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= Glass Plate Game of 12 June 2004 = '''GlassPlateGame played at the house of Timothy Higgins in Mill Creek, Washington.''' || '''Move #''' || '''Colour''' || '''Idea Card''' || '''Icon''' || '''Status''' || '''Player''' || '''Comment''' || || 1 || orange || struggle || http://www.ludism.org/gpg/struggle.gif || # (new chain) || ["Dunbar Aitkens"] || n/a || || 2 || orange || joy || http://www.ludism.org/gpg/joy.gif || P (permitted) || ["Dunbar Aitkens"] || Sometimes you experience more joy when you achieve something if you had to struggle for it than if you achieved it easily. || || 3 || orange || metamorphosis || http://www.ludism.org/gpg/metamorp.gif || P (permitted) || ["Kisa Griffin"] || The process of struggle ''itself'' can be worthwhile. || || 4 || orange || emotional manipulation || http://www.ludism.org/gpg/emotiona.gif || P (permitted) || ??? || ??? || || 5 || orange || society as active/passive hierarchy || http://www.ludism.org/gpg/societya.gif || P (permitted) || ["Dunbar Aitkens"] || Once you set a revolution in action, how do you stop the vicious people needed to fight it from taking over afterward? || || 6 || orange || art vs. nature || http://www.ludism.org/gpg/artvsnat.gif || P (permitted) || ["Ron Hale-Evans"] || The image one has of the future (of a revolution, or anything else) is an abstraction and often does not match the reality. || || 7 || orange || need not to judge || http://www.ludism.org/gpg/avoiding.gif || P (permitted) || ["Kisa Griffin"] || But- we don't need to judge outcomes so harshly. It may be that whatever happens is good. || || 8 || orange || syntax || http://www.ludism.org/gpg/syntax.gif || O (okayed) || ??? || ??? || || 9 || green || anthropomorphism || http://www.ludism.org/gpg/anthropo.gif || # (new chain) || ["Kisa Griffin"] || People project human experiences onto the actions of animals, but we have no way of really knowing if they're thinking what we think they're thinking. || || 10 || green || ambivalence || http://www.ludism.org/gpg/ambivale.gif || O (okayed) || ??? || Nonhuman nonverbal language is ambiguous. || || 11 || green || helplessness || http://www.ludism.org/gpg/helpless.gif || O (okayed) || ["Ron Hale-Evans"] || Even though you cannot always know what nonhuman nonverbal language means, there are some near-universals, such as suffering, that you can usually deduce. || || 12 || green || species specific norms || http://www.ludism.org/gpg/niches.gif || O (okayed) || LionKimbro || Every animal species has its own nonverbal language. They don't try to mimic each other's ways of doing things. || || 13 || green || coding || http://www.ludism.org/gpg/coding.gif || O (okayed) || LionKimbro || It is possible to translate (encode) the symbols of the language of one species into the language of another species. || || 14 || green || syntax ||http://www.ludism.org/gpg/syntax.gif || O (okayed) || LionKimbro || Perhaps there is a universal grammar of non-verbal communications. || || 15 || green || intuition || http://www.ludism.org/gpg/intuit.gif || P (permitted) || ??? || ??? || || 16 || green || symbolic handles || ??? || P (permitted) || LionKimbro || The conscious thoughts in our heads are symbolic handles that come from thought occuring on an unconscious level. The unconscious processing is the main processing- the conscious thoughts may be more of an after-effect. || || 17 || green || gestalt || http://www.ludism.org/gpg/gestalt.gif || P (permitted) || ??? || The seperation between the conscious emmanations and the unconscious ("unrepresented") thoughts is likely that "one bleeds over into the other"- on the surface we can distinguish, but looked at in detail, it becomes hard to distinguish. || || 18 || green || art vs. nature || http://www.ludism.org/gpg/artvsnat.gif || P (permitted) || ??? || ??? || || 19 || red || syntax || http://www.ludism.org/gpg/syntax.gif || # (new chain) || ??? || n/a || || 20 || red || hidden potential || http://www.ludism.org/gpg/hiddenpo.gif || O (okayed) || ["Ron Hale-Evans"] || The use of constraints in art (syntax) liberates the hidden potential in an artform. Compare the OuLiPo. || || 21 || ??? || freedom || http://www.ludism.org/gpg/freedom.gif || ??? || ["Kisa Griffin"] || ??? || || 22 || red || myth || http://www.ludism.org/gpg/myth.gif || O (okayed) || LionKimbro || The idea that the realms of experience are a canvas, and that freedom and constrain pop out of that canvas- is a myth. (Maybe true, maybe false, but it's a guiding myth.) || || 23 || red || nature tending toward perfection || http://www.ludism.org/gpg/naturalp.gif || O (okayed) || ["Ron Hale-Evans"] || Extending the myth, there is an organising principle that generates order out of disorder and the Universe out of random bits. Compare ''Permutation City'' by Greg Egan. || || 24 || red || recursion || http://www.ludism.org/gpg/return.gif || P (permitted) || ["John Braley"] || According to the myth discussed, humans create mathematics, and mathematics creates the universe, which contains humans. (The card "return" was used for the concept "recursion" to end the game.) || == Discussion == According to the photos I took of the board, somewhere in the Orange chain near the beginning of the game, someone played the "emotional manipulation" card: http://www.ludism.org/gpg/emotiona.gif IIRC, this was between "society as active/passive hierarchy" and "art vs. nature", around Turn 5, but I can't see how to fit it in. Dunbar? Anyone? Also, the graphic for "symbolic handles" does not seem to be readily available online. -- ["Ron Hale-Evans"] [[DateTime(2004-06-20T09:20:27Z)]] I just realised there was no Turn 4 listed, and that this was where "emotional manipulation" went. Dunbar, was this '''P'''ermitted, or '''O'''kayed? -- ["Ron Hale-Evans"] [[DateTime(2004-06-20T17:19:20Z)]]
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