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Re: idea for ace and null symbols



I implemented the idea:

http://www.boardgamegeek.com/image/1638814/piecepack
http://www.boardgamegeek.com/image/1638830/piecepack

Daniel

--- In piecepack@yahoogroups.com, "Daniel Ajoy" <da.ajoy@...> wrote:
>
> On Tue, 15 May 2012 00:50:09 -0500, Ben Finney <ben+yahoogroups@...> wrote:
>
> "Daniel Ajoy" <da.ajoy@...> writes:
>
> > Here is a crude design for ace and null symbols:
> >  http://i.imgur.com/3YENs.jpg
>
>
> > These are good characteristics.
> >
> >> * Ace and Null have a similar look
> >> * Null looks like 0 or 6
> >
> > These don't seem good.
> >
> > Nulls should, as the Anatomy describes, have the *absence* of a symbol
> > in the place where the other ranks have one. So aces and nulls should be
> > quite different, not similar; and nulls should not look like a number.
>
>
>
> I would argue that, as shown in the "crude design", Ace and Nulls look different between themselves:
>
> * The Ace symbol has straight line going through the center of the symbol, and a spike
> * The Null symbol has a circle in the center of the symbol
> * The curves that join the outer circle with the inner stuff exhibit chirality
> * The Null symbol does represent "absence" because it looks like a  O  within a circle. But it is certainly a symbol. That's why I ask you: Do you know of a piecepack game where nulls (tiles, dice, or coins) *have* to be the absence of a symbol?
>
>
> These Ace and Null symbols do look different from numbers. Both Ace and Null look as "set apart" from the numbers-proper because they have that external circle around them, and they are not abstract symbols, not numbers.
>
>
> Daniel
>