This is an imperfect archive of the piecepack mailing list that was hosted by Yahoo! from about November 2000 to December 2020. Email addresses are partially anonymized, some messages are apparently encrypted by Gmail, and a few of the final messages, from after I made this archive, are also missing. I will do what I can to remedy these issues, but I thought it was best to upload this message archive as soon as possible. Ron Hale-Evans 26 Dec 2020 *** From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_2); 29 Nov 2000 20:51:21 -0000 Received: (qmail 26477 invoked from network); 29 Nov 2000 20:51:19 -0000 Received: from unknown (10.1.10.142) by l9.egroups.com with QMQP; 29 Nov 2000 20:51:19 -0000 Received: from unknown (HELO mq.egroups.com) (10.1.1.36) by mta3 with SMTP; 29 Nov 2000 21:52:25 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.28] by mq.egroups.com with NNFMP; 29 Nov 2000 20:51:19 -0000 Date: Wed, 29 Nov 2000 20:51:13 -0000 To: piecepack@egroups.com Subject: Introduction to the piecepack Message-ID: <903q81+j4if@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 971 X-Mailer: eGroups Message Poster From: "James Droscha" There is a decent description of the piecepack at: http://www.galloglassgames.com/Piecepack.asp There is a growing list of links to games designed for the piecepack at: http://www.galloglassgames.com/Piecepack_Rule_Sets.asp In the near future, there will hopefully be a PDF version of the piecepack parts so that you can print them out and glue them to cardboard or wood to make your own piecepack. Galloglass Games (http://www.galloglassgames.com) plans to publish a version of the piecepack starting in January 2001. All of the parts will be wood, hand stamped in color with rubber stamps, and will come in an acrylic case. The price will be in the (US)$15 to $20 range. It is important to note, however, that the piecepack is public domain, and that interested manufacturers may publish their own versions without royalty or license. We'll keep this list open and unmoderated to start, then impose limits only if needed. --James Kyle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_2); 30 Nov 2000 17:34:33 -0000 Received: (qmail 57299 invoked from network); 30 Nov 2000 17:34:32 -0000 Received: from unknown (10.1.10.142) by l9.egroups.com with QMQP; 30 Nov 2000 17:34:32 -0000 Received: from unknown (HELO hi.egroups.com) (10.1.10.41) by mta3 with SMTP; 30 Nov 2000 18:35:38 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.117] by hi.egroups.com with NNFMP; 30 Nov 2000 17:34:32 -0000 Date: Thu, 30 Nov 2000 17:34:31 -0000 To: piecepack@egroups.com Subject: Need Help - Traditional Games for Piecepack Message-ID: <906337+v164@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 718 X-Mailer: eGroups Message Poster From: "James Droscha" Hey All, I'd like help compiling a list of all "traditional" board games that can be played with the piecepack, and any modifications needed to do so. I'm also interested in simple variants. I'll start with: CHECKERS - Use backs of 16 tiles, arranged 4 x 4 to give an 8 x 8 grid of spaces, then one player uses coins number side up and the other player uses coins suit side up. MEMORY - Requires 2 piecepacks. Match by suit and value. OTHELLO - Requires 3 piecepacks to have enough coins for full size board. Use backs of 16 tiles, arranged 4 x 4 to give an 8 x 8 board. One player uses coins number side up and the other player uses coins suit side up. Can you think of others? Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 8 Dec 2000 04:57:09 -0000 Received: (qmail 13407 invoked from network); 8 Dec 2000 04:57:08 -0000 Received: from unknown (10.1.10.27) by l7.egroups.com with QMQP; 8 Dec 2000 04:57:08 -0000 Received: from unknown (HELO ej.egroups.com) (10.1.10.49) by mta2 with SMTP; 8 Dec 2000 04:57:08 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.4.74] by ej.egroups.com with NNFMP; 08 Dec 2000 04:57:08 -0000 Date: Fri, 08 Dec 2000 04:57:00 -0000 To: piecepack@egroups.com Subject: Volunteer Layout Work Message-ID: <90ppms+fk4g@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 402 X-Mailer: eGroups Message Poster From: "James Droscha" Hey, Is anybody here interested in volunteering to put together a PDF piecepack that gamers can download, print out, and glue to cardboard or wood pieces? If so, please contact me for details/specs at jdroscha@.... You do not have to have the capacity to create the PDFs yourself, as I can take your layouts and turn them into PDFs from most layout programs. Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 4 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 19 Dec 2000 18:41:44 -0000 Received: (qmail 65209 invoked from network); 19 Dec 2000 18:41:44 -0000 Received: from unknown (10.1.10.142) by l9.egroups.com with QMQP; 19 Dec 2000 18:41:44 -0000 Received: from unknown (HELO hm.egroups.com) (10.1.10.45) by mta3 with SMTP; 19 Dec 2000 19:42:49 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.96] by hm.egroups.com with NNFMP; 19 Dec 2000 18:41:43 -0000 Date: Tue, 19 Dec 2000 18:41:40 -0000 To: piecepack@egroups.com Subject: Printable Piecepack Available Message-ID: <91oa54+fpr7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 324 X-Mailer: eGroups Message Poster From: "James Droscha" Piecepackers, Paul Shope has graciously provided us with a printable edition of the piecepack. It is available in PDF format at: http://www.galloglassgames.com/Printable_Piecepack.asp Included on the page linked above are instructions for constructing your piecepack, but it is fairly self-explanatory. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 5 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 27 Dec 2000 14:32:35 -0000 Received: (qmail 21262 invoked from network); 27 Dec 2000 14:32:35 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 27 Dec 2000 14:32:35 -0000 Received: from unknown (HELO hj.egroups.com) (10.1.10.42) by mta1 with SMTP; 27 Dec 2000 14:32:35 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.28] by hj.egroups.com with NNFMP; 27 Dec 2000 14:32:35 -0000 Date: Wed, 27 Dec 2000 14:32:34 -0000 To: piecepack@egroups.com Subject: Billiards Message-ID: <92cui2+69jg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 86 X-Mailer: eGroups Message Poster From: "James Droscha" Hey Chris, Can you tell us about the Billiards game you are working on? --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 6 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 27 Dec 2000 14:43:04 -0000 Received: (qmail 43956 invoked from network); 27 Dec 2000 14:43:04 -0000 Received: from unknown (10.1.10.142) by l10.egroups.com with QMQP; 27 Dec 2000 14:43:04 -0000 Received: from unknown (HELO hp.egroups.com) (10.1.2.220) by mta3 with SMTP; 27 Dec 2000 15:44:09 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.103] by hp.egroups.com with NNFMP; 27 Dec 2000 14:43:04 -0000 Date: Wed, 27 Dec 2000 14:43:01 -0000 To: piecepack@egroups.com Subject: Need Volunteer - MotoX Diagram Message-ID: <92cv5l+d9e5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 652 X-Mailer: eGroups Message Poster From: "James Droscha" Hey, For those of you that have playtested MotoX: I'm currently writing up the rules (I'll send a draft to this list before I finalize and post to the site). Would anyone like to volunteer to provide a diagram of a sample track? I'd like a 3Dish isometric view, since that will be the only way to see clearly what the track looks like with the jump ramps. 24 tiles and 8 coins. I need a 300dpi 1-bit image, any format, Mac or PC, any size and shape (I'll format the rules text around it). Please email me at jdroscha@... if interested. Name credit for the image will be given on the rulesheet. Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 7 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 27 Dec 2000 21:35:38 -0000 Received: (qmail 66027 invoked from network); 27 Dec 2000 21:35:37 -0000 Received: from unknown (10.1.10.27) by l8.egroups.com with QMQP; 27 Dec 2000 21:35:37 -0000 Received: from unknown (HELO cj.egroups.com) (10.1.2.82) by mta2 with SMTP; 27 Dec 2000 21:35:37 -0000 X-eGroups-Return: young.chris@... Received: from [10.1.2.155] by cj.egroups.com with NNFMP; 27 Dec 2000 21:35:37 -0000 Date: Wed, 27 Dec 2000 21:35:27 -0000 To: piecepack@egroups.com Subject: Re: Billiards Message-ID: <92dnav+grsm@...> In-Reply-To: <92cui2+69jg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1046 X-Mailer: eGroups Message Poster From: young.chris@... Well I am still working on Table layout, but here is the idea. You use all the square tiles to create the "Table" Simular to the field in the soccer game. You use five coins of two symbols, ( 5 blue, 5 yellow for examle ) The are used for the stripes and solids. Then you use one coin for the Cue ball, ( I used the black Swirl from the number side of a coin ) Then taking turns you flick the cue coin into the others trying to " Sink " a colored coin into one of the pockets. it seems to work pretty well, but I need to refine the layout of the square tiles. if anyone has any suggestions on tile placement, so the pockets are easier to use, I would appreciate it. I figure once I get the standard table created, we could always make trick tables of odd shapes... maybe even use the dice and pawns to create a kind of "Bumper Pool". Chris --- In piecepack@egroups.com, "James Droscha" wrote: > Hey Chris, > > Can you tell us about the Billiards game you are working on? > > --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 9 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 28 Dec 2000 18:13:05 -0000 Received: (qmail 5932 invoked from network); 28 Dec 2000 18:13:05 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 28 Dec 2000 18:13:05 -0000 Received: from unknown (HELO mu.egroups.com) (10.1.1.40) by mta2 with SMTP; 28 Dec 2000 18:13:05 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.36] by mu.egroups.com with NNFMP; 28 Dec 2000 18:13:05 -0000 Date: Thu, 28 Dec 2000 18:12:59 -0000 To: piecepack@egroups.com Subject: Re: Billiards Message-ID: <92fvrb+bg4p@...> In-Reply-To: <92fvoh+k7qi@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 198 X-Mailer: eGroups Message Poster From: "James Droscha" Dang it! Make that: [][][][] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [] [][][][] --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 10 Return-Path: X-Sender: pmshope@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 4 Jan 2001 22:16:18 -0000 Received: (qmail 39329 invoked from network); 4 Jan 2001 22:15:46 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 4 Jan 2001 22:15:46 -0000 Received: from unknown (HELO mq.egroups.com) (10.1.1.36) by mta2 with SMTP; 4 Jan 2001 22:15:46 -0000 X-eGroups-Return: pmshope@... Received: from [10.1.10.99] by mq.egroups.com with NNFMP; 04 Jan 2001 22:15:46 -0000 Date: Thu, 04 Jan 2001 22:15:37 -0000 To: piecepack@egroups.com Subject: Putt putt Message-ID: <932sm9+2fqk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 691 X-Mailer: eGroups Message Poster From: "Paul Shope" I enjoyed Chris's message the other day about the billiards game. With that and "Soccer" I think we have an official genre of piecepack games which I dub "flickers." (This refers to the practice of flicking the coins, in case you don't get it.) Chris's idea also gave me a brainstorm for another flicker: Miniature Golf. I haven't worked out any rules yet, but I think it would be fun to set up strange and interesting courses to flick your way through. I suppose the rules wouldn't be all that complicated actually. Just flick your "ball" through the course in as few flicks as possible. The player with the lowest number of strokes/flicks wins. Comments? Suggestions? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 11 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 5 Jan 2001 18:58:44 -0000 Received: (qmail 27894 invoked from network); 5 Jan 2001 18:43:30 -0000 Received: from unknown (10.1.10.142) by l8.egroups.com with QMQP; 5 Jan 2001 18:43:30 -0000 Received: from unknown (HELO fj.egroups.com) (10.1.10.46) by mta3 with SMTP; 5 Jan 2001 19:44:35 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.91] by fj.egroups.com with NNFMP; 05 Jan 2001 18:43:28 -0000 Date: Fri, 05 Jan 2001 18:43:27 -0000 To: piecepack@egroups.com Subject: Re: Putt putt Message-ID: <9354kf+aa3n@...> In-Reply-To: <932sm9+2fqk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2455 X-Mailer: eGroups Message Poster From: "James Droscha" --- In piecepack@egroups.com, "Paul Shope" wrote: > I enjoyed Chris's message the other day about the billiards game. > With that and "Soccer" I think we have an official genre of piecepack > games which I dub "flickers." (This refers to the practice of > flicking the coins, in case you don't get it.) In general terms, they would be called "manual dexterity games", but "flickers" is much shorter! > Chris's idea also gave me a brainstorm for another flicker: > Miniature Golf. I haven't worked out any rules yet, but I think it > would be fun to set up strange and interesting courses to flick your > way through. > > I suppose the rules wouldn't be all that complicated actually. Just > flick your "ball" through the course in as few flicks as possible. > The player with the lowest number of strokes/flicks wins. Cool. Are you thinking that each "hole" would be set up and played before moving on to the next? Or more like you set up an entire "course" to be played through non-stop? One thing that comes to mind is that if you build the entire course, it would likely be the equivalent of only 3 or 4 holes, but you could use the leftover coins to conveniently keep track of strokes. If you build and play each hole separately, you will probably want to keep a scoresheet on paper. Also, if you play one hole at a time, you could form the "hole" at the edge of the table; this would eliminate the need for a rule on judging if a ball is _in_ the hole. Another thing that comes to mind is obstacles for the course. You could really use anything within reach... cans, jars, toys, whatever. One interesting experiment might be to take, say, three tiles and put a rubberband around them to create a kind of springy bumber. To me, it seems like if you intend to play one hole at a time, it would be nice if there were a rule determining who was reponsible for setting up the next hole and they could just build it spontaneously. If, instead, you intend to layout the course all at once, it might be better to have diagrams of pre-designed courses. This talk of flickers also makes me wonder what other types of manual dexterity games could be played with a piecepack (though you would want to play with wood, plastic, or ceramic pieces). For example, what about a game that involved rolling the coins through arches or other structures built from tiles? --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 12 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 8 Jan 2001 21:36:44 -0000 Received: (qmail 53739 invoked from network); 8 Jan 2001 21:35:33 -0000 Received: from unknown (10.1.10.142) by l9.egroups.com with QMQP; 8 Jan 2001 21:35:33 -0000 Received: from unknown (HELO c3.egroups.com) (10.1.10.50) by mta3 with SMTP; 8 Jan 2001 22:36:38 -0000 X-eGroups-Return: young.chris@... Received: from [10.1.4.67] by c3.egroups.com with NNFMP; 08 Jan 2001 21:35:32 -0000 Date: Mon, 08 Jan 2001 21:35:16 -0000 To: piecepack@egroups.com Subject: Piecepack Icons Message-ID: <93dbqk+5jb8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 164 X-Mailer: eGroups Message Poster From: young.chris@... Hey Paul, Could you post the icons for the piecepack in the file area? All I need is the Suits, and the Swirl on the coins. Thanks, Chris From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 13 Return-Path: X-Sender: pmshope@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 10 Jan 2001 17:03:00 -0000 Received: (qmail 37979 invoked from network); 10 Jan 2001 16:51:49 -0000 Received: from unknown (10.1.10.142) by l10.egroups.com with QMQP; 10 Jan 2001 16:51:49 -0000 Received: from unknown (HELO jk.egroups.com) (10.1.10.92) by mta3 with SMTP; 10 Jan 2001 17:52:54 -0000 X-eGroups-Return: pmshope@... Received: from [10.1.10.106] by jk.egroups.com with NNFMP; 10 Jan 2001 16:51:48 -0000 Date: Wed, 10 Jan 2001 16:51:44 -0000 To: piecepack@egroups.com Subject: Re: Piecepack Icons Message-ID: <93i3v0+mvlh@...> In-Reply-To: <93dbqk+5jb8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 808 X-Mailer: eGroups Message Poster From: "Paul Shope" Hear ye, here ye, In the file area, you will now find the symbols used for the suits and swirl. They're in gif format, but I also have eps files, if anyone needs higher quality. There are large and small versions of each suit (sun, moon, crown, fleur de lys), as seen in the pdf docs on the Galloglass site. On a related note, has anyone printed out the pdfs to make a set? I haven't had a chance yet, and I'm curious how it will work. If so, what material did you use? Was it difficult to line everything up? That kind of thing. Regards, Piecepackin' Paul --- In piecepack@egroups.com, young.chris@a... wrote: > Hey Paul, > Could you post the icons for the piecepack in the file area? > > All I need is the Suits, and the Swirl on the coins. > > Thanks, > Chris From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 14 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-6_3_1_3); 10 Jan 2001 17:32:07 -0000 Received: (qmail 81141 invoked from network); 10 Jan 2001 17:21:13 -0000 Received: from unknown (10.1.10.142) by l7.egroups.com with QMQP; 10 Jan 2001 17:21:13 -0000 Received: from unknown (HELO megrez.acdadmin.net) (207.179.70.130) by mta3 with SMTP; 10 Jan 2001 18:22:18 -0000 Received: from acd.net ([207.179.76.130]) by megrez.acdadmin.net with Microsoft SMTPSVC(5.0.2195.1600); Wed, 10 Jan 2001 12:21:49 -0500 Message-ID: <3A5C9987.1EB87981@...> Date: Wed, 10 Jan 2001 12:19:06 -0500 X-Mailer: Mozilla 4.73 [en] (Win98; I) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@egroups.com Subject: Re: [piecepack] Re: Piecepack Icons References: <93i3v0+mvlh@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Return-Path: young.chris@... X-OriginalArrivalTime: 10 Jan 2001 17:21:49.0543 (UTC) FILETIME=[D0ECCF70:01C07B29] From: Chris Young Thanks Paul... that will be a great help. Yes, James printed out all our pdf files using his Color Laser printer. They were printed on full page label, and I cut them out with a paper cutter and a pair of scissors. I applyed the labels to the wood tiles James is using when he rubber stamps a set. Everything seemed to work out great.... Chris Paul Shope wrote: > Hear ye, here ye, > > In the file area, you will now find the symbols used for the suits > and swirl. They're in gif format, but I also have eps files, if > anyone needs higher quality. There are large and small > versions of each suit (sun, moon, crown, fleur de lys), as seen in > the pdf docs on the Galloglass site. > > On a related note, has anyone printed out the pdfs to make a set? I > haven't had a chance yet, and I'm curious how it will work. If so, > what material did you use? Was it difficult to line everything up? > That kind of thing. > > Regards, > Piecepackin' Paul > > --- In piecepack@egroups.com, young.chris@a... wrote: > > Hey Paul, > > Could you post the icons for the piecepack in the file area? > > > > All I need is the Suits, and the Swirl on the coins. > > > > Thanks, > > Chris > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 15 Return-Path: X-Sender: pmshope@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-7_0_1_2); 22 Jan 2001 17:07:50 -0000 Received: (qmail 42502 invoked from network); 22 Jan 2001 16:56:32 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 22 Jan 2001 16:56:32 -0000 Received: from unknown (HELO hl.egroups.com) (10.1.10.44) by mta2 with SMTP; 22 Jan 2001 16:56:31 -0000 X-eGroups-Return: pmshope@... Received: from [10.1.2.11] by hl.egroups.com with NNFMP; 22 Jan 2001 16:56:29 -0000 Date: Mon, 22 Jan 2001 16:56:26 -0000 To: piecepack@egroups.com Subject: Green crowns Message-ID: <94honq+783o@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 279 X-Mailer: eGroups Message Poster From: "Paul Shope" ...pink hearts, orange stars, purple horseshoes... Chris has requested a custom conversion of the piecepack PDFs. In the files area, you can now find the Crowns page in GREEN (as opposed to the original yellow found on the Galloglass Games site). Oh, me lucky charms, Paul From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 16 Return-Path: X-Sender: pmshope@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-7_0_1_2); 22 Jan 2001 21:32:45 -0000 Received: (qmail 31685 invoked from network); 22 Jan 2001 21:09:47 -0000 Received: from unknown (10.1.10.142) by m8.onelist.org with QMQP; 22 Jan 2001 21:09:47 -0000 Received: from unknown (HELO jj.egroups.com) (10.1.10.91) by mta3 with SMTP; 22 Jan 2001 22:10:52 -0000 X-eGroups-Return: pmshope@... Received: from [10.1.2.106] by jj.egroups.com with NNFMP; 22 Jan 2001 21:09:47 -0000 Date: Mon, 22 Jan 2001 21:09:45 -0000 To: piecepack@egroups.com Subject: Source files Message-ID: <94i7ip+nbf7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 364 X-Mailer: eGroups Message Poster From: "Paul Shope" For anyone who's interested, (such as Chris), I've uploaded the source files for the PDFs. They were built in ClarisWorks and output using PDF Writer. I used Photoshop to color the symbol graphics, then copy and paste them into Claris, (these are the gifs that have already been posted). If anyone has any questions or requests, please let me know. Paul From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 17 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_3); 12 Feb 2001 05:28:39 -0000 Received: (qmail 72584 invoked from network); 12 Feb 2001 05:28:38 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 12 Feb 2001 05:28:38 -0000 Received: from unknown (HELO mu.egroups.com) (10.1.1.40) by mta1 with SMTP; 12 Feb 2001 05:28:38 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.33] by mu.egroups.com with NNFMP; 12 Feb 2001 05:28:38 -0000 Date: Mon, 12 Feb 2001 05:28:37 -0000 To: piecepack@yahoogroups.com Subject: Some piecepack material sources Message-ID: <967sa5+qrjb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2730 X-Mailer: eGroups Message Poster From: jdroscha@... Dave Boyle asked me the following, and I thought the answers might be of interest to others on this list: > Where did you get the pieces that you used in constructing your piece packs? > I'm assuming from Woodwrks, it looks like they have everything. Yes, I got all my wood parts from http://www.woodwrks.com (note the missing "o" if you are typing the URL by hand). For my own piecepacks, I used the following: tiles = 2" x 2" squares, 1/4" thick coins = 3/4" diameter circles, 1/8" thick dice = 1/2" x 1/2" x 1/2" blocks pawns = pre-painted game pawns Chris Young prefers to use 5/8" blocks for his dice, which I recommend. 5/8" is the size of standard, 16mm dice. The only reason I use 1/2" blocks is that I already had a large quantity left over in my stockroom. > How about the stamps? The rubber stamps I used to mark my piecepacks were all purchased at various shops here in Michigan, but they might be available elsewhere. The stamps I used are: tile numbers = "Friendship" alphabet (w/ numbers) on 1-1/2" x 1" blocks, by Hero Arts coin and dice numbers = "Friendship" alphabet (w/ numbers) on 3/8" x 3/ 8" post blocks, by Hero Arts coin and dice suits = Classical Desk Set from the Pixie Stamp Set line on 3/8" x 3/8" post blocks, by Personal Stamp Exchange (item # PI106) tile sun and moon = 1-1/2" Celestial set by Hero Arts (item # LL507) tile arms = 1-1/2" Fleur de Lis by Rubber Stampede (item # A1946B) tile crown = 1-1/2" Crown by All Night Media (item # 448C) coin ace = spiral from Silhouette Sprinkles set on 3/8" x 3/8" post blocks by Hero Arts (item # LL438) There's also a spiral (used for the coin aces) in the Classical Desk Set, but I like the way the one from the Silhouette Sprinkles set looks better. So far, I have not yet found a suitable method of marking the 2x2 grid on the backs of the tiles. I will attempt to carve my own rubber stamp for this, but have not taken the time to do so. If you find a good way to mark the tile backs, please share with the list. For those of you that live in Michigan, I got all these stamps at Debbie & Company in northeast Grand Rapids (Plainfield) and at Our Favorite Things in East Lansing. Though I have not bought anything directly from them, I know that Hero Arts has a website: http://www.heroarts.com Now, having passed along all this info, I would encourage everyone to experiment with their own piecepack designs, including materials and methods of marking. Although the more piecepacks you make, the faster you will get at it, it seems to take me roughly an hour to make one. If anyone else has info on good ways to manufacture piecepacks, please feel free to share with the list. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 18 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 28 Feb 2001 18:57:28 -0000 Received: (qmail 54190 invoked from network); 28 Feb 2001 18:57:27 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 28 Feb 2001 18:57:27 -0000 Received: from unknown (HELO ej.egroups.com) (10.1.10.49) by mta1 with SMTP; 28 Feb 2001 18:57:27 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.68] by ej.egroups.com with NNFMP; 28 Feb 2001 18:57:27 -0000 Date: Wed, 28 Feb 2001 18:57:24 -0000 To: piecepack@yahoogroups.com Subject: MotoX Rules Draft Message-ID: <97jhmk+plt5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7012 X-Mailer: eGroups Message Poster From: jdroscha@... Okay Everybody, Below is a first draft of the rules to MotoX, a motocross game I wrote with Paul Shope. The game has been playtested about 10 times, and I'm pretty happy with the design, but I am still interested in any design input you've got. Also, any suggestions on clearing up the wording (both from those of you that have played and those of you that have not) would be greatly appreciated. For the final version, I plan to include either a diagram or photo of a sample track, since it seems difficult to visualize otherwise. Please post any comments you have to the list. Thanks, James ---------- MotoX (v 1.0b draft 1) for the piecepack 3 - 4 players 30 minutes Copyright @ 2001 by James Kyle and Paul Shope SETUP Divide all the coins into two equal groups. Set one group aside, then deal the remaining coins evenly between the players. Deal all tiles evenly between the players. Roll to see who will be the starting player. The starting player must place one tile somewhere on the table; this will be the starting tile of the race track. After that, take turns. On your turn, you may either add a tile to the track or add a coin beneath a tile to increase its jump ramp height. To add a tile, simply play one of your tiles, face-down, adjacent to the last tile played. It may not touch any other tiles, and both spaces must line up with those on the adjacent tile. To add a coin, find a tile for which the tile itself and both tiles adjacent to it are in a straight line. Lift the edge of the tile farthest from the starting tile of the track and insert a coin under the center of the tile's edge, stacking the coin atop any coins already there. This will create a jump ramp. The number of coins under the edge of a tile is the "height" of the jump ramp. A jump ramp may not be higher than 3. After all players have played all of their tiles and coins, the race track is finished. The last tile played is the finish tile, and the edge of this tile farthest from the rest of the track is the finish line of the track. Deal the second half of the coins (which were set aside earlier) evenly between the players. Beginning with the starting player, each player chooses a pawn (bike) and places it on any empty space of the starting tile. Take turns (see TURN SEQUENCE below), beginning with the starting player and passing play to the left. TURN SEQUENCE 1) If your bike is wiped out, choose whether or not to attempt re- entering the track. 2) If your bike is not wiped out, choose whether wish to move (see MOVEMENT below) or pass. 3) Pass play to the left. MOVEMENT Check your current race ranking (see RACE RANKING below). If you are in first place, roll one die. If you are in second place, roll two dice. If you are in third place, roll three dice. If you are in fourth place, roll four dice. Choose ONE of the numbers you have rolled (you may count any ace as a 1) to use for movement, and move your pawn in a straight line a number of spaces exactly equal to that number. Your move must be either toward the next tile (toward the finish line) or parallel with the edge shared between the tile you are on and the next tile. You may never move away from the next tile. You may not move into or through a space that is occupied by another player's pawn (except when jumping; see JUMP RAMPS below). If you have no direction in which to legally move, you must wipe out (see WIPING OUT below). For each null shown on the dice you have rolled, you may make one 90-degree turn at any point during your move. If all the dice show nulls, you will not move. RACE RANKING To determine your current race ranking, (which affects the number of dice you roll for movement,) check to see if your bike is in 1st, 2nd, 3rd, or 4th place. Bikes that are on tiles closest to the finish line have the highest race ranking. If there is more than one bike on a tile, the one closest to edge of the tile adjacent to the next tile of the track has the higher ranking. If bikes are tied for a rank, the next rank below is skipped. (For example, if there are two bikes tied for 1st place, then there is no 2nd place and the next highest ranked bike is in 3rd place.) Bikes that are wiped out (off the track) count toward race ranking as if they were on the space they left the track. WIPING OUT There are three ways to wipe out: 1) If you run out of track during a move, you wipe out from the space you left the track. 2) If your move would force you into another player's bike, then you do not move, but instead wipe out from your current space. 3) If your bike gets landed on by a bike jumping off a ramp, you wipe out from your current space. When you wipe out, take your pawn off the track and place it next to the space where you wiped out. On your next turn, you may attempt to re-enter the track (see RE-ENTERING THE TRACK below). RE-ENTERING THE TRACK If your bike is wiped out at the beginning of your turn, you may attempt to re-enter the track at the space from which you wiped out. To do so, make a normal movement roll (with the number of dice adjusted for current race ranking). If you roll an ace, you have successfully kick-started your bike; place your pawn onto the space you left the track. Any dice left over (after the ace) may then be used as a normal movement roll, if desired. If you fail to roll an ace while attempting to re-enter the track, your bike would not start and you must wait until next turn to try again. If the space you left the track from is occupied by another bike, you may not attempt to re-enter the track this turn; instead, draw a coin from those that have been discarded (if any). JUMP RAMPS If a move will get your bike across the raised edge of a jump ramp, then the roll used for movement must be higher than the height of the jump ramp. If none of your dice show numbers higher than the height of the jump ramp, then you may not move this turn. Bikes "fly" off each jump ramp. If there are bikes on the next tile(s) after a jump ramp, bikes moving off the jump ramp may pass over them; count each space whether there is a bike in it or not. If jumping off a ramp lands a bike on top of another, the bike being landed on immediately wipes out from that space. SPENDING COINS The coins dealt to players after the track is built may be spent in two different ways: 1) If you are attempting to re-enter the track, you may discard a coin before you roll. The coin replaces the ace required to enter the track. You may then make a normal movement roll if desired. 2) Before you roll the dice for movement, you may discard one or more coins to include one extra die per coin spent. You may never roll more than four dice for movement. WINNING To cross the finish line, just move off the last tile placed during track building. The first player to cross the finish line wins the race. ---------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 19 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 1 Mar 2001 20:31:57 -0000 Received: (qmail 66827 invoked from network); 1 Mar 2001 20:31:56 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 1 Mar 2001 20:31:56 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta2 with SMTP; 1 Mar 2001 20:31:55 -0000 Received: from jdoherty-home (user-2ive0fo.dialup.mindspring.com [165.247.1.248]) by barry.mail.mindspring.net (8.9.3/8.8.5) with SMTP id PAA01046 for ; Thu, 1 Mar 2001 15:31:53 -0500 (EST) Message-ID: <005d01c0a28e$da5c1f20$6b08f7a5@jdoherty-home> To: Subject: Re: [piecepack] MotoX Rules Draft Date: Thu, 1 Mar 2001 15:33:18 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" Hello everyone, This is my first post to the piecepack list. I'm Jim Doherty, and I met James at Gencon last year. I've started two piecepack designs which I hope to tell you all about in the next few weeks. I haven't played MotoX, but after reading this, I'd very much like to. I'm partial to games where the "board" is built differently every time, and I really like the way you roll different dice dependent on your race ranking. The coin-spending looks to be a great mechanic as well. Here's some specific comments on the rules text... all IMHO, of course... >It may not touch any other tiles, >and both spaces must line up with those on the adjacent tile. This confused me quite a bit at first until I figured out what you meant by "spaces." Are the four quadrants of the tile backs commonly referred to as spaces in piecepack lore? Just curious: did you try allowing the second tile to be offset by one space, creating a 1-lane alley between the tiles? (Or perhaps allowing obstacles to be placed on the course to achieve the same thing?) Maybe there's enough wiping out in the game already... >The last tile played is the finish tile, >and the edge of this tile farthest from the rest of the track is the >finish line of the track. Perhaps: The last tile played is the finish tile, and the edge opposite the previous tile is the finish line. >Your move must >be either toward the next tile (toward the finish line) or parallel >with the edge shared between the tile you are on and the next tile. >You may never move away from the next tile. If I'm reading this right, perhaps: Your may move forwards (toward the finish line) or sideways. You may not move backwards. > For each null shown on the dice you have rolled, you may make >one 90-degree turn at any point during your move. This is a great mechanic. >Bikes that are on tiles closest to >the finish line have the highest race ranking. If there is more than >one bike on a tile, the one closest to edge of the tile adjacent to >the next tile of the track has the higher ranking. To me, it seems just saying "Bikes closest to the finish line have the highest ranking" is clear enough. Looks like a good one guys! Jim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 20 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 2 Mar 2001 19:58:31 -0000 Received: (qmail 59970 invoked from network); 2 Mar 2001 19:58:31 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 2 Mar 2001 19:58:31 -0000 Received: from unknown (HELO mq.egroups.com) (10.1.1.36) by mta1 with SMTP; 2 Mar 2001 19:58:31 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.118] by mq.egroups.com with NNFMP; 02 Mar 2001 19:58:31 -0000 Date: Fri, 02 Mar 2001 19:58:27 -0000 To: piecepack@yahoogroups.com Subject: Re: MotoX Rules Draft Message-ID: <97ou13+9dt9@...> In-Reply-To: <005d01c0a28e$da5c1f20$6b08f7a5@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2201 X-Mailer: eGroups Message Poster From: jdroscha@... Hi Jim, Thanks very much for the comments. > I haven't played MotoX, but after reading this, I'd very much > like to. I'm partial to games where the "board" is built differently > every time Keep your eye out for the write-up to another Kyle/Shope design we've been playtesting, called "Dungeon Crawl" which features a semi- random dungeon setup. > Are the four quadrants of the tile backs > commonly referred to as spaces in piecepack lore? Yessir. > Just curious: did you try allowing the second tile to be offset > by one space, creating a 1-lane alley between the tiles Yup. It's a variant I call "Bottlenecks". Too painful with four players, but OK for three. > >The last tile played is the finish tile, > >and the edge of this tile farthest from the rest of the track is the > >finish line of the track. > > Perhaps: The last tile played is the finish tile, and the edge > opposite the previous tile is the finish line. Good suggestion. Seems clearer. > >Your move must > >be either toward the next tile (toward the finish line) or parallel > >with the edge shared between the tile you are on and the next tile. > >You may never move away from the next tile. > > If I'm reading this right, perhaps: Your may move forwards (toward > the finish line) or sideways. You may not move backwards. You're reading it right, but once you actually see a track in front of you, you'll realize that your suggested text is insufficient to be clear in all cases. Perhaps the best solution would be to give your version, then mine as a clarification. > >Bikes that are on tiles closest to > >the finish line have the highest race ranking. If there is more than > >one bike on a tile, the one closest to edge of the tile adjacent to > >the next tile of the track has the higher ranking. > > To me, it seems just saying "Bikes closest to the finish line have > the highest ranking" is clear enough. Same as last comment. Not clear in all cases (once you've seen a sample track), but could be used as the general rule with my draft rule as clarification. > Looks like a good one guys! Thanks, Jim! Good to hear from you. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 21 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 4 Mar 2001 13:59:41 -0000 Received: (qmail 14540 invoked from network); 4 Mar 2001 13:59:40 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 4 Mar 2001 13:59:40 -0000 Received: from unknown (HELO ho.egroups.com) (10.1.2.219) by mta1 with SMTP; 4 Mar 2001 13:59:40 -0000 X-eGroups-Return: dboyle@... Received: from [10.1.10.123] by ho.egroups.com with NNFMP; 04 Mar 2001 13:59:40 -0000 Date: Sun, 04 Mar 2001 13:59:38 -0000 To: piecepack@yahoogroups.com Subject: New rules draft Message-ID: <97thoa+aslk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2805 X-Mailer: eGroups Message Poster From: dboyle@... Ok, here's a draft of the rules to a new game (as yet unnamed). I first conned people into playing it on Friday, and what you see below is what came out of those few games. I'd be happy to hear any comments or suggestions anyone might have. Thanks. *-*-*-*-*-* NUMBER OF PLAYERS 2-4 THE BOARD Place four tiles in a 2x2 square with their backs showing, forming a 4x4 grid. THE PIECES Turn all the coins so that their suit side is showing. The each player picks one suit and takes a number of coins of that suit based on the number of people playing: 2 players - 6 coins apiece 3 players - 5 coins apience 4 players - 4 coins apiece We also found it helpful for each player to put the pawn that matches the color of their suit in front of them, as a reminder to them and the other players during the game of which suit they were playing. SETUP First player is determined by long jump contest (just kidding, don't have a rule for this yet). Starting with the first player and proceeding clockwise around the board, each player in turn places one of their coings on the board in an empty square. The coin is placed suit side up, with the direction indicator pointing either to a side or a corner of the square, indicating the type of the piece (see below). This continues until all players have placed all their pieces. GAME PLAY Starting with the first player, and proceeding clockwise around the board, each player in turn moves one of their coins according to the type of coin (indicated by the direction marker). If the direction marker points to a corner, the piece can move diagonally, like a bishop in chess. If the direction marker points to a side, the piece can move orthagonally, like a rook in chess. Pieces move in a straight line, and stop if they hit a wall or land on an opponent's piece. If you land on another player's piece, you have captured that piece. Remove it from the board and place it in front of you, to be scored at the end of the game. You cannot caputre your own pieces. If your move does not result in the capture of another player's piece, then you must remove one of your own from the board. This piece is discarded, and does not count for anyone when scoring at the end of the game. Play proceeds until there are no coins left of the board. SCORING If one player has captured more pieces than any other player, then that person is the winner. One tie-breaker has been suggested (lifted deftly from T&E). Count the number of pieces of each other player you have captured. Of those numbers the lowest number is the tie breaker (second lowest is second, etc). So if you didn't capture any of another player's pieces, your tie-breaker number would be 0, regardless of how many pieces you captured altogether. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 22 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 5 Mar 2001 06:02:08 -0000 Received: (qmail 79682 invoked from network); 5 Mar 2001 06:02:04 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 5 Mar 2001 06:02:04 -0000 Received: from unknown (HELO hh.egroups.com) (10.1.10.40) by mta1 with SMTP; 5 Mar 2001 06:02:04 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.119] by hh.egroups.com with NNFMP; 05 Mar 2001 06:02:03 -0000 Date: Mon, 05 Mar 2001 06:02:02 -0000 To: piecepack@yahoogroups.com Subject: Re: New rules draft Message-ID: <97va4q+1jme@...> In-Reply-To: <97thoa+aslk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2679 X-Mailer: eGroups Message Poster From: jdroscha@... > Date: Sun, 04 Mar 2001 13:59:38 -0000 > From: dboyle@... > Subject: New rules draft > > Turn all the coins so that their suit side is showing. The each > player picks one suit and takes a number of coins of that suit > based on the number of people playing: > > 2 players - 6 coins apiece > 3 players - 5 coins apience > 4 players - 4 coins apiece Could go with even more players if you used the number sides, and give each player a number. If you did, though, you would probably want to go with a bigger board so the players could have more pieces (otherwise a player could be out of the game before they even got a turn). For example, a 3 tile by 2 tile board (because, well, does the board really need to be square?) would allow 6 players, each with 4 pieces. > We also found it helpful for each player to put the pawn that > matches the color of their suit in front of them, as a reminder to > them and the other players during the game of which suit they > were playing. If you decided to include options for 5 or 6 players, you could mark who is who with unused tiles. > First player is determined by long jump contest (just kidding, > don't have a rule for this yet). How about just rolling for it? > Starting with the first player and proceeding clockwise around > the board, each player in turn places one of their coings on the > board in an empty square. The coin is placed suit side up, with > the direction indicator pointing either to a side or a corner of the > square, indicating the type of the piece (see below). This > continues until all players have placed all their pieces. I suggest that all "rook" pieces point toward the same side of the board and that all "bishop" pieces point to the same corner. Even better if these are near opposite. For example, if all rooks point toward nine o'clock, all bishops could point toward one thirty. This would help keep all players clear on the nature of each piece. > Pieces move in a straight line, and stop if they hit a wall Just a wording suggestion: "edge of board" instead of "wall"? > If your move does not result in the capture of another player's > piece, then you must remove one of your own from the board. > This piece is discarded, and does not count for anyone when > scoring at the end of the game. I like that this is an option, and that you are not strictly required to capture. > Play proceeds until there are no coins left of the board. Maybe last piece on the board could score a point for its owner? A nice bonus for last survivor? The game played pretty clean, Dave. I look forward to posting your final write-up. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 23 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 5 Mar 2001 22:34:24 -0000 Received: (qmail 62189 invoked from network); 5 Mar 2001 22:33:46 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 5 Mar 2001 22:33:46 -0000 Received: from unknown (HELO c3.egroups.com) (208.50.99.225) by mta2 with SMTP; 5 Mar 2001 22:33:45 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.163] by c3.egroups.com with NNFMP; 05 Mar 2001 22:33:35 -0000 Date: Mon, 05 Mar 2001 22:33:31 -0000 To: piecepack@yahoogroups.com Subject: Power Lines update posted Message-ID: <98147r+gdu2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 272 X-Mailer: eGroups Message Poster From: jdroscha@... Piecepackers, I have uploaded an update (v1.10) to Dave Boyle's "Power Lines" onto the Galloglass piecepack rule sets page: http://www.galloglassgames.com/Piecepack_Rule_Sets.asp The new version includes rules for a 2-game match, as requested by Dave. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 24 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_0_4); 11 Mar 2001 22:22:29 -0000 Received: (qmail 83178 invoked from network); 11 Mar 2001 22:22:28 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 11 Mar 2001 22:22:28 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta2 with SMTP; 11 Mar 2001 22:22:28 -0000 Received: from jdoherty-home (user-2ive2ip.dialup.mindspring.com [165.247.10.89]) by maynard.mail.mindspring.net (8.9.3/8.8.5) with SMTP id RAA16322 for ; Sun, 11 Mar 2001 17:22:24 -0500 (EST) Message-ID: <055001c0aa79$ec623e00$4a06f7a5@jdoherty-home> To: Subject: Baseball Rules Draft Date: Sun, 11 Mar 2001 17:23:38 -0500 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_054D_01C0AA50.02BB2A60" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" ------=_NextPart_000_054D_01C0AA50.02BB2A60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hello all, Here's my first piecepack draft. It's a baseball game that a= ctually seeks to emulate the real sport... as such, your opinion of it may = well be colored by your opinion of the real thing. This was originally a= Word document, but I thought it might be too big to mail politely, so I st= uck it up here: http://dianejim.home.mindspring.com/Baseball_HTML.htm = I'd be interested to hear if this document makes any sense, since I haven't= run it by anyone yet, and of course whether the game is playable or enjoya= ble for you. Cheers, Jim ------=_NextPart_000_054D_01C0AA50.02BB2A60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hello all,
 
  Here's my = first piecepack draft.  It's a baseball game
that actually seeks to emulate the real sp= ort... as such, your opinion
of it may well be colored by your opinion of the real thing.
 
  This was originally a Word = document, but I thought it might
be too big to mail politely, so I stuck it up here: 
 
http://dianejim.home.mindspring.com/Baseball_HTML.htm
 <= /DIV>
  I'd= be interested to hear if this document makes any sense, since
I haven't run it by anyone yet= , and of course whether the game is
playable or enjoyable for you.
 
Cheers,
Jim
 
 
 
 
 
------=_NextPart_000_054D_01C0AA50.02BB2A60-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 25 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_0_1); 2 Apr 2001 01:51:02 -0000 Received: (qmail 38930 invoked from network); 2 Apr 2001 01:51:01 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 2 Apr 2001 01:51:01 -0000 Received: from unknown (HELO ci.egroups.com) (10.1.2.81) by mta1 with SMTP; 2 Apr 2001 01:51:01 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.132] by ci.egroups.com with NNFMP; 02 Apr 2001 01:51:01 -0000 Date: Mon, 02 Apr 2001 01:50:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Baseball Rules Draft Message-ID: <9a8lu2+k1mb@...> In-Reply-To: <055001c0aa79$ec623e00$4a06f7a5@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2388 X-Mailer: eGroups Message Poster From: jdroscha@... Jim, I took the opportunity to try out the Baseball rules with a friend of mine yesterday. We played the v0.2 rules with neither of the optional rules (took the aces out). The game sheets were very helpful. In the v0.2 rules, under the Setup section, it says that each player takes 2 full sets of tiles. Perhaps this would be more clearly stated as 2 full suits of tiles. Also, under this same section, it says what to do with all the tiles but one 5 tile per player. I believe this is a holdover from the v0.1 rules, wherein I recall the instruction to set the extra 5 tile next to the pitching stack as a reminder of the pitchers' less-than-stellar batting abilities. Other than that, the rules seemed complicated until we got the hang of it. Once we had it figured it out, the game went pretty smooth and was a good deal of fun. The final score (after 5 innings) was 4 to 5 (on a double with 2 outs). The total time was 45 minutes, but on subsequent playes, I expect the time would be shorter. We wanted to test the rules as-is, but afterward, we felt the game would not be overly long at a full 9 innings. Each of us was only about "half-way" through our second pitcher, so running out of arm would probably not be a problem (especially if the extra 5 were included in the pitching stack for a total of 4 pitchers). We suggest the following additions to the game sheets: 1) move the positions outside the boxes so they can be read when the tiles are placed in the boxes 2) inning track 3) scoring track We both wondered if it might be better to use "forced" running instead of moving each runner moving the same number of bases as the batter. We both also disliked the rule for the leading runner stealing the next base. It seemed too easy, provided the runner met the criteria (value equal to or higher than the catcher). Joe (the friend I was playing with) suggested that the rule should not test the runner, but instead the fielders, since the runners could run all round the bases as they please if the fielders sucked sufficiently. It might be a bit much, but his suggestion was to make a fielding roll (for the throw) by the fielder the batter hit the ball to, then another fielding roll (for the catch) by the fielder the lead runner is trying to steal the base of. All in all, good show. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 27 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 25 Apr 2001 03:38:40 -0000 Received: (qmail 11002 invoked from network); 25 Apr 2001 03:38:39 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 25 Apr 2001 03:38:39 -0000 Received: from unknown (HELO c9.egroups.com) (10.1.2.66) by mta1 with SMTP; 25 Apr 2001 03:38:39 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.107] by c9.egroups.com with NNFMP; 25 Apr 2001 03:38:39 -0000 Date: Wed, 25 Apr 2001 03:38:37 -0000 To: piecepack@yahoogroups.com Subject: Need Help with Hanging Gardens Rule Message-ID: <9c5grt+68og@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2948 X-Mailer: eGroups Message Poster From: jdroscha@... Designers, The Roundhouse Gamers have been testing a piecepack ruleset called Hanging Gardens, and it's well oiled all but one sticking spot. I'm looking for suggestions to knock this last bit of rust off. I'll post full rules later (after they're written up formally) but here's the basics: dump a whole piecepack on the table, take turns placing any two pieces, game ends when all pieces are played, then players count their scores. The gardens are built from terraces (face down tiles, 2x2 spaces showing) and platforms (face up tiles), first with terraces flat on the table, then two platforms topped with a terrace to go "up" a level. There's no fixed board; players stack levels as they desire. Plant beds are represented by coins (suit/color side up), one per space. Pawns stand for gazebos/cupolas from which the gardens are viewed (one per player). The trouble takes place during scoring. As part of scoring, you need to be able to determine with certainty which plant beds can be seen from a particular gazebo, given intervening obstructing levels (plateaus). How do we construct a clean, easy-to-apply-and-remember rule for: 1) Determining if a plateau is obstructing your view, regarding line of site in the X and Y plane. That is, how do you define the line of site from overhead (bird's eye view). 2) Determining if a plateau is obstructing your view, regarding line of site in the Z axis. That is, how do you define the line of site as seen from the side of the board. Some suggestions that have been put forth: 1) string 2) eyeball it (put your eye next to the pawn) 3) have players vote 4) [courtesy Dave Boyle] for Z axis visibility [assuming gazebo viewing height is 1 level greater than the height of the plateau the gazebo sits on]... the minimum distance a bed needs to be from the gazebo is = (height difference between gazebo and bed * distance from gazebo to plateau) / height difference between gazebo and plateau The merits of suggestions #1 and #2 above are that they are simple and take care of all 3 axes at once, but the trouble is that they are imprecise (a slight nudge of tiles might change results). Suggestion #3 seems interesting, but with some groups of players it would never fly... such players would never vote in favor of other players. Suggestion #4 seems to work for determining obstruction in the Z axis (and is based on the actual geometry of the situation), and is fairly easy to implement once you get used to it, but it is difficult to remember and some players would be put off by the formula; also, it does nothing to solve the problem in the X-Y plane. So, is this enough information to obtain a few suggestions? Let me know if you need clarification on anything. I realize it can sometimes be difficult to grasp the essence of a game without at least seeing it played, but hopefully you can intuit the essentials. Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 28 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 25 Apr 2001 23:54:19 -0000 Received: (qmail 1873 invoked from network); 25 Apr 2001 23:54:18 -0000 Received: from unknown (10.1.10.142) by m8.onelist.org with QMQP; 25 Apr 2001 23:54:18 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta3 with SMTP; 25 Apr 2001 23:54:18 -0000 Received: from jdoherty-home (user-2ive1i6.dialup.mindspring.com [165.247.6.70]) by hall.mail.mindspring.net (8.9.3/8.8.5) with SMTP id TAA18748 for ; Wed, 25 Apr 2001 19:54:16 -0400 (EDT) Message-ID: <06c001c0cde3$36c19360$4606f7a5@jdoherty-home> To: Subject: Re: [piecepack] Need Help with Hanging Gardens Rule Date: Wed, 25 Apr 2001 19:55:31 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" James, Sounds like a very original game. I'd vote for eyeballing LOS and using a string for close calls. While it's true this is imprecise, it sounds like a pretty informal game, so I doubt you'd have much daggers-drawn rules-lawyering over line of sight interpretations. And if my group were playing it, I think we could live with the concept of taking care not to nudge pieces, and reconstructing carefully when it happens. Anyone who plays out miniatures battles lives with that kind of thing. While I'm here, what's the status on the piecepack? Any foreseeable for-sale date? Cheers, Jim >Some suggestions that have been put forth: >1) string >2) eyeball it (put your eye next to the pawn) >3) have players vote >4) [courtesy Dave Boyle] for Z axis visibility [assuming gazebo >viewing height is 1 level greater than the height of the plateau the >gazebo sits on]... the minimum distance a bed needs to be from >the gazebo is = (height difference between gazebo and bed * >distance from gazebo to plateau) / height difference between >gazebo and plateau > >The merits of suggestions #1 and #2 above are that they are >simple and take care of all 3 axes at once, but the trouble is that >they are imprecise (a slight nudge of tiles might change results). >Suggestion #3 seems interesting, but with some groups of >players it would never fly... such players would never vote in favor >of other players. Suggestion #4 seems to work for determining >obstruction in the Z axis (and is based on the actual geometry of >the situation), and is fairly easy to implement once you get used >to it, but it is difficult to remember and some players would be >put off by the formula; also, it does nothing to solve the problem >in the X-Y plane. > >So, is this enough information to obtain a few suggestions? Let >me know if you need clarification on anything. I realize it can >sometimes be difficult to grasp the essence of a game without at >least seeing it played, but hopefully you can intuit the essentials. > >Thanks, >James > > > >To unsubscribe from this group, send an email to: >piecepack-unsubscribe@egroups.com > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 30 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 3 May 2001 01:00:32 -0000 Received: (qmail 94211 invoked from network); 2 May 2001 23:31:43 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 2 May 2001 23:31:43 -0000 Received: from unknown (HELO jk.egroups.com) (10.1.10.92) by mta1 with SMTP; 2 May 2001 23:31:42 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.230] by jk.egroups.com with NNFMP; 02 May 2001 22:39:03 -0000 Date: Wed, 02 May 2001 21:49:35 -0000 To: piecepack@yahoogroups.com Subject: Directional Indicators Message-ID: <9cpvdf+she7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 516 X-Mailer: eGroups Message Poster From: jdroscha@... As the release of the first commercially available piecepacks (from Mesomorph Games) seems imminent, I've realized I overlooked one bit of terminology they may wish to include in their accompanying rulebooklet: what to call that little mark on each side of a coin that can be used to indicate direction or rotation of the coin? Tick mark? Facing mark? Any other suggestions that would be generic and easy to remember? Are there any applicable standard terms already used in, say, wargaming? Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 32 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 7 May 2001 16:24:55 -0000 Received: (qmail 58460 invoked from network); 7 May 2001 16:24:54 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 7 May 2001 16:24:54 -0000 Received: from unknown (HELO hp.egroups.com) (10.1.2.220) by mta1 with SMTP; 7 May 2001 16:24:54 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.103] by hp.egroups.com with NNFMP; 07 May 2001 16:24:54 -0000 Date: Mon, 07 May 2001 16:24:53 -0000 To: piecepack@yahoogroups.com Subject: Re: Hanging Gardens Draft Message-ID: <9d6i8l+kbsb@...> In-Reply-To: <9d5a5v+81rg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 561 X-Mailer: eGroups Message Poster From: jdroscha@... > 2) The number of spaces on the far side of a plateau (as seen > from the gazebo) that is obscured by the plateau can be > approximated with the following: the product of the bed's > distance from the gazebo multiplied by the plateau's height all > divided by the gazebo's height... Doh. Make that: 2) A particular bed is obscured by a plateau unless its distance from the plateau is equal or greater than the following: the product of the bed's distance from the gazebo multiplied by the plateau's height all divided by the gazebo's height... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 33 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 8 May 2001 15:42:04 -0000 Received: (qmail 21975 invoked from network); 8 May 2001 14:46:40 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 8 May 2001 14:46:40 -0000 Received: from unknown (HELO ef.egroups.com) (10.1.2.111) by mta1 with SMTP; 8 May 2001 14:46:40 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.4.68] by ef.egroups.com with NNFMP; 08 May 2001 14:46:39 -0000 Date: Tue, 08 May 2001 14:46:39 -0000 To: piecepack@yahoogroups.com Subject: Takeover Draft Message-ID: <9d90sf+abdr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3723 X-Mailer: eGroups Message Poster From: jdroscha@... Here is a draft of the rules for Takeover. I am interested in any and all remarks. Thanks, James __________ TAKEOVER a game of strategy and tactics for the piecepack (v 1.0b, 7 May 2001) Copyright (C) 2001 by James Kyle and Chris Young 2 to 6 players 30 minutes SUMMARY Players take turns merging corporations (tiles) to increase either short-term cash gains (value-up coins) or long-term stocks that pay out at the end of the game (suit-up coins). The suit of a tile represents its industry; the value of each tile, along with the number of other tiles in its stack, represents its worth. SETUP Shuffle all the tiles and lay them out, face-up, in a 6 tile by 4 tile grid. Place all stocks (coins) value-up on the table. Roll to see who will begin initial stock selection. Take turns choosing and collecting one stock each, reversing the pecking order each round. Continue until all stocks have been taken by players. Then, simultaneously, all players must conceal their stocks and may flip as many of them as desired suit-side up. Henceforth, all suit-up coins are considered stocks and all value-up coins are considered cash assets. PLAY Starting with the player who began initial stock selection, take turns; on your turn, you may either merge two corporations or pass. At any time during play, players may negotiate, deal, and trade stocks and cash assets. GAME END If no more mergers are possible, or if all players pass in succession, the game ends and players cash out their stocks. The player with the most money wins. MERGING CORPORATIONS Corporations that are adjacent (diagonal is not sufficient) and are within the same industry may be merged for free. Simply pick up one of the corporations (including any tiles stacked below it) and stack it on top of the other. The owner of the stock matching the corporation that is being subsumed must then cash out the stock (if it has not been already) by flipping the coin value-side up. Corporations that are adjacent but are within different industries may be merged at the cost of the value (NOT total worth) shown on the corporation being subsumed. The player performing the merger must pay this cost by discarding cash assets with a total value equal to or greater than the cost. If the player overpays, the extra is lost. (Subsuming a penny stock (null value) corporation is free.) Beyond this cost, the procedure for the merger is the same as described above. SPECIAL MERGING OPPORTUNITIES Penny stocks (null coins) that are cashed in have no cash value but represent special merging opportunities. By discarding such a coin, a player may merge two corporations that are not adjacent to each other on the board, provided the two corporations are in the same row or column. The merger is performed in the same way as described above (in MERGING CORPORATIONS) including any cost associated with merging corporations that are from differing industries. SCORING At game end, players calculate their individual scores as follows: 1) Evaluate each stock (suit-up coin) by finding the corresponding corporation on the board (the tile that matches by suit and value). The corporation's worth is equal to the value showing on the top tile, in millions of dollars, plus one million dollars for each other tile in its stack. For example, a corporation consisting of the 2 of suns stacked on top of three other tiles would score a total of ($2m + $3m =) $5 million. 2) Evaluate each of your cash assets as each value-up coin's value in millions of dollars. 3) Add the total worth of your stocks and the total worth of your cash assets to arrive at your total score for the game. -end- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 34 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 8 May 2001 18:11:49 -0000 Received: (qmail 69374 invoked from network); 8 May 2001 17:07:38 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 8 May 2001 17:07:38 -0000 Received: from unknown (HELO jj.egroups.com) (10.1.10.91) by mta1 with SMTP; 8 May 2001 17:07:38 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.113] by jj.egroups.com with NNFMP; 08 May 2001 17:07:38 -0000 Date: Tue, 08 May 2001 17:07:37 -0000 To: piecepack@yahoogroups.com Subject: Re: Takeover Draft Message-ID: <9d994p+66pn@...> In-Reply-To: <9d90sf+abdr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 510 X-Mailer: eGroups Message Poster From: jdroscha@... > SPECIAL MERGING OPPORTUNITIES > Penny stocks (null coins) that are cashed in have no cash > value but represent special merging opportunities. By discarding > such a coin, a player may merge two corporations that are not > adjacent to each other on the board, provided the two corporations > are in the same row or column. Doh again. The last sentence above should read: ...provided the two corporations are in the same row or column with only blank table space between them. Apologies, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 35 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_2); 9 May 2001 02:23:30 -0000 Received: (qmail 24277 invoked from network); 9 May 2001 02:23:28 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 9 May 2001 02:23:28 -0000 Received: from unknown (HELO ef.egroups.com) (10.1.2.111) by mta1 with SMTP; 9 May 2001 02:23:28 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.4.68] by ef.egroups.com with NNFMP; 09 May 2001 02:23:27 -0000 Date: Wed, 09 May 2001 02:23:26 -0000 To: piecepack@yahoogroups.com Subject: Dungeon Crawl Draft Message-ID: <9da9mu+c5oo@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7288 X-Mailer: eGroups Message Poster From: jdroscha@... Dang, it's getting drafty in here! Once again, I welcome any and all questions, suggestions, and comments. Thanks, James __________ DUNGEON CRAWL a game for the piecepack (v 1.0b, 8 May 2001) Copyright (C) 2001 by James Kyle and Paul Shope 2 to 4 players 45 minutes SUMMARY After building the dungeon, players move their characters (pawns) about the dungeon seeking treasure (crown coins). Monsterous denizens (moon coins) and deadly traps (sun coins) pose hazards which may cause damage (value-up coins in player's holdings), but defeating these challenges earns experience useful for later encounters (suit-up coins in player's holdings). Players may also attack each other in an attempt to steal treasure or equipment (arms coins). Once the final treasure has been found, the game ends, and the player with the highest total value in treasure wins. SETUP Shuffle all tiles, face-down, and deal them evenly to the players. Shuffle all coins, value-side up, and deal them evenly to the players. Give each player a die. Roll to see who will begin dungeon building. The first player places a tile face-down in the middle of the table, then takes all four pawns and places them on the line segments between the spaces of the tiles (one per segment). Then, starting with the second player, take turns placing tiles face down in the following manner: 1) Turn over the tile and match its color to one of the pawns on the first tile played, noting which edge of the tile the pawn is on. 2) Place the tile, face-down, adjacent to the last tile placed, on the against the edge of the last tile placed that corresponds to the matching colored pawn. 3) If there is already a tile in the place determined by this method, place the tile anywhere along the edge furthest from the first tile played, in the direction that corresponds to the matching colored pawn. 4) After placing the tile, choose one of your coins and place it, value-side up, on the tile in the space closest to you (each player should be placing coins in different corners of tiles). After all tiles and coins have been placed in this way, you will have a randomized dungeon layout with one coin on each tile. Starting with the player who layed the first tile, take turns placing the pawn of the player to your left (which matches the color of that player's die) at an "entrance". An entrance is any empty space on an edge farthest from the first tile placed in any of the four cardinal directions. In other words, if the dungeon were enclosed in a rectangle that expanded each time a tile was added, an entrance is any empty space that touches that rectangle. Once all players' pawns are placed, discard any extra pawns and begin play starting with the player that laid the first tile during dungeon building. PLAY Take turns (following the turn sequence) until all six treasures have been found. GAME END AND WINNING The game ends as soon as the sixth treasure is revealed. All players then reveal their treasure values. The player with the highest total treasure value wins. In the event of a tie, the player among those tied that has the single most valuable treasure wins. TURN SEQUENCE On your turn, you may move your character (if desired). If your character lands on a coin, reveal the coin's suit and react accordingly. If your character does not land on a coin, but lands in a space adjacent to another character, you may attack that other character. MOVEMENT Characters can move as many spaces as desired in a straight line in any direction (like a queen in chess). A character must stop if it reaches a space containing a coin. A character may not pass over another character. SPRINGING A TRAP (Suns) When you land on a trap, first decide how much, if any, trap experience you will spend. Discard one sun coin for each experience you wish to spend. Then, roll the die and add one point per experience spent. If the result is greater than the trap's value, you have successfully disarmed the trap; place the coin suit-up in your holdings (in front of you), as it is now a point of trap experience. If your die roll (modified by experience spent) is not greater than the trap's value, then you fell for the trap and are injured by it; collect the coin and place the coin value-up in your holdings, as it is now damage equal to the trap's value. FIGHTING A MONSTER (Moons) When you land on a monster, first decide how much, if any, monster experience you will spend. Discard one moon coin for each experience you wish to spend. Then, roll the die and add one point per experience spent. If the result is greater than the monster's value, you have successfully defeated the monster; place the coin suit-up in your holdings (in front of you), as it is now a point of monster experience. If your die roll (modified by experience spent) is not greater than the monster's value, then the monster injured you before fleeing; collect the coin and place the coin value-up in your holdings, as it is now damage equal to the monster's value. FINDING TREASURE (Crowns) When you land on a treasure, make sure all players have seen its value, then place the coin suit-up in your holdings. You may look at the value of your own treasures whenever you wish. FINDING EQUIPMENT (Arms) When you land on a piece of equipment, place the coin suit-up in your holdings, as it is now considered a point worth of equipment. Equipment has two uses: assistance in fighting other characters and diminishing of damage. ATTACKING ANOTHER CHARACTER When one character attacks another, the attacker first decides how much equipment, if any, to spend, and discards one arms coin per equipment spent. The defender then decides how much equipment, if any, to spend, and discards one arms coin per equipment spent. Then, the players each roll their dice and add one point to their rolls for each point of equipment they spent. If the attacker's modified roll is not higher than the defender's, the attack fails and nothing results from the fight. If the attacker's modified roll is higher than the defender's, the attack is successful. A successful attacker may choose either a treasure (taken at random from the defender's holdings) or an equipment point (taken from the defender's holdings) as spoils. DAMAGE Each time you suffer damage from a trap or monster, you may apply equipment to the damage. For each point of equipment applied, you may ignore one point of damage. To show that a point of equpiment has been applied toward avoiding damage, group the equipment with the value-up coins showing the damage. If at any point during the game you accumulate 10 or more points of damage (after modification for equipment), your character dies. DYING If you die, follow these steps: 1) Discard all of your experience. 2) Leave all of your armor and treasure stacked, value-side up, in the space in which you died. 3) Remove your character from the board. On your next turn, you may re-enter the game by placing your character at any entrance. On the turn following, resume play as normal. Any player may pick the entire stack of armor and/or treasure you left behind by landing on it. -end- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 36 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_3); 9 Jun 2001 04:21:47 -0000 Received: (qmail 24286 invoked from network); 9 Jun 2001 04:21:46 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 9 Jun 2001 04:21:46 -0000 Received: from unknown (HELO ho.egroups.com) (10.1.2.219) by mta1 with SMTP; 9 Jun 2001 04:21:46 -0000 X-eGroups-Return: dboyle@... Received: from [10.1.4.69] by ho.egroups.com with NNFMP; 09 Jun 2001 04:21:46 -0000 Date: Sat, 09 Jun 2001 04:21:46 -0000 To: piecepack@yahoogroups.com Subject: Piecepack.org opens Message-ID: <9fs88q+d184@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 521 X-Mailer: eGroups Message Poster From: dboyle@... Piecepack.org is a website devoted to all things piecepack. It is a central repository of information about piecepack rule sets, piecepack related sites and anything else having to do with piecepacks. While Mesomorph Games will be maintaining the site, we will be listing anyone involved with piecepacks. If you have a rule set, a related site, or you are making and selling piecepacks yourself, let us know and we will include your information. You can contact us at support@... (or just post here). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 37 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_1_3); 9 Jun 2001 13:33:22 -0000 Received: (qmail 95004 invoked from network); 9 Jun 2001 13:33:22 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 9 Jun 2001 13:33:22 -0000 Received: from unknown (HELO mu.egroups.com) (10.1.1.40) by mta1 with SMTP; 9 Jun 2001 13:33:22 -0000 X-eGroups-Return: dboyle@... Received: from [10.1.10.63] by mu.egroups.com with NNFMP; 09 Jun 2001 13:33:22 -0000 Date: Sat, 09 Jun 2001 13:33:21 -0000 To: piecepack@yahoogroups.com Subject: Mesomorph Games selling piecepacks Message-ID: <9ft8j1+sl77@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 374 X-Mailer: eGroups Message Poster From: dboyle@... Mesomorph Games is open for business, and our first commercially available product is the Mesomorph Games brand piecepack. Please visit our website at http://www.mesomorph.com/ for more information, or visit http://www.piecepack.org/ to find out more about piecepacks. I've also added both of these links to the bookmarks section of this group for your convenience. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 39 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 11 Jul 2001 16:51:09 -0000 Received: (qmail 56051 invoked from network); 11 Jul 2001 16:39:51 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 11 Jul 2001 16:39:51 -0000 Received: from unknown (HELO hi.egroups.com) (10.1.10.41) by mta1 with SMTP; 11 Jul 2001 16:39:51 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.207] by hi.egroups.com with NNFMP; 11 Jul 2001 16:39:50 -0000 Date: Wed, 11 Jul 2001 16:39:46 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack Photos Message-ID: <9ihvgi+ie1n@...> In-Reply-To: <9igoaq+pl29@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 510 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., jdroscha@g... wrote: > > Mik Svellov has posted information including a couple of nice > photos I missed the individual descriptions and photos of each of the piecepack games written so far, until Dave pointed them out to me. If you want a quick overview along with an excellent photo of each game, make sure you visit the links at the bottom of this page: http://www.brettboard.dk/cgi-bin2/webdata_games.pl? cgifunction=form&fid=994614610 Thanks again, Mik! --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 40 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 13 Jul 2001 05:17:56 -0000 Received: (qmail 22859 invoked from network); 13 Jul 2001 05:17:56 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 13 Jul 2001 05:17:56 -0000 Received: from unknown (HELO fg.egroups.com) (10.1.2.134) by mta1 with SMTP; 13 Jul 2001 05:17:56 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.106] by fg.egroups.com with NNFMP; 13 Jul 2001 05:17:56 -0000 Date: Fri, 13 Jul 2001 05:17:55 -0000 To: piecepack@yahoogroups.com Subject: Dungeon Crawl dungeon creation Message-ID: <9im0a3+ab1p@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2846 X-Mailer: eGroups Message Poster From: jdroscha@... Hey All, I've been exchaning some emails with Jim Doherty of Eight Foot Llama and he has what I feel are some excellent suggestions for clarifying the dungeon creation rules in Dungeon Crawl. I'd like any and all opinions either way. Some combination of the two? How would you write it? --------- Rules currently in draft: The first player places a tile face-down in the middle of the table, then takes all four pawns and places them on the line segments between the spaces of the tiles (one per segment). Starting with the second player, take turns placing tiles face down in the following manner: 1) Turn over a tile and match its color to one of the pawns on the first tile played, noting which edge of that tile the pawn is on. 2) Place the tile, face-down, adjacent to the last tile placed, against the edge of the last tile placed that correlates to the matching colored pawn. 3) If there is already a tile in the place determined by this method, place the tile anywhere along the edge furthest from the first tile played, in the direction that correlates to the matching colored pawn. 4) After placing the tile, choose a coin and place it, value-side up, on the tile in the space closest to you (each player should be placing coins in different corners of tiles). --------- Jim's suggestion: The first player places a tile face-down in the middle of the table, then takes all four pawns and places them on the line segments between the spaces of the tiles (one per segment). The black pawn indicates north. The other pawns will therefore indicate east, south, and west. Starting with the second player, take turns placing tiles face down in the following manner: 1) Turn over one tile and place it next to the last tile played. The color of this tile will indicate where it should be played relative to the last tile. If it is black, for example, place it on the north edge of the last tile played. A red tile might have to be played on the east edge of the last tile, while a green tile might have to be played on the south edge, etc.. The orientation of the pawns will tell you where to place your tile. 2) It may be that you can't place your tile because there is already a tile in that location. If so, place the tile anywhere along the edge furthest from the first tile played, in the appropriate direction. For example, if you can't place a black tile, place it instead on the north edge of the northernmost tile on the board. If multiple tiles tie for the title of northernmost, take your pick. 3) After placing the tile, choose one of your coins and place it, value-side up, on the tile. Put it on the space closest to you. Thus each player will be placing coins on a particular space (northeast, northwest, southeast, southwest) of any given tile. ------------ Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 41 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 13 Jul 2001 18:57:12 -0000 Received: (qmail 90448 invoked from network); 13 Jul 2001 18:56:49 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 13 Jul 2001 18:56:49 -0000 Received: from unknown (HELO smtp.acd.net) (207.179.72.10) by mta2 with SMTP; 13 Jul 2001 18:56:48 -0000 Received: from acd.net ([209.153.146.151]) by smtp.acd.net with Microsoft SMTPSVC(5.0.2195.1600); Fri, 13 Jul 2001 14:56:06 -0400 Message-ID: <3B4F43D1.AFD7B97E@...> Date: Fri, 13 Jul 2001 14:54:09 -0400 X-Mailer: Mozilla 4.74 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Dungeon Crawl dungeon creation References: <9im0a3+ab1p@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Return-Path: young.chris@... X-OriginalArrivalTime: 13 Jul 2001 18:56:06.0564 (UTC) FILETIME=[78C7B640:01C10BCD] From: Chris Young Hmmm.... Maybe it's just me... but both sound kinda confusing. and I even know how to play the game.. grin but as for changes I have no idea.... But I think the examples help. Chris jdroscha@... wrote: > Hey All, > > I've been exchaning some emails with Jim Doherty of Eight > Foot Llama and he has what I feel are some excellent > suggestions for clarifying the dungeon creation rules in > Dungeon Crawl. I'd like any and all opinions either way. Some > combination of the two? How would you write it? > > --------- > Rules currently in draft: > > The first player places a tile face-down in the middle of the table, > then takes all four pawns and places them on the line segments > between > the spaces of the tiles (one per segment). Starting with the > second > player, take turns placing tiles face down in the following > manner: > 1) Turn over a tile and match its color to one of the pawns on the > first > tile played, noting which edge of that tile the pawn is on. > 2) Place the tile, face-down, adjacent to the last tile placed, > against > the edge of the last tile placed that correlates to the matching > colored > pawn. > 3) If there is already a tile in the place determined by this > method, > place the tile anywhere along the edge furthest from the first tile > played, in the direction that correlates to the matching colored > pawn. > 4) After placing the tile, choose a coin and place it, value-side up, > on > the tile in the space closest to you (each player should be > placing > coins in different corners of tiles). > > --------- > Jim's suggestion: > > The first player places a tile face-down in the middle of the table, > then takes all four pawns and places them on the line segments > between the spaces of the tiles (one per segment). The black > pawn indicates north. The other pawns will therefore indicate > east, south, and west. > > Starting with the second player, take turns placing tiles face > down in the following manner: > > 1) Turn over one tile and place it next to the last tile played. > The color of this tile will indicate where it should be played > relative > to the last tile. If it is black, for example, place it on the north > edge > of the last tile played. A red tile might have to be played on the > east > edge of the last tile, while a green tile might have to be played on > the > south edge, etc.. The orientation of the pawns will tell you where > to place your tile. > > 2) It may be that you can't place your tile because there is already > a > tile in that location. If so, place the tile anywhere along the edge > furthest from the first tile played, in the appropriate direction. For > example, if you can't place a black tile, place it instead > on the north edge of the northernmost tile on the board. If > multiple tiles tie for the title of northernmost, take your pick. > > 3) After placing the tile, choose one of your coins and place it, > value-side up, on the tile. Put it on the space closest to you. > Thus > each player will be placing coins on a particular space > (northeast, > northwest, southeast, southwest) of any given tile. > ------------ > > Thanks, > James > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 42 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 20 Jul 2001 03:18:40 -0000 Received: (qmail 73349 invoked from network); 20 Jul 2001 03:18:35 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 20 Jul 2001 03:18:35 -0000 Received: from unknown (HELO n13.groups.yahoo.com) (10.1.10.91) by mta1 with SMTP; 20 Jul 2001 03:18:35 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.43] by jj.egroups.com with NNFMP; 20 Jul 2001 03:18:35 -0000 Date: Fri, 20 Jul 2001 03:18:35 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Seminar at GenCon Message-ID: <9j87ub+gdl4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 545 X-Mailer: eGroups Message Poster From: jdroscha@... For Anyone Attending GenCon, I will be giving a seminar all about the piecepack on Suday, August 5 from 10am til noon (Event #9059). The seminar is FREE. We will be discussing the concept behind the piecepack, the composition of the piecepack, and tips for designing piecepack games. We will also be demoing some piecepack games as best we can (given table space limitations and depending on the number of attendees). Please come join us if you will be at GenCon -- great fun, be assured. Thanks, James Droscha Galloglass Games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 43 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 24 Jul 2001 02:55:01 -0000 Received: (qmail 2386 invoked from network); 24 Jul 2001 02:55:01 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 24 Jul 2001 02:55:01 -0000 Received: from unknown (HELO n27.groups.yahoo.com) (10.1.2.135) by mta1 with SMTP; 24 Jul 2001 02:55:01 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.116] by fh.egroups.com with NNFMP; 24 Jul 2001 02:55:01 -0000 Date: Tue, 24 Jul 2001 02:54:58 -0000 To: piecepack@yahoogroups.com Subject: A Word About Attachments Message-ID: <9jio22+1150g@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 572 X-Mailer: eGroups Message Poster From: jdroscha@... Piecepack List Members, Due to the recent rash of email attachment viruses, I have turned off the ability to include attachments on postings to this list. Though no viruses have yet struck this list, I felt it prudent to engage preventative measures. However, all members are allowed to upload files into the file area (http://groups.yahoo.com/group/piecepack/files), so if you need to include a diagram to illustrate a rules draft or to clarify some other topic of discussion, please feel free to upload a file and refer to it in your post. Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 44 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 1 Aug 2001 13:58:18 -0000 Received: (qmail 3993 invoked from network); 1 Aug 2001 13:47:06 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 1 Aug 2001 13:47:06 -0000 Received: from unknown (HELO n10.groups.yahoo.com) (10.1.10.49) by mta1 with SMTP; 1 Aug 2001 13:47:06 -0000 X-eGroups-Return: AndAgainMA@... Received: from [10.1.2.11] by ej.egroups.com with NNFMP; 01 Aug 2001 13:47:05 -0000 Date: Wed, 01 Aug 2001 13:47:03 -0000 To: piecepack@yahoogroups.com Subject: Re: Mesomorph Games selling piecepacks Message-ID: <9k918n+q2me@...> In-Reply-To: <9ft8j1+sl77@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 175 X-Mailer: eGroups Message Poster From: "Andrew" The packs look good. Are there any plans to sell them thru the usual suspects i.e., Funagain, Boulder, etc.? Thank you, Andrew http://members.aol.com/andagainma/Games.htm From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 45 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 7 Aug 2001 03:15:03 -0000 Received: (qmail 35977 invoked from network); 7 Aug 2001 03:15:02 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 7 Aug 2001 03:15:02 -0000 Received: from unknown (HELO n19.groups.yahoo.com) (10.1.2.2) by mta1 with SMTP; 7 Aug 2001 03:15:02 -0000 X-eGroups-Return: dboyle@... Received: from [10.1.10.108] by mw.egroups.com with NNFMP; 07 Aug 2001 03:15:01 -0000 Date: Tue, 07 Aug 2001 03:15:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Mesomorph Games selling piecepacks Message-ID: <9knmfl+9ibj@...> In-Reply-To: <9k918n+q2me@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 376 X-Mailer: eGroups Message Poster From: dboyle@... Andrew, We would have answered sooner but we just got back from Gen Con. > The packs look good. Thanks! > Are there any plans to sell them thru the usual suspects i.e., > Funagain, Boulder, etc.? Nothing definite yet. If that changes, we will be sure to let everyone know. Of course, you COULD order a piecepack set through our website (http://www.mesomorph.com/). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 46 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_2_0); 7 Aug 2001 12:35:36 -0000 Received: (qmail 10697 invoked from network); 7 Aug 2001 12:35:36 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 7 Aug 2001 12:35:36 -0000 Received: from unknown (HELO n10.groups.yahoo.com) (10.1.10.49) by mta1 with SMTP; 7 Aug 2001 12:35:36 -0000 X-eGroups-Return: karol@... Received: from [10.1.2.23] by ej.egroups.com with NNFMP; 07 Aug 2001 12:35:36 -0000 Date: Tue, 07 Aug 2001 12:35:33 -0000 To: piecepack@yahoogroups.com Subject: Mesomorph Games Re-tooling Message-ID: <9konal+vc44@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 463 X-Mailer: eGroups Message Poster From: karol@... Please note that a limited quantity of first edition piecepacks are still available through Mesomorph Games, however; we are in the process of re-tooling and expect to have a second edition out in a couple of weeks - hopefully this new edition will have an updated rulebook reflecting a couple new games and changes to current rules. Piecepack.org remains the best place for up-to-date changes to be found. Thank you- Karol (Sales Manager- Mesomorph Games) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 48 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 9 Aug 2001 03:41:55 -0000 Received: (qmail 24451 invoked from network); 9 Aug 2001 03:41:41 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 9 Aug 2001 03:41:41 -0000 Received: from unknown (HELO n24.groups.yahoo.com) (10.1.2.111) by mta1 with SMTP; 9 Aug 2001 03:41:41 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.100] by ef.egroups.com with NNFMP; 09 Aug 2001 03:41:41 -0000 Date: Thu, 09 Aug 2001 03:41:37 -0000 To: piecepack@yahoogroups.com Subject: Killer App? Message-ID: <9kt0ph+ndns@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 687 X-Mailer: eGroups Message Poster From: jdroscha@... Hi All, Greg Aleknevicus gave the piecepack a nod over at the Games Journal last week (http://www.thegamesjournal.com). He raises some interesting points, among them his belief that the success (presumably proliferation?) of the piecepack will depend on the development of a "killer app" for the system. That is, he asserts that it needs a single game compelling enough for games to purchase a piecepack just so they can play that one game. I am curious about others' thoughts on this matter. Personally, I wonder if there even could be one such game. It seems like that "killer app" might be a different game for each person. What do you think? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 49 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 9 Aug 2001 04:09:03 -0000 Received: (qmail 7742 invoked from network); 9 Aug 2001 04:08:27 -0000 Received: from unknown (10.1.10.27) by l7.egroups.com with QMQP; 9 Aug 2001 04:08:27 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta2 with SMTP; 9 Aug 2001 04:08:27 -0000 Received: from jdoherty-home (user-2ive1o6.dialup.mindspring.com [165.247.7.6]) by hall.mail.mindspring.net (8.9.3/8.8.5) with SMTP id AAA17172 for ; Thu, 9 Aug 2001 00:08:26 -0400 (EDT) Message-ID: <00ac01c12089$6c844260$ea05f7a5@jdoherty-home> To: Subject: Re: [piecepack] Killer App? Date: Thu, 9 Aug 2001 00:11:53 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" > What do you think? Well, if you define success as "commercial proliferation" of the piecepack, I think he's right. I suspect that gamers are drawn to games, not the concept of games that the piecepack represents. For the piecepack to really take off, I think you would need one (or more) truly unique and compelling games that require its purchase. In other words, one fantastic game will generate more sales than twenty decent-but-ordinary ones. While no one game will appeal to everyone, a game with widespread appeal -- a sort of Settlers of Catan for the piecepack -- would really get us proliferation. On the other hand, if you define success as just "generating some interest among game designers," then there is no such need for a killer app. I think it comes down to whether the piecepack is to be something every gamer has on their shelf, or something that game designers toy with in their spare time. If you want the former, a single game that draws some buzz is the best marketing tool to make it happen. Cheers, Jim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 50 Return-Path: X-Sender: moo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 9 Aug 2001 17:33:19 -0000 Received: (qmail 66009 invoked from network); 9 Aug 2001 17:31:26 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 9 Aug 2001 17:31:26 -0000 Received: from unknown (HELO n6.groups.yahoo.com) (10.1.10.45) by mta1 with SMTP; 9 Aug 2001 17:31:26 -0000 X-eGroups-Return: moo@... Received: from [10.1.2.240] by hm.egroups.com with NNFMP; 09 Aug 2001 17:31:26 -0000 Date: Thu, 09 Aug 2001 17:31:26 -0000 To: piecepack@yahoogroups.com Subject: Re: Killer App? Message-ID: <9kuhde+5lr1@...> In-Reply-To: <00ac01c12089$6c844260$ea05f7a5@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1474 X-Mailer: eGroups Message Poster From: moo@... Not entirely. For an idea like the piecepack to proliferate, what it needs is advertising. Given that no company stands to make a HUGE bundle from sales, this means that the sanest way would be a rabid online community. (At least large. Actually foaming at the mouth might be a bad thing.) I don't think a single game will do it, as the games have a rather abstract feel to them -- I'm starting to think that themes sell games more than any other factor (especially in the US). One thing I did wonder is why piecepack.org doesn't cater to newbie designers a bit more. Perhaps a bio section for the various game designers---and possibly a review section as the number of rules grows beyond a dozen. This would help start the community, and provide a larger incentive for unpublished game designers (and there are a LOT of folks who can create decent games out there.) to begin creating for it. Moo Frank --- In piecepack@y..., "Jim/Diane Doherty" wrote: > > What do you think? > > Well, if you define success as "commercial proliferation" of the > piecepack, I think he's right. > > I suspect that gamers are drawn to games, not the > concept of games that the piecepack represents. For the > piecepack to really take off, I think you would need one (or more) > truly unique and compelling games that require its purchase. > In other words, one fantastic game will generate more sales > than twenty decent-but-ordinary ones. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 51 Return-Path: X-Sender: dougo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 9 Aug 2001 21:04:46 -0000 Received: (qmail 3446 invoked from network); 9 Aug 2001 21:04:42 -0000 Received: from unknown (10.1.10.142) by m8.onelist.org with QMQP; 9 Aug 2001 21:04:42 -0000 Received: from unknown (HELO amber.ccs.neu.edu) (129.10.116.51) by mta3 with SMTP; 9 Aug 2001 21:04:38 -0000 Received: from vega.ccs.neu.edu (dougo@... [129.10.116.206]) by amber.ccs.neu.edu (8.10.0.Beta10/8.10.0.Beta10) with ESMTP id f79L4bX19109 for ; Thu, 9 Aug 2001 17:04:37 -0400 (EDT) Received: (from dougo@localhost) by vega.ccs.neu.edu (8.10.0.Beta10/8.10.0.Beta10) id f79L4aQ01903; Thu, 9 Aug 2001 17:04:36 -0400 (EDT) Message-ID: <15218.64228.407019.70703@...> Date: Thu, 9 Aug 2001 17:04:36 -0400 (EDT) To: piecepack@yahoogroups.com Subject: Re: [piecepack] Killer App? In-Reply-To: <9kt0ph+ndns@...> References: <9kt0ph+ndns@...> X-Mailer: VM 6.72 under 21.1 (patch 3) "Acadia" XEmacs Lucid X-Face: (4D-osoq?}7M3\EgvbWKo jdroscha@... writes: > I am curious about others' thoughts on this matter. Personally, > I wonder if there even could be one such game. It seems like > that "killer app" might be a different game for each person. The "Mu und Mehr" game is basically a special deck of cards with rules for a bunch of games, but probably almost everyone who buys it gets it for Mu itself. (Personally I like Wimmuln, the Oh Hell variant, at least as much as Mu.) Ditto with Tichu and Wizard. There are lots of games you can play on a chess board, but chess is pretty much the "killer app" for that. (Although I got a cheapie set mainly so I could use the board for RAMbots...) However, there's probably a much smaller proportion of people who bought an Icehouse set who just wanted to play Icehouse. I suspect that a decent-sized, well-rounded set of polished, interesting games can work just as well as a single one with universal appeal, but the latter might be easier and more effective if you're really going for widespread acceptance. Unique, high-quality components helps too, but I think you've got that already. I'm curious about the genesis of the piecepack-- was there a particular game idea that led to its design, or did you just put together several different commonly-used piece ideas? The rules I've looked at seem mostly to be adaptations of other games to the piecepack set, and don't use all the features of the set-- a "killer app" game would probably need to have some fairly unique mechanisms that take advantage of all the important aspects of the piecepack set. Although it may not even be clear what all those aspects are yet... --dougo@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 53 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 02:19:04 -0000 Received: (qmail 95928 invoked from network); 10 Aug 2001 02:19:03 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 10 Aug 2001 02:19:03 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.10.58) by mta1 with SMTP; 10 Aug 2001 02:19:02 -0000 Received: from Micron (10.0.1.4) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 9 Aug 2001 22:18:59 -0400 Message-ID: <00b401c12142$e33d7b60$0401000a@Micron> To: References: <9kvfrn+pu48@...> Subject: Re: [piecepack] Re: Killer App? Date: Thu, 9 Aug 2001 22:19:30 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 From: "Karol" Excellent idea Rob! Absolutely excellent. If you have an idea of how to go about doing this we'd love to know it! Karol ----- Original Message ----- From: To: Sent: Thursday, August 09, 2001 10:11 PM Subject: [piecepack] Re: Killer App? > Hi, > > I saw the piecepack at GENCON and I am waiting for my > piecepack to arrive from Messomorph. > > I think a "killer app" could help, but it would be difficult to find. I > think that a more likely course to mass proliferation will be the > accumulation of enough different games to reach some sort of > critical mass. If there were books with hundreds of games for > the piecepack (just like there are for cards). Then I think it will > begin to really take off in the marketplace. > > I also think that it needs a large collection of single player > games. The piecepack equivalent of "solitaire" could be a killer > app. > > Regards, > Rob > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 54 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 02:21:47 -0000 Received: (qmail 2368 invoked from network); 10 Aug 2001 02:21:46 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 10 Aug 2001 02:21:46 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.10.58) by mta2 with SMTP; 10 Aug 2001 02:21:43 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Thu, 9 Aug 2001 22:21:43 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Thu, 09 Aug 2001 22:21:40 -0400 Subject: Re: [piecepack] Killer App? To: Message-ID: In-Reply-To: <9kt0ph+ndns@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle > Hi All, > > Greg Aleknevicus gave the piecepack a nod over at the Games > Journal last week (http://www.thegamesjournal.com). He raises > some interesting points, among them his belief that the success > (presumably proliferation?) of the piecepack will depend on the > development of a "killer app" for the system. That is, he asserts > that it needs a single game compelling enough for games to > purchase a piecepack just so they can play that one game. > > I am curious about others' thoughts on this matter. Personally, > I wonder if there even could be one such game. It seems like > that "killer app" might be a different game for each person. > > What do you think? > > Game On, > James I disagreed with the whole "killer app" argument on two fronts. First, you would have to go about advertising the thing completely differently if you wanted to promote a "killer app" type of game. Instead of a piecepack set, which by the way can be used to play the hot new "Attack of the Clones" game (you know some evil person out there is working on this already), you would have to advertise the "attack of the clones game", and throw in the other rules and piecepack concept as extras, or just ditch the other games altogether. You'd have to go one way or the other, or risk confusing the message. Second, I don't see why the piecepack can't be successful given the current formula. All you need is an attractive piecepack set and enough good (not necessarily great) rules covering a wide variety of genres, mechanics and age/skill levels. Couple that with the ability to get new and updated rule sets from piecepack.org, and this group, and I think it's pretty appealing. Two problems right now: We don't have the depth of rule sets we need, and even given the PR piecepack has received, not enough people have heard about it. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 55 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 02:27:07 -0000 Received: (qmail 90713 invoked from network); 10 Aug 2001 02:27:06 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 10 Aug 2001 02:27:06 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.10.58) by mta1 with SMTP; 10 Aug 2001 02:27:06 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Thu, 9 Aug 2001 22:27:06 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Thu, 09 Aug 2001 22:27:03 -0400 Subject: Re: [piecepack] Re: Killer App? To: Message-ID: In-Reply-To: <9kuhde+5lr1@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle > Not entirely. For an idea like the piecepack to proliferate, what it > needs is advertising. Given that no company stands to make a > HUGE bundle from sales, this means that the sanest way would > be a rabid online community. (At least large. Actually foaming at > the mouth might be a bad thing.) I beg to differ with you. We plan to make great big gobs of cash from piecepack sales! ;] > I don't think a single game will do it, as the games have a rather > abstract feel to them -- I'm starting to think that themes sell > games more than any other factor (especially in the US). > > One thing I did wonder is why piecepack.org doesn't cater to > newbie designers a bit more. Perhaps a bio section for the > various game designers---and possibly a review section as the > number of rules grows beyond a dozen. Well, the short answer is time. We wanted to put a site out there that would introduce people to the piecepack concept. Expanding it was always part of the plan, and I think your suggestions are good ones. > This would help start the community, and provide a larger > incentive for unpublished game designers (and there are a LOT > of folks who can create decent games out there.) to begin > creating for it. > > Moo > Frank > > > > > --- In piecepack@y..., "Jim/Diane Doherty" wrote: >>> What do you think? >> >> Well, if you define success as "commercial proliferation" of the >> piecepack, I think he's right. >> >> I suspect that gamers are drawn to games, not the >> concept of games that the piecepack represents. For the >> piecepack to really take off, I think you would need one (or more) >> truly unique and compelling games that require its purchase. >> In other words, one fantastic game will generate more sales >> than twenty decent-but-ordinary ones. > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 56 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 02:36:02 -0000 Received: (qmail 90865 invoked from network); 10 Aug 2001 02:36:00 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 10 Aug 2001 02:36:00 -0000 Received: from unknown (HELO smtp.acd.net) (207.179.72.10) by mta1 with SMTP; 10 Aug 2001 02:36:00 -0000 Received: from acd.net ([207.179.65.93]) by smtp.acd.net with Microsoft SMTPSVC(5.0.2195.1600); Thu, 9 Aug 2001 22:27:47 -0400 Message-ID: <3B734535.56B58210@...> Date: Thu, 09 Aug 2001 22:21:41 -0400 X-Mailer: Mozilla 4.74 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Killer App? References: <9kvfrn+pu48@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Return-Path: young.chris@... X-OriginalArrivalTime: 10 Aug 2001 02:27:47.0425 (UTC) FILETIME=[0B4E2D10:01C12144] From: Chris Young I would agree. If there were more games like there are for cards.. including some single player games, that would help. After all a standard deck of cards doesn't really have a "killer app". Everyone plays what they like... Some have Poker nights, others play Cribbage or Euker. Is Mesomorph planning on producing a travel size version? One that might be a bit more "Pocket Sized"? Chris rmundsc@... wrote: > Hi, > > I saw the piecepack at GENCON and I am waiting for my > piecepack to arrive from Messomorph. > > I think a "killer app" could help, but it would be difficult to find. I > think that a more likely course to mass proliferation will be the > accumulation of enough different games to reach some sort of > critical mass. If there were books with hundreds of games for > the piecepack (just like there are for cards). Then I think it will > begin to really take off in the marketplace. > > I also think that it needs a large collection of single player > games. The piecepack equivalent of "solitaire" could be a killer > app. > > Regards, > Rob > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 57 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 05:20:17 -0000 Received: (qmail 35081 invoked from network); 10 Aug 2001 05:20:17 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 10 Aug 2001 05:20:17 -0000 Received: from unknown (HELO n18.groups.yahoo.com) (10.1.1.37) by mta1 with SMTP; 10 Aug 2001 05:20:17 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.98] by mr.egroups.com with NNFMP; 10 Aug 2001 05:20:17 -0000 Date: Fri, 10 Aug 2001 05:20:14 -0000 To: piecepack@yahoogroups.com Subject: Piecepack.org Clarification Message-ID: <9kvque+ah3r@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 905 X-Mailer: eGroups Message Poster From: jdroscha@... Hi All, I'm enjoying the discussion regarding the "killer app" issue. I appreciate folks expressing their thoughts on this matter. But since the piecepack.org site and the original intent and "marketing" of the piecepack are being brought to the fore, and since we have several new members on the list, I wish to take a moment for clarification to avoid potential confusion. James Kyle (that's me) is the designer of the piecepack. The piecepack.org site is maintained by Mesomorph Games, the first company to publish piecepack sets. I am not a member of Mesomorph and have no financial interest in the company. I do believe this is probably a good forum for suggestions (such as Frank's) concerning content on the piecepack.org site; would someone from Mesomorph care to comment one way or the other on how/where they would like to get comments about the site? Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 58 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 11:09:29 -0000 Received: (qmail 55384 invoked from network); 10 Aug 2001 11:09:29 -0000 Received: from unknown (10.1.10.27) by l7.egroups.com with QMQP; 10 Aug 2001 11:09:29 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.10.58) by mta2 with SMTP; 10 Aug 2001 11:09:28 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Fri, 10 Aug 2001 07:09:26 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Fri, 10 Aug 2001 07:09:25 -0400 Subject: Re: [piecepack] Piecepack.org Clarification To: Message-ID: In-Reply-To: <9kvque+ah3r@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle > Hi All, > > I'm enjoying the discussion regarding the "killer app" issue. I > appreciate folks expressing their thoughts on this matter. > But since the piecepack.org site and the original intent and > "marketing" of the piecepack are being brought to the fore, and > since we have several new members on the list, I wish to take a > moment for clarification to avoid potential confusion. > James Kyle (that's me) is the designer of the piecepack. The > piecepack.org site is maintained by Mesomorph Games, the first > company to publish piecepack sets. I am not a member of > Mesomorph and have no financial interest in the company. > I do believe this is probably a good forum for suggestions > (such as Frank's) concerning content on the piecepack.org site; > would someone from Mesomorph care to comment one way or > the other on how/where they would like to get comments about > the site? > > Thanks, > James Since we are both on this group, we will see any comments you make here. If you want to contact us directly with comments/suggestions about the piecepack.org site, you can write to admin@.... For comments/suggestions about the piecepack set we produce, visit the Mesomorph Games website or send email to sales@... I think it would help this discussion if we make a distinction here between marketing and advocacy (or evangelizing, depending on your fervor). I think anyone who is interested in the piecepack and wants it to succeed can and should take part in advocacy for piecepack as a concept. Building an active online community in support of the product will go a long way toward making it a success, and the hubs of that community will be this list and piecepack.org. Marketing would be selling the actual product. That's a problem for those of us who are manufacturing piecepacks, and not really germane to the discussion here. Other than the occasional announcement of major changes in availability, we try to keep those details separate from this group. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 61 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 13:02:02 -0000 Received: (qmail 37460 invoked from network); 10 Aug 2001 13:02:01 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 10 Aug 2001 13:02:01 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta2 with SMTP; 10 Aug 2001 13:01:59 -0000 Received: from jdoherty-home (user-2ive2tb.dialup.mindspring.com [165.247.11.171]) by hall.mail.mindspring.net (8.9.3/8.8.5) with SMTP id JAA16457 for ; Fri, 10 Aug 2001 09:01:57 -0400 (EDT) Message-ID: <022f01c1219d$1c7694c0$ea05f7a5@jdoherty-home> To: Subject: Re: [piecepack] Killer App? Date: Fri, 10 Aug 2001 09:04:57 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" Hi David, >First, you would have to go about advertising the thing completely >differently if you wanted to promote a "killer app" type of game. Well, I'm not sure it's quite that dramatic a change, at least in my head. It's just an additional weapon in your marketing arsenal. You can say something like "The piecepack is a revolutionary generic boardgame. Play great wargames like Attack of the Clones and solitaire games like One Man Thrag. And many more!" >You'd have to go one way or the other, or risk >confusing the message. Personally, I don't think so. I think game designers and certain gamers will look at the piecepack and see a revolutionary concept, while most will see that they love Attack of the Clones and One Man Thrag. What do you see when you look at a deck of cards? I see Cribbage. If my son is holding the deck, I see Go Fish. And so on. Playing cards don't have a single killer app, they have several. It's these games that leap to my mind, not the cleverness of the deck as a generic gaming device. I'm not saying the piecepack needs "a" killer app to be marketed at the exclusion of all else, only that it would benefit greatly from its "first" killer app to help make it famous. >Second, I don't see why the piecepack can't be successful given the current >formula. It certainly can. It's just a question of what gets the word out fastest. It's generally easier to market a good game than a good abstract concept. I think if I were selling piecepacks, I'd draw attention to the best games in each genre. I'd go to wargame cons and run Attack of the Clones. I'd go to fantasy cons and run The Wand of Odin. I'd go to summer camps and run Hunt the Wocket for kids. All the while mentioning that this is only part of what the piecepack offers. That way, the games themselves would gain notoriety, and people would be running around saying "Have you played Attack of the Clones on the piecepack? Great game." "Yeah, and I think my kids would like that Wocket game they mentioned. I'm going to pick one up." >and even given the PR piecepack has received, not enough >people have heard about it. I believe all Greg was saying is that a truly great and well-promoted game or two would spread the word even faster. Cheers, Jim Doherty Eight Foot Llama From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 62 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 15:24:58 -0000 Received: (qmail 91762 invoked from network); 10 Aug 2001 15:23:25 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 10 Aug 2001 15:23:25 -0000 Received: from unknown (HELO n32.groups.yahoo.com) (10.1.2.221) by mta1 with SMTP; 10 Aug 2001 15:23:25 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.99] by hn.egroups.com with NNFMP; 10 Aug 2001 15:23:25 -0000 Date: Fri, 10 Aug 2001 15:23:21 -0000 To: piecepack@yahoogroups.com Subject: Genesis, Cloning, Possibilities Message-ID: <9l0u99+3bim@...> In-Reply-To: <15218.64228.407019.70703@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3264 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., Doug Orleans wrote: > > I'm curious about the genesis of the piecepack-- was there a > particular game idea that led to its design, or did you just put > together several different commonly-used piece ideas? The piecepack was designed conceptually and is intended, somewhat, as an experiment. I had no games in mind when I built the piecepack, and I did not design the first piecepack game (which was the manual dexterity game Soccer, by the by) until after the piecepack was finalized and I had built the first prototype. The components and markings were created to give designers many elements used in common game mechanisms in one convenient package. As far as I know, no other game set was designed in this way. The Icehouse set, for example, was created specifically to play Icehouse and was later found to be suitable for the development of several other games. But because of the way it came into being, it lacks some common gaming elements such as a board, a convenient randomizer, and convenient information hiding. > The rules I've > looked at seem mostly to be adaptations of other games to the > piecepack set, and don't use all the features of the set This is an interesting perception, as none of the existing piecepack games (that I can think of) are adaptions of other games (unless you count the real-life equivalents of Soccer and Baseball). Some of the games certainly resemble other games in their genre; MotoX, for example, necessarily has similarities to other racing games. But most of the piecepack games contain mechanics that, at least to me, are brand new. In MotoX, for instance, rolling a number of dice equal to your position in the race (1 die if you are in first, 2 dice if in second, etc.) then selecting which value to use for movement was new to me when I wrote it. I can't say there are no other games out there with that mechanic, but if there are, I don't know about them. I personally have never seen anything remotely similar to the very three-dimensional Hanging Gardens (Mik Svellov's favorite of the bunch so far). If the games all feel like clones to people, I certainly will not argue against that notion, but I wish to make it clear that none of the piecepack games (that I have) written so far were intended mimic existing games. > a "killer > app" game would probably need to have some fairly unique mechanisms > that take advantage of all the important aspects of the piecepack set. > Although it may not even be clear what all those aspects are yet... Correct... none of the games written so far use every aspect of the piecepack. Many of them do not even use all of the components. I am also excited by the possibilities of combining the piecepack with other various game sets. In an article I wrote for Grampa Barmo's Discount Gaming Magazine, I briefly touched on ideas such as playing chess on a board of any shape (piecepack + chess), playing scrabble on a board of any shape (piecepack + Scrabble), combining 2 or more piecepacks, or combining a piecepack with an Icehouse set. Jim Doherty has already combined a piecepack with the standard deck of playing cards to create Baseball. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 64 Return-Path: X-Sender: dougo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 18:52:02 -0000 Received: (qmail 28795 invoked from network); 10 Aug 2001 18:51:28 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 10 Aug 2001 18:51:28 -0000 Received: from unknown (HELO amber.ccs.neu.edu) (129.10.116.51) by mta2 with SMTP; 10 Aug 2001 18:51:28 -0000 Received: from vega.ccs.neu.edu (dougo@... [129.10.116.206]) by amber.ccs.neu.edu (8.10.0.Beta10/8.10.0.Beta10) with ESMTP id f7AIpQX16047 for ; Fri, 10 Aug 2001 14:51:26 -0400 (EDT) Received: (from dougo@localhost) by vega.ccs.neu.edu (8.10.0.Beta10/8.10.0.Beta10) id f7AIpQC03493; Fri, 10 Aug 2001 14:51:26 -0400 (EDT) Message-ID: <15220.11565.884088.561119@...> Date: Fri, 10 Aug 2001 14:51:25 -0400 (EDT) To: piecepack@yahoogroups.com Subject: Re: [piecepack] Genesis, Cloning, Possibilities In-Reply-To: <9l0u99+3bim@...> References: <15218.64228.407019.70703@...> <9l0u99+3bim@...> X-Mailer: VM 6.72 under 21.1 (patch 3) "Acadia" XEmacs Lucid X-Face: (4D-osoq?}7M3\EgvbWKo jdroscha@... writes: > As far as I know, no other game set was designed in this way. The > Icehouse set, for example, was created specifically to play Icehouse > and was later found to be suitable for the development of several > other games. But because of the way it came into being, it lacks > some common gaming elements such as a board, a convenient randomizer, > and convenient information hiding. Interesting. Do you have a list of the particular elements you had in mind when you designed it? > This is an interesting perception, as none of the existing > piecepack games (that I can think of) are adaptions of other games > (unless you count the real-life equivalents of Soccer and Baseball). > Some of the games certainly resemble other games in their genre; > MotoX, for example, necessarily has similarities to other racing > games. But most of the piecepack games contain mechanics that, at > least to me, are brand new. Perhaps "adaptation" is too strong a word (and I certainly didn't mean "clone"). You're right, there are new and interesting mechanics, but most of the games fit pretty well into existing genres. Dungeon Crawl is a bit like Dungeon Quest or Talisman (or maybe Wiz War); Power Lines is similar to Poker Solitaire/Cribbage Squares/Auf Heller und Pfennig; Takeover bears a strong resemblance to Acquire. > I personally have never seen anything remotely > similar to the very three-dimensional Hanging Gardens (Mik Svellov's > favorite of the bunch so far). I think it shares a family resemblance to Torres (3-d tile laying). I can believe that it was an independent creation (perhaps even pre-dating Torres) but I think many people are going to think it was inspired by Torres. This isn't really a bad thing; Mu could be considered an "adaptation" of contract bridge (trick-taking partnership card game where you bid on the trump suit) but it's also pretty unique in that it's a 5-player version with variable partnerships (plus the idea of a bipartite trump suit, which might include numbers). I guess I was thinking of Icehouse, which has no resemblance to anything at all, really. But like I said before, I doubt that the actual Icehouse game is the primary driver of sales of Icehouse sets these days. > If the games all feel like clones to people, I certainly will not > argue against that notion, but I wish to make it clear that none of > the piecepack games (that I have) written so far were intended mimic > existing games. Fair enough. It's an interesting accident that Hanging Gardens resembles Torres. > I am also excited by the possibilities of combining the piecepack > with other various game sets. In an article I wrote for Grampa > Barmo's Discount Gaming Magazine, I briefly touched on ideas such as > playing chess on a board of any shape (piecepack + chess), playing > scrabble on a board of any shape (piecepack + Scrabble), combining 2 > or more piecepacks, or combining a piecepack with an Icehouse set. > Jim Doherty has already combined a piecepack with the standard deck > of playing cards to create Baseball. Clearly you need to combine all of the above, plus Cosmic Encounter and all of its expansion sets... :) --dougo@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 65 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 18:58:32 -0000 Received: (qmail 68964 invoked from network); 10 Aug 2001 18:57:57 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 10 Aug 2001 18:57:57 -0000 Received: from unknown (HELO n25.groups.yahoo.com) (10.1.1.41) by mta1 with SMTP; 10 Aug 2001 18:57:57 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.23] by mv.egroups.com with NNFMP; 10 Aug 2001 18:57:57 -0000 Date: Fri, 10 Aug 2001 18:57:57 -0000 To: piecepack@yahoogroups.com Subject: Re: Killer App? Message-ID: <9l1arl+8pd5@...> In-Reply-To: <022f01c1219d$1c7694c0$ea05f7a5@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4714 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., "Jim/Diane Doherty" wrote: > > something like "The piecepack is a revolutionary generic boardgame. > Play great wargames like Attack of the Clones and solitaire > games like One Man Thrag. And many more!" I want to see those rule sets, Jim. One Man Thrag especially. (And no, I'm not serious; I know Jim well enough to know he's just spewing creative titles off the top of his head.) And whoever started with the "Attack of the Clones" gets a demerit; none of that Star Wars Nouveau in here, dang it. Oh, and for the record, I do not personally regard the piecepack as revolutionary. It's just a "deck" of boardgame components. (Of course if you really do feel it's extraordinary, who am I to disillusion you?) > What do you see when you look at a deck of cards? I see Cribbage. Honestly, I see a deck of cards; I see potential. No particular game comes to mind for me. But perhaps for most people, it is their favorite card game that leaps to mind. > I'm not saying the piecepack needs "a" killer app to be marketed > at the exclusion of all else, only that it would benefit greatly > from its "first" killer app to help make it famous. That seems reasonable. > >Second, I don't see why the piecepack can't be successful > >given the current formula. > > It certainly can. It's just a question of what gets the word > out fastest. This reminds me of one of the reasons I designed the piecepack. Boardgames these days seem to come and go with such rapidity that the popularity of each sometimes feels like a fad. Maureen Hiron (designer of Continuo) crystalized this for me in a conversation I had with her at Essen last year. She remarked that (and I'm paraphrasing here) German games are designed for a quick sell through while her own designs are intended for steady, year-after-year sales. I do not know what all to expect for the piecepack, but I had assumed that it would take perhaps 50 or 100 years to reach its full potential. I learned card games from my parents, so I wonder if it will take a generation or two before we find out which piecepack games will stand the test of time. > It's generally easier to market a good game than a good > abstract concept. Very true. At Essen, people kept asking me how to "play Piecepack". It was difficult to express the concept of the piecepack (though the fact that my German is nearly non-existant didn't help) . Basically, I had to resort to setting up a quick game of Matches, then disassembling it and setting up Soccer, all the while trying to explain that there would eventually be as many different games for the set as there are for playing cards. Some of them understood and some of them did not. > I think if I were selling piecepacks, I'd draw attention to the best > games in each genre. I'd go to wargame cons and run Attack of the > Clones. I'd go to fantasy cons and run The Wand of Odin. I'd go to > summer camps and run Hunt the Wocket for kids. All the while > mentioning that this is only part of what the piecepack offers. I'm holding you to those, Jim. [scribble, scribble] The Wand of Odin, unhuh, [scribble] Hunt the Wocket [giggle at Dr. Seuss reference] got it Seriously, though, I wonder if that would cause problems. Since the piecepack components are (out of necessity) abstract, trying to drum up interest in Wand of Odin could be difficult at a fantasy con. And so on. > I believe all Greg was saying is that a truly great and > well-promoted game or two would spread the word even faster. Hmmm, well, I will not try to speak for Greg one way or the other, but I will provide the quote that started the conversation (since I failed to do so when I began the thread): "I think the success of the venture depends very much on whether or not a 'killer app' can be developed. That is, a game good enough that people are willing to buy the sets simply to play it." --Greg Aleknevicus I guess, personally, I could be swayed either way on this. But I'm not sure it matters. I do not know if one could just set out to design a smash hit or "killer app". It seems like things just sometimes take on a life of their own and become popular. At least I can't seem to predict what will and won't catch on, though sometimes I can see the signs in retrospect. I dunno. I guess I invite everyone who has ever wanted to design a game (or has already done so, of course) to try their hand at designing for piecepack. Some of them will rock, and some of them will suck, and most will be somewhere between. How many games out of the entire Hoyle's book do you play? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 66 Return-Path: X-Sender: moo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 19:08:53 -0000 Received: (qmail 97044 invoked from network); 10 Aug 2001 19:08:38 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 10 Aug 2001 19:08:38 -0000 Received: from unknown (HELO mail.ajc.com) (205.217.99.1) by mta1 with SMTP; 10 Aug 2001 19:08:38 -0000 Received: from localhost (224-130.coxnews.net [169.137.224.130]) by mail.ajc.com (8.9.3/8.9.3) with ESMTP id PAA21720 for ; Fri, 10 Aug 2001 15:08:33 -0400 (EDT) Message-Id: <200108101908.PAA21720@...> Date: Fri, 10 Aug 2001 15:14:36 -0400 X-Mailer: Apple Mail (2.388) To: piecepack@yahoogroups.com Mime-Version: 1.0 (Apple Message framework v388) In-Reply-To: <15220.11565.884088.561119@...> Subject: Re: [piecepack] Genesis, Cloning, Possibilities From: Frank Branham Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable On Friday, August 10, 2001, at 02:51 PM, Doug Orleans wrote: > > I think i= t shares a family resemblance to Torres (3-d tile laying).=A0 I > can belie= ve that it was an independent creation (perhaps even > pre-dating Torres) b= ut I think many people are going to think it was > inspired by Torres. > > = Fair enough.=A0 It's an interesting accident that Hanging Gardens > resembl= es Torres. Which it doesn't, it resembles Torres rather less than Torres r= esembles Burgenland/Terra Turrium (another Kramer game) or Strata 5, or St= ep by Step (Theta), or the half dozen 3D tile laying games in my collectio= n. If anything Hanging Gardens reminds me of Sentinel----an old C64/Spect= rum computer game. Although MotoX does remind me a bit of Mississppi Queen= . The actual mechanics are rather different. ----------------------------= -------------------------------- I did have a thought for a mechanic sugge= sted by the piecepack: Crazy-8/Domino-like tile laying. Where each tile mu= st match an adjacent tile by suit or number. Moo Frank [Non-text portio= ns of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 67 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 19:32:56 -0000 Received: (qmail 56478 invoked from network); 10 Aug 2001 19:32:55 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 10 Aug 2001 19:32:55 -0000 Received: from unknown (HELO n25.groups.yahoo.com) (10.1.1.41) by mta1 with SMTP; 10 Aug 2001 19:32:55 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.105] by mv.egroups.com with NNFMP; 10 Aug 2001 19:32:55 -0000 Date: Fri, 10 Aug 2001 19:32:51 -0000 To: piecepack@yahoogroups.com Subject: Re: Genesis, Cloning, Possibilities Message-ID: <9l1ct3+vpbh@...> In-Reply-To: <15220.11565.884088.561119@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3320 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., Doug Orleans wrote: > > Interesting. Do you have a list of the particular elements > you had in mind when you designed it? Only from memory: a) parts with capable of fully hidden information b) parts with capable of partially hidden information c) randomizers d) modular board e) tokens capable of showing orientation f) all parts other than those making up a board should fit into spaces making up board g) suits and values Incidentally, there are reasons the range of values on tiles and coins is from 0-5 instead of 1-6: a) having both null and ace gives 2 easily identifiable/memorable values that designers can assign "special" meaning to b) rolling n-d6 leaves the bottom end of the resultant range intact while the results still fall along the familiar bell curve c) 0+1+2+3+4+5 = 15 = top end of resultant range for 3d6 [regarding Hanging Gardens:] > I think it shares a family resemblance to Torres (3-d tile laying). I > can believe that it was an independent creation (perhaps even > pre-dating Torres) but I think many people are going to think it was > inspired by Torres. That's a good point; I hadn't thought of Torres. Torres did come first, though I have not played it. I guess it didn't come to mind because I think of Hanging Gardens as "creating variety while maintaining symmetry within line-of-sight in a 3-dimensional environment", rather than the fact that both games involve stacked terrace shapes. My understanding of Torres from reviews that I have read is that the gameplay is completely different from Hanging Gardens. Has anyone played both that might be able to comment further? > Icehouse, which has no resemblance to anything at all, really. But > like I said before, I doubt that the actual Icehouse game is the > primary driver of sales of Icehouse sets these days. I think you're right about that. When I bought my Icehouse set, it didn't even include the rule to Icehouse in the box! It is available for download, of course. > Clearly you need to combine all of the above, plus Cosmic > Encounter and all of its expansion sets... :) Heh heh. Ohmigod. Anyway, one more thing that might be of relevance to this discussion. Another reason I developed the piecepack was to provide myself an outlet for all of the game designs I come up with that are not what I consider to be fairly original. Basically, when I conceptualize a new game these days, I wonder to myself if it could work as a piecepack game. If so, I test it a few times and if I like it, I write it up. If the design is considerably different, then I try to check around to see if anyone else has already done it. If so, I move along to the next design. If not, then I consider it for publication as a commercial game. So, I would be reluctant to say that something strikingly original could never be designed for piecepack, but I can certainly state that it was not designed specifically to encourage ingenuity. It seems like the greatest strength of the piecepack might lie in the creation of abstract games. I wonder if we will need to get some good abstract designers to write rule sets before we see the piecepack come into its own? Any 8x8 Design Contest competitors out there? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 68 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 19:42:55 -0000 Received: (qmail 68914 invoked from network); 10 Aug 2001 19:42:55 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 10 Aug 2001 19:42:55 -0000 Received: from unknown (HELO n10.groups.yahoo.com) (10.1.10.49) by mta1 with SMTP; 10 Aug 2001 19:42:55 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.95] by ej.egroups.com with NNFMP; 10 Aug 2001 19:42:54 -0000 Date: Fri, 10 Aug 2001 19:42:51 -0000 To: piecepack@yahoogroups.com Subject: Resemblance and Design by Committee [was Re: Genesis, Cloning, Possibilities] Message-ID: <9l1dfr+6958@...> In-Reply-To: <200108101908.PAA21720@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1389 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., Frank Branham wrote: > > > Fair enough.= =A0 It's an interesting accident that Hanging Gardens > > resembles Torres.= > > Which it doesn't, it resembles Torres rather less than Torres resemb= les > Burgenland/Terra Turrium (another Kramer game) or Strata 5, or Step = by > Step (Theta), or the half dozen 3D tile laying games in my collecti= on. Frank, your collection (and re-collection) never cease to amaze me= . I doubt I've seen even a single percent of the games you own. Truly as= tounding. > If anything Hanging Gardens reminds me of Sentinel----an old = > C64/Spectrum computer game. Really? I'll have to see if I can dig th= at up for the ol' emulator. > Although MotoX does remind me a bit of Miss= issppi Queen. The actual > mechanics are rather different. Hmmm. It m= ight be interesting to play MotoX with the Mississippi Queen mechanic of b= uilding the track during play. > I did have a thought for a mechanic sugge= sted by the piecepack: > > Crazy-8/Domino-like tile laying. Where each til= e must match an adjacent > tile by suit or number. Heck yeah. You pu= rsuing that or is it open for others? Which reminds me of something els= e. I wondered if it might be an interesting experiment to try to design a= piecepack game by committee, similar to the way FUDGE RPG was designed. = Any ideas on this? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 69 Return-Path: X-Sender: dougo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 19:59:29 -0000 Received: (qmail 98045 invoked from network); 10 Aug 2001 19:59:07 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 10 Aug 2001 19:59:07 -0000 Received: from unknown (HELO amber.ccs.neu.edu) (129.10.116.51) by mta1 with SMTP; 10 Aug 2001 19:59:07 -0000 Received: from vega.ccs.neu.edu (dougo@... [129.10.116.206]) by amber.ccs.neu.edu (8.10.0.Beta10/8.10.0.Beta10) with ESMTP id f7AJx5X20245 for ; Fri, 10 Aug 2001 15:59:06 -0400 (EDT) Received: (from dougo@localhost) by vega.ccs.neu.edu (8.10.0.Beta10/8.10.0.Beta10) id f7AJx5C03618; Fri, 10 Aug 2001 15:59:05 -0400 (EDT) Message-ID: <15220.15624.954106.407539@...> Date: Fri, 10 Aug 2001 15:59:04 -0400 (EDT) To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Genesis, Cloning, Possibilities In-Reply-To: <9l1ct3+vpbh@...> References: <15220.11565.884088.561119@...> <9l1ct3+vpbh@...> X-Mailer: VM 6.72 under 21.1 (patch 3) "Acadia" XEmacs Lucid X-Face: (4D-osoq?}7M3\EgvbWKo jdroscha@... writes: > c) 0+1+2+3+4+5 = 15 = top end of resultant range for 3d6 Interesting mathematical property. Do any games use this fact yet? By the way, if you had one more suit, you could play Quandary / Flinke Pinke. Maybe the green set could be an expansion, like the black icehouse pieces... > I guess it didn't come to mind > because I think of Hanging Gardens as "creating variety while > maintaining symmetry within line-of-sight in a 3-dimensional > environment", rather than the fact that both games involve stacked > terrace shapes. My understanding of Torres from reviews that I have > read is that the gameplay is completely different from Hanging > Gardens. Has anyone played both that might be able to comment > further? You're right, Torres is more about creating height and width (and moving the pawns along the roofs). Perhaps Frank can compare it to his other 3-d tile laying games. > > Clearly you need to combine all of the above, plus Cosmic > > Encounter and all of its expansion sets... :) > > Heh heh. Ohmigod. Have you read Iain M. Banks's _Player of Games_? I imagine the big alien game/way-of-life to be something like this... > It seems like the greatest strength of the piecepack might lie in > the creation of abstract games. I wonder if we will need to get some > good abstract designers to write rule sets before we see the > piecepack come into its own? Any 8x8 Design Contest competitors out > there? I was thinking the same thing-- perhaps a Piecepack Design Contest? --dougo@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 70 Return-Path: X-Sender: moo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 20:39:19 -0000 Received: (qmail 20864 invoked from network); 10 Aug 2001 20:39:18 -0000 Received: from unknown (10.1.10.142) by l8.egroups.com with QMQP; 10 Aug 2001 20:39:18 -0000 Received: from unknown (HELO mail.ajc.com) (205.217.99.1) by mta3 with SMTP; 10 Aug 2001 20:39:18 -0000 Received: from localhost (224-130.coxnews.net [169.137.224.130]) by mail.ajc.com (8.9.3/8.9.3) with ESMTP id QAA25723 for ; Fri, 10 Aug 2001 16:39:17 -0400 (EDT) Message-Id: <200108102039.QAA25723@...> Date: Fri, 10 Aug 2001 16:45:21 -0400 X-Mailer: Apple Mail (2.388) To: piecepack@yahoogroups.com Mime-Version: 1.0 (Apple Message framework v388) In-Reply-To: <15220.15624.954106.407539@...> Subject: Re: [piecepack] Re: Genesis, Cloning, Possibilities From: Frank Branham Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable On Friday, August 10, 2001, at 03:59 PM, Doug Orleans wrote: > > You're r= ight, Torres is more about creating height and width (and > moving the pawn= s along the roofs).=A0 Perhaps Frank can compare it to > his other 3-d tile= laying games. > Okay: Terra Turrium: This is the origin of Torres, and a= n old game by Kramer. Action points can be used to place pieces, and move = knights. The object here is a more abstract one: have 1 knight on each of = 6 different levels. Strata 5: One aspect here is that the flat pawns are t= he same physical height as the 2x2 tiles. Object is to have one of your pa= wns be at the 5th level. Each pawn has a number from 1-5 on it, indicating= an exact move by the pawn. Players take turns placing a piece (which may = cover up pawns) then moving a piece. Step by Step: Same principle as Stra= ta 5. But each player has one ball. No captures, and tiles are 1x1. Not ac= tually a good game, and far less interesting than Strata 5 Java: You've s= een this right? Crystallis: As best as I can tell, this one has you moving= pieces like monsters, princess, knights, and a frog around on the tiles. = Have yet to translate it, and of course no one else has a copy... :) Nazc= a: By the guy that gave us ISI. This uses tiles in varying 1xN lengths. An= d has a Go sort of scoring and feel. Azteca: An extremely weird game that = resembles a 3D Ta Yu. Players are trying to get connections to the sides o= f the board. the evil bit is that the 14 tiles all twist fully in 3D space= . Moo Frank From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 71 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 10 Aug 2001 22:29:59 -0000 Received: (qmail 69079 invoked from network); 10 Aug 2001 22:29:59 -0000 Received: from unknown (10.1.10.27) by l10.egroups.com with QMQP; 10 Aug 2001 22:29:59 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta2 with SMTP; 10 Aug 2001 22:29:59 -0000 Received: from jdoherty-home (user-2ive1u9.dialup.mindspring.com [165.247.7.201]) by hall.mail.mindspring.net (8.9.3/8.8.5) with SMTP id SAA18059 for ; Fri, 10 Aug 2001 18:29:57 -0400 (EDT) Message-ID: <02e201c121ec$751b33c0$ea05f7a5@jdoherty-home> To: Subject: Re: [piecepack] Re: Genesis, Cloning, Possibilities Date: Fri, 10 Aug 2001 18:33:18 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" > It seems like the greatest strength of the piecepack might lie in >the creation of abstract games. Funny you should say that, James. Because I have the nearly opposite point of view. :) [Hey, what good is an email discussion list, beyond throwing a wrench into things?] While the piecepack components are certainly abstract, and are therefore ideal for creating abstract games, to me they are only a small piece of the piecepack puzzle. I see them as currency, tokens, chits, markers, and so on -- the things that are necessary to keep a game going, but not so much the things that are the game itself. In my head, I see the piecepack as board game components in need of detailed surroundings. Add a chessboard, a map of the world, a lego set, a deck of cards, a LARP, some fantasy miniatures, 10 30-sided dice, plastic tanks, and/or some vampire character sheets, and you've got yourself a heck of a piecepack game. And not abstract at all. Cheapass Games -- my apologies for bringing them up, I have the same problems with them that you do -- began with a concept of "We provide the rules, you provide the accessories." But they would still sell you a board and some cards. It was never their intention to create a game that needed nothing other than a few six-sided dice. They've been trying to add value to your accessories. I view the piecepack as The Ultimate Accessory (overstated hype my own). I'd like to design non-abstract games wherein I provide the concrete components, and use the piecepack for its randomizer, ability to hide information, pawns, orientations, suits and values. But that's just me, and as a permanent disclaimer, I might be insane. :) Jim Doherty Eight Foot Llama PS This is not meant to discourage the abstract designers out there. By all means, go for it, while I work on my 30-sided-die vampire tanks! PPS Design contests are definitely a good idea. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 72 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 11 Aug 2001 02:59:36 -0000 Received: (qmail 80033 invoked from network); 11 Aug 2001 02:59:36 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 11 Aug 2001 02:59:36 -0000 Received: from unknown (HELO n9.groups.yahoo.com) (10.1.10.48) by mta1 with SMTP; 11 Aug 2001 02:59:36 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.121] by fl.egroups.com with NNFMP; 11 Aug 2001 02:59:36 -0000 Date: Sat, 11 Aug 2001 02:59:34 -0000 To: piecepack@yahoogroups.com Subject: Themed piecepacks embedded in other games? Message-ID: <9l272m+dkso@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 925 X-Mailer: eGroups Message Poster From: rmundsc@... Someone mentioned the importance of themes to sell a game, and someone posted made up game titles like "Wand of Otuz" or something. That got me thinking that piecepacks should come hidden inside of fully themed games. A fantasy or Sci-fi themed game could be "piecepack compatible". They could have all the elements of a piecepack (plus maybe some extras), all themed for the base game. It would be like a bonus to the buyer. "Get this game, and receive a complete fantasy themed piecepack for free!" . Am I making sense? I see a need for a piecepack icon that game publishers could put on their box. A piecepack-compatible logo of some sort. I think this would be the ideal way to proliferate piecepacks at the start. If piecepacks catch on, it would be a great way to sell a new game to a wider market. People might buy your game just to get the themed piecepack it contains. Regards, Rob From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 73 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 11 Aug 2001 03:06:53 -0000 Received: (qmail 13770 invoked from network); 11 Aug 2001 03:06:53 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 11 Aug 2001 03:06:53 -0000 Received: from unknown (HELO n17.groups.yahoo.com) (10.1.1.36) by mta1 with SMTP; 11 Aug 2001 03:06:52 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.108] by mq.egroups.com with NNFMP; 11 Aug 2001 03:06:52 -0000 Date: Sat, 11 Aug 2001 03:06:52 -0000 To: piecepack@yahoogroups.com Subject: Re: Killer App? Message-ID: <9l27gc+n52h@...> In-Reply-To: <00b401c12142$e33d7b60$0401000a@Micron> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1625 X-Mailer: eGroups Message Poster From: rmundsc@... Hi Karol, Do you mean the book with hundreds of games idea, soltaire games idea, or both? Personally I am setting out to author a book of one hundred games for the piecepack. I am working on the first 5 ideas right now. All of them are multi-player :( Solitaire games are a going to be difficult, but I would like to come up with a few for the book. Regards, Rob --- In piecepack@y..., "Karol" wrote: > Excellent idea Rob! Absolutely excellent. If you have an idea of how to go > about doing this we'd love to know it! > Karol > ----- Original Message ----- > From: > To: > Sent: Thursday, August 09, 2001 10:11 PM > Subject: [piecepack] Re: Killer App? > > > > Hi, > > > > I saw the piecepack at GENCON and I am waiting for my > > piecepack to arrive from Messomorph. > > > > I think a "killer app" could help, but it would be difficult to find. I > > think that a more likely course to mass proliferation will be the > > accumulation of enough different games to reach some sort of > > critical mass. If there were books with hundreds of games for > > the piecepack (just like there are for cards). Then I think it will > > begin to really take off in the marketplace. > > > > I also think that it needs a large collection of single player > > games. The piecepack equivalent of "solitaire" could be a killer > > app. > > > > Regards, > > Rob > > > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 74 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 11 Aug 2001 03:16:53 -0000 Received: (qmail 18349 invoked from network); 11 Aug 2001 03:16:52 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 11 Aug 2001 03:16:52 -0000 Received: from unknown (HELO n18.groups.yahoo.com) (216.115.96.68) by mta2 with SMTP; 11 Aug 2001 03:16:52 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.122] by mr.egroups.com with NNFMP; 11 Aug 2001 03:16:48 -0000 Date: Sat, 11 Aug 2001 03:16:46 -0000 To: piecepack@yahoogroups.com Subject: Proposals for improving the piecepack. Message-ID: <9l282u+3mip@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 948 X-Mailer: eGroups Message Poster From: rmundsc@... I have been fiddling around with a paper piecepack for a couple days now and there are a couple things that I think could be done to improve the piecepack. 1. On the suit side of the tiles, it would be nice if the suit icon appeared in all four corners of the tile. I am currently working on a game design where the tiles partially overlap to form a terraced course, and the suit defines the characteristic of the space. The problem is with the suit in only one corner of the tile it is very easy for the suit to become completely covered. Granted with thoughtful planning the suit can always be exposed, but it would be much easier if the suit was just in all four corners of each tile. 2. The pawns should have a facing indicator just like the coins do. It would be nice to have the players be able to have facing indication without having to surrender 1/6 of the coins from the set. Just some thoughts. Regards, Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 75 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 11 Aug 2001 04:19:51 -0000 Received: (qmail 46307 invoked from network); 11 Aug 2001 04:19:51 -0000 Received: from unknown (10.1.10.142) by l8.egroups.com with QMQP; 11 Aug 2001 04:19:51 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.48.127) by mta3 with SMTP; 11 Aug 2001 04:19:50 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sat, 11 Aug 2001 00:19:48 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sat, 11 Aug 2001 00:19:46 -0400 Subject: Re: [piecepack] Re: Genesis, Cloning, Possibilities To: Message-ID: In-Reply-To: <15220.15624.954106.407539@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle > I was thinking the same thing-- perhaps a Piecepack Design Contest? Actually, we have been making plans to run just such a contest on piecepack.org, we just hadn't quite settled on the specifics yet. Given the interest shown here recently, let me throw out what we were looking at and ask for comments/suggestions. Periodic contest, 1 or 2 months per cycle. Two tiers, one for pure piecepack game, one not (piecepack combined with other games or parts or what have you). Winner in each tier awarded a free piecepack, supplied by Mesomorph. (Great prize for those without one, maybe not so great for those who already bought one.) We wanted to have some system in place for contestants to receive comments on their designs, with the goal of either submitting it for inclusion on the piecepack rules page, or sending it back with (constructive) suggestions for improvement. Since this would be going through piecepack.org, the same rule applies to entries that we apply to the rules we publicize on the site. We only list rule sets where the author has given permission for the rules to be distributed freely. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 76 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 11 Aug 2001 04:25:04 -0000 Received: (qmail 55238 invoked from network); 11 Aug 2001 04:25:03 -0000 Received: from unknown (10.1.10.27) by l8.egroups.com with QMQP; 11 Aug 2001 04:25:03 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.48.127) by mta2 with SMTP; 11 Aug 2001 04:25:02 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sat, 11 Aug 2001 00:25:02 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sat, 11 Aug 2001 00:25:01 -0400 Subject: Re: [piecepack] Themed piecepacks embedded in other games? To: Message-ID: In-Reply-To: <9l272m+dkso@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle > I see a need for a piecepack icon that game publishers > could put on their box. A piecepack-compatible logo of some > sort. There is a logo out there that I think would do a good job. James and Karol both came up with roughly the same logo (independently). I haven't put it on the site yet, but hopefully I will do so this weekend. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 77 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 13 Aug 2001 04:23:04 -0000 Received: (qmail 48858 invoked from network); 13 Aug 2001 04:23:04 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 13 Aug 2001 04:23:04 -0000 Received: from unknown (HELO n14.groups.yahoo.com) (10.1.10.92) by mta1 with SMTP; 13 Aug 2001 04:23:04 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.59] by jk.egroups.com with NNFMP; 13 Aug 2001 04:23:04 -0000 Date: Mon, 13 Aug 2001 04:23:02 -0000 To: piecepack@yahoogroups.com Subject: Re: Proposals for improving the piecepack. Message-ID: <9l7kn6+egpd@...> In-Reply-To: <9l282u+3mip@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1087 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., rmundsc@g... wrote: > I have been fiddling around with a paper piecepack for a couple > days now and there are a couple things that I think could be > done to improve the piecepack. Hi Rob! These are some good thoughts; allow me to address them: > 1. On the suit side of the tiles, it would be nice if the suit icon > appeared in all four corners of the tile. There is a reason this was not done. The suit is in only one corner so that orientation of each tile is clear and easy to see at a glance. This works the same was as the facing mark on the coins. > 2. The pawns should have a facing indicator just like the coins > do. It would be nice to have the players be able to have facing > indication without having to surrender 1/6 of the coins from the > set. I came very close to doing this, but ultimately I wanted to go easy on manufacturers so they could use standard, stock pawns. Don't be afraid to require directional pawns in your rules, though. People can just grab them out of their Monopoly set. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 78 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 13 Aug 2001 04:25:02 -0000 Received: (qmail 5423 invoked from network); 13 Aug 2001 04:25:01 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 13 Aug 2001 04:25:01 -0000 Received: from unknown (HELO n15.groups.yahoo.com) (10.1.1.31) by mta1 with SMTP; 13 Aug 2001 04:25:01 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.28] by ml.egroups.com with NNFMP; 13 Aug 2001 04:25:01 -0000 Date: Mon, 13 Aug 2001 04:25:00 -0000 To: piecepack@yahoogroups.com Subject: Rob's C Book [was Re: Killer App?] Message-ID: <9l7kqs+prvs@...> In-Reply-To: <9l27gc+n52h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 396 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., rmundsc@g... wrote: > Personally I am setting out to author a > book of one hundred games for the piecepack. I am working on > the first 5 ideas right now. All of them are multi-player :( > Solitaire games are a going to be difficult, but I would like to > come up with a few for the book. Yeehaa, Rob! Keep us up-to-date on your progress! Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 79 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 13 Aug 2001 04:29:52 -0000 Received: (qmail 97592 invoked from network); 13 Aug 2001 04:29:52 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 13 Aug 2001 04:29:52 -0000 Received: from unknown (HELO n14.groups.yahoo.com) (10.1.10.92) by mta1 with SMTP; 13 Aug 2001 04:29:52 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.59] by jk.egroups.com with NNFMP; 13 Aug 2001 04:29:52 -0000 Date: Mon, 13 Aug 2001 04:29:49 -0000 To: piecepack@yahoogroups.com Subject: Re: Themed piecepacks embedded in other games? Message-ID: <9l7l3t+67ra@...> In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 806 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., David Martin-Boyle wrote: > > I see a need for a piecepack icon that game publishers > > could put on their box. A piecepack-compatible logo of some > > sort. > > There is a logo out there that I think would do a good job. James and Karol > both came up with roughly the same logo (independently). I haven't put it > on the site yet, but hopefully I will do so this weekend. I also plan to include the icon when I find the time to build a piecepack TrueType font. But if you want to make it yourself, make a square divided into quarters like the back of a tile, then put one suit symbol in each of those spaces: top-left = suns top-right = moons bottom-right = crowns bottom-left = arms Can be done in color or all black and white. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 80 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 14 Aug 2001 01:10:36 -0000 Received: (qmail 12504 invoked from network); 14 Aug 2001 01:10:35 -0000 Received: from unknown (10.1.10.142) by m8.onelist.org with QMQP; 14 Aug 2001 01:10:35 -0000 Received: from unknown (HELO n25.groups.yahoo.com) (216.115.96.75) by mta3 with SMTP; 14 Aug 2001 01:10:33 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.120] by mv.egroups.com with NNFMP; 14 Aug 2001 01:10:33 -0000 Date: Tue, 14 Aug 2001 01:10:28 -0000 To: piecepack@yahoogroups.com Subject: Re: Proposals for improving the piecepack. Message-ID: <9l9tq4+mesq@...> In-Reply-To: <9l7kn6+egpd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1275 X-Mailer: eGroups Message Poster From: rmundsc@... Hi James, Good points. Thanks for explaining your reasoning. Regards, Rob --- In piecepack@y..., jdroscha@g... wrote: > --- In piecepack@y..., rmundsc@g... wrote: > > I have been fiddling around with a paper piecepack for a > couple > > days now and there are a couple things that I think could be > > done to improve the piecepack. > > Hi Rob! These are some good thoughts; allow me to address > them: > > > 1. On the suit side of the tiles, it would be nice if the suit icon > > appeared in all four corners of the tile. > > There is a reason this was not done. The suit is in only one > corner so that orientation of each tile is clear and easy to see at > a glance. This works the same was as the facing mark on the > coins. > > > 2. The pawns should have a facing indicator just like the coins > > do. It would be nice to have the players be able to have facing > > indication without having to surrender 1/6 of the coins from the > > set. > > I came very close to doing this, but ultimately I wanted to go > easy on manufacturers so they could use standard, stock > pawns. Don't be afraid to require directional pawns in your rules, > though. People can just grab them out of their Monopoly set. > > Game On, > James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 81 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 14 Aug 2001 01:27:03 -0000 Received: (qmail 68975 invoked from network); 14 Aug 2001 01:27:02 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 14 Aug 2001 01:27:02 -0000 Received: from unknown (HELO n21.groups.yahoo.com) (10.1.2.81) by mta1 with SMTP; 14 Aug 2001 01:27:02 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.123] by ci.egroups.com with NNFMP; 14 Aug 2001 01:27:02 -0000 Date: Tue, 14 Aug 2001 01:26:57 -0000 To: piecepack@yahoogroups.com Subject: Rob's C Book [was Re: Killer App?] Message-ID: <9l9up1+47qs@...> In-Reply-To: <9l7kqs+prvs@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 934 X-Mailer: eGroups Message Poster From: rmundsc@... --- In piecepack@y..., jdroscha@g... wrote: > --- In piecepack@y..., rmundsc@g... wrote: > > Personally I am setting out to author a > > book of one hundred games for the piecepack. I am working > on > > the first 5 ideas right now. All of them are multi-player :( > > Solitaire games are a going to be difficult, but I would like to > > come up with a few for the book. > > Yeehaa, Rob! Keep us up-to-date on your progress! > > Game On, > James You bet! When I get to around 20 games (target sometime in November), I'll probably start looking for some playtesters. I'll post a request looking for people that want to playtest on this forum. I feel the piecepack is great way to express my creative side. I have had all sort of ideas for little games bouncing around in my head for years that I wouldn't pursue as a full boxed game, but which I think would be great as a piecepack game. Regards, Rob From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 82 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 14 Aug 2001 01:35:54 -0000 Received: (qmail 88336 invoked from network); 14 Aug 2001 01:35:54 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 14 Aug 2001 01:35:54 -0000 Received: from unknown (HELO n1.groups.yahoo.com) (10.1.10.40) by mta1 with SMTP; 14 Aug 2001 01:35:54 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.2.30] by hh.egroups.com with NNFMP; 14 Aug 2001 01:35:53 -0000 Date: Tue, 14 Aug 2001 01:35:50 -0000 To: piecepack@yahoogroups.com Subject: Re: Themed piecepacks embedded in other games? Message-ID: <9l9v9m+o6lq@...> In-Reply-To: <9l7l3t+67ra@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 920 X-Mailer: eGroups Message Poster From: rmundsc@... --- In piecepack@y..., jdroscha@g... wrote: > --- In piecepack@y..., David Martin-Boyle wrote: > > > I see a need for a piecepack icon that game publishers > > > could put on their box. A piecepack-compatible logo of > some > > > sort. > > > > There is a logo out there that I think would do a good job. > James and Karol > > both came up with roughly the same logo (independently). I > haven't put it > > on the site yet, but hopefully I will do so this weekend. > > I also plan to include the icon when I find the time to build a > piecepack TrueType font. But if you want to make it yourself, > make a square divided into quarters like the back of a tile, then > put one suit symbol in each of those spaces: > top-left = suns > top-right = moons > bottom-right = crowns > bottom-left = arms > > Can be done in color or all black and white. > > Game On, > James Great! Thanks! Rob From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 83 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_1); 21 Aug 2001 21:33:35 -0000 Received: (qmail 91401 invoked from network); 21 Aug 2001 21:32:58 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 21 Aug 2001 21:32:57 -0000 Received: from unknown (HELO n10.groups.yahoo.com) (10.1.10.49) by mta1 with SMTP; 21 Aug 2001 21:32:57 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.98] by ej.egroups.com with NNFMP; 21 Aug 2001 21:32:57 -0000 Date: Tue, 21 Aug 2001 21:32:56 -0000 To: piecepack@yahoogroups.com Subject: Working on Rules? Message-ID: <9luk28+k1ai@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1279 X-Mailer: eGroups Message Poster From: jdroscha@... Greetings All, I was just curious how many folks out there are currently "working" (in any sense) on one or more rule sets for piecepack games. Just trying to get a feel for the current "developer community" as it were. My question, so I'll start: Silver Isle is a strategy game for 4 players that is currently being playtested. A draft of the rules is roughly half typed up. An island is generated semi-randomly at the start of the game. Players take turns performing 2 actions on a turn, moving groups of colonists, mining, fighting, etc. Each player also has a ship for transport around the coast and for trasport to and from Europe. Game ends when all silver is mined from the island, and the player who transported the most silver back to Europe is the winner. Figure Skating is a solitaire game in playtest. The tiles are arranged in an oval rink shape. The player then selects moves (various types and difficulties of jumps and spins), and places them in the rink to plan out the program. Finally, the player "performs" the skating program, with weighted random results which all add up to a final score. Both rule sets will be posted here for comment when drafts are completed. Anyone else working on anything? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 84 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 24 Aug 2001 01:28:18 -0000 Received: (qmail 88159 invoked from network); 24 Aug 2001 00:54:34 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 24 Aug 2001 00:54:34 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (10.1.1.40) by mta1 with SMTP; 24 Aug 2001 00:54:34 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.64] by mu.egroups.com with NNFMP; 24 Aug 2001 00:54:34 -0000 Date: Fri, 24 Aug 2001 00:54:34 -0000 To: piecepack@yahoogroups.com Subject: Re: Working on Rules? Message-ID: <9m48ka+p15c@...> In-Reply-To: <9luk28+k1ai@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1363 X-Mailer: eGroups Message Poster From: rmundsc@... --- In piecepack@y..., jdroscha@g... wrote: > Greetings All, > > I was just curious how many folks out there are > currently "working" (in any sense) on one or more rule sets for > piecepack games. Just trying to get a feel for the > current "developer community" as it were. > As I stated in an earlier post I am rying to write a boo that will have 100 new games for the piecepack. I had a brainstorming session and came up with 16 concepts which I am starting to flesh out into first drafts. Here are the ideas I am excited about the most so far: Trick-or-Trick: Be the first kid to collect a treat from every house in town and get back home safely. Will you dare to enter the haunted house or cemetery. Bad things can happen, but the brave are often rewarded. Play tricks on opponents to slow them down. Random board set-up, and lots of dice rolling to keep things chaotic. Quarm: This is a scaled down version of a game design I made back in 1990, but never did anyhting with. the original version required about twice as many pieces as a standard piecepack, but its scaling nicely so far with only minor rule changes. This is a pure skill tactical game moving one of a set of pieces each turn according to strict rules. The goal is to eliminate opposing pieces or capture special spaces called quarm. Regards, Rob From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 85 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 24 Aug 2001 01:39:30 -0000 Received: (qmail 11871 invoked from network); 24 Aug 2001 01:03:38 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 24 Aug 2001 01:03:38 -0000 Received: from unknown (HELO n25.groups.yahoo.com) (10.1.1.41) by mta1 with SMTP; 24 Aug 2001 01:03:37 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.100] by mv.egroups.com with NNFMP; 24 Aug 2001 01:03:34 -0000 Date: Fri, 24 Aug 2001 01:03:33 -0000 To: piecepack@yahoogroups.com Subject: Re: Working on Rules? Message-ID: <9m4955+32bl@...> In-Reply-To: <9luk28+k1ai@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1281 X-Mailer: eGroups Message Poster From: rmundsc@... --- In piecepack@y..., jdroscha@g... wrote: > Greetings All, > > I was just curious how many folks out there are > currently "working" (in any sense) on one or more rule sets for > piecepack games. Just trying to get a feel for the > current "developer community" as it were. > Hi, as I posted in an earlier message I am trying to write a book of 100 games for the piecepack. So far I have brainstormed 16 concepts. I am starting to flesh out these initial concepts. Here are two that I am particularly excited about: Trick-or-Treat: Be the first kid to collect a treat from every house in town and get back home safely. Do you dare go into the haunted manor, or old cemetery? Bad things might happen, but the brave are often rewarded. Play tricks on opponents to slow them down. Random board layout and lots of dice rolling keep the game unpredictable and chaoticly fun. Quarm: This is a conversion of a board game idea I came up with back in 1990, but did nothing with at the time. The original idea would take about 2 piecepacks worth of pieces, but it is scaling very nicely. players take turns moving pieces according to strict movement rules. Players win by capturing opposing pieces or special spaces called quarm. Regards, Rob Mundschau From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 86 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 24 Aug 2001 16:23:39 -0000 Received: (qmail 72604 invoked from network); 24 Aug 2001 16:20:06 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 24 Aug 2001 16:20:06 -0000 Received: from unknown (HELO n23.groups.yahoo.com) (10.1.2.83) by mta1 with SMTP; 24 Aug 2001 16:20:06 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.64] by ck.egroups.com with NNFMP; 24 Aug 2001 16:20:06 -0000 Date: Fri, 24 Aug 2001 16:20:04 -0000 To: piecepack@yahoogroups.com Subject: Re: Working on Rules? Message-ID: <9m5urk+t7ee@...> In-Reply-To: <9m4955+32bl@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 430 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., rmundsc@g... wrote: > The original idea would > take about 2 piecepacks worth of pieces, but it is scaling very > nicely. Also, consider using 2 piecepacks. Just as many traditional playing card games require 2 decks of cards, there's no reason not to write games for 2 piecepacks. Still, if the game is scaling well, it may have been a good candidate for trimming down anyway. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 87 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 24 Aug 2001 20:50:05 -0000 Received: (qmail 43296 invoked from network); 24 Aug 2001 20:49:25 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 24 Aug 2001 20:49:25 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.12.170) by mta2 with SMTP; 24 Aug 2001 20:49:20 -0000 Received: from Micron (10.0.1.4) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 24 Aug 2001 16:49:18 -0400 Message-ID: <005e01c12cde$7a917740$0401000a@Micron> To: References: <9m5urk+t7ee@...> Subject: Re: [piecepack] Re: Working on Rules? Date: Fri, 24 Aug 2001 16:50:58 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 From: "Karol" I second that. MG is working on expansions, to the original piecepack, which will begin debuting after our newest game, Chesstique is released. They will be different colors/suits. So, if the game you have in mind requires 2 sets of the 4 suits or 8 sets of all differentsuits we plan to have you covered. It would be nice if any game that can be expanded or changed to be played with more and less players or to take more or less time could be modified to fit as many conditions as possible to give players the most variety in their group - even if that "group" is one. The rules can include any number of options. Karol MMB with MG ----- Original Message ----- From: To: Sent: Friday, August 24, 2001 12:20 PM Subject: [piecepack] Re: Working on Rules? > --- In piecepack@y..., rmundsc@g... wrote: > > > The original idea would > > take about 2 piecepacks worth of pieces, but it is scaling very > > nicely. > > Also, consider using 2 piecepacks. Just as many traditional > playing card games require 2 decks of cards, there's no reason not to > write games for 2 piecepacks. Still, if the game is scaling well, it > may have been a good candidate for trimming down anyway. > > Game On, > James > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 88 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 24 Aug 2001 23:26:00 -0000 Received: (qmail 96461 invoked from network); 24 Aug 2001 23:26:00 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 24 Aug 2001 23:26:00 -0000 Received: from unknown (HELO n31.groups.yahoo.com) (10.1.2.220) by mta1 with SMTP; 24 Aug 2001 23:25:59 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.133] by hp.egroups.com with NNFMP; 24 Aug 2001 23:25:59 -0000 Date: Fri, 24 Aug 2001 23:25:59 -0000 To: piecepack@yahoogroups.com Subject: Re: Working on Rules? Message-ID: <9m6nq7+d69q@...> In-Reply-To: <005e01c12cde$7a917740$0401000a@Micron> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1981 X-Mailer: eGroups Message Poster From: rmundsc@... I'm thinking that I'll write the rules for a single piecepack and then include optional rules for adding more pieces to have more than 4 players. BTW. Sorry about the double post. My browser crashed when I hit the send button so I thought the post was lost and I typed it in again. Rob M. P.S. Came up with another concept last night so the concept list is at 17. A space empire building game. --- In piecepack@y..., "Karol" wrote: > I second that. MG is working on expansions, to the original piecepack, which > will begin debuting after our newest game, Chesstique is released. They will > be different colors/suits. So, if the game you have in mind requires 2 sets > of the 4 suits or 8 sets of all differentsuits we plan to have you covered. > It would be nice if any game that can be expanded or changed to be played > with more and less players or to take more or less time could be modified to > fit as many conditions as possible to give players the most variety in their > group - even if that "group" is one. The rules can include any number of > options. > Karol MMB with MG > ----- Original Message ----- > From: > To: > Sent: Friday, August 24, 2001 12:20 PM > Subject: [piecepack] Re: Working on Rules? > > > > --- In piecepack@y..., rmundsc@g... wrote: > > > > > The original idea would > > > take about 2 piecepacks worth of pieces, but it is scaling very > > > nicely. > > > > Also, consider using 2 piecepacks. Just as many traditional > > playing card games require 2 decks of cards, there's no reason not to > > write games for 2 piecepacks. Still, if the game is scaling well, it > > may have been a good candidate for trimming down anyway. > > > > Game On, > > James > > > > > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 89 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 24 Aug 2001 23:29:18 -0000 Received: (qmail 54245 invoked from network); 24 Aug 2001 23:29:16 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 24 Aug 2001 23:29:16 -0000 Received: from unknown (HELO n6.groups.yahoo.com) (10.1.10.45) by mta1 with SMTP; 24 Aug 2001 23:29:16 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.10.114] by hm.egroups.com with NNFMP; 24 Aug 2001 23:29:16 -0000 Date: Fri, 24 Aug 2001 23:29:16 -0000 To: piecepack@yahoogroups.com Subject: Piecepack accessory/expansion idea. Message-ID: <9m6o0c+10b08@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 270 X-Mailer: eGroups Message Poster From: rmundsc@... I think a good idea for something to accessorize the standard piecepack would be a drawstring bag big enough to hold all of the pieces in leu of the current box. The bag would be handy to use for games to randomly draw out tiles or coins. Regards, Rob Mundschau From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 90 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 25 Aug 2001 06:14:24 -0000 Received: (qmail 75686 invoked from network); 25 Aug 2001 06:14:23 -0000 Received: from unknown (10.1.10.142) by m8.onelist.org with QMQP; 25 Aug 2001 06:14:23 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.111) by mta3 with SMTP; 25 Aug 2001 06:14:22 -0000 Received: from Micron (10.0.1.4) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 25 Aug 2001 02:14:22 -0400 Message-ID: <008a01c12d2d$32aa89e0$0401000a@Micron> To: References: <9m6o0c+10b08@...> Subject: Re: [piecepack] Piecepack accessory/expansion idea. Date: Sat, 25 Aug 2001 02:14:28 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 From: "Karol" Second Edition will have new packaging -lighter and easier to put the pieces back in. Drawstring bags should be available somewhere, I think Michael's (a craft-type store) would have them or if you have a relative that likes Royal Crown those purple bags could be used-I used to have a few as a kid, they are good for dice and such as well. A Quart-sized plastic bag works as well. Eventually we had planned to post on the MG site how to put the pieces back in the box, as one customer put it, "that is almost a game by itself", but since we are changing packaging that hasn't been a priority. -Karol MMB MG ----- Original Message ----- From: To: Sent: Friday, August 24, 2001 7:29 PM Subject: [piecepack] Piecepack accessory/expansion idea. > I think a good idea for something to accessorize the standard > piecepack would be a drawstring bag big enough to hold all of > the pieces in leu of the current box. > > The bag would be handy to use for games to randomly draw out > tiles or coins. > > Regards, > Rob Mundschau > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 91 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 27 Aug 2001 21:06:35 -0000 Received: (qmail 1564 invoked from network); 27 Aug 2001 21:02:28 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 27 Aug 2001 21:02:28 -0000 Received: from unknown (HELO n5.groups.yahoo.com) (10.1.10.44) by mta1 with SMTP; 27 Aug 2001 21:02:28 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.108] by hl.egroups.com with NNFMP; 27 Aug 2001 21:02:28 -0000 Date: Mon, 27 Aug 2001 21:02:26 -0000 To: piecepack@yahoogroups.com Subject: Re: Working on Rules? Message-ID: <9mech2+9go8@...> In-Reply-To: <005e01c12cde$7a917740$0401000a@Micron> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 640 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., "Karol" wrote: > > MG is working on expansions, to the original piecepack, which > will begin debuting after our newest game, [SNIP]. > They will be different colors/suits. Hi Karol, Does Mesomorph plan to place this add-on set of parts for piecepack into public domain as the original set is? That is, will anyone be able to make components with these additional suits, or does Mesomorph plan to manufacture those exclusively? For example, will new free download pages be added to the piecepack.org site for these suits so that gamers can add them to their hand-made sets? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 92 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 28 Aug 2001 05:00:05 -0000 Received: (qmail 23486 invoked from network); 28 Aug 2001 05:00:04 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 28 Aug 2001 05:00:04 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.118) by mta1 with SMTP; 28 Aug 2001 05:00:03 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Tue, 28 Aug 2001 01:00:00 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Tue, 28 Aug 2001 00:59:58 -0400 Subject: Re: [piecepack] Re: Working on Rules? To: Message-ID: In-Reply-To: <9mech2+9go8@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle >> >> MG is working on expansions, to the original piecepack, which >> will begin debuting after our newest game, [SNIP]. >> They will be different colors/suits. > > Hi Karol, > > Does Mesomorph plan to place this add-on set of parts for > piecepack into public domain as the original set is? That is, will > anyone be able to make components with these additional suits, or > does Mesomorph plan to manufacture those exclusively? For example, > will new free download pages be added to the piecepack.org site for > these suits so that gamers can add them to their hand-made sets? > > Game On, > James James, The new sets are going to have the same components as the suits in the standard piecepack, with the only difference being color and symbol. So the concept would be public domain, as an extension of the original piecepack concept. The only restriction would be that we are going to use original artwork on our expansion sets, so anyone else wanting to make them would have to come up with their own. I don't think we'll use any symbols so unusual that you couldn't find some clipart and/or stamps that would be similar (assuming you don't want to draw it yourself). It is possible that at some point in the future we will come out with expansions for which we would be the exclusive manufacturer. If that is the case with a future expansion, we'll make it pretty clear. Dave (Masquerading as Karol, who can't answer while her machine is being upgraded) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 93 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 28 Aug 2001 15:31:01 -0000 Received: (qmail 12542 invoked from network); 28 Aug 2001 15:28:12 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 28 Aug 2001 15:28:12 -0000 Received: from unknown (HELO n30.groups.yahoo.com) (10.1.2.219) by mta1 with SMTP; 28 Aug 2001 15:28:12 -0000 X-eGroups-Return: AndAgainMA@... Received: from [10.1.2.211] by ho.egroups.com with NNFMP; 28 Aug 2001 15:28:12 -0000 Date: Tue, 28 Aug 2001 15:28:11 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack accessory/expansion idea. Message-ID: <9mgdab+df78@...> In-Reply-To: <008a01c12d2d$32aa89e0$0401000a@Micron> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 119 X-Mailer: eGroups Message Poster From: "Andrew" --- In piecepack@y..., "Karol" wrote: > Second Edition ... Any word on when it'll be available? Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 94 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 28 Aug 2001 16:17:31 -0000 Received: (qmail 53686 invoked from network); 28 Aug 2001 16:15:23 -0000 Received: from unknown (10.1.10.142) by l8.egroups.com with QMQP; 28 Aug 2001 16:15:23 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.118) by mta3 with SMTP; 28 Aug 2001 16:15:22 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 28 Aug 2001 12:15:20 -0400 Message-ID: <003701c12fdc$f519bda0$0501000a@winnt> To: References: <9mech2+9go8@...> Subject: Re: [piecepack] Re: Working on Rules? Date: Tue, 28 Aug 2001 12:17:39 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" > Hi Karol, > > Does Mesomorph plan to place this add-on set of parts for > piecepack into public domain as the original set is? That is, will > anyone be able to make components with these additional suits, or > does Mesomorph plan to manufacture those exclusively? For example, > will new free download pages be added to the piecepack.org site for > these suits so that gamers can add them to their hand-made sets? > Yes! It makes the most sense to us to include these expansions, as Dave said, I wish to add that, we are doing so to make it easier for game designers and players, if everyone making these sets (just MG for far) uses similar suits & expansions then the rules can be used with them without modification. I think the idea you had was to keep things simple and to make it easy for everyone to use and make if they want to. Of course if we come up with anythin unique and compelling then that may not be public domain - in which case I don't think it would be discussed on this group, unless someone else mentioned it. After all this is the Piecepack group not MG group. Now if someone asks about our plans I would reply to them individually. I finally have the hang of these groups, I can tell the difference between a group reply and individual now - which is recent and I appologize for not knowing how to do that in the past. Karol MMB MG > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 95 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 28 Aug 2001 16:20:55 -0000 Received: (qmail 64529 invoked from network); 28 Aug 2001 16:18:35 -0000 Received: from unknown (10.1.10.142) by l10.egroups.com with QMQP; 28 Aug 2001 16:18:35 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.118) by mta3 with SMTP; 28 Aug 2001 16:18:34 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 28 Aug 2001 12:18:34 -0400 Message-ID: <005b01c12fdd$68b0f530$0501000a@winnt> To: References: <9mgdab+df78@...> Subject: Re: [piecepack] Re: Piecepack accessory/expansion idea. Date: Tue, 28 Aug 2001 12:20:52 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" Once Chesstique is out we will start making expansions available. I don't want to commit to a time and be wrong. I will say we hope to have them starting to come out before the end of this year and that we are working on the concept and details involved. You can mail me directly to ask about this in the future. Sales@... I will make an announcement when they are coming out to this group when the time comes! ----- Original Message ----- From: "Andrew" To: Sent: Tuesday, August 28, 2001 11:28 AM Subject: [piecepack] Re: Piecepack accessory/expansion idea. > --- In piecepack@y..., "Karol" wrote: > > Second Edition ... > > Any word on when it'll be available? > > Andrew. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 96 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 05:31:20 -0000 Received: (qmail 76737 invoked from network); 1 Sep 2001 05:31:19 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 1 Sep 2001 05:31:19 -0000 Received: from unknown (HELO n6.groups.yahoo.com) (10.1.10.45) by mta1 with SMTP; 1 Sep 2001 05:31:19 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.109] by hm.egroups.com with NNFMP; 01 Sep 2001 05:31:19 -0000 Date: Sat, 01 Sep 2001 05:31:18 -0000 To: piecepack@yahoogroups.com Subject: Silver Isle Rules Draft [LONG] Message-ID: <9mprr6+eubg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 14202 X-Mailer: eGroups Message Poster From: jdroscha@... Hey all, As usual, I welcome any and all questions and suggestions on this rules draft. If some wording is ugly, please feel free to suggest alternative verbage. For those of you that playtested this, the biggest change is that the mine discovery does not take an action. Also, I've tried to clarify the status of nulls in fights and ships in losing fights. Game On, James ---------- SILVER ISLE (v0.1b) for the piecepack 4 players 90 minutes Copyright 2001 by James Kyle COMPONENTS All parts of one piecepack are needed. Additionally, up to 24 stackable tokens are needed to represent mined silver; pennies or bingo chips work well. SUMMARY Each player represents a nation of Europe seeking wealth from a newly discovered island during the age of colonial expansion: Suns = England Moons = Pirate Confederation Crowns = Spain Arms = France After forming the isle, players move colonist crews (coins) across the isle on foot, or around the coast by sea in a ship (pawn). Crews exploring new land on foot claim new property for their port (null tile), may establish a mine (die), and fight enemy colonists. After a mine is established, crews may mine the site and transport silver (tokens) to their colony or their ship. The ship may trasport silver and/or crews around the coast of the isle and to Europe (off board). GAME END AND WINNING The game ends when all four silver mines are depleted and all silver is in Europe. The player who trasported the most silver to Europe wins. Ties are broken according to the following criteria, in order: 1) most land tiles controlled 2) most colonist crews on isle (including ship, if not in Europe) 3) highest total of crew values on isle 4) highest single crew value on isle SETUP Remove all four null tiles and set them aside. Shuffle all remaining tiles face-down. Place one of the tiles face-down in the middle of the table and put one pawn on each edge of the tile; this creates an association between each of the isle's coasts with a color (for example: red=north, black=south, green=west, blue=east). Take turns picking a tile and adding it to the isle in the following manner: Turn the tile over to check its color and value. Add the tile, face-down, to the isle's coast that matches the color of the new tile by placing it in the row or column that contains a number of tiles equal to the new tile's value (for example, the 3 of suns would go on the north end of the column containing three tiles). If there is no row or column with a number of tiles matching the new tile's value, subtract 1 from the value and try again, repeating as needed until you find a proper placement. If there is more than one row that matches, choose the one closest to the starting tile (with the pawns on it). If there is still a tie, choose at will. If there is no suitable row or column (for example, if you draw the ace of crowns and all rows have 2 or more tiles in them), discard the tile from the game. Once all the tiles have been placed or discarded in this way, the isle is complete. Give one null tile, die, pawn, and six coins, all of matching color, to each player. Roll to see who will be the first player. Starting with the first player, place your null tile (your port) face-up along the coast closest to your side of the table. In other words, slide your port tile from your side of the table (assuming each player sits at a different side of the table) up against the coast of the isle closest to you so that it aligns with any of the "columns" of tiles that make up the isle. Each port must have at least one corner exposed at which ships may dock (see MOVING A SHIP ALONG THE COAST). Leave a small gap between your port tile and the isle to denote your control of your port tile. CONTROLLING TILES As play progresses, the isle will be divided into areas controlled by various players, as well as uncontrolled areas. The borders between areas are demarkated by a small gap. To add a tile to one of your controlled areas, slide the tile so that it abutts your closest controlled tiles, leaving a slight gap between the newly acquired tile and any tiles surrounding it that you do not currently control. At the start of the game, players control only their respective ports, so the null tiles should be set off from the rest of the isle by slight gaps. Although crews at your port can be attacked, and silver may be taken from it, you can never lose control of your port. AREAS OF PLAY The primary field of play in Silver Isle is the isle created during setup. Each player also maintains resources "in Europe" which can be thought of as each player's hand. Your ship (pawn), your colonist crews (coins), and your mine (die) all begin the game in Europe (with nothing loaded on the ship). The silver tokens begin the game in a pile off to the side. When your crews or ship are destroyed in combat, they do not leave the game permanently. Remove the crews or ship from the board, and return them to Europe. These may be brought back onto the board through normal play (loading crews onto the ship and moving the ship from Europe to your port). TURN SEQUENCE Starting with the first player, take turns until all silver has been transported to Europe. On your turn, first check to make sure you can feed all of your colonists (see Starvation below). Then, perform any two actions from the following choices (you may perform the same action twice in a turn): a) Move one of your colonist crews. b) Move your ship along the coast. c) Move your ship from Europe to your port. d) Move your ship from your port to Europe. e) Load silver/colonists onto your ship. f) Unload silver/colonists from your ship. h) Mine silver. i) Claim unprotected silver. j) Attack an enemy crew. k) Attack an enemy ship or port. STARVATION Each turn, before taking any actions, you must check for starvation of your colonist crews. For each crew within a controlled area of the isle, you must have at least one tile within the area. (Note: the crews do NOT need to be distributed one per tile.) If an area you control contains more crews than tiles, you must eliminate the extra crews (your choice). The value of the crews is not significant for starvation purposes. MOVING A COLONIST CREW Each of your coins represents a crew of colonists. Crews travel suit-side up, so that their values remain hidden until involved in an attack. To move a crew, simply move the coin from its current space to any empty adjacent or diagonal space. (Moving one space costs one action.) If your crew moves onto an uncontrolled tile, you immediately gain control of the tile. If you have not yet discovered your mine, you may discover your mine in this tile. If your crew moves onto a tile controlled by another player, but that player does not currently have a crew on the tile, you immediately gain control of the tile. Also, if that player has not yet discovered their mine, you may discover their mine in this tile. (See DISCOVERING MINES) If your crew moves onto a tile controlled by another player and that player has one or more crews on the tile, your crew must immediately attack all of the opponent's crews simultaneously (i.e., the enemy crews fight together with their values combined). This attack does not count as a separate action. If you win the fight, you gain control of the tile. If the fight is a push, your opponent retains control of the tile. A crew may not move into a space occupied by another crew. A crew may not move into a space occupied by a mine. A crew may not move into an enemy port. Any number of crews may occupy their home port. MOVING A SHIP ALONG THE COAST Ships travel around the isle from tile corner to tile corner. To show a ship's position, place the pawn (with any crews and silver it is carrying stacked beneath it) on the table next to the corner of a tile that is entirely surrounded by "water" (i.e., the tile's corner does not touch any other tiles). Only tile corners surrounded by water are elligible for ship movement. To move a ship along the coast, move the pawn (and any crews and/or silver stacked beneath it) from its current tile corner to any other elligible tile corner that is within the ship's sight. In other words, if you were to draw an imaginary line between the ship's current location and its destination, that line must not cross over any part of the isle. If such a line would only touch an interim tile corner, or if the line runs along tile edges, the move is legal (and only takes one action). Any number of ships may be in a single location. Ships at the same location may attack each other. If a ship is docked at a port (i.e., an elligible corner of a null tile), it may attack or be attacked by crews at the port. MOVING A SHIP FROM EUROPE TO PORT A ship must arrive at the isle from Europe by docking at its home port. To move a ship from Europe to your port, move the pawn (and any crews and/or silver stacked beneath it) from the area of the table in front of you to any corner of your port that is surrounded by "water". MOVING A SHIP FROM PORT TO EUROPE A ship must depart for Europe from its home port. To move a ship to Europe, move the pawn (and any crews and/or silver stacked beneath it) from the port to an area of the table in front of you. Arriving in Europe does NOT automatically unload the contents of the ship. Each item must be moved onto or off of the ship by spending actions (see LOAD SILVER/COLONISTS ONTO A SHIP and UNLOAD SILVER/COLONISTS FROM A SHIP). LOAD SILVER/COLONISTS ONTO A SHIP To load one of your colonist crews or a silver token onto a ship, the crew or token must occupy the space closest to the ship. Remove the crew or silver from the space and place it beneath the pawn, stacking it with any other crew and silver there. A crew carrying a silver token must be loaded separately from the silver. Ships may carry any number of crew and silver tokens. UNLOAD SILVER/COLONISTS FROM A SHIP To unload a crew or silver token from your ship, remove the crew or silver token from the stack beneath the ship and place it on the closest space. MINING SILVER To extract silver from a mine, you must control the tile the mine is on, and you must have a colonist crew in a space next to the mine (adjacent or diagonal). The mine need not be your own color. Decrease the value shown on the die by one and place a silver token onto the crew. Each crew can carry only one silver token. When the last silver token is extracted from a mine, leave the die null-side up in its space. CLAIMING UNPROTECTED SILVER If a silver token is not being carried by a crew and is not on a ship, it is considered unprotected (even if it is at a port). Any crew or ship that is next to the silver (adjacent or diagonal) may pick up the silver token as an action. A crew can carry only one silver token. ATTACKING AN ENEMY CREW To attack an enemy crew that is next to one of your crews, declare which of your crews is attacking which enemy crew. Turn over the crews and compare the values. If the value of your crew is higher, the attack is successful. Remove the enemy crew. Your crew, however, will suffer damage equal to the enemy crew's value. If you have any crews left in Europe, you must immediately replace your damaged crew with another crew from Europe with a value no greater than your attacking crew's original value minus the enemy crew's value. If the enemy crew was carrying a silver token, and if your crew was not, place the silver token onto your crew. If the value of your crew is lower, your attack is not successful. Remove your crew. The enemy crew must suffer damage equal to your crew's value, as described above. If your crew was carrying a silver token and the enemy crew was not, place the silver token on the enemy crew. If the value of your crew matches the enemy crew's value, remove both crews and leave any silver they were carrying in their respective spaces. If a null-value crew is ever involved in a fight, it will be eliminated whether it is on the winning or losing side. ATTACKING AN ENEMY SHIP OR PORT A ship may only make an attack if it has one or more colonist crews stacked beneath it. A ship may attack any other ship sharing its location. A ship may also attack a port at which it is docked. A ship may also attack a colonist crew that is in the space closest to the ship's location. A port may only make an attack if it has one or more colonist crews on it. A port may attack any ship docked at the port. A port may also attack any crew that is next to it (adjacent or diagonal). When a ship or port is involved in a fight, the result is determined as described above (see ATTACKING AN ENEMY CREW) with the exception that the values of all the crews in the ship or port are added together before comparison with the opponent's crew value(s). When applying damage to a stack of crews, you may choose which units to eliminate, but only one may be devalued by replacement from a crew from Europe. When a ship loses a fight, it is destroyed (sent back to Europe). The pawn is immediately made availabe as a new ship in Europe (it does not cost an action to rebuild the ship). DISCOVERING A MINE Discovering a mine is not a random process. The following conditions must be met to place a mine: 1) You must be gaining control of a tile. If the tile is uncontrolled, you may discover your own mine. If the tile is controlled by another player, you may discover that player's mine. 2) The tile must not already contain a mine (whether or not the mine is still producing silver). 3) The mine must not already have been placed. Place the mine in any unoccupied space of the tile. The value shown on the die will be the number of silver tokens the mine will produce throughout the game. Determine the mine's value by counting the smallest number of moves a crew would need to move on foot from the mine's space to the port of matching color. ---------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 97 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 05:34:50 -0000 Received: (qmail 14345 invoked from network); 1 Sep 2001 05:34:50 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 1 Sep 2001 05:34:50 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (10.1.1.40) by mta1 with SMTP; 1 Sep 2001 05:34:50 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.111] by mu.egroups.com with NNFMP; 01 Sep 2001 05:34:49 -0000 Date: Sat, 01 Sep 2001 05:34:44 -0000 To: piecepack@yahoogroups.com Subject: Interested in Game Session Reports? Message-ID: <9mps1k+2f6s@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 329 X-Mailer: eGroups Message Poster From: jdroscha@... All, I'm interested to know if folks on this list are interested in game session reports of piecepack games. In other words, would you like to read (on this list) the details or highlights from other list members' piecepack game sessions? What about playtest reports of new rulesets under development? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 98 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 05:39:44 -0000 Received: (qmail 40703 invoked from network); 1 Sep 2001 05:39:44 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 1 Sep 2001 05:39:44 -0000 Received: from unknown (HELO n29.groups.yahoo.com) (10.1.2.184) by mta1 with SMTP; 1 Sep 2001 05:39:44 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.100] by b05.egroups.com with NNFMP; 01 Sep 2001 05:39:44 -0000 Date: Sat, 01 Sep 2001 05:39:43 -0000 To: piecepack@yahoogroups.com Subject: Directional Pawns? Message-ID: <9mpsav+nn3d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 562 X-Mailer: eGroups Message Poster From: jdroscha@... All, How do you feel about the possibility of changing the piecepack components specification to require the four pawns to indicate direction? I strongly considered this when developing the piecepack, and Rob suggested it a couple weeks ago. I always figured that a ruleset could call for directional player tokens and players could provide them from other games, but if you're travelling with a piecepack, it would be nice not to have to rely on other game parts for as many games as possible. Any opinions one way or the other? Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 99 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 12:01:42 -0000 Received: (qmail 78725 invoked from network); 1 Sep 2001 12:01:41 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 1 Sep 2001 12:01:41 -0000 Received: from unknown (HELO imo-r09.mx.aol.com) (152.163.225.105) by mta2 with SMTP; 1 Sep 2001 12:01:41 -0000 Received: from AndAgainMA@... by imo-r09.mx.aol.com (mail_out_v31_r1.4.) id r.70.f60c74c (3892) for ; Sat, 1 Sep 2001 08:01:37 -0400 (EDT) Message-ID: <70.f60c74c.28c22821@...> Date: Sat, 1 Sep 2001 08:01:37 EDT Subject: Re: [piecepack] Directional Pawns? To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: AOL 6.0 for Windows US sub 10536 From: AndAgainMA@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit It sounds like a good idea. The only harm it might do is that it might be misleading when playing games that require non-directional pawns. Perhaps the pawns could be cylinders, with an arrow at one end and not at the other? But then they wouldn't be as stable as pawn-shaped pawns. Yes, directional pawns would probably be a good idea. Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 100 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 12:07:59 -0000 Received: (qmail 71428 invoked from network); 1 Sep 2001 12:07:58 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 1 Sep 2001 12:07:58 -0000 Received: from unknown (HELO imo-d08.mx.aol.com) (205.188.157.40) by mta1 with SMTP; 1 Sep 2001 12:07:58 -0000 Received: from AndAgainMA@... by imo-d08.mx.aol.com (mail_out_v31_r1.4.) id r.ce.1996bbd0 (3892) for ; Sat, 1 Sep 2001 08:07:54 -0400 (EDT) Message-ID: Date: Sat, 1 Sep 2001 08:07:54 EDT Subject: Re: [piecepack] Silver Isle Rules Draft [LONG] To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: AOL 6.0 for Windows US sub 10536 From: AndAgainMA@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit In a message dated 9/1/01 1:31:54 AM Eastern Daylight Time, jdroscha@... writes: > up to 24 > stackable tokens are needed to represent mined silver; pennies > or bingo chips work well. > > The chips from Don might work particularly well here. And Don is a good game in its own right. Silver Isle sound interesting... can't really say much more than that, since I don't yet have a piecepack. Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 101 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 12:08:33 -0000 Received: (qmail 67971 invoked from network); 1 Sep 2001 12:08:32 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 1 Sep 2001 12:08:32 -0000 Received: from unknown (HELO imo-d10.mx.aol.com) (205.188.157.42) by mta1 with SMTP; 1 Sep 2001 12:08:32 -0000 Received: from AndAgainMA@... by imo-d10.mx.aol.com (mail_out_v31_r1.4.) id r.e4.1a20d5ce (3892) for ; Sat, 1 Sep 2001 08:08:28 -0400 (EDT) Message-ID: Date: Sat, 1 Sep 2001 08:08:28 EDT Subject: Re: [piecepack] Interested in Game Session Reports? To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: AOL 6.0 for Windows US sub 10536 From: AndAgainMA@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'd be interested! Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 102 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 13:31:01 -0000 Received: (qmail 90167 invoked from network); 1 Sep 2001 13:31:01 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 1 Sep 2001 13:31:01 -0000 Received: from unknown (HELO johnson.mail.mindspring.net) (207.69.200.177) by mta1 with SMTP; 1 Sep 2001 13:31:01 -0000 Received: from jdoherty-home (user-2ive0g7.dialup.mindspring.com [165.247.2.7]) by johnson.mail.mindspring.net (8.9.3/8.8.5) with SMTP id JAA00243 for ; Sat, 1 Sep 2001 09:31:00 -0400 (EDT) Message-ID: <02f401c132ea$daad2180$7804f7a5@jdoherty-home> To: Subject: Re: [piecepack] Directional Pawns? Date: Sat, 1 Sep 2001 09:34:39 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" Hi -- Directional pawns can be handy, but to me, they fall into the optional category. I think the percentage of games in which they are truly needed would be fairly low. But that could well be just me -- I try to design facing _out_ of my games, even miniature combat games, because so many people forget to point their pieces they way they intended to when they end their turn. And on a more practical note, what would you do with those who had already bought piecepacks? Track them down and send them free pawns? Regards, Jim Doherty Eight Foot Llama www.eightfootllama.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 103 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 16:12:09 -0000 Received: (qmail 81518 invoked from network); 1 Sep 2001 16:12:09 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 1 Sep 2001 16:12:09 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.56) by mta2 with SMTP; 1 Sep 2001 16:12:04 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sat, 1 Sep 2001 12:11:43 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sat, 01 Sep 2001 12:11:41 -0400 Subject: Re: [piecepack] Directional Pawns? To: Message-ID: In-Reply-To: <02f401c132ea$daad2180$7804f7a5@jdoherty-home> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle A while back when this idea first surfaced, Karol and I kicked it around quite a bit. We decided that changing the pawns to include a direction marker would be problematic for much the same reasons Jim mentions (not needed for most games, potentially confusing, leaves out anyone who already purchased one). The solution we came up with was an optional accessory for piecepack, something that could be added to the pawns when a directional marker was needed. That way they are only there when needed, and people who already have their piecepacks aren't left out. If you wanted to make it yourself rather cheaply, you could just get a bunch of small rubber bands (very small) and put a mark on them. Then slip them over the top or bottom of the pawn and there you go. This may not be all that aesthetically pleasing, but it would work. Another option would be just use miniatures for those games where direction matters. > From: "Jim/Diane Doherty" > Reply-To: piecepack@yahoogroups.com > Date: Sat, 1 Sep 2001 09:34:39 -0400 > To: > Subject: Re: [piecepack] Directional Pawns? > > Hi -- > > Directional pawns can be handy, but to me, they fall into the > optional category. I think the percentage of games in which > they are truly needed would be fairly low. > But that could well be just me -- I try to design facing _out_ > of my games, even miniature combat games, because so > many people forget to point their pieces they way they intended > to when they end their turn. > And on a more practical note, what would you do with those > who had already bought piecepacks? Track them down and > send them free pawns? > > Regards, > Jim Doherty > Eight Foot Llama > www.eightfootllama.com > > > > > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 104 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 1 Sep 2001 16:36:00 -0000 Received: (qmail 91047 invoked from network); 1 Sep 2001 16:36:00 -0000 Received: from unknown (10.1.10.27) by l7.egroups.com with QMQP; 1 Sep 2001 16:36:00 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.48.167) by mta2 with SMTP; 1 Sep 2001 16:35:58 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sat, 1 Sep 2001 12:35:56 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sat, 01 Sep 2001 12:35:54 -0400 Subject: Re: [piecepack] Silver Isle Rules Draft [LONG] To: Message-ID: In-Reply-To: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle > Silver Isle sound interesting... can't really say much more than that, since > I don't yet have a piecepack. If you go to www.piecepack.org you can download a printable version of the piecepack. It's admittedly not the same as having the real thing, but it would allow you to try out the games. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 105 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 3 Sep 2001 22:50:03 -0000 Received: (qmail 19256 invoked from network); 3 Sep 2001 22:50:03 -0000 Received: from unknown (10.1.10.27) by l8.egroups.com with QMQP; 3 Sep 2001 22:50:03 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.12.76) by mta2 with SMTP; 3 Sep 2001 22:50:02 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 3 Sep 2001 18:49:39 -0400 Message-ID: <000f01c134cb$0e7245e0$0501000a@winnt> To: References: Subject: Re: [piecepack] Directional Pawns? Date: Mon, 3 Sep 2001 18:52:05 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" On the subject of directional pawns: Dave said: > The solution we came up with was an optional accessory for piecepack, > something that could be added to the pawns when a directional marker was > needed. That way they are only there when needed, and people who already > have their piecepacks aren't left out. > > If you wanted to make it yourself rather cheaply, you could just get a bunch > of small rubber bands (very small) and put a mark on them. Then slip them > over the top or bottom of the pawn and there you go. This may not be all > that aesthetically pleasing, but it would work. Another thing, that could be done is to use those little "dots" found at most office supply stores, if you wanted you could put a tiny sticky-backed dot on the "chest" of the pawns to indicate direction. I know Dave thinks this is a silly idea but it would work, the other option would be to put a mark on the pawns yourself with a Sharpe, what to do about the Black Pawn I am not sure, that's how the idea for dots came to me. Miniatures or pieces from other games would work really well if they were handy, otherwise be creative with items that are. Just a thought. Karol MMB MG From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 106 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2); 4 Sep 2001 02:12:02 -0000 Received: (qmail 85118 invoked from network); 4 Sep 2001 02:10:58 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 4 Sep 2001 02:10:58 -0000 Received: from unknown (HELO n31.groups.yahoo.com) (10.1.2.220) by mta1 with SMTP; 4 Sep 2001 02:10:58 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.2.59] by hp.egroups.com with NNFMP; 04 Sep 2001 02:10:58 -0000 Date: Tue, 04 Sep 2001 02:10:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Directional Pawns? Message-ID: <9n1d7g+pgbb@...> In-Reply-To: <9mpsav+nn3d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3575 X-Mailer: eGroups Message Poster From: rmundsc@... Hi, I am still in favor of directional pawns. I know that they won't be used for a lot of games, but that same arguement could be made for just about every element of the piecepack. I would like to propose 2 additions to the current pieceoack specification for pawns. 1. The pawn should have a directional indicator to clearly indicate the facing of the pawn to an angular resolution of 45 degrees ( = 8 distinct facings). 2. Each pawn should have 2 distinct states: Upright & Inverted. Point 1 is nothing new. Point 2, however, is a new idea. There are many ways to implement such a pawn 1. As regular polyhedral prism with a notch or mark on the directional side located 1/4 to 1/3 along the hieght of the pawn. Flipping the pawn the mark indicates whether the pawn is Inverted or Upright. 2. A a regular polyhedral prism with one end painted white to indicate the Upright/Inverted state. 3. Pawns that can't be physically inverted can be given a hat/ring/flag to wear to indicate the Inverted state. Why do I want the Upright/Inverted binary state addition? 1. Its easy to add to the piecpack, as shown above it can be done without increasing the piece count. 2. The Inverted state is very handy to indicate metaphors in game mechanics like: - Who has the "ball". - Damage. - Promotion - Voting Yes or No. - Any binary state! I already have a game drafted where I would like to be able to have both the directional capability and 2-state switch ability on piecepack pawns. In the game the pawns represent the player's mothership (coins are fighters). The direction ability would allow me to make the mother ship less manuverable than the fighters (logical) and the inverted state would allow the mothership to be damaged once before it is destroyed (adds depth). I think the game would be much improved with these mechanisms added. This is just one example. As for people who have already purchased piecepacks. It doesn't matter much. Now is the best time to update the specification, before mass distribution begins. People owning older piecepacks simply can't play a very small subset of the newest games until they upgrade. No big deal. The REAL danger is that if the piecepack specification is not allowed to change in this early formative time to add these rather abilities to the piecepack, then I fear that companies that produce the piecepack may add these additional mechanisms themselves in different ways and create grossly divergent piecepacks that are conformant to the base spec but incompatible each others additional mechanisms. I would like to see the most obvious and useful additions to the specification be worked out now and get released into the public domain spec. In summary I would like to push for a change to the specification that the pawns be made directional and Invertable (i.e., have 2 distinct states). Regards, Rob Mundschau --- In piecepack@y..., jdroscha@g... wrote: > All, > > How do you feel about the possibility of changing the > piecepack components specification to require the four pawns to > indicate direction? I strongly considered this when developing > the piecepack, and Rob suggested it a couple weeks ago. I > always figured that a ruleset could call for directional player > tokens and players could provide them from other games, but if > you're travelling with a piecepack, it would be nice not to have to > rely on other game parts for as many games as possible. Any > opinions one way or the other? > > Game On, > James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 107 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_1); 12 Sep 2001 01:38:45 -0000 Received: (qmail 41255 invoked from network); 12 Sep 2001 01:38:00 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 12 Sep 2001 01:38:00 -0000 Received: from unknown (HELO n16.groups.yahoo.com) (10.1.1.34) by mta1 with SMTP; 12 Sep 2001 01:38:00 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.2.133] by mo.egroups.com with NNFMP; 12 Sep 2001 01:37:38 -0000 Date: Wed, 12 Sep 2001 01:37:34 -0000 To: piecepack@yahoogroups.com Subject: Rendering images of the piecepack Message-ID: <9nme8u+7qk1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 480 X-Mailer: eGroups Message Poster From: rmundsc@... Hi, I uploaded an image to the photo section of this group. I made the image using the povray tool which is available for free from www.povray.org. I am building up a set of complete primitives for the piecepack. As you can see, all I have so far are pawns and grid side of tiles. When I have a complete set I will post them on the group for everyone to play around with making images of games. I am planning to use this to make images for my book of games. Regards, Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 108 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_1); 12 Sep 2001 03:44:37 -0000 Received: (qmail 22478 invoked from network); 12 Sep 2001 03:42:22 -0000 Received: from unknown (10.1.10.27) by l10.egroups.com with QMQP; 12 Sep 2001 03:42:22 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta2 with SMTP; 12 Sep 2001 03:42:21 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15h0yH-0007ES-00 for ; Tue, 11 Sep 2001 20:45:53 -0700 Date: Tue, 11 Sep 2001 20:45:52 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Rendering images of the piecepack Message-ID: <20010911204551.F25315@...> References: <9nme8u+7qk1@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <9nme8u+7qk1@...>; from rmundsc@... on Wed, Sep 12, 2001 at 01:37:34AM -0000 From: Ronald Hale-Evans On Wed, Sep 12, 2001 at 01:37:34AM -0000, rmundsc@... wrote: > > I uploaded an image to the photo section of this group. I made the > image using the povray tool which is available for free from > www.povray.org. I am building up a set of complete primitives for > the piecepack. As you can see, all I have so far are pawns and grid > side of tiles. When I have a complete set I will post them on the > group for everyone to play around with making images of games. I am > planning to use this to make images for my book of games. > > Regards, > Rob. First, hope everyone on the piecepack list is safe and sound, and their loved ones are too. Second, Rob, I just wanted to say I think this is _very_ nice work, and I hope to make use of it myself for my own rules. I hope the graphics already available of piecepack suits, etc., save you some time. I can't wait until you post your povray source files. Ron H-E -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 109 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 16 Sep 2001 15:24:29 -0000 Received: (qmail 65780 invoked from network); 16 Sep 2001 15:24:29 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 16 Sep 2001 15:24:29 -0000 Received: from unknown (HELO n16.groups.yahoo.com) (10.1.1.34) by mta1 with SMTP; 16 Sep 2001 15:24:28 -0000 X-eGroups-Return: rmundsc@... Received: from [10.1.2.225] by mo.egroups.com with NNFMP; 16 Sep 2001 15:24:28 -0000 Date: Sun, 16 Sep 2001 15:24:24 -0000 To: piecepack@yahoogroups.com Subject: Is the piecepack color-blind friendly. Message-ID: <9o2g78+alje@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1426 X-Mailer: eGroups Message Poster From: rmundsc@... I have been showing the piecepack to people I know, and I have had two people tell me that they would not buy it because the are red/green colorblind and they can not tell the difference between the red and green pawns. I am not color blind so this was an eye-opening (no pun intended) experience. I did some research on the internet, and I was surprised to learn then 1 in 10 white males have some level of red/green colorblindness. Colorblind people will avoid products that use color schemes which the colorblind person can not distinguish. A deck of cards is usable by colorblind people because the color of the cards additional information that is also on every card in the form of the suit symbol. Hearts & Diamonds = Red, Clubs & Spades = Black. Even a completely colorblind person can play a game of cards because the color of the cards is irrelevant. The only item in the piecepack that is not piecepack compatible are the pawns. The pawns rely completely on their color for the players to tell the pawns apart. I would like to recommend that the piecepack pawns be modified so that a piecepack is completely color-blind compatible just like a deck of cards. I would think the easiest way to do this is to include the suit symbol on the pawns. At the very least the elimination of Red or Green (Yellow is a better choice) as a color for one of the suits would be a good idea. Regards, Rob Mundschau From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 110 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 16 Sep 2001 20:27:35 -0000 Received: (qmail 20177 invoked from network); 16 Sep 2001 17:58:01 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 16 Sep 2001 17:58:01 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta1 with SMTP; 16 Sep 2001 17:58:01 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15igFe-0004XM-00 for ; Sun, 16 Sep 2001 11:02:42 -0700 Date: Sun, 16 Sep 2001 11:02:42 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Is the piecepack color-blind friendly. Message-ID: <20010916110242.A7279@...> References: <9o2g78+alje@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <9o2g78+alje@...>; from rmundsc@... on Sun, Sep 16, 2001 at 03:24:24PM -0000 From: Ronald Hale-Evans On Sun, Sep 16, 2001 at 03:24:24PM -0000, rmundsc@... wrote: > I have been showing the piecepack to people I know, and I have had > two people tell me that they would not buy it because the are > red/green colorblind and they can not tell the difference between > the red and green pawns. I am not color blind so this was an > eye-opening (no pun intended) experience. Perhaps your friends could put a rubber band around either the green or red pawn, to distinguish it from the other. That's simple enough. I understand that 1 in 10 white males are colourblind to some degree, and there is not enough awareness about this among gaming companies, but I would hope your friends would not make a political issue about this by not supporting the piecepack concept when a fix is so easy. Alternatively, your friends could _make_ their own piecepacks; the PDF files at piecepack.org contain both yellow and green versions of the Crowns suit, and all pawns have suit symbols. > I would like to recommend that the piecepack pawns be modified so > that a piecepack is completely color-blind compatible just like a > deck of cards. I would think the easiest way to do this is to > include the suit symbol on the pawns. At the very least the > elimination of Red or Green (Yellow is a better choice) as a color > for one of the suits would be a good idea. As I mentioned, this is already true for printable piecepacks. But I'm sure that eventually some manufacturer will do the same for their pawns. As with the question of directional/invertible pawns, I'm sure the current spec will change to meet the needs of players. Call it "piecepack spec 1.0". Incidentally, I just found out that Icehouse, which I had thought was patented, is now also effectively in the public domain. The patent has expired. I'll post some illuminating mail from the Icehouse list after breakfast. PAX et LVX, Ron H-E -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 112 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 17 Sep 2001 04:55:14 -0000 Received: (qmail 25523 invoked from network); 16 Sep 2001 21:40:52 -0000 Received: from unknown (10.1.10.142) by l9.egroups.com with QMQP; 16 Sep 2001 21:40:52 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.234) by mta3 with SMTP; 16 Sep 2001 21:40:50 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 16 Sep 2001 17:40:45 -0400 Message-ID: <016a01c13ef8$9f95ca10$0501000a@winnt> To: References: <9o2g78+alje@...> <20010916110242.A7279@...> Subject: Re: [piecepack] Is the piecepack color-blind friendly. Date: Sun, 16 Sep 2001 17:43:29 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" A simple dot of White-out on the top of the red or green pawns head would do it as well. I know someone who did this to solve his inability to distinguish blue from black. Karol MMB ----- Original Message ----- From: "Ronald Hale-Evans" To: Sent: Sunday, September 16, 2001 2:02 PM Subject: Re: [piecepack] Is the piecepack color-blind friendly. > On Sun, Sep 16, 2001 at 03:24:24PM -0000, rmundsc@... wrote: > > > I have been showing the piecepack to people I know, and I have had > > two people tell me that they would not buy it because the are > > red/green colorblind and they can not tell the difference between > > the red and green pawns. I am not color blind so this was an > > eye-opening (no pun intended) experience. > > Perhaps your friends could put a rubber band around either the green > or red pawn, to distinguish it from the other. That's simple enough. > I understand that 1 in 10 white males are colourblind to some degree, > and there is not enough awareness about this among gaming companies, > but I would hope your friends would not make a political issue about > this by not supporting the piecepack concept when a fix is so easy. > > Alternatively, your friends could _make_ their own piecepacks; the PDF > files at piecepack.org contain both yellow and green versions of the > Crowns suit, and all pawns have suit symbols. > > > I would like to recommend that the piecepack pawns be modified so > > that a piecepack is completely color-blind compatible just like a > > deck of cards. I would think the easiest way to do this is to > > include the suit symbol on the pawns. At the very least the > > elimination of Red or Green (Yellow is a better choice) as a color > > for one of the suits would be a good idea. > > As I mentioned, this is already true for printable piecepacks. But > I'm sure that eventually some manufacturer will do the same for their > pawns. As with the question of directional/invertible pawns, I'm sure > the current spec will change to meet the needs of players. Call it > "piecepack spec 1.0". > > Incidentally, I just found out that Icehouse, which I had thought was > patented, is now also effectively in the public domain. The patent > has expired. I'll post some illuminating mail from the Icehouse list > after breakfast. > > PAX et LVX, > > Ron H-E > > -- > Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, > Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... > Ron Hale-Evans ... > rwhe@... ... Further up and further in! fnord ... rwhe@... > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 113 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 17 Sep 2001 05:52:51 -0000 Received: (qmail 80069 invoked from network); 16 Sep 2001 22:42:18 -0000 Received: from unknown (10.1.10.27) by m8.onelist.org with QMQP; 16 Sep 2001 22:42:18 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.234) by mta2 with SMTP; 16 Sep 2001 22:42:15 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sun, 16 Sep 2001 18:42:12 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sun, 16 Sep 2001 18:42:07 -0400 Subject: Re: [piecepack] Is the piecepack color-blind friendly. To: Message-ID: In-Reply-To: <20010916110242.A7279@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle >> I have been showing the piecepack to people I know, and I have had >> two people tell me that they would not buy it because the are >> red/green colorblind and they can not tell the difference between >> the red and green pawns. I am not color blind so this was an >> eye-opening (no pun intended) experience. > > Perhaps your friends could put a rubber band around either the green > or red pawn, to distinguish it from the other. That's simple enough. This is a good suggestion. Alternately, they could put a small dot of white-out or paint or ink on the top of one of the easily confused pawns. I'm sure there are any number of very simple modifications that could be made to make the pawns easily distinguishable. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 114 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 17 Sep 2001 06:04:02 -0000 Received: (qmail 25116 invoked from network); 16 Sep 2001 22:37:54 -0000 Received: from unknown (10.1.10.27) by l7.egroups.com with QMQP; 16 Sep 2001 22:37:54 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.234) by mta2 with SMTP; 16 Sep 2001 22:37:52 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sun, 16 Sep 2001 18:37:46 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sun, 16 Sep 2001 18:37:41 -0400 Subject: Re: [piecepack] specification changes To: Message-ID: In-Reply-To: <9o2g78+alje@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle Rob (et al), When we talk about changing the piecepack specification, we should keep some things in mind. Any changes are going to be disruptive not only to the people currently making piecepacks (as far as I know, that's only Mesomorph Games), but also to anyone trying to get started making sets. Anyone looking at getting started who sees the specification as a moving target isn't going to be too enthusiastic about getting involved. People are not limited to following the specification to the letter. If you think a set with directional pawns that can be inverted and different colors or symbols would be an improvement, there's nothing to stop you from making your own piecepack sets. James can jump in here and correct me if I'm off base, but I don't think piecepack was ever intended to fill every need in game design. I believe the assumption was always there that in certain circumstances you would need to use outside pieces/props/modifications with the piecepack for certain games or in certain situations. As for us personally, we are days away from releasing the second edition of our piecepack. We certainly aren't going to go back and make any changes to the composition at this late date. When we get to 3rd edition I'm sure that we will incorporate some suggestions for changes/additions, assuming there is a solid rational for doing so. -- David Martin-Boyle Mesomorph Games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 115 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 17 Sep 2001 17:57:10 -0000 Received: (qmail 52497 invoked from network); 17 Sep 2001 14:35:38 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 17 Sep 2001 14:35:38 -0000 Received: from unknown (HELO n17.groups.yahoo.com) (10.1.1.36) by mta1 with SMTP; 17 Sep 2001 14:35:37 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.4.82] by mq.egroups.com with NNFMP; 17 Sep 2001 14:35:37 -0000 Date: Mon, 17 Sep 2001 14:35:37 -0000 To: piecepack@yahoogroups.com Subject: Re: Is the piecepack color-blind friendly. Message-ID: <9o51np+p3t2@...> In-Reply-To: <9o2g78+alje@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1640 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., rmundsc@g... wrote: > > I would like to recommend that the piecepack pawns be > modified so that a piecepack is completely color-blind > compatible just like a deck of cards. I would think the > easiest way to do this is to include the suit symbol on > the pawns. At the very least the elimination of Red or > Green (Yellow is a better choice) as a color for one of > the suits would be a good idea. Thank you for bringing up the important topic of accessibility. This was considered at the conception of the piecepack, which is why the anatomy (read specification), viewable at http://www.piecepack.org/Anatomy.html, allows manufacturers to use either green OR yellow for the suit of crowns, at their discretion. Why allow green? Because I expected the most cost-effective material for short run piecepacks to be wood, and yellow ink or paint on most shades of wood is not very readable. Somewhere along the way, the suit option for pawns must have been missed, as the original spec called for pawns to be marked by suit and/or color. As you suggest, manufacturers should certainly feel welcome to include the suit on their pawns. (It is not required so that manufacturers may use off-the-shelf available pawns to help keep the piecepack affordable.) The travel-size piecepack that I keep in my car (which is in a box the size of a deck of Magic: the Gathering cards) uses 1/2" birch furniture plugs with the suits stamped on their tops in the appropriate colors. Again, I feel this is an important topic, and I thank you for bringing the matter to the fore. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 116 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 17 Sep 2001 18:27:23 -0000 Received: (qmail 22258 invoked from network); 17 Sep 2001 14:54:31 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 17 Sep 2001 14:54:31 -0000 Received: from unknown (HELO n20.groups.yahoo.com) (10.1.2.66) by mta1 with SMTP; 17 Sep 2001 14:54:31 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.29] by n20.onelist.org with NNFMP; 17 Sep 2001 14:54:31 -0000 Date: Mon, 17 Sep 2001 14:54:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Icehouse patent expiration Message-ID: <9o52r5+u1fd@...> In-Reply-To: <20010916132438.A17921@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 991 X-Mailer: eGroups Message Poster From: jdroscha@... --- In piecepack@y..., Ronald Hale-Evans wrote: > As I mentioned, the Icehouse patent has expired. Perhaps the > piecepack specification, version 23.5, will one day incorporate > Icehouse pieces or something like them. Ha ha ha! Seriously, though, we don't have to wait that long. The Icehouse pieces themselves are not patented; they are merely the "preferred embodiment" of the Icehouse game. Remember that the Icehouse set was originally designed for use in one, specific game which itself was called Icehouse. The patent only protected the way that game is played, much like WotC's patent protecting Magic: the Gathering. In an article I wrote for Grampa Barmo's Discount Games Magazine (which you owe it to yourself to subscribe to, IMHO), I mused over the possibilities created by combining a piecepack with an Icehouse set. (Incidentally, I also mentioned combining the piecepack with chess men, Scrabble tiles, or playing cards.) Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 117 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 23 Sep 2001 22:36:30 -0000 Received: (qmail 20897 invoked from network); 23 Sep 2001 22:36:26 -0000 Received: from unknown (10.1.10.142) by l7.egroups.com with QMQP; 23 Sep 2001 22:36:26 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 23 Sep 2001 22:36:24 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15lHxB-00009r-00 for ; Sun, 23 Sep 2001 15:42:25 -0700 Date: Sun, 23 Sep 2001 15:42:25 -0700 To: piecepack mailing list Subject: Playtesters needed for WORMHOLES Message-ID: <20010923154225.A547@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans We are looking for playtesters for our new piecepack game, Wormholes. Read the description below, and if you like it, email rwhe@..., and he will send you a copy of the latest rules for the game. If you decide to be a playtester, we will expect you to play a game or two of Wormholes (more if you like it!) and send us comments via email, the sooner the better. Once we get some feedback and refine the rules, we will release them to everybody. Thanks. Marty and Ron Hale-Evans ***** WORMHOLES a game of starship tactics for the piecepack by Marty Hale-Evans and Ron Hale-Evans [version 0.4b, 2001-09-23] 2 players 20-30 minutes THE STORY In a distant spiral galaxy, even now, two alien factions wage a terrible (yet strangely nonviolent) war over a matter of deep philosophical import. The Orthodox OrthogonAliens believe that peanut-butter sandwiches should be sliced lengthwise, and their opponents, the Devout DiagonAliens, believe that peanut-butter sandwiches should be sliced into little triangles. Both sides employ hyperspace technology that can transport their own ships across the galaxy, or send their enemies into a black hole. The victors in this war shall rule their galaxy unto the most distant ages -- and perhaps one day, our galaxy as well. SUMMARY Players take turns placing "wormholes" (coins) on the spaces of a spiral grid board representing the galaxy. Wormholes can send players' starships (pawns) through hyperspace across the galaxy; some wormholes are actually "black holes" (null coins) that can cause you to lose your next turn. After all wormholes have been placed, players try to land both of their starships on their opponents' bases, diving into wormholes that will send them toward opposing bases, while avoiding both black holes and wormholes that will send them the wrong way. -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 118 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 24 Sep 2001 01:43:36 -0000 Received: (qmail 87019 invoked from network); 24 Sep 2001 01:43:36 -0000 Received: from unknown (10.1.10.26) by 10.1.1.220 with QMQP; 24 Sep 2001 01:43:36 -0000 Received: from unknown (HELO smtp.acd.net) (207.179.72.10) by mta1 with SMTP; 24 Sep 2001 01:44:27 -0000 Received: from acd.net ([207.30.191.188]) by smtp.acd.net with Microsoft SMTPSVC(5.0.2195.1600); Sun, 23 Sep 2001 21:44:23 -0400 Message-ID: <3BAE8E30.E49374D0@...> Date: Sun, 23 Sep 2001 21:36:48 -0400 X-Mailer: Mozilla 4.74 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Playtesters needed for WORMHOLES References: <20010923154225.A547@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Return-Path: young.chris@... X-OriginalArrivalTime: 24 Sep 2001 01:44:24.0135 (UTC) FILETIME=[70366570:01C1449A] From: Chris Young Could you post the rules on the piecepack site? perhaps as a text file, in the files area? Chris Young Ronald Hale-Evans wrote: > We are looking for playtesters for our new piecepack game, Wormholes. > Read the description below, and if you like it, email rwhe@..., > and he will send you a copy of the latest rules for the game. If you > decide to be a playtester, we will expect you to play a game or two of > Wormholes (more if you like it!) and send us comments via email, the > sooner the better. Once we get some feedback and refine the rules, we > will release them to everybody. Thanks. > > Marty and Ron Hale-Evans > > ***** > > WORMHOLES > a game of starship tactics for the piecepack > by Marty Hale-Evans > and Ron Hale-Evans > [version 0.4b, 2001-09-23] > > 2 players > 20-30 minutes > > THE STORY > > In a distant spiral galaxy, even now, two alien factions wage a > terrible (yet strangely nonviolent) war over a matter of deep > philosophical import. The Orthodox OrthogonAliens believe that > peanut-butter sandwiches should be sliced lengthwise, and their > opponents, the Devout DiagonAliens, believe that peanut-butter > sandwiches should be sliced into little triangles. Both sides employ > hyperspace technology that can transport their own ships across the > galaxy, or send their enemies into a black hole. The victors in this > war shall rule their galaxy unto the most distant ages -- and perhaps > one day, our galaxy as well. > > SUMMARY > > Players take turns placing "wormholes" (coins) on the spaces of a > spiral grid board representing the galaxy. Wormholes can send > players' starships (pawns) through hyperspace across the galaxy; some > wormholes are actually "black holes" (null coins) that can cause you > to lose your next turn. After all wormholes have been placed, players > try to land both of their starships on their opponents' bases, diving > into wormholes that will send them toward opposing bases, while > avoiding both black holes and wormholes that will send them the wrong > way. > > -- > Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, > Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... > Ron Hale-Evans ... > rwhe@... ... Further up and further in! fnord ... rwhe@... > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 119 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 24 Sep 2001 02:53:59 -0000 Received: (qmail 24545 invoked from network); 24 Sep 2001 02:53:59 -0000 Received: from unknown (10.1.10.142) by 10.1.1.222 with QMQP; 24 Sep 2001 02:53:59 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 24 Sep 2001 02:53:59 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15lLyT-0000Jx-00 for ; Sun, 23 Sep 2001 20:00:01 -0700 Date: Sun, 23 Sep 2001 20:00:01 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Playtesters needed for WORMHOLES Message-ID: <20010923200001.B910@...> References: <20010923154225.A547@...> <3BAE8E30.E49374D0@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <3BAE8E30.E49374D0@...>; from young.chris@... on Sun, Sep 23, 2001 at 09:36:48PM -0400 From: Ronald Hale-Evans We're not ready to release the rules yet, but we are sending you the rules in email. We need playtesting comments within the next day or two if our rules are to make the second edition piecepack rulebook, so if you can help, that would be great. If you can't, later comments are still appreciated. Anybody else want the rules? Ron H-E On Sun, Sep 23, 2001 at 09:36:48PM -0400, Chris Young wrote: > Could you post the rules on the piecepack site? perhaps as a text file, > in the files area? > > Chris Young > > Ronald Hale-Evans wrote: > > > We are looking for playtesters for our new piecepack game, Wormholes. > > Read the description below, and if you like it, email rwhe@..., > > and he will send you a copy of the latest rules for the game. If you > > decide to be a playtester, we will expect you to play a game or two of > > Wormholes (more if you like it!) and send us comments via email, the > > sooner the better. Once we get some feedback and refine the rules, we > > will release them to everybody. Thanks. > > > > Marty and Ron Hale-Evans > > > > ***** > > > > WORMHOLES > > a game of starship tactics for the piecepack > > by Marty Hale-Evans > > and Ron Hale-Evans > > [version 0.4b, 2001-09-23] > > > > 2 players > > 20-30 minutes > > > > THE STORY > > > > In a distant spiral galaxy, even now, two alien factions wage a > > terrible (yet strangely nonviolent) war over a matter of deep > > philosophical import. The Orthodox OrthogonAliens believe that > > peanut-butter sandwiches should be sliced lengthwise, and their > > opponents, the Devout DiagonAliens, believe that peanut-butter > > sandwiches should be sliced into little triangles. Both sides employ > > hyperspace technology that can transport their own ships across the > > galaxy, or send their enemies into a black hole. The victors in this > > war shall rule their galaxy unto the most distant ages -- and perhaps > > one day, our galaxy as well. > > > > SUMMARY > > > > Players take turns placing "wormholes" (coins) on the spaces of a > > spiral grid board representing the galaxy. Wormholes can send > > players' starships (pawns) through hyperspace across the galaxy; some > > wormholes are actually "black holes" (null coins) that can cause you > > to lose your next turn. After all wormholes have been placed, players > > try to land both of their starships on their opponents' bases, diving > > into wormholes that will send them toward opposing bases, while > > avoiding both black holes and wormholes that will send them the wrong > > way. > > > > -- > > Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, > > Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... > > Ron Hale-Evans ... > > rwhe@... ... Further up and further in! fnord ... rwhe@... > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 120 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 26 Sep 2001 07:55:53 -0000 Received: (qmail 8216 invoked from network); 26 Sep 2001 07:55:52 -0000 Received: from unknown (10.1.10.142) by l8.egroups.com with QMQP; 26 Sep 2001 07:55:52 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 26 Sep 2001 07:55:52 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15m9e7-0002Ox-00; Wed, 26 Sep 2001 01:02:19 -0700 Date: Wed, 26 Sep 2001 01:02:19 -0700 To: piecepack mailing list Cc: Marty Hale-Evans Subject: Wormholes Message-ID: <20010926010219.B8911@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans The rules for Wormholes, version 0.5.2, are now available at http://www.ludism.org/piecepack/wormholes.html You can also get snazzy standard piecepack logo graphics in various formats, sizes, and resolutions in that directory as well, i.e. http://www.ludism.org/piecepack/ Thanks to my wife Marty (co-designer of Wormholes) for the logo graphics. (The logo concept is of course by James Kyle.) Whew! If we've made Dave and Karol's deadline, Wormholes will appear in the second edition piecepack rulebook. Ron H-E -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 121 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 26 Sep 2001 17:36:30 -0000 Received: (qmail 52108 invoked from network); 26 Sep 2001 17:36:30 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 26 Sep 2001 17:36:30 -0000 Received: from unknown (HELO n31.groups.yahoo.com) (10.1.2.220) by mta1 with SMTP; 26 Sep 2001 17:36:30 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.4.68] by hp.egroups.com with NNFMP; 26 Sep 2001 17:36:30 -0000 Date: Wed, 26 Sep 2001 17:36:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Wormholes Message-ID: <9ot3mt+gpue@...> In-Reply-To: <20010926010219.B8911@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1202 X-Mailer: eGroups Message Poster From: "James K Droscha" --- In piecepack@y..., Ronald Hale-Evans wrote: > The rules for Wormholes, version 0.5.2, are now available at > > http://www.ludism.org/piecepack/wormholes.html Excellent. Thanks for posting the rules, Ron! I look forward to trying it out this weekend. I'll email you privately with any questions or comments we generate. I assume Mesomorph has talked to you about getting the ruleset (or at least a link to it) up at the piecepack.org site? > You can also get snazzy standard piecepack logo graphics in various > formats, sizes, and resolutions in that directory as well, i.e. > > http://www.ludism.org/piecepack/ Cool. http://www.ludism.org/piecepack/pplogo_sm72.gif seems broken. I'm trying to view it with ie5 on Win2K (cuz, uh, I'm at work right now, slap my wrist), and it only shows half the graphic. Also, the file size looks too big, so I think there's something wrong with that file. The others look great. > Thanks to my wife Marty (co-designer of Wormholes) for the logo > graphics. Thanks, Marty! > (The logo concept is of course by James Kyle.) And Karol at Mesomorph... it was sort of a parallel evolution thing. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 122 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 26 Sep 2001 18:05:21 -0000 Received: (qmail 83811 invoked from network); 26 Sep 2001 18:05:21 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 26 Sep 2001 18:05:21 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.12.116) by mta1 with SMTP; 26 Sep 2001 18:05:20 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 26 Sep 2001 14:05:17 -0400 Message-ID: <002501c146b6$33294760$0501000a@winnt> To: References: <9ot3mt+gpue@...> Subject: Re: [piecepack] Re: Wormholes Date: Wed, 26 Sep 2001 14:08:09 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" The offer to post Wormholes on piecepack.org was made at the time the rules were sent to Dave and I to playtest. Also, we have requested ANY logos be able to be posted on piecepack.org as well. The actual details on being included in MG rulebook have not yet been ironed out. Thanks Karol ----- Original Message ----- From: "James K Droscha" To: Sent: Wednesday, September 26, 2001 1:36 PM Subject: [piecepack] Re: Wormholes > --- In piecepack@y..., Ronald Hale-Evans wrote: > > The rules for Wormholes, version 0.5.2, are now available at > > > > http://www.ludism.org/piecepack/wormholes.html > > Excellent. Thanks for posting the rules, Ron! I look forward to > trying it out this weekend. I'll email you privately with any > questions or comments we generate. > I assume Mesomorph has talked to you about getting the ruleset (or > at least a link to it) up at the piecepack.org site? > > > You can also get snazzy standard piecepack logo graphics in various > > formats, sizes, and resolutions in that directory as well, i.e. > > > > http://www.ludism.org/piecepack/ > > Cool. http://www.ludism.org/piecepack/pplogo_sm72.gif seems > broken. I'm trying to view it with ie5 on Win2K (cuz, uh, I'm at > work right now, slap my wrist), and it only shows half the graphic. > Also, the file size looks too big, so I think there's something wrong > with that file. The others look great. > > > Thanks to my wife Marty (co-designer of Wormholes) for the logo > > graphics. > > Thanks, Marty! > > > (The logo concept is of course by James Kyle.) > > And Karol at Mesomorph... it was sort of a parallel evolution > thing. > > Game On, > James > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 123 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 26 Sep 2001 18:54:01 -0000 Received: (qmail 3803 invoked from network); 26 Sep 2001 18:53:59 -0000 Received: from unknown (10.1.10.142) by 10.1.1.220 with QMQP; 26 Sep 2001 18:53:59 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 26 Sep 2001 18:55:13 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15mJwH-0002ob-00 for ; Wed, 26 Sep 2001 12:01:45 -0700 Date: Wed, 26 Sep 2001 12:01:44 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Wormholes Message-ID: <20010926120144.A10121@...> References: <20010926010219.B8911@...> <9ot3mt+gpue@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <9ot3mt+gpue@...>; from jdroscha@... on Wed, Sep 26, 2001 at 05:36:29PM -0000 From: Ronald Hale-Evans On Wed, Sep 26, 2001 at 05:36:29PM -0000, James K Droscha wrote: > --- In piecepack@y..., Ronald Hale-Evans wrote: > > The rules for Wormholes, version 0.5.2, are now available at > > > > http://www.ludism.org/piecepack/wormholes.html > > Excellent. Thanks for posting the rules, Ron! I look forward to > trying it out this weekend. I'll email you privately with any > questions or comments we generate. Thanks, James! > > You can also get snazzy standard piecepack logo graphics in various > > formats, sizes, and resolutions in that directory as well, i.e. > > > > http://www.ludism.org/piecepack/ > > Cool. http://www.ludism.org/piecepack/pplogo_sm72.gif seems > broken. OK, I fixed it. The small logos are now called pplogo_sm.* instead of pplogo_sm72.*, cos they may or may not be 72 dpi anymore. (I believe the .gif is 66 dpi.) > > (The logo concept is of course by James Kyle.) > > And Karol at Mesomorph... it was sort of a parallel evolution > thing. Right. I remember the story now. But we're using your ordering of the suit symbols. Ron -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 124 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 26 Sep 2001 18:59:35 -0000 Received: (qmail 94129 invoked from network); 26 Sep 2001 18:59:34 -0000 Received: from unknown (10.1.10.142) by l8.egroups.com with QMQP; 26 Sep 2001 18:59:34 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 26 Sep 2001 18:59:34 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15mK0U-0002ox-00 for ; Wed, 26 Sep 2001 12:06:06 -0700 Date: Wed, 26 Sep 2001 12:06:06 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Wormholes Message-ID: <20010926120605.B10121@...> References: <9ot3mt+gpue@...> <002501c146b6$33294760$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <002501c146b6$33294760$0501000a@winnt>; from karol@... on Wed, Sep 26, 2001 at 02:08:09PM -0400 From: Ronald Hale-Evans On Wed, Sep 26, 2001 at 02:08:09PM -0400, Karol wrote: > The offer to post Wormholes on piecepack.org was made at the time the rules > were sent to Dave and I to playtest. Great. Well, feel free to either link to the HTML file or copy it (and the graphics) directly to your site. We are thinking about producing a PDF too. > Also, we have requested ANY logos be able to be posted on > piecepack.org as well. Marty says the logos are hereby in the public domain, so do what you like with them. > The actual details on being included in MG rulebook have not yet > been ironed out. I know the rules are kinda long, but I hope you manage to squeeze them in. Also, I know Dave isn't so keen on dicey games, but maybe... ? > Thanks > Karol Ron -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 125 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_3_2_2); 26 Sep 2001 19:33:37 -0000 Received: (qmail 59594 invoked from network); 26 Sep 2001 19:33:36 -0000 Received: from unknown (10.1.10.142) by 10.1.1.223 with QMQP; 26 Sep 2001 19:33:36 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.12.116) by mta3 with SMTP; 26 Sep 2001 19:34:22 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 26 Sep 2001 15:34:22 -0400 Message-ID: <000701c146c2$a53de020$0501000a@winnt> To: References: <20010926010219.B8911@...> <9ot3mt+gpue@...> <20010926120144.A10121@...> Subject: Re: [piecepack] Re: Wormholes Date: Wed, 26 Sep 2001 15:37:14 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" Karol's ordering of the symbols are the same as James's for the MG Logo, except on the Gen-Con T's. ----- Original Message ----- From: "Ronald Hale-Evans" To: Sent: Wednesday, September 26, 2001 3:01 PM Subject: Re: [piecepack] Re: Wormholes > On Wed, Sep 26, 2001 at 05:36:29PM -0000, James K Droscha wrote: > > --- In piecepack@y..., Ronald Hale-Evans wrote: > > > The rules for Wormholes, version 0.5.2, are now available at > > > > > > http://www.ludism.org/piecepack/wormholes.html > > > > Excellent. Thanks for posting the rules, Ron! I look forward to > > trying it out this weekend. I'll email you privately with any > > questions or comments we generate. > > Thanks, James! > > > > You can also get snazzy standard piecepack logo graphics in various > > > formats, sizes, and resolutions in that directory as well, i.e. > > > > > > http://www.ludism.org/piecepack/ > > > > Cool. http://www.ludism.org/piecepack/pplogo_sm72.gif seems > > broken. > > OK, I fixed it. The small logos are now called pplogo_sm.* instead of > pplogo_sm72.*, cos they may or may not be 72 dpi anymore. (I believe > the .gif is 66 dpi.) > > > > (The logo concept is of course by James Kyle.) > > > > And Karol at Mesomorph... it was sort of a parallel evolution > > thing. > > Right. I remember the story now. But we're using your ordering of > the suit symbols. > > Ron > > -- > Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, > Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... > Ron Hale-Evans ... > rwhe@... ... Further up and further in! fnord ... rwhe@... > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 126 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-7_4_1); 2 Oct 2001 05:14:59 -0000 Received: (qmail 36472 invoked from network); 2 Oct 2001 05:14:58 -0000 Received: from unknown (10.1.10.142) by l7.egroups.com with QMQP; 2 Oct 2001 05:14:58 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 2 Oct 2001 05:14:57 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15oI0i-0000NP-00; Mon, 01 Oct 2001 22:22:28 -0700 Date: Mon, 1 Oct 2001 22:22:28 -0700 To: piecepack mailing list Cc: Seattle Cosmic mailing list Subject: Wormholes 0.6 Message-ID: <20011001222227.B551@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans The new version of Wormholes, with MUCH improved play, is now available at http://www.ludism.org/piecepack/wormholes.html Besides various rule clarifications, the basic change is that you now only need to land one ship on your opponent's base instead of two. This eliminates 95% of the dance you have to do to maneuver your ships onto the bases. Formerly, the game was more like trying to find a parking space on a bad day. This change also allows for a more strategic game and more player interaction, as you can reserve one starship to run defense. At Mesomorph's suggestion, we have included the two-ship win condition as a variant -- but now, rolling for a ship that has already landed is optional, again eliminating much of the "parking dance". We hope you'll agree the changes are worthwhile. Try them and see. Share and Enjoy! Ron H-E p.s. We got word from Mesomorph tonight -- Wormholes 0.6 WILL be in the second-edition rulebook! Hurray! And thanks to fierce playtesters Tim Higgins and Mark Purtill. -- Ron's Info Closet: Center for Ludic Synergy, Kennexions Glass Bead Game, Positive Revolution FAQ, Hexagram-8 I Ching Mailing List, and links... Ron Hale-Evans ... rwhe@... ... Further up and further in! fnord ... rwhe@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 128 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 22 Oct 2001 06:38:09 -0000 Received: (qmail 62448 invoked from network); 22 Oct 2001 06:38:08 -0000 Received: from unknown (10.1.10.142) by 10.1.1.222 with QMQP; 22 Oct 2001 06:38:08 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 22 Oct 2001 06:38:08 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15vYj0-0006Tx-00; Sun, 21 Oct 2001 23:38:14 -0700 Date: Sun, 21 Oct 2001 23:38:14 -0700 To: Seattle Cosmic mailing list , Spielfrieks mailing list , piecepack mailing list , icehouse@... Subject: Seattle Cosmic report; piecepack-Icehouse game Message-ID: <20011021233814.A23788@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans X-Yahoo-Profile: rwhe Hi-ho-- The latest Seattle Cosmic Game Night session report (for 20 Oct 2001) is now available at the following URL: http://www.ludism.org/sc/2001-10-20.html Games played at this session include Cosmic Encounter, Zertz, Chinatown, Set, Schotten-Totten, Java, and Snowman Meltdown, a new hybrid piecepack-Icehouse game (the first of its kind, as far as I am aware). I've been too busy lately to post many session reports, but you _can_ see a complete list of sessions and what we've been playing lately at http://www.ludism.org/sc/ Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 129 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 24 Oct 2001 17:53:31 -0000 Received: (qmail 52954 invoked from network); 24 Oct 2001 17:53:31 -0000 Received: from unknown (10.1.10.26) by l9.egroups.com with QMQP; 24 Oct 2001 17:53:31 -0000 Received: from unknown (HELO n18.groups.yahoo.com) (10.1.1.37) by mta1 with SMTP; 24 Oct 2001 17:53:30 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.10.118] by n18.groups.yahoo.com with NNFMP; 24 Oct 2001 17:53:32 -0000 Date: Wed, 24 Oct 2001 17:53:27 -0000 To: piecepack@yahoogroups.com Subject: Re: Seattle Cosmic report; piecepack-Icehouse game Message-ID: <9r6v6n+d2nd@...> In-Reply-To: <20011021233814.A23788@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 526 X-Mailer: eGroups Message Poster From: "James K Droscha" X-Yahoo-Profile: jdroscha --- In piecepack@y..., Ronald Hale-Evans wrote: > Snowman Meltdown, a new > hybrid piecepack-Icehouse game (the first of its kind, as far as I am > aware). The premise for Snowman Meltdown is very amusing. I look forward to testing the game when you feel you are far enough along with the design. Yes, to the best of my knowledge, this is the first design to make use of both a piecepack and an Icehouse set. Good show on including the Black Ice expansion to match all four colors. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 130 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 25 Oct 2001 04:27:31 -0000 Received: (qmail 77712 invoked from network); 25 Oct 2001 04:27:31 -0000 Received: from unknown (10.1.10.142) by 10.1.1.220 with QMQP; 25 Oct 2001 04:27:31 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3 with SMTP; 25 Oct 2001 04:27:31 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15wc7E-0000Vn-00 for ; Wed, 24 Oct 2001 21:27:36 -0700 Date: Wed, 24 Oct 2001 21:27:35 -0700 To: piecepack mailing list Subject: Grampa Barmo piecepack article Message-ID: <20011024212735.A1720@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans X-Yahoo-Profile: rwhe Open question for James-- I bought a one-year subscription to _Grampa Barmo's Discount Games Magazine_ a few weeks ago and was fascinated by the piecepack article you wrote in issue #1. It explains several things I have never seen elsewhere, such as that 3dP (my term, a 'dP' being a piecepack die of 0-5) ranges from 0-15, the same range covered by subsets of a suit of tiles or coins (0+1+2+3+4+5). I'm still trying to think of how to put this fact to use as the basis for a game mechanism. Similarly, your comment in the article about combining the piecepack with Icehouse inspired my new game Snowman Meltdown. I don't want to deprive Demian Katz of income or anything, but all contributors to _Grampa Barmo_ retain copyright, don't they? And it's been several months since the article was published. What are the chances of your publishing this seminal article on piecepack.org or elsewhere soon? Thanks, and thanks for your positive comments about Snowman Meltdown. It's almost ready for Internet playtesting. Ron H-E p.s. Everybody, I highly recommend the Grampa Barmo zine. Here's the URL: http://www.netaxs.com/~katz/grampa/barmo.htm -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 131 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 25 Oct 2001 22:20:49 -0000 Received: (qmail 99857 invoked from network); 25 Oct 2001 22:20:49 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 25 Oct 2001 22:20:49 -0000 Received: from unknown (HELO n3.groups.yahoo.com) (10.1.10.42) by mta1 with SMTP; 25 Oct 2001 22:20:49 -0000 X-eGroups-Return: AndAgainMA@... Received: from [10.1.4.64] by n3.groups.yahoo.com with NNFMP; 25 Oct 2001 22:20:49 -0000 Date: Thu, 25 Oct 2001 22:20:46 -0000 To: piecepack@yahoogroups.com Subject: Hanging Gardens line of sight examples? Message-ID: <9ra37u+9fra@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 277 X-Mailer: eGroups Message Poster From: "Andrew" X-Yahoo-Profile: andagainma I just received a couple of 2nd edition piecepacks in the mail - nice bits! Since I am a fan of tile-laying games, I turned first to Hanging Gardens. I am finding the line-of-sight rules tricky. Has any kind person put together some graphics with examples of LOS? Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 132 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 26 Oct 2001 16:14:48 -0000 Received: (qmail 22559 invoked from network); 26 Oct 2001 16:14:48 -0000 Received: from unknown (10.1.10.26) by 10.1.1.220 with QMQP; 26 Oct 2001 16:14:48 -0000 Received: from unknown (HELO n20.groups.yahoo.com) (10.1.2.66) by mta1 with SMTP; 26 Oct 2001 16:14:48 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.211] by n20.groups.yahoo.com with NNFMP; 26 Oct 2001 16:14:12 -0000 Date: Fri, 26 Oct 2001 16:14:45 -0000 To: piecepack@yahoogroups.com Subject: Re: Hanging Gardens line of sight examples? Message-ID: <9rc25l+1b9d@...> In-Reply-To: <9ra37u+9fra@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1789 X-Mailer: eGroups Message Poster From: "James K Droscha" X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Andrew" wrote: > I just received a couple of 2nd edition piecepacks in the mail - nice > bits! > > Since I am a fan of tile-laying games, I turned first to Hanging > Gardens. I am finding the line-of-sight rules tricky. Has any kind > person put together some graphics with examples of LOS? Hello Andrew, Good question. Here is a brief conversation Dave Boyle (of Mesomorph Games) and I (the designer of Hanging Gardens) just had... Dave: Did you see the question on the piecepack list about line-of- sight in hanging gardens? jdroscha: yup jdroscha: I think you should position your eyeball right next to the gazebo, then place a sewing needle leaning against the flower bed. Flick the needle with your finger and if it hits you in the eye, you've got LOS. Dave: What about the 3rd time? jdroscha: You must atune yourself with your inner spirit and open your 3rd eye. Dave: You know, one of those cheapo laser pointers would do the trick, come to think of it. jdroscha: The trouble with laser pointers and strings and such is that you must have perfectly squared-up tiles for them to be reliable. That's why the math is necessary. Dave: Well, you either need complex formulas, perfectly arranged tiles, or generally agreeable people. jdroscha: The third option is best, in my opinion, and that is why it is the recommended rule. Dave: Well, it is by far the easiest. Really the rest should just be backup for when there is a real disagreement that would affect the outcome of the game. jdroscha: Yes, that is my opinion as well. Anyway, I agree that we need some photos or diagrams with examples. I intend to add a few when I take the ruleset out of "beta" and build a PDF file for it. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 133 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 26 Oct 2001 16:33:27 -0000 Received: (qmail 18991 invoked from network); 26 Oct 2001 16:33:27 -0000 Received: from unknown (10.1.10.26) by 10.1.1.224 with QMQP; 26 Oct 2001 16:33:27 -0000 Received: from unknown (HELO n2.groups.yahoo.com) (10.1.10.41) by mta1 with SMTP; 26 Oct 2001 16:33:27 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.25] by n2.groups.yahoo.com with NNFMP; 26 Oct 2001 16:33:26 -0000 Date: Fri, 26 Oct 2001 16:33:25 -0000 To: piecepack@yahoogroups.com Subject: Re: Grampa Barmo piecepack article Message-ID: <9rc38l+u2ip@...> In-Reply-To: <20011024212735.A1720@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1641 X-Mailer: eGroups Message Poster From: "James K Droscha" X-Yahoo-Profile: jdroscha --- In piecepack@y..., Ronald Hale-Evans wrote: > my term, a 'dP' being a piecepack die of 0-5 cute > ranges from 0-15, the same range covered by subsets of a suit of > tiles or coins (0+1+2+3+4+5). I'm still trying to think of how to put > this fact to use as the basis for a game mechanism. If you like those little mathematical curiosities, how about this... you've got 4 null tiles and 4 ace tiles in a piecepack, so you could use them to represent a 4-bit binary number (where null=0 and ace=1). And what is the decimal range of a 4-bit binary? That would be 0-15. > Similarly, your > comment in the article about combining the piecepack with Icehouse > inspired my new game Snowman Meltdown. excellent! > I don't want to deprive Demian Katz of income or anything, but all > contributors to _Grampa Barmo_ retain copyright, don't they? yes > And it's > been several months since the article was published. What are the > chances of your publishing this seminal article on piecepack.org or > elsewhere soon? The chances are pretty good. But first, I want to talk to Katz about what he would consider to be a courteous waiting period before re-publishing an article written for Grampa Barmo's. My thought is 6 months, but I would like to get his opinion. > Thanks, and thanks for your positive comments about Snowman Meltdown. > It's almost ready for Internet playtesting. I look forward to it! > p.s. Everybody, I highly recommend the Grampa Barmo zine. Here's the > URL: > > http://www.netaxs.com/~katz/grampa/barmo.htm I second this recommendation. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 134 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 27 Oct 2001 14:18:12 -0000 Received: (qmail 90368 invoked from network); 27 Oct 2001 14:18:11 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 27 Oct 2001 14:18:11 -0000 Received: from unknown (HELO n16.groups.yahoo.com) (10.1.1.34) by mta1 with SMTP; 27 Oct 2001 14:18:10 -0000 X-eGroups-Return: AndAgainMA@... Received: from [10.1.10.111] by n16.groups.yahoo.com with NNFMP; 27 Oct 2001 14:18:02 -0000 Date: Sat, 27 Oct 2001 14:18:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Hanging Gardens line of sight examples? Message-ID: <9refn1+6knq@...> In-Reply-To: <9rc25l+1b9d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1426 X-Mailer: eGroups Message Poster From: "Andrew" X-Yahoo-Profile: andagainma James, Thanks for your reply. A couple of other questions. Let me try your patience further, using an example with that sub-cheapass graphics tool, the ascii character set. TT is a terrace (face-down tile, of which there are 5 on the table) SS is a support (face-up tile) G is a gazebo a,b,c,d are beds Ga TT SS SS SSbc SSd TTTTTTTTTT Let's consider each of the four beds in turn. a) Visible, of course. But what if it was another gazebo, rather than a bed? Would this other gazebo block G's view of the beds? Or are gazebos transparent? b) Not visible, since blocked by the plateau on which G rests. b is 2 away from G plateau is of height 1 G is at height 2 b is 1 away from the plateau Hence the formula in the rules tells us that b is not visible. c) Visible, different from b in that it's 3 away from G and 2 away from the plateau. d)Visible. Supports do not obstruct view. If a terrace was placed on top of these supports, then we would have a plateau of height 1, but, without a terrace on top, this is not a plateau. Yes, I agree that agreement among reasonable players is the best way to resolve such questions. But in order to be able to reason about what's visible, the players need to have the visibility rules explained to them. So I'm only slightly apologetic for laboring this. But I do apologize in advance for any typos in this; I've taken a few pins to the eyes recently... Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 135 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 28 Oct 2001 22:11:56 -0000 Received: (qmail 16342 invoked from network); 28 Oct 2001 22:11:56 -0000 Received: from unknown (10.1.10.26) by l8.egroups.com with QMQP; 28 Oct 2001 22:11:56 -0000 Received: from unknown (HELO n32.groups.yahoo.com) (10.1.2.221) by mta1 with SMTP; 28 Oct 2001 22:11:56 -0000 X-eGroups-Return: jdroscha@... Received: from [10.1.2.51] by n32.groups.yahoo.com with NNFMP; 28 Oct 2001 22:11:56 -0000 Date: Sun, 28 Oct 2001 22:11:53 -0000 To: piecepack@yahoogroups.com Subject: Re: Hanging Gardens line of sight examples? Message-ID: <9rhvr9+kf33@...> In-Reply-To: <9refn1+6knq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1812 X-Mailer: eGroups Message Poster From: "James K Droscha" X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Andrew" wrote: > Ga > TT > SS SS > SSbc SSd > TTTTTTTTTT > > a) Visible, of course. But what if it was another gazebo, rather than > a bed? Would this other gazebo block G's view of the beds? Good question. This was mistakenly omitted from the rules. gazebos do indeed block LOS. In playtesting, we considered a gazebo to obstruct as if it were a 1 x 1 x 1 terrace (a single-space, 1 height terrace). > b) Not visible, since blocked by the plateau on which G rests. > b is 2 away from G > plateau is of height 1 > G is at height 2 > b is 1 away from the plateau > Hence the formula in the rules tells us that b is not visible. Correct. > c) Visible, different from b in that it's 3 away from G and 2 away > from the plateau. Correct. > d)Visible. Supports do not obstruct view. If a terrace was placed on > top of these supports, then we would have a plateau of height 1, but, > without a terrace on top, this is not a plateau. Another omission from the rules. You're too good! At the end of the game, there must be no exposed supports. > Yes, I agree that agreement among reasonable players is the best way > to resolve such questions. But in order to be able to reason about > what's visible, the players need to have the visibility rules > explained to them. Agreed. The LOS rules are Hanging Garden's greatest weakness. We went round and round with them in playtesting and I'm still not satisfied in the least with them. > So I'm only slightly apologetic for laboring this. But I do apologize > in advance for any typos in this; I've taken a few pins to the eyes > recently... Hee hee! No apologies needed, Andrew. These types of questions are exactly what a beta ruleset needs. Much Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 136 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 29 Oct 2001 01:33:33 -0000 Received: (qmail 65649 invoked from network); 29 Oct 2001 01:33:32 -0000 Received: from unknown (10.1.10.26) by l7.egroups.com with QMQP; 29 Oct 2001 01:33:32 -0000 Received: from unknown (HELO n29.groups.yahoo.com) (10.1.2.184) by mta1 with SMTP; 29 Oct 2001 01:33:32 -0000 X-eGroups-Return: AndAgainMA@... Received: from [10.1.10.93] by n29.groups.yahoo.com with NNFMP; 29 Oct 2001 01:33:32 -0000 Date: Mon, 29 Oct 2001 01:33:30 -0000 To: piecepack@yahoogroups.com Subject: Hanging Gardens end condition Message-ID: <9ribla+ukq9@...> In-Reply-To: <9rhvr9+kf33@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1412 X-Mailer: eGroups Message Poster From: "Andrew" X-Yahoo-Profile: andagainma James, Thanks for clarifying the LOS rules. In doing so, you state that: >At the end of the game, there must be no exposed supports< OK, let's tease out the implications of this. Does it mean that: (i) If there are exposed supports, the game continues, even if all pieces have been played, (ii) If there is only one unplayed piece, and one or more exposed supports, the last piece may not be played (i.e., all the exposed supports must be turned into terraces before the last piece can be played), or (iii) Some other possibility I haven't thought of ? I'd assume (i), but thought I'd check. I'd also like to check this rule. "When the last piece has been played [and there are no exposed suppports] the game ends immediately." So if your first action makes the game satisfy the condition, you don't get your second, is that right. I'm thinking of the case in which all pieces have been played, and there is one exposed support. You'd like to turn it into a terrace as your first action, and then, as your second, move your gazebo onto that very terrace. You cannot do so, because your first action would end the game. Is this right? No reason why it shouldn't be. I really like tile-laying games, as do several of the people with whom I regularly game. Knowing the end condition, and its implications, can be crucial in several such games (e.g., Thru the Desert, Samurai, Medina). Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 138 Return-Path: X-Sender: AndAgainMA@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 29 Oct 2001 14:32:36 -0000 Received: (qmail 2854 invoked from network); 29 Oct 2001 14:32:35 -0000 Received: from unknown (10.1.10.26) by 10.1.1.220 with QMQP; 29 Oct 2001 14:32:35 -0000 Received: from unknown (HELO n11.groups.yahoo.com) (10.1.10.50) by mta1 with SMTP; 29 Oct 2001 14:32:35 -0000 X-eGroups-Return: AndAgainMA@... Received: from [10.1.2.52] by n11.groups.yahoo.com with NNFMP; 29 Oct 2001 14:32:35 -0000 Date: Mon, 29 Oct 2001 14:32:30 -0000 To: piecepack@yahoogroups.com Subject: Re: 2nd Edition Piecepack Ready! Message-ID: <9rjp9u+sfv@...> In-Reply-To: <004601c157da$3265e470$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 557 X-Mailer: eGroups Message Poster From: "Andrew" X-Yahoo-Profile: andagainma I got my 2/e piecepack recently. Mesomorph and the USPS got it to me very quickly, the bits look great, and the rules booklet has rules for about a dozen games, including the hot-off-the-presses Wormholes. It also includes rules for Hanging Gardens, which I'll be pushing at the next few gaming sessions I host or attend. In fact, I bought a couple of piecepacks, one for me, and one for the prize table at Unity Games III, an all-day gaming event to be held near Boston on Sat Nov 10. See: http://www.gis.net/~dber/ug3/ug3.htm for details. Andrew. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 139 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 29 Oct 2001 14:37:49 -0000 Received: (qmail 88358 invoked from network); 29 Oct 2001 14:37:49 -0000 Received: from unknown (10.1.10.26) by m8.onelist.org with QMQP; 29 Oct 2001 14:37:49 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.217) by mta1 with SMTP; 29 Oct 2001 14:37:48 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 29 Oct 2001 09:37:46 -0500 Message-ID: <001401c16087$c19b33b0$0501000a@winnt> To: References: <9rjp9u+sfv@...> Subject: Re: [piecepack] Re: 2nd Edition Piecepack Ready! Date: Mon, 29 Oct 2001 09:41:10 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Profile: kmmbmesomorph Thanks Andrew! Baker's Dozen, 13 games included in the current rulebook. Updated webpages, & when new games are created and released they will be added to the rulebook and webpage. (As long as author give permission). Karol MMB MG ----- Original Message ----- From: "Andrew" To: Sent: Monday, October 29, 2001 9:32 AM Subject: [piecepack] Re: 2nd Edition Piecepack Ready! > I got my 2/e piecepack recently. Mesomorph and the USPS got it to me > very quickly, the bits look great, and the rules booklet has rules for > about a dozen games, including the hot-off-the-presses Wormholes. It > also includes rules for Hanging Gardens, which I'll be pushing at the > next few gaming sessions I host or attend. > > In fact, I bought a couple of piecepacks, one for me, and one for the > prize table at Unity Games III, an all-day gaming event to be held > near Boston on Sat Nov 10. See: > http://www.gis.net/~dber/ug3/ug3.htm > for details. > > Andrew. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 140 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 2 Nov 2001 20:17:21 -0000 Received: (qmail 5071 invoked from network); 2 Nov 2001 20:17:20 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 2 Nov 2001 20:17:20 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3.grp.snv.yahoo.com with SMTP; 2 Nov 2001 20:17:20 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 15zkkk-00046r-00 for ; Fri, 02 Nov 2001 12:17:22 -0800 Date: Fri, 2 Nov 2001 12:17:21 -0800 To: piecepack mailing list Subject: piecepack on memepool! Message-ID: <20011102121721.A15588@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans X-Yahoo-Profile: rwhe Two great all-lower-case things that taste great together: piecepack and memepool... For those of you who don't know it, the memepool website archives interesting links to other sites, with (frequently funny, sometimes sardonic) reviews. I was just accepted as a contributor, and one of the first three entries I submitted was about the piecepack. I did a search of the memepool archives, and "piecepack" was not mentioned anywhere, so I submitted the following: ***** The piecepack is public domain game system that is to board games what an ordinary deck of cards is to card games. You can buy wooden piecepacks or print your own. If you get really interested, join the mailing list. to Games by tinfoil ***** All memepool entries are readable by themselves, but contain multiple hyperlinks to other sites. For example, the words "buy wooden piecepacks" are a hyperlink to , the words "print your own" link to , and so on. Check memepool out and you'll see for yourself. The piecepack entry is currently near the top of the page, but as new entries are added, it will slide down to the bottom. In about a month it will be taken off the front page entirely, but it will be archived permanently in two places: the memepool Games archive and my personal archive Yes, my memepool ID is "tinfoil". Dave and Karol, expect a sudden increase in hits at piecepack.org and mesomorph.com. When the website of an activist organization I belong to was mentioned by someone on memepool last year, there was a rapid upswing in people accessing our site for a few days. The memepool effect isn't as intense as the Slashdot effect, but it is significant. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 141 Return-Path: X-Sender: nick@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 7 Nov 2001 04:56:39 -0000 Received: (qmail 41095 invoked from network); 7 Nov 2001 04:56:38 -0000 Received: from unknown (216.115.97.171) by m10.grp.snv.yahoo.com with QMQP; 7 Nov 2001 04:56:38 -0000 Received: from unknown (HELO zork.zork.net) (64.81.65.8) by mta3.grp.snv.yahoo.com with SMTP; 7 Nov 2001 04:56:39 -0000 Received: from nick by zork.zork.net with local (Exim 3.32 #1 (Debian)) id 161KlT-0003Bv-00; Tue, 06 Nov 2001 20:56:39 -0800 Date: Tue, 6 Nov 2001 20:56:39 -0800 To: piecepack@yahoogroups.com Subject: BitsPack Message-ID: <20011106205639.M26756@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.23i X-Fnord: +++ath X-WebTV-Stationery: Standard; BGColor=black; TextColor=black Reply-By: Wed, 4 Apr 2001 14:21:08 -0700 X-Message-Flag: Message text blocked: DRUGS/ALCOHOL, AFFIRMATION OF THE CONSEQUENT From: Nick Moffitt I'm new to this list, so I'm sorry if this is old news, but Cheapass Games is offering an "Ultimate Bits Package" with colored stones, pawns, dice, money, and color coding all around. http://www.cheapass.com/Merchant2/merchant.mv?Screen=PROD&Store_Code=CAG&Product_Code=BITSPAK&Category_Code=GCOMP The lack of numerous (~60) small tokens has been a barrier to my completion of a few piecepack ideas I had, so this should be good. -- INFORMATION GLADLY GIVEN BUT SAFETY REQUIRES AVOIDING UNNECESSARY CONVERSATION 01234567 <- The amazing* indent-o-meter! ^ (*: Indent-o-meter may not actually amaze.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 142 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 7 Nov 2001 05:37:36 -0000 Received: (qmail 96393 invoked from network); 7 Nov 2001 05:37:36 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 7 Nov 2001 05:37:36 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta1.grp.snv.yahoo.com with SMTP; 7 Nov 2001 05:37:36 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 161LPA-0004uX-00 for ; Tue, 06 Nov 2001 21:37:40 -0800 Date: Tue, 6 Nov 2001 21:37:40 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] BitsPack Message-ID: <20011106213739.A18624@...> References: <20011106205639.M26756@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20011106205639.M26756@...>; from nick@... on Tue, Nov 06, 2001 at 08:56:39PM -0800 From: Ronald Hale-Evans X-Yahoo-Profile: rwhe On Tue, Nov 06, 2001 at 08:56:39PM -0800, Nick Moffitt wrote: > I'm new to this list, so I'm sorry if this is old news, but Cheapass > Games is offering an "Ultimate Bits Package" with colored stones, > pawns, dice, money, and color coding all around. > > http://www.cheapass.com/Merchant2/merchant.mv?Screen=PROD&Store_Code=CAG&Product_Code=BITSPAK&Category_Code=GCOMP That link didn't work for me. Try this one: http://makeashorterlink.com/?G1116222 Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 143 Return-Path: X-Sender: nick@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 7 Nov 2001 07:02:18 -0000 Received: (qmail 80831 invoked from network); 7 Nov 2001 07:02:18 -0000 Received: from unknown (216.115.97.172) by m8.grp.snv.yahoo.com with QMQP; 7 Nov 2001 07:02:18 -0000 Received: from unknown (HELO zork.zork.net) (64.81.65.8) by mta2.grp.snv.yahoo.com with SMTP; 7 Nov 2001 07:02:18 -0000 Received: from nick by zork.zork.net with local (Exim 3.32 #1 (Debian)) id 161Mj4-0004bs-00; Tue, 06 Nov 2001 23:02:18 -0800 Date: Tue, 6 Nov 2001 23:02:18 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] BitsPack Message-ID: <20011106230218.B12310@...> Mail-Followup-To: piecepack@yahoogroups.com References: <20011106205639.M26756@...> <20011106213739.A18624@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20011106213739.A18624@...> User-Agent: Mutt/1.3.23i X-Fnord: +++ath X-WebTV-Stationery: Standard; BGColor=black; TextColor=black Reply-By: Wed, 4 Apr 2001 14:21:08 -0700 X-Message-Flag: Message text blocked: BRAZEN SELF-DECEIT From: Nick Moffitt begin Ronald Hale-Evans quotation: > That link didn't work for me. Try this one: > > http://makeashorterlink.com/?G1116222 Ah, blasted line wrap. Sorry I didn't snip out irrelevant variables, but I didn't know what was relevant. -- INFORMATION GLADLY GIVEN BUT SAFETY REQUIRES AVOIDING UNNECESSARY CONVERSATION 01234567 <- The amazing* indent-o-meter! ^ (*: Indent-o-meter may not actually amaze.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 144 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 16 Nov 2001 04:17:23 -0000 Received: (qmail 63565 invoked from network); 16 Nov 2001 04:17:22 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 16 Nov 2001 04:17:22 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta1.grp.snv.yahoo.com with SMTP; 16 Nov 2001 04:17:22 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 164aRT-0006Aj-00; Thu, 15 Nov 2001 20:17:27 -0800 Date: Thu, 15 Nov 2001 20:17:27 -0800 To: piecepack mailing list , icehouse@... Cc: Seattle Cosmic mailing list Subject: New game: SNOWMAN MELTDOWN Message-ID: <20011115201727.A23130@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ronald Hale-Evans X-Yahoo-Profile: rwhe I have just made available Snowman Meltdown, the first game to combine a piecepack with an Icehouse set, or an Icehouse set with a piecepack, depending on which list you're on when you're reading this. Two great games that game great together, yadda yadda: Snowman Meltdown is nigh finished, but not nigh perfect. My lovely co-author (that is, my wife Marty) and I would appreciate playtesting feedback. I expect this more from the piecepack list than the Icehouse list, since I bet more piecepackers have an Icehouse set than vice versa, but feedback is welcome from all quarters. (And hey! Icehouse folks! You can make your own piecepack! Follow the link above for details.) Please send comments to me at rwhe@.... Share and Enjoy! Ron p.s. You can see the game being played in this session report of my game group: -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 145 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-8_0_0_1); 25 Nov 2001 09:37:20 -0000 Received: (qmail 26588 invoked from network); 25 Nov 2001 09:37:19 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 25 Nov 2001 09:37:19 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.29) by mta1.grp.snv.yahoo.com with SMTP; 25 Nov 2001 09:37:21 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Sun, 25 Nov 2001 01:37:21 -0800 To: , Subject: New Game: DragonQuest Date: Sun, 25 Nov 2001 04:36:56 -0600 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 25 Nov 2001 09:37:21.0070 (UTC) FILETIME=[C7CB8CE0:01C17594] From: "kenneth leyhe sr" X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've written up a game that I've been play-testing for awhile and I think it works pretty good now. It uses Icehouse (I've included the soon to be released colors, we've used home made pieces) and a PiecePack. It's called DragonQuest the rules are posted in html (http://www.geocities.com/one_messed_up_fella/dq.html) and also as a PDF (http://www.geocities.com/one_messed_up_fella/dq.pdf) Toren http://www.geocities.com/one_messed_up_fella/ | Find the gateway to the Dungeon | | Network at www.dungeondesigners.com| | Your portal a world you never knew.|Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 146 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-8_0_0_1); 25 Nov 2001 22:24:25 -0000 Received: (qmail 37570 invoked from network); 25 Nov 2001 22:24:24 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 25 Nov 2001 22:24:24 -0000 Received: from unknown (HELO linnaeus.ludism.org) (63.225.161.90) by mta3.grp.snv.yahoo.com with SMTP; 25 Nov 2001 22:24:24 -0000 Received: from rwhe by linnaeus.ludism.org with local (Exim 3.12 #1 (Debian)) id 1687hE-0007GI-00; Sun, 25 Nov 2001 14:24:20 -0800 Date: Sun, 25 Nov 2001 14:24:19 -0800 To: icehouse@... Cc: piecepack@yahoogroups.com Subject: Re: New Game: DragonQuest Message-ID: <20011125142419.A27907@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from toren_l@... on Sun, Nov 25, 2001 at 04:36:56AM -0600 From: Ronald Hale-Evans X-Yahoo-Profile: rwhe On Sun, Nov 25, 2001 at 04:36:56AM -0600, kenneth leyhe sr wrote: > I've written up a game that I've been play-testing for awhile and I > think it works pretty good now. It uses Icehouse (I've included the > soon to be released colors, we've used home made pieces) and a > PiecePack. > > It's called DragonQuest > > the rules are posted in html > (http://www.geocities.com/one_messed_up_fella/dq.html) and also as a > PDF (http://www.geocities.com/one_messed_up_fella/dq.pdf) Looks interesting, but I cannot read your PDF file at all; it seems to be corrupt. Also, your HTML file was obviously converted directly from Microsoft Word; it is full of Windowsisms like "smart quotes" that come out as question marks or boxes in GNU/Linux web browsers. Please use Latin-1 (ISO-8859-1) characters; they are a Web standard, and practically everyone can read them. Thanks... Ron Hale-Evans -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 147 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-8_0_0_1); 27 Nov 2001 18:25:36 -0000 Received: (qmail 12076 invoked from network); 27 Nov 2001 18:25:36 -0000 Received: from unknown (216.115.97.167) by m6.grp.snv.yahoo.com with QMQP; 27 Nov 2001 18:25:36 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.75) by mta1.grp.snv.yahoo.com with SMTP; 27 Nov 2001 18:25:36 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Tue, 27 Nov 2001 10:25:36 -0800 To: , , Subject: New Game: TMAG Date: Tue, 27 Nov 2001 12:25:34 -0600 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 27 Nov 2001 18:25:36.0124 (UTC) FILETIME=[E8587BC0:01C17770] From: "kenneth leyhe sr" X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've written up a game that I've been playing for awhile and I think it works pretty good. It uses Icehouse and 1 or 2 PiecePacks. It is for 3 to 9 players. It's called TMAG: The Martian Assassination Game the rules are posted at (http://www.geocities.com/one_messed_up_fella/tmag.html) Ken games page | Find the gateway to the Dungeon | | Network at www.dungeondesigners.com| | Your portal a world you never knew.|Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 148 Return-Path: X-Sender: young.chris@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 30 Nov 2001 21:43:05 -0000 Received: (qmail 56442 invoked from network); 30 Nov 2001 21:43:05 -0000 Received: from unknown (216.115.97.167) by m12.grp.snv.yahoo.com with QMQP; 30 Nov 2001 21:43:05 -0000 Received: from unknown (HELO n5.groups.yahoo.com) (216.115.96.55) by mta1.grp.snv.yahoo.com with SMTP; 30 Nov 2001 21:43:02 -0000 X-eGroups-Return: young.chris@... Received: from [10.1.4.66] by n5.groups.yahoo.com with NNFMP; 30 Nov 2001 21:43:02 -0000 Date: Fri, 30 Nov 2001 21:42:58 -0000 To: piecepack@yahoogroups.com Subject: New Games Message-ID: <9u8uh2+4ekd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 223 X-Mailer: eGroups Message Poster From: "Chris Young" I was wondering, These new games people are writing for the piecepack, Are we going to see rules listed here on this site? Perhaps in the files section... or are people planning on posting them someplace else... Chris From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 149 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 30 Nov 2001 22:27:47 -0000 Received: (qmail 40542 invoked from network); 30 Nov 2001 22:27:46 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 30 Nov 2001 22:27:46 -0000 Received: from unknown (HELO n8.groups.yahoo.com) (216.115.96.58) by mta3.grp.snv.yahoo.com with SMTP; 30 Nov 2001 22:27:47 -0000 X-eGroups-Return: dboyle@... Received: from [10.1.4.65] by n8.groups.yahoo.com with NNFMP; 30 Nov 2001 22:27:47 -0000 Date: Fri, 30 Nov 2001 22:27:46 -0000 To: piecepack@yahoogroups.com Subject: Re: New Games Message-ID: <9u9152+u34v@...> In-Reply-To: <9u8uh2+4ekd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1117 X-Mailer: eGroups Message Poster From: dboyle@... X-Yahoo-Profile: dboylemesomorph We keep a repository of rule sets on www.piecepack.org. If an author gives permission for their rule sets to be distributed (with credit to them of course), then we post the rules on the rule sets page and keep a copy of the current version on the server. If someone posts a set here without specifying if they are giving said permission, we usually make a point of writing them to see if they plan to. So, if you write a rule set and you wish to release it for everyone to use (as every good citizen should do), in addition to posting here you can let Karol know about it, and she'll get the ball rolling on getting your rule set added to the list. (For anyone who does not know, and in the interest of full disclosure, Mesomorph Games maintains the Piecepack.org website.) --- In piecepack@y..., "Chris Young" wrote: > I was wondering, > These new games people are writing for the piecepack, > > Are we going to see rules listed here on this site? > Perhaps in the files section... or are people planning > on posting them someplace else... > > Chris From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 150 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 1 Dec 2001 00:59:15 -0000 Received: (qmail 12530 invoked from network); 1 Dec 2001 00:59:14 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 1 Dec 2001 00:59:14 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.23) by mta1.grp.snv.yahoo.com with SMTP; 1 Dec 2001 00:59:16 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Fri, 30 Nov 2001 16:59:16 -0800 To: , Subject: new game: martian treasure hunt Date: Fri, 30 Nov 2001 19:59:11 -0500 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 01 Dec 2001 00:59:16.0608 (UTC) FILETIME=[667D9000:01C17A03] From: "kenneth leyhe sr" X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've written up a game that I've been playing, and I think it works pretty good. It uses Icehouse and PiecePack. It is for 2 to 4 players. It's called Martian Treasure Hunt the rules are posted at (http://www.geocities.com/one_messed_up_fella/mth.html) Ken games page | Find the gateway to the Dungeon | | Network at www.dungeondesigners.com| | Your portal a world you never knew.|Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 151 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 1 Dec 2001 01:01:03 -0000 Received: (qmail 6050 invoked from network); 1 Dec 2001 01:01:02 -0000 Received: from unknown (216.115.97.171) by m5.grp.snv.yahoo.com with QMQP; 1 Dec 2001 01:01:02 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.160) by mta3.grp.snv.yahoo.com with SMTP; 1 Dec 2001 01:01:02 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Fri, 30 Nov 2001 17:01:02 -0800 To: , Subject: new game : scavenge Date: Fri, 30 Nov 2001 20:00:57 -0500 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 01 Dec 2001 01:01:02.0882 (UTC) FILETIME=[A5D5B020:01C17A03] From: "kenneth leyhe sr" X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've written up a game that I've been playing, and I think it works pretty good. It uses Icehouse and PiecePack. It is for 2 to 4 players. It's called Scavenge the rules are posted at (http://www.geocities.com/one_messed_up_fella/scav.html) Ken games page | Find the gateway to the Dungeon | | Network at www.dungeondesigners.com| | Your portal a world you never knew.|Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 152 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 3 Dec 2001 21:17:26 -0000 Received: (qmail 19439 invoked from network); 3 Dec 2001 21:17:25 -0000 Received: from unknown (216.115.97.167) by m11.grp.snv.yahoo.com with QMQP; 3 Dec 2001 21:17:25 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.169) by mta1.grp.snv.yahoo.com with SMTP; 3 Dec 2001 21:17:24 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Mon, 3 Dec 2001 13:17:24 -0800 To: , , Subject: New Game - Magic Mids Date: Mon, 3 Dec 2001 16:17:04 -0500 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 03 Dec 2001 21:17:24.0520 (UTC) FILETIME=[E71B6280:01C17C3F] From: "kenneth leyhe sr" X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Heres a game again using Icehouse and piecepack. The gang loves it, the hidden strategies especially in the endgame have made it a hit. Magic Mids - icepack.cjb.net/mm.html It is for 2 to 4 players and games last about 15 to 35 minutes. Toren | IcePack Games, hey I like it. | | For games that feature Icehouse and| | piecepack, and some that don't, | | visit icepack.cjb.net |Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 153 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_0_1); 4 Dec 2001 00:53:13 -0000 Received: (qmail 1231 invoked from network); 4 Dec 2001 00:53:12 -0000 Received: from unknown (216.115.97.167) by m3.grp.snv.yahoo.com with QMQP; 4 Dec 2001 00:53:12 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.48.171) by mta1.grp.snv.yahoo.com with SMTP; 4 Dec 2001 00:53:12 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 3 Dec 2001 19:52:39 -0500 Message-ID: <005901c17c5e$89832d50$0501000a@winnt> To: References: Subject: December 2001 Date: Mon, 3 Dec 2001 19:56:41 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Profile: kmmbmesomorph Hello Everyone, Mesomorph Games is proud to announce: Snowman Meltdown by Ron & Marty Hale-Evans is the 14th game to be added to our Piecepack 2nd Edition Rulebook. (Thank you Ron & Marty!) Slight changes to the www.piecepack.org and www.mesomorph.com websites have been completed. A few more changes are on the horizon in the near future. Have a Safe and Happy Holiday Season, Karol MMB Mesomorph Games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 154 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 4 Dec 2001 08:33:31 -0000 Received: (qmail 71000 invoked from network); 4 Dec 2001 08:33:30 -0000 Received: from unknown (216.115.97.171) by m6.grp.snv.yahoo.com with QMQP; 4 Dec 2001 08:33:30 -0000 Received: from unknown (HELO n20.groups.yahoo.com) (216.115.96.70) by mta3.grp.snv.yahoo.com with SMTP; 4 Dec 2001 08:33:30 -0000 Received: from [216.115.96.117] by n20.groups.yahoo.com with NNFMP; 04 Dec 2001 08:28:47 -0000 Date: Tue, 04 Dec 2001 08:33:26 -0000 To: piecepack@yahoogroups.com Subject: Re: December 2001 Message-ID: <9ui1om+g6bi@...> In-Reply-To: <005901c17c5e$89832d50$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 672 X-Mailer: eGroups Message Poster From: rwhe@... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I'd just like to note that www.ludism.org is down for maintenance, but will probably be back up tomorrow night (Tuesday), along with the rules for Snowman Meltdown. Ron Hale-Evans --- In piecepack@y..., "Karol" wrote: > Hello Everyone, > > Mesomorph Games is proud to announce: Snowman Meltdown by Ron & Marty > Hale-Evans is the 14th game to be added to our Piecepack 2nd Edition > Rulebook. (Thank you Ron & Marty!) > > Slight changes to the www.piecepack.org and www.mesomorph.com websites have > been completed. A few more changes are on the horizon in the near future. > > Have a Safe and Happy Holiday Season, > > Karol MMB > Mesomorph Games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 155 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 5 Dec 2001 21:26:37 -0000 Received: (qmail 82515 invoked from network); 5 Dec 2001 21:26:35 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 5 Dec 2001 21:26:35 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.155) by mta1.grp.snv.yahoo.com with SMTP; 5 Dec 2001 21:26:35 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Wed, 5 Dec 2001 13:26:35 -0800 To: , Subject: New Game: Colonization Date: Wed, 5 Dec 2001 16:26:05 -0500 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 05 Dec 2001 21:26:35.0744 (UTC) FILETIME=[847CFE00:01C17DD3] From: "kenneth leyhe sr" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Here is a game we have been trying to work the bugs out of for a few days now and I think its pretty good. Its called Colonization, its for 2 to 4 players and a game takes from 10 to 30 minutes. The rules can a bit daunting because explaining a game to someone and writting rules for the same game are two entirely different beasts. icepack.cjb.net/colo.html Ken Leyhe PS: As with all the games I've made and posted you are welcome to put them on the piecepack site and in the rules book if you are so inclined. Toren | IcePack Games, hey I like it. | | For games that feature Icehouse and| | piecepack, and some that don't, | | visit icepack.cjb.net |Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 156 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 7 Dec 2001 23:17:35 -0000 Received: (qmail 76017 invoked from network); 7 Dec 2001 23:17:35 -0000 Received: from unknown (216.115.97.171) by m11.grp.snv.yahoo.com with QMQP; 7 Dec 2001 23:17:35 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.81) by mta3.grp.snv.yahoo.com with SMTP; 7 Dec 2001 23:17:34 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Fri, 7 Dec 2001 15:17:34 -0800 To: , , Subject: New Game: Landrush Date: Fri, 7 Dec 2001 18:17:26 -0500 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1700 Message-ID: X-OriginalArrivalTime: 07 Dec 2001 23:17:34.0165 (UTC) FILETIME=[5A0AE850:01C17F75] From: "kenneth leyhe sr" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Here is a game I have written up, and I think its pretty good. Its called Landrush, its for 2 to 5 players and a game takes from 10 to 30 minutes. Some of the play mechanics are similar to AH's Aquire, but the challenge of the game is in when to play your large mids. icepack.cjb.net/land.html Ken Leyhe Toren | IcePack Games, hey I like it. | | For games that feature Icehouse and| | piecepack, and some that don't, | | visit icepack.cjb.net |Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 157 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 8 Dec 2001 04:13:15 -0000 Received: (qmail 72627 invoked from network); 8 Dec 2001 04:13:14 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 8 Dec 2001 04:13:14 -0000 Received: from unknown (HELO gull.prod.itd.earthlink.net) (207.217.120.84) by mta2.grp.snv.yahoo.com with SMTP; 8 Dec 2001 04:13:14 -0000 Received: from dialup-166.90.232.29.dial1.detroit1.level3.net ([166.90.232.29] helo=your-318ruqz03z) by gull.prod.itd.earthlink.net with smtp (Exim 3.33 #1) id 16CYrR-0005Km-00 for piecepack@yahoogroups.com; Fri, 07 Dec 2001 20:13:13 -0800 To: Piecepack list Date: Fri, 07 Dec 2001 23:06:12 -0500 X-Priority: 3 (Normal) Message-Id: <31VT61UPE063I09OIMIOJKEGDSR54B8.3c1191b4@your-318ruqz03z> Subject: New piecepack game: Multzo MIME-Version: 1.0 Content-Type: text/plain; charset="windows-1252" X-Mailer: Opera 6.0 build 1010 From: Glenn Overby II X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain A couple of piecepackers who also play Icehouse (Ron Hale-Evans, Ken Leyhe) introduced me through that list to the piecepack. Now I have designed my first piecepack game. ========== Multzo a piecepack game by Glenn Overby Multzo, a game for 2-5 players, uses only the 24 tiles and 24 coins from a piecepack. (The four dice and four pawns are not used.) It is in the family of Poker and other vying card games. But it doesn't require cash to be interesting. Players try to gain sets of tiles with the greatest value, and there are four different ways to determine the best set (and up to four winners!) each round. Setup: Remove the four null coins. Stack the other five coins of each suit number-side up, with the 2 on top, then 3, 4, 5, and Ace (always valued as 6 in this game) underneath. Put the null coin of each suit symbol-side up next to each stack to identify it. Rounds: The game is played in several rounds. In each round, begin by dealing four tiles face-down to each player. Stack the leftover tiles face-down in a convenient place. The player with the highest current score then plays first, and play continues clockwise. Turns: A player takes a turn by drawing a tile from the face-down stack, OR from any of the previously discarded face-up tiles. Then, the player discards one tile face-up to complete the turn. End: A player may declare the end of a round by making their discard face-down instead of face-up. Each other player then gets one turn, after which the showdown occurs. Showdown: All players reveal their four tiles. The highest-scoring group of tiles in each of four categories wins the round: * Flush (Crown coins): Four tiles of the same suit. * Prime (Arms coins): Four tiles, one of each suit. * Set (Sun coins): Three or four tiles of the same number (null, 2, 3, 4, 5, or Ace). * Run (Moon coins): Three or four tiles of sequential numbers (null-2-3, 2-3-4, 3-4-5, 4-5-Ace, null-2-3-4, 2-3-4-5, or 3-4-5-Ace.) * The same group can be flush and set, flush and run, prime and set, or prime and run. Point values are 6 for the Ace, 5, 4, 3, 2, or 0 for the null. The highest total four- tile value wins in each category where it is eligible. However, a four-tile set or run always beats a three-tile set or run. The winner in each category takes the top coin from the stack corresponding to the category won. If two or more tie for the category win, neither wins. If a player won two categories, they may take the null coin (the multiplier) for one of the two categories, if available, instead of a coin from the stack. Also, a winner of the Flush category takes two Crown coins instead of one. Score: A player's score is the sum of all coins they have won. One multiplier coin doubles the score, two triple it, and so on. After the last coin of any stack is taken, the player with the highest score wins the game. If there are still coins in all stacks, begin a new round. ***** I'll get it on my website over the weekend. Glenn E. Overby II Clinton Twp, MI http://home.earthlink.net/~guardcaptain/ ===== ::quote temporarily disabled:: From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 158 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 8 Dec 2001 04:19:49 -0000 Received: (qmail 8221 invoked from network); 8 Dec 2001 04:19:48 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 8 Dec 2001 04:19:48 -0000 Received: from unknown (HELO gull.prod.itd.earthlink.net) (207.217.120.84) by mta1.grp.snv.yahoo.com with SMTP; 8 Dec 2001 04:19:48 -0000 Received: from dialup-166.90.232.29.dial1.detroit1.level3.net ([166.90.232.29] helo=your-318ruqz03z) by gull.prod.itd.earthlink.net with smtp (Exim 3.33 #1) id 16CYxn-0004Hl-00 for piecepack@yahoogroups.com; Fri, 07 Dec 2001 20:19:48 -0800 To: piecepack@yahoogroups.com Date: Fri, 07 Dec 2001 23:12:46 -0500 X-Priority: 3 (Normal) In-Reply-To: <31VT61UPE063I09OIMIOJKEGDSR54B8.3c1191b4@your-318ruqz03z> Message-Id: Subject: Re: [piecepack] New piecepack game: Multzo MIME-Version: 1.0 Content-Type: text/plain; charset="windows-1252" X-Mailer: Opera 6.0 build 1010 From: Glenn Overby II X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain I wrote: > * The same group can be flush and set, flush and run, prime and set, or prime >and run. Whoops. Flush and set is impossible, of course. Glenn From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 159 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 8 Dec 2001 12:58:40 -0000 Received: (qmail 36224 invoked from network); 8 Dec 2001 12:58:40 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 8 Dec 2001 12:58:40 -0000 Received: from unknown (HELO swan.prod.itd.earthlink.net) (207.217.120.123) by mta1.grp.snv.yahoo.com with SMTP; 8 Dec 2001 12:58:40 -0000 Received: from dialup-209.244.89.46.dial1.detroit1.level3.net ([209.244.89.46] helo=your-318ruqz03z) by swan.prod.itd.earthlink.net with smtp (Exim 3.33 #1) id 16Ch3v-0007XZ-00 for piecepack@yahoogroups.com; Sat, 08 Dec 2001 04:58:39 -0800 To: Piecepack list Date: Sat, 08 Dec 2001 07:51:37 -0500 X-Priority: 3 (Normal) Message-Id: Subject: Multzo on web MIME-Version: 1.0 Content-Type: text/plain; charset="windows-1252" X-Mailer: Opera 6.0 build 1010 From: Glenn Overby II X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain Multzo has been posted, with the correction, at http://home.earthlink.net/~guardcaptain/Multzo.html Glenn E. Overby II Clinton Twp, MI ===== ::quote temporarily disabled:: From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 160 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 9 Dec 2001 06:48:29 -0000 Received: (qmail 86771 invoked from network); 9 Dec 2001 06:48:29 -0000 Received: from unknown (216.115.97.171) by m5.grp.snv.yahoo.com with QMQP; 9 Dec 2001 06:48:29 -0000 Received: from unknown (HELO mtiwmhc26.worldnet.att.net) (204.127.131.51) by mta3.grp.snv.yahoo.com with SMTP; 9 Dec 2001 06:48:29 -0000 Received: from [10.0.1.13] ([12.87.104.243]) by mtiwmhc26.worldnet.att.net (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20011209064828.IWYL13869.mtiwmhc26.worldnet.att.net@[10.0.1.13]> for ; Sun, 9 Dec 2001 06:48:28 +0000 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.02.2022 Date: Sun, 09 Dec 2001 01:43:56 -0500 Subject: Re: [piecepack] Multzo on web To: Message-ID: In-Reply-To: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-From: James Droscha From: James Droscha X-Yahoo-Group-Post: member; u=2452131 X-Yahoo-Profile: jdroscha on 12/8/01 7:51 AM, Glenn Overby II at guardcaptain@... wrote: > Multzo has been posted, with the correction, at > > http://home.earthlink.net/~guardcaptain/Multzo.html Hi Glenn, This looks like it has several interesting characteristics while remaining simple to learn and explain; I look forward to trying it out. I'm curious about the title... can you tell us its origin? Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 161 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_2); 9 Dec 2001 10:32:00 -0000 Received: (qmail 11160 invoked from network); 9 Dec 2001 10:32:00 -0000 Received: from unknown (216.115.97.171) by m3.grp.snv.yahoo.com with QMQP; 9 Dec 2001 10:32:00 -0000 Received: from unknown (HELO scaup.prod.itd.earthlink.net) (207.217.120.49) by mta3.grp.snv.yahoo.com with SMTP; 9 Dec 2001 10:31:59 -0000 Received: from dialup-166.90.235.173.dial1.detroit1.level3.net ([166.90.235.173] helo=your-318ruqz03z) by scaup.prod.itd.earthlink.net with smtp (Exim 3.33 #1) id 16D1FX-0004hS-00 for piecepack@yahoogroups.com; Sun, 09 Dec 2001 02:31:59 -0800 To: piecepack@yahoogroups.com Date: Sun, 09 Dec 2001 05:32:37 -0500 X-Priority: 3 (Normal) In-Reply-To: Message-Id: <93QK72KESP9843VUXTFYXWSB2ZF0IC.3c133dc5@your-318ruqz03z> Subject: Re: [piecepack] Multzo on web MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" X-Mailer: Opera 6.0 build 1010 From: Glenn Overby II X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain James writes: >Hi Glenn, > > This looks like it has several interesting characteristics while >remaining simple to learn and explain; I look forward to trying it out. I'm >curious about the title... can you tell us its origin? Sure. Multzo is the Basque word for group. It's slightly more memorable than calling the game "Combinations" or "Sets" or some such. :) Why did I pick Basque? Dunno. Glenn From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 162 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 26 Dec 2001 17:49:16 -0000 Received: (qmail 88395 invoked from network); 26 Dec 2001 17:49:16 -0000 Received: from unknown (216.115.97.171) by m8.grp.snv.yahoo.com with QMQP; 26 Dec 2001 17:49:16 -0000 Received: from unknown (HELO n1.groups.yahoo.com) (216.115.96.51) by mta3.grp.snv.yahoo.com with SMTP; 26 Dec 2001 17:49:16 -0000 Received: from [216.115.96.167] by n1.groups.yahoo.com with NNFMP; 26 Dec 2001 17:49:16 -0000 Date: Wed, 26 Dec 2001 17:49:14 -0000 To: piecepack@yahoogroups.com Subject: rule set translations Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 938 X-Mailer: Yahoo Groups Message Poster From: "dboylemesomorph" X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph We are hoping to offer translations for the various piecepack rule sets on the piecepack.org site. If you or someone you know would be willing to contribute your time and talents to help translate the rule sets, it would be greatly appreciated (though not monetarily so). Please contact admin@... if you think you can help in this effort. Why the effort? The piecepack has to date been written about on websites and newsgroups in Italy, Germany, the Netherlands and Bulgaria. Piecepack.org has received visitors from over 50 countries (I don't have the list of countries on me, but if there is interest I would be happy to post it). Yes, a large majority of our visitors are from the USA, UK and Canada. That being said, a respectable and still growing amount of interest is coming from elsewhere, and anything we can do to foster that interest would seem to be in our best interest. What do you all think? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 163 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 28 Dec 2001 02:03:34 -0000 Received: (qmail 811 invoked from network); 28 Dec 2001 02:03:34 -0000 Received: from unknown (216.115.97.171) by m11.grp.snv.yahoo.com with QMQP; 28 Dec 2001 02:03:34 -0000 Received: from unknown (HELO n4.groups.yahoo.com) (216.115.96.54) by mta3.grp.snv.yahoo.com with SMTP; 28 Dec 2001 02:03:33 -0000 Received: from [216.115.96.44] by n4.groups.yahoo.com with NNFMP; 28 Dec 2001 02:03:32 -0000 Date: Fri, 28 Dec 2001 02:03:28 -0000 To: piecepack@yahoogroups.com Subject: PP - first thoughts: specs, pawns, cards, and playtest requests Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3897 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Hi there, I've recently picked up the piecepack and found it to be all I had hoped. My hats off to "ALL INVOLVED" First, forgive me for some pontification.... I've noticed some thoughts going around for modifications to PP, and the flavor of the discussion reminds me of the many open software specifications I've seen. I believe that there should be some ground rules developed for adding to the PP spec (forgive me if there are, but if so I have missed them). For an open software spec, usually these go something like this: There is an open period for proposing additions/changes to the spec. They are collected and the results redistributed for intereseted parties to mull and haggle over. After a predetermined review period, the people involved vote on adding each one of them in. Sooner or later everyone is satisfied, and a final draft is passed around for one more review cycle. The final spec is then released. There has been lots of interesting discussion about upgrading the pawns. I am with the "upgrade" party (sorry Jim, I know you designed direction out of your games, but I designed it IN mine). I think the pawns are the only component in the Mesomorph PiecePack that didn't get due justice (sorry guys). I personally think the next generation pawns should be directional, invertable, and have at least 6 sides (with each marked like one side of a piecepack die), maybe even eight sides! Think of all the things you could use them for: as scoring markers, roll them as dice, and on and on. I realize however, that this is a really big change! As for these kind of changes to the "spec", there is always the issue "what about those who already have bought a PP?" or worse yet "I'm a manufacturer and I have 1000 copies of rev1.0 in my basement!". Same problem happens with software! However, by following the example of the software major.minor revision model, one could add minor changes to the spec by bumping up the minor revision number as long as a current PP set owner could easily add with minor modifications to their current set (e.g. adding a dot to each pawn to indicate spacing), whereas a major mod, like new pieces (or my radically different polygonal invertable directional pawns) require bumping up the major rev number. Manufacturers would only have to "retool" a new set to follow the major revision numbers. One could also produce upgrade kits (a PiecePackPatch) to go from say Release 1 to 2 which only included the modified or additional pieces. Enough pontificating! Thanks to you if you're still reading! ================= I've written a solitare game that I'd like playtesting input for, so please rsvp via email if you are interested. I've also got a little robot battle game called BattlePack that uses the tiles in a hexagonal(!) multi level board. That one needs alot more playtesting, and a bit of thinning out (you could go overboard very easily adding optional rules). Again email if interested. Finally, I had been thinking of ways to add cards to the PP. I wanted at the least a set of 20 cards that mirrored the 20 tiles. Most ways of home fabricating cards (that I know of) are either expensive or give cruddy results. The answer hit me square in the face, when my kids asked me to play the card game UNO. Uno has 4 suits the same colors as PP and the cards are numbered from 1 to 9 twice, a single zero, and a mess of other cards you could consider using. I'm currently working on a train game using PP and an UNO deck. UNO has the advantage of being very easy to get. I don't think there are copyright problems as long as you note that UNO is a registered trademark etc. etc. and don't try to put to many UNO rules into your game. Any feedback on this idea would be greatly appreciated. There, that's enough. Now I'd better finish writing up those rules. Dave Cousins Barrington RI From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 164 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 03:47:20 -0000 Received: (qmail 51323 invoked from network); 30 Dec 2001 03:47:20 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 30 Dec 2001 03:47:20 -0000 Received: from unknown (HELO n13.groups.yahoo.com) (216.115.96.63) by mta2.grp.snv.yahoo.com with SMTP; 30 Dec 2001 03:47:20 -0000 Received: from [216.115.96.111] by n13.groups.yahoo.com with NNFMP; 30 Dec 2001 03:36:14 -0000 Date: Sun, 30 Dec 2001 03:47:18 -0000 To: piecepack@yahoogroups.com Subject: Solo: A solitare game for PP - Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 8533 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Hi, Submitted for your approval, a solitare game for PP.= I'd love feedback on this one, it may need some polishi= ng, but I think it has good potential. It is my first PP game, so be gentl= e with your feedback (*ouch* hey stop throwing those tiles). TIA and TTFN= Dave ----------------8<-------------8<------------------- Solo A solitar= e game for PiecePack Version 0.1 December 23, 2001 =A9 2001 by David Bruce = Cousins One player, (?? Minutes) Summary =3D=3D=3D=3D=3D=3D=3D Solo is a m= ix of strategy and luck. By moving your pawns around the board you pick up= coins. The values of the coins determine the distance of your next move. = Aces and Blanks are your friends and foes as you strive to clear the board= of all the coins before your last pawn gets retired. Setup =3D=3D=3D=3D= =3D Solo uses ALL the Piecepack pieces. Pull out the four blank tiles. Sh= uffle them and lay them down in a vertical column on the left side of the = table. Place the corresponding colored pawn on each one. These are used to= keep track of the coins that have been discovered during the game. The to= pmost pawn(furthest away from you) will be used first, followed by the nex= t closest one etc. Shuffle the remaining tiles. Place them face up random= ly in a five by four rectangle (or in one of the other patterns described = in the variants section). Separate the coins into groups of like colors, = number side down and shuffle the groups. Place the coins in stacks, still = number side down on like color tiles using the following rule: Place two l= ess coins than the number of the tile (i.e. fives get three coins, fours g= et two coins, threes get one coin and the rest of the tiles get no coins).= Note, the suit of the coins and the tiles they are on must match. Initia= l free move: You may now move a number of coins from tiles that have multip= le coins onto an adjacent orthogonal tile that has no coins. It is suggest= ed that you start with moving four coins total, and increase or reduce th= is number to make the game easier or harder. The more empty tiles there ar= e in the game, the harder it will be to complete. Note, the moved coins do= not have to be the same suit as their new tile. You can move as many coin= s as you want from a given stack. Initial pawn placement. Gather the four = dice together in one hand and randomly choose one. Roll this dice. The res= ulting number/color combination determines the starting tile of the first = pawn. If you roll a blank, then you may choose which tile to start on. Tak= e the pawn which is furthest away from you from its place in the column an= d place it on the starting tile. If the resulting tile has no coins, bum l= uck, the pawn must be retired (see below). The Play: =3D=3D=3D=3D=3D=3D= =3D=3D A game turn proceeds as follows: Take the top coin from the stack = on the tile that your pawn is on. Flip over the coin. One of three actions= will result: * You reveal a number. This is the number of tiles you must= move the pawn. The pawn may be moved in straight lines along a row or col= umn. It must be moved the total number of tiles indicated by the coin, and= may make at most one 90 degree turn. Place the coin face up next to the = blank tile of the same color so you can keep track of which coins have bee= n taken. Note if you cannot move the pawn to a tile containing at least one= coin, you must move it to an empty tile. The pawn must then be retired, = or rescued with an ace (see below). * You reveal a Spiral (ace). Move on= e tile vertically or horizontally. Place the ace in front of you. You may = use each ace one additional time to rescue a pawn (see below). You may che= ck the suit of the ace at any time. * You reveal a Blank: Your pawn is r= etired. It may be rescued if you have an ace in front of you. Place the bl= ank on the corresponding blank tile to indicate that that color is now saf= e! Retiring pawns: =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D Once a pa= wn is retired, the next pawn in the column must enter the game. The pawn i= s placed on the tile that corresponds to the new pawn's color, but with th= e same number as the tile just occupied by the newly retired pawn. If the = resulting tile has no coins, then the player may place the pawn on the clo= sest number (higher or lower) of the pawn's color that contains at least o= ne coin. Rescuing pawns with a spiral (ace): =3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D When your pawn must be retired because it uncovers a blank coin, or be= cause it cannot move to a tile with coins on it, you may rescue that pawn = if you have an ace in front of you. If you choose to rescue the pawn, you = may do one of the following: 1) Stay on the tile or move one tile horizont= ally or vertically and continue the turn by flipping the next coin or 2)= Send your pawn to a random location - randomly pick one die and roll it j= ust like the initial pawn placement (note this becomes more risky as the b= oard clears out). If the resulting tile is blank, the pawn must be retired= (but can be rescued again if you have another ace). Staying on the same = tile usually only makes sense when there are more coins on the tile. Onc= e you have used an ace to rescue a pawn you must place the ace on the corr= esponding blank tile to show that that color's ace has been used up. Note= : it is not always beneficial to rescue a pawn. See if the next pawn will = enter on a more favorable spot before using up an ace. Ending the game and= scoring: =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D Once the last pawn is retired, count the number of coins= left on the board. That is your score. Try to beat it next time by leavin= g less coins. Variants: =3D=3D=3D=3D=3D=3D=3D=3D Toric board: The board i= s now a torus (doughnut). The top and bottom edges are considered next to = each other, as are the left and right edges. As an example a pawn may move= left one space from a tile on the left edge of the board, and be placed o= n the rightmost tile of the same row. Spherical board: A bit more tricky, = here the board must have an even number of columns. When a pawn moves up o= ff the top row of the board, it returns to the top row N/2 tiles to the ri= ght or left where N is the number of columns in the board. The same thing = happens for the bottom edge of the board. Make your own board layout =3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D The board may be laid out in any= shape you can come up with, just as long as you use all the tiles. Note t= hat empty spaces may be considered as playable or not (see Exploring the G= alaxy for more details). If you come up with any particularly devious or e= xciting board, please let us know and we will add it to the next revision = of the rules. Exploring the Galaxy =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D Many themed games have quite a thin veneer of them= e over what is basically an abstract mechanism(s). Here is a galactic expl= oration theme for those who need that extra bit of playing pleasure. The = galaxy board is made as follows: [] [][] [][][][][] [][] [= ][] [][][][][] [][] [] At the center of the galaxy is a giant b= lack hole. You may either play this as off limits, or allow the pawn to tr= avel over it (but not stop in that tile). Furthermore you might want to do= something special when the pawn travels over the center hole (for example= , the black hole causes a gravity whip that adds or subtracts 1 from your = move). You may allow the pawn to travel outside the galaxy (using virtual = tiles) as long as it ends its move on an actual tile. For a much harder g= ame, restrict all movement to actual tiles. Commentary This is the firs= t piecepack game I've designed. When I received my first copy I immediatel= y sat down and started noodling around with the pieces. I had two basic go= als in mind: make a solitare game that was enough of a mix of strategy and= randomness to give a player that "just one more game" feeling, and utiliz= e all the pieces in the piece pack. As the game progressed I realized that= using a different shaped board provided different themes to the game, as = well as different challenges. Rather than restrict the rules to one set fo= rm, I have tried to allow the player to tailor the game to his or her own = level of play. History: Revision 0.1 first playtest revision. Copyleft= David Bruce Cousins 2001. yadda yadda yadda All rights reserved. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 165 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 04:01:47 -0000 Received: (qmail 5109 invoked from network); 30 Dec 2001 04:01:47 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 30 Dec 2001 04:01:47 -0000 Received: from unknown (HELO n28.groups.yahoo.com) (216.115.96.78) by mta1.grp.snv.yahoo.com with SMTP; 30 Dec 2001 04:01:47 -0000 Received: from [216.115.96.152] by n28.groups.yahoo.com with NNFMP; 30 Dec 2001 04:01:47 -0000 Date: Sun, 30 Dec 2001 04:01:44 -0000 To: piecepack@yahoogroups.com Subject: Copyright question. Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 362 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Hi, I've found a real neat variant of Mancala called "the glass bead game" that works very well with (only one) Piecepack. The thing is, it is published in the book "New Rules for Classic Games" written by R. Wayne Schmittberger. I think it would be nice to post the rules to games such as this that are adapted to PP, but are there copyright issues? Dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 166 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 07:19:43 -0000 Received: (qmail 71509 invoked from network); 30 Dec 2001 07:19:43 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 30 Dec 2001 07:19:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.snv.yahoo.com with SMTP; 30 Dec 2001 07:19:43 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16KaKW-0006p5-00 for ; Sat, 29 Dec 2001 23:24:24 -0800 Date: Sat, 29 Dec 2001 23:24:24 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Copyright question. Message-ID: <20011229232423.A25920@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from david.cousins@... on Sun, Dec 30, 2001 at 04:01:44AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Dec 30, 2001 at 04:01:44AM -0000, david_bruce_cousins wrote: > Hi, > I've found a real neat variant of Mancala called "the glass bead > game" that works very well with (only one) Piecepack. The thing is, it > is published in the book "New Rules for Classic Games" written by R. > Wayne Schmittberger. I think it would be nice to post the rules to > games such as this that are adapted to PP, but are there copyright > issues? > > Dave There are always copyright issues in our society. (See my reply to your solitaire game message, which I will post in a few minutes.) Probably no one would have any legal basis to object, though, if you merely posted a link to the following page (written by the game's inventor), plus additional information on how to adapt piecepack components to play the game. http://www.mindsports.net/Arena/GlassBeadGameTutor/ Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 167 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 07:43:30 -0000 Received: (qmail 86069 invoked from network); 30 Dec 2001 07:43:30 -0000 Received: from unknown (216.115.97.172) by m5.grp.snv.yahoo.com with QMQP; 30 Dec 2001 07:43:30 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.snv.yahoo.com with SMTP; 30 Dec 2001 07:43:30 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16KahY-0006pS-00 for ; Sat, 29 Dec 2001 23:48:12 -0800 Date: Sat, 29 Dec 2001 23:48:12 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Solo: A solitare game for PP - Message-ID: <20011229234812.B25920@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from david.cousins@... on Sun, Dec 30, 2001 at 03:47:18AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Dec 30, 2001 at 03:47:18AM -0000, david_bruce_cousins wrote: Your game looks interesting, David. I intend to try it at the earliest possible opportunity, either tonight or tomorrow night. > Exploring the Galaxy > ==================== > Many themed games have quite a thin veneer of theme over what is > basically an abstract mechanism(s). This is somewhat true, IMHO. However, your game is not an abstract game in the technical sense, because it (1) is for one player, (2) contains chance elements, and (3) contains hidden information. Mathematically speaking, an abstract game is a game for two players with perfect information and no chance elements. Loosely speaking, on the other hand, most piecepack games are pretty abstract, in that piecepack tiles don't have (say) grass and dirt printed on them, even when they are used to represent dry land, as in Silver Isle, unlike (say) Settlers of Catan. The best you can ever do with a piecepack (without adding extra components) is something like your layout below that represents a galaxy. You just have to use your imagination! > The galaxy board is made as follows: > [] > [][] > [][][][][] > [][] [][] > [][][][][] > [][] > [] > At the center of the galaxy is a giant black hole. By the way, this board is virtually identical to the first one we tried for Wormholes. We eventually settled on the one we use now with two long, narrow "spiral arms" because we wanted (1) a two-ended board, and (2) more action happening in the tight squeeze in the middle as players passed each other with their starships. > Copyleft David Bruce Cousins 2001. yadda yadda yadda > All rights reserved. OK. You have just made a statement equivalent to "Black is white". Insofar as the word "copyleft" has any legal standing, it pretty much means the opposite of "all rights reserved". I recommend you follow this link, which explains some of the issues involved: http://www.gnu.org/licenses/licenses.html#WhatIsCopyleft When you state, "all rights reserved", this means that no one can copy your rules, including the people who manage the Piecepack.org site. That's not what you want, is it? As far as I know, "yadda yadda yadda" has no legal standing whatsoever. :-) Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 168 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 18:40:11 -0000 Received: (qmail 48283 invoked from network); 30 Dec 2001 18:28:23 -0000 Received: from unknown (216.115.97.172) by m10.grp.snv.yahoo.com with QMQP; 30 Dec 2001 18:28:23 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.snv.yahoo.com with SMTP; 30 Dec 2001 18:28:24 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16Kklj-00010c-00 for ; Sun, 30 Dec 2001 10:33:11 -0800 Date: Sun, 30 Dec 2001 10:33:11 -0800 To: piecepack mailing list Subject: Glass Bead Game Mancala & pp Message-ID: <20011230103311.A26276@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe David Bruce Cousins mentioned that a Mancala game called the Glass Bead Game (after Hesse's novel) can be played very well using only one piecepack. You can find the rules in R. Wayne Schmittberger's book _New Rules for Classic Games_ or online at the inventor Christian Freeling's website: http://www.mindsports.net/Arena/GlassBeadGameTutor/ Dave, I took Schmittberger's book to bed with me last night (you have good taste, BTW; this really is an invaluable resource for game designers like me who have not attained the expertise of a Sid Sackson or Reiner Knizia). I could not for the life of me see how to play the vanilla Glass Bead Game Mancala with a piecepack. But then I woke up this morning and read that it required only 10 clear stones (not 20, as I thought when I was half-asleep last night) and 10 coloured stones in five pairs. You could use four pairs of suit sides plus a pair of nulls for the coloured beads, and use number-side-up coins for the ten "stones", or clear beads, and still have four left over. Cool! I'm going to give this one a spin soon too, after I try your Solo solitaire. BTW, I am developing a piecepack game that is closer in spirit (I hope) to the "real" Glass Bead Game in Hesse's novel. The working title is the Kennexions Riddle Game. For a taste of some of the mechanisms I'll be using, you can visit http://kennexions.ludism.org/ Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 169 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 19:41:11 -0000 Received: (qmail 13156 invoked from network); 30 Dec 2001 19:22:02 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 30 Dec 2001 19:22:02 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.snv.yahoo.com with SMTP; 30 Dec 2001 19:22:02 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16Klbd-00011U-00 for ; Sun, 30 Dec 2001 11:26:49 -0800 Date: Sun, 30 Dec 2001 11:26:49 -0800 To: piecepack mailing list Subject: Second vs. First Edition piecepacks Message-ID: <20011230112648.B26276@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I own a first edition piecepack from Mesomorph Games. My game group owns a second edition, currently on loan to one of our other players (hi, Kisa!). I have seen and handled both extensively, so I feel I have some basis for a comparison of the first and second editions. However, remember that Mesomorph piecepacks are handmade in small production runs, so your mileage may vary. There seems to be a common misconception that the only difference between the first and second editions of the piecepack is the rulebook, which has more games in the second edition. This is not the case. Here are the main differences: 1. The art. Because of copyright issues with the artist for the piecepack icons in the first edition, Mesomorph decided to play it safe and design their own art for the second edition. To my mind, this is a happy change. The old art, which came from rubber stamps, was old-fashioned and syrupy (a smiling, cherubic Sun on the Ace, that sort of thing). The new art is much cleaner, more abstract, and ultimately more attractive IMHO. It also seems to be silkscreened on rather than rubber-stamped on, making for a more professional appearance. If you have a second edition rulebook but no other second edition components, you can see what the icons look like on the cover of the book. 2. The texture. The first edition was somewhat over-varnished, leading to a sticky, "goopy" texture, especially on the tiles, but also on the coins. The new set has just the right amount of varnish, and a smooth, sanded feel that is very pleasant. 3. Colour-bleeding. This is crucial. In my first-edition set, the over-varnishing and rubber-stamping led to some bleeding of the suit colours from the suit side of the coins to the number side, making it apparent what suit a coin was even when the number side was face-up. The effect is subtle in most cases, but if you were playing piecepack games for money, you wouldn't want to use my first-edition set; it would be like playing with marked cards. Fortunately, this effect is completely absent in my group's second-edition set. 4. The box. The first-edition box is a plastic box evidently designed to hold baseball cards. It is hard and has sharp edges, but is very compact. Some people complained that it is too small to contain all the pieces. With some practice, I can actually fit all my piecepack components into it. Mesomorph promised the second-edition box would be easier to fit the components into, but I actually have a harder time with it; maybe it's just lack of practice. In any case, the new box is wider, taller, and flatter, and is generally more attractive, with coloured labels on both front and back. It is made of cardboard, so you will not bark your hands on this box, as you might have with the first edition. Overall, the second edition is a big improvement, IMHO. Even if you have a first-edition set, if you have some holiday money burning a hole in your pocket, you might want to order a second edition. I know I intend to order one for myself as soon as I get my financial act together. But don't feel you got a bad bargain if you have a first edition. You can use a first edition with a second edition without confusing the pieces, and the first edition may be worth a nice sum down the road; can you imagine owning a copy of the first deck of cards? Disclaimer: Although I feel I have gotten to know the folks at Mesomorph games somewhat through extensive email correspondence, this is an independent, unpaid evaluation. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 170 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 30 Dec 2001 22:25:13 -0000 Received: (qmail 16306 invoked from network); 30 Dec 2001 22:25:12 -0000 Received: from unknown (216.115.97.172) by m9.grp.snv.yahoo.com with QMQP; 30 Dec 2001 22:25:12 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.197) by mta2.grp.snv.yahoo.com with SMTP; 30 Dec 2001 22:25:11 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 30 Dec 2001 17:25:11 -0500 Message-ID: <006301c19181$76614760$0501000a@winnt> To: References: <20011230112648.B26276@...> Subject: Re: [piecepack] Second vs. First Edition piecepacks Date: Sun, 30 Dec 2001 17:29:36 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Thank you Ron, one note - both sets are hand-stamped (by me infact). The stamps we had made for our art are much nicer than the ones we bought at the store. We strive to make quality games, we listen to the comments we get and we are working on solutions - typically we don't publically discuss what we are working on until it is done. If you are having trouble w/ 2nd Edition boxes this might help- tiles go in first, in a 2 x 3 x 4 tiles high grid, the coins must go side-up - in a row of two (2 rows of one) between the box and tiles and between the dice and box (with 2 flat along the bottom next to the dice), pawns go on top of the dice and the 2 flat coins. Rulebook on top of the coins and rubberband the lid on. The growing thickness of the rulebook makes the box a tighter fit than it was at first. We will be updating our webpages and hopefully adding some cool features in the near future. I am interested to hear of any ideas folks might have for either of the sites, particularly things you might like to see on the www.piecepack.org site - Dave's idea about having the rules translated is something that I think will help piecepack go global. Thanks for reading! and HAPPY NEW YEAR!!! Karol MMB Mesomorph Games www.mesomorph.com ----- Original Message ----- From: "Ron Hale-Evans" To: "piecepack mailing list" Sent: Sunday, December 30, 2001 2:26 PM Subject: [piecepack] Second vs. First Edition piecepacks > I own a first edition piecepack from Mesomorph Games. My game group > owns a second edition, currently on loan to one of our other players > (hi, Kisa!). I have seen and handled both extensively, so I feel I > have some basis for a comparison of the first and second editions. > However, remember that Mesomorph piecepacks are handmade in small > production runs, so your mileage may vary. > > There seems to be a common misconception that the only difference > between the first and second editions of the piecepack is the > rulebook, which has more games in the second edition. This is not the > case. Here are the main differences: > > 1. The art. Because of copyright issues with the artist for the > piecepack icons in the first edition, Mesomorph decided to play it > safe and design their own art for the second edition. To my mind, > this is a happy change. The old art, which came from rubber > stamps, was old-fashioned and syrupy (a smiling, cherubic Sun on > the Ace, that sort of thing). The new art is much cleaner, more > abstract, and ultimately more attractive IMHO. It also seems to be > silkscreened on rather than rubber-stamped on, making for a more > professional appearance. If you have a second edition rulebook but > no other second edition components, you can see what the icons look > like on the cover of the book. > > 2. The texture. The first edition was somewhat over-varnished, > leading to a sticky, "goopy" texture, especially on the tiles, but > also on the coins. The new set has just the right amount of > varnish, and a smooth, sanded feel that is very pleasant. > > 3. Colour-bleeding. This is crucial. In my first-edition set, the > over-varnishing and rubber-stamping led to some bleeding of the > suit colours from the suit side of the coins to the number side, > making it apparent what suit a coin was even when the number side > was face-up. The effect is subtle in most cases, but if you were > playing piecepack games for money, you wouldn't want to use my > first-edition set; it would be like playing with marked cards. > Fortunately, this effect is completely absent in my group's > second-edition set. > > 4. The box. The first-edition box is a plastic box evidently designed > to hold baseball cards. It is hard and has sharp edges, but is > very compact. Some people complained that it is too small to > contain all the pieces. With some practice, I can actually fit all > my piecepack components into it. Mesomorph promised the > second-edition box would be easier to fit the components into, but > I actually have a harder time with it; maybe it's just lack of > practice. In any case, the new box is wider, taller, and flatter, > and is generally more attractive, with coloured labels on both > front and back. It is made of cardboard, so you will not bark your > hands on this box, as you might have with the first edition. > > Overall, the second edition is a big improvement, IMHO. Even if you > have a first-edition set, if you have some holiday money burning a > hole in your pocket, you might want to order a second edition. I know > I intend to order one for myself as soon as I get my financial act > together. But don't feel you got a bad bargain if you have a first > edition. You can use a first edition with a second edition without > confusing the pieces, and the first edition may be worth a nice sum > down the road; can you imagine owning a copy of the first deck of > cards? > > Disclaimer: Although I feel I have gotten to know the folks at > Mesomorph games somewhat through extensive email correspondence, this > is an independent, unpaid evaluation. > > Ron H-E > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > == You meet the most interesting people when you're a solipsist. == > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 171 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 00:09:38 -0000 Received: (qmail 71780 invoked from network); 31 Dec 2001 00:09:38 -0000 Received: from unknown (216.115.97.171) by m5.grp.snv.yahoo.com with QMQP; 31 Dec 2001 00:09:38 -0000 Received: from unknown (HELO smtp6.mindspring.com) (207.69.200.110) by mta3.grp.snv.yahoo.com with SMTP; 31 Dec 2001 00:09:38 -0000 Received: from sfr-tgn-sjb-vty38.as.wcom.net ([216.192.45.38] helo=daycare) by smtp6.mindspring.com with smtp (Exim 3.33 #1) id 16Kq1F-0000An-00 for piecepack@yahoogroups.com; Sun, 30 Dec 2001 19:09:33 -0500 Message-ID: <000a01c1918f$1db904a0$262dc0d8@daycare> To: References: <20011229234812.B25920@...> Subject: Re: [piecepack] Solo: A solitare game for PP - Date: Sun, 30 Dec 2001 16:07:17 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MIMEOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Is there a symbol for copyleft? I know the symbol for copyright is =A9 May= be a backwards c in the middle of a circle would be nice or a regular c in = a square. I know a backward c in a square. Maybe I should draw it out and c= opyright it or better yet copyleft it. Sorry, I couldn't help myself I jus= t had to be silly. But on the serious side you can't copyright and idea. Y= ou can only copyright the way you expressed the idea. Here is quote from th= e copyright office. So if someone really wanted to they could take a game i= dea and rewrite it in their own words. What does copyright protect? C= opyright, a form of intellectual property law, protects original works of a= uthorship including literary, dramatic, musical, and artistic works such as= poetry, novels, movies, songs, computer software and architecture. Copyrig= ht does not protect facts, ideas, systems, or methods of operation, althoug= h it may protect the way these things are expressed. OK. You have j= ust made a statement equivalent to "Black is white". Insofar as the word = "copyleft" has any legal standing, it pretty much means the opposite of "= all rights reserved". I recommend you follow this link, which explains s= ome of the issues involved: http://www.gnu.org/licenses/licenses.html#= WhatIsCopyleft When you state, "all rights reserved", this means that no= one can copy your rules, including the people who manage the Piecepack.o= rg site. That's not what you want, is it? As far as I know, "yadda yad= da yadda" has no legal standing whatsoever. :-) Ron H-E Y= ahoo! Groups Sponsor ADVERTISEMENT = To unsubscribe from this group, send an email to: piecepack-unsub= scribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! = Terms of Service. = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 172 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 02:17:51 -0000 Received: (qmail 8594 invoked from network); 31 Dec 2001 02:17:51 -0000 Received: from unknown (216.115.97.171) by m12.grp.snv.yahoo.com with QMQP; 31 Dec 2001 02:17:51 -0000 Received: from unknown (HELO n32.groups.yahoo.com) (216.115.96.82) by mta3.grp.snv.yahoo.com with SMTP; 31 Dec 2001 02:17:50 -0000 Received: from [216.115.96.143] by n32.groups.yahoo.com with NNFMP; 31 Dec 2001 02:17:50 -0000 Date: Mon, 31 Dec 2001 02:17:51 -0000 To: piecepack@yahoogroups.com Subject: Copy this copy that, left, right, which way is up??? Message-ID: In-Reply-To: <000a01c1918f$1db904a0$262dc0d8@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1098 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Ok, pass out the flame throwers!!! The intent of me putting out a game is for it to be "copylefted". This means (at least to extent of my feeble understanding). OK the "all rights reserved" part is a boo-boo, and probably should be changed to all rights subject to [Fill in your favorite open license], that's why it is rev 0.1 ;) But, copyleft is the correct thing IMHO. You must first copyright the work (hell I had to type it up!), and you are able to do that with game instructions. I this case, SOLO is a common-law copyright at the moment. I wouldn't bother to send in drafts to the C.O. Copyleft requires some distribution clause like the GNU GPL. I haven't stuck the legal mumbo on that yet either. IWBN if someone put together a nice boilerplate for the naive waifes of the group (like me) that we could attach to these types of rules postings! BTW, I'm not giving up my day job anytime soon. Dave. PS: sorry for any confusion, all the code I usually write professionally is copyrighted, and I never worry about the details because that's what we pay the lawyer for. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 173 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 02:41:54 -0000 Received: (qmail 19760 invoked from network); 31 Dec 2001 02:41:54 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 31 Dec 2001 02:41:54 -0000 Received: from unknown (HELO n4.groups.yahoo.com) (216.115.96.54) by mta2.grp.snv.yahoo.com with SMTP; 31 Dec 2001 02:41:54 -0000 Received: from [216.115.96.44] by n4.groups.yahoo.com with NNFMP; 31 Dec 2001 02:41:54 -0000 Date: Mon, 31 Dec 2001 02:41:51 -0000 To: piecepack@yahoogroups.com Subject: Definitions of Abstract (was Solo: A solitare game for PP - Message-ID: In-Reply-To: <20011229234812.B25920@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2835 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins --- In piecepack@y..., Ron Hale-Evans wrote: > On Sun, Dec 30, 2001 at 03:47:18AM -0000, david_bruce_cousins wrote: > > > Your game looks interesting, David. I intend to try it at the > earliest possible opportunity, either tonight or tomorrow night. > > > Exploring the Galaxy > This is somewhat true, IMHO. However, your game is not an abstract > game in the technical sense, because it (1) is for one player, (2) > contains chance elements, and (3) contains hidden information. > Mathematically speaking, an abstract game is a game for two players > with perfect information and no chance elements. Is that a definition from Game theory? > You just have to use your imagination! Firmly agreed! > > > The galaxy board is made as follows: > > [] > > [][] > > [][][][][] > > [][] [][] > > [][][][][] > > [][] > > [] > > At the center of the galaxy is a giant black hole. > > By the way, this board is virtually identical to the first one we > tried for Wormholes. We eventually settled on the one we use now with > two long, narrow "spiral arms" because we wanted (1) a two-ended > board, and (2) more action happening in the tight squeeze in the > middle as players passed each other with their starships. > Yes it is interesting what you can do with only 24 tiles! I wanted something that was symmetrical, and maybe a bit more interesting than the rectangle. I was very pleased when the 20 tiles fit into a nice spiral pattern. I think that one of the pleasing aspects of working with PP is that with clever layout of the tiles lots of new board designs may fall out. > > Copyleft David Bruce Cousins 2001. yadda yadda yadda > > All rights reserved. > > OK. You have just made a statement equivalent to "Black is white". > Insofar as the word "copyleft" has any legal standing, it pretty much > means the opposite of "all rights reserved". I recommend you follow > this link, which explains some of the issues involved: > > http://www.gnu.org/licenses/licenses.html#WhatIsCopyleft > > When you state, "all rights reserved", this means that no one can copy > your rules, including the people who manage the Piecepack.org site. > That's not what you want, is it? > > As far as I know, "yadda yadda yadda" has no legal standing > whatsoever. :-) > > Ron H-E > And yadda yadda yadda is about how I feel about the whole mumbo jumbo. Well, All rights reserved, was a last minute sleepy addition to the file! PS: thanks for the complement about my library. If you have any other suggestions for similar books, I'd love to hear them. I also ran through Sacksons book and picked out a handful that either could be played or modified to work with PP. I just thought the glass bead game was a really terrific fit! Dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 174 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 03:31:48 -0000 Received: (qmail 22284 invoked from network); 31 Dec 2001 03:31:48 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 31 Dec 2001 03:31:48 -0000 Received: from unknown (HELO granger.mail.mindspring.net) (207.69.200.148) by mta3.grp.snv.yahoo.com with SMTP; 31 Dec 2001 03:31:48 -0000 Received: from smui01.slb.mindspring.net ([199.174.114.21]) by granger.mail.mindspring.net with esmtp (Exim 3.33 #1) id 16KtAx-0004ho-00 for piecepack@yahoogroups.com; Sun, 30 Dec 2001 22:31:47 -0500 Received: by smui01.slb.mindspring.net id WAA0000011277; Sun, 30 Dec 2001 22:31:47 -0500 (EST) Date: Sun, 30 Dec 2001 22:31:47 -0500 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Solo: A solitare game for PP - Sender: hexchex@... Message-ID: From: X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex David I have a question, well actually two questions. I've played several games and like the game so far. Although I only played the basic 4 x 5 setup but I'm sure the other boards will be just as fun. Question One. I am not sure what you mean when you say("You may now move a number of coins from tiles that have multiple coins onto an adjacent orthogonal tile that has no coins") as far as movement direction goes. Question Two Can you move throught the board on the first version? I came across this move while I was playing and there is no legal move If you can't. [ ][ ][ ][ ] [ ][ ][ ][ ] [ ][5][ ][ ] [ ][ ][ ][ ] [ ][ ][ ][ ] Tim Schutz Still love the game though. I plan to play it some more. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 175 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 07:55:34 -0000 Received: (qmail 9338 invoked from network); 31 Dec 2001 07:55:34 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 31 Dec 2001 07:55:34 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.snv.yahoo.com with SMTP; 31 Dec 2001 07:55:34 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16KxMx-00018s-00 for ; Mon, 31 Dec 2001 00:00:27 -0800 Date: Mon, 31 Dec 2001 00:00:26 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Copy this copy that, left, right, which way is up??? Message-ID: <20011231000026.D26276@...> References: <000a01c1918f$1db904a0$262dc0d8@daycare> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from david.cousins@... on Mon, Dec 31, 2001 at 02:17:51AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Dec 31, 2001 at 02:17:51AM -0000, david_bruce_cousins wrote: > But, copyleft is the correct thing IMHO. You must first copyright the > work (hell I had to type it up!), and you are able to do that with > game instructions. I this case, SOLO is a common-law copyright at the > moment. I wouldn't bother to send in drafts to the C.O. Copyleft > requires some distribution clause like the GNU GPL. I haven't stuck > the legal mumbo on that yet either. > > IWBN if someone put together a nice boilerplate for the naive waifes > of the group (like me) that we could attach to these types of rules > postings! I suggest something like the following, which my wife Marty and I use on our games. (The GNU FDL is a form of copyleft for written materials.) Copyright 2001 by Marty and Ron Hale-Evans. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license can be found at http://www.gnu.org/copyleft/fdl.html. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 176 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 14:10:13 -0000 Received: (qmail 10122 invoked from network); 31 Dec 2001 14:10:13 -0000 Received: from unknown (216.115.97.172) by m4.grp.snv.yahoo.com with QMQP; 31 Dec 2001 14:10:13 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (216.115.96.85) by mta2.grp.snv.yahoo.com with SMTP; 31 Dec 2001 14:10:13 -0000 Received: from [216.115.96.143] by n35.groups.yahoo.com with NNFMP; 31 Dec 2001 14:10:11 -0000 Date: Mon, 31 Dec 2001 14:10:12 -0000 To: piecepack@yahoogroups.com Subject: Re: Solo: A solitare game for PP - Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2987 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins --- In piecepack@y..., wrote: > David > I have a question, well actually two questions. > Question One. > I am not sure what you mean when you say("You may now move a number of coins from tiles that have multiple coins > onto an adjacent orthogonal tile that has no coins") as far as movement direction goes. You pick a number of coins to reposition (I suggested 4 to start as that will let you cover up half of the eight uncovered tiles). You then move coins (one at a time) from any tile which has a stack of coins onto an empty tile that is next to it (no diagonals). You probably don't want to move more than one coin to the empty stack, but that is just a hypothesis of mine. You can move coins from different tiles. Here is an example of the rule. Before: [ 5 3 coins] [ ace 0 coins] after: [ 5 2 coins] [ ace 1 coin ] The intent of this rule was multifold: - To distribute the coins a bit more across the board without breaking a simple to remember distribution rule (#-2) - to let the player adjust the random layout somewhat, giving them some control to get out of a poor initial layout (though what that might be is open to interpretation) - to adjust the difficulty of the game by adjusting the number of coins you move at the beginning. If you move no coins, then there are 8 spaces that will retire your first pawn. If you move 8 coins you should be able to cover all the tiles, though there are cases where that would be impossible ( 5 empty tiles in the shape of a cross comes to mind). I haven't figured out what a good starting number was, so I split it and suggested 4, and adjust up or down to taste. Hope that answers the question. Can you propose text to clarify the rule? Rules are always a balance between verboseness and clarity! > > Question Two > > Can you move throught the board on the first version? > I came across this move while I was playing and there is no legal move If you can't. > > [ ][ ][ ][ ] > [ ][ ][ ][ ] > [ ][5][ ][ ] > [ ][ ][ ][ ] > [ ][ ][ ][ ] > Ah the dreaded five! You got it. There is no legal move here. I should add this case to the section on retiring pawns. My oversight. Interestingly enough, when you play this a short while, you realize that legal moves always fall on diamond shapes of increasing size, and you can quickly recognize when you are stuck. 1: [] []1 [] [] 2: [] [] [] [] 2 [] [] [] [] 3: [] [] [] [] [] [] 3 [] [] [] [] [] [] etc. Fives *are* pretty tough, but I really liked that aspect. This is also one of the reasons I started fiddling with different layouts. > Tim Schutz > > Still love the game though. I plan to play it some more. Thank you very much. That means so much to me. My attitude towards ideas and designs is summed up in the phrase (SW)^3 N, which translates to: "Some win, some won't, so what! Next!" . It is great when one wins (i.e. people like it). Dave Cousins From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 177 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 31 Dec 2001 21:47:03 -0000 Received: (qmail 10912 invoked from network); 31 Dec 2001 21:47:03 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 31 Dec 2001 21:47:03 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.snv.yahoo.com with SMTP; 31 Dec 2001 21:47:02 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16LALi-0001Pv-00 for ; Mon, 31 Dec 2001 13:52:02 -0800 Date: Mon, 31 Dec 2001 13:52:02 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Definitions of Abstract Message-ID: <20011231135202.A5355@...> References: <20011229234812.B25920@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from david.cousins@... on Mon, Dec 31, 2001 at 02:41:51AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Dec 31, 2001 at 02:41:51AM -0000, david_bruce_cousins wrote: > > This is somewhat true, IMHO. However, your game is not an abstract > > game in the technical sense, because it (1) is for one player, (2) > > contains chance elements, and (3) contains hidden information. > > Mathematically speaking, an abstract game is a game for two players > > with perfect information and no chance elements. > > Is that a definition from Game theory? Yes, combinatorial game theory. Here's a good article on what constitutes an abstract game: http://www.thegamesjournal.com/articles/DefiningtheAbstract.shtml Mark Thompson distinguishes between abstract games and abstract strategy games, but I have usually heard the two used interchangeably by knowledgeable people. I forgot to mention that another requirement for an abstract strategy game is that the two players take turns alternately, not simultaneously (as players do in Diplomacy). Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 178 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 2 Jan 2002 20:26:38 -0000 Received: (qmail 87496 invoked from network); 2 Jan 2002 20:26:38 -0000 Received: from unknown (216.115.97.167) by m8.grp.snv.yahoo.com with QMQP; 2 Jan 2002 20:26:38 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta1.grp.snv.yahoo.com with SMTP; 2 Jan 2002 20:26:38 -0000 Received: from sfr-tgn-sfe-vty11.as.wcom.net ([216.192.7.11] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 16Lry3-0005aS-00 for piecepack@yahoogroups.com; Wed, 02 Jan 2002 15:26:31 -0500 Message-ID: <001101c193cb$723f9be0$0b07c0d8@daycare> To: Subject: Feedback Please Date: Wed, 2 Jan 2002 12:24:11 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Ok, I made my first piecepack game and my first game for this year. The name of the game is Bottle Toss at Whirlpool Pond. It's not one of my best games but I did have a lot fun making it. You can find the rules at this website http://www.tjgames.com/whirlpoolpond.html I thought about writing up and e-mailing the rules but I find it easier to write in html. Please check it out and give me some feedback. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 179 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 2 Jan 2002 22:12:59 -0000 Received: (qmail 47284 invoked from network); 2 Jan 2002 22:12:59 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 2 Jan 2002 22:12:59 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.107) by mta1.grp.snv.yahoo.com with SMTP; 2 Jan 2002 22:12:58 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 2 Jan 2002 17:12:56 -0500 Message-ID: <000f01c193db$42d2b2b0$0501000a@winnt> To: References: <001101c193cb$723f9be0$0b07c0d8@daycare> Subject: Re: [piecepack] Feedback Please Date: Wed, 2 Jan 2002 17:17:26 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I've read the rules, it sounds fun, one question about the rules before we play - When you mention "Bill" in the title and "Joe" in the text that follows - does that mean that effects 2 players or is Bill really "Billy Joe"? Thanks for the clarification & for making a piecepack game! Karol ----- Original Message ----- From: "Tim Schutz" To: Sent: Wednesday, January 02, 2002 3:24 PM Subject: [piecepack] Feedback Please > Ok, I made my first piecepack game and my first game for this year. The name of the game is Bottle Toss at Whirlpool Pond. It's not one of my best games but I did have a lot fun making it. You can find the rules at this website http://www.tjgames.com/whirlpoolpond.html I thought about writing up and e-mailing the rules but I find it easier to write in html. > Please check it out and give me some feedback. > Tim Schutz > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 180 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 3 Jan 2002 00:08:49 -0000 Received: (qmail 31074 invoked from network); 3 Jan 2002 00:08:48 -0000 Received: from unknown (216.115.97.167) by m3.grp.snv.yahoo.com with QMQP; 3 Jan 2002 00:08:48 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta1.grp.snv.yahoo.com with SMTP; 3 Jan 2002 00:08:47 -0000 Received: from [216.192.17.73] (helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 16LvR3-0002cK-00 for piecepack@yahoogroups.com; Wed, 02 Jan 2002 19:08:42 -0500 Message-ID: <000801c193ea$7b6f3300$4911c0d8@daycare> To: References: <001101c193cb$723f9be0$0b07c0d8@daycare> <000f01c193db$42d2b2b0$0501000a@winnt> Subject: Re: [piecepack] Feedback Please Date: Wed, 2 Jan 2002 16:06:21 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Joe is a charcter from a different game I made and I guess he felt like sneaking into this one. I replaced all the Joes with Bills. Hopefully I found all the Joes, but if you see him again let me know and I make him go back to the alien game where he belongs. Tim ----- Original Message ----- From: Karol To: piecepack@yahoogroups.com Sent: Wednesday, January 02, 2002 2:17 PM Subject: Re: [piecepack] Feedback Please I've read the rules, it sounds fun, one question about the rules before we play - When you mention "Bill" in the title and "Joe" in the text that follows - does that mean that effects 2 players or is Bill really "Billy Joe"? Thanks for the clarification & for making a piecepack game! Karol ----- Original Message ----- From: "Tim Schutz" To: Sent: Wednesday, January 02, 2002 3:24 PM Subject: [piecepack] Feedback Please > Ok, I made my first piecepack game and my first game for this year. The name of the game is Bottle Toss at Whirlpool Pond. It's not one of my best games but I did have a lot fun making it. You can find the rules at this website http://www.tjgames.com/whirlpoolpond.html I thought about writing up and e-mailing the rules but I find it easier to write in html. > Please check it out and give me some feedback. > Tim Schutz > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > Yahoo! Groups Sponsor To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 181 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 3 Jan 2002 19:26:23 -0000 Received: (qmail 17399 invoked from network); 3 Jan 2002 19:26:23 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 3 Jan 2002 19:26:23 -0000 Received: from unknown (HELO n25.groups.yahoo.com) (216.115.96.75) by mta3.grp.snv.yahoo.com with SMTP; 3 Jan 2002 19:26:22 -0000 Received: from [216.115.96.151] by n25.groups.yahoo.com with NNFMP; 03 Jan 2002 19:25:14 -0000 Date: Thu, 03 Jan 2002 19:26:20 -0000 To: piecepack@yahoogroups.com Subject: new game -- Worm Derby Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 5388 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar" X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Here is a weird little game I've invented of racing worms. Please try it ou= t and let me know what who think Piecepack game -- Worm Derby 2-4 players= The object of the game is to race your worm through a field of obstacles= around a distant pylon and back to the start line before any if the other= player's worms. Worms A worm consists of a connected string of touching = (at the edge) piecepack disks of the same suit. A worm always has two end= disks that only touch one other disk in the worm and may have one or mor= e body disks that touch exactly two other disks. Worms may never form loo= ps or branching structures. A worm can be curved in any way allowed by th= e above description. In the basic rules all worms are six disks long; the = advanced rules allow for worms of lengths from 2 to 6 long. Worm Movement= A worm moves in steps. Each step consists of picking up the disk at one= end of the worm and moving it to touch the disk at the other end of the w= orm. A worm can move in either direction, but is a worm is moving multipl= e steps in one turn it must move all in the same direction (all the steps = must take disks from the same end of the worm). Obstacles Facedown Piece= pack tiles are obstacles that worms must go around as they race. Worms ca= nnot go over obstacles and an obstacle can never be placed on top of a wor= m. If there is not enough room between two obstacles for a worm's disk to= fit, the worm cannot go between the two obstacles. Worms also treat oth= er worms like obstacles. Game setup Give each player the six disks form o= ne suit form his worm. It is convenient to place the correspondingly colo= red pawn in front of each player so that it is easy to tell which worm be= longs to each player (there is no other use of the pawns in this game). A= lso give each player the corresponding colored die. Place two tiles, suit = side up, about 4 tile widths apart to form the start/finish line. Place a= nother tile, suit side up, three to six feet away along the perpendicular = bisector of the start line as the turn pylon for the other end of the race= course. The distance you choose will determine the length of the game; th= e farther away the pylon is the longer the game length. These three tile= s are considered obstacles except unlike other obstacle tiles cannot be mo= ved during the game. Choose a first player by any agreeable method. Turns= will go clockwise around the table starting with the first player. Deal = out the remaining tiles evenly to the players, putting any odd tiles aside= . Starting with the first player, each player in turn places a tile, suit= side down, anywhere on the racecourse between the start line and the pylo= n. These tiles form the set of obstacles for the race. No obstacle may b= e placed at the start within three tile widths of either the start line o= r the pylon. Obstacles my touch but cannot overlap. Obstacles may be pla= ced in any orientation. Continue placing tiles in turn, until all the deal= t tiles have been placed. Starting with the first player, each player in t= urns builds his worm behind the starting line. The starting position of a= worm must be built in a straight line perpendicular to the start line, w= ith only one end disk between the two start line tiles. The race Startin= g with the first player, players take turns moving their worms. The goal = is to move your worm from the start line to and around the far side of the= pylon and back to the start line first before any other worm. To move = your worm, roll your die and move accordingly. On a 2-5 move your worm th= at many steps (remember that you can move your worm either direction, this= may be necessary if blocked by obstacles). On a null you do not move thi= s turn. On an ace you may move an obstacle and then roll again. An obsta= cle may be moved no more then one tile width from its current position an= d may be reoriented as the player chooses. Winning The first player to mo= ve one end of his worm between the two start line tiles after having trave= led around the far side of the pylon has won the race. The remaining worm= s may continue to race to determine second and third place. Variant For = a shorter and simpler game reduce the number of (or completely eliminate) = the obstacle tiles. Advanced Rules =96 Cannibal worms If when moving your= worm, a step would allow you to overlay one of the end disks of another p= layer's worm you may do so and your worm eats that disk, pick it up and gi= ve it back to its owner. This ends your movement for that turn. The att= acked worm, on its next move, must move away from the attacker (steps must= be made by picking up disks from the end of the worm that was eaten). A = worm can never move more steps then its length, if you roll higher than th= e worm's length, the additional steps are lost. When you roll an ace, ins= tead of moving an obstacle, you may add an eaten disk back on to one end o= f your worm (you still get to roll again). Copyright 2001 by Mark A. Big= gar. Permission is granted to copy, distribute and/or modify this documen= t under the terms of the GNU Free Documentation License, Version 1.1 or an= y later version published by the Free Software Foundation; with no Invaria= nt Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the = license can be found at http://www.gnu.org/copyleft/fdl.html. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 182 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 3 Jan 2002 21:59:15 -0000 Received: (qmail 73669 invoked from network); 3 Jan 2002 21:59:15 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 3 Jan 2002 21:59:15 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta3.grp.snv.yahoo.com with SMTP; 3 Jan 2002 21:59:14 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g03LxDY29113 for ; Thu, 3 Jan 2002 16:59:14 -0500 (EST) Received: from dopey.ne.mediaone.net (midgard.sitaranetworks.com [199.103.141.24]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id C1M0LFHJ; Thu, 3 Jan 2002 16:59:16 -0500 Message-ID: <3C34D410.6B10E7BB@...> Date: Thu, 03 Jan 2002 16:58:40 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Anteing up - Wand of Odin? Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Hi there. I always like to join a list by making a contribution... Here, tested only in my head, and meager though they are, are the ideas that a brief skimming of the old messages shook out of my attic: Wand of Odin... Have to make this happen. Perhaps it's a quest through the tileboards to find the the blank chips of every suit. ('Od' being the name of the blank rune in most runesets, this seemed fitting.) These would represent the broken pieces of Odin's spear Gungnir, 'Wand of Odin' being a sort of kenning. These would be in the possession of guardian critters, each critter represented and combat-valued by a stack of four chips, one of each suit. (stir the suits, and take one chip from each to assemble each critter). So each critter for Magic, Stealth, War and Guile would have a value determined by their Sun, Moon, Arms, and Crown chip. A blank chip (Shard of the Wand) would indicate the critter was immune to that value of the Quester. Let me state that more clearly: the critter that had the blank Crowns chip for it's Guile value simply could not be bested by the Quester's Guile. Which speaks to the besting of the critters. The solitaire player rolls the dice, all of them, and takes the result as a set of values for the Quester persona's Magic, Stealth, War, and Guile. Blank faces rolled for the Quester at the start of the game have the opposite meaning they do for the critters; the Quester is worthless in that regard, and helpless before even the lowliest of critters using that value to attack. Play begins with a single pawn representing the Quester placed on the blank-faced Arms tile, grid-side down, with the other blank tiles arranged in a square with the Arms tile, with Arms in the upper left, Moon in the upper right, Sun in the lower left, and Crown in the lower right. These represent the worlds of Norse mythology; Arms:Midgard, Moon:Niflheim, Sun:Asgard, Crown:Alfheim. Turn order - all actions must occur in the order given: - Move the Quester pawn - Move to any adjacent tile, only across a side, not diagonally. OR move to any numerically-contiguous tile of the same suit (world). The Quester may also elect not to move. - Reveal a tile, place critters. - A tile that is next in sequence of its suit is placed adjacent to the tile with the next lowest number; ones next to blanks, fours next to threes, etc. The player may choose the exact placement, but only placements with legal orthogonal movement paths are legal. No critter is placed on the new tile, unless the number of critters remaining is equal to the number of unrevealed tiles remaining, in which case a critter is placed, 'asleep' if no Quester is adjacent, 'awakened' otherwise. A tile not next in sequence, and not equal numerically to the Quester pawn's tile, is set aside, still revealed, and populated with a sleeping critter, the legendary denizen of that lost land. When the tile numerically below that tile is placed, the 'lost' tile is to be placed adjacent to its subordinate. A tile that is not next in sequence of its suit, but that matches numerically with the tile occupied by the Quester pawn, is placed adjacent to that tile, and populated with a critter, if any remain. (The Quester has discovered a path to another world, or an otherworldly beast has ambushed the Quester.) If the Quester had moved this turn previous to the tile being revealed, the critter is placed 'awakened', and may pursue in the next phase. If the Quester had not moved, the critter is placed 'asleep'. If a critter is called for by the tile placement rules, and no critters remain, new critters may be assembled from the remains of defeated critters, by stirring the value-down chips and selecting a set of four chips for each new critter. If a critter is called for by the tile placement rules, and neither critters nor chips are available, the nearest sleeping critter is called to the scene, and awakened. - Pursuit by awakened critters - After the Quester has moved, and tiles have been placed, any awakened critter with a Quester pawn within two moves will move to and confront the Quester, with two exceptions. No critter will leave its own world, unless entering the group of blank tiles originally placed. And no critter that fled from the Quester will pursue the Quester, unless heading further into their native world (to a higher-numbered tile). - Effects of the Worlds - Critters native to the worlds (originally placed in a world other than Midgard) have advantages while in those worlds. They may add the value of the tile they are on to all their values for resolution of conflicts, with the exception of the value represented by the opposite symbol in the layout of the original four tiles. Thus an Asgardian critter does not increase its Stealth for conflicts, a Midgardian does not increase its Guile, etc. - Encounters and Stealth - When the Quester and a critter occupy the same tile, an encounter occurs. A Quester which moved into the tile may elect to use their Stealth to attempt to avoid conflict; compare the Moon chip of the critter (revealing that chip only, for this purpose) with the Moon die of the Quester, higher value wins, ties broken by Guile in the same manner. Stealth and Guile ties result in no conflict. Successful Stealth by the Quester avoids combat, and allows the Quester to reveal another chip of the critter, in addition to the Stealth(Moon) chip. Usually, the Quester will want to see the critter's chip that matches his own strongest suit, sizing the critter up for future conflict. A Quester which had a critter move into his tile may try to hide to avoid conflict; compare the Stealth and Guile dice of the Quester to the Stealth and Guile chips of the critter, the sum of the Quester values must be higher than the sum of the critter values for the Quester to succeed. Successful stealth results in no conflict. The critter may move 'into' the tile on its next turn. The Quester may also move 'into' the tile, beginning another encounter. Unsuccessful stealth results in conflict, with the critter being given initiative. - Conflict - Conflict compares the values of the critter and the Quester in one suit, or possibly two. The higher value wins the conflict. The figure that moved normally has the initiative, (except in the case of failed stealth, see above) and chooses which suit to compare. Critters with Guile less than the Quester always select their strongest suit for a first conflict; if the Quester has initiative, the Quester may choose any suit. Critters with Guile equal to the Quester choose randomly among their strongest suits, within a variance of two. (So a 5, 4, 3, 1 Critter might choose the 5, 4, or 3.) Critters with Guile greater than the Quester choose Guile. Duh. In case of a tie, if the Quester entered the tile, and the creature had been sleeping, and there was no failed attempt at Stealth, the Quester may select the next suit to compare. If the above isn't true, the critter's chips are all revealed, and the highest value of all the remaining suits of either individual determines the next suit compared. So as an example, the Quester and a Goblin Thief may find their Guiles match at 4, and then Goblin would then find the Quester's War of 3 was faster than the Goblin's Stealth of 2. Critters defeated by War or Magic are destroyed; their chips are availiable to make new critters, any Shards (blank chips) they had are retained by the Quester, and any '1' value chips (with the sworl, if you cheaped out like I did, and printed your own) also retained by the player. Critters defeated by Stealth also lose any Shards they may have, but not any '1' value chips. Critters defeated by Guile lose Shards, but not '1' value chips. Critters that have had Shards conned away from them (by Guile) will soon come to their senses, and pursue the Quester. Critters whose Shards were burgled (by Stealth) will not pursue the Quester, and may be considered sleeping, unless the Stealth conflict was a second suit following a tie of some other suit, in which case they are awake and will pursue. Any Critter which has lost a Shard, but not been destroyed, is still considered to have a value of 'blank' in that Art. It was not the Shard which made them Supreme, it was their Supremacy which let them gain the Shard. And maybe, gain it back... A Quester defeated by War loses all Shards and '1' value chips they were carrying (which are returned to the chip pool), and remain where they are on the tiles. They may optionally choose to be considered dead, and re-roll all their dice, starting again on the blank Midgard tile. A Quester defeated by Magic loses all Shards and chips as above, and is cast away one tile for every point of value of the Magic chip that defeated them (including any bonus from World tile value), but not further than the Midgard starting location. 'Away' means in opposite direction from the direction they came, or the direction from which the critter came. They may optionally choose to be considered dead, and re-roll all their dice, starting again on the blank Midgard tile. A Quester defeated by Stealth loses one Shard, or if they have no Shards, they lose one '1' value chip, or if they have no chips, they lose nothing. They remain where they are. The critter retains possession of any stolen items for one player turn, but then the items go to the chip pool. A Quester defeated by Guile loses one '1' value chip, or if they have no chips, and their Guile is less than the _natural_ Guile of the critter, one Shard, or if they have no Shards, they lose nothing. They remain where they are. Any items beguiled from a Quester go to the chip pool. - Treasure - There are two sorts of treasure a Quester may acquire in the game; Shards of Odin's Spear, Gungnir, and incidental equipment taken from critters slain in combat. When any particular Shard is recovered and in the possession of the Quester, the awesome energies contained within may be loosed to re-roll any one die, taking the new result, with any result matching the old value being re-rolled. Blank faces on this new roll are not considered 'matching' any old blank face. A Blank face rolled by use of a Shard indicates supremacy in that art. Place the Shard chip under the die to show the use of the Shard on that die. When a Quester is in any conflict, they may use a '1' value chip taken from a slain critter to add one to their value for the suit being contested. They retain the chip thereafter, and may use it again as they wish. The chip may alternately be used to add two to the value being contested, but it then returns to the chip pool. - Supreme Arts - Questers who release the power of a Shard take an aweful risk, but risk sometimes carries great rewards. Supremacy in the various Arts has benefits beyond simple Conflict. Supreme Magi may move normally from any tile to any other of the same numeric value, via the Astral Plane. The normal limits of time and speed are meaningless to those who possess True Magick. Supreme Warriors deny native creatures any bonus for their world tile value. They use the native terrain as well or better than any native. Those who are Supreme in Stealth may not be found if they wish not. Critters may move onto them, seeking conflict, but no conflict occurs unless the Stealthy Master wishes. Also, all of a Critter's chips are revealed whenever the Master of Shadow shares the same tile. Those who are Supremely Beguiling may claim every possession from those bested by Guile, returning the remaining chips, if less than three, to the chip pool. Any creature not destroyed in this way is considered to be left 'asleep', they will neither pursue nor move until awakened. Critters do not manifest Supreme abilities, even if ranked 'Supreme' in an Art. ----- Wand of Odin 0.1, by Ed Thorn, all rights reserved, released for comments 1/3/2002. Comments please to edt@... ----- "Wand of Odin" was a name somebody else came up with. I liked it, and ran with the idea. All the rest is mine, or possibly Calliope and Mnemosyne's. I am but an Egg. . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 183 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 4 Jan 2002 15:03:01 -0000 Received: (qmail 64994 invoked from network); 4 Jan 2002 15:03:01 -0000 Received: from unknown (216.115.97.171) by m4.grp.snv.yahoo.com with QMQP; 4 Jan 2002 15:03:01 -0000 Received: from unknown (HELO granger.mail.mindspring.net) (207.69.200.148) by mta3.grp.snv.yahoo.com with SMTP; 4 Jan 2002 15:03:01 -0000 Received: from sfr-tgn-sfh-vty28.as.wcom.net ([216.192.10.28] helo=daycare) by granger.mail.mindspring.net with smtp (Exim 3.33 #1) id 16MVry-0007ME-00 for piecepack@yahoogroups.com; Fri, 04 Jan 2002 10:02:54 -0500 Message-ID: <001a01c19530$8f294560$1c0ac0d8@daycare> To: References: Subject: Re: [piecepack] new game -- Worm Derby Date: Fri, 4 Jan 2002 07:00:30 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Mark I played with my daughters last night and they enjoyed the game a lot and we even came up with another variant, the slalom. We took 2 complete sets of colored tiles and placed them suit side down starting at the starting gate and going to the turn pylon. We placed them pretty much in a straight line with at least on tile worth of space between them. Once all the tiles were down we flipped them over. Red you had to go to the right of the tile and blue you had to go left. P.S. I did catch my younger daughter trying to cheat. When she placed down the coins in her worm she would try and leave a small gap in between to make the snake move a little farther on each move. Tim Schutz ----- Original Message ----- From: mark_biggar To: piecepack@yahoogroups.com Sent: Thursday, January 03, 2002 11:26 AM Subject: [piecepack] new game -- Worm Derby Here is a weird little game I've invented of racing worms. Please try it out and let me know what who think Piecepack game -- Worm Derby 2-4 players The object of the game is to race your worm through a field of obstacles around a distant pylon and back to the start line before any if the other player's worms. Worms A worm consists of a connected string of touching (at the edge) piecepack disks of the same suit. A worm always has two end disks that only touch one other disk in the worm and may have one or more body disks that touch exactly two other disks. Worms may never form loops or branching structures. A worm can be curved in any way allowed by the above description. In the basic rules all worms are six disks long; the advanced rules allow for worms of lengths from 2 to 6 long. Worm Movement A worm moves in steps. Each step consists of picking up the disk at one end of the worm and moving it to touch the disk at the other end of the worm. A worm can move in either direction, but is a worm is moving multiple steps in one turn it must move all in the same direction (all the steps must take disks from the same end of the worm). Obstacles Facedown Piecepack tiles are obstacles that worms must go around as they race. Worms cannot go over obstacles and an obstacle can never be placed on top of a worm. If there is not enough room between two obstacles for a worm's disk to fit, the worm cannot go between the two obstacles. Worms also treat other worms like obstacles. Game setup Give each player the six disks form one suit form his worm. It is convenient to place the correspondingly colored pawn in front of each player so that it is easy to tell which worm belongs to each player (there is no other use of the pawns in this game). Also give each player the corresponding colored die. Place two tiles, suit side up, about 4 tile widths apart to form the start/finish line. Place another tile, suit side up, three to six feet away along the perpendicular bisector of the start line as the turn pylon for the other end of the racecourse. The distance you choose will determine the length of the game; the farther away the pylon is the longer the game length. These three tiles are considered obstacles except unlike other obstacle tiles cannot be moved during the game. Choose a first player by any agreeable method. Turns will go clockwise around the table starting with the first player. Deal out the remaining tiles evenly to the players, putting any odd tiles aside. Starting with the first player, each player in turn places a tile, suit side down, anywhere on the racecourse between the start line and the pylon. These tiles form the set of obstacles for the race. No obstacle may be placed at the start within three tile widths of either the start line or the pylon. Obstacles my touch but cannot overlap. Obstacles may be placed in any orientation. Continue placing tiles in turn, until all the dealt tiles have been placed. Starting with the first player, each player in turns builds his worm behind the starting line. The starting position of a worm must be built in a straight line perpendicular to the start line, with only one end disk between the two start line tiles. The race Starting with the first player, players take turns moving their worms. The goal is to move your worm from the start line to and around the far side of the pylon and back to the start line first before any other worm. To move your worm, roll your die and move accordingly. On a 2-5 move your worm that many steps (remember that you can move your worm either direction, this may be necessary if blocked by obstacles). On a null you do not move this turn. On an ace you may move an obstacle and then roll again. An obstacle may be moved no more then one tile width from its current position and may be reoriented as the player chooses. Winning The first player to move one end of his worm between the two start line tiles after having traveled around the far side of the pylon has won the race. The remaining worms may continue to race to determine second and third place. Variant For a shorter and simpler game reduce the number of (or completely eliminate) the obstacle tiles. Advanced Rules - Cannibal worms If when moving your worm, a step would allow you to overlay one of the end disks of another player's worm you may do so and your worm eats that disk, pick it up and give it back to its owner. This ends your movement for that turn. The attacked worm, on its next move, must move away from the attacker (steps must be made by picking up disks from the end of the worm that was eaten). A worm can never move more steps then its length, if you roll higher than the worm's length, the additional steps are lost. When you roll an ace, instead of moving an obstacle, you may add an eaten disk back on to one end of your worm (you still get to roll again). Copyright 2001 by Mark A. Biggar. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license can be found at http://www.gnu.org/copyleft/fdl.html. Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 184 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 4 Jan 2002 15:15:00 -0000 Received: (qmail 89406 invoked from network); 4 Jan 2002 15:15:00 -0000 Received: from unknown (216.115.97.172) by m10.grp.snv.yahoo.com with QMQP; 4 Jan 2002 15:15:00 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta2.grp.snv.yahoo.com with SMTP; 4 Jan 2002 15:15:01 -0000 Received: from sfr-tgn-sfh-vty28.as.wcom.net ([216.192.10.28] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16MW3d-0001Q0-00 for piecepack@yahoogroups.com; Fri, 04 Jan 2002 10:14:57 -0500 Message-ID: <000501c19532$3dfed9a0$1c0ac0d8@daycare> To: References: <001a01c19530$8f294560$1c0ac0d8@daycare> Subject: Re: [piecepack] new game -- Worm Derby Date: Fri, 4 Jan 2002 07:12:33 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Quick Edit We didn't start placing tiles at the starting gate. We started a few tiles out from the starting gate and finished a few tiles from the turning pylon. ----- Original Message ----- From: Tim Schutz To: piecepack@yahoogroups.com Sent: Friday, January 04, 2002 7:00 AM Subject: Re: [piecepack] new game -- Worm Derby Mark I played with my daughters last night and they enjoyed the game a lot and we even came up with another variant, the slalom. We took 2 complete sets of colored tiles and placed them suit side down starting at the starting gate and going to the turn pylon. We placed them pretty much in a straight line with at least on tile worth of space between them. Once all the tiles were down we flipped them over. Red you had to go to the right of the tile and blue you had to go left. P.S. I did catch my younger daughter trying to cheat. When she placed down the coins in her worm she would try and leave a small gap in between to make the snake move a little farther on each move. Tim Schutz ----- Original Message ----- From: mark_biggar To: piecepack@yahoogroups.com Sent: Thursday, January 03, 2002 11:26 AM Subject: [piecepack] new game -- Worm Derby Here is a weird little game I've invented of racing worms. Please try it out and let me know what who think Piecepack game -- Worm Derby 2-4 players The object of the game is to race your worm through a field of obstacles around a distant pylon and back to the start line before any if the other player's worms. Worms A worm consists of a connected string of touching (at the edge) piecepack disks of the same suit. A worm always has two end disks that only touch one other disk in the worm and may have one or more body disks that touch exactly two other disks. Worms may never form loops or branching structures. A worm can be curved in any way allowed by the above description. In the basic rules all worms are six disks long; the advanced rules allow for worms of lengths from 2 to 6 long. Worm Movement A worm moves in steps. Each step consists of picking up the disk at one end of the worm and moving it to touch the disk at the other end of the worm. A worm can move in either direction, but is a worm is moving multiple steps in one turn it must move all in the same direction (all the steps must take disks from the same end of the worm). Obstacles Facedown Piecepack tiles are obstacles that worms must go around as they race. Worms cannot go over obstacles and an obstacle can never be placed on top of a worm. If there is not enough room between two obstacles for a worm's disk to fit, the worm cannot go between the two obstacles. Worms also treat other worms like obstacles. Game setup Give each player the six disks form one suit form his worm. It is convenient to place the correspondingly colored pawn in front of each player so that it is easy to tell which worm belongs to each player (there is no other use of the pawns in this game). Also give each player the corresponding colored die. Place two tiles, suit side up, about 4 tile widths apart to form the start/finish line. Place another tile, suit side up, three to six feet away along the perpendicular bisector of the start line as the turn pylon for the other end of the racecourse. The distance you choose will determine the length of the game; the farther away the pylon is the longer the game length. These three tiles are considered obstacles except unlike other obstacle tiles cannot be moved during the game. Choose a first player by any agreeable method. Turns will go clockwise around the table starting with the first player. Deal out the remaining tiles evenly to the players, putting any odd tiles aside. Starting with the first player, each player in turn places a tile, suit side down, anywhere on the racecourse between the start line and the pylon. These tiles form the set of obstacles for the race. No obstacle may be placed at the start within three tile widths of either the start line or the pylon. Obstacles my touch but cannot overlap. Obstacles may be placed in any orientation. Continue placing tiles in turn, until all the dealt tiles have been placed. Starting with the first player, each player in turns builds his worm behind the starting line. The starting position of a worm must be built in a straight line perpendicular to the start line, with only one end disk between the two start line tiles. The race Starting with the first player, players take turns moving their worms. The goal is to move your worm from the start line to and around the far side of the pylon and back to the start line first before any other worm. To move your worm, roll your die and move accordingly. On a 2-5 move your worm that many steps (remember that you can move your worm either direction, this may be necessary if blocked by obstacles). On a null you do not move this turn. On an ace you may move an obstacle and then roll again. An obstacle may be moved no more then one tile width from its current position and may be reoriented as the player chooses. Winning The first player to move one end of his worm between the two start line tiles after having traveled around the far side of the pylon has won the race. The remaining worms may continue to race to determine second and third place. Variant For a shorter and simpler game reduce the number of (or completely eliminate) the obstacle tiles. Advanced Rules - Cannibal worms If when moving your worm, a step would allow you to overlay one of the end disks of another player's worm you may do so and your worm eats that disk, pick it up and give it back to its owner. This ends your movement for that turn. The attacked worm, on its next move, must move away from the attacker (steps must be made by picking up disks from the end of the worm that was eaten). A worm can never move more steps then its length, if you roll higher than the worm's length, the additional steps are lost. When you roll an ace, instead of moving an obstacle, you may add an eaten disk back on to one end of your worm (you still get to roll again). Copyright 2001 by Mark A. Biggar. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license can be found at http://www.gnu.org/copyleft/fdl.html. Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 185 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 4 Jan 2002 21:04:00 -0000 Received: (qmail 37047 invoked from network); 4 Jan 2002 21:03:59 -0000 Received: from unknown (216.115.97.171) by m10.grp.snv.yahoo.com with QMQP; 4 Jan 2002 21:03:59 -0000 Received: from unknown (HELO n23.groups.yahoo.com) (216.115.96.73) by mta3.grp.snv.yahoo.com with SMTP; 4 Jan 2002 21:04:01 -0000 Received: from [216.115.96.23] by n23.groups.yahoo.com with NNFMP; 04 Jan 2002 21:04:01 -0000 Date: Fri, 04 Jan 2002 21:03:55 -0000 To: piecepack@yahoogroups.com Subject: Worm Derby ver 2.0 Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 6522 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar" X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Here an updated version of the rules with most of the typos fixed and some = clarification and a new Slalom variant invented by Tim Schutz and his daugh= ters. --------------- cut here -------------- Piecepack game -- Worm Der= by ver. 2.0 2-4 players The object of the game is to race your worm throu= gh a field of obstacles around a distant pylon and back to the start line = before any of the other player's worms. Worms A worm consists of a conne= cted string of touching (at the edge) Piecepack disks of the same suit, su= it side up. A worm always has two end disks that only touch one other dis= k in the worm and may have one or more body disks that touch exactly two o= ther disks. Worms may never form loops or branching structures. A worm c= an be curved in any way allowed by the above description. In the basic ru= les all worms are six disks long; the advanced rules allow for worms of le= ngths from 2 to 6 long. Worm Movement A worm moves in steps. Each step c= onsists of picking up the disk at one end of the worm and moving it to tou= ch the disk at the other end of the worm. A worm can move in either direc= tion, but if a worm is moving multiple steps in one turn, it must move all= in the same direction (all the steps must take disks from the same end of= the worm). Obstacles Facedown Piecepack tiles are obstacles that worms = must go around as they race. Worms cannot go over obstacles and an obstac= le can never be placed on top of a worm. If there is not enough room bet= ween two obstacles for a worm's disk to fit, the worm cannot go between th= e two obstacles. Worms also treat other worms like obstacles. Game setup= Give each player the six disks from one suit to form his worm. It is co= nvenient to place the correspondingly colored pawn in front of each player= so that it is easy to tell which worm belongs to each player (there is no= other use of the pawns in this game). Also give each player the correspo= nding colored die. Place two tiles, suit side up, about 4 tile widths apar= t to form the start/finish line. Place another tile, suit side up, three = to six feet away along the perpendicular bisector of the start line as the= turn pylon for the other end of the racecourse. The distance you choose= will determine the length of the game; the farther away the pylon is the = longer the game length. These three tiles are considered obstacles except = that, unlike other obstacle tiles, they cannot be moved during the game. = Choose a first player by any agreeable method. Turns will go clockwise ar= ound the table starting with the first player. Deal out the remaining tile= s evenly to the players, putting any odd tiles aside. Starting with the f= irst player, each player in turn places a tile, suit side down, anywhere o= n the racecourse between the start line and the pylon. These tiles form t= he set of obstacles for the race. During this initial placement phase, no= obstacle may be placed within three tile widths of either the start line = or the pylon. Obstacles may touch but cannot overlap. Obstacles may be p= laced in any orientation. Players continue to place tiles in turn, until = all the dealt tiles have been placed. Starting with the first player, each= player in turns builds his worm suit side up behind the starting line. T= he starting position of a worm must be built in a straight line perpendicu= lar to the start line, with only one end disk between the two start line ti= les. The Race Starting with the first player, players take turns moving t= heir worms. The goal is to move your worm from the start line, around th= e far side of the pylon and back to the start line, first before any other= worm. To move your worm, roll your die and move as follows. On a 2-5 m= ove your worm that many steps (remember that you can move your worm either= direction; this may be necessary if blocked by obstacles). If it is impo= ssible to move your worm the whole number of steps, move it a many as poss= ible. On a null, your worm does not move this turn. On an ace, you may m= ove an obstacle and then roll again. An obstacle may be moved no more the= n one tile width from its current position and may be reoriented as the pl= ayer chooses. Winning The first player to move one end of his worm betwe= en the two start line tiles after having traveled around the far side of t= he pylon has won the race. The remaining worms may continue to race to d= etermine second and third place. Variants 1. For a shorter and simpl= er game reduce the number of (or completely eliminate) the obstacle tiles.= 2. Slalom This variant has no moveable obstacles. Instead set up t= he racecourse as follows. Create the start line as normal using two blac= k suited tiles. Randomly mix up an equal number (the more you use, the lo= nger the game) of red and blue suit tiles facedown and place them still fa= cedown in along line starting line about three tile widths from the start = line a little more than one tile length apart. Put a green/yellow suit ti= le about two tile widths further on as the pylon. Now turn the red and bl= ue suit tiles over. Race as normal expect your worm must pass to the Righ= t of the Red tiles and to the Left of the bLue tiles. As there is no movin= g of obstacles in this variant, on rolling an ace, your worm moves one ste= p. Thanks to Tim Schutz and his daughters for this variant idea. Advance= d Rules =96 Cannibal worms If when moving your worm a step would allow you= to overlay one of the end disks of another player's worm you may do so an= d your worm eats that disk; pick it up and give it back to its owner. Thi= s ends your movement for that turn. Length two worms may not be attacked= . The attacked worm, on its next move, must move away from the attacker (= steps must be made by picking up disks from the end of the worm that was e= aten). A worm can never move more steps then its length, if you roll high= er than the worm's length, the additional steps are lost. When you roll an= ace, instead of moving an obstacle, you may add an eaten disk back on to = one end of your worm (you still get to roll again). Copyright 2001 by M= ark A. Biggar. Permission is granted to copy, distribute and/or modify thi= s document under the terms of the GNU Free Documentation License, Version = 1.1 or any later version published by the Free Software Foundation; with n= o Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A cop= y of the license can be found at http://www.gnu.org/copyleft/fdl.html. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 187 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 5 Jan 2002 20:51:33 -0000 Received: (qmail 64127 invoked from network); 5 Jan 2002 20:51:32 -0000 Received: from unknown (216.115.97.167) by m2.grp.snv.yahoo.com with QMQP; 5 Jan 2002 20:51:32 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.152) by mta1.grp.snv.yahoo.com with SMTP; 5 Jan 2002 20:51:32 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Sat, 5 Jan 2002 12:51:32 -0800 Subject: New Game: Interstellar Conquest Date: Sat, 5 Jan 2002 15:51:13 -0500 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.00.0021.1702 Bcc: Message-ID: X-OriginalArrivalTime: 05 Jan 2002 20:51:32.0757 (UTC) FILETIME=[C1D0E450:01C1962A] From: "kenneth leyhe sr" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Interstellar Conquest A space colonization game ideally for 4 with all the Icehouse colors and a piecepack, games take about 45 min. There are some familiar concepts here but the endgame gets very challenging. http://icepack.cjb.net/ic.html Toren | IcePack Games, hey I like it. | | For games that feature Icehouse and | | piecepack, and some that don't, | | visit http://icepack.cjb.net | Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 188 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 5 Jan 2002 23:00:39 -0000 Received: (qmail 92552 invoked from network); 5 Jan 2002 23:00:38 -0000 Received: from unknown (216.115.97.172) by m9.grp.snv.yahoo.com with QMQP; 5 Jan 2002 23:00:38 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.snv.yahoo.com with SMTP; 5 Jan 2002 23:00:39 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16MztX-0001Lv-00; Sat, 05 Jan 2002 15:06:31 -0800 Date: Sat, 5 Jan 2002 15:06:30 -0800 To: icehouse@... Cc: piecepack mailing list Subject: Re: New Game: Interstellar Conquest Message-ID: <20020105150630.B3884@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from toren_l@... on Sat, Jan 05, 2002 at 05:45:35PM -0500 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Jan 05, 2002 at 05:45:35PM -0500, kenneth leyhe sr wrote: > > Interstellar Conquest > A space colonization game ideally for 4 with all the Icehouse colors > and a piecepack, games take about 45 min. There are some familiar ^^^^^^^^^^^^^^^^^^^^^^^ > concepts here but the endgame gets very challenging. ^^^^^^^^^^^^^ The most original thing about this game is the novel euphemism employed above. Compare and despair... http://www.boardgamegeek.com/viewitem.php3?gameid=15 Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 190 Return-Path: X-Sender: kisagryphon@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 5 Jan 2002 23:44:55 -0000 Received: (qmail 29587 invoked from network); 5 Jan 2002 23:44:55 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 5 Jan 2002 23:44:55 -0000 Received: from unknown (HELO hotmail.com) (64.4.30.84) by mta3.grp.snv.yahoo.com with SMTP; 5 Jan 2002 23:44:55 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Sat, 5 Jan 2002 15:44:55 -0800 To: References: <20020105150630.B3884@...> Subject: Re: [piecepack] Re: New Game: Interstellar Conquest Date: Sat, 5 Jan 2002 15:43:35 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Message-ID: X-OriginalArrivalTime: 05 Jan 2002 23:44:55.0123 (UTC) FILETIME=[FA1BFA30:01C19642] From: "Kisa Gryphon" X-Yahoo-Group-Post: member; u=47071493 X-Yahoo-Profile: kisagryphon Too true Ron. If they had given credit to Eon and called it an adaptation of Cosmic Encounter, perhaps Cosmic Ice, that would be one thing. I for one would have thought that it was a fine tribute to this well loved game. I would have been keen on trying it out and given it two thumbs up for a good adatpation.. But as is sits it gets two thumbs way down. This was totally uncool. Kisa Gryphon ----- Original Message ----- From: Ron Hale-Evans To: Cc: piecepack mailing list Sent: Saturday, January 05, 2002 3:06 PM Subject: [piecepack] Re: New Game: Interstellar Conquest > On Sat, Jan 05, 2002 at 05:45:35PM -0500, kenneth leyhe sr wrote: > > > > Interstellar Conquest > > A space colonization game ideally for 4 with all the Icehouse colors > > and a piecepack, games take about 45 min. There are some familiar > ^^^^^^^^^^^^^^^^^^^^^^^ > > concepts here but the endgame gets very challenging. > ^^^^^^^^^^^^^ > > The most original thing about this game is the novel euphemism > employed above. > > Compare and despair... > > http://www.boardgamegeek.com/viewitem.php3?gameid=15 > > Ron H-E > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > == You meet the most interesting people when you're a solipsist. == > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 191 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 5 Jan 2002 23:48:11 -0000 Received: (qmail 64163 invoked from network); 5 Jan 2002 23:48:11 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 5 Jan 2002 23:48:11 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.snv.yahoo.com with SMTP; 5 Jan 2002 23:48:11 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16N0de-0001Ob-00 for ; Sat, 05 Jan 2002 15:54:10 -0800 Date: Sat, 5 Jan 2002 15:54:10 -0800 To: piecepack mailing list Subject: Wand of Odin comments/questions Message-ID: <20020105155410.B5316@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I have a few comments on Wand of Odin. These are the ones that stuck in my mind. 1. First, great game! Looks really fun. I'm glad another solitaire game is available, and the rules for automating the "critters" look really good. 2. The rules are unclear in a couple of places. I had to read through almost five pages of text before I realised this is mostly a solitaire game, and even then it's only acknowledged implicitly at the end. Stating the number of players possible for a game right up front is usually helpful. 3. Using standard piecepack terminology is usually helpful too. It took me a while to figure out whether "chips" referred to tiles or coins. (They're coins, right?) 4. I suppose now somebody's going to have to write One Man Thrag, Hunt the Wocket, and (urp) Attack of the Clones. http://groups.yahoo.com/group/piecepack/message/61 Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 192 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 5 Jan 2002 23:56:40 -0000 Received: (qmail 84678 invoked from network); 5 Jan 2002 23:56:39 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 5 Jan 2002 23:56:39 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.41) by mta2.grp.snv.yahoo.com with SMTP; 5 Jan 2002 23:56:38 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sat, 5 Jan 2002 18:56:37 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.3 Date: Sat, 05 Jan 2002 18:56:35 -0500 Subject: Re: [piecepack] All the new piecepack games To: Message-ID: In-Reply-To: <20020105154256.A5316@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph > With some notable exceptions, I'm really amazed and gratified by all > the new piecepack games that have been appearing recently. A new > solitaire game (Wand of Odin) appeared before I could try the last > solitaire game (Solo)! Worm Derby looks great, and I intend to give > Tim's Bottle Toss game an, uh, whirl as well. Since most of the new > games are appearing under the GNU Free Documentation License, is it > too much to hope that Mesomorph will get these up on Piecepack.org > soon? We are indeed working on this as we speak. The sudden flurry of games has spurred us to do a little redesign work on the site. I'll make an announcement here when work is done and the new games are all up there. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 193 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 6 Jan 2002 00:42:31 -0000 Received: (qmail 50162 invoked from network); 6 Jan 2002 00:42:28 -0000 Received: from unknown (216.115.97.171) by m4.grp.snv.yahoo.com with QMQP; 6 Jan 2002 00:42:28 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta3.grp.snv.yahoo.com with SMTP; 6 Jan 2002 00:42:28 -0000 Received: from dialup-63.214.66.244.dial1.boston1.level3.net ([63.214.66.244] helo=jdoherty-home) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 16N1OM-0001Wr-00 for piecepack@yahoogroups.com; Sat, 05 Jan 2002 19:42:27 -0500 Message-ID: <01f501c1964b$d08d0160$f278d63f@jdoherty-home> To: Subject: Re: [piecepack] Wand of Odin comments/questions Date: Sat, 5 Jan 2002 19:48:09 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim >4. I suppose now somebody's going to have to write One Man Thrag, Hunt > the Wocket, and (urp) Attack of the Clones. Hello again, I've been lurking mode for awhile here. My limited attempts at finishing One Man Thrag have yielded little... great to see that others have done solitaire games! I hope to be able to try one out one of these days. Before anyone jumps on Hunt the Wocket, they should know that that title (or something very close to it) came from a Douglas Adams novel. Not that that should stop anyone, but make sure you give the credit to him, may he rest in peace. I'd like to echo Ron's comment... it's fantastic seeing the number of games being put together! Best, Jim Doherty From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 194 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 6 Jan 2002 03:27:32 -0000 Received: (qmail 83686 invoked from network); 6 Jan 2002 03:27:32 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 6 Jan 2002 03:27:32 -0000 Received: from unknown (HELO n5.groups.yahoo.com) (216.115.96.55) by mta1.grp.snv.yahoo.com with SMTP; 6 Jan 2002 03:27:31 -0000 Received: from [216.115.96.134] by n5.groups.yahoo.com with NNFMP; 06 Jan 2002 03:27:31 -0000 Date: Sun, 06 Jan 2002 03:27:28 -0000 To: piecepack@yahoogroups.com Subject: Re: Wand of Odin comments/questions Message-ID: In-Reply-To: <20020105155410.B5316@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1798 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor --- In piecepack@y..., Ron Hale-Evans wrote: > I have a few comments on Wand of Odin. These are the ones that stuck > in my mind. > > 1. First, great game! Looks really fun. I'm glad another solitaire > game is available, and the rules for automating the "critters" look > really good. Thanks, there are of course flaws there. A canny critter with Guile one higher than yours but War three higher really ought to choose War, in case you pull out a couple of '1' chips. But leaving it at Guile seemed better overall. > 2. The rules are unclear in a couple of places. I had to read through > almost five pages of text before I realised this is mostly a > solitaire game, and even then it's only acknowledged implicitly at > the end. Stating the number of players possible for a game right > up front is usually helpful. Check out version 0.2. 0.1 started as an informal post, 'hey Wand of Odin could be...', and turned into a set of rules as I typed. 0.2 is more polished. Still anxious to have folks pick at it, though... > 3. Using standard piecepack terminology is usually helpful too. > It took me a while to figure out whether "chips" referred to > tiles or coins. (They're coins, right?) Yeah. I uh... I don't even own a Piecepack. I saw a picture on Brett & Board, read the specs, then one of the old messages had the title 'Wand of Odin' in it, and I was off and running. Tiles are the square things, and coins are the round ones. 0.3 will call them coins, I promise. :) > 4. I suppose now somebody's going to have to write One Man Thrag, Hunt > the Wocket, and (urp) Attack of the Clones. One man Thrag is just such a cool name. But I'm already feeling kinda guilty about Wand of Odin. :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 195 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 6 Jan 2002 05:23:15 -0000 Received: (qmail 5474 invoked from network); 6 Jan 2002 05:23:15 -0000 Received: from unknown (216.115.97.167) by m11.grp.snv.yahoo.com with QMQP; 6 Jan 2002 05:23:15 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.41) by mta1.grp.snv.yahoo.com with SMTP; 6 Jan 2002 05:23:13 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Sun, 6 Jan 2002 00:23:09 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.3 Date: Sun, 06 Jan 2002 00:23:10 -0500 Subject: PP game development To: Piecepack Group Message-ID: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph There are more and more games passing through this list lately. Some of the games are ready for release, some are rough initial ideas needing feedback, many lie somewhere in between. Since Karol and I are responsible for gathering the finished products and posting them on piecepack.org, it might be helpful if the various authors could indicate when they post what stage the games are in. If the game is destined for piecepack.org and you need editing help, or need it converted to PDF format, we would be happy to assist you. Also, just to make this clear, we won't include games on piecepack.org if the author does not grant the right to reproduce, reformat and distribute them (with all proper credit being given, of course). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 196 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 6 Jan 2002 07:01:01 -0000 Received: (qmail 84067 invoked from network); 6 Jan 2002 07:01:01 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 6 Jan 2002 07:01:01 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta1.grp.snv.yahoo.com with SMTP; 6 Jan 2002 07:01:01 -0000 Received: from attbi.com ([12.234.195.83]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020106070101.WYSW20395.rwcrmhc52.attbi.com@...> for ; Sun, 6 Jan 2002 07:01:01 +0000 Message-ID: <3C37F667.824223E@...> Date: Sat, 05 Jan 2002 23:01:59 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] PP game development References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar David Martin-Boyle wrote: > > There are more and more games passing through this list lately. Some > of the > games are ready for release, some are rough initial ideas needing > feedback, > many lie somewhere in between. > > Since Karol and I are responsible for gathering the finished products > and > posting them on piecepack.org, it might be helpful if the various > authors > could indicate when they post what stage the games are in. > > If the game is destined for piecepack.org and you need editing help, > or need > it converted to PDF format, we would be happy to assist you. Also, > just to > make this clear, we won't include games on piecepack.org if the author > does > not grant the right to reproduce, reformat and distribute them (with > all > proper credit being given, of course). I'd say that Worm Derby is in the intermediate stage. I have played it with my family about 2 dozen times and the rules posted were the end result of that. I've gotten one play test report (Thanks Tim) and would like more. Some help in adding some pictures would be well received. Of course, when I feel it's ready I'd like to see it on piecepack.org. One thing to consider would be a standard template format for piecepack game rules, with standardized sections, headings, etc. (something like unix man page format). Not necessarily something as fancy as a Word template, but a text file with standard section headers that could be download from piecepack.org and then a writer could fill in the blanks, would be useful. That way writers wouldn't forget things like "number of players" and it would make it easy to find sections like "Winning" and "Extra Stuff Needed" (E.g., an Icehouse set or a standard deck of cards). -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 197 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 6 Jan 2002 07:28:11 -0000 Received: (qmail 7372 invoked from network); 6 Jan 2002 07:28:10 -0000 Received: from unknown (216.115.97.172) by m9.grp.snv.yahoo.com with QMQP; 6 Jan 2002 07:28:10 -0000 Received: from unknown (HELO albatross.prod.itd.earthlink.net) (207.217.120.120) by mta2.grp.snv.yahoo.com with SMTP; 6 Jan 2002 07:28:11 -0000 Received: from dialup-64.152.158.44.dial1.detroit1.level3.net ([64.152.158.44] helo=your-318ruqz03z) by albatross.prod.itd.earthlink.net with smtp (Exim 3.33 #1) id 16N7j0-0007W9-00 for piecepack@yahoogroups.com; Sat, 05 Jan 2002 23:28:10 -0800 To: piecepack@yahoogroups.com Date: Sun, 06 Jan 2002 02:27:58 -0500 X-Priority: 3 (Normal) In-Reply-To: Message-Id: Subject: Re: [piecepack] PP game development MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" X-Mailer: Opera 6.0 build 1010 From: Glenn Overby II X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain David Martin-Boyle writes: >Since Karol and I are responsible for gathering the finished products and >posting them on piecepack.org, it might be helpful if the various authors >could indicate when they post what stage the games are in. Multzo is done. >...we won't include games on piecepack.org if the author does >not grant the right to reproduce, reformat and distribute them (with all >proper credit being given, of course). For Multzo, I grant these rights as requested to the piecepack.org site and its operators. If you really need better legalese than that I can dig some up. :) Glenn Overby Multzo: http://home.earthlink.net/~guardcaptain/Multzo.html From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 198 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 00:45:21 -0000 Received: (qmail 77214 invoked from network); 7 Jan 2002 00:45:20 -0000 Received: from unknown (216.115.97.172) by m12.grp.snv.yahoo.com with QMQP; 7 Jan 2002 00:45:20 -0000 Received: from unknown (HELO pop009pub.verizon.net) (206.46.170.236) by mta2.grp.snv.yahoo.com with SMTP; 7 Jan 2002 00:45:20 -0000 Received: from verizon.net (pool-64-223-36-173.prov.east.verizon.net [64.223.36.173]) by pop009pub.verizon.net with ESMTP for ; id g070jPQ5011452 Sun, 6 Jan 2002 18:45:25 -0600 (CST) Message-ID: <3C38ED5F.A6CD6810@...> Date: Sun, 06 Jan 2002 19:35:43 -0500 X-Mailer: Mozilla 4.5 [en]C-CCK-MCD BA45DSL (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: Pp game development. References: <1010330174.724.54565.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: david cousins X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Solo is still in draft. I'm waiting to see if I get any more feedback before putting out a final. I'll send mail off to David M-B directly with the attached pdf file when that happens ( as well as posting it to the group). I whole heartedly agree that a boilerplate would be quite helpful for those authors who have limited time or desire to come up with their own format. Hey, I'm in the middle of a dissertation right now. Talk about difficult format constraints. I think maybe standardizing on font size and page margins will help those folk who want to collect rules together into a larger package. Things like Ron Hale-Evans Copyright boilerplate are very useful! Maybe things like that should have a place on the Piecepack.org website? Dave By the way, if it has to be spelled Piecepack, doesn't that mean we have to abreviate it 'Pp' instead of 'pp' or 'PP'? yadda-yadda-yadda From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 199 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 03:37:59 -0000 Received: (qmail 23624 invoked from network); 7 Jan 2002 03:37:58 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 7 Jan 2002 03:37:58 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.snv.yahoo.com with SMTP; 7 Jan 2002 03:37:58 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16NQhg-0004Jq-00; Sun, 06 Jan 2002 19:44:04 -0800 Date: Sun, 6 Jan 2002 19:44:04 -0800 To: piecepack mailing list Cc: icehouse@... Subject: Cosmic Enc... I mean, Interstellar Conquest Message-ID: <20020106194404.D5891@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Just got this email, personal to me (I have stripped off the "From" line to keep the sender's name private). For the record, no, Leyhe did not have this disclaimer on his game when he first posted it. He just snuck it in there sometime last night or today, without announcement or apology. Ron H-E ----- Forwarded message ----- To: "Ron Hale-Evans" Subject: Re: Re: New Game: Interstellar Conquest Date: Sun, 6 Jan 2002 15:34:25 -0500 > On Sat, Jan 05, 2002 at 05:45:35PM -0500, kenneth leyhe sr wrote: > > > > Interstellar Conquest > > A space colonization game ideally for 4 with all the Icehouse colors > > and a piecepack, games take about 45 min. There are some familiar > ^^^^^^^^^^^^^^^^^^^^^^^ > > concepts here but the endgame gets very challenging. > ^^^^^^^^^^^^^ > > The most original thing about this game is the novel euphemism > employed above. When I looked at the "new" game, it had a subtitle of, "based on Cosmic Encounter by Eon, realeased by Eon, Westend Games, Games Workshop, Mayfair Games, and Hasbro." Was that subtitle not there at first? ----- End forwarded message ----- -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 200 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 05:11:55 -0000 Received: (qmail 56586 invoked from network); 7 Jan 2002 05:11:55 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 7 Jan 2002 05:11:55 -0000 Received: from unknown (HELO n13.groups.yahoo.com) (216.115.96.63) by mta1.grp.snv.yahoo.com with SMTP; 7 Jan 2002 05:11:55 -0000 Received: from [216.115.96.158] by n13.groups.yahoo.com with NNFMP; 07 Jan 2002 04:59:40 -0000 Date: Mon, 07 Jan 2002 05:11:50 -0000 To: piecepack@yahoogroups.com Subject: Re: Pp game development. Message-ID: In-Reply-To: <3C38ED5F.A6CD6810@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 447 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., david cousins wrote: > By the way, if it has to be spelled Piecepack, doesn't that mean we have > to abreviate it 'Pp' instead of 'pp' or 'PP'? The word "piecepack" is a common noun, not a proper noun, so it is only capitalized at the beginning of a sentence. As to how you would abbreviate it, I guess you could use "pp" though that is also the abbreviation for the word "pages". --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 201 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 16:28:33 -0000 Received: (qmail 96364 invoked from network); 7 Jan 2002 16:28:33 -0000 Received: from unknown (216.115.97.167) by m8.grp.snv.yahoo.com with QMQP; 7 Jan 2002 16:28:33 -0000 Received: from unknown (HELO n10.groups.yahoo.com) (216.115.96.60) by mta1.grp.snv.yahoo.com with SMTP; 7 Jan 2002 16:28:33 -0000 Received: from [216.115.96.158] by n10.groups.yahoo.com with NNFMP; 07 Jan 2002 16:28:32 -0000 Date: Mon, 07 Jan 2002 16:28:31 -0000 To: piecepack@yahoogroups.com Subject: piecepack capitalization, abbrev.? Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1065 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor --- In piecepack@y..., "jdroscha" wrote: > --- In piecepack@y..., david cousins wrote: > > > By the way, if it has to be spelled Piecepack, doesn't that mean > we have > > to abreviate it 'Pp' instead of 'pp' or 'PP'? > > The word "piecepack" is a common noun, not a proper noun, > so it is only capitalized at the beginning of a sentence. As to how > you would abbreviate it, I guess you could use "pp" though that is > also the abbreviation for the word "pages". You could call it 'pack', in any place where you would comfortably abbreviate it; the reader would be assumed to have their context established. 'Remove the blank tiles from your pack...' 'You will need two packs...' 'Stir the tiles from both packs together...' Another option would be 'ppk', plural 'ppks', which are also already taken, but in a rather more distant context than 'pp' comes from. :) And I just have to quibble... 'piecepack' may be a common noun, but it is so in rather the same sense as Torx, Allen, and Phillips bits. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 202 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 17:29:04 -0000 Received: (qmail 50406 invoked from network); 7 Jan 2002 17:29:04 -0000 Received: from unknown (216.115.97.171) by m6.grp.snv.yahoo.com with QMQP; 7 Jan 2002 17:29:04 -0000 Received: from unknown (HELO n13.groups.yahoo.com) (216.115.96.63) by mta3.grp.snv.yahoo.com with SMTP; 7 Jan 2002 17:29:03 -0000 Received: from [216.115.96.181] by n13.groups.yahoo.com with NNFMP; 07 Jan 2002 17:16:45 -0000 Date: Mon, 07 Jan 2002 17:28:59 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack capitalization, abbrev.? Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 792 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "prophesor" wrote: > And I just have to quibble... 'piecepack' may be a common noun, but > it is so in rather the same sense as Torx, Allen, and Phillips bits. Might be. I do not know the origin of Torx, Allen, and Phillips screwdriver bits. Were they originally brand names, like Kleenex (now in common use in the US as a substitute for the word "tissue")? The word "piecepack" is a real, honest-to-god common noun. It is merely a compound word. It is not a title, and it is not a brand. Just a word. So, in context, one would say: "I own a piecepack." rather than: "I own Piecepack." Coincidentally, I'm not a stickler on the capitalization... I only mentioned it since it came up as part of the conversation. Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 203 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 19:13:11 -0000 Received: (qmail 55043 invoked from network); 7 Jan 2002 19:13:11 -0000 Received: from unknown (216.115.97.171) by m11.grp.snv.yahoo.com with QMQP; 7 Jan 2002 19:13:11 -0000 Received: from unknown (HELO n31.groups.yahoo.com) (216.115.96.81) by mta3.grp.snv.yahoo.com with SMTP; 7 Jan 2002 19:13:09 -0000 Received: from [216.115.96.163] by n31.groups.yahoo.com with NNFMP; 07 Jan 2002 19:13:09 -0000 Date: Mon, 07 Jan 2002 19:13:08 -0000 To: piecepack@yahoogroups.com Subject: Coins: colored (suits) on number face? Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 75 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Is there any way to tell the suit of a coin while its value face is up? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 204 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 19:35:28 -0000 Received: (qmail 548 invoked from network); 7 Jan 2002 19:35:27 -0000 Received: from unknown (216.115.97.172) by m11.grp.snv.yahoo.com with QMQP; 7 Jan 2002 19:35:27 -0000 Received: from unknown (HELO johnson.mail.mindspring.net) (207.69.200.177) by mta2.grp.snv.yahoo.com with SMTP; 7 Jan 2002 19:35:25 -0000 Received: from sfr-tgn-sfs-vty57.as.wcom.net ([216.192.38.57] helo=daycare) by johnson.mail.mindspring.net with smtp (Exim 3.33 #1) id 16NfYI-0003Vz-00 for piecepack@yahoogroups.com; Mon, 07 Jan 2002 14:35:23 -0500 Message-ID: <000f01c197b2$1ab7a3a0$3926c0d8@daycare> To: References: Subject: Re: [piecepack] Coins: colored (suits) on number face? Date: Mon, 7 Jan 2002 11:32:52 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Unless you mark the coins yourself the answer would be no. Tim ----- Original Message ----- From: prophesor To: piecepack@yahoogroups.com Sent: Monday, January 07, 2002 11:13 AM Subject: [piecepack] Coins: colored (suits) on number face? Is there any way to tell the suit of a coin while its value face is up? Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 205 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 20:27:16 -0000 Received: (qmail 80400 invoked from network); 7 Jan 2002 20:27:15 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 7 Jan 2002 20:27:15 -0000 Received: from unknown (HELO n1.groups.yahoo.com) (216.115.96.51) by mta1.grp.snv.yahoo.com with SMTP; 7 Jan 2002 20:27:17 -0000 Received: from [216.115.96.158] by n1.groups.yahoo.com with NNFMP; 07 Jan 2002 20:27:17 -0000 Date: Mon, 07 Jan 2002 20:27:14 -0000 To: piecepack@yahoogroups.com Subject: Re: Coins: colored (suits) on number face? Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 338 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "prophesor" wrote: > Is there any way to tell the suit of a coin while its value face is > up? No, not if your piecepack is made correctly. That allows the game designer to use partially hidden information. For fully hidden random draws, you can throw all the coins into a bag or cup. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 206 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 7 Jan 2002 23:21:20 -0000 Received: (qmail 8684 invoked from network); 7 Jan 2002 23:21:20 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 7 Jan 2002 23:21:20 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.12.107) by mta3.grp.snv.yahoo.com with SMTP; 7 Jan 2002 23:21:19 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 7 Jan 2002 18:21:12 -0500 Message-ID: <02a601c197d2$a49e7920$0501000a@winnt> To: References: <000f01c197b2$1ab7a3a0$3926c0d8@daycare> Subject: Re: [piecepack] Coins: colored (suits) on number face? Date: Mon, 7 Jan 2002 18:25:49 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Is there any way to tell the suit of a coin while its value face is up? > Unless you mark the coins yourself the answer would be no. > Tim I don't recommend this, doing so would make easy cheat for the game Matches and most of the other games that use coins too, basically rendering the pack useless for any game but maybe a custom one or those that don't use this aspect of coins. Making your own coins to go with your pack would be an option for you. -Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 207 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 8 Jan 2002 00:12:55 -0000 Received: (qmail 88121 invoked from network); 8 Jan 2002 00:12:54 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 8 Jan 2002 00:12:54 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (216.115.96.85) by mta2.grp.snv.yahoo.com with SMTP; 8 Jan 2002 00:12:54 -0000 Received: from [216.115.96.39] by n35.groups.yahoo.com with NNFMP; 08 Jan 2002 00:12:54 -0000 Date: Tue, 08 Jan 2002 00:12:50 -0000 To: piecepack@yahoogroups.com Subject: Re: Coins: colored (suits) on number face? Message-ID: In-Reply-To: <02a601c197d2$a49e7920$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 880 X-Mailer: Yahoo Groups Message Poster From: "hexchex" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex --- In piecepack@y..., "Karol" wrote: > Is there any way to tell the suit of a coin while its value face is > up? > > > > Unless you mark the coins yourself the answer would be no. > > Tim > > I don't recommend this, doing so would make easy cheat for the game Matches > and most of the other games that use coins too, basically rendering the pack > useless for any game but maybe a custom one or those that don't use this > aspect of coins. Making your own coins to go with your pack would be an > option for you. > -Karol I wouldn't either, unless you want to ruin your abilty to play some of the other games. A good option is pennies with white round stickers applied to them. You can usually find the stickers at your local office supply store or of course, you can use the printable version on the piecepack website and alter those coins. Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 208 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 8 Jan 2002 04:56:15 -0000 Received: (qmail 96613 invoked from network); 8 Jan 2002 04:56:15 -0000 Received: from unknown (216.115.97.171) by m10.grp.snv.yahoo.com with QMQP; 8 Jan 2002 04:56:15 -0000 Received: from unknown (HELO n8.groups.yahoo.com) (216.115.96.58) by mta3.grp.snv.yahoo.com with SMTP; 8 Jan 2002 04:56:17 -0000 Received: from [216.115.96.161] by n8.groups.yahoo.com with NNFMP; 08 Jan 2002 04:56:15 -0000 Date: Tue, 08 Jan 2002 04:56:13 -0000 To: piecepack@yahoogroups.com Subject: Re: Coins: colored (suits) on number face? Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 885 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor --- In piecepack@y..., "hexchex" wrote: > --- In piecepack@y..., "Karol" wrote: > > Is there any way to tell the suit of a coin while its value face is > > up? > > > Unless you mark the coins yourself the answer would be no. > > > Tim > > Making your own coins to go with your pack would > be an > > option for you. > > -Karol > you can use the printable > version on the piecepack website and alter those coins. > > Tim Thank you all, but I had wanted to write a set of rules that fit the ppk spec. I find the stricture like that for verse; I am no great writer, but I might fill a meter. No artist, but I might dab paint at zones from artist's pen. And no genius of game design, but find a use for tools laid out? I can, by Thunder! And I have, found a way to coax the funcion I needed from the coins as spec'd. Another game soon. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 209 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 9 Jan 2002 03:44:39 -0000 Received: (qmail 3920 invoked from network); 9 Jan 2002 03:44:39 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 9 Jan 2002 03:44:39 -0000 Received: from unknown (HELO smtp003pub.verizon.net) (206.46.170.182) by mta1.grp.snv.yahoo.com with SMTP; 9 Jan 2002 03:44:39 -0000 Received: from verizon.net (pool-64-223-33-101.prov.east.verizon.net [64.223.33.101]) by smtp003pub.verizon.net with ESMTP for ; id g093icI17364 Tue, 8 Jan 2002 21:44:39 -0600 (CST) Message-ID: <3C3BBA64.A03DFBD2@...> Date: Tue, 08 Jan 2002 22:35:00 -0500 X-Mailer: Mozilla 4.5 [en]C-CCK-MCD BA45DSL (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: I've decided to name my piecepack. References: <1010508362.455.23980.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: david cousins X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins I was driving in my car tonight and it just came to me. I decided to give my piecepack set a name. I've grown to like it so much that I think of it more as a colleague than as a box of wooden doodads. Humans like to name things special to them, like pets, boats and castles. But what to name my set? Remembering that a rose by any other name etc., it came to me. As Tarzan named his boy, 'Boy', so I named by piecepack set, 'Piecepack'. So in future emails, I might get excited and start accidentally refering to my piecepack by its name 'Piecepack'. When I do, please bear with me and realize that I am refering to my own piecepack by its name (a proper noun), and not a generic 'common' piecepack. I will however be sure to depersonalize any final draft rules I submit for publication. Yours in jest, dave cousins "I've a pet dog named Eric, and a pet cat named Eric..." From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 210 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 9 Jan 2002 05:38:58 -0000 Received: (qmail 14879 invoked from network); 9 Jan 2002 05:38:58 -0000 Received: from unknown (216.115.97.171) by m12.grp.snv.yahoo.com with QMQP; 9 Jan 2002 05:38:58 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta3.grp.snv.yahoo.com with SMTP; 9 Jan 2002 05:38:58 -0000 Received: from smui01.slb.mindspring.net ([199.174.114.21]) by barry.mail.mindspring.net with esmtp (Exim 3.33 #1) id 16OBRw-000623-00 for piecepack@yahoogroups.com; Wed, 09 Jan 2002 00:38:56 -0500 Received: by smui01.slb.mindspring.net id AAA0000005474; Wed, 9 Jan 2002 00:38:56 -0500 (EST) Date: Wed, 09 Jan 2002 00:38:56 -0500 To: piecepack@yahoogroups.com Subject: Re: [piecepack] I've decided to name my piecepack. Sender: hexchex@... Message-ID: From: X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex I had a friend who named his dog Dog. I think he spelled it Dog Fisher for the vet records. Fisher was Dog's last name. I don't know if Paul (Dog's pet) said the name with a captial when he called him or gave him a command though. I do know Dog couldn't read so it really didn't matter to the dog. He just came when he was called. Don't ask me why I sent this I just felt compelled. Tim piecepack@yahoogroups.com wrote: > I was driving in my car tonight and it just came to me. I decided to > give my piecepack set a name. > > I've grown to like it so much that I think of it more as a colleague > than as a box of wooden doodads. > > Humans like to name things special to them, like pets, boats and > castles. But what to name my set? Remembering that a rose by any other > name etc., it came to me. > > As Tarzan named his boy, 'Boy', so I named by piecepack set, > 'Piecepack'. > > So in future emails, I might get excited and start accidentally refering > to my piecepack by its name 'Piecepack'. When I do, please bear with me > and realize that I am refering to my own piecepack by its name (a proper > noun), and not a generic 'common' piecepack. > > I will however be sure to depersonalize any final draft rules I submit > for publication. > > Yours in jest, > dave cousins > > "I've a pet dog named Eric, and a pet cat named Eric..." > > > > > > Yahoo! Groups Sponsor ADVERTISEMENT > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 212 Return-Path: X-Sender: karlvonl.geo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 9 Jan 2002 21:31:57 -0000 Received: (qmail 33694 invoked from network); 9 Jan 2002 21:31:56 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 9 Jan 2002 21:31:56 -0000 Received: from unknown (HELO n6.groups.yahoo.com) (216.115.96.56) by mta3.grp.snv.yahoo.com with SMTP; 9 Jan 2002 21:31:56 -0000 Received: from [216.115.96.48] by n6.groups.yahoo.com with NNFMP; 09 Jan 2002 21:31:53 -0000 Date: Wed, 09 Jan 2002 21:31:50 -0000 To: piecepack@yahoogroups.com Subject: Hello! Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1654 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93575032 X-Yahoo-Profile: karlvonl.geo I just joined this group and wanted to post a hello and a small introduction. My name is Karl and I just received my Piecepack in the mail on Monday. I first heard about the Piecepack through www.wunderland.com, where www.piecepack.org was picked as Tirade's choice for the week of Nov. 22 2001. (You've probably seen the badge for this which now appears on www.piecepack.org) Unfortunately, this was after Unity Games III had taken place, where I later found out there had been a Piecepack on the prize table, which I would have taken if I knew what the heck a Piecepack was then. I later told a friend of mine that I wanted a Piecepack for Christmas, and she attempted to make one herself, along with a really nice silk drawstring bag to carry it around in. The bag came out great, but the Piecepack itself didn't, and she didn't manage to finish it in time anyway, so I asked her if she wouldn't be to offended if I kept the bag as her gift to me but ordered a professionally made Piecepack. She said it was fine, so I did. And as I said, it arrived two days ago. I've never designed games before, but somehow this thing is rather inspiring. I've come up with 3 games so far just off the top of my head while sitting at work. I've playtested two of them alone Monday and Tuesday nights, and one of them shows a lot of promise, so I hope to post the rules here soon; I just want to playtest it with a few other people first. It was going to be called "Scavenge", but I noticed today that Kenneth Leyhe beat me to that name, so a quick trip to the thesaurus produced a new name, Forage :-) So that's my story. Happy gaming! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 213 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 10 Jan 2002 05:42:45 -0000 Received: (qmail 26598 invoked from network); 10 Jan 2002 05:42:44 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 10 Jan 2002 05:42:44 -0000 Received: from unknown (HELO n15.groups.yahoo.com) (216.115.96.65) by mta1.grp.snv.yahoo.com with SMTP; 10 Jan 2002 05:42:44 -0000 Received: from [216.115.97.87] by n15.groups.yahoo.com with NNFMP; 10 Jan 2002 05:42:14 -0000 Date: Thu, 10 Jan 2002 05:42:44 -0000 To: piecepack@yahoogroups.com Subject: Re: Hello! Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 318 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor --- In piecepack@y..., "karlvonl.geo" wrote: > I've never designed games before, but somehow this thing is rather > inspiring. I know what you mean. :) Once I get mine, I'll trade you: You playtest mine, I'll playtest yours. Deal? Welcome aboard, if such a newbie as I may have that honor. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 214 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 10 Jan 2002 16:20:13 -0000 Received: (qmail 22641 invoked from network); 10 Jan 2002 16:20:09 -0000 Received: from unknown (216.115.97.171) by m12.grp.snv.yahoo.com with QMQP; 10 Jan 2002 16:20:09 -0000 Received: from unknown (HELO n2.groups.yahoo.com) (216.115.96.52) by mta3.grp.snv.yahoo.com with SMTP; 10 Jan 2002 16:20:09 -0000 Received: from [216.115.96.146] by n2.groups.yahoo.com with NNFMP; 10 Jan 2002 16:20:08 -0000 Date: Thu, 10 Jan 2002 16:20:04 -0000 To: piecepack@yahoogroups.com Subject: Re: Hello! Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 265 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo --- In piecepack@y..., "prophesor" wrote: > > I know what you mean. :) Once I get mine, I'll trade you: You > playtest mine, I'll playtest yours. Deal? Sure. Sounds good. :-) > Welcome aboard, if such a newbie as I may have that honor. Thanks! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 215 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 10 Jan 2002 18:54:23 -0000 Received: (qmail 17981 invoked from network); 10 Jan 2002 18:54:22 -0000 Received: from unknown (216.115.97.171) by m11.grp.snv.yahoo.com with QMQP; 10 Jan 2002 18:54:22 -0000 Received: from unknown (HELO n16.groups.yahoo.com) (216.115.96.66) by mta3.grp.snv.yahoo.com with SMTP; 10 Jan 2002 18:54:20 -0000 Received: from [216.115.96.123] by n16.groups.yahoo.com with NNFMP; 10 Jan 2002 18:53:23 -0000 Date: Thu, 10 Jan 2002 18:54:10 -0000 To: piecepack@yahoogroups.com Subject: Re: Hello! Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 452 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor --- In piecepack@y..., "karlvonl.geo" wrote: > --- In piecepack@y..., "prophesor" wrote: > > > > I know what you mean. :) Once I get mine, I'll trade you: You > > playtest mine, I'll playtest yours. Deal? > > Sure. Sounds good. :-) You gotta post first. Mine are up already, Wand of Odin and DelvenWarr. DW got munged, I'm re-doing a table from it, and it needs more polishing, but WOO 0.2 is ready when you are. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 216 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 10 Jan 2002 19:16:36 -0000 Received: (qmail 29048 invoked from network); 10 Jan 2002 19:16:35 -0000 Received: from unknown (216.115.97.172) by m10.grp.snv.yahoo.com with QMQP; 10 Jan 2002 19:16:35 -0000 Received: from unknown (HELO n9.groups.yahoo.com) (216.115.96.59) by mta2.grp.snv.yahoo.com with SMTP; 10 Jan 2002 19:16:37 -0000 Received: from [216.115.96.130] by n9.groups.yahoo.com with NNFMP; 10 Jan 2002 19:16:37 -0000 Date: Thu, 10 Jan 2002 19:16:35 -0000 To: piecepack@yahoogroups.com Subject: DelvenWarr: Yahoo ate my table Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2148 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor So here is all the same info, in a Yahoo-friendly text format. The Dwarven Clans are the First Forge clan, using the symbol of the blazing sun, and the Dwarf King's Own, using the symbol of his golden crown. Each clan is represented by one unit of Axe & Shield, with Combat Value(CV) of 1, one unit of Elite Boarback Lancers, CV 2, a squad of Crossbowmen, CV3, and an Elite Champion, CV4. The First Forge are led by the ShieldMaiden, CV5, usually with the BattleSinger by her side. The King's Own are led by the Dwarflord himself, also CV5, and supported by the produce of his clever Alchemist. Each clan has also brought a work party of Miners, CV0. The Goblin Tribes are the Black Moon tribe, using the symbol of a crescent moon, and the Stone Lizard tribe, using the symbol of a lizard's footprint. (This is stylized...) The Stone Lizard tribe is led by its half-troll Chieftain, who is CV5, and served by the feared Witch Doctor. The Crescent Moon tribe is led by the Bugbear and his Shaman. Each tribe has a cadre of Elite Hobgoblins, CV4, a pack of Hunters armed with Shortbows, CV3, a squad of Elite Lizard Riders, CV2, and a unit of Sword & Shield, CV1. Enslaved Kobolds, CV0, will be doing the digging for the Goblins. Dwarves of the First Forge Clan (Sun symbol) Miner, CV0 Axe&Shield, CV1 Boarback Lancers, CV2, Elite Crossbowmen, CV3 ranged Champion, CV4, Elite, Leader ShieldMaiden, CV5, Elite, Leader, Berserks BattleSinger, CV3, Elite Dwarves of the King's Own Clan (Crown symbol) Miner, CV0 Axe&Shield, CV1 Boarback Lancers, CV2, Elite Crossbowmen, CV3 ranged Champion, CV4, Elite, Leader DwarfLord, CV5, Elite, Leader, Warwise Alchemist, CV1, Elite The Black Moon Goblin Tribe (Moon symbol) Kobold, CV0 Sword&Shield, CV1 Lizard Riders, CV2, Elite Shortbow Hunters, CV3 ranged Hobgoblins, CV4, Elite, Leader Bugbear, CV5, Elite, Leader, Stealthy Shaman, CV2, Elite The Cave Lizard Goblin Tribe (Arms symbol) Kobold, CV0 Sword&Shield, CV1 Lizard Riders, CV2, Elite Shortbow Hunters, CV3 ranged Hobgoblins, CV4, Elite, Leader Chieftain, CV5, Elite, Leader, Half-Troll Witch Doctor, CV2, Elite From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 217 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 10 Jan 2002 21:44:43 -0000 Received: (qmail 78488 invoked from network); 10 Jan 2002 21:44:42 -0000 Received: from unknown (216.115.97.172) by m12.grp.snv.yahoo.com with QMQP; 10 Jan 2002 21:44:42 -0000 Received: from unknown (HELO n16.groups.yahoo.com) (216.115.96.66) by mta2.grp.snv.yahoo.com with SMTP; 10 Jan 2002 21:44:42 -0000 Received: from [216.115.96.111] by n16.groups.yahoo.com with NNFMP; 10 Jan 2002 21:43:50 -0000 Date: Thu, 10 Jan 2002 21:44:43 -0000 To: piecepack@yahoogroups.com Subject: Re: DelvenWarr Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 312 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l I've got to tell you that my group is looking forward to trying this one out tonight. So if we have any feedback we will get it to you. It looks interesting. Toren | IcePack Games, hey I like it. | | For games that feature Icehouse and| | piecepack, and some that don't, | | visit http://icepack.cjb.net | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 218 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 10 Jan 2002 21:46:17 -0000 Received: (qmail 54917 invoked from network); 10 Jan 2002 21:46:17 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 10 Jan 2002 21:46:17 -0000 Received: from unknown (HELO n8.groups.yahoo.com) (216.115.96.58) by mta1.grp.snv.yahoo.com with SMTP; 10 Jan 2002 21:46:16 -0000 Received: from [216.115.96.177] by n8.groups.yahoo.com with NNFMP; 10 Jan 2002 21:46:16 -0000 Date: Thu, 10 Jan 2002 21:46:17 -0000 To: piecepack@yahoogroups.com Subject: Re: Hello! Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 305 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Welcome to the group, can't wait to see and play what you've come up, our group meets twice a week so if you need any help playtesting just let me know. Toren | IcePack Games, hey I like it. | | For games that feature Icehouse and| | piecepack, and some that don't, | | visit http://icepack.cjb.net | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 219 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 11 Jan 2002 02:45:36 -0000 Received: (qmail 38304 invoked from network); 11 Jan 2002 02:45:36 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 11 Jan 2002 02:45:36 -0000 Received: from unknown (HELO pop008pub.verizon.net) (206.46.170.235) by mta2.grp.snv.yahoo.com with SMTP; 11 Jan 2002 02:45:36 -0000 Received: from verizon.net (pool-64-223-35-19.prov.east.verizon.net [64.223.35.19]) by pop008pub.verizon.net with ESMTP for ; id g0B2jZqK010391 Thu, 10 Jan 2002 20:45:35 -0600 (CST) Message-ID: <3C3E4F8A.3AB6EF83@...> Date: Thu, 10 Jan 2002 21:35:54 -0500 X-Mailer: Mozilla 4.5 [en]C-CCK-MCD BA45DSL (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: Hello! References: <1010676132.603.46319.m12@yahoogroups.com> From: david cousins X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Count me in for playtesting, I've another one coming out soon. I also didin't have a clue what piecepack was at Unity Games III, but I did snag a new copy of Wyatt Earp (which was probably my 29th choice). dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 220 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 11 Jan 2002 16:47:45 -0000 Received: (qmail 36653 invoked from network); 11 Jan 2002 16:47:45 -0000 Received: from unknown (216.115.97.172) by m5.grp.snv.yahoo.com with QMQP; 11 Jan 2002 16:47:45 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta2.grp.snv.yahoo.com with SMTP; 11 Jan 2002 16:47:45 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g0BGliY12623 for ; Fri, 11 Jan 2002 11:47:44 -0500 (EST) Received: from dopey.ne.mediaone.net (midgard.sitaranetworks.com [199.103.141.24]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id CLYJ1N8X; Fri, 11 Jan 2002 11:47:46 -0500 Message-ID: <3C3F1706.D7346B43@...> Date: Fri, 11 Jan 2002 11:47:02 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: "piecepack@yahoogroups.com" Subject: 'Weighted' coins for keeping score? Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor This may not be the right forum for this, but I was thinking about how to keep score, or track money or points, and how to do so with a minimum of equipment. I think tokens with 'weight' values are the way to do this. Values of 1 unit, 3 units, 9 units, 27 units, 81 units, etc. Use these like weights on a scale. Each token has to represent either a positive of its value, or a negative of its value, perhaps by flipping, or perhaps by rotation or positionally. I'm printing a whole-sheet sticker page to be cut out and stuck on wooden bits that should arrive soon. (Thanks to jdroscha for posting the link.) I'm going to make my coins' numbered faces include a subscript of their 'weight' value, to add this ability. Leaving the 'null' coin blank entirely lets it serve as a pawn, or maybe as the balance point in the positional notation used with the 'weighted' coins. (Put coins 'above' the null to add value, 'below' the null to subtract.) Is there any interest in the graphics for these weighted coins, or for the whole-page image I will use? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 221 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 11 Jan 2002 17:10:19 -0000 Received: (qmail 84009 invoked from network); 11 Jan 2002 17:10:19 -0000 Received: from unknown (216.115.97.167) by m12.grp.snv.yahoo.com with QMQP; 11 Jan 2002 17:10:19 -0000 Received: from unknown (HELO n1.groups.yahoo.com) (216.115.96.51) by mta1.grp.snv.yahoo.com with SMTP; 11 Jan 2002 17:10:18 -0000 Received: from [216.115.96.43] by n1.groups.yahoo.com with NNFMP; 11 Jan 2002 17:10:17 -0000 Date: Fri, 11 Jan 2002 17:10:10 -0000 To: piecepack@yahoogroups.com Subject: Re: 'Weighted' coins for keeping score? Message-ID: In-Reply-To: <3C3F1706.D7346B43@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1341 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo --- In piecepack@y..., Thorn wrote: > I think tokens with 'weight' values are the way to do this. Values of 1 > unit, 3 units, 9 units, 27 units, 81 units, etc. Use these like weights > on a scale. Each token has to represent either a positive of its value, > or a negative of its value, perhaps by flipping, or perhaps by rotation > or positionally. > > I'm printing a whole-sheet sticker page to be cut out and stuck on > wooden bits that should arrive soon. (Thanks to jdroscha for posting > the link.) I'm going to make my coins' numbered faces include a > subscript of their 'weight' value, to add this ability. Leaving the > 'null' coin blank entirely lets it serve as a pawn, or maybe as the > balance point in the positional notation used with the 'weighted' > coins. (Put coins 'above' the null to add value, 'below' the null to > subtract.) Wow, that's a pretty cool idea! Being able to score up to 121 points with only 6 coins (including the blank as the "pivot") or 5 coins (using positive and negative sides) is quite an efficient scoring mechanism. I can see making a few sets of "score coins" and carrying them around as standard gaming equipment. > Is there any interest in the graphics for these weighted coins, or for > the whole-page image I will use? Yup, I'm curious to see the design. