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Re: [piecepack] Anyone have an iPad?



thanks! Yeah, it seems I'd better add that feature... although that
particular game can't be played right now, as it needs dominoes...

-Jorge

On Nov 16, 2012, at 5:43, Stephen J Schoessow <steves@...> wrote:

> Jorge,
>
> Your app sounds great!
> My feedback is that some games require the tiles to be mixed and chosen
> randomly (like in the game "Ship It") so if that could be supported it
> would be great.
>
> -Stephen
>
>
>
>
> From:    Jorge Arroyo <trozo@...>
> To:    piecepack@yahoogroups.com
> Date:    11/15/2012 02:28 PM
> Subject:    [piecepack] Anyone have an iPad?
> Sent by:    piecepack@yahoogroups.com
>
>
>
>
>
>
> I'm finishing developing a piecepack app for Apple's iPad. It's
> basically a virtual piecepack set you can use to play any game (rules
> aren't enforced).
>
> You can move pieces around, flip them or rotate them. You can make
> stacks and shuffle them or group them. You can pan and zoom the main
> view (or lock it so those gestures don't interfere with playing a
> game). It also supports games with hidden hands and multitouch (more
> than one person can interact with different pieces at the same time).
> What it doesn't support is games where you flick the coins and it
> still doesn't have network play, but I will probably try to add it in
> the future. Right now it's just meant to be played like a regular
> boardgame...
>
> Im very pretty happy with how it's turning out and I think I've
> reached the point where it'd be nice to get some outside feedback and
> maybe suggestions... I've tried to anticipate what would be needed in
> most games, but maybe there are other features that could be useful...
> For example, I'm considering adding the option to have the pieces
> rotate randomly when shuffled, but I'm not 100% sure if it'd be really
> needed...
>
> The app is iPad only as I don't see much point in supporting a smaller
> screen. I can't imagine this being playable on an iPhone. Moving the
> coins accurately would be pretty hard...
>
> So if anyone here would like to give it a try, please, send me an
> email and I'll send you a beta through testflight.com (registration
> there is required).
>
> Other than how it plays, I'd love to know about any bugs I missed and
> how it runs on other iPad models performance-wise... I've only been
> able to test it on my iPad2 and I'm a bit worried about the iPad1 and
> the iPad3 (I might have to add an option not to use retina
> resolution).
>
> Thanks and hope people like this idea!
>
> -Jorge
>
>
>
>
> 
>
>
>
> ------------------------------------
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