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Design Competition Reminder and Inspiration



Just a reminder that 10 days remain to submit an entry for the current Community Piecepack Competition.  Details can be found at...

http://www.ludism.org/ppwiki/Where_No_One_Has_Gamed_Before


I am not the organizer or judge; I just thought we could all use a reminder.


The theme of this design competition is novelty (sans gimmickry, though I for one can not always distinguish the border).  To that end, Chris Young and I recently brainstormed the following list.  Some suggestions are more specific than others; perhaps one of them might strike your fancy or spark another idea.


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A game for which the rules are presented as a song.


A game played with a piecepack floating in water.


A "game" with no players (cf. Conway's Game of Life).


A game in which the player is not human. (E.g., Player could be a book... sequence of letters in book equate to actions.)


A game that is unwinnable.


A game in which the players don't know they're playing.


A piecepack RPG system.


A coin rolling game.


A game involving tossing the pieces.


A flicking game in which you attempt to be the last having your pieces on the table.


Make use of rows of tiles offset by 1/2 space such that each space has 5 neighbors (plus 2 diagonals).  Note that the range of values for piecepack is 0-5.


An iron man piecepack game (meaning he pieces get destroyed as you play).


A game using 2, 3, 4, and 5 as musical intervals.  Perhaps nulls are rests.


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--James