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 222 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 11 Jan 2002 21:21:37 -0000 Received: (qmail 76838 invoked from network); 11 Jan 2002 21:21:37 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 11 Jan 2002 21:21:37 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 11 Jan 2002 21:21:37 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g0BLLaY17180 for ; Fri, 11 Jan 2002 16:21:36 -0500 (EST) Received: from dopey.ne.mediaone.net (midgard.sitaranetworks.com [199.103.141.24]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id CLYJ139V; Fri, 11 Jan 2002 16:21:38 -0500 Message-ID: <3C3F5735.AF67714E@...> Date: Fri, 11 Jan 2002 16:20:53 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: 'Weighted' coins for keeping score? References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor "karlvonl.geo" wrote: > > --- In piecepack@y..., Thorn wrote: > > I think tokens with 'weight' values are the way to do this. Values > of 1 > > unit, 3 units, 9 units, 27 units, 81 units, etc. Use these like > weights > > on a scale. Each token has to represent either a positive of its > value, > > or a negative of its value, perhaps by flipping, or perhaps by > rotation > > or positionally. > > > > I'm printing a whole-sheet sticker page to be cut out and stuck on > > wooden bits that should arrive soon. (Thanks to jdroscha for > posting > > the link.) I'm going to make my coins' numbered faces include a > > subscript of their 'weight' value, to add this ability. Leaving the > > 'null' coin blank entirely lets it serve as a pawn, or maybe as the > > balance point in the positional notation used with the 'weighted' > > coins. (Put coins 'above' the null to add value, 'below' the null > to > > subtract.) > > Wow, that's a pretty cool idea! Being able to score up to 121 points > with only 6 coins (including the blank as the "pivot") or 5 coins > (using positive and negative sides) is quite an efficient scoring > mechanism. I can see making a few sets of "score coins" and carrying > them around as standard gaming equipment. If you weren't trying to stay piecepack (as an adjective, yet...), you could go with cards or chits or (perish the thought!) pencil and paper. I figure I'm not limiting the coins by adding the subscript, they still do everything they did before. Just now each set can score a Cribbage game, too. :) Well, one set per player. > > Is there any interest in the graphics for these weighted coins, or > for > > the whole-page image I will use? > > Yup, I'm curious to see the design. I'll put it in the photos section when I'm happy with it, and drop a note here. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 224 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 12 Jan 2002 00:38:27 -0000 Received: (qmail 37112 invoked from network); 12 Jan 2002 00:38:27 -0000 Received: from unknown (216.115.97.171) by m12.grp.snv.yahoo.com with QMQP; 12 Jan 2002 00:38:27 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta3.grp.snv.yahoo.com with SMTP; 12 Jan 2002 00:38:22 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g0C0cLY19485 for ; Fri, 11 Jan 2002 19:38:21 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id CLYJ1P36; Fri, 11 Jan 2002 19:38:23 -0500 Message-ID: <3C3F8552.9A6171BE@...> Date: Fri, 11 Jan 2002 19:37:38 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: 'Weighted' coins for keeping score? References: <3C3F5735.AF67714E@...> <000701c19afa$29f66680$3403c0d8@daycare> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Tim Schutz wrote: > > So if you wanted to show 20 points you would have to have -1 +3 -9 +27 Well, yeah. :) Except it'd be more like -1 -9 +3 +27. Sure, it's math. But join me in chanting the litany... "Fifteen Two, Fifteen Four, Double Run for Eight, and His Nibs makes Thirteen." Yeah, it's not how everybody will choose to track scores. But it won't hurt any function of my piecepack in the least, so I'm adding it as an option. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 225 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 12 Jan 2002 02:42:47 -0000 Received: (qmail 34230 invoked from network); 12 Jan 2002 02:42:46 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 12 Jan 2002 02:42:46 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta1.grp.snv.yahoo.com with SMTP; 12 Jan 2002 02:42:48 -0000 Received: from sfr-tgn-sfq-vty30.as.wcom.net ([216.192.36.30] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16PE86-0007kM-00 for piecepack@yahoogroups.com; Fri, 11 Jan 2002 21:42:47 -0500 Message-ID: <000801c19b12$72b585a0$1e24c0d8@daycare> To: References: <3C3F5735.AF67714E@...> <000701c19afa$29f66680$3403c0d8@daycare> <3C3F8552.9A6171BE@...> Subject: Re: [piecepack] Re: 'Weighted' coins for keeping score? Date: Fri, 11 Jan 2002 18:40:04 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit If I may suggest, you can also use a binary system of numbers 1,2,4,8,16,32, in which you just add the numbers. The weights are smaller then your system but easier to work with. And one of the advantages is you can estimate a number rather quickly. If you place the weights like so 16,4, I know already know two things about the total with out adding them up. One, the total is less then 32 (the next higher weight) and more then 16 (the highest weight showing). Two, it's an even number because of the #1 weight is not being used. I know the max. number (with 6 coins) in this is only 63 and yours would be quite higher. If you want to keep the weights that you use I have another If I may suggestion. Use the trinary system. 1,3,9,27,81,243 etc.In this system the weights are assigned a multiplier value of 0,1,2 If the weight is not there its a 0, one side would be worth 1x the value of the weight and the other side 2x the value of the weight. It's still easy to quick estimate points this way. Eample: if I have a 27(x1),3(x2),1(1) I know right off the the total is less then 81(the next highest weight) and more then 27( the highest weight being used.) I also know it's and even number because any time odd numbers are added an even amount of time it's alway even. If they're added and odd amout of times it's odd. Just a thought Tim ----- Original Message ----- From: Thorn To: piecepack@yahoogroups.com Sent: Friday, January 11, 2002 4:37 PM Subject: Re: [piecepack] Re: 'Weighted' coins for keeping score? Tim Schutz wrote: > > So if you wanted to show 20 points you would have to have -1 +3 -9 +27 Well, yeah. :) Except it'd be more like -1 -9 +3 +27. Sure, it's math. But join me in chanting the litany... "Fifteen Two, Fifteen Four, Double Run for Eight, and His Nibs makes Thirteen." Yeah, it's not how everybody will choose to track scores. But it won't hurt any function of my piecepack in the least, so I'm adding it as an option. To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 227 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 14 Jan 2002 04:10:14 -0000 Received: (qmail 13452 invoked from network); 14 Jan 2002 04:10:13 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 14 Jan 2002 04:10:13 -0000 Received: from unknown (HELO n14.groups.yahoo.com) (216.115.96.64) by mta1.grp.snv.yahoo.com with SMTP; 14 Jan 2002 04:10:13 -0000 Received: from [216.115.96.49] by n14.groups.yahoo.com with NNFMP; 14 Jan 2002 04:11:52 -0000 Date: Mon, 14 Jan 2002 04:10:08 -0000 To: piecepack@yahoogroups.com Subject: Wand of Odin, not yet ready for prime time. Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 308 X-Mailer: Yahoo Groups Message Poster From: "prophesor" X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Well, I've cobbled together a piecepack, and played Wand of Odin. It's not so good. Which pains me, because I thought it was good when I wrote it. So I guess I'm glad I never called it more 'done' than 0.2. Gotta steamline it, maybe make it harder on the Quester. You'll all be the first to know. :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 228 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 15 Jan 2002 01:18:48 -0000 Received: (qmail 90771 invoked from network); 15 Jan 2002 01:18:48 -0000 Received: from unknown (216.115.97.171) by m11.grp.snv.yahoo.com with QMQP; 15 Jan 2002 01:18:48 -0000 Received: from unknown (HELO pop011pub.verizon.net) (206.46.170.238) by mta3.grp.snv.yahoo.com with SMTP; 15 Jan 2002 01:18:48 -0000 Received: from verizon.net (pool-64-223-34-137.prov.east.verizon.net [64.223.34.137]) by pop011pub.verizon.net with ESMTP for ; id g0F1Iikh022811 Mon, 14 Jan 2002 19:18:44 -0600 (CST) Message-ID: <3C43812D.821381F0@...> Date: Mon, 14 Jan 2002 20:09:01 -0500 X-Mailer: Mozilla 4.5 [en]C-CCK-MCD BA45DSL (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: not yet ready for prime time. References: <1011022382.501.47064.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: david cousins X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Not having enought playtesting is what's keeping two or three games still in the bag for me, rather than posted even as drafts. Solo was easy, because I could playtest it myself. The other two I have are harder, since I am often at a lack for 2 person playtesters (i.e. I don't have anybody else to play with who I would trust to give good feed back). If anyone would like to test (pre-test?) these games, please RSVP me via this forum or email, and I will email you the rough drafts. Used Magic Carpet Salesmen: Buying and selling magic carpets. I have an elementary version that I think works well, but I think some bidding would be a good addition for the game play, and I am not sure about the game length. BattlePack: a somewhat simpler version of Generic Future Giant Robot Battles using a multi level, hexagonal board and made entirely of one piecepack. Needs lots of testing to find right balance of powers. TIA and TTFN Dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 229 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 16 Jan 2002 00:52:52 -0000 Received: (qmail 51063 invoked from network); 16 Jan 2002 00:52:51 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 16 Jan 2002 00:52:51 -0000 Received: from unknown (HELO n8.groups.yahoo.com) (216.115.96.58) by mta2.grp.snv.yahoo.com with SMTP; 16 Jan 2002 00:52:51 -0000 Received: from [216.115.96.49] by n8.groups.yahoo.com with NNFMP; 16 Jan 2002 00:52:51 -0000 Date: Wed, 16 Jan 2002 00:52:47 -0000 To: piecepack@yahoogroups.com Subject: Re: not yet ready for prime time. Message-ID: In-Reply-To: <3C43812D.821381F0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 434 X-Mailer: Yahoo Groups Message Poster From: "hexchex" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex > > If anyone would like to test (pre-test?) these games, please RSVP me via > this forum or email, and I will email you the rough drafts. > > Used Magic Carpet Salesmen: Buying and selling magic carpets. I have an > elementary version that I think works well, but I think some bidding > would be a good addition for the game play, and I am not sure about the Dave send me a copy of this one and I give it a try. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 230 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 16 Jan 2002 01:01:58 -0000 Received: (qmail 27135 invoked from network); 16 Jan 2002 01:01:57 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 16 Jan 2002 01:01:57 -0000 Received: from unknown (HELO n15.groups.yahoo.com) (216.115.96.65) by mta3.grp.snv.yahoo.com with SMTP; 16 Jan 2002 01:01:57 -0000 Received: from [216.115.96.145] by n15.groups.yahoo.com with NNFMP; 16 Jan 2002 01:01:24 -0000 Date: Wed, 16 Jan 2002 01:01:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Wand of Odin, not yet ready for prime time. Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 665 X-Mailer: Yahoo Groups Message Poster From: "hexchex" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex --- In piecepack@y..., "prophesor" wrote: > Well, I've cobbled together a piecepack, and played Wand of Odin. > > It's not so good. Which pains me, because I thought it was good when > I wrote it. So I guess I'm glad I never called it more 'done' than > 0.2. > > Gotta steamline it, maybe make it harder on the Quester. > > You'll all be the first to know. :) Damn. I was looking forward to playing this one. I glanced through the rules and the game seemed like fun. I did have a little trouble following when the critters were placed on the board and when they moved though, but I think the game as a whole is a great concept. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 231 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 16 Jan 2002 02:15:22 -0000 Received: (qmail 42963 invoked from network); 16 Jan 2002 02:15:22 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 16 Jan 2002 02:15:22 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 16 Jan 2002 02:15:22 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g0G2FLY28517 for ; Tue, 15 Jan 2002 21:15:21 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id CLYJ1YHF; Tue, 15 Jan 2002 21:15:21 -0500 Message-ID: <3C44E1F7.93EA1B23@...> Date: Tue, 15 Jan 2002 21:14:15 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Wand of Odin, not yet ready for prime time. References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor hexchex wrote: > > --- In piecepack@y..., "prophesor" wrote: > > Well, I've cobbled together a piecepack, and played Wand of Odin. > > > > It's not so good. Which pains me, because I thought it was good > when > > I wrote it. So I guess I'm glad I never called it more 'done' than > > 0.2. > > > > Gotta steamline it, maybe make it harder on the Quester. > > > > You'll all be the first to know. :) > > Damn. I was looking forward to playing this one. I glanced through > the rules and the game seemed like fun. I did have a little trouble > following when the critters were placed on the board and when they > moved though, but I think the game as a whole is a great concept. Oh, it's an effective solitaire. If you engage your imagination, you get the sense of sneaking past critters too powerful to face, or of getting caught trying. Thing is, I have to arrange less juggling of numbers, so the player can stay in that mental space, and keep that trip going. Tell you what, you go on and play it, and give me feedback. It's worth a credit on the 1.0 release if you do. :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 232 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 18 Jan 2002 03:47:00 -0000 Received: (qmail 88634 invoked from network); 18 Jan 2002 03:46:59 -0000 Received: from unknown (216.115.97.171) by m6.grp.snv.yahoo.com with QMQP; 18 Jan 2002 03:46:59 -0000 Received: from unknown (HELO n14.groups.yahoo.com) (216.115.96.64) by mta3.grp.snv.yahoo.com with SMTP; 18 Jan 2002 03:46:59 -0000 Received: from [216.115.96.149] by n14.groups.yahoo.com with NNFMP; 18 Jan 2002 03:48:40 -0000 Date: Fri, 18 Jan 2002 03:46:58 -0000 To: piecepack@yahoogroups.com Subject: Announcing Forage, ready for playtest Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 6578 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo As you may recall, I mentioned last week that I was working on a new piecepack game. Profesor, David Cousins, and king_toren_I all expressed interest in helping with the playtesting. So I am pleased to present the first set of playtest rules for my new game, Forage. I hope you enjoy it! And now, profesor, I guess I owe you some playtesting on Wand of Odin and/or DelvenWarr. :-) --------------------------------- Rules for Forage (playtest version 0.1) Number of players: 3-4 Equipment needed: 1 piecepack Overview: The game takes place in 2 phases. In the first phase, the players distribute the coins of their suit face down on an 8x8 board. In the second phase, the players move their pawns around the board trying to collect as many of their opponents' coins as possible. The player with the highest total value of coins wins. Set up: Take out 16 tiles. Lay them out face down in a 4x4 square, thus creating an 8x8 space game board. Lay the rest of the tiles aside, as they are not used. Each player chooses a suit and takes the pawn, die, and coins of that suit. Place your coins in a stash in front of you. Place them value side down, so the other players don't know the values. Each player then puts their pawn in a corner space on the board. Then roll to see who goes first. The play: In the first phase of the game, you are using your pawn to lay your coins out on the board. On your turn do the following: - Choose one of your coins. Your coins are face down so your opponents can't see which values you haven't used yet, but you can always look at the values of the coins in your stash area. - Show the value of the coin to your opponents, and say it out loud, so they know you aren't cheating. - Place the coin on the space that your pawn occupies. - Move your pawn the number of spaces equal to the value of the coin. Rules for moving: You may move your pawn in a straight line in any of the 8 orthoginal and diagonal directions. Always move the full amount indicated by the coin. The ace coin is equal to 1. The blank coin is wild, thus you may move from 1 to 5 spaces, your choice. The board wraps at the edges. Thus you may move off one edge and in on the opposite edge. (This might be confusing when moving diagonally.) You may pass through and land on empty squares. You may pass through, but not land on, squares occupied by coins. You may not pass through nor land on squares occupied by opponents' pawns. In the unlikely event that you have no legal move, then instead of moving the full amount indicated by the coin, pick a direction and move until you hit the first empty square in that direction. After each player has had 6 turns, all the coins are on the board, and the second phase begins. On your turn, do the following: - Roll the die, *or* choose a coin from your stash. You may *not* roll before deciding to choose a coin instead. You *may* look at the values of your coins before deciding. (On your first turn of phase 2, you will obviously have no coins in your stash and must therefore roll.) - If you chose a coin, show and tell the other players its value, and place it on the space your pawn occupies. - Move your pawn in one of the 8 directions the number of spaces indicated by the number rolled on the die or the coin just placed. The rules for movement are the same as in phase 1, except that you can now land on a space occupied by a coin. - If you landed on a coin, and it is *not* your suit, take the coin and put it value side down in your stash. If you landed on a coin and it *is* your suit, leave it on the board under your pawn. If your pawn is sitting on a coin of your suit at the beginning of your turn, you may use the value on that coin for movement. In other words, normally you have the choice of either rolling the die or playing a coin from your stash. If you are sitting on one of your own coins, you instead have the choice of rolling the die or using *that* coin only. You may look at the value of the coin before deciding whether to roll. Game end and scoring: The game ends when the number of coins remaining on the board equals the number of players. I.e., a 4-player game ends when there are 4 coins left, and a 3 player game ends when there are 3 coins left. Each player scores the total of values of the coins in their stash. An ace is worth 1. A blank is worth zero. The player with the highest score wins. In the case of a tie, the player (among the tied players) with the most coins wins. If it's still a tie, the winner is the tied player with the most high coins. In other words, whoever has the highest coin wins, and if tied look at the total of each player's highest 2 coins, then highest 3 coins, etc. until it's not a tie. Variants: Note that the above is what I've been playtesting with, and due to some feedback I've received, I've had ideas for changes. These are the changes that I'd be interested in testing before settling on a final rules set. The biggest complaint has been that people often get confused where their pawn is going when moving diagonally and wrapping off an edge of the board. So perhaps wrapping should be eliminated. This means that the board should be bigger, so all 24 tiles should be used. Also, the pawns would then start not in the corners, but instead near the center of the board. The 24 tiles can be arranged either in a 6x4 rectangle, or a 5x5 square with a hole in the middle. I think the latter option might be more interesting. Perhaps at the end of the game, any blank coins you have are not worth 0, but are instead equal to the lowest value of your other coins. So if you have (5) (3) ( ) ( ) then your total is 14, because the blanks are worth 3. The problem with this rule is that people with blanks will throw their low coins back on the board more often, and the game might not come to an end as quickly (or at all). People have complained a little about the memory aspect. Perhaps when playing a coin for movement in the second phase it should be placed face up, and can then never be picked up again. This might work well in conjunction with the previous variant. Then the end condition would be that the game ends when there are no more value-side-down coins on the board. Finally, I made it so the game ends with coins still on the board, because the game could go on indefinitely if people keep using coins for movement, or no one is getting good die rolls. But this is just a hypothesis; I have not actually tested playing a game in which the game ends when the board is clear of coins, so it's probably worth a try. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 233 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 18 Jan 2002 16:57:04 -0000 Received: (qmail 98184 invoked from network); 18 Jan 2002 16:57:04 -0000 Received: from unknown (216.115.97.167) by m3.grp.snv.yahoo.com with QMQP; 18 Jan 2002 16:57:04 -0000 Received: from unknown (HELO n24.groups.yahoo.com) (216.115.96.74) by mta1.grp.snv.yahoo.com with SMTP; 18 Jan 2002 16:57:03 -0000 Received: from [216.115.96.132] by n24.groups.yahoo.com with NNFMP; 18 Jan 2002 16:56:57 -0000 Date: Fri, 18 Jan 2002 16:56:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Announcing Forage, ready for playtest Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 168 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo Sorry to respond to my own post, but I want to clarify something that I just noticed I had been unclear about: Coins are always placed on the board value side down. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 235 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 23 Jan 2002 20:01:07 -0000 Received: (qmail 19925 invoked from network); 23 Jan 2002 20:01:07 -0000 Received: from unknown (216.115.97.167) by m3.grp.snv.yahoo.com with QMQP; 23 Jan 2002 20:01:07 -0000 Received: from unknown (HELO n22.groups.yahoo.com) (216.115.96.72) by mta1.grp.snv.yahoo.com with SMTP; 23 Jan 2002 20:01:07 -0000 Received: from [216.115.96.113] by n22.groups.yahoo.com with NNFMP; 23 Jan 2002 20:01:07 -0000 Date: Wed, 23 Jan 2002 20:01:02 -0000 To: piecepack@yahoogroups.com Subject: Re: Worm Derby ver 2.0 Message-ID: In-Reply-To: <3C4BBEA1.63A3E1D7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 350 X-Mailer: Yahoo Groups Message Poster From: "hexchex" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex --- In piecepack@y..., Mark Biggar wrote: > Has anyone played "Worm Derby" yet? I could use some playtest > reports before I finalize the rules for posting on www.piecepack.org. > > Thanks > -- > Mark Biggar > mark.a.biggar@a... I've played several more times with my daughters and we still think the game works great. Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 236 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 25 Jan 2002 01:10:12 -0000 Received: (qmail 81577 invoked from network); 25 Jan 2002 01:10:11 -0000 Received: from unknown (216.115.97.172) by m6.grp.snv.yahoo.com with QMQP; 25 Jan 2002 01:10:11 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta2.grp.snv.yahoo.com with SMTP; 25 Jan 2002 01:10:11 -0000 Received: from sfr-tgn-sfn-vty79.as.wcom.net ([216.192.33.79] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16Tusc-0003qq-00 for piecepack@yahoogroups.com; Thu, 24 Jan 2002 20:10:10 -0500 Message-ID: <000a01c1a53c$972b4260$4f21c0d8@daycare> To: Subject: Whirlpool Pond is ready. Date: Thu, 24 Jan 2002 17:06:56 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I have played tested the game myself (with the help of my daughters of course) and have decided the game is as ready as it will ever be. The only difference is when I played with them we were tossing bottles of soda instead of 5ths of whiskey (they are not of legal drinking age yet). If anyone else wishes to play and add any comments please do so. IMHO the only thing left to do is edit the game a little which I will be doing and updating the website. So if David and Karol wish to include this into the piecepack they have my permission and gratitude. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 237 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 25 Jan 2002 01:25:50 -0000 Received: (qmail 98290 invoked from network); 25 Jan 2002 01:25:49 -0000 Received: from unknown (216.115.97.172) by m8.grp.snv.yahoo.com with QMQP; 25 Jan 2002 01:25:49 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.48.141) by mta2.grp.snv.yahoo.com with SMTP; 25 Jan 2002 01:25:48 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 24 Jan 2002 20:25:46 -0500 Message-ID: <001f01c1a53f$e7ce3c60$0501000a@winnt> To: References: <000a01c1a53c$972b4260$4f21c0d8@daycare> Subject: Re: [piecepack] Whirlpool Pond is ready. Date: Thu, 24 Jan 2002 20:30:43 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph hey Tim, I think maybe it would be good to change the whole thing to soda instead of beer but that's just me - we tend to have a family-oriented games. Dave is putting together a cool website for the games - We will need a PDF or something that we can use to make a PDF from to include your game. Either way just send it to us, you can use Karol@... everything I have gets dumped into there anyway. Talk to you later, Karol ----- Original Message ----- From: "Tim Schutz" To: Sent: Thursday, January 24, 2002 8:06 PM Subject: [piecepack] Whirlpool Pond is ready. > I have played tested the game myself (with the help of my daughters of course) and have decided the game is as ready as it will ever be. The only difference is when I played with them we were tossing bottles of soda instead of 5ths of whiskey (they are not of legal drinking age yet). If anyone else wishes to play and add any comments please do so. IMHO the only thing left to do is edit the game a little which I will be doing and updating the website. So if David and Karol wish to include this into the piecepack they have my permission and gratitude. > > Tim Schutz > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 239 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 25 Jan 2002 05:02:53 -0000 Received: (qmail 34512 invoked from network); 25 Jan 2002 05:02:53 -0000 Received: from unknown (216.115.97.172) by m10.grp.snv.yahoo.com with QMQP; 25 Jan 2002 05:02:53 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta2.grp.snv.yahoo.com with SMTP; 25 Jan 2002 05:02:53 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g0P52qY23977 for ; Fri, 25 Jan 2002 00:02:52 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id DLM3RHQL; Fri, 25 Jan 2002 00:02:47 -0500 Message-ID: <3C50E6B7.952A1554@...> Date: Fri, 25 Jan 2002 00:01:43 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] oops References: <000a01c1a53c$972b4260$4f21c0d8@daycare> <001f01c1a53f$e7ce3c60$0501000a@winnt> <000701c1a558$2e177980$0501000a@winnt> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Karol wrote: > > Sorry folks, I swear I meant to only reply to Tim. My bad. Maybe I'm not even supposed to use the list to reply to you, but... I think your reply was topical, and appropriate. I didn't give it a second thought until you apologised. Now, to pay _my_ fare: I've done some local playtesting (five games?) of Wand of Odin as a multiplayer, and I'll post the resulting revisions soon. I owe somebody playtesting of Forage, but my boy (who brings much joy to the process for me) sees the piecepack come out and lunges for his favored pointy-hatted wizard miniature, intent on another round of Wand of Odin. Even so, I promise to follow through on the Forage playtesting. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 240 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 25 Jan 2002 19:50:44 -0000 Received: (qmail 38873 invoked from network); 25 Jan 2002 19:50:44 -0000 Received: from unknown (216.115.97.171) by m5.grp.snv.yahoo.com with QMQP; 25 Jan 2002 19:50:44 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (216.115.96.85) by mta3.grp.snv.yahoo.com with SMTP; 25 Jan 2002 19:50:44 -0000 Received: from [216.115.96.125] by n35.groups.yahoo.com with NNFMP; 25 Jan 2002 19:50:42 -0000 Date: Fri, 25 Jan 2002 19:50:42 -0000 To: piecepack@yahoogroups.com Subject: Re: oops Message-ID: In-Reply-To: <3C50E6B7.952A1554@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 370 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo --- In piecepack@y..., Thorn wrote: > I owe somebody playtesting of Forage, but my boy (who brings much joy to > the process for me) sees the piecepack come out and lunges for his > favored pointy-hatted wizard miniature, intent on another round of Wand > of Odin. That's ok, I haven't gotten around to playtesting Wand of Odin or Delvenwarr either :-) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 241 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 26 Jan 2002 03:15:23 -0000 Received: (qmail 67166 invoked from network); 26 Jan 2002 03:13:42 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 26 Jan 2002 03:13:42 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.11.172) by mta2.grp.snv.yahoo.com with SMTP; 26 Jan 2002 03:13:41 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 25 Jan 2002 22:13:39 -0500 Message-ID: <005d01c1a618$25d84180$0501000a@winnt> To: Subject: www.piecepack.org Date: Fri, 25 Jan 2002 22:18:38 -0500 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Greetings All! We are happy to announce Dave has completed his updates to www.piecepack.org. The site now features PDFs for the 14 games listed on the site. The games may be rated, and the game list may be sorted by any of the following criterion: Title, Rating, and Equipment Used for Play. We encourage game designers to read the note on the bottom of the games page if you'd like to see your game included. The goal of piecepack.org is to be thee clearinghouse for everything piecepack - we donate our time to its up keep and would appreciate any suggestions or comments you may have. Send comments, suggestions and new games for posting to submissions@... Have a Great Weekend! Karol & Dave MMB From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 242 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 26 Jan 2002 04:43:26 -0000 Received: (qmail 75843 invoked from network); 26 Jan 2002 04:43:25 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 26 Jan 2002 04:43:25 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (216.115.96.85) by mta1.grp.snv.yahoo.com with SMTP; 26 Jan 2002 04:43:25 -0000 Received: from [216.115.96.49] by n35.groups.yahoo.com with NNFMP; 26 Jan 2002 04:43:24 -0000 Date: Sat, 26 Jan 2002 04:43:21 -0000 To: piecepack@yahoogroups.com Subject: Re: www.piecepack.org Message-ID: In-Reply-To: <005d01c1a618$25d84180$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 579 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Karol" wrote: > Greetings All! > > We are happy to announce Dave has completed his updates to www.piecepack.org. Rock on, Dave and Karol! The sorts and ratings are great features. Thanks very much for your volunteer work to help organize the piecepack community. At the top of my wish list for the rulesets page are: 1) download sizes in KB next to the download links in the Download column 2) idication in the Equipment column if a ruleset requires more than one piecepack, e.g. "(x2)" 3) reinstating the Designer column --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 244 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 26 Jan 2002 14:38:02 -0000 Received: (qmail 78337 invoked from network); 26 Jan 2002 14:38:01 -0000 Received: from unknown (216.115.97.167) by m8.grp.snv.yahoo.com with QMQP; 26 Jan 2002 14:38:01 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.11.172) by mta1.grp.snv.yahoo.com with SMTP; 26 Jan 2002 14:38:01 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 26 Jan 2002 09:37:57 -0500 Message-ID: <003401c1a677$bfefd710$0501000a@winnt> To: References: Subject: Re: [piecepack] Re: www.piecepack.org Date: Sat, 26 Jan 2002 09:42:58 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Dave Rocks! Kudos! ----- Original Message ----- From: "David Martin-Boyle" To: Sent: Saturday, January 26, 2002 7:57 AM Subject: Re: [piecepack] Re: www.piecepack.org > > Rock on, Dave and Karol! The sorts and ratings are great > > features. Thanks very much for your volunteer work to help > > organize the piecepack community. > > > > At the top of my wish list for the rulesets page are: > > 1) download sizes in KB next to the download links in the > > Download column > > Yeah, I thought of that too, it's done. > > > 2) idication in the Equipment column if a ruleset requires more > > than one piecepack, e.g. "(x2)" > > Um, oops. That was even on my "to-do" list, and I missed it. > Anyway, I updated the listings. > > > 3) reinstating the Designer column > > I added this column. > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 245 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 26 Jan 2002 18:07:16 -0000 Received: (qmail 59321 invoked from network); 26 Jan 2002 18:07:16 -0000 Received: from unknown (216.115.97.171) by m5.grp.snv.yahoo.com with QMQP; 26 Jan 2002 18:07:16 -0000 Received: from unknown (HELO n31.groups.yahoo.com) (216.115.96.81) by mta3.grp.snv.yahoo.com with SMTP; 26 Jan 2002 18:07:16 -0000 Received: from [216.115.96.44] by n31.groups.yahoo.com with NNFMP; 26 Jan 2002 18:07:15 -0000 Date: Sat, 26 Jan 2002 18:07:13 -0000 To: piecepack@yahoogroups.com Subject: Re: www.piecepack.org Message-ID: In-Reply-To: <003401c1a677$bfefd710$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 201 X-Mailer: Yahoo Groups Message Poster From: "hexchex" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex I think it looks and works great. The only comment I have is as a game player I am less interested in the version of the game and more interested in how many players that game can handle. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 246 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 26 Jan 2002 20:47:54 -0000 Received: (qmail 59927 invoked from network); 26 Jan 2002 20:47:54 -0000 Received: from unknown (216.115.97.172) by m6.grp.snv.yahoo.com with QMQP; 26 Jan 2002 20:47:54 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.12.197) by mta2.grp.snv.yahoo.com with SMTP; 26 Jan 2002 20:47:53 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 26 Jan 2002 15:47:48 -0500 Message-ID: <004101c1a6ab$6aec1600$0501000a@winnt> To: References: Subject: Re: [piecepack] Re: www.piecepack.org Date: Sat, 26 Jan 2002 15:52:50 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Version is important for those folks that want to download the games as soon as newer versions come out and don't want duplicates. Quite a few of the games could be expanded if someone wanted to adapt the rules for more players. I'm not sure how that would be handled - which is why I haven't taken the time to expand any. Number of players in general is important. We like to have simple clean pages, which often means having less detail. We appreciate the comment and as always will take it under advisement for the next revision. Thanks! Karol ----- Original Message ----- From: "hexchex" To: Sent: Saturday, January 26, 2002 1:07 PM Subject: [piecepack] Re: www.piecepack.org > I think it looks and works great. The only comment I have is as a > game player I am less interested in the version of the game and more > interested in how many players that game can handle. > Tim Schutz > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 247 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_1_3); 27 Jan 2002 05:13:45 -0000 Received: (qmail 42700 invoked from network); 27 Jan 2002 05:13:45 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 27 Jan 2002 05:13:45 -0000 Received: from unknown (HELO n15.groups.yahoo.com) (216.115.96.65) by mta1.grp.snv.yahoo.com with SMTP; 27 Jan 2002 05:13:45 -0000 Received: from [216.115.96.145] by n15.groups.yahoo.com with NNFMP; 27 Jan 2002 05:13:08 -0000 Date: Sun, 27 Jan 2002 05:13:44 -0000 To: piecepack@yahoogroups.com Subject: Re: www.piecepack.org Message-ID: In-Reply-To: <005d01c1a618$25d84180$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2084 X-Mailer: Yahoo Groups Message Poster From: "karlvonl.geo" X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo --- In piecepack@y..., "Karol" wrote: > Greetings All! > > We are happy to announce Dave has completed his updates to www.piecepack.org. The site now features PDFs for the 14 games listed on the site. The games may be rated, and the game list may be sorted by any of the following criterion: Title, Rating, and Equipment Used for Play. Good page! Overall, I like it, and I look forward to seeing the list of games grow as more games are invented. However, there is a general comment I would like to make about what games are listed. Specifically, I feel that it would be better if some traditional games, especially those least suited to be played with a piecepack, are omitted. Specifically, I am thinking of Reversi. Reversi strikes me as particularly ill-suited to be adapted to piecepack, and it's inclusion in the standard list just sticks out like a sore thumb to me. First of all, it requires no fewer than 3 piecepacks just to have enough pieces. Second, I imagine that in practice it must be unwieldly to play. With a traditional Reversi set, you can comprehend the game state at a glance, because all the pieces are black or white. With the piecepack, you have to mentally distinguish between symbols and numbers, where there are 4 different symbols, and the "numbers" group includes a black spiral shape and even a blank. I can't imagine that this is mentally comfortable to play. I don't object totally to adapting traditional games to the piecepack, so long as they are well suited to that format. Checkers seems like it would have been a much better choice than reversi, requiring only one piecepack; if each player uses two suits, then there is exactly the right number of pieces. Also, it strengthens the uniqueness and allure of the piecepack in general if the majority of the games present in the canonical list were designed specifically for the piecepack. Of course, that's already the case, so this is a minor point. Anyway, that said, keep up the good work, and let's all see how quickly we can double the length of the piecepack game list! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 248 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@egroups.com Received: (EGP: mail-8_0_2); 9 Feb 2002 03:19:56 -0000 Received: (qmail 53559 invoked from network); 9 Feb 2002 03:19:55 -0000 Received: from unknown (216.115.97.171) by m8.grp.snv.yahoo.com with QMQP; 9 Feb 2002 03:19:55 -0000 Received: from unknown (HELO falcon.prod.itd.earthlink.net) (207.217.120.74) by mta3.grp.snv.yahoo.com with SMTP; 9 Feb 2002 03:19:55 -0000 Received: from pool-63.49.120.145.bltm.grid.net ([63.49.120.145] helo=earthlink.net) by falcon.prod.itd.earthlink.net with esmtp (Exim 3.33 #1) id 16ZO3P-0007Qo-00 for piecepack@egroups.com; Fri, 08 Feb 2002 19:19:55 -0800 Message-ID: <3C64952A.4080802@...> Date: Fri, 08 Feb 2002 22:19:06 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.7+) Gecko/20020115 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Solitaire? Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag While I was writing a review of the piecepack for RPGNews.com (see http://www.RPGnews.com/game.php), I was thinking: Unlike a deck of cards, there is no good solitaire game for the piecepack. Has anyone had any thoughts in that direction? I think a good solitaire game, in addition to all the other games, would be a good selling point for the piecepack. -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 249 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 9 Feb 2002 04:26:16 -0000 Received: (qmail 40795 invoked from network); 9 Feb 2002 04:26:15 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 9 Feb 2002 04:26:15 -0000 Received: from unknown (HELO randall.mail.atl.earthlink.net) (207.69.200.237) by mta2.grp.snv.yahoo.com with SMTP; 9 Feb 2002 04:26:15 -0000 Received: from smui05.slb.mindspring.net ([199.174.114.91]) by randall.mail.atl.earthlink.net with esmtp (Exim 3.33 #1) id 16ZP5b-0006rh-00 for piecepack@yahoogroups.com; Fri, 08 Feb 2002 23:26:15 -0500 Received: by smui05.slb.mindspring.net id XAA0000028263; Fri, 8 Feb 2002 23:26:15 -0500 (EST) Date: Fri, 08 Feb 2002 23:26:15 -0500 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Solitaire? Sender: hexchex@... Message-ID: From: X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex . Has anyone had any > thoughts in that direction? I think a good solitaire game, in addition to > all the other games, would be a good selling point for the piecepack. > ����� -Loki I know of two that have been posted on the group and I think they are still being worked on. Solo and Wand of Odin. I play tested Solo and thought it was a great game. I haven't play tested Wand of Odin yet, but I have read the rules and it looks like a really interesting game. If you type in Solo or Wand of Odin into the Search Archives you will find the rules for those games. I'm sure the writers would love you to give them a play test. There might be some more out there that I'm not aware of yet. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 250 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 10 Feb 2002 21:37:51 -0000 Received: (qmail 8918 invoked from network); 10 Feb 2002 21:37:51 -0000 Received: from unknown (216.115.97.172) by m12.grp.snv.yahoo.com with QMQP; 10 Feb 2002 21:37:51 -0000 Received: from unknown (HELO snipe.prod.itd.earthlink.net) (207.217.120.62) by mta2.grp.snv.yahoo.com with SMTP; 10 Feb 2002 21:37:51 -0000 Received: from pool-63.49.120.162.bltm.grid.net ([63.49.120.162] helo=earthlink.net) by snipe.prod.itd.earthlink.net with esmtp (Exim 3.33 #1) id 16a1fS-0007BX-00 for piecepack@yahoogroups.com; Sun, 10 Feb 2002 13:37:51 -0800 Message-ID: <3C66E7FB.208@...> Date: Sun, 10 Feb 2002 16:36:59 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.8+) Gecko/20020208 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Solitaire Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag Okay, I'll check those out. Should I post comments to this list or directly to the authors? -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 251 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 10 Feb 2002 21:45:35 -0000 Received: (qmail 21215 invoked from network); 10 Feb 2002 21:45:35 -0000 Received: from unknown (216.115.97.167) by m12.grp.snv.yahoo.com with QMQP; 10 Feb 2002 21:45:35 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 10 Feb 2002 21:45:34 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1ALjWY23079 for ; Sun, 10 Feb 2002 16:45:33 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id DLM3S0XB; Sun, 10 Feb 2002 16:45:19 -0500 Message-ID: <3C66E9A5.7C652BCA@...> Date: Sun, 10 Feb 2002 16:44:05 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Solitaire References: <3C66E7FB.208@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Kirt Dankmyer wrote: > > Okay, I'll check those out. Should I post comments to this list or directly > to the authors? > -Loki The author of Wand of Odin monitors this list. I know for sure, because he's me. :) BTW, it's been playtested some more, and my notes on a final polish are sitting over there on my bar. But I'm here on the couch, see... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 253 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 11 Feb 2002 05:31:51 -0000 Received: (qmail 87470 invoked from network); 11 Feb 2002 05:31:51 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 11 Feb 2002 05:31:51 -0000 Received: from unknown (HELO pintail.mail.pas.earthlink.net) (207.217.120.122) by mta1.grp.snv.yahoo.com with SMTP; 11 Feb 2002 05:31:51 -0000 Received: from pool-63.49.120.136.bltm.grid.net ([63.49.120.136] helo=earthlink.net) by pintail.mail.pas.earthlink.net with esmtp (Exim 3.33 #1) id 16a949-00065k-00 for piecepack@yahoogroups.com; Sun, 10 Feb 2002 21:31:49 -0800 Message-ID: <3C67570B.40104@...> Date: Mon, 11 Feb 2002 00:30:51 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.8+) Gecko/20020208 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Wand of Odin (long) References: <3C66E7FB.208@...> <3C66E9A5.7C652BCA@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag > The author of Wand of Odin monitors this list. I know for sure, because > he's me. :) Excellent. Well, I tried out Wand of Odin, and I have a lot of comments, questions, and suggestions. If I repeat anything someone else has already said, I apologize. My first suggestion is wherever one of the world names or Art names are mentioned, that you put the suit in parenthesis, such as Alfheim (crowns) and Stealth (moons). This allows one to read a rule or example without a lot of flipping back... "Which suit was Niflheim again?" It was unclear to me what you meant by "only placements with legal orthogonal movement paths are legal". Take the seemingly (at least to me) possible board configuration below. In this example, a * represents a sun, a C represents a moon, a ^ represents a crown, and a ! represents the suit of Arms. I'm using the numberal "0" to represent a blank. !0 C0 *0 ^0 ^1 *1 ^3 ^2 *2 *3 *4 Now, obviously, this board configuration shouldn't be possible, as there is no place to put the ^4 (4 of Crowns) tile. But to me, that configuration has "legal orthogonal movement paths". Perhaps that rule to should be clarified, or maybe I need to brush up on my math terms or something. Or maybe that example *is* legal... I'm just not sure, from the rules as written. (As a quick aside, I assume if we remove the ^3 from the example above, that not only is the above legal, but it is possible for the Questor to move from Asgard (suns) to Alfheim (crowns) by going from the *4 to the ^2, but that a moving, woken critter won't do that -- they only change worlds in the complex of blank tiles.) Okay, while we're talking about tile placement, I assume it's possible to build up a "queue" of tiles that haven't been placed. That is, for example, you draw a 3 of Arms on your first turn, and can't place it, as it doesn't go next to 0. And then you draw a 2 of Arms, and can't place that either. Now you have two tiles with sleeping creatures on them. Then you draw the 1 of Arms. You put that next to the blank, and then the other two go down as well, yes? I'm also a touch confused by the rules that call on sleeping critters. According to the rules: "If a critter is called for by the tile placement rules, and neither critters nor chips are available, the nearest sleeping critter is called to the scene, and awakened." Now, another example. At the start of the game, there are six critters. I draw a 5 of Arms. A sleeping critter is put on that tile and the tile is put aside. Then the 4 of Arms is drawn. Another critter gone. Then the 4 of Arms is drawn, then the 3 of Arms, then the 5 of Suns, and then the 4 of Suns. So, we're out of critters, and we have six "lost" tiles. Then we draw the 5 of Crowns. Well, the rules call for a sleeping critter to be placed there. We don't have any spare parts, so we need to move the nearest critter to the scene and wake them... but which one is nearest? After all, the critters are on lost, legendary lands that have yet to come to light. They're not near or far to *anything* yet. (This happened to me, by the way, so it isn't 100% theorhetical.) Okay, after reading them a couple times, I understood the conflict rules. I had a question: If I defeat a sleeping creature by Guile, and they don't have a Shard, do they persue? I haven't tricked anything awayfrom them, so they don't have a reason to chase the Questor, so do they go back to sleep? The rules only say what to do if you use Guile to trick the monster into giving away its Shard. While I'm at it, I should probably mention my 2nd edition Mesomorph piecepack uses a sworl for a coin with a value of 1, so you may want to remove the "if you cheaped out like I did" comment. (And while I'm talking about coins, I agree with the other poster who said it's less confusing if you say "coin" rather than "chip", tho I think chip is a valid synonym, since I'd hardly consider the tiles to be chips. Plus, the term "coin" emphasizes the "treasure" nature of sworl coins and the Shard (blank) coins.) Also, I was unclear on some things in the "Treasure" section: When using a Shard to re-roll a die, it doesn't matter if the Shard is the same suit as the die being rolled, right? It might be good to explicitly note this, since the suit is so important otherwise. Another thing: When you use a Shard for a re-roll, you always put it under the die re-rolled, right? Since the rule for putting the Shard coin under the die is right after you mention that a re-rolled blank is good and not bad, some people might think you put the Shard under the die ONLY if you roll a blank. Or was that the intent? I wasn't sure. In addition, if you start with a blank, and re-roll with a Shard, and you roll a blank -- do you keep it or re-roll, since you're supposed to re-roll if you match the old value... but a new blank isn't really the same "value" as the old blank (depends on how you look at it), so I wasn't sure what to do in that situation... Going away from the things that confused me, you may want to have an optional point-buy rule, where instead of rolling the four dice, a player gets X number of points (14, say) and can divide them between the four Arts as he chooses, max of 5, minimum of 0 (blank), setting the dice appropriately. You roll as normal when using a Shard or dying. I bring this up not because as a roleplayer I prefer point-buy systems, but because I noticed that if you, say, roll all ones, your best strategy is to get yourself killed so you can re-roll everything. It might be nice if the Great Champion wasn't guaranteed instant death from the get-go... And a final suggestion: I notice that while the idea is to save the world, that you actually can't fail. Eventually, through luck or strategy, you will get all four Shards and win the game, excepting, I guess, a critter that has all four Shards and is supreme in every Art. It would be nice if there was some sort of optional rule that allowed for the chance for the world to end before the Questor finishes. That is, a way to "lose". Perhaps you only get so many "lives" (the traditional "three lives" of a video game, perhaps, or some number important in Nordic myth) and after the Questor dies that many times, then the world is swallowed up by chaos. (This also prevents the rather twinkish strategy I mention above.) Or perhaps some highly unlikely critter configuration indicates the end, like a critter with all the sworls. ("The birth of such an unfit creature heralded the end of the world...") Anyway, I really liked Wand of Odin, so I hope you take all my suggestions in the vein. I just wanted to make sure the rules were as clear as possible, so that one can just pick up the rules and play. -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 254 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 11 Feb 2002 07:46:14 -0000 Received: (qmail 53079 invoked from network); 11 Feb 2002 07:46:14 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 11 Feb 2002 07:46:14 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 11 Feb 2002 07:46:14 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1B7kD425787 for ; Mon, 11 Feb 2002 02:46:13 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id DLM3TAKS; Mon, 11 Feb 2002 02:45:59 -0500 Message-ID: <3C677671.61C00DB3@...> Date: Mon, 11 Feb 2002 02:44:49 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Wand of Odin (long) References: <3C66E7FB.208@...> <3C66E9A5.7C652BCA@...> <3C67570B.40104@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Kirt Dankmyer wrote: > > Excellent. Well, I tried out Wand of Odin, and I have a lot of comments, > questions, and suggestions. If I repeat anything someone else has already > said, I apologize. Let me start by thanking you for your interest and the time you took to comment. It's major egoboo for an author to know people are actually _playing_ his brainchild. You know I stole the name, right? :) Seemed fair, I'm still looking for my pants. > My first suggestion is wherever one of the world names or Art names are > mentioned, that you put the suit in parenthesis, such as Alfheim (crowns) > and Stealth (moons). This allows one to read a rule or example without a > lot of flipping back... "Which suit was Niflheim again?" Good point. > It was unclear to me what you meant by "only placements with legal > orthogonal movement paths are legal". Take the seemingly (at least to me) > possible board configuration below. In this example, a * represents a sun, > a C represents a moon, a ^ represents a crown, and a ! represents the suit > of Arms. I'm using the numberal "0" to represent a blank. > > !0 C0 > *0 ^0 ^1 > *1 ^3 ^2 > *2 *3 *4 > Now, obviously, this board configuration shouldn't be possible, as there is > no place to put the ^4 (4 of Crowns) tile. But to me, that configuration > has "legal orthogonal movement paths". Perhaps that rule to should be > clarified, or maybe I need to brush up on my math terms or something. Or > maybe that example *is* legal... I'm just not sure, from the rules as written. I meant "Don't put the tiles diagonal to the next lowest or highest tile of their world." Put ^2 beside (N, S, E, or W of) ^1, for instance. And yes, if you wall off ^3, you will have no place to put ^4, unless you happen to be on another 4 tile when you draw it. If you aren't, then although the rules don't say it (not yet), it should become legendary, and you can place it if and when ^5 gets placed. > (As a quick aside, I assume if we remove the ^3 from the example above, > that not only is the above legal, but it is possible for the Questor to > move from Asgard (suns) to Alfheim (crowns) by going from the *4 to the ^2, > but that a moving, woken critter won't do that -- they only change worlds > in the complex of blank tiles.) Correct, the Quester can move anywhere two tiles touch at a side. But as for Critters, they don't only cross worlds in the '0 complex', they may also jump from their world to another when a world tile is placed 'equal to' the quester's tile. A three beside a three, for instance. If the quester moved just before the tile was placed, the critter pounces, revealing the path between the worlds. (If the quester hadn't moved, the quester discovers the path on their own, and the critter is asleep.) > Okay, while we're talking about tile placement, I assume it's possible to > build up a "queue" of tiles that haven't been placed. That is, for example, > you draw a 3 of Arms on your first turn, and can't place it, as it doesn't > go next to 0. And then you draw a 2 of Arms, and can't place that either. > Now you have two tiles with sleeping creatures on them. Then you draw the 1 > of Arms. You put that next to the blank, and then the other two go down as > well, yes? Right. I'll make that clear in my next revision. > I'm also a touch confused by the rules that call on sleeping critters. > According to the rules: "If a critter is called for by the tile placement > rules, and neither critters nor chips are available, the nearest sleeping > critter is called to the scene, and awakened." > > Now, another example. At the start of the game, there are six critters. I > draw a 5 of Arms. A sleeping critter is put on that tile and the tile is > put aside. Then the 4 of Arms is drawn. Another critter gone. Then the 4 of > Arms is drawn, then the 3 of Arms, then the 5 of Suns, and then the 4 of > Suns. So, we're out of critters, and we have six "lost" tiles. Then we draw > the 5 of Crowns. Well, the rules call for a sleeping critter to be placed > there. We don't have any spare parts, so we need to move the nearest > critter to the scene and wake them... but which one is nearest? After all, > the critters are on lost, legendary lands that have yet to come to light. > They're not near or far to *anything* yet. (This happened to me, by the > way, so it isn't 100% theorhetical.) The one on the numerically nearest legendary land of the same world, or the numerically nearest land of any other world, with number of 'steps' needed breaking ties. > Okay, after reading them a couple times, I understood the conflict rules. I > had a question: If I defeat a sleeping creature by Guile, and they don't > have a Shard, do they persue? I haven't tricked anything awayfrom them, so > they don't have a reason to chase the Questor, so do they go back to sleep? > The rules only say what to do if you use Guile to trick the monster into > giving away its Shard. Any awakened Critter will pursue until it is slain. Questers who are weak in Magic and War make a lot of use of those paths between worlds, to shake pursuing critters. :) But any critter that's asleep, will remain asleep, unless you attack it with War or Magic, or blow a Stealth roll where the critter then chooses War or Magic, or steal a Shard. Said more simply, once you've drawn blood or runes, it's to the death. > While I'm at it, I should probably mention my 2nd edition Mesomorph > piecepack uses a sworl for a coin with a value of 1, so you may want to > remove the "if you cheaped out like I did" comment. (And while I'm talking > about coins, I agree with the other poster who said it's less confusing if > you say "coin" rather than "chip", tho I think chip is a valid synonym, > since I'd hardly consider the tiles to be chips. Plus, the term "coin" > emphasizes the "treasure" nature of sworl coins and the Shard (blank) coins.) You're absolutely correct. > Also, I was unclear on some things in the "Treasure" section: When using a > Shard to re-roll a die, it doesn't matter if the Shard is the same suit as > the die being rolled, right? It might be good to explicitly note this, > since the suit is so important otherwise. Good point. No, the suit of the Shard doesn't matter, any Shard has the power to re-roll any stat die. My dice are just solid normal 'pip' dice in the appropriate colors, so lacking any suit mark, this didn't occur to me. I think I'll make use of that, though... Thanks! > Another thing: When you use a Shard for a re-roll, you always put it under > the die re-rolled, right? Since the rule for putting the Shard coin under > the die is right after you mention that a re-rolled blank is good and not > bad, some people might think you put the Shard under the die ONLY if you > roll a blank. Or was that the intent? I wasn't sure. You put the shard under the die to prevent accidentally using it again. :) So you always put the shard under the die. It just coincidentally helps to mark a 'super' blank versus a 'wimpy' blank. Not that you'd ever _forget_ you were the Master of War, or whatever. > In addition, if you start with a blank, and re-roll with a Shard, and you > roll a blank -- do you keep it or re-roll, since you're supposed to re-roll > if you match the old value... but a new blank isn't really the same "value" > as the old blank (depends on how you look at it), so I wasn't sure what to > do in that situation... Keep the 'super' roll. > Going away from the things that confused me, you may want to have an > optional point-buy rule, where instead of rolling the four dice, a player > gets X number of points (14, say) and can divide them between the four Arts > as he chooses, max of 5, minimum of 0 (blank), setting the dice > appropriately. You roll as normal when using a Shard or dying. I bring this > up not because as a roleplayer I prefer point-buy systems, but because I > noticed that if you, say, roll all ones, your best strategy is to get > yourself killed so you can re-roll everything. It might be nice if the > Great Champion wasn't guaranteed instant death from the get-go... If you roll all ones, you aren't the Great Champion. Your _only_ strategy is to get killed, in that case. "I am not the Great Champion... But I play one on TV." :) I left it as an exercise for the player to figure that out. And yes, you can keep dying hoping for mega stats, but once you have that first Shard, you kind of want to keep it, not toss it back in the chip pool. > And a final suggestion: I notice that while the idea is to save the world, > that you actually can't fail. Eventually, through luck or strategy, you > will get all four Shards and win the game, excepting, I guess, a critter > that has all four Shards and is supreme in every Art. It would be nice if > there was some sort of optional rule that allowed for the chance for the > world to end before the Questor finishes. That is, a way to "lose". Well, the Norse mythos is pretty dark, with Fimbulvintr, Ragnorok, and all that. But I've always read that eventually Oak and Ash, like Adam and Eve, will start it all over again. I _like_ that you'll eventually get through it. Well, 624 times out of 625, anyway. :) For me, the fun is in the images I get of conning a Shard from the Niflheimer Master of War, then running for the nearest path back to Midgard. > Perhaps > you only get so many "lives" (the traditional "three lives" of a video > game, perhaps, or some number important in Nordic myth) and after the > Questor dies that many times, then the world is swallowed up by chaos. Well, there are 25 Runes... :) But seriously, it's a good option for folk who want it, and I'll add it to the next revision. I think I would make it more of a creeping chaos than a number of quester lives, though. > (This also prevents the rather twinkish strategy I mention above.) Or > perhaps some highly unlikely critter configuration indicates the end, like > a critter with all the sworls. ("The birth of such an unfit creature > heralded the end of the world...") Just like the birth of such an unfit Quester would, if you couldn't reincarnate. And again, I don't think the reincarnating is twinkish, or at least, nobody's forcing twinkishness. Play as weak a character as you think you can win with, you're your own judge; it's a solitaire game. The twinks will get the game they deserve; they always do. > Anyway, I really liked Wand of Odin, so I hope you take all my suggestions > in the vein. I got them in the spoon cooking, now. > I just wanted to make sure the rules were as clear as > possible, so that one can just pick up the rules and play. Thank you very much. I will try to get a new revision out in a week or so. > -Loki LOKI?! :) BTW, if you like it, try it with a 9yr-old. Multiplayer is a hoot. He just loves it when he can con all the shards my big brute has gathered. I make him actually come up with a line. My favorite was, "Hey LOOK!" :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 255 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 11 Feb 2002 12:54:01 -0000 Received: (qmail 89174 invoked from network); 11 Feb 2002 12:54:01 -0000 Received: from unknown (216.115.97.167) by m8.grp.snv.yahoo.com with QMQP; 11 Feb 2002 12:54:01 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.130) by mta1.grp.snv.yahoo.com with SMTP; 11 Feb 2002 12:54:00 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Mon, 11 Feb 2002 07:53:56 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.3 Date: Mon, 11 Feb 2002 07:53:50 +0000 Subject: Game ratings To: Piecepack Group Message-ID: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Well, we've gotten a few game ratings submitted. Thanks to those who have participated so far. If you haven't rated the games you've played yet, please think about doing so. I was a bit surprised to see that Reversi had received the most ratings, with a whopping 3 votes. This surprises me because that means that 3 people went to the trouble of putting together the 3 piecepacks required to actually play Reversi, which truly shows some gumption. Way to go people! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 256 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 11 Feb 2002 23:32:58 -0000 Received: (qmail 12190 invoked from network); 11 Feb 2002 23:32:58 -0000 Received: from unknown (216.115.97.172) by m10.grp.snv.yahoo.com with QMQP; 11 Feb 2002 23:32:58 -0000 Received: from unknown (HELO pintail.mail.pas.earthlink.net) (207.217.120.122) by mta2.grp.snv.yahoo.com with SMTP; 11 Feb 2002 23:32:58 -0000 Received: from pool-63.49.123.86.bltm.grid.net ([63.49.123.86] helo=earthlink.net) by pintail.mail.pas.earthlink.net with esmtp (Exim 3.33 #1) id 16aPwO-0000ha-00 for piecepack@yahoogroups.com; Mon, 11 Feb 2002 15:32:57 -0800 Message-ID: <3C685472.6010805@...> Date: Mon, 11 Feb 2002 18:32:02 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.6+) Gecko/20011119 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Wand of Odin (long) References: <3C66E7FB.208@...> <3C66E9A5.7C652BCA@...> <3C67570B.40104@...> <3C677671.61C00DB3@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag > Let me start by thanking you for your interest and the time you took to > comment. It's major egoboo for an author to know people are actually > _playing_ his brainchild. You know I stole the name, right? :) Seemed > fair, I'm still looking for my pants. Yah, I saw that in the original post. > I meant "Don't put the tiles diagonal to the next lowest or highest tile > of their world." Put ^2 beside (N, S, E, or W of) ^1, for instance. > And yes, if you wall off ^3, you will have no place to put ^4, unless > you happen to be on another 4 tile when you draw it. If you aren't, > then although the rules don't say it (not yet), it should become > legendary, and you can place it if and when ^5 gets placed. Okay. I assume that clarification will make it into the next version. >>(As a quick aside, I assume if we remove the ^3 from the example above, >>that not only is the above legal, but it is possible for the Questor to >>move from Asgard (suns) to Alfheim (crowns) by going from the *4 to the ^2, >>but that a moving, woken critter won't do that -- they only change worlds >>in the complex of blank tiles.) >> > > Correct, the Quester can move anywhere two tiles touch at a side. But > as for Critters, they don't only cross worlds in the '0 complex', they > may also jump from their world to another when a world tile is placed > 'equal to' the quester's tile. A three beside a three, for instance. > If the quester moved just before the tile was placed, the critter > pounces, revealing the path between the worlds. (If the quester hadn't > moved, the quester discovers the path on their own, and the critter is > asleep.) Okay, I wasn't clear if only the critters that were put there when you drew a tile with the same number as the tile the Questor is on did that, or all critters. Perhaps another good general note to add to the critters section. [snip] > The one on the numerically nearest legendary land of the same world, or > the numerically nearest land of any other world, with number of 'steps' > needed breaking ties. Okay, you may want to formally define "nearest" in the rules somewhere to cover this sort of thing. > Any awakened Critter will pursue until it is slain. Questers who are > weak in Magic and War make a lot of use of those paths between worlds, > to shake pursuing critters. :) But any critter that's asleep, will > remain asleep, unless you attack it with War or Magic, or blow a Stealth > roll where the critter then chooses War or Magic, or steal a Shard. > > Said more simply, once you've drawn blood or runes, it's to the death. So, unless you steal something with Guile, the critter doesn't wake up. Noted. > Well, the Norse mythos is pretty dark, with Fimbulvintr, Ragnorok, and > all that. But I've always read that eventually Oak and Ash, like Adam > and Eve, will start it all over again. I _like_ that you'll eventually > get through it. Well, 624 times out of 625, anyway. :) For me, the > fun is in the images I get of conning a Shard from the Niflheimer Master > of War, then running for the nearest path back to Midgard. Okay. I can respct that. Design intent and all. Some of the card solitaires always resolve as well, and Wand of Odin certainly beats Clock Solitaire any day. >>Perhaps >>you only get so many "lives" (the traditional "three lives" of a video >>game, perhaps, or some number important in Nordic myth) and after the >>Questor dies that many times, then the world is swallowed up by chaos. >> > > Well, there are 25 Runes... :) But seriously, it's a good option for > folk who want it, and I'll add it to the next revision. I think I would > make it more of a creeping chaos than a number of quester lives, though. It doesn't matter to me as long as there's a way to lose. If you can think of a more creative way of doing it, I'm all for it. I just don't like nit-picking stuff without offering suggestions, no matter how lame. ;-) > Just like the birth of such an unfit Quester would, if you couldn't > reincarnate. And again, I don't think the reincarnating is twinkish, or > at least, nobody's forcing twinkishness. Play as weak a character as > you think you can win with, you're your own judge; it's a solitaire > game. The twinks will get the game they deserve; they always do. I don't think reincarnating is twinkish per se. I'm just sort of amused that the world is in dire trouble, and yet it never actually ends. I suppose there is a sort of metaphore there somewhere... > Thank you very much. I will try to get a new revision out in a week or > so. No problem. I revised by review (http://www.rpgnews.com/game.php -- gotta get in that plug) to mention Solo and Wand of Odin. >> -Loki >> > > LOKI?! :) College nickname. I roomed with a man by the name of Steve Thorson Little my freshman year of college. He went by "Thor". He was big, blond, Nordic, and totally lacking in common sense. I, well, wasn't any of those things, so, threfore, Loki. > BTW, if you like it, try it with a 9yr-old. Multiplayer is a hoot. He > just loves it when he can con all the shards my big brute has gathered. > I make him actually come up with a line. My favorite was, "Hey LOOK!" > :) Heh. I don't have access to a nine-year-old yet, but I'll remember that when my niece gets older. ;-) -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 257 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 12 Feb 2002 13:43:36 -0000 Received: (qmail 85184 invoked from network); 12 Feb 2002 13:43:36 -0000 Received: from unknown (216.115.97.167) by m11.grp.snv.yahoo.com with QMQP; 12 Feb 2002 13:43:36 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.49.10) by mta1.grp.snv.yahoo.com with SMTP; 12 Feb 2002 13:43:35 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Tue, 12 Feb 2002 08:43:35 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.3 Date: Tue, 12 Feb 2002 08:43:27 +0000 Subject: Game submissions, what information to include To: Piecepack Group Message-ID: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: David Martin-Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph This topic has come up recently, both on the list and privately. What information should be included with a game submission? Is there a standard header? Well, there really hasn't been, but the need for some sort of standard information is apparent. If you are submitting a game to be listed on piecepack.org, you must supply the following information: name of game version date of this version (at least month and year) copyright info number of players (can be range) approximate length of game (can be range) designer(s) equipment needed to play If you are showing a game on this group, I suppose this information isn't required (James may chime in on that), but it would certainly be helpful. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 258 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 12 Feb 2002 18:36:36 -0000 Received: (qmail 4189 invoked from network); 12 Feb 2002 18:36:36 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 12 Feb 2002 18:36:36 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.snv.yahoo.com with SMTP; 12 Feb 2002 18:36:35 -0000 Received: from sfr-tgn-yyh-vty80.as.wcom.net ([216.192.16.80] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 16ahn8-0007oa-00 for piecepack@yahoogroups.com; Tue, 12 Feb 2002 13:36:35 -0500 Message-ID: <000701c1b3f3$ab93cea0$5010c0d8@daycare> To: References: Subject: Re: [piecepack] Game submissions, what information to include Date: Tue, 12 Feb 2002 10:32:44 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit When you write in the version info is there a meaning to the numbers. Example: I see some of the games have .2b 1.0 .4 1.01 Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 259 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 12 Feb 2002 19:02:51 -0000 Received: (qmail 89674 invoked from network); 12 Feb 2002 19:02:50 -0000 Received: from unknown (216.115.97.172) by m9.grp.snv.yahoo.com with QMQP; 12 Feb 2002 19:02:50 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta2.grp.snv.yahoo.com with SMTP; 12 Feb 2002 19:02:50 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1CJ2lO12205 for ; Tue, 12 Feb 2002 14:02:47 -0500 (EST) Received: from dopey.ne.mediaone.net (midgard.sitaranetworks.com [199.103.141.24]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2DCRX; Tue, 12 Feb 2002 14:02:33 -0500 Message-ID: <3C696681.E2567F70@...> Date: Tue, 12 Feb 2002 14:01:21 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Game submissions, what information to include References: <000701c1b3f3$ab93cea0$5010c0d8@daycare> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Tim Schutz wrote: > > When you write in the version info is there a meaning to the numbers. > Example: > I see some of the games have > .2b > 1.0 > .4 > 1.01 Higher numbers are newer (than lower numbers of the same game). That's really all you can bank on. Ideally, numbers less than one are still in development, and known to have flaws. They may be put on the list, but even the author thinks they're rough. The first 'real' release is supposed to be 1.0, with the decimal showing _little_ fixes after that, and 2.0 being when (and if) the author does a full re-write. In practice, each author, and only that author, decides what number to use and just what it means. Which is why I said you can only bank on higher numbers being newer. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 260 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 12 Feb 2002 19:09:25 -0000 Received: (qmail 18299 invoked from network); 12 Feb 2002 19:09:24 -0000 Received: from unknown (216.115.97.167) by m8.grp.snv.yahoo.com with QMQP; 12 Feb 2002 19:09:24 -0000 Received: from unknown (HELO n20.groups.yahoo.com) (216.115.96.70) by mta1.grp.snv.yahoo.com with SMTP; 12 Feb 2002 19:09:24 -0000 Received: from [216.115.97.87] by n20.groups.yahoo.com with NNFMP; 12 Feb 2002 18:56:35 -0000 Date: Tue, 12 Feb 2002 19:08:33 -0000 To: piecepack@yahoogroups.com Subject: Re: Game submissions, what information to include Message-ID: In-Reply-To: <000701c1b3f3$ab93cea0$5010c0d8@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1200 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Tim Schutz" wrote: > When you write in the version info is there a meaning to the numbers. > Example: > I see some of the games have > .2b > 1.0 > .4 > 1.01 Great question, Tim. I personally try to follow the "standard" software convention: major.minor.patch Although, I admit I normally leave out the dot between minor and patch. What constitutes a major revision, minor revision, and "patch" or correction is largely a matter of personal judgment. Additionally, I like to keep versions I consider to still be in "beta" as numbered below 1, and followed with a "b" just as a reminder that it is indeed beta. When is a ruleset out of beta? Again, I believe it is primarily a matter of preference for the author. Several of my own rulesets are still marked beta because they lack diagrams, which I consider to be essential for those rulesets to be ready for full "release". I am confident that others on this list can provide links to documentation describing the "standard" software convention discussed above, but I couldn't find any good ones with a quick web engine search, so I leave it to them. Hope This Helps, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 261 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 12 Feb 2002 19:49:16 -0000 Received: (qmail 58652 invoked from network); 12 Feb 2002 19:49:14 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 12 Feb 2002 19:49:14 -0000 Received: from unknown (HELO n28.groups.yahoo.com) (216.115.96.78) by mta2.grp.snv.yahoo.com with SMTP; 12 Feb 2002 19:49:14 -0000 Received: from [216.115.96.112] by n28.groups.yahoo.com with NNFMP; 12 Feb 2002 19:49:13 -0000 Date: Tue, 12 Feb 2002 19:49:04 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Ruleset Design Competition (Time Marches On) Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3171 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Theme: Time Marches On Closes: 15 March 2002 Winner TBA: 31 March 2002 Prize: 1 hand-stamped pocket-size piecepack Judge: James Kyle First Things First: I am NOT trying to judge who is the "best" piecepack rules designer. All I am doing is providing a deadline and thematic focus to further spur the imagination of piecepack rules designers, who have already impressed me with their breadth of skills and ingenuity. Some Rules: 1) submit your entry to me by email at jdroscha@... 2) entry must be either in PDF (preferred) or plain text (with accompanying gifs or jpgs if needed for diagrams/photos) 3) submission must be freely distributable (though feel free to retain copyright) 4) submission must have header containing Title, Version Number, Version Date, Number of Players, Approximate Length of Game, Equipment Needed, Author and Copyright Info 5) the submission must land in my inbox on or before 15 March 2002 6) the game should incorporate the theme 7) feel free to discuss your design on the piecepack Yahoo! group, or not, whichever you feel is more beneficial A Word About the Theme: The theme for this competition is "Time Marches On", so I'm looking for games that have something to do with a clock, timer, or calendar in some sense. Though none of these are specifically suggestions (and certainly not requirements), feel free to captialize on any of the following: a) number of tiles (or coins) in a piecepack = number of hours in a day b) number of tiles (or coins) in two suits = number of months in a year c) number of suits = number of traditional seasons in a year d) perimeter (in _spaces_, not length) of 2 tile x 2 tile square = number of hours on a clock face Criteria I Will Use for Judging: I will select whichever game strikes me as most interesting or fun, and this will be purely my own personal opinion which may swing wildly from day to day. I will not pretend to base the decision on any sort of quantifiable scoring system or other objective means. But if you wish to shape your entry toward my general preferences (though I retain the right to be fickle), I usually like games that: a) play in an hour or less b) use the strengths of a piecepack (eg, the game could not be easily adapted for a deck of playing cards and poker chips) c) have rules that are quick to read and easy to remember d) have a theme or background story (bonus for well-integrated thematic mechanics) A Word About the Prize: I know, it's no great thing, but hey. Only one prize will be awarded for this competition, a pocket-size piecepack that will be hand- stamped (and penned) by myself. These little fellas are the size of a deck of playing cards... too small for some games, like Soccer or Hanging Gardens, but a very convenient size to carry around to play what it can accommodate. It does not come with a rulebook. All pieces are wood, except the pawns are glass stones. The box is sturdy acrylic. The coins are little daisy shapes, since I can't seem to find inexpensive 1/2" wooden disks in the US. Any Questions? Feel free to ask them here on the list or email me at jdroscha@... Game On, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 262 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 14 Feb 2002 01:36:36 -0000 Received: (qmail 7790 invoked from network); 14 Feb 2002 01:36:36 -0000 Received: from unknown (216.115.97.171) by m11.grp.snv.yahoo.com with QMQP; 14 Feb 2002 01:36:36 -0000 Received: from unknown (HELO n6.groups.yahoo.com) (216.115.96.56) by mta3.grp.snv.yahoo.com with SMTP; 14 Feb 2002 01:36:36 -0000 Received: from [216.115.96.112] by n6.groups.yahoo.com with NNFMP; 14 Feb 2002 01:36:34 -0000 Date: Thu, 14 Feb 2002 01:36:33 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack Ruleset Design Competition (Time Marches On) Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 169 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Hey James, what a Cool Idea! You've got me started to think already! You also have me started thinking in meta terms about other contest themes! Keep it up man! Dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 263 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 14 Feb 2002 01:45:43 -0000 Received: (qmail 50756 invoked from network); 14 Feb 2002 01:45:42 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 14 Feb 2002 01:45:42 -0000 Received: from unknown (HELO n18.groups.yahoo.com) (216.115.96.68) by mta1.grp.snv.yahoo.com with SMTP; 14 Feb 2002 01:45:42 -0000 Received: from [216.115.96.182] by n18.groups.yahoo.com with NNFMP; 14 Feb 2002 01:45:56 -0000 Date: Thu, 14 Feb 2002 01:45:38 -0000 To: piecepack@yahoogroups.com Subject: Re: Solitaire? Message-ID: In-Reply-To: <3C64952A.4080802@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1564 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins --- In piecepack@y..., Kirt Dankmyer wrote: > While I was writing a review of the piecepack for RPGNews.com (see > http://www.RPGnews.com/game.php), I was thinking: Unlike a deck of cards, > there is no good solitaire game for the piecepack. Has anyone had any > thoughts in that direction? I think a good solitaire game, in addition to > all the other games, would be a good selling point for the piecepack. > -Loki Hi Loki, I thought exactly the same when I got my piecepack. I didn't go to sleep that night until I had come up with a solitare game -- Solo. Thanks to whomever said it was good. I only got one feedback response to the game so far. I was hoping for at least a few more before I finalized the rules for submission (and man have I been swamped at work lately -- so solo had dropped pretty low in priority!!). I'd love to get some more feedback, maybe it would motivate me to get the other 2 or three games out as betas as well. BTW, I think that while it is all well and good for one to be able to play checkers, or reversi with a pp, a great pp game has the following attributes: 1) is fun 2) Uses most or all of the components in a useful way. 3) Could not be played easily with a deck of cards or a checker board etc. 4) Has a simple set of rules, i.e. could be easily explained without having to go back to the rule book (in keeping with the elegant simplicity of the pieces). 5) Makes you think! 6) Is fun. Anyway, hope you like the game. If you cannot find the rules I will email you a copy. Dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 264 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 15 Feb 2002 03:34:16 -0000 Received: (qmail 72257 invoked from network); 15 Feb 2002 03:34:15 -0000 Received: from unknown (216.115.97.171) by m6.grp.snv.yahoo.com with QMQP; 15 Feb 2002 03:34:15 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta3.grp.snv.yahoo.com with SMTP; 15 Feb 2002 03:34:15 -0000 Received: from dialup-63.214.87.209.dial1.boston1.level3.net ([63.214.87.209] helo=jdoherty-home) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16bZ8Y-0004K5-00 for piecepack@yahoogroups.com; Thu, 14 Feb 2002 22:34:15 -0500 Message-ID: <01fb01c1b5d2$8c9acf40$9a57d63f@jdoherty-home> To: Subject: Re: [piecepack] Piecepack Ruleset Design Competition (Time Marches On) Date: Thu, 14 Feb 2002 22:40:43 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim Nice idea! I'll have a solitaire game (entitled One Man: Thrag!) out to you within a week, and I'll post it here as well. Best, Jim Doherty Eight Foot Llama www.eightfootllama.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 265 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 20 Feb 2002 05:14:54 -0000 Received: (qmail 95775 invoked from network); 20 Feb 2002 05:14:54 -0000 Received: from unknown (216.115.97.171) by m12.grp.snv.yahoo.com with QMQP; 20 Feb 2002 05:14:54 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta3.grp.snv.yahoo.com with SMTP; 20 Feb 2002 05:14:54 -0000 Received: from attbi.com ([12.234.195.83]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020220051454.YACQ2626.rwcrmhc51.attbi.com@...> for ; Wed, 20 Feb 2002 05:14:54 +0000 Message-ID: <3C73309F.B417A3A6@...> Date: Tue, 19 Feb 2002 21:14:07 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Game mechanic idea: robot programming with piecepack coins References: <20011229232423.A25920@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Hi I would like some group discussion on using piecepack coins as program steps in a "roborally" like game. Note that with the current piecepack design pawns are not orientable. I know that there has been previous discussion of modifying the piecepack definition to add a mark to each pawn so that they have an obvious front, similar to the tick marks on the coins. But as the current pawns are not so marked, any roborally like game will have to work with frontless robots. Now on to the programming idea. Call this a rules module (not a complete game but a rules subset that could be used as part of the complete rule set of any game.) So I'd like to propose a strawman for group discussion: Assume that robots are moving on a board constructed of piecepack tile suit-side down. Each round a player selects 3 coins to represent what the players robot is to do for its next three actions. The coins are selected in hiding (probable behind your hand) and ordered in a line in the order to be executed. Coins numbered-side up are program steps that cause the robot to move the number of spaces in a straight line specified by the direction of the tick on the coin. A blank specifies the robot does some special action (determined by the game being played). Coins suit-side up cause the robot to fire it weapon in the direction of the tick. Coins are exposed and executed simultaneously in order (the game will specify a method to resolve conflicts). When ever a robot takes damage the owning player must select a coin to put aside and must program subsequent round with fewer coins. If a robot has fewer than 3 coins available, one or more of its actions would be to sit and do nothing for the action turn. When a robot's last coin is gone the robot is destroyed (whether or not it may reenter the game depends of the game rule: in a roborally like game "yes", in something like a battlebots game "no") Thanks for you consideration and I hope that this leads to some interesting discussions. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 266 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 20 Feb 2002 16:27:40 -0000 Received: (qmail 3460 invoked from network); 20 Feb 2002 16:27:32 -0000 Received: from unknown (216.115.97.172) by m4.grp.snv.yahoo.com with QMQP; 20 Feb 2002 16:27:32 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta2.grp.snv.yahoo.com with SMTP; 20 Feb 2002 16:27:32 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020220162732.FKSS2626.rwcrmhc51.attbi.com@...> for ; Wed, 20 Feb 2002 16:27:32 +0000 Message-ID: <3C73CE46.6A165EAA@...> Date: Wed, 20 Feb 2002 08:26:46 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: [Fwd: robot programming] From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 267 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 20 Feb 2002 16:49:56 -0000 Received: (qmail 49678 invoked from network); 20 Feb 2002 16:49:54 -0000 Received: from unknown (216.115.97.171) by m4.grp.snv.yahoo.com with QMQP; 20 Feb 2002 16:49:54 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta3.grp.snv.yahoo.com with SMTP; 20 Feb 2002 16:49:54 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Wed, 20 Feb 2002 11:57:27 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Wed, 20 Feb 2002 11:57:18 -0500 To: Subject: piecepack programming mechanics Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday I tried to send this earlier and it was bounced because of a server problem= . If it hits the list twice, sorry. Some ideas. 1. Place a coin under t= he robot-pawn. I don't have an 'industry made' piecepack system, so I don'= t know how big the base of your pawns are in relation to the coins. If the= y are the same size, this won't work, but if they aren't, perhaps the direc= tion indicator would show. Not a great solution, but the only one I can th= ink of without adding something to the system. 2. Your ideas seem sound f= or translating the roborally type mechanics. I would like to add a mechani= cs suggestion about revealing instructions. I am working on a game of my o= wn right now that has a string-type bit of information discretely set up by= one player at the start of the game. (No it's NOT a Mastermind clone.) I= use a stacking method with the coins. The string is built bottom up, with= reversed coins to indicate certain things. The point is, you could either= reveal the string one piece at a time by flipping coins off the top, or by= picking up the whole stack and dropping one coin off the bottom at a time = while moving to the right (better, I think). In this way players could hid= e/stack their instructions, then put a cap on them with another coin to kee= p prying eyes off the first bit of data until everyone is ready to 'show th= eir hands.' Troy Holaday Assistant Director of Academic Systems Ball State= University Muncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 268 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 20 Feb 2002 17:20:44 -0000 Received: (qmail 12409 invoked from network); 20 Feb 2002 17:19:59 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 20 Feb 2002 17:19:59 -0000 Received: from unknown (HELO rwcrmhc54.attbi.com) (216.148.227.87) by mta1.grp.snv.yahoo.com with SMTP; 20 Feb 2002 17:19:59 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc54.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020220171959.MEBR1214.rwcrmhc54.attbi.com@...> for ; Wed, 20 Feb 2002 17:19:59 +0000 Message-ID: <3C73DA91.7F190AB9@...> Date: Wed, 20 Feb 2002 09:19:13 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack programming mechanics References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Troy Holaday wrote: > 1. Place a coin under the robot-pawn. I don't have an 'industry > made' piecepack system, so I don't know how big the base of your pawns > are in relation to the coins. If they are the same size, this won't > work, but if they aren't, perhaps the direction indicator would show. > Not a great solution, but the only one I can think of without adding > something to the system. Of course that means sacrificing one of your coins that could be used for programming duty (probably the 5). If that case though, number coins would just mean move forward n spaces (blank could mean backup one space). Suit-side up coins would mean change direction to match the tick without moving (whether or not you allow NO-OPs is up to the game designer). And, if you want weapons you can use the roborally rule that every robot fires straight ahead every turn. > 2. Your ideas seem sound for translating the roborally type > mechanics. I would like to add a mechanics suggestion about revealing > instructions. I am working on a game of my own right now that has a > string-type bit of information discretely set up by one player at the > start of the game. (No it's NOT a Mastermind clone.) I use a > stacking method with the coins. The string is built bottom up, with > reversed coins to indicate certain things. The point is, you could > either reveal the string one piece at a time by flipping coins off the > top, or by picking up the whole stack and dropping one coin off the > bottom at a time while moving to the right (better, I think). In this > way players could hide/stack their instructions, then put a cap on > them with another coin to keep prying eyes off the first bit of data > until everyone is ready to 'show their hands.' I had thought that just hiding your coins under your hand until everyone is ready to reveal was good enough. There is no real reason (other then suspense) to hide your whole program after it is revealed and thus frozen. Roborally uses a hidden program system for two reasons, the cards are to big to hide easily so placing them face down solves that problem and flipping cards up one at a time makes it easy to determine where in your program sequence you are. But the coins are small enough to hide all six under your hand and removing coins as you use them is just as good as flipping cards. BTW, I do plan to write up a summary of all the discussion when it calms down. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 269 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 00:59:02 -0000 Received: (qmail 46364 invoked from network); 21 Feb 2002 00:57:38 -0000 Received: from unknown (216.115.97.172) by m4.grp.snv.yahoo.com with QMQP; 21 Feb 2002 00:57:38 -0000 Received: from unknown (HELO out019.verizon.net) (206.46.170.98) by mta2.grp.snv.yahoo.com with SMTP; 21 Feb 2002 00:57:37 -0000 Received: from verizon.net ([64.223.35.27]) by out019.verizon.net (InterMail vM.5.01.04.05 201-253-122-122-105-20011231) with ESMTP id <20020221005737.URMH379.out019.verizon.net@...> for ; Wed, 20 Feb 2002 18:57:37 -0600 Message-ID: <3C7443B8.B941C1A0@...> Date: Wed, 20 Feb 2002 19:47:52 -0500 X-Mailer: Mozilla 4.5 [en]C-CCK-MCD BA45DSL (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Pawn upgrades: pawnplus References: <1014205932.1170.36324.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: david cousins X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Reading Mark's last post reminded me that I was thinking how one would approach upgrading the pawns in the pp spec. I thought a bit and came up with the following pawn definition. Note this is totally speculative, I don't know how much these dodahs would cost. There are four pawns, one for each color suit. A pawn is a 6 sided prism. It has a flat top and bottom with an appropriate marking so it may be inverted.. It has a directional marking on both the top and bottom for directionality. Each of the six sides are marked with a symbol that coresponds to the six sides of the same suit die. Neato things that can be done: Pawns are directional, which could be way cool for some people. Pawns can be laid on their sides, and the appropriate #/symbol can represent something. Pawns can be "rolled" like die. Pawns can be flipped to represent a binary state. I was thinking that a pawn could look like this: +----------V--+ |-----------| |---| | 5 | | | side view. |-----------| |---| +----------^--+ /----\ | ^ | top/bottom view. \----/ Just some thoughts. Maybe someone can put together a pawnplus spec. Dave PS: anyone have any feedback about solo? D From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 270 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 01:33:10 -0000 Received: (qmail 8578 invoked from network); 21 Feb 2002 01:28:05 -0000 Received: from unknown (216.115.97.171) by m4.grp.snv.yahoo.com with QMQP; 21 Feb 2002 01:28:05 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta3.grp.snv.yahoo.com with SMTP; 21 Feb 2002 01:28:05 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1L1S0R29709 for ; Wed, 20 Feb 2002 20:28:00 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FCHX; Wed, 20 Feb 2002 20:27:46 -0500 Message-ID: <3C744CC5.D06EC08@...> Date: Wed, 20 Feb 2002 20:26:29 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Pawn upgrades: pawnplus References: <1014205932.1170.36324.m12@yahoogroups.com> <3C7443B8.B941C1A0@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor david cousins wrote: > > Reading Mark's last post reminded me that I was thinking how one would > approach upgrading the pawns in the pp spec. I thought a bit and came up > with the following pawn definition. Note this is totally speculative, I > don't know how much these dodahs would cost. > > There are four pawns, one for each color suit. > A pawn is a 6 sided prism. It has a flat top and bottom with an > appropriate marking so it may be inverted.. It has a directional > marking on both the top and bottom for directionality. > Each of the six sides are marked with a symbol that coresponds to the > six sides of the same suit die. > > Just some thoughts. Maybe someone can put together a pawnplus spec. > Dave Why not put a 'facing' mark on each of the faces of each die? Then a set of dice would serve as pawns. A second set of 'dice' is handier than pawns that can be rolled. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 271 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 02:37:44 -0000 Received: (qmail 779 invoked from network); 21 Feb 2002 02:37:44 -0000 Received: from unknown (216.115.97.172) by m5.grp.snv.yahoo.com with QMQP; 21 Feb 2002 02:37:44 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.8.213) by mta2.grp.snv.yahoo.com with SMTP; 21 Feb 2002 02:37:44 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 20 Feb 2002 21:37:43 -0500 Message-ID: <002d01c1ba81$7a6c4cf0$0501000a@winnt> To: References: <1014205932.1170.36324.m12@yahoogroups.com> <3C7443B8.B941C1A0@...> Subject: Re: [piecepack] Pawn upgrades: pawnplus Date: Wed, 20 Feb 2002 21:43:00 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph When putting together spec's for new pawns, it would be helpful for the manufacturer(s) for you to find a source of already painted pawns. As painting them by hand would increase the amount of time and effort and therefore the cost of the piecepack. I invite anyone wanting to see upgrades or added features to investigate and find wholesale sources. This seems to be the most difficult part of upgrading the set. I am THEE one that makes the sets for Mesomorph Games, so I can say that I am interested in additional features especially. Whether or not they will be come reality for MG, I am not in charge of that (50% of the decision is mine but that's it). Is anyone else planning to make these sets for retail? The actual piecepack as it stands or modified versions? Competition is good, unlike many other industries, it pays to be supportive in this one - at least I feel it does. -Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 272 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 13:55:23 -0000 Received: (qmail 37604 invoked from network); 21 Feb 2002 13:55:22 -0000 Received: from unknown (216.115.97.171) by m12.grp.snv.yahoo.com with QMQP; 21 Feb 2002 13:55:22 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta3.grp.snv.yahoo.com with SMTP; 21 Feb 2002 13:55:22 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Thu, 21 Feb 2002 09:02:37 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Thu, 21 Feb 2002 09:02:27 -0500 To: Subject: Re: pp modifications Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday How much are the numbered sides of the tiles used? It has been my impressi= on from the moment I first became acquainted with piecepack that a hexagona= l/triagonal grid on one side of the tile (the other side being the current = four-square grid) would be more useful. The situation is that, if you desi= gn a game to use the piecepack exclusively, you must either not have a boar= d, or commit the tiles to the board. I could see a board where the tiles f= lip over occasionally, but I can't see why they would do so in any reasonab= le situation. I.e. the grid side hides no "surprises," so you would be fli= pping to get the number. (Why wouldn't you just mark the tile with a suit = side up coin or roll a die to get that number?) Keep in mind, this isn't a= criticism, and I realize that some game designs probably use the tiles as = cards or numbered side up in boards. I am just curious what others thing a= bout the maximum usefulness of these elements of the pack. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 273 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 15:01:59 -0000 Received: (qmail 97516 invoked from network); 21 Feb 2002 15:01:58 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 21 Feb 2002 15:01:58 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta1.grp.snv.yahoo.com with SMTP; 21 Feb 2002 15:01:58 -0000 Received: from dialup-63.214.94.62.dial1.boston1.level3.net ([63.214.94.62] helo=jdoherty-home) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16dujM-0004d6-00 for piecepack@yahoogroups.com; Thu, 21 Feb 2002 10:01:56 -0500 Message-ID: <013b01c1bae9$9e3e16a0$ef60d63f@jdoherty-home> To: Subject: New game... One Man: Thrag! Date: Thu, 21 Feb 2002 10:08:27 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim Hello all, There is a solitaire piecepack game available here... http://www.eightfootllama.com/OneManThrag.PDF It's something of an adventure game, one man versus the forces of evil, and all that. I'm calling it Rev 1.0, as I've played it a few times and it seems to work. But there's plenty of room for improvement, to be sure, so if you play and have any suggestions, please let me know. Best, Jim Doherty From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 275 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 15:23:02 -0000 Received: (qmail 43085 invoked from network); 21 Feb 2002 15:23:01 -0000 Received: from unknown (216.115.97.172) by m10.grp.snv.yahoo.com with QMQP; 21 Feb 2002 15:23:01 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta2.grp.snv.yahoo.com with SMTP; 21 Feb 2002 15:23:01 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Thu, 21 Feb 2002 10:30:33 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Thu, 21 Feb 2002 10:30:20 -0500 To: Subject: Re: pp modifications Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday Jim wrote: I wonder if one could design a set with a triangle on the number= ed side, with the number still in the middle of it. Yar! What a good idea= . If you made fairly large hexes, with a number in the center hex, and als= o put the suit symbol on the reverse at the intersection of the +, you woul= d accomplish at least three things. 1, you would add a hex board. 2, you = would add a tri-board - play a hex board on the intersections and movement = is prescribed in three directions as if the board were a triangular grid. = 3, you would create a new dimension to the plain square grid (i.e. you woul= d have spaces, but also designated 'points' for creating bases, safe zones,= whatever). If a game worked reticularly (off the points) on the grid, the= re would be a macro grid of suit symbols and a microgrid of points. Neat. = I wonder if the number ought also to go on the grid side (in a corner squa= re perhaps?) These numbers could play into movement costs and such, if one= weren't using them for randomization. I will definitely have to work th= is up and see how it plays out. If I modify the piecepack pdf files and fi= nd them useful, I'll post them at the group site so others can play around.= The real risk, though, is that the 'medium' could get fragmented. I mean= the value of a 'piecepack' style game system is the community of games bui= lt on its basic form. We are talking about altering its basic form somewha= t radically (though it's all 'addition' and not 'substitutionary' developme= nt). Troy Holaday Assistant Director of Academic Systems Ball State Univer= sity Muncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 276 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 18:07:19 -0000 Received: (qmail 54092 invoked from network); 21 Feb 2002 18:07:19 -0000 Received: from unknown (216.115.97.167) by m11.grp.snv.yahoo.com with QMQP; 21 Feb 2002 18:07:19 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta1.grp.snv.yahoo.com with SMTP; 21 Feb 2002 18:07:18 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020221180718.UYRF1147.rwcrmhc52.attbi.com@...> for ; Thu, 21 Feb 2002 18:07:18 +0000 Message-ID: <3C753729.B112A2D4@...> Date: Thu, 21 Feb 2002 10:06:33 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: pp modifications References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Troy Holaday wrote: > > Jim wrote: I wonder if one could design a set with a triangle on the > numbered side, with the number still in the middle of it. > > Yar! What a good idea. If you made fairly large hexes, with a number > in the center hex, and also put the suit symbol on the reverse at the > intersection of the +, you would accomplish at least three things. 1, > you would add a hex board. 2, you would add a tri-board - play a hex > board on the intersections and movement is prescribed in three > directions as if the board were a triangular grid. 3, you would > create a new dimension to the plain square grid (i.e. you would have > spaces, but also designated 'points' for creating bases, safe zones, > whatever). If a game worked reticularly (off the points) on the grid, > there would be a macro grid of suit symbols and a microgrid of > points. Neat. I wonder if the number ought also to go on the grid > side (in a corner square perhaps?) These numbers could play into > movement costs and such, if one weren't using them for randomization. > > I will definitely have to work this up and see how it plays out. If I > modify the piecepack pdf files and find them useful, I'll post them at > the group site so others can play around. The real risk, though, is > that the 'medium' could get fragmented. I mean the value of a > 'piecepack' style game system is the community of games built on its > basic form. We are talking about altering its basic form somewhat > radically (though it's all 'addition' and not 'substitutionary' > development). It might make more sense to add instead of modify. Leave the current tiles alone but add a set of hexagonal tiles with a triangular grid on one side and a hex grid (7 hexes, 6 around 1) on the other. Put the suit/number in the center of the hex side. Throw in the directional pawns and we have the first piecepack expansion set. For a quick way to draw the grids go to www.deja.com search the rec.games.board group for the subject "Hex Paper" to find a Postscript file that prints hex grids. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 277 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 19:33:58 -0000 Received: (qmail 43085 invoked from network); 21 Feb 2002 19:33:57 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 21 Feb 2002 19:33:57 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta2.grp.snv.yahoo.com with SMTP; 21 Feb 2002 19:33:57 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1LJGhR10200 for ; Thu, 21 Feb 2002 14:16:43 -0500 (EST) Received: from dopey.ne.mediaone.net (midgard.sitaranetworks.com [199.103.141.24]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FGCF; Thu, 21 Feb 2002 14:16:19 -0500 Message-ID: <3C75473D.74FDAD1A@...> Date: Thu, 21 Feb 2002 14:15:09 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: pp modifications References: <3C753729.B112A2D4@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Mark Biggar wrote: > > It might make more sense to add instead of modify. Leave the current > tiles alone but add a set of hexagonal tiles with a triangular grid > on one side and a hex grid (7 hexes, 6 around 1) on the other. Put > the suit/number in the center of the hex side. Throw in the directional > pawns and we have the first piecepack expansion set. Adding a hex grid(no information) to the suit/number(information) side of the existing tiles loses nothing. Adding numbers to the grid side of the existing tiles means their identity is no longer completely hidden when grid-side-up. A hex grid can be made to tesselate in a square if you stretch it a bit. 0.868/1 is the ratio. Probably best to arrange three nearly complete hexes in the square, so as to allow the hexes to 'hold' things, like the coins, or pawns, or whatever, even if the tiles aren't beside one another. Then the tiles could be individually used to represent vehicles, or islands, or whatever. Something like this: (switch to a non-proportional font) ______ / \ \______/ / \ \______/ / \ \______/ / \ \______/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 278 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 20:00:53 -0000 Received: (qmail 51600 invoked from network); 21 Feb 2002 20:00:53 -0000 Received: from unknown (216.115.97.171) by m8.grp.snv.yahoo.com with QMQP; 21 Feb 2002 20:00:53 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.snv.yahoo.com with SMTP; 21 Feb 2002 20:00:53 -0000 Received: from sfr-tgn-sfw-vty83.as.wcom.net ([216.192.41.83] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 16dzOb-0002He-00 for piecepack@yahoogroups.com; Thu, 21 Feb 2002 15:00:50 -0500 Message-ID: <000c01c1bb11$decd01e0$5329c0d8@daycare> To: References: <3C753729.B112A2D4@...> <3C75473D.74FDAD1A@...> Subject: Re: [piecepack] Re: pp modifications Date: Thu, 21 Feb 2002 11:56:33 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Thorn To: piecepack@yahoogroups.com Sent: Thursday, February 21, 2002 11:15 AM Subject: Re: [piecepack] Re: pp modifications Mark Biggar wrote: > > It might make more sense to add instead of modify. Leave the current > tiles alone but add a set of hexagonal tiles with a triangular grid > on one side and a hex grid (7 hexes, 6 around 1) on the other. Put > the suit/number in the center of the hex side. Throw in the directional > pawns and we have the first piecepack expansion set. I created a test expansion set of the tiles in a pdf format. I based the size of the tiles on the printable piecepack. The coins fit nicely and the hexagons can easily be placed next to the square tiles for some strange board combinations if so desired. I didn't put on the symbols for two reasons. 1) I don't know which side would be better. 2) I don't have the graphics currently in my computer. I could download the gifs from the internet and do it that way. But then I'm stuck at problem 1 again. Oh yea here is the address for the pdf. http://www.tjgames.com/ppexp.pdf Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 279 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 21:07:46 -0000 Received: (qmail 92623 invoked from network); 21 Feb 2002 21:07:46 -0000 Received: from unknown (216.115.97.171) by m3.grp.snv.yahoo.com with QMQP; 21 Feb 2002 21:07:46 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.snv.yahoo.com with SMTP; 21 Feb 2002 21:07:46 -0000 Received: from sfr-tgn-sfu-vty48.as.wcom.net ([216.192.39.48] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 16e0RM-0001EZ-00 for piecepack@yahoogroups.com; Thu, 21 Feb 2002 16:07:44 -0500 Message-ID: <000c01c1bb1b$3e0c7740$3027c0d8@daycare> To: Subject: Re: pp modifications Date: Thu, 21 Feb 2002 13:03:39 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thorn Wrote: > A hex grid can be made to tesselate in a square if you stretch it a > bit. 0.868/1 is the ratio. Probably best to arrange three nearly > complete hexes in the square, so as to allow the hexes to 'hold' things, > like the coins, or pawns, or whatever, even if the tiles aren't beside > one another. Then the tiles could be individually used to represent > vehicles, or islands, or whatever. > > Something like this: (switch to a non-proportional font) Here is a printable to try out http://www.tjgames.com/ppexp2.pdf I think I got it right let me know. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 280 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 21:15:38 -0000 Received: (qmail 98986 invoked from network); 21 Feb 2002 21:15:38 -0000 Received: from unknown (216.115.97.172) by m8.grp.snv.yahoo.com with QMQP; 21 Feb 2002 21:15:38 -0000 Received: from unknown (HELO n14.groups.yahoo.com) (216.115.96.64) by mta2.grp.snv.yahoo.com with SMTP; 21 Feb 2002 21:15:37 -0000 Received: from [216.115.96.144] by n14.groups.yahoo.com with NNFMP; 21 Feb 2002 21:16:31 -0000 Date: Thu, 21 Feb 2002 21:14:31 -0000 To: piecepack@yahoogroups.com Subject: board full o' hexes Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 885 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Greetings All, Since the piecepack is public domain, I encourage anyone interested in modifying it or expanding it to do so. A couple considerations of interest: 1) original piecepack won't scare or confuse my granny 2) original piecepack uses standard parts and costs half as much as an Icehouse set That doesn't mean it shouldn't evolve or have additions... of course it should, which is one of the reasons I made it public domain. But I thought I'd interject with a couple facets many designers might overlook. Anyway, hexes were considered during the original design and chucked because they are not needed... make yourself some rows of tiles (face-up probably), then take every other row and push it to the right by half a tile. You get essentially the same thing as hexes. This is a little trick I picked up from studying old wargames. Hex away! James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 281 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 21:18:57 -0000 Received: (qmail 13221 invoked from network); 21 Feb 2002 21:18:56 -0000 Received: from unknown (216.115.97.171) by m3.grp.snv.yahoo.com with QMQP; 21 Feb 2002 21:18:56 -0000 Received: from unknown (HELO n12.groups.yahoo.com) (216.115.96.62) by mta3.grp.snv.yahoo.com with SMTP; 21 Feb 2002 21:18:56 -0000 Received: from [216.115.96.123] by n12.groups.yahoo.com with NNFMP; 21 Feb 2002 21:18:56 -0000 Date: Thu, 21 Feb 2002 21:18:54 -0000 To: piecepack@yahoogroups.com Subject: Re: Number usage on tiles (was: pp modifications) Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 331 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Troy Holaday" wrote: > How much are the numbered sides of the tiles used? By a quick count of the original games listed at piecepack.org, 6 out of 11. Of the other original games that have been posted here on the list, I would guess at least half as well. Hope this helps, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 282 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 21 Feb 2002 22:14:42 -0000 Received: (qmail 53525 invoked from network); 21 Feb 2002 22:14:42 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 21 Feb 2002 22:14:42 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta1.grp.snv.yahoo.com with SMTP; 21 Feb 2002 22:14:41 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Thu, 21 Feb 2002 17:22:17 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Thu, 21 Feb 2002 17:22:10 -0500 To: Subject: pp modifications Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday Wow. I have been at a meeting in the state capital all day. Got back into= town just in time to have a beer with my boss (Samuel Smith Oatmeal Stout = - the best) and drop by to check my email before going home. Quite a flurr= y of responses to my initial posting. My thoughts are: Interesting. The = use of the number sides of tiles is a lot more prevalent than I would have = thought and I had not considered the idea that placing any suit/value data = on the opposite side of the tile meant 'giving away' information and thus t= he modification does some substantial 'harm' to the original design. Also,= I agree that the system needs to retain an almost archetypal simplicity. = The trick is to get it to produce as many effects as possible without makin= g it ridiculously complex. If you are a role playing game fanatic, you wil= l understand the analogy of GURPS. Neat system, but tries to do too much a= nd gets way too complicated once you start adding all the additional effect= s (despite the fact that they are merely 'additive'). A more conservative = suggestion or two: Placing a small, but discernable, black dot (or hollo= w dot) at the intersection of the + on the grid side of the tile (rather th= an a suit sign as suggested before). This accomplishes a distinction, but = adds almost no visual complexity. Further, it does not give away any info.= I suppose you are right about shifting a row of tiles one way, by half th= e length of the surrounding rows, to make a hex board. The visual space wi= ll be somewhat warped, in comparison to a hex or 'beehive' map, but the eff= ect is the same. I still wonder about making more use of that side of the = tile, though. There is something about the inordinately large numbers that= seems a bit of a waste to me. It's so damn suggestive, I just want to sti= ck something in all that white space. I know it would have to be done with= great care, though. Also, why the suit sign for the ace tile, rather than= the swirly icon that looks like a galaxy. I like that a lot and you alrea= dy had the suit in the upper left. I understand this substitution on the d= ice, because of space, but it looks kind of redundant on the ace tiles. Th= e swirly and the null are one of my favorite features of the coins, and my = first detailed design (which will be submitted for the contest) uses them f= airly heavily as effect icons (rather than value markers). Had a swirly be= en on the tile, I think I would have used that to. In fact, I know I would= have. P.S. I would like to thank James for not being defensive about hi= s tiles, which is a matter quite apart from generousity of placing them in = the public domain in the first place. The more I explore the design the mo= re potential I think it has and the less I feel inclined to modify it. T= roy Holaday Assistant Director of Academic Systems Ball State University Mu= ncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 283 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 01:53:27 -0000 Received: (qmail 45944 invoked from network); 22 Feb 2002 01:53:27 -0000 Received: from unknown (216.115.97.171) by m8.grp.snv.yahoo.com with QMQP; 22 Feb 2002 01:53:27 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta3.grp.snv.yahoo.com with SMTP; 22 Feb 2002 01:53:27 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020222015327.ZDWM2626.rwcrmhc51.attbi.com@...> for ; Fri, 22 Feb 2002 01:53:27 +0000 Message-ID: <3C75A46A.1D2B96F@...> Date: Thu, 21 Feb 2002 17:52:42 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] board full o' hexes References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar jdroscha wrote: > Anyway, hexes were considered during the original design and > chucked because they are not needed... make yourself some rows of > tiles (face-up probably), then take every other row and push it to > the right by half a tile. You get essentially the same thing as > hexes. This is a little trick I picked up from studying old wargames. You can use the square grid for hexes is you want. Just declare that legal moves are in the directions N, E, W, S, NW, SE and forbid moving NE or SW. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 284 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 13:38:54 -0000 Received: (qmail 31282 invoked from network); 22 Feb 2002 13:38:54 -0000 Received: from unknown (216.115.97.172) by m8.grp.snv.yahoo.com with QMQP; 22 Feb 2002 13:38:54 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta2.grp.snv.yahoo.com with SMTP; 22 Feb 2002 13:38:54 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 08:46:31 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 08:46:22 -0500 To: Subject: Mod Moons Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday Okay. I messed with the design of the moons a bit just to incorporate some= of the modification ideas. It can be seen at: http://www.bsu.edu/web/00t= aholaday/ppmoonsmod.jpg Here's what I did and why. 1) added a hexboard. = Say what you will, but sliding tiles over 1/2 a unit is not the same. A b= eehive cell hex grid provides not only a hexboard, but it adds a triagonal = board (played on the points). This gives equidistant moves in three direct= ions, something not possible with the tile-slide maneuver (note that if you= are playing along a 'seam' - on a tile-slid board - you would have only th= ree moves, but would have four from the center of any tile. This is actual= ly pretty neat and I'm sure some design genius out there could make good us= e of it.) By the way, your eyes aren't out of whack, the hexes are slightl= y 'fat' (0.2 inches, I think). I was having trouble making a nice symmetri= cal hex grid in the 2" square tile. 2) I changed the ace on the tiles to a= dd the swirl icon, instead of having the moon show twice. (I think the ico= n that means value=3D1 and the icon that stands for a suit might be best ke= pt separate - no matter what the 'tradition' is in playing cards. Confusin= g these two means losing a layer of mechanics.) 3) I did the same (changed= the ace) on the die. Hell, the dice are color-coded aren't they? (The mo= ons suit is not as apparent an example as one of the 'colored' suits would = have been, but I didn't think of this ahead of time.) I would make the sam= e argument about aces I made in mod "2)", though now the dice aren't matche= d to suit by anything but color. 4) I added direction markers to the face = of the die. Now they can be used as 'spin-down' pawns. The 'robot' can mo= ve, indicate facing, and take damage. 5) I added larger points to the cent= er of the square grid tiles. 6) I added a 'front' marker (dot) to one side= of the pawn. I think that's it. Now. Having done all that. If I adde= d an effect that screws up a game that already exists, I would like to hear= about it. For the most part, I think the tweaks are fairly 'harmless.' T= roy Holaday Assistant Director of Academic Systems Ball State University Mu= ncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 285 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 13:41:54 -0000 Received: (qmail 51256 invoked from network); 22 Feb 2002 13:41:53 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 22 Feb 2002 13:41:53 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta2.grp.snv.yahoo.com with SMTP; 22 Feb 2002 13:41:53 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 08:49:30 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 08:49:14 -0500 To: Subject: small oops Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday I guess my complaint about moving along seams vs. lines in the square tiles= also holds true for the hexes I incorporated. A player has to 'see past' = the seams in some places, and understand them as a side of the hex in other= s. (Or use them all in some sort of alternative board design.) It's kind = of a gestalt thing. Troy Holaday Assistant Director of Academic Systems Ba= ll State University Muncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 286 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 14:29:51 -0000 Received: (qmail 69657 invoked from network); 22 Feb 2002 14:22:56 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 22 Feb 2002 14:22:56 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 14:22:55 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1MEMnx02127 for ; Fri, 22 Feb 2002 09:22:49 -0500 (EST) Received: from dopey.ne.mediaone.net (slip-12-64-128-154.mis.prserv.net [12.64.128.154]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2F2R4; Fri, 22 Feb 2002 09:22:35 -0500 Message-ID: <3C7653DF.3A723914@...> Date: Fri, 22 Feb 2002 09:21:19 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] small oops References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Troy Holaday wrote: > > I guess my complaint about moving along seams vs. lines in the square tiles also holds true for the hexes I incorporated. A player has to 'see past' the seams in some places, and understand them as a side of the hex in others. (Or use them all in some sort of alternative board design.) It's kind of a gestalt thing. I like the design, but have to quibble: If you fit three whole hexes on the tile, and arrange them so they are a stack with one at the 'top' of the tile (90 degree turn from what you have), then you gain a) three areas per tile to represent whatever, and b) a de facto 'facing' of the tile. Arguably facing is accomplished already by the suit and number, but reading 'suit' or 'number' when you want to know facing seems inelegant. As for the seams, if you carefully adjust the scale of your hexes, you can get 'half' a hex border on the seam where it's actually the side of a hex... Roughly, like this: ______ / \ \ / /======\ \ / /======\ \ / /======\ \______/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 287 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 15:00:26 -0000 Received: (qmail 52009 invoked from network); 22 Feb 2002 15:00:25 -0000 Received: from unknown (216.115.97.167) by m6.grp.snv.yahoo.com with QMQP; 22 Feb 2002 15:00:25 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 15:00:25 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 10:08:02 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 10:07:52 -0500 To: Subject: Re: [piecepack] small oops Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday Working on it, but it seems problematic. First and foremost, the cell size= s need to remain 1", or close to it, in order to approximate the subsquares= on a tile and accommodate a standard piece size. I designed my grid with = that in mind, and with the idea that I wanted a 'center' cell where the num= ber would be featured. HOWEVER, I am not happy with the 'fatness' of the h= exes and the number could easily go in the top right hand corner, opposite = the suit sign, or in the diametrically opposed corner (upside down) and sti= ll be aesthetically pleasing. It would be interesting to have a number in = three corners, so that you would have a suit (upperleft) followed by a valu= e 0-5 (upper right), followed by a binary 0-1 (lower left, upside down), fo= llowed by a trinary 0-2 (lower right, upside-down). This effectively makes= the tiles some very funky dominoes (you could play games of layouts that i= nvolve value matching on one or more corners). If you could work up a 2" g= raphic of what you mean and how it would work, I can easily implement it. = I have the file I made saved as photoshop (layered) entity and can swap out= elements pretty easily. >>> edt@... 2/22/02 9:21:19 AM = >>> Ed wrote: > I like the design, but have to quibble: If you fit three = whole hexes on the tile, and arrange them so they are a stack with one at t= he 'top' of the tile (90 degree turn from what you have), then you gain a) = three areas per tile to represent whatever, and b) a de facto 'facing' of t= he tile. Arguably facing is accomplished already by the suit and number, b= ut reading 'suit' or 'number' when you want to know facing seems inelegant.= As for the seams, if you carefully adjust the scale of your hexes, you ca= n get 'half' a hex border on the seam where it's actually the side of a hex= ... Roughly, like this: ______ / \ \ / /= =3D=3D=3D=3D=3D=3D\ \ / /=3D=3D=3D=3D=3D=3D\ \ / = /=3D=3D=3D=3D=3D=3D\ \______/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 288 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 15:22:09 -0000 Received: (qmail 66171 invoked from network); 22 Feb 2002 15:22:08 -0000 Received: from unknown (216.115.97.171) by m3.grp.snv.yahoo.com with QMQP; 22 Feb 2002 15:22:08 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta3.grp.snv.yahoo.com with SMTP; 22 Feb 2002 15:22:08 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 10:29:35 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 10:29:27 -0500 To: Subject: Re: [piecepack] small oops Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday Okay. This is too cool. I added the binary/trinaries I was talking about.= Not only could you play match, the combos make nine four-digit numbers: = 0000 0001 0002 0100 0101 0102 0200 0201 0202 See the file at: http://www.b= su.edu/web/00taholaday/ppmoonsmod2.jpg Troy Holaday Assistant Director of = Academic Systems Ball State University Muncie, IN 47306 (765) 285-3936 (765= ) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 289 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 15:27:11 -0000 Received: (qmail 95164 invoked from network); 22 Feb 2002 15:27:10 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 22 Feb 2002 15:27:10 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 15:27:10 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 10:34:47 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 10:34:31 -0500 To: Subject: even cooler Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday I forgot to mention that the bi-tri's are upside-down on the tile (opposite= dir. of the suit/0-5 value). Oddly enough, since I stuck with the null va= lue (rather than using a 3), they read upside-down too, as: 1000 1010 1020= 0000 0010 0020 -which are the inverted forms of: 0001 0101 0201 0000 010= 0 0200 Troy Holaday Assistant Director of Academic Systems Ball State Univ= ersity Muncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 290 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 15:53:53 -0000 Received: (qmail 41593 invoked from network); 22 Feb 2002 15:53:53 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 22 Feb 2002 15:53:53 -0000 Received: from unknown (HELO n15.groups.yahoo.com) (216.115.96.65) by mta3.grp.snv.yahoo.com with SMTP; 22 Feb 2002 15:53:53 -0000 Received: from [216.115.96.24] by n15.groups.yahoo.com with NNFMP; 22 Feb 2002 15:46:56 -0000 Date: Fri, 22 Feb 2002 15:47:39 -0000 To: piecepack@yahoogroups.com Subject: Re: Mod Moons Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3337 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Troy Holaday" wrote: > 1) added a hexboard. Say what you will, but sliding tiles over 1/2 > a unit is not the same. A beehive cell hex grid provides not only > a hexboard, but it adds a triagonal board (played on the points). > This gives equidistant moves in three directions, something not > possible with the tile-slide maneuver (note that if you are playing > along a 'seam' - on a tile-slid board - you would have only three > moves, but would have four from the center of any tile. Me confused. With an offset square grid, you have six directions you can go from the center of a tile, just like hexes. And thee directions you can go (though, as you point out, they are not equidistant) from any vertex. I must be missing something. But if you're going to work from vertices, it looks like you may encounter a problem. Namely, your coins and/or pawns will not comfortably fit on adjacent vertices. Yes, no? > 2) I changed the ace on the tiles to add the swirl icon, instead of > having the moon show twice. (I think the icon that means value=1 > and the icon that stands for a suit might be best kept separate - > no matter what the 'tradition' is in playing cards. Confusing > these two means losing a layer of mechanics.) I don't see a problem with using a spiral for ace on tiles. Ace tiles use suit symbols in the original set for three reasons. First, they are easier to distinguish from across the table. Second, they look more like traditional aces (and you will note that "traditional" is a strong thread through the whole piecepack design to increase possibility of ubiquity). Third, so they match the dice (see my reasoning on suit symbols for aces on dice below). But, I have to say I don't see a difference mechanically. The spiral means ace and the suit symbol means ace; they are mechanically interchangable in the context of piece values. I.e., what rules can be constructed when there is a spiral on the tile that can't be when there is a suit symbol? Just curious. > 3) I did the same (changed the ace) on the die. Hell, the dice are > color-coded aren't they? (The moons suit is not as apparent an > example as one of the 'colored' suits would have been, but I didn't > think of this ahead of time.) I would make the same argument about > aces I made in mod "2)", though now the dice aren't matched to suit > by anything but color. This might cause difficulties for some folks. The original piecepack design is color-blind friendly except for the pawns. Distinguishing the dice merely by color only exacerbates this problem. > 4) I added direction markers to the face of the die. Now they can > be used as 'spin-down' pawns. The 'robot' can move, indicate > facing, and take damage. Sounds like a nice feature. > 5) I added larger points to the center of the square grid tiles. What is the purpose here? > 6) I added a 'front' marker (dot) to one side of the pawn. Seems problematic. I would think a directional marker on a pawn would only be irritating unless it were on the top of the pawn where everyone can see it from their angle. Happy to see you inspired. I encourage you to construct a set to your liking, play with it extensively, report your findings to the group. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 291 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 16:38:42 -0000 Received: (qmail 14938 invoked from network); 22 Feb 2002 16:38:42 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 22 Feb 2002 16:38:42 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta3.grp.snv.yahoo.com with SMTP; 22 Feb 2002 16:38:42 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020222163842.PDIR2626.rwcrmhc51.attbi.com@...> for ; Fri, 22 Feb 2002 16:38:42 +0000 Message-ID: <3C7673E5.DDA04D3C@...> Date: Fri, 22 Feb 2002 08:37:57 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Mod Moons References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Troy Holaday wrote: > > Okay. I messed with the design of the moons a bit just to incorporate > some of the modification ideas. It can be seen at: > > http://www.bsu.edu/web/00taholaday/ppmoonsmod.jpg Looks good. Another possibility would be to add the hex grid to the other (square grid) side of the tile in a different color like red. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 292 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 16:45:56 -0000 Received: (qmail 82141 invoked from network); 22 Feb 2002 16:45:55 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 22 Feb 2002 16:45:55 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 16:45:55 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1MGjni08367 for ; Fri, 22 Feb 2002 11:45:49 -0500 (EST) Received: from dopey.ne.mediaone.net (slip-12-64-128-154.mis.prserv.net [12.64.128.154]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FJRQ; Fri, 22 Feb 2002 11:43:01 -0500 Message-ID: <3C7674CD.341D4231@...> Date: Fri, 22 Feb 2002 11:41:49 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] small oops References: From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Troy Holaday wrote: > > If you could work up a 2" graphic of what you mean and how it would work, I can easily implement it. I have the file I made saved as photoshop (layered) entity and can swap out elements pretty easily. > Roughly, like this: > > ______ > / \ > \ / > /======\ > \ / > /======\ > \ / > /======\ > \______/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 293 Return-Path: X-Sender: Mark.Johnson@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 16:47:36 -0000 Received: (qmail 83809 invoked from network); 22 Feb 2002 16:47:25 -0000 Received: from unknown (216.115.97.172) by m6.grp.snv.yahoo.com with QMQP; 22 Feb 2002 16:47:25 -0000 Received: from unknown (HELO granite.pobox.com) (207.8.152.160) by mta2.grp.snv.yahoo.com with SMTP; 22 Feb 2002 16:47:25 -0000 Received: from johnsonm_laptop.pobox.com (johnsonm.jpl.nasa.gov [137.79.29.93]) by granite.pobox.com (Postfix) with ESMTP id EF6A17DF51 for ; Fri, 22 Feb 2002 11:47:24 -0500 (EST) Message-Id: <4.3.1.2.20020222083958.02b2cff0@...> X-Sender: markejohnson98@... X-Mailer: QUALCOMM Windows Eudora Version 4.3.1 Date: Fri, 22 Feb 2002 08:42:42 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] small oops In-Reply-To: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed From: Mark Johnson X-Yahoo-Group-Post: member; u=85489189 X-Yahoo-Profile: markejohnson98 Troy Holaday wrote: >Okay. This is too cool. I added the binary/trinaries I was talking about. >Not only could you play match, the combos make nine four-digit numbers: I admire the innovation, but this is enough to send me running out the door screaming! I guess I failed the "granny test," and I'm a NASA engineer!!! :-) On the other hand, I've still got enough wargaming blood running through my veins to appreciate the effort for hexagons, in your earlier message. Perhaps if the hexlines were printed in a very neutral/faint way compared to the number and suit markings, then they wouldn't be so glaring when you were trying to ignore them in other games? -MJ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 294 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 16:47:46 -0000 Received: (qmail 38854 invoked from network); 22 Feb 2002 16:47:46 -0000 Received: from unknown (216.115.97.171) by m8.grp.snv.yahoo.com with QMQP; 22 Feb 2002 16:47:46 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta3.grp.snv.yahoo.com with SMTP; 22 Feb 2002 16:47:46 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1MGlei08423 for ; Fri, 22 Feb 2002 11:47:40 -0500 (EST) Received: from dopey.ne.mediaone.net (slip-12-64-128-154.mis.prserv.net [12.64.128.154]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FJR0; Fri, 22 Feb 2002 11:47:26 -0500 Message-ID: <3C7675D6.A3CA8945@...> Date: Fri, 22 Feb 2002 11:46:14 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] small oops References: <3C7674CD.341D4231@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Ha ha. No attachments allowed. Troy, direct to you soonest. Thorn wrote: > > Troy Holaday wrote: > > > > If you could work up a 2" graphic of what you mean and how it would work, I can easily implement it. I have the file I made saved as photoshop (layered) entity and can swap out elements pretty easily. > > > Roughly, like this: > > > > ______ > > / \ > > \ / > > /======\ > > \ / > > /======\ > > \ / > > /======\ > > \______/ > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 295 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 17:00:45 -0000 Received: (qmail 84457 invoked from network); 22 Feb 2002 17:00:45 -0000 Received: from unknown (216.115.97.171) by m2.grp.snv.yahoo.com with QMQP; 22 Feb 2002 17:00:45 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta3.grp.snv.yahoo.com with SMTP; 22 Feb 2002 17:00:44 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 12:08:22 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 12:08:08 -0500 To: Subject: [piecepack] Re: Mod Moons Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday I have inserted my responses, to James' responses, in a sort of dialogue fo= rm for clarity. >>jdroscha@... 2/22/02 10:47:39 AM >>> Me confused. W= ith an offset square grid, you have six directions you can go from the cen= ter of a tile, just like hexes. And thee directions you can go (though, a= s you point out, they are not equidistant) from any vertex. I must be mis= sing something. But if you're going to work from vertices, it looks lik= e you may encounter a problem. Namely, your coins and/or pawns will not = comfortably fit on adjacent vertices. Yes, no? >>Me Well, a sliding hex, = based on your tiles, is problematic for a lot of reasons, not the least of = which you can't slide the squares in the interior. So it's a matter of wha= t lines one is able to 'ignore' when playing. If you are playing 'on the l= ines' that becomes even harder (or perhaps 'more interesting'). If you sli= de the tiles 1/2 subunit in your system. you end up with a weird formation= . (Spaces) A space now shares a side with five tiles, and is corner conne= cted to two more, in an assymetrical arrangement. (Lines) Assuming 'seams= ' are lines, exactly the same as the lines in the interior of a tile, a paw= n playing off the point of a t-junction can move in three directions to ano= ther point, and some of these points are just 1/4 inch away. (As you poin= ted out, this is 'uncomfortable for pawns-physically, if another is only 1/= 4" away.) A pawn in the center of atile can move in four directions, 1/2"= each to another point. See the problem? Further, it's just inelegant. N= o one plays on a simulated 'hexboard' of shifted squares if they can help i= t - do they? >> jdroscha I have to say I don't see a difference mechanical= ly. The spiral means ace and the suit symbol means ace; they are mechanic= ally interchangable in the context of piece values. I.e., what rules can = be constructed when there is a spiral on the tile that can't be when ther= e is a suit symbol? Just curious. >>Me In my current design, I have the s= pirals set to be a type of trap, the null has another function, the numbere= d coins are decoys. All are turned face down at the beginning of the game.= Mechanically, maybe there isn't any difference (maybe). But I am playing= thematically off the spiral, off all the icons to be exact. While you say= that an 'ace' =3D1 and a spiral =3D1, that is only because you defined it = that way. They don't have to both =3D 1, and it would be easier for them n= ot to if the suits were never used to indicate '1'. Why use two different = symbols to mean the same thing? I understand your argument from playing ca= rds, yet it is not really a logical defense because I would then ask "but w= hy did you put a spiral on the coins and the dice? That isn't a traditiona= l approach." Oddly enough, in the design I am working on right now, the sp= iral on the coins has one value (an effect really), the suit generally has = another (to mark affiliation, 'side' if you will, and for indicating device= s - kind of like the dungeon crawl game that was posted earlier using crown= s to indicate treasure), and the ace on the dice is just a '1.' My 'modifi= ed' tiles actually screw up my own design a bit, but I feel that the use of= only one icon for '1' is more consistent and would make development easier= (provided I knew it ahead of time). >> jdroscha This might cause difficul= ties for some folks. The original piecepack design is color-blind friendl= y except for the pawns. Distinguishing the dice merely by color only exac= erbates this problem. >>Me Great point. I am not a look both ways kind of= guy, so I don't always see these problems coming. I usually deal with the= m in a revision phase. >> jdroscha Sounds like a nice feature. >>Me It's = essentially a very easy way of making the pawn plus someone posted earlier.= Though I realize it's not quite as full-featured as that poster's idea wa= s. >> jdroscha [To my: I added larger points to the center of the square g= rid tiles.] What is the purpose here? >>Me If you look at my sample jpg, = you will see that the center point creates a macro-grid when tiles are join= ed. The truth is, that's what the tiles are themselves as well. One could= easily say that the junction of four tiles is a macro-point of some sort, = but it's not as visually true, and with my points, you could create, say, a= 3x3 macrogrid, centered on a 9x9 microgrid. With junctures of four ponts = only, you would need a 6x6 microgrid for a 2x2 microgrid. The points could= be defined as positions of power (like refueling stations), they could exe= rt safe zones on surrounding squares, they could allow teleporting, whateve= r. I could even see a game where one player moves from intersection of til= e to intersection of tile, while the other moves from center point to cente= r point, never touching each other but somehow fighting for the same space.= The more easy distinctions one can make without overtly disrupting those = already in place or making the design 'ugly' to look at, the more inspirati= on one provides for design. Troy Holaday Assistant Director of Academic Sy= stems Ball State University Muncie, IN 47306 (765) 285-3936 (765) 285-2082 = - fax >>> jdroscha [To my: I added a 'front' marker (dot) to one side of t= he pawn.] Seems problematic. I would think a directional marker on a pawn = would only be irritating unless it were on the top of the pawn where ever= yone can see it from their angle. >>Me It's very subtle and not at all irr= itating. Check it out. The point is that someone specifically indicated e= arlier that it would be nice to know which way a pawn is 'facing' so that o= ne could 'program' it Roborally style with coins. If the player can't see = a dot from his angle, he knows he is looking at the pawn's 'ass.' I reall= y hope I am not frustrating everyone. There are a lot of ideas floating ar= ound here that probably ought to be explored one at a time. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 296 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 17:04:04 -0000 Received: (qmail 99477 invoked from network); 22 Feb 2002 17:04:04 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 22 Feb 2002 17:04:04 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 17:04:03 -0000 Received: from sfr-tgn-sja-vty15.as.wcom.net ([216.192.44.15] helo=daycare) by hall.mail.mindspring.net with smtp (Exim 3.33 #1) id 16eJ73-0003yn-00 for piecepack@yahoogroups.com; Fri, 22 Feb 2002 12:04:01 -0500 Message-ID: <000b01c1bbc2$5b46ca20$0f2cc0d8@daycare> To: References: <3C7674CD.341D4231@...> Subject: Re: [piecepack] small oops Date: Fri, 22 Feb 2002 08:59:53 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I think he means like this http://www.tjgames.com/pphex.jpg Correct me if I'm wrong Tim ----- Original Message ----- From: Thorn To: piecepack@yahoogroups.com Sent: Friday, February 22, 2002 8:41 AM Subject: Re: [piecepack] small oops Troy Holaday wrote: > > If you could work up a 2" graphic of what you mean and how it would work, I can easily implement it. I have the file I made saved as photoshop (layered) entity and can swap out elements pretty easily. > Roughly, like this: > > ______ > / \ > \ / > /======\ > \ / > /======\ > \ / > /======\ > \______/ Yahoo! Groups Sponsor To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 297 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 17:05:20 -0000 Received: (qmail 4978 invoked from network); 22 Feb 2002 17:05:20 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 22 Feb 2002 17:05:20 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 17:05:20 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1MH5Ei08860 for ; Fri, 22 Feb 2002 12:05:15 -0500 (EST) Received: from dopey.ne.mediaone.net (midgard.sitaranetworks.com [199.103.141.24]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FJ4M; Fri, 22 Feb 2002 12:05:01 -0500 Message-ID: <3C7679F3.4579FD2F@...> Date: Fri, 22 Feb 2002 12:03:47 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] small oops References: <3C7674CD.341D4231@...> <000b01c1bbc2$5b46ca20$0f2cc0d8@daycare> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Exactly, only rotated 90 degrees anticlockwise. Tim Schutz wrote: > > I think he means like this > http://www.tjgames.com/pphex.jpg > Correct me if I'm wrong > Tim > ----- Original Message ----- > From: Thorn > To: piecepack@yahoogroups.com > Sent: Friday, February 22, 2002 8:41 AM > Subject: Re: [piecepack] small oops > > Troy Holaday wrote: > > > > If you could work up a 2" graphic of what you mean and how it would work, I can easily implement it. I have the file I made saved as photoshop (layered) entity and can swap out elements pretty easily. > > > Roughly, like this: > > > > ______ > > / \ > > \ / > > /======\ > > \ / > > /======\ > > \ / > > /======\ > > \______/ > > > > Yahoo! Groups Sponsor > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 298 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_2); 22 Feb 2002 17:09:39 -0000 Received: (qmail 10855 invoked from network); 22 Feb 2002 17:09:39 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 22 Feb 2002 17:09:39 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta1.grp.snv.yahoo.com with SMTP; 22 Feb 2002 17:09:38 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Fri, 22 Feb 2002 12:17:16 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Fri, 22 Feb 2002 12:17:12 -0500 To: Subject: aaaargh! Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday I am supposed to be editing typos out of my dissertation and getting ready = to defend on Tuesday. Dammit! I can't go in there and talk about piecepac= k. This is just all too intriguing. Thanks hexchex for that slick graphic= . I'll stick it in to the modified design prototype when I can. P.S. I do= n't know why, but my signature line got stuck in the middle of my last mess= age. It was too stinking long anyway, but if you can't get enough of my ve= rbal diareah, read past the bit telling you about my title and phone number= s. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 301 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 07:06:34 -0000 Received: (qmail 44197 invoked from network); 23 Feb 2002 07:06:34 -0000 Received: from unknown (216.115.97.167) by m6.grp.snv.yahoo.com with QMQP; 23 Feb 2002 07:06:34 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.snv.yahoo.com with SMTP; 23 Feb 2002 07:06:34 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16eWGV-0003ja-00 for ; Fri, 22 Feb 2002 23:06:39 -0800 Date: Fri, 22 Feb 2002 23:06:38 -0800 To: piecepack mailing list Subject: piecepackplus Message-ID: <20020222230637.E13552@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I don't remember anyone else mentioning this. It's interesting in light of the other recent efforts to expand the piecepack: http://www.freewebz.com/gamesbook/ppp/ppp.htm Comments? Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 302 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 08:05:43 -0000 Received: (qmail 12883 invoked from network); 23 Feb 2002 08:05:43 -0000 Received: from unknown (216.115.97.167) by m5.grp.snv.yahoo.com with QMQP; 23 Feb 2002 08:05:43 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta1.grp.snv.yahoo.com with SMTP; 23 Feb 2002 08:05:43 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1N85bi17070 for ; Sat, 23 Feb 2002 03:05:37 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FLTT; Sat, 23 Feb 2002 03:05:22 -0500 Message-ID: <3C774D33.13E1A077@...> Date: Sat, 23 Feb 2002 03:05:07 -0500 X-Mailer: Mozilla 4.51 [en] (WinNT; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepackplus References: <20020222230637.E13552@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Ron Hale-Evans wrote: > > I don't remember anyone else mentioning this. It's interesting in > light of the other recent efforts to expand the piecepack: > > http://www.freewebz.com/gamesbook/ppp/ppp.htm > > Comments? I found this site during my first 'search for everything piecepack' phase. Then, I thought it seemed like too much, more of an answer to 'what _else_ can I paste on?' than to 'what else do I need?'. Now... I still think so. Without rulesets or a source, the page reads to me like a list of kit for the ultimate drumset, including four kinds of sticks, a high hat, etc, that's standing gathering dust. Meanwhile, the original piecepack spec inspires. It may be just an old oatmeal tub, but we sure can dance to it. :) PP+ is fine, if it stands alone. But the very name begs comparison, and invites confusion. It sounds like it's 'more piecepack' but it breaks the prexisting spec. I guess the questions we should ask ourselves before modifying 'the spec' (which I certainly don't feel _I_ have any right to do, anyway) are these: Does it (the change) in any way remove any existing function? If so, don't make the change. This one's binary. Don't break it. Does it add something folk will use? How often? Could they manage elsewise? How easily? For instance the proposed hex grid on the numbered face of the tiles... If it had been there, I would have used it when I wrote Wand of Odin. I can see using individual tiles with the 'three-seater' hexgrid as 'vehicles', or 'islands'. I can see laying out labyrinths for dungeon-like explorations. And I _don't_ see any easy way a user could replace the hexgrid function on the fly. (And also worth noting, they can't very easily recover from having the 'wrong' kind of piecepack; if they don't have hexes, and rules call for them, they're stuck.) Unlike the PP+ plans for adding counting tokens, the hexgrid tilefaces aren't neatly obviated by the presence of note paper. I think the PP+ page best serves the piecepack community as a signpost, warning us not to go there. One good thing about PP+: it uses the relatively standard symbols of playing card suits and a 'star', which as the author observes, spares a maker from scrounging for graphics. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 303 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 21:27:23 -0000 Received: (qmail 88205 invoked from network); 23 Feb 2002 21:27:23 -0000 Received: from unknown (216.115.97.167) by m10.grp.snv.yahoo.com with QMQP; 23 Feb 2002 21:27:23 -0000 Received: from unknown (HELO snipe.prod.itd.earthlink.net) (207.217.120.62) by mta1.grp.snv.yahoo.com with SMTP; 23 Feb 2002 21:27:23 -0000 Received: from 1cust221.tnt1.salisbury.md.da.uu.net ([67.201.23.221] helo=earthlink.net) by snipe.prod.itd.earthlink.net with esmtp (Exim 3.33 #1) id 16ejhS-0000c4-00 for piecepack@yahoogroups.com; Sat, 23 Feb 2002 13:27:23 -0800 Message-ID: <3C7808FD.2090908@...> Date: Sat, 23 Feb 2002 16:26:21 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.8+) Gecko/20020211 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepackplus References: <20020222230637.E13552@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag > http://www.freewebz.com/gamesbook/ppp/ppp.htm I tend to agree with the other poster. Without any games that require all that equipment, what's the point? But I *do* like the idea of having a fifth player. When I actually have enough players to play a non-solo game, it's usually in the three to five player range. -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 304 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 22:21:20 -0000 Received: (qmail 76964 invoked from network); 23 Feb 2002 22:21:20 -0000 Received: from unknown (216.115.97.167) by m11.grp.snv.yahoo.com with QMQP; 23 Feb 2002 22:21:20 -0000 Received: from unknown (HELO n21.groups.yahoo.com) (216.115.96.71) by mta1.grp.snv.yahoo.com with SMTP; 23 Feb 2002 22:21:20 -0000 Received: from [216.115.96.151] by n21.groups.yahoo.com with NNFMP; 23 Feb 2002 22:05:59 -0000 Date: Sat, 23 Feb 2002 22:21:18 -0000 To: piecepack@yahoogroups.com Subject: Re: boards o' hexes and pp extentions Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3425 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins James wrote: > Since the piecepack is public domain, I encourage anyone > interested in modifying it or expanding it to do so. Here here! A couple > considerations of interest: > 1) original piecepack won't scare or confuse my granny > 2) original piecepack uses standard parts and costs half as much as > an Icehouse set There there! NO really, I agree totally with (1), However for the overloaded pawns I did push ideas a bit far. I think the direction mark, and allowing for a pawn to flip are two good things that don't confuse/complicate if you don't play a game that uses them. I have run out of parts in some designs and have put pawns on their sides. Having at least one flat side keeps them from rolling. Going to 4 or six sides was just logical. About (2), Well, standard parts, I sort of agree to that up to a limit. Without insulting anyone, I think that being backwardly compatable is a must, but worrying the issue of non-standard parts is only problematic, not a gating factor for new creative ideas. Maybe those interested in extending the game set can find out where more overloaded parts can come from or what it costs to make them. I never got into Icehouse because of the high price. > Anyway, hexes were considered during the original design and > chucked because they are not needed... make yourself some rows of > tiles (face-up probably), then take every other row and push it to > the right by half a tile. You get essentially the same thing as > hexes. This is a little trick I picked up from studying old wargames. True James, I have a design for fighting giant robots that has been sitting here, where I use exactly that board. The colors represent terrain (grass, water, fire, darkness) and the number represented height. In defence of what looks like a neat idea -- the smaller hex proposals are intriguing! I would have stuck with one hex per tile, using the technique of column sliding, but hexes the same size as the little squares are neat! The last set flying by would even support the 1/2 tile slide of a column. It would not break my game. I think the real problem is, that once you add this kind of stuff, it is harder to make a set by hand. The hex grid would have to be done right, so that you could look "past" it if you weren't using it. On the other hand, I tend to make my different boards more interesting by either spacing tiles further apart or leaving blank spaces etc. So do we really need hexes? I liked the dot in the center of each square tile. Here is another extension to that: instead of a dot, but a Triangle of the same size with the apex pointing along one line. Then one can utilize them for 'directional boards'! This is getting long, let me close: I do notice alot of extention discussions can get bogged down! Let me play Cassandra here. In my business have a term called second spec bloat. With alot of software specs I've seen, V1.0 is really slick, and leaves you with alot of 'gee WIBNI it had this?' and then everyone gets together and does V2.0, sticks all the bells and whistles in, have pissing contests whern their bell won't go in, and then no one implements the spec because it is WAY to big and bloated! Does anyone really want a pp that looks like a copy of 'Roads and Boats'? All in all, man! Did I get excited to see more pp traffic this past few days than ever! Dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 305 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 22:29:54 -0000 Received: (qmail 41915 invoked from network); 23 Feb 2002 22:29:54 -0000 Received: from unknown (216.115.97.171) by m9.grp.snv.yahoo.com with QMQP; 23 Feb 2002 22:29:54 -0000 Received: from unknown (HELO n35.groups.yahoo.com) (216.115.96.85) by mta3.grp.snv.yahoo.com with SMTP; 23 Feb 2002 22:29:54 -0000 Received: from [216.115.96.180] by n35.groups.yahoo.com with NNFMP; 23 Feb 2002 22:29:53 -0000 Date: Sat, 23 Feb 2002 22:29:50 -0000 To: piecepack@yahoogroups.com Subject: new pp mods. Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 581 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins James mentioned: >This might cause difficulties for some folks. The original >piecepack design is color-blind friendly except for the pawns. I thought the original design was paper, and the pawns had the suits printed on them? Dave PS: James called it right on! Got a new idea? Make a set, make a bunch of great games with it, pass it around, build it and they will come. I'd like to see a V2 prototype worked out whose differences stand on the strength of the games you can play only with the new version. Then let market forces take care of getting it in production. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 306 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 22:30:10 -0000 Received: (qmail 63746 invoked from network); 23 Feb 2002 22:30:10 -0000 Received: from unknown (216.115.97.167) by m8.grp.snv.yahoo.com with QMQP; 23 Feb 2002 22:30:10 -0000 Received: from unknown (HELO hawk.mail.pas.earthlink.net) (207.217.120.22) by mta1.grp.snv.yahoo.com with SMTP; 23 Feb 2002 22:30:10 -0000 Received: from 1cust221.tnt1.salisbury.md.da.uu.net ([67.201.23.221] helo=earthlink.net) by hawk.mail.pas.earthlink.net with esmtp (Exim 3.33 #1) id 16ekgD-0003SF-00 for piecepack@yahoogroups.com; Sat, 23 Feb 2002 14:30:09 -0800 Message-ID: <3C7817B2.7050004@...> Date: Sat, 23 Feb 2002 17:29:06 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.8+) Gecko/20020211 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: boards o' hexes and pp extentions References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag > I do notice alot of extention discussions can get bogged down! Let me > play Cassandra here. In my business have a term called second spec > bloat. With alot of software specs I've seen, V1.0 is really slick, > and leaves you with alot of 'gee WIBNI it had this?' and then everyone > gets together and does V2.0, sticks all the bells and whistles in, > have pissing contests whern their bell won't go in, and then no one > implements the spec because it is WAY to big and bloated! I tend to agree. However, "expansions" for board games is a long-standing gaming industry tradition, and not just for financial reasons. Personally, I'd like to see any or all of these changes put forth not as a change to the basic spec (I like the basic spec) but optional expansions that are used in certain games. So, instead of saying you need "one piecpack 2.0" or whatever, you say something like "game needs one standard piecepack, the hexterrain expansion, and a normal deck of playing cards" or "game requires one standard piecepack but is easier to play with the optional hex pawns expansion as well" For example, it would be simple to produce a "fifth player expansion", which includes the tiles, coins, pawn and die for an "additional suit" for the piecepack, which could be used in some games. Also, for people who want direction on the pawns, don't underestimate the usefulness of the dice for this purpose. There are several "wood block" wargames based on that concept, and I've seen it in a lot of designs. These optional expansion/specs would then be listed on the basic piecepack page, perhaps even with additional pdf downloads. -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 307 Return-Path: X-Sender: david.cousins@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 22:34:12 -0000 Received: (qmail 47978 invoked from network); 23 Feb 2002 22:34:11 -0000 Received: from unknown (216.115.97.172) by m9.grp.snv.yahoo.com with QMQP; 23 Feb 2002 22:34:11 -0000 Received: from unknown (HELO n13.groups.yahoo.com) (216.115.96.63) by mta2.grp.snv.yahoo.com with SMTP; 23 Feb 2002 22:34:11 -0000 Received: from [216.115.96.43] by n13.groups.yahoo.com with NNFMP; 23 Feb 2002 22:15:16 -0000 Date: Sat, 23 Feb 2002 22:34:11 -0000 To: piecepack@yahoogroups.com Subject: pp games, is less more? Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 473 X-Mailer: Yahoo Groups Message Poster From: "david_bruce_cousins" X-Yahoo-Group-Post: member; u=49113594 X-Yahoo-Profile: david_bruce_cousins Here is a new thread. I personally find that the more rules a pp game has, the less likely I am to play it. The simplicity of the gameset design wants me to carry it over into the game rule design. I want to be able to read or explain the rules once and have players get most of the game mechanics down. It is then in the strategy of how the simple rules work against each other, or how players interact that I think makes a cool game. Just some thoughts, Dave. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 308 Return-Path: X-Sender: xiombarg@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 23 Feb 2002 23:07:47 -0000 Received: (qmail 25997 invoked from network); 23 Feb 2002 23:07:46 -0000 Received: from unknown (216.115.97.171) by m3.grp.snv.yahoo.com with QMQP; 23 Feb 2002 23:07:46 -0000 Received: from unknown (HELO swan.prod.itd.earthlink.net) (207.217.120.123) by mta3.grp.snv.yahoo.com with SMTP; 23 Feb 2002 23:07:46 -0000 Received: from 1cust221.tnt1.salisbury.md.da.uu.net ([67.201.23.221] helo=earthlink.net) by swan.prod.itd.earthlink.net with esmtp (Exim 3.33 #1) id 16elGb-0007X8-00 for piecepack@yahoogroups.com; Sat, 23 Feb 2002 15:07:46 -0800 Message-ID: <3C782081.2000601@...> Date: Sat, 23 Feb 2002 18:06:41 -0500 Organization: Rosicrucian Alliance of Tapdancers User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.8+) Gecko/20020211 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: foldable piecepack References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Kirt Dankmyer X-Yahoo-Group-Post: member; u=35000034 X-Yahoo-Profile: xiombrag The printable piecepack at piecepack.org requires an awful lot of pasting and additional equipment to make, IMHO. It should be possible to make a piecepack that you print on relatively strong paper and then fold and paste into existance. Check out the following foldable dice and other foldable gaming items/models so you know what I'm talking about: http://www222.pair.com/sjohn/sprkdice.htm http://www.microtactix.com/site/products/X1002.shtml http://www.microtactix.com/site/products/X1006.shtml http://www.microtactix.com/site/products/X1003.shtml http://www.microtactix.com/site/freebies.shtml http://members.kingston.net/rasc/indexpdf.htm Do you see my point? It should be prossible to create something with foldable piecepack dice, pawns, coins, and foldable rectangular solids for the tiles. It'd be almost like the Mesomorph Piecepack, but a lot less durable. ;-) I'd volunteer to try my hand at it, but I don't have the ability to make .pdf files. Does anyone want to try to create one of these? I think it would be a great improvement on the current "printable" piecepack. No labels required... -Loki P.S. And in connection to our recent talk of piecepack expansions, these techniques could be used to make all sorts of cheap, easy-to-use piecepack expansions... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 309 Return-Path: X-Sender: edt@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 24 Feb 2002 16:00:56 -0000 Received: (qmail 36675 invoked from network); 24 Feb 2002 16:00:55 -0000 Received: from unknown (216.115.97.171) by m4.grp.snv.yahoo.com with QMQP; 24 Feb 2002 16:00:55 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta3.grp.snv.yahoo.com with SMTP; 24 Feb 2002 16:00:55 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g1OG0ni25094 for ; Sun, 24 Feb 2002 11:00:49 -0500 (EST) Received: from dopey.ne.mediaone.net (h002078d57c66.ne.mediaone.net [24.61.91.121]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 1YL2FNNK; Sun, 24 Feb 2002 11:00:35 -0500 Message-ID: <3C790DD8.186AD1DE@...> Date: Sun, 24 Feb 2002 10:59:20 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: boards o' hexes and pp extentions References: <3C7817B2.7050004@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=77915 X-Yahoo-Profile: prophesor Kirt Dankmyer wrote: > > Personally, I'd like to see any or all of these changes put forth not as a > change to the basic spec (I like the basic spec) but optional expansions > that are used in certain games. So, instead of saying you need "one > piecpack 2.0" or whatever, you say something like "game needs one standard > piecepack, the hexterrain expansion, and a normal deck of playing cards" or > "game requires one standard piecepack but is easier to play with the > optional hex pawns expansion as well" The 'hexterrain' expansion could be as simple as a sheet of clear stickers with the hex lines on them, sized for standard tiles. That is an easy and relatively inexpensive way to not leave our pp 1.0 brethren behind. > For example, it would be simple to produce a "fifth player expansion", > which includes the tiles, coins, pawn and die for an "additional suit" for > the piecepack, which could be used in some games. I've got half the work done on a second set I was going to make for myself, with four new suits. But I think your approach is better. A future catalog might read: Standard 1.0 piecepack (Arms, Crescents, Crowns, and Suns suits) Standard 2.0 piecepack (same suits, includes hexgrids) Hexgrid 'patch' for 1.0 tiles, five sets Expansion suits availiable in 1.0 or 2.0 spec: Green Crowns Yellow Crowns Blue Crowns (Empire Blue) Hearts (Red) Diamonds (Red) Spades (Black) Clubs (Black) Kites (Red and Black) Valentines (Red and Black) Anchors (Empire Blue) Trees (Green) Tears (Blue) Fires (Red) Skulls (Black) Suns (White w/black outline) Triangular tiles, 2" on a side (no suit markings) Hexagonal tiles, 2" on a side (no suit markings) First guy's collected rules Second guy's collected rules Third guy's rules (he wrote them all himself) . . . > Also, for people who want direction on the pawns, don't underestimate the > usefulness of the dice for this purpose. There are several "wood block" > wargames based on that concept, and I've seen it in a lot of designs. > > These optional expansion/specs would then be listed on the basic piecepack > page, perhaps even with additional pdf downloads. > -Loki From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 310 Return-Path: X-Sender: tholaday@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 25 Feb 2002 13:10:34 -0000 Received: (qmail 75821 invoked from network); 25 Feb 2002 13:10:32 -0000 Received: from unknown (216.115.97.167) by m3.grp.snv.yahoo.com with QMQP; 25 Feb 2002 13:10:32 -0000 Received: from unknown (HELO gw.bsu.edu) (147.226.11.24) by mta1.grp.snv.yahoo.com with SMTP; 25 Feb 2002 13:10:32 -0000 Received: from bsu-Message_Server by gw.bsu.edu with Novell_GroupWise; Mon, 25 Feb 2002 08:18:13 -0500 Message-Id: X-Mailer: Novell GroupWise 5.5.5 Date: Mon, 25 Feb 2002 08:18:05 -0500 To: Subject: Re: is less more? Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: quoted-printable Content-Disposition: inline From: "Troy Holaday" X-Yahoo-Group-Post: member; u=41780497 X-Yahoo-Profile: taholaday I think this is absolutely true. There is a concept out there that theorie= s which 'seem' right gain more adherance than those which are provably corr= ect (two examples, the persistance of an earth-centered universe model long= after it had been disproven and Einstein's theory of relativity which is g= eneral thought to be true despite being untestable - at present). I know t= hat comment seems really far afield, but the thing most of these 'beautiful= theories' have in common are their intuitive simplicity. They can be stat= ed with one very simple example or need not be stated at all because they f= eel 'obvious.' Some of the absolute best designs I have seen for abstract = games are so simple that their true genius is downplayed, and so mechanical= ly 'catchy' that playing them is almost irresistable. Abalone is an exampl= e of a game that a lot of people site as a great modern abstract game. The= mechanics are 'fun' (you build up big lines of marbles to 'push' other mar= bles around and off the board), and they carry the player past the 'experim= ental' phase where moves seem somewhat random, to the point where he develo= ps more sophisticated strategies. In a game with a lot of rules or randomn= ess, the game and not the player seems in control, so that the participants= feel like spectators. Troy Holaday Assistant Director of Academic Systems= Ball State University Muncie, IN 47306 (765) 285-3936 (765) 285-2082 - fax= >>> david.cousins@... 2/23/02 5:34:11 PM >>> Here is a new thread= . I personally find that the more rules a pp game has, the less likely I = am to play it. The simplicity of the gameset design wants me to carry it o= ver into the game rule design. I want to be able to read or explain the ru= les once and have players get most of the game mechanics down. It is then = in the strategy of how the simple rules work against each other, or how pl= ayers interact that I think makes a cool game. Just some thoughts, Dave.= To unsubscribe from this group, send an email to: piecepack-unsubscri= be@egroups.com Your use of Yahoo! Groups is subject to http://docs.yah= oo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 311 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 9 Mar 2002 01:47:18 -0000 Received: (qmail 23555 invoked from network); 9 Mar 2002 01:47:17 -0000 Received: from unknown (216.115.97.172) by m3.grp.snv.yahoo.com with QMQP; 9 Mar 2002 01:47:17 -0000 Received: from unknown (HELO n7.groups.yahoo.com) (216.115.96.57) by mta2.grp.snv.yahoo.com with SMTP; 9 Mar 2002 01:47:17 -0000 Received: from [216.115.96.153] by n7.groups.yahoo.com with NNFMP; 09 Mar 2002 01:42:28 -0000 Date: Fri, 08 Mar 2002 17:18:48 -0000 To: piecepack@yahoogroups.com Subject: One More Week for Design Competition Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 263 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Greetings All, This is just a reminder that entries for my piecepack ruleset design competition are due in a week (15 March 2002). For all the details, please refer to the original post: http://groups.yahoo.com/group/piecepack/message/261 Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 312 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 11 Mar 2002 07:32:35 -0000 Received: (qmail 84054 invoked from network); 11 Mar 2002 07:32:34 -0000 Received: from unknown (216.115.97.172) by m5.grp.snv.yahoo.com with QMQP; 11 Mar 2002 07:32:34 -0000 Received: from unknown (HELO rwcrmhc54.attbi.com) (216.148.227.87) by mta2.grp.snv.yahoo.com with SMTP; 11 Mar 2002 07:32:34 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc54.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020311073234.NUVO1214.rwcrmhc54.attbi.com@...> for ; Mon, 11 Mar 2002 07:32:34 +0000 Message-ID: <3C8C5D69.B55CB8B8@...> Date: Sun, 10 Mar 2002 23:31:53 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Hand made plastic piecepack References: <3C7817B2.7050004@...> <3C790DD8.186AD1DE@...> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I wanted a second copy of piecepack to try out some game ideas that used 2 sets. My goal were to make a second set that had the following attributes: 1) the tile are the same size (2") as those of my Mesomorph wooden set so they would fit together to make boards, 2) all the parts be easily distinguishable from the Mesomorph set to make separating easy, 3) be waterproof, 4) look cool. So I went to my local Plastics store (TAP in the SF Bay area) and bought 24 2" squares of opaque white 3/16" plastic, 24 7/8" clear acrylic disks and 4 3/4" clear acrylic cubes. Total cost $12. I had some plastic pawns in the right colors already (Cheapass games bits). My local copy shop only changes $0.99 a page for color laser printing, so I had the downloadable printable piecepack printed on some full page (8-1/2 by 11) Avery labels I already had. Assembled it and then gave it all a coat of clear spray lacquer I use as a final coat for painted miniatures. The result is a really cool looking waterproof plastic piecepack that cost me about the same as my Mesomorph wooden set. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 313 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 11 Mar 2002 12:39:20 -0000 Received: (qmail 30809 invoked from network); 11 Mar 2002 12:39:20 -0000 Received: from unknown (216.115.97.167) by m9.grp.snv.yahoo.com with QMQP; 11 Mar 2002 12:39:20 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.7.69) by mta1.grp.snv.yahoo.com with SMTP; 11 Mar 2002 12:39:19 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 11 Mar 2002 07:39:16 -0500 Message-ID: <002201c1c8fa$8c97c3a0$0501000a@winnt> To: References: <3C7817B2.7050004@...> <3C790DD8.186AD1DE@...> <3C8C5D69.B55CB8B8@...> Subject: Re: [piecepack] Hand made plastic piecepack Date: Mon, 11 Mar 2002 07:44:56 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Interesting, as long as you aren't using our copywritten artwork - you should market them! Let us know if you do so you get listed along side MG on the PP.org site. Karol ----- Original Message ----- From: "Mark Biggar" To: Sent: Monday, March 11, 2002 2:31 AM Subject: [piecepack] Hand made plastic piecepack > I wanted a second copy of piecepack to try out some game ideas that > used 2 sets. My goal were to make a second set that had the following > attributes: 1) the tile are the same size (2") as those of my > Mesomorph wooden set so they would fit together to make boards, 2) all > the parts be easily distinguishable from the Mesomorph set to make > separating easy, 3) be waterproof, 4) look cool. > > So I went to my local Plastics store (TAP in the SF Bay area) and > bought 24 2" squares of opaque white 3/16" plastic, 24 7/8" clear > acrylic disks and 4 3/4" clear acrylic cubes. Total cost $12. > I had some plastic pawns in the right colors already (Cheapass games > bits). My local copy shop only changes $0.99 a page for color laser > printing, so I had the downloadable printable piecepack printed on > some full page (8-1/2 by 11) Avery labels I already had. Assembled > it and then gave it all a coat of clear spray lacquer I use as a > final coat for painted miniatures. > > The result is a really cool looking waterproof plastic piecepack that > cost me about the same as my Mesomorph wooden set. > > -- > Mark Biggar > mark.a.biggar@... > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 314 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 11 Mar 2002 17:59:21 -0000 Received: (qmail 41819 invoked from network); 11 Mar 2002 17:59:20 -0000 Received: from unknown (216.115.97.167) by m4.grp.snv.yahoo.com with QMQP; 11 Mar 2002 17:59:20 -0000 Received: from unknown (HELO n5.groups.yahoo.com) (216.115.96.55) by mta1.grp.snv.yahoo.com with SMTP; 11 Mar 2002 17:59:20 -0000 Received: from [216.115.96.181] by n5.groups.yahoo.com with NNFMP; 11 Mar 2002 17:57:42 -0000 Date: Mon, 11 Mar 2002 17:57:40 -0000 To: piecepack@yahoogroups.com Subject: Re: Hand made plastic piecepack Message-ID: In-Reply-To: <3C8C5D69.B55CB8B8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 424 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Mark Biggar wrote: > I wanted a second copy of piecepack to try out some game ideas that > used 2 sets. [TRIM] > The result is a really cool looking waterproof plastic piecepack that > cost me about the same as my Mesomorph wooden set. Most excellent. Any chance you could take some photos and upload to the Photos section of the group? That would be groovy. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 315 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 11 Mar 2002 19:37:49 -0000 Received: (qmail 73630 invoked from network); 11 Mar 2002 19:31:38 -0000 Received: from unknown (216.115.97.172) by m2.grp.snv.yahoo.com with QMQP; 11 Mar 2002 19:31:38 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta2.grp.snv.yahoo.com with SMTP; 11 Mar 2002 19:31:38 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc53.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020311193138.FFUI2951.rwcrmhc53.attbi.com@...> for ; Mon, 11 Mar 2002 19:31:38 +0000 Message-ID: <3C8D05D5.990D92C8@...> Date: Mon, 11 Mar 2002 11:30:29 -0800 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Hand made plastic piecepack References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar jdroscha wrote: > > --- In piecepack@y..., Mark Biggar wrote: > > I wanted a second copy of piecepack to try out some game ideas that > > used 2 sets. [TRIM] > > The result is a really cool looking waterproof plastic piecepack > that > > cost me about the same as my Mesomorph wooden set. > > Most excellent. Any chance you could take some photos and upload > to the Photos section of the group? That would be groovy. I'd like to but the only digital camera I usually have any access to is current on safari in Africa until mid-may. Maybe then. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 316 Return-Path: X-Sender: tempus42@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 14 Mar 2002 17:23:55 -0000 Received: (qmail 37085 invoked from network); 14 Mar 2002 17:23:55 -0000 Received: from unknown (216.115.97.172) by m12.grp.snv.yahoo.com with QMQP; 14 Mar 2002 17:23:55 -0000 Received: from unknown (HELO n31.groups.yahoo.com) (216.115.96.81) by mta2.grp.snv.yahoo.com with SMTP; 14 Mar 2002 17:23:54 -0000 Received: from [216.115.96.91] by n31.groups.yahoo.com with NNFMP; 14 Mar 2002 17:22:38 -0000 Date: Thu, 14 Mar 2002 17:22:37 -0000 To: piecepack@yahoogroups.com Subject: Re: One More Week for Design Competition Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 322 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=78511829 X-Yahoo-Profile: tempus42 I sent private email to James, but just in case he doesn't check it frequently: I'd like to submit an entry for the Time Marches On contest, but I need to know his email address so I can send an attachment. Yahoo truncates his address and won't let you send attachments. Can anyone help me? Thanks, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 317 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 14 Mar 2002 17:39:30 -0000 Received: (qmail 8456 invoked from network); 14 Mar 2002 17:37:57 -0000 Received: from unknown (216.115.97.167) by m11.grp.snv.yahoo.com with QMQP; 14 Mar 2002 17:37:57 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta1.grp.snv.yahoo.com with SMTP; 14 Mar 2002 17:37:57 -0000 Received: from dialup-63.214.127.207.dial1.boston1.level3.net ([63.214.127.207] helo=jdoherty-home) by hall.mail.mindspring.net with smtp (Exim 3.33 #1) id 16lZAo-000710-00 for piecepack@yahoogroups.com; Thu, 14 Mar 2002 12:37:55 -0500 Message-ID: <046901c1cb7f$ec2ad640$8a70d63f@jdoherty-home> To: Subject: Re: [piecepack] Re: One More Week for Design Competition Date: Thu, 14 Mar 2002 12:44:41 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim James is at jdroscha@.... -----Original Message----- From: tempus42 To: piecepack@yahoogroups.com Date: Thursday, March 14, 2002 12:30 PM Subject: [piecepack] Re: One More Week for Design Competition >I sent private email to James, but just in case he doesn't check it >frequently: I'd like to submit an entry for the Time Marches On >contest, but I need to know his email address so I can send an >attachment. Yahoo truncates his address and won't let you send >attachments. Can anyone help me? > >Thanks, >Brad/tempus42. > > >To unsubscribe from this group, send an email to: >piecepack-unsubscribe@egroups.com > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 318 Return-Path: X-Sender: tempus42@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 14 Mar 2002 18:39:20 -0000 Received: (qmail 86974 invoked from network); 14 Mar 2002 18:39:19 -0000 Received: from unknown (216.115.97.172) by m11.grp.snv.yahoo.com with QMQP; 14 Mar 2002 18:39:19 -0000 Received: from unknown (HELO n34.groups.yahoo.com) (216.115.96.84) by mta2.grp.snv.yahoo.com with SMTP; 14 Mar 2002 18:39:19 -0000 Received: from [216.115.96.149] by n34.groups.yahoo.com with NNFMP; 14 Mar 2002 18:39:19 -0000 Date: Thu, 14 Mar 2002 18:39:17 -0000 To: piecepack@yahoogroups.com Subject: Re: One More Week for Design Competition Message-ID: In-Reply-To: <046901c1cb7f$ec2ad640$8a70d63f@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1018 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=78511829 X-Yahoo-Profile: tempus42 Thanks -- Fortunately, Yahoo didn't edit the address in the snapshot of the message on the home page, because it edited it again in your message. :) Brad/tempus42. --- In piecepack@y..., "Jim/Diane Doherty" wrote: > James is at jdroscha@a... > > > -----Original Message----- > From: tempus42 > To: piecepack@y... > Date: Thursday, March 14, 2002 12:30 PM > Subject: [piecepack] Re: One More Week for Design Competition > > > >I sent private email to James, but just in case he doesn't check it > >frequently: I'd like to submit an entry for the Time Marches On > >contest, but I need to know his email address so I can send an > >attachment. Yahoo truncates his address and won't let you send > >attachments. Can anyone help me? > > > >Thanks, > >Brad/tempus42. > > > > > >To unsubscribe from this group, send an email to: > >piecepack-unsubscribe@e... > > > > > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 319 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 15 Mar 2002 14:45:11 -0000 Received: (qmail 34340 invoked from network); 15 Mar 2002 14:45:11 -0000 Received: from unknown (216.115.97.171) by m4.grp.snv.yahoo.com with QMQP; 15 Mar 2002 14:45:11 -0000 Received: from unknown (HELO n6.groups.yahoo.com) (216.115.96.56) by mta3.grp.snv.yahoo.com with SMTP; 15 Mar 2002 14:45:11 -0000 Received: from [216.115.96.146] by n6.groups.yahoo.com with NNFMP; 15 Mar 2002 14:45:10 -0000 Date: Fri, 15 Mar 2002 14:45:07 -0000 To: piecepack@yahoogroups.com Subject: Email Address for Design Competition Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 412 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "tempus42" wrote: > Thanks -- Fortunately, Yahoo didn't edit the address in the snapshot > of the message on the home page, because it edited it again in your > message. :) Arr, apologies for the email problem. Jim's got it right. For clarity (in case anyone else is in the same need): jdroschaATattDOTnet Yup, I got your entry Brad. Much thanks. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 320 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 17 Mar 2002 17:53:58 -0000 Received: (qmail 83708 invoked from network); 17 Mar 2002 17:53:43 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 17 Mar 2002 17:53:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 17 Mar 2002 17:53:43 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16meqk-0003mU-00 for ; Sun, 17 Mar 2002 09:53:42 -0800 Date: Sun, 17 Mar 2002 09:53:41 -0800 To: piecepack mailing list Subject: "Time Marches On" contest Message-ID: <20020317095341.D3532@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Perhaps I'm paranoid (some would say clinically so), but I'm waiting until James Kyle gives the word that the "Time Marches On" contest is officially closed before I post the rules to the game Marty and I designed. Also, James, how many entries were there? I'm really curious. Is anyone else going to post their games? I'm hoping some really good games come out of the contest, no matter who wins. I like One Man: Thrag!, but I haven't played it yet. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 321 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 17 Mar 2002 20:19:52 -0000 Received: (qmail 38371 invoked from network); 17 Mar 2002 19:08:02 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 17 Mar 2002 19:08:02 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 17 Mar 2002 19:08:01 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16mek8-0003mD-00 for ; Sun, 17 Mar 2002 09:46:52 -0800 Date: Sun, 17 Mar 2002 09:46:52 -0800 To: piecepack mailing list Subject: Spare piecepack parts? Message-ID: <20020317094651.C3532@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Looks as though Yahoo! Groups is up again. Good. Question for the Mesomorph folks: I've been playing games with my piecepack a lot lately, and in the hustle and bustle of game night last night, it seemed that I had lost a couple of coins. Fortunately, when I recounted, I had all 24 coins, but my question remains. What is Mesomorph's policy on replacement parts for second-edition piecepacks? Is there a fixed price per type of component (pawn, coin, tile, die)? I'm not even going to ask about parts for first-edition piecepacks. I suppose pawns, tiles, and dice could be replaced fairly easily, but you could always distinguish a second-edition replacement coin from the rest because the art wouldn't match. I told people that first-edition piecepacks would become collectors' items. Treat yours with affection. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 322 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 17 Mar 2002 22:31:37 -0000 Received: (qmail 13471 invoked from network); 17 Mar 2002 21:55:46 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 17 Mar 2002 21:55:46 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.48.135) by mta1.grp.scd.yahoo.com with SMTP; 17 Mar 2002 21:55:26 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 17 Mar 2002 16:55:01 -0500 Message-ID: <002501c1cdff$32002770$0501000a@winnt> To: References: <20020317094651.C3532@...> Subject: Re: [piecepack] Spare piecepack parts? Date: Sun, 17 Mar 2002 17:00:47 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey Ron, Good question! Actually we have extras of all parts for both editions-with correct artwork (shouldn't every customer-oriented game manufacturer?). If someone loses a piece they need to contact sales@..., we then verify that there was an actual sale (if it was a gift they need to provide the name of the person who bought it from us) if there is a sale (and so far there always has been) in the log then we ship the replacement part usually the next business day. So far we haven't charged for replacements of one or two coins. We make policy as things come up - a part here or there isn't a big deal if someone needed much more than that we'd set policy at that point. Dave and I are consumers too, what good is a set that can't be used? None. And we understand that things happen, we've all had something small get lost in a vent or chewed by a beloved pet - I know I have. Karol MMB Sales Manager, Mesomorph Games ----- Original Message ----- From: "Ron Hale-Evans" To: "piecepack mailing list" Sent: Sunday, March 17, 2002 12:46 PM Subject: [piecepack] Spare piecepack parts? > Looks as though Yahoo! Groups is up again. Good. > > Question for the Mesomorph folks: > > I've been playing games with my piecepack a lot lately, and in the > hustle and bustle of game night last night, it seemed that I had lost > a couple of coins. Fortunately, when I recounted, I had all 24 coins, > but my question remains. What is Mesomorph's policy on replacement > parts for second-edition piecepacks? Is there a fixed price per type > of component (pawn, coin, tile, die)? > > I'm not even going to ask about parts for first-edition piecepacks. I > suppose pawns, tiles, and dice could be replaced fairly easily, but > you could always distinguish a second-edition replacement coin from > the rest because the art wouldn't match. > > I told people that first-edition piecepacks would become collectors' > items. Treat yours with affection. > > Ron H-E > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 323 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 18 Mar 2002 03:14:41 -0000 Received: (qmail 82925 invoked from network); 18 Mar 2002 03:14:40 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 18 Mar 2002 03:14:40 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 18 Mar 2002 03:14:40 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16mnbg-00043j-00 for ; Sun, 17 Mar 2002 19:14:44 -0800 Date: Sun, 17 Mar 2002 19:14:43 -0800 To: piecepack mailing list Subject: KidSprout Jumboree ("Time Marches On" entry) Message-ID: <20020317191441.B15041@...> References: <20020317095341.D3532@...> <002b01c1cdff$536447c0$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <002b01c1cdff$536447c0$0501000a@winnt>; from karol@... on Sun, Mar 17, 2002 at 05:01:44PM -0500 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Oh, what the heck. I haven't had more than a dozen emails from Yahoo! Groups all day, my last message took six hours to reach me, and I'm probably just contributing to the server logjam, but I'll quit skulking and post our contest entry anyway. Here's the URL for the latest HTML version: http://www.ludism.org/piecepack/jumboree.html There's also a PDF version available for those who want one (Dave and Karol, this means you :-). http://www.ludism.org/piecepack/jumboree.pdf The back story and game play summary follow. Comments are most welcome. Anyone else care to post rules? Ron H-E ==================================================================== KIDSPROUT JUMBOREE a game of responsibility-shirking for the piecepack by Ron Hale-Evans (rwhe@...) and Marty Hale-Evans (marty@...) [version 0.2, 2002-03-15] 3-4 players Approx. 30-45 minutes Requires: single piecepack, pen or pencil, and paper. A calculator might help too. The Story So your kid joined the KidSprouts, and somehow you got talked into becoming a SproutMeister. Now you're the "leader" (yeah, right) of a rambunctious mixed-gender troop of Sprouts, ranging in age from 10 to 15. Sure, the little kids can be a handful, but the older kids tend to get into big trouble with Sex and Drugs and Rock & Roll, none of which is usually associated with the squeaky-clean KidSprouts of America -- and that's the way National likes it. But now the Blue Arrowhead, Royal Fir, Sun Beam, and Night Owl Troops of the local KidSprout Council are heading to the annual Jumboree. The very thought of it gives you an instant migraine. You're not going to have any fun. You're not going to have any peace and quiet. It will be all you can do to keep your own Sprouts under control -- unless you can foist your duties off on the other SproutMeisters. Say, that's a pretty good idea... Unfortunately, all the other SproutMeisters have the _same_ idea. Summary The object of the game is to score the fewest Stress Points. To do so, players must avoid leading Activities at the Jumboree, and foist their own KidSprouts (coins) off to Activities led by other SproutMeisters. A die is rolled to determine what Activity is next and how long it will take in hours, then players play their KidSprouts to the center of the table with ages (coin values) hidden. Ages are revealed simultaneously, and the SproutMeister who plays the oldest KidSprout must lead the Activity and take Stress Points equal to the total value of the coins played, multiplied by the hours the Activity takes. SproutMeisters may effectively modify the age of any KidSprout by playing one or two Excuses (Ace or 2 of their tile suit) on Sprouts after ages are revealed, thereby affecting who leads the Activity. If any Activity you lead runs past dinnertime, you must take double Stress Points for that Activity. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 324 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 18 Mar 2002 03:29:16 -0000 Received: (qmail 8419 invoked from network); 18 Mar 2002 03:29:16 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 18 Mar 2002 03:29:16 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 18 Mar 2002 03:29:16 -0000 Received: from [66.218.67.157] by n6.grp.scd.yahoo.com with NNFMP; 18 Mar 2002 03:29:14 -0000 Date: Mon, 18 Mar 2002 03:29:13 -0000 To: piecepack@yahoogroups.com Subject: "Time Marches On" contest entries Message-ID: In-Reply-To: <20020317095341.D3532@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 765 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Ron Hale-Evans wrote: > Also, James, how many entries were there? I'm really curious. Hi Ron! Glad you asked. Following is the list of entries I received for the contest. If you know you submitted something, but don't see it on the list, please email me privately (jdroscha AT att DOT net). CONSPIRACY (by Brad Johnson) COYOTE MOON (by Robert Mundschau) KIDSPROUT JUMBOREE (by Ron and Marty Hale-Evans) ONE MAN: THRAG! (by Jim Doherty) ROCKIN' NEW YEARS (by David Boyle) Thanks very much for the entries... I definitely look forward to trying them out. I will announce a winner on Monday 1 April 2002 (no foolin'). I realize that's one day later than I stated before, but hey. piece be with you, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 325 Return-Path: X-Sender: tempus42@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 01:49:40 -0000 Received: (qmail 50187 invoked from network); 19 Mar 2002 01:49:39 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 19 Mar 2002 01:49:39 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 19 Mar 2002 01:49:39 -0000 Received: from [66.218.67.136] by n27.grp.scd.yahoo.com with NNFMP; 19 Mar 2002 01:49:32 -0000 Date: Tue, 19 Mar 2002 01:49:30 -0000 To: piecepack@yahoogroups.com Subject: Conspiracy ("Time Marches On" entry) Message-ID: In-Reply-To: <20020317191441.B15041@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 844 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=78511829 X-Yahoo-Profile: tempus42 --- In piecepack@y..., Ron Hale-Evans wrote: > Anyone else care to post rules? Well, since you asked.... I just did my best to upload my rules to my much-neglected page on geocities (http://geocities.com/tempus42/games), but it doesn't really look like everything converted to html correctly, and I have troubles viewing a lot of stuff on my antiquated machine at home, too. So if you can't read it and you're really interested, let me know and I'll email a copy to you. The rules are long, but they include a lot of notes and strategy tips. Be sure to check out the illustrated sample game too (if it uploaded correctly). I'm brand new to this group and I just saw piecepack for the first time a few weeks ago, so I'm very interested in your feedback, but please don't be too hard on me. :) Thanks, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 326 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 02:18:37 -0000 Received: (qmail 58501 invoked from network); 19 Mar 2002 02:18:37 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 19 Mar 2002 02:18:37 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta1.grp.scd.yahoo.com with SMTP; 19 Mar 2002 02:18:37 -0000 Received: from [66.218.67.160] by n9.grp.scd.yahoo.com with NNFMP; 19 Mar 2002 02:18:36 -0000 Date: Tue, 19 Mar 2002 02:18:34 -0000 To: piecepack@yahoogroups.com Subject: Rules posted for Coyote Moon - "Time Marches On" Entry Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 117 X-Mailer: Yahoo Groups Message Poster From: "rmundschau" X-Yahoo-Group-Post: member; u=77977004 X-Yahoo-Profile: rmundschau Hi, I have posted the rules for my contest entry in the Files section of this group. Comments are welcome. Rob From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 327 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 02:20:30 -0000 Received: (qmail 92854 invoked from network); 19 Mar 2002 02:20:30 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 19 Mar 2002 02:20:30 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta3.grp.scd.yahoo.com with SMTP; 19 Mar 2002 02:20:29 -0000 Received: from user-2ini8j2.dialup.mindspring.com ([165.121.34.98] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16n9Eh-0006cA-00 for piecepack@yahoogroups.com; Mon, 18 Mar 2002 21:20:28 -0500 Message-ID: <002101c1ceeb$f5de2f60$622279a5@daycare> To: References: Subject: Re: [piecepack] Conspiracy ("Time Marches On" entry) Date: Mon, 18 Mar 2002 18:15:35 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Your link in the email didn't work. I think this one will work better. http://geocities.com/tempus42/games I didn't have time to read all the rules right now, but I loved the intro Tim Schutz P.S. Some of the graphic didn't open for me. Don't know if it's a problem here or there. ----- Original Message ----- From: tempus42 To: piecepack@yahoogroups.com Sent: Monday, March 18, 2002 5:49 PM Subject: [piecepack] Conspiracy ("Time Marches On" entry) --- In piecepack@y..., Ron Hale-Evans wrote: > Anyone else care to post rules? Well, since you asked.... I just did my best to upload my rules to my much-neglected page on geocities (http://geocities.com/tempus42/games), but it doesn't really look like everything converted to html correctly, and I have troubles viewing a lot of stuff on my antiquated machine at home, too. So if you can't read it and you're really interested, let me know and I'll email a copy to you. The rules are long, but they include a lot of notes and strategy tips. Be sure to check out the illustrated sample game too (if it uploaded correctly). I'm brand new to this group and I just saw piecepack for the first time a few weeks ago, so I'm very interested in your feedback, but please don't be too hard on me. :) Thanks, Brad/tempus42. Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 328 Return-Path: X-Sender: tempus42@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 17:20:02 -0000 Received: (qmail 87508 invoked from network); 19 Mar 2002 17:20:02 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 19 Mar 2002 17:20:02 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta3.grp.scd.yahoo.com with SMTP; 19 Mar 2002 17:20:01 -0000 Received: from [66.218.67.139] by n7.grp.scd.yahoo.com with NNFMP; 19 Mar 2002 17:20:01 -0000 Date: Tue, 19 Mar 2002 17:19:59 -0000 To: piecepack@yahoogroups.com Subject: Re: Conspiracy ("Time Marches On" entry) Message-ID: In-Reply-To: <002101c1ceeb$f5de2f60$622279a5@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 514 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=78511829 X-Yahoo-Profile: tempus42 --- In piecepack@y..., "Tim Schutz" wrote: > Your link in the email didn't work. I think this one will work better. Sorry all. I wasn't sure if posting files in this group was frowned upon, but since Coyote Moon set the precedent now, I went ahead and put the Conspiracy pdf in the Files area of this group. Don't bother going to look at my geocities webpage, because the files I put there are a mess! (Off topic: Why won't geocities let me upload a pdf file????) Thanks, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 329 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 22:22:55 -0000 Received: (qmail 66771 invoked from network); 19 Mar 2002 22:22:55 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 19 Mar 2002 22:22:55 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 19 Mar 2002 22:22:55 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16nS0P-000192-00 for ; Tue, 19 Mar 2002 14:22:57 -0800 Date: Tue, 19 Mar 2002 14:22:56 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] "Time Marches On" contest entries Message-ID: <20020319142255.A3409@...> References: <20020317095341.D3532@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from jdroscha@... on Mon, Mar 18, 2002 at 03:29:13AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe So there were five entries in the contest, and four of them are accessible. (I've added URLs below to James's list for convenience.) Dave, when will Rockin' New Years be available? Would you please post it in the Files section if you're not ready to update piecepack.org? Brad, your Conspiracy PDF looks great on-screen, but I am unable to print it past page 14 with Acrobat Reader on Mac or Linux. Anyone else having this problem? It may be because I have an old PostScript Level 1 printer, but I don't think so; I've tried converting it from PDF to PostScript directly, but the GNU/Linux utilities pdftops and pdf2ps choke too. Good luck to all, Ron H-E ====================================================================== On Mon, Mar 18, 2002 at 03:29:13AM -0000, jdroscha wrote: > CONSPIRACY (by Brad Johnson) http://groups.yahoo.com/group/piecepack/files/Conspiracy.pdf > COYOTE MOON (by Robert Mundschau) http://groups.yahoo.com/group/piecepack/files/Coyote%20Moon%20Rules.pdf > KIDSPROUT JUMBOREE (by Ron and Marty Hale-Evans) http://www.ludism.org/piecepack/jumboree.html http://www.ludism.org/piecepack/jumboree.pdf > ONE MAN: THRAG! (by Jim Doherty) http://www.eightfootllama.com/OneManThrag.PDF > ROCKIN' NEW YEARS (by David Boyle) (Not available yet.) -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 330 Return-Path: X-Sender: tempus42@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 23:28:41 -0000 Received: (qmail 3095 invoked from network); 19 Mar 2002 23:28:39 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 19 Mar 2002 23:28:39 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 19 Mar 2002 23:28:38 -0000 Received: from [66.218.67.130] by n5.grp.scd.yahoo.com with NNFMP; 19 Mar 2002 23:28:38 -0000 Date: Tue, 19 Mar 2002 23:28:36 -0000 To: piecepack@yahoogroups.com Subject: Re: "Time Marches On" contest entries Message-ID: In-Reply-To: <20020319142255.A3409@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 708 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=78511829 X-Yahoo-Profile: tempus42 > Brad, your Conspiracy PDF looks great on-screen, but I am unable to > print it past page 14 with Acrobat Reader on Mac or Linux. Anyone > else having this problem? It may be because I have an old PostScript > Level 1 printer, but I don't think so; I've tried converting it from > PDF to PostScript directly, but the GNU/Linux utilities pdftops and > pdf2ps choke too. Hmm. I'm not sure. I printed it ok from the link (not my local file). If no one else can print it, let me know (email: qa1226@...). I suppose it could be the graphics or the one funky font I used. The next thing I would try would be to just post the graphics-free version.... Sorry for the trouble, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 331 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 19 Mar 2002 23:54:10 -0000 Received: (qmail 16930 invoked from network); 19 Mar 2002 23:54:09 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 19 Mar 2002 23:54:09 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.212) by mta1.grp.scd.yahoo.com with SMTP; 19 Mar 2002 23:54:08 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Tue, 19 Mar 2002 18:54:05 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.3 Date: Tue, 19 Mar 2002 18:53:24 -0500 Subject: Re: [piecepack] "Time Marches On" contest entries To: Message-ID: In-Reply-To: <20020319142255.A3409@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph > So there were five entries in the contest, and four of them are > accessible. (I've added URLs below to James's list for convenience.) > > Dave, when will Rockin' New Years be available? Would you please post > it in the Files section if you're not ready to update piecepack.org? The ink is still drying on the rules. The game needs to be played and refined a little before I'll be putting it out in the public eye. I'll be sure to post here when it is available for public consumption. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 333 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 22 Mar 2002 14:54:48 -0000 Received: (qmail 50420 invoked from network); 22 Mar 2002 14:54:29 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 22 Mar 2002 14:54:29 -0000 Received: from unknown (HELO web11103.mail.yahoo.com) (216.136.131.150) by mta3.grp.scd.yahoo.com with SMTP; 22 Mar 2002 14:54:29 -0000 Message-ID: <20020322145429.53915.qmail@...> Received: from [199.103.141.112] by web11103.mail.yahoo.com via HTTP; Fri, 22 Mar 2002 06:54:29 PST Date: Fri, 22 Mar 2002 06:54:29 -0800 (PST) Subject: Re: [piecepack] piecepack pyramids To: piecepack@yahoogroups.com In-Reply-To: <001301c1d139$cf630a40$162079a5@daycare> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Tim Schutz wrote: > I made a free expansion kit for the piecepack. I was thinking > judge for themselves. So here is the link to the piecepack > pyramids http://www.tjgames.com/piecepackpyramids.pdf > > Let the comments begin. You rock. Great implementation of a great idea. Ready for the quibbles? :) I suggest taking one suit marking off the pyramid, so that when they are 'face down' the suit is hidden. This takes away the 'this is the back side' function of the second suit marking, so add a consistant mark to all the backs, to mark them as backs without declaring suit. Net loss: can't tell the suit from behind. Net gain: possible to hide suit. __________________________________________________ Do You Yahoo!? Yahoo! Movies - coverage of the 74th Academy Awards� http://movies.yahoo.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 335 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: unknown); 27 Mar 2002 23:13:43 -0000 Received: (qmail 9091 invoked from network); 27 Mar 2002 23:13:43 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 27 Mar 2002 23:13:43 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta3.grp.scd.yahoo.com with SMTP; 27 Mar 2002 23:13:43 -0000 Received: from user-2ini8jr.dialup.mindspring.com ([165.121.34.123] helo=daycare) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 16qMbt-0005v7-00 for piecepack@yahoogroups.com; Wed, 27 Mar 2002 18:13:42 -0500 Message-ID: <001f01c1d5e4$5303c3e0$7b2279a5@daycare> To: Subject: Socerer's Chamber A new game that uses the piecepack pyramids. Date: Wed, 27 Mar 2002 15:08:33 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit First the piecepack pyramids, now a game that uses them. I don't know if anyone else has been playing with their pyramids but I've been a little obsessed with them lately. Maybe that's because I'm the guy that started this whole thing or maybe it's just because their cute. Anyways I created a game that incorporates them into a piecepack game. The game uses the directional function of the pyramids and all of the rest of the piecepack components as well. Although you only use the dice to determine who goes first. To play the game you will need a complete piecepack and a set of piecepack pyramids. You can get the pyramids from the Piecepack Forum at Yahoo Groups I posted them to the files section. Sorcerer's Chamber is a game for 2 to 4 players. Basically you move your sorcerer (a stack of piecepack pyramids) around the board and collect energy orbs (the coins). You can use the energy orbs to take another turn, warp to a portal or throw at another sorcerer to cause hit damage. This is the first write up so there are probably a lot of grammatical errors. Anyways I hope some of you play test the game and give me some feedback. The rules are in a pdf format and can be found at: http://www.tjgames.com/sorcerer.pdf Tim Schutz tjgames.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 336 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 28 Mar 2002 22:55:09 -0000 Received: (qmail 82112 invoked from network); 28 Mar 2002 22:55:09 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 28 Mar 2002 22:55:09 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta3.grp.scd.yahoo.com with SMTP; 28 Mar 2002 22:55:08 -0000 Received: from dialup-63.214.71.27.dial1.boston1.level3.net ([63.214.71.27] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 16qinQ-0003wz-00 for piecepack@yahoogroups.com; Thu, 28 Mar 2002 17:55:05 -0500 Message-ID: <00cd01c1d6ac$8b2a2ac0$cc53d63f@jdoherty-home> To: Subject: Deranged Idea [was: "Time Marches On" contest entries] Date: Thu, 28 Mar 2002 18:01:43 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim [coming out of lurk mode, for better or worse...] First off, I think it bodes well that 5 games were whipped up in the last few weeks in response to this contest. I know I'm probably only good for about 1-2 games a year, and the contest thing got me off my butt. Looks like others had a similar reaction. Thus, I submit that more contests would be a good thing. Secondly, the prize in this contest (other than glory) is a _unique_ miniature handmade 'pack -- made by the inventor of the game system. Here's the deranged part: I further submit, for your approval, that the winner of this contest become the judge of the *next* contest, and the mini-pack becomes the "Stanley Cup" of the piecepack world, passed around to the various contest winners, perhaps somehow inscribed by those who have won it over time. Granted, I'm a little low on sleep, but somehow this strikes me as amusing. :) Cheers, Jim Doherty Eight Foot Llama www.eightfootllama.com >> CONSPIRACY (by Brad Johnson) >http://groups.yahoo.com/group/piecepack/files/Conspiracy.pdf > >> COYOTE MOON (by Robert Mundschau) >http://groups.yahoo.com/group/piecepack/files/Coyote%20Moon%20Rules.pdf > >> KIDSPROUT JUMBOREE (by Ron and Marty Hale-Evans) >http://www.ludism.org/piecepack/jumboree.html >http://www.ludism.org/piecepack/jumboree.pdf > >> ONE MAN: THRAG! (by Jim Doherty) >http://www.eightfootllama.com/OneManThrag.PDF > >> ROCKIN' NEW YEARS (by David Boyle) >(Not available yet.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 337 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 28 Mar 2002 23:09:35 -0000 Received: (qmail 39166 invoked from network); 28 Mar 2002 23:09:34 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 28 Mar 2002 23:09:34 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta3.grp.scd.yahoo.com with SMTP; 28 Mar 2002 23:09:34 -0000 Received: from 1cust191.tnt2.auburn.wa.da.uu.net ([63.39.50.191] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 16qj1P-0003ZN-00 for piecepack@yahoogroups.com; Thu, 28 Mar 2002 18:09:32 -0500 Message-ID: <000a01c1d6ac$e71952c0$bf32273f@daycare> To: Subject: Sorcerer's Chamber Update. Date: Thu, 28 Mar 2002 15:04:17 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I made a few changes to the way I wrote of the Sorcerer' Chamber. The game mechanics are still the same I just reworded the way I explained some of the rules. If you have the older version 0.3 and are planning on playing the game I suggest you use the newer version 0.4 I'm sure there are still a lot of grammatical errors with this one too but I'm working on it. Once again here is the rules in pdf http://www.tjgames.com/sorcerer.pdf Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 338 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Mar 2002 16:26:32 -0000 Received: (qmail 80566 invoked from network); 29 Mar 2002 16:26:31 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 29 Mar 2002 16:26:31 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 29 Mar 2002 16:26:30 -0000 Received: from [66.218.67.175] by n24.grp.scd.yahoo.com with NNFMP; 29 Mar 2002 16:26:28 -0000 Date: Fri, 29 Mar 2002 16:26:27 -0000 To: piecepack@yahoogroups.com Subject: Re: Deranged Idea Message-ID: In-Reply-To: <00cd01c1d6ac$8b2a2ac0$cc53d63f@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2514 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Jim/Diane Doherty" wrote: > [coming out of lurk mode, for better or worse...] > > Secondly, the prize in this contest (other than glory) is a _unique_ > miniature handmade 'pack -- made by the inventor of the game > system. Geez, I thought it was a pretty weak offering myself. It is, by the by, merely hand stamped (which means I bought wood parts and used rubber stamps). So, although it is technically unique (in its imperfections) there are a few of these little buggers (currently 6). > Here's the deranged part: I further submit, for your approval, that > the winner of this contest become the judge of the *next* contest, Hey, I like this. Ultimately, I guess that decision will be up to the winner. But I certainly support the idea. > and the mini-pack becomes the "Stanley Cup" of the piecepack > world, passed around to the various contest winners, perhaps > somehow inscribed by those who have won it over time. Hmmm. Not sure about this part. I think that decision must be up to the winner as well, since it was not stipulated at the start. In general, though, I do like the concept of an object to be passed from designer to designer, accumulating Hancock marks, as it were (anyone else remember Omni League for On The Edge CCG?). > Granted, I'm a little low on sleep, but somehow this strikes me > as amusing. :) Indeed, sir. Another point to be made is that the contest rules clearly state that I'm not trying to judge "best" piecepack game designer, so regarding the prize as a trophy would seem peculiar. But, what about this: if the winner of this contest wishes to theme and judge the next, perhaps he could also offer to build a custom piecepack and send it to his chosen winner? This places a burden on the winner, though, so might lose steam. Maybe the particular prize could be anything (or nothing) deemed appropriate by the judge. And in any case, we could certainly have _something_ that travels from winner to winner, gathering signatures or glyphs. How about a collaborative piece of gaming art? I could supply the parts for a blank piecepack, and when you win a contest you create/decorate one of the parts (one tile, for example) in any way you desire. Much of the functionality would be lost be the time it was complete (56 winners from now) but it would look interesting and would likely be playable for several types of games. Any other ideas? Piece, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 339 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Mar 2002 17:01:15 -0000 Received: (qmail 91711 invoked from network); 29 Mar 2002 17:01:15 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 29 Mar 2002 17:01:15 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta1.grp.scd.yahoo.com with SMTP; 29 Mar 2002 17:01:14 -0000 Received: from dialup-63.214.84.210.dial1.boston1.level3.net ([63.214.84.210] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 16qzkU-0008Dr-00 for piecepack@yahoogroups.com; Fri, 29 Mar 2002 12:01:11 -0500 Message-ID: <00f801c1d744$438ac380$cc53d63f@jdoherty-home> To: Subject: Re: [piecepack] Re: Deranged Idea Date: Fri, 29 Mar 2002 12:07:46 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim > Another point to be made is that the contest rules clearly state >that I'm not trying to judge "best" piecepack game designer, so >regarding the prize as a trophy would seem peculiar. That's a good point. The "trophy" concept would need to revolve around the game, not the designer of the game... not sure how that could ever happen. It's probably quite fine if contests just pop up randomly from time to time. I was just pondering that some kind of "system" could be beneficial to the hobby. If designers felt they were taking part in something larger, potentially with a bit of history behind it, more of them might come out of the woodwork. Maybe we need a contest to see who can up with the best ongoing contest scheme.... har.... Just babbling, Jim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 340 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Mar 2002 17:50:55 -0000 Received: (qmail 77861 invoked from network); 29 Mar 2002 17:50:19 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 29 Mar 2002 17:50:19 -0000 Received: from unknown (HELO falcon.prod.itd.earthlink.net) (207.217.120.74) by mta2.grp.scd.yahoo.com with SMTP; 29 Mar 2002 17:50:19 -0000 Received: from dialup-65.56.187.165.dial1.detroit1.level3.net ([65.56.187.165] helo=your-318ruqz03z) by falcon.prod.itd.earthlink.net with smtp (Exim 3.33 #1) id 16r0W2-0004ey-00 for piecepack@yahoogroups.com; Fri, 29 Mar 2002 09:50:18 -0800 To: piecepack@yahoogroups.com Date: Fri, 29 Mar 2002 12:50:07 -0500 X-Priority: 3 (Normal) In-Reply-To: <00f801c1d744$438ac380$cc53d63f@jdoherty-home> Message-Id: Subject: Re: [piecepack] Re: Deranged Idea MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" X-Mailer: Opera 6.0 build 1010 From: Glenn Overby II X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain Jim writes: >It's probably quite fine if contests just pop up randomly from time >to time. I was just pondering that some kind of "system" could >be beneficial to the hobby. If designers felt they were taking part >in something larger, potentially with a bit of history behind it, more >of them might come out of the woodwork. > >Maybe we need a contest to see who can up with the best >ongoing contest scheme.... har.... The next contest, IMO, requires more than one month from call for entries to close of entries. That's why I'm not in--the ONLY reason I'm not in--and I wonder how many others feel that way. Making good games takes time. Check out the Chess Variant Pages (www.chessvariants.com) for an example of regular and irregular game design contest offerings. They've got two contests going right now,and have done about ten, including one annual event. Glenn From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 341 Return-Path: Received: (qmail 21778 invoked from network); 1 Apr 2002 16:49:30 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 1 Apr 2002 16:49:30 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 1 Apr 2002 16:49:30 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.139] by n20.grp.scd.yahoo.com with NNFMP; 01 Apr 2002 16:49:29 -0000 Date: 1 Apr 2002 16:49:25 -0000 Message-ID: <1017679765.3705.15523.w2@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /piecepackpyramids.pdf Uploaded by : hexchex Description : piecepack pyramids ver. 2.0 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/piecepackpyramids.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 342 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 1 Apr 2002 19:31:42 -0000 Received: (qmail 54049 invoked from network); 1 Apr 2002 19:31:41 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 1 Apr 2002 19:31:41 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta2.grp.scd.yahoo.com with SMTP; 1 Apr 2002 19:31:41 -0000 Received: from [66.218.67.191] by n11.grp.scd.yahoo.com with NNFMP; 01 Apr 2002 19:31:41 -0000 Date: Mon, 01 Apr 2002 19:31:41 -0000 To: piecepack@yahoogroups.com Subject: "Time Marches On" Winner Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 5616 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Greetings, First and foremost, I must thank each of the participants in the contest. Impressive lot, you bunch. I enjoyed testing the games, and I felt the group as a whole were a good show. Second, I'll not keep you waiting... I chose [trumpet fanfare] "Kidsprout Jumboree" as my favorite (and therefore the winner). Hale-Evans couple, if you would be so kind as to send your postal address to me by email (jdroscha @ att . net), I'll send your prize off straight away. Congratulations. Also, if you could email me your thoughts on the recent discussion of "next contest", it would be appreciated. Third, I'd like to share a few comments and suggestions regarding each of the entries (in alphabetical order). The suggestions would perhaps be more properly termed "expressed possibilities" as I've not taken the time to test any of them... they merely occurred to me and I thought I'd blurt them out on my keyboard. CONSPIRACY Comments: Conspiracy was the most complex entry and is the most complete piecepack ruleset I've seen, including inline examples, inline designer notes, additional pages of designer commentary, and a lengthy play example. I like the "conveyor-belt" tile movement. I also dig the "coins gang up by pointing" mechanic (which would seem useful in a piecepack wargame as well). Suggestions: This might sound goofy, but I'd like to see the board upside-down (i.e., take the current board and rotate the words 180 degrees). Since we sat in a U-shape around the table when we played this, having the Present end of the board toward the players would give a better sense of the Future coming _toward_ the players. Small thing, but hey. Also, it might help alleviate the opacity of the rules if the theme were better integrated with the rules text. For example, instead of the "Place Coin" action, maybe call it "Concoct Scheme (place coin)" or something. Some of the possible changes mentioned in the designer commentary sound interesting, though it already feels to me like there's more minutiae than I could ever hold in my feeble brain, so perhaps some pruning could be considered first. COYOTE MOON Comments: Appealing theme. The "round" board with the clockwise and counterclockwise concentric tracks is groovy. The connection to the contest theme is perhaps a bit weak, but that doesn't detract from the game itself. (Future/past is a worthy thematic interpretation, but which evaporated quickly during play.) Suggestions: Not much... this is a decent, tight little game. A better way to randomize the initial coin layout would be nice; the person placing the coins is very likely to (unintentionally) note some of the coin values, which could provide a slight advantage. Any additional ties between mechanics and theme would be welcome (besides being hopped up on payote while playing). KIDSPROUT JUMBOREE Comments: This would be worth playing even without the Excuses, but they really do make the game. Fun theme, well intertwined with the mechanics. Quick to play, easy to remember, good dose of luck, fair helping of tactics. Suggestions: I would like to see more variety in the Activities. I suggest one of two methods... 1) one chart for each die color, vary the time needed for activities (rather than merely matching the die roll), and allow the Leaping Buck (or Rutting Buck, as I am wont to label) which color/chart to roll against; or 2) just keep the die roll for # of hours as it is now but skip the chart and let the Rutt, er, Leaping Buck "make up" the activity name. Why? Because I like to relate the Excuse directly to the Activity, and more variety would provide further meat for the grinder (or somesuch metaphor). Also, the rules could more clearly state that each round is not so much progressing through the day as it is progressing through the day planning. That is, the action takes place perhaps the night before (or the morning of), and the SproutMeisters are filling their dayrunners. ONE MAN: THRAG! Comments: Amusing solitaire diversion of the line-em-up and knock-em- down variety. I like to see solitaire games that are not sorting exercises. I like the healing mechanism. Suggestions: Name the special weapons, and maybe give them different powers. Also, if there could be a final round wherein you take down the evilnasty wizards, that would give the game a better sense of closure. A different turn timer (if you skipped the "home by breakfast" paragraph of the intro, further distancing it from the contest theme, but so?) might be in order... perhaps remove a tile from the Healing stack each time before shuffling them? That would be, uh, something like 15 turns (5 + 4 + 3 + 2 + 1) instead of 12, but if you added the finale of fighting the wizards (null tiles would be available for this), it should come out about right. ROCKIN' NEW YEARS Comments: Funny theme. Mechanically reminiscent of Dungeon Crawl (another piecepack game, for those of you who have not seen it). This game felt undertested, which Dave conceeded. Suggestions: Finding "hidden" stuff should be harder (ideally, it should start out difficult and get easier as the deadline looms closer). Stealing should be a little easier (and maybe less random... what about trading parts?) The problem with 2 players being able to block an opponent's exit might be fixed by giving players higher base movement, then penalizing that movement when burdened with Clarkdroid parts (which would also eliminate the need for capping the number of Clarkdroid parts carried). Piece, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 343 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 1 Apr 2002 19:59:44 -0000 Received: (qmail 70035 invoked from network); 1 Apr 2002 19:59:43 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 1 Apr 2002 19:59:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 1 Apr 2002 19:59:43 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16s7xx-0005Hw-00; Mon, 01 Apr 2002 11:59:45 -0800 Date: Mon, 1 Apr 2002 11:59:44 -0800 To: piecepack@yahoogroups.com Cc: Marty Hale-Evans Subject: Re: [piecepack] "Time Marches On" Winner Message-ID: <20020401115944.B18773@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from jdroscha@... on Mon, Apr 01, 2002 at 07:31:41PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 01, 2002 at 07:31:41PM -0000, jdroscha wrote: > Greetings, > > First and foremost, I must thank each of the participants in the > contest. Impressive lot, you bunch. I enjoyed testing the games, > and I felt the group as a whole were a good show. > > Second, I'll not keep you waiting... I chose [trumpet > fanfare] "Kidsprout Jumboree" as my favorite (and therefore the > winner). Hale-Evans couple, if you would be so kind as to send your > postal address to me by email (jdroscha @ att . net), I'll send your > prize off straight away. Congratulations. Also, if you could email > me your thoughts on the recent discussion of "next contest", it would > be appreciated. > > Third, I'd like to share a few comments and suggestions regarding > each of the entries (in alphabetical order). The suggestions would > perhaps be more properly termed "expressed possibilities" as I've not > taken the time to test any of them... they merely occurred to me and > I thought I'd blurt them out on my keyboard. Woo-hoo! Thanks, James! I was in 'talk' mode with Marty on our GNU/Linux box when the email came through. She is very psyched! I accept this award on behalf of the Hale-Evans couple and all game-designing couples everywhere! Sniff, sniff -- Doris and Frank, you were our inspiration! James, I'll send out two more emails later today. One to the list, responding to your comments on KidSprout Jumboree (very interesting), and one to you personally with the info you requested. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 345 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 1 Apr 2002 22:59:19 -0000 Received: (qmail 19855 invoked from network); 1 Apr 2002 22:59:16 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 1 Apr 2002 22:59:16 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta2.grp.scd.yahoo.com with SMTP; 1 Apr 2002 22:59:16 -0000 Received: from dialup-63.214.120.91.dial1.boston1.level3.net ([63.214.120.91] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 16sAlc-0004dh-00 for piecepack@yahoogroups.com; Mon, 01 Apr 2002 17:59:13 -0500 Message-ID: <020001c1d9d1$c1869720$cc53d63f@jdoherty-home> To: Subject: Re: [piecepack] "Time Marches On" Winner Date: Mon, 1 Apr 2002 18:05:44 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim >Second, I'll not keep you waiting... I chose [trumpet >fanfare] "Kidsprout Jumboree" as my favorite (and therefore the >winner). Many congrats to Ron and Marty! Well done. Very nice of James to give such in-depth commentary. One response on behalf of One Man:Thrag... >Also, if there could be a final round wherein you take down >the evilnasty wizards, that would give the game a better sense of >closure. Believe it or not, I was saving this for the sequel. :) I hope to turn Thrag into an ongoing concern. Best, Jim Doherty Eight Foot Llama www.eightfootllama.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 346 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 1 Apr 2002 23:54:28 -0000 Received: (qmail 44822 invoked from network); 1 Apr 2002 23:54:28 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 1 Apr 2002 23:54:28 -0000 Received: from unknown (HELO apollo.sitaranetworks.com) (199.103.141.105) by mta2.grp.scd.yahoo.com with SMTP; 1 Apr 2002 23:54:28 -0000 Received: from rios.sitaranetworks.com (rios.sitaranetworks.com [199.103.141.78]) by apollo.sitaranetworks.com (8.10.2+Sun/8.9.3) with ESMTP id g31NsL825164 for ; Mon, 1 Apr 2002 18:54:21 -0500 (EST) Received: from yahoo.com (MIDGARD [10.241.237.101]) by rios.sitaranetworks.com with SMTP (Microsoft Exchange Internet Mail Service Version 5.5.2653.13) id 2BQMSX2J; Mon, 1 Apr 2002 18:54:48 -0500 Message-ID: <3CA8F2BE.7BC2A779@...> Date: Mon, 01 Apr 2002 18:52:30 -0500 X-Mailer: Mozilla 4.73 [en] (Windows NT 5.0; U) X-Accept-Language: en,ja MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Tim Marches On References: <001101c1d9ce$d6262900$e62479a5@daycare> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Thorn X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Tim Schutz wrote: > > I made some minor changes to the piecepack pyramids. I added two more sizes so there is a total of 6 sizes with values assigned to them in the 4 suits. This was inspired by > 1) 4 suits in six sizes numbered in a fashion that the largest is the null and the smallest is the 5. This way the null pyramid can hide the pyramids with values if need be. This is the one I went with at this time. > > 2) 4 suits in six sizes numbered in a fashion that the smallest is the null and the largest is the 5. This just seems like the proper way to number weights but I prefer this first way. > > 3) All the pyramids are the same size. This way you can't tell the value of a pyramid just by looking at it. But it loses some of the stacking possibilities of the different size pyramids. Option 3, I would say. The loss of the sizes aspect is mitigated by the fact they're all numbered, anyway. And all one size, they still stack, and still hide their values when stacked. They DO, don't they? But why stress? Publish a type one, and a type three, and people can print what they like. You rock, Tim. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 347 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 2 Apr 2002 01:29:11 -0000 Received: (qmail 87958 invoked from network); 2 Apr 2002 01:29:08 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 2 Apr 2002 01:29:08 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 2 Apr 2002 01:29:08 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16sD6m-0006Qv-00 for ; Mon, 01 Apr 2002 17:29:12 -0800 Date: Mon, 1 Apr 2002 17:29:12 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Tim Marches On Message-ID: <20020401172912.K18773@...> References: <001101c1d9ce$d6262900$e62479a5@daycare> <3CA8F2BE.7BC2A779@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <3CA8F2BE.7BC2A779@...>; from prophesor@... on Mon, Apr 01, 2002 at 06:52:30PM -0500 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Tim marches on indeed! On Mon, Apr 01, 2002 at 06:52:30PM -0500, Thorn wrote: > Tim Schutz wrote: > > I made some minor changes to the piecepack pyramids. I added two > > more sizes so there is a total of 6 sizes with values assigned to them in the 4 suits. This was inspired by > > > 1) 4 suits in six sizes numbered in a fashion that the largest is the null and the smallest is the 5. This way the null pyramid can hide the pyramids with values if need be. This is the one I went with at this time. > > > > 2) 4 suits in six sizes numbered in a fashion that the smallest is the null and the largest is the 5. This just seems like the proper way to number weights but I prefer this first way. > > > > 3) All the pyramids are the same size. This way you can't tell the value of a pyramid just by looking at it. But it loses some of the stacking possibilities of the different size pyramids. > > Option 3, I would say. The loss of the sizes aspect is mitigated by the > fact they're all numbered, anyway. And all one size, they still stack, > and still hide their values when stacked. They DO, don't they? > > But why stress? Publish a type one, and a type three, and people can > print what they like. Yeah, what Thorn said. Standards will out. I have yet another suggestion. I would prefer four suits, of three or four sizes, of six pyramids numbered from Null to 6. That way a suit of pyramids (a "stash" in Icehouse terminology) would be either 18 (3 x 6) or 24 (4 x 6) pyramids. By comparison, an Icehouse stash (colour) has three sizes of five identical pyramids, for a total of 15. There are pros and cons for both three and four sizes. Three sizes makes it more compatible with Icehouse. However, four sizes of six values makes 24 per suit, a nice piecepackish number, as all the 12s and 24s in the "Time Marches On" contest should demonstrate. I really like how well the numbers and values of piecepack components mesh, so I would recommend a suit of 24. When we played Sorceror's Chamber on Saturday with four sizes, though, I had trouble distinguishing between the two smallest sizes -- something to think about from a usability point of view. The advantage to this scheme is that you get to keep the sizes, you get to keep the values, and you can hide *both* suits *and* values by turning the pyramids on their sides. BTW, folks, yes, Tim and I are members of the same gaming group, Seattle Cosmic. I'm lucky enough to get to playtest not only his piecepack games but also his other games, including the ones he writes for his Alpha Playing Cards game system. I will be posting the latest session report tonight or tomorrow, complete with photos of Sorceror's Chamber and one incarnation of Tim's pyramids in action. I will post a link to the list when the session report goes up. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 348 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 2 Apr 2002 02:29:48 -0000 Received: (qmail 43493 invoked from network); 2 Apr 2002 02:29:48 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 2 Apr 2002 02:29:48 -0000 Received: from unknown (HELO tisch.mail.mindspring.net) (207.69.200.157) by mta2.grp.scd.yahoo.com with SMTP; 2 Apr 2002 02:29:47 -0000 Received: from user-2ini9ub.dialup.mindspring.com ([165.121.39.203] helo=daycare) by tisch.mail.mindspring.net with smtp (Exim 3.33 #1) id 16sE39-0004kv-00 for piecepack@yahoogroups.com; Mon, 01 Apr 2002 21:29:34 -0500 Message-ID: <001601c1d9ed$7d73c460$cb2779a5@daycare> To: References: <001101c1d9ce$d6262900$e62479a5@daycare> <3CA8F2BE.7BC2A779@...> <20020401172912.K18773@...> Subject: Re: [piecepack] Tim Marches On Date: Mon, 1 Apr 2002 18:24:13 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I like the idea four suits, of three or four sizes, of six pyramids numbered from Null to 6. . And if I did do it for the piecepack it would have to be four sizes because of the reasons stated. What scares me is the number of pyramids involved. 96 pyramids is a lot of cutting and pasting. Not that I haven't already done that many or more to date. I think I could possibly fit the whole thing on 4 sheets of paper like the paper piecepack. And being that big it almost becomes it's own game system and that's not what I want. I really wanted to make a simple expansion kit. What I like about the different sizes is you can do things like give a single pyramid a power or a movement direction and as smaller pyramids are stacked on, it's powers or movement directions grow. This can also be done with the single size but it would be done with the value of the pyramid getting larger. The stack of pyramids is just easier to see this happen to. I like the single size because the value is not easy to see. So, for example, you wanted to use a mechanic similar to stratego's hidden value it would be easier. In my new game the sorcerers start with a stack of 4 pyramids (smaller on top) and as your sorcerer gets zapped you lose a pyramid. This can still be accomplished with either set. On the same size set you would just stack the null through #3 pyramids on top of each other (#3 on top) and as you get hit the numbers would just count down 3,2,ace,null. It's just easier to see with the different size set. All and all I am beginning to think the same size set is more versatile though. Tim Schutz PS Both sets are currently in the file section of the piecepack @ yahoo group. ----- Original Message ----- From: Ron Hale-Evans To: piecepack@yahoogroups.com Sent: Monday, April 01, 2002 5:29 PM Subject: Re: [piecepack] Tim Marches On Tim marches on indeed! On Mon, Apr 01, 2002 at 06:52:30PM -0500, Thorn wrote: > Tim Schutz wrote: > > I made some minor changes to the piecepack pyramids. I added two > > more sizes so there is a total of 6 sizes with values assigned to them in the 4 suits. This was inspired by > > > 1) 4 suits in six sizes numbered in a fashion that the largest is the null and the smallest is the 5. This way the null pyramid can hide the pyramids with values if need be. This is the one I went with at this time. > > > > 2) 4 suits in six sizes numbered in a fashion that the smallest is the null and the largest is the 5. This just seems like the proper way to number weights but I prefer this first way. > > > > 3) All the pyramids are the same size. This way you can't tell the value of a pyramid just by looking at it. But it loses some of the stacking possibilities of the different size pyramids. > > Option 3, I would say. The loss of the sizes aspect is mitigated by the > fact they're all numbered, anyway. And all one size, they still stack, > and still hide their values when stacked. They DO, don't they? > > But why stress? Publish a type one, and a type three, and people can > print what they like. Yeah, what Thorn said. Standards will out. I have yet another suggestion. I would prefer four suits, of three or four sizes, of six pyramids numbered from Null to 6. That way a suit of pyramids (a "stash" in Icehouse terminology) would be either 18 (3 x 6) or 24 (4 x 6) pyramids. By comparison, an Icehouse stash (colour) has three sizes of five identical pyramids, for a total of 15. There are pros and cons for both three and four sizes. Three sizes makes it more compatible with Icehouse. However, four sizes of six values makes 24 per suit, a nice piecepackish number, as all the 12s and 24s in the "Time Marches On" contest should demonstrate. I really like how well the numbers and values of piecepack components mesh, so I would recommend a suit of 24. When we played Sorceror's Chamber on Saturday with four sizes, though, I had trouble distinguishing between the two smallest sizes -- something to think about from a usability point of view. The advantage to this scheme is that you get to keep the sizes, you get to keep the values, and you can hide *both* suits *and* values by turning the pyramids on their sides. BTW, folks, yes, Tim and I are members of the same gaming group, Seattle Cosmic. I'm lucky enough to get to playtest not only his piecepack games but also his other games, including the ones he writes for his Alpha Playing Cards game system. I will be posting the latest session report tonight or tomorrow, complete with photos of Sorceror's Chamber and one incarnation of Tim's pyramids in action. I will post a link to the list when the session report goes up. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Yahoo! Groups Sponsor To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 349 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 2 Apr 2002 08:05:24 -0000 Received: (qmail 8943 invoked from network); 2 Apr 2002 08:05:24 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 2 Apr 2002 08:05:24 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 2 Apr 2002 08:05:24 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16sJIJ-0007jU-00 for ; Tue, 02 Apr 2002 00:05:31 -0800 Date: Tue, 2 Apr 2002 00:05:30 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] "Time Marches On" Winner Message-ID: <20020402000530.B28827@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from jdroscha@... on Mon, Apr 01, 2002 at 07:31:41PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 01, 2002 at 07:31:41PM -0000, jdroscha wrote: > I chose [trumpet > fanfare] "Kidsprout Jumboree" as my favorite (and therefore the > winner). > ... > KIDSPROUT JUMBOREE > Comments: This would be worth playing even without the Excuses, but > they really do make the game. Thanks! The story behind these is that I already had the basic mechanics down for the game (playing Sprouts to the center of the table, scoring with the Schedules, etc.), but it was too much a simple Hols der Geier/Beat the Buzzard type of game. I thought about what I could do to enliven the simple coin-contest with some strategy and/or tactics, considered what components I had left to work with (basically two spare tiles per player) and fairly quickly came up with the mechanic of playing Ace and 2 tiles on yourself and other players. Then I racked my brains for what must have been a couple of hours, trying to find a thematic rationale for this mechanic. I brought it to Marty and she said immediately, "Those have got to be excuses, and I think it would be really funny if you had to make up a real excuse every time you played one." > Fun theme, well intertwined with the mechanics. Quick to play, easy > to remember, good dose of luck, fair helping of tactics. Thanks! > Suggestions: I would like to see more variety in the Activities. I > suggest one of two methods... 1) one chart for each die color, vary > the time needed for activities (rather than merely matching the die > roll), and allow the Leaping Buck (or Rutting Buck, as I am wont to > label) which color/chart to roll against; or 2) just keep the die > roll for # of hours as it is now but skip the chart and let the Rutt, > er, Leaping Buck "make up" the activity name. Great idea. We are leaning toward having a list of suggested activities for each die roll, but allowing the Leaping Buck to make one up if they please, thereby having it both ways. > Why? Because I like to relate the Excuse directly to the Activity, > and more variety would provide further meat for the grinder (or > somesuch metaphor). Yeah, the idea of relating Excuses to Activities came as a surprise in playtesting, but too late for us to include it in the contest version. We'll add a hint to this effect in the next version. > Also, the rules could more clearly state that each round is not so > much progressing through the day as it is progressing through the > day planning. That is, the action takes place perhaps the night > before (or the morning of), and the SproutMeisters are filling their > dayrunners. Heartily agreed. We clarified this verbally to our playtesters but again did not have time to put it in the contest version. Another thing that needs to be clarified: some of our playtesters were confused and thought they were making Excuses for their Sprouts: "Little Johnnie has the Mesopotamian Flu", etc. You are really playing Excuses for yourself _on_ the Sprouts. Exactly why _your_ having the Mesopotamian Flu should make your own Sprout look younger or someone else's look older needs to be carefully explained... Ron p.s. Marty just joined the list. Hi, Marty! -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 350 Return-Path: X-Sender: qa1226@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 2 Apr 2002 16:49:47 -0000 Received: (qmail 72780 invoked from network); 2 Apr 2002 16:49:45 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 2 Apr 2002 16:49:45 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 2 Apr 2002 16:49:45 -0000 Received: from [66.218.67.155] by n28.grp.scd.yahoo.com with NNFMP; 02 Apr 2002 16:49:35 -0000 Date: Tue, 02 Apr 2002 16:49:32 -0000 To: piecepack@yahoogroups.com Subject: Re: "Time Marches On" Winner - Conspiracy responses Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7607 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=57956242 X-Yahoo-Profile: tempus42 > Second, I'll not keep you waiting... I chose [trumpet > fanfare] "Kidsprout Jumboree" as my favorite (and therefore the > winner). Congratulations to Ron! Then, like Ron, I'd like to sincerely thank James for sponsoring this contest and for really trying the games and giving great feedback. I've entered other contests that died due to failed sponsorship, but James did a great job!!! Thank you!!! As you can probably tell, games and game design really energize me, but I so rarely find anyone who will listen to me ramble on about it, so I hope those here might be interested in my thoughts on James' comments: > CONSPIRACY > Comments: Conspiracy was the most complex entry and is the most > complete piecepack ruleset I've seen, including inline examples, > inline designer notes, additional pages of designer commentary, and a > lengthy play example. Thanks -- I hope all the extraneous commentary didn't make it too hard to follow the rules, which is why I provided the commentary-free version as well. But that still wound up being something like 8 pages which is more than I expected. My chicken-scratch notes that formed the original design only covered about a page and half of notebook paper, including a lot of scratched-out parts. I know I'm usually too verbose, and my heavy use of indentation doesn't help keep the document short. I'm pretty obsessive about game rules -- I approach them the same way I do software requirements and design documents: I personally prefer them to be in outline form, with rigorous use of consistent terminology, and complete logic (i.e. all possible cases explicitly covered), plus indexing. That's why my game rules tend to read like a technical spec. Reading game rules is almost more fun for me than playing the game is (depends on the game!), and I pride myself on being able to critique a game with some fluency just by reading the rules. On the other hand, I find most people are satisfied with natural-language English paragraph rules and find reading rules to be a pain. Then again, I also find most people learn how to play games from someone else who knows how to play and/or they play incorrectly. So is it a good thing or a bad thing to write rigorous rules? And regarding the inline commentary: Do people like to read this kind of stuff? I usually love to get some insight into the minds of the designers and developers of a game, but do other people feel the same way? > I like the "conveyor-belt" tile movement. I > also dig the "coins gang up by pointing" mechanic (which would seem > useful in a piecepack wargame as well). Thanks. The "conveyor-belt" mechanic was in my head before I ever saw the "Time Marches On" contest, and that was the first thing the theme reminded me of. > Suggestions: This might sound goofy, but I'd like to see the board > upside-down (i.e., take the current board and rotate the words 180 > degrees). Since we sat in a U-shape around the table when we played > this, having the Present end of the board toward the players would > give a better sense of the Future coming _toward_ the players. Small > thing, but hey. Ok, I think I know what you're saying. Make it look like this: Future 4 Future 3 Future 2 Future 1 Present I agree it's a very easy change to make, but sometimes it's the small things that can mean the difference between players "getting" a game and "not getting it". These are also the sorts of feedback that you only get from letting someone else look at your game... > Also, it might help alleviate the opacity of the > rules if the theme were better integrated with the rules text. For > example, instead of the "Place Coin" action, maybe call it "Concoct > Scheme (place coin)" or something. You know, I thought of that when I was just about done writing up the rules. I had all of that "flavor text" in mind as I was writing it, but I worried that it would make the rules even *more* opaque and lengthy. I started out with a mix of flavor text and piecepack terminology, and I decided to standardize on piecepack terminology only. By the time I finished, I looked back and realized that a lot of the theme of the game might not be readily apparent, but it was too late to re-write the whole thing. I'll probably try to incorporate this kind of language more in the next version. For those who missed the point: Place Coin = Marshal Resources Reveal Coin = Put Plan in Place Reveal Tile = Enact Plan Attack Coin = Foil Opponent's Plan Advance Column = Hasten Fruition of Plans You know: All the sorts of things evil global conspiracies do. :) > Some of the possible changes > mentioned in the designer commentary sound interesting, though it > already feels to me like there's more minutiae than I could ever hold > in my feeble brain, so perhaps some pruning could be considered first. This is feedback that I really need to take to heart. I know there are two things I need to do: 1) Write rules more succinctly (see above), and 2) Avoid the temptation to keep adding chrome to a game. Based on your criteria for the contest, I expected I was really pushing the limit of what you would probably consider optimal for game complexity. But my background is in more hard core gaming, now shifted primarily into German style games because of time constraints, so I still personally consider Conspiracy to be pretty simple. I guess I'd rate it about a 3-4 for complexity on a scale from 1 to 10 where War is a 1 and Advanced Squad Leader is a 10. When this game finally came together, I figured it was about equivalent in complexity to most German games out there. The most complex German-style game I've personally seen is Die Macher, which I would rate a 7 or so. I'd rate most German-style games in the 3-5 range, which is the nice thing about them, because I can typically read the rules in 15-30 minutes, and then teach others how to play in 5-10 minutes. I believe I could teach Conspiracy as it's written in 5-10 minutes as long as players have basic experience with board games. As for "gold-plating" a game, this is where I always fall apart, and I'll admit it. Most of my game ideas die on the drawing board because I get myself all tangled up in inter-connecting bits of chrome that I convince myself are absolutely required for the game to be fit the image in my head. That's why entering contests like this one is a very good thing for me -- An external deadline forces me to say "good enough is good enough". I do think Conspiracy is one of my better attempts to date because I did cut out a bunch of potentially destructive chrome in order to get the basic framework working by the deadline. Several of the suggestions I mentioned in the design notes were the chrome that was giving me fits, but I do still want to go back on work on those things some more: 1) Giving the different suits some character by giving them each some different special abilities when placed on the board, and 2) making it really matter which tiles you have face up by having face-up tiles affect the parameters of the game somehow. There is also at least one change that I'm currently exploring that might address possible problems I'm seeing in further playtesting: Making it a little easier to Reveal Coins by letting you place support and reveal in the same action (similar to how you can place and attack in the same action). If anyone has feedback on this or similar problems in play, let me know! Thanks again, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 351 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 2 Apr 2002 18:13:31 -0000 Received: (qmail 55536 invoked from network); 2 Apr 2002 18:13:31 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 2 Apr 2002 18:13:31 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 2 Apr 2002 18:13:30 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16sSmh-0001OC-00 for ; Tue, 02 Apr 2002 10:13:31 -0800 Date: Tue, 2 Apr 2002 10:13:31 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: "Time Marches On" Winner - Conspiracy responses Message-ID: <20020402101330.L18773@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from qa1226@... on Tue, Apr 02, 2002 at 04:49:32PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Apr 02, 2002 at 04:49:32PM -0000, tempus42 wrote: > > Second, I'll not keep you waiting... I chose [trumpet > > fanfare] "Kidsprout Jumboree" as my favorite (and therefore the > > winner). > > Congratulations to Ron! Thanks, Brad! > Then, like Ron, I'd like to sincerely thank James for sponsoring this > contest and for really trying the games and giving great feedback. > I've entered other contests that died due to failed sponsorship, but > James did a great job!!! Thank you!!! Uh, I don't think I did that. Thanks, James! Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 352 Return-Path: X-Sender: rmundsc@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 3 Apr 2002 03:32:52 -0000 Received: (qmail 28149 invoked from network); 3 Apr 2002 03:32:51 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 3 Apr 2002 03:32:51 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 3 Apr 2002 03:32:50 -0000 Received: from [66.218.67.140] by n28.grp.scd.yahoo.com with NNFMP; 03 Apr 2002 03:32:50 -0000 Date: Wed, 03 Apr 2002 03:32:49 -0000 To: piecepack@yahoogroups.com Subject: Re: "Time Marches On" Winner - Coyote Moon Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2077 X-Mailer: Yahoo Groups Message Poster From: "rmundschau" X-Yahoo-Group-Post: member; u=77977004 X-Yahoo-Profile: rmundschau > Second, I'll not keep you waiting... I chose [trumpet > fanfare] "Kidsprout Jumboree" as my favorite (and therefore the > winner). Congratulations! I agree that game is a lot of fun. > COYOTE MOON > Comments: Appealing theme. The "round" board with the >clockwise and counterclockwise concentric tracks is groovy. >The connection to the contest theme is perhaps a bit weak, but > that doesn't detract from the game itself. (Future/past is a >worthy thematic interpretation, but which evaporated quickly >during play.) I know, I know, the theme connection was horribly weak. It was so frustrating. I couldn't think of a better mechanic to incorporate time into a game before the deadline. Note the board has 12 tiles. It started out as a clock with 1 tile per hour, but I just couldn't make it into a fun game. Oh well. > Suggestions: Not much... this is a decent, tight little game. A > better way to randomize the initial coin layout would be nice; > the person placing the coins is very likely to (unintentionally) >note some of the coin values, which could provide a slight >advantage. Yeah, I don't like the current method either. I think a possible solution is: - Another player rearranges the moon tiles as they see fit after all the coins have been placed, but before the players roll to select a starting space. > Any additional ties between mechanics and theme would be >welcome (besides being hopped up on payote while playing). Yeah, that would be nice, but I don't see it happening. I really forced the theme onto the game as it is. The annoying thing is that 3 days before the deadline for the contest I conceived of a completely different game that did use the theme better, but I didn't have time to fully develop and test it. The new idea had the players trying to avoid getting laid off from work by staying busy all time. A game very dear to my heart these days :) I'm still working with the idea, so hopefully it will become a full fledged game in the future. Thanks for the feedback. Rob M. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 353 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 3 Apr 2002 03:55:10 -0000 Received: (qmail 68707 invoked from network); 3 Apr 2002 03:55:10 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 3 Apr 2002 03:55:10 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 3 Apr 2002 03:55:09 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16sbrf-0003Nw-00 for ; Tue, 02 Apr 2002 19:55:15 -0800 Date: Tue, 2 Apr 2002 19:55:15 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: "Time Marches On" Winner - Coyote Moon Message-ID: <20020402195515.A12657@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from rmundsc@... on Wed, Apr 03, 2002 at 03:32:49AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Apr 03, 2002 at 03:32:49AM -0000, rmundschau wrote: > > Second, I'll not keep you waiting... I chose [trumpet > > fanfare] "Kidsprout Jumboree" as my favorite (and therefore the > > winner). > > Congratulations! I agree that game is a lot of fun. Thanks, Rob! > > Any additional ties between mechanics and theme would be > > welcome (besides being hopped up on payote while playing). > > Yeah, that would be nice, but I don't see it happening. I really > forced the theme onto the game as it is. The annoying thing is > that 3 days before the deadline for the contest I conceived of a > completely different game that did use the theme better, but I > didn't have time to fully develop and test it. The new idea had the > players trying to avoid getting laid off from work by staying busy > all time. I'm grinning like a demon as I write this. One of the games Marty and I tossed around had the working title "Slacker". It was the exact opposite of your game! You were supposed to do as much websurfing, doodling, paperclip sculpture, and designing piecepack games (!) as you could to fill out a 40-hour week without actually (a) doing any "real" work, or (b) getting caught by your boss. Cross-correlate that with KidSprout Jumboree, which is also about shirking responsibilities, and you see where our priorities lie... (Actually, Marty is a conscientious worker, but I'm (self-/un)employed at the moment and enjoying it.) > A game very dear to my heart these days :) I'm still > working with the idea, so hopefully it will become a full fledged > game in the future. I'm looking forward to playing it. I hope you choose to finish it. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 354 Return-Path: X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 3 Apr 2002 20:22:56 -0000 Received: (qmail 32966 invoked from network); 3 Apr 2002 20:22:55 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 3 Apr 2002 20:22:55 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 3 Apr 2002 20:22:55 -0000 Received: from marty by ludism.org with local (Exim 3.12 #1 (Debian)) id 16srHV-0004V8-00 for ; Wed, 03 Apr 2002 12:22:57 -0800 Date: Wed, 3 Apr 2002 12:22:57 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: "Time Marches On" Winner - Coyote Moon Message-ID: <20020403122257.D17046@...> References: <20020402195515.A12657@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020402195515.A12657@...>; from rwhe@... on Tue, Apr 02, 2002 at 07:55:15PM -0800 Sender: Marty Hale-Evans From: "M. Hale-Evans" X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 > Cross-correlate that with KidSprout Jumboree, which is also about > shirking responsibilities, and you see where our priorities lie... > (Actually, Marty is a conscientious worker, ...or at least a less blatant and foolhardy slacker than you are... > but I'm (self-/un)employed at the moment and enjoying it.) ...which means *somebody* around here has to be clever enough to bring in a paycheck regularly without getting fired. ;-> I don't think I can look to our dogs for that either, so it's down to me. Hi, y'all. I'm the Marty of Ron and Marty. I enjoyed participating in the contest, and thanks to everyone for the congrats. Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org "Look, it's people like you what cause unrest." From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 356 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 6 Apr 2002 08:30:24 -0000 Received: (qmail 30943 invoked from network); 6 Apr 2002 08:30:23 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 6 Apr 2002 08:30:23 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 6 Apr 2002 08:30:23 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16tlag-0006Or-00; Sat, 06 Apr 2002 00:30:30 -0800 Date: Sat, 6 Apr 2002 00:30:29 -0800 To: Seattle Cosmic mailing list Cc: Spielfrieks mailing list , piecepack mailing list Subject: Seattle Cosmic newsletter for 2002-03-30 Message-ID: <20020406003028.B24396@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Just when you thought it was safe to surf the Web again, the Seattle Cosmic session report for 30 March 2002 has been posted, complete with photos, at http://www.ludism.org/sc/2002-03-30.html Games played include the following: * Medieval Merchant * Dragon's Gold * Scrutineyes * Zendo (Icehouse) * Cosmic Encounter * Medici * Pictionary * Samurai * Zoff im Zoo (Frank's Zoo) * Sorceror's Chamber (piecepack) * Expedition * Hearts Piecepack fans will want to see Tim Schutz's piecepack pyramids expansion in action, as well as another custom piecepack modification. Cosmic Encounter fans should note that this week's game was particularly Byzantine. Ron Hale-Evans -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 357 Return-Path: X-Sender: darrylr@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 6 Apr 2002 08:38:35 -0000 Received: (qmail 15123 invoked from network); 6 Apr 2002 08:38:35 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 6 Apr 2002 08:38:35 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 6 Apr 2002 08:38:34 -0000 Received: from [66.218.67.167] by n27.grp.scd.yahoo.com with NNFMP; 06 Apr 2002 08:38:34 -0000 Date: Sat, 06 Apr 2002 08:38:34 -0000 To: piecepack@yahoogroups.com Subject: Re: Sorcerer's Chamber Update. Message-ID: In-Reply-To: <000a01c1d6ac$e71952c0$bf32273f@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 769 X-Mailer: Yahoo Groups Message Poster From: "darrylr00" X-Yahoo-Group-Post: member; u=213697 X-Yahoo-Profile: darrylr00 Hi, I tried access the sorcerer.pdf file on your site but it's not there. Did you give the correct URL? (I also tried it as sorceror.pdf but no luck on taht either). Thanks, Darryl --- In piecepack@y..., "Tim Schutz" wrote: > I made a few changes to the way I wrote of the Sorcerer' Chamber. The game mechanics are still the same I just reworded the way I explained some of the rules. If you have the older version 0.3 and are planning on playing the game I suggest you use the newer version 0.4 I'm sure there are still a lot of grammatical errors with this one too but I'm working on it. > Once again here is the rules in pdf > http://www.tjgames.com/sorcerer.pdf > > Tim Schutz > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 358 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 6 Apr 2002 18:21:53 -0000 Received: (qmail 69857 invoked from network); 6 Apr 2002 18:21:52 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 6 Apr 2002 18:21:52 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta2.grp.scd.yahoo.com with SMTP; 6 Apr 2002 18:21:52 -0000 Received: from [66.218.67.175] by n4.grp.scd.yahoo.com with NNFMP; 06 Apr 2002 18:20:48 -0000 Date: Sat, 06 Apr 2002 18:20:46 -0000 To: piecepack@yahoogroups.com Subject: Re: Sorcerer's Chamber Update. Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1148 X-Mailer: Yahoo Groups Message Poster From: "hexchex" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex --- In piecepack@y..., "darrylr00" wrote: > Hi, I tried access the sorcerer.pdf file on your site but it's not > there. Did you give the correct URL? (I also tried it as > sorceror.pdf but no luck on taht either). I removed the rules because I made some modifications to the game. When I play tested it I found some things that needed to be tweaked and I've done this in my mind but haven't put it down on paper yet. I made enough changes that the old rules didn't do the game justice and once I get the new write up done I will release that. I am also working on the pyramids once again and I removed those pdfs. I thought I was done with them but so more ideas came to me. So, this time I am not going to be in a rush and work with them a little longer and wait before I release them. I promise not to bother anyone about the pyramids until I finish. I am planning on releasing both the pyramids and The Sorcerer's Chamber at the same time. I think I got all the little bugs out of the Sorcerer's Chamber. I just need to play test it a few more times and redo the presentation of the game with the rule changes. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 359 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 12 Apr 2002 00:06:52 -0000 Received: (qmail 16644 invoked from network); 12 Apr 2002 00:06:51 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 12 Apr 2002 00:06:51 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.9.50.162) by mta1.grp.scd.yahoo.com with SMTP; 12 Apr 2002 00:06:50 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 11 Apr 2002 16:53:38 -0400 Message-ID: <00f501c1e19b$d391c210$0501000a@winnt> To: References: <70.f60c74c.28c22821@...> Subject: Fellow piecepack gamemakers, lend us your games Date: Thu, 11 Apr 2002 16:59:52 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hello Everyone- Happy Spring! On behalf of Mesomorph Games, I'd like to invite everyone to submit any updates or new games you have ready for publication. We are gearing up to update the www.piecepack.org website. I have already received several submissions and have sent an email out to the authors today - if you have submitted a game and don't receive a personal email from me today please resubmit. Here's the guidelines: 1) Please proofread the document or send a text version with "please proofread" in the subject line to Karol@... I am happy to proofread at no charge - or credit given -as long as I have time. 2) Make sure to use proper terminology to prevent confusion, i.e. "coin" "pawn" "tile" "die" or "dice". (we intend to add this terminology - glossary to the piecepack.org site). 3) Entry must be either in PDF (PREFERRED), text (with pictures separate) or HTML. 4) Submission must be freely distributable (though feel free to retain copyright) 5) Submission must have header containing Title, Version Number, Version Date, Number of Players, Approximate Length of Game, Equipment Needed, Author and Copyright Info. Deadline: None, if you don't submit by the time we are ready to post the updates the submission will be held for next time. If you have questions please feel free to ask me. -Karol MMB From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 360 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 12 Apr 2002 00:48:50 -0000 Received: (qmail 38851 invoked from network); 12 Apr 2002 00:48:49 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 12 Apr 2002 00:48:49 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 12 Apr 2002 00:48:49 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc53.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020412004844.SNTU21252.rwcrmhc53.attbi.com@...> for ; Fri, 12 Apr 2002 00:48:44 +0000 Message-ID: <3CB62E82.7E8CD2F0@...> Date: Thu, 11 Apr 2002 17:46:58 -0700 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Fellow piecepack gamemakers, lend us your games References: <70.f60c74c.28c22821@...> <00f501c1e19b$d391c210$0501000a@winnt> From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Karol wrote: > > Hello Everyone- Happy Spring! > > On behalf of Mesomorph Games, I'd like to invite everyone to submit > any > updates or new games you have ready for publication. We are gearing up > to > update the www.piecepack.org website. I have already received several > submissions and have sent an email out to the authors today - if you > have > submitted a game and don't receive a personal email from me today > please > resubmit. Here is an updated version of the rules for "Worm Derby". I have fixed the disk vs coin problem and also several grammer/spelling problems. Feel free to make any style changes to match the other games on the web page. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 361 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 15 Apr 2002 20:28:25 -0000 Received: (qmail 12009 invoked from network); 15 Apr 2002 20:28:24 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 15 Apr 2002 20:28:24 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta2.grp.scd.yahoo.com with SMTP; 15 Apr 2002 20:28:24 -0000 Received: from 1cust226.tnt3.auburn.wa.da.uu.net ([67.250.32.226] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16xD5I-0001pG-00 for piecepack@yahoogroups.com; Mon, 15 Apr 2002 16:28:20 -0400 Message-ID: <000a01c1e4bb$49089100$e220fa43@daycare> To: Subject: pryamids done Date: Mon, 15 Apr 2002 13:22:34 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit The piecepack pyramids are completed. I made a few changes and I am satisfied with the results. I decided the pyramids should be in a 4x6 format to better mesh with the piecepack instead of the original 4x4 format. So, I made 4 suits of pyramids in 6 stackable sizes. Then I had to decide how to number them. The game I am currently working on doesn't need a value assigned to the pyramids but a future game might. So, Should I number them starting with the smallest up to the largest or the other way around and does the numbering system have to go null, ace, 2, 3, 4, 5? I decided that instead of using the piecepack numbering system I would assign them the letters A thru F starting from the smallest. This leaves it up to the individual game inventor to decide how to number the pyramids if it is needed and you would just add it to your rules. Example: A=Null, B=Ace, C=2, D=3, E=4 and F=5 You can find piecepack pyramids version 6.0 in the files section of the piecepack egroup. Next on my to do list is The Sorcerer's Chamber. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 362 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 19 Apr 2002 00:18:03 -0000 Received: (qmail 67936 invoked from network); 18 Apr 2002 23:15:31 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 18 Apr 2002 23:15:31 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta1.grp.scd.yahoo.com with SMTP; 18 Apr 2002 23:15:31 -0000 Received: from 1cust44.tnt1.auburn.wa.da.uu.net ([67.250.7.44] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 16yL7h-00087Y-00 for piecepack@yahoogroups.com; Thu, 18 Apr 2002 19:15:30 -0400 Message-ID: <001101c1e72e$20114880$2c07fa43@daycare> To: Subject: Sorcerer's Chamber is ready for playtesting Date: Thu, 18 Apr 2002 16:09:40 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2314.1300 X-MIMEOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've made some changes and did some rewriting of the Sorcerer's Chamber and now it is ready for more play testing. It's for 2 to 4 players and requires a complete piecepack and a set of piecepack pyramids to play. You can print out a set of pyramids either from the files section of the group or go to http://www.tjgames.com/ppp.pdf and print out a set. It takes less then a hour to print, cut out and assembly a set of pyramids. If you have a plastic 35mm film container you can store the pyramids in that when you are done with them. The rules for Sorcerer's Chamber are at http://www.tjgames.com/sorcerer.pdf I still have to do some editing to the rules so I'm sure there are grammatical errors but I think I did a good job of explaining how to play the game. So if you have some time I would really appreciate it if you could give the game a try. All comments are welcome and greatly appreciated. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 363 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 22 Apr 2002 02:59:23 -0000 Received: (qmail 37613 invoked from network); 22 Apr 2002 02:59:23 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 22 Apr 2002 02:59:23 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 22 Apr 2002 02:59:23 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 16zU35-00088p-00; Sun, 21 Apr 2002 19:59:27 -0700 Date: Sun, 21 Apr 2002 19:59:27 -0700 To: piecepack mailing list Cc: Spielfrieks mailing list , Seattle Cosmic mailing list Subject: Piecepack Game Design Competition (Ludic Synergy) Message-ID: <20020421195927.C23934@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Announcing the Summer 2002 piecepack Game Design Competition! Theme: Ludic Synergy Closes: 21 June 2002 (Summer Solstice, two months from today) Winner TBA: 13 July 2002 (approx. three weeks later) Prize: Complete set of games from tjgames.com, piecepack pyramids, Mesomorph 2nd ed. piecepack with rules CD-ROM, and Trophy Cloth Sponsors: Center for Ludic Synergy, Mesomorph Games, and tjgames.com Judges: Marty and Ron Hale-Evans THEME: The theme for the Summer 2002 competition is Ludic Synergy. The prize will be awarded to the game that best melds the piecepack with another commonly available game system in a fun and interesting way. (A game system is a set of components that function together in multiple games, much like the piecepack.) One good example of a game that melds two game systems is Jim Doherty's game Baseball , which unites the piecepack and a standard deck of cards. Other examples of game systems that can be melded with a piecepack set include chess pieces and chessboards, polyhedral dice, alphabet decks (such as Alpha Playing Cards), and dominoes. For more information about the concept of ludic synergy, see the homepage of the Center for Ludic Synergy . THE PRIZE: The prizes for this contest are: 1. A complete set of games from tjgames.com , including the following: * Alpha Playing Cards game system, with rulebook * The HexGames game system * Colvmn game * Mutant Chess 2. Two sets of piecepack pyramids, handmade by Tim Schutz. 3. A second edition piecepack from Mesomorph Games , including an up-to-date CD-ROM of piecepack rules. 4. The Trophy Cloth: a card-table-sized tablecloth with a colour piecepack suit emblem machine-embroidered on each side of the table. The winner will sign and date the cloth in fabric paint, then pass the cloth on when the winner of the next quarterly contest is announced. SOME RULES: 1. Your game entry must incorporate another readily available game system as well as the piecepack, as outlined above. "Readily available" means that the game system must be either in the public domain, like a chess set, or easily obtained, such as an Icehouse set. An obscure, out-of-print game system such as Orion , however interesting, doesn't qualify. 2. For the purposes of this contest, Tim Schutz's piecepack pyramids will be considered a separate game system from the piecepack, so entries that use only the piecepack and piecepack pyramids are valid. 3. Submit your entry to Ron Hale-Evans at rwhe@.... The submission must reach Ron by the end of 21 June 2002 Pacific Time (-0800 GMT). (If you do not receive an acknowledgment of your entry in email within 24 hours, please check with Ron to make sure he received it.) 4. The entry must be either in platform-independent PDF format (for example, it must print under GNU/Linux and the Mac OS as well as Microsoft Windows), or plain text (with accompanying PNGs, JPGs, or GIFs if needed for diagrams/photos). 5. The submission must be freely redistributable (feel free to retain copyright). 6. The submission must have a header containing fields for Title, Version Number, Version Date, Number of Players, Approximate Length of Game, Equipment Needed, Author, Copyright, and Licensing Information. 7. Ideally, the winner of this contest will judge the next quarterly piecepack game design contest (Fall 2002) and will donate an interesting prize. However, this is not a requirement for entry, and if you win, but don't want to judge the next contest, we'll improvise. 8. The winner will also receive the piecepack contest Trophy Cloth, then pass it on to the winner of the next contest in due time. CRITERIA: We will judge the entries according to what we find most interesting and fun, in a wholly subjective way. However, if you want to play to the judges, we usually like games that: 1. Play in two hours or less. 2. Use the unique strengths of the piecepack as well as the strengths of the other game system(s) melded with it (for example, a standard deck of cards plus poker chips should not be easily substituted for the piecepack part of the game). 3. Combine the game systems in a non-trivial way. 4. Have rules that are quick to read and easy to remember. 5. Have a well-integrated theme or background story. 6. Incorporate novel mechanics, especially novel piecepack mechanics. For example, see James Kyle's comments on the novel mechanics of Brad Johnson's game Conspiracy, which was entered in the Spring 2002 "Time Marches On" competition. We hope the competitions will spur piecepack game designers to develop a "pattern language" or "bag of tricks" for the piecepack. 7. Incorporate strategic and/or tactical thinking, and are not merely games of chance. It is best when the game's strategy and tactics emerge elegantly from relatively simple rules. 8. Are not only freely-redistributable (a definite requirement), but also freely-modifiable. In our opinion, the best way to make your game free is to place it under the GNU Free Documentation License , but there are numerous other free licenses. ADVICE FOR PROSPECTIVE WINNERS: If you are planning to judge the next contest, have an idea ready about the theme of the contest _you_ will be judging well ahead of time. We dithered for days about what our theme was going to be. Also, feel free to crib from this document for your own contest announcement, as we have cribbed from James's original: . -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 364 Return-Path: X-Sender: lazaruslong601@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 28 Apr 2002 15:37:26 -0000 Received: (qmail 71607 invoked from network); 28 Apr 2002 15:37:23 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 28 Apr 2002 15:37:23 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta3.grp.scd.yahoo.com with SMTP; 28 Apr 2002 15:37:17 -0000 Received: from [66.218.67.170] by n28.grp.scd.yahoo.com with NNFMP; 28 Apr 2002 15:37:15 -0000 Date: Sun, 28 Apr 2002 15:37:14 -0000 To: piecepack@yahoogroups.com Subject: Hello Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 313 X-Mailer: Yahoo Groups Message Poster From: "LazarusLong601" X-Yahoo-Group-Post: member; u=55134485 X-Yahoo-Profile: LazarusLong601 Hello to everyone! I just found piecepack last night and downloaded the files. I've worked a lot with roleplaying games and have written my own adventures, but I have always loved board games as well. I'm looking forward to making some new games with them. Any advice you can offer would be appeciated. Laz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 365 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 28 Apr 2002 17:46:00 -0000 Received: (qmail 72029 invoked from network); 28 Apr 2002 17:46:00 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 28 Apr 2002 17:46:00 -0000 Received: from unknown (HELO harrier.prod.itd.earthlink.net) (207.217.120.12) by mta3.grp.scd.yahoo.com with SMTP; 28 Apr 2002 17:45:57 -0000 Received: from misspiggy.mail.pas.earthlink.net ([207.217.120.246] helo=misspiggy.psp.pas.earthlink.net) by harrier.prod.itd.earthlink.net with esmtp (Exim 3.33 #2) id 171skH-0000Sp-00 for piecepack@yahoogroups.com; Sun, 28 Apr 2002 10:45:57 -0700 Received: (from nobody@localhost) by misspiggy.psp.pas.earthlink.net (8.10.2+Sun/8.10.2) id g3SHjvo01542 for piecepack@yahoogroups.com; Sun, 28 Apr 2002 10:45:57 -0700 (PDT) Date: Sun, 28 Apr 2002 10:45:57 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Hello Sender: hexchex@... Message-ID: From: Reply-To: hexchex@... X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex HI Laz Welcome to the group. I don't know if you have had time to read through all of the old posts but there is a game contest that just started last week. If you go to http://www.tjgames.com/piecepack.html you can find a copy of the post annoucing the contest and the rules. Just thought I let you know in case you are intrested. Tim Schutz On Sun, 28 Apr 2002 15:37:14 -0000 LazarusLong601 wrote: Hello to everyone! I just found piecepack last night and downloaded the files. I've worked a lot with roleplaying games and have written my own adventures, but I have always loved board games as well. I'm looking forward to making some new games with them. Any advice you can offer would be appeciated. Laz Yahoo! Groups Sponsor To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 366 Return-Path: X-Sender: lazaruslong601@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 28 Apr 2002 20:25:05 -0000 Received: (qmail 81133 invoked from network); 28 Apr 2002 20:25:04 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 28 Apr 2002 20:25:04 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta2.grp.scd.yahoo.com with SMTP; 28 Apr 2002 20:25:04 -0000 Received: from [66.218.67.181] by n5.grp.scd.yahoo.com with NNFMP; 28 Apr 2002 20:24:58 -0000 Date: Sun, 28 Apr 2002 20:24:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Hello Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 550 X-Mailer: Yahoo Groups Message Poster From: "LazarusLong601" X-Yahoo-Group-Post: member; u=55134485 X-Yahoo-Profile: LazarusLong601 Thanks Tim! I appreciate it. I saw that the other day. I'm going to take a look at it and see if I can come up with something. Who knows? It'll be good practice if nothing else. :-) Laz > HI Laz > Welcome to the group. I don't know if you have had time to read through all of the old posts but there is a game contest that just started last week. If you go to http://www.tjgames.com/piecepack.html you can find a copy of the post annoucing the contest and the rules. Just thought I let you know in case you are intrested. > Tim Schutz > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 367 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 07:01:16 -0000 Received: (qmail 92666 invoked from network); 29 Apr 2002 07:01:16 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 29 Apr 2002 07:01:16 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 07:01:16 -0000 Received: from [66.218.67.182] by n30.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 07:01:16 -0000 Date: Mon, 29 Apr 2002 07:01:12 -0000 To: piecepack@yahoogroups.com Subject: Greetings and hello! Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2005 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 Hi Everybody! Thought I would drop out of 'lurk' mode temporarily to toss some contributions on the pile and say a quick 'how do.' I admit to hearing about the piecepack originally via murmurings over at wunderland (icehouse et al), but never really checked it out until advocated by Ron and Tim - I'm hooked! I have to admit that I have gone through an initial 'what a great idea, here's how to make it better' machination regarding the actual design of the piecepack. I have now discarded half of the ideas realizing that my 'improvements' were in fact to the packs disservice or were a matter of personal preference. Does everyone go through this phase? Or is it just me? I continue to have the following thoughts however: *adding two suits/colors/pawns *making the usage of the ace symbol consistent (always a spiral or always the suit [still mulling the consequences of this one over]) *improving the pack's accessibility features, currently the dice and pawns are not color-blind friendly *incorporating a deck of cards with six suits and colors - think empire deck where each suit co-ordinates with the pack's colors/suits. *master pawn *die of suits And before anyone mentions it, yes I saw the discussion regarding the 'piecepack plus' and several of the ideas that I continue to have are expressed there as well. I second/third/whatever the discussion some time ago regarding an invertable pointable pawn. I have given some thought to this and like the suggestion of making the pawns from hex cylanders (sp?), further I would stamp 0-5 on the faces with the ace/suit being the direction indicator (which was suggested some time ago to allow them to be rolled), this face would get a direction marker on both the top and bottom which should be marked or painted in some polar manner. Well I think that's enough for now, BTW I've been mulling over the name 'piecepack prime' to denote the possible extension that I have been contemplating. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 368 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 07:13:26 -0000 Received: (qmail 48641 invoked from network); 29 Apr 2002 07:13:26 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 29 Apr 2002 07:13:26 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 07:13:26 -0000 Received: from [66.218.67.135] by n10.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 07:13:26 -0000 Date: Mon, 29 Apr 2002 07:13:25 -0000 To: piecepack@yahoogroups.com Subject: Availability of rulesets for the pack Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1545 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 It is apparent to me having just joined the group that piecepack.org is not reflective of the current rulesets discussed on the group. As the group appears to have an identity separate from piecepack.org might I suggest/request that until a ruleset is added to piecepack.org that it be submitted to the 'files' section of the group? As it stands, unless I am mistaken there is no good source for piecepack rules besides the relatively dated ones available at piecepack.org The only alternative a body has is to painfully search the group's message archive and attempt to extract what is hopefully the last posted version. As there is some 'backwork' involved in 'achieving compliance' with this 'policy' and my being a newbie and all, I hereby volunteer to retrieve rulesets from the archives and submit them to the 'files' section for any games that I discover are not already posted at piecepack.org - this is unless of course everyone decides that this is a terrible idea. Case in point, by my count (looking through the archive) there are three solitaire games for the piecepack, yet none are on-line at piecepack.org This lack of readily available rulesets may well endanger the adoption of this system to the casual observer. So what does everyone think? Am I being silly? Is this a good idea? BTW, once a ruleset was posted on piecepack.org it would be removed from the 'files' section, only in the case where there were rule changes/updates that hadn't yet been posted to piecepack.org would two copies exist. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 369 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 07:19:18 -0000 Received: (qmail 20285 invoked from network); 29 Apr 2002 07:19:18 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 29 Apr 2002 07:19:18 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 07:19:15 -0000 Received: from [66.218.67.181] by n24.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 07:19:13 -0000 Date: Mon, 29 Apr 2002 07:19:13 -0000 To: piecepack@yahoogroups.com Subject: OMT Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 735 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 Just finished my first game of 'One Man Thrag' and I have to say it was an extremely enjoyable experience as far as solo ventures go. My usual take on solo/solitaire type games is ususally: "ho-hum, I'll wait till I can play a *real* game with an opponent." OMT has redifined solo gameplaying for me, I never anticipated that I could have as much fun playing a game by myself as I did this evening. Thanks for making such an excellent game! BTW, Thrag was successful! He finished the last beastie on the ninth turn with two specials and 10 coins remaining. PS. According to the rules I should judge the value of the win solely based upon what turn it is, rather than any specials or coins that may remain - is that correct? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 370 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 07:21:49 -0000 Received: (qmail 25493 invoked from network); 29 Apr 2002 07:21:47 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 29 Apr 2002 07:21:47 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 07:21:44 -0000 Received: from [66.218.67.135] by n4.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 07:21:44 -0000 Date: Mon, 29 Apr 2002 07:21:43 -0000 To: piecepack@yahoogroups.com Subject: Infamous piecepack Game Titles Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 205 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 I'm too lazy to research the archives... I seem to recall four infamous names for `pack games, three of which I can recall: One Man Thrag Wand of Odin Attack of the Clones what was/is there a fourth? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 371 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 11:01:22 -0000 Received: (qmail 11649 invoked from network); 29 Apr 2002 11:01:22 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 29 Apr 2002 11:01:22 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.24.104) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 11:01:21 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Mon, 29 Apr 2002 07:01:13 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.4 Date: Mon, 29 Apr 2002 07:01:10 -0400 Subject: Re: [piecepack] Availability of rulesets for the pack To: Message-ID: In-Reply-To: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph As the custodian of piecepack.org, let me throw my two cents in here... Having the games in two places is needlessly confusing. Yes, there are some games out there that are not on the site yet, we are aware of that and addressing it. To that end, if you are a game developer and you have released a game and don't see it on piecepack.org, email submissions@... and we'll get it up there. And please, if we email you and need some extra information...oh I don't know, answer the email maybe? (You know who you are.) Anyway, look for some additions to the site and the game list in the near future. > From: "odbo255" > Reply-To: piecepack@yahoogroups.com > Date: Mon, 29 Apr 2002 07:13:25 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Availability of rulesets for the pack > > It is apparent to me having just joined the group that piecepack.org > is not reflective of the current rulesets discussed on the group. > > As the group appears to have an identity separate from piecepack.org > might I suggest/request that until a ruleset is added to > piecepack.org that it be submitted to the 'files' section of the > group? > > As it stands, unless I am mistaken there is no good source for > piecepack rules besides the relatively dated ones available at > piecepack.org > > The only alternative a body has is to painfully search the group's > message archive and attempt to extract what is hopefully the last > posted version. > > As there is some 'backwork' involved in 'achieving compliance' with > this 'policy' and my being a newbie and all, I hereby volunteer to > retrieve rulesets from the archives and submit them to the 'files' > section for any games that I discover are not already posted at > piecepack.org - this is unless of course everyone decides that this > is a terrible idea. > > Case in point, by my count (looking through the archive) there are > three solitaire games for the piecepack, yet none are on-line at > piecepack.org > > This lack of readily available rulesets may well endanger the > adoption of this system to the casual observer. > > So what does everyone think? Am I being silly? Is this a good idea? > > BTW, once a ruleset was posted on piecepack.org it would be removed > from the 'files' section, only in the case where there were rule > changes/updates that hadn't yet been posted to piecepack.org would > two copies exist. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 372 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 14:53:15 -0000 Received: (qmail 9518 invoked from network); 29 Apr 2002 14:31:00 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 29 Apr 2002 14:31:00 -0000 Received: from unknown (HELO smtp-hub.mrf.mail.rcn.net) (207.172.4.107) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 14:31:00 -0000 Received: from smtp02.mrf.mail.rcn.net ([207.172.4.61]) by smtp-hub.mrf.mail.rcn.net with esmtp (Exim 3.33 #10) id 172CBA-0007M2-00 for piecepack@yahoogroups.com; Mon, 29 Apr 2002 10:31:00 -0400 Received: from 146-115-30-50.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.30.50]) by smtp02.mrf.mail.rcn.net with esmtp (Exim 3.33 #10) id 172CBA-0005lP-00 for piecepack@yahoogroups.com; Mon, 29 Apr 2002 10:31:00 -0400 Date: Mon, 29 Apr 2002 10:30:59 -0400 Subject: Re: [piecepack] Greetings and hello! Content-Type: text/plain; charset=US-ASCII; format=flowed Mime-Version: 1.0 (Apple Message framework v481) To: piecepack@yahoogroups.com Content-Transfer-Encoding: 7bit In-Reply-To: Message-Id: X-Mailer: Apple Mail (2.481) From: Karl von Laudermann X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo On Monday, April 29, 2002, at 03:01 AM, odbo255 wrote: > *making the usage of the ace symbol consistent (always a spiral or > always the suit [still mulling the consequences of this one over]) If I may comment on this, I think it would be a good idea for the ace to be consistent as well. A suit symbol would be the wrong choice, because that of course ruins the ace coins' ability to hide their suit when viewing the value side. Having ace tiles have a suit in the corner and an ace symbol in the center is preferable to the alternative of having coins which have a suit symbol on both sides. Heck, I think the ace tiles would look better that way. However, I don't like the spiral as an ace symbol. The spiral is an arbitrary graphical shape, just like the four suit symbols are, so when you first dump your piecepack onto the table and start to sort out the coins, the value-side-up ace coins look like suit-side-down coins, especially when you are a piecepack novice. Since your brain processes written characters differently from meaningless shapes, it would be easier to visually distinguish the value-side coins from the suit-side coins if the ace were a character, such as an "A". I would hesitate to suggest any functional changes to the piecepack, so what I propose above is merely cosmetic. But IMHO would be a decent improvement in readability of the piecepack. -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 373 Return-Path: X-Sender: mosquito_ls5@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 16:18:06 -0000 Received: (qmail 96778 invoked from network); 29 Apr 2002 16:17:55 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 29 Apr 2002 16:17:55 -0000 Received: from unknown (HELO hotmail.com) (64.4.21.164) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 16:17:55 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Mon, 29 Apr 2002 09:17:55 -0700 Received: from 168.229.4.3 by lw14fd.law14.hotmail.msn.com with HTTP; Mon, 29 Apr 2002 16:17:54 GMT To: piecepack@yahoogroups.com Bcc: Subject: Re: [piecepack] Greetings and hello! Date: Mon, 29 Apr 2002 12:17:54 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed Message-ID: X-OriginalArrivalTime: 29 Apr 2002 16:17:55.0236 (UTC) FILETIME=[6B4D7E40:01C1EF99] From: "Joe the Idoit" X-Yahoo-Group-Post: member; u=92691777 X-Yahoo-Profile: sniffnoy >On Monday, April 29, 2002, at 03:01 AM, odbo255 wrote: > > > *making the usage of the ace symbol consistent (always a spiral or > > always the suit [still mulling the consequences of this one over]) > >If I may comment on this, I think it would be a good idea for the ace to >be consistent as well. A suit symbol would be the wrong choice, because >that of course ruins the ace coins' ability to hide their suit when >viewing the value side. Having ace tiles have a suit in the corner and an >ace symbol in the center is preferable to the alternative of having coins >which have a suit symbol on both sides. Heck, I think the ace tiles would >look better that way. > >However, I don't like the spiral as an ace symbol. The spiral is an >arbitrary graphical shape, just like the four suit symbols are, so when >you first dump your piecepack onto the table and start to sort out the >coins, the value-side-up ace coins look like suit-side-down coins, >especially when you are a piecepack novice. Since your brain processes >written characters differently from meaningless shapes, it would be easier >to visually distinguish the value-side coins from the suit-side coins if >the ace were a character, such as an "A". Another suggestion: Change the colors for the numbers so that it's not a suit color; this can also be confusing. _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 374 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 17:06:46 -0000 Received: (qmail 9940 invoked from network); 29 Apr 2002 17:06:45 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 29 Apr 2002 17:06:45 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 17:06:45 -0000 Received: from dialup-63.214.101.231.dial1.boston1.level3.net ([63.214.101.231] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 172Ebo-0007KL-00 for piecepack@yahoogroups.com; Mon, 29 Apr 2002 13:06:40 -0400 Message-ID: <004101c1efa1$537da1c0$e758d63f@jdoherty-home> To: Subject: Re: [piecepack] OMT Date: Mon, 29 Apr 2002 13:14:29 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim odbo225 wrote of One Man Thrag: >OMT has redifined solo gameplaying for me, I never anticipated >that I could have as much fun playing a game by myself as I did >this evening. > >Thanks for making such an excellent game! Wow... glad you enjoyed it! This is kind praise, and I thank you. >PS. According to the rules I should judge the value of the win solely >based upon what turn it is, rather than any specials or coins that >may remain - is that correct? The turn is main thing, but if you want to further assess your triumph, there's a sentence at the end of the rules reading "You can give yourself bonuses if you did not need to use all of the special weapons." I thought leftover specials were more impressive than leftover coins, so I thought focusing on those were a better, and simpler, idea. Best, Jim Doherty Eight Foot Llama www.eightfootllama.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 375 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 17:31:03 -0000 Received: (qmail 33858 invoked from network); 29 Apr 2002 17:31:02 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 29 Apr 2002 17:31:02 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 17:31:02 -0000 Received: from [66.218.67.168] by n14.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 17:31:02 -0000 Date: Mon, 29 Apr 2002 17:31:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Greetings and hello! Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 338 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., "Joe the Idoit" wrote: > Another suggestion: Change the colors for the numbers so that it's not a > suit color; this can also be confusing. I agree with this as well - I personally would eliminate black as a suit color and retain it for abstract purposes (such as the value side of coins). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 376 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 18:06:24 -0000 Received: (qmail 17699 invoked from network); 29 Apr 2002 18:06:23 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 29 Apr 2002 18:06:23 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta3.grp.scd.yahoo.com with SMTP; 29 Apr 2002 18:06:23 -0000 Received: from [66.218.67.170] by n29.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 18:06:23 -0000 Date: Mon, 29 Apr 2002 18:06:23 -0000 To: piecepack@yahoogroups.com Subject: Re: Availability of rulesets for the pack Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 719 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., Dave Boyle wrote: > As the custodian of piecepack.org, let me throw my two cents in here... [snip] Sorry, I should have been clearer - I mean *no* slight to those responsible for maintaining piecepack.org, I was merely making an observation of things as I saw them. Further, as was probably not entirely clear in my previous message, the only time rules would exist in the 'files' section is when they were not available on piecepack.org or the version on piecepack.org was out of date. Yes, this *does* lead to some fragmentation, but I think the current situation is worse. BTW, looks like entries for the 'Time Marches On' contest have been posted to piecepack.org! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 377 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 18:28:58 -0000 Received: (qmail 4417 invoked from network); 29 Apr 2002 17:19:28 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 29 Apr 2002 17:19:28 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 17:19:28 -0000 Received: from [66.218.67.132] by n18.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 17:19:27 -0000 Date: Mon, 29 Apr 2002 17:19:27 -0000 To: piecepack@yahoogroups.com Subject: piecepack modification discussion - aces and numbers Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2271 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., Karl von Laudermann wrote: > On Monday, April 29, 2002, at 03:01 AM, odbo255 wrote: > > > *making the usage of the ace symbol consistent (always a spiral or > > always the suit [still mulling the consequences of this one over]) > > If I may comment on this, I think it would be a good idea for the ace to > be consistent as well. A suit symbol would be the wrong choice, because > that of course ruins the ace coins' ability to hide their suit when > viewing the value side. Having ace tiles have a suit in the corner and an > ace symbol in the center is preferable to the alternative of having coins > which have a suit symbol on both sides. Heck, I think the ace tiles would > look better that way. > > However, I don't like the spiral as an ace symbol. The spiral is an > arbitrary graphical shape, just like the four suit symbols are, so when > you first dump your piecepack onto the table and start to sort out the > coins, the value-side-up ace coins look like suit-side-down coins, > especially when you are a piecepack novice. Since your brain processes > written characters differently from meaningless shapes, it would be easier > to visually distinguish the value-side coins from the suit-side coins if > the ace were a character, such as an "A". I know many are attached to the concept of an 'ace,' but wouldn't it be simplier to replace it with a '1' ??? The downside I see to this is on the die, with the removal of the ace the only way to identify suit ownership of a die is by color - not a good solution. One of the ideas I have played with is using different number systems on the tiles/dice to identify suit ownership. An example could be: red/suns - I Ching Hexagrams black/moons - Mayan blue/arms - Roman green/crowns - Pips (the above example is an arbitrary pairing and in no way thought out). With this system the coins would remain numbered in Arabic. The only thing numbered in Arabic would be the coins where information hiding is a goal. Tiles would contain both the suit symbol (upper left as always) and number in the suit's number system (providing a "cheat sheet" if you will for the dice which will only show numbers). Good idea, bad? Variations? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 378 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 18:36:44 -0000 Received: (qmail 21350 invoked from network); 29 Apr 2002 17:11:56 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 29 Apr 2002 17:11:56 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 17:11:56 -0000 Received: from dialup-63.214.101.231.dial1.boston1.level3.net ([63.214.101.231] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 172Egr-0004zp-00 for piecepack@yahoogroups.com; Mon, 29 Apr 2002 13:11:53 -0400 Message-ID: <004401c1efa2$0e430c20$e758d63f@jdoherty-home> To: Subject: Re: [piecepack] Infamous piecepack Game Titles Date: Mon, 29 Apr 2002 13:19:40 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim >I seem to recall four infamous names for `pack games, three of which >I can recall: > >One Man Thrag >Wand of Odin >Attack of the Clones > >what was/is there a fourth? Hunt the Wocket, which is still up for grabs, although I'm pretty sure that title comes from a fictional game in a Douglas Adams novel. And you may not believe this, but when I typed in "Attack of the Clones" last year, I had _no_ idea that it was the future title of a Star Wars movie. I stopped paying attention to Lucas after Episode One... Best, Jim Doherty Eight Foot Llama www.eightfootllama.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 379 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 18:52:01 -0000 Received: (qmail 63939 invoked from network); 29 Apr 2002 17:28:09 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 29 Apr 2002 17:28:09 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2002 17:28:09 -0000 Received: from [66.218.67.185] by n12.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 17:28:09 -0000 Date: Mon, 29 Apr 2002 17:28:08 -0000 To: piecepack@yahoogroups.com Subject: piecepack modification discussion - tiles Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 875 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 There was a discussion a while back about suit location on tiles and James (I believe) had indicated that the suit was located in the upper left corner to serve as a direction pointer. I've thought about this some and have a suggestion based on this line of thinking. I agree that the suit and number serves as a direction indicator for 'up' (even for the null where 'up' can be derived based on the location of the suit). Currently the suit is oriented so that it 'points up' - I suggest leaving the suit in its current location but adjusting its orientation counter clockwise by 45 degrees so that it points 'towards' the upper left-hand corner, thus providing a much more natural 'corner' indicator as well. With this revision tiles can have either a directional axis based on a square orientation or diamond orientation or both! Good idea, Bad? Variations? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 380 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 19:25:42 -0000 Received: (qmail 68439 invoked from network); 29 Apr 2002 19:25:42 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 29 Apr 2002 19:25:42 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 29 Apr 2002 19:25:42 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 172GmO-0005g3-00 for ; Mon, 29 Apr 2002 12:25:44 -0700 Date: Mon, 29 Apr 2002 12:25:44 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack modification discussion - aces and numbers Message-ID: <20020429122544.D4373@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from odbo255@... on Mon, Apr 29, 2002 at 05:19:27PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 29, 2002 at 05:19:27PM -0000, odbo255 wrote: > I know many are attached to the concept of an 'ace,' but wouldn't it > be simplier to replace it with a '1' ??? > > The downside I see to this is on the die, with the removal of the ace > the only way to identify suit ownership of a die is by color - not a > good solution. The stated reason for having an Ace instead of a 1 in each suit is that the piecepack can use Aces as a "special" value if designers so desire. In Poker, Aces aren't 1, but are the highest card. You can do the same thing with a piecepack Ace. The same thing is true of using Null instead of 0. Thus, the piecepack has two "special" values, which somewhat makes up for its not having "face" values (Jack, King, Queen, etc.). You should read James Kyle's article on how he designed the piecepack in _Grampa Barmo's_ #1. It might help you appreciate the fine-tuning that went into the system. Another possible piecepack extension just occurred to me: piecepack "Trumps", as in Tarot. (I _just this minute_ thought of this, so I don't know if even I am in favour of it.) > One of the ideas I have played with is using different number systems > on the tiles/dice to identify suit ownership. > > An example could be: > > red/suns - I Ching Hexagrams > black/moons - Mayan > blue/arms - Roman > green/crowns - Pips > > (the above example is an arbitrary pairing and in no way thought out). > > With this system the coins would remain numbered in Arabic. The only > thing numbered in Arabic would be the coins where information hiding > is a goal. > > Tiles would contain both the suit symbol (upper left as always) and > number in the suit's number system (providing a "cheat sheet" if you > will for the dice which will only show numbers). > > Good idea, bad? Variations? I think this is waaay too complicated, but hey, the piecepack is in the public domain, so you can do what you want. I don't think you'll find this will ever become a standard though, or even commonly used. People have enough trouble with Roman numerals; asking them to remember Mayan numerals and I Ching hexagrams is too much. I realise the system you listed above was just a for-instance, however, I run the oldest I Ching mailing list on the Net (founded in 1995 or so), I've written several pieces of I Ching software, and I consult the I Ching on a monthly if not a weekly basis, but even I couldn't tell you what the first six I Ching hexagrams look like. (They're definitely not in binary order.) By the way, about your complaint in another message that the piecepack pawns are not colour-blind-friendly: this is only true of some piecepacks. The piecepack standard states that pawns can have suit symbols on them, and indeed the printable piecepack available from piecepack.org does. Responding to yet another message, I don't think it would hurt if you put some of the rule sets that haven't yet made it to piecepack.org in the Files area of the group. There are some rule sets there already. I'm guessing that you'll end up putting there the plain-text versions that were posted to the list. When the creators get around to cleaning them up and PDFing them, Dave can post them on piecepack.org. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 381 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 19:44:31 -0000 Received: (qmail 92704 invoked from network); 29 Apr 2002 19:44:30 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 29 Apr 2002 19:44:30 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 19:44:30 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 172H4a-0005hT-00 for ; Mon, 29 Apr 2002 12:44:32 -0700 Date: Mon, 29 Apr 2002 12:44:32 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Availability of rulesets for the pack Message-ID: <20020429124432.E4373@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from odbo255@... on Mon, Apr 29, 2002 at 06:06:23PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 29, 2002 at 06:06:23PM -0000, odbo255 wrote: > Further, as was probably not entirely clear in my previous message, > the only time rules would exist in the 'files' section is when they > were not available on piecepack.org or the version on piecepack.org > was out of date. This is sounding better and better, JT. > BTW, looks like entries for the 'Time Marches On' contest have been > posted to piecepack.org! Only KidSprout Jumboree has been posted, AFAIK. R -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 384 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 22:17:02 -0000 Received: (qmail 5008 invoked from network); 29 Apr 2002 21:45:53 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 29 Apr 2002 21:45:53 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 21:45:49 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 172Iy0-0005p3-00 for ; Mon, 29 Apr 2002 14:45:52 -0700 Date: Mon, 29 Apr 2002 14:45:52 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Availability of rulesets for the pack Message-ID: <20020429144552.D22213@...> References: <20020429124432.E4373@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from odbo255@... on Mon, Apr 29, 2002 at 07:49:36PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 29, 2002 at 07:49:36PM -0000, odbo255 wrote: > --- In piecepack@y..., Ron Hale-Evans wrote: > > > BTW, looks like entries for the 'Time Marches On' contest have > been > > > posted to piecepack.org! > > > > Only KidSprout Jumboree has been posted, AFAIK. > > > You are correct sir! > > > I noticed new entries, saw the jumboree listing and lept to incorrect > assumptions - I am duly chastised. Tut, tut, it looks like rain. Uh, I mean, tut, tut, I wasn't trying to chastise you, just making an observation of fact. Welcome to the group, by the way, JT. Do you have a Mesomorph piecepack yet, or have you made your own, or what? :-) Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 385 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 22:45:27 -0000 Received: (qmail 74021 invoked from network); 29 Apr 2002 21:23:19 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 29 Apr 2002 21:23:19 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 21:23:16 -0000 Received: from dialup-63.214.87.247.dial1.boston1.level3.net ([63.214.87.247] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 172Ic1-00081f-00 for piecepack@yahoogroups.com; Mon, 29 Apr 2002 17:23:10 -0400 Message-ID: <007101c1efc5$27ee29c0$e758d63f@jdoherty-home> To: Subject: Re: [piecepack] Re: Availability of rulesets for the pack Date: Mon, 29 Apr 2002 17:30:55 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim >> BTW, looks like entries for the 'Time Marches On' contest have been >> posted to piecepack.org! >> > Only KidSprout Jumboree has been posted, AFAIK. Come to think of it, it might benefit the "Ongoing Contest Process" if all entries are given some special attention. Seriously... while the winner gets Top Honors, should we give the others some due for taking the time to advance the hobby? This would be especially beneficial for very new designers who do not feel they can win the competition, but would like to "get practice," as was posted earlier today. The more entries we get, the more the 'pack concept benefits, I believe. Dave and Karol, do you think there is room on the piecepack.org site to give some honorable mention to the non-winnners of all the piecepack contests? Best, Jim Doherty Eight Foot Llama www.eightfootllama.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 386 Return-Path: X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 23:03:38 -0000 Received: (qmail 43191 invoked from network); 29 Apr 2002 21:49:01 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 29 Apr 2002 21:49:01 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 29 Apr 2002 21:49:01 -0000 Received: from marty by ludism.org with local (Exim 3.12 #1 (Debian)) id 172J15-0005pC-00 for ; Mon, 29 Apr 2002 14:49:03 -0700 Date: Mon, 29 Apr 2002 14:49:03 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack modification discussion - aces and numbers Message-ID: <20020429144903.D21572@...> References: <20020429122544.D4373@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020429122544.D4373@...>; from rwhe@... on Mon, Apr 29, 2002 at 12:25:44PM -0700 Sender: Marty Hale-Evans From: "M. Hale-Evans" X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 > The stated reason for having an Ace instead of a 1 in each suit is > that the piecepack can use Aces as a "special" value if designers so > desire. In Poker, Aces aren't 1, but are the highest card. Strictly speaking, they are both the highest and lowest, conditionally. It's true that this is a feature that can be exploited in game design with a special-designation ace. (Additionally, it's a concept that a lot of people are familiar with because of playing cards, so it's an added potential factor that doesn't carry a lot of "playability baggage", if you see what I mean.) > You can do the same thing with a piecepack Ace. The same thing is > true of using Null instead of 0. Thus, the piecepack has two > "special" values, which somewhat makes up for its not having "face" > values (Jack, King, Queen, etc.). The other interesting thing about having a null and ace, as opposed to a 0 and 1, is that they can stand apart from the numerical components as a binary subset of components. > I realise the system you listed above was just a for-instance, > however, I run the oldest I Ching mailing list on the Net (founded > in 1995 or so), I've written several pieces of I Ching software, and > I consult the I Ching on a monthly if not a weekly basis, but even I > couldn't tell you what the first six I Ching hexagrams look like. > (They're definitely not in binary order.) To play devil's advocate here, if we're talking about a four-suit system, the four trigrams that appear on the Korean flag are pretty recognizable. It's fairly easy to choose other trigrams that are also recognizable to fill in to six or eight suits, if desired. > Responding to yet another message, I don't think it would hurt if you > put some of the rule sets that haven't yet made it to piecepack.org in > the Files area of the group. There are some rule sets there already. I think this is a great idea, BTW. Keep thinking, JT -- some things may hit and some may miss in the long run, but I like your creativity. :-> Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org "To dance is to be out of yourself, larger, more powerful, more beautiful. This is power; it is glory on earth and it is yours for the taking." -- Agnes de Mille From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 387 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 23:45:49 -0000 Received: (qmail 22338 invoked from network); 29 Apr 2002 23:45:43 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 29 Apr 2002 23:45:43 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 23:45:42 -0000 Received: from [66.218.67.154] by n5.grp.scd.yahoo.com with NNFMP; 29 Apr 2002 23:45:41 -0000 Date: Mon, 29 Apr 2002 23:45:41 -0000 To: piecepack@yahoogroups.com Subject: Re: Availability of rulesets for the pack Message-ID: In-Reply-To: <20020429144552.D22213@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 429 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., Ron Hale-Evans wrote: > Welcome to the group, by the way, JT. Do you have a Mesomorph > piecepack yet, or have you made your own, or what? :-) errm, all three? Printed out the 'printable version', bought (and recently received, thanks Karol!) a mesomorph edition as well as playing with paper prototypes of some of the ideas others and I have bantered about regarding extensions/revisions. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 388 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 29 Apr 2002 23:54:25 -0000 Received: (qmail 74321 invoked from network); 29 Apr 2002 23:29:16 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 29 Apr 2002 23:29:16 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.22.185) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2002 23:29:15 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 29 Apr 2002 19:29:13 -0400 Message-ID: <00a101c1efd6$9401cbb0$0501000a@winnt> To: References: <007101c1efc5$27ee29c0$e758d63f@jdoherty-home> Subject: Re: [piecepack] Re: Availability of rulesets for the pack Date: Mon, 29 Apr 2002 19:35:42 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I believe all the games that are released for public from that contest will be put on the site. (Dave isn't going to post his at this this time) I certainly feel it is good to give recognition - as long as the folks being listed do not mind. Since it wasn't listed as part of the contest rules especially. Of course Dave has final say on this part. Karol MMB ----- Original Message ----- From: "Jim/Diane Doherty" To: Sent: Monday, April 29, 2002 5:30 PM Subject: Re: [piecepack] Re: Availability of rulesets for the pack > >> BTW, looks like entries for the 'Time Marches On' contest have been > >> posted to piecepack.org! > >> > > Only KidSprout Jumboree has been posted, AFAIK. > > Come to think of it, it might benefit the "Ongoing Contest > Process" if all entries are given some special attention. > > Seriously... while the winner gets Top Honors, should we give the > others some due for taking the time to advance the hobby? This > would be especially beneficial for very new designers who do not > feel they can win the competition, but would like to "get practice," > as was posted earlier today. The more entries we get, the more > the 'pack concept benefits, I believe. > > Dave and Karol, do you think there is room on the piecepack.org > site to give some honorable mention to the non-winnners of all > the piecepack contests? > > Best, > Jim Doherty > Eight Foot Llama > www.eightfootllama.com > > > > > > > > > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 389 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 30 Apr 2002 02:03:46 -0000 Received: (qmail 49338 invoked from network); 30 Apr 2002 02:03:45 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 30 Apr 2002 02:03:45 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 30 Apr 2002 02:03:45 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 172Mze-0005xz-00 for ; Mon, 29 Apr 2002 19:03:50 -0700 Date: Mon, 29 Apr 2002 19:03:50 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Availability of rulesets for the pack Message-ID: <20020429190350.F22213@...> References: <20020429144552.D22213@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from odbo255@... on Mon, Apr 29, 2002 at 11:45:41PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 29, 2002 at 11:45:41PM -0000, odbo255 wrote: > --- In piecepack@y..., Ron Hale-Evans wrote: > > > Welcome to the group, by the way, JT. Do you have a Mesomorph > > piecepack yet, or have you made your own, or what? :-) > > errm, all three? Printed out the 'printable version', bought (and > recently received, thanks Karol!) a mesomorph edition as well as > playing with paper prototypes of some of the ideas others and I have > bantered about regarding extensions/revisions. Cool, that makes at least four of us in Seattle Cosmic with Mesomorph piecepacks (you, me, Tim Schutz, and Eric Y.). And Kisa has a Mesomorph piecepack on loan from the group game library. I bet we pack more 'packs per capita than any other gaming group right now. I'd like to see your prototypes at the next game night you can attend, if you don't mind bringing and sharing them. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 390 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 30 Apr 2002 04:02:44 -0000 Received: (qmail 99203 invoked from network); 30 Apr 2002 04:02:30 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 30 Apr 2002 04:02:30 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta1.grp.scd.yahoo.com with SMTP; 30 Apr 2002 04:02:30 -0000 Received: from [66.218.67.183] by n11.grp.scd.yahoo.com with NNFMP; 30 Apr 2002 04:02:29 -0000 Date: Tue, 30 Apr 2002 04:02:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Color of Numbers on Coins Message-ID: In-Reply-To: <20020429194818.55501.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 774 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., Prophesor wrote: > > > Another suggestion: Change the colors for the numbers so > > that it's > > not a > > > suit color; this can also be confusing. > > > > I agree with this as well - I personally would eliminate black > > as a > > suit color and retain it for abstract purposes (such as the > > value > > side of coins). > > I disagree. Loss of Black as a suit color could break some > existing rules. Loss of Black as a number color would not. > (Unless someone referred to the number color for whatever odd > reason, but I can see no such reason.) Better I think to go to > outlined numbers (allowing printers to still use black ink, and > avoiding a fifth color). > ahh, yes a much more elegant solution - I like it! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 391 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 30 Apr 2002 04:05:31 -0000 Received: (qmail 46402 invoked from network); 30 Apr 2002 04:05:31 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 30 Apr 2002 04:05:31 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 30 Apr 2002 04:05:31 -0000 Received: from [66.218.67.166] by n4.grp.scd.yahoo.com with NNFMP; 30 Apr 2002 04:05:31 -0000 Date: Tue, 30 Apr 2002 04:05:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Availability of rulesets for the pack Message-ID: In-Reply-To: <007101c1efc5$27ee29c0$e758d63f@jdoherty-home> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 840 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., "Jim/Diane Doherty" wrote: > Come to think of it, it might benefit the "Ongoing Contest > Process" if all entries are given some special attention. > > Seriously... while the winner gets Top Honors, should we give the > others some due for taking the time to advance the hobby? This > would be especially beneficial for very new designers who do not > feel they can win the competition, but would like to "get practice," > as was posted earlier today. The more entries we get, the more > the 'pack concept benefits, I believe. > > Dave and Karol, do you think there is room on the piecepack.org > site to give some honorable mention to the non-winnners of all > the piecepack contests? > I second this suggestion, perhaps a one-line bio with an optional web link and/or email address? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 392 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 30 Apr 2002 13:46:16 -0000 Received: (qmail 27206 invoked from network); 30 Apr 2002 13:46:14 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 30 Apr 2002 13:46:14 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.207) by mta2.grp.scd.yahoo.com with SMTP; 30 Apr 2002 13:46:13 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 30 Apr 2002 09:46:12 -0400 Message-ID: <000d01c1f04e$4bb19890$0501000a@winnt> To: References: Subject: Re: [piecepack] Re: Availability of rulesets for the pack Date: Tue, 30 Apr 2002 09:52:33 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph We suggested online bios before - no one has sent them in. ----- Original Message ----- From: "odbo255" To: Sent: Tuesday, April 30, 2002 12:05 AM Subject: [piecepack] Re: Availability of rulesets for the pack > --- In piecepack@y..., "Jim/Diane Doherty" wrote: > > Come to think of it, it might benefit the "Ongoing Contest > > Process" if all entries are given some special attention. > > > > Seriously... while the winner gets Top Honors, should we give the > > others some due for taking the time to advance the hobby? This > > would be especially beneficial for very new designers who do not > > feel they can win the competition, but would like to "get > practice," > > as was posted earlier today. The more entries we get, the more > > the 'pack concept benefits, I believe. > > > > Dave and Karol, do you think there is room on the piecepack.org > > site to give some honorable mention to the non-winnners of all > > the piecepack contests? > > > > I second this suggestion, perhaps a one-line bio with an optional web > link and/or email address? > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 393 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_1); 1 May 2002 13:32:21 -0000 Received: (qmail 43482 invoked from network); 1 May 2002 13:32:21 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 1 May 2002 13:32:21 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 1 May 2002 13:32:20 -0000 Received: from [66.218.67.185] by n4.grp.scd.yahoo.com with NNFMP; 01 May 2002 13:32:12 -0000 Date: Wed, 01 May 2002 13:32:10 -0000 To: piecepack@yahoogroups.com Subject: New games posted to piecepack.org Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 408 X-Mailer: Yahoo Groups Message Poster From: "dboylemesomorph" X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph The following games have recently been posted to the piecepack games page ( http://www.piecepack.org/piecepackgames.asp ): One Man: Thrag! Conspiracy Coyote Moon Sorcerer's Chamber Whirlpool Pond Kidsprout Jumboree We are working to collect the remaining games that are ready for release and get them up there. That brings the total number of games listed to 19, with more to come in the near future. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 394 Return-Path: X-Sender: annerullo@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 5 May 2002 02:16:38 -0000 Received: (qmail 87250 invoked from network); 5 May 2002 02:16:37 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 5 May 2002 02:16:37 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta1.grp.scd.yahoo.com with SMTP; 5 May 2002 02:16:37 -0000 Received: from [66.218.67.134] by n16.grp.scd.yahoo.com with NNFMP; 05 May 2002 02:16:37 -0000 Date: Sun, 05 May 2002 02:16:36 -0000 To: piecepack@yahoogroups.com Subject: Re: Color of Numbers on Coins Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2606 X-Mailer: Yahoo Groups Message Poster From: "eruonna" X-Yahoo-Group-Post: member; u=108613474 X-Yahoo-Profile: eruonna --- In piecepack@y..., "odbo255" wrote: > --- In piecepack@y..., Prophesor wrote: > > > > Another suggestion: Change the colors for the numbers so > > > that it's > > > not a > > > > suit color; this can also be confusing. > > > > > > I agree with this as well - I personally would eliminate black > > > as a > > > suit color and retain it for abstract purposes (such as the > > > value > > > side of coins). > > > > I disagree. Loss of Black as a suit color could break some > > existing rules. Loss of Black as a number color would not. > > (Unless someone referred to the number color for whatever odd > > reason, but I can see no such reason.) Better I think to go to > > outlined numbers (allowing printers to still use black ink, and > > avoiding a fifth color). > > > > ahh, yes a much more elegant solution - I like it! I personally think that the Piecepack would be improved by changing the black suit to another color. Traditionally, board games use black and white when there are only two sides. Most four-player board games seem to use the colors red, green, yellow, and blue. If these colors were used for the suits, it would be much easier to incorporate parts from other games into Piecepack games. Sorry, Headache, or Candyland pieces could be used as pawns. Icehouse pieces could be incorporated. Even outside the playing pieces games use these colors. Perhaps a game could be created that uses Uno or Palabra cards in some way. I don't think I could find black poker chips if I wanted to use them in a game. This compatibility with other game pieces is more important than keeping the colors the same. The specific colors used are not actually important to gameplay; colors are needed only to provide a connection between certain pieces within the game. For example, you can play poker with an Italian deck that doesn't use the hearts- diamonds-spades-clubs suits without any troubles. A flush is still a hand of all the same suit. You could even play Hearts. Just choose suits to be hearts, spades and clubs. One possible solution is suggested by Black Ice. Create additional suits, one to round out the four-color set and one white suit. The four colors would then be a standard set and would match with other four-color games. Black and white suits could then be used for two- player games or to match with chess, checkers, or go pieces. I guess this has wandered from the original topic because the problem of the number colors would still exist. The outlining suggestion would still work then. Hmm. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 395 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 19:43:02 -0000 Received: (qmail 26353 invoked from network); 8 May 2002 19:43:02 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 8 May 2002 19:43:02 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 8 May 2002 19:43:01 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 175XL6-0003Wo-00 for ; Wed, 08 May 2002 12:43:04 -0700 Date: Wed, 8 May 2002 12:43:04 -0700 To: piecepack mailing list Subject: Wow, somebody hates KidSprout Jumboree! Message-ID: <20020508124304.A13514@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of 10, with a total of 2 votes. I wonder who voted, considering Wormholes is currently rated 9 out of 10 with 4 votes, and I think Jumboree is a much better game... I wish more people would vote on the games on the Piecepack Games page, so we can get a more accurate reading of how much players like various games. Currently no game has more than 5 votes (Reversi). http://www.piecepack.org/PiecepackGames.asp Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 396 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 19:57:32 -0000 Received: (qmail 39892 invoked from network); 8 May 2002 19:57:31 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 8 May 2002 19:57:31 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2002 19:57:31 -0000 Received: from 1cust30.tnt20.krk1.da.uu.net ([67.250.186.30] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 175XZ0-0001qs-00 for piecepack@yahoogroups.com; Wed, 08 May 2002 15:57:27 -0400 Message-ID: <000b01c1f6c9$af655e40$1ebafa43@daycare> To: References: <20020508124304.A13514@...> Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! Date: Wed, 8 May 2002 12:51:00 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Since I like the game and have played it several times and will play it again I went and gave it a 10. Tim Schutz. ----- Original Message ----- From: Ron Hale-Evans To: piecepack mailing list Sent: Wednesday, May 08, 2002 12:43 PM Subject: [piecepack] Wow, somebody hates KidSprout Jumboree! Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of 10, with a total of 2 votes. I wonder who voted, considering Wormholes is currently rated 9 out of 10 with 4 votes, and I think Jumboree is a much better game... I wish more people would vote on the games on the Piecepack Games page, so we can get a more accurate reading of how much players like various games. Currently no game has more than 5 votes (Reversi). http://www.piecepack.org/PiecepackGames.asp Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 397 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 20:03:13 -0000 Received: (qmail 12944 invoked from network); 8 May 2002 20:03:13 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 8 May 2002 20:03:13 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.170) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2002 20:03:12 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 8 May 2002 16:03:07 -0400 Message-ID: <03df01c1f6cc$4c3c5c30$0501000a@winnt> To: References: <20020508124304.A13514@...> Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! Date: Wed, 8 May 2002 16:09:45 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph and one has to wonder about that since as far as MG knows no one has taken time to put together 3 piecepacks to play it. It really is a fun game if you can remember which one you are! (a great mind exercise me thinks) ----- Original Message ----- From: "Ron Hale-Evans" To: "piecepack mailing list" Sent: Wednesday, May 08, 2002 3:43 PM Subject: [piecepack] Wow, somebody hates KidSprout Jumboree! > Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of > 10, with a total of 2 votes. I wonder who voted, considering > Wormholes is currently rated 9 out of 10 with 4 votes, and I think > Jumboree is a much better game... > > I wish more people would vote on the games on the Piecepack Games > page, so we can get a more accurate reading of how much players like > various games. Currently no game has more than 5 votes (Reversi). > > http://www.piecepack.org/PiecepackGames.asp > > Ron > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 398 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 20:51:46 -0000 Received: (qmail 17577 invoked from network); 8 May 2002 20:51:46 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 8 May 2002 20:51:46 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 8 May 2002 20:51:46 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 175YPc-0003aZ-00 for ; Wed, 08 May 2002 13:51:48 -0700 Date: Wed, 8 May 2002 13:51:48 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! Message-ID: <20020508135148.B13514@...> References: <20020508124304.A13514@...> <000b01c1f6c9$af655e40$1ebafa43@daycare> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <000b01c1f6c9$af655e40$1ebafa43@daycare>; from hexchex@... on Wed, May 08, 2002 at 12:51:00PM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Thanks, Tim. I wonder if the two people (or one person on two computers :-) who voted 1.0 for it would like to speak up and explain why they hate it so much. Ron On Wed, May 08, 2002 at 12:51:00PM -0700, Tim Schutz wrote: > Since I like the game and have played it several times and will play > it again I went and gave it a 10. > Tim Schutz. > ----- Original Message ----- > From: Ron Hale-Evans > To: piecepack mailing list > Sent: Wednesday, May 08, 2002 12:43 PM > Subject: [piecepack] Wow, somebody hates KidSprout Jumboree! > > > Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of > 10, with a total of 2 votes. I wonder who voted, considering > Wormholes is currently rated 9 out of 10 with 4 votes, and I think > Jumboree is a much better game... > > I wish more people would vote on the games on the Piecepack Games > page, so we can get a more accurate reading of how much players like > various games. Currently no game has more than 5 votes (Reversi). > > http://www.piecepack.org/PiecepackGames.asp > > Ron > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > Yahoo! Groups Sponsor > ADVERTISEMENT > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 399 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 20:58:58 -0000 Received: (qmail 17851 invoked from network); 8 May 2002 20:58:58 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 8 May 2002 20:58:58 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 8 May 2002 20:58:58 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 175YWb-0003az-00 for ; Wed, 08 May 2002 13:59:01 -0700 Date: Wed, 8 May 2002 13:59:01 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! Message-ID: <20020508135901.C13514@...> References: <20020508124304.A13514@...> <03df01c1f6cc$4c3c5c30$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <03df01c1f6cc$4c3c5c30$0501000a@winnt>; from karol@... on Wed, May 08, 2002 at 04:09:45PM -0400 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Well, I'll fess up to being one of the 5 people to give Reversi a low vote. I own four piecepacks, and I have access to a fifth through Seattle Cosmic, but I have no inclination to combine three of them to play Reversi, because I just don't think the piecepack is well-suited to this game. First of all, how many other people have three piecepacks? Second of all, as someone pointed out a few weeks ago, it is probably quite hard to distinguish the suit side from the value side when playing. Nobody wants a "great mind exercise" just to see the pattern of pieces on the board! All that brainpower should be reserved for actually playing the game. I am guessing that is what other people are expressing too. But don't take it personally. Reversi is an old, public-domain game; it's not as if you or Dave actually invented it. I gave Power Lines a pretty high rating, as I recall. Ron On Wed, May 08, 2002 at 04:09:45PM -0400, Karol wrote: > and one has to wonder about that since as far as MG knows no one has taken > time to put together 3 piecepacks to play it. It really is a fun game if you > can remember which one you are! (a great mind exercise me thinks) > > > ----- Original Message ----- > From: "Ron Hale-Evans" > To: "piecepack mailing list" > Sent: Wednesday, May 08, 2002 3:43 PM > Subject: [piecepack] Wow, somebody hates KidSprout Jumboree! > > > > Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of > > 10, with a total of 2 votes. I wonder who voted, considering > > Wormholes is currently rated 9 out of 10 with 4 votes, and I think > > Jumboree is a much better game... > > > > I wish more people would vote on the games on the Piecepack Games > > page, so we can get a more accurate reading of how much players like > > various games. Currently no game has more than 5 votes (Reversi). > > > > http://www.piecepack.org/PiecepackGames.asp > > > > Ron > > > > -- > > Ron Hale-Evans ... rwhe@... & rwhe@... > > Center for Ludic Synergy, Seattle Cosmic Game Night, > > Kennexions Glass Bead Game & Positive Revolution FAQ: > http://www.ludism.org/ > > Home page & Hexagram-8 I Ching Mailing List: > http://www.apocalypse.org/~rwhe/ > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 400 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 21:47:09 -0000 Received: (qmail 95612 invoked from network); 8 May 2002 21:47:09 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 8 May 2002 21:47:09 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.170) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2002 21:47:07 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 8 May 2002 17:47:03 -0400 Message-ID: <03f201c1f6da$d175b460$0501000a@winnt> To: References: <20020508124304.A13514@...> <03df01c1f6cc$4c3c5c30$0501000a@winnt> <20020508135901.C13514@...> Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! Date: Wed, 8 May 2002 17:53:41 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph To each his own. No offense taken. I do think that it's not a bad idea to have as many games adapted as possible. Imagine if you were a die-hard reversi fan but wanted to only pack one game in your travel bag - piecepack gives you reversi and like 32 or so other games. In all fairness a die-hard reversi fan would probably insist on packing the reversi set as well but you get the point. I admit that I am dyslexic and it sometimes is difficult to keep things straight when it comes to games. I like that reversi gives me an exercise in that type of thing. I'm not saying it's for everyone or even that every game that could be adapted should - Checkers for example, I didn't adapt that b/c it's too difficult for those that I've seen play it to play with piecepack since the "board" isn't checkered. They were having to use their fingers to line up where they wanted to move, giving their strategy away. Not all the games that are invented or adapted will appeal to everyone, I respect that as everyone else should. I do like Kidsprout & Wormholes a lot. I haven't voted for any games b/c I haven't played them all yet. Funny I would have thought in this line of work I'd be playing a lot more than I do! Hope everyone is getting inspired to make more games! Karol ----- Original Message ----- From: "Ron Hale-Evans" To: Sent: Wednesday, May 08, 2002 4:59 PM Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! > Well, I'll fess up to being one of the 5 people to give Reversi a low > vote. I own four piecepacks, and I have access to a fifth through > Seattle Cosmic, but I have no inclination to combine three of them to > play Reversi, because I just don't think the piecepack is well-suited > to this game. First of all, how many other people have three > piecepacks? Second of all, as someone pointed out a few weeks ago, it > is probably quite hard to distinguish the suit side from the value > side when playing. Nobody wants a "great mind exercise" just to see > the pattern of pieces on the board! All that brainpower should be > reserved for actually playing the game. I am guessing that is what > other people are expressing too. > > But don't take it personally. Reversi is an old, public-domain game; > it's not as if you or Dave actually invented it. I gave Power Lines > a pretty high rating, as I recall. > > Ron > > On Wed, May 08, 2002 at 04:09:45PM -0400, Karol wrote: > > and one has to wonder about that since as far as MG knows no one has taken > > time to put together 3 piecepacks to play it. It really is a fun game if you > > can remember which one you are! (a great mind exercise me thinks) > > > > > > ----- Original Message ----- > > From: "Ron Hale-Evans" > > To: "piecepack mailing list" > > Sent: Wednesday, May 08, 2002 3:43 PM > > Subject: [piecepack] Wow, somebody hates KidSprout Jumboree! > > > > > > > Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of > > > 10, with a total of 2 votes. I wonder who voted, considering > > > Wormholes is currently rated 9 out of 10 with 4 votes, and I think > > > Jumboree is a much better game... > > > > > > I wish more people would vote on the games on the Piecepack Games > > > page, so we can get a more accurate reading of how much players like > > > various games. Currently no game has more than 5 votes (Reversi). > > > > > > http://www.piecepack.org/PiecepackGames.asp > > > > > > Ron > > > > > > -- > > > Ron Hale-Evans ... rwhe@... & rwhe@... > > > Center for Ludic Synergy, Seattle Cosmic Game Night, > > > Kennexions Glass Bead Game & Positive Revolution FAQ: > > http://www.ludism.org/ > > > Home page & Hexagram-8 I Ching Mailing List: > > http://www.apocalypse.org/~rwhe/ > > > > > > > > > To unsubscribe from this group, send an email to: > > > piecepack-unsubscribe@egroups.com > > > > > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > > > > > > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 401 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 8 May 2002 22:44:11 -0000 Received: (qmail 28107 invoked from network); 8 May 2002 22:44:11 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 8 May 2002 22:44:11 -0000 Received: from unknown (HELO smtp6.mindspring.com) (207.69.200.110) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2002 22:44:11 -0000 Received: from 2cust47.tnt8.krk1.da.uu.net ([67.250.189.47] helo=daycare) by smtp6.mindspring.com with smtp (Exim 3.33 #1) id 175aAE-0000KH-00 for piecepack@yahoogroups.com; Wed, 08 May 2002 18:44:03 -0400 Message-ID: <000c01c1f6e0$f525ffe0$2fbdfa43@daycare> To: References: <20020508124304.A13514@...> <03df01c1f6cc$4c3c5c30$0501000a@winnt> <20020508135901.C13514@...> <03f201c1f6da$d175b460$0501000a@winnt> Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! Date: Wed, 8 May 2002 15:37:35 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I am an avid reversi player (I play it on line all the time and I am usually invoved in several games). If I was to use a piecepack I probably use one piecepack and some of my painted pennies (which I carry in my backpack) as the pieces instead of the coins that came with the piecepack. It definitely takes up less room then three piecpacks in my backpack. Tim Schutz ----- Original Message ----- From: Karol To: piecepack@yahoogroups.com Sent: Wednesday, May 08, 2002 2:53 PM Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! To each his own. No offense taken. I do think that it's not a bad idea to have as many games adapted as possible. Imagine if you were a die-hard reversi fan but wanted to only pack one game in your travel bag - piecepack gives you reversi and like 32 or so other games. In all fairness a die-hard reversi fan would probably insist on packing the reversi set as well but you get the point. I admit that I am dyslexic and it sometimes is difficult to keep things straight when it comes to games. I like that reversi gives me an exercise in that type of thing. I'm not saying it's for everyone or even that every game that could be adapted should - Checkers for example, I didn't adapt that b/c it's too difficult for those that I've seen play it to play with piecepack since the "board" isn't checkered. They were having to use their fingers to line up where they wanted to move, giving their strategy away. Not all the games that are invented or adapted will appeal to everyone, I respect that as everyone else should. I do like Kidsprout & Wormholes a lot. I haven't voted for any games b/c I haven't played them all yet. Funny I would have thought in this line of work I'd be playing a lot more than I do! Hope everyone is getting inspired to make more games! Karol ----- Original Message ----- From: "Ron Hale-Evans" To: Sent: Wednesday, May 08, 2002 4:59 PM Subject: Re: [piecepack] Wow, somebody hates KidSprout Jumboree! > Well, I'll fess up to being one of the 5 people to give Reversi a low > vote. I own four piecepacks, and I have access to a fifth through > Seattle Cosmic, but I have no inclination to combine three of them to > play Reversi, because I just don't think the piecepack is well-suited > to this game. First of all, how many other people have three > piecepacks? Second of all, as someone pointed out a few weeks ago, it > is probably quite hard to distinguish the suit side from the value > side when playing. Nobody wants a "great mind exercise" just to see > the pattern of pieces on the board! All that brainpower should be > reserved for actually playing the game. I am guessing that is what > other people are expressing too. > > But don't take it personally. Reversi is an old, public-domain game; > it's not as if you or Dave actually invented it. I gave Power Lines > a pretty high rating, as I recall. > > Ron > > On Wed, May 08, 2002 at 04:09:45PM -0400, Karol wrote: > > and one has to wonder about that since as far as MG knows no one has taken > > time to put together 3 piecepacks to play it. It really is a fun game if you > > can remember which one you are! (a great mind exercise me thinks) > > > > > > ----- Original Message ----- > > From: "Ron Hale-Evans" > > To: "piecepack mailing list" > > Sent: Wednesday, May 08, 2002 3:43 PM > > Subject: [piecepack] Wow, somebody hates KidSprout Jumboree! > > > > > > > Somebody must *really* hate KidSprout Jumboree. It's rated 1 out of > > > 10, with a total of 2 votes. I wonder who voted, considering > > > Wormholes is currently rated 9 out of 10 with 4 votes, and I think > > > Jumboree is a much better game... > > > > > > I wish more people would vote on the games on the Piecepack Games > > > page, so we can get a more accurate reading of how much players like > > > various games. Currently no game has more than 5 votes (Reversi). > > > > > > http://www.piecepack.org/PiecepackGames.asp > > > > > > Ron > > > > > > -- > > > Ron Hale-Evans ... rwhe@... & rwhe@... > > > Center for Ludic Synergy, Seattle Cosmic Game Night, > > > Kennexions Glass Bead Game & Positive Revolution FAQ: > > http://www.ludism.org/ > > > Home page & Hexagram-8 I Ching Mailing List: > > http://www.apocalypse.org/~rwhe/ > > > > > > > > > To unsubscribe from this group, send an email to: > > > piecepack-unsubscribe@egroups.com > > > > > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > > > > > > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 403 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 9 May 2002 13:40:42 -0000 Received: (qmail 52547 invoked from network); 9 May 2002 13:40:42 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 9 May 2002 13:40:42 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.scd.yahoo.com with SMTP; 9 May 2002 13:40:42 -0000 Received: from 1cust97.tnt8.krk1.da.uu.net ([67.250.184.97] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 175o9t-0002dU-00 for piecepack@yahoogroups.com; Thu, 09 May 2002 09:40:38 -0400 Message-ID: <002101c1f75e$35516dc0$61b8fa43@daycare> To: References: Subject: Re: [piecepack] Scrap the ratings? Date: Thu, 9 May 2002 06:34:11 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I like the ratings and think that if more people used them that a true score on a game would emerge. It hard to get a good polling with only a few votes. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 404 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 9 May 2002 15:24:01 -0000 Received: (qmail 99133 invoked from network); 9 May 2002 15:24:01 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 9 May 2002 15:24:01 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta1.grp.scd.yahoo.com with SMTP; 9 May 2002 15:24:00 -0000 Received: from [66.218.67.167] by n11.grp.scd.yahoo.com with NNFMP; 09 May 2002 15:24:00 -0000 Date: Thu, 09 May 2002 15:24:00 -0000 To: piecepack@yahoogroups.com Subject: Re: Scrap the ratings? Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 190 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., Dave Boyle wrote: > I'm seriously thinking of yanking the whole rating system from the games > page on piecepack.org. I like the ratings as well. -JT From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 405 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 9 May 2002 19:17:24 -0000 Received: (qmail 60695 invoked from network); 9 May 2002 19:17:23 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 9 May 2002 19:17:23 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 9 May 2002 19:17:23 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 175tPp-0004PW-00 for ; Thu, 09 May 2002 12:17:25 -0700 Date: Thu, 9 May 2002 12:17:25 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Scrap the ratings? Message-ID: <20020509121725.C14587@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from dboyle@... on Wed, May 08, 2002 at 10:08:52PM -0400 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, May 08, 2002 at 10:08:52PM -0400, Dave Boyle wrote: > I'm seriously thinking of yanking the whole rating system from the games > page on piecepack.org. I used to be strongly in favour of the rating system, but considering recent abuses, I'm not so sure anymore. > The instructions you see every time you rate a game are pretty simple: > > "Please enter a rating for your overall enjoyment of the game. > Please only rate games that you yourself have actually played. > Enter a rating from 1 (not at all enjoyable) to 10 (immensely enjoyable)." > > Does anyone out there actually use it as intended? It seems to me like > people are voting to achieve an effect, to lower or raise a game's rating, > rather than to rate their enjoyment of the game as it was intended. > > Kidsprout Jumboree getting two 1's. People voting on games they have not > played. Cats living with dogs. It's pandemonium! Well, even factoring out my own self-interest in seeing KidSprout Jumboree being rated highly, I agree that its getting two 1s is pretty ridiculous, considering it beat out some pretty fine games in the contest. I do vote my true opinion about a game, not to achieve an effect; however, this may not be true of other people. As for people voting on games they have not played, the request "Please only rate games that you yourself have actually played" is somewhat ambiguous. I've played Reversi _scores_ of times, just not with a piecepack set. To rehash an analogy I used in email to Karol, if someone tells me that little globs of peanut butter make great pieces for Checkers, I don't need to be a neurosurgeon to realise this will be an awkward way of playing the game. In the same way, but to a lesser degree, I can see that the piecepack (three of them, no less) is an awkward set of equipment for Reversi. > Seriously, if the ratings don't represent what they are supposed to > represent, then they are misleading rather than informative. Better to > remove them entirely than misinform visitors to piecepack.org. > > Am I wrong here? Does anyone feel strongly one way or another? Here's an idea, Dave. What about linking each game to a Comments page, where people can describe what they do and don't like about the game. You can make it so people can stand up for their opinions by leaving their names and email addresses, or can post as "Anonymous Coward", the way they do on Slashdot. (Naturally, a comment by an Anonymous Coward won't count for much.) The Comments page could also include a brief description of the game, comments by the designer, and so on, something like a page for a game at BoardgameGeek. You can retain the rating system by having a field where people can enter a rating from 1 to 10, but these numbers don't necessarily have to be averaged -- a glance over the page should give an idea of the range of opinion. Ron p.s. I agree that cats living with dogs is an abomination. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 406 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 9 May 2002 19:50:53 -0000 Received: (qmail 85281 invoked from network); 9 May 2002 19:50:53 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 9 May 2002 19:50:53 -0000 Received: from unknown (HELO relay1.softcomca.com) (168.144.1.67) by mta1.grp.scd.yahoo.com with SMTP; 9 May 2002 19:50:53 -0000 Received: from m2w060 ([168.144.108.60]) by relay1.softcomca.com with Microsoft SMTPSVC(5.0.2195.4905); Thu, 9 May 2002 15:50:51 -0400 X-URL: http://www.mail2web.com/ Subject: RE: Re: [piecepack] Scrap the ratings? Sender: "dboyle@..." Date: Thu, 9 May 2002 15:50:51 -0400 To: "piecepack@yahoogroups.com" X-Priority: 3 X-MSMail-Priority: Normal Content-Transfer-Encoding: Quoted-Printable MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Mailer: JMail 3.7.0 by Dimac (www.dimac.net) Return-Path: dboyle@... Message-ID: X-OriginalArrivalTime: 09 May 2002 19:50:52.0095 (UTC) FILETIME=[D308F4F0:01C1F792] From: "dboyle@..." Reply-To: dboyle@... X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph >>p.s. I agree that cats living with dogs is an abomination. Actually, tha= t was just a (mis) quote I threw in to lighten what I was saying a little.= The Original: "Dogs and cats living together! Mass hysteria!" -Bill Mu= rray as Dr. Venkman in Ghostbusters (1984) Actually Karol and I are very h= appy with our 2 dogs and 4 cats. Everyone gets alone very well. --------= ------------------------------------------------------------ mail2web - Che= ck your email from the web at http://mail2web.com/ . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 407 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 9 May 2002 20:08:39 -0000 Received: (qmail 74797 invoked from network); 9 May 2002 20:08:39 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 9 May 2002 20:08:39 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 9 May 2002 20:08:39 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 175uDR-0004SH-00 for ; Thu, 09 May 2002 13:08:41 -0700 Date: Thu, 9 May 2002 13:08:41 -0700 To: piecepack@yahoogroups.com Subject: OT: Cats and dogs, living together Message-ID: <20020509130841.E14587@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from dboyle@... on Thu, May 09, 2002 at 03:50:51PM -0400 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, May 09, 2002 at 03:50:51PM -0400, dboyle@... wrote: > >>p.s. I agree that cats living with dogs is an abomination. > > Actually, that was just a (mis) quote I threw in to lighten what I was > saying a little. > > The Original: "Dogs and cats living together! Mass hysteria!" -Bill > Murray as Dr. Venkman in Ghostbusters (1984) Yes, I know. The esteemed Dr. Venkman was describing the Apocalypse, hence my use of the quasi-Biblical word "abomination". > Actually Karol and I are very happy with our 2 dogs and 4 cats. > Everyone gets alone very well. Marty and I are allergic to cats, which is probably one reason we're not too fond of them. But our dogs love them -- for lunch. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 408 Return-Path: X-Sender: lazaruslong601@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 9 May 2002 22:32:42 -0000 Received: (qmail 66994 invoked from network); 9 May 2002 22:32:42 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 9 May 2002 22:32:42 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta2.grp.scd.yahoo.com with SMTP; 9 May 2002 22:32:41 -0000 Received: from [66.218.67.185] by n27.grp.scd.yahoo.com with NNFMP; 09 May 2002 22:32:39 -0000 Date: Thu, 09 May 2002 22:32:39 -0000 To: piecepack@yahoogroups.com Subject: Re: Scrap the ratings? Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 604 X-Mailer: Yahoo Groups Message Poster From: "LazarusLong601" X-Yahoo-Group-Post: member; u=55134485 X-Yahoo-Profile: LazarusLong601 > Seriously, if the ratings don't represent what they are supposed to > represent, then they are misleading rather than informative. Better to > remove them entirely than misinform visitors to piecepack.org. > > Am I wrong here? Does anyone feel strongly one way or another? I like the idea of ratings, and only consider them opinions, like for movies. I've seen this happen in other game areas too...ratings get twisted and don't represent what they were meant for. I like the idea of not having them averaged but only entered into a record. I'd rather see this than have them taken away. Laz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 409 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 12 May 2002 23:16:08 -0000 Received: (qmail 98153 invoked from network); 12 May 2002 23:16:08 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 12 May 2002 23:16:08 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 12 May 2002 23:16:08 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 1772ZX-0006sr-00 for ; Sun, 12 May 2002 16:16:11 -0700 Date: Sun, 12 May 2002 16:16:10 -0700 To: piecepack mailing list Subject: Ludic Synergy contest notes Message-ID: <20020512161609.F11496@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe A few things about the Ludic Synergy contest: 1. At the private request of a couple of contest entrants, I'd like to state that Marty and I will answer questions, privately or publicly, about whether in our opinion a given item qualifies as a game system or merely a game. (You may remember that the rules state entries to the contest must fuse the piecepack with another game _system_.) 2. Yes, you can combine the piecepack with more than one other game system in your contest entry. 3. Yes, you can enter more than one game design into the contest. 4. Apologies to James for setting our deadline so close to his Protospiel 2002 piecepack game design contest: http://www.protospiel.150m.com/ We completely forgot about this until Stephen Glenn posted a reminder about the Protospiel convention a couple of weeks ago. 5. Personally, I'd like to have some idea of how many people are planning to enter the Ludic Synergy contest. I already know of three entries from the Seattle area. Anyone else willing to speak up? I don't want to know _what_ you're doing, just _whether_ you're doing something. Marty adds that there won't be any repercussions if you don't finish your design in time. You're not committing to anything -- we just want a rough head count. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 410 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 May 2002 14:08:57 -0000 Received: (qmail 97080 invoked from network); 13 May 2002 14:08:56 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 13 May 2002 14:08:56 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 13 May 2002 14:08:56 -0000 Received: from [66.218.67.151] by n13.grp.scd.yahoo.com with NNFMP; 13 May 2002 14:07:59 -0000 Date: Mon, 13 May 2002 14:07:57 -0000 To: piecepack@yahoogroups.com Subject: Re: Scrap the ratings? Message-ID: In-Reply-To: <20020509121725.C14587@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1098 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l --- In piecepack@y..., Ron Hale-Evans wrote: > I used to be strongly in favour of the rating system, but considering > recent abuses, I'm not so sure anymore. > How can you claim abuses to system just because a game was only rated by two people and those people gave it low scores. I find this to be laughable that your oppinion is that just because the only ratings that have been issued were low therefore the system is at fault for allowing fraudulent scores by some"one" who must have it out for you. > > Here's an idea, Dave. What about linking each game to a Comments > page, where people can describe what they do and don't like about the > game. > Now this I do agree with, giving someone the chance to voice what they do or dont like about a game gives other players a chance to see whether they can accept certian features that someone else may not have liked (e.g. 3 piecepacks for reversi). Also this gives a game designer the chance to see where other people find a game to fail or work, thus aiding them in future revisions or later games. Toren_L From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 411 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 May 2002 18:34:33 -0000 Received: (qmail 93897 invoked from network); 13 May 2002 18:34:33 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 13 May 2002 18:34:33 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 13 May 2002 18:34:32 -0000 Received: from [66.218.67.174] by n10.grp.scd.yahoo.com with NNFMP; 13 May 2002 18:34:26 -0000 Date: Mon, 13 May 2002 18:34:24 -0000 To: piecepack@yahoogroups.com Subject: Files area organized / Rulesets in progress Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1007 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, I have organized the Files area a bit, creating 3 folders: Piecepack accessories (for the pyramid files and any others folks create) Printable piecepack source files (for clipart originals, etc., related to the printable piecepack files at piecepack.org) Rulesets in progress (a hopper for rulesets designers wish to be publicly playtested) Any other folders folks think they might need? Just give me a holler at jdroscha at att dot net. Feel free to add any rulesets that you want playtesting feedback for in the "Rulesets in progress" folder. When you think your ruleset is ready for world-at-large to enjoy (i.e., when you feel it is "done"), please contact submissions@... for inclusion on the Piecepack Rulesets page at piecpeack.org. Once your ruleset becomes available on piecepack.org, please remember to remove it from the "Rulesets in progress" folder so that we don't have multiple ruleset copies (possibly different versions) floating about. piece, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 412 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 May 2002 18:39:22 -0000 Received: (qmail 80987 invoked from network); 13 May 2002 18:39:21 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 13 May 2002 18:39:21 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 13 May 2002 18:39:21 -0000 Received: from [66.218.67.147] by n11.grp.scd.yahoo.com with NNFMP; 13 May 2002 18:39:10 -0000 Date: Mon, 13 May 2002 18:39:10 -0000 To: piecepack@yahoogroups.com Subject: Re: Ludic Synergy contest notes Message-ID: In-Reply-To: <20020512161609.F11496@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 768 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Ron Hale-Evans wrote: > 4. Apologies to James for setting our deadline so close to his > Protospiel 2002 piecepack game design contest: > > http://www.protospiel.150m.com/ > > We completely forgot about this until Stephen Glenn posted a > reminder about the Protospiel convention a couple of weeks ago. Actually, it's not my contest exactly. The Protospiel 2002 organizers are sponsoring the contest and have asked me to be one of the judges. Due to the timing difficulties of running a design competition at, or concluding a design competition at, a convention, they have expressed that they have not yet decided for certain whether or not to hold the competition. Either way, no harm done. piece, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 413 Return-Path: Received: (qmail 31219 invoked from network); 13 May 2002 20:04:57 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 13 May 2002 20:04:57 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 13 May 2002 20:04:56 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.128] by n11.grp.scd.yahoo.com with NNFMP; 13 May 2002 20:04:52 -0000 Date: 13 May 2002 20:04:50 -0000 Message-ID: <1021320290.125.78819.w1@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/ForageRules.txt Uploaded by : karlvonl.geo Description : These are the rules to my game Forage. Included at the end of the file are some variants that may turn out to be better final rule candidates than the original, so I'd like to get as many variants tested as possible. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/ForageRules.txt To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, karlvonl.geo From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 414 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 May 2002 22:08:09 -0000 Received: (qmail 41273 invoked from network); 13 May 2002 22:08:09 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 13 May 2002 22:08:09 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.22.146) by mta3.grp.scd.yahoo.com with SMTP; 13 May 2002 22:08:08 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Mon, 13 May 2002 18:08:00 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.4 Date: Mon, 13 May 2002 18:07:58 -0400 Subject: Re: [piecepack] Re: Scrap the ratings? To: Message-ID: In-Reply-To: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph > How can you claim abuses to system just because a game was only rated > by two people and those people gave it low scores. I find this to be > laughable that your oppinion is that just because the only ratings > that have been issued were low therefore the system is at fault for > allowing fraudulent scores by some"one" who must have it out for you. This whole ratings system thing is something that has been bothering me almost since the day I put it in. The votes for Kidsprout Jumboree were only the latest example in a long pattern of abuse and misuse. Anyway, it's all a moot point now, as I just removed the ratings from the game page. At some point in the (hopefully) not-too-distant future we'll get some sort of alternate system in place. For now, at least the table is a little less cluttered. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 415 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 May 2002 22:51:48 -0000 Received: (qmail 31687 invoked from network); 13 May 2002 22:51:48 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 13 May 2002 22:51:48 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta2.grp.scd.yahoo.com with SMTP; 13 May 2002 22:51:48 -0000 Received: from 1cust221.tnt11.sea1.da.uu.net ([65.227.50.221] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 177OfN-0002tX-00 for piecepack@yahoogroups.com; Mon, 13 May 2002 18:51:41 -0400 Message-ID: <000701c1facf$d57874a0$dd32e341@daycare> To: References: Subject: Re: [piecepack] Re: Scrap the ratings? Date: Mon, 13 May 2002 15:45:05 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I still think a column that had number of players and play time would be helpful when selecting a game to try out and play. Tim Schutz ----- Original Message ----- From: Dave Boyle To: piecepack@yahoogroups.com Sent: Monday, May 13, 2002 3:07 PM Subject: Re: [piecepack] Re: Scrap the ratings? > How can you claim abuses to system just because a game was only rated > by two people and those people gave it low scores. I find this to be > laughable that your oppinion is that just because the only ratings > that have been issued were low therefore the system is at fault for > allowing fraudulent scores by some"one" who must have it out for you. This whole ratings system thing is something that has been bothering me almost since the day I put it in. The votes for Kidsprout Jumboree were only the latest example in a long pattern of abuse and misuse. Anyway, it's all a moot point now, as I just removed the ratings from the game page. At some point in the (hopefully) not-too-distant future we'll get some sort of alternate system in place. For now, at least the table is a little less cluttered. Yahoo! Groups Sponsor ADVERTISEMENT Height: 4567 ft 01234567891011 in Weight: Sex: F M To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 416 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 22 May 2002 00:52:01 -0000 Received: (qmail 19336 invoked from network); 22 May 2002 00:52:00 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 22 May 2002 00:52:00 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 22 May 2002 00:52:01 -0000 Received: from [66.218.67.144] by n25.grp.scd.yahoo.com with NNFMP; 22 May 2002 00:52:00 -0000 Date: Wed, 22 May 2002 00:51:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Scrap the ratings? Message-ID: In-Reply-To: <000701c1facf$d57874a0$dd32e341@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 225 X-Mailer: Yahoo Groups Message Poster From: "odbo255" X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- In piecepack@y..., "Tim Schutz" wrote: > I still think a column that had number of players and play time would be helpful when selecting a game to try out and play. > Tim Schutz I wholeheartedly agree! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 417 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 23 May 2002 15:00:09 -0000 Received: (qmail 4976 invoked from network); 23 May 2002 15:00:08 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 23 May 2002 15:00:08 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta1.grp.scd.yahoo.com with SMTP; 23 May 2002 15:00:08 -0000 Received: from [66.218.67.183] by n6.grp.scd.yahoo.com with NNFMP; 23 May 2002 15:00:08 -0000 Date: Thu, 23 May 2002 15:00:07 -0000 To: piecepack@yahoogroups.com Subject: Re: pryamids done Message-ID: In-Reply-To: <000a01c1e4bb$49089100$e220fa43@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 823 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l I was going over the piecepack pyramids and came across this post. I am curious as to why you chose not to go with the standard piecepack numbering scheme. If for nothing else then continuity, you have the four suits represented and went with 6 mids for each, why not use the null - 6 system. Ken >So, Should I number them starting with the smallest up to the >largest or the other way around and does the numbering system have >to go null, ace, 2, 3, 4, 5? I decided that instead of using the >piecepack numbering system I would assign them the letters A thru F >starting from the smallest. This leaves it up to the individual >game inventor to decide how to number the pyramids if it is needed >and you would just add it to your rules. > > Example: A=Null, B=Ace, C=2, D=3, E=4 and F=5 > > Tim Schutz > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 418 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 23 May 2002 20:20:49 -0000 Received: (qmail 85027 invoked from network); 23 May 2002 20:20:48 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 23 May 2002 20:20:48 -0000 Received: from unknown (HELO smtp10.atl.mindspring.net) (207.69.200.246) by mta1.grp.scd.yahoo.com with SMTP; 23 May 2002 20:20:46 -0000 Received: from 2cust117.tnt11.sea1.da.uu.net ([65.227.51.117] helo=daycare) by smtp10.atl.mindspring.net with smtp (Exim 3.33 #1) id 17Az4n-00027m-00 for piecepack@yahoogroups.com; Thu, 23 May 2002 16:20:45 -0400 Message-ID: <001001c20296$5d7517a0$7533e341@daycare> To: References: Subject: Re: [piecepack] Re: pryamids done Date: Thu, 23 May 2002 13:13:52 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I was going over the piecepack pyramids and came across this post. I am curious as to why you chose not to go with the standard piecepack numbering scheme. If for nothing else then continuity, you have the four suits represented and went with 6 mids for each, why not use the null - 6 system. Ken First, the pyramids are in six different sizes so which way should I run the sequence small to largest or large to smallest? Second, the null and the ace don't have to fall into a null,ace,2,3,4,5 sequence I think that's part of the reason they were assigned the null and ace instead of the absolute value of 0 and 1. Third, But allowing the individual game creator the option of assigning the letters A-F what ever value he or she wants allows more room for creativity. Currently there only two games that I am aware of that use the pyramids Sorcerer's Chamber and Snowman Meltdown (which you can use either a set of Icehouse or the pyramids) and neither one needs a value other then the suit assigned to the pyramids. But that doesn't mean future games won't. I did think of assigning them the null - 6 system at first, but the more I thought about it the more it made more sense to make them flexible by not assigning them a value. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 419 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 29 May 2002 04:57:43 -0000 Received: (qmail 41906 invoked from network); 29 May 2002 04:57:43 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 29 May 2002 04:57:43 -0000 Received: from unknown (HELO web20507.mail.yahoo.com) (216.136.226.142) by mta1.grp.scd.yahoo.com with SMTP; 29 May 2002 04:57:43 -0000 Message-ID: <20020529045743.78281.qmail@...> Received: from [66.235.60.1] by web20507.mail.yahoo.com via HTTP; Tue, 28 May 2002 21:57:43 PDT Date: Tue, 28 May 2002 21:57:43 -0700 (PDT) Subject: Re: [EGG] Sunday at 3rd Place Books To: eastgg@yahoogroups.com, piecepack@yahoogroups.com In-Reply-To: <004c01c206ac$89a79cc0$e232e341@daycare> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: JT Thomas Reply-To: odbo@... X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- Tim Schutz wrote: > Just a quick reminder that we will meet this Sunday at 3rd Place Books > at 1pm to test piecepack games. I will bring my picepack if anyone needs to > borrow one to test their game on. I have no games to test myself and will > just be acting as a game test dummy. So far JT and Lindsey have said there > are coming. Are you both bringing games to test? Is anyone else planning on > attending and are you bringing a game to test? > > AlphaTim > > PS If you need me to bring anything else let me know. I will definitely be in attendance and will be playtesting [name-withheld]. BTW, Ron I have some concern that there will be some bias conscious or otherwise in the contest due to knowing the entrants is there anyway to anonymize (sp?) the entries? Should this become part of the judging/entry process? Is this already accounted for? __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 420 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 30 May 2002 07:01:08 -0000 Received: (qmail 81079 invoked from network); 30 May 2002 07:01:07 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 30 May 2002 07:01:07 -0000 Received: from unknown (HELO sttlpop6.sttl.uswest.net) (206.81.192.7) by mta1.grp.scd.yahoo.com with SMTP; 30 May 2002 07:01:07 -0000 Received: (qmail 13018 invoked by uid 0); 30 May 2002 07:01:01 -0000 Received: from money.ludism.org (HELO ?63.225.161.89?) (63.225.161.89) by sttlpop6.sttl.uswest.net with SMTP; 30 May 2002 07:01:01 -0000 Date: Thu, 30 May 2002 00:00:45 -0700 Message-Id: To: piecepack@yahoogroups.com, eastgg@yahoogroups.com In-Reply-To: <20020529045743.78281.qmail@...> References: <004c01c206ac$89a79cc0$e232e341@daycare> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Subject: Anonymising pp contest entries? From: "Ron Hale-Evans" X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe At 9:57 PM -0700 5/28/2002, JT Thomas wrote: >BTW, Ron I have some concern that there will be some bias conscious or >otherwise in the contest due to knowing the entrants You don't have to worry about _conscious_ bias; Marty and I will make every attempt to be fair. If you think we won't, however, I advise you not to enter the contest, because if you lose, you'll complain of bias, and if you win, you won't be able to feel good about it. (Marty says that if you think she at least doesn't have the capacity to be brutally frank about the work of someone she knows, you don't know her very well. :-) After all, as an editor, objective criticism is her profession. And I, Ron, having just been the subject of her tender mercies in green pen on my _Games Journal_ article, can attest to this.) As for unconscious bias... >is there anyway to >anonymize (sp?) the entries? Should this become part of the judging/entry >process? Is this already accounted for? The "Time Marches On" contest was not anonymous, and we have modelled the "Ludic Synergy" contest on it closely. Sincw we did not specify an anonymising process in the rules, it seems a bit late to put the egg back in the shell. At the moment, we have already received one entry, and have a general idea about who will be doing two other entries, because the entrants needed to ask us if some particular game qualified as a game system. That means we can definitely put names to one of the entries, and probably put names to two more, even if the latter come to us anonymised. As long as the piecepack community remains small, it's likely that judges will be able to recognise the authors of anonymous entries by their styles, in any case. However, as the community becomes larger, we may want to adopt some of the procedures of the annual Interactive Fiction Contest . I don't know what those procedures are; can someone enlighten us? The upshot is that we're trying to be fair, we understand your concern, it's a valid issue, and future contests should probably take it into account, but the cat's out of the bag, the genie's out of the bottle, and the worms are out of the can on this one. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ == You meet the most interesting people when you're a solipsist. == From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 421 Return-Path: X-Sender: odbo255@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 30 May 2002 17:31:54 -0000 Received: (qmail 67322 invoked from network); 30 May 2002 17:31:53 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 30 May 2002 17:31:53 -0000 Received: from unknown (HELO web20501.mail.yahoo.com) (216.136.226.136) by mta3.grp.scd.yahoo.com with SMTP; 30 May 2002 17:31:53 -0000 Message-ID: <20020530173153.27318.qmail@...> Received: from [65.121.104.214] by web20501.mail.yahoo.com via HTTP; Thu, 30 May 2002 10:31:53 PDT Date: Thu, 30 May 2002 10:31:53 -0700 (PDT) Subject: Re: Anonymising pp contest entries? To: eastgg@yahoogroups.com, piecepack@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: JT Thomas Reply-To: odbo@... X-Yahoo-Group-Post: member; u=75145809 X-Yahoo-Profile: odbo255 --- Ron Hale-Evans wrote: > At 9:57 PM -0700 5/28/2002, JT Thomas wrote: > >BTW, Ron I have some concern that there will be some bias conscious or > >otherwise in the contest due to knowing the entrants > > You don't have to worry about _conscious_ bias; Marty and I will make every > attempt to be fair. If you think we won't, however, I advise you not to > enter the contest, because if you lose, you'll complain of bias, and if you > win, you won't be able to feel good about it. (Marty says that if you > think she at least doesn't have the capacity to be brutally frank about the > work of someone she knows, you don't know her very well. :-) After all, woah, easy you two - I meant no offense! > as an editor, objective criticism is her profession. And I, Ron, having > just been the subject of her tender mercies in green pen on my _Games > Journal_ article, can attest to this.) > > As for unconscious bias... > > >is there anyway to > >anonymize (sp?) the entries? Should this become part of the judging/entry > >process? Is this already accounted for? > > The "Time Marches On" contest was not anonymous, and we have modelled the > "Ludic Synergy" contest on it closely. Sincw we did not specify an > anonymising process in the rules, it seems a bit late to put the egg back > in the shell. At the moment, we have already received one entry, and have > a general idea about who will be doing two other entries, because the > entrants needed to ask us if some particular game qualified as a game > system. That means we can definitely put names to one of the entries, and > probably put names to two more, even if the latter come to us anonymised. > > As long as the piecepack community remains small, it's likely that judges > will be able to recognise the authors of anonymous entries by their styles, > in any case. However, as the community becomes larger, we may want to > adopt some of the procedures of the annual Interactive Fiction Contest > . I don't know what those procedures are; can > someone enlighten us? As an on-again, off-again, semi-compulsive cyclic hermetic participant of said community let me make some observations: it has become an accepted although nonenforced practice in the IF community to adopt pseduonyms for submissions to ifcomp. Author prestige has been known to skew judging perception and is an issue that the community has yet to successfully resolve to everyone's satisfaction. My concern actually stems directly from the observations and lessons learned from that community, if the piecepack contests could incorporate an anonymising process as part of either the submission or judging cycle I believe our contests would significantly benefit. My $.02 -JT __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 422 Return-Path: X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 30 May 2002 17:43:14 -0000 Received: (qmail 84028 invoked from network); 30 May 2002 17:43:12 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 30 May 2002 17:43:12 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 30 May 2002 17:43:11 -0000 Received: from marty by ludism.org with local (Exim 3.12 #1 (Debian)) id 17DTxB-00044x-00 for ; Thu, 30 May 2002 10:43:13 -0700 Date: Thu, 30 May 2002 10:43:12 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Anonymising pp contest entries? Message-ID: <20020530104312.C15625@...> References: <20020530173153.27318.qmail@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020530173153.27318.qmail@...>; from odbo255@... on Thu, May 30, 2002 at 10:31:53AM -0700 Sender: Marty Hale-Evans From: "M. Hale-Evans" X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 > woah, easy you two - I meant no offense! No offense taken, JT! Reading this, I see that my comment didn't come out with a wry smile in writing, as it did when I said it. :-> > My concern actually stems directly from the observations and lessons > learned from that community, if the piecepack contests could > incorporate an anonymising process as part of either the submission > or judging cycle I believe our contests would significantly benefit. I do think this is probably a valid concern, and while I don't see a good way to do it at this point, in this contest, whoever judges the next one might give some thought to it in the planning stage. Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org "We're not-at-home to Mr. Cock-Up." Order my plus-size handmade jewelry at Winged Elephant Designs: http://wingedelephant.martynet.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 423 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 30 May 2002 18:19:38 -0000 Received: (qmail 46308 invoked from network); 30 May 2002 18:19:37 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 30 May 2002 18:19:37 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 30 May 2002 18:19:37 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17DUWR-00047J-00 for ; Thu, 30 May 2002 11:19:39 -0700 Date: Thu, 30 May 2002 11:19:39 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Anonymising pp contest entries? Message-ID: <20020530111939.A15601@...> References: <20020530173153.27318.qmail@...> <20020530104312.C15625@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020530104312.C15625@...>; from marty@... on Thu, May 30, 2002 at 10:43:12AM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, May 30, 2002 at 10:43:12AM -0700, M. Hale-Evans wrote: > > woah, easy you two - I meant no offense! > > No offense taken, JT! Reading this, I see that my comment didn't come > out with a wry smile in writing, as it did when I said it. :-> Well, _my_ feathers were a little ruffled. Worrying about unconscious bias on our part is one thing (I am concerned about the possibility myself, which is why I'm not coming to the pp playtesting session), but questioning whether there is _conscious_ (i.e. knowing and intentional) bias on our part? Them's fightin' words! :-) > > My concern actually stems directly from the observations and lessons > > learned from that community, if the piecepack contests could > > incorporate an anonymising process as part of either the submission > > or judging cycle I believe our contests would significantly benefit. > > I do think this is probably a valid concern, and while I don't see a > good way to do it at this point, in this contest, whoever judges the > next one might give some thought to it in the planning stage. Ditto. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 424 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 31 May 2002 04:45:47 -0000 Received: (qmail 8326 invoked from network); 31 May 2002 04:45:47 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 31 May 2002 04:45:47 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 31 May 2002 04:45:47 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17DeIT-0004cc-00 for ; Thu, 30 May 2002 21:45:53 -0700 Date: Thu, 30 May 2002 21:45:53 -0700 To: piecepack mailing list Subject: Looney Labs says pp pyramids infringe Icehouse patent Message-ID: <20020530214553.A17511@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe http://www.wunderland.com/WTS/Andy/Games/PatentsAndLawsuits.html Hmmm. I've read Andy's patent, and I don't think the piecepack pyramids infringe (they're not transparent, for example, and his patent has to do with being able to see the pyramids stacked underneath). But then, I didn't really expect another answer... Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 425 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 31 May 2002 11:19:56 -0000 Received: (qmail 94438 invoked from network); 31 May 2002 11:19:55 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 31 May 2002 11:19:55 -0000 Received: from unknown (HELO web11105.mail.yahoo.com) (216.136.131.152) by mta2.grp.scd.yahoo.com with SMTP; 31 May 2002 11:19:55 -0000 Message-ID: <20020531111955.5146.qmail@...> Received: from [199.103.141.24] by web11105.mail.yahoo.com via HTTP; Fri, 31 May 2002 04:19:55 PDT Date: Fri, 31 May 2002 04:19:55 -0700 (PDT) Subject: Re: [piecepack] Looney Labs says pp pyramids infringe Icehouse patent To: piecepack@yahoogroups.com In-Reply-To: <20020530214553.A17511@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor This seems contextual: "I've Decided To Go To Law School" >From the home page. :) And lest anyone imagine I'm bashing, this has got me thinking whether one or three of my own ideas are patentable. Which of course then got me thinking about whether I suppress their memetic potential by patenting them. Surely I could reduce the economic drag by some open-license scheme, but is even attaching my name to an idea enough to slow its spread? I'm sure volumes have been written... --- Ron Hale-Evans wrote: > http://www.wunderland.com/WTS/Andy/Games/PatentsAndLawsuits.html > > Hmmm. I've read Andy's patent, and I don't think the > piecepack > pyramids infringe (they're not transparent, for example, and > his > patent has to do with being able to see the pyramids stacked > underneath). > > But then, I didn't really expect another answer... > > Ron H-E > > -- > Ron Hale-Evans ... rwhe@... & > rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game > Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: > http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: > http://www.apocalypse.org/~rwhe/ > > ------------------------ Yahoo! Groups Sponsor > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 426 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 1 Jun 2002 06:16:50 -0000 Received: (qmail 35590 invoked from network); 1 Jun 2002 06:16:49 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 1 Jun 2002 06:16:49 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 1 Jun 2002 06:16:49 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17E2C8-0005gU-00 for ; Fri, 31 May 2002 23:16:56 -0700 Date: Fri, 31 May 2002 23:16:55 -0700 To: piecepack mailing list Subject: Andy Looney changes his mind Message-ID: <20020531231655.C21031@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe This afternoon Andy told me he now thinks that piecepack pyramids DON'T infringe on his patent. He said he didn't realise that piecepack pyramids are all the same colour, and he was going to revise his essay. Revisiting his article, I can now see it reads, "Would such pyramids infringe on our patent? It's debatable." instead of "Do I think such pyramids would infringe on my patent? Yes.". http://www.wunderland.com/WTS/Andy/Games/PatentsAndLawsuits.html I guess that's progress... Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 427 Return-Path: X-Sender: lazaruslong601@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 1 Jun 2002 13:03:48 -0000 Received: (qmail 27739 invoked from network); 1 Jun 2002 13:03:48 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 1 Jun 2002 13:03:48 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 1 Jun 2002 13:03:48 -0000 Received: from [66.218.67.186] by n19.grp.scd.yahoo.com with NNFMP; 01 Jun 2002 13:03:48 -0000 Date: Sat, 01 Jun 2002 13:03:48 -0000 To: piecepack@yahoogroups.com Subject: Re: Andy Looney changes his mind Message-ID: In-Reply-To: <20020531231655.C21031@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 537 X-Mailer: Yahoo Groups Message Poster From: "LazarusLong601" X-Yahoo-Group-Post: member; u=55134485 X-Yahoo-Profile: LazarusLong601 Ok...I'll be the first to admit that I'm no legal expert, but can anyone explain to me how someone can think that a gamepiece like colored plastic pyramids can be patentable? To me, this is like saying that red polygon dice can be patentable. I can understand if it's a unique process, like the "clik" base of Mage Knight figures or even a unique rules process like Wizard of the Coast CCG rules (although that one was actually up for debate too), but this one I just don't get... Or am I misunderstanding the situation...? Laz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 429 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 1 Jun 2002 15:27:11 -0000 Received: (qmail 55618 invoked from network); 1 Jun 2002 15:27:11 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 1 Jun 2002 15:27:11 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta3.grp.scd.yahoo.com with SMTP; 1 Jun 2002 15:27:11 -0000 Message-ID: <20020601152711.52584.qmail@...> Received: from [24.61.91.121] by web11101.mail.yahoo.com via HTTP; Sat, 01 Jun 2002 08:27:11 PDT Date: Sat, 1 Jun 2002 08:27:11 -0700 (PDT) Subject: Re: [piecepack] Andy Looney changes his mind To: piecepack@yahoogroups.com In-Reply-To: <20020531231655.C21031@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Ron Hale-Evans wrote: > This afternoon Andy told me he now thinks that piecepack > pyramids > DON'T infringe on his patent. He said he didn't realise that > piecepack pyramids are all the same colour, and he was going > to revise > his essay. So then he wrote the original essay without ever seeing the piecepack pyramids pdf? Outstanding. I have to say (not that my opinion matters to anybody, particularly anyone with a patent or three..) , I think that if sombeody came along with a pdf that folded up into little colored pyramids, Andy'd have a cause, if not a case. And maybe a case, too; I'm no legal well of Mimir. But a pyramid that amounts to a piecepack tile deformed in space is still a piecepack tile. IMHO. And lest anyone think I'm bashing, I love my Icehouse set. The realtime shoot/barricade game, whatever its name is, is one reason why fold-up paper anything just can't replace the quality of the actual little plastic pieces. > Revisiting his article, I can now see it reads, "Would such > pyramids > infringe on our patent? It's debatable." instead of "Do I > think such > pyramids would infringe on my patent? Yes.". http://www.wunderland.com/WTS/Andy/Games/PatentsAndLawsuits.html > I guess that's progress... > > Ron I wonder how he'll feel when he actually looks at the pdf? Until he has, he's just wasting everybody's time, and possibly rattling a little sabre for good measure. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 430 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 1 Jun 2002 17:12:14 -0000 Received: (qmail 5324 invoked from network); 1 Jun 2002 17:12:13 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 1 Jun 2002 17:12:13 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 1 Jun 2002 17:12:13 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17ECQH-00063Z-00 for ; Sat, 01 Jun 2002 10:12:13 -0700 Date: Sat, 1 Jun 2002 10:12:13 -0700 To: piecepack mailing list Subject: Board game systems article w/ pp news Message-ID: <20020601101212.E21031@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The new issue of _The Games Journal_ is out, and contains an article by me on board game systems, including a summary of recent piecepack developments. http://www.thegamesjournal.com/articles/GameSystems3.shtml Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 432 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 1 Jun 2002 18:53:54 -0000 Received: (qmail 56648 invoked from network); 1 Jun 2002 18:53:54 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 1 Jun 2002 18:53:54 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 1 Jun 2002 18:53:53 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17EE0a-0006A3-00; Sat, 01 Jun 2002 11:53:48 -0700 Date: Sat, 1 Jun 2002 11:53:48 -0700 To: icehouse@... Cc: piecepack mailing list Subject: Re: Piecepack Pyramids Message-ID: <20020601115348.F21031@...> References: <004301c20999$919b1020$0b01a8c0@Workgroup> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <004301c20999$919b1020$0b01a8c0@Workgroup>; from sgamer@... on Sat, Jun 01, 2002 at 01:24:28PM -0500 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe 1. Whatever his public position ("Piecepack Pyramids are all supposed to be the same color. Would such pyramids infringe on our patent? It's debatable."), Andy has told me in private email that he does not believe piecepack pyramids infringe on his patent ("You know, I hadn't actually realized that [all piecepack pyramids are the same colour] before.... it sounds like they actually are different enough to not infringe... I'll have to correct my essay.") 2. The Patent Office hands patents out like candy, not, as Andy would have it, "merit badges". (If you doubt this, consider the infamous Amazon.com "one-click" patent.) I sincerely doubt whether Andy's patent would hold up in court. Stackable, hollow coloured pyramids were used in the game Pyramidis as early as 1988 [sic; the page lists the date for Pyramidis as 1998 at the top, but mentions an earlier edition from 1988 lower down]: http://www.boardgamegeek.com/viewitem.php3?gameid=1252 And stackable, coloured pieces were used in Sid Sackson's game Focus as early as 1965, with improved, hollow pieces in the 1982 version called Domination from Milton Bradley: http://www.webnoir.com/bob/sid/domination.htm I suggest you read Andy's patent again, if you've read it at all. Here is some relevant language from it: "I claim: "1. A method of playing a board game of skill and strategy comprising the steps of: (a) providing a plurality of playing pieces for each player, said playing pieces being visually distinguishable from those of other players, and of such a shape as to permit the stacking of one onto another such that multiple pieces can be stacked up into towers, with all pieces within remaining visible... "In addition, prior to this invention, all Icehouse sets featured solid pyramidal game pieces, as depicted in FIG. 1 of U.S. Pat. No. 4,936,585. This was always considered the optimal form of the playing piece, since a weightier game piece is more tactilely satisfying and less prone to jostled placement than a lightweight, hollow piece would be." Doesn't sound "new, useful, and non-obvious" to me. Ron Hale-Evans ***** On Sat, Jun 01, 2002 at 01:24:28PM -0500, smartgamer wrote: > I've gotten a silent (no-email) subscription to > that group... Andy's got something to worry about. > > The file will print a sheet of octagons which > should be cut in half to form pentagons, then folded > to produce pyramids. The result will be a piece perfectly > suitable for Icehouse if it is colored- basically, > they are giving stackable Oragami Icehouse sets for free. > There is NO @#$%ING DIFFERENCE at all- I could spit a > few copies of this out, color them in with a marker or just > print several sets on colored paper, and play Zendo with it. > I could play IceTowers with it. I could play IceHouse > with it. I could play Dibs. > > Cracked Ice can't be played, but these paper 'mids are still > a tad disturbing. > > Andy, go sign up for yourself- to no email. You'll find > that a patent lawsuit would not be out of line in the least, > and you have nothing to be ashamed of. > > They're the ones ripping off an idea for free, not you. > > --Adam Norberg > > > -------------------------------------------------------------------- > This message was posted to the Icehouse Discussion List. > This list is hosted by Looney Labs - visit our online list robot at > http://wunderland.com/fred3/icehouse to subscribe or unsubscribe. > -------------------------------------------------------------------- -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 434 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 2 Jun 2002 10:08:11 -0000 Received: (qmail 1533 invoked from network); 2 Jun 2002 10:08:11 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 2 Jun 2002 10:08:11 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 2 Jun 2002 10:08:11 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17ESHc-0006cz-00 for ; Sun, 02 Jun 2002 03:08:20 -0700 Received: from wunderland.com ([128.121.218.169] helo=llabs.vwh.net) by ludism.org with esmtp (Exim 3.12 #1 (Debian)) id 17EJGR-0006MP-00 for ; Sat, 01 Jun 2002 17:30:31 -0700 Received: from wunderland.com (wunderland.com [128.121.218.169]) by llabs.vwh.net (8.11.6) id g520T4E33104; Sat, 1 Jun 2002 18:29:04 -0600 (MDT) Received: from mailrtr04.ntelos.net (mailrtr04.ntelos.net [216.12.0.104]) by llabs.vwh.net (8.11.6) id g520SgR29941 for ; Sat, 1 Jun 2002 18:28:42 -0600 (MDT) Received: from johnmalkovich ([66.207.66.2]) by mailrtr04.ntelos.net (8.12.1/8.12.1) with SMTP id g520SfQi011673 for ; Sat, 1 Jun 2002 20:28:41 -0400 To: Date: Sat, 1 Jun 2002 20:30:37 -0400 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) In-reply-to: <3CF968DA.D1EFAC7E@...> Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700 Subject: RE: ICE: Re: Piecepack Pyramids Sender: icehouse-admin@... Errors-To: icehouse-admin@... X-BeenThere: icehouse@... X-Mailman-Version: 2.0.11 Precedence: bulk List-Post: List-Unsubscribe: Resent-From: rwhe@... Resent-Date: Sun, 2 Jun 2002 03:08:20 -0700 Resent-To: piecepack mailing list Resent-Message-Id: X-eGroups-From: "Ross Andrews" From: "Ross Andrews" Reply-To: icehouse@... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe >The moral of the story is, don't print up those PDFs on transparent plastic. Perhaps the >piecepack site should put up a disclaimer to this effect. That ain't a bad thought.... Origami pieces made out of translucent transparency sheets (what a weird term) would be waterproof, cheap, portable (just unfold 'em)and look much nicer than the paper ones. Boy, I hope that someone at Wunderland reads this and make some plastic origami pieces.... :) --------------------------------------------- PGP Public Key: http://www.geekfu.org/key.asc --------------------------------------------- "What makes a person so poisonous righteous / That they'd think less of anyone / Who just disagreed?" -Moxy Fruvous -------------------------------------------------------------------- This message was posted to the Icehouse Discussion List. This list is hosted by Looney Labs - visit our online list robot at http://wunderland.com/fred3/icehouse to subscribe or unsubscribe. -------------------------------------------------------------------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 435 Return-Path: X-Sender: mneme@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 2 Jun 2002 10:59:02 -0000 Received: (qmail 96981 invoked from network); 2 Jun 2002 10:59:02 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 2 Jun 2002 10:59:02 -0000 Received: from unknown (HELO solomon.io.com) (199.170.88.24) by mta1.grp.scd.yahoo.com with SMTP; 2 Jun 2002 10:59:02 -0000 Received: from eris.io.com (IDENT:root@... [199.170.88.11]) by solomon.io.com (8.11.2/8.11.2) with ESMTP id g52Ax1P04989 for ; Sun, 2 Jun 2002 05:59:01 -0500 Received: (from mneme@localhost) by eris.io.com (8.11.6/8.11.6) id g52Ax8v09755 for piecepack mailing list ; Sun, 2 Jun 2002 05:59:08 -0500 Date: Sun, 2 Jun 2002 05:59:08 -0500 Resent-From: mneme@... Message-Id: <200206021059.g52Ax8v09755@...> X-Authentication-Warning: eris.io.com: mneme set sender to mneme@... using -f Resent-Message-ID: <15609.64124.123559.265471@...> Resent-Date: Sun, 2 Jun 2002 05:59:08 -0500 Resent-To: piecepack mailing list MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: icehouse@... Cc: piecepack mailing list Subject: Re: ICE: Re: Piecepack Pyramids In-Reply-To: <20020601115348.F21031@...> References: <004301c20999$919b1020$0b01a8c0@Workgroup> <20020601115348.F21031@...> X-Authentication-Warning: eris.io.com: mneme set sender to mneme@... using -f X-Mailer: VM 6.92 under Emacs 20.7.1 X-Face: ZrF?CY"?bcMGWN7'bC%QHD%f'e*._Y;fOE(*h|o{#BL,IZK/MIV- EcFRQfX.')pUv)UJ X-Yahoo-Group-Post: member; u=690368 X-Yahoo-Profile: mnemex Ron Hale-Evans writes: >2. The Patent Office hands patents out like candy, not, as Andy would >have it, "merit badges". (If you doubt this, consider the infamous >Amazon.com "one-click" patent.) I sincerely doubt whether Andy's >patent would hold up in court. Quite. More/as importantly, you can't really patent (well, you can, but it won't stand up in court) a product, only an invention/object -- if someone is selling laser pointers, and you come up with the idea of a Laser Pointer for your Cat (It's like a Laser Pointer, but attracts fuzzy things), you can't stop them from mentioning that their product can be used with cats -- you didn't come up with the Laser Pointer, just a new use for it...and Andy didn't invent the Fishing Weight, just Icehouse. :) > "1. A method of playing a board game of skill and strategy > comprising the steps of: (a) providing a plurality of playing > pieces for each player, said playing pieces being visually > distinguishable from those of other players, and of such a shape > as to permit the stacking of one onto another such that multiple > pieces can be stacked up into towers, with all pieces within > remaining visible... > > "In addition, prior to this invention, all Icehouse sets featured > solid pyramidal game pieces, as depicted in FIG. 1 of > U.S. Pat. No. 4,936,585. This was always considered the optimal > form of the playing piece, since a weightier game piece is more > tactilely satisfying and less prone to jostled placement than a > lightweight, hollow piece would be." Noe that this is all one item -- in order to conflict, a game would have to be packaged with the actual -game- Icetowers, not just have stackable hollow pyramids. I don't remember whether patent 4,936,585 had the specific pieces as an item, or just the game. Basically, we don't produce icehouse sets (without the game rules) for sale not because we'd be sued, but because it would be: 1. Difficult and expensive; note the trouble the Looneys have gone through to bring this to market, finally, after 10 years. 2. Uncool; they came up with the game; they did the work; they deserve the moolah. -- Joshua Kronengold (mneme@...) |\ _,,,--,,_ ,) ---^---- /,`.-'`' -, ;-;;' /\\ "What part of "Prhrhrrrrrrrrrrrrrrrrrr" |,4- ) )-,_ ) /\ -/-\\\-- didn't you understand?" '---''(_/--' (_/-' From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 436 Return-Path: X-Sender: dalek_no3@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 3 Jun 2002 00:49:39 -0000 Received: (qmail 67656 invoked from network); 3 Jun 2002 00:49:39 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 3 Jun 2002 00:49:39 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 3 Jun 2002 00:49:39 -0000 Received: from [66.218.67.178] by n24.grp.scd.yahoo.com with NNFMP; 03 Jun 2002 00:49:38 -0000 Date: Mon, 03 Jun 2002 00:49:38 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack Pyramids Message-ID: In-Reply-To: <20020601115348.F21031@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3017 X-Mailer: Yahoo Groups Message Poster From: "dalek_no3" X-Yahoo-Group-Post: member; u=3023998 X-Yahoo-Profile: dalek_no3 --- In piecepack@y..., Ron Hale-Evans wrote: > 1. Whatever his public position ("Piecepack Pyramids are all supposed > to be the same color. Would such pyramids infringe on our patent? > It's debatable."), Andy has told me in private email that he does > not believe piecepack pyramids infringe on his patent ("You know, I > hadn't actually realized that [all piecepack pyramids are the same > colour] before.... it sounds like they actually are different > enough to not infringe... I'll have to correct my essay.") Infringement must be commercially harmful. Seeing as Andy freely distributes instructions on how to make your own Icehouse pieces (commonly referred to as "Piecenicking") "commercially harmful" would be a difficult thing to show in court. Then again, I don't really see Andy Looney taking anyone to court in the near or distant future. > 2. The Patent Office hands patents out like candy, not, as Andy would > have it, "merit badges". (If you doubt this, consider the infamous > Amazon.com "one-click" patent.) I sincerely doubt whether Andy's > patent would hold up in court. Stackable, hollow coloured pyramids > were used in the game Pyramidis as early as 1988 [sic; the page > lists the date for Pyramidis as 1998 at the top, but mentions an > earlier edition from 1988 lower down]: Not quite candy. It does take a certain level of creative phrasing to get something patented. I see this as a great dichotomy in the legal structure of the United States. The US Patent Office deals in patent proposals, often stated in the most convoluted of legalese, written by seasoned lawyers. Those in charge of handing out patents, however, are not lawyers themselves. The issue of the "one click" patent is not quite a good example. Amazon clearly did not invent "one click" shopping. Andy Looney quite clearly did invent Icehouse: The Martian Chess Set. Common sense tells me that the Icehouse patent is specific enough that 1) people weren't already infringing on it when it was issued, and 2) no one is likely to accidentally infringe upon it. As for Pyramidis, it's not really an issue. Pyramidis did use stackable plastic pyramids, it's true, but their physical dimensions make them impossible to use as Icehouse pieces in most games, especially those requiring pieces to lay on their sides or stack completely. > Doesn't sound "new, useful, and non-obvious" to me. Questions: 1) Do you dispute the creativity of Icehouse? 2) Do you dispute that Andy Looney created Icehouse? 3) Do you really think that Andy Looney is going to be taking anyone to court any time in the near (or even distant) future? 4) Considering the cost in producing Icehouse, do you think that the price is unreasonable? There's a difference between good stewardship and greed. Manufacturing a product and selling it for a loss is just plain bad stewardship. 5) If you answered "no" to those questions, what is the debate? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 437 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 3 Jun 2002 19:58:03 -0000 Received: (qmail 69657 invoked from network); 3 Jun 2002 19:58:03 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 3 Jun 2002 19:58:03 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.scd.yahoo.com with SMTP; 3 Jun 2002 19:58:03 -0000 Received: from 3cust213.tnt13.krk1.da.uu.net ([67.250.83.213] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 17Exxo-000889-00 for piecepack@yahoogroups.com; Mon, 03 Jun 2002 15:58:01 -0400 Message-ID: <000901c20b37$f647c280$d553fa43@daycare> To: Subject: piecepack pyramids Date: Mon, 3 Jun 2002 12:50:46 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I placed the piecepack pyramids on my website www.tjgames.com. You can find them in the "less then a penny" section of the games area. click here http://www.tjgames.com/pyramids.html It sounds like I don't have worry about being sued. I plan to make less the $100 this year on them. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 438 Return-Path: X-Sender: guardcaptain@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 3 Jun 2002 22:44:24 -0000 Received: (qmail 27222 invoked from network); 3 Jun 2002 22:44:23 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 3 Jun 2002 22:44:23 -0000 Received: from unknown (HELO avocet.mail.pas.earthlink.net) (207.217.120.50) by mta1.grp.scd.yahoo.com with SMTP; 3 Jun 2002 22:44:23 -0000 Received: from 1cust232.tnt1.danville.il.da.uu.net ([67.233.6.232] helo=PalaceGate) by avocet.prod.itd.earthlink.net with smtp (Exim 3.33 #2) id 17F0Yo-0006ch-00 for piecepack@yahoogroups.com; Mon, 03 Jun 2002 15:44:22 -0700 To: piecepack@yahoogroups.com Date: Mon, 03 Jun 2002 17:44:26 -0500 X-Priority: 3 (Normal) In-Reply-To: <000901c20b37$f647c280$d553fa43@daycare> Message-Id: Subject: Re: [piecepack] piecepack pyramids MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" X-Mailer: Opera 6.02 build 1101 From: Glenn & Chrystal Overby X-Yahoo-Group-Post: member; u=31806073 X-Yahoo-Profile: guardcaptain Quoting a list member: >It sounds like I don't have worry about being sued. I plan to make less the $100 >this year on them. Money is not always an issue. Sometimes looking at oneself in the mirror is more important. Glenn E. Overby II Tilton, Illinois, USA ===== http://home.earthlink.net/~guardcaptain/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 439 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 3 Jun 2002 23:30:45 -0000 Received: (qmail 91285 invoked from network); 3 Jun 2002 23:30:45 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 3 Jun 2002 23:30:45 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 3 Jun 2002 23:30:44 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17F1Hl-0002JP-00 for ; Mon, 03 Jun 2002 16:30:49 -0700 Date: Mon, 3 Jun 2002 16:30:49 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack pyramids Message-ID: <20020603163048.C8506@...> References: <000901c20b37$f647c280$d553fa43@daycare> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from guardcaptain@... on Mon, Jun 03, 2002 at 05:44:26PM -0500 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Jun 03, 2002 at 05:44:26PM -0500, Glenn & Chrystal Overby wrote: > Quoting a list member: > > >It sounds like I don't have worry about being sued. I plan to make less the $100 > >this year on them. > > Money is not always an issue. Sometimes looking at oneself in the mirror is more > important. You're absolutely right. How can Andy look at himself in the mirror, claiming a patent when there's such obviously invalidating prior art (Pyramidis, Domination, etc.)? -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 440 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 19:05:38 -0000 Received: (qmail 23268 invoked from network); 4 Jun 2002 19:05:37 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 4 Jun 2002 19:05:37 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 4 Jun 2002 19:05:37 -0000 Received: from [66.218.67.166] by n8.grp.scd.yahoo.com with NNFMP; 04 Jun 2002 19:05:37 -0000 Date: Tue, 04 Jun 2002 19:05:37 -0000 To: piecepack@yahoogroups.com Subject: piecepack expanded Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 423 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l I'm finishing up my work on an expanded version of piecepack (I know this topic had seen heavy traffic earlier in the year.) and I'm looking for some player/designer point of view. I already have an expanded suit/color set. I am looking at including piecepack pyramids. Are hex grids an interest? Are any other COMPONENTS needed? I would appreciate any feedback. Many thanks, Ken "Toren" Leyhe http://icepack.cjb.net From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 441 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 20:19:49 -0000 Received: (qmail 84857 invoked from network); 4 Jun 2002 20:19:49 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 4 Jun 2002 20:19:49 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 4 Jun 2002 20:19:49 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17FKmP-0003E4-00; Tue, 04 Jun 2002 13:19:45 -0700 Date: Tue, 4 Jun 2002 13:19:44 -0700 To: icehouse@... Cc: piecepack mailing list Subject: Re: Piecepack Pyramids Message-ID: <20020604131944.C11873@...> References: <004301c20999$919b1020$0b01a8c0@Workgroup> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from kristin@... on Sat, Jun 01, 2002 at 04:21:22PM -0400 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Jun 01, 2002 at 04:21:22PM -0400, Kristin wrote: > If the piecepack people were to concentrate on the piecepack itself, > and design some really good games that used both the piecepack and > standard icehouse pieces - they would likely gain LOTS of exposure > (and sales) for their game system from Icehouse fans the world over. > Why they want to start a pyramid format war, and give gamers a choice > of pyramid formats, I really don't understand. Kristin, to me this sounds rather disingenuous. It is akin to Bill Gates saying, "Why those GNU and Linux people want to start an operating system format war, and give users a choice of operating systems, I really don't understand." In case I need to spell it out, the answer is simple: in each case, one is free (as in freedom: GNU/Linux or piecepack pyramids); the other is not (Microsoft Windows or Icehouse). Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 442 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 20:39:29 -0000 Received: (qmail 20307 invoked from network); 4 Jun 2002 20:39:29 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 4 Jun 2002 20:39:29 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 4 Jun 2002 20:39:28 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17FL5Q-0003FM-00; Tue, 04 Jun 2002 13:39:24 -0700 Date: Tue, 4 Jun 2002 13:39:24 -0700 To: icehouse@... Cc: piecepack mailing list Subject: Re: Piecepack Pyramids Message-ID: <20020604133924.D11873@...> References: <004301c20999$919b1020$0b01a8c0@Workgroup> <20020601115348.F21031@...> <15609.62321.91538.714862@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <15609.62321.91538.714862@...>; from mneme@... on Sun, Jun 02, 2002 at 05:29:05AM -0500 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Jun 02, 2002 at 05:29:05AM -0500, Joshua Kronengold wrote: > Ron Hale-Evans writes: > >2. The Patent Office hands patents out like candy, not, as Andy would > >have it, "merit badges". (If you doubt this, consider the infamous > >Amazon.com "one-click" patent.) I sincerely doubt whether Andy's > >patent would hold up in court. > > Quite. More/as importantly, you can't really patent (well, you can, > but it won't stand up in court) a product, only an invention/object -- > if someone is selling laser pointers, and you come up with the idea of > a Laser Pointer for your Cat (It's like a Laser Pointer, but attracts > fuzzy things), you can't stop them from mentioning that their product > can be used with cats -- you didn't come up with the Laser Pointer, > just a new use for it...and Andy didn't invent the Fishing Weight, > just Icehouse. :) I'm with you here. > Noe that this is all one item -- in order to conflict, a game would > have to be packaged with the actual -game- Icetowers, not just have > stackable hollow pyramids. I don't remember whether patent 4,936,585 > had the specific pieces as an item, or just the game. This is interesting. I don't know enough patent law to be able to agree or disagree with you here, but if you're correct, Andy's statement that it's "debatable" whether piecepack pyramids infringe on his "IceTowers patent" should be amended; if you're right, I could make an exact copy of an Icehouse set and sell it, and I still wouldn't be infringing on the patent. > Basically, we don't produce icehouse sets (without the game rules) for > sale not because we'd be sued, but because it would be: > > 1. Difficult and expensive; note the trouble the Looneys have gone > through to bring this to market, finally, after 10 years. Well, maybe. No one is currently selling piecepack pyramids, but if they were, the pyramids would probably be on die-cut cardstock. Much less expensive. > 2. Uncool; they came up with the game; they did the work; they deserve > the moolah. Two issues here. First, you agreed that Andy's patent wouldn't stand up in court. You presumably think that Icehouse pyramids aren't original, because you wrote above, "Andy didn't invent the Fishing Weight, just Icehouse." I assume you're talking about Icehouse the game, not Icehouse the game system. So why do you say that "they came up with the game; they did the work; they deserve the moolah"? Second is the basic question of whether someone "deserves moolah" because they invented an idea. I don't believe in the concept of intellectual "property". This topic probably doesn't belong on either the Icehouse or piecepack list, but I'd be willing to discuss it with you in private email. BTW, I think it is very "uncool" of Andy to claim a patent on stackable coloured pyramids, when there is a plethora of prior art. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 443 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 20:51:39 -0000 Received: (qmail 14459 invoked from network); 4 Jun 2002 20:51:39 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 4 Jun 2002 20:51:39 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.20.230) by mta2.grp.scd.yahoo.com with SMTP; 4 Jun 2002 20:51:39 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 4 Jun 2002 16:51:35 -0400 Message-ID: <004801c20c0a$9cd73130$0501000a@winnt> To: References: Subject: Re: [piecepack] piecepack expanded Date: Tue, 4 Jun 2002 16:58:39 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph expansions? and are you manufacturing them? Don't know if you know but MG had expansions in the works as well - with our own original artwork. Karol MMB ----- Original Message ----- From: "king_toren_l" To: Sent: Tuesday, June 04, 2002 3:05 PM Subject: [piecepack] piecepack expanded > I'm finishing up my work on an expanded version of piecepack (I know > this topic had seen heavy traffic earlier in the year.) and I'm > looking for some player/designer point of view. > > I already have an expanded suit/color set. > I am looking at including piecepack pyramids. > Are hex grids an interest? > Are any other COMPONENTS needed? > > I would appreciate any feedback. > > Many thanks, > Ken "Toren" Leyhe > http://icepack.cjb.net > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 444 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 20:56:47 -0000 Received: (qmail 14484 invoked from network); 4 Jun 2002 20:56:47 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 4 Jun 2002 20:56:47 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 4 Jun 2002 20:56:48 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17FLMH-0003GJ-00; Tue, 04 Jun 2002 13:56:49 -0700 Date: Tue, 4 Jun 2002 13:56:49 -0700 To: piecepack@yahoogroups.com Cc: icehouse@... Subject: Re: Piecepack Pyramids Message-ID: <20020604135649.E11873@...> References: <20020601115348.F21031@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from dalek_no3@... on Mon, Jun 03, 2002 at 12:49:38AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe In my answers to your questions, Dalek #3, I am assuming that "Icehouse" refers to the game system (stackable, coloured, plastic pyramids) and not to the game of the same name (the turnless, boardless, positional game). On Mon, Jun 03, 2002 at 12:49:38AM -0000, dalek_no3 wrote: > Questions: > 1) Do you dispute the creativity of Icehouse? Yes. As I have already stated, I think there is plenty of prior art, notably Pyramidis, but also Domination and some other games. But why don't you ask Andy? He's had several days to weigh in on the question of prior art, but has declined to do so. > 2) Do you dispute that Andy Looney created Icehouse? In the sense that Icehouse is not original, yes I do. > 3) Do you really think that Andy Looney is going to be taking anyone > to court any time in the near (or even distant) future? He says he isn't going to take anyone to court in the near future, but if some big company like Hasbro (in the "distant future") began manufacturing a game with plastic pyramids, yes, I believe he would. I also believe he would lose. In any case, you don't have to file a single court brief to cause damage to other people. Have you never heard of a "chilling effect"? If not, I recommend you visit the Chilling Effects Clearinghouse ; it's a great site. The definition of "chilling effect" is "the deterrent effect of legal threats or posturing, largely cease and desist letters independent of litigation, on lawful conduct." IMHO, Andy's patent, his essay, his initial posturing that piecepack pyramids infringe on his patent, and his later statement that whether they do is "debatable" may already have had a chilling effect on the piecepack community and the current manufacturers, Mesomorph Games. (How many Icehouse devotees have already decided that the piecepack is "uncool"?) > 4) Considering the cost in producing Icehouse, do you think that the > price is unreasonable? There's a difference between good stewardship > and greed. Manufacturing a product and selling it for a loss is just > plain bad stewardship. I have no idea what the cost is in producing Icehouse pieces, so I have no basis for answering this question. > 5) If you answered "no" to those questions, what is the debate? Since I answered three out of your four questions above with at least a qualified "yes", does that make the debate any clearer for you? Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 445 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 21:10:10 -0000 Received: (qmail 62093 invoked from network); 4 Jun 2002 21:10:10 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 4 Jun 2002 21:10:10 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 4 Jun 2002 21:10:10 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17FLZ8-0003HT-00; Tue, 04 Jun 2002 14:10:06 -0700 Date: Tue, 4 Jun 2002 14:10:05 -0700 To: icehouse@... Cc: piecepack mailing list Subject: Re: Piecepack Pyramids Message-ID: <20020604141005.F11873@...> References: <20020604131944.C11873@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from Dale@... on Tue, Jun 04, 2002 at 04:42:03PM -0400 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Jun 04, 2002 at 04:42:03PM -0400, Dale Newfield wrote: > > There's a basic disconnect that I see and you appear to look right past: > Information can be free, but stuff (with exceptions--public water > fountains for example) cannot. > > When you talk about something being free or not, are you talking about the > games (the instructions for playing) which *are* free and posted on lots > of websites, or the stuff used to play? If you're talking about the > former, quit yer yappin'--you're wrong. If you're talking about the > latter, please send me a copy of the piecepak. First, you misunderstand the way I am using the word "free". I mean it in the sense of "free speech", not "free beer". Thus, as most of the rulesets I have seen for Icehouse games (at least the core games in _Playing With Pyramids_) are copyrighted, they are not free, because I could not legally take them, reprint them, and sell them. Remember, "free" has two meanings in English; one means "unrestricted", and the other means "at no cost". Just because I can obtain rules at no cost off the web does not mean they are free in the way I am using the word. Second, when I talk about Icehouse being non-free, I am not referring either to the rules for the games, or to the little plastic pyramids themselves. I am referring to the _specifications_ for the little plastic pyramids. Andy claims a patent on the Icehouse set, therefore it would be non-free even if he had Lab Rabbits handing out sets on every street corner. The piecepack specification is in the public domain, therefore it would be free even if Mesomorph Games charged a billion dollars for every set they manufactured. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 447 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 22:25:52 -0000 Received: (qmail 353 invoked from network); 4 Jun 2002 22:25:52 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 4 Jun 2002 22:25:52 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 4 Jun 2002 22:25:52 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17FMkP-0003Nj-00; Tue, 04 Jun 2002 15:25:49 -0700 Date: Tue, 4 Jun 2002 15:25:49 -0700 To: icehouse@... Cc: piecepack mailing list Subject: Re: Piecepack Pyramids Message-ID: <20020604152549.I11873@...> References: <3CFD3559.9080308@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <3CFD3559.9080308@...>; from misuba@... on Tue, Jun 04, 2002 at 02:47:05PM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Jun 04, 2002 at 02:47:05PM -0700, misuba wrote: > Therefore the Piecepack Pyramids effort has no moral high ground to > claim. It is simply a slightly differing reimplementation of someone > else's idea, adding nothing to the intellectual commons that wasn't > already there. There is nothing infringing or illegal about them, > however; I wish them exactly as much market success as they deserve. I'm glad you think piecepack pyramids don't infringe. I don't think they do either, but Andy says he thinks it's "debatable" (at least publicly). As for their being a "reimplementation of someone else's idea", I assume you mean they are a reimplementation of the stackable pyramids in Pyramidis, just as Icehouse is. As for their "adding nothing to the intellectual commons that wasn't already there", I can't agree. Since they have a suit symbol on one side, they are directional even when standing up, unlike Icehouse pyramids, and they can hide their suit (analogous to the attribute of colour in the Icehouse set) by laying them flat on their suit side, another thing Icehouse pyramids cannot do. If Tim Schutz ever produces a new version of them, I am going to recommend that he make it so that the suit symbol will be hidden when the pieces are stacked. That would make three things Icehouse pyramids can't do. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 448 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 22:26:35 -0000 Received: (qmail 89765 invoked from network); 4 Jun 2002 22:26:35 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 4 Jun 2002 22:26:35 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 4 Jun 2002 22:26:35 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17FMlC-0003Ny-00 for ; Tue, 04 Jun 2002 15:26:38 -0700 Date: Tue, 4 Jun 2002 15:26:38 -0700 To: piecepack mailing list Subject: Piecepack Pyramids Message-ID: <20020604152638.J11873@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Forgot to CC: this after all... Ron ----- Forwarded message from Ron Hale-Evans ----- Envelope-to: rwhe@... Date: Tue, 4 Jun 2002 15:07:23 -0700 To: icehouse@... User-Agent: Mutt/1.2.5i In-Reply-To: <20020604173846.48994@...>; from prisoner@... on Tue, Jun 04, 2002 at 05:38:46PM -0400 From: Ron Hale-Evans Subject: ICE: Re: OT - Piecepack Pyramids Errors-To: icehouse-admin@... X-BeenThere: icehouse@... X-Mailman-Version: 2.0.11 Precedence: bulk Reply-To: icehouse@... List-Post: List-Unsubscribe: On Tue, Jun 04, 2002 at 05:38:46PM -0400, Allen S. Firstenberg wrote: > On Tue, Jun 04, 2002 at 02:10:05PM -0700, Ron Hale-Evans wrote: > > (Piecepack list removed from cc) Piecepack list added to CC: again. > I know this is now getting way off-topic, > but I have to clarify something. > > > First, you misunderstand the way I am using the word "free". I mean > > it in the sense of "free speech", not "free beer". Thus, as most of > > the rulesets I have seen for Icehouse games (at least the core games > > in _Playing With Pyramids_) are copyrighted, they are not free, > > because I could not legally take them, reprint them, and sell them. > > I'm very confused. By these definitions, all software published by the Free > Software Foundation is not free. They are copyrighted, and this copyright > is backed by a very restrictive license. This license is what grants people > the right to freely examine the source, freely distribute the source, > freely sell the source, and more-or-less freely modify the source. In the strictest legal sense, you are correct that software published by the Free Software Foundation is copyrighted. However, they consider it to be "copylefted". Consider this definition from the glossary of the Emacs 19 manual, presumably written by Richard Stallman: Copyleft: A copyleft is a notice giving the public legal permission to redistribute a program or other work of art. Copylefts are used by left-wing programmers to give people equal rights, just as copyrights are used by right-wing programmers to gain power over other people. Copyleft is founded in copyright, in that someone who copylefts her program must copyright it with a copyleft license notice. However, IMHO this is a legal technicality; someone who copylefts a program gives away her exclusive rights to it. > The Piecepack is a different creature completely - it is in the public > domain and not covered by either a copyright or a license. It is free in > the sense of "free as air". It is in the public domain, however, explicitly > because someone/some group explicitly waived their copyrights. Anything that is copylefted is also "free as air", hence the term "free software". I would argue that a copylefted work is freer than something in the public domain, because someone cannot make change it, then make their version non-free (as, for example, publishers often do when they sprinkle a few footnotes onto a public-domain text such as _Romeo and Juliet_ and re-copyright it). Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ -------------------------------------------------------------------- This message was posted to the Icehouse Discussion List. This list is hosted by Looney Labs - visit our online list robot at http://wunderland.com/fred3/icehouse to subscribe or unsubscribe. -------------------------------------------------------------------- ----- End forwarded message ----- -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 449 Return-Path: X-Sender: a3141_temp_b_account@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 4 Jun 2002 23:02:16 -0000 Received: (qmail 18333 invoked from network); 4 Jun 2002 23:02:16 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 4 Jun 2002 23:02:16 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 4 Jun 2002 23:02:16 -0000 Received: from [66.218.67.164] by n3.grp.scd.yahoo.com with NNFMP; 04 Jun 2002 23:02:16 -0000 Date: Tue, 04 Jun 2002 23:02:11 -0000 To: piecepack@yahoogroups.com Subject: ICE: Re: Piecepack Pyramids Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 9004 X-Mailer: Yahoo Groups Message Poster From: "a3141_temp_b_account" X-Yahoo-Group-Post: member; u=115131946 X-Yahoo-Profile: a3141_temp_b_account > From: "Ron Hale-Evans" > > On Sat, Jun 01, 2002 at 04:21:22PM -0400, Kristin wrote: > > Why they want to start a pyramid format war, and give gamers a choice > > of pyramid formats, I really don't understand. > In case I need to spell it out, the answer is simple: in each case, > one is free (as in freedom: GNU/Linux or piecepack pyramids); the > other is not (Microsoft Windows or Icehouse). Ron, for being an FSF advocate (and employee of GNU), you didn't communicate it well here. But Buddha has already commented on it, so I won't. Now, it seems to me like you are trying to do one or more things: 1. Get Andy to sue Tim Schutz and/or Mesomorph over the piecepack pyramids. Here, it would be my guess that you don't expect Andy's IceTowers patent to hold up in court. Since you claim "loads of prior art" through Pyramidis and Focus (Domination), you would expect that the courts would overturn Andy's patent on grounds of prior art and let Mesomorph produce pyramids. Problems: A. Tim (who wrote the "any manufacturer" clause) and Mesomorph do NOT want to go to court. Andy does NOT want to go to court. I'm not sure if both Tim and Mesomorph say you can speak for them, I might be wrong and they both love being in court. Tim has stated that he was inspired by the Icehouse pyramids, not Pyramidis. This means that the piecepack pyramids are a derivative work, and are under the patent. B. While you may be pursuing the lofty goal of restructuring the patent office, you chose a really bad target. Looney Labs is a small business, and Andy Looney is an individual. This is what the patent office was set up to protect in the first place. If you want to overturn the "evils" of patents, pick a corporation that is abusing the patent office, not using it the way it was intended. Microsoft (which you seem to dislike, so I'll use it) became monopolistic by swallowing smaller competitors, not larger ones. Is this what you are trying to get the piecepack producers to do? Be like Microsoft? C. You are also simultaneously scared (or pretending to be) that Looney Labs will sue. It would be odd to encourage a lawsuit at the same time. D. The patent covers more than you think. "Stacking" and "nesting" are two different terms in the patent (the distinction which was discussed elsewhere as not being covered, but in fact is). Even if the symbols on the piecepack pyramids are hidden when they are stacked, why bother making them hollow? To hide information? If so, use the tiles, which would be much more effective than the pyramids. Personally, I think solid piecepack pyramids would be more useful and have more heft. 2. Get the specifications for Icehouse pieces copylefted. You did say, after all, that since the rules for Icehouse games are copyrighted, they are not free speech. And if the specifications for the Icehouse pieces were put in the public domain, there would be no lawsuit, and Mesomorph would be free to manufacture and distribute whatever pyramids they liked. Problems: A. Looney Labs is a business, and the Icehouse pieces are one of its products. The specifications are in the public domain, as Dale has already pointed out (though under restriction). The piecepack specifications may be in the public domain, but only the public domain. I found no reference to them being GPLd, LGPLd, or anything else of the sort. Why? Because Mesomorph would not be allowed to charge a profit under the GPL (Terms, Item 1). Are you going to insist that the Piecepack be GPLd? Do you think Mesomorph would carry a product that they were not allowed to turn a profit on, except warranties? No, they would not, since that is not a way to run a business. B. Forcing another company to conform to standards that you have not encouraged on companies you endorse is a very sneaky way of stopping free-market competition. C. A person can grab the Icehouse specifications and make as many pyramids as they want, but not sell them (for much) until the patent expires. If you are willing to wait, you can publish whatever you feel like. In the meantime, respect the intention of US law and allow individuals and small businesses to compete against larger, more resourceful companies. 3. Have the piecepack pyramids and Icehouse pyramids peacefully coexist. You could say that Andy started this argument by putting up his article on Patents and Lawsuits. If both sides agreed to make games together, there wouldn't have to be a lawsuit. Problems: A. If piecepack pyramids do infringe on Andy's patent, then he has to defend them now, or risk dilution. If, later, some large toy manufacturer begins mass-producing pyramids, they can defend against any Looney Labs lawsuit by pointing out that Looney Labs did not defend against initial patent violations. B. Andy put up that article due to YOUR questions, Ron. You asked if he would sue, and he gave you a reply which you didn't like. C. No one at Looney Labs (or in the Icehouse community) has any problems with Icehouse pieces being used in Piecepack games. Kristin said "Why start a format war?" to which you stated a position of free versus non-free. Noble stance, but if the Icehouse pyramids sold for $2 a stash, do you think piecepack pyramids would exist? D. Still, free versus non-free? Good point, that means that if someone comes up with a great game using the aspects of the pyramids, that person cannot publish that game, just the rules. But once again, this is hardware, not software. The patent will expire eventually. Why make a big deal of this now when it will not even matter in a few years? E. I personally have no problem with some kind of pyramids being in the piecepack set. But rather than just semi-copy the Icehouse pyramids (which would lend a lot of credence to any lawsuit), come up with something more original, and do whatever the piecepack community wants to do with it. 4. You are trying to start an argument. And a fine job has been done of that. Problems: A. You have better things to do. I really don't think you would spend all your time making long posts just to annoy a few people. 5. Get Andy (and Looney Labs) to give up their patent. No patent, no lawsuit. Problems: A. Once again, the patent is not there to prevent others from making their own pyramids, but corporations from making and selling pyramids. I've explained this point enough by now, I hope. Summation: Ron, you have never owned a small business. You have never worked for a small business (judging by your resume). Huge numbers of small businesses fail because they have no way to defend themselves against larger competitors. Looney Labs is a small business that has amazingly survived and is prospering because it has good merchandise and a way to protect that merchandise from competitors. That protection is US law, put there to help small businesses. Just because large corporations have found a way to exploit that does not mean that the mere use of that protection is immoral. When you start your own small business, you can release whatever you like under whatever license you want. Until then, let Looney Labs work like a business. Ron, you are the most vocal person in the Piecepack group. I don't think that means you represent the group. I like the Piecepack (even if I think the dice are a bit silly to include). You have this impression that Looney Labs is a faceless corporation that is trying to eliminate any competition. They are not. The fact that you loudly present this viewpoint is very damaging to the Piecepack community, much more so than to the Icehouse community. I've firmly placed myself in the Icehouse community because there are no such vocal, damaging zealots in it (although Adam Norberg has come very close). I can't speak for the Piecepack community, but I doubt that they are as fired up over this as you are. They do not seem to be. Do you really think that continuing this argument will lead to a change in the policy of Looney Labs before it leads to a change in the attitudes of the members of the Icehouse and Piecepack communities? Are you willing to take on the sole responsibility of driving away members of either community? Do you think either community would elect you to do so? That's it, I'm done. I'm as tired of this argument as Eeyore is, and have been for some time. If anyone want to discuss finer points with me, take it off the lists. I've done my best to be error free, so please do point out where I am wrong. Good Liam Temporary Yahoo account. -------------------------------------------------------------------- This message was posted to the Icehouse Discussion List. This list is hosted by Looney Labs - visit our online list robot at http://wunderland.com/fred3/icehouse to subscribe or unsubscribe. -------------------------------------------------------------------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 450 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 5 Jun 2002 00:32:24 -0000 Received: (qmail 57472 invoked from network); 5 Jun 2002 00:32:24 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 5 Jun 2002 00:32:24 -0000 Received: from unknown (HELO smtp6.mindspring.com) (207.69.200.110) by mta3.grp.scd.yahoo.com with SMTP; 5 Jun 2002 00:32:23 -0000 Received: from 1cust38.tnt13.krk1.da.uu.net ([67.250.82.38] helo=daycare) by smtp6.mindspring.com with smtp (Exim 3.33 #1) id 17FOiq-0005fy-00 for piecepack@yahoogroups.com; Tue, 04 Jun 2002 20:32:20 -0400 Message-ID: <001001c20c27$71dc0e20$2652fa43@daycare> To: Subject: piecepack pyramid vs icehouse Date: Tue, 4 Jun 2002 17:25:04 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain Content-Transfer-Encoding: quoted-printable I=92ve been watching the great Icehouse and piecepack pyramids debate, a= nd have been meaning to put my two cents I just haven=92t found the time to= do so. Now that I finally found time here it is. As far as Andy=92s paten= t I fully understand his intent and believe that he has the right to protec= t his game ideas any way he deems necessary. I did consider patenting Alpha= Playing Cards at one time. I=92ve read Andy=92s letter and I believe that = he is just trying to protect his idea from being stolen from the larger wel= l-funded Big Evil Corporation=99 and doubt very much that he would go after= someone unless he felt it necessary. I consider Ron a good friend and und= erstand and respect his opinions, but I tend to follow Andy=92s beliefs as = far as this topic goes. As I have stated before the Icehouse set was part= of the inspiration for the piecepack pyramids, but it was the geometric sh= ape that inspired me, not the actual Icehouse games. When I was creating th= e pyramids I was looking to make a game piece that fit into the piecepack f= ormat of flexible, portable, and affordable. Since I was planning on doing = this in a printable pdf file I needed a shape that was easy to cut out and = make. I also like the pyramids because they can be stacked, which made them= easy to store and flexible to create a game from. The reason I started the= pyramids was because of a discussion on the list about the piecepack pawns= not having a directional marking. Granted you could always use the printab= le pawns from the site or place a dab of paint or white out on the wood paw= ns. The true spark of inspiration came when I was playing against Ron in a= game he created called Snowman Meltdown (if you get a chance you should pl= ay it). I love the way Ron combined the two game systems together. After t= he game and on my way home I started thinking that the four-sided Icehouse = pyramid could be the answer. The four sides work really well with the piec= epack game board and the pyramids are really versatile. However, there are= some problems with the Icehouse set that don=92t work with the piecepack. = For one they are two big to fit on the grid side of the tiles and two they = don=92t have an obvious directional marking. Let=92s face it the icehouse w= asn=92t made with the piecepack in mind, mainly because it didn=92t exist a= t that time and piecepack wasn=92t made with the icehouse set in mind. So,= I decided to make a set of pyramids that were made to work with the piecep= ack. Originally there were four sizes with the four suites but after many r= evisions and input from the piecepack group the current version 6.0 came to= be. Are there similarities in the icehouse and piecepack pyramids? Yes, = both are a four sided, hollow, stackable pyramid that comes in several size= s. Are there differences in the icehouse and piecepack pyramids? Yes again= . Icehouse pieces are in different colors, don=92t have a directional marki= ng, a set consists of 5 with 3 sizes (and you usually need several sets to = play a game) and most of them are see through. Piecepack pyramids are a sin= gle color, have a directional marking, come in four suits with 6 sizes, and= you can easily hide the suit information if you want. Here is the big que= stion; if you are going to play an Icehouse game, which are you going to us= e, the icehouse set or the piecepack pyramids? I know my answer is icehouse= because they are more suited to work with those games and if I play Sorcer= er=92s Chamber I will be using the piecepack pyramids. [Non-text portion= s of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 451 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 5 Jun 2002 01:39:43 -0000 Received: (qmail 54518 invoked from network); 5 Jun 2002 01:39:42 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 5 Jun 2002 01:39:42 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.20.230) by mta3.grp.scd.yahoo.com with SMTP; 5 Jun 2002 01:39:41 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 4 Jun 2002 21:39:38 -0400 Message-ID: <00a901c20c32$d9fd7600$0501000a@winnt> To: References: <004801c20c0a$9cd73130$0501000a@winnt> Subject: Piecepack expansions Date: Tue, 4 Jun 2002 21:46:45 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I replied to this message from King Toren, and it dawned on me that I forgot to add a line. The reason for the reply in the first place was to make sure that he gets listed on the piecepack.org site as a vendor once the sets are ready for market. Someone said it sounded like I was threatened or defensive - that was not the intent. Piecepack is public domain and as long as someone doesn't theive my artwork (MG) I have nothing but welcome for a new developer, we knew going in that it was possible for others to make these sets and I don't feel threatened or at all defensive - just of my artwork. On this other discussion that's going on - I'd appreciate it if folks wouldn't associate MG with making pyramids, we do not make them at this time, also please don't speak for MG if you aren't in the company - I don't want to have to deal with false info floating around. Have a great rest of the week! Thanks, Karol MMB (Co-Owner MG) ----- Original Message ----- From: "Karol" To: Sent: Tuesday, June 04, 2002 4:58 PM Subject: Re: [piecepack] piecepack expanded > expansions? and are you manufacturing them? Don't know if you know but MG > had expansions in the works as well - with our own original artwork. > Karol MMB > > ----- Original Message ----- > From: "king_toren_l" > To: > Sent: Tuesday, June 04, 2002 3:05 PM > Subject: [piecepack] piecepack expanded > > > > I'm finishing up my work on an expanded version of piecepack (I know > > this topic had seen heavy traffic earlier in the year.) and I'm > > looking for some player/designer point of view. > > > > I already have an expanded suit/color set. > > I am looking at including piecepack pyramids. > > Are hex grids an interest? > > Are any other COMPONENTS needed? > > > > I would appreciate any feedback. > > > > Many thanks, > > Ken "Toren" Leyhe > > http://icepack.cjb.net > > > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 452 Return-Path: X-Sender: mneme@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 5 Jun 2002 03:20:52 -0000 Received: (qmail 16112 invoked from network); 5 Jun 2002 03:20:51 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 5 Jun 2002 03:20:51 -0000 Received: from unknown (HELO david.io.com) (199.170.88.28) by mta3.grp.scd.yahoo.com with SMTP; 5 Jun 2002 03:20:51 -0000 Received: from eris.io.com (eris.io.com [199.170.88.11]) by david.io.com (8.11.6/8.11.2) with ESMTP id g553Kps13912; Tue, 4 Jun 2002 22:20:51 -0500 Received: (from mneme@localhost) by eris.io.com (8.11.6/8.11.6) id g553Kv129620; Tue, 4 Jun 2002 22:20:57 -0500 X-Authentication-Warning: eris.io.com: mneme set sender to mneme@... using -f MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Message-ID: <15613.33689.238363.188021@...> Date: Tue, 4 Jun 2002 22:20:57 -0500 To: icehouse@... Cc: piecepack mailing list Subject: Re: ICE: Re: Piecepack Pyramids In-Reply-To: <20020604131944.C11873@...> References: <004301c20999$919b1020$0b01a8c0@Workgroup> <20020604131944.C11873@...> X-Mailer: VM 6.92 under Emacs 20.7.1 X-Face: ZrF?CY"?bcMGWN7'bC%QHD%f'e*._Y;fOE(*h|o{#BL,IZK/MIV- EcFRQfX.')pUv)UJ X-Yahoo-Group-Post: member; u=690368 X-Yahoo-Profile: mnemex Ron Hale-Evans writes: >In case I need to spell it out, the answer is simple: in each case, >one is free (as in freedom: GNU/Linux or piecepack pyramids); the >other is not (Microsoft Windows or Icehouse). While I can certainly see why people might want to have their own pyramids, this is -also- fairly disingenuous -- Icehouse -is- free (as in freedom); it's not free (as in beer); you don't have compatability, innovation, interoperability, or other restrictions when using the Icehouse pieces, nor is your actual real-world use of the objects in question curtailed by either their commercial nature or Andy's patent. Basically, the freedoms Stallman talks about -- to share information with your collegues and friends; to improve on other's ideas and modify them and discard the ones that suck, etc, aren't really at issue. Part of this is that while I -could- see freedom issues (significant ones, even) with a propietary game with unique components (which restricted use of the components and restricted use of their components, and others from either duplicating or using them in certain ways), this clearly isn't the case here -- icehouse pieces are free to be used in any games that aren't against state or federal statutes. -- Joshua Kronengold (mneme@...) |\ _,,,--,,_ ,) ---^---- /,`.