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Re: Anatomy information: suit and number distinguishable from reverse side



With a little thought, a few solutions present themselves. You have a couple of choices. You can paint the edges uniform for all colors after you make the tiles. This is probably the easiest. You could strip all edges of color on the colored side so that when lying face-down, the color is not visible. You could mask the edges of the tiles (painters tape) then apply the color to the front face. After removing the tape, your tile would have a uniform "gutter" that would not reveal the color when it's face down. You can use material that you "subtract" from rather than "add" to. That's the way we do it with the laser engraver. You could also use a color "insert" for the face side of the tile - make two concentric squares - the outside always the same color and the inside the color of the suit you want. It would be more labor intensive but it would guarantee that the color of the face down is truly hidden. SJ

You canprophesor@... writes:

I don't have creator's authority on this point, but it would break many existing games to vary from the 'playing card' standard for the tiles. More clearly: tiles when face-down ought to be visually indistinguishable, any tile from any other tile. Coins are allowed to be suit-sortable when number-down, presumably for ease of sorting. Making the number faces suitless would let you use the coins in the other direction: that is, instead of four colors of coin that might invert to any of six values, you could have six values of coin that might invert to any of four colors (or as many 'colors' as the number of suits in use). Sorry if this wakes you roughly from your engineering fugue. Sent via BlackBerry from T-Mobile
-----Original Message-----
From: Ben Finney <ben+yahoogroups@...> Date: Thu, 21 May 2009 19:27:04 To: <piecepack@yahoogroups.com> Subject: [piecepack] Anatomy information: suit and number distinguishable from reverse side

Howdy all,
The piecepack Anatomy page <URL:http://www.piecepack.org/Anatomy.html>
gives helpful information on the *dimensions* of piecepack components,
and the suit-and-number composition.
What it doesn't answer, from the point of view of someone designing a
set and choosing materials, is whether a standard piecepack's components
have identifiable reverse faces.
I'm looking to manufacture components from cut materials of different
colours, and engraving into the coloured material is an option but
printing in different colours is not.
The tile faces must be marked with value and suit, .both in colour to
match suit.. Is it an expectation of a piecepack that its tiles be
indistinguishable from the reverse side? That is, is it harmful for some
games if the suit, or number, or both, of a tile is distinguishable when
the tile is face down?
This might occur if, for instance, the tile was made of two materials
glued together, where the colour of the face material was different for
each suit, and thus visible from the edge even when the tile is face
down.
How about the coins: the anatomy says the back has the suit .in
appropriate colour., and the number on the face .in black.. My
proposed manufacturing process makes the colour and hence the suit
distinguishable by the colour of the material. Would this make the coins
non-standard?
It would be good if the anatomy could be explicit about what information
must be indiscernable from obverse and reverse of the components that
have obverse and reverse sides.
--
 &#92;       .Probably the toughest time in anyone's life is when you have |
  `&#92;    to murder a loved one because they're the devil.. .Emo Philips |
_o__)                                                                  |
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