CompellingGoal
If the players do not desire the the goal of the game, they will not become truly involved in the game, . . . how it is to be achieved, in addition to aiding SuspensionOfDisbelief. Therefore, the goal of the game . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
MeaningfulChoices
With no viable choices, the player will be quickly frustrated. With only one choice, the player will . . . was meaningless - at this point it impacts your SuspensionOfDisbelief. You suddenly start thinking . . .
5K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Roleplaying
Essentially the same as SuspensionOfDisbelief. Put forward as a separate GameDesign idea in ["I Have . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
SuspensionOfDisbelief
A very relevant issue for the the increasingly "immersive" (see ["Immersion"] )environments of many ComputerGame''''''s. . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
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