-'`' -, ;-;;' /\\ "What part of "Prhrhrrrrrrrrrrrrrrrrrr" |,4- ) )-,_ ) /\ -/-\\\-- didn't you understand?" '---''(_/--' (_/-' From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 453 Return-Path: X-Sender: dianejim@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 5 Jun 2002 03:43:52 -0000 Received: (qmail 52340 invoked from network); 5 Jun 2002 03:43:51 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 5 Jun 2002 03:43:51 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta2.grp.scd.yahoo.com with SMTP; 5 Jun 2002 03:43:51 -0000 Received: from dialup-63.214.81.8.dial1.boston1.level3.net ([63.214.81.8] helo=jdoherty-home) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 17FRiA-0004hx-00 for piecepack@yahoogroups.com; Tue, 04 Jun 2002 23:43:50 -0400 Message-ID: <037901c20c44$65e04060$f161d63f@jdoherty-home> To: Subject: Re: [piecepack] Piecepack expansions Date: Tue, 4 Jun 2002 23:51:43 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 From: "Jim/Diane Doherty" X-Yahoo-Group-Post: member; u=43504033 X-Yahoo-Profile: cotcdianejim >I'd appreciate it if folks wouldn't associate MG with making >pyramids, we do not make them at this time, also please >don't speak for MG if you aren't in the company... [snip] This is an excellent point, Karol. I'm mostly a lurker here, but I've seen talk of a "piecepack community" or "those piecepack people" as if there were some kind of front forming with an elected leader -- and this is simply not the case. I want to point out that there is no piecepack community -- and there is no one who speaks on behalf of all those who have enjoyed making piecepack games. I encourage everyone to speak their mind on all issues, but please, when you do so, make it VERY clear that you speak for no one other than yourself. All the best, Jim Doherty From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 455 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 Jun 2002 13:52:38 -0000 Received: (qmail 75508 invoked from network); 13 Jun 2002 13:52:38 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 13 Jun 2002 13:52:38 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta2.grp.scd.yahoo.com with SMTP; 13 Jun 2002 13:52:38 -0000 Received: from [66.218.67.130] by n30.grp.scd.yahoo.com with NNFMP; 13 Jun 2002 13:52:38 -0000 Date: Thu, 13 Jun 2002 13:52:35 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack from IPG Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 366 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "king_toren_l" wrote: > IcePack Games has completed its piecepack and you can get one now at > http://icepack.cjb.net/ppe Hi Ken, I visited the site and checked out the PDFs, but could not find any photos of the wooden set you make... do you have any photos available for list members to check out? Much Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 456 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 13 Jun 2002 14:08:25 -0000 Received: (qmail 12617 invoked from network); 13 Jun 2002 14:08:25 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 13 Jun 2002 14:08:25 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta1.grp.scd.yahoo.com with SMTP; 13 Jun 2002 14:08:25 -0000 Received: from [66.218.67.150] by n18.grp.scd.yahoo.com with NNFMP; 13 Jun 2002 14:08:25 -0000 Date: Thu, 13 Jun 2002 14:08:23 -0000 To: piecepack@yahoogroups.com Subject: piecepack glossary Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 780 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, I have put together a piecepack glossary and I'd like to know if any of you have any comments or questions... am I missing any terms? Please note that while I am open to suggestion, I'm not shooting for technical precision here... I would like it to be readable and understandable by the average fellow (not even necessarily gamer). Apologies for the appearance, but it is destined to be part of the piecepack.org website, so I left out most of the formatting so Dave can fit it to the style of the site. Please send any comments either to this list or to myself (jdroscha at att dot net). The file is in the Reference folder of the Files section of this Yahoo Group: http://groups.yahoo.com/group/piecepack/files/Reference/Glossary.html Much Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 457 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 16 Jun 2002 17:47:59 -0000 Received: (qmail 26117 invoked from network); 16 Jun 2002 17:47:59 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 16 Jun 2002 17:47:59 -0000 Received: from unknown (HELO hotmail.com) (216.33.148.165) by mta3.grp.scd.yahoo.com with SMTP; 16 Jun 2002 17:48:00 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Sun, 16 Jun 2002 10:48:00 -0700 To: "pp_mail" Subject: Re: [piecepack] Digest Number 148 Date: Sun, 16 Jun 2002 13:47:48 -0400 MIME-Version: 1.0 X-Mailer: MSN Explorer 7.02.0005.1700 Message-ID: X-OriginalArrivalTime: 16 Jun 2002 17:48:00.0007 (UTC) FILETIME=[F4A01970:01C2155D] From: "kenneth leyhe sr" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'm working on getting the pictures uploaded this before July. Ken Date: Thu, 13 Jun 2002 13:52:35 -0000 From: "jdroscha" Subject: Re: piecepack from IPG --- In piecepack@y..., "king_toren_l" wrote: > IcePack Games has completed its piecepack and you can get one now at > http://icepack.cjb.net/ppe Hi Ken, I visited the site and checked out the PDFs, but could not find any photos of the wooden set you make... do you have any photos available for list members to check out? Much Thanks, JamesGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 458 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 17 Jun 2002 05:58:27 -0000 Received: (qmail 64117 invoked from network); 17 Jun 2002 05:58:27 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 17 Jun 2002 05:58:27 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta1.grp.scd.yahoo.com with SMTP; 17 Jun 2002 05:58:27 -0000 Received: from attbi.com ([12.235.88.57]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020617055827.EDSR11426.rwcrmhc51.attbi.com@...> for ; Mon, 17 Jun 2002 05:58:27 +0000 Message-ID: <3D0D766F.52018661@...> Date: Sun, 16 Jun 2002 22:41:03 -0700 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Game mechanic idea: robot programming with piecepack coins References: <20011229232423.A25920@...> <3C73309F.B417A3A6@...> From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Here is an updated version of my essay on programmed movement using piecepack coins. Please comment. Thanks -- Mark Biggar mark.a.biggar@... ---------- Programmed movement in Piecepack games. There are several games that use a movement mechanism where the player programs his next several moves from a possibly limited set of options and is then locked in to those moves until they are finished at which point the player programs a new set and so on. This mechanism is used in the games Roborally, "Dragon Delta" and as a method of simulating fencing in the '70s RPG "En Guard". I would like to discuss using piecepack coins as program steps in a "Roborally" like game. The programming method used in Roborally heavily depends on the fact that the robot miniatures used in the game have an obvious front. Turning in place makes no sense if your piece has no distinguishable front. With the current piecepack design, pawns do not have a marked front side. I know that there has been previous discussion of modifying the piecepack definition to add a mark to each pawn so that they have an obvious front, similar to the tick marks on the coins. But as the current pawns are not so marked, any programmed movement system will have to take that into account and either add front marks or will have to work with frontless pawns. First I'll discuss using unmarked pawns and then talk about systems that use pawns with marked front sides. Each round a player selects 3 or 4 coins to represent what the players pawn is to do for its next few actions. One or two coins doesn't lock the player in enough, while 5 or 6 is too many, given that each player (in a four player game) only has 6 coins to use. The coins are selected in hiding (probably behind your hand) and placed in a line in the order to be executed. Coins number-side up are program steps that cause the pawn to move that number of spaces in a straight line specified by the direction of the tick on the coin. A blank coin specifies the pawn does some special action (determined by the game being played). Coins suit-side up cause the pawn to fire its weapon in the direction of the tick. After all players are satisfied with their programs, the coins are exposed and executed simultaneously in order (the game will specify a method to resolve conflicts). When all the program steps are completed, each player will again secretly select a new set for the next round. One possibility for when a pawn takes damage is for the owning player to select a coin to put aside and then he must program subsequent rounds with fewer coins. If a player has fewer than the needed number of coins available, one or more of his pawns actions would be to sit and do nothing for that action turn. When a robot's last coin is gone the robot is destroyed (whether or not it may reenter the game depends of the game rules: in a Roborally like game "yes", in something like a Battlebots game "no"). Using marked pawns or pyramids If you are using marked pawns or Tom's Pyramids that have an obvious front then turning in place without moving makes sense. One option for marking pawns is to place them on top of a coin and use the coin's tick mark to show the pawns front side (of course you then have the problem that that may not be very stable and could get knocked over or misarranged while moving the pawn.) Most likely you would want to use the 5 or blank coin for this purpose, depending on what options the game designer wants. For marked pawns the coins could have the following meanings: Number-side up could mean move that many squares forward, with ace meaning one square and possibly the blank meaning move backwards one square. Coins, suit-side up, could mean turn your pawn to face the direction denoted by the tick. If you want weapon fire in your game, then a suit-side upcoin with the tick pointing in the same direction as the pawn already faces could mean fire its weapon forward, or, if you want automatic weapon fire on every turn (like in Roborally), that could mean use a special action instead. Conflict resolution It will often turn out that the programmed action of two or more pawns conflict, e.g., they both want to enter the same square. The designer of a game must provide rules to resolve these conflicts. One problem is what happens if a moving pawn is ordered to move into the same space as a stationary pawn. There are several options: the moving pawns could stop in the space before the stationary pawn, it could move through the stationary pawn or it could push the stationary pawn ahead of it. Pushing another pawn may or may not cost the pusher some it its movement, e.g., pushing another pawn cost two movement points per space moved, while freely moving only cost one point per space. The game designer must also decide if pushing damages either or both pawns. More complicated situations require the game designer to provide rules to serialize the ordinarily simultaneous pawn movement. Some possibilities are: roll dice to determine who moves first, using position to determine order (E.g., the farthest from the goal moves first) or have the player priority go around the table with the highest priority shifting one place every round. Thanks for your consideration and I hope that this leads to some interesting discussion. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 460 Return-Path: X-Sender: cze_026@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 21 Jun 2002 13:43:39 -0000 Received: (qmail 78099 invoked from network); 21 Jun 2002 13:43:35 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 21 Jun 2002 13:43:35 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta2.grp.scd.yahoo.com with SMTP; 21 Jun 2002 13:43:33 -0000 Received: from [66.218.67.188] by n9.grp.scd.yahoo.com with NNFMP; 21 Jun 2002 13:43:32 -0000 Date: Fri, 21 Jun 2002 13:43:32 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack Pyramids Message-ID: In-Reply-To: <20020601115348.F21031@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1326 X-Mailer: Yahoo Groups Message Poster From: "CZE_026" X-Yahoo-Group-Post: member; u=4316007 X-Yahoo-Profile: CZE_026 Please excuse a new member, but I had to comment. As a big fan of Looney Labs games and I am finding piecepack a wonderful accessory to my gaming adventures, I don't think there is much confusion on this issue. Hollow pyramid and cone shaped pieces in games go back to ancient games. Before Christ was scuffing the sand with his sandals, early gamers took advantage of these forms. And honestly, I don't believe a geometric form is patentable. I do have questions on the Piecepake Pyramids. Were they all one size? Were they numbered to match the suit values, or just colored to match the suit? I made my way to the Icepack site recently and found the pyramids were no longer included. CZE --- In piecepack@y..., Ron Hale-Evans wrote: (snip). . . Stackable, hollow coloured pyramids > were used in the game Pyramidis as early as 1988 [sic; the page > lists the date for Pyramidis as 1998 at the top, but mentions an > earlier edition from 1988 lower down]: > > http://www.boardgamegeek.com/viewitem.php3?gameid=1252 > > And stackable, coloured pieces were used in Sid Sackson's game > Focus as early as 1965, with improved, hollow pieces in the > 1982 version called Domination from Milton Bradley: > > http://www.webnoir.com/bob/sid/domination.htm . . . (snip) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 461 Return-Path: X-Sender: cze_026@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 21 Jun 2002 14:00:37 -0000 Received: (qmail 47295 invoked from network); 21 Jun 2002 14:00:37 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 21 Jun 2002 14:00:37 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 21 Jun 2002 14:00:38 -0000 Received: from [66.218.67.167] by n14.grp.scd.yahoo.com with NNFMP; 21 Jun 2002 14:00:37 -0000 Date: Fri, 21 Jun 2002 14:00:37 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Pyramids revisited Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 197 X-Mailer: Yahoo Groups Message Poster From: "CZE_026" X-Yahoo-Group-Post: member; u=4316007 X-Yahoo-Profile: CZE_026 Let me clarify my question on the pyramids. I realize they are all one color. I was wondering if they were created blank (some of the posts indicate this) or did they have a suit marking? CZE From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 463 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 22 Jun 2002 20:51:35 -0000 Received: (qmail 5363 invoked from network); 22 Jun 2002 20:51:34 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 22 Jun 2002 20:51:34 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 22 Jun 2002 20:51:34 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17Lrr6-00039N-00; Sat, 22 Jun 2002 13:51:36 -0700 Date: Sat, 22 Jun 2002 13:51:35 -0700 To: piecepack mailing list Cc: icehouse@..., Seattle Cosmic mailing list Subject: Ludic Synergy piecepack contest entries Message-ID: <20020622135135.C9625@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The deadline for entering the Summer 2002 Ludic Synergy piecepack game design contest has now passed. There were five entrants, who made seven entries, six of which were original to the contest. The theme of the contest was combining a piecepack set with another game system. Three of the entries used double-six dominoes, two used an Icehouse set, one used piecepack pyramids, and one used a Go set. Alien City, by Michael Schoessow Uses an Icehouse set City Planning, by Brad Johnson Uses a Go set Dominoids, by Brad Johnson Uses double-six dominoes Ley Lines, by James Kyle Uses double-six dominoes Magic Mids, by Ken Leyhe Uses an Icehouse set Pawns Crossing, by Michael Schoessow and Stephen Schoessow Uses double-six dominoes Telic, by Michael Schoessow Uses piecepack pyramids You can find PDFs for all seven of the games at the following URL: http://www.ludism.org/piecepack/contest200206/ You can read the rules of the contest at the following URL. (You don't need to be a member of the piecepack list to read them.) http://groups.yahoo.com/group/piecepack/message/363 It is intriguing to me that not only have entrants often chosen to incorporate the same game system (for example, three people chose double-six dominoes), but also there is a similarity of theme between some entries. For example, two games have a theme of city planning (Alien City and City Planning), and two games have a theme of a duel among magic-users (druids in the case of Ley Lines, mages in the case of Magic Mids). Marty and I have not played any of the games yet, and I will not state my opinion of any of the entries yet, except to say that _all_ of them seem well worthy of trying out, and potentially quite fun. I hope people will try playing them even before the winner of the contest is announced on 13 July. (I also hope none of the entrants mind my making their PDF files available at the above URL; the rules did state that the games must be freely-redistributable.) I know of at least two games that were planned, playtested, and intended to be entered into the contest, but due to schedule conflicts had to be postponed. I hope that these games will eventually be announced as well. (You know who you are, folks.) Finally, since some of the games use Icehouse pieces, I am CC'ing this message to the Icehouse list. Ron Hale-Evans -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 464 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 24 Jun 2002 15:28:33 -0000 Received: (qmail 57492 invoked from network); 24 Jun 2002 15:28:33 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 24 Jun 2002 15:28:33 -0000 Received: from unknown (HELO smtp6.mindspring.com) (207.69.200.110) by mta3.grp.scd.yahoo.com with SMTP; 24 Jun 2002 15:28:33 -0000 Received: from 2cust94.tnt13.krk1.da.uu.net ([67.250.85.222] helo=daycare) by smtp6.mindspring.com with smtp (Exim 3.33 #1) id 17MVlS-0007de-00 for piecepack@yahoogroups.com; Mon, 24 Jun 2002 11:28:27 -0400 Message-ID: <001001c21b92$b0009ac0$de55fa43@daycare> To: References: <9505AB30-852A-11D6-98AE-0050E4A0F547@...> Subject: Re: [piecepack] Re: Piecepack Pyramids Date: Mon, 24 Jun 2002 08:20:32 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Which makes me realize: Since they're different sizes, you can't have the suits known and the values hidden. So wouldn't they be more piecepack-like if they were all the same size, and instead of letters, they had the normal six values? What was the reasoning for doing it the way it is now? At one point when they were being created I thought about making them one size with the suit on one side and the value on the other, but then it was pointed out to me that were just duplicating the coins. I really didn't think we needed pyramid shaped coins so I went back to the oringinal idea of different sizes. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 465 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_3_2); 25 Jun 2002 12:47:54 -0000 Received: (qmail 43111 invoked from network); 25 Jun 2002 12:47:53 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 25 Jun 2002 12:47:53 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta3.grp.scd.yahoo.com with SMTP; 25 Jun 2002 12:47:55 -0000 Received: from [66.218.67.163] by n4.grp.scd.yahoo.com with NNFMP; 25 Jun 2002 12:47:54 -0000 Date: Tue, 25 Jun 2002 12:47:51 -0000 To: piecepack@yahoogroups.com Subject: piecepack.org updated Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 402 X-Mailer: Yahoo Groups Message Poster From: "dboylemesomorph" X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Recently we have made some changes to www.piecepack.org. We reorganized the site navigation a bit, added the glossary of terms and information about the two design competitions. In the days to come we will be adding the piecepack pyramids and any games that are still outstanding. If you have any suggestions for things you think might belong on this site that aren't there, please let us know. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 466 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 1 Jul 2002 17:34:11 -0000 Received: (qmail 64600 invoked from network); 1 Jul 2002 17:34:10 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 1 Jul 2002 17:34:09 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.28) by mta1.grp.scd.yahoo.com with SMTP; 1 Jul 2002 17:34:09 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2650.21) id ; Mon, 1 Jul 2002 10:34:08 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Cc: "'steves@...'" Subject: RE: [piecepack] Re: Piecepack Pyramids Date: Mon, 1 Jul 2002 10:34:02 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I think that the essential and unique characteristic of the pyramids is the non-uniform size. Otherwise, as Tom says, they duplicate the coins in functionality. I'm still not sure that I agree with the idea of making the suit visible form only one side however. While I can see the advantage of this for some game designs, there is a significant disadvantage in many games if one of more of the players can't tell what the suit is of some of the pyramids. I suspect the potential size of the latter category of games may be larger than that of the former. One variation on the pyramid design is to color the tips (say the top 1/8") the same color as the suit icon. This retains the advantage of the suit icon as an orientation indicator and also could support the hiding of suit when the pyramids are stacked, but at the same time the suit of an exposed pyramid will be clear from any seating position around the board. Let me be clear however that the pyramids as they are are really nice and Tom deserves praise for taking the time to actually do the work. I have found that heavy photographic paper makes attractive, sturdy pyramids. I use 69LB glossy photographic paper designed for ink jet printers, and then glue them together using Duco cement (don't forget to pre-coat the surfaces). This works very well on all printers I've tried except HP printers which can't seem to handle the heavy paper. -----Original Message----- From: Tim Schutz [mailto:hexchex@...] Sent: Monday, June 24, 2002 8:21 AM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Piecepack Pyramids Which makes me realize: Since they're different sizes, you can't have the suits known and the values hidden. So wouldn't they be more piecepack-like if they were all the same size, and instead of letters, they had the normal six values? What was the reasoning for doing it the way it is now? At one point when they were being created I thought about making them one size with the suit on one side and the value on the other, but then it was pointed out to me that were just duplicating the coins. I really didn't think we needed pyramid shaped coins so I went back to the oringinal idea of different sizes. To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 467 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 1 Jul 2002 22:57:16 -0000 Received: (qmail 52993 invoked from network); 1 Jul 2002 22:57:16 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 1 Jul 2002 22:57:16 -0000 Received: from unknown (HELO maynard.mail.mindspring.net) (207.69.200.243) by mta1.grp.scd.yahoo.com with SMTP; 1 Jul 2002 22:57:16 -0000 Received: from 1cust35.tnt1.auburn.wa.da.uu.net ([67.250.7.35] helo=daycare) by maynard.mail.mindspring.net with smtp (Exim 3.33 #1) id 17PA6b-0007TI-00 for piecepack@yahoogroups.com; Mon, 01 Jul 2002 18:57:14 -0400 Message-ID: <001001c22151$827b9540$2307fa43@daycare> To: References: Subject: Re: [piecepack] Re: Piecepack Pyramids Date: Mon, 1 Jul 2002 15:49:05 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Micheal Wrote: I'm still not sure that I agree with the idea of making the suit visible form only one side however. While I can see the advantage of this for some game designs, there is a significant disadvantage in many games if one of more of the players can't tell what the suit is of some of the pyramids. I suspect the potential size of the latter category of games may be larger than that of the former. One variation on the pyramid design is to color the tips (say the top 1/8") the same color as the suit icon. This retains the advantage of the suit icon as an orientation indicator and also could support the hiding of suit when the pyramids are stacked, but at the same time the suit of an exposed pyramid will be clear from any seating position around the board. Tim Writes The original set had the suit printed on the front and back so you could tell the suit of a pyramid from almost any side (granted if you were looking directly at the side of one you wouldn't know the suit and you might have to move a little to see it). The suit on the back was 1/4 the size of the one on the front so it was easy to tell the front from the back. The general feeling that I got at that time was the group wanted it so the suit could be easily hid on the pyramids by placing them face down on the suit marking and the suit marking on the back should be a generic symbol(I used the size letters). It wouldn't take much to place a ring on the tip that would give this information. I could also make it so the ring had the letter value in it(It can be hard some times to distinguish sizes). Maybe we should start a poll and see what the group thinks? I don't mind changing the pyramids but I do think we should settle on only one kind that fits most of our needs. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 468 Return-Path: X-Sender: disaac@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 4 Jul 2002 04:23:37 -0000 Received: (qmail 65760 invoked from network); 4 Jul 2002 04:23:37 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 4 Jul 2002 04:23:37 -0000 Received: from unknown (HELO clmboh1-smtp3.columbus.rr.com) (65.24.0.112) by mta1.grp.scd.yahoo.com with SMTP; 4 Jul 2002 04:23:36 -0000 Received: from garfield (dhcp024-209-037-138.neo.rr.com [24.209.37.138]) by clmboh1-smtp3.columbus.rr.com (8.11.2/8.11.2) with SMTP id g644NZh06000 for ; Thu, 4 Jul 2002 00:23:35 -0400 (EDT) To: Subject: RE: [piecepack] Game mechanic idea: robot programming with piecepack coins Date: Thu, 4 Jul 2002 00:18:47 -0400 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: <20020617123120.3321.qmail@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Dan Isaac" X-Yahoo-Group-Post: member; u=29756023 X-Yahoo-Profile: danjisaac Just as another case-in-point for this type of game play, check out RAMbots at . It is a pure Icehouse (plus chessboard) game using this mechanism and answering all of the questions posed below by Mark Just an FYI. - Isaac -----Original Message----- From: Prophesor [mailto:prophesor@...] Sent: Monday, June 17, 2002 8:31 AM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Game mechanic idea: robot programming with piecepack coins --- Mark Biggar wrote: > > Here is an updated version of my essay on programmed movement > using > piecepack coins. Please comment. > Thanks For Robot-genre games, consider using Suit-up coins as a command to face in X direction. Then a numeric coin face declares speed. Program/play least one coin per turn, possibly one of each type, possibly two of either type, depending on the tone and 'clunky' feel you want. Movement conflicts are easy to resolve. Higher speeds go first, turning bots are standing still, but complete their turn before moving bots move. For actual ties in move speed, neither bot moves into the contested space, they 'bounce'. You could also use the tick marks to declare facing, and the numbers to declare movement speed and distance, leaving the suits and blank for firing and weirdness/inactivity respectively. The PP 'sworl', if it remains as a tradition, suggests (at least in a roborally homage) the possibility of a "turn and fire once in every direction" or "spin throughout the entire turn, firing at any bot that (crosses a rook's move)/(comes in LOS)" mechanic. Consider also the progammed movement of sailing ships, as treated in Broadsides and Boarding Parties, wherein cards declare Move Forward, Turn Port, Turn Starboard, or Remain in Place, and are played facedown three to the turn, with each player revealing their first, etc., simultaneously. Cannon fire occurs on close approach, automatically, requiring no 'fire action' mechanic, and collisions are just that, hence the Boarding Parties segment of that game, the rules for which I found too inane to recount here. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 469 Return-Path: X-Sender: disaac@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 4 Jul 2002 04:51:46 -0000 Received: (qmail 99666 invoked from network); 4 Jul 2002 04:51:46 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 4 Jul 2002 04:51:46 -0000 Received: from unknown (HELO clmboh1-smtp3.columbus.rr.com) (65.24.0.112) by mta2.grp.scd.yahoo.com with SMTP; 4 Jul 2002 04:51:45 -0000 Received: from garfield (dhcp024-209-037-138.neo.rr.com [24.209.37.138]) by clmboh1-smtp3.columbus.rr.com (8.11.2/8.11.2) with SMTP id g644pih23592 for ; Thu, 4 Jul 2002 00:51:44 -0400 (EDT) To: Subject: RE: [piecepack] Re: Piecepack Pyramids Date: Thu, 4 Jul 2002 00:46:49 -0400 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: <9505AB30-852A-11D6-98AE-0050E4A0F547@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Dan Isaac" X-Yahoo-Group-Post: member; u=29756023 X-Yahoo-Profile: danjisaac > From: Karl von Laudermann > > You can still find the pdf file for the pyramids at > . > I am having troubles viewing this pdf. When I try to bring it up, I just get a blank page. Is anyone else able to see it? Is it just a problem with my PC? (I have been having other troubles with it lately, so I wouldn't be at all surprised.) - Isaac From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 470 Return-Path: X-Sender: disaac@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 4 Jul 2002 04:56:08 -0000 Received: (qmail 31513 invoked from network); 4 Jul 2002 04:56:08 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 4 Jul 2002 04:56:08 -0000 Received: from unknown (HELO clmboh1-smtp3.columbus.rr.com) (65.24.0.112) by mta3.grp.scd.yahoo.com with SMTP; 4 Jul 2002 04:56:07 -0000 Received: from garfield (dhcp024-209-037-138.neo.rr.com [24.209.37.138]) by clmboh1-smtp3.columbus.rr.com (8.11.2/8.11.2) with SMTP id g644u6h26349 for ; Thu, 4 Jul 2002 00:56:06 -0400 (EDT) To: Subject: RE: [piecepack] Re: Piecepack Pyramids Date: Thu, 4 Jul 2002 00:51:16 -0400 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Dan Isaac" X-Yahoo-Group-Post: member; u=29756023 X-Yahoo-Profile: danjisaac Never mind. I had just reinstalled Acrobat, and it was asking me to accept their license. But it was doing it in a window opening in the background so I didn't see it. I got it working now. Thanks. - Isaac -----Original Message----- From: Dan Isaac [mailto:disaac@...] Sent: Thursday, July 04, 2002 12:47 AM To: piecepack@yahoogroups.com Subject: RE: [piecepack] Re: Piecepack Pyramids > From: Karl von Laudermann > > You can still find the pdf file for the pyramids at > . > I am having troubles viewing this pdf. When I try to bring it up, I just get a blank page. Is anyone else able to see it? Is it just a problem with my PC? (I have been having other troubles with it lately, so I wouldn't be at all surprised.) - Isaac To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 471 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 13 Jul 2002 00:44:43 -0000 Received: (qmail 75729 invoked from network); 13 Jul 2002 00:44:43 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 13 Jul 2002 00:44:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 13 Jul 2002 00:44:43 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17TB1j-0004Nc-00 for ; Fri, 12 Jul 2002 17:44:47 -0700 Date: Fri, 12 Jul 2002 17:44:47 -0700 To: piecepack mailing list Subject: Ludic Synergy results DELAYED Message-ID: <20020712174446.F15514@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Hi, piecepack folks-- We're going to have to delay the results of the Ludic Synergy piecepack game design contest, which were due tomorrow, for about a week. Marty has had a bit of good fortune in that a large retailer has shown interest in her jewelry designs. Unfortunately, this has meant that a few other things have had to fall by the wayside as she steps up production, and one of them is playtesting games. Barring further strokes of luck :-), expect the results to be announced on 20 July. Apologies to all the entrants. Thanks... Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 472 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Jul 2002 22:46:31 -0000 Received: (qmail 36783 invoked from network); 20 Jul 2002 22:46:31 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 20 Jul 2002 22:46:31 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 20 Jul 2002 22:46:30 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17W2zh-0007sr-00; Sat, 20 Jul 2002 15:46:33 -0700 Date: Sat, 20 Jul 2002 15:46:33 -0700 To: piecepack mailing list Cc: icehouse@..., Seattle Cosmic mailing list , Spielfrieks mailing list Subject: Summer 2002 piecepack game design contest RESULTS Message-ID: <20020720154633.A29534@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Congratulations to the winner of the Summer 2002 "Ludic Synergy" piecepack game design contest: Alien City, by Michael Schoessow! This was the stand-out winner of the contest. It has super replay value, as in "Let's play this again NOW!". Everyone who has played it so far has not just liked it, but _really_ liked it; Marty is on the way to becoming an Alien City junkie. This game may not be just the best of the contest, but one of the best piecepack games we've seen. The "German-style" scoring mechanism is highly novel, yet easy to learn, like the rest of the game. The rules mesh well, and there are no superfluous, "fiddly" rules, in our opinion. In addition, the strategy seems quite deep, and you can learn more of it on replaying the game. Multiple strategies are possible, including both offensive and defensive ones. Even the aesthetics of the game are interesting and fit the theme: the organic, wooden piecepack components representing the undeveloped plots of land contrast well with the crystalline buildings of the alien city (Icehouse pyramids). Hooray for Alien City and its designer, Michael Schoessow! Michael, please email me your snailmail address, so we can make sure you get your prizes. (We also need to talk about whether you want to run the next contest, and so forth.) In addition, although this was not initially part of the contest, we'd like to announce two runners-up, which, although we think they need tweaking, are not only playable as they stand, but replayable, with several interesting and creative features. Coincidentally, they both use double-six dominoes as their second game system. In alphabetical order, they are: Ley Lines, by James Kyle Pawns Crossing, by Michael Schoessow and Stephen Schoessow Surprising no one, James Kyle's Ley Lines is a worthy entry. The rules are succinct, and not only does everyone who see it exclaim "What a cute board!" (it's a map of the British Isles), but it was the only entry to cause a paranormal event in our house during playtesting. (Okay, a big smiley here. We had lit some candles, and one of the candle holders exploded while we were debating the "lines of cosmic energy". A shard of glass shot out about eight inches and frightened our dog. I want to stress that this did not affect our judgment of the game!) Pawns Crossing, by Michael Schoessow and his brother Stephen, is also a fun game. The "Amazing Labyrinth"-style mechanic in which you slide rows and columns of the board around makes the game more strategic than it appears at first glance. Other strategic and tactical elements become apparent as the game wears on -- for example, some dominoes are good "Pushers", and others are not. Well worth a spin. Both of these games can be played with three or four players, and Pawns Crossing can be played with two. Our advice if you want to try some of the games from the contest is: if you have two players, definitely try Alien City. If you have three or four, give Ley Lines or Pawns Crossing a try. In fact, the other four games in the contest all have something to recommend them, and depending on taste, you may like some of them quite a lot. We will also be happy to give feedback to the designer of any game in the contest, in private email or on the piecepack list, as the designer prefers. An amusing side-note: every game in the contest could have been disqualified on some technicality. We chose to disqualify none. You can find PDFs for all seven games in the contest at the following URL: http://www.ludism.org/piecepack/contest200206/ Alternatively, you can visit the official site for the contest at Piecepack.org, where you will find a list of the games and a link to the contest rules, then visit the Piecepack Games Page, where all the contest games are linked: http://www.piecepack.org/DesignContest/LudicSynergy.html http://www.piecepack.org/PiecepackGames.asp Finally, we'd like to say that if we were running this contest again, we would do a few things differently, such as having blind judging, and permitting entries in HTML format (e.g. web pages). It would probably be a good idea for us to discuss contest mechanics with whomever runs the next contest. Thanks! It's been fun, and a real privilege to act as midwives to some very cool games. Ron and Marty Hale-Evans p.s. As Alien City is an Icehouse game as well as a piecepack game, I am cc'ing this to the Icehouse list. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 473 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 21 Jul 2002 04:09:19 -0000 Received: (qmail 68572 invoked from network); 21 Jul 2002 04:09:19 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 21 Jul 2002 04:09:19 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta2.grp.scd.yahoo.com with SMTP; 21 Jul 2002 04:09:19 -0000 Received: from [66.218.67.180] by n17.grp.scd.yahoo.com with NNFMP; 21 Jul 2002 04:09:19 -0000 Date: Sun, 21 Jul 2002 04:09:17 -0000 To: piecepack@yahoogroups.com Subject: congrats Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 100 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Congratulations to Michael Schoessow for winning the Ludic Synergy contest with Alien City. Toren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 474 Return-Path: X-Sender: qa1226@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 22 Jul 2002 14:39:09 -0000 Received: (qmail 27076 invoked from network); 22 Jul 2002 14:39:09 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 22 Jul 2002 14:39:09 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta1.grp.scd.yahoo.com with SMTP; 22 Jul 2002 14:39:09 -0000 Received: from [66.218.67.183] by n16.grp.scd.yahoo.com with NNFMP; 22 Jul 2002 14:39:09 -0000 Date: Mon, 22 Jul 2002 14:39:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Summer 2002 piecepack game design contest RESULTS Message-ID: In-Reply-To: <20020720154633.A29534@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1197 X-Mailer: Yahoo Groups Message Poster From: "tempus42" X-Yahoo-Group-Post: member; u=57956242 X-Yahoo-Profile: tempus42 --- In piecepack@y..., Ron Hale-Evans wrote: > Congratulations to the winner of the Summer 2002 "Ludic Synergy" > piecepack game design contest: > > Alien City, by Michael Schoessow! > ... > In addition, although this was not initially part of the contest, we'd > like to announce two runners-up, > > Ley Lines, by James Kyle > > Pawns Crossing, by Michael Schoessow and Stephen Schoessow Congratulations to Michael!! I have to say I totally agree with Ron's judgement -- Alien City was also my personal #1 pick, closely followed by Ley Lines as my #2 pick. By the way, Ron, thanks for publishing all of the entries before judging; it was nice to have a look at all of the entries early. I was sorely tempted to post my own opinions on them all during the judging interval, but I definitely didn't want to taint your opinion in any way! Now I see it wouldn't have mattered. :) > An amusing side-note: every game in the contest could have been > disqualified on some technicality. We chose to disqualify none. Ok, I have to know -- What were all the technicalities? I don't think I can see any obvious rule-breaking in any of them.... later, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 476 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 22 Jul 2002 18:15:57 -0000 Received: (qmail 37004 invoked from network); 22 Jul 2002 18:15:57 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 22 Jul 2002 18:15:57 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta2.grp.scd.yahoo.com with SMTP; 22 Jul 2002 18:15:57 -0000 Received: from [66.218.67.156] by n10.grp.scd.yahoo.com with NNFMP; 22 Jul 2002 18:15:57 -0000 Date: Mon, 22 Jul 2002 18:15:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Summer 2002 piecepack game design contest RESULTS Message-ID: In-Reply-To: <20020720154633.A29534@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 5935 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Thanks Ron and Marty Hale-Evans for your kind praise of Alien City. I feel priviledged to win considering that the other entries looked very fine too! This idea of a series of design competitions is very cool; Thanks James for starting it and thanks to Ron, Marty, Tom, and everyone else who has made it happen and contributed; it's really a win-win for all of us gamers. I will be honored to specify and judge the next competition. I would like to solicit some input from the group regarding timing. Should the next competition close in roughly three months or should we have a longer interval this time. Because of the changing theme for each competition a designer does not have the option of just waiting until the next one to submit a game that isn't quite done, and I'm a little concerned about the effect a short interval has on reducing the number of entrants. -Mike mschoessow@... --- In piecepack@y..., Ron Hale-Evans wrote: > Congratulations to the winner of the Summer 2002 "Ludic Synergy" > piecepack game design contest: > > Alien City, by Michael Schoessow! > > This was the stand-out winner of the contest. It has super replay > value, as in "Let's play this again NOW!". Everyone who has played it > so far has not just liked it, but _really_ liked it; Marty is on the > way to becoming an Alien City junkie. > > This game may not be just the best of the contest, but one of the best > piecepack games we've seen. The "German-style" scoring mechanism is > highly novel, yet easy to learn, like the rest of the game. > > The rules mesh well, and there are no superfluous, "fiddly" rules, in > our opinion. In addition, the strategy seems quite deep, and you can > learn more of it on replaying the game. Multiple strategies are > possible, including both offensive and defensive ones. Even the > aesthetics of the game are interesting and fit the theme: the organic, > wooden piecepack components representing the undeveloped plots of land > contrast well with the crystalline buildings of the alien city > (Icehouse pyramids). > > Hooray for Alien City and its designer, Michael Schoessow! Michael, > please email me your snailmail address, so we can make sure you get > your prizes. (We also need to talk about whether you want to run the > next contest, and so forth.) > > In addition, although this was not initially part of the contest, we'd > like to announce two runners-up, which, although we think they need > tweaking, are not only playable as they stand, but replayable, with > several interesting and creative features. Coincidentally, they both > use double-six dominoes as their second game system. In alphabetical > order, they are: > > Ley Lines, by James Kyle > > Pawns Crossing, by Michael Schoessow and Stephen Schoessow > > Surprising no one, James Kyle's Ley Lines is a worthy entry. The > rules are succinct, and not only does everyone who see it exclaim > "What a cute board!" (it's a map of the British Isles), but it was the > only entry to cause a paranormal event in our house during > playtesting. (Okay, a big smiley here. We had lit some candles, and > one of the candle holders exploded while we were debating the "lines > of cosmic energy". A shard of glass shot out about eight inches and > frightened our dog. I want to stress that this did not affect our > judgment of the game!) > > Pawns Crossing, by Michael Schoessow and his brother Stephen, is also > a fun game. The "Amazing Labyrinth"-style mechanic in which you slide > rows and columns of the board around makes the game more strategic > than it appears at first glance. Other strategic and tactical > elements become apparent as the game wears on -- for example, some > dominoes are good "Pushers", and others are not. Well worth a spin. > > Both of these games can be played with three or four players, and > Pawns Crossing can be played with two. Our advice if you want to try > some of the games from the contest is: if you have two players, > definitely try Alien City. If you have three or four, give Ley Lines > or Pawns Crossing a try. > > In fact, the other four games in the contest all have something to > recommend them, and depending on taste, you may like some of them > quite a lot. We will also be happy to give feedback to the designer > of any game in the contest, in private email or on the piecepack list, > as the designer prefers. > > An amusing side-note: every game in the contest could have been > disqualified on some technicality. We chose to disqualify none. > > You can find PDFs for all seven games in the contest at the following > URL: > > http://www.ludism.org/piecepack/contest200206/ > > Alternatively, you can visit the official site for the contest at > Piecepack.org, where you will find a list of the games and a link to > the contest rules, then visit the Piecepack Games Page, where all the > contest games are linked: > > http://www.piecepack.org/DesignContest/LudicSynergy.html > http://www.piecepack.org/PiecepackGames.asp > > Finally, we'd like to say that if we were running this contest again, > we would do a few things differently, such as having blind judging, > and permitting entries in HTML format (e.g. web pages). It would > probably be a good idea for us to discuss contest mechanics with > whomever runs the next contest. > > Thanks! It's been fun, and a real privilege to act as midwives to > some very cool games. > > Ron and Marty Hale-Evans > > p.s. As Alien City is an Icehouse game as well as a piecepack game, I am > cc'ing this to the Icehouse list. > > -- > Ron Hale-Evans ... rwhe@l... & rwhe@a... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 478 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 22 Jul 2002 20:57:26 -0000 Received: (qmail 57103 invoked from network); 22 Jul 2002 20:57:20 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 22 Jul 2002 20:57:20 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.228) by mta2.grp.scd.yahoo.com with SMTP; 22 Jul 2002 20:57:20 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Mon, 22 Jul 2002 13:57:19 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Summer 2002 piecepack game design contest RES ULTS Date: Mon, 22 Jul 2002 13:57:19 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks Brad, It was exciting to win, especially as I thought some of the other games seemed very good! I'll now ask you a question I asked Ron; have you tried the variation I mentioned at the end of the rules? I came up with this at the last minute in an attempt to utilize the tile numbers somehow, but I didn't include it in the regular rules because I suspected it may clutter the game up more than is worthwhile for what it adds. I would be interested in hearing your opinion if you have tried it both ways. -Mike -----Original Message----- From: tempus42 [mailto:qa1226@...] Sent: Monday, July 22, 2002 7:39 AM To: piecepack@yahoogroups.com Subject: [piecepack] Re: Summer 2002 piecepack game design contest RESULTS --- In piecepack@y..., Ron Hale-Evans wrote: > Congratulations to the winner of the Summer 2002 "Ludic Synergy" > piecepack game design contest: > > Alien City, by Michael Schoessow! > ... > In addition, although this was not initially part of the contest, we'd > like to announce two runners-up, > > Ley Lines, by James Kyle > > Pawns Crossing, by Michael Schoessow and Stephen Schoessow Congratulations to Michael!! I have to say I totally agree with Ron's judgement -- Alien City was also my personal #1 pick, closely followed by Ley Lines as my #2 pick. By the way, Ron, thanks for publishing all of the entries before judging; it was nice to have a look at all of the entries early. I was sorely tempted to post my own opinions on them all during the judging interval, but I definitely didn't want to taint your opinion in any way! Now I see it wouldn't have mattered. :) > An amusing side-note: every game in the contest could have been > disqualified on some technicality. We chose to disqualify none. Ok, I have to know -- What were all the technicalities? I don't think I can see any obvious rule-breaking in any of them.... later, Brad/tempus42. Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 479 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 22 Jul 2002 21:16:48 -0000 Received: (qmail 33915 invoked from network); 22 Jul 2002 21:16:48 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 22 Jul 2002 21:16:48 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 22 Jul 2002 21:16:48 -0000 Received: from [66.218.67.138] by n6.grp.scd.yahoo.com with NNFMP; 22 Jul 2002 21:16:48 -0000 Date: Mon, 22 Jul 2002 21:16:48 -0000 To: piecepack@yahoogroups.com Subject: Re: congrats Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 582 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Yes I have played it and once I got my mind around it (brain workz slow somtimz) I really liked. No we did not try the variation but now that you mentioned it I think we will Wednesday. Ken --- In piecepack@y..., Michael Schoessow wrote: > Thanks Toren. If you have played Alien City, have you tried the variation > listed at the end of the rules? This was a last minute addition that I came > up with to utilize the tile numbers, and I'm curious to know whether people > think it adds anything useful or whether it just clutters the game. > > > -Mike > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 480 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 29 Jul 2002 20:44:18 -0000 Received: (qmail 83184 invoked from network); 29 Jul 2002 20:44:18 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 29 Jul 2002 20:44:18 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 29 Jul 2002 20:44:18 -0000 Received: from [66.218.67.146] by n3.grp.scd.yahoo.com with NNFMP; 29 Jul 2002 20:44:18 -0000 Date: Mon, 29 Jul 2002 20:44:17 -0000 To: piecepack@yahoogroups.com Subject: Next Design Competition Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1276 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Hello all, I'd like to solicit comments and suggestions regarding the dates for the next piecepack game design competition. If we keep it as aquarterly event, then the next one should end around the beginning of November. We could extend the time though and have the competition end sometime in January. A longer time would allow for more leisurely game invention, play-testing, and rule writing, and hopefully to garner more entries, but some people may not wish to reduce the number of contests per year. Either way is fine from my point of view. It also occured to me that a compromise would be to just extend it 3-4 weeks, however I don't want to be doing lots of play-testing right before Christmas, partly because of my own schedule and partly because I'm worried about finding sufficient co-testers to play with around the holiday season. So my preference would be to have the closing date for the next competition be either around the beginning of November OR sometime around the first two weeks of January. I welcome all comments and suggestions! And, I encourage you all to think about game design! Once a date is set I will post the "official" rules of the next competition, including the new theme. -Mike mschoessow@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 481 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 01:17:31 -0000 Received: (qmail 5903 invoked from network); 30 Jul 2002 01:17:31 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 30 Jul 2002 01:17:31 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.scd.yahoo.com with SMTP; 30 Jul 2002 01:17:29 -0000 Received: from 1cust211.tnt20.krk1.da.uu.net ([67.250.186.211] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 17ZLdd-00084V-00 for piecepack@yahoogroups.com; Mon, 29 Jul 2002 21:17:25 -0400 Message-ID: <001d01c23765$980cde80$d3bafa43@daycare> To: References: Subject: Re: [piecepack] Next Design Competition Date: Mon, 29 Jul 2002 18:08:17 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I personally feel there is no need to rush right into another contest. I think a good game theme and a nice amount of time to create and then test the games is better then putting a time requirement on the contests. IMHO I think having one or two good themed contests per year is a lot better then one every quarter. Tim Schutz P.S. Congratulations on winning the contest Mike. I will be sending you an email about your prizes from tjgames shortly. Tim Schutz ----- Original Message ----- From: mschoessow To: piecepack@yahoogroups.com Sent: Monday, July 29, 2002 1:44 PM Subject: [piecepack] Next Design Competition Hello all, I'd like to solicit comments and suggestions regarding the dates for the next piecepack game design competition. If we keep it as aquarterly event, then the next one should end around the beginning of November. We could extend the time though and have the competition end sometime in January. A longer time would allow for more leisurely game invention, play-testing, and rule writing, and hopefully to garner more entries, but some people may not wish to reduce the number of contests per year. Either way is fine from my point of view. It also occured to me that a compromise would be to just extend it 3-4 weeks, however I don't want to be doing lots of play-testing right before Christmas, partly because of my own schedule and partly because I'm worried about finding sufficient co-testers to play with around the holiday season. So my preference would be to have the closing date for the next competition be either around the beginning of November OR sometime around the first two weeks of January. I welcome all comments and suggestions! And, I encourage you all to think about game design! Once a date is set I will post the "official" rules of the next competition, including the new theme. -Mike mschoessow@... Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 482 Return-Path: X-Sender: soapdog@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 02:30:12 -0000 Received: (qmail 70370 invoked from network); 30 Jul 2002 02:30:11 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 30 Jul 2002 02:30:11 -0000 Received: from unknown (HELO smtpout.mac.com) (204.179.120.97) by mta2.grp.scd.yahoo.com with SMTP; 30 Jul 2002 02:30:11 -0000 Received: from smtp-relay03.mac.com (smtp-relay03-en1 [10.13.10.222]) by smtpout.mac.com (8.12.1/8.10.2/1.0) with ESMTP id g6U2UBCr008912 for ; Mon, 29 Jul 2002 19:30:11 -0700 (PDT) Received: from asmtp02.mac.com (asmtp02-qfe3 [10.13.10.66]) by smtp-relay03.mac.com (8.12.1/8.12.1/1.0) with ESMTP id g6U2UBKN012978 for ; Mon, 29 Jul 2002 19:30:11 -0700 (PDT) Received: from localhost ([200.151.46.190]) by asmtp02.mac.com (Netscape Messaging Server 4.15) with ESMTP id H01IY900.GDV for ; Mon, 29 Jul 2002 19:30:09 -0700 Date: Mon, 29 Jul 2002 23:26:27 -0300 Subject: Re: [piecepack] Next Design Competition Content-Type: text/plain; charset=UTF-8; format=flowed Mime-Version: 1.0 (Apple Message framework v481) To: piecepack@yahoogroups.com Content-Transfer-Encoding: quoted-printable In-Reply-To: Message-Id: X-Mailer: Apple Mail (2.481) From: Andre Garzia X-Yahoo-Group-Post: member; u=43268296 X-Yahoo-Profile: caosabao Hi all, Personally i like working against the clock so tight deadlines mak= e me fell nice. I just discovered piecepack some weeks ago and i am eager = to work on some contest. I do think that one contest per quarter (man, my = english used to be so good) is a good interval to keep the design comunit= y working and not breaking loose for lack of initiative. Uh.. does that so= und okay? hugs > Andre Alves Garzia =EF=A3=BF 2002 =EF=A3=BF BRAZIL mailt= o://soapdog@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 483 Return-Path: X-Sender: soapdog@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 03:15:12 -0000 Received: (qmail 65692 invoked from network); 30 Jul 2002 03:15:12 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 30 Jul 2002 03:15:12 -0000 Received: from unknown (HELO smtpout.mac.com) (204.179.120.89) by mta2.grp.scd.yahoo.com with SMTP; 30 Jul 2002 03:15:11 -0000 Received: from smtp-relay04-en1.mac.com (smtp-relay04-en1 [10.13.10.223]) by smtpout.mac.com (8.12.1/8.10.2/1.0) with ESMTP id g6U3FBsB001852 for ; Mon, 29 Jul 2002 20:15:11 -0700 (PDT) Received: from asmtp02.mac.com (asmtp02-qfe3.mac.com [10.13.10.66]) by smtp-relay04-en1.mac.com (8.12.1/8.12.1/1.0) with ESMTP id g6U3FB72015700 for ; Mon, 29 Jul 2002 20:15:11 -0700 (PDT) Received: from localhost ([200.151.46.190]) by asmtp02.mac.com (Netscape Messaging Server 4.15) with ESMTP id H01L1A00.T1L for ; Mon, 29 Jul 2002 20:15:10 -0700 Date: Tue, 30 Jul 2002 00:11:42 -0300 Mime-Version: 1.0 (Apple Message framework v481) Content-Type: text/plain; charset=UTF-8; format=flowed Subject: On Translation & Stuff To: piecepack@yahoogroups.com Content-Transfer-Encoding: quoted-printable Message-Id: <129F6AA8-A36A-11D6-9E33-00039387AE90@...> X-Mailer: Apple Mail (2.481) From: Andre Garzia X-Yahoo-Group-Post: member; u=43268296 X-Yahoo-Profile: caosabao i am volunteer to translate to Brazilian Portuguese (wich differs from st= andard portugal portuguese because we are better :))))... Also i want to k= now if there's any trouble if i create some piecepack and sell it here in = our local fairs... Andre Alves Garzia =EF=A3=BF 2002 =EF=A3=BF BRAZIL mail= to://soapdog@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 484 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 13:28:49 -0000 Received: (qmail 82195 invoked from network); 30 Jul 2002 13:28:49 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 30 Jul 2002 13:28:49 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.21.119) by mta3.grp.scd.yahoo.com with SMTP; 30 Jul 2002 13:28:48 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Tue, 30 Jul 2002 09:28:49 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.4 Date: Tue, 30 Jul 2002 09:28:45 -0400 Subject: Translations To: Piecepack Group Message-ID: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Thanks to Andre and others who have volunteered to translate the rules into other languages. So far we have offers to translate into Brazilian Portuguese, Spanish, Hebrew and Indonesian. We are in the process now of modifying Piecepack.org to accommodate these translated rule sets, and we should be ready to start adding them in the near future. If anyone out there can translate into a language that isn't listed above and you would like to volunteer your time to do so, please send an email to admin@... with your information. And for those who have volunteered so far, feel free to start sending in your translated rule sets, and we will add them to Piecepack.org as soon as possible. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 485 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 14:11:22 -0000 Received: (qmail 22753 invoked from network); 30 Jul 2002 14:11:21 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 30 Jul 2002 14:11:21 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta3.grp.scd.yahoo.com with SMTP; 30 Jul 2002 14:11:21 -0000 Received: from [66.218.67.190] by n2.grp.scd.yahoo.com with NNFMP; 30 Jul 2002 14:11:21 -0000 Date: Tue, 30 Jul 2002 14:11:20 -0000 To: piecepack@yahoogroups.com Subject: Re: On Translation & Stuff Message-ID: In-Reply-To: <129F6AA8-A36A-11D6-9E33-00039387AE90@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 396 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Andre Garzia wrote: > > Also i want > to know if there's any trouble if i create some piecepack and sell it > here in our local fairs... No trouble at all, Andre. I encourage you to do so. In fact, it would be great if you could post some photos of your piecepacks when you get some made (in the Photos area of this Yahoo Group). Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 486 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 14:50:54 -0000 Received: (qmail 57892 invoked from network); 30 Jul 2002 14:50:54 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 30 Jul 2002 14:50:54 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta1.grp.scd.yahoo.com with SMTP; 30 Jul 2002 14:50:54 -0000 Received: from 1cust109.tnt20.krk1.da.uu.net ([67.250.186.109] helo=daycare) by hall.mail.mindspring.net with smtp (Exim 3.33 #1) id 17ZYKo-00044e-00 for piecepack@yahoogroups.com; Tue, 30 Jul 2002 10:50:51 -0400 Message-ID: <000d01c237d7$3a58f540$6dbafa43@daycare> To: Subject: piecepack pyramids version 7 Date: Tue, 30 Jul 2002 07:41:42 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain Content-Transfer-Encoding: quoted-printable I=92ve been working on some changes to Sorcerer=92s Chamber. I=92ve added t= wo more spells and removed or changed some of the mechanics that I=92ve tho= ught made the game a little clunky. But that=92s not why I wrote this email= . What I=92ve also been doing is using the current version of the piecepack= pyramids for some of the play testing, but I=92ve also been using a newer = set that uses suggestions from Michael for play testing. One variation on the pyramid design is to color the tips (say th= e top 1/8") the same color as the suit icon. This retains the advantage of = the suit icon as an orientation indicator and also could support the hiding= of suit when the pyramids are stacked, but at the same time the suit of an= exposed pyramid will be clear from any seating position around the board. = But instead of placing a color tip on the top of the pyramids = I placed two letters on the sides near the top and placed a smaller suit sy= mbol on the back near the top. What I call the information ring. I also ad= ded a black line on the back to designate that as the back of the pyramid. = (It=92s easier to see if you print out a set and make one.) The front of th= e pyramids still has a large suit marking. With the new pyramids you can no= w tell the suit or the size from almost any angle, I admit if you=92re look= ing at one from the side you might have to move your head a little to see t= he suit, but I find that it=92s not that much of a inconvenience. Why = did I do this way instead of a colored tip? There were several reasons. The= first one is that I am beginning to see a growing trend in making games a = little more colorblind friendly or at least I see it being discussed more. = One of the things I like about piecepack is that it is pretty much colorbli= nd friendly. Another reason is that if you print out a set with a b/w print= er a colored tip doesn=92t work very well. All of the printable games on my= website are made to work if they are printed in color or in b/w. I have bo= th a color and b/w printer, but I have friends that only have b/w. The last= reason is I prefer to designate things in piecepack by the suits instead o= f the colors. Why change the pyramids? As I see it the pyramids are goi= ng to be used more as a modified pawn then anything else. Part of the inspi= ration for the pyramids was the discussion about a direction pawn. And so I= would have to agree with Michael when he say=92s I'm still not sure that I agree with the idea of making the suit visib= le form only one side however. While I can see the advantage of this for so= me game designs, there is a significant disadvantage in many games if one o= f more of the players can't tell what the suit is of some of the pyramids. = I suspect the potential size of the latter category of games may be larger = than that of the former. I was discussing the pyramids with a = friend and he said=94 The piecepack already has pieces that hides both the = suit and value (the tiles) and pieces that hides either the suit or the val= ue (the coins)=94 and he thought a piece that hid just the suit would be gr= eat, but I think that the next logical choice would be a piece that didn=92= t hide the suit or the value. The new pyramids can be found at http://w= ww.tjgames.com/ppp7.pdf and the current version can be found at http://www.= tjgames.com/ppp.pdf Any comments or input would be greatly appreciated. I = find that Sorcerer=92s Chamber is lot more enjoyable to play with the newer= version of pyramids. I should be releasing the newer version of Sorcerer= =92s Chamber in a few weeks. Tim Schutz [Non-text portions of this me= ssage have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 488 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 18:43:00 -0000 Received: (qmail 37380 invoked from network); 30 Jul 2002 18:43:00 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 30 Jul 2002 18:43:00 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 30 Jul 2002 18:42:59 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17ZbxV-0007bC-00 for ; Tue, 30 Jul 2002 11:43:01 -0700 Date: Tue, 30 Jul 2002 11:43:01 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Next Design Competition Message-ID: <20020730114301.A27072@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from toren_l@... on Tue, Jul 30, 2002 at 05:26:16PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Jul 30, 2002 at 05:26:16PM -0000, king_toren_l wrote: > I like the idea of allowing more time, thus allowing for more > refining and more people the oppertunity to enter. Personally i > would like to see the contests dropped to twice a year instead of > four times. My problem with Icehouse right now is that so many games > are developed that many good ones are being passed over without so > much as a glance, I'd hate to see that happen to the piecepack. If > the contests are going to be a major push for people to develop > games, I'd rather have quality tested games then 200 games that > people never get to playtest. > > Ken "toren" Leyhe The more I think about it, the more I agree with Ken. When we held the contest, it felt a little rushed. Doing a contest every six months rather than every three months would probably help with that. It could mean not only more time for games to be developed, but proportionally more time for judging the games. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 489 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 19:20:26 -0000 Received: (qmail 71053 invoked from network); 30 Jul 2002 19:20:26 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 30 Jul 2002 19:20:26 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.143) by mta1.grp.scd.yahoo.com with SMTP; 30 Jul 2002 19:20:25 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 30 Jul 2002 12:20:25 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Next Design Competition Date: Tue, 30 Jul 2002 12:20:24 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I too am coming to the conclusion that two per year would be more appropriate. Keep in mind that this doesn't mean that each competition is six months long. There will be some time used up for judging (say 6 weeks) and for designating and starting the next competition (say 2 weeks). So the time between the opening of a competition (the day when everyone finds out the rules and new theme, etc.) and the closing (the last day when games may be submitted) would be about four months if the numbers I have used are reasonable. Assuming we do go with two competitions a year, I suggest that good closing dates would be the last day in July and the last day in January, although there are obviously lots of possibilities. Lastly, how should this be decided? (majority opinion among those who post?). I would appreciate hearing James's opinions since he came up with the whole idea in the first place. -Mike -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Tuesday, July 30, 2002 11:43 AM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Next Design Competition On Tue, Jul 30, 2002 at 05:26:16PM -0000, king_toren_l wrote: > I like the idea of allowing more time, thus allowing for more > refining and more people the oppertunity to enter. Personally i > would like to see the contests dropped to twice a year instead of > four times. My problem with Icehouse right now is that so many games > are developed that many good ones are being passed over without so > much as a glance, I'd hate to see that happen to the piecepack. If > the contests are going to be a major push for people to develop > games, I'd rather have quality tested games then 200 games that > people never get to playtest. > > Ken "toren" Leyhe The more I think about it, the more I agree with Ken. When we held the contest, it felt a little rushed. Doing a contest every six months rather than every three months would probably help with that. It could mean not only more time for games to be developed, but proportionally more time for judging the games. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 490 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 30 Jul 2002 19:26:05 -0000 Received: (qmail 96038 invoked from network); 30 Jul 2002 19:26:05 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 30 Jul 2002 19:26:05 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.143) by mta2.grp.scd.yahoo.com with SMTP; 30 Jul 2002 19:26:05 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 30 Jul 2002 12:26:04 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] piecepack pyramids version 7 Date: Tue, 30 Jul 2002 12:26:03 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow They look good Tim. Thanks! Of course now I have to find time to assemble a set or two :) -Mike -----Original Message----- From: Tim Schutz [mailto:hexchex@...] Sent: Tuesday, July 30, 2002 7:42 AM To: piecepack@yahoogroups.com Subject: [piecepack] piecepack pyramids version 7 I've been working on some changes to Sorcerer's Chamber. I've added two more spells and removed or changed some of the mechanics that I've thought made the game a little clunky. But that's not why I wrote this email. What I've also been doing is using the current version of the piecepack pyramids for some of the play testing, but I've also been using a newer set that uses suggestions from Michael for play testing. One variation on the pyramid design is to color the tips (say the top 1/8") the same color as the suit icon. This retains the advantage of the suit icon as an orientation indicator and also could support the hiding of suit when the pyramids are stacked, but at the same time the suit of an exposed pyramid will be clear from any seating position around the board. But instead of placing a color tip on the top of the pyramids I placed two letters on the sides near the top and placed a smaller suit symbol on the back near the top. What I call the information ring. I also added a black line on the back to designate that as the back of the pyramid. (It's easier to see if you print out a set and make one.) The front of the pyramids still has a large suit marking. With the new pyramids you can now tell the suit or the size from almost any angle, I admit if you're looking at one from the side you might have to move your head a little to see the suit, but I find that it's not that much of a inconvenience. Why did I do this way instead of a colored tip? There were several reasons. The first one is that I am beginning to see a growing trend in making games a little more colorblind friendly or at least I see it being discussed more. One of the things I like about piecepack is that it is pretty much colorblind friendly. Another reason is that if you print out a set with a b/w printer a colored tip doesn't work very well. All of the printable games on my website are made to work if they are printed in color or in b/w. I have both a color and b/w printer, but I have friends that only have b/w. The last reason is I prefer to designate things in piecepack by the suits instead of the colors. Why change the pyramids? As I see it the pyramids are going to be used more as a modified pawn then anything else. Part of the inspiration for the pyramids was the discussion about a direction pawn. And so I would have to agree with Michael when he say's I'm still not sure that I agree with the idea of making the suit visible form only one side however. While I can see the advantage of this for some game designs, there is a significant disadvantage in many games if one of more of the players can't tell what the suit is of some of the pyramids. I suspect the potential size of the latter category of games may be larger than that of the former. I was discussing the pyramids with a friend and he said" The piecepack already has pieces that hides both the suit and value (the tiles) and pieces that hides either the suit or the value (the coins)" and he thought a piece that hid just the suit would be great, but I think that the next logical choice would be a piece that didn't hide the suit or the value. The new pyramids can be found at http://www.tjgames.com/ppp7.pdf and the current version can be found at http://www.tjgames.com/ppp.pdf Any comments or input would be greatly appreciated. I find that Sorcerer's Chamber is lot more enjoyable to play with the newer version of pyramids. I should be releasing the newer version of Sorcerer's Chamber in a few weeks. Tim Schutz To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 491 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 31 Jul 2002 21:06:31 -0000 Received: (qmail 77534 invoked from network); 31 Jul 2002 21:06:31 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 31 Jul 2002 21:06:31 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 31 Jul 2002 21:06:31 -0000 Received: from [66.218.67.164] by n8.grp.scd.yahoo.com with NNFMP; 31 Jul 2002 21:06:31 -0000 Date: Wed, 31 Jul 2002 21:06:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Next Design Competition Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 781 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Michael Schoessow wrote: > Lastly, how should this be decided? (majority opinion among those > who post?). As this is your contest, I believe it ought to be decided by yourself. > I would appreciate hearing James's opinions since he came up with > the whole idea in the first place. Heh heh, fair enough. My opinion is that we don't need a set schedule. It has been (well-enough) established that the winner of each contest is responsible for generating the theme, providing the judging, and other various parameters of the next competition. So why not duration as well? My advice would be to set your deadline on this particular competition to the date that provides you the greatest level of comfort. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 493 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 5 Aug 2002 18:01:08 -0000 Received: (qmail 77916 invoked from network); 5 Aug 2002 18:01:08 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 5 Aug 2002 18:01:08 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.19.78) by mta3.grp.scd.yahoo.com with SMTP; 5 Aug 2002 18:01:07 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 5 Aug 2002 14:01:04 -0400 Message-ID: <00fa01c23cab$376befd0$0501000a@winnt> To: References: Subject: Re: [piecepack] Next piecepack game design competition Date: Mon, 5 Aug 2002 14:09:18 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I volunteer. Details sent directly to Michael privately. ----- Original Message ----- From: "Michael Schoessow" To: Cc: Sent: Monday, August 05, 2002 1:42 PM Subject: [piecepack] Next piecepack game design competition > Hello All, > > I'm planning to post the details of the next design competition later this > week. As things stand, the plan is for a longer contest to allow more time > for designers to play-test and work on design details, etc. > > Last Thursday I had an enjoyable phone conversation with Ron Hale-Evans > during which we discussed the previous competition and talked about ways in > which future competitions could be improved. Ron suggested that blind > judging (the play-testers and judge are not told who authored which game > until after the winner has been selected) has some advantages. Firstly, it > reduces any appearance of bias in cases where the judge and some entrants > know each other. Secondly, it would reduce the appearance of bias if the > winner turned out to be the judge of the previous contest. Ron then offered > to act as the screener for the up-coming contest. This morning I e-mailed > Ron and said that I would be happy to accept his offer, but I thought it > would be unfortunate if he could not enter the new contest and that I could > probably find another volunteer, to which he replied that that would be fine > too. > > So, I'm asking for a volunteer. Obviously I'm looking for someone who > definitely does not plan to enter a game in the next competition. The job > would be very simple; receive the new contest entries, replace the author's > name with a cross-referenced number for each game as it comes in, then send > the game on to me. After the judging is complete, I would send the winning > announcement to the screener who would just add the winner's name to it and > post it. At least this seems like a reasonable way to handle things. > Comments are welcome of course. > > The person who agrees to be the screener obviously gets to see all the games > early, as they come in, so you may want to think of this as an incentive :) > > > -Mike > > > > > > Mike Schoessow > mschoessow@... > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 494 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 5 Aug 2002 20:14:31 -0000 Received: (qmail 94586 invoked from network); 5 Aug 2002 20:14:31 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 5 Aug 2002 20:14:31 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.143) by mta2.grp.scd.yahoo.com with SMTP; 5 Aug 2002 20:14:31 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Mon, 5 Aug 2002 13:14:30 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: Re: piecepack game design competition Date: Mon, 5 Aug 2002 13:14:28 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Karol from Mesomorph games has generously agreed to receive the games for the competition, and has also volunteered to proof read the submissions before sending them on to me minus the names. Thanks Karol! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 495 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 6 Aug 2002 03:43:34 -0000 Received: (qmail 50683 invoked from network); 6 Aug 2002 03:43:34 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 6 Aug 2002 03:43:34 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 6 Aug 2002 03:43:33 -0000 Received: from [66.218.67.185] by n2.grp.scd.yahoo.com with NNFMP; 06 Aug 2002 03:43:33 -0000 Date: Tue, 06 Aug 2002 03:43:31 -0000 To: piecepack@yahoogroups.com Subject: Re: Hand made plastic piecepack Message-ID: In-Reply-To: <3C8D05D5.990D92C8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 531 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar" X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar --- In piecepack@y..., Mark Biggar wrote: > jdroscha wrote: > > Most excellent. Any chance you could take some photos and upload > > to the Photos section of the group? That would be groovy. > > I'd like to but the only digital camera I usually have any access to is > current > on safari in Africa until mid-may. Maybe then. I finely got access to to the camera so I'm up-loading a picture of my handmade plastic piecepack to the group picture directory. -- Mark A. Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 496 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 6 Aug 2002 13:09:58 -0000 Received: (qmail 47304 invoked from network); 6 Aug 2002 13:09:58 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 6 Aug 2002 13:09:58 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.24.133) by mta2.grp.scd.yahoo.com with SMTP; 6 Aug 2002 13:09:57 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 6 Aug 2002 09:09:53 -0400 Message-ID: <01ad01c23d4b$b57dfe90$0501000a@winnt> To: References: Subject: Re: [piecepack] Re: Hand made plastic piecepack Date: Tue, 6 Aug 2002 09:18:05 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey Mark, I took a look - those pieces look nice! Looks to me like from the photo those tiles and coins snap together or somehow incase the paper coins and tile pieces printed from the generic pdf's over at pp.org. Ingenius. I wasn't sure how a plastic set would look, but your's appears to be awesome. If you are going commercial with these make sure to send the info to me via this account or submissions@... - you should be listed in the vendor section. (We list by order the sets were available on market not alphabetically.) Karol From: "mark_biggar" To: Sent: Monday, August 05, 2002 11:43 PM Subject: [piecepack] Re: Hand made plastic piecepack > --- In piecepack@y..., Mark Biggar wrote: > > jdroscha wrote: > > > Most excellent. Any chance you could take some photos and > upload > > > to the Photos section of the group? That would be groovy. > > > > I'd like to but the only digital camera I usually have any access > to > is > > current > > on safari in Africa until mid-may. Maybe then. > > I finely got access to to the camera so I'm up-loading a > picture of my handmade plastic piecepack to the group > picture directory. > > -- > Mark A. Biggar > mark.a.biggar@... > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 497 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 6 Aug 2002 16:04:02 -0000 Received: (qmail 2305 invoked from network); 6 Aug 2002 16:04:02 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 6 Aug 2002 16:04:02 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta1.grp.scd.yahoo.com with SMTP; 6 Aug 2002 16:04:03 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020806160402.EHT221.sccrmhc02.attbi.com@...> for ; Tue, 6 Aug 2002 16:04:02 +0000 Message-ID: <3D4FF38F.236D6EB7@...> Date: Tue, 06 Aug 2002 09:04:31 -0700 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Hand made plastic piecepack References: <01ad01c23d4b$b57dfe90$0501000a@winnt> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Karol wrote: > > Hey Mark, > > I took a look - those pieces look nice! Looks to me like from the photo > those tiles and coins snap together or somehow incase the paper coins and > tile pieces printed from the generic pdf's over at pp.org. Ingenius. I > wasn't sure how a plastic set would look, but your's appears to be awesome. > If you are going commercial with these make sure to send the info to me via > this account or submissions@... - you should be listed in the > vendor section. (We list by order the sets were available on market not > alphabetically.) No, I just printed the pdf's on 8x11" Avery labels and stuck them on the plastic pieces then gave them a coat of the sealer I use to finish painted miniatures. I have no plans to go commercial at this time. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 498 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 7 Aug 2002 03:43:27 -0000 Received: (qmail 58258 invoked from network); 7 Aug 2002 03:43:27 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 7 Aug 2002 03:43:27 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 7 Aug 2002 03:43:27 -0000 Received: from [66.218.67.188] by n21.grp.scd.yahoo.com with NNFMP; 07 Aug 2002 03:43:27 -0000 Date: Wed, 07 Aug 2002 03:43:25 -0000 To: piecepack@yahoogroups.com Subject: Re: Hand made plastic piecepack Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 565 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "mark_biggar" wrote: > I finely got access to to the camera so I'm up-loading a > picture of my handmade plastic piecepack to the group > picture directory. Dang, very cool Mark. I am interested in your opinion on the flicking action on a plastic set. For example, have you tried piecepack Soccer with this set? Seems like the action should be good, but was just curious if there were something I didn't consider. Opinion? Also, do you know what type of plastic it is? Acrylic (plexiglass)? Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 499 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 7 Aug 2002 04:35:32 -0000 Received: (qmail 94056 invoked from network); 7 Aug 2002 04:35:32 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 7 Aug 2002 04:35:32 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta1.grp.scd.yahoo.com with SMTP; 7 Aug 2002 04:35:32 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020807043532.TSSG22139.rwcrmhc52.attbi.com@...> for ; Wed, 7 Aug 2002 04:35:32 +0000 Message-ID: <3D50A3B1.78FF8986@...> Date: Tue, 06 Aug 2002 21:36:01 -0700 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Hand made plastic piecepack References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar jdroscha wrote: > > --- In piecepack@y..., "mark_biggar" wrote: > > > I finely got access to to the camera so I'm up-loading a > > picture of my handmade plastic piecepack to the group > > picture directory. > > Dang, very cool Mark. I am interested in your opinion on the > flicking action on a plastic set. For example, have you tried > piecepack Soccer with this set? Seems like the action should > be good, but was just curious if there were something I didn't > consider. Opinion? I was just playing my game "Work Derby" with the set on a polished wooden table and had a lot of problems with the coins sliding all over the place, so I'd say they would work pretty well. > Also, do you know what type of plastic it is? Acrylic (plexiglass)? Tiles are 2x2x3/16 opaque Plexiglas. The coins and dice are Acrylic. I just printed the downloadable pdf's on 8x11" Avery labels, cut them out and stuck them on. Then spayed on a layer of sealer that I have for finishing off painted miniatures. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 500 Return-Path: X-Sender: disaac@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 7 Aug 2002 11:39:41 -0000 Received: (qmail 55734 invoked from network); 7 Aug 2002 11:39:41 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 7 Aug 2002 11:39:41 -0000 Received: from unknown (HELO clmboh1-smtp3.columbus.rr.com) (65.24.0.112) by mta1.grp.scd.yahoo.com with SMTP; 7 Aug 2002 11:39:40 -0000 Received: from garfield (dhcp024-209-037-138.neo.rr.com [24.209.37.138]) by clmboh1-smtp3.columbus.rr.com (8.11.2/8.11.2) with SMTP id g77BddU11637 for ; Wed, 7 Aug 2002 07:39:39 -0400 (EDT) To: Subject: RE: [piecepack] Re: Hand made plastic piecepack Date: Wed, 7 Aug 2002 07:34:31 -0400 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: <3D50A3B1.78FF8986@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Dan Isaac" X-Yahoo-Group-Post: member; u=29756023 X-Yahoo-Profile: danjisaac > From: Mark Biggar > > Tiles are 2x2x3/16 opaque Plexiglas. The coins and dice > are Acrylic. I just printed the downloadable pdf's on 8x11" > Avery labels, cut them out and stuck them on. Then spayed on > a layer of sealer that I have for finishing off painted miniatures. > Where did you get the Plexiglas & Acrylic circles, squares, and cubes? Were these from some sort of craft store or such, or did you make them yourself? Either way, they look very cool. Thanks for the pic. - Isaac From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 501 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 7 Aug 2002 13:27:41 -0000 Received: (qmail 77257 invoked from network); 7 Aug 2002 13:27:41 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 7 Aug 2002 13:27:41 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.20.75) by mta3.grp.scd.yahoo.com with SMTP; 7 Aug 2002 13:27:40 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 7 Aug 2002 09:27:37 -0400 Message-ID: <004501c23e17$59527020$0501000a@winnt> To: Subject: piecepack.org Date: Wed, 7 Aug 2002 09:35:51 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hey Everyone! I'm proud to announce that www.piecepack.org now features all 37 game rules released for the piecepack. It is amazing how well this game system designed by James Kyle has been received. When the first commercially available sets were sold (MG's Piecepack Game System) only 7 games were included in the rulebook. We are up to an amazing 37 either original or adapted games for this set. Please remember that it is up to the game designer to keep submissions@... abreast of any changes made to the versions and when new games are released. I do my best to hunt down the newest versions but without your help there are bound to be those that are missed. To that end, I invite you to take a look and make sure that the versions are correct for your games. If you find errors please let me know and Dave and I will get them fixed and posted. I believe there are 3 more games that haven't finished playtesting yet, if you have a game that is ready to be posted but isn't included please let me know - piecepack.org has been designed to be the place for everything piecepack - an easy reference for consumers to find new games and vendors for this set. The 37 games listed are: Alien City, Baseball, City Planning, Colonization, Conspiracy, Coyote Moon, Dominoids, Dragon's Hoard, Dungeon Crawl, Hanging Gardens, Interstellar Conquest, Kidsprout Jumboree, Knight's Tour Redux, Land Rush, Ley Lines, Magic Mids, Mancala, Martian Treasure Hunt, Matches, MotoX, One Man: Trag!, Pawns Crossing, Power Lines, Reversi, Scavenge, Silver Isle, Snowman Meltdown, Soccer, Sorcerer's Chamber, Takeover, Telic, The Martian Assassination Game, The Martian Assassination Game le, War, Whirlpool Pond, Worm Derby & Wormholes. More features in the works for piecepack.org. Suggestions welcome: (privately)submissions@... or post publically here. Smiles, Karol MMB www.piecepack.org _______________________ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 502 Return-Path: X-Sender: Mark.Johnson@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 7 Aug 2002 15:59:29 -0000 Received: (qmail 37525 invoked from network); 7 Aug 2002 15:59:29 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 7 Aug 2002 15:59:29 -0000 Received: from unknown (HELO texas.pobox.com) (64.49.223.111) by mta3.grp.scd.yahoo.com with SMTP; 7 Aug 2002 15:59:29 -0000 Received: from pobox.com (dhcp-79-162-249.jpl.nasa.gov [137.79.162.249]) by texas.pobox.com (Postfix) with ESMTP id B187C45483 for ; Wed, 7 Aug 2002 11:59:27 -0400 (EDT) Message-ID: <3D5143DF.2010402@...> Date: Wed, 07 Aug 2002 08:59:27 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:0.9.4.1) Gecko/20020508 Netscape6/6.2.3 X-Accept-Language: en-us MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack.org References: <004501c23e17$59527020$0501000a@winnt> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Johnson X-Yahoo-Group-Post: member; u=85489189 X-Yahoo-Profile: markejohnson98 Karol wrote: >I'm proud to announce that www.piecepack.org now features all 37 game rules released for the piecepack. > FYI, the page with all of the game rules, http://www.piecepack.org/PiecepackGames.asp, did not load correctly when I first tried to view it in Netscape 4.x. Another try with Netscape 6 worked, however. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 503 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 7 Aug 2002 16:35:48 -0000 Received: (qmail 22852 invoked from network); 7 Aug 2002 16:35:47 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 7 Aug 2002 16:35:47 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta1.grp.scd.yahoo.com with SMTP; 7 Aug 2002 16:35:47 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020807163547.HFOP22139.rwcrmhc52.attbi.com@...> for ; Wed, 7 Aug 2002 16:35:47 +0000 Message-ID: <3D514C75.9358258B@...> Date: Wed, 07 Aug 2002 09:36:05 -0700 X-Mailer: Mozilla 4.79 [en]C-{C-UDP; EBM-SONY1} (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Hand made plastic piecepack References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Dan Isaac wrote: > > > From: Mark Biggar > > > > Tiles are 2x2x3/16 opaque Plexiglas. The coins and dice > > are Acrylic. I just printed the downloadable pdf's on 8x11" > > Avery labels, cut them out and stuck them on. Then spayed on > > a layer of sealer that I have for finishing off painted miniatures. > > > > Where did you get the Plexiglas & Acrylic circles, squares, and cubes? Were > these from some sort of craft store or such, or did you make them yourself? > Either way, they look very cool. Thanks for the pic. In the San Francisco Bay area there is a chain of stores called "TAP Plastics" that sells all sorts of plastic stuff from sheet Plexiglas to storage boxes to casting resins. The acrylic pieces are pre-made stock that they sells out of bins. The 2x2 Plexi tiles they cut for me on a table saw to order. The pawns I ordered from the Cheapass games web site. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 504 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 9 Aug 2002 13:42:58 -0000 Received: (qmail 91545 invoked from network); 9 Aug 2002 13:42:57 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 9 Aug 2002 13:42:57 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta1.grp.scd.yahoo.com with SMTP; 9 Aug 2002 13:42:57 -0000 Received: from 3cust117.tnt12.krk1.da.uu.net ([67.250.177.117] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 17dA2X-0003qX-00 for piecepack@yahoogroups.com; Fri, 09 Aug 2002 09:42:54 -0400 Message-ID: <001901c23faa$bad4e5a0$75b1fa43@daycare> To: References: <3D514C75.9358258B@...> Subject: Re: [piecepack] Re: Hand made plastic piecepack Date: Fri, 9 Aug 2002 06:43:20 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit They also have a website were you can order the discs and cubes online. Go to http://www.tapplastics.com ----- Original Message ----- From: Mark Biggar To: piecepack@yahoogroups.com Sent: Wednesday, August 07, 2002 9:36 AM Subject: Re: [piecepack] Re: Hand made plastic piecepack Dan Isaac wrote: > > > From: Mark Biggar > > > > Tiles are 2x2x3/16 opaque Plexiglas. The coins and dice > > are Acrylic. I just printed the downloadable pdf's on 8x11" > > Avery labels, cut them out and stuck them on. Then spayed on > > a layer of sealer that I have for finishing off painted miniatures. > > > > Where did you get the Plexiglas & Acrylic circles, squares, and cubes? Were > these from some sort of craft store or such, or did you make them yourself? > Either way, they look very cool. Thanks for the pic. In the San Francisco Bay area there is a chain of stores called "TAP Plastics" that sells all sorts of plastic stuff from sheet Plexiglas to storage boxes to casting resins. The acrylic pieces are pre-made stock that they sells out of bins. The 2x2 Plexi tiles they cut for me on a table saw to order. The pawns I ordered from the Cheapass games web site. -- Mark Biggar mark.a.biggar@... Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 505 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 9 Aug 2002 16:03:14 -0000 Received: (qmail 55072 invoked from network); 9 Aug 2002 16:03:14 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 9 Aug 2002 16:03:14 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.143) by mta1.grp.scd.yahoo.com with SMTP; 9 Aug 2002 16:03:14 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 9 Aug 2002 09:03:13 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" , "'abstractgames@yahoogroups.com'" , "'BoardGameDesign@yahoogroups.com'" , "'boardgamemakers@yahoogroups.com'" , "'spielfrieks@yahoogroups.com'" Subject: Piecepack Game Design Competition Date: Fri, 9 Aug 2002 09:03:09 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow ANNOUNCING THE 3rd PIECEPACK GAME DESIGN COMPETITION Theme: Changing Landscapes Closes: 17 January 2003 Prize: *Hand-made 4x4 game board, bits, case, and instructions. *2nd edition piecepack with rules CD-ROM from Mesomorph Games. *piecepack trophy cloth custody. Sponsor: Mesomorph Games Judge: Michael Schoessow DESIGN THEME: The design theme for the 3rd piecepack game design competition is Changing Landscapes. All game submissions must be for board games that utilize a mutable board. In other words, the board configuration must change in some fashion during the course of the game. There are many possibilities. Some of them are: *The board can grow or be added to turn by turn. *The board can grow or shrink depending on gameplay. *Tile relative positions can change depending on what is setting on them. *Portions of the board can undergo sliding or some other form of shifting. *Tile orientation or rotation angle can change. *Tiles can change from face-up to face-down. *Tiles can be stacked, unstacked, or leaned. *Tiles can slide or move on top of other tiles or bridge across other tiles. *Tile grouping can change. *The board can be a changing array of tokens. These are general ideas that designers may utilize in some form if they wish, but they are not limited to them. There are numerous commercial board games with mutable boards. Some diverse examples, selected to help stimulate ideas are, Amazing Labyrinth, Zertz, Mississippi Queen, Agora, Carcasonne, Carolus Magnus, Tally Ho!, Work or Golf, and Dominoes. Each of these illustrates a different clever way to incorporate a changing board into a game, and designers may make use of or modify these ideas for their entries if they wish. Descriptions and pictures can be found at www.boardgamegeek.com or at www.funagain.com or at various other game websites. THE PRIZE: There are several parts to the prize. Mike Schoessow will build a hardwood 4x4 gridded game board, that can be used for playing various strategy games, along with a case and appropriate bits plus a collection of game instructions. Mesomorph Games will contribute a 2nd Edition piecepack Game System with CD-ROM containing instructions for a variety of games playable with the piecepack, including those submitted and released for this competition. The winner also receives custody of the Trophy Cloth, a card-table-sized tablecloth with a color piecepack suit emblem embroidered on each side of the table. This passes from the winner of one contest to the winner of the next, with each one signing and dating the cloth before passing it on following the closing of the next competition. RULE DETAILS: 1) Submitted games must incorporate some non-trivial form of change to the board configuration during at least part of the game. Non-trivial means that the change must have a significant effect on the gameplay. 2) Shuffling the tiles and laying them out to form the board as the first action in a game does not, by itself, constitute a non-trivial form of change. A change in the configuration of pawns or tokens setting on the board is also not considered a change in the board itself. 3) The game must utilize a piecepack and preferably should make use of some of the unique aspects of the piecepack. 4) Judging will be subjective and based largely on how enjoyable and interesting the game is (assuming it satisfies the rules), but other factors will be taken into consideration. A changing board aspect that fits naturally, seamlessly, and centrally into the gameplay is desirable. Clever use of piecepack components is desirable. Attributes of gameplay that will be considered positively include depth, clarity, decisiveness, and elegance. A compact, well organized rule set is also desirable but not, of course, at the expense of good gameplay of rule clarity. 5) Games may make use of additional bits (such as money for example), or of other game systems in addition to the piecepack, or may require the use of two or more piecepacks. 6) Abstract games and games with well integrated themes (with or without elements of chance) are equally welcome. 7) Solitaire games, 2-player games, and multi-player games are equally welcome. 8) Games (rule sets) should be sent to Karol@... before 17 January 2003, 12:00 noon PST (20:00 UTC). Karol will send confirmation back to the author, then cover the author's identity and send the game on. Between 10 January and 17 January confirmation will be within 24 hours. For earlier submissions confirmation may occasionally take longer. Judging will be blind; the play testers and judge will not find out the authors' identities until after the winner has been selected. 9) Karol will also proofread the rules and send the proofed version or corrections to the author for approval. Please note that she will not be judging content, just adjusting grammar, punctuation, and spelling (highly desirable before the game is added to the CD-ROM). If the proofed copy is not acceptable to the author or Karol does not receive the go-ahead before 12:00 PST 17 January, judging will be based on the original rules as submitted. 10) The winner of the competition will be announced on 17 February 2003. If the quantity of game submissions is larger than anticipated this date may be pushed back. 11) Designers are encouraged to submit their games early. There will be no penalty or stigma for sending in changes or updates to your game rules up to the 17 January deadline, and entrants are encouraged to submit updates based on their own continued play testing. Karol would appreciate it if areas of change in rule updates were pointed out. 12) Game entries may be in PDF form, in HTML format, in MS Word files, or in plain text with accompanying JPGs, or GIFs if required for figures. 13) The submission must be freely redistributable. Authors are free to retain copyright. 14) The submission(s) must have a header containing the Title, Version Number, Date, Number of Players, Approximate Length of Game, Equipment Required, Author, Copyright, and Licensing Information. The author of the wining game also wins the opportunity to define and judge the next piecepack game design competition and arrange for the prize if he or she wishes. Agreement to this is not a requirement for entry however, and if the winner does not wish to judge the next competition he or she can suggest another judge, or we can improvise. Submitted games will be added to the piecepack.org site following the close of the competition. Questions and comments are always welcome. Preferably post them to the piecepack discussion group (I encourage entrants to join the group if they have not yet. Go to http://groups.yahoo.com/group/piecepack). Good luck and much encouragement to all who would like to participate. I'm looking forward to play testing some fun new games! Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 506 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 13 Aug 2002 16:47:49 -0000 Received: (qmail 86075 invoked from network); 13 Aug 2002 16:47:49 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 13 Aug 2002 16:47:49 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta3.grp.scd.yahoo.com with SMTP; 13 Aug 2002 16:47:48 -0000 Received: from [66.218.67.176] by n29.grp.scd.yahoo.com with NNFMP; 13 Aug 2002 16:47:48 -0000 Date: Tue, 13 Aug 2002 16:47:47 -0000 To: piecepack@yahoogroups.com Subject: piecepack pyramid quality award Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 992 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Last week I received some games in the mail from TJ Games, as part of the prize from the previous design contest. Also included was a little home-made box containing two sets of piecepack pyramids made by Tim Schutz, and I feel that I must comment on them. Firstly, these are absolutely the best constructed pyramids I've seen, better than some sets that I worked very carefully on. Secondly, and even cooler, is the box they came in. It's about 2" X 2" X 1.5" high and appears to be completely hand made. The outside is textured with vertical ribs and there is an offset to accomodtae the cover. The box and cover are colored in the piecepack colors (except the blue and green are metallic colors) with the top of the cover artistically showing the four different piecepack pyramids (one of each suit). The inside of the box is painted cream color and has two compartments, one for each set of pyramids. This makes a fine addition to my game collection. Thanks Tim. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 507 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 13 Aug 2002 20:35:51 -0000 Received: (qmail 2239 invoked from network); 13 Aug 2002 20:35:50 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 13 Aug 2002 20:35:50 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta1.grp.scd.yahoo.com with SMTP; 13 Aug 2002 20:35:50 -0000 Received: from [66.218.67.134] by n28.grp.scd.yahoo.com with NNFMP; 13 Aug 2002 20:35:50 -0000 Date: Tue, 13 Aug 2002 20:35:49 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack pyramid quality award Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 288 X-Mailer: Yahoo Groups Message Poster From: "jdroscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "mschoessow" wrote: > Firstly, these are absolutely the best constructed pyramids I've > seen, better than some sets that I worked very carefully on. > > Secondly, and even cooler, is the box they came in. Groovy! Photos? Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 508 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 13 Aug 2002 20:41:16 -0000 Received: (qmail 99962 invoked from network); 13 Aug 2002 20:41:16 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 13 Aug 2002 20:41:16 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.143) by mta2.grp.scd.yahoo.com with SMTP; 13 Aug 2002 20:41:16 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 13 Aug 2002 13:41:15 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: piecepack pyramid quality award Date: Tue, 13 Aug 2002 13:41:07 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'll work on that but it may be a day or three. -Mike -----Original Message----- From: jdroscha [mailto:jdroscha@...] Sent: Tuesday, August 13, 2002 1:36 PM To: piecepack@yahoogroups.com Subject: [piecepack] Re: piecepack pyramid quality award --- In piecepack@y..., "mschoessow" wrote: > Firstly, these are absolutely the best constructed pyramids I've > seen, better than some sets that I worked very carefully on. > > Secondly, and even cooler, is the box they came in. Groovy! Photos? Thanks, James Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 509 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 14 Aug 2002 13:42:37 -0000 Received: (qmail 68424 invoked from network); 14 Aug 2002 13:42:36 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 14 Aug 2002 13:42:36 -0000 Received: from unknown (HELO smtp10.atl.mindspring.net) (207.69.200.246) by mta1.grp.scd.yahoo.com with SMTP; 14 Aug 2002 13:42:36 -0000 Received: from 3cust33.tnt12.krk1.da.uu.net ([67.250.177.33] helo=daycare) by smtp10.atl.mindspring.net with smtp (Exim 3.33 #1) id 17eyPu-0007bm-00 for piecepack@yahoogroups.com; Wed, 14 Aug 2002 09:42:31 -0400 Message-ID: <000e01c24398$7b95cca0$21b1fa43@daycare> To: References: Subject: Re: [piecepack] piecepack pyramid quality award Date: Wed, 14 Aug 2002 06:42:47 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit You're Welcome Mike. I'm glad you like them. However, I can't take credit for making the box it was purchased at a crafts store, but I did have to add the compartment inside and paint it. I guess I could make up another one complete with two sets of pyramids for the winner of this contest. That is as long as I can still enter the contest and you would like this to be a prize. Tim ----- Original Message ----- From: mschoessow To: piecepack@yahoogroups.com Sent: Tuesday, August 13, 2002 9:47 AM Subject: [piecepack] piecepack pyramid quality award Last week I received some games in the mail from TJ Games, as part of the prize from the previous design contest. Also included was a little home-made box containing two sets of piecepack pyramids made by Tim Schutz, and I feel that I must comment on them. Firstly, these are absolutely the best constructed pyramids I've seen, better than some sets that I worked very carefully on. Secondly, and even cooler, is the box they came in. It's about 2" X 2" X 1.5" high and appears to be completely hand made. The outside is textured with vertical ribs and there is an offset to accomodtae the cover. The box and cover are colored in the piecepack colors (except the blue and green are metallic colors) with the top of the cover artistically showing the four different piecepack pyramids (one of each suit). The inside of the box is painted cream color and has two compartments, one for each set of pyramids. This makes a fine addition to my game collection. Thanks Tim. -Mike Yahoo! Groups Sponsor To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 511 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 14 Aug 2002 15:51:09 -0000 Received: (qmail 21777 invoked from network); 14 Aug 2002 15:51:08 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 14 Aug 2002 15:51:08 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 14 Aug 2002 15:51:08 -0000 Received: from [66.218.67.151] by n17.grp.scd.yahoo.com with NNFMP; 14 Aug 2002 15:51:08 -0000 Date: Wed, 14 Aug 2002 15:51:04 -0000 To: piecepack@yahoogroups.com Subject: Board Game Design Forum Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 268 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow FYI: A new board game design discussion group called Board Game Design Forum (BGDF) has recently started up and appears to be gaining membership pretty rapidly. The site seems friendly and well organized. they are at www2.communityzero.com/bgdf . -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 512 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 15 Aug 2002 12:12:08 -0000 Received: (qmail 3830 invoked from network); 15 Aug 2002 12:12:07 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 15 Aug 2002 12:12:07 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.167) by mta1.grp.scd.yahoo.com with SMTP; 15 Aug 2002 12:12:08 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Thu, 15 Aug 2002 08:12:07 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.4 Date: Thu, 15 Aug 2002 08:12:06 -0400 Subject: Re: [piecepack] piecepack.org To: Message-ID: In-Reply-To: <3D5143DF.2010402@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Turns out it was a problem with how Netscape 4.x handles a style applied to tags in nested tables. As far as I could tell this problem was only with Netscape 4.x. Anyway, I finally tracked this down and fixed it a few days ago. It should be loading fine for everyone now. If you see any other irregularities like that on the site, please email me and I'll take care of them (meaning I'll sit at home, pull out my hair and curse whatever browser doesn't load it correctly). > From: Mark Johnson > Reply-To: piecepack@yahoogroups.com > Date: Wed, 07 Aug 2002 08:59:27 -0700 > To: piecepack@yahoogroups.com > Subject: Re: [piecepack] piecepack.org > > Karol wrote: > >> I'm proud to announce that www.piecepack.org now features all 37 game rules >> released for the piecepack. >> > > FYI, the page with all of the game rules, > http://www.piecepack.org/PiecepackGames.asp, did not load correctly when > I first tried to view it in Netscape 4.x. Another try with Netscape 6 > worked, however. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 513 Return-Path: X-Sender: davelernergames@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 16 Aug 2002 04:37:23 -0000 Received: (qmail 95999 invoked from network); 16 Aug 2002 04:37:23 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 16 Aug 2002 04:37:23 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta2.grp.scd.yahoo.com with SMTP; 16 Aug 2002 04:37:22 -0000 Received: from [66.218.67.168] by n29.grp.scd.yahoo.com with NNFMP; 16 Aug 2002 04:37:22 -0000 Date: Fri, 16 Aug 2002 04:37:22 -0000 To: piecepack@yahoogroups.com Subject: Every single aspect of piecepack? Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 705 X-Mailer: Yahoo Groups Message Poster From: "davelernergames" X-Yahoo-Group-Post: member; u=118031735 X-Yahoo-Profile: davelernergames Hi all. I'm new to the piecepack system, and am still going through the games list. I have a question. Does any current game use EVERY single aspect of piecepack, from the tic-marks on the coins to the quartered sections on the backs of the tiles? I've noticed that in some games using a regular deck of cards, suits don't matter. And certain types of Solitaire are the only games I've seen where color is important. So, obviously, not every game needs to use every feature. But this might be an idea for the next competition. Also, which piecepack feature is the most used? And which is the least? Thank you Dave Lerner Trying to design a card game where neither suits nor rank matter. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 514 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 16 Aug 2002 05:22:00 -0000 Received: (qmail 45996 invoked from network); 16 Aug 2002 05:22:00 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 16 Aug 2002 05:22:00 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 16 Aug 2002 05:22:00 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17fZYk-0004Tx-00 for ; Thu, 15 Aug 2002 22:22:06 -0700 Date: Thu, 15 Aug 2002 22:22:06 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Every single aspect of piecepack? Message-ID: <20020815222206.B16594@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from davelernergames@... on Fri, Aug 16, 2002 at 04:37:22AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Aug 16, 2002 at 04:37:22AM -0000, davelernergames wrote: > I'm new to the piecepack system, and am still going through the games > list. > > I have a question. Does any current game use EVERY single aspect of > piecepack, from the tic-marks on the coins to the quartered sections > on the backs of the tiles? Dave, I suggest you look at this thread from rec.games.playing-cards in March 2000, where a similar question was asked about the standard deck of cards: http://groups.google.com/groups?th=cc2ccc9296a9cb31&rnum=1 It seems to me that the most interesting response came from Mark Bassett, who wrote: Seriously, does this query really make sense? You write as though your list summarises all the information there is on a playing card, but I can think of lots more. For instance: Some pip patterns are the same upside down (6, 8), some aren't (7). One suit symbol is the same upside down, the others aren't. Some court cards have two eyes showing, some have one. Some court cards hold something in their right hand, some in their left. Some numbers are prime and some aren't. If you take a sufficiently "cabbalistic" approach to card design, there's no end to the amount of "information" you can find there. I also suggest you look into the general semantics concept of "non-allness". Here's a good link: http://www.esgs.org/uk/all.htm Ron H-E p.s. I'm not trying to be a smart-arse, really. And I am glad you've discovered the piecepack! -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 516 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 16 Aug 2002 14:17:27 -0000 Received: (qmail 37884 invoked from network); 16 Aug 2002 14:17:27 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 16 Aug 2002 14:17:27 -0000 Received: from unknown (HELO web11102.mail.yahoo.com) (216.136.131.149) by mta1.grp.scd.yahoo.com with SMTP; 16 Aug 2002 14:17:27 -0000 Message-ID: <20020816141727.88861.qmail@...> Received: from [199.103.141.174] by web11102.mail.yahoo.com via HTTP; Fri, 16 Aug 2002 07:17:27 PDT Date: Fri, 16 Aug 2002 07:17:27 -0700 (PDT) Subject: Re: [piecepack] Every single aspect of piecepack? To: piecepack@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- davelernergames wrote: > Hi all. Hi Dave! :) > I have a question. Does any current game use EVERY single > aspect of > piecepack, from the tic-marks on the coins to the quartered > sections > on the backs of the tiles? ...to the ability to stack the tiles, or build walls with them on edge, or roll the coins, or slide them and have them carrom off the tiles, or place a coin under a tile, and place other coins in the quadrants of the tile until it unbalances... I don't think you'll use _all_ the aspects. > But this might be an idea for the next competition. > > Also, which piecepack feature is the most used? And which is > the > least? For me, the most used feature of my piecepack is how nicely it fits inside those Godiva chocolate bar sacks, and sits on my games shelf. Least used feature would be all of the others. Sigh. > Trying to design a card game where neither suits nor rank > matter. What about Nim? :) __________________________________________________ Do You Yahoo!? HotJobs - Search Thousands of New Jobs http://www.hotjobs.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 517 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 16 Aug 2002 14:21:30 -0000 Received: (qmail 27787 invoked from network); 16 Aug 2002 14:21:30 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 16 Aug 2002 14:21:30 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.143) by mta1.grp.scd.yahoo.com with SMTP; 16 Aug 2002 14:21:30 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 16 Aug 2002 07:21:28 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Every single aspect of piecepack? Date: Fri, 16 Aug 2002 07:21:23 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Dave, Alien City uses the small suit icon in the corners of the tiles as a terrain marker. Regarding the idea of making use of every aspect of the piecepack a criteria for a future design contest; you might need to find some way of insuring against gratuitous use of some of the aspects. Then there's also the point Ron alluded to concerning how many "aspects" there really are. How about this: First list the "official" aspects (or perhaps call them the primary aspects), then require that games must utilize at least x of them. Remember, if you enter a game in the present design competition and win then you'll be able to define the next competition as you wish :) Welcome to the group! -Mike Schoessow ----Original Message----- From: jdroscha [mailto:jdroscha@...] Sent: Friday, August 16, 2002 6:49 AM To: piecepack@yahoogroups.com Subject: [piecepack] Re: Every single aspect of piecepack? --- In piecepack@y..., "davelernergames" wrote: > I'm new to the piecepack system, and am still going through the > games list. Welcome! > I have a question. Does any current game use EVERY single aspect > of piecepack, from the tic-marks on the coins to the quartered > sections on the backs of the tiles? By "aspect" here, I assume you mean all the markings on all components. Conspiracy (by Brad Johnson) might fit the bill. As I recall, it uses both sides of tiles, both sides of coins, the directional pips on coins, and the dice. > Also, which piecepack feature is the most used? Hard to say. In my opinion, nothing has been overused. > And which is the least? Directional pips on coins, I would hazard to guess. If you are interested in other attributes besides markings, then perhaps the 3-dimensional physical properties of the components are least used. Soccer (which, oddly enough, was the first game written for the piecepack) is a flicking game. Worm Derby uses a faboo tail- to-head movement on a chain of coins (worm). Hanging Gardens uses a line-of-sight that relies on the physical properties of the pieces. But those are all I can think of that do so. Cheers, James Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 518 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 16 Aug 2002 19:39:13 -0000 Received: (qmail 7452 invoked from network); 16 Aug 2002 19:39:12 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 16 Aug 2002 19:39:12 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 16 Aug 2002 19:39:12 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17fmwE-0005Gb-00 for ; Fri, 16 Aug 2002 12:39:14 -0700 Date: Fri, 16 Aug 2002 12:39:14 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Every single aspect of piecepack? Message-ID: <20020816123914.A20003@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from jdroscha@... on Fri, Aug 16, 2002 at 01:48:51PM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Aug 16, 2002 at 01:48:51PM -0000, jdroscha wrote: > --- In piecepack@y..., "davelernergames" wrote: > > I have a question. Does any current game use EVERY single aspect > > of piecepack, from the tic-marks on the coins to the quartered > > sections on the backs of the tiles? > > By "aspect" here, I assume you mean all the markings on all > components. Conspiracy (by Brad Johnson) might fit the bill. As I > recall, it uses both sides of tiles, both sides of coins, the > directional pips on coins, and the dice. James, your answer to Dave's question is probably both more immediately useful and less discouraging than mine, which is a good thing IMHO. However, broadening the definition of "aspect" a little bit, I think there are some _important_ aspects to the piecepack that fall outside the mere existence of the markings. For example, if you consider the relationships of the number markings, some of them are very different from the others. Null coins are blank and aces are spirals; this makes them different from the 2, 3, 4, and 5 coins, much as court cards are different from number cards in the standard deck. Of course, you know this; you designed the piecepack that way. Or again, as you point out... > Soccer (which, oddly enough, was the first game written for the > piecepack) is a flicking game. Worm Derby uses a faboo tail- > to-head movement on a chain of coins (worm). Hanging Gardens uses a > line-of-sight that relies on the physical properties of the pieces. > But those are all I can think of that do so. Now, granted, if you try as an exercise to make a list of EVERY aspect of the piecepack, you may eventually run out of steam and start saying uninteresting things like "The piecepack was invented 4.3 light years from Proxima Centauri". However, after you list all the obvious aspects of the piecepack and before you run out of steam, you may find yourself listing some pretty interesting, non-obvious aspects, and I think that there's a lot of room for creativity in this in-between area. Which is what I should have said in the first place. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 519 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 19 Aug 2002 01:44:06 -0000 Received: (qmail 5110 invoked from network); 19 Aug 2002 01:44:06 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 19 Aug 2002 01:44:06 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2002 01:44:06 -0000 Received: from [66.218.67.135] by n5.grp.scd.yahoo.com with NNFMP; 19 Aug 2002 01:44:06 -0000 Date: Mon, 19 Aug 2002 01:44:02 -0000 To: piecepack@yahoogroups.com Subject: JCDpiecepack sample Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3210 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Hi everybody, My name is Jonathan, and I have recently stumbled upon piecepack (thanks to the competition notice at boardgamegeek). This is fantastic! For some time now, I have been slowly attempting to put together a brief case full of game bits to do this kind of thing. Only I have the boards for various games printed on poster board sitting in the top section of my case. The collection has not grown very quickly, but I do have a HUGE bag of 84 dice, and some dominoes and some checker pieces etc. Anyways... as soon as I read about piecepack, I was determined to get a set. I read through large portions of the archived messages, and decided not to wait but to put a set together. I looked at the free pdf versions, and found them not to my taste, as well, felt that some of the suggestions from the archives could easily be added to a set. So I started putting my own design together. I shall post to the files area my Arms suit pdf for evaluation... To date, only the Arms are done. I have done this to allow me to accomodate for feedback, so that if I want to make any changes, I won't have to redo tons of work. Please let me know what you think. Here are some of the specs... Features of the JCD piecepack ------------------------------ High contrast, "color-blind friendly" piecepack (all in black & white... will do a colour version if enough interest) Designed using all vectors, which means sharper printing... no jaggies! All Aces rendered as a "swirly" SUITS -------------- Traditional card suits included(planned at this time) for a total of 8 suits or the equivilant of 2 piecepacks Arms suit rendered as an anchor to allow easy integration of Empire cards when used with the tradional suits Suits are either light, or dark in colour (solid or hollow). This creates a division of suits just like red and black for cards. (If a colour version is done, the solid and hollow motive will be maintained) Light Dark ----------------------------- Crowns Anchors Suns Moons Hearts Spades Diamonds Clubs DICE ------------- Dice have directional marker & suit symbol on 4 sides, allowing dice to be used as 6 state directional pawns (template for a second die per suit is include on same page) Two new "suits" dice (the second will appear on its suits pdfs) 1) NULL, ACE, CROWN, ARMS, MOON, SUN 2) NULL, ACE, HEARTS, SPADES, CLUBS, DIAMONDS TILES -------------- Numbered sides have suit in all four corners (one corner still marked for directional purposes) and emphasize the dark, light relationship of the suits. Grid sides have black and white quarters to create a checker board effect. They have a "swirly" in the middle, ideal for games using the intersections. They have markings which form a triangle when placed with every other row offset by 1/2 a tile. This creates 2 triangular grids (one with the "swirlies") as well as a large hex grid . PAWNS -------------- Pawn has a directional tick on it. New flat pawn template provided (star shape). This can be put together just as coins are, or better yet on a thicker disk the same diameter as the coins. It has directional tick, and an inverted version, allowing for 2 different states. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 520 Return-Path: Received: (qmail 67231 invoked from network); 19 Aug 2002 01:47:04 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 19 Aug 2002 01:47:04 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2002 01:47:04 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.166] by n5.grp.scd.yahoo.com with NNFMP; 19 Aug 2002 01:47:04 -0000 Date: 19 Aug 2002 01:47:01 -0000 Message-ID: <1029721621.19861.64103.w44@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack/arns-JCD-piecepack.pdf Uploaded by : porter235 Description : Arms Suit JCD piecepack beta 1 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack/arns-JCD-piecepack.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 521 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 19 Aug 2002 02:04:29 -0000 Received: (qmail 52702 invoked from network); 19 Aug 2002 02:04:29 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 19 Aug 2002 02:04:29 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.194) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2002 02:04:27 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 18 Aug 2002 22:04:21 -0400 Message-ID: <007b01c24725$ee4e8300$0501000a@winnt> To: References: Subject: Re: [piecepack] JCDpiecepack sample Date: Sun, 18 Aug 2002 22:12:55 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph If you are producing for retail you should be listed at www.piecepack.org under vendors, this isn't done automatically you have to request it by sending an email and making arragements with Dave at admin@.... Vendors are added when their creations are available for purchase. Just a note, MG's graphics are vector - also if you haven't actually seen one of our wooden sets you only need to look at the games listed on www.piecepack.org the games that show wooden sets, so far, are those purchased from MG. We always welcome new vendors into the fold. We have exciting things planned and I believe there is a place for all of us especially as the community grows. It would be very nice, I think on a consumer level, if someone happened to get all the different versions of the piecepack together and write up a little comparison - someone impartial not someone that is a vendor themselves. Just so that consumers would be able to tell the difference. Anyone else agree? Thanks for posting! Karol MMB, MG ----- Original Message ----- From: "porter235" To: Sent: Sunday, August 18, 2002 9:44 PM Subject: [piecepack] JCDpiecepack sample > Hi everybody, > My name is Jonathan, and I have recently stumbled upon piecepack > (thanks to the competition notice at boardgamegeek). This is > fantastic! For some time now, I have been slowly attempting to put > together a brief case full of game bits to do this kind of thing. > Only I have the boards for various games printed on poster board > sitting in the top section of my case. The collection has not grown > very quickly, but I do have a HUGE bag of 84 dice, and some dominoes > and some checker pieces etc. > > Anyways... as soon as I read about piecepack, I was determined to get > a set. I read through large portions of the archived messages, and > decided not to wait but to put a set together. I looked at the free > pdf versions, and found them not to my taste, as well, felt that some > of the suggestions from the archives could easily be added to a set. > So I started putting my own design together. I shall post to the > files area my Arms suit pdf for evaluation... To date, only the Arms > are done. I have done this to allow me to accomodate for feedback, so > that if I want to make any changes, I won't have to redo tons of > work. Please let me know what you think. Here are some of the > specs... > > Features of the JCD piecepack > ------------------------------ > High contrast, "color-blind friendly" piecepack (all in black & > white... will do a colour version if enough interest) > > Designed using all vectors, which means sharper printing... no > jaggies! > > All Aces rendered as a "swirly" > > SUITS > -------------- > Traditional card suits included(planned at this time) for a total of > 8 suits or the equivilant of 2 piecepacks > > Arms suit rendered as an anchor to allow easy integration of Empire > cards when used with the tradional suits > > Suits are either light, or dark in colour (solid or hollow). This > creates a division of suits just like red and black for cards. (If a > colour version is done, the solid and hollow motive will be > maintained) > > Light Dark > ----------------------------- > Crowns Anchors > Suns Moons > Hearts Spades > Diamonds Clubs > > DICE > ------------- > Dice have directional marker & suit symbol on 4 sides, allowing dice > to be used as 6 state directional pawns (template for a second die > per suit is include on same page) > > Two new "suits" dice (the second will appear on its suits pdfs) > 1) NULL, ACE, CROWN, ARMS, MOON, SUN > 2) NULL, ACE, HEARTS, SPADES, CLUBS, DIAMONDS > > TILES > -------------- > Numbered sides have suit in all four corners (one corner still marked > for directional purposes) and emphasize the dark, light relationship > of the suits. > > Grid sides have black and white quarters to create a checker board > effect. They have a "swirly" in the middle, ideal for games using the > intersections. They have markings which form a triangle when placed > with every other row offset by 1/2 a tile. This creates 2 triangular > grids (one with the "swirlies") as well as a large hex grid . > > PAWNS > -------------- > Pawn has a directional tick on it. > > New flat pawn template provided (star shape). This can be put > together just as coins are, or better yet on a thicker disk the same > diameter as the coins. It has directional tick, and an inverted > version, allowing for 2 different states. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 522 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 19 Aug 2002 02:15:07 -0000 Received: (qmail 89477 invoked from network); 19 Aug 2002 02:15:07 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 19 Aug 2002 02:15:07 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2002 02:15:07 -0000 Received: from [66.218.67.167] by n26.grp.scd.yahoo.com with NNFMP; 19 Aug 2002 02:15:07 -0000 Date: Mon, 19 Aug 2002 02:15:06 -0000 To: piecepack@yahoogroups.com Subject: Re: JCDpiecepack sample Message-ID: In-Reply-To: <007b01c24725$ee4e8300$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1848 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Thanks for the warm welcome. Sorry about the vector mix up, that's what happens when I get excited and jump the gun. I am not planning on producing full wooden (or any other non-downloadable) versions at this time... however I was tossing around the idea of making my pdf available for a small fee ($2) or just asking for donations. I think a non-vendor generated comparison is a great idea! As someone who was just looking at the 2 versions available trying to decide if I wanted to purchase either at this time, such a resource would have been invaluable. --- In piecepack@y..., "Karol" wrote: > If you are producing for retail you should be listed at www.piecepack.org > under vendors, this isn't done automatically you have to request it by > sending an email and making arragements with Dave at admin@p... > Vendors are added when their creations are available for purchase. > > Just a note, MG's graphics are vector - also if you haven't actually seen > one of our wooden sets you only need to look at the games listed on > www.piecepack.org the games that show wooden sets, so far, are those > purchased from MG. > > We always welcome new vendors into the fold. We have exciting things planned > and I believe there is a place for all of us especially as the community > grows. > > It would be very nice, I think on a consumer level, if someone happened to > get all the different versions of the piecepack together and write up a > little comparison - someone impartial not someone that is a vendor > themselves. Just so that consumers would be able to tell the difference. > Anyone else agree? > > Thanks for posting! > Karol MMB, MG > ----- Original Message ----- > From: "porter235" > To: > Sent: Sunday, August 18, 2002 9:44 PM > Subject: [piecepack] JCDpiecepack sample > > SNIP! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 523 Return-Path: X-Sender: toren_l@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Aug 2002 06:39:31 -0000 Received: (qmail 81969 invoked from network); 20 Aug 2002 06:39:31 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 20 Aug 2002 06:39:31 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 20 Aug 2002 06:39:31 -0000 Received: from [66.218.67.179] by n30.grp.scd.yahoo.com with NNFMP; 20 Aug 2002 06:39:31 -0000 Date: Tue, 20 Aug 2002 06:39:30 -0000 To: piecepack@yahoogroups.com Subject: Re: JCDpiecepack sample Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 173 X-Mailer: Yahoo Groups Message Poster From: "king_toren_l" X-Yahoo-Group-Post: member; u=3236149 X-Yahoo-Profile: king_toren_l Very nice, it is very clean and crisp. The only thing I would like to see you do would be to add the suit symbol to the remaining 2 sides of the numbered die. Ken "Toren" From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 524 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Aug 2002 11:16:10 -0000 Received: (qmail 51237 invoked from network); 20 Aug 2002 11:16:10 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 20 Aug 2002 11:16:10 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 20 Aug 2002 11:16:10 -0000 Received: from [66.218.67.146] by n19.grp.scd.yahoo.com with NNFMP; 20 Aug 2002 11:16:10 -0000 Date: Tue, 20 Aug 2002 11:16:06 -0000 To: piecepack@yahoogroups.com Subject: Re: JCDpiecepack sample Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 744 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@y..., "king_toren_l" wrote: > Very nice, it is very clean and crisp. > The only thing I would like to see you do would be to add the suit > symbol to the remaining 2 sides of the numbered die. > > Ken "Toren" Thanks for taking a look. You bring up an interesting point. I was going to just leave the NULL and ACE sides without the suit symbols because you will always be able to see at least one other side, and hence determine the suit. I was thinking that leaving them blank would maintain consistancy with the rest of the set... then I realized that the tiles have the null and swirly sides marked... so... I am definately going to take your suggestion into consideration. Thoughts anyone...? Jonathan. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 525 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Aug 2002 14:57:24 -0000 Received: (qmail 23774 invoked from network); 20 Aug 2002 14:57:24 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 20 Aug 2002 14:57:24 -0000 Received: from unknown (HELO smtp-hub2.mrf.mail.rcn.net) (207.172.4.76) by mta2.grp.scd.yahoo.com with SMTP; 20 Aug 2002 14:57:24 -0000 Received: from smtp02.mrf.mail.rcn.net ([207.172.4.61]) by smtp-hub2.mrf.mail.rcn.net with esmtp (Exim 3.35 #5) id 17hARg-0004FM-00 for piecepack@yahoogroups.com; Tue, 20 Aug 2002 10:57:24 -0400 Received: from 146-115-30-50.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.30.50]) by smtp02.mrf.mail.rcn.net with esmtp (Exim 3.35 #6) id 17hARf-0001jh-00 for piecepack@yahoogroups.com; Tue, 20 Aug 2002 10:57:23 -0400 Date: Tue, 20 Aug 2002 10:57:23 -0400 Subject: Re: [piecepack] JCDpiecepack sample Content-Type: text/plain; charset=US-ASCII; format=flowed Mime-Version: 1.0 (Apple Message framework v482) To: piecepack@yahoogroups.com Content-Transfer-Encoding: 7bit In-Reply-To: Message-Id: <222D47AA-B44D-11D6-A669-0050E4A0F547@...> X-Mailer: Apple Mail (2.482) From: Karl von Laudermann X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo On Sunday, August 18, 2002, at 09:44 PM, porter235 wrote: > Features of the JCD piecepack > ------------------------------ > > All Aces rendered as a "swirly" I've said this before on this list, but I don't like the swirly as an ace symbol. I think it should be replaced with the letter "A", or some other text character. The reason is that often when you first dump the piecepack out onto the table you want to sort out the coins, turning them all face up or face down. Since the swirly symbol is a symbol and not a text character like the numbers, your brain naturally parses that as being a suit symbol, and it takes extra mental effort to recognize the swirlies as value symbols instead. In order to make it easy to visually group the coins by face-up and face-down states, the ace symbol, like all other value symbols, should be a text character, not an arbitrary symbol. So I think it should be changed to the letter "A". -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 526 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Aug 2002 15:14:51 -0000 Received: (qmail 25598 invoked from network); 20 Aug 2002 15:14:51 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 20 Aug 2002 15:14:51 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.21.224) by mta2.grp.scd.yahoo.com with SMTP; 20 Aug 2002 15:14:49 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 20 Aug 2002 11:14:42 -0400 Message-ID: <007601c2485d$7eb31860$0501000a@winnt> To: References: Subject: Re: [piecepack] Re: JCDpiecepack sample Date: Tue, 20 Aug 2002 11:23:11 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Okay, you asked for it. :-) I love the pdf, very nice work as I've said before. This could just be a preference, I'm not sure, but I don't like the swirl being used on the tiles in place of the suit aces. Of course you are free to do what you feel is appropriate and heck even just what you prefer. :-) But you did ask, so I share what I think. I feel it is distracting to have the swirl instead of the suits. I don't know if James (piecepack creator) evaluated the merits of this in the beginning or not. I'm not gonna hazard a guess or assume anything. I will say that usually the first way something is introduced is sometimes seen as the "right" way -whether it is the best way or not - and that could be coloring my opinion -plus I make the sets for MG and we did them just like the very first set we saw from James. (He used green for his crown and that's why we did the same with 1st and 2nd Editions). [Before anyone blasts me about using "right": think about cross over songs on the radio, if you listened first to a pop song and then you happen to hear the very same song on a friend's Country station you'd recognize it but you think "huh, that's not right" - not that you don't like it or do like it, just that it seems different and "not quite right".) I'm not saying there isn't room for improvement or that even the majority of folks won't disagree with me- I could be the only fish in this pond with his particular stripe. Another reason for my opinion (subject to change w/o notice) is that keeping sets true to the original design makes it much easier on consumers and also designers when they are writing up rules that use specific suits. (I do think your Anchor makes a nice addition but I think it should be a Fluer de Les or not called "Arms" (altho that term does help keep the set true in a sense to the original design)- I guess anchors could be weapon, but even a feather could pierce if it has enough speed right?). The natural thing seems to have an expansion with the 4 typical playing card suits, I've thought that from the beginning, however how do you tell the pawns apart? This is one of the issues I am working on for MG. One of the issues I've seen folks have is with the pawns, I like them, but they are also non-directional. I'm working on a way of making directionality optional with them, through an accessory maybe a whole different pawn but as an addition and not a replacement. It's sometimes difficult to put an idea into action, especially when we are talking about wooden pieces, finding premade pieces is very cost effective, having a new design made, we are talking about minimal orders of 5,000-10,000 pieces or more. I really enjoy this forum, and I am very glad that you have decided to join in the piecepack fun! And I really hope no one takes offense at my opinions, that's just what they are and like I said subject to change w/o notice. ;-) Karol MMB ----- Original Message ----- From: "porter235" To: Sent: Tuesday, August 20, 2002 7:16 AM Subject: [piecepack] Re: JCDpiecepack sample > --- In piecepack@y..., "king_toren_l" wrote: > > Very nice, it is very clean and crisp. > > The only thing I would like to see you do would be to add the suit > > symbol to the remaining 2 sides of the numbered die. > > > > Ken "Toren" > > Thanks for taking a look. > > You bring up an interesting point. I was going to just leave the NULL > and ACE sides without the suit symbols because you will always be > able to see at least one other side, and hence determine the suit. I > was thinking that leaving them blank would maintain consistancy with > the rest of the set... then I realized that the tiles have the null > and swirly sides marked... so... I am definately going to take your > suggestion into consideration. > > Thoughts anyone...? > > Jonathan. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 527 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Aug 2002 15:16:24 -0000 Received: (qmail 51474 invoked from network); 20 Aug 2002 15:16:23 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 20 Aug 2002 15:16:23 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 20 Aug 2002 15:16:25 -0000 Received: from [66.218.67.139] by n5.grp.scd.yahoo.com with NNFMP; 20 Aug 2002 15:16:25 -0000 Date: Tue, 20 Aug 2002 15:16:25 -0000 To: piecepack@yahoogroups.com Subject: Re: JCDpiecepack sample Message-ID: In-Reply-To: <222D47AA-B44D-11D6-A669-0050E4A0F547@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1416 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@y..., Karl von Laudermann wrote: > On Sunday, August 18, 2002, at 09:44 PM, porter235 wrote: > SNIP! > I think it should be replaced with the letter "A", or some > other text character. The reason is that often when you first dump the > piecepack out onto the table you want to sort out the coins, turning > them all face up or face down. Since the swirly symbol is a symbol and > not a text character like the numbers, your brain naturally parses that > as being a suit symbol, and it takes extra mental effort to recognize > the swirlies as value symbols instead. In order to make it easy to > visually group the coins by face-up and face-down states, the ace > symbol, like all other value symbols, should be a text character, not an > arbitrary symbol. So I think it should be changed to the letter "A". > Hmmm.. I see your point, very good argument. (By similar reasoning black as a suit colour is a bad choice , that is if you have suit colours at all :) ) My problem with your argument is soley personal taste. I like the swirly. I think it adds a little character to an otherwise very abstract and "dry" set. At least a deck of cards has the face cards to liven it up. As well, I have seen a few games that have drawn inspiration from the swirly.... mmm.. face cards... maybe I should draw up some face card like pics for the tiles to add some more charcter? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 528 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_0_7_4); 20 Aug 2002 18:09:40 -0000 Received: (qmail 6440 invoked from network); 20 Aug 2002 18:09:40 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 20 Aug 2002 18:09:40 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 20 Aug 2002 18:09:39 -0000 Received: from [66.218.67.137] by n15.grp.scd.yahoo.com with NNFMP; 20 Aug 2002 18:09:39 -0000 Date: Tue, 20 Aug 2002 18:09:37 -0000 To: piecepack@yahoogroups.com Subject: Re: JCDpiecepack sample Message-ID: In-Reply-To: <007601c2485d$7eb31860$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 6188 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 First off, thanks. Second, no need to worry about offending me, I have asked for your opinions, and am eager to here them. I have made this primarily for myself, but I enjoy the feedback. I have not owned or even played with a piecepack to date, so I currently to not have the notion of the "right" way in my head. As well, I have read a lot of the archives here and am trying to incorporate some others ideas that are not necessarily addressed by the currently available products. The consistancy of the Aces I feel is important, wheather that is the swirly (which I like) or an "A" or some other mark, I don't think is as important as the consistancy. Unfortunately, using the suit symbol is not possible if you want to have a single symbol for the Ace, as the coins require suit information to remain hidden on the "rank" side. So I feel that it needs to have a Suit and a Rank, and that the Rank symbol should be consistant. Which brings up a suggestion made by Ken "Toren", "to add the suit symbol to the remaining 2 sides of the numbered die." At first I was thinking that I had it right leaving it off for consistancy sake (with the coins) but it really should go back on seeing as NULL and ACE are RANKS just like 2,3,4,5 and should always be treated just like the 2,3,4,5 are (as far as design is concerned). For this reason, I will be adding the suits to the NULL and ACE sides of the numbered die. As far as colours go, I would probably eliminate black as a suit colour and stick with RED, BLUE, GREEN and YELLOW, using black only for non suit information. I chose to implement the "Arms" suit as anchors for a couple of reasons. To me, the Fluer de Les does not mean Arms or Army, but instead, French. I have seen a shield design for arms, which I personally like better. My anchors come from the long assoiation of Crowns and Anchors within games throughout history. I named them "Arms" for the ease of use with printed instructions. I think I will change it to "Anchors (Arms)" for my set. I have thought about the pawn issue, and for myself I have come up with a couple of solutions. I plan on painting or otherwise attach a suit symbol and directional marker to the standard pawns (not practical for mass production). In addition I have disc pawns that are thick coins, which have the suit and directional marker on both sides, having one side inverted in colour to show an alternate state. (these are the stars on my pdf) These get cut out and glued to a thicker coin to be used as a pawn. Finally to address the "right" way issue. I myself have not yet played with a piecepack, and so am not yet influenced by said notion in this case, though I understand it completely. No offence taken at all. I am truly enjoying myself to date, and am finding the feedback very helpfull in making me think about what is going on with the set. I look forward to settling on a v1.0 JCD piecepack, and getting it made so that I can start to work on my entry in the competition (what drew me to piecepack in the first place, thanks to boardgamegeek.com). Please, if you have any further comments, keep em coming. Thanks all. --- In piecepack@y..., "Karol" wrote: > Okay, you asked for it. :-) > I love the pdf, very nice work as I've said before. This could just be a > preference, I'm not sure, but I don't like the swirl being used on the tiles > in place of the suit aces. Of course you are free to do what you feel is > appropriate and heck even just what you prefer. :-) But you did ask, so I > share what I think. I feel it is distracting to have the swirl instead of > the suits. I don't know if James (piecepack creator) evaluated the merits of > this in the beginning or not. I'm not gonna hazard a guess or assume > anything. I will say that usually the first way something is introduced is > sometimes seen as the "right" way -whether it is the best way or not - and > that could be coloring my opinion -plus I make the sets for MG and we did > them just like the very first set we saw from James. (He used green for his > crown and that's why we did the same with 1st and 2nd Editions). [Before > anyone blasts me about using "right": think about cross over songs on the > radio, if you listened first to a pop song and then you happen to hear the > very same song on a friend's Country station you'd recognize it but you > think "huh, that's not right" - not that you don't like it or do like it, > just that it seems different and "not quite right".) I'm not saying there > isn't room for improvement or that even the majority of folks won't disagree > with me- I could be the only fish in this pond with his particular stripe. > Another reason for my opinion (subject to change w/o notice) is that keeping > sets true to the original design makes it much easier on consumers and also > designers when they are writing up rules that use specific suits. (I do > think your Anchor makes a nice addition but I think it should be a Fluer de > Les or not called "Arms" (altho that term does help keep the set true in a > sense to the original design)- I guess anchors could be weapon, but even a > feather could pierce if it has enough speed right?). The natural thing seems > to have an expansion with the 4 typical playing card suits, I've thought > that from the beginning, however how do you tell the pawns apart? This is > one of the issues I am working on for MG. > > One of the issues I've seen folks have is with the pawns, I like them, but > they are also non-directional. I'm working on a way of making directionality > optional with them, through an accessory maybe a whole different pawn but as > an addition and not a replacement. It's sometimes difficult to put an idea > into action, especially when we are talking about wooden pieces, finding > premade pieces is very cost effective, having a new design made, we are > talking about minimal orders of 5,000-10,000 pieces or more. > > I really enjoy this forum, and I am very glad that you have decided to join > in the piecepack fun! And I really hope no one takes offense at my opinions, > that's just what they are and like I said subject to change w/o notice. ;-) > > Karol MMB From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 529 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 04:39:48 -0000 Received: (qmail 29456 invoked from network); 22 Aug 2002 04:39:48 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 22 Aug 2002 04:39:48 -0000 Received: from unknown (HELO smtp-hub.mrf.mail.rcn.net) (207.172.4.107) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2002 04:39:48 -0000 Received: from smtp02.mrf.mail.rcn.net ([207.172.4.61]) by smtp-hub.mrf.mail.rcn.net with esmtp (Exim 3.35 #5) id 17hjl6-0007Hr-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 00:39:48 -0400 Received: from 146-115-30-50.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.30.50]) by smtp02.mrf.mail.rcn.net with esmtp (Exim 3.35 #6) id 17hjl5-000269-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 00:39:48 -0400 Date: Thu, 22 Aug 2002 00:39:48 -0400 Mime-Version: 1.0 (Apple Message framework v482) Content-Type: text/plain; charset=US-ASCII; format=flowed Subject: Alien City is cool To: piecepack@yahoogroups.com Content-Transfer-Encoding: 7bit Message-Id: <3068D63E-B589-11D6-BC57-0050E4A0F547@...> X-Mailer: Apple Mail (2.482) From: Karl von Laudermann X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo So I played my first game of Alien City tonight. It was quite fun; I can see why this game one in the last design competition. I won the game with a final score of 67-65. Just for the heck of it I uploaded a photo into the Photos section. -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 531 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 19:17:54 -0000 Received: (qmail 40551 invoked from network); 22 Aug 2002 19:17:54 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 22 Aug 2002 19:17:54 -0000 Received: from unknown (HELO smtp-hub2.mrf.mail.rcn.net) (207.172.4.76) by mta2.grp.scd.yahoo.com with SMTP; 22 Aug 2002 19:17:53 -0000 Received: from smtp02.mrf.mail.rcn.net ([207.172.4.61]) by smtp-hub2.mrf.mail.rcn.net with esmtp (Exim 3.35 #5) id 17hxSr-0005KA-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 15:17:53 -0400 Received: from 146-115-30-50.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.30.50]) by smtp02.mrf.mail.rcn.net with esmtp (Exim 3.35 #6) id 17hxSr-0007NM-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 15:17:53 -0400 Date: Thu, 22 Aug 2002 15:17:52 -0400 Subject: Re: [piecepack] Re: Alien City is cool Content-Type: text/plain; charset=US-ASCII; format=flowed Mime-Version: 1.0 (Apple Message framework v482) To: piecepack@yahoogroups.com Content-Transfer-Encoding: 7bit In-Reply-To: Message-Id: X-Mailer: Apple Mail (2.482) From: Karl von Laudermann X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo On Thursday, August 22, 2002, at 02:18 PM, mschoessow wrote: > Thanks Karl, > > How long did your game take? Not sure, maybe 45 mins. > A bit of history about the game: it's derived from another game of > mine called San Jose that I was working on and play-testing when I > found out about the piecepack game design contest. San Jose is a > bigger game for up to four players with a bigger board and three > scoring rounds. The bits are more specific too and I have yet to find > time to build a good set. Alien City is kind of a streamlined, > smaller, faster playing version of San Jose for two players. Now I'm > beginning to wonder if Alien City is the better of the two games. > It's strange sometimes how game designs evolve in unexpected ways. I'm not convinced that Alien City can't work with 3 or 4 players. You just have to divide the pieces up more. Or maybe no one has their own pieces (other than caps), and you can just draw from a common pool of all the towers and domes. This game reminds me of Kingdoms (http://www.fantasyflightgames.com/kingdoms.html). In Kingdoms, you draw tiles from a common pool, but they're all face down so it's completely random. You have your own scoring tiles which are played into empty spaces, rather than "capping" what's on the board. And you score based on what's in the same row and column as your scoring tiles, rather than following "roads". But it's the same genre as Alien City. -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 532 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 19:44:38 -0000 Received: (qmail 52054 invoked from network); 22 Aug 2002 19:44:37 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 22 Aug 2002 19:44:37 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.26) by mta2.grp.scd.yahoo.com with SMTP; 22 Aug 2002 19:44:37 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Thu, 22 Aug 2002 12:44:24 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Alien City is cool Date: Thu, 22 Aug 2002 12:44:24 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit You might be right Karl and I admit that I didn't give a lot of thought into making it work for three or four players. Your suggestion about common ownwership is interesting because the progenitor game, San Jose, is more like that; there are four kinds of buildings in that game but only one kind is owned by the players, with the other three starting out in a common pool. Also there are no pieces equivalent to the ownership caps that player's have in Alien City. I think the biggest issue for turning Alien City into a 4-player game involve the distribution of the small pyramids (the caps). Right now we have a total of six of them in the game and this number seems to work well. I don't think the number is extremely critical but on the other hand I would be surprised if 12 (3 per player in a 4-player game) would work well at all. Possibly eight (2 per player) would work, but having only two chances to claim a building seems unattractive somehow. Suggestions are always welcome -Mike -----Original Message----- From: Karl von Laudermann [mailto:karlvonl@...] Sent: Thursday, August 22, 2002 12:18 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Alien City is cool On Thursday, August 22, 2002, at 02:18 PM, mschoessow wrote: > Thanks Karl, > > How long did your game take? Not sure, maybe 45 mins. > A bit of history about the game: it's derived from another game of > mine called San Jose that I was working on and play-testing when I > found out about the piecepack game design contest. San Jose is a > bigger game for up to four players with a bigger board and three > scoring rounds. The bits are more specific too and I have yet to find > time to build a good set. Alien City is kind of a streamlined, > smaller, faster playing version of San Jose for two players. Now I'm > beginning to wonder if Alien City is the better of the two games. > It's strange sometimes how game designs evolve in unexpected ways. I'm not convinced that Alien City can't work with 3 or 4 players. You just have to divide the pieces up more. Or maybe no one has their own pieces (other than caps), and you can just draw from a common pool of all the towers and domes. This game reminds me of Kingdoms ( http://www.fantasyflightgames.com/kingdoms.html). In Kingdoms, you draw tiles from a common pool, but they're all face down so it's completely random. You have your own scoring tiles which are played into empty spaces, rather than "capping" what's on the board. And you score based on what's in the same row and column as your scoring tiles, rather than following "roads". But it's the same genre as Alien City. -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 533 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 19:48:59 -0000 Received: (qmail 72308 invoked from network); 22 Aug 2002 19:48:59 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 22 Aug 2002 19:48:59 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2002 19:48:58 -0000 Received: from [66.218.67.150] by n24.grp.scd.yahoo.com with NNFMP; 22 Aug 2002 19:48:58 -0000 Date: Thu, 22 Aug 2002 19:48:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Alien City is cool Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1947 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow I just noticed the part of your message where you talk about Kingdoms. I'll have to check it out. From your description it does sound like it's in the same genre. How many spaces does the board have in Kingdom? -Mike --- In piecepack@y..., Karl von Laudermann wrote: > On Thursday, August 22, 2002, at 02:18 PM, mschoessow wrote: > > > Thanks Karl, > > > > How long did your game take? > > Not sure, maybe 45 mins. > > > A bit of history about the game: it's derived from another game of > > mine called San Jose that I was working on and play-testing when I > > found out about the piecepack game design contest. San Jose is a > > bigger game for up to four players with a bigger board and three > > scoring rounds. The bits are more specific too and I have yet to find > > time to build a good set. Alien City is kind of a streamlined, > > smaller, faster playing version of San Jose for two players. Now I'm > > beginning to wonder if Alien City is the better of the two games. > > It's strange sometimes how game designs evolve in unexpected ways. > > I'm not convinced that Alien City can't work with 3 or 4 players. You > just have to divide the pieces up more. Or maybe no one has their own > pieces (other than caps), and you can just draw from a common pool of > all the towers and domes. > > This game reminds me of Kingdoms > (http://www.fantasyflightgames.com/kingdoms.html). In Kingdoms, you draw > tiles from a common pool, but they're all face down so it's completely > random. You have your own scoring tiles which are played into empty > spaces, rather than "capping" what's on the board. And you score based > on what's in the same row and column as your scoring tiles, rather than > following "roads". But it's the same genre as Alien City. > > -- > Karl J. von Laudermann > karlvonl@r... > http://www.geocities.com/~karlvonl/ > Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 534 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 19:53:37 -0000 Received: (qmail 71225 invoked from network); 22 Aug 2002 19:53:35 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 22 Aug 2002 19:53:35 -0000 Received: from unknown (HELO smtp-hub2.mrf.mail.rcn.net) (207.172.4.76) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2002 19:53:37 -0000 Received: from smtp02.mrf.mail.rcn.net ([207.172.4.61]) by smtp-hub2.mrf.mail.rcn.net with esmtp (Exim 3.35 #5) id 17hy1R-00017y-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 15:53:37 -0400 Received: from 146-115-30-50.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.30.50]) by smtp02.mrf.mail.rcn.net with esmtp (Exim 3.35 #6) id 17hy1R-0005Nn-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 15:53:37 -0400 Date: Thu, 22 Aug 2002 15:53:36 -0400 Subject: Re: [piecepack] Re: Alien City is cool Content-Type: text/plain; charset=ISO-8859-1; format=flowed Mime-Version: 1.0 (Apple Message framework v482) To: piecepack@yahoogroups.com Content-Transfer-Encoding: quoted-printable In-Reply-To: Message-Id: X-Mailer: Apple Mail (2.482) From: Karl von Laudermann X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo On Thursday, August 22, 2002, at 03:44 PM, Michael Schoessow wrote: > You= might be right Karl and I admit that I didn't give a lot of thought > int= o > making it work for three or four players. Your suggestion about common = > ownwership is interesting because the progenitor game, San Jose, is more = > like that; there are four kinds of buildings in that game but only one >= kind > is owned by the players, with the other three starting out in a com= mon > pool. > Also there are no pieces equivalent to the ownership caps th= at player's > have > in Alien City.=A0 I think the biggest issue for turni= ng Alien City into a > 4-player game involve the distribution of the small = pyramids (the caps). > Right now we have a total of six of them in the game= and this number > seems > to work well. I don't think the number is extre= mely critical but on the > other hand I would be surprised if 12 (3 per pla= yer in a 4-player game) > would work well at all. Possibly eight (2 per pla= yer) would work, but > having > only two chances to claim a building seems= unattractive somehow. 12 caps might work fine in a 4 player game. You'd o= nly have 2 uncapped towers at the end, but that's not necessarily bad. Alt= hough it would limit the opportunity to score for uncapped greens. -- = Karl J. von Laudermann karlvonl@... http://www.geocities.com/~= karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 535 Return-Path: X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 19:56:01 -0000 Received: (qmail 66255 invoked from network); 22 Aug 2002 19:56:01 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 22 Aug 2002 19:56:01 -0000 Received: from unknown (HELO smtp-hub.mrf.mail.rcn.net) (207.172.4.107) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2002 19:56:00 -0000 Received: from smtp02.mrf.mail.rcn.net ([207.172.4.61]) by smtp-hub.mrf.mail.rcn.net with esmtp (Exim 3.35 #5) id 17hy3k-0007ZH-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 15:56:00 -0400 Received: from 146-115-30-50.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.30.50]) by smtp02.mrf.mail.rcn.net with esmtp (Exim 3.35 #6) id 17hy3k-0005kY-00 for piecepack@yahoogroups.com; Thu, 22 Aug 2002 15:56:00 -0400 Date: Thu, 22 Aug 2002 15:55:59 -0400 Subject: Re: [piecepack] Re: Alien City is cool Content-Type: text/plain; charset=US-ASCII; format=flowed Mime-Version: 1.0 (Apple Message framework v482) To: piecepack@yahoogroups.com Content-Transfer-Encoding: 7bit In-Reply-To: Message-Id: <2E1FA313-B609-11D6-8F02-0050E4A0F547@...> X-Mailer: Apple Mail (2.482) From: Karl von Laudermann X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo On Thursday, August 22, 2002, at 03:48 PM, mschoessow wrote: > I just noticed the part of your message where you talk about > Kingdoms. I'll have to check it out. From your description it does > sound like it's in the same genre. How many spaces does the board > have in Kingdom? It has 30 spaces, in a 5x6 grid. The entire rules set is available as a .pdf from the web page I referenced. -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 536 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 22 Aug 2002 21:09:59 -0000 Received: (qmail 83764 invoked from network); 22 Aug 2002 21:09:59 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 22 Aug 2002 21:09:59 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.26) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2002 21:09:59 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Thu, 22 Aug 2002 14:09:46 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Alien City is cool Date: Thu, 22 Aug 2002 14:09:45 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit My concern with a high number like 12 is that the competition will always be so close that the scope for clever placement and timing of caps becomes less because by the end of the game, as you say, most of the towers will be capped anyway. Maybe there could be some advantage to stacking two caps on top of each other. Players would be restricted to doubling up only their own caps. Or, caps can be placed as singles or stacked pairs (both placed at once) but caps could never be placed on other caps placed on previous turns. Doubled caps would of course need to give some advantage. Perhaps the effect of doubled caps would be to partially offset the effects of competition (multiply the distance to the competition by 2?). Here's another idea: Each player starts with 3 caps (3 or 4 player game) but the total number of caps that may be placed in a game is 8. Once the eighth cap is placed players are prohibited from placing more (although the game continues as far as placement of towers and domes goes). One more idea: Each player starts with 3 caps (3 or 4 player game) but there is now a new rule: orthogonally adjacent towers may not both be capped. If this turns out to be too restrictive, then modify the rule:no more than (x) pair(s) of orthogonally adjacent pyramids may be capped. All other capped pyramids must not be orthogonally adjacent to other capped pyramids. Make x whatever works best abased on play-testing. Karl, if you try a game with modified rules and three or four players be sure to post the results. -Mike -----Original Message----- From: Karl von Laudermann [mailto:karlvonl@...] Sent: Thursday, August 22, 2002 12:54 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Alien City is cool On Thursday, August 22, 2002, at 03:44 PM, Michael Schoessow wrote: > You might be right Karl and I admit that I didn't give a lot of thought > into > making it work for three or four players. Your suggestion about common > ownwership is interesting because the progenitor game, San Jose, is more > like that; there are four kinds of buildings in that game but only one > kind > is owned by the players, with the other three starting out in a common > pool. > Also there are no pieces equivalent to the ownership caps that player's > have > in Alien City. I think the biggest issue for turning Alien City into a > 4-player game involve the distribution of the small pyramids (the caps). > Right now we have a total of six of them in the game and this number > seems > to work well. I don't think the number is extremely critical but on the > other hand I would be surprised if 12 (3 per player in a 4-player game) > would work well at all. Possibly eight (2 per player) would work, but > having > only two chances to claim a building seems unattractive somehow. 12 caps might work fine in a 4 player game. You'd only have 2 uncapped towers at the end, but that's not necessarily bad. Although it would limit the opportunity to score for uncapped greens. -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 537 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 23 Aug 2002 15:05:53 -0000 Received: (qmail 6979 invoked from network); 23 Aug 2002 15:05:53 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 23 Aug 2002 15:05:53 -0000 Received: from unknown (HELO exchange.symmetricom.com) (205.187.166.26) by mta2.grp.scd.yahoo.com with SMTP; 23 Aug 2002 15:05:53 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 23 Aug 2002 08:05:39 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: piecepack design Date: Fri, 23 Aug 2002 08:05:39 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Since there's been more discussion of piecepack design lately I'll post my thoughts as well. I'm not planning to build my own set any time soon but I still like to think about what my ideal piecepack would look like. The tiles would be 3"x3" and 0.25" thick, and be made of opaque white acrylic. On the grid side the lines would be battleship gray, and 1/16" wide. There would also be 1/32" gray lines running along the edges of the tiles, so that when a group of tiles was assembled into a board the resulting grid pattern would be an unbroken network of squares, all outlined with 1/16" wide gray lines. The suit side of the tiles would use the same motif that the present Mesomorph sets use except that the moon suit would be yellow (a slightly orangey yellow to give better contrast against the white background than lemon yellow would) instead of black. The four colors would then be red, blue, green, and yellow. The coins would be 1 1/8" in diameter and 1/8" thick, and would be made of acrylic, like the tiles. They would be a light gray color (maybe a silvery gray). The suit sides of the coins would show the suit symbols in the suit colors. The numbers on the other side would be black. The swirl symbol would be retained to represent the aces and it would be black as well. Since black would no longer used as a suit color, rapid sorting of coins between suit side and number side would become easier. The short radial line segments would be retained on both sides of the coins for directional indication. They would be 3/16" long and 1/16" wide, and be slate gray in color. The pawns would be molded of colored, glossy plastic (whatever the plastic is that's used for tournament chessmen). They would have 7/8" round bases with felt bottoms, be 2" high, and be weighted to 2 oz. Some form of directional cue would be molded into the "heads" of the pawns in such a way that it was visible from at least three sides. The pawn colors would match the suit colors, one pawn of each color. I would also consider adding a fifth, black, pawn to the set. The four dice would be standard 19mm resin dice, and would be colored to match the suit colors, one die of each color. The numbers on the dice would be white and the ace symbols would be the suit icons shown as white outline drawings. By coloring the dice themselves (rather than using colored printing on neutral-colored dice) their use as substitute pawns becomes more palatable in games requiring more than one pawn per color or just more pawns in general. Lastly, I also gave some thought to alternatives for making the set more convenient for people with reduced color perception. The pawn design could be changed to give the pawns flat tops (like a chess rook without the battlement wall). Then the appropriate suit symbol could be printed on the flat top of each pawn, along with a directional cue. These would both be visible from any direction. There are a couple of ways I can think of to modify the dice markings. One would be to simply include a small suit icon on each face. Another possibility might be to change the 2 through 5 from printed numerals to printed pips, with the pips being tiny suit symbols rather the usual round dots. A third possibility would be to print a large suit symbol (as large as will fit) on each face in outline, and then print the numeral inside the suit symbol outline. The null face would not have anything printed within the suit symbol and the ace face would have a solid (filled in) suit symbol instead of an outline. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 538 Return-Path: Received: (qmail 90403 invoked from network); 25 Aug 2002 18:22:47 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 25 Aug 2002 18:22:47 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 25 Aug 2002 18:22:46 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.178] by n17.grp.scd.yahoo.com with NNFMP; 25 Aug 2002 18:22:46 -0000 Date: 25 Aug 2002 18:22:45 -0000 Message-ID: <1030299765.10450.30807.w55@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Piecepack accessories/pphextiles.pdf Uploaded by : hexchex Description : piecepack tiles with squares and hexagons. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/pphextiles.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 539 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 25 Aug 2002 18:52:48 -0000 Received: (qmail 52717 invoked from network); 25 Aug 2002 18:52:48 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 25 Aug 2002 18:52:48 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.scd.yahoo.com with SMTP; 25 Aug 2002 18:52:48 -0000 Received: from 2cust172.tnt17.krk1.da.uu.net ([65.235.51.172] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 17j2VC-0002O2-00 for piecepack@yahoogroups.com; Sun, 25 Aug 2002 14:52:46 -0400 Message-ID: <000e01c24c68$97e3e580$ac33eb41@daycare> To: Subject: piecepack tiles with hexagons Date: Sun, 25 Aug 2002 11:52:39 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit A while back there was a discussion about adding hexagons onto the tiles. At that time I made up a set of one suit using the suggestions from that discussion. The discussion soon died out and I kind of forgot about the set I made up. A few weeks ago when I was looking through my folders in my computer I found the set I made up. I decided to make a complete set with all four suits and play with them a little, but they really didn't inspire me that much. Last night at the Seattle Cosmic Game night I showed them to Ron and asked his opinion about them and if I should even put them out there and he convinced me that I should. Anyways I placed them in the piecepack accessories file. Maybe they will inspire you. Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 541 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 30 Aug 2002 00:00:16 -0000 Received: (qmail 78148 invoked from network); 30 Aug 2002 00:00:16 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 30 Aug 2002 00:00:16 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 30 Aug 2002 00:00:18 -0000 Received: from [66.218.67.169] by n8.grp.scd.yahoo.com with NNFMP; 30 Aug 2002 00:00:17 -0000 Date: Fri, 30 Aug 2002 00:00:16 -0000 To: piecepack@yahoogroups.com Subject: New game in the making - Camelot Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1653 X-Mailer: Yahoo Groups Message Poster From: "boycat_oh" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I have been lurking for a bit - great site, exceptionally clever idea to have lots of different games designed around 1 universal set of components. I am very impressed by the number of great games available for the piecepack. Version 1.0 of the rules to Camelot have been posted to the files section. The main mechanism is bidding for the characters (King Arthur, Lady Guinevere, Merlin and Sir Lancelot) which allow a specific action to be taken by all players. Camelot was inspired by games such as Puerto Rico and Citadels. I would appreciate feedback from anyone who takes the time to read the rules and imagine a game, or who can actually playtest. I believe that 2, 3 and 4 player games should play very differently requiring different strategic approaches within the same theme. Areas of special interest to me are: 1) Is this game way too close to another game for comfort? (I tried to be orginal, but also I haven't played or come across every game ever made either) 2) Is Sir Lancelot's role too weak? 3) Is the end game scoring modification of the characters balanced enough? 4) Would a 2-player game be better if each player took 2 courtiers with Guinevere's role? 5) Any rules issues in terms of errors, omissions, clarity? 6) Would the rules benefit from an example of bidding? or even a whole round? 7) Any problems downloading the document? With the diagram in the doc? I can, eventually, place this on the web if there are problems. Thanks very much for any time you might take to look at this prototype. Messages to the group or my yahoo email equally welcome. Phillip, aka Boycat From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 542 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 30 Aug 2002 10:49:07 -0000 Received: (qmail 31502 invoked from network); 30 Aug 2002 10:49:07 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 30 Aug 2002 10:49:07 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 30 Aug 2002 10:49:07 -0000 Received: from [66.218.67.155] by n14.grp.scd.yahoo.com with NNFMP; 30 Aug 2002 10:49:07 -0000 Date: Fri, 30 Aug 2002 10:49:07 -0000 To: piecepack@yahoogroups.com Subject: Re: New game in the making - Camelot Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 121 X-Mailer: Yahoo Groups Message Poster From: "boycat_oh" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh One more thing... is there someone I can credit for the suit icons I downloaded from the files section? Thanks Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 543 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 30 Aug 2002 21:08:51 -0000 Received: (qmail 34553 invoked from network); 30 Aug 2002 21:08:51 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 30 Aug 2002 21:08:51 -0000 Received: from unknown (HELO hall.mail.mindspring.net) (207.69.200.60) by mta1.grp.scd.yahoo.com with SMTP; 30 Aug 2002 21:08:51 -0000 Received: from 1cust209.tnt8.krk1.da.uu.net ([67.250.184.209] helo=daycare) by hall.mail.mindspring.net with smtp (Exim 3.33 #1) id 17kt0b-0000w5-00 for piecepack@yahoogroups.com; Fri, 30 Aug 2002 17:08:50 -0400 Message-ID: <001601c25069$6714cdc0$d1b8fa43@daycare> To: Subject: Sorcerer's Chamber Ver. 2.0 Date: Fri, 30 Aug 2002 14:08:10 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I made some changes to the Sorcerer's Chamber. I have added two new spells (shield and deflect) and I removed the mechanisms that I thought made the game a little clunky like the way the coins were returned to the board. I also reduced the number of pyramids a sorcerer starts with from 4 to 3 and made a few other modifications to the rules so the game now moves a little smoother and faster. I posted the new version to the file section. I will submit it to piecepack.org shortly. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 544 Return-Path: Received: (qmail 34560 invoked from network); 30 Aug 2002 21:08:51 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 30 Aug 2002 21:08:51 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta2.grp.scd.yahoo.com with SMTP; 30 Aug 2002 21:08:51 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.172] by n7.grp.scd.yahoo.com with NNFMP; 30 Aug 2002 21:08:51 -0000 Date: 30 Aug 2002 21:08:48 -0000 Message-ID: <1030741728.23693.76920.w5@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/sorcerer.pdf Uploaded by : hexchex Description : Sorcerer's Chamber You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/sorcerer.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 546 Return-Path: Received: (qmail 60975 invoked from network); 2 Sep 2002 15:57:24 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 2 Sep 2002 15:57:24 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta1.grp.scd.yahoo.com with SMTP; 2 Sep 2002 15:57:24 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.169] by n18.grp.scd.yahoo.com with NNFMP; 02 Sep 2002 15:57:24 -0000 Date: 2 Sep 2002 15:57:22 -0000 Message-ID: <1030982242.646.62447.w47@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Camelot.doc Uploaded by : boycat_oh Description : Backstabbing at the court of King Arthur... 2nd edition You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Camelot.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 547 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 2 Sep 2002 15:59:50 -0000 Received: (qmail 30473 invoked from network); 2 Sep 2002 15:59:50 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 2 Sep 2002 15:59:50 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 2 Sep 2002 15:59:49 -0000 Received: from [66.218.67.146] by n13.grp.scd.yahoo.com with NNFMP; 02 Sep 2002 15:59:49 -0000 Date: Mon, 02 Sep 2002 15:59:48 -0000 To: piecepack@yahoogroups.com Subject: Camelot v 1.1 Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 245 X-Mailer: Yahoo Groups Message Poster From: "boycat_oh" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi An updated version of Camelot has been uploaded. Changes made: 1. All characters now have money in their purses at the start of the game. 2. Lancelot's role is more balanced in 3 and 4 player games. Any feedback appreciated. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 548 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 3 Sep 2002 01:11:49 -0000 Received: (qmail 87574 invoked from network); 3 Sep 2002 01:11:48 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 3 Sep 2002 01:11:48 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 3 Sep 2002 01:11:48 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17m2ES-0001Gr-00 for ; Mon, 02 Sep 2002 18:11:52 -0700 Date: Mon, 2 Sep 2002 18:11:52 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New game in the making - Camelot Message-ID: <20020902181151.C4533@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from boycat_oh@... on Fri, Aug 30, 2002 at 12:00:16AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Aug 30, 2002 at 12:00:16AM -0000, boycat_oh wrote: > Version 1.0 of the rules to Camelot have been posted to the files > section. The main mechanism is bidding for the characters > (King Arthur, Lady Guinevere, Merlin and Sir Lancelot) which > allow a specific action to be taken by all players. Camelot was > inspired by games such as Puerto Rico and Citadels. > > I would appreciate feedback from anyone who takes the time to > read the rules and imagine a game, or who can actually playtest. > I believe that 2, 3 and 4 player games should play very differently > requiring different strategic approaches within the same theme. > > Areas of special interest to me are: > > 1) Is this game way too close to another game for comfort? (I > tried to be orginal, but also I haven't played or come across every > game ever made either) I don't think the game is too close to any other games. And after all, Bruno Faidutti admits he cribbed the central mechanic from Verrater, and Verrater (IMHO) probably cribbed it from Hoax (Eon Games), the first game to feature this mechanic, AFAIK. BTW, Citadels is one of my very favourite games, and I am glad to see that the piecepack now has a game in this genre! I do have a (constructive, I hope) criticism that has to do with Camelot's being _not enough_ like other games in this genre. Probably it's due to my misunderstanding what you are trying to accomplish with your game design, so the advice may only be worth what you're paying for it. As I see it, the main problem is that the actions of the various characters are for the most part simply _phases of the game_ that just happen to occur on the character's turn. For example, Merlin's action reads, "Each player must exchange a courtier from their court with one of the aspirants." Since this happens almost every turn, instead of being the meat of the character, it seems more like the "Courtier Exchange Phase", which just happens to occur when it's Merlin's turn. By contrast, consider Citadels and Hoax. In these games, the actions of the characters belong to those characters alone, and are often targeted on another player. For example, in Citadels, the Assassin assassinates one of the other characters. In both Citadels and Hoax, the Thief can steal tokens from one of the other characters/players. Etc. I think you have fixed this somewhat in Camelot 1.1; for example, Lancelot's action now reads, "Starting with the player to your left and moving clockwise exchange one of your courtiers with one courtier belonging to each opponent. Only the player who chooses Lancelot carries out this role." Extending this, it would be more appropriate if Merlin's role (for example) read something like, "Merlin may exchange any number of courtiers from his court with aspirants." Only Merlin would be acting, and it would truly be _Merlin's_ action rather than a "Courtier Exchange Phase". Apart from this criticism (which as I said may well be worth what you paid for it), I think the game looks very interesting. I have a couple of further comments, but they are mere niggles. > 7) Any problems downloading the document? With the diagram > in the doc? I can, eventually, place this on the web if there are > problems. I had some problems with printing version 1.0 of the document; the left-hand margin was too wide by some inches, according to the version of Word I used at my wife's office. 1.1 is printing just fine for me. > Thanks very much for any time you might take to look at this > prototype. Since this is a prototype and not a finished game, it might be better if you gave it a number lower than 1.1; perhaps 0.2, depending on how many versions you went through privately before you sent it out. Another minor niggle: there is already a superb abstract strategy game called Camelot that has been around since the 19th Century and is well-known enough to have several web pages devoted to it, as well as a World Camelot Federation; you might want to consider changing the name of your game to something more distinctive. One more thing: you might want to say in your "Equipment to play" line that it requires two piecepacks, rather than just the coins from a second piecepack, since you presumably want to use the pawns from the second piecepack as well. I hope all this isn't too negative. I wouldn't have devoted this much time to criticising your prototype if I hadn't thought this game is going to be stellar after a couple of more iterations. Best, Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 549 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 4 Sep 2002 15:41:48 -0000 Received: (qmail 47869 invoked from network); 4 Sep 2002 15:41:46 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 4 Sep 2002 15:41:46 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 4 Sep 2002 15:41:46 -0000 Received: from [66.218.67.169] by n14.grp.scd.yahoo.com with NNFMP; 04 Sep 2002 15:41:46 -0000 Date: Wed, 04 Sep 2002 15:41:44 -0000 To: piecepack@yahoogroups.com Subject: Re: New game in the making - Camelot Message-ID: In-Reply-To: <20020902181151.C4533@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 462 X-Mailer: Yahoo Groups Message Poster From: "boycat_oh" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > I hope all this isn't too negative. I wouldn't have devoted this much > time to criticising your prototype if I hadn't thought this game is > going to be stellar after a couple of more iterations. Thanks for taking the time to look through the prototype. Your comments are exactly what I was looking for. I will be away from my computer for 2 weeks - hopefully I will have the latest version of the game (name to be decided) soon after that. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 550 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 6 Sep 2002 15:25:29 -0000 Received: (qmail 36561 invoked from network); 6 Sep 2002 15:25:28 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 6 Sep 2002 15:25:28 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.232) by mta3.grp.scd.yahoo.com with SMTP; 6 Sep 2002 15:25:28 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 6 Sep 2002 08:25:27 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: Pawn Thoughts Date: Fri, 6 Sep 2002 08:25:25 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Last night my brother Steve and I were talking some more about piecepack pawn design. Pawns could be designed so that they appear either suited or neutral depending on how they are placed. One way to do this would be to make the pawns symmetrical, top to bottom, like spindles or thick barbells. The ends would be flat and round, and of the same diameter as the coins. On one end (the nominal "top") the suit logo would be printed along with a directional marking. The advantages are that the suit and the facing direction of the pawn are visible from all sides. If the pawn is turned over the suit is hidden and the pawn now becomes appropriate for games in which neutral pawns are desirable. The directional marking would be retained on both ends. Pawns with flat, round tops have some other advantages as well. For one thing, they're stackable, although this may be impractical if they are very tall. Secondly, one or more pawns can be used to support an elevated tile. Thirdly, they can hold or transport one or more coins, and this significantly improves their versatility. For example, the suit of a pawn could be changed by placing a coin on top, suit side up, and this may be a useful mechanic in a capture type strategy game to indicate a change in pawn ownership. Alternatively, coins could be placed number side up on top of pawns as a way of conferring value or rank on pawns, or of changing it. While I'm on the subject of piecepack design I want to add another idea concerning the tiles too: rounding off the corners of the tiles, just a bit, would allow for smoother implementation of games which employ tile shifting (Amazing Labyrinth fashion) while not affecting their use for any other games. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 551 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 6 Sep 2002 16:14:15 -0000 Received: (qmail 53943 invoked from network); 6 Sep 2002 16:14:14 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 6 Sep 2002 16:14:14 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta2.grp.scd.yahoo.com with SMTP; 6 Sep 2002 16:14:14 -0000 Message-ID: <20020906161414.5248.qmail@...> Received: from [199.103.141.125] by web11101.mail.yahoo.com via HTTP; Fri, 06 Sep 2002 09:14:14 PDT Date: Fri, 6 Sep 2002 09:14:14 -0700 (PDT) Subject: Re: [piecepack] Pawn Thoughts To: piecepack@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Michael Schoessow wrote: > Pawns could be designed so that they appear either suited or > neutral > depending on how they are placed. Wooden Barrels are available as a craft supply. I think the Oil Drum variety matches the size of standard coins. > While I'm on the subject of piecepack design I want to add > another idea > concerning the tiles too: rounding off the corners of the > tiles, just a bit, > would allow for smoother implementation of games which employ > tile shifting > (Amazing Labyrinth fashion) while not affecting their use for > any other > games. Nice. __________________________________________________ Do You Yahoo!? Yahoo! Finance - Get real-time stock quotes http://finance.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 552 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 6 Sep 2002 17:35:53 -0000 Received: (qmail 51614 invoked from network); 6 Sep 2002 17:35:53 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 6 Sep 2002 17:35:53 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.232) by mta2.grp.scd.yahoo.com with SMTP; 6 Sep 2002 17:35:53 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 6 Sep 2002 10:35:51 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Pawn Thoughts Date: Fri, 6 Sep 2002 10:35:50 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Yes, I remember those wooden barrels now that you mention it. A lumber yard near me sells them, along with about fifty other little wooden figures and cubes and stuff. I have a Senet game (ancient Egyption, possible a Backgammon ancestor) that uses wooden spindles, but I don't think I've seen spindles at the lumber yard. Maybe I'll go take another look. -Mike -----Original Message----- From: Prophesor [mailto:prophesor@...] Sent: Friday, September 06, 2002 9:14 AM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Pawn Thoughts --- Michael Schoessow wrote: > Pawns could be designed so that they appear either suited or > neutral > depending on how they are placed. Wooden Barrels are available as a craft supply. I think the Oil Drum variety matches the size of standard coins. > While I'm on the subject of piecepack design I want to add > another idea > concerning the tiles too: rounding off the corners of the > tiles, just a bit, > would allow for smoother implementation of games which employ > tile shifting > (Amazing Labyrinth fashion) while not affecting their use for > any other > games. Nice. __________________________________________________ Do You Yahoo!? Yahoo! Finance - Get real-time stock quotes http://finance.yahoo.com Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 553 Return-Path: Received: (qmail 30453 invoked from network); 6 Sep 2002 18:24:28 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 6 Sep 2002 18:24:28 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta1.grp.scd.yahoo.com with SMTP; 6 Sep 2002 18:24:28 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.154] by n1.grp.scd.yahoo.com with NNFMP; 06 Sep 2002 18:24:28 -0000 Date: 6 Sep 2002 18:24:24 -0000 Message-ID: <1031336664.1095.36923.w33@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/KingArthur'sCourt.doc Uploaded by : boycat_oh Description : Formally 'Camelot', this game of intrigue in King Artur's court has a central mechanism similar to Citadels You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/KingArthur%27sCourt.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 554 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 6 Sep 2002 18:30:42 -0000 Received: (qmail 99907 invoked from network); 6 Sep 2002 18:30:42 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 6 Sep 2002 18:30:42 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 6 Sep 2002 18:30:42 -0000 Received: from [66.218.67.131] by n13.grp.scd.yahoo.com with NNFMP; 06 Sep 2002 18:30:41 -0000 Date: Fri, 06 Sep 2002 18:30:39 -0000 To: piecepack@yahoogroups.com Subject: King Arthur's Court (was Camelot) version 0.3 Message-ID: In-Reply-To: <1031336664.1095.36923.w33@yahoogroups.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 726 X-Mailer: Yahoo Groups Message Poster From: "boycat_oh" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Well, I found time to alter the game to be more like Citadels (where each player is one character) and less like Puerto Rico (where each player carries out most roles to some degree). Changes: Changed name (I searched on Boardgame Geek to make sure it is original). Game is now be played with 1 piecepack and 4 playing cards (any Ace, King, Queen, Jack). Modified setup for play. Roles of Merlin and King Arthur changed significantly to benefit a single player. Role of Guinevere changed slightly. Any comments appreciated (spelling errors, rules contradictions etc), as well as any playtests of the game while I am gone. The word doc should print OK. The diagram should fit in the page margins now. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 555 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 9 Sep 2002 07:18:35 -0000 Received: (qmail 61218 invoked from network); 9 Sep 2002 07:18:35 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 9 Sep 2002 07:18:35 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 9 Sep 2002 07:18:35 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17oIoj-0003rS-00; Mon, 09 Sep 2002 00:18:41 -0700 Date: Mon, 9 Sep 2002 00:18:41 -0700 To: piecepack mailing list Cc: Seattle Cosmic mailing list Subject: New versions of KidSprout Jumboree and Snowman Meltdown Message-ID: <20020909001841.B14771@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Marty and I are releasing new versions of KidSprout Jumboree and Snowman Meltdown. KidSprout Jumboree: --------------------- http://www.ludism.org/piecepack/jumboree.html Main new features/rules: * More Activities * Players can improvise their own Activities * Excuses should match the Activity Snowman Meltdown: ------------------- http://www.ludism.org/piecepack/snowman-meltdown.html Main new features/rules: * Instructions for optionally playing with piecepack pyramids * Wifty snowman illo * Embarrassing gaffe in Credits corrected Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 556 Return-Path: X-Sender: dubistbullionkpf@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 10 Sep 2002 00:04:37 -0000 Received: (qmail 49993 invoked from network); 10 Sep 2002 00:04:37 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 10 Sep 2002 00:04:37 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 10 Sep 2002 00:04:37 -0000 Received: from [66.218.67.184] by n24.grp.scd.yahoo.com with NNFMP; 10 Sep 2002 00:04:36 -0000 Date: Tue, 10 Sep 2002 00:04:36 -0000 To: piecepack@yahoogroups.com Subject: IPG's piecepack Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 143 X-Mailer: Yahoo Groups Message Poster From: "stdupree" X-Yahoo-Group-Post: member; u=27395620 X-Yahoo-Profile: stdupree Has anyone purchased a piecepack from IcePack Games (http://icepack.cjb.net/ppe/) yet? What is the quality level of the components? -steve From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 557 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 10 Sep 2002 01:11:24 -0000 Received: (qmail 23941 invoked from network); 10 Sep 2002 01:11:24 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 10 Sep 2002 01:11:24 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.133) by mta1.grp.scd.yahoo.com with SMTP; 10 Sep 2002 01:11:23 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 9 Sep 2002 21:11:22 -0400 Message-ID: <00b601c25868$389fe040$0501000a@winnt> To: Subject: piecepack.org updated Date: Mon, 9 Sep 2002 21:12:04 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hello Fellow Piecepack Gamers! Sorcerer's Chamber, KidSprout Jumboree and Snowman Meltdown have been updated on the piecepack.org website - your source for all things piecepack. If anyone has a game that they would like added to that webpage please contact: Submissions@.... Have a great week. Karol www.piecepack.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 558 Return-Path: X-Sender: dubistbullionkpf@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_0_1); 10 Sep 2002 18:13:23 -0000 Received: (qmail 308 invoked from network); 10 Sep 2002 18:13:22 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 10 Sep 2002 18:13:22 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta1.grp.scd.yahoo.com with SMTP; 10 Sep 2002 18:13:22 -0000 Received: from [66.218.67.177] by n22.grp.scd.yahoo.com with NNFMP; 10 Sep 2002 18:13:22 -0000 Date: Tue, 10 Sep 2002 18:13:22 -0000 To: piecepack@yahoogroups.com Subject: Re: King Arthur's Court (was Camelot) version 0.3 Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 578 X-Mailer: Yahoo Groups Message Poster From: "Steve Dupree" X-Yahoo-Group-Post: member; u=27395620 X-Yahoo-Profile: stdupree In the scoring example, Irene has only 5 courtiers and Jacky has 7. Also, one thing that Citadels and Peurto Rico have that KAC does not have, is the factor of having more roles than players (** except in the 3 player version). I think that's what Ron was hinting at with comparing the roles to being "phases" rather than unique roles. Though the newly revised roles do change that factor. What happens in the last round if Merlin is chosen after Gwen? There will be no aspirants to trade with. Also, just out of curiosity, what is the maximum score possible? -steve From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 560 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 03:26:16 -0000 Received: (qmail 20494 invoked from network); 11 Sep 2002 03:26:16 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 11 Sep 2002 03:26:16 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2002 03:26:16 -0000 Received: from [66.218.67.144] by n3.grp.scd.yahoo.com with NNFMP; 11 Sep 2002 03:26:16 -0000 Date: Wed, 11 Sep 2002 03:26:15 -0000 To: piecepack@yahoogroups.com Subject: Zillions of Games Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1773 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl Since piecepack is such an interesting generic game set, and since piecepack owners are probably also fans of abstract strategy games, I thought I'd pass along the website of a terrific Windows program called Zillions of Games (www.zillions-of-games.com). If you click on "Download Free Games," you'll find a listing of game files that can be played with Zillions. However, you can use one or more piecepacks, along with other gaming pieces, to play many of these games. Examples (follow the links at the Zillions website, because each game has a page that describes each game in pretty good detail): Gorgon (you can probably do this with 2 piecepacks) Armada (1 or 2 piecepacks) Epaminondas (2 piecepacks for the board; you need 28 tokens per player for the pieces) - I love this game! Yucata (2 piecepacks and a deck of cards) Sailing for Two (3 piecepacks) - this would require some planning to adapt to piecepack, but you can probably create rules for the direction of travel allowed by each suit of tile. Breakthrough (1 piecepack to create the board; enough tokens for both players to have 14 tokens each) Campaign (2 piecepacks to create the board, enough tokens for each player to identify their squares) - since Joust was adapted for the piecepack, this game provides an interesting variant. Anyway, Zillions can provide ideas for different type of games you can try out with your piecepacks. As I mentioned in a prior post, I found that poker chips can be used to make a hexboard of any size. I mention Zillions in this forum because I noticed Mancala and Reversi have been adapted, and I thought this program may be of interest. BTW - I am not affiliated with Zillions in any way. My apologies if this is considered off-topic. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 561 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 14:25:10 -0000 Received: (qmail 55734 invoked from network); 11 Sep 2002 14:25:10 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 11 Sep 2002 14:25:10 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.232) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2002 14:25:10 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Wed, 11 Sep 2002 07:25:08 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Zillions of Games Date: Wed, 11 Sep 2002 07:25:07 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks David, and I wouldn't say it was off topic at all. There are actually quite a few abstract strategy games in general that can be played with one or more piecepacks. -Mike Schoessow -----Original Message----- From: davidlhsl [mailto:DavidLHsl@...] Sent: Tuesday, September 10, 2002 8:26 PM To: piecepack@yahoogroups.com Subject: [piecepack] Zillions of Games Since piecepack is such an interesting generic game set, and since piecepack owners are probably also fans of abstract strategy games, I thought I'd pass along the website of a terrific Windows program called Zillions of Games (www.zillions-of-games.com). If you click on "Download Free Games," you'll find a listing of game files that can be played with Zillions. However, you can use one or more piecepacks, along with other gaming pieces, to play many of these games. Examples (follow the links at the Zillions website, because each game has a page that describes each game in pretty good detail): Gorgon (you can probably do this with 2 piecepacks) Armada (1 or 2 piecepacks) Epaminondas (2 piecepacks for the board; you need 28 tokens per player for the pieces) - I love this game! Yucata (2 piecepacks and a deck of cards) Sailing for Two (3 piecepacks) - this would require some planning to adapt to piecepack, but you can probably create rules for the direction of travel allowed by each suit of tile. Breakthrough (1 piecepack to create the board; enough tokens for both players to have 14 tokens each) Campaign (2 piecepacks to create the board, enough tokens for each player to identify their squares) - since Joust was adapted for the piecepack, this game provides an interesting variant. Anyway, Zillions can provide ideas for different type of games you can try out with your piecepacks. As I mentioned in a prior post, I found that poker chips can be used to make a hexboard of any size. I mention Zillions in this forum because I noticed Mancala and Reversi have been adapted, and I thought this program may be of interest. BTW - I am not affiliated with Zillions in any way. My apologies if this is considered off-topic. David Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 562 Return-Path: X-Sender: dubistbullionkpf@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 17:14:52 -0000 Received: (qmail 202 invoked from network); 11 Sep 2002 17:14:52 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 11 Sep 2002 17:14:52 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 11 Sep 2002 17:14:52 -0000 Received: from [66.218.67.166] by n6.grp.scd.yahoo.com with NNFMP; 11 Sep 2002 17:14:52 -0000 Date: Wed, 11 Sep 2002 17:14:48 -0000 To: piecepack@yahoogroups.com Subject: Re: IPG's piecepack Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1005 X-Mailer: Yahoo Groups Message Poster From: "Steve Dupree" X-Yahoo-Group-Post: member; u=27395620 X-Yahoo-Profile: stdupree --- In piecepack@y..., "davidlhsl" wrote: > I placed an order on 8/22 and haven't heard or received anything > to date. The e-mail contact provided on my PayPal receipt isn't a > valid address, so I'm trying the e-mail listed at their site..... In the absence of any positive endorsements, I will definitely refrain from ordering from IPG at this time. I have seen and handled the Mesomorph set, and I agree that it is high quality. I am just not ready yet to shell out that much dough (i need at least two sets). I will probably just print out a cardstock set for the time being. > One other thing I discovered recently that I thought I'd share, > since the topic of hex boards was discussed quite frequently, is > that poker chips make a perfect hex board. The piecepack coins and > pawns fit perfectly as well (at least with the chips I use). > Attach a blue and red poker chip together, and you have a perfect > Reversi piece. What size poker chips do you have? -steve From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 563 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 20:40:46 -0000 Received: (qmail 95610 invoked from network); 11 Sep 2002 20:40:45 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 11 Sep 2002 20:40:45 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2002 20:40:45 -0000 Received: from [66.218.67.135] by n21.grp.scd.yahoo.com with NNFMP; 11 Sep 2002 20:40:45 -0000 Date: Wed, 11 Sep 2002 20:40:44 -0000 To: piecepack@yahoogroups.com Subject: New Game "Everest" Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 743 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar" X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I just uploaded the rules for a new game I call "Everest". After writing the essay on programmed movement using piecepack coins, I obviously had to write up a game that uses those ideas. Everest is played on a 3-D board built from the tiles and involves four yeti trying to determine the alpha male in their pack by a contest combining "King of the Hill" and a snowball fight. Game play uses a ROborally like programmed action system. Please excuese the Word file format, but it contains figures and I currently have no easy way to produce some other format like PDF. If some kind person could convert it to PDF and either upload it or send it to me for uploading, I will be eternaly greatfull. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 564 Return-Path: X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 21:32:19 -0000 Received: (qmail 24093 invoked from network); 11 Sep 2002 21:32:19 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 11 Sep 2002 21:32:19 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 11 Sep 2002 21:32:19 -0000 Received: from marty by ludism.org with local (Exim 3.12 #1 (Debian)) id 17pF5x-0007oH-00 for ; Wed, 11 Sep 2002 14:32:21 -0700 Date: Wed, 11 Sep 2002 14:32:21 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New Game "Everest" Message-ID: <20020911143220.C29746@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from mark.a.biggar@... on Wed, Sep 11, 2002 at 08:40:44PM -0000 Sender: Marty Hale-Evans From: "M. Hale-Evans" X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 > Please excuese the Word file format, but it contains figures and I > currently have no easy way to produce some other format like PDF. > If some kind person could convert it to PDF and either upload it or > send it to me for uploading, I will be eternaly greatfull. You can do this yourself, online, for free. Go to http://www.gohtm.com/ and sign up for a free login. Then follow the instructions. You can convert several file formats (including Word) to PDF and/or HTML. Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org "Beware the leader who bangs the drums of war in order to whip the citizenry into a patriotic fervor, for patriotism is indeed a double-edged sword. It both emboldens the blood, just as it narrows the mind. And when the drums of war have reached a fever pitch and the blood boils with hate and the mind has closed, the leader will have no need in seizing the rights of the citizenry. Rather, the citizenry, infused with fear and blinded by patriotism, will offer up all of their rights unto the leader and gladly so. How do I know? For this is what I have done. And I am Caesar." --Julius Caesar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 565 Return-Path: Received: (qmail 1950 invoked from network); 11 Sep 2002 21:34:03 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 11 Sep 2002 21:34:03 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2002 21:34:03 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.130] by n15.grp.scd.yahoo.com with NNFMP; 11 Sep 2002 21:34:02 -0000 Date: 11 Sep 2002 21:34:02 -0000 Message-ID: <1031780042.527.92426.w11@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/everest.pdf Uploaded by : rwhe Description : Mark Biggar's "Everest", version 0.5 in PDF format You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/everest.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, rwhe From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 566 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 21:48:43 -0000 Received: (qmail 46087 invoked from network); 11 Sep 2002 21:48:43 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 11 Sep 2002 21:48:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 11 Sep 2002 21:48:43 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17pFLq-0007q3-00 for ; Wed, 11 Sep 2002 14:48:46 -0700 Date: Wed, 11 Sep 2002 14:48:46 -0700 To: piecepack@yahoogroups.com Subject: PDFs and "Everest" Message-ID: <20020911144845.A30019@...> References: <20020911143220.C29746@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020911143220.C29746@...>; from marty@... on Wed, Sep 11, 2002 at 02:32:21PM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Sep 11, 2002 at 02:32:21PM -0700, M. Hale-Evans wrote: > > Please excuese the Word file format, but it contains figures and I > > currently have no easy way to produce some other format like PDF. > > If some kind person could convert it to PDF and either upload it or > > send it to me for uploading, I will be eternaly greatfull. > > You can do this yourself, online, for free. Go to > http://www.gohtm.com/ and sign up for a free login. Then follow the > instructions. You can convert several file formats (including Word) > to PDF and/or HTML. Hmm, I knew Adobe had a service like this; I wasn't aware there was another one. Anyway, I have already converted Everest from Word to PDF using software that came with our GNU?Linux distribution and uploaded it. This is probably unnecessary, but as a service to the piecepack community, I am willing to accept Word files and convert them to PDF, for anyone who can't use the service Marty mentioned for some reason. GNU/Linux makes it extremely easy. When I converted Mark's file, I fixed some page break and margin issues that probably stem from our having a funky version of Word (Word 98 for Mac), and also changed the font from Microsoft's proprietary Times New Roman to plain old Times. The change in appearance of the Word doc is minimal, but using standard fonts like Times instead of proprietary ones can make a big difference in things like the cross-platform printability of the PDF file, how fast it loads, its file size (the first PDF I created, with the proprietary font, was more than triple the size of the one with plain Times), and in some cases, the readability and attractiveness of the PDF on-screen. A word to the wise. BTW, Mark, I don't usually enjoy Roborally-style games, but this one looks like it might be fun. I hope to give it a spin after I try King Arthur's Court. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 567 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 22:25:08 -0000 Received: (qmail 72868 invoked from network); 11 Sep 2002 22:25:08 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 11 Sep 2002 22:25:08 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta3.grp.scd.yahoo.com with SMTP; 11 Sep 2002 22:25:08 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020911222507.ZPSF25351.rwcrmhc52.attbi.com@...> for ; Wed, 11 Sep 2002 22:25:07 +0000 Message-ID: <3D7FC2C0.5060602@...> Date: Wed, 11 Sep 2002 15:25:04 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New Game "Everest" References: <20020911143220.C29746@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar M. Hale-Evans wrote: >>Please excuese the Word file format, but it contains figures and I >>currently have no easy way to produce some other format like PDF. >>If some kind person could convert it to PDF and either upload it or >>send it to me for uploading, I will be eternaly greatfull. > > > You can do this yourself, online, for free. Go to > http://www.gohtm.com/ and sign up for a free login. Then follow the > instructions. You can convert several file formats (including Word) > to PDF and/or HTML. Thanks, I'll look into it. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 568 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 22:28:44 -0000 Received: (qmail 84065 invoked from network); 11 Sep 2002 22:28:43 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 11 Sep 2002 22:28:43 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta3.grp.scd.yahoo.com with SMTP; 11 Sep 2002 22:28:43 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020911222843.QXM10266.rwcrmhc51.attbi.com@...> for ; Wed, 11 Sep 2002 22:28:43 +0000 Message-ID: <3D7FC399.4020607@...> Date: Wed, 11 Sep 2002 15:28:41 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] PDFs and "Everest" References: <20020911143220.C29746@...> <20020911144845.A30019@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Wed, Sep 11, 2002 at 02:32:21PM -0700, M. Hale-Evans wrote: > >>>Please excuese the Word file format, but it contains figures and I >>>currently have no easy way to produce some other format like PDF. >>>If some kind person could convert it to PDF and either upload it or >>>send it to me for uploading, I will be eternaly greatfull. >> >>You can do this yourself, online, for free. Go to >>http://www.gohtm.com/ and sign up for a free login. Then follow the >>instructions. You can convert several file formats (including Word) >>to PDF and/or HTML. > > > Hmm, I knew Adobe had a service like this; I wasn't aware there was > another one. Anyway, I have already converted Everest from Word to > PDF using software that came with our GNU?Linux distribution and > uploaded it. Thank you. > BTW, Mark, I don't usually enjoy Roborally-style games, but this one > looks like it might be fun. I hope to give it a spin after I try King > Arthur's Court. I'm looking foward to your comments. Please pay special attention to the end game: is to too easy to win or too hard? -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 569 Return-Path: X-Sender: sirrus@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 11 Sep 2002 23:54:18 -0000 Received: (qmail 76173 invoked from network); 11 Sep 2002 23:54:18 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 11 Sep 2002 23:54:18 -0000 Received: from unknown (HELO tsmtp6.mail.isp) (213.4.129.129) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2002 23:54:18 -0000 Received: from sirrusogol4agh ([62.83.230.230]) by tsmtp6.mail.isp (Netscape Messaging Server 4.15 tsmtp6 Mar 14 2002 21:29:48) with ESMTP id H2AT2H00.K1R for ; Thu, 12 Sep 2002 01:54:17 +0200 Message-ID: <024c01c259ee$90e57300$75e4533e@sirrusogol4agh> To: References: Subject: Cyberboard gamebox for piecepack Date: Thu, 12 Sep 2002 01:54:24 +0200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Miguel Villaverde" X-Yahoo-Group-Post: member; u=42771372 X-Yahoo-Profile: sirrus_son_of_atrus When davidlhsl mentioned yesterday the possibility of using the Zillions of Games program for playing piecepack games, I remembered about a little thing I put together some months ago when I first discovered the piecepack. It's a Cyberboard gamebox, that is, a file that can be used to play piecepack games by email using the Cyberboard application. For those who don't know it, Cyberboard is a great program that allows you to play all kind of board games by email, although it is primarily oriented towards wargames. You can learn more about it at the official site: http://cyberboard.brainiac.com I will upload the file (it's only 33K in size) to the files area of the list if anyone's interested. Please note that this file alone will not allow you to play any games; in order to do that you'll need to develop what is called an "scenario file" for each game. That shouldn't be too hard really, but games with a dexterity element are obviously out of the question. Now that I think of it, perhaps you'd also like to check out the Thoth application, another fine program that even allows you to play in real time. Check it out at: http://digilander.libero.it/zak965/thoth/ Also note that all of the above is largely hypothetical, since I don't own a piecepack set and I haven't ever played any of the available piecepack games in any form. Cheers, Miguel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 570 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 12 Sep 2002 02:26:41 -0000 Received: (qmail 49758 invoked from network); 12 Sep 2002 02:26:41 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 12 Sep 2002 02:26:41 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta3.grp.scd.yahoo.com with SMTP; 12 Sep 2002 02:26:41 -0000 Received: from [66.218.67.152] by n22.grp.scd.yahoo.com with NNFMP; 12 Sep 2002 02:26:41 -0000 Date: Thu, 12 Sep 2002 02:26:40 -0000 To: piecepack@yahoogroups.com Subject: Re: IPG's piecepack Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2458 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl --- In piecepack@y..., "Steve Dupree" wrote: > > What size poker chips do you have? > -steve 1-1/2" seems to be standard. I purchased two sets -- Bicycle produces an inexpensive set that you should be able to find at Wal-Mart or Toys R Us, among other places (other brands should also suffice). I also purchased a more expensive set of clay chips that are heavier, twice as thick (1/8" vs. 1/16"), and available in more colors than white/red/blue. Oddly enough, the cheaper Bicycle chips stack better than the clay chips, so it's not necessary to indulge in such extravagance. :) Both the Bicycle brand and clay chips have an area in the center that supports the 3/4" piecepack coins. Even though the piecepack pyramid bases are larger than 3/4", I find that they can stand very stable on a chip. Some examples of hex board designs: a game called Hex (each player tries to connect both sides of the board) is played on a board up to 11 x 11 rhombus shape, which requires 121 white chips. The main body of a Chinese Checkers board has 5 hexes per side and is shaped like a hex, requiring a total of 61 chips. Add 15 chips per player starting/ending triangles, and you are looking at 151 chips for a full 6-player board (to conserve chips, use white for the main area and alternating red/blue for the points, then play with piecepack coins or other tokens). A 6 hexes per side/hex-shaped board requires 91 chips. The Bicycle chips come packaged with 100 chips (50 white/25 red/25 blue), so you need about 3 sets to create the 3 board types described. If you create stickers for the piecepack coins (printed on a full- page label sheet, for example), you could stick them on some of the poker chips with the number on one side and suit on the other, and use the chips as large-sized coins. When I purchased the Bicycle chips at Wal-Mart, I also purchased some pieces of felt that were cut into 9" x 11" rectangles. I can arrange various pieces to support whatever size piecepack or hex board (using poker chips) I require. The felt helps to both protect the piecepack tiles/chips and the playing surface (usually a table). The felt also helps to prevent the tiles/chips from sliding around, though I find that the wood piecepack tiles do try to cling to the felt. Finally, a straight-edge such as a ruler can be helpful in keeping your poker chip rows straight as you construct your hexboard. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 571 Return-Path: X-Sender: dubistbullionkpf@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 12 Sep 2002 02:54:56 -0000 Received: (qmail 86449 invoked from network); 12 Sep 2002 02:54:56 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 12 Sep 2002 02:54:56 -0000 Received: from unknown (HELO hotmail.com) (64.4.9.167) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2002 02:54:56 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Wed, 11 Sep 2002 19:54:55 -0700 Received: from 207.46.137.8 by lw9fd.law9.hotmail.msn.com with HTTP; Thu, 12 Sep 2002 02:54:55 GMT To: piecepack@yahoogroups.com Bcc: Subject: Re: [piecepack] Re: IPG's piecepack Date: Wed, 11 Sep 2002 19:54:55 -0700 Mime-Version: 1.0 Content-Type: text/plain; format=flowed Message-ID: X-OriginalArrivalTime: 12 Sep 2002 02:54:55.0974 (UTC) FILETIME=[C6678860:01C25A07] From: "Stephen Dupree" X-Yahoo-Group-Post: member; u=27395620 X-Yahoo-Profile: stdupree So, your chips are standard size. I have a set of clay chips myself. I don't have a piecepack yet, but when I do i'll try using it for a rousing game of Chinese Checkers or one of your other suggestions. The game that stands out in my mind as having a hex board is, of course, Settlers of Catan. That hasn't been translated into piecepackese. Yet. -steve >From: "davidlhsl" >Reply-To: piecepack@yahoogroups.com >To: piecepack@yahoogroups.com >Subject: [piecepack] Re: IPG's piecepack >Date: Thu, 12 Sep 2002 02:26:40 -0000 > >--- In piecepack@y..., "Steve Dupree" wrote: > > > > What size poker chips do you have? > > -steve > >1-1/2" seems to be standard. I purchased two sets -- Bicycle produces >an inexpensive set that you should be able to find at Wal-Mart or >Toys R Us, among other places (other brands should also suffice). I >also purchased a more expensive set of clay chips that are heavier, >twice as thick (1/8" vs. 1/16"), and available in more colors than >white/red/blue. Oddly enough, the cheaper Bicycle chips stack better >than the clay chips, so it's not necessary to indulge in such >extravagance. :) > >Both the Bicycle brand and clay chips have an area in the center that >supports the 3/4" piecepack coins. Even though the piecepack pyramid >bases are larger than 3/4", I find that they can stand very stable on >a chip. > >Some examples of hex board designs: a game called Hex (each player >tries to connect both sides of the board) is played on a board up to >11 x 11 rhombus shape, which requires 121 white chips. The main body >of a Chinese Checkers board has 5 hexes per side and is shaped like a >hex, requiring a total of 61 chips. Add 15 chips per player >starting/ending triangles, and you are looking at 151 chips for a >full 6-player board (to conserve chips, use white for the main area >and alternating red/blue for the points, then play with piecepack >coins or other tokens). A 6 hexes per side/hex-shaped board requires >91 chips. The Bicycle chips come packaged with 100 chips (50 white/25 >red/25 blue), so you need about 3 sets to create the 3 board types >described. > >If you create stickers for the piecepack coins (printed on a full- >page label sheet, for example), you could stick them on some of the >poker chips with the number on one side and suit on the other, and >use the chips as large-sized coins. > >When I purchased the Bicycle chips at Wal-Mart, I also purchased some >pieces of felt that were cut into 9" x 11" rectangles. I can arrange >various pieces to support whatever size piecepack or hex board (using >poker chips) I require. The felt helps to both protect the piecepack >tiles/chips and the playing surface (usually a table). The felt also >helps to prevent the tiles/chips from sliding around, though I find >that the wood piecepack tiles do try to cling to the felt. > >Finally, a straight-edge such as a ruler can be helpful in keeping >your poker chip rows straight as you construct your hexboard. > >David > _________________________________________________________________ Join the world�s largest e-mail service with MSN Hotmail. http://www.hotmail.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 572 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 12 Sep 2002 13:51:57 -0000 Received: (qmail 79766 invoked from network); 12 Sep 2002 13:51:57 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 12 Sep 2002 13:51:57 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.232) by mta3.grp.scd.yahoo.com with SMTP; 12 Sep 2002 13:51:56 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Thu, 12 Sep 2002 06:51:55 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: IPG's piecepack Date: Thu, 12 Sep 2002 06:51:55 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit It occurs to me that a set of white round piecepack-style tiles could be made in this way. Put a suit sticker on one side of a chip in the center, then add a tiny number sticker to the same side of the chip, along the rim. With a set of 24 tiles made in this way many of the current piecepack games could be played (for games using the grid, just use a large array of unadorned white chips), and games requiring hex boards can also be played using such a set. The other nice thing about making tiles from inexpensive poker chips is that double or quadruple size sets can be made for relatively low cost. Does anyone know of a source of larger round plastic disks, say 2" or so? These would be even better for making a set of round tiles. -Mike Schoessow -----Original Message----- From: davidlhsl [mailto:DavidLHsl@...] Sent: Wednesday, September 11, 2002 7:27 PM To: piecepack@yahoogroups.com Subject: [piecepack] Re: IPG's piecepack --- In piecepack@y..., "Steve Dupree" wrote: > > What size poker chips do you have? > -steve 1-1/2" seems to be standard. I purchased two sets -- Bicycle produces an inexpensive set that you should be able to find at Wal-Mart or Toys R Us, among other places (other brands should also suffice). I also purchased a more expensive set of clay chips that are heavier, twice as thick (1/8" vs. 1/16"), and available in more colors than white/red/blue. Oddly enough, the cheaper Bicycle chips stack better than the clay chips, so it's not necessary to indulge in such extravagance. :) Both the Bicycle brand and clay chips have an area in the center that supports the 3/4" piecepack coins. Even though the piecepack pyramid bases are larger than 3/4", I find that they can stand very stable on a chip. Some examples of hex board designs: a game called Hex (each player tries to connect both sides of the board) is played on a board up to 11 x 11 rhombus shape, which requires 121 white chips. The main body of a Chinese Checkers board has 5 hexes per side and is shaped like a hex, requiring a total of 61 chips. Add 15 chips per player starting/ending triangles, and you are looking at 151 chips for a full 6-player board (to conserve chips, use white for the main area and alternating red/blue for the points, then play with piecepack coins or other tokens). A 6 hexes per side/hex-shaped board requires 91 chips. The Bicycle chips come packaged with 100 chips (50 white/25 red/25 blue), so you need about 3 sets to create the 3 board types described. If you create stickers for the piecepack coins (printed on a full- page label sheet, for example), you could stick them on some of the poker chips with the number on one side and suit on the other, and use the chips as large-sized coins. When I purchased the Bicycle chips at Wal-Mart, I also purchased some pieces of felt that were cut into 9" x 11" rectangles. I can arrange various pieces to support whatever size piecepack or hex board (using poker chips) I require. The felt helps to both protect the piecepack tiles/chips and the playing surface (usually a table). The felt also helps to prevent the tiles/chips from sliding around, though I find that the wood piecepack tiles do try to cling to the felt. Finally, a straight-edge such as a ruler can be helpful in keeping your poker chip rows straight as you construct your hexboard. David Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 573 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 12 Sep 2002 16:17:36 -0000 Received: (qmail 94641 invoked from network); 12 Sep 2002 16:17:36 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 12 Sep 2002 16:17:36 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.24.142) by mta3.grp.scd.yahoo.com with SMTP; 12 Sep 2002 16:17:35 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 12 Sep 2002 12:17:33 -0400 Message-ID: <011801c25a79$28084b10$0501000a@winnt> To: Subject: MG Releases Rules CD-ROM Date: Thu, 12 Sep 2002 12:22:33 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Mesomorph Games is proud to announce the release of our new rules CD-ROM. All 2nd Edition Piecepack Game Systems now come with an up-to-date CD-ROM containing all 37 games listed at www.piecepack.org. Customers may purchase only the CD-ROM for the nominal charge of $3.50 which includes First Class Shipping & Confirmation. Please note that the cost covers only materials and shipping - customers are not paying for the actual game rules. The CD-ROM replaces the little rulebook originally included with the set. We are working on a full-sized paper rulebook that will be available separately for those that would prefer to have a paper edition. We will announce the release when the time arrives. Take Care, Karol MMB, Sales Manager/Owner Mesomorph Games High Quality, Handmade Board Games for Reasonable Prices! www.mesomorph.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 574 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 12 Sep 2002 19:30:47 -0000 Received: (qmail 85564 invoked from network); 12 Sep 2002 19:30:47 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 12 Sep 2002 19:30:47 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.24.142) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2002 19:30:45 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 12 Sep 2002 15:30:37 -0400 Message-ID: <015501c25a94$20b752a0$0501000a@winnt> To: Subject: MG Price Reduction Date: Thu, 12 Sep 2002 15:37:10 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit The price of the CD-ROM has been decreased to $3.00 due to the fact that the USPS does not offer confirmations for First Class Mail that is less than 3/4 inches thick - they do confirmations for Priority Mail which would more than double the cost to customers. For those of you that have already ordered the CD-ROM - I will contact you individually about handling the refunds. Thank you, Karol MMB Mesomorph Games www.mesomorph.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 575 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 13 Sep 2002 11:42:06 -0000 Received: (qmail 10781 invoked from network); 13 Sep 2002 11:42:06 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 13 Sep 2002 11:42:06 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta3.grp.scd.yahoo.com with SMTP; 13 Sep 2002 11:42:06 -0000 Message-ID: <20020913114206.57864.qmail@...> Received: from [199.103.141.114] by web11101.mail.yahoo.com via HTTP; Fri, 13 Sep 2002 04:42:06 PDT Date: Fri, 13 Sep 2002 04:42:06 -0700 (PDT) Subject: Re: [piecepack] Cyberboard gamebox for piecepack To: piecepack@yahoogroups.com In-Reply-To: <024c01c259ee$90e57300$75e4533e@sirrusogol4agh> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Please upload your Cyberboard piecepack. My piecepack stuff is always at home. But Cyberboard is wherever the internet is. :) __________________________________________________ Do you Yahoo!? Yahoo! News - Today's headlines http://news.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 576 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 04:38:57 -0000 Received: (qmail 19499 invoked from network); 15 Sep 2002 04:38:57 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 15 Sep 2002 04:38:57 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 15 Sep 2002 04:38:57 -0000 Received: from [66.218.67.141] by n18.grp.scd.yahoo.com with NNFMP; 15 Sep 2002 04:38:57 -0000 Date: Sun, 15 Sep 2002 04:38:54 -0000 To: piecepack@yahoogroups.com Subject: Croquet as a piecepack tatbletop flicking game Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 246 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar" X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar piecepack does not have enough flicking games, so I adapted croquet. As there a 10 unique coin faces, it supports up to 10 players. I have uploaded a PDF file of the rules to group games in progress page. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 577 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 09:14:08 -0000 Received: (qmail 45063 invoked from network); 15 Sep 2002 09:14:08 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 15 Sep 2002 09:14:08 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 15 Sep 2002 09:14:08 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17qVTt-0001Ts-00 for ; Sun, 15 Sep 2002 02:14:17 -0700 Date: Sun, 15 Sep 2002 02:14:17 -0700 To: piecepack@yahoogroups.com Subject: Croquet, Everest, King Arthur's Court Message-ID: <20020915021417.A5467@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: ; from mark.a.biggar@... on Sun, Sep 15, 2002 at 04:38:54AM -0000 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Sep 15, 2002 at 04:38:54AM -0000, mark_biggar wrote: > piecepack does not have enough flicking games, so I adapted croquet. > As there a 10 unique coin faces, it supports up to 10 players. > > I have uploaded a PDF file of the rules to group games in progress > page. > > -- > Mark Biggar > mark.a.biggar@... Mark, there are some serious problems with this PDF. I can't view it in any PDF-viewing program other than Adobe Acrobat Reader (in xpdf, all the text disappears and only the diagram remains), I can't convert it to PostScript to print on my printer (error messages), and when I try to print from Acrobat Reader, it comes out in the wrong font (14-point Courier or something), and the text illegibly bleeds off the page. If you would kindly email me your Word file, I can probably upload an improved PDF tomorrow. I am eager to read the Croquet rules and try the game out. By the way, have you heard of Castle Croquet? It was invented by Lewis Carroll and might be adapted rather well... http://www.thebiggamehunter.com/mod.php?mod=userpage&menu=18&page_id=16 I just got home from Seattle Cosmic Game Night. We managed to squeeze in a four-player game of King Arthur's Court and a two-player game of Everest. The players had some important criticisms of both. Would the authors prefer the playtesting results on the mailing list, or in private email? (Yawn.) G'night. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 578 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 14:39:14 -0000 Received: (qmail 39589 invoked from network); 15 Sep 2002 14:39:13 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 15 Sep 2002 14:39:13 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta2.grp.scd.yahoo.com with SMTP; 15 Sep 2002 14:39:13 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc01.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020915143911.OKAW26988.sccrmhc01.attbi.com@...> for ; Sun, 15 Sep 2002 14:39:11 +0000 Message-ID: <3D849B8F.7010401@...> Date: Sun, 15 Sep 2002 07:39:11 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet, Everest, King Arthur's Court References: <20020915021417.A5467@...> From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Ron Hale-Evans wrote: > On Sun, Sep 15, 2002 at 04:38:54AM -0000, mark_biggar wrote: > >>piecepack does not have enough flicking games, so I adapted croquet. >>As there a 10 unique coin faces, it supports up to 10 players. >> >>I have uploaded a PDF file of the rules to group games in progress >>page. >> >>-- >>Mark Biggar >>mark.a.biggar@... > > > Mark, there are some serious problems with this PDF. I can't view it > in any PDF-viewing program other than Adobe Acrobat Reader (in xpdf, > all the text disappears and only the diagram remains), I can't convert > it to PostScript to print on my printer (error messages), and when I > try to print from Acrobat Reader, it comes out in the wrong font > (14-point Courier or something), and the text illegibly bleeds off the > page. If you would kindly email me your Word file, I can probably > upload an improved PDF tomorrow. I used that free online conversion service www.gobcl.com and all I have to check out the results is acroread on my windows laptop. It looked okay. The main body of the text is suppose to be 12pt Times Roman. I'm attaching the word file. > I am eager to read the Croquet rules and try the game out. By the > way, have you heard of Castle Croquet? It was invented by Lewis > Carroll and might be adapted rather well... > > http://www.thebiggamehunter.com/mod.php?mod=userpage&menu=18&page_id=16 Yes, that does look interesting and easily adaptable as well. It also looks big enough to be a separate rules doc. > I just got home from Seattle Cosmic Game Night. We managed to squeeze > in a four-player game of King Arthur's Court and a two-player game of > Everest. The players had some important criticisms of both. Would > the authors prefer the playtesting results on the mailing list, or in > private email? Either is fine with me. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 579 Return-Path: Received: (qmail 21843 invoked from network); 15 Sep 2002 19:31:07 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 15 Sep 2002 19:31:07 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta3.grp.scd.yahoo.com with SMTP; 15 Sep 2002 19:31:07 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.175] by n28.grp.scd.yahoo.com with NNFMP; 15 Sep 2002 19:31:07 -0000 Date: 15 Sep 2002 19:31:06 -0000 Message-ID: <1032118266.832.59367.w52@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/TabletopCroquet.pdf Uploaded by : rwhe Description : "Tabletop Croquet" by Mark Biggar, version 0.5 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/TabletopCroquet.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, rwhe From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 580 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 20:14:29 -0000 Received: (qmail 69856 invoked from network); 15 Sep 2002 20:14:29 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 15 Sep 2002 20:14:29 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 15 Sep 2002 20:14:28 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17qfmp-0004cB-00 for ; Sun, 15 Sep 2002 13:14:31 -0700 Date: Sun, 15 Sep 2002 13:14:31 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet, Everest, King Arthur's Court Message-ID: <20020915131431.A17594@...> References: <20020915021417.A5467@...> <3D849B8F.7010401@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <3D849B8F.7010401@...>; from mark.a.biggar@... on Sun, Sep 15, 2002 at 07:39:11AM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Sep 15, 2002 at 07:39:11AM -0700, Mark Biggar wrote: > I used that free online conversion service www.gobcl.com and all I have > to check out the results is acroread on my windows laptop. It looked > okay. The main body of the text is suppose to be 12pt Times Roman. > I'm attaching the word file. Well, your Word file used Times NEW Roman, which may be part of the problem. This is not one of the "standard 13" fonts that most PostScript (and PDF) printers and renderers can handle; it is a proprietary Microsoft font, and many non-Windows computers don't have it. That would probably explain why I couldn't see the text under xpdf on my Linux box. I haven't used the free conversion service, but they probably have an option called something like "include non-standard fonts". You want to choose this if you're using proprietary fonts -- however, it will make your PDF _much_ larger than if you use standard fonts, and probably look ugly on some setups. I converted your text to plain old Times and created a new PDF, which I uploaded. > > I am eager to read the Croquet rules and try the game out. By the > > way, have you heard of Castle Croquet? It was invented by Lewis > > Carroll and might be adapted rather well... > > > > http://www.thebiggamehunter.com/mod.php?mod=userpage&menu=18&page_id=16 > > Yes, that does look interesting and easily adaptable as well. It also > looks big enough to be a separate rules doc. Yes, probably. Also, the current rules are copyrighted; you might want to look for the original Lewis Carroll rules with Google or something and adapt those; they are in the public domain. Of course, nothing is stopping you from paraphrasing the copyrighted rules. > > I just got home from Seattle Cosmic Game Night. We managed to squeeze > > in a four-player game of King Arthur's Court and a two-player game of > > Everest. The players had some important criticisms of both. Would > > the authors prefer the playtesting results on the mailing list, or in > > private email? > > Either is fine with me. OK, here are a few points about Everest: 1. I like the fact that the tick marks on the coins are relative to the board and not to the player, as you state in the rules. In Roborally the direction cards are actually relative to the _robot_, so it's hard to keep them straight. This way is much easier and less frustrating. However... 2. That means it's really easy to move around and get to the top quickly. Tim Schutz and I played a 2-player game last night, and I won on the second turn. I got to the top on the first turn; Tim miscalculated and couldn't stop me. He managed to get to the top on the third action of his second turn, but by then it was too late. 3. There was some question about whether he would make it to the top or whether I would knock him back with a snowball first. We couldn't find the rule about how to resolve action conflicts. It turned out I would have won either way; even if he had made it to the top, that was the last thing he could do on his second turn. In any case, the rule about resolving action conflicts needs to be emphasised, maybe broken out into its own section for easy reference, instead of being buried in the "Executing the plans" section. 4. Other things that need to be emphasised and clarified: "steps" are 1-high, cliffs are 2-high; you can push another yeti up a step but not up a cliff; under "Yeti Movement", you should reiterate that a yeti that falls off the board goes back home but does not heal; under "Roaring", in the phrase, "it must also make a die roll and acts accordingly", "it" refers to the other yeti. 5. Questions: Can Yeti A at the top of a step hit Yeti B, one square away at the bottom, with a snowball? What about a cliff? What if Yeti B is more than one square away? 6. Under "Making a Plan for your Yeti", you state, "a coin showing the ace-5 [this is unclear, BTW--Ron] specifies that the yeti will move that many steps in the direction shown by the tick mark." This is incorrect: the yeti will move that many _movement points_ in that direction; for example, if the yeti is next to a step, it will move only two squares because 1 MP is expended climbing the step. Or am I missing something? 7. In general, the board is so small that "30-40 min" is an overestimate for game length. Once we figured out the rules, it took us probably 5-10 minutes to play. This may be because it doesn't work as a two-player game, but I'm afraid that even in a four-player game, three people might be tied up in fighting while one person gets a clear shot to the top and wins on the second turn or shortly thereafter. 8. It would be helpful if you could clarify where to put yetis in two- and three-player games; we put ours diagonally opposite each other to start, which may be one reason I had a clear shot. 9. Since there's a chance that a yeti will automatically roar back when roared at, there's a possibility of "roar cascades", in which yetis roar back and forth several times in succession (I think). The rules need to be clearer about what happens in this case. 10. Perhaps placing obstacles on the board (such as unused coins in games with less than 4 players, which need them more anyway) might slow things down a bit and make things tougher to figure out for the players. Overall, I enjoyed this game, even though I hate Roborally. I think having the tick marks be relative to the board rather than indicating which way the yeti turns helps a lot. However, it may make things too easy on the players, so the board might need to get more complicated. Keep up the good work! Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 581 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 21:59:37 -0000 Received: (qmail 6747 invoked from network); 15 Sep 2002 21:59:37 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 15 Sep 2002 21:59:37 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 15 Sep 2002 21:59:37 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17qhQa-0004ff-00 for ; Sun, 15 Sep 2002 14:59:40 -0700 Date: Sun, 15 Sep 2002 14:59:40 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet, Everest, King Arthur's Court Message-ID: <20020915145940.B17594@...> References: <20020915021417.A5467@...> <3D849B8F.7010401@...> <20020915131431.A17594@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020915131431.A17594@...>; from rwhe@... on Sun, Sep 15, 2002 at 01:14:31PM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Sep 15, 2002 at 01:14:31PM -0700, Ron Hale-Evans wrote: > 6. Under "Making a Plan for your Yeti", you state, "a coin showing the > ace-5 [this is unclear, BTW--Ron] specifies that the yeti will move > that many steps in the direction shown by the tick mark." This is > incorrect: the yeti will move that many _movement points_ in that > direction; for example, if the yeti is next to a step, it will move > only two squares because 1 MP is expended climbing the step. Or am > I missing something? Sorry, I see I wasn't clear. In this example, I was assuming the yeti had a coin of value 3 pointed at the step. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 582 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 22:02:55 -0000 Received: (qmail 53738 invoked from network); 15 Sep 2002 22:02:55 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 15 Sep 2002 22:02:55 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta3.grp.scd.yahoo.com with SMTP; 15 Sep 2002 22:02:54 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020915220249.EUKO23613.sccrmhc02.attbi.com@...> for ; Sun, 15 Sep 2002 22:02:49 +0000 Message-ID: <3D850364.9060508@...> Date: Sun, 15 Sep 2002 15:02:12 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet, Everest, King Arthur's Court References: <20020915021417.A5467@...> <3D849B8F.7010401@...> <20020915131431.A17594@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Sun, Sep 15, 2002 at 07:39:11AM -0700, Mark Biggar wrote: > >>I used that free online conversion service www.gobcl.com and all I have >>to check out the results is acroread on my windows laptop. It looked >>okay. The main body of the text is suppose to be 12pt Times Roman. >>I'm attaching the word file. > > > Well, your Word file used Times NEW Roman, which may be part of the > problem. This is not one of the "standard 13" fonts that most > PostScript (and PDF) printers and renderers can handle; it is a > proprietary Microsoft font, and many non-Windows computers don't have > it. That would probably explain why I couldn't see the text under > xpdf on my Linux box. I haven't used the free conversion service, but > they probably have an option called something like "include > non-standard fonts". You want to choose this if you're using > proprietary fonts -- however, it will make your PDF _much_ larger than > if you use standard fonts, and probably look ugly on some setups. > > I converted your text to plain old Times and created a new PDF, which > I uploaded. Thanks. BTW, I just noticed a bad typo in the Corquet rules. The folowing sentence in the middle of the Player turns paragraph needs to have a NOT added, so that it reads: A player does NOT get an additional flick if his coin passes a wicket in the wrong direction or out of order Ron, if you would mind fixing that an reuploading the file, Thanks. >>>I just got home from Seattle Cosmic Game Night. We managed to squeeze >>>in a four-player game of King Arthur's Court and a two-player game of >>>Everest. The players had some important criticisms of both. Would >>>the authors prefer the playtesting results on the mailing list, or in >>>private email? >> >>Either is fine with me. > > > OK, here are a few points about Everest: > > 1. I like the fact that the tick marks on the coins are relative to > the board and not to the player, as you state in the rules. In > Roborally the direction cards are actually relative to the _robot_, > so it's hard to keep them straight. This way is much easier and > less frustrating. However... Well as the pawns are not orientated (an old argument on the list), it would be hard to make the ticks relative to the pawns. ;-) > 2. That means it's really easy to move around and get to the top > quickly. Tim Schutz and I played a 2-player game last night, and I > won on the second turn. I got to the top on the first turn; Tim > miscalculated and couldn't stop me. He managed to get to the top > on the third action of his second turn, but by then it was too > late. Yes, it does play better as a 4 player game. May eliminating the 5 coin in two player games would help here > 3. There was some question about whether he would make it to the top > or whether I would knock him back with a snowball first. We > couldn't find the rule about how to resolve action conflicts. It > turned out I would have won either way; even if he had made it to > the top, that was the last thing he could do on his second turn. Yeah, I forgot about that problem. There are a couple of possiblities here: I could put an order on things (E.g., all movement, then snowballs and roars) or I could add rules to action conflict resolution to handle it. Let me think about it. > In any case, the rule about resolving action conflicts needs to be > emphasised, maybe broken out into its own section for easy > reference, instead of being buried in the "Executing the plans" > section. That makes sense, I already broke out damage to a separate section as it cluttered up movement too much. I'll look at doing that. > 4. Other things that need to be emphasised and clarified: "steps" are > 1-high, cliffs are 2-high; you can push another yeti up a step but > not up a cliff; Agreed. > under "Yeti Movement", you should reiterate that a > yeti that falls off the board goes back home but does not heal; Agreed > under "Roaring", in the phrase, "it must also make a die roll and > acts accordingly", "it" refers to the other yeti. I believe that "it" in this case referes to a "roared back at" yeti, I'll work on that so it's clearer. > 5. Questions: Can Yeti A at the top of a step hit Yeti B, one square > away at the bottom, with a snowball? What about a cliff? What if > Yeti B is more than one square away? The intent was that snowballs going down hill be not restricted and would go until either hitting a yeti or going off the board. Your right this should be clearly stated. > 6. Under "Making a Plan for your Yeti", you state, "a coin showing the > ace-5 [this is unclear, BTW--Ron] specifies that the yeti will move > that many steps in the direction shown by the tick mark." This is > incorrect: the yeti will move that many _movement points_ in that > direction; for example, if the yeti is next to a step, it will move > only two squares because 1 MP is expended climbing the step. Or am > I missing something? Yeah that should be clearer. "ace-5" means of course "ace,2,3,4 or 5" corresponding to 1,2,3,4 or 5 MP. > 7. In general, the board is so small that "30-40 min" is an > overestimate for game length. Once we figured out the rules, it > took us probably 5-10 minutes to play. This may be because it > doesn't work as a two-player game, but I'm afraid that even in a > four-player game, three people might be tied up in fighting while > one person gets a clear shot to the top and wins on the second turn > or shortly thereafter. In my playtests with my group (it's nice to have lost of nieces and nephews) 4 player games have gone around 5-6 rounds each taking about 5 minutes each. Your right about it not being a good two player game. That's one reason I need play testing. > 8. It would be helpful if you could clarify where to put yetis in two- > and three-player games; we put ours diagonally opposite each other > to start, which may be one reason I had a clear shot. Agreed, I put something in about that. Unless I decide to limit the game to 3-4 players. > 9. Since there's a chance that a yeti will automatically roar back > when roared at, there's a possibility of "roar cascades", in which > yetis roar back and forth several times in succession (I think). > The rules need to be clearer about what happens in this case. Yes, I need to be clearer here. The intend is that once a yeti is running due to a roar, it never rolls again even if roared at. > 10. Perhaps placing obstacles on the board (such as unused coins in > games with less than 4 players, which need them more anyway) might > slow things down a bit and make things tougher to figure out for > the players. I'll think about that. > Overall, I enjoyed this game, even though I hate Roborally. I think > having the tick marks be relative to the board rather than indicating > which way the yeti turns helps a lot. However, it may make things too > easy on the players, so the board might need to get more complicated. It would be difficult to make the board harder without needing to add tiles from a second piecepack. The current board is the last of several tries to get a 3-D board that looked like a mountain. I had the programmed-movement/King-of-the-hill/Yeti theme first and went through several other boards before I built this one, which was 3-D and 4-way symetrical. > > Keep up the good work! Thanks for your comments, they should help alot. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 583 Return-Path: Received: (qmail 37911 invoked from network); 15 Sep 2002 23:34:06 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 15 Sep 2002 23:34:06 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta1.grp.scd.yahoo.com with SMTP; 15 Sep 2002 23:34:06 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.154] by n10.grp.scd.yahoo.com with NNFMP; 15 Sep 2002 23:34:05 -0000 Date: 15 Sep 2002 23:34:03 -0000 Message-ID: <1032132843.289.75147.w33@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/TabletopCroquet.pdf Uploaded by : rwhe Description : "Tabletop Croquet" by Mark Biggar, version 0.5.1 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/TabletopCroquet.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, rwhe From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 584 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 23:48:54 -0000 Received: (qmail 94712 invoked from network); 15 Sep 2002 23:48:54 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 15 Sep 2002 23:48:54 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 15 Sep 2002 23:48:53 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17qj8M-0004nX-00 for ; Sun, 15 Sep 2002 16:48:58 -0700 Date: Sun, 15 Sep 2002 16:48:58 -0700 To: piecepack@yahoogroups.com Subject: Croquet, version histories Message-ID: <20020915164858.A18370@...> References: <20020915021417.A5467@...> <3D849B8F.7010401@...> <20020915131431.A17594@...> <3D850364.9060508@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <3D850364.9060508@...>; from mark.a.biggar@... on Sun, Sep 15, 2002 at 03:02:12PM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Sep 15, 2002 at 03:02:12PM -0700, Mark Biggar wrote: > BTW, I just noticed a bad typo in the Corquet rules. The folowing > sentence in the middle of the Player turns paragraph needs to have a > NOT added, so that it reads: > > A player does NOT get an additional flick if his coin passes a wicket in > the wrong direction or out of order > > Ron, if you would mind fixing that an reuploading the file, Thanks. Done and done. I changed the version number from 0.5 to 0.5.1. BTW, I believe that documents under the GNU Free Documentation license must include a "History" section that details the changes that were made from version to version. Marty and I have done this with our games; see the bottom of "KidSprout Jumboree" for an example: http://www.ludism.org/piecepack/jumboree.html I haven't seen many other rulesets with a section like this. (Nor did I add one when I changed your Tabletop Croquet rules.) I'm not absolutely sure that the GNU FDL requires this; let me reread the license and get back to the group on this. It IS a good idea if required; it prevents people from changing the rules to something stupid, or even changing the byline on a ruleset so it reads something like "Tabletop Croquet by Ron Hale-Evans, version 0.5.1" without making a notation that the rules were changed or the original author's name was removed. :-) Plus, sometimes it makes for interesting reading, and can help people get up to speed on how the new version differs from the version(s) they have already played. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 585 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 15 Sep 2002 23:58:42 -0000 Received: (qmail 14258 invoked from network); 15 Sep 2002 23:58:42 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 15 Sep 2002 23:58:42 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta1.grp.scd.yahoo.com with SMTP; 15 Sep 2002 23:58:42 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc01.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020915235841.HYOG26988.sccrmhc01.attbi.com@...> for ; Sun, 15 Sep 2002 23:58:41 +0000 Message-ID: <3D851E84.4050603@...> Date: Sun, 15 Sep 2002 16:57:56 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet, version histories References: <20020915021417.A5467@...> <3D849B8F.7010401@...> <20020915131431.A17594@...> <3D850364.9060508@...> <20020915164858.A18370@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Sun, Sep 15, 2002 at 03:02:12PM -0700, Mark Biggar wrote: > >>BTW, I just noticed a bad typo in the Corquet rules. The folowing >>sentence in the middle of the Player turns paragraph needs to have a >>NOT added, so that it reads: >> >>A player does NOT get an additional flick if his coin passes a wicket in >>the wrong direction or out of order >> >>Ron, if you would mind fixing that an reuploading the file, Thanks. > > > Done and done. I changed the version number from 0.5 to 0.5.1. Thanks > > BTW, I believe that documents under the GNU Free Documentation license > must include a "History" section that details the changes that were > made from version to version. Marty and I have done this with our > games; see the bottom of "KidSprout Jumboree" for an example: That's a good idea anyway, although I personaly don't consider changes that only fix spelling and grammar to be significant enough to warrent adding such a section. > http://www.ludism.org/piecepack/jumboree.html > > I haven't seen many other rulesets with a section like this. (Nor did > I add one when I changed your Tabletop Croquet rules.) > > I'm not absolutely sure that the GNU FDL requires this; let me reread > the license and get back to the group on this. It IS a good idea if > required; it prevents people from changing the rules to something > stupid, or even changing the byline on a ruleset so it reads something > like "Tabletop Croquet by Ron Hale-Evans, version 0.5.1" without > making a notation that the rules were changed or the original author's > name was removed. :-) > > Plus, sometimes it makes for interesting reading, and can help people > get up to speed on how the new version differs from the version(s) > they have already played. I'll definitely add such a section when I make the changes to "Everest" though. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 586 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 16 Sep 2002 05:57:27 -0000 Received: (qmail 70773 invoked from network); 16 Sep 2002 05:57:27 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 16 Sep 2002 05:57:27 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 16 Sep 2002 05:57:27 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17qot4-00056d-00 for ; Sun, 15 Sep 2002 22:57:34 -0700 Date: Sun, 15 Sep 2002 22:57:34 -0700 To: piecepack@yahoogroups.com Subject: Castle Croquet Message-ID: <20020915225734.B19486@...> References: <20020915021417.A5467@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <20020915021417.A5467@...>; from rwhe@... on Sun, Sep 15, 2002 at 02:14:17AM -0700 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Sep 15, 2002 at 02:14:17AM -0700, Ron Hale-Evans wrote: > > I am eager to read the Croquet rules and try the game out. By the > way, have you heard of Castle Croquet? It was invented by Lewis > Carroll and might be adapted rather well... > > http://www.thebiggamehunter.com/mod.php?mod=userpage&menu=18&page_id=16 FYI to everyone, especially Mark: I am currently working on a version of Castle Croquet for the piecepack, using Lewis Carroll's original rules rather than the modernised version linked to above (which is copyrighted and heavily abridged -- you have to pay $12 for the "real" rules and wait for them to arrive via snailmail!). I haven't decided yet whether I will build on Mark's original Croquet rules under the GNU FDL or whether I will write the rules up from scratch. Probably the former, as that's the strength of _free_ game rules. It will be nice to publish at least one piecepack game before the current contest is over and not have to worry about blowing my anonymity. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 587 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 16 Sep 2002 11:40:02 -0000 Received: (qmail 41362 invoked from network); 16 Sep 2002 11:40:01 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 16 Sep 2002 11:40:01 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 16 Sep 2002 11:40:01 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17quEd-0005NO-00 for ; Mon, 16 Sep 2002 04:40:11 -0700 Date: Mon, 16 Sep 2002 04:40:11 -0700 To: piecepack mailing list Subject: GNU FDL (quick summary) Message-ID: <20020916044011.A20462@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe OK, here's my summary of what our GNU FDL'ed rulesets should do that they have mostly not been doing: 1. If you modify the document, add a History section if there was not one there already, list the original authors, etc. if they were not listed already, then discuss what was changed. 2. If you distribute an "opaque" version (a file that can't be edited easily by users, such as a PDF file), include a "transparent" version too (a user-editable file, such as text or HTML), or just list a URL where others can get one. That's about it. If you want details, read the FDL excerpts below. If you want even more detail, read the FDL itself: http://www.gnu.org/licenses/fdl.html Ron H-E p.s. As to whether reformatting a ruleset (using a different font, etc. but not altering the text or graphics) qualifies as creating a "modified version", I don't think that merits expanding the History section and so on. The decision should probably be left up to the original author, but I can't see it as being a problem in most cases. ***** [Here's the text about the History section. --Ron] 1. APPLICABILITY AND DEFINITIONS ... A "Modified Version" of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language. ... 4. MODIFICATIONS You may copy and distribute a Modified Version of the Document under the conditions of sections 2 and 3 above, provided that you release the Modified Version under precisely this License, with the Modified Version filling the role of the Document, thus licensing distribution and modification of the Modified Version to whoever possesses a copy of it. In addition, you must do these things in the Modified Version: ... I. Preserve the section entitled "History", and its title, and add to it an item stating at least the title, year, new authors, and publisher of the Modified Version as given on the Title Page. If there is no section entitled "History" in the Document, create one stating the title, year, authors, and publisher of the Document as given on its Title Page, then add an item describing the Modified Version as stated in the previous sentence. [Here's the text about user-editable copies. --Ron] A "Transparent" copy of the Document means a machine-readable copy, represented in a format whose specification is available to the general public, whose contents can be viewed and edited directly and straightforwardly with generic text editors or (for images composed of pixels) generic paint programs or (for drawings) some widely available drawing editor, and that is suitable for input to text formatters or for automatic translation to a variety of formats suitable for input to text formatters. A copy made in an otherwise Transparent file format whose markup has been designed to thwart or discourage subsequent modification by readers is not Transparent. A copy that is not "Transparent" is called "Opaque". ... If you publish or distribute Opaque copies of the Document numbering more than 100, you must either include a machine-readable Transparent copy along with each Opaque copy, or state in or with each Opaque copy a publicly-accessible computer-network location containing a complete Transparent copy of the Document, free of added material, which the general network-using public has access to download anonymously at no charge using public-standard network protocols. If you use the latter option, you must take reasonably prudent steps, when you begin distribution of Opaque copies in quantity, to ensure that this Transparent copy will remain thus accessible at the stated location until at least one year after the last time you distribute an Opaque copy (directly or through your agents or retailers) of that edition to the public. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 588 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 18 Sep 2002 16:34:25 -0000 Received: (qmail 1217 invoked from network); 18 Sep 2002 16:34:25 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 18 Sep 2002 16:34:25 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.232) by mta3.grp.scd.yahoo.com with SMTP; 18 Sep 2002 16:34:25 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Wed, 18 Sep 2002 09:34:24 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: Design Competition Update Date: Wed, 18 Sep 2002 09:34:15 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow We've started receiving entries in the piecepack game design competition, which is exciting for me and also encouraging. Although most entries will probably be submitted in the last week or two of the contest, I won't be surprised if additional games come in within the next month or two. Some games will probably be strictly 2-player while others will be written for four or more players or for a range of players, and I intend that each game be fully tried over the whole range of numbers of players specified. As with many of us, I get in some regular game playing with a small group of people. Usually there are four of us including my wife, who is not really a hard-core gamer, and the group tends to lean toward German board games. Although I also sometimes fit in a game with a friend or two over lunch at work (more abstracts in this case), and my brother and I play games all day when he visits from LA for the occasional weekend, I'm now working on increasing the opportunities for game playing, specifically with an eye toward play-testing games submitted to the design contest, especially in January. With that in mind, I would like to hear from any members of the group who might like to participate in play-testing and who: 1) Are absolutely positive that they will not be submitting a game to the contest. 2) Will agree not to participate in play-testing any game of which they know or suspect the identity of the author. 3) Will agree not to reveal any author information they may know or suspect to me or any of the other play-testers. 4) Live within reasonable driving distance of Belmont, CA (say 1 1/2 hours or so). Belmont is in the northern part of the south bay between Palo Alto and San Francisco. I thought about the idea of letting other geographically distant people help with play-testing and then discussing impressions of games over the phone but this doesn't appeal to me because there will be problems comparing games if some testers have only played some of the games while other testers have only played a different subset. It's possible it may become necessary but right now I don't see that happening. Anybody whose interested (or knows someone who may be, even if they are not a member of the piecepack group) in participating please let me know. Comments are welcome as always. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 589 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 19 Sep 2002 12:33:56 -0000 Received: (qmail 64871 invoked from network); 19 Sep 2002 12:33:56 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 19 Sep 2002 12:33:56 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 19 Sep 2002 12:33:56 -0000 Received: from [66.218.67.165] by n25.grp.scd.yahoo.com with NNFMP; 19 Sep 2002 12:33:56 -0000 Date: Thu, 19 Sep 2002 12:33:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Croquet, Everest, King Arthur's Court Message-ID: In-Reply-To: <20020915021417.A5467@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 406 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > I just got home from Seattle Cosmic Game Night. We managed to squeeze > in a four-player game of King Arthur's Court and a two-player game of > Everest. The players had some important criticisms of both. Would > the authors prefer the playtesting results on the mailing list, or in > private email? Either is fine. Thanks for trying the game out!! Looking forward to your comments. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 590 Return-Path: X-Sender: sirrus@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_3); 24 Sep 2002 20:17:15 -0000 Received: (qmail 3101 invoked from network); 24 Sep 2002 20:17:14 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 24 Sep 2002 20:17:14 -0000 Received: from unknown (HELO tsmtp7.mail.isp) (213.4.129.129) by mta2.grp.scd.yahoo.com with SMTP; 24 Sep 2002 20:17:14 -0000 Received: from sirrusogol4agh ([62.83.233.205]) by tsmtp7.mail.isp (Netscape Messaging Server 4.15 tsmtp7 Mar 14 2002 21:29:48) with ESMTP id H2YLON01.SD4 for ; Tue, 24 Sep 2002 22:17:11 +0200 Message-ID: <022501c26407$63265380$8be9533e@sirrusogol4agh> To: References: <20020913114206.57864.qmail@...> Subject: Re: [piecepack] Cyberboard gamebox for piecepack Date: Tue, 24 Sep 2002 22:17:16 +0200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Miguel Villaverde" X-Yahoo-Group-Post: member; u=42771372 X-Yahoo-Profile: sirrus_son_of_atrus ----- Original Message ----- From: "Prophesor" >Please upload your Cyberboard piecepack. >My piecepack stuff is always at home. But Cyberboard is >wherever the internet is. :) Done. You can find it at http://groups.yahoo.com/group/piecepack/files/Piecepack.gbx Let me know what you think of it, or if you design any scenario files with it. Sirrus From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 591 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 27 Sep 2002 05:21:18 -0000 Received: (qmail 55316 invoked from network); 27 Sep 2002 05:21:17 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 27 Sep 2002 05:21:17 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 27 Sep 2002 05:21:18 -0000 Received: from rwhe by ludism.org with local (Exim 3.12 #1 (Debian)) id 17unZ7-0003g9-00 for ; Thu, 26 Sep 2002 22:21:25 -0700 Date: Thu, 26 Sep 2002 22:21:25 -0700 To: piecepack@yahoogroups.com Subject: Re: Cyberboard gamebox for piecepack Message-ID: <20020926222125.A14131@...> References: <20020913114206.57864.qmail@...> <022501c26407$63265380$8be9533e@sirrusogol4agh> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i In-Reply-To: <022501c26407$63265380$8be9533e@sirrusogol4agh>; from sirrus@... on Tue, Sep 24, 2002 at 10:17:16PM +0200 From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Sep 24, 2002 at 10:17:16PM +0200, Miguel Villaverde wrote: > ----- Original Message ----- > From: "Prophesor" > > >Please upload your Cyberboard piecepack. > >My piecepack stuff is always at home. But Cyberboard is > >wherever the internet is. :) > > Done. You can find it at > http://groups.yahoo.com/group/piecepack/files/Piecepack.gbx > Let me know what you think of it, or if you design any scenario files with > it. > > Sirrus Sounds great! I don't have Cyberboard, though (I don't even have Windows). Would anyone care to upload some screenshots of this to the Photos section? It would be much appreciated. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 592 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 27 Sep 2002 06:04:02 -0000 Received: (qmail 93955 invoked from network); 27 Sep 2002 06:03:59 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 27 Sep 2002 06:03:59 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 27 Sep 2002 06:03:59 -0000 Received: from [66.218.67.136] by n3.grp.scd.yahoo.com with NNFMP; 27 Sep 2002 06:03:59 -0000 Date: Fri, 27 Sep 2002 06:03:59 -0000 To: piecepack@yahoogroups.com Subject: Tula, a new solitaire piecepack game Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 720 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Greetings all, Tula is a quick, simple solitaire game that plays a bit like a cross between Shanghai (the computer solitaire game played with Mah Jong tiles) and Uno. This might be a nice game to show your mother when you get her a piecepack this Christmas. Any questions, comments, or other feedback would be greatly appreciated. Across this list is preferred; personal email to jdroscha at att dot net is fine also. The PDF can be found at: http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/ Tula.pdf A couple notes: 1) I left a 1" left margin for those that like to 3-hole punch rules for a binder. 2) This ruleset (as all of mine will likely end up) is public domain. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 593 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 27 Sep 2002 18:21:21 -0000 Received: (qmail 23967 invoked from network); 27 Sep 2002 18:21:21 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 27 Sep 2002 18:21:21 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.18.195) by mta1.grp.scd.yahoo.com with SMTP; 27 Sep 2002 18:21:21 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 27 Sep 2002 14:21:07 -0400 Message-ID: <00a101c26653$f06e14a0$0501000a@winnt> To: References: Subject: Re: [piecepack] Tula, a new solitaire piecepack game Date: Fri, 27 Sep 2002 14:30:19 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Is this ready for piecepack.org? or are you playtesting still? Thanks Karol ----- Original Message ----- From: "James K Droscha" To: Sent: Friday, September 27, 2002 2:03 AM Subject: [piecepack] Tula, a new solitaire piecepack game > Greetings all, > > Tula is a quick, simple solitaire game that plays a bit like a cross between > Shanghai (the computer solitaire game played with Mah Jong tiles) and Uno. > This might be a nice game to show your mother when you get her a > piecepack this Christmas. > > Any questions, comments, or other feedback would be greatly appreciated. > Across this list is preferred; personal email to jdroscha at att dot net is fine > also. > > The PDF can be found at: > http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/ > Tula.pdf > > A couple notes: > 1) I left a 1" left margin for those that like to 3-hole punch rules for a binder. > 2) This ruleset (as all of mine will likely end up) is public domain. > > Cheers, > James > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 594 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 27 Sep 2002 19:10:31 -0000 Received: (qmail 48509 invoked from network); 27 Sep 2002 19:10:30 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 27 Sep 2002 19:10:30 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 27 Sep 2002 19:10:30 -0000 Received: from [66.218.67.252] by n26.grp.scd.yahoo.com with NNFMP; 27 Sep 2002 19:10:30 -0000 Date: Fri, 27 Sep 2002 19:10:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Tula, a new solitaire piecepack game Message-ID: In-Reply-To: <00a101c26653$f06e14a0$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 263 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "Karol" wrote: > Is this ready for piecepack.org? or are you playtesting still? Still in testing and looking for comments and suggestions. I'll send you a private email when it is ready for piecepack.org. Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 595 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 28 Sep 2002 16:21:17 -0000 Received: (qmail 28428 invoked from network); 28 Sep 2002 16:21:17 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 28 Sep 2002 16:21:17 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta3.grp.scd.yahoo.com with SMTP; 28 Sep 2002 16:21:17 -0000 Received: from [66.218.67.180] by n23.grp.scd.yahoo.com with NNFMP; 28 Sep 2002 16:21:16 -0000 Date: Sat, 28 Sep 2002 16:21:14 -0000 To: piecepack@yahoogroups.com Subject: New game: Piecepack Bank Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 915 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl Wheeeeeeeeeeee, I created a piecepack game! I created a piecepack game! I'm so excited! Of course, it might stink on toast, but I have a game, nonetheless. You'll find it in the Rules in Progress folder of the Files area. It's called Piecepack Bank. It's sort of a Rummy/Poker type of game. One thing that it does need, though, is a lotta coins to really play well. I created it for 6 piecepacks worth of coins, but you might be able to play it with 4. This supports my contention that the piecepack design didn't really include enough coins. I've playtested it solitaire, but would love to have the piecepack community playtest and contribute their own ideas. I'd also like ideas for a better name for the game, as Piecepack Bank sounds kinda weird. Perhaps we could call it "Bob?" Anyhoo, give it a whirl and let me know what you think. You can post your thoughts here or via e-mail. David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 596 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 28 Sep 2002 18:56:05 -0000 Received: (qmail 65149 invoked from network); 28 Sep 2002 18:56:05 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 28 Sep 2002 18:56:05 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 28 Sep 2002 18:56:05 -0000 Received: from [66.218.67.173] by n13.grp.scd.yahoo.com with NNFMP; 28 Sep 2002 18:56:05 -0000 Date: Sat, 28 Sep 2002 18:56:04 -0000 To: piecepack@yahoogroups.com Subject: Re: Tula, a new solitaire piecepack game Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 764 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I love solitaire card games, so I was very anxious to give this a go. I think this game is excellent! It has a wide range of results varying from blocked at the outset to crumbling apart like crumb cake. Since it's so easy and quick to set up, layouts that begin blocked aren't that frustrating -- just tear down and try again (unless you use the Mercy rule). Another amazing thing I find about this game is that it does present the player with interesting considerations during play as to what order to remove the tiles. Winning is also difficult (at least, I've found it difficult), which makes it very rewarding. It plays quickly, is easy to learn, and is addictive enough to require many plays in one sitting. A very rewarding game! David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 597 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 28 Sep 2002 23:36:25 -0000 Received: (qmail 44476 invoked from network); 28 Sep 2002 23:36:25 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 28 Sep 2002 23:36:25 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 28 Sep 2002 23:36:24 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc53.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020928233624.BOMF15492.rwcrmhc53.attbi.com@...> for ; Sat, 28 Sep 2002 23:36:24 +0000 Message-ID: <3D963A8C.1030805@...> Date: Sat, 28 Sep 2002 16:26:04 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Tula, a new solitaire piecepack game References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar davidlhsl wrote: > I love solitaire card games, so I was very anxious to give this a go. > I think this game is excellent! It has a wide range of results > varying from blocked at the outset to crumbling apart like crumb > cake. Since it's so easy and quick to set up, layouts that begin > blocked aren't that frustrating -- just tear down and try again > (unless you use the Mercy rule). > > Another amazing thing I find about this game is that it does present > the player with interesting considerations during play as to what > order to remove the tiles. Winning is also difficult (at least, I've > found it difficult), which makes it very rewarding. It plays quickly, > is easy to learn, and is addictive enough to require many plays in > one sitting. > > A very rewarding game! I agree. I played it a dozen time, won 3 and was stimied on the first move once. This seems about right. The win percentage is about the same as Canfield and feels a little harder then FreeCell. I also tried other stacking rules: 1) Different suit but number differs by one up or down with wrapping. 2) ignore suit but number must be one greater with wrapping. 3) different suit or same number. All of which worked well with the following stats on a dozen tries: 1) won twice, stimied twice 2) won 3 times, stimied twice 3) won 5 times, never stimied Great, fast and addicting solitare game. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 598 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 29 Sep 2002 00:52:51 -0000 Received: (qmail 28334 invoked from network); 29 Sep 2002 00:52:51 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 29 Sep 2002 00:52:51 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.scd.yahoo.com with SMTP; 29 Sep 2002 00:52:51 -0000 Received: from 1cust138.tnt17.krk1.da.uu.net ([65.235.50.138] helo=daycare) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 17vSKJ-0004qR-00 for piecepack@yahoogroups.com; Sat, 28 Sep 2002 20:52:52 -0400 Message-ID: <000a01c26752$5bb716e0$8a32eb41@daycare> To: References: <3D963A8C.1030805@...> Subject: Re: [piecepack] Re: Tula, a new solitaire piecepack game Date: Sat, 28 Sep 2002 17:51:31 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I also played it several times. Lost the very first game when I couldn't get a match to start the game but no biggie. Instead of using the mercy I just started over and I did win the second game. Out of 6 games I only won one and I was stymied twice on the first move but it didn't stop me from trying again the only reason I stopped playing was I had work to do and I plan to play some more. What would be neat is a variant that uses two sets of piecepack. Tim Schutz ----- Original Message ----- From: Mark Biggar To: piecepack@yahoogroups.com Sent: Saturday, September 28, 2002 4:26 PM Subject: Re: [piecepack] Re: Tula, a new solitaire piecepack game davidlhsl wrote: > I love solitaire card games, so I was very anxious to give this a go. > I think this game is excellent! It has a wide range of results > varying from blocked at the outset to crumbling apart like crumb > cake. Since it's so easy and quick to set up, layouts that begin > blocked aren't that frustrating -- just tear down and try again > (unless you use the Mercy rule). > > Another amazing thing I find about this game is that it does present > the player with interesting considerations during play as to what > order to remove the tiles. Winning is also difficult (at least, I've > found it difficult), which makes it very rewarding. It plays quickly, > is easy to learn, and is addictive enough to require many plays in > one sitting. > > A very rewarding game! I agree. I played it a dozen time, won 3 and was stimied on the first move once. This seems about right. The win percentage is about the same as Canfield and feels a little harder then FreeCell. I also tried other stacking rules: 1) Different suit but number differs by one up or down with wrapping. 2) ignore suit but number must be one greater with wrapping. 3) different suit or same number. All of which worked well with the following stats on a dozen tries: 1) won twice, stimied twice 2) won 3 times, stimied twice 3) won 5 times, never stimied Great, fast and addicting solitare game. -- Mark Biggar mark.a.biggar@... To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 599 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 30 Sep 2002 03:31:06 -0000 Received: (qmail 28842 invoked from network); 30 Sep 2002 03:31:06 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 30 Sep 2002 03:31:06 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta3.grp.scd.yahoo.com with SMTP; 30 Sep 2002 03:31:06 -0000 Received: from [66.218.66.143] by n9.grp.scd.yahoo.com with NNFMP; 30 Sep 2002 03:31:05 -0000 Date: Mon, 30 Sep 2002 03:31:05 -0000 To: piecepack@yahoogroups.com Subject: New game: Piecepack Mailroom Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 280 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I've posted another game in the Files/Rulesets section. It's called Piecepack Mailroom. It's a game of dexterity for any number of players, but the players play in pairs. You essentially sort your coins in the order shown by the tiles. Details are in the rules. David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 600 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 30 Sep 2002 04:45:46 -0000 Received: (qmail 57103 invoked from network); 30 Sep 2002 04:45:46 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 30 Sep 2002 04:45:46 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta2.grp.scd.yahoo.com with SMTP; 30 Sep 2002 04:45:46 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020930044546.LGJL1696.rwcrmhc52.attbi.com@...> for ; Mon, 30 Sep 2002 04:45:46 +0000 Message-ID: <3D97D0D2.2040506@...> Date: Sun, 29 Sep 2002 21:19:30 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New game: Piecepack Mailroom References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar davidlhsl wrote: > I've posted another game in the Files/Rulesets section. It's called > Piecepack Mailroom. It's a game of dexterity for any number of > players, but the players play in pairs. You essentially sort your > coins in the order shown by the tiles. Details are in the rules. Interesting looking game. Will try it out and report back. BTW, the rules file is not line wrapped and so is hard to read. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 601 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 30 Sep 2002 05:16:58 -0000 Received: (qmail 44701 invoked from network); 30 Sep 2002 05:16:57 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 30 Sep 2002 05:16:57 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 30 Sep 2002 05:16:57 -0000 Received: from [66.218.67.190] by n11.grp.scd.yahoo.com with NNFMP; 30 Sep 2002 05:16:57 -0000 Date: Mon, 30 Sep 2002 05:16:56 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Mailroom Message-ID: In-Reply-To: <3D97D0D2.2040506@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 531 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl --- In piecepack@y..., Mark Biggar wrote: > > BTW, the rules file is not line wrapped and so is hard to read. > Yeah, I avoided any special type of formatting and saved both my rulesets in .txt format, because I know some people have trouble with certain types of file formats. Windows Wordpad, Notepad, and all word processors feature word-wrap options. For example, if you use Windows and load the file in Notepad, select Format and select Word Wrap. Wordpad has word wrap under View/Options. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 602 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 30 Sep 2002 05:32:00 -0000 Received: (qmail 89428 invoked from network); 30 Sep 2002 05:32:00 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 30 Sep 2002 05:32:00 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta1.grp.scd.yahoo.com with SMTP; 30 Sep 2002 05:32:00 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc51.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20020930053159.MBKW5955.rwcrmhc51.attbi.com@...> for ; Mon, 30 Sep 2002 05:31:59 +0000 Message-ID: <3D97DB71.8060807@...> Date: Sun, 29 Sep 2002 22:04:49 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New game: Piecepack Mailroom References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar davidlhsl wrote: > --- In piecepack@y..., Mark Biggar wrote: > >>BTW, the rules file is not line wrapped and so is hard to read. >> > > > Yeah, I avoided any special type of formatting and saved both my > rulesets in .txt format, because I know some people have trouble > with certain types of file formats. Windows Wordpad, Notepad, and > all word processors feature word-wrap options. For example, if you > use Windows and load the file in Notepad, select Format and select > Word Wrap. Wordpad has word wrap under View/Options. Yeah, but all those programs also have a "save as .txt with line breaks" that takes care of the problem. Most browsers don't line wrap .txt files, so looking at it from either Netscape or IE directly doesn't work well. There is no reason not to save it with line breaks. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 603 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 30 Sep 2002 12:19:48 -0000 Received: (qmail 22319 invoked from network); 30 Sep 2002 12:19:45 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 30 Sep 2002 12:19:45 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 30 Sep 2002 12:19:44 -0000 Received: from [66.218.67.166] by n29.grp.scd.yahoo.com with NNFMP; 30 Sep 2002 12:19:36 -0000 Date: Mon, 30 Sep 2002 12:19:33 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Mailroom Message-ID: In-Reply-To: <3D97DB71.8060807@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1035 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl --- In piecepack@y..., Mark Biggar wrote: > Yeah, but all those programs also have a "save as .txt with line breaks" > that takes care of the problem. Most browsers don't line wrap .txt > files, so looking at it from either Netscape or IE directly doesn't > work well. There is no reason not to save it with line breaks. > > > -- > Mark Biggar > mark.a.biggar@a... I've uploaded rules for Piecepack Mailroom and Piecepack Bank in two formats. One is a txt file with line breaks. The other is a doc file with no line breaks within paragraphs. The doc file is provided for those who wish to change the font and/or text size before printing. BTW - I know that sometimes the tone of a post can be misinterpreted. I sense from your response that you may have felt my initial reply to you was patronizing or insulting. This was not the case - I was simply trying to explain why I selected the file format I did. I apologize if you took offense, or if I misread the tone of your response. David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 605 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 1 Oct 2002 03:37:55 -0000 Received: (qmail 39950 invoked from network); 1 Oct 2002 03:37:54 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 1 Oct 2002 03:37:54 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta2.grp.scd.yahoo.com with SMTP; 1 Oct 2002 03:37:54 -0000 Received: from [66.218.67.153] by n16.grp.scd.yahoo.com with NNFMP; 01 Oct 2002 03:37:49 -0000 Date: Tue, 01 Oct 2002 03:37:48 -0000 To: piecepack@yahoogroups.com Subject: New game: Piecepack Scramble Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 862 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I've posted another ruleset to the files section called Piecepack Scramble. I have the unformatted .doc file posted as of this post, but I will post a .txt file with line breaks tomorrow when I have access to Microsoft Word. I do apologize for not having the .txt file ready, but Wordpad and Notepad do not have an option to save with line breaks. I realize this is the 3rd ruleset posted within a very short period of time, so I will not post any other rulesets until after they've been removed. I plan to remove the rulesets I've posted after either (a) approx. one month or (b) when feedback is received indicating that they should either go back to the drawing board or that they're good enough to be upgraded to 1.0 and submitted to piecepack.org. I should also point out that I am not, in any way, a professional game designer. David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 606 Return-Path: X-Sender: dubistbullionkpf@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 1 Oct 2002 11:58:48 -0000 Received: (qmail 99962 invoked from network); 1 Oct 2002 11:58:47 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 1 Oct 2002 11:58:47 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta1.grp.scd.yahoo.com with SMTP; 1 Oct 2002 11:58:47 -0000 Received: from [66.218.67.170] by n10.grp.scd.yahoo.com with NNFMP; 01 Oct 2002 11:58:47 -0000 Date: Tue, 01 Oct 2002 11:58:47 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Scramble Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 191 X-Mailer: Yahoo Groups Message Poster From: "Steve Dupree" X-Yahoo-Group-Post: member; u=27395620 X-Yahoo-Profile: stdupree Looks interesting. One question however. What is the purpose of the Missle? The only effect it has is freezing an opponent, but with LOS restrictions and an unfavorable die roll. -steve From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 607 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 1 Oct 2002 13:52:59 -0000 Received: (qmail 12055 invoked from network); 1 Oct 2002 13:52:58 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 1 Oct 2002 13:52:58 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 1 Oct 2002 13:52:59 -0000 Received: from [66.218.67.161] by n15.grp.scd.yahoo.com with NNFMP; 01 Oct 2002 13:52:59 -0000 Date: Tue, 01 Oct 2002 13:52:56 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Scramble Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 748 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl --- In piecepack@y..., "Steve Dupree" wrote: > Looks interesting. One question however. What is the purpose of > the Missle? The only effect it has is freezing an opponent, but > with LOS restrictions and an unfavorable die roll. > -steve Greetings! Thanks for your response, and thinking about your question has raised another issue -- the whole freeze concept is severely unbalanced. Until I can sort this out, I'll remove the following commands: FREEZE, MISSILE and UNFREEZE. Since this leaves LAND MINE as the only chance of getting frozen and it can only happen to you 3 times at most during a game (null coin required and you aren't going to blow yourself up), the UNFREEZE can be removed. David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 608 Return-Path: X-Sender: lightwriter4x5@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 1 Oct 2002 15:38:59 -0000 Received: (qmail 40412 invoked from network); 1 Oct 2002 15:38:58 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 1 Oct 2002 15:38:58 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 1 Oct 2002 15:38:59 -0000 Received: from [66.218.67.154] by n14.grp.scd.yahoo.com with NNFMP; 01 Oct 2002 15:38:59 -0000 Date: Tue, 01 Oct 2002 15:38:56 -0000 To: piecepack@yahoogroups.com Subject: Silver Isle & Hanging Gardens Rules Questions Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1910 X-Mailer: Yahoo Groups Message Poster From: "arealgamenut" X-Yahoo-Group-Post: member; u=126027194 X-Yahoo-Profile: arealgamenut I have just discovered the wealth of games available for the piecepack and have several questions about the rules of 2 games. The following questions concern Silver Isle: 1. If a port successfully attacks a ship, or a ship successfully attacks a port or another ship, does the victor obtain all silver on the defeated ship or port? 2. The rules state that ports and ships may attack crews, but may crews initiate attacks against ports and ships? 3. If a crew wins an attack against a ship, what happens to the silver in excess of the one that can be carried? 4. A mine's value is determined "by counting the smallest number of moves a crew would need to move on foot from the mine's space to the port of matching color." Does this refer to the port whose color matches the color of the crew or the color of the owner of the mine? 5. I assume that if a crew wins an attack against another crew, and both carry silver, the silver that the defeated crew carries is left behind in the same space as the defeated crew and can be later claimed as unprotected silver. Is this correct? 6. The rules state that up to 24 tokens are needed to represent silver, but since up to 4 can play, and the maximum a mine can produce on a die of 0-5 is 5, shouldn't the maximum amount required be 20, or am I misunderstanding the game's mining process? The following question concerns Hanging Gardens: 1. The rules state "for purposes of symmetry, blank spaces are equivalent to empty table (where no terrace exists)." Does this mean there is no distintion between them? Thus, for example, a row of blue, blank space, empty table the size of 1 blank space, another area of empty table the size of 1 blank space, and blue, would be considered symmetrical, with the first blank table space lying on the point of reflection, scoring 1 for color plus 2 for symmetry? Thanks in advance for all your help. Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 609 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 2 Oct 2002 16:57:05 -0000 Received: (qmail 35997 invoked from network); 2 Oct 2002 16:56:36 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 2 Oct 2002 16:56:36 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta1.grp.scd.yahoo.com with SMTP; 2 Oct 2002 16:56:35 -0000 Received: from [66.218.66.142] by n15.grp.scd.yahoo.com with NNFMP; 02 Oct 2002 16:56:32 -0000 Date: Wed, 02 Oct 2002 16:56:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Silver Isle & Hanging Gardens Rules Questions Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3003 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "arealgamenut" wrote: > The following questions concern Silver Isle: > > 1. If a port successfully attacks a ship, or a ship successfully > attacks a port or another ship, does the victor obtain all silver > on the defeated ship or port? No. Silver on a defeated ship will sink with the ship. Silver on a defeated port will sit on the port as unprotected silver (and can be picked up by the ship or an adjacent crew for one action per silver). > 2. The rules state that ports and ships may attack crews, but may > crews initiate attacks against ports and ships? No. > 3. If a crew wins an attack against a ship, what happens to the > silver in excess of the one that can be carried? It sinks with the ship. > 4. A mine's value is determined "by counting the smallest number of > moves a crew would need to move on foot from the mine's space to > the port of matching color." Does this refer to the port whose > color matches the color of the crew or the color of the owner of > the mine? Check the distance between the mine and the port that matches the mine's color. > 5. I assume that if a crew wins an attack against another crew, and > both carry silver, the silver that the defeated crew carries is > left behind in the same space as the defeated crew and can be later > claimed as unprotected silver. Is this correct? Correct. > 6. The rules state that up to 24 tokens are needed to represent > silver, but since up to 4 can play, and the maximum a mine can > produce on a die of 0-5 is 5, shouldn't the maximum amount required > be 20, or am I misunderstanding the game's mining process? Doh! Math is hard... let's go shopping. Max of 20 needed would be correct. > The following question concerns Hanging Gardens: > 1. The rules state "for purposes of symmetry, blank spaces are > equivalent to empty table (where no terrace exists)." Does this > mean there is no distintion between them? Thus, for example, a row > of blue, blank space, empty table the size of 1 blank space, > another area of empty table the size of 1 blank space, and blue, > would be considered symmetrical, with the first blank table space > lying on the point of reflection, scoring 1 for color plus 2 for > symmetry? Correct. Another (perhaps clearer) way to state the test for symmetry would be to only consider coin color and distance between coins. I believe 3c under Scoring should be clarified as well. Originally, I intended that beds on separate plateaus could not be considered symmetrical with each other, but I think the rule regarding empty space would be more consistent if this were allowed. > Thanks in advance for all your help. Thank you very much for the excellent questions. I have been meaning for some time to go back and clean up my older rulesets (which are still marked as being in beta) to make clarifications and add diagrams. Questions like yours will help tremendously. Much Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 610 Return-Path: Received: (qmail 75678 invoked from network); 2 Oct 2002 19:20:32 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 2 Oct 2002 19:20:32 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 2 Oct 2002 19:20:32 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.166] by n15.grp.scd.yahoo.com with NNFMP; 02 Oct 2002 19:20:31 -0000 Date: 2 Oct 2002 19:20:28 -0000 Message-ID: <1033586428.18709.32979.w44@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/KingArthur'sCourt05.doc Uploaded by : boycat_oh Description : version 0.5 of this game - 5 roles, new scoring mechanism You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/KingArthur%27sCourt05.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 611 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 2 Oct 2002 19:24:04 -0000 Received: (qmail 96179 invoked from network); 2 Oct 2002 19:24:04 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 2 Oct 2002 19:24:04 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 2 Oct 2002 19:24:04 -0000 Received: from [66.218.67.142] by n20.grp.scd.yahoo.com with NNFMP; 02 Oct 2002 19:23:57 -0000 Date: Wed, 02 Oct 2002 19:23:57 -0000 To: piecepack@yahoogroups.com Subject: King Arthur's Court v 0.5 Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 402 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I welcome any and all criticisms of the new version of this game. Comments can be private or here on the group discussion board. If anyone does play the game I would be interested to hear of they feel it works well in 2 3 and 4 player format. Thanks to the people who have made comments about the rules for and played the older version - everything was extremely helpful. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 612 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 2 Oct 2002 19:33:23 -0000 Received: (qmail 23409 invoked from network); 2 Oct 2002 19:18:33 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 2 Oct 2002 19:18:33 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 2 Oct 2002 19:18:33 -0000 Received: from [66.218.67.138] by n14.grp.scd.yahoo.com with NNFMP; 02 Oct 2002 19:18:32 -0000 Date: Wed, 02 Oct 2002 19:18:30 -0000 To: piecepack@yahoogroups.com Subject: Re: King Arthur's Court (was Camelot) version 0.3 Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1858 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks for the questions, Steve. I have the newest version of King Arthur's Court ready to upload (I was hoping for the promised comments from Ron, but maybe my changes address a lot of them anyway). In answer to your concerns/questions: 1) A 5th 'character' role has been added - Excalibur (and small changes made to Merlin, Guinevere, Arthur) which means that 1 role is not chosen each round in 2 or 4 player, and 2 roles not chosen per round in 3 player. A role may go 'unchosen' for 2 rounds, using an assigned die to track the 1st and 2nd round the role is not taken. 2) Scoring has been altered drastically after some in depth comments from Brad (thanks also to Brad for his other insights on the design of this game), and a new example of scoring inlcuded which, I hope, is mathematically correct. 3) If a role is chosen and that person cannot carry out the role for some reason then the player does nothing. This is hinted at in the explanation of the term 'exchange' in the game. I can make it clearer if anyone thinks it is necessary after they read the new version. 4) I will have to think about the new theoretical high score ;) Phillip --- In piecepack@y..., "Steve Dupree" wrote: > In the scoring example, Irene has only 5 courtiers and Jacky has 7. > > Also, one thing that Citadels and Peurto Rico have that KAC does not > have, is the factor of having more roles than players (** except in > the 3 player version). I think that's what Ron was hinting at with > comparing the roles to being "phases" rather than unique roles. > Though the newly revised roles do change that factor. > > What happens in the last round if Merlin is chosen after Gwen? > There will be no aspirants to trade with. > > Also, just out of curiosity, what is the maximum score possible? > -steve From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 613 Return-Path: Received: (qmail 613 invoked from network); 2 Oct 2002 19:44:09 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 2 Oct 2002 19:44:09 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta1.grp.scd.yahoo.com with SMTP; 2 Oct 2002 19:44:09 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.148] by n15.grp.scd.yahoo.com with NNFMP; 02 Oct 2002 19:44:08 -0000 Date: 2 Oct 2002 19:44:08 -0000 Message-ID: <1033587848.2312.69236.w28@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/tulavariant.pdf Uploaded by : hexchex Description : Tula Variant for 2 piecepack games You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/tulavariant.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 614 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 2 Oct 2002 20:18:58 -0000 Received: (qmail 16484 invoked from network); 2 Oct 2002 20:18:57 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 2 Oct 2002 20:18:57 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 2 Oct 2002 20:18:57 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17wpxT-0002am-00 for ; Wed, 02 Oct 2002 13:18:59 -0700 Date: Wed, 2 Oct 2002 13:18:59 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: King Arthur's Court (was Camelot) version 0.3 Message-ID: <20021002201858.GA9952@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Oct 02, 2002 at 07:18:30PM -0000, Benedict wrote: > Thanks for the questions, Steve. > > I have the newest version of King Arthur's Court ready to upload (I > was hoping for the promised comments from Ron, but maybe > my changes address a lot of them anyway). Oops. I've been busy; sorry. I'll try to get the comments to you soon. Your changes may address what I was going to say (depending on what you mean by "scoring"); I'll let you know. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 615 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 2 Oct 2002 20:30:12 -0000 Received: (qmail 88179 invoked from network); 2 Oct 2002 20:30:11 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 2 Oct 2002 20:30:11 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.scd.yahoo.com with SMTP; 2 Oct 2002 20:30:13 -0000 Received: from 1cust185.tnt17.krk1.da.uu.net ([65.235.50.185] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 17wq8I-0006QX-00 for piecepack@yahoogroups.com; Wed, 02 Oct 2002 16:30:11 -0400 Message-ID: <003301c26a52$50472ea0$b932eb41@daycare> To: Subject: Tula VariantI Date: Wed, 2 Oct 2002 13:28:46 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I uploaded a Tula Variant the requires two piecepack games to play. I played 6 games and won 3. Usually when I lose it's on the last couple of tiles. If anyone else can give it a try and let me know what you think that be great. Is it too easy? If so I might be able to make a harder setup. Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 616 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 2 Oct 2002 20:30:26 -0000 Received: (qmail 49216 invoked from network); 2 Oct 2002 20:30:25 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 2 Oct 2002 20:30:25 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta3.grp.scd.yahoo.com with SMTP; 2 Oct 2002 20:30:25 -0000 Received: from [66.218.67.135] by n2.grp.scd.yahoo.com with NNFMP; 02 Oct 2002 20:30:25 -0000 Date: Wed, 02 Oct 2002 20:30:25 -0000 To: piecepack@yahoogroups.com Subject: Re: King Arthur's Court (was Camelot) version 0.3 Message-ID: In-Reply-To: <20021002201858.GA9952@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 476 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > > Oops. I've been busy; sorry. I'll try to get the comments to you > soon. Your changes may address what I was going to say (depending on > what you mean by "scoring"); I'll let you know. > No problem :) And the scoring is completely different (I used the same concept as E&T), so scoring sould hopefully be more balanced. Of course a new complaint may be that now my game is unoriginal... Anyway, I would still value comments when you get the time. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 617 Return-Path: Received: (qmail 97664 invoked from network); 3 Oct 2002 00:32:10 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 3 Oct 2002 00:32:10 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta2.grp.scd.yahoo.com with SMTP; 3 Oct 2002 00:32:10 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.185] by n4.grp.scd.yahoo.com with NNFMP; 03 Oct 2002 00:32:08 -0000 Date: 3 Oct 2002 00:32:04 -0000 Message-ID: <1033605124.2296.2388.w61@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/tulavarianttwo.pdf Uploaded by : hexchex Description : Tula Variant #2 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/tulavarianttwo.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 618 Return-Path: Received: (qmail 98357 invoked from network); 3 Oct 2002 00:34:56 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 3 Oct 2002 00:34:56 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 3 Oct 2002 00:34:54 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.189] by n23.grp.scd.yahoo.com with NNFMP; 03 Oct 2002 00:34:53 -0000 Date: 3 Oct 2002 00:34:51 -0000 Message-ID: <1033605291.2269.74194.w7@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/tulavariantthree.pdf Uploaded by : hexchex Description : Tula Variant #3 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/tulavariantthree.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 619 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 3 Oct 2002 00:43:32 -0000 Received: (qmail 18614 invoked from network); 3 Oct 2002 00:43:31 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 3 Oct 2002 00:43:31 -0000 Received: from unknown (HELO smtp10.atl.mindspring.net) (207.69.200.246) by mta3.grp.scd.yahoo.com with SMTP; 3 Oct 2002 00:43:31 -0000 Received: from 2cust63.tnt8.krk1.da.uu.net ([67.250.189.63] helo=daycare) by smtp10.atl.mindspring.net with smtp (Exim 3.33 #1) id 17wu5Q-0002Bx-00 for piecepack@yahoogroups.com; Wed, 02 Oct 2002 20:43:29 -0400 Message-ID: <002101c26a75$b1d77300$3fbdfa43@daycare> To: Subject: Tula Variant 2 & 3 Date: Wed, 2 Oct 2002 17:42:02 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit OK I guess I'm getting a little obsessive or I have waaaay too much time on my hands today, but I made two more variants of a 2 piecepack version of Tula and uploaded them to the files section. Did I mention that I really like this game. Anyways I think I'll take a breather and concentrate my energy somewhere else for awhile. Maybe I should put my piecepack away and go for a nice walk outside. Thanks James for such a cool game. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 620 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 3 Oct 2002 22:22:25 -0000 Received: (qmail 30427 invoked from network); 3 Oct 2002 22:22:25 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 3 Oct 2002 22:22:25 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.26.181) by mta1.grp.scd.yahoo.com with SMTP; 3 Oct 2002 22:22:24 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 3 Oct 2002 18:17:22 -0400 Message-ID: <00bf01c26b2b$f6a21ba0$0501000a@winnt> To: References: <002101c26a75$b1d77300$3fbdfa43@daycare> Subject: Recent Activity Date: Thu, 3 Oct 2002 18:24:21 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Wow! I'm pleased to see all the new games being posted to the group and can't wait for them to be released to piecepack.org. Remember if you need help with editing, formatting or making them into PDFs, I'm available and happy to help as time permits. Kudos to all and to all a great weekend! Rev up those piecepack sets, let's play! Karol www.piecepack.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 621 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 3 Oct 2002 22:31:33 -0000 Received: (qmail 10826 invoked from network); 3 Oct 2002 22:31:32 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 3 Oct 2002 22:31:32 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.64) by mta2.grp.scd.yahoo.com with SMTP; 3 Oct 2002 22:31:32 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Thu, 3 Oct 2002 15:31:30 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Recent Activity Date: Thu, 3 Oct 2002 15:31:27 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I agree. I hope some of you are also working on designs for the contest (but don't tell me about them if you are of course :-). -Mike Schoessow -----Original Message----- From: Karol [mailto:karol@...] Sent: Thursday, October 03, 2002 3:24 PM To: piecepack@yahoogroups.com Subject: [piecepack] Recent Activity Wow! I'm pleased to see all the new games being posted to the group and can't wait for them to be released to piecepack.org. Remember if you need help with editing, formatting or making them into PDFs, I'm available and happy to help as time permits. Kudos to all and to all a great weekend! Rev up those piecepack sets, let's play! Karol www.piecepack.org Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 622 Return-Path: Received: (qmail 43433 invoked from network); 3 Oct 2002 22:58:32 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 3 Oct 2002 22:58:32 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 3 Oct 2002 22:58:31 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.180] by n24.grp.scd.yahoo.com with NNFMP; 03 Oct 2002 22:58:31 -0000 Date: 3 Oct 2002 22:58:30 -0000 Message-ID: <1033685910.1896.45197.w57@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/barge.pdf Uploaded by : hexchex Description : The Barge. An Alternate Setup for Tula You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/barge.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 623 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 3 Oct 2002 23:07:27 -0000 Received: (qmail 50327 invoked from network); 3 Oct 2002 23:07:27 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 3 Oct 2002 23:07:27 -0000 Received: from unknown (HELO barry.mail.mindspring.net) (207.69.200.25) by mta2.grp.scd.yahoo.com with SMTP; 3 Oct 2002 23:07:27 -0000 Received: from 1cust92.tnt8.krk1.da.uu.net ([67.250.184.92] helo=daycare) by barry.mail.mindspring.net with smtp (Exim 3.33 #1) id 17xF3z-00023e-00 for piecepack@yahoogroups.com; Thu, 03 Oct 2002 19:07:23 -0400 Message-ID: <001d01c26b31$6ed02720$5cb8fa43@daycare> To: Subject: The Barge, An Alternate Setup for Tula Date: Thu, 3 Oct 2002 16:05:54 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Once again I find myself playing way too much Tula. Although today I've been playing the oringinal single piecepack version.( I didn't feel like unpacking and packing two sets of tiles today.) While I was playing I thought I try making a different setup using the single set. I came up with a setup I call The Barge. You play with the same rules of Tula except the starting setup is different. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 624 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_1_1_4); 3 Oct 2002 23:35:29 -0000 Received: (qmail 17974 invoked from network); 3 Oct 2002 23:35:28 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 3 Oct 2002 23:35:28 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 3 Oct 2002 23:35:28 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17xFVE-0005gq-00 for ; Thu, 03 Oct 2002 16:35:32 -0700 Date: Thu, 3 Oct 2002 16:35:31 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] The Barge, An Alternate Setup for Tula Message-ID: <20021003233530.GE18747@...> References: <001d01c26b31$6ed02720$5cb8fa43@daycare> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <001d01c26b31$6ed02720$5cb8fa43@daycare> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Oct 03, 2002 at 04:05:54PM -0700, Tim Schutz wrote: > Once again I find myself playing way too much Tula. Although today > I've been playing the oringinal single piecepack version.( I didn't > feel like unpacking and packing two sets of tiles today.) While I > was playing I thought I try making a different setup using the > single set. I came up with a setup I call The Barge. You play with > the same rules of Tula except the starting setup is different. All right, I hereby designate this madness the Tula Mania (or Tula Bubble) of 2002. I haven't tried Tula yet, and neither has Marty. I'm worried about her if she tries it; she used to be hooked on Shanghai. She calls it "Tula, the Forbidden Game". Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 625 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 4 Oct 2002 02:15:20 -0000 Received: (qmail 98547 invoked from network); 4 Oct 2002 02:15:20 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 4 Oct 2002 02:15:20 -0000 Received: from unknown (HELO sccrmhc03.attbi.com) (204.127.202.63) by mta3.grp.scd.yahoo.com with SMTP; 4 Oct 2002 02:15:20 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc03.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021004021519.HWWN22381.sccrmhc03.attbi.com@...> for ; Fri, 4 Oct 2002 02:15:19 +0000 Message-ID: <3D9CF965.2090602@...> Date: Thu, 03 Oct 2002 19:13:57 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] The Barge, An Alternate Setup for Tula References: <001d01c26b31$6ed02720$5cb8fa43@daycare> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Tim Schutz wrote: > Once again I find myself playing way too much Tula. Although today > I've been playing the oringinal single piecepack version.( I didn't > feel like unpacking and packing two sets of tiles today.) While I was > playing I thought I try making a different setup using the single set. > I came up with a setup I call The Barge. You play with the same rules > of Tula except the starting setup is different. Come to think of it, the mountain setup from my game Everest would also make an interesting if difficult Tula setup. Even a 4x6 rectangle makes a reasonable setup. I hope that James collects all these setup variants into the base rule set. Just like a computer Shang-hi (Mah jongg tile) game, which usually has several starting setups, all these setups are different versions of the same solitare game. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 626 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 4 Oct 2002 19:08:51 -0000 Received: (qmail 26937 invoked from network); 4 Oct 2002 19:08:51 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 4 Oct 2002 19:08:51 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta2.grp.scd.yahoo.com with SMTP; 4 Oct 2002 19:08:51 -0000 Received: from [66.218.67.132] by n5.grp.scd.yahoo.com with NNFMP; 04 Oct 2002 19:08:51 -0000 Date: Fri, 04 Oct 2002 19:08:49 -0000 To: piecepack@yahoogroups.com Subject: Re: The Barge, An Alternate Setup for Tula Message-ID: In-Reply-To: <3D9CF965.2090602@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 599 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Oh great, just when I thought I broke my addiction to this stupid game you go and tempt me with another set up;) Thanks Tim Schutz > Come to think of it, the mountain setup from my game Everest would > also make an interesting if difficult Tula setup. Even a 4x6 > rectangle makes a reasonable setup. I hope that James collects > all these setup variants into the base rule set. Just like a > computer Shang-hi (Mah jongg tile) game, which usually has several > starting setups, all these setups are different versions of the > same solitare game. > > -- > Mark Biggar > mark.a.biggar@a... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 627 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 4 Oct 2002 23:53:55 -0000 Received: (qmail 49275 invoked from network); 4 Oct 2002 23:53:54 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 4 Oct 2002 23:53:54 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 4 Oct 2002 23:53:56 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17xcGd-0008Lc-00 for ; Fri, 04 Oct 2002 16:53:59 -0700 Date: Fri, 4 Oct 2002 16:53:59 -0700 To: piecepack mailing list Subject: Changing Landscapes anonymisation Message-ID: <20021004235359.GA31869@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I emailed Karol at Mesomorph this morning. As you may recall, she has volunteered to anonymise the submissions for the Changing Landscapes contest. I suggested to her that in addition to stripping names off submissions, cleaning up spelling, etc. she ought to reformat all of them to PDF files of uniform appearance, much as she did with the rulesets on the CD-ROM. That way, everybody's submissions look much more similar, no matter how they are submitted. Also, no one will have to go to any great lengths to disguise their submissions by making them look different from the games they already have out there, for example submitting Microsoft Word files when they usually create games in HTML, etc. (Graphic figures in the text might be an exception.) We can prepare our game submissions in the form we intend to release them and make them look as nice as we want, so they're ready to be released on the day the winner is announced, then Karol will make them all look the same before Mike sees them. Karol agreed this might be a good idea and suggested I contact Mike Schoessow about it. I was going to send this as personal mail to Mike, but decided I should make the suggestion in a more open fashion, so that the community can weigh in. I just realised a side-benefit is that if Karol reproduces the games in the Mesomorph house format, they'll also be just about ready to go onto the Mesomorph CD-ROM and into the big book of rules on the same day. Does everybody understand what I am proposing when I talk about "PDF files of uniform appearance" and the "Mesomorph house format"? I'm sure Karol can provide us with an example in the Files section of the mailing list site, but if she's busy, I'll be happy to upload an example from my copy of the CD. Suffice it to say for now that Mesomorph creates PDF files that have most of the fancy formatting stripped out of the original document, and all of them look just about the same, which is a good thing when you're trying to create one big book, and a good thing for the contest too, IMHO. Opinions? Obviously, I would especially like to hear from Mike. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 628 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 5 Oct 2002 07:03:38 -0000 Received: (qmail 82455 invoked from network); 5 Oct 2002 07:03:37 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 5 Oct 2002 07:03:37 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta3.grp.scd.yahoo.com with SMTP; 5 Oct 2002 07:03:37 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc52.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021005070337.WTMB9928.rwcrmhc52.attbi.com@...> for ; Sat, 5 Oct 2002 07:03:37 +0000 Message-ID: <3D9E8EB9.5070106@...> Date: Sat, 05 Oct 2002 00:03:21 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet as a piecepack tatbletop flicking game References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I have been going over my write up of the Croquet rules in preperation to submitting them to Karol to put in the www.piecepack.org games page and it occured to me that I don't specify what it means to flick a coin. So in the groups opinion: 1) Do I need to define flicking as part of the rules? 2) if so, what is a good definition to use? I guess I could crib something from one of the online Cronkinole rules or from the piecepack soccer rules. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 629 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 5 Oct 2002 21:12:27 -0000 Received: (qmail 76387 invoked from network); 5 Oct 2002 21:12:27 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 5 Oct 2002 21:12:27 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 5 Oct 2002 21:12:26 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17xwCr-0001aB-00 for ; Sat, 05 Oct 2002 14:11:25 -0700 Date: Sat, 5 Oct 2002 14:10:29 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet as a piecepack tatbletop flicking game Message-ID: <20021005211029.GA6019@...> References: <3D9E8EB9.5070106@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3D9E8EB9.5070106@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Oct 05, 2002 at 12:03:21AM -0700, Mark Biggar wrote: > I have been going over my write up of the Croquet rules in preperation > to submitting them to Karol to put in the www.piecepack.org games page > and it occured to me that I don't specify what it means to flick a coin. Not surprising you should say that; I have been facing the same question in the Tabletop Castle Croquet rules. (They are not based _textually_ on your Tabletop Croquet rules, BTW, but I am giving you credit for the idea of turning croquet games into piecepack flicking games, Mark.) > So in the groups opinion: > > 1) Do I need to define flicking as part of the rules? Yes, definitely; not everyone is familiar with this sort of game, or understands flicking "protocols" in general. > 2) if so, what is a good definition to use? We tried Tabletop Castle Croquet a couple of weeks ago, and one of the people who played with us was a Crokinole fanatic. I asked him about the best way to define flicking (for my own rules), and he said the main thing to emphasise is that _you can only use one finger_. (This is partly what I meant by "flicking protocol"; I'm sure there are some other little rules in Crokinole he didn't tell us.) > I guess I could crib something from one of the online Cronkinole > rules or from the piecepack soccer rules. This is probably a good idea. I checked the piecepack Soccer rules and there's not much of a definition therein, IIRC. I have downloaded some of the online Crokinole rules to my PDA but have not had much time to check them out lately. They are probably a likely place to find a good, clear definition, though. I would recommend grabbing some material on Croquet from some good public domain rules for that game as well, unless you expect people who play your tabletop version to already be familiar with the regular game. That's what I'm going to do, particularly as Castle Croquet is based on the Victorian version of Croquet, which differs in a number of ways from the game as it is played today, both in rules and in game jargon. BTW, in order to avoid confusion between Tabletop Croquet and Tabletop Castle Croquet, I am thinking of renaming the latter to Castle Crokinole or perhaps Castle Croquetnole. :-) Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 630 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 5 Oct 2002 21:40:52 -0000 Received: (qmail 23250 invoked from network); 5 Oct 2002 21:38:27 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 5 Oct 2002 21:38:27 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 5 Oct 2002 21:38:27 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc53.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021005213826.RXCJ18767.rwcrmhc53.attbi.com@...> for ; Sat, 5 Oct 2002 21:38:26 +0000 Message-ID: <3D9F5B63.9090904@...> Date: Sat, 05 Oct 2002 14:36:35 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet as a piecepack tatbletop flicking game References: <3D9E8EB9.5070106@...> <20021005211029.GA6019@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Sat, Oct 05, 2002 at 12:03:21AM -0700, Mark Biggar wrote: > >>I have been going over my write up of the Croquet rules in preperation >>to submitting them to Karol to put in the www.piecepack.org games page >>and it occured to me that I don't specify what it means to flick a coin. > > Not surprising you should say that; I have been facing the same > question in the Tabletop Castle Croquet rules. (They are not based > _textually_ on your Tabletop Croquet rules, BTW, but I am giving you > credit for the idea of turning croquet games into piecepack flicking > games, Mark.) Thanks. There are other lawn games that could be easily adapted as well. For example, I also working on an adaptation of Bocce/Lawn Bowling. Early on, on the mailing list, is a discussion of doing a minature golf flicking game and I've put some thought into that as well. >>So in the groups opinion: >> >>1) Do I need to define flicking as part of the rules? > > Yes, definitely; not everyone is familiar with this sort of game, or > understands flicking "protocols" in general. This is an issue that will come up many time in the future. Maybe we should get a definition of flicking games and flicking put in the piecepack glossary file, so that there would be a standard for all piecepack flicking games. >>2) if so, what is a good definition to use? > > We tried Tabletop Castle Croquet a couple of weeks ago, and one of the > people who played with us was a Crokinole fanatic. I asked him about > the best way to define flicking (for my own rules), and he said the > main thing to emphasise is that _you can only use one finger_. (This > is partly what I meant by "flicking protocol"; I'm sure there are some > other little rules in Crokinole he didn't tell us.) > >>I guess I could crib something from one of the online Cronkinole >>rules or from the piecepack soccer rules. > > This is probably a good idea. I checked the piecepack Soccer rules > and there's not much of a definition therein, IIRC. I have downloaded > some of the online Crokinole rules to my PDA but have not had much > time to check them out lately. They are probably a likely place to > find a good, clear definition, though. I would recommend grabbing > some material on Croquet from some good public domain rules for that > game as well, unless you expect people who play your tabletop version > to already be familiar with the regular game. That's what I'm going > to do, particularly as Castle Croquet is based on the Victorian > version of Croquet, which differs in a number of ways from the game as > it is played today, both in rules and in game jargon. Yeah, I've start doing similar research as well. Another place to check for a good definition of flicking is the Carabande racing game rules. > BTW, in order to avoid confusion between Tabletop Croquet and Tabletop > Castle Croquet, I am thinking of renaming the latter to Castle > Crokinole or perhaps Castle Croquetnole. :-) cute. :-) -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 631 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 6 Oct 2002 01:04:20 -0000 Received: (qmail 57304 invoked from network); 6 Oct 2002 01:04:20 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 6 Oct 2002 01:04:20 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta1.grp.scd.yahoo.com with SMTP; 6 Oct 2002 01:04:20 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021006010419.LCRG27763.sccrmhc02.attbi.com@...> for ; Sun, 6 Oct 2002 01:04:19 +0000 Message-ID: <3D9F8A89.1030508@...> Date: Sat, 05 Oct 2002 17:57:45 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: More on flicking References: <3D9E8EB9.5070106@...> <20021005211029.GA6019@...> <3D9F5B63.9090904@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar All the Carabande rules say about this is: "A good player will use the same technique as the Indian game Carrom. Use the fingernail to actually contact the piece. You can use either the goat-finger (???), the middle finger, or the thumb for the snap. Simply pushing the disc is forbidden." Quote from the FAQ on the Crokinole Centeral web-site: "CROKINOLE hurts my FINGER! That's because you're not doing it right. A fillip is the snap of a finger - not the snap of a disk. The reason it hurts is that you are holding your finger away from the disk and striking it. Hold your shooting finger against the disk, thereby pushing it. Developing/correcting this technique will not only prevent you from injuring your finger, but greatly improve your control over speed and accuracy of your shots." From the basic rules file at www.crokinole.com: "A crokinole shot is accomplished by firmly holding the end of your index or middle finger against the thumb and then flicking or snapping it against the disc in order to propel the disc across the playing surface." From the FAQ on www.crokinole.com: "Why does it hurt my finger when I shoot a disc ? Good question! The answer is simple. If you live in a society that understands hockey or soccer, picture the slap shot (hockey) as opposed to the wrist shot, or the grand swing kick (soccer) compared to a well-aimed toe kick. The secret of an accurate, pain-free shot is to move your finger up as close to the disc as possible. Don't hit it. Push it!!! Get that finger up really close. Take aim and shoot. Pain will not be a factor - even if you hit the post with your disc. Get your fingernail right on the disc. You will have more accurate shots and no pain." From carron.org "how to play": "Shooting styles are very personal - whichever 'grip' works for you is fine as long as you 'flick' the striker and don't push it. Generally, it's best to orient your body in order to see the line of your aim while shooting comfortably; you may not move or leave your chair. For forward shots, you can use your index finger, middle finger, or even the 'scissors' shot (right). Tip on technique: Before shooting, try touching the striker with your fingernail, to be sure that it's really on line. This will improve your accuracy and prevent you from hurting your finger." Finally from carron.org "tips and techniques": "Probably the most important aspect of a player's game is their grip. Having a proper grip is essential for maintaining consistency and accuracy in ones stroke. Here we will examine some of the basic grip configurations and discuss their advantages and disadvantages. The Straight Grip The straight grip, in some form, is probably the most commonly used grip in carrom today. For the straight grip, the hand is held palm side down, with the fingertips resting lightly on the carromboard. The wrist rests on the frame of the board. The shot is made by the index finger (or sometimes the middle finger) with a simple forward "push" of the finger. Many players find that if they hold the striker between the thumb and third finger (as shown in photo), and release the striker as they are making the stroke, it adds greater stability and increased accuracy to their shot. A common mistake made by beginners is to "cock" their index finger behind the tip of the thumb, and then release the finger violently, "smacking" the striker with the tip of their finger. This can have a painful result, and more importantly, it is very difficult to maintain accuracy when making the shot in this fashion. A better approach is to rest the index finger lightly on the carromboard, directly behind and just touching the striker, and to make the shot with a slight "push" of the finger, as opposed to a "smack". This approach will result in far greater accuracy and a more pleasant experience of the game. The Scissor Grip The other, less common grip used for forward shots is known as the "scissor" grip. This grip is best understood by looking at the photograph at right. In the scissor grip, the stroke is made by the middle finger, which is laid flat on the carrom board, perpendicular to the intended path of the striker. The index finger rests atop the middle finger, holding it back until the moment of release, which provides a "snap" that can create great power when performed correctly. As a result, many players who use the straight grip for their normal shots are known to use the scissor grip when breaking. The advantage of the scissor grip, in addition to the increased power, is (at least in theory) that the the finger, while resting at right-angles to the path of the shot, more likely, in the arc of it's stroke, to propel the striker in the proper direction. One can imagine, for example, that when making a shot with the straight grip, the striker may tend to "roll off" one side of the fingernail or the other, due to the roundness of the nail. General Most importantly, a player should feel "at home" with whatever grip they have chosen. It is important that the position feel quite stable, while at the same time allowing the player to feel relaxed. If it does not feel comfortable to address the striker and take your normal stroke, you may want to experiment with another grip. And, like everything else, practice is the only way to truly achieve the result you desire!" -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 632 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 6 Oct 2002 19:19:53 -0000 Received: (qmail 36938 invoked from network); 6 Oct 2002 19:17:50 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 6 Oct 2002 19:17:50 -0000 Received: from unknown (HELO albatross.prod.itd.earthlink.net) (207.217.120.120) by mta3.grp.scd.yahoo.com with SMTP; 6 Oct 2002 19:17:50 -0000 Received: from fozzie.mail.pas.earthlink.net ([207.217.120.228] helo=fozzie.psp.pas.earthlink.net) by albatross.prod.itd.earthlink.net with esmtp (Exim 3.33 #1) id 17yGuU-000743-00 for piecepack@yahoogroups.com; Sun, 06 Oct 2002 12:17:50 -0700 Received: (from nobody@localhost) by fozzie.psp.pas.earthlink.net (8.10.2+Sun/8.10.2) id g96JHoj19549 for piecepack@yahoogroups.com; Sun, 6 Oct 2002 12:17:50 -0700 (PDT) Date: Sun, 06 Oct 2002 12:17:50 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Croquet as a piecepack tatbletop flicking game Sender: hexchex@... Message-ID: From: Reply-To: hexchex@... X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex > Crokinole or perhaps Castle Croquetnole. :-) > I like this name the best although I am not 100% sure I am pronouncing it correctly. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 633 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 7 Oct 2002 06:33:43 -0000 Received: (qmail 38579 invoked from network); 7 Oct 2002 06:33:43 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 7 Oct 2002 06:33:43 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta3.grp.scd.yahoo.com with SMTP; 7 Oct 2002 06:33:43 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc01.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021007063342.WYYY6431.sccrmhc01.attbi.com@...> for ; Mon, 7 Oct 2002 06:33:42 +0000 Message-ID: <3DA1273C.6030605@...> Date: Sun, 06 Oct 2002 23:18:36 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] More on flicking References: <3D9E8EB9.5070106@...> <20021005211029.GA6019@...> <3D9F5B63.9090904@...> <3D9F8A89.1030508@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I just noticed that the Glossary file on www.piecepack.org already contains a definition of the term "flick": v. to move a coin or other component using one's finger; to flick properly, the tip of the finger should begin on the table, and the motion of the finger should cause the fingernail to strike the edge of the coin. I'm not sure that this is the best definition we could have, but it's what we currently got. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 634 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 7 Oct 2002 14:03:13 -0000 Received: (qmail 46304 invoked from network); 7 Oct 2002 14:03:13 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 7 Oct 2002 14:03:13 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.99) by mta1.grp.scd.yahoo.com with SMTP; 7 Oct 2002 14:03:13 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <42XKJAG8>; Mon, 7 Oct 2002 07:03:12 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Changing Landscapes anonymisation Date: Mon, 7 Oct 2002 07:03:07 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Ron and everybody, Karol contacted me earlier in the day Friday and asked how I felt about this. I e-mailed back that I thought your idea was good and I welcomed it, although I was a bit concerned about two things. Firstly, this adds more work and sets a kind of precedent that we may not always be able to live up to. It sounds like it will work out fine for now due to Karol's generosity with her time and effort, but this isn't something that we have any right to rely on indefinitely. Secondly, I hope we can keep the friendly grass-roots vibe in the contests that the piecepack community in general has had so far; if the contests get too complicated or take too much effort to run, this may be lost, or the contests themselves may die. So my response is that I welcome the reformatting idea but I also feel that we should retain the modus operandi wherein the winner of each contest wins the right to define and run the next contest. -Mike Schoessow -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Friday, October 04, 2002 4:54 PM To: piecepack mailing list Subject: [piecepack] Changing Landscapes anonymisation I emailed Karol at Mesomorph this morning. As you may recall, she has volunteered to anonymise the submissions for the Changing Landscapes contest. I suggested to her that in addition to stripping names off submissions, cleaning up spelling, etc. she ought to reformat all of them to PDF files of uniform appearance, much as she did with the rulesets on the CD-ROM. That way, everybody's submissions look much more similar, no matter how they are submitted. Also, no one will have to go to any great lengths to disguise their submissions by making them look different from the games they already have out there, for example submitting Microsoft Word files when they usually create games in HTML, etc. (Graphic figures in the text might be an exception.) We can prepare our game submissions in the form we intend to release them and make them look as nice as we want, so they're ready to be released on the day the winner is announced, then Karol will make them all look the same before Mike sees them. Karol agreed this might be a good idea and suggested I contact Mike Schoessow about it. I was going to send this as personal mail to Mike, but decided I should make the suggestion in a more open fashion, so that the community can weigh in. I just realised a side-benefit is that if Karol reproduces the games in the Mesomorph house format, they'll also be just about ready to go onto the Mesomorph CD-ROM and into the big book of rules on the same day. Does everybody understand what I am proposing when I talk about "PDF files of uniform appearance" and the "Mesomorph house format"? I'm sure Karol can provide us with an example in the Files section of the mailing list site, but if she's busy, I'll be happy to upload an example from my copy of the CD. Suffice it to say for now that Mesomorph creates PDF files that have most of the fancy formatting stripped out of the original document, and all of them look just about the same, which is a good thing when you're trying to create one big book, and a good thing for the contest too, IMHO. Opinions? Obviously, I would especially like to hear from Mike. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 635 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 7 Oct 2002 14:53:35 -0000 Received: (qmail 22599 invoked from network); 7 Oct 2002 14:53:34 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 7 Oct 2002 14:53:34 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta2.grp.scd.yahoo.com with SMTP; 7 Oct 2002 14:53:34 -0000 Received: from [66.218.67.158] by n29.grp.scd.yahoo.com with NNFMP; 07 Oct 2002 14:53:34 -0000 Date: Mon, 07 Oct 2002 14:53:29 -0000 To: piecepack@yahoogroups.com Subject: Definition of flicking in glossary Message-ID: In-Reply-To: <3DA1273C.6030605@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 868 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Mark Biggar wrote: > I just noticed that the Glossary file on www.piecepack.org already > contains a definition of the term "flick": > > v. to move a coin or other component using one's finger; to flick > properly, the tip of the finger should begin on the table, and the > motion of the finger should cause the fingernail to strike the edge > of the coin. > > I'm not sure that this is the best definition we could have, but > it's what we currently got. Probably should be more of a push than a strike. Feel free to rewrite the def as desired and let me know what the concensus is; we'll get it changed in the glossary. My only conviction is that the thumb should not restrain and then release the finger... it should merely be the motion of a single finger with no other digits involved. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 636 Return-Path: X-Sender: lightwriter4x5@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 8 Oct 2002 00:14:27 -0000 Received: (qmail 98070 invoked from network); 8 Oct 2002 00:14:27 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 8 Oct 2002 00:14:27 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 8 Oct 2002 00:14:27 -0000 Received: from [66.218.67.162] by n28.grp.scd.yahoo.com with NNFMP; 08 Oct 2002 00:14:26 -0000 Date: Tue, 08 Oct 2002 00:14:24 -0000 To: piecepack@yahoogroups.com Subject: Mr. Droscha: One More Rules Question Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 953 X-Mailer: Yahoo Groups Message Poster From: "arealgamenut" X-Yahoo-Group-Post: member; u=126027194 X-Yahoo-Profile: arealgamenut Thank you for helping me to better understand the rules of your games Silver Isle and Hanging Gardens. I forgot to include one question about Silver Isle in my original post, however. The rules state "If a null-value crew is ever involved in a fight, it will be eliminated whether it is on the winning or losing side." Since the only way a null-value crew could be on the winning side of an attack would be when it is part of a larger ship or port crew, does that mean that if, for example, a ship with crews of 4 and null defeated a crew of null, the ship would retain the 4 crew, but loses its null crew, even though 4-0=4, total which could be obtain with or without the ship's null-value crew? Likewise, if a ship with a crew of 4 and null defeated a crew of 2, the 4 crew would be replaced with a 2 crew, while the ship's null crew and the defeated 2 crew would both be removed. Is this correct? Again, thank you for your help. Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 637 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 8 Oct 2002 02:46:30 -0000 Received: (qmail 17984 invoked from network); 8 Oct 2002 02:46:30 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 8 Oct 2002 02:46:30 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 8 Oct 2002 02:46:30 -0000 Received: from [66.218.67.189] by n26.grp.scd.yahoo.com with NNFMP; 08 Oct 2002 02:46:30 -0000 Date: Tue, 08 Oct 2002 02:46:28 -0000 To: piecepack@yahoogroups.com Subject: Re: Mr. Droscha: One More Rules Question Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2861 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., "arealgamenut" wrote: > I forgot to include one question about Silver Isle in my original post First things first... Mike, I DID get your email that you sent privately with this question, but hotmail bounced my reply. Excerpt of bounce message: [Your message was not delivered within 1 days. / Host hotmail.com is not responding. / The following recipients did not receive this message: / / Final-Recipient: RFC822; / Action: failed / Status: 4.4.7 / Remote-MTA: dns; hotmail.com)] Now for some shaky answers to your excellent questions. I shall paste the text of my reply to the personal email, but the quoted context will hopefully be sufficient for others to make sense of my ramblings. On Thursday, October 3, 2002, at 02:48 PM, arealgamenut wrote: > Thanks for you quick response. I have one more question that I > forgot to post in my message. The rules state "If a null-value crew > is ever involved in a fight, it will be eliminated whether it is on > the winning or losing side." The only way a null-value crew could be > involved in a fight and win would be when a ship or port was the > attacker. There is one other possibility, and that is if you move a crew onto an enemy- controlled tile that contains more than one enemy crew. > So does that mean that if a ship with a crew of 4 and null > attacked a crew of null, both would lose their null crews, even > though 4-0=4? Yes. > Likewise, if the ship had a crew of 4 and null, and > the defeated crew was of value 2, the 4 would be replaced with a 2, > the null would be lost despite being on the winning side, and the > defeated crew would be removed? Thank you for your help. Correct. Please keep in mind that the current ruleset is still in beta, so some of the answers I just make up as I go along. We have played the game only twice (in my recollection) and I am still open to suggestion, should you have any. When I get around to revising the rules, one of the clarifications I need to make is that ships and forts can't really attack. Only crews attack, and they only attack other crews. It's just that when the crews are on a ship, or in a port, or there is more than one crew on a tile, there are special circumstances. This is hinted at in the current ruleset (which states that a ship can only attack if it has one or more crews aboard, for example) but I wasn't really thinking in those terms when I wrote them up. If you get a chance to play, please let me know how it goes for you and if you end up with any more questions. My primary goal when making clarifications during the revision will be consistency, so if something doesn't make sense to you during play, it would be helpful to hear about it. Much Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 638 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 8 Oct 2002 11:15:17 -0000 Received: (qmail 19058 invoked from network); 8 Oct 2002 11:15:17 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 8 Oct 2002 11:15:17 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 8 Oct 2002 11:15:16 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17ysKj-0005s6-00 for ; Tue, 08 Oct 2002 04:15:25 -0700 Date: Tue, 8 Oct 2002 04:15:25 -0700 To: piecepack mailing list Subject: Games beginning with 'C', etc. Message-ID: <20021008111524.GA22430@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe First, let me say thanks to Mark Biggar for his excellent summary a couple of days ago of flicking rules from Crokinole, Carabande, Carrom, and probably other games that begin with 'C'. I had a Croquet question for Mark, but while typing it in, I clarified it to the point that I could answer it myself. :-) The Castle Croquetnole rules are boiling down from the Carroll material rather nicely. We have playtested the rules a few times, I think I know where most of the major holes are now, and I am busily patching them. Expect to see a first public release of the ruleset within a few days. Note to Phillip L. and Mark B.: I have not forgotten that I promised to give more feedback on your games. I'll try to do that in between working on my game (ahem, and whatever game or games we may or may not be working on for the competition, tweedle dee dee...) Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 639 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 10 Oct 2002 21:31:09 -0000 Received: (qmail 38309 invoked from network); 10 Oct 2002 21:31:09 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 10 Oct 2002 21:31:09 -0000 Received: from unknown (HELO sccrmhc03.attbi.com) (204.127.202.63) by mta2.grp.scd.yahoo.com with SMTP; 10 Oct 2002 21:31:08 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc03.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021010213108.CFNP24958.sccrmhc03.attbi.com@...> for ; Thu, 10 Oct 2002 21:31:08 +0000 Message-ID: <3DA5F18C.2050506@...> Date: Thu, 10 Oct 2002 14:30:52 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Definition of flicking in glossary References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar James K Droscha wrote: > --- In piecepack@y..., Mark Biggar wrote: > >>I just noticed that the Glossary file on www.piecepack.org already >>contains a definition of the term "flick": >> >> v. to move a coin or other component using one's finger; to flick >>properly, the tip of the finger should begin on the table, and the >>motion of the finger should cause the fingernail to strike the edge >>of the coin. >> >>I'm not sure that this is the best definition we could have, but >>it's what we currently got. > > > Probably should be more of a push than a strike. Feel free to > rewrite the def as desired and let me know what the concensus is; > we'll get it changed in the glossary. My only conviction is that the > thumb should not restrain and then release the finger... it should > merely be the motion of a single finger with no other digits involved. There is my shot at a definition. Definitions Flick v. to propel or launch a game piece/token over the game board/surface/area using an impulse provided by a single finger. A flick is not a sustained push, but a sudden impulse. A proper flick is performed by resting a single fingertip on the game surface with the fingernail against the game piece, propelling it away with a sudden snap. The snap can be the result of either the sudden straightening of the finger with the hand held motionless or by the sudden snap of the whole hand at the wrist with the arm held motionless. Flicking Game n. a game where the principle method of moving pieces is to flick them with a finger. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 642 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 03:49:52 -0000 Received: (qmail 60766 invoked from network); 11 Oct 2002 03:49:51 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 11 Oct 2002 03:49:51 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 11 Oct 2002 03:49:51 -0000 Received: from [66.218.67.154] by n11.grp.scd.yahoo.com with NNFMP; 11 Oct 2002 03:49:51 -0000 Date: Fri, 11 Oct 2002 03:49:49 -0000 To: piecepack@yahoogroups.com Subject: Re: Definition of flicking in glossary Message-ID: In-Reply-To: <3DA5F18C.2050506@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 822 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@y..., Mark Biggar wrote: > Flick > > v. to propel or launch a game piece/token over the game > board/surface/area using an impulse provided by a single finger. > > A flick is not a sustained push, but a sudden impulse. A proper flick > is performed by resting a single fingertip on the game surface with the > fingernail against the game piece, propelling it away with a sudden > snap. The snap can be the result of either the sudden straightening of > the finger with the hand held motionless or by the sudden snap of the > whole hand at the wrist with the arm held motionless. > > Flicking Game > > n. a game where the principle method of moving pieces is to flick them > with a finger. Groovy, daddy-o. Any objections before I bank this in the ol' tome o' vocab? --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 643 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 05:59:29 -0000 Received: (qmail 28045 invoked from network); 11 Oct 2002 05:59:28 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 11 Oct 2002 05:59:28 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 11 Oct 2002 05:59:28 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17zspj-0004dc-00 for ; Thu, 10 Oct 2002 22:59:35 -0700 Date: Thu, 10 Oct 2002 22:59:35 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Definition of flicking in glossary Message-ID: <20021011055935.GA17683@...> References: <3DA5F18C.2050506@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Oct 11, 2002 at 03:49:49AM -0000, James K Droscha wrote: > --- In piecepack@y..., Mark Biggar wrote: > > Flick > > > > v. to propel or launch a game piece/token over the game > > board/surface/area using an impulse provided by a single finger. > > > > A flick is not a sustained push, but a sudden impulse. A proper flick > > is performed by resting a single fingertip on the game surface with the > > fingernail against the game piece, propelling it away with a sudden > > snap. The snap can be the result of either the sudden straightening of > > the finger with the hand held motionless or by the sudden snap of the > > whole hand at the wrist with the arm held motionless. > > > > Flicking Game > > > > n. a game where the principle method of moving pieces is to flick them > > with a finger. > > Groovy, daddy-o. Any objections before I bank this in the ol' tome o' vocab? I've cleaned up some typos and redundancies. How's this? ***** flick v. to propel a game piece (such as a piecepack coin) across the playing area with a single finger. A flick is not a sustained push, but a sudden snap. A proper flick is performed by resting a single fingertip on the playing surface with the fingernail against the game piece, then either (1) straightening the finger with the hand held motionless, or (2) straightening the whole hand at the wrist with the arm held motionless. flicking game n. a game where the principal method of moving pieces is to flick them. ***** Also, Marty and I noticed James made two salient points that are not in the definition: 1. "Probably should be more of a push than a strike." 2. "My only conviction is that the thumb should not restrain and then release the finger... it should merely be the motion of a single finger with no other digits involved." Comments? And BTW, what is the copyright/license status of the Glossary? Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 644 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 06:00:43 -0000 Received: (qmail 46329 invoked from network); 11 Oct 2002 06:00:43 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 11 Oct 2002 06:00:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 11 Oct 2002 06:00:45 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 17zsqy-0004e0-00 for ; Thu, 10 Oct 2002 23:00:52 -0700 Date: Thu, 10 Oct 2002 23:00:52 -0700 To: piecepack mailing list Subject: Grampa Barmo essay? Message-ID: <20021011060052.GB17683@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Any chance the Grampa Barmo essay on the piecepack will be placed on piecepack.org soon, now that the zine is defunct? R -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 645 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 06:22:22 -0000 Received: (qmail 42068 invoked from network); 11 Oct 2002 06:22:22 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 11 Oct 2002 06:22:22 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta2.grp.scd.yahoo.com with SMTP; 11 Oct 2002 06:22:22 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc01.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021011062221.SWGX28253.sccrmhc01.attbi.com@...> for ; Fri, 11 Oct 2002 06:22:21 +0000 Message-ID: <3DA66DD9.9080403@...> Date: Thu, 10 Oct 2002 23:21:13 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Definition of flicking in glossary References: <3DA5F18C.2050506@...> <20021011055935.GA17683@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Fri, Oct 11, 2002 at 03:49:49AM -0000, James K Droscha wrote: > >>--- In piecepack@y..., Mark Biggar wrote: >> >>>Flick >>> >>>v. to propel or launch a game piece/token over the game >>>board/surface/area using an impulse provided by a single finger. >>> >>>A flick is not a sustained push, but a sudden impulse. A proper flick >>>is performed by resting a single fingertip on the game surface with the >>>fingernail against the game piece, propelling it away with a sudden >>>snap. The snap can be the result of either the sudden straightening of >>>the finger with the hand held motionless or by the sudden snap of the >>>whole hand at the wrist with the arm held motionless. >>> >>>Flicking Game >>> >>>n. a game where the principle method of moving pieces is to flick them >>>with a finger. >> >>Groovy, daddy-o. Any objections before I bank this in the ol' tome o' vocab? > > > I've cleaned up some typos and redundancies. How's this? > > ***** > > flick > > v. to propel a game piece (such as a piecepack coin) across the > playing area with a single finger. A flick is not a sustained push, > but a sudden snap. A proper flick is performed by resting a single > fingertip on the playing surface with the fingernail against the game > piece, then either (1) straightening the finger with the hand held > motionless, or (2) straightening the whole hand at the wrist with the > arm held motionless. > > flicking game > > n. a game where the principal method of moving pieces is to flick them. Yeah that's better. > Also, Marty and I noticed James made two salient points that are not > in the definition: > > 1. "Probably should be more of a push than a strike." Isn't that implied by be stating that the fingernail starts touching the piece? > 2. "My only conviction is that the thumb should not restrain and then > release the finger... it should merely be the motion of a single > finger with no other digits involved." That is hard to do while also placing the fingertip on the table. :-) -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 646 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 18:59:43 -0000 Received: (qmail 59826 invoked from network); 11 Oct 2002 18:59:43 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 11 Oct 2002 18:59:43 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 11 Oct 2002 18:59:43 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 18050j-0005vm-00 for ; Fri, 11 Oct 2002 11:59:45 -0700 Date: Fri, 11 Oct 2002 11:59:45 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Definition of flicking in glossary Message-ID: <20021011185945.GA22561@...> References: <3DA5F18C.2050506@...> <20021011055935.GA17683@...> <3DA66DD9.9080403@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3DA66DD9.9080403@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Oct 10, 2002 at 11:21:13PM -0700, Mark Biggar wrote: > Ron Hale-Evans wrote: > > I've cleaned up some typos and redundancies. How's this? > > > > flick > > > > v. to propel a game piece (such as a piecepack coin) across the > > playing area with a single finger. A flick is not a sustained push, > > but a sudden snap. A proper flick is performed by resting a single > > fingertip on the playing surface with the fingernail against the game > > piece, then either (1) straightening the finger with the hand held > > motionless, or (2) straightening the whole hand at the wrist with the > > arm held motionless. > > > > flicking game > > > > n. a game where the principal method of moving pieces is to flick them. > > Yeah that's better. Thanks. Marty is really the editor around these parts (does it for a living), but I've gotten better at it lately by working on other people's game rules. > > Also, Marty and I noticed James made two salient points that are not > > in the definition: > > > > 1. "Probably should be more of a push than a strike." > > Isn't that implied by be stating that the fingernail starts touching > the piece? Well, probably, but it's undermined by the language, "A flick is not a sustained push, but a sudden snap." Perhaps something like this? While a flick is more of a push than a strike, it is not a sustained motion, but a sudden one. > > 2. "My only conviction is that the thumb should not restrain and then > > release the finger... it should merely be the motion of a single > > finger with no other digits involved." > > That is hard to do while also placing the fingertip on the table. :-) Not for me. I even managed to keep my index finger in contact with the coin at the same time. Of course, YMMV; I have rather long, somewhat thin fingers. More comments requested... Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 647 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 19:22:06 -0000 Received: (qmail 19645 invoked from network); 11 Oct 2002 19:22:06 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 11 Oct 2002 19:22:06 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta1.grp.scd.yahoo.com with SMTP; 11 Oct 2002 19:22:06 -0000 Received: from 1cust234.tnt20.krk1.da.uu.net ([67.250.186.234] helo=daycare) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 1805MI-0008R4-00 for piecepack@yahoogroups.com; Fri, 11 Oct 2002 15:22:03 -0400 Message-ID: <000801c2715b$3f3e3800$eabafa43@daycare> To: References: <3DA5F18C.2050506@...> <20021011055935.GA17683@...> <3DA66DD9.9080403@...> <20021011185945.GA22561@...> Subject: Re: [piecepack] Re: Definition of flicking in glossary Date: Fri, 11 Oct 2002 12:20:20 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > > 2. "My only conviction is that the thumb should not restrain and then > > release the finger... it should merely be the motion of a single > > finger with no other digits involved." > I don't agree with this. When I think of a flick I think of it the way you would flick a person in the shoulder,on the the ear or something like that. You can't get much of a flick without doing it this way. However, when I play flicking game I tend not to use my thumb because I can get more control and I don't need that kind of power my thumb can give a flick, unless I am trying to flick my piece across the room. Most peolpe that I have watched playing flicking games play without using their thumb for the same reason, but I have seen some people use their thumb. And come to think of it I used to use my thumb when I played table top football with the folded-up paper triangle. You can't score a field goal if you don't. I thinks the rules should state that only one finger may touch the coin in a flick or something to that effect. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 648 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 11 Oct 2002 19:36:27 -0000 Received: (qmail 27306 invoked from network); 11 Oct 2002 19:36:27 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 11 Oct 2002 19:36:27 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 11 Oct 2002 19:36:27 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 1805aH-00061w-00 for ; Fri, 11 Oct 2002 12:36:29 -0700 Date: Fri, 11 Oct 2002 12:36:29 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Definition of flicking in glossary Message-ID: <20021011193629.GC22561@...> References: <3DA5F18C.2050506@...> <20021011055935.GA17683@...> <3DA66DD9.9080403@...> <20021011185945.GA22561@...> <000801c2715b$3f3e3800$eabafa43@daycare> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <000801c2715b$3f3e3800$eabafa43@daycare> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Oct 11, 2002 at 12:20:20PM -0700, Tim Schutz wrote: > > > 2. "My only conviction is that the thumb should not restrain and then > > > release the finger... it should merely be the motion of a single > > > finger with no other digits involved." > > > I don't agree with this. When I think of a flick I think of it the > way you would flick a person in the shoulder,on the the ear or > something like that. You can't get much of a flick without doing it > this way. However, when I play flicking game I tend not to use my > thumb because I can get more control and I don't need that kind of > power my thumb can give a flick, unless I am trying to flick my > piece across the room. Most peolpe that I have watched playing > flicking games play without using their thumb for the same reason, > but I have seen some people use their thumb. And come to think of it > I used to use my thumb when I played table top football with the > folded-up paper triangle. You can't score a field goal if you > don't. I thinks the rules should state that only one finger may > touch the coin in a flick or something to that effect. You may be right, Tim; IIRC, in the summary Mark gave of flicking rules from various games, it suggested you get less control if you cock your finger with your thumb, which is why most good players don't do it. But I don't think it said anywhere in the rules Mark compiled that you _mustn't_ cock your finger with your thumb. I'm trying to respect James's wishes, though. Any thoughts, James? (Or anyone else?) Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 649 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_0); 12 Oct 2002 00:45:49 -0000 Received: (qmail 8723 invoked from network); 12 Oct 2002 00:45:49 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 12 Oct 2002 00:45:49 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.19.135) by mta1.grp.scd.yahoo.com with SMTP; 12 Oct 2002 00:45:48 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 11 Oct 2002 20:45:41 -0400 Message-ID: <002401c2718a$09d84870$0501000a@winnt> To: References: <20021011060052.GB17683@...> Subject: Re: [piecepack] Grampa Barmo essay? Date: Fri, 11 Oct 2002 20:54:35 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Please post requests for additions to piecepack.org directly to one of the contact emails listed there. Submissions@... would work just fine for that or you could email Dave directly at the admin account listed. If you are just asking the group how they feel about adding it then post here by all means - but if you want it added please send correspondence directly to us at the piecepack accounts, at least CC us there so we are SURE to get the message. Thanks! Karol ----- Original Message ----- From: "Ron Hale-Evans" To: "piecepack mailing list" Sent: Friday, October 11, 2002 2:00 AM Subject: [piecepack] Grampa Barmo essay? | Any chance the Grampa Barmo essay on the piecepack will be placed on | piecepack.org soon, now that the zine is defunct? | | R | | -- | Ron Hale-Evans ... rwhe@... & rwhe@... | Center for Ludic Synergy, Seattle Cosmic Game Night, | Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ | Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 650 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 12 Oct 2002 21:58:57 -0000 Received: (qmail 6247 invoked from network); 12 Oct 2002 21:58:57 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 12 Oct 2002 21:58:57 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 12 Oct 2002 21:58:57 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 180UHk-0000N1-00 for ; Sat, 12 Oct 2002 14:59:00 -0700 Date: Sat, 12 Oct 2002 14:58:59 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Grampa Barmo essay? Message-ID: <20021012215858.GA1357@...> References: <20021011060052.GB17683@...> <002401c2718a$09d84870$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <002401c2718a$09d84870$0501000a@winnt> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Actually, Karol, I was kind of fishing for information from James; it was my assumption (perhaps incorrect) it was the need for James's permission that was holding things up. Sorry about any confusion I caused by my not being explicit. Ron On Fri, Oct 11, 2002 at 08:54:35PM -0400, Karol wrote: > Please post requests for additions to piecepack.org directly to one > of the contact emails listed there. Submissions@... would > work just fine for that or you could email Dave directly at the > admin >account listed. > > If you are just asking the group how they feel about adding it then > post here by all means - but if you want it added please send > correspondence directly to us at the piecepack accounts, at least CC > us there so we are SURE to get the message. > > > Thanks! > Karol > > ----- Original Message ----- > From: "Ron Hale-Evans" > To: "piecepack mailing list" > Sent: Friday, October 11, 2002 2:00 AM > Subject: [piecepack] Grampa Barmo essay? > > > | Any chance the Grampa Barmo essay on the piecepack will be placed on > | piecepack.org soon, now that the zine is defunct? > | > | R -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 651 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 12 Oct 2002 22:22:12 -0000 Received: (qmail 41230 invoked from network); 12 Oct 2002 22:22:11 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 12 Oct 2002 22:22:11 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.23.59) by mta3.grp.scd.yahoo.com with SMTP; 12 Oct 2002 22:22:11 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 12 Oct 2002 18:22:10 -0400 Message-ID: <002d01c2723f$28707540$0501000a@winnt> To: References: <20021011060052.GB17683@...> <002401c2718a$09d84870$0501000a@winnt> <20021012215858.GA1357@...> Subject: Re: [piecepack] Grampa Barmo essay? Date: Sat, 12 Oct 2002 18:31:46 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Ah. No problem we haven't had many requests for additions to the piecepack.org site so I thought it was good to mention what to do if someone had one. Actually, Dave and I didn't know the site had closed until you mentioned it. How we handle requests, like this one, would be to contact the author and find out what legal issues are involved, what permission(s) we'd need to get and if they would be okay with the article/item being posted on piecepack.org. I believe Dave started the ball rolling on this yesterday. We appreciate suggestions for additional information for either site. We each receive literally hundreds of emails daily, not including the "junk mail", to go through - so often times we don't notice things posted to this list until well after the original post. I would hate for someone to be waiting for a response and us now know it - we try to be very consumer oriented because most of all we are consumers too. Karol www.piecepack.org www.mesomorph.com ----- Original Message ----- From: "Ron Hale-Evans" To: Sent: Saturday, October 12, 2002 5:58 PM Subject: Re: [piecepack] Grampa Barmo essay? | Actually, Karol, I was kind of fishing for information from James; it | was my assumption (perhaps incorrect) it was the need for James's | permission that was holding things up. Sorry about any confusion I | caused by my not being explicit. | | Ron | | | On Fri, Oct 11, 2002 at 08:54:35PM -0400, Karol wrote: | | > Please post requests for additions to piecepack.org directly to one | > of the contact emails listed there. Submissions@... would | > work just fine for that or you could email Dave directly at the | > admin >account listed. | > | > If you are just asking the group how they feel about adding it then | > post here by all means - but if you want it added please send | > correspondence directly to us at the piecepack accounts, at least CC | > us there so we are SURE to get the message. | > | > | > Thanks! | > Karol | > | > ----- Original Message ----- | > From: "Ron Hale-Evans" | > To: "piecepack mailing list" | > Sent: Friday, October 11, 2002 2:00 AM | > Subject: [piecepack] Grampa Barmo essay? | > | > | > | Any chance the Grampa Barmo essay on the piecepack will be placed on | > | piecepack.org soon, now that the zine is defunct? | > | | > | R | | -- | Ron Hale-Evans ... rwhe@... & rwhe@... | Center for Ludic Synergy, Seattle Cosmic Game Night, | Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ | Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 652 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 14 Oct 2002 02:54:12 -0000 Received: (qmail 24645 invoked from network); 14 Oct 2002 02:54:11 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 14 Oct 2002 02:54:11 -0000 Received: from unknown (HELO ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 14 Oct 2002 02:54:11 -0000 Received: from rwhe by ludism.org with local (Exim 3.35 #1 (Debian)) id 180vN2-0003Jz-00; Sun, 13 Oct 2002 19:54:16 -0700 Date: Sun, 13 Oct 2002 19:54:15 -0700 To: piecepack mailing list , "Piecepack.org Submissions" , Seattle Cosmic mailing list , Board Game Design list , Bruce Whitehill Subject: New piecepack game: Castle Croquetnole Message-ID: <20021014025415.GA11676@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe This message is to announce a new game called Castle Croquetnole, adapted to the piecepack by Ron Hale-Evans, from the Victorian lawn game Castle Croquet, by Lewis Carroll. A web page containing the rules to Castle Croquetnole can be found here: http://www.ludism.org/piecepack/ccroq/ccroq.html A PDF file suitable for printing (and upload to piecepack.org) can be found here: http://www.ludism.org/piecepack/ccroq/ccroq.pdf Share and Enjoy! Ron Hale-Evans -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 653 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 15 Oct 2002 16:29:00 -0000 Received: (qmail 66566 invoked from network); 15 Oct 2002 16:29:00 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 15 Oct 2002 16:29:00 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.22.236) by mta3.grp.scd.yahoo.com with SMTP; 15 Oct 2002 16:28:59 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 15 Oct 2002 12:28:57 -0400 Message-ID: <003901c27469$4b85e750$0501000a@winnt> To: References: <20021014025415.GA11676@...> Subject: 40 Games! Date: Tue, 15 Oct 2002 12:38:26 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Piecepack.org now has 40 games! The newest releases include: Ron Hale-Evans' Castle Croquetnole, Mark Biggar's Everest and Tabletop Croquet. Enjoy! Karol (wearing my piecepack.org hat) www.piecepack.org submissions@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 654 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 15 Oct 2002 18:16:52 -0000 Received: (qmail 26453 invoked from network); 15 Oct 2002 18:16:52 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 15 Oct 2002 18:16:52 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.99) by mta3.grp.scd.yahoo.com with SMTP; 15 Oct 2002 18:16:52 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <4SYSRGHV>; Tue, 15 Oct 2002 11:16:51 -0700 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] 40 Games! Date: Tue, 15 Oct 2002 11:16:45 -0700 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'm working on a number of new piecepack games, including a car racing game, a railroading game and a game about caravans crossing the desert. All of them are coming along nicely but none are dialed in enough to go public yet. Given my schedule these days, figure on seeing them starting around the end of November . I also have another finished abstract strategy game (called Catalyst) that I'm quite happy with which is really an Ice House game in that it uses Ice House pyramids on a 4x4 board, but now that I think about it the game could be played on a 2 tile by 2 tile piecepack board using piecepack pyramids so I may consider posting that too. I don't really consider it a piecepack game though because it doesn't use the pawns, coins, dice., or the suit aspect of the tiles. Perhaps I'll think about modifying it at some point to use the latter; then it would qualify I think. -Mike Schoessow ----Original Message----- From: Karol [mailto:karol@...] Sent: Tuesday, October 15, 2002 9:38 AM To: piecepack@yahoogroups.com Subject: [piecepack] 40 Games! Piecepack.org now has 40 games! The newest releases include: Ron Hale-Evans' Castle Croquetnole, Mark Biggar's Everest and Tabletop Croquet. Enjoy! Karol (wearing my piecepack.org hat) www.piecepack.org submissions@... Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 655 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 15 Oct 2002 20:37:52 -0000 Received: (qmail 79403 invoked from network); 15 Oct 2002 20:37:51 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 15 Oct 2002 20:37:51 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.22.236) by mta3.grp.scd.yahoo.com with SMTP; 15 Oct 2002 20:37:50 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 15 Oct 2002 16:37:49 -0400 Message-ID: <005901c2748c$0fb37da0$0501000a@winnt> To: References: Subject: Re: [piecepack] 40 Games! Date: Tue, 15 Oct 2002 16:38:43 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Excellent! We look forward to their release - send 'em to me at submissions@... when you are ready to go public. FYI: The Word format seems to give me the least trouble when it comes to any reformatting or even spell checking. We are able to make them into PDFs for piecepack.org - and also if the games come error free they can go up without any altering on the piecepack.org site. Wearing my MG cap now: reformatting for the rulebooks is much easier with Word since I am running windows but again I'll work with the formats I get if at all possible. The PDF versions I've had to work with have been somewhat difficult - although not prohibitively so. :-) Karol ----- Original Message ----- From: "Michael Schoessow" To: Sent: Tuesday, October 15, 2002 2:16 PM Subject: RE: [piecepack] 40 Games! | I'm working on a number of new piecepack games, including a car racing game, | a railroading game and a game about caravans crossing the desert. All of | them are coming along nicely but none are dialed in enough to go public yet. | Given my schedule these days, figure on seeing them starting around the end | of November . I also have another finished abstract strategy game (called | Catalyst) that I'm quite happy with which is really an Ice House game in | that it uses Ice House pyramids on a 4x4 board, but now that I think about | it the game could be played on a 2 tile by 2 tile piecepack board using | piecepack pyramids so I may consider posting that too. I don't really | consider it a piecepack game though because it doesn't use the pawns, coins, | dice., or the suit aspect of the tiles. Perhaps I'll think about modifying | it at some point to use the latter; then it would qualify I think. | | | -Mike Schoessow | | | ----Original Message----- | From: Karol [mailto:karol@...] | Sent: Tuesday, October 15, 2002 9:38 AM | To: piecepack@yahoogroups.com | Subject: [piecepack] 40 Games! | | | | Piecepack.org now has 40 games! The newest releases include: Ron Hale-Evans' | Castle Croquetnole, Mark Biggar's Everest and Tabletop | Croquet. | | Enjoy! | | Karol (wearing my piecepack.org hat) | www.piecepack.org | submissions@... | | | | | | Yahoo! Groups Sponsor | | ADVERTISEMENT | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service | . | | | | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 656 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 16 Oct 2002 01:01:38 -0000 Received: (qmail 34316 invoked from network); 16 Oct 2002 01:01:38 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 16 Oct 2002 01:01:38 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.22.236) by mta2.grp.scd.yahoo.com with SMTP; 16 Oct 2002 01:01:37 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Tue, 15 Oct 2002 21:01:37 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.4 Date: Tue, 15 Oct 2002 21:01:34 -0400 Subject: piecepack.org games page temporarily down To: Piecepack Group Message-ID: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Right now, if you try to access the games page on piecepack.org you will receive a "New Application Failed" error. This appears to be a server configuration error, which should be corrected shortly, hopefully within the next 12-24 hours. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 657 Return-Path: Received: (qmail 68594 invoked from network); 21 Oct 2002 06:27:35 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 21 Oct 2002 06:27:35 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 21 Oct 2002 06:27:35 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.173] by n24.grp.scd.yahoo.com with NNFMP; 21 Oct 2002 06:27:35 -0000 Date: 21 Oct 2002 06:27:32 -0000 Message-ID: <1035181652.305.78047.w50@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/TabletopBocce.pdf Uploaded by : rwhe Description : "Tabletop Bocce" by Mark Biggar, version 0.5 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/TabletopBocce.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, rwhe From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 658 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 21 Oct 2002 06:49:56 -0000 Received: (qmail 65314 invoked from network); 21 Oct 2002 06:49:55 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 21 Oct 2002 06:49:55 -0000 Received: from unknown (HELO sccrmhc03.attbi.com) (204.127.202.63) by mta3.grp.scd.yahoo.com with SMTP; 21 Oct 2002 06:49:57 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc03.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021021064957.LEXJ24979.sccrmhc03.attbi.com@...> for ; Mon, 21 Oct 2002 06:49:57 +0000 Message-ID: <3DB3A389.3020105@...> Date: Sun, 20 Oct 2002 23:49:46 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: New game Tabletop Bocce References: <1035181652.305.78047.w50@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar piecepack@yahoogroups.com wrote: > Hello, > > This email message is a notification to let you know that > a file has been uploaded to the Files area of the piecepack > group. > > File : /Rulesets in progress/TabletopBocce.pdf > Uploaded by : rwhe > Description : "Tabletop Bocce" by Mark Biggar, version 0.5 Thanks Ron for converting and uploading this file. This is to announce another adaptation of a lawn game as a piecepack flicking game: Tabletop Bocce. This is an adaptation of Bocce or Lawn Bowling. The game is for 2, 4 or 8 players. Enjoy. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 659 Return-Path: Received: (qmail 7636 invoked from network); 21 Oct 2002 19:15:41 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 21 Oct 2002 19:15:41 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 21 Oct 2002 19:15:41 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.181] by n13.grp.scd.yahoo.com with NNFMP; 21 Oct 2002 19:15:24 -0000 Date: 21 Oct 2002 19:15:21 -0000 Message-ID: <1035227722.2188.18776.w58@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Piecepack Subways 01.doc Uploaded by : boycat_oh Description : Compete to build the most profitable subway for the city (includes London and New York variants!) You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Piecepack%20Subways%2001.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 660 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 21 Oct 2002 19:19:18 -0000 Received: (qmail 29576 invoked from network); 21 Oct 2002 19:19:18 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 21 Oct 2002 19:19:18 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 21 Oct 2002 19:19:18 -0000 Received: from [66.218.67.161] by n15.grp.scd.yahoo.com with NNFMP; 21 Oct 2002 19:19:18 -0000 Date: Mon, 21 Oct 2002 19:19:14 -0000 To: piecepack@yahoogroups.com Subject: New game: Piecepack Subways Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 543 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone My embryonic subway train game for the piecepack has its 0.1 version in the rulesets in progress file. the basic game is for 3-4 players and is set in a generic city. Two variants (one for London, one for New York) are included. The original and variants have 2-player versions that basically reduce the city size to improve interaction. Any input on gameplay, rules, too much similarity to other ganes etc etc appreciated as always (public or private, I don't mind). And playtest reports especially welcome! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 661 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 21 Oct 2002 23:59:17 -0000 Received: (qmail 45227 invoked from network); 21 Oct 2002 23:59:17 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 21 Oct 2002 23:59:17 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta3.grp.scd.yahoo.com with SMTP; 21 Oct 2002 23:59:17 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021021235916.LALK26432.sccrmhc02.attbi.com@...> for ; Mon, 21 Oct 2002 23:59:16 +0000 Message-ID: <3DB494C7.9040401@...> Date: Mon, 21 Oct 2002 16:59:03 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New game: Piecepack Subways References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: > Hi, everyone > > My embryonic subway train game for the piecepack has its 0.1 > version in the rulesets in progress file. > > the basic game is for 3-4 players and is set in a generic city. > Two variants (one for London, one for New York) are included. > The original and variants have 2-player versions that basically > reduce the city size to improve interaction. > > Any input on gameplay, rules, too much similarity to other ganes > etc etc appreciated as always (public or private, I don't mind). Some questions and comments on your game from reading the rules (I haven't played it yet): 1. can a player place a Grand Centeral station as one of their initial two stations? 2. The cost of a track segment is unclear. I think you are trying to say that it is the average of the values of the two tiles rounded up, correct? 3. It is intended that a track segment from one blank district to another blank district cost $0? 4. Does a track segment from the board to Grand Central connect to all the stations there or just the player's who built it? Apparently not, but the rules are unclear. 5. You need to make it clear that you can't operate your train until you have connected up at least two of your stations. 6. you appear to have make loop runs (that start and end at the same station illegal, correct? 7. Is a Grand Central station always a terminal station or can a player build more then one track segment to it? 8. Neither City variant has a Grand Central district, correct? 9. Did you consider a setup with a pseudo-hex grid by offsetting each row of tiles by a half tile? Looks like a reasonable train game, I can't wait to try it. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 662 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 00:40:18 -0000 Received: (qmail 72675 invoked from network); 22 Oct 2002 00:40:18 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 22 Oct 2002 00:40:18 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 22 Oct 2002 00:40:18 -0000 Received: from [66.218.67.151] by n29.grp.scd.yahoo.com with NNFMP; 22 Oct 2002 00:40:15 -0000 Date: Tue, 22 Oct 2002 00:40:14 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Subways Message-ID: In-Reply-To: <3DB494C7.9040401@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2942 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > 1. can a player place a Grand Centeral station as one of their initial > two stations? No. I am not sure how clear the rules are, but the 2 start stations are placed in districts. Grand central is not a district. Sounds like I need to add this clarification. > > 2. The cost of a track segment is unclear. I think you are trying > to say that it is the average of the values of the two tiles rounded up, > correct? Correct. Is it clearer if I use "average of two tiles rounded up"? > > 3. It is intended that a track segment from one blank district to > another blank district cost $0? Yes. > > 4. Does a track segment from the board to Grand Central connect to > all the stations there or just the player's who built it? Apparently > not, but the rules are unclear. I think somewhere in the rules (unless I accidentally deleted it during revision) it says that stations do not connect to each other at Grand Central. > > 5. You need to make it clear that you can't operate your train until > you have connected up at least two of your stations. OK, but I am not sure how you would trace a path to a second station you own if they aren't connected... I will look at this bit again and see if I can make it clearer. > > 6. you appear to have made loop runs (that start and end at the same > station illegal, correct? Correct. The problem with loop runs is that they generate the same income each turn (unless other players can strategically add their own stations to the loop in some way) and I thought that could lead to a boring game if one player constantly gains money at the same rate. Of course if you maneuvered it so that you had two equally good value stations on your line you would get the same result, but this should be harder to achieve than a high profit-loop assuming the other players are trying to acheive the same thing. > > 7. Is a Grand Central station always a terminal station or can > a player build more then one track segment to it? Always a terminal - and that isn't in the rules, thanks for pointing that out. > > 8. Neither City variant has a Grand Central district, correct? Correct. With the London variants (or the 2 player version of the main game) connections to national rail are made 'off board', but no actual GCS is there - I should point that out as a difference. In New York there is no GCS or additional off-board connection (also needs to be pointed out in the rules) as I think the goal is hard enough in that scenario as it is. > > 9. Did you consider a setup with a pseudo-hex grid by offsetting each > row of tiles by a half tile? No, actually I hadn't, but that might be a fun variant setup way to play - that gives you 6 possible connections for a tile, right? I wonder if that would decrease the amount of player subway line interaction? Thanks for the initial comments - all going to help towards version 0.2 Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 663 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 01:04:39 -0000 Received: (qmail 23110 invoked from network); 22 Oct 2002 01:04:39 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 22 Oct 2002 01:04:39 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta3.grp.scd.yahoo.com with SMTP; 22 Oct 2002 01:04:38 -0000 Received: from [66.218.67.145] by n16.grp.scd.yahoo.com with NNFMP; 22 Oct 2002 01:04:38 -0000 Date: Tue, 22 Oct 2002 01:04:36 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Subways Message-ID: In-Reply-To: <3DB494C7.9040401@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 485 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > 9. Did you consider a setup with a pseudo-hex grid by offsetting each > row of tiles by a half tile? > > Looks like a reasonable train game, I can't wait to try it. > I hope it turns out to be reasonable... And using your offsetting pseudo-hex thought I have created the Piecepack Subway variant Paris (complete with Notre Dame island in the middle of the River Seine) for inclusion in the next version of the game. Currently working on a representation of Amsterdam... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 664 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 01:54:37 -0000 Received: (qmail 68122 invoked from network); 22 Oct 2002 01:54:36 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 22 Oct 2002 01:54:36 -0000 Received: from unknown (HELO sccrmhc03.attbi.com) (204.127.202.63) by mta3.grp.scd.yahoo.com with SMTP; 22 Oct 2002 01:54:36 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc03.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021022015436.SDPR24979.sccrmhc03.attbi.com@...> for ; Tue, 22 Oct 2002 01:54:36 +0000 Message-ID: <3DB4AFCD.6050102@...> Date: Mon, 21 Oct 2002 18:54:21 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New game: Piecepack Subways References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: >>1. can a player place a Grand Centeral station as one of their > > initial > >>two stations? > > > No. I am not sure how clear the rules are, but the 2 start stations > are placed in districts. Grand central is not a district. Sounds > like I need to add this clarification. It difinitely appear to be implied by you rules, but an explisit statement would at least prevent others from asking the same question. >>2. The cost of a track segment is unclear. I think you are trying >>to say that it is the average of the values of the two tiles >>rounded up, correct? > > Correct. Is it clearer if I use "average of two tiles rounded up"? I think it is, the sentence you currently use is a little awkward and I think that would improve it. >>3. It is intended that a track segment from one blank district to >>another blank district cost $0? > > Yes. You might want to give a couple of examples including the 0-0 case. >>4. Does a track segment from the board to Grand Central > connect to >>all the stations there or just the player's who built it? > Apparently >>not, but the rules are unclear. > > I think somewhere in the rules (unless I accidentally deleted it > during revision) it says that stations do not connect to each other > at Grand Central. Yeah, but all others track segments connect districts not stations. I think that some diagrams would help here. Also they would help in the variants with tunnels. BTW, in the NY variant you need to say that the blank coin is needed to mark one of the tunnels (always use blank and 5 for tunnels?). Likewise you should explisitly state in the London game that you five coin is used as you tunnel marker. >>9. Did you consider a setup with a pseudo-hex grid by > > offsetting each > >>row of tiles by a half tile? > > > No, actually I hadn't, but that might be a fun variant setup way to > play - that gives you 6 possible connections for a tile, right? I > wonder if that would decrease the amount of player subway line > interaction? Yeah 6 connections and no need for the diagonal connection hack for Grand Central. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 665 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 11:03:48 -0000 Received: (qmail 14296 invoked from network); 22 Oct 2002 11:03:48 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 22 Oct 2002 11:03:48 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 22 Oct 2002 11:03:48 -0000 Received: from [66.218.67.151] by n15.grp.scd.yahoo.com with NNFMP; 22 Oct 2002 11:03:47 -0000 Date: Tue, 22 Oct 2002 11:03:47 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Subways Message-ID: In-Reply-To: <3DB4AFCD.6050102@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 428 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Mark, thanks for all of your input. Actually the game as written currently is flawed, so it needs some adjustment in certain areas (probably initial station placement and scoring, or maybe initial setup). And I agree, expanding the rules with some examples + diagrams will be helpful - I will be working on that fo rthe next edition. In the meantime, everyone, - don't play this game until version 0.2 is up! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 666 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 17:22:37 -0000 Received: (qmail 82821 invoked from network); 22 Oct 2002 17:22:36 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 22 Oct 2002 17:22:36 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta2.grp.scd.yahoo.com with SMTP; 22 Oct 2002 17:22:36 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021022172235.EFXX2945.sccrmhc02.attbi.com@...> for ; Tue, 22 Oct 2002 17:22:35 +0000 Message-ID: <3DB58920.3030901@...> Date: Tue, 22 Oct 2002 10:21:36 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New game: Piecepack Subways References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: > Mark, thanks for all of your input. > > Actually the game as written currently is flawed, so it needs > some adjustment in certain areas (probably initial station > placement and scoring, or maybe initial setup). > > And I agree, expanding the rules with some examples + > diagrams will be helpful - I will be working on that fo rthe next > edition. > > In the meantime, everyone, - don't play this game until version > 0.2 is up! Speaking of flaws ;-) Tried it out 4-handed solitaire as a dry run last night. Ran into an interesting problem, the game never ends. As all information is public, specifically the amount of money and loans each player has, no player will be willing to build the last track segment or connect his last station, if he is behind in the cash race. So if the top two players have runs that produce the same amount (probably in a cycle of turns), then you can get into situation where the only correct action on each of thier turns is the operate their train to jump over the other player and take the cash lead, the other player's only rational choice is to do the same on his turn. You need some other event that ends the game that is not under the player's complete control, e.g., a finite bank like in 1830 where when the bank is out of money the game is over. Another possibility is to give the player that connects his last station a free operating round as part of that turn or add some other part to the final score (like an evaulation of the worth of a players network, score = money - loans + (# stations * value of best run)) to give incentive to end the game. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 667 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 18:22:01 -0000 Received: (qmail 59998 invoked from network); 22 Oct 2002 18:22:01 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 22 Oct 2002 18:22:01 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 22 Oct 2002 18:22:01 -0000 Received: from [66.218.67.135] by n17.grp.scd.yahoo.com with NNFMP; 22 Oct 2002 18:21:54 -0000 Date: Tue, 22 Oct 2002 18:21:50 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Subways Message-ID: In-Reply-To: <3DB58920.3030901@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1853 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > > Speaking of flaws ;-) > > Tried it out 4-handed solitaire as a dry run last night. Ran into an > interesting problem, the game never ends. As all information is public, > specifically the amount of money and loans each player has, no player > will be willing to build the last track segment or connect his last > station, if he is behind in the cash race. So if the top two players > have runs that produce the same amount (probably in a cycle of turns), > then you can get into situation where the only correct action on each of > thier turns is the operate their train to jump over the other player > and take the cash lead, the other player's only rational choice is to > do the same on his turn. You need some other event that ends the game > that is not under the player's complete control, e.g., a finite bank > like in 1830 where when the bank is out of money the game is over. > Another possibility is to give the player that connects his last station > a free operating round as part of that turn or add some other part to > the final score (like an evaulation of the worth of a players network, > score = money - loans + (# stations * value of best run)) to give > incentive to end the game. Yes, you figured it out. And my new scoring will make the game end - in fact it is very close to your recommendation, being money - loans + (#stations connected together * total value of your districts). That gives an incentive to build a bigger network and actually end the game. Of course a player couuld still build a small profitable route and try to outpace an expanding network. The other change I may make is during setup - players may not place their second station in a district that is adjacent to their first station. New rules coming soon, with altered New York, London and Paris scenarios. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 668 Return-Path: Received: (qmail 70105 invoked from network); 22 Oct 2002 23:07:28 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 22 Oct 2002 23:07:28 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 22 Oct 2002 23:07:28 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.160] by n24.grp.scd.yahoo.com with NNFMP; 22 Oct 2002 23:07:27 -0000 Date: 22 Oct 2002 23:07:27 -0000 Message-ID: <1035328047.3848.4954.w39@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Piecepack Subways 01.doc Uploaded by : boycat_oh Description : Compete to build the most profitable subway for the city (includes London, Paris and New York variants!) You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Piecepack%20Subways%2001.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 669 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 22 Oct 2002 23:15:04 -0000 Received: (qmail 43959 invoked from network); 22 Oct 2002 23:15:04 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 22 Oct 2002 23:15:04 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 22 Oct 2002 23:15:06 -0000 Received: from [66.218.67.180] by n30.grp.scd.yahoo.com with NNFMP; 22 Oct 2002 23:15:03 -0000 Date: Tue, 22 Oct 2002 23:15:03 -0000 To: piecepack@yahoogroups.com Subject: Re: New game: Piecepack Subways Message-ID: In-Reply-To: <3DB58920.3030901@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1226 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh The updated version of Subways has addressed (I hope) the never-ending game issue. Changes made: New starting setup where one player's initial 2 stations may not be placed in adjacent districts. All clarifications suggested by Mark have been added (I think - let me know if there are any I forgot). Scoring is now a combination of best placed/connected stations and good financial management. This may end up needing to be tweaked, but I think this is the right approach (I actually had this as part of the scoring in the prototype, before I decided to include loans in the game). London - players have to connect 4 stations. No off-board connection required. New York - 3 pre-built tunnels added (the city is paid for the use of them) with a couple of building restrictions/changes. Only 4 stations required. Paris - new city scenario. 4 stations required. Includes 2 pre-built city-owned tunnels (same rules for these as in NY). 2-player variants - the correct number of track segments required for play has been added (at least I think they are correct...) Currently working on: Amsterdam, and the Tetris Islands! As always comments about rules/playesting experiences always welcome. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 670 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 23 Oct 2002 04:15:11 -0000 Received: (qmail 97111 invoked from network); 23 Oct 2002 04:15:11 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 23 Oct 2002 04:15:11 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.19.126) by mta2.grp.scd.yahoo.com with SMTP; 23 Oct 2002 04:15:09 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 23 Oct 2002 00:15:04 -0400 Message-ID: <00f101c27a4c$20bfd060$0501000a@winnt> To: Subject: Printed Rulebook Released/Images Online Date: Wed, 23 Oct 2002 00:24:42 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Welcome New Members!!! I just wanted to let everyone know that paper versions of the MG Piecepack 2nd Edition Rulebooks are now available for purchase in your choice of bound or unbound. These are the same rulebooks included on the CD-ROM and because they are printed to order customers are assured of the latest update. The MG website now contains photos featuring both sides of the 2nd Edition tiles and coins - accessible from the piecepack page. I'd like to know if anyone would like to see a yellow crown edition of the set (same price as green crowns - I am thinking they would be available separately and also as part of the 4 suit set), if you would please let me know privately at sales@... I would be most appreciative. There are other items in the works. Keep on eye on mesomorph.com for details. Have a Great Day!! Karol (wearing my Sales Manager of Mesomorph Games hat) www.mesomorph.com * www.piecepack.org _______________________________________ VA - Missing dog www.globalspan.net/lost.htm From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 671 Return-Path: Received: (qmail 44799 invoked from network); 24 Oct 2002 18:51:49 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 24 Oct 2002 18:51:49 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 24 Oct 2002 18:51:48 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.252] by n4.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 18:51:48 -0000 Date: 24 Oct 2002 18:51:48 -0000 Message-ID: <1035485508.1131.95904.w73@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Piecepack Subways 03.doc Uploaded by : boycat_oh Description : Compete to build the most profitable and prestigious subway for the city (includes London, Paris, New York, Amsterdam, Chicago and Edinburgh real city variants!) You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Piecepack%20Subways%2003.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 672 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 18:58:30 -0000 Received: (qmail 63294 invoked from network); 24 Oct 2002 18:58:28 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 24 Oct 2002 18:58:28 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 24 Oct 2002 18:58:30 -0000 Received: from [66.218.67.166] by n12.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 18:58:29 -0000 Date: Thu, 24 Oct 2002 18:58:26 -0000 To: piecepack@yahoogroups.com Subject: Piecepack subways Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 980 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi I promise not to mess with the rules any more this week. Minor tweaks to the play of the game: 1) A player's turn has 3 phases a) loans, b) expansion, and c) operate trains. The build track/station expansion phase takes care of reaching a goal that triggers game end. Track building is now free (stations still cost $ to build), as I think it is too expensive to build track and stations and expect any company to make a profit, plus all players can use all track. Players are now forced to operate a train route if they can - which also stimulates players to expand to get to more profitable locations. 2) Real city variants now cover London, Paris, New York, Edinburgh, Chicago and Amsterdam. So for anyone planning to play over the weekend, the 0.3 version is more balanced than the 0.2 version (I think). For those of you who have already provided feedback it has been invaluable for the development of the game so far. Thanks. Happy gaming Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 673 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 19:01:42 -0000 Received: (qmail 59337 invoked from network); 24 Oct 2002 19:01:41 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 24 Oct 2002 19:01:41 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 24 Oct 2002 19:01:41 -0000 Received: from [66.218.67.165] by n30.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 19:01:41 -0000 Date: Thu, 24 Oct 2002 19:01:41 -0000 To: piecepack@yahoogroups.com Subject: King Arthur's Court Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 258 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I haven't received any additional comments on the version of King Arthur's Court. Does anyone have a recommended period of time to wait for comments before deciding that the game can be forwarded to Karol for inclusion at piecepack.org? Thanks Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 674 Return-Path: X-Sender: toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 19:09:06 -0000 Received: (qmail 29962 invoked from network); 24 Oct 2002 19:09:06 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 24 Oct 2002 19:09:06 -0000 Received: from unknown (HELO email.maxinter.net) (207.76.78.17) by mta2.grp.scd.yahoo.com with SMTP; 24 Oct 2002 19:09:06 -0000 Received: from cc753392a [63.208.191.116] by email.maxinter.net with ESMTP (SMTPD32-6.06) id A539B7C00BA; Thu, 24 Oct 2002 15:08:41 -0400 To: Subject: RE: [piecepack] King Arthur's Court Date: Thu, 24 Oct 2002 15:08:41 -0400 Message-ID: MIME-Version: 1.0 X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 In-Reply-To: From: "Ken & Shannon Leyhe" Reply-To: X-Yahoo-Group-Post: member; u=3273607 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I feel that even if your game is being tweaked, as long as you feel it is ready for open play, send it. I'm not sure what version you are on and come to think of it I might check out the rules and play a game or two tonight if you could send a link or tell me what the latest version is. Ken "Toren" Leyhe Sr. -----Original Message----- From: Benedict [mailto:boycat_oh@...] Sent: Thursday, October 24, 2002 3:02 PM To: piecepack@yahoogroups.com Subject: [piecepack] King Arthur's Court I haven't received any additional comments on the version of King Arthur's Court. Does anyone have a recommended period of time to wait for comments before deciding that the game can be forwarded to Karol for inclusion at piecepack.org? Thanks Phillip Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 675 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 19:18:41 -0000 Received: (qmail 50283 invoked from network); 24 Oct 2002 19:18:41 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 24 Oct 2002 19:18:41 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta2.grp.scd.yahoo.com with SMTP; 24 Oct 2002 19:18:40 -0000 Received: from [66.218.67.251] by n25.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 19:18:31 -0000 Date: Thu, 24 Oct 2002 19:18:30 -0000 To: piecepack@yahoogroups.com Subject: Re: King Arthur's Court Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 718 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@y..., "Ken & Shannon Leyhe" wrote: > I feel that even if your game is being tweaked, as long as you feel it is > ready for open play, send it. I'm not sure what version you are on and come > to think of it I might check out the rules and play a game or two tonight if > you could send a link or tell me what the latest version is. > Hi It is in the files section under rule sets in progress. There is a single version there - I think it is version 5. I haven't posted the link here because the ads usually wreck the wraparound of html addresses in the final post. It would be great if you had time to review rules/play a game - looking forward to your responses. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 676 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 19:35:34 -0000 Received: (qmail 39289 invoked from network); 24 Oct 2002 19:35:34 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 24 Oct 2002 19:35:34 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 24 Oct 2002 19:35:34 -0000 Received: from attbi.com ([12.235.91.30]) by rwcrmhc53.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021024193533.IKIF4063.rwcrmhc53.attbi.com@...> for ; Thu, 24 Oct 2002 19:35:33 +0000 Message-ID: <3DB84967.4090107@...> Date: Thu, 24 Oct 2002 12:26:31 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Piecepack subways References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: > Hi > > I promise not to mess with the rules any more this week. > > Minor tweaks to the play of the game: > > 1) A player's turn has 3 phases a) loans, b) expansion, and c) > operate trains. > > The build track/station expansion phase takes care of reaching a > goal that triggers game end. Track building is now free (stations > still cost $ to build), as I think it is too expensive to build track and > stations and expect any company to make a profit, plus all > players can use all track. Players are now forced to operate a > train route if they can - which also stimulates players to expand > to get to more profitable locations. > > 2) Real city variants now cover London, Paris, New York, > Edinburgh, Chicago and Amsterdam. > > So for anyone planning to play over the weekend, the 0.3 version > is more balanced than the 0.2 version (I think). > > For those of you who have already provided feedback it has been > invaluable for the development of the game so far. Thanks. Hi Phillip, it's looking a lot better. Two quick comments: 1. The wording in the real city variants (specifically London is worst) still imply that building track cost money as part of tunnel building. You might want to pull the whole discussion of tunnel building out as a preface to the city variant sections. A blowup diagram showing two tiles with a tunnel between would also help. 2. Think about making track cost $1 (then a tunnel costs the station + $2). as it is you may have broken the tradeoff consideration between building through someone elses station and building around it. This is something that probably needs playtesting the figure out. BTW, I'm fooling around with a LA map where you have to build tunnels through the Santa Monica mountians to get the the San Fernando Valley. It's a pseudo-hex grid all over to get the shape right. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 677 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 19:53:26 -0000 Received: (qmail 4605 invoked from network); 24 Oct 2002 19:53:26 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 24 Oct 2002 19:53:26 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta2.grp.scd.yahoo.com with SMTP; 24 Oct 2002 19:53:26 -0000 Received: from [66.218.67.145] by n29.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 19:53:26 -0000 Date: Thu, 24 Oct 2002 19:53:25 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack subways Message-ID: In-Reply-To: <3DB84967.4090107@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2290 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > Hi Phillip, it's looking a lot better. > > Two quick comments: > > 1. The wording in the real city variants (specifically London is worst) > still imply that building track cost money as part of tunnel building. > You might want to pull the whole discussion of tunnel building out as a > preface to the city variant sections. A blowup diagram showing two > tiles with a tunnel between would also help. > > 2. Think about making track cost $1 (then a tunnel costs the station + > $2). as it is you may have broken the tradeoff consideration between > building through someone elses station and building around it. This > is something that probably needs playtesting the figure out. > > BTW, I'm fooling around with a LA map where you have to build tunnels > through the Santa Monica mountians to get the the San Fernando Valley. > It's a pseudo-hex grid all over to get the shape right. Aaaarrrgghhh! I always do that - fix one bit then forget it relates to something else. I will have to think about the tunnel stuff, since it now is totally murky. And I know that diagrams will help, but they take a lot of effort and I wanted to wait until I knew the rules wouldn't change too much before doing them. So i will be giving the tunnel rules some consideration over the weekend. Perhaps the best way (since I have limited tunnels to a max of 1 in any given game) they should always be marked (and therefore paid for) with the 5 station, making them as expensive as possible. In actual fact I need to do as you suggest - tunnel rules as a generic addition under city variants since most of them have tunnels. I think your pseudo-hex idea is an excellent one - I was messing about with some different 5x5 shifted hex cities. They will make their way into the rules eventually. And I used a tiny overlap in Amsterdam and Paris. Can't wait to see your LA!! There aren't really any other cities that I know well enough that are interesting enough.... although maybe I should try Cape Town with Table Mountain in the middle in some way. On a side note, I realized that you can play a version of Transamerica very easily with a piecepack set. No doubt copyright issues abound there ;) I'll post my thoughts on Transpiecepack later. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 678 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 20:28:30 -0000 Received: (qmail 73034 invoked from network); 24 Oct 2002 20:28:30 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 24 Oct 2002 20:28:30 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 24 Oct 2002 20:28:29 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 184oaj-0003nb-00 for ; Thu, 24 Oct 2002 13:28:29 -0700 Date: Thu, 24 Oct 2002 13:28:29 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] King Arthur's Court Message-ID: <20021024202829.GA14496@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I have some fairly significant comments from playtesting that the most rercent revision did not address. I promise I will send my comments in by the end of the day today. Ron On Thu, Oct 24, 2002 at 03:08:41PM -0400, Ken & Shannon Leyhe wrote: > I feel that even if your game is being tweaked, as long as you feel it is > ready for open play, send it. I'm not sure what version you are on and come > to think of it I might check out the rules and play a game or two tonight if > you could send a link or tell me what the latest version is. > > Ken "Toren" Leyhe Sr. > -----Original Message----- > From: Benedict [mailto:boycat_oh@...] > Sent: Thursday, October 24, 2002 3:02 PM > To: piecepack@yahoogroups.com > Subject: [piecepack] King Arthur's Court > > > I haven't received any additional comments on the version of > King Arthur's Court. > > Does anyone have a recommended period of time to wait for > comments before deciding that the game can be forwarded to > Karol for inclusion at piecepack.org? > > Thanks > Phillip -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 679 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 20:31:10 -0000 Received: (qmail 44029 invoked from network); 24 Oct 2002 20:31:09 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 24 Oct 2002 20:31:09 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 24 Oct 2002 20:31:09 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 184odJ-0003nz-00 for ; Thu, 24 Oct 2002 13:31:09 -0700 Date: Thu, 24 Oct 2002 13:31:08 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Piecepack subways Message-ID: <20021024203108.GB14496@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Is the version you sent out version 0.3 or 0,2? The filename says 0.3, but the file itself says 0.2 internally. A similar problem existed with the previous version, but in reverse. Ron H-E On Thu, Oct 24, 2002 at 06:58:26PM -0000, Benedict wrote: > Hi > > I promise not to mess with the rules any more this week. > > Minor tweaks to the play of the game: ... -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 680 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 21:23:46 -0000 Received: (qmail 32609 invoked from network); 24 Oct 2002 21:23:46 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 24 Oct 2002 21:23:46 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 24 Oct 2002 21:23:46 -0000 Received: from [66.218.67.128] by n11.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 21:23:46 -0000 Date: Thu, 24 Oct 2002 21:23:44 -0000 To: piecepack@yahoogroups.com Subject: Re: versions of my games Message-ID: In-Reply-To: <20021024203108.GB14496@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 164 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Both versions of the games I have authored that are in the files section are the latest versions. I must have made a typing error when I updated them. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 681 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 24 Oct 2002 21:30:24 -0000 Received: (qmail 68203 invoked from network); 24 Oct 2002 21:30:24 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 24 Oct 2002 21:30:24 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta1.grp.scd.yahoo.com with SMTP; 24 Oct 2002 21:30:24 -0000 Received: from [66.218.67.251] by n7.grp.scd.yahoo.com with NNFMP; 24 Oct 2002 21:30:23 -0000 Date: Thu, 24 Oct 2002 21:30:21 -0000 To: piecepack@yahoogroups.com Subject: Re: versions of my games Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 733 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@y..., "Benedict" wrote: > Both versions of the games I have authored that are in the files > section are the latest versions. I must have made a typing error > when I updated them. > Addendum: Subways is the 3rd version uploaded. Best to play the standard game for now, (or Edinburgh if you are looking for a challenging board), as I need to address the rules for tunnel building for the other city variants. King Arthur's Court is the 2nd version I uploaded, although it states it is v0.5 because I made significant changes 5 times to the document. However, Ron, I think the first time you played the game it was the first version with the unbalanced scoring mechanism. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 682 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 25 Oct 2002 05:52:35 -0000 Received: (qmail 83562 invoked from network); 25 Oct 2002 05:52:35 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 25 Oct 2002 05:52:35 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 25 Oct 2002 05:52:35 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 184xOc-0004aq-00; Thu, 24 Oct 2002 22:52:34 -0700 Date: Thu, 24 Oct 2002 22:52:34 -0700 To: piecepack mailing list Cc: Seattle Cosmic mailing list Subject: King Arthur's Court, playtest notes Message-ID: <20021025055234.GA17600@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe These are the promised playtest notes for King Arthur's Court. The playtest session took place at Seattle Cosmic Game Night on 14 September 2002 and used the rules current at that date. Players were Ron H-E (me), Mark Purtill, Chad McDaniel, and Tim Schutz: a four-player game. I'm working from notes here, we only played it once, and it's been more than a month since we played, so bear with me. Before I go into detail, I want to say how much I appreciate Phillip Lerche's efforts to bring new game genres to the piecepack -- King Arthur's Court is a role-choosing game like Citadels or Puerto Rico, and Piecepack Subways is a railroad game. Quite cool. (What's next, Phillip?) ***** OK, the first thing we all did was choose a Jester as our first Courtier; as the most versatile Courtier, it seemed a no-brainer. Most of the problems we experienced with the game seemed to have to do with how incredibly strong Arthur's role was. Arthur (Mark) took a ridiculous number of points on tiles on the first turn: 4 tiles including the 3, 4, and 5 tiles he had just bid for the Arthur role. As we read the rules, this was a perfectly legal thing for Arthur to do. Mark now had more points in tiles than anyone else, and could easily outbid anyone. At the end of the first round, he had the tiles 5, 4, 3, 2, 2, A. We thought this was incredibly unbalanced; Arthur should not be permitted to take money back that he has just added to the King's purse. Mark kept choosing the Arthur role, and just kept getting stronger and stronger. By Round 3, his tiles were as follows: 5, 5, 4, 4, 3, 2, A. He increased in strength throughout the game, and was always the player with the most money in tiles. At one point, I had to bid 4 (or higher, but I bid 4) and get 0 back. Mark, who was doing well, did not think it was because I was playing badly. I was down to one 5 tile and yet I had 4 points and Mark, the most powerful player, had -4. Of course, the Lancelot role could flip this around very easily in a chaotic way, IIRC. Strategy was unclear, except to bid to get Arthur first, then keep purchasing Arthur with your huge bankwad, perhaps buying Lancelot at the end if you needed to reverse some points. We thought the Guenevere rules could have been explained better; the examples in the rules should use total values for couples rather than +1 and +2 modifiers. Question: MUST Lancelot reverse? We discovered there are really SIX rounds in a 4-player game. Scores were as follows: Mark 8 Chad 6 Ron 5 Tim 3 Consensus: 1. The Arthur role is WAY too strong. 2. In the end game, many roles become nearly worthless. 3. The game (as it was then) might not work for 4 players. 4. Needs more playtesting! ***** I'm sorry if these playtest notes sound awfully negative, but really there was just one big problem (Super-Arthur!) and several small ones. I am cc'ing this to the Seattle Cosmic list; if any of the people who participated have anything else to add, I'll pass it on, with their permission. (And of course Tim Schutz is a piecepack list regular.) Finally, a note to Phillip: if you email me your piecepack Word files, I will be happy to turn them into PDFs as I have been doing for Mark Biggar's files, then email them back. PDF files are more widely readable on many different computer platforms than Microsoft Word files are, and of course all the rules files on Piecepack.org are PDFs. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 683 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 25 Oct 2002 11:34:44 -0000 Received: (qmail 52807 invoked from network); 25 Oct 2002 11:34:43 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 25 Oct 2002 11:34:43 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 25 Oct 2002 11:34:43 -0000 Received: from [66.218.67.163] by n19.grp.scd.yahoo.com with NNFMP; 25 Oct 2002 11:34:43 -0000 Date: Fri, 25 Oct 2002 11:34:42 -0000 To: piecepack@yahoogroups.com Subject: Re: King Arthur's Court, playtest notes Message-ID: In-Reply-To: <20021025055234.GA17600@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3491 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@y..., Ron Hale-Evans wrote: > These are the promised playtest notes for King Arthur's Court. The > playtest session took place at Seattle Cosmic Game Night on 14 > September 2002 and used the rules current at that date. Players were > Ron H-E (me), Mark Purtill, Chad McDaniel, and Tim Schutz: a > four-player game. I'm working from notes here, we only played it > once, and it's been more than a month since we played, so bear with > me. > > Before I go into detail, I want to say how much I appreciate Phillip > Lerche's efforts to bring new game genres to the piecepack -- King > Arthur's Court is a role-choosing game like Citadels or Puerto Rico, > and Piecepack Subways is a railroad game. Quite cool. (What's next, > Phillip?) No idea, to be honest, although I have a rough idea for an economic game based on holding territory - a sort of empire builder for the piecepack. But it is really just a tiny kernel at the moment. And I need to work on refining Subways to get the rules balance right. And I need to make sure that KAC is balanced. After reading through your playtest report (and thanks very much for trying the game out!) I realized you were playing with version 1 rules. However, I will still comment on your concerns and state where changes have already been made. > > 1. The Arthur role is WAY too strong. The role of Arthur has been changed. He is still fairly powerful, but not as harsh as before. Now each opponent gives you 1 tile from his or her treasury, although he or she does not have to give you a tile if he or she only has one left. The result of this is also that nobody ever has zero tiles which makes the rules a tiny bit less complex. However, one comment I have is that choosing Arthur every time doesn't really get you anywhere because all he gains you is money tiles - and gaining courtiers is the aim of the game. To some degree his power is self-limiting. Guinevere has been changed for the new rules too - the person choosing Guin gets to take 2 courtiers instead of 1. > > 2. In the end game, many roles become nearly worthless. The end-game scoring (and therefore goal of the game during play) has been altered. The roles held at the end all have a smaller value, but that value isn't likely to have any big swing effect. > > 3. The game (as it was then) might not work for 4 players. Should be OK now. The other thing i did was to add an extra role (so now 2 and 4 players choose 4 of 5, 3 players choose 3 of 5). > > 4. Needs more playtesting! Absolutely - and I hope some folk out there get to try the latest rules which provide for a very different game due to the change in scoring. > I'm sorry if these playtest notes sound awfully negative, but really > there was just one big problem (Super-Arthur!) and several small ones. Nope, feedback in any form is good, I really apprciate it. Finally, a note to Phillip: if you email me your piecepack Word files, > I will be happy to turn them into PDFs as I have been doing for Mark > Biggar's files, then email them back. PDF files are more widely > readable on many different computer platforms than Microsoft Word > files are, and of course all the rules files on Piecepack.org are > PDFs. OK, I will do this once my rules for subways settle down a bit - at the moment they change daily based on errors/inconsistencies being constantly pointed out. Thanks for all the input! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 684 Return-Path: Received: (qmail 9436 invoked from network); 25 Oct 2002 21:16:45 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 25 Oct 2002 21:16:45 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 25 Oct 2002 21:16:45 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.128] by n23.grp.scd.yahoo.com with NNFMP; 25 Oct 2002 21:16:45 -0000 Date: 25 Oct 2002 21:16:41 -0000 Message-ID: <1035580601.749.41906.w1@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/ppolf-050.pdf Uploaded by : mark_biggar Description : Yet another flicking game, this time based on Frisbee Golf You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/ppolf-050.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, mark_biggar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 685 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 25 Oct 2002 21:25:54 -0000 Received: (qmail 4349 invoked from network); 25 Oct 2002 21:25:53 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 25 Oct 2002 21:25:53 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta3.grp.scd.yahoo.com with SMTP; 25 Oct 2002 21:25:53 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021025212553.PEGJ3104.sccrmhc02.attbi.com@...> for ; Fri, 25 Oct 2002 21:25:53 +0000 Message-ID: <3DB9B6D5.8090109@...> Date: Fri, 25 Oct 2002 14:25:41 -0700 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.0.0) Gecko/20020530 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: New game -- Ppolf References: <1035580601.749.41906.w1@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I just upload another flicking game to the group "Rulesets in Progress" folder. "Ppolf" (say it with a stutter) is an adaptation of Frisbee Golf as a piecepack coin flicking game. Enjoy. This is the last flicking game for a while. I've been inspired by Phillip's Subways game and so I'm working up a Taxicab game. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 686 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 26 Oct 2002 19:47:43 -0000 Received: (qmail 65869 invoked from network); 26 Oct 2002 19:47:42 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 26 Oct 2002 19:47:42 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 26 Oct 2002 19:47:42 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 185WuL-0000XX-00; Sat, 26 Oct 2002 12:47:41 -0700 Date: Sat, 26 Oct 2002 12:47:41 -0700 To: Seattle Cosmic mailing list , piecepack mailing list , Spielfrieks mailing list , Board Game Design list Subject: Seattle Cosmic report, 2002-10-05 (piecepack and Crokinole interest) Message-ID: <20021026194740.GA1333@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The latest session report for Seattle Cosmic Game Night (Saturday, 5 October 2002) is available at the following URL: http://www.ludism.org/sc/2002-10-05.html Games played include the following: * Lord of the Rings (with Sauron expansion), x2 * Apples to Apples * Barbarossa * Scrabble Rebus * Puerto Rico * La Citta * Filthy Rich * Castle Croquetnole (piecepack and custom board) * Word Snake (Alpha Playing Cards) * Doge * Schotten-Totten Please note that the session report includes photos of a custom Crokinole-style board prototype for the piecepack game Castle Croquetnole, as well as a link to the rules, so both Crokinole and piecepack fans may want to give it a glance. Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 687 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 30 Oct 2002 15:02:51 -0000 Received: (qmail 24105 invoked from network); 30 Oct 2002 15:02:51 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 30 Oct 2002 15:02:51 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta3.grp.scd.yahoo.com with SMTP; 30 Oct 2002 15:02:51 -0000 Received: from [66.218.66.142] by n18.grp.scd.yahoo.com with NNFMP; 30 Oct 2002 15:02:51 -0000 Date: Wed, 30 Oct 2002 15:02:51 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack subways version 0.4 Message-ID: In-Reply-To: <20021024203108.GB14496@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1315 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone After a close look at my game and several dummy runs (where i= t became clear that in many situations the first payer to place a station= gains a distinct advantage) I have made the following changes: **Changes= from version 0.3: 1. Players may not place a start station orthogonally a= djacent to Grand Central. 2. Player turn now consists of 2 phases =96 loan= and action phase. In the action phase players choose one of several opti= ons (lay track, build station, connect to Grand Central, operate train ro= ute). 3. All track makes orthogonal connections including connections to G= rand Central. 4. Connecting to Grand Central is one action and consists of = laying track and building a 5 station. Players may not connect to Grand= Central until they have operated a train route. 5. It costs double to buil= d a station on a district that is orthogonal to Grand Central. 6. Rules for= tunnel building and usage clarified at the start of the variant section. = 7. Venice layout added to variant section. ** Things I am working on for t= he next version: 1. Rules for pseudo-hex cities 2. Diagrams for pseudo-hex= cities 3. Diagrams showing examples of play. As always any comments on t= he rules (clarity, gameplay etc) as well as playtest expriences welcome, e= ither here or private. Thanks Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 688 Return-Path: Received: (qmail 72111 invoked from network); 30 Oct 2002 15:04:57 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 30 Oct 2002 15:04:57 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta2.grp.scd.yahoo.com with SMTP; 30 Oct 2002 15:04:57 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.159] by n1.grp.scd.yahoo.com with NNFMP; 30 Oct 2002 15:04:56 -0000 Date: 30 Oct 2002 15:04:56 -0000 Message-ID: <1035990296.3101.44244.w38@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Piecepack Subways 04.doc Uploaded by : boycat_oh Description : Latest rules address some play balance issues and clarify tunnel building in the variant layouts. Now with 7 'real city' layouts! You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Piecepack%20Subways%2004.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 689 Return-Path: Received: (qmail 3574 invoked from network); 3 Nov 2002 03:52:19 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 3 Nov 2002 03:52:19 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 3 Nov 2002 03:52:22 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.155] by n10.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 03:52:22 -0000 Date: 3 Nov 2002 03:52:21 -0000 Message-ID: <1036295541.3527.1931.w34@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/taxicab.pdf Uploaded by : mark_biggar Description : a game of transproting passengers by taxi You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/taxicab.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, mark_biggar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 691 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 3 Nov 2002 03:59:16 -0000 Received: (qmail 12239 invoked from network); 3 Nov 2002 03:59:16 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 3 Nov 2002 03:59:16 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 3 Nov 2002 03:59:18 -0000 Received: from [66.218.67.172] by n3.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 03:59:18 -0000 Date: Sun, 03 Nov 2002 03:59:17 -0000 To: piecepack@yahoogroups.com Subject: new game -- Taxicab Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 217 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar" X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I've uploaded a new game to the groups "rulesets in progress" folder. It's about delivering passengers with a taxi. Thanks to Ron for converting my Word doc to a pdf. Enjoy -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 692 Return-Path: Received: (qmail 35554 invoked from network); 3 Nov 2002 04:51:14 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 3 Nov 2002 04:51:14 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta1.grp.scd.yahoo.com with SMTP; 3 Nov 2002 04:51:14 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.163] by n21.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 04:51:14 -0000 Date: 3 Nov 2002 04:51:14 -0000 Message-ID: <1036299074.23914.3210.w41@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack/jcd-anchors.pdf Uploaded by : porter235 Description : Anchors Suit (instead of Arms) You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack/jcd-anchors.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 693 Return-Path: Received: (qmail 47117 invoked from network); 3 Nov 2002 04:54:01 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 3 Nov 2002 04:54:01 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 3 Nov 2002 04:54:00 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.151] by n21.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 04:54:00 -0000 Date: 3 Nov 2002 04:53:55 -0000 Message-ID: <1036299235.20448.7809.w30@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack/jcd-crowns.pdf Uploaded by : porter235 Description : Crowns suit You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack/jcd-crowns.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 694 Return-Path: Received: (qmail 39793 invoked from network); 3 Nov 2002 04:54:40 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 3 Nov 2002 04:54:40 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 3 Nov 2002 04:54:40 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.136] by n17.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 04:54:40 -0000 Date: 3 Nov 2002 04:54:39 -0000 Message-ID: <1036299279.26954.7254.w17@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack/jcd-moons.pdf Uploaded by : porter235 Description : Moons Suit You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack/jcd-moons.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 695 Return-Path: Received: (qmail 54012 invoked from network); 3 Nov 2002 04:55:40 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 3 Nov 2002 04:55:40 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 3 Nov 2002 04:55:40 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.148] by n19.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 04:55:40 -0000 Date: 3 Nov 2002 04:55:39 -0000 Message-ID: <1036299339.21606.12706.w28@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack/jcd-suns.pdf Uploaded by : porter235 Description : Suns Suit You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack/jcd-suns.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 696 Return-Path: Received: (qmail 16577 invoked from network); 3 Nov 2002 04:56:29 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 3 Nov 2002 04:56:29 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 3 Nov 2002 04:56:29 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.142] by n23.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 04:56:29 -0000 Date: 3 Nov 2002 04:56:29 -0000 Message-ID: <1036299389.20858.7027.w22@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack/sparebits.pdf Uploaded by : porter235 Description : Pawn Belts You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack/sparebits.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 697 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 3 Nov 2002 04:59:23 -0000 Received: (qmail 90608 invoked from network); 3 Nov 2002 04:59:23 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 3 Nov 2002 04:59:23 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta1.grp.scd.yahoo.com with SMTP; 3 Nov 2002 04:59:26 -0000 Received: from [66.218.67.179] by n16.grp.scd.yahoo.com with NNFMP; 03 Nov 2002 04:59:26 -0000 Date: Sun, 03 Nov 2002 04:59:26 -0000 To: piecepack@yahoogroups.com Subject: JCD piecepack Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 373 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 OK, so after much thought, I have decided to make these high quality (IMHO) pdfs available for all to download. Pawn Belts are little belts I made for my pawns to identify them, as this is a single colour set. In addition, it allows each pawn to have a facing. Take a look and enjoy... I will post a picture of my completed set once I get around to hooking up the web cam. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 698 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 3 Nov 2002 20:02:56 -0000 Received: (qmail 64022 invoked from network); 3 Nov 2002 20:02:56 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 3 Nov 2002 20:02:56 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 3 Nov 2002 20:02:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 188QxR-0006IV-00 for ; Sun, 03 Nov 2002 12:02:53 -0800 Date: Sun, 3 Nov 2002 12:02:53 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] JCD piecepack Message-ID: <20021103200252.GA21204@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Nov 03, 2002 at 04:59:26AM -0000, porter235 wrote: > OK, so after much thought, I have decided to make these high quality >(IMHO) pdfs available for all to download. Pawn Belts are little >belts I made for my pawns to identify them, as this is a single >colour set. In addition, it allows each pawn to have a facing. Take a >look and enjoy... I will post a picture of my completed set once I >get around to hooking up the web cam. These are *beautiful*. Thank you so much for making them freely available. I have a few questions. * Are the pawn belts meant to be used for round, wooden pawns of the style sold by Mesomorph? Also, what are the extra coin graphics in sparebits.pdf for? * I played around with them, but don't really understand how the triangular markings on the grid side of the tiles work. Would you please explain? * I noticed there are pawn belts with some extra suits. Are you planning to release other components for these suits? Thanks again for making the JCD piecepack freely available. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 699 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_2_1); 4 Nov 2002 18:40:00 -0000 Received: (qmail 34676 invoked from network); 4 Nov 2002 18:40:00 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 4 Nov 2002 18:40:00 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 4 Nov 2002 18:40:00 -0000 Received: from [66.218.66.143] by n18.grp.scd.yahoo.com with NNFMP; 04 Nov 2002 18:39:59 -0000 Date: Mon, 04 Nov 2002 18:39:58 -0000 To: piecepack@yahoogroups.com Subject: Re: JCD piecepack Message-ID: In-Reply-To: <20021103200252.GA21204@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1955 X-Mailer: Yahoo Groups Message Poster From: "porter235" X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@y..., Ron Hale-Evans wrote: > > These are *beautiful*. Thank you so much for making them freely > available. Your welcome. Glad you like them. > I have a few questions. > > * Are the pawn belts meant to be used for round, wooden pawns of the > style sold by Mesomorph? Yep. I bought my pieces at Stokade Supplies, which I believe has the standard pawn sizes.. the belts ended up being a little short to go all the way around the pawns, but still look good. Also, what are the extra coin graphics in > sparebits.pdf for? When I was in the process of cutting and glueing the pieces to wood, I broke the work up into multiple days, and lost a few pieces. Before the next day of workin' on the set, I had the brainchild of pawn belts, and so just threw the sparebits that i needed on the same sheet as the pawn belts. If I had been thinking in advance, the pawn belts would appear on the same same sheet with the rest of the suit. > * I played around with them, but don't really understand how the > triangular markings on the grid side of the tiles work. Would you > please explain? The triangle markings on the back are designed to create a trianglular grid using offset rows of tiles... --------------------- | | | | | | | | | | ------------------------ | | | | | | | | | | ------------------------ | | | | | | | | | | --------------------- > * I noticed there are pawn belts with some extra suits. Are you > planning to release other components for these suits? Yep, I am interested in producing the 4 card suits as well, but it may take a little time. I am very busy and I would like to take some time to work on an entry in the latest competition. > Thanks again for making the JCD piecepack freely available. Your welcome, enjoy. Jonathan. