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Re: [piecepack] New Game Uploaded: Hotel Magnate



mschoessow wrote:

With all the discussion on Pawnoply happening lately, I thought this
might be a good time to upload a Monopoly-inspired game of my own
from last year to the Rules In Progress folder in the files section.
The game is called Hotel Magnate, and from a reading of the
Pawnoploy rules, the games are very different, which is interesting
because both are obviously somewhat similar to Monopoly.

[that's one of the neat things about game design in my opinion, and
is probably why design partnerships are often successful---the whole
is more than the sum of the parts with two people contributing]

My goal with Hotel Magnate was to adapt the basic idea of Monopoly
to the piecepack, while retaining the good (in my opinion) aspects
of Monopoly, and also addressing the common criticisms of the game.

Hotel Magnate utilizes a unique (as far as I know) mechanic for
interjecting some control into the dice roll for pawn movement. The
board is seven tiles on a side with the corner tiles and the center
tiles of each board side being gridded, but with the remaining
sixteen tiles being suited. The gridded tiles are each two lanes
wide, and in the case of the corner tiles, each has a 1-space long
inner lane, and a 3-space long outer lane. This allows players to
affect which tiles they land on after passing through a corner,
depending on which lane they take.

I had planned to include even more control by allowing players to
forgo the die roll at the beginning of a turn for a fixed move of
one space at a set cost to the player, or alternatively, allow
players to pay for a second roll to the replace their first if they
didn't like the first. For now, I have decided that this would
probably give players TOO much control, and allow them to avoid
landing on other players hotels too often. However, I would be very
interested to hear other peoples opinions if they feel inclined to
read through the rules.

Hotel Magnate supports more auctions and more frequent trading and
deal-making than Monopoly does, and this is really the heart of the
game. The other major difference is that money is much tighter in
Hotel Magnate than in Monopoly. The piecepack coins are used for the
money and there aren't that many of them for this purpose,
especially with four players! I had to come up with a system that
kept the money circulating and not setting in the bank, and this has
been the biggest challenge so far, but I think I have something that
will work, either as is, or with a bit more tweaking. This money
shortage issue was one of those things that caused me to think of
ideas that would otherwise probably would not have occurred to me.

Play-testing has been very minimal thus far, with all the players
being played by me, just to test out the basic balance, etc.

Just a day ago, I went through the rules again and improved the
organization compared to an earlier draft, so I think it's organized
well enough now that it should be pretty easy reading as rules sets
go.

All comments and constructive criticisms are welcome (OK, even UN-
constructive criticism might be useful).


Hi Mike

Read the rules and have only one comment at this time.  The "only
players that own a hotel in the chain can bid in the auction" rule seems
to imply that if I get the first one, I can buy all the rest for cheap
as I'm the only player that can ever bid.  Thus the only way to break
a player's monopoly on a chain is to get him to agree to a private deal
to sell something.  Unless I misunderstand something, this make be
broken.  If some poor player in unlucky to roll the same number on
their first turn as a player before them, they have a good change of being
totally locked out of owning hotels.


--
mark@...
mark.a.biggar@...