Wolfgang 20Kramer
Wolfgang Kramer lists these game design principles: * ["Originality"] * ["Replayability"] * ["Surprise"] . . . time (TimeBetweenTurns) * ControlOfGame * UnifiedImpression * QualityOfComponents * Strong focus . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
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