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 700 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 7 Nov 2002 15:04:45 -0000 Received: (qmail 80319 invoked from network); 7 Nov 2002 15:04:21 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 7 Nov 2002 15:04:21 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.scd.yahoo.com with SMTP; 7 Nov 2002 15:04:21 -0000 Received: from 1cust43.tnt12.krk1.da.uu.net ([67.250.176.43] helo=DHH3K021) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 189oCh-0005VD-00; Thu, 07 Nov 2002 10:04:20 -0500 Message-ID: <003301c2866e$f1d492c0$2bb0fa43@DHH3K021> To: "EastGG" , "Seattle-area players of Cosmic" , Subject: Fw: [BoardGameDesign] FW: Sid Sackson Date: Thu, 7 Nov 2002 07:04:15 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex ----- Original Message ----- From: "Glenn Kuntz" To: Sent: Thursday, November 07, 2002 5:57 AM Subject: [BoardGameDesign] FW: Sid Sackson > ----- Original Message ----- > From: Bob Claster > Newsgroups: rec.games.board > Sent: Thursday, November 07, 2002 2:26 AM > Subject: Sid Sackson > > > > The family of Sid Sackson has requested that I pass along the > information > > that today, at the age of 82, after a long illness, Sid Sackson has > passed > > away. For the past 25 years, Sid has insisted that he wanted no > furneral > > and no eulogies. The family is reluctantly honoring his wishes. > > > > Bob Claster > > Proprietor and author of the website, "The Great Games of Sid > Sackson" > > http://www.webnoir.com/bob/sackson.htm > > > > > > *********************** > Designer Resources - http://boardgames.about.com/cs/inventorresources/ > BoardGameDesign - http://groups.yahoo.com/group/boardgamedesign/ > > To unsubscribe from this group, send an email to: > BoardGameDesign-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 701 Return-Path: Received: (qmail 3000 invoked from network); 9 Nov 2002 07:40:26 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 9 Nov 2002 07:40:26 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 9 Nov 2002 07:40:26 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.185] by n8.grp.scd.yahoo.com with NNFMP; 09 Nov 2002 07:40:26 -0000 Date: 9 Nov 2002 07:40:25 -0000 Message-ID: <1036827625.3452.79540.w61@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/taxicab-060.pdf Uploaded by : mark_biggar Description : new version of my taxicab game You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/taxicab-060.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, mark_biggar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 702 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 04:00:39 -0000 Received: (qmail 7522 invoked from network); 11 Nov 2002 04:00:36 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 11 Nov 2002 04:00:36 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.26.76) by mta2.grp.scd.yahoo.com with SMTP; 11 Nov 2002 04:00:36 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 10 Nov 2002 23:00:27 -0500 Message-ID: <006e01c28936$dbc0f350$0501000a@winnt> To: References: <1036827625.3452.79540.w61@yahoogroups.com> Subject: piecepack.org -Ideas Date: Sun, 10 Nov 2002 23:00:05 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Howdy Folks! I had an idea that I would like to run by the group. It might be nice to have a featured game of the week on the piecepack.org homepage. I envision piecepack.org "staff" chosing the game to feature and contacting the author a couple of weeks before the feature. I think it may be extra special if each author had a little bio and maybe a picture, so the piecepack community can get to know eachother a little better. I thought it might be nice to also be able to promote the businesses each author may have. The stipulation being that any links/information included in the bio be rated G aka kid-friendly. What do you think? (feel free to reply privately or publically) piecepack.org is designed to be THEE place for everything piecepack - if you find something that you feel should be included please let us know submissions@.... Have a great week! Karol (piecepack.org volunteer) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 703 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 16:33:28 -0000 Received: (qmail 31828 invoked from network); 11 Nov 2002 16:33:26 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 11 Nov 2002 16:33:26 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.99) by mta2.grp.scd.yahoo.com with SMTP; 11 Nov 2002 16:33:25 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <4SYSW7RB>; Mon, 11 Nov 2002 08:33:21 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] piecepack.org -Ideas Date: Mon, 11 Nov 2002 08:33:21 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I like the idea but I think that perhaps it should be once a month or maybe every two weeks instead of once a week. Are there enough games to feature a different one every week for very long? Of course I guess you could repeat after a while. -Mike -----Original Message----- From: Karol [mailto:karol@...] Sent: Sunday, November 10, 2002 8:00 PM To: piecepack@yahoogroups.com Subject: [piecepack] piecepack.org -Ideas Howdy Folks! I had an idea that I would like to run by the group. It might be nice to have a featured game of the week on the piecepack.org homepage. I envision piecepack.org "staff" chosing the game to feature and contacting the author a couple of weeks before the feature. I think it may be extra special if each author had a little bio and maybe a picture, so the piecepack community can get to know eachother a little better. I thought it might be nice to also be able to promote the businesses each author may have. The stipulation being that any links/information included in the bio be rated G aka kid-friendly. What do you think? (feel free to reply privately or publically) piecepack.org is designed to be THEE place for everything piecepack - if you find something that you feel should be included please let us know submissions@.... Have a great week! Karol (piecepack.org volunteer) To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 704 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 19:30:39 -0000 Received: (qmail 92416 invoked from network); 11 Nov 2002 19:30:39 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 11 Nov 2002 19:30:39 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 11 Nov 2002 19:30:39 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18BKGc-0004sf-00 for ; Mon, 11 Nov 2002 11:30:38 -0800 Date: Mon, 11 Nov 2002 11:30:37 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack.org -Ideas Message-ID: <20021111193037.GA18277@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The once-a-month thing occurred to me as well, although there are 41 games there now. That's almost a year's worth. Would new games be added faster than existing games would be showcased? Considering how quickly games have been added lately, it seems possible. Hmm... I guess I'm slightly in favour of the game-of-the-month idea rather than game-of-the-week. Infrequent visitors might miss games if they were showcased weekly (unless there were a Featured Game Archive -- that would be cool). Similarly, having a game of the month rather than a game of the week would extend the "15 minutes of fame" for game authors to a full hour! The other question is the number of authors. Although there are 41 games on piecepack.org, I count only 15 individual game authors, many of them in collaborations, including a couple of credits to Mesomorph Games. This means that a lot of the author info would be repeated, sometimes several times. I'm sorry I don't have anything more positive to say. I like the idea, but I see a few problems with it. If someone else can suggest solutions, all the better! Ron H-E On Mon, Nov 11, 2002 at 08:33:21AM -0800, Michael Schoessow wrote: > I like the idea but I think that perhaps it should be once a month or maybe > every two weeks instead of once a week. Are there enough games to feature a > different one every week for very long? Of course I guess you could repeat > after a while. > > -Mike > > -----Original Message----- > From: Karol [mailto:karol@...] > Sent: Sunday, November 10, 2002 8:00 PM > To: piecepack@yahoogroups.com > Subject: [piecepack] piecepack.org -Ideas > > Howdy Folks! > > I had an idea that I would like to run by the group. It might be nice to > have a featured game of the week on the piecepack.org > homepage. I envision piecepack.org "staff" chosing the game to feature and > contacting the author a couple of weeks before the > feature. I think it may be extra special if each author had a little bio and > maybe a picture, so the piecepack community can get to > know eachother a little better. I thought it might be nice to also be able > to promote the businesses each author may have. The > stipulation being that any links/information included in the bio be rated G > aka kid-friendly. > > What do you think? (feel free to reply privately or publically) -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 705 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 19:37:25 -0000 Received: (qmail 56584 invoked from network); 11 Nov 2002 19:37:23 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 11 Nov 2002 19:37:23 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 11 Nov 2002 19:37:23 -0000 Received: from [66.218.67.152] by n15.grp.scd.yahoo.com with NNFMP; 11 Nov 2002 19:37:23 -0000 Date: Mon, 11 Nov 2002 19:37:22 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack.org -Ideas Message-ID: In-Reply-To: <20021111193037.GA18277@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 506 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > The other question is the number of authors. Although there are 41 > games on piecepack.org, I count only 15 individual game authors, many > of them in collaborations, including a couple of credits to Mesomorph > Games. This means that a lot of the author info would be repeated, > sometimes several times. I like Ron's idea of showcasing the Designer of the Month. In this way, a designer could showcase up to 4 games - one a week for the month that he/she is under the spotlight. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 706 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 20:12:19 -0000 Received: (qmail 97931 invoked from network); 11 Nov 2002 20:12:18 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 11 Nov 2002 20:12:18 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 11 Nov 2002 20:12:18 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18BKuv-0004y0-00 for ; Mon, 11 Nov 2002 12:12:18 -0800 Date: Mon, 11 Nov 2002 12:12:17 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: piecepack.org -Ideas Message-ID: <20021111201217.GB18277@...> References: <20021111193037.GA18277@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Nov 11, 2002 at 07:37:22PM -0000, Benedict wrote: > > > The other question is the number of authors. Although there > are 41 > > games on piecepack.org, I count only 15 individual game > authors, many > > of them in collaborations, including a couple of credits to > Mesomorph > > Games. This means that a lot of the author info would be > repeated, > > sometimes several times. > > > I like Ron's idea of showcasing the Designer of the Month. In > this way, a designer could showcase up to 4 games - one a > week for the month that he/she is under the spotlight. > > Phillip To clarify, I was talking about a Game of the Month, not a Designer of the Month, as I think Mike Schoessow was as well. The _Designer_ of the Month idea has its merits too, but repeating game designers every so often with a _Game_ of the Month is not necessarily a wholly bad idea. What if you design your really good games AFTER you're profiled as Designer of the Month? Then the piecepackpublic might miss out on hearing about your good games. Also, repeating designers every once in a while via a Game of the Month would allow designers to discuss changes in their lives and game design philosophies. Note that these ideas apply mostly to the Game of the Month idea rather than the Game of the Week idea. If one of your games is featured one week, then another game just a few weeks later, chances are good you have neither improved greatly as a designer in those few weeks, nor has your life or game design philosophy changed a great deal. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 707 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 20:36:21 -0000 Received: (qmail 62854 invoked from network); 11 Nov 2002 20:36:21 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 11 Nov 2002 20:36:21 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.99) by mta1.grp.scd.yahoo.com with SMTP; 11 Nov 2002 20:36:20 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <4SYSW0CY>; Mon, 11 Nov 2002 12:35:43 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: piecepack.org -Ideas Date: Mon, 11 Nov 2002 12:35:42 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Benedict [mailto:boycat_oh@...] Sent: Monday, November 11, 2002 11:37 AM To: piecepack@yahoogroups.com Subject: [piecepack] Re: piecepack.org -Ideas > I like Ron's idea of showcasing the Designer of the Month. In > this way, a designer could showcase up to 4 games - one a > week for the month that he/she is under the spotlight. > Phillip I'm not sure Ron meant that authors should be showcased as opposed to games. Ron? I would prefer games. -Mike To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 708 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 20:50:50 -0000 Received: (qmail 86140 invoked from network); 11 Nov 2002 20:50:49 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 11 Nov 2002 20:50:49 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta2.grp.scd.yahoo.com with SMTP; 11 Nov 2002 20:50:49 -0000 Received: from [66.218.67.249] by n9.grp.scd.yahoo.com with NNFMP; 11 Nov 2002 20:50:49 -0000 Date: Mon, 11 Nov 2002 20:50:47 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack.org -Ideas Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1451 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I guess I didn't make myself clear. What I liked was the fact that Ron pointed out that there were only around 15 designers/design teams with games on piecepack.org Karol's original idea was to have some info on the designers of the games as well as feature the games themselves, I think. I also want the emphasis to be on game design rather than the designer as such. I was suggesting that one option would be to have a designer of the month and within that a game of the week. If the designer has created a lot of games the designer could present one game a week for that month. If the designer has created less than that then the 1-3 games of that collection could be featured. >What if you design your really good games AFTER you're profiled as Designer of the Month? Then the piecepackpublic might miss out on hearing about your good games. Well, that depends on what you consider to be a good game - what if that person produces enjoyable games you want to play every once ina while but never produces a masterpiece? And why should there be anything to stop someone from being designer of the month frequently?.... (if you were DotM in Feb, then produced a masterpiece in May, what would stop you being profiled in July?). Perhaps a good compromise considering the number of games and designers would be to profile a game every two weeks. Of course how is it going to be decided which game to profile? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 709 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 21:19:29 -0000 Received: (qmail 61040 invoked from network); 11 Nov 2002 21:19:29 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 11 Nov 2002 21:19:29 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 11 Nov 2002 21:19:29 -0000 Received: from [66.218.67.191] by n17.grp.scd.yahoo.com with NNFMP; 11 Nov 2002 21:19:29 -0000 Date: Mon, 11 Nov 2002 21:19:27 -0000 To: piecepack@yahoogroups.com Subject: Re: gfame of the week/fortnight/month (was piecepack.org -Ideas) Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 339 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh On reflection, if there are 40+ games on piecepack.org, and there are quite a few rulesets in progress here in the links section, and all the entries for the january design contest will be on piecepack.org (which from previous contests is likley to result in 10-15 new games) - perhpas game of the week works out just fine. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 710 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 22:34:39 -0000 Received: (qmail 45643 invoked from network); 11 Nov 2002 22:34:38 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 11 Nov 2002 22:34:37 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 11 Nov 2002 22:34:37 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18BN8f-00056m-00 for ; Mon, 11 Nov 2002 14:34:37 -0800 Date: Mon, 11 Nov 2002 14:34:37 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: piecepack.org -Ideas Message-ID: <20021111223437.GA19528@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Nov 11, 2002 at 08:50:47PM -0000, Benedict wrote: >> What if you design your really good games AFTER you're profiled as >> Designer of the Month? Then the piecepackpublic might miss out on >> hearing about your good games. > > Well, that depends on what you consider to be a good game - > what if that person produces enjoyable games you want to play > every once ina while but never produces a masterpiece? The same considerations apply whether you're Reiner Knizia or Joe Schmoe. A lot of Knizia's early games are so-so, while his later ones are really good. A lesser designer might produce some really crappy games to start off, then some moderately good ones later on. Profiling Joe early in his "career" would only showcase his crappy games. The late Sid Sackson (sniff) would seem to have been an exception; some of his earliest published games, such as Focus, are among his best. But he actually designed games from early childhood. I bet there were unplayable games among his juvenilia. Admittedly, someone who has only written crappy games so far is less likely to be profiled as Designer of the Month! But if you've run out of other designers -- ? > And why should there be anything to stop someone from being designer > of the month frequently?.... (if you were DotM in Feb, then produced > a masterpiece in May, what would stop you being profiled in July?). Well, then, all bets are off. I was assuming you could only be DotM once to avoid accusations of favouritism. But I guess under the GotM system, people could complain that certain designers' games were getting chosen too often... It's hard to be Karol and Dave! :-) BTW, I liked the typo (?) in the subject line of your next message: "gfame". 15 minutes of gamefame! I think I've had enough input on this subject for now, so I will quiet down and await more discussion from the 112 other members of this list. :-) Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 711 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Nov 2002 23:06:26 -0000 Received: (qmail 83891 invoked from network); 11 Nov 2002 23:06:25 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 11 Nov 2002 23:06:25 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 11 Nov 2002 23:06:25 -0000 Received: from [66.218.67.251] by n26.grp.scd.yahoo.com with NNFMP; 11 Nov 2002 23:06:25 -0000 Date: Mon, 11 Nov 2002 23:06:24 -0000 To: piecepack@yahoogroups.com Subject: gfame Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 430 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi Can I copyright 'gfame' as a word invention (co-copyrighted with Ron, of course, who supplied the definition)? Karol, great idea to profile a game a week. I would like to know how you propose to make your choice out of so many good games available for the piecepack? Ron, you typically have great insights, so if you have more please don't stay silent just because nobody else is involved in a discussion... Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 712 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 12 Nov 2002 02:39:52 -0000 Received: (qmail 85329 invoked from network); 12 Nov 2002 02:39:52 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 12 Nov 2002 02:39:52 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.20.144) by mta3.grp.scd.yahoo.com with SMTP; 12 Nov 2002 02:39:50 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 11 Nov 2002 21:39:39 -0500 Message-ID: <020101c289f4$bd31ac90$0501000a@winnt> To: References: Subject: Re: [piecepack] piecepack.org -Ideas Replies Date: Mon, 11 Nov 2002 21:39:15 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Mike, There are 41 games, by the time the contest is done there should be more, plus the ones that are in development that have been posted in the files section - we'd just use the games posted on piecepack.org and only feature once. I do like your idea of monthly or every two weeks! Like I said this is all preliminary talk and may never come to fruition. Phillip, This is true. I hadn't thought of the actual number of designers. I really want to highlight the games. My original idea was for staff of MG to select the games. Last time we tried to do a rating system it didn't work so well. Maybe we could do a nominations of sorts. Hummm, more to think about! :-) Ron, If we did the featuring, we'd definitely archive. And Ron, don't worry, I opened it up for suggestions because I felt that it really needed some help as a concept. Game of the month - got it. - actually we could mention that the games' list is sortable by author if they are interested in other games by the same designer. Phillip, You know I just thought we'd draw them from a hat each time to be "fair" since it isn't a contest - there are games that I really like and games that I don't, but not because they aren't good. All the games have appeal to someone so I wouldn't want to exclude anyone - I guess that the "best of the best" isn't what I was thinking. I just wanted to generate some more interest and hits to the site. I'm not sure the idea was good at all now. Everyone: Thank you all! We have more to think about for sure, keep the feedback and ideas coming please. Have a great week! Karol ----- Original Message ----- From: "Michael Schoessow" To: Sent: Monday, November 11, 2002 11:33 AM Subject: RE: [piecepack] piecepack.org -Ideas | I like the idea but I think that perhaps it should be once a month or maybe | every two weeks instead of once a week. Are there enough games to feature a | different one every week for very long? Of course I guess you could repeat | after a while. | | -Mike | | -----Original Message----- | From: Karol [mailto:karol@...] | Sent: Sunday, November 10, 2002 8:00 PM | To: piecepack@yahoogroups.com | Subject: [piecepack] piecepack.org -Ideas | | | Howdy Folks! | | I had an idea that I would like to run by the group. It might be nice to | have a featured game of the week on the piecepack.org | homepage. I envision piecepack.org "staff" chosing the game to feature and | contacting the author a couple of weeks before the | feature. I think it may be extra special if each author had a little bio and | maybe a picture, so the piecepack community can get to | know eachother a little better. I thought it might be nice to also be able | to promote the businesses each author may have. The | stipulation being that any links/information included in the bio be rated G | aka kid-friendly. | | What do you think? (feel free to reply privately or publically) | | piecepack.org is designed to be THEE place for everything piecepack - if you | find something that you feel should be included please | let us know submissions@.... | | Have a great week! | | Karol (piecepack.org volunteer) | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service | . | | | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 713 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 12 Nov 2002 05:01:45 -0000 Received: (qmail 63170 invoked from network); 12 Nov 2002 05:01:45 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 12 Nov 2002 05:01:45 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta2.grp.scd.yahoo.com with SMTP; 12 Nov 2002 05:01:45 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc01.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021112050140.RHE2683.sccrmhc01.attbi.com@...> for ; Tue, 12 Nov 2002 05:01:40 +0000 Message-ID: <3DD089E7.30009@...> Date: Mon, 11 Nov 2002 20:56:07 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.1) Gecko/20020826 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack.org -Ideas References: <20021111193037.GA18277@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > The once-a-month thing occurred to me as well, although there are 41 > games there now. That's almost a year's worth. Would new games be > added faster than existing games would be showcased? Considering how > quickly games have been added lately, it seems possible. > > Hmm... I guess I'm slightly in favour of the game-of-the-month idea > rather than game-of-the-week. Infrequent visitors might miss games if > they were showcased weekly (unless there were a Featured Game Archive > -- that would be cool). Similarly, having a game of the month rather > than a game of the week would extend the "15 minutes of fame" for game > authors to a full hour! > > The other question is the number of authors. Although there are 41 > games on piecepack.org, I count only 15 individual game authors, many > of them in collaborations, including a couple of credits to Mesomorph > Games. This means that a lot of the author info would be repeated, > sometimes several times. > > I'm sorry I don't have anything more positive to say. I like the > idea, but I see a few problems with it. If someone else can suggest > solutions, all the better! > > Ron H-E > > On Mon, Nov 11, 2002 at 08:33:21AM -0800, Michael Schoessow wrote: > >>I like the idea but I think that perhaps it should be once a month or maybe >>every two weeks instead of once a week. Are there enough games to feature a >>different one every week for very long? Of course I guess you could repeat >>after a while. >> >>-Mike >> >>-----Original Message----- >>From: Karol [mailto:karol@...] >>Sent: Sunday, November 10, 2002 8:00 PM >>To: piecepack@yahoogroups.com >>Subject: [piecepack] piecepack.org -Ideas >> >>Howdy Folks! >> >>I had an idea that I would like to run by the group. It might be nice to >>have a featured game of the week on the piecepack.org >>homepage. I envision piecepack.org "staff" chosing the game to feature and >>contacting the author a couple of weeks before the >>feature. I think it may be extra special if each author had a little bio and >>maybe a picture, so the piecepack community can get to >>know eachother a little better. I thought it might be nice to also be able >>to promote the businesses each author may have. The >>stipulation being that any links/information included in the bio be rated G >>aka kid-friendly. >> >>What do you think? (feel free to reply privately or publically) > > If there are 15 authors then an "piecepack game author of the month" that highlighted all the games that author was involved in would work. Hopefully we'll add authors fast enough to keep ahead. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 714 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 12 Nov 2002 05:16:02 -0000 Received: (qmail 60332 invoked from network); 12 Nov 2002 05:16:01 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 12 Nov 2002 05:16:01 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta2.grp.scd.yahoo.com with SMTP; 12 Nov 2002 05:16:01 -0000 Received: from attbi.com ([12.235.91.30]) by sccrmhc02.attbi.com (InterMail vM.4.01.03.27 201-229-121-127-20010626) with ESMTP id <20021112051558.CZJX21905.sccrmhc02.attbi.com@...> for ; Tue, 12 Nov 2002 05:15:58 +0000 Message-ID: <3DD08D32.3040603@...> Date: Mon, 11 Nov 2002 21:10:10 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.1) Gecko/20020826 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] gfame References: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: > Karol, great idea to profile a game a week. I would like to know > how you propose to make your choice out of so many good > games available for the piecepack? > THe easiest (and fairest) way would be to put the games in a hat and draw one as needed, adding new games as they are added to the web page. If we run out, start over. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 715 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 12 Nov 2002 07:06:46 -0000 Received: (qmail 19572 invoked from network); 12 Nov 2002 07:06:46 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 12 Nov 2002 07:06:46 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.20.144) by mta2.grp.scd.yahoo.com with SMTP; 12 Nov 2002 07:06:45 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 12 Nov 2002 02:06:36 -0500 Message-ID: <025f01c28a1a$09a3fcc0$0501000a@winnt> To: References: <3DD08D32.3040603@...> Subject: Re: [piecepack] gfame Date: Tue, 12 Nov 2002 02:05:59 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph ----- Original Message ----- From: "Mark Biggar" To: Sent: Tuesday, November 12, 2002 12:10 AM Subject: Re: [piecepack] gfame | Benedict wrote: | | > Karol, great idea to profile a game a week. I would like to know | > how you propose to make your choice out of so many good | > games available for the piecepack? | > | | THe easiest (and fairest) way would be to put the games in a hat | and draw one as needed, adding new games as they are added to the | web page. If we run out, start over. | -- | Mark Biggar | mark.a.biggar@... | Exactly what I envisioned. Thank you for the support. Karol | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 716 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 12 Nov 2002 13:25:10 -0000 Received: (qmail 77676 invoked from network); 12 Nov 2002 13:25:09 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 12 Nov 2002 13:25:09 -0000 Received: from unknown (HELO web20708.mail.yahoo.com) (216.136.226.181) by mta1.grp.scd.yahoo.com with SMTP; 12 Nov 2002 13:25:09 -0000 Message-ID: <20021112132509.39425.qmail@...> Received: from [24.42.7.219] by web20708.mail.yahoo.com via HTTP; Tue, 12 Nov 2002 05:25:09 PST Date: Tue, 12 Nov 2002 05:25:09 -0800 (PST) Subject: Re: [piecepack] gfame To: piecepack@yahoogroups.com In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Porter TwoThreeFive X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Hi all... Here are my thoughts.... A game of the fortnight (2 weeks) cuts down on the amount of turnover required and allows a little longer in the spot light. Each game would eventually have a nice write up which could be accessed from the list of games. A set of designer profiles... This is a separate set of pages, 1 per designer which could hold a bio, photo, and listing of designed games. Then when a designer has 12 games, the information is duplicated all over the place, you simply link to the designer profile page. --- Benedict wrote: > Hi > > Can I copyright 'gfame' as a word invention (co-copyrighted with > Ron, of course, who supplied the definition)? > > Karol, great idea to profile a game a week. I would like to know > how you propose to make your choice out of so many good > games available for the piecepack? > > Ron, you typically have great insights, so if you have more please > don't stay silent just because nobody else is involved in a > discussion... > > Phillip > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > __________________________________________________ Do you Yahoo!? U2 on LAUNCH - Exclusive greatest hits videos http://launch.yahoo.com/u2 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 717 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 14 Nov 2002 20:59:56 -0000 Received: (qmail 48974 invoked from network); 14 Nov 2002 20:59:56 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 14 Nov 2002 20:59:56 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 14 Nov 2002 20:59:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18CR5f-0006k7-00; Thu, 14 Nov 2002 12:59:55 -0800 Date: Thu, 14 Nov 2002 12:59:55 -0800 To: piecepack mailing list Cc: John Braley , jbtau@... Subject: FWD: SpringDance Alien City screenshot Message-ID: <20021114205954.GD21892@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe piecepackfolk-- I am forwarding you a link sent to me by a friend who created an Alien City setup within a 3D geometric modelling program called SpringDance, which can be obtained at no cost for MS-Windows from . (I do not know what the license is.) John played one Alien City game against himself and says it would be feasible to play the game via email by mailing the file containing the board description back and forth. He remarks that one benefit of playing Alien City with SpringDance over playing with an ordinary board and pieces is that the towers and domes completely fill their quadrants, so it is quite obvious where there is and isn't a road. I should mention that John is an ex-Chess Master and he *loves* Alien City; he says it is simple to learn and yet quite deep. Couldn't agree more. Ron p.s. I'm guessing that in the screenshot, the tall pyramids are towers, the low pyramids are domes, and the slightly taller transparent pyramids with edges of yellow or purple are caps. The Xs on the tiles must be where the small suit markings are. ----- Forwarded message from John Braley ----- Delivery-date: Thu, 14 Nov 2002 08:25:28 -0800 From: John Braley Subject: At your request... SpringDance Alien City screenshot http://memeticdrift.net/tau/aliencity/acsc.htm Let me know if you are interested in seeing my Alien City recording notation. -- John ----- End forwarded message ----- -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 719 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 27 Nov 2002 07:33:55 -0000 Received: (qmail 74976 invoked from network); 27 Nov 2002 07:33:55 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 27 Nov 2002 07:33:55 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 27 Nov 2002 07:33:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18Gwhm-0006Q5-00 for ; Tue, 26 Nov 2002 23:33:54 -0800 Date: Tue, 26 Nov 2002 23:33:54 -0800 To: piecepack mailing list Subject: A Universal Boardgame Kit... Message-ID: <20021127073354.GB24324@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Hey, piecepackers... You should definitely take a look at this. Very cool! http://woozle.org/~neale/src/ubk/index.html "A" piecepack as opposed to what we've come to know as "the" piecepack. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 720 Return-Path: Received: (qmail 45259 invoked from network); 11 Dec 2002 00:51:06 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 11 Dec 2002 00:51:06 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 11 Dec 2002 00:51:06 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.189] by n3.grp.scd.yahoo.com with NNFMP; 11 Dec 2002 00:51:05 -0000 Date: 11 Dec 2002 00:51:04 -0000 Message-ID: <1039567864.3929.66723.w7@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/taxicab-070.pdf Uploaded by : mark_biggar Description : new version of Taxicab game You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/taxicab-070.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, mark_biggar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 721 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Dec 2002 00:54:05 -0000 Received: (qmail 86147 invoked from network); 11 Dec 2002 00:54:05 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 11 Dec 2002 00:54:05 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 11 Dec 2002 00:54:05 -0000 Received: from [66.218.67.250] by n3.grp.scd.yahoo.com with NNFMP; 11 Dec 2002 00:54:05 -0000 Date: Wed, 11 Dec 2002 00:54:05 -0000 To: piecepack@yahoogroups.com Subject: New version of Taxicab Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 202 X-Mailer: Yahoo Groups Message Poster From: "mark_biggar " X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I just uploaded a new version of the rules for my game Taxicab to the groups "Rulesets in Progress" folder. Please play my game and send me comments Thank you. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 722 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 30 Dec 2002 06:42:52 -0000 Received: (qmail 77988 invoked from network); 30 Dec 2002 06:42:52 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 30 Dec 2002 06:42:52 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta3.grp.scd.yahoo.com with SMTP; 30 Dec 2002 06:42:52 -0000 Received: from [66.218.67.131] by n28.grp.scd.yahoo.com with NNFMP; 30 Dec 2002 06:42:52 -0000 Date: Mon, 30 Dec 2002 06:42:51 -0000 To: piecepack@yahoogroups.com Subject: New Member Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 809 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Hi, Im just finding out about piecepack as I've seen it mentioned along with Looney Labs' IceHouse. ((Althought I only own two stashes)) Ive always thought of my self as a game designer, and Im glad to have found a group with others like me. Im still in a fog over how to make a pack though. Could some one tell me how I can "fake-up" a pack with stuff I have at home, just to grasp the idea? I have tons of games, and even more "raw" gaming materials.. and a risk set ((could I use theese for the coins?)) Ive been toying ((LOL I didnt intend to pun there)) around with an origami gaming system, but more about that later. Also.. In case you dont know there is a Computer Language devoted just to board games. Go to www.Zillions-of-games.com for more info, and tell them Ewaffle sent you. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 724 Return-Path: Received: (qmail 24746 invoked from network); 1 Jan 2003 04:41:37 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 1 Jan 2003 04:41:37 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 1 Jan 2003 04:41:37 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.140] by n26.grp.scd.yahoo.com with NNFMP; 01 Jan 2003 04:41:37 -0000 Date: 1 Jan 2003 04:41:37 -0000 Message-ID: <1041396097.238037.7924.w65@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Piecepack accessories/Davids Advanced Coins.pdf Uploaded by : davidlhsl Description : A set of coin tokens that has very flexible game design potential. See if you agree. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/Davids%20Advanced%20Coins.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, davidlhsl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 725 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 1 Jan 2003 23:36:15 -0000 Received: (qmail 77759 invoked from network); 1 Jan 2003 23:36:15 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 1 Jan 2003 23:36:15 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 1 Jan 2003 23:36:14 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18TsPF-0001Nx-00 for ; Wed, 01 Jan 2003 15:36:13 -0800 Date: Wed, 1 Jan 2003 15:36:13 -0800 To: piecepack mailing list Subject: Alien City on the new Seattle Cosmic Wiki Message-ID: <20030101233613.GB5165@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Happy New Year to all! At the most recent Seattle Cosmic Game Night, Alien City was played. The session report for that game night has been posted, complete with photos: The Last Game Night of the Last Palindromic Year of Our Natural Lives * Where's Bob's Hat? * Lord of the Rings: The Confrontation * Acquire * Facts in Five * Raj * Take It Easy * Alien City (piecepack) * Way Out West * Schotten-Totten (x2) * Pinochle * Spades * Bucket King http://www.ludism.org/scwiki/SeattleCosmicGameNight20021228 Seattle Cosmic now has a WikiWikiWeb. What does that mean? It means that pages on the site can be created and edited by anyone, with or without a password. It's incredibly easy. (I believe that Seattle Cosmic is the first game night with its own Wiki.) Once of our members, John Braley, has fallen in love with Alien City and has created some material about it for the Wiki: http://www.ludism.org/scwiki/AlienCity Note that as of 1 January 2003, the new Seattle Cosmic home page is here: http://www.ludism.org/scwiki/ Ron H-E p.s. If you do decide to contribute to the Wiki, I recommend you click on the User Preferences link in the upper right corner of the screen and create a username for yourself (with your real name), so that you will get credit for your changes. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 726 Return-Path: Received: (qmail 13511 invoked from network); 2 Jan 2003 00:46:40 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 2 Jan 2003 00:46:40 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 00:46:40 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.183] by n26.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 00:46:40 -0000 Date: 2 Jan 2003 00:46:38 -0000 Message-ID: <1041468398.158751.394.w6@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Piecepack accessories/Davids Advanced Coins extra.pdf Uploaded by : davidlhsl Description : Coins with 2 and 3 smaller triangles. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/Davids%20Advanced%20Coins%20extra.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, davidlhsl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 727 Return-Path: Received: (qmail 44177 invoked from network); 2 Jan 2003 00:58:46 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 2 Jan 2003 00:58:46 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta2.grp.scd.yahoo.com with SMTP; 2 Jan 2003 00:58:46 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.154] by n9.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 00:58:46 -0000 Date: 2 Jan 2003 00:58:45 -0000 Message-ID: <1041469125.134896.88948.w33@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Piecepack accessories/Davids Advanced Coins small.pdf Uploaded by : davidlhsl Description : A set of coins in a smaller size. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/Davids%20Advanced%20Coins%20small.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, davidlhsl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 728 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 2 Jan 2003 01:28:37 -0000 Received: (qmail 63536 invoked from network); 2 Jan 2003 01:28:37 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 2 Jan 2003 01:28:37 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 01:28:37 -0000 Received: from [66.218.67.142] by n29.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 01:28:37 -0000 Date: Thu, 02 Jan 2003 01:28:35 -0000 To: piecepack@yahoogroups.com Subject: Advanced Coins uploaded to Piecepack Accessories Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1368 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl " X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl As you've no doubt seen from the yahoo announcements, I've uploaded three pdf files to the Files/Piecepack Accessories folder. Given the usefulness of Icehouse stashes with the piecepack, I thought this would be of interest to the group. Consider these coins on serious steroids. Essentially, these are 1" coins available in 8 colors, 15 ranks, and 4 copies of each. Although a tad tight in the 1" piecepack squares, I've had no problems using these (matter of fact, I played a game of Ishido with them this afternoon). Since 1" wooden circles are fairly inexpensive (thanks to Karol for the link to Woodworks), you can have a complete set of 480 coins for around $30. For some reason, Adobe Acrobat shrinks the graphics about 1/16", so the measurements are a tad smaller then the original implementation in Microsoft Publisher 2000. I'll be happy to e-mail a zipped version of the pub file if you want it. It might inspire you to design your own set. I just used basic shapes, numbers and windings (a font in Publisher). The small set of coins was designed for those who wish to use the 3/4" coins instead of the 1". I'm debating on whether to use this size myself, but I'm not as pleased with these as I am with the 1" set. More detailed information and instructions are contained in each file. Have a great and prosperous 2003! David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 729 Return-Path: Received: (qmail 62805 invoked from network); 2 Jan 2003 04:11:00 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:11:00 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta2.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:10:59 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.189] by n5.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:10:59 -0000 Date: 2 Jan 2003 04:10:58 -0000 Message-ID: <1041480658.22338.17810.w7@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-anchors.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-anchors.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 730 Return-Path: Received: (qmail 63602 invoked from network); 2 Jan 2003 04:11:33 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:11:33 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:11:33 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.154] by n6.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:11:33 -0000 Date: 2 Jan 2003 04:11:33 -0000 Message-ID: <1041480693.22066.98902.w33@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-clubs.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-clubs.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 731 Return-Path: Received: (qmail 3110 invoked from network); 2 Jan 2003 04:12:11 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:12:11 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:12:10 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.183] by n15.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:12:10 -0000 Date: 2 Jan 2003 04:12:08 -0000 Message-ID: <1041480728.22748.12086.w6@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-crowns.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-crowns.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 732 Return-Path: Received: (qmail 24426 invoked from network); 2 Jan 2003 04:12:48 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:12:48 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:12:48 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.171] by n1.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:12:48 -0000 Date: 2 Jan 2003 04:12:47 -0000 Message-ID: <1041480767.25762.2111.w49@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-diamonds.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-diamonds.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 733 Return-Path: Received: (qmail 98963 invoked from network); 2 Jan 2003 04:13:26 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:13:26 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:13:26 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.137] by n27.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:13:26 -0000 Date: 2 Jan 2003 04:13:22 -0000 Message-ID: <1041480802.21694.15002.w18@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-hearts.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-hearts.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 734 Return-Path: Received: (qmail 26420 invoked from network); 2 Jan 2003 04:13:58 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:13:58 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:13:57 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.185] by n24.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:13:57 -0000 Date: 2 Jan 2003 04:13:54 -0000 Message-ID: <1041480834.19880.46859.w61@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-moons.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-moons.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 735 Return-Path: Received: (qmail 69914 invoked from network); 2 Jan 2003 04:14:42 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:14:42 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:14:42 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.252] by n17.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:14:42 -0000 Date: 2 Jan 2003 04:14:38 -0000 Message-ID: <1041480878.21793.65942.w73@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-spades.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-spades.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 736 Return-Path: Received: (qmail 26086 invoked from network); 2 Jan 2003 04:15:14 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:15:14 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:15:14 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.185] by n16.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:15:14 -0000 Date: 2 Jan 2003 04:15:12 -0000 Message-ID: <1041480912.22329.46861.w61@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/jcd-suns.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/jcd-suns.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 737 Return-Path: Received: (qmail 87812 invoked from network); 2 Jan 2003 04:19:43 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 2 Jan 2003 04:19:43 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 04:19:43 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.159] by n20.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 04:19:42 -0000 Date: 2 Jan 2003 04:19:39 -0000 Message-ID: <1041481179.151222.8043.w38@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepack source files/JCD piecepack 2.0/JCD piecpack cards/jcd-cardbacks.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Printable%20piecepack%20source%20files/JCD%20piecepack%202.0/JCD%20piecpack%20cards/jcd-cardbacks.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 738 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 2 Jan 2003 05:22:09 -0000 Received: (qmail 60912 invoked from network); 2 Jan 2003 05:22:09 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 2 Jan 2003 05:22:09 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2003 05:22:12 -0000 Received: from [66.218.67.252] by n26.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 05:22:12 -0000 Date: Thu, 02 Jan 2003 05:22:11 -0000 To: piecepack@yahoogroups.com Subject: Happy New Year! JCD Piecepack V2 is out. Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 448 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Well, I have just uploaded JCDppV2 with all 8 suits (crowns, anchors, suns, moons, hearts, clubs, spades, diamonds) as a New Years present to all. I have removed the extra triangles from the back of the tiles, and included the pawn belts on each suit page. As well, V2 will include a deck of piece pack cards (of my design). The card fronts are still being completed, but I have uploaded the design for the backs of the cards. Enjoy. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 739 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 2 Jan 2003 17:06:37 -0000 Received: (qmail 14424 invoked from network); 2 Jan 2003 17:06:37 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 2 Jan 2003 17:06:37 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 2 Jan 2003 17:06:36 -0000 Received: from [66.218.67.185] by n3.grp.scd.yahoo.com with NNFMP; 02 Jan 2003 17:06:35 -0000 Date: Thu, 02 Jan 2003 17:06:34 -0000 To: piecepack@yahoogroups.com Subject: JCDppV2 additional Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 290 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 In addition, I forgot to mention that JCDppV2 will also include Piecepack Cash. Which will be a single sheet that will have multiple denominations on it, that can be photocopied and cut out. They will be designed to match nicely with the rest of the JCD piecepack V2 set. Coming soon! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 740 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 3 Jan 2003 04:51:09 -0000 Received: (qmail 7838 invoked from network); 3 Jan 2003 04:51:09 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 3 Jan 2003 04:51:09 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 3 Jan 2003 04:51:08 -0000 Received: from [66.218.67.158] by n19.grp.scd.yahoo.com with NNFMP; 03 Jan 2003 04:51:01 -0000 Date: Fri, 03 Jan 2003 04:51:01 -0000 To: piecepack@yahoogroups.com Subject: David's Advanced Coins update Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 841 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl " X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I have uploaded a pdf readme file containing a much more extensive explanation of my Advanced Coin concept. It's in the Piecepack Accessories folder. I have also resized the coins in my own pdf file to print 7/8" from the pdf file itself, but I have not uploaded those files. In fact, I have deleted all but the readme from the piecepack accessories folder. I wanted to make sure I didn't take up any more space than necessary, because I want to ensure there's plenty of space for the excellent JCD set, which is more relevant to the group anyway. The readme file should give you all the information you need to get an idea of my concept. I plan to remove the readme file sometime next week unless someone requests I leave it up. I'll try to arrange some method of getting the files to any interested parties. - David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 741 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 3 Jan 2003 07:23:51 -0000 Received: (qmail 63855 invoked from network); 3 Jan 2003 07:23:51 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 3 Jan 2003 07:23:51 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta1.grp.scd.yahoo.com with SMTP; 3 Jan 2003 07:23:53 -0000 Received: from [66.218.67.142] by n18.grp.scd.yahoo.com with NNFMP; 03 Jan 2003 07:23:53 -0000 Date: Fri, 03 Jan 2003 07:23:49 -0000 To: piecepack@yahoogroups.com Subject: Re: JCDppV2 additional Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 136 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I think I will also release a set with one denomination per page... allowing photo copying onto unique colours for each denomination. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 742 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 3 Jan 2003 15:21:25 -0000 Received: (qmail 56220 invoked from network); 3 Jan 2003 15:21:24 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 3 Jan 2003 15:21:24 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 3 Jan 2003 15:21:24 -0000 Received: from [66.218.67.152] by n26.grp.scd.yahoo.com with NNFMP; 03 Jan 2003 15:21:24 -0000 Date: Fri, 03 Jan 2003 15:21:21 -0000 To: piecepack@yahoogroups.com Subject: Re: David's Advanced Coins update Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 913 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Thank you for all of your hard work, not only in the design phase, but execution, and explanation. The shortage of rank is an issue I was also feeling with the piecepack. I have deleted all of the old JCD piecepack stuff. I do not want to hog all the space here. Your work on advanced coins is excellent and should be easily shared. Please put it up. I will find room elseware for the complete JCD stuff if needed (as I am aware that it is rather large). JCD --- In piecepack@yahoogroups.com, "davidlhsl " wrote: > In fact, I have deleted all but the readme from the > piecepack accessories folder. I wanted to make sure I didn't take up > any more space than necessary, because I want to ensure there's > plenty of space for the excellent JCD set, which is more relevant to > the group anyway. > > > - David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 744 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 3 Jan 2003 18:29:24 -0000 Received: (qmail 30469 invoked from network); 3 Jan 2003 18:29:24 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 3 Jan 2003 18:29:24 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta3.grp.scd.yahoo.com with SMTP; 3 Jan 2003 18:29:24 -0000 Received: from [66.218.67.148] by n22.grp.scd.yahoo.com with NNFMP; 03 Jan 2003 18:29:20 -0000 Date: Fri, 03 Jan 2003 18:29:18 -0000 To: piecepack@yahoogroups.com Subject: Re: Alien City on the new Seattle Cosmic Wiki Message-ID: In-Reply-To: <20030101233613.GB5165@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1766 X-Mailer: Yahoo Groups Message Poster From: "mschoessow " X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow --- In piecepack@yahoogroups.com, Ron Hale-Evans wrote: > Happy New Year to all! > > At the most recent Seattle Cosmic Game Night, Alien City was played. > The session report for that game night has been posted, complete with > photos: Thanks for the kind words regarding Alien City on the Seattle Cosmic Wiki web site. It's really a good feeling when you hear about other people getting enjoyment out of your games. I noticed on the web site that mention is also made of two mistakes in the rules PDF for Alien City (at the end in the scoring example). This was news to me but after examining the rules again, I agree that there are indeed two errors. The scoring for the blue-owned red tower marked C in Fig. 6 should be 18 points, not 21 (the red dome can not be a customer of a red tower). Secondly, Blue does NOT receive a bonus score for owning the closest red tower to the unclaimed green D tower. This is because two red towers are equally close to D, and in the case of a tie for closest, no bonus is given out. Thanks to Ron or John, or whoever it was who spotted this. Hopefully it can be corrected on the Mesomorph rules CD when the new games are added following the close of the present design competition. Right now I am away from home on a slow connection but when I get back I will get the PDF corrected. I would be most appreciative if anyone who knows of locations where this PDF may have gotten to besides the piecepack site, Mesomorph Games, or this discussion group could please let me know so I can send corrections to those locations too. I will be back at mschoessow@... starting on 6 Jan (but there's going to be LOTS of digging out to do before I get to all my mail). -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 745 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 3 Jan 2003 19:06:44 -0000 Received: (qmail 65426 invoked from network); 3 Jan 2003 19:06:43 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 3 Jan 2003 19:06:43 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 3 Jan 2003 19:06:43 -0000 Received: from [66.218.67.153] by n21.grp.scd.yahoo.com with NNFMP; 03 Jan 2003 19:06:40 -0000 Date: Fri, 03 Jan 2003 19:06:39 -0000 To: piecepack@yahoogroups.com Subject: Changing Landscapes piecepack game design competition Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1511 X-Mailer: Yahoo Groups Message Poster From: "mschoessow " X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow This seems an appropriate time to post an update and reminder concerning the piecepack game design competition. For those who are new to this group, the details and rules of the competition and prizes can be found in message 505, posted on Aug 9th of 2002, or you can go to the piecepack or Mesomorph web sites. The contest involves the design of new games that centrally utilize a piecepack. So far there have been only a handful of entries (although typically these types of contests tend to receive some of their entries within the final days or hours of the close). Past contests have received fewer than a dozen entries each so don't be scared off by thoughts of overwhelming numbers of competitors :). The deadline for submissions is 17 January so there are about three weeks remaining to work on and submit a game. If you are working on a game or plan to, don't wait until the last 12 hours before getting your rules in order, etc.! On a related note, anyone NOT entering, and who also has no knowledge of any games submitted, is welcome to help with play-testing contest entries over roughly the next month and a half. If you live in the greater San Francisco bay area and would like to participate, let me know. It's not necessary to commit to a lot of play-testing; even a single game play is welcome. E-mail me directly at mschoessow@... after 6 January, or if you want to contact me sooner, I'll be at schoesso@... through the 4th of January. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 746 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 3 Jan 2003 20:35:36 -0000 Received: (qmail 7666 invoked from network); 3 Jan 2003 20:35:36 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 3 Jan 2003 20:35:36 -0000 Received: from unknown (HELO ?10.0.1.3?) (35.12.15.162) by mta3.grp.scd.yahoo.com with SMTP; 3 Jan 2003 20:35:35 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 3 Jan 2003 15:35:21 -0500 Message-ID: <02c401c2b367$c8512640$0501000a@winnt> To: References: Subject: Re: [piecepack] Alien City / contest Date: Fri, 3 Jan 2003 15:36:21 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph If you (Mike or anyone) point out where the changes are exactly (page paragraph etc.) I can get them changed in the rulebook right now. As always MG keeps our pp2e rulebook current. (privately please) Karol Submissions@... is the place to send it. THANKS!! On the contest note, I've had a lot of trouble opening PDFs, if folks can PLEASE use Word files or the like, that would help me out a lot. Remember I am reformatting as well as proofreading so I need to be able to manipulate the text. Mike is keeping in touch with me and I always know where to send the entries once they are ready. I want to thank all the authors who have submitted so far, everyone has been a real pleasure to work with. I look forward to receiving more entries! (karol@...) for those. Design on! Karol THANKS!! Karol ----- Original Message ----- From: To: Sent: Friday, January 03, 2003 1:29 PM Subject: [piecepack] Re: Alien City on the new Seattle Cosmic Wiki | --- In piecepack@yahoogroups.com, Ron Hale-Evans wrote: | > Happy New Year to all! | > | > At the most recent Seattle Cosmic Game Night, Alien City was played. | > The session report for that game night has been posted, complete | with | > photos: | | | Thanks for the kind words regarding Alien City on the Seattle Cosmic | Wiki web site. It's really a good feeling when you hear about other | people getting enjoyment out of your games. | | I noticed on the web site that mention is also made of two mistakes | in the rules PDF for Alien City (at the end in the scoring example). | This was news to me but after examining the rules again, I agree that | there are indeed two errors. | | The scoring for the blue-owned red tower marked C in Fig. 6 should be | 18 points, not 21 (the red dome can not be a customer of a red tower). | Secondly, Blue does NOT receive a bonus score for owning the closest | red tower to the unclaimed green D tower. This is because two red | towers are equally close to D, and in the case of a tie for closest, | no bonus is given out. | | Thanks to Ron or John, or whoever it was who spotted this. Hopefully | it can be corrected on the Mesomorph rules CD when the new games are | added following the close of the present design competition. | | Right now I am away from home on a slow connection but when I get | back I will get the PDF corrected. I would be most appreciative if | anyone who knows of locations where this PDF may have gotten to | besides the piecepack site, Mesomorph Games, or this discussion group | could please let me know so I can send corrections to those locations | too. I will be back at mschoessow@... starting on 6 Jan | (but there's going to be LOTS of digging out to do before I get to | all my mail). | | -Mike Schoessow | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 747 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 4 Jan 2003 03:07:34 -0000 Received: (qmail 18517 invoked from network); 4 Jan 2003 03:07:33 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 4 Jan 2003 03:07:33 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta2.grp.scd.yahoo.com with SMTP; 4 Jan 2003 03:07:33 -0000 Received: from [66.218.67.251] by n11.grp.scd.yahoo.com with NNFMP; 04 Jan 2003 03:07:33 -0000 Date: Sat, 04 Jan 2003 03:07:32 -0000 To: piecepack@yahoogroups.com Subject: Re: David's Advanced Coins update Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 340 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl " X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I now have the 9 pdf files (one for each color, plus dlhreadme.pdf) for the Advanced Coins located at members.aol.com/davidlhsl. This will take you to my AOL ftp space, where you'll find the files. That way, I don't have to use piecepack's Yahoo space. *Whew!* Well, that does it for me. Feedback and inquiries welcome. -David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 748 Return-Path: Received: (qmail 35186 invoked from network); 5 Jan 2003 07:24:14 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 5 Jan 2003 07:24:14 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 5 Jan 2003 07:24:14 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.182] by n3.grp.scd.yahoo.com with NNFMP; 05 Jan 2003 07:24:13 -0000 Date: 5 Jan 2003 07:24:10 -0000 Message-ID: <1041751450.35489.46137.w59@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/jcd-piecpack-v2.pdf Uploaded by : porter235 Description : All 8 suits of the JCD piecepack version 2.0 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/jcd-piecpack-v2.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 749 Return-Path: Received: (qmail 15121 invoked from network); 5 Jan 2003 07:26:25 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 5 Jan 2003 07:26:25 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 5 Jan 2003 07:26:25 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.152] by n30.grp.scd.yahoo.com with NNFMP; 05 Jan 2003 07:26:25 -0000 Date: 5 Jan 2003 07:26:23 -0000 Message-ID: <1041751583.23495.56718.w31@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCD piecpack cards/jcd-cards-anchors.pdf Uploaded by : porter235 Description : You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCD%20piecpack%20cards/jcd-cards-anchors.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 750 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 5 Jan 2003 07:37:10 -0000 Received: (qmail 42198 invoked from network); 5 Jan 2003 07:37:10 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 5 Jan 2003 07:37:10 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 5 Jan 2003 07:37:10 -0000 Received: from [66.218.67.128] by n27.grp.scd.yahoo.com with NNFMP; 05 Jan 2003 07:37:10 -0000 Date: Sun, 05 Jan 2003 07:37:07 -0000 To: piecepack@yahoogroups.com Subject: Piecepack card sample now online. Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 685 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 So I have moved all of the JCD piecepack stuff to it's own folder, combined all of the suits into a single PDF (saves tons of space), and uploaded the anchors suit of the new JCD piecepack cards for comments and feedback. Once I receive a little input on the cards, I will put together the other suits. Enjoy. Quick Anatomy of the JCD Piecepack Cards 32 cards for each suit ranking as follows: null,ace,2-31 8 Star cards information on each card ------------------------- - suit - rank - rank mod (original 6 ranks) OR a star in the case of 30 & 31 - 5 binary markers - possible to tell if a card is upright or not by orientation of center number From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 751 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 6 Jan 2003 23:12:50 -0000 Received: (qmail 49845 invoked from network); 6 Jan 2003 23:12:50 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 6 Jan 2003 23:12:50 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 6 Jan 2003 23:12:50 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18VgQL-0003n6-00 for ; Mon, 06 Jan 2003 15:12:49 -0800 Date: Mon, 6 Jan 2003 15:12:33 -0800 To: piecepack mailing list Subject: Seattle Cosmic session report, 2003-01-04 (w/ Castle Croquetnole) Message-ID: <20030106231233.GD13947@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The Seattle Cosmic session report for 4 January 2003 is now available, complete with photos: A No Muss, No Fuss Game Night: http://www.ludism.org/scwiki/SeattleCosmicGameNight20030104 * Tigris & Euphrates (demo) * Wordblind * Take It Easy * Raj (x2) * Lord of the Rings (with Sauron) * Facts in Five * Heimlich & Co. Remember, as of 2003, Seattle Cosmic session reports are hosted on a WikiWikiWeb, so you can add your own comments. Note that in this session report, we have some photos of the handmade, and now hand-painted, Castle Croquetnole board for use with piecepack coins. You can get more information and more photos of the board here: http://www.ludism.org/scwiki/Castle_20Croquetnole Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 752 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 7 Jan 2003 19:22:34 -0000 Received: (qmail 68302 invoked from network); 7 Jan 2003 19:22:33 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 7 Jan 2003 19:22:33 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 7 Jan 2003 19:22:33 -0000 Received: from [66.218.67.188] by n3.grp.scd.yahoo.com with NNFMP; 07 Jan 2003 19:22:33 -0000 Date: Tue, 07 Jan 2003 19:22:18 -0000 To: piecepack@yahoogroups.com Subject: Moto-X Session Report Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 184 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, There's a session report from our most recent Moto-X (a piecepack game) session: http://www.boardgamegeek.com/viewarticle.php3? articleid=5296&threadid=4211 Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 753 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 7 Jan 2003 19:47:30 -0000 Received: (qmail 81750 invoked from network); 7 Jan 2003 19:47:30 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 7 Jan 2003 19:47:30 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 7 Jan 2003 19:47:30 -0000 Received: from [66.218.67.189] by n24.grp.scd.yahoo.com with NNFMP; 07 Jan 2003 19:47:14 -0000 Date: Tue, 07 Jan 2003 19:47:13 -0000 To: piecepack@yahoogroups.com Subject: Re: Moto-X Session Report Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 332 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh This is a great way to promote the piecepack games to gamers. BGG is an extremely well-known boardgaming resource. Great report, James! > There's a session report from our most recent Moto-X (a piecepack > game) session: > > http://www.boardgamegeek.com/viewarticle.php3? > articleid=5296&threadid=4211 > > Cheers, > James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 754 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 7 Jan 2003 19:57:29 -0000 Received: (qmail 16188 invoked from network); 7 Jan 2003 19:57:28 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 7 Jan 2003 19:57:28 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.74) by mta3.grp.scd.yahoo.com with SMTP; 7 Jan 2003 19:57:28 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 7 Jan 2003 11:57:27 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Moto-X Session Report Date: Tue, 7 Jan 2003 11:57:26 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit When I click on the link below it takes me to the geek but says the article is not available. Am I missing something? -Mike Schoessow -----Original Message----- From: Benedict [mailto:boycat_oh@...] Sent: Tuesday, January 07, 2003 11:47 AM To: piecepack@yahoogroups.com Subject: [piecepack] Re: Moto-X Session Report This is a great way to promote the piecepack games to gamers. BGG is an extremely well-known boardgaming resource. Great report, James! > There's a session report from our most recent Moto-X (a piecepack > game) session: > > http://www.boardgamegeek.com/viewarticle.php3? > articleid=5296&threadid=4211 > > Cheers, > James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 755 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 7 Jan 2003 20:03:06 -0000 Received: (qmail 66494 invoked from network); 7 Jan 2003 20:03:04 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 7 Jan 2003 20:03:04 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 7 Jan 2003 20:03:04 -0000 Received: from [66.218.67.145] by n28.grp.scd.yahoo.com with NNFMP; 07 Jan 2003 20:03:03 -0000 Date: Tue, 07 Jan 2003 20:03:00 -0000 To: piecepack@yahoogroups.com Subject: Re: Moto-X Session Report Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 369 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, Michael Schoessow wrote: > When I click on the link below it takes me to the geek but says the article > is not available. Am I missing something? Not sure why that is happening, Mike. Try going to the main entry, scroll down to Session Reports. http://www.boardgamegeek.com/viewitem.php3?gameid=2860 Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 756 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 10 Jan 2003 01:02:05 -0000 Received: (qmail 47772 invoked from network); 10 Jan 2003 01:02:05 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 10 Jan 2003 01:02:05 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.43.37.28) by mta3.grp.scd.yahoo.com with SMTP; 10 Jan 2003 01:02:04 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 9 Jan 2003 12:31:55 -0500 Message-ID: <03ef01c2b805$206a7470$0501000a@winnt> To: References: Subject: OT: Screen printers Date: Thu, 9 Jan 2003 12:32:42 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Fellow designers/manufacturers & all, Anyone that does Screen printing or knows someone who does please email me privately with contact information and/or URL. We've got some business to farm out. Thanks! Karol (I'll post a note to the list with the findings so we don't take up too much room with off topic.- I'm exhausting all resources in this search - please pardon the intrusion.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 757 Return-Path: Received: (qmail 10823 invoked from network); 11 Jan 2003 22:13:03 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 11 Jan 2003 22:13:03 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta1.grp.scd.yahoo.com with SMTP; 11 Jan 2003 22:13:06 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.190] by n10.grp.scd.yahoo.com with NNFMP; 11 Jan 2003 22:13:06 -0000 Date: 11 Jan 2003 22:13:06 -0000 Message-ID: <1042323186.184449.68186.w8@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/jcd-piecepack-cash.pdf Uploaded by : porter235 Description : JCD piecepack cash in the following denominations: 1,5,10,20,50,100,500,1000 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/jcd-piecepack-cash.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 758 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 11 Jan 2003 22:19:26 -0000 Received: (qmail 32343 invoked from network); 11 Jan 2003 22:19:26 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 11 Jan 2003 22:19:26 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 11 Jan 2003 22:19:26 -0000 Received: from [66.218.66.142] by n13.grp.scd.yahoo.com with NNFMP; 11 Jan 2003 22:19:25 -0000 Date: Sat, 11 Jan 2003 22:19:25 -0000 To: piecepack@yahoogroups.com Subject: JCD piecepack cash now available. Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 481 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Sure you could just use monopoly money for all of your piecepack needs, but now you have the option of downloading and printing your very own piecepack cash. Designed to match the rest of the JCD piecepack set, you will find the following denominations: 1,5,10,20,50,100,500,1000 Each denomination is laid out 12 times on it's own sheet so that you can photocopy or print onto different coloured paper for each denomination (though plain white will work just fine). Enjoy. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 759 Return-Path: Received: (qmail 61955 invoked from network); 12 Jan 2003 22:21:33 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 12 Jan 2003 22:21:33 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 12 Jan 2003 22:21:31 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.139] by n25.grp.scd.yahoo.com with NNFMP; 12 Jan 2003 22:21:31 -0000 Date: 12 Jan 2003 22:21:30 -0000 Message-ID: <1042410090.41168.19445.w2@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/jcd-pp-cash.pdf Uploaded by : porter235 Description : JCD piecepack cash in the following denominations: 1,5,10,20,50,100,500,1000 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/jcd-pp-cash.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 764 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 15 Jan 2003 06:56:53 -0000 Received: (qmail 84028 invoked from network); 15 Jan 2003 06:56:51 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 15 Jan 2003 06:56:51 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 15 Jan 2003 06:56:51 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18YhTm-00006N-00 for ; Tue, 14 Jan 2003 22:56:50 -0800 Date: Tue, 14 Jan 2003 22:56:50 -0800 To: piecepack mailing list Subject: piecepack trophy cloth -- your help requested Message-ID: <20030115065650.GA338@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe piecepackers-- Marty and I offered a trophy cloth as part of the Ludic Synergy contest awards. It was to be machine-embroidered with the four standard piecepack suits and to be signed in fabric paint by the winner of each contest, then passed along. I am sorry to say that we don't have a trophy cloth yet. I did some research with a local award manufacturer that does computer embroidery, and it would cost somewhere around $300-350 to make an embroidered trophy cloth. This is far more than Marty and I anticipated. We were expecting a cost more around $100. Marty and I have both been unemployed for months, and we just don't have $300 at our disposal. At the same time, we don't want to lame out, so we've talked over a few options: 1. We could ask for donations from the community to raise the money. Obviously, Marty and I would contribute something as well. 2. We could choose some other method of creating the cloth, such as painting the icons onto the cloth instead of computer-embroidering them. (This is something Marty could probably do. She just finished hand-painting a custom Castle Croquetnole board -- see for photos.) 3. We could do something similar to the trophy cloth (passed from hand to hand, with each winner's name on it, etc.) but in another medium. Example: a plaque. Those are the options we came up with. Do any of them sound good to people in the piecepack community, and do you have any other ideas? I wrote about this problem recently to Michael Schoessow, judge of the current contest. He seemed to like option #1, community donations. > I didn't realize that James had not done the trophy cloth himself. I > can certainly appreciate that you don't wish to spend $300 to get > the cloth embroidered. I will contribute $100 if two or more other > people can be found to donate the remainder. If that doesn't work, > the painting option sounds interesting but I don't have a good feel > for how that would work. Would this be kind of like a hand-painted > silk-screen application? If so, that sounds not so bad because silk > screens can look nice and are durable. If this is the route chosen, > it may be worthwhile to look into what kind of ink is used for silk > screening. The third option you mention is a little less attractive > to me than the first two because the contest rules, which are posted > in quite a few spots, specifically mention a cloth. On the other > hand a lot of people might like a plaque more than a cloth, although > it seems more natural somehow to pass a cloth than to pass a plaque. So the best option so far seems to be community donations. Mike can donate $100, and Marty and I can donate _something_ (we don't know how much yet). Can the community get together and donate a substantial portion of the remainder? Yours hopefully, Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 765 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 15 Jan 2003 15:39:58 -0000 Received: (qmail 39445 invoked from network); 15 Jan 2003 15:39:56 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 15 Jan 2003 15:39:56 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.196) by mta3.grp.scd.yahoo.com with SMTP; 15 Jan 2003 15:39:56 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Wed, 15 Jan 2003 07:39:55 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] piecepack trophy cloth -- your help requested Date: Wed, 15 Jan 2003 07:39:54 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Re-reading the part of my message to Ron that he referenced in this post, it occurs to me that it sounds a bit like I'm being critical of James, but that is not the case. When I first heard mention of the trophy cloth after the first game design contest closed I assumed that the cloth was complete as described and that it had originated with James. When Ron e-mailed me describing the situation I was surprised to discover that the trophy cloth was still a "work in progress". -Mike Schoessow -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Tuesday, January 14, 2003 10:57 PM To: piecepack mailing list Subject: [piecepack] piecepack trophy cloth -- your help requested piecepackers-- Marty and I offered a trophy cloth as part of the Ludic Synergy contest awards. It was to be machine-embroidered with the four standard piecepack suits and to be signed in fabric paint by the winner of each contest, then passed along. I am sorry to say that we don't have a trophy cloth yet. I did some research with a local award manufacturer that does computer embroidery, and it would cost somewhere around $300-350 to make an embroidered trophy cloth. This is far more than Marty and I anticipated. We were expecting a cost more around $100. Marty and I have both been unemployed for months, and we just don't have $300 at our disposal. At the same time, we don't want to lame out, so we've talked over a few options: 1. We could ask for donations from the community to raise the money. Obviously, Marty and I would contribute something as well. 2. We could choose some other method of creating the cloth, such as painting the icons onto the cloth instead of computer-embroidering them. (This is something Marty could probably do. She just finished hand-painting a custom Castle Croquetnole board -- see < http://www.ludism.org/scwiki/Castle_20Croquetnole > for photos.) 3. We could do something similar to the trophy cloth (passed from hand to hand, with each winner's name on it, etc.) but in another medium. Example: a plaque. Those are the options we came up with. Do any of them sound good to people in the piecepack community, and do you have any other ideas? I wrote about this problem recently to Michael Schoessow, judge of the current contest. He seemed to like option #1, community donations. > I didn't realize that James had not done the trophy cloth himself. I > can certainly appreciate that you don't wish to spend $300 to get > the cloth embroidered. I will contribute $100 if two or more other > people can be found to donate the remainder. If that doesn't work, > the painting option sounds interesting but I don't have a good feel > for how that would work. Would this be kind of like a hand-painted > silk-screen application? If so, that sounds not so bad because silk > screens can look nice and are durable. If this is the route chosen, > it may be worthwhile to look into what kind of ink is used for silk > screening. The third option you mention is a little less attractive > to me than the first two because the contest rules, which are posted > in quite a few spots, specifically mention a cloth. On the other > hand a lot of people might like a plaque more than a cloth, although > it seems more natural somehow to pass a cloth than to pass a plaque. So the best option so far seems to be community donations. Mike can donate $100, and Marty and I can donate _something_ (we don't know how much yet). Can the community get together and donate a substantial portion of the remainder? Yours hopefully, Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Yahoo! Groups Sponsor ADVERTISEMENT HGTV Dream Home Giveaway To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 766 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 15 Jan 2003 17:12:44 -0000 Received: (qmail 16145 invoked from network); 15 Jan 2003 17:12:42 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 15 Jan 2003 17:12:42 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 15 Jan 2003 17:12:42 -0000 Received: from [66.218.67.141] by n24.grp.scd.yahoo.com with NNFMP; 15 Jan 2003 17:12:42 -0000 Date: Wed, 15 Jan 2003 17:12:38 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack trophy cloth -- your help requested Message-ID: In-Reply-To: <20030115065650.GA338@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 664 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl " X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl --- In piecepack@yahoogroups.com, Ron Hale-Evans wrote: > piecepackers-- > > > This is far more than Marty and I anticipated. We were expecting a > cost more around $100. Marty and I have both been unemployed for > months, and we just don't have $300 at our disposal. At the same > time, we don't want to lame out, so we've talked over a few options: > > 1. We could ask for donations from the community to raise the money. > Obviously, Marty and I would contribute something as well. > I would be willing to donate $100 to this cause. E-mail at davidlhsl@... if you go with this option with info on how/where to send donation. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 767 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 16 Jan 2003 01:07:53 -0000 Received: (qmail 41290 invoked from network); 16 Jan 2003 01:07:52 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 16 Jan 2003 01:07:52 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 16 Jan 2003 01:07:52 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18YyVb-000131-00 for ; Wed, 15 Jan 2003 17:07:51 -0800 Date: Wed, 15 Jan 2003 17:07:51 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack trophy cloth -- your help requested Message-ID: <20030116010751.GA492@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Encouraged by the generosity of the list (thanks, Michael and David!), I called the award company again today to confirm the prices they gave me back in September. Today they quoted me an approximate price that was significantly lower than what I remember their quoting me then. They need to double-check with the "digitiser" (the person who turns the piecepack graphics we provide into a pattern of stitches for the embroidery machine), but the good news is we may be getting within spitting distance of the price of the trophy cloth. They're supposed to email me again with a more or less final price tomorrow. I will keep you all updated. Ron On Wed, Jan 15, 2003 at 07:39:54AM -0800, Michael Schoessow wrote: > Re-reading the part of my message to Ron that he referenced in this post, it > occurs to me that it sounds a bit like I'm being critical of James, but that > is not the case. When I first heard mention of the trophy cloth after the > first game design contest closed I assumed that the cloth was complete as > described and that it had originated with James. When Ron e-mailed me > describing the situation I was surprised to discover that the trophy cloth > was still a "work in progress". FWIW, Mike, I can't say how James read your message, but that's certainly how I read it when you sent it to me, which is why I thought there was no harm in including it in my forward to the list. > -----Original Message----- > From: Ron Hale-Evans [mailto:rwhe@...] > Sent: Tuesday, January 14, 2003 10:57 PM > To: piecepack mailing list > Subject: [piecepack] piecepack trophy cloth -- your help requested > I wrote about this problem recently to Michael Schoessow, judge of the > current contest. He seemed to like option #1, community donations. > > > I didn't realize that James had not done the trophy cloth himself. I > > can certainly appreciate that you don't wish to spend $300 to get > > the cloth embroidered. I will contribute $100 if two or more other > > people can be found to donate the remainder. If that doesn't work, > > the painting option sounds interesting but I don't have a good feel > > for how that would work. Would this be kind of like a hand-painted > > silk-screen application? If so, that sounds not so bad because silk > > screens can look nice and are durable. If this is the route chosen, > > it may be worthwhile to look into what kind of ink is used for silk > > screening. The third option you mention is a little less attractive > > to me than the first two because the contest rules, which are posted > > in quite a few spots, specifically mention a cloth. On the other > > hand a lot of people might like a plaque more than a cloth, although > > it seems more natural somehow to pass a cloth than to pass a plaque. > > So the best option so far seems to be community donations. Mike can > donate $100, and Marty and I can donate _something_ (we don't know how > much yet). Can the community get together and donate a substantial > portion of the remainder? -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 768 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 16 Jan 2003 01:17:55 -0000 Received: (qmail 68583 invoked from network); 16 Jan 2003 01:17:54 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 16 Jan 2003 01:17:54 -0000 Received: from unknown (HELO smtp6.mindspring.com) (207.69.200.110) by mta3.grp.scd.yahoo.com with SMTP; 16 Jan 2003 01:17:54 -0000 Received: from sdn-ap-020watacop0357.dialsprint.net ([63.190.41.103] helo=DHH3K021) by smtp6.mindspring.com with smtp (Exim 3.33 #1) id 18YyfJ-0005Fr-00 for piecepack@yahoogroups.com; Wed, 15 Jan 2003 20:17:54 -0500 Message-ID: <001401c2bcfd$21e0e5d0$6729be3f@DHH3K021> To: References: <20030116010751.GA492@...> Subject: Re: [piecepack] piecepack trophy cloth -- your help requested Date: Wed, 15 Jan 2003 17:18:08 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex I think tjgames can donate some money to the cause I just have to convince the boss. Hey, I am the boss. Tim Schutz ----- Original Message ----- From: "Ron Hale-Evans" To: Sent: Wednesday, January 15, 2003 5:07 PM Subject: Re: [piecepack] piecepack trophy cloth -- your help requested > Encouraged by the generosity of the list (thanks, Michael and David!), > I called the award company again today to confirm the prices they gave > me back in September. Today they quoted me an approximate price that > was significantly lower than what I remember their quoting me then. > They need to double-check with the "digitiser" (the person who turns > the piecepack graphics we provide into a pattern of stitches for the > embroidery machine), but the good news is we may be getting within > spitting distance of the price of the trophy cloth. > > They're supposed to email me again with a more or less final price > tomorrow. I will keep you all updated. > > Ron > > On Wed, Jan 15, 2003 at 07:39:54AM -0800, Michael Schoessow wrote: > > Re-reading the part of my message to Ron that he referenced in this post, it > > occurs to me that it sounds a bit like I'm being critical of James, but that > > is not the case. When I first heard mention of the trophy cloth after the > > first game design contest closed I assumed that the cloth was complete as > > described and that it had originated with James. When Ron e-mailed me > > describing the situation I was surprised to discover that the trophy cloth > > was still a "work in progress". > > FWIW, Mike, I can't say how James read your message, but that's > certainly how I read it when you sent it to me, which is why I thought > there was no harm in including it in my forward to the list. > > > -----Original Message----- > > From: Ron Hale-Evans [mailto:rwhe@...] > > Sent: Tuesday, January 14, 2003 10:57 PM > > To: piecepack mailing list > > Subject: [piecepack] piecepack trophy cloth -- your help requested > > > > > I wrote about this problem recently to Michael Schoessow, judge of the > > current contest. He seemed to like option #1, community donations. > > > > > I didn't realize that James had not done the trophy cloth himself. I > > > can certainly appreciate that you don't wish to spend $300 to get > > > the cloth embroidered. I will contribute $100 if two or more other > > > people can be found to donate the remainder. If that doesn't work, > > > the painting option sounds interesting but I don't have a good feel > > > for how that would work. Would this be kind of like a hand-painted > > > silk-screen application? If so, that sounds not so bad because silk > > > screens can look nice and are durable. If this is the route chosen, > > > it may be worthwhile to look into what kind of ink is used for silk > > > screening. The third option you mention is a little less attractive > > > to me than the first two because the contest rules, which are posted > > > in quite a few spots, specifically mention a cloth. On the other > > > hand a lot of people might like a plaque more than a cloth, although > > > it seems more natural somehow to pass a cloth than to pass a plaque. > > > > So the best option so far seems to be community donations. Mike can > > donate $100, and Marty and I can donate _something_ (we don't know how > > much yet). Can the community get together and donate a substantial > > portion of the remainder? > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 769 Return-Path: X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 17 Jan 2003 14:24:44 -0000 Received: (qmail 60738 invoked from network); 17 Jan 2003 14:24:44 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 17 Jan 2003 14:24:44 -0000 Received: from unknown (HELO tomts6-srv.bellnexxia.net) (209.226.175.26) by mta2.grp.scd.yahoo.com with SMTP; 17 Jan 2003 14:24:44 -0000 Received: from D2SQH911 ([65.93.99.206]) by tomts6-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030117142443.WRAX21093.tomts6-srv.bellnexxia.net@D2SQH911> for ; Fri, 17 Jan 2003 09:24:43 -0500 Message-ID: <000401c2be4c$d2eca030$6401a8c0@D2SQH911> To: References: <20030116010751.GA492@...> <001401c2bcfd$21e0e5d0$6729be3f@DHH3K021> Subject: Quick comment about the contest Date: Fri, 17 Jan 2003 09:21:05 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Hi all, With the probable increase to the number of submissions for the contest, (I'm new and I've submitted my first entry) has there been any thought given to creating a 1st, 2nd, 3rd winners list? No extra prizes, just a nice way to see what some of the top games are each time. I think this would especially help new visitors find a good number of quality games. Later, Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 770 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 17 Jan 2003 14:38:25 -0000 Received: (qmail 45125 invoked from network); 17 Jan 2003 14:38:23 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 17 Jan 2003 14:38:23 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.43.33.32) by mta1.grp.scd.yahoo.com with SMTP; 17 Jan 2003 14:38:23 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 17 Jan 2003 09:38:03 -0500 Message-ID: <02c901c2be36$31d96f40$0501000a@winnt> To: References: <20030116010751.GA492@...> <001401c2bcfd$21e0e5d0$6729be3f@DHH3K021> <000401c2be4c$d2eca030$6401a8c0@D2SQH911> Subject: Karol's email Date: Fri, 17 Jan 2003 09:39:06 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 1 X-MSMail-Priority: High X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Please send your submission to me and NOT piecepack admin. You can use the link yahoo creates or you can reply to this message or you can use the email address itself: "Karolatmesomorphdotcom" where "at" =@ and "dot"= . no spaces. You have until 3pm EST which is 12Noon PST. confirmations will be replies like: "I have your entry and will contact you soon" and may or may not have the word "confirmation". Thanks! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 771 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 17 Jan 2003 16:01:07 -0000 Received: (qmail 11459 invoked from network); 17 Jan 2003 16:01:07 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 17 Jan 2003 16:01:07 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.65) by mta2.grp.scd.yahoo.com with SMTP; 17 Jan 2003 16:01:00 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 17 Jan 2003 08:00:59 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Quick comment about the contest Date: Fri, 17 Jan 2003 08:00:58 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Rob, After the announcement of the winner, I believe that ALL of the contest submissions will find their way onto the piecepack rules CD and also be viewable on the piecepack website (Karol, please correct me if that statement was not accurate). Depending on how the games look and how difficult it is to choose the winner, I may well announce 2nd and 3rd place, or I may just mention some of the other games that the play-testers particularly enjoyed; I'm going to play it by ear regarding this issue. If you haven't yet visited the piecpack.org site and looked at the games from the previous contests as well as the original piecepack games, I urge you to do so; there are some good games there. -Mike Schoessow -----Original Message----- From: Rob LeGood [mailto:rflegood@...] Sent: Friday, January 17, 2003 9:21 AM To: piecepack@yahoogroups.com Subject: [piecepack] Quick comment about the contest Hi all, With the probable increase to the number of submissions for the contest, (I'm new and I've submitted my first entry) has there been any thought given to creating a 1st, 2nd, 3rd winners list? No extra prizes, just a nice way to see what some of the top games are each time. I think this would especially help new visitors find a good number of quality games. Later, Rob. Yahoo! Groups Sponsor ADVERTISEMENT HGTV Dream Home Giveaway To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 773 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 17 Jan 2003 22:03:48 -0000 Received: (qmail 99779 invoked from network); 17 Jan 2003 22:03:48 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 17 Jan 2003 22:03:48 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 17 Jan 2003 22:03:48 -0000 Received: from [66.218.67.248] by n19.grp.scd.yahoo.com with NNFMP; 17 Jan 2003 22:03:48 -0000 Date: Fri, 17 Jan 2003 22:03:47 -0000 To: piecepack@yahoogroups.com Subject: Round of cyber-applause for Karol Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 505 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I would like to thank Karol for all the hard work she has done (and probably still has to do) editing all the game entry documents for Mike to judge. From the looks of the finished products already at www.piecepack.org Karol is very good at this task which requires a lot of concentration and patience. And good luck to Mike with the judging. I am not sure whether he should be envied or not - judging a competition is hard work, but then again he gets to see and play the games first! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 774 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 06:13:14 -0000 Received: (qmail 15167 invoked from network); 18 Jan 2003 06:13:14 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 18 Jan 2003 06:13:14 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.43.33.32) by mta1.grp.scd.yahoo.com with SMTP; 18 Jan 2003 06:13:13 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 18 Jan 2003 01:13:08 -0500 Message-ID: <059e01c2beb8$d498aa70$0501000a@winnt> To: References: Subject: contest Date: Sat, 18 Jan 2003 01:14:13 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph If anyone who HAS submitted a game for the Changing Landscape Contest hasn't received a note from me confirming receipt (something like "I've received the game . . . and will be in touch soon"). PLEASE contact me I want to make sure I've received all the entries that were sent, and haven't missed anyone. Good luck to everyone, there are some pretty neat concepts - creative folks! Karol (karol at mesomorph dot com) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 775 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 06:21:26 -0000 Received: (qmail 25382 invoked from network); 18 Jan 2003 06:21:26 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 18 Jan 2003 06:21:26 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 18 Jan 2003 06:21:26 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18ZmMA-0003JL-00 for ; Fri, 17 Jan 2003 22:21:26 -0800 Date: Fri, 17 Jan 2003 22:21:26 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] contest Message-ID: <20030118062126.GA12724@...> References: <059e01c2beb8$d498aa70$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <059e01c2beb8$d498aa70$0501000a@winnt> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Jan 18, 2003 at 01:14:13AM -0500, Karol wrote: > Good luck to everyone, there are some pretty neat concepts - creative folks! > > Karol > (karol at mesomorph dot com) How many submissions were there, Karol? Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 776 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 07:45:55 -0000 Received: (qmail 88221 invoked from network); 18 Jan 2003 07:45:55 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 18 Jan 2003 07:45:55 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.43.33.32) by mta3.grp.scd.yahoo.com with SMTP; 18 Jan 2003 07:45:51 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 18 Jan 2003 02:45:42 -0500 Message-ID: <063201c2bec5$c2f0c930$0501000a@winnt> To: References: <059e01c2beb8$d498aa70$0501000a@winnt> <20030118062126.GA12724@...> Subject: Re: [piecepack] contest Date: Sat, 18 Jan 2003 02:46:47 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I guess this is okay to answer. Mike and smack me if not! ;-) 16 8 through 1/15 and 8 1/16 and 1/17 Interestingly, we have 42 on piecepack.org now, I have 1 holding for after I am done with the contest proofing, and then when the 16 are posted we will have a grand total of 59-provided all are allowed to be posted by authors. (we started with 7 back in 2001) Anyone want to come up with a new game to put us at 60? :-) ----- Original Message ----- From: "Ron Hale-Evans" To: Sent: Saturday, January 18, 2003 1:21 AM Subject: Re: [piecepack] contest | On Sat, Jan 18, 2003 at 01:14:13AM -0500, Karol wrote: | > Good luck to everyone, there are some pretty neat concepts - creative folks! | > | > Karol | > (karol at mesomorph dot com) | | How many submissions were there, Karol? | | Ron H-E | | -- | Ron Hale-Evans ... rwhe@... & rwhe@... | Center for Ludic Synergy, Seattle Cosmic Game Night, | Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ | Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 777 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 07:53:03 -0000 Received: (qmail 72995 invoked from network); 18 Jan 2003 07:53:03 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 18 Jan 2003 07:53:03 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 18 Jan 2003 07:53:03 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18Znmo-0003O0-00 for ; Fri, 17 Jan 2003 23:53:02 -0800 Date: Fri, 17 Jan 2003 23:53:02 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] contest Message-ID: <20030118075302.GA12996@...> References: <059e01c2beb8$d498aa70$0501000a@winnt> <20030118062126.GA12724@...> <063201c2bec5$c2f0c930$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <063201c2bec5$c2f0c930$0501000a@winnt> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Jan 18, 2003 at 02:46:47AM -0500, Karol wrote: > I guess this is okay to answer. Mike and smack me if not! ;-) > 16 > 8 through 1/15 and 8 1/16 and 1/17 > > Interestingly, we have 42 on piecepack.org now, I have 1 holding for after I am done with the contest proofing, and then when the 16 > are posted we will have a grand total of 59-provided all are allowed to be posted by authors. (we started with 7 back in 2001) Wow! No matter who wins the contest, 16 new games is a win for the piecepack community. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 778 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 13:51:15 -0000 Received: (qmail 32566 invoked from network); 18 Jan 2003 13:51:15 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 18 Jan 2003 13:51:15 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 18 Jan 2003 13:51:15 -0000 Received: from [66.218.67.147] by n19.grp.scd.yahoo.com with NNFMP; 18 Jan 2003 13:51:15 -0000 Date: Sat, 18 Jan 2003 13:51:12 -0000 To: piecepack@yahoogroups.com Subject: Re: contest Message-ID: In-Reply-To: <063201c2bec5$c2f0c930$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1668 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I've got one that I am workin' on right now, and it will be ready before the end of the contest, so we will have at least 60. --- In piecepack@yahoogroups.com, "Karol" wrote: > I guess this is okay to answer. Mike and smack me if not! ;-) > 16 > 8 through 1/15 and 8 1/16 and 1/17 > > Interestingly, we have 42 on piecepack.org now, I have 1 holding for after I am done with the contest proofing, and then when the 16 > are posted we will have a grand total of 59-provided all are allowed to be posted by authors. (we started with 7 back in 2001) > > Anyone want to come up with a new game to put us at 60? :-) > > > ----- Original Message ----- > From: "Ron Hale-Evans" > To: > Sent: Saturday, January 18, 2003 1:21 AM > Subject: Re: [piecepack] contest > > > | On Sat, Jan 18, 2003 at 01:14:13AM -0500, Karol wrote: > | > Good luck to everyone, there are some pretty neat concepts - creative folks! > | > > | > Karol > | > (karol at mesomorph dot com) > | > | How many submissions were there, Karol? > | > | Ron H-E > | > | -- > | Ron Hale-Evans ... rwhe@l... & rwhe@a... > | Center for Ludic Synergy, Seattle Cosmic Game Night, > | Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > | Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > | > | To unsubscribe from this group, send an email to: > | piecepack-unsubscribe@egroups.com > | > | > | > | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > | > | > | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 779 Return-Path: X-Sender: justin.love@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 15:31:12 -0000 Received: (qmail 54226 invoked from network); 18 Jan 2003 15:31:12 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 18 Jan 2003 15:31:12 -0000 Received: from unknown (HELO pimout4-ext.prodigy.net) (207.115.63.103) by mta3.grp.scd.yahoo.com with SMTP; 18 Jan 2003 15:31:12 -0000 Received: from rohan (dialup-65.56.140.122.Dial1.Chicago1.Level3.net [65.56.140.122]) by pimout4-ext.prodigy.net (8.12.3 da nor stuldap/8.12.3) with SMTP id h0IFVABL315226 for ; Sat, 18 Jan 2003 10:31:10 -0500 Message-Id: <1.5.4.32.20030118152933.0129a5a8@...> X-Sender: justin.love@... X-Mailer: Windows Eudora Light Version 1.5.4 (32) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 18 Jan 2003 09:29:33 -0600 To: piecepack@yahoogroups.com Subject: Re: [piecepack] contest From: Justin Love X-Yahoo-Group-Post: member; u=8229673 X-Yahoo-Profile: sepiatonedragon >Anyone want to come up with a new game to put us at 60? :-) I've got a core idea that came out of my brief attempt at a landscape game. (But wasn't itself a landscape game, so there was no rush... ;^) ) I think it got set aside for some basic testing, but I've never had the piecepack and an appropriate group of people in the same place. Maybe I should just post the idea and let someone with a regular group finish it... Keep on Dreaming. justin.love@... ICQ 2312500 -Justin Love http://pages.prodigy.net/justin.love/ ** Web address changed 10/05/2001 ** From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 780 Return-Path: X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 15:57:45 -0000 Received: (qmail 52390 invoked from network); 18 Jan 2003 15:57:44 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 18 Jan 2003 15:57:44 -0000 Received: from unknown (HELO web11107.mail.yahoo.com) (216.136.131.154) by mta2.grp.scd.yahoo.com with SMTP; 18 Jan 2003 15:57:44 -0000 Message-ID: <20030118155744.66869.qmail@...> Received: from [24.61.91.121] by web11107.mail.yahoo.com via HTTP; Sat, 18 Jan 2003 07:57:44 PST Date: Sat, 18 Jan 2003 07:57:44 -0800 (PST) Subject: Re: [piecepack] contest To: piecepack@yahoogroups.com In-Reply-To: <1.5.4.32.20030118152933.0129a5a8@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Prophesor X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor I can SO relate to that. Regular gaming group (monthly), but it's hard to beat the sexiness of Starfarers of Catan. "Ah... little wooden tiles? How about that one with the rocket ships?" Makes me want to go out an buy enough miniatures to run a game of Delvenwarr. Maybe after the job search. --- Justin Love wrote: > >Anyone want to come up with a new game to put us at 60? :-) > > I've got a core idea that came out of my brief attempt > at a > landscape game. (But wasn't itself a landscape game, so there > was no > rush... ;^) ) I think it got set aside for some basic > testing, but I've > never had the piecepack and an appropriate group of people in > the same > place. Maybe I should just post the idea and let someone with > a regular > group finish it... > > Keep on Dreaming. justin.love@... ICQ 2312500 > -Justin Love http://pages.prodigy.net/justin.love/ > ** Web address changed 10/05/2001 ** > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 781 Return-Path: X-Sender: justin.love@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 18 Jan 2003 20:43:58 -0000 Received: (qmail 16214 invoked from network); 18 Jan 2003 20:43:58 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 18 Jan 2003 20:43:58 -0000 Received: from unknown (HELO pimout4-ext.prodigy.net) (207.115.63.103) by mta2.grp.scd.yahoo.com with SMTP; 18 Jan 2003 20:43:58 -0000 Received: from rohan (dialup-65.59.9.208.Dial1.Chicago1.Level3.net [65.59.9.208]) by pimout4-ext.prodigy.net (8.12.3 da nor stuldap/8.12.3) with SMTP id h0IKhuBL085478 for ; Sat, 18 Jan 2003 15:43:56 -0500 Message-Id: <1.5.4.32.20030118204218.006a57b8@...> X-Sender: justin.love@... X-Mailer: Windows Eudora Light Version 1.5.4 (32) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 18 Jan 2003 14:42:18 -0600 To: piecepack@yahoogroups.com Subject: (off topic) Starfarers (Re: [piecepack] contest) From: Justin Love X-Yahoo-Group-Post: member; u=8229673 X-Yahoo-Profile: sepiatonedragon At 07:57 AM 01/18/2003 -0800, you wrote: >I can SO relate to that. Regular gaming group (monthly), but >it's hard to beat the sexiness of Starfarers of Catan. "Ah... >little wooden tiles? How about that one with the rocket ships?" The funny thing is, I like Starfarers a lot less then Settlers. And almost everything that I don't like, independently, traces back to the rocket ships, which are probably also the most expensive component of the game... :^) Keep on Dreaming. justin.love@... ICQ 2312500 -Justin Love http://pages.prodigy.net/justin.love/ ** Web address changed 10/05/2001 ** From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 782 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 19 Jan 2003 03:23:02 -0000 Received: (qmail 77437 invoked from network); 19 Jan 2003 03:23:02 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 19 Jan 2003 03:23:02 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.108.77.241) by mta3.grp.scd.yahoo.com with SMTP; 19 Jan 2003 03:23:02 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 18 Jan 2003 22:22:56 -0500 Message-ID: <068d01c2bf6a$38635df0$0501000a@winnt> To: References: Subject: Re: [piecepack] Re: contest Date: Sat, 18 Jan 2003 22:24:03 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph That Rocks! Justin - keep a piecepack with you at all times, they make handy carriers, no wait that's not it, those are fannypacks! :-) I guess guys don't really carry purses, maybe backpacks with games in them? Piecepacks definitely should go in there, and the printed out rules too. :-) Sorry I'm being silly - Must need more sleep! Contest or not keep those designs coming!! Karol ----- Original Message ----- From: To: Sent: Saturday, January 18, 2003 8:51 AM Subject: [piecepack] Re: contest | I've got one that I am workin' on right now, and it will be ready | before the end of the contest, so we will have at least 60. | | | | | --- In piecepack@yahoogroups.com, "Karol" wrote: | | | > I guess this is okay to answer. Mike and smack me if not! ;-) | | | > 16 | | | > 8 through 1/15 and 8 1/16 and 1/17 | | | > | | | > Interestingly, we have 42 on piecepack.org now, I have 1 holding for | after I am done with the contest proofing, and then when the 16 | | | > are posted we will have a grand total of 59-provided all are allowed | to be posted by authors. (we started with 7 back in 2001) | | | > | | | > Anyone want to come up with a new game to put us at 60? :-) | | | > | | | > | | | > ----- Original Message ----- | | | > From: "Ron Hale-Evans" | | | > To: | | | > Sent: Saturday, January 18, 2003 1:21 AM | | | > Subject: Re: [piecepack] contest | | | > | | | > | | | > | On Sat, Jan 18, 2003 at 01:14:13AM -0500, Karol wrote: | | | > | > Good luck to everyone, there are some pretty neat concepts - | creative folks! | | | > | > | | | > | > Karol | | | > | > (karol at mesomorph dot com) | | | > | | | | > | How many submissions were there, Karol? | | | > | | | | > | Ron H-E | | | > | | | | > | -- | | | > | Ron Hale-Evans ... rwhe@l... & rwhe@a... | | | > | Center for Ludic Synergy, Seattle Cosmic Game Night, | | | > | Kennexions Glass Bead Game & Positive Revolution FAQ: | http://www.ludism.org/ | | | > | Home page & Hexagram-8 I Ching Mailing List: | http://www.apocalypse.org/~rwhe/ | | | > | | | | > | To unsubscribe from this group, send an email to: | | | > | piecepack-unsubscribe@egroups.com | | | > | | | | > | | | | > | | | | > | Your use of Yahoo! Groups is subject to | http://docs.yahoo.com/info/terms/ | | | > | | | | > | | | | > | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 783 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 19 Jan 2003 08:05:33 -0000 Received: (qmail 10310 invoked from network); 19 Jan 2003 08:05:32 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 19 Jan 2003 08:05:32 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 19 Jan 2003 08:05:32 -0000 Received: from [66.218.67.175] by n4.grp.scd.yahoo.com with NNFMP; 19 Jan 2003 08:05:32 -0000 Date: Sun, 19 Jan 2003 08:05:32 -0000 To: piecepack@yahoogroups.com Subject: If I had to pack games in a pack I would take...... Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 378 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Well, Whereas I would have said Im fine with a pack of cards, I guess now I would need to take a piecepack (I made my own mostly out of paper and Magic The Gathering Cards) pencil and paper, an extra die ((To make 5 total)) and my two Icehouse stashes,,, I guess that would do it, oh yeah and duct tape,,, I dont know what for- duct tape is a game in itself =) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 784 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 19 Jan 2003 13:49:09 -0000 Received: (qmail 70594 invoked from network); 19 Jan 2003 13:49:09 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 19 Jan 2003 13:49:09 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 19 Jan 2003 13:49:09 -0000 Received: from [66.218.67.138] by n10.grp.scd.yahoo.com with NNFMP; 19 Jan 2003 13:49:08 -0000 Date: Sun, 19 Jan 2003 13:49:08 -0000 To: piecepack@yahoogroups.com Subject: Re: contest Message-ID: In-Reply-To: <068d01c2bf6a$38635df0$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1740 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 have assembled a briefcase full of game components. It contains 2 Pringles cans which contain all 8 suits of the JCD piecepack set, a set of Cash, over 80 dice, some dominoes, Icehouse, 3 decks of cards, 1 deck of Empire cards, Pit (I LOVE this game) and bunch of Cheapass Games. I keep rules and boards for games up in the document pocket in the lid, along with a great games anthology which has a ton of games rules. It's not Ultra portable, ie. I don't carry it with me EVERYWHERE, but I do take it with me whenever we are going anywhere that there may be a chance to play. By keeping it all in the same place, it makes it easy to just pick it up and throw it in the car before we head out. Out of curiousity, what type of containers to people use to carry their piecepacks? I was looking for a nice size box, and discovered that Pringles cans work great. --- In piecepack@yahoogroups.com, "Karol" wrote: > That Rocks! > > Justin - keep a piecepack with you at all times, they make handy carriers, no wait that's not it, those are fannypacks! :-) I guess > guys don't really carry purses, maybe backpacks with games in them? Piecepacks definitely should go in there, and the printed out > rules too. :-) > > Sorry I'm being silly - Must need more sleep! > Contest or not keep those designs coming!! > Karol > > ----- Original Message ----- > > From: > To: > Sent: Saturday, January 18, 2003 8:51 AM > Subject: [piecepack] Re: contest > > > | I've got one that I am workin' on right now, and it will be ready > | before the end of the contest, so we will have at least 60. > | > | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 787 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 20 Jan 2003 16:06:12 -0000 Received: (qmail 35819 invoked from network); 20 Jan 2003 16:05:47 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 20 Jan 2003 16:05:47 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.243.107) by mta1.grp.scd.yahoo.com with SMTP; 20 Jan 2003 16:05:46 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 20 Jan 2003 11:05:41 -0500 Message-ID: <07d601c2c09d$f1eced70$0501000a@winnt> To: References: Subject: new games reply Date: Mon, 20 Jan 2003 11:01:16 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey - instead of the files section why not have it put on piecepack.org where "everything piecepack" is supposed to go. It's pretty important that we keep all the finished games on that site, for vendors and for designers but most importantly for the players - the entire community. Of course if it's not finished then the files are where it should go. James - please chime in if I'm wrong on this. Karol ----- Original Message ----- From: "Michael Schoessow" To: Cc: Sent: Monday, January 20, 2003 10:16 AM Subject: RE: [piecepack] contest | My brother Steve and I have been working for some time on a car racing game | for the piecepack. The game is called Racepack and is playable by 2-4 | players using a single piecepack for races of 4-6 cars. A variant that uses | two piecepacks can accomodate up to eight players for races of 4-8 cars. It | was very close to being done late last year but we did not have the final | set of rules and figures finished. Steve recently finished the figures and I | made last minute corrections to the rules so the game is done now and I'll | be sending it shortly. Right now it's in a word file but I'll try to find | time to pdf it and post it to the piecepack group files section too within | the next week. | | -Mike Schoessow | | -----Original Message----- | From: Karol [mailto:karol@...] | Sent: Friday, January 17, 2003 11:47 PM | To: piecepack@yahoogroups.com | Subject: Re: [piecepack] contest | | | I guess this is okay to answer. Mike and smack me if not! ;-) | 16 | 8 through 1/15 and 8 1/16 and 1/17 | | Interestingly, we have 42 on piecepack.org now, I have 1 holding for after I | am done with the contest proofing, and then when the 16 | are posted we will have a grand total of 59-provided all are allowed to be | posted by authors. (we started with 7 back in 2001) | | Anyone want to come up with a new game to put us at 60? :-) | | | ----- Original Message ----- | From: "Ron Hale-Evans" | To: | Sent: Saturday, January 18, 2003 1:21 AM | Subject: Re: [piecepack] contest | | | | On Sat, Jan 18, 2003 at 01:14:13AM -0500, Karol wrote: | | > Good luck to everyone, there are some pretty neat concepts - creative | folks! | | > | | > Karol | | > (karol at mesomorph dot com) | | | | How many submissions were there, Karol? | | | | Ron H-E | | | | -- | | Ron Hale-Evans ... rwhe@... & rwhe@... | | Center for Ludic Synergy, Seattle Cosmic Game Night, | | Kennexions Glass Bead Game & Positive Revolution FAQ: | http://www.ludism.org/ | | Home page & Hexagram-8 I Ching Mailing List: | http://www.apocalypse.org/~rwhe/ | | | | To unsubscribe from this group, send an email to: | | piecepack-unsubscribe@egroups.com | | | | | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | | | | | | | | | Yahoo! Groups Sponsor | | ADVERTISEMENT | | HGTV Dream Home Giveaway | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service | . | | | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 789 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 20 Jan 2003 17:07:48 -0000 Received: (qmail 50618 invoked from network); 20 Jan 2003 17:07:48 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 20 Jan 2003 17:07:48 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.65) by mta1.grp.scd.yahoo.com with SMTP; 20 Jan 2003 17:07:48 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Mon, 20 Jan 2003 09:07:47 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Cc: "'steves@...'" Subject: RE: status Date: Mon, 20 Jan 2003 09:07:39 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow What an incredible finish! I've been away from my computer since 11AM Friday and at that time there were eight games as far as I knew. Saturday I saw Mark Biggar at Games Day, a day-long game-playing gathering that we have around here about every month or two, and he told me that Karol had posted that there were sixteen games submitted in all. I admit to being surprised. I had thought that we would have about half that many games. In the contest rules I stated that the winner would be announced on 17 February, but I also stated that if the quantity of games was unusually large that date might be pushed back. I don't know yet if that will be necessary but it may well be; I'll have to see how the play-testing goes. One thing that would help tremendously would be to get more play-testers. I have some people with whom I play games regularly (but not daily), and my brother Steve, who's also a piecepack enthusiast, will be visiting from SoCal for a few days of solid play-testing. Yesterday at Gamesday I lined up some more people willing to evaluate some of these games with me, but additional players would still help a lot. As for myself, I have scheduled lots of time for piecepack game playing over the up-coming four weeks. So, anyone living in the San Francisco Bay area (I'm in Belmont) who is interested in helping out and getting an early shot at a bunch of new games please e-mail me. Anything from a single evening or Saturday, to multiple days would be welcome. However I must decline offers from anyone who submitted a game or knows of a game submitted by someone else. Thanks! -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 790 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 20 Jan 2003 23:49:36 -0000 Received: (qmail 74090 invoked from network); 20 Jan 2003 23:49:36 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 20 Jan 2003 23:49:36 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.243.107) by mta3.grp.scd.yahoo.com with SMTP; 20 Jan 2003 23:49:35 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 20 Jan 2003 18:49:25 -0500 Message-ID: <08df01c2c0de$bbdc87e0$0501000a@winnt> To: References: Subject: New Games/ Contest Date: Mon, 20 Jan 2003 18:50:36 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Mike;s game will be up shortly. I wanted to reply to the group just in case we have new members who are curious about the processes. Word is excellent for me. PDFs are okay if they do not have any spelling/terminology/gramatical errors. We like to use the author's formatting for piecepack.org, leaving any continuity issues for the various vendors to deal with. >From the perspectives of being a vendor and volunteer for piecepack.org a document type that can be manipulated is easiest to work with. This way I can use the same document for both purposes, which means one proofreading session then making a PDF for author to approve, that then goes to Dave to post to the piecepack.org site. At that time I go back to the word document used to generate the PDF (I put it in word if it wasn't to begin with), and reformat for the CD-ROM and included rulebooks. There's another game that is in "process" as well, I have to get the graphics in better shape, when they went to PDF first they didn't turn out as the author wanted. ___________________________________________ Contest * contest * _____________________________________________ I wanted to let any one that has a submission that hasn't received a note with proofread game attached yet, (there are 8 games in progress) - everything had to be put on hold this weekend due to a family emergency-Saturday night- (she's okay now, but I have a lot of research to do and there will be lots of tests and such). Mike and I have talked about it and he's busy testing the ones he has & I've given him information necessary to plan other testing sessions with the games I have still (#players, equipment, time), folks should start seeing mail from me tomorrow. ________________________________________________________ thanks! Karol ----- Original Message ----- From: "Michael Schoessow" To: Sent: Monday, January 20, 2003 11:53 AM Subject: RE: [piecepack] new games reply | That's fine with me. Does the word file attachment work for you in that | regard or should I send the pdf when I get around to it? | | The game has been play-tested but not exhaustively and before the rules go | anywhere permanent, such as on the next cd rev for example, it would be good | if more people had time to try it out and comment if they wish. All comments | and constructive criticisms are welcome. | | -Mike Schoessow | | | | | | -----Original Message----- | From: Karol [mailto:karol@...] | Sent: Monday, January 20, 2003 8:01 AM | To: piecepack@yahoogroups.com | Subject: [piecepack] new games reply | | | Hey - instead of the files section why not have it put on piecepack.org | where "everything piecepack" is supposed to go. It's pretty | important that we keep all the finished games on that site, for vendors and | for designers but most importantly for the players - the | entire community. Of course if it's not finished then the files are where it | should go. James - please chime in if I'm wrong on | this. | | Karol | | ----- Original Message ----- | From: "Michael Schoessow" | To: | Cc: | Sent: Monday, January 20, 2003 10:16 AM | Subject: RE: [piecepack] contest | | | | My brother Steve and I have been working for some time on a car racing | game | | for the piecepack. The game is called Racepack and is playable by 2-4 | | players using a single piecepack for races of 4-6 cars. A variant that | uses | | two piecepacks can accomodate up to eight players for races of 4-8 cars. | It | | was very close to being done late last year but we did not have the final | | set of rules and figures finished. Steve recently finished the figures and | I | | made last minute corrections to the rules so the game is done now and I'll | | be sending it shortly. Right now it's in a word file but I'll try to find | | time to pdf it and post it to the piecepack group files section too within | | the next week. | | | | -Mike Schoessow | | | | | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 791 Return-Path: X-Sender: justin.love@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 23 Jan 2003 00:42:44 -0000 Received: (qmail 72421 invoked from network); 23 Jan 2003 00:42:31 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 23 Jan 2003 00:42:31 -0000 Received: from unknown (HELO pimout4-ext.prodigy.net) (207.115.63.103) by mta3.grp.scd.yahoo.com with SMTP; 23 Jan 2003 00:42:30 -0000 Received: from rohan (dialup-166.90.86.237.Dial1.Chicago1.Level3.net [166.90.86.237]) by pimout4-ext.prodigy.net (8.12.3 da nor stuldap/8.12.3) with SMTP id h0N0gSBL079774 for ; Wed, 22 Jan 2003 19:42:29 -0500 Message-Id: <1.5.4.32.20030123004047.012b1870@...> X-Sender: justin.love@... X-Mailer: Windows Eudora Light Version 1.5.4 (32) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 22 Jan 2003 18:40:47 -0600 To: piecepack@yahoogroups.com Subject: New game design web site. From: Justin Love X-Yahoo-Group-Post: member; u=8229673 X-Yahoo-Profile: sepiatonedragon I've started a Wiki to develop a pattern language of game design. A Wiki is a kind of web site that allows anyone to edit it with only a web browser. (Although swiki.net requires registration, it is free.) It's still just getting started, but hopefully with some help from the game design community, we can turn it into a real resource for all game designers. http://gamedesign.swiki.net Keep on Dreaming. justin.love@... ICQ 2312500 -Justin Love http://pages.prodigy.net/justin.love/ ** Web address changed 10/05/2001 ** From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 792 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 24 Jan 2003 20:57:45 -0000 Received: (qmail 60093 invoked from network); 24 Jan 2003 20:57:44 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 24 Jan 2003 20:57:44 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 24 Jan 2003 20:57:44 -0000 Received: from [66.218.67.166] by n27.grp.scd.yahoo.com with NNFMP; 24 Jan 2003 20:57:44 -0000 Date: Fri, 24 Jan 2003 20:57:42 -0000 To: piecepack@yahoogroups.com Subject: Knight of the New Moon Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 778 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, Here's a solitaire puzzle game to snack on while we await the contest results (poor Mike... that's quite a few games to try... take your time, my good man). Friends of the dearly departed Grampa Barmo will recognize Knight of the New Moon as a random-setup version of my Treasure Chess puzzles with a couple twists. All comments welcome. Please feel free to post questions to this list or to me privately via jdroscha at att dot net. If the link below doesn't work for you, just go to the website for the piecepack list, then click on Files > Rulesets in progress > knight_of_the_new_moon.txt http://groups.yahoo.com/group/piecepack/files/Rulesets%20in% 20progress/knight_of_the_new_moon.txt Karol, this is not ready for piecepack.org yet. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 793 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 24 Jan 2003 21:02:29 -0000 Received: (qmail 53335 invoked from network); 24 Jan 2003 21:02:29 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 24 Jan 2003 21:02:29 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 24 Jan 2003 21:02:29 -0000 Received: from [66.218.67.169] by n8.grp.scd.yahoo.com with NNFMP; 24 Jan 2003 21:02:29 -0000 Date: Fri, 24 Jan 2003 21:02:26 -0000 To: piecepack@yahoogroups.com Subject: Re: Knight of the New Moon Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 319 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Dang it. I always forget something. If any of you construct puzzles (to be used instead of the random setup) for Knight of the New Moon before I get around to posting samples of a standard for their diagrams and descriptions, please just email me via jdroscha at att dot net and we'll work it out. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 794 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 27 Jan 2003 02:16:34 -0000 Received: (qmail 30892 invoked from network); 27 Jan 2003 02:16:34 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 27 Jan 2003 02:16:34 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.212.3) by mta2.grp.scd.yahoo.com with SMTP; 27 Jan 2003 02:16:34 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 26 Jan 2003 21:16:18 -0500 Message-ID: <00e001c2c5aa$3da30040$0501000a@winnt> To: References: Subject: Contest update - entrants please read Date: Sun, 26 Jan 2003 21:14:37 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I believe I've sent off proofs of every game between beginning of contest and tonight. I want to be absolutely certain this is the case. If you have submitted a game and haven't received a copy of your game's proof - please contact me, ASAP. Karol at mesomorph dot com Thank you. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 795 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 27 Jan 2003 02:18:34 -0000 Received: (qmail 17034 invoked from network); 27 Jan 2003 02:18:34 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 27 Jan 2003 02:18:34 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.212.3) by mta2.grp.scd.yahoo.com with SMTP; 27 Jan 2003 02:18:34 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 26 Jan 2003 21:18:33 -0500 Message-ID: <00e101c2c5aa$8e4d54a0$0501000a@winnt> To: References: Subject: Piecepack.org Date: Sun, 26 Jan 2003 21:19:41 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph If anyone has a finished game that isn't on piecepack.org but should be PLEASE contact me. I believe there were 2 folks with games to be posted and I want to make sure they get posted ASAP. I am nearly finished with my end of the contest and will have time to get new games ready for posting (by Dave) soon. Please put "For .org - [game title]" in your subject so I can keep track of these emails. contact email submissions at piecepack dot org Also accessible from our [collectively refering to everyone in the piecepack community] website www.piecepack.org. Thanks!! Karol -wearing my piecepack.org volunteer hat From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 796 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 28 Jan 2003 04:05:12 -0000 Received: (qmail 2571 invoked from network); 28 Jan 2003 04:05:12 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 28 Jan 2003 04:05:12 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.212.3) by mta1.grp.scd.yahoo.com with SMTP; 28 Jan 2003 04:05:12 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 27 Jan 2003 23:05:00 -0500 Message-ID: <084701c2c682$9887a5f0$0501000a@winnt> To: References: <00e101c2c5aa$8e4d54a0$0501000a@winnt> Subject: Contest/piecepack.org Date: Mon, 27 Jan 2003 23:00:35 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Contest News: I have finished the proofs for every game, 14 of the 16 have been sent off to Mike between start of contest and today. 2 authors need to get back to me regarding their PDF proofs. I will be available 1/28 prior to Noon and then again after 7pm - unusual scheduling. Piecepack.org: We are posting new games, if you have any corrections/updates or new games to post let me know. (Contest entries won't be posted until after the contest - more information on this will be posted closer to the close of the contest.) Anyone with language experience interested in volunteering to translate piecepack games into non-English languages should contact Dave at admin at piecepack dot org or click on the link on the homepage. We have visitors from over 50 countries. If anyone wants to make suggestions for items to be posted to the site or features please submit them to submissions at piecepack dot org. We want to hear from you! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 797 Return-Path: X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 28 Jan 2003 06:26:27 -0000 Received: (qmail 76102 invoked from network); 28 Jan 2003 06:26:27 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 28 Jan 2003 06:26:27 -0000 Received: from unknown (HELO tomts13-srv.bellnexxia.net) (209.226.175.34) by mta1.grp.scd.yahoo.com with SMTP; 28 Jan 2003 06:26:26 -0000 Received: from RobsFunkyLaptop ([65.93.97.170]) by tomts13-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030128062625.ROB6636.tomts13-srv.bellnexxia.net@RobsFunkyLaptop> for ; Tue, 28 Jan 2003 01:26:25 -0500 Message-ID: <001f01c2c6ae$d2498d40$6401a8c0@RobsFunkyLaptop> To: References: <00e101c2c5aa$8e4d54a0$0501000a@winnt> <084701c2c682$9887a5f0$0501000a@winnt> Subject: Re: [piecepack] Contest/piecepack.org Date: Tue, 28 Jan 2003 01:22:47 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Sorry for not responding sooner, I've been off email for a few days. Rob. ----- Original Message ----- From: "Karol" To: Sent: Monday, January 27, 2003 8:00 PM Subject: [piecepack] Contest/piecepack.org > Contest News: > > I have finished the proofs for every game, 14 of the 16 have been sent off to Mike between start of contest and today. 2 authors > need to get back to me regarding their PDF proofs. I will be available 1/28 prior to Noon and then again after 7pm - unusual > scheduling. > > Piecepack.org: > We are posting new games, if you have any corrections/updates or new games to post let me know. (Contest entries won't be posted > until after the contest - more information on this will be posted closer to the close of the contest.) > > Anyone with language experience interested in volunteering to translate piecepack games into non-English languages should contact > Dave at admin at piecepack dot org or click on the link on the homepage. We have visitors from over 50 countries. > > If anyone wants to make suggestions for items to be posted to the site or features please submit them to submissions at piecepack > dot org. We want to hear from you! > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 798 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 28 Jan 2003 14:26:44 -0000 Received: (qmail 44016 invoked from network); 28 Jan 2003 14:26:44 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 28 Jan 2003 14:26:44 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.212.3) by mta3.grp.scd.yahoo.com with SMTP; 28 Jan 2003 14:26:39 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 28 Jan 2003 09:26:34 -0500 Message-ID: <089a01c2c6d9$6d466cd0$0501000a@winnt> To: References: <00e101c2c5aa$8e4d54a0$0501000a@winnt> Subject: piecepack.org Date: Tue, 28 Jan 2003 09:20:40 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Piecepack.org, "your source for everything piecepack", now has 46 games! We have added Multzo by Glenn Overby Racepack by Michael & Stephen Schoessow Taxi Cab by Mark Biggar King Arthur's Court by Phillip Lerche If you have a game that is finished and ready to go public please let me know so we can get it added. submissions at piecepack dot org [contest entries will not be posted until AFTER the contest is finished -details to follow later] Anyone selling piecepacks should be listed in our vendor section - please contact us if you are or know someone who is selling and isn't listed. admin at piecepack dot org We've had 83 countries visit piecepack.org, 59 different ones in the last 6 months. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 799 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_0); 28 Jan 2003 17:22:49 -0000 Received: (qmail 54170 invoked from network); 28 Jan 2003 17:22:49 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 28 Jan 2003 17:22:49 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.216) by mta1.grp.scd.yahoo.com with SMTP; 28 Jan 2003 17:22:48 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 28 Jan 2003 09:22:48 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Cc: "'steves@...'" Subject: Car Racing Game for the piecepack Date: Tue, 28 Jan 2003 09:22:47 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Almost all my free time these days and evenings is being taken up evaluating games from the recently closed design contest, but I have managed to get a copy of the rules for a new racing game called Racepack, and designed by my brother and I, to Karol and Dave for posting on the piecepack.org site. This game was actually designed and play-tested last year but there were some final minor details needing attending to in the rules set, and with those now having been addressed the game is complete. Racing games are a favorite sub-genre of mine and Racepack includes several new innovations, some of which I'm using on other racing game designs. The piecepack presents some interesting challenges for a racing game design. One is the required use of a limited number of square tiles and the second is that the pawns (which are the obvious pieces to use to represent cars) do not have directional markings so the game design had to be such that the direction a car is pointing need not be indicated by the orientation of the piece representing the car. Another general requirement that I impose on myself for all racing games is that progress around the track cannot be too slow. I feel for example that an hour per lap for a 4-player race game is completely unacceptable. The movement system in Racepack is not dice-based but is more like Speed Circuit or Formula 1, where drivers decide their own speeds, being constrained only by the cars' capabilities and the traffic and track conditions. There are some differences however. It always bothered me in Formula 1 that cars were capable of faster acceleration than deceleration because this is opposite to the physics of real racing, so in Racepack cars can decelerate more quickly than they can accelerate, and other rules are complementary to this. Also, in Racepack a lane change movement results in less forward movement than a straight-ahead movement does. In fact, we exaggerated this to introduce additional tactical play possibilities into the game when traffic conditions are tight. The game is kept moving along at a good pace by allowing drivers to make three car movements per turn instead of the usual single movement. It's kind of like getting your turns in 3-packs, and this really helps speed things up because making three movements in a row takes less time than the net time taken by three separate one-move turns in between opponents turns. The 3-pack turn system also seems to reduce the "analyze and repeatedly count spaces out" disease that afflicts some players in car race games. I'm using this system or a variation of it in other car race game designs that are still in process. The problem of using pawns with no directional markings was not easy to get around in a way that we found satisfying. Eventually we came up with a fresh idea that I didn't really like at first but which grew on my as it was tried out, and which we're now quite happy with. The basis of the system is that speed and car orientation information is NOT conserved from turn to turn (although it is conserved between the three movements that constitute a single turn). At first this sounded completely unacceptable to me because I felt it would be too unrealistic. On further reflection however we decided that it's not that big a problem IF it improves game play (I'm NOT a big believer in preserving realism at the expense of good game play), and besides, racing board games are already very unrealistic anyway in the sense that all the movements are slow and quantized, exactly the opposite of a real race. It turns out that not conserving speed from turn to turn introduces some interesting new tactical decisions into the game because it now becomes very important to set up for your next turn in a different way than with a more conventional movement system. Also, the new system inherently allows very high acceleration (assuming track conditions allow) at the beginning of a turn, and this greatly contributes to keeping lap times down and the game moving along, and to allowing good speed dynamics on the relatively small track that the piecepack allows. As for not conserving directional information, this solves the problem of no directional markings on the pawns because when a car ends a turn in a corner, it is automatically assumed pointing out of the corner at the beginning of its next turn. The game rules also support risk taking by allowing faster speeds through corners at the expense of a possibility of spinning out (die roll). Each driver also has some "strategy tokens" that can each be used once during the race for extra bursts of speed or extreme braking, or to hinder the chances of a competitor executing a high speed corner without spinning out. At the end of the main body of the rules I list a number of variants, including ones that accommodate more drivers and cars, ones that use two piecepacks and may include pit stops, and suggestions for more elaborate track designs. I'm looking forward to hearing more people's impressions of this game, especially those of you who like car racing games and who have played some of the commercially available ones. -Michael Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 801 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 30 Jan 2003 16:11:32 -0000 Received: (qmail 85522 invoked from network); 30 Jan 2003 16:11:32 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 30 Jan 2003 16:11:32 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.228) by mta3.grp.scd.yahoo.com with SMTP; 30 Jan 2003 16:11:32 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Thu, 30 Jan 2003 08:11:32 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Cc: "'steves@...'" Subject: Contest Game Testing In L.A.; More Participants Welcome Date: Thu, 30 Jan 2003 08:11:21 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Greetings All, First, an update on contest game evaluation; a lot of the games have been played (about half) in many cases repeatedly to get a good feel for tactical and strategic elements. The games range from short light-hearted games to heavier, longer types, and some games include interesting new mechanics that I haven't seen before. That's about all I can say at this point. This coming weekend, including dawn to midnight Saturday and Sunday (Feb 1,2) I will be playing and evaluating more of the games at my brother Steve's house in L.A. We hope to have more than the two of us there but we don't know yet, and I want to invite other piecepack enthusiasts (except those who submitted a game to the contest or who know of one of the submitted games AND who its author is--it's OK to know someone who submitted a game as long as you have no idea which game it is) to participate. Food and refreshments will be provided. It's not necessary to commit a lot of time to participate; even dropping over to try a single game is fine. Be the first to try one of these great new games! The address is in Westchester, 5 minutes from LAX. Please respond by e-mailing to BOTH mschoessow@... AND to steves@.... -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 802 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 31 Jan 2003 20:03:41 -0000 Received: (qmail 56728 invoked from network); 31 Jan 2003 20:03:40 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 31 Jan 2003 20:03:40 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 31 Jan 2003 20:03:40 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18ehO0-000549-00 for ; Fri, 31 Jan 2003 12:03:40 -0800 Date: Fri, 31 Jan 2003 12:03:39 -0800 To: piecepack mailing list Subject: [SR] Seattle Cosmic Game Night, 25 Jan 2003 (w/ Alien City) Message-ID: <20030131200339.GD17096@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The newsletter for the most recent Seattle Cosmic Game Night has been posted, with plenty of photos. Of special interest to piecepackers is the account of another game of Alien City: Seattle Cosmic Game Night, 2003-01-25 ... City Building and Xenocide ... Barbarossa, En Garde, DruidenWalzer (aborted), Bazaar, Cosmic Encounter, Bleeding Sherwood, Medina, Alien City, The Big Idea, Torres, Schotten-Totten (x3), Kahuna, plus hacking Furbies. http://www.ludism.org/scwiki/SeattleCosmicGameNight20030125 Share and Enjoy! Ron Hale-Evans -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 803 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 31 Jan 2003 22:18:19 -0000 Received: (qmail 29433 invoked from network); 31 Jan 2003 22:18:18 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 31 Jan 2003 22:18:18 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 31 Jan 2003 22:18:18 -0000 Received: from [66.218.67.176] by n13.grp.scd.yahoo.com with NNFMP; 31 Jan 2003 22:18:18 -0000 Date: Fri, 31 Jan 2003 22:18:17 -0000 To: piecepack@yahoogroups.com Subject: Re: [SR] Seattle Cosmic Game Night, 25 Jan 2003 (w/ Alien City) Message-ID: In-Reply-To: <20030131200339.GD17096@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 533 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, Ron Hale-Evans wrote: > The newsletter for the most recent Seattle Cosmic Game Night has been > posted, with plenty of photos. Of special interest to piecepackers > is the account of another game of Alien City: > Great session reports from your games nights! Out of curiosity, how often would you say piecepack games hit the table? And Alien City is obviously popular with your group - are there any other piecepack games that hold group's interest in the same way? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 804 Return-Path: X-Sender: justin.love@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 1 Feb 2003 02:37:50 -0000 Received: (qmail 10791 invoked from network); 1 Feb 2003 02:37:50 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 1 Feb 2003 02:37:50 -0000 Received: from unknown (HELO pimout4-ext.prodigy.net) (207.115.63.103) by mta2.grp.scd.yahoo.com with SMTP; 1 Feb 2003 02:37:49 -0000 Received: from there (dialup-65.58.43.208.Dial1.Chicago1.Level3.net [65.58.43.208]) by pimout4-ext.prodigy.net (8.12.3 da nor stuldap/8.12.3) with SMTP id h112blWC272040 for ; Fri, 31 Jan 2003 21:37:48 -0500 Message-Id: <200302010237.h112blWC272040@...> Content-Type: text/plain; charset="iso-8859-1" To: piecepack@yahoogroups.com Subject: Game Design Wiki Date: Fri, 31 Jan 2003 20:36:00 -0600 X-Mailer: KMail [version 1.3.2] References: In-Reply-To: MIME-Version: 1.0 Content-Transfer-Encoding: 8bit From: Justin Love Reply-To: justin.love@... X-Yahoo-Group-Post: member; u=8229673 X-Yahoo-Profile: sepiatonedragon After a test run on swiki.net, the Patterns of Game Design Wiki has moved to: http://www.ludism.org/gamedesign/ A wiki is a kind of web site that anyone can edit with only a web browser. This will allow us to collaborativly record the good ideas game design, and, hopefully, transform them into a pattern language that offers solutions to game design problems. This wiki doesn't require login, so you can try it out without regsitration. Huge kudos to Ron Hale-Evans, who not only offered to host it on his web server, but single handedly did a copy and edit on every page to move it over, while I was either sleeping or at work. -- Justin Love -- justin.love@... -- ICQ 2312500 -Keep on Dreaming -- http://pages.prodigy.net/justin.love/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 805 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 1 Feb 2003 05:11:21 -0000 Received: (qmail 74694 invoked from network); 1 Feb 2003 05:11:21 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 1 Feb 2003 05:11:21 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 1 Feb 2003 05:11:21 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18epw0-0005Un-00 for ; Fri, 31 Jan 2003 21:11:20 -0800 Date: Fri, 31 Jan 2003 21:11:20 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: [SR] Seattle Cosmic Game Night, 25 Jan 2003 (w/ Alien City) Message-ID: <20030201051120.GE17096@...> References: <20030131200339.GD17096@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Jan 31, 2003 at 10:18:17PM -0000, Benedict wrote: > --- In piecepack@yahoogroups.com, Ron Hale-Evans > wrote: > > The newsletter for the most recent Seattle Cosmic Game Night > has been > > posted, with plenty of photos. Of special interest to > piecepackers > > is the account of another game of Alien City: > > > > Great session reports from your games nights! Thanks! > Out of curiosity, how often would you say piecepack games hit > the table? You can see a rough list of games we played at least three times in 2002 here: http://www.ludism.org/scwiki/GamesWePlay Piecepack games hit the table about 13 times in 2002, so a little more than once a month. > And Alien City is obviously popular with your group - are there any > other piecepack games that hold group's interest in the same > way? Strangely enough, KidSprout Jumboree. :-) We played it three times in 2002. Alien City is ahead in total number of plays for 2002-2003 combined, however. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 806 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Feb 2003 15:46:00 -0000 Received: (qmail 63983 invoked from network); 3 Feb 2003 15:46:00 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 3 Feb 2003 15:46:00 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta1.grp.scd.yahoo.com with SMTP; 3 Feb 2003 15:45:59 -0000 Received: from [66.218.67.165] by n22.grp.scd.yahoo.com with NNFMP; 03 Feb 2003 15:45:57 -0000 Date: Mon, 03 Feb 2003 15:45:56 -0000 To: piecepack@yahoogroups.com Subject: Session Report for Dungeon Crawl on 2/1/03 Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 599 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, The session report for a 3-player game of Dungeon Crawl is up on the boardgamegeek: http://www.boardgamegeek.com/viewarticle.php3?threadid=4621 A couple things I forgot to mention in the report... 1) We took about 10 minutes to build the dungeon, then another 10 minutes to play. (Since there was only one player-on-player attack, the game went pretty quick.) 2) The traps and monsters were slightly easier than intended, as we counted a roll equal to or greater than the trap/monster value as a success, rather than strictly greater than as called for in the rules. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 807 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Feb 2003 17:43:57 -0000 Received: (qmail 78535 invoked from network); 3 Feb 2003 17:43:57 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 3 Feb 2003 17:43:57 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2003 17:43:57 -0000 Received: from [66.218.67.188] by n10.grp.scd.yahoo.com with NNFMP; 03 Feb 2003 17:43:57 -0000 Date: Mon, 03 Feb 2003 17:43:54 -0000 To: piecepack@yahoogroups.com Subject: Re: [SR] Seattle Cosmic Game Night, 25 Jan 2003 (w/ Alien City) Message-ID: In-Reply-To: <20030201051120.GE17096@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 315 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks for the answers, Ron. Have you given any thought to copying your piecepack session reports to the Board Game Geek's session reports area for the piecepack? This would give the piecepack increased exposure... and hopefully gain more attention for games like Kidsprout Jumboree and Alien City. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 808 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 4 Feb 2003 16:39:33 -0000 Received: (qmail 5065 invoked from network); 4 Feb 2003 16:39:33 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 4 Feb 2003 16:39:33 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.228) by mta2.grp.scd.yahoo.com with SMTP; 4 Feb 2003 16:39:33 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 4 Feb 2003 08:39:33 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: [SR] Seattle Cosmic Game Night, 25 Jan 2003 ( w/ Alien City) Date: Tue, 4 Feb 2003 08:39:30 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Friday, January 31, 2003 9:11 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: [SR] Seattle Cosmic Game Night, 25 Jan 2003 (w/ Alien City) I think I can predict that in the future there will be at least one or two more piecepack games hitting the table more than once. I can't say too much yet about the games submitted to the third piecepack game design competition and I certainly can't mention names at this point, but having now played all sixteen submissions at least once and many of them more than once I can say that there are some very good games in the group, easily up to the play quality level of respected commercial games. -Mike Schoessow (with a lot of game play and evaluating still to go) > Out of curiosity, how often would you say piecepack games hit > the table? You can see a rough list of games we played at least three times in 2002 here: http://www.ludism.org/scwiki/GamesWePlay Piecepack games hit the table about 13 times in 2002, so a little more than once a month. > And Alien City is obviously popular with your group - are there any > other piecepack games that hold group's interest in the same > way? Strangely enough, KidSprout Jumboree. :-) We played it three times in 2002. Alien City is ahead in total number of plays for 2002-2003 combined, however. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 809 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 14:03:11 -0000 Received: (qmail 41098 invoked from network); 6 Feb 2003 14:03:11 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 6 Feb 2003 14:03:11 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 6 Feb 2003 14:03:10 -0000 Received: from [66.218.67.185] by n3.grp.scd.yahoo.com with NNFMP; 06 Feb 2003 14:03:10 -0000 Date: Thu, 06 Feb 2003 14:03:07 -0000 To: piecepack@yahoogroups.com Subject: A Piecepack 'Stash' Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1170 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I cannot rightfully claim that this idea is all mine, but know that I had the idea long before I saw it elsewhere. The fact that other people and in fact Companies have shared the idea only proves its importance. Anyhow, here is my Idea. For anyone unaware, the use of the word 'Stash' relates to Icehouse. (I only own 2 Icehouse stashes, and it was through Icehouse I found PP, all since the week after Christmas) Anyhow, my Idea is simply this, Create a Piecepack Stash. Simply put, a "set" that is 1/4 a standard PP. But, at the same time, leave the face blank, so that the player can customize his stash with his own design or perhaps logo. Many people will see this and ask "Why?" well I think the customizeable aspect speaks for it self. True there are no games that use 1/4th of piecepack, but if we have near 60 PP games as it is now, Im sure we can create 1/10th of this (6) games and if it is indeed a profitable endavour, will justify 5-7 dollars. Oh well, just an Idea I had, if anyone else shares this sentiment, let me know. As I said before, I am still a newbie to PP and Icehouse.. but I KNOW that I have found a sure Winner. -Waffle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 810 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 14:40:36 -0000 Received: (qmail 17993 invoked from network); 6 Feb 2003 14:40:36 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 6 Feb 2003 14:40:36 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta1.grp.scd.yahoo.com with SMTP; 6 Feb 2003 14:40:35 -0000 Received: from [66.218.67.143] by n18.grp.scd.yahoo.com with NNFMP; 06 Feb 2003 14:40:35 -0000 Date: Thu, 06 Feb 2003 14:40:35 -0000 To: piecepack@yahoogroups.com Subject: Re: A Piecepack 'Stash' Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3570 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 > Anyhow, my Idea is simply this, Create a Piecepack > Stash. Simply put, a "set" that is 1/4 a standard PP. But, at the > same time, leave the face blank, so that the player can customize > his stash with his own design or perhaps logo. Many people will see > this and ask "Why?" well I think the customizeable aspect speaks for > it self. Unfortunately, piecepack requires that certain things be true for instance, the backs of all of the tiles should look exactly the same, the ranks on the coins need to be exactly the same, etc. etc. Otherwise it would be like asking everyone to grab a suit of cards from home, and we will play bridge. It will only work if everyone brings a different suit, and if they all have the same backs, and they all have exactly 1 card of each rank and the ranks are exactly Ace,2-10,J,Q,K. The point of piecepack is to have a spec for what goes in it. That way you can play any of the games already available and with any set that claims to be a piecepack. That said, there IS a lot of room for personal taste, and there have been discussions about "tweaking" the spec to fufill individual needs. I am the creator of the JCD piecepack (available in the files section) and I have "tweaked" a little, though mostly expanded on, the spec to fit my own tastes. I created the design on the computer, and then printed it out onto transparent labels, stuck them on to the wooden bits available at a craft store, and vola, I have my own piecepack set! I am very happy with the results, and am now enjoying tons of the great games that this community has been creating. I then created 4 more suits, the 4 traditional card suits even though at this point not many games out there actually make use of 8 different suits, because well, most people don't have 8 suits. The spec for the piecepack was created, I believe, with simple and inexpensive construction in mind. All of the bits you can source from a local craft store or from one online. So, if you are wanting to create a custom one or if you are trying to save some cash, you can simply buy the bits and go to town. I encourage you to try this. It is a great feeling to see your own custom design come off the paper and start playing with it. I would encourage you to put your design online if you do create one. > True there are no games that use 1/4th of piecepack, but if > we have near 60 PP games as it is now, Im sure we can create 1/10th > of this (6) games and if it is indeed a profitable endavour, will > justify 5-7 dollars. Oh well, just an Idea I had, if anyone else > shares this sentiment, let me know. As I said before, I am still a > newbie to PP and Icehouse.. but I KNOW that I have found a sure > Winner. Although I doubt that individual suits or "stashes" of piecepack will be sold any time soon, there is nothing stopping anyone from creating games that work on the concept that each person is assigned their own suit. (I'm pretty sure there already some out there) Go to town. Start a revolution. Create a bunch of games that only use 1/4 or 1/2 of a piecepack set. Refer to each 1/4 as a "stash" in your rules. IF your idea is great, and the games are great then you may just be able to buy individual suits of piecepack someday. Keep in mind that you still can't buy 1/4 of a deck of cards and if you could, most would still not be interested, because it limits the possibilities too much given the thousands of games that you can play with a deck of cards. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 811 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 15:42:01 -0000 Received: (qmail 95279 invoked from network); 6 Feb 2003 15:42:01 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 6 Feb 2003 15:42:01 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 6 Feb 2003 15:42:01 -0000 Received: from [66.218.67.155] by n8.grp.scd.yahoo.com with NNFMP; 06 Feb 2003 15:41:59 -0000 Date: Thu, 06 Feb 2003 15:41:56 -0000 To: piecepack@yahoogroups.com Subject: Clarification on PP Stashes Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 849 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The stash Idea could still work. Im fairly sure we all know how to use an image editor to make a suit that we would want, and print it out the desired number of times, and apply to the pieces with virtually little difference to "mark" the pieces. The coins are'nt blank when the customer will get them, the numbers will already be there, and thus, be uniform to other PP stashes. If Mesomorph and other Companies were to do this, it would blend in seamlessly. As the color of some suits varies (Green or Yellow being the "Crown" color) the suit itself could also vary, as long as it was the same suit for all pices in the stash it belongs to. I agree on the outside looking in, the concept of some pieces being marked could pose a concern, but, if all the pieces are "marked" in the same way, its not very well marked now is it? Waffle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 812 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 17:11:01 -0000 Received: (qmail 58410 invoked from network); 6 Feb 2003 17:11:00 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 6 Feb 2003 17:11:00 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta3.grp.scd.yahoo.com with SMTP; 6 Feb 2003 17:11:01 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc02.attbi.com (sccrmhc02) with SMTP id <2003020616464400200i5q3se>; Thu, 6 Feb 2003 16:46:44 +0000 Message-ID: <3E42915C.9010904@...> Date: Thu, 06 Feb 2003 08:46:20 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] A Piecepack 'Stash' References: In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > I cannot rightfully claim that this idea is all mine, but know that > I had the idea long before I saw it elsewhere. The fact that other > people and in fact Companies have shared the idea only proves its > importance. Anyhow, here is my Idea. For anyone unaware, the use of > the word 'Stash' relates to Icehouse. (I only own 2 Icehouse > stashes, and it was through Icehouse I found PP, all since the week > after Christmas) Anyhow, my Idea is simply this, Create a Piecepack > Stash. Simply put, a "set" that is 1/4 a standard PP. But, at the > same time, leave the face blank, so that the player can customize > his stash with his own design or perhaps logo. Many people will see > this and ask "Why?" well I think the customizeable aspect speaks for > it self. True there are no games that use 1/4th of piecepack, but if > we have near 60 PP games as it is now, Im sure we can create 1/10th > of this (6) games and if it is indeed a profitable endavour, will > justify 5-7 dollars. Oh well, just an Idea I had, if anyone else > shares this sentiment, let me know. As I said before, I am still a > newbie to PP and Icehouse.. but I KNOW that I have found a sure > Winner. On games that use Pp stashes, my game Taxicab (on the web site) alocates the pawn, die, blank tie and blank coin of a color to each player for thier exclusive use during the game. A kind of partial stash. The remainder of the tiles and coins though are used jointly by all players. What would be really nice would be a mwthod of doing stashes where the suit symbol and color are customizable by the stashes owner. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 814 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 21:23:48 -0000 Received: (qmail 87740 invoked from network); 6 Feb 2003 21:23:47 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 6 Feb 2003 21:23:47 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 6 Feb 2003 21:23:47 -0000 Received: from [66.218.67.176] by n25.grp.scd.yahoo.com with NNFMP; 06 Feb 2003 21:23:47 -0000 Date: Thu, 06 Feb 2003 21:23:46 -0000 To: piecepack@yahoogroups.com Subject: Exactly my Point Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 325 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The Number/Value needs to be Standardized, once you have your Symbol/Suit you just need to put it as your Back. If you use a printer or copier, it would be easy to minimize "marking" of the pieces. I dont know about anyone else, but I would love to have my stash that has my personal touch to it added to a game I play. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 815 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 21:37:48 -0000 Received: (qmail 2193 invoked from network); 6 Feb 2003 21:37:47 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 6 Feb 2003 21:37:47 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 6 Feb 2003 21:37:48 -0000 Received: from [66.218.67.133] by n5.grp.scd.yahoo.com with NNFMP; 06 Feb 2003 21:37:45 -0000 Date: Thu, 06 Feb 2003 21:37:41 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1310 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Ok, I admit that I didn't fully understand your idea. My wrong. I completely understand wanting to personalize things a bit, which is why I came up with the JCDpiecepack in the first place. My suggestion to you is now... do it. Make your own set. Or take one of the current printable sets and do the same thing. Go nuts. I like using my set, which is why I made it. You don't need to wait for a company to produce it. If you like, I'm even willing to produce a blank "templated" version of JCD piecpack if you want. Throw your own symbols in and away you go... of course it will only work with other people using a JCDpiecepack... which as far as I know is currently only me... and soon a friend in town. If you search the archives there are at least 2 online vendors who will sell you all of the bits you need to make your own. --- In piecepack@yahoogroups.com, "Electronicwaffle " wrote: > The Number/Value needs to be Standardized, once you have your > Symbol/Suit you just need to put it as your Back. If you use a > printer or copier, it would be easy to minimize "marking" of the > pieces. I dont know about anyone else, but I would love to have my > stash that has my personal touch to it added to a game I play. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 816 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 6 Feb 2003 22:18:54 -0000 Received: (qmail 34340 invoked from network); 6 Feb 2003 22:18:54 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 6 Feb 2003 22:18:54 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 6 Feb 2003 22:18:54 -0000 Received: from [66.218.67.173] by n25.grp.scd.yahoo.com with NNFMP; 06 Feb 2003 22:18:53 -0000 Date: Thu, 06 Feb 2003 22:18:50 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 512 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, "Electronicwaffle " wrote: > The Number/Value needs to be Standardized, once you have your > Symbol/Suit you just need to put it as your Back. If you use a > printer or copier, it would be easy to minimize "marking" of the > pieces. I dont know about anyone else, but I would love to have my > stash that has my personal touch to it added to a game I play. And what symbol would you choose to represent yourself?? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 817 Return-Path: X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 00:37:40 -0000 Received: (qmail 10730 invoked from network); 7 Feb 2003 00:37:38 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 7 Feb 2003 00:37:38 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta1.grp.scd.yahoo.com with SMTP; 7 Feb 2003 00:37:38 -0000 Received: from [66.218.67.248] by n21.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 00:37:38 -0000 Date: Fri, 07 Feb 2003 00:37:37 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2119 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl " X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl --- In piecepack@yahoogroups.com, "porter235 " wrote: (snip) > > If you like, I'm even willing to produce a blank "templated" version > of JCD piecpack if you want. Throw your own symbols in and away you > go... of course it will only work with other people using a > JCDpiecepack... which as far as I know is currently only me... and > soon a friend in town. > (snip) Actually, I am in the process of converting my piecepacks into the JCD set. (6 piecepacks converted, 2 to go!) The only modification is that I'm preserving the tile backs, which don't have the alternating black/white the way the JCD set does. The way you've designed the tile fronts are perfect for when I need the alternate black/white; and with 8 piecepacks (which will translate as 4 JCD sets), I have enough tiles to form any size board I need. Because of the JCD tile facing design with the borders, I was able to create a set of Zoki tiles by using colored markers to make my lines. The markings are unobtrusive enough to be ignored when playing non-Zoki games. The advantages the JCD provides: * excellent black/white contrast in suit design. This allows, for example, the ability to build boards with alternate black/white squares. The contrast works well with the coins as well, though actually hinders their use as reversi pieces. My own advanced coins work well for reversi, since one side is blank. * adds 4 extra suits for a total of 8. * adds suit dice * not sure how I'll use them, but adds stars. I've put them on wooden circles with white on one side and black on the other. * provides a facing indicator on barrel pawns (I use the belts). Actually, since my pawns are in 4 colors (x 8 piecepacks), I've distributed the belts so that each color has all 8 JCD suits (e.g.: red crown, red arm, red sun, red moon, red heart, red diamond, red spade, red club). Disadvantages: * No association of the suits with colors. Perhaps the JCD set could provide the color in the border areas? Anyhoo, just wanted to let you know someone out here is using your set. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 818 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 14:34:08 -0000 Received: (qmail 24447 invoked from network); 7 Feb 2003 14:34:07 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 7 Feb 2003 14:34:07 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2003 14:34:07 -0000 Received: from [66.218.67.171] by n6.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 14:34:07 -0000 Date: Fri, 07 Feb 2003 14:34:06 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 494 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Benedict " wrote: > --- In piecepack@yahoogroups.com, "Electronicwaffle > > I dont know about anyone else, but I would love to have my > > stash that has my personal touch to it added to a game I play. > > And what symbol would you choose to represent yourself?? How about a nice suitpack (="stash") of Hearts as a valentine for your significant other... a week should be plenty of time to whip one up. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 819 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 15:07:15 -0000 Received: (qmail 44247 invoked from network); 7 Feb 2003 15:07:14 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 7 Feb 2003 15:07:14 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 7 Feb 2003 15:07:15 -0000 Received: from [66.218.67.146] by n19.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 15:07:15 -0000 Date: Fri, 07 Feb 2003 15:07:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 382 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > > > > And what symbol would you choose to represent yourself?? > > How about a nice suitpack (="stash") of Hearts as a valentine for > your significant other... a week should be plenty of time to whip one > up. > Based on current TV commercials (TV is the only true reality, right?) it would seem that all significant others need Diamonds rather than Hearts. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 820 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 16:58:40 -0000 Received: (qmail 74925 invoked from network); 7 Feb 2003 16:58:38 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 7 Feb 2003 16:58:38 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 7 Feb 2003 16:58:33 -0000 Received: from [66.218.67.165] by n20.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 16:58:31 -0000 Date: Fri, 07 Feb 2003 16:58:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 669 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Note: both hearts and diamonds are available in the JCDpiecepack. (Crowns,Anchors,Suns,Moons,Spades,Hearts,Diamonds,Clubs) --- In piecepack@yahoogroups.com, "Benedict " wrote: > > > > > > > And what symbol would you choose to represent yourself?? > > > > How about a nice suitpack (="stash") of Hearts as a valentine > for > > your significant other... a week should be plenty of time to whip > one > > up. > > > > > Based on current TV commercials (TV is the only true reality, > right?) it would seem that all significant others need Diamonds > rather than Hearts. > > Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 821 Return-Path: Received: (qmail 64403 invoked from network); 7 Feb 2003 17:15:13 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 7 Feb 2003 17:15:13 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2003 17:15:13 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.140] by n11.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 17:15:01 -0000 Date: 7 Feb 2003 17:14:59 -0000 Message-ID: <1044638099.22619.85372.w20@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/jcd-blank-stashpacks.pdf Uploaded by : porter235 Description : 2 Blank templates to use for creating your own suits to expand the JCDpiecepack You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/jcd-blank-stashpacks.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 822 Return-Path: Received: (qmail 90278 invoked from network); 7 Feb 2003 17:25:52 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 7 Feb 2003 17:25:52 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta1.grp.scd.yahoo.com with SMTP; 7 Feb 2003 17:25:51 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.173] by n28.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 17:25:48 -0000 Date: 7 Feb 2003 17:25:46 -0000 Message-ID: <1044638746.21150.44995.w50@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/jcd-blank-stashpacks.pdf Uploaded by : porter235 Description : 2 Blank templates to use for creating your own suits to expand the JCDpiecepack (corrected) You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/jcd-blank-stashpacks.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 823 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 17:44:25 -0000 Received: (qmail 16414 invoked from network); 7 Feb 2003 17:34:09 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 7 Feb 2003 17:34:09 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta1.grp.scd.yahoo.com with SMTP; 7 Feb 2003 17:34:09 -0000 Received: from [66.218.67.251] by n18.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 17:33:58 -0000 Date: Fri, 07 Feb 2003 17:33:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 695 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, "porter235 " wrote: > Note: both hearts and diamonds are available in the JCDpiecepack. ,Spades,Hearts,Diamonds,Clubs) Valentine's Day Massacre: You offer her hearts, she wants diamonds, you get clubbed to death for not knowing that she wanted diamonds, she has to use the spade to bury the evidence (your mangled body) in the back yard. Hmmm.... possible early beginnings of a detective piecepack game? Each player has a secret to hide, the aim is to expose all the secrets while keeping yours hidden? Are there any multiplayer piecepack games where hidden information is a key factor to winning/losing? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 824 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 17:49:16 -0000 Received: (qmail 35273 invoked from network); 7 Feb 2003 17:49:15 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 7 Feb 2003 17:49:15 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 7 Feb 2003 17:49:15 -0000 Received: from [66.218.67.162] by n20.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 17:49:06 -0000 Date: Fri, 07 Feb 2003 17:49:05 -0000 To: piecepack@yahoogroups.com Subject: Custom Symbol Icons For PP Stashes Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 420 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The entire Idea of a PP Stash, being blank, is so you can create your OWN symbol. The over all idea, is so if games arise, (and I have a massive wargame planed for PP on my back burner as it is) you can identify your pieces from your stash or set from other peoples PP. Im torn between a 2x2 waffle or a Raccoon's Paw as my icon... but thats something else altogether,,, a unique icon for a unique person. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 825 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 17:58:24 -0000 Received: (qmail 56784 invoked from network); 7 Feb 2003 17:58:24 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 7 Feb 2003 17:58:24 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta1.grp.scd.yahoo.com with SMTP; 7 Feb 2003 17:58:24 -0000 Received: from [66.218.66.142] by n1.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 17:58:21 -0000 Date: Fri, 07 Feb 2003 17:58:19 -0000 To: piecepack@yahoogroups.com Subject: Re: Custom Symbol Icons For PP Stashes Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 693 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, "Electronicwaffle " wrote: > The entire Idea of a PP Stash, being blank, is so you can create > your OWN symbol. The over all idea, is so if games arise, (and I > have a massive wargame planed for PP on my back burner as it is) > you can identify your pieces from your stash or set from other > peoples PP. > Im torn between a 2x2 waffle or a Raccoon's Paw as my icon... but > thats something else altogether,,, a unique icon for a unique > person. hehe, I like the waffle idea. If you are making a war game I'll go with a castle turret outline. Maybe a black cat for other stuff. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 826 Return-Path: X-Sender: toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 18:27:09 -0000 Received: (qmail 47192 invoked from network); 7 Feb 2003 18:27:09 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 7 Feb 2003 18:27:09 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2003 18:27:09 -0000 Received: from [66.218.67.158] by n21.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 18:26:17 -0000 Date: Fri, 07 Feb 2003 18:26:16 -0000 To: piecepack@yahoogroups.com Subject: Re: A Piecepack 'Stash' Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 604 X-Mailer: Yahoo Groups Message Poster From: "Toren " X-Yahoo-Group-Post: member; u=3273607 X-Yahoo-Profile: king_toren_l --- In piecepack@yahoogroups.com, "Electronicwaffle " wrote: > Anyhow, my Idea is simply this, Create a Piecepack > Stash. Simply put, a "set" that is 1/4 a standard PP. But, at the > same time, leave the face blank, so that the player can customize > his stash with his own design or perhaps logo. > -Waffle If it is really wanted I can add a "piecepack stash" minus suit and color to the IcePack games store for $4.50. Ken "Toren" Leyhe ---"The greatest horror story my eldest child ever read was the 2002 Fedral Tax Filing Book, or so she says" From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 827 Return-Path: Received: (qmail 15532 invoked from network); 7 Feb 2003 22:48:58 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 7 Feb 2003 22:48:58 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 7 Feb 2003 22:48:58 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.163] by n20.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 22:48:58 -0000 Date: 7 Feb 2003 22:48:57 -0000 Message-ID: <1044658137.386.62950.w41@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Sarcophagus0.1.doc Uploaded by : boycat_oh Description : Earn fame and fortune as you explore one of the great pyramids! You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Sarcophagus0.1.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 828 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 7 Feb 2003 22:57:04 -0000 Received: (qmail 7651 invoked from network); 7 Feb 2003 22:57:03 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 7 Feb 2003 22:57:03 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2003 22:57:04 -0000 Received: from [66.218.67.151] by n6.grp.scd.yahoo.com with NNFMP; 07 Feb 2003 22:57:04 -0000 Date: Fri, 07 Feb 2003 22:57:02 -0000 To: piecepack@yahoogroups.com Subject: New game in file section - Sarcophagus Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 745 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone My own comment about hidden information triggered a game idea, along with a thought I had had a while ago about different ways to lay out the tiles other than square or rectangular. I wanted to buld a pyramid using all 24 tiles. The result is a 6-5-4-3-2-1 pyramid with 3 additional tiles buried beneath the 4 and 3 rows (the sarcophagus of the title). Pyramid tiles are face up, sarcophagus are face down. As always I would welcome any comments about gameplay and rules clarity, suggestions, critiques etc. If anyone manages to find time for a playtest or two I would love to hear your session report. I am very happy to have comments posted here to the group, no matter how brutal (bring it on, Simon!). Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 829 Return-Path: X-Sender: menchie@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 8 Feb 2003 12:41:45 -0000 Received: (qmail 7045 invoked from network); 8 Feb 2003 12:41:44 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 8 Feb 2003 12:41:44 -0000 Received: from unknown (HELO martok.hawkpci.net) (207.55.158.20) by mta3.grp.scd.yahoo.com with SMTP; 8 Feb 2003 12:41:43 -0000 Received: from hawkpci.net ([207.55.158.153]) by martok.hawkpci.net (Post.Office MTA v3.1.2 release (PO205-101c) ID# 0-59450U8500L600S0V35) with ESMTP id AAA323 for ; Sat, 8 Feb 2003 06:42:18 -0600 Message-ID: <3E44FB9D.A144376B@...> Date: Sat, 08 Feb 2003 06:44:13 -0600 X-Mailer: Mozilla 4.78 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Digest Number 254 References: <1044703289.1110.47146.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-eGroups-From: menchie@... (menchie@...) From: menchie@... X-Yahoo-Group-Post: member; u=93256213 X-Yahoo-Profile: thedugan From: "Benedict " > Valentine's Day Massacre: > > You offer her hearts, she wants diamonds, you get clubbed to > death for not knowing that she wanted diamonds, she has to > use the spade to bury the evidence (your mangled body) in the > back yard. > > Hmmm.... possible early beginnings of a detective piecepack > game? Each player has a secret to hide, the aim is to expose all > the secrets while keeping yours hidden? > > Are there any multiplayer piecepack games where hidden > information is a key factor to winning/losing? Sounds like you need to be over on the Dvorak List! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 830 Return-Path: Received: (qmail 57488 invoked from network); 9 Feb 2003 15:45:30 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 9 Feb 2003 15:45:30 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 9 Feb 2003 15:45:30 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.128] by n24.grp.scd.yahoo.com with NNFMP; 09 Feb 2003 15:45:30 -0000 Date: 9 Feb 2003 15:45:28 -0000 Message-ID: <1044805528.509.45602.w1@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Sarcophagus0.2.doc Uploaded by : boycat_oh Description : Earn fame and fortune as you explore one of the great pyramids! Now with traps and god tiles! You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Sarcophagus0.2.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 831 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 9 Feb 2003 15:49:01 -0000 Received: (qmail 14246 invoked from network); 9 Feb 2003 15:49:01 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 9 Feb 2003 15:49:01 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 9 Feb 2003 15:49:01 -0000 Received: from [66.218.67.128] by n24.grp.scd.yahoo.com with NNFMP; 09 Feb 2003 15:49:00 -0000 Date: Sun, 09 Feb 2003 15:49:00 -0000 To: piecepack@yahoogroups.com Subject: Re: New game in file section - Sarcophagus Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 533 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi A few changes made to Sarcophagus: 1) initial construction of the sarcophagus changed. 2) Placement of coins changed. 3) Addition of two special tiles - traps (null tiles) and gods (ace tiles). 4) Claiming of sarcophagus tiles changed. As always, comments on gameplay and rules clarity are always welcome. Post here or send email, either is fine with me. Thanks! Phillip (Wish I'd thought of this a few weeks earlier - the board gets smaller over time so it would have fit the criteria for a Changing Landscapes entry!) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 832 Return-Path: X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 9 Feb 2003 17:57:02 -0000 Received: (qmail 42177 invoked from network); 9 Feb 2003 17:57:02 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 9 Feb 2003 17:57:02 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 9 Feb 2003 17:57:02 -0000 Received: from [66.218.67.181] by n25.grp.scd.yahoo.com with NNFMP; 09 Feb 2003 17:56:58 -0000 Date: Sun, 09 Feb 2003 17:56:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Exactly my Point Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2322 X-Mailer: Yahoo Groups Message Poster From: "porter235 " X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 > Because of the JCD tile facing design with the borders, I was able > to create a set of Zoki tiles by using colored markers to make my > lines. The markings are unobtrusive enough to be ignored when > playing non-Zoki games. I must look into this Zoki thing :) > * not sure how I'll use them, but adds stars. I've put them on > wooden circles with white on one side and black on the other. I have kept them on the page, and have not used them myself to date. They were my early attempt at a directional pawn. To be put on a coin-sized disk. Then the belts came to me, and I have no need for the stars, though I am thinking for games that require colour association, I can use them to form a lookup index somewhere on the table. > * provides a facing indicator on barrel pawns (I use the belts). > Actually, since my pawns are in 4 colors (x 8 piecepacks), I've > distributed the belts so that each color has all 8 JCD suits (e.g.: > red crown, red arm, red sun, red moon, red heart, red diamond, red > spade, red club). Having all of the colours for each suit's pawn will work really nicely with the advanced coins > Disadvantages: > > * No association of the suits with colors. Perhaps the JCD set could > provide the color in the border areas? I was thinking about colours (I am Canadian.) the other day with a friend, and was thinking that if I put together another copy of the JCD set, I might take the time to carefully paint the required surfaces prior to sticking the designs on. This would re-introduce the colours back into the set, without destroying the advantages I was trying to create with the all black set (colour blind friendly, easier on the printer, etc.). Care would have to be taken, so as not to mark the tiles or the coins by accidently getting paint on the sides, or too near the edge. > Anyhoo, just wanted to let you know someone out here is using your > set. Thanks for the update. It's good to hear that someone else is making use of it. JCD P.S. I have just partially freed up my schedule, and so am hoping to do some work on the JCDpiecepack cards in the next little while. If anyone has any suggestions please let me know. I have a mockup available in the files section. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 833 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 10 Feb 2003 05:02:23 -0000 Received: (qmail 73378 invoked from network); 10 Feb 2003 05:02:23 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 10 Feb 2003 05:02:23 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta2.grp.scd.yahoo.com with SMTP; 10 Feb 2003 05:02:22 -0000 Received: from [66.218.67.248] by n16.grp.scd.yahoo.com with NNFMP; 10 Feb 2003 05:02:19 -0000 Date: Mon, 10 Feb 2003 05:02:17 -0000 To: piecepack@yahoogroups.com Subject: Piecpack Game Workshop Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 647 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I have uploaded my files that I created for a "Piecpack Game Workshop" It is in the files section. The files, once downloaded to your computer, will allow you to test out, and play with Piecepack Games on your your computer.This is my first ever program/applet that I have distributed, please send me feedback. The application was created using the program language LOGO in MicroWorlds Logo (MW2.03). The Readme file is very important to read, as it directs you to the URL to download the Plugin needed to run the Application. For further explanation, refer to the README and the HTML file in the Piecepack Game Workshop Folder. -Waffle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 834 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 10 Feb 2003 12:45:53 -0000 Received: (qmail 25341 invoked from network); 10 Feb 2003 12:45:52 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 10 Feb 2003 12:45:52 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 10 Feb 2003 12:45:54 -0000 Received: from [66.218.67.177] by n3.grp.scd.yahoo.com with NNFMP; 10 Feb 2003 12:45:54 -0000 Date: Mon, 10 Feb 2003 12:45:53 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecpack Game Workshop Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 368 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > Games on your your computer.This is my first ever program/applet > that I have distributed, please send me feedback. Hi Great application - I love it! A suggestion for version 2 is that the entire tile be outlined on the reverse side. (Of course this could just be a glitch since I have a mac and I'm guessing the program was created with a PC). Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 835 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 10 Feb 2003 13:35:12 -0000 Received: (qmail 77342 invoked from network); 10 Feb 2003 13:35:12 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 10 Feb 2003 13:35:12 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 10 Feb 2003 13:35:12 -0000 Received: from [66.218.67.183] by n8.grp.scd.yahoo.com with NNFMP; 10 Feb 2003 13:35:11 -0000 Date: Mon, 10 Feb 2003 13:35:11 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecpack Game Workshop Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 212 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh This is my first ever program/applet > that I have distributed, please send me feedback. One other thing - so far I have not been able to get the dice randomizer to roll a 5 (after about 60 rolls). Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 836 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 10 Feb 2003 15:23:40 -0000 Received: (qmail 95993 invoked from network); 10 Feb 2003 15:23:40 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 10 Feb 2003 15:23:40 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 10 Feb 2003 15:23:39 -0000 Received: from [66.218.67.191] by n6.grp.scd.yahoo.com with NNFMP; 10 Feb 2003 15:23:39 -0000 Date: Mon, 10 Feb 2003 15:23:38 -0000 To: piecepack@yahoogroups.com Subject: 2 Bugs Fixed in Piecepack Games Workshop Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 664 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle As Boycat_oh brought to my attention two bugs have been worked out of the Games Workshop since I released it Yesterday. New to this 'version' if it is worthy of that tile, is a fixed die that rolls a 5 (Dispute over how the numbers where calculated led to an honest mistake on the Die roll/ Randomizer) and a more pronounced grid side of the tiles, if the tile side was completely outlined, coins and pawns moved onto the tile could not be moved with out moving the tile itself first. This problem is still apparent in the face side of the tiles, to avoid problems, I suggest you always leave part of the coins or pawns out side of the face-tile outline. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 837 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 11 Feb 2003 18:25:07 -0000 Received: (qmail 10727 invoked from network); 11 Feb 2003 18:25:06 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 11 Feb 2003 18:25:06 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 11 Feb 2003 18:25:06 -0000 Received: from [66.218.67.175] by n12.grp.scd.yahoo.com with NNFMP; 11 Feb 2003 18:25:05 -0000 Date: Tue, 11 Feb 2003 18:25:05 -0000 To: piecepack@yahoogroups.com Subject: Silver Isle Session Report for 8 Feb 2003 Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1801 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, Played a game of Silver Isle on Saturday, in part to playtest a bit more in anticipation of cleaning up the ruleset (which is still in beta). A report of the session, along with a brief analysis of the ruleset is at: http://www.boardgamegeek.com/viewarticle.php3? articleid=6123&threadid=4738 Although we played this 3-player, the rules call for 4-player only, and that is truly how it should be played. The rules themselves don't break with 3 players, but Saturday's game reinforced my belief that there are balance problems with 3. Chris suggested a smaller board with 3 players; I think this could be used for 2 players, but with 3, I think you would still see a problem with the "middle" guy getting it from both sides. A preview of some of the changes I will be making in the rules: 1) clarification of conflicts... crews fight crews, whether they be on land, ship, or port 2) establishing a mine will only be allowed inland (non-coastal tiles) 3) clarification of island building... total tiles in a row or column, even if there is a "gap"; new tile goes furthest in direction indicated as possible 4) clarification of carrying, picking up, and dropping silver... all to and from adjacent 5) probable removal of the land control & starvation mechanics if I can find another suitable method for "discovering" an opponent's silver mine (I have a couple things to try, but am open to suggetion here) 6) possible removal of ship sinking... might just kill the crews and transfer silver to victor without sending ship back to Europe, but then what happens if two ships' crews are equal? silver sinks? silver stays on respective ships? I had some correspondence with Mike a while ago on Silver Isle. Anyone else have questions or comments on it? Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 839 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 11 Feb 2003 20:36:39 -0000 Received: (qmail 54699 invoked from network); 11 Feb 2003 20:36:39 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 11 Feb 2003 20:36:39 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta1.grp.scd.yahoo.com with SMTP; 11 Feb 2003 20:36:39 -0000 Received: from [66.218.67.139] by n1.grp.scd.yahoo.com with NNFMP; 11 Feb 2003 20:36:37 -0000 Date: Tue, 11 Feb 2003 20:36:36 -0000 To: piecepack@yahoogroups.com Subject: Re: Silver Isle Session Report for 8 Feb 2003 Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 591 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Benedict " wrote: > > I always thought Silver Isle looked great overall (from a rules > read-through, sorry, I haven't had an opportunity to play it) but I > did have a lot of trouble with understanding the isle-building part. > Presumably it isn't that hard, just my brain not comprehending, > so I think for the spatially-challenged a few diagrams of building > the isle would be extremely helpful. Ah, yes, a diagrammatic sample board setup is definitely in order. Thanks very much, Phillip. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 840 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 13 Feb 2003 14:33:06 -0000 Received: (qmail 58921 invoked from network); 13 Feb 2003 14:33:06 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 13 Feb 2003 14:33:06 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.43.33.128) by mta2.grp.scd.yahoo.com with SMTP; 13 Feb 2003 14:33:06 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 13 Feb 2003 09:33:05 -0500 Message-ID: <00a301c2d36d$0c18e7d0$0501000a@winnt> To: References: Subject: Contest - Email changes? notify me Date: Thu, 13 Feb 2003 09:34:40 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Any author of a Changing Landscapes game who has changed email addresses (since game submission) please email me with your NEW email address. (not the group - because we are still at the secret identity phase - if you hit reply to this message be certain to swap the "to" from the group to me - my address should be listed at the top of the reply text. Please cut and paste or start a new message so the identities aren't compromised, thank you!) This notice comes on the heels of my attempting to contact a certain author (can't name names here) on behalf of the judge and the email being returned "box not found", I replied to a message from the author so I know I didn't make any mistakes in the address - it is also the only address I have for this person. I am trying again, of course, but just incase anyone else has changed their address I wanted to be sure folks update me for contest purposes. Thanks, Karol (Changing Landscapes Contest Helper) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 841 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 13 Feb 2003 20:52:02 -0000 Received: (qmail 84183 invoked from network); 13 Feb 2003 20:52:01 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 13 Feb 2003 20:52:01 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.228) by mta1.grp.scd.yahoo.com with SMTP; 13 Feb 2003 20:52:01 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Thu, 13 Feb 2003 12:52:00 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: Contest Update Date: Thu, 13 Feb 2003 12:51:59 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow I plan to push out the announcement date for the winner of the 3rd Piecepack Design Competition by two weeks to the third of March. Play-testing is going well, with all sixteen games having been fairly well tested, but some questions remain concerning the leading contenders, especially as regards playability with various numbers of players. I know most readers of this will be disappointed with having to wait longer to find out the verdict (I know I was at the end of the previous contest!) but sixteen is a big quantity to try out thoroughly and I feel I owe it to the designers to take a bit more time. I did say in the contest rules that if there were more games than expected I might extend the announcement date though, so I only feel a little guilty :-) Playing all these new games is great fun, but evaluating them carefully and fairly is hard work. Having said that, I am myself eager to finish up and announce the winner because there are some real fine games in this group, including short ones, long ones, light ones, heavy ones, abstract and themed, and I'm excited about hearing what other people's opinions are regarding some of them! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 842 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 13 Feb 2003 21:47:54 -0000 Received: (qmail 98061 invoked from network); 13 Feb 2003 21:47:50 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 13 Feb 2003 21:47:50 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.43.33.128) by mta2.grp.scd.yahoo.com with SMTP; 13 Feb 2003 21:47:52 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 13 Feb 2003 16:47:48 -0500 Message-ID: <016201c2d3a9$c7eeb980$0501000a@winnt> To: References: Subject: Post-Contest Info Date: Thu, 13 Feb 2003 16:44:01 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph After the Changing Landscapes Contest is over, games will NOT immediately be posted at www.piecepack.org. Instead authors are encouraged to take the time to review their games, and make any changes they feel necessary - then submit a new version, that is proofread and spell checked and contains a header similar to this (where you fill in the [ ]): Title A Changing Landscapes Game for the piecepack by [author(s) name(s)]. Version [#], [Date: e.g. "December 25, 1999"] Copyright (c) [year] by [author(s) name(s)] [#] players, [# or range] minutes If the game only uses piecepack or components thereof an equipment list is not necessary. Please put any licensing agreement or other type text at the end of the document - referenced only in the heading on the "Copyright" line if possible. submissions should be sent to "submissions @ piecepack . org" [without the spaces] We will accept PDF or Word documents. If errors are found they will be highlighted and the game will be sent back to author to make the actual corrections. Please utilize the Glossary found at piecepack.org for the correct names of the piecepack components. Once the games are posted up on piecepack.org, vendors can include them in their rulebooks. Per the contest rules - the rules will be included in the winner's copy of the MG CD-ROM - the rules will be reformatted but the content will be the same as that of the post at www.piecepack.org. If you have any questions or complications getting the rules into PDF or Word file please contact me to work something else out. This information will appear on www.piecepack.org in the next several days. Thanks Karol[wearing my shiny silver sparkly piecepack.org volunteer hat] :-) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 843 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 03:45:02 -0000 Received: (qmail 74079 invoked from network); 14 Feb 2003 03:45:02 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 14 Feb 2003 03:45:02 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta1.grp.scd.yahoo.com with SMTP; 14 Feb 2003 03:45:02 -0000 Received: from [66.218.67.182] by n28.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 03:45:02 -0000 Date: Fri, 14 Feb 2003 03:45:01 -0000 To: piecepack@yahoogroups.com Subject: Games For the PP "stash" Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 565 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle As I reported earlier, I think a PP stash would be a good idea. Looking over the prize of the Changing Landscapes contest, I see that a 4 by 4 board apparently has games already made for it. This incouraged me to "googlefish" for rules to 4x4 Games, and well their are alot there. I saw a real interesting game, yet it requires 8 pieces... so the dice and pawn would become more pieces. Anyhow, anyone know of other 4x4 games (thats 4 tiles grid side up) we can 'port' to the PP? (Port meaning, take an exisiting game, and make a ruleset for PP from it) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 844 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 15:04:25 -0000 Received: (qmail 90433 invoked from network); 14 Feb 2003 15:04:24 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 14 Feb 2003 15:04:24 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 14 Feb 2003 15:04:24 -0000 Received: from [66.218.66.141] by n23.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 15:04:12 -0000 Date: Fri, 14 Feb 2003 15:04:09 -0000 To: piecepack@yahoogroups.com Subject: Reworking pp games for stand alone publication. Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 517 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Are there any restrictions to doing this? If a publisher developed interest in one of my games, for example King Arthur's Court, and I redesigned it as a card game with coin tokens - would I have to do anything about the fact that I have a ruleset up on piecepack.org? (Before anyone asks: no, this hasn't happened in reality, or even any dreams I have had, I am just curious. And we have to have something to talk about now that the contest judging period is going to last 2 more weeks....) Thanks Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 845 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 17:03:22 -0000 Received: (qmail 1546 invoked from network); 14 Feb 2003 17:03:22 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 14 Feb 2003 17:03:22 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.228) by mta3.grp.scd.yahoo.com with SMTP; 14 Feb 2003 17:03:22 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 14 Feb 2003 09:03:21 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Reworking pp games for stand alone publication. Date: Fri, 14 Feb 2003 09:03:13 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > And we have to have > something to talk about now that the contest judging period is > going to last 2 more weeks....) > Thanks > Phillip OK, so I guess I do feel guilty about that. Consequently I'll help try to get this new discussion off the ground. One consideration for trying to get a game published that was submitted to one of the piecepack contests or that is on the piecepack rules CD is that author does not own the game. This means that the publisher would not have exclusive rights to it. This might not be important for some publishers but it does mean that if a game were published and became popular, another publisher could decide to also publish it without having to pay for the right to do so. The specific artwork likely *would* be copyrighted though, so that would have to be new. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 846 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 17:12:40 -0000 Received: (qmail 73280 invoked from network); 14 Feb 2003 17:12:40 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 14 Feb 2003 17:12:40 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 14 Feb 2003 17:12:40 -0000 Received: from [66.218.67.131] by n4.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 17:12:39 -0000 Date: Fri, 14 Feb 2003 17:12:38 -0000 To: piecepack@yahoogroups.com Subject: Re: Reworking pp games for stand alone publication. Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1379 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, Michael Schoessow wrote: > > > > And we have to have > > something to talk about now that the contest judging period is > > going to last 2 more weeks....) > > > Thanks > > Phillip > > OK, so I guess I do feel guilty about that. Consequently I'll help try to > get this new discussion off the ground. > > One consideration for trying to get a game published that was submitted to > one of the piecepack contests or that is on the piecepack rules CD is that > author does not own the game. This means that the publisher would not have > exclusive rights to it. This might not be important for some publishers but > it does mean that if a game were published and became popular, another > publisher could decide to also publish it without having to pay for the > right to do so. The specific artwork likely *would* be copyrighted though, > so that would have to be new. > > -Mike Schoessow That wasn't meant to give you a guilt trip.... although what are you doing posting messages when you should be playtesting the games? (big grin) So if the published games and competion submissions are not owned is there any point in adding the copyright line to the rulesets? On the bright side, many of the themes of the piecepack games could easily be changed without affecting gameplay. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 847 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 17:20:22 -0000 Received: (qmail 90291 invoked from network); 14 Feb 2003 17:20:22 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 14 Feb 2003 17:20:22 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.228) by mta1.grp.scd.yahoo.com with SMTP; 14 Feb 2003 17:20:22 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Fri, 14 Feb 2003 09:20:22 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Re: Reworking pp games for stand alone publicatio n. Date: Fri, 14 Feb 2003 09:20:15 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > That wasn't meant to give you a guilt trip.... although what are you > doing posting messages when you should be playtesting the > games? (big grin) I was kidding too. And hey, I would be testing except I'm at work now :-) > So if the published games and competion submissions are not > owned is there any point in adding the copyright line to the > rulesets? I'm no legal expert on this but I think it means that the rules can't be copied and published for profit without your permission, although they could be re-written from scratch (i.e., just changing one or two phrases a bit won't do it) and then published for profit. Does anyone else have better knowledge of this? Ron? Karol? -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 848 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 17:28:08 -0000 Received: (qmail 80839 invoked from network); 14 Feb 2003 17:28:08 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 14 Feb 2003 17:28:08 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 14 Feb 2003 17:28:07 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18jjYn-0000dl-00 for ; Fri, 14 Feb 2003 09:23:37 -0800 Date: Fri, 14 Feb 2003 09:23:37 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Reworking pp games for stand alone publication. Message-ID: <20030214172337.GB1724@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Feb 14, 2003 at 05:12:38PM -0000, Benedict wrote: > So if the published games and competion submissions are not > owned is there any point in adding the copyright line to the > rulesets? If you have not placed your game in the public domain (that is, renounced copyright), you can license it any way you want to: GNU FDL, one of the Creative Commons licenses, etc. etc. You can use several licenses at once if you like, for different groups of people. This is widely misunderstood. You can have an overriding license that says, "This game is licensed to everyone but people who chew gum, under the GNU FDL. People who chew gum aren't allowed to copy it at all." Of course once you make your game free (as in freedom, not price), other people can do just about anything they want with it, subject to the limitations of your license(s), including make copies for people who chew gum. However, even if you have placed your game in the public domain (renounced copyright so that you do not "own" it), commercial possibilities still exist. Look at the successful card game Wizard, a relatively simple commercial tweaking of the public domain card game Oh Hell. The same with Rage, which was at the top of the Funagain best-seller lists for months. Or, closer to home, look at Mesomorph -- the original piecepack is completely public domain, but I'd guess the majority of people on this list own at least one Mesomorph piecepack. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 850 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 17:31:12 -0000 Received: (qmail 53378 invoked from network); 14 Feb 2003 17:31:12 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 14 Feb 2003 17:31:12 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 14 Feb 2003 17:31:11 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18jjbt-0000eA-00 for ; Fri, 14 Feb 2003 09:26:49 -0800 Date: Fri, 14 Feb 2003 09:26:49 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Reworking pp games for stand alone publicatio n. Message-ID: <20030214172649.GC1724@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Feb 14, 2003 at 09:20:15AM -0800, Michael Schoessow wrote: > I'm no legal expert on this but I think it means that the rules can't be > copied and published for profit without your permission, although they could > be re-written from scratch (i.e., just changing one or two phrases a bit > won't do it) and then published for profit. Does anyone else have better > knowledge of this? Ron? Karol? It depends on what rights are reserved by the license, anywhere from "all rights reserved" to "anything goes". Of course, what I think you mean is that the rules _may_ not be copied without permission. Napster and Gnutella have shown that lots of files _can_ be copied without permission. :-) R -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 851 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 18:19:37 -0000 Received: (qmail 96223 invoked from network); 14 Feb 2003 18:19:37 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 14 Feb 2003 18:19:37 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 14 Feb 2003 18:19:36 -0000 Received: from [66.218.67.138] by n30.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 18:19:36 -0000 Date: Fri, 14 Feb 2003 18:19:36 -0000 To: piecepack@yahoogroups.com Subject: Re: Reworking pp games for stand alone publicatio n. Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1588 X-Mailer: Yahoo Groups Message Poster From: "Mark Andrew Biggar " X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar --- In piecepack@yahoogroups.com, Michael Schoessow wrote: > I'm no legal expert on this but I think it means that the rules can't be > copied and published for profit without your permission, although they could > be re-written from scratch (i.e., just changing one or two phrases a bit > won't do it) and then published for profit. Does anyone else have better > knowledge of this? Ron? Karol? Note that your copywrite exists from the "moment you create a work in tangable form" whether or not you put a notice on it, but if you don't put a notice on it you can't enforce your rights in court. Even a rewrite from scratch is a violation of copywrite law, it's what is called a "derived work", this also includes translations into other languages. Now if you don't bother to register a work with the copywrite office, then if someone makes a copy or derived work without your permission, the copywrite law says that you can only recover actual damages and as your not currently selling or planing to sell your Pp games you will have a hard time showing any damages in court. If you do register it (you have to pay a fee) then you can get punitive damages as well. So the probable outcome of someone trying to publish and sell one of your Pp games without your permission is that you might be able to get an injunction to stop them but are unlikely to get any money out of it. Note that this is just my own understanding of the copywrite law, I'm not a lawyer and if you really need to know about this you should see a real copywrite laywer. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 852 Return-Path: X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 18:33:28 -0000 Received: (qmail 56345 invoked from network); 14 Feb 2003 18:33:28 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 14 Feb 2003 18:33:28 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 14 Feb 2003 18:33:28 -0000 Received: from [66.218.67.156] by n19.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 18:33:28 -0000 Date: Fri, 14 Feb 2003 18:33:25 -0000 To: piecepack@yahoogroups.com Subject: New term for piecepack "stashes" Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 883 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha " X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, With the recent talk of "stashes" I wondered if we might be able to find a term that is more intuitive and more distinctive to the piecepack. I understand that "stash" is the term applied in the Icehouse world to mean a complete set of pieces within a single color. Obviously, the concept of such sets or suits is not new (although marketing them as such is uncommon) but the use of the word "stash" in this context appears particular to Icehouse. "Stash" normally means that which is "hidden" or "stored". I'm hoping to find something more intuitive... stack, suit, suitpack, suitstack, piecestack, suitset, etc. Existing within the public domain as it does, all aspects of the piecepack are subject to evolution through common use, so even if those on this forum reached a concensus, it might not stick. But, hey. Suggestions? Opinions? Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 854 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 19:30:10 -0000 Received: (qmail 85025 invoked from network); 14 Feb 2003 19:30:10 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 14 Feb 2003 19:30:10 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 14 Feb 2003 19:30:10 -0000 Received: from [66.218.67.179] by n27.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 19:30:10 -0000 Date: Fri, 14 Feb 2003 19:30:09 -0000 To: piecepack@yahoogroups.com Subject: Re: New term for piecepack "stashes" Message-ID: In-Reply-To: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 589 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I like piecepack stack, although suit is a term already inherent in the game so maybe that would suffice. One stack = one suit of piecepack components (and you could literally stack them all). Phillip > I'm hoping to find something more intuitive... stack, suit, suitpack, > suitstack, piecestack, suitset, etc. > > Existing within the public domain as it does, all aspects of the > piecepack are subject to evolution through common use, so even if > those on this forum reached a concensus, it might not stick. But, > hey. > > Suggestions? Opinions? > > Cheers, > James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 855 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 19:56:44 -0000 Received: (qmail 7385 invoked from network); 14 Feb 2003 19:56:42 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 14 Feb 2003 19:56:42 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta1.grp.scd.yahoo.com with SMTP; 14 Feb 2003 19:56:41 -0000 Received: from sdn-ap-019watacop0443.dialsprint.net ([63.190.33.189] helo=DHH3K021) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 18jlwv-0004Dr-00 for piecepack@yahoogroups.com; Fri, 14 Feb 2003 14:56:41 -0500 Message-ID: <000d01c2d463$316b94a0$bd21be3f@DHH3K021> To: References: Subject: Re: [piecepack] New term for piecepack "stashes" Date: Fri, 14 Feb 2003 11:56:39 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex I like the word suitpack myself. I noticed that the polling feature on this e-mail group is not enabled. If it was we could put it up for a vote after we come up with a few possible names. I do think that suitpack is a far better and decriptive word that stash. Tim Schutz ----- Original Message ----- From: To: Sent: Friday, February 14, 2003 10:33 AM Subject: [piecepack] New term for piecepack "stashes" > Hi All, > > With the recent talk of "stashes" I wondered if we might be able to > find a term that is more intuitive and more distinctive to the > piecepack. > > I understand that "stash" is the term applied in the Icehouse world > to mean a complete set of pieces within a single color. Obviously, > the concept of such sets or suits is not new (although marketing them > as such is uncommon) but the use of the word "stash" in this context > appears particular to Icehouse. "Stash" normally means that which > is "hidden" or "stored". > > I'm hoping to find something more intuitive... stack, suit, suitpack, > suitstack, piecestack, suitset, etc. > > Existing within the public domain as it does, all aspects of the > piecepack are subject to evolution through common use, so even if > those on this forum reached a concensus, it might not stick. But, > hey. > > Suggestions? Opinions? > > Cheers, > James > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 856 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 14 Feb 2003 21:43:38 -0000 Received: (qmail 71534 invoked from network); 14 Feb 2003 21:43:37 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 14 Feb 2003 21:43:37 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 14 Feb 2003 21:43:37 -0000 Received: from [66.218.67.166] by n8.grp.scd.yahoo.com with NNFMP; 14 Feb 2003 21:43:37 -0000 Date: Fri, 14 Feb 2003 21:43:36 -0000 To: piecepack@yahoogroups.com Subject: I second that.... Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 203 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I would like to second the use of Piecepack Stack... So I take it that this idea is an overall good idea? who ever thought of it must be a smart guy.. If we could just work on the games now... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 858 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 16 Feb 2003 17:17:09 -0000 Received: (qmail 60202 invoked from network); 16 Feb 2003 17:17:08 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 16 Feb 2003 17:17:08 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta1.grp.scd.yahoo.com with SMTP; 16 Feb 2003 17:17:08 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc02.attbi.com (sccrmhc02) with SMTP id <2003021617170700200mro48e>; Sun, 16 Feb 2003 17:17:08 +0000 Message-ID: <3E4FC777.6090107@...> Date: Sun, 16 Feb 2003 09:16:39 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: New Game -- Deduction References: In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar I just uploaded a new game for playtest to the groups "rulesets in Progress" folder called Deduction. It's a deduce the missing tile game similar to Clue or Sleuth. Enjoy -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 859 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 16 Feb 2003 19:14:43 -0000 Received: (qmail 99459 invoked from network); 16 Feb 2003 19:14:42 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 16 Feb 2003 19:14:42 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta1.grp.scd.yahoo.com with SMTP; 16 Feb 2003 19:14:42 -0000 Received: from [66.218.67.162] by n7.grp.scd.yahoo.com with NNFMP; 16 Feb 2003 19:14:42 -0000 Date: Sun, 16 Feb 2003 19:14:42 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game -- Deduction Message-ID: In-Reply-To: <3E4FC777.6090107@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 614 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, Mark Biggar wrote: > I just uploaded a new game for playtest to the > groups "rulesets in Progress" folder called > Deduction. It's a deduce the missing tile game > similar to Clue or Sleuth. > Hi, Mark Good adaption of the piecepack! (Reminds me - I must get my rules done for piecepack version of Transamerica). What happens to the coins that are drawn when a question is asked? Are they set aside? And I realize that this is extremely unlikely, but if drawn coins are set aside, what happens if the bag is empty and nobosy has won? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 860 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 16 Feb 2003 23:15:55 -0000 Received: (qmail 72477 invoked from network); 16 Feb 2003 23:15:55 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 16 Feb 2003 23:15:55 -0000 Received: from unknown (HELO sccrmhc02.attbi.com) (204.127.202.62) by mta2.grp.scd.yahoo.com with SMTP; 16 Feb 2003 23:15:55 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc02.attbi.com (sccrmhc02) with SMTP id <20030216231554002003393te>; Sun, 16 Feb 2003 23:15:54 +0000 Message-ID: <3E501B8E.5010303@...> Date: Sun, 16 Feb 2003 15:15:26 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New Game -- Deduction References: In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: > --- In piecepack@yahoogroups.com, Mark Biggar > wrote: > >>I just uploaded a new game for playtest to the >>groups "rulesets in Progress" folder called >>Deduction. It's a deduce the missing tile game >>similar to Clue or Sleuth. >> > > > Hi, Mark > > Good adaption of the piecepack! (Reminds me - I must get my > rules done for piecepack version of Transamerica). > > What happens to the coins that are drawn when a question is > asked? Are they set aside? > > And I realize that this is extremely unlikely, but if drawn coins are > set aside, what happens if the bag is empty and nobosy has > won? Read the last paragraph, it says: "If a player chooses not to make an announcement (or makes one and looses), the drawn coin is placed back in the cup or bag and it is passed to the next player for their turn." -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 861 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 17 Feb 2003 00:35:18 -0000 Received: (qmail 73827 invoked from network); 17 Feb 2003 00:35:17 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 17 Feb 2003 00:35:17 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 17 Feb 2003 00:35:17 -0000 Received: from [66.218.67.169] by n21.grp.scd.yahoo.com with NNFMP; 17 Feb 2003 00:35:17 -0000 Date: Mon, 17 Feb 2003 00:35:13 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game -- Deduction Message-ID: In-Reply-To: <3E501B8E.5010303@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 715 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > > What happens to the coins that are drawn when a question is > > asked? Are they set aside? > > > > And I realize that this is extremely unlikely, but if drawn coins are > > set aside, what happens if the bag is empty and nobosy has > > won? > > Read the last paragraph, it says: > > "If a player chooses not to make an announcement (or makes one and > looses), the drawn coin is placed back in the cup or bag and it is > passed to the next player for their turn." > Perhaps my question isn't clear... I was asking about when you ask another player a question (how many of a suit, how many of a number, etc), i.e. not making an announcement or passing - what happens to the coin? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 862 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 17 Feb 2003 01:07:15 -0000 Received: (qmail 90250 invoked from network); 17 Feb 2003 01:07:13 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 17 Feb 2003 01:07:13 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 17 Feb 2003 01:07:14 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18kZkY-00082n-00 for ; Sun, 16 Feb 2003 17:07:14 -0800 Date: Sun, 16 Feb 2003 17:07:14 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New Game -- Deduction Message-ID: <20030217010714.GA30047@...> References: <3E501B8E.5010303@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Feb 17, 2003 at 12:35:13AM -0000, Benedict wrote: > > > What happens to the coins that are drawn when a question > is > > > asked? Are they set aside? > > > > > > And I realize that this is extremely unlikely, but if drawn coins > are > > > set aside, what happens if the bag is empty and nobosy has > > > won? > > > > Read the last paragraph, it says: > > > > "If a player chooses not to make an announcement (or makes > one and > > looses), the drawn coin is placed back in the cup or bag and it > is > > passed to the next player for their turn." > > > > Perhaps my question isn't clear... I was asking about when you > ask another player a question (how many of a suit, how many of > a number, etc), i.e. not making an announcement or passing - > what happens to the coin? > > Phillip Phillip, if a player chooses not to make an announcement, or makes one and loses, the coin is placed back into the bag. In other words, the only situation in which the coin is NOT placed back into the bag is when the player makes an announcement and wins -- correct, Mark? Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 863 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 17 Feb 2003 01:47:11 -0000 Received: (qmail 97729 invoked from network); 17 Feb 2003 01:47:08 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 17 Feb 2003 01:47:08 -0000 Received: from unknown (HELO sccrmhc03.attbi.com) (204.127.202.63) by mta1.grp.scd.yahoo.com with SMTP; 17 Feb 2003 01:47:08 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc03.attbi.com (sccrmhc03) with SMTP id <20030217005412003007couse>; Mon, 17 Feb 2003 00:54:13 +0000 Message-ID: <3E503298.8000608@...> Date: Sun, 16 Feb 2003 16:53:44 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New Game -- Deduction References: In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: >>>What happens to the coins that are drawn when a question > > is > >>>asked? Are they set aside? >>> >>>And I realize that this is extremely unlikely, but if drawn coins > > are > >>>set aside, what happens if the bag is empty and nobosy has >>>won? >> >>Read the last paragraph, it says: >> >>"If a player chooses not to make an announcement (or makes > > one and > >>looses), the drawn coin is placed back in the cup or bag and it > > is > >>passed to the next player for their turn." >> > > > Perhaps my question isn't clear... I was asking about when you > ask another player a question (how many of a suit, how many of > a number, etc), i.e. not making an announcement or passing - > what happens to the coin? You always ask a question, optionaly make an anouncement and then if the game isn't over, put the coin back and pass the bag. See third to last paragraph first sentence. Would it help if I swapped the last and next to last paragraphs? -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 864 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 17 Feb 2003 01:58:30 -0000 Received: (qmail 95434 invoked from network); 17 Feb 2003 01:58:30 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 17 Feb 2003 01:58:30 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 17 Feb 2003 01:58:30 -0000 Received: from rwcrwbc56 (rwcrwbc56.attbi.com[204.127.198.45]) by rwcrmhc53.attbi.com (rwcrmhc53) with SMTP id <2003021701300605300nasmve>; Mon, 17 Feb 2003 01:30:06 +0000 Received: from [12.235.88.213] by rwcrwbc56; Mon, 17 Feb 2003 01:30:05 +0000 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New Game -- Deduction Date: Mon, 17 Feb 2003 01:30:05 +0000 X-Mailer: AT&T Message Center Version 1 (Nov 5 2002) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBhdHRiaS5jb20= From: mark.a.biggar@... X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar well yeah, of course if the winner really wants to put the coin back in the bag, I don't think anyone would object :-) -- Mark Biggar mark.a.biggar@... > On Mon, Feb 17, 2003 at 12:35:13AM -0000, Benedict wrote: > > > > What happens to the coins that are drawn when a question > > is > > > > asked? Are they set aside? > > > > > > > > And I realize that this is extremely unlikely, but if drawn coins > > are > > > > set aside, what happens if the bag is empty and nobosy has > > > > won? > > > > > > Read the last paragraph, it says: > > > > > > "If a player chooses not to make an announcement (or makes > > one and > > > looses), the drawn coin is placed back in the cup or bag and it > > is > > > passed to the next player for their turn." > > > > > > > Perhaps my question isn't clear... I was asking about when you > > ask another player a question (how many of a suit, how many of > > a number, etc), i.e. not making an announcement or passing - > > what happens to the coin? > > > > Phillip > > Phillip, if a player chooses not to make an announcement, or makes one > and loses, the coin is placed back into the bag. In other words, the > only situation in which the coin is NOT placed back into the bag is > when the player makes an announcement and wins -- correct, Mark? > > Ron > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 865 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 18 Feb 2003 00:02:45 -0000 Received: (qmail 85257 invoked from network); 18 Feb 2003 00:02:45 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 18 Feb 2003 00:02:45 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 18 Feb 2003 00:02:45 -0000 Received: from [66.218.67.148] by n8.grp.scd.yahoo.com with NNFMP; 18 Feb 2003 00:02:43 -0000 Date: Tue, 18 Feb 2003 00:02:42 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game -- Deduction Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 511 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > > > "If a player chooses not to make an announcement (or makes > > > one and > > > > looses), the drawn coin is placed back in the cup or bag and it > > > is > > > > passed to the next player for their turn." Doh! I apologize, it is perfectly clear!! My brain must have been on strike (seems like a common situation these days) and even though I read that sentence several times, and again when you posted your reply, I somehow edited out the 'not' part of that sentence of the rules!!! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 866 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 18 Feb 2003 01:32:46 -0000 Received: (qmail 41779 invoked from network); 18 Feb 2003 01:32:46 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 18 Feb 2003 01:32:46 -0000 Received: from unknown (HELO sccrmhc03.attbi.com) (204.127.202.63) by mta3.grp.scd.yahoo.com with SMTP; 18 Feb 2003 01:32:46 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc03.attbi.com (sccrmhc03) with SMTP id <2003021800361300300k018me>; Tue, 18 Feb 2003 00:36:14 +0000 Message-ID: <3E517FAC.9010601@...> Date: Mon, 17 Feb 2003 16:34:52 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: New Game -- Deduction References: In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Benedict wrote: >>>>"If a player chooses not to make an announcement (or > > makes > >>>>one and >>>> >>>>>looses), the drawn coin is placed back in the cup or bag > > and it > >>>>is >>>> >>>>>passed to the next player for their turn." > > > Doh! > > I apologize, it is perfectly clear!! My brain must have been on > strike (seems like a common situation these days) and even > though I read that sentence several times, and again when you > posted your reply, I somehow edited out the 'not' part of that > sentence of the rules!!! Okay, I think that part of the problem is the disconnect between that sentence and the paragraph about making announcements, because of the intervening paragraph about taking notes. So I will definitely switch things around in the next version of the rules. This just goes to shows that writing game rules is not easy, even for simple short games like this one. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 867 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 19 Feb 2003 14:38:36 -0000 Received: (qmail 71895 invoked from network); 19 Feb 2003 14:38:36 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 19 Feb 2003 14:38:36 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.228) by mta3.grp.scd.yahoo.com with SMTP; 19 Feb 2003 14:38:36 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LXZLQH>; Wed, 19 Feb 2003 06:38:35 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: 4x4 Games Date: Wed, 19 Feb 2003 06:38:28 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow One of the prizes for the winner of the design competition is a 4x4 gridded game board along with a collection of rules of games that can be played on it. Over the past year or so I have become interested in games that offer interesting or challenging play on such a small board. Obviously they are all abstract games (at least the ones I know of so far). It occurs to me that there are probably some out there that I have missed, so I'm posting this query in the hope that some of you will know of 4x4 games that I am not yet familiar with. If this is the case I would appreciate hearing of more such games, including rules sets if possible. I don't plan or have time to play-test new additions to my list so I would also find opinions on the games valuable. I intend to include many or most of the games on my list in the compiled rules sets for the prize. The last two games on the list are ones of my own design (but in this case not piecepack compatible) and I would be happy to send the rules for these games to anyone interested. Thanks. -Mike Schoessow Quarto Farook Dao L-Game Foursight Tot-Ten (need rules) Slimetrail Moxie Tic Tac Chec Edges Lucky 13 Gembel (need rules) Score4 (need rules) Tommy's Uchi (need rules) Q-Turn Plateau Catalyst Starplex From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 868 Return-Path: X-Sender: brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 22 Feb 2003 04:38:09 -0000 Received: (qmail 81783 invoked from network); 22 Feb 2003 04:38:09 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 22 Feb 2003 04:38:09 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta3.grp.scd.yahoo.com with SMTP; 22 Feb 2003 04:38:09 -0000 Received: from [66.218.67.164] by n21.grp.scd.yahoo.com with NNFMP; 22 Feb 2003 04:38:09 -0000 Date: Sat, 22 Feb 2003 04:38:07 -0000 To: piecepack@yahoogroups.com Subject: Digital piecepack? My project ... Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1768 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden " X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Hello everyone ... this is my first time posting on this group, although I have been lurking for a while. I first found out about the piecepack about 9 months ago, thanks to the Games Journal website. I've owned my own Mesomorph set for a handful of months now. I originally intended to put an entry into the Changing Landscapes contest, but I wasn't able to test the game enough to get it past the ugly-buggy stage. So, I'll work that one out and submit it to the piecepack.org site later on. (I actually have a different design that is much closer to being completed, which I will submit first.) In any case, the reason that I am posting here is to draw your attention for a second to a project that I've recently undertaken. I have a tendancy to come up with tabletop-like game designs, but then work them out as computer programs. You can see my first two completed games at my website (http://www.mwgames.com ). Since I found the piecepack to be a very interesting thing, I thought it would be a good thing to do for the piecepack what Microsoft did for computer card games with their Cards32.DLL -- make a Windows library (DLL) to help programmers make piecepack games for the computer. This may seem an odd project, but it stuck with me and I decided to move forward with it. In any case, I figured the first thing to do was to come up with some workable graphics. You can see where I am with the project so far here: http://www.mwgames.com/piecepack.htm I would like some feedback (assuming you're still reading ;-D) on how you think the graphics look. And I'd especially like to hear if I've done something wrong anatomy-wise with my incarnation of the piecepack. Thanks for your time! -Matt Worden Minneapolis, MN USA From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 869 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 22 Feb 2003 17:12:44 -0000 Received: (qmail 58781 invoked from network); 22 Feb 2003 17:12:44 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 22 Feb 2003 17:12:44 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 22 Feb 2003 17:12:44 -0000 Received: from [66.218.67.138] by n25.grp.scd.yahoo.com with NNFMP; 22 Feb 2003 17:12:41 -0000 Date: Sat, 22 Feb 2003 17:12:40 -0000 To: piecepack@yahoogroups.com Subject: Reminder Of Piecepacke Game Workshop Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 254 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle " X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle In case fellow piecepackers are unaware, my Piecepack Applet is in the files section, a applictation that simulates a piecepack on- line. While not being an actual game, it can help in creating a PP game. The files are in the File section as we speak. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 870 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 1 Mar 2003 23:09:27 -0000 Received: (qmail 24091 invoked from network); 1 Mar 2003 23:09:27 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 1 Mar 2003 23:09:27 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 1 Mar 2003 23:09:26 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18pG6g-0002Yl-00 for ; Sat, 01 Mar 2003 15:09:26 -0800 Date: Sat, 1 Mar 2003 15:09:26 -0800 To: piecepack mailing list Subject: Trophy Cloth finished (plus piecepack goodies)! Message-ID: <20030301230925.GA9561@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Greetings all-- The piecepack contest Trophy Cloth is finally finished, packed up, and ready to be shipped to Mike Schoessow on Monday. Mike will sign it, with an annotation that he was the second contest winner, then send it on to the third contest winner after he announces the results of the contest on Monday. I hope Mike takes the opportunity to play on it once or twice before he sends it to the third winner; it's not really fair to him that we took so long to get the cloth together that he has hardly any time with it. For those of you who don't know, the Trophy Cloth is a card-table-sized tablecloth embroidered with all four standard piecepack suit symbols, meant to be autographed by each game design contest winner and passed on to the next one. I took a few photos of it before I wrapped it up for mailing today. Here's a shot of it spread out on a card table: http://www.ludism.org/piecepack/trophy-cloth/01_overview.jpg Here's a shot as it would be seen during a hypothetical piecepack game that requires placing the pieces of each suit next to their respective embroidered suit icons: http://www.ludism.org/piecepack/trophy-cloth/02_pp_spread.jpg Here's a close-up of some of the very nice embroidery on the cloth: http://www.ludism.org/piecepack/trophy-cloth/03_embroidery.jpg Here's a side view of the tablecloth, so you can see where we signed it: http://www.ludism.org/piecepack/trophy-cloth/04_side_view.jpg And this one is mostly for me and Marty, rather than you folks -- a closeup of where we signed the cloth as the first winners: http://www.ludism.org/piecepack/trophy-cloth/05_kidsprout.jpg It may look as though we pulled a John Hancock with our autograph, but it is very hard to write small with the fabric paint markers we were using, and there really is plenty of room on the cloth. It will be years (at the current rate of contests) before we run out of room for signatures on the cloth. Technically, the embroidery was not that expensive, but the "digitisation", the conversion from a computer graphic of the logo into a set of stitches that the embroidery machine could use, was costly. (The whole piecepack community will reap a benefit from this investment, however. See my next message.) While Marty and I both have small businesses at the moment ("small" is the keyword here), we are technically unemployed, and we could not have gotten the Trophy Cloth out the door without the generous financial assistance of piecepack players like you: Mike Schoessow, David Hassell, and Tim Schutz. Thanks a lot, guys! (The irony that Mike contributed a fair chunk of change to what was supposed to be his award does not escape me. Thank you for being patient, Mike.) That's about it. The package will go out to Mike via Priority Mail as early as possible on Monday. Mike, you are still at the same address in Belmont as when you won the Ludic Synergy Contest, correct? Goodbye, little Trophy Cloth! Come back to us soon! :-) Ron and Marty -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 871 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 1 Mar 2003 23:36:41 -0000 Received: (qmail 40993 invoked from network); 1 Mar 2003 23:36:40 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 1 Mar 2003 23:36:40 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 1 Mar 2003 23:36:41 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18pGX2-0002aO-00 for ; Sat, 01 Mar 2003 15:36:40 -0800 Date: Sat, 1 Mar 2003 15:36:40 -0800 To: piecepack mailing list Subject: Aforementioned piecepack goodies! Message-ID: <20030301233640.GB9561@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe If you haven't read my previous message about the Trophy Cloth, you might want to do so now, as it is relevant here. During the digitisation (conversion from computer graphics to an embroidery stitch pattern), it actually proved _more_ cost effective to digitise the whole piecepack logo as seen in the image below, then separate and magnify each suit icon for the Trophy Cloth, than to digitise each icon separately. http://www.ludism.org/piecepack/pplogourl.png The upshot of this is good news for everyone. West Coast Awards and Athletics, the company who did the embroidery, now has the embroidery pattern for the graphic above on file. I have instructed them to allow anyone who contacts them to buy gear embroidered with the piecepack logo from them at their regular prices (that is, there is no middleman; for example, Marty and I are not profiting from anything West Coast Awards sells you). I myself just ordered a nice stone-coloured baseball-style cap embroidered with the piecepack logo for about $11.00. (The embroidery of the cap-sized version of the logo cost about $6.00, while the cap itself cost $4.50.) Besides baseball hats, West Coast Awards can embroider winter ski caps, T-shirts, piquet polo shirts, jackets of many descriptions, duffel bags, and more. If you're a big fat guy like me, you'll probably appreciate knowing that some of their shirts go up to 6XL. >From what I have seen, their prices are very reasonable, and discounts for orders in quantity are the norm. This raises two possibilities: (1) group orders by the piecepack community to save money, and (2) entrepreneurial purchase of piecepack gear in quantity, then reselling at a profit. It's kind of like free / open source software that way -- or like the piecepack itself. The contact information for West Coast Awards is below. Unfortunately, they don't show catalog items on their website, but you can get a big paper catalog from them just by asking. You might want to wait until Tuesday to order your piecepack gear, even if you are excited and want to order some right away, because I need to visit them Monday after I send off the Trophy Cloth and finalise the details of the small (hat-sized) and medium (shirt-sized) piecepack logos. West Coast Awards 515 East Smith Kent, WA 98031 Tel: (253) 854-4973 Fax: (253) 850-1521 http://www.westcoastawards.com/ Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 872 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 15:28:36 -0000 Received: (qmail 26975 invoked from network); 3 Mar 2003 15:28:36 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 3 Mar 2003 15:28:36 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.scd.yahoo.com with SMTP; 3 Mar 2003 15:28:36 -0000 Received: from sdn-ap-002watacop0255.dialsprint.net ([63.187.201.1] helo=DHH3K021) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 18prrm-0001AA-00 for piecepack@yahoogroups.com; Mon, 03 Mar 2003 10:28:35 -0500 Message-ID: <000501c2e199$92c512b0$01c9bb3f@DHH3K021> To: References: <20030301230925.GA9561@...> Subject: Re: [piecepack] Trophy Cloth finished (plus piecepack goodies)! Date: Mon, 3 Mar 2003 07:28:40 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Looks really nice. Now there's even more of an incentive to win a piecepack contest. ----- Original Message ----- From: "Ron Hale-Evans" To: "piecepack mailing list" Sent: Saturday, March 01, 2003 3:09 PM Subject: [piecepack] Trophy Cloth finished (plus piecepack goodies)! > Greetings all-- > > The piecepack contest Trophy Cloth is finally finished, packed up, and > ready to be shipped to Mike Schoessow on Monday. Mike will sign it, > with an annotation that he was the second contest winner, then send it > on to the third contest winner after he announces the results of the > contest on Monday. I hope Mike takes the opportunity to play on it > once or twice before he sends it to the third winner; it's not really > fair to him that we took so long to get the cloth together that he has > hardly any time with it. > > For those of you who don't know, the Trophy Cloth is a > card-table-sized tablecloth embroidered with all four standard > piecepack suit symbols, meant to be autographed by each game design > contest winner and passed on to the next one. I took a few photos of > it before I wrapped it up for mailing today. Here's a shot of it > spread out on a card table: > > http://www.ludism.org/piecepack/trophy-cloth/01_overview.jpg > > Here's a shot as it would be seen during a hypothetical piecepack game > that requires placing the pieces of each suit next to their respective > embroidered suit icons: > > http://www.ludism.org/piecepack/trophy-cloth/02_pp_spread.jpg > > Here's a close-up of some of the very nice embroidery on the cloth: > > http://www.ludism.org/piecepack/trophy-cloth/03_embroidery.jpg > > Here's a side view of the tablecloth, so you can see where we signed > it: > > http://www.ludism.org/piecepack/trophy-cloth/04_side_view.jpg > > And this one is mostly for me and Marty, rather than you folks -- a > closeup of where we signed the cloth as the first winners: > > http://www.ludism.org/piecepack/trophy-cloth/05_kidsprout.jpg > > It may look as though we pulled a John Hancock with our autograph, but > it is very hard to write small with the fabric paint markers we were > using, and there really is plenty of room on the cloth. It will be > years (at the current rate of contests) before we run out of room for > signatures on the cloth. > > Technically, the embroidery was not that expensive, but the > "digitisation", the conversion from a computer graphic of the logo > into a set of stitches that the embroidery machine could use, was > costly. (The whole piecepack community will reap a benefit from this > investment, however. See my next message.) While Marty and I both > have small businesses at the moment ("small" is the keyword here), we > are technically unemployed, and we could not have gotten the Trophy > Cloth out the door without the generous financial assistance of > piecepack players like you: Mike Schoessow, David Hassell, and Tim > Schutz. Thanks a lot, guys! (The irony that Mike contributed a fair > chunk of change to what was supposed to be his award does not escape > me. Thank you for being patient, Mike.) > > That's about it. The package will go out to Mike via Priority Mail as > early as possible on Monday. Mike, you are still at the same address > in Belmont as when you won the Ludic Synergy Contest, correct? > > Goodbye, little Trophy Cloth! Come back to us soon! :-) > > Ron and Marty > > -- > Ron Hale-Evans ... rwhe@... & rwhe@... > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ > Seattle-area computer training & more: http://www.powerkeyconsulting.com/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 873 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 17:29:43 -0000 Received: (qmail 90971 invoked from network); 3 Mar 2003 17:29:43 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 3 Mar 2003 17:29:43 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.222) by mta2.grp.scd.yahoo.com with SMTP; 3 Mar 2003 17:29:43 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LX8KQ4>; Mon, 3 Mar 2003 09:29:42 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: Design Contest Winner Announcement Date: Mon, 3 Mar 2003 09:29:38 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow The winner of the Third Piecepack Game Design Competition is,.... NEW CITY by Rob LeGood Congratulations Rob! Runner up was ICEFLOE by Tim Schutz, and the game that most elegantly fit the Changing Landscapes theme was clearly SAN ANDREAS by James Kyle. Choosing the winner was not too difficult and all the play-testers who tried New City agreed that it should probably win. This is not to say that there weren't other excellent games; there were, and choosing the runner up took a bit more thought. Of the sixteen games submitted, two were purely abstract (although one had an attached theme), five involved the memory of hidden information, three were German-style family strategy games, two were racing games, and three involved auction/voting type elements. One game was strictly 2-player, while the others were variously either 2-4, 3-4 or 4-player. Most of the games included some sort of luck element, either via a die or through blind tile selection. Interestingly, three games had themes involving icebergs or frozen lakes. Five games had themes dealing with kingdoms or royalty. Only one game was clearly themeless. All in all, it was a nice selection. In terms of play-quality there was also a fairly wide spread, with some games feeling thoroughly dialed in while others would benefit from further play-testing and tweaking. New City is German-style game of city building. As with many German games, it is played in "rounds", with various actions (including an auction, a district-building phase, an improvement-building phase, an income collection phase, etc.) taking place in order each round. It displays the typical elements of an excellent game; there are difficult decisions almost every turn and there is a lot of player interaction on a couple of different levels. The game also has good depth and excellent clarity, as well as the right sort of randomizing element to insure good re-playability. As with many excellent games of this genre, thoughtful play is well rewarded, and in my opinion the balance between luck and skill is just where it should be with enough luck to keep things interesting but not so much that a skilled player will be unjustly robbed of a deserved victory. Rob lists the game as strictly 4-player, but we happily discovered at one point (when there were only two of us present and we wanted to play New City again) that it plays very well with two players if each player takes two oppositely positioned city quarters and then at the end of the game scores only the income of his or her lower scoring quarter. The rules to New City are also well written, with a nice dose of wry humor. I do have one very minor criticism. The scoring track, although workable, is inconvenient compared to just using some coins to keep track of income, and after the first game we always used coins for money. IceFloe is another game that displayed balance and polish, and was also surprisingly fun to play considering that it's pretty abstract in nature. I don't mean to imply anything against abstract games (which I'm a big fan of) but usually I think of them as providing "satisfaction" rather than "fun". The heart of this game is a clever secret voting mechanism for elimination of part of the board each round of turns. Two critical rules really make this work well; firstly, there is always one player (called the torch-bearer) who oversees the vote and in the case of a tie the torch-bearer gets to decide the outcome. This leads to some very interesting bluffing, temporary alliances, etc. It all feels rather Knizian in some ways. Secondly, table-talk is regulated. Talking is allowed but only in generalities, with the utterance of names, numbers, colors, etc. being sharply proscribed, with violators losing voting rights for one round. Altogether it's a highly enjoyable game. Thanks Tim! One last thing; the rules suggest that the torch-bearer be identified by an actual burning item such as a candle that can be passed to the next player between rounds. This is essential for proper enjoyment of the game. We used one of those giant stand-alone candles (3" dia. by 8" high) and it was very satisfying to have the torch passed to you at the beginning of a round. San Andreas is a fairly quick game that probably falls into the category of "filler", perfect at the beginning or end of a game evening. It's a great little game (and extra-interesting for those of us living on the California coast) using tiles arrayed to form a map of California, with pieces tilting or shifting in response to earthquakes during the game. Players are scored on towns they place, with the ones near the coast being more lucrative, IF they make it to the end of the game without being buried (literally) or falling into the ocean. Good fun. In addition to New City, IceFloe, and San Andreas, there were a number of other games that I particularly liked for various reasons. Decay was the only purely abstract game and it is based on a tile placement/array system different from anything I've seen before. If you like abstracts and want to try something different, give it a try. Froggy Bottom is an unassuming little game that is quite enjoyable. It's the only 2-player game in the group and is a racing game (in the game theory sense) with a memory element. It's also a quick play so it's another nice filler. King's Cottage is clever game with a number of unique ideas. It also has a major memory aspect, and this makes it feel like a lot of work to play for people like me (my memory isn't so hot), but I found it to be fun just the same. The theme (competing craft houses and builders constructing and furnishing a cottage for the king) is particularly well done. The game works well for 2-4 players but it is a game with a fairly high luck element so mileage may vary on that account. Let me describe how the timing worked with the game judging and author identities, just to answer some questions that would otherwise come in over the next few days. FIRST I sent my choice for winner, runner-up, etc. to Karol in her capacity as contest administrator, and THEN she sent me a cross-listing of authors names and game titles so I could include author names in this posting. Thus I did not know author identities until after I had decided the winners. I want to give special thanks to Karol at Mesomorph Games for the huge amount of work she has done, including organization, proof-reading, and tracking down answers to my questions to the authors. I think that for future contests we should probably re-think how these aspects of the contest work because it's an unreasonable amount of effort to ask of one person. Thanks Karol for making everything work smoothly! I also want to thank Lisa, Reinhard, Gabi, Shay, Wei-Hwa, Arik, Barry, and Santiago for playing the games with me and contributing their opinions and insights. I will be contacting Rob concerning the prize etc., and if any other of the game authors are interested in the play-testers' opinions and comments about their games, feel free to e-mail me privately (mschoessow@...). The rules for all sixteen games are posted at the piecepack.org site. Karol asked me to pass on to the authors that if they have any questions about the rules for their games as posted on the piecepack.org site they should send e-mails to submissions@.... and put the game name as the subject. Authors will now also have an opportunity to make changes to their rules sets before they are added to the rules CD. Once again, congratulations to the winning authors and thanks to all who participated. I encourage you, and all piecepack enthusiasts, to participate in the next competition! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 874 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 17:47:52 -0000 Received: (qmail 45678 invoked from network); 3 Mar 2003 17:47:52 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 3 Mar 2003 17:47:52 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.213.253) by mta1.grp.scd.yahoo.com with SMTP; 3 Mar 2003 17:47:51 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 3 Mar 2003 12:47:42 -0500 Message-ID: <07a101c2e1ad$3cc747c0$0501000a@winnt> To: References: Subject: Re: [piecepack] Design Contest Winner Announcement Date: Mon, 3 Mar 2003 12:43:23 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Congratulations to all the authors and especially to Rob Logwood ----- Original Message ----- From: "Michael Schoessow" To: Sent: Monday, March 03, 2003 12:29 PM Subject: [piecepack] Design Contest Winner Announcement | The winner of the Third Piecepack Game Design Competition is,.... | | NEW CITY by Rob LeGood | | Congratulations Rob! | | | Runner up was ICEFLOE by Tim Schutz, and the game that most elegantly fit | the Changing Landscapes theme was clearly SAN ANDREAS by James Kyle. | | Choosing the winner was not too difficult and all the play-testers who tried | New City agreed that it should probably win. This is not to say that there | weren't other excellent games; there were, and choosing the runner up took a | bit more thought. | | Of the sixteen games submitted, two were purely abstract (although one had | an attached theme), five involved the memory of hidden information, three | were German-style family strategy games, two were racing games, and three | involved auction/voting type elements. One game was strictly 2-player, while | the others were variously either 2-4, 3-4 or 4-player. Most of the games | included some sort of luck element, either via a die or through blind tile | selection. Interestingly, three games had themes involving icebergs or | frozen lakes. Five games had themes dealing with kingdoms or royalty. Only | one game was clearly themeless. All in all, it was a nice selection. In | terms of play-quality there was also a fairly wide spread, with some games | feeling thoroughly dialed in while others would benefit from further | play-testing and tweaking. | | New City is German-style game of city building. As with many German games, | it is played in "rounds", with various actions (including an auction, a | district-building phase, an improvement-building phase, an income collection | phase, etc.) taking place in order each round. It displays the typical | elements of an excellent game; there are difficult decisions almost every | turn and there is a lot of player interaction on a couple of different | levels. The game also has good depth and excellent clarity, as well as the | right sort of randomizing element to insure good re-playability. As with | many excellent games of this genre, thoughtful play is well rewarded, and in | my opinion the balance between luck and skill is just where it should be | with enough luck to keep things interesting but not so much that a skilled | player will be unjustly robbed of a deserved victory. Rob lists the game as | strictly 4-player, but we happily discovered at one point (when there were | only two of us present and we wanted to play New City again) that it plays | very well with two players if each player takes two oppositely positioned | city quarters and then at the end of the game scores only the income of his | or her lower scoring quarter. The rules to New City are also well written, | with a nice dose of wry humor. I do have one very minor criticism. The | scoring track, although workable, is inconvenient compared to just using | some coins to keep track of income, and after the first game we always used | coins for money. | | IceFloe is another game that displayed balance and polish, and was also | surprisingly fun to play considering that it's pretty abstract in nature. I | don't mean to imply anything against abstract games (which I'm a big fan of) | but usually I think of them as providing "satisfaction" rather than "fun". | The heart of this game is a clever secret voting mechanism for elimination | of part of the board each round of turns. Two critical rules really make | this work well; firstly, there is always one player (called the | torch-bearer) who oversees the vote and in the case of a tie the | torch-bearer gets to decide the outcome. This leads to some very interesting | bluffing, temporary alliances, etc. It all feels rather Knizian in some | ways. Secondly, table-talk is regulated. Talking is allowed but only in | generalities, with the utterance of names, numbers, colors, etc. being | sharply proscribed, with violators losing voting rights for one round. | Altogether it's a highly enjoyable game. Thanks Tim! One last thing; the | rules suggest that the torch-bearer be identified by an actual burning item | such as a candle that can be passed to the next player between rounds. This | is essential for proper enjoyment of the game. We used one of those giant | stand-alone candles (3" dia. by 8" high) and it was very satisfying to have | the torch passed to you at the beginning of a round. | | San Andreas is a fairly quick game that probably falls into the category of | "filler", perfect at the beginning or end of a game evening. It's a great | little game (and extra-interesting for those of us living on the California | coast) using tiles arrayed to form a map of California, with pieces tilting | or shifting in response to earthquakes during the game. Players are scored | on towns they place, with the ones near the coast being more lucrative, IF | they make it to the end of the game without being buried (literally) or | falling into the ocean. Good fun. | | In addition to New City, IceFloe, and San Andreas, there were a number of | other games that I particularly liked for various reasons. Decay was the | only purely abstract game and it is based on a tile placement/array system | different from anything I've seen before. If you like abstracts and want to | try something different, give it a try. Froggy Bottom is an unassuming | little game that is quite enjoyable. It's the only 2-player game in the | group and is a racing game (in the game theory sense) with a memory element. | It's also a quick play so it's another nice filler. King's Cottage is clever | game with a number of unique ideas. It also has a major memory aspect, and | this makes it feel like a lot of work to play for people like me (my memory | isn't so hot), but I found it to be fun just the same. The theme (competing | craft houses and builders constructing and furnishing a cottage for the | king) is particularly well done. The game works well for 2-4 players but it | is a game with a fairly high luck element so mileage may vary on that | account. | | | Let me describe how the timing worked with the game judging and author | identities, just to answer some questions that would otherwise come in over | the next few days. FIRST I sent my choice for winner, runner-up, etc. to | Karol in her capacity as contest administrator, and THEN she sent me a | cross-listing of authors names and game titles so I could include author | names in this posting. Thus I did not know author identities until after I | had decided the winners. | | I want to give special thanks to Karol at Mesomorph Games for the huge | amount of work she has done, including organization, proof-reading, and | tracking down answers to my questions to the authors. I think that for | future contests we should probably re-think how these aspects of the contest | work because it's an unreasonable amount of effort to ask of one person. | Thanks Karol for making everything work smoothly! | | I also want to thank Lisa, Reinhard, Gabi, Shay, Wei-Hwa, Arik, Barry, and | Santiago for playing the games with me and contributing their opinions and | insights. | | I will be contacting Rob concerning the prize etc., and if any other of the | game authors are interested in the play-testers' opinions and comments about | their games, feel free to e-mail me privately (mschoessow@...). | | The rules for all sixteen games are posted at the piecepack.org site. Karol | asked me to pass on to the authors that if they have any questions about the | rules for their games as posted on the piecepack.org site they should send | e-mails to submissions@.... and put the game name as the subject. | Authors will now also have an opportunity to make changes to their rules | sets before they are added to the rules CD. | | Once again, congratulations to the winning authors and thanks to all who | participated. I encourage you, and all piecepack enthusiasts, to participate | in the next competition! | | -Mike | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 875 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 17:55:45 -0000 Received: (qmail 36548 invoked from network); 3 Mar 2003 17:55:45 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 3 Mar 2003 17:55:45 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.213.253) by mta1.grp.scd.yahoo.com with SMTP; 3 Mar 2003 17:55:44 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Mon, 3 Mar 2003 12:55:45 -0500 Message-ID: <07ba01c2e1ae$5cb06b60$0501000a@winnt> To: References: <07a101c2e1ad$3cc747c0$0501000a@winnt> Subject: 3rd contest notes Date: Mon, 3 Mar 2003 12:57:28 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph -the last mail was sent accidentally - It ran a spell check and I tried to get out of it and the message was sent instead. Many apologies to Mr. LeGood. I appreciate Mike's kudos and was glad to help! Congratulations to all the authors and especially to Rob LeGood! I was excited to see some new authors for this contest and welcome the additions to the community! I wanted to reiterate that the authors should take time to review their games and make any changes then submit a polished version to me for posting on piecepack.org in the games section and for addition to vendor rulebooks. In the event that submitted works have errors I will send a highlighted version back to authors for correction - my volunteer time is very limited right now [sorry]. Once the polished version is up then we can take the preliminary version (already available on www.piecepack.org - your source for everything piecepack) off the site. Thank you to everyone that participated in the contest and we hope that the next one generates even more interest! Check out the games and have fun with them! Have a great week, Karol (volunteer www.piecepack.org) www.piecepack.org www.mesomorph.com Original Message ----- From: "Michael Schoessow" To: Sent: Monday, March 03, 2003 12:29 PM Subject: [piecepack] Design Contest Winner Announcement | The winner of the Third Piecepack Game Design Competition is,.... | | NEW CITY by Rob LeGood | | Congratulations Rob! | | | Runner up was ICEFLOE by Tim Schutz, and the game that most elegantly fit | the Changing Landscapes theme was clearly SAN ANDREAS by James Kyle. | | Choosing the winner was not too difficult and all the play-testers who tried | New City agreed that it should probably win. This is not to say that there | weren't other excellent games; there were, and choosing the runner up took a | bit more thought. [snip] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 876 Return-Path: X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 21:29:28 -0000 Received: (qmail 87733 invoked from network); 3 Mar 2003 21:29:27 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 3 Mar 2003 21:29:27 -0000 Received: from unknown (HELO blount.mail.mindspring.net) (207.69.200.226) by mta3.grp.scd.yahoo.com with SMTP; 3 Mar 2003 21:29:27 -0000 Received: from sdn-ap-014watacop0339.dialsprint.net ([63.191.201.85] helo=DHH3K021) by blount.mail.mindspring.net with smtp (Exim 3.33 #1) id 18pxV0-0007pq-00 for piecepack@yahoogroups.com; Mon, 03 Mar 2003 16:29:27 -0500 Message-ID: <002301c2e1cb$fc929230$55c9bf3f@DHH3K021> To: References: Subject: Re: [piecepack] Design Contest Winner Announcement Date: Mon, 3 Mar 2003 13:29:33 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Tim Schutz" X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex As the runner up to the contest I would like to say congratulations to Rob in his victory, I am sure his game deserves the crown and look forward to playing "New City" as well as all of the other (I'm sure) great games that were submitted. I do have one question, as the runner up does this mean that if Rob's game can't full fill the job of being the winner due to stress or bad press I will have to accept the crown? Even though I didn't win I would like to take the time to shoot off some quick thank-yous. First, Thanks to Michael Schoessow for taking the time to judge the contest and writing such a wonderful bit about my game. Thanks to Karol for being the contest administrator, which I am sure took a lot of work. Thanks to all the other contestants who helped make this contest a big success. Thanks to all the people who helped play-test my game, Chris Sjoholm, Marty Hale-Evans, JT Thomas, Steve Dupree and Jason Chein. And a special thanks Ron Hale-Evans who not only helped play-test the game several times, but also greatly helped in fixing a problem with the game. Jeez, you would think that with all this thanking I actually won the contest, which I kind of feel I did in some way. Tim Schutz PS. Rob one of the prizes for winning the contest is a 2 sets of piecepack pyramids in a hand painted box from me. If you could e-mail privately me your ship to address I will get them out to you. Once again CONGRATULATIONS and stay away from the press. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 877 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 22:13:15 -0000 Received: (qmail 2945 invoked from network); 3 Mar 2003 22:13:15 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 3 Mar 2003 22:13:15 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 3 Mar 2003 22:13:15 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18pyBN-0005UJ-00 for ; Mon, 03 Mar 2003 14:13:13 -0800 Date: Mon, 3 Mar 2003 14:13:13 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Design Contest Winner Announcement Message-ID: <20030303221313.GC17816@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Mar 03, 2003 at 09:29:38AM -0800, Michael Schoessow wrote: > The winner of the Third Piecepack Game Design Competition is,.... > > NEW CITY by Rob LeGood > > Congratulations Rob! > > > Runner up was ICEFLOE by Tim Schutz, and the game that most elegantly fit > the Changing Landscapes theme was clearly SAN ANDREAS by James Kyle. Congratulations to Rob, Tim. and James! Great going! Rob, what's the theme of the next contest? :-) It sounds as though the bar has been raised for piecepack game design. That is good for everyone, players and designers alike! Our game, Easy Slider, was a mere slip of a thing, hardly calculated to compete with such obviously meaty fare as New City. Still, we were hoping for an honorable mention... perhaps just a kind word from a stranger... a crumb... (I would like to thank Tim for his acknowledging the fix I contributed to IceFloe; My ego is salvaged somewhat by feeling that I have contributed to one of the winners just a little bit.) > Choosing the winner was not too difficult and all the play-testers > who tried New City agreed that it should probably win. So it sounds as though New City was the "stand-out winner" of this contest, just as Alien City was of the previous one. I am eager to play it. > One game was strictly 2-player, while the others were variously > either 2-4, 3-4 or 4-player. Um, Mike? Easy Slider's instructions say that it can be played with any number of players, from solitaire up through 10 or more. That is the point of its BYOP (Bring Your Own Piecepack) mechanism. We have tried it with at least 6 or 7. > I will be contacting Rob concerning the prize etc., FYI, Mike, the Trophy Cloth went out this morning and is winging its way to you via Priority Mail as I write this. Because it was such a drama to produce and because it is presumably valuable to the piecepack community, I insured it heavily, something I recommend to anyone else who has to pass it on. $300 of insurance only cost about $4. > and if any other of the game authors are interested in the > play-testers' opinions and comments about their games, feel free to > e-mail me privately (mschoessow@...). I would be interested in your opinions and those of the other playtesters about Easy Slider, critiqued either publicly on the list, or privately, as you see fit. > The rules for all sixteen games are posted at the piecepack.org > site. I looked, but I didn't see them. Thanks again to Mike for running a great contest, thanks again to Karol for all her hard work, thanks to the playtesters, and congratulations again to Rob, Tim, and James! In piece, Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 878 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 22:27:55 -0000 Received: (qmail 40109 invoked from network); 3 Mar 2003 22:27:53 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 3 Mar 2003 22:27:53 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 3 Mar 2003 22:27:53 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18pyPD-0005Vb-00 for ; Mon, 03 Mar 2003 14:27:31 -0800 Date: Mon, 3 Mar 2003 14:27:31 -0800 To: piecepack mailing list Subject: Piecepack gear followup Message-ID: <20030303222731.GE17816@...> References: <20030301233640.GB9561@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20030301233640.GB9561@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Mar 01, 2003 at 03:36:40PM -0800, Ron Hale-Evans wrote: > I myself just ordered a nice stone-coloured baseball-style cap > embroidered with the piecepack logo for about $11.00. (The embroidery > of the cap-sized version of the logo cost about $6.00, while the cap > itself cost $4.50.) Besides baseball hats, West Coast Awards can > embroider winter ski caps, T-shirts, piquet polo shirts, jackets of > many descriptions, duffel bags, and more. If you're a big fat guy > like me, you'll probably appreciate knowing that some of their shirts > go up to 6XL. I saw a sample version of my piecepack cap today. It was beautiful! They embroidered the sample cap they had in the store, so I couldn't take it home, but I'll have my own identical cap on Friday (turnaround is one week for embroidery orders). Any Seattle Cosmic members who are reading this message (Tim S, Eric, JT, Steve D), I plan to wear the cap to game night on Saturday, so you can see it then. I picked up several extra catalogs of embroiderables to share. > The contact information for West Coast Awards is below. > Unfortunately, they don't show catalog items on their website, but you > can get a big paper catalog from them just by asking. The catalog you want to ask for is the 2003 Apparel Catalog (which includes bags, etc. as well as clothing, but does not include non-embroiderable items such as flashlights and ballpoints). > You might want to wait until Tuesday to order your piecepack gear, > even if you are excited and want to order some right away, because I > need to visit them Monday after I send off the Trophy Cloth and > finalise the details of the small (hat-sized) and medium > (shirt-sized) piecepack logos. This has been done. Both small and medium logo art is finalised and ready to go. Fellers, it looks swell. > West Coast Awards > 515 East Smith > Kent, WA 98031 > Tel: (253) 854-4973 > Fax: (253) 850-1521 > http://www.westcoastawards.com/ Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 879 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 23:40:32 -0000 Received: (qmail 97829 invoked from network); 3 Mar 2003 23:40:31 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 3 Mar 2003 23:40:31 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 3 Mar 2003 23:40:31 -0000 Received: from [66.218.67.134] by n20.grp.scd.yahoo.com with NNFMP; 03 Mar 2003 23:40:31 -0000 Date: Mon, 03 Mar 2003 23:40:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Design Contest Winner Announcement Message-ID: In-Reply-To: <07a101c2e1ad$3cc747c0$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 583 X-Mailer: Yahoo Groups Message Poster From: "Benedict " X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Congratulations to Rob on his winning entry, to all the honorably mentioned, and to all the rest of the authors! Ron, for the games: first go to www.piecepack.org The first paragraph of the page ends with the words 'clicking here'. That linked me to the rules download page. Direct link: http://www.piecepack.org/DesignContest/ChangingLandscapes Games.html You may have to copy the last bit of that if the obligatory yahoo ad prevents it all from being highlighted in blue ;) I am really looking forward to taking some time to read through all the rulesets.... Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 880 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 3 Mar 2003 23:55:23 -0000 Received: (qmail 97279 invoked from network); 3 Mar 2003 23:55:22 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 3 Mar 2003 23:55:22 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta1.grp.scd.yahoo.com with SMTP; 3 Mar 2003 23:55:22 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc01.attbi.com (sccrmhc01) with SMTP id <2003030322570100100j7od9e>; Mon, 3 Mar 2003 22:57:01 +0000 Message-ID: <3E63DD44.9020805@...> Date: Mon, 03 Mar 2003 14:55:00 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Design Contest Winner Announcement References: <20030303221313.GC17816@...> In-Reply-To: <20030303221313.GC17816@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Mon, Mar 03, 2003 at 09:29:38AM -0800, Michael Schoessow wrote: > >>The winner of the Third Piecepack Game Design Competition is,.... >> >> NEW CITY by Rob LeGood >> >>Congratulations Rob! Yes, congrats. > It sounds as though the bar has been raised for piecepack game design. > That is good for everyone, players and designers alike! Our game, > Easy Slider, was a mere slip of a thing, hardly calculated to compete > with such obviously meaty fare as New City. Still, we were hoping for > an honorable mention... perhaps just a kind word from a stranger... a > crumb... (I would like to thank Tim for his acknowledging the > fix I contributed to IceFloe; My ego is salvaged somewhat by feeling > that I have contributed to one of the winners just a little bit.) Yeah, after looking over the entries I agree that "New City" is the stand out winner. > I would be interested in your opinions and those of the other > playtesters about Easy Slider, critiqued either publicly on the list, > or privately, as you see fit. I also would like any comments and/or playtest notes on my two games. Thank you. > I looked, but I didn't see them. Follow the link in the winner announcement on the home page. They arn't in the usual place because Karol is giving us a change to fix'm up before putting thme on the regular games page. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 881 Return-Path: X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 4 Mar 2003 05:51:15 -0000 Received: (qmail 35276 invoked from network); 4 Mar 2003 05:51:15 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 4 Mar 2003 05:51:15 -0000 Received: from unknown (HELO tomts5-srv.bellnexxia.net) (209.226.175.25) by mta3.grp.scd.yahoo.com with SMTP; 4 Mar 2003 05:51:15 -0000 Received: from RobsFunkyLaptop ([65.93.97.126]) by tomts5-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030304055113.KJRS24932.tomts5-srv.bellnexxia.net@RobsFunkyLaptop> for ; Tue, 4 Mar 2003 00:51:13 -0500 Message-ID: <002001c2e22a$a920fb50$6401a8c0@RobsFunkyLaptop> To: References: Subject: Re: [piecepack] Design Contest Winner Announcement Date: Tue, 4 Mar 2003 00:47:11 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Wow! First off, thanks! I checked the website at work, during the day, and was pleasantly shocked to see that New City won the Changing Landscapes competition. And I'm positive that my co-workers didn't at all get sick of me, introducing myself, as an 'awarding winning game designer' throughout the day. :) Well, since I've been lurking for awhile, and am pretty unknown, let me introduce myself to everyone. My name is Rob, and I'm a 31 year old internet developer from Waterloo, Ontario, Canada. (About an hour from Toronto) My hobbies are theatre (acting, directing, etc.,) and, of course, german games. I enjoy long walks on the beach, puppy dogs, and... uh, nevermind. I've been collecting games for a long time, and every chance I get, I invite people over to my place for Games Days. Of the people I'd like to thank, the biggest thanks goes to Jonathan Dietrich. He introduced me to the whole piecepack system, encouraged me to enter the contest, helped with playtesting and gave me my very own JCD piecepack for my birthday! I'd also like to thank the play-testers; especially Sean, Dave and the rest of the Waterloo Gamers. Big thanks also to Michael and Karol (hmmm... perhaps my last name does sound better as Logwood:)) for putting this together; I'm sure I'll feel the pain, very, very soon. Lastly, thanks to everyone for your kind words about the game. I had a lot of fun creating it and I hope you have just as much playing it. The next contest will be up soon, and I look forward to judging the 4th piecepack competition. (And Michael - feel free to hang on to the trophy cloth as long as you'd like; you deserve some quality time with it!) Jonathan and I are already planning on having a piecepack Games Day to play the contest entries with our friends. Can't wait! If any of you are close to me, drop me a line and I'll add you to the invite list. Rob. ----- Original Message ----- From: "Michael Schoessow" To: Sent: Monday, March 03, 2003 9:29 AM Subject: [piecepack] Design Contest Winner Announcement > The winner of the Third Piecepack Game Design Competition is,.... > > NEW CITY by Rob LeGood > > Congratulations Rob! > > > Runner up was ICEFLOE by Tim Schutz, and the game that most elegantly fit > the Changing Landscapes theme was clearly SAN ANDREAS by James Kyle. > > Choosing the winner was not too difficult and all the play-testers who tried > New City agreed that it should probably win. This is not to say that there > weren't other excellent games; there were, and choosing the runner up took a > bit more thought. > > Of the sixteen games submitted, two were purely abstract (although one had > an attached theme), five involved the memory of hidden information, three > were German-style family strategy games, two were racing games, and three > involved auction/voting type elements. One game was strictly 2-player, while > the others were variously either 2-4, 3-4 or 4-player. Most of the games > included some sort of luck element, either via a die or through blind tile > selection. Interestingly, three games had themes involving icebergs or > frozen lakes. Five games had themes dealing with kingdoms or royalty. Only > one game was clearly themeless. All in all, it was a nice selection. In > terms of play-quality there was also a fairly wide spread, with some games > feeling thoroughly dialed in while others would benefit from further > play-testing and tweaking. > > New City is German-style game of city building. As with many German games, > it is played in "rounds", with various actions (including an auction, a > district-building phase, an improvement-building phase, an income collection > phase, etc.) taking place in order each round. It displays the typical > elements of an excellent game; there are difficult decisions almost every > turn and there is a lot of player interaction on a couple of different > levels. The game also has good depth and excellent clarity, as well as the > right sort of randomizing element to insure good re-playability. As with > many excellent games of this genre, thoughtful play is well rewarded, and in > my opinion the balance between luck and skill is just where it should be > with enough luck to keep things interesting but not so much that a skilled > player will be unjustly robbed of a deserved victory. Rob lists the game as > strictly 4-player, but we happily discovered at one point (when there were > only two of us present and we wanted to play New City again) that it plays > very well with two players if each player takes two oppositely positioned > city quarters and then at the end of the game scores only the income of his > or her lower scoring quarter. The rules to New City are also well written, > with a nice dose of wry humor. I do have one very minor criticism. The > scoring track, although workable, is inconvenient compared to just using > some coins to keep track of income, and after the first game we always used > coins for money. > > IceFloe is another game that displayed balance and polish, and was also > surprisingly fun to play considering that it's pretty abstract in nature. I > don't mean to imply anything against abstract games (which I'm a big fan of) > but usually I think of them as providing "satisfaction" rather than "fun". > The heart of this game is a clever secret voting mechanism for elimination > of part of the board each round of turns. Two critical rules really make > this work well; firstly, there is always one player (called the > torch-bearer) who oversees the vote and in the case of a tie the > torch-bearer gets to decide the outcome. This leads to some very interesting > bluffing, temporary alliances, etc. It all feels rather Knizian in some > ways. Secondly, table-talk is regulated. Talking is allowed but only in > generalities, with the utterance of names, numbers, colors, etc. being > sharply proscribed, with violators losing voting rights for one round. > Altogether it's a highly enjoyable game. Thanks Tim! One last thing; the > rules suggest that the torch-bearer be identified by an actual burning item > such as a candle that can be passed to the next player between rounds. This > is essential for proper enjoyment of the game. We used one of those giant > stand-alone candles (3" dia. by 8" high) and it was very satisfying to have > the torch passed to you at the beginning of a round. > > San Andreas is a fairly quick game that probably falls into the category of > "filler", perfect at the beginning or end of a game evening. It's a great > little game (and extra-interesting for those of us living on the California > coast) using tiles arrayed to form a map of California, with pieces tilting > or shifting in response to earthquakes during the game. Players are scored > on towns they place, with the ones near the coast being more lucrative, IF > they make it to the end of the game without being buried (literally) or > falling into the ocean. Good fun. > > In addition to New City, IceFloe, and San Andreas, there were a number of > other games that I particularly liked for various reasons. Decay was the > only purely abstract game and it is based on a tile placement/array system > different from anything I've seen before. If you like abstracts and want to > try something different, give it a try. Froggy Bottom is an unassuming > little game that is quite enjoyable. It's the only 2-player game in the > group and is a racing game (in the game theory sense) with a memory element. > It's also a quick play so it's another nice filler. King's Cottage is clever > game with a number of unique ideas. It also has a major memory aspect, and > this makes it feel like a lot of work to play for people like me (my memory > isn't so hot), but I found it to be fun just the same. The theme (competing > craft houses and builders constructing and furnishing a cottage for the > king) is particularly well done. The game works well for 2-4 players but it > is a game with a fairly high luck element so mileage may vary on that > account. > > > Let me describe how the timing worked with the game judging and author > identities, just to answer some questions that would otherwise come in over > the next few days. FIRST I sent my choice for winner, runner-up, etc. to > Karol in her capacity as contest administrator, and THEN she sent me a > cross-listing of authors names and game titles so I could include author > names in this posting. Thus I did not know author identities until after I > had decided the winners. > > I want to give special thanks to Karol at Mesomorph Games for the huge > amount of work she has done, including organization, proof-reading, and > tracking down answers to my questions to the authors. I think that for > future contests we should probably re-think how these aspects of the contest > work because it's an unreasonable amount of effort to ask of one person. > Thanks Karol for making everything work smoothly! > > I also want to thank Lisa, Reinhard, Gabi, Shay, Wei-Hwa, Arik, Barry, and > Santiago for playing the games with me and contributing their opinions and > insights. > > I will be contacting Rob concerning the prize etc., and if any other of the > game authors are interested in the play-testers' opinions and comments about > their games, feel free to e-mail me privately (mschoessow@...). > > The rules for all sixteen games are posted at the piecepack.org site. Karol > asked me to pass on to the authors that if they have any questions about the > rules for their games as posted on the piecepack.org site they should send > e-mails to submissions@.... and put the game name as the subject. > Authors will now also have an opportunity to make changes to their rules > sets before they are added to the rules CD. > > Once again, congratulations to the winning authors and thanks to all who > participated. I encourage you, and all piecepack enthusiasts, to participate > in the next competition! > > -Mike > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 882 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 4 Mar 2003 16:40:02 -0000 Received: (qmail 50222 invoked from network); 4 Mar 2003 16:40:01 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 4 Mar 2003 16:40:01 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.222) by mta1.grp.scd.yahoo.com with SMTP; 4 Mar 2003 16:40:01 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LX8XHV>; Tue, 4 Mar 2003 08:40:00 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Design Contest Winner Announcement Date: Tue, 4 Mar 2003 08:39:59 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Monday, March 03, 2003 2:13 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Design Contest Winner Announcement > One game was strictly 2-player, while the others were variously > either 2-4, 3-4 or 4-player. Um, Mike? Easy Slider's instructions say that it can be played with any number of players, from solitaire up through 10 or more. That is the point of its BYOP (Bring Your Own Piecepack) mechanism. We have tried it with at least 6 or 7. Sorry about that Ron. Four players was the greatest number we played with and in my haste to get the announcement typed up and posted yesterday before starting work I guess it slipped my mind that Easy Slider supports literally any number of players. > and if any other of the game authors are interested in the > play-testers' opinions and comments about their games, feel free to > e-mail me privately (mschoessow@...). I would be interested in your opinions and those of the other playtesters about Easy Slider, critiqued either publicly on the list, or privately, as you see fit. We liked the game fine. As you said, its ancestry from the game, 15 is obvious and I think everyone reading this must be familiar with that little solitaire game (my own first exposure to it was when I was 4 years old and my dad gave me one to play with in church to keep me quiet). Easy Slider has a replayability advantage over 15 however because a completely random new board configuration can rapidly be achieved, and because it supports multi-player games. My own opinion is that the replayability improvement is a bigger advantage than the multi-player innovation because I intend to add it to my stable of solitaire games that I actually play (my other favorites are One Man: Thrag, plus some card games). One suggestion for the rules is that you should point out that the tile array should be constructed with a little space (we used about 1/4 inch) between adjacent tiles. At first we started with a tight array (all tiles touching neighbors) and of course this was unworkable in a speed game like this because the tile corners kept "catching" on one or more of the flanking tiles ahead, ruining the array. In retrospect the use of spacing between tiles to fix this seems obvious and I'm a little embarrassed to even bring it up but still, I think it wouldn't hurt to put that into the rules text. The rules for Easy Slider, as written, make it into a fast-thinking, logical reasoning, dexterity game because of the speed aspect. During play-testing it was realized that an interesting variant is to take away the dexterity aspect and some portion of the fast thinking aspect by preventing the various players from seeing each other's boards and then having the caller announce "slide" at equal time intervals, at which times each player MUST immediately slide a tile. Sliding at other times is not allowed. Thus, at the moment one player wins, all players will have made an identical number of moves. With short intervals the fast thinking aspect is still there but the pressure isn't quite so high and there's more time for deeper planning. The character of the game changes because mistakes are more damaging but there's also more time to think before moving. It also somehow *feels* like there's more player interaction. As you pointed out, this is a game in the same class as Take It Easy, a game I own but seldom pull out on game nights. We found no problems with the rules or game play, and the play-testers were ambivalent about the game; a definite personal preference thing here. There were lots of other fine games this time too, making choices difficult, and when I typed up the announcement I my plan was to announce a winner and runner-up, and then to make a short mention of three or four of my other personal favorites among the games. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 883 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 4 Mar 2003 16:59:36 -0000 Received: (qmail 21419 invoked from network); 4 Mar 2003 16:59:35 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 4 Mar 2003 16:59:35 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 4 Mar 2003 16:59:35 -0000 Received: from [66.218.66.141] by n11.grp.scd.yahoo.com with NNFMP; 04 Mar 2003 16:59:34 -0000 Date: Tue, 04 Mar 2003 16:59:34 -0000 To: piecepack@yahoogroups.com Subject: Feedback to Authors Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2044 X-Mailer: Yahoo Groups Message Poster From: "mschoessow " X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow I have received a number of requests from authors, taking me up on my offer to provide feedback to them about their games. I just want to let those authors know that I will get back to them soon but not immediately in all cases due to time constraints. I don't want anyone to think I'm forgetting or ignoring them. I took notes while we played the games, noting things we liked as well as problems we found and suggestions that came up. I should mention something about how the judging worked. In some cases we noticed aspects of games that seemed non-optimum or not quite dialed in yet and often, ideas for "fixes" would be voiced. I determined that we would not play the games with any changes from the rules as submitted; I felt that my job was to judge the games when played according to the author's rules. Now that the contest is over however, comments that I feed to authors may contain ideas that surfaced during playing of the games. Judging games could imply different things to different people. Some may feel that how much fun the game is to play is the most important thing while others may feel that how well the game mechanics work or how much logical thinking is required are most important or that the judge should sort of pretend that he is a game marketing guy and should attempt to determine which game would have the broadest appeal within the target group of game players. My criteria was ultimately just based largely on which games I liked most. That's what I promised to do in the original contest rules. It has been great fun (but also a lot of work at times because I was determined to give each game a goodly amount of play) to play all these new games and see the new ideas the authors tried. I was surprised, but pleasantly so, by the high quantity of games submitted, and the generally high quality, and hopefully later contests will also garner lots of entries. I'm already looking forward to designing a game for the next contest. Thanks again to all who participated. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 884 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 4 Mar 2003 22:13:15 -0000 Received: (qmail 10452 invoked from network); 4 Mar 2003 22:13:14 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 4 Mar 2003 22:13:14 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 4 Mar 2003 22:13:14 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18qKem-0006VQ-00 for ; Tue, 04 Mar 2003 14:13:04 -0800 Date: Tue, 4 Mar 2003 14:12:55 -0800 To: piecepack mailing list Subject: Can't download Chaos Cruisers Message-ID: <20030304221255.GA24990@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I can download all of the games on the Changing Landscapes contest page except Chaos Cruisers. http://www.piecepack.org/DesignContest/ChangingLandscapesGames.html Any idea what's going on? Thanks... Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 885 Return-Path: X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 4 Mar 2003 22:25:28 -0000 Received: (qmail 12432 invoked from network); 4 Mar 2003 22:25:28 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 4 Mar 2003 22:25:28 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.243.125) by mta1.grp.scd.yahoo.com with SMTP; 4 Mar 2003 22:25:27 -0000 Received: from [10.0.1.2] by [10.0.1.3] with ESMTP (Eudora Internet Mail Server 1.3.1); Tue, 4 Mar 2003 17:25:28 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Tue, 04 Mar 2003 17:25:12 -0500 Subject: Re: [piecepack] Can't download Chaos Cruisers To: Message-ID: In-Reply-To: <20030304221255.GA24990@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph The PDF was misnamed. You should be able to download it now. > I can download all of the games on the Changing Landscapes contest > page except Chaos Cruisers. > > http://www.piecepack.org/DesignContest/ChangingLandscapesGames.html > > Any idea what's going on? > > Thanks... > > Ron H-E From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 886 Return-Path: Received: (qmail 77885 invoked from network); 5 Mar 2003 01:30:18 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 5 Mar 2003 01:30:18 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta3.grp.scd.yahoo.com with SMTP; 5 Mar 2003 01:30:18 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.156] by n5.grp.scd.yahoo.com with NNFMP; 05 Mar 2003 01:30:16 -0000 Date: 5 Mar 2003 01:30:16 -0000 Message-ID: <1046827816.15778.28611.w35@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/SiegeByNumber.zip Uploaded by : brykovian Description : "Siege by Number" Ruleset You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/SiegeByNumber.zip To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, brykovian From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 887 Return-Path: X-Sender: brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_3_4); 5 Mar 2003 01:34:48 -0000 Received: (qmail 69190 invoked from network); 5 Mar 2003 01:34:48 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 5 Mar 2003 01:34:48 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 5 Mar 2003 01:34:48 -0000 Received: from [66.218.67.158] by n8.grp.scd.yahoo.com with NNFMP; 05 Mar 2003 01:34:48 -0000 Date: Wed, 05 Mar 2003 01:34:46 -0000 To: piecepack@yahoogroups.com Subject: New Ruleset for Testing: "Siege by Number" Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 393 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian I've uploaded my first piecepack ruleset to the "Rulesets in Progress" section of this group's files. If anyone is able to test it out and give me some feedback, I'd greatly appreciate it. Assuming there's no major flaws in the design, I hope to turn this into the first game to make use of the piecepack DLL that I mentioned in an earlier message. Thanks, -Matt Worden www.mwgames.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 888 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 6 Mar 2003 04:47:35 -0000 Received: (qmail 68539 invoked from network); 6 Mar 2003 04:37:21 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 6 Mar 2003 04:37:21 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.243.125) by mta3.grp.scd.yahoo.com with SMTP; 6 Mar 2003 04:37:21 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 5 Mar 2003 23:37:15 -0500 Message-ID: <00bd01c2e39a$530fd350$0501000a@winnt> To: References: Subject: piecepack.org/submissions Date: Wed, 5 Mar 2003 23:39:06 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph We have updated the homepage so that there is a link within the announcement about contest winners to Mike's original post sent to this group. 2 of the 16 entries have been polished and resubmitted - San Andreas and IceFloe are now featured with the other games on the games page. Other games will be added as they are submitted (spell check and proofread them please), please also remember that I need authors to resubmit not simply email me with the changes (I simply don't have the time I did during the contest right now to go back and forth -I'm not trying to be mean - I've had to hire out my usual proofreading b/c of time and also b/c I know my limitations - after seeing the games week after week, I see what is supposed to be on the page instead of what is, an adaptation that helps with my dyslexia but hinders proofreading when I become desensitized to the material. I just wanted to make sure for those of you that keep an eye on the pages that we are MOVING the games off of the preview when polished versions are put up, I will let the group know when all 16 have been moved as opposed to updating every time one is. I will also let authors know privately if my professional editor finds any errors or has any suggestions since she will be proofreading the games as they are in the MG rulebook (I don't anticipate that she will find many but if she does I will share - plus I can't really change [content] of the games in the rulebook w/o permission in the case of most of them if not all). Thank you authors for all your hard work! I do appreciate it very much!! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 889 Return-Path: X-Sender: toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 6 Mar 2003 15:22:12 -0000 Received: (qmail 74806 invoked from network); 6 Mar 2003 15:21:59 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 6 Mar 2003 15:21:59 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 6 Mar 2003 15:22:00 -0000 Received: from [66.218.67.154] by n19.grp.scd.yahoo.com with NNFMP; 06 Mar 2003 15:22:00 -0000 Date: Thu, 06 Mar 2003 15:21:59 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack.org/submissions Message-ID: In-Reply-To: <00bd01c2e39a$530fd350$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2011 X-Mailer: Yahoo Groups Message Poster From: "Toren" X-Yahoo-Group-Post: member; u=3273607 X-Yahoo-Profile: king_toren_l Karol you are truly an angel, the dedication and time that you have shown to the piecepack community are incredible. I think we all owe you a great amount of thanks for the work you do for us, the work we see and of course the work we don't. So from me and on behalf of the community... Thank You Toren --- In piecepack@yahoogroups.com, "Karol" wrote: > We have updated the homepage so that there is a link within the announcement about contest winners to Mike's original post sent to > this group. 2 of the 16 entries have been polished and resubmitted - San Andreas and IceFloe are now featured with the other games > on the games page. Other games will be added as they are submitted (spell check and proofread them please), please also remember > that I need authors to resubmit not simply email me with the changes (I simply don't have the time I did during the contest right > now to go back and forth -I'm not trying to be mean - I've had to hire out my usual proofreading b/c of time and also b/c I know my > limitations - after seeing the games week after week, I see what is supposed to be on the page instead of what is, an adaptation > that helps with my dyslexia but hinders proofreading when I become desensitized to the material. > > I just wanted to make sure for those of you that keep an eye on the pages that we are MOVING the games off of the preview when > polished versions are put up, I will let the group know when all 16 have been moved as opposed to updating every time one is. I will > also let authors know privately if my professional editor finds any errors or has any suggestions since she will be proofreading the > games as they are in the MG rulebook (I don't anticipate that she will find many but if she does I will share - plus I can't really > change [content] of the games in the rulebook w/o permission in the case of most of them if not all). > > Thank you authors for all your hard work! I do appreciate it very much!! > > > Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 890 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 6 Mar 2003 17:30:10 -0000 Received: (qmail 34696 invoked from network); 6 Mar 2003 17:30:10 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 6 Mar 2003 17:30:10 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.243.125) by mta2.grp.scd.yahoo.com with SMTP; 6 Mar 2003 17:30:09 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 6 Mar 2003 12:30:01 -0500 Message-ID: <00fb01c2e406$4713eca0$0501000a@winnt> To: References: Subject: Thanks/thoughts Date: Thu, 6 Mar 2003 12:31:49 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph In reply to Toren's post: Thank you very much! I do feel very appreciated, and I also honestly wish I had the time to do more, the piecepack community means a lot to me and I do enjoy helping. I hope in the future to have time to help more. When I was first introducted to piecepack, I thought "WOW what a good idea!", I felt it had great potential - it is so amazing that we [the community] have over 60 games for this little set and the creativity displayed by the folks creating them [games] is impressive. Thoughts: During the contest I was thinking of a way to make piecepack into a puzzle something that could be like those little ones I played with as a child, I had some notes and planned to develop after the contest to see if it would even work - then Easy Slider slid across my email and I thought "How cool is that! the game I was thinking of made into a piecepack game and I didn't even have to do or say anything!" Ideas crop up in different people at the same time without the people interacting - I am VERY glad that Ron and Marty had the idea and ran with it. This type of thing happens to me and others I know from time to time, we'll have a notion and put off research and development and then next thing we know someone has the product in stores! [It happened when James and I independently came up with the same logo, it also happened when Electronic Waffle developed an idea (of his own) that Dave and I had on the back-burner, it also happened with a couple of dog toys now available.] I guess some folks could be mad at themselves, but I just think "how cool is that!" - and each time it happens I think "next time an idea strikes I need to develop it quickly!". [no one has stolen "my" ideas in any of these cases - just got there before me.] It's nice to have the profits [of sold merchandise] but it's also nice not to have the headaches involved with creation & marketing. Thanks for letting me share my thoughts, Karol ----- Original Message ----- From: "Toren" To: Sent: Thursday, March 06, 2003 10:21 AM Subject: [piecepack] Re: piecepack.org/submissions | Karol you are truly an angel, the dedication and time that you have | shown to the piecepack community are incredible. I think we all owe | you a great amount of thanks for the work you do for us, the work we | see and of course the work we don't. | | So from me and on behalf of the community... | Thank You | | Toren | | | --- In piecepack@yahoogroups.com, "Karol" wrote: | > We have updated the homepage so that there is a link within the | announcement about contest winners to Mike's original post sent to | > this group. 2 of the 16 entries have been polished and resubmitted - | San Andreas and IceFloe are now featured with the other games | > on the games page. Other games will be added as they are submitted | (spell check and proofread them please), please also remember | > that I need authors to resubmit not simply email me with the | changes (I simply don't have the time I did during the contest right | > now to go back and forth -I'm not trying to be mean - I've had to | hire out my usual proofreading b/c of time and also b/c I know my | > limitations - after seeing the games week after week, I see what is | supposed to be on the page instead of what is, an adaptation | > that helps with my dyslexia but hinders proofreading when I become | desensitized to the material. | > | > I just wanted to make sure for those of you that keep an eye on the | pages that we are MOVING the games off of the preview when | > polished versions are put up, I will let the group know when all 16 | have been moved as opposed to updating every time one is. I will | > also let authors know privately if my professional editor finds any | errors or has any suggestions since she will be proofreading the | > games as they are in the MG rulebook (I don't anticipate that she | will find many but if she does I will share - plus I can't really | > change [content] of the games in the rulebook w/o permission in the | case of most of them if not all). | > | > Thank you authors for all your hard work! I do appreciate it very | much!! | > | > | > Karol | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 891 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 7 Mar 2003 20:40:19 -0000 Received: (qmail 66311 invoked from network); 7 Mar 2003 20:40:19 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 7 Mar 2003 20:40:19 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 7 Mar 2003 20:40:19 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18rOdc-0002Fd-00; Fri, 07 Mar 2003 12:40:16 -0800 Date: Fri, 7 Mar 2003 12:40:15 -0800 To: piecepack mailing list Cc: Seattle Cosmic mailing list Subject: Photos of new piecepack hat, etc. Message-ID: <20030307204015.GA8615@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I now have a page up on the Seattle Cosmic Wiki about ordering piecepack gear. It has two photos of my embroidered piecepack hat: http://www.ludism.org/scwiki/PiecepackGear Mesomorph folks, this should probably get a link on the piecepack.org Vendors page (although I myself am not selling anything). I also put a page up on the Trophy Cloth, If the next winners want to send me photos of their autographs, I'll add those too; that way the whole community can see what it looks like. http://www.ludism.org/scwiki/PiecepackTrophyCloth Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 892 Return-Path: X-Sender: wilsona@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 8 Mar 2003 02:43:31 -0000 Received: (qmail 92189 invoked from network); 8 Mar 2003 02:43:31 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 8 Mar 2003 02:43:31 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 8 Mar 2003 02:43:31 -0000 Received: from [66.218.67.144] by n20.grp.scd.yahoo.com with NNFMP; 08 Mar 2003 02:43:30 -0000 Date: Sat, 08 Mar 2003 02:43:29 -0000 To: piecepack@yahoogroups.com Subject: New City Question Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 733 X-Mailer: Yahoo Groups Message Poster From: "sirnovember" X-Yahoo-Group-Post: member; u=118864290 X-Yahoo-Profile: sirnovember I've got a question for Rob LeGood about New City. I don't see anywhere in the rules where it tells you that each players posseses the coins of their own suit for their exclusive use. I think that's how it's supposed to work, as opposed to anyone being able to take one of the remaining coins of *any* suit, but I'd like confirmation of that. The rules up on the piecepack.org site might make that explicit one way or another in the final version. This is my first post, too! Hello everyone. I've been lurking for a good long while and have a home made piecepack sitting, unused, on my shelf. I just ordered a wood set, though, and plan on compelling my little game group to try piecepack games with me. Regards, A. Wilson From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 893 Return-Path: X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 8 Mar 2003 06:02:33 -0000 Received: (qmail 71130 invoked from network); 8 Mar 2003 06:02:33 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 8 Mar 2003 06:02:33 -0000 Received: from unknown (HELO tomts24-srv.bellnexxia.net) (209.226.175.187) by mta1.grp.scd.yahoo.com with SMTP; 8 Mar 2003 06:02:33 -0000 Received: from RobsFunkyLaptop ([65.93.97.187]) by tomts24-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030308060232.CIGV26061.tomts24-srv.bellnexxia.net@RobsFunkyLaptop> for ; Sat, 8 Mar 2003 01:02:32 -0500 Message-ID: <000c01c2e550$e512bcb0$6401a8c0@RobsFunkyLaptop> To: References: Subject: Re: [piecepack] New City Question Date: Sat, 8 Mar 2003 00:58:31 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood You're correct. That's been added to the rules along with a few other clarifications based on feedback from Mike. That omission did cause Mike to think up an excellent variant which I'm eager to try... "All improvements become part of a common pool which means a player is able to build the same improvement more than once, effectively shutting out another player from getting one." If anyone gives this variant a try, let me know how it goes! (BTW, if you haven't yet seen it we got a front page announcement of the contest results on boardgamegeek.com My nickname on there is Zithal, so feel free to go in and browse my personal collection.) Rob. ----- Original Message ----- From: "sirnovember" To: Sent: Friday, March 07, 2003 6:43 PM Subject: [piecepack] New City Question > I've got a question for Rob LeGood about New City. I don't see > anywhere in the rules where it tells you that each players posseses > the coins of their own suit for their exclusive use. I think that's > how it's supposed to work, as opposed to anyone being able to take one > of the remaining coins of *any* suit, but I'd like confirmation of > that. The rules up on the piecepack.org site might make that explicit > one way or another in the final version. > > This is my first post, too! Hello everyone. I've been lurking for a > good long while and have a home made piecepack sitting, unused, on my > shelf. I just ordered a wood set, though, and plan on compelling my > little game group to try piecepack games with me. > > Regards, > A. Wilson > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 894 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 00:44:15 -0000 Received: (qmail 37889 invoked from network); 10 Mar 2003 00:44:14 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 10 Mar 2003 00:44:14 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 10 Mar 2003 00:44:14 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18sBOn-0004Zw-00 for ; Sun, 09 Mar 2003 16:44:13 -0800 Date: Sun, 9 Mar 2003 16:44:13 -0800 To: piecepack@yahoogroups.com Subject: Easy Slider (was: Design Contest Winner Announcement) Message-ID: <20030310004412.GB17276@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Mar 04, 2003 at 08:39:59AM -0800, Michael Schoessow wrote: > Ron Hale-Evans wrote: > > > I would be interested in your opinions and those of the other > > playtesters about Easy Slider, critiqued either publicly on the list, > > or privately, as you see fit. > > We liked the game fine. As you said, its ancestry from the game, 15 is > obvious and I think everyone reading this must be familiar with that little > solitaire game (my own first exposure to it was when I was 4 years old and > my dad gave me one to play with in church to keep me quiet). Easy Slider has > a replayability advantage over 15 however because a completely random new > board configuration can rapidly be achieved, and because it supports > multi-player games. My own opinion is that the replayability improvement is > a bigger advantage than the multi-player innovation because I intend to add > it to my stable of solitaire games that I actually play (my other favorites > are One Man: Thrag, plus some card games). Now *that's* a recommendation. Thanks, Mike. Marty says she is glad you found the setup quick and easy; she was worried it was too complicated. You forgot another advantage of the game: if it ever becomes popular in its multi-player form, it will necessarily sell a lot of piecepacks! :-) > One suggestion for the rules is that you should point out that the > tile array should be constructed with a little space (we used about > 1/4 inch) between adjacent tiles... > > The rules for Easy Slider, as written, make it into a fast-thinking, > logical reasoning, dexterity game because of the speed > aspect. During play-testing it was realized that an interesting > variant is to take away the dexterity aspect and some portion of the > fast thinking aspect by preventing the various players from seeing > each other's boards and then having the caller announce "slide" at > equal time intervals, at which times each player MUST immediately > slide a tile. Sliding at other times is not allowed. Thus, at the > moment one player wins, all players will have made an identical > number of moves. With short intervals the fast thinking aspect is > still there but the pressure isn't quite so high and there's more > time for deeper planning. The character of the game changes because > mistakes are more damaging but there's also more time to think > before moving. It also somehow *feels* like there's more player > interaction. We will incorporate both the "leave space between tiles" warning and the "Slide!" variant into the revised rules, which we hope to upload within the next day or two. We will give appropriate credit for the variant, of course. Good catch about the spacing thing, and it does sound like an interesting variant. > As you pointed out, this is a game in the same class as Take It > Easy, a game I own but seldom pull out on game nights. We found no > problems with the rules or game play, and the play-testers were > ambivalent about the game; a definite personal preference thing > here. Hmm... Take It Easy is close to a 10 out of 10 on my personal rating scale. I am virtually always willing to play it. However, I am definitely aware that personal preferences vary for both sliding-block puzzles like 15 and "multi-player solitaires". Some people love them and some people hate them. I maintain that one reason people don't like sliding-block puzzles is because they never got the hang of them and consequently find them "impossible", just as many people can't "do" a Rubik's Cube. Reading a couple of the web pages we linked to at the end of the rules can help someone who finds sliding-block puzzles "impossible" get the knack of them in just a few minutes; I considered writing a brief tutorial at the end of our rules, but there just wasn't time to produce the necessary diagrams. As for your finding themed games "fun" but abstract games merely "satisfying": wow! I wish I had known that. Your own Alien City is practically a pure abstract strategy game with just a thin theme, IMHO. We had another BYOP (Bring Your Own Piecepack) game that was heavily themed and probably a lot more "fun" in your sense, but it was so silly that it had "Ron and Marty" fingerprints all over it. We figured Easy Slider was the stronger game, and if we submitted our other game, the BYOP trail would lead back to Easy Slider. We didn't want to bias the judge and playtesters either way, so we just submitted what we thought was the stronger game, and the one most unlike our previous efforts. (We also mislaid some of our playtesting notes on the other game, so it may be a while before it sees the light of day.) Thanks again to everyone involved with the contest... Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 895 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 01:02:37 -0000 Received: (qmail 86345 invoked from network); 10 Mar 2003 01:02:35 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 10 Mar 2003 01:02:35 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 10 Mar 2003 01:02:35 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18sBgX-0004bL-00 for ; Sun, 09 Mar 2003 17:02:33 -0800 Date: Sun, 9 Mar 2003 17:02:32 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Thanks/thoughts Message-ID: <20030310010232.GC17276@...> References: <00fb01c2e406$4713eca0$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <00fb01c2e406$4713eca0$0501000a@winnt> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Mar 06, 2003 at 12:31:49PM -0500, Karol wrote: > During the contest I was thinking of a way to make piecepack into a > puzzle something that could be like those little ones I played with > as a child, I had some notes and planned to develop after the > contest to see if it would even work - then Easy Slider slid across > my email and I thought "How cool is that! the game I was thinking of > made into a piecepack game and I didn't even have to do or say > anything!" Ideas crop up in different people at the same time > without the people interacting - I am VERY glad that Ron and Marty > had the idea and ran with it. Oho, Karol, so *that's* what you meant when you mentioned in email that you knew someone else was already working on something similar! :-) Oops. I'm not sorry we wrote the game, but I am sorry we stepped on your idea. I am glad you were a good sport about it and were scrupulously fair. Thanks, Karol. > This type of thing happens to me and others I know from time to > time, we'll have a notion and put off research and development and > then next thing we know someone has the product in stores!... I > guess some folks could be mad at themselves, but I just think "how > cool is that!" - and each time it happens I think "next time an idea > strikes I need to develop it quickly!". [no one has stolen "my" > ideas in any of these cases - just got there before me.] It's nice > to have the profits [of sold merchandise] but it's also nice not to > have the headaches involved with creation & marketing. Yeah, this kind of thing happens to me a lot with software; someone will often write a piece of software that I have been thinking about writing for a while. Fortunately, if it is free (open source) software, although I won't be the "leader" of the project, I _can_ contribute my own ideas and my own code to it. Since many piecepack games are free (as in freedom) -- all of ours are under the GNU Free Documentation License -- others can contribute their own ideas to them. I encourage anyone who has "fixes" or variants for any of our games to contribute them. Perhaps some of the ideas you (Karol) had for your game can make their way into Easy Slider as variant rules. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 896 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 05:10:45 -0000 Received: (qmail 217 invoked from network); 10 Mar 2003 05:10:44 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 10 Mar 2003 05:10:44 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 10 Mar 2003 05:10:44 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18sFYi-00053q-00; Sun, 09 Mar 2003 21:10:44 -0800 Date: Sun, 9 Mar 2003 21:10:43 -0800 To: piecepack mailing list Cc: Seattle Cosmic mailing list Subject: Easy Slider update Message-ID: <20030310051043.GE17276@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I just emailed a new PDF version of the Easy Slider rules to piecepack.org, so it should be showing up on the regular games page soon. Meanwhile, you can get the identical PDF version and an equivalent HTML version with hyperlinks here: PDF: http://www.ludism.org/piecepack/easy-slider/easy-slider.pdf HTML: http://www.ludism.org/piecepack/easy-slider/easy-slider.html Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 897 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 15:32:33 -0000 Received: (qmail 41410 invoked from network); 10 Mar 2003 15:32:33 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 10 Mar 2003 15:32:33 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.222) by mta1.grp.scd.yahoo.com with SMTP; 10 Mar 2003 15:32:32 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LX0ZD0>; Mon, 10 Mar 2003 07:32:31 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Easy Slider (was: Design Contest Winner Announcem ent) Date: Mon, 10 Mar 2003 07:32:31 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Sunday, March 09, 2003 4:44 PM To: piecepack@yahoogroups.com Subject: [piecepack] Easy Slider (was: Design Contest Winner Announcement) As for your finding themed games "fun" but abstract games merely "satisfying": wow! I wish I had known that. Perhaps I gave the wrong impression. I didn't mean to imply that I liked themed games more than abstracts. I just meant that with abstracts there tends to be less table talk (or even none) and so in general there's less of the social interaction fun factor (laughter, joking, suggestions for moves, or whatever). I find *satisfaction* to be a separate feeling from fun factor , and I find some abstract games tremendously satisfying. For example if I was told that I could only play a single game for the rest of my life, I would choose chess because of its great depth and replayability and because of the satisfaction I get out of executing successful plans during a game. Believe me, themed games did not have an easier chance of winning than abstracts, and my personal collection of games includes many abstracts as well as many German-style family strategy games. Which I like better at any moment just depends on the mood I'm in and on who I'll be playing with. A lot of the games submitted were pretty close to being abstract, with just thin themes, and some others didn't have much of a theme (or any theme at all) but did have a luck element of some kind or some hidden information, and although that doesn't mean a game isn't abstract in the dictionary definition sense, it does mean it isn't abstract in the game theory sense. I was very pleased at the diversity of game types amongst the submitted games. Tim's game, IceFloe, was an interesting combination in the sense that it has a thin theme and a somewhat abstract feel but the very interesting voting mechanic and the rules for table-talk contribute to a higher fun factor than many of the games. Decay on the other hand has very little fun factor for me but is quite satisfying to play (when I'm doing well--otherwise it's quite frustrating :-) Your own Alien City is practically a pure abstract strategy game with just a thin theme, IMHO. You're right, Alien City is technically a purely abstract game; there is no luck and no hidden information. We had another BYOP (Bring Your Own Piecepack) game that was heavily themed and probably a lot more "fun" in your sense, but it was so silly that it had "Ron and Marty" fingerprints all over it. We figured Easy Slider was the stronger game, and if we submitted our other game, the BYOP trail would lead back to Easy Slider. We didn't want to bias the judge and playtesters either way, so we just submitted what we thought was the stronger game, and the one most unlike our previous efforts. (We also mislaid some of our playtesting notes on the other game, so it may be a while before it sees the light of day.) Thanks again to everyone involved with the contest... Ron H-E Definitely consider posting your other game! I too have some other games (mostly abstracts) that I will be getting back to work on and then posting now that the competition judging is over. -Mike -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 898 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 20:14:43 -0000 Received: (qmail 71232 invoked from network); 10 Mar 2003 20:14:41 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 10 Mar 2003 20:14:41 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 10 Mar 2003 20:14:41 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18sTfF-0005jF-00 for ; Mon, 10 Mar 2003 12:14:25 -0800 Date: Mon, 10 Mar 2003 12:14:16 -0800 To: piecepack@yahoogroups.com Subject: Alien City an abstract strategy game? Message-ID: <20030310201416.GC19556@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Mar 10, 2003 at 07:32:31AM -0800, Michael Schoessow wrote: > Ron H-E wrote: > > Your own Alien City is > > practically a pure abstract strategy game with just a thin theme, > > IMHO. > > You're right, Alien City is technically a purely abstract game; there is no > luck and no hidden information. That's not quite true; the board setup at the beginning of the game is totally random, so there is quite a bit of luck there. Apart from the random setup (which helps keep the game fresh, like Fischer Random Chess, IMHO), AC is a pure abstract strategy game, however. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 899 Return-Path: X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 20:27:46 -0000 Received: (qmail 88655 invoked from network); 10 Mar 2003 20:27:45 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 10 Mar 2003 20:27:45 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 10 Mar 2003 20:27:45 -0000 Received: from [66.218.67.142] by n24.grp.scd.yahoo.com with NNFMP; 10 Mar 2003 20:27:44 -0000 Date: Mon, 10 Mar 2003 20:27:42 -0000 To: piecepack@yahoogroups.com Subject: Clarification on Game (Generic games) Terms Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 352 X-Mailer: Yahoo Groups Message Poster From: "electronicwaffle" X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Hi, I think I missed the boat on what certain classification terms mean. What denotes an Abstract game? What are the other classifications? (I dont think I know them all, and further more I can't remember any more classification types) One step further, do these games share common mechanics or procedures of play? If so what are those called? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 900 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 21:08:15 -0000 Received: (qmail 8807 invoked from network); 10 Mar 2003 21:08:15 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 10 Mar 2003 21:08:15 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.222) by mta3.grp.scd.yahoo.com with SMTP; 10 Mar 2003 21:08:15 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LX083R>; Mon, 10 Mar 2003 13:08:14 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Alien City an abstract strategy game? Date: Mon, 10 Mar 2003 13:08:08 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Monday, March 10, 2003 12:14 PM To: piecepack@yahoogroups.com Subject: [piecepack] Alien City an abstract strategy game? On Mon, Mar 10, 2003 at 07:32:31AM -0800, Michael Schoessow wrote: > Ron H-E wrote: > > Your own Alien City is > > practically a pure abstract strategy game with just a thin theme, > > IMHO. > > You're right, Alien City is technically a purely abstract game; there is no > luck and no hidden information. > That's not quite true; the board setup at the beginning of the game is > totally random, so there is quite a bit of luck there. Apart from the > random setup (which helps keep the game fresh, like Fischer Random > Chess, IMHO), AC is a pure abstract strategy game, however. > Ron The tile setup is random but this is completed and in plane view to both players before the game starts, so it doesn't constitute luck in the sense that one player might get lucky compared to the other. To look at it another way, I could say that I've invented a very large number of abstract games similar to Alien City, all of which are identical except that they each have a different specified starting tile arrangement. - Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 901 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 22:34:47 -0000 Received: (qmail 93379 invoked from network); 10 Mar 2003 22:34:47 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 10 Mar 2003 22:34:47 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 10 Mar 2003 22:34:47 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18sVqn-0005sn-00 for ; Mon, 10 Mar 2003 14:34:29 -0800 Date: Mon, 10 Mar 2003 14:34:28 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Alien City an abstract strategy game? Message-ID: <20030310223428.GD19556@...> References: Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Mar 10, 2003 at 01:08:08PM -0800, Michael Schoessow wrote: > On Mon, Mar 10, 2003 at 07:32:31AM -0800, Michael Schoessow wrote: > > Ron H-E wrote: > > > Your own Alien City is > > > practically a pure abstract strategy game with just a thin theme, > > > IMHO. > > > > You're right, Alien City is technically a purely abstract game; there is > no > > luck and no hidden information. > > > That's not quite true; the board setup at the beginning of the game is > > totally random, so there is quite a bit of luck there. Apart from the > > random setup (which helps keep the game fresh, like Fischer Random > > Chess, IMHO), AC is a pure abstract strategy game, however. > > The tile setup is random but this is completed and in plane view to both > players before the game starts, so it doesn't constitute luck in the sense > that one player might get lucky compared to the other. To look at it another > way, I could say that I've invented a very large number of abstract games > similar to Alien City, all of which are identical except that they each have > a different specified starting tile arrangement. You could look at it that way, but it's a purely semantic argument. I don't think a combinatorial game theorist would call AC a pure abstract strategy game, any more than they would call Fischer Random Chess, the chess variant invented by Bobby Fischer with a random piece setup, a pure abstract strategy game. Since one player has more red pyramids and the other more blue pyramids in AC, and some board configurations favour red more than blue or vice versa, the luck of setup enters into the actual gameplay. Don't get me wrong. I _love_ Alien City! (Obviously, since Marty and I designated it the standout winner of the second contest.) I think the random setup is a PLUS, not a minus. I just bought the first book on Fischer Random Chess, for that matter. Random setup keeps a game fresh and prevents a game from degenerating into memorisation of volume after volume of strong standard openings, etc., which is why Bobby Fischer invented his chess variant. Is saying that Alien City and Fischer Random Chess are not "pure abstract strategy games" a problem? Only if you're a mathematical snob. The random setup of these games does not prevent a game theoretical analysis from a statistical standpoint, and surely the game trees of all possible boards in both AC and FRC could be completely known if we had powerful enough computers. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 902 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 23:02:25 -0000 Received: (qmail 53632 invoked from network); 10 Mar 2003 23:02:25 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 10 Mar 2003 23:02:25 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.222) by mta2.grp.scd.yahoo.com with SMTP; 10 Mar 2003 23:02:25 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LX095L>; Mon, 10 Mar 2003 15:02:24 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Alien City an abstract strategy game? Date: Mon, 10 Mar 2003 15:02:16 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I had forgotten about the effects of one player having more red and the other player more green. I concede the point. :-) And, no, I don't have a problem at all with the game not being a strictly abstract game; I agree that the random set-up is a plus. As far as the definition of abstract games in a purely game theory sense goes, even standard chess doesn't qualify. A purely abstract game in that sense is a 2-player combinatorial game in which there is no hidden information, no luck, and in which a player loses the game by not being able to make a move. This might also answer electronicwaffle's question in part. -Mike -----Original Message----- From: Ron Hale-Evans [mailto:rwhe@...] Sent: Monday, March 10, 2003 2:34 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Alien City an abstract strategy game? On Mon, Mar 10, 2003 at 01:08:08PM -0800, Michael Schoessow wrote: > On Mon, Mar 10, 2003 at 07:32:31AM -0800, Michael Schoessow wrote: > > Ron H-E wrote: > > > Your own Alien City is > > > practically a pure abstract strategy game with just a thin theme, > > > IMHO. > > > > You're right, Alien City is technically a purely abstract game; there is > no > > luck and no hidden information. > > > That's not quite true; the board setup at the beginning of the game is > > totally random, so there is quite a bit of luck there. Apart from the > > random setup (which helps keep the game fresh, like Fischer Random > > Chess, IMHO), AC is a pure abstract strategy game, however. > > The tile setup is random but this is completed and in plane view to both > players before the game starts, so it doesn't constitute luck in the sense > that one player might get lucky compared to the other. To look at it another > way, I could say that I've invented a very large number of abstract games > similar to Alien City, all of which are identical except that they each have > a different specified starting tile arrangement. You could look at it that way, but it's a purely semantic argument. I don't think a combinatorial game theorist would call AC a pure abstract strategy game, any more than they would call Fischer Random Chess, the chess variant invented by Bobby Fischer with a random piece setup, a pure abstract strategy game. Since one player has more red pyramids and the other more blue pyramids in AC, and some board configurations favour red more than blue or vice versa, the luck of setup enters into the actual gameplay. Don't get me wrong. I _love_ Alien City! (Obviously, since Marty and I designated it the standout winner of the second contest.) I think the random setup is a PLUS, not a minus. I just bought the first book on Fischer Random Chess, for that matter. Random setup keeps a game fresh and prevents a game from degenerating into memorisation of volume after volume of strong standard openings, etc., which is why Bobby Fischer invented his chess variant. Is saying that Alien City and Fischer Random Chess are not "pure abstract strategy games" a problem? Only if you're a mathematical snob. The random setup of these games does not prevent a game theoretical analysis from a statistical standpoint, and surely the game trees of all possible boards in both AC and FRC could be completely known if we had powerful enough computers. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ Yahoo! Groups Sponsor To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 903 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 23:24:57 -0000 Received: (qmail 13316 invoked from network); 10 Mar 2003 23:24:53 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 10 Mar 2003 23:24:53 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta1.grp.scd.yahoo.com with SMTP; 10 Mar 2003 23:24:53 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by rwcrmhc52.attbi.com (rwcrmhc52) with SMTP id <2003031023031405200rdsj6e>; Mon, 10 Mar 2003 23:03:15 +0000 Message-ID: <3E6D172F.60405@...> Date: Mon, 10 Mar 2003 14:52:31 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Clarification on Game (Generic games) Terms References: In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar electronicwaffle wrote: > Hi, I think I missed the boat on what certain classification terms > mean. What denotes an Abstract game? What are the other > classifications? (I dont think I know them all, and further more I > can't remember any more classification types) One step further, do > these games share common mechanics or procedures of play? If so what > are those called? This thread is a slop-over from the Icehouse mailing list where someone was looking for Icehouse games that were easily analyzable using the methods of Combinatoric Game Theory (see "On Numbers and Games" by J.Conway and "Winning Ways" by Berlkamp, etal) and it was suggested that "Alien City" fit. These games all have a bunch of attributes in common: 2 player, no hidden info, no randomness (after a possible initial random setup), no ties, finite length, etc. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 904 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 23:26:18 -0000 Received: (qmail 1475 invoked from network); 10 Mar 2003 23:26:17 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 10 Mar 2003 23:26:16 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.222) by mta3.grp.scd.yahoo.com with SMTP; 10 Mar 2003 23:26:16 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LX00CX>; Mon, 10 Mar 2003 15:26:15 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Alien City an abstract strategy game? Date: Mon, 10 Mar 2003 15:26:11 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Michael Schoessow [mailto:mschoessow@...] Sent: Monday, March 10, 2003 3:02 PM To: 'piecepack@yahoogroups.com' Subject: RE: [piecepack] Alien City an abstract strategy game? I had forgotten about the effects of one player having more red and the other player more green. Oops, I meant to say blue! I concede the point. :-) And, no, I don't have a problem at all with the game not being a strictly abstract game; I agree that the random set-up is a plus. As far as the definition of abstract games in a purely game theory sense goes, even standard chess doesn't qualify. A purely abstract game in that sense is a 2-player combinatorial game in which there is no hidden information, no luck, and in which a player loses the game by not being able to make a move. This might also answer electronicwaffle's question in part. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 905 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 10 Mar 2003 23:59:50 -0000 Received: (qmail 67999 invoked from network); 10 Mar 2003 23:59:50 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 10 Mar 2003 23:59:50 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta3.grp.scd.yahoo.com with SMTP; 10 Mar 2003 23:59:50 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by rwcrmhc51.attbi.com (rwcrmhc51) with SMTP id <2003031023151005100sbh47e>; Mon, 10 Mar 2003 23:15:10 +0000 Message-ID: <3E6D19F7.50607@...> Date: Mon, 10 Mar 2003 15:04:23 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Alien City an abstract strategy game? References: <20030310223428.GD19556@...> In-Reply-To: <20030310223428.GD19556@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > On Mon, Mar 10, 2003 at 01:08:08PM -0800, Michael Schoessow wrote: > >>On Mon, Mar 10, 2003 at 07:32:31AM -0800, Michael Schoessow wrote: >> >>>Ron H-E wrote: >>> >>>>Your own Alien City is >>>>practically a pure abstract strategy game with just a thin theme, >>>>IMHO. >>> >>> >>>You're right, Alien City is technically a purely abstract game; there is >> >>no >> >>>luck and no hidden information. >> >> > That's not quite true; the board setup at the beginning of the game is >> > totally random, so there is quite a bit of luck there. Apart from the >> > random setup (which helps keep the game fresh, like Fischer Random >> > Chess, IMHO), AC is a pure abstract strategy game, however. >> >>The tile setup is random but this is completed and in plane view to both >>players before the game starts, so it doesn't constitute luck in the sense >>that one player might get lucky compared to the other. To look at it another >>way, I could say that I've invented a very large number of abstract games >>similar to Alien City, all of which are identical except that they each have >>a different specified starting tile arrangement. > > > You could look at it that way, but it's a purely semantic argument. I > don't think a combinatorial game theorist would call AC a pure > abstract strategy game, any more than they would call Fischer Random > Chess, the chess variant invented by Bobby Fischer with a random piece > setup, a pure abstract strategy game. Since one player has more red > pyramids and the other more blue pyramids in AC, and some board > configurations favour red more than blue or vice versa, the luck of > setup enters into the actual gameplay. > > Don't get me wrong. I _love_ Alien City! (Obviously, since Marty and > I designated it the standout winner of the second contest.) I think > the random setup is a PLUS, not a minus. I just bought the first book > on Fischer Random Chess, for that matter. Random setup keeps a game > fresh and prevents a game from degenerating into memorisation of > volume after volume of strong standard openings, etc., which is why > Bobby Fischer invented his chess variant. > > Is saying that Alien City and Fischer Random Chess are not "pure > abstract strategy games" a problem? Only if you're a mathematical > snob. The random setup of these games does not prevent a game > theoretical analysis from a statistical standpoint, and surely the > game trees of all possible boards in both AC and FRC could be > completely known if we had powerful enough computers. Combinatoric Game theory has lots of example of games where there is a random setup that may favor one player over the other (E.g., the prototypical CGT game NIM starts with a random set of piles of tokens). One of the main reasons that Conway etal developed CGT was to come up with methods of determining who really has the advantage without have to play the game out many many times. The random setup in "Alien City" does make it a non-CGT game, but the ties do, if there is no tie breaker rule. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 906 Return-Path: X-Sender: henryfernald@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 11 Mar 2003 01:12:08 -0000 Received: (qmail 51431 invoked from network); 11 Mar 2003 01:12:08 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 11 Mar 2003 01:12:08 -0000 Received: from unknown (HELO swan.mail.pas.earthlink.net) (207.217.120.123) by mta1.grp.scd.yahoo.com with SMTP; 11 Mar 2003 01:12:08 -0000 Received: from fozzie.psp.pas.earthlink.net ([207.217.78.218]) by swan.mail.pas.earthlink.net with esmtp (Exim 3.33 #1) id 18sYJM-0006yF-00 for piecepack@yahoogroups.com; Mon, 10 Mar 2003 17:12:08 -0800 Received: from [207.217.78.202] by EarthlinkWAM via HTTP; Mon Mar 10 17:12:07 PST 2003 Message-ID: <7314166.1047345128022.JavaMail.nobody@...> Date: Mon, 10 Mar 2003 17:12:15 -0800 (PST) To: piecepack@yahoogroups.com Subject: piecepack pyramids? Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Earthlink Web Access Mail version 3.0 From: Henry Fernald X-Yahoo-Group-Post: member; u=140771486 X-Yahoo-Profile: henryfernald Hi I'm new to the list and found my way here from the piecepack.org website, which I found from the annoucement on the Boardgame Geek about the winners of the 3rd annual game contest. I already downloaded the pdf file to make my own piecepack set to try out then winning games. I also hope to try out all of the other games that are on the games page altough fifty is quite a few. I figured I'll start with the games that were mentioned in the three contests first and then go from there. Anyways, one of the games requires something called Piecepack Pyramids and I haven't been able to find them. I looked around the piecepack.org website and haven't been able to locate them even though I found three other games that require them. I don't think they are the same thing as Icehouse because I also noticed that some of the games require an Icehouse set. Can someone please tell me where I can get a set? Thanks Henry Fernald ps I'm glad I found this site because even though I don't create games I love to play them. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 907 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 11 Mar 2003 01:26:43 -0000 Received: (qmail 12848 invoked from network); 11 Mar 2003 01:26:43 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 11 Mar 2003 01:26:43 -0000 Received: from unknown (HELO rwcrmhc52.attbi.com) (216.148.227.88) by mta1.grp.scd.yahoo.com with SMTP; 11 Mar 2003 01:26:43 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by rwcrmhc52.attbi.com (rwcrmhc52) with SMTP id <2003031101214905200pt9gve>; Tue, 11 Mar 2003 01:21:49 +0000 Message-ID: <3E6D3761.7070401@...> Date: Mon, 10 Mar 2003 17:09:53 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack pyramids? References: <7314166.1047345128022.JavaMail.nobody@...> In-Reply-To: <7314166.1047345128022.JavaMail.nobody@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Henry Fernald wrote: > Hi > I'm new to the list and found my way here from the piecepack.org website, which I found from the annoucement on the Boardgame Geek about the winners of the 3rd annual game contest. I already downloaded the pdf file to make my own piecepack set to try out then winning games. I also hope to try out all of the other games that are on the games page altough fifty is quite a few. I figured I'll start with the games that were mentioned in the three contests first and then go from there. Anyways, one of the games requires something called Piecepack Pyramids and I haven't been able to find them. I looked around the piecepack.org website and haven't been able to locate them even though I found three other games that require them. I don't think they are the same thing as Icehouse because I also noticed that some of the games require an Icehouse set. Can someone please tell me where I can get a set? > They are in the files section for piecepack on groups.yahoo.com http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/ppp7.pdf -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 908 Return-Path: X-Sender: henryfernald@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 11 Mar 2003 02:04:14 -0000 Received: (qmail 32213 invoked from network); 11 Mar 2003 02:04:14 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 11 Mar 2003 02:04:14 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 11 Mar 2003 02:04:14 -0000 Received: from [66.218.67.131] by n27.grp.scd.yahoo.com with NNFMP; 11 Mar 2003 02:04:14 -0000 Date: Tue, 11 Mar 2003 02:04:10 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack pyramids? Message-ID: In-Reply-To: <3E6D3761.7070401@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 849 X-Mailer: Yahoo Groups Message Poster From: "Henry Fernald" X-Yahoo-Group-Post: member; u=140771486 X-Yahoo-Profile: henryfernald > > They are in the files section for piecepack on groups.yahoo.com > > http://groups.yahoo.com/group/piecepack/files/Piecepack% 20accessories/ppp7.pdf > Thanks, I guess I should have looked around here a little more, because I also found them in the links area too. Does anyone know why there isn't any more info on the Piecepack.org site on where to get them? Looking through the game list there are quite a few games that use other items with the Piecepack set. I'm sure people can find the common things like dominoes, a deck of cards and go pieces, but does eveyone know what piecepack pyramids are or icehouse for that matter. It seems to me that at least a link to these not so known items would be helpful for someone trying locate them. Well at least at last I can play some more new games. Fun Fun Fun "Hey Henry" Fernald From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 909 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 16 Mar 2003 04:06:00 -0000 Received: (qmail 6738 invoked from network); 16 Mar 2003 04:06:00 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 16 Mar 2003 04:06:00 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.213.2) by mta1.grp.scd.yahoo.com with SMTP; 16 Mar 2003 04:05:58 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 15 Mar 2003 23:05:53 -0500 Message-ID: <069e01c2eb71$9e14cbb0$0501000a@winnt> To: Subject: Games Needed Date: Sat, 15 Mar 2003 23:07:51 -0500 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Reminder - Authors of games for the Changing Landscapes contest need to resubmit polished versions or permission to use "as is" from the preview page. submissions@... We would like to have this round of updates finished as soon as possible. Special thanks to those who have already submitted polished/given permission &/or given an indication of when such communication(s) may be received: Mitchell Allen, Tim Schutz, James Kyle, Rob LeGood & Mark Biggar. Those that we still need to hear from include: Paul Elliott, Eric Witt, Robert Mundschau, Ron & Marty Hale-Evans, Clay Blankenship, Kenneth Leyhe, Sr. [Toren], Phillip Lerche, Jonathan Dietrich & Robert Kouba. - We understand that all comments from judge have already been sent out and also that everyone has very full busy schedules - just a basic idea of what plans are would be helpful. If you have sent a message since the contest closed and haven't received a reply please email admin@... with the pertinent information. Please help us keep piecepack.org the place for everything piecepack! If you have ideas for how to improved the site please share them with us: admin@... Thank you! Piecepack.org Volunteers (Karol & Dave) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 910 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 16 Mar 2003 08:20:01 -0000 Received: (qmail 78895 invoked from network); 16 Mar 2003 08:20:01 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 16 Mar 2003 08:20:01 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 16 Mar 2003 08:20:00 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18uTNA-0004fT-00 for ; Sun, 16 Mar 2003 00:20:00 -0800 Date: Sun, 16 Mar 2003 00:19:59 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Games Needed Message-ID: <20030316081959.GA16965@...> References: <069e01c2eb71$9e14cbb0$0501000a@winnt> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <069e01c2eb71$9e14cbb0$0501000a@winnt> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Mar 15, 2003 at 11:07:51PM -0500, Karol wrote: > Reminder - > Authors of games for the Changing Landscapes contest need to resubmit polished versions or permission to use "as is" from the preview page. > > submissions@... > > We would like to have this round of updates finished as soon as possible. > > Special thanks to those who have already submitted polished/given permission &/or given an indication of when such communication(s) may be received: > Mitchell Allen, Tim Schutz, James Kyle, Rob LeGood & Mark Biggar. > > Those that we still need to hear from include: > Paul Elliott, Eric Witt, Robert Mundschau, Ron & Marty Hale-Evans, Clay Blankenship, Kenneth Leyhe, Sr. [Toren], Phillip Lerche, Jonathan Dietrich & Robert Kouba. - We understand that all comments from judge have already been sent out and also that everyone has very full busy schedules - just a basic idea of what plans are would be helpful. We sent submissions@... a revised version of Easy Slider on Sunday, 9 March. We also posted a message to the piecepack list a few minutes later stating where the revised PDF could be found until it was posted on piecepack.org. I will bounce submissions@... another copy of Easy Slider. Please let us know if you need further help. Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 911 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 16 Mar 2003 19:34:50 -0000 Received: (qmail 50106 invoked from network); 16 Mar 2003 19:34:49 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 16 Mar 2003 19:34:49 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.213.2) by mta2.grp.scd.yahoo.com with SMTP; 16 Mar 2003 19:34:48 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sun, 16 Mar 2003 14:34:44 -0500 Message-ID: <06d301c2ebf3$5fb31f70$0501000a@winnt> To: References: <069e01c2eb71$9e14cbb0$0501000a@winnt> <20030316081959.GA16965@...> Subject: Re: [piecepack] Games Needed Date: Sun, 16 Mar 2003 14:36:40 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Thank you Ron! We hadn't received it until this last pass through - I blame the Gremlins! :o) ElectricWaffle needs to send in a full version of his game - I've tried to contact him 3 times regarding this but I think my Yahoo! IM was also infested with Gremlins since I keep getting notes that he sent one already but apparently no replies to my notes that I haven't seen it - Please bounce another copy on over. I appreciate very much the patience and attention - I look forward to seeing the finished versions and updating everything. Karol ----- Original Message ----- From: "Ron Hale-Evans" To: Sent: Sunday, March 16, 2003 3:19 AM Subject: Re: [piecepack] Games Needed [snip]| From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 912 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 17 Mar 2003 14:37:11 -0000 Received: (qmail 58572 invoked from network); 17 Mar 2003 14:37:09 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 17 Mar 2003 14:37:09 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.174) by mta1.grp.scd.yahoo.com with SMTP; 17 Mar 2003 14:37:09 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LYCB03>; Mon, 17 Mar 2003 06:37:09 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] Games Needed Date: Mon, 17 Mar 2003 06:37:08 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Regarding messages from the judge, let me clarify by saying that I have answered all the requests I have so far received from authors for comments concerning their games. Mike -----Original Message----- From: Karol [mailto:karol@...] Sent: Saturday, March 15, 2003 8:08 PM To: piecepack@yahoogroups.com Subject: [piecepack] Games Needed Reminder - Authors of games for the Changing Landscapes contest need to resubmit polished versions or permission to use "as is" from the preview page. submissions@... We would like to have this round of updates finished as soon as possible. Special thanks to those who have already submitted polished/given permission &/or given an indication of when such communication(s) may be received: Mitchell Allen, Tim Schutz, James Kyle, Rob LeGood & Mark Biggar. Those that we still need to hear from include: Paul Elliott, Eric Witt, Robert Mundschau, Ron & Marty Hale-Evans, Clay Blankenship, Kenneth Leyhe, Sr. [Toren], Phillip Lerche, Jonathan Dietrich & Robert Kouba. - We understand that all comments from judge have already been sent out and also that everyone has very full busy schedules - just a basic idea of what plans are would be helpful. If you have sent a message since the contest closed and haven't received a reply please email admin@... with the pertinent information. Please help us keep piecepack.org the place for everything piecepack! If you have ideas for how to improved the site please share them with us: admin@... Thank you! Piecepack.org Volunteers (Karol & Dave) Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 913 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_1); 17 Mar 2003 15:37:44 -0000 Received: (qmail 63985 invoked from network); 17 Mar 2003 15:37:43 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 17 Mar 2003 15:37:43 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.174) by mta1.grp.scd.yahoo.com with SMTP; 17 Mar 2003 15:37:42 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id <19LYCC6D>; Mon, 17 Mar 2003 07:37:40 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: piecepack in Abstract Games magazine Date: Mon, 17 Mar 2003 07:37:39 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Recently I was communicating with Kerry Handscomb, the editor of Abstract Games magazine, concerning an article I'll be writing, and Kerry mentioned that they plan to have something about the piecepack in an upcoming issue, probably AG16. He didn't say how long the piece would be but I assume it will likely be a one-column review. For those not familiar with the magazine, Abstract Games is a high quality quarterly publication in its fourth year. For anyone really interested in abstracts, this is a must-receive magazine. Issue AG16 will be sent out in winter (the most recently mailed issue was AG13, Spring 2003). Those interested in learning more about the magazine can go to www.abstractgamesmagazine.com. I am not connected with the magazine in any way except that I offered to write an article for them and I receive the magazine as a happy subscriber. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 914 Return-Path: X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 19 Mar 2003 15:26:37 -0000 Received: (qmail 14813 invoked from network); 19 Mar 2003 15:26:35 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 19 Mar 2003 15:26:35 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta1.grp.scd.yahoo.com with SMTP; 19 Mar 2003 15:26:35 -0000 Received: from [66.218.67.148] by n9.grp.scd.yahoo.com with NNFMP; 19 Mar 2003 15:26:09 -0000 Date: Wed, 19 Mar 2003 15:26:08 -0000 To: piecepack@yahoogroups.com Subject: New versions of games Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 549 X-Mailer: Yahoo Groups Message Poster From: "Benedict" X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Two of my games have new versions at peicepack.org King Arthur's Court has been updated. The only change is that playing cards are not needed to play, so all you need is the piecepack itself. The setup diagram has been changed to reflect this. Kingdoms of the Middle Sea, a Changing Landscapes contest entry, has been modified after Mike's comments. If anyone does play the game and has questions or comments regarding gameplay (trade victory was too easy before) I will be happy to answer them here in the group or privately. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 915 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 23 Mar 2003 03:03:03 -0000 Received: (qmail 29401 invoked from network); 23 Mar 2003 03:03:01 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 23 Mar 2003 03:03:01 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.109.212.250) by mta3.grp.scd.yahoo.com with SMTP; 23 Mar 2003 03:03:00 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Sat, 22 Mar 2003 22:02:54 -0500 Message-ID: <023a01c2f0e8$fbe430b0$0501000a@winnt> To: References: Subject: Games Date: Sat, 22 Mar 2003 22:04:54 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I still need 4 of the games from the contest - I've emailed those folks privately. The .org hasn't been updated completely yet, there will be new versions of several games as well as the contest submissions (hopefully all of them ;-), and 2 brand new games up shortly. I will post a note here stating which games have been updated and such once everything is done. I want to thank everyone for all their hard work developing and polishing their games! I believe we will have 65, maybe more by the time the updates are all done. Here's the games I still need: Chaos Cruisers Decay Iceberg Royal Racers -If any of these games have been submitted since contest's close PLEASE resend them to me at submissions@.... THANKS!! I have everyone else and Dave will update as soon as he can. Karol ----- Original Message ----- From: "Benedict" To: Sent: Wednesday, March 19, 2003 10:26 AM Subject: [piecepack] New versions of games | Two of my games have new versions at peicepack.org | | King Arthur's Court has been updated. The only change is that | playing cards are not needed to play, so all you need is the | piecepack itself. The setup diagram has been changed to reflect | this. | | Kingdoms of the Middle Sea, a Changing Landscapes contest | entry, has been modified after Mike's comments. If anyone does | play the game and has questions or comments regarding | gameplay (trade victory was too easy before) I will be happy to | answer them here in the group or privately. | | Phillip | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 916 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 25 Mar 2003 20:27:24 -0000 Received: (qmail 4403 invoked from network); 25 Mar 2003 20:27:24 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 25 Mar 2003 20:27:24 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.241.101) by mta1.grp.scd.yahoo.com with SMTP; 25 Mar 2003 20:27:23 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Tue, 25 Mar 2003 15:27:14 -0500 Message-ID: <013601c2f30d$387bb130$0501000a@winnt> To: References: <7314166.1047345128022.JavaMail.nobody@...> <3E6D3761.7070401@...> Subject: piecepack.org updated Date: Tue, 25 Mar 2003 15:29:18 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hello Everyone! Hopefully your week is off to a great start. To make things even better you can find updated games, polished contest entries & some brand new games now at www.piecepack.org. Here's a listing of what has changed/been added: Alien City Version 1.2 -Updated by Michael Schoessow Deduction 1.0 - New game by Mark Biggar Evade 1.0 - Updated by Mark Biggar Everest 1.0 -Updated by Mark Biggar Global Warming 1.0 - Polished by Mark Biggar King's Cottage 0.91 -Polished by Jonathan Dietrich King's Progress 1.0 -Polished by Phillip Lerche Ppolf 1.0 - updated by Mark Biggar Tabletop Bocce 1.0 - updated by Mark Biggar Tabletop Crochet 1.0 - updated by Mark Biggar Taxicab 1.1 - updated by Mark Biggar The Penguin Game 1.0 -New game by Jonathon Dietrich Worm Derby 3.1 -updated by Mark Biggar Froggy Bottom 1.0 - Polished by Clay Blankenship We are still waiting on 3 of the contest entries to be resubmitted or permission to post to regular site as is, and one that we need to know the licensing info for. That's it for the piecepack.org update. MG will have all the current updates made to the CD-ROM and components there of ready to ship by Thursday. -Karol www.piecepack.org www.mesomorph.com (Mesomorph Games aka, MG) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 917 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 25 Mar 2003 20:48:52 -0000 Received: (qmail 89076 invoked from network); 25 Mar 2003 20:48:46 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 25 Mar 2003 20:48:46 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.174) by mta2.grp.scd.yahoo.com with SMTP; 25 Mar 2003 20:48:46 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 25 Mar 2003 12:48:45 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] piecepack.org updated Date: Tue, 25 Mar 2003 12:48:44 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Racepack, my piecepack car racing game has also been updated to version 1.3. The game rules have not really changed at all but the introduction and some sections at the end of the rules have been partially re-written to reflect that the game is more fun with six to eight cars running than with four (as with most racing games). Previously version 1.2 of the rules presented the game as a 4-car, 2-4 player game that included variants for more cars and players and I just wanted to make it more clear that it's a 2-8 player game. On a separate subject, anyone in the greater SF Bay area who's interested should consider coming to Gamesday on April 5th (10AM-10PM) at the Los Alto public Library. There are usually about 50 people there, some for all day, others for various periods during the day. People play German games, war games, abstracts, etc., although I should mention that the German-style games usually comprise 60-70 percent of what's played. Mark Biggar contacted me earlier today and asked if I wanted to help him demo the piecepack there with a game of New City, and I told him I thought that was a great idea, so we both plan to be there. More info on Gameday can be found on a dedicated yahoogroup called gamesday. -Mike Schoessow -----Original Message----- From: Karol [mailto:karol@...] Sent: Tuesday, March 25, 2003 12:29 PM To: piecepack@yahoogroups.com Subject: [piecepack] piecepack.org updated Hello Everyone! Hopefully your week is off to a great start. To make things even better you can find updated games, polished contest entries & some brand new games now at www.piecepack.org. Here's a listing of what has changed/been added: Alien City Version 1.2 -Updated by Michael Schoessow Deduction 1.0 - New game by Mark Biggar Evade 1.0 - Updated by Mark Biggar Everest 1.0 -Updated by Mark Biggar Global Warming 1.0 - Polished by Mark Biggar King's Cottage 0.91 -Polished by Jonathan Dietrich King's Progress 1.0 -Polished by Phillip Lerche Ppolf 1.0 - updated by Mark Biggar Tabletop Bocce 1.0 - updated by Mark Biggar Tabletop Crochet 1.0 - updated by Mark Biggar Taxicab 1.1 - updated by Mark Biggar The Penguin Game 1.0 -New game by Jonathon Dietrich Worm Derby 3.1 -updated by Mark Biggar Froggy Bottom 1.0 - Polished by Clay Blankenship We are still waiting on 3 of the contest entries to be resubmitted or permission to post to regular site as is, and one that we need to know the licensing info for. That's it for the piecepack.org update. MG will have all the current updates made to the CD-ROM and components there of ready to ship by Thursday. -Karol www.piecepack.org www.mesomorph.com (Mesomorph Games aka, MG) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 918 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 25 Mar 2003 20:54:12 -0000 Received: (qmail 37786 invoked from network); 25 Mar 2003 20:54:12 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 25 Mar 2003 20:54:12 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.174) by mta1.grp.scd.yahoo.com with SMTP; 25 Mar 2003 20:54:12 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 25 Mar 2003 12:54:12 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: RE: [piecepack] piecepack.org updated Date: Tue, 25 Mar 2003 12:54:11 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -----Original Message----- From: Michael Schoessow [mailto:mschoessow@...] Sent: Tuesday, March 25, 2003 12:49 PM To: 'piecepack@yahoogroups.com' Subject: RE: [piecepack] piecepack.org updated > Racepack, my piecepack car racing game has also been updated to version 1.3. I just noticed an omission: I should have said, "Steve's and my car racing game... " because we co-authored it. It was bad enough that I left my brother's name off the list of the play-testers I thanked after the last contest (and he participated in more play-testing than anyone); now if I also forgot to acknowledge his co-authorship in Racepack I would really feel bad! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 919 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 25 Mar 2003 21:49:46 -0000 Received: (qmail 15012 invoked from network); 25 Mar 2003 21:49:45 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 25 Mar 2003 21:49:45 -0000 Received: from unknown (HELO sccrmhc01.attbi.com) (204.127.202.61) by mta2.grp.scd.yahoo.com with SMTP; 25 Mar 2003 21:49:44 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by sccrmhc01.attbi.com (sccrmhc01) with SMTP id <2003032521030900100d0n1ge>; Tue, 25 Mar 2003 21:03:10 +0000 Message-ID: <3E80C3E5.8080006@...> Date: Tue, 25 Mar 2003 13:02:29 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack.org updated References: <7314166.1047345128022.JavaMail.nobody@...> <3E6D3761.7070401@...> <013601c2f30d$387bb130$0501000a@winnt> In-Reply-To: <013601c2f30d$387bb130$0501000a@winnt> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Karol wrote: > Hello Everyone! Hopefully your week is off to a great start. > > To make things even better you can find updated games, polished > contest entries & some brand new games now at www.piecepack.org. Neat, I just checked and we're are now at half the number of games that are on the Icehouse SLICK list (124). And from those games that I've looked at on SLICK, most of the piecepack games are better developed then more than half the SLICK games. Good job guys. -- Mark Biggar mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 920 Return-Path: X-Sender: MSchoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 25 Mar 2003 22:51:10 -0000 Received: (qmail 95700 invoked from network); 25 Mar 2003 22:51:09 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 25 Mar 2003 22:51:09 -0000 Received: from unknown (HELO exchange.symmetricom.com) (66.243.43.174) by mta2.grp.scd.yahoo.com with SMTP; 25 Mar 2003 22:51:09 -0000 Received: by exchange.symmetricom.com with Internet Mail Service (5.5.2653.19) id ; Tue, 25 Mar 2003 14:51:08 -0800 Message-ID: To: "'piecepack@yahoogroups.com'" Subject: Decay player aid Date: Tue, 25 Mar 2003 14:51:08 -0800 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2653.19) Content-Type: text/plain; charset="iso-8859-1" From: Michael Schoessow X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow While play-testing games for the last contest I created a 1-page player aid for use while playing Decay. It lists the mandatory and optional movement rules. Decay was one of the more fascinating games submitted because of the unique movement and capture rules but we found ourselves frequently rifling through the rules while playing so a player aid seemed in order. If anyone wants a copy feel free to e-mail me. One other comment for fans of abstracts who have tried or plan to try Decay: I suggest that you set a movement quantization of 1/4 tile width for sliding movements (minimum allowable sliding distance is 1/4 tile width) because this makes the game much less sensitive to slight mis-positioning of tiles or the need to judge, for example, whether a tile is sticking out 1/2 tile width or 5/8 tile width. As an alternative, play the game on a gridded background (printed on a large sheet of paper with 1/2 inch or smaller grid spacing) to help keep track of tile positions. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 921 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 25 Mar 2003 22:57:11 -0000 Received: (qmail 7281 invoked from network); 25 Mar 2003 22:57:11 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 25 Mar 2003 22:57:11 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 25 Mar 2003 22:57:11 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 18xxLs-0004Bl-00; Tue, 25 Mar 2003 14:57:04 -0800 Date: Tue, 25 Mar 2003 14:57:03 -0800 To: Seattle Cosmic mailing list , Spielfrieks mailing list , piecepack mailing list Subject: [SR] Seattle Cosmic Game Night, 15 March 2003 Message-ID: <20030325225702.GB15625@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The latest Seattle Cosmic Game Night session report, with numerous photos and comments by group members, has been posted to the Wiki. Seattle Cosmic Game Night, Saturday, 15 March 2003: There IS Such a Thing as a Tesseract! (plus: A Celebration of Special Ness) Games played: Res Publica, Traumfabrik, BANG! (x5), Mare Nostrum, Cosmic Encounter, Buffy the Vampire Slayer (x3), Give Me the Brain, Lost for Words (Alpha Playing Cards), Die Handler, Tigris & Euphrates, New City (piecepack). http://www.ludism.org/scwiki/SeattleCosmicGameNight20030315 Of interest to piecepack fans is the first publicly recorded game of New City, the winner of the third piecepack game design contest. Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 922 Return-Path: X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 26 Mar 2003 21:58:00 -0000 Received: (qmail 19873 invoked from network); 26 Mar 2003 21:57:59 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 26 Mar 2003 21:57:59 -0000 Received: from unknown (HELO ?10.0.1.3?) (65.42.241.101) by mta2.grp.scd.yahoo.com with SMTP; 26 Mar 2003 21:57:59 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Wed, 26 Mar 2003 16:57:51 -0500 Message-ID: <008b01c2f3e3$0cd24db0$0501000a@winnt> To: References: <7314166.1047345128022.JavaMail.nobody@...> <3E6D3761.7070401@...> <013601c2f30d$387bb130$0501000a@winnt> Subject: correction Date: Wed, 26 Mar 2003 16:53:19 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph That should have said: "Tabletop Croquet" Not Tabletop Crochet - Sorry Mark! Also the last message was only the updates done within the last 24 hours, and not those done between contests end and that posting. Sorry that wasn't clear. thanks!! Karol ----- Original Message ----- From: "Karol" To: Sent: Tuesday, March 25, 2003 3:29 PM Subject: [piecepack] piecepack.org updated | Hello Everyone! Hopefully your week is off to a great start. | | To make things even better you can find updated games, polished contest entries & some brand new games now at www.piecepack.org. | | Here's a listing of what has changed/been added: | | Alien City Version 1.2 -Updated by Michael Schoessow | Deduction 1.0 - New game by Mark Biggar | Evade 1.0 - Updated by Mark Biggar | Everest 1.0 -Updated by Mark Biggar | Global Warming 1.0 - Polished by Mark Biggar | King's Cottage 0.91 -Polished by Jonathan Dietrich | King's Progress 1.0 -Polished by Phillip Lerche | Ppolf 1.0 - updated by Mark Biggar | Tabletop Bocce 1.0 - updated by Mark Biggar | Tabletop Crochet 1.0 - updated by Mark Biggar | Taxicab 1.1 - updated by Mark Biggar | The Penguin Game 1.0 -New game by Jonathon Dietrich | Worm Derby 3.1 -updated by Mark Biggar | Froggy Bottom 1.0 - Polished by Clay Blankenship | | We are still waiting on 3 of the contest entries to be resubmitted or permission to post to regular site as is, and one that we need | to know the licensing info for. | | That's it for the piecepack.org update. | | MG will have all the current updates made to the CD-ROM and components there of ready to ship by Thursday. | | -Karol | www.piecepack.org | www.mesomorph.com (Mesomorph Games aka, MG) | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 923 Return-Path: X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 26 Mar 2003 23:40:33 -0000 Received: (qmail 94767 invoked from network); 26 Mar 2003 23:40:33 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 26 Mar 2003 23:40:33 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 26 Mar 2003 23:40:35 -0000 Received: from attbi.com (12-235-88-213.client.attbi.com[12.235.88.213]) by rwcrmhc53.attbi.com (rwcrmhc53) with SMTP id <20030326224244053005jpfde>; Wed, 26 Mar 2003 22:42:44 +0000 Message-ID: <3E822C77.1020505@...> Date: Wed, 26 Mar 2003 14:40:55 -0800 User-Agent: Mozilla/5.0 (Windows; U; Win 9x 4.90; en-US; rv:1.2.1) Gecko/20021130 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] correction References: <7314166.1047345128022.JavaMail.nobody@...> <3E6D3761.7070401@...> <013601c2f30d$387bb130$0501000a@winnt> <008b01c2f3e3$0cd24db0$0501000a@winnt> In-Reply-To: <008b01c2f3e3$0cd24db0$0501000a@winnt> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar X-Yahoo-Group-Post: member; u=90743078 X-Yahoo-Profile: mark_biggar Karol wrote: > That should have said: "Tabletop Croquet" Not Tabletop Crochet - Sorry Mark! Hummmm.... how do I use the hooks to manipulate the pieces? Maybe something like "pickup sticks" using the tiles? Or "Who can make a doily fastest incorporating the piecepack logo in its design", but how to make use of the actual piecepack components in the process? Comming soon to www.piecepack.org: "Tabletop Crochet" --- NOT! :-) ;-) :-o :-] :-} |-) B-) P-) E-) :-() P.S. Q: Why did they ban Crochet Hooks and Kniting Needles from airplanes after 9/11. A: Because they were afraid some little old lady would knit up an Afgan. -- Mark Biggar mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 926 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 5 Apr 2003 21:03:43 -0000 Received: (qmail 56773 invoked from network); 5 Apr 2003 21:03:41 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 5 Apr 2003 21:03:41 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 5 Apr 2003 21:03:38 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 191uop-0003qs-00 for ; Sat, 05 Apr 2003 13:03:19 -0800 Date: Sat, 5 Apr 2003 13:03:08 -0800 To: piecepack mailing list Subject: [SR] Seattle Cosmic Game Night, 29 Mar 2003 (piecepack interest) Message-ID: <20030405210308.GB14226@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The latest Seattle Cosmic Game Night session report, with numerous photos and comments by group members, has been posted to the Wiki. Seattle Cosmic Game Night 2003-03-22 ... Taco Dirty to Me ... Bitin' Off Hedz, The Amazing Labyrinth, Mare Nostrum, Elfenland, Froggy Bottom (piecepack) x2, Netrunner, Bridges (prototype), Ra, Fresh Fish, Arcana (prototype), Xxxenophile, Monsters Ravage America, Traumfabrik, Wise & Otherwise, Sanctuary. http://www.ludism.org/scwiki/SeattleCosmicGameNight20030322 >From now on, Seattle Cosmic will attempt to review at least one piecepack game from piecepack.org every week. This week's game is Froggy Bottom by Clay Blankenship. If you don't want to read the whole session report, you can read the Froggy Bottom review on its own page: http://www.ludism.org/scwiki/Froggy_20Bottom You can read more about our piecepack game review program and find a link to our list of reviewed piecepack games here: http://www.ludism.org/scwiki/piecepack Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 927 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 5 Apr 2003 21:49:03 -0000 Received: (qmail 89294 invoked from network); 5 Apr 2003 21:49:03 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 5 Apr 2003 21:49:03 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 5 Apr 2003 21:49:03 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 191vX4-0003u6-00; Sat, 05 Apr 2003 13:49:02 -0800 Date: Sat, 5 Apr 2003 13:49:02 -0800 To: piecepack mailing list Cc: Seattle Cosmic mailing list Subject: Synchronicity (was: Seattle Cosmic Game Night, 29 Mar 2003) Message-ID: <20030405214902.GA14957@...> References: <20030405210308.GB14226@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20030405210308.GB14226@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Those who think "meaningful coincidence" is an oxymoron need not apply... Shortly after I sent the message below to the piecepack list (I had not yet seen the list return it), I turned on the radio and stepped into the shower. The first thing I heard was the announcer on the NPR program _American Routes_ say he was going to play the song "Froggy Bottom" by Jimmy Witherspoon with Jay McShann and His Band. (I'm getting the song details from www.amroutes.com. The album is _Goin' to Kansas City Blues_ on RCA.) Then I heard the song. I have to say that the caption "Froggy Bottom Boys" on the pages below does not come from the song, which I had never heard before and did not know existed, but is a pun on "Soggy Bottom Boys", the name the fugitives take in the recent movie _O Brother, Where Art Thou?_ when they cut a record. I'm guessing "Soggy Bottom Boys" is a pun on "Froggy Bottom Boys", so we've come full circle. It would seem our effort to review piecepack games may be "in harmony with the time", as the I Ching would put it. Skeptics are welcome to believe it's all mass hypnosis. :-) Ron On Sat, Apr 05, 2003 at 01:03:08PM -0800, Ron Hale-Evans wrote: > The latest Seattle Cosmic Game Night session report, with numerous > photos and comments by group members, has been posted to the Wiki. > > Seattle Cosmic Game Night 2003-03-22 ... Taco Dirty to Me ... Bitin' > Off Hedz, The Amazing Labyrinth, Mare Nostrum, Elfenland, Froggy > Bottom (piecepack) x2, Netrunner, Bridges (prototype), Ra, Fresh Fish, > Arcana (prototype), Xxxenophile, Monsters Ravage America, Traumfabrik, > Wise & Otherwise, Sanctuary. > > http://www.ludism.org/scwiki/SeattleCosmicGameNight20030322 > > >From now on, Seattle Cosmic will attempt to review at least one > piecepack game from piecepack.org every week. This week's game is > Froggy Bottom by Clay Blankenship. If you don't want to read the > whole session report, you can read the Froggy Bottom review on its own > page: > > http://www.ludism.org/scwiki/Froggy_20Bottom > > You can read more about our piecepack game review program and find a > link to our list of reviewed piecepack games here: > > http://www.ludism.org/scwiki/piecepack > > Share and Enjoy! > > Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 928 Return-Path: X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 6 Apr 2003 06:53:32 -0000 Received: (qmail 25435 invoked from network); 6 Apr 2003 06:53:32 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 6 Apr 2003 06:53:32 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 6 Apr 2003 06:53:32 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19241z-0004Fl-00; Sat, 05 Apr 2003 22:53:31 -0800 Date: Sat, 5 Apr 2003 22:53:31 -0800 To: Spielfrieks mailing list , piecepack mailing list Subject: [SR] Oops! Correct URL for Seattle Cosmic, 29 March Message-ID: <20030406065331.GD14957@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe http://www.ludism.org/scwiki/SeattleCosmicGameNight20030329 Thanks to Anthony Kam for pointing this out! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 929 Return-Path: X-Sender: mschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 10 Apr 2003 15:57:46 -0000 Received: (qmail 73662 invoked from network); 10 Apr 2003 15:57:45 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 10 Apr 2003 15:57:45 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 10 Apr 2003 15:57:45 -0000 Received: from [66.218.67.252] by n19.grp.scd.yahoo.com with NNFMP; 10 Apr 2003 15:57:43 -0000 Date: Thu, 10 Apr 2003 15:57:42 -0000 To: piecepack@yahoogroups.com Subject: (Off Topic) e-mail change notice Message-ID: User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 321 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" X-Yahoo-Group-Post: member; u=115392616 X-Yahoo-Profile: mschoessow This is to inform my piecepack friends and aquaintances that my personal e-mail address will be changing after today. I don't yet know what my new "permanent" day-time address will be or when it will be established but for now I will be at mjs@..., checking the mail every couple of evenings. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 930 Return-Path: X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 11 Apr 2003 04:24:24 -0000 Received: (qmail 49073 invoked from network); 11 Apr 2003 04:24:22 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 11 Apr 2003 04:24:22 -0000 Received: from unknown (HELO tomts12-srv.bellnexxia.net) (209.226.175.56) by mta3.grp.scd.yahoo.com with SMTP; 11 Apr 2003 04:24:22 -0000 Received: from RobsFunkyLaptop ([65.93.98.152]) by tomts12-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030411042420.SSAN24660.tomts12-srv.bellnexxia.net@RobsFunkyLaptop> for ; Fri, 11 Apr 2003 00:24:20 -0400 Message-ID: <000601c30046$2a410200$6401a8c0@RobsFunkyLaptop> To: References: Subject: ANNOUNCING THE 4th PIECEPACK GAME DESIGN COMPETITION!!! Date: Fri, 11 Apr 2003 12:19:44 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood ANNOUNCING THE 4th PIECEPACK GAME DESIGN COMPETITION Theme: History Repeats Itself Closes: 11 July 2003 Prize: *2 sets of piecepack pyramids in a hand-painted box *A prize from Rob LeGood, to be announced. *Piecepack 2nd edition with rules CD-ROM from Mesomorph Games. *Piecepack trophy cloth custody until end of next contest. Sponsors: www.piecepack.org "Your source for everything piecepack" Mesomorph Games Judge: Rob LeGood DESIGN THEME: The design theme for the 4th piecepack game design competition is 'History Repeats Itself'. All game submissions are to be based on some sort of historical event. Of course, how accurately historical your game is, is another matter. (Was John Wilkes Booth the only person gunning for Lincoln that night??) Each game submission will include an appendix giving some background on the historical event they chose. That way, those of us without the edu-ma-cation will have a small understanding what your game's about. Some ideas to get the ball rolling are: *The Beginnings of the Universe (Creation, Evolution, or other!) *The building or destruction of the Berlin Wall *George W. Bush attempts to get the UN to accept a resolution As my friends know, I don't easily offended, so please feel free to design something more on the politically incorrect side. (Di vs. The Paparazzi!) I think there's a lot of possibilities for the contest and I can't wait to see all the imaginative submissions I'm sure to get. THE PRIZES: There are several parts to the prize. Tim Schutz will be sending off a hand painted box, containing two sets of piecepack pyramids. Rob LeGood will be supplying something to be announced. He almost has all the pieces he needs, but wants to make sure he can get it before he says anything. Why am I referring to myself in the third person??? Mesomorph Games will contribute a 2nd Edition piecepack Game System with CD-ROM containing instructions for a variety of games playable with the piecepack, including those released for this competition. The winner also receives custody of the Trophy Cloth, a card-table-sized tablecloth with a color piecepack suit emblem embroidered on each side of the table. This passes from the winner of one contest to the winner of the next, with each one signing and dating the cloth before passing it on following the closing of the next competition. It's spiffy! RULE DETAILS: 1) Submitted games must incorporate a theme based on some aspect of history. How accurate (or not) the game is, is completely up to the designer and will not affect the judgment. 2) The game will also include, as an appendix, a brief outline of the historical event the game's based on. This should be no more than half a page to a page long. 3) The game must utilize a piecepack and preferably should make use of some of the unique aspects of the piecepack. 4) Judging will be subjective and based largely on how enjoyable and interesting the game is (assuming it satisfies the rules of this contest), but other factors such as how well the historical theme is used with the game will also be taken into account. Overall, it will be the completely subjective opinion of the judge that ultimately decides the winner. 5) Games may make use of additional bits (such as money for example), or of other game systems in addition to the piecepack, or may require the use of two or more piecepacks. 6) Solitaire games, 2-player games, and multi-player games are equally welcome. 7) Games (rule sets) should be sent to Submissions@... with the word "Contest" within the subject before 11 July 2003, 12:00 noon PST (20:00 UTC) (3:00pm EST). Karol will send confirmation of receipt back to the author, then cover the author's identity and send the game on. Between 1 July and 11 July confirmation will be within 24 hours. For earlier submissions confirmation may occasionally take longer. Judging will be blind; the play testers and judge will not find out the authors' identities until after the winner has been selected. Please note that to help free up Karol's time, the submissions WILL NOT be proofread so, what you send (minus your name) is what I'll see. (i.e. please get someone you know to proofread it, before you submit it) 8) Ideally, submission should be in a text that is readable by most computers. (Arial is a fantastic choice) All submissions must include the following header information as the first few lines of the rules. A game for the piecepack by <Your Name> Version <#>, <Date> Copyright (c) 2003, <Your Name> <# of players>, <# of minutes> <Equipment Needed> Failure to include this header information will make the judge very upset and irritable. 9) Please note that Karol will not be judging content, only removing identifiable text. Once the contest closes and the winner is announced, authors will have a chance to review any suggestions they have received (by friends, etc.) and should feel free to ask for comments/suggestions from the judge and make any changes they should submit the newest version of the game to be included on the Games Page of www.piecepack.org and for inclusion in the Mesomorph Games Rules CD-ROM and components thereof. Authors are strongly encouraged to get the final version into submission@... ASAP, if the author wishes not to make any changes then she/he should send a note to the same email stating such and give permission to post "as is". Authors will be notified if there are any spelling/grammar/punctuation issues with the games at this point. 10) The winner of the competition will be announced on 25 August 2003. Depending on the quantity of games received, this date may move. 11) Designers are encouraged to submit their games early. There will be no penalty or stigma for sending in changes or updates to your game rules up to the 11 July deadline, and entrants are encouraged to submit updates based on their own continued play testing. Please be sure to send in a complete version of the game if changes are made, highlighting changes will make it easier for the judge to see the difference. 12) Game entries may be in PDF form, in HTML format, in MS Word files, or in plain text with accompanying JPGs, or GIFs if required for figures. If you submit in PDF form, all identifying items MUST be removed from the rules by you, or the entry will not be judged - please be sure to note in the accompanying email the authors name. 13) The submission must be freely redistributable. Authors are free to retain copyright. Specific licensing information should be indicated at the end of the document. Entries without such notice will NOT be included with the games on www.piecepack.org. The author of the winning game also wins the opportunity to define and judge the next piecepack game design competition and arrange for the prize if he or she wishes. Agreement to this is not a requirement for entry however, and if the winner does not wish to judge the next competition he or she can suggest another judge, or we can improvise. Submitted games will be added to the piecepack.org site following the close of the competition on a 'preview page' then moved to the Games Page when authors give permission or send in an updated version - see above. Questions and comments are always welcome. If you're worried that your question will give your game away, please send it to Karol who will send it to me otherwise feel free to post them to the piecepack discussion group (I encourage entrants to join the group if they have not yet. Go to http://groups.yahoo.com/group/piecepack). Good luck and much encouragement to all who would like to participate. Let's the Games (design) BEGIN!! Rob LeGood From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 931 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 11 Apr 2003 13:44:47 -0000 Received: (qmail 44172 invoked from network); 11 Apr 2003 13:44:47 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 11 Apr 2003 13:44:47 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 11 Apr 2003 13:44:47 -0000 Received: from [66.218.67.180] by n24.grp.scd.yahoo.com with NNFMP; 11 Apr 2003 13:44:46 -0000 Date: Fri, 11 Apr 2003 13:44:42 -0000 To: piecepack@yahoogroups.com Subject: JCD piecepack photos added Message-ID: <b76gsa+e5d1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1270 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I have added a couple of quick pictures of the JCD piecepack taken from my webcam. The one of the tiles shows the backside of the tiles what all of the 8 suits look like what a null, ace (swirly), and numbered tile look like how the direction on tiles are marked (note the one corner is marked off) The one of the bits shows the front of the hearts and spades pawn the side of the moons pawn an ace, 4 and null facing on dice the directional ticks on the dice the coins These were constructed by printing the JCDpiecepack pdf onto avery transparent labels. Then they were cut and assembled onto pieces that were purchased from a craft supply store. If I assemble another set in the future, I will probably paint the appropriate faces of the various wooden bits prior to placing the stickers. This would allow me to colourize the set, and still maintain the high contrast, colourblind friendly nature. If anyone is wanting to put together a set of their own, and would like any pointers just let me know. (ps. the pdf to get started is available in the files section. It's also worth looking at (and printing a page of) if you would like to get a better idea of what the design actually looks like (sorry about the fuzzy photos)) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 932 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 11 Apr 2003 15:16:19 -0000 Received: (qmail 15157 invoked from network); 11 Apr 2003 15:16:19 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 11 Apr 2003 15:16:19 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.108.76.201) by mta3.grp.scd.yahoo.com with SMTP; 11 Apr 2003 15:16:19 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 11 Apr 2003 11:16:09 -0400 Message-ID: <005901c3003d$a3611700$0501000a@winnt> To: <piecepack@yahoogroups.com> Cc: "Rob LeGood" <rflegood@...> References: <NFBBLOCMMLECOOLOIONCGEENCKAA.disaac@...> <000601c30046$2a410200$6401a8c0@RobsFunkyLaptop> Subject: Competition questions Date: Fri, 11 Apr 2003 11:18:35 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Sweet! Dave'll get a link up on the homepage for this contest as soon as possible. Spread the word!! General note: Anyone with questions that wants to remain anonymous should send them through me to send to Rob - IF you want a public response to your anonymous question (your question and his answer posted here) please let me know, otherwise we will assume your question is intended to be private - I assume that there may be an occasion for a clarification to be posted to the whole group in which case if questioner wanted privacy [i.e. not to use their question on the group] then Rob will have be extra creative with his post. :-) Karol [Rob - hope this sounds good to you, we already have a question!] ----- Original Message ----- From: "Rob LeGood" <rflegood@...> To: <piecepack@yahoogroups.com> Sent: Friday, April 11, 2003 12:19 PM Subject: [piecepack] ANNOUNCING THE 4th PIECEPACK GAME DESIGN COMPETITION!!! [snip] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 933 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 12 Apr 2003 04:33:43 -0000 Received: (qmail 21399 invoked from network); 12 Apr 2003 04:33:42 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 12 Apr 2003 04:33:42 -0000 Received: from unknown (HELO tomts15-srv.bellnexxia.net) (209.226.175.3) by mta3.grp.scd.yahoo.com with SMTP; 12 Apr 2003 04:33:42 -0000 Received: from RobsFunkyLaptop ([65.93.98.138]) by tomts15-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030412043341.VWAR21409.tomts15-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Sat, 12 Apr 2003 00:33:41 -0400 Message-ID: <002801c30110$a1cd0ba0$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <NFBBLOCMMLECOOLOIONCGEENCKAA.disaac@...> <000601c30046$2a410200$6401a8c0@RobsFunkyLaptop> <005901c3003d$a3611700$0501000a@winnt> Subject: Competition questions Date: Sat, 12 Apr 2003 12:28:54 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood And the questions begin! This was posted anonymously to me, through Karol, but the poster thought that the answer should be public, so I'll attempt to preserve the ideas sent... Q) Are mythological (fictional) historical events ok? Sure. As long as the appendix details the event, I'm OK with it. Q) What about general historical events? (ie. not tied to a specific event) Perfectly fine. "New World trade with North American Natives" is an example of this. It's not a specific historical event, but it is a part of history. (There still should be an appendix on the subject, of course) Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 934 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 16 Apr 2003 17:58:05 -0000 Received: (qmail 89931 invoked from network); 16 Apr 2003 17:58:04 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 16 Apr 2003 17:58:04 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta2.grp.scd.yahoo.com with SMTP; 16 Apr 2003 17:58:04 -0000 Received: from [66.218.66.121] by n14.grp.scd.yahoo.com with NNFMP; 16 Apr 2003 17:58:02 -0000 Date: Wed, 16 Apr 2003 17:57:58 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack in Abstract Games magazine Message-ID: <b7k5j6+jtms@...> In-Reply-To: <AF449FA252F4D311A01B00508B60540F032BF038@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1004 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Michael Schoessow <mschoessow@s...> wrote: > Recently I was communicating with Kerry Handscomb, the editor of > Abstract Games magazine [...] and Kerry mentioned that they plan to > have something about the piecepack in an upcoming issue, probably > AG16. He didn't say how long the piece would be but I assume it > will likely be a one-column review. Mike, if you have time, I'd like to chat with you (and anyone else who might be interested) and get your input about this. Which two or three existing piecepack games would be most likely get fans of abstract games (usually defined as perfect information, zero-sum games without heavy thematic elements) excited about trying piecepack? Why? For this instance, I'd like to concentrate more on the new games designed by piecepack enthusiasts rather than translated games such as Reversi, Mancala and Evade. Please feel free to instant message me at CDRodeffer on the AIM, MSN or Y! messengers. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 935 Return-Path: <crazydwarf12@...> X-Sender: crazydwarf12@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 16 Apr 2003 22:19:58 -0000 Received: (qmail 16370 invoked from network); 16 Apr 2003 22:19:55 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 16 Apr 2003 22:19:55 -0000 Received: from unknown (HELO web20108.mail.yahoo.com) (216.136.226.45) by mta1.grp.scd.yahoo.com with SMTP; 16 Apr 2003 22:19:55 -0000 Message-ID: <20030416221955.22679.qmail@...> Received: from [63.200.50.113] by web20108.mail.yahoo.com via HTTP; Wed, 16 Apr 2003 15:19:54 PDT Date: Wed, 16 Apr 2003 15:19:54 -0700 (PDT) Subject: Hey everyone To: piecepack@yahoogroups.com In-Reply-To: <b7k5j6+jtms@...> MIME-Version: 1.0 From: dustin cant tell <crazydwarf12@...> X-Yahoo-Group-Post: member; u=144564285 X-Yahoo-Profile: crazydwarf12 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hey everyone I am very new to piecepack it's great.I just wanted to say hi, but also I was just wondering what games everyone would recomend to get started with. I tried New City just because that one the most recent contest but I would like to know what other ones you guys would recomend. --------------------------------- Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 936 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 14:45:45 -0000 Received: (qmail 70137 invoked from network); 17 Apr 2003 14:45:42 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 17 Apr 2003 14:45:42 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 17 Apr 2003 14:45:42 -0000 Received: from [66.218.67.183] by n8.grp.scd.yahoo.com with NNFMP; 17 Apr 2003 14:45:41 -0000 Date: Thu, 17 Apr 2003 14:45:40 -0000 To: piecepack@yahoogroups.com Subject: piecepack font Message-ID: <b7memk+aeks@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 52 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Has anyone already created a piecepack font? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 937 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 20:16:10 -0000 Received: (qmail 87644 invoked from network); 17 Apr 2003 20:16:09 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 17 Apr 2003 20:16:09 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.108.76.201) by mta1.grp.scd.yahoo.com with SMTP; 17 Apr 2003 20:16:08 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Thu, 17 Apr 2003 16:16:06 -0400 Message-ID: <00d801c3051e$8e3806a0$0501000a@winnt> To: <piecepack@yahoogroups.com> Cc: <admin@...>, "Husband" <dboyle@...> References: <b7memk+aeks@...> Subject: Font/piecepack.org Date: Thu, 17 Apr 2003 16:18:45 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Not that I am aware - however if someone does and wants to release to public www.piecepack.org is the place to do so. I had a request for an "independent" analysis of the piecepacks released by all Vendors listed at www.piecepack.org. I was able to pass along the write-ups done for MG's sets but haven't any knowledge of any created for IcePack's sets. Does anyone else know of an independent critique? As the community expands I expect more vendors to join us, it would be nice for the community at large to have some way to know what the different sets are like. Since we have an open community - I'm curious as to how people perceive www.piecepack.org and the associated vendors. Dave and I founded www.piecepack.org to be the place that people could go to find out information about piecepack, we wanted to make sure that everyone would be included and worried that under different management it might not be all-inclusive. I didn't really think of there being any time when I would feel that "conflict of interest" or similar notions would apply. Since starting the site, there have been a few times that we have held off on projects or features because we are also Mesomorph Games. I can assure everyone that we haven't any trouble keeping the two separate [MG is only mentioned in the Vendor section which is ordered by first piecepack release date], the issues are community/public perception and trying to keep the community very closely knit. If ever there were any problems with any of the vendors, b/c we are MG we feel that we shouldn't go public with it. From a consumer standpoint this is troublesome for me, since I feel a certain duty to protect as a member of www.piecepack.org volunteers. If I were with an independent agency and there were the same issues with MG or with IPG I'd wouldn't hesitate to go public after all other attempts at resolution were made. I am very interested in an open and honest discussion about www.piecepack.org and the management thereof. Private or public responses are welcomed -although I would encourage folks to discuss piecepack.org and not MG (I'm not trying to drum up business for MG by soliciting comments - as far as I know there are not any unhappy customers so I'm not afraid of negative feedback.) I'm particularly interested in potential solutions for vendor-related issues, and first impressions from those that are newest to the community. Of course I am also interested in hearing from others as well. Please remember that we are part-time volunteers and changes may take a little more time than if we were full-timers. We are going to be gearing up to overhaul the site this summer, so feedback would be helpful. Thank you for your time, Karol Boyle www.piecepack.org ----- Original Message ----- From: "Clark D. Rodeffer" <cdrodeffer@...> To: <piecepack@yahoogroups.com> Sent: Thursday, April 17, 2003 10:45 AM Subject: [piecepack] piecepack font | Has anyone already created a piecepack font? | | Clark | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 938 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 20:45:25 -0000 Received: (qmail 89231 invoked from network); 17 Apr 2003 20:45:24 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 17 Apr 2003 20:45:24 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta2.grp.scd.yahoo.com with SMTP; 17 Apr 2003 20:45:25 -0000 Received: from [66.218.67.168] by n25.grp.scd.yahoo.com with NNFMP; 17 Apr 2003 20:45:24 -0000 Date: Thu, 17 Apr 2003 20:45:23 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack font Message-ID: <b7n3p3+sa3l@...> In-Reply-To: <b7memk+aeks@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 499 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I am in the process... just haven't had any free time of late. The font will include at least Sun Moon Anchor (Used for the JCD set) Arms (Fluer-de-les?) Crown Heart Spade Club Diamond Swirly (Ace) Numbers (0-9) in the font used for JCD I have all of the graphics all ready in vector format.. I just need to get a program to turn them into a font file. --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j...> wrote: > Has anyone already created a piecepack font? > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 939 Return-Path: <mjs@...> X-Sender: mjs@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 20:51:38 -0000 Received: (qmail 88305 invoked from network); 17 Apr 2003 20:51:38 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 17 Apr 2003 20:51:38 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta3.grp.scd.yahoo.com with SMTP; 17 Apr 2003 20:51:38 -0000 Received: from [66.218.67.144] by n29.grp.scd.yahoo.com with NNFMP; 17 Apr 2003 20:51:31 -0000 Date: Thu, 17 Apr 2003 20:51:30 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack in Abstract Games magazine Message-ID: <b7n44i+1ubn@...> In-Reply-To: <b7k5j6+jtms@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1470 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mjs@...> X-Yahoo-Group-Post: member; u=144785036 X-Yahoo-Profile: mschoessow --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j...> wrote: > > Mike, if you have time, I'd like to chat with you (and anyone else > who might be interested) and get your input about this. Which two or > three existing piecepack games would be most likely get fans of > abstract games (usually defined as perfect information, zero-sum > games without heavy thematic elements) excited about trying > piecepack? Why? For this instance, I'd like to concentrate more on > the new games designed by piecepack enthusiasts rather than > translated games such as Reversi, Mancala and Evade. Please feel free > to instant message me at CDRodeffer on the AIM, MSN or Y! messengers. > > Clark Rodeffer Most of the piecepack games so far are both themed, and involve luck or hidden information, so they are not abstract games. There are a number of abstracts though, some of which are themed even though they do not involve chance or memory. From the most recent contest I think that Decay and Froggy Bottom are the most interesting of this type and, at the risk of appearing self serving, I think that Alien City from the second contest is also a worthy piecepack abstract. It's in all our interest for the planned article in Abstract Games magazine to generate interest in the piecepack when it is published, abd toward that end it probably wouldn't hurt to send thoughtful comments concerning good piecepack abstracts to Kerry. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 940 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 20:55:08 -0000 Received: (qmail 93457 invoked from network); 17 Apr 2003 20:55:08 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 17 Apr 2003 20:55:08 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 17 Apr 2003 20:55:07 -0000 Received: from [66.218.66.123] by n26.grp.scd.yahoo.com with NNFMP; 17 Apr 2003 20:55:03 -0000 Date: Thu, 17 Apr 2003 20:55:03 -0000 To: piecepack@yahoogroups.com Subject: Re: Font/piecepack.org Message-ID: <b7n4b7+trma@...> In-Reply-To: <00d801c3051e$8e3806a0$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3541 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 check Seattle Cosmic Game Night page (http://www.ludism.org/scwiki/) it is a wiki. wiki's are very good at creating community as they can be edited and maintained by everyone. --- In piecepack@yahoogroups.com, "Karol" <karol@m...> wrote: > Not that I am aware - however if someone does and wants to release to public www.piecepack.org is the place to do so. > > I had a request for an "independent" analysis of the piecepacks released by all Vendors listed at www.piecepack.org. I was able to > pass along the write-ups done for MG's sets but haven't any knowledge of any created for IcePack's sets. Does anyone else know of an > independent critique? As the community expands I expect more vendors to join us, it would be nice for the community at large to have > some way to know what the different sets are like. > > Since we have an open community - I'm curious as to how people perceive www.piecepack.org and the associated vendors. Dave and I > founded www.piecepack.org to be the place that people could go to find out information about piecepack, we wanted to make sure that > everyone would be included and worried that under different management it might not be all-inclusive. I didn't really think of there > being any time when I would feel that "conflict of interest" or similar notions would apply. Since starting the site, there have > been a few times that we have held off on projects or features because we are also Mesomorph Games. I can assure everyone that we > haven't any trouble keeping the two separate [MG is only mentioned in the Vendor section which is ordered by first piecepack release > date], the issues are community/public perception and trying to keep the community very closely knit. If ever there were any > problems with any of the vendors, b/c we are MG we feel that we shouldn't go public with it. From a consumer standpoint this is > troublesome for me, since I feel a certain duty to protect as a member of www.piecepack.org volunteers. If I were with an > independent agency and there were the same issues with MG or with IPG I'd wouldn't hesitate to go public after all other attempts at > resolution were made. > > I am very interested in an open and honest discussion about www.piecepack.org and the management thereof. Private or public > responses are welcomed -although I would encourage folks to discuss piecepack.org and not MG (I'm not trying to drum up business for > MG by soliciting comments - as far as I know there are not any unhappy customers so I'm not afraid of negative feedback.) > > I'm particularly interested in potential solutions for vendor- related issues, and first impressions from those that are newest to > the community. Of course I am also interested in hearing from others as well. Please remember that we are part-time volunteers and > changes may take a little more time than if we were full-timers. > > We are going to be gearing up to overhaul the site this summer, so feedback would be helpful. > > Thank you for your time, > Karol Boyle > www.piecepack.org > > ----- Original Message ----- > From: "Clark D. Rodeffer" <cdrodeffer@j...> > To: <piecepack@yahoogroups.com> > Sent: Thursday, April 17, 2003 10:45 AM > Subject: [piecepack] piecepack font > > > | Has anyone already created a piecepack font? > | > | Clark > | > | > | > | To unsubscribe from this group, send an email to: > | piecepack-unsubscribe@egroups.com > | > | > | > | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > | > | > | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 941 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 20:57:52 -0000 Received: (qmail 78222 invoked from network); 17 Apr 2003 20:45:03 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 17 Apr 2003 20:45:03 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta3.grp.scd.yahoo.com with SMTP; 17 Apr 2003 20:45:03 -0000 Received: from [66.218.66.115] by n22.grp.scd.yahoo.com with NNFMP; 17 Apr 2003 20:44:31 -0000 Date: Thu, 17 Apr 2003 20:44:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Font/piecepack.org Message-ID: <b7n3nd+q0gt@...> In-Reply-To: <00d801c3051e$8e3806a0$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3506 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I would strongly suggest a wiki. see http://www.ludism.org/scwiki/ for the Seattle Cosmic Game Night's wiki. wiki's are good. real community. --- In piecepack@yahoogroups.com, "Karol" <karol@m...> wrote: > Not that I am aware - however if someone does and wants to release to public www.piecepack.org is the place to do so. > > I had a request for an "independent" analysis of the piecepacks released by all Vendors listed at www.piecepack.org. I was able to > pass along the write-ups done for MG's sets but haven't any knowledge of any created for IcePack's sets. Does anyone else know of an > independent critique? As the community expands I expect more vendors to join us, it would be nice for the community at large to have > some way to know what the different sets are like. > > Since we have an open community - I'm curious as to how people perceive www.piecepack.org and the associated vendors. Dave and I > founded www.piecepack.org to be the place that people could go to find out information about piecepack, we wanted to make sure that > everyone would be included and worried that under different management it might not be all-inclusive. I didn't really think of there > being any time when I would feel that "conflict of interest" or similar notions would apply. Since starting the site, there have > been a few times that we have held off on projects or features because we are also Mesomorph Games. I can assure everyone that we > haven't any trouble keeping the two separate [MG is only mentioned in the Vendor section which is ordered by first piecepack release > date], the issues are community/public perception and trying to keep the community very closely knit. If ever there were any > problems with any of the vendors, b/c we are MG we feel that we shouldn't go public with it. From a consumer standpoint this is > troublesome for me, since I feel a certain duty to protect as a member of www.piecepack.org volunteers. If I were with an > independent agency and there were the same issues with MG or with IPG I'd wouldn't hesitate to go public after all other attempts at > resolution were made. > > I am very interested in an open and honest discussion about www.piecepack.org and the management thereof. Private or public > responses are welcomed -although I would encourage folks to discuss piecepack.org and not MG (I'm not trying to drum up business for > MG by soliciting comments - as far as I know there are not any unhappy customers so I'm not afraid of negative feedback.) > > I'm particularly interested in potential solutions for vendor- related issues, and first impressions from those that are newest to > the community. Of course I am also interested in hearing from others as well. Please remember that we are part-time volunteers and > changes may take a little more time than if we were full-timers. > > We are going to be gearing up to overhaul the site this summer, so feedback would be helpful. > > Thank you for your time, > Karol Boyle > www.piecepack.org > > ----- Original Message ----- > From: "Clark D. Rodeffer" <cdrodeffer@j...> > To: <piecepack@yahoogroups.com> > Sent: Thursday, April 17, 2003 10:45 AM > Subject: [piecepack] piecepack font > > > | Has anyone already created a piecepack font? > | > | Clark > | > | > | > | To unsubscribe from this group, send an email to: > | piecepack-unsubscribe@egroups.com > | > | > | > | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > | > | > | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 942 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 17 Apr 2003 23:44:18 -0000 Received: (qmail 80850 invoked from network); 17 Apr 2003 23:44:18 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 17 Apr 2003 23:44:18 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 17 Apr 2003 23:44:17 -0000 Received: from [66.218.67.135] by n18.grp.scd.yahoo.com with NNFMP; 17 Apr 2003 23:44:17 -0000 Date: Thu, 17 Apr 2003 23:44:16 -0000 To: piecepack@yahoogroups.com Subject: Humorous Question for Karol.......... Message-ID: <b7ne8g+imc1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 376 X-Mailer: Yahoo Groups Message Poster From: "electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --------------------------------------------------------------------- --------------------------------------------------------------------- --------------------------------------------------------------------- Karol, If you where to make up an offical book of Piecepack Games, would it be titled "Piecepack:Accoring To Boyle"? oh well, you probably gotten that before. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 943 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 18 Apr 2003 14:07:20 -0000 Received: (qmail 75993 invoked from network); 18 Apr 2003 14:07:18 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 18 Apr 2003 14:07:18 -0000 Received: from unknown (HELO ?10.0.1.3?) (64.108.76.201) by mta2.grp.scd.yahoo.com with SMTP; 18 Apr 2003 14:07:16 -0000 Received: from winnt (10.0.1.5) by [10.0.1.3] with SMTP (Eudora Internet Mail Server 1.3.1); Fri, 18 Apr 2003 10:06:56 -0400 Message-ID: <016801c305b4$27cb8f90$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <b7ne8g+imc1@...> Subject: Re: [piecepack] Humorous Question for Karol.......... Date: Fri, 18 Apr 2003 10:09:37 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Nope haven't heard that one before. Although I will admit I got a chuckle out of the thought! Actually we do carry an official rulebook of piecepack games. Available from www.mesomorph.com, it is 300 pages, and costs around $35. :-) -KB ----- Original Message ----- From: "electronicwaffle" <electronicwaffle@...> To: <piecepack@yahoogroups.com> Sent: Thursday, April 17, 2003 7:44 PM Subject: [piecepack] Humorous Question for Karol.......... | --------------------------------------------------------------------- | --------------------------------------------------------------------- | --------------------------------------------------------------------- | | Karol, If you where to make up an offical book of Piecepack Games, | would it be titled "Piecepack:Accoring To Boyle"? oh well, you | probably gotten that before. | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 944 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 18 Apr 2003 15:12:44 -0000 Received: (qmail 24755 invoked from network); 18 Apr 2003 15:12:43 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 18 Apr 2003 15:12:43 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 18 Apr 2003 15:12:43 -0000 Received: from [66.218.67.155] by n14.grp.scd.yahoo.com with NNFMP; 18 Apr 2003 15:12:41 -0000 Date: Fri, 18 Apr 2003 15:12:39 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack font Message-ID: <b7p4l7+9fcu@...> In-Reply-To: <b7n3p3+sa3l@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 894 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer CDRodeffer wrote: >> Has anyone already created a piecepack font? porter235 wrote: [edited by CDRodeffer] > I am in the process... just haven't had any free > time of late. The font will include at least: > > Sun, Moon, Anchor (Used for the JCD set), Arms > (Fluer-de-les?), Crown, Heart, Spade, Club, > Diamond, Swirly (Ace), Numbers (0-9) in the font > used for JCD > > > I have all of the graphics all ready in vector > format. I just need to get a program to turn > them into a font file. Since the set you describe wouldn't use very many of the available characters, may I also suggest rotated versions of the symbols, an open circle with a pip, a blank square, a square with a grid, and open spaces 1/8, 1/4, 1/2 and the same width as the squares. A good public domain piecepack font would be a godsend for people designing rulesets. I wish I had a font forge program to do it. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 945 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 20 Apr 2003 16:09:55 -0000 Received: (qmail 23649 invoked from network); 20 Apr 2003 16:09:55 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 20 Apr 2003 16:09:55 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 20 Apr 2003 16:09:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 197HO6-0008ER-00 for <piecepack@yahoogroups.com>; Sun, 20 Apr 2003 09:09:54 -0700 Date: Sun, 20 Apr 2003 09:09:52 -0700 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: [SR] Seattle Cosmic Game Night, 12 April 2003 (piecepack interest) Message-ID: <20030420160952.GB30070@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The latest Seattle Cosmic Game Night session report, with numerous photos and comments by group members, has been posted to the Wiki. Seattle Cosmic Game Night 2003-04-12 ... Prizeless Jewels of Gaming ... Adel Verpflichtet, Gregory Horror Show, Traumfabrik, Taj Mahal, Illuminati: New World Order, BANG!, New England, San Andreas (piecepack), Tikal, Dungeon, Pool, AlphaGhost (Alpha Playing Cards playtest), BookWorms (Alpha Playing Cards playtest), Scarab Lords, Netrunner, Xeno, Expedition, Das Amulett. http://www.ludism.org/scwiki/SeattleCosmicGameNight20030412 Not to be missed is the close-up of the Xeno "board". Of special piecepack interest is the report on James Kyle's game, San Andreas. If this is all you are interested in, you can visit this page, which contains a slightly edited version: http://www.ludism.org/scwiki/San_20Andreas Seattle Cosmic is attempting to review one piecepack game every week. You can get to the list of games we have already reviewed here: http://www.ludism.org/scwiki/piecepack Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 947 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 21 Apr 2003 19:09:35 -0000 Received: (qmail 8708 invoked from network); 21 Apr 2003 19:09:34 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 21 Apr 2003 19:09:34 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 21 Apr 2003 19:09:35 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 197gfW-0001A9-00 for <piecepack@yahoogroups.com>; Mon, 21 Apr 2003 12:09:34 -0700 Date: Mon, 21 Apr 2003 12:09:34 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: [SR] Seattle Cosmic Game Night, 12 April 2003 (piecepack interest) Message-ID: <20030421190934.GB1362@...> References: <20030420160952.GB30070@...> <b80us2+h5np@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <b80us2+h5np@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Apr 21, 2003 at 02:22:58PM -0000, James K Droscha wrote: > --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > > > > Of special piecepack interest is the report on James Kyle's game, > San > > Andreas. If this is all you are interested in, you can visit this > > page, which contains a slightly edited version: > > > > http://www.ludism.org/scwiki/San_20Andreas > > Hey, thanks for trying out San Andreas. Regarding the slipping of > tiles... I had not considered this problem until well after the rules > had been written, and it must be very frustrating (as you indicate in > your session report). The piecepack we still play with at the > Roundhouse is the first one I built that matches the published > specifications (so you could call it the final piecepack prototype). > It is fairly similar to a Mesomorph set with one significant > difference... it does not have Karol's lovingly applied layers of > varnish. Thus, the tectonic slippage was deceptively insignificant > throughout the San Andreas playtesting. > > An amusing side note: San Andreas was originally concieved as a > dexterity game. The 24th tile, which is not used in the current > ruleset, was flicked by players toward the map of California in an > attempt to knock rival cities into the ocean. It was nuts. Interesting, James. I don't think the slippage problem would have been so bad, even with a Mesomorph set (which is indeed what we were using), if we were playing on a rougher surface. The table we were playing on was some kind of polished rock, and it may have been varnished too. Playing on a standard vinyl-topped card table probably would have taken care of most of the slippage. However, I do have a homemade cardboard set in which the tiles are only a little thinner than a wooden set, and the next time we play San Andreas, I am going to recommend we use it. Thanks for your response. Do you mind if I paste our exchange into the Wiki? Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 948 Return-Path: <notify@yahoogroups.com> Received: (qmail 77374 invoked from network); 22 Apr 2003 09:10:54 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 22 Apr 2003 09:10:54 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 22 Apr 2003 09:10:54 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.147] by n2.grp.scd.yahoo.com with NNFMP; 22 Apr 2003 09:10:54 -0000 Date: 22 Apr 2003 09:10:50 -0000 Message-ID: <1051002650.2050.97736.w27@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /New City Quick Start Rule1.doc Uploaded by : adam_tallau <zapp@...> Description : One Page Rules to Rob LeGood's New City Game You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/New%20City%20Quick%20Start%20Rule1.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, adam_tallau <zapp@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 949 Return-Path: <zapp@...> X-Sender: zapp@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_5); 22 Apr 2003 09:16:25 -0000 Received: (qmail 89886 invoked from network); 22 Apr 2003 09:16:25 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 22 Apr 2003 09:16:25 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta3.grp.scd.yahoo.com with SMTP; 22 Apr 2003 09:16:25 -0000 Received: from [66.218.67.167] by n29.grp.scd.yahoo.com with NNFMP; 22 Apr 2003 09:16:25 -0000 Date: Tue, 22 Apr 2003 09:16:21 -0000 To: piecepack@yahoogroups.com Subject: New to list and some ramblings... Message-ID: <b83195+3hpn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 326 X-Mailer: Yahoo Groups Message Poster From: "adam_tallau" <zapp@...> X-Yahoo-Group-Post: member; u=40838995 X-Yahoo-Profile: adam_tallau G'day, I have just uploaded a one page ruleset for New City to the files section. I got my piecepack from the USA about 3 weeks ago and the number of good games available made this a very worthwile purchase. Coming from a Spielfrieks background, it's nice to not pay $80-$100 Australian for a single game... Cheers, Adam From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 950 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 24 Apr 2003 04:38:42 -0000 Received: (qmail 68889 invoked from network); 24 Apr 2003 04:38:41 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 24 Apr 2003 04:38:41 -0000 Received: from unknown (HELO tomts14-srv.bellnexxia.net) (209.226.175.35) by mta2.grp.scd.yahoo.com with SMTP; 24 Apr 2003 04:38:42 -0000 Received: from RobsFunkyLaptop ([65.93.96.138]) by tomts14-srv.bellnexxia.net (InterMail vM.5.01.04.19 201-253-122-122-119-20020516) with SMTP id <20030424043842.EKG4232.tomts14-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Thu, 24 Apr 2003 00:38:42 -0400 Message-ID: <000b01c309b6$246ac220$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <b83195+3hpn@...> Subject: Re: [piecepack] New to list and some ramblings... Date: Wed, 23 Apr 2003 12:33:59 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Thanks, Adam! I love the quick start rules. Well done!! Rob ----- Original Message ----- From: "adam_tallau" <zapp@...> To: <piecepack@yahoogroups.com> Sent: Tuesday, April 22, 2003 5:16 AM Subject: [piecepack] New to list and some ramblings... > G'day, > I have just uploaded a one page ruleset for New City to the files > section. I got my piecepack from the USA about 3 weeks ago and the > number of good games available made this a very worthwile purchase. > Coming from a Spielfrieks background, it's nice to not pay $80-$100 > Australian for a single game... > > Cheers, > Adam > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 951 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 26 Apr 2003 20:14:19 -0000 Received: (qmail 72189 invoked from network); 26 Apr 2003 20:14:19 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 26 Apr 2003 20:14:19 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 26 Apr 2003 20:14:18 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 199W3t-0005or-00; Sat, 26 Apr 2003 13:14:17 -0700 Date: Sat, 26 Apr 2003 13:14:12 -0700 To: Seattle Cosmic mailing list <seattle-cosmic@yahoogroups.com>, Spielfrieks mailing list <spielfrieks@yahoogroups.com>, piecepack mailing list <piecepack@yahoogroups.com> Subject: [SR] Seattle Cosmic Game Night, 19 April 2003 (piecepack interest) Message-ID: <20030426201412.GB21883@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The latest Seattle Cosmic Game Night session report, with numerous photos and comments by group members, has been posted to the Wiki. Seattle Cosmic Game Night 2003-04-19 ... Waste, Decay, Gunfights, Merciless Taunting, and Other Delights ... BANG! (x3), Before I Kill You, Mister Bond..., Aladdin's Dragons (x2), Carcassonne (x2), Gin Rummy, Nexus, Can't Stop (x2), Chrononauts (x2), Decay (piecepack), Industrial Waste. http://www.ludism.org/scwiki/SeattleCosmicGameNight20030419 Of special piecepack interest is the report on the game Decay by Robert Mundschau and Matt Heistad. If this is all you are interested in, you can visit this page, which contains a slightly edited version: http://www.ludism.org/scwiki/Decay Seattle Cosmic is attempting to review one piecepack game every week. You can get to the list of games we have already reviewed here: http://www.ludism.org/scwiki/piecepack Share and Enjoy! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 952 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 27 Apr 2003 06:34:16 -0000 Received: (qmail 20834 invoked from network); 27 Apr 2003 06:34:15 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 27 Apr 2003 06:34:15 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 27 Apr 2003 06:34:15 -0000 Received: from [66.218.67.132] by n10.grp.scd.yahoo.com with NNFMP; 27 Apr 2003 06:34:15 -0000 Date: Sun, 27 Apr 2003 06:34:14 -0000 To: piecepack@yahoogroups.com Subject: The Jeremy Bentham Piecepack Question Message-ID: <b8ftl6+tvrf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 960 X-Mailer: Yahoo Groups Message Poster From: "electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle For some time now, I've wanted an answer to this question, and I get a headache trying to figure it out alone. In fact, even posing the question to other members in the group let me know how hard the question's concept was. I hope anyone can answer this question for me. First off, I assume that we all are familiar with Bentham and Utilitarianism. It will become apparent in a second why this is needed. Be Warned this question is confusing. The question takes on the terms that is does for convience and simplicity. I am speaking of piecepack coins only, from one standard piecepack. Ethnicity is a suit or a number. The problem is What is the greatest number of coins can each ethnicity have, while commiting the least fewest cases of ethnocide, using all coins? (i.e the greatest good for the greatest number of ethnic groups) Also, if anyone else understands this question, and can put it in simpler terms, please feel free to do so. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 953 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 27 Apr 2003 07:06:49 -0000 Received: (qmail 61082 invoked from network); 27 Apr 2003 07:06:48 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 27 Apr 2003 07:06:48 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 27 Apr 2003 07:06:48 -0000 Received: from [66.218.66.113] by n24.grp.scd.yahoo.com with NNFMP; 27 Apr 2003 07:06:48 -0000 Date: Sun, 27 Apr 2003 07:06:47 -0000 To: piecepack@yahoogroups.com Subject: RE: Jeremy Bentham Message-ID: <b8fvi7+aqg6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 66 X-Mailer: Yahoo Groups Message Poster From: "electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Ok so I over complicated things. 8 ethnic groups of 3 reps each. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 954 Return-Path: <notify@yahoogroups.com> Received: (qmail 86893 invoked from network); 29 Apr 2003 10:48:01 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 29 Apr 2003 10:48:01 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 29 Apr 2003 10:48:00 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.113] by n24.grp.scd.yahoo.com with NNFMP; 29 Apr 2003 10:48:00 -0000 Date: 29 Apr 2003 10:47:59 -0000 Message-ID: <1051613279.3387.55959.w77@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Castles.pdf Uploaded by : eximeno <seh19@...> Description : Castles 1.0 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Castles.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, eximeno <seh19@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 955 Return-Path: <seh19@...> X-Sender: seh19@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 29 Apr 2003 10:53:38 -0000 Received: (qmail 98360 invoked from network); 29 Apr 2003 10:53:37 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 29 Apr 2003 10:53:37 -0000 Received: from unknown (HELO tid) (193.145.240.2) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2003 10:53:37 -0000 Received: from apexsrv.tid ([192.168.133.35]) by tid.hi.inet (iPlanet Messaging Server 5.2 Patch 1 (built Aug 19 2002)) with ESMTP id <0HE300K46Q9CMP@...> for piecepack@yahoogroups.com; Tue, 29 Apr 2003 12:53:36 +0200 (MEST) Received: from QLIPHOTH (artaud.grupo-apex.es [192.168.133.16]) by apexsrv.tid (8.9.3/8.9.3) with SMTP id MAA29616 for <piecepack@yahoogroups.com>; Tue, 29 Apr 2003 12:20:44 +0200 Date: Tue, 29 Apr 2003 12:54:09 +0200 Subject: Castles To: piecepack@yahoogroups.com Message-id: <013a01c30e3d$a980f2a0$1085a8c0@tid> MIME-version: 1.0 X-MIMEOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 X-Mailer: Microsoft Outlook Express 5.00.2919.6600 Content-type: text/plain; charset=iso-8859-1 Content-transfer-encoding: 7BIT X-Priority: 3 X-MSMail-priority: Normal References: <1051445523.116.56886.m12@yahoogroups.com> From: Santiago Eximeno <seh19@...> X-Yahoo-Group-Post: member; u=12425846 X-Yahoo-Profile: eximeno Hi. I've just uploaded a ruleset for Castles, a piecepack game that i had planned to send to piecpack Changing Landscapes Contest, but... I've betatested this game with my habitual gamegroup, and i hope you enjoy it and say me all errors you see. My english isn't good, so excuse me for errors in rules, and if you need some clarifications to Castles, please ask me, and i try to explain it in detail. Thank, and "un saludo" from Spain, Santiago Eximeno. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 956 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 30 Apr 2003 06:26:33 -0000 Received: (qmail 83182 invoked from network); 30 Apr 2003 06:20:31 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 30 Apr 2003 06:20:31 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 30 Apr 2003 06:20:30 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19AkxA-0001M7-00 for <piecepack@yahoogroups.com>; Tue, 29 Apr 2003 23:20:28 -0700 Date: Tue, 29 Apr 2003 23:20:26 -0700 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: Tula questions Message-ID: <20030430062026.GA5092@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe 1. When will Tula be posted to piecepack.org? I would like to review it some night at Seattle Cosmic when no one else is available to help, and I'd like to be able to point people to publicly-available rules. 2. What happened to Tim Schutz's alternate Tula layout files? I have my own copies, but was unable to locate the originals in the Files section of the piecepack list site. 3. Will the alternate layouts ever be folded into the official rules? Thanks to James and AlphaTim... Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 957 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 30 Apr 2003 14:32:16 -0000 Received: (qmail 90093 invoked from network); 30 Apr 2003 14:32:16 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 30 Apr 2003 14:32:16 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 30 Apr 2003 14:32:16 -0000 Received: from [66.218.67.188] by n5.grp.scd.yahoo.com with NNFMP; 30 Apr 2003 14:31:41 -0000 Date: Wed, 30 Apr 2003 14:31:41 -0000 To: piecepack@yahoogroups.com Subject: Re: Tula questions Message-ID: <b8omod+mm1h@...> In-Reply-To: <20030430062026.GA5092@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1777 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > 1. When will Tula be posted to piecepack.org? I have not yet submitted the Tula rules to Karol for inclusion on piecepack.org. I need to touch-up the diagram. Behold my glacial pace. > 2. What happened to Tim Schutz's alternate Tula layout files? That's a good question. Last I knew, they were in the Files section under the Rulesets in Progress folder, but as you point out, they appear to be missing. If I understand the file rights properly, the only people that could have moved or removed them are myself and Tim. It is possible that I might have botched something at one time, though I haven't been in there in months. And if that is indeed the case, everyone should take a look in that folder, as it would be likely other files have gone missing as well. Tim? > 3. Will the alternate layouts ever be folded into the official rules? If they are public domain and the file size doesn't get too out of hand, I could recreate Tim's diagrams as additional pages in the Tula rules. (I can't just insert the pages from his PDFs as-is because I don't have Acrobat and the fonts and diagrams wouldn't match to boot.) However, it probably makes more sense to keep them as a separate doc. The reason is... what if Dave Boyle wanted to create some variant setups for Tula? (That's a bit of subtle humor, folks, since the only ruleset Dave has bothered to write up was actually transcribed by yours truly.) Or, what if Tim wanted to make changes to one of the variant diagrams? In general, it seems more convenient for both original ruleset authors and variant authors to be able to submit and maintain separate documents. Anyone else have thoughts on this? Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 958 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 1 May 2003 16:13:00 -0000 Received: (qmail 58892 invoked from network); 1 May 2003 16:12:57 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 1 May 2003 16:12:57 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 1 May 2003 16:12:57 -0000 Received: from [66.218.67.250] by n21.grp.scd.yahoo.com with NNFMP; 01 May 2003 16:11:36 -0000 Date: Thu, 01 May 2003 16:11:36 -0000 To: piecepack@yahoogroups.com Subject: "Missing" Tula Variant Files Message-ID: <b8rgvo+e4a8@...> In-Reply-To: <20030430062026.GA5092@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 317 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > 2. What happened to Tim Schutz's alternate Tula layout files? I just checked the Yahoo Group Web Features log and it shows that Tim (hexchex) deleted the four files on 29 April 2003, so perhaps he is doing something with them. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 959 Return-Path: <notify@yahoogroups.com> Received: (qmail 63559 invoked from network); 3 May 2003 04:08:20 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 3 May 2003 04:08:20 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta2.grp.scd.yahoo.com with SMTP; 3 May 2003 04:08:20 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.164] by n30.grp.scd.yahoo.com with NNFMP; 03 May 2003 04:08:16 -0000 Date: 3 May 2003 04:08:14 -0000 Message-ID: <1051934894.4090.46547.w42@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCDPIECE.TTF Uploaded by : porter235 <porter235@...> Description : JCDPiecepack Truetype font v0.9 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCDPIECE.TTF To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 960 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 3 May 2003 04:10:54 -0000 Received: (qmail 43054 invoked from network); 3 May 2003 04:10:52 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 3 May 2003 04:10:52 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta3.grp.scd.yahoo.com with SMTP; 3 May 2003 04:10:52 -0000 Received: from [66.218.67.190] by n2.grp.scd.yahoo.com with NNFMP; 03 May 2003 04:10:52 -0000 Date: Sat, 03 May 2003 04:10:50 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack font Message-ID: <b8vfgb+li0a@...> In-Reply-To: <b7p4l7+9fcu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1266 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 here is the first go at a piecepack font. permission is granted for use by anyone for the purpose of creating rules, or for reviewing the piecepack system or games designed for it. for any other uses, please contact me at porter235@... --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j... > wrote: > CDRodeffer wrote: > >> Has anyone already created a piecepack font? > > porter235 wrote: [edited by CDRodeffer] > > I am in the process... just haven't had any free > > time of late. The font will include at least: > > > > Sun, Moon, Anchor (Used for the JCD set), Arms > > (Fluer-de-les?), Crown, Heart, Spade, Club, > > Diamond, Swirly (Ace), Numbers (0-9) in the font > > used for JCD > > > > > > I have all of the graphics all ready in vector > > format. I just need to get a program to turn > > them into a font file. > > Since the set you describe wouldn't use very many of the available > characters, may I also suggest rotated versions of the symbols, an > open circle with a pip, a blank square, a square with a grid, and > open spaces 1/8, 1/4, 1/2 and the same width as the squares. A good > public domain piecepack font would be a godsend for people designing > rulesets. I wish I had a font forge program to do it. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 961 Return-Path: <notify@yahoogroups.com> Received: (qmail 57275 invoked from network); 3 May 2003 04:14:22 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 3 May 2003 04:14:22 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 3 May 2003 04:14:22 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.253] by n15.grp.scd.yahoo.com with NNFMP; 03 May 2003 04:14:22 -0000 Date: 3 May 2003 04:14:19 -0000 Message-ID: <1051935259.1166.71507.w74@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCDPIECE.zip Uploaded by : porter235 <porter235@...> Description : JCDpiecepack TrueType font v0.9 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCDPIECE.zip To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 962 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 3 May 2003 04:21:39 -0000 Received: (qmail 93125 invoked from network); 3 May 2003 04:21:37 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 3 May 2003 04:21:37 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta1.grp.scd.yahoo.com with SMTP; 3 May 2003 04:21:37 -0000 Received: from [66.218.67.142] by n6.grp.scd.yahoo.com with NNFMP; 03 May 2003 04:21:37 -0000 Date: Sat, 03 May 2003 04:21:33 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack font Message-ID: <b8vg4d+rup9@...> In-Reply-To: <b8vfgb+li0a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1624 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 ok. so now that i have played around with it a little.. note that this is a FIRST go.. my FIRST font... it needs a LOT of work to get things like the kerning anywhere close... but it's a start. should be somewhat usefull... --- In piecepack@yahoogroups.com, "porter235" <porter235@y...> wrote: > here is the first go at a piecepack font. permission is granted for > use by anyone for the purpose of creating rules, or for reviewing the > piecepack system or games designed for it. for any other uses, please > contact me at porter235@y... > > --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j. .. > > wrote: > > CDRodeffer wrote: > > >> Has anyone already created a piecepack font? > > > > porter235 wrote: [edited by CDRodeffer] > > > I am in the process... just haven't had any free > > > time of late. The font will include at least: > > > > > > Sun, Moon, Anchor (Used for the JCD set), Arms > > > (Fluer-de-les?), Crown, Heart, Spade, Club, > > > Diamond, Swirly (Ace), Numbers (0-9) in the font > > > used for JCD > > > > > > > > > I have all of the graphics all ready in vector > > > format. I just need to get a program to turn > > > them into a font file. > > > > Since the set you describe wouldn't use very many of the available > > characters, may I also suggest rotated versions of the symbols, an > > open circle with a pip, a blank square, a square with a grid, and > > open spaces 1/8, 1/4, 1/2 and the same width as the squares. A good > > public domain piecepack font would be a godsend for people designing > > rulesets. I wish I had a font forge program to do it. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 963 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 5 May 2003 12:37:51 -0000 Received: (qmail 79962 invoked from network); 5 May 2003 12:37:51 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 5 May 2003 12:37:51 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta2.grp.scd.yahoo.com with SMTP; 5 May 2003 12:37:51 -0000 Received: from [66.218.66.141] by n20.grp.scd.yahoo.com with NNFMP; 05 May 2003 12:37:51 -0000 Date: Mon, 05 May 2003 12:37:51 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack font Message-ID: <b95luv+k28r@...> In-Reply-To: <b8vg4d+rup9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1106 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" wrote: >>> Has anyone already created a piecepack font? --- In piecepack@yahoogroups.com, "porter235" wrote: >> here is the first go at a piecepack >> font. permission is granted for use >> by anyone for the purpose of creating >> rules, or for reviewing the piecepack >> system or games designed for it. for >> any other uses, please contact me at >> porter235@y... > ok. so now that i have played around > with it a little.. note that this > is a FIRST go.. my FIRST font... it > needs a LOT of work to get things > like the kerning anywhere close... > but it's a start. should be somewhat > usefull... Thanks! I just downloaded the font, and I'll try it out. As far as kerning, you might want to just make it a fixed width font instead of proportional. That would make it easier for people to use in making boards that line up properly on successive lines. Or since there are so few characters, perhaps the upper case versions could be fixed width and the lower case versions proportional for use in the text? Just some thoughts. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 964 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 5 May 2003 20:14:34 -0000 Received: (qmail 48131 invoked from network); 5 May 2003 20:14:34 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 5 May 2003 20:14:34 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 5 May 2003 20:14:34 -0000 Received: from [66.218.67.254] by n8.grp.scd.yahoo.com with NNFMP; 05 May 2003 20:14:07 -0000 Date: Mon, 05 May 2003 20:14:07 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack font Message-ID: <b96gmf+fhdv@...