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New Game: "I Never..."



I don't want to distract too much from this discussion of Adult Themed
games that's going on ('cause quite frankly, I find it a very
interesting topic), but I got some inspiration for a new game last
night while watching the TV Show 'Lost'.

In the show, a couple of characters were hanging out by a campfire and
started playing a drinking game to get to know each other a little
better.  The crux of the game was that each person would in turn state
something they had never done; if the other person had ever done that
stated thing he/she would have to take a drink.

It seemed like a very cool game of interpersonal discovery, so I
turned it into a piecepack game; drinking is optional. :D

Here it is posted below for your playtesting and enjoyment.



"I Never..."
============
A piecepack game of interpersonal discovery for 2 or more 
players.

Version 0.1; April 21, 2005.
Copyright 2005 Leo M. Lalande.  This game may be copied, in its
entirity, for personal, non-commercial use; the version, date, and
copyright noctice must be included with all copies.

(Inspired by a drinking game played by two characters on the hit TV
Show 'Lost')

Objective:

To be the last player with coins remaining on tiles of the track other 
than the Ace tile.

Components:

One set of six coins of a distinct suit for each player.
One set of tiles for every two or three players.

Setup:

Build the track by placing the sets of tiles in a straight line
ordered Null, Two, Three, Four, Five, and Ace, side by side.  If
you're using more than one set of tiles, you should end up with one
wide track that has Null tiles side by side, number two tiles side by
side, etc. all the way to the Ace.
 
A starting player is determined.  Do so having all players shuffle
their coins face down on the table;  each player then flips over one
coin of those of the player to his right.  The player with the lowest
coin value (Null counting as Zero, and Ace as One) is the starting
player; if there is a tie for the lowest coin value, the tied players
repeat the process until there is one starting player.

Each player then stacks his six coins on a Null tile (it doesn't
matter which one).

Play starts with the first player announcing an event or activity he
has never done as "I never... insert event or activity"; hence the
name of the game, 'I Never'.  If a player has experienced the event or
done the activity announced, he must move one coin forward one tile
along the track towards the Ace tile.

No tile other than the Null tile and Ace tile may hold more than one
of a player's coins at a time; although a tile may hold coins of
different players if the track has been setup with fewer sets of tiles
than there are players.  As a result, when a player moves a coin, he
must move a coin forward in such a way as to ensure that the 2, 3, 4,
or 5 tile along the track does not contain more than one of his coins.
 Tiles of the same value, side by side, are considered to be the same
position on the track, so a player may not have two or more coins on
tiles of the same value (except the Null and Ace, of course).

Once all of a player's coins are on the Ace tile, that player is 
eliminated from the game; that player no longer takes turns annoucing 
things he's never done.

The last player remaining in the game is declared the most 'virtuous' 
and is the winner.

This game can slide up and down the rating scale, from being a family 
game to being an Adults Only game, depending on the participants and 
the subject matter deemed acceptable by all players.

Some mature variations involve consuming alcohol at certain events 
within the game (such as when a coin is moved on an Ace tile, or when
a coin is moved off of a Null tile, or both).

===========================================

Let me know what y'all think.

Peace,

Leo "14thWarrior" M. Lalande