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Re: [piecepack] Piecepack anyone?



>>   Regarding the idea of a fundamental basic "conflict" in the  
>> piecepack concept, I don't disagree with the general concept but I  
>> think I may disagree somewhat with the characterization of the  
>> issue. People who are REALLY into games on multiple levels are  
>> likely to embrace piecepack in goodly numbers but the MUCH larger  
>> general public has, for many years now, been moving away from  
>> symbolic representation in their entertainment and has begun  
>> insisting on exacting accuracy. People are less willing to use  
>> their imaginations and this is unfortunate and disturbing,  
>> especially among children.

>I hadn't thought about that. I see it clearly in other mediums,  
>specially video games (graphics are the top priority over  gameplay),  
>and books (which are declining). 

>But I'm not so sure it's the case  
>for boardgames... People that play any kind of board game are already  
>using their imagination even if the components are more "realistic"  
>because there's always a level of abstraction. The popularity of the  
>german kind of board games seems to agree with this...


I agree with this (the German board game thing) but the popularity of German board games in this country is very "relative" and only a tiny percentage over-all, (and is often grossly over-estimated by game geeks) but this is a very non-main-stream (but certainly positive!)thing. In general though, the majority of people, especially in the USA these days, are not inclined to use their imaginations if they are given the choice, more's the pity. The readers of this forum are members of an elite group in this sense.

>Cards are still very popular, and while not everyone who likes  
>playing cards would have to like piecepack, a lot will... I think  
>it's all about getting people exposed...


I agree with this only to a very limited extent. Keep in mind that most card game players commonly play only one or two games, which are well known and well established, in most cases for more than a hundred years. It is a very rare instance when a new card game joins this elite group. Popular (I mean nationally or internationally popular) new card games don't arise overnight! And card players seem, in my experience, to have a stong aversion to any game bits other than playing cards sporting the traditional four suits and ranks :-) So this is from different from the world of German board games in which an SDJ winner can become very popular within six months among a majority of players. Although I love the idea, I don't see piecepack rapidly becoming popular with traditional card players, even if there were a reasonably funded advertising campaign behind it. 


>I was thinking, maybe big companies don't like the concept of the  
>piecepack system because it means 1 sell for 150 games instead of 150  
>sells for 150 games... they'd probably rather release each piecepack  
>game on it's own with specially themed components :D

Yah, that's a good bet!  :-)  Keep in mind too that piecepack is in the public domain, which is another mark against it from the point of view of the big companies. 

-Mike




>-Jorge



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