> In-Reply-To: <b95luv+k28r@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1385 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I will look into fixed width. This is my first time creating a font and the first time using this program... so I'll see what I can do. --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j... > wrote: > --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" wrote: > >>> Has anyone already created a piecepack font? > > --- In piecepack@yahoogroups.com, "porter235" wrote: > > >> here is the first go at a piecepack > >> font. permission is granted for use > >> by anyone for the purpose of creating > >> rules, or for reviewing the piecepack > >> system or games designed for it. for > >> any other uses, please contact me at > >> porter235@y... > > > ok. so now that i have played around > > with it a little.. note that this > > is a FIRST go.. my FIRST font... it > > needs a LOT of work to get things > > like the kerning anywhere close... > > but it's a start. should be somewhat > > usefull... > > Thanks! I just downloaded the font, and I'll try it out. As far as > kerning, you might want to just make it a fixed width font instead of > proportional. That would make it easier for people to use in making > boards that line up properly on successive lines. Or since there are > so few characters, perhaps the upper case versions could be fixed > width and the lower case versions proportional for use in the text? > Just some thoughts. > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 965 Return-Path: <notify@yahoogroups.com> Received: (qmail 12492 invoked from network); 8 May 2003 00:13:52 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 8 May 2003 00:13:52 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2003 00:13:52 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.130] by n8.grp.scd.yahoo.com with NNFMP; 08 May 2003 00:13:51 -0000 Date: 8 May 2003 00:13:50 -0000 Message-ID: <1052352830.3606.81093.w11@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCDPIECE.TTF Uploaded by : porter235 <porter235@...> Description : piecepack font v0.95 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCDPIECE.TTF To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 966 Return-Path: <notify@yahoogroups.com> Received: (qmail 18092 invoked from network); 8 May 2003 00:14:48 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 8 May 2003 00:14:48 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta1.grp.scd.yahoo.com with SMTP; 8 May 2003 00:14:48 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.169] by n11.grp.scd.yahoo.com with NNFMP; 08 May 2003 00:14:46 -0000 Date: 8 May 2003 00:14:42 -0000 Message-ID: <1052352882.1033.77577.w47@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCDPIECE.zip Uploaded by : porter235 <porter235@...> Description : piecepack font v0.95 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCDPIECE.zip To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 967 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 8 May 2003 00:17:30 -0000 Received: (qmail 43873 invoked from network); 8 May 2003 00:17:29 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 8 May 2003 00:17:29 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 8 May 2003 00:17:29 -0000 Received: from [66.218.67.180] by n14.grp.scd.yahoo.com with NNFMP; 08 May 2003 00:17:28 -0000 Date: Thu, 08 May 2003 00:17:28 -0000 To: piecepack@yahoogroups.com Subject: v0.95 of piecepack font available Message-ID: <b9c7mo+rvkp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 220 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I have uploaded a cleaned up version of the font. check it out. better kerning. grids line up. CAPS have upright characters in logical positions, but all of the other rotations are squished together. comments welcom. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 969 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 8 May 2003 00:45:16 -0000 Received: (qmail 91838 invoked from network); 8 May 2003 00:43:34 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 8 May 2003 00:43:34 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2003 00:43:34 -0000 Received: from [66.218.67.128] by n22.grp.scd.yahoo.com with NNFMP; 08 May 2003 00:43:30 -0000 Date: Thu, 08 May 2003 00:43:29 -0000 To: piecepack@yahoogroups.com Subject: fontkey added Message-ID: <b9c97h+nmgq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 101 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 i just uploaded a pdf file that shows which letters map to which symbols for the JCDpiecepack font. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 970 Return-Path: <notify@yahoogroups.com> Received: (qmail 73750 invoked from network); 8 May 2003 12:46:58 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 8 May 2003 12:46:58 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 8 May 2003 12:46:58 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.114] by n19.grp.scd.yahoo.com with NNFMP; 08 May 2003 12:46:58 -0000 Date: 8 May 2003 12:46:58 -0000 Message-ID: <1052398018.1538.20157.w78@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/SlidesOfAction.PDF Uploaded by : cdrodeffer <cdrodeffer@...> Description : Slides Of Action is an abstract piecepack game for 2 or 3 players combining Claude Soucie's Lines-of-Action with Sam Loyd's 15-Puzzle You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/SlidesOfAction.PDF To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, cdrodeffer <cdrodeffer@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 971 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 8 May 2003 12:54:03 -0000 Received: (qmail 13550 invoked from network); 8 May 2003 12:54:01 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 8 May 2003 12:54:01 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 8 May 2003 12:54:03 -0000 Received: from [66.218.67.171] by n22.grp.scd.yahoo.com with NNFMP; 08 May 2003 12:54:03 -0000 Date: Thu, 08 May 2003 12:54:03 -0000 To: piecepack@yahoogroups.com Subject: Slides Of Action Message-ID: <b9dk1b+o22v@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 365 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Howdy! I have just uploaded a beta test version of Slides Of Action, an abstract piecepack game (although the parts can be easily improvised using colored chips and a 4 x 4 grid) combining the goal from Claude Soucie's Lines-Of-Action within the confines of Sam Loyd's 15-Puzzle. Comments and suggestions are welcome! Clark Rodeffer CDRodeffer AT juno DOT com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 973 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 12 May 2003 13:01:02 -0000 Received: (qmail 91277 invoked from network); 12 May 2003 13:01:01 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 12 May 2003 13:01:01 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta2.grp.scd.yahoo.com with SMTP; 12 May 2003 13:01:00 -0000 Received: from [66.218.67.132] by n7.grp.scd.yahoo.com with NNFMP; 12 May 2003 13:01:00 -0000 Date: Mon, 12 May 2003 13:01:00 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games -- Anyone Out There? Message-ID: <b9o5uc+vjfr@...> In-Reply-To: <b9i80v+lnic@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1389 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl Deja vu. I ordered some Icehouse stashes and advanced piecepacks last year, and I never received anything. The only time I heard from them was through the kind intervention of a third party (my own e-mails never produced a response). I was then promised shipment, but I still haven't received anything. They claim they mail via regular post office; but since they don't use tracking numbers, there's no way to prove anything got shipped. In any event, I don't recommend this company to anyone. If you want to purchase a piecepack, I recommend Mesomorph Games highly. David Hassell --- In piecepack@yahoogroups.com, "arealgamenut" <lightwriter4x5@h...> wrote: > (I apologize to the members of this group for posting this here, but > after several attempts to contact IcePack Games about the status of > an order I made over 2 months ago but have not yet received, I have > decided to post my latest email here since I know the owner posts > messages here and should see my message as well. I assume that > something is wrong with IcePack's ability to receive email, as I > have received no responses to my previous emails of the past several > weeks.) > > How much longer before I receive the rithmomachy set I ordered on > 3/7/03? Your last email indicated the boards were on backorder but > should have been received several weeks ago. Thank you. > > Mike Caudill From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 974 Return-Path: <blue_eyed_dawn@...> X-Sender: blue_eyed_dawn@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 12 May 2003 13:39:16 -0000 Received: (qmail 86691 invoked from network); 12 May 2003 13:38:07 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 12 May 2003 13:38:07 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 12 May 2003 13:38:07 -0000 Received: from [66.218.67.168] by n25.grp.scd.yahoo.com with NNFMP; 12 May 2003 13:38:06 -0000 Date: Mon, 12 May 2003 13:38:03 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games -- Anyone Out There? Message-ID: <b9o83r+r6hs@...> In-Reply-To: <b9o5uc+vjfr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1773 X-Mailer: Yahoo Groups Message Poster From: "Dawn" <blue_eyed_dawn@...> X-Yahoo-Group-Post: member; u=97124031 X-Yahoo-Profile: geek_girl_dawn Now, I had no problem receiving my orders, the only issue I had was with a few IceHouse sets that took about two and a half weeks, the rest of my orders were fine and I got 2 piecepack sets for the holidays and a GYRB set since. Dawn T. --- In piecepack@yahoogroups.com, "davidlhsl" <DavidLHsl@a...> wrote: > Deja vu. I ordered some Icehouse stashes and advanced piecepacks last > year, and I never received anything. The only time I heard from them > was through the kind intervention of a third party (my own e-mails > never produced a response). I was then promised shipment, but I still > haven't received anything. They claim they mail via regular post > office; but since they don't use tracking numbers, there's no way to > prove anything got shipped. > > In any event, I don't recommend this company to anyone. If you want > to purchase a piecepack, I recommend Mesomorph Games highly. > > David Hassell > > --- In piecepack@yahoogroups.com, "arealgamenut" > <lightwriter4x5@h...> wrote: > > (I apologize to the members of this group for posting this here, > but > > after several attempts to contact IcePack Games about the status of > > an order I made over 2 months ago but have not yet received, I have > > decided to post my latest email here since I know the owner posts > > messages here and should see my message as well. I assume that > > something is wrong with IcePack's ability to receive email, as I > > have received no responses to my previous emails of the past > several > > weeks.) > > > > How much longer before I receive the rithmomachy set I ordered on > > 3/7/03? Your last email indicated the boards were on backorder but > > should have been received several weeks ago. Thank you. > > > > Mike Caudill From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 975 Return-Path: <wilsona@...> X-Sender: wilsona@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 14 May 2003 05:16:57 -0000 Received: (qmail 28363 invoked from network); 14 May 2003 05:16:56 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 14 May 2003 05:16:56 -0000 Received: from unknown (HELO mail.arczip.com) (216.126.227.134) by mta2.grp.scd.yahoo.com with SMTP; 14 May 2003 05:16:56 -0000 Received: from arczip.com [67.0.132.190] by mail.arczip.com with ESMTP (SMTPD32-7.15) id A15D2FE9013C; Tue, 13 May 2003 23:17:17 -0600 Message-ID: <3EC1CFE0.4030101@...> Date: Tue, 13 May 2003 22:10:56 -0700 User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:0.9.9) Gecko/20020311 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] IcePack Games -- Anyone Out There? References: <b9i80v+lnic@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "A. Wilson" <wilsona@...> X-Yahoo-Group-Post: member; u=118864290 X-Yahoo-Profile: sirnovember My original order with them got to me pretty quickly, but I've had some trouble getting a few pieces replaced. That process is in its third month. Toren told me a week or two ago that they'd been having e-mail and hosting problems. So I don't know... still haven't seen the parts. A. Wilson arealgamenut wrote: >(I apologize to the members of this group for posting this here, but >after several attempts to contact IcePack Games about the status of >an order I made over 2 months ago but have not yet received, I have >decided to post my latest email here since I know the owner posts >messages here and should see my message as well. I assume that >something is wrong with IcePack's ability to receive email, as I >have received no responses to my previous emails of the past several >weeks.) > >How much longer before I receive the rithmomachy set I ordered on >3/7/03? Your last email indicated the boards were on backorder but >should have been received several weeks ago. Thank you. > >Mike Caudill > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 976 Return-Path: <notify@yahoogroups.com> Received: (qmail 23785 invoked from network); 14 May 2003 15:51:10 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 14 May 2003 15:51:10 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta2.grp.scd.yahoo.com with SMTP; 14 May 2003 15:51:10 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.159] by n17.grp.scd.yahoo.com with NNFMP; 14 May 2003 15:50:52 -0000 Date: 14 May 2003 15:50:51 -0000 Message-ID: <1052927451.2042.70728.w38@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Tarrifs.pdf Uploaded by : porter235 <porter235@...> Description : an abstract rail game for the piecepack by Jonathan C. Dietrich You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Tarrifs.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 977 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 14 May 2003 16:05:11 -0000 Received: (qmail 67286 invoked from network); 14 May 2003 16:04:54 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 14 May 2003 16:04:54 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 14 May 2003 16:04:54 -0000 Received: from [66.218.67.183] by n25.grp.scd.yahoo.com with NNFMP; 14 May 2003 16:04:00 -0000 Date: Wed, 14 May 2003 16:03:59 -0000 To: piecepack@yahoogroups.com Subject: 1 more thing Message-ID: <b9tpdf+c250@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 228 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 note that the link in the upload notice is broken... (i misspelled the stupid thing... arrrg!) here is a handy link to the new game. <http://groups.yahoo.com/group/piecepack/files/Rulesets%20in% 20progress/Tariffs.pdf> enjoy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 979 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 14 May 2003 17:20:25 -0000 Received: (qmail 92339 invoked from network); 14 May 2003 15:53:32 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 14 May 2003 15:53:32 -0000 Received: from unknown (HELO web41508.mail.yahoo.com) (66.218.93.91) by mta2.grp.scd.yahoo.com with SMTP; 14 May 2003 15:53:32 -0000 Message-ID: <20030514155332.49999.qmail@...> Received: from [204.138.115.211] by web41508.mail.yahoo.com via HTTP; Wed, 14 May 2003 08:53:32 PDT Date: Wed, 14 May 2003 08:53:32 -0700 (PDT) Subject: Tarrifs To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Porter TwoThreeFive <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I have just uploaded Tariffs to the in progress folder. It is a rail game that uses dominoes and the piecepack. Anyone who has the chance to try it please send along any feedback you have. Enjoy. __________________________________ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo. http://search.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 980 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 14 May 2003 17:33:35 -0000 Received: (qmail 12439 invoked from network); 14 May 2003 16:01:39 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 14 May 2003 16:01:39 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta2.grp.scd.yahoo.com with SMTP; 14 May 2003 16:01:39 -0000 Received: from [66.218.66.119] by n4.grp.scd.yahoo.com with NNFMP; 14 May 2003 16:01:03 -0000 Date: Wed, 14 May 2003 16:01:03 -0000 To: piecepack@yahoogroups.com Subject: Tariffs uploaded Message-ID: <b9tp7v+lk27@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 172 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I just uploaded a new game called Tariffs. It's an abstract rail game that uses dominoes and the piecepack. If you give it a go, please send along any and all feedback. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 981 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 14 May 2003 17:56:44 -0000 Received: (qmail 15962 invoked from network); 14 May 2003 17:56:44 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 14 May 2003 17:56:44 -0000 Received: from unknown (HELO rwcrmhc51.attbi.com) (204.127.198.38) by mta3.grp.scd.yahoo.com with SMTP; 14 May 2003 17:56:44 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by attbi.com (rwcrmhc51) with SMTP id <2003051417242305100qfv0ce>; Wed, 14 May 2003 17:24:23 +0000 Message-ID: <3EC27BC8.7010405@...> Date: Wed, 14 May 2003 10:24:24 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: Tariffs References: <b9tpdf+c250@...> In-Reply-To: <b9tpdf+c250@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Good looking game Jonathan. But I have some questions and comments. 1) Do you ever get more then 2 dominoes in your hand? The way you stated the rule about the initial 2 domino draw seems to imply that you can. 2) Are the dominoes in a player's hand public? This is implied by the trading rules, but you don't say anything about it. 3) Blank domino halves mean 0 tariff right? You should be explicit. 4) It seems that you could get into a never ending game where all the player's want to do is rotate a domino back and forth (think about the six-blank.) You may want a no-rotate back rule. 5) As there appears to be no way to change a domino once it is placed on the board, dumping a six-six, six-five or five-five onto a corner tiles pretty much hoses the player that has that tile on their route. Having one of those dominoes in your hand makes for a great bargaining threat. 6) do you have to visit your numbered tiles in order (2-5)? If not you should explicitly say so. 7) Can your route include loops? 8) finally, if a non-declaring player (unlikely as it is) can trace a route that contains no dominoes at all, does he then get a route of all 2's? -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 983 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 14 May 2003 21:45:36 -0000 Received: (qmail 6836 invoked from network); 14 May 2003 21:18:06 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 14 May 2003 21:18:06 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 14 May 2003 21:18:06 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by attbi.com (rwcrmhc53) with SMTP id <2003051420543905300ok7i7e>; Wed, 14 May 2003 20:54:39 +0000 Message-ID: <3EC2AD10.3010800@...> Date: Wed, 14 May 2003 13:54:40 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Tariffs References: <b9u79u+1d63@...> In-Reply-To: <b9u79u+1d63@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar porter235 wrote: >>4) It seems that you could get into a never ending game where >> all the player's want to do is rotate a domino back and >> forth (think about the six-blank.) You may want a >> no-rotate back rule. > > > You are correct. I have misplaced what is actually a more up to date > version of the rules, and the condition was not in the version posted. > > After rotating a dominoes, place the pawn (there is only one used in > the game) on it. You may not rotate a domino with the pawn on it. > > This still could lead to a condition where players just take rotate > actions back and forth... if the pawn rule is not enough I will > consider adding further restrictions. I guess if you had players A, B, C and D and A & C disagreed over one domino and B & D disagreed over a different domino then your pawn rule doesn't help. >>7) Can your route include loops? > > YES. Loops and running back on yourself is also allowed. (You will be > paying the cost for the other direction on the way back) This helps > the poor sap who has corner commitments. A 6-6 in on one way, and they > could try and get a much smaller pair on the other route. Then never > have to use the 6-6. You really need to be explicit about running back, as I read "Continuous Route" to imply no branches. I think you want "completed connected" instead. >>8) finally, if a non-declaring player (unlikely as it is) can trace >> a route that contains no dominoes at all, does he then get >> a route of all 2's? > > > Formula for calculating non-declaring players scores is: > (Total of all stops on route + > (number of missing links required * (2 + Declarer's HIGHEST fee)) > > > Nope. That route would cost as follows: > > (0+ (number of missing links required * (2 + Declarer's HIGHEST fee)) > > so if in the DECLARER's route the most expensive single stop they had > was a 5, then the cost would be > > (Length of non-declarer's route * (7)) > > > This is where the [Example] would help a lot. I will see if I can find > some time to add the explicit instructions as well as an example in > the next little while. Yes, but what if the route has NO dominoes only missing links? It has no "highest fee"! -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 984 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 15 May 2003 00:25:14 -0000 Received: (qmail 29075 invoked from network); 14 May 2003 23:48:10 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 14 May 2003 23:48:10 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 14 May 2003 23:48:09 -0000 Received: from [66.218.67.185] by n30.grp.scd.yahoo.com with NNFMP; 14 May 2003 23:48:03 -0000 Date: Wed, 14 May 2003 23:48:02 -0000 To: piecepack@yahoogroups.com Subject: Re: Tariffs Message-ID: <b9ukji+b230@...> In-Reply-To: <3EC2AD10.3010800@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2360 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, Mark Biggar <mark@b...> wrote: > porter235 wrote: > I guess if you had players A, B, C and D and A & C disagreed > over one domino and B & D disagreed over a different domino then > your pawn rule doesn't help. I think I will leave it at the pawn rule. > >>7) Can your route include loops? > You really need to be explicit about running back, as I read "Continuous > Route" to imply no branches. I think you want "completed connected" > instead. Continuous route may not be a good choice of words.. however if you read the last sentence in the first paragraph under SCORE, it reads " This path may run back on itself." I will try and clean it up some more. > >>8) finally, if a non-declaring player (unlikely as it is) can trace > >> a route that contains no dominoes at all, does he then get > >> a route of all 2's? > > > > > > Formula for calculating non-declaring players scores is: > > (Total of all stops on route + > > (number of missing links required * (2 + Declarer's HIGHEST fee)) > > > > > > Nope. That route would cost as follows: > > > > (0+ (number of missing links required * (2 + Declarer's HIGHEST fee)) > > > > so if in the DECLARER's route the most expensive single stop they had > > was a 5, then the cost would be > > > > (Length of non-declarer's route * (7)) > > > > > > This is where the [Example] would help a lot. I will see if I can find > > some time to add the explicit instructions as well as an example in > > the next little while. > > Yes, but what if the route has NO dominoes only missing links? > It has no "highest fee"! OK.. I think I need to make sure this is clear. In order to DECLARE and hence become the DECLARER you MUST have a COMPLETED ROUTE with NO GAPS. It is from this person's route (the declarer or the person who went out) that you calculate the highest value from, not your own route. Player A DECLAREs a completed route ending the game. (Player A can not have any missing connections in order to declare) Player A's highest single tariff charge is 4. Player B starts adding up their score. They have a total of 19 but have 2 UPSIDEDOWN dominoes (or uncompleted connections) on that route. As a fee for the 2 unfinished connections they must pay (2*(2+4)) or an additional 12. B's total is 19 + 12 or 31. Hope this helps. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 985 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 15 May 2003 01:30:13 -0000 Received: (qmail 69424 invoked from network); 15 May 2003 01:30:12 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 15 May 2003 01:30:12 -0000 Received: from unknown (HELO rwcrmhc53.attbi.com) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 15 May 2003 01:30:12 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by attbi.com (rwcrmhc53) with SMTP id <200305150031480530019bk8e>; Thu, 15 May 2003 00:31:48 +0000 Message-ID: <3EC2DFF5.3080003@...> Date: Wed, 14 May 2003 17:31:49 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Tariffs References: <b9ukji+b230@...> In-Reply-To: <b9ukji+b230@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Mark Biggar <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar porter235 wrote: > --- In piecepack@yahoogroups.com, Mark Biggar <mark@b...> wrote: > >>porter235 wrote: >>>>8) finally, if a non-declaring player (unlikely as it is) can > > trace > >>>> a route that contains no dominoes at all, does he then get >>>> a route of all 2's? >>> >>> >>>Formula for calculating non-declaring players scores is: >>>(Total of all stops on route + >>>(number of missing links required * (2 + Declarer's HIGHEST fee)) >>> >>> >>>Nope. That route would cost as follows: >>> >>>(0+ (number of missing links required * (2 + Declarer's HIGHEST > > fee)) > >>>so if in the DECLARER's route the most expensive single stop they > > had > >>>was a 5, then the cost would be >>> >>>(Length of non-declarer's route * (7)) >>> >>> >>>This is where the [Example] would help a lot. I will see if I can > > find > >>>some time to add the explicit instructions as well as an example > > in > >>>the next little while. >> >>Yes, but what if the route has NO dominoes only missing links? >>It has no "highest fee"! > > > OK.. I think I need to make sure this is clear. In order to DECLARE > and hence become the DECLARER you MUST have a COMPLETED ROUTE with NO > GAPS. It is from this person's route (the declarer or the person who > went out) that you calculate the highest value from, not your own > route. > > Player A DECLAREs a completed route ending the game. > > (Player A can not have any missing connections in order to declare) > > Player A's highest single tariff charge is 4. > > Player B starts adding up their score. > > They have a total of 19 but have 2 UPSIDEDOWN dominoes (or uncompleted > connections) on that route. > > As a fee for the 2 unfinished connections they must pay (2*(2+4)) or > an additional 12. B's total is 19 + 12 or 31. I'm sorry if I haven't made myself clear here. What I want to know is what if a NON-declarer has a route containing only upside down dominoes? -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 986 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 15 May 2003 13:55:16 -0000 Received: (qmail 78540 invoked from network); 15 May 2003 13:55:14 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 15 May 2003 13:55:14 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 15 May 2003 13:55:14 -0000 Received: from [66.218.67.248] by n21.grp.scd.yahoo.com with NNFMP; 15 May 2003 13:53:54 -0000 Date: Thu, 15 May 2003 13:53:51 -0000 To: piecepack@yahoogroups.com Subject: Re: Tariffs Message-ID: <ba065f+jvcm@...> In-Reply-To: <3EC2DFF5.3080003@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2550 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 > >>>Formula for calculating non-declaring players scores is: > >>>(Total of all stops on route + > >>>(number of missing links required * (2 + Declarer's HIGHEST fee)) > >>> > >>> > >>>Nope. That route would cost as follows: > >>> > >>>(0+ (number of missing links required * (2 + Declarer's HIGHEST > > > > fee)) > > > >>>so if in the DECLARER's route the most expensive single stop they > > > > had > > > >>>was a 5, then the cost would be > >>> > >>>(Length of non-declarer's route * (7)) > >>> > >>> > >>>This is where the [Example] would help a lot. I will see if I can > > > > find > > > >>>some time to add the explicit instructions as well as an example > > > > in > > > >>>the next little while. > >> > >>Yes, but what if the route has NO dominoes only missing links? > >>It has no "highest fee"! > > > > > > OK.. I think I need to make sure this is clear. In order to DECLARE > > and hence become the DECLARER you MUST have a COMPLETED ROUTE with NO > > GAPS. It is from this person's route (the declarer or the person who > > went out) that you calculate the highest value from, not your own > > route. > > > > Player A DECLAREs a completed route ending the game. > > > > (Player A can not have any missing connections in order to declare) > > > > Player A's highest single tariff charge is 4. > > > > Player B starts adding up their score. > > > > They have a total of 19 but have 2 UPSIDEDOWN dominoes (or uncompleted > > connections) on that route. > > > > As a fee for the 2 unfinished connections they must pay (2*(2+4)) or > > an additional 12. B's total is 19 + 12 or 31. > > I'm sorry if I haven't made myself clear here. What I want to know is > what if a NON-declarer has a route containing only upside down dominoes? Game has 1 declarer only ever. They must have all upright dominoes by definition. You take their highest single most expensive connection (half dominoe) that they paid for and add 2 to it. This is the value of the UNFINISHED CONNECTION FEE (UCF). The UCF is the fee paid for EVERY UNFINISHED CONNECTION (UPSIDEDOWN dominoe) that a non-declaring player must make to complete their route. So if you have a NON-declarer who has a route consiting of only upside down dominoes, they will pay the UCF for each and every stop they make on their route, making it quite an expensive run. I hope this clears it up. (I hope to post a new copy of the rules with some clarifications in the next 24hrs. Thanks Mark for your help in making me make this more clear.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 987 Return-Path: <menchie@...> X-Sender: menchie@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 15 May 2003 19:57:50 -0000 Received: (qmail 53317 invoked from network); 15 May 2003 17:42:33 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 15 May 2003 17:42:33 -0000 Received: from unknown (HELO martok.hawkpci.net) (207.55.158.20) by mta3.grp.scd.yahoo.com with SMTP; 15 May 2003 17:42:33 -0000 Received: from hawkpci.net ([207.55.158.206]) by martok.hawkpci.net (Post.Office MTA v3.1.2 release (PO205-101c) ID# 0-59450U8500L600S0V35) with ESMTP id AAA333 for <piecepack@yahoogroups.com>; Thu, 15 May 2003 12:42:44 -0500 Message-ID: <3EC3D259.B385DB68@...> Date: Thu, 15 May 2003 12:46:01 -0500 X-Mailer: Mozilla 4.78 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: PDF making References: <1053018411.248.72823.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-eGroups-From: menchie@... (menchie@...) From: menchie@... X-Yahoo-Group-Post: member; u=93256213 X-Yahoo-Profile: thedugan From: "porter235" <porter235@...> > Here is a great resource... > > Creating PDF Files Using Only Available Free Software > (For Windows Users only) > > http://kenchiro.tripod.com/howtoPDF.html Is this better quality than... http://www.pdf995.com/index.html ??? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 988 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 15 May 2003 20:48:03 -0000 Received: (qmail 82613 invoked from network); 15 May 2003 20:48:00 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 15 May 2003 20:47:59 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 15 May 2003 20:47:58 -0000 Received: from [66.218.67.186] by n23.grp.scd.yahoo.com with NNFMP; 15 May 2003 20:47:49 -0000 Date: Thu, 15 May 2003 20:47:48 -0000 To: piecepack@yahoogroups.com Subject: Re: PDF making Message-ID: <ba0udk+q230@...> In-Reply-To: <3EC3D259.B385DB68@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 624 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, menchie@h... wrote: > From: "porter235" <porter235@y...> > > Here is a great resource... > > > > Creating PDF Files Using Only Available Free Software > > (For Windows Users only) > > > > http://kenchiro.tripod.com/howtoPDF.html > > Is this better quality than... > > http://www.pdf995.com/index.html Quality using the method I listed depends on the quality of the PS printer driver you choose. the PS to PDF quailty is excellent. I can't speak of the quailty of pdf995. The option you listed makes you look at ads I believe. Ghostview as a small nag on startup and that's all. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 989 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 19 May 2003 02:55:28 -0000 Received: (qmail 13678 invoked from network); 19 May 2003 02:55:28 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 19 May 2003 02:55:28 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta3.grp.scd.yahoo.com with SMTP; 19 May 2003 02:55:28 -0000 Received: from [66.218.67.158] by n7.grp.scd.yahoo.com with NNFMP; 19 May 2003 02:55:28 -0000 Date: Mon, 19 May 2003 02:55:27 -0000 To: piecepack@yahoogroups.com Subject: The Piecepack "Joker" Message-ID: <ba9h2v+tl5p@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1345 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I'm sure we are all aware that there are only 24 tiles in a standard piecepack. This is great for all of the current games, yet it seems as if something is missing... one only needs to make a 5 by 5 tile board, and see the problem. Let me state right off the bat, that the games with a 5 by 5 tile board, with a hole (most often times dead center) should never ever be placed below games on a 10 by 10 (spaces) board. Yet, what could fill this 25th space? I made my own Piecepack out of index cards and paper, and well, I drew the grid side first, and drew a few too many. I figured, I could make up one index card as a "blank" and in the moment, I simply put each suit on the face side of this 25th tile. Earlier today, I was again thinking of my 25th tile, and I thought... if a deck of cards has 52 cards, and then two Jokers, certainly PP can use one joker. Aside from the "plug" in a 5x5 board, Im sure the PP Joker could have other uses. If one adds the joker, and draws it from an opauqe bag, making sure to pull it out with a corner... one of the suits would be covered, a nice 1 in 4 probability item --much could be done with this. The Joker tile has the standard tile grid on both sides, and on one side each suit symbol is on one of the quadrants. Lets kick this ball around for a while. Waff|e From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 990 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (EGP: mail-8_2_6_6); 20 May 2003 19:24:52 -0000 Received: (qmail 45677 invoked from network); 20 May 2003 19:24:52 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 20 May 2003 19:24:52 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 20 May 2003 19:24:52 -0000 Received: from [66.218.67.178] by n2.grp.scd.yahoo.com with NNFMP; 20 May 2003 19:24:00 -0000 Date: Tue, 20 May 2003 19:23:58 -0000 To: piecepack@yahoogroups.com Subject: Re: The Piecepack "Joker" Message-ID: <badvce+anht@...> In-Reply-To: <ba9h2v+tl5p@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 710 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > Earlier today, I was again thinking > of my 25th tile, and I thought... if > a deck of cards has 52 cards, and > then two Jokers, certainly PP can > use one joker. [...] The Joker tile > has the standard tile grid on both > sides, and on one side each suit > symbol is on one of the quadrants. I wasn't very interested in this idea at first, but now it seems like it could be a good thing for the piecepack. A joker as described could also serve as a sort of "wild tile". While I don't think it should be adopted into the piecepack specification, as an expansion, I think a joker would have many uses. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 991 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75070 invoked from network); 23 May 2003 14:47:38 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 23 May 2003 14:47:38 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 23 May 2003 14:47:38 -0000 Received: from [66.218.67.177] by n6.grp.scd.yahoo.com with NNFMP; 23 May 2003 14:45:46 -0000 Date: Fri, 23 May 2003 14:45:41 -0000 To: piecepack@yahoogroups.com Subject: Re: Digital piecepack? My project ... Message-ID: <balc6l+fmvo@...> In-Reply-To: <b36urf+ujtf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 762 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Matt Worden <brykovian@h...>" <brykovian@h...> wrote: > I thought it would be a good thing > to [...] make a Windows library > (DLL) to help programmers make > piecepack games for the computer. > > In any case, I figured the first > thing to do was to come up with > some workable graphics. You can > see where I am with the project so > far here: > > http://www.mwgames.com/piecepack.htm If anyone is interested, I have created a collection of piecepack graphics usable with Zillions of Games. I adapted Matt's source graphics into formats and color schemes usable by Zillions, but the whole library is kind of big (1.5 MB). If anyone is interested, would it be OK to upload it to the files area here? Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 992 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72083 invoked from network); 23 May 2003 15:15:53 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 23 May 2003 15:15:53 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 23 May 2003 15:15:52 -0000 Received: from [66.218.67.174] by n8.grp.scd.yahoo.com with NNFMP; 23 May 2003 15:13:13 -0000 Date: Fri, 23 May 2003 15:13:12 -0000 To: piecepack@yahoogroups.com Subject: Problems with on line purchase Message-ID: <baldq8+grs6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 514 X-Mailer: Yahoo Groups Message Poster From: "slvrdragon41" <Debnmrn1@...> X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Hi. On May 2, I ordered, and paid for, an Extended 2.0 piecepack game set from Icepack games. I note my account was billed immediately. I had to inquire after about 2 weeks what happened to my order. I got a response within 2 days that several shipments had gone out. Three weeks later, I have not received product. I emailed the company again yesterday. I have heard nothing. I had seen posts on this site about the same complaints. Service seemed to vary from prompt to NEVER. Any suggestions? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 993 Return-Path: <king.toren@...> X-Sender: king.toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1789 invoked from network); 23 May 2003 20:26:08 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 23 May 2003 20:26:07 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 23 May 2003 20:26:07 -0000 Received: from [66.218.67.178] by n20.grp.scd.yahoo.com with NNFMP; 23 May 2003 20:26:05 -0000 Date: Fri, 23 May 2003 20:26:04 -0000 To: piecepack@yahoogroups.com Subject: IcePack Games Orders Message-ID: <bam04s+b9or@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 730 X-Mailer: Yahoo Groups Message Poster From: "Toren" <king.toren@...> X-Yahoo-Group-Post: member; u=141059027 X-Yahoo-Profile: king_toren_l We would like to make a public appology to everyone over the past month for the delay in recieving your orders. Today the last five backorders were shipped out, special gifts are being mailed Tuesday. No excuses only a sincere appology, and a guarantee that all are being shipped out on the Tuesday or Friday directly following an order. There were quality issues with a Rith Set and we are addressing these also, if anyone has had problems with an order not being correct or complete please let us know. The first wooden JCD Piecepack is being shipped to its designer on Tuesday and we are proud to be offering this set in our e-store also. Ken "Toren" Leyhe Calvin "Kahn" Turner IcePack Games http://icepackgames.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 994 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30968 invoked from network); 24 May 2003 18:17:17 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 24 May 2003 18:17:17 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 24 May 2003 18:17:17 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19Jda0-0007Qr-00; Sat, 24 May 2003 11:17:16 -0700 Date: Sat, 24 May 2003 11:17:15 -0700 To: Spielfrieks mailing list <spielfrieks@yahoogroups.com>, piecepack mailing list <piecepack@yahoogroups.com>, Board Game Design list <BoardGameDesign@yahoogroups.com> Subject: Games to the Rescue philanthropic project Message-ID: <20030524181714.GA26956@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Games to the Rescue <http://www.ludism.org/scwiki/GamesToTheRescue> is a philanthropic project of the Center for Ludic Synergy and Seattle Cosmic Game Night. The aim of the project is to provide game equipment and a book of game rules to hospitals, for use by patients and visitors. You can help our project in a variety of ways; see the page linked to above for details. Ron Hale-Evans -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ Seattle-area computer training & more: http://www.powerkeyconsulting.com/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 995 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80743 invoked from network); 25 May 2003 01:20:45 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 25 May 2003 01:20:45 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 25 May 2003 01:20:45 -0000 Received: from [66.218.67.133] by n24.grp.scd.yahoo.com with NNFMP; 25 May 2003 01:20:45 -0000 Date: Sun, 25 May 2003 01:20:43 -0000 To: piecepack@yahoogroups.com Subject: Is PP really that ZOG friendly? Message-ID: <bap5pb+bfsj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1216 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Im glad to see that we are closer to a ZRF for PP, yet what exactly would that ZRF look like? I think Zillions is too limiting for PP. could we have the frequency with fliping the pieces as we would want? Can we perhaps work it into the right-click menu? Also, Zilions possibly could tell the player what tile your on... regardless of face... I think that PP is just way way to big to force a fit into ZOG. It would be hard to look at say A Coin of Arms,,, and could the computer say oh thats an Ace coin of arms, and not say oh thats a two coin of arms... I mean... the fact that the value of a coin (or tile for that matter) always carries two varibles (suit and rank) yet in actual life one hides the other.. I wonder if a ZRF for PP is possible. I know for my program, I had to call each piece by its Suit (I used Color) Rank and what piece it was (Tile coin or pawn) such as Red Tile Ace (which I shortened to RTA) and like Blue Coin Three... which of course gets at what I was talking about earlier.. Then again, LOGO (The Language I programed it in) doesnt annouce what "shape" (its term for sprite) your on,,, thankfully Oh well just talking some ideas out loud... Waff|e From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 996 Return-Path: <notify@yahoogroups.com> Received: (qmail 41043 invoked from network); 25 May 2003 19:47:50 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 25 May 2003 19:47:50 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 25 May 2003 19:47:50 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.160] by n2.grp.scd.yahoo.com with NNFMP; 25 May 2003 19:47:48 -0000 Date: 25 May 2003 19:47:48 -0000 Message-ID: <1053892068.98551.81530.w39@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /ZOGpiecepack.zip Uploaded by : cdrodeffer <cdrodeffer@...> Description : A set of piecepack graphics compatible with Zillions of Games. Graphics are based upon Matt Worden's piecepack.DLL project graphics files. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/ZOGpiecepack.zip To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, cdrodeffer <cdrodeffer@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 997 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97128 invoked from network); 25 May 2003 19:50:40 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 25 May 2003 19:50:40 -0000 Received: from unknown (HELO m07.lax.untd.com) (64.136.30.70) by mta2.grp.scd.yahoo.com with SMTP; 25 May 2003 19:50:40 -0000 Received: from cookie.untd.com by cookie.untd.com for <"Bl9mRBf/OydXR9mxheO4UsZxeq5nvCzEEVdeJWdSGES9oAz2m5L8Xw==">; Sun, 25 May 2003 12:50:21 PDT Received: (from cdrodeffer@...) by m07.lax.untd.com (jqueuemail) id HY24ZKMQ; Sun, 25 May 2003 12:50:21 PDT To: piecepack@yahoogroups.com Date: Sun, 25 May 2003 15:44:37 -0400 Subject: Re: Is PP really that ZOG friendly? Message-ID: <20030525.154444.-1508061.0.CDRodeffer@...> X-Mailer: Juno 4.0.11 MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-Juno-Line-Breaks: 0-3,11-18,25-41,56-69,77-78 X-Juno-Att: 0 X-Juno-RefParts: 0 From: Clark D Rodeffer <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer > Im glad to see that we are closer > to a ZRF for PP, yet what exactly > would that ZRF look like? Fundamentally, ZOG is a computer platform for designing and playing board games, just as CyberBoard and Vassal are, and much as the piecepack is a physical platform for doing the same thing. There could be any number of ZRFs designed to play various piecepack games, ranging from the more abstract turn-based games to ones with programmed simultaneous movements or even random or pseudo-hidden elements. However, games involving negotiation, flicking, and/or continuous ranges of placement for pieces would be much more difficult, if not impossible to program. > I think Zillions is too limiting for PP. > could we have the frequency with > fliping the pieces as we would want? > Can we perhaps work it into the > right-click menu? True, ZOG does have some limitations, but the ones listed here are not insurmountable. Flipping and changing the ownership of pieces is part of the ZOG engine, as seen in the ZOG implementation of Reversi. Random die rolls and moves have been done before (see Senat, Backgammon, Tic-Tac-Doh, etc.), as have random draws and pseudo-hidden information (see the various Domino games, Caving puzzles, Maze Maven, Battle (a Stratego clone), Hearts, etc.) > Also, Zilions possibly could tell the > player what tile your on... regardless > of face... I think that PP is just way > way to big to force a fit into ZOG. It > would be hard to look at say A Coin > of Arms,,, and could the computer > say oh thats an Ace coin of arms, > and not say oh thats a two coin of > arms... I mean... the fact that the > value of a coin (or tile for that matter) > always carries two varibles (suit and > rank) yet in actual life one hides the > other.. I wonder if a ZRF for PP is > possible. The short answer to this question is "Yes." A recent discussion on one of the ZOG mailing lists discussed the use of the notation commands within the piece descriptions to hide information from other players. It's quite possible to say that a given coin, for example, is an ace coin, or an arms coin, an arms ace, or for that matter, just simply a coin. It can say whatever you want. True, if you're playing against ZOG, the engine would know what the hidden values (and/or suits) of those pieces are, at least if they are indeed predetermined instead of being randomly determined from a pool of remaining possibilities. Therefore, some games of hidden information would be difficult to code for play against ZOG itself. Still, this is not a limitation against programming puzzles or games for multiple human players over the internet, at least as long as the players trust one another not to cheat by showing the moves list. In such games, ZOG could merely act as a referree. (See, for example, the ZOG implementation of Twixt and Battle.) > I know for my program, I had to call > each piece by its Suit (I used Color) > Rank and what piece it was (Tile > coin or pawn) such as Red Tile Ace > (which I shortened to RTA) and like > Blue Coin Three... which of course > gets at what I was talking about > earlier.. Then again, LOGO (The > Language I programed it in) doesnt > annouce what "shape" (its term for > sprite) your on,,, thankfully Unfortunately, I'm unable to comment on this part, as I don't know much about LOGO or MicroWorlds Workshop, although I have used your program a bit. All I've done so far is manipulate Matt Worden's graphics library into a format compatible with ZOG. (The easy part.) I haven't used it to program any ZRFs yet, except just to see if the pieces overlayed on tiles properly. If anyone else on this list has experience using or programming with ZOG, I'd be happy to exchange notes. I will upload the ZOGpiecepack library into the files area for anyone who's interested in using them. Clark Rodeffer ________________________________________________________________ The best thing to hit the internet in years - Juno SpeedBand! Surf the web up to FIVE TIMES FASTER! Only $14.95/ month - visit www.juno.com to sign up today! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 998 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63982 invoked from network); 26 May 2003 04:37:40 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 26 May 2003 04:37:40 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 26 May 2003 04:37:40 -0000 Received: from [66.218.67.158] by n24.grp.scd.yahoo.com with NNFMP; 26 May 2003 04:37:40 -0000 Date: Mon, 26 May 2003 04:37:36 -0000 To: piecepack@yahoogroups.com Subject: PP and ZOG Message-ID: <bas5mg+th12@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 945 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I was thinking earlier today, all we need to do, is to define the pieces ZOG is playing with, and the co-ordinates of a given "board" in place, we could just add pieces as need be. True, this would then be a lot like my program, but, lets not limit what this ZRF(S) can do... I would think less is more in this case. Cheating would be possible, sure, but you can cheat in almost any game... as it is.. and hey, thats what makes Zillions so fun as it is. Perhaps, we could have a piece that moves back and forth, that flips the coin,,,, I reference the ZOG game "Quicksilver" and or "Quandary" in which pieces move base on the state of other pieces,.... I think we could implement this to make and maintain a true random aspect.... along with the dice roll from senat. Also, I dont have the money for 2.0 of ZOG, so I can only work with 1.0.... which sucks, cause I wanted to play ZOGs Battle... oh well... Waff|e From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 999 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16249 invoked from network); 26 May 2003 13:42:59 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 26 May 2003 13:42:59 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta3.grp.scd.yahoo.com with SMTP; 26 May 2003 13:42:58 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h4QDgsmC045415; Mon, 26 May 2003 15:42:54 +0200 (CEST) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h4QDgrc6045412; Mon, 26 May 2003 15:42:54 +0200 (CEST) Message-ID: <3ED21A07.8080207@...> Date: Mon, 26 May 2003 15:43:35 +0200 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Is PP really that ZOG friendly? References: <20030525.154444.-1508061.0.CDRodeffer@...> In-Reply-To: <20030525.154444.-1508061.0.CDRodeffer@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) From: Massimo Biasotto <massimo.biasotto@...> X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Clark D Rodeffer wrote: > All I've done so far is manipulate Matt Worden's graphics library > into a format compatible with ZOG. (The easy part.) I haven't used it to > program any ZRFs yet, except just to see if the pieces overlayed on tiles > properly. If anyone else on this list has experience using or programming > with ZOG, I'd be happy to exchange notes. Hello, I'm rather new both to piecepack and ZOG, so consider my comments as a newbie's view. After subscribing this group and seeing Worden's graphics library, I had the same idea: adapt it to use in ZOG. Then, as an exercise in ZOG programming, I've implemented a zrf version of "Easy Slider". It wasn't difficult and the game works fine in ZOG, so I browsed *all* the over 60 existing PP games in search of something more complex to implement. Well, I have now given up the idea, since I haven't found very few games "ZOG compatible", and none of them interesting to me. These are the main points that in my opinion make difficult to implement PP games in ZOG (to be played against AI and without custom engines) 1) Of course the "hidden information" problem. In some cases there are workarounds even for playing against AI. For example, when you need to setup the board with random face-down coins to be flipped during the game, you could place generic coin pieces during setup and then have the Random Player to create a random coin at the moment of flipping, so even ZOG doesn't know the value beforehand. Even in this cases, it is always troublesome to workaround the problem, and it adds unnecessary complexity to the zrf (which affects AI playing strength). 2) In ZOG it's not possible to have multiple pieces in the same position. This is a problem for PP games, beacuse often the board is not fixed but it is built with tiles during setup or the game itself, and then you have to play pieces over these tiles. In ZOG the board is only a fixed bmp image; if you create it by placing "tile pieces", you can't then play pawns or coins over them. Maybe there are workarounds for this too, I haven't tried anything yet. 3) Goal, or winning condition. Most games use as winning condition something that is not available in ZOG: scoring. At the end of the game each player's scoring is computed in a large variety of ways, some of them quite complex. I have no idea how this could be implemented, apart the most simple cases where you could probably create a dummy piece for each score point and set as winning condition to have the majority of these pieces. Even so, I have the feeling that AI would play very bad. Conclusion: IMHO Zillions in its current form is only good for abstract games, and pushing it to handle something else is not worthwhile (a lot of effort to achieve poor AI play). The situation is a bit different if you are interested only in network play against humans, but also here I think there are better tools than ZOG, for example Thoth (http://digilander.libero.it/zak965/thoth/). Just look at the wonderful Thoth modules available at http://geoman36.tripod.com/thothgames/ With the graphics library already made, it should be easy to implement many PP games, and certainly easier than ZOG. Massimo Biasotto From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1000 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78602 invoked from network); 26 May 2003 19:10:15 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 26 May 2003 19:10:15 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 26 May 2003 19:10:13 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19KNMK-0000uB-00 for <piecepack@yahoogroups.com>; Mon, 26 May 2003 12:10:12 -0700 Date: Mon, 26 May 2003 12:10:12 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Is PP really that ZOG friendly? Message-ID: <20030526191012.GA3371@...> References: <20030525.154444.-1508061.0.CDRodeffer@...> <3ED21A07.8080207@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3ED21A07.8080207@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, May 26, 2003 at 03:43:35PM +0200, Massimo Biasotto wrote: > After subscribing this group and seeing Worden's graphics library, I had > the same idea: adapt it to use in ZOG. Then, as an exercise in ZOG > programming, I've implemented a zrf version of "Easy Slider". It wasn't > difficult and the game works fine in ZOG, so I browsed *all* the over 60 > existing PP games in search of something more complex to implement. > Well, I have now given up the idea, since I haven't found very few games > "ZOG compatible", and none of them interesting to me. Wow, Massimo, you implemented Easy Slider? Thanks! Would you please upload it to the Files section, or at least email it to me? I have Zillions, and as co-designer of Easy Slider, I would like to give your implementation a try. Is it solitaire-only or does it support multi-player play? (Multi-player might be hard; the "real-time" option would seem to be possible only by typing "DONE!" in the chat window, but a version of Mike Schoessow's "Slide!" variant, in which each player moves one tile per round, would seem to be possible.) > These are the main points that in my opinion make difficult to implement > PP games in ZOG (to be played against AI and without custom engines) > > 1) Of course the "hidden information" problem. In some cases there are > workarounds even for playing against AI. I am a computer programmer, and I really don't understand what the problem is with hidden information in games. Computers are infinitely flexible; if you don't want the computer to take into account the suit of a coin (say), you tell it to examine the value only, and not the suit. What's the big deal? Granted, I haven't done a lot of games programming, but this problem seems to me to be trivial. Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1001 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82285 invoked from network); 27 May 2003 07:29:32 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 27 May 2003 07:29:32 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta1.grp.scd.yahoo.com with SMTP; 27 May 2003 07:29:31 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h4R7TPmC058105; Tue, 27 May 2003 09:29:26 +0200 (CEST) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h4R7TPc6058102; Tue, 27 May 2003 09:29:25 +0200 (CEST) Message-ID: <3ED3140A.6010002@...> Date: Tue, 27 May 2003 09:30:18 +0200 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Is PP really that ZOG friendly? References: <20030525.154444.-1508061.0.CDRodeffer@...> <3ED21A07.8080207@...> <20030526191012.GA3371@...> In-Reply-To: <20030526191012.GA3371@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) From: Massimo Biasotto <massimo.biasotto@...> X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Ron Hale-Evans wrote: > Wow, Massimo, you implemented Easy Slider? Thanks! Would you please > upload it to the Files section, or at least email it to me? I have > Zillions, and as co-designer of Easy Slider, I would like to give your > implementation a try. Is it solitaire-only or does it support > multi-player play? It's solitaire-only. If you're really interested I will email it to you on Thursday (it's in my PC at home and I'll be back at home wednesday night). Mind you, it's a bit rough: I did it just as an exercise in Zillions programming, and when I had a working implementation I didn't bother to polish it up. >>These are the main points that in my opinion make difficult to implement >>PP games in ZOG (to be played against AI and without custom engines) >> >>1) Of course the "hidden information" problem. In some cases there are >>workarounds even for playing against AI. > > > I am a computer programmer, and I really don't understand what the > problem is with hidden information in games. Computers are infinitely > flexible; if you don't want the computer to take into account the suit > of a coin (say), you tell it to examine the value only, and not the > suit. What's the big deal? Granted, I haven't done a lot of games > programming, but this problem seems to me to be trivial. Computers are infinitely flexible indeed, but Zillions is not. The nice thing in ZOG is that you don't have to implement the AI code. You just describe the game mechanics (and graphics) and ZOG universal engine takes care of the rest. It's able to figure out by itself how to play. This is very cool but the reverse of the medal is that you can't influence the AI. There is no way to hide anything to ZOG engine: whatever you need in the game, you have to describe it in the zrf file, thus making it available to the AI engine. Actually, as I mentioned in my mail, there is a way: bypass the universal engine and implement your own custom engine. In this way you can do whatever you want, but this spoils the main advantage of Zillions. Ciao, Massimo Biasotto From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1002 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58428 invoked from network); 28 May 2003 13:43:24 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 28 May 2003 13:43:24 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 28 May 2003 13:43:24 -0000 Received: from [66.218.67.250] by n13.grp.scd.yahoo.com with NNFMP; 28 May 2003 13:43:09 -0000 Date: Wed, 28 May 2003 13:43:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Is PP really that ZOG friendly? Message-ID: <bb2edd+9lmm@...> In-Reply-To: <3ED21A07.8080207@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2065 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer [Massimo Biasotto wrote about ZOG limitations with respect to most piecepack games and suggested Thoth as a possible alternative for head-to-head network play.] Wow! I just took a brief look at Thoth, and it looks like a really neat way to play games online. How long do you think it will be before there are piecepack graphic sets and .game files available? I haven't looked closely yet, but are there any help or documentation files I should read first to get started? Are there any plans to eventually add an AI to Thoth? Or perhaps an interface where roll- your-own AIs might interact through Thoth? Where does a Thoth newbie begin? As for ZOG and piecepack, I'll admit my main interest is in abstract games, so perhaps ZOG's limitations won't be too much of a problem for me. My ZOG-fu isn't nearly what it could or should be, but I note that piece stacking games are, in fact, possible within ZOG. (See for example, the excellent implementation of Emergo). Some ZOG authors have also implemented scoring mechanisms using either off-board dummy pieces (as you suggested) or some system using flags and attributes. So, at least in theory, several piecepack games (such as Alien City, Everest, Froggy Bottom, Pawns Crossing and The Penguin Game) should be ZOG-able. But I also agree that ZOG is the wrong tool for many piecepack games, especially games with a lot of hidden information, negotiation and/or dexterity elements, and anything involving continuous surfaces. Even so, I would also love to see a copy of your Easy Slider implementation. Would you consider posting it in the files area or even submitting it to the ZOG archive? Incidentally, I recently submitted a brief review of the piecepack to <a target="new" href="http://www.abstractgamesmagazine.com">Abstract Games Magazine</a>. If the editors decide to publish the review, it will likely appear in the autumn or winter issue. If you're at all interested in abstract games, this magazine is a must. There are some sample articles on their web site. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1003 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66505 invoked from network); 29 May 2003 08:09:17 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 29 May 2003 08:09:17 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta1.grp.scd.yahoo.com with SMTP; 29 May 2003 08:09:16 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h4T89DmC002335; Thu, 29 May 2003 10:09:14 +0200 (CEST) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h4T89Dc6002331; Thu, 29 May 2003 10:09:13 +0200 (CEST) Message-ID: <3ED5C063.5000206@...> Date: Thu, 29 May 2003 10:10:11 +0200 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Is PP really that ZOG friendly? References: <bb2edd+9lmm@...> In-Reply-To: <bb2edd+9lmm@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) From: Massimo Biasotto <massimo.biasotto@...> X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Clark D. Rodeffer wrote: > Wow! I just took a brief look at Thoth, and it looks like a really > neat way to play games online. How long do you think it will be > before there are piecepack graphic sets and .game files available? I've never tried to make a Thoth module but it doesn't seem too difficult (certainly easier than Zillions). I don't think I will ever do it myself, because I'm not interested in head-to-head network play (mostly beacuse I don't know anyone to play with). > I haven't looked closely yet, but are there any help or documentation > files I should read first to get started? Thoth comes with a Windows Help file explaining the basic things. On the page http://geoman36.tripod.com/thothgames/ there is a nice tutorial on how to create Thoth modules. > Are there any plans to > eventually add an AI to Thoth? Or perhaps an interface where roll- > your-own AIs might interact through Thoth? I had already considered the idea to ask the author about an interface to external AI engines. It would be great, but I have no idea whether it would be difficult to implement or not. There is a Thoth yahoo group, where the author usually replies to any question. We could try to ask. > So, at least in theory, several piecepack games (such as Alien City, > Everest, Froggy Bottom, Pawns Crossing and The Penguin Game) should > be ZOG-able. I will have a look at Emergo, since I'm interested in the stacking pieces problem. And if I'll have some free time in next months I'll probably try with some other PP game. > Even so, I would also love to see a copy of your > Easy Slider implementation. Would you consider posting it in the > files area or even submitting it to the ZOG archive? As I said, it was only an exercise in ZOG programming. I don't think it's good enough to make it public. > Incidentally, I recently submitted a brief review of the piecepack to > <a target="new" href="http://www.abstractgamesmagazine.com">Abstract > Games Magazine</a>. If the editors decide to publish the review, it > will likely appear in the autumn or winter issue. Very good. Piecepack certainly needs a bit more advertising. I think it needs also a few other things, but I'll probably write another post about this. > If you're at all > interested in abstract games, this magazine is a must. There are some > sample articles on their web site. I'll have a look, but I fear the subscription cost from Italy would be horribly high. Cheers, Massimo Biasotto From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1005 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63905 invoked from network); 31 May 2003 02:31:05 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 31 May 2003 02:31:05 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 31 May 2003 02:31:05 -0000 Received: from [66.218.66.112] by n30.grp.scd.yahoo.com with NNFMP; 31 May 2003 02:31:05 -0000 Date: Sat, 31 May 2003 02:31:01 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Attack uploaded to rules Message-ID: <bb9455+3p2k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1795 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I was playing Yu-Gi-Oh! Dungeon Dice Monsters on the Gameboy Advance, and the idea struck me that the piecepack might be used to play such a game. I had previously considered the idea of a game for the piecepack that uses the mechanics found in collectible card games, and this game just sparked my imagination more. However, I did not simply wish to make a direct port of the rules. Inspired by games such as Camelot, Magic: the Gathering, Yu-Gi-Oh! card game, as well as others; I got the idea for a game which I've called Piecepack Attack! I've uploaded a pdf file in the Rules in Progress section. I should warn you before you download it that this is more of a sketch of a design in progress than a formal rules document. If there is interest in it, I'll flesh out the rules in a more coherent manner. However, there is enough information provided that you might be able to piece together what you need to play. What the document will do, I believe, is give you a good idea as to whether this is a type of game that you would like to be fleshed out and developed. Any of you developers who wish to use this and develop into your own design should feel free to do so. If so, I'll defer to your experience, as I believe this community could create something really great out of this. The reason for the large file size (over 1MB -- Yikes!) is that the bulk of the pdf contains the cards and reference materials you'll cut out to play the game. As for equipment -- the game requires 2 piecepacks, 7 Icehouse stashes (each in a different color), plenty of counters in 4 colors, the cards and stuff included in the pdf file, 6-sided dice (ideally, use suit dice null/ace/crown/arms/sun/moon; but a provision has been made to substitute your regular 1-6 dice). David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1006 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36118 invoked from network); 3 Jun 2003 20:10:10 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 3 Jun 2003 20:10:10 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 3 Jun 2003 20:10:09 -0000 Received: from [66.218.66.142] by n26.grp.scd.yahoo.com with NNFMP; 03 Jun 2003 20:09:26 -0000 Date: Tue, 03 Jun 2003 20:09:25 -0000 To: piecepack@yahoogroups.com Subject: New City for 3? Message-ID: <bbiv9l+a3k6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 727 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I was wondering if there any reason that New City could be played by 3 players with the following minor adjustment to layout: Instead of 4 city areas there will be 3, arranged around a triangular central. The left hand 'side' of a player's districts is adjacent to the right hand side of the opponent on his/her left, and the right hand 'side' of a player's districts is adjacent to the left hand side of the opponent on his/her right. Play is for the 4 player game in all other aspects. I haven't scoured the rules for a reason this would not work, but it seems like it would. It doesn't give quite the nice rectangular symmetry of the 2 and 4 player game, but each player does influence the other two. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1007 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81708 invoked from network); 3 Jun 2003 20:52:24 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 3 Jun 2003 20:52:24 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 3 Jun 2003 20:52:19 -0000 Received: from [66.218.66.112] by n8.grp.scd.yahoo.com with NNFMP; 03 Jun 2003 20:52:12 -0000 Date: Tue, 03 Jun 2003 20:52:11 -0000 To: piecepack@yahoogroups.com Subject: Re: New City - question for Rob Message-ID: <bbj1pr+55nu@...> In-Reply-To: <bbiv9l+a3k6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 457 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Rob I was wondering why you decided to give players a gold bonus (from the nice king) after the first 2 rounds rather than just have the players start with 8 gold? Was there some element of over-bidding in the early rounds that encouraged this aspect of the game to be included? Thanks Phillip [If my idea to play with 3 works, then the only other thing I can see to change is that the 5 stacks of districts should contain 3 and not 4 tiles.] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1008 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17176 invoked from network); 4 Jun 2003 04:13:19 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 4 Jun 2003 04:13:19 -0000 Received: from unknown (HELO tomts6-srv.bellnexxia.net) (209.226.175.26) by mta2.grp.scd.yahoo.com with SMTP; 4 Jun 2003 04:13:19 -0000 Received: from RobsFunkyLaptop ([65.93.104.247]) by tomts6-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030604041317.LBWA4531.tomts6-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Wed, 4 Jun 2003 00:13:17 -0400 Message-ID: <000901c32a4e$e96ac490$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bbiv9l+a3k6@...> Subject: Re: [piecepack] New City for 3? Date: Wed, 4 Jun 2003 00:08:10 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood This would be interesting to try, but the main reason I didn't go for this was that I wanted all the tiles used by the end of the game. A slight variation on the idea would be to still draw four tiles each round and either bid on all four (which seems like it could be imbalancing) or simply discard the 4th tile each round. Give it a try and let me know how it goes! Rob ----- Original Message ----- From: "Benedict" <boycat_oh@...> To: <piecepack@yahoogroups.com> Sent: Tuesday, June 03, 2003 4:09 PM Subject: [piecepack] New City for 3? > I was wondering if there any reason that New City could be > played by 3 players with the following minor adjustment to layout: > > Instead of 4 city areas there will be 3, arranged around a > triangular central. The left hand 'side' of a player's districts is > adjacent to the right hand side of the opponent on his/her left, > and the right hand 'side' of a player's districts is adjacent to the > left hand side of the opponent on his/her right. Play is for the 4 > player game in all other aspects. > > I haven't scoured the rules for a reason this would not work, but it > seems like it would. It doesn't give quite the nice rectangular > symmetry of the 2 and 4 player game, but each player does > influence the other two. > > Phillip > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1009 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60947 invoked from network); 4 Jun 2003 04:27:08 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 4 Jun 2003 04:27:08 -0000 Received: from unknown (HELO tomts19-srv.bellnexxia.net) (209.226.175.73) by mta2.grp.scd.yahoo.com with SMTP; 4 Jun 2003 04:27:08 -0000 Received: from RobsFunkyLaptop ([65.93.104.247]) by tomts19-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030604042707.GBMM25351.tomts19-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Wed, 4 Jun 2003 00:27:07 -0400 Message-ID: <000e01c32a50$d8a99ad0$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bbj1pr+55nu@...> Subject: Re: [piecepack] Re: New City - question for Rob Date: Wed, 4 Jun 2003 00:22:01 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood It turned out to be mostly a flavour thing, but really stems from an early version of the rules in which a few tiles produced no gold, so that it was possible to bid on a tile and not earn anything at the end of the round. The version of New City on the site is quite different from the first version. (But some themes carried over from version to version) I think the most interesting change was that, in the original rules, there were only 2 city improvements; the "3" and the "5" coin (used in the 3rd and 5th round to score you 3 or 5 times the tile it was placed on) The other coins 0, 1, 2, 4 created all possible bids from 0 to 7 and the bidding mechanism was to hide your bid in your hands (the original goal was to make bidding quick) with everyone revealing bids all at once. This produced some interesting resuts. (With one player bidding 7 for a tile, while everyone else bid either 0 or 1), but eventually, I felt it more interesting to use the coins to create more city improvements. There you go. A completely useless bit of trivia. :) While I have your attention, I've gotten a few submissions in already and I love the background info that people have sent in with the games. There's some imaginative minds out there! Now, if we could only get the announcement of the contest posted on the piecepack homepage... :) Rob. ----- Original Message ----- From: "Benedict" <boycat_oh@...> To: <piecepack@yahoogroups.com> Sent: Tuesday, June 03, 2003 4:52 PM Subject: [piecepack] Re: New City - question for Rob > Hi, Rob > > I was wondering why you decided to give players a gold bonus > (from the nice king) after the first 2 rounds rather than just have > the players start with 8 gold? Was there some element of > over-bidding in the early rounds that encouraged this aspect of > the game to be included? > > Thanks > Phillip > > [If my idea to play with 3 works, then the only other thing I can see > to change is that the 5 stacks of districts should contain 3 and > not 4 tiles.] > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1010 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81470 invoked from network); 5 Jun 2003 20:44:28 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 5 Jun 2003 20:44:28 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 5 Jun 2003 20:44:28 -0000 Received: from [66.218.67.128] by n20.grp.scd.yahoo.com with NNFMP; 05 Jun 2003 20:44:05 -0000 Date: Thu, 05 Jun 2003 20:44:05 -0000 To: piecepack@yahoogroups.com Subject: Re: New City - question for Rob Message-ID: <bboa2l+gbnb@...> In-Reply-To: <000e01c32a50$d8a99ad0$6401a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 191 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks for the answers, Rob. One more thing - is a bid of 0 gold allowed? I was wondering what happens if all players are out of gold before the last district comes up for bid. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1011 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9913 invoked from network); 6 Jun 2003 04:15:49 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 6 Jun 2003 04:15:49 -0000 Received: from unknown (HELO tomts11-srv.bellnexxia.net) (209.226.175.55) by mta3.grp.scd.yahoo.com with SMTP; 6 Jun 2003 04:15:48 -0000 Received: from RobsFunkyLaptop ([65.93.98.51]) by tomts11-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030606041546.CKXN483.tomts11-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Fri, 6 Jun 2003 00:15:46 -0400 Message-ID: <001401c32be1$96213320$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bboa2l+gbnb@...> Subject: Re: [piecepack] Re: New City - question for Rob Date: Fri, 6 Jun 2003 00:10:37 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Hey Phillip, For the first question, from the rules, "The player lowest on the pawn ladder must select one of the revealed face-up tiles. This will be the tile to be bid on this turn. **By choosing the tile, that player makes an initial bid of at least one gold to open the bidding.** If that player has no money, the choice of a tile goes to the next lowest player on the pawn ladder. " Although I haven't competely thought this through, I think the second senario is impossible. (ie. There are four 'pots' of money, and four tiles to be bid on. Since everyone has >0 gold, and will get gold each round (or have money left over if they didn't win anything), having no money on the table by the time the fourth bid happens is impossible.) Well, to be safe I'll say it's unlikely, so if it does occur, ummmm, the King be-heads everyone for wasting the royal treasury, the King wins and the city remains named, "New City", much to the chagrin of the local populace. Rob. ----- Original Message ----- From: "Benedict" <boycat_oh@...> To: <piecepack@yahoogroups.com> Sent: Thursday, June 05, 2003 4:44 PM Subject: [piecepack] Re: New City - question for Rob > Thanks for the answers, Rob. > > One more thing - is a bid of 0 gold allowed? I was wondering > what happens if all players are out of gold before the last district > comes up for bid. > > Phillip > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1012 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44767 invoked from network); 6 Jun 2003 20:38:59 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 6 Jun 2003 20:38:59 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta3.grp.scd.yahoo.com with SMTP; 6 Jun 2003 20:38:59 -0000 Received: from [66.218.67.176] by n7.grp.scd.yahoo.com with NNFMP; 06 Jun 2003 20:38:59 -0000 Date: Fri, 06 Jun 2003 20:38:58 -0000 To: piecepack@yahoogroups.com Subject: Re: New City - question for Rob Message-ID: <bbqu52+chls@...> In-Reply-To: <001401c32be1$96213320$6401a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1972 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Ah, thanks, Rob, I somehow missed that 1 gold minimum bid part of the rules. And, since for the first 2 turns the king pays you a bit extra, I think it is indeed impossible to have all players with no gold with which to bid. Phillip --- In piecepack@yahoogroups.com, "Rob LeGood" <rflegood@s...> wrote: > Hey Phillip, > > For the first question, from the rules, "The player lowest on the pawn > ladder must select one of the revealed face-up tiles. This will be the tile > to be bid on this turn. **By choosing the tile, that player makes an > initial bid of at least one gold to open the bidding.** If that player has > no money, the choice of a tile goes to the next lowest player on the pawn > ladder. " > > Although I haven't competely thought this through, I think the second > senario is impossible. (ie. There are four 'pots' of money, and four tiles > to be bid on. Since everyone has >0 gold, and will get gold each round (or > have money left over if they didn't win anything), having no money on the > table by the time the fourth bid happens is impossible.) > > Well, to be safe I'll say it's unlikely, so if it does occur, ummmm, the > King be-heads everyone for wasting the royal treasury, the King wins and the > city remains named, "New City", much to the chagrin of the local populace. > > Rob. > > ----- Original Message ----- > From: "Benedict" <boycat_oh@y...> > To: <piecepack@yahoogroups.com> > Sent: Thursday, June 05, 2003 4:44 PM > Subject: [piecepack] Re: New City - question for Rob > > > > Thanks for the answers, Rob. > > > > One more thing - is a bid of 0 gold allowed? I was wondering > > what happens if all players are out of gold before the last district > > comes up for bid. > > > > Phillip > > > > > > > > > > To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@egroups.com > > > > > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1014 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41691 invoked from network); 10 Jun 2003 18:21:46 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 10 Jun 2003 18:21:46 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 10 Jun 2003 18:21:46 -0000 Received: from [66.218.67.161] by n11.grp.scd.yahoo.com with NNFMP; 10 Jun 2003 18:21:46 -0000 Date: Tue, 10 Jun 2003 18:21:45 -0000 To: piecepack@yahoogroups.com Subject: piecepack wiki Message-ID: <bc57jp+cm3a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 369 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 OK... I have put together a wiki. this is for the community.. and it is just a start of said site.. but the advantage of a wiki is the ANYONE can ADD or EDIT pages! So now we can keep all info up to date collectively and add reviews etc. about the games, maybe use it to collectively write rules to games etc. etc. etc. check it out at http://jcd.ods.org/piecepack From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1015 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10673 invoked from network); 10 Jun 2003 20:58:03 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 10 Jun 2003 20:58:03 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 10 Jun 2003 20:58:03 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19PqBv-0004AW-00 for <piecepack@yahoogroups.com>; Tue, 10 Jun 2003 13:58:03 -0700 Date: Tue, 10 Jun 2003 13:58:02 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] piecepack wiki Message-ID: <20030610205802.GB15968@...> References: <bc57jp+cm3a@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bc57jp+cm3a@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Jun 10, 2003 at 06:21:45PM -0000, porter235 wrote: > OK... I have put together a wiki. > this is for the community.. and it is just a start of said site.. but > the advantage of a wiki is the ANYONE can ADD or EDIT pages! So now we > can keep all info up to date collectively and add reviews etc. about > the games, maybe use it to collectively write rules to games etc. etc. > etc. > > check it out at http://jcd.ods.org/piecepack Looks good, Jonathan. This ought to spur me to get InterWiki working for the Seattle Cosmic Wiki so it will be easy for the Piecepack Wiki to link to all of our piecepack stuff. http://www.ludism.org/scwiki/piecepack Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1016 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50532 invoked from network); 11 Jun 2003 12:10:10 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 11 Jun 2003 12:10:10 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 11 Jun 2003 12:10:11 -0000 Received: from [66.218.67.191] by n6.grp.scd.yahoo.com with NNFMP; 11 Jun 2003 12:10:06 -0000 Date: Wed, 11 Jun 2003 12:10:03 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack wiki Message-ID: <bc766r+uhnt@...> In-Reply-To: <bc57jp+cm3a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 770 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "porter235" <porter235@y...> wrote: > OK... I have put together a wiki. > this is for the community.. and it is just a start of said site.. but > the advantage of a wiki is the ANYONE can ADD or EDIT pages! So now we > can keep all info up to date collectively and add reviews etc. about > the games, maybe use it to collectively write rules to games etc. etc. > etc. > > check it out at http://jcd.ods.org/piecepack That's great. It's the perfect addition to this open-source community. Funnily enough I was encouraging Karol just yesterday to put a wiki on Piecepack.org, but you've got there first. I like the page design, nice and clean. I've got some ideas about stuff to add when I've got time. Thanks a lot. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1017 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61247 invoked from network); 11 Jun 2003 22:29:48 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 11 Jun 2003 22:29:48 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta3.grp.scd.yahoo.com with SMTP; 11 Jun 2003 22:29:48 -0000 Received: from winnt ([65.42.242.122]) by smtp02.myhosting.com (Merak 5.5.7) with SMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 11 Jun 2003 18:30:03 -0400 Message-ID: <02ed01c33069$7f3e1420$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bc57jp+cm3a@...> Subject: Contest Reminder Date: Wed, 11 Jun 2003 18:33:28 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Reminder: History Repeats Itself contest closes July 11, 2003, that is 1 month away. Folks wishing to enter should read over the contest rules and get the entries into me (see contest rules for details). I have NOT received entries in quite some time so if you have sent one and have NOT heard from me please send me the entry again. You can read the archives for contest post info or link to it from www.piecepack.org "Your Source for Everything Piecepack!" Please note: I will be OUT of of town June 19-22, 2003 - entries submitted during those days will be processed (see rules) on the evening of the 22nd, if you submit during that time and do not hear from me by the 23rd at 10 p.m. EST send a note via email or IM. Have a great week & weekend! Karol with my www.piecepack.org hat on. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1018 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19112 invoked from network); 16 Jun 2003 03:39:05 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 16 Jun 2003 03:39:05 -0000 Received: from unknown (HELO sccrmhc11.attbi.com) (204.127.202.55) by mta3.grp.scd.yahoo.com with SMTP; 16 Jun 2003 03:39:05 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by attbi.com (sccrmhc11) with SMTP id <20030616031623011008059pe>; Mon, 16 Jun 2003 03:16:23 +0000 Message-ID: <3EED3689.4040904@...> Date: Sun, 15 Jun 2003 20:16:25 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Contest Reminder References: <bc57jp+cm3a@...> <02ed01c33069$7f3e1420$0501000a@winnt> In-Reply-To: <02ed01c33069$7f3e1420$0501000a@winnt> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Anyone notice that the announcement on the web page says June 11 not July? -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1021 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57088 invoked from network); 24 Jun 2003 15:15:09 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 24 Jun 2003 15:15:09 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 24 Jun 2003 15:15:09 -0000 Received: from [66.218.67.173] by n13.grp.scd.yahoo.com with NNFMP; 24 Jun 2003 15:15:08 -0000 Date: Tue, 24 Jun 2003 15:15:08 -0000 To: piecepack@yahoogroups.com Subject: Re: Contest Reminder Message-ID: <bd9pts+ts6r@...> In-Reply-To: <02ed01c33069$7f3e1420$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 341 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Karol" <karol@m...> wrote: > History Repeats Itself contest closes July 11, 2003 [....] Are any of the contest entries (sans identifiers) going to be posted, either before or after the deadline? I, for one, would be interested in seeing what interesting piecepack games people have come up with. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1022 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73971 invoked from network); 25 Jun 2003 00:14:18 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 25 Jun 2003 00:14:18 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 25 Jun 2003 00:14:18 -0000 Received: from winnt ([65.43.32.113]) by smtp02.myhosting.com (Merak 5.5.7) with SMTP id KIC74160 for <piecepack@yahoogroups.com>; Tue, 24 Jun 2003 20:14:17 -0400 Message-ID: <001501c33aaf$46722780$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bd9pts+ts6r@...> Subject: Re: [piecepack] Re: Contest Reminder Date: Tue, 24 Jun 2003 20:17:08 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Piecepack games [contest and otherwise] will be posted at www.piecepack.org. See contest rules for details or stay tuned for announcement. We hope that only game still under development are posted in the group files - once they are finalized (can always be updated) they should be submitted to piecepack.org. We hope that all individuals will agree with our desire to keep a central location - we strive to keep the rules current for any and all vendor(s) to incorporate into their rulebooks. Do remember we are just a couple of weeks away from the deadline, I haven't seen much traffic and I am assured that everything is in perfect working order on my end. Much like Clowns it's time to send them in! :-) -KB ----- Original Message ----- From: "Clark D. Rodeffer" <cdrodeffer@...> To: <piecepack@yahoogroups.com> Sent: Tuesday, June 24, 2003 11:15 AM Subject: [piecepack] Re: Contest Reminder | --- In piecepack@yahoogroups.com, "Karol" <karol@m...> wrote: | > History Repeats Itself contest closes July 11, 2003 [....] | | Are any of the contest entries (sans identifiers) going to be posted, | either before or after the deadline? I, for one, would be interested | in seeing what interesting piecepack games people have come up with. | | Clark | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1023 Return-Path: <notify@yahoogroups.com> Received: (qmail 82438 invoked from network); 26 Jun 2003 22:10:49 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 26 Jun 2003 22:10:49 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 26 Jun 2003 22:10:51 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.124] by n28.grp.scd.yahoo.com with NNFMP; 26 Jun 2003 22:10:51 -0000 Date: 26 Jun 2003 22:10:49 -0000 Message-ID: <1056665449.752.92959.w88@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Sarcophagus3.doc Uploaded by : boycat_oh <boycat_oh@...> Description : New version of Sarcophagus with diagrams You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Sarcophagus3.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh <boycat_oh@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1024 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 224 invoked from network); 26 Jun 2003 22:13:24 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 26 Jun 2003 22:13:24 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 26 Jun 2003 22:13:24 -0000 Received: from [66.218.67.156] by n15.grp.scd.yahoo.com with NNFMP; 26 Jun 2003 22:13:16 -0000 Date: Thu, 26 Jun 2003 22:13:16 -0000 To: piecepack@yahoogroups.com Subject: Sarcophagus version 0.3 Message-ID: <bdfr5s+o3h7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 354 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi The board is fairly quiet at the moment, (possibly due to lots of work on games for the contest?), so i thought I would update my work in progress, Sarcophagus. One comment I had was that it was hard to figure out the layout, so I included diagrams in the file. As always, comments are always welcome either public (here) or private. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1025 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28151 invoked from network); 27 Jun 2003 02:54:54 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 27 Jun 2003 02:54:54 -0000 Received: from unknown (HELO tomts25-srv.bellnexxia.net) (209.226.175.188) by mta2.grp.scd.yahoo.com with SMTP; 27 Jun 2003 02:54:54 -0000 Received: from RobsFunkyLaptop ([65.93.101.68]) by tomts25-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030627025452.BMNW16637.tomts25-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Thu, 26 Jun 2003 22:54:52 -0400 Message-ID: <000e01c33c56$bcdb79a0$6601a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> Subject: History Repeats Itself. Date: Thu, 26 Jun 2003 22:49:32 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi all, Just a quick announcement that I won't be ready the weekend of the 12-13th to begin judging, so instead I thought I'd give everyone a little extra time to polish up your submissions. Submissions are now due on Thursday, July 17th at 3pm EST. Same rules for submissions still apply. That's about it! Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1026 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27870 invoked from network); 27 Jun 2003 23:13:37 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 27 Jun 2003 23:13:37 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta3.grp.scd.yahoo.com with SMTP; 27 Jun 2003 23:13:37 -0000 Received: from [66.218.66.118] by n5.grp.scd.yahoo.com with NNFMP; 27 Jun 2003 23:13:36 -0000 Date: Fri, 27 Jun 2003 23:13:36 -0000 To: piecepack@yahoogroups.com Subject: Original James Kyle article? Message-ID: <bdij30+32ub@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 350 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne On the Piecepack links page there is a broken link to: Issue number 1 of Grampa Barmo's Discount Game Magazine includes an article by James Kyle explaining in some detail the whole piecepack concept. http://www.netaxs.com/~katz/grampa/barmo.htm The link brings up a 404 error. Is this anywhere else on the web? It looks interesting. TIA Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1027 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43984 invoked from network); 28 Jun 2003 01:54:27 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 28 Jun 2003 01:54:27 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta3.grp.scd.yahoo.com with SMTP; 28 Jun 2003 01:54:26 -0000 Received: from [10.0.1.2] ([65.43.32.113]) by smtp02.myhosting.com (Merak 5.5.7) with SMTP id KIC74160 for <piecepack@yahoogroups.com>; Fri, 27 Jun 2003 21:54:22 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Fri, 27 Jun 2003 21:54:21 -0400 Subject: Re: [piecepack] Original James Kyle article? To: <piecepack@yahoogroups.com> Message-ID: <BB226D8D.1FB74%dboyle@...> In-Reply-To: <bdij30+32ub@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle <dboyle@...> X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Thanks for pointing this out. James gave me a copy of the article, given that the original has vanished I'll put it up on piecepack.org. > From: "Iain Cheyne" <groups@...> > Reply-To: piecepack@yahoogroups.com > Date: Fri, 27 Jun 2003 23:13:36 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Original James Kyle article? > > On the Piecepack links page there is a broken link to: > > Issue number 1 of Grampa Barmo's Discount Game Magazine includes an > article by James Kyle explaining in some detail the whole piecepack > concept. > > http://www.netaxs.com/~katz/grampa/barmo.htm > > The link brings up a 404 error. Is this anywhere else on the web? It > looks interesting. > > TIA > > Iain > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1028 Return-Path: <boardgamesbook@...> X-Sender: boardgamesbook@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81812 invoked from network); 2 Jul 2003 12:40:11 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 2 Jul 2003 12:40:11 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 2 Jul 2003 12:40:11 -0000 Received: from [66.218.67.157] by n15.grp.scd.yahoo.com with NNFMP; 02 Jul 2003 12:40:11 -0000 Date: Wed, 02 Jul 2003 12:40:09 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepackplus Message-ID: <bdujr9+4gn5@...> In-Reply-To: <3C774D33.13E1A077@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 8668 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <boardgamesbook@...> X-Yahoo-Group-Post: member; u=102015509 X-Yahoo-Profile: boardgamesbook If I can "pipe up" here. As my name is attached to the pp+ design, I thought I might be able to make some comments; more in explanation than defense! First some background: I did not know about the mailing list at the time I wrote pp+, or I would probably would have sent it in for comment and suggestion. As I was careful to explain, it's just a set of ideas for use "as and when" and *not* (must I repeat that? NOT) a "challenge" or "replacement" for the original. It seems to me that, in the world of game designs, there is a distinct tendency to treat the original version as the "wholey grail". A recent suggestion on the IceHouse mailing list for a pyramid modification nearly caused the sky to fall down. I have seen this approach too, for commercial board games - no matter what the "state" of the original (from nearly perfect to nearly playable), the approach from the gaming community can be broken into two responses: "Don't touch it; it was designed that way and so you play it that way", and "Well, that's fun, but wouldn't it be cool to try this..." Well, I am a tinkerer or, maybe more accurately, a frustrated game designer. I do not see games in the same light as books - done once and never to be changed. They are more like works-in-progress... a commercial case-in-point is Avalon Hill's "Third Reich" which went through any number of versions, plus two major "issues" (and I think there is a third?) - and that was just from the designer!! So, no, games are not perfect (except, perhaps, Go) and so are open to reinterpretation. All of this does not mean the original is not fun/playable etc etc. And so to piecepack - a great and simple design ... well, some IceHouse purists tend not to think so (but lets ignore that view here). Can they be modified - yes. Should they be modified - ah, well, we're back to the "wholey grail". Piecepack is "sufficient and good" to accommodate any number of game designs without adding anything to it. What happens if you *do* add something to it - well, there are probably other designs one can then create. Is one "better" than the other... no, I think not. As for the specific "objections" to pp+. I believe most of them are only relevant if you view piecepack as the "wholey grail". But I will try and answer the ones that made sense, as best I can. 1. "PP+ is fine, if it stands alone. But the very name begs comparison, and invites confusion. " The name, well, its fairly irrelevant what its called - its NOT a "version 2.0" or any such thing like it. I picked "plus" because I thought it made a nice alliteration, and it succinctly described the fact that I was *adding on* to the original. If you would be less confused if it was called something like "Against The Grain", well, OK?! The comparison would still be made, however. 2. "It sounds like it's 'more piecepack' but it breaks the prexisting spec." and "Does it (the change) in any way remove any existing function? If so, don't make the change. This one's binary. Don't break it." I am not sure what you mean here by 'spec'? If you mean "any suggestion that chnages any part of the design, based on a full and completely legalistic reading of the web page" then, sure, it 'breaks' that. What it does *not* do is break the piecepack concept or functionality. It's simply adding some options to the original, and so any games designed for pp can be played with pp+ (and I did actually point this out on the website). For myself,I thought the additions were relatively minor. 3. "Unlike the PP+ plans for adding counting tokens, the hexgrid tilefaces aren't neatly obviated by the presence of note paper." Well, I think the presence of notepaper says that something is missing and, no, I don't think notepaper is a "neat" solution at all (assuming that we are even talking about the same problem). There are not a few boardgames that use money, or some form of counting, and I would say its a valid area that cannot easily be simulated in pp as it stands. But, of course, this is missing the real point. Numbers are just symbols, after all, and such tokens can be used for any number of other purposes. Not to mention that the chip themselves are open to all kinds of uses. The chips design is certainly an area where I would have welcomed some suggestions as to what are "good" numbers are to have on them, or how many altogether are sufficient, and so on. 4. "I think the PP+ page best serves the piecepack community as a signpost, warning us not to go there." Ouch, that seems a little harsh, given the very arbitrary and limited criticisms that were actually raised. If pp+ is a signpost - and it certainly wasn't intended as such! - it more a signpost saying; if you go down this side orad, you might find some interesting things to explore. Of course, if you are not an explorer by nature, and prefer the comfort of the highway, then don't go down there. But, please, don't scoff or mock the side roads just for being there. I love participating in on-line communities ... but I am always wary of "prophets" who stand up and say to the community "look - heresy! - avoid him/her/that like the plague". 5. "One good thing about PP+: it uses the relatively standard symbols of playing card suits and a 'star', which as the author observes, spares a maker from scrounging for graphics." Yes, since writing this page, IcePack games have taken this idea through to a commercially available version, saving the DIY- challenged among us from even that effort. OTOH, there are others who believe that the pp symbols are an indivisible part of the "wholey grail" and so even this suggestion smacks of "heresy". Each to his own, I would say. Bear in mind that pp+ can be played with any set of symbols you desire, *including* the original ones (with, of course, a 5th suit of some sort). All comments about pp+ aside, I do think that there is a bigger universe of "universal board game systems" which piecepack is inviting us to explore. It does seem though, unfortunately, that this forum is *not* the place to do it. Which is a pity. Derek --- In piecepack@yahoogroups.com, Thorn <edt@d...> wrote: > Ron Hale-Evans wrote: > > > > I don't remember anyone else mentioning this. It's interesting in > > light of the other recent efforts to expand the piecepack: > > > > http://www.freewebz.com/gamesbook/ppp/ppp.htm > > > > Comments? > > I found this site during my first 'search for everything piecepack' > phase. > > Then, I thought it seemed like too much, more of an answer to 'what > _else_ can I paste on?' than to 'what else do I need?'. > > Now... <going back to read it again...> > > I still think so. Without rulesets or a source, the page reads to me > like a list of kit for the ultimate drumset, including four kinds of > sticks, a high hat, etc, that's standing gathering dust. > > Meanwhile, the original piecepack spec inspires. It may be just an old > oatmeal tub, but we sure can dance to it. :) > > PP+ is fine, if it stands alone. But the very name begs comparison, and > invites confusion. It sounds like it's 'more piecepack' but it breaks > the prexisting spec. > > I guess the questions we should ask ourselves before modifying 'the > spec' (which I certainly don't feel _I_ have any right to do, anyway) > are these: > > Does it (the change) in any way remove any existing function? If so, > don't make the change. This one's binary. Don't break it. > > Does it add something folk will use? How often? Could they manage > elsewise? How easily? For instance the proposed hex grid on the > numbered face of the tiles... If it had been there, I would have used > it when I wrote Wand of Odin. I can see using individual tiles with the > 'three-seater' hexgrid as 'vehicles', or 'islands'. I can see laying > out labyrinths for dungeon-like explorations. And I _don't_ see any > easy way a user could replace the hexgrid function on the fly. (And > also worth noting, they can't very easily recover from having the > 'wrong' kind of piecepack; if they don't have hexes, and rules call for > them, they're stuck.) Unlike the PP+ plans for adding counting tokens, > the hexgrid tilefaces aren't neatly obviated by the presence of note > paper. > > I think the PP+ page best serves the piecepack community as a signpost, > warning us not to go there. > > One good thing about PP+: it uses the relatively standard symbols of > playing card suits and a 'star', which as the author observes, spares a > maker from scrounging for graphics. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1029 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82178 invoked from network); 2 Jul 2003 16:11:25 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 2 Jul 2003 16:11:25 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 2 Jul 2003 16:11:25 -0000 Received: from [66.218.67.249] by n23.grp.scd.yahoo.com with NNFMP; 02 Jul 2003 16:11:24 -0000 Date: Wed, 02 Jul 2003 16:11:22 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepackplus Message-ID: <bdv07a+bll1@...> In-Reply-To: <bdujr9+4gn5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4742 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I don't usually get into politics, but in the effort of bringing peace back to the piecepack group, I thought I'd climb up on my soapbox anyway. Rant ahead - that's your fair warning. On the one hand, I really like the piecepack just as it was designed. It's simple, elegant, and can be used to play lots of interesting games without any modification whatsoever. The original piecepack, with its standardized anatomy and vocabulary, is also very helpful for ruleset authors and makes it easy to teach new games to people who already have some familiarity with the piecepack. And the truth is, sometimes being constrained by an existing design can lead to inspiration. To wit, the previous piecepack ruleset design contests. Once a constraint had been placed for the contest, inspiration followed, and that eventually led to several groups of great rulesets. But on the other hand, I also really like the idea of being able to add a fifth (or sixth, or tenth) suit, especially if it makes existing piecepack games playable with larger numbers of players or opens up new horizons for game design. So while the standard suits are wonderful, I'm not married to the idea that "only THIS set of symbols, colors and suit names" may be used to make piecepacks (or piecepacks expanded, or piecepacks plus, or piecepack compatible systems, or whatever) or to play piecepack games. I especially don't like the idea of arbitrarily forbidding the use of expansions or extra suits, especially if it would allow more players or encourage new game designs. In my humble opinion, the root of the argument boils down to a psychological attachment. Since August of 2000 when James Kyle released the piecepack for public consumption, a body of work has emerged. I read through this whole archive within the space of about a few days, and from that perspective, the development is easy to see. There are now dozens of published rulesets with probably dozens more in the works. Many sets (numbers are unknown, but it's probably on the order of at least a couple hundred) of commercially produced piecepacks have been sold, and numerous others have either been hand-made or simply printed from the PDFs. All this represents a significant investment of time, effort and money from the piecepack designer, its manufacturers, ruleset authors and play testers, contest judges, typesetters, trophy cloth makers, etc. Naturally, no one wants to feel like these efforts were wasted, hence a tendancy to reject anything that might be conceived as a threat. Subconsciously, any suggested change or addition can be conceived as such a threat, whether or not it really is or was meant as such. When you put these concepts into words, they start to sound kind of silly. Is the piecepack standard going to change now that some manufacturers use a different symbol for their arms suits? Will I need to buy a new piecepack now that this or that expansion is out? Will my old non-directional pawns still work now that directional pawns are also available? Will all of my rulesets need to be re-written so people who buy that other flavor of piecepack will understand them? Will I need to change the graphics or colors I use for my commercially produced piecepacks or rulesets? Will the commercial availability of the piecepack from multiple sources force one or all of them out of business? Will this particular piecepack expansion that bears some passing geometric similarity to another game system literally take money out of the pockets of other deserving game manufacturers by luring players to the piecepack, making them forever renounce that other system like a bad religion? Now that this expansion is available, will I need to write all of my new rulesets to take advantage of the expansion or else become the laughing stock of the piecepack community? Has the new piecepack XP been properly tested and debugged? Will I need to relearn a whole new vocabulary and language syntax in order to get the most from the latest piecepack plug-in? Enough of that nonsense. I'm of the opinion that the piecepack, as designed, is what it is. Most authors probably will (and probably should) continue to write rulesets to the standard. And most piecepack manufacturers probably will (and probably should) continue to make and sell piecepacks that conform to the existing standard, at least within recognizable limits. But I also believe that the piecepack system is robust enough to handle whatever additions or minor remodeling that reasonable people are willing to do, and welcome additions, expansions, plusses, and whatever makes the piecepack even better. I certainly wouldn't begrudge someone their choices, and I may occasionally welcome a fifth player to my table. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1030 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17705 invoked from network); 2 Jul 2003 23:10:49 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 2 Jul 2003 23:10:49 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 2 Jul 2003 23:10:49 -0000 Received: from [66.218.67.177] by n3.grp.scd.yahoo.com with NNFMP; 02 Jul 2003 23:10:46 -0000 Date: Wed, 02 Jul 2003 23:10:45 -0000 To: piecepack@yahoogroups.com Subject: Taxonomy of Piecepack Games [Long] Message-ID: <bdvopl+kfga@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1882 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne I recently read "The Oxford History of Board Games". It is an excellent bo= ok and was written by David Parlett, the designer of Hare and Tortoise. Ev= eryone who is serious enough about games to subscribe to this mailing list= should definitely read it. Coincidentally, I then came across the Taxonom= y of Icehouse Games website: http://home.earthlink.net/~guardcaptain/Taxon= omy.html. It attempts to categorise all the Icehouse games according to th= e scheme used in The Oxford History of Board Games. It would be sensible t= o refer this page before you read the rest of my post, as I have plagiari= sed it extensively. I decided to do the same with Piecepack games, as I wa= nted to get a feel for all the Piecepack games out there and to see what = conclusions I could draw from the exercise. My categorisation is online he= re: http://cheyne.net/piecepacktaxonomy.htm and http://cheyne.net/piecepac= ktaxonomy.xls if you have Excel. Parlett's categories have been slightly al= tered, to make the results more meaningful. I will try to get the spreadsh= eet into a more readable format soon. General observations: =B7 The propo= rtion of themed games to abstracts is roughly equal. =B7 Most of Parlett's = categories of games are covered, but unevenly. =B7 There are relatively mor= e race games and relatively fewer displace games than I expected. =B7 Quite= a few space game categories are underrepresented. There are no traversal s= pace games, for instance. =B7 There are four games about avoiding falling o= ff melting ice. =B7 There is only one game about war. I hope my list will = be useful to players, when trying to find games that are similar to their = favourites, or to find games that are a bit different from the crowd. I al= so hope it will be useful to designers in discovering new types of games. = With luck, the result will be an increased variety of games available. --= Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1031 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65468 invoked from network); 3 Jul 2003 18:31:19 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 3 Jul 2003 18:31:19 -0000 Received: from unknown (HELO hotmail.com) (65.54.171.61) by mta1.grp.scd.yahoo.com with SMTP; 3 Jul 2003 18:31:19 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Thu, 3 Jul 2003 11:31:19 -0700 Received: from 67.24.21.197 by bay4-dav31.bay4.hotmail.com with DAV; Thu, 03 Jul 2003 18:31:19 +0000 X-Originating-Email: [deucenine@...] To: <piecepack@yahoogroups.com> References: <bdujr9+4gn5@...> Subject: Re: [piecepack] Re: piecepackplus Date: Thu, 3 Jul 2003 11:34:05 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: MSN 8.5 X-MimeOLE: Produced By MSN MimeOLE V8.50.0017.1202 Seal-Send-Time: Thu, 3 Jul 2003 11:34:05 -0700 Message-ID: <BAY4-DAV31ML17eL05E0002eae0@...> X-OriginalArrivalTime: 03 Jul 2003 18:31:19.0718 (UTC) FILETIME=[4BF90460:01C34191] From: "Edward Pulley" <deucenine@...> X-Yahoo-Group-Post: member; u=152137478 X-Yahoo-Profile: bananamuncher9 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I am very new to this group, having just discovered it a couple days ago, and I hope that I don't appear too forward, but I would like to add my two cents worth on this subject (give or take a couple cents). I read an article on thegamesjournal.com where the author comments about PiecePack+ thusly "While Hohls's revisions are unlikely to gain much support because he changes the piecepack suit symbols". When I read that, I thought it was quite a trivial concern, nothing that would actually matter in reality. But perhaps it does matter to some. I just don't understand why. First off, virtually all games evolve, whether by the original designer or the enthusiasts who follow him. I am unable to think of a game where upgrades in rules or equipment occurred. If I read correctly, IceHouse, a favorite among many, originally featured solid pieces, where-as they now have the stackable ones. Chess has a history so convoluted by change that it resulted in Standard Western Chess, Shogi, 'Chinese Chess', and innumerable others, as well a castling (not sure how that is spelled, by the spell-checker is happy, so fine) and en-passant. Even Go, which was offered up as a possibly perfect game, evolved, and I believe began without the Ko rule. Secondly, and most importantly in my opinion, does it really matter? The suits, while quaint, serve no purpose. Each suit is a different color, so all you really need is the color, not the suit (incidentally, I originally down-loaded a pdf of PiecePack and printed it up to play with. Recently I decided to make a more durable copy of the game, and when I did, I got rid of all the suits in favor of just using the colors and playing grids on the faces, while making a separate deck of cards. This is before I read anything about the PiecePack+). As long as you can differentiate between colors, not a thing has changed. And as far as the added pieces, such as money and pyramids, or the expanded pieces to allow 5 or 6 players, this is nothing new. People have already been designing games that require more pieces, such as playing cards, IceHouse, a Go set, dominos and more. Heck one game, IceFloe, even uses a Candle! No one has complained about adding these items. So why would anyone complain about adding somewhat more integrated pieces? I guess that someone who has a problem with the PiecePack+ system would also complain about getting a one of those VCR/DVD units, since it has that DVD feature added to it, spoiling the original 'spec's of the VCR. My answer, just don't use the DVD. Likewise, just don't use the new pieces if you don't want to. It wont change anything, and it is your right to limit your options if you wish. But realize that there really is nothing to complain about. No one took away the game that you like to play, they only added option for those of us who want them. Thank you for your time. You may all now return to your regularly scheduled lives, already in progress. Edward a.k.a. BananaMuncher9 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1032 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33430 invoked from network); 5 Jul 2003 02:40:45 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 5 Jul 2003 02:40:45 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 5 Jul 2003 02:40:45 -0000 Received: from [66.218.67.185] by n14.grp.scd.yahoo.com with NNFMP; 05 Jul 2003 02:40:45 -0000 Date: Sat, 05 Jul 2003 02:40:44 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Clear uploaded to Rulesets in progress section Message-ID: <be5drc+hqb0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1846 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I have uploaded a pdf file to the Rulesets in Progress section containing the rules to a game I've completed called Piecepack Clear. Piecepack Clear is a Bingo-type game for 2 or more players. Each player requires his or her own piecepack. Unlike my other attempts at game design (again, please bear in mind I'm not a professional at this), I have been able to playtest this with my brother and nephews. Everyone agrees this is a lot of fun. I am going to go ahead and submit this to piecepack.org. Once they post it to their site or reject it, I will remove it from the Yahoo area. I've posted it here in case anyone wishes to check it out in advance. I have also been able to playtest the other game idea that I've created called Piecepack Attack. This has already been uploaded to the Rulesets section. This game really does look promising. Even though formal rules haven't been written, the reference sheets and notes contained in the pdf file are detailed enough that you should still be able to playtest it. The reason for the large file size is that the pdf file contains the complete set of game cards that are cut out and used in the game. It may be possible to substitute piecepack pyramids for Icehouse stashes, but I haven't determined how or if this would work. You may also try playtesting the game without the cards. This is definitely best in order to get the hang of the game's mechanics. In fact, my brother even suggested that the game might play well without them. You folks are probably busy working on your own games for the contest, so I'll leave the Piecepack Attack in the files section for a while longer, unless anyone wishes it taken down earlier. I should also point out that I don't have any entries in the contest, so these games won't compete against anything you're developing. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1033 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12811 invoked from network); 5 Jul 2003 04:21:53 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 5 Jul 2003 04:21:53 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 5 Jul 2003 04:21:53 -0000 Received: from [66.218.67.176] by n25.grp.scd.yahoo.com with NNFMP; 05 Jul 2003 04:21:53 -0000 Date: Sat, 05 Jul 2003 04:21:49 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepackplus (long) Message-ID: <be5jot+orpu@...> In-Reply-To: <BAY4-DAV31ML17eL05E0002eae0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4564 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl >From the "Nobody asked me, but here it comes" Department for the Criminally Insane, my own feedback concerning pp+ and this debate: * Let's begin with one area where everyone should agree: the original piecepack specification is an extremely inspirational and ingenious design. * Inspirational ideas naturally produce... other inspirational ideas! If one is inspired by something, one naturally tends to develop ones own ideas for modification. The pp+ idea is one of many such ideas to be proposed. * While I'm on a roll, let's try another area where I feel we can agree: the piecepack works very well with other gaming components. * Consider piecepack (or any gaming, for that matter) to be like sex -- anything goes between mutually consenting partners. Just don't try to shove a piecepack pawn up... uh, never mind. Only downside to this analogy: people tend to consider anyone who tries it any other way than their own to be degenerate perverts. * I need a shower after that last point. I feel so dirty. * From my own observation, other proposals to enhancing the original piecepack specification have, for a very large part, not resulted in much controversy. I feel it is disingenuous to criticize the piecepack community as being closed-minded. You'll find pdf files in the Files section containing a wonderful 8-suit piecepack called the JCD piecepack (I've even converted my own set to this) and piecepack pyramids. Additions have also included piecepack money, suit dice and star tokens. Matter of fact, there isn't even a consensus on whether the crown suit should be green or yellow. Perhaps the pp+ proponents are being a tad defensive towards honest feedback. I believe the criticism of the pp+ proposal originates from the fact that the proposal offers to substitute the established suits rather than expanding them. Again, please consult the JCD piecepack and piecepack expanded specs (piecepack expanded may not be at this group). You'll find that these specs already include the suits of club, spades, hearts and diamonds in addition to the original group of four. Therefore, this entire debate is likely more moot than one may care to admit, because the expanded specs already can be used to form the five proposed pp+ suits (use suns as stars). * Expanding on my point about pp+ replacing rather than expanding the suits: the original piecepack suits of crown / arms / sun / moon are icons that uniquely identify the piecepack. Check out the neat logo at www.piecepack.org. Isn't that pretty? Now, imagine that logo with only hearts / spades / diamonds / clubs. Would you automatically associate this with a specific game system? With the hearts / spades / diamonds / clubs added to the 4 piecepack suits to make eight, you maintain synergy with the Stardeck (use suns for the star suit, or even add a 9th suit if that doesn't float your boat) and the Empire deck (a 6-suit deck, IIRC). This point may seem trivial, but if you really want to promote this system to a wider audience, it becomes important. * The pp+ proposal of using four suits around the tile is pretty clever and does suggest ideas for tile placement designs. There are, however, two very real concerns: (1) how can you add one or more additional suits to this spec without breaking the system, (2) if you do decide on this idea, it is imperative that to specify which combination of suits go with which specific tiles. For example, you might state that hearts / spades / diamonds / star (in that order) goes around a 2 of clubs. If you do not expicitly state this and leave it up to the individual and/or vendor to determine, I can see some real conflicts with game rules down the line. One third lesser critique, but one which must be addressed, is that the proposed spec requires an indication of tile facing to be compatible with existing rulesets. This is currently not indicated. * As for the discussion about the evolution of game systems and change being a part of the evolution process, I'd like to point out my own humble opinion that changes to any game system will always follow games being designed for the change. While evolution in a game system can be a healthy thing, a Tower of Babel scenario where each game designer goes off the piecepack spec in a separate direction will most assuredly lead to the collapse of the system. I don't think that anyone wants this, and that is the reason a thorough debate of any proposed change is necessary. My own opinion, for what it's worth. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1034 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56972 invoked from network); 5 Jul 2003 14:29:37 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 5 Jul 2003 14:29:37 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta2.grp.scd.yahoo.com with SMTP; 5 Jul 2003 14:29:37 -0000 Received: from [66.218.67.180] by n33.grp.scd.yahoo.com with NNFMP; 05 Jul 2003 14:29:37 -0000 Date: Sat, 05 Jul 2003 14:29:37 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepackplus (long) Message-ID: <be6nch+60cv@...> In-Reply-To: <be5jot+orpu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 129 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I agree. The piecepack, in its original incarnation is a wonderful thing. But I like having the additions available, too. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1036 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27727 invoked from network); 5 Jul 2003 23:52:09 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 5 Jul 2003 23:52:09 -0000 Received: from unknown (HELO smithers.nildram.co.uk) (195.112.4.34) by mta1.grp.scd.yahoo.com with SMTP; 5 Jul 2003 23:52:06 -0000 Received: from inicehyena (195-149-28-239.gotadsl.co.uk [195.149.28.239]) by smithers.nildram.co.uk (Postfix) with SMTP id A73F812640 for <piecepack@yahoogroups.com>; Sun, 6 Jul 2003 00:51:57 +0100 (BST) To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Re: piecepackplus Date: Sun, 6 Jul 2003 00:51:59 +0100 Message-ID: <DBECIKDDHLPNLGKMMPHLAEKHCFAA.groups@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2911.0) In-Reply-To: <bdujr9+4gn5@...> Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne boardgamesbook <mailto:boardgamesbook@...> wrote: I agree with what Derek has to say. I think the Piecepack can be extended, so long as extensions are backwards-compatible with "original spec piecepack" games. My only worry is that portability of the piecepack will be reduced by most extensions. I am trying to assemble a list of established old abstract games that will fit with the piecepack (I'll post a separate message about that later) and I have been struggling. There are two main problems: (1) the existing piecepack set only allows for six pieces per player (2) the grids on the back of the tiles only allows even sized boards e.g. 4x4, 6x4, 8x8. Extensions that fix these problems would be great for me. Personally I do not like the pp+ adoption of new suit symbols. I agree with Ron Hale-Evans, the original suits were better. However, I agree with Derek that it's down to the individual. Incidentally, I agree with Derek that the fifth suit should be yellow, as it ties in with the standard set of Icehouse stashes. > I do think that there is a bigger > universe of "universal board game systems" which piecepack is > inviting us to explore. It does seem though, unfortunately, that this > forum is *not* the place to do it. Which is a pity. This is a great place to do it. It's useful that we're having a full and frank exchange of views. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1039 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52068 invoked from network); 6 Jul 2003 13:24:10 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 6 Jul 2003 13:24:10 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 6 Jul 2003 13:24:10 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19Z9Sy-00021Z-00 for <piecepack@yahoogroups.com>; Sun, 06 Jul 2003 06:22:08 -0700 Date: Sun, 6 Jul 2003 06:22:08 -0700 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: Custom Alien City set Message-ID: <20030706132208.GA7440@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Veering away momentarily from the topic of sets of playing pieces that can ve used to play any conceivable game, my friend John Braley recently moved in the opposite direction and constructed a custom Alien City set out of wooden blocks. He used the original piecepack colours for the tiles, towers, and domes, and playing with his set it is much easier to see where there are and aren't roads (in fact, this was one reason he built the set). Check it out here: http://www.ludism.org/scwiki/AlienCity Share and Enjoy, Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1040 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9012 invoked from network); 6 Jul 2003 22:32:17 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 6 Jul 2003 22:32:17 -0000 Received: from unknown (HELO mrburns.nildram.co.uk) (195.112.4.54) by mta1.grp.scd.yahoo.com with SMTP; 6 Jul 2003 22:32:17 -0000 Received: from inicehyena (81-6-218-104.gotadsl.co.uk [81.6.218.104]) by mrburns.nildram.co.uk (Postfix) with SMTP id 2231F1E1C98 for <piecepack@yahoogroups.com>; Sun, 6 Jul 2003 23:32:12 +0100 (BST) To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Using piecepack to play abstract games (was Re: piecepackplus) Date: Sun, 6 Jul 2003 23:32:10 +0100 Message-ID: <DBECIKDDHLPNLGKMMPHLOEKICFAA.groups@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2911.0) Importance: Normal In-Reply-To: <be7tik+hohr@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne davidlhsl <mailto:DavidLHsl@...> wrote: > I thought you > might like to see how someone else has tackled these problems. Thanks very much. Nice workarounds. :o) -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1041 Return-Path: <galadran@...> X-Sender: galadran@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9743 invoked from network); 6 Jul 2003 23:06:46 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 6 Jul 2003 23:06:46 -0000 Received: from unknown (HELO postfix4-1.free.fr) (213.228.0.62) by mta2.grp.scd.yahoo.com with SMTP; 6 Jul 2003 23:06:45 -0000 Received: from breizh (alfortville-1-81-57-141-44.fbx.proxad.net [81.57.141.44]) by postfix4-1.free.fr (Postfix) with SMTP id 9CFA73F10C for <piecepack@yahoogroups.com>; Mon, 7 Jul 2003 01:06:44 +0200 (CEST) Message-ID: <001d01c34412$85d5b060$2c8d3951@breizh> To: <piecepack@yahoogroups.com> References: <be7tik+hohr@...> <003101c343ad$ceebf800$2c8d3951@breizh> Subject: Re: [piecepack] Using piecepack to play abstract games (was Re: piecepackplus) Date: Mon, 7 Jul 2003 01:01:23 +0200 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Galadran" <galadran@...> Reply-To: "Galadran" <galadran@...> X-Yahoo-Group-Post: member; u=136643850 X-Yahoo-Profile: galadran69 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable As I said I'm new to this forum and I'd like to know how I can download all= the previous posts to be abble to read offline. This for offline reading p= refered to y-groups browsing. If somebody can help ? TIA ----- Original = Message ----- From: Galadran To: piecepack@yahoogroups.com Sent: S= unday, July 06, 2003 1:00 PM Subject: Re: [piecepack] Using piecepack to = play abstract games (was Re: piecepackplus) Hi, I'm new to this forum= (2 days) but a piece pack fan for much more long time. I went into the = same process of gathering all information on dice and cards to have the ult= imate pack of what's needed to play most of the related games and added the= element to my piece pack (that I also extend to 2 more suits). Card pack= for example have 5 suits one extended to 21 (for tarot) with several diff= =E9rent jokers. Wish we can find a way to gather all the piecepackgamers= innitiative to have THE ULTIMATE PIECE PACK. happy gaming to all, with = pp, pp+ or upp ... ----- Original Message ----- From: davidlhsl = To: piecepack@yahoogroups.com Sent: Sunday, July 06, 2003 3:21 AM = Subject: [piecepack] Using piecepack to play abstract games (was Re: pi= ecepackplus) --- In piecepack@yahoogroups.com, "Iain Cheyne" <groups@= c...> wrote: > I am trying to assemble a list of established old abstr= act games that will > fit with the piecepack (I'll post a separate= message about that later) and I > have been struggling. There are= two main problems: (1) the existing > piecepack set only allows for si= x pieces per player (2) the grids on the > back of the tiles only = allows even sized boards e.g. 4x4, 6x4, 8x8. > Extensions that fix thes= e problems would be great for me. > Believe it or not, one of the= reasons I was attracted to the piecepack was because the tile system = seemed like a perfect way for me to play many of the games programmed = for Zillions of Games (www.zillions-of-games.com). For this, I conside= r the piecepack components to be simply a part of my larger collection= of gaming components that can be mixed and matched as warranted. I ha= ve polyhedral dice sets in 8 colors, poker chips in 9 colors (matching= Icehouse colors), Icehouse stashes, glass stones in 8 colors, and = dominoes in a size that fits the piecepack tiles perfectly. I have p= urchased plenty of wooden discs from www.woodparts.biz/mall/page15.asp= and attached various chess icons to them to permit play of various ch= ess variants. I have also created a huge (as in: admittedly excessive,= but I *love* these things) set of coins in 8 colors that I call David= 's Advanced Coins (you can download the pdf for these at members.aol.c= om/DavidLHsl if interested). The Advanced Coins I created for myself i= s the only way I can play the solitaire game Ishido, which I had been = dying to do ever since I had the computer program. I use my domin= oes to wall off the excess row and column when I need an odd numbered = board (e.g.: a 9 x 9 board), and this works pretty well. If I need a h= ex board, I use poker chips to form the board tiles instead of the pie= cepack. I use glass stones found in craft shops to play games such as = Epaminondas and Lines of Action to get around the piecepack coin = limitation of 6 per player. Sometimes a board design for an abstract g= ame is awkward to reproduce with the piecepack. Best example is Nine M= en's Morris. In these cases, I just print the board(s) onto a sheet of= paper and laminate it. This probably doesn't help with your proj= ect, though. I thought you might like to see how someone else has tack= led these problems. > My only worry is that portability of the piecepa= ck will be > reduced by most extensions. > As you've probably= been able to tell from my listing of gaming components, this is the a= rea where I have admittedly gone overboard. My own attitude as it pert= ains to my own collection is that all my game components, while comber= some to tote completely, are merely tools at my disposal to play a wid= e variety of games. I can decide what game or games I wish to play, pa= ck just those components necessary into a briefcase or backpack, and t= ake just that. I look forward to seeing your list. David = Yahoo! Groups Sponsor To unsubscribe from thi= s group, send an email to: piecepack-unsubscribe@egroups.com You= r use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [Non= -text portions of this message have been removed] Yahoo! Groups S= ponsor To unsubscribe from this group, send an email to= : piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is sub= ject to the Yahoo! Terms of Service. [Non-text portions of this message = have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1042 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47686 invoked from network); 7 Jul 2003 08:55:12 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 7 Jul 2003 08:55:12 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta3.grp.scd.yahoo.com with SMTP; 7 Jul 2003 08:55:12 -0000 Received: from [66.218.66.113] by n12.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 08:55:12 -0000 Date: Mon, 07 Jul 2003 08:55:12 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepackplus (long) Message-ID: <bebchg+heh1@...> In-Reply-To: <be5jot+orpu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7420 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook David Thanks for all the points raised, which I feel help clarify some of the issues. I must admit, that I am still not sure at all why, what I thought of was a fairly trivial, but reasonably positive, suggestion for a variant should cause such a response. First off, a comment about criticism. Perhaps I was a little strong on response, but I do feel that in a "small circle" like this remarks can be kept polite and to-the-point. More importantly, in order for a design community to thrive, suggestions should consist of positive and constructive criticism - we do all have egos (especially those with some pretensions to 'design') and ideas that are submitted should, I think, be treated the way we would treat people. You say: > From my own observation, other proposals to enhancing the original > piecepack specification have, for a very large part, not resulted in > much controversy. [snip] > Perhaps the pp+ proponents are being a tad defensive towards honest feedback. First off, I am "new here", and so am unaware of how other proposals have been treated. The original poster made remarks such as "I think the PP+ page best serves the piecepack community as a signpost, warning us not to go there." which seemed to me quite harsh & different from the nature and spirt of remarks made by yourself and (elsewhere) by Iain. That was the reason for my defensiveness - if you don't like the ideas, that's fine, but try and communicate that in a less judgemental way. > I believe the criticism of the pp+ proposal originates from the fact > that the proposal offers to substitute the established suits rather > than expanding them. Again, please consult the JCD piecepack and > piecepack expanded specs (piecepack expanded may not be at this > group). You'll find that these specs already include the suits of > club, spades, hearts and diamonds in addition to the original group > of four. Therefore, this entire debate is likely more moot than one > may care to admit, because the expanded specs already can be used to > form the five proposed pp+ suits (use suns as stars)." and > Expanding on my point about pp+ replacing rather than expanding > the suits Well, maybe this is your perception about the nature of the criticism, but this was not the point made by the original poster: in fact, the only idea around pp+ that he *did* support was that of using standard suits! I'll say it again - Ron Hale-Evans raised the issues of the suit symbols in his article (and emailed me about it). As a result, I was careful to modify my ideas and clarify that using standard suits is *not* the main, but an ancillary, idea around pp+. It was a *suggestion" made (in all innocence!) so that people can use standard playing cards with pp or pp+. Maybe I should have written this up as two distinct (albeit related) ideas. *My* concept of piecepack is "a restricted set of gaming pieces, of given shape and type, with which you can play a multitude of games" - I realize now that many people would also say "bearing those unique set of symbols that clearly identify them". I apologize if I have offended anyone that thinks this way - I'll say it again - pp is great and innovative idea for inspiring a new set of games. My suggestions were made as an attempt to enhance that idea (not replace or ignore it). > Expanding on my point about pp+ replacing rather than expanding > the suits [snip] > This point may seem trivial, but if you really want to promote this > system to a wider audience, it becomes important. Gosh, this was never my intention. I like generating ideas and was not necessarily thinking about promoting them - if they do serve to inspire, that's great. Again; this comment only applies to the symbols and these are not the real issue/intent of the design (see previous comments) > The pp+ proposal of using four suits around the tile is pretty > clever and does suggest ideas for tile placement designs. There are, > however, two very real concerns: (1) how can you add one or more > additional suits to this spec without breaking the system, Ah - positive criticism! OK, well, I was designing my variant to fit in as close as possible with the existing pp notion of a 4 suit set. I had not come across the idea that someone would want to add 4 completely new ones! I might equally argue that "adding additional suits" is *also* breaking the spec (which, after all, calls for 4 specific suits). So, adding new suits to pp+ *would* break that design (this may or may not be an issue). > (2) if you do decide on this idea, it is imperative that to specify which > combination of suits go with which specific tiles. Well, this is not an issue if one stays within the 5 suits proposed. > One third lesser > critique, but one which must be addressed, is that the proposed spec > requires an indication of tile facing to be compatible with existing > rulesets. This is currently not indicated. I do not understand this - if a game does not require tile facing, then any notion of which tile faces where is irrelevant - it's like the pointer symbol on the pp counters; you would not need to use it in a checker type of game... how else might the markings be a problem? > As for the discussion about the evolution of game systems and > change being a part of the evolution process, I'd like to point out > my own humble opinion that changes to any game system will > always follow games being designed for the change. While evolution > in a game system can be a healthy thing, a Tower of Babel scenario > where each game designer goes off the piecepack spec in a separate > direction will most assuredly lead to the collapse of the system. I > don't think that anyone wants this, and that is the reason a > thorough debate of any proposed change is necessary. Well, there are two sides to this. Game systems do evolve in response to games for them, that is true. On the other, sometimes new/different game systems are designed that cause a whole welter of ideas to be generated *from the design*. Renier Knizia'a "New Games in Old Rome" was one such system for me. I don't think he necessarily designed it for new games to be created; but I found inspiration there anyway. Similarly, sometimes even a single tweak to something can spark off new ideas and options. So, no, evolution does not (as in real life) proceed in small incremental changes, but often makes discontinuous jumps from one state to the next. I strongly believe that if each game designer goes wants to go off from the piecepack spec in a separate direction then that is his/her right. How many of those designs will inspire new creations is, of course, another story. I doubt this is a serious likelihood however - more people seem interested in designing games than in "designing designs" (which is a good thing!) I also believe communities evolve better when ideas are free to be shared and discussed and NOT by dictating 'a priori' what ideas are/are not acceptable. Good debate is only possible if this culture exists, otherwise its a case of 'you can only debate those ideas I think are OK to debate'. Thanks Derek PS "consider piecepack ... to be like sex " gets my nomination as the 'gaming statement' of the century! If this doesn't sell the game, then nothing will!! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1043 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86301 invoked from network); 7 Jul 2003 09:00:13 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 7 Jul 2003 09:00:13 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 7 Jul 2003 09:00:13 -0000 Received: from [66.218.67.179] by n17.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 09:00:12 -0000 Date: Mon, 07 Jul 2003 09:00:12 -0000 To: piecepack@yahoogroups.com Subject: Using piecepack to play abstract games (was Re: piecepackplus) Message-ID: <bebcqs+n419@...> In-Reply-To: <be7tik+hohr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2488 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook > --- In piecepack@yahoogroups.com, "Iain Cheyne" <groups@c...> wrote: > > > I am trying to assemble a list of established old abstract games > that will > > fit with the piecepack (I'll post a separate message about that > later) and I > > have been struggling. There are two main problems: (1) the existing > > piecepack set only allows for six pieces per player (2) the grids > on the > > back of the tiles only allows even sized boards e.g. 4x4, 6x4, 8x8. > > Extensions that fix these problems would be great for me. > > Interesting that Iain has been thinking along similar lines to me... The issue of a 'games kit' is one that I have pondered from time-to- time (even before piece pack). The idea that I could have a single sturdy set of playing pieces (preferably made from a nice wood) that I could use to play any number of existing designs (by this I mainly mean 'classic' abstract games, or similar, in the public domain) is an appealing one. This would allow me to create a 'travel pack' that I could take with on holiday, for example. The main issue I have not been able to resolve is that of easily creating all the boards. My thinking has *not* been along the lines of modfiying piece pack - this seems to be a somewhat hazardous occupation! - but rather creating a mimimum set 'from scratch'. My current 'best draft' - very incomplete! - is to have: * 25 square tiles, each marked with 2x2 checker grid. * 32 counters; 16 each of black and white. One side would have chesspiece markings (or their 'symbolic' equivalents) * 16 coloured counters; 4 each of red/blue/green/yellow (markings?) * Dice [Note: 48 counters = 2 sets of draughts pieces] You can play quite a few games with just these. A creative layout of the tiles will allow you to create 'non square' boards such as Ludo layout, a crude backgammon board, and even a snakes-and-ladders board (exercise for the reader!). Because you can create a 10x10 grid, boards which require play on the intersection of a 9x9 grid are also manageable. Games like Reversi are much harder to create because of specialised playing pieces, or 9 Mans Morris with its special board. Iain also raises the issue of how to handle boards with odd numbers of squares... not sure about that? Also - should 'Go' type pieces (say black-and-white plastic or glass beads) be an essential part of the key pieces - how many games would use these? Good thread! Lets work on some ideas... Derek. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1044 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42463 invoked from network); 7 Jul 2003 10:12:06 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 7 Jul 2003 10:12:06 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 7 Jul 2003 10:12:06 -0000 Received: from [66.218.67.136] by n26.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 10:12:06 -0000 Date: Mon, 07 Jul 2003 10:12:04 -0000 To: piecepack@yahoogroups.com Subject: Re: pp modifications Message-ID: <bebh1k+dssm@...> In-Reply-To: <000c01c1bb11$decd01e0$5329c0d8@daycare> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1438 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Anyone know where this file can be obtained; the link below seems to be down... Thanks Derek --- In piecepack@yahoogroups.com, "Tim Schutz" <hexchex@i...> wrote: > > ----- Original Message ----- > From: Thorn > To: piecepack@yahoogroups.com > Sent: Thursday, February 21, 2002 11:15 AM > Subject: Re: [piecepack] Re: pp modifications > > > Mark Biggar wrote: > > > > It might make more sense to add instead of modify. Leave the current > > tiles alone but add a set of hexagonal tiles with a triangular grid > > on one side and a hex grid (7 hexes, 6 around 1) on the other. Put > > the suit/number in the center of the hex side. Throw in the directional > > pawns and we have the first piecepack expansion set. > > I created a test expansion set of the tiles in a pdf format. I based the size of the tiles on the printable piecepack. The coins fit nicely and the hexagons can easily be placed next to the square tiles for some strange board combinations if so desired. I didn't put on the symbols for two reasons. > 1) I don't know which side would be better. > 2) I don't have the graphics currently in my computer. I could download the gifs from the internet and do it that way. But then I'm stuck at problem 1 again. > > Oh yea here is the address for the pdf. > http://www.tjgames.com/ppexp.pdf > > Tim Schutz > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1045 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23525 invoked from network); 7 Jul 2003 10:20:05 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 7 Jul 2003 10:20:05 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 7 Jul 2003 10:20:05 -0000 Received: from [66.218.67.253] by n22.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 10:20:04 -0000 Date: Mon, 07 Jul 2003 10:20:03 -0000 To: piecepack@yahoogroups.com Subject: IcePack games website? Message-ID: <bebhgj+tap9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 147 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Does anyone know anything about the status of IcePack games: http://icepackgames.com/ The website has been down for some time now... Thanks Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1046 Return-Path: <lightwriter4x5@...> X-Sender: lightwriter4x5@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61771 invoked from network); 7 Jul 2003 15:34:08 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 7 Jul 2003 15:34:08 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 7 Jul 2003 15:34:11 -0000 Received: from [66.218.66.117] by n23.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 15:34:10 -0000 Date: Mon, 07 Jul 2003 15:34:09 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack games website? Message-ID: <bec3th+o4ri@...> In-Reply-To: <bebhgj+tap9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 997 X-Mailer: Yahoo Groups Message Poster From: "arealgamenut" <lightwriter4x5@...> X-Yahoo-Group-Post: member; u=126027194 X-Yahoo-Profile: arealgamenut --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > Does anyone know anything about the status of IcePack games: > http://icepackgames.com/ > The website has been down for some time now... > > Thanks > Derek My guess would be that they are no longer in business. I sent them an email last week about an ongoing problem. I was promised a refund from them several weeks ago, but have yet to see it and expect that I never will, as apparently (according to previous posts on this group) others have had similar problems receiving ordered items and/or have received those items in poor condition. Attempted resolution is seemingly futile, as they rarely answer emails. They usually respond to these emails when publicly posted here, however, promising resolution. It remains for Icepack to carry through with their promise, at least in my case. I will gladly post a message here telling if I receive the refund, although I find it hard to believe that I ever will. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1047 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40763 invoked from network); 7 Jul 2003 18:07:09 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 7 Jul 2003 18:07:09 -0000 Received: from unknown (HELO imo-r05.mx.aol.com) (152.163.225.101) by mta2.grp.scd.yahoo.com with SMTP; 7 Jul 2003 18:07:09 -0000 Received: from Debnmrn1@... by imo-r05.mx.aol.com (mail_out_v36_r1.1.) id r.16.3275ee1c (25914) for <piecepack@yahoogroups.com>; Mon, 7 Jul 2003 14:06:50 -0400 (EDT) Message-ID: <16.3275ee1c.2c3b10b9@...> Date: Mon, 7 Jul 2003 14:06:49 EDT Subject: Re: [piecepack] Re: IcePack games website? To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 8.0 for Windows sub 6014 From: Debnmrn1@... X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'll publically post that I also ordered from IcePack games a couple of months ago. I did publically post here that I was having problems with my order, and the owner also posted that he was in the process of resolving his orders. He did eventually send the product, though not exactly in perfect condition. He never did send the "gift" he promised. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1048 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62061 invoked from network); 7 Jul 2003 19:24:17 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 7 Jul 2003 19:24:17 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta1.grp.scd.yahoo.com with SMTP; 7 Jul 2003 19:24:17 -0000 Received: from [66.218.67.128] by n7.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 19:24:16 -0000 Date: Mon, 07 Jul 2003 19:24:14 -0000 To: piecepack@yahoogroups.com Subject: Re: pp modifications Message-ID: <bechcu+fbo6@...> In-Reply-To: <bebh1k+dssm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 390 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > Anyone know where this file can be obtained; the link > below seems to be down... > > Thanks > Derek > I removed it from my website a long time ago. I thought I placed it in the file section when I removed it from my website but I guess I didn't. It's there now. It's in the piecepack accessories file. Tim S From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1049 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77200 invoked from network); 7 Jul 2003 21:21:55 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 7 Jul 2003 21:21:55 -0000 Received: from unknown (HELO mrburns.nildram.co.uk) (195.112.4.54) by mta2.grp.scd.yahoo.com with SMTP; 7 Jul 2003 21:21:55 -0000 Received: from inicehyena (81-6-221-177.dyn.gotadsl.co.uk [81.6.221.177]) by mrburns.nildram.co.uk (Postfix) with SMTP id 80D8C1E221D for <piecepack@yahoogroups.com>; Mon, 7 Jul 2003 22:21:49 +0100 (BST) To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Using piecepack to play abstract games (was Re: piecepackplus) Date: Mon, 7 Jul 2003 22:21:47 +0100 Message-ID: <DBECIKDDHLPNLGKMMPHLEEKMCFAA.groups@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2911.0) In-Reply-To: <bebcqs+n419@...> Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne boardgamesbook <mailto:dhohls@...> wrote: > The issue of a 'games kit' is one that I have pondered from time-to- > time (even before piece pack). The idea that I could have a single > sturdy set of playing pieces (preferably made from a nice wood) that > I could use to play any number of existing designs (by this I mainly > mean 'classic' abstract games, or similar, in the public domain) is > an appealing one. This would allow me to create a 'travel pack' that > I could take with on holiday, for example. The main issue I have not > been able to resolve is that of easily creating all the boards. Ron H-E has his emergency games kit: http://www.ludism.org/scwiki/EmergencyGameKit > Also - should 'Go' type pieces (say black-and-white plastic or glass > beads) be an essential part of the key pieces - how many games would > use these? I'm not sure Go pieces would be best for the kit they do not stack. There are many games that require huge numbers of pieces, especially stacking games - http://www.di.fc.ul.pt/~jpn/gv/towers.htm. The piecepack cannot handle a single game on this list! -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1050 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30320 invoked from network); 7 Jul 2003 23:57:35 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 7 Jul 2003 23:57:35 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 7 Jul 2003 23:57:35 -0000 Received: from [66.218.67.165] by n22.grp.scd.yahoo.com with NNFMP; 07 Jul 2003 23:57:34 -0000 Date: Mon, 07 Jul 2003 23:57:33 -0000 To: piecepack@yahoogroups.com Subject: Return of the alternate Tula set-ups . Message-ID: <bed1dd+shk3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 293 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex I just uploaded the alternate set-ups for Tula back to the file section. I removed them awhile back with the intent of condensing them down to 1 smaller pdf instead of the 4 individual pdfs. I got a little side tracked and I know they have been missing for awhile. Sorry it took so long.. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1051 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3575 invoked from network); 9 Jul 2003 11:36:08 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 9 Jul 2003 11:36:08 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta3.grp.scd.yahoo.com with SMTP; 9 Jul 2003 11:36:07 -0000 Received: from [66.218.66.116] by n18.grp.scd.yahoo.com with NNFMP; 09 Jul 2003 11:36:06 -0000 Date: Wed, 09 Jul 2003 11:36:06 -0000 To: piecepack@yahoogroups.com Subject: Using piecepack to play abstract games (was Re: piecepackplus) Message-ID: <begun6+dao7@...> In-Reply-To: <DBECIKDDHLPNLGKMMPHLEEKMCFAA.groups@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1823 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Iain Yes, Ron has fairly impressive set of games in his kit. I try and do something similar when we go away; to pack all the smaller games + some dice/counters into one cardboard box (the mix is a little different each time, depending on who will be with us). My Cheapass games are already all in one box. However, I am trying to get a handle what would be an optimal set of gaming *pieces* that allow a reasonable number of abstract games to be played. I will browse further at the world of abstract games site: http://www.di.fc.ul.pt/~jpn/gv/ for some ideas. Derek --- In piecepack@yahoogroups.com, "Iain Cheyne" <groups@c...> wrote: > boardgamesbook <mailto:dhohls@c...> wrote: > > > The issue of a 'games kit' is one that I have pondered from time- to- > > time (even before piece pack). The idea that I could have a single > > sturdy set of playing pieces (preferably made from a nice wood) that > > I could use to play any number of existing designs (by this I mainly > > mean 'classic' abstract games, or similar, in the public domain) is > > an appealing one. This would allow me to create a 'travel pack' that > > I could take with on holiday, for example. The main issue I have not > > been able to resolve is that of easily creating all the boards. > > Ron H-E has his emergency games kit: > http://www.ludism.org/scwiki/EmergencyGameKit > > > Also - should 'Go' type pieces (say black-and-white plastic or glass > > beads) be an essential part of the key pieces - how many games would > > use these? > > I'm not sure Go pieces would be best for the kit they do not stack. There > are many games that require huge numbers of pieces, especially stacking > games - http://www.di.fc.ul.pt/~jpn/gv/towers.htm. The piecepack cannot > handle a single game on this list! > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1052 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52139 invoked from network); 9 Jul 2003 21:05:55 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 9 Jul 2003 21:05:55 -0000 Received: from unknown (HELO hotmail.com) (65.54.171.104) by mta1.grp.scd.yahoo.com with SMTP; 9 Jul 2003 21:05:55 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Wed, 9 Jul 2003 14:05:55 -0700 Received: from 64.158.213.23 by bay4-dav74.bay4.hotmail.com with DAV; Wed, 09 Jul 2003 21:05:54 +0000 X-Originating-Email: [deucenine@...] To: <piecepack@yahoogroups.com> References: <begun6+dao7@...> Subject: Re: [piecepack] Using piecepack to play abstract games Date: Wed, 9 Jul 2003 14:08:56 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: MSN 8.5 X-MimeOLE: Produced By MSN MimeOLE V8.50.0017.1202 Seal-Send-Time: Wed, 9 Jul 2003 14:08:57 -0700 Message-ID: <BAY4-DAV74eavxhgueN00010267@...> X-OriginalArrivalTime: 09 Jul 2003 21:05:55.0047 (UTC) FILETIME=[E2FA6770:01C3465D] From: "Edward Pulley" <deucenine@...> X-Yahoo-Group-Post: member; u=152137478 X-Yahoo-Profile: bananamuncher9 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I have been assembling a similar kit, although I think of mine as more of a tool kit. It is the pieces used in playing many abstract games, but also those extra pieces that can be useful in other games, or possibly trying out new game ideas. As such my kit doesn't include as many 'games' as some others may have. Cards-- 1 Double deck (great for canasta!) 1 Standard deck 1 Pinochle deck 1 Spanish deck (these last three are basically because I am too lazy to strip a deck down to the right size, and would rather just grab and play) 1 Tarot deck 1 Set Deck 1 Word deck (this could be Scrabble, Bali, Gabriel's Word Rummy, Letter Head, or whatever. I usually use a Webster's Word Madness deck. Just anything that doesn't have unusual letter combination cards, although those are fun in the appropriate game) 1 Mah Jongg deck Boards-- 1 Checkers board (or that cool checkers bandana from LooneyLabs) 1 Backgammon board 1 Hex/triangle board (custom made) 1 Go board 1 Cribbage board Dice-- 1 Stack bag (14 each of 4 different color dice -- plenty of dice for almost anything) 2 d10 -- 1 red & 1 white 2 d20 -- 1 red & 1 white 1 d8 1 d4 1 d30 1 d24 1 d100 (novelty, purely) 1 letter die 1 set of 5 poker dice (although I also use a second set of 8 sided Poker Dice) Pieces-- 1 set of chess pieces 1 set of backgammon/checkers pieces 1 set of Go stones Poker Chips sets of glass stones, 4 colors 1 set of Scrabble tiles 10 tokens of different colors (so people can hopefully always be the color they want) 1 master token (like for Kill Doctor Lucky) 1 set of Monopoly Money Sets-- 1 PeicePack set (slightly augmented) 1 IceHouse set 1 customized Sly/Realm set 1 Double 9 Domino set Trax Travel Kensington Books-- According to Hoyle Dictionary of Card Games - Parlett Gamut of Games Playing with Pyramids New Rules for Classic Games Board and Table Games from Many Civilizations - Bell Abbotts New Card Games These change from time to time, and the books are most times only brought out as needed, but this is my basic kit. There are a couple little extras that I didn't list, since I am just typing this up from memory, but I hope that this give a couple ideas. And if anyone notices anything handy that I missed, I am open to suggestions as well. Hope everyone is having a great day. Edward From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1053 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 358 invoked from network); 10 Jul 2003 15:50:41 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 10 Jul 2003 15:50:41 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 10 Jul 2003 15:50:40 -0000 Received: from [66.218.67.191] by n30.grp.scd.yahoo.com with NNFMP; 10 Jul 2003 15:49:14 -0000 Date: Thu, 10 Jul 2003 15:49:14 -0000 To: piecepack@yahoogroups.com Subject: Re: Taxonomy of Piecepack Games [Long] Message-ID: <bek1tq+otbh@...> In-Reply-To: <bdvopl+kfga@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 2163 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne I have put this information onto the piecepack wiki (http://jcd.ods.org/pi= ecepack/TaxonomyOfPiecepackGames). cheers Iain --- In piecepack@yahoogro= ups.com, "Iain Cheyne" <groups@c...> wrote: > I recently read "The Oxford H= istory of Board Games". It is an > excellent book and was written by David= Parlett, the designer of Hare > and Tortoise. Everyone who is serious en= ough about games to subscribe > to this mailing list should definitely re= ad it. > > Coincidentally, I then came across the Taxonomy of Icehouse Gam= es > website: http://home.earthlink.net/~guardcaptain/Taxonomy.html. It >= attempts to categorise all the Icehouse games according to the scheme > = used in The Oxford History of Board Games. It would be sensible to > refer= this page before you read the rest of my post, as I have > plagiarised it= extensively. > > I decided to do the same with Piecepack games, as I want= ed to get a > feel for all the Piecepack games out there and to see what = > conclusions I could draw from the exercise. My categorisation is > onlin= e here: http://cheyne.net/piecepacktaxonomy.htm and > http://cheyne.net/pi= ecepacktaxonomy.xls if you have Excel. > Parlett's categories have been sli= ghtly altered, to make the > results > more meaningful. I will try to get = the spreadsheet into a more > readable format soon. > > General observati= ons: > =B7 The proportion of themed games to abstracts is roughly equal. > = =B7 Most of Parlett's categories of games are covered, but > unevenly. > = =B7 There are relatively more race games and relatively fewer > displace ga= mes than I expected. > =B7 Quite a few space game categories are underrepre= sented. There > are no traversal space games, for instance. > =B7 There are= four games about avoiding falling off melting ice. > =B7 There is only one= game about war. > > I hope my list will be useful to players, when trying= to find games > that are similar to their favourites, or to find games th= at are a bit > different from the crowd. I also hope it will be useful to= designers > in discovering new types of games. With luck, the result wil= l be an > increased variety of games available. > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1054 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9524 invoked from network); 11 Jul 2003 15:21:39 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 11 Jul 2003 15:21:39 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 11 Jul 2003 15:21:39 -0000 Received: from [66.218.67.160] by n19.grp.scd.yahoo.com with NNFMP; 11 Jul 2003 15:21:31 -0000 Date: Fri, 11 Jul 2003 15:21:31 -0000 To: piecepack@yahoogroups.com Subject: Generic Abstract Games that are Compatible with the Piecepack Message-ID: <bemklr+s83l@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 201 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne I have compiled a list of already exisiting abstract games that would work well with the piecepack. You can see the fruits of my labour here: http://jcd.ods.org/piecepack/GenericAbstracts -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1055 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99376 invoked from network); 11 Jul 2003 17:24:02 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 11 Jul 2003 17:24:02 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 11 Jul 2003 17:24:01 -0000 Received: from [66.218.67.151] by n30.grp.scd.yahoo.com with NNFMP; 11 Jul 2003 17:24:01 -0000 Date: Fri, 11 Jul 2003 17:24:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Generic Abstract Games that are Compatible with the Piecepack Message-ID: <bemrrh+k0pf@...> In-Reply-To: <bemklr+s83l@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 842 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl Very interesting project! If it helps, you might consider expanding your project to consider if a game that didn't make you list would work if used with 2 piecepacks. For example, Reversi was posted to the piecepack website, and it is listed as requiring 3 piecepacks. I wouldn't expand this project beyond 2 piecepacks, but it would give you 12 tokens per side (even 24 tokens, if you have one player play sun & moon and the other player play crown & arms) as well as a board size up to 12x12 square or 12x16 rectangular(smaller squares). David --- In piecepack@yahoogroups.com, "Iain Cheyne" <groups@c...> wrote: > I have compiled a list of already exisiting abstract games that would > work well with the piecepack. You can see the fruits of my labour > here: > > http://jcd.ods.org/piecepack/GenericAbstracts > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1056 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62867 invoked from network); 12 Jul 2003 13:09:14 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 12 Jul 2003 13:09:14 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta3.grp.scd.yahoo.com with SMTP; 12 Jul 2003 13:09:13 -0000 Received: from winnt ([64.108.77.73]) by smtp01.myhosting.com (Merak 5.5.7) with SMTP id KID74160 for <piecepack@yahoogroups.com>; Sat, 12 Jul 2003 09:09:13 -0400 Message-ID: <029001c34877$67a4fd80$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bemrrh+k0pf@...> Subject: Contest/IPG/MG-Game Edits Date: Sat, 12 Jul 2003 09:11:30 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey Group! Contest Note: Remember the History Repeats Itself contest closes next week!! Get those entries in! [there's only a handful on entries so far] Piecepack.org Note: IPG website is still not available as of 9:03 a.m. EST today - If anyone with information regarding this would contact me, I would really appreciate it [can be confidential]. We don't want to remove the link unless we know that IPG is no longer in business. I have contacted the owner without response so far. It appears that a few games are missing from the Games Page, we plan to remedy this situation shortly. Clear! the newest release should also be added soon. On a Mesomorph Games note: Web Note: The number of games in the rulebook is incorrect on the site it is actually 68. Piecepack Rulebook Note: The editor we hired has finished with her proposed changes and I am in the process of making new documents for each author(s), using tracking and creating a PDF for review by the author(s). Some of the games have already been sent out, the bulk should be sent sometime in the next 2-3 days. No edits will be made to the rulebook without approval. To that end, I need to have current email addresses for the authors who may have changed them recently - if this applies to you please send me a note. [You can get my email from this message hit reply and then copy it from the top of the message paste into the "To:" field for those using IE, it's probably pretty similar for others.] Thank you for reading! Have a great weekend! Karol, contest helper/piecepack.org volunteer/Mesomorph Games Staff From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1059 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92308 invoked from network); 14 Jul 2003 02:31:07 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 14 Jul 2003 02:31:07 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta3.grp.scd.yahoo.com with SMTP; 14 Jul 2003 02:31:06 -0000 Received: from [66.218.66.140] by n18.grp.scd.yahoo.com with NNFMP; 14 Jul 2003 02:31:06 -0000 Date: Mon, 14 Jul 2003 02:31:06 -0000 To: piecepack@yahoogroups.com Subject: Pack Solitaire Message-ID: <bet4la+7h5n@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1429 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I have uploaded the rules to a game I created called Pack Solitaire. It requires 2 piecepacks to have enough coins to play. If you're familiar with Zoki (www.zoki.com), you'll notice some similarities. Ironically, Zoki wasn't the inspiration for this design. I had previously considered combining coins and tiles to form tiles that could be played like dominos. The recent discussion about the piecepackplus (pp+) system inspired me to pursue this design further. The pp+ tile specification mentions arranging suits on the tiles to permit tile placement. Rather than actually modifying my piecepack to incorporate this, I decided to use the coins as a way of determining alignment. Therefore, this game can be played with your piecepacks. The rules document contains two examples which should clarify how the game works (and was created from one of my actual games), but I have typed a formal rules section. I have actually playtested this myself, so I feel very confident with this. I will likely develop a 2-player game around this design. This design of creating a set of tiles that function like dominos could open up a game system within a game system. Ron Hale-Evans might be impressed. :) I will continue playtesting this myself further over the next week. Unless I receive feedback to the contrary or a problem crops up in my playtest, I'll submit this to www.piecepack.org in about a week. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1060 Return-Path: <groups@...> X-Sender: groups@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95620 invoked from network); 14 Jul 2003 16:10:20 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 14 Jul 2003 16:10:20 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 14 Jul 2003 16:10:20 -0000 Received: from [66.218.67.149] by n13.grp.scd.yahoo.com with NNFMP; 14 Jul 2003 16:10:19 -0000 Date: Mon, 14 Jul 2003 16:10:19 -0000 To: piecepack@yahoogroups.com Subject: Re: Generic Abstract Games that are Compatible with the Piecepack Message-ID: <beuklb+f37l@...> In-Reply-To: <bemrrh+k0pf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1453 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <groups@...> X-Yahoo-Group-Post: member; u=119522167 X-Yahoo-Profile: icheyne Thanks David. I kept the list down to just the single piecepack, because: 1. I do not have a second piecepack. 2. I like the portability of a single piecepack. Having said that, I posted my list on the wiki, so others can extend the list whenever they like. Feel free. I might extend my list to include 12 tokens per person if one player plays sun & moon and the other player play crown & arms. The problem is that I am no longer on a crushingly boring holiday at my mother-in- laws! Iain --- In piecepack@yahoogroups.com, "davidlhsl" <DavidLHsl@a...> wrote: > Very interesting project! If it helps, you might consider expanding > your project to consider if a game that didn't make you list would > work if used with 2 piecepacks. For example, Reversi was posted to > the piecepack website, and it is listed as requiring 3 piecepacks. I > wouldn't expand this project beyond 2 piecepacks, but it would give > you 12 tokens per side (even 24 tokens, if you have one player play > sun & moon and the other player play crown & arms) as well as a > board size up to 12x12 square or 12x16 rectangular(smaller squares). > > David > > --- In piecepack@yahoogroups.com, "Iain Cheyne" <groups@c...> wrote: > > I have compiled a list of already exisiting abstract games that > would > > work well with the piecepack. You can see the fruits of my labour > > here: > > > > http://jcd.ods.org/piecepack/GenericAbstracts > > > > -- > > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1061 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97283 invoked from network); 14 Jul 2003 18:30:38 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 14 Jul 2003 18:30:38 -0000 Received: from unknown (HELO web41508.mail.yahoo.com) (66.218.93.91) by mta1.grp.scd.yahoo.com with SMTP; 14 Jul 2003 18:30:37 -0000 Message-ID: <20030714183037.70032.qmail@...> Received: from [204.138.115.211] by web41508.mail.yahoo.com via HTTP; Mon, 14 Jul 2003 11:30:37 PDT Date: Mon, 14 Jul 2003 11:30:37 -0700 (PDT) Subject: Re: [piecepack] Re: IcePack games website? To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Porter TwoThreeFive <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I, being the creator of the JCD piecepack set, had started working with IcePack games, as they were going to produce my set and make it available for people to purchase. I was promised a sample (first off the line so to speak) of the product. No go... I haven't heard anything for awhile either. So, those wanting a JCD set will either have to wait till someone decides to pick it up, or go the way I did and print out onto sticker paper and adhere to the standard wooden bits... if anyone would like a hand with hints about assembling a JCD set, please ask. Sorry for any inconvience. At 02:06 PM 7/7/2003 -0400, you wrote: >I'll publically post that I also ordered from IcePack games a couple of >months ago. I did publically post here that I was having problems with my >order, >and the owner also posted that he was in the process of resolving his >orders. >He did eventually send the product, though not exactly in perfect condition. >He never did send the "gift" he promised. > > > > > >------------------------ Yahoo! Groups Sponsor > >To unsubscribe from this group, send an email to: >piecepack-unsubscribe@egroups.com > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ __________________________________ Do you Yahoo!? SBC Yahoo! DSL - Now only $29.95 per month! http://sbc.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1062 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14329 invoked from network); 17 Jul 2003 14:20:31 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 17 Jul 2003 14:20:31 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 17 Jul 2003 14:20:31 -0000 Received: from winnt ([65.42.240.148]) by smtp02.myhosting.com (Merak 5.5.7) with SMTP id KIC74160 for <piecepack@yahoogroups.com>; Thu, 17 Jul 2003 10:20:30 -0400 Message-ID: <053b01c34c6f$358d0120$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <20030714183037.70032.qmail@...> Subject: Contest Closes Today!! Date: Thu, 17 Jul 2003 10:14:06 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey Designers/Gamers, The "History Repeats Itself" contest deadline was moved to today - by 3 p.m. EST*. We have only 4 or 5 entries so far - I will be working off site today but will be able to reply to any email that arrives today this evening. Thanks!! Karol ___________________________________________ *I'm sorry that the homepage hasn't been updated to reflect that change - unfortunately I am not capable of updating it myself - I am learning HTML and hope to be good enough to take it over in the future. I do send the necessary information to Dave within minutes of receiving and reading the emails. I also send reminders occasionally, but, if community members were to send reminders it may help get the site onto his radar better [I'm his wife], so if you see updates that need to be made to either of the sites send a note to him: admin@ [whichever site goes here]. He's also on Yahoo! So you can check the listing for that information if you want. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1063 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8997 invoked from network); 18 Jul 2003 00:14:40 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 18 Jul 2003 00:14:40 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta1.grp.scd.yahoo.com with SMTP; 18 Jul 2003 00:14:39 -0000 Received: from winnt ([65.42.240.148]) by smtp01.myhosting.com (Merak 5.5.7) with SMTP id KID74160 for <piecepack@yahoogroups.com>; Thu, 17 Jul 2003 20:13:51 -0400 Message-ID: <054701c34cc2$1a0d46f0$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <20030714183037.70032.qmail@...> <053b01c34c6f$358d0120$0501000a@winnt> Subject: Contest/Games in general Date: Thu, 17 Jul 2003 20:18:22 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I did not receive any new entries today. If anyone sent an entry PLEASE let me know. Rob - let me know if I can do anything else to help you & if you'd like to release any information [game names/etc.] prior to actual close of judging. Don't be discouraged by the small turn out - each contest sets a precedent for new types of games. I wanted to note that it would be possible for folks to have a changing landscapes game that wasn't involved in that contest - I've added that term to our glossary (it should be updated) and decided that "Changing Landscapes" with capital letters will be used to refer to actual contest entries and then lower case for games that just have the changing landscape (board). As this system grows it will make even more sense to have some sort of reference to what the game is about within the header. If anyone has experience with rating games for age appropriateness and would like to take a stab at doing such for the piecepack games, I would like to hear from you (volunteer or paid to be determined). I'm not sure what qualifications one would need for this, I am going to research this once the expansions and such are released. (I am waiting on packaging to ship presently.) We still need folks to translate games into different languages - contact Dave if you are interested in that. Thanks everyone for reading the post and I hope everyone is doing well and keeping those creative juices flowing! -KB ----- Original Message ----- From: "Karol" <karol@...> To: <piecepack@yahoogroups.com> Sent: Thursday, July 17, 2003 10:14 AM Subject: [piecepack] Contest Closes Today!! | Hey Designers/Gamers, | | The "History Repeats Itself" contest deadline was moved to today - by 3 p.m. EST*. | | We have only 4 or 5 entries so far - I will be working off site today but will be able to reply to any email that arrives today this | evening. | | | Thanks!! | Karol | ___________________________________________ | | *I'm sorry that the homepage hasn't been updated to reflect that change - unfortunately I am not capable of updating it myself - I | am learning HTML and hope to be good enough to take it over in the future. I do send the necessary information to Dave within | minutes of receiving and reading the emails. I also send reminders occasionally, but, if community members were to send reminders it | may help get the site onto his radar better [I'm his wife], so if you see updates that need to be made to either of the sites send a | note to him: admin@ [whichever site goes here]. He's also on Yahoo! So you can check the listing for that information if you want. | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1065 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36275 invoked from network); 23 Jul 2003 02:09:12 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 23 Jul 2003 02:09:12 -0000 Received: from unknown (HELO hotmail.com) (65.54.171.155) by mta3.grp.scd.yahoo.com with SMTP; 23 Jul 2003 02:09:12 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Tue, 22 Jul 2003 19:09:12 -0700 Received: from 64.158.85.74 by bay4-dav125.bay4.hotmail.com with DAV; Wed, 23 Jul 2003 02:09:12 +0000 X-Originating-Email: [deucenine@...] To: <piecepack@yahoogroups.com> References: <beuklb+f37l@...> Subject: an experiment Date: Tue, 22 Jul 2003 19:12:36 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: MSN 8.5 X-MimeOLE: Produced By MSN MimeOLE V8.50.0017.1202 Seal-Send-Time: Tue, 22 Jul 2003 19:12:36 -0700 Message-ID: <BAY4-DAV125W5oukBXO0000fc7a@...> X-OriginalArrivalTime: 23 Jul 2003 02:09:12.0315 (UTC) FILETIME=[68C3E4B0:01C350BF] From: "Edward Pulley" <deucenine@...> X-Yahoo-Group-Post: member; u=152137478 X-Yahoo-Profile: bananamuncher9 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ok Not too long ago, I decided to upgrade my piecepack. I had always had that downloaded version, and while it was functional, it wasn't very pretty. So I changed it all over to more durable foam (odd, but it really worked well.) So I now ended up with an extra set, my original. What to do. I had a co-worker with two kids who liked to play games, so I decided to give it to them, but not tell them any rules. I instead told them that it is their job to figure out what the rules to the game are, and that there is most likely more than one game. Well, yesterday I was informed by their mother that they have been playing and making games already. Now I just need to interrogate,.. I mean ask the kids about the games. I am quite curious about what they came up with, and I figured I would share the results with you guys. Hope it ends up being interesting. anyway... I hope that you are all having a good day Edward a.k.a. BananaMuncher9 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1066 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15099 invoked from network); 23 Jul 2003 23:45:49 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 23 Jul 2003 23:45:49 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 23 Jul 2003 23:45:48 -0000 Received: from winnt ([65.43.32.194]) by smtp02.myhosting.com (Merak 5.5.7) with SMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 23 Jul 2003 19:45:48 -0400 Message-ID: <006d01c35175$32fa8c10$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <beuklb+f37l@...> <BAY4-DAV125W5oukBXO0000fc7a@...> Subject: Re: [piecepack] an experiment Date: Wed, 23 Jul 2003 19:47:12 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph You know you could try to market this new medium. Interesting! I hope that the kids' rules will provide us with a few more great games. Kids are a wonderful source of great ideas often times. ----- Original Message ----- From: "Edward Pulley" <deucenine@...> To: <piecepack@yahoogroups.com> Sent: Tuesday, July 22, 2003 10:12 PM Subject: [piecepack] an experiment | ok | Not too long ago, I decided to upgrade my piecepack. I had always had that downloaded version, and while it was functional, it wasn't very pretty. So I changed it all over to more durable foam (odd, but it really worked well.) | So I now ended up with an extra set, my original. What to do. | I had a co-worker with two kids who liked to play games, so I decided to give it to them, but not tell them any rules. I instead told them that it is their job to figure out what the rules to the game are, and that there is most likely more than one game. Well, yesterday I was informed by their mother that they have been playing and making games already. Now I just need to interrogate,.. I mean ask the kids about the games. I am quite curious about what they came up with, and I figured I would share the results with you guys. Hope it ends up being interesting. | | anyway... | I hope that you are all having a good day | Edward a.k.a. BananaMuncher9 | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1067 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95535 invoked from network); 23 Jul 2003 23:55:52 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 23 Jul 2003 23:55:52 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 23 Jul 2003 23:55:52 -0000 Received: from winnt ([65.43.32.194]) by smtp02.myhosting.com (Merak 5.5.7) with SMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 23 Jul 2003 19:55:51 -0400 Message-ID: <006e01c35176$9add48d0$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <beuklb+f37l@...> <BAY4-DAV125W5oukBXO0000fc7a@...> Subject: IPG new URL Date: Wed, 23 Jul 2003 19:52:45 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph While I do not know WHY IPG didn't tell us themselves, I have found out that the site has a new address. http://icepackgames.com/ppe/ Dave has been asked to update the link at the homepage for piecepack today and hopefully can squeeze it in. I am still concerned about the level of quality and lack of response to customer inquiries but feel that since we are also MG it is in appropriate for us to say "Buyer Beware" - we do not want to discourage these folks from making the set or being a responsible part of the community. This should be open to everyone. I do hope that our pages will be updated fully in the coming days and that they will continue to be updated regularly. I am learning HTML and if I get good enough I will take them over since I have more time of the 2 of us. Thanks for listening, & I hope to see more games discussion on this group.Maybe the next contest won't be anonymous so folks can speak openly about them. -Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1068 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92169 invoked from network); 24 Jul 2003 14:54:58 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 24 Jul 2003 14:54:58 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta3.grp.scd.yahoo.com with SMTP; 24 Jul 2003 14:54:58 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Subject: Games on demand Date: Thu, 24 Jul 2003 08:54:57 -0600 Message-ID: <386193B34A37C442872A6F171D1447BB42863A@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 335 Thread-Index: AcNR2fsYMsl+IFx5RR+dRf63Aq2D4gAGVVTQ To: <piecepack@yahoogroups.com> From: "Brett Paul" <brettp@...> X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage Seems like some variation on the piece pack would be a great way to do game= s on demand. Take the concept of piecepack, that there is a finite set of e= lements to include in a game. Allow on-demand printing of game boards, and = voila' - on-demand printing for board games. Restrictions would need to be= things like board size, box size, other components selected from only the = available list, etc. Maybe this has been brought up here before, but I'm ne= w on this list. Sorry for any duplication. - Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1069 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10725 invoked from network); 25 Jul 2003 18:23:42 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 25 Jul 2003 18:23:42 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta2.grp.scd.yahoo.com with SMTP; 25 Jul 2003 18:23:42 -0000 Received: from [66.218.67.131] by n20.grp.scd.yahoo.com with NNFMP; 25 Jul 2003 18:23:41 -0000 Date: Fri, 25 Jul 2003 18:23:41 -0000 To: piecepack@yahoogroups.com Subject: Re: Games on demand Message-ID: <bfrsjd+9bnh@...> In-Reply-To: <386193B34A37C442872A6F171D1447BB42863A@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1338 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Brett Never be sorry for suggesting ideas! There is nothing in the piecepack design that prohibits one using a board with it. Bear in mind, though, that the piecepack philosophy is to be a "portable" system - having to carry boards around might be an extra hassle. That's why most of the games designed to date avoid this "extra" component. Contrast this with IceHouse, originally designed as "boardless" gaming tool; many of the games designed for this require a board of sorts (usually just a simple Chess board, though). On the other hand, if the board(s) were simple and innovative enough, you might be able to start a new cult following! Also - see my other thread on "Portable piecepacks". Cheers Derek --- In piecepack@yahoogroups.com, "Brett Paul" <brettp@e...> wrote: > Seems like some variation on the piece pack would be a great way to do games on demand. Take the concept of piecepack, that there is a finite set of elements to include in a game. Allow on-demand printing of game boards, and voila' - on-demand printing for board games. > > Restrictions would need to be things like board size, box size, other components selected from only the available list, etc. Maybe this has been brought up here before, but I'm new on this list. Sorry for any duplication. > > - Brett > www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1071 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99311 invoked from network); 25 Jul 2003 19:33:14 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 25 Jul 2003 19:33:14 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta1.grp.scd.yahoo.com with SMTP; 25 Jul 2003 19:33:14 -0000 Received: from [66.218.67.172] by n26.grp.scd.yahoo.com with NNFMP; 25 Jul 2003 19:33:14 -0000 Date: Fri, 25 Jul 2003 19:33:12 -0000 To: piecepack@yahoogroups.com Subject: Re: Portable piecepacks Message-ID: <bfs0lo+m459@...> In-Reply-To: <bfrssg+sd88@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 570 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > I am curious as to what other folk here use to "port" their > piecepacks around - boxes, tins, bags or ...? I keep a pocket-size piecepack in the little hatch compartment between the bucket seats of my car. It is in an acrylic card case that is made for sports cards (2-1/2" x 3-1/2" x 1" thick). The pieces are scaled down appropriately: tiles = 1-1/4" x 1-1/4" x 1/8" thick coins = 1/2" diameter x 1/8" thick dice = 1/2" cubes pawns = glass stones in appropriate colors Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1072 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27588 invoked from network); 25 Jul 2003 20:49:04 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 25 Jul 2003 20:49:04 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta3.grp.scd.yahoo.com with SMTP; 25 Jul 2003 20:49:04 -0000 Received: from [66.218.67.174] by n33.grp.scd.yahoo.com with NNFMP; 25 Jul 2003 20:48:59 -0000 Date: Fri, 25 Jul 2003 20:48:58 -0000 To: piecepack@yahoogroups.com Subject: Piecepack gourmet Message-ID: <bfs53q+tv0k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 779 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook I don't go out to eat much (constraints of a nuclear family and post- nuclear budget!) but, the other night, while waiting at the restuarant for my meal to arrive, it struck me that the 20-30 minutes of "waiting" could be gainfully turned into active gaming time (depending on who your fellow diners are, of course!). It seems that the kind of piecepack game that would be most appropriate for this situation would be one that is: * suitable for 2-4 players * playable in 20-30 minutes * requires no additional equipment * more about "mental" agility than physical "dexterity" (no flying counters on the tabletop...) * relatively simple to explain (unless, of course, all your fellow players are piecepack gurus too!) Any ideas or suggestions as to suitable candidates? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1074 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57652 invoked from network); 27 Jul 2003 03:40:43 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 27 Jul 2003 03:40:43 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta2.grp.scd.yahoo.com with SMTP; 27 Jul 2003 03:40:43 -0000 Received: from [66.218.67.156] by n9.grp.scd.yahoo.com with NNFMP; 27 Jul 2003 03:40:43 -0000 Date: Sun, 27 Jul 2003 03:40:43 -0000 To: piecepack@yahoogroups.com Subject: Re: Portable piecepacks Message-ID: <bfvhjr+k62f@...> In-Reply-To: <bfs5dh+ddr1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 322 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > And the rules - or are those all memorized already ;-) That is correct. Just like with playing cards, I do not carry around a rulebook. I only play the games I know. Every once in a while, I pick out a new one and learn it. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1075 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45734 invoked from network); 27 Jul 2003 03:49:45 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 27 Jul 2003 03:49:45 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta2.grp.scd.yahoo.com with SMTP; 27 Jul 2003 03:49:44 -0000 Received: from [66.218.67.185] by n11.grp.scd.yahoo.com with NNFMP; 27 Jul 2003 03:49:44 -0000 Date: Sun, 27 Jul 2003 03:49:44 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack gourmet Message-ID: <bfvi4o+665f@...> In-Reply-To: <bfs53q+tv0k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1138 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > it struck me that the 20-30 minutes > of "waiting" could be gainfully turned into active gaming time > (depending on who your fellow diners are, of course!). > > It seems that the kind of piecepack game that would be most > appropriate for this situation would be one that is: > > * suitable for 2-4 players > * playable in 20-30 minutes > * requires no additional equipment > * more about "mental" agility than physical "dexterity" (no flying > counters on the tabletop...) > * relatively simple to explain (unless, of course, all your fellow > players are piecepack gurus too!) > > Any ideas or suggestions as to suitable candidates? We have played at restaurants on a few occasions using my pocket-size piecepack that I described in a recent message. From experience, I can also add the following constraints: * no dice rolling (same problem as dexterity games) * either no setup or a quick and compact setup I won't speak for others' designs, but as for mine, I can recommend Takeover and Hanging Gardens for restaurant play. Bon Apetit, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1076 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71528 invoked from network); 27 Jul 2003 05:54:34 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 27 Jul 2003 05:54:34 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta1.grp.scd.yahoo.com with SMTP; 27 Jul 2003 05:54:34 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc13) with SMTP id <2003072704521901600b63hhe> (Authid: mark.a.biggar); Sun, 27 Jul 2003 04:52:19 +0000 Message-ID: <3F235A84.50002@...> Date: Sat, 26 Jul 2003 21:52:20 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Piecepack gourmet References: <bfvi4o+665f@...> In-Reply-To: <bfvi4o+665f@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar James K Droscha wrote: > --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > >>it struck me that the 20-30 minutes >>of "waiting" could be gainfully turned into active gaming time >>(depending on who your fellow diners are, of course!). >> >>It seems that the kind of piecepack game that would be most >>appropriate for this situation would be one that is: >> >>* suitable for 2-4 players >>* playable in 20-30 minutes >>* requires no additional equipment >>* more about "mental" agility than physical "dexterity" (no flying >>counters on the tabletop...) >>* relatively simple to explain (unless, of course, all your fellow >>players are piecepack gurus too!) >> >>Any ideas or suggestions as to suitable candidates? > > > We have played at restaurants on a few occasions using my pocket-size piecepack > that I described in a recent message. From experience, I can also add the following > constraints: > * no dice rolling (same problem as dexterity games) > * either no setup or a quick and compact setup > > I won't speak for others' designs, but as for mine, I can recommend Takeover and > Hanging Gardens for restaurant play. > > Bon Apetit, > James Evade works. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1077 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37483 invoked from network); 27 Jul 2003 15:50:44 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 27 Jul 2003 15:50:44 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta1.grp.scd.yahoo.com with SMTP; 27 Jul 2003 15:50:44 -0000 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Subject: RE: Games on demand X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Date: Sun, 27 Jul 2003 09:50:43 -0600 Message-ID: <386193B34A37C442872A6F171D1447BB42866A@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 337 Thread-Index: AcNTZ4DiJ7aFmxvRTKmaw/WzKRU/JQA7jdMQ To: <piecepack@yahoogroups.com> From: "Brett Paul" <brettp@...> X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage > There is nothing in the piecepack design that prohibits one using a > bo= ard with it. Bear in mind, though, that the piecepack philosophy > is to = be a "portable" system - having to carry boards around might be > an extra= hassle. As an on-demand board game approach, this would really be a diffe= rent philosophy. I wasn't looking to expand the piecepack idea. What you = have is an inventory of pieces such as wooden cubes, cylinders, different p= awn shapes, etc. The game designer would have to pay for setup of his board= artwork and box artwork, and define which pieces are to be included in the= game and in what colors. The organization that turns this into a real ga= me (I'll call it the "service") would take this inventory and artwork and d= etermine the on-demand price of the game, allowing for all costs plus some = profit for the service as well as the designer in some equitable ratio. The= n, the designer could link directly to the service from the web or through = a game catalog or whatever, and people would be able to order games from th= e service. When a game is ordered, a game board and box are printed and pre= pared, the appropriate components from the inventory are included, and the = game is shipped. Voila! On-demand board games. - Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1078 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60816 invoked from network); 27 Jul 2003 17:14:18 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 27 Jul 2003 17:14:18 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta1.grp.scd.yahoo.com with SMTP; 27 Jul 2003 17:14:18 -0000 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Subject: Re: Piecepack gourmet X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Date: Sun, 27 Jul 2003 11:14:17 -0600 Message-ID: <386193B34A37C442872A6F171D1447BB42866C@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 337 Thread-Index: AcNTZ4DiJ7aFmxvRTKmaw/WzKRU/JQA+eZAw To: <piecepack@yahoogroups.com> From: "Brett Paul" <brettp@...> X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage > I don't go out to eat much (constraints of a nuclear family and post- > n= uclear budget!) but, the other night, while waiting at the > restuarant fo= r my meal to arrive, it struck me that the 20-30 minutes > of "waiting" co= uld be gainfully turned into active gaming time > (depending on who your f= ellow diners are, of course!). Cracker Barrel does this by putting puzzle = games on the table. The little wooden blocks with puzzles on them, populate= d by golf tees for playing pieces. They also sell these puzzles. This is a = fairly low-cost type of game that can be put out, and its pieces replaced i= nexpensively. Unfortunately, you have to watch for pieces or whole games wa= lking away. You *could* require patrons to surrender their license or simi= lar collateral, and only then give them a game to play while they wait. O= n the other hand, the game can't be too terribly complex. Give them a 30-mi= nute-to-play game and they're liable to walk out, not wanting to wait that = long for food. Enter: video games and trivia. Video games are hand-held any= more, and can be set aside with no cleanup when the food arrives. Another= way to counteract the cleanup requirement is to have a separate area for g= ame playing. Invite your customers to place their order, then go play a gam= e in the game room. They'll be notified when their dinner is ready, and the= staff would have to clean up after them. This would allow patrons to make = use of the game room area for both while waiting for food or waiting for a = table (which can be substantial on popular nights). That said, there's som= eone on the yahoogroup SpielFrieks who has set up a public gaming event at = a restaurant/bar in Colorado. I haven't heard an update of how it's been go= ing, but would like to try to make it out there to see how it is going. - = Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1079 Return-Path: <disaac@...> X-Sender: disaac@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49890 invoked from network); 27 Jul 2003 20:14:59 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 27 Jul 2003 20:14:59 -0000 Received: from unknown (HELO ohsmtp02.ogw.rr.com) (65.24.7.37) by mta2.grp.scd.yahoo.com with SMTP; 27 Jul 2003 20:14:59 -0000 Received: from Garfield (dhcp024-209-034-141.neo.rr.com [24.209.34.141]) by ohsmtp02.ogw.rr.com (8.12.5/8.12.2) with SMTP id h6RKEwP8026904 for <piecepack@yahoogroups.com>; Sun, 27 Jul 2003 16:14:59 -0400 (EDT) To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Re: Piecepack gourmet Date: Sun, 27 Jul 2003 16:14:56 -0400 Message-ID: <NFBBLOCMMLECOOLOIONCAELFCLAA.disaac@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Importance: Normal In-Reply-To: <386193B34A37C442872A6F171D1447BB42866C@...> From: "Dan Isaac" <disaac@...> X-Yahoo-Group-Post: member; u=29756023 X-Yahoo-Profile: danjisaac <UNLURK> Speaking of the Peg Games at Cracker Barrel, not long ago I was inspired by them create a two-player Icehouse game which would also fit the time frame of waiting for your food to arrive. It could probably be easily modified for use with the Piecepack. Here is the Icehouse version: http://home.neo.rr.com/danisaac/LooneyLabs/Games/IceSickle/IceSickle.htm Perhaps for piecepack, use four of the board tiles to create a 4x4 grid, and use the all four of each of the disks marked Ace, 2, and 3 (12 disks total). However, this would flow that the person who placed first would get the first jump, and that might be too much of an advantage, but playing a series of two games with a different person starting first in each game should still balance that out. If anyone gives this a try, please let me know how it works out. Also let me know if you have any comments on the rules page. I am not very happy with it just yet, but haven't decided how to better write the rules up just yet. - Dan </UNLURK> > -----Original Message----- > From: Brett Paul [mailto:brettp@...] > Sent: Sunday, July 27, 2003 12:14 PM > To: piecepack@yahoogroups.com > Subject: [piecepack] Re: Piecepack gourmet > > > > I don't go out to eat much (constraints of a nuclear family and post- > > nuclear budget!) but, the other night, while waiting at the > > restuarant for my meal to arrive, it struck me that the 20-30 minutes > > of "waiting" could be gainfully turned into active gaming time > > (depending on who your fellow diners are, of course!). > > Cracker Barrel does this by putting puzzle games on the table. > The little wooden blocks with puzzles on them, populated by golf > tees for playing pieces. They also sell these puzzles. This is a > fairly low-cost type of game that can be put out, and its pieces > replaced inexpensively. Unfortunately, you have to watch for > pieces or whole games walking away. > > You *could* require patrons to surrender their license or similar > collateral, and only then give them a game to play while they wait. > > On the other hand, the game can't be too terribly complex. Give > them a 30-minute-to-play game and they're liable to walk out, not > wanting to wait that long for food. Enter: video games and > trivia. Video games are hand-held any more, and can be set aside > with no cleanup when the food arrives. > > Another way to counteract the cleanup requirement is to have a > separate area for game playing. Invite your customers to place > their order, then go play a game in the game room. They'll be > notified when their dinner is ready, and the staff would have to > clean up after them. This would allow patrons to make use of the > game room area for both while waiting for food or waiting for a > table (which can be substantial on popular nights). > > That said, there's someone on the yahoogroup SpielFrieks who has > set up a public gaming event at a restaurant/bar in Colorado. I > haven't heard an update of how it's been going, but would like to > try to make it out there to see how it is going. > > - Brett > www.OrcSports.com > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1080 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86603 invoked from network); 27 Jul 2003 20:42:59 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 27 Jul 2003 20:42:59 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta3.grp.scd.yahoo.com with SMTP; 27 Jul 2003 20:42:59 -0000 Received: from [66.218.67.184] by n16.grp.scd.yahoo.com with NNFMP; 27 Jul 2003 20:42:58 -0000 Date: Sun, 27 Jul 2003 20:42:57 -0000 To: piecepack@yahoogroups.com Subject: Re: Games on demand Message-ID: <bg1dgh+regm@...> In-Reply-To: <386193B34A37C442872A6F171D1447BB42866A@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1954 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, "Brett Paul" <brettp@e...> wrote: > > There is nothing in the piecepack design that prohibits one using a > > board with it. Bear in mind, though, that the piecepack philosophy > > is to be a "portable" system - having to carry boards around might be > > an extra hassle. > > As an on-demand board game approach, this would really be a different philosophy. I wasn't looking to expand the piecepack idea. > > What you have is an inventory of pieces such as wooden cubes, cylinders, different pawn shapes, etc. The game designer would have to pay for setup of his board artwork and box artwork, and define which pieces are to be included in the game and in what colors. > > The organization that turns this into a real game (I'll call it the "service") would take this inventory and artwork and determine the on-demand price of the game, allowing for all costs plus some profit for the service as well as the designer in some equitable ratio. Then, the designer could link directly to the service from the web or through a game catalog or whatever, and people would be able to order games from the service. When a game is ordered, a game board and box are printed and prepared, the appropriate components from the inventory are included, and the game is shipped. Voila! On-demand board games. Hmm. Nothing wrong with this idea - but, like all ideas, needs some courage and initiative to make it work "in the real world". Its somewhat similar to the approach adopted by Cheapass Games - except they let *you* provide the bits&pieces and avoid the costs of boxes and fancy cover art. I guess this would slot somewhere between CaG and the 'normal' method of games production. Just remember you will have some fixed costs in this process, and the cost of 'low volume' printing (depending on level of sophistication used) can be quite high. Cost recovery will be an issue for someone... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1081 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63655 invoked from network); 28 Jul 2003 02:48:45 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 28 Jul 2003 02:48:45 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 28 Jul 2003 02:48:44 -0000 Received: from [66.218.67.132] by n30.grp.scd.yahoo.com with NNFMP; 28 Jul 2003 02:48:44 -0000 Date: Mon, 28 Jul 2003 02:48:43 -0000 To: piecepack@yahoogroups.com Subject: a new use Message-ID: <bg22ub+fo1o@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 707 X-Mailer: Yahoo Groups Message Poster From: "bananamuncher9" <deucenine@...> X-Yahoo-Group-Post: member; u=152137478 X-Yahoo-Profile: bananamuncher9 I know that PiecePack is mainly intended for abstract games, but I did figure out an interesting use for them I happen to collect some HeroClix, and they require a grid-like map to play on, which is provided by the company in the starter set. Well, PiecePack could be used in place of the maps, and make a moving grid-map. Pawns and such could be used as obsticles (grrrr....I can't recall how to spell that) I know this is different from its intended use, but hey, a new use is a new use. And the moving board would be like some otherworldly place for Dr Strange or something. (probably could work with their other games, but I only get HeroClix, so I don't know) Edward a.k.a. BananaMuncher9 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1083 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61760 invoked from network); 4 Aug 2003 20:28:51 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 4 Aug 2003 20:28:51 -0000 Received: from unknown (HELO tomts17-srv.bellnexxia.net) (209.226.175.71) by mta3.grp.scd.yahoo.com with SMTP; 4 Aug 2003 20:28:51 -0000 Received: from RobsFunkyLaptop ([65.93.102.164]) by tomts17-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030804202850.OGNT20731.tomts17-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Mon, 4 Aug 2003 16:28:50 -0400 Message-ID: <000c01c35ac6$3a15fd90$6501a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bglu78+6cdc@...> Subject: Re: [piecepack] Re: Contest - Rob Le Judge Date: Mon, 4 Aug 2003 16:23:11 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood As I've had people ask, I thought I'd send out a quick update on where the judging's at: I've been able to get a few friends over to help play the entries (there were a total of 5). So far, we've played through 4 of the 5 games and hope to finish up our intial go at the games this coming Tuesday. Once we get that done, I'll have some questions for the individual games, and I hope to get in another round of testing, as I find attitudes change over time. So far, from the intial impressions, the games have been of varying quality. Some have better themes than the games play, while others have better games than the theme pasted on it. My goal is to find a winner that both plays well and entertains with its theme. Once the judging finishes, I'll do sometime similar to what Mike did. Give a general overview the games submitted, with more details on request after the judging is over. The good news to the lower number of submissions is that I'll be able to touch on all the games played. Later!! Rob. ----- Original Message ----- From: "Benedict" <boycat_oh@...> To: <piecepack@yahoogroups.com> Sent: Monday, August 04, 2003 11:30 AM Subject: [piecepack] Re: Contest - Rob Le Judge > >Rob - let me know if I can do anything else to > > help you & if you'd like to release any information [game > names/etc.] prior to actual close of judging. > > Hi, Rob > > I was wondering if you were planning on releasing any of this > info (e.g. game names, minor game blurb, how the judging is > going) prior to announcing a winner? > > BC > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1084 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99027 invoked from network); 5 Aug 2003 20:56:52 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 5 Aug 2003 20:56:52 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 5 Aug 2003 20:56:52 -0000 Received: from [66.218.67.191] by n24.grp.scd.yahoo.com with NNFMP; 05 Aug 2003 20:56:51 -0000 Date: Tue, 05 Aug 2003 20:56:51 -0000 To: piecepack@yahoogroups.com Subject: Re: Contest - Rob Le Judge Message-ID: <bgp5mj+4em8@...> In-Reply-To: <000c01c35ac6$3a15fd90$6501a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 69 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks for the update, Rob. Good luck with the rest of the judging! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1085 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14212 invoked from network); 13 Aug 2003 21:09:46 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 13 Aug 2003 21:09:46 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta3.grp.scd.yahoo.com with SMTP; 13 Aug 2003 21:09:46 -0000 Received: from [66.218.67.177] by n33.grp.scd.yahoo.com with NNFMP; 13 Aug 2003 21:09:45 -0000 Date: Wed, 13 Aug 2003 21:09:43 -0000 To: piecepack@yahoogroups.com Subject: Rulesets in progress Message-ID: <bhe9en+7gno@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 495 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I know everyone here is probably all prickly with anticipation as Rob finishes the History Repeats Itself contest judging. I know I look forward to the new games when they are revealed. But as a little warm-up, has anyone tried any of the games in the "Rulesets in progress" file area? I've played Tula a few times, including a couple times with alternate set-ups. I'd like to try both Castles and Tariffs as well when I can find others to play with. Any impressions on these and others? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1086 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90887 invoked from network); 18 Aug 2003 03:15:14 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 18 Aug 2003 03:15:14 -0000 Received: from unknown (HELO tomts19-srv.bellnexxia.net) (209.226.175.73) by mta2.grp.scd.yahoo.com with SMTP; 18 Aug 2003 03:15:14 -0000 Received: from RobsFunkyLaptop ([65.93.98.173]) by tomts19-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030818031512.RGVN19334.tomts19-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Sun, 17 Aug 2003 23:15:12 -0400 Message-ID: <000a01c36536$1df30110$6501a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> Subject: Announcing the winner!! Date: Sun, 17 Aug 2003 23:09:19 -0400 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi everyone, The moment is at hand, the winner of the "History Repeats Itself" contest is about to be announced. I'm sending this to the main list without knowing the author's names, so I'm hoping that Karol will send a follow up email announcing the actual winning names. The field was small this contest, with only 5 submissions, which worked out well because my free time has been in the toilet recently! Of the 5, One was racing, one was a german game style, two were abstract and one was a negotiation game. Of the entries, two really stood out, and the group liked both and had a hard time choosing as both were very different games, both enjoyable for their own reasons. In the end though, I felt one delved into the theme better than the other, and deserved the win ahead of the other games. The winner of the 4th piecepack contest is "Pharoh's Heir", a german style board game set in the lands of Ancient Egypt. The game is basically a rehash of Puerto Rico, with elements of Amun Re and the classic scoring mechanism of El Grande thrown in. While feeling strongly borrowed from other games, "Pharoh's Heir" changes it up enough resulting in a very enjoyable experience. Two piecepacks are required to play the game, but it's definately worth it to pick yourself up an extra copy. Our group enjoyed it because there were some tough choices to make throughout the game. I love Puerto Rico and this game uses the main mechanism very well. In fact, one gamer in our group that doesn't enjoy Puerto Rico, enjoyed "Pharoh's Heir", so there's a glowing review itself. The rules are a tad repetitive, but this is fine as there is little that's questionable about them. (That seemed to be a theme this year. The rulesets I found very clear with low instances of confusing moments) A summary of the actions would have been nice to add to the playmat, as we were referring to the rule book a lot early, but that's my only beef. All in all a very enjoyable experience, and a worthy winner of the 4th piecepack contest. Congrats!!! (On an aside, if you have a copy of La Cita, use the population tolkens from that game in this; it's really adds a whole lot to the experience!) The runner up is a very enjoyable racing game called "Chariots". This is a beer and pretzels games with some interesting mechanisms. Movement resolution is inspired by the Starfleet Battles method of movement of dividing turns into "Impulses". If you've never seen this, read the rules and you'll see what I mean. It's quick to learn and fun to play and had the group asking to play more once it was over. For me, what kept it out of first place was that it quite didn't go far enough. During each lap you get two special actions to use which are Chariot racing themed. I would have loved to seen more of these. Basically, it felt like you could put any theme on this game and it would still be the same game. I would have liked to see more special actions added to the game to make it feel more Chariot like. I strongly recommend the author to take the game away and expand it. You have a potential sleeper hit on your hands! Good job! For Best Use of Theme I have to give this to "Divorced, Beheaded, Died, Divorced, Beheaded, Survived", a game in which you attempt to reinact the ways King Henry VIII murdered his own wifes. The theme has a nice dark humor to it, which made people really anticipate playing it. The game itself is an abstract strategy game with the King Henry theme thinly applied. My biggest problem with it, is the same I have with playing something like Quoridor 4 player; in order to block the progress of an opponent, you must yourself give up moving forward to do so, leaving the others players in better positions. Because of this, the game had a 4 player solitaire feel to it, and I think it plays better as a two player game. There were only two game left, so I'll mention each quickly here. The first was "Berlin" a game involving the destruction of the Berlin Wall. Once again, this is an abstract game with a very thin theme attached, and it was ok for a couple plays. The biggest complaint was that you needed to play it with some sort of grid beneath as it because harder and harder to tell what was a space as the wall became more and more removed. The game is also heavily dependant on luck, especially in the intial rounds, though there is some interesting things going on in the end game. Lastly was "Black Thursday", (which I believe should have been more properly called "Black Tuesday") a game based on the '29 stock market crash. You are investers trying to dump stock as quickly as possible. At first glance it appears to be a negotiation game, but a few plays made us realize that there no need to ever trade at all. The task of losing stock through "Windows of Opportunity" are so easy, that there's no reason that all the players shouldn't have lost all their stock before exiting the building. On the plus side, "Black Thursday" had one of the better games, but it really needs *a lot* more time in play testing. I'd continue to work on this, because I'm sure there's a very good game waiting to be released here. So, that's about it, congrats again to "Pharoh's Heir" for a well deserved win. If any of the authors have specific questions, feel free to email me. Enjoy your victory and let's get that fifth contest rolling!! Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1087 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77916 invoked from network); 18 Aug 2003 04:19:15 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 18 Aug 2003 04:19:15 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 18 Aug 2003 04:19:15 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003081803541101100q77kqe> (Authid: mark.a.biggar); Mon, 18 Aug 2003 03:54:12 +0000 Message-ID: <3F404DE3.7010108@...> Date: Sun, 17 Aug 2003 20:54:11 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Announcing the winner!! References: <000a01c36536$1df30110$6501a8c0@RobsFunkyLaptop> In-Reply-To: <000a01c36536$1df30110$6501a8c0@RobsFunkyLaptop> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Rob LeGood wrote: > Hi everyone, > > The moment is at hand, the winner of the "History Repeats Itself" > contest is about to be announced. I'm sending this to the main list > without knowing the author's names, so I'm hoping that Karol will > send a follow up email announcing the actual winning names. > The winner of the 4th piecepack contest is "Pharoh's Heir", First off, let me congratulate the author of "Pharoh's Heir" on winning the contest. > The runner up is a very enjoyable racing game called "Chariots". This > is a beer and pretzels games with some interesting mechanisms. > Movement resolution is inspired by the Starfleet Battles method > of movement of dividing turns into "Impulses". If you've never > seen this, read the rules and you'll see what I mean. It's quick > to learn and fun to play and had the group asking to play more > once it was over. For me, what kept it out of first place was > that it quite didn't go far enough. During each lap you get two > special actions to use which are Chariot racing themed. I would > have loved to seen more of these. Basically, it felt like you > could put any theme on this game and it would still be the same > game. I would have liked to see more special actions added to > the game to make it feel more Chariot like. I strongly recommend > the author to take the game away and expand it. You have a potential > sleeper hit on your hands! Good job! Thanks for the kind words on my game "Chariots". I had originally wanted to theme the game on the original Greek Olympics. This was only part of the game (the running part); I had planned on having some other events (long jump, wrestling, weight lifting, discus, etc.) but ran out of design time and playtest time. So I re-themed the part I had working as chariot racing. I actually think the game mechanisms work better as chariots then as a foot race. Yes, it needs more special actions, especially an optional expansion set that adds all those combat actions that we expect in a chariot race (like whipping the other drivers or horses, running chariots in to the rail for crashes, etc), but again I ran out of time and couldn't play test any of them. Although I do have the problem that there aren't more coins and so will need a new method of denoting special actions. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1088 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20257 invoked from network); 18 Aug 2003 17:54:15 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 18 Aug 2003 17:54:15 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 18 Aug 2003 17:54:16 -0000 Received: from [66.218.67.152] by n10.grp.scd.yahoo.com with NNFMP; 18 Aug 2003 17:54:16 -0000 Date: Mon, 18 Aug 2003 17:54:16 -0000 To: piecepack@yahoogroups.com Subject: Re: Announcing the winner!! Message-ID: <bhr3s8+2v8u@...> In-Reply-To: <000a01c36536$1df30110$6501a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3744 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I guess I get the booby prize this time around! First, Rob, thanks for your kind words and suggestions. I'll definitely take them to heart, and hope to improve Black Thursday. I have posted an unredacted PDF in the rulesets in progress file area, and welcome everyone's comments and suggestions for improvement. > Lastly was "Black Thursday", (which I > believe should have been more properly > called "Black Tuesday") a game based > on the '29 stock market crash. I did consider using Black Tuesday as the name, since, if I recall, the single biggest percentage drop occurred on October 29. That's also the date most popular media quote for the crash. However, most historical accounts agree that the steep downturn definitely started on October 24, and that was the day Wall Street investors (the setting for this game) started dumping their holdings. Indeed, panic among popular investors came later, some on Monday and many more on Tuesday. In light of last week's Great Lakes regional power failure, the term "Black Thursday" may take on a new meaning, so perhaps I should reconsider the name again.... > You are investors trying to dump stock > as quickly as possible. At first glance > it appears to be a negotiation game, > but a few plays made us realize that > there no need to ever trade at all. The > task of losing stock through "Windows > of Opportunity" are so easy, that > there's no reason that all the players > shouldn't have lost all their stock > before exiting the building. This is a problem, and one that definitely needs to be fixed. As you pointed out, the game is meant to be negotiation-driven, but if it's too easy to get rid of stock by other means, something needs tweaking. I want there to be some sort of Windows of Opportunity mechanism because it adds a lot to the theme. But as it is, the balance is obviously off. I revisited the rules, and found several areas where minor ruleset changes might redirect play toward negotiation. Again, I welcome everyone's comments regarding these possibilities: 1. Change the number of players from "2 to 4" to "3 or 4"? Negotiation games don't work very well for 2. 2. Vary initial portfolios depending upon the number of players (10 each for 2 players, 7 each for 3 players, 5 each for 4 players)? 3. Change the building layout to reduce the number of steps, and hence reduce the possible encounters with Windows of Opportunity? Perhaps the 3x8 or 3x7 plus a peaked roof are better? 4. Force closure of Windows of Opportunity if more than some number (2 or 3?) are open? Or set some maximum for the number of Windows of Opportunity that can be open at a given time. 5. Limit number of action points spendable on movement (to 1 or 2 per turn)? 6. Limit number of action points spendable on buying from the market (to 1 or 2 per turn)? 7. Force sale of some number more than one (perhaps 2) matching stock certificates from a Window of Opportunity, in order to force players to hold onto more certificates? > On the plus side, "Black Thursday" > had one of the better games, but it > really needs *a lot* more time in > play testing. I'd continue to work > on this, because I'm sure there's a > very good game waiting to be > released here. Again, thanks for your kind words, even for this last-place finisher. It's true that I had very little time for play testing; almost all of it occurred over Easter weekend when my family was in town. After that, things got very busy with my writing and day job, and further development got put on hold until July, when I couldn't find interested play testers. Still, I am encouraged, and will continue to work on Black Thursday with the hope of having a much better game in the not-too-distant future. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1090 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34593 invoked from network); 18 Aug 2003 18:59:46 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 18 Aug 2003 18:59:46 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 18 Aug 2003 18:59:46 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (rwcrmhc13) with SMTP id <2003081818531501500dfcnie>; Mon, 18 Aug 2003 18:53:15 +0000 Message-ID: <07f501c365b9$fd02a530$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <000a01c36536$1df30110$6501a8c0@RobsFunkyLaptop> <007b01c365b7$318a8cd0$0501000a@winnt> Subject: Re: [piecepack] Announcing the winner!! Date: Mon, 18 Aug 2003 11:53:18 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Congratulations Phillip! From Rob's description, your game sounds great. I'm looking forward to trying it. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1092 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8222 invoked from network); 19 Aug 2003 02:08:55 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 19 Aug 2003 02:08:55 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 02:08:55 -0000 Received: from [66.218.67.189] by n18.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 02:08:55 -0000 Date: Tue, 19 Aug 2003 02:08:54 -0000 To: piecepack@yahoogroups.com Subject: So Copycats and Confusion Win?? Message-ID: <bhs0rm+im0h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 598 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Im not going to pout, yet simply point out that my games Seemed to be the most ORIGINAL and well FUN. I can't fully speak to the other games yet, but Im pretty sure my two rulesets are the thinnest, and therefore simplistic. Next contest, I will be sure to rip off every Board Game Ive ever played..... and that will be sure to provide the most F-U-N. Because aparently doing something UNIQUE doesnt get you anywhere. Why do we even have a piecepack.... Just buy every 40 dollar board game you can afford and put them in a blender. Also... Thanks for waiting til the 20th!!! Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1093 Return-Path: <notify@yahoogroups.com> Received: (qmail 63928 invoked from network); 19 Aug 2003 02:18:17 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 19 Aug 2003 02:18:17 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 02:18:15 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.173] by n37.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 02:18:12 -0000 Date: 19 Aug 2003 02:18:11 -0000 Message-ID: <1061259491.19262.86555.w50@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/DBDDBS.doc Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : Divorced Beheaded Died Divorced Beheaded Surivived-4th Contest Version You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/DBDDBS.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1094 Return-Path: <notify@yahoogroups.com> Received: (qmail 62097 invoked from network); 19 Aug 2003 02:19:22 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 19 Aug 2003 02:19:22 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2003 02:19:22 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.166] by n39.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 02:19:22 -0000 Date: 19 Aug 2003 02:19:19 -0000 Message-ID: <1061259559.21738.63741.w44@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Berlin.doc Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : Berlin-4th Contest Version You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Berlin.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1095 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83018 invoked from network); 19 Aug 2003 05:45:25 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 19 Aug 2003 05:45:25 -0000 Received: from unknown (HELO tomts8-srv.bellnexxia.net) (209.226.175.52) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 05:45:25 -0000 Received: from RobsFunkyLaptop ([65.93.104.76]) by tomts8-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030819054523.PXKZ4447.tomts8-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Tue, 19 Aug 2003 01:45:23 -0400 Message-ID: <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bhs0rm+im0h@...> Subject: Re: [piecepack] So Copycats and Confusion Win?? Date: Tue, 19 Aug 2003 01:38:40 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood I'm sorry you didn't win, Eric, but there's no need to get pissy about it. Fun is a relative term and what I or my friends find fun may not be what others do. I'll refer you back to contest rule #4... "4) Judging will be subjective and based largely on how enjoyable and interesting the game is (assuming it satisfies the rules of this contest), but other factors such as how well the historical theme is used with the game will also be taken into account. Overall, it will be the completely subjective opinion of the judge that ultimately decides the winner." The games that won, won because we found them more fun than any of the other games. Chariots had the players hooting and hollering, cheering on their chariot to victory, while Pharoh's Heir had us all in a brain-bender, attempting to beat the system and each other, struggling each round with tough choices. In one game, even the player far and away in last place was having a good time with it. I personally found your games less enjoyable. Berlin was ruled by too much randomness and confusion as the board whittled down to nothing. The endgame contained little strategy as most moves were obvious; either capture a tile if you can or, if you can't, impede the player in the lead. One player, in one game, was actually angry that we were making him finish it. DBDDBS is esentially four player solitare because it's ruled by the fact that in order to stop someone, you must put yourself in a worse position, so there's no reason to interact with the other players. I have a beef with games like this and I found it to be dull. The theme was fun though. The other part to winning is being able to really bring across the theme of the contest. In my original announcement I said, and stand by, that the themes you chose felt *very* pasted on, so that was another black mark towards them. You even mention in your rules to DBDDBS that you can't completely explain why one move is related to the "theme" you gave it. While I agree that elements were heaviy borrowed from other games, I felt that they were able to surpass that and came up with a unique twist. In fact, when I first read the rules for "Pharoh's Heir", I immediately hated the game because I felt they simply ripped off proven systems. I was ready to put it in last place and had, in my head, written most of the scathing words I'd write in the contest summary. Surprisingly, playing the game completely won me over, both with it's theme and the clever way it used existing mechanics in it's own unique ways. To be truthful, you can look at your games and say that Berlin is a rip-off of Q-Bert, while DBDDBS is nothing but a variation of Chinese Checkers. I'm sorry that you didn't win, but *to me*, your games didn't deserve to win. Just because rules are simple and easy to read doesn't mean that the game's going to be fun. Coming to this forums and publically whinning about the fact that you didn't win in a completely subjective contest, shows a great lack of class and I believe you owe me, and everyone else reading your note, an apology. Rob. ----- Original Message ----- From: "Electronicwaffle" <electronicwaffle@...> To: <piecepack@yahoogroups.com> Sent: Monday, August 18, 2003 10:08 PM Subject: [piecepack] So Copycats and Confusion Win?? > Im not going to pout, yet simply point out that my games Seemed to > be the most ORIGINAL and well FUN. I can't fully speak to the > other games yet, but Im pretty sure my two rulesets are the > thinnest, and therefore simplistic. Next contest, I will be sure to > rip off every Board Game Ive ever played..... and that will be > sure to provide the most F-U-N. Because aparently doing something > UNIQUE doesnt get you anywhere. Why do we even have a > piecepack.... Just buy every 40 dollar board game you can afford > and put them in a blender. Also... Thanks for waiting til the 20th!!! > > Eric > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1096 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6832 invoked from network); 19 Aug 2003 12:37:31 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 19 Aug 2003 12:37:31 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 12:37:31 -0000 Received: from [66.218.67.154] by n22.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 12:37:31 -0000 Date: Tue, 19 Aug 2003 12:37:31 -0000 To: piecepack@yahoogroups.com Subject: Re: Announcing the winner!! Message-ID: <bht5mb+kdnq@...> In-Reply-To: <20030818195346.HKQI8733.tomts5-srv.bellnexxia.net@[209.226.175.22]> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 961 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Wow. I was away from email/internet yesterday, so just saw that my game won! Can't quite believe it... I am glad that, in spite of your initial hatred [ ;) ], Rob, that you and your group enjoyed the game. Funny, I had similar concerns about the game: a) it would have too much analysis (potentially leading to paralysis), b) it would be too similar to Puerto Rico and c) the fact that it required 2 piecepacks would be annoying. I don't know what to think about ElectronicWaffle's comments. Perhaps EW should wait to at least see and play Pharaoh's Heir, and then decide how original it is and how it fits in with the contest theme. All I can say is that very few game mechanics these days are totally original. Puerto Rico itself borrows from other games, and Amun Re has been heavily criticized for being a recycling of other game mechanics, however it seems to have emerged as a strong game with its own unique gaming experience. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1097 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4643 invoked from network); 19 Aug 2003 14:11:41 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:11:41 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:11:41 -0000 Received: from [66.218.67.184] by n8.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 14:11:31 -0000 Date: Tue, 19 Aug 2003 14:11:28 -0000 To: piecepack@yahoogroups.com Subject: Re: Announcing the winner!! Message-ID: <bhtb6g+6gb1@...> In-Reply-To: <bht5mb+kdnq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 338 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi I forgot to check the group notification box - I just uploaded my contest entry to the rulesets in progress file for those who are interested. I currently don't have the ability to convert it into a pdf, so unfortunately it is a word doc. But it shouldn't be long before it appears in pdf on the piecepack.org site. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1098 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78168 invoked from network); 19 Aug 2003 14:15:37 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:15:37 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:15:37 -0000 Received: from [66.218.67.134] by n10.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 14:15:20 -0000 Date: Tue, 19 Aug 2003 14:15:20 -0000 To: piecepack@yahoogroups.com Subject: Re: Announcing the winner!! Message-ID: <bhtbdo+rnis@...> In-Reply-To: <bhtb6g+6gb1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 363 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > I currently don't have the ability to convert it into a pdf, so > unfortunately it is a word doc. But it shouldn't be long before it > appears in pdf on the piecepack.org site. This excellent freeware program converts to PDF: http://sector7g.wurzel6.de/pdfcreator/index_en.htm -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1099 Return-Path: <notify@yahoogroups.com> Received: (qmail 46955 invoked from network); 19 Aug 2003 14:17:42 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:17:42 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:17:42 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.254] by n17.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 14:17:38 -0000 Date: 19 Aug 2003 14:17:38 -0000 Message-ID: <1061302658.1323.5713.w75@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/chariots.doc Uploaded by : mark_biggar <mark@...> Description : Chariots -- contest version You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/chariots.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, mark_biggar <mark@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1100 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31362 invoked from network); 19 Aug 2003 14:24:35 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:24:35 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:24:35 -0000 Received: from [66.218.67.188] by n29.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 14:24:35 -0000 Date: Tue, 19 Aug 2003 14:24:34 -0000 To: piecepack@yahoogroups.com Subject: Re: Announcing the winner!! Message-ID: <bhtbv2+usrd@...> In-Reply-To: <bhtbdo+rnis@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 203 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks for the link, but sadly it is a windows app and I have a mac. Phillip > This excellent freeware program converts to PDF: > > http://sector7g.wurzel6.de/pdfcreator/index_en.htm > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1102 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40371 invoked from network); 19 Aug 2003 14:26:13 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:26:13 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:26:13 -0000 Received: from [66.218.67.188] by n38.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 14:26:04 -0000 Date: Tue, 19 Aug 2003 14:26:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bhtc1p+ustv@...> In-Reply-To: <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 193 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh >Chariots had the players hooting and hollering, cheering on their > chariot to victory Outstanding! Can't wait to see the rules on this one - sounds like an excellent race game. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1103 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19844 invoked from network); 19 Aug 2003 14:52:06 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:52:06 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:52:06 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc11) with SMTP id <2003081914320101300hq2v6e> (Authid: mark.a.biggar); Tue, 19 Aug 2003 14:32:01 +0000 Message-ID: <3F4234E2.4080305@...> Date: Tue, 19 Aug 2003 07:32:02 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bhtc1p+ustv@...> In-Reply-To: <bhtc1p+ustv@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Benedict wrote: >>Chariots had the players hooting and hollering, cheering on > > their > >>chariot to victory > > > Outstanding! Can't wait to see the rules on this one - sounds > like an excellent race game. > I just uploaded the .doc file to rules-sets-in-progress. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1104 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40800 invoked from network); 19 Aug 2003 14:55:01 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 19 Aug 2003 14:55:01 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 14:55:01 -0000 Received: from winnt ([64.109.213.61]) by smtp01.myhosting.com (Merak 6.0.7) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Tue, 19 Aug 2003 10:55:00 -0400 Message-ID: <018201c36662$93684c20$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bhtc1p+ustv@...> Subject: Game Postings/piecepack.org Date: Tue, 19 Aug 2003 10:50:52 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Authors please remember that it's good to upload to the group for folks to see the games prior to them being posted at piecepack.org but in order for them to be posted to .org I need you to send the PDF or Word doc to me. If you send a Word doc I will send you a PDF - something I usually do. I'll forward the PDF to Dave for posting as soon as he can. [Hopefully within a couple of days of receipt as I'm not yet learned enough to take over the pages. The man works too much!] :-( Today I will be offsite for several hours but will work again tonight. KB From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1105 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42513 invoked from network); 19 Aug 2003 15:08:20 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 19 Aug 2003 15:08:20 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 15:08:21 -0000 Received: from [66.218.66.142] by n26.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 15:08:11 -0000 Date: Tue, 19 Aug 2003 15:08:08 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bhtego+msvp@...> In-Reply-To: <3F4234E2.4080305@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 526 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > I just uploaded the .doc file to rules-sets-in-progress. Hi, Mark I think the use of the tiles for the layout of the Circus is excellent. One simple way to add more special actions without adding components would be to have two or three options when spending the null or ace coin. Any chance that there will be betting in the game in some way in the future? Aside from the excitement of evil tactics and gory crashes, I think the gambling aspect of the races was also a big attraction for the Romans. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1106 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18409 invoked from network); 19 Aug 2003 15:31:34 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 19 Aug 2003 15:31:34 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 15:31:34 -0000 Received: from [66.218.67.134] by n39.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 15:31:33 -0000 Date: Tue, 19 Aug 2003 15:31:33 -0000 To: piecepack@yahoogroups.com Subject: Re: PDF Creation on Macs Message-ID: <bhtfsl+rrko@...> In-Reply-To: <bhtbv2+usrd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 475 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Thanks for the link, but sadly it is a windows app and I have a > mac. Hi Phillip, For Mac OS9, I recommend Print2PDF as a cheap ($20 shareware) and very easy way to create PDFs: http://www.jwwalker.com/pages/pdf.html If you have Mac OSX, I will mention just in case you missed it; PDF creation is built-in to the OS. Just click the "Save as PDF..." button from any print dialog. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1108 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92680 invoked from network); 19 Aug 2003 17:19:13 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 19 Aug 2003 17:19:13 -0000 Received: from unknown (HELO tomts20-srv.bellnexxia.net) (209.226.175.74) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2003 17:19:12 -0000 Received: from [209.226.175.20] by tomts20-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030819171910.ZEAF29021.tomts20-srv.bellnexxia.net@[209.226.175.20]> for <piecepack@yahoogroups.com>; Tue, 19 Aug 2003 13:19:10 -0400 To: <piecepack@yahoogroups.com> Subject: Re: [piecepack] Re: Chariots Date: Tue, 19 Aug 2003 13:19:10 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 7bit Message-Id: <20030819171910.ZEAF29021.tomts20-srv.bellnexxia.net@[209.226.175.20]> From: <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood And to go along with the suggestion below, another easy way to add a couple more actions is to have the suit of a coin represent the first use of an action, while the flip side is the second action, after which the coin is set aside. This increases the number of actions per lap from 2 to 4. Rob. > > From: "Benedict" <boycat_oh@...> > Date: 2003/08/19 Tue AM 11:08:08 EST > To: piecepack@yahoogroups.com > Subject: [piecepack] Re: Chariots > > > > I just uploaded the .doc file to rules-sets-in-progress. > > > Hi, Mark > > I think the use of the tiles for the layout of the Circus is excellent. > > One simple way to add more special actions without adding > components would be to have two or three options when > spending the null or ace coin. > > Any chance that there will be betting in the game in some way in > the future? Aside from the excitement of evil tactics and gory > crashes, I think the gambling aspect of the races was also a big > attraction for the Romans. > > Phillip > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1109 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57382 invoked from network); 19 Aug 2003 17:29:01 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 19 Aug 2003 17:29:01 -0000 Received: from unknown (HELO web41511.mail.yahoo.com) (66.218.93.94) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 17:29:01 -0000 Message-ID: <20030819172854.41026.qmail@...> Received: from [204.138.115.211] by web41511.mail.yahoo.com via HTTP; Tue, 19 Aug 2003 10:28:54 PDT Date: Tue, 19 Aug 2003 10:28:54 -0700 (PDT) Subject: Re: [piecepack] So Copycats and Confusion Win?? To: piecepack@yahoogroups.com MIME-Version: 1.0 From: Porter TwoThreeFive <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit A note on "Copycats" or the reuse of game mechanics. Taken from an article about Wolfgang Kramer found at<http://www.thegamesjournal.com/articles/SpecialK2.shtml>..(emphasis mine) This early effort anticipated two common themes which run throughKramer's games. The first was innovation: giving players the option ofcontrolling movement via card play was something new and fresh. Thesecond theme was the reuse of ideas. Kramer worked the basicmechanic of Tempo into no less than four other racing designs(Niki Lauda's Formel 1, Daytona 500, Detroit/Cleveland Grand Prix,and 1996 Spiel des Jahres nominee Top Race), modifying the rulesfor each effort, with the result each time being a popular and successfulgame. An article by Larry Levy<http://www.thegamesjournal.com/articles/GenesisOfAGame.shtml>suggests the following... Don't be a lazy designer. For example, why be satisfied with rollingdice if with a little more effort you can come up with a more skillful orinteractive mechanic? There are too many Monopoly clones out thereas it is. On the other hand, don't be afraid to borrow from what has been shownto work or from games you like, particularly from current designers. And finally check out Al Newman's article "PleaseRecycle"<http://www.thegamesjournal.com/articles/PleaseRecycle.shtml>where he discusses the recycling of game mechanics. At 02:08 AM 8/19/2003 +0000, you wrote: Im not going to pout, yet simply point out that my games Seemed to be the most ORIGINAL and well FUN. I can't fully speak to the other games yet, but Im pretty sure my two rulesets are the thinnest, and therefore simplistic. Next contest, I will be sure to rip off every Board Game Ive ever played..... and that will be sure to provide the most F-U-N. Because aparently doing something UNIQUE doesnt get you anywhere. Why do we even have a piecepack.... Just buy every 40 dollar board game you can afford and put them in a blender. Also... Thanks for waiting til the 20th!!! Eric To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ --------------------------------- Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1110 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59758 invoked from network); 19 Aug 2003 19:55:18 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 19 Aug 2003 19:55:18 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 19:55:18 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19pCZD-0007uX-00 for <piecepack@yahoogroups.com>; Tue, 19 Aug 2003 12:54:55 -0700 Date: Tue, 19 Aug 2003 12:54:55 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] So Copycats and Confusion Win?? Message-ID: <20030819195455.GA30154@...> References: <bhs0rm+im0h@...> <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe "Lesser artists borrow; great artists steal." (Attributed to Igor Stravinsky.) First of all, I'd like to congratulate Phillip Lerche, the designer of Pharaoh's Heir, the winner of the fourth piecepack game design contest, and Mark Biggar, the designer of Chariots, the runner-up. Well done, guys! Second, I'd like to put in a word on the "copycat" (what a childish word) controversy. I am speaking as one of the judges of the second competition, which was won by Mike Schoessow's entry Alien City. (The other judge was my wife Marty. I am speaking for myself only; perhaps Marty will comment later.) When I played Alien City for the first time, I thought it was one of the most original games I had ever seen. It is still my favourite piecepack game by a wide margin, even including the games Marty and I have designed. Since we announced Alien City as the winner, I have discovered that there are a couple of games that incorporate mechanisms similar to ones in Alien City and were released before Mike entered his game into the contest. Fresh Fish (1997) uses a "one big road" mechanism that is similar in some ways to Mike's game, and Medina (2001) uses a building/capping mechanism that is also similar. However, assuming for the sake of argument that Mike "stole" these mechanisms for his game, he still combined them in a fresh way and added many twists of his own. The scoring mechanism of Alien City is totally different from either of the other two games I mentioned. Also, Alien City is a two-player head-to-head contest, almost a pure abstract strategy game, whereas social considerations such as leader-bashing enter into the other two. Given a choice of playing any of the three games, I will always pick Alien City over either Fresh Fish or Medina, and were I to judge the contest today, after having played Fresh Fish and observed a couple of games of Medina, I would still give the laurels to Alien City. Thus, although I haven't yet seen _any_ of the rules for the games in the current contest, I cannot blame Rob LeGood for giving first place to Pharaoh's Heir, even though he thinks the game is heavily influenced by Puerto Rico and some other games on the market. When a chef makes _boeuf bourgignon_, chances are good he did not ferment the wine that goes into it himself. And the beef was definitely made by a cow! It's not the ingredients, folks, but the skill with which they're put together. I also have a question for Electronic Waffle: Rob's entry in the last contest was a German-style game, and he stated that his decision on the winner of the current contest would be subjective and determined by how much he enjoyed the game. Why did you think games with "simplistic" rules (your word, not mine) would win the contest? Finally, I'd like to say if you're not prepared to lose, don't enter the contest, and I agree with the following comments of Rob's. Ron Hale-Evans On Tue, Aug 19, 2003 at 01:38:40AM -0400, Rob LeGood wrote: > I'm sorry you didn't win, Eric, but there's no need to get pissy about it. ... > Coming to this forums and publically whinning > about the fact that you didn't win in a completely subjective contest, shows > a great lack of class and I believe you owe me, and everyone else reading > your note, an apology. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1111 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60343 invoked from network); 19 Aug 2003 20:56:35 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 19 Aug 2003 20:56:35 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2003 20:56:35 -0000 Received: from [66.218.67.160] by n23.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 20:55:33 -0000 Date: Tue, 19 Aug 2003 20:55:30 -0000 To: piecepack@yahoogroups.com Subject: An Appology Message-ID: <bhu2s2+q0ht@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1895 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle First off, I think that perhaps the group thinks higher of me despite the insults. Not to excuse, but to simply inform... I am only 20 years old, and well, fairly recent to creating games- taking game concepts further (1995 with Portal for Magic The Gathering which was my first step into more "higher games"). A Brief time being employed by WOTC also helped. As I posted earlier in my blowing off of steam, I simply do not have 40 bucks to spend on one German-style game, let alone enough to buy more than one to take concepts from to form my own game. In Fact, being the Author of Piecepack Workshop, I dont even own a "real" Piecepack, I made my own out of paper, ergo, that is why I created the workshop. My concern is simply that one of the guidelines was "" The game must utilize a piecepack and preferably should make use of some of the unique aspects of the piecepack. "" and I think its hard to do this, when you have other board games/game systems in mind before piecepack. We all need a common base to have as foundations to build new Ideas... The alphabet and even a deck of playing cards illustrate this. However I feel that if a majority of a game is rehashed it looses value in a game of itself. I have still to read any of the other rulesets.. but it will be interesting to see how the coins will be "spent" in this game... perhaps it will shed new life in a mechanic that seems to be near death. I did what I could with what I was given, and with what I have. I thought that a fresh look at games with Piecepack. I am sorry that I tried to force this view down everyone else's throats. This is all appoligize for, because I do not want my creative talents to conform to what every else says it should be, the "meta-game" of game design would lose all fun with me at that point. I am sure that the group would agree with me on that. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1112 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52477 invoked from network); 19 Aug 2003 21:41:21 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 19 Aug 2003 21:41:21 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2003 21:41:20 -0000 Received: from [66.218.67.143] by n39.grp.scd.yahoo.com with NNFMP; 19 Aug 2003 21:40:21 -0000 Date: Tue, 19 Aug 2003 21:40:20 -0000 To: piecepack@yahoogroups.com Subject: Re: PDF Creation on Macs Message-ID: <bhu5g4+cs6r@...> In-Reply-To: <bhtfsl+rrko@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 514 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks for the tip - and yes,I am still in MacOS9-land. Hopefully I can upgrade to OSX soon - everything I have heard about it has been positive. Phillip > Hi Phillip, > > For Mac OS9, I recommend Print2PDF as a cheap ($20 shareware) and > very easy way to create PDFs: > http://www.jwwalker.com/pages/pdf.html > > If you have Mac OSX, I will mention just in case you missed it; PDF > creation is built-in to the OS. Just click the "Save as PDF..." > button from any print dialog. > > Cheers, > James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1113 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96400 invoked from network); 19 Aug 2003 22:09:34 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 19 Aug 2003 22:09:34 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2003 22:09:35 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (rwcrmhc13) with SMTP id <2003081921260201500b4ajke>; Tue, 19 Aug 2003 21:26:02 +0000 Message-ID: <099a01c36698$7f49c8f0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bhs0rm+im0h@...> <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> <20030819195455.GA30154@...> Subject: Re: [piecepack] So Copycats and Confusion Win?? Date: Tue, 19 Aug 2003 14:26:04 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Since we are on the topic of game-play or mechanics similarities between new games and games previously published, and concerns about copying, etc., I'll describe how it worked for me to utilize a key mechanic of another game without, in my opinion, "stealing". At the same time, I'll also take this opportunity to clarify the origins of the similarities between Alien City and Fresh Fish. Since the time I entered Alien City in the Second design contest, thereby exposing it to many gamers, I have received occasional comments regarding the similarity of the road formation mechanism to that of Fresh Fish, and queries concerning whether or not that was a coincidence (it was not). I have not played Medina yet nor scanned the rules, so I can't comment on any similarities with that game. Alien City was actually based upon an earlier larger board game of my own design, called San Jose. At that time I had not seen the rules for Fresh Fish (which was out of print), nor had I heard a detailed description of how the game worked. But I had seen a very short mention that Fresh Fish was an out-of-print but very cool city-building game that utilized the concept of negative space, in which areas not built upon automatically became roads, and that the road distance between buildings on the board was important in scoring and could therefore change when new buildings were placed. This concept seemed very clever to me and I instantly decided to try designing a game of my own that utilized the idea. The result was San Jose, a city-building game played upon a grid of 13x13 squares divided into four neighborhoods. Without going into all the details of building, I'll mention that threre are four types of buildings, which are houses, gas stations, fast food joints, and high tech companies (hence the game's name). There are some placement rules that limit the early placement of high tech companies and fast food joints until certain quantities of other buildings have been placed. The buildings all start in a common pool and the only ownership involves the fast food joints (the players are all owners of fast food chains competing for business) but only after they are placed. Players want their fast food joints to be close to many customers (along the roads) and far from competing fast food joints. Corporate customers score quite differently from residential customers, and this is very important in the game. Placement rules also require that all buildings have access to the evolving road network. Scoring occurs at three times during the game, including at the end. The game is over when no more buildings can be placed. When the second piecepack design competition was announced, I had just begun play-testing San Jose with two players (it is a 2-4 player game) and working on adjustments to scoring system, quantity of buildings in the pool, etc. I was wondering what to enter in the contest when it occured to me that I could try a piecepack/Icehouse version of San Jose with the different size and color pyramids representing the different types of buildings. I worked on this for a while but ran into a number of problems, mostly related to the smaller board. The biggest problem involved the scoring mechanic for high tech companies, which just didn't work with the piecepack version of the game. Eventually I scrapped that and came up with the capping system used in Alien City, and I aso decided that it would be better to embrace the piecepack features (like tile color, etc.) instead of ignoring them or trying to work around them. Since that time I have largely finished San Jose as well (although I'm working on a way to add auctioning for the privaledge to place high-tech companies), so now I have two different (but certainly similar in some ways) games that share much of the road forming system of Fresh Fish (although neither San Jose nor Alien City employ the eminent domain annexing of property by the city that Fresh Fish does), but which, in my experience, have quite a different feel from Fress Fish when playing. I believe that not only is it acceptable to borrow mechanisms from existing games, but that it is desireable to borrow from the better games. Puerto Rico, which I love, does quite a bit of borrowing of its own, and when it first appeared there was frequent mention of this in some quarters, some of it disparaging. Three nights ago I introduced it to some friends and they immediately mentioned similarities to the Settlers Card Game for example. As another example, quite a few authors over the years have utilized Sackson's "first and second highest players score but everyone else gets nothing" scoring mechanic. I'll mention one other thing regarding copying. If I had, by chance come up with a game which was so close to Fresh Fish (in my example) as to be essentially identical in all significant aspects of play, and then afterwards found this to be the case, I would have been very frustrated and would not have posted the game (if I hadn't already). Priority does count for something. >From a quick reading of the rules to Pharo's Heir, it dosn't look to me like it will play in a way very close to that of any other game, without adding anything of its own. And obviously Rob doesn't think it does. I look forward to trying it myself when I have time. -Mike Schoessow From: Ron Hale-Evans To: piecepack@yahoogroups.com Sent: Tuesday, August 19, 2003 12:54 PM Subject: Re: [piecepack] So Copycats and Confusion Win?? "Second, I'd like to put in a word on the "copycat" (what a childish word) controversy. I am speaking as one of the judges of the second competition, which was won by Mike Schoessow's entry Alien City. (The other judge was my wife Marty. I am speaking for myself only; perhaps Marty will comment later.) When I played Alien City for the first time, I thought it was one of the most original games I had ever seen. It is still my favourite piecepack game by a wide margin, even including the games Marty and I have designed. Since we announced Alien City as the winner, I have discovered that there are a couple of games that incorporate mechanisms similar to ones in Alien City and were released before Mike entered his game into the contest. Fresh Fish (1997) uses a "one big road" mechanism that is similar in some ways to Mike's game, and Medina (2001) uses a building/capping mechanism that is also similar. However, assuming for the sake of argument that Mike "stole" these mechanisms for his game, he still combined them in a fresh way and added many twists of his own. The scoring mechanism of Alien City is totally different from either of the other two games I mentioned. Also, Alien City is a two-player head-to-head contest, almost a pure abstract strategy game, whereas social considerations such as leader-bashing enter into the other two. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1114 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32805 invoked from network); 20 Aug 2003 14:46:06 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 20 Aug 2003 14:46:06 -0000 Received: from unknown (HELO web41507.mail.yahoo.com) (66.218.93.90) by mta2.grp.scd.yahoo.com with SMTP; 20 Aug 2003 14:46:05 -0000 Message-ID: <20030820125914.32317.qmail@...> Received: from [204.138.115.211] by web41507.mail.yahoo.com via HTTP; Wed, 20 Aug 2003 05:59:14 PDT Date: Wed, 20 Aug 2003 05:59:14 -0700 (PDT) Subject: Re: [piecepack] An Appology To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Porter TwoThreeFive <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 At 08:55 PM 8/19/2003 +0000, you wrote: > First off, I think that perhaps the group thinks higher of me >despite the insults. Not to excuse, but to simply inform... I am >only 20 years old, and well, fairly recent to creating games- taking >game concepts further (1995 with Portal for Magic The Gathering >which was my first step into more "higher games"). A Brief time >being employed by WOTC also helped. I believe NONE of us here are professional game designers. > As I posted earlier in my >blowing off of steam, I simply do not have 40 bucks to spend on one >German-style game, let alone enough to buy more than one to take >concepts from to form my own game. Check out boardgamegeek.com There you can download translated (english) rules for scores of games. Reading just the rule set can be a great FREE resource from which you can draw. Once you know the rules... check the net, some of these games have FREE online implementations such as all of the games at <http://www.brettspielwelt.de/gate/jsp/base/index.jsp> (they even have Puerto Rico!) Read reviews and comments on the games at boardgamegeek.com... lots of people will tell you what they like and don't like about the games... use this info to your advantage, and it's FREE. Read The Games Journal <http://www.thegamesjournal.com/> an online monthly gaming magazine which is FREE. > In Fact, being the Author of >Piecepack Workshop, I dont even own a "real" Piecepack, I made my >own out of paper, ergo, that is why I created the workshop. Hey me too. I spent very little and made my own outta wood.. cost me bout $20. > My >concern is simply that one of the guidelines was "" The game must >utilize a piecepack and preferably should make use of some of the >unique aspects of the piecepack. "" and I think its hard to do >this, when you have other board games/game systems in mind before >piecepack. We all need a common base to have as foundations to build >new Ideas... The alphabet and even a deck of playing cards >illustrate this. Just because you use the same "common base" as a foundation does not mean that it can not have many different variations and facets. The alphabet used here is also used for french, and spanish. Just because I know the letters that are in their language does not mean that I know their language. Have you ever tried to teach someone their first trick taking game. Not an easy concept to grasp at first, but once learned it can be applied to hundreds of games... all of which have their own merit. >However I feel that if a majority of a game is >rehashed it looses value in a game of itself. Please read the articles I mentioned about reuse... "rehashing" often leads to BETTER games! > I have still to read >any of the other rulesets.. A good start if you are going to criticize them. >but it will be interesting to see how >the coins will be "spent" in this game... perhaps it will shed new >life in a mechanic that seems to be near death. > >I did what I could with what I was given, and with what I have. I >thought that a fresh look at games with Piecepack. OK.. and it wasn't as good as other entries. You must learn to live with that. > I am sorry that I >tried to force this view down everyone else's throats. Feel free to express your opinions, please don't whine though. > This is all >appoligize for, because I do not want my creative talents to conform >to what every else says it should be, the "meta-game" of game design >would lose all fun with me at that point. I am sure that the group >would agree with me on that. I might if i understood your point. >Eric __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1115 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80072 invoked from network); 20 Aug 2003 20:03:41 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 20 Aug 2003 20:03:41 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 20 Aug 2003 20:03:40 -0000 Received: from [66.218.67.140] by n24.grp.scd.yahoo.com with NNFMP; 20 Aug 2003 20:01:31 -0000 Date: Wed, 20 Aug 2003 20:01:30 -0000 To: piecepack@yahoogroups.com Subject: Pharaoh's Heir for 3 Message-ID: <bi0k2q+r855@...> In-Reply-To: <000a01c36536$1df30110$6501a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 874 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > "Pharoh's Heir"... ...a German-style board game set in the lands of Ancient Egypt. Two piecepacks are required to play the game, but it's definitely worth it to pick yourself up an extra copy. I just wanted to point out that it is possible to play a (very slightly) modified version of Pharaoh's Heir with one piecepack if you have 3 players. Basically you recycle the 6 Nile tiles and the 18 Land development tiles during the Time of Unrest that occurs between the 2 cycles. I think the only major difference in game play is that you now know that there will be exactly one flood and one drought in each cycle, which is not the case when playing the game with 2 piecepacks. Also, the version that will eventually be up on piecepack.org will have player aids included that summarize the actions and building functions per Rob's suggestion. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1116 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43819 invoked from network); 20 Aug 2003 21:34:49 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 20 Aug 2003 21:34:49 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta2.grp.scd.yahoo.com with SMTP; 20 Aug 2003 21:34:49 -0000 Received: from [66.218.66.115] by n31.grp.scd.yahoo.com with NNFMP; 20 Aug 2003 21:34:27 -0000 Date: Wed, 20 Aug 2003 21:34:25 -0000 To: piecepack@yahoogroups.com Subject: Black Thursday [was Re: Announcing the winner!!] Message-ID: <bi0ph1+4keh@...> In-Reply-To: <20030818195346.HKQI8733.tomts5-srv.bellnexxia.net@[209.226.175.22]> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 10288 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I hope y'all don't mind, but I made some small edits to the quoted text for clarity. I don't believe I changed the intended meaning. CDR> I did consider using Black Tuesday CDR> as the name RL> [A]t one spot in the rules you do RL> refer to the game as Black Tuesday That's odd! I *thought* that I sent in a (very minor) rules update soon after my initial submission, but maybe those edits didn't make it into the "redacted" copy. It obviously wouldn't have changed the contest results, but in any case, the version now in the files area is the one I intended to enter (except without the identifying texts), and that's the one we can all use for discussing possible improvements. CDR> Vary initial portfolios [...] RL> Getting more [stock certificates at RL> the beginning] is a good thing. It RL> either needs to be a lot more RL> difficult [to get] rid of them, RL> *or*, there needs to be way more RL> to get [rid of]. In principle, I agree. I want the game play to be driven by trading and negotiation rather than just dumping stocks at any convenient window of opportunity. However, I don't think just starting with more stocks will do the trick, especially if it's still just as easy (with no other changes) to dump them at windows of opportunity. But I will hold onto this idea as a possibility. Increasing the difficulty of getting rid of the stock is probably a more promising route. CDR> Change the building layout RL> A smaller tower might work. We RL> also found that skinnier towers RL> made for better games. It appears RL> that with any 1x? layout, you can RL> get into situations where two RL> people can block the progress of RL> those above and force them to do RL> other actions. This is a feature, not a bug! But yes, there are ways by which players further down on the building can hinder the progress of those above. That is, assuming they have a compelling reason not to make a run for the ground floor. It's a gamble, but in the standard 2x12 layout, if you know that someone doesn't have any stock in a particular company, opening a window of opportunity in front of them (if it's in that void company) should steer them toward the opposite side of the building into a bottleneck. On the other hand, if you don't know what lies behind that window, you risk inadvertently helping your opponent instead. In a 1x? layout, an open window of opportunity can be a huge obstacle, especially if someone else has most of the matching stock certificates and time to get rid of them. But this is an almost overwhelmingly strong bargaining situation, hence the choice of a 2x12 grid as the default building layout. One of my goals was to give windows of opportunity both positive and negative qualities. The positive is obvious, a chance to dump stock and improve your score. The negative is more tactical, a chance to hinder opponents who are doing well (don't own much stock), or at least to affect their freedom of movement. CDR> Set some maximum for the number CDR> of Windows of Opportunity that CDR> can be open at a given time. RL> Another idea we discussed was to RL> close a Window after it was used. RL> The down side of this is that RL> this really penalizes the person RL> whose turn opened it (ie. what we RL> found was that you completely RL> lose a turn when a Window opens, RL> and so it's the people that go RL> after that really gain the RL> benefit of it.) Arbitrarily losing a turn is a bad thing, something I hate about games like Trouble, so I don't think forced closure is likely to work. I'm typing as I think here, but an alternative could be, once two windows of opportunity are open, opening a third causes one of the original two (the player's choice) to close? I want to give the players tactical choices whenever it makes sense to do so. For both mechanical and thematic reasons, windows of opportunity should not stay open the whole game. Giving players tactical reasons to want to close them would be good, but where is the balance point? I'll keep this in mind as a next step to try in case other fixes are less effective. Again, the goal was a game driven mainly by negotiation and trading, since that best fits the stock market theme. So almost anything that guides the game in that direction is probably a good thing. CDR> Limit number of action points CDR> spendable on movement (to 1 or 2 CDR> per turn)? RL> There did seem to be a large RL> number of action points available. RL> I agree with this! During play testing, this was one thing we tried. The problem was, with only two players, it was sometimes impossible to use all of the action points, due to there being only one other player with whom to initiate a trading session. Our flawed fix was to allow more movement and market buying, but in hindsight, a better choice would be to scrap the two-player version and make the game only for three or four players instead. I'd like to try it again with a maximum of one step of movement per turn (still limited to down orthogonally or down diagonally). Also, since the game ends when the next-to-last player leaves the building, someone is going to get stuck behind. Lots of available movement invites picking on the losing player with an unsatisfying "race for the exit" strategy. I'd like to reduce the effectiveness of this, and limiting motion should help. The spread between first and last exits should also be reduced. Right now, I believe this one tweak has the most promise of guiding Black Thursday back toward the negotiation game it was intended to be. CDR> Limit number of action points CDR> spendable on buying from the CDR> market (to 1 or 2 per turn)? RL> Buying [from] the market wasn't RL> much of a problem, as it rarely RL> happened that people wanted to RL> buy after the first couple rounds, RL> because every[one] knew [that the RL> bag was full of high-value stocks RL> that had been dumped earlier]. So if I understand correctly, what you're saying is that since "bad" windows of opportunity are easy to avoid, market buying is rarely necessary. This is unfortunate. I believe that, to give the game a sense of urgency, there must be something to force progress, hence the limitation on directions of movement, always toward the ground floor, if at all. But I'd also like there to be some tension between the desire to dump stock and the need to have access to some minimal portfolio (to avoid jumping), especially on the lower floors of the building. I'd also like there to be enough flexibility in the rules such that placing pawns and manipulating windows of opportunity can both be used as tactics to hinder opponents. Slowing the movement rate to a maximum of one space per turn should go a long way toward giving opponents chances to respond by either getting their pawns in the way or opening "bad" windows of opportunity. But there's some balance to find, and being able to buy in the market to avoid jumping, at least in some limited sense, seems necessary to prevent stagnation. On those cold October days, the New York market was anything but stagnate. CDR> Force sale of some number CDR> more than one (perhaps 2) CDR> matching stock certificates CDR> from a Window of Opportunity, CDR> in order to force players to CDR> hold onto more certificates? RL> I'm not sure what you mean by RL> this? Again, the idea was to give windows of opportunity both positive and negative aspects. In this (admittedly rather arbitrary) suggested fix, if someone didn't have at least two certificates in the company matching the window, it would be the same as having none: depression and a death jump. But this kind of kludge rule does feel arbitrary, and it kind of takes away from the theme in my mind. On the other hand, opportunity seems to imply something more than the usual, so perhaps forcing a sale of at least two certificates wouldn't be that bad after all? I'll keep it in mind. RL> I think it may also be that RL> the one square that allows RL> you to dump an entire colour RL> is overpowered. It might be, especially toward the end of the game as the last players near the ground floor. I'll keep that in mind as another possible area for tweaking in case limiting movement and/or market purchases doesn't work. RL> Another choice may be to RL> only allow people to use RL> each window once, then are RL> forced to move off of it RL> before using another one. I'm pondering what this means. You already have to move off one window of opportunity to use another (one for a different company). Maybe I don't understand your suggestion. How would it work? Have you tried it? Does it feel smooth? CDR> I am encouraged, and will CDR> continue to work on Black CDR> Thursday with the hope of CDR> having a much better game in CDR> the not-too-distant future. RL> Keep working on it! The group RL> really liked the theme, and RL> negotiation games, while not RL> for everyone, are usually fun. Thanks for the compliment. I like the theme, too, and want Black Thursday to feel like stock traders on the verge of panic. Some sort of negotiation mechanic seemed most appropriate for the theme. RL> Make it more difficult to get RL> rid of certificates, or build RL> in mechanisms where people are RL> forced to get more. (First RL> action of your turn is to draw RL> a chit from the bag?) Well, not to sound like a broken record, but I had hoped that the fear of jumping would discourage players from dumping *all* their stock. And again, perhaps limited movement will help a bit. More turns required to get anywhere means more chances for opponents to manipulate windows of opportunity, which means more chances to run into side-by-side windows with an empty portfolio. Drawing new certificates as a first action kind of hurts the theme, at least to me. But since I'm in listening mode, I'll indeed listen, and consider. RL> Most of all, playtest, playtest, RL> playtest! Suggestions you get RL> from people who have played your RL> game are usually gold! I agree wholeheartedly! I hope to find more people willing to play (not an easy task). And Rob, thank you for all your suggestions so far. Again, I welcome ideas from anyone else as well. Play Black Thursday, tell me what you like and dislike, and especially let me know if you try anything that makes it better. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1117 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33241 invoked from network); 21 Aug 2003 03:29:36 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 21 Aug 2003 03:29:36 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta3.grp.scd.yahoo.com with SMTP; 21 Aug 2003 03:29:36 -0000 Received: from [66.218.67.178] by n12.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 03:25:12 -0000 Date: Thu, 21 Aug 2003 03:25:11 -0000 To: piecepack@yahoogroups.com Subject: Clarification to my Appology Message-ID: <bi1e2n+6ij7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 203 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I am not a Professional Game Designer. I simply worked in a Retail situation with Wotc/Hasbro as my Employer. Never the less, my Experience with games grew a lot then. (Holiday Season 1999 and 2000) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1118 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48315 invoked from network); 21 Aug 2003 06:06:26 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 21 Aug 2003 06:06:26 -0000 Received: from unknown (HELO tomts12-srv.bellnexxia.net) (209.226.175.56) by mta1.grp.scd.yahoo.com with SMTP; 21 Aug 2003 06:06:26 -0000 Received: from RobsFunkyLaptop ([65.93.102.2]) by tomts12-srv.bellnexxia.net (InterMail vM.5.01.05.32 201-253-122-126-132-20030307) with SMTP id <20030821055908.OLNI7359.tomts12-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Thu, 21 Aug 2003 01:59:08 -0400 Message-ID: <000c01c367a8$823edb70$6501a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bi0ph1+4keh@...> Subject: Re: [piecepack] Black Thursday [was Re: Announcing the winner!!] Date: Thu, 21 Aug 2003 01:53:12 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood I'm a little confused by your mention of people fearing jumping out of missed opportunities. According to the rules, it costs 1 action point to use a window of opportunity. And only when you use this action point, do you check to see if you need to jump out of the building. So, if you don't want to jump out of a building (due to a missed Window of Opportunity), simply don't spend the action point to dump stock when on the window. Am I missing something? I don't see how people can use these windows to block the progress of others, as they'd just spend action points to move past it. >RL> Another choice may be to >RL> only allow people to use >RL> each window once, then are >RL> forced to move off of it >RL> before using another one.. >I'm pondering what this means. You already have to move off one window >of opportunity to use another (one for a different company). Maybe I >don't understand your suggestion. How would it work? Have you tried >it? Does it feel smooth? Well, you land on a WoO and spend an action point to dump a certificate. You can no longer spend additional action points at this window to dump more stock; you'll neeed to move to a new WoO to do this. Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1119 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33514 invoked from network); 21 Aug 2003 13:03:53 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 21 Aug 2003 13:03:53 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 21 Aug 2003 13:03:52 -0000 Received: from [66.218.67.160] by n18.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 13:03:45 -0000 Date: Thu, 21 Aug 2003 13:03:44 -0000 To: piecepack@yahoogroups.com Subject: Re: Alien City design process Message-ID: <bi2fvg+r32m@...> In-Reply-To: <099a01c36698$7f49c8f0$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 519 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike Thanks for your in depth post on how Alien City came into being - the design concept and process was extremely interesting to me, especially how it grew (perhaps 'shrank' is the right word) out of your bigger non-piecepack game, which sounds very interesting itself. In my opinion that is just about the best 'article' on an existing piecepack game I have read on the board. Phillip PS Thanks for the kind words about Pharaoh's Heir, I hope that if you do get to play it it lives up to expectations! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1120 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17964 invoked from network); 21 Aug 2003 13:30:06 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 21 Aug 2003 13:30:06 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 21 Aug 2003 13:30:06 -0000 Received: from [66.218.67.187] by n28.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 13:29:09 -0000 Date: Thu, 21 Aug 2003 13:29:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Pharaoh's Heir for 3 Message-ID: <bi2hf5+95eu@...> In-Reply-To: <bi0k2q+r855@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 405 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > I just wanted to point out that it is possible to play a (very > slightly) > modified version of Pharaoh's Heir with one piecepack if you > have 3 players. That's great. I'm much more likely to give it a go if it takes only one piecepack. I have the nice Mesomorph one, and don't really want to fork out for another. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1121 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29454 invoked from network); 21 Aug 2003 13:36:10 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 21 Aug 2003 13:36:10 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 21 Aug 2003 13:36:10 -0000 Received: from [66.218.67.173] by n32.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 13:34:31 -0000 Date: Thu, 21 Aug 2003 13:34:31 -0000 To: piecepack@yahoogroups.com Subject: Black Thursday [was Re: Announcing the winner!!] Message-ID: <bi2hp7+rou5@...> In-Reply-To: <000c01c367a8$823edb70$6501a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1813 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer RL> I'm a little confused by your RL> mention of people fearing jumping RL> out of missed opportunities. RL> According to the rules, it costs RL> 1 action point to use a window of RL> opportunity. And only when you RL> use this action point, do you RL> check to see if you need to jump RL> out of the building. This is a huge bug, and obviously we weren't on the same page. I need to rewrite the windows of opportunity text. My original intent, though it wasn't very well conveyed by the rules text as written, was: After moving onto an open window of opportunity, a player MUST spend an action point to sell one stock certificate of the company matching that window. And: After moving onto an open window of great opportunity, a player MUST spend an action point to sell at least one stock certificate of the company matching that window. >From there, I can't decide which of the following three exceptions makes the most sense, and I welcome your thoughts. The first should give a more defensive game with sudden death endings, the second should give a more laid-back game, and the third should lie somewhere in between, but with the risk of stagnation if market buying is limited: If a player does not have an action point to spend selling at a window of (great) opportunity, treat it as a window of missed opportunity. Or: If a player does not have an action point to spend selling at a window of (great) opportunity, the selling requirement is waived. Or: If a player does not have an extra action point to spend selling at a window of (great) opportunity one step away, that player may not even move onto the window of (great) opportunity, but must spend that last action point elsewhere. I hope this makes sense. I value y'all's thoughts. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1122 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68234 invoked from network); 21 Aug 2003 16:37:18 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 21 Aug 2003 16:37:18 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 21 Aug 2003 16:37:17 -0000 Received: from [66.218.67.163] by n15.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 16:32:06 -0000 Date: Thu, 21 Aug 2003 16:32:05 -0000 To: piecepack@yahoogroups.com Subject: re: Black Thursday Message-ID: <bi2s65+c48c@...> In-Reply-To: <bi2hp7+rou5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1735 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Clark Really interesting game you have there, I'm sure I am forgetting one or two but I don't recall there being any piecepack games with negotiation making up as much of the game play as there is in Black Thursday. I am also a fan of the alternate boards that are arranged to look like different NY skyscrapers. As for your dilemma (and I may not even understand this correctly myself, so if I am way off base let me know), would it work if it costs 2 APs to move onto a window of opportunity and 0 APs to sell 1 stock in that company, 1 AP to sell 2+ stock? If so, then you wouldn't need an exception rule, as if you didn't have 2 APs to move onto the window you wouldn't be able to do it. Phillip >From there, I can't decide which of the following three exceptions > makes the most sense, and I welcome your thoughts. The first should > give a more defensive game with sudden death endings, the second > should give a more laid-back game, and the third should lie somewhere > in between, but with the risk of stagnation if market buying is limited: > > If a player does not have an action > point to spend selling at a window > of (great) opportunity, treat it as > a window of missed opportunity. > > Or: > > If a player does not have an action > point to spend selling at a window > of (great) opportunity, the selling > requirement is waived. > > Or: > > If a player does not have an extra > action point to spend selling at a > window of (great) opportunity one > step away, that player may not even > move onto the window of (great) > opportunity, but must spend that > last action point elsewhere. > > I hope this makes sense. I value y'all's thoughts. > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1123 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37478 invoked from network); 21 Aug 2003 18:57:01 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 21 Aug 2003 18:57:01 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 21 Aug 2003 18:57:00 -0000 Received: from [66.218.67.249] by n19.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 18:55:46 -0000 Date: Thu, 21 Aug 2003 18:55:44 -0000 To: piecepack@yahoogroups.com Subject: Re: Black Thursday Message-ID: <bi34jg+paad@...> In-Reply-To: <bi2s65+c48c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3172 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer PL> Really interesting game you have PL> there, I'm sure I am forgetting PL> one or two but I don't recall PL> there being any piecepack games PL> with negotiation making up as PL> much of the game play as there PL> is in Black Thursday. Thanks for the kind words. Kidsprout Jumboree and Iceberg both have some negotiation elements, but those are the only other ones I've played so far. Like you, I'm probably also forgetting a few. I also wouldn't exclude your own King Arthur's Court, even though I have yet to play that one. PL> I am also a fan of the alternate PL> boards that are arranged to look PL> like different NY skyscrapers. Again, thanks! I thought the option of varying the building layout would give the game more replay value with minimal fuss and without the stigma sometimes attached to having multiple variants. (Some argue that if there are multiple variants listed, it's a sure sign of inadequate play testing to select the single best version to publish.) PL> As for your dilemma (and I may PL> not even understand this PL> correctly myself, so if I am PL> way off base let me know), would PL> it work if it costs 2 APs to move PL> onto a window of opportunity and PL> 0 APs to sell 1 stock in that PL> company, 1 AP to sell 2+ stock? PL> If so, then you wouldn't need an PL> exception rule, as if you didn't PL> have 2 APs to move onto the PL> window you wouldn't be able to PL> do it. This sounds like a relaxation of the third alternative exception (requoted below), except doing away with (or just modifying?) the windows of great opportunities and replacing them both with an action-point based sale mechanism. The problem I see right off the bat is that allowing multiple action points to be burned up in window sales makes dumping stock a lot easier, which could have the detrimental effect of driving the game play back away from negotiation and reducing player interaction. I'd like to avoid that, if possible. Am I missing something from your explanation? CDR> If a player does not have an extra CDR> action point to spend selling at a CDR> window of (great) opportunity one CDR> step away, that player may not even CDR> move onto the window of (great) CDR> opportunity, but must spend that CDR> last action point elsewhere. Maybe "exception" isn't really the right word. I just need to clarify how the window of opportunity rules apply when a player uses his or her last action point to move onto the window. My first choice (at this moment, so it could change any second) is to say that, if a player moves onto a window of opportunity, on that same turn, that player must immediately spend his or her next action point to sell a stock certificate matching the window. If the player is unable to do so for any reason (lack of a matching stock certificate, lack of an action point, or any other reason), treat it as a missed window of opportunity and jump. I think that would create the most tension. I can foresee a situation where if someone is completely out of certificates and knows a little about the other players' portfolios, it might actually be *advantageous* to take the plunge! Phillip, thanks for your comments! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1124 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23887 invoked from network); 21 Aug 2003 19:26:51 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 21 Aug 2003 19:26:51 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta2.grp.scd.yahoo.com with SMTP; 21 Aug 2003 19:26:51 -0000 Received: from [66.218.67.140] by n35.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 19:26:34 -0000 Date: Thu, 21 Aug 2003 19:26:33 -0000 To: piecepack@yahoogroups.com Subject: Re: Black Thursday Message-ID: <bi36d9+u0bk@...> In-Reply-To: <bi34jg+paad@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 327 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I have uploaded an updated version of Black Thursday to the rulesets in progress files area. The new version incorporates some of the initial suggestions received, including limiting movement to one space per turn, and clarifies my intent regarding forced sales at windows of opportunity. Keep those suggestions coming! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1125 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50966 invoked from network); 21 Aug 2003 19:39:21 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 21 Aug 2003 19:39:21 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 21 Aug 2003 19:39:22 -0000 Received: from [66.218.66.142] by n19.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 19:35:28 -0000 Date: Thu, 21 Aug 2003 19:35:27 -0000 To: piecepack@yahoogroups.com Subject: Re: Black Thursday Message-ID: <bi36tv+d8lg@...> In-Reply-To: <bi34jg+paad@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 809 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I also > wouldn't exclude your own King Arthur's Court, even though I have yet > to play that one. Actually I wouldn't consider this a negotiation game, although I guess with the right group you could introduce that ("If you let me win this bid for Lancelot I won't steal a courtier from you" type stuff could occur). Negotiation certainly isn't central to the game as it is a bidding (for role selection) and set-collection game when pared down to the essentials. If the player is unable to do > so for any reason (lack of a matching stock certificate, lack of an > action point, or any other reason), treat it as a missed window of > opportunity and jump. I think that would create the most tension. Anything which adds tension to the choices available in a game gets my approval. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1126 Return-Path: <notify@yahoogroups.com> Received: (qmail 5965 invoked from network); 21 Aug 2003 20:01:05 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 21 Aug 2003 20:01:05 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 21 Aug 2003 20:01:05 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.132] by n30.grp.scd.yahoo.com with NNFMP; 21 Aug 2003 19:59:14 -0000 Date: 21 Aug 2003 19:59:13 -0000 Message-ID: <1061495953.1023.25315.w13@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/pharaoh.doc Uploaded by : boycat_oh <boycat_oh@...> Description : version 1.2 - added player aids, rules to play 3-player with 1 piecepack You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/pharaoh.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh <boycat_oh@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1127 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48307 invoked from network); 22 Aug 2003 05:45:33 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 22 Aug 2003 05:45:33 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2003 05:45:34 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc13) with SMTP id <2003082205425101500796uee> (Authid: mark.a.biggar); Fri, 22 Aug 2003 05:42:51 +0000 Message-ID: <3F45AD5E.3040803@...> Date: Thu, 21 Aug 2003 22:42:54 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <20030819171910.ZEAF29021.tomts20-srv.bellnexxia.net@[209.226.175.20]> In-Reply-To: <20030819171910.ZEAF29021.tomts20-srv.bellnexxia.net@[209.226.175.20]> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar rflegood@... wrote: > And to go along with the suggestion below, another easy way to > add a couple more actions is to have the suit of a coin represent > the first use of an action, while the flip side is the second action, > after which the coin is set aside. This increases the number of > actions per lap from 2 to 4. That's an excellent idea, thanks. I would like to ask for help here. Everyone please read the rules for Chariots (current available in the Rule-sets-in-progress folder, soon to be on www.piecepack.org) and make suggestions for additional special actions in the game. I will of course give credit for any suggestions used in the rules. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1128 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82352 invoked from network); 22 Aug 2003 14:14:30 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 22 Aug 2003 14:14:30 -0000 Received: from unknown (HELO web41507.mail.yahoo.com) (66.218.93.90) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2003 14:14:30 -0000 Message-ID: <20030822141429.97268.qmail@...> Received: from [204.138.115.211] by web41507.mail.yahoo.com via HTTP; Fri, 22 Aug 2003 07:14:29 PDT Date: Fri, 22 Aug 2003 07:14:29 -0700 (PDT) Subject: Re: [piecepack] Re: Chariots To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Porter TwoThreeFive <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 http://jcd.ods.org/piecepack/Chariots might be a good place to collect suggestions. At 10:42 PM 8/21/2003 -0700, you wrote: >rflegood@... wrote: > > And to go along with the suggestion below, another easy way to > > add a couple more actions is to have the suit of a coin represent > > the first use of an action, while the flip side is the second action, > > after which the coin is set aside. This increases the number of > > actions per lap from 2 to 4. > >That's an excellent idea, thanks. > >I would like to ask for help here. Everyone please read the rules for >Chariots (current available in the Rule-sets-in-progress folder, soon >to be on www.piecepack.org) and make suggestions for additional special >actions in the game. I will of course give credit for any suggestions >used in the rules. > >-- >mark@... >mark.a.biggar@... > > > >------------------------ Yahoo! Groups Sponsor > >To unsubscribe from this group, send an email to: >piecepack-unsubscribe@egroups.com > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1129 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41940 invoked from network); 22 Aug 2003 17:26:04 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 22 Aug 2003 17:26:04 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2003 17:26:04 -0000 Received: from [66.218.66.114] by n14.grp.scd.yahoo.com with NNFMP; 22 Aug 2003 17:24:32 -0000 Date: Fri, 22 Aug 2003 17:24:31 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi5jkf+h4oi@...> In-Reply-To: <3F45AD5E.3040803@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 577 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian > I would like to ask for help here. Everyone please read the rules for > Chariots (current available in the Rule-sets-in-progress folder, soon > to be on www.piecepack.org) and make suggestions for additional special > actions in the game. Two suggestions come to mind ... 1-Burst of Speed -- Player makes one extra move (an extra impulse?) in the turn 2-Run off an Opponent -- If an opponent is in the adjacent square toward the outside of the track, the player can move that opponent one more square toward the outside (assuming there's room on the track) -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1130 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28858 invoked from network); 22 Aug 2003 20:50:33 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 22 Aug 2003 20:50:33 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2003 20:50:33 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc12) with SMTP id <2003082219045301400jb324e> (Authid: mark.a.biggar); Fri, 22 Aug 2003 19:04:53 +0000 Message-ID: <3F466955.9070604@...> Date: Fri, 22 Aug 2003 12:04:53 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi5jkf+h4oi@...> In-Reply-To: <bi5jkf+h4oi@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Matt Worden wrote: >>I would like to ask for help here. Everyone please read the rules > > for > >>Chariots (current available in the Rule-sets-in-progress folder, > > soon > >>to be on www.piecepack.org) and make suggestions for additional > > special > >>actions in the game. > > > Two suggestions come to mind ... Thanks > 1-Burst of Speed -- Player makes one extra move (an extra impulse?) > in the turn There are three possibilities here: 1) the action allow you to move on an impulse your chariot would normally stand still (thus it's useless at speed 5). 2) the action allow you to move two squares during an impulse your chariot would normally move one. 3) the action allows you to move first in an impulse ignoring chariot positions. Maybe make it the drivers choice. > 2-Run off an Opponent -- If an opponent is in the adjacent square > toward the outside of the track, the player can move that opponent > one more square toward the outside (assuming there's room on the > track) It would be difficult to determine the legality of this action in the turns, so maybe it should be limited to in the straightaways. This is a variant of the pushing action and could be allowed as an option to that action. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1131 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49603 invoked from network); 22 Aug 2003 21:47:16 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 22 Aug 2003 21:47:16 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2003 21:47:11 -0000 Received: from [66.218.67.150] by n13.grp.scd.yahoo.com with NNFMP; 22 Aug 2003 21:44:26 -0000 Date: Fri, 22 Aug 2003 21:44:24 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi62ro+h92s@...> In-Reply-To: <3F466955.9070604@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2081 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian > > 1-Burst of Speed -- Player makes one extra move (an extra impulse?) > > in the turn > > There are three possibilities here: > > 1) the action allow you to move on an impulse your chariot would > normally stand still (thus it's useless at speed 5). > > 2) the action allow you to move two squares during an impulse your > chariot would normally move one. > > 3) the action allows you to move first in an impulse ignoring chariot > positions. > > Maybe make it the drivers choice. Or ... perhaps the player can either move a space out-of-turn: 1- before a turn is gone through ... player moves his/her piece 1 space, then the normal impulse-by-impulse play of the turn is carried out, or ... 2- after the last impulse of a turn has been completed, giving them one more move > > > 2-Run off an Opponent -- If an opponent is in the adjacent square > > toward the outside of the track, the player can move that opponent > > one more square toward the outside (assuming there's room on the > > track) > > It would be difficult to determine the legality of this action in the > turns, so maybe it should be limited to in the straightaways. > This is a variant of the pushing action and could be allowed > as an option to that action. I think the in-turn legality could be simplified. The first tiles in the turn (connected to the straightaways) would be treated the same as the straightaways. The mid-turn tiles would be treated at 90- degrees to the straightaways. But then, at the same time, we're losing some elegance. :-\ A couple other ideas, came to mind regarding ways to slow down your opponent, or speed yourself up: 3- Drafting ... if an opponent is in the square "directly ahead of you" (might have the same problem defining this as with #2) moves forward, you can follow 1 square in that same direction. 4- Blocking ... if an opponent is in the square "directly behind you" (ditto ;-D), you can push them back 1 square (although I'm kind of playing on the same elements in a couple different ways) (hey, man ... I'm trying!!) ;-D -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1132 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46411 invoked from network); 22 Aug 2003 21:48:13 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 22 Aug 2003 21:48:13 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2003 21:48:13 -0000 Received: from [66.218.66.123] by n13.grp.scd.yahoo.com with NNFMP; 22 Aug 2003 21:47:12 -0000 Date: Fri, 22 Aug 2003 21:47:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi630t+m7e6@...> In-Reply-To: <3F466955.9070604@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 278 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian ... oh, and one more hit me, though it might be even more of a stretch ... 5- Damage track ... when moving your piece, you can somehow mark the space you are moving from (perhaps with the coin you spend to do the action) ... this space in the track is now off-limits -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1133 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55656 invoked from network); 22 Aug 2003 21:52:06 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 22 Aug 2003 21:52:06 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2003 21:52:06 -0000 Received: from [66.218.66.120] by n30.grp.scd.yahoo.com with NNFMP; 22 Aug 2003 21:51:45 -0000 Date: Fri, 22 Aug 2003 21:51:45 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi639h+n96t@...> In-Reply-To: <bi630t+m7e6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 364 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian And now the new ideas are just becoming annoying. ;-D (I *am* trying to leave work on a Friday afternoon afterall!!) 6- Quick Recover ... if a player crashes, they can spend one of their special actions to save their remaining impulses for the turn (although the impulse the crash occurs on is lost) -Bryk (okay ... I think I'm done now ... no, really ...) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1134 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57541 invoked from network); 22 Aug 2003 21:52:55 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 22 Aug 2003 21:52:55 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2003 21:52:55 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc12) with SMTP id <2003082220351101400o66g7e> (Authid: mark.a.biggar); Fri, 22 Aug 2003 20:35:11 +0000 Message-ID: <3F467E7E.4030700@...> Date: Fri, 22 Aug 2003 13:35:10 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi5jkf+h4oi@...> In-Reply-To: <bi5jkf+h4oi@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Matt Worden wrote: >>I would like to ask for help here. Everyone please read the rules > > for > >>Chariots (current available in the Rule-sets-in-progress folder, > > soon > >>to be on www.piecepack.org) and make suggestions for additional > > special > >>actions in the game. > > > Two suggestions come to mind ... Thanks > 1-Burst of Speed -- Player makes one extra move (an extra impulse?) > in the turn There are three possibilities here: 1) the action allow you to move on an impulse your chariot would normally stand still (thus it's useless at speed 5). 2) the action allow you to move two squares during an impulse your chariot would normally move one. 3) the action allows you to move first in an impulse ignoring chariot positions. Maybe make it the drivers choice. > 2-Run off an Opponent -- If an opponent is in the adjacent square > toward the outside of the track, the player can move that opponent > one more square toward the outside (assuming there's room on the > track) It would be difficult to determine the legality of this action in the turns, so maybe it should be limited to in the straightaways. This is a variant of the pushing action and could be allowed as an option to that action. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1135 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27749 invoked from network); 22 Aug 2003 23:29:13 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 22 Aug 2003 23:29:13 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 22 Aug 2003 23:29:13 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc13) with SMTP id <20030822220406015001n0gme> (Authid: mark.a.biggar); Fri, 22 Aug 2003 22:04:06 +0000 Message-ID: <3F469352.6050806@...> Date: Fri, 22 Aug 2003 15:04:02 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi630t+m7e6@...> In-Reply-To: <bi630t+m7e6@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Matt Worden wrote: > ... oh, and one more hit me, though it might be even more of a > stretch ... > > 5- Damage track ... when moving your piece, you can somehow mark the > space you are moving from (perhaps with the coin you spend to do the > action) ... this space in the track is now off-limits Doesn't really fit the theme. Chariot tracks were packed dirt and thus hard to damage enough to impede horses or large wheeled chariots. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1136 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28531 invoked from network); 22 Aug 2003 23:29:31 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 22 Aug 2003 23:29:31 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 22 Aug 2003 23:29:31 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc13) with SMTP id <20030822220527015001pheue> (Authid: mark.a.biggar); Fri, 22 Aug 2003 22:05:27 +0000 Message-ID: <3F4693A3.8030802@...> Date: Fri, 22 Aug 2003 15:05:23 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi639h+n96t@...> In-Reply-To: <bi639h+n96t@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Matt Worden wrote: > And now the new ideas are just becoming annoying. ;-D (I *am* trying > to leave work on a Friday afternoon afterall!!) > > 6- Quick Recover ... if a player crashes, they can spend one of their > special actions to save their remaining impulses for the turn > (although the impulse the crash occurs on is lost) > > -Bryk > > (okay ... I think I'm done now ... no, really ...) Yeah, that one works. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1137 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19222 invoked from network); 22 Aug 2003 23:44:04 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 22 Aug 2003 23:44:04 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2003 23:44:04 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (rwcrmhc12) with SMTP id <2003082222011801400f0117e> (Authid: mark.a.biggar); Fri, 22 Aug 2003 22:01:19 +0000 Message-ID: <3F4692AE.20304@...> Date: Fri, 22 Aug 2003 15:01:18 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi62ro+h92s@...> In-Reply-To: <bi62ro+h92s@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Matt Worden wrote: >>>1-Burst of Speed -- Player makes one extra move (an extra > > impulse?) > >>>in the turn >> >>There are three possibilities here: >> >>1) the action allow you to move on an impulse your chariot would >>normally stand still (thus it's useless at speed 5). >> >>2) the action allow you to move two squares during an impulse your >>chariot would normally move one. >> >>3) the action allows you to move first in an impulse ignoring > > chariot > >>positions. >> >>Maybe make it the drivers choice. > > > Or ... perhaps the player can either move a space out-of-turn: > 1- before a turn is gone through ... player moves his/her piece 1 > space, then the normal impulse-by-impulse play of the turn is carried > out, or ... > 2- after the last impulse of a turn has been completed, giving them > one more move Um, aren't those the same as just before this phase is also just after the last one? ;-) But, yeah that a possible 4) in the list above. >>>2-Run off an Opponent -- If an opponent is in the adjacent square >>>toward the outside of the track, the player can move that > > opponent > >>>one more square toward the outside (assuming there's room on the >>>track) >> >>It would be difficult to determine the legality of this action in > > the > >>turns, so maybe it should be limited to in the straightaways. >>This is a variant of the pushing action and could be allowed >>as an option to that action. > > > I think the in-turn legality could be simplified. The first tiles in > the turn (connected to the straightaways) would be treated the same > as the straightaways. The mid-turn tiles would be treated at 90- > degrees to the straightaways. But then, at the same time, we're > losing some elegance. :-\ Yeah and possibly difficult to explain. And another question, can you use this action during an impluse that your not scheduled to move? All this will need alot of playtesting. > A couple other ideas, came to mind regarding ways to slow down your > opponent, or speed yourself up: > > 3- Drafting ... if an opponent is in the square "directly ahead of > you" (might have the same problem defining this as with #2) moves > forward, you can follow 1 square in that same direction. Doesn't fit the theme as chariots don't move fast enough for actual drafting effects. > 4- Blocking ... if an opponent is in the square "directly behind you" > (ditto ;-D), you can push them back 1 square (although I'm kind of > playing on the same elements in a couple different ways) Humm, theme this and your other pushway as causing the other chariot's houses to balk or shy away. Needs more though. > > (hey, man ... I'm trying!!) ;-D No problem, thanks for the good ideas. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1138 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79787 invoked from network); 23 Aug 2003 15:54:17 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 23 Aug 2003 15:54:17 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 23 Aug 2003 15:54:17 -0000 Received: from [66.218.66.113] by n8.grp.scd.yahoo.com with NNFMP; 23 Aug 2003 15:54:06 -0000 Date: Sat, 23 Aug 2003 15:54:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi82mt+ah9a@...> In-Reply-To: <3F45AD5E.3040803@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2906 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer MAB> I would like to ask for help MAB> here. Everyone please read MAB> the rules for Chariots MAB> (current available in the MAB> Rule-sets-in-progress folder, MAB> soon to be on MAB> www.piecepack.org) and make MAB> suggestions for additional MAB> special actions in the game. MAB> I will of course give credit MAB> for any suggestions used in MAB> the rules. First, I must say that Chariots looks like great fun. I can hardly wait to play it. One thematic question before my suggestion: In Chariots, would you rather cast the players as chariot drivers or as team owners? If the former, my suggestion may not fit your theme very well, but if the latter, then I strongly agree with Phillip's suggestion to add betting to the game. There's a relatively easy way you could do this. First, you'd need to add money to the game somehow, possibly using the piecepack money expansion, poker chips or whatever is available. Each player starts with some arbitrarily chosen amount of money, with the rest in the bank. Each player would also need a play mat or something to track bets. Each mat could be as simple as having an area for each chariot in the race where players could place bets on the race outcome. All bets are against the bank, and bets can be placed at any time before the finish of the race, but may not be withdrawn until the conclusion. Earlier bets should probably be made to have a higher payoff, possibly using the following method, or something similar. As soon as each chariot finishes its current lap, every existing bet for that chariot is matched with money from the bank, placed on the play mats. When the winning chariot crosses the finish line, anyone who bet on that chariot collects the winnings from his or her play mat, and all other bets go to the bank. So for example, in a three lap race, a $1 bet placed on Red/Suns before the finish of the first lap would grow to $2 in the second lap and $4 in the third and final lap. A $3 bet placed on Blue/Arms during the third lap of a four lap race would grow to $6 in the fourth and final lap. Races longer than three laps are probably broken under this system; just bet on everyone, and you're mathematically guaranteed to come out ahead. I also wonder what adding betting would do to the game play. Would players betting on chariots owned by other teams intentionally try to help them instead of advancing their own chariots? Maybe part (half? one third?) of the winning bets need to go to the team owners to encourage them to try to win even when betting on other teams, and to repair bets on races longer than three laps? And what you do with the money between races is another story altogether. Players could agree to run a series of races, with the richest player at the end of the day winning. Or something like that. These are just suggestions off the top of my head. Feel free to take them or leave them. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1139 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87745 invoked from network); 23 Aug 2003 16:41:16 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 23 Aug 2003 16:41:16 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta3.grp.scd.yahoo.com with SMTP; 23 Aug 2003 16:41:16 -0000 Received: from [66.218.67.151] by n33.grp.scd.yahoo.com with NNFMP; 23 Aug 2003 16:40:48 -0000 Date: Sat, 23 Aug 2003 16:40:47 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi85ef+mbq0@...> In-Reply-To: <3F45AD5E.3040803@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2360 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mark I don't have any specific ideas for individual special actions, but I was wondering if choice of special actions could be done in a different way once you havemore of them. If, for example, you have 8 different special actions what if once an action has been used by a chariot in a lap it can't be used by anyone else? This could be noted by placing the special action coins on a separate piece of paper (a special action 'board') next to the special action chosen. The first player to choose off 'the menu' gets the most choice, and the selection possibilities decrease as each one is used up. Once the lap (or movement round, or whatever time segment you decide) the sepcial action coins would go back to the players and all 8 actions would be available again. You would have to decide how to implement who gets to choose actions first from the list - maybe the player in last place could get first choice. This is just an idea I had that could potentially add an additional amount of strategy to the race, it isn't fully fleshed out (it is your game, after all). I have no clue if it would add or detract from the game, as presumably you will want to test out any new special actions anyway, Without having thought about beyond the initial idea, the benefit to doing something like this - as long as the special actions are fairly balanced (not necessarily of equal value, just nothing horribly over- or underpowered) - would be increased angst over which chariot would choose which special action(s), an additional dimension to the special action part of the game. The downside I see would be an increase in analysis with potentially longer turns, which may be a downer in a race game depending on the crowd. Even without any other changes a game which had people rooting for their chariots, especially when the chariots are wooden pawns and not cool-looking plastic reproductions of the Roman type, this game has got to be a winner to play. Phillip > I would like to ask for help here. Everyone please read the rules for > Chariots (current available in the Rule-sets-in-progress folder, soon > to be on www.piecepack.org) and make suggestions for additional special > actions in the game. I will of course give credit for any suggestions > used in the rules. > > -- > mark@b... > mark.a.biggar@c... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1140 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2736 invoked from network); 23 Aug 2003 17:35:31 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 23 Aug 2003 17:35:31 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 23 Aug 2003 17:35:31 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19qcFP-0000pM-00 for <piecepack@yahoogroups.com>; Sat, 23 Aug 2003 10:32:19 -0700 Date: Sat, 23 Aug 2003 10:32:19 -0700 To: piecepack@yahoogroups.com Subject: Alien City (was: So Copycats and Confusion Win??) Message-ID: <20030823173219.GC3117@...> References: <bhs0rm+im0h@...> <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> <20030819195455.GA30154@...> <099a01c36698$7f49c8f0$6402a8c0@Mike1> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <099a01c36698$7f49c8f0$6402a8c0@Mike1> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Aug 19, 2003 at 02:26:04PM -0700, Mike Schoessow wrote: > Since we are on the topic of game-play or mechanics similarities > between new games and games previously published, and concerns about > copying, etc., I'll describe how it worked for me to utilize a key > mechanic of another game without, in my opinion, "stealing". At the > same time, I'll also take this opportunity to clarify the origins of > the similarities between Alien City and Fresh Fish. Now that I have a spare moment, I want to clarify that I was not accusing you of plagiarising either Fresh Fish or Medina, Mike. Whether one calls it "borrowing" or "stealing" (because great artists steal while lesser artists borrow, etc.), pretty much every game ever invented takes some mechanisms from other games. Game designer and historian David Parlett calls such transferable mechanisms "ludemes". Ludemes are like the genetic material for a game. Just as every human has a unique combination of genes inherited from other humans, every game has a unique combination of ludemes inherited from other games. Sometimes a game will incorporate a completely new mechanism; this is analogous to a genetic mutation. By the way, I don't think you give yourself enough credit when you say, "I had seen a very short mention that Fresh Fish was an out-of-print but very cool city-building game that utilized the concept of negative space, in which areas not built upon automatically became roads, and that the road distance between buildings on the board was important in scoring and could therefore change when new buildings were placed." Fresh Fish doesn't really use negative space as Alien City uses it or as I understand the term. In Alien City, the road is everywhere the buildings are not, whereas in Fresh Fish, you have to build the road with road tiles (IMHO a much more pedestrian mechanism). Let me repeat that I will take a game of Alien City over a game of Fresh Fish or Medina any time. By the way, congratulations on your fine, scholarly article on 4x4 board games in the latest _Abstract Games Magazine_ (#15). Ron -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1141 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39356 invoked from network); 23 Aug 2003 20:35:52 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 23 Aug 2003 20:35:52 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta1.grp.scd.yahoo.com with SMTP; 23 Aug 2003 20:35:51 -0000 Received: from [66.218.67.173] by n15.grp.scd.yahoo.com with NNFMP; 23 Aug 2003 20:35:49 -0000 Date: Sat, 23 Aug 2003 20:35:49 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bi8j75+frs7@...> In-Reply-To: <3F469352.6050806@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 769 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark@b...> wrote: MW>> 5- Damage track ... when moving your piece, you can somehow mark the MW>> space you are moving from (perhaps with the coin you spend to do the MW>> action) ... this space in the track is now off-limits MAB> Doesn't really fit the theme. Chariot tracks were packed dirt and thus MAB> hard to damage enough to impede horses or large wheeled chariots. Fair enough ... ;-) What about causing some type of obstacle on the track? I was trying to find a way to pinch other riders by lessening their choice of legal moves -- and maybe even removing the last one they had, causing them to crash. It would probably have to be removed from the track at the end of the current lap. -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1142 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71894 invoked from network); 24 Aug 2003 01:46:18 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 24 Aug 2003 01:46:18 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 24 Aug 2003 01:46:16 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <2003082401460801200af7boe> (Authid: mark.a.biggar); Sun, 24 Aug 2003 01:46:09 +0000 Message-ID: <3F4818E0.20204@...> Date: Sat, 23 Aug 2003 18:46:08 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi82mt+ah9a@...> In-Reply-To: <bi82mt+ah9a@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Clark D. Rodeffer wrote: > MAB> I would like to ask for help > MAB> here. Everyone please read > MAB> the rules for Chariots > MAB> (current available in the > MAB> Rule-sets-in-progress folder, > MAB> soon to be on > MAB> www.piecepack.org) and make > MAB> suggestions for additional > MAB> special actions in the game. > MAB> I will of course give credit > MAB> for any suggestions used in > MAB> the rules. > > First, I must say that Chariots looks like great fun. I can hardly > wait to play it. > > One thematic question before my suggestion: In Chariots, would you > rather cast the players as chariot drivers or as team owners? If the > former, my suggestion may not fit your theme very well, but if the > latter, then I strongly agree with Phillip's suggestion to add betting > to the game. There's a relatively easy way you could do this. > > First, you'd need to add money to the game somehow, possibly using the > piecepack money expansion, poker chips or whatever is available. Each > player starts with some arbitrarily chosen amount of money, with the > rest in the bank. Each player would also need a play mat or something > to track bets. Each mat could be as simple as having an area for each > chariot in the race where players could place bets on the race > outcome. All bets are against the bank, and bets can be placed at any > time before the finish of the race, but may not be withdrawn until the > conclusion. > > Earlier bets should probably be made to have a higher payoff, possibly > using the following method, or something similar. As soon as each > chariot finishes its current lap, every existing bet for that chariot > is matched with money from the bank, placed on the play mats. When the > winning chariot crosses the finish line, anyone who bet on that > chariot collects the winnings from his or her play mat, and all other > bets go to the bank. So for example, in a three lap race, a $1 bet > placed on Red/Suns before the finish of the first lap would grow to $2 > in the second lap and $4 in the third and final lap. A $3 bet placed > on Blue/Arms during the third lap of a four lap race would grow to $6 > in the fourth and final lap. > > Races longer than three laps are probably broken under this system; > just bet on everyone, and you're mathematically guaranteed to come out > ahead. I also wonder what adding betting would do to the game play. > Would players betting on chariots owned by other teams intentionally > try to help them instead of advancing their own chariots? Maybe part > (half? one third?) of the winning bets need to go to the team owners > to encourage them to try to win even when betting on other teams, and > to repair bets on races longer than three laps? And what you do with > the money between races is another story altogether. Players could > agree to run a series of races, with the richest player at the end of > the day winning. Or something like that. These are just suggestions > off the top of my head. Feel free to take them or leave them. That's an interesting way to add betting to the game. It still has the same problem that all other betting schemes I've looked at when added to the game. Sense the progress of each chariot is controlled be a single player, you can end up with the situation where each player what some other chariot to win the race and they all start to make sub- optimal moves to avoid winning the race. I think that this would be a break with the theme and feel of the game. All rewarding the winner with some part of the betting proceeds would do is add some analysis paralysis to the players movement decisions. Also, if all players start with the same bankroll, then betting becomes a zero sum game, and it is likely that the best way to end up with the most money is never bet on any other chariot then your own, which if the bets on losing chariots go to the bank, is strictly worse then never betting at all, so why bet? I'll go on thinking about this. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1143 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55983 invoked from network); 24 Aug 2003 03:01:38 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 24 Aug 2003 03:01:38 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 24 Aug 2003 03:01:38 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (rwcrmhc13) with SMTP id <200308240217540150096g8ve>; Sun, 24 Aug 2003 02:17:54 +0000 Message-ID: <0da101c369e5$ea068930$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bhs0rm+im0h@...> <001501c36614$2546c580$6501a8c0@RobsFunkyLaptop> <20030819195455.GA30154@...> <099a01c36698$7f49c8f0$6402a8c0@Mike1> <20030823173219.GC3117@...> Subject: Re: [piecepack] Alien City (was: So Copycats and Confusion Win??) Date: Sat, 23 Aug 2003 19:17:48 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Ron Hale-Evans To: piecepack@yahoogroups.com Sent: Saturday, August 23, 2003 10:32 AM Subject: [piecepack] Alien City (was: So Copycats and Confusion Win??) >Now that I have a spare moment, I want to clarify that I was not >accusing you of plagiarising either Fresh Fish or Medina, Mike. Hi Ron. I knew you weren't, and thanks for the additional kind words regarding Alien City; I just thought that it would be a good opportunity for me to publically describe how the borrowing aspect has worked for me, since it had come up as a topic. In fact, I now actively seek to borrow from games I really like, when I'm working on new designs. My observation is that this is also frequently true of the best designers out there, as some of them have confessed in interviews. >By the way, congratulations on your fine, scholarly article on >4x4 board games in the latest _Abstract Games Magazine_ (#15). >Ron Yah, several people have e-mailed me about that but I haven't received my own copy yet! Hopefully it will come on Monday. I wasn't completely happy with how it came out but I did make some points regarding depth and confrontation that others have made before me and which I feel are important to small-board abstract game design in general. Suscinctly describing game design methodologies in the general case in a single article turns out not to be easy, and because of that, the article doesn't include many detailed specifics regarding solutions to the general design issues I identified. I did try to point people in directions that have worked for me however. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1144 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10931 invoked from network); 24 Aug 2003 05:45:57 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 24 Aug 2003 05:45:57 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 24 Aug 2003 05:45:57 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003082405455601100c7ucne> (Authid: mark.a.biggar); Sun, 24 Aug 2003 05:45:56 +0000 Message-ID: <3F485114.7000605@...> Date: Sat, 23 Aug 2003 22:45:56 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi85ef+mbq0@...> In-Reply-To: <bi85ef+mbq0@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Benedict wrote: > Hi, Mark > > I don't have any specific ideas for individual special actions, but I > was wondering if choice of special actions could be done in a > different way once you havemore of them. > > If, for example, you have 8 different special actions what if once > an action has been used by a chariot in a lap it can't be used by > anyone else? This could be noted by placing the special action > coins on a separate piece of paper (a special action 'board') next > to the special action chosen. The first player to choose off 'the > menu' gets the most choice, and the selection possibilities > decrease as each one is used up. Once the lap (or movement > round, or whatever time segment you decide) the special action > coins would go back to the players and all 8 actions would be > available again. That's an interesting idea. I'm not sure that it would work as well as a Chinese menu method, mostly for the reasons you give below. > You would have to decide how to implement who gets to choose > actions first from the list - maybe the player in last place could > get first choice. I'm not sure I understand what you are saying here. If the last place player never pick an action, then no-one gets to or that players have to pick an action for future use that they don't yet know what they will need. > Without having thought about beyond the initial idea, the benefit > to doing something like this - as long as the special actions are > fairly balanced (not necessarily of equal value, just nothing > horribly over- or underpowered) - would be increased angst over > which chariot would choose which special action(s), an > additional dimension to the special action part of the game. I think that the special actions are more of a tactical feature then a strategic feature and need to be chosen on a more spur of the moment as the situation of the player's chariot changes. > The downside I see would be an increase in analysis with > potentially longer turns, which may be a downer in a race game > depending on the crowd. Yes, this is suppose to be a fast and tactical game any thing that causes slower play is not a good thing. > Even without any other changes a game which had people > rooting for their chariots, especially when the chariots are > wooden pawns and not cool-looking plastic reproductions of the > Roman type, this game has got to be a winner to play. Which is yet another reason not to slow things down. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1145 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48169 invoked from network); 24 Aug 2003 05:56:24 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 24 Aug 2003 05:56:24 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta1.grp.scd.yahoo.com with SMTP; 24 Aug 2003 05:56:24 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003082405562201100c6oeke> (Authid: mark.a.biggar); Sun, 24 Aug 2003 05:56:22 +0000 Message-ID: <3F485386.5010507@...> Date: Sat, 23 Aug 2003 22:56:22 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bi8j75+frs7@...> In-Reply-To: <bi8j75+frs7@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Matt Worden wrote: > --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark@b...> wrote: > MW>> 5- Damage track ... when moving your piece, you can somehow mark > the > MW>> space you are moving from (perhaps with the coin you spend to do > the > MW>> action) ... this space in the track is now off-limits > > MAB> Doesn't really fit the theme. Chariot tracks were packed dirt > and thus > MAB> hard to damage enough to impede horses or large wheeled chariots. > > Fair enough ... ;-) > > What about causing some type of obstacle on the track? I was trying > to find a way to pinch other riders by lessening their choice of > legal moves -- and maybe even removing the last one they had, causing > them to crash. It would probably have to be removed from the track > at the end of the current lap. I've been trying to come up with a theme related way to have such obstacles and haven't yet thought of one. There's just not enough stuff on a chariot to leave behind for an obstacle without disabling the chariot. This needs a lot more thought. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1146 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37084 invoked from network); 24 Aug 2003 15:25:08 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 24 Aug 2003 15:25:08 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 24 Aug 2003 15:25:08 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (rwcrmhc12) with SMTP id <2003082414234501400l2881e>; Sun, 24 Aug 2003 14:23:45 +0000 Message-ID: <0de301c36a4b$101b9380$6402a8c0@Mike1> To: <spielfrieks@yahoogroups.com> Cc: <piecepack@yahoogroups.com> References: <biafou+g2b4@...> Subject: Re: [spielfrieks] Re: Subulata from Cwali Date: Sun, 24 Aug 2003 07:21:51 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >From the description, this game has some similarities to a neat little piecepack game called Froggy Bottom. -Mike Schoessow ----- Original Message ----- From: Garry Lloyd To: spielfrieks@yahoogroups.com Sent: Sunday, August 24, 2003 6:49 AM Subject: [spielfrieks] Re: Subulata from Cwali Whoops, should have put the Cwali link in. http://www.cwali.com Garry --- In spielfrieks@yahoogroups.com, "Garry Lloyd" <garry@t...> wrote: > Just noticed that there is a new 2-player game from Corne van Moorsel > advertised on the Cwali site. Subulata is about grasshoppers trying > to get from one side of a pond to the other. It looks very pretty but > the description indicates it is a pure abstract game. The variable > board layout will add to its replayability though. > > This is another one to try at Essen - only two months away now. > > Garry > http://www.trickylight.co.uk Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe: spielfrieks-unsubscribe@yahoogroups.com To email the moderators: spielfrieks-owner@yahoogroups.com Spielfrieks on the web -- http://groups.yahoo.com/group/spielfrieks Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1147 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45207 invoked from network); 24 Aug 2003 18:22:29 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 24 Aug 2003 18:22:29 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 24 Aug 2003 18:22:29 -0000 Received: from [66.218.67.176] by n32.grp.scd.yahoo.com with NNFMP; 24 Aug 2003 18:22:24 -0000 Date: Sun, 24 Aug 2003 18:22:24 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <biavp0+6602@...> In-Reply-To: <3F4818E0.20204@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1876 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi Top Race deals with this problem by dishing out prize money for the winner and exponentially (I think) less for 2nd, 3rd place etc. There is a chance to bet at 2 points in the game with decreased payout from the bank for the 2nd round of bidding. I don't remember the potential gain from a successful bet vs your car placing first, but the time I played if your car won the race you stood a pretty good chance to win the game. Based on Mark's desire to have a fast tactical game, it doesn't sound like bidding is going to help game play all that much. I thikn I was trying to add german-game style strategy to it - obviously not in ;line with Mark's overall game design ;) So, Mark, do you have embryonic game ideas for the Ancient Greek Olympics events that you mentioned when you described the genesis of Chariots? Phillip > That's an interesting way to add betting to the game. It still has > the same problem that all other betting schemes I've looked at when > added to the game. Sense the progress of each chariot is controlled > be a single player, you can end up with the situation where each player > what some other chariot to win the race and they all start to make sub- > optimal moves to avoid winning the race. I think that this would be a > break with the theme and feel of the game. All rewarding the winner > with some part of the betting proceeds would do is add some analysis > paralysis to the players movement decisions. Also, if all players start > with the same bankroll, then betting becomes a zero sum game, and it > is likely that the best way to end up with the most money is never bet > on any other chariot then your own, which if the bets on losing > chariots go to the bank, is strictly worse then never betting at all, > so why bet? I'll go on thinking about this. > > -- > mark@b... > mark.a.biggar@c... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1148 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55714 invoked from network); 24 Aug 2003 23:48:38 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 24 Aug 2003 23:48:38 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 24 Aug 2003 23:48:38 -0000 Received: from [66.218.67.141] by n8.grp.scd.yahoo.com with NNFMP; 24 Aug 2003 23:48:00 -0000 Date: Sun, 24 Aug 2003 23:48:00 -0000 To: piecepack@yahoogroups.com Subject: [LONG!] Pharaoh's Heir design - (was: Re: So Copycats and Confusion Win??) Message-ID: <bibirg+hjg2@...> In-Reply-To: <099a01c36698$7f49c8f0$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7698 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Mike wrote: > I'll mention one other thing regarding copying. If I had, by chance come up with a game which was so close to Fresh Fish (in my example) as to be essentially identical in all significant aspects of play, and then afterwards found this to be the case, I would have been very frustrated and would not have posted the game (if I hadn't already). Priority does count for something. > > From a quick reading of the rules to Pharaoh's Heir, it doesn't look to me like it will play in a way very close to that of any other game, without adding anything of its own. And obviously Rob doesn't think it does. I look forward to trying it myself when I have time. Just like Mike, I would never knowingly create a game for the piecepack that was almost identical to an existing game, and I certainly wouldn't enter such a game in a design contest. The piecepack can be used to play existing games (see piecepack.org for piecepack versions of mancala etc). I enjoyed Mike's post on the development of Alien City as a piecepack game (and contest entry), so I thought I would chart Pharaoh's Heir in the same way. As opposed to putting published games in a blender, the game started out as an aborted attempt at a Changing Landscapes contest game last year. I couldn't get the central mechanic to work, and left it alone fairly quickly. When the 4th contest was designed I went back to it as I really wanted to make it work. The main feature of that game was a river that ran through a kingdom (the river was 4 piecepack tiles long and the kingdom was built on either side). The key point about the river was that it could move - a tile could be added at one end and 'push' the rest of the river down a tile length. This meant that a player's farm or city or whatever that on one turn was adjacent to a lot of water could end up next to less water or no water at all the next turn. The game also featured a set way each turn developed - I think it was something like river phase, develop phase, harvest phase, population phase, mining phase, build phase then religious phase. Each phase followed from the previous one, and players had no influence over the phases. The coins were the villagers and I did have money and canals/grain (see some of my other games like Kingdoms of the Middle Sea and Piecepack Subways for other examples of my pennies and matches resource games). The aim of the game was to have the best kingdom. Initially the problems were that the river idea worked fine (although it was pretty abstract - a flood tile could be adjacent to a drought tile on the same river), but the rest was both unbalanced, since if a player got a crop tile earlier than the others it was pretty much predictable that that player would win. Also, it was really only a game for 4 players. With 2 there wasn't enough interaction, and with 3 one player was left alone on one side of the river and the 2 players on the other side had a harder time competing for resources. The first major breakthrough was to change the river (which had always been the 6 arms tiles) into a river "deck", which functions like the event decks that are present in many games. In fact I feel that the river "deck" is the central mechanic of the game (more about this later). This left the problem of an uneven start for the players. I toyed around with different start setups, but if each player started with three tiles already in play then half the game was over - plus it was still unbalancing as at that time the numbers on the tiles reflected production ability. The conception of the play mat was the second major breakthrough. All players now started on equal footing, and all players were now affected in the same way by the river tiles. The two above changes now made the rest of the phases incredibly boring! If everyone started on an equal footing and did exactly the same thing each phase, then the game ended in a tie - I had changed the game from an unbalanced one into a very tedious but extremely even one!! Between initial idea and this point I had been playing a lot of Puerto Rico. It is a great game that I am not very good at. I realized that the phases in my game, while linked in various ways, would be very interesting if they happened in a different sequence each turn. And if you give the players the choice of what happens next, then there has to be an incentive for choosing that phase. So I ended up, eventually, using the role-choosing mechanic from Puerto Rico. I'd like to point out that I enjoy games with this type of mechanic, and had in the past designed a piecepack game where this mechanic is also central (King Arthur's Court). Partly because it came so late in the design process and partly because of the river "deck" mechanic which had been my initial epiphany, I have never felt the phase selection to be central to Pharaoh's Heir. I saw much later that if you are fresh to the game (and have played Puerto Rico even once) you could at first think I had "rehashed" it. Unlike Puerto Rico, all five phases are selected every turn. Players also take turns in selecting phases - thus downtime between choosing is kept to an absolute minimum, unlike Puerto Rico where you choose last in the turn after you choose first. The final major change was the introduction of the 'period of unrest' where the play mats are cleared. It was at this time that the theme of ancient Egyptian civilization's ups and downs crystallized as part of the game. The design reason for including this is actually so that you don't need to have 3 piecepacks to play, since a number of turns that was divisible by 4 and 3, ie 12, was needed! I was already concerned that people would be put off by the 2 piecepack requirement, so I decided to 'reuse' the tiles in a second cycle. This is where the Egypt theme, as well as a sense of the game repeating history within itself came from. As a note, I had included this in the game by the time Amun-Re (a game which uses this 'half-time clearing' mechanic) was released, and although I have since read the rules I have not played - although I want to!! I tweaked the scoring a lot, as I didn't want it to be too easy for one person to get ahead. At one point the difference in scores from 1st through 4th in a resource was large, but in the end the points scored are much closer together. This kind of scoring is prevalent in many games, I didn't personally associate it with any particular game, although since the whole discussion on re-use of game mechanics I have since read that El Grande is considered one of the first games to get a lot of attention (and awards) that uses this type of scoring. By the way this is another game that I haven't played before, and want to. Lastly, I usually make comments on game design within my game rules and Pharaoh's Heir was no exception. I decided at the last minute to remove them. I felt that it would be better to let the judge and his playtesters decide for themselves how the game played, and what mechanics it used. As it turns out Rob saw from one read through that the game had elements used in other games, almost to my poor creation's rejection!! Fortunately for me the way the game plays saved the day. Hopefully this has been of interest to some of you (must have been if you are still reading), and perhaps added something to the current discussion on re-use of mechanics in new games for the piecepack. I would like to thank everyone who has had positive things to say about Pharaoh's Heir, and I am always open to feedback and constructive criticism. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1149 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24979 invoked from network); 25 Aug 2003 03:27:25 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 25 Aug 2003 03:27:25 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 25 Aug 2003 03:27:25 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003082503272201100cae0de> (Authid: mark.a.biggar); Mon, 25 Aug 2003 03:27:23 +0000 Message-ID: <3F49821C.5050400@...> Date: Sun, 24 Aug 2003 20:27:24 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <biavp0+6602@...> In-Reply-To: <biavp0+6602@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Benedict wrote: > Based on Mark's desire to have a fast tactical game, it doesn't > sound like bidding is going to help game play all that much. I > thikn I was trying to add german-game style strategy to it - > obviously not in ;line with Mark's overall game design ;) That's the conclusion I'm coming too as well. > So, Mark, do you have embryonic game ideas for the Ancient > Greek Olympics events that you mentioned when you described > the genesis of Chariots? Well, my ideas (almost none of which were worked out) were: Discus: flicking game Wrestling: card game like system using hands of tiles where different suits correspond to different wrestling actions, possibly something like the fencing game "En Guarde" Weightlifting: no ideas at all just a category Long jump: Liars dice like bluffing game using coins. Foot race: what turned into Chariots. The basic global idea was to have several very different mini-games each taking about 5-10 min with a point system to determine the overall winner of the game (kind of a medal count). I ran out of time (and energy) and so re-themed the most developed part, the foot race, as chariot racing. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1150 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80165 invoked from network); 25 Aug 2003 14:33:27 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 25 Aug 2003 14:33:27 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta3.grp.scd.yahoo.com with SMTP; 25 Aug 2003 14:33:27 -0000 Received: from [66.218.67.165] by n5.grp.scd.yahoo.com with NNFMP; 25 Aug 2003 14:33:08 -0000 Date: Mon, 25 Aug 2003 14:33:06 -0000 To: piecepack@yahoogroups.com Subject: [LONG!] Pharaoh's Heir design - (was: Re: So Copycats and Confusion Win??) Message-ID: <bid6n2+ei99@...> In-Reply-To: <bibirg+hjg2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 297 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Thank you, Phillip, for the fine summary of your design process for Pharaoh's Heir. I always enjoy getting insight into other designer's processes ... and how games, like other creative works, take on a "life of their own" as they progress from an initial idea toward a final version. -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1151 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59748 invoked from network); 25 Aug 2003 15:07:45 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 25 Aug 2003 15:07:45 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta2.grp.scd.yahoo.com with SMTP; 25 Aug 2003 15:07:44 -0000 Received: from [66.218.67.139] by n37.grp.scd.yahoo.com with NNFMP; 25 Aug 2003 15:07:18 -0000 Date: Mon, 25 Aug 2003 15:07:18 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bid8n6+nnkr@...> In-Reply-To: <3F49821C.5050400@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 286 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mark Would a special action that allowed you to switch from outside to inside on a curve (or vice versa) be something worth considering? Or is that too powerful? (And if it is powerful, maybe you could use both of your special action coins to gain this one action). Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1152 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53224 invoked from network); 25 Aug 2003 15:33:31 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 25 Aug 2003 15:33:31 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta1.grp.scd.yahoo.com with SMTP; 25 Aug 2003 15:33:30 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003082515330701100ht457e> (Authid: mark.a.biggar); Mon, 25 Aug 2003 15:33:07 +0000 Message-ID: <3F4A2C34.2050309@...> Date: Mon, 25 Aug 2003 08:33:08 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bid8n6+nnkr@...> In-Reply-To: <bid8n6+nnkr@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Benedict wrote: > Hi, Mark > > Would a special action that allowed you to switch from outside to > inside on a curve (or vice versa) be something worth > considering? Or is that too powerful? (And if it is powerful, > maybe you could use both of your special action coins to gain > this one action). How is this different that the current action for the blank coin? -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1154 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71904 invoked from network); 25 Aug 2003 17:01:13 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 25 Aug 2003 17:01:13 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta3.grp.scd.yahoo.com with SMTP; 25 Aug 2003 17:01:12 -0000 Received: from [66.218.67.148] by n4.grp.scd.yahoo.com with NNFMP; 25 Aug 2003 17:01:03 -0000 Date: Mon, 25 Aug 2003 17:01:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bidfcd+6ie4@...> In-Reply-To: <bidap1+qluu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 698 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh OK, I am not sure what happened but my last message hasn't appeared in over an hour. I'm going to try again with some special action ideas for Chariots ;) Change of Tactics - at the start of the first or second turn of a round, switch the places of 2 of your speed coins. To change all 3 speed coins use both of your special actions. Foil Opponent's Plan (the equivalent of whipping another driver across the face!!) - if your chariot is adjacent to that of an opponent, when an opponent chooses a special action spend the same type of coin to cancel that action. Hazardous Cornering - force an opponent to re-roll the die. Expert Training - add 2 to one of your die rolls. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1155 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17422 invoked from network); 25 Aug 2003 17:58:24 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 25 Aug 2003 17:58:24 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta3.grp.scd.yahoo.com with SMTP; 25 Aug 2003 17:58:24 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <20030825175732011002a76te> (Authid: mark.a.biggar); Mon, 25 Aug 2003 17:57:32 +0000 Message-ID: <3F4A4E0D.3090506@...> Date: Mon, 25 Aug 2003 10:57:33 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Chariots References: <bidfcd+6ie4@...> In-Reply-To: <bidfcd+6ie4@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: "Mark A. Biggar" <mark@...> X-Yahoo-Group-Post: member; u=61181948 X-Yahoo-Profile: mark_biggar Benedict wrote: > OK, I am not sure what happened but my last message hasn't > appeared in over an hour. That's weird, I didn't get it either, though it does appear in the group archive. Now I'm sure that I'm missing messages, but given the viruses running around right now, the whole internet mail system is a little fragile. Some mail gateways appear to be swamped and are silently dropping messages on the floor. > Change of Tactics - at the start of the first or second turn of a > round, switch the places of 2 of your speed coins. To change all > 3 speed coins use both of your special actions. That's an interesting one. Probably have to restrict it to before any of the affected coins are exposed. And it fits the theme and tactical feel as well. > Foil Opponent's Plan (the equivalent of whipping another driver > across the face!!) - if your chariot is adjacent to that of an > opponent, when an opponent chooses a special action spend > the same type of coin to cancel that action. Good one. maybe let you spend any coin to cancel any coin. > Hazardous Cornering - force an opponent to re-roll the die. Again, only when adjacent. Theme it as "whipping the other horses" to try to force them to shy and swing wide. > Expert Training - add 2 to one of your die rolls. Must choose before you roll and probably only adds one so that you can go from 2/3 & 1/3 good results to 4/5 & 1/2. Those last two are getting into an area I had not considered: round based special actions as opposed to impulse based special actions, humm. These are all great ideas, thanks. I'm considering not distinguishing between the coins and just letting each player get 2 special actions per lap selected from a menu. Another possibility is to return a player's coins as he exits each turn, not just after the second turn, to put more special actions into the game. I like the tension of do you use the coins to get an early advantage, but not have them latter verses waiting until later in the lap and possibly not get to use them at all. All this needs playtesting first of course, so the initial version put up on the web page will be the contest version with an expanded version to follow later. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1157 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77500 invoked from network); 25 Aug 2003 18:16:27 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 25 Aug 2003 18:16:27 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta1.grp.scd.yahoo.com with SMTP; 25 Aug 2003 18:16:27 -0000 Received: from [66.218.67.169] by n34.grp.scd.yahoo.com with NNFMP; 25 Aug 2003 18:15:01 -0000 Date: Mon, 25 Aug 2003 18:14:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Chariots Message-ID: <bidjn2+kndu@...> In-Reply-To: <3F4A4E0D.3090506@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 727 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mark > > Expert Training - add 2 to one of your die rolls. > > Must choose before you roll and probably only adds one so that you > can go from 2/3 & 1/3 good results to 4/5 & 1/2. Good improvement of the action. And I think I had +1 in the other message (I never thought to go and look in the archive for it - what an odd thing to happen!), I couldn't quite remember it verbatim an hour later! > > All this needs playtesting first of course, so the initial version put > up on the web page will be the contest version with an expanded version > to follow later. > I can't wait to see the final result - have fun playtesting! A question - is there a big advantage to starting on the inside track? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1158 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3223 invoked from network); 26 Aug 2003 17:45:03 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 26 Aug 2003 17:45:03 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 26 Aug 2003 17:45:03 -0000 Received: from [66.218.67.150] by n6.grp.scd.yahoo.com with NNFMP; 26 Aug 2003 17:44:22 -0000 Date: Tue, 26 Aug 2003 17:44:19 -0000 To: piecepack@yahoogroups.com Subject: piecepack Design Competitions Message-ID: <big69j+jtk5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7024 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Now that the fourth competition is concluded and we are all looking forward to the fifth, I have some comments and observations. The design contests have been a great success, and have given us all some of the best piecepack games which otherwise would, in all likelyhood, never have been designed. One interesting aspect of our competition format is the inclusion of a different theme for each succeeding contest. One might be inclined to think that the theme restriction would narrow the field and result in fewer entrants or exclude some potentially good games. But in practice I don't believe this to be the case, and the reason has to do with the nature of the themes chosen so far. A shrewdly chosen theme can serve to inspire or focus the designers without unduly constraining them. Certainly that was the case for me when I entered two games in the second contest. The Ludic Synergy theme (combine piecepack with another game sysytem) pointed me in directions I probably wouldn't have gone on my own, and so it broadened my thinking a bit. All the past themes have been good this way. The first theme, Time Marches On, encouraged designers to utilize the natural relationships between piecepack component quantities and our clocks and calenders, but allowed any game that included some aspect of time passage, a broad area which is nevertheless somewhat under- utilized in games. The second contest added additional components to the mix, opening up new vistas of design. In the third competition, I had the opportunity to choose the theme, and I came up with Changing Landscapes, in which some form of mutable board was required. My intention was to encourage the design of physically more dynamic games and the use of the tiles in innovative ways while, once again, not being too restrictive. The most recent contest theme, History Repeats Itself, seemed intended to encourage stronger theming of the games, perhaps more in the German style (Rob, perhaps you would like to comment on this). In all cases the competition themes served to suggest new directions, and to focus or inspire, but at the same time, they were not too narrow or restrictive. An example of a restrictive theme to my way of thinking would be that all games must be some form of combat game. A lot of people are not particularly interested in combat games, so some might not enter the contest who otherwise would. Also, a combat theme is a natural and common theme in games so such a theme would not particularly serve to inspire anything new. To insure a good level of participation, it is important that the competition announcement be widely distributed. I also like to see international participation, and there has been some in the past. The following is the list of places where I posted the announcement of the third competition. I think the first five in the list are the most important, but who knows? It would be very interesting in future contests to find out how many entrants were not piecepack group subscribers when they first heard of the competition, and where they heard of it. 1) piecepack yahoo group 2) BoardGameDesign yahoo group 3) Board Game Design Forum 4) Abstract Games magazine 5) spielfrieks yahoo group 6) Boardgamegeek (ask to have it posted in the news section) 7) about.boardgames.com 8) rec.games.board 9) The Games Journal 10)Counter magazine There are probably some magazines I'm missing, especially European ones and on-line ones, and I think there may be some additional rec.games groups. I can supply web addresses for most or all of these. Starting with the third competition, the names of the authors have been kept secret from the judges until after the winning entry has been chosen. This was Ron Hale-Evan's idea, and I endorse it. The piecepack community is still a pretty close-knit group, so it is likely that the judge and some of the entrants will know each other, and perhaps even have awarded each other prizes in past competitions. Hiding the authors helps guard against unintentional biases, and speaking as a past judge, I can say that for me it also reduced the pressure of judging. In the past two contests, the time period between the announcement of the competition and the last day for submissions was longer than in the first two competitions, and I think that was good. Game design, not to mention play-testing, takes a lot of time, and I feel that, in general, the longer period results in a bigger percentage of good games. Of course, there will always be those who do all their work in the last two weeks or less :-) Regarding the rules text, all I want to say is, make sure it is both thorough and clear in meaning. Both are very important. Fortunately, we have not had any big disputes following the close of the competitions, and one reason for this could be the quality of the rules presentations so far. The hardest working person during these past three competitions has certainly been Karol, and I want to thank her for her dedication. I don't know whether she will be acting in the new competition as a clearing agent between the authors and the judge, as she has in the past. But whoever contributes their time to doing this deserves to have their time utilized efficiently. Here are some thoughts on the subject. I'm not completely familiar with how things were handled in the most recent contest so some of these may not apply or else may already be adapted. To prevent the need for double editing, I suggest that rules sets be sent to the agent as attachments to e- mails, with the author's name, address, telephone, etc., NOT appearing anywhere on the attachment itself. The agent can then send the attachment out to the judge without any changes at all. She will keep a list that cross-references game names and author names. If the judge has questions for an author, he or she will send it to the agent who will just forward it to the author. The author will reply back via the agent. No editing of rules text need occur until after the close of the competition and the submission by authors of updated rules, if they wish. I want to stress that these are just my suggestions, and it's entirely possible that other people could have better ideas. When I was involved in the Changing Landscapes competition, I found that things went most smoothly when lines of communication were kept wide open and used frequently. Karol was very pleasant to work with and that made my job easy. All of my comments above are intended to encourage additional comments within the group. The competitions have, as I said, been a great success so far, but it behooves us to keep trying to improve them. I would be interested in hearing the thoughts of others on themes (are they good to have?, bad? other?), announcement distribution, author anonimity, contest lengths, logistics issues, and any other issues that affect the competitions. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1159 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47832 invoked from network); 26 Aug 2003 18:04:38 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 26 Aug 2003 18:04:38 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta3.grp.scd.yahoo.com with SMTP; 26 Aug 2003 18:04:38 -0000 Received: from [66.218.66.120] by n33.grp.scd.yahoo.com with NNFMP; 26 Aug 2003 18:03:45 -0000 Date: Tue, 26 Aug 2003 18:03:45 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack Design Competitions Message-ID: <big7e1+mh95@...> In-Reply-To: <big69j+jtk5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 634 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike I agree with the time length - I was still working on the mechanics of Pharaoh's Heir until about 2 weeks until the closing date. (The last 2 weeks were spent editing the rules). If the contest had been shorter there is no way it would have been submitted in a form that I was happy with. I really like the themes. The themes (together with the physical form of the piecepack components) have been the key to my game designs. Without a theme I would have struggled much more with game creation. There will definitely be a theme for contest #5 - expect an announcement within the next couple of weeks. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1160 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3492 invoked from network); 26 Aug 2003 23:51:31 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 26 Aug 2003 23:51:31 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 26 Aug 2003 23:51:31 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (rwcrmhc12) with SMTP id <2003082623263301400g1fdhe>; Tue, 26 Aug 2003 23:26:33 +0000 Message-ID: <0f9201c36c29$324e5840$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <big7e1+mh95@...> Subject: Re: [piecepack] Re: piecepack Design Competitions Date: Tue, 26 Aug 2003 16:24:28 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Tuesday, August 26, 2003 11:03 AM Subject: [piecepack] Re: piecepack Design Competitions >Hi, Mike >I agree with the time length - I was still working on the >mechanics of Pharaoh's Heir until about 2 weeks until the >closing date. (The last 2 weeks were spent editing the rules). If >the contest had been shorter there is no way it would have been >submitted in a form that I was happy with. >I really like the themes. The themes (together with the physical >form of the piecepack components) have been the key to my >game designs. Without a theme I would have struggled much >more with game creation. >There will definitely be a theme for contest #5 - expect an >announcement within the next couple of weeks. Sounds good. Feel free to steal from my Changing Landscpes announcement template if you want. >Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1161 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22853 invoked from network); 27 Aug 2003 11:27:30 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 27 Aug 2003 11:27:30 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta3.grp.scd.yahoo.com with SMTP; 27 Aug 2003 11:27:29 -0000 Received: from [66.218.67.175] by n35.grp.scd.yahoo.com with NNFMP; 27 Aug 2003 11:27:01 -0000 Date: Wed, 27 Aug 2003 11:26:57 -0000 To: piecepack@yahoogroups.com Subject: Ithaka, Boll's Game, Powerlines Message-ID: <bii4i1+c53h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1009 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne I tried some little abstracts with my wife last weekend. Two were from my = list of generic abstracts that should work with the Piecepack =96 Ithaka a= nd Boll's Game. Neither were much fun to play. Ithaka is like glorified tic= -tac-toe and we only won or lost games when our opponent got bored and mad= e bad moves. Boll's Game was more interesting, but very one-dimensional. Al= l you try to do is to take your opponents' pieces and retreat out of range= as far as possible. We played on a 6x6 board, but apparently, it's best on= a 4x4, so I might give it another chance. I'm going to persevere with the= se Generic Abstracts, but I am not encouraged by these first two. The last= was Powerlines, which was good. It's elegant and skilful. It's probably my= favourite piecepack game after Evade and Froggy Bottom - although you coul= d easily play it with a pack of cards. http://www.di.fc.ul.pt/~jpn/gv/ith= aka.htm http://www.di.fc.ul.pt/~jpn/gv/bollsgame.htm http://www.piecepack.o= rg/rules/PowerLines.pdf -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1162 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80715 invoked from network); 27 Aug 2003 14:28:31 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 27 Aug 2003 14:28:31 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta2.grp.scd.yahoo.com with SMTP; 27 Aug 2003 14:28:31 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Subject: Re: piecepack Design Competitions Date: Wed, 27 Aug 2003 08:28:09 -0600 Message-ID: <386193B34A37C442872A6F171D1447BB026F59@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 352 Thread-Index: AcNsjgxH/H72tE2rQFmkB6yGruTKuQAGJ93g To: <piecepack@yahoogroups.com> From: "Brett Paul" <brettp@...> X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage > Starting with the third competition, the names of the authors have > bee= n kept secret from the judges until after the winning entry has > been cho= sen. 8< snip >8 > To prevent the need for double editing, I suggest that = rules sets > be sent to the agent as attachments to e-mails, with the autho= r's > name, address, telephone, etc., NOT appearing anywhere on the > attac= hment itself. This precludes using Microsoft Word, as it stores the author= 's name (as set up during registration) or some clue of the author's identi= ty. This may not be overly widely known, and has bit some in the butt befor= e, notably in the intelligence community. In this case, the document's inte= rnally-stored revision history showed the path the document took to get int= o the hands of certain high-profile political folks that it shouldn't have = gotten into. - Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1163 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70933 invoked from network); 27 Aug 2003 16:55:55 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 27 Aug 2003 16:55:55 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta3.grp.scd.yahoo.com with SMTP; 27 Aug 2003 16:55:55 -0000 Received: from [66.218.67.176] by n12.grp.scd.yahoo.com with NNFMP; 27 Aug 2003 16:55:20 -0000 Date: Wed, 27 Aug 2003 16:55:19 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack Design Competitions Message-ID: <biinpn+6v5q@...> In-Reply-To: <386193B34A37C442872A6F171D1447BB026F59@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 954 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi Don't worry, I will not be scrutinizing any documents for orginal source via revision history paths when I do the judging. If authors want, I can ask Karol nicely to pdf all entries before she send them on to me. Phillip > > To prevent the need for double editing, I suggest that rules sets > > be sent to the agent as attachments to e-mails, with the author's > > name, address, telephone, etc., NOT appearing anywhere on the > > attachment itself. > > This precludes using Microsoft Word, as it stores the author's name (as set up during registration) or some clue of the author's identity. This may not be overly widely known, and has bit some in the butt before, notably in the intelligence community. In this case, the document's internally-stored revision history showed the path the document took to get into the hands of certain high-profile political folks that it shouldn't have gotten into. > > - Brett > www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1164 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34025 invoked from network); 27 Aug 2003 20:21:50 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 27 Aug 2003 20:21:50 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 27 Aug 2003 20:21:50 -0000 Received: from [66.218.67.161] by n15.grp.scd.yahoo.com with NNFMP; 27 Aug 2003 20:20:51 -0000 Date: Wed, 27 Aug 2003 20:20:51 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack Design Competitions Message-ID: <bij3r3+eg6c@...> In-Reply-To: <big69j+jtk5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3270 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian mschoessow wrote: > The > design contests have been a great success, and have given us all > some of the best piecepack games which otherwise would, in all > likelyhood, never have been designed. Agreed. Contests = good! > A shrewdly chosen > theme can serve to inspire or focus the designers without unduly > constraining them. Agreed. Themes = good! > An example of a restrictive theme to my way of thinking > would be that all games must be some form of combat game. A lot of > people are not particularly interested in combat games, so some > might not enter the contest who otherwise would. Also, a combat > theme is a natural and common theme in games so such a theme would > not particularly serve to inspire anything new. Disagreed ... I think that picking a "genre" or "type" of game, or even that it should include some particular type of mechanic (in a way, that's what the changing landscapes contest was about) would still be legitimate. Perhaps a "combat game" theme would keep some folks away ... but I would argue that any type of theming may keep some people away. I, for example, stayed away from the history repeats itself contest, because I didn't feel any inspiration from it. I think it was a good contest -- just not my kind of thing. So, I don't think having a contest for "resource management" or "combat" or "exploration/discovery" type games would overly restrict the designers ... it would change the subset of designers interested in the contest. > To insure a good level of participation, it is important that the > competition announcement be widely distributed. I also like to see > international participation, and there has been some in the past. Agreed. Large/Wide/Diverse Field of Designers = good! > Starting with the third competition, the names of the authors have > been kept secret from the judges until after the winning entry has > been chosen. This was Ron Hale-Evan's idea, and I endorse it. The > piecepack community is still a pretty close-knit group, so it is > likely that the judge and some of the entrants will know each other, > and perhaps even have awarded each other prizes in past > competitions. Hiding the authors helps guard against unintentional > biases, and speaking as a past judge, I can say that for me it also > reduced the pressure of judging. Agreed. Judging "blind" on designers = good! > In the past two contests, the time period between the announcement > of the competition and the last day for submissions was longer than > in the first two competitions, and I think that was good. Game > design, not to mention play-testing, takes a lot of time, and I feel > that, in general, the longer period results in a bigger percentage > of good games. Agreed. More time = good! > The hardest working person during these past three competitions has > certainly been Karol, and I want to thank her for her dedication. Agreed. Karol = good! ;-D > All of my comments above are intended to encourage additional > comments within the group. The competitions have, as I said, been a > great success so far, but it behooves us to keep trying to improve > them. Agreed. Thanks for this topic, Mike. I think it was ... well, good! ;-) -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1166 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12074 invoked from network); 31 Aug 2003 19:45:38 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 31 Aug 2003 19:45:38 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta4.grp.scd.yahoo.com with SMTP; 31 Aug 2003 19:45:38 -0000 Received: from [66.218.66.142] by n39.grp.scd.yahoo.com with NNFMP; 31 Aug 2003 19:40:59 -0000 Date: Sun, 31 Aug 2003 19:40:55 -0000 To: piecepack@yahoogroups.com Subject: Busy month Message-ID: <bitj07+8pe1@...> In-Reply-To: <bilaaa+pttl@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 145 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I just noticed that this month has had the most messages posted since the inception of the piecepack group - way to go, piecepackers. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1167 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99551 invoked from network); 4 Sep 2003 14:02:50 -0000 Received: from unknown (66.218.66.166) by m11.grp.scd.yahoo.com with QMQP; 4 Sep 2003 14:02:50 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta5.grp.scd.yahoo.com with SMTP; 4 Sep 2003 14:02:50 -0000 Received: from [66.218.67.139] by n31.grp.scd.yahoo.com with NNFMP; 04 Sep 2003 14:01:20 -0000 Date: Thu, 04 Sep 2003 14:01:17 -0000 To: piecepack@yahoogroups.com Subject: Re: Busy month Message-ID: <bj7gjd+7vcv@...> In-Reply-To: <bitj07+8pe1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 275 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > I just noticed that this month has had the most messages > posted since the inception of the piecepack group - way to go, > piecepackers. > > Phillip And then there was silence ... ;-) ... lol -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1168 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31558 invoked from network); 4 Sep 2003 14:36:29 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 4 Sep 2003 14:36:29 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta6.grp.scd.yahoo.com with SMTP; 4 Sep 2003 14:36:29 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h84EYN5M023715; Thu, 4 Sep 2003 16:34:24 +0200 (CEST) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h84EYNc6023712; Thu, 4 Sep 2003 16:34:23 +0200 (CEST) Message-ID: <3F574D6F.70006@...> Date: Thu, 04 Sep 2003 16:34:23 +0200 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Pharaoh's Heir for 2? Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) From: Massimo Biasotto <massimo.biasotto@...> X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Hello, I'll try to break up the silence asking a question about Pharaoh's Heir. My gaming group is usually composed only by my wife and me, so I'm always looking for good 2-player games or 2-player variants for multiplayer games. I haven't tried Pharaoh's Heir yet, but just reading the rules it seems to me that it should be playable by 2. The action choosing mechanism is indeed similar to Puerto Rico, and 2-player Puerto Rico is one of the best games I've ever played. Has anyone tried it? It could even be played with a single piecepack, so if it works I think it should definetely be mentioned in the rules! Another question. One thing that sounded a bit odd to me reading the rules is the fact that *all* 5 actions are chosen in a round. Wouldn't it be better to leave an unchosen action (just like the roles in PR)? Ok, I admit I shouldn't comment a game without playing it before, so feel free to reply with all sorts of unkind remarks... the problem is that my wife isn't really a gamer, and I have a long list of games waiting in queue before Pharaoh's Heir :( If someone confirms that it's a good 2-player game I could move it up a bit! Thanks, Massimo -- Massimo Biasotto phone: +39 049 8068383 INFN - Lab. Naz. di Legnaro fax: +39 049 641925 Viale dell'Universita' 2 email: massimo.biasotto@... I-35020 Legnaro (Padova) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1169 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84497 invoked from network); 4 Sep 2003 15:13:18 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 4 Sep 2003 15:13:18 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta5.grp.scd.yahoo.com with SMTP; 4 Sep 2003 15:13:18 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <2003090414534301200972oge>; Thu, 4 Sep 2003 14:53:43 +0000 Message-ID: <02d701c372f4$198418a0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <3F574D6F.70006@...> Subject: Re: [piecepack] Pharaoh's Heir for 2? Date: Thu, 4 Sep 2003 07:52:01 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Massimo Biasotto To: piecepack@yahoogroups.com Sent: Thursday, September 04, 2003 7:34 AM Subject: [piecepack] Pharaoh's Heir for 2? >My gaming group is usually composed only by my wife and me, so I'm always >looking for good 2-player games or 2-player variants for multiplayer games. Massimo, be sure to try 2-player New City if you haven't yet. We found (when evaluating the games of the third design competition) that if each player took (i.e., played) two quarters of the city, located opposite each other, the game works very well indeed, and was just about as enjoyable as when played with four. At the end, each player scores only his lowest scoring quarter. We did find that without this last rule the games doesn't work very well with two players. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1170 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70501 invoked from network); 4 Sep 2003 15:42:32 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 4 Sep 2003 15:42:32 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta5.grp.scd.yahoo.com with SMTP; 4 Sep 2003 15:42:32 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h84FgG5M024933; Thu, 4 Sep 2003 17:42:17 +0200 (CEST) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h84FgGc6024927; Thu, 4 Sep 2003 17:42:16 +0200 (CEST) Message-ID: <3F575D58.8030804@...> Date: Thu, 04 Sep 2003 17:42:16 +0200 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Pharaoh's Heir for 2? References: <3F574D6F.70006@...> <02d701c372f4$198418a0$6402a8c0@Mike1> In-Reply-To: <02d701c372f4$198418a0$6402a8c0@Mike1> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) From: Massimo Biasotto <massimo.biasotto@...> X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Mike Schoessow wrote: > Massimo, be sure to try 2-player New City if you haven't yet. Yes, it's buried in the long "List of games I haven't played yet but I'm eagerly awaiting to". I've read the rules of all PP games and New City scored very high in my "rate-by-rules" system. The only game higher than New City was "King Arthur's Court". By the way, up to now the only PP game I've tried to play with my wife is Alien City, which didn't work really well because it was too difficult to visualize the street and calculate the distances on the board. Probably it wasn't a brilliant idea to go through PP games in alphabetical order :) -- Massimo Biasotto phone: +39 049 8068383 INFN - Lab. Naz. di Legnaro fax: +39 049 641925 Viale dell'Universita' 2 email: massimo.biasotto@... I-35020 Legnaro (Padova) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1171 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87079 invoked from network); 4 Sep 2003 17:54:34 -0000 Received: from unknown (66.218.66.167) by m8.grp.scd.yahoo.com with QMQP; 4 Sep 2003 17:54:34 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta6.grp.scd.yahoo.com with SMTP; 4 Sep 2003 17:54:34 -0000 Received: from [66.218.67.153] by n23.grp.scd.yahoo.com with NNFMP; 04 Sep 2003 17:51:53 -0000 Date: Thu, 04 Sep 2003 17:51:52 -0000 To: piecepack@yahoogroups.com Subject: Re: Pharaoh's Heir for 2? Message-ID: <bj7u3o+fj3h@...> In-Reply-To: <3F574D6F.70006@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3625 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi Thanks for the interest in Pharaoh's Heir. It is possible to play with 2 (haven't tried it), although there probably won't be as much angst about scoring as there is in 3 and 4 player games. This is because you are really just competing for first and second place in each area. I could see 2 player being just as strategic, though! Choosing all 5 actions per turn is essential to the gameplay in my opinion because it achieves 3 things: 1) There is the least amount of downtime possible between player turns. If 4 are playing, then player order is always A,B,C,D,A,B,C,D etc. With 2 it would be A,B,A,B,A etc Obviously the player order is broken by the Nile phase, so it really is A,B,C,D,A,NILE,B,C,D,A,B,NILE,C etc This is different to Puerto Rico where, if you are first to choose on one turn, you will be last to choose the next turn (a gap of 6 choosings if there are 4 players, versus a gap of 3 choosings in Pharaoh's Heir). With 2 it would be A,B,A,B,A,NILE,B,A,B,A,B,NILE A, etc 2) Five is not evenly divisible by 3 or 4 (and not 2) so it creates uneven turns, allowing the start player (who has the advantage) to change each turn without using an addiitonal mechanism. 3) It makes the game feel and play differently to Puerto Rico. The five phases evolved out of an earlier 'prototype' if you will where the phases occurred every turn in a specfic order. I retained the fact that they all occur, and added the choosing mechanic to it. [In Puerto Rico it is important to have roles left over so that doubloons accumulate - otherwise the person who can take advantage of the Trader the most will win most of the time.] However, there is no reason you can't try Pharaoh's Heir with your own variants - who knows, maybe you will prefer it! But I would encourage you to try the rules as written first. Yes, you can play with 1 piecepack - you only form 2 stacks of 6 landtiles per cycle, and each player uses the coins from 2 different suits. The nile tiles have to be recycled during the Period of Unrest along with the land tiles. Please let me know how the games turn out if you play with 2 - I would be very interested in hearing about your experinece, especially since you like 2-player Puerto Rico so much. Phillip > > My gaming group is usually composed only by my wife and me, so I'm always > looking for good 2-player games or 2-player variants for multiplayer games. > I haven't tried Pharaoh's Heir yet, but just reading the rules it seems to > me that it should be playable by 2. The action choosing mechanism is indeed > similar to Puerto Rico, and 2-player Puerto Rico is one of the best games > I've ever played. > Has anyone tried it? It could even be played with a single piecepack, so if > it works I think it should definetely be mentioned in the rules! > > Another question. One thing that sounded a bit odd to me reading the rules > is the fact that *all* 5 actions are chosen in a round. Wouldn't it be better > to leave an unchosen action (just like the roles in PR)? > > Ok, I admit I shouldn't comment a game without playing it before, so feel free > to reply with all sorts of unkind remarks... the problem is that my wife isn't > really a gamer, and I have a long list of games waiting in queue before > Pharaoh's Heir :( > If someone confirms that it's a good 2-player game I could move it up a bit! > > Thanks, > Massimo > > -- > Massimo Biasotto phone: +39 049 8068383 > INFN - Lab. Naz. di Legnaro fax: +39 049 641925 > Viale dell'Universita' 2 email: massimo.biasotto@l... > I-35020 Legnaro (Padova) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1172 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13784 invoked from network); 6 Sep 2003 19:46:45 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 6 Sep 2003 19:46:45 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 6 Sep 2003 19:46:45 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003090619254901100l9f1oe>; Sat, 6 Sep 2003 19:25:50 +0000 Message-ID: <059e01c374ac$74227cc0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bii4i1+c53h@...> Subject: Re: [piecepack] Ithaka, Boll's Game, Powerlines Date: Sat, 6 Sep 2003 12:24:12 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Iain, I have a list of 60 small abstract games that can be played on a 4x4 board. Some of them also work on larger boards. I may have sent you a copy of this list some time ago (when it only included 46 games); I can't remember. At any rate, anyone who is interested, please e-mail me directly at mjs@... and I'll send my list as an attachment. The list includes the names of authors and publishers in cases where I know them, and also has links to rules sets for most of the games. -Mike Schoessow ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Wednesday, August 27, 2003 4:26 AM Subject: [piecepack] Ithaka, Boll's Game, Powerlines I tried some little abstracts with my wife last weekend. Two were from my list of generic abstracts that should work with the Piecepack - Ithaka and Boll's Game. Neither were much fun to play. Ithaka is like glorified tic-tac-toe and we only won or lost games when our opponent got bored and made bad moves. Boll's Game was more interesting, but very one-dimensional. All you try to do is to take your opponents' pieces and retreat out of range as far as possible. We played on a 6x6 board, but apparently, it's best on a 4x4, so I might give it another chance. I'm going to persevere with these Generic Abstracts, but I am not encouraged by these first two. The last was Powerlines, which was good. It's elegant and skilful. It's probably my favourite piecepack game after Evade and Froggy Bottom - although you could easily play it with a pack of cards. http://www.di.fc.ul.pt/~jpn/gv/ithaka.htm http://www.di.fc.ul.pt/~jpn/gv/bollsgame.htm http://www.piecepack.org/rules/PowerLines.pdf -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1173 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80895 invoked from network); 7 Sep 2003 17:14:29 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 7 Sep 2003 17:14:29 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta6.grp.scd.yahoo.com with SMTP; 7 Sep 2003 17:14:29 -0000 Received: from [66.218.66.112] by n1.grp.scd.yahoo.com with NNFMP; 07 Sep 2003 17:14:13 -0000 Date: Sun, 07 Sep 2003 17:14:09 -0000 To: piecepack@yahoogroups.com Subject: Future Contest Themes Message-ID: <bjfp11+r9o6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4369 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I understand that Phillip already has a theme in mind for the next design competition (although I have no idea what it is), but I thought it still might be interesting to discuss potential themes for future contests. It's not so easy coming up with a good theme, as I found out when it was my task last year. In fact it was my brother Steve who suggested the Changing Landscapes theme. We are looking forward to the fifth design competition now, and assuming we have many more of them in the future, the choosing of new, fresh, and helpful themes will become increasingly dificult. At some point the use of themes may need to be re-thought in some way, and of course this decision is always ultimately up to the winnwer of the previous contest, assuming they want it (at least that's the precedent, and it seems to be working fine in my opinion). The contest themes we've seen so far can be classified into categories (BTW, "theme" is not really the best word for what we are talking about, but I'll stick with it for now). Firstly, there are those that imply a mechanic or class of mechanics. Changing Landscapes was an example of this, where there was a requirement that the board or playing area shift or change in some way during the game. Another category of theme is subject. An example of this is the most recent contest, History Repeats Itself, in which all games were required to address a historical event. The very first contest, with it's requirement that all games be built around some aspect of the passage of time, was another example of a theme based on subject. A third category, which we haven't seen yet, involves game "type". This would involve a requirement that all games be, for example, race games, or alignment games, or displacement games, etc. These are all recognized fundamental types of games (see Bell or Parlett). The second contest, Ludic Synergy, included a requirement that the authors must combine another game system with the piecepack system within their games. The requirement in this case involved the bits used to play the game. So, some fairly obvious categories are, 1) Mechanic 2) Subject 3) Type 4) Bits Other categories I can think of that we have not yet seen are, 5) Time (a requirement involving game or turn length) 6) Dexterity (requiring physical skill such as balancing or flicking) 7) Cooperative (players compete against the game, not each other) Possibly the dexterity category is already covered by category 3, but even if so, it's different enough to deserve its own category. Cooperative games are also an interesting category that is gaining some popularity since the publishing of Knizia's big Lord of the Rings cooperative game. Cooperative games are essentially group solitaires, in which all the players are on the same side and work together to beat the game. Below are some potential future contest themes in "bare bones" form. I'm not claiming that these would all make for great contests. In fact I think some of them are pretty poor, but I wanted to throw something out there to stimulate thought. The number in parentheses indentifies the category in each case. Negotiation. Games must involve negotiation between players. (1) Teams. Games must involve team play or partnership play between at least two of the players. (1) Big. Games must utilize most of the bits from two piecepacks. (4) Community. Games may not involve player ownership of tiles, coins, pawns, or dice. (1) Cooperate. Games must constitute cooperative endeavors between all players. (7) Democratic. Player voting must play a significant role. (1) Empire. Games must be about the rise of empire. (2) Race. The goal must be to be first in completing some task of movement, construction, or alignment. (3) Free Form. Games may not be based on sequential player turns (i.e., player turns must be determined by game play rather than directly by game rules). This theme would also accept games in which there are no turns (i.e., simultaneous or opportunistic movement schemes). (1) Collect. Games must involve set collection. (1) I didn't feel particularly inspired when coming up with this list (it just isn't one of those days for me :-) Anybody else have an idea for a theme, or comments on the uses of themes in future contests? -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1174 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56833 invoked from network); 7 Sep 2003 17:48:21 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 7 Sep 2003 17:48:21 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta2.grp.scd.yahoo.com with SMTP; 7 Sep 2003 17:48:21 -0000 Received: from [66.218.67.165] by n20.grp.scd.yahoo.com with NNFMP; 07 Sep 2003 17:47:09 -0000 Date: Sun, 07 Sep 2003 17:47:02 -0000 To: piecepack@yahoogroups.com Subject: ANNOUNCING THE 5th PIECEPACK GAME DESIGN COMPETITION Message-ID: <bjfqum+hfau@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 7867 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh ANNOUNCING THE 5th PIECEPACK GAME DESIGN COMPETITION SPONSORS: www.piec= epack.org "Your source for everything piecepack" Mesomorph Games JUDGE: = Phillip Lerche DESIGN THEME: * * * Once upon a time, in a galaxy far, f= ar away=85 "Get in the there, you thieving scumbag." "But Justice Knizia I= haven't done anything wrong!" Benedict protested. "That's the last time y= ou copy a game mechanic, isn't that right, Justice Seyfarth?" spat Knizia. = Justice Seyfarth grinned in response. "Please, your honors, at least leave= me my piecepack," begged Benedict. As Knizia kicked Benedict through the = door, Seyfarth threw the wooden pieces into the cell . "Here you go, it w= on't do you much good in the dark. Maybe the cockroaches can use the tiles= as surfboards when it rains. Welcome to the isolation hole!" said Seyfart= h. The justices slammed the door and locked it. As they walked away Benedi= ct's blubbering grew fainter and fainter=85 Through his desperate tears, = all Benedict could think was "Where's One Man Thrag when you really need h= im?" * * * The design theme for the 5th piecepack game design competitio= n is `SOLITARY CONFINEMENT'. All game submissions are to be solitaire game= s for the piecepack. Yup, it's just going to be me and those bits of wood = come judgement day! THE PRIZES: There are several parts to the prize. M= esomorph Games will contribute a 2nd Edition piecepack Game System with CD= -ROM containing instructions for a variety of games playable with the piec= epack, including those released for this competition Mesomorph Games will= contribute a 2nd Edition Piecepack Game System with CD-ROM containing ins= tructions for a variety of games playable with the piecepack, including th= ose released for this competition. Keep an eye on the Yahoo! Group for ad= ditions to this portion of the prize. Chris Brooks has very generously off= ered to provide a $50 gift voucher for Funagaingames.com The winner also = receives custody of the Trophy Cloth, a card-table-sized tablecloth with a= color piecepack suit emblem embroidered on each side of the table. This p= asses from the winner of one contest to the winner of the next, with each = one signing and dating the cloth before passing it on following the closi= ng of the next competition. Phillip Lerche will be supplying something to = be announced. CONTEST RULES: 1) Submitted games must be for one player o= nly. 2) The game must utilize a piecepack and preferably should make use = of some of the unique aspects of the piecepack. 3) Judging will be subject= ive and based largely on how enjoyable and interesting the game is. Factor= s such as the balance of skill (strategy, tactics) and luck (randomness); = clarity and completeness of rules; time to play; and replay value are als= o important considerations. Overall, it will be the completely subjective = opinion of the judge that ultimately decides the winner. 4) Games may mak= e use of additional bits (such as money or tokens for example), or of othe= r non-obscure game systems in addition to the piecepack. However, addition= al components should not overshadow the use of the piecepack in the game. = It is desirable that solo games can be played with 1 piecepack, however, = if gameplay requires it, entries may be submitted that require the use of = more than one piecepack. 5) Games (rule sets) should be sent to submissio= ns @ piecepack . org (without the spaces) with the word "Contest" within = the subject before Monday 8 Dec 2003, 12:00 noon PST (3:00pm EST. 8:00pm G= MT). Karol will send confirmation of receipt back to the author, then cove= r the author's identity and send the game on. Between 1 Dec and 8 Dec conf= irmation will be within 24 hours. For earlier submissions confirmation may= occasionally take longer. Judging will be blind; the judge will not find= out the authors' identities until after the winner has been selected. Ple= ase note that to help free up Karol's time, the submissions WILL NOT be pr= oofread so, what you send (minus your name) is what I'll see. (i.e. please= get someone you know who has a good command of English, especially spelli= ng and grammar, to proofread your entry before submission). 6) Ideally, s= ubmission should be in a text that is readable by most computers. (Arial i= s a fantastic choice) All submissions must include the following header in= formation as the first few lines of the rules. <Title> A game for the pi= ecepack by <Your Name> Version <#>, <Date> Copyright (c) 2003, <Your Name= > <# of players>, <# of minutes> <Equipment Needed> 7) Please note that = Karol will not be judging content, only removing identifiable text and che= cking that authors have complied with contest rule #11 regarding permissio= n for free distribution. Once the contest closes and the winner is announ= ced, authors will have a chance to review any suggestions they have receiv= ed (by friends, etc.) and should feel free to ask for comments/suggestions= from the judge and make any changes they should submit the newest version= of the game to be included on the Games Page of www.piecepack.org and fo= r inclusion in the Mesomorph Games Rules CD-ROM and components thereof. Au= thors are strongly encouraged to get the final version returned to Karol A= SAP after the winner is announced. If the author wishes not to make any ch= anges then she/he should send a note to the same email stating such and g= ive permission to post "as is". Authors will be notified if there are any = spelling/grammar/punctuation issues with the games at this point. 8) The = winner of the competition will be announced on 22 January 2004. Depending = on the quantity of games received, this date may move. If the judge wishes= , one or more runners up may be announced. Some game entries may receive s= pecial mentions for various reasons (such as novel use of piecepack compo= nents). 9) Designers are encouraged to submit their games early. There wi= ll be no penalty or stigma for sending in changes or updates to your game = rules up to the deadline, and entrants are encouraged to submit updates ba= sed on their own continued play testing. Please be sure to send in a compl= ete version of the game if changes are made, highlighting changes will mak= e it easier for the judge to see the difference. 10) Game entries may be = in PDF form, in HTML format, in MS Word files, or in plain text with accom= panying JPGs, or GIFs if required for figures. If you submit in PDF form, = all identifying items MUST be removed from the rules by you, or the entry = will not be judged - please be sure to note in the accompanying email the= author's name. 11) The submission must be freely redistributable. Authors= are free to retain copyright. Specific licensing information should be i= ndicated at the end of the document. Entries without such notice will NOT = be included with the games on www.piecepack.org. 12) The author of the win= ning game also wins the opportunity to define and judge the next piecepack= game design competition and arrange for the prize if he or she wishes. Ag= reement to this is not a requirement for entry however, and if the winner = does not wish to judge the next competition he or she can suggest another= judge, or we can improvise. Submitted games will be added to the piecepac= k.org site following the close of the competition on a 'preview page' then= moved to the Games Page when authors give permission or send in an updat= ed version - see above. Questions and comments are always welcome. If you'= re worried that your question will give your game away, please send it to = Karol who will send it to me otherwise feel free to post them to the Yaho= o! piecepack discussion group (I encourage entrants to join the group if t= hey have not yet. Go to http://groups.yahoo.com/group/piecepack ). Good = luck and much encouragement to all participants. Phillip Lerche From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1175 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85549 invoked from network); 7 Sep 2003 17:50:57 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 7 Sep 2003 17:50:57 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 7 Sep 2003 17:50:57 -0000 Received: from [66.218.66.118] by n10.grp.scd.yahoo.com with NNFMP; 07 Sep 2003 17:50:04 -0000 Date: Sun, 07 Sep 2003 17:50:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Future Contest Themes Message-ID: <bjfr49+u7nf@...> In-Reply-To: <bjfp11+r9o6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 679 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike Great coverage of potential thematic categories... I ended up choosing one that sort of fits #3, but really is in a type you didn't mention - number of players. It seems like games are often subdivided into solitaire, 2-player and multiplayer, as well as partnership games. Phillip > So, some fairly obvious categories are, > > 1) Mechanic > > 2) Subject > > 3) Type > > 4) Bits > > Other categories I can think of that we have not yet seen are, > > 5) Time (a requirement involving game or turn length) > > 6) Dexterity (requiring physical skill such as balancing or flicking) > > 7) Cooperative (players compete against the game, not each other) > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1176 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21127 invoked from network); 7 Sep 2003 18:24:43 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 7 Sep 2003 18:24:43 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta6.grp.scd.yahoo.com with SMTP; 7 Sep 2003 18:24:43 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003090718064101100kqd35e>; Sun, 7 Sep 2003 18:06:42 +0000 Message-ID: <063001c3756a$91675f80$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjfr49+u7nf@...> Subject: Re: [piecepack] Re: Future Contest Themes Date: Sun, 7 Sep 2003 11:05:05 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Sunday, September 07, 2003 10:50 AM Subject: [piecepack] Re: Future Contest Themes >Hi, Mike >Great coverage of potential thematic categories... I ended up >choosing one that sort of fits #3, but really is in a type you didn't >mention - number of players. Yah, that's pretty ironic. Kind of funny too. >It seems like games are often >subdivided into solitaire, 2-player and multiplayer, as well as >partnership games. I agree that Number of Players is a category I missed. I'm guessing there might be more too. I think a solitaire theme will be great! One thing for sure, it makes play-testing one heck of a lot easier :-) Good luck with the 5th Competition! -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1177 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64150 invoked from network); 7 Sep 2003 19:17:49 -0000 Received: from unknown (66.218.66.167) by m17.grp.scd.yahoo.com with QMQP; 7 Sep 2003 19:17:49 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta6.grp.scd.yahoo.com with SMTP; 7 Sep 2003 19:17:48 -0000 Received: from [66.218.67.142] by n2.grp.scd.yahoo.com with NNFMP; 07 Sep 2003 19:16:53 -0000 Date: Sun, 07 Sep 2003 19:16:52 -0000 To: piecepack@yahoogroups.com Subject: Re: Future Contest Themes Message-ID: <bjg074+iulk@...> In-Reply-To: <bjfp11+r9o6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 428 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike Although this is a mechanic, it could also be a theme: Variable (Uneven) Powers - each player must have different abilities/different starting positions etc in the game. Phillip > I didn't feel particularly inspired when coming up with this list > (it just isn't one of those days for me :-) Anybody else have an > idea for a theme, or comments on the uses of themes in future > contests? > > -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1178 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44461 invoked from network); 8 Sep 2003 03:33:28 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 8 Sep 2003 03:33:28 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta5.grp.scd.yahoo.com with SMTP; 8 Sep 2003 03:33:27 -0000 Received: from [66.218.67.137] by n17.grp.scd.yahoo.com with NNFMP; 08 Sep 2003 03:32:03 -0000 Date: Mon, 08 Sep 2003 03:32:03 -0000 To: piecepack@yahoogroups.com Subject: Re: ANNOUNCING THE 5th PIECEPACK GAME DESIGN COMPETITION Message-ID: <bjgt7j+u7h1@...> In-Reply-To: <bjfqum+hfau@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1279 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Glad to know I can help inspire the next theme. Perhaps not the best time = for me to say this, But I thought Thrag is a great game. It will be inter= esting to see how these entries are inspired by playing card solitaires. = Perhaps Dominoes and Mah Jhongg will also see borrowing from. So we all b= oard this contest to try again... let FUN prevail. > * * * > > Once upon = a time, in a galaxy far, far away=85 > > "Get in the there, you thieving s= cumbag." > "But Justice Knizia I haven't done anything wrong!" Benedict > = protested. > "That's the last time you copy a game mechanic, isn't that > r= ight, Justice Seyfarth?" spat Knizia. Justice Seyfarth grinned in > respon= se. > "Please, your honors, at least leave me my piecepack," begged > Bene= dict. As Knizia kicked Benedict through the door, Seyfarth > threw the woo= den pieces into the cell . > "Here you go, it won't do you much good in th= e dark. Maybe the > cockroaches can use the tiles as surfboards when it ra= ins. > Welcome to the isolation hole!" said Seyfarth. The justices > slam= med the door and locked it. As they walked away Benedict's > blubbering gr= ew fainter and fainter=85 > > Through his desperate tears, all Benedict co= uld think was > "Where's One Man Thrag when you really need him?" > > * *= * From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1179 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9297 invoked from network); 8 Sep 2003 18:34:20 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 8 Sep 2003 18:34:20 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta6.grp.scd.yahoo.com with SMTP; 8 Sep 2003 18:34:20 -0000 Received: from [66.218.67.143] by n3.grp.scd.yahoo.com with NNFMP; 08 Sep 2003 18:34:17 -0000 Date: Mon, 08 Sep 2003 18:34:16 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack wiki (was re:Chariots) Message-ID: <bjii38+e6r0@...> In-Reply-To: <20030822141429.97268.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 281 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi I have been unable to connect to this site for about a week - any idea when it will be back up? Phillip --- In piecepack@yahoogroups.com, Porter TwoThreeFive <porter235@y...> wrote: > http://jcd.ods.org/piecepack/Chariots might be a good place to collect > suggestions. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1180 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27064 invoked from network); 8 Sep 2003 19:36:48 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 8 Sep 2003 19:36:48 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 8 Sep 2003 19:36:48 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19wRev-0001t1-00 for <piecepack@yahoogroups.com>; Mon, 08 Sep 2003 12:26:45 -0700 Date: Mon, 8 Sep 2003 12:26:45 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: piecepack wiki Message-ID: <20030908192645.GA7234@...> References: <20030822141429.97268.qmail@...> <bjii38+e6r0@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bjii38+e6r0@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Sep 08, 2003 at 06:34:16PM -0000, Benedict wrote: > Hi > > I have been unable to connect to this site for about a week - any > idea when it will be back up? > > Phillip If the Piecepack Wiki needs a new home, Ludism.org will be happy to host it. I believe it was even a MoinMoin Wiki, same as the Wikis we run, so transfer would be straightforward. By the way, Phillip, great contest idea! Ron H-E -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1181 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45763 invoked from network); 8 Sep 2003 19:54:02 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 8 Sep 2003 19:54:02 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta6.grp.scd.yahoo.com with SMTP; 8 Sep 2003 19:54:02 -0000 Received: from [66.218.66.122] by n29.grp.scd.yahoo.com with NNFMP; 08 Sep 2003 19:51:15 -0000 Date: Mon, 08 Sep 2003 19:51:14 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th contest (was re: piecepack wiki) Message-ID: <bjimji+fnm3@...> In-Reply-To: <20030908192645.GA7234@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 744 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > By the way, Phillip, great contest idea! > > Ron H-E Thanks Ron, and Mike, and the others who have told me they like the 5th contest theme/idea. I chose the theme mainly because I think this will help push the 'pack closer to the boardgaming equivalent of a deck of cards. Who knows, maybe the "killer app" for the 'pack will end up being a large number of good solo games that you can play with it... I am really looking forward to seeing the designs. >I think a solitaire theme will be great! One thing for sure, it >makes >play-testing one heck of a lot easier :-) Not only should playtesting be easier, Mike, it will make the judging a lot easier! I may even be able to judge games at work during my lunch hour... Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1182 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47061 invoked from network); 8 Sep 2003 22:38:49 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 8 Sep 2003 22:38:49 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta4.grp.scd.yahoo.com with SMTP; 8 Sep 2003 22:38:49 -0000 Received: from Unknown [172.16.1.4] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.6); Monday, 08 September 2003, 17:37:59 Received: from cox-tv.com ([172.16.129.59]) by i3exchange.i3domain.inin.com with Microsoft SMTPSVC(5.0.2195.5329); Mon, 8 Sep 2003 17:37:58 -0500 Message-ID: <3F5D04C6.8090305@...> To: piecepack@yahoogroups.com Date: Mon, 08 Sep 2003 17:37:58 -0500 Subject: Robo Battle Pigs MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 08 Sep 2003 22:37:58.0782 (UTC) FILETIME=[DA9439E0:01C37659] User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.4) Gecko/20030624 Return-Path: randy@... X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox Hello, piecepack fans. I've known about the piecepack for a long time but didn't keep up with this group until a few weeks ago when I ordered a set from Mesomorph. I've read the group archive from the very first message through March of this year, and it's very interesting to see how things have evolved. A few years ago I entered the Strategy Gaming Society's 8x8 Game Design Competition, and my entry, Robo Battle Pigs, seems like a natural to be played with a piecepack. In fact, the modular nature of the piecepack grid may make the game more interesting than when it's played on an 8x8 board. It might seem like same-old same-old following Mark Biggar's programmed movement work, but I'll let you be the judges. What you need: pencil and paper for each player, a playing grid, and one token with a distinguishable orientation (use a coin or marked pawn). The rules can be found on my website, but if there is enough interest I will rewrite them with piecepack lingo and send it off to piecepack.org. http://www.cox-tv.com/games/mygames/robobattlepigs.html --Randy Cox -- I bet you think this signature line is about you. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1183 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91584 invoked from network); 9 Sep 2003 13:18:48 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 9 Sep 2003 13:18:48 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta5.grp.scd.yahoo.com with SMTP; 9 Sep 2003 13:18:47 -0000 Received: from [66.218.67.130] by n29.grp.scd.yahoo.com with NNFMP; 09 Sep 2003 13:18:28 -0000 Date: Tue, 09 Sep 2003 13:18:28 -0000 To: piecepack@yahoogroups.com Subject: Re: piecepack wiki Message-ID: <bjkjv4+gud2@...> In-Reply-To: <20030908192645.GA7234@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 594 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 > > I have been unable to connect to this site for about a week - any > > idea when it will be back up? > > > > Phillip Sorry Phillip, my bad, it is currently hosted at my home, and I have been having issues with my provider. > If the Piecepack Wiki needs a new home, Ludism.org will be happy to > host it. I believe it was even a MoinMoin Wiki, same as the Wikis we > run, so transfer would be straightforward. Thanks for the offer Ron, I think I will take you up on it. It was in fact Ludism.org that introduced me to MoinMoin. Email me directly to arrange transfer of existing info. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1184 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8223 invoked from network); 9 Sep 2003 18:50:45 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 9 Sep 2003 18:50:45 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 9 Sep 2003 18:50:44 -0000 Received: from [66.218.66.118] by n8.grp.scd.yahoo.com with NNFMP; 09 Sep 2003 18:49:31 -0000 Date: Tue, 09 Sep 2003 18:49:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Robo Battle Pigs Message-ID: <bjl7bq+tgnp@...> In-Reply-To: <3F5D04C6.8090305@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1245 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Randy, and welcome. I don't know if you remember, but I have played RBP over at aboutboardgames - and I think it would be a great addition to the piecepack games. Aside from the mechanic of programmed simultaneous movement, I don't think RBP is at all like Mark's games. The great thing is that all the coins have a pip which can act as the direction marker of the BP. One thing that might be fun is to create different terrain using the piecepack tiles (different shapes, possible different types of obstacles, who knows). Looking forward to seeing how RBP translates to the 'pack. Phillip Robo Battle Pigs, seems like a natural to be > played with a piecepack. In fact, the modular nature of the piecepack > grid may make the game more interesting than when it's played on an 8x8 > board. It might seem like same-old same-old following Mark Biggar's > programmed movement work, but I'll let you be the judges. > > What you need: pencil and paper for each player, a playing grid, and one > token with a distinguishable orientation (use a coin or marked pawn). > The rules can be found on my website, but if there is enough interest I > will rewrite them with piecepack lingo and send it off to piecepack.org. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1185 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13275 invoked from network); 9 Sep 2003 20:27:32 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 9 Sep 2003 20:27:32 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 9 Sep 2003 20:27:32 -0000 Received: from [66.218.67.142] by n12.grp.scd.yahoo.com with NNFMP; 09 Sep 2003 20:27:29 -0000 Date: Tue, 09 Sep 2003 20:27:28 -0000 To: piecepack@yahoogroups.com Subject: Printable versions Message-ID: <bjld3g+hl80@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 250 X-Mailer: Yahoo Groups Message Poster From: "piecehead2003" <sbk@...> X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 Does anyone know if printable version other than the PDF at piecepack.org? I having trouble with that one because the paper size doesn't match the common european sizes. Alternately is there anywhere the graphics can be found separately? -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1186 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91420 invoked from network); 10 Sep 2003 10:53:33 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 10 Sep 2003 10:53:33 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta5.grp.scd.yahoo.com with SMTP; 10 Sep 2003 10:53:33 -0000 Received: from winnt ([64.108.76.52]) by smtp01.myhosting.com (Merak 6.0.7) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Wed, 10 Sep 2003 06:53:32 -0400 Message-ID: <003801c3778a$8c32d680$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bjld3g+hl80@...> Subject: Re: [piecepack] Printable versions Date: Wed, 10 Sep 2003 06:56:39 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph What size do you need it to be? We may be able to make adjustments for you. -KB ----- Original Message ----- From: "piecehead2003" <sbk@...> To: <piecepack@yahoogroups.com> Sent: Tuesday, September 09, 2003 4:27 PM Subject: [piecepack] Printable versions | Does anyone know if printable version other than the PDF at | piecepack.org? I having trouble with that one because the paper size | doesn't match the common european sizes. | | Alternately is there anywhere the graphics can be found separately? | | -Soeren | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1187 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50799 invoked from network); 10 Sep 2003 11:40:50 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 10 Sep 2003 11:40:50 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta3.grp.scd.yahoo.com with SMTP; 10 Sep 2003 11:40:50 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h8ABej5M032969; Wed, 10 Sep 2003 13:40:46 +0200 (CEST) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id h8ABejc6032966; Wed, 10 Sep 2003 13:40:45 +0200 (CEST) Message-ID: <3F5F0DBC.9060900@...> Date: Wed, 10 Sep 2003 13:40:44 +0200 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Printable versions References: <bjld3g+hl80@...> <003801c3778a$8c32d680$0501000a@winnt> In-Reply-To: <003801c3778a$8c32d680$0501000a@winnt> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) From: Massimo Biasotto <massimo.biasotto@...> X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Karol wrote: > What size do you need it to be? We may be able to make adjustments for you. That could be useful for me too (and probably for other people here in Europe). I haven't tried to print them yet, because I ordered a wooden PP, but I'll probably do it in future, since I'm quite disappointed of my PP set. The standard size here in Italy (and probably in Europe) is A4. Thank you, Massimo -- Massimo Biasotto phone: +39 049 8068383 INFN - Lab. Naz. di Legnaro fax: +39 049 641925 Viale dell'Universita' 2 email: massimo.biasotto@... I-35020 Legnaro (Padova) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1188 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68904 invoked from network); 10 Sep 2003 12:44:23 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 10 Sep 2003 12:44:23 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta4.grp.scd.yahoo.com with SMTP; 10 Sep 2003 12:44:23 -0000 Received: from [66.218.67.190] by n36.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 12:44:23 -0000 Date: Wed, 10 Sep 2003 12:44:23 -0000 To: piecepack@yahoogroups.com Subject: Re: Printable versions Message-ID: <bjn6b7+3qpi@...> In-Reply-To: <bjld3g+hl80@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 557 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > Does anyone know if printable version other than the PDF at > piecepack.org? I having trouble with that one because the paper size > doesn't match the common european sizes. Right. Sorry about that oversight. Either Karol (from Mesomorph) or I will get some A4 versions up soon. Thanks for mentioning it. > Alternately is there anywhere the graphics can be found separately? Yup. They're in the Files section, in a section called "Printable piecepack source files". --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1189 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92095 invoked from network); 10 Sep 2003 13:04:05 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 10 Sep 2003 13:04:05 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 10 Sep 2003 13:04:05 -0000 Received: from [66.218.67.149] by n30.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 13:04:01 -0000 Date: Wed, 10 Sep 2003 13:03:58 -0000 To: piecepack@yahoogroups.com Subject: The IVxVI Puzzle Message-ID: <bjn7fu+6es3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 363 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hello All, Here's a little puzzle for you. This may or may not be challenging depending on how much experience you have with this type of puzzle. No programming allowed! The IVXVI Puzzle: Arrange all 24 piecepack tiles into a four by six grid such that each tile is neither adjacent nor diagonal to another tile of the same suit or value. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1190 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55149 invoked from network); 10 Sep 2003 13:22:40 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 10 Sep 2003 13:22:40 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta6.grp.scd.yahoo.com with SMTP; 10 Sep 2003 13:22:40 -0000 Message-ID: <20030910132239.20917.qmail@...> Received: from [199.103.141.140] by web11108.mail.yahoo.com via HTTP; Wed, 10 Sep 2003 06:22:39 PDT Date: Wed, 10 Sep 2003 06:22:39 -0700 (PDT) Subject: Re: [piecepack] The IVxVI Puzzle To: piecepack@yahoogroups.com In-Reply-To: <bjn7fu+6es3@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor POSSIBLE SPOILER Isn't it just as simple as a Knight's Move? 121212 ...... 212121 ...... 3&4 inverted as above. --- James K Droscha <jdroscha@...> wrote: > The IVXVI Puzzle: > Arrange all 24 piecepack tiles into a four by six > grid such that each > tile is neither adjacent nor diagonal to another > tile of the same > suit or value. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1191 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86677 invoked from network); 10 Sep 2003 13:37:31 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 10 Sep 2003 13:37:31 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 10 Sep 2003 13:37:31 -0000 Received: from [66.218.66.114] by n29.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 13:37:30 -0000 Date: Wed, 10 Sep 2003 13:37:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Printable versions Message-ID: <bjn9eq+49oc@...> In-Reply-To: <3F5F0DBC.9060900@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 255 X-Mailer: Yahoo Groups Message Poster From: "piecehead2003" <sbk@...> X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 Yes, a version designed to print on A4 sheets would be good for us europeans. The "ultimate" printable version would be one where everything matche up correctly when printing two side. That way you could avoid having to glue things together. -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1192 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52539 invoked from network); 10 Sep 2003 15:30:46 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 10 Sep 2003 15:30:46 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta4.grp.scd.yahoo.com with SMTP; 10 Sep 2003 15:30:45 -0000 Received: from [66.218.67.248] by n39.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 15:30:24 -0000 Date: Wed, 10 Sep 2003 15:30:23 -0000 To: piecepack@yahoogroups.com Subject: Re: Printable versions Message-ID: <bjng2f+lssc@...> In-Reply-To: <bjn9eq+49oc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1047 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > The "ultimate" printable version would be one where everything matche > up correctly when printing two side. That way you could avoid having > to glue things together. Actually, for most people, this would be far trickier than the current versions... most folks have to print 2-sided by running the paper through their printer a second time, and the registration, margining, and leader feed would have to be pretty precise for this to work well. Most people just have cheap inkjets, and results would be disappointing. That is one reason why the current printable set is built to be folded in half... because the alignment of fronts and backs becomes much easier. (The other reason is that two sheets glued together makes for more durable pieces than a single sheet that is printed both sides, assuming plain 20# or 24# paper. Mounting onto paperboard, wood, or plastic is an option, of course, for those desiring even greater durability.) Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1193 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36508 invoked from network); 10 Sep 2003 15:38:45 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 10 Sep 2003 15:38:45 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 10 Sep 2003 15:38:44 -0000 Received: from [66.218.67.141] by n15.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 15:38:26 -0000 Date: Wed, 10 Sep 2003 15:38:25 -0000 To: piecepack@yahoogroups.com Subject: Re: The IVxVI Puzzle Message-ID: <bjnghh+ej2s@...> In-Reply-To: <20030910132239.20917.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 908 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@y...> wrote: > Isn't it just as simple as a Knight's Move? > > 121212 > ...... > 212121 > ...... > > 3&4 inverted as above. Hi Prophesor, I don't actually understand your suggestion, but it does not appear to account for color. Also, if the numbers in your chart refer to the tiles' values, you seem to have too many of each. Besides me not understanding you, perhaps a different statement of the puzzle is in order: Arrange all the tiles into a 4 by 6 grid. For every tile in the grid, ALL of the following must be true: 1) there are no tiles of the same value adjacent to it 2) there are no tiles of the same value diagonal to it 3) there are no tiles of the same color adjacent to it 4) there are no tiles of the same color diagonal to it Apologies if I am being thick. I am just not quite sure how to read your chart. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1194 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30935 invoked from network); 10 Sep 2003 17:02:01 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 10 Sep 2003 17:02:01 -0000 Received: from unknown (HELO web11103.mail.yahoo.com) (216.136.131.150) by mta4.grp.scd.yahoo.com with SMTP; 10 Sep 2003 17:02:01 -0000 Message-ID: <20030910170201.34232.qmail@...> Received: from [199.103.141.140] by web11103.mail.yahoo.com via HTTP; Wed, 10 Sep 2003 10:02:01 PDT Date: Wed, 10 Sep 2003 10:02:01 -0700 (PDT) Subject: Re: [piecepack] Re: The IVxVI Puzzle To: piecepack@yahoogroups.com In-Reply-To: <bjnghh+ej2s@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor SPOILER WARNING No, sorry, my answer was incomplete, intentionally so. It is a rather trivial puzzle, I think, at least if I read the term correctly. Given a 4x6 grid: ...... ...... ...... ...... this next is suits 1-4: 121212 343434 212121 434343 and this next is values 0-5: 012345 345012 012345 345012 My previous post addressed only half the suits. --- James K Droscha <jdroscha@...> wrote: > --- In piecepack@yahoogroups.com, Ed Thorn > <prophesor@y...> wrote: > > > Isn't it just as simple as a Knight's Move? > > > > 121212 > > ...... > > 212121 > > ...... > > > > 3&4 inverted as above. > > Hi Prophesor, > > I don't actually understand your suggestion, but it > does not appear > to account for color. Also, if the numbers in your > chart refer to > the tiles' values, you seem to have too many of > each. > > Besides me not understanding you, perhaps a > different statement of > the puzzle is in order: > > Arrange all the tiles into a 4 by 6 grid. For every > tile in the > grid, ALL of the following must be true: > 1) there are no tiles of the same value adjacent to > it > 2) there are no tiles of the same value diagonal to > it > 3) there are no tiles of the same color adjacent to > it > 4) there are no tiles of the same color diagonal to > it > > Apologies if I am being thick. I am just not quite > sure how to read > your chart. > > Cheers, > James > > > > ------------------------ Yahoo! Groups Sponsor > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1195 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3039 invoked from network); 10 Sep 2003 17:36:22 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 10 Sep 2003 17:36:22 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta2.grp.scd.yahoo.com with SMTP; 10 Sep 2003 17:36:22 -0000 Received: from [66.218.67.133] by n27.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 17:36:21 -0000 Date: Wed, 10 Sep 2003 17:36:20 -0000 To: piecepack@yahoogroups.com Subject: Re: The IVxVI Puzzle Message-ID: <bjnnek+vu9e@...> In-Reply-To: <20030910170201.34232.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1030 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@y...> wrote: > SPOILER WARNING > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > No, sorry, my answer was incomplete, intentionally so. > > It is a rather trivial puzzle, I think, at least if I > read the term correctly. Given a 4x6 grid: > > ...... > ...... > ...... > ...... > > this next is suits 1-4: > > 121212 > 343434 > 212121 > 434343 > > and this next is values 0-5: > > 012345 > 345012 > 012345 > 345012 > > My previous post addressed only half the suits. Ah, yes, thank you for the clarification... the use of numerals to represent suits was not intuitive to me. Indeed, profesor, you solution looks good! I do not believe it would be obvious to folks of all ages and math/puzzling experience, however, which prompted the original qualifier of "will be more or less challenging..." And so I leave it to you, good profesor, to state for us a more challenging puzzle! Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1196 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84107 invoked from network); 10 Sep 2003 18:29:08 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 10 Sep 2003 18:29:08 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta2.grp.scd.yahoo.com with SMTP; 10 Sep 2003 18:29:08 -0000 Message-ID: <20030910182907.69975.qmail@...> Received: from [199.103.141.140] by web11101.mail.yahoo.com via HTTP; Wed, 10 Sep 2003 11:29:07 PDT Date: Wed, 10 Sep 2003 11:29:07 -0700 (PDT) Subject: Re: [piecepack] Re: The IVxVI Puzzle To: piecepack@yahoogroups.com In-Reply-To: <bjnnek+vu9e@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- James K Droscha <jdroscha@...> wrote: > --- In piecepack@yahoogroups.com, Ed Thorn > <prophesor@y...> wrote: > > SPOILER WARNING > And so I leave it to you, good profesor, to state > for us a more > challenging puzzle! Very devious of you. Very devious indeed. But I'll take your bet, and you're gonna regret... or something like that. Let's keep it topical? Piecepack-valid puzzles only? I believe that's fitting. The previous puzzle featured a 4x6 square grid where no tile had any neighbor of its own suit. Using 19 coins of your choice, produce a hexagonal grid with the same quality. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1197 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1645 invoked from network); 10 Sep 2003 18:37:50 -0000 Received: from unknown (66.218.66.172) by m1.grp.scd.yahoo.com with QMQP; 10 Sep 2003 18:37:50 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta4.grp.scd.yahoo.com with SMTP; 10 Sep 2003 18:37:50 -0000 Received: from Unknown [172.16.1.4] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.6); Wednesday, 10 September 2003, 13:37:48 Received: from cox-tv.com ([172.16.129.59]) by i3exchange.i3domain.inin.com with Microsoft SMTPSVC(5.0.2195.5329); Wed, 10 Sep 2003 13:37:47 -0500 Message-ID: <3F5F6F7B.7030100@...> To: piecepack@yahoogroups.com Date: Wed, 10 Sep 2003 13:37:47 -0500 Subject: Re: [piecepack] Re: The IVxVI Puzzle MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 10 Sep 2003 18:37:47.0994 (UTC) FILETIME=[A1E7FBA0:01C377CA] References: <20030910182907.69975.qmail@...> In-Reply-To: <20030910182907.69975.qmail@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.4) Gecko/20030624 Return-Path: randy@... X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox Ed Thorn wrote: > The previous puzzle featured a 4x6 square grid where > no tile had any neighbor of its own suit. Using 19 > coins of your choice, produce a hexagonal grid with > the same quality. Any particular shape of grid? (POSSIBLE SPOILER BELOW) I could easily do this by making a grid that was two hexes wide and 9/10 hexes long. --Randy -- I bet you think this signature line is about you. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1198 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98667 invoked from network); 10 Sep 2003 18:50:57 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 10 Sep 2003 18:50:57 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta3.grp.scd.yahoo.com with SMTP; 10 Sep 2003 18:50:57 -0000 Message-ID: <20030910185055.74629.qmail@...> Received: from [199.103.141.140] by web11101.mail.yahoo.com via HTTP; Wed, 10 Sep 2003 11:50:55 PDT Date: Wed, 10 Sep 2003 11:50:55 -0700 (PDT) Subject: Re: [piecepack] Re: The IVxVI Puzzle To: piecepack@yahoogroups.com In-Reply-To: <3F5F6F7B.7030100@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Randy Cox <yahoo@...> wrote: > > Any particular shape of grid? Good catch. I intend the finished grid be a large hexagon, three units on an edge, five units across. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1199 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11541 invoked from network); 10 Sep 2003 18:58:02 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 10 Sep 2003 18:58:02 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta3.grp.scd.yahoo.com with SMTP; 10 Sep 2003 18:58:02 -0000 Received: from [66.218.67.149] by n31.grp.scd.yahoo.com with NNFMP; 10 Sep 2003 18:58:01 -0000 Date: Wed, 10 Sep 2003 18:57:59 -0000 To: piecepack@yahoogroups.com Subject: Re: The IVxVI Puzzle Message-ID: <bjns7n+401t@...> In-Reply-To: <3F5F6F7B.7030100@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 857 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: > Ed Thorn wrote: > > The previous puzzle featured a 4x6 square grid where > > no tile had any neighbor of its own suit. Using 19 > > coins of your choice, produce a hexagonal grid with > > the same quality. This statement refers to the IVxVI Puzzle, but incompletely states its requirements. Are we to assume that this new puzzle (which we can call the H3 Puzzle) must also comply with the IVxVI Puzzle's restriction on values? (Otherwise, it devolves into a map-coloring problem, which would not fit the desire for a more challenging puzzle.) > Any particular shape of grid? I assume the good profesor, when he suggests a "hexagonal grid", refers not only to the relationship of the pieces to each other, but also to the completed shape of the puzzle. Correct? Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1200 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11991 invoked from network); 10 Sep 2003 19:11:16 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 10 Sep 2003 19:11:16 -0000 Received: from unknown (HELO web11102.mail.yahoo.com) (216.136.131.149) by mta1.grp.scd.yahoo.com with SMTP; 10 Sep 2003 19:11:16 -0000 Message-ID: <20030910191116.66668.qmail@...> Received: from [199.103.141.140] by web11102.mail.yahoo.com via HTTP; Wed, 10 Sep 2003 12:11:16 PDT Date: Wed, 10 Sep 2003 12:11:16 -0700 (PDT) Subject: Re: [piecepack] Re: The IVxVI Puzzle To: piecepack@yahoogroups.com In-Reply-To: <bjns7n+401t@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- James K Droscha <jdroscha@...> wrote: > > Ed Thorn wrote: > > > The previous puzzle featured a 4x6 square grid > where > > > no tile had any neighbor of its own suit. > This statement refers to the IVxVI Puzzle, but > incompletely states > its requirements. Are we to assume that this new > puzzle (which we > can call the H3 Puzzle) must also comply with the > IVxVI Puzzle's > restriction on values? (Otherwise, it devolves into > a map-coloring > problem, which would not fit the desire for a more > challenging > puzzle.) It is in any case a map-coloring puzzle, only with possibly two dimensions of 'color'. And in my initial thinking of the overall puzzle, it seemed to me the value-based requirement added little. I suppose on the issue of challenge, I have failed. > > Any particular shape of grid? > > I assume the good profesor, when he suggests a > "hexagonal grid", > refers not only to the relationship of the pieces to > each other, but > also to the completed shape of the puzzle. Correct? Yes, that is correct. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1201 Return-Path: <VG_Reality_Anchor@...> X-Sender: VG_Reality_Anchor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85226 invoked from network); 11 Sep 2003 15:24:33 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 11 Sep 2003 15:24:33 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta4.grp.scd.yahoo.com with SMTP; 11 Sep 2003 15:24:33 -0000 Received: from [66.218.67.188] by n4.grp.scd.yahoo.com with NNFMP; 11 Sep 2003 15:24:28 -0000 Date: Thu, 11 Sep 2003 15:24:25 -0000 To: piecepack@yahoogroups.com Subject: 5th piecepack competition + more questions Message-ID: <bjq439+s9u0@...> In-Reply-To: <bjfqum+hfau@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1369 X-Mailer: Yahoo Groups Message Poster From: "vg_reality_anchor" <VG_Reality_Anchor@...> X-Yahoo-Group-Post: member; u=64512229 X-Yahoo-Profile: vg_reality_anchor > The design theme for the 5th piecepack game design > competition is `SOLITARY CONFINEMENT'. All game > submissions are to be solitaire games for the piecepack. Yup, > it's just going to be me and those bits of wood come judgement > day! > > CONTEST RULES: > > 1) Submitted games must be for one player only. > > 2) The game must utilize a piecepack and preferably should > make use of some of the unique aspects of the piecepack. > > 3) Judging will be subjective and based largely on how > enjoyable and interesting the game is. Factors such as the > balance of skill (strategy, tactics) and luck (randomness); clarity > and completeness of rules; time to play; and replay value are > also important considerations. Overall, it will be the completely > subjective opinion of the judge that ultimately decides the > winner. /* Snipped where inappropriate */ Excuse me for being a newbie, but I have a few questions: 1. What *are* the unique aspects of the piecepack? 2. Are there any guidelines about the size of the dice (in relation to 1/4 of a tile)? 3. Where can I find information about the previous contests and the winning entries (to give me an idea as to see what I'm up against)? 4. What was the design process you went through when designing the piecepack concept Your help is appreciated Lardarse Greg PS Be nice to the newbie! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1202 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9711 invoked from network); 11 Sep 2003 15:35:51 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 11 Sep 2003 15:35:51 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2003 15:35:51 -0000 Received: from [66.218.67.130] by n32.grp.scd.yahoo.com with NNFMP; 11 Sep 2003 15:35:05 -0000 Date: Thu, 11 Sep 2003 15:35:02 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjq4n6+fnuq@...> In-Reply-To: <bjq439+s9u0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1453 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Greg > 1. What *are* the unique aspects of the piecepack? I think the fact that there are 4 suits of 6 tiles, 6 coins, 1 pawn and 1 die each. The fact that a coin or pawn fits n 1/4 of a tile. The fact that the tiles can be number & suit side up or grid side up; the fact that the coins can be suit side or number & directional piip side up. So the system has limitations in number and organizartion of components from which an incredile diversity of ideas can (and have) come. The piecepack itself is unique - there is no other game system like it. It probably closest resembles a pack of cards in that there are numerous games (70+) that can be played with a 'pack. > > 2. Are there any guidelines about the size of the dice (in relation > to 1/4 of a tile)? I don't know. > > 3. Where can I find information about the previous contests and the > winning entries (to give me an idea as to see what I'm up against)? Go to http://www.piecepack.org - all details of prior contests and links to pdf rules of all past contest entries are there. > > 4. What was the design process you went through when designing the > piecepack concept The designer will have to answer that - the contest is set up such that the winner of the latest contest judges the next competition. > > PS Be nice to the newbie! I hope that was nice enough! I am sure that others will chip in with ideas on what makes the 'pack unique. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1203 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94680 invoked from network); 11 Sep 2003 16:51:49 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 11 Sep 2003 16:51:49 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 11 Sep 2003 16:51:44 -0000 Received: from [66.218.67.131] by n23.grp.scd.yahoo.com with NNFMP; 11 Sep 2003 16:51:43 -0000 Date: Thu, 11 Sep 2003 16:51:43 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjq96v+eagv@...> In-Reply-To: <bjq439+s9u0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 773 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian >>The game must utilize a piecepack and preferably should >>make use of some of the unique aspects of the piecepack. I've always taken that phrase to imply that the game should be most easily and best played using a piecepack ... If a game could just as easily played (or, perhaps, be even better when played) with a handful of pennies and a few standard 6-sided dice, then it wouldn't really be utilitizing the piecepack to its fullest. A solitaire game normally played with standard playing cards that gets ported to the piecepack, simply using the piecepack tiles in place of cards, also wouldn't fit the bill. This, of course, is not judging how "good" the game is ... just if it *needs* the piecepack to be played. That's my two cents anyway ... ;-) -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1204 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36505 invoked from network); 11 Sep 2003 17:00:42 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 11 Sep 2003 17:00:42 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta6.grp.scd.yahoo.com with SMTP; 11 Sep 2003 17:00:41 -0000 Received: from [66.218.67.251] by n23.grp.scd.yahoo.com with NNFMP; 11 Sep 2003 17:00:41 -0000 Date: Thu, 11 Sep 2003 17:00:38 -0000 To: piecepack@yahoogroups.com Subject: Fitting Games to piecepack ... and piecepack to Games Message-ID: <bjq9nm+56om@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 861 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian The recent thread by vg_reality_anchor which included a question about contest rules encouraging designers to "make use of some of the unique aspects of the piecepack" got me thinking ... It looks like most of the game rules at piecepack.org are for games specifically designed to use the piecepack's combination of components. (Although there are a few attempts at porting some classic games to be played with the piecepack.) I was wondering about the opinion of piecepack fans on this question: Should the primary purpose of the piecepack be to have a "generic set of game components" that can be used to play standard, previously- known games (with some adjustments to fit, if necessary) ... or should its purpose be to have a standard set of components from which to create *new* games, specifically for those components? Your thoughts? -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1205 Return-Path: <JUSTIN.LOVE@...