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Re: [piecepack] Games By 8 Year Olds



Nice! :)

I think the piecepack game system encourages creativity a lot. I've been
demoing the system lately and it's funny how most people after learning a
game start asking questions about how it could be modified, and why not
change this or that, quickly coming up with variations...

I'd like to see it being used at schools, as I'm sure it'd be a good
stimulation for the developing minds :)

-Jorge



On 10/20/07, pirategirl17 <phayze.spyder@...> wrote:
>
> My 8-year-old son and his best friend discovered my piecepack set
> tonight, and between the time they got it out and asked what it was,
> and I came back downstairs from putting the baby to bed, they had
> invented two games of their own.  They're pretty simple games, but I
> promised I would post them up here.
>
> The first game is called "Chi Blast".  You use only the coins for this
> one, and divide them up between the two players.  You play it
> basically like War - Each player chooses one coin without looking at
> the number.  After putting the coin in front of you, you yell "Chi
> Blast!" and turn the coin over to show the number, and whoever has the
> highest number gets both coins.  The idea is to get all the coins.  A
> variation that showed up after a couple of games was the ability to
> put out up to three coins at a time, and add them all up.  An element
> to the game that doesn't really have anything to do with winning or
> losing is that the person with the most black coins is "evil".
>
> The second game, and slightly more complicated, is called "Dark
> Duels".  In Dark Duels, red and black are evil, and blue and yellow
> are good.  Each player picks a pawn to be, and each player has 10 hit
> points.  We used 10 tiles to stand for hit points, but we only had two
> players.  All the coins get put into some kind of container to be
> pulled out of.  Each suit represents an element.  The elements are, in
> order of precedence; Black is Dark, Red is Fire, Blue is Water, and
> Yellow is Thunder.  So, Dark beats everything.  Good players can only
> use Water, Thunder, and Fire, but only bad players can use Dark.  To
> play, each player takes turn picking a coin out of the container and
> laying it element-side (suit-side) up in front of their pawn.  If a
> good player draws a Dark coin, just put it back and draw again.
> Whichever element is higher on the order wins.  If both elements are
> the same, flip the coin over and the higher number wins, nulls being 0
> and aces being 1.  Used coins go into the Spell Graveyard and are out
> of the game.  The winning player rolls a die, and removes that many
> hit points from the other player, again nulls are 0 and aces are 1.  A
> player has to be knocked out by exact count.
>
> Each game only took about five minutes to finish a round.
>
>
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>
> Yahoo! Groups Links
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