CompellingGoal
If the players do not desire the the goal of the game, they will not become truly involved in the game, . . . within the games theme (if any.) Inspired by ThematicDesign. Also called "Provide an enticing long . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
EmotionalHeart
In the April 2003 Issue of ['Game Developer Magazine"], John Gilles and Chris Klug wrote an article entitled . . . ways to get rid of it. ---- Probably related to ThematicDesign. ---- CategoryGoodIdea . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ThematicDesign
A talk at ["Protospiel"] 2002, by ["James Kyle"]. James is of the conviction that games which are strongly . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
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