> X-Sender: JUSTIN.LOVE@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76470 invoked from network); 11 Sep 2003 17:25:39 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 11 Sep 2003 17:25:39 -0000 Received: from unknown (HELO pimout2-ext.prodigy.net) (207.115.63.101) by mta5.grp.scd.yahoo.com with SMTP; 11 Sep 2003 17:25:39 -0000 Received: from www4.prodigy.net (www4-ext.prodigy.net [207.115.61.60]) by pimout2-ext.prodigy.net (8.12.9/8.12.3) with SMTP id h8BHPc9T261226 for piecepack@yahoogroups.com; Thu, 11 Sep 2003 13:25:38 -0400 To: piecepack@yahoogroups.com Message-Id: <AA-2227D78FD8707EE223A38C3883AA2600-ZZ@...> Date: Thu, 11 Sep 2003 13:25:38 -0500 Subject: Re: [piecepack] Fitting Games to piecepack ... and piecepack to Games From: justin.love@... X-Yahoo-Group-Post: member; u=8229673 X-Yahoo-Profile: sepiatonedragon --- Original Message --- >Should the primary purpose of the piecepack be to have a "generic set >of game components" that can be used to play standard, previously- >known games (with some adjustments to fit, if necessary) ... or >should its purpose be to have a standard set of components from which >to create *new* games, specifically for those components? As I understand it, the original purpose was to be a game system, like playing cards, that could be used in many games. Whether those games are new or old makes very little difference to me, in terms of the piecepack purpose. Now, since I enjoy game design and seeing new designs, I am in practice more in favor of the new works ;^) -Justin Love From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1206 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30915 invoked from network); 11 Sep 2003 17:45:27 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 11 Sep 2003 17:45:27 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta5.grp.scd.yahoo.com with SMTP; 11 Sep 2003 17:45:27 -0000 Received: from [66.218.67.173] by n34.grp.scd.yahoo.com with NNFMP; 11 Sep 2003 17:45:18 -0000 Date: Thu, 11 Sep 2003 17:45:06 -0000 To: piecepack@yahoogroups.com Subject: Re: Fitting Games to piecepack ... and piecepack to Games Message-ID: <bjqcb2+lsbc@...> In-Reply-To: <bjq9nm+56om@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 980 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Matt I would say 'both'. The piecepack is very versatile: - you could buy or make one to use to play old classics that have already been adapted; - you could adapt other games yourself for play with a piecepack (for example you could fairly easily play a version of Transamerica using the 'pack - I just haven't had time to do the rules) - you could use it to invent completely new games - you could use it to play new, piecepack-specific games. It all depends on your own desires. The contests are used to highlight the 3rd option. Phillip > I was wondering about the opinion of piecepack fans on this question: > Should the primary purpose of the piecepack be to have a "generic set > of game components" that can be used to play standard, previously- > known games (with some adjustments to fit, if necessary) ... or > should its purpose be to have a standard set of components from which > to create *new* games, specifically for those components? > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1207 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46253 invoked from network); 11 Sep 2003 18:02:08 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 11 Sep 2003 18:02:08 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta4.grp.scd.yahoo.com with SMTP; 11 Sep 2003 18:02:08 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <2003091118020701200675qme>; Thu, 11 Sep 2003 18:02:07 +0000 Message-ID: <095601c3788e$9b5a6e70$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjq9nm+56om@...> Subject: Re: [piecepack] Fitting Games to piecepack ... and piecepack to Games Date: Thu, 11 Sep 2003 11:00:37 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Matt Worden To: piecepack@yahoogroups.com Sent: Thursday, September 11, 2003 10:00 AM Subject: [piecepack] Fitting Games to piecepack ... and piecepack to Games >I was wondering about the opinion of piecepack fans on this question: >Should the primary purpose of the piecepack be to have a "generic set >of game components" that can be used to play standard, previously- >known games (with some adjustments to fit, if necessary) ... or >should its purpose be to have a standard set of components from which >to create *new* games, specifically for those components? >Your thoughts? >-Matt I use my pack three different ways. Firstly, it definitely sees use as a compact handy way to implement standard games. It actually becomes MUCH handier to do more of this if two sets of 8 pawns are added, to facilitate play of many different abstracts, using the tiles grid-side-up to form the boards. Secondly, I use the pack to play some of the games specifically designed for it. There are some very good games that can only be played with a piecepack or else using purpose-made custom components. Thirdly, the pack can be very handy in helping me with my game design hobby. Especially when just noodling around with a new game design idea, it's very handy to have the tiles for forming boards or representing goods or cities or whatever, and the color-matched dice and coins can also be pressed into service until purpose-made components are made. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1208 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60953 invoked from network); 11 Sep 2003 18:17:03 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 11 Sep 2003 18:17:03 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta1.grp.scd.yahoo.com with SMTP; 11 Sep 2003 18:17:03 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <200309111817020120015elde>; Thu, 11 Sep 2003 18:17:02 +0000 Message-ID: <096701c37890$b0e61bc0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjq439+s9u0@...> Subject: Re: [piecepack] 5th piecepack competition + more questions Date: Thu, 11 Sep 2003 11:15:33 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: vg_reality_anchor To: piecepack@yahoogroups.com Sent: Thursday, September 11, 2003 8:24 AM Subject: [piecepack] 5th piecepack competition + more questions >1. What *are* the unique aspects of the piecepack? >2. Are there any guidelines about the size of the dice (in relation >to 1/4 of a tile)? I don't believe so. However, I do know that if the dice vertices are made longer than 1/4 the width of a tile, some of the games already designed would not be playable. Same for the pawn and coin diameters. A couple other handy relationships are that standard dominos are the same length as the width of a tile, and are the same width as 1/2 the width of a tile. The large Ice House pyramids are very close to 1/2 as wide as a tile. This means that games can more readily be designed that utilize some combination of piecepack, dominos, and Icehouse. >3. Where can I find information about the previous contests and the >winning entries (to give me an idea as to see what I'm up against)? The best place, as others have mentioned is www.piecepack.org However, you may also want to look through past postings to this group, especially from the early days of the group when there was somewhat more discussion of the piecepack concept, hopes for the future, etc. >4. What was the design process you went through when designing the >piecepack concept Perhaps James could comment on this and on your question #2. I seem to recall some discussion in the past of the correspondence between the number of hours in a day and the number of tiles, as well as other less obvious relationships involving time. Welcome aboard! -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1209 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55780 invoked from network); 11 Sep 2003 18:19:35 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 11 Sep 2003 18:19:35 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta5.grp.scd.yahoo.com with SMTP; 11 Sep 2003 18:19:35 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003091117530001100luaule>; Thu, 11 Sep 2003 17:53:01 +0000 Message-ID: <095001c3788d$55a90d10$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjq96v+eagv@...> Subject: Re: [piecepack] Re: 5th piecepack competition + more questions Date: Thu, 11 Sep 2003 10:51:31 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I agree with Matt, and that was the interpretation I intended when running the 3rd competition. -Mike Schoessow ----- Original Message ----- From: Matt Worden To: piecepack@yahoogroups.com Sent: Thursday, September 11, 2003 9:51 AM Subject: [piecepack] Re: 5th piecepack competition + more questions >>The game must utilize a piecepack and preferably should >>make use of some of the unique aspects of the piecepack. I've always taken that phrase to imply that the game should be most easily and best played using a piecepack ... If a game could just as easily played (or, perhaps, be even better when played) with a handful of pennies and a few standard 6-sided dice, then it wouldn't really be utilitizing the piecepack to its fullest. A solitaire game normally played with standard playing cards that gets ported to the piecepack, simply using the piecepack tiles in place of cards, also wouldn't fit the bill. This, of course, is not judging how "good" the game is ... just if it *needs* the piecepack to be played. That's my two cents anyway ... ;-) -Matt Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1210 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61251 invoked from network); 11 Sep 2003 22:07:19 -0000 Received: from unknown (66.218.66.217) by m17.grp.scd.yahoo.com with QMQP; 11 Sep 2003 22:07:19 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 11 Sep 2003 22:07:19 -0000 Received: from [66.218.67.185] by n22.grp.scd.yahoo.com with NNFMP; 11 Sep 2003 22:07:19 -0000 Date: Thu, 11 Sep 2003 22:07:18 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjqrmm+a6ra@...> In-Reply-To: <096701c37890$b0e61bc0$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 642 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I hadn't realized that about the hrs in a day - I wonder if that is partly what prompted James decide to have 'Time Marches On' as the theme for the 1st design contest? 24 is also good as it is divisible by 2,3,4,6,8 and 12 (as well as 1 and 24, to be anally complete). Allows for a wide variety of in-game things to happen. Phillip > Perhaps James could comment on this and on your question #2. I seem to recall some discussion in the past of the correspondence between the number of hours in a day and the number of tiles, as well as other less obvious relationships involving time. > Welcome aboard! > > -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1211 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91083 invoked from network); 11 Sep 2003 23:35:12 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 11 Sep 2003 23:35:12 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 11 Sep 2003 23:35:12 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc11) with SMTP id <2003091123161901100q0a25e>; Thu, 11 Sep 2003 23:16:19 +0000 Message-ID: <099d01c378ba$800ece50$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjqrmm+a6ra@...> Subject: Re: [piecepack] Re: 5th piecepack competition + more questions Date: Thu, 11 Sep 2003 16:14:49 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Thursday, September 11, 2003 3:07 PM Subject: [piecepack] Re: 5th piecepack competition + more questions >I hadn't realized that about the hrs in a day - I wonder if that is >partly what prompted James decide to have 'Time Marches On' >as the theme for the 1st design contest? Check out message #216 (12 Feb 2002), which is the announcement on the piecepack group of the first design competition, Time Marches On. James points out piecepack bits correlations with not only the number of hours in a day, but also with the number of months in a year, the number of seasons in a year, and the quantity of numbers on a clock face. While on the subject of contests and bits, let me remind people of the piecepack pyramids (which anyone can download from piecepack.org and fold together nd glue themselves). These are also great components to use in piecepack game design. If anyone wants to make a nice set, I recommend using glossy photo-quality paper. Do the folding of the pieces against a straight, sharp, metal edge, and use Duco cement for glue (remembering to pre-coat the paper overlap areas a few minutes before the final glue application). -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1212 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29913 invoked from network); 12 Sep 2003 03:40:47 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 12 Sep 2003 03:40:47 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2003 03:40:47 -0000 Received: from [66.218.67.146] by n22.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 03:40:47 -0000 Date: Fri, 12 Sep 2003 03:40:45 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjrf7t+e4v1@...> In-Reply-To: <bjq96v+eagv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1392 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Matt Worden" <Brykovian@h...> wrote: > >>The game must utilize a piecepack and preferably should > >>make use of some of the unique aspects of the piecepack. > > I've always taken that phrase to imply that the game should be most > easily and best played using a piecepack ... > > If a game could just as easily played (or, perhaps, be even better > when played) with a handful of pennies and a few standard 6-sided > dice, then it wouldn't really be utilitizing the piecepack to its > fullest. A solitaire game normally played with standard playing > cards that gets ported to the piecepack, simply using the piecepack > tiles in place of cards, also wouldn't fit the bill. > > This, of course, is not judging how "good" the game is ... just if it > *needs* the piecepack to be played. > > That's my two cents anyway ... ;-) > -Matt And then if it does suit the piecepack to a "T", you wont get voted simply because you followed the rules. Ignore what the Piecepack is alltogether, and copy another game that is difficult and german. Then you will win. To all Newbies, Dont follow the Rules outlined in the Comp. It is the surest way to loose. Open your game closet close your eyes and pick two games at random, and FORCE the piecepack to become that game. And if this is not what happened in the last comp. Please let me know. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1213 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28877 invoked from network); 12 Sep 2003 04:44:19 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 12 Sep 2003 04:44:19 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta6.grp.scd.yahoo.com with SMTP; 12 Sep 2003 04:44:18 -0000 Received: from [66.218.67.135] by n1.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 04:44:18 -0000 Date: Fri, 12 Sep 2003 04:44:18 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjriv2+t4th@...> In-Reply-To: <bjrf7t+e4v1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 617 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric This is not what happened in the last competition. Now you know. Phillip > And then if it does suit the piecepack to a "T", you wont get voted > simply because you followed the rules. Ignore what the Piecepack is > alltogether, and copy another game that is difficult and german. > Then you will win. To all Newbies, Dont follow the Rules outlined in > the Comp. It is the surest way to loose. Open your game closet close > your eyes and pick two games at random, and FORCE the piecepack to > become that game. > > And if this is not what happened in the last comp. Please let me > know. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1214 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58772 invoked from network); 12 Sep 2003 04:46:17 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 12 Sep 2003 04:46:17 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 12 Sep 2003 04:46:17 -0000 Received: from [66.218.67.254] by n8.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 04:46:16 -0000 Date: Fri, 12 Sep 2003 04:46:12 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjrj2k+141i@...> In-Reply-To: <bjrf7t+e4v1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 481 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I would like to assure everyone (new to the piecepack and otherwise) who is considering submitting a game to the 5th contest that games must be submitted according to contest rules, and I will judge the entries according to the rules. Phillip > To all Newbies, Dont follow the Rules outlined in > the Comp. It is the surest way to loose. Open your game closet close > your eyes and pick two games at random, and FORCE the piecepack to > become that game. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1215 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5143 invoked from network); 12 Sep 2003 04:56:24 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 12 Sep 2003 04:56:24 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 12 Sep 2003 04:56:26 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19xfyr-0005VC-00 for <piecepack@yahoogroups.com>; Thu, 11 Sep 2003 21:56:25 -0700 Date: Thu, 11 Sep 2003 21:56:25 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: 5th piecepack competition + more questions Message-ID: <20030912045625.GA21133@...> References: <bjq96v+eagv@...> <bjrf7t+e4v1@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bjrf7t+e4v1@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Sep 12, 2003 at 03:40:45AM -0000, Electronicwaffle wrote: > And then if it does suit the piecepack to a "T", you wont get voted > simply because you followed the rules. Ignore what the Piecepack is > alltogether, and copy another game that is difficult and german. > Then you will win. To all Newbies, Dont follow the Rules outlined in > the Comp. It is the surest way to loose. Open your game closet close > your eyes and pick two games at random, and FORCE the piecepack to > become that game. > > And if this is not what happened in the last comp. Please let me > know. 1. Shut. 2. Up. -- Ron Hale-Evans ... rwhe@... & rwhe@... Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ Home page & Hexagram-8 I Ching Mailing List: http://www.apocalypse.org/~rwhe/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1216 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18646 invoked from network); 12 Sep 2003 05:03:40 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 12 Sep 2003 05:03:40 -0000 Received: from unknown (HELO one.oddpost.com) (209.209.45.153) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2003 05:03:43 -0000 Received: (qmail 25309 invoked from network); 12 Sep 2003 05:04:56 -0000 Received: from unknown (HELO one.oddpost.com) (127.0.0.1) by localhost with SMTP; 12 Sep 2003 05:04:56 -0000 Message-ID: <27192203.1063343096009.JavaMail.www-data@...> Date: Thu, 11 Sep 2003 22:04:56 -0700 (PDT) To: piecepack@yahoogroups.com Subject: [piecepack] Please stop whining (Re: 5th piecepack competition + more questions) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Oddpost-Id: chrisbrooks@... X-Client-IP: 12.213.114.64 X-Mailer: Oddpost From: Chris Brooks <brookscl@...> Reply-To: Chris Brooks <brookscl@...> X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 I hate for this to be my first post to piecepack, but it really bothers me that this sort of complaining is starting again. As someone who doesn't design games, but greatly enjoys using the products of those that do, I have a few words of advice for Electronicwaffle: * Design competitions like this are, by their nature, subjective and not objective. If you are incapable of realizing that others may judge the quality of a game in a different way than you, then you probably shouldn't be entering game design competitions. * Re-evaluate your motivations for designing games. Are you designing in order to win contests? Or to get people to play your games? I would suspect that many people will actually try and avoid playing your games given the postings you've made recently. * Re-evaluate what it means to be a part of a community like this piecepack Yahoo group. We should be constructive, not destructive - there's simply no room for this sort of direct attack on the competition judges. Now I'm scared to death that this post will start another series of rambling whining and complaining, and I probably should have just kept my mouth shut... ---- Chris Brooks http://www.chrisbrooks.org -----Original Message from Electronicwaffle <electronicwaffle@...>----- And then if it does suit the piecepack to a "T", you wont get voted simply because you followed the rules. Ignore what the Piecepack is alltogether, and copy another game that is difficult and german. Then you will win. To all Newbies, Dont follow the Rules outlined in the Comp. It is the surest way to loose. Open your game closet close your eyes and pick two games at random, and FORCE the piecepack to become that game. And if this is not what happened in the last comp. Please let me know. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1218 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55700 invoked from network); 12 Sep 2003 05:44:35 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 12 Sep 2003 05:44:35 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta4.grp.scd.yahoo.com with SMTP; 12 Sep 2003 05:44:35 -0000 Received: from [66.218.67.184] by n31.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 05:44:35 -0000 Date: Fri, 12 Sep 2003 05:44:35 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th piecepack competition + more questions Message-ID: <bjrmg3+9si9@...> In-Reply-To: <bjrf7t+e4v1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2330 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow ---> And then if it does suit the piecepack to a "T", you wont get voted > simply because you followed the rules. Ignore what the Piecepack is > alltogether, and copy another game that is difficult and german. > Then you will win. To all Newbies, Dont follow the Rules outlined in > the Comp. It is the surest way to loose. Open your game closet close > your eyes and pick two games at random, and FORCE the piecepack to > become that game. > > And if this is not what happened in the last comp. Please let me > know. The fact is that many of the great games designed each year (and I'm not talking about just piecepack games) borrow from earlier games, sometimes in very obvious ways. This is well understood and appreciated by the great majority of board game enthusiasts, and has resulted in some of our most well-liked games (such as Puerto Rico for example). Game mechanics are frequently quite delicate and balanced, especially in the great games, and it often takes considerable play-testing to achieve this. Because of this, a modest change in the basic mechanic of game, along with an inventive innovation or two can lead to a completely new game, with its own unique strategy and charm. If this can be successfully achieved by utilizing most or all of the unique complement of bits that is a piecepack, then why shouldn't such a game be a strong contender or winner in a piecepack design contest? All dedicated game designers believe that their games are good games, worthy of praise by other game players. Otherwise why show them around? But everyone has their own tastes, their own expectations, and will make their own judgement on a game, almost always, I suspect, ultimately based on how much satisfaction or fun the game brings them. Certainly that's how it works with me. Some of my own games have been well received by other gamers, but more often not. Not too long ago I entered what I felt was a pretty darn good game in the Abstract Games Magazine contest for simultaneous movement abstract strategy games but, no win, no second place, no honorable mention as one of the other six or eight games they described after the contest. I was disappointed. But that's OK. Time to move on. Eric, it's time to move on. Put your energies into your next games. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1219 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39563 invoked from network); 12 Sep 2003 05:56:25 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 12 Sep 2003 05:56:25 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 12 Sep 2003 05:56:25 -0000 Received: from [66.218.67.128] by n3.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 05:56:03 -0000 Date: Fri, 12 Sep 2003 05:56:03 -0000 To: piecepack@yahoogroups.com Subject: Response Message-ID: <bjrn5j+stt3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1019 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I added my two cents to two cents already added. Someone new to the group asked a question. I clarified one of the rules in the most recent competitions. I dont want the new member to have any confusion with what the comunity means by "The game must utilize a piecepack and preferably should make use of some of the unique aspects of the piecepack." Apparently I was confused by this myself, before the judging. I then offered my perception of what happened. And as I asked, have been corrected. Obviously some members dont think along the same lines as I do. This should not keep my thoughts away from the group. Let me be clear and understood on this; I found the last contest slightly hypocritical. Again, I may have used sharp words to express my take on the entire situation. It was a situation regardless of how I responded.(it was also a situation if I didn't respond). Piecepack being a different and realatively new format can excel with new and unique ideas as well as old standards. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1220 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80532 invoked from network); 12 Sep 2003 06:36:02 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 12 Sep 2003 06:36:02 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta3.grp.scd.yahoo.com with SMTP; 12 Sep 2003 06:36:02 -0000 Received: from [66.218.67.146] by n23.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 06:36:02 -0000 Date: Fri, 12 Sep 2003 06:36:01 -0000 To: piecepack@yahoogroups.com Subject: To change the subject; My response to the IVxVI puzzle/Game Theory Message-ID: <bjrpgh+edke@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2098 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The post and threads to the "4 by 6" puzzle gives me some ideas to how other members think. I read and saw higher math principles at work,(or at least mentioned)... game theory as it where. I think all of this has its place, but should not be used exclusively. It seems to me that trial and error would have worked faster or at least is the other side of game design to theory. I think the mental notes made in this process equate to postulates formed in game theory. More focused ideas are advanced sooner in trial and error, and is a more confirming path to the solutions. 'workable' ideas from T&E should be recorded, perhaps not as extensively as theories, so their value is not lost. I know that many here do not like me. That aside, I want to propose a sincere question (not meant to offend, but to gain insight) In your game design, which comes first, the math or the fun? I take the latter. I beleive that First games should be fun, then inspirational (in a logic-math sense). I feel fun pulls players in, and in the long haul keeps many of the players around. True logic may bring more length to gameplay, but when untranslated, the "gray" during a players turn, seems to be more enjoyable over compulsory math that becomes little more than a computaion. (Gray of course being that which is not Black or White..."fuzzy logic") When you milk and extract all of the wonderment out of a game in the name of math... the fun stops. Like the argument the 1983 movie "Wargames" forwards, a game is not fun once you know how to "beat" it. (Tic Tac Toe being the game referenced). The quote is "Shall we play a Game?" At the end of the day I think we should all play a game, not work the game. In closing, I simply want to state that this is how I feel, and being as young as I am, I dont want to rule out the possibility that logic, may for me, one day come before fun. At present I see this possibility far far away. Perhaps this debate is even more circular than Chickens and Eggs -when terminology is standardized. (But lets please not start that debate) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1221 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10627 invoked from network); 12 Sep 2003 08:20:55 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 12 Sep 2003 08:20:55 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta4.grp.scd.yahoo.com with SMTP; 12 Sep 2003 08:20:57 -0000 Received: from [66.218.67.167] by n31.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 08:20:57 -0000 Date: Fri, 12 Sep 2003 08:20:57 -0000 To: piecepack@yahoogroups.com Subject: Good games for introducing piecepack Message-ID: <bjrvl9+fok7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 411 X-Mailer: Yahoo Groups Message Poster From: "piecehead2003" <sbk@...> X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 Last I tried to introduce my gaming group to the piecepack. It didn't go d= own entirely well because some members had problems with the abstract natu= re of the playing pieces - it's the same with computer games, they go for = everything with nice graphics and ignore the game play. I need some sugge= stions for games that have a high "fun factor", are easy to learn and don= =F8t take too long to play. -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1222 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72709 invoked from network); 12 Sep 2003 11:48:14 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 12 Sep 2003 11:48:14 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta6.grp.scd.yahoo.com with SMTP; 12 Sep 2003 11:48:13 -0000 Message-ID: <20030912114813.35383.qmail@...> Received: from [199.103.141.140] by web11101.mail.yahoo.com via HTTP; Fri, 12 Sep 2003 04:48:13 PDT Date: Fri, 12 Sep 2003 04:48:13 -0700 (PDT) Subject: Piecepack: Plain Jane? To: piecepack@yahoogroups.com In-Reply-To: <bjrvl9+fok7@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- piecehead2003 <sbk@...> wrote: > Last I tried to introduce my gaming group to the > piecepack. It didn't > go down entirely well because some members had > problems with the > abstract nature of the playing pieces - it's the > same with computer > games, they go for everything with nice graphics and > ignore the game > play. Way back when I joined this list, I had thought how some of the games could stand alone, that they might have flashy custom tiles and coins made, with imagery on them that matched the individual game. Now, if that imagery didn't _break_ the piecepack spec, what you'd have is a sexy piecepack-based game to bait the eye-candy crowd with, and then once they're at the table (and have played the game, gotta be fair...) explain how the same pieces can be used to play dozens of other games. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1223 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67824 invoked from network); 12 Sep 2003 14:00:12 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 12 Sep 2003 14:00:12 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2003 14:00:15 -0000 Received: from [66.218.67.163] by n22.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 13:59:59 -0000 Date: Fri, 12 Sep 2003 13:59:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack: Plain Jane? Message-ID: <bjsjgu+a9pr@...> In-Reply-To: <20030912114813.35383.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1437 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Ed Thorn <prophesor@y...> wrote: > Way back when I joined this list, I had thought how > some of the games could stand alone, that they might > have flashy custom tiles and coins made, with imagery > on them that matched the individual game. > > Now, if that imagery didn't _break_ the piecepack > spec, what you'd have is a sexy piecepack-based game > to bait the eye-candy crowd with, and then once > they're at the table (and have played the game, gotta > be fair...) explain how the same pieces can be used to > play dozens of other games. The solution from one angle happens to be the problem from another. The idea of generic components *makes* the piecepack what it is -- versatile. But I can understand that people might get scared off by having to "paint a theme" onto those components in their own mind in order for a game to work for them. Now, the problem with what the prophesor is suggesting is how to make the piecepack more sexy -- specifically for a single game -- but still allow it to be generic enough to play? For example, if you were to make a "Froggy Bottom"-focused piecepack set (replacing the generic pawns with colored frogs, giving the coins a definited lilypad look, etc.), wouldn't it make using that piecepack for other games more difficult? The players would have to "ignore" the purposeful theme of the "sexed-up" piecepack in order to apply the new game's theme in their head. -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1224 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45426 invoked from network); 12 Sep 2003 15:24:12 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 12 Sep 2003 15:24:12 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 12 Sep 2003 15:24:14 -0000 Received: from [66.218.67.162] by n17.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 15:23:44 -0000 Date: Fri, 12 Sep 2003 15:23:42 -0000 To: piecepack@yahoogroups.com Subject: Re: Good games for introducing piecepack Message-ID: <bjsodu+b891@...> In-Reply-To: <bjrvl9+fok7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 2638 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > Last = I tried to introduce my gaming group to the piecepack. It didn't > go dow= n entirely well because some members had problems with the > abstract natu= re of the playing pieces - it's the same with computer > games, they go fo= r everything with nice graphics and ignore the game > play. > > I need s= ome suggestions for games that have a high "fun factor", are > easy to le= arn and don=F8t take too long to play. Hello Soeren, This is a great ques= tion, but I am afraid that it requires the dreaded "depends" response. It= depends entirely on the group of people. And the piecepack may not even = be appropriate at all for your gaming group... does your group ever get ou= t a plain old deck of poker cards to play traditional card games? If not,= the spectacle of custom bits and nice artwork (if your group plays Germa= n/Designer/Euros) might be half the appeal of boardgames for them. But I = do have some suggestions. I will only speak about games that I have desig= ned myself since, though I have tried several games designed by others, I = do not know them as well. I hope that others will not be embarrassed to r= ecommend their own titles if they sincerely believe they are what you seek= . (A little more info about your gaming group might help us all here.) O= ne thing to note before I proceed is that I personally tend to design game= s that are rather light, generally with only a page or two of rules and pe= rhaps a diagram. Almost all of mine play in an hour or less. My general = observation is that gamers are attracted to games where you could walk int= o a game in progress, look at the board and maybe listen for a few seconds= , and immediately have some idea of what the game is about. For that reas= on, I can recommend Ley Lines. Most players recognize the board as the sh= ape of Great Britain, and some will have some familiarity and hopefully be= intrigued with the concepts involved (druids, cairns, ley lines, etc.) O= n the other hand, some games may not be recognizable, but have an interest= ing look as they develop which might appeal to players. On this score, I = can recommend Hanging Gardens. (I suspect one or more of the "City" games= probably also meets such a criterion.) Mechanically, I believe Silver Isl= e would probably appeal to many gamers, though sadly I cannot recommend th= e current ruleset (which is in beta still). But if your group is looking = for more of a middle- weight, you might read through it and see what you th= ink. (Warning: Silver Isle takes perhaps an hour and a half to play.) Ch= eers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1225 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5383 invoked from network); 12 Sep 2003 15:44:33 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 12 Sep 2003 15:44:33 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta4.grp.scd.yahoo.com with SMTP; 12 Sep 2003 15:44:32 -0000 Received: from [66.218.66.114] by n6.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 15:44:32 -0000 Date: Fri, 12 Sep 2003 15:44:32 -0000 To: piecepack@yahoogroups.com Subject: Re: To change the subject; My response to the IVxVI puzzle/Game Theory Message-ID: <bjspl0+f0ib@...> In-Reply-To: <bjrpgh+edke@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1920 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > I know that many here do not like me. I doubt that; none of us actually know you, so how could we dislike you? Some us just might be abraded by the way you present yourself sometimes. In an attempt to be constructive, let me please suggest that when you write in an aggravated tone, you are likely self- defeating. You make some good points, but folks will tend to overlook them when delivered in such a manner. Even when someone does something or says something you strongly disagree with, try to express that in friendlier terms and you will find people will welcome your suggestions take your questions seriously (like the ones in this message). > In your game design, which comes first, the math or the fun? This is a legitimate question, but sounds incomplete to me, because it seems to offer only two choices. It precludes the possibility (or probability) that for some gamers, Math = Fun. That aside, when designing a game, I most often start with the theme (which I feel is evident when you look at the list of piecepack games I have designed). But I certainly rely on mathematics during the design process. First, it allows me to obviate a great deal of playtesting, because if an underlying system is sound, it will generally generate fewer unexpected exceptions during play. Second, I often rely on math to make arbitrary decisions for me, because part of my nature is loathe to make such choices without some kind of crutch. So, if I need to set how much certain pieces should score, I might give some thought about whether I want the distribution of those values to fall on a bell curve, a weighted curve, or remain flat. After all is said and done, though, if a game is not fun, I don't play it. Just remember that different things are fun for different people. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1226 Return-Path: <wilsona@...> X-Sender: wilsona@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2329 invoked from network); 12 Sep 2003 15:46:29 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 12 Sep 2003 15:46:29 -0000 Received: from unknown (HELO mail.arczip.com) (216.126.227.134) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2003 15:46:29 -0000 Received: from shipping1 [63.224.218.142] by mail.arczip.com with ESMTP (SMTPD32-7.15) id A955EE00DA; Fri, 12 Sep 2003 09:42:13 -0600 Message-ID: <001901c37945$7891ef00$8309c8c0@shipping1> To: <piecepack@yahoogroups.com> References: <bjrn5j+stt3@...> Subject: Re: [piecepack] Response Date: Fri, 12 Sep 2003 08:20:41 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "A. Wilson" <wilsona@...> X-Yahoo-Group-Post: member; u=118864290 X-Yahoo-Profile: sirnovember For all those who weren't present for the initial complaints, see: http://groups.yahoo.com/group/piecepack/message/1095 where the judging of Eric's two games is explained. ----- Original Message ----- From: "Electronicwaffle" <electronicwaffle@...> To: <piecepack@yahoogroups.com> Sent: Thursday, September 11, 2003 10:56 PM Subject: [piecepack] Response > I added my two cents to two cents already added. Someone new to the > group asked a question. I clarified one of the rules in the most > recent competitions. I dont want the new member to have any > confusion with what the comunity means by > > "The game must utilize a piecepack and preferably should > make use of some of the unique aspects of the piecepack." > > Apparently I was confused by this myself, before the judging. (snip) blah blah blah From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1227 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55524 invoked from network); 12 Sep 2003 16:13:06 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 12 Sep 2003 16:13:06 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta6.grp.scd.yahoo.com with SMTP; 12 Sep 2003 16:13:06 -0000 Received: from [66.218.67.155] by n34.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 16:13:06 -0000 Date: Fri, 12 Sep 2003 16:13:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Response Message-ID: <bjsrai+ob7j@...> In-Reply-To: <bjrn5j+stt3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1213 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric I am not sure I fully understand the problem you have with this contest rule. As the judge of the latest contest I would like to make an effort to try and understand, as I would hate for this to be revisited in January. How about if i ask a question that may look at this in a different way: How, in your opinion, does Pharaoh's Heir not comply with this rule? Thanks Phillip > "The game must utilize a piecepack and preferably should > make use of some of the unique aspects of the piecepack." > > Apparently I was confused by this myself, before the judging. > > I then offered my perception of what happened. And as I asked, > have been corrected. > > Obviously some members dont think along the same lines as I do. > This should not keep my thoughts away from the group. Let me be > clear and understood on this; I found the last contest slightly > hypocritical. Again, I may have used sharp words to express my take > on the entire situation. It was a situation regardless of how I > responded.(it was also a situation if I didn't respond). Piecepack > being a different and realatively new format can excel with new and > unique ideas as well as old standards. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1228 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76979 invoked from network); 12 Sep 2003 16:20:22 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 12 Sep 2003 16:20:22 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta4.grp.scd.yahoo.com with SMTP; 12 Sep 2003 16:20:22 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc13) with SMTP id <2003091216013601600srlbbe>; Fri, 12 Sep 2003 16:01:37 +0000 Message-ID: <0a1c01c37946$f1160690$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjrvl9+fok7@...> Subject: Re: [piecepack] Good games for introducing piecepack Date: Fri, 12 Sep 2003 09:00:09 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable ----- Original Message ----- From: piecehead2003 To: piecepack@yah= oogroups.com Sent: Friday, September 12, 2003 1:20 AM Subject: [piecep= ack] Good games for introducing piecepack >Last I tried to introduce my= gaming group to the piecepack. It didn't >go down entirely well because= some members had problems with the >abstract nature of the playing piec= es - it's the same with computer >games, they go for everything with nic= e graphics and ignore the game >play. >I need some suggestions for ga= mes that have a high "fun factor", are >easy to learn and don=F8t take t= oo long to play. >-Soeren I have two suggestions. If your group is in= to exclusively heavily themed German-style games, try New City with 4 playe= rs. This is about as well-themed as you can get within the piecepack univer= se in my opinion, and it's a darn good game as well, with a touch of dry hu= mor adding to the fun facter. Note however that New City has a strong aucti= on content (I mention this because I have found that some people really don= 't like auctions). My second suggestion is Ice Floe with 3 or 4 players. Fo= r a high fun facter though, it really helps, in my opinion, to use a giant = candle as the "torch" (I mean one of those candles that's 2" to 3" in diame= ter, and 5" to 12" high). The rules concerning what players are allowed to = say by way of advice during the game, and how that's enforced, are also gre= at, and contribute to the high fun factor. New City and Ice Floe are bot= h serious strategy games but Ice Floe plays faster and does not feel as hea= vily themed. If you want to try an interesting little opener/closer with a = well-integrated theme, try San Andreas with 3-4 players. -Mike Schoessow= From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1229 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81825 invoked from network); 12 Sep 2003 16:22:34 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 12 Sep 2003 16:22:34 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 12 Sep 2003 16:22:34 -0000 Received: from [66.218.67.137] by n19.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 16:22:31 -0000 Date: Fri, 12 Sep 2003 16:22:31 -0000 To: piecepack@yahoogroups.com Subject: Math vs fun (was: Re: To change the subject; ...) Message-ID: <bjsrs7+sl4h@...> In-Reply-To: <bjrpgh+edke@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 780 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi > I want to propose > a sincere question (not meant to offend, but to gain insight) > In your game design, which comes first, the math or the fun? I usually design piecepack games by first being inspired by the bits themselves. I usally ask myself: 'What could the tiles be? How could the pawns be used?' King Arthur's Court is a good example - I wanted the pawns to be the characters Arthur, Merlin, Guinevere and Lancelot from the start, and the game grew around that. I have already posted how Pharaoh's Heir cam about, but using the blue (arms) tiles as a river was the first step. So I suppose I start out with a little bit of fun, then do the math to make sure the game actually works, then check to make sure I didn't obscure the fun too much. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1230 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28458 invoked from network); 12 Sep 2003 16:24:17 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 12 Sep 2003 16:24:17 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta5.grp.scd.yahoo.com with SMTP; 12 Sep 2003 16:24:17 -0000 Received: from [66.218.67.141] by n19.grp.scd.yahoo.com with NNFMP; 12 Sep 2003 16:24:16 -0000 Date: Fri, 12 Sep 2003 16:24:14 -0000 To: piecepack@yahoogroups.com Subject: Re: Good games for introducing piecepack Message-ID: <bjsrve+ga9q@...> In-Reply-To: <0a1c01c37946$f1160690$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 60 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh A quick, easy to learn game for 2 is Power Lines. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1231 Return-Path: <justin.love@...> X-Sender: justin.love@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32131 invoked from network); 12 Sep 2003 23:32:59 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 12 Sep 2003 23:32:59 -0000 Received: from unknown (HELO pimout4-ext.prodigy.net) (207.115.63.103) by mta4.grp.scd.yahoo.com with SMTP; 12 Sep 2003 23:32:59 -0000 Received: from prodigy.net (dialup-67.28.45.190.Dial1.Chicago1.Level3.net [67.28.45.190]) by pimout4-ext.prodigy.net (8.12.9/8.12.3) with ESMTP id h8CNWuaA101972 for <piecepack@yahoogroups.com>; Fri, 12 Sep 2003 19:32:56 -0400 Message-ID: <3F62577F.9050900@...> Date: Fri, 12 Sep 2003 18:32:15 -0500 User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] To change the subject; My response to the IVxVI puzzle/Game Theory References: <bjrpgh+edke@...> In-Reply-To: <bjrpgh+edke@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit From: Justin Love <justin.love@...> X-Yahoo-Group-Post: member; u=8229673 X-Yahoo-Profile: sepiatonedragon > In your game design, which comes first, the math or the fun? I usually start from a theme or a mechanic, and the mechanics rarely start from a pure mathematical principle. I usually consider mathematical ideas as another kind of design pattern. Once you learn a principle and can recognize where it is useful, you can save yourself a lot of testing by just using it the first place ;^) -- Keep on Dreaming. justin.love@... ICQ 2312500 -Justin Love http://pages.prodigy.net/justin.love/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1232 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4419 invoked from network); 13 Sep 2003 05:38:35 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 13 Sep 2003 05:38:35 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta2.grp.scd.yahoo.com with SMTP; 13 Sep 2003 05:38:37 -0000 Received: from [66.218.67.175] by n14.grp.scd.yahoo.com with NNFMP; 13 Sep 2003 05:38:37 -0000 Date: Sat, 13 Sep 2003 05:38:35 -0000 To: piecepack@yahoogroups.com Subject: About "Heir" and my own games. Message-ID: <bjuagr+dk58@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3283 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I had a lengthy post finished and submitted. Yahoo asked me for my Password again, and I think in between those two items my post got lost. I will consider that a draft and summarize here. In short, all along my main issue has been with the aspect that one of the stipulations was incorporating the Piecepack Uniqueness. I felt that Heir having ripped from other games, as other posts mention, did not do this as well as my own games. Along with the fact that two piecpacks where needed, and I feel that takes away from the slimness of a piecepack. The Judge as well as some members of the group are more familiar with German style games than I am. It could be argued that money aided the other authors. Age of course helps hold Interest in such advanced games, and exiperience also. My age did not work to my advantage here, but it would not be entirely fair to cry foul on this reason alone I feel that this limited the chance my games had with a pro-german gaming group. I felt that my games added more on the whole to Piecepack, not simply another form of a genre that has a fair share of Piecepack games. I see that some have made mention that my games also rip off other games. Each game has connections to Q-Bert or Chinese Checkers/Halma. However for Berlin, the pieces did not move on diagonals and where not limited to just one move at a time (that is there is no "pause" on each tile once the piece has been moved) nor are there Enemies that are Non-player Characters. I think Berlin has more dimension in movement and game play over Q-Bert. The Aspect of each tile in piecepak having a value and suit also help Berlin seperate itself from Q-Bert. (Yes the game could be playe with standard dice, pawns and half a deck of cards, but I will take that as a Bonus to the game, not a Hinderance). I will assume the player who did not want to continue playing was not the winner. DBDDBS prima facie emulates Halma. Dimension is added to this game with the concept of the King, and the use of the three different fates also helps DBDDBS. I think DBDDBS also used Piecepack's unique atributes flawlessly. As you recall the game is played on a 5 by 5 board with the hole in the middle. Which this game answered with the "graveyard". In fact this was the source of my post on the Piecepack Joker. Boards with holes are rare.. and I think have pieces end there are rarer. Aggravation comes to mind, (yet unlike DBDBS, each players "home" is preassigned, and off limits to other players) but I think there is enough space here for Agg. and DBD... Please let me know of other games with holes in the board, I think It would have helped both my games if the variations where in the main game and therefore played and judged. Are such variations left out of Comps? In short, I think I went for quantity over quality, and an attempt to reach more players perhaps those more familiar with the classics. Heir was the right game at the right place. I admit that, yet I think overall my game(s) added more to the Piecepack world. This is my Response to Benedict's post. I admit I drugged out the dead horse to kill again but I think we have all made attempts to leave this topic. I feel I can now leave the topic in earnest now. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1233 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62919 invoked from network); 13 Sep 2003 16:10:26 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 13 Sep 2003 16:10:26 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 13 Sep 2003 16:10:29 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc11) with SMTP id <2003091316102801100g8d44e>; Sat, 13 Sep 2003 16:10:28 +0000 Message-ID: <0b6401c37a11$598e3330$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjuagr+dk58@...> Subject: Re: [piecepack] About "Heir" and my own games. Date: Sat, 13 Sep 2003 09:09:02 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Friday, September 12, 2003 10:38 PM Subject: [piecepack] About "Heir" and my own games. >Please let me know of other games with holes in the board, My game Telic (an abstract game, in the sense that it is themeless, although it does have a kuck element), that I submitted to the 2nd piecepack game design competition, has a hole in the middle of the board. BTW, two other games that I submitted to that competition (Pawns Crossing, co-authored with my brother Steve, and Alien City, which won the competition), were also abstract. Pawns crossing, while including a luck factor is themeless, and Alien City comes very close to satisfying the formal definition for an abstract strategy game. The 3rd competition produced a very interesting pure abstract called Decay, which received an honorable mention. I would say that abstract games (as opposed to heavily themed, German-style games) are alive and well in the piecepack competitions. Tthe most recent competition, History Repeats Itself, pretty much mandated that games be themed, so that's an exception regarding pure abstracts, but abstracts and games which were not heavily themed have done well in general, especially considering that fewer abstracts than themed-games-with-luck have been submitted to each competition. As for the up-coming competition, well, I don't know of too many heavily themed, German solitaire board games. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1234 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63089 invoked from network); 13 Sep 2003 19:18:15 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 13 Sep 2003 19:18:15 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 13 Sep 2003 19:18:15 -0000 Received: from [66.218.67.249] by n15.grp.scd.yahoo.com with NNFMP; 13 Sep 2003 19:18:15 -0000 Date: Sat, 13 Sep 2003 19:18:13 -0000 To: piecepack@yahoogroups.com Subject: Notes and Comments on Solitaires Message-ID: <bjvqhl+5iqa@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2117 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I like to get the ball rolling when comps come out. (I had the main game of berlin done within 24 hours of the Announcement for History Rpeats). I tried playing with the bits of my paper piecepack for this comp I and got to thinking. I love Playing Card Solitaires/Patience (is their a plural to this GB phrase?). What I like to get cought up in is the sheer amount of card movement. Freecell and Clock seem to do this alot, It gives a sense that the game is moving along. I also love the "Eureka" effect (or "cleaning up" phase) in Solitiares where you know you have won, but you have to still complete the play. Taking this into effect, I sense that this comp will challenge the Piecepack in new ways. I was not around for Time Marches On, however I assume the theme was to have things done by a certain time... I feel the solitares will need some timing mechanism... the overall thing or objective to beat. In multiplayer games where repitition is allowed.. a game could last for ever. Limiting the players to one allows for all the bits to be "owned" by that player... As mentioned in other posts, I think the dice will see new methods of use. It would seem that a board being premade could help differeniate the solitares here with playing card solitaires. Im sure some people here have experimented with the "near complete" playing card deck the tiles and coins approximate. (I think Multzo does this... I havent played it, but I recall it was billed as a poker game??) I also wonder if this comp will introduce puzzles instead of games... solitaire seems to blur this line. Sam Lloyd and Ernesto (?) Rubik made puzzles... but some call these games. One thing seems to be common to solitaires.... I would assume more than just one piecepack stack (exactly one fourth of a PP) will be used in all of the games submitted.... so piece movement will be heavy. Once we can step outside the challenges of multi-player gaming for this comp, the ideas will come... The step is a long and difficult one to make in short time. For me at least. Then again,, its 3 months off. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1235 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48821 invoked from network); 13 Sep 2003 21:32:52 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 13 Sep 2003 21:32:52 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta2.grp.scd.yahoo.com with SMTP; 13 Sep 2003 21:32:52 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <2003091320554901200cutbde>; Sat, 13 Sep 2003 20:55:49 +0000 Message-ID: <0c2f01c37a39$362d7860$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjvqhl+5iqa@...> Subject: Re: [piecepack] Notes and Comments on Solitaires Date: Sat, 13 Sep 2003 13:54:23 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Saturday, September 13, 2003 12:18 PM Subject: [piecepack] Notes and Comments on Solitaires >I like to get the ball rolling when comps come out. (I had the main >game of berlin done within 24 hours of the Announcement for History >Rpeats). I tried playing with the bits of my paper piecepack for >this comp I and got to thinking. I'm trying to get an early start this time. I have the beginnings of a new solitaire game worked out that I feel can be molded into a good polished game within the next few weeks. >I love Playing Card Solitaires/Patience (is their a plural to this >GB phrase?). The following is a bit off-topic but what the heck: I enjoy playing card solitaire games, and have always felt that they would be a great thing for passing the time on long airline flights. Unfortunately, most card solitaires take up more space than an airliner tray-table provides. This led to an idea; how about trying to design a challenging, fun solitaire game that is also very compact. I think I accomplished this with a game called Sixes, and I've subsequently played this game alot. But there was another niggling problem; solitaire games, even more than multi-player card games, are very sensitive to insufficient shuffling, and it was a real pain doing all that shuffling between games on the airplane. My solution was to design a second compact solitaire game based on a completely different mechanic. This game is called Even & Odd. Now I can alternate between the two games, and one game largely shuffles the cards for the other. The result is that only a small amount of shuffling is required between games. Both of these games were designed a few years ago. More recently, I've come up with another game (tentatively entitled Fargo) that effectively shuffles its own cards as you play, such that little or no shuffling is required between games. If anyone is interested in receiving copies of the rules for these games, e-mail me at mjs@pobox. >What I like to get cought up in is the sheer amount of >card movement. Freecell and Clock seem to do this alot, It gives a >sense that the game is moving along. I also love the "Eureka" effect >(or "cleaning up" phase) in Solitiares where you know you have won, >but you have to still complete the play. >Taking this into effect, I sense that this comp will challenge the >Piecepack in new ways. I was not around for Time Marches On, however >I assume the theme was to have things done by a certain time... Not exactly. See piecepack post #216. >I >feel the solitares will need some timing mechanism... the overall >thing or objective to beat. In multiplayer games where repitition is >allowed.. a game could last for ever. Limiting the players to one >allows for all the bits to be "owned" by that player... As >mentioned in other posts, I think the dice will see new methods of >use. >It would seem that a board being premade could help differeniate the >solitares here with playing card solitaires. Im sure some people >here have experimented with the "near complete" playing card deck >the tiles and coins approximate. (I think Multzo does this... I >havent played it, but I recall it was billed as a poker game??) >I also wonder if this comp will introduce puzzles instead of >games... solitaire seems to blur this line. Sam Lloyd and Ernesto >(?) Rubik made puzzles... but some call these games. Actually, ALL solitaires are, by formal definition, puzzles rather than games. Games are played between two or more thinking beings. Puzzles are exercises in which one person attempts to beat a system. >One thing seems to be common to solitaires.... I would assume more >than just one piecepack stack (exactly one fourth of a PP) will be >used in all of the games submitted.... That's a good bet. -Mike Schoessow >so piece movement will be >heavy. Once we can step outside the challenges of multi-player >gaming for this comp, the ideas will come... The step is a long >and difficult one to make in short time. For me at least. Then >again,, its 3 months off. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1236 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29963 invoked from network); 13 Sep 2003 22:14:17 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 13 Sep 2003 22:14:17 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 13 Sep 2003 22:14:17 -0000 Received: from [66.218.67.178] by n12.grp.scd.yahoo.com with NNFMP; 13 Sep 2003 22:14:16 -0000 Date: Sat, 13 Sep 2003 22:14:15 -0000 To: piecepack@yahoogroups.com Subject: Thoughts About Solitaire Games Message-ID: <bk04rn+g0l2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4214 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I would like to see a LOT of entries in the Solitary Confinement design competition, and I strongly encourage all piecepack group members to try their hands at coming up with games, even if they've never attempted such a thing before. This is the perfect opportunity to try your hand at design, for those who haven't before, because no other people are needed for play-testing, so nobody has to see your game until it's fully dialed in. For this reason, the solitaire idea is great for this contest because (I hope) it will bring more aspiring but perhaps shy designers into the fold (I feel like an NPR person asking for pledges, sheesh, but anything for a good cause). For me, the most important goal here is to maximize the quantity of good, new games added to the piecepack collection of game rule-sets. To help things along, I'm going to share some thoughts on the design of solitaire games for the piecepack. I don't claim that any of these ideas are greatly inspired or breakthrough ideas, but if they lead to even one more more game entered into the contest, then that will be a good thing. I'm sure there will be a temptation with some authors to think about their favorite card solitaires as a source of inspiration, and this is fine. I've thought about that myself. All sources of inspiration are good. However, the ultimate goal here is, I feel, board game solitaires, not card solitaires played with tiles instead of cards. Here are somme ideas: Come up with, or adapt, a good 2-player or multi-player game for solitaire play. This can involve either a scenario where you play for multiple player positions, or a scenario where the rules are crafted to auto-play the positions that you don't play for. An empire building theme (financial, military, political, etc.) might work well here. Racing games (in the generic game definition sense) are also naturals here. Come up with a good theme first (perhaps something in which it's one person against the whatever), and then design a game mechanic that brings this to life. Perhaps a detective theme or a discovery theme or a super-hero theme would work well. I'm sure there are MANY others. Also, don't forget that the great majority of the existing great solitaire games are themeless, so a theme isn't really necessary if the game is good. Look at some of the comercial games out there that can be played solitaire (just off-hand I can't think of many, but I know there are a fair number. Two I can think of are Silverton (a railroad game) and Ebb & Flow (a tides game)). Consider dexterity games involving delicate constructions. Consider games played against a timer. Lastly, keep in mind that, since there are no other players involved, the game has to provide the fun-factor itself, since you can't count on player interactions to supply this crucial element to any successful game. My experience with designing solitaire games is that the biggest challenge is to insure that the game is not boring. I will say a couple things about how to keep a solitaire game from being boring. The most important aspects, in my opinion, relate to choice and chance. There needs to be some chance (a solitaire game without chance is a game that can be SOLVED), and there need to be be choices that can be made intelligently. It's also important, I feel, that the player feels he or she is making progress during play (or at least knows what is going on in the case of a particularly unlucky run) RIGHT FROM THE BEGINNING. In the absense of this, interest flags. I'm realy looking forward to some great piecepack solitaire games. My favorite so far is One Man, Thrag (all prospective entrants should check this one out), and it will be interesting to see whether anyone can better it. Does anyone else have any ideas? I know that many readers of this group will not consider entering designs (and that's fine--each to his or her own, although I STRONGLY URGE ALL TO CONSIDER trying their hands---a solitaire contest is the perfect way to get your feet wet) but if you have thoughts that could be of use to others, please post them now. Lets hear from some new people! -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1238 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16575 invoked from network); 14 Sep 2003 15:08:36 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 14 Sep 2003 15:08:36 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta5.grp.scd.yahoo.com with SMTP; 14 Sep 2003 15:08:36 -0000 Received: from [66.218.66.140] by n35.grp.scd.yahoo.com with NNFMP; 14 Sep 2003 15:08:35 -0000 Date: Sun, 14 Sep 2003 15:08:34 -0000 To: piecepack@yahoogroups.com Subject: Re: About "Heir" and my own games. Message-ID: <bk209i+et42@...> In-Reply-To: <bjuagr+dk58@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 636 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > I think It would have helped both my games if the variations where > in the main game and therefore played and judged. Are such > variations left out of Comps? Hi, I can't speak for judges of past competitions (and I am not sure how many contest entries had variants as part of the rules) but as far as I am concerned it would be best to submit a game that has no variants, i.e. include all the rules you want in the game in the main rules section. As a general note, I will be away from email/internet for a couple of weeks, so if there are questions regarding the contest I will answer them when I return. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1239 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39073 invoked from network); 14 Sep 2003 16:56:02 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 14 Sep 2003 16:56:02 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta2.grp.scd.yahoo.com with SMTP; 14 Sep 2003 16:56:02 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <2003091415284001200cjf0oe>; Sun, 14 Sep 2003 15:28:40 +0000 Message-ID: <0c8901c37ad4$aaa01860$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bk209i+et42@...> Subject: Re: [piecepack] Rules Variants Clarification Date: Sun, 14 Sep 2003 08:27:10 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Sunday, September 14, 2003 8:08 AM Subject: [piecepack] Re: About "Heir" and my own games. >as far as I am concerned it would be best to submit a game that >has no variants, i.e. include all the rules you want in the game in >the main rules section. Hi Phillip, I'm not sure I understood your remark concerning variants. Do you mean that you dislike variants, or do you mean that the description of variants should be included within the main rule-set? I think that solitaire games in general are much more likely to have variants than are multi-player games. Virtually all the popular card solitaires have one or more variants. One reason for this may be that it allows the game difficulty to be altered. Tastes and opinions vary widely on the subject of how easy it should be to win a solitaire game. Some people like to win more than half their games while other people like more of a challenge, in some cases, to the point of almost never winning. Any game or games I enter in the competition will certainly include slight variants to allow the difficulty to be set to the player's taste. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1240 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72462 invoked from network); 14 Sep 2003 22:53:04 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 14 Sep 2003 22:53:04 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta3.grp.scd.yahoo.com with SMTP; 14 Sep 2003 22:53:07 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc13) with SMTP id <20030914215304016008jtu2e>; Sun, 14 Sep 2003 21:53:04 +0000 Message-ID: <0ccd01c37b0a$5dfae900$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bjuagr+dk58@...> Subject: Re: [piecepack] games with holes in the board Date: Sun, 14 Sep 2003 14:51:34 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Friday, September 12, 2003 10:38 PM Subject: [piecepack] About "Heir" and my own games. >Please let me know of other games with holes in the board, I just remembered that IceFloe has a board configuration like this (5x5 with center hole). -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1241 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99876 invoked from network); 14 Sep 2003 23:18:52 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 14 Sep 2003 23:18:52 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta4.grp.scd.yahoo.com with SMTP; 14 Sep 2003 23:18:51 -0000 Received: from [66.218.67.174] by n1.grp.scd.yahoo.com with NNFMP; 14 Sep 2003 23:18:51 -0000 Date: Sun, 14 Sep 2003 23:18:51 -0000 To: piecepack@yahoogroups.com Subject: On games with a hole in the board Message-ID: <bk2t0r+u8ca@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1035 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Hi, I am glad to get responses. I thought my question implied non- piecepack games. On the onset it appears that 5x5 games with a hole in the middle are exclusive to Piecepack. This question arised out of asking what indeed makes a piecepack game unique to piecepack. I feel I should ask again with added clarification. Outside of piecepack games, what games use holes in their board durring game play? (Allowing for Aggravation as I did in my original post. Aggravation while a race game seems to me to remain an oddball type of game. Well as I write this, I just thought of Chinese Checkers and Abalone. I guess I can not pick and choose my questions, but ,,, what Games use holes as a "goal" for game play? I hope the essence of my question is not lost with all of this clarification. Out side of piecepack, games with holes are very unique. Why is this? when we answer this, the piecepack "board" system will prosper. As an off-shoot of the last statment. "What piecepack games use coins as the board?" Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1242 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53334 invoked from network); 15 Sep 2003 00:14:30 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 15 Sep 2003 00:14:30 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta1.grp.scd.yahoo.com with SMTP; 15 Sep 2003 00:14:30 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187](untrusted sender)) by comcast.net (sccrmhc12) with SMTP id <2003091423423101200ckvsee>; Sun, 14 Sep 2003 23:42:31 +0000 Message-ID: <0ce701c37b19$a87589e0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bk2t0r+u8ca@...> Subject: Re: [piecepack] On games with a hole in the board Date: Sun, 14 Sep 2003 16:41:02 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Sunday, September 14, 2003 4:18 PM Subject: [piecepack] On games with a hole in the board >As an off-shoot of the last statment. "What piecepack games use >coins as the board?" >Eric This is largely the case in Froggy bottom. In fact, if the tiles are considered to be "the board" in Froggy Bottom, it would not have qualified as fulfilling the theme requirement in Changing Landscapes. After some consideration, I concluded that it did qualify since it was really the coins that efectively constituted "the board". -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1244 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81435 invoked from network); 15 Sep 2003 16:26:47 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 15 Sep 2003 16:26:47 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta2.grp.scd.yahoo.com with SMTP; 15 Sep 2003 16:26:46 -0000 Received: from [66.218.66.121] by n17.grp.scd.yahoo.com with NNFMP; 15 Sep 2003 16:26:45 -0000 Date: Mon, 15 Sep 2003 16:26:44 -0000 To: piecepack@yahoogroups.com Subject: filtering spam Message-ID: <bk4p84+8far@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 145 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Is there any way we can filter spam such as the previous message, or at least delete the posts so we don't have to see this kind of junk? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1245 Return-Path: <yahoo@...> X-Sender: yahoo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84515 invoked from network); 15 Sep 2003 18:15:18 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 15 Sep 2003 18:15:18 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta4.grp.scd.yahoo.com with SMTP; 15 Sep 2003 18:15:18 -0000 Received: from [66.218.67.149] by n10.grp.scd.yahoo.com with NNFMP; 15 Sep 2003 18:15:17 -0000 Date: Mon, 15 Sep 2003 18:15:16 -0000 To: piecepack@yahoogroups.com Subject: Re: filtering spam Message-ID: <bk4vjk+56l7@...> In-Reply-To: <bk4p84+8far@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 851 X-Mailer: Yahoo Groups Message Poster From: "randykcox" <yahoo@...> X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j...> wrote: > Is there any way we can filter spam such as the previous message, or > at least delete the posts so we don't have to see this kind of junk? If the moderator is willing to do a little more work, spam like that can be avoided. On Spielfrieks we have set it up so that all new members have their posts moderated. That way, when a spammer joins the group and posts a spam message, we reject the message and ban the poster. When a legit person joins and posts, we approve their post and change that person's setting so that subsequent posts from that person go straight to the list without moderation. It works like a charm, and it's easy. For a smallish list like this one, it would be very little extra work, and there's almost no excuse for *not* doing it. --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1247 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98399 invoked from network); 16 Sep 2003 08:06:21 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 16 Sep 2003 08:06:21 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta6.grp.scd.yahoo.com with SMTP; 16 Sep 2003 08:06:21 -0000 Received: from [66.218.67.155] by n38.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 08:06:08 -0000 Date: Tue, 16 Sep 2003 08:06:05 -0000 To: piecepack@yahoogroups.com Subject: Yellow og green crown suit? Message-ID: <bk6g9d+iv2m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 112 X-Mailer: Yahoo Groups Message Poster From: "piecehead2003" <sbk@...> X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 What is the reason that the original yellow crown suit is now more often seen using the green colour? -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1248 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50043 invoked from network); 16 Sep 2003 14:06:09 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 16 Sep 2003 14:06:09 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta4.grp.scd.yahoo.com with SMTP; 16 Sep 2003 14:06:09 -0000 Received: from [66.218.67.129] by n23.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 14:06:07 -0000 Date: Tue, 16 Sep 2003 14:06:06 -0000 To: piecepack@yahoogroups.com Subject: Re: Yellow og green crown suit? Message-ID: <bk75ce+gpsd@...> In-Reply-To: <bk6g9d+iv2m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 551 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > What is the reason that the original yellow crown suit is now more > often seen using the green colour? This is a complete guess, but figured I'd offer it out at least as a discussion point ... With the produced-for-sale piecepacks (such as Mesomorph's) being done with natural-colored wood, my guess is that it was more difficult to read yellow printing than it was to read green. Of course, I could be way off base ... perhaps someone just liked green better? ;-) -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1249 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73942 invoked from network); 16 Sep 2003 14:10:15 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 16 Sep 2003 14:10:15 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta3.grp.scd.yahoo.com with SMTP; 16 Sep 2003 14:10:15 -0000 Received: from [66.218.66.116] by n40.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 14:10:15 -0000 Date: Tue, 16 Sep 2003 14:10:12 -0000 To: piecepack@yahoogroups.com Subject: Re: Yellow og green crown suit? Message-ID: <bk75k4+lkd6@...> In-Reply-To: <bk6g9d+iv2m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 717 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > What is the reason that the original yellow crown suit is now more > often seen using the green colour? > > -Soeren Hello Soeren, The original guidelines I wrote up for the piecepack specified Crowns as yellow OR green, at the manufacturer's discretion. The reason is to allow the greatest flexibility in materials and marking methods. My preference is for yellow, since it helps to alleviate the most common problems with color-blindness (green/red IIRC). But I wanted manufacterers to have the option of using green if, for example, they wanted to use ink on wood (where yellow does not necessarily show clearly). Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1250 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77416 invoked from network); 16 Sep 2003 14:18:18 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 16 Sep 2003 14:18:18 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 16 Sep 2003 14:18:18 -0000 Received: from [66.218.67.135] by n13.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 14:18:15 -0000 Date: Tue, 16 Sep 2003 14:18:15 -0000 To: piecepack@yahoogroups.com Subject: Re: filtering spam Message-ID: <bk7637+um8v@...> In-Reply-To: <bk4vjk+56l7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 990 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "randykcox" <yahoo@c...> wrote: > --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" > <cdrodeffer@j...> wrote: > > Is there any way we can filter spam such as the previous message, or > > at least delete the posts so we don't have to see this kind of junk? Indeed, I do delete such messages, which (thankfully) are few and far between. This does not, of course, prevent the undesired messages from being sent to list members who are set up to receive messages by email. > If the moderator is willing to do a little more work, spam like that > can be avoided. The moderator is not willing to do a little more work, as he often goes a week or two between opportunities to check the list. However, if someone else (who has time to check the list and make the approvals daily) wishes to volunteer for this duty, I will happily add said volunteer as a moderator of this list. Contact me privately via jdroscha at att dot net. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1251 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12383 invoked from network); 16 Sep 2003 14:34:07 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 16 Sep 2003 14:34:07 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta4.grp.scd.yahoo.com with SMTP; 16 Sep 2003 14:34:07 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <2003091614340501400lav8ae> (Authid: mark.a.biggar); Tue, 16 Sep 2003 14:34:06 +0000 Message-ID: <3F671F5C.4050301@...> Date: Tue, 16 Sep 2003 07:34:04 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Yellow og green crown suit? References: <bk6g9d+iv2m@...> In-Reply-To: <bk6g9d+iv2m@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar piecehead2003 wrote: > What is the reason that the original yellow crown suit is now more > often seen using the green colour? I belive that it's because the green shows better against the wooden bits. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1252 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83896 invoked from network); 16 Sep 2003 15:42:06 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 16 Sep 2003 15:42:06 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 16 Sep 2003 15:42:06 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc12) with SMTP id <2003091615420301200nn4a4e>; Tue, 16 Sep 2003 15:42:03 +0000 Message-ID: <0dee01c37c68$e0549b30$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bk5i7m+e02c@...> Subject: Re: [piecepack] Re: Rules Variants Clarification Date: Tue, 16 Sep 2003 08:40:37 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Monday, September 15, 2003 4:33 PM Subject: [piecepack] Re: Rules Variants Clarification >Hi >I managed to find some net time. . . >Sorry about the confusion, Mike, I should have been clearer. >I think that as far as judging games goes, the variants cause >problems with taking up a lot of time to play through. >For example, say game A has no variants, and game B had 6 >variants. I decide that a certain number of playings will give me a >feel for the game, say 10 times. I doubt I would have time to play >game B 60 times. I also am not sure this would be fair to game >A, either (which I probably wouldn't want to have to also play 60 >times). >I think setting difficulty might be better laid out as 'basic' >'intermediate' and 'advanced' parts of the rules, to make it clear >that they alter difficulty level in some sort of progression (if that is >indeed the case). >Any suggestions on how to handle this potential problem from >anyone, but from past judges in particular? OK, I understand, and I agree with your suggestion to include rules for altering the game difficulty level (assuming the author wishes to accomodate this) within the normal body of the rules, and clearly indicate how it works. This would be prefereable to listing a seperate "variants" paragraph at the end of the rules-set. I would also suggest that the difficulty levels be quantified in a manner that is applicable (game length, or ease of winning, as the case may be). Then the play-testers can intelligently choose which level they feel will suit their tastes. Just to be clear, I still feel that games can have variants, and that these are appropriately listed seperately from the main bodies of the rules-sets, but in the case of minor alterations in solitaire games, designed specifically to vary the difficulty level, I like the idea of including them within the normal rules, and in being very clear about what they do to the game. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1253 Return-Path: <VG_Reality_Anchor@...> X-Sender: VG_Reality_Anchor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21495 invoked from network); 16 Sep 2003 16:50:58 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 16 Sep 2003 16:50:58 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta5.grp.scd.yahoo.com with SMTP; 16 Sep 2003 16:50:58 -0000 Received: from [66.218.67.168] by n10.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 16:50:58 -0000 Date: Tue, 16 Sep 2003 16:50:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Yellow og green crown suit? Message-ID: <bk7f1f+j042@...> In-Reply-To: <bk75k4+lkd6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1045 X-Mailer: Yahoo Groups Message Poster From: "vg_reality_anchor" <VG_Reality_Anchor@...> X-Yahoo-Group-Post: member; u=64512229 X-Yahoo-Profile: vg_reality_anchor --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@a...> wrote: > --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > > What is the reason that the original yellow crown suit is now more > > often seen using the green colour? > > > > -Soeren > > > Hello Soeren, > > The original guidelines I wrote up for the piecepack specified Crowns > as yellow OR green, at the manufacturer's discretion. The reason is > to allow the greatest flexibility in materials and marking methods. > My preference is for yellow, since it helps to alleviate the most > common problems with color-blindness (green/red IIRC). But I wanted > manufacterers to have the option of using green if, for example, they > wanted to use ink on wood (where yellow does not necessarily show > clearly). > > Cheers, > James IMHO I prefer green for 2 reasons: 1. Trying to see yellow on white is almost like looking at a "White cat in a snowstorm" 2. Yellow pens aren't easily available Besides, I prefer green. Lardarse Greg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1254 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37129 invoked from network); 16 Sep 2003 17:04:16 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 16 Sep 2003 17:04:16 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta5.grp.scd.yahoo.com with SMTP; 16 Sep 2003 17:04:16 -0000 Received: from [66.218.67.181] by n38.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 17:04:16 -0000 Date: Tue, 16 Sep 2003 17:04:16 -0000 To: piecepack@yahoogroups.com Subject: Re: Yellow og green crown suit? Message-ID: <bk7fqg+33l9@...> In-Reply-To: <bk7f1f+j042@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1529 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, "vg_reality_anchor" <VG_Reality_Anchor@y...> wrote: > --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@a...> > wrote: > > --- In piecepack@yahoogroups.com, "piecehead2003" <sbk@c...> wrote: > > > What is the reason that the original yellow crown suit is now > more > > > often seen using the green colour? > > > > > > -Soeren > > > > > > Hello Soeren, > > > > The original guidelines I wrote up for the piecepack specified > Crowns > > as yellow OR green, at the manufacturer's discretion. The reason > is > > to allow the greatest flexibility in materials and marking > methods. > > My preference is for yellow, since it helps to alleviate the most > > common problems with color-blindness (green/red IIRC). But I > wanted > > manufacterers to have the option of using green if, for example, > they > > wanted to use ink on wood (where yellow does not necessarily show > > clearly). > > > > Cheers, > > James > > IMHO I prefer green for 2 reasons: > > 1. Trying to see yellow on white is almost like looking at a "White > cat in a snowstorm" > > 2. Yellow pens aren't easily available > > Besides, I prefer green. > > Lardarse Greg black, red, blue, and yellow are traditional croquet colours. (green is eaiser to see than yellow when printed on a light background) my personal pref would be red=sun, yellow = moon, crown=green, arms=blue.. then black could be resevered as a utility or non suit colour to be used on all pieces. (personal pref only) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1255 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49325 invoked from network); 16 Sep 2003 17:09:13 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 16 Sep 2003 17:09:13 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta5.grp.scd.yahoo.com with SMTP; 16 Sep 2003 17:09:13 -0000 Received: from [66.218.66.141] by n3.grp.scd.yahoo.com with NNFMP; 16 Sep 2003 17:09:13 -0000 Date: Tue, 16 Sep 2003 17:09:12 -0000 To: piecepack@yahoogroups.com Subject: PPWIKI MOVED! Message-ID: <bk7g3o+690j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 557 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Ron has offered, and since successfully transfered the piecepack wiki to ludism.org... what this means... update your bookmarks to <http://www.ludism.org/ppwiki> links can now easily be made to and from other ludism.org wikis ludism.org is MUCH more likely to stay online than the old home for those who don't know what a wiki is... basically it is a community web site where EVERYONE can edit and add content. check <http://c2.com/cgi/wiki> for general wiki info... or <http://www.ludism.org/ppwiki/HelpForBeginners> for specifics for our wiki. enjoy. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1256 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1211 invoked from network); 16 Sep 2003 20:34:34 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 16 Sep 2003 20:34:34 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta1.grp.scd.yahoo.com with SMTP; 16 Sep 2003 20:34:34 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc12) with SMTP id <2003091620343301200d6n63e>; Tue, 16 Sep 2003 20:34:34 +0000 Message-ID: <0e3501c37c91$bd694200$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bk7fqg+33l9@...> Subject: Re: [piecepack] Re: Yellow og green crown suit? Date: Tue, 16 Sep 2003 13:33:08 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: porter235 To: piecepack@yahoogroups.com Sent: Tuesday, September 16, 2003 10:04 AM Subject: [piecepack] Re: Yellow og green crown suit? >my personal pref would be red=sun, yellow = moon, crown=green, >arms=blue.. then black could be resevered as a utility or non suit >colour to be used on all pieces. (personal pref only) That would also be my preference. BTW, before anyone decides to start a long thread on various design aspects of the piecepack, why they are the way they are, what could be improved, what components could be added, etc., etc., they may want to check out the old posts. Roughly a year ago there was a lot of activity on that subject, including discussion on the piecepack pyramids. Anyone remember more precisely when this was? -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1257 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27920 invoked from network); 17 Sep 2003 01:40:53 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 17 Sep 2003 01:40:53 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta6.grp.scd.yahoo.com with SMTP; 17 Sep 2003 01:40:52 -0000 Received: from [66.218.67.155] by n19.grp.scd.yahoo.com with NNFMP; 17 Sep 2003 01:40:51 -0000 Date: Wed, 17 Sep 2003 01:40:46 -0000 To: piecepack@yahoogroups.com Subject: Yellow or Green Message-ID: <bk8e2u+hl4e@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 597 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I thought about this soon after I made my Piecepack Applet. (see the files section) at the time, it was easier for me to go ahead and put in Red Blue Yellow and Green. This seems standard for most games,,, yet I can understand the reason posted for color blindness.Yellow on some woods could also be a "main" reason. However, US Playing Cards Makes a special Lo-vision Bicycle playing card deck with the same 4 colors (Red Black Green Blue) for each of their suits. while I see the need for Color Blindness, isnt there also a (version/strain?) of Color Blindness that is Red/Green?? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1258 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37730 invoked from network); 17 Sep 2003 01:55:12 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 17 Sep 2003 01:55:12 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 17 Sep 2003 01:55:12 -0000 Received: from [66.218.67.159] by n16.grp.scd.yahoo.com with NNFMP; 17 Sep 2003 01:55:12 -0000 Date: Wed, 17 Sep 2003 01:55:11 -0000 To: piecepack@yahoogroups.com Subject: Re: Busy month Message-ID: <bk8etv+9a0n@...> In-Reply-To: <bj7gjd+7vcv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 464 X-Mailer: Yahoo Groups Message Poster From: "Mark Andrew Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar --- In piecepack@yahoogroups.com, "Matt Worden" <Brykovian@h...> wrote: > --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > > I just noticed that this month has had the most messages > > posted since the inception of the piecepack group - way to go, > > piecepackers. > > > > Phillip > > And then there was silence ... ;-) ... lol > > -Matt Not anymore, we're only half way through September and we've already beat August. Mark Biggar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1259 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7081 invoked from network); 17 Sep 2003 02:46:07 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 17 Sep 2003 02:46:07 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta2.grp.scd.yahoo.com with SMTP; 17 Sep 2003 02:46:07 -0000 Received: from [66.218.67.164] by n8.grp.scd.yahoo.com with NNFMP; 17 Sep 2003 02:46:06 -0000 Date: Wed, 17 Sep 2003 02:46:04 -0000 To: piecepack@yahoogroups.com Subject: Another concern with the Solitaires Message-ID: <bk8htc+804p@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 851 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Since we have concluded that all solitaires are indeed puzzles, and that luck/chance will probably play a role in the games submitted, I have to ask how much luck is to much. I mean to say, how do I know if I should continue on with a certain game. Is there a percentage of completion that must be met for a certain number of attempts? Then again, if the game is playable and is possible to win at least some of the time, can we allow for that as well? Like in Klondike.. if the aces are always the second card delt in your stock cards, and the twos burried under all the foundations? Or even the joke/easter egg Freecell games in windows (Freecell game -1 and - 2) Also, the game I am working on seems to be over in less that ten minutes per play... would length matter that much? I mean you can go for a "streak" as it where. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1260 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38007 invoked from network); 17 Sep 2003 12:09:01 -0000 Received: from unknown (66.218.66.167) by m8.grp.scd.yahoo.com with QMQP; 17 Sep 2003 12:09:01 -0000 Received: from unknown (HELO tomts26-srv.bellnexxia.net) (209.226.175.189) by mta6.grp.scd.yahoo.com with SMTP; 17 Sep 2003 12:09:01 -0000 Received: from [209.226.175.20] by tomts26-srv.bellnexxia.net (InterMail vM.5.01.06.04 201-253-122-130-104-20030726) with SMTP id <20030917120900.GTVF18095.tomts26-srv.bellnexxia.net@[209.226.175.20]> for <piecepack@yahoogroups.com>; Wed, 17 Sep 2003 08:09:00 -0400 To: <piecepack@yahoogroups.com> Subject: Re: [piecepack] Another concern with the Solitaires Date: Wed, 17 Sep 2003 8:09:00 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 7bit Message-Id: <20030917120900.GTVF18095.tomts26-srv.bellnexxia.net@[209.226.175.20]> From: <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood I think the best rule to follow is, "If you find the game fun, submit it". There's bound to be at least one other person in the world that'll agree with you. Obviously, you should also be prepared to face the fact that not everyone will like your game (as this is a SUBJECTIVE contest) BTW, I love the contest idea! I'm having great difficulty with it, as I always try to paste a theme on stuff I create which I'm finding is not as easy with solitare games. It's been a fun challenge so far! Rob. > > From: "Electronicwaffle" <electronicwaffle@...> > Date: 2003/09/16 Tue PM 10:46:04 EST > To: piecepack@yahoogroups.com > Subject: [piecepack] Another concern with the Solitaires > > > Since we have concluded that all solitaires are indeed puzzles, and > that luck/chance will probably play a role in the games submitted, I > have to ask how much luck is to much. I mean to say, how do I know > if I should continue on with a certain game. Is there a percentage > of completion that must be met for a certain number of attempts? > > Then again, if the game is playable and is possible to win at least > some of the time, can we allow for that as well? Like in > Klondike.. if the aces are always the second card delt in your > stock cards, and the twos burried under all the foundations? Or even > the joke/easter egg Freecell games in windows (Freecell game -1 and - > 2) > > Also, the game I am working on seems to be over in less that ten > minutes per play... would length matter that much? I mean you > can go for a "streak" as it where. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1261 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41175 invoked from network); 18 Sep 2003 04:09:56 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 18 Sep 2003 04:09:56 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 18 Sep 2003 04:09:56 -0000 Received: from [66.218.67.139] by n16.grp.scd.yahoo.com with NNFMP; 18 Sep 2003 04:09:55 -0000 Date: Thu, 18 Sep 2003 04:09:53 -0000 To: piecepack@yahoogroups.com Subject: It is Subjective, hence why I asked Message-ID: <bkbb6h+s4vn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 171 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The game is fun, just wanted to know if I should take certain movements to make it easier or harder, but I guess Im the only one who knows the game at this point,,, eh? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1262 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41961 invoked from network); 18 Sep 2003 06:25:56 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 18 Sep 2003 06:25:56 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta2.grp.scd.yahoo.com with SMTP; 18 Sep 2003 06:25:56 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <20030918062555014001ifome> (Authid: mark.a.biggar); Thu, 18 Sep 2003 06:25:56 +0000 Message-ID: <3F694FF2.9020003@...> Date: Wed, 17 Sep 2003 23:25:54 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.3.1) Gecko/20030425 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] It is Subjective, hence why I asked References: <bkbb6h+s4vn@...> In-Reply-To: <bkbb6h+s4vn@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > The game is fun, just wanted to know if I should take certain > movements to make it easier or harder, but I guess I'm the only one > who knows the game at this point,,, eh? Personally, my goal is to have my contest entry to be winnable about 20-25% of the time. In additional, I want it to be reversible so that it is easy to backup a ways in the game and undo a bad decision. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1264 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8661 invoked from network); 18 Sep 2003 08:17:15 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 18 Sep 2003 08:17:15 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 18 Sep 2003 08:17:15 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 19ztyV-0008Rv-00 for <piecepack@yahoogroups.com>; Thu, 18 Sep 2003 01:17:15 -0700 Date: Thu, 18 Sep 2003 01:17:14 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: ANNOUNCING THE 5th PIECEPACK GAME DESIGN COMPETITION Message-ID: <20030918081714.GB32403@...> References: <bjgt7j+u7h1@...> <02d901c37dbc$703d6020$0200a8c0@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <02d901c37dbc$703d6020$0200a8c0@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Sep 18, 2003 at 01:11:18AM -0700, Mark Engelberg wrote: > Is it legal to design a game for the competition that can only be played > with the expanded piecepack? Which one? R -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1265 Return-Path: <mark.engelberg@...> X-Sender: mark.engelberg@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84715 invoked from network); 18 Sep 2003 09:29:23 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 18 Sep 2003 09:29:23 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 18 Sep 2003 09:29:23 -0000 Received: from mindye (c-67-168-14-16.client.comcast.net[67.168.14.16]) by comcast.net (rwcrmhc11) with SMTP id <2003091809292301300p0v1ee>; Thu, 18 Sep 2003 09:29:23 +0000 Message-ID: <032501c37dc7$649731a0$0200a8c0@...> To: <piecepack@yahoogroups.com> References: <bjgt7j+u7h1@...> <02d901c37dbc$703d6020$0200a8c0@...> <20030918081714.GB32403@...> Subject: Re: [piecepack] Re: ANNOUNCING THE 5th PIECEPACK GAME DESIGN COMPETITION Date: Thu, 18 Sep 2003 02:29:43 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 From: "Mark Engelberg" <mark.engelberg@...> X-Yahoo-Group-Post: member; u=114339889 X-Yahoo-Profile: markengelberg Any one with 8 suits. Is there more than one? --Mark ----- Original Message ----- From: "Ron Hale-Evans" <rwhe@...> To: <piecepack@yahoogroups.com> Sent: Thursday, September 18, 2003 1:17 AM Subject: Re: [piecepack] Re: ANNOUNCING THE 5th PIECEPACK GAME DESIGN COMPETITION > On Thu, Sep 18, 2003 at 01:11:18AM -0700, Mark Engelberg wrote: > > Is it legal to design a game for the competition that can only be played > > with the expanded piecepack? > > Which one? > > R > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1268 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16263 invoked from network); 19 Sep 2003 03:34:23 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 19 Sep 2003 03:34:23 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta6.grp.scd.yahoo.com with SMTP; 19 Sep 2003 03:34:23 -0000 Received: from [66.218.67.171] by n2.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 03:34:23 -0000 Date: Fri, 19 Sep 2003 03:34:20 -0000 To: piecepack@yahoogroups.com Subject: New Members Now Moderated Message-ID: <bkdtfs+ub3f@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 412 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Hi All, I would like to extend endless thanks to Ed Thorn, who has graciously volunteered to moderate posts from new members. This list will remain unmoderated in general, but when new members join, their posts will be reviewed and approved to avoid spam. The prophesor (the one with ph, not f) will be reviewing those new member posts and I will assist him in this duty when I have time. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1270 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48277 invoked from network); 19 Sep 2003 04:12:22 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 19 Sep 2003 04:12:22 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta5.grp.scd.yahoo.com with SMTP; 19 Sep 2003 04:12:22 -0000 Received: from [66.218.67.179] by n31.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 04:12:22 -0000 Date: Fri, 19 Sep 2003 04:12:21 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Design FAQ Draft [WAS: 5th piecepack competition + more questions] Message-ID: <bkdvn5+lm32@...> In-Reply-To: <bjq439+s9u0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 6560 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "vg_reality_anchor" <VG_Reality_Anchor@y...> wrote: > 2. Are there any guidelines about the size of the dice (in relation > to 1/4 of a tile)? Currently, the size of dice is not specified. In my own piecepack, you could fit all four dice 2x2 within a single space (2" tiles and 1/2" dice), but offhand I would suggest merely that the face of a die be no larger than a space. > 4. What was the design process you went through when designing the > piecepack concept Below is a whack at the most common questions I have been asked about what kinds of things I pondered while designing the piecepack. Of course you will disagree with some of my reasons, but part of the charm is that you can make your piecepack any way you like! Also, I fully expect the basic design to evolve over time, as playing cards have. So, the FAQ below is not intended to convince anyone one way or another... just gives a bit of insight into the process I underwent for those that are curious. This is a draft (or beta, if you like) so if you have other questions, or if you find something in error, or if I have been unclear, please email me: jdroscha at att dot net Cheers, James ---------- PIECEPACK DESIGN FAQ 0.1b by James Kyle (jdroscha@...) 18 September 2003 FREQUENTLY ASKED QUESTIONS ABOUT THE DESIGN OF THE PIECEPACK Q: Who created the piecepack and when? A: James Kyle designed the original piecepack guidelines and released them into public domain in October of 2000. Q: What were the design goals while creating the piecepack? A: 1) Flexibility (including genericy, adaptability, and variety) 2) Availability (including affordability and portability) 3) Completeness (including autonomy) Q: Did you have any games in mind when designing the piecepack? A: No. I purposefully avoided consideration of specific mechanics, and instead focused on general utility. At first, the quest for flexibility seemed to lead down the path of complication, but after building a few prototype sets covered with distracting markings, I decided that a feature should only be included if it felt likely to be useful in a third or more rulesets. (In retrospect, the only final feature that has been utilized less than expected is the directional pips on coins.) I have become convinced that less is more. Q: Since you admit the inspiration for the piecepack is playing cards, why are the piecepack suits different from those of playing cards? A: I felt it important to avoid the possible perception that the piecepack is an accessory for playing cards (like, for example, poker chips). Also, when considering the playing card suits for use in the piecepack, the urge for analogous value ranges (1 to 13, or at least 1 to 10) was too strong for me to resist, which would have broken the goal of portability. Q: Why do the pawns not indicate facing or direction? A: Not requiring directional pawns allows manufacturers to use inexpensive, standard, off-the-shelf pawns. Adding directionality to the pawns, however, would not break compatibility with the original design and would be handier than coins (which do exhibit orientation) for some rulesets. Whether or not to require directional pawns was the only point on which I was not completely certain when I released the original piecepack guidelines. Q: Why are there only four suits when many modern boardgames accommodate five or more players? Although it seems fairly natural for boardgames, I did not intend suits to necessarily be associated one for one with players, as they rarely are in card games. The combination of 6 values and 4 suits is attractive, since 24 divides evenly by 2, 3, 4, 6, 8, and 12. Further, an even number of suits more readily fits into compact packaging. I did strongly consider 6 suits, but adding half-again to the volume of the piecepack stretched the bounds of portability. I also figured manufacturers could add extra suits at their discretion. Q: Why are the backs of the tiles not checkered? A: In testing, I found that unless you took the time to rotate all tiles to the same orientation, checkered backs were extremely obnoxious and distracting. Q: Why is the color black used for both the suit of Moons and the value markings on coins? A: The fewer colors used, the cheaper manufacturing becomes, and the easier to find a set of colors amicable to the color blind. Q: Did you consider other ranges for the values? A: Yes, powers of two were strongly considered: 0, 1, 2, 4, 8, 16. But it produced linearly distributed subset sums, rather than the more natural-feeling curve, and subset products became cumbersome even to the arithmetically inclined. The range 1 to 6 was nearly chosen, since it would have allowed manufacturers to use standard, off-the-shelf dice, but the utility of having two special values (null and ace) outweighed manufacturing convenience in this case. Q: Did you consider other shapes for the tiles? A: Yes, hexagons were a strong contender. But square tiles are much less expensive and easier to fit into compact packaging. Q: Did you consider adding one extra (special) tile to allow for a 5 tile by 5 tile square grid? A: Yes, along with a special die (with null, wild, suns, moons, crowns, and arms sides) and an extra coin. These were rejected for three reasons. First, they made the piecepack less likely to fit into compact packaging. Second, I thought the "hole" in a 5 tile by 5 tile board might be inspiring. Third, the extra pieces did not fit my "likely to be used in 1/3 or more of the rulesets" guideline. Q: Why is the piecepack public domain? A: I placed the piecepack into public domain because playing cards are public domain (although particular graphics on any given deck are copyrighted) and playing cards were the inspiration for the piecepack. I feel this contributes greatly (though not exclusively) to the availability, and consequently the ubiquity, of playing cards. I did not make the piecepack public domain for ideological reasons. Q: Why wasn't the piecepack design placed under some flavor of open license? A: There was no need to do so, as public domain was simpler while adequately serving the goal of availability. Q: How does the designer of the piecepack make money from it? A: I don't. To learn more about the piecepack, please visit http://www.piecepack.org We also welcome you to join us for discussion of all things piecepack at http://groups.yahoo.com/group/piecepack ---------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1271 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22441 invoked from network); 19 Sep 2003 05:33:26 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 19 Sep 2003 05:33:26 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 19 Sep 2003 05:33:25 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1A0DtU-0001As-00 for <piecepack@yahoogroups.com>; Thu, 18 Sep 2003 22:33:24 -0700 Date: Thu, 18 Sep 2003 22:33:24 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New Members Now Moderated Message-ID: <20030919053324.GD4357@...> References: <bkdtfs+ub3f@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bkdtfs+ub3f@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Sep 19, 2003 at 03:34:20AM -0000, James K Droscha wrote: > Hi All, > > I would like to extend endless thanks to Ed Thorn, who has graciously volunteered to > moderate posts from new members. This list will remain unmoderated in general, > but when new members join, their posts will be reviewed and approved to avoid > spam. The prophesor (the one with ph, not f) will be reviewing those new member > posts and I will assist him in this duty when I have time. Thanks for the anti-spam effort, Ed, and thanks for enabling this option, James. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1272 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93722 invoked from network); 19 Sep 2003 05:37:11 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 19 Sep 2003 05:37:11 -0000 Received: from unknown (HELO one.oddpost.com) (209.209.45.153) by mta4.grp.scd.yahoo.com with SMTP; 19 Sep 2003 05:37:14 -0000 Received: (qmail 23483 invoked from network); 19 Sep 2003 05:38:48 -0000 Received: from unknown (HELO one.oddpost.com) (127.0.0.1) by localhost with SMTP; 19 Sep 2003 05:38:48 -0000 Message-ID: <16636626.1063949928521.JavaMail.www-data@...> Date: Thu, 18 Sep 2003 22:38:48 -0700 (PDT) To: piecepack@yahoogroups.com Subject: Slight error on the piecepack web site Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Oddpost-Id: chrisbrooks@... X-Client-IP: 12.213.114.64 X-Mailer: Oddpost From: Chris Brooks <brookscl@...> Reply-To: Chris Brooks <brookscl@...> X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 I figured this was as good a place as any to mention this. At the piecepack web site, on the Solitairy Confinement web page at: http://www.piecepack.org/DesignContest/SolitaryConfinement.html The sub-title actually refers to the "History Repeats Itself" contest. Cheers, ---- Chris Brooks http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1273 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98935 invoked from network); 19 Sep 2003 05:40:42 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 19 Sep 2003 05:40:41 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 19 Sep 2003 05:40:41 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1A0E0W-0001Bt-00 for <piecepack@yahoogroups.com>; Thu, 18 Sep 2003 22:40:40 -0700 Date: Thu, 18 Sep 2003 22:40:39 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Expanded piecepacks Message-ID: <20030919054039.GE4357@...> References: <20030918175557.GB2136@...> <bkdtcs+au1r@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bkdtcs+au1r@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Sep 19, 2003 at 03:32:44AM -0000, Electronicwaffle wrote: > > > > On Thu, Sep 18, 2003 at 01:11:18AM -0700, Mark Engelberg wrote: > > > > > Is it legal to design a game for the competition that can > only be > > > played > > > > > with the expanded piecepack? > > I would assume that 95% of us have the "standard" piecepack, and > perhaps 66% or more have more than one "standard" piecepack. > While I cant see how it would be illegal to use 8 suits, it would be > able to be played by more people if it used only 4. But its your > choice. Perhaps you can use other "Bits" perhaps the 4 suits of a > piecepack, and then a deck of cards... or pennies through > quarters... > > ... > > I suggest that perhaps a more horizontal move with game "bits" > would be better than a vertical move (branch out rather than up with > a more limiting piecepack) > > Also, this might be stating the obvious, but make sure the judge has > what you ask of. On the contrary, I heartily encourage everyone (else) entering the contest to require non-standard piecepacks with modifications such as 13 suits, coins printed in invisible ink, pawns that are all slightly different shades of blue, dice in the shape of Moebius strips, and a twist of lime. Good luck in the contest... suckers! >:-) Your pal, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1275 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14677 invoked from network); 19 Sep 2003 05:51:29 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 19 Sep 2003 05:51:29 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 19 Sep 2003 05:51:33 -0000 Received: from [66.218.67.131] by n21.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 05:51:33 -0000 Date: Fri, 19 Sep 2003 05:51:32 -0000 To: piecepack@yahoogroups.com Subject: Mobius Strip Dice??? Message-ID: <bke5h4+4qcn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 139 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I think this entire concept is called a constant. Oh it was a joke. Can I utilize my Gamecube and Gamecube controller in my design? ;-) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1276 Return-Path: <VG_Reality_Anchor@...> X-Sender: VG_Reality_Anchor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21765 invoked from network); 19 Sep 2003 10:50:25 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 19 Sep 2003 10:50:25 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta2.grp.scd.yahoo.com with SMTP; 19 Sep 2003 10:50:25 -0000 Received: from [66.218.67.190] by n7.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 10:50:25 -0000 Date: Fri, 19 Sep 2003 10:50:24 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack Design FAQ Draft [WAS: 5th piecepack competition + more questions] Message-ID: <bken1g+ci9n@...> In-Reply-To: <bkdvn5+lm32@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1777 X-Mailer: Yahoo Groups Message Poster From: "vg_reality_anchor" <VG_Reality_Anchor@...> X-Yahoo-Group-Post: member; u=64512229 X-Yahoo-Profile: vg_reality_anchor --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@a...> wrote: > PIECEPACK DESIGN FAQ 0.1b > by James Kyle (jdroscha@a...) > 18 September 2003 > > FREQUENTLY ASKED QUESTIONS ABOUT THE DESIGN OF THE PIECEPACK > > Q: Who created the piecepack and when? > A: James Kyle designed the original piecepack guidelines and released them into > public domain in October of 2000. > > Q: What were the design goals while creating the piecepack? > A: 1) Flexibility (including genericy, adaptability, and variety) > 2) Availability (including affordability and portability) > 3) Completeness (including autonomy) > > Q: How does the designer of the piecepack make money from it? > A: I don't. > > To learn more about the piecepack, please visit > http://www.piecepack.org > > We also welcome you to join us for discussion of all things piecepack at > http://groups.yahoo.com/group/piecepack Thanks, all you lot. I first found out about the pp community when the news on the 'Geek mentioned the 5th Contest. As a wannabe games designer, I feel that the contests are the perfect way to learn the trade, and (if I win) get a little bit of recognition, or at the very least, get published! I'd considered your suit die (null, ace, all 4 suits) myself, but paper stuck onto dice doesn't roll very well. I converted my dice from ordinary d6, with the spots painted. 2-5 are painted in the relevant colour (red, green, blue, black), the 1 is painted white to make it disappear for a null, and the 6 painted like this for an ace: /-----\ !0 @ 0! ! ! !@ 0 @! \-----/ The next major challenge will probably be the coins, so I'm open to suggestions. The pawns I can swipe from an old chess set, and the tiles I dunno yet. Thanks again Lardarse Greg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1277 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16783 invoked from network); 19 Sep 2003 12:44:22 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 19 Sep 2003 12:44:22 -0000 Received: from unknown (HELO web11103.mail.yahoo.com) (216.136.131.150) by mta6.grp.scd.yahoo.com with SMTP; 19 Sep 2003 12:44:22 -0000 Message-ID: <20030919124422.43562.qmail@...> Received: from [24.34.213.159] by web11103.mail.yahoo.com via HTTP; Fri, 19 Sep 2003 05:44:22 PDT Date: Fri, 19 Sep 2003 05:44:22 -0700 (PDT) Subject: Re: [piecepack] New Members Now Moderated To: piecepack@yahoogroups.com In-Reply-To: <107101c37e5f$27e4e110$6402a8c0@Mike1> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Not a problem. Considering the smart spammers won't even try now, the spam that _does_ come through should be entertainingly moronic. Glad to give something back to the list. --- Mike Schoessow <mikeschoessow@...> wrote: > > Many Thanks Ed! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1278 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81494 invoked from network); 19 Sep 2003 12:47:57 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 19 Sep 2003 12:47:57 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta6.grp.scd.yahoo.com with SMTP; 19 Sep 2003 12:47:57 -0000 Received: from [66.218.67.160] by n26.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 12:47:56 -0000 Date: Fri, 19 Sep 2003 12:47:56 -0000 To: piecepack@yahoogroups.com Subject: re: extended piecepack (was: ANNOUNCING THE 5th PIECEPACK GAME DESIGN ...) Message-ID: <bketts+af24@...> In-Reply-To: <02d901c37dbc$703d6020$0200a8c0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1601 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mark I found another window to get some net time... Here is the contest rule for Solitary Confinement (note: there are some small changes in this part of the rules compared to previous contests). 4) Games may make use of additional bits (such as money or tokens for example), or of other non-obscure game systems in addition to the piecepack. However, additional components should not overshadow the use of the piecepack in the game. It is desirable that solo games can be played with 1 piecepack, however, if gameplay requires it, entries may be submitted that require the use of more than one piecepack. The word piecepack in this and all of the rules refers to a standard piecepack. So while it is desirable that the game entries play with 1 standard piecepack, those that require an extended pp would still be legal. If the game can be condensed to play with a standard pp all the better. I am really referring to things I can easily find around the house to use as extra bits - real money, paperclips, small stones, etc I currently do not possess an extended pp. I would still make every effort to judge a game that was submitted requiring an extended pp (I would probably print out the needed requirements). Once again, I am still away from regular email/internet time until 1st October. I will answer any further questions when I can in the meantime. Phillip --- In piecepack@yahoogroups.com, "Mark Engelberg" <mark.engelberg@a...> wrote: > Is it legal to design a game for the competition that can only be played > with the expanded piecepack? > > --Mark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1279 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4453 invoked from network); 19 Sep 2003 14:04:38 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 19 Sep 2003 14:04:38 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta2.grp.scd.yahoo.com with SMTP; 19 Sep 2003 14:04:38 -0000 Received: from [66.218.67.156] by n7.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 14:04:10 -0000 Date: Fri, 19 Sep 2003 14:04:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules Variants Clarification Message-ID: <bkf2cp+8qft@...> In-Reply-To: <0dee01c37c68$e0549b30$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1041 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike I have no problem with games having variants. However, if an author feels that one or more of the variant rules really 'makes' the game, it would probably be better to include that/those rules in the main game. A variant could even be the standard game minus one or more rules. As you wrote below, it will be important to give an idea what function the optional rules have in a submitted game. As far as judging is concerned, I believe the basic/standard game submitted (ie the non-variant rules) should be playable and satsifying on its own. Phillip > Just to be clear, I still feel that games can have variants, and that these are appropriately listed seperately from the main bodies of the rules-sets, but in the case of minor alterations in solitaire games, designed specifically to vary the difficulty level, I like the idea of including them within the normal rules, and in being very clear about what they do to the game. > > -Mike Schoessow > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1280 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67728 invoked from network); 19 Sep 2003 14:51:18 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 19 Sep 2003 14:51:18 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta4.grp.scd.yahoo.com with SMTP; 19 Sep 2003 14:51:17 -0000 Received: from Unknown [172.16.1.4] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.6); Friday, 19 September 2003, 09:51:16 Received: from cox-tv.com ([172.16.129.59]) by i3exchange.i3domain.inin.com with Microsoft SMTPSVC(5.0.2195.5329); Fri, 19 Sep 2003 09:51:15 -0500 Message-ID: <3F6B17E3.9030609@...> To: piecepack@yahoogroups.com Date: Fri, 19 Sep 2003 09:51:15 -0500 Subject: Re: [piecepack] New Members Now Moderated MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 19 Sep 2003 14:51:15.0843 (UTC) FILETIME=[7A121530:01C37EBD] References: <bkdtfs+ub3f@...> In-Reply-To: <bkdtfs+ub3f@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.4) Gecko/20030624 Return-Path: randy@... X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox James K Droscha wrote: > I would like to extend endless thanks to Ed Thorn, who has graciously volunteered to > moderate posts from new members. This list will remain unmoderated in general, > but when new members join, their posts will be reviewed and approved to avoid > spam. The prophesor (the one with ph, not f) will be reviewing those new member > posts and I will assist him in this duty when I have time. Big thanks, Ed and James! --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1281 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61764 invoked from network); 19 Sep 2003 16:22:29 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 19 Sep 2003 16:22:29 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 19 Sep 2003 16:22:28 -0000 Received: from [10.0.1.2] ([65.42.243.170]) by smtp02.myhosting.com (Merak 6.0.7) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Fri, 19 Sep 2003 12:22:26 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Fri, 19 Sep 2003 12:22:25 -0400 Subject: Re: [piecepack] Slight error on the piecepack web site To: <piecepack@yahoogroups.com> Message-ID: <BB90A581.24E5D%dboyle@...> In-Reply-To: <16636626.1063949928521.JavaMail.www-data@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle <dboyle@...> X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph In the future you can send information like this to me at admin @ piecepack.com (spaces added to protect the innocent). You'll get a faster response than posting it to the group, and it's not really going to interest anyone else on the list (hopefully, or that's just sad). > From: Chris Brooks <brookscl@...> > Reply-To: piecepack@yahoogroups.com > Date: Thu, 18 Sep 2003 22:38:48 -0700 (PDT) > To: piecepack@yahoogroups.com > Subject: [piecepack] Slight error on the piecepack web site > > I figured this was as good a place as any to mention this. At the piecepack > web site, on the Solitairy Confinement web page at: > > http://www.piecepack.org/DesignContest/SolitaryConfinement.html > > The sub-title actually refers to the "History Repeats Itself" contest. > > Cheers, > > ---- > Chris Brooks > http://www.chrisbrooks.org > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1282 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72902 invoked from network); 19 Sep 2003 17:17:36 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 19 Sep 2003 17:17:36 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta5.grp.scd.yahoo.com with SMTP; 19 Sep 2003 17:17:36 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc13) with SMTP id <2003091916275101600f06jae>; Fri, 19 Sep 2003 16:27:51 +0000 Message-ID: <10c201c37eca$c8eec290$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bken1g+ci9n@...> Subject: Re: [piecepack] Re: Piecepack Design FAQ Draft [WAS: 5th piecepack competition + more questions] Date: Fri, 19 Sep 2003 09:26:31 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: vg_reality_anchor To: piecepack@yahoogroups.com Sent: Friday, September 19, 2003 3:50 AM Subject: [piecepack] Re: Piecepack Design FAQ Draft [WAS: 5th piecepack competition + more questions] >Thanks, all you lot. I first found out about the pp community when >the news on the 'Geek mentioned the 5th Contest. As a wannabe games >designer, I feel that the contests are the perfect way to learn the >trade, and (if I win) get a little bit of recognition, or at the very >least, get published! I'd considered your suit die (null, ace, all 4 >suits) myself, but paper stuck onto dice doesn't roll very well. I >converted my dice from ordinary d6, with the spots painted. 2-5 are >painted in the relevant colour (red, green, blue, black), the 1 is >painted white to make it disappear for a null, and the 6 painted like >this for an ace: >/-----\ >!0 @ 0! >! ! >!@ 0 @! >\-----/ >The next major challenge will probably be the coins, so I'm open to >suggestions. The pawns I can swipe from an old chess set, and the >tiles I dunno yet. >Thanks again >Lardarse Greg Hi Lardarse. Welcome to the group! Another yahoo group you may be interested in is BoardGameDesign. Regarding coins, you may be able to buy small wooden coins at a crafts shop or a large crafts/sewing store. These places also sell bags of wooden cubes about the same size as piecepack dice. Some lumber yards also have this stuff. You can buy clear acrylic coins (and lots of other stuff good for game construction) at a place called Tap Plastics, which has a website. One of the other group members has used these in making his own piecepack by cementing paper disks onto each side of the acrylic disks. Lastly, you could cement paper disks to each side of pennies. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1283 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70253 invoked from network); 19 Sep 2003 19:48:51 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 19 Sep 2003 19:48:51 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 19 Sep 2003 19:48:51 -0000 Received: from [66.218.67.167] by n20.grp.scd.yahoo.com with NNFMP; 19 Sep 2003 19:48:50 -0000 Date: Fri, 19 Sep 2003 19:48:50 -0000 To: piecepack@yahoogroups.com Subject: New Games in Files Section Message-ID: <bkfmj2+d60e@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2102 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I just added four piecepack games to the files section for games being tested. All four games are abstract strategy games that play on a 4x4 grid. All four games are essentially prototypes in the sense that they have undergone only very minimal play-testing, in some cases limited to just myself playing both sides. In the past, I have not made my games public until I had done enough play-testing to be sure the game was not broken and played quite well without displaying any trivial winning schemes, etc. However, recently it has occured to me that I should take advantage of the piecepack community to solicit comments at the prototype stage. In all cases I am interested in comments and feedback by anyone who tries one or more of these games. Descriptions below: ACTIVATOR This is a piecepack version of a finished and well received game of mine called Catalyst. I made use of piecepack pyramids in place of the Ice House pyramids used in Catalyst. Because the piecepack pyramids are different from Ice House pyramids, in terms of size distribution, the Activator rules are subtly different than the Catalyst rules, and this results in some different strategies. ENERGIZE This game requires two piecepack stacks (1/2 of a piecepack) to play. It is a game of capture with the movement of the tokens (coins) limited by the position of a player's pawn. Token movement is based upon the quantity of enemy tokens that a player's pawn is adjacent to, or on the same rank or file as. SPOTTER This is a capture game, and like Energize, may be played with 1/2 of a piecepack (one stack per player). Enemy pieces may only be attacked when they are sighted or "spotted" by a player's Spotter (pawn). INFILTRATE This is a territory game without capturing. It too requires 1/2 of a piecepack (one stack per player). The first player to control a majority of the occupied spaces within the opponent's territory, wins the game. Thanks to anyone who tries any of these games, and I hope they find them either enjoyable or challenging (or both). -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1284 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45346 invoked from network); 20 Sep 2003 02:41:14 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 20 Sep 2003 02:41:14 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta4.grp.scd.yahoo.com with SMTP; 20 Sep 2003 02:41:14 -0000 Received: from [66.218.67.250] by n22.grp.scd.yahoo.com with NNFMP; 20 Sep 2003 02:41:14 -0000 Date: Sat, 20 Sep 2003 02:41:12 -0000 To: piecepack@yahoogroups.com Subject: Hand Made Piecepacks- 5 bucks or less-Long Message-ID: <bkgeo8+ljg5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3539 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I had a crude, yet usable piecepack, made out of paper and other items. It will suffice to get a "taste" of Piecepack I went to the dollar store and used pieces there. ((I didnt go to the store knowing the bits I accquired there would turn into my PP)) You can make your own piecepack (perhaps 2 depending on what you find, and your luck) for 5 bucks. I shop "Dollar Tree" and find their stores to be the best of the Dollar stores. Go over to the "toy" section and plop down 1 buck for 10 dice (find the set that has 2 dice each in five colors). Then if your lucky, you can find a copy of the game Ludo. 16 pawns 4 each in 4 colors. (oh and the Ludo board.. and an extra die). If not, there is bound to be other board games around the store. Im sure you can find something that will suffice. Then head over to the office supply section. Buy 1 pack of notebook paper or computer paper. (you will only need 4 sheets) and one pack of index cards. Buy markers,(or colored pencils) scissors, and a ruler if you need to. Now the fun begins. The dice and pawns are already made for you. Thats the good news. The bad news, Tiles and coins for the most part need to be done individualy. Cut 12 index cards in half, and you have 24 tiles. Draw the grid on each one of these. Turn the tiles over and mark them the appropriate suit and value. I put the value in the middle and the suit to the upper left. (Backwards from how Mesomorph denotes their tiles). Now the coins. If your still with me at this point, Its time for some more bad news. Your Coins will be triangular. Aside from the obvious difference, it will take a little longer to place the coins on the tiles. (The index card halves should hold 4 coins with room to spare). Ok, this will be the hardest section, and will remind some of us of our school years. Paper Footballs. Fold one piece of paper in half, and then half again. (The other way, so it is now in fourths.) Then fold in half once more, so the final fold leaves the paper long and skinny. More of a rectangle less of a square. Crease all of the folds. Cut each one of these rectangles. Fold each rectangle as you would a flag (Take one corner of the rectangle, and fold it in to form a triangle, then fold this triangle over, and work the fold up in this way till you get to the end. You should end up with paper left over that can not fold into a triangle. Cut this left over part in half, leaving a part to tuck into the triangle. Have fun doing this last part 23 more times!!! when complete, take your markers and color one side with the suit color, the other side denoted with the value. (I simply put one dot in each of the three corners of the suit color, then on the reverse, I put one dot in the corner opposite the hypotenuse for an ace, the dot in the hyp. and one other corner for two, three corners for three... for four, same as three, with an extra dot in the hyp. five, like four, with one extra dot in another corner. Nulls where easy enough, none at all. The dots on the coins served two purposes. One, it looks really cool (reminded me of dominoes) Two, its a lot harder to remember which coin is which. In theory, you could remember that if one coin looked like this,,,, then the otherside is.. This is real hard to do if you used just dots. Okay and there you go. Way too much work yet before I got my Piecepack from Mesomorph I did just this. If you have the choice, go with a "real" piecepack and not one you made yourself. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1286 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72040 invoked from network); 24 Sep 2003 04:17:46 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 24 Sep 2003 04:17:46 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 24 Sep 2003 04:17:46 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1A2162-0005SL-00 for <piecepack@yahoogroups.com>; Tue, 23 Sep 2003 21:17:46 -0700 Date: Tue, 23 Sep 2003 21:17:45 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] PPWIKI MOVED! Message-ID: <20030924041745.GA20381@...> References: <bk7g3o+690j@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bk7g3o+690j@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Sep 16, 2003 at 05:09:12PM -0000, porter235 wrote: > Ron has offered, and since successfully transfered the piecepack wiki > to ludism.org... Yes, and it's coming along quite well. I have been transferring piecepack-related pages from the Seattle Cosmic Wiki at a steady rate, and a few other people are steadily adding to the new wiki as well. Incidentally, all the user data from the old wiki is still in place, so if you're tired of seeing your changes credited to 12-235-88-213.client.attbi.com or whatever instead of your real name, click on the UserPreferences link in the upper right of the screen and log back in. Email me if you need help. > update your bookmarks to <http://www.ludism.org/ppwiki> Yes, *please* do not use the old wiki any more. I expect Jonathan will take it down entirely when he has some free time. I did notice one or two changes after the move, typo fixes apparently, so no big deal. > links can now easily be made to and from other ludism.org wikis Yes, see the InterWiki page for more details: http://www.ludism.org/ppwiki/InterWiki > ludism.org is MUCH more likely to stay online than the old home I intend to keep it going a long, long time. > for those who don't know what a wiki is... basically it is a community > web site where EVERYONE can edit and add content. check > <http://c2.com/cgi/wiki> for general wiki info... or > <http://www.ludism.org/ppwiki/HelpForBeginners> for specifics for our > wiki. enjoy. Come and play, folks! Piecepack.org is a splendid piece of work, and Dave and Karol do a great job of maintaining it, but it's the "official" face of the piecepack and has to maintain a certain seriousness and respectability. The Piecepack Wiki is much more open to community play and experimentation. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1287 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96074 invoked from network); 25 Sep 2003 02:13:57 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 25 Sep 2003 02:13:57 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta5.grp.scd.yahoo.com with SMTP; 25 Sep 2003 02:13:57 -0000 Received: from [66.218.67.135] by n12.grp.scd.yahoo.com with NNFMP; 25 Sep 2003 02:13:57 -0000 Date: Thu, 25 Sep 2003 02:13:55 -0000 To: piecepack@yahoogroups.com Subject: Color V. Suit Message-ID: <bktj13+t0n9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 617 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle As I was working on my latest game today, the thought occured to me, for Piecepack, isnt Suit and Color the same exact thing? I mean that for simplicity, we should do with out one or the other (term wise that is). Can any one find a reason for this not to be the case? Which one should prevail? I would think in the long run, Color would be better over suit. I think the word "suit" has more meanings in games than color does, and would therefore be a more confusing term. I.E. "Arange the board in such a way that suits you" At the present moment, I can't think of another use of the word color in gaming. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1288 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77548 invoked from network); 25 Sep 2003 02:26:38 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 25 Sep 2003 02:26:38 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta1.grp.scd.yahoo.com with SMTP; 25 Sep 2003 02:26:38 -0000 Received: from [66.218.66.115] by n34.grp.scd.yahoo.com with NNFMP; 25 Sep 2003 02:26:37 -0000 Date: Thu, 25 Sep 2003 02:26:37 -0000 To: piecepack@yahoogroups.com Subject: How to Identify a particular coin or tile. Message-ID: <bktjot+miro@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1055 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Is there a standard or convention in refering to a specific tile or coin? I used hyphenated nomenclature in "Berlin" and while this seems cumbersome, is there an easier way to reference specific "bits" ? If there is, which characteristic of the bit should taken precendence? I figured that there are only 6 formats.(Subsititute every instance of "coin" for "tile" when referencing tiles) Perhaps we should vote for the "best" form? I personaly like Color/Item/Value Blue-coin-ace - Color/Item/Value Ace-coin-blue - Value/Item/Color Coin-ace-blue - Item/Value/Color Blue-ace-coin - Color/Value/Item Coin-blue-ace - Item/Color/Value Ace-blue-coin - Value/Color/Item ------------------------------------------------------------------ Perhaps this next question needs its own Post, but it is along the same lines of specific Identification. How can we Differeniate between Piecepack Coins, and Legal Currency Coins? I would assume that we could simply state "coin" or "coin- money". However, what if the game spends piecepack coins as money? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1289 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86178 invoked from network); 25 Sep 2003 02:40:18 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 25 Sep 2003 02:40:18 -0000 Received: from unknown (HELO hotmail.com) (65.54.171.70) by mta6.grp.scd.yahoo.com with SMTP; 25 Sep 2003 02:40:18 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Wed, 24 Sep 2003 19:40:18 -0700 Received: from 67.24.20.132 by bay4-dav40.bay4.hotmail.com with DAV; Thu, 25 Sep 2003 02:40:17 +0000 X-Originating-Email: [deucenine@...] To: <piecepack@yahoogroups.com> References: <bktj13+t0n9@...> Subject: Re: [piecepack] Color V. Suit Date: Wed, 24 Sep 2003 19:45:58 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: MSN 8.5 X-MimeOLE: Produced By MSN MimeOLE V8.50.0017.1202 Seal-Send-Time: Wed, 24 Sep 2003 19:45:58 -0700 Message-ID: <BAY4-DAV406XQQez1en0000320b@...> X-OriginalArrivalTime: 25 Sep 2003 02:40:18.0018 (UTC) FILETIME=[5B3F9420:01C3830E] From: "Edward Pulley" <deucenine@...> X-Yahoo-Group-Post: member; u=152137478 X-Yahoo-Profile: bananamuncher9 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thank you my thought exactly, and once I got rid of suit and just stuck with color, it really seemed to free things up. But maybe that is just me. Edward (:8()) ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Wednesday, September 24, 2003 7:13 PM Subject: [piecepack] Color V. Suit As I was working on my latest game today, the thought occured to me, for Piecepack, isnt Suit and Color the same exact thing? I mean that for simplicity, we should do with out one or the other (term wise that is). Can any one find a reason for this not to be the case? Which one should prevail? I would think in the long run, Color would be better over suit. I think the word "suit" has more meanings in games than color does, and would therefore be a more confusing term. I.E. "Arange the board in such a way that suits you" At the present moment, I can't think of another use of the word color in gaming. To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1290 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27760 invoked from network); 25 Sep 2003 02:40:56 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 25 Sep 2003 02:40:56 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta2.grp.scd.yahoo.com with SMTP; 25 Sep 2003 02:40:55 -0000 Message-ID: <20030925024055.93268.qmail@...> Received: from [24.34.213.159] by web11108.mail.yahoo.com via HTTP; Wed, 24 Sep 2003 19:40:55 PDT Date: Wed, 24 Sep 2003 19:40:55 -0700 (PDT) Subject: Re: [piecepack] Color V. Suit To: piecepack@yahoogroups.com In-Reply-To: <bktj13+t0n9@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Electronicwaffle <electronicwaffle@...> wrote: <snip> > I.E. "Arange the board in such a way that suits you" > At the present > moment, I can't think of another use of the word > color in gaming. You might 'color in the squares of your choice' playing Battleship, or activate a magic VII chit to obtain Purple 'Color' for your spells in Magic Realm. Or you might be playing this game: http://forum.rpg.net/showthread.php?s=&threadid=70352 But none of that needs to color your thinking on the issue. :) I would leave both terms in place, because some rulesets will feel more thematic with colors as memetic cues, and others with suits as the hooks on which the concepts hang. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1291 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1351 invoked from network); 25 Sep 2003 02:56:23 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 25 Sep 2003 02:56:23 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta5.grp.scd.yahoo.com with SMTP; 25 Sep 2003 02:56:22 -0000 Message-ID: <20030925025622.57567.qmail@...> Received: from [24.34.213.159] by web11101.mail.yahoo.com via HTTP; Wed, 24 Sep 2003 19:56:22 PDT Date: Wed, 24 Sep 2003 19:56:22 -0700 (PDT) Subject: Re: [piecepack] How to Identify a particular coin or tile. To: piecepack@yahoogroups.com In-Reply-To: <bktjot+miro@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Electronicwaffle <electronicwaffle@...> wrote: > Is there a standard or convention in refering to a > specific tile or > coin? > Perhaps this next question needs its own Post, but > it is along the > same lines of specific Identification. > > How can we Differeniate between Piecepack Coins, and > Legal Currency > Coins? I would assume that we could simply state > "coin" or "coin- > money". However, what if the game spends piecepack > coins as money? This too seems a question for the specific designer. I think I would assume the player could tell "Arms 3 Coin" from "a nickle", though. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1292 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31072 invoked from network); 25 Sep 2003 03:41:32 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 25 Sep 2003 03:41:32 -0000 Received: from unknown (HELO fep02-mail.bloor.is.net.cable.rogers.com) (66.185.86.72) by mta4.grp.scd.yahoo.com with SMTP; 25 Sep 2003 03:41:31 -0000 Received: from yahoo.com ([24.112.163.56]) by fep02-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20030925034057.MZJM7069.fep02-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Wed, 24 Sep 2003 23:40:57 -0400 Message-ID: <3F7263EA.6050705@...> Date: Wed, 24 Sep 2003 23:41:30 -0400 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.5b) Gecko/20030901 Thunderbird/0.2 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Color V. Suit References: <bktj13+t0n9@...> In-Reply-To: <bktj13+t0n9@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep02-mail.bloor.is.net.cable.rogers.com from [24.112.163.56] using ID <jcdietrich@...> at Wed, 24 Sep 2003 23:40:57 -0400 From: Porter235 <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Electronicwaffle wrote: >As I was working on my latest game today, the thought occured to me, > >for Piecepack, isnt Suit and Color the same exact thing? I mean that > >for simplicity, we should do with out one or the other (term wise > >that is). Can any one find a reason for this not to be the case? > >Which one should prevail? I would think in the long run, Color would > >be better over suit. I think the word "suit" has more meanings in > >games than color does, and would therefore be a more confusing term. > >I.E. "Arange the board in such a way that suits you" At the present > >moment, I can't think of another use of the word color in gaming. > > > I would disagree whole heartedly. Suit != Colour Not only do the definitions below (curtesy of http://www.hyperdictionary.com) show that color has more definitions than suit, but the relevant entry for suit defines it as: [n] playing <http://www.hyperdictionary.com/dictionary/playing> card <http://www.hyperdictionary.com/dictionary/card> in <http://www.hyperdictionary.com/dictionary/in> any <http://www.hyperdictionary.com/dictionary/any> of <http://www.hyperdictionary.com/dictionary/of> four <http://www.hyperdictionary.com/dictionary/four> sets <http://www.hyperdictionary.com/dictionary/sets> of <http://www.hyperdictionary.com/dictionary/of> 13 cards <http://www.hyperdictionary.com/dictionary/cards> in <http://www.hyperdictionary.com/dictionary/in> a <http://www.hyperdictionary.com/dictionary/a> pack <http://www.hyperdictionary.com/dictionary/pack>; each <http://www.hyperdictionary.com/dictionary/each> set <http://www.hyperdictionary.com/dictionary/set> has <http://www.hyperdictionary.com/dictionary/has> its <http://www.hyperdictionary.com/dictionary/its> own <http://www.hyperdictionary.com/dictionary/own> symbol <http://www.hyperdictionary.com/dictionary/symbol> and <http://www.hyperdictionary.com/dictionary/and> color <http://www.hyperdictionary.com/dictionary/color>; which means that Suit = Colour + Symbol And here is another example of colour being used in gaming... "Using the crayon, color a line between your two stations" The JCD set is a perfectly playable set using only Black ink. As it turns out it uses Symbol as its way of identifying each Suit. There is no reason why someone couldn't make a set where each Suit is distingushed only by Colour, but to change the terminology to only Symbol, or only Colour would remove these possibilities. As well, I believe it was you who came up with the idea of the stack and having customizable stacks with your own suit. If we switched to only colour then you would have to be puce or aquamarine instead of your "2x2 waffle or a Raccoon's Paw" <http://groups.yahoo.com/group/piecepack/message/824> color: *Definition:* 1. [n] the <http://www.hyperdictionary.com/dictionary/the> appearance <http://www.hyperdictionary.com/dictionary/appearance> of <http://www.hyperdictionary.com/dictionary/of> objects <http://www.hyperdictionary.com/dictionary/objects> (or <http://www.hyperdictionary.com/dictionary/or> light <http://www.hyperdictionary.com/dictionary/light> sources <http://www.hyperdictionary.com/dictionary/sources>) described <http://www.hyperdictionary.com/dictionary/described> in <http://www.hyperdictionary.com/dictionary/in> terms <http://www.hyperdictionary.com/dictionary/terms> of <http://www.hyperdictionary.com/dictionary/of> a <http://www.hyperdictionary.com/dictionary/a> person <http://www.hyperdictionary.com/dictionary/person>'s <http://www.hyperdictionary.com/dictionary/s> perception <http://www.hyperdictionary.com/dictionary/perception> of <http://www.hyperdictionary.com/dictionary/of> their <http://www.hyperdictionary.com/dictionary/their> hue <http://www.hyperdictionary.com/dictionary/hue> and <http://www.hyperdictionary.com/dictionary/and> lightness <http://www.hyperdictionary.com/dictionary/lightness> (or <http://www.hyperdictionary.com/dictionary/or> brightness <http://www.hyperdictionary.com/dictionary/brightness>) and <http://www.hyperdictionary.com/dictionary/and> saturation <http://www.hyperdictionary.com/dictionary/saturation> 2. [n] outward <http://www.hyperdictionary.com/dictionary/outward> or <http://www.hyperdictionary.com/dictionary/or> token <http://www.hyperdictionary.com/dictionary/token> appearance <http://www.hyperdictionary.com/dictionary/appearance> or <http://www.hyperdictionary.com/dictionary/or> form <http://www.hyperdictionary.com/dictionary/form>; "he <http://www.hyperdictionary.com/dictionary/he> tried <http://www.hyperdictionary.com/dictionary/tried> to <http://www.hyperdictionary.com/dictionary/to> give <http://www.hyperdictionary.com/dictionary/give> his <http://www.hyperdictionary.com/dictionary/his> actions <http://www.hyperdictionary.com/dictionary/actions> a <http://www.hyperdictionary.com/dictionary/a> semblance <http://www.hyperdictionary.com/dictionary/semblance> of <http://www.hyperdictionary.com/dictionary/of> authenticity <http://www.hyperdictionary.com/dictionary/authenticity>"; "the <http://www.hyperdictionary.com/dictionary/the> situation <http://www.hyperdictionary.com/dictionary/situation> soon <http://www.hyperdictionary.com/dictionary/soon> took <http://www.hyperdictionary.com/dictionary/took> on <http://www.hyperdictionary.com/dictionary/on> a <http://www.hyperdictionary.com/dictionary/a> different <http://www.hyperdictionary.com/dictionary/different> color <http://www.hyperdictionary.com/dictionary/color>" 3. [n] a <http://www.hyperdictionary.com/dictionary/a> visual <http://www.hyperdictionary.com/dictionary/visual> attribute <http://www.hyperdictionary.com/dictionary/attribute> of <http://www.hyperdictionary.com/dictionary/of> things <http://www.hyperdictionary.com/dictionary/things> that <http://www.hyperdictionary.com/dictionary/that> results <http://www.hyperdictionary.com/dictionary/results> from <http://www.hyperdictionary.com/dictionary/from> the <http://www.hyperdictionary.com/dictionary/the> light <http://www.hyperdictionary.com/dictionary/light> they <http://www.hyperdictionary.com/dictionary/they> emit <http://www.hyperdictionary.com/dictionary/emit> or <http://www.hyperdictionary.com/dictionary/or> transmit <http://www.hyperdictionary.com/dictionary/transmit> or <http://www.hyperdictionary.com/dictionary/or> reflect <http://www.hyperdictionary.com/dictionary/reflect>; "a <http://www.hyperdictionary.com/dictionary/a> white <http://www.hyperdictionary.com/dictionary/white> color <http://www.hyperdictionary.com/dictionary/color> is <http://www.hyperdictionary.com/dictionary/is> made <http://www.hyperdictionary.com/dictionary/made> up <http://www.hyperdictionary.com/dictionary/up> of <http://www.hyperdictionary.com/dictionary/of> many <http://www.hyperdictionary.com/dictionary/many> different <http://www.hyperdictionary.com/dictionary/different> wavelengths <http://www.hyperdictionary.com/dictionary/wavelengths> of <http://www.hyperdictionary.com/dictionary/of> light <http://www.hyperdictionary.com/dictionary/light>" 4. [n] the <http://www.hyperdictionary.com/dictionary/the> timbre <http://www.hyperdictionary.com/dictionary/timbre> of <http://www.hyperdictionary.com/dictionary/of> a <http://www.hyperdictionary.com/dictionary/a> musical <http://www.hyperdictionary.com/dictionary/musical> sound <http://www.hyperdictionary.com/dictionary/sound>; "the <http://www.hyperdictionary.com/dictionary/the> recording <http://www.hyperdictionary.com/dictionary/recording> fails <http://www.hyperdictionary.com/dictionary/fails> to <http://www.hyperdictionary.com/dictionary/to> capture <http://www.hyperdictionary.com/dictionary/capture> the <http://www.hyperdictionary.com/dictionary/the> true <http://www.hyperdictionary.com/dictionary/true> color <http://www.hyperdictionary.com/dictionary/color> of <http://www.hyperdictionary.com/dictionary/of> the <http://www.hyperdictionary.com/dictionary/the> original <http://www.hyperdictionary.com/dictionary/original> music <http://www.hyperdictionary.com/dictionary/music>" 5. [n] interest <http://www.hyperdictionary.com/dictionary/interest> and <http://www.hyperdictionary.com/dictionary/and> variety <http://www.hyperdictionary.com/dictionary/variety> and <http://www.hyperdictionary.com/dictionary/and> intensity <http://www.hyperdictionary.com/dictionary/intensity>; "the <http://www.hyperdictionary.com/dictionary/the> Puritan <http://www.hyperdictionary.com/dictionary/puritan> Period <http://www.hyperdictionary.com/dictionary/period> was <http://www.hyperdictionary.com/dictionary/was> lacking <http://www.hyperdictionary.com/dictionary/lacking> in <http://www.hyperdictionary.com/dictionary/in> color <http://www.hyperdictionary.com/dictionary/color>" 6. [n] (high <http://www.hyperdictionary.com/dictionary/high> energy <http://www.hyperdictionary.com/dictionary/energy> physics <http://www.hyperdictionary.com/dictionary/physics>) the <http://www.hyperdictionary.com/dictionary/the> characteristic <http://www.hyperdictionary.com/dictionary/characteristic> of <http://www.hyperdictionary.com/dictionary/of> quarks <http://www.hyperdictionary.com/dictionary/quarks> that <http://www.hyperdictionary.com/dictionary/that> determines <http://www.hyperdictionary.com/dictionary/determines> their <http://www.hyperdictionary.com/dictionary/their> role <http://www.hyperdictionary.com/dictionary/role> in <http://www.hyperdictionary.com/dictionary/in> the <http://www.hyperdictionary.com/dictionary/the> strong <http://www.hyperdictionary.com/dictionary/strong> interaction <http://www.hyperdictionary.com/dictionary/interaction>; each <http://www.hyperdictionary.com/dictionary/each> flavor <http://www.hyperdictionary.com/dictionary/flavor> of <http://www.hyperdictionary.com/dictionary/of> quarks <http://www.hyperdictionary.com/dictionary/quarks> comes <http://www.hyperdictionary.com/dictionary/comes> in <http://www.hyperdictionary.com/dictionary/in> three <http://www.hyperdictionary.com/dictionary/three> colors <http://www.hyperdictionary.com/dictionary/colors> 7. [n] a <http://www.hyperdictionary.com/dictionary/a> race <http://www.hyperdictionary.com/dictionary/race> with <http://www.hyperdictionary.com/dictionary/with> skin <http://www.hyperdictionary.com/dictionary/skin> pigmentation <http://www.hyperdictionary.com/dictionary/pigmentation> different <http://www.hyperdictionary.com/dictionary/different> from <http://www.hyperdictionary.com/dictionary/from> the <http://www.hyperdictionary.com/dictionary/the> white <http://www.hyperdictionary.com/dictionary/white> race <http://www.hyperdictionary.com/dictionary/race> (especially <http://www.hyperdictionary.com/dictionary/especially> Blacks <http://www.hyperdictionary.com/dictionary/blacks>) 8. [n] any <http://www.hyperdictionary.com/dictionary/any> material <http://www.hyperdictionary.com/dictionary/material> used <http://www.hyperdictionary.com/dictionary/used> for <http://www.hyperdictionary.com/dictionary/for> its <http://www.hyperdictionary.com/dictionary/its> color <http://www.hyperdictionary.com/dictionary/color>; "she <http://www.hyperdictionary.com/dictionary/she> used <http://www.hyperdictionary.com/dictionary/used> a <http://www.hyperdictionary.com/dictionary/a> different <http://www.hyperdictionary.com/dictionary/different> color <http://www.hyperdictionary.com/dictionary/color> for <http://www.hyperdictionary.com/dictionary/for> the <http://www.hyperdictionary.com/dictionary/the> trim <http://www.hyperdictionary.com/dictionary/trim>" 9. [adj] (photography <http://www.hyperdictionary.com/dictionary/photography>) "color <http://www.hyperdictionary.com/dictionary/color> film <http://www.hyperdictionary.com/dictionary/film>"; "he <http://www.hyperdictionary.com/dictionary/he> rented <http://www.hyperdictionary.com/dictionary/rented> a <http://www.hyperdictionary.com/dictionary/a> color <http://www.hyperdictionary.com/dictionary/color> television <http://www.hyperdictionary.com/dictionary/television>"; "in <http://www.hyperdictionary.com/dictionary/in> glorious <http://www.hyperdictionary.com/dictionary/glorious> color <http://www.hyperdictionary.com/dictionary/color>"; "marvelous <http://www.hyperdictionary.com/dictionary/marvelous> color <http://www.hyperdictionary.com/dictionary/color> illustrations <http://www.hyperdictionary.com/dictionary/illustrations>" 10. [v] change <http://www.hyperdictionary.com/dictionary/change> color <http://www.hyperdictionary.com/dictionary/color>, often <http://www.hyperdictionary.com/dictionary/often> in <http://www.hyperdictionary.com/dictionary/in> an <http://www.hyperdictionary.com/dictionary/an> undesired <http://www.hyperdictionary.com/dictionary/undesired> manner <http://www.hyperdictionary.com/dictionary/manner>; "The <http://www.hyperdictionary.com/dictionary/the> shirts <http://www.hyperdictionary.com/dictionary/shirts> discolored <http://www.hyperdictionary.com/dictionary/discolored>" 11. [v] add <http://www.hyperdictionary.com/dictionary/add> color <http://www.hyperdictionary.com/dictionary/color> to <http://www.hyperdictionary.com/dictionary/to>; "The <http://www.hyperdictionary.com/dictionary/the> child <http://www.hyperdictionary.com/dictionary/child> colored <http://www.hyperdictionary.com/dictionary/colored> the <http://www.hyperdictionary.com/dictionary/the> drawings <http://www.hyperdictionary.com/dictionary/drawings>"; "Fall <http://www.hyperdictionary.com/dictionary/fall> colored <http://www.hyperdictionary.com/dictionary/colored> the <http://www.hyperdictionary.com/dictionary/the> trees <http://www.hyperdictionary.com/dictionary/trees>"; "colorize <http://www.hyperdictionary.com/dictionary/colorize> black <http://www.hyperdictionary.com/dictionary/black> and <http://www.hyperdictionary.com/dictionary/and> white <http://www.hyperdictionary.com/dictionary/white> film <http://www.hyperdictionary.com/dictionary/film>" 12. [v] distort <http://www.hyperdictionary.com/dictionary/distort>; "My <http://www.hyperdictionary.com/dictionary/my> personal <http://www.hyperdictionary.com/dictionary/personal> feelings <http://www.hyperdictionary.com/dictionary/feelings> color <http://www.hyperdictionary.com/dictionary/color> my <http://www.hyperdictionary.com/dictionary/my> judgment <http://www.hyperdictionary.com/dictionary/judgment> in <http://www.hyperdictionary.com/dictionary/in> this <http://www.hyperdictionary.com/dictionary/this> case <http://www.hyperdictionary.com/dictionary/case>" 13. [v] gloss <http://www.hyperdictionary.com/dictionary/gloss> or <http://www.hyperdictionary.com/dictionary/or> excuse <http://www.hyperdictionary.com/dictionary/excuse>; "color <http://www.hyperdictionary.com/dictionary/color> a <http://www.hyperdictionary.com/dictionary/a> lie <http://www.hyperdictionary.com/dictionary/lie>" 14. [v] decorate <http://www.hyperdictionary.com/dictionary/decorate> with <http://www.hyperdictionary.com/dictionary/with> colors <http://www.hyperdictionary.com/dictionary/colors>; "color <http://www.hyperdictionary.com/dictionary/color> the <http://www.hyperdictionary.com/dictionary/the> walls <http://www.hyperdictionary.com/dictionary/walls> with <http://www.hyperdictionary.com/dictionary/with> paint <http://www.hyperdictionary.com/dictionary/paint> in <http://www.hyperdictionary.com/dictionary/in> warm <http://www.hyperdictionary.com/dictionary/warm> tones <http://www.hyperdictionary.com/dictionary/tones>" 15. [v] modify <http://www.hyperdictionary.com/dictionary/modify> or <http://www.hyperdictionary.com/dictionary/or> bias <http://www.hyperdictionary.com/dictionary/bias>; "His <http://www.hyperdictionary.com/dictionary/his> political <http://www.hyperdictionary.com/dictionary/political> ideas <http://www.hyperdictionary.com/dictionary/ideas> color <http://www.hyperdictionary.com/dictionary/color> his <http://www.hyperdictionary.com/dictionary/his> lectures <http://www.hyperdictionary.com/dictionary/lectures>" suit: *Definition:* 1. [n] (law <http://www.hyperdictionary.com/dictionary/law>) a <http://www.hyperdictionary.com/dictionary/a> comprehensive <http://www.hyperdictionary.com/dictionary/comprehensive> term <http://www.hyperdictionary.com/dictionary/term> for <http://www.hyperdictionary.com/dictionary/for> any <http://www.hyperdictionary.com/dictionary/any> proceeding <http://www.hyperdictionary.com/dictionary/proceeding> in <http://www.hyperdictionary.com/dictionary/in> a <http://www.hyperdictionary.com/dictionary/a> court <http://www.hyperdictionary.com/dictionary/court> of <http://www.hyperdictionary.com/dictionary/of> law <http://www.hyperdictionary.com/dictionary/law> whereby <http://www.hyperdictionary.com/dictionary/whereby> an <http://www.hyperdictionary.com/dictionary/an> individual <http://www.hyperdictionary.com/dictionary/individual> seeks <http://www.hyperdictionary.com/dictionary/seeks> a <http://www.hyperdictionary.com/dictionary/a> legal <http://www.hyperdictionary.com/dictionary/legal> remedy <http://www.hyperdictionary.com/dictionary/remedy>; "the <http://www.hyperdictionary.com/dictionary/the> family <http://www.hyperdictionary.com/dictionary/family> brought <http://www.hyperdictionary.com/dictionary/brought> suit <http://www.hyperdictionary.com/dictionary/suit> against <http://www.hyperdictionary.com/dictionary/against> the <http://www.hyperdictionary.com/dictionary/the> landlord <http://www.hyperdictionary.com/dictionary/landlord>" 2. [n] a <http://www.hyperdictionary.com/dictionary/a> set <http://www.hyperdictionary.com/dictionary/set> of <http://www.hyperdictionary.com/dictionary/of> garments <http://www.hyperdictionary.com/dictionary/garments> (usually <http://www.hyperdictionary.com/dictionary/usually> including <http://www.hyperdictionary.com/dictionary/including> a <http://www.hyperdictionary.com/dictionary/a> jacket <http://www.hyperdictionary.com/dictionary/jacket> and <http://www.hyperdictionary.com/dictionary/and> trousers <http://www.hyperdictionary.com/dictionary/trousers> or <http://www.hyperdictionary.com/dictionary/or> skirt <http://www.hyperdictionary.com/dictionary/skirt>) for <http://www.hyperdictionary.com/dictionary/for> outerwear <http://www.hyperdictionary.com/dictionary/outerwear> all <http://www.hyperdictionary.com/dictionary/all> of <http://www.hyperdictionary.com/dictionary/of> the <http://www.hyperdictionary.com/dictionary/the> same <http://www.hyperdictionary.com/dictionary/same> fabric <http://www.hyperdictionary.com/dictionary/fabric> and <http://www.hyperdictionary.com/dictionary/and> color <http://www.hyperdictionary.com/dictionary/color>; "they <http://www.hyperdictionary.com/dictionary/they> buried <http://www.hyperdictionary.com/dictionary/buried> him <http://www.hyperdictionary.com/dictionary/him> in <http://www.hyperdictionary.com/dictionary/in> his <http://www.hyperdictionary.com/dictionary/his> best <http://www.hyperdictionary.com/dictionary/best> suit <http://www.hyperdictionary.com/dictionary/suit>" 3. [n] playing <http://www.hyperdictionary.com/dictionary/playing> card <http://www.hyperdictionary.com/dictionary/card> in <http://www.hyperdictionary.com/dictionary/in> any <http://www.hyperdictionary.com/dictionary/any> of <http://www.hyperdictionary.com/dictionary/of> four <http://www.hyperdictionary.com/dictionary/four> sets <http://www.hyperdictionary.com/dictionary/sets> of <http://www.hyperdictionary.com/dictionary/of> 13 cards <http://www.hyperdictionary.com/dictionary/cards> in <http://www.hyperdictionary.com/dictionary/in> a <http://www.hyperdictionary.com/dictionary/a> pack <http://www.hyperdictionary.com/dictionary/pack>; each <http://www.hyperdictionary.com/dictionary/each> set <http://www.hyperdictionary.com/dictionary/set> has <http://www.hyperdictionary.com/dictionary/has> its <http://www.hyperdictionary.com/dictionary/its> own <http://www.hyperdictionary.com/dictionary/own> symbol <http://www.hyperdictionary.com/dictionary/symbol> and <http://www.hyperdictionary.com/dictionary/and> color <http://www.hyperdictionary.com/dictionary/color>; "a <http://www.hyperdictionary.com/dictionary/a> flush <http://www.hyperdictionary.com/dictionary/flush> is <http://www.hyperdictionary.com/dictionary/is> five <http://www.hyperdictionary.com/dictionary/five> cards <http://www.hyperdictionary.com/dictionary/cards> in <http://www.hyperdictionary.com/dictionary/in> the <http://www.hyperdictionary.com/dictionary/the> same <http://www.hyperdictionary.com/dictionary/same> suit <http://www.hyperdictionary.com/dictionary/suit>"; "in <http://www.hyperdictionary.com/dictionary/in> bridge <http://www.hyperdictionary.com/dictionary/bridge> you <http://www.hyperdictionary.com/dictionary/you> must <http://www.hyperdictionary.com/dictionary/must> follow <http://www.hyperdictionary.com/dictionary/follow> suit <http://www.hyperdictionary.com/dictionary/suit>"; "what <http://www.hyperdictionary.com/dictionary/what> suit <http://www.hyperdictionary.com/dictionary/suit> is <http://www.hyperdictionary.com/dictionary/is> trumps <http://www.hyperdictionary.com/dictionary/trumps>?" 4. [n] a <http://www.hyperdictionary.com/dictionary/a> petition <http://www.hyperdictionary.com/dictionary/petition> or <http://www.hyperdictionary.com/dictionary/or> appeal <http://www.hyperdictionary.com/dictionary/appeal> made <http://www.hyperdictionary.com/dictionary/made> to <http://www.hyperdictionary.com/dictionary/to> a <http://www.hyperdictionary.com/dictionary/a> person <http://www.hyperdictionary.com/dictionary/person> of <http://www.hyperdictionary.com/dictionary/of> superior <http://www.hyperdictionary.com/dictionary/superior> status <http://www.hyperdictionary.com/dictionary/status> or <http://www.hyperdictionary.com/dictionary/or> rank <http://www.hyperdictionary.com/dictionary/rank> 5. [n] a <http://www.hyperdictionary.com/dictionary/a> man <http://www.hyperdictionary.com/dictionary/man>'s <http://www.hyperdictionary.com/dictionary/s> courting <http://www.hyperdictionary.com/dictionary/courting> of <http://www.hyperdictionary.com/dictionary/of> a <http://www.hyperdictionary.com/dictionary/a> woman <http://www.hyperdictionary.com/dictionary/woman>; seeking <http://www.hyperdictionary.com/dictionary/seeking> the <http://www.hyperdictionary.com/dictionary/the> affections <http://www.hyperdictionary.com/dictionary/affections> of <http://www.hyperdictionary.com/dictionary/of> a <http://www.hyperdictionary.com/dictionary/a> woman <http://www.hyperdictionary.com/dictionary/woman> (usually <http://www.hyperdictionary.com/dictionary/usually> with <http://www.hyperdictionary.com/dictionary/with> the <http://www.hyperdictionary.com/dictionary/the> hope <http://www.hyperdictionary.com/dictionary/hope> of <http://www.hyperdictionary.com/dictionary/of> marriage <http://www.hyperdictionary.com/dictionary/marriage>); "its <http://www.hyperdictionary.com/dictionary/its> was <http://www.hyperdictionary.com/dictionary/was> a <http://www.hyperdictionary.com/dictionary/a> brief <http://www.hyperdictionary.com/dictionary/brief> and <http://www.hyperdictionary.com/dictionary/and> intense <http://www.hyperdictionary.com/dictionary/intense> courtship <http://www.hyperdictionary.com/dictionary/courtship>" 6. [v] accord <http://www.hyperdictionary.com/dictionary/accord> or <http://www.hyperdictionary.com/dictionary/or> comport <http://www.hyperdictionary.com/dictionary/comport> with <http://www.hyperdictionary.com/dictionary/with> 7. [v] be <http://www.hyperdictionary.com/dictionary/be> agreeable <http://www.hyperdictionary.com/dictionary/agreeable> or <http://www.hyperdictionary.com/dictionary/or> acceptable <http://www.hyperdictionary.com/dictionary/acceptable> to <http://www.hyperdictionary.com/dictionary/to>; "This <http://www.hyperdictionary.com/dictionary/this> suits <http://www.hyperdictionary.com/dictionary/suits> my <http://www.hyperdictionary.com/dictionary/my> needs <http://www.hyperdictionary.com/dictionary/needs>" 8. [v] enhance <http://www.hyperdictionary.com/dictionary/enhance> the <http://www.hyperdictionary.com/dictionary/the> appearance <http://www.hyperdictionary.com/dictionary/appearance> of <http://www.hyperdictionary.com/dictionary/of>; "Mourning <http://www.hyperdictionary.com/dictionary/mourning> becomes <http://www.hyperdictionary.com/dictionary/becomes> Electra <http://www.hyperdictionary.com/dictionary/electra>"; "This <http://www.hyperdictionary.com/dictionary/this> behavior <http://www.hyperdictionary.com/dictionary/behavior> doesn <http://www.hyperdictionary.com/dictionary/doesn>'t <http://www.hyperdictionary.com/dictionary/t> suit <http://www.hyperdictionary.com/dictionary/suit> you <http://www.hyperdictionary.com/dictionary/you>!" 9. [v] be <http://www.hyperdictionary.com/dictionary/be> agreeable <http://www.hyperdictionary.com/dictionary/agreeable> or <http://www.hyperdictionary.com/dictionary/or> acceptable <http://www.hyperdictionary.com/dictionary/acceptable>; "This <http://www.hyperdictionary.com/dictionary/this> time <http://www.hyperdictionary.com/dictionary/time> suits <http://www.hyperdictionary.com/dictionary/suits> me <http://www.hyperdictionary.com/dictionary/me>" From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1293 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48707 invoked from network); 25 Sep 2003 05:47:52 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 25 Sep 2003 05:47:52 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta6.grp.scd.yahoo.com with SMTP; 25 Sep 2003 05:47:52 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003092504524201500l7l4ce>; Thu, 25 Sep 2003 04:52:42 +0000 Message-ID: <028f01c38320$dbd8da80$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bktj13+t0n9@...> Subject: Re: [piecepack] Color V. Suit Date: Wed, 24 Sep 2003 21:52:44 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Wednesday, September 24, 2003 7:13 PM Subject: [piecepack] Color V. Suit >As I was working on my latest game today, the thought occured to me, >for Piecepack, isnt Suit and Color the same exact thing? I mean that >for simplicity, we should do with out one or the other (term wise >that is). Can any one find a reason for this not to be the case? There are a number of reasons for retaining color as well as suit. Firstly, some people have trouble distinguishing certain colors, so for them, the suit icons provide useful redundancy. Secondly, redundancy is useful in general for a number of reasons, one being that quicker recognition is secured without thinking. Thirdly, the suit icons have some use in theme aspects of a game. I refer to them in my game Alien City, and some other games use them as well. Fourthly, I personally find the suit icons to be more interesting than, for example, red, blue, green, and black colored spots or squares. If you mean that it's fine to have both suits and colors, but for simplicity we should always *refer* to them as suits or always *refer* to them as colors, that is a different point. Even in this case however, I can think of cases where I would use both terminologies in the body of a rule-set, depending on the what I was trying to convey. The piecepack would be less appealing, in my opinion, if either color or suit were to be discarded. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1294 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25294 invoked from network); 25 Sep 2003 05:53:44 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 25 Sep 2003 05:53:43 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 25 Sep 2003 05:53:42 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc11) with SMTP id <2003092505483201100ohk2de> (Authid: mark.a.biggar); Thu, 25 Sep 2003 05:48:32 +0000 Message-ID: <3F7281B0.2050405@...> Date: Wed, 24 Sep 2003 22:48:32 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Color V. Suit References: <bktj13+t0n9@...> In-Reply-To: <bktj13+t0n9@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > As I was working on my latest game today, the thought occurred to me, > for Piecepack, isn't Suit and Color the same exact thing? I mean that > for simplicity, we should do with out one or the other (term wise > that is). Can any one find a reason for this not to be the case? > Which one should prevail? I would think in the long run, Color would > be better over suit. I think the word "suit" has more meanings in > games than color does, and would therefore be a more confusing term. > I.E. "Arrange the board in such a way that suits you" At the present > moment, I can't think of another use of the word color in gaming. In my games, I've used both. It depends on which fit the theme if any I've put on the game. In Deduction and Taxicab I used suit names as it seemed to fit better, but in Tabletop Croquet and Chariots using colors was better. If the object that represents the player is a pawn and you need to talk about the die, tiles and coins that match it, I think that talking about matching colors is slightly less confusing. If you are not using the suit-side of the tiles, probably using colors also makes sense. Now I always use suit-side vs number-side when talking about the coins and grid-side vs suit-side when talking about the tiles, even when I'm using colors elsewhere in the game rules. Also you should take into account that some piecepack sets have yellow crowns and some have green. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1295 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87019 invoked from network); 25 Sep 2003 06:49:40 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 25 Sep 2003 06:49:40 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta1.grp.scd.yahoo.com with SMTP; 25 Sep 2003 06:49:40 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc12) with SMTP id <2003092505543501200t4mbue> (Authid: mark.a.biggar); Thu, 25 Sep 2003 05:54:35 +0000 Message-ID: <3F72831B.7050306@...> Date: Wed, 24 Sep 2003 22:54:35 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] How to Identify a particular coin or tile. References: <bktjot+miro@...> In-Reply-To: <bktjot+miro@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > Is there a standard or convention in referring to a specific tile or > coin? I used hyphenated nomenclature in "Berlin" and while this > seems cumbersome, is there an easier way to reference > specific "bits" ? If there is, which characteristic of the bit > should taken precedence? > > I figured that there are only 6 formats.(Substitute every instance > of "coin" for "tile" when referencing tiles) Perhaps we should vote > for the "best" form? I personally like Color/Item/Value > > Blue-coin-ace - Color/Item/Value > Ace-coin-blue - Value/Item/Color > Coin-ace-blue - Item/Value/Color > Blue-ace-coin - Color/Value/Item > Coin-blue-ace - Item/Color/Value > Ace-blue-coin - Value/Color/Item > > ------------------------------------------------------------------ > Perhaps this next question needs its own Post, but it is along the > same lines of specific Identification. > > How can we Differentiate between Piecepack Coins, and Legal Currency > Coins? I would assume that we could simply state "coin" or "coin- > money". However, what if the game spends piecepack coins as money? I've always used "blue ace coin" when necessary in my games. I definely use "ace coin", "blank coin", etc., when the color/suit is unimportant or unspecified. Note the object is a coin; standard English usage puts adjectives before the noun. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1297 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65074 invoked from network); 25 Sep 2003 13:18:18 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 25 Sep 2003 13:18:18 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta4.grp.scd.yahoo.com with SMTP; 25 Sep 2003 13:18:17 -0000 Received: from [66.218.67.157] by n13.grp.scd.yahoo.com with NNFMP; 25 Sep 2003 13:18:17 -0000 Date: Thu, 25 Sep 2003 13:18:15 -0000 To: piecepack@yahoogroups.com Subject: Re: Suits Colors and Identification Message-ID: <bkupun+2c1d@...> In-Reply-To: <bku9qv+9ier@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3237 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > As Mike mentioned, I simply meant to *refer* to only one or the > other (suits or colors) in the ruleset. I agree whole hartedly(Sp?) > that both should stay as is. (Multi colored squares or dots on coins > and tiles would get boring fast, and lose *some* identity, not only > of the concept it conveys, but of what a piecepack is) We should > only refer to one or the other for the entire ruleset. (This can be > different for each ruleset, as long as each ruleset itself is > constant) Yes, I agree that this is a good idea from the standpoint of consistency and clarity. I will attempt to remember this as I write and revise my rulesets. And if a ruleset doesn't lean one way or the other, I personally would choose to always refer to suit over color, since color is an attribute of suit. > With this in mind, I offered my 6 > formats of ID in its own right, not "hindered" in the translation > (as it where) from English to Piecepack. I use S, M, C, or A for the suit and 5, 4, 3, 2, a, or n for the value. Examples: Aa tile = ace of Arms tile Mn coin = null of Moons coin (which I like to call "new moon") If appropriate suit symbols are available (font or clipart) I substitute the symbol for the suit and/or value. By the by, S... M... C... A is the natural ranking of suits, with suns at highest rank. This is easy to remember as reversed alphabetical order. You can also remember the order by size of actual objects... the sun is bigger than the moon, which is bigger than a crown, which is bigger than the 2-dimensional coat of arms emblem on a jacket or plaque. (Or, if you prefer the rougher sense of arms, say, a 9mm, although maybe with a silencer that might be longer than the diameter of a crown.) > Taking what I just said even further, Do other Authors have > a "Definitons" section in their rulesets? I find that this section > in more complex games is a must, and is best placed right around the > listings of Materials, or Setup. Does this hinder the game in any > way, or should the definitons work their way in when called for, and > not "stick out" in its own section? I don't remember ever including a definitions section, but that might be because I don't write complex rulesets (as I generally find the piecepack ill suited [not intended, but demonstrative of one of your points] to complex games). I do assume familiarity with the piecepack glossary (a version of which exists in the Reference folder of the Files section of this group). I also tend to parenthetically associate the various bits or suits or whatnot in the summary. As an example of what I mean, here's the intro from Ley Lines: Each player is the head of an ancient druidic order, building geographic conduits, called ley lines (dominoes), through which mystic energy can be channeled from the sources of such energy, called cairns (coins), to the order's sacred druidic stronghold, a tor (pawn). Each suit represents a different druidic order: worshippers of the sun (suns), worshippers of the moon (moons), worshippers of mankind (crowns), and worshippers of nature (arms). Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1298 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4933 invoked from network); 25 Sep 2003 14:51:58 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 25 Sep 2003 14:51:58 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta2.grp.scd.yahoo.com with SMTP; 25 Sep 2003 14:51:57 -0000 Received: from [66.218.67.252] by n2.grp.scd.yahoo.com with NNFMP; 25 Sep 2003 14:51:57 -0000 Date: Thu, 25 Sep 2003 14:51:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Suits Colors and Identification Message-ID: <bkuveb+4igm@...> In-Reply-To: <bku9qv+9ier@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1244 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian First, of the choices you gave, I personally prefer: Blue-ace-coin - Color/Value/Item ... I think it seems to flow better when used inside of a sentence used for piecepack rules. I don't usually use hyphens though. Second ... "Electronicwaffle" <electronicwaffle@y...> wrote: ----------------------------------------------------------------- > Taking what I just said even further, Do other Authors have > a "Definitons" section in their rulesets? I find that this section > in more complex games is a must, and is best placed right around the > listings of Materials, or Setup. Does this hinder the game in any > way, or should the definitons work their way in when called for, and > not "stick out" in its own section? On more complex games, I usually have a Terms/Concepts section right after the setup. I feel this allows me to do two things: (1) Introduce/Define/Explain terms and mechanics used in the game -- in order to prepare the player for them being mentioned and more fully explained later on in the rules, and (2)Marry off the abstract piecepack bits to the theme. An example of #2 would be something like, "The Blue Arms coins represent a kindom's armed forces, and will be referred to as 'Armies'." -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1299 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45145 invoked from network); 25 Sep 2003 15:38:30 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 25 Sep 2003 15:38:30 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta4.grp.scd.yahoo.com with SMTP; 25 Sep 2003 15:38:30 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <2003092515382901400bhnh2e>; Thu, 25 Sep 2003 15:38:29 +0000 Message-ID: <031e01c3837b$1363ceb0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bkuveb+4igm@...> Subject: Re: [piecepack] Re: Suits Colors and Identification Date: Thu, 25 Sep 2003 08:38:32 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Matt Worden To: piecepack@yahoogroups.com Sent: Thursday, September 25, 2003 7:51 AM Subject: [piecepack] Re: Suits Colors and Identification >First, of the choices you gave, I personally prefer: Blue-ace-coin - >Color/Value/Item ... I think it seems to flow better when used inside >of a sentence used for piecepack rules. I don't usually use hyphens >though. I'm not sure a standard for this is really necessary, or even desireable in some cases. It all comes under the category of rules writing and clarity, but the exact wording is often dictated by the game itself. For example, if I designed a game in which the coins represented soldiers, I would define the correlation once, and then refer to coins as soldiers for the remainder of the rules. I can also think of cases where I would specifically want to use the suit identification, and I can think of others in which I would use color instead. All of these cases are ones in which the game theme is the determining factor in how coins are refered to. Having said all that, I can still understand the desire for a standard way of refering coins in initial "components list" section of rules for a game. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1300 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69692 invoked from network); 25 Sep 2003 15:50:25 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 25 Sep 2003 15:50:25 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 25 Sep 2003 15:50:25 -0000 Received: from [66.218.67.145] by n12.grp.scd.yahoo.com with NNFMP; 25 Sep 2003 15:50:24 -0000 Date: Thu, 25 Sep 2003 15:50:23 -0000 To: piecepack@yahoogroups.com Subject: Dice Inconsistancy Message-ID: <bkv2rv+j3hp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1107 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I was working on my Solitary Confinement entry last night when I noticed a peculiar inconsistancy in the piecepack dice in my set. The Sun, Moon, and Crown dice are all identical in implememtation, but the Arms die has the 2 and 5 transposed compared to the other three dice. This is inconsequential in most games, but it could be significant in some. For example, if a game used dice as moving pieces on a board with the movement determined by the top face, and if there was some other mechanic in the game that caused dice to rotate toward particular sides, then the Arms die would change its upward face in a different pattern from the other dice. So I have two questions. 1) Are all piecepack dice sets made this way (Arms die unique), or is the printing of the dice done in a manner that makes the 2 and 5 orientations randomly interchangeable? 2) If all sets are made this way, why? If all sets are not intended to be like mine, then I would be interested in hearing if anyone else has a set in which the four dice are not identical regarding numbering convention. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1301 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35172 invoked from network); 25 Sep 2003 16:40:32 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 25 Sep 2003 16:40:32 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta6.grp.scd.yahoo.com with SMTP; 25 Sep 2003 16:40:32 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc12) with SMTP id <2003092516083101200t6k82e> (Authid: mark.a.biggar); Thu, 25 Sep 2003 16:08:31 +0000 Message-ID: <3F7312F9.6040706@...> Date: Thu, 25 Sep 2003 09:08:25 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Dice Inconsistancy References: <bkv2rv+j3hp@...> In-Reply-To: <bkv2rv+j3hp@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar mschoessow wrote: > I was working on my Solitary Confinement entry last night when I > noticed a peculiar inconsistency in the piecepack dice in my set. > The Sun, Moon, and Crown dice are all identical in implementation, > but the Arms die has the 2 and 5 transposed compared to the other > three dice. This is inconsequential in most games, but it could be > significant in some. For example, if a game used dice as moving > pieces on a board with the movement determined by the top face, and > if there was some other mechanic in the game that caused dice to > rotate toward particular sides, then the Arms die would change its > upward face in a different pattern from the other dice. > > So I have two questions. > > 1) Are all piecepack dice sets made this way (Arms die unique), or > is the printing of the dice done in a manner that makes the 2 and 5 > orientations randomly interchangeable? > > 2) If all sets are made this way, why? If all sets are not intended > to be like mine, then I would be interested in hearing if anyone > else has a set in which the four dice are not identical regarding > numbering convention. Given that poor Karol at Mesomorph hand stamps all the pieces to make the sets, it's probably just a mistake. Note that the piecepack spec doesn't appear to specify the pattern of the dice faces. A Standard d6 has opposite faces add to seven and if you look at the 1-2-3 corner then those numbers go around the corner in a counter-clockwise direction. We could have a similar rule where opposite faces add to five and the blank-ace-2 corner has the face going counter-clockwise, i.e, it's just like a standard d6 with each face reduced by one pip. Or for compatibility with standard d6 we could just say it looks like the standard d6 with the 6 face replaced by the blank. In any case, as the piecepack spec doesn't specify this you can't really write a game ruleset that depends of it without completely specifying what you want as part of the rules. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1302 Return-Path: <soapdog@...> X-Sender: soapdog@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3081 invoked from network); 25 Sep 2003 19:37:39 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 25 Sep 2003 19:37:39 -0000 Received: from unknown (HELO smtpout.mac.com) (17.250.248.83) by mta6.grp.scd.yahoo.com with SMTP; 25 Sep 2003 19:37:39 -0000 Received: from mac.com (smtpin08-en2 [10.13.10.153]) by smtpout.mac.com (8.12.6/MantshX 2.0) with ESMTP id h8PJeKLY012291 for <piecepack@yahoogroups.com>; Thu, 25 Sep 2003 12:40:20 -0700 (PDT) Received: from mac.com (ppp97.cruiser.com.br [200.255.45.147]) (authenticated bits=0) by mac.com (Xserve/smtpin08/MantshX 3.0) with ESMTP id h8PJbaQ4027025 for <piecepack@yahoogroups.com>; Thu, 25 Sep 2003 12:37:38 -0700 (PDT) Date: Thu, 25 Sep 2003 16:41:08 -0300 Mime-Version: 1.0 (Apple Message framework v552) Content-Type: text/plain; charset=UTF-8; format=flowed Subject: About software.... Yes, a Little OT To: piecepack@yahoogroups.com Content-Transfer-Encoding: quoted-printable Message-Id: <35958972-EF90-11D7-8454-00039387AE90@...> X-Mailer: Apple Mail (2.552) From: Andre Garzia <soapdog@...> X-Yahoo-Group-Post: member; u=43268296 X-Yahoo-Profile: caosabao Hi Folks, I am in charge of designing a little boardgame, err, let me expl= ain better, I am in charge of making boards for classic board games (Chess= , Checkers, Go and Tafl) so that a company can present their employees wi= th freebies. The boards will be printed on heavy gramature paper (card pap= er) with board on one side, instructions on the other. Simple isn't it? W= ell, Now the tricky part is getting the board done! We all agree thoose bo= ard are simple, just a bunch of colored squares. I am no designer, I am a = computer programmer and film editor, but designer I am not. I tried using = Illustrator, but it apeared overkill, got Corel here too, but never used i= t. Is there any specialized software for making simple board games? I am u= sing a Macintosh by the way, or should I go with Illustrator or Corel... D= oes anyone here got a template I can modify? PS: I tried to convince they= to give piecepack kits with instruction booklets, but they said they'll b= e using one half sheet of paper for each employee only, so Piecepack Kits = are impossible... so is the instruction booklets... sad... Cheers Andre G= arzia =EF=A3=BF 2003 imac2 ibook p100 e uma torradeira.... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1303 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52481 invoked from network); 25 Sep 2003 22:15:33 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 25 Sep 2003 22:15:33 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 25 Sep 2003 22:15:33 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003092521575001500l4p5ke>; Thu, 25 Sep 2003 21:57:50 +0000 Message-ID: <03f001c383b0$0fb63cf0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bkv2rv+j3hp@...> <3F7312F9.6040706@...> Subject: Re: [piecepack] Dice Inconsistancy Date: Thu, 25 Sep 2003 14:57:49 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Mark A. Biggar To: piecepack@yahoogroups.com Sent: Thursday, September 25, 2003 9:08 AM Subject: Re: [piecepack] Dice Inconsistancy >> 1) Are all piecepack dice sets made this way (Arms die unique), or >> is the printing of the dice done in a manner that makes the 2 and 5 >> orientations randomly interchangeable? >> >> 2) If all sets are made this way, why? If all sets are not intended >> to be like mine, then I would be interested in hearing if anyone >> else has a set in which the four dice are not identical regarding >> numbering convention. >Given that poor Karol at Mesomorph hand stamps all the pieces to make >the sets, it's probably just a mistake. Note that the piecepack spec I didn't realize that they were all hand-stamped. Now knowing, I feel a bit foolish for bring it up. That's real dedication Karol! -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1304 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37846 invoked from network); 26 Sep 2003 03:44:35 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 26 Sep 2003 03:44:35 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta2.grp.scd.yahoo.com with SMTP; 26 Sep 2003 03:44:35 -0000 Received: from [66.218.67.146] by n27.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 03:44:34 -0000 Date: Fri, 26 Sep 2003 03:44:34 -0000 To: piecepack@yahoogroups.com Subject: Re: Dice Inconsistancy Message-ID: <bl0cn2+65nu@...> In-Reply-To: <03f001c383b0$0fb63cf0$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1330 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > > ----- Original Message ----- > From: Mark A. Biggar > To: piecepack@yahoogroups.com > Sent: Thursday, September 25, 2003 9:08 AM > Subject: Re: [piecepack] Dice Inconsistancy > >> 1) Are all piecepack dice sets made this way (Arms die unique), or > >> is the printing of the dice done in a manner that makes the 2 and 5 > >> orientations randomly interchangeable? > >> > >> 2) If all sets are made this way, why? If all sets are not intended > >> to be like mine, then I would be interested in hearing if anyone > >> else has a set in which the four dice are not identical regarding > >> numbering convention. > -------------------------------- I just checked both of my sets, one checked out fine, I dentical to each other, the other had the 4 and 3 in reverse places. (with the ace on top, two of my dice have the three to the left side of the 5, the other two have the three to the right.)Interesting, but given it was hand done, it is understandable. I comprehend the idea of rotating a die while moving it. I've flirted with this idea before, and I've even seen a game on the web with this concept. I give the link in a later post to double check that this is indeed what we are talking about. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1305 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86210 invoked from network); 26 Sep 2003 04:20:18 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 26 Sep 2003 04:20:18 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta5.grp.scd.yahoo.com with SMTP; 26 Sep 2003 04:20:17 -0000 Received: from [66.218.66.140] by n2.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 04:20:17 -0000 Date: Fri, 26 Sep 2003 04:20:17 -0000 To: piecepack@yahoogroups.com Subject: On piecepack Dice Message-ID: <bl0eq1+7ecq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 482 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I tried to find the link I mentioned, but could not find it. After Re-reading Mikes post on his discovery of the dice situation, I find that he did an excellent job on explaining this uncommon concept. I recall a previous poster (who may have delurked just for this) asked about dice to tile size. Around this time I made reference to the fact that dice will see new uses. Im glad to see that we all where thinking in the same directions, and that the direction is forward. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1306 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98056 invoked from network); 26 Sep 2003 04:50:04 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 26 Sep 2003 04:50:04 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta4.grp.scd.yahoo.com with SMTP; 26 Sep 2003 04:50:04 -0000 Received: from [66.218.67.168] by n35.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 04:50:04 -0000 Date: Fri, 26 Sep 2003 04:50:02 -0000 To: piecepack@yahoogroups.com Subject: Let's nip this problem in the bud. Message-ID: <bl0ghq+jjk4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2125 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle As the most recent posts have brought forth, a fairly uncommon (in terms of popularity) dice concept is now before the community. I had discovered this concept on my own some time ago. (Im not claiming I was the first to discover it by any means, just that I had it in my mind to develop further as well.) It seems that I can discern from Mike's post that this indeed a concept he is using for the next contest. I currently have a few games Im working on for December, and while none use this Dice Rotating concept, I personaly will give Mike the common curtesy and not develop any rulesets with this mechanic before the contest is over. (To protect his chances of wining) Numerous times history has had discoveries and inventions crop up at the same time by two or more people, usually in different countries. Funds also play a key role in this situation. Two people had the Idea for the telephone, and Bell took it because he was better off. All of this being said. How should we adress contest submissions by two (or even more) Authors that are virtually the same? What do other members think? I suggest we should we 'stake a claim' to certain mechanics, perhaps through Karol (For anominity) as soon as they pop into mind? this will need further explanation and guidelines before it is put into place mind you, but won't this cause frantic rabid claiming, but what else can we devise? In any case, I have no doubt that sooner or later, (and with the current contest it seems to be more sooner than later...) we will have rulesets that are close to being the same. I think we should let James come up with rules for solving this conflict, as it is his gaming system. I know personaly I would look at older PP games once I had an idea, to make sure that I wasn't getting to close to reinventing the wheel. I don't think my games are in danger of doing this, as there are a few solitaire games for piecepack out now. (Aside from Tharg, I can't think of anyothers).The poing being that since it is a solitaire game this aspect propells it away from being virtualy the same as any other. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1308 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5880 invoked from network); 26 Sep 2003 11:52:32 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 26 Sep 2003 11:52:32 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta5.grp.scd.yahoo.com with SMTP; 26 Sep 2003 11:52:32 -0000 Message-ID: <20030926115232.72353.qmail@...> Received: from [24.34.213.159] by web11101.mail.yahoo.com via HTTP; Fri, 26 Sep 2003 04:52:32 PDT Date: Fri, 26 Sep 2003 04:52:32 -0700 (PDT) Subject: Re: [piecepack] Let's nip this problem in the bud. To: piecepack@yahoogroups.com In-Reply-To: <20030926090911.GA893@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Waffle, I don't think this is a propblem so large as to require a premptive registration of planned mechanic usage. Further, I don't know yet what mechanics I will use, I design from flavor through to mechanics, rather than vice versa. I believe you are still speaking to old points. Ron... damn you! :) I'm claiming use of discoid markers, then. And when Waffle takes the tiles, what will you and your Fun be doing, eh? Stacking dice? Say now... (Rubbing chin thoughtfully...) --- Ron Hale-Evans <rwhe@...> wrote: > On Fri, Sep 26, 2003 at 04:50:02AM -0000, > Electronicwaffle wrote: > > Numerous times history has had discoveries and > inventions crop up at > > the same time by two or more people, usually in > different countries. > > Funds also play a key role in this situation. Two > people had the > > Idea for the telephone, and Bell took it because > he was better off. > > > > All of this being said. How should we adress > contest submissions by > > two (or even more) Authors that are virtually the > same? What do > > other members think? I suggest we should we 'stake > a claim' to > > certain mechanics, perhaps through Karol (For > anominity) as soon as > > they pop into mind? this will need further > explanation and > > guidelines before it is put into place mind you, > but won't > > this cause frantic rabid claiming, but what else > can we devise? > > You're right about the frantic rabid claiming, which > is why I'm > staking a claim right away to _fun_ mechanics. My > games will be the > only ones that can use mechanics that are fun. > > Sorry about that, but I was the first. > > Ron > > p.s. > http://www.wunderland.com/WTS/Ginohn/cetera/ego.html > > -- > Ron Hale-Evans ... rwhe@... ... > http://ron.ludism.org/ > Center for Ludic Synergy, Seattle Cosmic Game > Night, > Kennexions Glass Bead Game & Positive Revolution > FAQ: http://www.ludism.org/ > > ------------------------ Yahoo! Groups Sponsor > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1309 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87076 invoked from network); 26 Sep 2003 12:32:51 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 26 Sep 2003 12:32:51 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta4.grp.scd.yahoo.com with SMTP; 26 Sep 2003 12:32:50 -0000 Received: from [66.218.67.159] by n28.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 12:32:50 -0000 Date: Fri, 26 Sep 2003 12:32:50 -0000 To: piecepack@yahoogroups.com Subject: [OT] Re: About software.... Yes, a Little OT Message-ID: <bl1bli+9m5v@...> In-Reply-To: <35958972-EF90-11D7-8454-00039387AE90@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 780 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Andre Garzia <soapdog@m...> wrote: > Is there any specialized software for making > simple board games? I am using a Macintosh by the way, Hi, Andre. I do not know of any specialized software for Macintosh for the purpose of laying out game boards for print. > or should I go with Illustrator or Corel... As you discovered, Illustrator and Corel are both probably overkill for the simple boards you mentioned. If I were you, I would use the Draw function of AppleWorks (formerly ClarisWorks) which probably came with your Mac. It is very intuitive and quite capable. I use it for almost all of my layout work, including game cards, game boards, and diagrams for piecepack rulesets (look ma, we're back on topic!). Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1310 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93213 invoked from network); 26 Sep 2003 13:24:55 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 26 Sep 2003 13:24:55 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta5.grp.scd.yahoo.com with SMTP; 26 Sep 2003 13:24:55 -0000 Received: from [66.218.66.119] by n6.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 13:24:55 -0000 Date: Fri, 26 Sep 2003 13:24:52 -0000 To: piecepack@yahoogroups.com Subject: Re: Let's nip this problem in the bud. Message-ID: <bl1en4+mo6n@...> In-Reply-To: <bl0ghq+jjk4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2853 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > a fairly uncommon (in terms of popularity) dice concept is now > before the community. The first time I encountered this mechanic was in a book of mazes (published in the 80s) which included a couple "dice mazes" where the player "walks" a die around a printed grid of die faces. Pretty cool. > All of this being said. How should we adress contest submissions by > two (or even more) Authors that are virtually the same? What do > other members think? [...SNIP...] > I think we should let James come > up with rules for solving this conflict, as it is his gaming > system. Whoa, there. I appreciate the thought, but it doesn't work that way. I designed the piecepack, but I do not consider it "mine" in any way, shape or form. I am happy to make recommendations alongside others, but the piecepack is public domain, and folks can do what they like with it. I'm all for fewer rules in life (and in games, actually). So, my opinion is that if another designer happens to submit a similar game for the competition, then such is life. We can both have a good laugh and an electronic pat on each other's back that we arrived in a similar place independently, since the flavor of the competitions is good-natured. (Once the skins design tourney gets sponsored by Pepsi, though, I'll beat you all down to win a dream vacation package, suckas!) When I see someone make good use of an idea I had in a published game (which I design also), it is a moment of joy for me, because it means: 1) I had an idea good enough that another designer also thought it up and liked it. 2) Now I don't have to bother developing and finishing the idea, which prematurely pops it off the stack leaving me a tiny bit freer to pursue all the other ideas on the stack. > few solitaire games for piecepack out now. (Aside from Tharg, > I can't think of anyothers). Tula (http://www.piecepack.org/rules/Tula.pdf) is another solitaire game, and is sort of Shanghai meets Uno. Knight of the New Moon (in the Rulesets in Progress folder of the Files section) is also solitaire, but is still in beta. And that actually brings up a point that I suspect more likely to cause a problem. Knight of the New Moon qualifies for the current competition, but since it is already "public" beta, it already has my named firmly attached. As folks have requested anonymity for rulesets entered in the competitions, would that disqualify it? Clearly, there is an understanding that games already published on the piecepack.org site should not be entered, but public beta seems like a gray area. Opinions? (No worries at this point, as I have another game that I wrote specifically for the competition, but a potential situation in future.) Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1311 Return-Path: <js@...> X-Sender: js@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48963 invoked from network); 26 Sep 2003 13:45:23 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 26 Sep 2003 13:45:23 -0000 Received: from unknown (HELO mail33.internethostingsolutions.com) (69.49.100.33) by mta5.grp.scd.yahoo.com with SMTP; 26 Sep 2003 13:45:23 -0000 Received: from jeph (CPE00047593a085-CM014500106027.cpe.net.cable.rogers.com [65.50.94.14]) (authenticated bits=0) by mail33.internethostingsolutions.com (8.12.10/8.12.9) with ESMTP id h8QDjKo0090486 for <piecepack@yahoogroups.com>; Fri, 26 Sep 2003 09:45:22 -0400 (EDT) X-Authenticated-User: js.lor-tech.com To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Re: Let's nip this problem in the bud. Date: Fri, 26 Sep 2003 09:45:16 -0400 Message-ID: <014901c38434$6bf9e190$030aa8c0@...> MIME-Version: 1.0 X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook CWS, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 In-Reply-To: <bl1en4+mo6n@...> Importance: Normal From: "Jeph Stahl" <js@...> Reply-To: <js@...> X-Yahoo-Group-Post: member; u=88226313 X-Yahoo-Profile: greatlakegamer Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > > a fairly uncommon (in terms of popularity) dice concept is now > > before the community. > The first time I encountered this mechanic was in a book of mazes > (published in the 80s) which included a couple "dice mazes" where the > player "walks" a die around a printed grid of die faces. Pretty cool. There is also the game Duell (1976) by parker brothers, Lakeside, and Schmidt Spiele (Tactix) that uses the rotating/walking dice movement. http://www.boardgamegeek.com/viewitem.php3?gameid=2409 Shogun uses, not dice but tiles with magnetic discs that rotate when you move them on the board, same effect, but different medium. http://www.boardgamegeek.com/viewitem.php3?gameid=2043 The series of diceland - Deep White Sea, also has a tipping mechanism, where you try to tip over your opponents dice to change there value. http://www.boardgamegeek.com/viewitem.php3?gameid=3339 If indeed a new mechanic comes around, I don't think anyone will have to claim it. Peers will make sure they find out who 'invented' it, or find something similar that was thought of before. I don't think recognition in the game designing industry is going to be from discovering a new mechanic, but from using any mechanic ingeniously. This being said, I personally think any mechanic can be made new by revisiting it and putting it into a new perspective. eg. Roll and Move now becomes Move and Roll (let your tickers run wild) Cheers, Jeph Stahl Great Lake Gamers From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1312 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86862 invoked from network); 26 Sep 2003 14:24:45 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 26 Sep 2003 14:24:45 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta4.grp.scd.yahoo.com with SMTP; 26 Sep 2003 14:24:44 -0000 Message-ID: <20030926142444.35021.qmail@...> Received: from [24.34.213.159] by web11108.mail.yahoo.com via HTTP; Fri, 26 Sep 2003 07:24:44 PDT Date: Fri, 26 Sep 2003 07:24:44 -0700 (PDT) Subject: Re: [piecepack] Re: Let's nip this problem in the bud. To: piecepack@yahoogroups.com In-Reply-To: <bl1en4+mo6n@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- James K Droscha <jdroscha@...> wrote: > And that actually brings up a point that I suspect > more likely to > cause a problem. Knight of the New Moon qualifies > for the current > competition, but since it is already "public" beta, > it already has my > named firmly attached. As folks have requested > anonymity for > rulesets entered in the competitions, would that > disqualify it? > Clearly, there is an understanding that games > already published on > the piecepack.org site should not be entered, but > public beta seems > like a gray area. Opinions? > > (No worries at this point, as I have another game > that I wrote > specifically for the competition, but a potential > situation in > future.) I think this should be answered by the contest judge. Just in case. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1313 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69163 invoked from network); 26 Sep 2003 15:20:01 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 26 Sep 2003 15:20:01 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta6.grp.scd.yahoo.com with SMTP; 26 Sep 2003 15:20:01 -0000 Received: from [66.218.66.116] by n7.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 15:20:00 -0000 Date: Fri, 26 Sep 2003 15:20:00 -0000 To: piecepack@yahoogroups.com Subject: Re: Let's nip this problem in the bud. Message-ID: <bl1lf0+mh8h@...> In-Reply-To: <20030926115232.72353.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1221 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Ron wrote: > I'm staking a claim right away to _fun_ mechanics. Ed replied: > Ron... damn you! :) I'm claiming use of discoid > markers, then. And when Waffle takes the tiles, what > will you and your Fun be doing, eh? Stacking dice? I claim "matching coins of different suits based upon their numeric values"!!! But then, how do I do that now that Ed has rights on "discoid markers"? Hmmmm ... Personally, it seems that games are made up of more than just their mechanics, just like different meals (or the same meal made by 2 different people) are made up of more than just the ingredients list. The combination of different mechanics, the theme/flavor applied by the designer, the setup of the game, and the end-goal of the game all factor in. Two or more games can use the same clever and original mechanic ... but be very different games. If I heard that another designer was using a mechanic similar to one that I was using, I'd probably think "Cool! Can't wait to see how he/she applies that idea to a game too!", and I'd be even more eager to finish my design and submit it to the contest to see the two games compared side by side. But then again ... maybe that's just me. ;-) -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1314 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35139 invoked from network); 26 Sep 2003 16:56:57 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 26 Sep 2003 16:56:57 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 26 Sep 2003 16:56:57 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <2003092616364501300bkdvke>; Fri, 26 Sep 2003 16:36:45 +0000 Message-ID: <042901c3844c$5c188e80$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> Cc: <mjs@...> References: <bl0ghq+jjk4@...> Subject: Re: [piecepack] Let's nip this problem in the bud. Date: Fri, 26 Sep 2003 09:36:39 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Thursday, September 25, 2003 9:50 PM Subject: [piecepack] Let's nip this problem in the bud. >As the most recent posts have brought forth, a fairly uncommon (in >terms of popularity) dice concept is now before the community. I had >discovered this concept on my own some time ago. (Im not claiming I >was the first to discover it by any means, just that I had it in my >mind to develop further as well.) It seems that I can discern from >Mike's post that this indeed a concept he is using for the next >contest. I currently have a few games Im working on for December, >and while none use this Dice Rotating concept, I personaly will give >Mike the common curtesy and not develop any rulesets with this >mechanic before the contest is over. (To protect his chances of >wining) I did not mean to imply that I was currently working on a game design that utilizes rotating dice as pieces. I'm not working on such a game, and I don't intend to enter a game of this type in the contest. Thanks for the thought though, and everyone please feel free to use dice as pieces that rotate. The idea of using dice as pieces is not new. There are quite a few games out there that employ dice this way, including ones in which the dice rotate as they move, but I can only remember a few of them off-hand. One of the nicest looking of these (for those who like attractive coffe-table games) is Cubulus, and can be seen at www.abstractstategy.com/cubulus.html . Another game using dice as pieces, in this case on a hex board, is Chase. The rules for Chase are at www.panix.com/~sos/bc/chase.html . Two recent games, still in production, are Knockabout, and Warp-6. I own both of these and they are both very good games in my opinion. They each utilize a combination of D4, D6, and D8 dice. Regarding dice pieces that rotate as they move: This sounds like a useful idea at first, but it has a significant flaw; games that utilize this mechanic invariably suffer from poor clarity, and this results in a game without much depth because strategic planning becomes excessively tedious. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1315 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64682 invoked from network); 26 Sep 2003 16:57:23 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 26 Sep 2003 16:57:23 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 26 Sep 2003 16:57:23 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <2003092616480301300bl83be>; Fri, 26 Sep 2003 16:48:03 +0000 Message-ID: <043601c3844d$f01f57c0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl0ghq+jjk4@...> <20030926090911.GA893@...> Subject: Re: [piecepack] Let's nip this problem in the bud. Date: Fri, 26 Sep 2003 09:47:57 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Ron Hale-Evans To: piecepack@yahoogroups.com Sent: Friday, September 26, 2003 2:09 AM Subject: Re: [piecepack] Let's nip this problem in the bud. >You're right about the frantic rabid claiming, which is why I'm >staking a claim right away to _fun_ mechanics. My games will be the >only ones that can use mechanics that are fun. >Sorry about that, but I was the first. >Ron Hey, wait a minute here! That can't be true. I remember one time playing a game that had fun mechanics. And that was years ago! Seriously though, I don't think there will be a problem with more than one game submission utilizing the same mechanic. If they do, other details are bound to be different. Look at all the card solitaires out there that are very similar to each other. There are quite a few for example, in which red cards are stacked on black, and vice versa, in descending or ascending rank. Yet most of these are still considered to be distinct games. So I expect we will see some similarity, but I'll be surprised if there is a lot of it. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1316 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6941 invoked from network); 26 Sep 2003 18:02:01 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 26 Sep 2003 18:02:01 -0000 Received: from unknown (HELO one.oddpost.com) (209.209.45.153) by mta5.grp.scd.yahoo.com with SMTP; 26 Sep 2003 18:02:01 -0000 Received: (qmail 17608 invoked from network); 26 Sep 2003 18:02:03 -0000 Received: from unknown (HELO one.oddpost.com) (127.0.0.1) by localhost with SMTP; 26 Sep 2003 18:02:03 -0000 Message-ID: <30234428.1064599323656.JavaMail.www-data@...> Date: Fri, 26 Sep 2003 11:02:03 -0700 (PDT) To: piecepack@yahoogroups.com Subject: Dice games (Re: [piecepack] Let's nip this problem in the bud.) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Oddpost-Id: chrisbrooks@... X-Client-IP: 4.18.243.5 X-Mailer: Oddpost 1.0.83 From: Chris Brooks <brookscl@...> Reply-To: Chris Brooks <brookscl@...> X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 A friend of mine here in Portland has designed some interesting dice games that can be played online at: http://www.allumbra.com Sorry if this is too tangential... ---- Chris Brooks http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1318 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44138 invoked from network); 26 Sep 2003 21:46:20 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 26 Sep 2003 21:46:20 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta5.grp.scd.yahoo.com with SMTP; 26 Sep 2003 21:46:20 -0000 Received: from [66.218.67.175] by n23.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 21:46:19 -0000 Date: Fri, 26 Sep 2003 21:46:17 -0000 To: piecepack@yahoogroups.com Subject: Dice Inconsistancies Part 2-Tiles Message-ID: <bl2c39+aft9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 457 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I was looking over one of my piecepacks today (I have decided to have one set as my working piecepack- the one used to create and test ideas and games, and one I use to play games with (still closed)) and I noticed my Red/Sun Null Tile has its suit Identifier to the right, and every other tile has the identifier to the left. Not as important as dice incosistancies, but still an issue. Any one forsee a problem with tiles being unique to the rest? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1319 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84214 invoked from network); 26 Sep 2003 21:53:32 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 26 Sep 2003 21:53:32 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 26 Sep 2003 21:53:32 -0000 Received: from [66.218.67.138] by n19.grp.scd.yahoo.com with NNFMP; 26 Sep 2003 21:53:32 -0000 Date: Fri, 26 Sep 2003 21:53:29 -0000 To: piecepack@yahoogroups.com Subject: New Game - Pawnopoly Message-ID: <bl2cgp+rh6r@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 703 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I am in a frenzy with development right now, for the contest and other wise. I was moving around my bits and hit upon a tile layout I never used before. This along with just looking at my piecepack for inconsistancies (See Dice Inconsistancies Part2-Tiles) caused a monopoly-esque game to begin to form in my mind. I wrote the game Pawnopoly from it, and will post it in the files section. I saw a review for a book talking about how Parker Brothers/Charles Darrow stole the idea of Monopoly from the Amish. (I think the title is something like "The Billion Dollar Monopy Scandal") The review implied this gaming concept/layout is now in the public domain. Can any one back this up for me? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1320 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46791 invoked from network); 26 Sep 2003 22:05:17 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 26 Sep 2003 22:05:17 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 26 Sep 2003 22:05:16 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc12) with SMTP id <2003092621570701200p4800e> (Authid: mark.a.biggar); Fri, 26 Sep 2003 21:57:07 +0000 Message-ID: <3F74B630.9000600@...> Date: Fri, 26 Sep 2003 14:57:04 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Dice Inconsistancies Part 2-Tiles References: <bl2c39+aft9@...> In-Reply-To: <bl2c39+aft9@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > I was looking over one of my piecepacks today (I have decided to > have one set as my working piecepack- the one used to create and > test ideas and games, and one I use to play games with (still > closed)) and I noticed my Red/Sun Null Tile has its suit Identifier > to the right, and every other tile has the identifier to the left. > Not as important as dice incosistancies, but still an issue. Any one > forsee a problem with tiles being unique to the rest? Hi, I will now magically fix your set. Take that bad tile and place it in front of you on the table. Now rotate it 90 degrees counter-clocks. There now it's fixed. :-) :-) P-) -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1321 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7565 invoked from network); 26 Sep 2003 23:57:04 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 26 Sep 2003 23:57:04 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 26 Sep 2003 23:57:04 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003092623293401500amvl4e>; Fri, 26 Sep 2003 23:29:34 +0000 Message-ID: <048d01c38486$07c68280$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl2cgp+rh6r@...> Subject: Re: [piecepack] New Game - Pawnopoly Date: Fri, 26 Sep 2003 16:29:28 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Friday, September 26, 2003 2:53 PM Subject: [piecepack] New Game - Pawnopoly >I am in a frenzy with development right now, for the contest and >other wise. I was moving around my bits and hit upon a tile layout I >never used before. This along with just looking at my piecepack for >inconsistancies (See Dice Inconsistancies Part2-Tiles) caused a >monopoly-esque game to begin to form in my mind. I wrote the game >Pawnopoly from it, and will post it in the files section. I too have a piecepack game inspired by Monopoly that I haven't posted. It's called Hotel Magnate, and is designed to be less luck dependent and more auction intensive than Monopoly. The main thing that has kept it from being completed to my satisfaction is my (probably pig-headed) insistence that it not require components outside the piecepack (such as money or property markers, etc). I have solved these problems, *sort of*, but not entirely to my satisfaction. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1322 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63528 invoked from network); 27 Sep 2003 01:29:09 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 27 Sep 2003 01:29:09 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta5.grp.scd.yahoo.com with SMTP; 27 Sep 2003 01:29:09 -0000 Received: from [66.218.67.144] by n23.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 01:29:09 -0000 Date: Sat, 27 Sep 2003 01:29:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Dice Inconsistancies Part 2-Tiles Message-ID: <bl2p51+ichf@...> In-Reply-To: <3F74B630.9000600@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 443 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > > Hi, I will now magically fix your set. Take that bad tile > and place it in front of you on the table. Now rotate it 90 > degrees counter-clocks. There now it's fixed. :-) :-) P-) > > > -- > mark@b... > mark.a.biggar@c... Ok, so now I feel stupid. %-) This must not be my week for posting. Yet this only works for Nulls correct? (and thankfully it was only a null) Oh, and did you have a similar experience with this or what? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1323 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95440 invoked from network); 27 Sep 2003 01:49:26 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 27 Sep 2003 01:49:26 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta1.grp.scd.yahoo.com with SMTP; 27 Sep 2003 01:49:26 -0000 Received: from [66.218.66.112] by n36.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 01:49:26 -0000 Date: Sat, 27 Sep 2003 01:49:25 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game - Pawnopoly Message-ID: <bl2qb5+v0b5@...> In-Reply-To: <048d01c38486$07c68280$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1573 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > I too have a piecepack game inspired by Monopoly that I haven't posted. It's called Hotel Magnate, and is designed to be less luck dependent and more auction intensive than Monopoly. The main thing that has kept it from being completed to my satisfaction is my (probably pig-headed) insistence that it not require components outside the piecepack (such as money or property markers, etc). I have solved these problems, *sort of*, but not entirely to my satisfaction. > > -Mike Schoessow > Well Mike, I can't speak to your game, but if your (self admited) snag is the use of bits outside of the piecepack, my snag is the use of dice for Pawnopoly. In most cases, its hard to grasp the total randomness of a die roll. In a smaller sense, I am running into this problem for the current contest. I guess along with my Ill-fated claiming Idea I should add the concept of disclaimers. I.E. "Your piecepack experience may vary" Again, I came up with this idea and had a small bit of play testing and rules write up all in about 4 hours. Im sure we all have our moments with hyper-thought, the compulsion that eats time while we feverishly strive for a "good" place to stop. It was so with Pawnopoly. My mind had most of the ideas before I could manifest them with my senses. Add this to the fact that it uses Monopply-esque features... a working (yet somewhat mathematically improbable) game arises. But hey, I put it in the Rules in progress section, and it is only 1.0 (I seem to use only Real and Half numbers in my version numbers) -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1324 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31509 invoked from network); 27 Sep 2003 02:40:01 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 27 Sep 2003 02:40:01 -0000 Received: from unknown (HELO hotmail.com) (65.54.170.117) by mta3.grp.scd.yahoo.com with SMTP; 27 Sep 2003 02:40:01 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Fri, 26 Sep 2003 19:40:01 -0700 Received: from 67.24.23.139 by bay4-dav13.bay4.hotmail.com with DAV; Sat, 27 Sep 2003 02:40:00 +0000 X-Originating-Email: [deucenine@...] To: <piecepack@yahoogroups.com> References: <bl2cgp+rh6r@...> Subject: Re: [piecepack] New Game - Pawnopoly Date: Fri, 26 Sep 2003 19:45:43 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: MSN 8.5 X-MimeOLE: Produced By MSN MimeOLE V8.50.0017.1202 Seal-Send-Time: Fri, 26 Sep 2003 19:45:43 -0700 Message-ID: <BAY4-DAV13JRJ8Fnmp200005850@...> X-OriginalArrivalTime: 27 Sep 2003 02:40:01.0085 (UTC) FILETIME=[A5FB4ED0:01C384A0] From: "Edward Pulley" <deucenine@...> X-Yahoo-Group-Post: member; u=152137478 X-Yahoo-Profile: bananamuncher9 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit --I saw a review for a book talking about how Parker Brothers/Charles Darrow stole the idea of Monopoly from the Amish. (I think the title is something like "The Billion Dollar Monopy Scandal") The review implied this gaming concept/layout is now in the public domain. Can any one back this up for me? I have read up a little on this. There appears to have been a counter-claim to the creation of Monopoly from a lady named Elizabeth Maggie. She in turn claimed (if I recall correctly) that she had adapted it from a Pennsylvania Dutch or Amish or something like that source. While I have always been a little fuzzy on how far this went legally, there was sufficient evidence to support her claim, and while the they do own the trademark "Monopoly", the concept does indeed seem to have become for all intents and purposes public domain. This is why there is a proliferation of Your-Home-City-Here-Opoly, as well as Dog-opoly, Cat-opoly and the the like (and many others which don't use the "-opoly" ending.) While this is not a definative answer to your question, I hope that it has proven helpful. Edward (:8()) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1325 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67487 invoked from network); 27 Sep 2003 02:45:50 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 27 Sep 2003 02:45:50 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 27 Sep 2003 02:45:50 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <2003092701531601400qk9d7e>; Sat, 27 Sep 2003 01:53:16 +0000 Message-ID: <04bc01c3849a$1aea5260$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl2p51+ichf@...> Subject: Re: [piecepack] Re: Dice Inconsistancies Part 2-Tiles Date: Fri, 26 Sep 2003 18:53:10 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Of course rotating the tile 90 degrees also turns the suit log on its side. So the real question is, are all the suit logos right-side-up when they are all in the upper left hand corner? With my sets, the answer is, yes. -Mike Schoessow ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Friday, September 26, 2003 6:29 PM Subject: [piecepack] Re: Dice Inconsistancies Part 2-Tiles > > Hi, I will now magically fix your set. Take that bad tile > and place it in front of you on the table. Now rotate it 90 > degrees counter-clocks. There now it's fixed. :-) :-) P-) > > > -- > mark@b... > mark.a.biggar@c... Ok, so now I feel stupid. %-) This must not be my week for posting. Yet this only works for Nulls correct? (and thankfully it was only a null) Oh, and did you have a similar experience with this or what? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1326 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53984 invoked from network); 27 Sep 2003 03:00:27 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 27 Sep 2003 03:00:27 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta6.grp.scd.yahoo.com with SMTP; 27 Sep 2003 03:00:27 -0000 Received: from [66.218.67.146] by n37.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 03:00:27 -0000 Date: Sat, 27 Sep 2003 03:00:24 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game - Pawnopoly Message-ID: <bl2ug8+9lqu@...> In-Reply-To: <BAY4-DAV13JRJ8Fnmp200005850@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1494 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle >This is why there is a proliferation of Your-Home-City-Here-Opoly, as well as Dog-opoly, Cat-opoly and the the like (and many others which don't use the "-opoly" ending.) > While this is not a definative answer to your question, I hope that it has proven helpful. FYI: Parker Brothers/Hasbro countered to this. All "The Game Keeper" locations stopped selling these "off" brands around the time Wizards of the Coast (which owned Game Keeper) was acquired by Hasbro. (Near 1999-2000) I recall asking my Boss why we had to take them off the sales floor. She responded with stating something along the lines that it would be a conflict of intrest to sell them. (We sold the "off" brands prior to being owned by Hasbro) At the time I could understand this, but now I know the true meaning to it. I have never stepped foot inside a Wizards of the Coast Store, but since both where owned by Hasbro they where vitually the same (Slight change in focus of gaming genres offered, TGK is more board game centered, WOTC Stores being more collectible card game/ rpg centered. yet a significant crossover in product occured)I would assume this is also the case there. Surprisingly I beleive that after the location I worked at closed, Wotc started selling other collectible card game companies product. Perhaps this was in an agreement on more friendly terms than what happened with Monopoly. In any case, I feel that I dont have to worry about being sued by making Pawnopoly. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1327 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91402 invoked from network); 27 Sep 2003 03:08:15 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 27 Sep 2003 03:08:15 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta2.grp.scd.yahoo.com with SMTP; 27 Sep 2003 03:08:15 -0000 Received: from [66.218.66.114] by n7.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 03:08:15 -0000 Date: Sat, 27 Sep 2003 03:08:15 -0000 To: piecepack@yahoogroups.com Subject: Re: Dice Inconsistancies Part 2-Tiles Message-ID: <bl2uuv+ljpp@...> In-Reply-To: <04bc01c3849a$1aea5260$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 924 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > Of course rotating the tile 90 degrees also turns the suit log on its side. So the real question is, are all the suit logos right-side- up when they are all in the upper left hand corner? With my sets, the answer is, yes. What exactly do mean by "log on its side" is this a typo for long? If so do you mean the suit picture itself and not the tile which runs long? Lets avoid confusion here, I am using Mesomoprh's 2nd edition. It seems to me that all the tiles are perfect squares, and the sun suit stamp is pefectly radialy symetric. I dont notice a difference when I rotate the sun tile in this manner. I can see problems with other suits though. Perhaps we should start making each suit radialy symetric? I hope Im using radialy correctly in this sense. I mean Radialy as in any cut on the circle or figure leaves symetry. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1328 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53178 invoked from network); 27 Sep 2003 05:20:53 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 27 Sep 2003 05:20:53 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta2.grp.scd.yahoo.com with SMTP; 27 Sep 2003 05:20:53 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc12) with SMTP id <20030927044305012007tc98e> (Authid: mark.a.biggar); Sat, 27 Sep 2003 04:43:06 +0000 Message-ID: <3F751558.50109@...> Date: Fri, 26 Sep 2003 21:43:04 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Dice Inconsistancies Part 2-Tiles References: <bl2p51+ichf@...> In-Reply-To: <bl2p51+ichf@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > > > > > Hi, I will now magically fix your set. Take that bad tile > > and place it in front of you on the table. Now rotate it 90 > > degrees counter-clocks. There now it's fixed. :-) :-) P-) > > > > > > -- > > mark@b... > > mark.a.biggar@c... > > > Ok, so now I feel stupid. %-) > This must not be my week for posting. > Yet this only works for Nulls correct? > (and thankfully it was only a null) Actually, if you look closely, you will discover that your red/sun ace tile is broken the same way. ;-) :-) P-) > Oh, and did you have a similar experience with this or what? No but I did notice that the sun symbol of all the suits is the only one with rotational symmetry. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1329 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30459 invoked from network); 27 Sep 2003 06:58:39 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 27 Sep 2003 06:58:39 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta1.grp.scd.yahoo.com with SMTP; 27 Sep 2003 06:58:39 -0000 Received: from [66.218.67.254] by n39.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 06:58:38 -0000 Date: Sat, 27 Sep 2003 06:58:38 -0000 To: piecepack@yahoogroups.com Subject: Rotational Symetry- should other suits do this? Message-ID: <bl3ceu+29t5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 61 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Is there any value to making the suits rotationaly symetric? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1330 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63340 invoked from network); 27 Sep 2003 15:53:39 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 27 Sep 2003 15:53:39 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta4.grp.scd.yahoo.com with SMTP; 27 Sep 2003 15:53:39 -0000 Received: from [66.218.67.132] by n15.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 15:53:38 -0000 Date: Sat, 27 Sep 2003 15:53:35 -0000 To: piecepack@yahoogroups.com Subject: Thoughts on Pawnopoly... anyone? Message-ID: <bl4bpv+pppl@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1650 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The game seems to run long as I have it posted in the files section. Any ideas on how to shorten this? In my testing, it seems that the roll used to move the pawn has a high probability. (Aside from the current second roll, as the rules state currently) For those of you familiar with my other games, I will call this attribute the "Berlin" mechanic. Should I allow this mechanic into Pawnopoly? I also sense that with the random layout of the tiles each time, It would be nice to have tiles with certain attributes as well. (As I mention in the rules as they are now) Is this a good or a bad thing to do? I mean, sure we all love Crazy 8's Uno and Mao (The "father" of Crazy 8s and Uno) but can this function well in a 'board' game? (I think we all agree Pawnopoly is a 'board' game) Being familiar with Magic The Gathering, I cant help but create new mechanics on the scale of MTG mechanics. (Not the exact same mechanics mind you, the scope will be the same.) I have tons of Ideas, should I include them in the ruleset, as a supplement to the ruleset, or in an advanced version of pawnopoly? Yet to take it even further... can we use this "recipting" concept in other ways? Or should it be more like a "passport"? Here is what I mean by "recipting"; Take the concept of having a tile face up, with its matching coin on the tile, the first one to land on this tile would receive the coin as a recipt... to prove he was the first there. (Pawnopoly uses this concept to approximate "Title Deeds" or what Properties certain players own.) Please excuse me if another Piecepack game already uses this concept/mechanic. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1331 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14980 invoked from network); 27 Sep 2003 16:04:52 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 27 Sep 2003 16:04:52 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 27 Sep 2003 16:04:51 -0000 Received: from [66.218.66.121] by n3.grp.scd.yahoo.com with NNFMP; 27 Sep 2003 16:04:51 -0000 Date: Sat, 27 Sep 2003 16:04:51 -0000 To: piecepack@yahoogroups.com Subject: How many games strong is Piecepack now? Is there a limit to this number? Message-ID: <bl4cf3+7ot8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 851 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Some time ago we compared ourselves to "S.L.I.C.K." (Sortable List of Icehouse's Cool Kindred) Have we surpassed their numbers yet? How far away are we from 100 games? LOL could we then have a Piecepack "Games 100"? Is their a Limit to the number of games Piecepack can create? should we ever explore creating more tiles and coins per suit? (should we go up to 10 in tiles and coins per suit, or say 4 Ace-Red-Coins etc?) Should we explore the use of more bits? Is this nesescary yet? Surely everyrone's creativity comes in spurts. Are there any factors that affect these spurts? should we bounce more ideas off of each other? Im not stating that Piecepack is dying in any sense of the word, I'm just trying to stimulate the groups thought. I hope this wont "jinx" or leech on to energies in the piecepack game creating process. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1332 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91801 invoked from network); 27 Sep 2003 16:08:21 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 27 Sep 2003 16:08:21 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 27 Sep 2003 16:08:21 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003092715360501500f0437e>; Sat, 27 Sep 2003 15:36:05 +0000 Message-ID: <04e501c3850d$0da063b0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl2uuv+ljpp@...> Subject: Re: [piecepack] Re: Dice Inconsistancies Part 2-Tiles Date: Sat, 27 Sep 2003 08:36:00 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Friday, September 26, 2003 8:08 PM Subject: [piecepack] Re: Dice Inconsistancies Part 2-Tiles --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: >> Of course rotating the tile 90 degrees also turns the suit log on >>its side. So the real question is, are all the suit logos right-side- >>up when they are all in the upper left hand corner? With my sets, >>the answer is, yes. >What exactly do mean by "log on its side" is this a typo for long? Sorry about that. Actually, it was a typo for logo. In retrospect, it may have been better to use icon, or symbol. At ant rate, I was talking about the little .25" X .25" representations of the suits that each tile has near one of its corners. >If so do you mean the suit picture itself and not the tile which >runs long? Lets avoid confusion here, I am using Mesomoprh's 2nd >edition. It seems to me that all the tiles are perfect squares, and >the sun suit stamp is pefectly radialy symetric. Actually, the sun suit is orthogonally symmetrical (or perhaps you could say it possesses cartesian symmetry), but I'm not sure you can say it is radially symmetrical, in the sense that rotating it any multiple of 90 degrees will not affect its appearance, but rotating it 45 degrees (for example) will. But yes, I agree that in the case of the sun suit, tile rotation has no effect on its appearance. In the original post to this thread, I failed to notice that you were talking specifically about the sun. Now I appreciate Mark's comment more, and perhaps you can appreciate mine :-) -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1333 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84016 invoked from network); 27 Sep 2003 16:54:12 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 27 Sep 2003 16:54:12 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 27 Sep 2003 16:54:12 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <2003092716133001400fdqiue> (Authid: mark.a.biggar); Sat, 27 Sep 2003 16:13:30 +0000 Message-ID: <3F75B72A.8050407@...> Date: Sat, 27 Sep 2003 09:13:30 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] How many games strong is Piecepack now? Is there a limit to this number? References: <bl4cf3+7ot8@...> In-Reply-To: <bl4cf3+7ot8@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > Some time ago we compared ourselves to "S.L.I.C.K." (Sortable List > of Icehouse's Cool Kindred) Have we surpassed their numbers yet? > How far away are we from 100 games? LOL could we then have a > Piecepack "Games 100"? There are 76 games on www.piecepack.org and another 10 in the yahoo group rulesets-in-progress folder. The current contest should result in another 5-16. So we're close to having 100 games. SLICK has around 120. > Is their a Limit to the number of games Piecepack can create? Probably, but I don;t think we are anywhere near that limit yet. > should > we ever explore creating more tiles and coins per suit? (should we > go up to 10 in tiles and coins per suit, or say 4 Ace-Red-Coins > etc?) Should we explore the use of more bits? Is this nesescary yet? This has been discussed previously (see mailing list archive). > Surely everyrone's creativity comes in spurts. Are there any factors > that affect these spurts? should we bounce more ideas off of each > other? Im not stating that Piecepack is dying in any sense of the > word, I'm just trying to stimulate the groups thought. I hope this > wont "jinx" or leech on to energies in the piecepack game creating > process. No chance of that. The Muse visits capriciously. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1334 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26262 invoked from network); 27 Sep 2003 17:55:30 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 27 Sep 2003 17:55:30 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 27 Sep 2003 17:55:31 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <2003092717210301400f49gde>; Sat, 27 Sep 2003 17:21:03 +0000 Message-ID: <052001c3851b$b786ecb0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl4cf3+7ot8@...> <3F75B72A.8050407@...> Subject: Re: [piecepack] [O.T.] How many games strong is Piecepack now? Is there a limit to this number? Date: Sat, 27 Sep 2003 10:20:58 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Mark A. Biggar To: piecepack@yahoogroups.com Sent: Saturday, September 27, 2003 9:13 AM Subject: Re: [piecepack] How many games strong is Piecepack now? Is there a limit to this number? >> Is their a Limit to the number of games Piecepack can create? >Probably, but I don;t think we are anywhere near that limit yet. Surely the number of potential games must be huge. Trying to calcuate this might be an interestuing exercise (but not something I'm willing to spend more than a minute or so on). However, as a starting point, the number of components in piecepack is 52 (24 tiles, 24 coins, 4 dice). Since each tile, and each coin, has two faces, and dice each have six, there are actually more individual component states than 52. Considering that all the tiles are identical on the grid side, and that there are only six different coin designs on the number sides of the coins, is there then a significance to the number 2eX where X relates in some way to the number of individual component attributes possible in the piecepack (for example 24+6 +24+1 +24 (coin states plus tile states plus dice states). At any rate, as I said, a HUGE number. And this number in tern must relate in some way to the theoretical maximum number of different games possible. Actually, it's kind of a pointless exercise :-) -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1335 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42923 invoked from network); 28 Sep 2003 04:42:03 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 28 Sep 2003 04:42:03 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta6.grp.scd.yahoo.com with SMTP; 28 Sep 2003 04:42:03 -0000 Received: from [66.218.67.183] by n33.grp.scd.yahoo.com with NNFMP; 28 Sep 2003 04:42:03 -0000 Date: Sun, 28 Sep 2003 04:42:00 -0000 To: piecepack@yahoogroups.com Subject: Yet Another New Game- Camel's Quest Message-ID: <bl5oqo+3lfp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 954 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I could state that this game was 6 months in the making. Which would partly be true. What's more correct however, is that I started this game back in Early April (Ideas formed in late march) and then had to tend to College Assignments and what not, and just now decided to complete it. The game has a scavenger hunt versus Indiana Jones flavor to it. I don't know if the idea of using tiles as I have for the Camels has been explored yet or not. In any Case, I feel its a good game, which took too long to get here. Also, and I hope Karol gets to see this post, I have the actual "notes" I made when I was brainstorming/ just forming the games concept. I then added some comentary between what I wanted the game to be, and what it ended up to be. If this could of value to the rulebook or something just let me know. -Eric Now my only problem is, how do I number this game... I mean Ive made games in between then and now. Oh well From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1336 Return-Path: <notify@yahoogroups.com> Received: (qmail 30983 invoked from network); 28 Sep 2003 04:46:15 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 28 Sep 2003 04:46:15 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta5.grp.scd.yahoo.com with SMTP; 28 Sep 2003 04:46:15 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.147] by n5.grp.scd.yahoo.com with NNFMP; 28 Sep 2003 04:46:14 -0000 Date: 28 Sep 2003 04:46:12 -0000 Message-ID: <1064724372.7980.3271.w27@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Camels Quest.doc Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : Camel's Quest with out Commentary You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Camels%20Quest.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1337 Return-Path: <notify@yahoogroups.com> Received: (qmail 6337 invoked from network); 28 Sep 2003 21:50:51 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 28 Sep 2003 21:50:51 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta5.grp.scd.yahoo.com with SMTP; 28 Sep 2003 21:50:51 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.142] by n14.grp.scd.yahoo.com with NNFMP; 28 Sep 2003 21:50:51 -0000 Date: 28 Sep 2003 21:50:49 -0000 Message-ID: <1064785849.121125.15448.w67@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Piecepack accessories/Davids Game Pack.pdf Uploaded by : davidlhsl <DavidLHsl@...> Description : Doc showing piecepack-esque game kit I put together. I will delete this in about 1 week. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/Davids%20Game%20Pack.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, davidlhsl <DavidLHsl@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1338 Return-Path: <DavidLHsl@...> X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89314 invoked from network); 28 Sep 2003 21:59:40 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 28 Sep 2003 21:59:40 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta2.grp.scd.yahoo.com with SMTP; 28 Sep 2003 21:59:40 -0000 Received: from [66.218.67.174] by n37.grp.scd.yahoo.com with NNFMP; 28 Sep 2003 21:59:40 -0000 Date: Sun, 28 Sep 2003 21:59:39 -0000 To: piecepack@yahoogroups.com Subject: Game pack file uploaded Message-ID: <bl7lkb+duom@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 734 X-Mailer: Yahoo Groups Message Poster From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl I have uploaded a pdf file in the piecepack accessories section containing photos of coins and tiles I have put together. This is not actually a piecepack, but rather an attempt to design a kit inspired by the piecepack that would provide more components. As you will see if you check out the document, my system is an extreme in the other direction. My system is expensive, not portable, and it takes quite some time to put together. I sense this group is getting tired of discussions concerning ways to modify the basic piecepack, which is why I'll promptly remove the file after about a week (earlier, if the members request). In any event, it's provided if you're interested. My sincere apologies if you aren't. David From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1339 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52629 invoked from network); 29 Sep 2003 00:17:40 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 29 Sep 2003 00:17:40 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 29 Sep 2003 00:17:40 -0000 Received: from [66.218.66.141] by n26.grp.scd.yahoo.com with NNFMP; 29 Sep 2003 00:17:40 -0000 Date: Mon, 29 Sep 2003 00:17:38 -0000 To: piecepack@yahoogroups.com Subject: Anonymity in the 5th design contest (was re: Let's nip this problem in the bud.) Message-ID: <bl7tn2+707n@...> In-Reply-To: <20030926142444.35021.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1164 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I have no problem if rulesets in progress from the file section are submitted (I think this only applies to 2 games, Tula and Knight of the New Moon). I know neither author personally, so hopefully I have enough credibility as an impartial judge should either game be entered in the contest. Phillip > --- James K Droscha <jdroscha@a...> wrote: > > And that actually brings up a point that I suspect > > more likely to > > cause a problem. Knight of the New Moon qualifies > > for the current > > competition, but since it is already "public" beta, > > it already has my > > named firmly attached. As folks have requested > > anonymity for > > rulesets entered in the competitions, would that > > disqualify it? > > Clearly, there is an understanding that games > > already published on > > the piecepack.org site should not be entered, but > > public beta seems > > like a gray area. Opinions? > > > > (No worries at this point, as I have another game > > that I wrote > > specifically for the competition, but a potential > > situation in > > future.) > > I think this should be answered by the contest judge. > Just in case. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1340 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1091 invoked from network); 29 Sep 2003 04:35:34 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 29 Sep 2003 04:35:34 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta1.grp.scd.yahoo.com with SMTP; 29 Sep 2003 04:35:33 -0000 Received: from [66.218.67.167] by n39.grp.scd.yahoo.com with NNFMP; 29 Sep 2003 04:35:33 -0000 Date: Mon, 29 Sep 2003 04:35:33 -0000 To: piecepack@yahoogroups.com Subject: Suggestion for new Glossary word. Message-ID: <bl8cql+7nq8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 705 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Abbrevations serve to save time in writing the same thing over and over again. I think that there is one phrase that is by far the most common in all games; Before the game each player rolls the die, the player with the highest roll goes first. Re-roll in case of ties. And its "twin" - the same exact phrase except that the word highest is replaced with the word lowest. This cumbersome phrase has 20 plus words. perhaps an Anagram is in order? or simply a compound word with start? Dicedstart: High Dicedstart: Low I think this is a useful term/key word. What do others think? Hopefully this and other keywords (if more are ever created) won't start doublespeak, and get confusing. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1341 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88968 invoked from network); 29 Sep 2003 06:51:59 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 29 Sep 2003 06:51:59 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta4.grp.scd.yahoo.com with SMTP; 29 Sep 2003 06:51:59 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <2003092905574201300ah7lbe>; Mon, 29 Sep 2003 05:57:42 +0000 Message-ID: <063b01c3864e$97ca3b50$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl8cql+7nq8@...> Subject: Re: [piecepack] Suggestion for new Glossary word. Date: Sun, 28 Sep 2003 22:57:40 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >This cumbersome phrase has 20 plus words. perhaps an Anagram is in >order? or simply a compound word with start? >Dicedstart: High >Dicedstart: Low >I think this is a useful term/key word. >What do others think? It's a nice thought but not practical. Game instructions MUST be written with the understanding that some, and perhaps many, readers have never played such a game (or even any game, except perhaps Monopoly) before. That being the case, everything must be spelled out in exquisite detail, in plane English. Besides, what's 20 words between friends? Experienced gamers skim over these sections of the rules in just a second or two. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1342 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87206 invoked from network); 29 Sep 2003 08:02:03 -0000 Received: from unknown (66.218.66.172) by m7.grp.scd.yahoo.com with QMQP; 29 Sep 2003 08:02:03 -0000 Received: from unknown (HELO smtp017.mail.yahoo.com) (216.136.174.114) by mta4.grp.scd.yahoo.com with SMTP; 29 Sep 2003 08:02:03 -0000 Received: from h002078d57c66.ne.client2.attbi.com (HELO bifrost) (prophesor@24.34.213.159 with login) by smtp.mail.vip.sc5.yahoo.com with SMTP; 29 Sep 2003 08:02:03 -0000 Message-ID: <000f01c3865f$d2058ca0$68edf10a@...> To: <piecepack@yahoogroups.com> References: <bl8cql+7nq8@...> <063b01c3864e$97ca3b50$6702a8c0@Mike1> Subject: Re: [piecepack] Suggestion for new Glossary word. Date: Mon, 29 Sep 2003 04:00:19 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4807.1700 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4807.1700 From: "Ed Thorn" <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Why not "High die starts."? It's still english. ----- Original Message ----- From: "Mike Schoessow" <mikeschoessow@...> To: <piecepack@yahoogroups.com> Sent: Monday, September 29, 2003 1:57 AM Subject: Re: [piecepack] Suggestion for new Glossary word. > >This cumbersome phrase has 20 plus words. perhaps an Anagram is in > >order? or simply a compound word with start? > > >Dicedstart: High > > >Dicedstart: Low > > >I think this is a useful term/key word. > > >What do others think? > > > It's a nice thought but not practical. Game instructions MUST be written with the understanding that some, and perhaps many, readers have never played such a game (or even any game, except perhaps Monopoly) before. That being the case, everything must be spelled out in exquisite detail, in plane English. Besides, what's 20 words between friends? Experienced gamers skim over these sections of the rules in just a second or two. > > -Mike Schoessow > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1343 Return-Path: <karlvonl@...> X-Sender: karlvonl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56248 invoked from network); 29 Sep 2003 21:57:47 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 29 Sep 2003 21:57:47 -0000 Received: from unknown (HELO smtp-hub2.mrf.mail.rcn.net) (207.172.4.76) by mta2.grp.scd.yahoo.com with SMTP; 29 Sep 2003 21:57:47 -0000 Received: from smtp01.mrf.mail.rcn.net ([207.172.4.60]) by smtp-hub2.mrf.mail.rcn.net with esmtp (Exim 3.35 #7) id 1A461b-0006sA-00 for piecepack@yahoogroups.com; Mon, 29 Sep 2003 17:57:47 -0400 Received: from 146-115-59-131.c3-0.wtr-ubr1.sbo-wtr.ma.cable.rcn.com ([146.115.59.131] helo=rcn.com) by smtp01.mrf.mail.rcn.net with esmtp (Exim 3.35 #4) id 1A461a-0004ej-00 for piecepack@yahoogroups.com; Mon, 29 Sep 2003 17:57:46 -0400 Date: Mon, 29 Sep 2003 17:57:45 -0400 Subject: Re: [piecepack] Suggestion for new Glossary word. Content-Type: text/plain; charset=US-ASCII; format=flowed Mime-Version: 1.0 (Apple Message framework v552) To: piecepack@yahoogroups.com Content-Transfer-Encoding: 7bit In-Reply-To: <bl8cql+7nq8@...> Message-Id: <F519891D-F2C7-11D7-A038-0050E4A0F547@...> X-Mailer: Apple Mail (2.552) From: Karl von Laudermann <karlvonl@...> X-Yahoo-Group-Post: member; u=93630635 X-Yahoo-Profile: karlvonl.geo On Monday, September 29, 2003, at 12:35 AM, Electronicwaffle wrote: > Before the game each player rolls the die, the player with the > highest roll goes first. Re-roll in case of ties. > > This cumbersome phrase has 20 plus words. perhaps an Anagram is in > order? or simply a compound word with start? Yes, perhaps an anagram would be helpful. Let's try one: Healthiest aesthetic caterpillar selfishly freewheels neighborhood theology temple refrigerators. Hmm, I don't see how that's any easier, and it's certainly less clear. Perhaps you wanted an acronym instead? ;-) -- Karl J. von Laudermann karlvonl@... http://www.geocities.com/~karlvonl/ Richard's PBeM Server ID: karlvonl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1345 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30579 invoked from network); 29 Sep 2003 23:59:59 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 29 Sep 2003 23:59:59 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 29 Sep 2003 23:59:59 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <2003092923164301400p7i0ge> (Authid: mark.a.biggar); Mon, 29 Sep 2003 23:16:43 +0000 Message-ID: <3F78BD5C.8090200@...> Date: Mon, 29 Sep 2003 16:16:44 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Wait,,, Anagram is a Scramble right? References: <blaboh+s5a4@...> In-Reply-To: <blaboh+s5a4@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > I think we both have it wrong..... I think we want an Acrogram... > I mean, I think what the other thing is, is just a nemonic... and > I wanted the exact opposite of a long winded Sentence. Anyhow, I > thought about it, and I agree its stupid. Yeah, an anagram is a scramble of the letters of a word: spear, spare, pears, reaps an Acronym is an abbreviation using the initial letters of each word of a phrase: TLA = Three Letter Acronym. :-) A mnemonic is a sentence or phrase that is used to remember a more difficult phrase, sentence or list: Kings Play Chess On Fine Grained Sand. Kingdom Phylum Class Order Family Genus Species. Now, on the issue at hand. I agree that game rules need to be written under the assumption that anyone reading them is totally unfamiliar with games in general and must state everything in explicit detail. Writing game rules is hard enough without throwing in unknown or unusual terms or abbreviations. About the only things you can assume a reader knows is what a die is & what rolling one means, what a turn is, what a player is, what a card is and what shuffle a deck means. Almost everything else needs to be clearly stated. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1346 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70457 invoked from network); 30 Sep 2003 02:40:24 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 30 Sep 2003 02:40:24 -0000 Received: from unknown (HELO tomts23-srv.bellnexxia.net) (209.226.175.185) by mta5.grp.scd.yahoo.com with SMTP; 30 Sep 2003 02:40:24 -0000 Received: from RobsFunkyLaptop ([65.93.99.68]) by tomts23-srv.bellnexxia.net (InterMail vM.5.01.06.04 201-253-122-130-104-20030726) with SMTP id <20030930024020.FGOH28086.tomts23-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Mon, 29 Sep 2003 22:40:20 -0400 Message-ID: <001c01c386fb$4fd0e7b0$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bl7tn2+707n@...> Subject: Re: [piecepack] Anonymity in the 5th design contest (was re: Let's nip this problem in the bud.) Date: Mon, 29 Sep 2003 22:34:01 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood To be the voice of a coutnerpoint. I'd be very careful on adopting this stance. Great pains have been made in the past to protect the identity of the submissions so that there can be no complaint of bias, and I don't think it would be a line that I'd be comfortable crossing. Personally, I enjoyed that I didn't know who did what. It let me be completely honest on how I felt about the games I judged. Rob. ----- Original Message ----- From: "Benedict" <boycat_oh@...> To: <piecepack@yahoogroups.com> Sent: Sunday, September 28, 2003 8:17 PM Subject: [piecepack] Anonymity in the 5th design contest (was re: Let's nip this problem in the bud.) > Hi, everyone > > I have no problem if rulesets in progress from the file section are > submitted (I think this only applies to 2 games, Tula and Knight > of the New Moon). I know neither author personally, so hopefully I > have enough credibility as an impartial judge should either > game be entered in the contest. > > Phillip > > > --- James K Droscha <jdroscha@a...> wrote: > > > And that actually brings up a point that I suspect > > > more likely to > > > cause a problem. Knight of the New Moon qualifies > > > for the current > > > competition, but since it is already "public" beta, > > > it already has my > > > named firmly attached. As folks have requested > > > anonymity for > > > rulesets entered in the competitions, would that > > > disqualify it? > > > Clearly, there is an understanding that games > > > already published on > > > the piecepack.org site should not be entered, but > > > public beta seems > > > like a gray area. Opinions? > > > > > > (No worries at this point, as I have another game > > > that I wrote > > > specifically for the competition, but a potential > > > situation in > > > future.) > > > > I think this should be answered by the contest judge. > > Just in case. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1347 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10266 invoked from network); 30 Sep 2003 07:11:18 -0000 Received: from unknown (66.218.66.167) by m17.grp.scd.yahoo.com with QMQP; 30 Sep 2003 07:11:18 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta6.grp.scd.yahoo.com with SMTP; 30 Sep 2003 07:11:18 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <2003093006135301400t1a41e> (Authid: mark.a.biggar); Tue, 30 Sep 2003 06:13:53 +0000 Message-ID: <3F791F23.8030003@...> Date: Mon, 29 Sep 2003 23:13:55 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Busy month References: <bk8etv+9a0n@...> In-Reply-To: <bk8etv+9a0n@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Mark Andrew Biggar wrote: > --- In piecepack@yahoogroups.com, "Matt Worden" <Brykovian@h...> wrote: > > --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > > > I just noticed that this month has had the most messages > > > posted since the inception of the piecepack group - way to go, > > > piecepackers. > > > > > > Phillip > > > > And then there was silence ... ;-) ... lol > > > > -Matt > > Not anymore, we're only half way through September and we've > already beat August. It's now the end of September and we've more then doubled Augusts total. Of course half of it has been ElectronicWaffle :-) -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1348 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41604 invoked from network); 30 Sep 2003 11:47:51 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 30 Sep 2003 11:47:51 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 30 Sep 2003 11:47:51 -0000 Received: from [66.218.66.122] by n30.grp.scd.yahoo.com with NNFMP; 30 Sep 2003 11:47:51 -0000 Date: Tue, 30 Sep 2003 11:47:48 -0000 To: piecepack@yahoogroups.com Subject: Re: Busy month Message-ID: <blbqh4+7hgl@...> In-Reply-To: <3F791F23.8030003@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1145 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Hey, I got most Talkative out of my Highscool class (2001). So no surprise to me. In my Defense however, Ive completed 6 rulesets this month: (Not in order of completion) 1:Camels Quest 2:Pawnopoly 3-4-5: 3 Solitaires for the comp., I think I will only enter two into the comp. 6: A poker type game.. This is all I will divulge now, I hope I can enter this game in a future competition. (I checked, it is far enough away from Malzo) (Incidently this increases my Rulesets by 200%) Pawnopoly and Camels Quest are now in the Rulesets in progress, I think this is enough rulesets for a while. I don't want to dominate the game submissions in a month, and I admit I need some feed back on both games....(posts however are another story. lol) Also, I asked the questions that needed to be asked. I've ansered the questions that face every American.... ok, so Im not a politican, but I do think all of my posts where waranted. I know many a group on yahoo that wishes it can this much activity. I can't help the constuctive things I think of for this group. Fair Warning, another post is comming up right after this one. ;-) Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1349 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59720 invoked from network); 30 Sep 2003 11:55:31 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 30 Sep 2003 11:55:31 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta6.grp.scd.yahoo.com with SMTP; 30 Sep 2003 11:55:31 -0000 Received: from [66.218.67.153] by n19.grp.scd.yahoo.com with NNFMP; 30 Sep 2003 11:55:30 -0000 Date: Tue, 30 Sep 2003 11:55:28 -0000 To: piecepack@yahoogroups.com Subject: Can we truly stay Anonymous for competitions? Message-ID: <blbqvg+jcl6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 610 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle We all have our own styles, methodology, and templates for our rulesets, a "signature" could be detected. I hinted towards this in my question about Definitions in a ruleset. I know personally, my Headings/Sections are virtually the same. I also tend to stay closer to easier games, and haven't attempted german style games. Is this that much of a problem, or am I making a mountain out of a mole hill? Perhaps we can write our rulesets in Wingdings,,, and the Rulesets that looks the best would win... Um, no on second thought, I've already had my quota of stupid Ideas for the community. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1350 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48132 invoked from network); 30 Sep 2003 12:59:29 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 30 Sep 2003 12:59:29 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta4.grp.scd.yahoo.com with SMTP; 30 Sep 2003 12:59:29 -0000 Received: from [66.218.67.150] by n10.grp.scd.yahoo.com with NNFMP; 30 Sep 2003 12:59:29 -0000 Date: Tue, 30 Sep 2003 12:59:26 -0000 To: piecepack@yahoogroups.com Subject: Re: Can we truly stay Anonymous for competitions? Message-ID: <blbune+9ich@...> In-Reply-To: <blbqvg+jcl6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 320 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric In the contest rules it is suggested that using Arial font is a good idea (it is one of the easiest fonts for people of all ages to read). If everyone submitted rules in the same font they would look very similar, thus adding to anonymity. Phillip >Perhaps we can write our rulesets in Wingdings,,, From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1352 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74641 invoked from network); 30 Sep 2003 16:34:31 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 30 Sep 2003 16:34:31 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 30 Sep 2003 16:34:31 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003093015381601500nj4goe>; Tue, 30 Sep 2003 15:38:16 +0000 Message-ID: <06da01c38768$de51b0b0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bl7tn2+707n@...> <001c01c386fb$4fd0e7b0$6401a8c0@RobsFunkyLaptop> Subject: Re: [piecepack] Anonymity in the 5th design contest (was re: Let's nip this problem in the bud.) Date: Tue, 30 Sep 2003 08:38:16 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Rob LeGood To: piecepack@yahoogroups.com Sent: Monday, September 29, 2003 7:34 PM Subject: Re: [piecepack] Anonymity in the 5th design contest (was re: Let's nip this problem in the bud.) >To be the voice of a coutnerpoint. I'd be very careful on adopting this >stance. Great pains have been made in the past to protect the identity of >the submissions so that there can be no complaint of bias, and I don't think >it would be a line that I'd be comfortable crossing. Personally, I enjoyed >that I didn't know who did what. It let me be completely honest on how I >felt about the games I judged. After thinking about this for a week, I have to say that I agree with Rob. The anonymous author system has worked well and I would like to see it continued, partially so that the precedent isn't broken. I agree that it makes the task of judging potentially easier, and it probably lends additional authority to the contest outcome for some people. Having said that, I also still agree that the contest rules are up to the person running the current contest, as opposed to historical precedent or majority rule. Lastly, my intention is not to imply anything negative about James or Phillipe. I have great respect for both of them. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1353 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63735 invoked from network); 2 Oct 2003 19:29:52 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 2 Oct 2003 19:29:52 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta5.grp.scd.yahoo.com with SMTP; 2 Oct 2003 19:29:50 -0000 Received: from [66.218.67.163] by n12.grp.scd.yahoo.com with NNFMP; 02 Oct 2003 19:29:49 -0000 Date: Thu, 02 Oct 2003 19:29:48 -0000 To: piecepack@yahoogroups.com Subject: Re: Thoughts on Pawnopoly... anyone? Message-ID: <blhubc+jusf@...> In-Reply-To: <bl4bpv+pppl@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1990 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric I read through the rules to Pawnopoly and I have a few questions. The setup part seems over complicated - why not just take the null tiles out first then construct the board accordingly? Also, 'upper left' 'lower right' etc only work as terms if all players are sitting on the same side of the board - I know what you are trying to say, but it would be better if it was clearer. Each null tile could be assigned a specific corner of the board. You talk about players taking a scorecard - then the scorecard is never mentioned again. When rolling for movement - I couldn't see how many tiles you move your pawn when a null or ace is rolled. This rule confused me: "If you land on a tile that is not owned, and does not have a coin on it, refer to the section "Special Instructions". " As far as I could gather, this applies only to the 4 corner tiles, as the other tiles will always either be owned or have coins on them. It would be clearer to just refer to the corner tiles in the rules. Do the special actions refer to the corner tiles?? If so, then 'nothing happens' doesn't seem like much of a special action (this occurs when you land on 2 of the corners, so in effect you only have 2 special actions in the game, not 4). Once again, depending on player perspective, upper left etc as descriptive terms will mean different things to different players - or was this your intention? I also think that losing 3 turns is a pretty harsh punishment (at least in monopoly the get out of jail options give you some control over what you do). It seems like there is no strategy in this game - it is all luck of the die with no player interaction. I would suggest adding strategic options which give players more choices, perhaps based on the suit or number of the tile they land on. Perhaps players could spend their claimed coins on actions. Perhaps when players roll a null when trying to own a coin that could be used for some purpose. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1354 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75717 invoked from network); 3 Oct 2003 02:44:20 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 3 Oct 2003 02:44:20 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 3 Oct 2003 02:44:20 -0000 Received: from [66.218.67.254] by n29.grp.scd.yahoo.com with NNFMP; 03 Oct 2003 02:44:18 -0000 Date: Fri, 03 Oct 2003 02:44:17 -0000 To: piecepack@yahoogroups.com Subject: Re: Thoughts on Pawnopoly... anyone? -Long Message-ID: <blinq1+3aa1@...> In-Reply-To: <blhubc+jusf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3543 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Random Ramblings on Phillip's Post, and my updated Ideas... I don't pretend to think that Pawnopoly could have been made with out Monopoly, and I think we all bring this base of knowledge to the game, hence, I will use the Monopoly standards in my ramblings. I admit the game was hastly put together, and then again, when Piecepack doesn't come with money, I figured the dice could approximate having or not having money. I guess, we could re-do the board in such a way, that each color has one side, thus taking care of the Null tile placement assignments, and it would also go further towards a "monopoly" of a side/color/suit. If the claim coin where to be spent, it would be hard to prove that someone owned that tile. In the case of honest forgetfulness. I admit that luck is used a lot. Perhaps too much, but all games are on a spectrum from pure luck and pure skill, so this game is closer to luck, and I think it has its rare occasion when it desired for play. Perhaps it is closer to a Family game in this sense. I also admit being spotty with the instructions, on a play test of the rules as they are now, I saw no reason for the score card I had thought up. (Who owns what, to determine a "rent" factor as in monopoly) But, since the player simply looks to see if the coin is there or not, it didnt matter who had it. Perhaps, Player A could have a partnership with B (Perhaps one number deduction, and have two for the standard, or property sharing) and Player D could be a enemy, who gets an increase when A lands on player D property. (This would go round robin, sort of a circular Rock Paper Scissors) If at all possible, I want to keep my games as close to using just one piecepack as possible, just out of portability, and convience. In the grand sense of gaming, I dont see how any game in the scale of monopoly can have have that much strategy compared to other games... especially german style games that have seem to become the new monopoly (In terms of popularity). In the 50 or even 75 is it, by now, years Monopoly has been played, it seems Game tastes have moved elsewhere, perhaps "Graduated" in a sense. I think however, that in its own right, Monopoly has its niche like Checkers, and Chess... and Deserves to be adapted to the Piecepack. Perhaps.... we could have all the tiles face down, but leave the coins on the "board" when the roll is met, the tile could be flipped over, and faced in the direction of the player who rolled it. Should each player have a preset number of re-rolls? would that help add to the strategy... "should I use a re roll now, or later?" should we have this as the "GO" salary?? Also, should the "Berlin" mechanic be implemented? A way to double the chance of owning a tile when landed upon? ((When you land on a tile, if the die matches the tile in value you get to own the tile, with out a re-roll)) One last note, I tried to be as generic in some areas of the rules, to allow for variations... not to open a can of worms, but Im sure we all play the 'real' Monopoly with our own rules.. and perhaps they are all different. I meant the "special" instructions to imply the tiles a player had "written" instructions for. My 8 years of Magic: The Gathering playing has taught me not to box in or limit rules, as they will burst at the seams the moment you make them. (Countless Eratta and Re-eratta has been made in MTG and in their 25 plus sets... the wording has evolved, and I use from the current wording in most cases. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1355 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80005 invoked from network); 3 Oct 2003 03:52:55 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 3 Oct 2003 03:52:55 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta2.grp.scd.yahoo.com with SMTP; 3 Oct 2003 03:52:55 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc11) with SMTP id <2003100303525401300ltndme> (Authid: mark.a.biggar); Fri, 3 Oct 2003 03:52:55 +0000 Message-ID: <3F7CF28E.1000001@...> Date: Thu, 02 Oct 2003 20:52:46 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Thoughts on Pawnopoly... anyone? -Long References: <blinq1+3aa1@...> In-Reply-To: <blinq1+3aa1@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Read the rule and I also have some comments. When you pay rent the tile owner does not appear to get anything. If I'm paying rent my die goes down by one, shouldn't the owners die go up by one. Maybe instead of changing the dice on paying rent, the player could optionally give the tile owner one of his claim coins instead. One of the better feature of Monopoly is the trading. Players should be allowed to trade coins, die pips, turns(?), immunity from rent payment or any other thing in the game. Also note that you can use both sides of the null coin the allowed three passes through the money dice. If someone owns all five tiles of one suit (or all four tile of one value), they should get a rent bonus. Some chance type tiles would be nice. Use the aces. When you land on one, you roll dice and some random thing from a table happens: lose a coin (goes back to board), swap a coin with another player, randomly take one coin from each player, shuffle and deal them out, swap two non-corner tiles on the board, Move to prison or start square, pay taxes, win lottery, etc. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1356 Return-Path: <uberursine@...> X-Sender: uberursine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5852 invoked from network); 3 Oct 2003 04:45:01 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 3 Oct 2003 04:45:01 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta2.grp.scd.yahoo.com with SMTP; 3 Oct 2003 04:45:00 -0000 Received: from [66.218.67.190] by n32.grp.scd.yahoo.com with NNFMP; 03 Oct 2003 04:45:00 -0000 Date: Fri, 03 Oct 2003 04:44:58 -0000 To: piecepack@yahoogroups.com Subject: New Racing Game in Rulesets in Progress - and Hello! Message-ID: <bliusa+kms4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 647 X-Mailer: Yahoo Groups Message Poster From: "uberursine" <uberursine@...> X-Yahoo-Group-Post: member; u=151206852 X-Yahoo-Profile: uberursine Greetings, this is my first post to piecepack, but I've been lurking here for a month or so. I'm a game designer by trade (Stupendous Games - www.stupendousgames.com) -excuse the shameless plug. Recently I stumbled across the piecepack and have totally geeked on the concept. (I'm also toying with publishing piecepacks - although that will be a different post.) This is the first of three games the piecepack has insprired in me. (One is a solitaire game and might get entered in the contest.) Feed-back is desired! - A better name than "Rally Racers"? - ugg! - Is Ram too expensive? - Dashboards too small? confusing? Game on! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1357 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27777 invoked from network); 3 Oct 2003 04:51:55 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 3 Oct 2003 04:51:55 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta5.grp.scd.yahoo.com with SMTP; 3 Oct 2003 04:51:55 -0000 Received: from [66.218.67.171] by n16.grp.scd.yahoo.com with NNFMP; 03 Oct 2003 04:51:55 -0000 Date: Fri, 03 Oct 2003 04:51:51 -0000 To: piecepack@yahoogroups.com Subject: Re: Thoughts on Pawnopoly... anyone? -Long Message-ID: <bliv97+kiel@...> In-Reply-To: <3F7CF28E.1000001@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1058 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Chance and Comunity Chest Cards are great, but, like I said it would then take away from the one piecepack-ness of the game. Then again, if you have the rules, it could be rigged up to have a 'tens and ones" die roll configuration. Used in TOON RPG and "Head of the Class" if any one in the group remembers that. where there are 66 - 24 (6*4) or would this be (6*3) because I started at 66 and not 70,,, 45?? possibilities (Im not good at figuring this out)... the first die rolled has a tens value, the second die has a ones value.. and then compare the two... (No N0 (zero),N7-N9 values are possible) 45 different options.... Or maybe,, roll two dice;; if the first die is a 1, that means go foward the number of spaces on another die,,, 2,, go back... 3 shift a tile, 4, swap something... etc. I think this would be more favorable. Perhaps, the number of like properties you have,,, you get that many re-rolls? Also, Is using one Die good? I mean, I figure its about half the size of a 40 (or so) spaced Monop board... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1358 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74939 invoked from network); 4 Oct 2003 20:56:10 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 4 Oct 2003 20:56:10 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta3.grp.scd.yahoo.com with SMTP; 4 Oct 2003 20:56:12 -0000 Received: from [66.218.67.191] by n31.grp.scd.yahoo.com with NNFMP; 04 Oct 2003 20:56:11 -0000 Date: Sat, 04 Oct 2003 20:56:10 -0000 To: piecepack@yahoogroups.com Subject: Re: Thoughts on Pawnopoly... anyone? -Long Message-ID: <blnc5a+1nc1@...> In-Reply-To: <blinq1+3aa1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2212 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric I am not quite sure what you wanted in terms of feedback on Pawnopoly. Were you looking for input on potential special actions? Or ways to add strategy to the game? I have some suggestions, but really want to know what direction you are looking to take the game in first. > Piecepack doesn't come with money, I figured the dice could > approximate having or not having money. I guess, we could re-do the > board in such a way, that each color has one side, thus taking care > of the Null tile placement assignments, and it would also go further > towards a "monopoly" of a side/color/suit. If the claim coin where > to be spent, it would be hard to prove that someone owned that tile. > In the case of honest forgetfulness. I think it is fine to use a standard die and the null coin as money in the game - or, since most households have a monopoly set you could substitute M money ;) There was another suggestion that the null coin could actually count for 12 money units by flipping it, so players could start with 18. And I don't have a problem with a random board every time (as this adds to replay value) but it seemd like you could take the null tiles out first, rather than do the 'remove and replace' thing after the tiles are laid. (This was a rather minor point). > I admit that luck is used a > lot. Perhaps too much, but all games are on a spectrum from pure > luck and pure skill, so this game is closer to luck, and I think it > has its rare occasion when it desired for play. My orginal posted comments were trying to address this issue. Maybe I wasn't clear, but as far as I could tell from reading the rules, gameplay appears to be 100% luck. Please let me know if I missed something, but from my reading of the rules there was no decision-making at all. Monopoly with the original rules (and nothing added) offers quite a bit of strategy - whether to buy properties or not; trading of properties for properties and/or cash; auctioning of properties when a player does not purchase (through choice or lack of funds)after landing on unowned properties; the ability to mortgage properties at any time to alleviate cash-flow problems. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1359 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89268 invoked from network); 4 Oct 2003 22:38:13 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 4 Oct 2003 22:38:13 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta4.grp.scd.yahoo.com with SMTP; 4 Oct 2003 22:38:13 -0000 Received: from [66.218.67.142] by n2.grp.scd.yahoo.com with NNFMP; 04 Oct 2003 22:38:12 -0000 Date: Sat, 04 Oct 2003 22:38:10 -0000 To: piecepack@yahoogroups.com Subject: New Game Uploaded: Hotel Magnate Message-ID: <blni4i+nb5h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3142 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow With all the discussion on Pawnoply happening lately, I thought this might be a good time to upload a Monopoly-inspired game of my own from last year to the Rules In Progress folder in the files section. The game is called Hotel Magnate, and from a reading of the Pawnoploy rules, the games are very different, which is interesting because both are obviously somewhat similar to Monopoly. [that's one of the neat things about game design in my opinion, and is probably why design partnerships are often successful---the whole is more than the sum of the parts with two people contributing] My goal with Hotel Magnate was to adapt the basic idea of Monopoly to the piecepack, while retaining the good (in my opinion) aspects of Monopoly, and also addressing the common criticisms of the game. Hotel Magnate utilizes a unique (as far as I know) mechanic for interjecting some control into the dice roll for pawn movement. The board is seven tiles on a side with the corner tiles and the center tiles of each board side being gridded, but with the remaining sixteen tiles being suited. The gridded tiles are each two lanes wide, and in the case of the corner tiles, each has a 1-space long inner lane, and a 3-space long outer lane. This allows players to affect which tiles they land on after passing through a corner, depending on which lane they take. I had planned to include even more control by allowing players to forgo the die roll at the beginning of a turn for a fixed move of one space at a set cost to the player, or alternatively, allow players to pay for a second roll to the replace their first if they didn't like the first. For now, I have decided that this would probably give players TOO much control, and allow them to avoid landing on other players hotels too often. However, I would be very interested to hear other peoples opinions if thye feel inclined to read through the rules. Hotel Magnate supports more auctions and more frequent trading and deal-making than Monopoly does, and this is really the heart of the game. The other major difference is that money is much tighter in Hotel Magnate than in Monopoly. The piecepack coins are used for the money and there aren't that many of them for this purpose, especially with four players! I had to come up with a system that kept the money circulating and not setting in the bank, and this has been the biggest challenge so far, but I think I have something that will work, either as is, or with a bit more tweaking. This money shortage issue was one of those things that caused me to think of ideas that would otherwise probably would not have occured to me. Play-testing has been very minimal thus far, with all the players being played by me, just to test out the basic balance, etc. Just a day ago, I went through the rules again and improved the organization compared to an earlier draft, so I think it's organized well enough now that it should be pretty easy reading as rules sets go. All comments and constructive criticisms are welcome (OK, even UN- constructive criticism might be useful). -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1360 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70452 invoked from network); 5 Oct 2003 00:51:36 -0000 Received: from unknown (66.218.66.166) by m11.grp.scd.yahoo.com with QMQP; 5 Oct 2003 00:51:36 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 5 Oct 2003 00:51:36 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc11) with SMTP id <2003100500070601300lp4cfe> (Authid: mark.a.biggar); Sun, 5 Oct 2003 00:07:06 +0000 Message-ID: <3F7F60AA.3010901@...> Date: Sat, 04 Oct 2003 17:07:06 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New Game Uploaded: Hotel Magnate References: <blni4i+nb5h@...> In-Reply-To: <blni4i+nb5h@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar mschoessow wrote: > With all the discussion on Pawnoply happening lately, I thought this > might be a good time to upload a Monopoly-inspired game of my own > from last year to the Rules In Progress folder in the files section. > The game is called Hotel Magnate, and from a reading of the > Pawnoploy rules, the games are very different, which is interesting > because both are obviously somewhat similar to Monopoly. > > [that's one of the neat things about game design in my opinion, and > is probably why design partnerships are often successful---the whole > is more than the sum of the parts with two people contributing] > > My goal with Hotel Magnate was to adapt the basic idea of Monopoly > to the piecepack, while retaining the good (in my opinion) aspects > of Monopoly, and also addressing the common criticisms of the game. > > Hotel Magnate utilizes a unique (as far as I know) mechanic for > interjecting some control into the dice roll for pawn movement. The > board is seven tiles on a side with the corner tiles and the center > tiles of each board side being gridded, but with the remaining > sixteen tiles being suited. The gridded tiles are each two lanes > wide, and in the case of the corner tiles, each has a 1-space long > inner lane, and a 3-space long outer lane. This allows players to > affect which tiles they land on after passing through a corner, > depending on which lane they take. > > I had planned to include even more control by allowing players to > forgo the die roll at the beginning of a turn for a fixed move of > one space at a set cost to the player, or alternatively, allow > players to pay for a second roll to the replace their first if they > didn't like the first. For now, I have decided that this would > probably give players TOO much control, and allow them to avoid > landing on other players hotels too often. However, I would be very > interested to hear other peoples opinions if they feel inclined to > read through the rules. > > Hotel Magnate supports more auctions and more frequent trading and > deal-making than Monopoly does, and this is really the heart of the > game. The other major difference is that money is much tighter in > Hotel Magnate than in Monopoly. The piecepack coins are used for the > money and there aren't that many of them for this purpose, > especially with four players! I had to come up with a system that > kept the money circulating and not setting in the bank, and this has > been the biggest challenge so far, but I think I have something that > will work, either as is, or with a bit more tweaking. This money > shortage issue was one of those things that caused me to think of > ideas that would otherwise probably would not have occurred to me. > > Play-testing has been very minimal thus far, with all the players > being played by me, just to test out the basic balance, etc. > > Just a day ago, I went through the rules again and improved the > organization compared to an earlier draft, so I think it's organized > well enough now that it should be pretty easy reading as rules sets > go. > > All comments and constructive criticisms are welcome (OK, even UN- > constructive criticism might be useful). Hi Mike Read the rules and have only one comment at this time. The "only players that own a hotel in the chain can bid in the auction" rule seems to imply that if I get the first one, I can buy all the rest for cheap as I'm the only player that can ever bid. Thus the only way to break a player's monopoly on a chain is to get him to agree to a private deal to sell something. Unless I misunderstand something, this make be broken. If some poor player in unlucky to roll the same number on their first turn as a player before them, they have a good change of being totally locked out of owning hotels. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1361 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66973 invoked from network); 5 Oct 2003 09:26:15 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 5 Oct 2003 09:26:15 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 5 Oct 2003 09:26:15 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <2003100508524101400kevuee>; Sun, 5 Oct 2003 08:52:41 +0000 Message-ID: <08b701c38b1e$0e239ac0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <blni4i+nb5h@...> <3F7F60AA.3010901@...> Subject: Re: [piecepack] New Game Uploaded: Hotel Magnate Date: Sun, 5 Oct 2003 01:52:49 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Mark A. Biggar To: piecepack@yahoogroups.com Sent: Saturday, October 04, 2003 5:07 PM Subject: Re: [piecepack] New Game Uploaded: Hotel Magnate >Hi Mike >Read the rules and have only one comment at this time. The "only >players that own a hotel in the chain can bid in the auction" rule seems >to imply that if I get the first one, I can buy all the rest for cheap >as I'm the only player that can ever bid. Thus the only way to break >a player's monopoly on a chain is to get him to agree to a private deal >to sell something. Hi Mark. Thanks for looking it over. Actually, you do misunderstand, but the fault is entirely mine because I didn't write what was in my mind. You're right that the game won't work as it appears in the rules, since all auctions would have only a single bidder! What the statement you quoted should have said is, *only the active player, plus any other players who already own at least one hotel in the chain, are eligible to participate in the auction*. The thinking behind this rule is that it will encourage early purchasing of low-numbered hotels when they are landed on, and thus speed up the early part of the game. It seemed to work well in my 1-person play-tests, but of course those are not reliable, and it may turn out after multi-person play-testing that all such auctions should always be open to all players. To be honest, I wondered about this rule myself when I thought of it. Perhaps I'm trying to be too clever :-) I'll correct the posted copy since you caught a major typo (I'm also fixing a couple other minor typos that have been pointed out to me, and adding a suggested clarification that rolling doubles does NOT result in a free additional turn). >Unless I misunderstand something, this make be >broken. If some poor player in unlucky to roll the same number on >their first turn as a player before them, they have a good change of being >totally locked out of owning hotels. I don't understand this comment. Are you aware that each player starts the game from a different corner of the board? Rolling the same number as the previous player does not result in landing on the same tile. In fact, it's not possible to land on the same hotel as any other player on the first turn since the highest roll is a ten, and the nearest hotel that two players could land on during their first turns, is always eleven spaces away for the second player. Thanks for your comments Mark. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1362 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6664 invoked from network); 5 Oct 2003 09:53:21 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 5 Oct 2003 09:53:21 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta1.grp.scd.yahoo.com with SMTP; 5 Oct 2003 09:53:21 -0000 Received: from [66.218.66.121] by n11.grp.scd.yahoo.com with NNFMP; 05 Oct 2003 09:53:21 -0000 Date: Sun, 05 Oct 2003 09:53:21 -0000 To: piecepack@yahoogroups.com Subject: Personal Expanded piecepack Message-ID: <blopmh+qvrb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1898 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow OK, here's something new to think about (not that the group hasn't had a lot of activity lately :-). I've been considering making myself some custom cases for my piecepacks. I don't particularly like the boxes/packaging they come with in terms of convenience (mostly I don't like packing up and having to get all the coins packed in just right for the cover to fit with NO bowing). My initial idea was to cut up some eighth inch thick acrylic stock (can be purchased off-the-shelf or by mail or phone from Tap Plastics), and glue it together into a box with a square cross section just big enough for the tiles, and with whatever height is necessary to comfortably hold all the piecepack components without needing to get all the coins perfectly stacked, etc. Now I'm thinking that for one of my piecepacks, the case should also be able to accomodate additional components. This would then be a kind of expanded game kit for playing or designing games in general, when away from home. So the question is, what additional components to include. Here are some possibilities. * Additional coins in two suits. This allows the playing of MANY more abstracts that require 8-12 identical pieces per player. * Paper money. Probably don't need as much, or as many denominations as, Monopoly. * 2-4 standard dice, plus perhaps a D4, D8, D10, and D12. * a color-select die. * Match sticks (various uses; just ask our man Phillip :-) * pennies (maybe 30 or so) Any other ideas, comments, or suggestions on the idea, or the best components to add, are welcome. BUT, please understand my purpose here; I'm not suggesting a new expanded official piecepack design is required. Rather I'm trying to think of what would make an even better portable kit for game design and the playing of wide range of games, for those willing to put in the time and trouble. -Mike schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1363 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24524 invoked from network); 5 Oct 2003 19:24:18 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 5 Oct 2003 19:24:18 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta5.grp.scd.yahoo.com with SMTP; 5 Oct 2003 19:24:18 -0000 Received: from [66.218.67.148] by n36.grp.scd.yahoo.com with NNFMP; 05 Oct 2003 19:24:17 -0000 Date: Sun, 05 Oct 2003 19:24:16 -0000 To: piecepack@yahoogroups.com Subject: Re: Hand Made Piecepacks- 5 bucks or less-Long Message-ID: <blpr50+ntkd@...> In-Reply-To: <bkgeo8+ljg5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 247 X-Mailer: Yahoo Groups Message Poster From: "piecehead2003" <sbk@...> X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 If you live in Europe this company has some great ready made cardboard counters (including the round!) that can be used to make you own piepack pack: http://www.muecke-hotelberatung.de/shop/ You can get pieces needed for around EUR 7 -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1364 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72885 invoked from network); 6 Oct 2003 02:52:33 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 6 Oct 2003 02:52:33 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta3.grp.scd.yahoo.com with SMTP; 6 Oct 2003 02:52:32 -0000 Received: from [66.218.67.158] by n23.grp.scd.yahoo.com with NNFMP; 06 Oct 2003 02:52:32 -0000 Date: Mon, 06 Oct 2003 02:52:32 -0000 To: piecepack@yahoogroups.com Subject: Re: Personal Expanded piecepack Message-ID: <blqldg+i4rg@...> In-Reply-To: <blopmh+qvrb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 475 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > > * 2-4 standard dice, plus perhaps a D4, D8, D10, and D12. > > * a color-select die. > In my playtesting for a color to be used, I've resorted to using a D4 I think this serves for the purpose of a color select die, and could also in a pinch roll for a non-ace, non-null, tile. I don't understand the numbering, but I think at least 2 more "standard" (non-piecepack) dice are needed, or perhaps, 2 piecepack dice per suit... if this isn't what was meant above. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1365 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1449 invoked from network); 6 Oct 2003 03:26:41 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 6 Oct 2003 03:26:41 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 6 Oct 2003 03:26:40 -0000 Received: from [66.218.67.128] by n24.grp.scd.yahoo.com with NNFMP; 06 Oct 2003 03:26:40 -0000 Date: Mon, 06 Oct 2003 03:26:39 -0000 To: piecepack@yahoogroups.com Subject: New Win Condition for Pawnop. Message-ID: <blqndf+g8ft@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 500 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle ((Again yahoo ate my message I was going to post here, D*** password confirmation...)) The gist; I talked about how I have been working on Pawnop and what ideas seemed good, but didn't keep the overall feeling of Pawnop. I noted that trading and payments need to be ironed out, and bonuses need to be given when a player maxes out on his "rent" total (past 12). I then came upon this Idea.. what do others thing of it? The first player to own 4 tiles of his pawns color/suit wins the game. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1366 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95024 invoked from network); 6 Oct 2003 05:19:37 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 6 Oct 2003 05:19:37 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta2.grp.scd.yahoo.com with SMTP; 6 Oct 2003 05:19:37 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <2003100605080301300lnpuce>; Mon, 6 Oct 2003 05:08:03 +0000 Message-ID: <097e01c38bc7$d7d1f5c0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <blqldg+i4rg@...> Subject: Re: [piecepack] Re: Personal Expanded piecepack Date: Sun, 5 Oct 2003 22:08:12 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Sunday, October 05, 2003 7:52 PM Subject: [piecepack] Re: Personal Expanded piecepack >In my playtesting for a color to be used, I've resorted to using a D4 >I think this serves for the purpose of a color select die, and could >also in a pinch roll for a non-ace, non-null, tile. Yes, a D4 could serve this purpose, and might reasonably display large color disks of the four piecepack colors on its four sides. The other possibility is to use a D8 with two sides per color. Having said that, I want to stress that my primary planned purpose for an expanded piecepack is not to make it possible to design a wider range of games (I'll explain that shortly), but rather to facilitate the use of the piecepack for playing a wider range of existing and classic games when in travel or portability situations. For this reason, I think the most important of the possible additions is more coins in two colors. This makes it possible to play a huge set of abstract games (including the many varieties of Checkers for example, and for those who don't know, there are LOTS of Checkers variations, some of which see a lot of play around the world and are distinctly better, in my opinion, than the standard Checkers that most Americans know of). Probably the second most important addition is paper money. Although it would be nice to have a larger collection of bits from which to design piecepack games, these games would not be playable by other people using only a standard piecepack. So, although I do have *some* interest in that, my primary purpose is to come up with a sort of expanded game travel kit that could replace other games and bags of bits, etc., and thereby save space and trouble. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1367 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52129 invoked from network); 6 Oct 2003 05:47:38 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 6 Oct 2003 05:47:38 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 6 Oct 2003 05:47:38 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <2003100605414001400kdjcee> (Authid: mark.a.biggar); Mon, 6 Oct 2003 05:41:40 +0000 Message-ID: <3F810095.8010100@...> Date: Sun, 05 Oct 2003 22:41:41 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Personal Expanded piecepack References: <blqldg+i4rg@...> <097e01c38bc7$d7d1f5c0$6702a8c0@Mike1> In-Reply-To: <097e01c38bc7$d7d1f5c0$6702a8c0@Mike1> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Mike Schoessow wrote: > Yes, a D4 could serve this purpose, and might reasonably display large > color disks of the four piecepack colors on its four sides. The other > possibility is to use a D8 with two sides per color. Actually you want to paint the corners instead of the faces for a d4. Yeah a d8 would be better, though a d12 would roll better. I have some d12s I got at the ChessX booth at ConQuest that are marked I, II, III, IV on three side each that would work as well. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1368 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28687 invoked from network); 6 Oct 2003 14:35:04 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 6 Oct 2003 14:35:04 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 6 Oct 2003 14:35:03 -0000 Received: from [66.218.67.136] by n19.grp.scd.yahoo.com with NNFMP; 06 Oct 2003 14:34:41 -0000 Date: Mon, 06 Oct 2003 14:34:40 -0000 To: piecepack@yahoogroups.com Subject: Re: Personal Expanded piecepack Message-ID: <blrui0+9t92@...> In-Reply-To: <blopmh+qvrb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 46 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex And don't forget a set of piecepack pyramids. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1369 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54019 invoked from network); 6 Oct 2003 19:46:28 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 6 Oct 2003 19:46:28 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 6 Oct 2003 19:46:28 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1A6bJK-0003hV-00; Mon, 06 Oct 2003 12:46:26 -0700 Date: Mon, 6 Oct 2003 12:46:26 -0700 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: Piecepack in Esperanto? Message-ID: <20031006194626.GA14220@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe For something slightly (?) silly, check out the new Esperanto Piecepack Glossary on the Wiki: http://www.ludism.org/ppwiki/EsperantoPiecepackGlossary Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1370 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28688 invoked from network); 6 Oct 2003 22:23:11 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 6 Oct 2003 22:23:11 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 6 Oct 2003 22:23:10 -0000 Received: from [66.218.67.134] by n13.grp.scd.yahoo.com with NNFMP; 06 Oct 2003 22:23:10 -0000 Date: Mon, 06 Oct 2003 22:23:09 -0000 To: piecepack@yahoogroups.com Subject: on D4s Message-ID: <blsq0d+4h1k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 590 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Not to confuse the issue further, Side-face is not painted, but indeed, the corners, or the edges can be painted. I have many D4 and some rely on the number rolled to be read on the bottom... while others have the number read on the top. What reamins and needs to stay the same, is the fact that one face never ever has one of the values 1-4 (A-D etc.). That is, each value is only on 3 faces, and the die would need to land on the 4th face, for a given value to show up. Perhaps D4s are the most unique dice, given you can read their rolled value on more than one side at a time. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1371 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54670 invoked from network); 6 Oct 2003 23:26:24 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 6 Oct 2003 23:26:24 -0000 Received: from unknown (HELO web11102.mail.yahoo.com) (216.136.131.149) by mta6.grp.scd.yahoo.com with SMTP; 6 Oct 2003 23:26:24 -0000 Message-ID: <20031006232623.51582.qmail@...> Received: from [24.34.213.159] by web11102.mail.yahoo.com via HTTP; Mon, 06 Oct 2003 16:26:23 PDT Date: Mon, 6 Oct 2003 16:26:23 -0700 (PDT) Subject: Re: [piecepack] on D4s To: piecepack@yahoogroups.com In-Reply-To: <blsq0d+4h1k@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor If I were painting a d4 tetrahedron, I think I would divide each face into thirds, the border line going from the face center to the nearest edge, three such lines per face. This leaves three of a sort of lopsided diamond region, rather like the shape of the face of the standard d10. I would then paint (marker, actually) the regions such that any 'point' of the d4 was surrounded by three regions of a single color. But blank tetrahedrons are fare rarer than blank cubes, which are already part of the piecepack spec, and therefore already part of any piecepack construction effort. The ability to roll to select suits or otherwise choose colors seems to me to be already included in the spec, or at least easily supported by a ruleset without need for additional equipment. --- Electronicwaffle <electronicwaffle@...> wrote: > Not to confuse the issue further, Side-face is not > painted, but > indeed, the corners, or the edges can be painted. I > have many D4 and > some rely on the number rolled to be read on the > bottom... while > others have the number read on the top. What reamins > and needs to > stay the same, is the fact that one face never ever > has one of the > values 1-4 (A-D etc.). That is, each value is only > on 3 faces, and > the die would need to land on the 4th face, for a > given value to > show up. Perhaps D4s are the most unique dice, > given you can read > their rolled value on more than one side at a time. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1372 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26607 invoked from network); 7 Oct 2003 01:15:53 -0000 Received: from unknown (66.218.66.167) by m9.grp.scd.yahoo.com with QMQP; 7 Oct 2003 01:15:53 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 7 Oct 2003 01:15:55 -0000 Received: from [66.218.67.166] by n8.grp.scd.yahoo.com with NNFMP; 07 Oct 2003 01:15:54 -0000 Date: Tue, 07 Oct 2003 01:15:53 -0000 To: piecepack@yahoogroups.com Subject: Re: on D4s Message-ID: <blt449+ott7@...> In-Reply-To: <20031006232623.51582.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1283 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The ability to roll to select > suits or otherwise choose colors seems to me to be > already included in the spec, or at least easily > supported by a ruleset without need for additional > equipment. That is true, a simple blind selection of a coin or tile could select a suit. However, when all tiles and coins are already in use by a game, (As the one I was playtesting in the previous d4 post) you do not have them to select from. Also, while I agree a D4 is not as common as a D6 rolling a D4 is a faster way of selecting a suit, even faster when each point is colored to suit. D4's are not as standard as a D6 but I think those who embrace the piecepack more often than not will already be familiar with them. Those who have explored the piecepack will not be turned away by a non-'standard' die. Even more standard games have different dice... I was surprised to find out that Outburst had a D8 in it. Then again, Scatagories has a D24 (?) in it. I mention this because I am split as to if using any D-N (where N does not equal 6) would scare or prevent new players to the piecepack. Minor setback I know, but for some people this might be a real concern. Most people would assume "This isn't a standard die, it must be more difficult to use/implement" From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1373 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19806 invoked from network); 7 Oct 2003 02:53:28 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 7 Oct 2003 02:53:28 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta2.grp.scd.yahoo.com with SMTP; 7 Oct 2003 02:53:28 -0000 Message-ID: <20031007025328.38681.qmail@...> Received: from [24.34.213.159] by web11108.mail.yahoo.com via HTTP; Mon, 06 Oct 2003 19:53:28 PDT Date: Mon, 6 Oct 2003 19:53:28 -0700 (PDT) Subject: Re: [piecepack] Re: on D4s To: piecepack@yahoogroups.com In-Reply-To: <blt449+ott7@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Electronicwaffle <electronicwaffle@...> wrote: > I mention this because I am split as to if using any > D-N (where N > does not equal 6) would scare or prevent new > players to the > piecepack. Minor setback I know, but for some people > this might be a > real concern. Most people would assume "This isn't > a standard die, > it must be more difficult to use/implement" Well, for me, part of the allure of the piecepack is it's democratization of the process. Anyone can pretty much get the specs for the components and make one of their own, and write rules, or use any existing rules. D6 are cubes, easy to make, easy to buy in blank form. All the other polyhedra lack this ubiquity. Yes a grognard will be undeterred, but piecepack is, to my mind, horribly squandered if aimed at grognards. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1374 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99841 invoked from network); 7 Oct 2003 03:55:10 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 7 Oct 2003 03:55:10 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta3.grp.scd.yahoo.com with SMTP; 7 Oct 2003 03:55:10 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <20031007035510013001d674e>; Tue, 7 Oct 2003 03:55:10 +0000 Message-ID: <0a3501c38c86$d4bf29b0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20031007025328.38681.qmail@...> Subject: Re: [piecepack] Re: on D4s Date: Mon, 6 Oct 2003 20:55:21 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Ed Thorn To: piecepack@yahoogroups.com Sent: Monday, October 06, 2003 7:53 PM Subject: Re: [piecepack] Re: on D4s >Well, for me, part of the allure of the piecepack is >it's democratization of the process. Anyone can >pretty much get the specs for the components and make >one of their own, and write rules, or use any existing >rules. D6 are cubes, easy to make, easy to buy in >blank form. All the other polyhedra lack this >ubiquity. Yes a grognard will be undeterred, but >piecepack is, to my mind, horribly squandered if aimed >at grognards. I agree. So then, is there any way to utilize a D6 for a color selection die? Keep in mind that the piecepack has null and blank tiles and coins, so there is a precedent of a sort here, that could be used to justify a fifth, and *perhaps* sixth, face. How about Red/Green/Blue/black/None/All, for the six faces ( the None face being blank and the All face being indicated in some as yet undefined way). I don't particularly like this but it might be useful. If the fourth color was something other than black (such as yellow), then a Red/Green/Blue/Yellow/blank/black die would work, but with black being one of the suit colors, I'm not sure how this could be done. Perhaps the word ALL could be printed on the sixth face, or maybe crossed lines with arrow heads on all four ends (implying all four colors), or maybe the sixth face could include all four colors (draw an X on the sixth die face, (lines from corner to corner) and then color each of the resulting triangles one of the four colors; red,green,blue,black). Any body else have ideas? -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1375 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96752 invoked from network); 7 Oct 2003 04:15:31 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 7 Oct 2003 04:15:31 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta2.grp.scd.yahoo.com with SMTP; 7 Oct 2003 04:15:31 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <200310070415310130055a2ue>; Tue, 7 Oct 2003 04:15:31 +0000 Message-ID: <0a3d01c38c89$ac20e130$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <blrui0+9t92@...> Subject: Re: [piecepack] Re: Personal Expanded piecepack Date: Mon, 6 Oct 2003 21:15:42 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Tim Schutz To: piecepack@yahoogroups.com Sent: Monday, October 06, 2003 7:34 AM Subject: [piecepack] Re: Personal Expanded piecepack >And don't forget a set of piecepack pyramids. Well, sure, I agree. I do keep a set of piecepack pyramids (hand-made by Tim in my case--a rarity which can only be obtained by winning certain competitions :-) with my piecepack, and in fact I own two sets of pyramids for playing piecepack games that require this, such as Activator (see Rules In Progress file) (shameless attempt to get people to try out my game and send feedback). In this case though, I was thinking in terms of making piecepack more useful as a portable system for playing various other non-piecepack games (in addition to piecepack games), especially abstracts. Although there may be a few non-piecepack games where the pyramids would be useful, for the majority of abstracts it's more important to have a larger number of identical pieces or tokens. Therefore, I think the single most useful addition would be ten more red coins and ten more green (or blue or black if you wish) coins. This would allow the playing of any abstract game that utilizes an 8x8 board and requires up to sixteen pieces per player. The pawns would further increase the versitility, to cover games that have one "special" piece for each side, such as a king or commander, etc. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1376 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76505 invoked from network); 7 Oct 2003 04:53:26 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 7 Oct 2003 04:53:26 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 7 Oct 2003 04:53:26 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <20031007045325013000kja7e>; Tue, 7 Oct 2003 04:53:25 +0000 Message-ID: <0a6701c38c8e$f7c7b190$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20031007025328.38681.qmail@...> <0a3501c38c86$d4bf29b0$6702a8c0@Mike1> Subject: Re: [piecepack] Re: on D4s Date: Mon, 6 Oct 2003 21:53:36 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Mike Schoessow To: piecepack@yahoogroups.com Sent: Monday, October 06, 2003 8:55 PM Subject: Re: [piecepack] Re: on D4s ----- Original Message ----- From: Ed Thorn To: piecepack@yahoogroups.com Sent: Monday, October 06, 2003 7:53 PM Subject: Re: [piecepack] Re: on D4s >>Well, for me, part of the allure of the piecepack is >>it's democratization of the process. Anyone can >>pretty much get the specs for the components and make >>one of their own, and write rules, or use any existing >>rules. D6 are cubes, easy to make, easy to buy in >>blank form. All the other polyhedra lack this >>ubiquity. Yes a grognard will be undeterred, but >>piecepack is, to my mind, horribly squandered if aimed >>at grognards. >I agree. So then, is there any way to utilize a D6 for a color selection die? Keep in mind that the piecepack has >null and blank tiles and coins, so there is a precedent of a sort here, that could be used to justify a fifth, and >*perhaps* sixth, face. How about Red/Green/Blue/black/None/All, for the six faces ( the None face being blank and the >All face being indicated in some as yet undefined way). I don't particularly like this but it might be useful. If the >fourth color was something other than black (such as yellow), then a Red/Green/Blue/Yellow/blank/black die would work, >but with black being one of the suit colors, I'm not sure how this could be done. Perhaps the word ALL could be printed >on the sixth face, or maybe crossed lines with arrow heads on all four ends (implying all four colors), or maybe the >sixth face could include all four colors (draw an X on the sixth die face, (lines from corner to corner) and then color >each of the resulting triangles one of the four colors; red,green,blue,black). Any body else have ideas? Another possibility that just occured to me is, Red/Green/Blue/Black/blank/any. It would probably be best to indicate the "any" face symbolically (rather than printing "any" on the face) so that designers could utilize it for varied purposes. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1377 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49120 invoked from network); 7 Oct 2003 08:35:57 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 7 Oct 2003 08:35:57 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 7 Oct 2003 08:35:57 -0000 Received: from [66.218.67.129] by n30.grp.scd.yahoo.com with NNFMP; 07 Oct 2003 08:35:56 -0000 Date: Tue, 07 Oct 2003 08:35:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Personal Expanded piecepack Message-ID: <bltttc+t979@...> In-Reply-To: <blopmh+qvrb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1422 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne mschoessow wrote: > So the question is, what additional components to include. Here are > some possibilities. > > * Additional coins in two suits. This allows the playing of MANY > more abstracts that require 8-12 identical pieces per player. These are a must. A lack of pieces cripples the piecepack for playing more standard games. If you had enough and they were stackable, you could play the towers games at www.di.fc.ul.pt/~jpn/gv/towers.htm. > * Paper money. Probably don't need as much, or as many denominations > as, Monopoly. > > * 2-4 standard dice, plus perhaps a D4, D8, D10, and D12. Not sure about this. There are already four dice included. Mixing the dice allows you to calculate a lot of probabilities. > Any other ideas, comments, or suggestions on the idea, or the best > components to add, are welcome. BUT, please understand my purpose > here; I'm not suggesting a new expanded official piecepack design is > required. Rather I'm trying to think of what would make an even > better portable kit for game design and the playing of wide range of > games, for those willing to put in the time and trouble. * Another tile, so that you could use 25 tiles to create a 10x10 board. * A foldable hex grid map or larger foldable square grid e.g. 13x13 or 19x19 for Go. * Standard 52 card deck. I like the piecepackplus idea, but I don't know how much support there is for it. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1378 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47963 invoked from network); 7 Oct 2003 12:12:27 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 7 Oct 2003 12:12:27 -0000 Received: from unknown (HELO web11103.mail.yahoo.com) (216.136.131.150) by mta2.grp.scd.yahoo.com with SMTP; 7 Oct 2003 12:12:26 -0000 Message-ID: <20031007121226.79173.qmail@...> Received: from [199.103.141.141] by web11103.mail.yahoo.com via HTTP; Tue, 07 Oct 2003 05:12:26 PDT Date: Tue, 7 Oct 2003 05:12:26 -0700 (PDT) Subject: Re: [piecepack] Re: on D4s To: piecepack@yahoogroups.com In-Reply-To: <0a6701c38c8e$f7c7b190$6702a8c0@Mike1> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor I think a good configuration of a pp suit selection die would be one that ignored the coloration (and thereby the 'tarnishing' Gold/Green Crowns issue). Thus I would suggest an Arms, Crown, Sun, Moon, Sworl, Blank die, all in black for printer's ease, or otherwise as the maker wished to make them. The maker might use the colors of the suits (and 'suit' herself on the color of Crowns), or not, or whatever. --- Mike Schoessow <mikeschoessow@...> wrote: > > Another possibility that just occured to me is, > Red/Green/Blue/Black/blank/any. It would probably be > best to indicate the "any" face symbolically (rather > than printing "any" on the face) so that designers > could utilize it for varied purposes. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1379 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46694 invoked from network); 7 Oct 2003 15:16:09 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 7 Oct 2003 15:16:09 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta2.grp.scd.yahoo.com with SMTP; 7 Oct 2003 15:16:09 -0000 Received: from [66.218.67.254] by n1.grp.scd.yahoo.com with NNFMP; 07 Oct 2003 15:16:09 -0000 Date: Tue, 07 Oct 2003 15:16:08 -0000 To: piecepack@yahoogroups.com Subject: Re: on D4s Message-ID: <blulbo+3vu5@...> In-Reply-To: <0a6701c38c8e$f7c7b190$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1162 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > Another possibility that just occured to me is, > Red/Green/Blue/Black/blank/any. It would probably be best to > indicate the "any" face symbolically (rather than printing "any" on > the face) so that designers could utilize it for varied purposes. As mentioned in the recently posted Piecepack Design FAQ, such a die was considered for the piecepack design (...special die [with null, wild, suns, moons, crowns, and arms sides]...) and I have one of these in a bin somewhere from an early prototype. On the die I made, I marked the suit (in appropriate color) on four sides, then for the wild I just sort of divided a circle into quarters and colored them. I think Ed's suggestion of replacing that color pie with the ace symbol is a good one. As an aside, when I want to randomly select a suit, I just roll all four dice and the die showing the highest result becomes the chosen suit. This has added interest in that ties are possible if the designer wishes to allow and account for them, or else (intuitively) ties can just be rolled off. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1380 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24273 invoked from network); 7 Oct 2003 15:25:20 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 7 Oct 2003 15:25:20 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 7 Oct 2003 15:25:22 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <20031007152522014007ituve>; Tue, 7 Oct 2003 15:25:22 +0000 Message-ID: <0aa701c38ce7$40a1deb0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bltttc+t979@...> Subject: Re: [piecepack] Re: Personal Expanded piecepack Date: Tue, 7 Oct 2003 08:25:34 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Tuesday, October 07, 2003 1:35 AM Subject: [piecepack] Re: Personal Expanded piecepack >I like the piecepackplus idea, but I don't know how much support >there is for it. Support for it wasn't my point. Anybody who wants one can create their own, and my post was meant simply to stimulate discussion of ideas and thoughts for those who are interested. Each person's piecepackplus might be different, depending on what their purpose is and what additional games or game types they would like to accomodate. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1381 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73625 invoked from network); 7 Oct 2003 15:37:57 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 7 Oct 2003 15:37:57 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 7 Oct 2003 15:37:57 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003100715375701500q55ree>; Tue, 7 Oct 2003 15:37:57 +0000 Message-ID: <0ac301c38ce9$0243eb20$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <blulbo+3vu5@...> Subject: Re: [piecepack] Re: on D4s Date: Tue, 7 Oct 2003 08:38:05 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: James K Droscha To: piecepack@yahoogroups.com Sent: Tuesday, October 07, 2003 8:16 AM Subject: [piecepack] Re: on D4s --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: >> Another possibility that just occured to me is, >> Red/Green/Blue/Black/blank/any. It would probably be best to >> indicate the "any" face symbolically (rather than printing "any" on >> the face) so that designers could utilize it for varied purposes. >As mentioned in the recently posted Piecepack Design FAQ, such a die >was considered for the piecepack design (...special die [with null, >wild, suns, moons, crowns, and arms sides]...) and I have one of >these in a bin somewhere from an early prototype. On the die I made, >I marked the suit (in appropriate color) on four sides, then for the >wild I just sort of divided a circle into quarters and colored them. >I think Ed's suggestion of replacing that color pie with the ace >symbol is a good one. >As an aside, when I want to randomly select a suit, I just roll all >four dice and the die showing the highest result becomes the chosen >suit. This has added interest in that ties are possible if the >designer wishes to allow and account for them, or else (intuitively) >ties can just be rolled off. Hi James. I agree that Ed's suggestion is probably the cleanest way to go. Regarding using all four dice together, yes this works but it's not elegant in games where each player keeps their own die, or in which the dice are being used for some other purpose, such as score keeping or acting as game pieces on the board. And just to be clear, I do agree that the piecepack design, as is, makes the most sense, all things considered. As I've pointed out before, I'm not advocating that there be a new or different edition of piecepack. Rather, I'm just thinking about personal additions people can make to their own piecepacks to, for example, facilitate broader coverage of existing games when away from home. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1382 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67414 invoked from network); 8 Oct 2003 00:57:59 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 8 Oct 2003 00:57:59 -0000 Received: from unknown (HELO fep02-mail.bloor.is.net.cable.rogers.com) (66.185.86.72) by mta1.grp.scd.yahoo.com with SMTP; 8 Oct 2003 00:57:58 -0000 Received: from yahoo.com ([24.112.163.56]) by fep02-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20031008005712.GFSV80191.fep02-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Tue, 7 Oct 2003 20:57:12 -0400 Message-ID: <3F836133.4010002@...> Date: Tue, 07 Oct 2003 20:58:27 -0400 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.5b) Gecko/20030901 Thunderbird/0.2 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: on D4s References: <20031007121226.79173.qmail@...> In-Reply-To: <20031007121226.79173.qmail@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep02-mail.bloor.is.net.cable.rogers.com from [24.112.163.56] using ID <jcdietrich@...> at Tue, 7 Oct 2003 20:57:12 -0400 From: Porter235 <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit JCDpiecepack contains suit dice... show the 4 suits, Null, and Ace. This seemed like a natural fit for the piecepack. What we are neglecting to mention is that every game out there can take any of the standard PP dice and create a simple lookup table. for example... NULL = NONE ACE = ALL/ANY 1 = SUN 2= MOON 3= CROWN 4= ARMS or any other set of vaules. Ed Thorn wrote: >I think a good configuration of a pp suit selection > >die would be one that ignored the coloration (and > >thereby the 'tarnishing' Gold/Green Crowns issue). > >Thus I would suggest an Arms, Crown, Sun, Moon, Sworl, > >Blank die, all in black for printer's ease, or > >otherwise as the maker wished to make them. The maker > >might use the colors of the suits (and 'suit' herself > >on the color of Crowns), or not, or whatever. > > > >--- Mike Schoessow <mikeschoessow@...> wrote: > > > > > > >> Another possibility that just occured to me is, >> >> >>Red/Green/Blue/Black/blank/any. It would probably be >> >> >>best to indicate the "any" face symbolically (rather >> >> >>than printing "any" on the face) so that designers >> >> >>could utilize it for varied purposes. >> >> > > > > > >------------------------ Yahoo! Groups Sponsor ---------------------~--> > >Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark > >Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada. > >http://www.c1tracking.com/l.asp?cid=5511 > >http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/grQolB/TM > >---------------------------------------------------------------------~-> > > > >To unsubscribe from this group, send an email to: > >piecepack-unsubscribe@egroups.com > > > > > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1383 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35231 invoked from network); 8 Oct 2003 03:01:46 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 8 Oct 2003 03:01:46 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 8 Oct 2003 03:01:46 -0000 Received: from [66.218.67.186] by n17.grp.scd.yahoo.com with NNFMP; 08 Oct 2003 03:01:40 -0000 Date: Wed, 08 Oct 2003 03:01:40 -0000 To: piecepack@yahoogroups.com Subject: 'Wild' Vs 'Any' --connection to Suit Selection Die Message-ID: <blvumk+f1s1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 994 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I came across this problem in a game of mine. (complete but not yet published) If we wanted to make one actual tile be wild how would we signify this, with out implying that- that the actual tile's suit or value it self is wild? Can we use the word "Any" in such cases? "You may make the Ace-sun tile any value and suit you wish" or would this also imply retroactivity among the suit or value (sun or aces)... I mention this now, in reference with the suit selection because I think this could be even more of a problem in suit selection dice. Which word should be standard when talking about a suit (or value) being 'wild', and when a particular tile is mentioned over suit or value. (bear in mind a situation could arise where a "tile" or "coin" could be imaginary and therefore a non tangible) Can we use words like 'All'? "All twos become the value of your choice"? I hope this question is clear. What words are best used to be the most specific and most vauge? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1385 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40905 invoked from network); 9 Oct 2003 02:16:00 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 9 Oct 2003 02:16:00 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta5.grp.scd.yahoo.com with SMTP; 9 Oct 2003 02:16:00 -0000 Received: from [66.218.67.151] by n4.grp.scd.yahoo.com with NNFMP; 09 Oct 2003 02:16:00 -0000 Date: Thu, 09 Oct 2003 02:15:58 -0000 To: piecepack@yahoogroups.com Subject: Mathemtical Reasoning for Expanding Piecepack?I Message-ID: <bm2gcu+jqfs@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1405 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I know I have rusty math at times, but follow me on this. If we take the 5x5 tile layout (hole in the center) it would seem to me that the 4 suits would all get 24 spaces for coins. 6 coins are currently used, leaving 18 spaces for coins. Now, I may not be the first to figure this out, but if we have 4 coins in total that are the same, wouldnt this work out? Stratego and Chess/Shogi games become easier to play at this time. If we use 48 coins in two player games, wouldn't this cover GO? (on a 5x5 layout at least). Mancala and perhaps, if coins where kept on certain sides, Glass Bead Games could be implemented. It also seems intuitive to me, that each tile has four coins that can "claim" it. That is, for the Sun-Ace-Tile, there are four Sun-Ace-Coin. (Which would fit four times on the tile). Perhaps, we should differinate suit and color, so 2 player games and 4 player games can be easier to play with the same pieces. Also, if 'Bring your own Piecepack' games grow, in some cases, the suit sides of coins would be better if personalized to some extent. (I had a previous much older post on this) [Post 824... some 10 months ago] If only the suit side is 'personalized' (Each coin having the same icon,suit,symbol,logo but in 4 different colors) but the value side kept the same across the board, I think then that 1 2 (3) and 4 player games could be implemented. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1386 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52600 invoked from network); 9 Oct 2003 02:26:25 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 9 Oct 2003 02:26:25 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta2.grp.scd.yahoo.com with SMTP; 9 Oct 2003 02:26:25 -0000 Received: from [66.218.67.149] by n16.grp.scd.yahoo.com with NNFMP; 09 Oct 2003 02:26:23 -0000 Date: Thu, 09 Oct 2003 02:26:23 -0000 To: piecepack@yahoogroups.com Subject: Piecepack Joker Revisited Message-ID: <bm2h0f+na8k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 765 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Perhaps now is a better time for this. Refer to Post 989; I think that a Joker tile would have the most "going" for it, if we are to make changes with additonal pieces, I think this one tile at least is needed. 24 is well divided by many numbers, 100 seems to have as many divsiors (?). Given the 'joker' title, this would seem to fit the non defined aspects of Ace and Null. In addtion to what I mention in 989, the 4 symbols being on the tile could also orient the entire board, or players, if they have a preference in symbol choice*..... The direction or perhaps Starting point, End point or Goal, would be more clear. *((Perhaps we should have Dog, Racecar, Flatiron, and Top Hat suits ? ;-) )) Eric, Electronicwaffle, Waff|e ... take your pick. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1387 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64106 invoked from network); 9 Oct 2003 03:18:55 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 9 Oct 2003 03:18:55 -0000 Received: from unknown (HELO toclean2-srv.bellnexxia.net) (209.226.175.37) by mta1.grp.scd.yahoo.com with SMTP; 9 Oct 2003 03:18:53 -0000 Received: from tomts13-srv.bellnexxia.net ([209.226.175.34]) by toclean2-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with ESMTP id <20031009031853.OTIE17213.toclean2-srv.bellnexxia.net@...> for <piecepack@yahoogroups.com>; Wed, 8 Oct 2003 23:18:53 -0400 Received: from RobsFunkyLaptop ([65.93.102.22]) by tomts13-srv.bellnexxia.net (InterMail vM.5.01.06.04 201-253-122-130-104-20030726) with SMTP id <20031009031851.JBOA24262.tomts13-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Wed, 8 Oct 2003 23:18:51 -0400 Message-ID: <000601c38e13$2ceb0b30$6401a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bm2h0f+na8k@...> Subject: Re: [piecepack] Piecepack Joker Revisited Date: Wed, 8 Oct 2003 23:12:30 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood 100 isn't divisible by 3. Are you suggesting that piecepack should have 100 tiles? I really don't get anything you post. Rob. ----- Original Message ----- From: "Electronicwaffle" <electronicwaffle@...> To: <piecepack@yahoogroups.com> Sent: Wednesday, October 08, 2003 10:26 PM Subject: [piecepack] Piecepack Joker Revisited > Perhaps now is a better time for this. Refer to Post 989; > > I think that a Joker tile would have the most "going" for it, if we > are to make changes with additonal pieces, I think this one tile at > least is needed. 24 is well divided by many numbers, 100 seems to > have as many divsiors (?). Given the 'joker' title, this would seem > to fit the non defined aspects of Ace and Null. In addtion to what I > mention in 989, the 4 symbols being on the tile could also orient > the entire board, or players, if they have a preference in symbol > choice*..... The direction or perhaps Starting point, End point or > Goal, would be more clear. > *((Perhaps we should have Dog, Racecar, Flatiron, and Top Hat > suits ? ;-) )) > > Eric, Electronicwaffle, Waff|e ... take your pick. > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1388 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77048 invoked from network); 9 Oct 2003 05:36:33 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 9 Oct 2003 05:36:33 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta5.grp.scd.yahoo.com with SMTP; 9 Oct 2003 05:36:33 -0000 Received: from [66.218.67.143] by n6.grp.scd.yahoo.com with NNFMP; 09 Oct 2003 05:36:33 -0000 Date: Thu, 09 Oct 2003 05:36:32 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack Joker Revisited Message-ID: <bm2s50+q4dj@...> In-Reply-To: <000601c38e13$2ceb0b30$6401a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1065 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Are you suggesting that piecepack should have 100 > tiles? I really don't get anything you post. > > Rob. Of course not. I simply suggested 1 extra tile. I dont see how in the world I even implied 100 tiles. I said spaces. I made sure to include the previous post number. How could 70 plus tiles "plug" a hole in the 5x5 grid? We all know that piecepack can form a 5x5 layout minus one tile. This is the entire reasoning that started discussion on the Joker. How can I mention a 5x5 layout, if I want 100 tiles ?? I thought we all agreed that there are four spaces to a tile. I see the need for one joker tile way before the need (God forbid there ever becomes a day in piecepack for this....) of 100 tiles. Adding just one more tile (That would be a 'constant' wild tile) would make a total of 100 spaces. Then again, if you think of the 24 tiles being roughly half a deck of cards... one joker would make sense, using the same thought. Don't get anything I post,,, what, on this post, or everything I post? What else don't you get? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1389 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9775 invoked from network); 10 Oct 2003 02:57:53 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 10 Oct 2003 02:57:53 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta6.grp.scd.yahoo.com with SMTP; 10 Oct 2003 02:57:53 -0000 Received: from [66.218.67.143] by n26.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 02:57:53 -0000 Date: Fri, 10 Oct 2003 02:57:52 -0000 To: piecepack@yahoogroups.com Subject: 'Bit' Clarification and Bit Assignments Message-ID: <bm577g+p4h3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 380 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Three quick questions here; 1.Are the tiles considered 'bits'? 2.Assuming tiles are not bits, what is the easiest way to say "Each player gets/receive all the coins, the die and the pawn that all share the same suit"? 3.What is the easiest way to instruct a player to take all items or parts therein of a piecepack stack. ((1/4th of the piecepack divided along suit/color)) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1390 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91476 invoked from network); 10 Oct 2003 03:16:29 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 10 Oct 2003 03:16:29 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 10 Oct 2003 03:16:29 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc11) with SMTP id <2003101003162901300qaqtne> (Authid: mark.a.biggar); Fri, 10 Oct 2003 03:16:29 +0000 Message-ID: <3F86248A.5000501@...> Date: Thu, 09 Oct 2003 20:16:26 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] 'Bit' Clarification and Bit Assignments References: <bm577g+p4h3@...> In-Reply-To: <bm577g+p4h3@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > Three quick questions here; > > 1.Are the tiles considered 'bits'? Yes > 2.Assuming tiles are not bits, what is the easiest way to say "Each > player gets/receive all the coins, the die and the pawn that all > share the same suit"? "Each player takes the pawn, die and coins of a single suit" :-) > 3.What is the easiest way to instruct a player to take all items or > parts therein of a piecepack stack. ((1/4th of the piecepack divided > along suit/color)) We have been calling this a "stash" (after Icehouse) or Stack on the mailing list. But, as not all players of piecepack games have memorized the piecepack glossary, you should just spell it out in any rule set you write.. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1391 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8723 invoked from network); 10 Oct 2003 04:21:28 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 10 Oct 2003 04:21:28 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta5.grp.scd.yahoo.com with SMTP; 10 Oct 2003 04:21:28 -0000 Received: from [66.218.67.161] by n4.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 04:21:27 -0000 Date: Fri, 10 Oct 2003 04:21:27 -0000 To: piecepack@yahoogroups.com Subject: Re: The Stack-and reasons why I cant Shut up Message-ID: <bm5c47+h0kc@...> In-Reply-To: <3F86248A.5000501@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1617 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > We have been calling this a "stash" (after Icehouse) or Stack on the > mailing list. But, as not all players of piecepack games have memorized > the piecepack glossary, you should just spell it out in any rule set you > write.. > > -- > mark@b... > mark.a.biggar@c... Yes, I beleive I was the one who suggested the 1/4th of a PP have a term. Let me be more specific. When not instructing the player to take the entire stack, how should this be done. I am working on yet another Ruleset as we speak, my most difficult yet, and I am trying to be concise as possible, while still remembering that I have to spell it all out. As in Berlin, I Always define a Piecepack Stack when I mention it. This new Ruleset, which I will make public at a later date, is so easily understood with pictures instead of words. I do not have a camera, or even a scanner, It is hard to put words to what I see. Yes, this game can not even be represented in my Piecepack Workshop Applet. As I have two games in the ruleset in progress section, and three waiting for the next comp, I dont wish to overwhelm the group with yet another game of mine at this time. (For those keeping track and reading all of my messages, this is my second game I am holding on to for the time being.) I do not mean to boast, but I feel that I should explain why I am asking so many questions recently, and at the same time, I dont want all of my *new* rulesets to all blend together, by having them all be released at the same time. I guess all of theese Ideas prove why I suffer from ADHD, funny, I think I enjoy it. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1392 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29996 invoked from network); 10 Oct 2003 05:53:41 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 10 Oct 2003 05:53:41 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta6.grp.scd.yahoo.com with SMTP; 10 Oct 2003 05:53:40 -0000 Received: from [66.218.66.142] by n6.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 05:53:40 -0000 Date: Fri, 10 Oct 2003 05:53:38 -0000 To: piecepack@yahoogroups.com Subject: How Many Chess-like games does Piecepack have? Message-ID: <bm5hh2+t2u1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 174 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle How many chess/shogi games, checker or wargames does Piecepack have? I am unaware of any wargames (Stratego-type) for piecepack. Maybe someone should work on this. ;-) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1393 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99243 invoked from network); 10 Oct 2003 06:44:33 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 10 Oct 2003 06:44:33 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta1.grp.scd.yahoo.com with SMTP; 10 Oct 2003 06:44:36 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <20031010060403014009h5m6e> (Authid: mark.a.biggar); Fri, 10 Oct 2003 06:04:03 +0000 Message-ID: <3F864BD0.9030008@...> Date: Thu, 09 Oct 2003 23:04:00 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] How Many Chess-like games does Piecepack have? References: <bm5hh2+t2u1@...> In-Reply-To: <bm5hh2+t2u1@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > How many chess/shogi games, checker or wargames does Piecepack have? > I am unaware of any wargames (Stratego-type) for piecepack. Maybe > someone should work on this. ;-) The only one on www.piecepack.org is Evade. If you go to the wiki there is a page listing abstract games that are playable using a piecepack and you should find a few more. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1394 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4547 invoked from network); 10 Oct 2003 14:22:09 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 10 Oct 2003 14:22:09 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 10 Oct 2003 14:22:09 -0000 Received: from [66.218.67.135] by n19.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 14:22:09 -0000 Date: Fri, 10 Oct 2003 14:22:08 -0000 To: piecepack@yahoogroups.com Subject: Re: How Many Chess-like games does Piecepack have? Message-ID: <bm6fag+eped@...> In-Reply-To: <bm5hh2+t2u1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 460 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > How many chess/shogi games, checker or wargames does Piecepack have? > I am unaware of any wargames (Stratego-type) for piecepack. Maybe > someone should work on this. ;-) I'm not sure if it fits exactly, buy my game "Siege by Number" is a tactical battle game that uses slightly-hidden information. You can find the rules in the main piecepack games list. -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1395 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93335 invoked from network); 10 Oct 2003 14:30:48 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 10 Oct 2003 14:30:48 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta1.grp.scd.yahoo.com with SMTP; 10 Oct 2003 14:30:48 -0000 Received: from [66.218.67.142] by n37.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 14:30:47 -0000 Date: Fri, 10 Oct 2003 14:30:45 -0000 To: piecepack@yahoogroups.com Subject: Re: How Many Chess-like games does Piecepack have? Message-ID: <bm6fql+qdpb@...> In-Reply-To: <bm5hh2+t2u1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1059 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > How many chess/shogi games, checker or wargames does Piecepack have? > I am unaware of any wargames (Stratego-type) for piecepack. Maybe > someone should work on this. ;-) My Taxonomy of Piecepack games categorises all the Piecepack games that were around a couple of months ago: www.ludism.org/ppwiki/TaxonomyOfPiecepackGames. According to this there are only five "displace" games: * Evade * Magic Mids * Martian Treasure Hunt * Reversi * Mancala (hardly a wargame) There isn't a single "Themed" wargame, but that's hardly suprising given the size of the piecepack. The lack of these games was part of my reasoning for looking at what already existing abstract games could be played with the piecepack: www.ludism.org/ppwiki/GenericAbstracts Almost all of these games are "chess-like". (btw, would anyone mind if I put this page on the front page of the wiki? It's a good untapped source of piecepack games and I put a lot of work into it!) -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1396 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53182 invoked from network); 10 Oct 2003 14:33:29 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 10 Oct 2003 14:33:29 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta4.grp.scd.yahoo.com with SMTP; 10 Oct 2003 14:33:29 -0000 Received: from [66.218.66.115] by n23.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 14:32:53 -0000 Date: Fri, 10 Oct 2003 14:32:53 -0000 To: piecepack@yahoogroups.com Subject: Re: The Stack-and reasons why I cant Shut up Message-ID: <bm6ful+h673@...> In-Reply-To: <bm5c47+h0kc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3710 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian It seems that a good deal of the questions and issues you are working through, Eric, have to do with how to communicate not only your game's rules, but how to work with the piecepack as well. When I write game rules, especially those for piecepack games, I assume a couple of things about the people who will be reading them later on in order to player the game: They willingly chose to attempt playing the game, which probably means they have experience playing some type of games in the past. However, they may not have experience with the piecepack (or whatever set of components the game uses), nor with the genre the game fits in. They are most likely able to read and comprehend English at a junior high level, or otherwise have somewhere to go for help if needed. With those things said, I usually just spell out what I think the player needs to know in as simple and short of phrases as possible, while avoiding shorthand most of the time. If a term is specific to gaming, or to the genre -- take "orthogonal" for example -- I usually make a point of clearly defining it early in the rules, then continue using it later on. With the piecepack, specifically, I assume that most people -- even those with no piecepack experience -- will be able to tell what I mean when I use the terms "tile", "coin", "dice" or "pawn". And when I mention the various values and suit names. Since there are really very few different types of components in the piecepack, I would go ahead and write out exactly what I need the player to do. For example: "Each player picks a suit, and gets all tiles, coins, the die, and the pawn marked for that suit." or "Separate out the Moon coins, shuffle them suit-side-up, and organize them into a stack." I believe most people -- piecepackers or not, gamers or not -- should be able to "get the jest" of what I'm after in the rules. Hope that helps, -Bryk --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > > > We have been calling this a "stash" (after Icehouse) or Stack on > the > > mailing list. But, as not all players of piecepack games have > memorized > > the piecepack glossary, you should just spell it out in any rule > set you > > write.. > > > > -- > > mark@b... > > mark.a.biggar@c... > > Yes, I beleive I was the one who suggested the 1/4th of a PP have a > term. > > Let me be more specific. > > When not instructing the player to take the entire stack, how should > this be done. I am working on yet another Ruleset as we speak, my > most difficult yet, and I am trying to be concise as possible, while > still remembering that I have to spell it all out. As in Berlin, I > Always define a Piecepack Stack when I mention it. > > This new Ruleset, which I will make public at a later date, is so > easily understood with pictures instead of words. I do not have a > camera, or even a scanner, It is hard to put words to what I see. > Yes, this game can not even be represented in my Piecepack Workshop > Applet. As I have two games in the ruleset in progress section, and > three waiting for the next comp, I dont wish to overwhelm the group > with yet another game of mine at this time. (For those keeping track > and reading all of my messages, this is my second game I am holding > on to for the time being.) I do not mean to boast, but I feel that I > should explain why I am asking so many questions recently, and at > the same time, I dont want all of my *new* rulesets to all blend > together, by having them all be released at the same time. > > I guess all of theese Ideas prove why I suffer from ADHD, funny, I > think I enjoy it. > > Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1397 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61833 invoked from network); 10 Oct 2003 16:27:07 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 10 Oct 2003 16:27:07 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta2.grp.scd.yahoo.com with SMTP; 10 Oct 2003 16:27:07 -0000 Message-ID: <20031010162706.22906.qmail@...> Received: from [199.103.141.141] by web11108.mail.yahoo.com via HTTP; Fri, 10 Oct 2003 09:27:06 PDT Date: Fri, 10 Oct 2003 09:27:06 -0700 (PDT) Subject: Re: How Many Chess-like games does Piecepack have? To: piecepack@yahoogroups.com In-Reply-To: <bm6fag+eped@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor DelvenWarr, back in the archives of this list, is an unfinished Chess-like game with hidden terrain, changing terrain, and a fantasy theme. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1398 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38263 invoked from network); 10 Oct 2003 16:33:00 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 10 Oct 2003 16:33:00 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 10 Oct 2003 16:32:59 -0000 Received: from [66.218.67.155] by n14.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 16:32:59 -0000 Date: Fri, 10 Oct 2003 16:32:59 -0000 To: piecepack@yahoogroups.com Subject: The Style of Rulesets and I can't shut up Part Deux Message-ID: <bm6mvr+ns88@...> In-Reply-To: <bm6ful+h673@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1711 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I understand the "getting the gest" of a game after one playing. However I feel unsettled if the rules alone can not explain a game. Ok, Choosy Sushi Blew Chunks, I admit that... but it was my first attempt, with less than a month of piecepack experience under my belt. (Roughly half a month at that.) I try to keep the tone of my rules formal, not using slang, keeping the directions in the third person... stuff like that. I think sincerity and an offical prose is needed and expected when one is being instructed. I must admit however, that I threw all this to the wind with a game I purposefully wanted to be "casual". With the exception of such "party" games, I think certain assumptions can be made, and still others can not. My most recent game (not the one aforementioned) is stretching my gaming experience.I am finding some uncharted teritory, a Unique board layout. Another challenge is forcing all of the bits together to share more in common. I wish to use conventions that I may not be aware of so later on editing could be kept to a minimum. Because piecepack is by definition generic in nature, multiple games and mechanics of those games can be designed from less than (at present) 60 pieces. New ideas form almost daily and the best way to form these ideas to best posible fruiton is to have feedback. The best place to do this for piecepack games is in this group. I appologize to those who subscribe to a Email listing of these messages. I do not receive emails from this group. if I did perhaps I would shut up, so I would not see such a long email. However I know from personal experience that ideas not put down as soon as possible are lost forever. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1399 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56093 invoked from network); 10 Oct 2003 17:15:27 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 10 Oct 2003 17:15:27 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 10 Oct 2003 17:15:26 -0000 Received: from [66.218.67.178] by n24.grp.scd.yahoo.com with NNFMP; 10 Oct 2003 17:15:26 -0000 Date: Fri, 10 Oct 2003 17:15:26 -0000 To: piecepack@yahoogroups.com Subject: Re: The Style of Rulesets and I can't shut up Part Deux Message-ID: <bm6pfe+kpkb@...> In-Reply-To: <bm6mvr+ns88@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2853 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian There are times when casual works -- the style and feel of the language needs to match the game. Pure abstracts probably are best served with tight, dry, elegant rules. Spoofs, paradies, and party games -- such as Steve Jackson's "Munchkin" series -- are best served with casual, comical writing. Most games fit somewhere in the middle. In any case, the rules need to leave the reader with a clear-enough understanding of the game in order to enjoy playing it. Or, in cases such as "Munchkin" again, the rules should point out where they are being purposely vague. If you are truly venturing into uncharted territory, then perhaps for now you should simply make notes to keep yourself straight and clear on what you're doing. Then, over time and playtesting, things will become clearer and more organized in your head -- you will most likely find a way to express the concepts. Then, at that point, you can write the rules in a way for others to appreciate. -Bryk --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > I understand the "getting the gest" of a game after one playing. > However I feel unsettled if the rules alone can not explain a game. > > Ok, Choosy Sushi Blew Chunks, I admit that... but it was my first > attempt, with less than a month of piecepack experience under my > belt. (Roughly half a month at that.) > > I try to keep the tone of my rules formal, not using slang, keeping > the directions in the third person... stuff like that. I think > sincerity and an offical prose is needed and expected when one is > being instructed. > > I must admit however, that I threw all this to the wind with a game > I purposefully wanted to be "casual". With the exception of > such "party" games, I think certain assumptions can be made, and > still others can not. > > My most recent game (not the one aforementioned) is stretching my > gaming experience.I am finding some uncharted teritory, a Unique > board layout. Another challenge is forcing all of the bits together > to share more in common. I wish to use conventions that I may not > be aware of so later on editing could be kept to a minimum. Because > piecepack is by definition generic in nature, multiple games and > mechanics of those games can be designed from less than (at present) > 60 pieces. New ideas form almost daily and the best way to form > these ideas to best posible fruiton is to have feedback. The best > place to do this for piecepack games is in this group. > > I appologize to those who subscribe to a Email listing of these > messages. I do not receive emails from this group. if I did perhaps > I would shut up, so I would not see such a long email. However I > know from personal experience that ideas not put down as soon as > possible are lost forever. > > Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1400 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30752 invoked from network); 10 Oct 2003 19:02:20 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 10 Oct 2003 19:02:20 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 10 Oct 2003 19:02:19 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1A82WQ-0001o2-00 for <piecepack@yahoogroups.com>; Fri, 10 Oct 2003 12:01:54 -0700 Date: Fri, 10 Oct 2003 12:01:46 -0700 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: How Many Chess-like games does Piecepack have? Message-ID: <20031010190145.GA6933@...> References: <bm5hh2+t2u1@...> <bm6fql+qdpb@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bm6fql+qdpb@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Oct 10, 2003 at 02:30:45PM -0000, Iain Cheyne wrote: > The lack of these games was part of my reasoning for looking at what > already existing abstract games could be played with the piecepack: > > www.ludism.org/ppwiki/GenericAbstracts > > Almost all of these games are "chess-like". > > (btw, would anyone mind if I put this page on the front page of the > wiki? It's a good untapped source of piecepack games and I put a lot > of work into it!) It's a wiki. If anyone minds, we'll change it back! :-) It is a good page, by the way. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1401 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13340 invoked from network); 11 Oct 2003 01:47:59 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 11 Oct 2003 01:47:59 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 11 Oct 2003 01:47:59 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc13) with SMTP id <2003101101383301500ke0dee>; Sat, 11 Oct 2003 01:38:33 +0000 Message-ID: <0c6101c38f98$6cbb6fd0$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bm6fql+qdpb@...> Subject: Re: [piecepack] Re: How Many Chess-like games does Piecepack have? Date: Fri, 10 Oct 2003 18:38:47 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Friday, October 10, 2003 7:30 AM Subject: [piecepack] Re: How Many Chess-like games does Piecepack have? --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > How many chess/shogi games, checker or wargames does Piecepack have? > I am unaware of any wargames (Stratego-type) for piecepack. Maybe > someone should work on this. ;-) If you're talking about all move and capture type games, then there are, Magic Mids, Telic, Martian Treasure Hunt, Reversi, Evade, Activator, Energize, and Spotter. The last three are in the "Rules in Progress" file. All the others can be found at piecepack.org. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1402 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89663 invoked from network); 12 Oct 2003 20:08:37 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 12 Oct 2003 20:08:37 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta6.grp.scd.yahoo.com with SMTP; 12 Oct 2003 20:08:37 -0000 Received: from [66.218.67.156] by n34.grp.scd.yahoo.com with NNFMP; 12 Oct 2003 20:08:36 -0000 Date: Sun, 12 Oct 2003 20:08:36 -0000 To: piecepack@yahoogroups.com Subject: Travel piecepack Message-ID: <bmccc4+4ivj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1326 X-Mailer: Yahoo Groups Message Poster From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I like playing games on airplanes when I travel. Usually it's just me so that limits things to solitair. I have in fact designed several playing ard solitaires specifically to be convenient for playing on an airline tray-table. Now it occurs to me that it would be nice to play solitaire boardgames while traveling, and following the close of the present competition, there are likely to be some good game to choose from. There are some obvious problems though, including size (tray tables are small) and loss of pieces (it seems like it would be easy to drop coins or dice). So here are some ideas. I was considering the construction of a special travel piecepack. It would be a bit smaller that a standard piecepack, say with 1" tiles and 7/16" coins. The dice could remain the same size as normal. The tiles would be acrylic, with very thin steel sheet cemented onto each side (or possibly a thin steal sheet sandwhiched between two 1/8" acrylic sheets), and the coins would be magnetic (any ideas on an easy way to achieve this, or where to find inexpensive disk- shaped weak magnets?). The dice might be acrylic or metal (heavier dice are less likely to be dropped) and there would be some container method for rolling dice. The pawns would have magnetic bottoms. Comments? Ideas? -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1403 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31009 invoked from network); 12 Oct 2003 20:08:43 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 12 Oct 2003 20:08:43 -0000 Received: from unknown (HELO smithers.nildram.co.uk) (195.112.4.34) by mta5.grp.scd.yahoo.com with SMTP; 12 Oct 2003 20:08:43 -0000 Received: from inicehyena (62-3-245-216.dyn.gotadsl.co.uk [62.3.245.216]) by smithers.nildram.co.uk (Postfix) with ESMTP id 0EF6C24EE8F for <piecepack@yahoogroups.com>; Sun, 12 Oct 2003 21:04:51 +0100 (BST) To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Re: How Many Chess-like games does Piecepack have? Date: Sun, 12 Oct 2003 21:04:54 +0100 Message-ID: <002901c390fc$1a2693c0$d8f5033e@inicehyena> MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.2616 In-Reply-To: <20031010190145.GA6933@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Importance: Normal From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne Ron Hale-Evans <mailto:rwhe@...> wrote: >> (btw, would anyone mind if I put this page on the front page of the >> wiki? It's a good untapped source of piecepack games and I put a lot >> of work into it!) > > It's a wiki. If anyone minds, we'll change it back! :-) I will then. > It is a good page, by the way. Thanks Ron. By the way, thanks also for restarting your session reports. There was such a big break that I thought you had given up on them. Please bring back the regular piecepack review! -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1404 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88400 invoked from network); 12 Oct 2003 20:48:16 -0000 Received: from unknown (66.218.66.172) by m1.grp.scd.yahoo.com with QMQP; 12 Oct 2003 20:48:16 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta4.grp.scd.yahoo.com with SMTP; 12 Oct 2003 20:48:16 -0000 Received: from [66.218.67.254] by n28.grp.scd.yahoo.com with NNFMP; 12 Oct 2003 20:48:16 -0000 Date: Sun, 12 Oct 2003 20:48:15 -0000 To: piecepack@yahoogroups.com Subject: War in Piecepack games (was: Re: How Many Chess-like games does Piecepack have? Message-ID: <bmcemf+lmtr@...> In-Reply-To: <bm6fql+qdpb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 426 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > * Evade > * Magic Mids > * Martian Treasure Hunt > * Reversi > * Mancala (hardly a wargame) > > There isn't a single "Themed" wargame, but that's hardly suprising > given the size of the piecepack. Hi While Kingdoms of the Middle sea is (appropriately) listed as a civilization building game, it does have an important 'war' component through military (overt) and religious or missionary (covert) attacks. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1405 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96347 invoked from network); 12 Oct 2003 21:11:55 -0000 Received: from unknown (66.218.66.216) by m4.grp.scd.yahoo.com with QMQP; 12 Oct 2003 21:11:55 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta1.grp.scd.yahoo.com with SMTP; 12 Oct 2003 21:11:55 -0000 Received: from [66.218.67.170] by n31.grp.scd.yahoo.com with NNFMP; 12 Oct 2003 21:11:55 -0000 Date: Sun, 12 Oct 2003 21:11:54 -0000 To: piecepack@yahoogroups.com Subject: Re: Travel piecepack Message-ID: <bmcg2q+a4nd@...> In-Reply-To: <bmccc4+4ivj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 792 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@c...> wrote: > tiles would be acrylic, with very thin steel sheet cemented onto > each side (or possibly a thin steal sheet sandwhiched between two > 1/8" acrylic sheets), and the coins would be magnetic (any ideas on > an easy way to achieve this, or where to find inexpensive disk- > shaped weak magnets?). Look into "Magnetic Sheet" products. You might want to sandwich that material within your tiles, then use standard metalic circles for coins. Or, if you find magnetic sheeting that can be easily cut or punched, you could affix that to the bottom of pawns and to both sides of a coin. Disclaimer: I've never bought or worked with the stuff myself, so I don't know how practical or costly it would be. -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1406 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93618 invoked from network); 12 Oct 2003 21:41:33 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 12 Oct 2003 21:41:33 -0000 Received: from unknown (HELO web11102.mail.yahoo.com) (216.136.131.149) by mta6.grp.scd.yahoo.com with SMTP; 12 Oct 2003 21:41:33 -0000 Message-ID: <20031012214133.44181.qmail@...> Received: from [24.34.213.159] by web11102.mail.yahoo.com via HTTP; Sun, 12 Oct 2003 14:41:33 PDT Date: Sun, 12 Oct 2003 14:41:33 -0700 (PDT) Subject: Re: [piecepack] War in Piecepack games (was: Re: How Many Chess-like games does Piecepack have? To: piecepack@yahoogroups.com In-Reply-To: <bmcemf+lmtr@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor > > There isn't a single "Themed" wargame, but that's > hardly > suprising > > given the size of the piecepack. Delvenwarr (search the archive of this list) is a themed wargame. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1407 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92994 invoked from network); 13 Oct 2003 01:13:11 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 13 Oct 2003 01:13:11 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta5.grp.scd.yahoo.com with SMTP; 13 Oct 2003 01:13:11 -0000 Received: from [66.218.67.128] by n27.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 01:13:10 -0000 Date: Mon, 13 Oct 2003 01:13:10 -0000 To: piecepack@yahoogroups.com Subject: Announcement on my ISP service Message-ID: <bmcu76+unja@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 363 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Long story short, arrangements with my ISP are very fluid right now. I am not in direct control over the account. I can not say if and or when I will lose my only connection, or for how long. I doubt many people care, but given my post volume, I'm sure some people may ask. for the time being, everything is ok, but I am pretty sure this will change soon. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1408 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14742 invoked from network); 13 Oct 2003 01:26:22 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 13 Oct 2003 01:26:22 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta4.grp.scd.yahoo.com with SMTP; 13 Oct 2003 01:26:25 -0000 Received: from [66.218.67.253] by n5.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 01:26:24 -0000 Date: Mon, 13 Oct 2003 01:26:23 -0000 To: piecepack@yahoogroups.com Subject: Magnets and travel piecepack Message-ID: <bmcuvv+surn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 720 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle There is magnetic tape, this seems Ideal, coins would perhaps be square, but, I dont see that many games where coins have to be round. You would have to double up, and this would mean that flipping could be a problem. Or could White-out be a good idea? Perhaps half a deck of cards could be tiles.. It might be an investment, but you could invest in the Travel Yachtzee Die roller (In the Milton Bradley Yachtzee Travel game) Or, buy a clear square box... like a boggle globe,,, but find a way to cement it in. I'm sure we've all seen those travel game cases, with the magnet/metal boards.... could this work? Smaller card decks are sold 2 for a dollar at Dollar Tree Dollar stores... Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1409 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81899 invoked from network); 13 Oct 2003 01:39:15 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 13 Oct 2003 01:39:15 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta6.grp.scd.yahoo.com with SMTP; 13 Oct 2003 01:39:14 -0000 Received: from [66.218.66.123] by n29.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 01:39:14 -0000 Date: Mon, 13 Oct 2003 01:39:12 -0000 To: piecepack@yahoogroups.com Subject: War in Piecepack games (was: Re: How Many Chess-like games does Piecepack have? Message-ID: <bmcvo0+h9eq@...> In-Reply-To: <20031012214133.44181.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 949 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@y...> wrote: > > > There isn't a single "Themed" wargame, but that's > > hardly > > suprising > > > given the size of the piecepack. > > Delvenwarr (search the archive of this list) is a > themed wargame. The game I have in development currently is "themed" as far as a piecepack game can go. I also found away around the size limitations. With out revealing too much, think of games from our eastern friends, and no, not Germany. ;-) Again, I think it is best for me to stagger my games... I have yet to receive feedback on Camel's Quest. (Fair, I havent quite asked for it, but still...) I have games inline for the competition, and I think this should last me for this year. I have 2 more games, (one is the wargame above, and another game with a party theme) Not that I need permision, but I want to hold them until a later date when they can be best submitted. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1410 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50234 invoked from network); 13 Oct 2003 18:05:59 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 13 Oct 2003 18:05:59 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 13 Oct 2003 18:05:54 -0000 Received: from [66.218.67.172] by n32.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 18:05:50 -0000 Date: Mon, 13 Oct 2003 18:05:48 -0000 To: piecepack@yahoogroups.com Subject: Re: New Win Condition for Pawnop. Message-ID: <bmephs+h8j3@...> In-Reply-To: <blqndf+g8ft@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 785 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, EW Assuming that trading is going to be introduced as a new part of the game, if you introduced this new win condition, why would anyone trade? There has to be some incentive to trade that makes it worth while With the rules as they are, changing to this win condition would just add to the play time and not change the game experience. Phillip > > I talked about how I have been working on Pawnop and what ideas > seemed good, but didn't keep the overall feeling of Pawnop. > I noted that trading and payments need to be ironed out, and bonuses > need to be given when a player maxes out on his "rent" total (past > 12). > > I then came upon this Idea.. what do others thing of it? > > The first player to own 4 tiles of his pawns color/suit wins the > game. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1411 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42854 invoked from network); 13 Oct 2003 18:10:17 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 13 Oct 2003 18:10:17 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta5.grp.scd.yahoo.com with SMTP; 13 Oct 2003 18:10:17 -0000 Received: from [66.218.67.137] by n17.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 18:10:14 -0000 Date: Mon, 13 Oct 2003 18:10:13 -0000 To: piecepack@yahoogroups.com Subject: re: Delvenwarr (was: War in Piecepack games ) Message-ID: <bmepq5+5ova@...> In-Reply-To: <20031012214133.44181.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 485 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I think this was posted in terms of games that are published on piecepack.org rather than rules that are considered to be in progress. However, I would encourage the author of Delvenwarr to polish it up and get it on the .org - it looks like a fun wargame of unequal forces. Phillip > > > There isn't a single "Themed" wargame, but that's > > hardly > > suprising > > > given the size of the piecepack. > > Delvenwarr (search the archive of this list) is a > themed wargame. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1412 Return-Path: <notify@yahoogroups.com> Received: (qmail 99876 invoked from network); 13 Oct 2003 19:03:08 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 13 Oct 2003 19:03:08 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta2.grp.scd.yahoo.com with SMTP; 13 Oct 2003 19:03:08 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.120] by n20.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 19:03:07 -0000 Date: 13 Oct 2003 19:03:06 -0000 Message-ID: <1066071786.24724.70692.w84@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/guilds.doc Uploaded by : boycat_oh <boycat_oh@...> Description : Wheeling and dealing in the medieval city... You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/guilds.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh <boycat_oh@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1413 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94499 invoked from network); 13 Oct 2003 19:10:11 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 13 Oct 2003 19:10:11 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta6.grp.scd.yahoo.com with SMTP; 13 Oct 2003 19:10:11 -0000 Received: from [66.218.67.182] by n26.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 19:10:11 -0000 Date: Mon, 13 Oct 2003 19:10:09 -0000 To: piecepack@yahoogroups.com Subject: City of Guilds Message-ID: <bmetah+cqpe@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 884 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I just uploaded a ruleset in progress to the files (guilds.doc). This is an economic game for 3-4 players set in a medieval city where players' merchants buy and sell raw materials and finished goods to clearing houses, businesses and guild houses. The game includes a straightforward stock exchange model and a simple mechanic where businesses turn raw materials into finished goods. Additional components required are printouts of the city, the market, and printouts of the play mats (all in the rules), as well as something to represent money, like pennies. [No kitchen matches required for this one!!] This is still an early version, so some of the numbers may be off (like starting gold, the 'speed' of the merchant wagons, payment for wagon upgrades, trading bonuses and final bonuses). As always, if anyone has any comments I'm all ears. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1414 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66356 invoked from network); 13 Oct 2003 20:39:31 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 13 Oct 2003 20:39:31 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta1.grp.scd.yahoo.com with SMTP; 13 Oct 2003 20:39:31 -0000 Received: from [66.218.67.130] by n35.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 20:39:30 -0000 Date: Mon, 13 Oct 2003 20:39:30 -0000 To: piecepack@yahoogroups.com Subject: Re: New Win Condition for Pawnop. Message-ID: <bmf2i2+603u@...> In-Reply-To: <bmephs+h8j3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 699 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I guess at most a 1:1 trade off could happen. And that would be it. If the only item we add is a standard D6, what exactly can we do? Perhaps tile orientation will be key... As I stated before, the tile would face the owner.... and start the game face down. Apparently I have a lot to do to reduce the luck in dice rolls... I guess I could create a score card with currency... I find the board roughly half of a Monpoly board... so would 750 be a good number to start off with? then again, this implies all the bonuses are the same,,, and should price be fixed to face value,,,, Well,,, I apparently have some work to do,, let me see what I can do. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1415 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93415 invoked from network); 13 Oct 2003 21:13:34 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 13 Oct 2003 21:13:34 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta4.grp.scd.yahoo.com with SMTP; 13 Oct 2003 21:13:34 -0000 Received: from [66.218.67.152] by n27.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 21:13:30 -0000 Date: Mon, 13 Oct 2003 21:13:30 -0000 To: piecepack@yahoogroups.com Subject: Re: New Win Condition for Pawnop. Message-ID: <bmf4hq+5joq@...> In-Reply-To: <bmf2i2+603u@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2946 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi > I guess at most a 1:1 trade off could happen. And that would be it. Right, and nobody would want to trade to let anyone win - so the result is a stalemate. I personally think that making pawnopoly a set-collection oriented game would be much more difficult to do well versus a 'make them all bankrupt' game. > If the only item we add is a standard D6, what exactly can we do? > Perhaps tile orientation will be key... As I stated before, the tile > would face the owner.... and start the game face down. I'm not sure what you are referring to here - is this in your ruleset and I missed it or misread it? ?Apparently I > have a lot to do to reduce the luck in dice rolls... I guess I > could create a score card with currency... How does a currency card reduce the luck of dice rolls? > > I find the board roughly half of a Monpoly board... so would > 750 be a good number to start off with? then again, this implies > all the bonuses are the same,,, and should price be fixed to face > value,,,, This makes no sense to me, sorry - not sure what you mean at all! > > > Well,,, I apparently have some work to do,, let me see what > I can do. I think the key to making the game move away from 100% luck (which is where it is right now) into something more people would want to play (lets face it, for 100% luck why not just play chutes/snakes and ladders?) you have to introduce some way that players have the option to make decisions so that they have some control over their destiny. Monopoly does this by having auctions, trading, and financial decisions such as paying for improvements on sets and the option to mortgage property (and sell improvements back to the bank). However, I don't think there is any point in making pawnopoly essentially the same as monopoly (unless that is your goal - in which case it is easy enough). How about being able to buy extra movement points? Roll the dice, if the number is crappy add more at $1 each. How about benefits for owning monopolies or majorities in a tile set? How about a 'government watchdog' rule that tries to limit monopolies... for example, it could cost you the value of the tile to buy it. If you own 1 tile in that set you have to pay the value +1, if you own 2 tiles you have to pay the value +2. How about using owned coins as improvements? You have to place the coins on a property you own which increases your income, but now the tile the coin is actually from is a 'free' space for your opponents. I always enjoy games that offer options where the choices are tough. How about the option to auction off coins you own (the owner can set the minimum bid)? I think there is a lot you can do with the piecepack plus the extra D6s without needing an awkward money card if you play around with various ideas (I sense that this is your goal for this game - to keep it simple). Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1416 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61438 invoked from network); 13 Oct 2003 22:40:34 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 13 Oct 2003 22:40:34 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta3.grp.scd.yahoo.com with SMTP; 13 Oct 2003 22:40:34 -0000 Received: from [66.218.67.145] by n38.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 22:40:30 -0000 Date: Mon, 13 Oct 2003 22:40:29 -0000 To: piecepack@yahoogroups.com Subject: 2,400 Dollars...... The Pawnop. Score Card. Message-ID: <bmf9kt+n9uv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1795 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Yes, I've been working on this since my last post. Almost non stop. I devised a way to track up to 2,400 units using only one Piecepack Die, and one Piecepack coin (The null coin). It was interesting, to see how high I could go, and how small I could make the card itself. I dont think I could do any better. If you can, and still keep the same size, and use only one d6 and one coin, please let me know. The score card is in the Ruleset folder. Let me explain the score card. The use of the die and coin depend on the To the right is the ones column. Place the null coin (Face down) on the value of your ones digit. The middle has 10s through the number 690. (The die rests on the "tens" digit, the face up value of the die is the hundreds digit.) The null face of the coin indicates a Zero for the hundreds. The left has 700 through 1,190. (The die is now the tens digit, Nulls here indicate a value of "60" , when the null is moved to a 7, 8 or, 9 it simply means the number it is on is now the tens value. But Eric!! thats only half the numbers!!! once you are past 1,199 simply turn the null coin over. (A face up null coin indicates 1,200 units) I think this is a workable scorecard, and given the fact that all that is needed is a standard D6 and a coin, it is inherently piecepack friendly. I think for Pawnopoly and hopefully other piecepack games, this is a good solution. I have yet to put prices on Pawnopoly properties, but that is another kettle of fish. If anyone has comments on my score card, please let me know. If you wish to use it in your games, simply credit me with the design, and that it came from "Pawnopoly". The Score Card is a GIF file for the time being, and will be in the ruleset folder momentarily upon this post. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1417 Return-Path: <notify@yahoogroups.com> Received: (qmail 84778 invoked from network); 13 Oct 2003 22:42:20 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 13 Oct 2003 22:42:20 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta5.grp.scd.yahoo.com with SMTP; 13 Oct 2003 22:42:20 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.191] by n2.grp.scd.yahoo.com with NNFMP; 13 Oct 2003 22:42:19 -0000 Date: 13 Oct 2003 22:42:19 -0000 Message-ID: <1066084939.5147.78868.w9@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/PawnopolyScore.GIF Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : The Pawnopoly Scorecard You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/PawnopolyScore.GIF To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1418 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65671 invoked from network); 14 Oct 2003 14:02:01 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 14 Oct 2003 14:02:01 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta5.grp.scd.yahoo.com with SMTP; 14 Oct 2003 14:02:00 -0000 Received: from [66.218.67.152] by n17.grp.scd.yahoo.com with NNFMP; 14 Oct 2003 14:01:59 -0000 Date: Tue, 14 Oct 2003 14:01:58 -0000 To: piecepack@yahoogroups.com Subject: Re: 2,400 Dollars...... The Pawnop. Score Card. Message-ID: <bmgvkm+56ld@...> In-Reply-To: <bmf9kt+n9uv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2393 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex This is all interesting and I'm sure it works, but it does look a little complicated and will take time to learn. Why not simply use play money? New City also has a unique system for keeping track of money and it works well, but when I played it; half way through the game we decided to dump it and use play money instead, which made the game a lot more enjoyable and let me use all of my brain for playing the game. --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > Yes, I've been working on this since my last post. Almost non stop. > I devised a way to track up to 2,400 units using only one Piecepack > Die, and one Piecepack coin (The null coin). > It was interesting, to see how high I could go, and how small I > could make the card itself. I dont think I could do any better. > If you can, and still keep the same size, and use only one d6 and > one coin, please let me know. > > The score card is in the Ruleset folder. > > Let me explain the score card. The use of the die and coin depend on > the > To the right is the ones column. Place the null coin (Face down) on > the value of your ones digit. > > The middle has 10s through the number 690. (The die rests on > the "tens" digit, the face up value of the die is the hundreds > digit.) The null face of the coin indicates a Zero for the hundreds. > > The left has 700 through 1,190. (The die is now the tens digit, > Nulls here indicate a value of "60" , when the null is moved to a 7, > 8 or, 9 it simply means the number it is on is now the tens value. > > But Eric!! thats only half the numbers!!! > > once you are past 1,199 simply turn the null coin over. (A face up > null coin indicates 1,200 units) > > I think this is a workable scorecard, and given the fact that all > that is needed is a standard D6 and a coin, it is inherently > piecepack friendly. > > I think for Pawnopoly and hopefully other piecepack games, this is > a good solution. I have yet to put prices on Pawnopoly properties, > but that is another kettle of fish. > > If anyone has comments on my score card, please let me know. > If you wish to use it in your games, simply credit me with the > design, and that it came from "Pawnopoly". > > The Score Card is a GIF file for the time being, and will be in the > ruleset folder momentarily upon this post. > > -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1419 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22320 invoked from network); 14 Oct 2003 15:29:10 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 14 Oct 2003 15:29:10 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 14 Oct 2003 15:29:09 -0000 Received: from [66.218.67.253] by n22.grp.scd.yahoo.com with NNFMP; 14 Oct 2003 15:29:09 -0000 Date: Tue, 14 Oct 2003 15:29:07 -0000 To: piecepack@yahoogroups.com Subject: Re: New Racing Game in Rulesets in Progress - and Hello! Message-ID: <bmh4o3+sp65@...> In-Reply-To: <bliusa+kms4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1751 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Welcome to the group!! > Greetings, this is my first post to piecepack, but I've been lurking > here for a month or so. > > I'm a game designer by trade (Stupendous Games - > www.stupendousgames.com) -excuse the shameless plug. Recently I > stumbled across the piecepack and have totally geeked on the > concept. (I'm also toying with publishing piecepacks - although that > will be a different post.) > > This is the first of three games the piecepack has insprired in me. > (One is a solitaire game and might get entered in the contest.) > > Feed-back is desired! > > - A better name than "Rally Racers"? - ugg! > - Is Ram too expensive? > - Dashboards too small? confusing? I haven't played your game, but from reading the rules I have a question and a comment. Q: when setting up your car at the start it isn't 100% clear (to me, anyway) whether you can customize your vehicle or not. An extra sentence may be helpful here. If you can customize, then possibly an additional example (picture) might be helpful. Comment: generally the game looks great, I like the varying tracks (always a benefit to prevent racing games from becoming stale as well as for changing difficulty level) and the rules are well laid out. The dashboards are neat, you have obviously gone to a fair amount of trouble on these. I don't think they are too confusing, however it seems like they might be vulnerable to even mild jostling during the game, which could lead to arguments about exactly where the pips are pointing. This could possibly be improved by being bigger (I don't think there would be any problem having a full page-sized board). Nice website, I love the idea for the state quarters game about George ;) Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1420 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19518 invoked from network); 14 Oct 2003 20:12:59 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 14 Oct 2003 20:12:59 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta5.grp.scd.yahoo.com with SMTP; 14 Oct 2003 20:12:59 -0000 Received: from [66.218.67.176] by n32.grp.scd.yahoo.com with NNFMP; 14 Oct 2003 20:12:58 -0000 Date: Tue, 14 Oct 2003 20:12:57 -0000 To: piecepack@yahoogroups.com Subject: Re: 2,400 Dollars...... The Pawnop. Score Card. Message-ID: <bmhlc9+kcvd@...> In-Reply-To: <bmgvkm+56ld@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 857 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Because I don't want Pawnopoly to have that much extra baggage. All Pawnopoly needs is one additonal standard die and score cards. 5 Additional items only. I think in Monopoly each player gets 5 one dollar bills... FYI: Monopoly ships with just over 15,000 dollars. Each score card can track 2,400 dollars. 4 players and that means 9 thousand dollars plus total if only 4 players play... for a game with half the spaces. I admit that the score card is not othodox. It uses the piecepack in a new way. This should be a plus not a minus. I dont think it is that different, given every game that has a score card requires some learning on use. For convience I think a card is a lot better than bringing so many more items along. Given the size and the use of just two bits, I think it would be harder to track a higher amount than 2,400. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1421 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65675 invoked from network); 14 Oct 2003 21:18:23 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 14 Oct 2003 21:18:23 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta6.grp.scd.yahoo.com with SMTP; 14 Oct 2003 21:18:23 -0000 Received: from [66.218.67.249] by n6.grp.scd.yahoo.com with NNFMP; 14 Oct 2003 21:18:21 -0000 Date: Tue, 14 Oct 2003 21:18:20 -0000 To: piecepack@yahoogroups.com Subject: Re: 2,400 Dollars...... The Pawnop. Score Card. Message-ID: <bmhp6s+66b1@...> In-Reply-To: <bmhlc9+kcvd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 800 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex > I admit that the score card is not othodox. > It uses the piecepack in a new way. This should be a plus not a > minus. > I dont think it is that different, given every game that has a score > card requires some learning on use. It is a plus to use the piecepack in a new way and I think you did a great job. Personally I just think it easier to keep things simple. I learned how to use money years ago and have been using it for almost all my life so there is nothing new for me to learn, it's pretty much automatic. Now I have to learn a new method for keeping track. Which means not only do I have to learn the basic rules of game play, I also have to learn a new way to track my money. PS I haven't read the rules to Pawnopoly or played it yet so I might be totally wrong here. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1422 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66840 invoked from network); 15 Oct 2003 02:47:53 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 15 Oct 2003 02:47:53 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 15 Oct 2003 02:47:53 -0000 Received: from [66.218.67.252] by n8.grp.scd.yahoo.com with NNFMP; 15 Oct 2003 02:47:52 -0000 Date: Wed, 15 Oct 2003 02:47:51 -0000 To: piecepack@yahoogroups.com Subject: Re: 2,400 Dollars...... The Pawnop. Score Card. Message-ID: <bmicgn+2plq@...> In-Reply-To: <bmhp6s+66b1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1219 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > PS I haven't read the rules to Pawnopoly or played it yet so I might > be totally wrong here. Tim, Thats ok, I haven't re-done the rules to even use money yet. You would think that this would be a relatively minor edit, but I think I will have to scrap everything. I also debate if I should keep the 'free' version around. With that Book on how Monopoly was a scandal and how (I think) it sprang forth from the quaker (not Amish) version to teach kids the evils of Business. Im working on how to price the tiles, and what amount of money should be the starting amount. I Guess that 750 is around a good number. Monopoly starts players with 1,500. Pawnopoly is roughly half the size of a monopoly board, so I think this is agood estimate. I think that the coins are perfect to be the "Title Deeds" to the coresponding tile. I guess rent paid could be based on the value of the coin.....the price being the value of a tile times its suit (I would guess that the 'natural' rank order could fit,,, thus making a 5-Sun-Tile the Board Walk of the game... Yet, place in a random matter mind you. So little to do, and so much time to do it in,.. Wait a minute. Strike that. Reverse it... Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1423 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63369 invoked from network); 15 Oct 2003 05:05:37 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 15 Oct 2003 05:05:37 -0000 Received: from unknown (HELO tomts24-srv.bellnexxia.net) (209.226.175.187) by mta3.grp.scd.yahoo.com with SMTP; 15 Oct 2003 05:05:37 -0000 Received: from RobsFunkyLaptop ([65.93.96.169]) by tomts24-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20031015050537.DGMK4188.tomts24-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Wed, 15 Oct 2003 01:05:37 -0400 Message-ID: <001201c392d9$1451f5a0$6601a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bmf9kt+n9uv@...> Subject: Re: [piecepack] 2,400 Dollars...... The Pawnop. Score Card. Date: Wed, 15 Oct 2003 00:59:13 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood So how would this system represent 799 or 1879? Unless I'm missing something, you can represent the first digit by the placement of the die, the last by the placement of the coin. So, how could the middle digit be a 7, 8, 9, or 0? (If Null=6) Regardless, this seems overly complex, and I think you have a few alternatives. The first, and most visual satisfying is to download the money templates from the JCD piecepack. (They're really well done) The second would be to use a pen a paper to keep track of everyone's money total. Aternately, use four pennies and a track with four columns with 0->9 on it to represent any number between 0 and 9999. Rob. ----- Original Message ----- From: "Electronicwaffle" <electronicwaffle@...> To: <piecepack@yahoogroups.com> Sent: Monday, October 13, 2003 6:40 PM Subject: [piecepack] 2,400 Dollars...... The Pawnop. Score Card. > Yes, I've been working on this since my last post. Almost non stop. > I devised a way to track up to 2,400 units using only one Piecepack > Die, and one Piecepack coin (The null coin). > It was interesting, to see how high I could go, and how small I > could make the card itself. I dont think I could do any better. > If you can, and still keep the same size, and use only one d6 and > one coin, please let me know. > > The score card is in the Ruleset folder. > > Let me explain the score card. The use of the die and coin depend on > the > To the right is the ones column. Place the null coin (Face down) on > the value of your ones digit. > > The middle has 10s through the number 690. (The die rests on > the "tens" digit, the face up value of the die is the hundreds > digit.) The null face of the coin indicates a Zero for the hundreds. > > The left has 700 through 1,190. (The die is now the tens digit, > Nulls here indicate a value of "60" , when the null is moved to a 7, > 8 or, 9 it simply means the number it is on is now the tens value. > > But Eric!! thats only half the numbers!!! > > once you are past 1,199 simply turn the null coin over. (A face up > null coin indicates 1,200 units) > > I think this is a workable scorecard, and given the fact that all > that is needed is a standard D6 and a coin, it is inherently > piecepack friendly. > > I think for Pawnopoly and hopefully other piecepack games, this is > a good solution. I have yet to put prices on Pawnopoly properties, > but that is another kettle of fish. > > If anyone has comments on my score card, please let me know. > If you wish to use it in your games, simply credit me with the > design, and that it came from "Pawnopoly". > > The Score Card is a GIF file for the time being, and will be in the > ruleset folder momentarily upon this post. > > -Eric > > > > > > > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1424 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42233 invoked from network); 15 Oct 2003 08:27:28 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 15 Oct 2003 08:27:28 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta6.grp.scd.yahoo.com with SMTP; 15 Oct 2003 08:27:28 -0000 Received: from [66.218.66.115] by n5.grp.scd.yahoo.com with NNFMP; 15 Oct 2003 08:27:27 -0000 Date: Wed, 15 Oct 2003 08:27:23 -0000 To: piecepack@yahoogroups.com Subject: Re: 2,400 Dollars...... The Pawnop. Score Card.- Pencil Paper?? Message-ID: <bmj0db+jbou@...> In-Reply-To: <001201c392d9$1451f5a0$6601a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1512 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Rob LeGood" <rflegood@s...> wrote: > So how would this system represent 799 or 1879? 799 Put the die (Null up) on the 9 in the row with the 7 on the left. (7 hundred ninety _____ Put the coin (Null down) on the 9 with the circle on it. (Nine) 1879 [add the following numbers together] Put the die Null side up on the boxed 7.(0670) Put the coin (Null side up(1,200) on the 9. (1,209) 1,200 and 2,400 simply has the die and the coin off of the score card.(Minding the null coin) Zero, if it should be registered is turning the card over. Would the use of paper and pencil be as fun? I don't know, it seems that the use of pencil and paper means that one player alone could keep score... making Pawnopoly a card game on a board it seems. I just see an accountant keeping score for everyone. Also, this creates needless waste after a while. Not to mention scratch outs and what not. The Idea of the 4 pennies is good, and I admit I was not thinking in that manner. I had the criteria set narrower than that, so nothing near that scope came close to me while I was thinking. I was focused on that items I had left over, and how I could maximize those items. Despite the learning curve/cumbersomeness of my score card. I still think that if and this a huge if, only one die and one coin were the only things given,... it would be a suitable idea. I still have yet to change the rules for the use of money, so this system could change yet again. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1425 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37071 invoked from network); 15 Oct 2003 12:58:47 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 15 Oct 2003 12:58:47 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta6.grp.scd.yahoo.com with SMTP; 15 Oct 2003 12:58:46 -0000 Received: from [66.218.66.115] by n37.grp.scd.yahoo.com with NNFMP; 15 Oct 2003 12:58:46 -0000 Date: Wed, 15 Oct 2003 12:58:42 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game Uploaded: Hotel Magnate Message-ID: <bmjga2+jhu3@...> In-Reply-To: <blni4i+nb5h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4295 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike I finally had a chance to read through the rules to HM. I really liked your cornering idea, although I wasn't sure that there is the same benefit when you also do the middle tiles of a row like this - might it be better to include the ace tiles as part of their respective chains? Or use the middle tiles for some other purpose? The only other thing about the corners that may need a clarification is this situation: when 2 or 3 other pawns share a corner tile, and one of them is on the inside corner, and your roll takes you beyond the tile, do you still get to choose which squares of the corner are skipped when counting? One other thing about layout - I lik the fact that each player starts ona different corner, but I am concerned that with the random board some players start with an advantage if, say, the row of tiles in front of the player conatains all 4s and 5s. this may not actually be a huge deal, but I was wondering if it was something you had thought about? I liked the idea of using the coins as fixed $ amounts which limits your ability to make change, adding to the decision making for the players. I also loved the idea that payday is for everyone, but I was wondering why the person who rolled doubles gets to choose an extra coin? Would it be fairer if they got to choose their second coin after everyone else has chosen their first one? The idea of using the coins as money or improvements (and for scoring) is great - I can imagine a player having a tough choice to make there. Not everyone likes the kind of open dealing HM will allow for, but I know a lot of folks really get into this kind of thing - so I think it is a good idea and certainly reflects the nature of many business deals (you scratch my back, I'll scratch yours). Looks like a fun monopoly-related game. Phillip > Hotel Magnate utilizes a unique (as far as I know) mechanic for > interjecting some control into the dice roll for pawn movement. The > board is seven tiles on a side with the corner tiles and the center > tiles of each board side being gridded, but with the remaining > sixteen tiles being suited. The gridded tiles are each two lanes > wide, and in the case of the corner tiles, each has a 1-space long > inner lane, and a 3-space long outer lane. This allows players to > affect which tiles they land on after passing through a corner, > depending on which lane they take. > > I had planned to include even more control by allowing players to > forgo the die roll at the beginning of a turn for a fixed move of > one space at a set cost to the player, or alternatively, allow > players to pay for a second roll to the replace their first if they > didn't like the first. For now, I have decided that this would > probably give players TOO much control, and allow them to avoid > landing on other players hotels too often. However, I would be very > interested to hear other peoples opinions if thye feel inclined to > read through the rules. > > Hotel Magnate supports more auctions and more frequent trading and > deal-making than Monopoly does, and this is really the heart of the > game. The other major difference is that money is much tighter in > Hotel Magnate than in Monopoly. The piecepack coins are used for the > money and there aren't that many of them for this purpose, > especially with four players! I had to come up with a system that > kept the money circulating and not setting in the bank, and this has > been the biggest challenge so far, but I think I have something that > will work, either as is, or with a bit more tweaking. This money > shortage issue was one of those things that caused me to think of > ideas that would otherwise probably would not have occured to me. > > Play-testing has been very minimal thus far, with all the players > being played by me, just to test out the basic balance, etc. > > Just a day ago, I went through the rules again and improved the > organization compared to an earlier draft, so I think it's organized > well enough now that it should be pretty easy reading as rules sets > go. > > All comments and constructive criticisms are welcome (OK, even UN- > constructive criticism might be useful). > > -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1426 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9936 invoked from network); 15 Oct 2003 16:57:55 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 15 Oct 2003 16:57:55 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta2.grp.scd.yahoo.com with SMTP; 15 Oct 2003 16:57:55 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc12) with SMTP id <2003101516575401200lj2kle>; Wed, 15 Oct 2003 16:57:54 +0000 Message-ID: <02ca01c3933d$88980c60$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bmjga2+jhu3@...> Subject: Re: [piecepack] Re: New Game Uploaded: Hotel Magnate Date: Wed, 15 Oct 2003 09:58:18 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Wednesday, October 15, 2003 5:58 AM Subject: [piecepack] Re: New Game Uploaded: Hotel Magnate >Hi, Mike >I finally had a chance to read through the rules to HM. >I really liked your cornering idea, although I wasn't sure that there >is the same benefit when you also do the middle tiles of a row >like this - might it be better to include the ace tiles as part of their >respective chains? Or use the middle tiles for some other >purpose? You're entirely correct; the side gridded tiles don't offer the same movement options that the corner gridded tiles do. One reason I kept them was because it increased the length of the board to effectively 10 spaces per side, which I considered an advantage. Also, the Ace tiles wouldn't be worth much in a hotel chain, except as a way of buying into a chain, and for that reason, I thought the game might be cleaner without them. It didn't occur to me to consider a third use for the aces. I'll have to think about that. >The only other thing about the corners that may need a >clarification is this situation: when 2 or 3 other pawns share a >corner tile, and one of them is on the inside corner, and your roll >takes you beyond the tile, do you still get to choose which >squares of the corner are skipped when counting? Good point. Yes, I can see that this does require additional clarification, and I'll be adjusting the rules accordingly. The answer to the question is, yes, you do get to choose the lane in this case. >One other thing about layout - I lik the fact that each player starts >ona different corner, but I am concerned that with the random >board some players start with an advantage if, say, the row of >tiles in front of the player conatains all 4s and 5s. this may not >actually be a huge deal, but I was wondering if it was something >you had thought about? Actually, I thought about this quite a bit, but wasn't able to come up with a perfect solution. Originally, I had all players starting from the same square on the same corner tile. This is not fair either though, because the player who goes first has a potentially much better chance of landing on an un-owned hotel than later players, especially the last place player. Another possibility is to arrange the tiles into color groups of 2 through 5, then separately shuffle these groups and build each side of the board using one of the groups. Then each side of the board will have a 2,3,4,5 of one particular suit, but in random order. Since the die gives equal probabilities for rolling 2 through 5, all players will have equal chances of landing on any of the four tiles in front of them. This scheme does seem to fix the problem you mention, but it results in a less random board (the additional randomness is desireable from a replayability viewpoint). Still, I may decide to switch to it. >I liked the idea of using the coins as fixed $ amounts which >limits your ability to make change, adding to the decision making >for the players. >I also loved the idea that payday is for everyone, but I was >wondering why the person who rolled doubles gets to choose an >extra coin? Would it be fairer if they got to choose their second >coin after everyone else has chosen their first one? The money situation was the most problematic when designing and trying out the game, especially the issue of how to get spent money back into players' hands in an equitable and timely manner. Timing is very important in the sense that the game doesn't play well if players are chronically either broke or too flush with funds. I couldn't seem to come up with a workable solution until I thought of the simultaneous payday idea. It's interesting that you question the "extra coin first" advantage for the player who rolled doubles, because it reflects back to me an aspect of my thought process that I hadn't realized occured while I was working on this. Firstly, you're right that it is unfair to give this significant advantage to one player. Originally, I tried various schemes in which players received individual paydays, and these were usually triggered by rolling doubles, so I guess the idea that rolling doubles was a personal advantage just got lodged firmly in a corner of my brain. Then when I came up with the idea of simultaneous paydays, I automatically still designed in some personal advantage for the player who rolled doubles, even though there was no longer a good reason for it. I still think it's OK to give a *small* or a potential advantage to the player (after all, this IS a game with the luck of the roll playing a part), but I agree now it shouldn't be as big as it presently is. Perhaps after all the bank money is evenly chosen (each player has taken an equal quantity of coins) the player who rolled doubles could take one additional coin, if any remain. He already has the advantage of choosing first, which is potentially another advantage. One other issue, which almost certainly still needs adjustment, concerns the frequency of paydays. With payday occuring whenever a player rolls doubles, they might occur too frequently, and there would be insufficient monetary pressure on the players. The *right* amount of pressure is essential if the game is to play well. It may be neccesary to restrict paydays to only certain classes of doubles, such as number doubles (no aces or nulls). I will be changing the rules to eliminate the "extra coin first" advantage. >The idea of using the coins as money or improvements (and for >scoring) is great - I can imagine a player having a tough choice >to make there. Yah, that was the idea. I'm still not real happy with the coin exchanging baggage that this brings with it though. Still, I'm not so unhappy that I want to change it . >Not everyone likes the kind of open dealing HM will allow for, but >I know a lot of folks really get into this kind of thing - so I think it is >a good idea and certainly reflects the nature of many business >deals (you scratch my back, I'll scratch yours). I know what you mean, and perhaps some of deal-types presently allowed should be proscribed. Alternatively, there can always be variants. One reason I included a liberal deal-making rule is that this is one more way to counter the luck of the dice rolls, and also it's a good way to reduce player down time between turns. Also, I wasn't trying to recreate Monopoly using a piecepack. Rather I was using aspects of Monopoly that I like, as inspiration for coming up with a new game. >Looks like a fun monopoly-related game. >Phillip Thanks Phillip for the inciteful comments. As I mentioned in the other posting, the game has seen only minimal play-testing, and undoubtedly, there will be additional rules tweaks made (and maybe even more significant rules changes) following more plays of the game. I'll be up-dating the rules in the files probably sometime this week. Although I had planned to devote more play-test time to Hotel Magnate, as well as the other games I currently have in the Rules in Progress file, I'm presently working on solitaire piecepack games for the competition, and I'm also planning to enter the game design competition hosted by Abstract Games Magazine and About.com Board/Card Games. The theme for that contest is "shared pieces" this time (games must employ pieces that can be moved by either player). If anyone is interested in details of this contest, they can go to http://boardgames.about.com/cs/sharedpieces/a/shared_rules.htm Both the piecepack contest and the Abstract Games Magazine contest come along every so often, and often overlap each other. I keep wondering if one of these times I can come up with a single game that can be entered in both contests :-) -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1427 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63444 invoked from network); 15 Oct 2003 20:37:36 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 15 Oct 2003 20:37:36 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta6.grp.scd.yahoo.com with SMTP; 15 Oct 2003 20:37:36 -0000 Received: from [66.218.67.251] by n32.grp.scd.yahoo.com with NNFMP; 15 Oct 2003 20:37:36 -0000 Date: Wed, 15 Oct 2003 20:37:35 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game Uploaded: Hotel Magnate Message-ID: <bmkb6f+qh1j@...> In-Reply-To: <02ca01c3933d$88980c60$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1099 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh >Or use the middle tiles for some other > >purpose? > You're entirely correct; the side gridded tiles don't offer the same movement options that the corner gridded tiles do. One reason I kept them was because it increased the length of the board to effectively 10 spaces per side, which I considered an advantage. Also, the Ace tiles wouldn't be worth much in a hotel chain, except as a way of buying into a chain, and for that reason, I thought the game might be cleaner without them. It didn't occur to me to consider a third use for the aces. I'll have to think about that. Hi, Mike One possibility would be to take inspiration (again) from Monopoly where the railroads (in the UK versions railway stations) are in the middle of each side of the board. Is there a way to use them as 'real' transport, in that if you land on one you have the option of paying (the owner) to get to the next station? It could add to the options available in movement. I'm sure you have your own ideas, but while you are working on your games for the contests, my brain is idling... Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1428 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90876 invoked from network); 15 Oct 2003 21:40:15 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 15 Oct 2003 21:40:15 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta5.grp.scd.yahoo.com with SMTP; 15 Oct 2003 21:40:14 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc11) with SMTP id <2003101521092301100nsh2ve>; Wed, 15 Oct 2003 21:09:24 +0000 Message-ID: <032301c39360$a8e55090$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bmkb6f+qh1j@...> Subject: Re: [piecepack] Re: New Game Uploaded: Hotel Magnate Date: Wed, 15 Oct 2003 14:09:42 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Wednesday, October 15, 2003 1:37 PM Subject: [piecepack] Re: New Game Uploaded: Hotel Magnate >Hi, Mike >One possibility would be to take inspiration (again) from >Monopoly where the railroads (in the UK versions railway >stations) are in the middle of each side of the board. Is there a >way to use them as 'real' transport, in that if you land on one you >have the option of paying (the owner) to get to the next station? It >could add to the options available in movement. That's a very interesting suggestion! I think what I should do is first get the basic game confirmed as reasonably well dialed in, and then decide, in light of how the game plays, what to use those tiles for. But yah, if they were railroads (or airlines?), then it would seem reasonable to be able to use them to travel quickly to another "terminal" on the board. Thanks Phillip for the idea. And you're right about my time right now. But I'm going to print out your e-mail and drop it into the HM file folder. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1429 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64925 invoked from network); 15 Oct 2003 22:26:27 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 15 Oct 2003 22:26:27 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta5.grp.scd.yahoo.com with SMTP; 15 Oct 2003 22:26:27 -0000 Received: from [66.218.67.153] by n16.grp.scd.yahoo.com with NNFMP; 15 Oct 2003 22:26:25 -0000 Date: Wed, 15 Oct 2003 22:26:22 -0000 To: piecepack@yahoogroups.com Subject: Re: New Game Uploaded: Hotel Magnate Message-ID: <bmkhie+d5gi@...> In-Reply-To: <032301c39360$a8e55090$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 848 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh But yah, if they were railroads (or airlines?), then it would seem reasonable to be able to use them to travel quickly to another "terminal" on the board. Thanks Phillip for the idea. And you're right about my time right now. But I'm going to print out your e-mail and drop it into the HM file folder. Hi, Mike Glad you like the idea enough to consider it for the future. Airline terminals would work well, I think. There would just be the testing as to how the airfares would work, how much the terminals would cost to buy, and whether you would be allowed to build improvements there or not. A mechanism of increasing fares with increasing numbers of terminals owned (a la monopoly) may actually work quite well here. If you included the airline idea, you might consider increasing the number of flags to 10 per player. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1430 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90660 invoked from network); 20 Oct 2003 20:27:59 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 20 Oct 2003 20:27:59 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta4.grp.scd.yahoo.com with SMTP; 20 Oct 2003 20:27:59 -0000 Received: from [66.218.67.154] by n1.grp.scd.yahoo.com with NNFMP; 20 Oct 2003 20:27:58 -0000 Date: Mon, 20 Oct 2003 20:27:58 -0000 To: piecepack@yahoogroups.com Subject: Re: Yet Another New Game- Camel's Quest Message-ID: <bn1gge+h026@...> In-Reply-To: <bl5oqo+3lfp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 746 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric I read through the rules for this game, and there are two things that you may want to clarify or change. Firstly, it is possible (by lucky draw) that one or more players could win outright after drawing the 4 starting artifacts during 'Camel setup'. One way to prevent this would be to start with less artifacts on the camels (note that with 4 players, there are 16 artifacts on the camels and only 8 on the board - the board seems to be pretty empty). Secondly, the rules state that a Traveler is not allowed to end up on the same square as an artifact. At the start, it is possible that a coin and a Traveler may be on the same corner of the board - is this allowed and something that you intended in the design? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1431 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52574 invoked from network); 20 Oct 2003 23:46:31 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 20 Oct 2003 23:46:31 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta5.grp.scd.yahoo.com with SMTP; 20 Oct 2003 23:46:31 -0000 Received: from [66.218.67.163] by n14.grp.scd.yahoo.com with NNFMP; 20 Oct 2003 23:46:31 -0000 Date: Mon, 20 Oct 2003 23:46:29 -0000 To: piecepack@yahoogroups.com Subject: Re: Yet Another New Game- Camel's Quest Message-ID: <bn1s4l+9ap2@...> In-Reply-To: <bn1gge+h026@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1801 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > Firstly, it is possible (by lucky draw) that one or more players > could win outright after drawing the 4 starting artifacts during > 'Camel setup'. One way to prevent this would be to start with > less artifacts on the camels (note that with 4 players, there are > 16 artifacts on the camels and only 8 on the board - the board > seems to be pretty empty). > > Secondly, the rules state that a Traveler is not allowed to end up > on the same square as an artifact. At the start, it is possible that > a coin and a Traveler may be on the same corner of the board - > is this allowed and something that you intended in the design? > > Phillip As I mentioned in the Commentary, this game was put on hold for a while. If my games lack anything, its play testing. I think this was my second game designed for the piecepack, and to be honest, I don't know how much playtesting on CQ I have done. Choosy Sushi also had this problem. I did not own a 'real' piecepack at the time I created either. Also, I could never arrange times for other people to play test my games. Thankfuly, as was mentioned previously, this won't be a problem with the solitaires. 2 of them are based off of classic games, therefore I predict the problems will be few. Thank you for your comments, and I will work to edit them in the near future. Perhaps the following changes should be made; 1.Players start with one artifact on their camel. 2.One artifact per tile(on any space in that tile), leaving the four corner tiles open for a starting space for the travelers. I wanted the game to convey a epic journey for relics and artifacts, I think this game has a good result to that end. Incidently, I originally called 'travelers' traders. I think I nipped that logistic problem in the bud. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1432 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35074 invoked from network); 21 Oct 2003 00:03:10 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 21 Oct 2003 00:03:10 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta4.grp.scd.yahoo.com with SMTP; 21 Oct 2003 00:03:10 -0000 Received: from [66.218.67.136] by n11.grp.scd.yahoo.com with NNFMP; 21 Oct 2003 00:03:09 -0000 Date: Tue, 21 Oct 2003 00:03:09 -0000 To: piecepack@yahoogroups.com Subject: Pawnop. property responisbility- player's or board? Message-ID: <bn1t3t+bj0u@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1590 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I have been thinking on pawnopoly some more, and I have yet to edit the new rules. I setup the game recently, and I cam across a new discovery. First some background; Originally, I had the tiles face up with their respective coin on top of it, suit side up. Players obtained the coins as 'proof' of ownership. Secondly, I decided to have the tiles face down, with the coins off of the tiles. Tiles would be turned over by one player, looked at, and ownership or non-ownership was determined. If a player ended that turn owning the tile, the tile was rotated to face the player. (This was around the time money 'put in' into the game, and dice luck taken out.) Now, Here is where I am now, Tiles are face up again, as I think the second option above was to obtrusive to game play. Coins also are face up this time around, still on the corresponding tile. I plan to rotate the coin only to face the player who pays for the corresponding tile. Is this a good idea, or is the element for a player forgetting to collect rent to good to pass up? (Any player could simply look and remind the player that he or she has rent comming. If we leave the coin on the tile, on what corner do we place it? Also, slightly related, As I mentioned before, I think I will go with the idea that number times the suit will equate price, in Sun,Moon,Crowns,Arms order. Now, what multiple should I let the suits be? 1s 5s or 10s? or even different per each suit? How exactly will this reflect the starting amount of money per player? Trying to bake the other half of my games, Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1433 Return-Path: <VG_Reality_Anchor@...> X-Sender: VG_Reality_Anchor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23966 invoked from network); 22 Oct 2003 14:51:07 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 22 Oct 2003 14:51:07 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta3.grp.scd.yahoo.com with SMTP; 22 Oct 2003 14:51:07 -0000 Received: from [66.218.67.187] by n32.grp.scd.yahoo.com with NNFMP; 22 Oct 2003 14:51:01 -0000 Date: Wed, 22 Oct 2003 14:51:01 -0000 To: piecepack@yahoogroups.com Subject: Re: On piecepack Dice Message-ID: <bn65gl+2lbo@...> In-Reply-To: <bl0eq1+7ecq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 633 X-Mailer: Yahoo Groups Message Poster From: "vg_reality_anchor" <VG_Reality_Anchor@...> X-Yahoo-Group-Post: member; u=64512229 X-Yahoo-Profile: vg_reality_anchor --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > I tried to find the link I mentioned, but could not find it. After > Re-reading Mikes post on his discovery of the dice situation, I find > that he did an excellent job on explaining this uncommon concept. I > recall a previous poster (who may have delurked just for this) asked > about dice to tile size. Around this time I made reference to the > fact that dice will see new uses. Im glad to see that we all where > thinking in the same directions, and that the direction is forward. Glad to see I'm still remembered... Lardarse Greg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1434 Return-Path: <VG_Reality_Anchor@...> X-Sender: VG_Reality_Anchor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67595 invoked from network); 22 Oct 2003 15:19:08 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 22 Oct 2003 15:19:08 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 22 Oct 2003 15:19:08 -0000 Received: from [66.218.67.149] by n30.grp.scd.yahoo.com with NNFMP; 22 Oct 2003 15:19:08 -0000 Date: Wed, 22 Oct 2003 15:19:07 -0000 To: piecepack@yahoogroups.com Subject: Re: on D4s Message-ID: <bn675b+qa1a@...> In-Reply-To: <0a3501c38c86$d4bf29b0$6702a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2012 X-Mailer: Yahoo Groups Message Poster From: "vg_reality_anchor" <VG_Reality_Anchor@...> X-Yahoo-Group-Post: member; u=64512229 X-Yahoo-Profile: vg_reality_anchor --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > > ----- Original Message ----- > From: Ed Thorn > To: piecepack@yahoogroups.com > Sent: Monday, October 06, 2003 7:53 PM > Subject: Re: [piecepack] Re: on D4s > >Well, for me, part of the allure of the piecepack is > >it's democratization of the process. Anyone can > >pretty much get the specs for the components and make > >one of their own, and write rules, or use any existing > >rules. D6 are cubes, easy to make, easy to buy in > >blank form. All the other polyhedra lack this > >ubiquity. Yes a grognard will be undeterred, but > >piecepack is, to my mind, horribly squandered if aimed > >at grognards. > > I agree. So then, is there any way to utilize a D6 for a color selection die? Keep in mind that the piecepack has null and blank tiles and coins, so there is a precedent of a sort here, that could be used to justify a fifth, and *perhaps* sixth, face. How about Red/Green/Blue/black/None/All, for the six faces ( the None face being blank and the All face being indicated in some as yet undefined way). I don't particularly like this but it might be useful. If the fourth color was something other than black (such as yellow), then a Red/Green/Blue/Yellow/blank/black die would work, but with black being one of the suit colors, I'm not sure how this could be done. Perhaps the word ALL could be printed on the sixth face, or maybe crossed lines with arrow heads on all four ends (implying all four colors), or maybe the sixth face could include all four colors (draw an X on the sixth die face, (lines from corner to corner) and then color each of the resulting triangles one of the four colors; red,green,blue,black). Any body else have ideas? > > -Mike Schoessow The implementation I've seen (in the extended icepack IIRC) was Arms/Crowns/Moons/Suns/Ace (The spiral)/Blank. Besides, most people don't mind rerolling a couple of times... Lardarse Greg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1435 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64989 invoked from network); 24 Oct 2003 20:29:18 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 24 Oct 2003 20:29:18 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 24 Oct 2003 20:29:18 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AD8Yf-0001Sp-00 for <piecepack@yahoogroups.com>; Fri, 24 Oct 2003 13:29:17 -0700 Date: Fri, 24 Oct 2003 13:29:17 -0700 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: Chess with a piecepack Message-ID: <20031024202917.GB5611@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I just put up a page on the Piecepack Wiki called "Playing Chess with a Piecepack and 88 Cents of Pocket Change": http://ludism.org/ppwiki/Chess Karol, do you think this is a good candidate for a PDF for piecepack.org? Share and Enjoy, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1436 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21817 invoked from network); 24 Oct 2003 22:08:46 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 24 Oct 2003 22:08:46 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta4.grp.scd.yahoo.com with SMTP; 24 Oct 2003 22:08:46 -0000 Received: from [66.218.67.139] by n29.grp.scd.yahoo.com with NNFMP; 24 Oct 2003 22:08:44 -0000 Date: Fri, 24 Oct 2003 22:08:42 -0000 To: piecepack@yahoogroups.com Subject: Re: Chess with a piecepack Message-ID: <bnc7ta+hfoa@...> In-Reply-To: <20031024202917.GB5611@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 87 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex Very nicely done. I'll see what I can do about the illustrations and add them. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1437 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6549 invoked from network); 24 Oct 2003 23:25:37 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 24 Oct 2003 23:25:37 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 24 Oct 2003 23:25:37 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc11) with SMTP id <2003102422421001100oh17he> (Authid: mark.a.biggar); Fri, 24 Oct 2003 22:42:11 +0000 Message-ID: <3F99AAC4.2070800@...> Date: Fri, 24 Oct 2003 15:42:12 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Chess with a piecepack References: <20031024202917.GB5611@...> In-Reply-To: <20031024202917.GB5611@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > I just put up a page on the Piecepack Wiki called "Playing Chess with > a Piecepack and 88 Cents of Pocket Change": > > http://ludism.org/ppwiki/Chess > > Karol, do you think this is a good candidate for a PDF for > piecepack.org? > > Share and Enjoy, Actually you can play (if in a very inconvenient way) using only a piecepack. Counting all 24 coins and the 4 pawns and the 4 dice, you have enough pieces (32) to play chess. Use the dice as rooks showing the aces (red and black on one side, blue and green on the other), use the pawns as kings and queens (colored the same as the dice), use the 2's and aces as knights and bishops like Ron's way, finally use the 16 left over coins suit-side up as pawns (4 suns and 4 moons on the red/black side and the arms and crowns on the Blue/Green side. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1438 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1533 invoked from network); 25 Oct 2003 03:19:57 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 25 Oct 2003 03:19:57 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta1.grp.scd.yahoo.com with SMTP; 25 Oct 2003 03:19:57 -0000 Received: from [66.218.67.178] by n18.grp.scd.yahoo.com with NNFMP; 25 Oct 2003 03:19:57 -0000 Date: Sat, 25 Oct 2003 03:19:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Chess with a piecepack Message-ID: <bncq4s+3151@...> In-Reply-To: <3F99AAC4.2070800@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1510 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > Ron Hale-Evans wrote: > > > I just put up a page on the Piecepack Wiki called "Playing Chess with > > a Piecepack and 88 Cents of Pocket Change": > > Actually you can play (if in a very inconvenient way) using only a > piecepack. Counting all 24 coins and the 4 pawns and the 4 dice, you > have enough pieces (32) to play chess. Use the dice as rooks showing > the aces (red and black on one side, blue and green on the other), --------------------------------------------------------------------- I had the idea of a chess variant in the back of my mind for piecepack and never fully developed it. I like the concept in shogi of flipping over a piece to promote it, and used the coins to this end. All of the "face" coins move one way, and then the "value" coins move individually. I was going to call the game "Mess". Perhaps I can flesh it out later in the future. But, I have half of my games already not released yet. One of these games being a Wargame that echoes Stratego. And Pawnopoly and as of late Camels Quest needs re-edits. And then again, I should re-playtest my entries for the next comp. I love chess, and everything fairy chess is just icing on the cake. The "Piecelopedia" on the Chess Variants pages is a godsend. If the Piecepack with its moveable tiles (read board sections) is a great concept, having fairy pieces in a piecepack game would only accelerate this concept. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1439 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75647 invoked from network); 26 Oct 2003 02:39:45 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 26 Oct 2003 02:39:45 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta4.grp.scd.yahoo.com with SMTP; 26 Oct 2003 02:39:45 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc13) with SMTP id <2003102602394401600bokv8e> (Authid: mark.a.biggar); Sun, 26 Oct 2003 02:39:45 +0000 Message-ID: <3F9B33EE.6060504@...> Date: Sat, 25 Oct 2003 19:39:42 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Chess with a piecepack References: <20031024202917.GB5611@...> In-Reply-To: <20031024202917.GB5611@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > I just put up a page on the Piecepack Wiki called "Playing Chess with > a Piecepack and 88 Cents of Pocket Change": > > http://ludism.org/ppwiki/Chess > > Karol, do you think this is a good candidate for a PDF for > piecepack.org? > > Share and Enjoy, > > Ron I just added a similar checkers page to the wiki. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1440 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52280 invoked from network); 27 Oct 2003 23:33:44 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 27 Oct 2003 23:33:44 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta6.grp.scd.yahoo.com with SMTP; 27 Oct 2003 23:33:44 -0000 Received: from [66.218.67.170] by n35.grp.scd.yahoo.com with NNFMP; 27 Oct 2003 23:33:44 -0000 Date: Mon, 27 Oct 2003 23:33:43 -0000 To: piecepack@yahoogroups.com Subject: On Tile Board Layouts Message-ID: <bnka0n+fkde@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 872 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I don't know if I ever commented on this before or not. Am I the only one to look at how the tiles can "fit" together to find inspiration for piecepack games? What layouts do you find repeating the most often? Granted, the 5x5 with a central hole and 4x6 seem to have the most popularity, 7 on a side also seems to get used alot as well. Does any game use a 5x5 center hole layout with coins outlining the board? (Does this work, or do we come up 4 coins short?) I'm trying to work this out on my 11th game Idea. In any event, I can use the 5x5 center hole and coin outline layout for this game. (I have 5 games public, 3 for the next Comp, 2 I have "in the can" and this idea will be 11th. Just need to put it on paper.) What layouts do other members find the most useful? What layouts can be designed with 6 tiles being symetrical in 4 directions? Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1441 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78845 invoked from network); 28 Oct 2003 03:20:23 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 28 Oct 2003 03:20:23 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 28 Oct 2003 03:20:22 -0000 Received: from [66.218.67.252] by n24.grp.scd.yahoo.com with NNFMP; 28 Oct 2003 03:20:21 -0000 Date: Tue, 28 Oct 2003 03:20:19 -0000 To: piecepack@yahoogroups.com Subject: Re: On Tile Board Layouts Message-ID: <bnkn9j+cklp@...> In-Reply-To: <bnka0n+fkde@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1583 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian At times, I've done very simple x-by-y type rectangular boards if the game called for it ... other times, I've found a bit more not-so- simple layouts to work. For example, check out: + "Siege by Number" ... http://www.piecepack.org/rules/SiegeByNumber.pdf ... top of the 2nd page has the board layout. + "Sorcerer's Stockpile" ... http://www.mwgames.com/_uimages/SS_BoardSetup.jpg ... this game is still-in-progress for me. Besides the tile layout in the picture, a coin is placed suit-side-up on the center of each face-down tile. Hope you find those examples useful. -Matt --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > I don't know if I ever commented on this before or not. Am I the > only one to look at how the tiles can "fit" together to find > inspiration for piecepack games? What layouts do you find repeating > the most often? Granted, the 5x5 with a central hole and 4x6 seem > to have the most popularity, 7 on a side also seems to get used alot > as well. Does any game use a 5x5 center hole layout with coins > outlining the board? (Does this work, or do we come up 4 coins > short?) > > I'm trying to work this out on my 11th game Idea. In any event, I > can use the 5x5 center hole and coin outline layout for this game. > (I have 5 games public, 3 for the next Comp, 2 I have "in the can" > and this idea will be 11th. Just need to put it on paper.) > > What layouts do other members find the most useful? What layouts > can be designed with 6 tiles being symetrical in 4 directions? > > Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1442 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22941 invoked from network); 28 Oct 2003 04:06:56 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 28 Oct 2003 04:06:56 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta5.grp.scd.yahoo.com with SMTP; 28 Oct 2003 04:06:55 -0000 Received: from [66.218.66.116] by n38.grp.scd.yahoo.com with NNFMP; 28 Oct 2003 04:06:55 -0000 Date: Tue, 28 Oct 2003 04:06:54 -0000 To: piecepack@yahoogroups.com Subject: PP Graphics in Rulesets Message-ID: <bnkq0u+8lkk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 306 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Matt and others, how exactly did you get your graphics? Is it from that DLL project Link? If so, can we use the graphics with out penalty? Frankly, I think they are way much better than mine. But then, the LOGO programing language I wrote that applet in would not allow graphics as rich.(PP workshop) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1443 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24468 invoked from network); 28 Oct 2003 04:46:52 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 28 Oct 2003 04:46:52 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta5.grp.scd.yahoo.com with SMTP; 28 Oct 2003 04:46:52 -0000 Received: from [66.218.67.183] by n16.grp.scd.yahoo.com with NNFMP; 28 Oct 2003 04:46:51 -0000 Date: Tue, 28 Oct 2003 04:46:46 -0000 To: piecepack@yahoogroups.com Subject: What about a Piecepack Pipeline? Message-ID: <bnksbm+8jr9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2278 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Granted in some respects this group is already a PP pipeline, I wonder how forthcomming we should be with NON-Competiton ruleset ideas. Personally speaking, I am glad to have the input on Pawnopoly and Camels Quest. As mentioned in my previous post today, I now have 6 games (3 for comp) non-public.(11 games total) Then again, some would say, what am I doing working on a new game from an old unused idea. If only I could tell my mind to work in that way. Then again, I don't think I would want to. Am I right in assuming that I already contribute my fair share to the group? Would the group benefit that much if I released my other two "in the can" games now? I mean it is obvious that Pawnop and CamelsQ need more work. I don't want my other games to be as faulty. College and a new Job have picked up again, Camels Quest fell victim to this with just college on my plate. I go back and forth on this, and I know the final choice is mine. It's just that I know that these ideas are better than those I started out with. How much can I give as a preview, yet still keep if a competition calls for it. And then again, part of me wants to ration my rulesets out, I am in that fog right now, that for the time being, I can not see new games above my ideas and sets I already have written. And perhaps after all is said and done, 15 piecepack games is all one person can create. (One Idea I had since before I knew about Piecepack, another 'game' based off of an Orson Scott Card Book. (If that description doesn't give it away ;-) ) A third Idea that lead indrectly to the 2nd game in the can. A fourth game to be the chop suey of my left over ideas. Incidently, after making all the games I have so far, one game was 85% the same to Camels Quest, so I threw it out. (I had the ruleset complete on this game before I finished Camels... and Camels won because it had a better foundation. I did not have the game thrown out anywhere in mind when I finished Camels, only in hindsight of completion) Exponetional Gridlock filters the numbers of newer games. Then again, if I could use more 'bits' ideas would open up. I think all I use over a piecepack is pencil paper dice and an opaque bag. Rambling long past the 'shut up' mark, -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1444 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64578 invoked from network); 28 Oct 2003 05:56:45 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 28 Oct 2003 05:56:45 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 28 Oct 2003 05:56:45 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <2003102805564401400gdf5re>; Tue, 28 Oct 2003 05:56:44 +0000 Message-ID: <00c601c39d18$6ca0a870$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bnksbm+8jr9@...> Subject: Re: [piecepack] What about a Piecepack Pipeline? Date: Mon, 27 Oct 2003 21:57:52 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Eric, Here is my philosophy, for what it's worth. I typically come up with MANY more game ideas ( often just rules write-ups), than ultimately become good (or even fair) games. My system is to generally not release a game rules-set for public viewing until I have play-tested it myself a number of times, and have also played it with other people and received their inputs, adjusting the rules as appropriate.. As I have gotten more experienced at designing games over the past ten years, I sometimes bend this rule a touch for simple abstracts (because one eventually gets something of a feel for when a game is "ready". In fact I have recently added a couple of minimally play-tested 4x4 abstracts to the Rules in Progress folder ), but not too often, because the first draft of the rules (before the game has been played with other people) is almost certain to be flawed, especially for major games and multi-player games, and I'm not sure it's fair to other people to expect them to put effort into trying such a game at that stage of its development. The way it works with me is that, once the first write-up is complete (before the game has been played with other people), it ALWAYS feels like the game is likely to be good, and work at least fairly well, as written. So it's VERY tempting to "release" it at this point, but the fact is that experience proves that the game almost certainly has a problem of some kind at this stage, and this should be smoked out by the designer before asking many other people to devote substantial time to play-testing. The problem may relate to the basic mechanics of play, or it may relate to the "fun factor", or scoring, or some other area. The only reliable way to find these basic problems is to play the game at least once or twice with other people. Based upon results of these plays of the game, the rules should be modified. After that, it is appropriate in my opinion, to post the rules and ask for comments. -Mike Schoessow ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Monday, October 27, 2003 8:46 PM Subject: [piecepack] What about a Piecepack Pipeline? Granted in some respects this group is already a PP pipeline, I wonder how forthcomming we should be with NON-Competiton ruleset ideas. Personally speaking, I am glad to have the input on Pawnopoly and Camels Quest. As mentioned in my previous post today, I now have 6 games (3 for comp) non-public.(11 games total) Then again, some would say, what am I doing working on a new game from an old unused idea. If only I could tell my mind to work in that way. Then again, I don't think I would want to. Am I right in assuming that I already contribute my fair share to the group? Would the group benefit that much if I released my other two "in the can" games now? I mean it is obvious that Pawnop and CamelsQ need more work. I don't want my other games to be as faulty. College and a new Job have picked up again, Camels Quest fell victim to this with just college on my plate. I go back and forth on this, and I know the final choice is mine. It's just that I know that these ideas are better than those I started out with. How much can I give as a preview, yet still keep if a competition calls for it. And then again, part of me wants to ration my rulesets out, I am in that fog right now, that for the time being, I can not see new games above my ideas and sets I already have written. And perhaps after all is said and done, 15 piecepack games is all one person can create. (One Idea I had since before I knew about Piecepack, another 'game' based off of an Orson Scott Card Book. (If that description doesn't give it away ;-) ) A third Idea that lead indrectly to the 2nd game in the can. A fourth game to be the chop suey of my left over ideas. Incidently, after making all the games I have so far, one game was 85% the same to Camels Quest, so I threw it out. (I had the ruleset complete on this game before I finished Camels... and Camels won because it had a better foundation. I did not have the game thrown out anywhere in mind when I finished Camels, only in hindsight of completion) Exponetional Gridlock filters the numbers of newer games. Then again, if I could use more 'bits' ideas would open up. I think all I use over a piecepack is pencil paper dice and an opaque bag. Rambling long past the 'shut up' mark, -Eric Yahoo! Groups Sponsor ADVERTISEMENT To unsubscribe from this group, send an email to: piecepack-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1445 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25888 invoked from network); 28 Oct 2003 13:45:53 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 28 Oct 2003 13:45:53 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta6.grp.scd.yahoo.com with SMTP; 28 Oct 2003 13:45:53 -0000 Received: from [66.218.66.142] by n5.grp.scd.yahoo.com with NNFMP; 28 Oct 2003 13:45:51 -0000 Date: Tue, 28 Oct 2003 13:45:49 -0000 To: piecepack@yahoogroups.com Subject: Re: PP Graphics in Rulesets Message-ID: <bnlrud+ut9n@...> In-Reply-To: <bnkq0u+8lkk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 705 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > Matt and others, how exactly did you get your graphics? Is it from > that DLL project Link? If so, can we use the graphics with out > penalty? Frankly, I think they are way much better than mine. But > then, the LOGO programing language I wrote that applet in would not > allow graphics as rich.(PP workshop) Those graphics are from the DLL project (http://www.mwgames.com/piecepack.htm ) ... and they are free and available to use by anyone for any reason. It will be a (long!) while before I find the time to make the DLL a reality -- in the meantime, I hope people find the graphics useful. Cheers, -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1446 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82862 invoked from network); 29 Oct 2003 11:06:31 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 29 Oct 2003 11:06:31 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta3.grp.scd.yahoo.com with SMTP; 29 Oct 2003 11:06:31 -0000 Received: from [66.218.67.143] by n38.grp.scd.yahoo.com with NNFMP; 29 Oct 2003 11:06:30 -0000 Date: Wed, 29 Oct 2003 11:06:29 -0000 To: piecepack@yahoogroups.com Subject: Need a good game for three Message-ID: <bno6vl+53fb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 246 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne I was stuck yesterday when my wife's friend came over and we had an improptu games session. Please give me your recommendations, restricting yourself to games that only need a single, basic piecepack and that are not your own. TIA, -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1447 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14710 invoked from network); 29 Oct 2003 12:31:13 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 29 Oct 2003 12:31:13 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta3.grp.scd.yahoo.com with SMTP; 29 Oct 2003 12:31:12 -0000 Received: from [66.218.67.150] by n5.grp.scd.yahoo.com with NNFMP; 29 Oct 2003 12:31:12 -0000 Date: Wed, 29 Oct 2003 12:31:12 -0000 To: piecepack@yahoogroups.com Subject: Re: Need a good game for three Message-ID: <bnobug+ft9k@...> In-Reply-To: <bno6vl+53fb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 394 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh James Kyle's Hanging Gardens should fit the bill. The only possible extra 'piece' is a piece of string/thread or the edge of a piece of paper (occasionally used to settle visibility disputes. Should play very well with 3. Great game. Phillip > Please give me your recommendations, restricting yourself to games > that only need a single, basic piecepack and that are not your own. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1448 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78110 invoked from network); 30 Oct 2003 06:40:36 -0000 Received: from unknown (66.218.66.166) by m11.grp.scd.yahoo.com with QMQP; 30 Oct 2003 06:40:36 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta5.grp.scd.yahoo.com with SMTP; 30 Oct 2003 06:40:36 -0000 Received: from [66.218.67.178] by n27.grp.scd.yahoo.com with NNFMP; 30 Oct 2003 06:40:36 -0000 Date: Thu, 30 Oct 2003 06:40:32 -0000 To: piecepack@yahoogroups.com Subject: A game for 3 and can we have a "Piecepackmas" Message-ID: <bnqbp0+9b7l@...> In-Reply-To: <bno6vl+53fb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1304 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > I was stuck yesterday when my wife's friend came over and we had an > improptu games session. > > Please give me your recommendations, restricting yourself to games > that only need a single, basic piecepack and that are not your own. > > TIA, > > -- > Iain Not my own? I was all set to suggest a game that I have yet to make public. (2- 12 players can play it, 8 on one piecepack and an extra standard die, 12 on two piecepacks with out an additonal die. Oh well. Perhaps the group might recieve a gift durring Piecepackmas... which, wouldn't you know it, happens to fall in late December this year. ;-) I am still back and forth about my un published games, but this game in particular basically cries out to be published. Due to how the game is layed out, I don't see any problems with it, yet better terminology and slimlined instructions would be appreciated. I am looking foward to feedback on this game, but as I mentioned before, my schedule is blocking up. For those of you who want to sniff out some clues, refer to posts 1348, 1398, and 1409. That and, lets just say December is already set up as a ""season"" of giving. If I can truly wait that long to release the game to the group. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1450 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26720 invoked from network); 1 Nov 2003 00:05:24 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 1 Nov 2003 00:05:24 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta2.grp.scd.yahoo.com with SMTP; 1 Nov 2003 00:05:23 -0000 Received: from [66.218.67.252] by n39.grp.scd.yahoo.com with NNFMP; 01 Nov 2003 00:05:23 -0000 Date: Sat, 01 Nov 2003 00:05:23 -0000 To: piecepack@yahoogroups.com Subject: Re: Need a good game for three Message-ID: <bnutc3+r6du@...> In-Reply-To: <bno6vl+53fb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 484 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex I don't know what type of game you are looking for. But two games that I know of and enjoy and fit the bill are Kidsprout Jamboree and Worm Derby. --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > I was stuck yesterday when my wife's friend came over and we had an > improptu games session. > > Please give me your recommendations, restricting yourself to games > that only need a single, basic piecepack and that are not your own. > > TIA, > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1451 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77623 invoked from network); 3 Nov 2003 14:23:08 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 3 Nov 2003 14:23:08 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta2.grp.scd.yahoo.com with SMTP; 3 Nov 2003 14:23:07 -0000 Received: from [66.218.67.137] by n20.grp.scd.yahoo.com with NNFMP; 03 Nov 2003 14:23:04 -0000 Date: Mon, 03 Nov 2003 14:23:03 -0000 To: piecepack@yahoogroups.com Subject: Re: Need a good game for three Message-ID: <bo5oc7+rc53@...> In-Reply-To: <bnutc3+r6du@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 536 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Tim Schutz" <hexchex@i...> wrote: > I do= n't know what type of game you are looking for. But two games > that I kno= w of and enjoy and fit the bill are Kidsprout Jamboree > and Worm Derby. T= hanks Tim. They both look very promising. Incidentally, the rules to Worm = Derby and are very similar to W=FCrmeln, the Alex Randolph game from 1994.= www.boardgamegeek.com/viewitem.php3?gameid=3D404 Mark Biggar: Was this co= incidental? It seems it would be easy to adapt W=FCrmeln to the Piecepack.= -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1452 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10493 invoked from network); 3 Nov 2003 21:35:34 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 3 Nov 2003 21:35:34 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 3 Nov 2003 21:35:34 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc11) with SMTP id <2003110321100401100epge7e> (Authid: mark.a.biggar); Mon, 3 Nov 2003 21:10:04 +0000 Message-ID: <3FA6C42D.6060607@...> Date: Mon, 03 Nov 2003 13:10:05 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Need a good game for three References: <bo5oc7+rc53@...> In-Reply-To: <bo5oc7+rc53@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 8bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Iain Cheyne wrote: > --- In piecepack@yahoogroups.com, "Tim Schutz" <hexchex@i...> wrote: > > I don't know what type of game you are looking for. But two games > > that I know of and enjoy and fit the bill are Kidsprout Jamboree > > and Worm Derby. > > Thanks Tim. They both look very promising. > > Incidentally, the rules to Worm Derby and are very similar to > W�rmeln, the Alex Randolph game from 1994. > www.boardgamegeek.com/viewitem.php3?gameid=404 > > Mark Biggar: Was this coincidental? It seems it would be easy to > adapt W�rmeln to the Piecepack. Yeah, I stole, I mean borrowed, the worm movement idea from Wurmeln, a game that I've never played and have seen being played only once. I didn't even know the name Wurmeln until now. I just looked to up an Boardgamegeek and that is the game I saw being played several years ago. Every thing else in the game is different, at least I think so, as I've never actually read the rules to Wurmeln. From the pictures on Boardgamegeek, Wurmeln seem to use 7 unit worms and there also seems to be a version of the game themed to camel caravans. I also notice that it uses the same "pick a die face and same faces cancel" idea my nephew independently invented for our Changing Landscapes games "Global Warming" (I thought that seemed familiar.) When I wrote up "Worm Derby" I just vaguely remembered the worm movement from Wurmeln and nothing else, so I made up my own game based on that movement mechanism from scratch, so any similarities (other then the worm movement) are purely coincidental. All this means that I should probably at least put a note in the "Worm Derby" rules that thanks Alex Randolf for his inspiration, now that I know about it. I just updated by piecepack wiki "Worm Derby" with info and will eventually get around to updating the ruleset on www.piecepack.org. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1453 Return-Path: <bigbear@...> X-Sender: bigbear@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59130 invoked from network); 4 Nov 2003 05:56:05 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 4 Nov 2003 05:56:05 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta5.grp.scd.yahoo.com with SMTP; 4 Nov 2003 05:56:05 -0000 Received: from [66.218.67.173] by n11.grp.scd.yahoo.com with NNFMP; 04 Nov 2003 05:56:04 -0000 Date: Tue, 04 Nov 2003 05:56:02 -0000 To: piecepack@yahoogroups.com Subject: Publishing a piecepack, feedback needed Message-ID: <bo7f1i+d2b4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1142 X-Mailer: Yahoo Groups Message Poster From: "uberursine" <bigbear@...> X-Yahoo-Group-Post: member; u=11201221 X-Yahoo-Profile: uberursine Please look at the pictures I've uploaded to the photos section. They are of a mock up piecepack I'm thinking of publishing thru Stupendous Games. http://photos.groups.yahoo.com/group/piecepack/vwp?.dir=/&.dnm=ppack1. jpg&.src=gr&.view=t&.hires=t http://photos.groups.yahoo.com/group/piecepack/vwp?.dir=/&.dnm=ppack2. jpg&.src=gr&.view=t&.hires=t The cards are 2x2 on heavy card stock. The stickers for the coins and dice will be die-cut (vs. my shaky hand cutting on the mock-up). I'm interested in a variety of questions, and the more responses I get the better I can make this product. Would you buy this piecepack? How much would you pay? Do you want the stickers already on the dice and coins, or would you want to put them on yourself? Would you put the stickers on yourself if it meant a significant decrease in price? What should this be packaged in? plastic zipbag? chipboard box? other? Should I include a drawstring bag? (like a dice bag, to carry the piecepack in) What (if any) rules should be included? CD with all rules? small booklet with a "top ten"? Thank you all - Stuart John Bernard From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1454 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30161 invoked from network); 4 Nov 2003 09:57:38 -0000 Received: from unknown (66.218.66.167) by m17.grp.scd.yahoo.com with QMQP; 4 Nov 2003 09:57:38 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta6.grp.scd.yahoo.com with SMTP; 4 Nov 2003 09:57:38 -0000 Received: from [66.218.67.252] by n14.grp.scd.yahoo.com with NNFMP; 04 Nov 2003 09:57:38 -0000 Date: Tue, 04 Nov 2003 09:57:35 -0000 To: piecepack@yahoogroups.com Subject: Re: Need a good game for three Message-ID: <bo7t6g+eb6m@...> In-Reply-To: <3FA6C42D.6060607@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1243 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wr= ote: > Iain Cheyne wrote: > > Incidentally, the rules to Worm Derby are ve= ry similar to > > W=FCrmeln, the Alex Randolph game from 1994. > > www.boar= dgamegeek.com/viewitem.php3?gameid=3D404 > > > > Mark Biggar: Was this coi= ncidental? It seems it would be easy to > > adapt W=FCrmeln to the Piecepac= k. > > From the pictures on > Boardgamegeek, Wurmeln seem to use 7 unit wo= rms and there also seems to > be a version of the game themed to camel car= avans. I also notice that > it uses the same "pick a die face and same fa= ces cancel" idea I try to adapt W=FCrmeln to the piecepack. If it plays we= ll, I'll write up the rules and submit it to Piecepack.org. > All this m= eans that I should probably at least put a note in the "Worm > Derby" rule= s that thanks Alex Randolf for his inspiration, now that I > know about it= . I just updated by piecepack wiki "Worm Derby" with info > and will even= tually get around to updating the ruleset on www.piecepack.org. It was a = nice coincidence that I was idly browing the geek the other day looking at= the games Alex Randolph has written. Good work on the wiki by the way. Yo= u've been filling it out nicely. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1455 Return-Path: <blue_eyed_dawn@...> X-Sender: blue_eyed_dawn@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18963 invoked from network); 4 Nov 2003 12:33:02 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 4 Nov 2003 12:33:02 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 4 Nov 2003 12:33:02 -0000 Received: from [66.218.67.133] by n19.grp.scd.yahoo.com with NNFMP; 04 Nov 2003 12:33:01 -0000 Date: Tue, 04 Nov 2003 12:33:01 -0000 To: piecepack@yahoogroups.com Subject: Re: Publishing a piecepack, feedback needed Message-ID: <bo869t+3d7h@...> In-Reply-To: <bo7f1i+d2b4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 58 X-Mailer: Yahoo Groups Message Poster From: "Dawn" <blue_eyed_dawn@...> X-Yahoo-Group-Post: member; u=97124031 X-Yahoo-Profile: geek_girl_dawn looks good, what are you using to diecut the labels. Dawn From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1456 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29000 invoked from network); 4 Nov 2003 14:23:06 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 4 Nov 2003 14:23:06 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta5.grp.scd.yahoo.com with SMTP; 4 Nov 2003 14:23:06 -0000 Received: from [66.218.67.149] by n14.grp.scd.yahoo.com with NNFMP; 04 Nov 2003 14:23:01 -0000 Date: Tue, 04 Nov 2003 14:23:00 -0000 To: piecepack@yahoogroups.com Subject: Re: Publishing a piecepack, feedback needed Message-ID: <bo8co4+pe7d@...> In-Reply-To: <bo7f1i+d2b4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1552 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "uberursine" <bigbear@s...> wrote: > Please look at the pictures I've uploaded to the photos section. > They are of a mock up piecepack I'm thinking of publishing thru > Stupendous Games. The pictures look very good. Maybe the pawns need a direction marker on them? > Would you buy this piecepack? Yes. Especially if it was compact, light and durable. I mainly use my piecepack when I am travelling, so would prefer something lighter and smaller than my beautiful Mesomorph set. > How much would you pay? Your maximum is the amount Mesomorph are charging and they are cheap. > Would you put the stickers on yourself if it meant a significant > decrease in price? Yes. How about offering a variety of different sticker themes? > What should this be packaged in? plastic zipbag? chipboard box? > other? How about something like the plastic mini-boxes that Steve Jackson games used to package Car Wars and Ogre in the 80s? > What (if any) rules should be included? CD with all rules? small > booklet with a "top ten"? Booklet with a top 10. Almost everyone who buys a piecepack will get it from the net anyway, so can print out rulesets at will. Ordinary players are only interested in the best games available, not the rough, untested drafts that some people upload. Maybe this group could decide on the games to include? Maybe we could have a vote? I'd love to organise this. How about publishing some piecepack expansions, like the piecepackplus or the piecepack pyramids? -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1457 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58620 invoked from network); 4 Nov 2003 15:25:39 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 4 Nov 2003 15:25:39 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 4 Nov 2003 15:25:37 -0000 Received: from [66.218.67.128] by n27.grp.scd.yahoo.com with NNFMP; 04 Nov 2003 15:25:33 -0000 Date: Tue, 04 Nov 2003 15:25:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Publishing a piecepack, feedback needed Message-ID: <bo8gda+lgbg@...> In-Reply-To: <bo7f1i+d2b4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4388 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Stuart, First off, these are just my suggestions, so feel free to ignore them completely if you like. The piecepack is a public domain system, and you should feel free to make yours any way you choose. But since you asked.... On the whole, I think the sample graphics look pretty good. It's hard to tell from your digital photos, but the arms suit icons and the ace coin swirls could probably use a little thickening to make them more visually compatible with the icons for the other suits. The lower tails on the arms tile look a bit washed out, but that could just be the JPG imaging. On the other hand, the moons icon looks somewhat oversized. Also, the font chosen for your numbered tiles (AmerType?) doesn't quite fit the mood suggested by your color choices and the shapes of your suit icons. Something bolder, simpler and less swoopy would be better (perhaps Arial/Helvetica Rounded Bold, Cooper Black or Goudy Heavyface?). The dice and pawns look fine, but I can't comment on the numbered coins since there aren't any in the two photos you posted. Do you have a high-resolution photo or a PDF of the graphics available for review? > Would you buy this piecepack? > How much would you pay? These two go pretty much hand-in-hand and depend upon the materials used. If the tiles are just stickers on heavy cardstock, I would probably not buy a set right now, since I already have a very nice wooden piecepack. But assuming I didn't already have that, I might pay up to $5 for a good quality cardboard set like this. If you used printed playing cards for the tiles instead, you might be able to save money on volume printing *and* be able to charge slightly more. I might pay up to $7 if the tiles were printed on nice playing cards. If you want to go a bit more upscale and use solid wooden or plastic tiles, I, like others would probably be willing to pay prices competitive with existing piecepacks for sale by other vendors. If you've read the archives, you also know that reliable service is a huge consideration in the piecepack community. But any way you decide to go with the tiles, you should use coins that have some substance to them, something more than little cardboard chits. White plastic stacking chips with stickers would be acceptable, and they're very cheap in bulk. Not to put words in their mouths, but at this point Ron and/or Tim might point out that prefectly-sized copper-colored metal disks are only a penny apiece. > Do you want the stickers already > on the dice and coins, or would > you want to put them on yourself? Applying die-cut stickers would be OK (many games use them), as long as there are a few extras in case some of the stickers get messed up or fall off. It would certainly save you on labor costs to include die-cut stickers rather than apply them beforehand, but that is a savings that should be passed on to the customer. > Would you put the stickers on > yourself if it meant a significant > decrease in price? An emphatic YES on this one. > What should this be packaged in? > plastic zipbag? chipboard box? > other? Even though they're great for keeping parts together inside game boxes, I definitely would not use a zip bag (or even a drawstring bag) as your only packaging because they aren't easily stackable on a shelf with other games. Go with a box of some sort. > Should I include a drawstring bag? > (like a dice bag, to carry the > piecepack in) An emphatic YES on this one, too. I haven't taken a formal survey of the published rulesets, but one of the most often required extras is an opaque bag. Ideally, it would have a piecepack logo (using your own icons) either silkscreened or embroidered on the outside. This, all by itself would be a good selling point. But again, the bag should be an accessory, not the only packaging. > What (if any) rules should be > included? CD with all rules? small > booklet with a "top ten"? Personally, I think this is more up in the air than any of your other questions. I believe all of the existing commercial piecepacks come with a "then current" comprehensive rules CD-ROM, but that doesn't mean you have to include one to be competitive. New rulesets are being developed all the time, so CD-ROMs go out of date quickly. A more useful (and cheaper) possibility would be to offer an up to date version of whatever rulebook you compile as a downloadable PDF file. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1458 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36956 invoked from network); 4 Nov 2003 17:50:44 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 4 Nov 2003 17:50:43 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta3.grp.scd.yahoo.com with SMTP; 4 Nov 2003 17:50:41 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (sccrmhc11) with SMTP id <2003110417502501100fqn7ue> (Authid: mark.a.biggar); Tue, 4 Nov 2003 17:50:25 +0000 Message-ID: <3FA7E6E3.9000302@...> Date: Tue, 04 Nov 2003 09:50:27 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Need a good game for three References: <bo7t6g+eb6m@...> In-Reply-To: <bo7t6g+eb6m@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 8bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Iain Cheyne wrote: > --- In piecepack@yahoogroups.com, "Mark A. Biggar" > <mark.a.biggar@c...> wrote: > > Iain Cheyne wrote: > > > > Incidentally, the rules to Worm Derby are very similar to > > > W�rmeln, the Alex Randolph game from 1994. > > > www.boardgamegeek.com/viewitem.php3?gameid=404 > > > > > > Mark Biggar: Was this coincidental? It seems it would be easy to > > > adapt W�rmeln to the Piecepack. > > > > From the pictures on > > Boardgamegeek, Wurmeln seem to use 7 unit worms and there also > seems to > > be a version of the game themed to camel caravans. I also notice > that > > it uses the same "pick a die face and same faces cancel" idea > > I try to adapt W�rmeln to the piecepack. If it plays well, I'll > write > up the rules and submit it to Piecepack.org. After reading the rules for Wurmeln on Geek, I have a suggestion for you on handling the moving finish line gate. Use two pawns about 2 tile widths apart. To move it, fix one pawn and them move the other to any position two tile widths away from the fixed pawn. For the movement dice, use the null as the X and just say the other faces are the value + 4. Oh, when you write it up, remember to label it an an adaptation like I did Evade and the flicking games. > > All this means that I should probably at least put a note in > the "Worm > > Derby" rules that thanks Alex Randolf for his inspiration, now that > I > > know about it. I just updated by piecepack wiki "Worm Derby" with > info > > and will eventually get around to updating the ruleset on > www.piecepack.org. > > It was a nice coincidence that I was idly browsing the geek the other > day looking at the games Alex Randolph has written. > > Good work on the wiki by the way. You've been filling it out nicely. Thanks, the Glossary has been a lot of fun. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1459 Return-Path: <bigbear@...> X-Sender: bigbear@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51909 invoked from network); 5 Nov 2003 02:05:46 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 5 Nov 2003 02:05:46 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta5.grp.scd.yahoo.com with SMTP; 5 Nov 2003 02:05:46 -0000 Received: from [66.218.67.170] by n32.grp.scd.yahoo.com with NNFMP; 05 Nov 2003 02:05:46 -0000 Date: Wed, 05 Nov 2003 02:05:46 -0000 To: piecepack@yahoogroups.com Subject: Re: Publishing a piecepack, feedback needed Message-ID: <bo9ltq+kfhe@...> In-Reply-To: <bo8gda+lgbg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1088 X-Mailer: Yahoo Groups Message Poster From: "uberursine" <bigbear@...> X-Yahoo-Group-Post: member; u=11201221 X-Yahoo-Profile: uberursine Thanks for the feedback so far, keep it coming. I'll try to answer some questions... > looks good, what are you using to diecut the labels. They'll be diecut at the printers. >If the tiles are just stickers on heavy cardstock, Actually, it's printed on heavy cardstock. The stickers are just for the coins and dice. > you should use coins that have some substance to them, The coins I'm using now are plastic coins, kinda like tidily (sp?) winks. So new question, stackable "poker" chips or winks (no grooves for stacking)? > How about offering a variety of different sticker themes? This is an idea I've had also, one word froggypack! (all the coins have a little lilly pad design.) > Booklet with a top 10. Maybe we could have a vote? Great idea, I'll definately have a vote with the piecepack group community members. > How about publishing some piecepack expansions, like the > piecepackplus or the piecepack pyramids? Shrug, I'll decide that after I make back my money on the basic. Again, thanks for the feedback, keep it coming... Stuart John Bernard From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1460 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21627 invoked from network); 5 Nov 2003 10:42:48 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 5 Nov 2003 10:42:48 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta4.grp.scd.yahoo.com with SMTP; 5 Nov 2003 10:42:48 -0000 Received: from [66.218.67.177] by n14.grp.scd.yahoo.com with NNFMP; 05 Nov 2003 10:42:48 -0000 Date: Wed, 05 Nov 2003 10:42:46 -0000 To: piecepack@yahoogroups.com Subject: Re: Publishing a piecepack, feedback needed Message-ID: <boak76+p10a@...> In-Reply-To: <bo9ltq+kfhe@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 711 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne uberursine wrote: > The coins I'm using now are plastic coins, kinda like tidily (sp?) > winks. So new question, stackable "poker" chips or winks (no grooves > for stacking)? Depends on cost and size. Stackable would be better, but might be a lot pricier. >> How about offering a variety of different sticker themes? > > This is an idea I've had also, one word froggypack! (all the coins > have a little lilly pad design.) That would be superb for Froggy Bottom. >> How about publishing some piecepack expansions, like the >> piecepackplus or the piecepack pyramids? > > Shrug, I'll decide that after I make back my money on the basic. Fair enough. We've got our fingers crossed for you. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1461 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44324 invoked from network); 6 Nov 2003 10:46:06 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 6 Nov 2003 10:46:06 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta5.grp.scd.yahoo.com with SMTP; 6 Nov 2003 10:46:06 -0000 Received: from [66.218.67.131] by n9.grp.scd.yahoo.com with NNFMP; 06 Nov 2003 10:46:05 -0000 Date: Thu, 06 Nov 2003 10:46:04 -0000 To: piecepack@yahoogroups.com Subject: Picking the best games for a rules booklet Message-ID: <bod8pc+vlfj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1332 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne Stuart John Bernard mentioned including a booklet of rules in the piecepack he is thinking of selling. How about we collaborate in deciding which are the best piecepack games for one piecepack, or that require commonly available additions, like a pack of cards or some coins, so that Stuart can put them in the booklet? There is a list like this for Icehouse and it would be a great springboard into using the piecepack. Maybe we could make this into a periodically updated list of the best piecepack has to offer? It's important that we get a good mix of games. How about the categories below? I have nominated some games that I think would fit the bill. Please can we have suggestions for categories and games? *Only nominate games you have not designed*. -=Four-player=- New City Kidsprout Jumboree -=Three-player=- Hanging Gardens Pharaoh's Heir -=Two-player=- Power Lines Evade Froggy Bottom -=Solitaire=- [Winner of the latest competition?] -=Children=- (-=Dexterity=-) Might not be appropriate for the paper piecepack that Stuart John Bernard is selling. (-=Party=-) (-=Five-player=-) Not too sure about these two, as the PP seems ideal for four. Is there a better way of doing this? Is this worth doing? Tell me what you think. This list is very design oriented. Let's attract some gamers. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1462 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14594 invoked from network); 6 Nov 2003 13:09:47 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 6 Nov 2003 13:09:47 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 6 Nov 2003 13:09:46 -0000 Received: from [66.218.67.148] by n5.grp.scd.yahoo.com with NNFMP; 06 Nov 2003 13:09:45 -0000 Date: Thu, 06 Nov 2003 13:09:43 -0000 To: piecepack@yahoogroups.com Subject: Re: Picking the best games for a rules booklet Message-ID: <bodh6n+fl4q@...> In-Reply-To: <bod8pc+vlfj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 389 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Great start to the idea, Iain. > -=Two-player=- > Power Lines > Evade > Froggy Bottom > I suggest you include Alien City (by Mike Schoessow) under best 2-player games because 1. it did win a design contest, and 2. it is an excellent game. I also think Racing Games is a good category, and either Chariots (by Mark Biggar) or MotoX (by James Kyle) or both would fit there. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1463 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48952 invoked from network); 6 Nov 2003 15:01:13 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 6 Nov 2003 15:01:13 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta1.grp.scd.yahoo.com with SMTP; 6 Nov 2003 15:01:11 -0000 Received: from [66.218.67.132] by n22.grp.scd.yahoo.com with NNFMP; 06 Nov 2003 15:01:09 -0000 Date: Thu, 06 Nov 2003 15:01:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Publishing a piecepack, feedback needed Message-ID: <bodnnh+a5lk@...> In-Reply-To: <boak76+p10a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 628 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex > > > The coins I'm using now are plastic coins, kinda like tidily (sp?) > > winks. So new question, stackable "poker" chips or winks (no > grooves > > for stacking)? > > Depends on cost and size. Stackable would be better, but might be a > lot pricier. I think plastic tiddley winks or bingo chips would work fine and they are sort of stackable. The don't have groves, but neither does the wooden coins. And they are less then a penny apiece, but you have to buy several thousand. I found a source wher you can buy 5000 for around $6. I don't know if there is min. order. http://www.gameparts.net/page13.html TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1464 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91985 invoked from network); 6 Nov 2003 15:07:54 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 6 Nov 2003 15:07:54 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 6 Nov 2003 15:07:54 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc12) with SMTP id <2003110614191001400k3vvoe>; Thu, 6 Nov 2003 14:19:10 +0000 Message-ID: <065201c3a471$24ee69d0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bodh6n+fl4q@...> Subject: Re: [piecepack] Re: Picking the best games for a rules booklet Date: Thu, 6 Nov 2003 06:20:35 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Thursday, November 06, 2003 5:09 AM Subject: [piecepack] Re: Picking the best games for a rules booklet >I also think Racing Games is a good category, and either >Chariots (by Mark Biggar) or MotoX (by James Kyle) or both >would fit there. >Phillip Another racing game is Racepack. -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1465 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89780 invoked from network); 6 Nov 2003 15:18:37 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 6 Nov 2003 15:18:37 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 6 Nov 2003 15:18:37 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (rwcrmhc11) with SMTP id <2003110614231401300rojj0e>; Thu, 6 Nov 2003 14:23:14 +0000 Message-ID: <066201c3a471$b688bc60$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bod8pc+vlfj@...> Subject: Re: [piecepack] Picking the best games for a rules booklet Date: Thu, 6 Nov 2003 06:24:39 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Thursday, November 06, 2003 2:46 AM Subject: [piecepack] Picking the best games for a rules booklet >It's important that we get a good mix of games. How about the >categories below? I have nominated some games that I think would fit >the bill. Please can we have suggestions for categories and games? >*Only nominate games you have not designed*. >-=Four-player=- >New City >Kidsprout Jumboree >-=Three-player=- >Hanging Gardens >Pharaoh's Heir For three or four players I nominate IceFloe. As for solitaires, let's not forget One Man, Thrag -Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1466 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4099 invoked from network); 6 Nov 2003 20:13:14 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 6 Nov 2003 20:13:14 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 6 Nov 2003 20:13:14 -0000 Received: from [66.218.67.137] by n12.grp.scd.yahoo.com with NNFMP; 06 Nov 2003 20:13:09 -0000 Date: Thu, 06 Nov 2003 20:13:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Picking the best games for a rules booklet Message-ID: <boea0l+geep@...> In-Reply-To: <bod8pc+vlfj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 839 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > Stuart John Bernard mentioned > including a booklet of rules in the > piecepack he is thinking of selling. > How about we collaborate in deciding > which are the best piecepack games > for one piecepack, or that require > commonly available additions, like a > pack of cards or some coins, so that > Stuart can put them in the booklet? I would nominate Chariots (Mark Biggar), Hanging Gardens (James Kyle), Sarcophagus (Phillip Lerche) and Tula (James Kyle, along with Tim Schultz' variants) as a candidates for the short list. With a little rules editing, I would also nominate Decay (Robert Mundschau & Matt Heistad). All of these can be played using only one piecepack. New City (Rob LeGood) is also a great game, but it needs some extra bits to play. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1467 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56831 invoked from network); 6 Nov 2003 22:13:38 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 6 Nov 2003 22:13:38 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta1.grp.scd.yahoo.com with SMTP; 6 Nov 2003 22:13:37 -0000 Received: from [66.218.67.156] by n37.grp.scd.yahoo.com with NNFMP; 06 Nov 2003 22:13:29 -0000 Date: Thu, 06 Nov 2003 22:13:28 -0000 To: piecepack@yahoogroups.com Subject: Re: Picking the best games for a rules booklet Message-ID: <boeh28+j4o6@...> In-Reply-To: <boea0l+geep@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1463 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <cdrodeffer@j...> wrote: > --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > > Stuart John Bernard mentioned > > including a booklet of rules in the > > piecepack he is thinking of selling. > > > How about we collaborate in deciding > > which are the best piecepack games..... I think that games with less rules are often times easier to play, and understand. The number of pages could decide if a ruleset gets publushed if printing cost is a factor. I also think that games with more rules will use extra bits more often than games with less rules. Games with out a score card system should perhaps be leftout for the same reasons games with extra bits should be. Compact and concise should be considered for guidelines when picking rules. I assume in any case contest winners would be included. As well they should be. Also, I think at least one solitaire should be included. But then again, that is the most recent contest... For those game types which have not had a contest, I would think one 'good' game of each ""genre"" should be included... of those games that share a common trend, the 'best' game of those should get the nod. I would think that oddball games (those that are the only game of its kind should be left out) A would think a full page (one side) should be devoted to the website, with clear indication that more free games can be found there. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1468 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62863 invoked from network); 7 Nov 2003 00:37:36 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 7 Nov 2003 00:37:36 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta4.grp.scd.yahoo.com with SMTP; 7 Nov 2003 00:37:36 -0000 Received: from biggar.org (12-235-88-213.client.attbi.com[12.235.88.213]) by comcast.net (rwcrmhc12) with SMTP id <2003110622584601400k37nne> (Authid: mark.a.biggar); Thu, 6 Nov 2003 22:58:46 +0000 Message-ID: <3FAAD229.1000601@...> Date: Thu, 06 Nov 2003 14:58:49 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Picking the best games for a rules booklet References: <boeh28+j4o6@...> In-Reply-To: <boeh28+j4o6@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > A would think a full page (one side) should be devoted to the > website, with clear indication that more free games can be found > there. Not only that, I'd include a 1-2 sentence description of each game on the web page that wasn't included in the printed rulesets. Now for some suggestions (I going to push my own game of course :-) ). Another race game to be considered is "Worm Derby", which I've used very successfully to introduce people to piecepack. BTW, I should have an expanded version of Chariots with more special actions (at this point is looks like you get 2 actions a lap chosen using a chinese menu system ) done by the end of the year. Also you should include at least one flicking game. If you don't want a score card (which excludes Ppolf) then I'd suggest "Tabletop Bocce" which has easier to understand rules then "Tabletop Croquet". -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1469 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7829 invoked from network); 7 Nov 2003 15:30:04 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 7 Nov 2003 15:30:04 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta4.grp.scd.yahoo.com with SMTP; 7 Nov 2003 15:30:03 -0000 Received: from [66.218.67.161] by n19.grp.scd.yahoo.com with NNFMP; 07 Nov 2003 15:29:54 -0000 Date: Fri, 07 Nov 2003 15:29:53 -0000 To: piecepack@yahoogroups.com Subject: Summary of the best piecepack games (for a rules booklet) Message-ID: <bogdpi+nsg1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1341 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne We managed to get some decent feedback on the best games that can be played with a piecepack. The following people nominated games (they did not design!): Clark D. Rodeffer Iain Cheyne Mark Biggar Mike Schoessow Phillip Lerche Tim Schutz According to the people above, these are the best piecepack games for one piecepack, or that require commonly available additions, like a pack of cards or some coins. This restriction was made so the rulesets are suitable for the paper piecepack that Stuart John Bernard is selling. -=Four-player=- New City Kidsprout Jumboree Sarcophagus -=Three-player=- Hanging Gardens Pharaoh's Heir -=Two-player=- Power Lines Evade Froggy Bottom -=Solitaire=- One Man, Thrag Tula [Winner of the Solitary Confinement competition.] -=Racing=- Motox Chariots Worm Derby The following games were nominated, but are not suitable for the rules booklet. Alien City (requires two piecepacks) Icefloe (requires piecepack pyramids) Decay (requires rules editing) I am putting all this on the wiki (www.ludism.org/ppwiki/RecommendedGames), including the games that were ruled out for the paper piecepack. Has anyone tried any of these games, but disliked them? In this case, I'll remove them, depending on prevailing opinion. Please give me your feedback, and I'll adjust the wiki accordingly. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1470 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12349 invoked from network); 7 Nov 2003 16:16:26 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 7 Nov 2003 16:16:26 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 7 Nov 2003 16:16:26 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AI9Hc-00008l-00 for <piecepack@yahoogroups.com>; Fri, 07 Nov 2003 08:16:24 -0800 Date: Fri, 7 Nov 2003 08:16:23 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Picking the best games for a rules booklet Message-ID: <20031107161623.GA346@...> References: <boeh28+j4o6@...> <3FAAD229.1000601@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3FAAD229.1000601@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Nov 06, 2003 at 02:58:49PM -0800, Mark A. Biggar wrote: > Electronicwaffle wrote: > > > A would think a full page (one side) should be devoted to the > > website, with clear indication that more free games can be found > > there. > > Not only that, I'd include a 1-2 sentence description of each game on > the web page that wasn't included in the printed rulesets. > > Now for some suggestions (I going to push my own game of course :-) ). > > Another race game to be considered is "Worm Derby", which I've used > very successfully to introduce people to piecepack. > > BTW, I should have an expanded version of Chariots with more special > actions (at this point is looks like you get 2 actions a lap chosen > using a chinese menu system ) done by the end of the year. > > Also you should include at least one flicking game. > If you don't want a score card (which excludes Ppolf) then I'd suggest > "Tabletop Bocce" which has easier to understand rules then "Tabletop > Croquet". Um, Mark? Didn't you design all three of the games you're recommending (Worm Derby, Chariots, and Tabletop Bocce)? I thought Iain only wanted recommendations of games that recommenders did not design themselves. Actually, I see that Clark Rodeffer recommended Chariots. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1471 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30165 invoked from network); 7 Nov 2003 16:22:26 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 7 Nov 2003 16:22:26 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 7 Nov 2003 16:22:26 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AI9NR-00009U-00 for <piecepack@yahoogroups.com>; Fri, 07 Nov 2003 08:22:25 -0800 Date: Fri, 7 Nov 2003 08:22:24 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Picking the best games for a rules booklet Message-ID: <20031107162223.GB346@...> References: <boeh28+j4o6@...> <3FAAD229.1000601@...> <20031107161623.GA346@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20031107161623.GA346@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Nov 07, 2003 at 08:16:23AM -0800, Ron Hale-Evans wrote: > Um, Mark? Didn't you design all three of the games you're > recommending (Worm Derby, Chariots, and Tabletop Bocce)? I thought > Iain only wanted recommendations of games that recommenders did not > design themselves. > > Actually, I see that Clark Rodeffer recommended Chariots. I also now see that Tim Schutz recommended Worm Derby in another thread, and that Iain did not include Tabletop Bocce in his list of recommended games. So please ignore my griping and moaning. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1472 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13271 invoked from network); 7 Nov 2003 16:55:15 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 7 Nov 2003 16:55:15 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta6.grp.scd.yahoo.com with SMTP; 7 Nov 2003 16:55:14 -0000 Received: from Mike1 (12-236-42-187.client.attbi.com[12.236.42.187]) by comcast.net (sccrmhc13) with SMTP id <20031107164253016009sjhse>; Fri, 7 Nov 2003 16:42:53 +0000 Message-ID: <003001c3a54e$65154230$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bogdpi+nsg1@...> Subject: Re: [piecepack] Summary of the best piecepack games (for a rules booklet) Date: Fri, 7 Nov 2003 08:44:21 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I have a few comments. Firstly, regarding racing games, I wasn't aware that the postings regarding those were aimed at naming the *best* games. Rather, I thought that this was just an effort to identify which games, of those already listed at piecepack.org, would fit into the racing game category. That's the only reason I mentioned Racepack. Secondly, I did nominate IceFloe, but it doesn't appear in your list. Thirdly, Alien City does not require two piecepacks, but it does require some Ice House pyramids. On a related subject, I suggest we streamline or re-align the categories somewhat. Listing games by 2, 3, or 4 players seems somewhat problematic to me. For example, where do you put a game that works well for 2 to 4 players? If you list it under 2, it looks like the game won't work for more players, and vice versa. How about the following categories. 1) Abstract Strategy 2) Family Strategy (i.e., German-style games) 3) Racing 4) War 5) Solitaires Category 2 could perhaps be further broken down, and 4 may not be necessary. -Mike Schoessow ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Friday, November 07, 2003 7:29 AM Subject: [piecepack] Summary of the best piecepack games (for a rules booklet) The following people nominated games (they did not design!): Clark D. Rodeffer Iain Cheyne Mark Biggar Mike Schoessow Phillip Lerche Tim Schutz -=Four-player=- New City Kidsprout Jumboree Sarcophagus -=Three-player=- Hanging Gardens Pharaoh's Heir -=Two-player=- Power Lines Evade Froggy Bottom -=Solitaire=- One Man, Thrag Tula [Winner of the Solitary Confinement competition.] -=Racing=- Motox Chariots Worm Derby The following games were nominated, but are not suitable for the rules booklet. Alien City (requires two piecepacks) Icefloe (requires piecepack pyramids) Decay (requires rules editing) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1473 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8500 invoked from network); 7 Nov 2003 17:05:23 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 7 Nov 2003 17:05:23 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 7 Nov 2003 17:05:21 -0000 Received: from [66.218.67.167] by n32.grp.scd.yahoo.com with NNFMP; 07 Nov 2003 17:05:20 -0000 Date: Fri, 07 Nov 2003 17:05:17 -0000 To: piecepack@yahoogroups.com Subject: Re: Summary of the best piecepack games (for a rules booklet) Message-ID: <bogjcd+var2@...> In-Reply-To: <003001c3a54e$65154230$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 805 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > Secondly, I did nominate IceFloe, but it doesn't appear in your list. Only because it requires piecepack pyramids. It's on the wiki list. http://www.ludism.org/ppwiki/RecommendedGames > Thirdly, Alien City does not require two piecepacks, but it does require some Ice House pyramids. Oh, my mistake. Unfortunately it still doesn't qualify for the booklet. However, it's on the wiki list. > On a related subject, I suggest we streamline or re-align the categories somewhat. I decided to ditch the categories as they would not be useful for a player wanting to get into the piecepack. There are more categorisations than you could possibly want on: http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGames -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1474 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9429 invoked from network); 8 Nov 2003 07:05:55 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 8 Nov 2003 07:05:55 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta5.grp.scd.yahoo.com with SMTP; 8 Nov 2003 07:05:55 -0000 Received: from [66.218.66.114] by n3.grp.scd.yahoo.com with NNFMP; 08 Nov 2003 07:05:55 -0000 Date: Sat, 08 Nov 2003 07:05:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Taxonomy of Piecepack Games [Long] Message-ID: <boi4kj+905g@...> In-Reply-To: <bdvopl+kfga@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 339 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Iain These files seem to have disappeared - would you mind putting them up again ? Thanks Derek --- In piecepack@yahoogroups.com, "Iain Cheyne" <groups@c...> wrote: > [snip] > ... My categorisation is > online here: http://cheyne.net/piecepacktaxonomy.htm and > http://cheyne.net/piecepacktaxonomy.xls if you have Excel. > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1476 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75396 invoked from network); 9 Nov 2003 02:23:03 -0000 Received: from unknown (66.218.66.167) by m9.grp.scd.yahoo.com with QMQP; 9 Nov 2003 02:23:03 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta6.grp.scd.yahoo.com with SMTP; 9 Nov 2003 02:23:05 -0000 Received: from [66.218.67.166] by n17.grp.scd.yahoo.com with NNFMP; 09 Nov 2003 02:23:01 -0000 Date: Sun, 09 Nov 2003 02:22:59 -0000 To: piecepack@yahoogroups.com Subject: The links area has been invaded. Message-ID: <bok8e3+4dd4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 558 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex It seems we have acquired some very interesting links in the links area. What some of them have to do with piecepack escapes me, but interesting all the same.;) Now I'm not complaining here just giving a heads up to any moderators. You also have my permission to remove the link to tjgames.com (Penny Games) I'm really honored and thrilled that someone placed it there, but I don't think Alpha Playing Cards would be considered a piecepack topic or link, although it might have been placed back when I had the piecepack pyramids on my website. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1477 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28584 invoked from network); 9 Nov 2003 18:15:31 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 9 Nov 2003 18:15:31 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta6.grp.scd.yahoo.com with SMTP; 9 Nov 2003 18:15:31 -0000 Received: from [66.218.67.156] by n5.grp.scd.yahoo.com with NNFMP; 09 Nov 2003 18:14:19 -0000 Date: Sun, 09 Nov 2003 18:14:18 -0000 To: piecepack@yahoogroups.com Subject: Re: The links area has been invaded. Message-ID: <bom05q+ngnf@...> In-Reply-To: <bok8e3+4dd4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 200 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Tim Schutz" <hexchex@i...> wrote: > It seems we have acquired some very interesting links in the links > area. The piecepack wiki address is also wrong. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1478 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69212 invoked from network); 10 Nov 2003 13:37:04 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 10 Nov 2003 13:37:04 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta6.grp.scd.yahoo.com with SMTP; 10 Nov 2003 13:37:04 -0000 Received: from [66.218.66.115] by n6.grp.scd.yahoo.com with NNFMP; 10 Nov 2003 13:36:53 -0000 Date: Mon, 10 Nov 2003 13:36:52 -0000 To: piecepack@yahoogroups.com Subject: Solitary Confinement game design contest Message-ID: <boo49k+p02d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 149 X-Mailer: Yahoo Groups Message Poster From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Just a reminder that there are four weeks to go to the contest submission deadline... ...good luck to everyone who is working on an entry! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1479 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46779 invoked from network); 10 Nov 2003 14:43:33 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 10 Nov 2003 14:43:33 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 10 Nov 2003 14:43:33 -0000 Received: from [66.218.67.155] by n23.grp.scd.yahoo.com with NNFMP; 10 Nov 2003 14:43:32 -0000 Date: Mon, 10 Nov 2003 14:43:32 -0000 To: piecepack@yahoogroups.com Subject: Re: The links area has been invaded. Message-ID: <boo86k+ge3i@...> In-Reply-To: <bom05q+ngnf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 518 X-Mailer: Yahoo Groups Message Poster From: "Tim Schutz" <hexchex@...> X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > --- In piecepack@yahoogroups.com, "Tim Schutz" <hexchex@i...> wrote: > > It seems we have acquired some very interesting links in the links > > area. > > The piecepack wiki address is also wrong. > > -- > Iain Iain It looks like you put that link in yourself. You should be able to edit it with the new current website. I am pretty sure any file or link you add yourself you can also delete or edit without help from the moderators. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1480 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95001 invoked from network); 10 Nov 2003 14:47:57 -0000 Received: from unknown (66.218.66.167) by m17.grp.scd.yahoo.com with QMQP; 10 Nov 2003 14:47:57 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta6.grp.scd.yahoo.com with SMTP; 10 Nov 2003 14:47:56 -0000 Received: from [66.218.67.167] by n13.grp.scd.yahoo.com with NNFMP; 10 Nov 2003 14:47:52 -0000 Date: Mon, 10 Nov 2003 14:47:51 -0000 To: piecepack@yahoogroups.com Subject: Re: The links area has been invaded. Message-ID: <boo8en+8t41@...> In-Reply-To: <boo86k+ge3i@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 387 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Tim Schutz" <hexchex@i...> wrote: > It looks like you put that link in yourself. You should be able to > edit it with the new current website. I am pretty sure any file or > link you add yourself you can also delete or edit without help from > the moderators. It won't let me. The edit and delete columns are there, but with no buttons. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1482 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83404 invoked from network); 11 Nov 2003 04:38:27 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 11 Nov 2003 04:38:27 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta3.grp.scd.yahoo.com with SMTP; 11 Nov 2003 04:38:27 -0000 Received: from [66.218.67.167] by n22.grp.scd.yahoo.com with NNFMP; 11 Nov 2003 04:38:26 -0000 Date: Tue, 11 Nov 2003 04:38:26 -0000 To: piecepack@yahoogroups.com Subject: Re: Solitary Confinement game design contest Message-ID: <bopp42+6bgv@...> In-Reply-To: <boo49k+p02d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 802 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > ...good luck to everyone who is working on an entry! Or to everyone who is working on three entries. ;-) But, I will only submit one or two. I am 75% positive one of my Ideas is common to other games that will be submitted, it is begging to be 'translated' to piecepack for this contest. There is a second Idea that basically makes a very common two player game a one player affair. The jury is still out as to if I will submit this second Idea. My third Idea which is the only 'original' idea will definetely be submitted. I think I shot my self in the foot for submitting all 3 ideas for the comepetiton. After the competiton those solitaire games I did not submit to be judged will be released. I will release a non-solitaire game close to Christmas as a 'piecepackmas' gift. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1483 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23283 invoked from network); 11 Nov 2003 04:55:31 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 11 Nov 2003 04:55:31 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta1.grp.scd.yahoo.com with SMTP; 11 Nov 2003 04:55:31 -0000 Received: from [66.218.67.153] by n6.grp.scd.yahoo.com with NNFMP; 11 Nov 2003 04:55:31 -0000 Date: Tue, 11 Nov 2003 04:55:28 -0000 To: piecepack@yahoogroups.com Subject: Piecepack and the Holidays Message-ID: <bopq40+87dr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1309 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I understand that some people have weekly get togethers to play games. For my family, we usually play games around the hollidays, mainly because that is when we have the time, and are all together. In fact, I gave just board games to my extended family for christmas 2000. (Don't tell them I got the 25% discount for Wizards of The Coast Employees on the 24th of December) My family is more Word and 'party' game centered... Crainium, Pictionary, Balderdash, Apples to Apples etc. Still I expect some families could get a good game of chess or even Risk in as well as other German style games. Anyhow, I digress. Does piecepack use increase durring the holidays? If so, what games are played? What non-piecepack games are played? I want to release a game during 'piecepackmas' but not sure as to which of the two. (A party game, or a 2 player chess/stratego/shogi game) As I stated before, I have both Ideas ready to go, but I know they need feedback/imput. After the competiton and the two games, I have a few more ideas ready to go. And if all of this doesn't confuse you, think about me, having to sort all of this out, and still get around to reviseing Pawnop. and C-Quest. And Now I know why Coprorations and Bussinesses have Press Releases and Public Scheduling Statements. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1484 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 987 invoked from network); 11 Nov 2003 14:20:25 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 11 Nov 2003 14:20:25 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 11 Nov 2003 14:20:27 -0000 Received: from [66.218.67.158] by n16.grp.scd.yahoo.com with NNFMP; 11 Nov 2003 14:19:23 -0000 Date: Tue, 11 Nov 2003 14:19:22 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack and the Holidays Message-ID: <boqr5a+fa51@...> In-Reply-To: <bopq40+87dr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1611 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > Does piecepack use increase durring the holidays? In my family, absolutely yes! There are a lot of piecepack games that play better with 3 or 4 people than with only 2 (our infant daughter isn't old enough to know not to put the small bits in her mouth yet). > If so, what games are played? What non-piecepack games are played? I > want to release a game during 'piecepackmas' but not sure as to > which of the two. (A party game, or a 2 player chess/stratego/shogi > game) As I stated before, I have both Ideas ready to go, but I know > they need feedback/imput. After the competiton and the two games, I > have a few more ideas ready to go. And if all of this doesn't > confuse you, think about me, having to sort all of this out, and > still get around to reviseing Pawnop. and C-Quest. Piecepack games I've played when other family members come to visit include my own Black Thursday and Slides Of Action, as well as MotoX, Castle Croquetnole, Coyote Moon, Chariots, Decay, Hanging Gardens and Sarcophagus. Non-piecepack games I've played with one or more members of my family in the past year include Rummikub, Go, Backgammon, Risk (plus One World Dominion), Fluxx, Aquarius, Empire Builder, Dominos, Unexploded Cow, Button Men, Chinese Checkers, Pokemon Master Trainer, Chrononauts, Gold Digger, Lost Cities, Froop, Castle Danger, Checkers, Torres, Settlers of Catan -- the list just goes on and on. Eric, if you want confidential feedback on any of your games in development, feel free to e-mail me. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1486 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92201 invoked from network); 14 Nov 2003 23:53:49 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 14 Nov 2003 23:53:49 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta4.grp.scd.yahoo.com with SMTP; 14 Nov 2003 23:53:49 -0000 Received: from [66.218.67.141] by n19.grp.scd.yahoo.com with NNFMP; 14 Nov 2003 23:53:48 -0000 Date: Fri, 14 Nov 2003 23:53:48 -0000 To: piecepack@yahoogroups.com Subject: Re: Wiki page - new file Message-ID: <bp3puc+qr7r@...> In-Reply-To: <bp2lbt+oser@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 752 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > I have created an updated version of the Excel file, developed by > Iain Cheyne, that tracks all relevant info ("meta data") for the > existing piecepack rules. > > See: > http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGames > for current file... > > Can I upload it to the Wiki page? Must I overwrite the existing > file or should I give a new name (e.g. xxxVer2)? Perhaps someone > wants to do some 'quality control' before it goes out... if so, > please contact me. I'm delighted that I'm not the only one who is interested in this. Why not delete the old one, but rename the new one? I would love to check it over before it's uploaded to the wiki. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1487 Return-Path: <qa1226@...> X-Sender: qa1226@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24572 invoked from network); 18 Nov 2003 16:37:46 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 18 Nov 2003 16:37:46 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 18 Nov 2003 16:37:46 -0000 Received: from [66.218.67.254] by n16.grp.scd.yahoo.com with NNFMP; 18 Nov 2003 16:37:36 -0000 Date: Tue, 18 Nov 2003 16:37:35 -0000 To: piecepack@yahoogroups.com Subject: IcePack Games? Message-ID: <bpdhsf+7i3j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 654 X-Mailer: Yahoo Groups Message Poster From: "Brad Johnson" <qa1226@...> X-Yahoo-Group-Post: member; u=57956242 X-Yahoo-Profile: tempus42 I do not mean this as an outright criticism, so please don't take it as an attack, but has anyone had any trouble ordering from IcePack Games? I got their name from the vendor links page on piecepack.org and I ordered some stuff on 10/16. On 11/4 I got a note apologizing for the delay and saying it was being shipped that day and I should get it in 3-5 days. On 11/17 I sent them a note asking about the status since I still haven't seen the shipment, and I haven't heard from them yet. I still trust that they will eventually get it to me; or should I be worried? Anyone have any advice for how best to reach them? Thanks, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1488 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93582 invoked from network); 18 Nov 2003 18:09:47 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 18 Nov 2003 18:09:47 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 18 Nov 2003 18:09:46 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AMAIK-0004hX-00 for <piecepack@yahoogroups.com>; Tue, 18 Nov 2003 10:09:44 -0800 Date: Tue, 18 Nov 2003 10:09:44 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] IcePack Games? Message-ID: <20031118180944.GB18023@...> References: <bpdhsf+7i3j@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bpdhsf+7i3j@...> User-Agent: Mutt/1.3.28i From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Nov 18, 2003 at 04:37:35PM -0000, Brad Johnson wrote: > I do not mean this as an outright criticism, so please don't take it > as an attack, but has anyone had any trouble ordering from IcePack > Games? I got their name from the vendor links page on piecepack.org > and I ordered some stuff on 10/16. On 11/4 I got a note apologizing > for the delay and saying it was being shipped that day and I should > get it in 3-5 days. On 11/17 I sent them a note asking about the > status since I still haven't seen the shipment, and I haven't heard > from them yet. > > I still trust that they will eventually get it to me; or should I be > worried? Anyone have any advice for how best to reach them? Brad, search the list archives for "IcePack". You are not alone. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1489 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76397 invoked from network); 18 Nov 2003 19:32:41 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 18 Nov 2003 19:32:41 -0000 Received: from unknown (HELO imo-r05.mx.aol.com) (152.163.225.101) by mta5.grp.scd.yahoo.com with SMTP; 18 Nov 2003 19:32:40 -0000 Received: from Debnmrn1@... by imo-r05.mx.aol.com (mail_out_v36_r1.1.) id r.178.228eff0b (4012) for <piecepack@yahoogroups.com>; Tue, 18 Nov 2003 14:31:44 -0500 (EST) Message-ID: <178.228eff0b.2cebcda0@...> Date: Tue, 18 Nov 2003 14:31:44 EST Subject: Re: [piecepack] IcePack Games? To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5003 From: Debnmrn1@... X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit When I ordered my game pieces from IcePack, I had the same experience. Within 10 weeks, I did receive my order, but they weren't honest or direct with information regarding when shipment would arrive. They kept promising a "gift" for the delay in receipt of my order, and I never did receive any gift. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1490 Return-Path: <qa1226@...> X-Sender: qa1226@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74017 invoked from network); 18 Nov 2003 20:33:13 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 18 Nov 2003 20:33:13 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta4.grp.scd.yahoo.com with SMTP; 18 Nov 2003 20:33:13 -0000 Received: from [66.218.67.170] by n10.grp.scd.yahoo.com with NNFMP; 18 Nov 2003 20:32:46 -0000 Date: Tue, 18 Nov 2003 20:32:46 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpdvle+hmpc@...> In-Reply-To: <20031118180944.GB18023@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 678 X-Mailer: Yahoo Groups Message Poster From: "Brad Johnson" <qa1226@...> X-Yahoo-Group-Post: member; u=57956242 X-Yahoo-Profile: tempus42 Ok, I guess I *should* be worried then. Bummer. Wish I had checked before ordering. In the hundreds of things I've ordered over the internet, including lots of Ebay activity and personal sales, I've only ever been ripped off twice. I hope this isn't the third. I really figured that since IcePack was endorsed by piecepack.org that they must be at least ok. Whoever maintains piecepack.org -- If this is the service provided by this company, I strongly suggest that you remove your reference to them. Toren -- If you happen to be reading this, I really do hope we can make this right. Please contact me so we can set the record straight. Thanks, Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1491 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20812 invoked from network); 19 Nov 2003 01:26:58 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 19 Nov 2003 01:26:58 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta6.grp.scd.yahoo.com with SMTP; 19 Nov 2003 01:26:58 -0000 Received: from biggar.org (c-67-169-190-202.client.comcast.net[67.169.190.202]) by comcast.net (sccrmhc12) with SMTP id <2003111901122801200epf36e> (Authid: mark.a.biggar); Wed, 19 Nov 2003 01:12:29 +0000 Message-ID: <3FBAC37F.1020902@...> Date: Tue, 18 Nov 2003 17:12:31 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: IcePack Games? References: <bpdvle+hmpc@...> In-Reply-To: <bpdvle+hmpc@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Brad Johnson wrote: > Ok, I guess I *should* be worried then. Bummer. Wish I had checked > before ordering. In the hundreds of things I've ordered over the > internet, including lots of Ebay activity and personal sales, I've > only ever been ripped off twice. I hope this isn't the third. I > really figured that since IcePack was endorsed by piecepack.org that > they must be at least ok. > > Whoever maintains piecepack.org -- If this is the service provided by > this company, I strongly suggest that you remove your reference to > them. > > Toren -- If you happen to be reading this, I really do hope we can > make this right. Please contact me so we can set the record straight. This is all interesting, because when I made my order in July I got all my stuff within two week of making my order no problems. The only problem I've had, was my fault. I left my Icepack piecepack set in my car and slightly heat bubbled the plastic stickters he uses on the tiles. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1492 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48012 invoked from network); 19 Nov 2003 04:16:33 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 19 Nov 2003 04:16:33 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 19 Nov 2003 04:16:36 -0000 Received: from [66.218.67.145] by n3.grp.scd.yahoo.com with NNFMP; 19 Nov 2003 04:16:12 -0000 Date: Wed, 19 Nov 2003 04:16:11 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpeqqb+nl45@...> In-Reply-To: <3FBAC37F.1020902@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 499 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I would like to start off by stating I have never ordered from Icepack. I can state that I remember the previous complaints a while back. I ordered my two piecepacks from Mesomorph. I think that MG should be the sole company the website endorses. Karol does alot for the entire community and her company should reap the benefits. I'm curious Brad, how did you come to find piecepack, and where did Icepack figure in the equation? I thought Mesomorph had enough advertising in the community. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1493 Return-Path: <qa1226@...> X-Sender: qa1226@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6816 invoked from network); 19 Nov 2003 18:09:58 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 19 Nov 2003 18:09:58 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta4.grp.scd.yahoo.com with SMTP; 19 Nov 2003 18:09:58 -0000 Received: from [66.218.67.164] by n39.grp.scd.yahoo.com with NNFMP; 19 Nov 2003 18:09:27 -0000 Date: Wed, 19 Nov 2003 18:09:24 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpgbkk+rlud@...> In-Reply-To: <bpeqqb+nl45@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1386 X-Mailer: Yahoo Groups Message Poster From: "Brad Johnson" <qa1226@...> X-Yahoo-Group-Post: member; u=57956242 X-Yahoo-Profile: tempus42 --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > I would like to start off by stating I have never ordered from > Icepack. I can state that I remember the previous complaints a while > back. I ordered my two piecepacks from Mesomorph. I think that MG > should be the sole company the website endorses. Karol does alot for > the entire community and her company should reap the benefits. > > I'm curious Brad, how did you come to find piecepack, and where did > Icepack figure in the equation? I thought Mesomorph had enough > advertising in the community. I found piecepack from an announcement of the very first design contest. I've been a mostly-lurking member of the yahoo group since then. To be perfectly honest, I've been using a paper piecepack all this time, and I finally decided to get a real one since shuffling paper around was really starting to annoy me. I took a look at the vendors mentioned on piecepack.org, and I decided I would like to get an extended set with the extra suits and the cards, which I thought sounded nice, in case I ever had a need for those. I am still earnestly hoping that IcePack will come through for me. If everything works out sooner rather than later, it'll be no hard feelings from me. But I'm sorry I didn't pay attention to previous threads about IcePack. :( Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1494 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38243 invoked from network); 19 Nov 2003 20:46:25 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 19 Nov 2003 20:46:25 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta4.grp.scd.yahoo.com with SMTP; 19 Nov 2003 20:46:24 -0000 Received: from [66.218.67.190] by n29.grp.scd.yahoo.com with NNFMP; 19 Nov 2003 20:45:58 -0000 Date: Wed, 19 Nov 2003 20:45:56 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpgkq4+ek8s@...> In-Reply-To: <bpdvle+hmpc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1842 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Brad Johnson" <qa1226@e...> wrote: > > Whoever maintains piecepack.org -- If this is the service provided by > this company, I strongly suggest that you remove your reference to > them. Hello, That would put Mesomorph into a very sticky spot. Mesomorph Games administers the piecepack.org website. They are also a vendor of piecepacks. To remove another vendor from that vendor list, no matter how bad the service of the other company appears to be, could certainly be seen as unfair. So Mesomorph is between a rock and a hard place; if they leave vendors on the list that customers are unhappy with, they get blamed, and if they take them off the list, someone would cry foul. So, one might wonder why Mesomorph runs the piecepack.org site. Essentially, it is because I asked them to. I am the type of person who likes to pawn off drudge work on others (just ask the profphfessor, [f-sound emphasis my own]). And Karol (and Dave) were gulli, er, nice enough to agree. In my opinion, Mesomorph's integrity in maintaining piecepack.org as an unbiased repository for piecepack information has been impeccable, unwavering, and commendable. And you all know what a tremendous help Karol (of Mesomorph) has been with running the design competitions and with answering questions on this list. Just best to ask about others' experience here (on the list) before you buy (honestly no offense intended toward Brad, whom I wish the best of luck in obtaining and enjoying his piecepack). Difference between vendors is just one of the issues inherent in a public domain system. Cheers, James Disclaimers: 1) I have never dealt with IcePack games and make no claims one way or another whether they rock or suck. 2) I do know Dave and Karol (of Mesomorph) personally. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1495 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10206 invoked from network); 19 Nov 2003 21:08:24 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 19 Nov 2003 21:08:24 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta6.grp.scd.yahoo.com with SMTP; 19 Nov 2003 21:08:24 -0000 Received: from [66.218.67.181] by n16.grp.scd.yahoo.com with NNFMP; 19 Nov 2003 21:07:34 -0000 Date: Wed, 19 Nov 2003 21:07:31 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpgm2j+qhkc@...> In-Reply-To: <bpgkq4+ek8s@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2154 X-Mailer: Yahoo Groups Message Poster From: "porter235" <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@a...> wrote: > --- In piecepack@yahoogroups.com, "Brad Johnson" <qa1226@e...> wrote: > > > > Whoever maintains piecepack.org -- If this is the service provided > by > > this company, I strongly suggest that you remove your reference to > > them. > > Hello, > > That would put Mesomorph into a very sticky spot. Mesomorph Games > administers the piecepack.org website. They are also a vendor of > piecepacks. To remove another vendor from that vendor list, no > matter how bad the service of the other company appears to be, could > certainly be seen as unfair. So Mesomorph is between a rock and a > hard place; if they leave vendors on the list that customers are > unhappy with, they get blamed, and if they take them off the list, > someone would cry foul. > > So, one might wonder why Mesomorph runs the piecepack.org site. > Essentially, it is because I asked them to. I am the type of person > who likes to pawn off drudge work on others (just ask the > profphfessor, [f-sound emphasis my own]). And Karol (and Dave) were > gulli, er, nice enough to agree. > > In my opinion, Mesomorph's integrity in maintaining piecepack.org > as an unbiased repository for piecepack information has been > impeccable, unwavering, and commendable. And you all know what a > tremendous help Karol (of Mesomorph) has been with running the design > competitions and with answering questions on this list. > > Just best to ask about others' experience here (on the list) > before you buy (honestly no offense intended toward Brad, whom I wish > the best of luck in obtaining and enjoying his piecepack). > Difference between vendors is just one of the issues inherent in a > public domain system. > > Cheers, > James If the community continues to make use of the wiki, it can be a great place where the drudgery of upkeep is distributed (meaning less work for everyone, and more up-to-date info), the ability to not a vendor "running" the site, heck this weay no "one" is running the site. if you haven't check it out. <http://www.ludism.org/ppwiki/> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1496 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71280 invoked from network); 20 Nov 2003 04:16:44 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 20 Nov 2003 04:16:44 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta3.grp.scd.yahoo.com with SMTP; 20 Nov 2003 04:16:46 -0000 Received: from [66.218.67.181] by n28.grp.scd.yahoo.com with NNFMP; 20 Nov 2003 04:16:44 -0000 Date: Thu, 20 Nov 2003 04:16:41 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bphf79+4nnm@...> In-Reply-To: <bpgm2j+qhkc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1592 X-Mailer: Yahoo Groups Message Poster From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > >To remove another vendor from that vendor list, no > > matter how bad the service of the other company appears to be, could > > certainly be seen as unfair. So Mesomorph is between a rock and a > > hard place; if they leave vendors on the list that customers are > > unhappy with, they get blamed, and if they take them off the list, > > someone would cry foul. Someone (more than one person) has already cried foul. It is unfair to the customers, if indeed these allegations are true, to keep the Icepack link on the website. I think at this point Mesomorph has more of an obligation to protect customers and the overall community than worry about removing a rival's listing. (Dress it up all you want to, but competition is competition) MG can and should personalize its own website (The creator should have the right to edit the site at any time correct?). Mesomorph, while not the creator of the piecepack, has done the most to advance the product. While removing a vendor with out reason from the website could prove to be a problem, I think that MG is in a situation where has to remove Icepack, given IP's history. MG has done more than it needs to -to suport IP, If anyone is in disagrement, no one is stopping them from making their own Piecepack Website. I see no justifiable reason why Mesomorph can not remove Icepack from piecepack.org (or piecepack.com) I say all of this with the same disclaimers in my previous post. I made the above statements with assumption that the History of Icepack as recorded in this group/mailing list is true. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1497 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27480 invoked from network); 20 Nov 2003 10:17:34 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 20 Nov 2003 10:17:34 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 20 Nov 2003 10:17:34 -0000 Received: from [66.218.67.139] by n13.grp.scd.yahoo.com with NNFMP; 20 Nov 2003 10:17:34 -0000 Date: Thu, 20 Nov 2003 10:17:33 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpi4bt+phrs@...> In-Reply-To: <bpgm2j+qhkc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1007 X-Mailer: Yahoo Groups Message Poster From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "porter235" <porter235@y...> wrote: > --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@a...> wrote: > > In my opinion, Mesomorph's integrity in maintaining piecepack.org > > as an unbiased repository for piecepack information has been > > impeccable, unwavering, and commendable. And you all know what a > > tremendous help Karol (of Mesomorph) has been with running the design > > competitions and with answering questions on this list. > If the community continues to make use of the wiki, it can be a great > place where the drudgery of upkeep is distributed (meaning less work > for everyone, and more up-to-date info), the ability to not a vendor > "running" the site, heck this weay no "one" is running the site. if > you haven't check it out. <http://www.ludism.org/ppwiki/> Maybe it would be best to redirect the piecepack.org domain to point at the wiki? That would take a load off Karol and would make it completely impartial. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1498 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51521 invoked from network); 20 Nov 2003 15:55:16 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 20 Nov 2003 15:55:16 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta2.grp.scd.yahoo.com with SMTP; 20 Nov 2003 15:55:16 -0000 Received: from [66.218.67.154] by n27.grp.scd.yahoo.com with NNFMP; 20 Nov 2003 15:54:07 -0000 Date: Thu, 20 Nov 2003 15:54:07 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpio2v+s91d@...> In-Reply-To: <bpi4bt+phrs@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 802 X-Mailer: Yahoo Groups Message Poster From: "James K Droscha" <jdroscha@...> X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > > Maybe it would be best to redirect the piecepack.org domain to > point at the wiki? It seems to me much better to have responsible, reputable folks in charge of the most public face for something I like, rather than the less controlled environment of a wiki. But since Mesomorph owns (as in paid for) the domain name and hosting, it is completely up to them. > That would take a load off Karol and would make it > completely impartial. piecepack.org already appears completely impartial. In fact, folks seem to be complaining that it is TOO impartial. I have offered a suggestion privately to Dave (since it involves an update to piecepack.org, which he administers) which might relieve this issue. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1499 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66597 invoked from network); 21 Nov 2003 02:42:33 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 21 Nov 2003 02:42:33 -0000 Received: from unknown (HELO fep03-mail.bloor.is.net.cable.rogers.com) (66.185.86.73) by mta2.grp.scd.yahoo.com with SMTP; 21 Nov 2003 02:42:32 -0000 Received: from yahoo.com ([24.112.162.235]) by fep03-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20031121024203.IHWX389421.fep03-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Thu, 20 Nov 2003 21:42:03 -0500 Message-ID: <3FBD7C57.3060102@...> Date: Thu, 20 Nov 2003 21:45:43 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.5) Gecko/20031013 Thunderbird/0.3 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: IcePack Games? References: <bpio2v+s91d@...> In-Reply-To: <bpio2v+s91d@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep03-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Thu, 20 Nov 2003 21:42:03 -0500 From: Porter235 <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >>That would take a load off Karol and would make it >> >> > > > >>completely impartial. >> >> > > > >piecepack.org already appears completely impartial. In fact, folks > >seem to be complaining that it is TOO impartial. > > > sorry, the point i was trying to make was that the wiki could contain the community's opinion on anything without Karol having to worry about any conflict of interest. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1500 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74163 invoked from network); 21 Nov 2003 06:38:48 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 21 Nov 2003 06:38:48 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta2.grp.scd.yahoo.com with SMTP; 21 Nov 2003 06:38:48 -0000 Received: from [66.218.67.157] by n1.grp.scd.yahoo.com with NNFMP; 21 Nov 2003 06:38:47 -0000 Date: Fri, 21 Nov 2003 06:38:47 -0000 To: piecepack@yahoogroups.com Subject: Piecepack appearance Message-ID: <bpkbtn+5h96@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1587 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook I am planning to have a custom version of the piecepack made for me. I have been looking again at the specs for the piecepack (the "anatomy" on piecepack.org) and realizing that there is quite a lot of scope for customization, within the parameters given. In the available rulesets, I have noticed that most of the illustrations are very similar to those used on the commercial sets sold by Mesomorph Games, as well as the PDF "printable" version available from the website. This is obviously understandable, as these represent the majority of the sets on the market. Nonetheless, there is clearly scope for presenting piecepack in an alternative way. Apart from the specification that the suit of Arms is represented by the Fleur de Lis, and the Ace by a spiral, the other shapes and symbols are not defined. So, for example, it should be possible to have: Crowns - triangle (or square) Moons - diamond Suns - circle Similarly, the value of the tiles, dice and counters can be represented by a non-Arabic marking - specifically, by small dots (on counters and dice) and small squares (on tiles) - arranged in the same type of layout as found on most dice. I was thinking that this type of approach makes the piecepack more 'generic' and also independant of any language (or age barrier). In addition, the use of dots, instead of the Arabic numerals means that the values are more easily discernable "upside down" (possibly a consideration for some games). I'd appreciate any feedback from the group as to the pros and cons of this type of approach. Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1501 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93578 invoked from network); 21 Nov 2003 16:58:29 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 21 Nov 2003 16:58:29 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta6.grp.scd.yahoo.com with SMTP; 21 Nov 2003 16:58:29 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2003112116292801400osj2de>; Fri, 21 Nov 2003 16:29:28 +0000 Message-ID: <011701c3b04c$a4a78170$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bpkbtn+5h96@...> Subject: Re: [piecepack] Piecepack appearance Date: Fri, 21 Nov 2003 08:29:31 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit There was an extensive discussion some time ago on this group, of alternative design factors and potential modifications or improvements (such as directional pips on pawns, etc.). I think it was about a year and a half ago (anybody remember?). You may want to look through the archive. -Mike Schoesow I was thinking that this type of approach makes the piecepack more 'generic' and also independant of any language (or age barrier). In addition, the use of dots, instead of the Arabic numerals means that the values are more easily discernable "upside down" (possibly a consideration for some games). I'd appreciate any feedback from the group as to the pros and cons of this type of approach. Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1502 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76907 invoked from network); 21 Nov 2003 21:41:03 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 21 Nov 2003 21:41:03 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 21 Nov 2003 21:41:03 -0000 Received: from [66.218.67.249] by n25.grp.scd.yahoo.com with NNFMP; 21 Nov 2003 21:41:03 -0000 Date: Fri, 21 Nov 2003 21:41:02 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack appearance Message-ID: <bpm0pe+ej8t@...> In-Reply-To: <011701c3b04c$a4a78170$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2311 X-Mailer: Yahoo Groups Message Poster From: "sshum2003" <sshum2003@...> X-Yahoo-Group-Post: member; u=155293172 X-Yahoo-Profile: sshum2003 I previous started to go through the messages in the group, not completely through, to direct people to previous messages containing discussion that might come up again. I have not completed it, but here is a partial list in answer to your question. Perhaps I should save the messages in FAQ file so we do not lose the messages. message# title of post poster date my note Message 30 Directional Indicators jdroscha@g... Wed 5/2/2001 unanswered question 72, 76, 79, 82 Themed piecepacks embedded in other games? Fri 8/10/2001 74, 77, 79-80 Proposals for improving the piecepack. Fri 8/10/2001 89, 90, 93, 95 Piecepack accessory/expansion idea. Fri 8/24/2001 87 Re: Working on Rules? Karol Fri 8/24/2001 Replies Name/Email Yahoo! ID Date (basical indicating Mesomorph Games will issue an pp expansion) 88, 91, 92, 94 Re: Working on Rules? rmundsc@g... Fri 8/24/2001 98,99, 102,103, 105, 106 Directional Pawns? Sat 9/1/2001 109, 110, 112-115 Is the piecepack color-blind friendly. 203-208 Coins: colored (suits) on number face? Mon 1/7/2002 269-271 Pawn upgrades: pawnplus david cousins Wed 2/20/2002 272-284, 290,291, 295, 300, 305 Re: pp modifications Troy Holaday Thu 2/21/2002 301-303, 1028-129,1036 piecepackplus Ron Hale-Evans Sat 2/23/2002 --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > There was an extensive discussion some time ago on this group, of alternative design factors and potential modifications or improvements (such as directional pips on pawns, etc.). I think it was about a year and a half ago (anybody remember?). You may want to look through the archive. > > -Mike Schoesow > > > I was thinking that this type of approach makes the piecepack > more 'generic' and also independant of any language (or age > barrier). In addition, the use of dots, instead of the Arabic > numerals means that the values are more easily discernable "upside > down" (possibly a consideration for some games). > > I'd appreciate any feedback from the group as to the pros and cons of > this type of approach. > > Derek > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1503 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17307 invoked from network); 23 Nov 2003 01:45:14 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 23 Nov 2003 01:45:14 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta4.grp.scd.yahoo.com with SMTP; 23 Nov 2003 01:45:14 -0000 Received: from [66.218.67.179] by n34.grp.scd.yahoo.com with NNFMP; 23 Nov 2003 01:45:14 -0000 Date: Sun, 23 Nov 2003 01:45:13 -0000 To: piecepack@yahoogroups.com Subject: Re: IcePack Games? Message-ID: <bpp3f9+u58o@...> In-Reply-To: <bpio2v+s91d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 833 X-Mailer: Yahoo Groups Message Poster From: "rwhe" <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@a...> wrote: > --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > > > > Maybe it would be best to redirect the piecepack.org domain to > > point at the wiki? > > It seems to me much better to have responsible, reputable folks in > charge of the most public face for something I like, rather than the > less controlled environment of a wiki. But since Mesomorph owns (as > in paid for) the domain name and hosting, it is completely up to them. I would not be in favour of Piecepack.org pointing directly to the wiki, but considering the amount of content now on the wiki, and the rate at which new content is added, it would certainly be nice if Piecepack.org had at least one prominent hyperlink to the wiki somewhere. Ron Hale-Evans From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1504 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45635 invoked from network); 24 Nov 2003 10:28:06 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 24 Nov 2003 10:28:06 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta6.grp.scd.yahoo.com with SMTP; 24 Nov 2003 10:28:06 -0000 Received: from [66.218.67.170] by n31.grp.scd.yahoo.com with NNFMP; 24 Nov 2003 10:28:05 -0000 Date: Mon, 24 Nov 2003 10:28:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Piecepack appearance Message-ID: <bpsmfl+3vqr@...> In-Reply-To: <bpm0pe+ej8t@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 975 X-Mailer: Yahoo Groups Message Poster From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Hi Thanks for this - a "subject list" will be very useful. Just one request; as this is an "international" group, can we please have dates recorded in an unambiguous way - I would suggest 1 Jun 2001 or Jun 1 2001 (which is the format used by Yahoo, even if biased towards US and therefore harder to read...) but not 6/1/2001 or 1/6/2001... Thanks Derek --- In piecepack@yahoogroups.com, "sshum2003" <sshum2003@y...> wrote: > I previous started to go through the messages in the group, not > completely through, to direct people to previous messages containing > discussion that might come up again. I have not completed it, but > here is a partial list in answer to your question. Perhaps I should > save the messages in FAQ file so we do not lose the messages. > message# title of post poster date my note > Message 30 Directional Indicators jdroscha@g... Wed > 5/2/2001 unanswered question > [portions of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1505 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92451 invoked from network); 24 Nov 2003 19:19:53 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 24 Nov 2003 19:19:53 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta6.grp.scd.yahoo.com with SMTP; 24 Nov 2003 19:19:53 -0000 Received: from [66.218.67.249] by n30.grp.scd.yahoo.com with NNFMP; 24 Nov 2003 19:18:21 -0000 Date: Mon, 24 Nov 2003 19:18:20 -0000 To: piecepack@yahoogroups.com Subject: Extra Bits Message-ID: <bptlht+6qjd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 213 X-Mailer: Yahoo Groups Message Poster From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Has anyone already put together a comprehensive list of extra bits needed to play the piecepack games published so far? This would be a good thing to have, and it might be an ideal page to add to the Wiki. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1506 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14196 invoked from network); 25 Nov 2003 02:29:41 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 25 Nov 2003 02:29:40 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 25 Nov 2003 02:29:40 -0000 Received: from [10.0.1.2] ([65.42.240.137]) by smtp02.myhosting.com (Merak 6.3.3) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Mon, 24 Nov 2003 21:29:39 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Mon, 24 Nov 2003 21:29:39 -0500 Subject: Re: Icepack Games et al. To: <piecepack@yahoogroups.com> Message-ID: <BBE828C2.2B7B5%dboyle@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle <dboyle@...> X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph I think that James accurately captured the frustrating situation we at Mesomorph Games have been in for a while now, wanting to do something with regards to the vendor links but not wanting to compromise the impartiality of piecepack.org. I think it's gotten to the point where doing nothing is no longer an option. Rest assured, we will be addressing this situation in the near future. I'm not quite sure how the discussion turned from James saying Karol had been a tremendous help to her now being overworked and needing relief, but I assure you that she is doing fine and the various efforts to lessen her workload are unnecessary. As to the suggestion that piecepack.org simply be pointed to the wiki, well... no. For many reasons that isn't a good idea. Just a side note here: referring to the wiki as "completely impartial" is completely misleading. It is as partial as can be, it simply presents more than one viewpoint. For the fraction of the piecepack community that utilize it it may be a platform for free expression, sure. Completely impartial? Nope. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1507 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27203 invoked from network); 25 Nov 2003 03:01:18 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 25 Nov 2003 03:01:18 -0000 Received: from unknown (HELO corvette.floorboard.com) (67.119.3.14) by mta6.grp.scd.yahoo.com with SMTP; 25 Nov 2003 03:01:17 -0000 Received: from biggar.org (nbrypk-cuda1-c1a-131-227.vnnyca.adelphia.net [67.22.131.227]) by corvette.floorboard.com (8.11.6+Sun/8.11.6) with ESMTP id hAP2xYw09560 for <piecepack@yahoogroups.com>; Mon, 24 Nov 2003 18:59:35 -0800 (PST) Message-ID: <3FC2C581.6020106@...> Date: Mon, 24 Nov 2003 18:59:13 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Extra Bits References: <bptlht+6qjd@...> In-Reply-To: <bptlht+6qjd@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Clark D. Rodeffer wrote: > Has anyone already put together a comprehensive list of extra bits > needed to play the piecepack games published so far? This would be a > good thing to have, and it might be an ideal page to add to the Wiki. > > Clark If you look at the Games page on the wiki it lists all the extra bits needed for the games which have a page on the wiki. SO that's a good start. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1508 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47104 invoked from network); 25 Nov 2003 04:00:22 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 25 Nov 2003 04:00:22 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 25 Nov 2003 04:00:21 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AOUN9-0006wb-00 for <piecepack@yahoogroups.com>; Mon, 24 Nov 2003 20:00:19 -0800 Date: Mon, 24 Nov 2003 19:54:31 -0800 To: piecepack Subject: IcePack's attempt to deface wiki Message-ID: <20031125035431.GA26525@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i Resent-From: rwhe@... Resent-Date: Mon, 24 Nov 2003 20:00:17 -0800 Resent-To: piecepack mailing list <piecepack@yahoogroups.com> Resent-Message-Id: <E1AOUN9-0006wb-00@...> From: rwhe@... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I note with amusement that Ken Leyhe, or someone using the same IP address as was used to create his personal page on the piecepack wiki, has attempted to stem the flood of bad press about his company IcePack Games by deleting the fairly innocuous phrase "Known for poor communication with customers, and can be unreliable" from the review on the Vendors page of the wiki. He has also tagged the page so that if anyone changes it, he will receive email notification (and can presumably leap in and delete the text again). Typical. Kenny, m'boy, I've dealt with people defacing my wikis before. Countermeasures are easy. Leave it alone, and be glad no one has said anything worse about you. http://www.ludism.org/ppwiki/Vendors Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1509 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85772 invoked from network); 25 Nov 2003 20:23:08 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 25 Nov 2003 20:23:08 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta4.grp.scd.yahoo.com with SMTP; 25 Nov 2003 20:23:07 -0000 Received: from Unknown [172.16.1.4] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Tue, 25 Nov 2003 15:23:06 -0500 Received: from cox-tv.com ([172.16.129.59]) by i3exchange.i3domain.inin.com with Microsoft SMTPSVC(5.0.2195.5329); Tue, 25 Nov 2003 15:23:05 -0500 Message-ID: <3FC3BA29.7090704@...> To: piecepack@yahoogroups.com Date: Tue, 25 Nov 2003 15:23:05 -0500 Subject: Rules on my PalmOS handheld MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 25 Nov 2003 20:23:05.0870 (UTC) FILETIME=[EF0C5AE0:01C3B391] User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.5) Gecko/20031007 Return-Path: randy@... X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox I pretty much always have my Clie with me wherever I am. I would like to find a way to copy piecepack rulesets onto it, but the rules at piecepack.org are all in PDF format. Unfortunately, the PDF viewer for PalmOS crashes my Clie. Does anyone have any suggestions about how I could go about creating a piecepack rules library on my Clie? It would be trivial to accomplish if the rules were in HTML format, but PDF is right out. Thanks. --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1510 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2658 invoked from network); 25 Nov 2003 20:33:00 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 25 Nov 2003 20:33:00 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta6.grp.scd.yahoo.com with SMTP; 25 Nov 2003 20:33:00 -0000 Received: from [66.218.67.159] by n17.grp.scd.yahoo.com with NNFMP; 25 Nov 2003 20:32:59 -0000 Date: Tue, 25 Nov 2003 20:32:59 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq0e9r+ib5t@...> In-Reply-To: <3FC3BA29.7090704@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 426 X-Mailer: Yahoo Groups Message Poster From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: >Does anyone have any suggestions about how I >could go about creating a piecepack rules library >on my Clie? It would be trivial to accomplish if >the rules were in HTML format This will require a bit of work on your part to do the conversion ... but here's a handy link, methinks: http://www.adobe.com/products/acrobat/access_simple_form.html :-) -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1511 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41305 invoked from network); 25 Nov 2003 21:06:21 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 25 Nov 2003 21:06:21 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 25 Nov 2003 21:06:21 -0000 Received: from [10.0.1.2] ([65.43.35.104]) by smtp02.myhosting.com (Merak 6.3.3) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Tue, 25 Nov 2003 16:06:20 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Tue, 25 Nov 2003 16:06:19 -0500 Subject: Re: [piecepack] Re: Rules on my PalmOS handheld To: <piecepack@yahoogroups.com> Message-ID: <BBE92E7B.2B868%dboyle@...> In-Reply-To: <bq0e9r+ib5t@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit From: Dave Boyle <dboyle@...> X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Another option would be to let Google do much of the work for you. It keeps an HTML copy of PDF files it comes across, and all the rules from piecepack.org should be on there. For instance, searching "aliencity site:piecepack.org filetype:pdf" gives you the PDF with a "View as HTML" option, the link for which is: http://216.239.39.104/search?q=cache:cQnVWX6yEkgJ:www.piecepack.org/rules/Al ienCity.pdf+piecepack+site:piecepack.org+filetype:pdf&hl=en&ie=UTF-8 If you search "www.piecepack.org site:piecepack.org filetype:pdf" you will see all the rule sets, and all can be viewed as HTML, and there should not be any highlighted text in the HTML file. Frankly, neither conversion is spectacular. I checked out Google and adobe for AlienCity, and ironically I think the Google conversion was the better of the two (though there is a Google header at the top, you may or may not find that annoying). > From: "Matt Worden" <Brykovian@...> > Reply-To: piecepack@yahoogroups.com > Date: Tue, 25 Nov 2003 20:32:59 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Re: Rules on my PalmOS handheld > > --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: >> Does anyone have any suggestions about how I >> could go about creating a piecepack rules library >> on my Clie? It would be trivial to accomplish if >> the rules were in HTML format > > This will require a bit of work on your part to do the conversion ... > but here's a handy link, methinks: > http://www.adobe.com/products/acrobat/access_simple_form.html > > :-) > > -Matt > > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1512 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95616 invoked from network); 25 Nov 2003 21:24:11 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 25 Nov 2003 21:24:11 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta4.grp.scd.yahoo.com with SMTP; 25 Nov 2003 21:24:11 -0000 Received: from Unknown [172.16.1.4] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Tue, 25 Nov 2003 16:24:10 -0500 Received: from cox-tv.com ([172.16.129.59]) by i3exchange.i3domain.inin.com with Microsoft SMTPSVC(5.0.2195.5329); Tue, 25 Nov 2003 16:24:09 -0500 Message-ID: <3FC3C879.5000502@...> To: piecepack@yahoogroups.com Date: Tue, 25 Nov 2003 16:24:09 -0500 Subject: Re: [piecepack] Re: Rules on my PalmOS handheld MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 25 Nov 2003 21:24:09.0870 (UTC) FILETIME=[76F662E0:01C3B39A] References: <BBE92E7B.2B868%dboyle@...> In-Reply-To: <BBE92E7B.2B868%dboyle@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.5) Gecko/20031007 Return-Path: randy@... X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox Dave Boyle wrote: > Frankly, neither conversion is spectacular. I checked out Google and adobe > for AlienCity, and ironically I think the Google conversion was the better > of the two (though there is a Google header at the top, you may or may not > find that annoying). I can edit the annoying things away. Unfortunately, neither conversion method preserves the diagrams. I don't mind doing the work of conversion and cleanup, but obtaining all of the diagrams (through screenshots?) might be more trouble than it's all worth. Thanks for pointing me in the right direction, anyway. --Randy -- I bet you think this signature line is about you. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1513 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70128 invoked from network); 26 Nov 2003 05:19:10 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 26 Nov 2003 05:19:10 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta2.grp.scd.yahoo.com with SMTP; 26 Nov 2003 05:19:10 -0000 Received: from [66.218.67.150] by n30.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 05:19:10 -0000 Date: Wed, 26 Nov 2003 05:19:09 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq1d4d+at3h@...> In-Reply-To: <3FC3C879.5000502@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1041 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Can each author post the rules in Word format? I know personally I have all of my games in word format. I have no problem with posting the word format versions Choosy Sushi, Berlin and DBDDBS in the file section in a new folder. These would go along with Camels Quest and Pawnopoly. I will preserve the 3 rulesets for the Solitaire comp as well and post them after the comp is over . The other two games I plan on releasing this year will also have their word formats reserved. This will be 10 games total. While this is horribly onesided of me, it is all I have, and don't mind posting the word formats of them. I assume some other members kept their "original" copy. Would this take up too much space, can we do this, and can others follow suit? -Eric P.S. I plan on releasing two games (Non-competion) to the "Rulesets in Progress" section around 12-24-03. (2004 looks promising as well, 5 game ideas left currently in various stages of pre-design, and of course who knows what the *next* competition may inspire.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1514 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79917 invoked from network); 26 Nov 2003 06:27:03 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 26 Nov 2003 06:27:03 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta2.grp.scd.yahoo.com with SMTP; 26 Nov 2003 06:27:03 -0000 Received: from [66.218.67.155] by n4.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 06:27:03 -0000 Date: Wed, 26 Nov 2003 06:26:57 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq1h3h+ldan@...> In-Reply-To: <3FC3BA29.7090704@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2240 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook Maybe this is my cue to step and put forward an idea I have working on for a while now (but was waiting for the "right" moment to unlease on the unsuspecting piecepack community). In the work that I am doing, I have started to see the tremendous benefits offered by XML as an information storage format. For some time I have been pondering how it can be more widely used in my favourite hobby. Just recently, I became involved with Joao Neto in the creation of an XML file format for his abstract games site (http://www.di.fc.ul.pt/~jpn/gv/). What I would like to propose is that the community adopts an existing XML file format for documentation of the piecepack rules. XML would give us the flexibility to easily publish to PDF, HTML and other formats of choice. It would also allow the creation of a 'standardised' look-and-feel for the rule sets, thereby creating a better image for the system. The specific XML format I would like to propose is DocBook; perhaps with the addition of a few tags for encapsulating some of the meta-data for a game, along with some guidelines for rules structuring. DocBook, while a large spec, is widely used and many editors are now able to work directly with it. In the longer run, it would also be ideal to convert the game diagrams to a format such as SVG - an open graphics standard that is very powerful. The main issues are: 1. permission from rules' authors for the conversion process 2. time required to do the conversion itself; this is mostly copy-and- paste for the text (hint: this would be something I could start tackling over the summer [southern hemisphere!] holidays) Thoughts? Comments? Thanks Derek --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: > I pretty much always have my Clie with me wherever I am. I would like > to find a way to copy piecepack rulesets onto it, but the rules at > piecepack.org are all in PDF format. Unfortunately, the PDF viewer for > PalmOS crashes my Clie. Does anyone have any suggestions about how I > could go about creating a piecepack rules library on my Clie? It would > be trivial to accomplish if the rules were in HTML format, but PDF is > right out. > > Thanks. > > --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1515 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7582 invoked from network); 26 Nov 2003 09:15:15 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 26 Nov 2003 09:15:15 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta4.grp.scd.yahoo.com with SMTP; 26 Nov 2003 09:15:15 -0000 Received: from [66.218.67.131] by n5.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 09:15:15 -0000 Date: Wed, 26 Nov 2003 09:15:14 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq1qv2+l3lq@...> In-Reply-To: <3FC3C879.5000502@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 574 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: > Unfortunately, neither conversion > method preserves the diagrams. I don't mind doing the work of > conversion and cleanup, but obtaining all of the diagrams (through > screenshots?) might be more trouble than it's all worth. As far as I can see, you have two choices if you want to stick with your Palm: 1. Get something ScanSoft PDF Converter. This $40 shareware promises good conversions. 2. Cut and paste into a WYSIWYG HTML editor or Word and then convert to a Palm readable format. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1516 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90041 invoked from network); 26 Nov 2003 09:18:38 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 26 Nov 2003 09:18:38 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta2.grp.scd.yahoo.com with SMTP; 26 Nov 2003 09:18:38 -0000 Received: from [66.218.67.168] by n40.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 09:18:38 -0000 Date: Wed, 26 Nov 2003 09:18:38 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq1r5e+daok@...> In-Reply-To: <bq1d4d+at3h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 610 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > Can each author post the rules in Word format? I am not keen on PDF either. It's great for printing, but bad for reading, because you need the horrible Acrobat Reader. I'd much prefer HTML or Word files. PDF is non-proprietory, but open-source software like Open Office deals with Word files very nicely. How about at least giving people the choice? Incidentally, some of the PDF conversions at Piecepack are pretty bad. Hanging Gardens for instance, is 327KB, but it's base format is rtf with no images. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1517 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83273 invoked from network); 26 Nov 2003 11:48:46 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 26 Nov 2003 11:48:46 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 26 Nov 2003 11:48:46 -0000 Received: from [66.218.66.119] by n26.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 11:48:28 -0000 Date: Wed, 26 Nov 2003 11:48:27 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq23ub+d8f5@...> In-Reply-To: <bq1r5e+daok@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1431 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > --- In piecepack@yahoogroups.com, "Electronicwaffle" > <electronicwaffle@y...> wrote: > > Can each author post the rules in Word format? > > I am not keen on PDF either. It's great for printing, but bad for > reading, because you need the horrible Acrobat Reader. I'd much > prefer HTML or Word files. PDF is non-proprietory, but open-source > software like Open Office deals with Word files very nicely. How > about at least giving people the choice? > > Incidentally, some of the PDF conversions at Piecepack are pretty > bad. Hanging Gardens for instance, is 327KB, but it's base format is > rtf with no images. Iain I'm not sure I fully support your sentiments regarding PDF - for a start, you do not have to use the Acrobat Reader (I think you are the first person I have to call it "horrible"? Well, it is free...) for displaying PDFs. I am also not sure that Open Office is *that* good - I have tried it and it mangled some files quite badly - I would prefer *not* to support M$ at all (and would choose Adobe, if I had to take commercial sides). HTML suffers from the disadvantage of often being device-specific, especially when laden with editor-generated codes. Overall, I would ask people to consider my proposal for the XML option; this, at least, does not lock anyone into any choice of a display format in advance. Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1518 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24033 invoked from network); 26 Nov 2003 12:03:09 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 26 Nov 2003 12:03:09 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta5.grp.scd.yahoo.com with SMTP; 26 Nov 2003 12:03:09 -0000 Received: from [66.218.67.249] by n30.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 12:02:56 -0000 Date: Wed, 26 Nov 2003 12:02:55 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq24pf+g7dh@...> In-Reply-To: <bq23ub+d8f5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1028 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > I'm not sure I fully support your sentiments regarding PDF - for a > start, you do not have to use the Acrobat Reader (I think you are the > first person I have to call it "horrible"? Well, it is free...) for > displaying PDFs. PDF is terrible from a usability point of view: www.useit.com/alertbox/20030714.html Acrobat reader is free, but it is bloatware. It is a huge download, takes forever to load up and is a nightmware with PDAs. I am not aware of how else you can view PDFs. Certainly Acrobat Reader is very unpopular on news:alt.comp.freeware. > Overall, I would ask people to consider my proposal for the XML > option; this, at least, does not lock anyone into any choice of a > display format in advance. XML is the best option from an idealistic point of view and for viewing, but how do you propose that regular computer users edit XML files? -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1519 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67289 invoked from network); 26 Nov 2003 18:10:14 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 26 Nov 2003 18:10:14 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta6.grp.scd.yahoo.com with SMTP; 26 Nov 2003 18:10:14 -0000 Received: from [66.218.67.152] by n33.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 18:10:06 -0000 Date: Wed, 26 Nov 2003 18:10:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq2q9t+56ks@...> In-Reply-To: <bq24pf+g7dh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2343 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> > wrote: > > --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > PDF is terrible from a usability point of view: > www.useit.com/alertbox/20030714.html > > Acrobat reader is free, but it is bloatware. It is a huge download, > takes forever to load up and is a nightmware with PDAs. I am not > aware of how else you can view PDFs. Certainly Acrobat Reader is > very unpopular on news:alt.comp.freeware. > > > Overall, I would ask people to consider my proposal for the XML > > option; > XML is the best option from an idealistic point of view and for > viewing, but how do you propose that regular computer users edit > XML files? I am not sure the piecepack forum is the place to get into a long debate about the pros and cons of PDF. Suffice to say that many of points you raise about PDF apply just as strongly - if not more so - to something like Word (and many of its equivalents, be they commercial or open source). The point here is that if we want to create content that can genuinely be repurposed for different media, be they 'small screens' or high quality print, then storage in an XML format is not just "idealistic", it is in fact "ideal". This is not just a personal feeling, but a strongly held view in the broader IT and publishing industry. As for the issue of creating XML; at work I have had to teach non- technical people with minimal computing skills (and, no, I don't include using Word as a "skill") how to create XML for websites... I would far rather have had do that than to have shown them HTML, for example! The available tools for creating XML are many and varied - right from a simple text editor (notepad, vi, whatever) to full-blown commercial packages... and increasing every month - enough to cater for almost anyone's taste. A number of the more substantial offerings include direct support for DocBook (which is why I suggested it), and this is fast becoming almost the 'de facto' standard for document-orientated XML. As I said in the previous email, I am happy to offer some time and effort to get this process going, as I believe it will "add value" to the piecepack system - please excuse the "biz speak"! Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1520 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16315 invoked from network); 26 Nov 2003 18:18:53 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 26 Nov 2003 18:18:53 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta2.grp.scd.yahoo.com with SMTP; 26 Nov 2003 18:18:52 -0000 Received: from [66.218.67.179] by n3.grp.scd.yahoo.com with NNFMP; 26 Nov 2003 18:18:42 -0000 Date: Wed, 26 Nov 2003 18:18:40 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq2qq0+kjje@...> In-Reply-To: <bq1qv2+l3lq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1268 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: > > Unfortunately, neither conversion > > method preserves the diagrams. I don't mind doing the work of > > conversion and cleanup, but obtaining all of the diagrams > > (through screenshots?) might be more trouble than it's all worth. Well, there are not that many diagrams in many of the games; the ideal would be to first see if the authors are willing to donate a good, highly JPEG - or, preferably, GIF/PNG format. Failing that, its relatively easy to copy-and-paste an image from the PDF. > As far as I can see, you have two choices if you want to stick with > your Palm: > > 1. Get something ScanSoft PDF Converter. > > 2. Cut and paste into a WYSIWYG HTML editr or Word and then convert > to a Palm readable format. Well, if you are going to start doing that, then I would ask that you consider the small extra hassle of moving over the text into XML (see elsewhere in this thread for my proposal), from where we should be able to convert to most desired display formats (*now* and in the future). Derek PS I also own a Palm and would be interested in converting rules to a format it can easily display... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1521 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2327 invoked from network); 27 Nov 2003 05:36:01 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 27 Nov 2003 05:36:01 -0000 Received: from unknown (HELO web11107.mail.yahoo.com) (216.136.131.154) by mta3.grp.scd.yahoo.com with SMTP; 27 Nov 2003 05:36:01 -0000 Message-ID: <20031127053600.42210.qmail@...> Received: from [24.147.42.209] by web11107.mail.yahoo.com via HTTP; Wed, 26 Nov 2003 21:36:00 PST Date: Wed, 26 Nov 2003 21:36:00 -0800 (PST) Subject: Re: [piecepack] Re: Rules on my PalmOS handheld To: piecepack@yahoogroups.com In-Reply-To: <bq24pf+g7dh@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.154 From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor What's wrong with TXT? Plain old text, anybody remember text? Everyone can read it, everyone can edit it. > > I'm not sure I fully support your sentiments > regarding PDF - for a > > Overall, I would ask people to consider my > proposal for the XML > > Word DOC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1522 Return-Path: <nick@...> X-Sender: nick@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91258 invoked from network); 27 Nov 2003 05:39:55 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 27 Nov 2003 05:39:55 -0000 Received: from unknown (HELO zork.zork.net) (64.81.246.102) by mta4.grp.scd.yahoo.com with SMTP; 27 Nov 2003 05:39:55 -0000 Received: from nick by zork.zork.net with local (Exim 3.35 #1 (Debian)) id 1APEsc-0006nJ-00; Wed, 26 Nov 2003 21:39:54 -0800 Date: Wed, 26 Nov 2003 21:39:54 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Rules on my PalmOS handheld Message-ID: <20031127053953.GG12342@...> Mail-Followup-To: piecepack@yahoogroups.com References: <bq24pf+g7dh@...> <20031127053600.42210.qmail@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20031127053600.42210.qmail@...> X-Fnord: +++ath X-WebTV-Stationery: Standard; BGColor=black; TextColor=black Reply-By: Wed, 4 Apr 2001 14:21:08 -0700 X-Message-Flag: OUTLOOK ERROR: Message text violates P.A.T.R.I.O.T. act User-Agent: Mutt/1.5.4i X-eGroups-Remote-IP: 64.81.246.102 From: Nick Moffitt <nick@...> X-Yahoo-Group-Post: member; u=23576616 begin Ed Thorn quotation: > What's wrong with TXT? Plain old text, anybody remember text? > Everyone can read it, everyone can edit it. What's more, you can keep yourself to strict formatting guidelines in a sort of wiki-esque way to make automatic reformatting easier. Just look at the format the original Fudge rules were posted in, or the documentation format for the LNX-BBC project at http://lnx-bbc.org (we use an awk script included in the source tarball that translates each .txt file into a collection of .html pages). -- "Forget the damned motor car and build cities for lovers and friends." -- Lewis Mumford end From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1523 Return-Path: <qa1226@...> X-Sender: qa1226@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4767 invoked from network); 27 Nov 2003 16:59:15 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 27 Nov 2003 16:59:15 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 27 Nov 2003 16:59:15 -0000 Received: from [66.218.66.143] by n26.grp.scd.yahoo.com with NNFMP; 27 Nov 2003 16:59:10 -0000 Date: Thu, 27 Nov 2003 16:59:08 -0000 To: piecepack@yahoogroups.com Subject: IcePack update Message-ID: <bq5ags+uu5h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 314 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "Brad Johnson" <qa1226@...> X-Yahoo-Group-Post: member; u=57956242 X-Yahoo-Profile: tempus42 I just thought I should let everyone know that IcePack contacted me shortly after I posted here and apologized profusely for being late - - the proprietor had been out of town. He shipped my order 2nd day air and I got it yesterday. Everything looks very, very nice, and I am now satisfied. Brad/tempus42. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1524 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25272 invoked from network); 27 Nov 2003 17:03:17 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 27 Nov 2003 17:03:17 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 27 Nov 2003 17:03:17 -0000 Received: from [66.218.67.173] by n13.grp.scd.yahoo.com with NNFMP; 27 Nov 2003 17:03:17 -0000 Date: Thu, 27 Nov 2003 17:03:16 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq5aok+bn53@...> In-Reply-To: <20031127053600.42210.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 245 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@y...> wrote: > What's wrong with TXT? Plain old text, anybody > remember text? Everyone can read it, everyone can > edit it. Doesn't support images - unless you count ascii art. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1525 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77567 invoked from network); 27 Nov 2003 17:06:35 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 27 Nov 2003 17:06:35 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta3.grp.scd.yahoo.com with SMTP; 27 Nov 2003 17:06:34 -0000 Received: from [66.218.66.118] by n7.grp.scd.yahoo.com with NNFMP; 27 Nov 2003 17:06:23 -0000 Date: Thu, 27 Nov 2003 17:06:22 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq5aue+j0bt@...> In-Reply-To: <bq2q9t+56ks@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1233 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "boardgamesbook" <dhohls@c...> wrote: > As for the issue of creating XML; at work I have had to teach non- > technical people with minimal computing skills (and, no, I don't > include using Word as a "skill") how to create XML for websites... I > would far rather have had do that than to have shown them HTML, for > example! The available tools for creating XML are many and varied - > right from a simple text editor (notepad, vi, whatever) to full- blown > commercial packages... and increasing every month - enough to cater > for almost anyone's taste. A number of the more substantial > offerings include direct support for DocBook (which is why I > suggested it), and this is fast becoming almost the 'de facto' > standard for document-orientated XML. If there are easy to use free editors, this might be possible. A conversion program, rather like Acrobat's PDFWriter, would be even better. > As I said in the previous email, I am happy to offer some time and > effort to get this process going, as I believe it will "add value" to > the piecepack system - please excuse the "biz speak"! OK. I have an open mind. I'm interested to see what you come up with. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1526 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29362 invoked from network); 28 Nov 2003 03:17:49 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 28 Nov 2003 03:17:49 -0000 Received: from unknown (HELO fep03-mail.bloor.is.net.cable.rogers.com) (66.185.86.73) by mta5.grp.scd.yahoo.com with SMTP; 28 Nov 2003 03:17:49 -0000 Received: from yahoo.com ([24.112.162.235]) by fep03-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20031128031744.CDSY389421.fep03-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Thu, 27 Nov 2003 22:17:44 -0500 Message-ID: <3FC6BE9A.5030607@...> Date: Thu, 27 Nov 2003 22:18:50 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.5) Gecko/20031013 Thunderbird/0.3 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Rules on my PalmOS handheld References: <bq5aue+j0bt@...> In-Reply-To: <bq5aue+j0bt@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep03-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Thu, 27 Nov 2003 22:17:43 -0500 X-eGroups-Remote-IP: 66.185.86.73 From: Porter235 <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >If there are easy to use free editors, this might be possible. A > >conversion program, rather like Acrobat's PDFWriter, would be even > >better. > > > Have I got the solution... openoffice.org * free (open source, multi-platform, no cost) * can open MSWord Documents fairly well * has free write to PDF ability * default save to format is a zipped XML file with all images in the zip (meaning you can create an XSL to convert this document to ANYTHING YOU WANT!) * can save to many other formats from within the interface * did i mention it is FREE! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1528 Return-Path: <DavidLHsl@...> Received: (qmail 10411 invoked from network); 28 Nov 2003 06:17:40 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 28 Nov 2003 06:17:40 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 28 Nov 2003 06:17:40 -0000 X-eGroups-Return: DavidLHsl@... Received: from [66.218.66.113] by n14.grp.scd.yahoo.com with NNFMP; 28 Nov 2003 06:17:40 -0000 X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5602 invoked from network); 28 Nov 2003 01:54:33 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 28 Nov 2003 01:54:33 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta5.grp.scd.yahoo.com with SMTP; 28 Nov 2003 01:54:32 -0000 Received: from [66.218.67.167] by n5.grp.scd.yahoo.com with NNFMP; 28 Nov 2003 01:54:32 -0000 Date: Fri, 28 Nov 2003 01:54:31 -0000 To: piecepack@yahoogroups.com Subject: Feedback on the game Racepack Message-ID: <bq69sn+ppfi@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3719 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "davidlhsl" <DavidLHsl@...> X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 28 Nov 2003 06:17:39 -0000 X-eGroups-Remote-IP: 66.218.66.69 lurk=OFF Today I had the opportunity to play the game Racepack with my brother. This game is designed by Michael and Stephen Shoessow. I was particularly interested in this game, as my brother and I are fond of the board game Formula De. I had read the rules a couple of months ago. However, I didn't want to take up too much time rereading the rules today (nothing more boring than waiting for someone to study the rules), so I just briefly skimmed a few sentences and relied on memory. Returning home, I have reread the rules, and I only missed two rules in our play. The effect was marginal, but I think it's a testament to the clarity of the rules that I was able to recall the rules as closely as I did. So the first feedback item is the rules themselves. The rules are very clearly written, provide many examples and illustrations, and do not have many ambiguities. The only problem I would see someone having is that Figure 2 illustrates the use of a strategy token for movement, but the first reference to the illustration is trying to explain the normal movement rules without mentioning the use of the tokens. Would a person be confused about the reference to the token? I wasn't, and I don't think most people would. In fact, when the use of tokens is mentioned later in the rules, it was able to reference Figure 2 again without needing a new illustration. So I wouldn't recommend changing this unless someone is confused by it. My brother and I ran 3 cars apiece using the recommended track setup. Kudos for providing a recommended setup rather than simply telling the reader to make up their own configuration. It's nice to have a suggestion provided for first-time play, and players can create their own layout later. Perhaps a suggested layout for a 2- piecepack track could be provided as well. The mechanics of the game are rather ingenious. My favorite is the rule where the speed you select on your first movement segment does not have to relate to the speed you ended your last turn. This would've introduced needless complexity and record-keeping. The 3-segment turn is an inspired design as well. Two other rules were invaluable in simplifying the gameplay: blocking rules (players are prevented from ramming into a blocking situation) and corner entry speed rule (speed of 1 or 2, with NO exceptions). By spelling out these two rules in concrete with no exceptions or loopholes, you eliminate complicated situations and possibilities for ambiguities. Too many times, introducing realism factors in game rules do more to confuse players and involve players in needless recordkeeping than enhance the actual gameplay. Finally, I think the use of the coins is very well done. This really helps to provide a player with plenty of choices to think about during play, as well as provide a limited resource that a player must manage wisely to play well. Like Formula De, risk taking is unavoidable. There's enough luck in the game to prevent players from getting frustrated if they aren't leading, and I don't see any fixed set of turns that would break the game. In the end, my game against my brother resulted in my lead car spinning out in the final turn, providing my brother the opportunity to pass me for the win. His cars came in 1st, 5th, 6th. Mine came in 2nd, 3rd, 4th. My conclusion is that this is a very fun game with just enough luck to prevent players from giving up if they lose the lead. This is a very easy game to learn and teach to other players, while providing players plenty to think about during each turn. This is an excellent game, and I just wanted to pass my comments along in the hopes that the author will see this. lurk=ON From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1529 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74486 invoked from network); 28 Nov 2003 06:24:18 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 28 Nov 2003 06:24:18 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 28 Nov 2003 06:24:18 -0000 Received: from [66.218.66.118] by n8.grp.scd.yahoo.com with NNFMP; 28 Nov 2003 06:24:18 -0000 Date: Fri, 28 Nov 2003 06:24:16 -0000 To: piecepack@yahoogroups.com Subject: Re: Rules on my PalmOS handheld Message-ID: <bq6pmg+hlg8@...> In-Reply-To: <3FC6BE9A.5030607@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1373 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > > >If there are easy to use free editors, this might be possible. A > >conversion program, rather like Acrobat's PDFWriter, would be even > >better. > Have I got the solution... > > openoffice.org > > * free (open source, multi-platform, no cost) > * can open MSWord Documents fairly well > * has free write to PDF ability > * default save to format is a zipped XML file with all images in the > zip (meaning you can create an XSL to convert this document to > ANYTHING YOU WANT!) > * can save to many other formats from within the interface > * did i mention it is FREE! Well, its a very large download for a start (and perhaps not everone has that luxury) - I have tried the package and it seemed to garble a number of MSword documents I used. The main issue here, though, is that writing in a word processor does not guarantee the production of a well-structured document, and it certainly won't create the kind of uniformity that will allow the ready use of stylesheets to create a consistent look-and-feel for all the rule sets. OTOH, if we agree to work in DocBook, and make use of appropiate metadata, then perhaps OpenOffice can be used as a tool to edit the rules (I am not sure about OO support for this format or its derivatives). Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1530 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84126 invoked from network); 28 Nov 2003 06:55:37 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 28 Nov 2003 06:55:37 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 28 Nov 2003 06:55:37 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1APcXR-0003cV-00 for <piecepack@yahoogroups.com>; Thu, 27 Nov 2003 22:55:37 -0800 Date: Thu, 27 Nov 2003 22:55:36 -0800 To: piecepack@yahoogroups.com Subject: XML Message-ID: <20031128065536.GA12800@...> References: <20031127053953.GG12342@...> <bq6p9c+ghur@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bq6p9c+ghur@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Fri, Nov 28, 2003 at 06:17:16AM -0000, boardgamesbook wrote: > --- In piecepack@yahoogroups.com, Nick Moffitt <nick@z...> wrote: > > begin Ed Thorn quotation: > > > What's wrong with TXT? Plain old text, anybody remember text? > > > Everyone can read it, everyone can edit it. > > > > What's more, you can keep yourself to strict formatting > > guidelines in a sort of wiki-esque way to make automatic > reformatting > > easier. Just look at the format the original Fudge rules were > posted > > in, or the documentation format for the LNX-BBC project at > > http://lnx-bbc.org (we use an awk script included in the source > > tarball that translates each .txt file into a collection of .html > > pages). > > Sorry to keep harping on my theme, but the problem with both plain > text and wiki (and don't get me wrong - I love the wiki concept and > am pushing its use in our company too) is that they don't create > truely structured data and, again, it becomes quite difficult to > convert to other formats. The converse is NOT true - given an XML > document, one can quite easily create a text file or even a wiki page. > > Lets make a long term choice and not a short term fix. > > Derek "Let's"? Whom are you addressing, Derek? Piecepack High Command? You're barking up a nonexistent tree. There is no centralised authority over the piecepack, which is in the public domain, unlike, say, Icehouse (even if Looney Labs has as much right to their patent on coloured plastic pyramids as British Telecom does to their patent on hypertext). You've also completely ignored Nick's point, which is that given sufficiently intelligent parsing (with an awk or Perl script, etc.), you can pull data out of almost any unstructured format with minimal cleanup afterwards. If you doubt this, I recommend you read the recent book _Spidering Hacks_ published by O'Reilly, which discusses scraping useful data from unstructured data sources on the Web in great detail. <http://www.oreilly.com/catalog/spiderhks/> You're welcome to convert any games of ours (Marty's and mine) that you see fit to XML; after all, they're GNU FDLed, and therefore freely modifiable and redistributable. I'll be interested to see what you come up with. However, in my opinion XML is an immature technology, and I will not be spending any of my time (my scarcest resource) on converting our games to XML in the foreseeable future. Thanks for your apology for harping on this issue. I think most people on the list now know how you feel about XML. Perhaps we can move on to a more fruitful topic. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1531 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80832 invoked from network); 28 Nov 2003 13:00:50 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 28 Nov 2003 13:00:50 -0000 Received: from unknown (HELO fep01-mail.bloor.is.net.cable.rogers.com) (66.185.86.71) by mta4.grp.scd.yahoo.com with SMTP; 28 Nov 2003 13:00:50 -0000 Received: from yahoo.com ([24.112.162.235]) by fep01-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20031128125942.NAZW132452.fep01-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Fri, 28 Nov 2003 07:59:42 -0500 Message-ID: <3FC74736.1020303@...> Date: Fri, 28 Nov 2003 08:01:42 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.5) Gecko/20031013 Thunderbird/0.3 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Rules on my PalmOS handheld References: <bq6pmg+hlg8@...> In-Reply-To: <bq6pmg+hlg8@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep01-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Fri, 28 Nov 2003 07:59:42 -0500 X-eGroups-Remote-IP: 66.185.86.71 From: Porter235 <porter235@...> X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > > > >>Have I got the solution... >> >> >>openoffice.org >> >> >> * free (open source, multi-platform, no cost) >> >> >> * can open MSWord Documents fairly well >> >> >> * has free write to PDF ability >> >> >> * default save to format is a zipped XML file with all images >>in the >> >> >> >> zip (meaning you can create an XSL to convert this document to >> >> >> ANYTHING YOU WANT!) >> >> >> * can save to many other formats from within the interface >> >> >> * did i mention it is FREE! >> >> > > > >Well, its a very large download for a start (and perhaps not everone > >has that luxury) - I have tried the package and it seemed to garble a > >number of MSword documents I used. > > > >The main issue here, though, is that writing in a word processor does > >not guarantee the production of a well-structured document, and it > >certainly won't create the kind of uniformity that will allow the > >ready use of stylesheets to create a consistent look-and-feel for all > >the rule sets. > > > Actually it does. It is saved as XML (change the saved extention to .zip and then open it in winzip or something). look into it man. You can create whatever css, and xsl you want to make any document in openoffice look consistant. > >OTOH, if we agree to work in DocBook, and make use of appropiate > >metadata, then perhaps OpenOffice can be used as a tool to edit the > >rules (I am not sure about OO support for this format or its > >derivatives). > > > > it does doc book. i think the point is. that everyone will work in whatever the hell they want. but if you are wanting to get XML with pictures, or convert word to XML, openoffice is a good match. >Derek > > > > > >------------------------ Yahoo! Groups Sponsor ---------------------~--> > >Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark > >Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada. > >http://www.c1tracking.com/l.asp?cid=5511 > >http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/grQolB/TM > >---------------------------------------------------------------------~-> > > > >To unsubscribe from this group, send an email to: > >piecepack-unsubscribe@egroups.com > > > > > > > >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1532 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66259 invoked from network); 28 Nov 2003 14:15:03 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 28 Nov 2003 14:15:03 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 28 Nov 2003 14:15:02 -0000 Received: from [66.218.67.159] by n17.grp.scd.yahoo.com with NNFMP; 28 Nov 2003 14:15:02 -0000 Date: Fri, 28 Nov 2003 14:15:01 -0000 To: piecepack@yahoogroups.com Subject: Re: DocBook Message-ID: <bq7l95+pe0b@...> In-Reply-To: <3FC74736.1020303@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 831 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > it does doc book. i think the point is. that everyone will work in > whatever the hell they want. but if you are wanting to get XML with > pictures, or convert word to XML, openoffice is a good match. I have been looking at the DocBook wiki (http://docbook.org/wiki/) - which is very well done. I hope the piecepack wiki improves to that level. They don't seem to approve of OpenOffice as a DocBook editor at the moment: http://docbook.org/wiki/moin.cgi/OpenOffice. However there are other free tools mentioned and if it were done properly, DocBook could be a great way of presenting rules in a standardised manner. There are even tools that convert other formats to DocBook: http://docbook.org/wiki/moin.cgi/ConvertOtherFormatsToDocBook -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1533 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34867 invoked from network); 28 Nov 2003 16:59:41 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 28 Nov 2003 16:59:41 -0000 Received: from unknown (HELO web11103.mail.yahoo.com) (216.136.131.150) by mta5.grp.scd.yahoo.com with SMTP; 28 Nov 2003 16:59:41 -0000 Message-ID: <20031128165934.32270.qmail@...> Received: from [24.147.42.209] by web11103.mail.yahoo.com via HTTP; Fri, 28 Nov 2003 08:59:34 PST Date: Fri, 28 Nov 2003 08:59:34 -0800 (PST) Subject: Re: [piecepack] Re: Rules on my PalmOS handheld To: piecepack@yahoogroups.com In-Reply-To: <bq5aok+bn53@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.150 From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- Iain Cheyne <news@...> wrote: > > What's wrong with TXT? Plain old text, anybody > > remember text? Everyone can read it, everyone can > > edit it. > > Doesn't support images - unless you count ascii art. I would use a chisel on stone plates if they then magically found their way to everyone who might make use of my words. The only purpose of any text is to get an idea into another person's head. Any format that limits my audience is a bad format. This choice is of course one for every author to make, based on the ideas they wish to convey. For me, if I needed to include any images beyond a simple ascii sketch, I would go to RTF and included images, or HTML and included images. There isn't a single format yet that I am comfortable with as a sole transmission medium for my work. But again, it's really a decision for each author to make. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1534 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82835 invoked from network); 28 Nov 2003 18:22:39 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 28 Nov 2003 18:22:39 -0000 Received: from unknown (HELO tomts7-srv.bellnexxia.net) (209.226.175.40) by mta2.grp.scd.yahoo.com with SMTP; 28 Nov 2003 18:22:39 -0000 Received: from smtp.bellnexxia.net ([209.226.175.204]) by tomts7-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20031128182238.IETS15470.tomts7-srv.bellnexxia.net@...> for <piecepack@yahoogroups.com>; Fri, 28 Nov 2003 13:22:38 -0500 X-Mailer: Openwave WebEngine, version 2.8.6.6 (webedge20-101-174-112-20020617)" To: <piecepack@yahoogroups.com> Subject: Trophy Cloth Date: Fri, 28 Nov 2003 13:22:38 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 7bit Message-Id: <20031128182238.IETS15470.tomts7-srv.bellnexxia.net@...> X-eGroups-Remote-IP: 209.226.175.40 From: <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Hey all, I was cleaning up the house yesterday and found the bag that has the trophy cloth. My apologies! I completely forgot to send this off to Phillip! So, three things... 1) I'll get the cloth off to you sometime this week. 2) Phillip could you send me your address again, so I know where to send it to. 3) Would the winner of the next competition mind letting Phillip keep it for a little while. He won't have had much time with the prized piece of cloth. Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1535 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8964 invoked from network); 29 Nov 2003 18:37:59 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 29 Nov 2003 18:37:59 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta1.grp.scd.yahoo.com with SMTP; 29 Nov 2003 18:37:59 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc13) with SMTP id <20031129183756016000cli7e>; Sat, 29 Nov 2003 18:37:57 +0000 Message-ID: <032101c3b6a7$e8a3abe0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bq69sn+ppfi@...> Subject: Re: [piecepack] Feedback on the game Racepack Date: Sat, 29 Nov 2003 10:37:54 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: davidlhsl To: piecepack@yahoogroups.com Sent: Thursday, November 27, 2003 5:54 PM Subject: [piecepack] Feedback on the game Racepack (sections deleted) > My favorite is the rule where the >speed you select on your first movement segment does not have to relate to the >speed you ended your last turn. This would've introduced needless complexity and >record-keeping. The 3-segment turn is an inspired design as well. Hi David, Thanks for the kind words regarding Racepack. Your surmise concerning the rules for speed selection is correct; it was originally designed to preclude the need for additional record keeping paraphanalia. The "3 car movements per turn" idea is intergrally connected with this. Although I initially viewed this mechanic as a compromise between realism and the elegance of simplicity, during play-testing we found that the rule did not feel like a compromise, but on the contrary, it added some additional tactical possibilities. For example, since the speed during the first movement (out of 3) of a turn is essentially unrestrained, players will try to end their turns in positions where they can utilize this to maximum effect next turn (such as facing out of a corner, ready to accelerate). Effectively, a player has one opportunity per turn to accelerate or decelerate at rates beyond what the normal movement rules allow, but this opportunity always and only occurs during the first movement of a turn, so it becomes very important to set yourself up to benefit at those times. Steve and I have also incorporated this mechanic into a new (non-piecepack) racing game because we like how it works, even in cases where record-keeping would not be a problem. Another effect of this speed-regulating mechanic is that it leads to higher ratios of (speeds on straights) versus (speeds in corners), because it effectively allows very high accelerations and decelerations in some situations. This adds realism to my way of thinking, and offsets the unrealistic-seeming idea that there need not be a deterministic relationship between the speed of a car during the last movement of one turn, and the first movement of the next turn. As a side benefit, the higher average speeds lead to shorter lap times, something that I always think about because I just don't like the idea that one lap should take an hour or more in a game about racing at high speeds. It's kind of ironic that in almost all themed board games, the game takes place in very much less time than the real-word events being simulated, while in racing board games, the real-world event is quicker. On a related topic, I have found that many racing games can be speeded up by adapting any or all of the following rules: 1) Turn order follows the order of the cars in the race. This tends to fix blocking problems, assuming the game is one in which blocking is not supposed to be frequent. 2) Each player gets to move two to four times each turn instead of just once. This takes advantage of the fact that most people can make three moves together in less time than the sum of the times it would take them to make three separate moves on three separate turns. 3) Players use timers during their moves. Depending on the game, 15 to 40 seconds seems right. Timers also really seem to improve the excitement and drama in some racing games. Players must of course decide what happens when times are exceeded. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1536 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97178 invoked from network); 30 Nov 2003 02:09:26 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 30 Nov 2003 02:09:26 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta2.grp.scd.yahoo.com with SMTP; 30 Nov 2003 02:09:26 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc13) with SMTP id <2003112917410101600rg02he>; Sat, 29 Nov 2003 17:41:01 +0000 Message-ID: <031b01c3b69f$f5396320$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20031128182238.IETS15470.tomts7-srv.bellnexxia.net@...> Subject: Re: [piecepack] Trophy Cloth Date: Sat, 29 Nov 2003 09:41:01 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Hey all, I was cleaning up the house yesterday and found the bag that has the trophy cloth. My apologies! I completely forgot to send this off to Phillip! So, three things... 1) I'll get the cloth off to you sometime this week. 2) Phillip could you send me your address again, so I know where to send it to. 3) Would the winner of the next competition mind letting Phillip keep it for a little while. He won't have had much time with the prized piece of cloth. Rob. Hi Rob, Before sending the cloth to Phillip, be sure to add the New City information and your signature! One of the main attributes of the trophy cloth is the record of all the winners printed along the perimeter, that the authors add as they receive the cloth, so it's important to not have a gap. Also, when sending the cloth and the set of markers that goes with it, be sure to double-bag the markers in plastic, so in case they leak in transport, the cloth won't be spoiled. This hasn't happened so far, but it's frequently problematic when pens and markers travel at 25000ft in unpressurized cargo holds; better safe than sorry. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1537 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41466 invoked from network); 30 Nov 2003 16:03:39 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 30 Nov 2003 16:03:39 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta4.grp.scd.yahoo.com with SMTP; 30 Nov 2003 16:03:39 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Subject: RE: [piecepack] Trophy Cloth Date: Sun, 30 Nov 2003 09:03:39 -0700 Message-ID: <386193B34A37C442872A6F171D1447BB9539FD@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 424 Thread-Index: AcO3Trk91h/7/hTUQdCkUs1nEdMgkwADKsSg To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 216.148.97.254 From: "Brett Paul" <brettp@...> X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage > Before sending the cloth to Phillip, be sure to add the > New City infor= mation and your signature! > Also, when sending the cloth and the set of m= arkers that goes > with it, be sure to double-bag the markers in plastic, = so in > case they leak in transport, the cloth won't be spoiled. And whil= e you're at it, put together a piece of paper that lists these instructions= and send that along, too. :-) - Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1538 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19994 invoked from network); 30 Nov 2003 19:27:37 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 30 Nov 2003 19:27:37 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 30 Nov 2003 19:27:38 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AQXEH-0002Fm-00 for <piecepack@yahoogroups.com>; Sun, 30 Nov 2003 11:27:37 -0800 Date: Sun, 30 Nov 2003 11:27:36 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Trophy Cloth Message-ID: <20031130192735.GB20035@...> References: <386193B34A37C442872A6F171D1447BB9539FD@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <386193B34A37C442872A6F171D1447BB9539FD@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Nov 30, 2003 at 09:03:39AM -0700, Brett Paul wrote: > > Before sending the cloth to Phillip, be sure to add the > > New City information and your signature! > > Also, when sending the cloth and the set of markers that goes > > with it, be sure to double-bag the markers in plastic, so in > > case they leak in transport, the cloth won't be spoiled. > > And while you're at it, put together a piece of paper that lists these instructions and send that along, too. :-) > > - Brett > www.OrcSports.com Marty and I made one and sent it out with the cloth the first time. With any luck, it's still circulating along with the cloth. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1539 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71736 invoked from network); 30 Nov 2003 20:06:01 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 30 Nov 2003 20:06:01 -0000 Received: from unknown (HELO tomts36-srv.bellnexxia.net) (209.226.175.93) by mta4.grp.scd.yahoo.com with SMTP; 30 Nov 2003 20:06:01 -0000 Received: from RobsFunkyLaptop ([65.93.102.216]) by tomts36-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20031130200600.IPHT22549.tomts36-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Sun, 30 Nov 2003 15:06:00 -0500 Message-ID: <001201c3b77c$69b5dda0$6801a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <386193B34A37C442872A6F171D1447BB9539FD@...> <20031130192735.GB20035@...> Subject: Re: [piecepack] Trophy Cloth Date: Sun, 30 Nov 2003 14:59:07 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 209.226.175.93 From: "Rob LeGood" <rflegood@...> X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Yep. The instructions that Ron and Marty made are still in there. Rob. ----- Original Message ----- From: "Ron Hale-Evans" <rwhe@...> To: <piecepack@yahoogroups.com> Sent: Sunday, November 30, 2003 2:27 PM Subject: Re: [piecepack] Trophy Cloth > On Sun, Nov 30, 2003 at 09:03:39AM -0700, Brett Paul wrote: > > > Before sending the cloth to Phillip, be sure to add the > > > New City information and your signature! > > > Also, when sending the cloth and the set of markers that goes > > > with it, be sure to double-bag the markers in plastic, so in > > > case they leak in transport, the cloth won't be spoiled. > > > > And while you're at it, put together a piece of paper that lists these instructions and send that along, too. :-) > > > > - Brett > > www.OrcSports.com > > Marty and I made one and sent it out with the cloth the first time. > With any luck, it's still circulating along with the cloth. > > Ron H-E > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1540 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67455 invoked from network); 1 Dec 2003 05:19:15 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 1 Dec 2003 05:19:15 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 1 Dec 2003 05:19:15 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2003120105191401100nmef8e>; Mon, 1 Dec 2003 05:19:14 +0000 Message-ID: <03be01c3b7ca$a70deb90$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <386193B34A37C442872A6F171D1447BB9539FD@...> <20031130192735.GB20035@...> Subject: Re: [piecepack] Trophy Cloth Date: Sun, 30 Nov 2003 21:19:10 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Ron Hale-Evans To: piecepack@yahoogroups.com Sent: Sunday, November 30, 2003 11:27 AM Subject: Re: [piecepack] Trophy Cloth On Sun, Nov 30, 2003 at 09:03:39AM -0700, Brett Paul wrote: >> > Before sending the cloth to Phillip, be sure to add the >> > New City information and your signature! >> > Also, when sending the cloth and the set of markers that goes >> > with it, be sure to double-bag the markers in plastic, so in >> > case they leak in transport, the cloth won't be spoiled. >> >> And while you're at it, put together a piece of paper that lists these instructions and send that along, too. :-) >> >> - Brett >> www.OrcSports.com >Marty and I made one and sent it out with the cloth the first time. >With any luck, it's still circulating along with the cloth. >Ron H-E Yes, I know. You two did a great job! I was just re-iterating. BTW, good luck to everybody with the Solitary Confinement competition. The submission deadline is getting close! I'll be sending in a game this week, and my brother Steve and I will be jointly submitting another. If anyone has been thinking of submitting, but hasn't yet, let me say from personal experience that it's possible to come up with a good game in a week if you're feeling inspired (feeling inspired is much more important than slogging through the process for weeks or even months). As for play-testing, well, more is always better, but sometimes a game can emerge pretty close to final form, and anyway, with solitaire games, play-testing (even fairly extensive) is easier because most of it can be done without other requiring other people's time. I urge anyone who is tempted to definitely go ahead and submit! We're mostly all very friendly here in this forum and so there's little to loose and much to gain. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1541 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61920 invoked from network); 1 Dec 2003 06:45:18 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 1 Dec 2003 06:45:18 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 1 Dec 2003 06:45:18 -0000 Received: from [66.218.67.135] by n13.grp.scd.yahoo.com with NNFMP; 01 Dec 2003 06:45:18 -0000 Date: Mon, 01 Dec 2003 06:45:15 -0000 To: piecepack@yahoogroups.com Subject: Re: XML Message-ID: <bqeo1r+8s25@...> In-Reply-To: <20031128065536.GA12800@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4439 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > On Fri, Nov 28, 2003 at 06:17:16AM -0000, boardgamesbook wrote: > > --- In piecepack@yahoogroups.com, Nick Moffitt <nick@z...> wrote: > > > begin Ed Thorn quotation: > > > > What's wrong with TXT? Plain old text, anybody remember text? > > > > Everyone can read it, everyone can edit it. > > > > > > What's more, you can keep yourself to strict formatting > > > guidelines in a sort of wiki-esque way to make automatic > > reformatting > > > easier. Just look at the format the original Fudge rules were > > posted > > > in, or the documentation format for the LNX-BBC project at > > > http://lnx-bbc.org (we use an awk script included in the source > > > tarball that translates each .txt file into a collection of .html > > > pages). > > > > Sorry to keep harping on my theme, but the problem with both plain > > text and wiki (and don't get me wrong - I love the wiki concept and > > am pushing its use in our company too) is that they don't create > > truely structured data and, again, it becomes quite difficult to > > convert to other formats. The converse is NOT true - given an XML > > document, one can quite easily create a text file or even a wiki page. > > > > Lets make a long term choice and not a short term fix. > > > > Derek > > "Let's"? Whom are you addressing, Derek? Piecepack High Command? > You're barking up a nonexistent tree. There is no centralised > authority over the piecepack, which is in the public domain, unlike, > say, Icehouse (even if Looney Labs has as much right to their patent > on coloured plastic pyramids as British Telecom does to their patent > on hypertext). > > You've also completely ignored Nick's point, which is that given > sufficiently intelligent parsing (with an awk or Perl script, etc.), > you can pull data out of almost any unstructured format with minimal > cleanup afterwards. If you doubt this, I recommend you read the > recent book _Spidering Hacks_ published by O'Reilly, which discusses > scraping useful data from unstructured data sources on the Web in > great detail. > > <http://www.oreilly.com/catalog/spiderhks/> > > You're welcome to convert any games of ours (Marty's and mine) that > you see fit to XML; after all, they're GNU FDLed, and therefore freely > modifiable and redistributable. I'll be interested to see what you > come up with. However, in my opinion XML is an immature technology, > and I will not be spending any of my time (my scarcest resource) on > converting our games to XML in the foreseeable future. > > Thanks for your apology for harping on this issue. I think most > people on the list now know how you feel about XML. Perhaps we can > move on to a more fruitful topic. Ron I find the somewhat belligerent tone you've adopted here a little strange. The issue under discussion was that of a suitable longterm format for piecepack rules. I am not sure what you mean by "addressing Piecepack High Command?" (or were you just trying to be sarcastic?) It was reasonably clear to me (and everyone else, I hope) that I was raising the suggestion for anyone interested in the issue of how that format might look and work. If you have no interest in the conversion process, clearly that is your choice and you can save yourself your "scarce" time in future by not participating in this debate any more either and can discuss any other topic that you think is "fruitful". There are two technical points you have raised. The point you make around the use of (awk and Perl) misses what I am trying to say. The issue is not whether or not one can write "intelligent" scripts to extract from "unstructured" data - but that the whole effort of writing such scripts can be avoided if a common, structured format can be adopted from start. I have suggested XML because I have found it to be an extremely useful and usuable technology. Many others in the information processing field happen to think so too. Again, not the place for a long debate about it. As for my opinions - no, I am not apologetic about them at all (my use of the phrase was more in form of common speech); not when they are offered in the spirit of trying to make a contribution to the community - I know and appreciate the effort you have made in setting up the wiki - why belittle or be dismissive of the efforts others are making? Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1542 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22333 invoked from network); 1 Dec 2003 07:40:09 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 1 Dec 2003 07:40:09 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 1 Dec 2003 07:40:09 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AQiTO-000606-00 for <piecepack@yahoogroups.com>; Sun, 30 Nov 2003 23:27:58 -0800 Date: Sun, 30 Nov 2003 23:27:57 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: XML Message-ID: <20031201072757.GA21698@...> References: <20031128065536.GA12800@...> <bqeo1r+8s25@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bqeo1r+8s25@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Derek-- You are correct. I was being sarcastic -- but not just sarcastic. I am not trying to squelch your efforts, and I apologise for any implication that I was. As I said, feel free to convert rules by Marty and me to XML at your discretion. I was, however, trying to suggest that you stop "harping on" XML, as you put it. Why don't you lead by example? How about posting a detailed proposal on an XML format for piecepack rules on either the wiki or in the Files area of the mailing list? Until you do so, no one (in my opinion) has much information by which to judge your claims for XML, and repetitive messages to the effect that XML is the best standard for the community in the face of other suggestions are merely tiresome (again, in my opinion). Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1543 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59772 invoked from network); 3 Dec 2003 19:27:11 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 3 Dec 2003 19:27:11 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta6.grp.scd.yahoo.com with SMTP; 3 Dec 2003 19:27:11 -0000 Received: from [66.218.67.161] by n10.grp.scd.yahoo.com with NNFMP; 03 Dec 2003 19:27:11 -0000 Date: Wed, 03 Dec 2003 19:27:09 -0000 To: piecepack@yahoogroups.com Subject: Sailboat Regatta Message-ID: <bqlded+jr1d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 217 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.65 From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Sailboat Regatta (now available in the Rulesets in Progress files area) is a tactical racing game for 2 to 10 players (or up to 14 if your piecepack has 8 suits). Feedback would be much appreciated. Thanks! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1544 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63397 invoked from network); 4 Dec 2003 19:13:57 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 4 Dec 2003 19:13:57 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 4 Dec 2003 19:13:57 -0000 Received: from [66.218.67.185] by n16.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 19:12:41 -0000 Date: Thu, 04 Dec 2003 19:12:40 -0000 To: piecepack@yahoogroups.com Subject: Re: Sailboat Regatta Message-ID: <bqo0v8+fg8c@...> In-Reply-To: <bqlded+jr1d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 647 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.71 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Clark Clever little game! From a read-through of the rules I think you have managed to keep downtime to a minimum, even with the large number of potential players. And of course there is the potential for folks to play around with different tile layouts. I do have a question: is it legal to sail directly over a sailboat or stack of sailboats? Or do you have to sail around as with the buoys? Phillip > Sailboat Regatta (now available in the Rulesets in Progress files > area) is a tactical racing game for 2 to 10 players (or up to 14 if > your piecepack has 8 suits). Feedback would be much appreciated. > Thanks! > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1545 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34922 invoked from network); 4 Dec 2003 21:38:58 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 4 Dec 2003 21:38:58 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta1.grp.scd.yahoo.com with SMTP; 4 Dec 2003 21:38:58 -0000 Received: from [66.218.67.142] by n38.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 21:38:46 -0000 Date: Thu, 04 Dec 2003 21:38:45 -0000 To: piecepack@yahoogroups.com Subject: Re: Sailboat Regatta Message-ID: <bqo9h5+sbc7@...> In-Reply-To: <bqo0v8+fg8c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2131 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.106 From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Clever little game! From a read-through > of the rules I think you have managed to > keep downtime to a minimum, even with the > large number of potential players. And of > course there is the potential for folks > to play around with different tile layouts. Right. I tried quite a few different tile layouts before I settled on the one shown in the rules. The placement of the middle value tiles along the downwind diagonal helps keep the boats from going too fast over that leg. On the other hand, putting the extreme value tiles (where wind gusts are likely to be highest) along the inside lane on the crosswind leg and along the outside lane on the upwind leg maximizes movement potential immediately upon rounding a marker buoy. The rest of the tile distribution was designed to minimizing the chances for going out of bounds. Of course, players *are* free to fiddle with the course layout, but keep in mind you'll need plenty of width on any crosswind or upwind sections to allow adequate space for tacking. > I do have a question: is it legal to sail > directly over a sailboat or stack of > sailboats? Or do you have to sail around > as with the buoys? I think of marker buoys as being much more of a hazard than other sailboats, so yes, this is legal! The boats don't really hit or damage one another, but they do get in one another's way when they're in close proximity. So just as you can sail one of your boats to land on top of a stack (thus stealing the wind from or "blanketing" everyone below), you can also move over any non-buoy board spaces freely, whether or not the spaces you pass over contain sailboats. The only restrictions on movement are that you can't move when you're on the bottom of a stack (until you're free again), every boat you move (not counting just coming about) must sail exactly one space with the wind, and if you're on certain edge spaces, you must come about to avoid going out of bounds. Phillip, thanks for your quick feedback, especially since you're probably very busy with contest games these days. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1546 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32663 invoked from network); 4 Dec 2003 21:42:54 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 4 Dec 2003 21:42:54 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta1.grp.scd.yahoo.com with SMTP; 4 Dec 2003 21:42:54 -0000 Received: from [66.218.67.254] by n31.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 21:42:53 -0000 Date: Thu, 04 Dec 2003 21:42:51 -0000 To: piecepack@yahoogroups.com Subject: Re: Sailboat Regatta Message-ID: <bqo9or+qebf@...> In-Reply-To: <bqo9h5+sbc7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 330 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.99 From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" < > The only restrictions on movement are > that you can't move when you're on the > bottom of a stack (until you're free > again) Rereading my post, I should clarify that. I mean you can't move when you're not on the top of a stack. Any boats further down are stuck. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1547 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17349 invoked from network); 4 Dec 2003 21:52:08 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 4 Dec 2003 21:52:08 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta5.grp.scd.yahoo.com with SMTP; 4 Dec 2003 21:52:08 -0000 Received: from [66.218.67.248] by n19.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 21:52:05 -0000 Date: Thu, 04 Dec 2003 21:52:03 -0000 To: piecepack@yahoogroups.com Subject: Re: Sailboat Regatta Message-ID: <bqoaa3+3vqc@...> In-Reply-To: <bqo9or+qebf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 105 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Are there situations where you can't legally move any of your boats? If so, what happens then? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1548 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89708 invoked from network); 4 Dec 2003 21:58:37 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 4 Dec 2003 21:58:37 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta2.grp.scd.yahoo.com with SMTP; 4 Dec 2003 21:58:37 -0000 Received: from [66.218.67.158] by n1.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 21:57:44 -0000 Date: Thu, 04 Dec 2003 21:57:42 -0000 To: piecepack@yahoogroups.com Subject: re: 5th design contest Message-ID: <bqoakm+loee@...> In-Reply-To: <bqo9h5+sbc7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 707 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > Phillip, thanks for your quick feedback, especially since you're > probably very busy with contest games these days. No problem. While I have played a couple of the entries received so far, I haven't started any serious judging. I wanted to wait until after the deadline, just in case any of the early entrants are re-submitted with changes. I have actually been working on a couple of multi-player games for the pack, as well as a Solitary Confinement game of my own, just for fun. I have 7 entries submitted to the contest so far, and the contest closes Monday 3pm (EST) which is 8pm (GMT). Good luck to anyone still working on an entry, and make sure you don't miss the deadline! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1549 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22971 invoked from network); 4 Dec 2003 22:14:58 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 4 Dec 2003 22:14:58 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta5.grp.scd.yahoo.com with SMTP; 4 Dec 2003 22:14:57 -0000 Received: from [66.218.67.169] by n19.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 22:14:17 -0000 Date: Thu, 04 Dec 2003 22:14:17 -0000 To: piecepack@yahoogroups.com Subject: Re: Sailboat Regatta Message-ID: <bqobjp+r1j9@...> In-Reply-To: <bqoaa3+3vqc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 619 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Are there situations where you > can't legally move any of your > boats? If so, what happens then? I tried to reply a minute ago, but Yahoo ate my reply as I posted it. Anyway, yes, I can foresee instances when you can't move, either because all of your boats are stuck and/or you can't use either die roll. But since I took my inspiration for the game from Pachisi and Backgammon, I'll just transplant the rule from those games here. If you can't move for any reason, your turn is skipped. I'll have to clarify that in the ruleset. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1550 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60948 invoked from network); 4 Dec 2003 22:33:47 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 4 Dec 2003 22:33:46 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta5.grp.scd.yahoo.com with SMTP; 4 Dec 2003 22:33:46 -0000 Received: from [66.218.67.158] by n23.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 22:33:46 -0000 Date: Thu, 04 Dec 2003 22:33:45 -0000 To: piecepack@yahoogroups.com Subject: Solitary Confinement Submissions List (so far) Message-ID: <bqoco9+g0df@...> In-Reply-To: <bqoakm+loee@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 503 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.79 From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > I have 7 entries submitted to the contest so far, and the contest > closes Monday 3pm (EST) which is 8pm (GMT). > > Good luck to anyone still working on an entry, and make sure you > don't miss the deadline! > > Phillip Could you list the game titles of the contest submissions that you have received so far? That way, if you're missing some the owner still have a couple of days to re-email their submission ... :-) -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1551 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3168 invoked from network); 4 Dec 2003 22:38:31 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 4 Dec 2003 22:38:31 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta3.grp.scd.yahoo.com with SMTP; 4 Dec 2003 22:38:30 -0000 Received: from [66.218.66.119] by n39.grp.scd.yahoo.com with NNFMP; 04 Dec 2003 22:37:57 -0000 Date: Thu, 04 Dec 2003 22:37:56 -0000 To: piecepack@yahoogroups.com Subject: Re: Sailboat Regatta Message-ID: <bqod04+dck5@...> In-Reply-To: <bqobjp+r1j9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 240 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.107 From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer The new version of Sailboat Regatta has been uploaded. This version clarifies questions about the legality of moving over (not just landing on) stacks of other sailboats and addresses what to do when no legal moves are available. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1552 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29811 invoked from network); 5 Dec 2003 02:03:49 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 5 Dec 2003 02:03:49 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 5 Dec 2003 02:03:49 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <200312050203480110056u3je>; Fri, 5 Dec 2003 02:03:48 +0000 Message-ID: <011101c3bad4$07650580$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bqoco9+g0df@...> Subject: Re: [piecepack] Solitary Confinement Submissions List (so far) Date: Thu, 4 Dec 2003 18:03:51 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >-----Could you list the game titles of the contest submissions that you >have received so far? That way, if you're missing some the owner >still have a couple of days to re-email their submission ... :-) >-Bryk I sugest that anyone who is concerned should e-mail Karol instead. She can quickly verify that a game submission has been received. The reason I like this better is because it entails less risk that an author will become known to the play-testers. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1553 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70022 invoked from network); 5 Dec 2003 02:07:15 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 5 Dec 2003 02:07:15 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 5 Dec 2003 02:07:14 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <20031205020714011004vfjme>; Fri, 5 Dec 2003 02:07:14 +0000 Message-ID: <011f01c3bad4$81ca0780$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bqoakm+loee@...> Subject: Re: [piecepack] re: 5th design contest Date: Thu, 4 Dec 2003 18:07:16 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Thursday, December 04, 2003 1:57 PM Subject: [piecepack] re: 5th design contest I have 7 entries submitted to the contest so far, and the contest closes Monday 3pm (EST) which is 8pm (GMT). >Good luck to anyone still working on an entry, and make sure you >don't miss the deadline! >Phillip If past contests are any indication, more than half the games submitted will arrive within the final 36 hours :-) Based on that, I'm guessing you'll have 15-20 games before it's over. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1554 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47965 invoked from network); 5 Dec 2003 12:38:46 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 5 Dec 2003 12:38:46 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta6.grp.scd.yahoo.com with SMTP; 5 Dec 2003 12:38:46 -0000 Received: from [66.218.67.136] by n30.grp.scd.yahoo.com with NNFMP; 05 Dec 2003 12:38:46 -0000 Date: Fri, 05 Dec 2003 12:38:45 -0000 To: piecepack@yahoogroups.com Subject: Re: Solitary Confinement Submissions List (so far) Message-ID: <bqpu8l+unvu@...> In-Reply-To: <bqoco9+g0df@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 456 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Bryk I send an email to Karol confirming receipt of every submission. If you do email Karol, please remember that if she has to deal with a large number of submissions over the next 4 days she may take a while to reply. Phillip > Could you list the game titles of the contest submissions that you > have received so far? That way, if you're missing some the owner > still have a couple of days to re-email their submission ... :-) > > -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1555 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91251 invoked from network); 5 Dec 2003 13:30:30 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 5 Dec 2003 13:30:30 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta4.grp.scd.yahoo.com with SMTP; 5 Dec 2003 13:30:30 -0000 Received: from [66.218.66.115] by n27.grp.scd.yahoo.com with NNFMP; 05 Dec 2003 13:30:16 -0000 Date: Fri, 05 Dec 2003 13:30:15 -0000 To: piecepack@yahoogroups.com Subject: Re: Solitary Confinement Submissions List (so far) Message-ID: <bqq197+6s98@...> In-Reply-To: <bqpu8l+unvu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 924 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "Matt Worden" <Brykovian@...> X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Thanks Phillip. Also, Mike had a good point. However, half of why I asked is that with games and other creative works, I always like to hear the titles people come up with ... and then later see how well my initial impression from just the title matches up with the actual experience delivered by the whole thing. Odd little quirk of mine, I guess. ;-D -Bryk --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Hi, Bryk > > I send an email to Karol confirming receipt of every submission. > If you do email Karol, please remember that if she has to deal > with a large number of submissions over the next 4 days she > may take a while to reply. > > Phillip > > > Could you list the game titles of the contest submissions that > you > > have received so far? That way, if you're missing some the > owner > > still have a couple of days to re-email their submission ... :-) > > > > -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1557 Return-Path: <pete_asman@...> X-Sender: pete_asman@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22106 invoked from network); 6 Dec 2003 20:16:18 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 6 Dec 2003 20:16:18 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta2.grp.scd.yahoo.com with SMTP; 6 Dec 2003 20:16:19 -0000 Received: from [66.218.67.131] by n33.grp.scd.yahoo.com with NNFMP; 06 Dec 2003 20:16:19 -0000 Date: Sat, 06 Dec 2003 20:16:18 -0000 To: piecepack@yahoogroups.com Subject: many questions Message-ID: <bqtdei+cbc2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1552 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "pete33incinci" <pete_asman@...> X-Yahoo-Group-Post: member; u=30913655 X-Yahoo-Profile: pete33incinci Hi, all. I'm relatively new here and thought I'd introduce myself before asking a zillion questions. My name's Pete, and I like to play games, especially those involving wooden bits. I liked the piecepack concept a lot, and when I found that Mesomorph was selling wooden piecepacks, I decided to buy one. So now I'm looking for games to play with the piecepack. I've checked out piecepack.org's game list, but it seems a bit sketchy -- no ratings (I'm told they were deleted because of user infighting), and it seems rather cumbersome to read all 70+ games. So my first question is: Which piecepack games, if any, have you enjoyed playing repeatedly? Replay value is something I look for in a game. Second, I've been looking around for cooperative/collaborative games - - games in which the players try to help each other reach a goal together. Are there any cooperative games for the piecepack? Next, I'm thinking about trying my hand at designing a game, but I don't really know where to start. What resources can you recommend for someone who wants to design a game? How can I tell whether a game I come up with is using too many of someone else's ideas? The taxonomy page might be a start (in that it will help me determine whether I'm picking something that has the same mechanics as an existing game), but I can't tell if it includes all of the piecepack games. How does the wiki work? Does everyone who wants to just make additions to it whenever they feel like it? Thanks in advance for your advice. Pete From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1558 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16071 invoked from network); 6 Dec 2003 20:55:16 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 6 Dec 2003 20:55:16 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta1.grp.scd.yahoo.com with SMTP; 6 Dec 2003 20:55:16 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc12) with SMTP id <2003120620435501200jk9dbe> (Authid: mark.a.biggar); Sat, 6 Dec 2003 20:43:56 +0000 Message-ID: <3FD23F8E.90908@...> Date: Sat, 06 Dec 2003 12:43:58 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Subject: Re: [piecepack] many questions References: <bqtdei+cbc2@...> In-Reply-To: <bqtdei+cbc2@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar pete33incinci wrote: > Hi, all. I'm relatively new here and thought I'd introduce myself > before asking a zillion questions. Welcome > My name's Pete, and I like to play games, especially those involving > wooden bits. I liked the piecepack concept a lot, and when I found > that Mesomorph was selling wooden piecepacks, I decided to buy one. > > So now I'm looking for games to play with the piecepack. I've > checked out piecepack.org's game list, but it seems a bit sketchy -- > no ratings (I'm told they were deleted because of user infighting), > and it seems rather cumbersome to read all 70+ games. So my first > question is: Which piecepack games, if any, have you enjoyed playing > repeatedly? Replay value is something I look for in a game. The wiki has a recommended games page. > Second, I've been looking around for cooperative/collaborative games - > - games in which the players try to help each other reach a goal > together. Are there any cooperative games for the piecepack? Not yet. > Next, I'm thinking about trying my hand at designing a game, but I > don't really know where to start. What resources can you recommend > for someone who wants to design a game? A lot of the piecepack designers got started by entering one of the periodic contests (the current contest "Solitary Confinement" has a submission deadline of this coming Monday (12/8) so it's probably to late for this one, but there should be another one in the next 6 months). There is also the adaptation route; take a favorite game or sport (like I did with Croquet, Bocce, Frisbee Golf, and the old 3M game Evade) and makeup a way to play it using a piecepack. And of course, sometimes your muse is helpful and you just get a good idea. There is also the Game Design Forum Yahoo mailing list. > How can I tell whether a game I come up with is using too many of > someone else's ideas? The taxonomy page might be a start (in that it > will help me determine whether I'm picking something that has the > same mechanics as an existing game), but I can't tell if it includes > all of the piecepack games. I wouldn't worry about that too much, several of the current games are either adaptations or are similar to other non-piecepack games. > How does the wiki work? Does everyone > who wants to just make additions to it whenever they feel like it? Yep. Be sure to register first so everyone knows who is making what changes and besides if you make a change we don't like we'll just change it back. About the only informal rule on the wiki is that a designers personal page is his alone to change, except for comments appended to the end. Oh, and there are some consistency issues that it would be polite to follow: E.g., when adding a game page please add a link to it to the Games listing page and the Taxonomy page if its not already there, etc. I've been kind of informally keeping the wiki Glossary up to date. Please add any terms you think are missing. (That's goes for everyone else as well.) -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1559 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5080 invoked from network); 6 Dec 2003 21:39:49 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 6 Dec 2003 21:39:49 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 6 Dec 2003 21:39:49 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1ASk9U-0006Po-00 for <piecepack@yahoogroups.com>; Sat, 06 Dec 2003 13:39:48 -0800 Date: Sat, 6 Dec 2003 13:39:48 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] many questions Message-ID: <20031206213948.GA24636@...> References: <bqtdei+cbc2@...> <3FD23F8E.90908@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3FD23F8E.90908@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Dec 06, 2003 at 12:43:58PM -0800, Mark A. Biggar wrote: > pete33incinci wrote: > > Hi, all. I'm relatively new here and thought I'd introduce myself > > before asking a zillion questions. Welcome to the community, Pete. I agree with everything Mark said, and would like to make a couple of additions. > > > Next, I'm thinking about trying my hand at designing a game, but I > > don't really know where to start. What resources can you recommend > > for someone who wants to design a game? > > <snip> > There is also the Game Design Forum Yahoo mailing list. And the Game Design Wiki: http://www.ludism.org/gamedesign/ > > How can I tell whether a game I come up with is using too many of > > someone else's ideas? The taxonomy page might be a start (in that it > > will help me determine whether I'm picking something that has the > > same mechanics as an existing game), but I can't tell if it includes > > all of the piecepack games. > > I wouldn't worry about that too much, several of the current games are > either adaptations or are similar to other non-piecepack games. The only way to make sure your game concept is original is to play a lot of games, or at least read the rules, both of piecepack and non-piecepack games. But there's still no realistic way to be sure, (BoardgameGeek lists over 8000 games at the moment), so I agree with Mark: don't worry about it; just do your best. > > How does the wiki work? Does everyone > > who wants to just make additions to it whenever they feel like it? > > Yep. Be sure to register first so everyone knows who is making what > changes and besides if you make a change we don't like we'll just > change it back. About the only informal rule on the wiki is that a > designers personal page is his alone to change, except for comments > appended to the end. Also, if someone has "signed" a piece of text, like this: Blah blah blah. Blah blah blah. Blah blah blah. --Ron Hale-Evans then don't change that text. Also, if you are a game vendor, it is bad form to alter a review of your product, even if it is unsigned. I guess the same goes for designers. But you won't have to worry about that for a while. Mark is really active on the wiki and in the piecepack community, so take his comments seriously. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1560 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44393 invoked from network); 7 Dec 2003 01:07:55 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 7 Dec 2003 01:07:55 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 7 Dec 2003 01:07:55 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc12) with SMTP id <2003120700050801200jf1bqe>; Sun, 7 Dec 2003 00:05:08 +0000 Message-ID: <024d01c3bc55$c9c922f0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bqtdei+cbc2@...> Subject: Re: [piecepack] many questions Date: Sat, 6 Dec 2003 16:05:13 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.56 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: pete33incinci To: piecepack@yahoogroups.com Sent: Saturday, December 06, 2003 12:16 PM Subject: [piecepack] many questions >Hi, all. I'm relatively new here and thought I'd introduce myself >before asking a zillion questions. >My name's Pete, and I like to play games, especially those involving >wooden bits. Hi Pete. Welcome! >I liked the piecepack concept a lot, and when I found >that Mesomorph was selling wooden piecepacks, I decided to buy one. >So now I'm looking for games to play with the piecepack. I've >checked out piecepack.org's game list, but it seems a bit sketchy -- >no ratings (I'm told they were deleted because of user infighting), No, I wouldn't say that. It's true that no concensus has been reached, but neither has anyone been strongly campaining for a particular format. >and it seems rather cumbersome to read all 70+ games. Yah, it should be around 120 after the current competition closes, especially if you count the rule-sets in progress that are posted to that file. >So my first >question is: Which piecepack games, if any, have you enjoyed playing >repeatedly? Replay value is something I look for in a game. Tell us what kind of games you primarily enjoy, and I'll be happy to list what I think are the best examples, plus my favorites. So far I feel there are good piecepack games of: abstract strategy, family strategy including German-style civilization building and city-building, racing, shorter filler-type games, and solitaires. >Second, I've been looking around for cooperative/collaborative games - >- games in which the players try to help each other reach a goal >together. Are there any cooperative games for the piecepack? Not yet. >Next, I'm thinking about trying my hand at designing a game, but I >don't really know where to start. What resources can you recommend >for someone who wants to design a game? There's no simple answer to this one. A very good way to start is to go to the Yahoo group, BoardGameDesign, and look at the articles in their files section. Some of them specifically talk about how to design games, pitfalls to avoid, etc. Another good site is the Board Game Designer's Forum. >How can I tell whether a game I come up with is using too many of >someone else's ideas? I wouldn't worry too much about this. Parallel design is actually quite common in the game world. Chances are however, that two very similar designs will still differ in some interesting little way. Having said that, the quickest way to find out if an idea of yours is already being used in an identical way in another game, is to describe the idea on BoardGameDesign or on spielfrieks (or post it hear if your query refers only to piecepack games). You're virtually certain to get some feedback on what other games are closest to your idea. Of course, this method requires you to reveal your idea (but you also simultaneously effectively publically date-stamp it). -Mike >The taxonomy page might be a start (in that it >will help me determine whether I'm picking something that has the >same mechanics as an existing game), but I can't tell if it includes >all of the piecepack games. How does the wiki work? Does everyone >who wants to just make additions to it whenever they feel like it? >Thanks in advance for your advice. >Pete From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1561 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50248 invoked from network); 7 Dec 2003 07:33:23 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 7 Dec 2003 07:33:23 -0000 Received: from unknown (HELO smtp-out4.blueyonder.co.uk) (195.188.213.7) by mta6.grp.scd.yahoo.com with SMTP; 7 Dec 2003 07:33:23 -0000 Received: from inicehyena ([82.44.200.225]) by smtp-out4.blueyonder.co.uk with Microsoft SMTPSVC(5.0.2195.5600); Sun, 7 Dec 2003 07:32:34 +0000 To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] many questions Date: Sun, 7 Dec 2003 07:32:10 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Mailer: Microsoft Office Outlook, Build 11.0.5510 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Thread-Index: AcO8NdWipiXqgAXHRK678EeLujJpVwAXRylA In-Reply-To: <bqtdei+cbc2@...> Return-Path: news@... Message-ID: <ECOWS04MQM7gyoPB2EW000005eb@...> X-OriginalArrivalTime: 07 Dec 2003 07:32:35.0724 (UTC) FILETIME=[48B0E4C0:01C3BC94] X-eGroups-Remote-IP: 195.188.213.7 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne pete33incinci <mailto:pete_asman@...> wrote: > How can I tell whether a game I come up with is using too many of > someone else's ideas? The taxonomy page might be a start (in that it > will help me determine whether I'm picking something that has the > same mechanics as an existing game), but I can't tell if it includes > all of the piecepack games. It's been recently updated and includes almost all the current games. It's worth remembering that the taxonomy is taken from the Oxford History of Board Games, and is aimed at categorising what we would nowadays call abstract games. More complex modern games, usually with several mechanics, are just categorised as "themed". -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1562 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47677 invoked from network); 7 Dec 2003 19:46:51 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 7 Dec 2003 19:46:51 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta1.grp.scd.yahoo.com with SMTP; 7 Dec 2003 19:46:52 -0000 Received: from winnt ([65.43.33.63]) by smtp01.myhosting.com (Merak 6.3.3) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Sun, 07 Dec 2003 14:46:51 -0500 Message-ID: <001501c3bcfb$dcfc95e0$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bqoakm+loee@...> Subject: Re: [piecepack] re: 5th design contest Date: Sun, 7 Dec 2003 14:53:58 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.181 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I count 9 entries so far. Just so folks know - I will be sending confirmations back within hours over today and tomorrow. I do have a couple appointments in the afternoon tomorrow so it may be early evening before you hear anything -the time you submit to me will be included in the email submitted. If you have submitted a game already and have NOT received a confirmation please contact me - Good luck! [please send any message requiring a reponse from me to one of my email addresses - I'm very busy with MG these days and am focusing only on emails addressed to me at this time) If anyone needs proofreading help - I can be available for that as well. -Karol Piecepack.org * Mesomorph Games ----- Original Message ----- From: "Benedict" <boycat_oh@...> To: <piecepack@yahoogroups.com> Sent: Thursday, December 04, 2003 4:57 PM Subject: [piecepack] re: 5th design contest | | > Phillip, thanks for your quick feedback, especially since you're | > probably very busy with contest games these days. | | No problem. | | While I have played a couple of the entries received so far, I | haven't started any serious judging. I wanted to wait until after the | deadline, just in case any of the early entrants are re-submitted | with changes. I have actually been working on a couple of | multi-player games for the pack, as well as a Solitary | Confinement game of my own, just for fun. | | I have 7 entries submitted to the contest so far, and the contest | closes Monday 3pm (EST) which is 8pm (GMT). | | Good luck to anyone still working on an entry, and make sure you | don't miss the deadline! | | Phillip | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1563 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46302 invoked from network); 8 Dec 2003 01:37:36 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 8 Dec 2003 01:37:36 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 8 Dec 2003 01:37:36 -0000 Received: from winnt ([65.43.33.63]) by smtp02.myhosting.com (Merak 6.3.3) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Sun, 07 Dec 2003 20:37:35 -0500 Message-ID: <007001c3bd2c$dc689d00$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bqoakm+loee@...> <001501c3bcfb$dcfc95e0$0501000a@winnt> Subject: Reminder - Licensing Date: Sun, 7 Dec 2003 20:43:17 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.182 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The only issues I've seen with submissions to the contest that folks need to double check - LICENSING - you need to include licensing information in your game, you can do so as any of the other authors have (see games posted at piecepack . org) There is a specific rule for the contest (link to the announcement is on the piecepack . org homepage - check that for yourself please). I am just reminding authors to include it and then they send the documents again with that info included - but we are very close to the end of the contest so before you submit slap a license on there! -again if you have questions or comments for me - send to my email b/c I am not able to read all the posts here daily. KB ----- Original Message ----- From: "Karol" <karol@...> To: <piecepack@yahoogroups.com> Sent: Sunday, December 07, 2003 2:53 PM Subject: Re: [piecepack] re: 5th design contest | | I count 9 entries so far. Just so folks know - I will be sending confirmations back within hours over today and tomorrow. I do have | a couple appointments in the afternoon tomorrow so it may be early evening before you hear anything -the time you submit to me will | be included in the email submitted. If you have submitted a game already and have NOT received a confirmation please contact me - | Good luck! [please send any message requiring a reponse from me to one of my email addresses - I'm very busy with MG these days and | am focusing only on emails addressed to me at this time) If anyone needs proofreading help - I can be available for that as well. | | -Karol | Piecepack.org * Mesomorph Games | | | ----- Original Message ----- | From: "Benedict" <boycat_oh@...> | To: <piecepack@yahoogroups.com> | Sent: Thursday, December 04, 2003 4:57 PM | Subject: [piecepack] re: 5th design contest | | | | | | > Phillip, thanks for your quick feedback, especially since you're | | > probably very busy with contest games these days. | | | | No problem. | | | | While I have played a couple of the entries received so far, I | | haven't started any serious judging. I wanted to wait until after the | | deadline, just in case any of the early entrants are re-submitted | | with changes. I have actually been working on a couple of | | multi-player games for the pack, as well as a Solitary | | Confinement game of my own, just for fun. | | | | I have 7 entries submitted to the contest so far, and the contest | | closes Monday 3pm (EST) which is 8pm (GMT). | | | | Good luck to anyone still working on an entry, and make sure you | | don't miss the deadline! | | | | Phillip | | | | | | | | To unsubscribe from this group, send an email to: | | piecepack-unsubscribe@egroups.com | | | | | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | | | | | | | | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1564 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64818 invoked from network); 8 Dec 2003 05:54:23 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 8 Dec 2003 05:54:23 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta5.grp.scd.yahoo.com with SMTP; 8 Dec 2003 05:54:23 -0000 Received: from [66.218.67.150] by n9.grp.scd.yahoo.com with NNFMP; 08 Dec 2003 05:54:23 -0000 Date: Mon, 08 Dec 2003 05:54:20 -0000 To: piecepack@yahoogroups.com Subject: OT: Windows Solitaire Message-ID: <br13mc+31us@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 336 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.93 From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I just found this looking through www.pagat.com (Playing Card Rules Website) and well it fits in so well... it even shares the same title of the Current Comp. Figured since we are in that mind set: http://www.wga.org/WrittenBy/0201/business.html All about that game you 'don't' play at work, and remember.. Red 5 on the Black 6. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1565 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9762 invoked from network); 8 Dec 2003 09:18:59 -0000 Received: from unknown (66.218.66.172) by m2.grp.scd.yahoo.com with QMQP; 8 Dec 2003 09:18:59 -0000 Received: from unknown (HELO smtp-out7.blueyonder.co.uk) (195.188.213.10) by mta4.grp.scd.yahoo.com with SMTP; 8 Dec 2003 09:18:59 -0000 Received: from inicehyena ([82.44.200.225]) by smtp-out7.blueyonder.co.uk with Microsoft SMTPSVC(5.0.2195.5600); Mon, 8 Dec 2003 09:13:31 +0000 To: <piecepack@yahoogroups.com> Subject: RE: [piecepack] Reminder - Licensing Date: Mon, 8 Dec 2003 09:13:20 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Mailer: Microsoft Office Outlook, Build 11.0.5510 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Thread-Index: AcO9K+FwBqLozqYaQc+D5qjx9TL+VQAP0akQ In-Reply-To: <007001c3bd2c$dc689d00$0501000a@winnt> Return-Path: news@... Message-ID: <ECOWS07MdZZzxTS2UOd00001351@...> X-OriginalArrivalTime: 08 Dec 2003 09:13:31.0431 (UTC) FILETIME=[8C963370:01C3BD6B] X-eGroups-Remote-IP: 195.188.213.10 From: "Iain Cheyne" <news@...> X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne If you are unsure about licensing, it might be worth going to this site: http://creativecommons.org -----Original Message----- From: Karol [mailto:karol@...] Sent: 08 December 2003 01:43 To: piecepack@yahoogroups.com Subject: [piecepack] Reminder - Licensing The only issues I've seen with submissions to the contest that folks need to double check - LICENSING - you need to include licensing information in your game, you can do so as any of the other authors have (see games posted at piecepack . org) There is a specific rule for the contest (link to the announcement is on the piecepack . org homepage - check that for yourself please). I am just reminding authors to include it and then they send the documents again with that info included - but we are very close to the end of the contest so before you submit slap a license on there! -again if you have questions or comments for me - send to my email b/c I am not able to read all the posts here daily. KB ----- Original Message ----- From: "Karol" <karol@...> To: <piecepack@yahoogroups.com> Sent: Sunday, December 07, 2003 2:53 PM Subject: Re: [piecepack] re: 5th design contest | | I count 9 entries so far. Just so folks know - I will be sending | confirmations back within hours over today and tomorrow. I do have | a couple appointments in the afternoon tomorrow so it may be early | evening before you hear anything -the time you submit to me will | be included in the email submitted. If you have submitted a game | already and have NOT received a confirmation please contact me - Good | luck! [please send any message requiring a reponse from me to one of | my email addresses - I'm very busy with MG these days and | am focusing only on emails addressed to me at this time) If anyone needs proofreading help - I can be available for that as well. | | -Karol | Piecepack.org * Mesomorph Games | | | ----- Original Message ----- | From: "Benedict" <boycat_oh@...> | To: <piecepack@yahoogroups.com> | Sent: Thursday, December 04, 2003 4:57 PM | Subject: [piecepack] re: 5th design contest | | | | | | > Phillip, thanks for your quick feedback, especially since you're | | > probably very busy with contest games these days. | | | | No problem. | | | | While I have played a couple of the entries received so far, I | | haven't started any serious judging. I wanted to wait until after | | the deadline, just in case any of the early entrants are | | re-submitted with changes. I have actually been working on a couple | | of multi-player games for the pack, as well as a Solitary | | Confinement game of my own, just for fun. | | | | I have 7 entries submitted to the contest so far, and the contest | | closes Monday 3pm (EST) which is 8pm (GMT). | | | | Good luck to anyone still working on an entry, and make sure you | | don't miss the deadline! | | | | Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1566 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60812 invoked from network); 8 Dec 2003 16:50:03 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 8 Dec 2003 16:50:03 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta4.grp.scd.yahoo.com with SMTP; 8 Dec 2003 16:50:03 -0000 Received: from winnt ([65.43.33.63]) by smtp01.myhosting.com (Merak 6.3.3) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Mon, 08 Dec 2003 11:50:02 -0500 Message-ID: <007f01c3bdac$53579860$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <ECOWS07MdZZzxTS2UOd00001351@...> Subject: Contest update Date: Mon, 8 Dec 2003 11:54:37 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.181 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph At 11:39 a.m. EST we have 16 entries, 17 if you count the one that still needs licensing - which the author knows - and hopefully I'll receive when I send this message out! There are 78 games listed on Piecepack.org now, if authors have games that are released but aren't listed on piecepack.org they should send a copy to us for inclusion. It would be awesome to have 100 games before year's end! Good luck to everyone & I moved my appointments so I will be at the computer and email will be picked up every 5 minutes and I'll be processing entries as they arrive. Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1567 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61813 invoked from network); 8 Dec 2003 19:05:18 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 8 Dec 2003 19:05:18 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 8 Dec 2003 19:05:18 -0000 Received: from winnt ([65.43.33.63]) by smtp02.myhosting.com (Merak 6.3.3) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Mon, 08 Dec 2003 14:04:54 -0500 Message-ID: <00cf01c3bdbf$2a7fd610$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <ECOWS07MdZZzxTS2UOd00001351@...> <007f01c3bdac$53579860$0501000a@winnt> Subject: 1 more hour! Date: Mon, 8 Dec 2003 14:12:01 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.182 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph 17 Entries total - 1 hour to go! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1569 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20319 invoked from network); 8 Dec 2003 20:18:20 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 8 Dec 2003 20:18:20 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta3.grp.scd.yahoo.com with SMTP; 8 Dec 2003 20:18:20 -0000 Received: from winnt ([65.43.33.63]) by smtp02.myhosting.com (Merak 6.3.3) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Mon, 08 Dec 2003 15:18:19 -0500 Message-ID: <010e01c3bdc9$6c54d180$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <120820031906.1144.5dbc@...> Subject: Re: [piecepack] 1 more hour! Date: Mon, 8 Dec 2003 15:24:04 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.182 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I show a reply to that email was sent out 11:06am this morning, I am sorry you did not receive it I have sent an additional - since the contest is anonymous this was not something that should have been posted here. Since it was, I have to make sure folks know I didn't fall down on the job. KB ----- Original Message ----- From: <mark.a.biggar@...> To: <piecepack@yahoogroups.com> Sent: Monday, December 08, 2003 2:06 PM Subject: Re: [piecepack] 1 more hour! | | I have not yet received a confirmation for the entry I det in late last | night. | | -- | Mark Biggar | mark.a.biggar@... | | | | To unsubscribe from this group, send an email to: | piecepack-unsubscribe@egroups.com | | | | Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ | | | | From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1570 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58651 invoked from network); 8 Dec 2003 20:25:19 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 8 Dec 2003 20:25:19 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta3.grp.scd.yahoo.com with SMTP; 8 Dec 2003 20:25:19 -0000 Received: from winnt ([65.43.33.63]) by smtp01.myhosting.com (Merak 6.3.3) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Mon, 08 Dec 2003 15:25:18 -0500 Message-ID: <011901c3bdca$65bf86c0$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <120820031906.1144.5dbc@...> Subject: Re: [piecepack] 1 more hour! Date: Mon, 8 Dec 2003 15:31:57 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.181 From: "Karol" <karol@...> X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I have 17 entries total which are all in the judge's possession at this time. All confirmations sent out today were sent between 11 a.m and 3p.m. EST if you did not receive one please email me PRIVATELY as this is an anonymous contest. DOH! (I did respond to poster at 11:06 a.m. today - I'm sorry he didn't receive the response & sent another moments ago.) KB - Anyone with contest entries submitted that HAVEN'T received a reply to the email with the submission should contact me immediately -PRIVATELY thanks! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1571 Return-Path: <pete_asman@...> X-Sender: pete_asman@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52774 invoked from network); 8 Dec 2003 23:45:23 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 8 Dec 2003 23:45:23 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 8 Dec 2003 23:45:22 -0000 Received: from [66.218.67.183] by n5.grp.scd.yahoo.com with NNFMP; 08 Dec 2003 23:45:14 -0000 Date: Mon, 08 Dec 2003 23:45:11 -0000 To: piecepack@yahoogroups.com Subject: Re: many questions Message-ID: <br32e7+78hc@...> In-Reply-To: <ECOWS04MQM7gyoPB2EW000005eb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 44 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "pete33incinci" <pete_asman@...> X-Yahoo-Group-Post: member; u=30913655 X-Yahoo-Profile: pete33incinci Thanks, guys, for all your help. :) Pete From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1572 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99790 invoked from network); 9 Dec 2003 00:19:01 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 9 Dec 2003 00:19:01 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta3.grp.scd.yahoo.com with SMTP; 9 Dec 2003 00:19:01 -0000 Received: from [66.218.67.188] by n9.grp.scd.yahoo.com with NNFMP; 09 Dec 2003 00:18:57 -0000 Date: Tue, 09 Dec 2003 00:18:54 -0000 To: piecepack@yahoogroups.com Subject: Re: 5th design contest Message-ID: <br34de+t1el@...> In-Reply-To: <011901c3bdca$65bf86c0$0501000a@winnt> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 357 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.93 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks to everyone who submitted game designs for the contest. I think 17 games is just 1 more than the previous record (set in the Changing Landscapes contest). I am looking forward to judging the games, and hopefully I will have a decision by mid-January. Phillip > I have 17 entries total which are all in the judge's possession at this time. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1573 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39039 invoked from network); 9 Dec 2003 00:20:54 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 9 Dec 2003 00:20:54 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta5.grp.scd.yahoo.com with SMTP; 9 Dec 2003 00:20:56 -0000 Received: from [66.218.67.155] by n1.grp.scd.yahoo.com with NNFMP; 09 Dec 2003 00:20:54 -0000 Date: Tue, 09 Dec 2003 00:20:53 -0000 To: piecepack@yahoogroups.com Subject: ruleset is progress: City of Guilds Message-ID: <br34h5+qfue@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 252 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I just uploaded a version of this with the diagram corrected. If anyone has time on their hands now that the contest deadline has passed I would appreciate any feedback on this game, even if it is just about spelling, grammar etc. Thanks! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1575 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14350 invoked from network); 9 Dec 2003 05:52:57 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 9 Dec 2003 05:52:57 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta6.grp.scd.yahoo.com with SMTP; 9 Dec 2003 05:52:57 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc12) with SMTP id <2003120905525601200fm1fhe>; Tue, 9 Dec 2003 05:52:56 +0000 Message-ID: <035501c3be18$b33d2fd0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <br3jpn+9n1c@...> Subject: Re: [piecepack] 100 PP games by 12/31 Date: Mon, 8 Dec 2003 21:52:53 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.56 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Monday, December 08, 2003 8:41 PM Subject: [piecepack] 100 PP games by 12/31 >How many games away from 100 are we? By my count (as of 8 Dec at 9:30Pm PST) there are 79 games listed at piecepack.org, fifteen games in the Rules In Progress files on this group, and seventeen games submitted to the latest competition, for a total of 111 games. Even if we don't count the Rules In Progress, we are still up to 96, and I'm sure I can "release" some of my own "In Progress" games to the piecepack.org site to push us over 100, since some of them have been in there for quite a while. Good luck to all the competition entries! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1576 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86594 invoked from network); 9 Dec 2003 06:15:35 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 9 Dec 2003 06:15:35 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 9 Dec 2003 06:15:35 -0000 Received: from [10.0.1.6] ([65.43.33.63]) by smtp02.myhosting.com (Merak 6.3.3) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Tue, 09 Dec 2003 01:15:34 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Tue, 09 Dec 2003 01:15:32 -0500 Subject: Re: [piecepack] 100 PP games by 12/31 To: <piecepack@yahoogroups.com> Message-ID: <BBFAD2B4.2D299%dboyle@...> In-Reply-To: <br3jpn+9n1c@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Dave Boyle <dboyle@...> X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph > How many games away from 100 are we? Are games in the "Rulesets in > progress" folder being counted? I could release my two picepackmas > games early. If we 'need' 100 games by 12/31 I have two more I can > put the rush on. (Janurary and Feburary of 04 games). Games in the Rulesets in Progress folder and not being counted, as they are not on piecepack.org. If you are an author of one of these games and it really isn't "in progress" any more, by all means let us know and we'll put it on piecepack.org. Let's throw in a little historical perspective here... Way back in the good old days of early 2001 we (MG) published our first piecepack set with a grand total of 7 rule sets. By the end of 2001 the total had risen to 13. So as this year draws to a close to be approaching 100 is pretty darn good. Anyway 100 is just a nice, large but basically arbitrary number. It would be cool to reach it this year, but in the grand scheme of things not that much more significant than reaching, say, 96. Either way it's been a pretty good year of growth for the piecepack. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1577 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91536 invoked from network); 9 Dec 2003 16:45:01 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 9 Dec 2003 16:45:01 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta6.grp.scd.yahoo.com with SMTP; 9 Dec 2003 16:44:59 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Subject: Next contest deadline warnings Date: Tue, 9 Dec 2003 09:44:58 -0700 Message-ID: <386193B34A37C442872A6F171D1447BB953ADB@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 430 Thread-Index: AcO+c1FBZLhvo7y7RXavnUCW6UTr+AAADDfQ To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 216.148.97.254 From: "Brett Paul" <brettp@...> X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage > Message: 2 > Date: Mon, 8 Dec 2003 14:12:01 -0500 > From: "Karol" <= karol@...> > Subject: 1 more hour! > > 17 Entries total - 1 hour= to go! You might consider announcing a 2-3 day countdown before the deadl= ine just in case. 1-hour warnings don't help those who read the list in dig= est mode. I just now got this message from yesterday. Yeah, I know, the de= adline was well known, but we all know how life catches up with people at t= he most inopportune moments. :-) - Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1578 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53563 invoked from network); 9 Dec 2003 17:07:52 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 9 Dec 2003 17:07:51 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta5.grp.scd.yahoo.com with SMTP; 9 Dec 2003 17:07:51 -0000 Received: from [66.218.67.251] by n32.grp.scd.yahoo.com with NNFMP; 09 Dec 2003 17:07:31 -0000 Date: Tue, 09 Dec 2003 17:07:30 -0000 To: piecepack@yahoogroups.com Subject: Re: Next contest deadline warnings Message-ID: <br4vgi+ehel@...> In-Reply-To: <386193B34A37C442872A6F171D1447BB953ADB@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 674 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Deadlines were announced a week before the due date as well as Thursday ( a 4-day warning) and Sunday (a 1-day warning). There was also discussion about the submission process inbetween. I realize neither Karol nor I did a 3-2-1 type countdown, but the information was certainly out there. Phillip > You might consider announcing a 2-3 day countdown before the deadline just in case. 1-hour warnings don't help those who read the list in digest mode. I just now got this message from yesterday. > > Yeah, I know, the deadline was well known, but we all know how life catches up with people at the most inopportune moments. :-) > > - Brett > www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1579 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87189 invoked from network); 10 Dec 2003 00:03:07 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 10 Dec 2003 00:03:06 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 10 Dec 2003 00:03:04 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1ATroc-0006CC-00 for <piecepack@yahoogroups.com>; Tue, 09 Dec 2003 16:02:54 -0800 Date: Tue, 9 Dec 2003 16:02:53 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: Why so quiet? Message-ID: <20031210000253.GB23775@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Everybody tuckered out from writing their contest entries? Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1580 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80909 invoked from network); 10 Dec 2003 00:06:40 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 10 Dec 2003 00:06:40 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta3.grp.scd.yahoo.com with SMTP; 10 Dec 2003 00:06:40 -0000 Message-ID: <20031210000639.43630.qmail@...> Received: from [24.147.42.209] by web11108.mail.yahoo.com via HTTP; Tue, 09 Dec 2003 16:06:39 PST Date: Tue, 9 Dec 2003 16:06:39 -0800 (PST) Subject: Re: [piecepack] Why so quiet? To: piecepack@yahoogroups.com In-Reply-To: <20031210000253.GB23775@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.155 From: Ed Thorn <prophesor@...> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Momentarily de-lurking to reassure you, some of us are tuckered from _not_ writing a contest entry. Grumble. :) --- Ron Hale-Evans <rwhe@...> wrote: > Everybody tuckered out from writing their contest > entries? > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... > http://ron.ludism.org/ > Center for Ludic Synergy, Seattle Cosmic Game > Night, > Kennexions Glass Bead Game & Positive Revolution > FAQ: http://www.ludism.org/ > > ------------------------ Yahoo! Groups Sponsor > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@egroups.com > > > > Your use of Yahoo! Groups is subject to > http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1581 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75493 invoked from network); 10 Dec 2003 00:10:15 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 10 Dec 2003 00:10:15 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 10 Dec 2003 00:10:15 -0000 Received: from [66.218.67.175] by n20.grp.scd.yahoo.com with NNFMP; 10 Dec 2003 00:10:15 -0000 Date: Wed, 10 Dec 2003 00:10:13 -0000 To: piecepack@yahoogroups.com Subject: Re: 100 PP games by 12/31 Message-ID: <br5o95+bc8d@...> In-Reply-To: <br3jpn+9n1c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 900 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric Firstly, the contest entries won't make it to publication at piecepack.org until next year at the earliest, and secondly I would much rather you didn't 'put the rush on' your games and took as much time as necessary to develop and playtest your new games. However, I do think that being able to say that piecepack has over 75 games is a major achievement after just 3 years in existence. I recently corrected the BoardGameGeek entry to reflect this. Next year will definitely be the year piecepack breaks 100 games. Phillip --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > How many games away from 100 are we? Are games in the "Rulesets in > progress" folder being counted? I could release my two picepackmas > games early. If we 'need' 100 games by 12/31 I have two more I can > put the rush on. (Janurary and Feburary of 04 games). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1582 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6444 invoked from network); 10 Dec 2003 01:43:24 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 10 Dec 2003 01:43:24 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta4.grp.scd.yahoo.com with SMTP; 10 Dec 2003 01:43:24 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2003121001363101100qr4c3e>; Wed, 10 Dec 2003 01:36:32 +0000 Message-ID: <03ee01c3bebe$0b7a3d50$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20031210000253.GB23775@...> Subject: Re: [piecepack] Why so quiet? Date: Tue, 9 Dec 2003 17:36:33 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Ron Hale-Evans To: piecepack mailing list Sent: Tuesday, December 09, 2003 4:02 PM Subject: [piecepack] Why so quiet? >Everybody tuckered out from writing their contest entries? >Ron I wouldn't say that exactly, but yah, I've been hungry myself for more traffic. For me at least, it is a bit frustrating that we can't talk about contest entries right now :-). It's going to be great to have a broad selection of good piecepack solitaires. I can't wait! I just sent Phillip a review of the rules set for his new game City of Guilds (which sounds real interesting by the way!), and in the next day or two I plan to post a play-test review of Rally Racers (have to get my thoughts in order on that since my playing of it was a while ago, but I haven't had time until now to put together a well-considered and composed account). One thing we could talk about again is the range of possibilities for the next contest theme. I posted something on that some months ago (see message #1173), and I'm sure there are plenty of additional ideas out there. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1583 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67591 invoked from network); 10 Dec 2003 03:55:43 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 10 Dec 2003 03:55:43 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta2.grp.scd.yahoo.com with SMTP; 10 Dec 2003 03:55:43 -0000 Received: from [66.218.67.150] by n14.grp.scd.yahoo.com with NNFMP; 10 Dec 2003 03:55:43 -0000 Date: Wed, 10 Dec 2003 03:55:43 -0000 To: piecepack@yahoogroups.com Subject: Re: Why so quiet/Year Wrap up Message-ID: <br65fv+ivld@...> In-Reply-To: <03ee01c3bebe$0b7a3d50$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1748 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > Why so quiet? > > > >Everybody tuckered out from writing their contest entries? Wait Wait Wait, you guys want me to post more often now? ;-) Of course 2003 is the best year for piecepack so far, I just found you guys 12-30-02. Anyway, TMI, Im working on my Algebra Exam currently, and the out come of that will determine my future. (Last class I need for my Associates Degree). I do think I post alot, but not in any particular order. I hope that I can post in a regular fashion next year, with my one game a month strategy. (I have 79 days to work on March's game (Hooray for Leap year).. Jan and Feb just need to be typed (I wrote them down on paper) polished and tested. This group is very active, a lot more active than other groups/lists. My arangement currently doesnt allow me to post to the group before 10pm est. Immagine my surprise to see previews to topics I have no clue about. I thought I had enough time to futz about with my rulesets, I guess we all have the same amount of free time, just at um,,, different times. Pawnopoly will see a huge facelift when I get a round to it (not a round tuit) and Camel's Quest has gotten some feedback. Perphaps those games will be rewritten by 12-31. How productive have other members been this year? How many games do you have public currently? (Those on the site, and those in the 'in- progress' folder) I have 3 on the site, 2 in progess and 2 more I will release 12/24. I have also entered the solitaire contest. I will disclose more information on that once the contest is offically over. (Since I had those games typed out in full, I count them towards the total number of games for 2003 (I did not include this number above)) -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1584 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2329 invoked from network); 10 Dec 2003 06:18:38 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 10 Dec 2003 06:18:38 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta2.grp.scd.yahoo.com with SMTP; 10 Dec 2003 06:18:38 -0000 Received: from [66.218.67.182] by n23.grp.scd.yahoo.com with NNFMP; 10 Dec 2003 06:18:36 -0000 Date: Wed, 10 Dec 2003 06:18:35 -0000 To: piecepack@yahoogroups.com Subject: Re: 100 PP games by 12/31 Message-ID: <br6drr+e380@...> In-Reply-To: <BBFAD2B4.2D299%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 841 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.79 From: "boardgamesbook" <dhohls@...> X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, Dave Boyle <dboyle@m...> wrote: > > How many games away from 100 are we? Are games in the "Rulesets in > > progress" folder being counted? I could release my two picepackmas > > games early. If we 'need' 100 games by 12/31 I have two more I can > > put the rush on. (Janurary and Feburary of 04 games). > [snip] > Anyway 100 is just a nice, large but basically arbitrary number. It would > be cool to reach it this year, but in the grand scheme of things not that > much more significant than reaching, say, 96. Either way it's been a pretty > good year of growth for the piecepack. 100 is not much more significant than 96? Boy, I can see you are not a cricket aficionado, Dave - try telling that to a Test batsman!! "Piecepack - over 100 games in one package" Makes you :-) doesn't it... Derek From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1585 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95664 invoked from network); 10 Dec 2003 06:59:11 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 10 Dec 2003 06:59:11 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta1.grp.scd.yahoo.com with SMTP; 10 Dec 2003 06:59:11 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2003121006535101100qta8ee>; Wed, 10 Dec 2003 06:53:51 +0000 Message-ID: <040f01c3beea$60209a80$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <br65fv+ivld@...> Subject: Re: [piecepack] Re: Why so quiet/Year Wrap up Date: Tue, 9 Dec 2003 22:53:53 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit lines deleted... > I do think I post alot, but not in any particular order. I hope >that I can post in a regular fashion next year, with my one game a >month strategy. -Eric Hey Eric, concentrate on quality, not quantity. Release games based upon demonstrated play quality, not calender deadlines. Even the top professional designers out there can't touch 1 game/month! (I also, like hearing the statistic that most profesional designers run at a rate of about one out of every fifteen of their games being commercially successful). The way it works with me is that I go through periods of inspiration, during which I come up with most of my game designs (in between, it's very frustrating). After that it usually takes a few months to a half year to fully dial the game in during lots of play-testing. It's interesting that when I read a rule set I wrote a week or a month earlier (very carefully), I virtually always see ways to improve it. The only game of mine I can think of which emerged in final form within a day of conception was Alien City; all the others required quite a bit of time to dial in. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1586 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73183 invoked from network); 10 Dec 2003 22:22:11 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 10 Dec 2003 22:22:11 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta2.grp.scd.yahoo.com with SMTP; 10 Dec 2003 22:22:11 -0000 Received: from [66.218.67.164] by n11.grp.scd.yahoo.com with NNFMP; 10 Dec 2003 22:21:46 -0000 Date: Wed, 10 Dec 2003 22:21:43 -0000 To: piecepack@yahoogroups.com Subject: My plans for 2004 Message-ID: <br869n+lm5i@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 219 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Just to let everyone know, I have most of the 12 Ideas already, and will have the 70 days of this and Jan Feb to work on other games. If the game is not there for the month, I wont force something out half baked. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1587 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29596 invoked from network); 11 Dec 2003 20:07:56 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 11 Dec 2003 20:07:56 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 11 Dec 2003 20:07:56 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AUX6G-00013H-00 for <piecepack@yahoogroups.com>; Thu, 11 Dec 2003 12:07:52 -0800 Date: Thu, 11 Dec 2003 12:07:52 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] My plans for 2004 Message-ID: <20031211200752.GA4025@...> References: <br869n+lm5i@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <br869n+lm5i@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Dec 10, 2003 at 10:21:43PM -0000, Electronicwaffle wrote: > Just to let everyone know, I have most of the 12 Ideas already, and > will have the 70 days of this and Jan Feb to work on other games. > If the game is not there for the month, I wont force something out > half baked. Thank you, Waffle. Now I can sleep soundly. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1588 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53317 invoked from network); 12 Dec 2003 04:58:18 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 12 Dec 2003 04:58:18 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 12 Dec 2003 04:58:18 -0000 Received: from [66.218.66.112] by n4.grp.scd.yahoo.com with NNFMP; 12 Dec 2003 04:58:12 -0000 Date: Fri, 12 Dec 2003 04:58:09 -0000 To: piecepack@yahoogroups.com Subject: Re: My plans for 2004 Message-ID: <brbht1+t73j@...> In-Reply-To: <20031211200752.GA4025@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 136 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "Electronicwaffle" <electronicwaffle@...> X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Ron, I don't know how to interpret your response. > > Thank you, Waffle. Now I can sleep soundly. > > -- > Ron Hale-Evans From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1589 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15185 invoked from network); 12 Dec 2003 22:11:43 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 12 Dec 2003 22:11:43 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta1.grp.scd.yahoo.com with SMTP; 12 Dec 2003 22:11:45 -0000 Received: from [66.218.67.249] by n5.grp.scd.yahoo.com with NNFMP; 12 Dec 2003 22:11:45 -0000 Date: Fri, 12 Dec 2003 22:11:41 -0000 To: piecepack@yahoogroups.com Subject: Rally Racers review. Message-ID: <brdeet+5mq5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 5786 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "mschoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow This is a play-test review of the game, Rally Racers, a game that is presently posted to the Rules In Progress file of this group. There were two of us playing the game, but we each controlled two cars, so there were a total of four cars in the race. In our limited experience, the game is better with four cars than with two. I'm not going to start off the review by explaining the rules to the game (in part because I'm not entirely clear on them), so I suggest that anyone who is very interested in the details of this review but is not yet familiar with the game, go to the files section and take a look at the rules and graphics before reading further. To begin, let me say that I liked the game quite a bit, and the other player (my brother Steve) felt the same. The downside we experienced was not with the game, but with the rules clarity and organization. There are lots of race games out there and I've played quite a few of them over the years (being a fan of car racing and race games), so I'm always pleasantly surprised when I come across something fresh that works well, and that was the case with Rally Racers. Let me start with a couple of examples. Usually in race games, designers try to avoid the problematic situation of one car blocking another in such a way as to cause a huge disadvantage for the car being blocked (this normally seems especially unrealistic when it happens on a long straight), but in Rally Racers, blocking is actually embraced and dealt with in an entirely new fashion; ramming is allowed. Also, cars that are about to be rammed may opt to avoid it by swerving out of the way (out of turn order) or in some cases, tapping the brakes, and dropping back a bit, or they may allow themselves to be bumped one space ahead along the track (sometimes a tactical advantage). The rules (which mandate that the car in last place goes first) lead to lots of blocking, and thus a fair amount of ramming. This, BTW,increases the amount of player interaction, which is a good thing in any game. A second innovation involves the way that movement is regulated. Players can increase their Movement Points by a given amount each turn, and these (along with handling points in some cases, can then be used for a variety of manuevers, including Cruise, Brake, Sideslip, Swerve, Rotate (change direction of movement), Jostle, and Ram. Various tracks can be constructed with the tiles, but we stuck with the basic suggested large oval. Our biggest problems involved learning how to play the game. The rules need a lot of work to be clear, and at first we found things very confusing, especially regarding the various statements equating movement points and car speed. There needs to be a more complete description about the relationship between movement points, speed, and acceleration. I think the statement flatly equating movement points with speed is misleading. Some other issues that are not addressed adequately include the following. Is a player required to use up all his or her movement points each turn? When actions are taken that use up movement points, is the speed gauge (or maybe you call it the MP gauge---it's not labeled) lowered by that amount? More detals are required about building the cars before the race. Can players arrange the coins on their dashboards however they please? Is this done in sight of all other players, or is it done secretly, with all players revealing their configurations together? Player aid sheets (costs of various maneuvers, etc.) would be useful, perhaps combined with the dashboards (although admittedly after a few plyings these would probably not be necessary). The dashboards are overly fiddly. Here's what I suggest; make them a bit bigger. For the gauges, rather than rotating the coins in the center of the gauges, move them in an ARC, so the tick mark on the coin is always essentially touching the number it points to. This GREATLY reduces the sensitivity of the gauges and makes them less sensitive to jostling. It also opens up the possibility of embedding one gauge within another to save space. In general, the rules need to be re- written and better organized in my opinion. I think I know how to play now (but I'm still not positive I have it right), but it took us the better part of an hour to figure it out the first time, and it's not that complicated a game. It's true that, now that I understand it, the rules seem more clear, but they really need to be clear the FIRST time a person reads them. I think at one point, Stuart asked for name suggestions for the game. When playing it, at first I was uneasy with all the bumping and jostling of the cars, because it seemed unrealistic, but then it occured to me that with the oval track and large amounts of interaction, it reminded me of years past when I had attended dirt- track stock car races, where they race older stock cars on 1/4 mile dirt ovals. There is typically LOTS of bumping, jostling, and even ramming sometimes in those races, and they can be very exciting! So perhaps the game name could reflect this. How about something like Dirt Track Derby, or Dirt Track Stock Cars, or Dirt Track Champion?? I know of no other race games that attempt to simulate these type of races, and this game does a good job; a nice distinction I would say. Lastly, I want to re-iterate that this is a game worthy of trying if you're a race game enthusiast, and that it plays well, includes lots of interaction, and has a flavor different than any other race game out there. I like it and recommend it. It plays very well just the way it is, but before it is added to piecepack.org, the rules should be re-organized. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1590 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10745 invoked from network); 13 Dec 2003 16:13:29 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 13 Dec 2003 16:13:29 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta3.grp.scd.yahoo.com with SMTP; 13 Dec 2003 16:13:29 -0000 Received: from [66.218.67.182] by n22.grp.scd.yahoo.com with NNFMP; 13 Dec 2003 16:13:27 -0000 Date: Sat, 13 Dec 2003 16:13:26 -0000 To: piecepack@yahoogroups.com Subject: Re: Rally Racers review. Message-ID: <brfdr6+suok@...> In-Reply-To: <brdeet+5mq5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 358 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: "Clark D. Rodeffer" <cdrodeffer@...> X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@c...> wrote: > This is a play-test review of > the game, Rally Racers, a game that > is presently posted to the Rules In > Progress file of this group. Mike, This was an excellent review! I too like race games, and look forward to trying Rally Racers (or whatever the name becomes). Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1591 Return-Path: <notify@yahoogroups.com> Received: (qmail 9623 invoked from network); 15 Dec 2003 15:34:52 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 15 Dec 2003 15:34:52 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 15 Dec 2003 15:34:52 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.123] by n3.grp.scd.yahoo.com with NNFMP; 15 Dec 2003 15:34:39 -0000 Date: 15 Dec 2003 15:34:37 -0000 Message-ID: <1071502477.451.10132.w87@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.86 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/BlackPawnTrucking.doc Uploaded by : boycat_oh <boycat_oh@...> Description : solo goods delivery game You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/BlackPawnTrucking.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh <boycat_oh@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1592 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37939 invoked from network); 15 Dec 2003 15:37:31 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 15 Dec 2003 15:37:31 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta3.grp.scd.yahoo.com with SMTP; 15 Dec 2003 15:37:31 -0000 Received: from [66.218.67.185] by n36.grp.scd.yahoo.com with NNFMP; 15 Dec 2003 15:37:16 -0000 Date: Mon, 15 Dec 2003 15:37:13 -0000 To: piecepack@yahoogroups.com Subject: Black Pawn Trucking - a solitaire game Message-ID: <brkkf9+itf3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 310 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.104 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I am gradulaly working my way through the contest entries, so some authors can expect the occasional question about their games. In the meantime, here is a solo game I came up with - fyi, it doesn't play anything like any of the contest entries. As always, feedback is appreciated. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1593 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13547 invoked from network); 15 Dec 2003 21:29:44 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 15 Dec 2003 21:29:44 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 15 Dec 2003 21:29:43 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AW0Hb-0007aM-00 for <piecepack@yahoogroups.com>; Mon, 15 Dec 2003 13:29:39 -0800 Date: Mon, 15 Dec 2003 13:29:39 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Black Pawn Trucking - a solitaire game Message-ID: <20031215212939.GA28827@...> References: <brkkf9+itf3@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <brkkf9+itf3@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Dec 15, 2003 at 03:37:13PM -0000, Benedict wrote: > I am gradulaly working my way through the contest entries, so > some authors can expect the occasional question about their > games. > > In the meantime, here is a solo game I came up with - fyi, it > doesn't play anything like any of the contest entries. I am itching to get my hands on the many, many piecepack solitaires submitted for the current contest. Thanks for this calamine lotion, Phillip. I haven't played the game yet (I'm at work) but especially enjoy the "Aim of the game" section: "You are the sole proprietor of the Black Pawn Trucking Company, a small freight operation trying to compete for goods delivery contracts in a tough economic environment. Your aim is to stay financially solvent throughout one year of business." In other words, the object of the game is to... ...keep pawn trucking? Please, forward all hisses, boos, and catcalls to /dev/null. > As always, feedback is appreciated. ASAP, sir. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1594 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2433 invoked from network); 15 Dec 2003 21:51:33 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 15 Dec 2003 21:51:33 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 15 Dec 2003 21:51:32 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AW0cm-0007ll-00 for <piecepack@yahoogroups.com>; Mon, 15 Dec 2003 13:51:32 -0800 Date: Mon, 15 Dec 2003 13:51:31 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Subject: New game: Piecepack Playset Message-ID: <20031215215131.GB28827@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe PIECEPACK PLAYSET Rules 1. Give a wooden piecepack to a small child or children. 2. Sit back and enjoy. ======================================================================== I visited my friend Lion Kimbro yesterday and gave him a new Mesomorph piecepack as a holiday present. His 2-3/4-year-old daughter Sakura was present, and since her mother was away, she stuck close to Lion. As soon as Lion opened the piecepack, she dug her hands into the components and strewed them about. She messed around with the components awhile, then built an 8x3 board of tiles. (Are there any piecepack games that use an 8x3 board?) On top of each tile, right in the middle, she placed either a coin or a pawn. (She may have used dice too.) I did not notice any ordering, except that she placed the pawns close together. The result was pretty. Later, she took a coin from each suit and placed it suit-side-up on the corresponding suit icon on top of the piecepack box. Pretty sharp for someone who's only 2.75! After she took off the coins, I placed a pawn of the appropriate colour on top of one of the box icons. Sakura picked the remaining pawns up and distributed them to the other icons. She didn't match the colours and I couldn't discern any other pattern in the way she placed them, but for all I know, the kid is a piecepack Mozart and invented a new system of colour correspondences. Overall, it was a lot of fun watching Sakura play with the piecepack. She treated them as construction materials, like building blocks, rather than as a game or game system. Lion showed me some varnished wooden building blocks she likes to play with of approximately the same size and colour as the piecepack tiles. He also suggested that "unit blocks" (that is, various blocks made of unit cubes) would make in interesting game system. If you do let a little kid play with your piecepack, watch them to make sure they don't eat the smaller components. This episode of the Piecepack Ethologist has been brought to you by... Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1595 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32170 invoked from network); 15 Dec 2003 22:19:58 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 15 Dec 2003 22:19:58 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta6.grp.scd.yahoo.com with SMTP; 15 Dec 2003 22:19:58 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2003121522011001100ii52ce>; Mon, 15 Dec 2003 22:01:10 +0000 Message-ID: <073501c3c356$aa95be90$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <brkkf9+itf3@...> <20031215212939.GA28827@...> Subject: Re: [piecepack] Black Pawn Trucking - a solitaire game Date: Mon, 15 Dec 2003 13:59:08 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >I am itching to get my hands on the many, many piecepack solitaires >submitted for the current contest. Thanks for this calamine lotion, >Phillip. >I haven't played the game yet (I'm at work) but especially enjoy the >"Aim of the game" section: >"You are the sole proprietor of the Black Pawn Trucking Company, a >small freight operation trying to compete for goods delivery >contracts in a tough economic environment. Your aim is to stay >financially solvent throughout one year of business." >In other words, the object of the game is to... >...keep pawn trucking? That is classic Ron! Phillip, you should definitely include that in your rules (that OK with you Ron?). -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1596 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83163 invoked from network); 15 Dec 2003 22:24:10 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 15 Dec 2003 22:24:10 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta2.grp.scd.yahoo.com with SMTP; 15 Dec 2003 22:24:10 -0000 Received: from [66.218.67.147] by n4.grp.scd.yahoo.com with NNFMP; 15 Dec 2003 22:24:09 -0000 Date: Mon, 15 Dec 2003 22:24:05 -0000 To: piecepack@yahoogroups.com Subject: Re: Black Pawn Trucking - a solitaire game Message-ID: <brlca5+3nb7@...> In-Reply-To: <073501c3c356$aa95be90$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 296 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "Benedict" <boycat_oh@...> X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh cially solvent throughout one year of business." > > >In other words, the object of the game is to... > > >...keep pawn trucking? > > That is classic Ron! Phillip, you should definitely include that in your rules (that OK with you Ron?). > > > -Mike Heh, that's outstanding, Ron! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1597 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95600 invoked from network); 15 Dec 2003 23:06:52 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 15 Dec 2003 23:06:52 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 15 Dec 2003 23:06:52 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AW1nf-0008QQ-00 for <piecepack@yahoogroups.com>; Mon, 15 Dec 2003 15:06:51 -0800 Date: Mon, 15 Dec 2003 15:06:51 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re: Black Pawn Trucking - a solitaire game Message-ID: <20031215230651.GA32176@...> References: <073501c3c356$aa95be90$6402a8c0@Mike1> <brlca5+3nb7@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <brlca5+3nb7@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Dec 15, 2003 at 10:24:05PM -0000, Benedict wrote: > cially solvent throughout one year of business." > > > > >In other words, the object of the game is to... > > > > >...keep pawn trucking? > > > > That is classic Ron! Phillip, you should definitely include that in > > your rules (that OK with you Ron?). > > > > -Mike > > Heh, that's outstanding, Ron! > > Phillip Thanks, but I thought it was Crumby, myself... Feel free to appropriate the joke. A shout-out in the credits would be nice. :-) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1599 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37582 invoked from network); 16 Dec 2003 02:36:24 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 16 Dec 2003 02:36:24 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 16 Dec 2003 02:36:23 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AW54R-0001m5-00 for <piecepack@yahoogroups.com>; Mon, 15 Dec 2003 18:36:23 -0800 Date: Mon, 15 Dec 2003 18:36:23 -0800 To: piecepack@yahoogroups.com Subject: Re: [piecepack] New game: Piecepack Playset Message-ID: <20031216023622.GA6594@...> References: <20031215215131.GB28827@...> <073b01c3c359$935f7c40$6402a8c0@Mike1> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <073b01c3c359$935f7c40$6402a8c0@Mike1> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Dec 15, 2003 at 02:19:58PM -0800, Mike Schoessow wrote: > From: Ron Hale-Evans > Subject: [piecepack] New game: Piecepack Playset > > >PIECEPACK PLAYSET > > >Rules > > >1. Give a wooden piecepack to a small child or children. > > >2. Sit back and enjoy. > > On this same subject, my 9-year old (soon to be 10) son recently > discoved piecepack. He's seen me playing around with it for several > years and was never particularly interested, but recently he started > working on some games of his own. I think the key factors were that > he saw me frequently play-testing games lately, plus he's been > watching a Lord of the Rings video, and so he decided to start > designing his own games, largely based on a LOTR theme. So far he > has worked on two solitaires and one 2-player game (he's in that > mode of wanting to move on to the next new idea before fully dialing > in the previous; ahem!). In typical 10-year-old fashion, he > mentioned to me the other day, that he now really only likes games > that are based on the piecepack :-). piecepack: the next generation... Seriously, this may be the beginning of a long evolutionary process for the piecepack, much as playing cards have been handed down for generations. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1600 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12879 invoked from network); 16 Dec 2003 05:00:25 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 16 Dec 2003 05:00:25 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta3.grp.scd.yahoo.com with SMTP; 16 Dec 2003 05:00:25 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (rwcrmhc11) with SMTP id <2003121604522301300702n2e> (Authid: mark.a.biggar); Tue, 16 Dec 2003 04:52:23 +0000 Message-ID: <3FDE8F87.8070503@...> Date: Mon, 15 Dec 2003 20:52:23 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20031215215131.GB28827@...> <073b01c3c359$935f7c40$6402a8c0@Mike1> <20031216023622.GA6594@...> In-Reply-To: <20031216023622.GA6594@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.35 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: LIst of games playable using a piecepack X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar On the wiki it was suggested that we develop a list of classic games that can be played using a piecepack. This the start of that discussion. Games already written up (either on www.piecepack.org or on the wiki): Chess Checkers Othello/Reverse Evade Macala War Games mentioned on the Wiki: 18 games from the "World of Abstract Games" site (see GenericAbstracts wiki page) 8 games from Sid Sackson's book "A Gamut of Games" Games with obvious piecepack implementations: Backgammon tic-tac-toe 9 Mens Morris Please reply with any other games you can think of and I'll eventually create a wiki page with all the results. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1601 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32154 invoked from network); 16 Dec 2003 06:00:41 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 16 Dec 2003 06:00:41 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta4.grp.scd.yahoo.com with SMTP; 16 Dec 2003 06:00:41 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (rwcrmhc11) with SMTP id <20031216050221013009o866e> (Authid: mark.a.biggar); Tue, 16 Dec 2003 05:02:21 +0000 Message-ID: <3FDE91DD.2040509@...> Date: Mon, 15 Dec 2003 21:02:21 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20031215215131.GB28827@...> <073b01c3c359$935f7c40$6402a8c0@Mike1> <20031216023622.GA6594@...> <3FDE8F87.8070503@...> In-Reply-To: <3FDE8F87.8070503@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.35 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] LIst of games playable using a piecepack X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Oops, I neglected to say that some of those games require a double or extended piecepack. (Like Backgammon); -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1602 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3167 invoked from network); 17 Dec 2003 17:15:29 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 17 Dec 2003 17:15:29 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 17 Dec 2003 17:15:29 -0000 Received: from [66.218.67.177] by n2.grp.scd.yahoo.com with NNFMP; 17 Dec 2003 17:15:21 -0000 Date: Wed, 17 Dec 2003 17:15:19 -0000 To: piecepack@yahoogroups.com Message-ID: <brq2v7+lp9l@...> In-Reply-To: <3FDE8F87.8070503@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 457 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: cdrodeffer@... Subject: Re: LIst of games playable using a piecepack X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > On the wiki it was suggested that we > develop a list of classic games that > can be played using a piecepack. This > [is] the start of that discussion. As well as the places previously mentioned (Gamut of Games and Joao Neto's World of Abstract Games), you can probably find a few more piecepack-able games at the Zillions of Games web site: www.zillionsofgames.com Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1603 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60332 invoked from network); 17 Dec 2003 18:32:50 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 17 Dec 2003 18:32:50 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta6.grp.scd.yahoo.com with SMTP; 17 Dec 2003 18:32:50 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc13) with SMTP id <2003121718324801600rog10e>; Wed, 17 Dec 2003 18:32:48 +0000 Message-ID: <08c201c3c4cb$e57919f0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <brq2v7+lp9l@...> Date: Wed, 17 Dec 2003 10:30:48 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: LIst of games playable using a piecepack X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >As well as the places previously mentioned (Gamut of Games and Joao >Neto's World of Abstract Games), you can probably find a few more >piecepack-able games at the Zillions of Games web site: >www.zillionsofgames.com >Clark That's true. There are many unknown and little-known abstracts there that can be played with a piecepack. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1604 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29297 invoked from network); 18 Dec 2003 04:42:05 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 18 Dec 2003 04:42:05 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 18 Dec 2003 04:42:04 -0000 Received: from [66.218.67.184] by n20.grp.scd.yahoo.com with NNFMP; 18 Dec 2003 04:42:03 -0000 Date: Thu, 18 Dec 2003 04:42:03 -0000 To: piecepack@yahoogroups.com Message-ID: <brrb6r+5gmr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 740 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: electronicwaffle@... Subject: Comming Attractions - or Diversions X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle So I wanted to leak some information on my latest projects. Consider this a Piecepack Teaser Trailer. (In a cheesy movie announcer voice) 'One week from Today.... I will release "TP5: The PiecePack Poker Party Parade". TP5: Because a poker party is a party first, and poker second. And along with TP5, the second Piecepackmas gift, brace yourself for Infiltr8 (I wish I could have a clever Tagline for Infiltr8, but I dont.) Two games, One Day.. Next Wednesday Wednesday Wednesday (wait that doesn't work as well) I have also completed the 'beta' version of my Janurary Ruleset. I will release 'Epicenter' near 1-15-04. Hide and Seek will be the Feburary Release (Not yet complete- and the name may change). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1605 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48042 invoked from network); 18 Dec 2003 21:32:32 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 18 Dec 2003 21:32:32 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta5.grp.scd.yahoo.com with SMTP; 18 Dec 2003 21:32:30 -0000 Received: from [66.218.67.164] by n26.grp.scd.yahoo.com with NNFMP; 18 Dec 2003 21:32:29 -0000 Date: Thu, 18 Dec 2003 21:32:29 -0000 To: piecepack@yahoogroups.com Message-ID: <brt6dd+mgun@...> In-Reply-To: <3FDE8F87.8070503@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1227 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "sshum2003" <sshum2003@...> Subject: Re: LIst of games playable using a piecepack X-Yahoo-Group-Post: member; u=155293172 X-Yahoo-Profile: sshum2003 Actual this call when out way back in the Y! Group in: Message 2 Need Help - Traditional Games for Piecepack At least it is now back in front of the Group. Perhaps this group of games would be best suited for inclusion in a limited list of game rules, because this game are those that people are fimilar with. For the most fimilar games like chess and checkers, only the set up would have to be discribed. --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > On the wiki it was suggested that we develop a list of classic games > that can be played using a piecepack. This the start of that > discussion. > > Games already written up (either on www.piecepack.org or on the wiki): > > Chess > Checkers > Othello/Reverse > Evade > Macala > War > > Games mentioned on the Wiki: > > 18 games from the "World of Abstract Games" site > (see GenericAbstracts wiki page) > > 8 games from Sid Sackson's book "A Gamut of Games" > > Games with obvious piecepack implementations: > > Backgammon > tic-tac-toe > 9 Mens Morris > > Please reply with any other games you can think of and I'll eventually > create a wiki page with all the results. > > -- > mark@b... > mark.a.biggar@c... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1606 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84191 invoked from network); 23 Dec 2003 20:51:34 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 23 Dec 2003 20:51:34 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 23 Dec 2003 20:51:36 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AYtV8-0001j5-00 for <piecepack@yahoogroups.com>; Tue, 23 Dec 2003 12:51:34 -0800 Date: Tue, 23 Dec 2003 12:51:34 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20031223205134.GA6587@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: FW: Sakura Piece-Pack Playset X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe ----- Forwarded message from Lion Kimbro <lion@...> ----- Envelope-to: rwhe@... Delivery-date: Tue, 23 Dec 2003 06:26:57 -0800 Subject: Sakura Piece-Pack Playset From: Lion Kimbro <lion@...> http://ron.ludism.org/annex/2003/12/15#piecepack_playset Ron: Good news and bad news. Bad news first: My piecepack set is, well, rendered unplayable. One tile is now very, very, silver colored. Another one is makeup-red all over. Others have various other uniquely identifying patterns of God-knows-what feminine makeup-like substances on them. The good news. Sakura's FAVORITE TOY is now the Piecepack. She plays with it all the time, and always wants it. I keep coming to interesting game-like configurations on the ground, different every time I get home. Take care, Lion {:)}= -- http://speakeasy.org/~lion/ LionKimbro@... Seattle, WA ----- End forwarded message ----- -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1607 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56638 invoked from network); 24 Dec 2003 05:08:11 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 24 Dec 2003 05:08:11 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta2.grp.scd.yahoo.com with SMTP; 24 Dec 2003 05:08:11 -0000 Received: from [66.218.67.157] by n13.grp.scd.yahoo.com with NNFMP; 24 Dec 2003 05:07:36 -0000 Date: Wed, 24 Dec 2003 05:07:34 -0000 To: piecepack@yahoogroups.com Message-ID: <bsb6um+fte3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 369 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Electronicwaffle" <electronicwaffle@...> Subject: Piecepackmas Is here! TP5 and Infiltr8 Released X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The moment you all have (ok just me) been waiting for is here. I am placing two games into the Rulesets in progress folder. Since my other two games received feedback, I think placing them in this folder is the correct location. Please Enjoy these games for the remainder of the year, and the next. I invite you to try them out at Holiday and New Year's Parties. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1608 Return-Path: <notify@yahoogroups.com> Received: (qmail 7579 invoked from network); 24 Dec 2003 05:09:59 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 24 Dec 2003 05:09:59 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta5.grp.scd.yahoo.com with SMTP; 24 Dec 2003 05:09:59 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.178] by n12.grp.scd.yahoo.com with NNFMP; 24 Dec 2003 05:09:58 -0000 Date: 24 Dec 2003 05:09:58 -0000 Message-ID: <1072242598.6911.78449.w55@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.67 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/TP5.doc Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : Piecepack Poker Party Parade- A Multiplayer Poker game for up to 12 players You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/TP5.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1609 Return-Path: <notify@yahoogroups.com> Received: (qmail 1722 invoked from network); 24 Dec 2003 05:11:29 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 24 Dec 2003 05:11:29 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta4.grp.scd.yahoo.com with SMTP; 24 Dec 2003 05:11:29 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.154] by n27.grp.scd.yahoo.com with NNFMP; 24 Dec 2003 05:11:28 -0000 Date: 24 Dec 2003 05:11:28 -0000 Message-ID: <1072242688.8220.89817.w33@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.83 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Infiltr8.doc Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : Infiltr8 a Stratego/Shogi style game for piecepack. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Infiltr8.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1610 Return-Path: <DavidLHsl@...> Received: (qmail 25233 invoked from network); 25 Dec 2003 03:23:58 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 25 Dec 2003 03:23:58 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 25 Dec 2003 03:23:58 -0000 X-eGroups-Return: DavidLHsl@... Received: from [66.218.66.142] by n13.grp.scd.yahoo.com with NNFMP; 25 Dec 2003 03:23:58 -0000 X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33701 invoked from network); 25 Dec 2003 02:40:09 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 25 Dec 2003 02:40:09 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 25 Dec 2003 02:40:09 -0000 Received: from [66.218.67.190] by n8.grp.scd.yahoo.com with NNFMP; 25 Dec 2003 02:40:08 -0000 Date: Thu, 25 Dec 2003 02:40:08 -0000 To: piecepack@yahoogroups.com Message-ID: <bsdim8+34u4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3034 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "davidlhsl" <DavidLHsl@...> Subject: Infiltr8 comments X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Dec 2003 03:23:57 -0000 X-eGroups-Remote-IP: 66.218.66.68 Regarding the rules to Infiltr8 (interesting idea): * I'm assuming coins are place face-down as in Stratego. This needs to be specified if it isn't. * Commander vs. Commander chart: Both players average the sum of 3 dice. Are fractions included in determining victory or is the average rounded down or up? Example: My total = 11, which averages 3.667. Your total = 10, which averages 3.333. Suppose we round down. That results in 3 vs. 3. Tie result. If fractions are factored, then 3.667 vs. 3.333 results in my commander winning. My feeling is that you could accomplish a similar result by streamlining your design. Let's say fractions are counted. If you change the rules to say: Both players roll their die 3 times and add the results together. The player with the higher total wins. You accomplish the same result without forcing an additional calculation (divide by 3). In the case of rounding down or up, you increase the probability of a tie, since you'll produce results 1-6 in a bell curve (many more results of 3 than 1 or 6). I would just have both players roll 1 or 2 dice (you'll have to determine which based on your preference). You won't get the same probability results, but it's a more streamlined mechanic. * Retreating die results table and drop results table. In both of these table you are using the results 1/4/6 for one result, 2/5 for another, and 3 for another. I find that using consecutive values are much more useful (not to mention easier to remember) to establish die results than scattering them the way you have. I also think you could streamline your description of the results. As an example, here is how I would define the retreating die roll results in your rules: Retreating Results: If there is a free space in the player's Home field, the player may automatically retreat the piece attacking the opponent's fortress to any empty square in his Home field, provided one is available. The player may then roll his die: Ace = the player may retreat any other one or two of his pieces to any empty space(s) in his Home field, provided the free space(s) is/are available 4-5 = the player may retreat any other one of his pieces to any empty space in his Home field, provided a free space is available Null-3 = no other effect You could define your Drop table similarly. As you can see, the results improve with the die value, and the die values are grouped together to make it easier to memorize. * Time estimate: 15 minutes With the ability to drop pieces, movement of 3 pieces at one square at a time and the requirement to attack the enemy's fortress 6 times, retreating after each attack; it seems this game would take forever. Perhaps permitting pieces to move up to 3 squares in a straight orthogonal line would speed things up? I haven't played this yet and don't have your board diagram available (I'm on my Mac at home at the moment, but I saw it on my PC notebook at work), so if you have actual time results from playtest, then ignore my comment. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1611 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39933 invoked from network); 25 Dec 2003 06:23:46 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 25 Dec 2003 06:23:46 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta5.grp.scd.yahoo.com with SMTP; 25 Dec 2003 06:23:46 -0000 Received: from [66.218.66.116] by n32.grp.scd.yahoo.com with NNFMP; 25 Dec 2003 06:23:46 -0000 Date: Thu, 25 Dec 2003 06:23:43 -0000 To: piecepack@yahoogroups.com Message-ID: <bsdvpf+4u2k@...> In-Reply-To: <bsdim8+34u4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1367 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Infiltr8 comments X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle This is exactly why I released it into a work in progress folder. I am horrible at estimating times, and did not consider the infinity of the dropping. This game came to me in bits and pieces.. by defintion of creating the game. I would think that rounding should be to the next highest (greater) whole number. I can not beleive I left out the f act that the coins should be value side down. Indeed, it would be a much easier game the other way around. I am partial to the most recent contest, as I have only played two piecepack games total with another person (those being Berlin and Divorced Beheaded...) Growing up I was always being accused of making up the rules to games (around age 5). Ironically, it should not be surprising that I have ended up here some 15 years later. I do not have time to fully take stock of the comments already given and edit the game to reflect those changes. Alas, this seems to be a running problem, as Pawnopoly has reached the same fate. On the whole, I think Infiltr8 has brought more positives to the community as it is currently than it has taken away. Any comments on TP5 would also be welcomed. I assume that this game will need at least 5 players to be fully realized. Given the Hollidays I assume most feedback for this game, as well as more feedback for Infiltr8 will come in the new year. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1612 Return-Path: <DavidLHsl@...> Received: (qmail 13708 invoked from network); 25 Dec 2003 16:18:04 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 25 Dec 2003 16:18:04 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta2.grp.scd.yahoo.com with SMTP; 25 Dec 2003 16:18:04 -0000 X-eGroups-Return: DavidLHsl@... Received: from [66.218.67.147] by n40.grp.scd.yahoo.com with NNFMP; 25 Dec 2003 16:17:34 -0000 X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87005 invoked from network); 25 Dec 2003 13:57:07 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 25 Dec 2003 13:57:07 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 25 Dec 2003 13:57:07 -0000 Received: from [66.218.66.116] by n12.grp.scd.yahoo.com with NNFMP; 25 Dec 2003 13:57:07 -0000 Date: Thu, 25 Dec 2003 13:57:04 -0000 To: piecepack@yahoogroups.com Message-ID: <bseqbg+2lm3@...> In-Reply-To: <bsdvpf+4u2k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4346 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "davidlhsl" <DavidLHsl@...> Subject: Re: Infiltr8 comments X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Dec 2003 16:17:32 -0000 X-eGroups-Remote-IP: 66.218.66.108 --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: (snip) > > I do not have time to fully take stock of the comments already given > and edit the game to reflect those changes. Alas, this seems to be a > running problem, as Pawnopoly has reached the same fate. On the > whole, I think Infiltr8 has brought more positives to the community > as it is currently than it has taken away. > > > Any comments on TP5 would also be welcomed. I assume that this game > will need at least 5 players to be fully realized. Given the > Hollidays I assume most feedback for this game, as well as more > feedback for Infiltr8 will come in the new year. > > > Eric If you don't have the time to consider the other comments, then what is the purpose of requesting feedback? It is, of course, your game and your design; but I can't respect your design if you have no respect for the gamer. Making me, as a gamer, consult a results table because your values are scattered and force me to make additional mathematical calculations to divide by 3, then round up (sheesh) when you could more easily accomplish your desired results by streamlining the process does not inspire me to want to try out your ideas. I don't even know if this post will make it past the moderator, but I can't hold back my tongue any more. Frankly, Electric Pancake, I find you to be immature and inconsiderate to the feelings of others in other respects as well. You whined about not winning the prior contest, even after admitting that you didn't even bother to read the rules to the winning game. You accused the winning entry of being an unoriginal copycat, yet you refer to your own reference to other game systems as inspirations. You have insulted the prior contest judge on more than one occassion. You have flooded this message board without any consideration to the effect it may have on those who have these messages forwarded to their e-mail accounts (I even had to disable this feature myself). A vast majority of your posts have amounted to proclaiming like John the Baptist the glorious ideas that will delight and entertain the masses, and possibly even bring about gaming salvation. You have taken offense at the most innocuous remark (I can just *imagine* your reaction to this post) or anything that doesn't proclaim your ideas as the Second Coming. But what really gets my goat is that the community has been very kind to you. You have received very detailed feedback on your submissions as well as encouragement from this community. You know what I've received from this community? A rather terse comment that I should put line breaks in my txt rules files. And let me tell you what *I've* contributed to the community: * donation of $200 to the trophy cloth * supported Mesomorph by purchasing 8, yes 8, piecepacks * supported Icepack Games by purchasing 2 expanded piecepacks and a complete Icehouse set, none of which I ever received (more on that later) * provided feedback on two games * Actually took the consideration to actually purchase a full verion of Adobe Acrobat, so I could provide my rules in a way where line breaks wouldn't be a problem and so I could provide illustrations * Considered the group's feelings by not leaving any file posted longe r than a week * submitted 2 games to piecepack.org, despite the fact that I had not received a *single* comment from this community when I submitted them to this group earlier And what have I gotten from this community? * Icepack Games has ripped me off * Terse remark about not putting line breaks in my rules file; despite the fact that I have seen other files posted without line breaks, and these haven't received any complaints * Absolutely no feedback on the two games I felt were the most promising To be fair, I did receive feedback on two early games that indicated the games needed more work, and one of the feedbacks I submitted had a friendly response. The only bright spot to this entire experience is Mesomorph Games. Karol is a saint. But that didn't occur here. In any event, I have finally decided that I am not getting any return on the investment I have made to this community, and so I am going to cut my losses and leave this group. I certainly don't want to be around if Mr. Buttersworth doesn't win the current contest. <SLAM> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1613 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52091 invoked from network); 25 Dec 2003 18:37:37 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 25 Dec 2003 18:37:37 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 25 Dec 2003 18:37:36 -0000 Received: from [66.218.67.139] by n26.grp.scd.yahoo.com with NNFMP; 25 Dec 2003 18:37:36 -0000 Date: Thu, 25 Dec 2003 18:37:34 -0000 To: piecepack@yahoogroups.com Message-ID: <bsfape+gm1b@...> In-Reply-To: <bseqbg+2lm3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2547 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "bananamuncher9" <deucenine@...> Subject: Re: Infiltr8 comments, pt 2 X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 hmmmmm... perhaps I am not the best person to respond to this, since I am primarily a lurker, quietly reading posts and following the conversations. but, you seem to have been a valuable participant in the piecepack (man, it bugs me not to capitolize that word) experience. It would be a shame to lose you. I am hoping that your comments will be heard by those who could help straighten out the situations that you see as wrong, and that we all (myself included, if there is a way) can help you make this more like the experience you wanted. hope you are still out there long enough to have gotten this little missive. I also hope that your holidays are going well. (by the way, Happy Holiday Season to everyone out there!) Edward (:8()) > But what really gets my goat is that the community has been very kind > to you. You have received very detailed feedback on your submissions > as well as encouragement from this community. You know what I've > received from this community? A rather terse comment that I should put > line breaks in my txt rules files. > > And let me tell you what *I've* contributed to the community: > > * donation of $200 to the trophy cloth > * supported Mesomorph by purchasing 8, yes 8, piecepacks > * supported Icepack Games by purchasing 2 expanded piecepacks and a > complete Icehouse set, none of which I ever received (more on that > later) > * provided feedback on two games > * Actually took the consideration to actually purchase a full verion > of Adobe Acrobat, so I could provide my rules in a way where line > breaks wouldn't be a problem and so I could provide illustrations > * Considered the group's feelings by not leaving any file posted longe > r than a week > * submitted 2 games to piecepack.org, despite the fact that I had not > received a *single* comment from this community when I submitted them > to this group earlier > > And what have I gotten from this community? > > * Icepack Games has ripped me off > * Terse remark about not putting line breaks in my rules file; despite > the fact that I have seen other files posted without line breaks, and > these haven't received any complaints > * Absolutely no feedback on the two games I felt were the most > promising <clip> > In any event, I have finally decided that I am not getting any return > on the investment I have made to this community, and so I am going to > cut my losses and leave this group. I certainly don't want to be > around if Mr. Buttersworth doesn't win the current contest. > > <SLAM> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1614 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37284 invoked from network); 25 Dec 2003 18:39:23 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 25 Dec 2003 18:39:23 -0000 Received: from unknown (HELO fed1mtao07.cox.net) (68.6.19.124) by mta5.grp.scd.yahoo.com with SMTP; 25 Dec 2003 18:39:23 -0000 Received: from z3o7q3 ([68.227.228.225]) by fed1mtao07.cox.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20031225183921.QKZM14590.fed1mtao07.cox.net@z3o7q3> for <piecepack@yahoogroups.com>; Thu, 25 Dec 2003 13:39:21 -0500 To: <piecepack@yahoogroups.com> Date: Thu, 25 Dec 2003 11:48:07 -0700 Message-ID: <MBBBKIDFNNCLIMOMJEOCIEBACEAA.deucenine@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) Importance: Normal In-Reply-To: <bseqbg+2lm3@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 68.6.19.124 From: "Edward Pulley" <deucenine@...> Reply-To: <deucenine@...> Subject: RE: [piecepack] Re: Infiltr8 comments, pt1 X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 Hmmmm..... --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: (snip) > > I do not have time to fully take stock of the comments already given > and edit the game to reflect those changes. Alas, this seems to be a > running problem, as Pawnopoly has reached the same fate. On the > whole, I think Infiltr8 has brought more positives to the community > as it is currently than it has taken away. > > > Any comments on TP5 would also be welcomed. I assume that this game > will need at least 5 players to be fully realized. Given the > Hollidays I assume most feedback for this game, as well as more > feedback for Infiltr8 will come in the new year. > > > Eric This is an interesting situation. It sounds like you don't have time to refine the game because you are currently working on the next game. While notable in ambition, this does leave something to be desired in execution. I can understand the creative urge, and wanting to share your ideas, but these are things that need to be considered betas until they have been play-tested by people other than yourself. And when they are, if the feed-back is constructive, one would think that you would spend time to complete the games to 'alphas', rather than send out more betas which wont be completed. I have more than my share of half-assed ideas as well, but I welcome the chance to make them full-assed. Easier to find a seat at the game table that way. (I hope this came out as nicely as intended. Nice is not my thing, by far. But it is the holidays and I am trying for something other than a lump of coal. Like maybe a nice Banana Cr�me Pie...mmmm...pie...mmmmm.....) Edward (:8()) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1615 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27629 invoked from network); 25 Dec 2003 19:02:39 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 25 Dec 2003 19:02:39 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta1.grp.scd.yahoo.com with SMTP; 25 Dec 2003 19:02:39 -0000 Received: from winnt ([65.42.242.43]) by smtp01.myhosting.com (Merak 6.3.3) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Thu, 25 Dec 2003 14:02:38 -0500 Message-ID: <007b01c3cb1a$b7584730$0501000a@winnt> To: <piecepack@yahoogroups.com> References: <bsfape+gm1b@...> Date: Thu, 25 Dec 2003 14:10:03 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-eGroups-Remote-IP: 168.144.68.181 From: "Karol" <karol@...> Subject: Happy Holidays X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Off Topic: Happy Holidays from Dave and Karol (Mesomorph Games)! The piecepack community is like a family to us, in a sense, and I just wanted to take a moment to wish you each a very happy, safe holiday season full of joy, laughter and new gaming memories with family &/or friends. I hope that 2004 will be even more successful a year than 2003 was for piecepack and wish all the entrants in the Solitare contest "GOOD LUCK!". Those that have games ready to post please submit to submissions @ piecepack . org I am happy to generate the PDFs for you. A big thank you to all those that have participated in rules testing and development and helped with anything and everything over the years. With out you things just would not be the same. Happy Holidays! (You'll hear from me again for New Year's until then, be safe and keep on gaming!) Karol, Mesomorph Games Piecepack.org -------------------------------------------------------------------------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1616 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53422 invoked from network); 26 Dec 2003 04:51:31 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 26 Dec 2003 04:51:31 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 26 Dec 2003 04:51:31 -0000 Received: from [66.218.67.160] by n17.grp.scd.yahoo.com with NNFMP; 26 Dec 2003 04:51:30 -0000 Date: Fri, 26 Dec 2003 04:51:28 -0000 To: piecepack@yahoogroups.com Message-ID: <bsgeog+h8dq@...> In-Reply-To: <bseqbg+2lm3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 79 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Infiltr8 comments X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle David, The better Man survives, Good Riddance and Merry Christmas to you to. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1617 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45150 invoked from network); 26 Dec 2003 05:49:20 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 26 Dec 2003 05:49:20 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta5.grp.scd.yahoo.com with SMTP; 26 Dec 2003 05:49:23 -0000 Received: from [66.218.67.191] by n19.grp.scd.yahoo.com with NNFMP; 26 Dec 2003 05:49:23 -0000 Date: Fri, 26 Dec 2003 05:49:23 -0000 To: piecepack@yahoogroups.com Message-ID: <bsgi53+kk23@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 196 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "Electronicwaffle" <electronicwaffle@...> Subject: Feedback ton Infiltr8-Clarification X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle I did not have time then and there to edit a game I released one day ago. I intend to edit my games when I can do so in a timely manner... measure twice cut once, for he who hesitates is lost. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1618 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92011 invoked from network); 27 Dec 2003 16:22:04 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 27 Dec 2003 16:22:04 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta4.grp.scd.yahoo.com with SMTP; 27 Dec 2003 16:22:03 -0000 Received: from [66.218.66.115] by n5.grp.scd.yahoo.com with NNFMP; 27 Dec 2003 16:22:03 -0000 Date: Sat, 27 Dec 2003 16:22:02 -0000 To: piecepack@yahoogroups.com Message-ID: <bskbja+i16h@...> In-Reply-To: <bsgeog+h8dq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 384 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "Iain Cheyne" <news@...> Subject: Vote to ban Electronic Waffle X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > David, The better Man survives, Good Riddance and Merry Christmas to > you to. Couldn't you find it in your heart at least to try to make some peace with Dave? Can't we vote to ban Electronic Waffle from this forum?. I have had enough of him. Reply to this thread with your votes. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1619 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45592 invoked from network); 27 Dec 2003 17:54:21 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 27 Dec 2003 17:54:21 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta2.grp.scd.yahoo.com with SMTP; 27 Dec 2003 17:54:21 -0000 Received: from [66.218.67.188] by n7.grp.scd.yahoo.com with NNFMP; 27 Dec 2003 17:54:20 -0000 Date: Sat, 27 Dec 2003 17:54:20 -0000 To: piecepack@yahoogroups.com Message-ID: <bskh0c+anii@...> In-Reply-To: <bsdvpf+4u2k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2215 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: "Benedict" <boycat_oh@...> Subject: Re: Infiltr8 comments X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Eric Would it kill you to actually say thank you to David for providing you with what is, in my opinion, much-needed feedback for your untested game? I consider all of the points he raises to be well-thought out, valid concerns which you should address if you want to improve your game-designing ability. Your message below clearly states that Inflitr8 has met the same fate as Pawnopoly - i.e. that of being unfinished and untested, with no attempt to make it work even after constructive criticism has been provided. So how else do you expect David to respond? I totally understand his feeling that you have no respect for him as a gamer who wants to try and help you get your game on the right track, i.e. into something that is playable and enjoyable. Phillip > This is exactly why I released it into a work in progress folder. I > am horrible at estimating times, and did not consider the infinity > of the dropping. This game came to me in bits and pieces.. by > defintion of creating the game. I would think that rounding should > be to the next highest (greater) whole number. I can not beleive I > left out the f act that the coins should be value side down. Indeed, > it would be a much easier game the other way around. I am partial to > the most recent contest, as I have only played two piecepack games > total with another person (those being Berlin and Divorced > Beheaded...) Growing up I was always being accused of making up the > rules to games (around age 5). Ironically, it should not be > surprising that I have ended up here some 15 years later. > > > I do not have time to fully take stock of the comments already given > and edit the game to reflect those changes. Alas, this seems to be a > running problem, as Pawnopoly has reached the same fate. On the > whole, I think Infiltr8 has brought more positives to the community > as it is currently than it has taken away. > > > Any comments on TP5 would also be welcomed. I assume that this game > will need at least 5 players to be fully realized. Given the > Hollidays I assume most feedback for this game, as well as more > feedback for Infiltr8 will come in the new year. > > > Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1620 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68082 invoked from network); 27 Dec 2003 17:58:26 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 27 Dec 2003 17:58:26 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta5.grp.scd.yahoo.com with SMTP; 27 Dec 2003 17:58:25 -0000 Received: from [66.218.67.183] by n10.grp.scd.yahoo.com with NNFMP; 27 Dec 2003 17:58:24 -0000 Date: Sat, 27 Dec 2003 17:58:23 -0000 To: piecepack@yahoogroups.com Message-ID: <bskh7v+egm1@...> In-Reply-To: <bsgeog+h8dq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 440 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.65 From: "Benedict" <boycat_oh@...> Subject: Re: Infiltr8 comments X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Eric, This type of comment has no place here as far as I am concerned. I for one am extremely saddened that David feels he can no longer stand being in this community, and I feel your insulting remarks only serve to justify his departure. Please try and show restraint in the future when posting: Think before you type before you hit send. Phillip > David, The better Man survives, Good Riddance and Merry Christmas to > you to. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1621 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72725 invoked from network); 27 Dec 2003 18:28:24 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 27 Dec 2003 18:28:24 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 27 Dec 2003 18:28:24 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AaJAk-0003Wx-00 for <piecepack@yahoogroups.com>; Sat, 27 Dec 2003 10:28:22 -0800 Date: Sat, 27 Dec 2003 10:28:22 -0800 To: piecepack@yahoogroups.com Message-ID: <20031227182822.GB8245@...> References: <bsgeog+h8dq@...> <bskbja+i16h@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bskbja+i16h@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Vote to ban Electronic Waffle X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Dec 27, 2003 at 04:22:02PM -0000, Iain Cheyne wrote: > --- In piecepack@yahoogroups.com, "Electronicwaffle" > <electronicwaffle@y...> wrote: > > David, The better Man survives, Good Riddance and Merry Christmas > to > > you to. > > Couldn't you find it in your heart at least to try to make some peace > with Dave? > > Can't we vote to ban Electronic Waffle from this forum?. I have had > enough of him. Reply to this thread with your votes. Iain, it's a good idea, but I'm not sure a public vote is the appropriate mechanism, for a couple of reasons. First is that, like it or not, the piecepack list is not technically a democracy; the list admins "own" it, so they can add or delete people as they see fit without input from us. The second reason is that if we have a vote, a secret ballot might be better; people might not be willing to cast an open vote for fear of making enemies (one way or the other). I suggest that we either use the Yahoo! Groups polling mechanism or send the votes to a neutral party who can tally them and make sure the vote is fair. If we use the Yahoo! poll, I recommend that who is voting be left transparent to the moderators (but no one else) so that they can verify that no one is voting under multiple email addresses. For what it's worth, my vote is to expel Electronic Waffle. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1622 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67954 invoked from network); 27 Dec 2003 18:36:00 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 27 Dec 2003 18:36:00 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 27 Dec 2003 18:35:59 -0000 Received: from [66.218.67.145] by n4.grp.scd.yahoo.com with NNFMP; 27 Dec 2003 18:35:50 -0000 Date: Sat, 27 Dec 2003 18:35:50 -0000 To: piecepack@yahoogroups.com Message-ID: <bskje6+u4i7@...> In-Reply-To: <bskbja+i16h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 526 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "Benedict" <boycat_oh@...> Subject: Re: Vote to ban Electronic Waffle X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh This seems to me to be a rather extreme measure. I dislike the idea of removing people from the forum in this way. Perhaps the moderators of the forum can comment on whether they think something should be done about this. If they think that action needs to be taken they have several options. An example is that messages could be moderated for a probationary period. Phillip > Can't we vote to ban Electronic Waffle from this forum?. I have had > enough of him. Reply to this thread with your votes. > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1623 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8283 invoked from network); 27 Dec 2003 22:51:55 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 27 Dec 2003 22:51:55 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 27 Dec 2003 22:51:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AaNHl-0003kF-00 for <piecepack@yahoogroups.com>; Sat, 27 Dec 2003 14:51:53 -0800 Date: Sat, 27 Dec 2003 14:51:53 -0800 To: piecepack@yahoogroups.com Message-ID: <20031227225152.GA13830@...> References: <bsgeog+h8dq@...> <bskbja+i16h@...> <20031227182822.GB8245@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20031227182822.GB8245@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Vote to ban Electronic Waffle X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Dec 27, 2003 at 10:28:22AM -0800, Ron Hale-Evans wrote: > On Sat, Dec 27, 2003 at 04:22:02PM -0000, Iain Cheyne wrote: > > Can't we vote to ban Electronic Waffle from this forum?. I have had > > enough of him. Reply to this thread with your votes. > > Iain, it's a good idea, but I'm not sure a public vote is the > appropriate mechanism, for a couple of reasons. First is that, like > it or not, the piecepack list is not technically a democracy; the list > admins "own" it, so they can add or delete people as they see fit > without input from us. Rereading this a few hours later, I see I wasn't making myself completely clear on this point: it is the listadmins' decision what to do about Eric. When a non-listadmin calls for a vote to expel someone, it has about as much effect as does a _People_ magazine poll on U.S. foreign policy. The rest of my comments about my opinions of how a vote should be conducted were included only in case the listadmins DO want to call for a vote. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1624 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92302 invoked from network); 28 Dec 2003 02:24:46 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 28 Dec 2003 02:24:46 -0000 Received: from unknown (HELO web11101.mail.yahoo.com) (216.136.131.148) by mta1.grp.scd.yahoo.com with SMTP; 28 Dec 2003 02:24:46 -0000 Message-ID: <20031228022435.51802.qmail@...> Received: from [66.31.67.131] by web11101.mail.yahoo.com via HTTP; Sat, 27 Dec 2003 18:24:35 PST Date: Sat, 27 Dec 2003 18:24:35 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <bseqbg+2lm3@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.148 From: Ed Thorn <prophesor@...> Subject: <SLAM> X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor > <SLAM> LOL. Well, it wouldn't truly be a communitee if someone didn't stress out and go postal during the holidays. I'm not the list owner, but I'm going to put Waffle and David both on Moderated posting status, and ask the rest of the membership to avoid public personal comments until the List Owner calls for such. >From where I stand, I think both EW and David have been more supportive of the community than I. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1625 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27512 invoked from network); 28 Dec 2003 04:31:31 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 28 Dec 2003 04:31:31 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 28 Dec 2003 04:31:31 -0000 Received: from [66.218.67.188] by n13.grp.scd.yahoo.com with NNFMP; 28 Dec 2003 04:31:27 -0000 Date: Sun, 28 Dec 2003 04:31:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bslmat+an9k@...> In-Reply-To: <20031228022435.51802.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2653 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Electronicwaffle" <electronicwaffle@...> Subject: Can the Kangaroo speak here please? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > From where I stand, I think both EW and David have > been more supportive of the community than I. Wow, miss some 20 hours, and everyone turns on you. Who doesn't want to Kangaroo vote me out of here? You know, Practically every nation states the charges the alleged can answer to. This time I don't know what I did... or didn't do. I admit to being wrong with the entire History Repeats itself. Ironically, Other members want this history to repeat it self, again. I am not a saint, and of course we are all human. I was wrong, I admitted to that, some three plus months ago. I saw many people have valid points that in the end changed my views. Whineing does not solve anything. However now, I just see a bunch of whiners whineing about a one line retort to a full page assualt- which was unprovoked. I felt that I was the scapegoat in David's post. Can I not have one line to defend myself? So glad to know that everyone else is unoffended to David's Post. Also I am glad that everyone feels entitled to help with a situation that only enovled two people, on one problem in a particular ruleset. You will all call me names, in fact at times it seems you already have. All I ask is that you add the total sum of my character and not realative insignificant, and outdated elements. The topic of productivity has been mentioned, so it would not be a boast to remind the community that I submitted 7 games this year (My first year will be complete on the 30th), and I have entrie(s) still out in the Solitaire competition. I honestly do not know what to do next to rectify whatever the current situation is. I feel that I have to understand the situation before I can attempt to rectify it and be sincere. As I mentioned before, I have moved past the situation with the last competition. On my side, all I see is the posting of two rulesets, feedback which was welcomed, and a truthful comment about time commitments. From this, a personal protest was launched, which included items out of my control, yet sculpted in such a way to insult my person. After this personal exchange, I come to the group expecting a minor scuffle to have subsided, instead I see that other members all but want to kill me (In a figurative sense). Let me admit right here and now, that yes the "good riddance" comment intended to offend, as I was so offended. I don't know if David will respond to this, But after that post, I personally emailed him in private to better understand the situation, explain how I understood the situation, and why I took the stance I did. Lastly, I personally invited him back to the group. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1626 Return-Path: <DavidLHsl@...> Received: (qmail 71857 invoked from network); 28 Dec 2003 16:00:40 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 28 Dec 2003 16:00:40 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta5.grp.scd.yahoo.com with SMTP; 28 Dec 2003 16:00:40 -0000 X-eGroups-Return: DavidLHsl@... Received: from [66.218.67.184] by n39.grp.scd.yahoo.com with NNFMP; 28 Dec 2003 16:00:40 -0000 X-Sender: DavidLHsl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10217 invoked from network); 28 Dec 2003 03:12:28 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 28 Dec 2003 03:12:28 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta5.grp.scd.yahoo.com with SMTP; 28 Dec 2003 03:12:28 -0000 Received: from [66.218.67.141] by n5.grp.scd.yahoo.com with NNFMP; 28 Dec 2003 03:12:28 -0000 Date: Sun, 28 Dec 2003 03:12:27 -0000 To: piecepack@yahoogroups.com Message-ID: <bslhmr+q1o3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7561 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "davidlhsl" <DavidLHsl@...> Subject: Letter to piecepack (long) X-Yahoo-Group-Post: member; u=37666637 X-Yahoo-Profile: davidlhsl X-eGroups-Approved-By: prophesor <prophesor@...> via web; 28 Dec 2003 16:00:38 -0000 X-eGroups-Remote-IP: 66.218.66.107 [Note to moderator: I just posted my attempt to apologize to the group, and managed to make some very immature quips in my message that I should've edited out. I have, and this is my "cleaned up" version that I hope you will accept. Please trash my prior submission, if you can.] [Note to group, if my prior submission has made it to the group, then I owe you another apology. Please replace that version with this.] Uh, sorry about the door. <blush> Let me begin by thanking the group for the encouraging responses I have received via e-mail since my Mad Cow rant. A bit of background. I don't want to go into a lot of detail on this, but someone from work who was about to have her car repossessed approached me for a $1500 loan, promising to pay me back $100 per week. I think you already know the punch-line: I've only received $200 of the amount. No thank you from her, no attempt on her part to pay something, zippo. I'm screwed to the tune of $1300. But I've also managed to buy a new car this year and try the switch from PC to Mac, so I guess I can't claim to have been devastated. I know she doesn't make that much and has a child to feed. Other than a very brief period in my life, I have never had to know the feelings of worrying about how to pay the bills or where my next meal would come from. So I've had to wrestle with the possibility of trying to get my money back at the expense of tearing down someone down on their luck who may have needed a break. Needless to say, I've been in no mood to feel taken for granted this year, and I've been taking a hard look at my contributions vs. what I receive in return. This, ladies and gentlemen, is admittedly pretty selfish. This may come as a surprise to you, but I did, in fact, leave this group for a period of time during September. Here I saw an obnoxious person get the welcome mat and the attention, and what did I have to show for my efforts? I didn't want to make a scene, and didn't. I simply left. But I did continue to lurk. One day, someone posted something to the files section, and I returned in order to check it out. But I continued to remain in lurk mode. Then I did something I should've done at the start: I began checking the piecepack rules posted to piecepack.org rather than what I had been doing, which was looking for ways to convert material on Zillions of Games to a physical media. Being a fan of Formula De, I immediately tried Racepack. My brother and I had such a great time playing it that I felt I just had to de-lurk in order to share it with the group, because I felt the author deserved to know about it. Fortunately, he did. This month, I have been busting my rump on a programming project. Sadly, the timing meant that I had to work through the entire week of Christmas. I had been putting in 8-12 hour days solid for about two weeks; and my Christmas, as you can imagine, was miserable. Fortunately I work for a company that has shown me many times they appreciate my efforts, and they were as distressed about this as I was. So I checked the piecepack discussion group after working a mentally tiring day, and noted an interesting idea: a Stratego-type game for the piecepack. Cool, I thought. As I read through the rules, it seemed to me that the design was such that it would take forever to play. Sort of like playing Chinese Checkers where the object is to get your pieces to the end of the board and back, then repeat five more times. I was already familiar with EW's immaturity, but I never expected to be flipped off the way I was. LET'S GET READY TO RUMMMMMMMMMMBLE!!!!!!!!!! That did it. I summoned all the feelings of resentment I had buried, cried havoc, and let slip the dogs of war. To the group: I do owe all of you (No, EW, I don't mean you. Your turn is coming.), an apology. It was very unfair of me to try to "cash in" the way I did, and it was unfair of me to redirect my own personal issues and anger towards EW in your direction. Nobody made me donate to the trophy cloth. I am glad I was able to be a part in making it possible. I will respectfully, and as gently as I can, chide the group (and myself, as you will see) in one respect. I have been around the internet since the early 90s, and I have run into all types of people. Most are some of the most selfless and kind individuals you'll ever meet. That includes most of this group. But some are, for lack of a better word, insane. I have witnessed one newsgroup, rec.music.newage (I love electronic synthesizer music), deteriorate from a thriving community into a wasteland, and all because of one self-righteous crusader who drove pretty much everyone away. One of the reasons he was able to do this was because people were afraid to take a stand and call him on his rude behavior. Some did. I did. But our efforts to make him realize the damage he was causing by his hateful rants were completely diminished by those who didn't want to hurt his feelings. Indirectly, their support merely encouraged his offensive manners. This is what selfish people do. They exploit decent people with their rude behavior, knowing and even demanding that others take responsibility by living with their obnoxiousness rather than taking responsibility themselves. I do think people deserve a fairly long leash, but one does have to put one's foot down when someone crosses the line. I feel that line was crossed during the announcement of the prior contest winner, and I deeply regret not saying anything at the time. I fully share in the blame on this one. My recent behavior has only covered me in mud. I feel my contributions are now a matter of record, and I deeply appreciate your very kind and sincere reaction. Please accept my own apologies for lashing out at you. To Electronic Waffle: In many respects, you remind me of myself when I first joined the group. I love games, and my discovery of the piecepack brought out an excitement towards gaming I hadn't experienced in a long time. In many respects, you are correct in thinking that I'm more than a little jealous at the attention you have received. But we differ in one respect. While I had tried to be a considerate of others as I possibly could, you have been arrogant and rude without any regards to anyone else other than yourself. You claim to have already apologized for the contest incident, but your follow-up and even your recent e-mail to me indicates that you still don't think you've done anything wrong. Your apology wasn't an apology at all; it was simply a formality on your part to get people off your back. As for your immaturity, you attempt to defend yourself by stating that you are only 21 years old. Don't you realize that this is legal drinking age? The real tragedy from this is that I honestly think you have some interesting ideas. I was like you in the beginning in that I tried to toss out all the ideas that came to my mind; but unlike you, I realized pretty early that I needed to step back, take a deep breath, and be a little more deliberate in my work. I have since abandoned the desire to be a designer, and I'm more than happy in my role as gamer. ---------- It's really too late to put the pin back in the grenade. This group will return, I hope, better and stronger. But I no longer leave you in anger. I leave you in peace. You have my respect. I look forward to checking out all the Solitaire Confinement entries once they are posted to piecepack.org. Best of luck to everyone. David Hassell From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1627 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5570 invoked from network); 28 Dec 2003 16:18:59 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 28 Dec 2003 16:18:59 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 28 Dec 2003 16:18:59 -0000 Received: from [66.218.66.141] by n23.grp.scd.yahoo.com with NNFMP; 28 Dec 2003 16:18:59 -0000 Date: Sun, 28 Dec 2003 16:18:58 -0000 To: piecepack@yahoogroups.com Message-ID: <bsmvpi+er8g@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 858 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.79 From: "prophesor" <prophesor@...> Subject: Confessions of a Deputy X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor I feel the list ought to know, David's latest post languished in Moderation Jail a day or so. EW's latest _should_ have been in the cell next door. Apprently I don't have the authority to set moderation status. That'd take the Sherrif hisself, I reckon. Now, these two boys have had their say, and I'm going to ask, real nice, for them both to hush a while. David's got the advantage there, as he's still in Moderation Jail, and besides, he seems to have slept off his holiday wroth. Mister Electronic Waffle, sir? If you post to this issue before I hear from the owner, I will set you to moderated status using the following method: I will remove you from the list, and when you return, you will be automatically set to moderated. Don't test me, son. - Ed Thorn Law in these parts (Least till the listowner comes back) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1628 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83998 invoked from network); 29 Dec 2003 02:10:19 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 29 Dec 2003 02:10:19 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 29 Dec 2003 02:10:19 -0000 Received: from [66.218.66.124] by n17.grp.scd.yahoo.com with NNFMP; 29 Dec 2003 02:10:16 -0000 Date: Mon, 29 Dec 2003 02:10:14 -0000 To: piecepack@yahoogroups.com Message-ID: <bso2e6+5cf9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2520 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "Iain Cheyne" <news@...> Subject: A post about games! (Chariots) X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne I had a good time playing Chariots last night. I wrote about it in my blog: http://cheyne.net/blog/index.cgi/board_games/chariots.html. Here is what I wrote: While sitting around recovering from jet-lag last night, I persuaded my brother and brother-in-law to play Chariots, a piecepack game. It was the simplest of the piecepack recommended games that I want to try on this trip, so it fitted our mood. Chariots has some interesting mechanisms. It uses simultaneous action selection, borrows the impulse movement system of Car Wars and adds some clever cornering rules. Mark Biggar has compressed the game elegantly into the confines of the piecepack. We played a three lap race, which was plenty. I won by about six squares, due to some lucky rolls and managing to stay out of the dog fight the others got involved in. We enjoyed the game. I gave it a 5, which is perfectly acceptable by my ratings. My brother-in-law gave it a 6 and my brother a 7. I do have some quibbles with Chariots, but these are easily fixed. I think it will only really play well with four players. It was just about OK with three, but it would be terrible with two. This is because the fun lies in trying to squeeze the other competitors out of the inside track and trying to force them to crash. It might be worth taking the central column of tiles out of the straight the next time we play with three, in order to compress the interest of jockeying around the corners. The impulse movement system worked well, but could be a bit slow. For speed, it might be better if the rules explicitly stated that if someone is more than about two spaces from any other players that they can take a phase's movement in one go, without worrying about separate impulses. I only had one rules question. The rules don't specify who decides which space a chariot goes into if they are pushed aside by an ace coin. We assumed it was the player who is doing the pushing, but it could be the pushed player. It might be more fun if this was somehow randomised with a dice roll. It struck me while playing this how attractive my Mesomorph piecepack is. The wood feels and looks beautiful and the deep colours of the pawns are very striking. I have never played a piecepack game that used dice before and it was fun to shout "null point" everytime someone screwed up a cornering roll with a null - only Europeans will understand that reference. This was a successful start to our holiday gaming. It's a good omen. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1630 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70536 invoked from network); 29 Dec 2003 04:14:39 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 29 Dec 2003 04:14:39 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 29 Dec 2003 04:14:39 -0000 Received: from [66.218.67.175] by n23.grp.scd.yahoo.com with NNFMP; 29 Dec 2003 04:14:39 -0000 Date: Mon, 29 Dec 2003 04:14:38 -0000 To: piecepack@yahoogroups.com Message-ID: <bso9ne+cn0h@...> In-Reply-To: <3FEF9A24.10500@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1442 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.79 From: "Iain Cheyne" <news@...> Subject: Re: A post about games! (Chariots) X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne "Mark A. Biggar" <mark.a.biggar@...> wrote: (12/28/2003 21:06) >Iain Cheyne wrote: >> I do have some quibbles with Chariots, but these are easily fixed. > >No problem, suggestions and perceived problems only help improve a game. I'm glad you take that view. I'll always try to be constructive. It's not like I paid for your ruleset. :o) > I will be updating the game in >the near future to add some of the suggested special actions to the >game. This would spice Chariots up nicely. I thought about adding this to the session report, but, on the wiki, you already said you were going to do this. > >> The impulse movement system worked well, but could be a bit slow. For >> speed, it might be better if the rules explicitly stated that if >> someone is more than about two spaces from any other players that >> they can take a phase's movement in one go, without worrying >> about separate impulses. > >I've not yet seen that problem. If anyone else mentions it I >think up some way to deal with it. People who feel the impulse rules might be a bit slow in some obvious situations might just do it already. I just thought it might be good to formalise this in the rules. > I also think the clean lines of my downloaded pdf on plastic set is really >good looking too. The picture on your home page at the wiki looks good. :o) >Would you mind my placing the above link on the wiki page for the game? Done -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1631 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 200 invoked from network); 29 Dec 2003 04:49:16 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 29 Dec 2003 04:49:16 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 29 Dec 2003 04:49:16 -0000 Received: from [66.218.67.129] by n24.grp.scd.yahoo.com with NNFMP; 29 Dec 2003 04:49:15 -0000 Date: Mon, 29 Dec 2003 04:49:14 -0000 To: piecepack@yahoogroups.com Message-ID: <bsoboa+8dli@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1298 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "Iain Cheyne" <news@...> Subject: Sarcophagus session report X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne http://cheyne.net/blog/index.cgi/board_games/Sarcophagus.html Here is what I wrote: Sarcophagus is an area majority type game, rather like a simple El Grande or Web of Power, the only one I know of for the piecepack. It fits the restrictions of the piecepack neatly, with every component used. The rules are similarly tidy and organised, with good examples. It also plays quickly, from initial instructions to the end of the game only took about 45 minutes. My only complaint that it is a bit mechanical and lacks the fun or serious skill that would made it a great game. It lacks fun because it does not have much direct player interaction or aggression. I can forgive a game for being serious if there is a lot of skill involved, but there was not a huge amount of that either. I am not sure what I could suggest that would improve Sarcophagus, because it is a well tested, tight design and I cannot easily see what could change without wrecking it. It might work better with a more serious group of analytical players, but it did not light a spark for us. However, I did not think this is a bad game at all and must congratulate Phillip Lerche for doing such a thorough job. I will definitely check out his other games, like King Arthur's Court and Pharoh's Heir. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1632 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25809 invoked from network); 29 Dec 2003 16:36:49 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 29 Dec 2003 16:36:49 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta3.grp.scd.yahoo.com with SMTP; 29 Dec 2003 16:36:48 -0000 Received: from [66.218.67.253] by n3.grp.scd.yahoo.com with NNFMP; 29 Dec 2003 16:36:26 -0000 Date: Mon, 29 Dec 2003 16:36:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bspl69+hp30@...> In-Reply-To: <bsmvpi+er8g@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1327 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: "James K Droscha" <jdroscha@...> Subject: Holiday Spirit X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "prophesor" <prophesor@y...> wrote: > I feel the list ought to know, David's latest post languished in > Moderation Jail a day or so. EW's latest _should_ have been in the > cell next door. Apprently I don't have the authority to set > moderation status. That'd take the Sherrif hisself, I reckon. Actually, looks like we can either Remove or Ban... don't see an option to simply bump someone back down to Moderated. > Mister Electronic Waffle, sir? If you post to this issue before I > hear from the owner, I will set you to moderated status using the > following method: I will remove you from the list, and when you > return, you will be automatically set to moderated. That would be the way to essentially drop a member down to Moderated, with the added irritation of having to sign back up on the list. > - Ed Thorn > Law in these parts > (Least till the listowner comes back) And beyond. Mr. Thorn has been the best moderator I could ask for, and his word IS law. (Mr. Hale-Evans is correct to point out this is not a democracy.) Here I was, silly me, actually out enjoying the holidays. I come back and some people have gotten all cranky. Let us be nice, and if we can't manage that, let us at least remain civil. Be of Good Cheer, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1633 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53058 invoked from network); 29 Dec 2003 18:51:58 -0000 Received: from unknown (66.218.66.217) by m17.grp.scd.yahoo.com with QMQP; 29 Dec 2003 18:51:58 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta2.grp.scd.yahoo.com with SMTP; 29 Dec 2003 18:51:58 -0000 Received: from [66.218.67.155] by n33.grp.scd.yahoo.com with NNFMP; 29 Dec 2003 18:51:58 -0000 Date: Mon, 29 Dec 2003 18:51:57 -0000 To: piecepack@yahoogroups.com Message-ID: <bspt4d+6fpj@...> In-Reply-To: <bsoboa+8dli@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2072 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "Benedict" <boycat_oh@...> Subject: Re: Sarcophagus session report X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Iain Thanks for the session report and comments on this game (and I also enjoyed your report on Chariots, esepcially the bit about 'nul point'). Clark gave me some of his thoughts after playing Sarcophagus and he also felt the game was a bit mechanical, especially once the Sarcophagus tiles have been claimed. One idea I had was to do some re-arranging of the tiles to have a smaller pyramid with more hidden tiles that were part of the Sarcophagus on the bottom, rather than middle, rows. Another possibilty would be to expand on the special functions of some of the tiles. I'll let you know if I come up with an improved version, but in the meantime thanks for trying it out. Phillip > http://cheyne.net/blog/index.cgi/board_games/Sarcophagus.html > > Here is what I wrote: > > Sarcophagus is an area majority type game, rather like a simple El > Grande or Web of Power, the only one I know of for the piecepack. It > fits the restrictions of the piecepack neatly, with every component > used. The rules are similarly tidy and organised, with good examples. > It also plays quickly, from initial instructions to the end of the > game only took about 45 minutes. My only complaint that it is a bit > mechanical and lacks the fun or serious skill that would made it a > great game. It lacks fun because it does not have much direct player > interaction or aggression. I can forgive a game for being serious if > there is a lot of skill involved, but there was not a huge amount of > that either. > > I am not sure what I could suggest that would improve Sarcophagus, > because it is a well tested, tight design and I cannot easily see > what could change without wrecking it. It might work better with a > more serious group of analytical players, but it did not light a > spark for us. However, I did not think this is a bad game at all and > must congratulate Phillip Lerche for doing such a thorough job. I > will definitely check out his other games, like King Arthur's Court > and Pharoh's Heir. > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1635 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76934 invoked from network); 29 Dec 2003 19:01:59 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 29 Dec 2003 19:01:59 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 29 Dec 2003 19:01:59 -0000 Received: from [66.218.67.128] by n24.grp.scd.yahoo.com with NNFMP; 29 Dec 2003 19:01:57 -0000 Date: Mon, 29 Dec 2003 19:01:57 -0000 To: piecepack@yahoogroups.com Message-ID: <bsptn5+a4le@...> In-Reply-To: <brkkf9+itf3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 727 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "Benedict" <boycat_oh@...> Subject: Re: Solitary Confinement design contest X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone Just thought you might like a short contest update. The judging is going well and I have now played through all of the entries (there are in fact 18 games submitted). There is an interesting variety of solitaire rulesets with something for everyone, including puzzle-type games, heavily themed games and abstract games. I will continue playing and any questions I have will be forwarded via Karol. Thanks to those of you who have responded quickly to my questions so far - it makes my job easier. I managed to find quite a bit of time over Christmas to playtest, so currently it looks like I'll be on target for the Jan 22nd announcement of the results, as promised. Have a good New Year! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1636 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39197 invoked from network); 30 Dec 2003 00:10:45 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 30 Dec 2003 00:10:45 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta3.grp.scd.yahoo.com with SMTP; 30 Dec 2003 00:10:45 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <20031229231204011006fitde>; Mon, 29 Dec 2003 23:12:04 +0000 Message-ID: <0f5801c3ce60$f2fff9b0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bso2e6+5cf9@...> <3FEF9A24.10500@...> Date: Mon, 29 Dec 2003 15:10:27 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] A post about games! (Chariots) X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >> I think it will only really play well with four players. It was just >> about OK with three, but it would be terrible with two. This is >> because the fun lies in trying to squeeze the other competitors out >> of the inside track and trying to force them to crash. It might be >> worth taking the central column of tiles out of the straight the next >> time we play with three, in order to compress the interest of >> jockeying around the corners. >I've come to the same conclusion myself. I will be updating the game in >the near future to add some of the suggested special actions to the >game. Thanks to all who made suggestions; more are welcome. As >part of that update, I'll suggest that with two players each player >races two chariots. One of my favorite ideas for playing 4-to 6-player games (including race games) with only two players is to have each player play two or three parts, but then have each player count only their trailing car (in the case of a race game) at the end. This scheme prevents players from building their strategy around a *favorite* car at the expense of others. In fact, it forces players to work equally hard for all of their cars. I use this with my own race game, Racepack, and have also used it with New City, where it is particularly effective. Among non-piecepack games, it works well with Acquire, Mississippi Queen, MarraCash, Elfenland, and I'm sure other games that I haven't tried it with yet. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1637 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11396 invoked from network); 30 Dec 2003 01:10:57 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 30 Dec 2003 01:10:57 -0000 Received: from unknown (HELO smtp6.mindspring.com) (207.69.200.110) by mta5.grp.scd.yahoo.com with SMTP; 30 Dec 2003 01:10:57 -0000 Received: from sdn-ap-007watacop0042.dialsprint.net ([65.176.64.42] helo=DHH3K021) by smtp6.mindspring.com with smtp (Exim 3.33 #1) id 1Ab8PQ-0000Io-00 for piecepack@yahoogroups.com; Mon, 29 Dec 2003 20:10:57 -0500 Message-ID: <000f01c3ce71$cedafbf0$2a40b041@DHH3K021> To: <piecepack@yahoogroups.com> Date: Mon, 29 Dec 2003 17:11:07 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 207.69.200.110 From: "Tim Schutz" <timschutz@...> Subject: Shared Pieces Contest on About.com X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I have just submitted my game entry into the Shared Games Pieces Contest on About.com The deadline is Weds. I know this doesn't have anything to do with Piecepack, or does it. The game I entered is easily adapted to the piecepack and I plan on doing another ruleset that adapts it to the piecepack next year (which is really close). If anyone is intersted here is a link to the current ruleset http://www.tjgames.com/wizard.html A special thanks to Ron who not only edited the game and did a great job, but also came up with the name Wizard's Staff for one of the game pieces TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1638 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26815 invoked from network); 30 Dec 2003 14:59:08 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 30 Dec 2003 14:59:08 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta3.grp.scd.yahoo.com with SMTP; 30 Dec 2003 14:59:07 -0000 Received: from [66.218.67.172] by n18.grp.scd.yahoo.com with NNFMP; 30 Dec 2003 14:59:07 -0000 Date: Tue, 30 Dec 2003 14:59:07 -0000 To: piecepack@yahoogroups.com Message-ID: <bss3rr+igg0@...> In-Reply-To: <bspt4d+6fpj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 818 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.73 From: "Iain Cheyne" <news@...> Subject: Re: Sarcophagus session report X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Thanks for the session report and comments on this game (and > I also enjoyed your report on Chariots, esepcially the bit about > 'nul point'). Thanks for the encouragement. I am a bit nervous of these session reports, because you gave your time making the game for free. I'll always try to be constructive. > Another possibilty would be to expand on the special functions of > some of the tiles. This might be a good option. The basic system is good. Would there be any way of giving people the option of putting any coins where they want, rather than the first on the top left-hand tile of the top row? I haven't thought the mechanics through, so it might not work. (I've been up since 4.30am, looking after a sick baby.) -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1639 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10784 invoked from network); 30 Dec 2003 20:27:44 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 30 Dec 2003 20:27:44 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta3.grp.scd.yahoo.com with SMTP; 30 Dec 2003 20:27:44 -0000 Received: from [66.218.67.180] by n30.grp.scd.yahoo.com with NNFMP; 30 Dec 2003 20:27:43 -0000 Date: Tue, 30 Dec 2003 20:27:40 -0000 To: piecepack@yahoogroups.com Message-ID: <bssn3s+rdrq@...> In-Reply-To: <bss3rr+igg0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1204 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Benedict" <boycat_oh@...> Subject: Re: Sarcophagus session report X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Iain > Thanks for the encouragement. I am a bit nervous of these session > reports, because you gave your time making the game for free. I'll > always try to be constructive. I always value feedback on my games whatever form it comes in as long it is constructive. If one of games is rubbish, then I would much rather know that and try and fix it! I can't speak for everyone, obviously, but I would hope that other designers feel the same way. I have some ideas for working on a variant of Sarcophagus where players would feel more like they were exploring the pyramid, so I will take your thoughts into account when I finally get some time to see what might work (won't be until after the contest is over). Phillip > > > Another possibilty would be to expand on the special functions of > > some of the tiles. > > This might be a good option. The basic system is good. > > Would there be any way of giving people the option of putting any > coins where they want, rather than the first on the top left-hand > tile of the top row? I haven't thought the mechanics through, so it > might not work. (I've been up since 4.30am, looking after a sick > baby.) > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1641 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92058 invoked from network); 31 Dec 2003 15:53:08 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 31 Dec 2003 15:53:08 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 31 Dec 2003 15:53:07 -0000 Received: from [66.218.67.133] by n12.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 15:52:23 -0000 Date: Wed, 31 Dec 2003 15:52:22 -0000 To: piecepack@yahoogroups.com Message-ID: <bsurbm+k4de@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1070 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "Matt Worden" <Brykovian@...> Subject: Need for a piecepack Design Workshop? X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian I frequent the Board Game Designers Forum (http://www.bgdf.com), as I know a handful of other piecepackers do (at least in lurker mode). ;-) One aspect of that site that gives a lot of benefit to designers is the "Game Design Workshop" ... a side forum for taking a formal, critical look at different alpha-level game designs in an attempt to help the designer improve and progress the design toward completion. There is a "sign-up list" of sorts that will assign 1 design per week. The designer then posts a link that Monday to their game's rules/graphics/files, and other members of the forum work through the design and give critical feedback and discussion. It's a very back- and-forth type process between the designer and the others. I'm wondering if something like that would be useful and/or beneficial to people on this group as well ... I, for one, have a piecepack design pending that I was thinking of putting through the BGDF's workshop -- but I'd rather just put it in front of other piecepackers instead. What do you folks think? -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1642 Return-Path: <kisa_griffin@...> Received: (qmail 38390 invoked from network); 31 Dec 2003 18:28:07 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 31 Dec 2003 18:28:07 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta3.grp.scd.yahoo.com with SMTP; 31 Dec 2003 18:28:06 -0000 X-eGroups-Return: kisa_griffin@... Received: from [66.218.67.130] by n32.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 18:28:02 -0000 X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99301 invoked from network); 31 Dec 2003 18:13:35 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 31 Dec 2003 18:13:35 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta6.grp.scd.yahoo.com with SMTP; 31 Dec 2003 18:13:35 -0000 Received: from [66.218.66.120] by n36.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 18:13:28 -0000 Date: Wed, 31 Dec 2003 18:13:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bsv3k5+hos2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 638 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.104 From: "Kisa Griffin" <kisa_griffin@...> Subject: Where to start with a 10 yo, solitaire games and timeline X-Yahoo-Group-Post: member; u=133388848 X-Yahoo-Profile: kisa_griffin X-eGroups-Approved-By: prophesor <prophesor@...> via web; 31 Dec 2003 18:28:02 -0000 X-eGroups-Remote-IP: 66.218.66.100 Hello, I just recieved a Piecepack as a gift and I would like some suggestions on where to start as there are lot of game available at this time. So here are my three questions. 1. If you have practical experience with a 10 yo what games would you suggest that work well with just two players? 2. I am very interested in solitaire games does anyone have a list of all of the solitaire games currently available? 3. Is there a list sorted by release date? Hopefully I will even be contributing in some way in the near future as I may be turning my eye towards some fledgling design attempts. Thank you very much, Kisa From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1643 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90128 invoked from network); 31 Dec 2003 20:09:06 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 31 Dec 2003 20:09:06 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta6.grp.scd.yahoo.com with SMTP; 31 Dec 2003 20:09:06 -0000 Received: from [66.218.67.131] by n14.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 20:08:32 -0000 Date: Wed, 31 Dec 2003 20:08:32 -0000 To: piecepack@yahoogroups.com Message-ID: <bsvac0+bkjb@...> In-Reply-To: <bsv3k5+hos2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 872 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Where to start with a 10 yo, solitaire games and timeline X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle > 1. If you have practical experience with a 10 yo what games > would you suggest that work well with just two players? Right off the bat I would suggest "Matches" by James Kyle (The inventor of the piecepack) If I can add a slogan to it "This is not your fathers Memory game" > > 2. I am very interested in solitaire games does anyone have a list > of all of the solitaire games currently available? > Your timing could not be more perfect.... well sort of. The currect design competition had the only stipulation "All entries must be Solitaires" I beleive there are 18 games in the competetion, and they will be released late Janurary. Until then, I know of two Solitaire games, One Man Thrag! and the most recent Black Pawn Trucking Co. (I beleive that is the name) also there is another game I am not familiar with at all "Pack solitaire". Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1644 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93192 invoked from network); 31 Dec 2003 20:55:29 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 31 Dec 2003 20:55:29 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 31 Dec 2003 20:55:29 -0000 Received: from [66.218.66.116] by n25.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 20:55:26 -0000 Date: Wed, 31 Dec 2003 20:55:26 -0000 To: piecepack@yahoogroups.com Message-ID: <bsvd3u+fi02@...> In-Reply-To: <bsv3k5+hos2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1071 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Benedict" <boycat_oh@...> Subject: Re: Where to start with a 10 yo, solitaire games and timeline X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Kisa Welcome to the group. 1) I would recommend Power Lines and Froggy Bottom. 2) As far as I am aware the solitaire games available at www.piecepack.org are: Dragon's Hoard Easy Slider One Man: Thrag! Pack Solitaire The Penguin Game Tula My game Black Pawn Trucking is in the files section of this group in the Rulesets in Progress folder. There will be 18 new solitaire games available after the current contest is over (late Jan). 3) As far as I am aware there is no list sorted by release date. Good lukc with your designing, and Happy New Year! Phillip > 1. If you have practical experience with a 10 yo what games > would you suggest that work well with just two players? > > 2. I am very interested in solitaire games does anyone have a list > of all of the solitaire games currently available? > > 3. Is there a list sorted by release date? > > > Hopefully I will even be contributing in some way in the near > future as I may be turning my eye towards some fledgling design > attempts. > > > Thank you very much, > > Kisa From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1645 Return-Path: <notify@yahoogroups.com> Received: (qmail 85611 invoked from network); 31 Dec 2003 21:48:55 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 31 Dec 2003 21:48:55 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta6.grp.scd.yahoo.com with SMTP; 31 Dec 2003 21:48:55 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.143] by n4.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 21:48:55 -0000 Date: 31 Dec 2003 21:48:53 -0000 Message-ID: <1072907333.528.51159.w23@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.88 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/guilds.doc Uploaded by : boycat_oh <boycat_oh@...> Description : A game of wheeling and dealing in a Medieval City (Version 0.3 - rules clarified) You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/guilds.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh <boycat_oh@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1646 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38927 invoked from network); 31 Dec 2003 21:52:10 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 31 Dec 2003 21:52:10 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 31 Dec 2003 21:52:11 -0000 Received: from [66.218.67.168] by n8.grp.scd.yahoo.com with NNFMP; 31 Dec 2003 21:52:10 -0000 Date: Wed, 31 Dec 2003 21:52:09 -0000 To: piecepack@yahoogroups.com Message-ID: <bsvge9+m1fj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 487 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "Benedict" <boycat_oh@...> Subject: City of Guilds X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh A new version of this game that has corrected play mats as well as some editing for clarity is in the rulesets folder. Thanks to Mike and Clark for their input. If anyone does try the game, the movement of wagons as well as the upgrades to medium and large wagons are elements that have not been playtested, so feel free to experiment with the numbers if you find them unsatisfactory. Amazing that the group has been so active this Decemeber compared with last year... Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1647 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63790 invoked from network); 1 Jan 2004 00:04:53 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 1 Jan 2004 00:04:53 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 1 Jan 2004 00:04:52 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (rwcrmhc12) with SMTP id <200312312335350140069a58e> (Authid: mark.a.biggar); Wed, 31 Dec 2003 23:35:35 +0000 Message-ID: <3FF35D47.6020000@...> Date: Wed, 31 Dec 2003 15:35:35 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <bsv3k5+hos2@...> In-Reply-To: <bsv3k5+hos2@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 216.148.227.85 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Where to start with a 10 yo, solitaire games and timeline X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Kisa Griffin wrote: > Hello, > > I just received a Piecepack as a gift and I would like some > suggestions on where to start as there are lot of game available > at this time. So here are my three questions. Welcome to the piecepack community. > 1. If you have practical experience with a 10 yo what games > would you suggest that work well with just two players? Most of my experience with younger gamers has been playing the games I have designed myself, so if you don't mind my tooting my own horn here goes: All the flicking games work well with younger players: Soccer Ppolf Tabletop Bocce Tabletop Croquet Racing game also work well: Worm Derby Racepack Other games: Easy Slider (using the "Slide!" variant) Froggy Bottom Deduction (if they like Clue) > 2. I am very interested in solitaire games does anyone have a list > of all of the solitaire games currently available? Tula is excellent. Wait until the current contest is done and you'll have 20+ to choose from. > 3. Is there a list sorted by release date? Not really. If you join the Yahoo group list and read the messages in chronological order, then you will get a good idea of the order the games were created in (you probably just need to look at the message titles, except for the contest games where you need to look at the end of contest discussion for the games.) http://groups.yahoo.com/group/piecepack > Hopefully I will even be contributing in some way in the near > future as I may be turning my eye towards some fledgling design > attempts. A good start is to enter a submission in one of our periodic contests; the next one should be starting up around Feb/Mar with a submission deadline around June. Remember that reviews and session reports are also an excellent contribution. And you might what to also look at and contribute to the wiki. http://www.ludism.org/ppwiki -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1648 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74546 invoked from network); 1 Jan 2004 00:35:09 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 1 Jan 2004 00:35:09 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta2.grp.scd.yahoo.com with SMTP; 1 Jan 2004 00:35:09 -0000 Received: from [66.218.67.187] by n16.grp.scd.yahoo.com with NNFMP; 01 Jan 2004 00:35:08 -0000 Date: Thu, 01 Jan 2004 00:35:07 -0000 To: piecepack@yahoogroups.com Message-ID: <bsvpvr+rd3i@...> In-Reply-To: <bsurbm+k4de@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 720 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.71 From: "Tim Schutz" <timschutz@...> Subject: Re: Need for a piecepack Design Workshop? X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex I think it would be a great idea if it could be pulled together. 2 Questions I have are: Would someone have to be in charge of the sign up sheet? And who would love to take on that job? Would the posts about the game of the week be posted here or on a new e-group? I think here would be best IMHO. But I had to put that question out there. Currently I think there are about a dozen games in the file section. I know one of the hardest thing is getting games tested that are posted here and I guess it just because everyday life gets in the way sometimes (at least that's my excuse). Maybe having a test game of the week will help concentrate that effort to one game. Has it been successful on the BDGF? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1649 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4160 invoked from network); 1 Jan 2004 04:42:25 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 1 Jan 2004 04:42:25 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta2.grp.scd.yahoo.com with SMTP; 1 Jan 2004 04:42:25 -0000 Received: from [66.218.67.167] by n36.grp.scd.yahoo.com with NNFMP; 01 Jan 2004 04:42:25 -0000 Date: Thu, 01 Jan 2004 04:42:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bt08fh+br7a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2800 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.104 From: "Iain Cheyne" <news@...> Subject: Session report: Tula, One Man Thrag, Farook X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne Another piecepack session report: http://cheyne.net/blog/index.cgi/board_games/tula_farook_1manthrag.htm l Tula, One Man Thrag, Farook (and New City) Four games today. This work rate will not continue when I get back to London, but for now I'm playing loads of games because we have lots of people and time on this family holiday and because Mexican TV is so bad. It also helps that my cousin's house is wired up. The babies were ill yesterday, so I volunteered to stay at home looking after them instead of going to the Frida Kahlo museum - an easy choice. Naturally, I managed to squeeze in some gaming while the babes slumbered. I played Tula and One Man Thrag, probably the best known piecepack solitaires, although that will probably change after the next competition. After the others got back, I managed to persuade my brother-in-law to try an abstract game called Farook. We also started a game of New City, but had to abandon it we were interrupted and it was too late. Tula is good. It is in the style of a classical card based solitaire, but ported to the piecepack. It is very quick, so I played it about 12 times, but could not complete it, although I came very close a few times. Again it has a loose archaeological theme, as Tula is the site of a terraced pyramid, about an hours drive from here. The tableau is in the shape of a terraced pyramid. My only slight complaint is that it breaks down early on too often, but I am keen to complete it, which is the acid test of a good solitaire. One Man Thrag was unexpectedly fun. When I first read the rules I thought it would be clumsily tied to the fantasy theme. In fact the mechanics are solid and it was a genuine challenge. It's very different from card based solitaires, as it has a very thematic feel and uses all the different components of the piecepack. If you like solitaire and have a piecepack you must try it. Farook, on the other hand, was not a success. As I am not interested in games design, but wanted to help the piecepack community, I put together a list of already existing abstract games that can be played with the piecepack. Unfortunately, every one I have tried has been a turkey. Playing on a 4x4 board feels cramped and static. We could not see how to trap the opponent into losing, so the only way we were going to win was by the opponent making a mistake. I am no good at abstracts and neither is brother-in-law, so there may be tactics we were missing, but we were not interested enough to persevere and abandoned it. Thankfully, New City went down very well. We had to stop before the finish, but it was very promising. It's great to finally have a piecepack game that Ness requests. I'll write up a proper session report once I have played it through. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1650 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63296 invoked from network); 1 Jan 2004 04:46:13 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 1 Jan 2004 04:46:13 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 1 Jan 2004 04:46:13 -0000 Received: from [66.218.67.164] by n11.grp.scd.yahoo.com with NNFMP; 01 Jan 2004 04:46:13 -0000 Date: Thu, 01 Jan 2004 04:46:11 -0000 To: piecepack@yahoogroups.com Message-ID: <bt08mj+lccv@...> In-Reply-To: <bsv3k5+hos2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 609 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "Iain Cheyne" <news@...> Subject: Re: Where to start with a 10 yo, solitaire games and timeline X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Kisa Griffin" <kisa_griffin@h...> wrote: > 1. If you have practical experience with a 10 yo what games > would you suggest that work well with just two players? I don't have practical piecepack playing experience with a ten year old (unfortunately), but I like Evade, Froggy Bottom and Powerlines. This page recommends good games: http://www.ludism.org/ppwiki/RecommendedGames. Also check out the spreadsheet attached to this page, http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGames, which ranks games accoriding to number of players and complexity. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1651 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8360 invoked from network); 1 Jan 2004 13:55:13 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 1 Jan 2004 13:55:13 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta6.grp.scd.yahoo.com with SMTP; 1 Jan 2004 13:55:13 -0000 Received: from [66.218.67.177] by n24.grp.scd.yahoo.com with NNFMP; 01 Jan 2004 13:55:13 -0000 Date: Thu, 01 Jan 2004 13:55:12 -0000 To: piecepack@yahoogroups.com Message-ID: <bt18s0+im2f@...> In-Reply-To: <bt08fh+br7a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 290 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: cdrodeffer@... Subject: Re: Session report: Tula, One Man Thrag, Farook X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > Another piecepack session report: > http://cheyne.net/blog/index.cgi/board_games/tul a_farook_1manthrag.htm > l Iain, I want to let you know that I really appreciate these session reports. They're great. Thanks! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1652 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29387 invoked from network); 1 Jan 2004 16:48:51 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 1 Jan 2004 16:48:51 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta4.grp.scd.yahoo.com with SMTP; 1 Jan 2004 16:48:51 -0000 Received: from [66.218.67.157] by n14.grp.scd.yahoo.com with NNFMP; 01 Jan 2004 16:48:51 -0000 Date: Thu, 01 Jan 2004 16:48:48 -0000 To: piecepack@yahoogroups.com Message-ID: <bt1j1g+d9l8@...> In-Reply-To: <bt18s0+im2f@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 310 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "Iain Cheyne" <news@...> Subject: Re: Session report: Tula, One Man Thrag, Farook X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, cdrodeffer@j... wrote: > I want to let you know that I really appreciate these session reports. > They're great. Thanks! Thanks to you too. :o) BTW, the last link was broken by good old Yahoo. Just go http://cheyne.net/blog to read it properly. Happy New Year -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1653 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30891 invoked from network); 1 Jan 2004 23:21:20 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 1 Jan 2004 23:21:20 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 1 Jan 2004 23:21:20 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AcC7y-0002RU-00 for <piecepack@yahoogroups.com>; Thu, 01 Jan 2004 15:21:18 -0800 Date: Thu, 1 Jan 2004 15:21:18 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040101232118.GA9078@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Happy New Year! (Wiki README) X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Happy New Year! Please read the following important information if you are a user of the Piecepack Wiki <http://www.ludism.org/ppwiki/> or might want to be. This morning, 1 January 2004, I upgraded the MoinMoin software that drives the wiki from version 1.0 to version 1.1. Here are some of the changes that users of the wiki may notice: * Lots of new pages, especially help pages. (I recommend starting with the new WikiCourse page if you want to learn more about wikis.) * The ability to create PowerPoint-style slide shows. (The WikiCourse is a slide show.) * Improved support for usernames and passwords. Now you can really log in to the wiki, and you won't have to have the wiki email you a link to let you log in, unless you forget your password. * Random quotes. If you edit the FortuneCookies page, you can add random quotes that will pop up in different places on the wiki. See the RecentChanges page for an example. Copy the code at the top of the RecentChanges page anywhere you would like to have a random quote appear, such as your home page. * You can force "fancy links" to open in new windows by prepending a caret ('^'). Example: [^http://ron.ludism.org/ Ron's Info Closet] * New "fancy diffs" for when you want to see the difference between versions of a page. * Several bugfixes. Unfortunately, the feature I most wanted to see in this upgrade, an RSS feed for RecentChanges, is broken with the current version of the software. I have communicated with several MoinMoin developers, and they are not sure what the problem is. They are working on it, though, and we're not the only users to experience it. I have disabled the RSS feed until someone finds a solution. If you are not familiar with RSS feeds, here is a great introduction: http://archive.salon.com/tech/col/rose/2003/12/04/rss/ There is one other potential change I would like to talk to users of the wiki about. With the current version of MoinMoin, it is possible to display something like the following text when a user is editing a page: By hitting Save Changes you put your changes under the GnuFreeDocumentationLicense. If you don't want that, hit Cancel to cancel your changes. If you click on "GnuFreeDocumentationLicense", it should take you to the text for the license, which can also be read here: http://www.gnu.org/licenses/fdl.txt I have already implemented this on my new Glass Bead Game Wiki, so feel free to play around in the sandbox there to see this feature in action. Please don't add any pages that are not related to the subject of the Glass Bead Game Wiki, of course! http://www.ludism.org/gbgwiki/WikiSandBox The terms on the licensing page of the GBG Wiki read, All data on this wiki entered on or after 01 January 2004 is copyrighted by its author in the year it was entered, and permission is granted to copy, distribute and/or modify it under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of version 1.2 of this license is included below. In other words, users "own" the copyright to their own text and images, but they make it freely available to the community. This is a standard "free" license that is used widely, not least for most piecepack games. I would like to add this feature to the Piecepack Wiki, but I don't want to do so until there has been a discussion of the issue. I will give users on this list until 1 February 2004 to ask questions, give opinions, and raise objections. If there are no serious objections by 1 February, I will implement this feature on the wiki. I hope there are no serious objections; in my opinion, it is important to have a license like this for the data on the wiki because of the freedom-of-information ethic that prevails in the piecepack community, not to mention the wider community of wiki users. Again, my best wishes for everyone reading this in 2004! Piece, Ron Hale-Evans wiki admin -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1654 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19539 invoked from network); 1 Jan 2004 23:47:04 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 1 Jan 2004 23:47:04 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 1 Jan 2004 23:47:04 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AcCWt-0002VX-00 for <piecepack@yahoogroups.com>; Thu, 01 Jan 2004 15:47:03 -0800 Date: Thu, 1 Jan 2004 15:47:03 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040101234703.GD9078@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Oh, I forgot... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe One of the best changes: the piecepack wiki now "locks" a page while you are editing it so someone else does not accidentally overwrite your changes. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1655 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86424 invoked from network); 2 Jan 2004 05:34:39 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 2 Jan 2004 05:34:39 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta1.grp.scd.yahoo.com with SMTP; 2 Jan 2004 05:34:39 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (rwcrmhc12) with SMTP id <200401020527360140068tade> (Authid: mark.a.biggar); Fri, 2 Jan 2004 05:27:36 +0000 Message-ID: <3FF5014B.10000@...> Date: Thu, 01 Jan 2004 21:27:39 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040101234703.GD9078@...> In-Reply-To: <20040101234703.GD9078@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 216.148.227.85 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Oh, I forgot... X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > One of the best changes: the piecepack wiki now "locks" a page while > you are editing it so someone else does not accidentally overwrite > your changes. Just for my own curiosity, does this lock time out and when it does is an e-mail sent to the holder? I've forgotten to save changes a couple of time and wouldn't want to lock everyone else out long term. I've also spent more then an hour editing a page. I could even see an argument that locks should only be granted to registered users as an incentive to register and to slow down some bozo from doing a denial of service attack on the wiki. Not that I expect a DOS attack, but there are enough idiots out that that anything is possible. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1656 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23452 invoked from network); 2 Jan 2004 05:42:29 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 2 Jan 2004 05:42:29 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta2.grp.scd.yahoo.com with SMTP; 2 Jan 2004 05:42:29 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (rwcrmhc11) with SMTP id <2004010205193201300k37tve> (Authid: mark.a.biggar); Fri, 2 Jan 2004 05:19:32 +0000 Message-ID: <3FF4FF66.2000603@...> Date: Thu, 01 Jan 2004 21:19:34 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040101232118.GA9078@...> In-Reply-To: <20040101232118.GA9078@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.35 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Happy New Year! (Wiki README) X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > There is one other potential change I would like to talk to users of > the wiki about. With the current version of MoinMoin, it is possible > to display something like the following text when a user is editing a > page: > > By hitting Save Changes you put your changes under the > GnuFreeDocumentationLicense. If you don't want that, hit Cancel to > cancel your changes. > > If you click on "GnuFreeDocumentationLicense", it should take you to > the text for the license, which can also be read here: > > http://www.gnu.org/licenses/fdl.txt > > I have already implemented this on my new Glass Bead Game Wiki, so > feel free to play around in the sandbox there to see this feature in > action. Please don't add any pages that are not related to the subject > of the Glass Bead Game Wiki, of course! > > http://www.ludism.org/gbgwiki/WikiSandBox > > The terms on the licensing page of the GBG Wiki read, > > All data on this wiki entered on or after 01 January 2004 is > copyrighted by its author in the year it was entered, and permission > is granted to copy, distribute and/or modify it under the terms of > the GNU Free Documentation License, Version 1.2 or any later version > published by the Free Software Foundation; with no Invariant > Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of > version 1.2 of this license is included below. > > In other words, users "own" the copyright to their own text and > images, but they make it freely available to the community. This is a > standard "free" license that is used widely, not least for most > piecepack games. I would like to add this feature to the Piecepack > Wiki, but I don't want to do so until there has been a discussion of > the issue. I will give users on this list until 1 February 2004 to > ask questions, give opinions, and raise objections. If there are no > serious objections by 1 February, I will implement this feature on the > wiki. I hope there are no serious objections; in my opinion, it is > important to have a license like this for the data on the wiki because > of the freedom-of-information ethic that prevails in the piecepack > community, not to mention the wider community of wiki users. I have no problems with this and would also have no problems with placing a notice like the above directly on the FrontPage with a link to a more detailed license page. If someone really really wants to license something differently, they can always put it on a webpage elsewhere and link to it from the wiki and so keep control. We also might want to put something on the new user registration page reminding new users about the above policy. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1657 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96498 invoked from network); 2 Jan 2004 06:18:03 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 2 Jan 2004 06:18:03 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 2 Jan 2004 06:18:03 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AcIdF-00032s-00 for <piecepack@yahoogroups.com>; Thu, 01 Jan 2004 22:18:01 -0800 Date: Thu, 1 Jan 2004 22:18:00 -0800 To: piecepack@yahoogroups.com Message-ID: <20040102061800.GA10210@...> References: <20040101234703.GD9078@...> <3FF5014B.10000@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3FF5014B.10000@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Oh, I forgot... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Jan 01, 2004 at 09:27:39PM -0800, Mark A. Biggar wrote: > Ron Hale-Evans wrote: > > > One of the best changes: the piecepack wiki now "locks" a page while > > you are editing it so someone else does not accidentally overwrite > > your changes. > > Just for my own curiosity, does this lock time out and when it does is > an e-mail sent to the holder? I've forgotten to save changes a couple > of time and wouldn't want to lock everyone else out long term. I've > also spent more then an hour editing a page. Good question. Yes. There is a configurable timeout. I think it is something like 10 minutes by default. You can extend this by clicking "Show Preview". No email is sent to the timeout holder; s/he is informed on the page itself. > I could even see an argument that locks should only be granted to > registered users as an incentive to register and to slow down some bozo > from doing a denial of service attack on the wiki. Not that I expect a > DOS attack, but there are enough idiots out that that anything is > possible. That sounds like a possibility, but I think the more high-profile wikis such as Meatball or the original MoinMoin Wiki are more likely to get hit by that sort of thing than we are. My impression is that "real" hackers/crackers don't see wikis as much of a challenge. In any case, there are plenty of ways to create a DOS attack besides editing wiki pages; if Ludism.org were to come under attack, my guess is that the attacker would use a more tried and true method. :-) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1658 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7792 invoked from network); 2 Jan 2004 06:27:10 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 2 Jan 2004 06:27:10 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 2 Jan 2004 06:27:10 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AcIm5-00033k-00; Thu, 01 Jan 2004 22:27:09 -0800 Date: Thu, 1 Jan 2004 22:27:08 -0800 To: piecepack@yahoogroups.com Cc: Seattle Cosmic mailing list <seattle-cosmic@yahoogroups.com> Message-ID: <20040102062708.GB10210@...> References: <20040101232118.GA9078@...> <3FF4FF66.2000603@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3FF4FF66.2000603@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Happy New Year! (Wiki README) X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Jan 01, 2004 at 09:19:34PM -0800, Mark A. Biggar wrote about the Piecepack Wiki: > Ron Hale-Evans wrote: > > > There is one other potential change I would like to talk to users of > > the wiki about. With the current version of MoinMoin, it is possible > > to display something like the following text when a user is editing a > > page: > > > > By hitting Save Changes you put your changes under the > > GnuFreeDocumentationLicense. If you don't want that, hit Cancel to > > cancel your changes. [snip] > > In other words, users "own" the copyright to their own text and > > images, but they make it freely available to the community. This is a > > standard "free" license that is used widely, not least for most > > piecepack games. I would like to add this feature to the Piecepack > > Wiki, but I don't want to do so until there has been a discussion of > > the issue. I will give users on this list until 1 February 2004 to > > ask questions, give opinions, and raise objections. If there are no > > serious objections by 1 February, I will implement this feature on the > > wiki. I hope there are no serious objections; in my opinion, it is > > important to have a license like this for the data on the wiki because > > of the freedom-of-information ethic that prevails in the piecepack > > community, not to mention the wider community of wiki users. > > I have no problems with this and would also have no problems with > placing a notice like the above directly on the FrontPage with a link > to a more detailed license page. If someone really really wants to > license something differently, they can always put it on a webpage > elsewhere and link to it from the wiki and so keep control. We also > might want to put something on the new user registration page reminding > new users about the above policy. Thank you, Mark; that is an excellent point. Since I upgraded all the wikis on Ludism.org at the same time, we are having a similar discussion on the seattle-cosmic mailing list. I hope you don't mind my CC'ing this to that list. In general, if a wiki user must create a non-GFDL'ed page off the wiki for some reason (such as wanting to upload some text released under different licensing conditions), I will consider making it available elsewhere on Ludism.org, assuming we agree to use the GFDL in the first place. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1659 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62660 invoked from network); 3 Jan 2004 00:58:08 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 3 Jan 2004 00:58:08 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta2.grp.scd.yahoo.com with SMTP; 3 Jan 2004 00:58:08 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2004010300353901400aojude>; Sat, 3 Jan 2004 00:35:39 +0000 Message-ID: <005301c3d191$50f6a3b0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bsv3k5+hos2@...> Date: Fri, 2 Jan 2004 16:34:15 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Where to start with a 10 yo, solitaire games and timeline X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Kisa, I'll add my welcome to the others! This is a good group, and for the most part is very friendly. There are a lot of good piecepack games for two players, and as for age, with only rare exceptions, 10-year olds can play most games adults can. I assume you may be referring to games that would specifically appeal to a 10-year old, but I don't have a very good feel for that. If you posted your thematic preferences, you might get more accurate answers. However, here are some of my own suggestions. If you enjoy purely abstract games (games without a theme), I humbly suggest Pawns Crossing (one of my own designs). Pawns Crossing is a fairly light game, but requires a set of double-6 dominoes to play, in addition to the piecepack. Among the solitaires presently out there, One Man:Thrag is my own favorite but, as others have mentioned, we will soon have 18 more. Among themed games, two of the better ones (that also have well-attached themes) that I've played multiple times and enjoy are, New City, and King's Cottage. New City is a game about the planning and competitive building of a city, including the placement of parks, residential areas, market districts, entertainment districts, and even slums (whether you want them or not). The placement of one player's districts affects the worth of other districts in a clever way. This is a game with lots of player interaction that plays like a large commercial designer board game. King's Cottage is a game about builders competing to build and furnish a new cottage for the king. It has a couple of clever new play mechanisms, and a well-attached theme. It's also a game requiring players to remember the identities of some hidden (face-down) coins as the game progresses. Another quick little game that I like is San Andreas. This is a very clever game about earthquakes in California, with tilted tiles representing buckling of the land on a tile map of California. It does, however, require 3-4 players. Hope you find some games to enjoy! ----- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1660 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81192 invoked from network); 3 Jan 2004 18:02:28 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 3 Jan 2004 18:02:28 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 3 Jan 2004 18:02:28 -0000 Received: from [66.218.67.169] by n20.grp.scd.yahoo.com with NNFMP; 03 Jan 2004 18:02:27 -0000 Date: Sat, 03 Jan 2004 18:02:27 -0000 To: piecepack@yahoogroups.com Message-ID: <bt703j+d39k@...> In-Reply-To: <bt08fh+br7a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1206 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "mschoessow" <mikeschoessow@...> Subject: Re: Session report: ...... Farook X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow . . . >Playing on a 4x4 board feels cramped and static. We could not > see how to trap the opponent into losing, so the only way we were > going to win was by the opponent making a mistake. I am no good at > abstracts and neither is brother-in-law, so there may be tactics we > were missing, but we were not interested enough to persevere and > abandoned it. Tim Schutz recently posted a new 4x4 game called Wizard's Tower that can be played with a piecepack. My son and I have tried this out and found it to be fun to play. It is an abstract though. The rules for the game are at http://www.tjgames.com/wizard.html. Although it would seem that the piecepack would be perfect for playing many 4x4 abstracts (and there are some good ones out there), the small board (assuming you construct it from four grid-side-up tiles)is a bit of a problem in my opinion because it does give almost any game a kind of physically *cramped* feel. Lately I've been thinking of working on the design of a 4x4 piecepack game specifically designed to utilize sixteen suit-side-up tiles to form the board. This would make for a board that is not only larger, but also more interesting to look at. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1661 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50220 invoked from network); 4 Jan 2004 08:42:05 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 4 Jan 2004 08:42:05 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 4 Jan 2004 08:42:05 -0000 Received: from [10.0.1.2] ([64.109.213.148]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160; Sun, 04 Jan 2004 03:42:04 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sun, 04 Jan 2004 03:42:03 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC1D3C0B.245B%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: New Piecepack Products from MG X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Happy New Year! I am bubbling with excitement - I [FINALLY] get to publicly share what's been going on behind the scenes at Mesomorph Games. We are kicking off the New Year with several new products: 3rd Edition: Same suits/icons/art as 2nd Edition, new non-yellowing finish, packaging, CD-ROM, and Pawn Saucers.* 4 Seasons Expansion: 4 new suits, 4 new colors also in the non-yellowing finish. Winter (White Snow Flake), Spring (Light Blue Flower), Summer (Purple Fish), Fall (Orange Leaf).* Playing Cards Expansion: The first 2 color expansion for piecepack featuring the traditional playing cards suits, icons and colors: Red Hearts and Diamonds, Black Spades & Clubs. We throw a dot on 1/2 of the pawns and saucers to make them unique.* Pawn Saucers: This accessory is my answer to the pawn directionality issue. We've created this accessory to be used with the pawn or as a stand alone game marker or component - it's multi-functional!* [Single function- Demo versions of this accessory are added to 2nd Edition while supplies last.] All sets [including 2nd Edition] feature self-closing VHS case packaging for storing flat or upright, Mini-CD-ROMs w/ Vinyl Sleeves that fit inside the packaging, pawn saucers and insert for appropriate suits. The Mini-CD-ROM features an introductory webpage, PDFs of all games listed on piecepack dot org, quick reference lists*, contest history and 4 PDF versions of the rulebook which also contains the games and lists. Rulebook PDF Verions: 1 inch margins for 8.5 by 11 inch paper - single side printing Mirrored margins for 8.5 by 11 inch paper - duplex printing/binding 1 inch margins for A4 paper (8.26 by 11.69) - single side printing Mirrored margins for A4 paper (8.26 by 11.69 - duplex printing/binding For those that have been waiting for Chesstique* - it's here as well!!! *Dave has updated the web pages and you can find in depth information including history and designer notes within the site at www . Mesomorph . Com (no spaces). I will be available for brief periodic chats via Yahoo! IM and through email for those wishing to contact me about the information contained in this post. We will continue to work behind the scenes on other ideas and I hope to be able to share them with you once they are released. We hope that the new upgrade and additions to the piecepack line-up will inspire new games and draw new people into the community. Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1662 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35139 invoked from network); 4 Jan 2004 09:39:03 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 4 Jan 2004 09:39:03 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 4 Jan 2004 09:39:03 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ad4ir-0004iV-00 for <piecepack@yahoogroups.com>; Sun, 04 Jan 2004 01:39:01 -0800 Date: Sun, 4 Jan 2004 01:39:01 -0800 To: piecepack@yahoogroups.com Message-ID: <20040104093901.GB14797@...> References: <BC1D3C0B.245B%karol@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <BC1D3C0B.245B%karol@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] New Piecepack Products from MG X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Jan 04, 2004 at 03:42:03AM -0500, Karol Boyle wrote: > Happy New Year! I am bubbling with excitement - I [FINALLY] get to publicly > share what's been going on behind the scenes at Mesomorph Games. > > We are kicking off the New Year with several new products: > > 3rd Edition: Same suits/icons/art as 2nd Edition, new non-yellowing finish, > packaging, CD-ROM, and Pawn Saucers.* > > 4 Seasons Expansion: 4 new suits, 4 new colors also in the non-yellowing > finish. Winter (White Snow Flake), Spring (Light Blue Flower), Summer > (Purple Fish), Fall (Orange Leaf).* > > Playing Cards Expansion: The first 2 color expansion for piecepack featuring > the traditional playing cards suits, icons and colors: Red Hearts and > Diamonds, Black Spades & Clubs. We throw a dot on 1/2 of the pawns and > saucers to make them unique.* > > Pawn Saucers: This accessory is my answer to the pawn directionality issue. > We've created this accessory to be used with the pawn or as a stand alone > game marker or component - it's multi-functional!* [Single function- Demo > versions of this accessory are added to 2nd Edition while supplies last.] Congratulations, Karol and Dave! Y'all, you should go to mesomorph.com, where you can see pictures of the new suits. They look *beautiful*! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1663 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13465 invoked from network); 4 Jan 2004 23:03:37 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 4 Jan 2004 23:03:37 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta4.grp.scd.yahoo.com with SMTP; 4 Jan 2004 23:03:37 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <2004010422500501300ln71ne>; Sun, 4 Jan 2004 22:50:05 +0000 Message-ID: <019b01c3d314$e590bae0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <BC1D3C0B.245B%karol@...> Date: Sun, 4 Jan 2004 14:48:39 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] New Piecepack Products from MG X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hey Karol, the new products look very nice! Best wishes for increased sales in 2004! This is truly something that is a win for all of us. I get the feeling that piecepack is sort of "turning a corner" if the number of posts is any indication, and the new product releases can only help. I do have two suggestions; 1) I think pictures of the pawns, saucers, and dice would be good, both for sales, and so that I can see what the saucers look like :-) 2) Could you make it possible to buy an extra set of pawns alone (or buy pawns by color)? There are some games (including one I'm working on) that would really like more than four pawns to play well. I have a number of games I've been working on and play-testing over the past twelve to twenty months, and hopefully I'll be able to add six to ten new games to the data base at piecepack.org this year. Now that the quantity of games has grown so much, I think it may be a good idea to organize them a bit more in the future (looking at things from the viewpoint of future Mesomorph customers really; we piecepack veterans know what's out there no matter how they are listed). I think it would be a good first step to categorize the games by type. An example of categories would be, abstract games, race games, dexterity games, thematic games. This shouldn't be very controversial I would think. Further breaking down of the thematic category would also be possible. Giving ratings to games IS controversial, but some sort of rating system (such as the ones employed at boardgamegeek or funagain) would be useful in my opinion. I'm not in favor of a system that lists "best" games; that's just asking for trouble. However, I think it would be good if a point system (1 to 5, or 1 to 10, for example) could be agreed upon, and then a system could be set up where people who have played games could rate them, with the quantity of ratings and their mean being displayed, and perhaps even comments included, just like at Funagain and boardgamegeek. I would be interested in hearing comments and ideas on this subject, including how it could be implemented, by who, and where. Best wishes to everyone for a good year and more good gaming, whithin the piecepack system and without. -Mike ----- Original Message ----- From: Karol Boyle To: piecepack@yahoogroups.com Sent: Sunday, January 04, 2004 12:42 AM Subject: [piecepack] New Piecepack Products from MG Happy New Year! I am bubbling with excitement - I [FINALLY] get to publicly share what's been going on behind the scenes at Mesomorph Games. We are kicking off the New Year with several new products: 3rd Edition: Same suits/icons/art as 2nd Edition, new non-yellowing finish, packaging, CD-ROM, and Pawn Saucers.* 4 Seasons Expansion: 4 new suits, 4 new colors also in the non-yellowing finish. Winter (White Snow Flake), Spring (Light Blue Flower), Summer (Purple Fish), Fall (Orange Leaf).* Playing Cards Expansion: The first 2 color expansion for piecepack featuring the traditional playing cards suits, icons and colors: Red Hearts and Diamonds, Black Spades & Clubs. We throw a dot on 1/2 of the pawns and saucers to make them unique.* Pawn Saucers: This accessory is my answer to the pawn directionality issue. We've created this accessory to be used with the pawn or as a stand alone game marker or component - it's multi-functional!* [Single function- Demo versions of this accessory are added to 2nd Edition while supplies last.] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1664 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68055 invoked from network); 5 Jan 2004 01:34:43 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 5 Jan 2004 01:34:43 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 5 Jan 2004 01:34:43 -0000 Received: from [10.0.1.2] ([64.109.213.148]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Sun, 04 Jan 2004 20:34:42 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sun, 04 Jan 2004 20:34:41 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC1E2961.24B9%karol@...> In-Reply-To: <019b01c3d314$e590bae0$6802a8c0@Mike1> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: MG details (response to MS) X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph On 1/4/04 5:48 PM, "Mike Schoessow" <mikeschoessow@...> wrote: > Hey Karol, the new products look very nice! Best wishes for increased sales in > 2004! This is truly something that is a win for all of us. I get the feeling > that piecepack is sort of "turning a corner" if the number of posts is any > indication, and the new product releases can only help. > > I do have two suggestions; 1) I think pictures of the pawns, saucers, and dice > would be good, both for sales, and so that I can see what the saucers look > like :-) 2) Could you make it possible to buy an extra set of pawns alone (or > buy pawns by color)? There are some games (including one I'm working on) that > would really like more than four pawns to play well. THANKS! 1. Pictures of pawns, saucers, dice, tiles and coins, as well as the CD w/ Sleeve are going to be posted soon. 2. Yes we will be making pawns and pawn saucers available for purchase soon as well. > I have a number of games I've been working on and play-testing over the past > twelve to twenty months, and hopefully I'll be able to add six to ten new > games to the data base at piecepack.org this year. The more games the better! Authors can expect to hear from me privately about upgrading the look of their games on piecepack . Org as I did for the MG rulebook, with the added benefit of my digital camera for shooting images of set up. This would benefit the entire community - though I do have a hidden motive which is the betterment of the MG rulebook! (not so hidden) > Now that the quantity of games has grown so much, I think it may be a good > idea to organize them a bit more in the future (looking at things from the > viewpoint of future Mesomorph customers really; we piecepack veterans know > what's out there no matter how they are listed). I think it would be a good > first step to categorize the games by type. An example of categories would be, > abstract games, race games, dexterity games, thematic games. This shouldn't be > very controversial I would think. Further breaking down of the thematic > category would also be possible. Giving ratings to games IS controversial, but > some sort of rating system (such as the ones employed at boardgamegeek or > funagain) would be useful in my opinion. I'm not in favor of a system that > lists "best" games; that's just asking for trouble. However, I think it would > be good if a point system (1 to 5, or 1 to 10, for example) could be agreed > upon, and then a system could be set up where people who have played games > could rate them, with the quantity of ratings and their mean being displayed, > and perhaps even comments included, just like at Funagain and boardgamegeek. I > would be interested in hearing comments and ideas on this subject, including > how it could be implemented, by who, and where. See the quick Reference lists that are including in the rules CD as stand alones and in all rulebooks as far as MG goes. Dave is going to turn attention to piecepack.org and implement a few things that will also include lists and such. I've wanted to categorize the games by type for a long time - haven't had the time, if someone wanted to volunteer to do this for us that would be awesome! We could post in on the piecepack site as well as on the CD and Rulebook for MG. Rating system, that's more a question for Dave, last time we tried that at the piecepack site it was a disaster. Personally I think just organizing by category as well as the quick lists I already have are a good start. (you should order a new CD and see what I mean! :-) Thanks! There are other things in the works at MG - we just don't go public until they are ready to ship! :-) We do appreciate suggestions for new products/accessories so folks should feel free to email privately if they wish to share those. snip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1665 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9535 invoked from network); 6 Jan 2004 15:20:21 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 6 Jan 2004 15:20:21 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta5.grp.scd.yahoo.com with SMTP; 6 Jan 2004 15:20:21 -0000 Received: from [66.218.67.169] by n28.grp.scd.yahoo.com with NNFMP; 06 Jan 2004 15:20:21 -0000 Date: Tue, 06 Jan 2004 15:20:20 -0000 To: piecepack@yahoogroups.com Message-ID: <btejnk+cf63@...> In-Reply-To: <bsvpvr+rd3i@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1690 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "Matt Worden" <Brykovian@...> Subject: Re: Need for a piecepack Design Workshop? X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Just saw your reply/questions, Tim ... see my responses below ... :-) > Would someone have to be in charge of the sign up sheet? And who > would love to take on that job? I think it would be best to have someone administrate the sign-up sheet, mainly to keep it organized. It could be as simple as having a "Workshop Schedule" file in the Files section which the admin would maintain, and then the admin would start an appropriate post/thread each Monday for the game of the week. I'd be fine playing the role of "schedule admin" if no one else cared to do it. > Would the posts about the game of the week be posted here or on a > new e-group? I think here would be best IMHO. But I had to put that > question out there. I think they would be best handled within this Yahoo Group. A good community of piecepackers are already gathered here, and newcomers would see games being discussed in detail. > Currently I think there are about a dozen games in the file section. > I know one of the hardest thing is getting games tested that are > posted here [...] Maybe having a test game > of the week will help concentrate that effort to one game. That's exactly why I posted the suggestion. ;-) I see games being submitted, but don't usually do much more than maybe read over the rules. If there was an organized thread each week exploring a game, I would be inclined to join in the discussion ... > Has it been successful on the BDGF? Quite. As a designer who participates in that workshop, I no only received valuable feedback about my own game, but I've learned a lot from seeing other peoples' designs and watching the critiques of those as well. -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1666 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33420 invoked from network); 6 Jan 2004 18:24:43 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 6 Jan 2004 18:24:43 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 6 Jan 2004 18:24:43 -0000 Received: from [66.218.67.169] by n15.grp.scd.yahoo.com with NNFMP; 06 Jan 2004 18:24:32 -0000 Date: Tue, 06 Jan 2004 18:24:31 -0000 To: piecepack@yahoogroups.com Message-ID: <bteugv+3676@...> In-Reply-To: <bt703j+d39k@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1191 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.70 From: "Iain Cheyne" <news@...> Subject: Re: Session report: ...... Farook X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@c...> wrote: > Tim Schutz recently posted a new 4x4 game called Wizard's Tower that > can be played with a piecepack. My son and I have tried this out and > found it to be fun to play. It is an abstract though. The rules for > the game are at http://www.tjgames.com/wizard.html. I am looking forward to the piecepack formatted version of this. > Although it would seem that the piecepack would be perfect for > playing many 4x4 abstracts (and there are some good ones out there), > the small board (assuming you construct it from four grid-side-up > tiles)is a bit of a problem in my opinion because it does give > almost any game a kind of physically *cramped* feel. Lately I've > been thinking of working on the design of a 4x4 piecepack game > specifically designed to utilize sixteen suit-side-up tiles to form > the board. This would make for a board that is not only larger, but > also more interesting to look at. It was a bit unfair of me to highlight the fact that Farook is a 4x4 game, the problems with the game go deeper than that. I'm interested to see what you come up with. cheers Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1667 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63224 invoked from network); 6 Jan 2004 18:27:34 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 6 Jan 2004 18:27:34 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta4.grp.scd.yahoo.com with SMTP; 6 Jan 2004 18:27:23 -0000 Received: from [66.218.67.140] by n12.grp.scd.yahoo.com with NNFMP; 06 Jan 2004 18:26:53 -0000 Date: Tue, 06 Jan 2004 18:26:50 -0000 To: piecepack@yahoogroups.com Message-ID: <bteula+8u5n@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 3353 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "Iain Cheyne" <news@...> Subject: Session Report - Hanging Gardens and New City X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne http://cheyne.net/blog/index.cgi/board_games/ncity_hgardens.html Hanging G= ardens and New City We have now moved to Queretaro, north of Mexico City = and are staying in a hotel. Games playing was interrupted by New Year and = hangovers, but it looks like we have a few more sessions left in us. We vi= sited Tula the other day, which was nice after playing the game. We had a= very successful session the day before yesterday. We first played a three= player game of Hanging Gardens and then a four player game of New City. = After reading the rules to Hanging Gardens, I had a strong feeling it was = going to be a good game and I was not disappointed. Again it uses an ancie= nt world theme, the Hanging Gardens of Babylon. The rules are easy to unde= rstand, although the rules for the equation for determining line of site a= re a long-winded - an example would be useful. Also, the PDF of the rules = is enormous. The html version I put on the wiki is far smaller. The mechan= ics are elegant and there is plenty of skill and player interaction. Playe= rs compete in three dimensions with terraces (tiles) and gardens (coins) t= o build the Hanging Gardens and produce the best view from their gazebo (p= awn). It is now my favourite piecepack game and one of my favourite games = of all. New City also went down very well, although everyone preferred H= anging Gardens. It is great that such a deep, complex game can be compress= ed into the piecepack. It is an auction and tile laying game in the classi= c German style. The players act as city planners competing in auctions for= different districts of a city. These are then added to their own quarter = of a city. The districts interact with each other and produce money for th= e players to spend on more auctions. After five auction rounds, the game i= s over and the one with the most money wins. There is a lot of skill invol= ved and lots of player interaction. My only complaints are that the rules = are slightly unclear in places, as it is sometimes essential to read the = examples in order to understand what is going on. There is also an FAQ, wh= ich should have been incorporated into the rules and the reference sheets = could be clearer. When I get home from Mexico, I would like to redraft the= rules to fix this =96 with Rob LeGood's permission. It is also possible f= or a player to get entirely frozen out of the game, if they do not buy dis= tricts in the first round. My brother did this, was outbid for almost the = entire game and only had two districts at the end. I am not sure what coul= d be done to fix this, other than to advise people to get stuck in early. = Finally, New City requires some reference sheets and lots of counters to = represent money, which makes it less portable. We used small sweets which = naturally got eaten towards the end of the game by the guys who were not g= oing to win =96 maybe next time I will use beans. Despite these quibbles, = New City is now my second favourite piecepack game. It was a great games = session. I have converted everyone on this trip to the piecepack. They hav= e all separately remarked to me how flexible and powerful it is. They are = also impressed that there are so many games and how hard-working the commu= nity is. Judging from the reactions of these casual gamers, I am very opti= mistic about the future of the piecepack. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1668 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88069 invoked from network); 6 Jan 2004 19:05:15 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 6 Jan 2004 19:05:15 -0000 Received: from unknown (HELO five.oddpost.com) (209.209.45.157) by mta6.grp.scd.yahoo.com with SMTP; 6 Jan 2004 19:05:15 -0000 Received: (qmail 23536 invoked from network); 6 Jan 2004 19:04:10 -0000 Received: from unknown (HELO five.oddpost.com) (127.0.0.1) by localhost with SMTP; 6 Jan 2004 19:04:10 -0000 Message-ID: <193116.1073415850896.JavaMail.www-data@...> Date: Tue, 6 Jan 2004 11:04:10 -0800 (PST) To: piecepack@yahoogroups.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Oddpost-Id: chrisbrooks@... X-Client-IP: 4.18.243.5 X-Mailer: Oddpost 1.0.165 X-eGroups-Remote-IP: 209.209.45.157 From: Chris Brooks <brookscl@...> Reply-To: Chris Brooks <brookscl@...> Subject: StreetSoccer? X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 Has anyone tried to make a pp version of Street Soccer? ---- Chris Brooks http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1669 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85904 invoked from network); 6 Jan 2004 19:34:22 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 6 Jan 2004 19:34:22 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 6 Jan 2004 19:34:22 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2004010619112001400pnm81e>; Tue, 6 Jan 2004 19:11:20 +0000 Message-ID: <02f601c3d488$ad7ac1d0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bteugv+3676@...> Date: Tue, 6 Jan 2004 11:09:58 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Session report: ...... Farook X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Tuesday, January 06, 2004 10:24 AM Subject: [piecepack] Re: Session report: ...... Farook --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@c...> wrote: >> Tim Schutz recently posted a new 4x4 game called Wizard's Tower that >> can be played with a piecepack. My son and I have tried this out and >> found it to be fun to play. It is an abstract though. The rules for >> the game are at http://www.tjgames.com/wizard.html. >I am looking forward to the piecepack formatted version of this. Me too. For those who haven't yet looked at the rules however, I will point out that it can be easily played the way it is with a piecepack. Instead of Reversi pieces specified, I just used the piecepack coins, counting the two faces as "number" or "suit". -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1670 Return-Path: <notify@yahoogroups.com> Received: (qmail 89957 invoked from network); 6 Jan 2004 22:07:00 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 6 Jan 2004 22:07:00 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta6.grp.scd.yahoo.com with SMTP; 6 Jan 2004 22:06:59 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.149] by n35.grp.scd.yahoo.com with NNFMP; 06 Jan 2004 22:06:59 -0000 Date: 6 Jan 2004 22:06:55 -0000 Message-ID: <1073426815.5682.39492.w29@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.103 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/ChichenTracks.pdf Uploaded by : hexchex <timschutz@...> Description : ChickenTracks A 2 player game where courage and timing is important. What to play chicken? You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/ChichenTracks.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex <timschutz@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1671 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47995 invoked from network); 6 Jan 2004 22:20:42 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 6 Jan 2004 22:20:42 -0000 Received: from unknown (HELO tisch.mail.mindspring.net) (207.69.200.157) by mta2.grp.scd.yahoo.com with SMTP; 6 Jan 2004 22:20:42 -0000 Received: from sdn-ap-014watacop0239.dialsprint.net ([63.191.200.239] helo=DHH3K021) by tisch.mail.mindspring.net with smtp (Exim 3.33 #1) id 1AdzZ2-00084E-00 for piecepack@yahoogroups.com; Tue, 06 Jan 2004 17:20:41 -0500 Message-ID: <000801c3d4a3$5a83a300$efc8bf3f@DHH3K021> To: <piecepack@yahoogroups.com> Date: Tue, 6 Jan 2004 14:20:54 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 Disposition-Notification-To: "Tim Schutz" <timschutz@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 207.69.200.157 From: "Tim Schutz" <timschutz@...> Subject: New Game ChickenTracks X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I just uploaded a new game called ChickenTracks. Not sure if a like the name yet, any suggestions for a better name would be appreciated. It is a two player abstract strategy game that can be played with paper and pencil. The version I uploaded to the file section has been adapted to be played with the piecepack. It is a short game and can usually be played in 5 minutes. Any other comments beside a new name will also be greatly appreciated. Are you ready to play chicken? Thanks Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1672 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27897 invoked from network); 6 Jan 2004 22:23:19 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 6 Jan 2004 22:23:18 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 6 Jan 2004 22:23:18 -0000 Received: from [66.218.67.159] by n27.grp.scd.yahoo.com with NNFMP; 06 Jan 2004 22:23:18 -0000 Date: Tue, 06 Jan 2004 22:23:17 -0000 To: piecepack@yahoogroups.com Message-ID: <btfcgl+j4g0@...> In-Reply-To: <02f601c3d488$ad7ac1d0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 824 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "Tim Schutz" <timschutz@...> Subject: Re: Session report: ...... Farook X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex > > >> Tim Schutz recently posted a new 4x4 game called Wizard's Tower > that > >> can be played with a piecepack. My son and I have tried this out > and > >> found it to be fun to play. It is an abstract though. The rules > for > >> the game are at http://www.tjgames.com/wizard.html. > > > >I am looking forward to the piecepack formatted version of this. > > > Me too. For those who haven't yet looked at the rules however, I will point out that it can be easily played the way it is with a piecepack. Instead of Reversi pieces specified, I just used the piecepack coins, counting the two faces as "number" or "suit". > > -Mike > That's basically how I am going to do the rewrite. Change the reversi pieces to coins and assign suits as one flower and the values as the other. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1673 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39281 invoked from network); 6 Jan 2004 22:29:06 -0000 Received: from unknown (66.218.66.167) by m5.grp.scd.yahoo.com with QMQP; 6 Jan 2004 22:29:06 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 6 Jan 2004 22:29:06 -0000 Received: from [10.0.1.2] ([64.109.213.148]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Tue, 06 Jan 2004 17:29:05 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 06 Jan 2004 17:29:04 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC20A0E0.2546%karol@...> In-Reply-To: <btejnk+cf63@...> Mime-version: 1.0 Content-type: text/plain; charset="ISO-8859-1" Content-transfer-encoding: quoted-printable X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Special Request [off topic sort of] X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey Folks, I need to ask a favor of the generous folks in the piecepack com= munity - I'm having trouble formatting for A4 paper - I thought I had it bu= t then some how it isn't working properly - can someone with experience goi= ng between 8.5x11 and A4 size paper please contact me off list? I can't off= er any funds for this help but without it I can not offer the rulebook in A= 4 format -It is about 400 pages so . . . Well it's a monster. Thanks! Ka= rol at mesomorph dot com Please don=B9t respond to the list with your repl= y - I apologize for asking the group this - but I don=B9t know where else t= o go. I will be happy to update the list if I ever get this thing handled. = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1674 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95886 invoked from network); 6 Jan 2004 22:39:43 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 6 Jan 2004 22:39:43 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 6 Jan 2004 22:39:43 -0000 Received: from [66.218.67.148] by n24.grp.scd.yahoo.com with NNFMP; 06 Jan 2004 22:39:42 -0000 Date: Tue, 06 Jan 2004 22:39:41 -0000 To: piecepack@yahoogroups.com Message-ID: <btfdfd+2v29@...> In-Reply-To: <btejnk+cf63@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 655 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "Tim Schutz" <timschutz@...> Subject: Re: Need for a piecepack Design Workshop? X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex Well I am all for it and if you would like to take on the administration of the project I think it's worth a try. I will try and play test and give feedback when I can. Should people e-mail you off list to get the game on the schedule or on the list? I just uploaded a game that I would like to get on the schedule, but I don't want to be rude and jump in front of the line. I think it is only fair that those that have had games in the file section for awhile have first crack, so I will wait a few weeks before I ask for my game to be placed in the queue. Anyways, I think the only way to get it going is to start doing it. Thanks Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1675 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61077 invoked from network); 7 Jan 2004 00:44:07 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 7 Jan 2004 00:44:07 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta2.grp.scd.yahoo.com with SMTP; 7 Jan 2004 00:44:07 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc12) with SMTP id <20040107004406012006ige6e> (Authid: mark.a.biggar); Wed, 7 Jan 2004 00:44:06 +0000 Message-ID: <3FFB55DA.2070303@...> Date: Tue, 06 Jan 2004 16:42:02 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <193116.1073415850896.JavaMail.www-data@...> In-Reply-To: <193116.1073415850896.JavaMail.www-data@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] StreetSoccer? X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Chris Brooks wrote: > Has anyone tried to make a pp version of Street Soccer? Yeah, I've thought about it. Make up a 3x5 tile board. Flip over the tile in the center of each short edge to show the goal box. There are 5 players on each side, so use 5 sun coins vs 5 shield coins as the players and a blank coin as the ball. Use the blank side of a die as a six. I could probably come up with some way to use the remaining coins to be the clock. Now re-theme as hockey to avoid copyright issues and your done. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1676 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58377 invoked from network); 7 Jan 2004 02:42:47 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 7 Jan 2004 02:42:47 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 02:42:47 -0000 Received: from [66.218.67.145] by n9.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 02:42:47 -0000 Date: Wed, 07 Jan 2004 02:42:45 -0000 To: piecepack@yahoogroups.com Message-ID: <btfrn5+8rg2@...> In-Reply-To: <btfdfd+2v29@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 984 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.93 From: "Matt Worden" <Brykovian@...> Subject: Re: Need for a piecepack Design Workshop? X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian I agree with everything you've said Tim. :-) (Aren't I an easy crowd!! ;-P) People can e-mail me directly (and offline) ... brykovian@... ... and I will post a new and "official starting" thread here in a moment. -Matt --- In piecepack@yahoogroups.com, "Tim Schutz" <timschutz@i...> wrote: > Well I am all for it and if you would like to take on the > administration of the project I think it's worth a try. I will try > and play test and give feedback when I can. Should people e-mail you > off list to get the game on the schedule or on the list? I just > uploaded a game that I would like to get on the schedule, but I > don't want to be rude and jump in front of the line. I think it is > only fair that those that have had games in the file section for > awhile have first crack, so I will wait a few weeks before I ask for > my game to be placed in the queue. Anyways, I think the only way to > get it going is to start doing it. > Thanks > Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1677 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13495 invoked from network); 7 Jan 2004 03:02:30 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 7 Jan 2004 03:02:30 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 03:02:30 -0000 Received: from [66.218.67.129] by n21.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 03:02:21 -0000 Date: Wed, 07 Jan 2004 03:02:18 -0000 To: piecepack@yahoogroups.com Message-ID: <btfsrq+k8so@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1883 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: "Matt Worden" <Brykovian@...> Subject: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian (as you may have already seen discussed on this very Yahoo group ...) {and, obviously, the group moderators can feel free to remove this topic and give me a cease & desist if they don't feel it's in line with what this group should be about ...} Based upon a successful game design workshop system that I've seen in operation at the Board Game Designer's Forum (www.bgdf.com) website, I am volunteering to organize/administer a similar thing here just for piecepack designers. I envision it working like this: Each week a single in-process piecepack game design is submitted by a member of the group for read- through, playtest and critique by all other members of the group. Members will make *constructive* comments in the thread in order to help the designer fix any problems, enhance the game, and move it toward completion. As the workshop admin (and I want to stress that I'm only an organizer -- or facilitator, if you'd like -- to keep this bus on the road ... but it's "our" bus, not "my" bus ;-D) I would do the following: (1) Organize the week-by-week schedule, and (2) Start the thread for each week's game. People interested in submitting a design for the workshop (and I know there are a number of them in the files section) should e-mail me directly, and offline, here: brykovian@... ... I will maintain a "Workshop Schedule" file in the Files section. Designs should be "mostly done", but not quite ready for official release. They should at least be at the point that group members can walk-through and/or test-play. Designers should remain open-minded and willing to hear the critiques given by the group with the intention to improve and complete the game. Okay ... with that, I'll start taking e-mails, and look to have the first game up for discussion on Monday, 19-January-2004. Thanks, -Matt Worden (aka "Brykovian") From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1678 Return-Path: <kisa_griffin@...> Received: (qmail 68305 invoked from network); 7 Jan 2004 12:00:21 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 7 Jan 2004 12:00:21 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta3.grp.scd.yahoo.com with SMTP; 7 Jan 2004 12:00:21 -0000 X-eGroups-Return: kisa_griffin@... Received: from [66.218.67.159] by n39.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 12:00:20 -0000 X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36111 invoked from network); 7 Jan 2004 09:30:26 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 7 Jan 2004 09:30:26 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta1.grp.scd.yahoo.com with SMTP; 7 Jan 2004 09:30:26 -0000 Received: from [66.218.67.145] by n39.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 09:30:24 -0000 Date: Wed, 07 Jan 2004 09:30:23 -0000 To: piecepack@yahoogroups.com Message-ID: <btgjjg+lmbj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4294 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.107 From: "Kisa Griffin" <kisa_griffin@...> Subject: Session Report - Easy Slider, One Man Thrag!, The Penguin Game, and Tula X-Yahoo-Group-Post: member; u=133388848 X-Yahoo-Profile: kisa_griffin X-eGroups-Approved-By: prophesor <prophesor@...> via web; 07 Jan 2004 12:00:20 -0000 X-eGroups-Remote-IP: 66.218.66.107 Thanks to everyone who pointed me in the direction of some Solitaire games. I will likely be getting to the others tomorrow. It was suggested that one way that I could contribute before offering up any games of my own was via session reports and suggestions in general. So here I am with my first session report. Easy Slider: My first thought was "This is great! Square Off for the Piecepack!!!" This was introduce to me in a 4 player game by the designers a little while back and I loved it. It didn't hurt that I grew up with Square Off and thus beat the proverbial pants off everyone. I am definitely a fan of the "Slide!" variant as then it will keep my speed from being as much of an advantage. After seeing it mentioned as a solitaire game I game it a shot and have to say that in it's basic form it will not work as a solitaire game in the sense that you will always win. It does however work well as a solitaire puzzle. One further step would be to write up the layout and try it over to see how few moves you can use to solve it. One Man: Thrag!: I was impressed by this games use of, I think, every aspect of the Piecepack. The design is good and is the most fun of the four I tried. I won 2 out of 3 plays but all were pretty close with either little resources left to use or only one monster left to slay. I was left with only one question/suggestion. In the rules it seems to be clear the you can only use the coins against monsters of the same color but in the example the player was allowed to use a red coin against a green beast. Which is correct? I used the more restrictive version in the rules. Perhaps a clarification would be in order. I suggest a version a little different from either that meets half way. If you defeat all monsters of a given color you may then use those coins either to help attack monsters of other colors. One variation might be to allow you to use as many of these coins as you like on any monster in addition to the one you get from it's natural color. Another variation that I thought of is that you could have the option to add them to your health pool as needed. Thus if you were taking damage you could pull one of that color of coin and put it directly into your black pool thus possibly extending Thrag's life. The Penguin Game: Not much to say here as I only played it once. I am a fan of Quivive and think that the variants here are an improvement on the original. I won easily, ending on my starting color and can't say as I am excited about it as a solitaire but I am looking forward to try it with other players. I'll likely have more to say when that happens. Until then, I can only say the design looks good. Tula: I tried this 10 times and gave up. I think that the layout is creative and the that game design is a good idea but the playability makes puts it low on my list of games I want to come back to. It seems to me that this is more in the patience catagory. If I have a lot of patience then eventually I will get lucky and the tiles will be in a winable order. I am open to seeing more skill in it's play if someone can give me some suggestions but my games went like this (I am not counting the first one off as that is a complete freebie). 1. 11 tiles off (beginners luck) 2. No plays 3. No plays 4. No plays 5. 3 off 6. 1 off 7. 2 off 8. 1 off 9. 1 off 10. 2 off I tried to think of ways to make it more playable such as additional swaps or having the tiles face up. But as I only got into layer 2 twice out of 10 plays I gave up. Again, I don't think the concept is poor just it's playbility. Even the toughest layouts of Shang Hai give you more options. Thank you to all the designers of these games. I hope that my questions and thoughts are well received. I woke up this morning with the rough idea for a game in my head and hope to have something solid enough for an intial play in a few days. Hope, Hope... It is intended to be a solitaire game that is expandable to more players but may end up requiring an opponent or teamate. It will make more sense when I post it. I hope to get to Dragon's Hoard, Pack Solitaire, Knight of the New Moon and Black Pawn Trucking tomorrow. Good night, Kisa From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1679 Return-Path: <kisa_griffin@...> Received: (qmail 3671 invoked from network); 7 Jan 2004 12:00:32 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 7 Jan 2004 12:00:32 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta5.grp.scd.yahoo.com with SMTP; 7 Jan 2004 12:00:31 -0000 X-eGroups-Return: kisa_griffin@... Received: from [66.218.67.166] by n13.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 12:00:31 -0000 X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97796 invoked from network); 7 Jan 2004 09:36:39 -0000 Received: from unknown (66.218.66.172) by m7.grp.scd.yahoo.com with QMQP; 7 Jan 2004 09:36:39 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 09:36:39 -0000 Received: from [66.218.67.147] by n7.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 09:36:39 -0000 Date: Wed, 07 Jan 2004 09:36:36 -0000 To: piecepack@yahoogroups.com Message-ID: <btgjv4+mccc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 588 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: "Kisa Griffin" <kisa_griffin@...> Subject: Multi-pack games? X-Yahoo-Group-Post: member; u=133388848 X-Yahoo-Profile: kisa_griffin X-eGroups-Approved-By: prophesor <prophesor@...> via web; 07 Jan 2004 12:00:30 -0000 X-eGroups-Remote-IP: 66.218.66.68 Are there any games designed for using more than one Piecepack other than pack Solitaire and Easy Slider? If not, what are people's interest level in games like this? I am thinking of allowing a game I am designing to go beyond the use of a single Piecepack to allow for a larger area and more variables but I don't know how many people actual own more than one. If most people, even on this list, only own one piecepack it would make more sense to me to limit it to just using one but I think it would be easier if I had access to using one per player. Any thoughts? Kisa From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1680 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16505 invoked from network); 7 Jan 2004 15:19:09 -0000 Received: from unknown (66.218.66.172) by m2.grp.scd.yahoo.com with QMQP; 7 Jan 2004 15:19:09 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 15:19:09 -0000 Received: from [66.218.67.250] by n2.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 15:19:06 -0000 Date: Wed, 07 Jan 2004 15:19:04 -0000 To: piecepack@yahoogroups.com Message-ID: <bth818+3l99@...> In-Reply-To: <btgjv4+mccc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1048 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: "Tim Schutz" <timschutz@...> Subject: Re: Multi-pack games? X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex --- In piecepack@yahoogroups.com, "Kisa Griffin" <kisa_griffin@h...> wrote: > Are there any games designed for using more than one > Piecepack other than pack Solitaire and Easy Slider? The list on piecepack.org also show that Pharaoh's Heir and Mancala also use 2 piecepacks. I've played Mancala not with piecepack set but a regular board and I assume they are the same. I haven't played Pharaoh's Heir so I can't say if I like it or not. There are also the Tula Variants that I made. 3 of the 4 variants require 2 piecepacks. You can find it in the file section here. As far as games using two or more piecepacks I would be willing to give them a try. I know enough friends that have piecepacks, so I can always borrow one of theirs or at least get them to join me in a game. My advice is don't let the idea of needing more them just one piecepack or a picepack plus other equipment stop you from creating a game. There are already quite a few games that require more then just a piecepack and I have found a way to play them. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1681 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9635 invoked from network); 7 Jan 2004 15:35:03 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 7 Jan 2004 15:35:03 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 15:35:02 -0000 Received: from [10.0.1.2] ([64.109.213.148]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 07 Jan 2004 10:35:01 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 07 Jan 2004 10:35:00 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC219154.25B1%karol@...> In-Reply-To: <btgjv4+mccc@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Multi-pack games? X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The games page at the piecepack site w w w . P I e c e p a c k . O r g -without the spaces) has a listing of the games that can be sorted by equipment. I encourage you to allow your design to use whatever it requires, the site also has a printable version that is free. Printables of the MG expansions will be posted soon as well. So, those that want to play piecepack games do not have to purchase anything to do so (besides paper and ink for their printer). Creating games that require more than one set can only help the vendors as well - folks that don't have the desire to add to their collection still have plenty of games to play. There are 3 more games that were just submitted to me that will be posted by weeks end. And after the winners are announced then we will have 18 more. Folks with new games that aren't at piecepack.org should submit them - the only restriction is that they must be freely redistributable, authors may retain copy right - see licensing within existing games for ideas on how to license yours. I will begin scouting and sending requests personally shortly. Thanks! Karol On 1/7/04 4:36 AM, "Kisa Griffin" <kisa_griffin@...> wrote: > Are there any games designed for using more than one > Piecepack other than pack Solitaire and Easy Slider? If not, what > are people's interest level in games like this? > > I am thinking of allowing a game I am designing to go beyond > the use of a single Piecepack to allow for a larger area and more > variables but I don't know how many people actual own more > than one. If most people, even on this list, only own one > piecepack it would make more sense to me to limit it to just > using one but I think it would be easier if I had access to using > one per player. > > Any thoughts? > > Kisa > > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1682 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56762 invoked from network); 7 Jan 2004 15:47:54 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 7 Jan 2004 15:47:53 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 15:47:50 -0000 Received: from [10.0.1.2] ([64.109.213.148]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 07 Jan 2004 10:47:49 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 07 Jan 2004 10:47:47 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC219453.25B4%karol@...> In-Reply-To: <btgjv4+mccc@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Multi-pack games? X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Forgot to add one suggestion: Often times games have variations, you could include a simplified version that uses just one piecepack within the rules. When first released my adaptation of Reversi used 3 piecepacks - last year a one piecepack version was created and shortly there will be another variation that uses the coins from MG's Playing Cards Expansion as well (this will solve the issues that some folks had about using icons for one player and numbers for the other - b/c the numbers are all black and so are Moon icons.) I've just found out that those wanting to play Ishuto (I think it's called) can now do so with piecepack because of our new expansions. Hopefully the one who told me that will be adapting the game for piecepack soon! :-) On 1/7/04 4:36 AM, "Kisa Griffin" <kisa_griffin@...> wrote: > Are there any games designed for using more than one > Piecepack other than pack Solitaire and Easy Slider? If not, what > are people's interest level in games like this? > > I am thinking of allowing a game I am designing to go beyond > the use of a single Piecepack to allow for a larger area and more > variables but I don't know how many people actual own more > than one. If most people, even on this list, only own one > piecepack it would make more sense to me to limit it to just > using one but I think it would be easier if I had access to using > one per player. > > Any thoughts? > > Kisa > > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1683 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82299 invoked from network); 7 Jan 2004 16:37:47 -0000 Received: from unknown (66.218.66.166) by m11.grp.scd.yahoo.com with QMQP; 7 Jan 2004 16:37:47 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 7 Jan 2004 16:37:47 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2004010716202301400t9f8ne>; Wed, 7 Jan 2004 16:20:23 +0000 Message-ID: <041401c3d539$f7342df0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <btgjjg+lmbj@...> Date: Wed, 7 Jan 2004 08:19:03 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Session Report - Easy Slider, One Man Thrag!, The Penguin Game, and Tula X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >It was suggested that one way that I could contribute before >offering up any games of my own was via session reports and >suggestions in general. So here I am with my first session >report. Thanks for the session report. These are always welcome! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1684 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37402 invoked from network); 7 Jan 2004 16:38:21 -0000 Received: from unknown (66.218.66.167) by m9.grp.scd.yahoo.com with QMQP; 7 Jan 2004 16:38:21 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta6.grp.scd.yahoo.com with SMTP; 7 Jan 2004 16:38:22 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004010716273201500b71b3e>; Wed, 7 Jan 2004 16:27:32 +0000 Message-ID: <041a01c3d53a$f723e4d0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <btgjv4+mccc@...> Date: Wed, 7 Jan 2004 08:26:12 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Multi-pack games? X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >Are there any games designed for using more than one >Piecepack other than pack Solitaire and Easy Slider? If not, what >are people's interest level in games like this? >I am thinking of allowing a game I am designing to go beyond >the use of a single Piecepack to allow for a larger area and more >variables but I don't know how many people actual own more >than one. If most people, even on this list, only own one >piecepack it would make more sense to me to limit it to just >using one but I think it would be easier if I had access to using >one per player. >Any thoughts? >Kisa I can't speak for everyone, but I own a couple of piecepacks, and my impression, from occasional private e-mails and phone calls with other group members, is that quite a few people own more than one. Another related issue involves games that require a piecepack plus additional other non-piecepack components. In fact the 2nd piecepack design competition *required* this aspect in all games submitted, and I would guess there are 10-20 such games now in the list at piecepack.org. A new trend seems to be Euro-style themed games that require downloaded printed out boards or play-mats. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1685 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68936 invoked from network); 7 Jan 2004 17:23:40 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 7 Jan 2004 17:23:40 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 7 Jan 2004 17:23:40 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (rwcrmhc11) with SMTP id <20040107163625013005h5ise> (Authid: mark.a.biggar); Wed, 7 Jan 2004 16:36:25 +0000 Message-ID: <3FFC350F.3090502@...> Date: Wed, 07 Jan 2004 08:34:23 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <btgjv4+mccc@...> In-Reply-To: <btgjv4+mccc@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.35 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Multi-pack games? X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Kisa Griffin wrote: > Are there any games designed for using more than one > Piecepack other than pack Solitaire and Easy Slider? If not, what > are people's interest level in games like this? > > I am thinking of allowing a game I am designing to go beyond > the use of a single Piecepack to allow for a larger area and more > variables but I don't know how many people actual own more > than one. If most people, even on this list, only own one > piecepack it would make more sense to me to limit it to just > using one but I think it would be easier if I had access to using > one per player. I don't know about anyone else, but I have 4 sets (one Mesomorph, Two of my Plastic sets [see pic in group files section] and a 9-suit piecepack extended set) and fully plan on buying both of the Mesomorph extension sets. So bring on the muli-pack games. Note that there are already several on www.piecepack.org and that are a few of the Generic Abstracts on the wiki that require more than one. Humm, I think I start up a group poll on how many piecepacks everyone has. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1687 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52622 invoked from network); 7 Jan 2004 19:23:35 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 7 Jan 2004 19:23:35 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 19:23:35 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AeJHD-0002fI-00 for <piecepack@yahoogroups.com>; Wed, 07 Jan 2004 11:23:35 -0800 Date: Wed, 7 Jan 2004 11:23:34 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040107192334.GB10034@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Reviews -> Wiki? X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Now that people are starting to post reviews and session reports for games to the mailing list and blogs, how do they feel about copying the text of the reviews the the page for the appropriate game on the Piecepack Wiki? http://www.ludism.org/ppwiki/ If review authors give blanket permissions for their reviews / session reports to be copied to the wiki pages, I will be happy to do so myself as they are posted, assuming the current stream of them does not turn into a flood. I will always include a link to the original mailing list message or blog entry. The main advantage here is that you won't have to click a link to go to another page, possibly clicking past an annoying Yahoo! ad, and finally searching down the page to find the relevant information for the game, if several games are reviewed at once. The relevant info will be right there on the wiki page. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1688 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8618 invoked from network); 7 Jan 2004 19:52:46 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 7 Jan 2004 19:52:46 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta3.grp.scd.yahoo.com with SMTP; 7 Jan 2004 19:52:46 -0000 Received: from [66.218.67.155] by n18.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 19:52:44 -0000 Date: Wed, 07 Jan 2004 19:52:43 -0000 To: piecepack@yahoogroups.com Message-ID: <btho2b+j2hu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 86 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.73 From: "Mark Andrew Biggar" <mark.a.biggar@...> Subject: Moderator question -- Polls X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Is there any way to get pools turned on for the group? -- Mark Biggar mark@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1689 Return-Path: <kisa_griffin@...> X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70280 invoked from network); 7 Jan 2004 20:00:43 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 7 Jan 2004 20:00:43 -0000 Received: from unknown (HELO hotmail.com) (64.4.19.46) by mta1.grp.scd.yahoo.com with SMTP; 7 Jan 2004 20:00:43 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Wed, 7 Jan 2004 12:00:42 -0800 Received: from 67.75.237.244 by lw12fd.law12.hotmail.msn.com with HTTP; Wed, 07 Jan 2004 20:00:42 GMT X-Originating-Email: [kisa_griffin@...] X-Sender: kisa_griffin@... To: piecepack@yahoogroups.com Bcc: Date: Wed, 07 Jan 2004 12:00:42 -0800 Mime-Version: 1.0 Content-Type: text/plain; format=flowed Message-ID: <Law12-F46ScyBdPzlIJ0001a028@...> X-OriginalArrivalTime: 07 Jan 2004 20:00:42.0684 (UTC) FILETIME=[EE35AFC0:01C3D558] X-eGroups-Remote-IP: 64.4.19.46 From: "Kisa Griffin" <kisa_griffin@...> Subject: Re: [piecepack] Session Report - Easy Slider, One Man Thrag!, The Penguin Game, X-Yahoo-Group-Post: member; u=133388848 X-Yahoo-Profile: kisa_griffin > > Easy Slider: > > > > My first thought was "This is great! Square Off for the > > Piecepack!!!" This was introduce to me in a 4 player game by the > > designers a little while back and I loved it. It didn't hurt that I >grew > > up with Square Off and thus beat the proverbial pants off > > everyone. I am definitely a fan of the "Slide!" variant as then it will > > keep my speed from being as much of an advantage. After > > seeing it mentioned as a solitaire game I game it a shot and > > have to say that in it's basic form it will not work as a solitaire > > game in the sense that you will always win. It does however > > work well as a solitaire puzzle. One further step would be to > > write up the layout and try it over to see how few moves you can > > use to solve it. > >Kisa, *you* will always win. *I* will always win. Consider how much >trouble Meredith and Marty were having the other night -- they're >pretty rusty on their sliding-block puzzle skills, and might actually >give up before they solved it if they were playing solitaire, in which >case they wouldn't win... > >I'm glad to hear you say you loved it; my impression when we played >the four-player game was that you were a little iffy on it, but maybe >that was because things bogged down a bit when Marty and Mer got >stymied. > Ron. I loved the game, it was the situation. I didn't mean that the other players had no skill in this game and meant no offense and it was meant to be taken with a grain of salt. Cleary I will not "always" win. It is true that the ladies did not have smooth sets and their skills at such games were rusty. That was part of my point in wanting the "slide" rule in place. I have dexterity skills developed in youth that give me a great advantage and I would like to see that leveled as much as possible as I like to play such games with other people. I think that if someone had something that would chime every 2-3 seconds that would be better than calling out slide. I think the caller might not be even in calling given that they would also being thrying to find a move and it may turn out that they call after they have found a move. I don't think the later would be intentional but they might be looking find a move and then remember to call. But then I am very focused when playing a game like this and others may be able to multi-focus better than I in such situations. > > One Man: Thrag!: > > > > I was impressed by this games use of, I think, every aspect of > > the Piecepack. The design is good and is the most fun of the > > four I tried. > >You know, *everybody* likes this game. I have not tried it yet >because the rules looked fiddly, but people seem to be saying they are >not as fiddly as they look. I guess I am not a great game "sight >reader": > Some times a game is better learned from another player than the rules. I would be happy to give you a tour when next we meet. >http://www.thegamesjournal.com/articles/SightReading.shtml > > > I hope to get to Dragon's Hoard, Pack Solitaire, Knight of the New > > Moon and Black Pawn Trucking tomorrow. > >You b*st*rd! I've been meaning to review Black Pawn Trucking and >KotNM for a week or two now, and possibly Pack Solitaire as well, but >I've been too busy. I'd better hurry up and do them today while I'm >still snowed in. > >Disclaimer: Kisa is a member of Seattle Cosmic, a member of my family, >and one of my best friends, so I reserve the right to rag on him a >little. :-) > LOL Ron seems to have suggested that I look at Black Pawn Trucking and KotNM at close to the same time that he thought of it. Thus, it is only my procrastination and getting tired last night (as I had intended to look at them then) that even gives him a chance to review it first, snowed in or not. ;-p Same disclaimer applies. I will also add the Ron is the person who got me interested in game systems, gave me my current Piecepack, and has been gently encouraging me do design some games for a long time. Kisa _________________________________________________________________ Get reliable dial-up Internet access now with our limited-time introductory offer. http://join.msn.com/?page=dept/dialup From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1691 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24619 invoked from network); 7 Jan 2004 20:51:46 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 7 Jan 2004 20:51:46 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 7 Jan 2004 20:51:45 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AeKeX-0002sp-00 for <piecepack@yahoogroups.com>; Wed, 07 Jan 2004 12:51:45 -0800 Date: Wed, 7 Jan 2004 12:51:45 -0800 To: piecepack@yahoogroups.com Message-ID: <20040107205144.GC10034@...> References: <Law12-F1162y2Fko8C700024c69@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <Law12-F1162y2Fko8C700024c69@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Reviews -> Wiki? X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Jan 07, 2004 at 12:10:14PM -0800, Kisa Griffin wrote: > As far as I am concerned anyone can put up copies of my reviews on their > sites as long as each games review is left complete and unedited (including > typos) unless my direct permission is given to do so. OK, Kisa, I pasted in your four reviews from last night verbatim to the wiki. Anyone else? Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1692 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13938 invoked from network); 7 Jan 2004 21:08:42 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 7 Jan 2004 21:08:42 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta3.grp.scd.yahoo.com with SMTP; 7 Jan 2004 21:08:42 -0000 Received: from [66.218.67.144] by n2.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 21:08:30 -0000 Date: Wed, 07 Jan 2004 21:08:26 -0000 To: piecepack@yahoogroups.com Message-ID: <bthsga+fju6@...> In-Reply-To: <btho2b+j2hu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1826 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: "James K Droscha" <jdroscha@...> Subject: Re: Moderator question -- Polls X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Mark Andrew Biggar" <mark.a.biggar@c...> wrote: > Is there any way to get pools turned on for the group? Hello Mark, Polls were requested once before. (The request was made privately and recently.) The reason they are currently turned off: I (the list owner) frequently find polls to be irritating, trollish, and non- representative. Tell ya what I'm gonna do. I just turned polls on so that they are creatable only by moderators (that's me and Mr. Thorn). If you would like a poll up here, please send a message to the list with a subject of, oh, I dunno, "Suggested Poll" or somesuch. In the body, write the question and suggested responses. If it appears informative and not too flamey, one of us will go ahead and create it. (Ed, if you want to just leave them to me, that's no problem. If you don't mind creating them, all the groovier.) Please do NOT reply to such messages with "oh, that's a great poll idea" and you-know-what-I-mean. If the originator of the poll suggestion feels the request got missed, he or she should send a little poke by private email to jdroscha at att dot net. Here's the type of poll you will not see approved: "What is the best [...]?" Why? Because it is worded poorly, and it asks for opinion rather than fact. If you want people's opinions, just send a properly worded question to the list: "What is your favorite [...] and why?" Also, keep in mind that the moderator creating the poll reserves the right to edit both the question and the proposed responses. I will always be inclined to add a response at the bottom like "none of the above represents my preferred response" to help combat misrepresentation. If you find any of this unreasonable, please feel free to email jdroscha at att dot net. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1693 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57261 invoked from network); 7 Jan 2004 21:54:34 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 7 Jan 2004 21:54:34 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 7 Jan 2004 21:54:34 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2004010721090301400po1rie>; Wed, 7 Jan 2004 21:09:03 +0000 Message-ID: <048b01c3d562$4b044c30$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Wed, 7 Jan 2004 13:07:43 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Dexterity and Part Games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit A comment Kisa made, in a recent post regarding dexterity skills in Easy Slider, got me to thinking about dexterity games for the piecepack. In addition to Easy Slider, there are the Croquetnole, Soccer, and Tabletop Croquet, and maybe some others I've missed. BTW, when I say dexterity games, I'm talking about games such as Bamboleo, Speed, Arriba!, Villa Paletti, Lightspeed, Brawl, etc. (commercial examples). It would be interesting if someone came up with new games involving balancing, or with lightning fast analysis (a real-time game). I have occasionally thought about building games (probably requiring two piecepacks) that involve vertical (on edge) placement of tiles, and/or perhaps the building of a tower. My thinking about dexterity games somehow caused my mind to wander to the thought of piecepack Party Games (low to modest thinking required, high fun factor with a mixed group of 4-8 players). I don't know of any yet, and although I'm not real frequently into party games, I do play them occasionally, and having some in the piecepack world could make piecepack more attractive to some potential customers, not to mention giving an excuse to pull it out at parties. Although, at a glance, it may seem like piecepack is not well suited to party game applications, I don't think that's necessarily true. In fact, many party games more or less utilize the bits just for score-keeping or for formalizing something that people can do on their own (an example is Balderdash, which can easily be played with a dictionary plus paper and pencil). Does anybody know of any existing party games that can be played using a piecepack, or perhaps a piecepack plus some other common bits such as standard D6 dice or a deck of cards? Just some thoughts for a Wednesday afternoon. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1694 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38931 invoked from network); 7 Jan 2004 21:57:21 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 7 Jan 2004 21:57:21 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 7 Jan 2004 21:57:21 -0000 Received: from [66.218.67.185] by n13.grp.scd.yahoo.com with NNFMP; 07 Jan 2004 21:57:21 -0000 Date: Wed, 07 Jan 2004 21:57:19 -0000 To: piecepack@yahoogroups.com Message-ID: <bthvbv+uj5v@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 296 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Mark Andrew Biggar" <mark.a.biggar@...> Subject: Suggested poll -- How many piecepack sets do you own? X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar I have no problems with the suggested poll policy. Given the current discussion about multi-pack games I suggest a poll asking how many piecepack sets we each own. Suggected options: * none -- I just lurk * none -- I borrow someone elses * 1 * 2 * 3 or more -- Mark Biggar mark@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1695 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6390 invoked from network); 7 Jan 2004 22:09:26 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 7 Jan 2004 22:09:26 -0000 Received: from unknown (HELO web11108.mail.yahoo.com) (216.136.131.155) by mta6.grp.scd.yahoo.com with SMTP; 7 Jan 2004 22:09:26 -0000 Message-ID: <20040107220925.86966.qmail@...> Received: from [66.31.67.131] by web11108.mail.yahoo.com via HTTP; Wed, 07 Jan 2004 14:09:25 PST Date: Wed, 7 Jan 2004 14:09:25 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <bthsga+fju6@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.155 From: Ed Thorn <prophesor@...> Subject: Re: [piecepack] Re: Moderator question -- Polls X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Works for me, chief. Now, I believe there was a 'how many piecepacks do you have?' poll request? I'd like to suggest a second question on that poll, 'how many work together?', because I have four sets, none the same. :) And I bet the real question is, 'What is the target audience like for multipack games?' From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1696 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78133 invoked from network); 7 Jan 2004 22:59:37 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 7 Jan 2004 22:59:37 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 7 Jan 2004 22:59:37 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2004010722462901400pk91re>; Wed, 7 Jan 2004 22:46:29 +0000 Message-ID: <04e401c3d56f$e7c63a80$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Wed, 7 Jan 2004 14:45:10 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: New games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I recently transcribed three traditional games for piecepack, and also wrote up rules for a version of Dodg'em that can be played with a piecepack. The games are, Jol-Gonu (traditional Korean), 4-Field Kono (traditional Korean), Quatri (traditional), and piecepack Dodg'em. These have all been sent to Karol, and at some time in the future (keeping in mind that Karol is likely very busy right now with getting the latest rule-booklet and cd squared away, etc.) they should show up on piecepack.org in the piecepack games list. All four of these are small abstract games that typically can be played in 5-15 minutes. If anyone feels they need to see these games sooner, just e-mail me and I'll be happy to send out a copy of the rules. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1697 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18350 invoked from network); 7 Jan 2004 23:31:32 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 7 Jan 2004 23:31:32 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta5.grp.scd.yahoo.com with SMTP; 7 Jan 2004 23:31:32 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004010722373601500ck94re>; Wed, 7 Jan 2004 22:37:36 +0000 Message-ID: <04d501c3d56e$a9dba990$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20040107220925.86966.qmail@...> Date: Wed, 7 Jan 2004 14:36:16 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Moderator question -- Polls X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >Subject: Re: [piecepack] Re: Moderator question -- Polls >Works for me, chief. >Now, I believe there was a 'how many piecepacks do you >have?' poll request? >I'd like to suggest a second question on that poll, >'how many work together?', because I have four sets, >none the same. :) This is an interesting question. I think the answer depends upon the game being played. In my experience there are two types of differences that are relatively common between piecepacks. Firstly, some piecepacks show a subtle but visible difference in color from other piecepacks. Secondly, some piecepacks have a distinctly shinier finish than others. I assume this is due to variation in thickness of finish application on the tiles. Depending on the game being played, these variations may or may not be of significance. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1698 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78079 invoked from network); 8 Jan 2004 00:54:13 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 8 Jan 2004 00:54:13 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta4.grp.scd.yahoo.com with SMTP; 8 Jan 2004 00:54:13 -0000 Received: from [66.218.67.183] by n32.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 00:54:13 -0000 Date: Thu, 08 Jan 2004 00:54:13 -0000 To: piecepack@yahoogroups.com Message-ID: <bti9nl+uo02@...> In-Reply-To: <Law12-F1162y2Fko8C700024c69@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 462 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Iain Cheyne" <news@...> Subject: Re: Reviews -> Wiki? X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Kisa Griffin" <kisa_griffin@h...> wrote: > As far as I am concerned anyone can put up copies of my reviews on their > sites as long as each games review is left complete and unedited (including > typos) unless my direct permission is given to do so. Ditto, but a link to my blog entry would be good too. I'd paste them all up now, but I'm on a dial-up connection and the hotel computer room closes in 5 mins! -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1699 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52446 invoked from network); 8 Jan 2004 02:32:26 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 8 Jan 2004 02:32:26 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 8 Jan 2004 02:32:26 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AePyD-0003ac-00 for <piecepack@yahoogroups.com>; Wed, 07 Jan 2004 18:32:25 -0800 Date: Wed, 7 Jan 2004 18:32:25 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040108023225.GG10034@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: wikimiscellanea X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Found myself sucked into tweaking wiki pages again today. Betcha can't edit just one... * All of the original seven games for the piecepack (Dungeon Crawl, Hanging Gardens, Matches, MotoX, Power Lines, Soccer, and Takeover) now have their own pages, including beautiful photos "transcluded" from Brett & Board with Mik Svellov's permission. * All of the RecommendedGames now have their own pages (there is some overlap with the list above), and each of those pages is linked back to the RecommendedGames page. * I've copied and pasted in the text of all reviews I could find by the two reviewers who gave me permission to do so (Kisa Griffin and Iain Cheyne), linking back to the list messages or blog as appropriate. Etc. etc. I hope people find this useful. Seeing multiple reviews of the same games juxtaposed has whetted my appetite to play or replay those games. Sadly, we are lacking even wiki homepages for some of our leading lights, such as James Kyle, Mike Schoessow, and Tim Schutz... http://www.ludism.org/ppwiki/ Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1700 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63203 invoked from network); 8 Jan 2004 02:46:07 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 8 Jan 2004 02:46:07 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta5.grp.scd.yahoo.com with SMTP; 8 Jan 2004 02:46:08 -0000 Received: from [66.218.67.253] by n20.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 02:46:08 -0000 Date: Thu, 08 Jan 2004 02:46:07 -0000 To: piecepack@yahoogroups.com Message-ID: <btig9f+mg3a@...> In-Reply-To: <btgjjg+lmbj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2103 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "James K Droscha" <jdroscha@...> Subject: Tula Stats [WAS Re: Session Report - Easy Slider, One Man Thrag!, The ...] X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Kisa Griffin" <kisa_griffin@h...> wrote: > One Man: Thrag!: > > I was impressed by this games use of, I think, every aspect of > the Piecepack. The design is good and is the most fun of the > four I tried. [...] Yes, I like One Man: Thrag as well; it is definitely one of the more gamey (as opposed to puzzley or patiencey) solitaires for piecepack that I have played (though I confess I have not played that many). > Tula: > > [...] seems to me that this is more in the patience catagory Agreed. > 1. 11 tiles off (beginners luck) > 2. No plays > 3. No plays > 4. No plays > 5. 3 off > 6. 1 off > 7. 2 off > 8. 1 off > 9. 1 off > 10. 2 off Excellent! Thank you so much for recording your scores; I have wondered about Tula's win ratio and how many many tiles one typically removes. Your report is much appreciated. Your results seemed very low to me, so I just ran some aditional trials. I played 20 games of standard Tula in one hour. I _did_ count the first tile (even though it's a gimme) which you did not in the table above, so for a strict comparison, subtract 1 from my numbers below. I always play with the Mercy variant, and I have indicated whether or not I used it. 1. 21 off 2. 7 off 3. 21 off (mercied) 4. 21 off 5. 2 off 6. 21 off 7. WON 8. 2 off 9. no plays 10. 6 off 11. 2 off 12. 2 off (mercied) 13. 8 off 14. 23 off 15. WON 16. no plays 17. 2 off 18. 23 off (mercied) 19. 13 off (mercied) 20. 17 off So, a few stats (using my own results only): win ratio = 1/10 (which is what I had guessed based on previous plays) no plays ratio = 1/10 (unless you don't use mercy, in which case 2/5) early loss ratio (>13 tiles off, includes no plays) = 1/2 almost made it ratio (20+ tiles off) = 3/10 average tiles removed = 12 (unless you don't use mercy, in which case 9) average game duration = 3 minutes The average tiles removed in your results is 3 (after adding the gimme first tile back in). Now I am very curious. Did you just get bad shuffles? Has anyone else happened to have tracked results? Much Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1703 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44701 invoked from network); 8 Jan 2004 03:27:29 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 8 Jan 2004 03:27:29 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta6.grp.scd.yahoo.com with SMTP; 8 Jan 2004 03:27:29 -0000 Received: from [66.218.67.176] by n4.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 03:27:27 -0000 Date: Thu, 08 Jan 2004 03:27:27 -0000 To: piecepack@yahoogroups.com Message-ID: <btiimv+jjpf@...> In-Reply-To: <Law12-F117RtElcG1Me0001663b@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1094 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "James K Droscha" <jdroscha@...> Subject: RE: Tula Stats [WAS Re: Session Report - Easy Slider, One Man Thrag!... X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Kisa Griffin" <kisa_griffin@h...> wrote: > It seems I may have been the victim of a series of unlucky shuffles. I was > telling Meredith about this when she got home and she tried it. She play > three games with theses results. She didn't use mercy at all and this time > I am counting the first tile. : ) > > 1. 22 off > 2. 4 off > 3. 23 off That sounds more typical in my experience. > As I said, I am open to others showing me that it can be more likely to win > than my sampling indicated. I still think that while there are some choices > to be made, and they are important to make correctly, winning at Tula is too > dependant on a lucky shuffle for me. But I may live to eat those words, > it's happened before. : ) No, no danger of that I suspect. I agree with you completely that Tula is mostly luck dependent. It was built to appeal to those whole enjoy Klondike, Spider, Shanghai, and other patience type games. For me, Tula feels very much like other such games, but is much shorter to set up and play. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1704 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79481 invoked from network); 8 Jan 2004 06:03:35 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 8 Jan 2004 06:03:35 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 8 Jan 2004 06:03:35 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AeTGX-00040m-00 for <piecepack@yahoogroups.com>; Wed, 07 Jan 2004 22:03:33 -0800 Date: Wed, 7 Jan 2004 22:03:33 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040108060333.GH10034@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Well, I just played a game of Black Pawn Trucking, by Phillip Lerche, from the Rulesets in Progress folder of the Files section of the list. For the record, this is version -- hey, there's no version number on it. Well, the first version posted. There's a lot to like about this game. First, it's a piecepack "economic solitaire"; I can't think of another. You spend your time picking up raw materials (suit-side-up coins) and delivering them to nearby tiles of the same suit on a map of the British Isles, where they are turned into finished products (value-side-up coins), which you then deliver to nearby tiles with the same value. This elegant use of the way tiles show both suit and value at once while coins show only one at a time is extremely appealing, and helps the game truck right along. I have a few questions and quibbles, however. 1. The rules read, "Moving your truck consumes fuel, which costs money. It costs $1 per city moved through (including your destination city) plus $1 per good carried (in the Goods In Transit box)...". So if I have a truck carrying one good and I move through three cities, do I pay $4 ($1/city + $1/good) or $6 ($2/city, because I'm carrying a good)? I played it the former way, as that's the way the rules seemed to read literally. If you mean the latter, Phillip, I would say something like "It costs $1 per city moved through plus $1 per good carried per city moved through", and give an example. This might be a crushing fee, however. 2. The rules read, "If there are less than 4 goods on the map you must pay $4 and roll the 4 dice to procure new delivery contracts", but the Turn Summary on the playmat reads, "If there are <3 goods on the map roll 4 dice and pay $4 to place new (raw) goods on the map." This seems to be a rules conflict. I used the <3 rule. Actually, I didn't use that either, or I would have gone through all the coins in the cup. I see this now, but I can't help thinking a description of play in the rules (e.g. "Because of this rule, you will eventually go through most or all of the coins in the cup") would be useful. By the way, what do you do when there are <3 (or <4, depending on the correct rule) goods on the map, but the cup is empty? 3. I think you should pay _after_ you move your truck, not before. It's less confusing that way; you can count the spaces you're moving as you move the truck. I don't think it would make much difference to game play except when the player is low on funds and has a lot of loans, in which case it might give the player a slight edge. Now two extra-quibbly quibbles: 4. I think the instructions for placing and moving the pawns on the money track should be more explicit. For example, it is not initially clear why there are two money tracks, and why you shouldn't place both pawns on the same one. (The instructions say to place one on 0 and one on 10. The bottom track has both.) 5. Hey, since this is Great Britain, shouldn't the money be counted in pounds instead of dollars? :-) Although I enjoyed the game a great deal, I will wait to play it again until Phillip clarifies the rules somewhat, especially issues #1 and #2 above. Keep pawn tr-- oh, you know. Ron p.s. Phillip, point of information: where did the nickname "Benedict" come from? -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1705 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11657 invoked from network); 8 Jan 2004 07:18:33 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 8 Jan 2004 07:18:33 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 8 Jan 2004 07:18:33 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <2004010805411801400pidlre>; Thu, 8 Jan 2004 05:41:18 +0000 Message-ID: <052001c3d5a9$db232a10$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <Law12-F117RtElcG1Me0001663b@...> Date: Wed, 7 Jan 2004 21:39:59 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Tula Stats [WAS Re: Session Report - Easy Slider, One Man Thrag! X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit An interesting question for solitaire players is, what win ratio do you prefer? I have the impression that many players prefer games in which they can win roughly fifty percent of the time. Personally, I like games in which wins are rare, but in which considerable progress is common. This is how I design my own solitaires. I have a number of playing card solitaires I've designed that fit this pattern (O.T. shameless plug follows). For anyone who's interested, I have a couple of card solitaires specifically designed to be conveniently playable on an airline tray table. Any interested frequent fliers, e-mail me at mjs@.... -Mike > > > > [...] seems to me that this is more in the patience catagory > >Agreed. > > > 1. 11 tiles off (beginners luck) > > 2. No plays > > 3. No plays > > 4. No plays > > 5. 3 off > > 6. 1 off > > 7. 2 off > > 8. 1 off > > 9. 1 off > > 10. 2 off > >Excellent! Thank you so much for recording your scores; I have wondered >about >Tula's win ratio and how many many tiles one typically removes. Your >report is much >appreciated. > >Your results seemed very low to me, so I just ran some aditional trials. I >played >20 games of standard Tula in one hour. I _did_ count the first tile (even >though it's a >gimme) which you did not in the table above, so for a strict comparison, >subtract 1 >from my numbers below. I always play with the Mercy variant, and I have >indicated >whether or not I used it. > >1. 21 off >2. 7 off >3. 21 off (mercied) >4. 21 off >5. 2 off >6. 21 off >7. WON >8. 2 off >9. no plays >10. 6 off > >11. 2 off >12. 2 off (mercied) >13. 8 off >14. 23 off >15. WON >16. no plays >17. 2 off >18. 23 off (mercied) >19. 13 off (mercied) >20. 17 off > >So, a few stats (using my own results only): >win ratio = 1/10 (which is what I had guessed based on previous plays) >no plays ratio = 1/10 (unless you don't use mercy, in which case 2/5) >early loss ratio (>13 tiles off, includes no plays) = 1/2 >almost made it ratio (20+ tiles off) = 3/10 >average tiles removed = 12 (unless you don't use mercy, in which case 9) >average game duration = 3 minutes > >The average tiles removed in your results is 3 (after adding the gimme >first tile back >in). Now I am very curious. Did you just get bad shuffles? Has anyone >else happened >to have tracked results? > >Much Thanks, >James > It seems I may have been the victim of a series of unlucky shuffles. I was telling Meredith about this when she got home and she tried it. She play three games with theses results. She didn't use mercy at all and this time I am counting the first tile. : ) 1. 22 off 2. 4 off 3. 23 off As I said, I am open to others showing me that it can be more likely to win than my sampling indicated. I still think that while there are some choices to be made, and they are important to make correctly, winning at Tula is too dependant on a lucky shuffle for me. But I may live to eat those words, it's happened before. : ) Kisa From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1706 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69588 invoked from network); 8 Jan 2004 08:05:22 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 8 Jan 2004 08:05:22 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 8 Jan 2004 08:05:22 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040108071508013005g724e>; Thu, 8 Jan 2004 07:15:08 +0000 Message-ID: <057501c3d5b6$f6d05b40$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <000801c3d4a3$5a83a300$efc8bf3f@DHH3K021> Date: Wed, 7 Jan 2004 23:13:49 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] New Game ChickenTracks X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit My son, Arik, and I just played Chicken Tracks tonight. We both enjoyed the game, but I do have some constructive comments. Firstly, a couple of grammatical catches. Under Story, in the third to the last line, *to* should be *too*. Under Scoring, in the first line, *giving* should be *given*, and *bonus* should be *bonuses*, and followed by a comma. Regarding game play, we liked the game very much, in terms of how fun it was to play, and played a number of times since it went so quickly and we learned as we went along. I suggest making an *official* game be either 2 or 4 rounds (we prefer 4), with a round consisting of the game as you describe it, with players alternating going first. There are a couple of reasons why I think this is a good idea. Firstly, the game plays very quickly (only a couple minutes if you don't count initial setup), and secondly, this is a game in which going first has a significant effect (not necessarily an advantage, but the game is definitely moderately asymmetrical), so I think it makes sense to define a complete game in such a way that this asymmetry is removed by having each player go first an equal number of times. I do have one additional concern, and that is that expert players may be able to predict from the first or second move who is going to win (in other words, I suspect the game may be solvable due to too few degrees of freedom in the game play). There is no luck in the game, and there are a limited number of moves per turn and not many moves per player per game. This could be a problem. Perhaps you could introduce some random factor (even a small one that only happens once or twice) or give more choice to the players in some way. Anyway, an enjoyable new game; Thanks Tim! Mike and Arik ----- Original Message ----- From: Tim Schutz To: piecepack@yahoogroups.com Sent: Tuesday, January 06, 2004 2:20 PM Subject: [piecepack] New Game ChickenTracks I just uploaded a new game called ChickenTracks. Not sure if a like the name yet, any suggestions for a better name would be appreciated. It is a two player abstract strategy game that can be played with paper and pencil. The version I uploaded to the file section has been adapted to be played with the piecepack. It is a short game and can usually be played in 5 minutes. Any other comments beside a new name will also be greatly appreciated. Are you ready to play chicken? Thanks Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1707 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50420 invoked from network); 8 Jan 2004 09:43:02 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 8 Jan 2004 09:43:02 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta5.grp.scd.yahoo.com with SMTP; 8 Jan 2004 09:43:02 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id i089gsl8041368; Thu, 8 Jan 2004 10:42:54 +0100 (CET) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id i089grOl041365; Thu, 8 Jan 2004 10:42:53 +0100 (CET) Message-ID: <3FFD261D.6050705@...> Date: Thu, 08 Jan 2004 10:42:53 +0100 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040108060333.GH10034@...> In-Reply-To: <20040108060333.GH10034@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) X-eGroups-Remote-IP: 192.135.30.245 From: Massimo Biasotto <massimo.biasotto@...> Subject: Re: [piecepack] Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Ron Hale-Evans wrote: > Well, I just played a game of Black Pawn Trucking, by Phillip Lerche, Inspired by your intention to review the game, I too played the game yesterday. I agree that it seems to be a very nice solitaire, with a fair amount of luck but a lot of decisions as well. Here I give my opinion on your questions and quibbles, plus some new ones. (waiting for clarifications from the author). > 1. The rules read, "Moving your truck consumes fuel, which costs > money. It costs $1 per city moved through (including your > destination city) plus $1 per good carried (in the Goods In Transit > box)...". So if I have a truck carrying one good and I move > through three cities, do I pay $4 ($1/city + $1/good) or $6 > ($2/city, because I'm carrying a good)? I played it the former > way, as that's the way the rules seemed to read literally. I had the same doubt, interpreted it in the same way, and I'm pretty sure it's the right rule. The game seems already very difficult and playing the other way would be impossible. > 2. The rules read, "If there are less than 4 goods on the map you must > pay $4 and roll the 4 dice to procure new delivery contracts", but > the Turn Summary on the playmat reads, "If there are <3 goods on > the map roll 4 dice and pay $4 to place new (raw) goods on the > map." This seems to be a rules conflict. I used the <3 rule. I used the <4 rule; not much difference here, just a little bit easier beacuse with more goods on the board you have more choices and possibilities. > Actually, I didn't use that either, or I would have gone through > all the coins in the cup. What do you mean? You are supposed to go through all the coins, eventually. > I see this now, but I can't help > thinking a description of play in the rules (e.g. "Because of this > rule, you will eventually go through most or all of the coins in > the cup") would be useful. Exactly. > By the way, what do you do when there > are <3 (or <4, depending on the correct rule) goods on the map, but > the cup is empty? Nothing, you continue playing until delivery of all coins. > 3. I think you should pay _after_ you move your truck, not before. > It's less confusing that way; you can count the spaces you're > moving as you move the truck. I played moving the truck and paying after, but _before_ delivery, and just taking a loan if I didn't have the money. > 4. I think the instructions for placing and moving the pawns on the > money track should be more explicit. For example, it is not > initially clear why there are two money tracks, and why you > shouldn't place both pawns on the same one. (The instructions say > to place one on 0 and one on 10. The bottom track has both.) I found this a bit fiddly beacuse I was constantly fluctuating over and below 10 dollars, so I had always to move both pawns, and I never reached 20 dollars. > 5. Hey, since this is Great Britain, shouldn't the money be counted in > pounds instead of dollars? :-) Yes, and maybe in future it will be counted in euro :-) A couple of new questions 1) When you deliver a raw good, the rules say to flip the coin and place it on the destination tile. But then you have to load every coin present on the tile where you stand, so what's the point of placing it on the tile? I just flipped the coin leaving it on the truck (or did I miss something?). 2) When you deliver a raw good and flip the coin, and the coin value is the same as the tile where you stand, you can't immediately deliver the finished product, can you? I played that you always need to move the coin to a different tile in order to deliver. Is this right? Finally, my total score was -38 (12 dollars left, and 5 loans to pay), and the game seems to me a bit too difficult. I can't see how you could finish with a positive score. But I can't really judge after only one play. A nice game, I will try it again soon. Massimo Biasotto From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1708 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72532 invoked from network); 8 Jan 2004 11:06:16 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 8 Jan 2004 11:06:16 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta1.grp.scd.yahoo.com with SMTP; 8 Jan 2004 11:06:15 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc11) with SMTP id <2004010810204101100lbl1te> (Authid: mark.a.biggar); Thu, 8 Jan 2004 10:20:41 +0000 Message-ID: <3FFD2E7F.4070601@...> Date: Thu, 08 Jan 2004 02:18:39 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <000801c3d4a3$5a83a300$efc8bf3f@DHH3K021> <057501c3d5b6$f6d05b40$6802a8c0@Mike1> In-Reply-To: <057501c3d5b6$f6d05b40$6802a8c0@Mike1> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] New Game ChickenTracks X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Mike Schoessow wrote: > I do have one additional > concern, and that is that expert players may be able to predict from the > first or second move who is going to win (in other words, I suspect the > game may be solvable due to too few degrees of freedom in the game > play). There is no luck in the game, and there are a limited number of > moves per turn and not many moves per player per game. This could be a > problem. Perhaps you could introduce some random factor (even a small > one that only happens once or twice) or give more choice to the players > in some way. Anyway, an enjoyable new game; Thanks Tim! I have the same concern. Why is not the optimum play to never increase the speed of the car at all and all six riders bail (use it or loose it) onto the last six spots, with the second player winning and nothing else lets the first player score more points? -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1709 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97720 invoked from network); 8 Jan 2004 15:22:53 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 8 Jan 2004 15:22:53 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta2.grp.scd.yahoo.com with SMTP; 8 Jan 2004 15:22:52 -0000 Received: from [66.218.67.188] by n4.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 15:22:52 -0000 Date: Thu, 08 Jan 2004 15:22:50 -0000 To: piecepack@yahoogroups.com Message-ID: <btjska+i48t@...> In-Reply-To: <052001c3d5a9$db232a10$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1067 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "James K Droscha" <jdroscha@...> Subject: Solitaire Win Rates [WAS: Tula Stats] X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > An interesting question for solitaire players is, what win ratio do > you prefer? I have the impression that many players prefer games in > which they can win roughly fifty percent of the time. For many years (though perhaps no longer) the most popular solitaire game was Klondike (often just called Solitaire). Odds of winning the game have apparently eluded mathematicians. The three statistics I have seen are: 1) an estimation by a writer at 1/30 (3-1/3%) 2) trials run by a computer "taught" to play at 2/25 (8%) 3) trials run by a human (using same shuffles as the computer in #2) at 3/20 (15%) > Personally, I > like games in which wins are rare, but in which considerable > progress is common. For me, it depends on the type of activity (game, puzzle, or patience) and how long it takes to play. One of my favorite patience games is 2-suit Spider Solitaire, wherein my win rate is 30%. The longer a game takes, the higher the win rate I want. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1710 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9053 invoked from network); 8 Jan 2004 15:25:29 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 8 Jan 2004 15:25:29 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta6.grp.scd.yahoo.com with SMTP; 8 Jan 2004 15:25:29 -0000 Received: from [66.218.66.113] by n9.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 15:25:06 -0000 Date: Thu, 08 Jan 2004 15:25:06 -0000 To: piecepack@yahoogroups.com Message-ID: <btjsoi+tgh4@...> In-Reply-To: <btig9f+mg3a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 509 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.93 From: "James K Droscha" <jdroscha@...> Subject: RE: Tula Stats X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha Just for peace of mind, a few minor corrections on the Tula stats: > >9. no plays > >16. no plays These should actually say 1 off, since the first tile was included on these tables. > >win ratio = 1/10 (which is what I had guessed based on previous plays) > >no plays ratio = 1/10 (unless you don't use mercy, in which case 2/5) > >early loss ratio (>13 tiles off, includes no plays) = 1/2 > >almost made it ratio (20+ tiles off) = 3/10 These, of course, are actually odds, not ratios. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1711 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11831 invoked from network); 8 Jan 2004 17:06:02 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 8 Jan 2004 17:06:02 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 8 Jan 2004 17:06:02 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004010816523101500bal8ne>; Thu, 8 Jan 2004 16:52:31 +0000 Message-ID: <05a001c3d607$a00abfc0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <btjska+i48t@...> Date: Thu, 8 Jan 2004 08:51:13 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Solitaire Win Rates [WAS: Tula Stats] X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >For many years (though perhaps no longer) the most popular solitaire >game was Klondike (often just called Solitaire). Odds of winning the >game have apparently eluded mathematicians. The three statistics I >have seen are: >1) an estimation by a writer at 1/30 (3-1/3%) >2) trials run by a computer "taught" to play at 2/25 (8%) >3) trials run by a human (using same shuffles as the computer in #2) >at 3/20 (15%) I understand your point about the popularity of Klondike (although, how many people even knew of other solitaires before cell phones and palm pilots, etc. started coming with them?) with its low win percentage when played according to the standard rules, but it's also true that quite a few people play using house rules to improve the odds. One of the most common is to allow the discard pile to be gone through a second or even third time. My comment concerning people's odds preferences was based upon past posts on game sites on this subject as well as upon conversations with friends. I believe that most people like to win more often than once every ten or fifteen games. I like the idea, brought up in other posts, of breaking the solitaire game category down into patience games versus solitaires that are not patience games. In one case it would seem that the games are designed to require deep thought, whereas in the other, they are intended as more light-hearted fare. The solitaire versus puzzle question is problematic. An argument can be made that all solitaires are in fact puzzles to be solved. My own preference, outlined in my other post, is for a game with poor odds for winning, but I do like games in which there is always (or at least usually is) scope for considerable progress. This allows me to enjoy the game every time I play it, and to try bettering my previous high score. Once I win a solitaire, some of its luster is gone for me (not much necessarily, but some). It will be interesting to see what the spread of winning odds are among the games in the Solitary Confinement competition! Right about now, I would be interested in hearing Phillip's preferences for winning odds in solitaires, if he would care to state them :-) -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1712 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79331 invoked from network); 8 Jan 2004 17:14:00 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 8 Jan 2004 17:14:00 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 8 Jan 2004 17:14:00 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040108171400013005e845e>; Thu, 8 Jan 2004 17:14:00 +0000 Message-ID: <05be01c3d60a$a02da9b0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <000801c3d4a3$5a83a300$efc8bf3f@DHH3K021> <057501c3d5b6$f6d05b40$6802a8c0@Mike1> <3FFD2E7F.4070601@...> Date: Thu, 8 Jan 2004 09:12:41 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] New Game ChickenTracks X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Mark A. Biggar To: piecepack@yahoogroups.com Sent: Thursday, January 08, 2004 2:18 AM Subject: Re: [piecepack] New Game ChickenTracks Mike Schoessow wrote: >> I do have one additional >> concern, and that is that expert players may be able to predict from the >> first or second move who is going to win (in other words, I suspect the >> game may be solvable due to too few degrees of freedom in the game >> play). There is no luck in the game, and there are a limited number of >> moves per turn and not many moves per player per game. This could be a >> problem. Perhaps you could introduce some random factor (even a small >> one that only happens once or twice) or give more choice to the players >> in some way. Anyway, an enjoyable new game; Thanks Tim! >I have the same concern. Why is not the optimum play to never increase >the speed of the car at all and all six riders bail (use it or loose it) >onto the last six spots, with the second player winning and nothing else >lets the first player score more points? But if the first player knows this, wouldn't he be inclined to change the cart's speed at some point(s), just to force a different outcome if possible? Here's an idea for a way to introduce a random factor. Each player, after taking his turn, rolls two dice (the two that weren't used in the original rules). For each face that comes up ace, the cart speed die is incremented up 1, and for each face that comes up null, the cart is moved 1 space forward. Or, perhaps the second condition, moving the cart, is not required, and speed changes alone are better. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1713 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18663 invoked from network); 8 Jan 2004 18:06:26 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 8 Jan 2004 18:06:26 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 8 Jan 2004 18:06:25 -0000 Received: from [66.218.67.174] by n29.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 18:06:20 -0000 Date: Thu, 08 Jan 2004 18:06:17 -0000 To: piecepack@yahoogroups.com Message-ID: <btk66p+gck0@...> In-Reply-To: <05a001c3d607$a00abfc0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 725 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.85 From: "James K Droscha" <jdroscha@...> Subject: Re: Solitaire Win Rates X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > > In one case it would seem that the games are designed to require > deep thought, whereas in the other, they are intended as more light- > hearted fare. The solitaire versus puzzle question is problematic. > An argument can be made that all solitaires are in fact puzzles to > be solved. Could the distinction be a matter of winability? puzzle - invariably winnable every time; example = peg solitaire patience - winability pre-determined [though usually unknown to player and can change through player action]; examples = Klondike, Tula game - winability not pre-determined; examples = Lord of the Rings, One Man: Thrag! -James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1714 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58043 invoked from network); 8 Jan 2004 18:17:17 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 8 Jan 2004 18:17:17 -0000 Received: from unknown (HELO mpls-qmqp-01.inet.qwest.net) (63.231.195.112) by mta6.grp.scd.yahoo.com with SMTP; 8 Jan 2004 18:17:17 -0000 Received: (qmail 84937 invoked by uid 0); 8 Jan 2004 18:17:14 -0000 Received: from unknown (63.231.195.1) by mpls-qmqp-01.inet.qwest.net with QMQP; 8 Jan 2004 18:17:14 -0000 Received: from swap.ludism.org (HELO swap.martynet.org) (63.225.161.91) by mpls-pop-01.inet.qwest.net with SMTP; 8 Jan 2004 18:17:12 -0000 Date: Thu, 08 Jan 2004 10:17:10 -0800 Message-Id: <5.2.1.1.0.20040108101021.00a07ec0@...> To: piecepack@yahoogroups.com X-Sender: marty@... X-Mailer: QUALCOMM Windows Eudora Version 5.2.1 In-Reply-To: <btk66p+gck0@...> References: <05a001c3d607$a00abfc0$6802a8c0@Mike1> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed X-eGroups-Remote-IP: 63.231.195.112 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Re: Solitaire Win Rates X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 >puzzle - invariably winnable every time; example = peg solitaire As a matter of fact, peg solitaire is NOT invariably winnable. Winnability is determined by the initial location of the "open" hole, and there are actually several positions on the board that will make the setup unwinnable (one of them is the center hole). Balancing winnability is actually one of the hardest things about designing a solitaire, in my experience. It takes a LOT of playtesting to assess it, for one thing, especially if it has a randomized initial setup, as a lot of solitaires do. I find that it's a lot harder to figure out what to tweak and how to tweak it in a solitaire than in a multi-player game, and that the tweaking is a lot more delicate. Maybe it's because a multi-player game only has to be a "channel" for interaction and thought between players, while a solitaire's collection of working mechanics and design elements kind of has to function as both a method of playing and an opponent, in a way. Marty ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Marty Hale-Evans marty@... Seattle, WA, USA "I seem to have injured myself doing the hambone." From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1715 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57621 invoked from network); 8 Jan 2004 20:34:05 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 8 Jan 2004 20:34:05 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta1.grp.scd.yahoo.com with SMTP; 8 Jan 2004 20:34:05 -0000 Received: from [66.218.67.129] by n22.grp.scd.yahoo.com with NNFMP; 08 Jan 2004 20:34:03 -0000 Date: Thu, 08 Jan 2004 20:34:01 -0000 To: piecepack@yahoogroups.com Message-ID: <btkerp+j2na@...> In-Reply-To: <057501c3d5b6$f6d05b40$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 572 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: "Tim Schutz" <timschutz@...> Subject: Re: New Game ChickenTracks X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex Thanks Mark, Mike & Erik for your comments on the game. It started out as paper and pencil game and then I thought "Hey, maybe I can make it a piecepack game too" and I started changing it to fit the piecepack and at the same time try and keep it as a paper and pencil game before I even finished getting right as a paper and pencil game. I think I need to get it right as paper and pencil first and then see if I could adapt it over. I do like the idea of 2 or 4 rounds. I am also thing of adding some other ways to score besides the jumpers. Thanks Again TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1716 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43075 invoked from network); 9 Jan 2004 00:26:26 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 9 Jan 2004 00:26:26 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta5.grp.scd.yahoo.com with SMTP; 9 Jan 2004 00:26:26 -0000 Received: from [66.218.67.144] by n26.grp.scd.yahoo.com with NNFMP; 09 Jan 2004 00:26:25 -0000 Date: Fri, 09 Jan 2004 00:26:22 -0000 To: piecepack@yahoogroups.com Message-ID: <btksfe+o8in@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 682 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "Iain Cheyne" <news@...> Subject: Session report - Power Lines X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne I played a game of Power Lines with my brother last night. I have played b= efore, so knew it was a good game. The idea is to assemble a 4x4 square of= tiles. One player tries to make rows, columns and diagonals of suits, the= other numbers. It is an elegantly designed game and really encourages you= to think. It was a tough battle and my brother won by one point on aggreg= ate =96 we played twice as the rules recommend. There is very little bad I= can say about Power Lines and I recommend it as it is nice and short. My = only reservation is that it might not have more depth than we uncovered l= ast night. I will have to give it a few more plays before I can decide for= sure. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1717 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53613 invoked from network); 9 Jan 2004 00:26:27 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 9 Jan 2004 00:26:27 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta6.grp.scd.yahoo.com with SMTP; 9 Jan 2004 00:26:27 -0000 Received: from [66.218.67.190] by n36.grp.scd.yahoo.com with NNFMP; 09 Jan 2004 00:26:26 -0000 Date: Fri, 09 Jan 2004 00:26:26 -0000 To: piecepack@yahoogroups.com Message-ID: <btksfi+72ml@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 682 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.104 From: "Iain Cheyne" <news@...> Subject: Session report - Power Lines X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne I played a game of Power Lines with my brother last night. I have played b= efore, so knew it was a good game. The idea is to assemble a 4x4 square of= tiles. One player tries to make rows, columns and diagonals of suits, the= other numbers. It is an elegantly designed game and really encourages you= to think. It was a tough battle and my brother won by one point on aggreg= ate =96 we played twice as the rules recommend. There is very little bad I= can say about Power Lines and I recommend it as it is nice and short. My = only reservation is that it might not have more depth than we uncovered l= ast night. I will have to give it a few more plays before I can decide for= sure. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1718 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27756 invoked from network); 9 Jan 2004 02:30:13 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 9 Jan 2004 02:30:13 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 9 Jan 2004 02:30:13 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004010902194701500cq01ce>; Fri, 9 Jan 2004 02:19:47 +0000 Message-ID: <06b901c3d656$df8b84a0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Thu, 8 Jan 2004 18:18:30 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: New Games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I recently submitted four games to Karol for adding to the piecepack.org list of games playable with piecepack, and she has informed me that they should show up there in the next day or two. These games are all abstracts, and they all have short, elegant rule sets. I believe they are all reasonable games, although I haven't played any of them more than a few times so far. I can't really claim authorship for any of these games however. Two of them, Jul-Gonu, and 4-Field Kono, are traditional Korean abstracts that I transcribed for piecepack. The third game, Quatri, is another old classic abstract that I believe I may have occasionally seen under another name over the years, and in this case too, I transcribed it for piecepack. The fourth game is my adaptation of the classic Dodg'em game for play on a 6x6 field in this case, using piecepack components. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1719 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75681 invoked from network); 9 Jan 2004 02:47:17 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 9 Jan 2004 02:47:17 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 9 Jan 2004 02:47:15 -0000 Received: from [66.218.67.156] by n13.grp.scd.yahoo.com with NNFMP; 09 Jan 2004 02:47:13 -0000 Date: Fri, 09 Jan 2004 02:47:12 -0000 To: piecepack@yahoogroups.com Message-ID: <btl4ng+l1cd@...> In-Reply-To: <06b901c3d656$df8b84a0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 258 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: New Games X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The fourth game is my adaptation of the classic Dodg'em game for play on a 6x6 field in this case, using piecepack components. Of the Zillions of Games Dodg'em? with the Red and Blue cars, first to get out? Interesting to read if this is the case. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1721 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70568 invoked from network); 10 Jan 2004 07:07:07 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 10 Jan 2004 07:07:07 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta3.grp.scd.yahoo.com with SMTP; 10 Jan 2004 07:07:07 -0000 Received: from [66.218.67.191] by n15.grp.scd.yahoo.com with NNFMP; 10 Jan 2004 07:07:07 -0000 Date: Sat, 10 Jan 2004 07:07:06 -0000 To: piecepack@yahoogroups.com Message-ID: <bto8aq+npen@...> In-Reply-To: <06d101c3d65e$c740abc0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 992 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.70 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Dodge'em and Zillions X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Mike, I think the game is the same... just with Cars as the pieces.... here is part of the rules for ZOG's Dodge'em... I have ZOG 1.0 and Dodge'em was a "preloaded" game. This is the start of the ZRF I have. In my version, the Icon for the game is just off center, on the first full row in Zillions. *** Dodgem *** Copyright 1998-2000 Zillions Development ; v.1.2 (game (title "Dodgem 3x3") (description "Be the first to move both of your cars off the board. Cars move one square at a time forward, left, or right, but never backwards (see the colored arrows). A player who leaves his opponent with no legal moves loses.") (history "Dodgem was invented in 1972 by Colin Vout, a mathematics student at the University of Cambridge in England. Martin Gardner discussed it in the June 1975 issue of Scientific American, and John Horton Conway and his colleagues analyzed the 3x3 game exhaustively in volume 2 of `Winning Ways`.") From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1722 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56974 invoked from network); 10 Jan 2004 17:44:47 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 10 Jan 2004 17:44:47 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 10 Jan 2004 17:44:47 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004011017444601500fkejqe>; Sat, 10 Jan 2004 17:44:46 +0000 Message-ID: <07a501c3d7a1$43b333b0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bto8aq+npen@...> Date: Sat, 10 Jan 2004 09:43:31 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Dodge'em and Zillions X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Friday, January 09, 2004 11:07 PM Subject: [piecepack] Re: Dodge'em and Zillions >Mike, I think the game is the same... just with Cars as the >pieces.... here is part of the rules for ZOG's Dodge'em... You may well be right; I doesn't bother me if so, since the version I typed up was likely to already exist somewhere anyway, considering how widely known Dodg'em has become since Gardner's column in Scientific American. The Zillions version outlined below sounds like it's the 3x3 version, and also includes the rule that if a player has no legal move, he loses the game (as opposed to him missing his turn). -Mike >have ZOG 1.0 and Dodge'em was a "preloaded" game. This is the start >of the ZRF I have. In my version, the Icon for the game is just off >center, on the first full row in Zillions. >*** Dodgem >*** Copyright 1998-2000 Zillions Development >; v.1.2 >(game > (title "Dodgem 3x3") > (description "Be the first to move both of your cars off the >board. Cars move > one square at a time forward, left, or right, but never >backwards (see the > colored arrows). A player who leaves his opponent with no >legal moves loses.") > (history "Dodgem was invented in 1972 by Colin Vout, a >mathematics student at the > University of Cambridge in England. Martin Gardner >discussed it in the June > 1975 issue of Scientific American, and John Horton Conway >and his colleagues > analyzed the 3x3 game exhaustively in volume 2 of `Winning >Ways`.") Yahoo! Groups Sponsor ADVERTISEMENT ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1723 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33907 invoked from network); 10 Jan 2004 19:29:17 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 10 Jan 2004 19:29:17 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta5.grp.scd.yahoo.com with SMTP; 10 Jan 2004 19:29:17 -0000 Received: from [66.218.66.119] by n34.grp.scd.yahoo.com with NNFMP; 10 Jan 2004 19:29:16 -0000 Date: Sat, 10 Jan 2004 19:29:14 -0000 To: piecepack@yahoogroups.com Message-ID: <btpjqa+q69r@...> In-Reply-To: <BC1E2961.24B9%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2750 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "boardgamesbook" <dhohls@...> Subject: Re: MG details (response to MS) X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, Karol Boyle <karol@m...> wrote: > On 1/4/04 5:48 PM, "Mike Schoessow" <mikeschoessow@c...> wrote: > > > Hey Karol, the new products look very nice! Best wishes for increased sales in > > 2004! This is truly something that is a win for all of us. I get the feeling > > that piecepack is sort of "turning a corner" if the number of posts is any > > indication, and the new product releases can only help. > Authors can expect to hear from me privately about upgrading the look of > their games on piecepack . Org as I did for the MG rulebook, with the added > benefit of my digital camera for shooting images of set up. This would > benefit the entire community - though I do have a hidden motive which is the > betterment of the MG rulebook! (not so hidden) > > > Now that the quantity of games has grown so much, I think it may be a good > > idea to organize them a bit more in the future (looking at things from the > > viewpoint of future Mesomorph customers really; we piecepack veterans know > > what's out there no matter how they are listed). I think it would be a good > > first step to categorize the games by type. An example of categories would be, > > abstract games, race games, dexterity games, thematic games. This shouldn't be > > very controversial I would think. Further breaking down of the thematic > > category would also be possible. > > I've wanted to categorize the games by type for a long time - haven't had > the time, if someone wanted to volunteer to do this for us that would be > awesome! We could post in on the piecepack site as well as on the CD and > Rulebook for MG. [various other issues snipped] Karol Add in my 2c to say that I think the quality of products available for piecepack fans is really superb. Hopefully some of the newer game designs will take advantage of the expansion sets now available... With regard to game classification, let's not lose sight of the great work already done by people like Iain - see http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGames As far as the "look of the games rules" goes, Ken Rice and I are about halfway through the process of converting all the current rules to DocBook (XML) format. (more on this later in January). This format will allow for any person or group to then create their own "look and feel" for the rule sets, if so desired. Obviously, MG can pursue whatever approach they deem best for their business, but it would be nice to be able to cooperate on this if at all possible. Thanks Derek PS I would also like to work on a uniform "look-and-feel" for the graphics, that does *not* rely on bitmap images, but will first work on finishing off the rules project. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1724 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88315 invoked from network); 12 Jan 2004 00:24:41 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 12 Jan 2004 00:24:41 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 12 Jan 2004 00:24:42 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Afpso-0000Wi-00 for <piecepack@yahoogroups.com>; Sun, 11 Jan 2004 16:24:42 -0800 Date: Sun, 11 Jan 2004 16:24:42 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040112002441.GA1196@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Idea about the Mesomorph expansions X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Stuck at work on Sunday and taking a short break. No piecepack mail to entertain me. I'll have to write my own. I am awaiting my own copies of the Four Seasons and Playing Cards expansions from Mesomorph, and hope to review them ASAP. I was initially looking forward to the Four Seasons expansion more, but now it seems to me that the Playing Cards expansion might offer more possibilities. Has anyone considered that until now, color and suit were always the same in the piecepack? It would be pointless to say (in a Poker-like game, for example), "Red Aces are wild" because Red = Suns and Suns = Red. If you are using just the Playing Cards Expansion, however, Red could mean either Hearts or Diamonds, just as with a normal deck of playing cards. If you add the Playing Cards expansion to the standard piecepack, Red could mean one of *three* different suits. Most exciting to me is the possibility of adding the Playing Cards expansion to the standard piecepack, then removing Crowns and Arms. That would leave only three Red suits (Suns, Hearts, Diamonds) and three Black suits (Moons, Spades, Clubs). In this scenario, not only would there be an extra "dimension" (colour as well as suit), but there would be _six suits_ to match the _six values_ of piecepack coins, tiles, and dice. This is one of those mathematical features that seems to open the door to new game designs. It was the "tightness", the _integrity_ of the piecepack that was one of the main things that attracted me to it in the first place. This combination of components seems to hold promise too. Hmm, two of the six suits are "special" (Suns and Moons), just as two of the six values are (nulls and aces). Interestinger and interestinger... If someone enters a game relying heavily on these features into the next contest, don't assume it's me, 'kay? Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1725 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69822 invoked from network); 12 Jan 2004 17:36:00 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 12 Jan 2004 17:36:00 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta3.grp.scd.yahoo.com with SMTP; 12 Jan 2004 17:35:59 -0000 Received: from [66.218.66.120] by n39.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 17:35:38 -0000 Date: Mon, 12 Jan 2004 17:35:37 -0000 To: piecepack@yahoogroups.com Message-ID: <btult9+q205@...> In-Reply-To: <20040108060333.GH10034@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4044 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.107 From: "Benedict" <boycat_oh@...> Subject: Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Ron Thanks for playing Black Pawn Trucking and posting your review. >I have a few questions and quibbles, however. > > 1. The rules read, "Moving your truck consumes fuel, which costs > money. It costs $1 per city moved through (including your > destination city) plus $1 per good carried (in the Goods In Transit > box)...". So if I have a truck carrying one good and I move > through three cities, do I pay $4 ($1/city + $1/good) or $6 > ($2/city, because I'm carrying a good)? I played it the former > way, as that's the way the rules seemed to read literally. If you > mean the latter, Phillip, I would say something like "It costs $1 > per city moved through plus $1 per good carried per city moved > through", and give an example. This might be a crushing fee, > however. It is ($1 per city you move to) + ($1 per good carried). The other way would indeed be economically crushing. > 2. The rules read, "If there are less than 4 goods on the map you must > pay $4 and roll the 4 dice to procure new delivery contracts", but > the Turn Summary on the playmat reads, "If there are <3 goods on > the map roll 4 dice and pay $4 to place new (raw) goods on the > map." This seems to be a rules conflict. I used the <3 rule. > Actually, I didn't use that either, or I would have gone through > all the coins in the cup. I see this now, but I can't help > thinking a description of play in the rules (e.g. "Because of this > rule, you will eventually go through most or all of the coins in > the cup") would be useful. By the way, what do you do when there > are <3 (or <4, depending on the correct rule) goods on the map, but > the cup is empty? Hmmm, I think I tweaked that rule a little during the game's creation. I intended for it to be <4, so I'll change that in the next version. It doesn't make a huge difference, really. And yes, once all goods have been generated there are no more, so I will clarify that as well in version 0.2. > > 3. I think you should pay _after_ you move your truck, not before. > It's less confusing that way; you can count the spaces you're > moving as you move the truck. I don't think it would make much > difference to game play except when the player is low on funds and > has a lot of loans, in which case it might give the player a slight > edge. I don't think this really matters which way you do it, but if you think it is easier to play the game this way then I can change it. The idea is that you MUST have the cash to move before you do so. In reality it works out the same whether you pay before or after, taking a loan if necessary. > 4. I think the instructions for placing and moving the pawns on the > money track should be more explicit. For example, it is not > initially clear why there are two money tracks, and why you > shouldn't place both pawns on the same one. (The instructions say > to place one on 0 and one on 10. The bottom track has both. OK, I will be explicit that one track is for 0-9 and one for the tens. > > 5. Hey, since this is Great Britain, shouldn't the money be counted in > pounds instead of dollars? :-) Absolutely, but it takes much longer to type the rules from my US keyboard if I have to keep inserting symbol/copy paste for the pound or euro signs ;) > p.s. Phillip, point of information: where did the nickname > "Benedict" come from? Heh, Now that's a good question. I do not have a middle name, and since it seems that everyone here in the US has one (I moved to the US from the UK in '97) a friend of mine said I should have one. Another friend of mine has 2 middle names, so I 'stole' one of them. However, never use it, other than as a web pseudonym. The first friend thinks Benedict sounds very suave, and if I do something cool or trendy she refers to it as a 'Benedict moment'. Unfortunately my life has many more 'non-Benedict' than 'Benedict' moments in it. Sigh. ;) Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1726 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5330 invoked from network); 12 Jan 2004 17:46:21 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 12 Jan 2004 17:46:21 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 12 Jan 2004 17:46:23 -0000 Received: from [66.218.67.167] by n30.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 17:46:20 -0000 Date: Mon, 12 Jan 2004 17:46:18 -0000 To: piecepack@yahoogroups.com Message-ID: <btumha+do6v@...> In-Reply-To: <3FFD261D.6050705@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2941 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Benedict" <boycat_oh@...> Subject: Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Massimo Thanks also to you for playing and reviewing my game! I answered some of your questions in my response to Ron's questions. > > By the way, what do you do when there > > are <3 (or <4, depending on the correct rule) goods on the map, but > > the cup is empty? > > Nothing, you continue playing until delivery of all coins. Correct interpretation, Massimo. I *think* there is a bit in the rules that states this. > > 4. I think the instructions for placing and moving the pawns on the > > money track should be more explicit. For example, it is not > > initially clear why there are two money tracks, and why you > > shouldn't place both pawns on the same one. (The instructions say > > to place one on 0 and one on 10. The bottom track has both.) > > I found this a bit fiddly beacuse I was constantly fluctuating over > and below 10 dollars, so I had always to move both pawns, and I never > reached 20 dollars. Unfortunately the track is a bit fiddly. You could use real money to replace the track (or use paper and pencil), but this was the easiest way for me to make the game require nothing extra other than the printed play mat > A couple of new questions > > 1) When you deliver a raw good, the rules say to flip the coin and place > it on the destination tile. But then you have to load every coin present > on the tile where you stand, so what's the point of placing it on the tile? > I just flipped the coin leaving it on the truck (or did I miss something?). That is fine, I thikn it is left over from an earlier version where the player had the option of not loading all of the coins, but was fined (this was too harsh when I playtested it). > > 2) When you deliver a raw good and flip the coin, and the coin value is the > same as the tile where you stand, you can't immediately deliver the finished > product, can you? I played that you always need to move the coin to a > different tile in order to deliver. Is this right? Correct, it must be moved away from the tile. You could, however, move away from the tile then deliver it back to that tile on another turn. > Finally, my total score was -38 (12 dollars left, and 5 loans to pay), > and the game seems to me a bit too difficult. I can't see how you could > finish with a positive score. But I can't really judge after only one play. > > A nice game, I will try it again soon. I usually manage to get a low positive score (<10), especially when starting with no loans and $10 in cash. However, I can see that certain tile/goods computations could result in much lower scores. One trick is to try and make as few trips on the ferries as possible, althought some layouts make this difficult. It is a tough game, but my intention was to have a game with a tight economy. You only really lose if you have to take out more than 10 loans. In all other cases I try to maximize my score. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1727 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24307 invoked from network); 12 Jan 2004 17:52:49 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 12 Jan 2004 17:52:49 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta5.grp.scd.yahoo.com with SMTP; 12 Jan 2004 17:52:48 -0000 Received: from [66.218.66.117] by n32.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 17:52:44 -0000 Date: Mon, 12 Jan 2004 17:52:44 -0000 To: piecepack@yahoogroups.com Message-ID: <btumtc+bt00@...> In-Reply-To: <05a001c3d607$a00abfc0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 762 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Benedict" <boycat_oh@...> Subject: Re: Solitaire Win Rates [WAS: Tula Stats] X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > Right about now, I would be interested in hearing Phillip's preferences for winning odds in solitaires, if he would care to state them :-) > Hi, Mike :) At the start of judging I would have to say in general I prefer the odds of winning (a potentially solvable solitaire) to be about 50%. I think that is still true for the more complex (longer) solitaire games. I am definitely frustrated by games that can potentially 'lock' (or become blocked) after only a few turns, or even before making a single move! However, there are also some (mainly themed) solitaire games that are more open in their scoring (i.e. they did not necessarily have a single simple 'win' condition) and they don't fit into the concept of having winning odds. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1728 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36048 invoked from network); 12 Jan 2004 20:30:53 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 12 Jan 2004 20:30:53 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta5.grp.scd.yahoo.com with SMTP; 12 Jan 2004 20:30:53 -0000 Received: from [66.218.66.118] by n25.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 20:30:52 -0000 Date: Mon, 12 Jan 2004 20:30:51 -0000 To: piecepack@yahoogroups.com Message-ID: <btv05r+uhl6@...> In-Reply-To: <bjfqum+hfau@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 8129 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Benedict" <boycat_oh@...> Subject: RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh ******************* Benedict's limp form stirred as the key grated in the r= usty lock of his confinement cell. The door opened, allowing the blinding = sunlight to illuminate the prisoner's dirt-streaked face for the first tim= e in weeks. "Well?" asked Justice Seafarth, "Have you had enough?" "Yes, yo= ur honor, more than enough," Benedict mumbled weakly. "Out with it then!" c= ommanded Justice Knizia. Benedict slowly stood up, swayed a little, then of= fered a piece of scrap paper to the Justices. Seafarth snatched the note a= way as Knizia kicked Benedict in the stomach for good measure. "You aren't= getting out of here until you get this cell cleaned up. Look at the state= of it, bits of wood everywhere." Benedict sighed and looked around him. Th= ere was no way One Man, Thrag, was likely to show up just to help him do = housework. If only he was being held captive in a magic dungeon surrounded= by monsters and dragons=85 ******************* The Lord Justices read Be= nedict's note aloud: The results of the 5th piecepack design contest, Soli= tary Confinement. There were 18 entries by 13 different authors: Brain B= urn by Mark Biggar Cardinal's Guards by Mike Schoessow Coin Collectors by D= on Kirkby Crocodile Hop by Tim Schutz Epic Funhouse by Ron & Marty Hale-Ev= ans Fuji-san by James Kyle Galaxy Express by Matt Worden Lab Rats by Mark= Biggar Landlocked by Eric Witt Mathrix by Clark Rodeffer Matrix by Jeff= Barrett PieceGaps by Chris Brooks Piece Packing Pirates by Clark Rodeffe= r Piecepack Klondike by Eric Witt Plans of Action by Edward Pulley Skyscr= apers by Mike Schoessow Solo Salvo by Eric Witt The Magic Bag by Rob LeGo= od Benedict's Overall Winner: Piece Packing Pirates by Clark Rodeffer As= the name suggests this is a game of sea exploration, fighting and booty c= ollecting with a degree of economic management thrown in for good measure.= My first read of the (well-written) rules made me want to try the game im= mediately, and I wasn't disappointed. The game has it all: excellent integ= ration of theme, good replayability, good balance of strategy versus luck = and clever use of all of the piecepack components. I certainly imagined m= yself as a hearty pirate plundering unsuspecting ships, and feeling desper= ate when trying to out-run a larger vessel. This was by far the game I had= the most fun playing. The game uses a couple of clever mechanics worth m= entioning. 1. The sea (which is formed by placing the tiles suit-side dow= n in any pattern as long as all the tiles are connected) is explored by m= oving your pirate ship onto the tile and turning it over. The suit marker = indicates the direction of the prevailing wind and the tile number determi= nes the chance of sighting an enemy ship. I thought this was a neat multip= le use of the tiles. 2. A mechanic unique to the contest (and possibly uni= que in all the piecepack games?) is the rule for movement of enemy ships.= The pirate ship moves first, then the enemy ships move. What makes the mo= vement phase interesting is that smaller ships flee from the pirates where= as larger ships close in to attack. In one game I played I found myself in= trouble by attacking a larger ship before my pirates were quite ready, re= sulting in a lost battle, only to have the ship attack me straight back! = The game does require the use of a 1-page play mat, which is generally wel= l designed. My only suggestion is that a black and white version would be = helpful for those who do not have access to a color printer. The Booty tra= ck (green on yellow background) looks the worst in B & W. A rules summary = is also included, which was helpful. All in all a worthy winner of the c= ontest, congratulations, Clark! Justice Seafarth's Runners Up: Two games = stood out in addition to the winner. In alphabetical order they are: Cardi= nal's Guards by Mike Schoessow and Galaxy Express by Matt Worden. Cardi= nal's Guards is a well-presented very good themed abstract with interestin= g mechanics. The 24 tiles are placed as a suit-side down 5x5 square (repre= senting chambers of the castle) with the center square open (a common form= ation for the tiles in the contest). The pawns are musketeers who must vis= it the chambers in a certain order. The interesting mechanic here is that= the musketeers move as `runaway rooks', only stopping if they encounter gu= ards (coins) or the center square (tunnel entrance leading to any of the 4= corner chambers). The majority of guards start the game outside the 5x5 = square of the castle =96 a mechanic I haven't seen before =96 and as the g= ame progresses they can be placed inside the castle, which is essential in= order to provide `blocks' to allow your musketeers to end their runaway m= oves on the right squares. Points are scored for searching chambers as we= ll as defeating guards. This results in a game where searching all the roo= ms is possible, but defeating all the guards as well is tough. Well done, = Mike. Galaxy Express is a clever themed game of delivering shipments to 6= different planets (arms coins) placed on an wraparound 8x6 grid formed by= 12 grid-side up tiles in order of the delivery queue (determined by the c= rown coins). The rules are great and include a sample game at the end that= has what are probably the nicest diagrams of all 18 entries. The heart of= the game is deciding how to approach each of the planets with the limited= thrust (sun coins) and brake (moon coins) resources. This clever system = made me feel like I really was flying a ship of the `cheapskate operation'= mentioned in the introductory blurb. Great game, Matt. Justice Knizia's H= onorable Mentions: Cleverest overall concept: Epic Funhouse by Ron & Marty= -Hale Evans. This is a series of 6 mostly abstract games that are played = in the 6 rooms of an amusement park in a not too-distant dystopian future.= Also contains the only dexterity game of the contest. Most aestheticall= y appealing: Fuji-san by James Kyle. This is a themed abstract that manag= es to evoke the feeling of a classic oriental game in both the play of the= game as well as the physical shape of the playing area. Best theme: Matr= ix by Jeff Barrett. Jeff and I share an enjoyment of William Gibson's cybe= rpunk, and Matrix is based on the novel Neuromancer complete with Cyberspa= ce, Ice, Data Forts and Icebreakers. Excellent idea to adapt the genre to= the piecepack, Jeff. This is also the game that I think has the most pote= ntial to be truly outstanding with some work on the rules and gameplay. T= he customizable icebreakers also made this game stand out. Thanks to every= one for submitting games and making this a great contest. If you would li= ke specific feedback for your game please let me know by email. As there a= re a lot of games, please be patient when waiting for a response, but I wi= ll be trying hard to respond as fast as possible so that any updates can b= e made quickly in order to get the games posted at piecepack.org asap. P= hillip A note from Karol: Congratulations to the winner! I am pleased to = have each of these games added to the growing piecepack game list. I woul= d like to get the contest games posted to the piecepack website as soon as= possible (within 24-48 hours of permission or submission). To help motiva= te the authors we are going to post only polished games onto the games pag= e - if authors are satisfied with the way their games were written and sub= mitted please simply send me a note to that effect and I can take it from = there. Otherwise please make any changes you'd like and then send me the f= ile again. If there are any questions please contact me [Karol] directly. = Respectfully, we request that authors DO NOT post games elsewhere until t= hey are on piecepack dot org that is designed to be the place for folks to= go to find all the games - let's work together to keep it that way! I wo= uld like to remind everyone that the prize includes a 3rd Edition with CD-= ROM rules that include the contest entries -More incentive to get the game= s or permission in to me [Karol] : submissions @ piecepack . org (without = the spaces). Thanks, Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1730 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71120 invoked from network); 12 Jan 2004 21:07:23 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 12 Jan 2004 21:07:23 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 12 Jan 2004 21:07:23 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ag9HO-0003OE-00 for <piecepack@yahoogroups.com>; Mon, 12 Jan 2004 13:07:22 -0800 Date: Mon, 12 Jan 2004 13:07:22 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040112210722.GB11055@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Congratulations and thanks X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Wow! An announcement of the contest results 10 days early (by my count). Hooray! Thanks, Benedict! Thanks also for the honorable mention of Epic Funhouse as "Cleverest overall concept". Congratulations to the other Honorable Mention winners (James Kyle and Jeff Barrett), to the Runners-Up (Mike Schoessow and Matt Worden), and congratulations especially to the winner, Clark Rodeffer, for his game Piece Packing Pirates! Way to go, Clark! Woo! There was obviously some stiff competition in this contest and I am happy that Marty and I did as well as we did. I'm sure Marty will have something to say later; she'll be psyched when she finds out. I am *very excited* about the prospect of 17 other new piecepack solitaires to test. I have been carrying around a piecepack and a bunch of rules for the old solitaires in my backpack. Now I'm going to have to make a book just of 'pack solitaire rules. My humble thanks also to Justices Knizia and Seyfarth. Please go easy on Benedict. He did a good job judging the contest. Ron H-E p.s. Karol, I will send you an updated, "de-anonymised" version of the Epic Funhouse rules tonight, ASAP. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1731 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26228 invoked from network); 12 Jan 2004 21:09:13 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 12 Jan 2004 21:09:13 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 12 Jan 2004 21:09:13 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ag9JB-0003Pf-00 for <piecepack@yahoogroups.com>; Mon, 12 Jan 2004 13:09:13 -0800 Date: Mon, 12 Jan 2004 13:09:13 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040112210912.GC11055@...> References: <20040112210722.GB11055@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040112210722.GB11055@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: Congratulations and thanks X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Mon, Jan 12, 2004 at 01:07:22PM -0800, rwhe wrote: > My humble thanks also to Justices Knizia and Seyfarth. Please go easy > on Benedict. He did a good job judging the contest. > > p.s. Karol, I will send you an updated, "de-anonymised" version of the > Epic Funhouse rules tonight, ASAP. Oh, and while I'm thanking imaginary characters and giving Karol more work to do, BIG THANKS TO KAROL! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1732 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81752 invoked from network); 12 Jan 2004 21:14:30 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 12 Jan 2004 21:14:30 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta3.grp.scd.yahoo.com with SMTP; 12 Jan 2004 21:14:30 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040112211429013005j3dge>; Mon, 12 Jan 2004 21:14:29 +0000 Message-ID: <097801c3d950$e742c670$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <btv03a+10ruh@...> Date: Mon, 12 Jan 2004 13:13:19 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Congratulations to Clark for winning the Solitary Confinement competition! From the description, the game sounds great; it's very cool to have a pirate solitaire game! Also, thankyou Karol, for your hard work. -Mike ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Monday, January 12, 2004 12:29 PM Subject: [piecepack] RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION ******************* Benedict's limp form stirred as the key grated in the rusty lock of his confinement cell. The door opened, allowing the blinding sunlight to illuminate the prisoner's dirt-streaked face for the first time in weeks. "Well?" asked Justice Seafarth, "Have you had enough?" "Yes, your honor, more than enough," Benedict mumbled weakly. "Out with it then!" commanded Justice Knizia. Benedict slowly stood up, swayed a little, then offered a piece of scrap paper to the Justices. Seafarth snatched the note away as Knizia kicked Benedict in the stomach for good measure. "You aren't getting out of here until you get this cell cleaned up. Look at the state of it, bits of wood everywhere." Benedict sighed and looked around him. There was no way One Man, Thrag, was likely to show up just to help him do housework. If only he was being held captive in a magic dungeon surrounded by monsters and dragons. ******************* The Lord Justices read Benedict's note aloud: The results of the 5th piecepack design contest, Solitary Confinement. There were 18 entries by 13 different authors: Brain Burn by Mark Biggar Cardinal's Guards by Mike Schoessow Coin Collectors by Don Kirkby Crocodile Hop by Tim Schutz Epic Funhouse by Ron & Marty Hale-Evans Fuji-san by James Kyle Galaxy Express by Matt Worden Lab Rats by Mark Biggar Landlocked by Eric Witt Mathrix by Clark Rodeffer Matrix by Jeff Barrett PieceGaps by Chris Brooks Piece Packing Pirates by Clark Rodeffer Piecepack Klondike by Eric Witt Plans of Action by Edward Pulley Skyscrapers by Mike Schoessow Solo Salvo by Eric Witt The Magic Bag by Rob LeGood Benedict's Overall Winner: Piece Packing Pirates by Clark Rodeffer As the name suggests this is a game of sea exploration, fighting and booty collecting with a degree of economic management thrown in for good measure. My first read of the (well-written) rules made me want to try the game immediately, and I wasn't disappointed. The game has it all: excellent integration of theme, good replayability, good balance of strategy versus luck and clever use of all of the piecepack components. I certainly imagined myself as a hearty pirate plundering unsuspecting ships, and feeling desperate when trying to out-run a larger vessel. This was by far the game I had the most fun playing. The game uses a couple of clever mechanics worth mentioning. 1. The sea (which is formed by placing the tiles suit-side down in any pattern as long as all the tiles are connected) is explored by moving your pirate ship onto the tile and turning it over. The suit marker indicates the direction of the prevailing wind and the tile number determines the chance of sighting an enemy ship. I thought this was a neat multiple use of the tiles. 2. A mechanic unique to the contest (and possibly unique in all the piecepack games?) is the rule for movement of enemy ships. The pirate ship moves first, then the enemy ships move. What makes the movement phase interesting is that smaller ships flee from the pirates whereas larger ships close in to attack. In one game I played I found myself in trouble by attacking a larger ship before my pirates were quite ready, resulting in a lost battle, only to have the ship attack me straight back! The game does require the use of a 1-page play mat, which is generally well designed. My only suggestion is that a black and white version would be helpful for those who do not have access to a color printer. The Booty track (green on yellow background) looks the worst in B & W. A rules summary is also included, which was helpful. All in all a worthy winner of the contest, congratulations, Clark! Justice Seafarth's Runners Up: Two games stood out in addition to the winner. In alphabetical order they are: Cardinal's Guards by Mike Schoessow and Galaxy Express by Matt Worden. Cardinal's Guards is a well-presented very good themed abstract with interesting mechanics. The 24 tiles are placed as a suit-side down 5x5 square (representing chambers of the castle) with the center square open (a common formation for the tiles in the contest). The pawns are musketeers who must visit the chambers in a certain order. The interesting mechanic here is that the musketeers move as `runaway rooks', only stopping if they encounter guards (coins) or the center square (tunnel entrance leading to any of the 4 corner chambers). The majority of guards start the game outside the 5x5 square of the castle - a mechanic I haven't seen before - and as the game progresses they can be placed inside the castle, which is essential in order to provide `blocks' to allow your musketeers to end their runaway moves on the right squares. Points are scored for searching chambers as well as defeating guards. This results in a game where searching all the rooms is possible, but defeating all the guards as well is tough. Well done, Mike. Galaxy Express is a clever themed game of delivering shipments to 6 different planets (arms coins) placed on an wraparound 8x6 grid formed by 12 grid-side up tiles in order of the delivery queue (determined by the crown coins). The rules are great and include a sample game at the end that has what are probably the nicest diagrams of all 18 entries. The heart of the game is deciding how to approach each of the planets with the limited thrust (sun coins) and brake (moon coins) resources. This clever system made me feel like I really was flying a ship of the `cheapskate operation' mentioned in the introductory blurb. Great game, Matt. Justice Knizia's Honorable Mentions: Cleverest overall concept: Epic Funhouse by Ron & Marty-Hale Evans. This is a series of 6 mostly abstract games that are played in the 6 rooms of an amusement park in a not too-distant dystopian future. Also contains the only dexterity game of the contest. Most aesthetically appealing: Fuji-san by James Kyle. This is a themed abstract that manages to evoke the feeling of a classic oriental game in both the play of the game as well as the physical shape of the playing area. Best theme: Matrix by Jeff Barrett. Jeff and I share an enjoyment of William Gibson's cyberpunk, and Matrix is based on the novel Neuromancer complete with Cyberspace, Ice, Data Forts and Icebreakers. Excellent idea to adapt the genre to the piecepack, Jeff. This is also the game that I think has the most potential to be truly outstanding with some work on the rules and gameplay. The customizable icebreakers also made this game stand out. Thanks to everyone for submitting games and making this a great contest. If you would like specific feedback for your game please let me know by email. As there are a lot of games, please be patient when waiting for a response, but I will be trying hard to respond as fast as possible so that any updates can be made quickly in order to get the games posted at piecepack.org asap. Phillip A note from Karol: Congratulations to the winner! I am pleased to have each of these games added to the growing piecepack game list. I would like to get the contest games posted to the piecepack website as soon as possible (within 24-48 hours of permission or submission). To help motivate the authors we are going to post only polished games onto the games page - if authors are satisfied with the way their games were written and submitted please simply send me a note to that effect and I can take it from there. Otherwise please make any changes you'd like and then send me the file again. If there are any questions please contact me [Karol] directly. Respectfully, we request that authors DO NOT post games elsewhere until they are on piecepack dot org that is designed to be the place for folks to go to find all the games - let's work together to keep it that way! I would like to remind everyone that the prize includes a 3rd Edition with CD-ROM rules that include the contest entries -More incentive to get the games or permission in to me [Karol] : submissions @ piecepack . org (without the spaces). Thanks, Karol ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1733 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 420 invoked from network); 12 Jan 2004 21:21:24 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 12 Jan 2004 21:21:24 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 12 Jan 2004 21:21:24 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004011220555401500b6j1le>; Mon, 12 Jan 2004 20:55:54 +0000 Message-ID: <094a01c3d94e$4e8e9730$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <btv03a+10ruh@...> Date: Mon, 12 Jan 2004 12:54:44 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks, Phillip, for the report of the competition results. It sounds like there are many new and worthy games! Thanks again too, for choosing the solitaire theme, because the addition of a group of high quality solitaires is certain to improve the attractiveness of the piecepack. Karol, it may be a good idea to advertise this specifically on the Mesomorph site. I do have one minor correction to offer; Cardinal's Guards was co-authored by my brother and I, so it should list Michael and Stephen Schoessow as co-authors, rather than listing only me. I can't wait to see the rules for the new games! Thanks again for a great job. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1734 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63231 invoked from network); 12 Jan 2004 21:44:43 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 12 Jan 2004 21:44:43 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta4.grp.scd.yahoo.com with SMTP; 12 Jan 2004 21:44:42 -0000 Received: from [66.218.67.251] by n18.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 21:44:34 -0000 Date: Mon, 12 Jan 2004 21:44:33 -0000 To: piecepack@yahoogroups.com Message-ID: <btv4g1+63q6@...> In-Reply-To: <btv05r+uhl6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 8642 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.73 From: "Matt Worden" <Brykovian@...> Subject: Re: RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Thanks to Philip & Karol for the hard work and another great contest! :-) = -Matt --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrot= e: > ******************* > Benedict's limp form stirred as the key grated i= n the rusty lock > of his confinement cell. The door opened, allowing the = blinding > sunlight to illuminate the prisoner's dirt-streaked face for th= e > first time in weeks. > "Well?" asked Justice Seafarth, "Have you had en= ough?" > "Yes, your honor, more than enough," Benedict mumbled weakly. > "O= ut with it then!" commanded Justice Knizia. > Benedict slowly stood up, swa= yed a little, then offered a piece of > scrap paper to the Justices. Seafa= rth snatched the note away as > Knizia kicked Benedict in the stomach for = good measure. > "You aren't getting out of here until you get this cell > c= leaned up. Look at the state of it, bits of wood everywhere." > Benedict s= ighed and looked around him. There was no way One > Man, Thrag, was likely= to show up just to help him do > housework. If only he was being held cap= tive in a magic > dungeon surrounded by monsters and dragons=85 > > *****= ************** > > The Lord Justices read Benedict's note aloud: > > The = results of the 5th piecepack design contest, Solitary > Confinement. > > = There were 18 entries by 13 different authors: > > Brain Burn by Mark Bigg= ar > Cardinal's Guards by Mike Schoessow > Coin Collectors by Don Kirkby > = Crocodile Hop by Tim Schutz > Epic Funhouse by Ron & Marty Hale-Evans > Fu= ji-san by James Kyle > Galaxy Express by Matt Worden > Lab Rats by Mark B= iggar > Landlocked by Eric Witt > Mathrix by Clark Rodeffer > Matrix by = Jeff Barrett > PieceGaps by Chris Brooks > Piece Packing Pirates by Clark= Rodeffer > Piecepack Klondike by Eric Witt > Plans of Action by Edward P= ulley > Skyscrapers by Mike Schoessow > Solo Salvo by Eric Witt > The Mag= ic Bag by Rob LeGood > > Benedict's Overall Winner: > > Piece Packing Pir= ates by Clark Rodeffer > > As the name suggests this is a game of sea expl= oration, fighting > and booty collecting with a degree of economic managem= ent > thrown in for good measure. My first read of the (well-written) > r= ules made me want to try the game immediately, and I wasn't > disappointed= . The game has it all: excellent integration of theme, > good replayabilit= y, good balance of strategy versus luck and > clever use of all of the pie= cepack components. I certainly > imagined myself as a hearty pirate plunde= ring unsuspecting > ships, and feeling desperate when trying to out-run a = larger > vessel. This was by far the game I had the most fun playing. > = > The game uses a couple of clever mechanics worth mentioning. > > 1. The= sea (which is formed by placing the tiles suit-side down in > any pattern= as long as all the tiles are connected) is explored by > moving your pira= te ship onto the tile and turning it over. The suit > marker indicates the= direction of the prevailing wind and the tile > number determines the cha= nce of sighting an enemy ship. I > thought this was a neat multiple use of= the tiles. > > 2. A mechanic unique to the contest (and possibly unique i= n all > the piecepack games?) is the rule for movement of enemy > ships. = The pirate ship moves first, then the enemy ships move. > What makes the m= ovement phase interesting is that smaller > ships flee from the pirates wh= ereas larger ships close in to > attack. In one game I played I found myse= lf in trouble by attacking > a larger ship before my pirates were quite re= ady, resulting in a > lost battle, only to have the ship attack me straigh= t back! > > The game does require the use of a 1-page play mat, which is = > generally well designed. My only suggestion is that a black and > white = version would be helpful for those who do not have access > to a color pri= nter. The Booty track (green on yellow background) > looks the worst in B = & W. A rules summary is also included, > which was helpful. > > All in a= ll a worthy winner of the contest, congratulations, Clark! > > Justice Sea= farth's Runners Up: > > Two games stood out in addition to the winner. In = alphabetical > order they are: Cardinal's Guards by Mike Schoessow and > = Galaxy Express by Matt Worden. > > Cardinal's Guards is a well-presented= very good themed > abstract with interesting mechanics. The 24 tiles are = placed as a > suit-side down 5x5 square (representing chambers of the > c= astle) with the center square open (a common formation for the > tiles in = the contest). The pawns are musketeers who must visit > the chambers in a = certain order. The interesting mechanic here > is that the musketeers move= as `runaway rooks', only stopping > if they encounter guards (coins) or th= e center square (tunnel > entrance leading to any of the 4 corner chambers= ). The majority > of guards start the game outside the 5x5 square of the = castle =96 a > mechanic I haven't seen before =96 and as the game progress= es > they can be placed inside the castle, which is essential in order > = to provide `blocks' to allow your musketeers to end their > runaway moves o= n the right squares. Points are scored for > searching chambers as well a= s defeating guards. This results in > a game where searching all the rooms= is possible, but defeating > all the guards as well is tough. Well done, = Mike. > > Galaxy Express is a clever themed game of delivering shipments = > to 6 different planets (arms coins) placed on an wraparound 8x6 > grid f= ormed by 12 grid-side up tiles in order of the delivery queue > (determine= d by the crown coins). The rules are great and include > a sample game at = the end that has what are probably the nicest > diagrams of all 18 entries= . The heart of the game is deciding > how to approach each of the planets = with the limited thrust (sun > coins) and brake (moon coins) resources. Th= is clever system > made me feel like I really was flying a ship of the `ch= eapskate > operation' mentioned in the introductory blurb. Great game, Mat= t. > > Justice Knizia's Honorable Mentions: > > Cleverest overall concept= : Epic Funhouse by Ron & Marty-Hale > Evans. This is a series of 6 mostly = abstract games that are > played in the 6 rooms of an amusement park in a = not too-distant > dystopian future. Also contains the only dexterity game= of the > contest. > > Most aesthetically appealing: Fuji-san by James Ky= le. This is a > themed abstract that manages to evoke the feeling of a cl= assic > oriental game in both the play of the game as well as the > physi= cal shape of the playing area. > > Best theme: Matrix by Jeff Barrett. Jef= f and I share an enjoyment > of William Gibson's cyberpunk, and Matrix is = based on the novel > Neuromancer complete with Cyberspace, Ice, Data Forts= and > Icebreakers. Excellent idea to adapt the genre to the piecepack, = > Jeff. This is also the game that I think has the most potential to > be = truly outstanding with some work on the rules and gameplay. > The customiz= able icebreakers also made this game stand out. > > Thanks to everyone for= submitting games and making this a > great contest. If you would like sp= ecific feedback for your game > please let me know by email. As there are = a lot of games, please > be patient when waiting for a response, but I wil= l be trying hard to > respond as fast as possible so that any updates can= be made > quickly in order to get the games posted at piecepack.org asap.= > > Phillip > > A note from Karol: > > Congratulations to the winner! = I am pleased to have each of > these games added to the growing piecepack = game list. > > I would like to get the contest games posted to the piecepa= ck > website as soon as possible (within 24-48 hours of permission > or s= ubmission). To help motivate the authors we are going to > post only polis= hed games onto the games page - if authors are > satisfied with the way th= eir games were written and submitted > please simply send me a note to tha= t effect and I can take it from > there. Otherwise please make any changes = you'd like and then > send me the file again. If there are any questions p= lease contact > me [Karol] directly. > > Respectfully, we request that au= thors DO NOT post games > elsewhere until they are on piecepack dot org th= at is designed to > be the place for folks to go to find all the games - l= et's work > together to keep it that way! > > I would like to remind ever= yone that the prize includes a 3rd > Edition with CD-ROM rules that includ= e the contest entries -More > incentive to get the games or permission in = to me [Karol] : > submissions @ piecepack . org (without the spaces). > >= Thanks, > Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1735 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51692 invoked from network); 12 Jan 2004 21:56:27 -0000 Received: from unknown (66.218.66.166) by m11.grp.scd.yahoo.com with QMQP; 12 Jan 2004 21:56:27 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta5.grp.scd.yahoo.com with SMTP; 12 Jan 2004 21:56:27 -0000 Received: from [66.218.67.251] by n14.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 21:56:26 -0000 Date: Mon, 12 Jan 2004 21:56:24 -0000 To: piecepack@yahoogroups.com Message-ID: <btv568+9qj7@...> In-Reply-To: <btv05r+uhl6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 521 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: cdrodeffer@... Subject: Re: RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Benedict's Overall Winner: > Piece Packing Pirates by Clark Rodeffer Wow! I mean, I'm in shock right now. I suppose I have a bit of work to do on the file, updates from questions and to fix the colors for B&W printing. I'll send an updated version to Karol soon. But, wow! Thanks for the many kind works, Phillip! And congratulations to the other finalists and honorable mentions. I really look forward to playing your piecepack solitaires. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1736 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38702 invoked from network); 12 Jan 2004 22:09:08 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 12 Jan 2004 22:09:08 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta5.grp.scd.yahoo.com with SMTP; 12 Jan 2004 22:09:07 -0000 Received: from [66.218.67.250] by n13.grp.scd.yahoo.com with NNFMP; 12 Jan 2004 22:09:07 -0000 Date: Mon, 12 Jan 2004 22:09:06 -0000 To: piecepack@yahoogroups.com Message-ID: <btv5u2+cltb@...> In-Reply-To: <094a01c3d94e$4e8e9730$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 464 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Benedict" <boycat_oh@...> Subject: Re: RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Congratulations to Stephen as well! I have updated the Solitary Confinement page on the ppwiki to reflect this oversight, since I can't edit my announcement here. Phillip I do have one minor correction to offer; Cardinal's Guards was co-authored by my brother and I, so it should list Michael and Stephen Schoessow as co-authors, rather than listing only me. > > I can't wait to see the rules for the new games! Thanks again for a great job. > > -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1737 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51084 invoked from network); 13 Jan 2004 01:58:04 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 13 Jan 2004 01:58:04 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta4.grp.scd.yahoo.com with SMTP; 13 Jan 2004 01:58:04 -0000 Received: from [66.218.67.182] by n15.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 01:58:01 -0000 Date: Tue, 13 Jan 2004 01:58:00 -0000 To: piecepack@yahoogroups.com Message-ID: <btvjb8+a865@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 153 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.70 From: "slvrdragon41" <Debnmrn1@...> Subject: Contest Game Rules X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Hi. I'm sure this seems a stupid question to some, but....where can I find the rule sets for the new Solitairy Confinement contest? Thanks in advance. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1738 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57761 invoked from network); 13 Jan 2004 02:29:36 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 13 Jan 2004 02:29:36 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 13 Jan 2004 02:29:38 -0000 Received: from [10.0.1.2] ([65.43.35.98]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Mon, 12 Jan 2004 21:29:37 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 12 Jan 2004 21:29:35 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC28C23F.27B7%karol@...> In-Reply-To: <btvjb8+a865@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Contest Game Rules X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Rules for the new solitary games will be posted on piecepack . Org ("the piecepack site") within 24-48 hours (or less) from the time they are sent to me. Dave is posting or else they would be up within a couple of hours! :-) (he's busier than I am - but much more trained on things like this) As soon as they are released on piecepack dot org they will be put into the MG rulebook - I add games to the rulebook as they come out so it is always up to date with the games listed at piecepack dot org. I hope that all the authors get their email and read the list and get their games polished and/or permission to post to me very soon (by weeks' end) but remember that folks aren't always glued to their emails and the contest winner was announced earlier. As with the previous contests - I offer my services to this winner for the next contest if he so chooses! Clark- contact me off list if you'd like help - I am happy to offer as much or as little as you desire - and MG is happy to be a sponsor for the next contest as well - and now we have a selection to choose from for prizes! KB On 1/12/04 8:58 PM, "slvrdragon41" <Debnmrn1@...> wrote: > Hi. I'm sure this seems a stupid question to some, but....where can > I find the rule sets for the new Solitairy Confinement contest? > Thanks in advance. > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1739 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20898 invoked from network); 13 Jan 2004 02:40:14 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 13 Jan 2004 02:40:14 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta1.grp.scd.yahoo.com with SMTP; 13 Jan 2004 02:40:13 -0000 Received: from [10.0.1.2] ([65.43.35.98]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Mon, 12 Jan 2004 21:40:12 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 12 Jan 2004 21:40:11 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC28C4BB.27BB%karol@...> In-Reply-To: <BC28C23F.27B7%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Community Appreciation X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph To all contest authors and also to all that have ever authored or co-authored a game for the piecepack: THANK YOU! When we started this endeavor (selling piecepacks) we had 7 games, now with the contest entries there are over 100! We are very excited to see how much this system has grown and hope that everyone can continue to work together to keep this community solid and this concept growing. I am so proud to be able to say that something I was involved in from the beginning has thrived. Everyone should pat themselves on the back - you deserve it! I also want to thank everyone for letting me help with the contests and for appreciating my efforts - this is very nice! and I really appreciate being appreciated! I also wanted to let folks know that Dave does have plans to add features to the piecepack website in the near future - many of the suggestions we've received will be implemented - for now he will post games rapidly so folks don't feel they have to post them elsewhere first. Thank you to all the players of all these games too! And also thank you to everyone who has purchased sets from MG - we appreciate your business and all the feedback - the expansions are getting rave reviews (and since they are my babies [personally] I am very excited for that! A lot of time goes into the games I make and I am very glad that people are able to enjoy them. So, Thank You to everyone! Have a very great year & keep those creative wheels turning!! (anyone with product or advertising ideas they'd like to share should contact me offlist) Thanks!! Karol Boyle - piecepack dot org and Mesomorph Games www . Mesomorph . Com (hope I wasn't too sappy!) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1740 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22326 invoked from network); 13 Jan 2004 03:43:15 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 13 Jan 2004 03:43:15 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta4.grp.scd.yahoo.com with SMTP; 13 Jan 2004 03:43:15 -0000 Received: from [66.218.66.143] by n32.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 03:43:10 -0000 Date: Tue, 13 Jan 2004 03:43:09 -0000 To: piecepack@yahoogroups.com Message-ID: <btvpgd+4cej@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 623 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Electronicwaffle" <electronicwaffle@...> Subject: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle First and foremost, Congrats to the winner. ------------------------------------------------ For the second time in a row, I have come to the group, and found out the winner of the contest, not from the Judge him or her self. I am fed up with comming to the group, and seeing tons of responses to the competition results *before* the Offical date. If other members are fed up with my volume of posts, I am fed up with the volume of posts after a competition. What better way to kill the suspense, than to be the last person to read the outcome of an event, and to read that outcome, not from the original soruce. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1741 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7782 invoked from network); 13 Jan 2004 04:28:38 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 13 Jan 2004 04:28:38 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta5.grp.scd.yahoo.com with SMTP; 13 Jan 2004 04:28:38 -0000 Received: from [66.218.67.186] by n28.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 04:28:33 -0000 Date: Tue, 13 Jan 2004 04:28:33 -0000 To: piecepack@yahoogroups.com Message-ID: <btvs5h+9bch@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1412 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "Electronicwaffle" <electronicwaffle@...> Subject: Teaser Trailer for my January (Non-Comp) Release X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle The Solitaire contest is now over. What is not over, is the energy still flowing in the authors. Since the contest is now over, my timing will have to adapt. I had planned to release Epicenter on the 15th, but I will now wait till the 24th. The release of my last two rulesets were release on the 24th, so I guess this is a good date. Close to the middle of the month, and a week or so to play my game of the month. (That is, the game I released for that month, I plan to go on for 12 months, I do not mean to imply that my game(s) has won any special designation, or award.) When I do release my next game, I will remove Camel's Quest and Pawnopoly from the work in progress folder. I recongnize that these games need to be revised, and will have the rulesets "down" durring this process. Incindently, I am about halfway through "The Billion Dollar Monopoly Swindle" by Ralph Anspach. Needless to say, the book will help me stableize Pawnopoly, include one mechanic that I previously decided to forgo, and give credit to the correct people (The Quakers) and not to the worng people(Hasbro/Parker Brothers). I was also glad to read that the monopoly concept is Public Domain (In fact, the first board turned 100 one week ago). Until 1/24, have fun with the competition entries, then enjoy Epicenter. "Hide and Seek" is on schedule for 2/24. More Information on that on 2/12 -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1742 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19525 invoked from network); 13 Jan 2004 04:35:05 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 13 Jan 2004 04:35:05 -0000 Received: from unknown (HELO fep01-mail.bloor.is.net.cable.rogers.com) (66.185.86.71) by mta3.grp.scd.yahoo.com with SMTP; 13 Jan 2004 04:35:05 -0000 Received: from yahoo.com ([24.112.162.235]) by fep01-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040113043242.HPVK23685.fep01-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Mon, 12 Jan 2004 23:32:42 -0500 Message-ID: <400375FF.7090109@...> Date: Mon, 12 Jan 2004 23:37:19 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6b) Gecko/20031205 Thunderbird/0.4 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <btvpgd+4cej@...> In-Reply-To: <btvpgd+4cej@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep01-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Mon, 12 Jan 2004 23:32:42 -0500 X-eGroups-Remote-IP: 66.185.86.71 From: Porter235 <porter235@...> Subject: Re: [piecepack] Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Electronicwaffle wrote: >First and foremost, Congrats to the winner. > >------------------------------------------------ > > > >For the second time in a row, I have come to the group, and found > >out the winner of the contest, not from the Judge him or her self. I > >am fed up with comming to the group, and seeing tons of responses to > >the competition results *before* the Offical date. If other members > >are fed up with my volume of posts, I am fed up with the volume of > >posts after a competition. What better way to kill the suspense, > >than to be the last person to read the outcome of an event, and to > >read that outcome, not from the original soruce. > > > > Dude.... read your email (or the messages) in order sorted by date. You will always get to read the announcement (original source) before any of the replies. I think that if the info is ready prior to the date then it should be released, and if it is going to be longer, then the judge should let people know. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1743 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27661 invoked from network); 13 Jan 2004 14:13:59 -0000 Received: from unknown (66.218.66.167) by m9.grp.scd.yahoo.com with QMQP; 13 Jan 2004 14:13:59 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta6.grp.scd.yahoo.com with SMTP; 13 Jan 2004 14:14:01 -0000 Received: from [66.218.67.178] by n3.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 14:14:00 -0000 Date: Tue, 13 Jan 2004 14:13:59 -0000 To: piecepack@yahoogroups.com Message-ID: <bu0uf7+l8cq@...> In-Reply-To: <btvpgd+4cej@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 731 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: "bananamuncher9" <deucenine@...> Subject: Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > First and foremost, Congrats to the winner. > ------------------------------------------------ > > For the second time in a row, I have come to the group, and found > out the winner of the contest, not from the Judge him or her self. I > am fed up with comming to the group, and seeing tons of responses to > the competition results *before* the Offical date. If other members > are fed up with my volume of posts, I am fed up with the volume of > posts after a competition. What better way to kill the suspense, > than to be the last person to read the outcome of an event, and to > read that outcome, not from the original soruce. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1744 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38728 invoked from network); 13 Jan 2004 14:18:18 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 13 Jan 2004 14:18:18 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 13 Jan 2004 14:18:19 -0000 Received: from [66.218.67.175] by n16.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 14:18:19 -0000 Date: Tue, 13 Jan 2004 14:18:18 -0000 To: piecepack@yahoogroups.com Message-ID: <bu0una+a3jo@...> In-Reply-To: <btvpgd+4cej@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1310 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.71 From: "bananamuncher9" <deucenine@...> Subject: Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 oops I think I just replied to this without typing a responce...if so, sor= ry about that. anyway...while I am not quite of the same mind as Se=F1or W= affle, I must say that it was a surprise to see the results posted already= . I can understand a certain eagerness to announce a winner once you have= made a decision, but at the same time, I was expecting a winner to be an= nounced at a later date, as stated in the rules. It just seems like it wo= uld have been in better form to keep with the rules, instead of letting im= patience decide. just my two cents. Edward (:8()) --- In piecepack@yaho= ogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > First and= foremost, Congrats to the winner. > --------------------------------------= ---------- > > For the second time in a row, I have come to the group, and= found > out the winner of the contest, not from the Judge him or her self= . I > am fed up with comming to the group, and seeing tons of responses = to > the competition results *before* the Offical date. If other members = > are fed up with my volume of posts, I am fed up with the volume of > pos= ts after a competition. What better way to kill the suspense, > than to b= e the last person to read the outcome of an event, and to > read that outc= ome, not from the original soruce. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1745 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7318 invoked from network); 13 Jan 2004 14:20:49 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 13 Jan 2004 14:20:49 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta4.grp.scd.yahoo.com with SMTP; 13 Jan 2004 14:20:49 -0000 Received: from [66.218.67.171] by n23.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 14:20:49 -0000 Date: Tue, 13 Jan 2004 14:20:47 -0000 To: piecepack@yahoogroups.com Message-ID: <bu0urv+2v4i@...> In-Reply-To: <btv05r+uhl6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 6860 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.79 From: "bananamuncher9" <deucenine@...> Subject: Re: RESULTS OF THE 5th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 congratulations to the winners. I look forward to trying out their design= s myself. (now what do they do for an encore? >wink<) Edward (:8()) > >= Piece Packing Pirates by Clark Rodeffer > > As the name suggests this is = a game of sea exploration, fighting > and booty collecting with a degree o= f economic management > thrown in for good measure. My first read of the (= well-written) > rules made me want to try the game immediately, and I wasn= 't > disappointed. The game has it all: excellent integration of theme, >= good replayability, good balance of strategy versus luck and > clever use= of all of the piecepack components. I certainly > imagined myself as a he= arty pirate plundering unsuspecting > ships, and feeling desperate when tr= ying to out-run a larger > vessel. This was by far the game I had the most= fun playing. > > The game uses a couple of clever mechanics worth mentio= ning. > > 1. The sea (which is formed by placing the tiles suit-side down= in > any pattern as long as all the tiles are connected) is explored by = > moving your pirate ship onto the tile and turning it over. The suit > ma= rker indicates the direction of the prevailing wind and the tile > number = determines the chance of sighting an enemy ship. I > thought this was a ne= at multiple use of the tiles. > > 2. A mechanic unique to the contest (and= possibly unique in all > the piecepack games?) is the rule for movement o= f enemy > ships. The pirate ship moves first, then the enemy ships move. = > What makes the movement phase interesting is that smaller > ships flee f= rom the pirates whereas larger ships close in to > attack. In one game I p= layed I found myself in trouble by attacking > a larger ship before my pir= ates were quite ready, resulting in a > lost battle, only to have the ship= attack me straight back! > > The game does require the use of a 1-page pl= ay mat, which is > generally well designed. My only suggestion is that a b= lack and > white version would be helpful for those who do not have access= > to a color printer. The Booty track (green on yellow background) > loo= ks the worst in B & W. A rules summary is also included, > which was helpf= ul. > > All in all a worthy winner of the contest, congratulations, Clark= ! > > Justice Seafarth's Runners Up: > > Two games stood out in addition = to the winner. In alphabetical > order they are: Cardinal's Guards by Mike= Schoessow and > Galaxy Express by Matt Worden. > > Cardinal's Guards i= s a well-presented very good themed > abstract with interesting mechanics.= The 24 tiles are placed as a > suit-side down 5x5 square (representing ch= ambers of the > castle) with the center square open (a common formation fo= r the > tiles in the contest). The pawns are musketeers who must visit > = the chambers in a certain order. The interesting mechanic here > is that t= he musketeers move as `runaway rooks', only stopping > if they encounter gu= ards (coins) or the center square (tunnel > entrance leading to any of the= 4 corner chambers). The majority > of guards start the game outside the = 5x5 square of the castle =96 a > mechanic I haven't seen before =96 and as= the game progresses > they can be placed inside the castle, which is esse= ntial in order > to provide `blocks' to allow your musketeers to end their= > runaway moves on the right squares. Points are scored for > searching = chambers as well as defeating guards. This results in > a game where searc= hing all the rooms is possible, but defeating > all the guards as well is = tough. Well done, Mike. > > Galaxy Express is a clever themed game of deli= vering shipments > to 6 different planets (arms coins) placed on an wrapar= ound 8x6 > grid formed by 12 grid-side up tiles in order of the delivery q= ueue > (determined by the crown coins). The rules are great and include >= a sample game at the end that has what are probably the nicest > diagrams= of all 18 entries. The heart of the game is deciding > how to approach ea= ch of the planets with the limited thrust (sun > coins) and brake (moon co= ins) resources. This clever system > made me feel like I really was flying= a ship of the `cheapskate > operation' mentioned in the introductory blur= b. Great game, Matt. > > Justice Knizia's Honorable Mentions: > > Clevere= st overall concept: Epic Funhouse by Ron & Marty-Hale > Evans. This is a s= eries of 6 mostly abstract games that are > played in the 6 rooms of an am= usement park in a not too-distant > dystopian future. Also contains the o= nly dexterity game of the > contest. > > Most aesthetically appealing: Fu= ji-san by James Kyle. This is a > themed abstract that manages to evoke t= he feeling of a classic > oriental game in both the play of the game as we= ll as the > physical shape of the playing area. > > Best theme: Matrix by= Jeff Barrett. Jeff and I share an enjoyment > of William Gibson's cyberpu= nk, and Matrix is based on the novel > Neuromancer complete with Cyberspac= e, Ice, Data Forts and > Icebreakers. Excellent idea to adapt the genre t= o the piecepack, > Jeff. This is also the game that I think has the most p= otential to > be truly outstanding with some work on the rules and gamepla= y. > The customizable icebreakers also made this game stand out. > > Than= ks to everyone for submitting games and making this a > great contest. If= you would like specific feedback for your game > please let me know by em= ail. As there are a lot of games, please > be patient when waiting for a r= esponse, but I will be trying hard to > respond as fast as possible so th= at any updates can be made > quickly in order to get the games posted at p= iecepack.org asap. > > Phillip > > A note from Karol: > > Congratulatio= ns to the winner! I am pleased to have each of > these games added to the = growing piecepack game list. > > I would like to get the contest games pos= ted to the piecepack > website as soon as possible (within 24-48 hours of = permission > or submission). To help motivate the authors we are going to = > post only polished games onto the games page - if authors are > satisfi= ed with the way their games were written and submitted > please simply sen= d me a note to that effect and I can take it from > there. Otherwise please= make any changes you'd like and then > send me the file again. If there a= re any questions please contact > me [Karol] directly. > > Respectfully, = we request that authors DO NOT post games > elsewhere until they are on pi= ecepack dot org that is designed to > be the place for folks to go to find= all the games - let's work > together to keep it that way! > > I would l= ike to remind everyone that the prize includes a 3rd > Edition with CD-ROM= rules that include the contest entries -More > incentive to get the games= or permission in to me [Karol] : > submissions @ piecepack . org (without= the spaces). > > Thanks, > Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1746 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62343 invoked from network); 13 Jan 2004 14:34:16 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 13 Jan 2004 14:34:16 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta3.grp.scd.yahoo.com with SMTP; 13 Jan 2004 14:34:15 -0000 Received: from [66.218.67.165] by n34.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 14:33:37 -0000 Date: Tue, 13 Jan 2004 14:33:36 -0000 To: piecepack@yahoogroups.com Message-ID: <bu0vk0+t3bg@...> In-Reply-To: <bu0una+a3jo@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 1859 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "Benedict" <boycat_oh@...> Subject: Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Eric and Edward Each contest is run solely at the discretion of the ju= dge at the time. Clark will be responsible for the next contest so only h= e can say for sure what he will do regarding an announcement date. For t= he record this is what the contest rules stated about the announcement dat= e: "8) The winner of the competition will be announced on 22 January 2004.= Depending on the quantity of games received, this date may move. " I fini= shed the judging at the weekend and so, according to the rules of the cont= est, made the announcement early. Phillip > anyway...while I am not qui= te of the same mind as Se=F1or Waffle, I > must say that it was a surpris= e to see the results posted already. I > can understand a certain eagern= ess to announce a winner once you have > made a decision, but at the same= time, I was expecting a winner to be > announced at a later date, as sta= ted in the rules. It just seems > like it would have been in better form = to keep with the rules, > instead of letting impatience decide. > > just = my two cents. > > Edward > (:8()) > > > --- In piecepack@yahoogroups.com= , "Electronicwaffle" > <electronicwaffle@y...> wrote: > > First and foremo= st, Congrats to the winner. > > -------------------------------------------= ----- > > > > For the second time in a row, I have come to the group, and = found > > out the winner of the contest, not from the Judge him or her s= elf. > I > > am fed up with comming to the group, and seeing tons of res= ponses > to > > the competition results *before* the Offical date. If oth= er members > > are fed up with my volume of posts, I am fed up with the = volume of > > posts after a competition. What better way to kill the sus= pense, > > than to be the last person to read the outcome of an event, an= d to > > read that outcome, not from the original soruce. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1747 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53726 invoked from network); 13 Jan 2004 14:47:28 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 13 Jan 2004 14:47:28 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta2.grp.scd.yahoo.com with SMTP; 13 Jan 2004 14:47:28 -0000 Received: from [66.218.67.152] by n11.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 14:47:26 -0000 Date: Tue, 13 Jan 2004 14:47:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bu10dt+isdf@...> In-Reply-To: <btvpgd+4cej@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 622 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "Benedict" <boycat_oh@...> Subject: Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Eric, Can we have less of your whining for the next contest? Phillip > For the second time in a row, I have come to the group, and found > out the winner of the contest, not from the Judge him or her self. I > am fed up with comming to the group, and seeing tons of responses to > the competition results *before* the Offical date. If other members > are fed up with my volume of posts, I am fed up with the volume of > posts after a competition. What better way to kill the suspense, > than to be the last person to read the outcome of an event, and to > read that outcome, not from the original soruce. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1748 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47541 invoked from network); 13 Jan 2004 14:48:34 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 13 Jan 2004 14:48:34 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta6.grp.scd.yahoo.com with SMTP; 13 Jan 2004 14:48:33 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id i0DEmRl8077683; Tue, 13 Jan 2004 15:48:28 +0100 (CET) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id i0DEmQOl077679; Tue, 13 Jan 2004 15:48:27 +0100 (CET) Message-ID: <4004053A.3050404@...> Date: Tue, 13 Jan 2004 15:48:26 +0100 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <btumha+do6v@...> In-Reply-To: <btumha+do6v@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) X-eGroups-Remote-IP: 192.135.30.245 From: Massimo Biasotto <massimo.biasotto@...> Subject: Re: [piecepack] Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Benedict wrote: > Unfortunately the track is a bit fiddly. You could use real money to > replace the track (or use paper and pencil), but this was the > easiest way for me to make the game require nothing extra other > than the printed play mat Actually I think the play mat is a good solution, better than using other tokens or paper and pencil, but probably a single track numbered 0-30 (or 40) could be enough, and you have just one pawn to move. And the rules reminder at the bottom is useful too. I've printed the map layout on the other side of the mat, so I have everything needed on a single sheet. >>Finally, my total score was -38 (12 dollars left, and 5 loans to pay), > I usually manage to get a low positive score (<10), Really? I've played two more games, with even worse results: -58 and -41. This means that I need to put some more thinking in this game :) Thank you for your clarifications (and for the game of course). And thank you for the "early announcement" of the contest results: I can't wait to download the rules (and I really fail to see any problem in the early announcement). Massimo Biasotto From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1749 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74979 invoked from network); 13 Jan 2004 19:56:54 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 13 Jan 2004 19:56:54 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta4.grp.scd.yahoo.com with SMTP; 13 Jan 2004 19:56:53 -0000 Received: from [66.218.67.249] by n1.grp.scd.yahoo.com with NNFMP; 13 Jan 2004 19:56:45 -0000 Date: Tue, 13 Jan 2004 19:56:43 -0000 To: piecepack@yahoogroups.com Message-ID: <bu1ihr+9opf@...> In-Reply-To: <4004053A.3050404@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 472 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Tried the game, lost (-$5), but it was a lot of fun. I think I used the ferrys to much. Obviously an optimally played game would only need 1 maybe 2 ferry trips. One rule question though. When placing new goods, I rolled all 4 dice and then placed a random coin on the cities corresponding to the color and value of each die. Is that correct? The rules are a little unclear and an example would help a lot. -- Mark Biggar mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1751 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96178 invoked from network); 13 Jan 2004 22:36:54 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 13 Jan 2004 22:36:54 -0000 Received: from unknown (HELO fep03-mail.bloor.is.net.cable.rogers.com) (66.185.86.73) by mta6.grp.scd.yahoo.com with SMTP; 13 Jan 2004 22:36:54 -0000 Received: from yahoo.com ([24.112.162.235]) by fep03-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040113223643.HRPD337742.fep03-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Tue, 13 Jan 2004 17:36:43 -0500 Message-ID: <4004737F.4080302@...> Date: Tue, 13 Jan 2004 17:38:55 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6b) Gecko/20031205 Thunderbird/0.4 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <bu10dt+isdf@...> In-Reply-To: <bu10dt+isdf@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep03-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Tue, 13 Jan 2004 17:36:43 -0500 X-eGroups-Remote-IP: 66.185.86.73 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Amen! Benedict wrote: >Eric, > > > >Can we have less of your whining for the next contest? > > > >Phillip > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1752 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16076 invoked from network); 14 Jan 2004 03:49:34 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 14 Jan 2004 03:49:33 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta5.grp.scd.yahoo.com with SMTP; 14 Jan 2004 03:49:33 -0000 Received: from [66.218.66.142] by n11.grp.scd.yahoo.com with NNFMP; 14 Jan 2004 03:49:33 -0000 Date: Wed, 14 Jan 2004 03:49:33 -0000 To: piecepack@yahoogroups.com Message-ID: <bu2e8d+sq77@...> In-Reply-To: <bu10dt+isdf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2094 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Eric, > > Can we have less of your whining for the next contest? > > Phillip Well Phillip, I will offer less whining on the next contest (Which I dont think was whining, especially when others share the same views.) if you can offer a gauranteed date on the announcement of a winner for next contest. I thought I had a valid request, and listed my experiences with the last two contests, in a calm manner. I feel like this entire situation is a catch-22, which is uneeded, if dates are followed. I have repeatedly been the target of posts that implied my volume to the group is excessive. Members have complained about the Emails they recieve, and how they would like me to stop flooding them. (Which is a personal choice they themselves made, when joining this group.) Now, the flip side is that the members want me to switch over to getting Email notifications so my concern would be a non- issue. Yet they have admitted the short commings of an outdated method of receiving notifications. I am confused, is this group Pro-Email Notification or Anti Email Notification? Or can I simply ask once more, that we can all compromise on an answer to the Winning Announcement situation? To avoid overcomplication, Only the Judge, Mesomorph (Karol, Dave, and James if need be) and other sponsors/prize providers and the Entrants should have a vote per each competition. I am glad that for the last two competitions that the winner has been able to respond in a timely manner to the good news. I hope that this will not prove to be a concern in future competitions. When Piecepack becomes more popular, I feel that the uncertainty of dates will be a situation to cause more problems. I simply asked for some concrete resolve with competitions. I feel I am within my right as a contributing member to do this. As far as I can tell, I was not out of line, and my opinion is not a personal one. Let's compromise so that everyone can read the Judges email first, and not hear the news second hand. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1753 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85145 invoked from network); 14 Jan 2004 05:21:11 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 14 Jan 2004 05:21:11 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 14 Jan 2004 05:21:06 -0000 Received: from [10.0.1.2] ([65.43.35.98]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 14 Jan 2004 00:21:06 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 14 Jan 2004 00:21:01 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2A3BED.284A%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: New Games! X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I've posted (my first time!) new games to the games page on the home page (www . Piecepack . Org ) no spaces or ( ). Tula Variants - Tim Schutz Quatri, Four Field Kono, Piecepack Dodg'em & Jul-Gonu - Michael Schoessow Epic Funhouse - Ron & Marty Hale-Evans (Contest Entry) I am in contact with the authors (off list) and will be posting more contest entries tomorrow & will make a note of them here. I don't know how to update the home page so, Dave says he expects to have that done tomorrow. Thanks, KB Karol Boyle (with input from Dave Boyle) Mesomorph Games Piecepack dot org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1754 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17022 invoked from network); 14 Jan 2004 06:19:27 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 14 Jan 2004 06:19:27 -0000 Received: from unknown (HELO tomts13-srv.bellnexxia.net) (209.226.175.34) by mta4.grp.scd.yahoo.com with SMTP; 14 Jan 2004 06:19:27 -0000 Received: from RobsFunkyLaptop ([65.93.96.86]) by tomts13-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20040114061925.EURC23150.tomts13-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Wed, 14 Jan 2004 01:19:25 -0500 Message-ID: <000801c3da65$5ecef780$6601a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bu2e8d+sq77@...> Date: Wed, 14 Jan 2004 01:12:20 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 209.226.175.34 From: "Rob LeGood" <rflegood@...> Subject: Re: [piecepack] Re: Can we have Definite dates for next contest? X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood ----- Original Message ----- From: "Electronicwaffle" <electronicwaffle@...> > if you can offer a gauranteed date on the announcement of a winner > for next contest. I'm a bit behind on reading my emails, but are you seriously complaining that the results were announced early?? > I thought I had a valid request, and listed my experiences with the > last two contests, in a calm manner. I feel like this entire Actually, your "calm manner" really does come across as whinning. > have repeatedly been the target of posts that implied my volume to > the group is excessive. Members have complained about the Emails > they recieve, and how they would like me to stop flooding them. > (Which is a personal choice they themselves made, when joining this > group.) Now, the flip side is that the members want me to switch I think it has more to do with being considerate. If you're participating in a open forum like this, it's just polite not to continally spam the group with mostly useless emails. > I am confused, is this group Pro-Email Notification or Anti Email > Notification? Or can I simply ask once more, that we can all I am confused to. Isn't the choice of Email Notification or not a personal choice that can be turned on and off by you? I don't understand why it matters what others think? > compromise on an answer to the Winning Announcement situation? To To recap, so I can get this absurd situtation straight in my mind... Eric, you now subscribe to the group in "Email Notification" mode. The announcement of the winner was made early and you saw messages from the winner and people congradulating the winner before you saw the winning notification yourself. This, somehow, caused you great and immeasurable pain. Is this correct? Now, back when I won the 3rd competition, I found out by recieving an email at work from a friend (but not from the actual announcement! *gasp*) Luckily, I was able to bounce back from this crushing set of circumstances and I have led a relatively normal life ever since. Can you PLEASE explain to us how announcing the winner early (which is OK, as laid out in the rules), as well as your inability to read the offical announcement *before* the replies, has hurt you? You seem to be quite "wronged" by this travesty of justice I'd like to understand this. Frankly, I think it's great that Phillip's been able to announce the winner early, as that means we're THAT MUCH closer to the next competition being announced!! > I am glad that for the last two competitions that the winner has > been able to respond in a timely manner to the good news. I hope > that this will not prove to be a concern in future competitions. Actually, my future plans for piecepack are to submit the winning entry, and then hop a plane to the Artic, so that I will never claim my crown and piecepack will be forever stuck... bwhahahahahaha!!! No one shall stop me!!!! (Unless, of course, they announce the winners early.. curse those crafty judges!!) > When Piecepack becomes more popular, I feel that the uncertainty of > dates will be a situation to cause more problems. Can you please elborate on how the uncertainty of dates will cause more problems? Tomorrow's going to be a slow work day... > I simply asked for some concrete resolve with competitions. I feel I > am within my right as a contributing member to do this. As far as I > can tell, I was not out of line, and my opinion is not a personal > one. Let's compromise so that everyone can read the Judges email > first, and not hear the news second hand. Eric. Are you for real? Let me be blunt. The reason you got the news "second hand" was because YOU chose to read the piecepack emails in reverse chronological order. The reason no one is taking you serious is because WE DON'T UNDERSTAND HOW READING THE NEWS SECOND HAND HAS DAMAGED YOUR LIFE. Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1755 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22304 invoked from network); 14 Jan 2004 06:21:41 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 14 Jan 2004 06:21:41 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta1.grp.scd.yahoo.com with SMTP; 14 Jan 2004 06:21:41 -0000 Received: from [10.0.1.2] ([65.43.35.98]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 14 Jan 2004 01:21:40 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 14 Jan 2004 01:21:38 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2A4A22.285C%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Let us De-fuse X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hi Eric (& list), I'm sorry the contest post upset you & also that you feel folks are not being as nice as they should - everyone has bad days, haven't we all been guilty of being more negative than positive at points in our lives. This group, I believe, was created for folks to have a place to come and share their ideas about piecepack games, give each other positive support and constructive feedback - we are fortunate to be a part of this most awesome community, let's not lose sight of that or that there are folks on the other ends of the posts and be more gentle with each other. Everyone here is a valuable asset to the piecepack community and should be treated as such, in my opinion. (those that have left were also assets and I wish they hadn't) Generally speaking, Eric, I admire your energy and enthusiasm. Sometimes I get upset too (I can relate!), I try to stay away from email and lists until I cool off - if I don't I am apt to feel like a Donkey later 'cause most of the time I just misread the post! (& then stress out about that!) - that's me though. Now about the contest post: If folks set their emails to view older message first, no one would see any replies before they read the original post. As stated in the contest rules Phillip was well within his rights as judge. It's not up to Dave and myself (MG), or James (Glastyn Games) to decide this for the judges. [James - kick me if I'm out of line in speaking for you here!] Phillip emailed me with his decision and asked for the list of names to go with the games - at that point, I knew I would be out of the office when the post hit and I asked him to add a note from me to his post so folks would know what to expect. I hesitated to write this b/c I think that politics should be left out of gaming where possible but ultimately I think it should be said with the understanding that I LOVE helping with these contests and that I very much enjoy everything that I am about to list: If anyone should or would have had a problem with the contest announcement being posted earlier than the target date it should have been me (in this case), when the announcement is made my work begins: Dave has to schedule time to update the website, I go to work re-formatting the games for the MG rulebook and for posting to the piecepack site in many cases, sending PDFs back to authors, asking for permission to post, asking if I can help them, requesting their games, etc. Upon reading the email from Phillip, I looked at my busy calendar and thought "well, this adds more work to this week but less for next, cool beans - let's roll" It has been a pleasure to work with Phillip on this contest and I am certain had I asked him to wait he would have. I do think that Clark should take as much time as he needs to develop the next contest if he chooses to do so (recall the contest rules state that the winner doesn't have to judge the next contest) that everyone should be glad the games will be posted sooner rather than later and that the authors should get those games approved &/or sent in. Let's be happy!! Thanks for reading - I'm getting off my soap box now - hopefully I haven't made anyone upset. Karol (posting as an individual and not as a rep of either organization) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1756 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35275 invoked from network); 14 Jan 2004 06:40:58 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 14 Jan 2004 06:40:58 -0000 Received: from unknown (HELO tomts20-srv.bellnexxia.net) (209.226.175.74) by mta2.grp.scd.yahoo.com with SMTP; 14 Jan 2004 06:40:59 -0000 Received: from RobsFunkyLaptop ([65.93.96.86]) by tomts20-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20040114064058.TXWZ20179.tomts20-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Wed, 14 Jan 2004 01:40:58 -0500 Message-ID: <001b01c3da68$61437290$6601a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <bteula+8u5n@...> Date: Wed, 14 Jan 2004 01:33:52 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 209.226.175.74 From: "Rob LeGood" <rflegood@...> Subject: Re:[piecepack] Session Report - Hanging Gardens and New City X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Wow. I am behind on emails. Almost completely missed this! ----- Original Message ----- From: "Iain Cheyne" <news@...> "New City also went down very well, although everyone preferred Hanging Gardens. It is great that such a deep, complex game can be compressed into the piecepack. It is an auction and tile laying game in the classic German style. The players act as city planners competing in auctions for different districts of a city. These are then added to their own quarter of a city. The districts interact with each other and produce money for the players to spend on more auctions. After five auction rounds, the game is over and the one with the most money wins. There is a lot of skill involved and lots of player interaction. My only complaints are that the rules are slightly unclear in places, as it is sometimes essential to read the examples in order to understand what is going on. There is also an FAQ, which should have been incorporated into the rules and the reference sheets could be clearer. When I get home from Mexico, I would like to redraft the rules to fix this - with Rob LeGood's permission." Thanks for the great comments! Nice to hear that people are still dusting this one off! The rules, (as I'm sure most of the others that submit entries can attest to) are perhaps the hardest part of getting a submission together. Mine took a couple weeks on constant tweaking. When reading rules myself, I learn best by using real examples, which is probably why you see that throughout the rules. It also a preference of mine to keep the rules tight expanding, if needed, with examples so that in future plays (when needing to simply remind yourself how the games goes) it's a quicker read In fact, not long after the competition another member of the community created an excellent one page summary of the rules, which I believe is posted in the files section. The FAQ was pretty much in direct response to the questions I got from the judge, so I decided to include them there for clarification. (ie. I didn't it added anything including them in the actual ruleset as I felt these were just rules that were easily missed in a first readthrough.) Still, if you have suggestions on how to improve the verbiage, I'd be open to them. Feel free to send me an email with your suggestions. "It is also possible for a player to get entirely frozen out of the game, if they do not buy districts in the first round. My brother did this, was outbid for almost the entire game and only had two districts at the end. I am not sure what could be done to fix this, other than to advise people to get stuck in early." I think the important lesson that should have been learned after this game is to not let this situtation happen. (I did some quick analysis of opening positions and found that if everyone got one tile in the first round, everyone will be in roughly the same position in round 2. Letting someone grab two tiles in the opening round is an almost impossible situation and people should be bidding to prevent this!) I am interested in hearing what happened that caused one player to get two tiles in the first round. Do you remember the specifics? (Just wondering if there's a hole in the opening bidding sequence) "Finally, New City requires some reference sheets and lots of counters to represent money, which makes it less portable. We used small sweets which naturally got eaten towards the end of the game by the guys who were not going to win - maybe next time I will use beans. " You'll be amused to find out that the version of New City submitting for judging used the left over pieces (the null tiles and the dice) to create a counter that kept track of everyone's gold. It made it more portable, but it was also a little convoluted, so I replaced it with coins. (I could send you the rules if you'd like) Alternately, pen and paper might work too for you. "Despite these quibbles, New City is now my second favourite piecepack game." Thanks again for the wonderful comments. I'm guessing we're all going to find some new favorites once the games from the latest competition are posted! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1757 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95253 invoked from network); 14 Jan 2004 13:25:51 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 14 Jan 2004 13:25:51 -0000 Received: from unknown (HELO fed1mtao05.cox.net) (68.6.19.126) by mta3.grp.scd.yahoo.com with SMTP; 14 Jan 2004 13:25:50 -0000 Received: from z3o7q3 ([68.227.228.225]) by fed1mtao05.cox.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20040114132545.GKBA15401.fed1mtao05.cox.net@z3o7q3> for <piecepack@yahoogroups.com>; Wed, 14 Jan 2004 08:25:45 -0500 To: <piecepack@yahoogroups.com> Date: Wed, 14 Jan 2004 06:35:07 -0700 Message-ID: <MBBBKIDFNNCLIMOMJEOCEEMICEAA.deucenine@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 In-Reply-To: <BC2A4A22.285C%karol@...> Importance: Normal X-eGroups-Remote-IP: 68.6.19.126 From: "Edward Pulley" <deucenine@...> Reply-To: <deucenine@...> Subject: RE: [piecepack] Let us De-fuse X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 Posted with the grace and tact that we have come to expect from you. I can't see how you would ever make someone upset. (:8()) -----Original Message----- From: Karol Boyle [mailto:karol@...] .... - I'm getting off my soap box now - hopefully I haven't made anyone upset. Karol (posting as an individual and not as a rep of either organization) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1758 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34779 invoked from network); 14 Jan 2004 15:41:10 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 14 Jan 2004 15:41:10 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta3.grp.scd.yahoo.com with SMTP; 14 Jan 2004 15:41:10 -0000 Received: from [66.218.67.254] by n28.grp.scd.yahoo.com with NNFMP; 14 Jan 2004 15:41:07 -0000 Date: Wed, 14 Jan 2004 15:41:05 -0000 To: piecepack@yahoogroups.com Message-ID: <bu3nuh+q433@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 730 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "Benedict" <boycat_oh@...> Subject: Solitary Confinement feedback X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone I have provided my feedback for the following games so these should be appearing soon at piecepack.org (Epic Funhouse is already there): Brain Burn Cardinal's Guards Coin Collectors Epic Funhouse Lab Rats Piece Packing Pirates Skyscrapers The Magic Bag I have comments on all the other games submitted, some extensive. Many games had poor spelling and grammar as well as typographical errors and some vague rules and terminology, so it would be nice to have those corrected for the updated versions. I think it is in the best interest of the piecepack to have polished rules for games posted to piecepack.org for download, so I hope the remaining authors will contact me for feedback. Thanks Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1759 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97801 invoked from network); 14 Jan 2004 16:13:25 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 14 Jan 2004 16:13:24 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 14 Jan 2004 16:13:20 -0000 Received: from [66.218.67.170] by n13.grp.scd.yahoo.com with NNFMP; 14 Jan 2004 16:11:03 -0000 Date: Wed, 14 Jan 2004 16:11:03 -0000 To: piecepack@yahoogroups.com Message-ID: <bu3pmn+fjeu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 594 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: cdrodeffer@... Subject: Next Contest X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Work is busy this week, so it still hasn't sunken in with me that Piece Packing Pirates won the Solitary Confinement contest. But I wanted to let y'all know that I do plan on going forward with a new piecepack design contest in the not-too-distant future. I haven't decided upon anything yet, but will post an announcement when I have the details ironed out. One of those details where you might be able to help out is prizes. If anyone would care to suggest, or even better, donate a prize for the winner of the next contest, please e-mail me off-list. Thanks! Clark CDRodeffer @ juno . com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1760 Return-Path: <BrettP@...> X-Sender: BrettP@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89073 invoked from network); 14 Jan 2004 19:04:58 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 14 Jan 2004 19:04:58 -0000 Received: from unknown (HELO E2K-VS1.eclg.org) (216.148.97.254) by mta6.grp.scd.yahoo.com with SMTP; 14 Jan 2004 19:04:58 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Wed, 14 Jan 2004 12:04:37 -0700 Message-ID: <386193B34A37C442872A6F171D1447BB953D4B@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Digest Number 460 Thread-Index: AcPaGputwJ1GBPxrSp65Gjjw/rP40QAtleIg To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 216.148.97.254 From: "Brett Paul" <brettp@...> Subject: RE: Next piecepack contest strategy X-Yahoo-Group-Post: member; u=60648802 X-Yahoo-Profile: theicemage > I must say that it was a surprise to see the results posted already. > I= can understand a certain eagerness to announce a winner once you have > m= ade a decision, but at the same time, I was expecting a winner to be > ann= ounced at a later date, as stated in the rules. This is a clear indication= that there weren't nearly enough contest entries. I for one am guilty of n= ot participating in the last contest, as are (apparently) many of you. I sa= y the next contest, we flood the poor judge with as many contest entries as= our brains can generate, and force them to have to work their tails off 't= il the very last minute to keep up with the avalanche of submissions! :-) = - Brett www.OrcSports.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1761 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43448 invoked from network); 14 Jan 2004 19:51:18 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 14 Jan 2004 19:51:18 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta3.grp.scd.yahoo.com with SMTP; 14 Jan 2004 19:51:18 -0000 Received: from [66.218.67.167] by n31.grp.scd.yahoo.com with NNFMP; 14 Jan 2004 19:49:56 -0000 Date: Wed, 14 Jan 2004 19:49:56 -0000 To: piecepack@yahoogroups.com Message-ID: <bu46h4+1ug5@...> In-Reply-To: <386193B34A37C442872A6F171D1447BB953D4B@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 608 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.99 From: cdrodeffer@... Subject: Re: Next piecepack contest strategy X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer >> I must say that it was a surprise >> to see the results posted already. > This is a clear indication that there > weren't nearly enough contest entries. > [...] I say the next contest, we flood > the poor judge with as many contest > entries as our brains can generate, > and force them to have to work their > tails off 'til the very last minute to > keep up with the avalanche of > submissions! :-) Oh, woe is me! How will I ever be able to cope!? :-D Anyway, I do hope there are several very good submissions to the next contest. More good games can only be good for the piecepack community. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1762 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49051 invoked from network); 14 Jan 2004 23:42:54 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 14 Jan 2004 23:42:54 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 14 Jan 2004 23:42:54 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004011423024101500bbqgpe>; Wed, 14 Jan 2004 23:02:41 +0000 Message-ID: <0c2401c3daf2$5c11d840$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Wed, 14 Jan 2004 15:01:35 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: traditional games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit This is a request for opinions from group members regarding how to specify authorship for traditional games transcribed for piecepack. Recently, I sent Karol transcriptions for three old traditional abstract games (4-Field Kono, Jul-Gonu, and Quatri). These are now on piecepack.org, and I am listed as the author for each. When the rules set for one of these is pulled up, it lists that Michael Schoessow adapted the game for piecepack. When Karol posted them, she informed me that, in the list, I would be listed as author, and I didn't think much about it at the time. Now though, after seeing the games on piecepack.org with my name attached, I feel that this is inappropriate and misleading (I'm not blaming Karol; we're all busy these days), and I would like to hear opinions for alternatives. Personally, I would like to see the word, Traditional, inserted for author (or, in the case of 4-Field Kono and Jul-Gonu, Traditional Korean). There are other possibilities however; the author could be listed as, Unknown, or, Traditional; Author Unknown. Thoughts anyone? Karol? -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1763 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33839 invoked from network); 15 Jan 2004 00:27:35 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 15 Jan 2004 00:27:35 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta2.grp.scd.yahoo.com with SMTP; 15 Jan 2004 00:27:35 -0000 Received: from [66.218.66.121] by n32.grp.scd.yahoo.com with NNFMP; 15 Jan 2004 00:27:27 -0000 Date: Thu, 15 Jan 2004 00:27:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bu4mpd+i09m@...> In-Reply-To: <0c2401c3daf2$5c11d840$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 370 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Benedict" <boycat_oh@...> Subject: Re: traditional games X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mike >When the rules set for one of these is pulled up, it lists that >Michael Schoessow adapted the game for piecepack. I think this solves the problem. As soon as someone downloads the rules they see you adapted them (as in wrote the rules down, as in authored them). I don't have a problem with your name appearing on its own at piecepack.org Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1764 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13539 invoked from network); 15 Jan 2004 05:36:20 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 15 Jan 2004 05:36:20 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta3.grp.scd.yahoo.com with SMTP; 15 Jan 2004 05:36:20 -0000 Received: from [10.0.1.2] ([65.42.243.111]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Thu, 15 Jan 2004 00:36:19 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 15 Jan 2004 00:36:19 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2B9103.2900%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: New Games Posted! X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The following new games have been posted Nine Ball - Mark Biggar Activator - Michael Schoessow Contest Entries Posted tonight: Piece Packing Pirates Mathrix Solo Salvo Landlocked Piecepack Klondike PieceGaps Coin Collectors Lab Rats Brain Burn Galaxy Express There are 5 contest games yet to post, I will post them as they arrive. I know that the authors will need time to look things over before they are ready (I will start "bugging" them at the end of the week!) :-) Dave is striving to have the homepage changed tomorrow (poor guy has had little sleep these days). I, however, am not afraid to sleep! :-) *Authors who have not received a PDF of their game(s) from me let me know and I will send you one after breakfast. (I think I have everyone) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1765 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91486 invoked from network); 15 Jan 2004 06:00:21 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 15 Jan 2004 06:00:21 -0000 Received: from unknown (HELO tomts25-srv.bellnexxia.net) (209.226.175.188) by mta4.grp.scd.yahoo.com with SMTP; 15 Jan 2004 06:00:21 -0000 Received: from RobsFunkyLaptop ([65.93.98.72]) by tomts25-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20040115060019.UWRL6920.tomts25-srv.bellnexxia.net@RobsFunkyLaptop> for <piecepack@yahoogroups.com>; Thu, 15 Jan 2004 01:00:19 -0500 Message-ID: <001801c3db2b$de92dfb0$6601a8c0@RobsFunkyLaptop> To: <piecepack@yahoogroups.com> References: <0c2401c3daf2$5c11d840$6802a8c0@Mike1> Date: Thu, 15 Jan 2004 00:53:14 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 209.226.175.188 From: "Rob LeGood" <rflegood@...> Subject: Re: [piecepack] traditional games X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood I'd treat it like theatre. If an author takes someone's play and updates/rewrites/etc. it, there are listed as the "adaptor". I think it's an appropriate word in this case, and properly credits you for taking the time to do the translation, while crediting the fact that someone else was the inventor. Something like... "Quartri by Unknown Author, Adapted to the piecepack by Joe Smith" Rob ----- Original Message ----- From: "Mike Schoessow" <mikeschoessow@...> To: <piecepack@yahoogroups.com> Sent: Wednesday, January 14, 2004 6:01 PM Subject: [piecepack] traditional games > This is a request for opinions from group members regarding how to specify authorship for traditional games transcribed for piecepack. Recently, I sent Karol transcriptions for three old traditional abstract games (4-Field Kono, Jul-Gonu, and Quatri). These are now on piecepack.org, and I am listed as the author for each. When the rules set for one of these is pulled up, it lists that Michael Schoessow adapted the game for piecepack. When Karol posted them, she informed me that, in the list, I would be listed as author, and I didn't think much about it at the time. Now though, after seeing the games on piecepack.org with my name attached, I feel that this is inappropriate and misleading (I'm not blaming Karol; we're all busy these days), and I would like to hear opinions for alternatives. Personally, I would like to see the word, Traditional, inserted for author (or, in the case of 4-Field Kono and Jul-Gonu, Traditional Korean). There are other possibilities however; the author could be listed as, Unknown, or, Traditional; Author Unknown. Thoughts anyone? Karol? > > -Mike > > > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1766 Return-Path: <massimo.biasotto@...> X-Sender: massimo.biasotto@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60328 invoked from network); 15 Jan 2004 09:39:15 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 15 Jan 2004 09:39:15 -0000 Received: from unknown (HELO is01.lnl.infn.it) (192.135.30.245) by mta1.grp.scd.yahoo.com with SMTP; 15 Jan 2004 09:39:13 -0000 Received: from is01.lnl.infn.it (localhost.lnl.infn.it [127.0.0.1]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id i0F9cKl8024510; Thu, 15 Jan 2004 10:38:21 +0100 (CET) Received: from lnl.infn.it (pc122.lnl.infn.it [192.135.17.223]) by is01.lnl.infn.it (8.12.2/8.12.2) with ESMTP id i0F9cKOl024507; Thu, 15 Jan 2004 10:38:20 +0100 (CET) Message-ID: <40065F8B.4050609@...> Date: Thu, 15 Jan 2004 10:38:19 +0100 Organization: INFN - Lab. Naz. Legnaro User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.3) Gecko/20030314 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <btumha+do6v@...> <4004053A.3050404@...> In-Reply-To: <4004053A.3050404@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-RAVMilter-Version: 8.4.1(snapshot 20020920) (is01.lnl.infn.it) X-eGroups-Remote-IP: 192.135.30.245 From: Massimo Biasotto <massimo.biasotto@...> Subject: Re: [piecepack] Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=137900727 X-Yahoo-Profile: mmaabbii Massimo Biasotto wrote: >>I usually manage to get a low positive score (<10), > > > Really? I've played two more games, with even worse results: -58 and -41. > This means that I need to put some more thinking in this game :) Yesterday, after another session with a negative score of -38, I suspected that I was missing something, so I carefully reread the rules. And yes, I had missed a critical point: when you deliver a coin you're paid the value of the tile, except the null tile, which pays 6! I had always played that a null tile pays nothing! That certainly makes a difference. This was probably due to the fact that after the first reading of the rules I always played using the Turn Summary on the play mat, where the exception is not mentioned. It may be worth to add a few words there. -- Massimo Biasotto From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1767 Return-Path: <news@...> X-Sender: news@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63076 invoked from network); 15 Jan 2004 12:21:19 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 15 Jan 2004 12:21:19 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta4.grp.scd.yahoo.com with SMTP; 15 Jan 2004 12:21:18 -0000 Received: from [66.218.67.250] by n32.grp.scd.yahoo.com with NNFMP; 15 Jan 2004 12:21:18 -0000 Date: Thu, 15 Jan 2004 12:21:15 -0000 To: piecepack@yahoogroups.com Message-ID: <bu60jr+vneb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 285 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Iain Cheyne" <news@...> Subject: Gmane interface for Piecepack X-Yahoo-Group-Post: member; u=127316148 X-Yahoo-Profile: icheyne Does anyone, especially the moderators, have any problem with me registering this mailing list with http://news.gmane.org? It would mean being able to read this list with a newsreader or a fast web- based viewer. Spielfrieks are registered and have not received any spam. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1768 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10095 invoked from network); 15 Jan 2004 14:12:05 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 15 Jan 2004 14:12:05 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta3.grp.scd.yahoo.com with SMTP; 15 Jan 2004 14:12:04 -0000 Received: from [66.218.67.137] by n33.grp.scd.yahoo.com with NNFMP; 15 Jan 2004 14:12:04 -0000 Date: Thu, 15 Jan 2004 14:12:04 -0000 To: piecepack@yahoogroups.com Message-ID: <bu673k+n5js@...> In-Reply-To: <40065F8B.4050609@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 779 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "Benedict" <boycat_oh@...> Subject: Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Massimo > And yes, I had missed a critical point: when you deliver a coin you're paid > the value of the tile, except the null tile, which pays 6! I had always > played that a null tile pays nothing! That certainly makes a difference. Yes, that would make a big difference!! > > This was probably due to the fact that after the first reading of the rules > I always played using the Turn Summary on the play mat, where the exception > is not mentioned. It may be worth to add a few words there. I will mention it on the summary page if I can squeeze it in. You do have to be careful in the piecepack games in general because null and ace values do not always correlate to zero and one numerically. Thanks again for all the feedback you have provided. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1769 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66951 invoked from network); 15 Jan 2004 16:52:45 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 15 Jan 2004 16:52:45 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 15 Jan 2004 16:52:44 -0000 Received: from [66.218.67.253] by n30.grp.scd.yahoo.com with NNFMP; 15 Jan 2004 16:52:32 -0000 Date: Thu, 15 Jan 2004 16:52:30 -0000 To: piecepack@yahoogroups.com Message-ID: <bu6gge+gl8g@...> In-Reply-To: <bu60jr+vneb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 417 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "James K Droscha" <jdroscha@...> Subject: Re: Gmane interface for Piecepack X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Iain Cheyne" <news@c...> wrote: > Does anyone, especially the moderators, have any problem with me > registering this mailing list with http://news.gmane.org? Hello Iain, I am OK with you registering this list with Gmane, provided you do it as read-only. If this requires further discussion, please email me off-list: jdroscha at att dot net. Cheers, James (the list owner) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1770 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51894 invoked from network); 15 Jan 2004 20:22:25 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 15 Jan 2004 20:22:25 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta3.grp.scd.yahoo.com with SMTP; 15 Jan 2004 20:22:23 -0000 Received: from [66.218.67.143] by n2.grp.scd.yahoo.com with NNFMP; 15 Jan 2004 20:21:24 -0000 Date: Thu, 15 Jan 2004 20:21:24 -0000 To: piecepack@yahoogroups.com Message-ID: <bu6so4+2t0a@...> In-Reply-To: <0c2401c3daf2$5c11d840$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 396 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: "Tim Schutz" <timschutz@...> Subject: Re: traditional games X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex I would be listed as author, and I didn't think much about it at the time. Now though, after seeing the games on piecepack.org with my name attached, I feel that this is inappropriate and misleading (I'm not blaming Karol; we're all busy these days), and I would like to hear opinions for alternatives. How about just adding the words "Adpated by" in front of your name on the game list. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1771 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42352 invoked from network); 15 Jan 2004 20:37:07 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 15 Jan 2004 20:37:07 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta5.grp.scd.yahoo.com with SMTP; 15 Jan 2004 20:37:06 -0000 Received: from [66.218.67.160] by n24.grp.scd.yahoo.com with NNFMP; 15 Jan 2004 20:37:06 -0000 Date: Thu, 15 Jan 2004 20:37:05 -0000 To: piecepack@yahoogroups.com Message-ID: <bu6tlh+os7j@...> In-Reply-To: <40065F8B.4050609@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 931 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "Benedict" <boycat_oh@...> Subject: Re: Black Pawn Trucking playtest/review X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone who has provided feedback on BPT I have made all of the recommended changes (I think) and included an example of movement showing costs. I have also changed the rule regarding procurement of new contracts - once there are less than 4 goods on the map you can choose to buy the 4 new contracts. Once there are no goods on the map you are forced to pay for new contracts. That adds one extra decision to make - roll early to get more options, but pay early, or roll late to play late, and end up with fewer options. Massimo, I realized why I said to put the finished goods on the city - it makes a difference as to when you can roll the dice for new goods. I thought it was a bit harsh to make the first payment for new goods + interest happen after the first turn of the game, and this way it doesn't have to. I'll be sending the game to Karol for upload to piecepack.org at her convenience. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1772 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63121 invoked from network); 15 Jan 2004 20:33:49 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 15 Jan 2004 20:33:49 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 15 Jan 2004 20:33:48 -0000 Received: from 204.127.197.117 ([204.127.197.117]) by comcast.net (rwcrmhc13) with SMTP id <20040115203348015008idqpe>; Thu, 15 Jan 2004 20:33:48 +0000 Received: from [216.113.168.128] by 204.127.197.117; Thu, 15 Jan 2004 20:33:47 +0000 To: piecepack@yahoogroups.com Date: Thu, 15 Jan 2004 20:33:47 +0000 Message-Id: <011520042033.2233.525@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 204.127.198.39 From: mark.a.biggar@... Subject: Re: [piecepack] Re: traditional games X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar The way it handled on the wiki is that the Games list page has "Designer/Adaptor" as the column head and then has "<designer name>/<adaptor nam>" as apporpriate in the column. See the entry for "Evade". And yeah, I think that Alex Randolpf's name should appear on the www.piecepack.org page along with mine. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1773 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31075 invoked from network); 15 Jan 2004 22:50:19 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 15 Jan 2004 22:50:19 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 15 Jan 2004 22:50:18 -0000 Received: from [10.0.1.2] ([65.42.243.111]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Thu, 15 Jan 2004 17:50:14 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 15 Jan 2004 17:50:12 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2C8354.2955%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Games posted today X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I've posted Crocodile Hop - Tim Schutz contest entry Black Pawn Trucking - Phillip Lerche - which would have been a contest entry had it not been penned by the judge! :-) to the games page at piecepack dot org Enjoy! (once the rest of the entries are posted we will be OVER 100 games!) an arbitrary number but it's the first of the triple digits. The remaining games will be posted as they are submitted - if I have missed anything please contact me off list and I will set it straight. Thanks!! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1774 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45401 invoked from network); 16 Jan 2004 01:48:29 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 16 Jan 2004 01:48:29 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 16 Jan 2004 01:48:29 -0000 Received: from [10.0.1.2] ([65.42.243.111]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Thu, 15 Jan 2004 20:48:28 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 15 Jan 2004 20:48:25 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2CAD19.2962%karol@...> In-Reply-To: <0c2401c3daf2$5c11d840$6802a8c0@Mike1> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Re: [piecepack] traditional games X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Wow. I had NO IDEA that Mike wanted things any differently. Mike - please contact me privately if you need me to make changes, I am always willing to make them - you know that. KB On 1/14/04 6:01 PM, "Mike Schoessow" <mikeschoessow@...> wrote: > This is a request for opinions from group members regarding how to specify > authorship for traditional games transcribed for piecepack. Recently, I sent > Karol transcriptions for three old traditional abstract games (4-Field Kono, > Jul-Gonu, and Quatri). These are now on piecepack.org, and I am listed as the > author for each. When the rules set for one of these is pulled up, it lists > that Michael Schoessow adapted the game for piecepack. When Karol posted them, > she informed me that, in the list, I would be listed as author, and I didn't > think much about it at the time. Now though, after seeing the games on > piecepack.org with my name attached, I feel that this is inappropriate and > misleading (I'm not blaming Karol; we're all busy these days), and I would > like to hear opinions for alternatives. Personally, I would like to see the > word, Traditional, inserted for author (or, in the case of 4-Field Kono and > Jul-Gonu, Traditional Korean). There are other possibilities however; the > author could be listed as, Unknown, or, Traditional; Author Unknown. Thoughts > anyone? Karol? > > -Mike > > > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1775 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36854 invoked from network); 16 Jan 2004 01:55:31 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 16 Jan 2004 01:55:31 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 16 Jan 2004 01:55:31 -0000 Received: from [10.0.1.2] ([65.42.243.111]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Thu, 15 Jan 2004 20:55:31 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 15 Jan 2004 20:55:29 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2CAEC1.2968%karol@...> In-Reply-To: <BC2CAD19.2962%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Re: [piecepack] traditional games X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Okay - Dave is the one that does the webpages. I took over posting the contest games. We are going back to him posting things. Keep sending games into submissions at piecepack dot org for processing. If folks want changes to webpages made please ask offlist. Thanks KB On 1/15/04 8:48 PM, "Karol Boyle" <karol@...> wrote: > Wow. I had NO IDEA that Mike wanted things any differently. > Mike - please contact me privately if you need me to make changes, I am > always willing to make them - you know that. > > KB > > > > On 1/14/04 6:01 PM, "Mike Schoessow" <mikeschoessow@...> wrote: > >> This is a request for opinions from group members regarding how to specify >> authorship for traditional games transcribed for piecepack. Recently, I sent >> Karol transcriptions for three old traditional abstract games (4-Field Kono, >> Jul-Gonu, and Quatri). These are now on piecepack.org, and I am listed as the >> author for each. When the rules set for one of these is pulled up, it lists >> that Michael Schoessow adapted the game for piecepack. When Karol posted >> them, >> she informed me that, in the list, I would be listed as author, and I didn't >> think much about it at the time. Now though, after seeing the games on >> piecepack.org with my name attached, I feel that this is inappropriate and >> misleading (I'm not blaming Karol; we're all busy these days), and I would >> like to hear opinions for alternatives. Personally, I would like to see the >> word, Traditional, inserted for author (or, in the case of 4-Field Kono and >> Jul-Gonu, Traditional Korean). There are other possibilities however; the >> author could be listed as, Unknown, or, Traditional; Author Unknown. Thoughts >> anyone? Karol? >> >> -Mike >> >> >> >> >> >> >> Yahoo! Groups Links >> >> To visit your group on the web, go to: >> http://groups.yahoo.com/group/piecepack/ >> >> To unsubscribe from this group, send an email to: >> piecepack-unsubscribe@yahoogroups.com >> >> Your use of Yahoo! Groups is subject to: >> http://docs.yahoo.com/info/terms/ >> >> >> >> > > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1776 Return-Path: <electronicwaffle@...> Received: (qmail 2905 invoked from network); 16 Jan 2004 12:28:01 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 16 Jan 2004 12:28:01 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 16 Jan 2004 12:28:01 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.66.114] by n11.grp.scd.yahoo.com with NNFMP; 16 Jan 2004 12:27:58 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12838 invoked from network); 16 Jan 2004 05:19:45 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 16 Jan 2004 05:19:45 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta6.grp.scd.yahoo.com with SMTP; 16 Jan 2004 05:19:45 -0000 Received: from [66.218.67.188] by n3.grp.scd.yahoo.com with NNFMP; 16 Jan 2004 05:19:45 -0000 Date: Fri, 16 Jan 2004 05:19:44 -0000 To: piecepack@yahoogroups.com Message-ID: <bu7s9g+oa75@...> In-Reply-To: <001801c3db2b$de92dfb0$6601a8c0@RobsFunkyLaptop> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 752 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: traditional games X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 16 Jan 2004 12:27:56 -0000 X-eGroups-Remote-IP: 66.218.66.66 Im reading the tail end of this, but have enough to submit my thought that ties in. I think the general question relates to "Translations" of games to the piecepack. I Myself have thought about this, as I have one game that I could "Translate" in 5 minutes... if everything was legal with it... have to read the particulars on it... as I am not selling it, or making money off on the adaptation. Anyway. Can we not use the word "Port" as in: "XXXXXX" by Joe Shmoe, ported to piecepack by John Q Piecepacker. ((In contrast, Joe Shmoes version would be "native")) I have seen this used in the TI-Calculator Community for AMS/Assembly programs. I am sure others who will read this will have more to add to the use of "Port" and "Native" From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1777 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25585 invoked from network); 16 Jan 2004 14:57:01 -0000 Received: from unknown (66.218.66.172) by m2.grp.scd.yahoo.com with QMQP; 16 Jan 2004 14:57:01 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta4.grp.scd.yahoo.com with SMTP; 16 Jan 2004 14:57:00 -0000 Received: from [66.218.67.168] by n40.grp.scd.yahoo.com with NNFMP; 16 Jan 2004 14:55:04 -0000 Date: Fri, 16 Jan 2004 14:55:01 -0000 To: piecepack@yahoogroups.com Message-ID: <bu8u05+dd2p@...> In-Reply-To: <bu7s9g+oa75@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 460 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Tim Schutz" <timschutz@...> Subject: Re: traditional games X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex > > "XXXXXX" by Joe Shmoe, ported to piecepack by John Q Piecepacker. > > ((In contrast, Joe Shmoes version would be "native")) > > I have seen this used in the TI-Calculator Community for > AMS/Assembly programs. > > I am sure others who will read this will have more to add to the use > of "Port" and "Native" An interesting choice of words. A little confusing though. Wouldn't it be better to use words that are used in the larger community. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1778 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12449 invoked from network); 16 Jan 2004 17:46:59 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 16 Jan 2004 17:46:59 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 16 Jan 2004 17:46:59 -0000 Received: from [66.218.67.172] by n14.grp.scd.yahoo.com with NNFMP; 16 Jan 2004 17:45:40 -0000 Date: Fri, 16 Jan 2004 17:45:37 -0000 To: piecepack@yahoogroups.com Message-ID: <bu9801+p3me@...> In-Reply-To: <btfsrq+k8so@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2327 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "Matt Worden" <Brykovian@...> Subject: Re: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian So far, only Tim and Clark have given me generic "I'd like to participate" message (although no specific games ready for testing) ... So, I think that perhaps this concept isn't quite ready to hit the road yet. I won't push the issue ... just thought it might be useful. Cheers, -Bryk --- In piecepack@yahoogroups.com, "Matt Worden" <Brykovian@h...> wrote: > (as you may have already seen discussed on this very Yahoo group ...) > > {and, obviously, the group moderators can feel free to remove this > topic and give me a cease & desist if they don't feel it's in line > with what this group should be about ...} > > Based upon a successful game design workshop system that I've seen in > operation at the Board Game Designer's Forum (www.bgdf.com) website, > I am volunteering to organize/administer a similar thing here just > for piecepack designers. > > I envision it working like this: Each week a single in-process > piecepack game design is submitted by a member of the group for read- > through, playtest and critique by all other members of the group. > Members will make *constructive* comments in the thread in order to > help the designer fix any problems, enhance the game, and move it > toward completion. > > As the workshop admin (and I want to stress that I'm only an > organizer -- or facilitator, if you'd like -- to keep this bus on the > road ... but it's "our" bus, not "my" bus ;-D) I would do the > following: (1) Organize the week-by-week schedule, and (2) Start the > thread for each week's game. > > People interested in submitting a design for the workshop (and I know > there are a number of them in the files section) should e-mail me > directly, and offline, here: brykovian@h... ... I will > maintain a "Workshop Schedule" file in the Files section. > > Designs should be "mostly done", but not quite ready for official > release. They should at least be at the point that group members can > walk-through and/or test-play. Designers should remain open-minded > and willing to hear the critiques given by the group with the > intention to improve and complete the game. > > Okay ... with that, I'll start taking e-mails, and look to have the > first game up for discussion on Monday, 19-January-2004. > > Thanks, > -Matt Worden (aka "Brykovian") From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1779 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65988 invoked from network); 16 Jan 2004 18:36:59 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 16 Jan 2004 18:36:59 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 16 Jan 2004 18:36:59 -0000 Received: from [66.218.67.169] by n32.grp.scd.yahoo.com with NNFMP; 16 Jan 2004 18:36:35 -0000 Date: Fri, 16 Jan 2004 18:36:33 -0000 To: piecepack@yahoogroups.com Message-ID: <bu9avh+6blg@...> In-Reply-To: <bu9801+p3me@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 909 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Benedict" <boycat_oh@...> Subject: Re: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Bryk Generally I think the concept is a good one - although there can be problems where people want feedback on their own games but are unwilling to provide feedback for others, and I am unsure of how to avoid this. I think that the regular piecepack competitions probably decrease the number of games people develop 'in public' (althought the contests do generate a large number of new games for the most part, and they all get playtested by the judge). Having said that, I would certainly be happy to participate if I have any games in design that are not contest-bound. Phillip > So far, only Tim and Clark have given me generic "I'd like to > participate" message (although no specific games ready for > testing) ... So, I think that perhaps this concept isn't quite ready > to hit the road yet. > > I won't push the issue ... just thought it might be useful. > > Cheers, > -Bryk > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1780 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38145 invoked from network); 17 Jan 2004 00:12:25 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 17 Jan 2004 00:12:25 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 17 Jan 2004 00:12:24 -0000 Received: from [66.218.67.253] by n25.grp.scd.yahoo.com with NNFMP; 17 Jan 2004 00:12:10 -0000 Date: Sat, 17 Jan 2004 00:12:07 -0000 To: piecepack@yahoogroups.com Message-ID: <bu9ukn+8u0r@...> In-Reply-To: <BC2C8354.2955%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 663 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Benedict" <boycat_oh@...> Subject: Re: Games posted today X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Karol Thanks for posting that so quickly - much appreciated! Wow, 98 games on there - that's awesome! Phillip > I've posted > Crocodile Hop - Tim Schutz contest entry > Black Pawn Trucking - Phillip Lerche - which would have been a contest entry > had it not been penned by the judge! :-) > > to the games page at piecepack dot org > > Enjoy! > (once the rest of the entries are posted we will be OVER 100 games!) an > arbitrary number but it's the first of the triple digits. > > The remaining games will be posted as they are submitted - if I have missed > anything please contact me off list and I will set it straight. > > Thanks!! > > Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1781 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66668 invoked from network); 17 Jan 2004 05:43:49 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 17 Jan 2004 05:43:49 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 17 Jan 2004 05:43:44 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040117052803013009a1fee>; Sat, 17 Jan 2004 05:28:03 +0000 Message-ID: <0d9101c3dcba$af584010$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bu9801+p3me@...> Date: Fri, 16 Jan 2004 21:28:05 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >So far, only Tim and Clark have given me generic "I'd like to >participate" message (although no specific games ready for >testing) ... So, I think that perhaps this concept isn't quite ready >to hit the road yet. >I won't push the issue ... just thought it might be useful. >Cheers, ->Bryk I suspect that many people were preoccupied over the holidays. Speaking for myself, I would be very happy to participate. Also, I'm not convinced that we require *wide* participation for this to be useful to authors. Regarding the issue of equitability, how about this: participants vote on the first game to critique; after that, only games by authors who have played and commented on other authors games within this process, will be eligible for critiquing (via whatever selection criteria is chosen). -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1782 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24904 invoked from network); 17 Jan 2004 07:38:35 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 17 Jan 2004 07:38:35 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta3.grp.scd.yahoo.com with SMTP; 17 Jan 2004 07:38:35 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc13) with SMTP id <2004011706553201600gbu2pe> (Authid: mark.a.biggar); Sat, 17 Jan 2004 06:55:32 +0000 Message-ID: <4008DBE7.40509@...> Date: Fri, 16 Jan 2004 22:53:27 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <BC1D3C0B.245B%karol@...> In-Reply-To: <BC1D3C0B.245B%karol@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.64 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] New Piecepack Products from MG X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Karol Boyle wrote: Just got my new sets nd would like to make a product review. > 3rd Edition: Same suits/icons/art as 2nd Edition, new non-yellowing finish, > packaging, CD-ROM, and Pawn Saucers.* The new finish is a lot nicer then the old finish with a much soother feel. For flicking games the coins seem to slide better then the old finish. > 4 Seasons Expansion: 4 new suits, 4 new colors also in the non-yellowing > finish. Winter (White Snow Flake), Spring (Light Blue Flower), Summer > (Purple Fish), Fall (Orange Leaf).* These are really nice looking, especially the leaf and flower. The white ink for the snowflake suit is a little hard to see in poor light. The purple fish seem a little wimpy, but are otherwise okay. > Playing Cards Expansion: The first 2 color expansion for piecepack featuring > the traditional playing cards suits, icons and colors: Red Hearts and > Diamonds, Black Spades & Clubs. We throw a dot on 1/2 of the pawns and > saucers to make them unique.* These are also very nice. As Ron said it's nice to have 3 red and 3 black suits. These will make for some interesting games. I'm already working on a rummykub like game and a card like solitaire, using these suits. One each of the red and black pawns is marked on top with a white dot. I'm thinking about marking the other two pawns as well, with a red dot on the black pawn and a block dot on the red one so that the six pawns are all distinguishable. Mesomorph may want to consider doing that on future sets. > Pawn Saucers: This accessory is my answer to the pawn directionality issue. > We've created this accessory to be used with the pawn or as a stand alone > game marker or component - it's multi-functional!* [Single function- Demo > versions of this accessory are added to 2nd Edition while supplies last.] These are very interesting. They're a little wider then the coins, slightly curved bottom with a flat spot to sit stably. There is a rim on top about 2 mm high with a flat bottom well that the pawn fits in loosely. To move a pawn with saucer, you must either pick it up by the saucer or slide them along the surface. There is also a directional pip on the rim. The set that comes with the card suits also are only partially marked and I think I'll mark them like the pawns. The two expansion sets are going to make for some interesting games. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1783 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99875 invoked from network); 17 Jan 2004 07:55:02 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 17 Jan 2004 07:55:02 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 17 Jan 2004 07:55:02 -0000 Received: from [10.0.1.2] ([65.42.243.111]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Sat, 17 Jan 2004 02:55:01 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sat, 17 Jan 2004 02:55:00 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2E5484.29E9%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="ISO-8859-1" Content-transfer-encoding: quoted-printable X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Updates - Jan 15 X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Updates: Piecepack dot org Dave has updated the homepage to reflect the co= ntest closing and also updated the Solitary Confinement page. Dave plans t= o link to the Wiki and update the author column on the site later this week= end if possible. We just realized the Wiki isn't linked. Mesomorph Games F= eb 7 - MI Con Mount Pleasant, MI 10 a.m. - 10 p.m. Come meet us & see our g= ames in person if you can - Dave will be putting an announcement up as well= as a link to the convention site when he has time. Personal Please accept= my deepest apology to the group and especially to Mike Schoessow - I shoul= d not have even been online last night & when I read the posts I didn=B9t r= eally read them. Been kicking myself since, really glad I am not physically= a Donkey. Thank you all for not commenting on my stupidity. I'm taking a = "light" weekend to recover from this flu bug, so I won't be posting again u= ntil Monday unless games are added - orders and correspondence with authors= will be handled with my usual punctuality. Have a GREAT weekend! Karol B= oyle, piecepackdotorg, Mesomorph Games & Self From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1784 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49950 invoked from network); 17 Jan 2004 08:05:42 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 17 Jan 2004 08:05:42 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 17 Jan 2004 08:05:42 -0000 Received: from [10.0.1.2] ([65.42.243.111]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Sat, 17 Jan 2004 03:05:41 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sat, 17 Jan 2004 03:05:40 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC2E5704.29EE%karol@...> In-Reply-To: <4008DBE7.40509@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Re: [piecepack] New Piecepack Products from MG X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph On 1/17/04 1:53 AM, "Mark A. Biggar" <mark.a.biggar@...> wrote: >> 4 Seasons Expansion: 4 new suits, 4 new colors also in the non-yellowing >> finish. Winter (White Snow Flake), Spring (Light Blue Flower), Summer >> (Purple Fish), Fall (Orange Leaf).* > > These are really nice looking, especially the leaf and flower. The > white ink for the snowflake suit is a little hard to see in poor light. > The purple fish seem a little wimpy, but are otherwise okay. > Thanks. People are reacting very well to this set, oddly fishy has gotten the most "noise" with except for your comment has been positive. That's okay each person will have their own thoughts. >> Playing Cards Expansion: The first 2 color expansion for piecepack featuring >> the traditional playing cards suits, icons and colors: Red Hearts and >> Diamonds, Black Spades & Clubs. We throw a dot on 1/2 of the pawns and >> saucers to make them unique.* > > These are also very nice. As Ron said it's nice to have 3 red and 3 > black suits. These will make for some interesting games. I'm already > working on a rummykub like game and a card like solitaire, using these > suits. One each of the red and black pawns is marked on top with a > white dot. I'm thinking about marking the other two pawns as well, > with a red dot on the black pawn and a block dot on the red one so > that the six pawns are all distinguishable. Mesomorph may want > to consider doing that on future sets. This is something we may do in the future. Something similar but not exactly this. > >> Pawn Saucers: This accessory is my answer to the pawn directionality issue. >> We've created this accessory to be used with the pawn or as a stand alone >> game marker or component - it's multi-functional!* [Single function- Demo >> versions of this accessory are added to 2nd Edition while supplies last.] > > These are very interesting. They're a little wider then the coins, > slightly curved bottom with a flat spot to sit stably. There is a > rim on top about 2 mm high with a flat bottom well that the pawn fits > in loosely. To move a pawn with saucer, you must either pick it up by > the saucer or slide them along the surface. There is also a directional > pip on the rim. The set that comes with the card suits also are only > partially marked and I think I'll mark them like the pawns. Yeah they are undrilled 7/8" buttons, the directional dots are intentional. I had been drawing lines that went from one side to the other, and it was extremely hard to keep them straight so we went with dots. I'm not sure what you mean by marking the pawns, unless you mean the silver - Anyone wanting to know about this should read the designer notes on the site. (mesomorph dot com) > > The two expansion sets are going to make for some interesting games. I surely hope so. I personally would like to see some existing games expanded to use expansions in variants. Actually I hope that the expansions spark creativity for others. I know that for me getting them ready for the public has been very exciting and I am very glad to see that folks are responding well. I hope to have more photos of the pieces up on the site in the near future, once I'm done with all the contest stuff I can turn attention to that. I hope that folks can come to the conventions we attend this year it will be fun to put faces with the names. Have a great weekend! KB From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1785 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74586 invoked from network); 17 Jan 2004 16:14:13 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 17 Jan 2004 16:14:13 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 17 Jan 2004 16:14:13 -0000 Received: from [66.218.67.145] by n8.grp.scd.yahoo.com with NNFMP; 17 Jan 2004 16:14:12 -0000 Date: Sat, 17 Jan 2004 16:14:12 -0000 To: piecepack@yahoogroups.com Message-ID: <bubn0k+u7v1@...> In-Reply-To: <0d9101c3dcba$af584010$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1083 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "Tim Schutz" <timschutz@...> Subject: Re: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex <Mike Wrote> > I suspect that many people were preoccupied over the holidays. Speaking for myself, I would be very happy to participate. Also, I'm not convinced that we require *wide* participation for this to be useful to authors. Regarding the issue of equitability, how about this: participants vote on the first game to critique; after that, only games by authors who have played and commented on other authors games within this process, will be eligible for critiquing (via whatever selection criteria is chosen). </Mike wrote> I think this would be a good idea. I currently don't have any games that I want to submit. (I just couldn't get the chicken game to work) but hopefully I will in the future. However I will contribute to testing games when I can. There are still a lot of games in the file section, so to all the authors of those games, why not give this a try, drop a line to Matt and get this ball a rolling? From what I've seen and heard at the BDGF (Board Game Design Forum) this has been a very helpful tool for the game designers there. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1786 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4889 invoked from network); 17 Jan 2004 16:49:26 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 17 Jan 2004 16:49:26 -0000 Received: from unknown (HELO fep04-mail.bloor.is.net.cable.rogers.com) (66.185.86.74) by mta3.grp.scd.yahoo.com with SMTP; 17 Jan 2004 16:49:26 -0000 Received: from yahoo.com ([24.112.162.235]) by fep04-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040117164644.HXLZ430912.fep04-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Sat, 17 Jan 2004 11:46:44 -0500 Message-ID: <40096828.30401@...> Date: Sat, 17 Jan 2004 11:51:52 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6b) Gecko/20031205 Thunderbird/0.4 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep04-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Sat, 17 Jan 2004 11:46:44 -0500 X-eGroups-Remote-IP: 66.185.86.74 From: Porter235 <porter235@...> Subject: downloadable piecepack reminder X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Just a note to any new list members, and a reminder to anyone who has forgotten, if the purchasing of a beautifully crafted piecepack is not currently in your budget, you can download and assemble your own. In the file area there is a package known as the JCDpiecepack. This downloadable set has the graphics ready for 8 suits (suns, moons, crowns, anchors, spades, hearts, diamonds, clubs). It is designed to be printed in black and white, and assembled on to wooden or plastic or cardboard bits. If the new season set by Mesomorph is popular, I may even do up a set in the JCD style. enjoy. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1787 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85955 invoked from network); 17 Jan 2004 18:01:19 -0000 Received: from unknown (66.218.66.167) by m17.grp.scd.yahoo.com with QMQP; 17 Jan 2004 18:01:19 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 17 Jan 2004 18:01:17 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040117174920013008o8nse>; Sat, 17 Jan 2004 17:49:20 +0000 Message-ID: <0dff01c3dd22$3e9b0840$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <BC2CAD19.2962%karol@...> Date: Sat, 17 Jan 2004 09:49:24 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] traditional games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Just to make things clear; I was not trying to blame Karol for anything! It was just my own judgement that I was questioning. I can see now that I may have worded my posting a bit carelessly. *I agreed to the way the games were to be posted* when Karol informed me, just before posting them on piecepepack.org, but now that I've seen them there, it just feels weird to see my name listed as author for games I didn't create (even though, when the games are called up, it clearly lists me only as the person who *adapted* the game for piecepack. Thanks to everyone who responded to my request for comments. I've e-mailed Karol privately to see what the options are for changing the way the games are listed. -Mike ----- Original Message ----- From: Karol Boyle To: piecepack@yahoogroups.com Sent: Thursday, January 15, 2004 5:48 PM Subject: Re: [piecepack] traditional games Wow. I had NO IDEA that Mike wanted things any differently. Mike - please contact me privately if you need me to make changes, I am always willing to make them - you know that. KB On 1/14/04 6:01 PM, "Mike Schoessow" <mikeschoessow@...> wrote: > This is a request for opinions from group members regarding how to specify > authorship for traditional games transcribed for piecepack. Recently, I sent > Karol transcriptions for three old traditional abstract games (4-Field Kono, > Jul-Gonu, and Quatri). These are now on piecepack.org, and I am listed as the > author for each. When the rules set for one of these is pulled up, it lists > that Michael Schoessow adapted the game for piecepack. When Karol posted them, > she informed me that, in the list, I would be listed as author, and I didn't > think much about it at the time. Now though, after seeing the games on > piecepack.org with my name attached, I feel that this is inappropriate and > misleading (I'm not blaming Karol; we're all busy these days), and I would > like to hear opinions for alternatives. Personally, I would like to see the > word, Traditional, inserted for author (or, in the case of 4-Field Kono and > Jul-Gonu, Traditional Korean). There are other possibilities however; the > author could be listed as, Unknown, or, Traditional; Author Unknown. Thoughts > anyone? Karol? > > -Mike > > > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > > > Yahoo! Groups Sponsor ADVERTISEMENT ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1789 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62418 invoked from network); 19 Jan 2004 05:31:34 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 19 Jan 2004 05:31:34 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta1.grp.scd.yahoo.com with SMTP; 19 Jan 2004 05:31:33 -0000 Received: from [66.218.66.142] by n29.grp.scd.yahoo.com with NNFMP; 19 Jan 2004 05:31:03 -0000 Date: Mon, 19 Jan 2004 05:31:01 -0000 To: piecepack@yahoogroups.com Message-ID: <bufq2l+vdbc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 318 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.85 From: "mschoessow" <mikeschoessow@...> Subject: New Game X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow This is a notification that I have added a new game to the Rules in Progress section of the files. The game is called Berkeet, and is an abstract battle game. Each player starts with four soldiers and one general. The game has been play-tested only lightly so far. Any comments will be appreciated. Thanks. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1790 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76609 invoked from network); 19 Jan 2004 06:13:23 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 19 Jan 2004 06:13:23 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 19 Jan 2004 06:13:23 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AiSey-00067D-00 for <piecepack@yahoogroups.com>; Sun, 18 Jan 2004 22:13:16 -0800 Date: Sun, 18 Jan 2004 22:13:16 -0800 To: piecepack@yahoogroups.com Message-ID: <20040119061315.GH4834@...> References: <bubn0k+u7v1@...> <20040118184815.2596.qmail@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040118184815.2596.qmail@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sun, Jan 18, 2004 at 10:48:15AM -0800, Kisa Griffin wrote: > This sounds like a great idea! I endorse this program too but hesitated to say anything because I wasn't sure I would have time to participate. I'm taking the plunge, though. I'm glad to see Kisa is participating because that means I'll at least be able to playtest 2-player games; the ability to find opponents was also a worry. ObMusicSynchronicity: Tonight, I finally managed to get an old Mac I obtained in a computer trade set up. The first new application I installed was SoundApp (we are using this machine primarily as an MP3 client). A moment before I started this post, I fired up SoundApp on shuffle, The first song to play was "Give a Little Bit" by Supertramp. :-) I don't remember if anyone has said this before, but I was talking with Tim Schutz today at our game design group, EGG, and he suggested that the games that are already in the Rulesets in Progress folder get priority. Best to all, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1792 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53197 invoked from network); 20 Jan 2004 02:52:54 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 20 Jan 2004 02:52:54 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 20 Jan 2004 02:52:54 -0000 Received: from [10.0.1.2] ([64.109.212.181]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id KID74160 for <piecepack@yahoogroups.com>; Mon, 19 Jan 2004 21:52:53 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 19 Jan 2004 21:52:52 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC320234.2AE9%karol@...> In-Reply-To: <BC2E5484.29E9%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Contest Entries all Posted X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hello Piecepackers! Special thanks to the Authors for the fast turn-around! Just now I posted: Matrix, Plans of Action, Skyscrapers & the Magic Bag (I posted Cardinal's Guards on Jan 17. Dave posted Fujisan on Jan 18.) Dave also update the designer column to say "Designer/Adaptor". View the games on the games page off the piecepack dot org homepage. We are up to 104 games and we aren't even out of the first month of the year! Please remember to submit your new games as soon as they are done! We will continue to post games within 2 business days of receiving them at submissions and I will continue to send the PDFs back to the authors for their files. Have a great week & keep those creative wheels turning!!! -KB "Games Keeper" piecepack dot org PS - on an MG note: we have discontinued the pdf compilations of the rulebook as the over 500 pages became very cumbersome to deal with. The CD will still contain all games that appear on piecepack dot org and other features, with more features being added as we time permits. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1793 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82383 invoked from network); 20 Jan 2004 03:16:26 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 20 Jan 2004 03:16:26 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 20 Jan 2004 03:16:28 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AimKL-0000wY-00 for <piecepack@yahoogroups.com>; Mon, 19 Jan 2004 19:13:17 -0800 Date: Mon, 19 Jan 2004 19:13:17 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040120031317.GA3231@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Reviews: Mesomorph 3rd Ed., Playing Cards, Four Seasons, Icepack X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On the wiki, Mark Biggar and I combined and expanded a couple of posts we made recently to the piecepack list about the new Mesomorph sets, and Mark threw in a review of the Icepack Piecepack Expanded for good measure. You can find it all here, along with the comparison of the Mesomorph First and Second Editions I did way back when: http://www.ludism.org/ppwiki/ComparisonOfEditions Just a reminder: It is a violation of wiki etiquette to delete or alter text that is _signed_ by another wiki user, although it is perfectly OK to append comments to the signed text. Users who delete or alter signed text run the risk of being banned from the wiki. I'm sorry I have to say this, but we've had trouble in the past where reviews are concerned. Share and Enjoy! Ron, for Ron and Mark -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1794 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37459 invoked from network); 20 Jan 2004 18:58:35 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 20 Jan 2004 18:58:35 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta2.grp.scd.yahoo.com with SMTP; 20 Jan 2004 18:58:35 -0000 Received: from [66.218.67.145] by n38.grp.scd.yahoo.com with NNFMP; 20 Jan 2004 18:57:39 -0000 Date: Tue, 20 Jan 2004 18:57:37 -0000 To: piecepack@yahoogroups.com Message-ID: <bujtn1+hel5@...> In-Reply-To: <20040119061315.GH4834@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 627 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.106 From: "Benedict" <boycat_oh@...> Subject: Re: The new "piecepack Workshop" starting thread X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I would be happy for my 2 games in the folder to be subjects of discussion - it will help spur me on to submit them as finished games to piecepack.org Phillip > I don't remember if anyone has said this before, but I was talking > with Tim Schutz today at our game design group, EGG, and he suggested > that the games that are already in the Rulesets in Progress folder > get priority. > > Best to all, > > Ron > > -- > Ron Hale-Evans ... rwhe@l... ... http://ron.ludism.org/ > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1795 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6283 invoked from network); 20 Jan 2004 23:40:02 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 20 Jan 2004 23:40:02 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta4.grp.scd.yahoo.com with SMTP; 20 Jan 2004 23:40:02 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040120223322013008o8fie>; Tue, 20 Jan 2004 22:33:22 +0000 Message-ID: <10f601c3dfa5$6f2b9170$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Tue, 20 Jan 2004 14:33:28 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Matrix X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I just read the rules for Jeff Barret's solitaire game, Matrix. Fans of cyber-punk, and particularly of Gibson, should check this out. It looks very intriguing. After reading back through Phillip's comments about this game in his winner announcement post, it strikes me that it may be possible to formulate a 2-player or multi-player game based on the same general ideas (even if it becomes necessary then to deviate from Gibson's story, that the game is presently themed to). I agree with Phillip that it has the feel of something with lots of potential. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1796 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17372 invoked from network); 21 Jan 2004 01:06:44 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 21 Jan 2004 01:06:44 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta4.grp.scd.yahoo.com with SMTP; 21 Jan 2004 01:06:44 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc12) with SMTP id <20040121004809014004m70re>; Wed, 21 Jan 2004 00:48:09 +0000 Message-ID: <110601c3dfb8$43553520$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Tue, 20 Jan 2004 16:48:19 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Piece Packing Pirates X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit After playing Piece Packing Pirates, I have a comment on the scoring. The final score is composed of the sum of three terms. The first term is the product of ship type number and crew size. The second term is the product of buried booty, booty on-board ship, and notoriety. The third term is quantity of turns completed. It looks like the middle term is usually MUCH bigger than the other two terms, and in a successful game, this must always be the case because the biggest the first term can ever get is 50 (20-35 looks more typical) and the biggest the third term can get is 24 (15-20 looks more typical). By contrast the middle term can get over 1000. My comment then is that it seems like the first and third terms are unnecessary, and in fact that often, the middle term is 5-15 times as high as the sum of the other two terms; leaving those two terms out would have only a small effect on the score, and would simplify scoring. I should also mention that I agree this was the best game and deserved to win! The theme is rich and well integrated, and the mechanics are innovative and elegant. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1797 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18098 invoked from network); 21 Jan 2004 04:29:56 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 21 Jan 2004 04:29:56 -0000 Received: from unknown (HELO imo-r07.mx.aol.com) (152.163.225.103) by mta3.grp.scd.yahoo.com with SMTP; 21 Jan 2004 04:29:55 -0000 Received: from Debnmrn1@... by imo-r07.mx.aol.com (mail_out_v36_r4.12.) id r.12d.395d586a (4230) for <piecepack@yahoogroups.com>; Tue, 20 Jan 2004 23:29:45 -0500 (EST) Message-ID: <12d.395d586a.2d3f5a38@...> Date: Tue, 20 Jan 2004 23:29:44 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 152.163.225.103 From: Debnmrn1@... Subject: Re: [piecepack] Piece Packing Pirates X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi. This is the first game I have had opportunity to play with the piecepack. I have to say I LOVE it. Great game, great theme. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1798 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66031 invoked from network); 21 Jan 2004 05:33:21 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 21 Jan 2004 05:33:21 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta3.grp.scd.yahoo.com with SMTP; 21 Jan 2004 05:33:21 -0000 Received: from [10.0.1.2] ([65.42.240.21]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Wed, 21 Jan 2004 00:33:20 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 21 Jan 2004 00:33:19 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC33794F.2B78%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Reposted Game X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Special note to any one compiling rules: I just exchanged the PDF of Black Pawn Trucking that was posted on the piecepack dot org site with a version that has the copyright and licensing information included. DUH! Anyone compiling rules should download the newly posted copy and use it to replace the older one. Thank you!! Karol PS If folks know of folks who are compiling rules and aren't on this list please let them know they should register with piecepack dot org to receive notes such as this. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1799 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41167 invoked from network); 21 Jan 2004 06:13:05 -0000 Received: from unknown (66.218.66.172) by m2.grp.scd.yahoo.com with QMQP; 21 Jan 2004 06:13:05 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 21 Jan 2004 06:13:05 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AjBbs-0007Yv-00 for <piecepack@yahoogroups.com>; Tue, 20 Jan 2004 22:13:04 -0800 Date: Tue, 20 Jan 2004 22:13:04 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040121061303.GA27384@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Mathrix X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Like Mike Schoessow, I enjoyed reading over the Matrix rules, although I found them somewhat hard to understand, myself. One of the first games I have tried from the competition is Mathrix (with an 'h'), by Clark Rodeffer, in which you try to clear the 4x6 board of coins (leaving only one coin) by forming mathematical equations with their values. I played two games of Mathrix at lunch today. Unfortunately, I wasn't able to do as well at the second game, as something came up toward the end of lunch and I pretty much had to throw my coins into the box and pack up. I won my first game easily in six moves, without using anything than "four-banger" math for anything but the n^0=1 move Clark recommends you save for last if you can. Here's a record. 'R1' means the first row of the board and 'C1' the first column, etc. 1. C6: 4+4-4=4 2. R1: 1+1-2=0 3. R2: 2-5+0=-3 4. R4: 3+3-3-1=2 5. R3: 5-5=0 6. C1: 5^0=1 This left just a '2' coin on the board, so I won. I wondered whether I was just lucky, so I played the second game, which also lasted six turns, and left the following coins on the board (yahoo-safe): 4 5 2 3 Is there any way I could have won the game at this point? I also have a question for Clark: are expressions other than integers allowed on both sides of equations? For example, you can say that 5+2=7, but can you say that 5+2=3+4? I couldn't find an example of this in the rules at the time, so under the "if it feels like cheating, it probably is" Mathrix rule, I did not create equations like this. If I had been able to, I might have won my second game... Also, Clark, have you ever played a game in which you left no coins on the board at all? I don't see why it should be impossible. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1800 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64180 invoked from network); 21 Jan 2004 06:18:57 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 21 Jan 2004 06:18:57 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 21 Jan 2004 06:18:57 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004012106185701500kcfaee>; Wed, 21 Jan 2004 06:18:57 +0000 Message-ID: <114401c3dfe6$79f13970$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20040121061303.GA27384@...> Date: Tue, 20 Jan 2004 22:19:07 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Mathrix X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >Like Mike Schoessow, I enjoyed reading over the Matrix rules, although >I found them somewhat hard to understand, myself. Me too actually. It starts out easier if you ignore the first appearance of the word, contiguous (a typo I suspect), although that's probably fairly obvious. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1801 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34201 invoked from network); 21 Jan 2004 06:42:33 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 21 Jan 2004 06:42:33 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 21 Jan 2004 06:42:32 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004012106423201500kc2nte>; Wed, 21 Jan 2004 06:42:32 +0000 Message-ID: <114d01c3dfe9$c59bc540$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Tue, 20 Jan 2004 22:42:42 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Rules question on Piece Packing Pirates X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Here's a rules question for Clark concerning Piece Packing Pirates. I'm posting it publicly in case anyone else wondered about this. In the section on calculating booty, the rules point out, "note, even if you win, the net booty could be negative". This seems to imply that after winning a sea battle, your booty could actually go down. Is this the case? If yes, what if you aren't carrying any booty? Do you then incur a negative total for your booty on board? This seems a little weird. Also, if this is the case, and then the game ends, multiplying your on-board booty with your buried booty would result in a negative number, so you could end the game OWING money! OK, so I probably got a little carried away with my question, but I do want a clarification. Thanks. On a similar subject Clark, have you considered the possibility of working up a multi-player version of the game (possibly utilizing two piecepacks for a bigger map) in which pirates may also attack each other, and perhaps in which booty burial locations (and the locations of other pirates if possible) are kept secret? It seems to me that Piece Packing Pirates and Matrix (which I posted about earlier), are the two games from the competition where this seems like it may work well. You might end up with a nice, full-size German-style board game :-) It's really great seeing all these new games. It's almost like getting an order of new games in the mail! Thanks again to all the authors. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1802 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87427 invoked from network); 21 Jan 2004 07:06:28 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 21 Jan 2004 07:06:28 -0000 Received: from unknown (HELO mpls-qmqp-02.inet.qwest.net) (63.231.195.113) by mta2.grp.scd.yahoo.com with SMTP; 21 Jan 2004 07:06:27 -0000 Received: (qmail 55245 invoked by uid 0); 21 Jan 2004 06:13:37 -0000 Received: from mpls-pop-10.inet.qwest.net (63.231.195.10) by mpls-qmqp-02.inet.qwest.net with QMQP; 21 Jan 2004 06:13:37 -0000 Received: from swap.ludism.org (HELO swap.martynet.org) (63.225.161.91) by mpls-pop-10.inet.qwest.net with SMTP; 21 Jan 2004 07:06:25 -0000 Date: Tue, 20 Jan 2004 23:06:23 -0800 Message-Id: <5.2.1.1.0.20040120230327.01fd5be0@...> To: piecepack@yahoogroups.com X-Sender: marty@... X-Mailer: QUALCOMM Windows Eudora Version 5.2.1 In-Reply-To: <20040121061303.GA27384@...> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed X-eGroups-Remote-IP: 63.231.195.113 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Mathrix X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 >One of the first games I have tried from the competition is Mathrix >(with an 'h'), by Clark Rodeffer, in which you try to clear the 4x6 >board of coins (leaving only one coin) by forming mathematical >equations with their values. Ron, I think you misread the rules the same way I did. When you form an equation, you only remove *one* of the coins contained in the equation, not all of them; this makes the game harder, and it also creates a strategic choice, since which coin you remove will affect what you can form with what's left on the board. I found the game perplexingly simple too, until I actually tried to play it properly. :-> I haven't gotten to play all the contest games yet, but this is my favorite so far (but I'm highly fond of puzzle-type solitaires). Marty ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Marty Hale-Evans marty@... Seattle, WA, USA "Of course, sometimes I am forceful with my opinions, but that's only because I'm passionate...and right...and passionate about being right..." - Frasier Crane From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1803 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64237 invoked from network); 21 Jan 2004 07:20:42 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 21 Jan 2004 07:20:42 -0000 Received: from unknown (HELO imo-r05.mx.aol.com) (152.163.225.101) by mta3.grp.scd.yahoo.com with SMTP; 21 Jan 2004 07:20:42 -0000 Received: from Debnmrn1@... by imo-r05.mx.aol.com (mail_out_v36_r4.12.) id r.11f.29dfe194 (4196) for <piecepack@yahoogroups.com>; Wed, 21 Jan 2004 02:20:39 -0500 (EST) Message-ID: <11f.29dfe194.2d3f8247@...> Date: Wed, 21 Jan 2004 02:20:39 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 152.163.225.101 From: Debnmrn1@... Subject: Re: [piecepack] Rules question on Piece Packing Pirates X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit That seems like it would make a GREAT 2-player game. If anyone fiddles with the specifics, please post. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1804 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16946 invoked from network); 21 Jan 2004 13:41:26 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 21 Jan 2004 13:41:26 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 21 Jan 2004 13:41:25 -0000 Received: from [66.218.67.150] by n17.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 13:40:33 -0000 Date: Wed, 21 Jan 2004 13:40:33 -0000 To: piecepack@yahoogroups.com Message-ID: <bulvgh+8hbu@...> In-Reply-To: <110601c3dfb8$43553520$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 996 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: cdrodeffer@... Subject: Re: Piece Packing Pirates X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > After playing Piece Packing Pirates, > I have a comment on the scoring. The > final score is composed of the sum of > three terms. [...] The second term is > the product of buried booty, booty > on-board ship, and notoriety [...and] > is usually MUCH bigger than the other > two terms [...] This was intentional. The geometric scoring, along with the on-board booty limit of 50 forces players to manage their booty to get a good score. I have had games where the first or even the third term dominated in the final score, following a string of devastating losses where I should have just retired! > I should also mention that I agree > this was the best game and deserved > to win! The theme is rich and well > integrated, and the mechanics are > innovative and elegant. Thanks, Mike! Comments like this make me feel all warm and tingly, like I've actually managed to contribute something worthwhile. :-) Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1805 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41576 invoked from network); 21 Jan 2004 13:42:23 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 21 Jan 2004 13:42:23 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta5.grp.scd.yahoo.com with SMTP; 21 Jan 2004 13:42:23 -0000 Received: from [66.218.67.174] by n13.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 13:42:20 -0000 Date: Wed, 21 Jan 2004 13:42:18 -0000 To: piecepack@yahoogroups.com Message-ID: <bulvjq+gube@...> In-Reply-To: <12d.395d586a.2d3f5a38@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 345 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: cdrodeffer@... Subject: Re: Piece Packing Pirates X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Debnmrn1@a... wrote: > Hi. This is the first game I have > had opportunity to play with the > piecepack. I have to say I LOVE it. > Great game, great theme. I'm glad you enjoy it! :-) But I must say, there are many very enjoyable piecepack games available, and I encourage you to explore them as well. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1806 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38092 invoked from network); 21 Jan 2004 13:54:05 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 21 Jan 2004 13:54:05 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 21 Jan 2004 13:54:07 -0000 Received: from [66.218.66.112] by n15.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 13:52:07 -0000 Date: Wed, 21 Jan 2004 13:52:07 -0000 To: piecepack@yahoogroups.com Message-ID: <bum067+9tr2@...> In-Reply-To: <20040121061303.GA27384@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1517 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.70 From: cdrodeffer@... Subject: Re: Mathrix X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > One of the first games I have > tried from the competition is > Mathrix (with an 'h'), by Clark > Rodeffer, in which you try to > clear the 4x6 board of coins > (leaving only one coin) by > forming mathematical equations > with their values. [...] I won > my first game easily in six > moves, without using anything > than "four-banger" math for > anything but the n^0=1 move > Clark recommends you save for > last if you can. [...] As Marty pointed out, you can only remove one of the coins from your equation. > I also have a question for > Clark: are expressions other > than integers allowed on both > sides of equations? Absolutely! This is legal. One of the examples from the sample game was 4! = 3 x 2^3. Factorials are sometimes very useful in Mathrix. > 4 > 5 > 2 3 > > Is there any way I could have > won the game at this point? If > I had been able to, I might > have won my second game... Off the top of my head, I can't think of a winning sequence from this position, but that doesn't mean one doesn't exist. Ron has posed the first Mathrix problem to the group! > Also, Clark, have you ever > played a game in which you > left no coins on the board at > all? Again, since only one coin may be removed at a time, this is impossible. I can't think of a way to build an equation with only one coin. Ron, thanks for playing, and I hope you still enjoy it when you try the harder version with just one coin at a time. :-) Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1807 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22585 invoked from network); 21 Jan 2004 14:03:05 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 21 Jan 2004 14:03:05 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta6.grp.scd.yahoo.com with SMTP; 21 Jan 2004 14:03:05 -0000 Received: from [66.218.67.173] by n33.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 14:02:27 -0000 Date: Wed, 21 Jan 2004 14:02:27 -0000 To: piecepack@yahoogroups.com Message-ID: <bum0pj+c1cm@...> In-Reply-To: <114d01c3dfe9$c59bc540$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1902 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: cdrodeffer@... Subject: Re: Rules question on Piece Packing Pirates X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > Here's a rules question for > Clark concerning Piece Packing > Pirates. [...] In the section > on calculating booty, the rules > point out, "note, even if you > win, the net booty could be > negative". This seems to imply > that after winning a sea battle, > your booty could actually go > down. Is this the case? Yes, this is the case. You still have to pay your crew for fighting, even if the ship you captured wasn't very rich or if the battle was so one-sided that there wasn't much booty to salvage. > If yes, what if you aren't > carrying any booty? Do you then > incur a negative total for your > booty on board? No. None of the tracked values, including booty, may fall below zero. If you don't have any booty and don't gain any in the fight, your crew understands why you can't pay them right now. > On a similar subject Clark, have > you considered the possibility > of working up a multi-player > version of the game (possibly > utilizing two piecepacks for a > bigger map) in which pirates may > also attack each other, and > perhaps in which booty burial > locations (and the locations of > other pirates if possible) are > kept secret? It seems to me that > Piece Packing Pirates and Matrix > (which I posted about earlier), > are the two games from the > competition where this seems like > it may work well. You might end up > with a nice, full-size German-style > board game :-) I have thought about this, but I haven't had time to do anything about it. So, in the interest of furthering the open source cause, I hereby leave the development of a multi-player version of Piece Packing Pirates up to the piecepack community at-large. I'd love to be a part of its development, but anyone and everyone is free to contribute. Would anyone like to volunteer to coordinate the development efforts? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1808 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67258 invoked from network); 21 Jan 2004 14:06:28 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 21 Jan 2004 14:06:28 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta6.grp.scd.yahoo.com with SMTP; 21 Jan 2004 14:06:27 -0000 Received: from [66.218.67.159] by n25.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 14:05:11 -0000 Date: Wed, 21 Jan 2004 14:05:08 -0000 To: piecepack@yahoogroups.com Message-ID: <bum0uk+ce23@...> In-Reply-To: <5.2.1.1.0.20040120230327.01fd5be0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 329 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: cdrodeffer@... Subject: Re: Mathrix X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "M. Hale-Evans" <marty@m...> wrote: > I haven't gotten to play all the > contest games yet, but [Mathrix] > is my favorite so far (but I'm > highly fond of puzzle-type > solitaires). Marty, thank you for your kind words about Mathrix. Reading that you enjoyed it does my heart good! :-) Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1809 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86853 invoked from network); 21 Jan 2004 14:08:01 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 21 Jan 2004 14:08:01 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta1.grp.scd.yahoo.com with SMTP; 21 Jan 2004 14:08:03 -0000 Received: from [66.218.67.182] by n40.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 14:07:39 -0000 Date: Wed, 21 Jan 2004 14:07:38 -0000 To: piecepack@yahoogroups.com Message-ID: <bum13a+fm15@...> In-Reply-To: <11f.29dfe194.2d3f8247@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 489 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: cdrodeffer@... Subject: Re: Rules question on Piece Packing Pirates X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Debnmrn1@a... wrote: > That seems like it would make a > GREAT 2-player game. If anyone > fiddles with the specifics, > please post. Thanks for your interest! As I posted to Mike, feel free to join in with the development of a two- or multi-player PPP. It's collaboration like this that will make the piecepack community stronger, and I'm sure that the group as a whole can come up with something way better than any one of us as individuals can. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1810 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 479 invoked from network); 21 Jan 2004 15:53:21 -0000 Received: from unknown (66.218.66.167) by m5.grp.scd.yahoo.com with QMQP; 21 Jan 2004 15:53:21 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta6.grp.scd.yahoo.com with SMTP; 21 Jan 2004 15:53:20 -0000 Received: from [66.218.67.147] by n1.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 15:51:40 -0000 Date: Wed, 21 Jan 2004 15:51:39 -0000 To: piecepack@yahoogroups.com Message-ID: <bum76b+8a8v@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1575 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "Benedict" <boycat_oh@...> Subject: The solitary confinement puzzles! X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, everyone Congratulations to all the authors for sending Karol copies of your games so that everyone can see them and try them out. I have sent feedback to everyone - hopefully authors will take time to make changes (if they choose to) and send updated versions to Karol in the future. Thanks again to Karol for all her hard work being the contest liaison again, and to her and Dave for getting piecepack.org up to date. It was interesting to me to see which entries were puzzles (which I personally defined as perfect information games), some of which were always solvable, others only solved sometimes. The solitaire format certainly encouraged the entry of puzzles, plus I know that many people enjoy solving them, so I thought I would list them here. Entries which I considered to be puzzles: Mathrix (the most intellectual of them all); Landlocked; Piecegaps; some of the rooms in the Epic Funhouse; Brain Burn; Plans of Action; Cardinal's Guards; Skyscrapers, Fuji-san; so roughly half of the entries. As I mentioned in the feedback to many authors, I found that as the judging went on I preferred the entries that were games over the puzzles. Of the puzzles I found Cardinal's Guards stood out for me. It is complex enough that I didn't even try to fathom the optimal 'solution' to reach the highest score for a given setup, so I ended up simply playing it more as a game, and had a great time doing so. Interestingly, Plans of Action is another of the games that could well be adapted for 2 (and possibly 3 or 4) players. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1811 Return-Path: <electronicwaffle@...> Received: (qmail 57469 invoked from network); 21 Jan 2004 17:00:57 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 21 Jan 2004 17:00:57 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta3.grp.scd.yahoo.com with SMTP; 21 Jan 2004 17:00:57 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.157] by n12.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 16:59:42 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2730 invoked from network); 21 Jan 2004 04:25:21 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 21 Jan 2004 04:25:21 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 21 Jan 2004 04:25:21 -0000 Received: from [66.218.66.113] by n17.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 04:25:21 -0000 Date: Wed, 21 Jan 2004 04:25:18 -0000 To: piecepack@yahoogroups.com Message-ID: <bukuve+ovv7@...> In-Reply-To: <10f601c3dfa5$6f2b9170$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1448 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Matrix and Sci-Fi in Piecepack X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Jan 2004 16:59:41 -0000 X-eGroups-Remote-IP: 66.218.66.67 Glad I re-read the topic, I was about to make comments on this game, thinking it was Mathrix.... I thought I had seen another game with a similiar name. Reading Matrix for the first time, I notice the reference to Neruomancer. (I tried twice now to read it, never getting past the first chapter) Being a Solitaire, the detailed instructions are needed, and when I do get around to playing the game, Im sure the different sections and die rolls will prove to have great play mechanics. Not to get too OT, but who doesn't Like cyber-punk? If we exclude the movie "The Matrix" (and its sequels) my first introduction into cyberpunk would be "Snowcrash" by Neal Stephenson. I don't have any plans on making that a game... yet, but that would be interesting. Anyone care to pipe in on this? I was not going to bring this up as of yet, but I feel now is the best time. Assuming my 12 games in 12 months plan works (not withstanding any future competitions) out, I have plans to make the Independent Sci-Fi Esque film "Cube" into a Piecepack Game in August. I have the DVD on order, and if my budget works out, I plan to see the Sequel(s). I beleive that as-is, I can make the game full just on the first movie. www.cubethemovie.com www.Uncubed.com (Let the group be assured that I have had conceptual plans for this game since Thanksgiving 2003. Games Scheduled for earlier release months are further in development) -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1812 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58104 invoked from network); 21 Jan 2004 19:44:20 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 21 Jan 2004 19:44:20 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 21 Jan 2004 19:44:20 -0000 Received: from [66.218.66.122] by n26.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 19:43:41 -0000 Date: Wed, 21 Jan 2004 19:43:40 -0000 To: piecepack@yahoogroups.com Message-ID: <bumkpc+2k5i@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 542 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Ruleset license information update X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar I would like to bring to everyones attention that the FDL license information that most of us have been using in out rulesets is obsolete. The FDL have been upgarded to 1.2 (from 1.1) and the link to the license text has changed from http://www.gnu.org/copyleft/fdl.html to http://www.gnu.org/licenses/fdl.html I don't know if Karol wants to do a global update (especially for the CD-ROM), but designers should make these changes as they update thier rulsets for the web page. -- Mark Biggar mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1813 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54702 invoked from network); 21 Jan 2004 20:25:01 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 21 Jan 2004 20:25:01 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 21 Jan 2004 20:25:01 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AjOtx-0006uF-00 for <piecepack@yahoogroups.com>; Wed, 21 Jan 2004 12:24:37 -0800 Date: Wed, 21 Jan 2004 12:24:37 -0800 To: piecepack@yahoogroups.com Message-ID: <20040121202437.GA26373@...> References: <10f601c3dfa5$6f2b9170$6802a8c0@Mike1> <bukuve+ovv7@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bukuve+ovv7@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Matrix and Sci-Fi in Piecepack X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Jan 21, 2004 at 04:25:18AM -0000, Electronicwaffle wrote: > (Let the group be assured that I have had conceptual plans for this > game since Thanksgiving 2003. Games Scheduled for earlier release > months are further in development) Oh, thank God. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1814 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91986 invoked from network); 21 Jan 2004 20:33:17 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 21 Jan 2004 20:33:17 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 21 Jan 2004 20:33:17 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AjP2K-0006z0-00 for <piecepack@yahoogroups.com>; Wed, 21 Jan 2004 12:33:16 -0800 Date: Wed, 21 Jan 2004 12:33:16 -0800 To: piecepack@yahoogroups.com Message-ID: <20040121203316.GB26373@...> References: <bumkpc+2k5i@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bumkpc+2k5i@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Ruleset license information update X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Wed, Jan 21, 2004 at 07:43:40PM -0000, Mark A. Biggar wrote: > I would like to bring to everyones attention that the FDL license > information that most of us have been using in out rulesets is > obsolete. The FDL have been upgarded to 1.2 (from 1.1) Thanks, Mark. I was going to bring this to everyone's attention, but didn't want to be a pain. In any case, the boilerplate reads > Permission is granted to copy, distribute and/or modify this > document under the terms of the GNU Free Documentation License, > Version [whatever] or any later version ... so games released under version 1.1 are still covered under 1.2. > and the > link to the license text has changed from > > http://www.gnu.org/copyleft/fdl.html > > to > > http://www.gnu.org/licenses/fdl.html The former URL still works for me, and displays version 1.2, not 1.1. > I don't know if Karol wants to do a global update (especially > for the CD-ROM), She can't; she doesn't have the legal right to. Only the copyright holder can determine the licensing terms for a document. > but designers should make these changes as they > update thier rulsets for the web page. Probably, yeah. Thanks again for pointing this out. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1815 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1660 invoked from network); 21 Jan 2004 20:45:56 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 21 Jan 2004 20:45:56 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 21 Jan 2004 20:45:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AjPEZ-00076j-00 for <piecepack@yahoogroups.com>; Wed, 21 Jan 2004 12:45:55 -0800 Date: Wed, 21 Jan 2004 12:45:55 -0800 To: piecepack@yahoogroups.com Message-ID: <20040121204555.GC26373@...> References: <20040121061303.GA27384@...> <5.2.1.1.0.20040120230327.01fd5be0@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <5.2.1.1.0.20040120230327.01fd5be0@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Mathrix X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Jan 20, 2004 at 11:06:23PM -0800, M. Hale-Evans wrote: > > >One of the first games I have tried from the competition is Mathrix > >(with an 'h'), by Clark Rodeffer, in which you try to clear the 4x6 > >board of coins (leaving only one coin) by forming mathematical > >equations with their values. > > Ron, I think you misread the rules the same way I did. When you form an > equation, you only remove *one* of the coins contained in the equation, not > all of them; DOH! And after you told me your mistake too! Clark, in the interest of clarity, perhaps you could change the sentence Once an equation has been formulated, remove any coin from the string that made up that equation (your choice). to Once an equation has been formulated, remove ANY ONE COIN from the string that made up that equation (your choice). Boldface, italics, or caps as above? Marty made this mistake too, snd she's not an idiot like me. Marty and I faced an issue like this in one of the Epic Funhouse games; the rules for Catwalk said to lay out the catwalk according to the color of the previous tile, but people always did it according to the color of the tile they were holding. It didn't affect the game much, so we just shrugged and "went with the grain". To do that in your game would change the whole thing, so I recommend being very, very. very redundant and explicit instead. I'll respond to your (Clark's) message on Mathrix later. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1816 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1506 invoked from network); 21 Jan 2004 21:21:41 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 21 Jan 2004 21:21:41 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta5.grp.scd.yahoo.com with SMTP; 21 Jan 2004 21:21:40 -0000 Received: from [66.218.67.248] by n21.grp.scd.yahoo.com with NNFMP; 21 Jan 2004 21:20:53 -0000 Date: Wed, 21 Jan 2004 21:20:52 -0000 To: piecepack@yahoogroups.com Message-ID: <bumqfk+33u6@...> In-Reply-To: <20040121204555.GC26373@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 532 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: cdrodeffer@... Subject: Re: Mathrix X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > Clark, in the interest of clarity, perhaps you could change the > sentence > > Once an equation has been formulated, remove any coin from the > string that made up that equation (your choice). > > to > > Once an equation has been formulated, remove ANY ONE COIN from the > string that made up that equation (your choice). > > Boldface, italics, or caps as above? Ron, this is an excellent suggestion. I'll see if I can get that updated soon. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1818 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37350 invoked from network); 24 Jan 2004 00:32:28 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 24 Jan 2004 00:32:28 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 24 Jan 2004 00:32:28 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AkBit-0002qX-00 for <piecepack@yahoogroups.com>; Fri, 23 Jan 2004 16:32:27 -0800 Date: Fri, 23 Jan 2004 16:32:27 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040124003227.GA10687@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: SixPacks X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe http://www.ludism.org/ppwiki/SixPack I put up a wiki page today about my latest piecepack obsession: the all-red-and-black piecepack (Suns, Moons, Hearts, Spades, Diamonds, Clubs). I call this set a SixPack because of its six suits and six corresponding values. I am currently working on a game for the SixPack, called either "Suits & Squares" or "Joe SixPack" or both. I really hope Clark's contest doesn't have to do with using extra suits, because if it does, I just hosed myself. :) I welcome comments on the wiki or here on the list. Keep on packin'... Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1819 Return-Path: <electronicwaffle@...> Received: (qmail 59047 invoked from network); 24 Jan 2004 05:16:06 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 24 Jan 2004 05:16:06 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta4.grp.scd.yahoo.com with SMTP; 24 Jan 2004 05:16:06 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.135] by n13.grp.scd.yahoo.com with NNFMP; 24 Jan 2004 05:16:06 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84962 invoked from network); 24 Jan 2004 05:03:09 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 24 Jan 2004 05:03:09 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta1.grp.scd.yahoo.com with SMTP; 24 Jan 2004 05:03:09 -0000 Received: from [66.218.67.144] by n36.grp.scd.yahoo.com with NNFMP; 24 Jan 2004 05:03:09 -0000 Date: Sat, 24 Jan 2004 05:03:07 -0000 To: piecepack@yahoogroups.com Message-ID: <busuab+rkvd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 58 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.104 From: "Electronicwaffle" <electronicwaffle@...> Subject: New Game: Epicenter X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 24 Jan 2004 05:16:05 -0000 X-eGroups-Remote-IP: 66.218.66.68 Epicenter is now in the Rule sets in progress folder. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1820 Return-Path: <ajar@...> X-Sender: ajar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23727 invoked from network); 24 Jan 2004 07:07:57 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 24 Jan 2004 07:07:57 -0000 Received: from unknown (HELO c66-235-8-125.sea2.cablespeed.com) (66.235.8.125) by mta2.grp.scd.yahoo.com with SMTP; 24 Jan 2004 07:07:57 -0000 Received: by c66-235-8-125.sea2.cablespeed.com (Postfix, from userid 501) id BA5EA1046CD; Fri, 23 Jan 2004 23:08:23 -0800 (PST) Date: Fri, 23 Jan 2004 23:08:22 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040124070822.GQ22026@...> Mail-Followup-To: piecepack mailing list <piecepack@yahoogroups.com> References: <20040124003227.GA10687@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040124003227.GA10687@...> User-Agent: Mutt/1.4i X-eGroups-Remote-IP: 66.235.8.125 From: Ava Arachne Jarvis <ajar@...> Subject: Re: [piecepack] SixPacks X-Yahoo-Group-Post: member; u=99428689 X-Yahoo-Profile: katanalynx [Ron Hale-Evans - Fri, 23 Jan 2004 07:22:09 PM PST] > http://www.ludism.org/ppwiki/SixPack > > I put up a wiki page today about my latest piecepack obsession: the > all-red-and-black piecepack (Suns, Moons, Hearts, Spades, Diamonds, > Clubs). I call this set a SixPack because of its six suits and six > corresponding values. I like the concept of this kind of piecepack better, because of the added flexbility, as you note. The difference between this and the regular piecepack is rather like the difference between French-suited cards and Swiss/German-suited cards---bells (or shields), acorns, leaves, and hearts (or roses) aren't paired together like spades and clubs, or diamonds and hearts, are. And of course, there's the wands, swords, cups, and pentacles of the tarock deck. I could see a larger version of the "SixPack", wherein you retain the normal colors and suits of the regular piecepack, but add in more suits with the same colors. For instance, you'd have green consisting of crowns, leaves, and pentacles; red of suns, roses, and wands; blue of arms, cups, and bells; black of moons, swords, and acorns... or what have you. Maybe add a sort of joker suit as well: multi-colored bells. Though increasing the number of suits also merits increasing the number of coins/tiles per suit, to 9 in this case. Maybe 10, with the bells. Far too cumbersome a set to use all at once, though. -- Ava, call it HoardPack..... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1821 Return-Path: <ajar@...> X-Sender: ajar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96561 invoked from network); 24 Jan 2004 07:12:18 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 24 Jan 2004 07:12:18 -0000 Received: from unknown (HELO c66-235-8-125.sea2.cablespeed.com) (66.235.8.125) by mta1.grp.scd.yahoo.com with SMTP; 24 Jan 2004 07:12:18 -0000 Received: by c66-235-8-125.sea2.cablespeed.com (Postfix, from userid 501) id 489091046FD; Fri, 23 Jan 2004 23:12:48 -0800 (PST) Date: Fri, 23 Jan 2004 23:12:48 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040124071248.GR22026@...> Mail-Followup-To: Ava Arachne Jarvis <ajar@...>, piecepack mailing list <piecepack@yahoogroups.com> References: <20040124003227.GA10687@...> <20040124070822.GQ22026@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040124070822.GQ22026@...> User-Agent: Mutt/1.4i X-eGroups-Remote-IP: 66.235.8.125 From: Ava Arachne Jarvis <ajar@...> Subject: Re: [piecepack] SixPacks X-Yahoo-Group-Post: member; u=99428689 X-Yahoo-Profile: katanalynx [Ava Arachne Jarvis - Fri, 23 Jan 2004 11:08:22 PM PST] > I could see a larger version of the "SixPack", wherein you retain the > normal colors and suits of the regular piecepack, but add in more suits > with the same colors. For instance, you'd have green consisting of > crowns, leaves, and pentacles; red of suns, roses, and wands; blue of > arms, cups, and bells; black of moons, swords, and acorns... or what > have you. Maybe add a sort of joker suit as well: multi-colored bells. > Though increasing the number of suits also merits increasing the number > of coins/tiles per suit, to 9 in this case. Maybe 10, with the bells. And I can't do math late at night. More like 13 suits! Ick. > Far too cumbersome a set to use all at once, though. > > -- Ava, call it HoardPack..... -- Ava From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1822 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37672 invoked from network); 24 Jan 2004 16:47:10 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 24 Jan 2004 16:47:10 -0000 Received: from unknown (HELO web11104.mail.yahoo.com) (216.136.131.151) by mta4.grp.scd.yahoo.com with SMTP; 24 Jan 2004 16:47:10 -0000 Message-ID: <20040124164710.50546.qmail@...> Received: from [66.31.67.131] by web11104.mail.yahoo.com via HTTP; Sat, 24 Jan 2004 08:47:10 PST Date: Sat, 24 Jan 2004 08:47:10 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <20040124070822.GQ22026@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.151 From: Ed Thorn <prophesor@...> Subject: SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor I could see a marketer offering 'onepacks'. Everything of one 'suit', all together, buy four suits and you have a functional (if perhaps non-canonically suited) piecepack. Need a fifth suit? Absolutely _must_ have that bunny-head suit for your young niece? Not a problem. This is sort of related to the pitch I made way back for strongly-themed PP graphics to get the 'glitter' buyer, who then is informed inside the box that "By the way, your FNL ("Football, like... not.") Football game set can be used for a hundred other games, check out this website..." From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1823 Return-Path: <ajar@...> X-Sender: ajar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7171 invoked from network); 24 Jan 2004 19:17:14 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 24 Jan 2004 19:17:14 -0000 Received: from unknown (HELO c66-235-8-125.sea2.cablespeed.com) (66.235.8.125) by mta4.grp.scd.yahoo.com with SMTP; 24 Jan 2004 19:17:14 -0000 Received: by c66-235-8-125.sea2.cablespeed.com (Postfix, from userid 501) id 8B3B4104DE2; Sat, 24 Jan 2004 11:11:01 -0800 (PST) Date: Sat, 24 Jan 2004 11:11:01 -0800 To: piecepack@yahoogroups.com Message-ID: <20040124191101.GS22026@...> Mail-Followup-To: Ava Arachne Jarvis <ajar@...>, piecepack@yahoogroups.com References: <20040124070822.GQ22026@...> <20040124164710.50546.qmail@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040124164710.50546.qmail@...> User-Agent: Mutt/1.4i X-eGroups-Remote-IP: 66.235.8.125 From: Ava Arachne Jarvis <ajar@...> Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=99428689 X-Yahoo-Profile: katanalynx [Ed Thorn - Sat, 24 Jan 2004 10:46:37 AM PST] > I could see a marketer offering 'onepacks'. > Everything of one 'suit', all together, buy four suits > and you have a functional (if perhaps non-canonically > suited) piecepack. Need a fifth suit? Absolutely > _must_ have that bunny-head suit for your young niece? > > Not a problem. I rather like this, and have been contemplating writing up a perl script to create sheets of piecepack labels given an image, preferably a scalable image, or perhaps two images (one large, one small for dice and pawns and such). The wooden JCD Piecepack set shown in the photographs on the group homepage are made from applying clear labels (Avery's got clear full-sheet labels, and so do other Avery-alikes) to standard wood turnings you can get from Michael's or an online wood turning catalog (often for cents)---2"x2" wooden squares, 3/4" wooden discs, 1/2" wooden blocks, wood pawns (for which would be created pawn bands, because painting them takes more time... but people could do so if they wished). So you just cut 'em and stick 'em and go. You could sell a sheet of labels and enough wooden bits to make a piecepack suit for less than $3 and still make a profit, if you so desired, not taking into account shipping costs. Definitely not as nice as Mesomorph's, of course, but that would require more money and more time. :) I have the pretty animal pawns from the most recent American version of Pacheesi, and wanted piecepack suits to go with them, hence the idea.... > This is sort of related to the pitch I made way back > for strongly-themed PP graphics to get the 'glitter' > buyer, who then is informed inside the box that "By > the way, your FNL ("Football, like... not.") Football > game set can be used for a hundred other games, check > out this website..." And, of course, sports mascots make ideal icons for piecepack suits. As do University/College logos, at least the iconic ones (Spartans, birds, letter I's, what have you). On an entirely unrelated note, I have noticed that the numbers on the back of the coins almost count as a separate suit. Why not have the number side be black, with a white numeral on it? It would make it easier to play things like reversi or checkers, and would make it easier to distinguish between numbers and suits in games like Froggy Bottom. -- A student who changes the course of history is probably taking an exam. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1824 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7854 invoked from network); 24 Jan 2004 19:43:07 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 24 Jan 2004 19:43:07 -0000 Received: from unknown (HELO imo-m04.mx.aol.com) (64.12.136.7) by mta2.grp.scd.yahoo.com with SMTP; 24 Jan 2004 19:43:07 -0000 Received: from Debnmrn1@... by imo-m04.mx.aol.com (mail_out_v36_r4.12.) id r.81.3c68a1c (3996) for <piecepack@yahoogroups.com>; Sat, 24 Jan 2004 14:42:58 -0500 (EST) Message-ID: <81.3c68a1c.2d4424c1@...> Date: Sat, 24 Jan 2004 14:42:57 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 64.12.136.7 From: Debnmrn1@... Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I have been looking all over for 2x2 by 1/4" wood pieces precut. If you know of a website, let me know. Hobby lobby has 1 1/4" squares only. Michaels had the same. Plus the price is outrageous: 4 for 99 cents. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1825 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40728 invoked from network); 24 Jan 2004 20:18:36 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 24 Jan 2004 20:18:36 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta5.grp.scd.yahoo.com with SMTP; 24 Jan 2004 20:18:36 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc13) with SMTP id <2004012420000401600j3vb1e> (Authid: mark.a.biggar); Sat, 24 Jan 2004 20:00:04 +0000 Message-ID: <4012CF42.2000109@...> Date: Sat, 24 Jan 2004 12:02:10 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <81.3c68a1c.2d4424c1@...> In-Reply-To: <81.3c68a1c.2d4424c1@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.64 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Debnmrn1@... wrote: > I have been looking all over for 2x2 by 1/4" wood pieces precut. If you > know > of a website, let me know. Hobby lobby has 1 1/4" squares only. Michaels > had the same. Plus the price is outrageous: 4 for 99 cents. Had the same problem so I went plastic. See the picture in the photo section or my wiki page. It's a little more expensive but looks really good. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1826 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27739 invoked from network); 24 Jan 2004 20:24:17 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 24 Jan 2004 20:24:17 -0000 Received: from unknown (HELO imo-r06.mx.aol.com) (152.163.225.102) by mta3.grp.scd.yahoo.com with SMTP; 24 Jan 2004 20:24:17 -0000 Received: from Debnmrn1@... by imo-r06.mx.aol.com (mail_out_v36_r4.12.) id r.1cb.18663b19 (3996) for <piecepack@yahoogroups.com>; Sat, 24 Jan 2004 15:24:03 -0500 (EST) Message-ID: <1cb.18663b19.2d442e63@...> Date: Sat, 24 Jan 2004 15:24:03 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 152.163.225.102 From: Debnmrn1@... Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Could you give web address for photos of plastic pieces? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1827 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84226 invoked from network); 24 Jan 2004 20:28:26 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 24 Jan 2004 20:28:26 -0000 Received: from unknown (HELO imo-r03.mx.aol.com) (152.163.225.99) by mta3.grp.scd.yahoo.com with SMTP; 24 Jan 2004 20:28:26 -0000 Received: from Debnmrn1@... by imo-r03.mx.aol.com (mail_out_v36_r4.12.) id r.41.394176b0 (3996) for <piecepack@yahoogroups.com>; Sat, 24 Jan 2004 15:28:24 -0500 (EST) Message-ID: <41.394176b0.2d442f68@...> Date: Sat, 24 Jan 2004 15:28:24 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 152.163.225.99 From: Debnmrn1@... Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ok, I found the photo, and where did you get the plastics? Very cool From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1828 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97871 invoked from network); 24 Jan 2004 20:33:19 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 24 Jan 2004 20:33:19 -0000 Received: from unknown (HELO fed1mtao04.cox.net) (68.6.19.241) by mta3.grp.scd.yahoo.com with SMTP; 24 Jan 2004 20:33:18 -0000 Received: from z3o7q3 ([68.227.228.225]) by fed1mtao04.cox.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20040124203314.CHND3905.fed1mtao04.cox.net@z3o7q3> for <piecepack@yahoogroups.com>; Sat, 24 Jan 2004 15:33:14 -0500 To: <piecepack@yahoogroups.com> Date: Sat, 24 Jan 2004 13:41:05 -0700 Message-ID: <MBBBKIDFNNCLIMOMJEOCOEEMCFAA.deucenine@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) In-Reply-To: <4012CF42.2000109@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 Importance: Normal X-eGroups-Remote-IP: 68.6.19.241 From: "Edward Pulley" <deucenine@...> Reply-To: <deucenine@...> Subject: RE: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 Foam I used sheets of foam. While plastic/wood many times look nicer, the white foam squares were inexpensive (I think it was three or four sheets for a buck, which made 6 squares each, so I guess it would be about 18-24 squares for a buck.) They look reasonably nice, are light-weight, and very affordable to replace if something happens to one. Just an idea. (:8()) -----Original Message----- From: Mark A. Biggar [mailto:mark.a.biggar@...] Sent: Saturday, January 24, 2004 1:02 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users Debnmrn1@... wrote: > I have been looking all over for 2x2 by 1/4" wood pieces precut. If you > know > of a website, let me know. Hobby lobby has 1 1/4" squares only. Michaels > had the same. Plus the price is outrageous: 4 for 99 cents. Had the same problem so I went plastic. See the picture in the photo section or my wiki page. It's a little more expensive but looks really good. -- mark@... mark.a.biggar@... Yahoo! Groups Links To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1829 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13823 invoked from network); 24 Jan 2004 21:29:45 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 24 Jan 2004 21:29:45 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta5.grp.scd.yahoo.com with SMTP; 24 Jan 2004 21:29:45 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004012421294501500kdpg6e>; Sat, 24 Jan 2004 21:29:45 +0000 Message-ID: <018f01c3e2c1$3a501c40$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <81.3c68a1c.2d4424c1@...> Date: Sat, 24 Jan 2004 13:30:02 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >I have been looking all over for 2x2 by 1/4" wood pieces precut. If you know >of a website, let me know. Hobby lobby has 1 1/4" squares only. Michaels >had the same. Plus the price is outrageous: 4 for 99 cents. Check out www.cardinalenterprises.com , click on wood products, then click on diamonds,triangles,squares. They have 2"x2"x.25"thick wooden squares at prices of 100 for $14 or 25 for $5.60. Prices continue to go down for quantities of 500 or more. They also have a WIDE variety of other wooden shapes. I have dealt with these people in the past and been pleased with their service. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1830 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50964 invoked from network); 24 Jan 2004 22:24:17 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 24 Jan 2004 22:24:17 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta2.grp.scd.yahoo.com with SMTP; 24 Jan 2004 22:24:17 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc13) with SMTP id <2004012421583301600i1j6fe> (Authid: mark.a.biggar); Sat, 24 Jan 2004 21:58:33 +0000 Message-ID: <4012EB07.9070909@...> Date: Sat, 24 Jan 2004 14:00:39 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <41.394176b0.2d442f68@...> In-Reply-To: <41.394176b0.2d442f68@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.64 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Debnmrn1@... wrote: > ok, I found the photo, and where did you get the plastics? Very cool There is a chain of stores here in the San Francisco Bay area called TAP Plastics. They cut the tiles for me on a table saw to order. The cubes and disks they sell out of bins in the store. They have a web site: www.tapplastics.com -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1831 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72627 invoked from network); 24 Jan 2004 22:45:59 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 24 Jan 2004 22:45:59 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 24 Jan 2004 22:45:59 -0000 Received: from [10.0.1.2] ([65.43.37.203]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Sat, 24 Jan 2004 17:45:58 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sat, 24 Jan 2004 17:45:57 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC385FD5.2D16%karol@...> In-Reply-To: <018f01c3e2c1$3a501c40$6802a8c0@Mike1> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Places for parts & drawing new folks X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Try Wood Works: www.woodwrks.com The 3rd "o" is left on purpose. All piecepack parts are available there except the pawns (last I knew), the saucers though are 7/4" buttons unless you want to special order 5,000 of them like we did. The pawns are available from Benny's Woodworks unfortunately I can't remember their url they are in Tennessee so probably searching google would snag it, unless you want to order them by the thousands - then you go whole sale (I believe wood works lists their suppliers on their home page at the bottom). Folks should put together generic versions of their ideas for download from the piecepack suit - just be very careful of copyright infringement. I am working on procuring generic images for this purpose for both MG expansions and those will be posted to piecepack.org as soon as they are available. As well as working on other things for use with the piecepack, other games and getting ready for conventions! Once more of us start advertising the community will grow. One of my background projects is to do a campaign of sorts to get the concept out there into the public. Something everyone here can do is tell their friends and encourage folks to enter the contests. The contests are a big source of new releases. Most publications I do for MG have references to the site, the Wiki and this group - it's about getting the word out more than sales for us. I am still amazed that we have 104 games! I knew there are more out there getting play tested and polished up - can't imagine where we will be a year from now. This workshop idea is a GREAT one! Not being a designer of games myself I won't be participating but I will still be among those community members reaping the benefits of good solid games. Someone asked and I can't remember who so I'll answer here: Dave's game from Time Marches On isn't listed on the site - it is because it was never released - he just didn't seem to be able to work the kinks out to his satisfaction ("Dick Clark's Rockin' Eve" or something.) Have a great weekend! & tell a friend about the piecepack! (where ever yours came from) Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1832 Return-Path: <kisa_griffin@...> X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42572 invoked from network); 25 Jan 2004 00:22:50 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 25 Jan 2004 00:22:50 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta5.grp.scd.yahoo.com with SMTP; 25 Jan 2004 00:22:50 -0000 Received: from [66.218.67.184] by n11.grp.scd.yahoo.com with NNFMP; 25 Jan 2004 00:22:50 -0000 Date: Sun, 25 Jan 2004 00:22:48 -0000 To: piecepack@yahoogroups.com Message-ID: <buv28o+uabg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3160 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "Kisa Griffin" <kisa_griffin@...> Subject: Rules questions for Matrix X-Yahoo-Group-Post: member; u=158992674 X-Yahoo-Profile: kisa_griffin X-eGroups-Rocket-Track: -80 ; IPCR=g-w0,n0,g100 First off I would like to say that this games looks interesting. Second I have to say that I agree with previous comments that the rules are confusing. I want to play it more but I would like to be playing it properly and to do so I am in need of some clarifications. Hopefully Mr, Barret himelf will step forward to address these questions. If not, perhaps Phillip Lerche, the master of soitary confinement, will say a few words as he clearly figured it out well enough to play it and give it the honorary mention of best theme. I will preface these questions by saying that if I did not feel that the game had potential I would not be bothering you with thes questions. I am not just trying to pick on your wording, I am trying to understand your intent so that I can play. And I fully admit that this may be one of those rare (Ron could vouch for this part) instances where I just don't grock game rules after reading them a few times and trying a practice game between each reading. Here are the items that I feel need clarified to start with. These may address everything for me depending on the answers. There are a few bits that depend on which why the answers fall whether they are still conffusing or not. 1. There are two definition of the word contiguous that could apply in each instance that it is used in the rules. They are: 1. Sharing an edge or boundary; touching. 3. a. Connecting without a break: the 48 contiguous states. -The American Heritage Dictionary 3rd Ed. The confusion is in sections Basic Game - Making a run - (1) & (2). Which of these applies to each occurance of this word? 2. When chosing where the initial pawn and tile are placed we are assuming an invisible grid on the tabletop. Is this correct? 3. In Basic Game - Making a run - (2) you address how to add to the matrix if you want to move in a direction that has no ice or an occupied data fort. What if you wish to go in a direction that contains a tile where one of the ice breakers has previously broken ice and the poer-up token is gone? Does the ice break move in freely or does it have to break the ice again? 4. Can an Ice breaker exit and re-enter the matrix? Does it have to deal with ice on the way out or does it just pop out and come back in another way? Could it in fact come in to the matrix in a very different area of the table thus creating two sections of the matrix which are, at that time, not connected? If it can pop out and re-enter this would allow you to enter right next to a data fort, is this the intent? 5. What are the values of the Null and Ace on the dice? I played using the default of 1 and 0. If that is that case it seems to make the game pretty random and very hard because you will have to have a minimum of one coin of a color on hand to get into a data fort as they have a value of 6 and you can roll at best a 5 (+1 for being the same color. I look forward to the answers to these questions so that I may accurately play the basic game and move on to the advanced. Thank you very much, Kisa Griffin From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1833 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45015 invoked from network); 25 Jan 2004 02:12:27 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 25 Jan 2004 02:12:27 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta3.grp.scd.yahoo.com with SMTP; 25 Jan 2004 02:12:30 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040125011524013009smkae>; Sun, 25 Jan 2004 01:15:25 +0000 Message-ID: <01b501c3e2e0$c0bc3f60$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <buv28o+uabg@...> Date: Sat, 24 Jan 2004 17:15:42 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Rules questions for Matrix X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I would like to second the request for rules clarification. This is on a slightly different subject, but there is at least one other existing game with the name Matrix (commercial game, non-piecepack). It may make sense to change the name or spelling slightly if you want. -Mike ----- Original Message ----- From: Kisa Griffin To: piecepack@yahoogroups.com Sent: Saturday, January 24, 2004 4:22 PM Subject: [piecepack] Rules questions for Matrix First off I would like to say that this games looks interesting. Second I have to say that I agree with previous comments that the rules are confusing. I want to play it more but I would like to be playing it properly and to do so I am in need of some clarifications. Hopefully Mr, Barret himelf will step forward to address these questions. If not, perhaps Phillip Lerche, the master of soitary confinement, will say a few words as he clearly figured it out well enough to play it and give it the honorary mention of best theme. I will preface these questions by saying that if I did not feel that the game had potential I would not be bothering you with thes questions. I am not just trying to pick on your wording, I am trying to understand your intent so that I can play. And I fully admit that this may be one of those rare (Ron could vouch for this part) instances where I just don't grock game rules after reading them a few times and trying a practice game between each reading. Here are the items that I feel need clarified to start with. These may address everything for me depending on the answers. There are a few bits that depend on which why the answers fall whether they are still conffusing or not. 1. There are two definition of the word contiguous that could apply in each instance that it is used in the rules. They are: 1. Sharing an edge or boundary; touching. 3. a. Connecting without a break: the 48 contiguous states. -The American Heritage Dictionary 3rd Ed. The confusion is in sections Basic Game - Making a run - (1) & (2). Which of these applies to each occurance of this word? 2. When chosing where the initial pawn and tile are placed we are assuming an invisible grid on the tabletop. Is this correct? 3. In Basic Game - Making a run - (2) you address how to add to the matrix if you want to move in a direction that has no ice or an occupied data fort. What if you wish to go in a direction that contains a tile where one of the ice breakers has previously broken ice and the poer-up token is gone? Does the ice break move in freely or does it have to break the ice again? 4. Can an Ice breaker exit and re-enter the matrix? Does it have to deal with ice on the way out or does it just pop out and come back in another way? Could it in fact come in to the matrix in a very different area of the table thus creating two sections of the matrix which are, at that time, not connected? If it can pop out and re-enter this would allow you to enter right next to a data fort, is this the intent? 5. What are the values of the Null and Ace on the dice? I played using the default of 1 and 0. If that is that case it seems to make the game pretty random and very hard because you will have to have a minimum of one coin of a color on hand to get into a data fort as they have a value of 6 and you can roll at best a 5 (+1 for being the same color. I look forward to the answers to these questions so that I may accurately play the basic game and move on to the advanced. Thank you very much, Kisa Griffin From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1834 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92682 invoked from network); 25 Jan 2004 06:35:46 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 25 Jan 2004 06:35:46 -0000 Received: from unknown (HELO imo-m08.mx.aol.com) (64.12.136.163) by mta1.grp.scd.yahoo.com with SMTP; 25 Jan 2004 06:35:46 -0000 Received: from Debnmrn1@... by imo-m08.mx.aol.com (mail_out_v36_r4.12.) id r.d9.1ea6923 (3657) for <piecepack@yahoogroups.com>; Sun, 25 Jan 2004 01:35:40 -0500 (EST) Message-ID: <d9.1ea6923.2d44bdbc@...> Date: Sun, 25 Jan 2004 01:35:40 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 64.12.136.163 From: Debnmrn1@... Subject: Re: [piecepack] SixPacks, OnePacks, and drawing new users X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thank you everyone for all the information!!! :) I ended up busy most of the day, but will check into stuff tomorrow. I'm anxious to try my hand at creating my own piecepack with my own art. I'll show pictures when I get one put together. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1835 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20384 invoked from network); 25 Jan 2004 07:59:27 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 25 Jan 2004 07:59:27 -0000 Received: from unknown (HELO imo-m02.mx.aol.com) (64.12.136.5) by mta2.grp.scd.yahoo.com with SMTP; 25 Jan 2004 07:59:26 -0000 Received: from Debnmrn1@... by imo-m02.mx.aol.com (mail_out_v36_r4.12.) id r.1d1.185dce43 (3657) for <piecepack@yahoogroups.com>; Sun, 25 Jan 2004 02:59:21 -0500 (EST) Message-ID: <1d1.185dce43.2d44d159@...> Date: Sun, 25 Jan 2004 02:59:21 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 64.12.136.5 From: Debnmrn1@... Subject: Re: [piecepack] Places for parts & drawing new folks X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've put in my order. Thanks again for the input. I had been looking and looking, but did not find. Was planning on cutting my own, but this is faster and easier :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1836 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43401 invoked from network); 25 Jan 2004 15:05:13 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 25 Jan 2004 15:05:13 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 25 Jan 2004 15:05:16 -0000 Received: from [66.218.67.189] by n6.grp.scd.yahoo.com with NNFMP; 25 Jan 2004 15:05:16 -0000 Date: Sun, 25 Jan 2004 15:05:16 -0000 To: piecepack@yahoogroups.com Message-ID: <bv0lvc+vrt1@...> In-Reply-To: <buv28o+uabg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4683 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "Benedict" <boycat_oh@...> Subject: Re: Rules questions for Matrix X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Kisa I can let you know how I interpreted the rules (and some rules were clarified for me during the judging). I agree with you that the game has a lot of potential, and that the presentation of the rules needs some work. I have sent Jeff my feedback on the rules, and hopefully he will produce an updated version when he has time. I really liked how the game fit the theme. The piecepack components are a good representation of something as abstract as a data matrix. I thought it was neat that Jeff came up with the restriction that a data structure can't be contiguous/adjacent to more than 3 other data structures. This produces some very interesting patterns (both visually as well as strategically) during play. > 1. There are two definition of the word contiguous that could > apply in each instance that it is used in the rules. They are: > > 1. Sharing an edge or boundary; touching. > 3. a. Connecting without a break: the 48 contiguous states. > -The American Heritage Dictionary 3rd Ed. > > The confusion is in sections Basic Game - Making a run - (1) & > (2). Which of these applies to each occurance of this word? I interpreted this to mean an adjacent space or tile in the matrix. > 2. When chosing where the initial pawn and tile are placed we > are assuming an invisible grid on the tabletop. Is this correct? > Correct. Therefore the first move of the game is to choose a pawn, then turn over the top tile and place it on the table as the first data structure encountered in the matrix. > 3. In Basic Game - Making a run - (2) you address how to add > to the matrix if you want to move in a direction that has no ice or > an occupied data fort. What if you wish to go in a direction that > contains a tile where one of the ice breakers has previously > broken ice and the poer-up token is gone? Does the ice break > move in freely or does it have to break the ice again? If you want to move an ice breaker onto a data structure that has already been broken, the ice breaker has to break the data structure again. > > 4. Can an Ice breaker exit and re-enter the matrix? Does it have > to deal with ice on the way out or does it just pop out and come > back in another way? Could it in fact come in to the matrix in a > very different area of the table thus creating two sections of the > matrix which are, at that time, not connected? If it can pop out > and re-enter this would allow you to enter right next to a data fort, > is this the intent? In the basic game the icebreakers may not exit the matrix. For me it was the advanced rules that really made me think this game could shine. I suggest playing a few rounds with the basic rules, then trying out the customizable ice breakers. My preferred way of generating a set of the customized icebreakers is to roll the 4 dice (ace=1, null=6) to select the 4 breakers for a specific game. > > 5. What are the values of the Null and Ace on the dice? I played > using the default of 1 and 0. If that is that case it seems to make > the game pretty random and very hard because you will have to > have a minimum of one coin of a color on hand to get into a data > fort as they have a value of 6 and you can roll at best a 5 (+1 for > being the same color. Jeff refers to the use of a d6. This implies a 6-sided die with values 1-6. Therefore, I used null=6 and ace=1. This improves your chances of winning the game. Aside from the unclear portions of the rules, my biggest problem with the game is how random the end game is. Jeff may or may not decide to address this when he revises his rules. One suggestion I had was to take 1 brain damage (or spend a power-up token) to move a data fort to any legal location in the matrix and change ice breakers prior to the attempt to break ice. Another option I thought of while typing this message would be to ignore the requirement that the data forts be occupied by their matching ice breakers - as long as each data fort is occupied by an ice breaker give yourself a pat on the back. [Note that null and ace do not actually have default values - the default values are null and ace. Each game should take the time to point out what the values stand for, rather than assume them.] Note also that you don't need 10 brain damage tokens to pay the game - just use 2 of the dice (set them to 5 each at the start) to denote how much brain damage you have left. > > > > I look forward to the answers to these questions so that I may > accurately play the basic game and move on to the advanced. I hope that helps. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1837 Return-Path: <mhale@...> Received: (qmail 67503 invoked from network); 25 Jan 2004 16:51:47 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 25 Jan 2004 16:51:47 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta6.grp.scd.yahoo.com with SMTP; 25 Jan 2004 16:51:47 -0000 X-eGroups-Return: mhale@... Received: from [66.218.67.175] by n32.grp.scd.yahoo.com with NNFMP; 25 Jan 2004 16:51:46 -0000 X-Sender: mhale@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28698 invoked from network); 24 Jan 2004 23:20:38 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 24 Jan 2004 23:20:38 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta6.grp.scd.yahoo.com with SMTP; 24 Jan 2004 23:20:38 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Content-Class: urn:content-classes:message MIME-Version: 1.0 Date: Sat, 24 Jan 2004 15:20:14 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740BD6674@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Places for parts & drawing new folks thread-index: AcPiy9gUJRpKeKSqR4ysfAQY4yVSEwAA/eIQ To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: Hello X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Jan 2004 16:51:43 -0000 X-eGroups-Remote-IP: 66.218.66.100 Just wanted to jump in and say hello. I'm the little sister of Marty and Ron Hale-Evans, girlfriend to Kisa and friend to others here (hi Tim!) and have been playing piecepack games for several years now. I'm a happy playtester! I'm not much of a designer, but I like to kibitz. I want to first comment on the new edition - how wonderful! The new sets are a joy to play with and beautiful. I've started playing through all of the new solitaire games with Kisa and we've been having a blast. Way to go on some fantastic games! I'd be happy to post more specific comments if people would like, but just wanted to pop in and say hi instead of lurking. One more thing - we (Seattle Cosmic) went in a while back on an order to Cardinal Enterprises (I believe), and the quality is very good and prices reasonable, especially if you can order in quantity like we did. Meredith From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1838 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11028 invoked from network); 25 Jan 2004 21:11:42 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 25 Jan 2004 21:11:42 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 25 Jan 2004 21:11:44 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AkrXk-0003QZ-00 for <piecepack@yahoogroups.com>; Sun, 25 Jan 2004 13:11:44 -0800 Date: Sun, 25 Jan 2004 13:11:44 -0800 To: piecepack@yahoogroups.com Message-ID: <20040125211143.GA12299@...> References: <3CC72DABA90EFC4393E75D76A0E56740BD6674@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <3CC72DABA90EFC4393E75D76A0E56740BD6674@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Hello X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Jan 24, 2004 at 03:20:14PM -0800, Meredith Hale wrote: > Just wanted to jump in and say hello. Welcome, Mer! > I'm the little sister of Marty and Ron Hale-Evans, girlfriend to >Kisa and friend to others here (hi Tim!) That would be Tim "AlphaTim" Schutz. :) >and have been playing piecepack games for several years now. I'm a >happy playtester! I'm not much of a designer, but I like to kibitz. Although we had about ten playtesters for Epic Funhouse, Mer tested it more than anyone else did. She's a good playtester. > I want to first comment on the new edition - how wonderful! The new > sets are a joy to play with and beautiful. They are, aren't they? Have you read this page yet? http://www.ludism.org/ppwiki/ComparisonOfEditions > I've started playing through all of the new solitaire games with > Kisa and we've been having a blast. Way to go on some fantastic > games! I'd be happy to post more specific comments if people would > like... That would be great, Mer. It would also be great to copy your comments to the pages for those games on the Piecepack Wiki. If you don't want to mess with the wiki, I have already volunteered to copy reviews and comments from the list to the wiki for anyone who gives me permission to do so. In general, the more reviews out there, the better. This is a place where the wiki can supplement the official site, Piecepack.org, in an important way. > One more thing - we (Seattle Cosmic) went in a while back on an > order to Cardinal Enterprises (I believe), and the quality is very > good and prices reasonable, especially if you can order in quantity > like we did. Was it Cardinal Enterprises? I thought it was Woodworks Ltd.. In any case, Marty and I have ordered from the latter and can endorse it as well. After the Seattle Cosmic order, Marty and I now have enough wooden bits to make lots and lots of piecepacks. I think my next homemade piecepack project will be to make a JCD Piecepack with transparent sticker sheets and our wooden bits. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1839 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40563 invoked from network); 26 Jan 2004 22:41:30 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 26 Jan 2004 22:41:30 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 26 Jan 2004 22:41:24 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040126224124013008rdibe>; Mon, 26 Jan 2004 22:41:24 +0000 Message-ID: <029301c3e45d$93e621d0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Mon, 26 Jan 2004 14:41:45 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Piece Packing Pirtaes review X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit This is more or less a review of Piece Packing Pirates, now that I've had time to play it more times. As it turns out, my opinion hasn't changed much, and I now have more appreciation for some aspects of the game. Firstly, I still really like the game. It has very good theme integration (if this was a commercial game, with the tile art depicting sea and realistic coastlines, and with the coins replaced with little ship pictures on round disks, and with the buried booty markers depicting treasure chests, the theme integration would have to be considered excellent). Piece Packing Pirates is (as most of you probably know by now) a game in which the player is a pirate, sailing the seas (in my mind it's the Caribbean in the late 1600's the "golden age of piracy"). The 24 tiles are used to construct the seas. Areas without tiles are islands or coastline. The player starts out his pirating career with a very modest ship. Each time he moves into an area of the sea (a tile) that contains no other ships, a die roll determines whether a new ship is sighted (entered onto the board as a coin, number size up, with the number representing the ship's strength). The pirate tries to obtain booty by attacking ships he thinks he can defeat, and fleeing from ships he considers too strong. As he gets richer during the course of the game, he can upgrade his ship and increase his crew size to help in winning battles against bigger prey. This can backfire in some case though because large crews demand large cuts of the booty, leaving less for the captain (you). It's always nice to play a game that brings something fresh to the table in terms of mechanic, and PPP does this. When merchant ships appear within the same area (tile) as the pirate, their movement depends upon their size relative to the current size of the pirate ship; smaller ships flee while larger ones give chase or, if they are already close enough, engage the pirate. Simple, elegant, and realistic. The determination of wind direction via the corner suit tick mark on the tiles is also clever, and the inclusion of wind direction in the movement rules adds to the nautical flavor of the game. Piece Packing Pirates also incorporates an integrated mechanic for making it more difficult to score points as the game progresses, so players must face the increasingly difficult choice of whether or not to "retire" and be happy with what booty they have. In some games, this choice eventually becomes easier again as it becomes obvious that the odds are substantially against you if you don't retire. The final scoring equation essentially comes down to (booty on board)x(booty buried)x(notoriety). There are a couple of other terms that affect the score but they only become significant if you've had a bad (i.e., low scoring) game anyway. The important aspect of the scoring equation is that the score in a successful game is almost directly related to the product of buried booty times booty on board at games end. Obviously, for any given amount of booty, this product is maximized when exactly half of it is buried. This wouldn't be too difficult to accomplish perfectly except for two things. Firstly, booty is lost from your ship when you loose a battle. Secondly, no ship can carry more than 50 units of booty, so at some point you must estimate how much more booty you'll get before the end of the game, and bury an appropriate amount. I do have some minor criticisms of the game. I feel that the battle, booty, and scoring equations slow the game down and will be frustrating for some players. Understand that I am an engineer and am comfortable with higher mathematics, let alone multiplication and addition. But the equations can make the game feel a bit fiddly. To resolve ship battles, six terms must be considered: enemy ship size, pirate ship size, arms die roll, suns die roll, pirate notoriety, pirate crew size. Battles like this occur many times during the game. Concluding a successful battle, the booty taken is determined by another equation with four terms, two of which are random dice rolls. I'm thinking it might be possible to come up with a single equation that does it all (although I haven't worked one out at this point). The equation would give the amount of booty gained. If the result is a positive number the battle was won and that is the amount of booty gained. If the result is negative, the battle was lost. I realize that if the game is played many times over a short period, the equations, as stated in the rules, become memorized and the frustration substantially disappears, but if the game is played occasionally, the player will have to look them up every time. I partially fixed the problem for myself by writing out the thee important equations in easy-to-read 1/4" high characters as follows: Your Combat = Arms + pirate ship + crew. Enemy Combat = Suns + enemy ship + notoriety. For wins, booty taken = Arms x (enemy ship + Suns) - crew It would be helpful if a player aid card containing just this information, in print large enough to read without having to pick it up off the table, was provided. The game end scoring equation contains six terms and three parts. Two of the parts only have significance in games that are low-scoring anyway, so I tend to not consider them (although, since this only has to be calculated once, at the end of the game, it's not really a big deal). I would also suggest that the game be played on a surface which discourages sliding or rotating of the tiles (a table-cloth is good), because the board is less fiddly then. In conclusion, Piece Packing Pirates is clearly the game that deserved to win the Solitary Confinement competition. It brings fresh and attractive aspects to solitaire games and, most importantly, it's fun to play. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1840 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85116 invoked from network); 26 Jan 2004 22:41:34 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 26 Jan 2004 22:41:34 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 26 Jan 2004 22:41:34 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <2004012622413201300a5f3ke>; Mon, 26 Jan 2004 22:41:32 +0000 Message-ID: <029701c3e45d$98c78590$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Mon, 26 Jan 2004 14:41:54 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: P.P. Pirates, Multi-player X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've been playing Piece Packing Pirates this past weekend, and contemplating ways to come up with a multi-player version. Following are some ideas and observations. Playing the game as a solitaire, it becomes evident that there is a considerable luck factor. This can be fine in a solitaire, but many players don't appreciate too large a luck factor in a multi-player game. So, I think the luck needs to be decreased. Having said that, I think this game looks to be much easier (and more appropriate) to adapt to multiple players than most other solitaires. It could be played just the way it is, utilizing a single piecepack, with 2-4 players each having their own ships and taking turns clockwise for example. In such a case, each player would use a different suit of token for his pirate ship, and merchant ships would always enter the board number side up. Each player would have his own score/status sheet, with pennies used for markers. The four pawns would be used for marking buried booty locations. To be a good multi-player game however, I think additional changes will be required. One change I would make involves the movement of merchant ships within one tile of the active player's pirate ship. Instead of the active player moving all bigger ships toward his own, all smaller ships away, and all equal size ships not at all, the player *to the left of* the active player would move ships in any way he (the player to the left) wishes, within constraints as follows. He may move up to a maximum of three ships, and all must be within one tile of the active player's ship before they are moved. Captured ships (coins) would be immediately returned to an opaque bag that the coins are picked from when new ships appear. A change I would consider during setup is to turn all tiles suit-side-up (after forming the board but before beginning play, all flipping done in the same direction). It's true this would randomize the wind direction, but it's also true that players would be able to chart their courses more intelligently knowing the character of areas of the sea before they sail into them. Overall, I think this might reduce the luck factor in the game and make for more strategic play. I may try this on the solitaire version to see how it affects things. It would also make the game less fiddly during play. It might also make it easier for large merchies to catch small pirates though, unless the pirates are judicious in choosing which tiles to enter and where on the tiles to stop. Dice rolls would determine who goes first in the game, and before starting (and before tiles are flipped), players would choose their starting positions on the board in turn order. No player would be allowed to be closer than 2 tiles to another player (2 full tiles between them) around the sea perimeter. With four players, it seems like it may be good if somewhat fewer merchant ships appeared. This would also encourage competition between players. So I would specify that ships appear when the die roll is less than the tile number. Pirates would not only be allowed to attack merchant ships but also each other, and the rules would be a bit different when pirates attack each other. Each pirate would roll a die, and each one would have the score: (ship + crew + die). The pirate with the higher score would win, and get ALL the gold the other ship was carrying, minus the crew size of the winning ship. The losing ship would lose all its gold, as well as 1 crew. In the case of a tie, both ships lose 1 crew and no gold changes hands. It might be appropriate for both ships to loose 1 crew no matter what the outcome. Notoriety is not affected when two pirates fight each other. It's necessary that attacking other pirates is potentially more lucrative than attacking merchant vessels of similar size, otherwise player interaction will be too low. Players may "retire" any time they wish, or may continue for a full 20 turns. No player may take more than 20 turns. The ship of a player who retires early is removed from the board (another possibility is that it gets sold to the highest bidder among the remaining players, although this probably wouldn't work well with fewer than 4 player. Also, it's not clear that it would be good from such a sale to go to the original owner of the ship). This also brings up the possibility that players could own more than one ship. Haven't thought too much about that yet. I do have a worry that players could get lucky early in the game, and then retire, before they can lose their booty to an attack. One way to discourage this might be to require that a pirate who retires before completing 20 turns must do so at the site of his buried booty, or he loses half of it. There may still be a bit too much luck in the game in general, or perhaps just too few opportunities to apply strategy. I'm also concerned that the game might suffer from a runaway leader effect; a couple of lucky battles early in the game can quickly make a player rich enough to trade up to a heavily-crewed galleon (that's happened to me in the solitaire version), able to attack pretty much anything out there. The notoriety factor in battles definitely helps in this respect. I might be useful making the notoriety go up by 2 instead of 1 for battles that yield booty above some specified amount. That also makes sense from a realism perspective (take a particularly rich prize and people hear about it and care about it more). Another possible way to address a runaway leader effect, if that does indeed turn out to be a problem, is to allow the player who moves the merchant ships, to move 1 ship no matter where it is on the board. For example, instead of moving up to three ships within 1 tile of the active player, he could move up to three ships total, 2 of which must be within 1 tile of the active player, and 1 of which can be anywhere on the board). There would also have to be a proviso that ships could not be moved on top of pirates other than the active player during this phase. At any rate, such a rule would allow the other players to effectively attack the leader. In fact, this "cure" might be too strong. Although I haven't thought much about it, I suspect that a different final scoring equation might be appropriate for the multi-player version. I get the feeling that it would be good if players had additional options and decisions during their turns, but I haven't come up with anything I like yet. The game, as I've laid it out for multiple players, reads just a bit thin in terms of tactical and strategic possibilities in my opinion. If two piecepacks are used instead of one, some additional possibilities open up. For one thing, pennies are no longer required, and there is a possibility of using an integrated score/status sheet, with each player marking his stats with coins of his suit (the numbers on the backs of these coins would need to be specified so the distribution of remaining coins in the bag is not inadvertently skewed number-wise). With two piecepacks, a larger board would also be possible, and I think, desirable. I suspect the best size would not be 48, but would be closer to 30. If the sea gets too big, the interaction will suffer. Lastly, I want to say that I haven't play-tested a multi-player version yet. These are just some ideas, thrown out rather hastily (so don't be too hard on me if some of them turn out to be stupid after reflection), and based upon my experience playing solitaire Piece Packing Pirates (which is a wonderful game!). Let's hear more ideas! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1841 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76420 invoked from network); 27 Jan 2004 02:35:50 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 27 Jan 2004 02:35:50 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 27 Jan 2004 02:35:50 -0000 Received: from [10.0.1.2] ([65.43.32.193]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id KIC74160 for <piecepack@yahoogroups.com>; Mon, 26 Jan 2004 21:35:49 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 26 Jan 2004 21:35:47 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC3B38B3.2E01%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: 3 games updated X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Authors of Mathrix, PieceGaps & Sailboat Regatta sent in changes today and I just posted the new files on the piecepack site. Again -those compiling games not on this list should send me a note at submissions @ piecepack . Org for inclusion on the update list. Thanks! (As always MG's rules CD is updated immediately following posts and I still will appreciate authors sending a word or text (I will send a pdf back for their files) I'll post author format for the web and reformat for the rules CD and get author consent as always. The 500+ page rulebook PDF has been discontinued at this time, but we are working on another idea.) Thanks!! Karol Piecepack . Org Mesomorph Games P.S. Special Thank you to Ron and Marty and the others helping with the Wiki, it is a splendid compliment to the official site for piecepack - www. Piecepack . Org! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1842 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72431 invoked from network); 27 Jan 2004 14:11:05 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 27 Jan 2004 14:11:05 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta1.grp.scd.yahoo.com with SMTP; 27 Jan 2004 14:11:05 -0000 Received: from [66.218.67.249] by n40.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 14:09:13 -0000 Date: Tue, 27 Jan 2004 14:09:11 -0000 To: piecepack@yahoogroups.com Message-ID: <bv5re7+3bjd@...> In-Reply-To: <029701c3e45d$98c78590$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1062 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: cdrodeffer@... Subject: Re: P.P. Pirates, Multi-player X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Mike, thank you so much for your kind words regarding PPP. I'm glad you found it enjoyable. As an engineer myself, I agree with you that the math could be annoying to some, and in any case, having to stop and figure a sum of products takes away from the theme a bit. Your points are well-taken, and I may eventually work up some sort of look-up table or chart to simplify combat resolution and final scoring. Imagine yourself with a ruler and dividers, hunched over a chart of the sea.... Your point about playing on a non-slip surface such as a table cloth is well-noted. I normally play on a vinyl-topped card table, which doesn't have the sliding problems that some other tables might, but it was my fault for overlooking the possibility of fiddly ergonomics. I'll try to remember to suggest playing on a non-sliding surface in a future version of the ruleset. Also, thank you for leading the charge (so far, at least) to develop a multi-player version of PPP. As I said before, I release that project into the open source community, so have at it! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1843 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55673 invoked from network); 27 Jan 2004 14:54:53 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 27 Jan 2004 14:54:52 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta2.grp.scd.yahoo.com with SMTP; 27 Jan 2004 14:54:52 -0000 Received: from [66.218.67.141] by n39.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 14:52:12 -0000 Date: Tue, 27 Jan 2004 14:52:11 -0000 To: piecepack@yahoogroups.com Message-ID: <bv5tur+tgp7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 93 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.107 From: cdrodeffer@... Subject: To the Moderators X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer To the Moderators: The Links area has somehow become innundated with off-topic links. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1844 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6008 invoked from network); 27 Jan 2004 16:01:15 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 27 Jan 2004 16:01:14 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta5.grp.scd.yahoo.com with SMTP; 27 Jan 2004 16:01:14 -0000 Received: from [66.218.67.148] by n25.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 15:59:58 -0000 Date: Tue, 27 Jan 2004 15:59:57 -0000 To: piecepack@yahoogroups.com Message-ID: <bv61tt+bik6@...> In-Reply-To: <bv5tur+tgp7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 398 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Iain Cheyne" <Iain.407138@...> Subject: Re: To the Moderators X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, cdrodeffer@j... wrote: > To the Moderators: The Links area has somehow become innundated with > off-topic links. Do we need these extra sections? Chat - IRC would do the job better? Files - wiki does it better? Photos - wiki does it better? Links - wiki does it better? Polls - not sure about his one. Just asking, no axe to grind. :o) -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1845 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86433 invoked from network); 27 Jan 2004 16:14:01 -0000 Received: from unknown (66.218.66.218) by m18.grp.scd.yahoo.com with QMQP; 27 Jan 2004 16:14:01 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 27 Jan 2004 16:14:01 -0000 Received: from [66.218.67.154] by n19.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 16:13:34 -0000 Date: Tue, 27 Jan 2004 16:13:34 -0000 To: piecepack@yahoogroups.com Message-ID: <bv62ne+p968@...> In-Reply-To: <bv61tt+bik6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 535 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "James K Droscha" <jdroscha@...> Subject: Re: To the Moderators X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Iain Cheyne" <Iain.407138@b...> wrote: > > Do we need these extra sections? > > Chat - IRC would do the job better? > Files - wiki does it better? > Photos - wiki does it better? > Links - wiki does it better? > Polls - not sure about his one. > > Just asking, no axe to grind. Hi Iain, I'll leave these on so folks can use whatever they prefer. Pershonally, I find them handy. Note that polls are currently creatable by moderators only. Thanks for checking. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1846 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66953 invoked from network); 27 Jan 2004 16:09:15 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 27 Jan 2004 16:09:15 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 27 Jan 2004 16:09:18 -0000 Received: from [66.218.67.191] by n27.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 16:08:09 -0000 Date: Tue, 27 Jan 2004 16:08:09 -0000 To: piecepack@yahoogroups.com Message-ID: <bv62d9+n2nh@...> In-Reply-To: <bv5tur+tgp7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 559 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "James K Droscha" <jdroscha@...> Subject: Links Area [WAS: To the Moderators] X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, cdrodeffer@j... wrote: > To the Moderators: The Links area has somehow become innundated with > off-topic links. While this does happen from time to time, and we clean the area out and ban those responsible, I must not be seeing the same thing you are at this point in time. Currently, the Links area has only 5 links, all relevant: Icepack Games Mesomorph Games Piecepack Wiki Piecepack.org The Board Game Designers Forum If I am perhaps being thick, please let me know what else you are seeing. Thanks, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1847 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23295 invoked from network); 27 Jan 2004 16:50:05 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 27 Jan 2004 16:50:05 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta1.grp.scd.yahoo.com with SMTP; 27 Jan 2004 16:50:05 -0000 Received: from [66.218.67.159] by n23.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 16:49:28 -0000 Date: Tue, 27 Jan 2004 16:49:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bv64ql+ff7j@...> In-Reply-To: <bv62d9+n2nh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 443 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.79 From: cdrodeffer@... Subject: Re: Links Area [WAS: To the Moderators] X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer >> To the Moderators: The Links area has >> somehow become innundated with off-topic >> links. > If I am perhaps being thick, please let > me know what else you are seeing. Now, as if by magic, the offending links have vanished. If one of the moderators did not remove them, then perhaps the person who posted them did. Anyway, there were links to dating services, medical links, etc. I can't remember them all. But they're gone now. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1848 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20854 invoked from network); 27 Jan 2004 17:11:05 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 27 Jan 2004 17:11:05 -0000 Received: from unknown (HELO web11104.mail.yahoo.com) (216.136.131.151) by mta5.grp.scd.yahoo.com with SMTP; 27 Jan 2004 17:11:04 -0000 Message-ID: <20040127171104.74498.qmail@...> Received: from [66.31.67.131] by web11104.mail.yahoo.com via HTTP; Tue, 27 Jan 2004 09:11:04 PST Date: Tue, 27 Jan 2004 09:11:04 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <bv64ql+ff7j@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.151 From: Ed Thorn <prophesor@...> Subject: Re: [piecepack] Re: Links Area [WAS: To the Moderators] X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor They were there. I deleted the links. JKD: not thick, just slow. :) 7 or 8 drugs-by-mail, and one URL mentioning an article of clothing. (Cue opening scenes of The Rifleman) --- cdrodeffer@... wrote: > >> To the Moderators: The Links area has > >> somehow become innundated with off-topic > >> links. > > > If I am perhaps being thick, please let > > me know what else you are seeing. > > Now, as if by magic, the offending links have > vanished. If one of the > moderators did not remove them, then perhaps the > person who posted > them did. Anyway, there were links to dating > services, medical links, > etc. I can't remember them all. But they're gone > now. > > Clark > > > > > Yahoo! Groups Links > > To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to: > http://docs.yahoo.com/info/terms/ > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1850 Return-Path: <kisa_griffin@...> X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58927 invoked from network); 27 Jan 2004 18:23:42 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 27 Jan 2004 18:23:42 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta4.grp.scd.yahoo.com with SMTP; 27 Jan 2004 18:23:42 -0000 Received: from [66.218.67.173] by n24.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 18:22:49 -0000 Date: Tue, 27 Jan 2004 18:22:47 -0000 To: piecepack@yahoogroups.com Message-ID: <bv6a9n+g4qp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1378 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "Kisa Griffin" <kisa_griffin@...> Subject: Co-operative games? X-Yahoo-Group-Post: member; u=158992674 X-Yahoo-Profile: kisa_griffin I have tried out about another dozen solitaire games in the last few days and have spent some more time with a few I had already tried, including Tula. Reports will be coming in the next couple of days. I will soon have played all of the solitaire games that have been designed for the Piecepack and am looking for three types of games to give priority to. Rulesets In Progress that people are currently wanting to work on, games designed specifically for 2 players, and co- operative games. The first two are pretty easy although I have only seen a couple of people mention wanting something in the Rulests In Progress folder looked at so if you are wanting current feedback please say so as I would be disappointed to put a lot of effort into playtesting something that is dead to you. Lastly, the request from the subject line. The third catagory of co- operative games is harder to sort for. Does anyone know of any co- operative games that have been designed for the Piecepack? How many people are interested in co-operative games being designed for the piecepack? I have one in the back of my mind, very early stages. By co-operative I mean a game where you are all working against the game. Two examples of this are Reiner Knizia's Lord of the Rings and Stephen Hand's Star Wars: Escape from the Death Star. Thank you for your input, Kisa From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1851 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81917 invoked from network); 27 Jan 2004 19:45:52 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 27 Jan 2004 19:45:52 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta2.grp.scd.yahoo.com with SMTP; 27 Jan 2004 19:45:52 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <2004012719452001300937tue>; Tue, 27 Jan 2004 19:45:20 +0000 Message-ID: <033a01c3e50e$2164c1a0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bv6a9n+g4qp@...> Date: Tue, 27 Jan 2004 11:45:34 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Co-operative games? X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >The first two are pretty easy although I have only seen a couple of >people mention wanting something in the Rulests In Progress folder >looked at so if you are wanting current feedback please say so as I >would be disappointed to put a lot of effort into playtesting >something that is dead to you. >Lastly, the request from the subject line. The third catagory of co- >operative games is harder to sort for. Does anyone know of any co- >operative games that have been designed for the Piecepack? How many >people are interested in co-operative games being designed for the >piecepack? I have one in the back of my mind, very early stages. By >co-operative I mean a game where you are all working against the >game. Two examples of this are Reiner Knizia's Lord of the Rings and >Stephen Hand's Star Wars: Escape from the Death Star. >Thank you for your input, >Kisa Hi Kisa, I don't know of any cooperative piecepack games existing right now. I did mention the category in a posting I made some time ago discussing possible categories, themes, etc., in connection with the competitions. Regarding the Rules sets in progress folder, my assumption would be that the purpose of the folder is to solicit feedback on unfinished games or beta versions. That's certainly the way I think of it. I have a fair number of games in there myself. This is not because I try to "load up" the folder. Rather, it is because very little feedback has been forthcoming, so I've left some of the games in there for now. Three of my games in there are 4x4 abstracts, which many players may not be interested in, and I'll probably take them out soon. It also seems that some designers have not utilized the folder. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1852 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99789 invoked from network); 27 Jan 2004 21:07:07 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 27 Jan 2004 21:07:07 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 27 Jan 2004 21:07:06 -0000 Received: from [66.218.67.188] by n24.grp.scd.yahoo.com with NNFMP; 27 Jan 2004 21:05:35 -0000 Date: Tue, 27 Jan 2004 21:05:34 -0000 To: piecepack@yahoogroups.com Message-ID: <bv6jqu+d7bc@...> In-Reply-To: <033a01c3e50e$2164c1a0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 791 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: cdrodeffer@... Subject: Re: Co-operative games? X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer > I don't know of any cooperative > piecepack games existing right now. While I agree, I can't think of any that are co-operative, I think there might be a few piecepack games out there that aren't terribly competitive, in that players don't directly try to hinder one another. But I may be wrong. > Regarding the Rules sets in progress > folder, my assumption would be that > the purpose of the folder is to > solicit feedback on unfinished games > or beta versions. That's how I think of it, as well, at least for non-competition games. > Three of my games in there are 4x4 > abstracts, which many players may not > be interested in, and I'll probably > take them out soon. That reminds me, I still owe you feedback on them, Mike! I know, I know, it's been a long time coming. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1853 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87226 invoked from network); 27 Jan 2004 17:49:51 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 27 Jan 2004 17:49:51 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 27 Jan 2004 17:49:51 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <2004012717000401500kl7ore>; Tue, 27 Jan 2004 17:00:04 +0000 Message-ID: <031801c3e4f7$0bfbeb20$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bv64ql+ff7j@...> Date: Tue, 27 Jan 2004 09:00:19 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Links Area [WAS: To the Moderators] X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: cdrodeffer@... To: piecepack@yahoogroups.com Sent: Tuesday, January 27, 2004 8:49 AM Subject: [piecepack] Re: Links Area [WAS: To the Moderators] >> To the Moderators: The Links area has >> somehow become innundated with off-topic >> links. > If I am perhaps being thick, please let > me know what else you are seeing. Now, as if by magic, the offending links have vanished. If one of the moderators did not remove them, then perhaps the person who posted them did. Anyway, there were links to dating services, medical links, etc. I can't remember them all. But they're gone now. Clark He's right (it wasn't your imagination Clark). Until recently, there were indeed many bogus links, and now they're gone. -Mike ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1854 Return-Path: <kisa_griffin@...> X-Sender: kisa_griffin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70206 invoked from network); 27 Jan 2004 19:58:59 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 27 Jan 2004 19:58:59 -0000 Received: from unknown (HELO web21602.mail.yahoo.com) (66.163.169.177) by mta4.grp.scd.yahoo.com with SMTP; 27 Jan 2004 19:58:59 -0000 Message-ID: <20040127195858.94023.qmail@...> Received: from [66.213.193.2] by web21602.mail.yahoo.com via HTTP; Tue, 27 Jan 2004 11:58:58 PST Date: Tue, 27 Jan 2004 11:58:58 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <033a01c3e50e$2164c1a0$6802a8c0@Mike1> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 66.163.169.177 From: Kisa Griffin <kisa_griffin@...> Subject: Re: [piecepack] Co-operative games? X-Yahoo-Group-Post: member; u=158992674 X-Yahoo-Profile: kisa_griffin --- Mike Schoessow <mikeschoessow@...> wrote: > > > >The first two are pretty easy although I have only > seen a couple of > >people mention wanting something in the Rulests In > Progress folder > >looked at so if you are wanting current feedback > please say so as I > >would be disappointed to put a lot of effort into > playtesting > >something that is dead to you. > > >Lastly, the request from the subject line. The > third catagory of co- > >operative games is harder to sort for. Does anyone > know of any co- > >operative games that have been designed for the > Piecepack? How many > >people are interested in co-operative games being > designed for the > >piecepack? I have one in the back of my mind, very > early stages. By > >co-operative I mean a game where you are all > working against the > >game. Two examples of this are Reiner Knizia's > Lord of the Rings and > >Stephen Hand's Star Wars: Escape from the Death > Star. > > >Thank you for your input, > > >Kisa > > > Hi Kisa, > > I don't know of any cooperative piecepack games > existing right now. I did mention the category in a > posting I made some time ago discussing possible > categories, themes, etc., in connection with the > competitions. > > Regarding the Rules sets in progress folder, my > assumption would be that the purpose of the folder > is to solicit feedback on unfinished games or beta > versions. That's certainly the way I think of it. I > have a fair number of games in there myself. This is > not because I try to "load up" the folder. Rather, > it is because very little feedback has been > forthcoming, so I've left some of the games in there > for now. Three of my games in there are 4x4 > abstracts, which many players may not be interested > in, and I'll probably take them out soon. It also > seems that some designers have not utilized the > folder. > > -Mike > I for one would love to see so-operative games as a competition catagory. Don't take those abstact out too soon. I suspect that Ron and would both be interested and we are likely going to be getting together on Tuesday (or some other day) to play piecepack games. Kisa __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free web site building tool. Try it! http://webhosting.yahoo.com/ps/sb/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1856 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54310 invoked from network); 28 Jan 2004 07:12:32 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 28 Jan 2004 07:12:32 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 28 Jan 2004 07:12:32 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Aljrz-0002QI-00; Tue, 27 Jan 2004 23:12:15 -0800 Date: Tue, 27 Jan 2004 23:12:15 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040128071215.GA7491@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Mathrix review #2 X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Had some time to kill in a Starbucks while waiting for Marty to pick me up after work today, so I took out my piecepack and played Mathrix, by Clark Rodeffer, this time with the correct rules (removing one coin from an equation instead of removing the full equation, as I did before by mistake). Mathrix is certainly fun. It is refreshing, a mind-stretcher rather than a mind-bender. (Marty calls it "brain yoga".) The rules are easy to understand and remember, but interesting strategies and tactics emerge from them -- my favourite kind of game. Understanding the relationships among small integers is key here. I would recommend Mathrix for anyone who likes puzzles, wants a math refresher, or wishes to teach math to kids. I have a reservation about the game that is itself a puzzle of sorts. It seems that some numbers in Mathrix can be treated as completely identical to other numbers. For example, 4 can always be treated as equivalent to 2 when necessary, because sqrt(4)=2. Similarly, a null coin can always be treated as an ace coin as well, because cos(0)=1. It seems to me that a 6x6 "mathrix" of such equations (leaving out the cases 0=0, 1=1, etc., thus 30 equations in all) would render Mathrix trivial, since you could always remove any coin from the board. Can such a table be constructed? How abstruse would the math have to be to show 4 can be converted to 5? I'm interested to hear opinions on this. Barring the creation of such a table, of even most of one, by piecepacking spoilsports :), Mathrix is plenty fun. By the way, I was able to get the coins in my first game down to the following 3: 1 2 0 I could take one further coin away by treating this as the equation 1=2-cos(0), but that would leave either '1 2' or '2 0'. Removing the '2' coin would be suicidal, because the '1' and the '0' coins would no longer be adjacent and couldn't be used to form an equation. Can anyone create equations for '1 2' or '2 0'? I couldn't find one, even after breaking out my scientific calculator. In sum, a fine game at root, Clark, modulo my reservations that would subtract from the game. More power to you. Ron p.s. Next game I hope to try: Galaxy Express. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1857 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21979 invoked from network); 28 Jan 2004 08:08:46 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 28 Jan 2004 08:08:46 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 28 Jan 2004 08:08:45 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Alkck-0002su-00 for <piecepack@yahoogroups.com>; Wed, 28 Jan 2004 00:00:34 -0800 Date: Wed, 28 Jan 2004 00:00:34 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040128080034.GB7491@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Contest themes X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I have enjoyed the games in the Solitary Confinement competition overall more than the games from any of the other piecepack contests, and I think there are a few reasons for this. First, I have come to appreciate solitaire games much more lately -- perhaps because Marty and I essentially wrote six of them for the contest, but also because of certain recent hypercompetitive trends in my game group, and some other personal reasons. Second, this was the biggest piecepack competition ever, so there was a wide variety of games to choose from. Some of them were bound to be good! And many were. Finally, I think that as a community we are developing a common language and a bag of tricks for creating piecepack games (an unspoken "pattern language"). We're just getting good at writing piecepack games! Yay for us. Marty and I took our own advice and started thinking about possible themes for the next contest, should we have won it, while we were waiting for the results. I suggested a competition for BYOP (Bring Your Own Piecepack) games like Easy Slider, which could take any number of players. Coincidentally, around this time people started talking about multi-piecepack games, and the poll was posted. The preliminary figures for the poll seemed to show that not many people had more than one piecepack, and Marty also thought my theme suggestion was somewhat limiting (although it would certainly sell a lot of piecepacks), so I started thinking about a cooperative-game competition, and it's interesting that people have been talking about co-op games on the list lately too. We'll just have to see what Clark surprises us with. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1858 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70507 invoked from network); 28 Jan 2004 08:22:02 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 28 Jan 2004 08:22:02 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 28 Jan 2004 08:22:02 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc11) with SMTP id <2004012808180001100ji202e> (Authid: mark.a.biggar); Wed, 28 Jan 2004 08:18:01 +0000 Message-ID: <40176FBE.7060909@...> Date: Wed, 28 Jan 2004 00:15:58 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040128071215.GA7491@...> In-Reply-To: <20040128071215.GA7491@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Mathrix review #2 X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > Had some time to kill in a Starbucks while waiting for Marty to pick > me up after work today, so I took out my piecepack and played Mathrix, > by Clark Rodeffer, this time with the correct rules (removing one coin > from an equation instead of removing the full equation, as I did > before by mistake). > > Mathrix is certainly fun. It is refreshing, a mind-stretcher rather > than a mind-bender. (Marty calls it "brain yoga".) The rules are > easy to understand and remember, but interesting strategies and > tactics emerge from them -- my favourite kind of game. Understanding > the relationships among small integers is key here. I would recommend > Mathrix for anyone who likes puzzles, wants a math refresher, or > wishes to teach math to kids. > > I have a reservation about the game that is itself a puzzle of sorts. > It seems that some numbers in Mathrix can be treated as completely > identical to other numbers. For example, 4 can always be treated as > equivalent to 2 when necessary, because sqrt(4)=2. Similarly, a null > coin can always be treated as an ace coin as well, because cos(0)=1. > It seems to me that a 6x6 "mathrix" of such equations (leaving out the > cases 0=0, 1=1, etc., thus 30 equations in all) would render Mathrix > trivial, since you could always remove any coin from the board. Can > such a table be constructed? How abstruse would the math have to be > to show 4 can be converted to 5? I'm interested to hear opinions on > this. Barring the creation of such a table, of even most of one, by > piecepacking spoilsports :), Mathrix is plenty fun. > > By the way, I was able to get the coins in my first game down to the > following 3: > > 1 2 0 > > I could take one further coin away by treating this as the equation > 1=2-cos(0), but that would leave either '1 2' or '2 0'. Removing the > '2' coin would be suicidal, because the '1' and the '0' coins would no > longer be adjacent and couldn't be used to form an equation. Can > anyone create equations for '1 2' or '2 0'? I couldn't find one, even > after breaking out my scientific calculator. How about floor(sqrt(2)) = 1 -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1859 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51045 invoked from network); 28 Jan 2004 09:12:31 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 28 Jan 2004 09:12:31 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 28 Jan 2004 09:12:31 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc12) with SMTP id <200401280901130120031sq3e> (Authid: mark.a.biggar); Wed, 28 Jan 2004 09:01:13 +0000 Message-ID: <401779DF.2040504@...> Date: Wed, 28 Jan 2004 00:59:11 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040128071215.GA7491@...> In-Reply-To: <20040128071215.GA7491@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Mathrix review #2 X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > I have a reservation about the game that is itself a puzzle of sorts. > It seems that some numbers in Mathrix can be treated as completely > identical to other numbers. For example, 4 can always be treated as > equivalent to 2 when necessary, because sqrt(4)=2. Similarly, a null > coin can always be treated as an ace coin as well, because cos(0)=1. > It seems to me that a 6x6 "mathrix" of such equations (leaving out the > cases 0=0, 1=1, etc., thus 30 equations in all) would render Mathrix > trivial, since you could always remove any coin from the board. Can > such a table be constructed? How abstruse would the math have to be > to show 4 can be converted to 5? I'm interested to hear opinions on > this. Barring the creation of such a table, of even most of one, by > piecepacking spoilsports :), Mathrix is plenty fun. More thought on this. You don't need 30 equations only 15 as you only need to convert each pair one way. Therefore I now break and completely solve Mathrix! Bru-HA-HA-HA-HA-HA (evil villan laugh). ln(1) = 0 floor(ln(ln(2))) = 0 floor(ln(ln(3))) = 0 floor(ln(sqrt(4))) = 0 floor(ln(floor(sqrt(5))) = 0 floor(sqrt(2)) = 1 floor(sqrt(3)) = 1 floor(ln(4)) = 1 floor(ln(5)) = 1 ceil(sqrt(3)) = 2 sqrt(4) = 2 floor(sqrt(5) = 2 ceil(sqrt(sqrt(exp(4)))) = 3 ceil(sqrt(5) = 3 sqrt(4) = floor(sqrt(5)) If we outlaw floor and ceil it's much harder. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1860 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97505 invoked from network); 28 Jan 2004 08:37:58 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 28 Jan 2004 08:37:58 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta4.grp.scd.yahoo.com with SMTP; 28 Jan 2004 08:37:58 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc12) with SMTP id <200401280836320120027qqge> (Authid: mark.a.biggar); Wed, 28 Jan 2004 08:36:32 +0000 Message-ID: <40177416.805@...> Date: Wed, 28 Jan 2004 00:34:30 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040128071215.GA7491@...> <40176FBE.7060909@...> In-Reply-To: <40176FBE.7060909@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Mathrix review #2 X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Mark A. Biggar wrote: > Ron Hale-Evans wrote: > > I have a reservation about the game that is itself a puzzle of sorts. > > It seems that some numbers in Mathrix can be treated as completely > > identical to other numbers. For example, 4 can always be treated as > > equivalent to 2 when necessary, because sqrt(4)=2. Similarly, a null > > coin can always be treated as an ace coin as well, because cos(0)=1. > > It seems to me that a 6x6 "mathrix" of such equations (leaving out the > > cases 0=0, 1=1, etc., thus 30 equations in all) would render Mathrix > > trivial, since you could always remove any coin from the board. Can > > such a table be constructed? How abstruse would the math have to be > > to show 4 can be converted to 5? I'm interested to hear opinions on > > this. Barring the creation of such a table, of even most of one, by > > piecepacking spoilsports :), Mathrix is plenty fun. > > > > By the way, I was able to get the coins in my first game down to the > > following 3: > > > > 1 2 0 > > > > I could take one further coin away by treating this as the equation > > 1=2-cos(0), but that would leave either '1 2' or '2 0'. Removing the > > '2' coin would be suicidal, because the '1' and the '0' coins would no > > longer be adjacent and couldn't be used to form an equation. Can > > anyone create equations for '1 2' or '2 0'? I couldn't find one, even > > after breaking out my scientific calculator. > > How about floor(sqrt(2)) = 1 floor and ceiling along with sqrt lets you change 5 into 2 or 3, 3 into 1 or 2. Along with exp, you can use floor and ceiling to turn 0 into 1, 2 into 7 or 8, 3 into 20 or 21, 4 into 54 or 55 and 5 into 148 or 149. Throw in sqrt as well to get a whole bunch of other numbers. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1861 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52854 invoked from network); 28 Jan 2004 14:24:43 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 28 Jan 2004 14:24:43 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta3.grp.scd.yahoo.com with SMTP; 28 Jan 2004 14:24:42 -0000 Received: from [66.218.67.160] by n25.grp.scd.yahoo.com with NNFMP; 28 Jan 2004 14:22:56 -0000 Date: Wed, 28 Jan 2004 14:22:55 -0000 To: piecepack@yahoogroups.com Message-ID: <bv8gjv+2ntj@...> In-Reply-To: <20040128071215.GA7491@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 267 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: cdrodeffer@... Subject: Re: Mathrix review #2 X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > In sum, a fine game at root, Clark, > modulo my reservations that would > subtract from the game. More power > to you. :-) Ron, thank you for your kind words. I'm glad you enjoyed Mathrix Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1862 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72409 invoked from network); 28 Jan 2004 14:32:40 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 28 Jan 2004 14:32:40 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta4.grp.scd.yahoo.com with SMTP; 28 Jan 2004 14:32:40 -0000 Received: from [66.218.67.128] by n25.grp.scd.yahoo.com with NNFMP; 28 Jan 2004 14:32:36 -0000 Date: Wed, 28 Jan 2004 14:32:36 -0000 To: piecepack@yahoogroups.com Message-ID: <bv8h64+4buh@...> In-Reply-To: <401779DF.2040504@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 916 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: cdrodeffer@... Subject: Re: Mathrix review #2 X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Mark A. Biggar" > More thought on this. You don't > need 30 equations only 15 as you > only need to convert each pair > one way. Therefore I now break > and completely solve Mathrix! > Bru-HA-HA-HA-HA-HA (evil villan laugh). > [...] Mark, this was very clever! I hadn't even considered the possibility of using the floor and ceil functions. On the other hand, I DID hesitate when I used the sqrt function, because technically, it involves the use of another two, as in sqrt(x) = (x)^(inv(2)). But then again, the very useful factorial function also involves the use of other numbers, as in 4! = 4x3x2x1. > If we outlaw floor and ceil it's > much harder. I think most people would allow floor and ceil, as well as rnd for good measure. The overriding rule to keep in mind is, "If it feels like cheating, it probably is." Still, I commend you on your clever solution! :-) Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1863 Return-Path: <js@...> X-Sender: js@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23914 invoked from network); 28 Jan 2004 16:27:55 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 28 Jan 2004 16:27:55 -0000 Received: from unknown (HELO mail37.megamailservers.com) (216.251.36.37) by mta5.grp.scd.yahoo.com with SMTP; 28 Jan 2004 16:27:55 -0000 X-Authenticated-User: js.lor-tech.com Received: from jeph (CPE00047593a085-CM014500106027.cpe.net.cable.rogers.com [65.50.156.220]) (authenticated bits=0) by mail37.megamailservers.com (8.12.10/8.12.9) with ESMTP id i0SGRNHe003474 for <piecepack@yahoogroups.com>; Wed, 28 Jan 2004 11:27:37 -0500 To: <piecepack@yahoogroups.com> Date: Wed, 28 Jan 2004 11:27:22 -0500 Message-ID: <002501c3e5bb$9bd9c090$030aa8c0@...> MIME-Version: 1.0 X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook CWS, Build 9.0.2416 (9.0.2910.0) In-Reply-To: <bv6a9n+g4qp@...> X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Importance: Normal X-eGroups-Remote-IP: 216.251.36.37 From: "Jeph Stahl" <js@...> Reply-To: <js@...> Subject: RE: [piecepack] Co-operative games? X-Yahoo-Group-Post: member; u=88226313 X-Yahoo-Profile: greatlakegamer Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Lastly, the request from the subject line. The third catagory of co- operative games is harder to sort for. Does anyone know of any co- operative games that have been designed for the Piecepack? How many people are interested in co-operative games being designed for the piecepack? I have one in the back of my mind, very early stages. By co-operative I mean a game where you are all working against the game. Two examples of this are Reiner Knizia's Lord of the Rings and Stephen Hand's Star Wars: Escape from the Death Star. Thank you for your input, Kisa >>>>> Saurbaum, looks like it has been designed with the piecepack system, although it was create in 1988. It would be a great tranlation to the piecepack game system. Anybody know the designer, Johannes Tranelis? Check out the game at http://www.boardgamegeek.com/game/4518 Cheers, Jeph Stahl From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1865 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15651 invoked from network); 28 Jan 2004 18:00:13 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 28 Jan 2004 18:00:13 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta5.grp.scd.yahoo.com with SMTP; 28 Jan 2004 18:00:13 -0000 Received: from [10.0.1.2] ([65.42.240.139]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Wed, 28 Jan 2004 13:00:10 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 28 Jan 2004 13:00:09 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC3D62D9.2ED0%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Contest info on website X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Contest info is now on the official piecepack website: http://www.piecepack.org As with the 3rd, 4th and 5th contest the judge has accepted my offer to mediate for blind judging (see contest rules). Please read the rules carefully and enter as often as you like (as part of the same or different group or groups). Please make sure to put "Contest: <title>" in the subject line of the contest entries - it helps a lot! Good luck!! Thank you! Karol Piecepack.org P.S. I will be making contest flyers and may post them for download if folks are interested in promoting this event at their game nights or conventions they manage or attend please request this off-list if interested. Thanks! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1866 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76003 invoked from network); 28 Jan 2004 20:37:41 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 28 Jan 2004 20:37:41 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 28 Jan 2004 20:37:41 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AlwOM-0002GI-00 for <piecepack@yahoogroups.com>; Wed, 28 Jan 2004 12:34:30 -0800 Date: Wed, 28 Jan 2004 12:34:30 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040128203430.GA8565@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Message to the Schoessow Brothers: Be out of Piecepackville before sunset. --The Hale-Evans Gang p.s. "Schoessow Brothers" is a sissy name for a gang. We don't want to hear no comments about "Hale-Evans". -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1867 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71105 invoked from network); 28 Jan 2004 22:55:15 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 28 Jan 2004 22:55:15 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 28 Jan 2004 22:55:15 -0000 Received: from [66.218.67.145] by n3.grp.scd.yahoo.com with NNFMP; 28 Jan 2004 22:53:36 -0000 Date: Wed, 28 Jan 2004 22:53:36 -0000 To: piecepack@yahoogroups.com Message-ID: <bv9ehg+uvpd@...> In-Reply-To: <bv8rc9+52qg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2254 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: "Benedict" <boycat_oh@...> Subject: Re: 6th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh An intriguing and highly original contest theme, Clark, I'm impressed. I imagine that this contest could produce some of the best games yet for the piecepack, based on the premise that there will by synergy between the authors of each game. That's also an impressive list of sponsors - some very nice prizes in there as incentive beyond the alleged fame and glory... Phillip (think I'll just hide out behind this here rain barrel and hope that when the dust clears we'll find that the Brothers Schoessow and the Hale-Evans Family have finished each other off...) > DESIGN THEME: "GROUP PROJECTS" Entries are to be designed > in groups of not less than two Co-Authors. > > GENEROUSLY SPONSORED BY: > > * www.piecepack.org > * Mesomorph Games > * Chris Brooks > * IcePack Games > * Matt Worden Games > * PyroMyth Games > * Clark Rodeffer > > PRIZES > > There are several parts to the prize, which is a good > thing, because all of the winning Co-Authors will > eventually need to decide how to share them! > > SPONSORED PRIZES: > > * Mesomorph Games: Winner's choice of one item from > inventory (one Author) and Rules CD-ROM for each Author of > winning game > * Chris Brooks: $50 gift certificate to > www.funagaingames.com to split > * IcePack Games: 1 piecepack expanded > * Matt Worden Games: 1 table top version of Castle Danger > * PyroMyth Games: 1 table top version of Cannon > * Clark Rodeffer: 2 stashes of Icehouse Pyramids > > The winners also receive custody of the piecepack Trophy > Cloth, a card-table-sized tablecloth with a color piecepack > suit emblem embroidered on each side of the table. The > piecepack Trophy Cloth passes from the winner(s) of one > contest to the winner(s) of the next, with each of the > winners of this and previous contests signing and dating > the cloth before passing it on following the close of the > next competition. > > The winners also receive the opportunity to define and > judge the next piecepack game design competition and > arrange for the prize(s) if they wish. However, agreement > to this is not a requirement for entry, and if one or more > of the winners do not wish to judge the next competition, > he or she can suggest another Judge, or we can improvise. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1868 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32624 invoked from network); 28 Jan 2004 23:28:58 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 28 Jan 2004 23:28:58 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta5.grp.scd.yahoo.com with SMTP; 28 Jan 2004 23:28:58 -0000 Received: from [66.218.67.139] by n21.grp.scd.yahoo.com with NNFMP; 28 Jan 2004 23:27:47 -0000 Date: Wed, 28 Jan 2004 23:27:44 -0000 To: piecepack@yahoogroups.com Message-ID: <bv9ghg+781e@...> In-Reply-To: <20040128203430.GA8565@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 587 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > Message to the Schoessow Brothers: > > Be out of Piecepackville before sunset. > > --The Hale-Evans Gang > > p.s. "Schoessow Brothers" is a sissy name for a gang. > We don't want to hear no comments about "Hale-Evans". Oh Yeah, with all my nieces (4) and nephews (4) (my captive playtest group), my gang is "biggar" then yours! :-) Watch out for the massacure at the Big-R corral. BTW, my playtest group got one "biggar" last week with birth of my niece "Cristy Marie Gibson" to my youngest sister Sharon. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1869 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83692 invoked from network); 29 Jan 2004 00:24:29 -0000 Received: from unknown (66.218.66.167) by m10.grp.scd.yahoo.com with QMQP; 29 Jan 2004 00:24:29 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 29 Jan 2004 00:24:29 -0000 Received: from marty by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Alzu4-0004en-00 for <piecepack@yahoogroups.com>; Wed, 28 Jan 2004 16:19:28 -0800 Date: Wed, 28 Jan 2004 16:19:28 -0800 To: piecepack@yahoogroups.com Message-ID: <20040129001928.GA17167@...> References: <20040128203430.GA8565@...> <bv9ghg+781e@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bv9ghg+781e@...> User-Agent: Mutt/1.3.28i Sender: Marty Hale-Evans <marty@...> X-eGroups-Remote-IP: 63.225.161.90 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Re: Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 > Oh Yeah, with all my nieces (4) and nephews (4) (my captive playtest > group), my gang is "biggar" then yours! :-) Watch out for the > massacure at the Big-R corral. We ain't worried. If'n we need 'em, we got a big ol' posse at the Seattle Cosmic Saloon....assuming we can pry 'em away from the Puerto Rico tables long enough.... > BTW, my playtest group got one "biggar" last week with birth of > my niece "Cristy Marie Gibson" to my youngest sister Sharon. Congrats to you and yours! Belle Starr Hale-Evans -- *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org Pro-America, but annoyed by quite a few Americans. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1870 Return-Path: <electronicwaffle@...> Received: (qmail 33849 invoked from network); 29 Jan 2004 11:57:57 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 29 Jan 2004 11:57:57 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta5.grp.scd.yahoo.com with SMTP; 29 Jan 2004 11:57:56 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.155] by n28.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 11:57:53 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97172 invoked from network); 29 Jan 2004 05:30:40 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 29 Jan 2004 05:30:40 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta4.grp.scd.yahoo.com with SMTP; 29 Jan 2004 05:30:40 -0000 Received: from [66.218.67.184] by n34.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 05:29:06 -0000 Date: Thu, 29 Jan 2004 05:29:04 -0000 To: piecepack@yahoogroups.com Message-ID: <bva5n0+bdts@...> In-Reply-To: <bv9ehg+uvpd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2215 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: 6th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Jan 2004 11:57:52 -0000 X-eGroups-Remote-IP: 66.218.66.84 This will be an interesting Competition. I agree that the games will be better put together than if one person were to do it alone. I think that his will be easier said than done. The imediate concern, is that the entries will be few, As the number of people, to be fully involved in each new game will be at least halfed. The time to create such games will probably also be twice as long. The converting process (for lack of a better term) this competition implies (...All entrants are invited to join the Yahoo Group...) will hopefully overcome this minor drawback. Previous competitions had low turnouts due to a complicated theme. I do not see a theme that is directly game-design related with this competition. These two factors combined will surely be the wrecking ball or cornerstone to this competition. Perhaps a better name would have been Sibling Rivalry. Conflicts will arise with the co-authors, I hope that they will all be worked out peacefully. I was going to ask what was to prevent one person from pretending to be two different people. But I see that the concern this competition invented, it also solves. I guess this would be a great follow up to the Solitare competition. Personaly, given my current projects, I was hoping the next competition would be a source of inspiration for me.At the present, no idea comes rushing to my mind, like the other 3 competitions I have entered created. I know the due date is about 4 months away, I hope this will be enough time for me. Even if the competition was on a different theme, I feel that piecepack is ready to gain new members. Ideas, Comments, and Games seem to come out faster and faster than ever before. I am involved with Icehouse and SLICK, but I think that after 100 games, the list added with lack of community, has entered a state of near stasis. Piecepack may seem to be taking one step backward to take two forward. Soon, the sheer number of members in the comunity will solve this problem. Where some members are not as powerful, other members will take up the slack. And now begins the the great silent period where other members inquire why everyone is so quiet. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1871 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88632 invoked from network); 29 Jan 2004 14:04:41 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 29 Jan 2004 14:04:41 -0000 Received: from unknown (HELO imo-m07.mx.aol.com) (64.12.136.162) by mta4.grp.scd.yahoo.com with SMTP; 29 Jan 2004 14:04:40 -0000 Received: from Debnmrn1@... by imo-m07.mx.aol.com (mail_out_v36_r4.12.) id r.182.25ef5052 (3858) for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 09:00:35 -0500 (EST) Message-ID: <182.25ef5052.2d4a6c02@...> Date: Thu, 29 Jan 2004 09:00:34 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 64.12.136.162 From: Debnmrn1@... Subject: Re: [piecepack] Re: 6th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit What is SLICK? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1872 Return-Path: <KevinEagles72@...> Received: (qmail 2226 invoked from network); 29 Jan 2004 15:29:28 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 29 Jan 2004 15:29:28 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta4.grp.scd.yahoo.com with SMTP; 29 Jan 2004 15:29:28 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.66.118] by n1.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 15:27:41 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61731 invoked from network); 29 Jan 2004 13:24:10 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 29 Jan 2004 13:24:10 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta5.grp.scd.yahoo.com with SMTP; 29 Jan 2004 13:24:10 -0000 Received: from [66.218.67.187] by n15.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 13:23:23 -0000 Date: Thu, 29 Jan 2004 13:23:22 -0000 To: piecepack@yahoogroups.com Message-ID: <bvb1ga+2g79@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 538 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.70 From: "kevineagles72" <KevinEagles72@...> Subject: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Jan 2004 15:27:40 -0000 X-eGroups-Remote-IP: 66.218.66.64 Keeping with the public domain theme of piecepack...while not slighting any of the companies that make such beautiful piecepacks... I was wondering has anyone made sets of there own and have some advice? I'd like to make a JCD set of my own on wood...but without using stickers, and I don't have access to a silk screener or anything fancy. I was thinking of trying to use computer "iron" on paper and ironing on each piece's graphic individually... Any advice would be greatly appreciated... Kevin Eagles "No one of consequence" From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1873 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50653 invoked from network); 29 Jan 2004 16:17:33 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 29 Jan 2004 16:17:33 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 29 Jan 2004 16:17:32 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AmEmK-0005lY-00 for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 08:12:28 -0800 Date: Thu, 29 Jan 2004 08:12:28 -0800 To: piecepack@yahoogroups.com Message-ID: <20040129161227.GA21777@...> References: <bvb1ga+2g79@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvb1ga+2g79@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Jan 29, 2004 at 01:23:22PM -0000, kevineagles72 wrote: > I was wondering has anyone made sets of there own and have some > advice? I'd like to make a JCD set of my own on wood...but without > using stickers, and I don't have access to a silk screener or > anything fancy. I was thinking of trying to use computer "iron" on > paper and ironing on each piece's graphic individually... > > Any advice would be greatly appreciated... Kevin, it just so happens that I am in the middle of creating a JCD piecepack. I am laserprinting each sheet onto cardstock, cutting each paper bit with stickers, and applying them to wood with Mod Podge. Mod Podge is this goop that doubles as both glue and sealant. It is used for decoupage. You can buy some at your local craft store. I use a small paintbrush to glue the paper to the wood with Mod Podge, then apply two coats of the stuff to seal it. The cardstock I am using is 110-pound weight stuff I bought at Office Depot. You can get the wood bits from one pf the places mentioned on this page: http://www.ludism.org/ppwiki/Vendors I have used other methods to create piecepacks as well; maybe I can describe them later. This method works pretty well. It is slow but it is inexpensive. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1874 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5776 invoked from network); 29 Jan 2004 17:17:43 -0000 Received: from unknown (66.218.66.167) by m8.grp.scd.yahoo.com with QMQP; 29 Jan 2004 17:17:43 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta6.grp.scd.yahoo.com with SMTP; 29 Jan 2004 17:17:43 -0000 Received: from [66.218.67.248] by n28.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 17:16:46 -0000 Date: Thu, 29 Jan 2004 17:16:43 -0000 To: piecepack@yahoogroups.com Message-ID: <bvbf5r+9heh@...> In-Reply-To: <bvb1ga+2g79@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1269 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "James K Droscha" <jdroscha@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "kevineagles72" <KevinEagles72@a...> wrote: > I was wondering has anyone made sets of there own and have some > advice? I'd like to make a JCD set of my own on wood...but without > using stickers, and I don't have access to a silk screener or > anything fancy. I was thinking of trying to use computer "iron" on > paper and ironing on each piece's graphic individually... Hello Kevin, The first prototype for the piecepack was made of hand-cut bass wood tiles. One thing to watch out for if you cut your own tiles is that hand sanding can easily produce a slight curve on the edges. As far as marking goes, I used rubber stamps on that prototype. But in another forum, I suggested the following general strategies for marking game pieces: 1) rubber stamps 2) heat transfers 3) stencils 4) shaped markers (Crayola makes some of these) 5) freehand painting or carving 6) 3D stamps (like for leather) 7) burning (either with freehand stylus, metal stencil, or 3D stamps) 8) stickers 9) casting the pieces (in either gravity-cast metal or cold-cast resin) with 3D markings included 10) rub-ons Good luck with your set. I'd love to see a photo in the Photos section of this group when you get it finished. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1875 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94658 invoked from network); 29 Jan 2004 17:20:56 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 29 Jan 2004 17:20:56 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta2.grp.scd.yahoo.com with SMTP; 29 Jan 2004 17:20:55 -0000 Received: from [66.218.67.161] by n1.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 17:19:58 -0000 Date: Thu, 29 Jan 2004 17:19:57 -0000 To: piecepack@yahoogroups.com Message-ID: <bvbfbt+q3nv@...> In-Reply-To: <20040127171104.74498.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 501 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "James K Droscha" <jdroscha@...> Subject: Re: Links Area [WAS: To the Moderators] X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@y...> wrote: > They were there. I deleted the links. JKD: not > thick, just slow. Ha ha, you got that right. All hail Mr. Thorn, moderator of moderators! Thanks Ed. Everyone please note that adding inappropriate links or photos or anything else is a great means of getting yourself banned, or at the very least bumped, from this group/list. And yes, I realize that the people I'm talking to are not listening. Still. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1877 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36031 invoked from network); 29 Jan 2004 19:33:01 -0000 Received: from unknown (66.218.66.217) by m17.grp.scd.yahoo.com with QMQP; 29 Jan 2004 19:33:01 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 29 Jan 2004 19:33:01 -0000 Received: from marty by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AmHpY-0007lq-00 for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 11:28:00 -0800 Date: Thu, 29 Jan 2004 11:27:59 -0800 To: piecepack@yahoogroups.com Message-ID: <20040129192759.GD26629@...> References: <bvb1ga+2g79@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvb1ga+2g79@...> User-Agent: Mutt/1.3.28i Sender: Marty Hale-Evans <marty@...> X-eGroups-Remote-IP: 63.225.161.90 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 To follow up on Ron's note: I've been using Mod Podge since I was a kid, and I think Ron's choice to print on cardstock for 'podging is a mistake. MP is a water-based medium, and it works best when it can permeate the paper that's being applied to the wood, almost creating a medium that suspends the paper fibers, ink, etc. and bonds it to the wood. Some of Ron's pieces are buckling as they dry and causing bubbles to form between the wood and the cardstock. I think this happens because the cardstock is too thick to absorb the water in the MP evenly; it buckles as it gets wet, then the MP dries before it can flatten again. If I were doing a set this way, I'd print the markings on paper, then cut them out, MP them down (possibly using a breyer [roller] to make sure the paper contacts solidly with the wood and to roll out bubbles), then coat them with a couple of coats of sealer MP. It's a little trickier to use paper in some ways -- it's more likely to get floppy and fold over on itself if you're not careful -- but in the end I think it might make a better finished project. (Of course, I'm more likely to paint than decoupage, but that's just me.) Marty -- *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org Pro-America, but annoyed by quite a few Americans. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1878 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55549 invoked from network); 29 Jan 2004 20:18:05 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 29 Jan 2004 20:18:05 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 29 Jan 2004 20:18:05 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AmIc0-0008JW-00 for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 12:18:04 -0800 Date: Thu, 29 Jan 2004 12:18:03 -0800 To: piecepack@yahoogroups.com Message-ID: <20040129201803.GB31518@...> References: <bvb1ga+2g79@...> <20040129192759.GD26629@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040129192759.GD26629@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Jan 29, 2004 at 11:27:59AM -0800, M. Hale-Evans wrote: > > To follow up on Ron's note: I've been using Mod Podge since I was a > kid, and I think Ron's choice to print on cardstock for 'podging is a > mistake. MP is a water-based medium, and it works best when it can > permeate the paper that's being applied to the wood, almost creating a > medium that suspends the paper fibers, ink, etc. and bonds it to the > wood. Some of Ron's pieces are buckling as they dry and causing > bubbles to form between the wood and the cardstock. I think this > happens because the cardstock is too thick to absorb the water in the > MP evenly; it buckles as it gets wet, then the MP dries before it can > flatten again. > > If I were doing a set this way, I'd print the markings on paper, then... [snip] I noticed a couple of them buckling too. One was buckling along an edge, and I was able to tamp it down again with a bit more Mod Podge, but another has a bubble in the middle. Fortunately, although I've already cut out all eight suits of tiles, front and back, from cardstock, I only made one test suit of tiles and coins. I am going to print on paper, then try a paper test suit and compare it to the cardstock one. Decoupage is slow going, but I just heard the story of a woman on _This American Life_ (episode 30, 1996) who took three years to cover every inch of her kitchen and the things in it with tiny beads. La la la. I simply remember some horrible things, and then I don't feel so bad... Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1879 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14263 invoked from network); 29 Jan 2004 20:21:23 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 29 Jan 2004 20:21:23 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 29 Jan 2004 20:21:23 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AmIf8-0008MF-00 for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 12:21:18 -0800 Date: Thu, 29 Jan 2004 12:21:18 -0800 To: piecepack@yahoogroups.com Message-ID: <20040129202118.GC31518@...> References: <20040128203430.GA8565@...> <048401c3e69c$e8fce3c0$6802a8c0@Mike1> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <048401c3e69c$e8fce3c0$6802a8c0@Mike1> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Jan 29, 2004 at 11:20:09AM -0800, Mike Schoessow wrote: > > ----- Original Message ----- > > >Message to the Schoessow Brothers: > > >Be out of Piecepackville before sunset. > > >--The Hale-Evans Gang > > > Hey, our gang is up to 3. I think we've succesfully corrupted my > 10-year-old son, Arik (and he's mighty fast with a.. well anyway, > the Hale-Evans gang better just stay on their own side of town!) It's a good thing your kid's name isn't Billy. > -The Schoessows (not silly-sounding at all if you know how to say > it-----shesso, short e, long o, accent on first syllable) I knew how to pronounce it. It makes the subject of this thread even funnier to say. "Sheh-down at the Hokey Corral". :) No genuine offense intended. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1880 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93500 invoked from network); 29 Jan 2004 21:30:28 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 29 Jan 2004 21:30:28 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 29 Jan 2004 21:30:27 -0000 Received: from [66.218.67.166] by n19.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 21:29:51 -0000 Date: Thu, 29 Jan 2004 21:29:49 -0000 To: piecepack@yahoogroups.com Message-ID: <bvbu0d+njcu@...> In-Reply-To: <bv9ehg+uvpd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 508 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "Benedict" <boycat_oh@...> Subject: Re: Piecepackville X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > (think I'll just hide out behind this here rain barrel and hope that > when the dust clears we'll find that the Brothers Schoessow and > the Hale-Evans Family have finished each other off...) Benedict suddenly felt the jab of cold steel between his ribs. He turned around slowly. While he had been engrossed in the Shoessow/Hale-Evans barney, one of the pesky Biggar Clan had snuck up on him. He couldn't help thinking that he should have been hiding inside the barrel... ...to be continued... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1881 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7218 invoked from network); 29 Jan 2004 21:59:24 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 29 Jan 2004 21:59:23 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta5.grp.scd.yahoo.com with SMTP; 29 Jan 2004 21:59:23 -0000 Received: from [66.218.67.254] by n22.grp.scd.yahoo.com with NNFMP; 29 Jan 2004 21:59:21 -0000 Date: Thu, 29 Jan 2004 21:59:20 -0000 To: piecepack@yahoogroups.com Message-ID: <bvbvno+1026d@...> In-Reply-To: <20040129202118.GC31518@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 246 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: "Benedict" <boycat_oh@...> Subject: Re: Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh > I knew how to pronounce it. It makes the subject of this thread even > funnier to say. "Sheh-down at the Hokey Corral". :)\ Note that this sounds the best, in my opinion, when said in the voice of Eric Cartman from South Park. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1882 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77956 invoked from network); 29 Jan 2004 23:56:37 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 29 Jan 2004 23:56:37 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 29 Jan 2004 23:56:37 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AmM1V-0002Fl-00 for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 15:56:37 -0800 Date: Thu, 29 Jan 2004 15:56:36 -0800 To: piecepack@yahoogroups.com Message-ID: <20040129235636.GA8499@...> References: <20040129202118.GC31518@...> <bvbvno+1026d@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvbvno+1026d@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, Jan 29, 2004 at 09:59:20PM -0000, Benedict wrote: > > I knew how to pronounce it. It makes the subject of this thread > even > > funnier to say. "Sheh-down at the Hokey Corral". :)\ > > Note that this sounds the best, in my opinion, when said in the > voice of Eric Cartman from South Park. > > Phillip BWAHAHAHA! You're all right by me, Phillip, even if we didn't win the last contest. :) Can't you just see Cartman in a little pair of chaps, a stetson, and a sheriff's star, shouting "YOU WILL RESPECT MAH AUTHORITAH!" BTW, now that we know where "Benedict" came from, are you going to tell us about "boycat_oh"? Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1883 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3443 invoked from network); 30 Jan 2004 03:00:03 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 30 Jan 2004 03:00:03 -0000 Received: from unknown (HELO fep03-mail.bloor.is.net.cable.rogers.com) (66.185.86.73) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 03:00:03 -0000 Received: from yahoo.com ([24.112.162.235]) by fep03-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040130025842.LJSR173667.fep03-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 21:58:42 -0500 Message-ID: <4019C891.7080306@...> Date: Thu, 29 Jan 2004 21:59:29 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6b) Gecko/20031205 Thunderbird/0.4 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep03-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Thu, 29 Jan 2004 21:58:40 -0500 X-eGroups-Remote-IP: 66.185.86.73 From: Porter235 <porter235@...> Subject: JCD seasons? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 A question for the group... are people interested in JCDpiecepack equivalents to the beautifull 4 seasons pack available from Mesomorph? I ask because it can take a fair bit of time to render the suits and if people aren't interested then I will hold off for a while. Those that are putting together JCDpiecepack sets in a method other than transparent stickers, please keep me informed as to your progress, I would love to see pictures of the final products. Thanks . JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1884 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62441 invoked from network); 30 Jan 2004 04:29:28 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 30 Jan 2004 04:29:28 -0000 Received: from unknown (HELO imo-m01.mx.aol.com) (64.12.136.4) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 04:29:28 -0000 Received: from Debnmrn1@... by imo-m01.mx.aol.com (mail_out_v36_r4.12.) id r.dd.23cb3f6 (18707) for <piecepack@yahoogroups.com>; Thu, 29 Jan 2004 23:29:07 -0500 (EST) Message-ID: <dd.23cb3f6.2d4b3792@...> Date: Thu, 29 Jan 2004 23:29:06 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 64.12.136.4 From: Debnmrn1@... Subject: Re: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I just got some tiles in from woorworks, Ltd. I was inquiring over the weekend about how to do this. I'm an experienced rubber stamp artist, and originally had planned to stamp over stain, but found that I can't get the effect I wanted. My experience with Mod Podge is that the finish remains sticky even after long drying times. Some of this can be removed with steel wood. My plan is to ust stain, and then use xyron adhesive on 60lb. paper and seal with mod podge. I'll let you know how it works, if you share your tips with me too =}. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1885 Return-Path: <KevinEagles72@...> Received: (qmail 83290 invoked from network); 30 Jan 2004 05:56:36 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 30 Jan 2004 05:56:36 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta3.grp.scd.yahoo.com with SMTP; 30 Jan 2004 05:56:35 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.67.132] by n18.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:56:32 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19191 invoked from network); 30 Jan 2004 03:27:42 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 30 Jan 2004 03:27:42 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 30 Jan 2004 03:27:42 -0000 Received: from [66.218.67.132] by n2.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 03:26:49 -0000 Date: Fri, 30 Jan 2004 03:26:47 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcitn+shmf@...> In-Reply-To: <20040129192759.GD26629@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1501 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: "kevineagles72" <KevinEagles72@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 05:56:22 -0000 X-eGroups-Remote-IP: 66.218.66.73 --- In piecepack@yahoogroups.com, "M. Hale-Evans" <marty@m...> wrote: > > To follow up on Ron's note: I've been using Mod Podge since I was a > kid, and I think Ron's choice to print on cardstock for 'podging is a > mistake. MP is a water-based medium, and it works best when it can > permeate the paper that's being applied to the wood, almost creating a > medium that suspends the paper fibers, ink, etc. and bonds it to the > wood. Some of Ron's pieces are buckling as they dry and causing > bubbles to form between the wood and the cardstock. I think this > happens because the cardstock is too thick to absorb the water in the > MP evenly; it buckles as it gets wet, then the MP dries before it can > flatten again. > > If I were doing a set this way, I'd print the markings on paper, then > cut them out, MP them down (possibly using a breyer [roller] to make > sure the paper contacts solidly with the wood and to roll out > bubbles), then coat them with a couple of coats of sealer MP. It's a > little trickier to use paper in some ways -- it's more likely to get > floppy and fold over on itself if you're not careful -- but in the end > I think it might make a better finished project. (Of course, I'm more > likely to paint than decoupage, but that's just me.) > > > Marty Aha! Thank you for your thoughts...I still might play around with the card stock...JCD has some cutout pyramids that look fun... Tommorow I search for the MP, and some thinner paper :) Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1887 Return-Path: <KevinEagles72@...> Received: (qmail 60103 invoked from network); 30 Jan 2004 05:57:33 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 30 Jan 2004 05:57:33 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta6.grp.scd.yahoo.com with SMTP; 30 Jan 2004 05:57:33 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.67.182] by n28.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:57:31 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20277 invoked from network); 30 Jan 2004 03:31:25 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 30 Jan 2004 03:31:25 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 03:31:25 -0000 Received: from [66.218.67.163] by n1.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 03:31:19 -0000 Date: Fri, 30 Jan 2004 03:31:17 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcj65+dqv1@...> In-Reply-To: <4019C891.7080306@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 757 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "kevineagles72" <KevinEagles72@...> Subject: Re: JCD seasons? X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 05:57:30 -0000 X-eGroups-Remote-IP: 66.218.66.84 --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > A question for the group... are people interested in JCDpiecepack > equivalents to the beautifull 4 seasons pack available from Mesomorph? I > ask because it can take a fair bit of time to render the suits and if > people aren't interested then I will hold off for a while. > > Those that are putting together JCDpiecepack sets in a method other than > transparent stickers, please keep me informed as to your progress, I > would love to see pictures of the final products. > > Thanks . > JCD Well I for one am unashamedly enamored by your work JCD :) You've given me reason to reload my Adobe software suite from work again... So I guess that makes my vote a YES! Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1888 Return-Path: <electronicwaffle@...> Received: (qmail 90485 invoked from network); 30 Jan 2004 05:58:11 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 30 Jan 2004 05:58:11 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 05:58:11 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.171] by n34.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:58:08 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99558 invoked from network); 30 Jan 2004 04:12:13 -0000 Received: from unknown (66.218.66.172) by m1.grp.scd.yahoo.com with QMQP; 30 Jan 2004 04:12:13 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta4.grp.scd.yahoo.com with SMTP; 30 Jan 2004 04:12:13 -0000 Received: from [66.218.67.251] by n4.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 04:12:04 -0000 Date: Fri, 30 Jan 2004 04:12:03 -0000 To: piecepack@yahoogroups.com Message-ID: <bvclij+q331@...> In-Reply-To: <182.25ef5052.2d4a6c02@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 907 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: 6th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 05:58:08 -0000 X-eGroups-Remote-IP: 66.218.66.102 --- In piecepack@yahoogroups.com, Debnmrn1@a... wrote: > What is SLICK? Sortable List of Icehouse's Cool Kindred. Icehouse (Icehousegames.com LooneyLabs.com Wunderland.com) is another 'game system' similar in many respects to Piecepack, however instead of tiles and coins, Icehouse uses three pyramid sizes that can nest inside each other. (newer sets) SLICK is a database of about 100-125 games that can be played with Icehouse pieces (most commonly collectively called a Stash). 2 stashes (a Total of 30 - 10 each in size) are a part of the grand prize for the 6th competition. The list is to say the least, less organized than we are. It was through Icehouse, and the web that I found Piecepack. I know for a fact that many other members also know Icehouse. Mike S. Won the Ludic Synergy competition (Contest 2) with Alien City... a Game that uses a Piecepack and Three Icehouse stashes. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1889 Return-Path: <KevinEagles72@...> Received: (qmail 42477 invoked from network); 30 Jan 2004 05:58:17 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 30 Jan 2004 05:58:17 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 30 Jan 2004 05:58:17 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.67.147] by n8.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:57:40 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87769 invoked from network); 30 Jan 2004 04:04:07 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 30 Jan 2004 04:04:07 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta4.grp.scd.yahoo.com with SMTP; 30 Jan 2004 04:04:06 -0000 Received: from [66.218.66.122] by n36.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 04:03:32 -0000 Date: Fri, 30 Jan 2004 04:03:30 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcl2i+mmed@...> In-Reply-To: <4019C891.7080306@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 758 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.104 From: "kevineagles72" <KevinEagles72@...> Subject: Re: JCD seasons? X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 05:57:39 -0000 X-eGroups-Remote-IP: 66.218.66.92 --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > A question for the group... are people interested in JCDpiecepack > equivalents to the beautifull 4 seasons pack available from Mesomorph? I > ask because it can take a fair bit of time to render the suits and if > people aren't interested then I will hold off for a while. > > Those that are putting together JCDpiecepack sets in a method other than > transparent stickers, please keep me informed as to your progress, I > would love to see pictures of the final products. > > Thanks . > JCD Oh, and not to change the subject but... I have already printed out a full set of your JCD anchor cards, and they really turned out great! When can we see more suits? <vbg> Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1890 Return-Path: <KevinEagles72@...> Received: (qmail 31615 invoked from network); 30 Jan 2004 05:58:28 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 30 Jan 2004 05:58:28 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta1.grp.scd.yahoo.com with SMTP; 30 Jan 2004 05:58:28 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.66.112] by n17.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:57:18 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18133 invoked from network); 30 Jan 2004 03:30:11 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 30 Jan 2004 03:30:11 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 03:30:11 -0000 Received: from [66.218.66.114] by n8.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 03:29:34 -0000 Date: Fri, 30 Jan 2004 03:29:32 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcj2s+9i27@...> In-Reply-To: <20040129201803.GB31518@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 974 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "kevineagles72" <KevinEagles72@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 05:57:17 -0000 X-eGroups-Remote-IP: 66.218.66.72 > I noticed a couple of them buckling too. One was buckling along an > edge, and I was able to tamp it down again with a bit more Mod Podge, > but another has a bubble in the middle. Fortunately, although I've > already cut out all eight suits of tiles, front and back, from > cardstock, I only made one test suit of tiles and coins. So i'll definately be using the 110 lb. stuff for the pyramids then :) > I am going to print on paper, then try a paper test suit and compare > it to the cardstock one. Decoupage is slow going, but I just heard the > story of a woman on _This American Life_ (episode 30, 1996) who took > three years to cover every inch of her kitchen and the things in it > with tiny beads. > > La la la. I simply remember some horrible things, and then I don't > feel so bad... I'm going to try on both types of paper as well...110 lb. and probably some 20 lb. stuff I have. LOL...that had to have been a maddening amount of beads... Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1891 Return-Path: <electronicwaffle@...> Received: (qmail 78976 invoked from network); 30 Jan 2004 06:00:28 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 30 Jan 2004 06:00:28 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 06:00:28 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.169] by n19.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:59:58 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66643 invoked from network); 30 Jan 2004 04:21:22 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 30 Jan 2004 04:21:22 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta4.grp.scd.yahoo.com with SMTP; 30 Jan 2004 04:21:21 -0000 Received: from [66.218.67.175] by n4.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 04:21:08 -0000 Date: Fri, 30 Jan 2004 04:21:07 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcm3j+tjbt@...> In-Reply-To: <20040129235636.GA8499@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1270 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Schoe-down at the Hokey Corral X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 05:59:58 -0000 X-eGroups-Remote-IP: 66.218.66.74 I seriously wonder if I should walk into all of this. But I don't Think I am alone when I ask "What the H___ is going on here with these posts?" Can some one throw me a bone? We are arguing over screen names now? and nitpicking on the pariculars of such names? Granted an "ElectronicWaffle" should not stir the embers. From my HORRIBLY outdated Website; My Name came long before I even had my Website. I was in the 8th grade (1996-1997) and I was taking an art course in school.We where talking about Surrealism. "ElectronicWaffle" was to become my entry peice into the medium.I passed art that year and but the drawing wasnt that great. The name however stuck, as it is so original. The next year, I took up Typing as my elective and as part of the course we where taught about the internet (I knew alot about the web anyway so it was a free A) When every one was getting their first Email account ever, I decided for no particular reason to get a second one. I used the Name Electronicwaffle and my online idenity was created. It has evolved since then and I think it is one of the better names out there. http://www.geocities.com/electronicwaffle/Me.html Oh well, I guess I should be glad Im not the one making a fuss for a while. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1892 Return-Path: <KevinEagles72@...> Received: (qmail 13550 invoked from network); 30 Jan 2004 06:01:08 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 30 Jan 2004 06:01:08 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta4.grp.scd.yahoo.com with SMTP; 30 Jan 2004 06:01:08 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.67.174] by n8.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 06:00:11 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93366 invoked from network); 30 Jan 2004 05:04:24 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 30 Jan 2004 05:04:24 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta4.grp.scd.yahoo.com with SMTP; 30 Jan 2004 05:04:23 -0000 Received: from [66.218.67.253] by n1.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 05:03:13 -0000 Date: Fri, 30 Jan 2004 05:03:11 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcoif+2nhd@...> In-Reply-To: <dd.23cb3f6.2d4b3792@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 829 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "kevineagles72" <KevinEagles72@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 06:00:09 -0000 X-eGroups-Remote-IP: 66.218.66.92 --- In piecepack@yahoogroups.com, Debnmrn1@a... wrote: > I just got some tiles in from woorworks, Ltd. I was inquiring over the > weekend about how to do this. I'm an experienced rubber stamp artist, and > originally had planned to stamp over stain, but found that I can't get the effect I > wanted. > > My experience with Mod Podge is that the finish remains sticky even after > long drying times. Some of this can be removed with steel wood. > > My plan is to ust stain, and then use xyron adhesive on 60lb. paper and seal > with mod podge. I'll let you know how it works, if you share your tips with > me too =}. Thats a deal! :) I'll be picking up supplies...the MP tommorow and working on it over the weekend... Thanks so much to everyone so far! I appreciate all the tips, and pointers! Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1893 Return-Path: <KevinEagles72@...> Received: (qmail 68367 invoked from network); 30 Jan 2004 06:01:20 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 30 Jan 2004 06:01:20 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta4.grp.scd.yahoo.com with SMTP; 30 Jan 2004 06:01:20 -0000 X-eGroups-Return: KevinEagles72@... Received: from [66.218.67.170] by n8.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 06:00:31 -0000 X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75052 invoked from network); 30 Jan 2004 03:21:49 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 30 Jan 2004 03:21:49 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 03:21:49 -0000 Received: from [66.218.66.120] by n14.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 03:21:47 -0000 Date: Fri, 30 Jan 2004 03:21:44 -0000 To: piecepack@yahoogroups.com Message-ID: <bvcik8+91b4@...> In-Reply-To: <20040129161227.GA21777@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1182 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "kevineagles72" <KevinEagles72@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Jan 2004 06:00:28 -0000 X-eGroups-Remote-IP: 66.218.66.92 > Kevin, it just so happens that I am in the middle of creating a JCD > piecepack. I am laserprinting each sheet onto cardstock, cutting each > paper bit with stickers, and applying them to wood with Mod Podge. > > Mod Podge is this goop that doubles as both glue and sealant. It is > used for decoupage. You can buy some at your local craft store. I > use a small paintbrush to glue the paper to the wood with Mod Podge, > then apply two coats of the stuff to seal it. > > The cardstock I am using is 110-pound weight stuff I bought at Office > Depot. You can get the wood bits from one pf the places mentioned on > this page: > > http://www.ludism.org/ppwiki/Vendors Thanks! I grabbed some 110 and 65 lb. paper tonight at Office depot...no luck with the MP though...have to check my local arts and craft shop tommorow :) > I have used other methods to create piecepacks as well; maybe I can > describe them later. This method works pretty well. It is slow but it > is inexpensive. I am scouring the old posts tonight to look at what other people have done, but if you don't mind describing other stuff you've done...i'd love to hear it... Kevin Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1895 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16375 invoked from network); 30 Jan 2004 16:36:22 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 30 Jan 2004 16:36:22 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta3.grp.scd.yahoo.com with SMTP; 30 Jan 2004 16:36:22 -0000 Received: from [66.218.67.158] by n4.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 16:35:08 -0000 Date: Fri, 30 Jan 2004 16:34:58 -0000 To: piecepack@yahoogroups.com Message-ID: <bve13i+kvg1@...> In-Reply-To: <bva5n0+bdts@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 6785 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: cdrodeffer@... Subject: Re: 6th PIECEPACK GAME DESIGN COMPETITION X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > This will be an interesting Competition. [...] I certainly hope so! I encourage everyone to get together in groups and brainstorm some new games. > I think that his will be easier said > than done. The imediate concern, is > that the entries will be few, As the > number of people, to be fully involved > in each new game will be at least > halfed. The time to create such games > will probably also be twice as long. I'm not concerned about the number of entries. In fact, I would much rather receive 5 excellent entries than 20 mediocre entries. And remember, there's no restriction on the number of games toward which any one designer may contribute. "Designer A" could work on one game with "Designer B" and on another game with "Designers C & D". And I think four months is an adequate amount of lead time. If anyone disagrees, please let me know. > The converting process (for lack of a > better term) this competition implies > (...All entrants are invited to join > the Yahoo Group...) will hopefully > overcome this minor drawback. While joining this Yahoo group is encouraged, joining is by no means a requirement for entry in the contest. > Previous competitions had low > turnouts due to a complicated theme. On the contrary, I believe advertisement had at least as much to do with turnout as anything else. Contests 3 and 5 were very broadly publicized in other venues, such as About Boardgames, Board Game Geek, Spielfreaks, Board Game Designers Forum and so on. This 6th contest has been widely advertised as well. > I do not see a theme that is > directly game-design related with > this competition. You're correct! This time around, there are no restrictions with respect to theme, mechanism, number of players, game length or anything like that. Just that the games must use a piecepack and must be designed in groups of at least two people working together. > These two factors combined will > surely be the wrecking ball or > cornerstone to this competition. I sincerely hope Group Projects turns out to be a cornerstone of a crop of excellent piecepack games. > Perhaps a better name would have > been Sibling Rivalry. Just to be clear, groups of co-authors are not limited to brothers and sisters or any other such pre-existing relationship. A bunch of strangers could very well meet in a forum such as this, decide to design a piecepack game together, and if it's good, they may very well end up winning the prize. > Conflicts will arise with the > co-authors, I hope that they will > all be worked out peacefully. I agree. As with any group project, differences in opinion and direction are inevitable. But it's my sincere hope that each mature, thoughtful and considerate group will overcome these differences and build upon one-another's individual strengths to create a wonderful game. That would be good for the piecepack community, and is one of my personal goals for this competition. > I was going to ask what was to > prevent one person from pretending > to be two different people. But I > see that the concern this competition > invented, it also solves. I did not spend much time thinking about this sort of problem, because I believe the people in the piecepack community are, as a whole, honest. I try to look at people in a positive light, and I hope no one would be so immature as to try to cheat in this way. Anyone who would consider cheating in this way is missing the point of the competition. Sure, there are prizes, and those are part of the encouragement to enter. But the biggest prizes aren't even listed. The biggest prizes are really 1) the potential for building a strong co-operative spirit among the piecepack community and 2) a bunch of very well-designed piecepack games for all of us to enjoy. > I guess this would be a great > follow up to the Solitare > competition. I didn't have that in mind as a specific goal, but if it turns out that way, wonderful! > Personaly, given my current > projects, I was hoping the next > competition would be a source of > inspiration for me. At the present, > no idea comes rushing to my mind, > like the other 3 competitions I > have entered created. I know the > due date is about 4 months away, I > hope this will be enough time for > me. Inspiration is fickle, so just take your time. Four months is generally in keeping with the design timeframes from previous contests, but more importantly, it fits well with my own schedule as Judge and with Karol's schedule as Mediator. Schedule alignment is a very important factor that both Karol and I worked on to adjust, and I hope the time given is adequate for each group to generate, test and refine their games. > Even if the competition was on > a different theme, I feel that > piecepack is ready to gain new > members. Ideas, Comments, and > Games seem to come out faster > and faster than ever before. Again, piecepack evangelism wasn't one of my goals with respect to this competition. But if advertising this contest perks up the ears of a few people who had never before heard of the piecepack, I welcome them, whether they want to find a partner or two and work on designs, comment on existing games and make suggestions to improve them, or even if they just want to play. Welcome! > I am involved with Icehouse > and SLICK, but I think that > after 100 games, the list added > with lack of community, has > entered a state of near stasis. I am on the Icehouse list as well, and I think it's a great group, very much akin to the piecepack group. All groups go through ups and downs, but I think the Icehouse group is very much alive. > Piecepack may seem to be taking > one step backward to take two > forward. Soon, the sheer number > of members in the comunity will > solve this problem. Where some > members are not as powerful, > other members will take up the > slack. I'm not sure I understand what you mean here, Eric. I don't see the piecepack group size as a problem, nor do I see the group going backward. What do you mean by "powerful" members and the need to "take up the slack"? I've always thought of the piecepack group as a friendly community where everyone is free to give and take pretty much as they wish, not a sweatshop where peons have a duty to do their work for the benefit of some tyrannical boss. Do we need any more law than what we have with the group owner and moderator, who generously volunteer their time to keep this group free from spam and off-topic files and links? > And now begins the the great > silent period where other > members inquire why everyone > is so quiet. Gosh, I hope not. The last thing I want to happen is for discussion to stop. All the best to everyone! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1896 Return-Path: <imfurry@...> Received: (qmail 40448 invoked from network); 31 Jan 2004 01:07:46 -0000 Received: from unknown (66.218.66.217) by m17.grp.scd.yahoo.com with QMQP; 31 Jan 2004 01:07:46 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 31 Jan 2004 01:07:46 -0000 X-eGroups-Return: imfurry@... Received: from [66.218.67.156] by n28.grp.scd.yahoo.com with NNFMP; 31 Jan 2004 01:07:40 -0000 X-Sender: imfurry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98723 invoked from network); 30 Jan 2004 21:49:37 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 30 Jan 2004 21:49:37 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta5.grp.scd.yahoo.com with SMTP; 30 Jan 2004 21:49:37 -0000 Received: from [66.218.67.181] by n28.grp.scd.yahoo.com with NNFMP; 30 Jan 2004 21:49:11 -0000 Date: Fri, 30 Jan 2004 21:49:09 -0000 To: piecepack@yahoogroups.com Message-ID: <bvejgl+4db2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2800 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "imfurry" <imfurry@...> Subject: Taxicab session report with humble suggestions X-Yahoo-Group-Post: member; u=160347170 X-Yahoo-Profile: imfurry X-eGroups-Approved-By: prophesor <prophesor@...> via web; 31 Jan 2004 01:07:38 -0000 X-eGroups-Remote-IP: 66.218.66.84 I recently played Mark Biggar's Taxicab with some friends at Drexoll Games in Vancouver. We found it an enjoyable, light game. The part I liked the best was driving my little cab around town making beep-beep and vroom-vroom noises. The rules are easy to understand, although one of the players couldn't keep the driving and turning rules straight. We put it down to his lack of a driver's licence. We were also playing without a play mat to show the movement spaces, so perhaps that made it more difficult. We found that the tiles can get knocked about, so I recommend using a tablecloth to reduce slippage. I have two minor complaints: the fiddle factor, and player interaction. I'll start with the fiddle factor. We had some trouble remembering to draw a new passenger when we picked one up, but I'm sure that would get better with practice. The most fiddly rule was for deciding what address a passenger is at in a city block. You roll two dice and consult a table for one of eight spaces around the block. My humble suggestion is the following rule, which we switched to halfway through the game. To choose an address: Draw a coin from the bag and place it on the tile with the matching suit and value. Then place it on one of the eight spaces around the edge of that tile. Now roll a die and move the coin that number of spaces clockwise around the edge of the tile. If you roll an ace, move the coin one space. If you roll a null, leave it where it is. The coin could end up on any one of the eight spaces except the two spaces counter-clockwise from its starting space. My other complaint regards player interaction. I think the game could use more. There is some, and in the final round of our game I was blocked from making my last drop off. Unfortunately the movement rules are quite strict, and the interaction is more random than strategic. My humble suggestion in this case is to allow players to break the law. (Only in the game, of course.) Perhaps a risk vs. gain mechanism like the one in Racepack would help. A player could exceed the speed limit by moving more than eight spaces and then roll a die to see if he gets caught. Subtract nine from the distance moved, and if the die roll is higher than that, he gets away with it. If not, pay a fine of the die roll times the excess movement. You could also allow other moving violations like driving on the wrong side of the road and making a U-turn in the middle of the block. Each would be worth so many points, and the die roll needs to be less than the total of all your moving violations and excess movement in the turn. I haven't had a chance to try this idea yet, so use it at your own risk. Even with these minor complaints, it was still an enjoyable game. I plan to try it again. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1897 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18888 invoked from network); 31 Jan 2004 01:23:16 -0000 Received: from unknown (66.218.66.167) by m8.grp.scd.yahoo.com with QMQP; 31 Jan 2004 01:23:16 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta6.grp.scd.yahoo.com with SMTP; 31 Jan 2004 01:23:16 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc11) with SMTP id <2004013101224901100iuhuie> (Authid: mark.a.biggar); Sat, 31 Jan 2004 01:22:49 +0000 Message-ID: <401B02F1.5000503@...> Date: Fri, 30 Jan 2004 17:20:49 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <bvejgl+4db2@...> In-Reply-To: <bvejgl+4db2@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Taxicab session report with humble suggestions X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar imfurry wrote: > I recently played Mark Biggar's Taxicab with some friends at Drexoll > Games in Vancouver. We found it an enjoyable, light game. The part I > liked the best was driving my little cab around town making beep-beep > and vroom-vroom noises. Thank you for playing and commenting on my game. Would you mind my attaching your session report to the games wiki page? > The rules are easy to understand, although one of the players > couldn't keep the driving and turning rules straight. We put it down > to his lack of a driver's licence. We were also playing without a > play mat to show the movement spaces, so perhaps that made it more > difficult. We found that the tiles can get knocked about, so I > recommend using a tablecloth to reduce slippage. Yeah, even I prefer playing with the mat. I'll mention the tile sliding problem the next time I update the ruleset. Thanks. > I have two minor complaints: the fiddle factor, and player > interaction. I'll start with the fiddle factor. We had some trouble > remembering to draw a new passenger when we picked one up, but I'm > sure that would get better with practice. The most fiddly rule was > for deciding what addrests a passenger is at in a city block. You roll > two dice and consult a table for one of eight spaces around the > block. My humble suggestion is the following rule, which we switched > to halfway through the game. > > To choose an address: Draw a coin from the bag and place it on the > tile with the matching suit and value. Then place it on one of the > eight spaces around the edge of that tile. Now roll a die and move > the coin that number of spaces clockwise around the edge of the tile. > If you roll an ace, move the coin one space. If you roll a null, > leave it where it is. The coin could end up on any one of the eight > spaces except the two spaces counter-clockwise from its starting > space. I tried something similar during game development and discovered that it gives too much control to the placing player, in that he can easily cause the placewment of the new passenger on the other side of a block from an approaching player's taxi. > My other complaint regards player interaction. I think the game could > use more. There is some, and in the final round of our game I was > blocked from making my last drop off. Unfortunately the movement > rules are quite strict, and the interaction is more random than > strategic. My humble suggestion in this case is to allow players to > break the law. (Only in the game, of course.) Perhaps a risk vs. gain > mechanism like the one in Racepack would help. A player could exceed > the speed limit by moving more than eight spaces and then roll a die > to see if he gets caught. Subtract nine from the distance moved, and > if the die roll is higher than that, he gets away with it. If not, > pay a fine of the die roll times the excess movement. You could also > allow other moving violations like driving on the wrong side of the > road and making a U-turn in the middle of the block. Each would be > worth so many points, and the die roll needs to be less than the > total of all your moving violations and excess movement in the turn. > I haven't had a chance to try this idea yet, so use it at your own > risk. This is a common problem with pick-up-and-delivery games. Those are some interesting ideas. I've also thought about allowing player's to pay money to move the traffic jam (if your playing with that variant). > Even with these minor complaints, it was still an enjoyable game. I > plan to try it again. Thanks again. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1898 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33782 invoked from network); 31 Jan 2004 02:55:07 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 31 Jan 2004 02:55:07 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta5.grp.scd.yahoo.com with SMTP; 31 Jan 2004 02:55:07 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1AmlHn-00046B-00 for piecepack@yahoogroups.com; Fri, 30 Jan 2004 18:55:07 -0800 To: piecepack@yahoogroups.com Date: Fri, 30 Jan 2004 20:54:13 -0600 Message-ID: <mk5m10halfv8l521saj901v0vcdeqidgad@...> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Intro and a Session Report (very long) X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 Hi everyone, I've been lurking on this forum for a while now and enjoying= the conversations, but I think this is my first post. A few of you may re= cognize me from the Spielfrieks and Nigglybits yahoo groups. I'm a fan of = a few Icehouse games, which led me to the Piecepack system. So far, I have= n't had any inclination to design games, but I sure like to play them. I'v= e read a lot of rules to Piecepack games, but I finally got around to creat= ing a set and playing a few of them. I wrote a session report in my blog an= d included a few pictures: http://www.rozmiarek.info/games/index.html Her= e is just the text: All the recent activity on the Piecepack Yahoo group f= ollowing the results of the latest contest, Solitary Confinement, compelled= me to finally finish throwing together my own homemade Piecepack. It's no= thing fancy. I simply downloaded the graphics from the Piecepack website a= nd printed them out on Avery sticker sheets. I then stuck them on wooden d= iscs from Hobby Lobby and squares cut from some scrap 1/4" plywood. Voila!= Instant access to a hundred games. I really would like to make a nicer s= et. As Ed pointed out, given the amount of time and dollars spent on just = this quick and dirty set, wouldn't it just be easier to buy a nice commerci= al one? He's right, of course. I guess it is just the satisfaction of cre= ating one yourself. I first tried out a few of the solitaire games availab= le, while waiting for dinner to cook: PieceGaps: A nice little puzzle gam= e by Chris Brooks that is based on a solitaire card game, Gaps, which I've = never played. This turned out to be much harder than it looks. I nearly w= on on my first try, but then couldn't even come close. I can see that ther= e are some definite strategies involved which I am still trying to figure o= ut. Fujisan: Next I tried this game by James Kyle, simply because the st= aircase looked neat. Another puzzle game, but quite a bit easier. I won th= e basic game every time, but it was a enjoyable figuring it out. I then tr= ied the variant a few times and was unable to win. Tula: Finally, I tried= this older game from James Kyle. It reminded me a bit of card solitaire g= ames like Pyramid, where being able to win simply depends on how the cards = fall. There is only a very little skill involved, but was a fun exercise. = I only won one of the half dozen games I played. I enjoyed all three of t= hese games and am looking forward to trying out some more, especially the c= ontest winner, Piece Packing Pirates. The rules to that one looked a little= too long and involved for the time I had. Froggy Bottom: After dinner, Ed= and I played this two-player game by Clay Blankenship. It's a race game b= etween frogs trying to visit their lily pads and get back home. It is anot= her puzzle-type game, where you try to set things up for clever moves that = allow your frogs to cover more distance in a turn. Ed wondered if it was a= little too easy and wants to try using only one neutral color instead of t= wo. I won, but barely. This game had some really good ideas and was bette= r than many published games I've played. -- Susan Rozmiarek http://www= .rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1899 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59153 invoked from network); 31 Jan 2004 03:57:57 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 31 Jan 2004 03:57:57 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta5.grp.scd.yahoo.com with SMTP; 31 Jan 2004 03:57:57 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <20040131031004015009sg2ge>; Sat, 31 Jan 2004 03:10:04 +0000 Message-ID: <058e01c3e7a7$b7568040$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <mk5m10halfv8l521saj901v0vcdeqidgad@...> Date: Fri, 30 Jan 2004 19:10:00 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Intro and a Session Report (very long) X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Susan, Thanks for the reviews. I would love to see more of these from other members of the group as well (although I can't complain much since I haven't posted too many myself lately). If you play other piecepack games and wouldn't mind posting your honest impressions, that would be much appreciated! -Mike ----- Original Message ----- From: Susan Rozmiarek To: piecepack@yahoogroups.com Sent: Friday, January 30, 2004 6:54 PM Subject: [piecepack] Intro and a Session Report (very long) Hi everyone, I've been lurking on this forum for a while now and enjoying the conversations, but I think this is my first post. A few of you may recognize me from the Spielfrieks and Nigglybits yahoo groups. I'm a fan of a few Icehouse games, which led me to the Piecepack system. So far, I haven't had any inclination to design games, but I sure like to play them. I've read a lot of rules to Piecepack games, but I finally got around to creating a set and playing a few of them. I wrote a session report in my blog and included a few pictures: http://www.rozmiarek.info/games/index.html Here is just the text: All the recent activity on the Piecepack Yahoo group following the results of the latest contest, Solitary Confinement, compelled me to finally finish throwing together my own homemade Piecepack. It's nothing fancy. I simply downloaded the graphics from the Piecepack website and printed them out on Avery sticker sheets. I then stuck them on wooden discs from Hobby Lobby and squares cut from some scrap 1/4" plywood. Voila! Instant access to a hundred games. I really would like to make a nicer set. As Ed pointed out, given the amount of time and dollars spent on just this quick and dirty set, wouldn't it just be easier to buy a nice commercial one? He's right, of course. I guess it is just the satisfaction of creating one yourself. I first tried out a few of the solitaire games available, while waiting for dinner to cook: PieceGaps: A nice little puzzle game by Chris Brooks that is based on a solitaire card game, Gaps, which I've never played. This turned out to be much harder than it looks. I nearly won on my first try, but then couldn't even come close. I can see that there are some definite strategies involved which I am still trying to figure out. Fujisan: Next I tried this game by James Kyle, simply because the staircase looked neat. Another puzzle game, but quite a bit easier. I won the basic game every time, but it was a enjoyable figuring it out. I then tried the variant a few times and was unable to win. Tula: Finally, I tried this older game from James Kyle. It reminded me a bit of card solitaire games like Pyramid, where being able to win simply depends on how the cards fall. There is only a very little skill involved, but was a fun exercise. I only won one of the half dozen games I played. I enjoyed all three of these games and am looking forward to trying out some more, especially the contest winner, Piece Packing Pirates. The rules to that one looked a little too long and involved for the time I had. Froggy Bottom: After dinner, Ed and I played this two-player game by Clay Blankenship. It's a race game between frogs trying to visit their lily pads and get back home. It is another puzzle-type game, where you try to set things up for clever moves that allow your frogs to cover more distance in a turn. Ed wondered if it was a little too easy and wants to try using only one neutral color instead of two. I won, but barely. This game had some really good ideas and was better than many published games I've played. -- Susan Rozmiarek http://www.rozmiarek.info ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1900 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60684 invoked from network); 31 Jan 2004 04:31:19 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 31 Jan 2004 04:31:19 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta4.grp.scd.yahoo.com with SMTP; 31 Jan 2004 04:31:19 -0000 Received: from sammi (c-67-170-153-70.client.comcast.net[67.170.153.70]) by comcast.net (rwcrmhc11) with SMTP id <2004013104311801300b95u6e>; Sat, 31 Jan 2004 04:31:18 +0000 To: <piecepack@yahoogroups.com> Date: Fri, 30 Jan 2004 20:31:04 -0800 MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Mailer: Microsoft Office Outlook, Build 11.0.5510 In-Reply-To: <mk5m10halfv8l521saj901v0vcdeqidgad@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Thread-Index: AcPnpVlH6Sid9FSCScWP2SFFH0GdcAADVLig X-eGroups-Remote-IP: 204.127.198.35 From: "Chris Brooks" <brookscl@...> Subject: RE: [piecepack] Intro and a Session Report (very long) X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 Susan wrote: > PieceGaps: A nice little puzzle game by Chris Brooks that is based on > a solitaire card game, Gaps, which I've never played. This turned out > to be much harder than it looks. I nearly won on my first try, but > then couldn't even come close. I can see that there are some definite > strategies involved which I am still trying to figure out. Woo hoo! Somebody played my (adapted, OK, heisted) game (besides the judge that is)! Thanks for the report Susan. I really need to get my family to play more of these games with me... my two sons are way too enamored of the glossy themed boardgames (OK, so am I). I plan to play some of the solitaire games on my business trip next week, so I'll post some reports after that. -Chris http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1901 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68680 invoked from network); 31 Jan 2004 21:28:12 -0000 Received: from unknown (66.218.66.166) by m12.grp.scd.yahoo.com with QMQP; 31 Jan 2004 21:28:12 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta5.grp.scd.yahoo.com with SMTP; 31 Jan 2004 21:28:12 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1An2bq-0001oF-00 for piecepack@yahoogroups.com; Sat, 31 Jan 2004 13:24:58 -0800 To: piecepack@yahoogroups.com Date: Sat, 31 Jan 2004 15:23:28 -0600 Message-ID: <ut6o10t08325mema47q103q2kt3akvlo97@...> References: <mk5m10halfv8l521saj901v0vcdeqidgad@...> <058e01c3e7a7$b7568040$6802a8c0@Mike1> In-Reply-To: <058e01c3e7a7$b7568040$6802a8c0@Mike1> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Re: [piecepack] Intro and a Session Report (very long) X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 Mike writes: >Thanks for the reviews. I would love to see more of these f= rom other members of the group as well (although I can't complain much sinc= e I haven't posted too many myself lately). If you play other piecepack gam= es and wouldn't mind posting your honest impressions, that would be much ap= preciated! I'll definitely try to post my impressions for any games I play= . I'm looking forward to trying more. Note to Ron: I seem to remember a = posting from you asking permission from list members to add stuff they writ= e to the Wiki. You definitely have my permission if you ever see anything = of value. Heck, maybe I'll even try to add stuff myself if I can figure it= out (haven't tried yet). -- Susan Rozmiarek http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1902 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22095 invoked from network); 31 Jan 2004 21:45:40 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 31 Jan 2004 21:45:40 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta2.grp.scd.yahoo.com with SMTP; 31 Jan 2004 21:45:40 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1An2sO-0004Jf-00 for piecepack@yahoogroups.com; Sat, 31 Jan 2004 13:42:04 -0800 To: piecepack@yahoogroups.com Date: Sat, 31 Jan 2004 15:40:33 -0600 Message-ID: <fc7o10h5kov2ahvu9fenb7ernuqkesel5k@...> References: <mk5m10halfv8l521saj901v0vcdeqidgad@...> <E1Ammmx-0005hX-00@...> In-Reply-To: <E1Ammmx-0005hX-00@...> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Re: [piecepack] Intro and a Session Report (very long) X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 Chris writes: >Woo hoo! Somebody played my (adapted, OK, heisted) game (= besides the judge >that is)! I had to go look up the original card version= of Gaps after playing. You left out the rule in which you get one redeal a= fter play becomes blocked. I might 've won all those games! ;-) >Thanks = for the report Susan. I really need to get my family to play more of >thes= e games with me... my two sons are way too enamored of the glossy themed >b= oardgames (OK, so am I). Same here. That's probably why it's taken me so = long to try out Piecepack games. I'm definitely a parakeet who naturally g= ravitates toward shiny bits and pretty art. But now I'm seeing that there = is a lot of unpublished talent out there that is worth checking out. Who k= nows, maybe a great idea for a game will come out of nowhere and hit me lik= e a bolt of lightning. I'm planning on trying Froggy Bottom with my youn= gest (7 yrs.) He's a kid that likes puzzles and is not put off by abstract= games. He loves the Icehouse game, Volcano. Alas, my eldest son (10 yrs.= ) loves highly themed games, preferably violent, with fancy bits. -- Sus= an Rozmiarek http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1903 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42622 invoked from network); 1 Feb 2004 21:51:05 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 1 Feb 2004 21:51:05 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta5.grp.scd.yahoo.com with SMTP; 1 Feb 2004 21:51:05 -0000 Received: from [10.0.1.2] ([65.42.242.55]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Sun, 01 Feb 2004 16:51:04 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sun, 01 Feb 2004 16:51:03 -0500 To: <piecepack@yahoogroups.com> Cc: Kisa Griffin <kisa_griffin@...>, Ron Hale-Evans <rwhe@...> Message-ID: <BC42DEF7.3059%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Conspiracy update X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Yahoo Group: The Conspiracy PDF on the Games Page at www.piecepack.org has been updated. Version/Date/rules are all the same, the change is an updated email for Author [as he requested]. Those keeping lists might want to just pencil in the new address, which I am not listing here - you'll need to get it off the PDF. Contest &/or game updates to Submissions: I will be away from my email Feb 6 from 10 p.m. - morning of Feb 8 due to vending at MI Con in Mt. Pleasant, MI. (see www.mesomorph.com for details) I will return emails on Feb. 8. I also may have jury duty on one or more of the following days: 2/17-19, so communications on those days may not be as lightening fast as usual but I will definitely return messages after court same day. Thanks! KB From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1904 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63351 invoked from network); 2 Feb 2004 05:45:37 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 2 Feb 2004 05:45:37 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 2 Feb 2004 05:45:36 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AnWqo-0001dp-00 for <piecepack@yahoogroups.com>; Sun, 01 Feb 2004 21:42:26 -0800 Date: Sun, 1 Feb 2004 21:42:26 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040202054226.GA6296@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Session report: Hanging Gardens, Chariots X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Had a lot of fun playing two piecepack games last night. I hope James and Mark will take any criticisms of their games as being intended in a helpful spirit. I would play either of these games again, even if they were not changed. Ron ---- Hanging Gardens I played a game of Hanging Gardens (by James Kyle) last night at Seattle Cosmic Game Night with my friends John Braley and Chad Urso McDaniel. It was the second or third time I had played it, but the first time for John and Chad. All three of us enjoyed the game a great deal, but agreed that the sight line rules still need clarification. John compared Hanging Gardens to Alien City, which is high praise from him. He likened the early portion of Hanging Gardens to the initial period before the board "crystallises" in Alien City, while players are still unsure who will benefit from the placement of the pieces. Chad remarked that one important tactic in HG is to spoil the colour symmetry in rows with which your gazebo (pawn) is not aligned. The colour symmetry rules reminded me of the game Entropy <FIXME>, with each player playing both Chaos and Order at the same time, for different rows of coins. However, I thought (and Chad and John agreed) that it was a little too easy to spoil the symmetry of a row in which you have no interest. In Entropy, Order gets points for any symmetrical subgroup of the group in question. In Hanging Gardens, on the other hand, you are forced to count every flower bed you can see in a row. Symmetrical subgroups don't count; if the group in your field of vision is not symmetrical _as a whole_, you score _nothing_ for symmetry. This makes symmetry very fragile and hard to obtain; the seven-coin group GGRBRGB would score seven symmetry points, except that the two end flower beds don't match. It would be nice if symmetry were a little more robust and played a larger part in the game; at the moment, you have very little ability to block someone from breaking the symmetry of one of "your" rows. There's also a weird Icehouse thing going on wherein string, dental floss, and laser pointers may be needed to determine whether a gazebo can "really" see a flower bed. The present "debatable bed visibility" calculation ("A particular bed is obscured by a plateau unless its distance from the plateau is equal or greater than the following: the product of the bed's distance from the gazebo multiplied by the plateau's height all divided by the gazebo's height. Ignore any remainder.") doesn't help much, in our experience. Our scoring ended up being fairly rough and ready, and we had to calculate some scores several times before we were all satisfied. Other comments: 1. Chad and John tied, and we thought the game needed a tiebreaker rule. 2. Question: Does one coin alone directly on the sight line count for two points? (One point for colour, one point for symmetry.) We ruled that it did. I was considered a threat early in the game. Chad said, "Ron's the enemy!" and I remarked that it was _nice_ to be the enemy for once. However, John and Chad both caught on that all else being equal, you should move your gazebo as far back and as high up on the board as you can, so that it can see as many coins as possible. Seen from this angle, as it were, the game becomes a race to grab a good position and hold it. Again, the game would be more interesting if some of the other tactics were strengthened, such as the symmetry rules. Fortunately, this is only version 0.2b of the ruleset, so it seems James intends to improve the game. Still, Hanging Gardens is worth playing as-is. If you like the commercial games Entropy, Torres, Icehouse, or Pueblo, or the piecepack game Alien City, chances are good you will like Hanging Gardens a great deal. Final scores Chad: 19 John: 18 Ron: 13 John won a metal "Flapdoodle" optical illusion puzzle, and Chad selected an MS-Windows PC game CD from the Seattle Cosmic Prize Bag. ---- Chariots The second piecepack game of the evening was Chariots by Mark Biggar. I played it with John Braley and Dave Howell. Dave immediately recognised the "impulse" movement system of Chariots as being similar to Car Wars, although (he said) the order in which players moved was closer to Ben Hvrt (another chariot race from Cheapass Games). Since Dave had played this kind of game before, while John and I hadn't, Dave acted as a sort of gamemaster, counting out the impulses and stating who had to move next. As in a lot of race games (including Backgammon), there is a fair amount of blocking. My strategy was to play high numbers in the corners, even at the risk of crashing, and hope that by going around the outside of the track as quickly as possible, rather than slowly around the inside, I could catch up. Although I never crashed, my strategy failed; I came in third of three (but only by one space). Dave and John adopted more conventional "blocking game" rather than "running game" strategies and stuck to the inside of the track. We were all neck and neck until Dave pulled ahead on the first curve in the second lap, and slowly increased his lead from then on. At the end of the game, Dave was five or six spaces ahead, and I was one space behind John. John probably would have done a little better but had several lousy die rolls. He thought that dice played too large a part in the game and came up with a splendid suggestion for a new piecepack component: piecepack dice cards, along the lines of the Deck of Dice <FIXME>. Seattle Cosmic uses these frequently for Settlers of Catan, and they reduce hurt feelings over bad die rolls considerably. (More on this and similar ideas later.) One problem we had while playing Chariots, although we had fun, was that it was hard to discern certain features of the board, such as the finish line, and especially where the insides and outsides of the turns were. Dave said this was a problem that came from playing with a generic game system, and that if he played it again, he would make his own board with these features clearly marked. I said that it is a recent trend for piecepack rulesets to include printable playmats, and that two letter-sized sheets placed under the board would be sufficient. John suggested that dry-erase markers could be used on the wooden tiles to highlight the areas of the board, but you'll do that to my piecepacks when you pry them from my cold, dead fingers, etc. By the way, this was the first time John and Dave had seen the third-edition Mesomorph piecepacks, and John asked whether people might lose an eye during flicking games when pieces shot off the table because of the new super-slick coating. Final standings: Dave: win John: place Ron: show Dave won a blue water bottle from the Seattle Cosmic Prize Bag. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1905 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24831 invoked from network); 2 Feb 2004 05:46:17 -0000 Received: from unknown (66.218.66.167) by m5.grp.scd.yahoo.com with QMQP; 2 Feb 2004 05:46:17 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 2 Feb 2004 05:46:17 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AnWuX-0001eM-00 for <piecepack@yahoogroups.com>; Sun, 01 Feb 2004 21:46:17 -0800 Date: Sun, 1 Feb 2004 21:46:17 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040202054617.GA6326@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Entropy and Deck of Dice URLs X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Here are the URLs I forgot to include in my last message: Entropy: http://www.boardgamegeek.com/game/1329 Deck of Dice: http://www.boardgamegeek.com/game/5460 Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1906 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40257 invoked from network); 2 Feb 2004 15:46:05 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 2 Feb 2004 15:46:05 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 2 Feb 2004 15:46:04 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AngGc-0002Fa-00 for <piecepack@yahoogroups.com>; Mon, 02 Feb 2004 07:45:42 -0800 Date: Mon, 2 Feb 2004 07:45:41 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040202154541.GB6296@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Piecepack dice cards and paper dice are in my opinion the best nominees for the next expansions to the piecepack (I consider the last really interesting expansion to be Mesomorph pawn saucers, and before that, AlphaTim's piecepack pyramids). Piecepack dice cards were suggested by my friend John Braley during a game of Chariots on 31 January 2004 as a way to make die rolls more fair, or at least _feel_ more fair to the players. The idea is similar to a gizmo we often use at Seattle Cosmic Game Night called the Deck of Dice: http://www.boardgamegeek.com/game/5460 http://www.panix.com/~sos/bc/deckdice.html The Deck of Dice depicts two six-sided dice (one black, one white) in every possible combination. Our players use it during Settlers of Catan and related games, and indeed people do complain less about (for example) the Robber coming up too often, because they know that the Robber comes up _exactly_ as often as ought to be expected. Unfortunately, the Deck of Dice is patented. If people want to see the patent, it is number 5,904,353 at <http://www.uspto.gov>. You can also follow this short link: http://snipurl.com/dodpat I believe this is a "bad" patent, and that there is prior art -- that is, people were using decks of cards and similar devices simulating dice rolls for years before Dice Corp. came along and patented the idea. This kind of thing happens because the Patent Office is swamped with patent applications right now, and rather than spend days or weeks on a patent, as they used to, patent examiners right now literally spend only a few _hours_ examining each patent, then rubber-stamp it. The result is a "chilling effect" <http://www.chillingeffects.org/>. The piecepack community has already felt such a chilling effect with the introduction of AlphaTim's piecepack pyramids, which Andrew Looney said infringed on his (in my opinion) similarly "bad" Icehouse pyramid patent, without his even having seen a set of piecepack pyramids, an issue on which he later vacillated. The question is, how can we avoid legal action or such a chilling effect in the case of piecepack dice cards? In fact, we are experiencing a chilling effect right now, simply by having to ask the question. I am not a lawyer, but in my opinion, however bad the Deck of Dice patent is, unless someone in the piecepack community is prepared to go to court (and it takes a lot of time and money to defeat a bad patent, something people who take them out use to their great advantage), the trick is to avoid infringing on the specific features of the patent. In this case, the patent is specifically on a deck of 36 cards showing every possible combination of rolls of 2d6. It might be enough simply to depict _one_ piecepack die on each card, something I would want to do anyway, so that each suit of dice could have its own deck. So here is what I propose: that someone (me, if no one else steps up to do so) produce a printable deck of cards consisting of four suits of six cards each, each card depicting one unique face of a single piecepack die. People can then use a suit of piecepack dice cards to represent six "hyper-fair" die rolls, then after six "rolls", shuffle the deck again. If you don't want to shuffle your deck every six rolls, you can print multiple copies of the deck, so that each suit has, say, 24 cards in it (four sets of six possible rolls). 24 cards per suit would make for a 96-card deck, and the number 24 aligns nicely with the rest of the piecepack. Of course, if you are not already using either tiles or coins in your game design, you could simulate a single suit of six die rolls with either the tiles or the coins, so in a sense this is nothing new for the piecepack (can anyone name a game that already does this?). It would be somewhat new and useful to have a suit of 24 cards, though, and of course we could make it _feel_ new by printing the suit and value information on a little cube on the card that looks like a die. :) Another piecepack accessory that would die rolls "fair" is "paper dice". Compare my "low-tech game systems" article in _The Games Journal_, and see the section "Paper Games and Board Games: Similarities" near the bottom: http://www.thegamesjournal.com/articles/GameSystems4.shtml By the way, this is some of what I would consider prior art, since Schmittberger's book _New Rules for Classic Games_ was published in 1992, and the Deck of Dice patent is from 1999. To simulate four 24-card suits of piecepack dice cards, one might do something like this: Suns N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 Moons N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 Crowns N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 Arms N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 N A 2 3 4 5 (Sorry for the waste of horizontal space, but it would look crappy in Yahoo's web archive otherwise.) It could be ruled that either all values on a line must be crossed out before the player went on to the next line (simulating a six-card suit), or that the player could choose from any of the 24 individual "rolls", but must use up all 24 before they started using a fresh set of 24 (simulating a 24-card suit). Plenty of variations are possible, of course. I call these "piecepack paper dice". What say ye? Please, no piecepack-versus-Icehouse flames. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1907 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48323 invoked from network); 2 Feb 2004 16:56:23 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 2 Feb 2004 16:56:23 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta5.grp.scd.yahoo.com with SMTP; 2 Feb 2004 16:56:23 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc11) with SMTP id <2004020216561701100e1i1he> (Authid: mark.a.biggar); Mon, 2 Feb 2004 16:56:17 +0000 Message-ID: <401E818E.9010804@...> Date: Mon, 02 Feb 2004 08:57:50 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040202154541.GB6296@...> In-Reply-To: <20040202154541.GB6296@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > Piecepack dice cards and paper dice are in my opinion the best > nominees for the next expansions to the piecepack (I consider the last > really interesting expansion to be Mesomorph pawn saucers, and before > that, AlphaTim's piecepack pyramids). Piecepack dice cards were > suggested by my friend John Braley during a game of Chariots on 31 > January 2004 as a way to make die rolls more fair, or at least _feel_ > more fair to the players. The idea is similar to a gizmo we often use > at Seattle Cosmic Game Night called the Deck of Dice: > Robber comes up _exactly_ as often as ought to be expected. The Icepack card deck works fine for the single die case. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1908 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79544 invoked from network); 2 Feb 2004 17:28:05 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 2 Feb 2004 17:28:05 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta6.grp.scd.yahoo.com with SMTP; 2 Feb 2004 17:28:05 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc13) with SMTP id <20040202172756016002d0b2e>; Mon, 2 Feb 2004 17:27:56 +0000 Message-ID: <003e01c3e9b1$fb835fc0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20040202154541.GB6296@...> Date: Mon, 2 Feb 2004 09:28:30 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I think a good addition to the piecepack product selection would be a set of fourteen more pawns, seven red and seven black. There are several reasons for this. Firstly, with eight pawns in two colors, many additional existing abstract games immediately become playable with piecepack. Secondly, design possibilities are opened up by having multiple pawns of one color. I have frequently wished for this when working on designs. Thirdly, this would be an easy addition to the product line of anyone already making piecepacks; they already have the pawns and must only make an inventory adjustment as sales pick up. Fourthly, packaging would be inexpensive. The choice of red and black for the colors would make the pawn expansion compatible with both the standard piecepack, as well as the playing card expansion. Also, black pawns could have some additional utility because black can usefully serve as a neutral color, in an esthetic sense, in some game designs. To make the expansion even more useful, a possible addition would be a suit-selection die (one potential configuration would have faces of arms, moons, suns, crowns, wild, null), perhaps printed all in black to keep printing costs reasonable. -Mike ----- Original Message ----- From: Ron Hale-Evans To: piecepack mailing list Sent: Monday, February 02, 2004 7:45 AM Subject: [piecepack] New piecepack components? Dice cards and paper dice Piecepack dice cards and paper dice are in my opinion the best nominees for the next expansions to the piecepack (I consider the last really interesting expansion to be Mesomorph pawn saucers, and before that, AlphaTim's piecepack pyramids). Piecepack dice cards were suggested by my friend John Braley during a game of Chariots on 31 January 2004 as a way to make die rolls more fair, or at least _feel_ more fair to the players. The idea is similar to a gizmo we often use at Seattle Cosmic Game Night called the Deck of Dice: http://www.boardgamegeek.com/game/5460 http://www.panix.com/~sos/bc/deckdice.html The Deck of Dice depicts two six-sided dice (one black, one white) in every possible combination. Our players use it during Settlers of Catan and related games, and indeed people do complain less about (for example) the Robber coming up too often, because they know that the Robber comes up _exactly_ as often as ought to be expected. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1909 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86780 invoked from network); 2 Feb 2004 19:05:33 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 2 Feb 2004 19:05:33 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta1.grp.scd.yahoo.com with SMTP; 2 Feb 2004 19:05:33 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc12) with SMTP id <2004020218191701200d278ae>; Mon, 2 Feb 2004 18:19:17 +0000 Message-ID: <004301c3e9b9$27cd66a0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20040202154541.GB6296@...> Date: Mon, 2 Feb 2004 10:19:53 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.56 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >Unfortunately, the Deck of Dice is patented. If people want to see >the patent, it is number 5,904,353 at <http://www.uspto.gov>. You can >also follow this short link: > http://snipurl.com/dodpat >I believe this is a "bad" patent, and that there is prior art -- that >is, people were using decks of cards and similar devices simulating >dice rolls for years before Dice Corp. came along and patented the >idea. I have been involved with obtaining patents for my engineering designs at work, and have also had to work with other people's patents, etc. A good friend who was a working (i.e., designing, not managing) engineer (and a good one) decided to obtain a law degree, which he did, after which he became one of the company's patent lawyers. I had a number of enlightening conversations with him, especially regarding what can be patented and what cannot (I mean legally and properly; I'm not refering to patents that may be inappropriately granted due to inadequate searches, etc.). What I learned was quite surprising to me. Before talking to my friend, I could never understand, for example, why a company could patent a common electronic circuit that had been in common use for decades. The answer is that it is perfectly legal to patent a thing that is already in use IF you have found a new application for that thing, and patent it for that application, and IF the application was non-obvious. If the application is very useful and saleable, and no one else had thought of it before, then it is certain to be judged non-obvious. My understanding is that, many if not most patents fall into this class. So, in the case of a "deck of dice", it would probably not be judged a bad patent just because people have used parts of a standard deck of cards to form their own deck of dice. One would probably have to show that an essentially identical product, in terms of number distribution, how it worked according to the included rules, convenience, etc., already was in public use somewhere (either in the public domain and documented as such in literature or newspapers or on recorded video, or being sold by another company), or had been in the past. There is also a class of patent (can't remember what it's called, but it a particular class of patent. I'm not talking about copyright--this is different) that is not based on design utility, but is instead intended to cover artistic elements. This could also apply to something like a deck of cards. >This kind of thing happens because the Patent Office is swamped >with patent applications right now, and rather than spend days or >weeks on a patent, as they used to, patent examiners right now >literally spend only a few _hours_ examining each patent, then >rubber-stamp it. Agreed. This is a problem, and with the high costs now for sustaining a patent, the system is skewed toward the large companies. >The result is a "chilling effect" ><http://www.chillingeffects.org/>. The piecepack community has >already felt such a chilling effect with the introduction of >AlphaTim's piecepack pyramids, which Andrew Looney said infringed on >his (in my opinion) similarly "bad" Icehouse pyramid patent, without >his even having seen a set of piecepack pyramids, an issue on which he >later vacillated. Yes, I remember that. I haven't read Looney's patent wrapper so I don't know what properties exactly of his pyramids that he is attempting to legally protect. I do know that plastic stackable pyramids are available other places than Looney Labs. For example, Plastics For Games carries them, in two sizes I think. I have obtained samples of these and they ARE different from Looney's pyramids in some ways. They have a higher ration of height to base, they are thin-walled rather than thick-walled (so they aren't as nice for stacking), and they are opaque rather than transparent. Assuming Looney's patent would stand up legally if competently challenged (and I'm not saying it would; I don't know), if somebody wanted to make plastic stackble pyramids having all the properties of Looney's pyramids, but optimized for piecepack use in terms of color and markings, they would have to pay royalties to Looney Labs. However, the maker of the these pyramids could obtain a patent of his own, covering the specific properties that make the pyramids useful with piecepack. If anyone else wanted to produce such piecepack pyramids, they would have to pay royalties to both Looney Labs, AND to the designer of the new piecepack pyramids. I must state that I have no law degree, and I am not an expert in these ares. My comments are all just based on my understanding of patents, gleened from my experience as an engineer. I could easily be wrong in anything I've stated. One thing I do know though, is that, just because something is already out there, that doesn't mean it can't be properly patented in some form as long as some new use or application is involved. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1910 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12234 invoked from network); 2 Feb 2004 21:41:51 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 2 Feb 2004 21:41:50 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 2 Feb 2004 21:41:49 -0000 Received: from [66.218.66.114] by n6.grp.scd.yahoo.com with NNFMP; 02 Feb 2004 21:41:37 -0000 Date: Mon, 02 Feb 2004 21:41:36 -0000 To: piecepack@yahoogroups.com Message-ID: <bvmg6h+kmqu@...> In-Reply-To: <20040202054226.GA6296@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3185 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "James K Droscha" <jdroscha@...> Subject: Re: Session report: Hanging Gardens, Chariots X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > I played a game of Hanging Gardens (by James Kyle) last night Thanks for taking Hanging Gardens for a spin! > This makes symmetry very fragile and hard to obtain; > the seven-coin group GGRBRGB would score seven symmetry points, except > that the two end flower beds don't match. It would be nice if > symmetry were a little more robust and played a larger part in the > game; at the moment, you have very little ability to block someone > from breaking the symmetry of one of "your" rows. Hmm, perhaps. Though, if you are careful, an opponent costing you symmetry in a row will often be trading one full turn and 2 points for it (plus another 1 to 4 points in opportunity cost.) In a 3- player game you get, oh, maybe 17 turns (depending on how often you move your gazebo) so perhaps that's not disincentive enough to wreck a single row, but they probably won't spend all game doing it. If I think of a simple way to score partials that I like, I'll test it. > There's also a weird Icehouse thing going on wherein string, dental > floss, and laser pointers may be needed to determine whether a gazebo > can "really" see a flower bed. Yes, any one of those that the group chooses to use. BUT, those are only suggested last resorts in case players cannot verbally agree: "If there is any question during scoring regarding whether or not a particular bed is visible from a particular gazebo, the players should endeavor to come to an agreement. If none can be reached, use the following guidelines..." > The present "debatable bed visibility" > calculation ("A particular bed is obscured by a plateau unless its > distance from the plateau is equal or greater than the following: the > product of the bed's distance from the gazebo multiplied by the > plateau's height all divided by the gazebo's height. Ignore any > remainder.") doesn't help much, in our experience. Yeah, I agree, it's downright awful. (But again, it's only there as a last resort, and is only one of the options available for argumentative players. I don't remember ever stooping to use it in a game.) > 1. Chad and John tied, and we thought the game needed a tiebreaker > rule. Can you share what tiebreaker you used? (I note in your final scores that you did not leave it at a tie.) Incidentally, James _loves_ ties, and so will smilingly refuse to add a tie-breaking rule. But James also loves people to make up any rules they like better. > 2. Question: Does one coin alone directly on the sight line count for > two points? (One point for colour, one point for symmetry.) We ruled > that it did. Yes, a row of 1 coin _does_ get the symmetry bonus. I should add that clarification. > Again, the game would be more interesting if some of the > other tactics were strengthened, such as the symmetry rules. > Fortunately, this is only version 0.2b of the ruleset, so it seems > James intends to improve the game. Hmm, "intends" might be a bit strong here. Oh, I'll update it someday. Someday. I'm glad you enjoyed the game, and thanks very much for the suggestions! Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1911 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99146 invoked from network); 3 Feb 2004 00:21:36 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 3 Feb 2004 00:21:36 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 00:21:36 -0000 Received: from [66.218.67.152] by n25.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 00:20:58 -0000 Date: Tue, 03 Feb 2004 00:20:57 -0000 To: piecepack@yahoogroups.com Message-ID: <bvmph9+f7kq@...> In-Reply-To: <20040202154541.GB6296@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 359 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Tim Schutz" <timschutz@...> Subject: Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex This is something I could work on when I get back to Seattle. It's easy enough to create the graphics for a free deck of printable cards. It's interesting that Deck of Dice patented their cards. I wonder what part they patented. I know a game caled PAYMI that uses a similair deck and has a copyright of 1962 http://www.boardgamegeek.com/game/5487 TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1912 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2286 invoked from network); 3 Feb 2004 01:08:34 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 3 Feb 2004 01:08:34 -0000 Received: from unknown (HELO fep03-mail.bloor.is.net.cable.rogers.com) (66.185.86.73) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 01:08:33 -0000 Received: from yahoo.com ([24.112.162.235]) by fep03-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040203010715.OJBE429433.fep03-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Mon, 2 Feb 2004 20:07:15 -0500 Message-ID: <401EF531.30903@...> Date: Mon, 02 Feb 2004 20:11:13 -0500 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6b) Gecko/20031205 Thunderbird/0.4 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <bvmph9+f7kq@...> In-Reply-To: <bvmph9+f7kq@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep03-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Mon, 2 Feb 2004 20:07:15 -0500 X-eGroups-Remote-IP: 66.185.86.73 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I, at one point, was actively working on a piecepack deck of cards. I have the Anchors (Arms) done for the initial prototype. I put up the sample in the files area and made a request for input. I since have looked at it again, and want to make a change. Each suit would have the following 16 cards Primary Value / Secondary Value / Bit pattern ---------------------------------------------------------- Null / Null / 0000 Ace / Ace / 0001 2 / 2 / 0010 3 / 3 / 0011 4 / 4 / 0100 5 / 5 / 0101 6 / ? / 0110 7 / ? / 0111 8 / ? / 1000 9 / ? / 1001 10 / Null / 1010 11 / Ace / 1011 12 / 2 / 1100 13 / 3 / 1101 14 / 4 / 1110 15 / 5 / 1111 The only thing that I am not entirely happy with is the secondary values for 6-9 (inclusive). One idea is to introduce a new symbol (such as a star) for all four, which is similar to how I did it in the prototype. An idea that I am starting to play around with, which I think I like much more, is having the 4 secondary values be the four suits with the suit of the card being the largest value... so for the sun suit the values would be: 6 / Anchors (Arms) 7 / Crowns 8 / Moons 9 / Suns but moons would be 6 / Suns 7 / Anchors (Arms) 8 / Crowns 9 / Moons This would mean that each suit has a turn being each value. Thoughts? Should I even continue? Are people interested in this idea? Tim Schutz wrote: >This is something I could work on when I get back to Seattle. It's > >easy enough to create the graphics for a free deck of printable > >cards. It's interesting that Deck of Dice patented their cards. I > >wonder what part they patented. I know a game caled PAYMI that uses a > >similair deck and has a copyright of 1962 > >http://www.boardgamegeek.com/game/5487 > >TimS > > > > > > > > > > > >------------------------ Yahoo! Groups Sponsor ---------------------~--> > >Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark > >Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada. > >http://www.c1tracking.com/l.asp?cid=5511 > >http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/grQolB/TM > >---------------------------------------------------------------------~-> > > > >Yahoo! Groups Links > > > >To visit your group on the web, go to: > > http://groups.yahoo.com/group/piecepack/ > > > >To unsubscribe from this group, send an email to: > > piecepack-unsubscribe@yahoogroups.com > > > >Your use of Yahoo! Groups is subject to: > > http://docs.yahoo.com/info/terms/ > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1913 Return-Path: <KevinEagles72@...> X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2180 invoked from network); 3 Feb 2004 04:15:32 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 3 Feb 2004 04:15:32 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 04:15:32 -0000 Received: from [66.218.66.122] by n2.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 04:14:52 -0000 Date: Tue, 03 Feb 2004 04:14:52 -0000 To: piecepack@yahoogroups.com Message-ID: <bvn77s+bacg@...> In-Reply-To: <401EF531.30903@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1907 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: "kevineagles72" <KevinEagles72@...> Subject: Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 I would be interested in both the standard card pack for the piecepack, as well as for your JCD pack with the 8 suits... I like the secondary value of yours, as it would add another dimension for designers to use. What I really like though is the bit pattern, and would like to see it taken to 7 places with a full JCD set... --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > I, at one point, was actively working on a piecepack deck of cards. I > have the Anchors (Arms) done for the initial prototype. I put up the > sample in the files area and made a request for input. I since have > looked at it again, and want to make a change. > > Each suit would have the following 16 cards > > Primary Value / Secondary Value / Bit pattern > ---------------------------------------------------------- > Null / Null / 0000 > Ace / Ace / 0001 > 2 / 2 / 0010 > 3 / 3 / 0011 > 4 / 4 / 0100 > 5 / 5 / 0101 > 6 / ? / 0110 > 7 / ? / 0111 > 8 / ? / 1000 > 9 / ? / 1001 > 10 / Null / 1010 > 11 / Ace / 1011 > 12 / 2 / 1100 > 13 / 3 / 1101 > 14 / 4 / 1110 > 15 / 5 / 1111 > > The only thing that I am not entirely happy with is the secondary > values for 6-9 (inclusive). One idea is to introduce a new symbol (such > as a star) for all four, which is similar to how I did it in the prototype. > > An idea that I am starting to play around with, which I think I like > much more, is having the 4 secondary values be the four suits with the > suit of the card being the largest value... so for the sun suit the > values would be: > > 6 / Anchors (Arms) > 7 / Crowns > 8 / Moons > 9 / Suns > > but moons would be > > 6 / Suns > 7 / Anchors (Arms) > 8 / Crowns > 9 / Moons > > This would mean that each suit has a turn being each value. > > Thoughts? Should I even continue? Are people interested in this idea? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1914 Return-Path: <KevinEagles72@...> X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50274 invoked from network); 3 Feb 2004 04:21:00 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 3 Feb 2004 04:21:00 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta3.grp.scd.yahoo.com with SMTP; 3 Feb 2004 04:21:00 -0000 Received: from [66.218.67.190] by n8.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 04:20:51 -0000 Date: Tue, 03 Feb 2004 04:20:50 -0000 To: piecepack@yahoogroups.com Message-ID: <bvn7j2+3mie@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 971 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "kevineagles72" <KevinEagles72@...> Subject: Couldn't find wood but I did find metal... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 Found 2 inch square sheet metal bits used for tabletop games, after spending all weekend looking for the wooden bits... I've already placed an order for the wood, but it will be a few days waiting for that to come. Anxious to get started though I went ahead and bought the metal bits and some transparent full letter sized stickers. These seem to work great, but im wondering about there durability... Whats everyone's views on the stickers? I purchased the ones from avery, and they have a nice flat appearance that makes them easy to read from across the table, but im worried how they will fare in the long run... As an experiment I also laminated a set of the stickers before placing them on the 2 inch squares...there very well protected BUT also very glossy in finish...im going to try and play with both sets side by side to see the difference... Oh, and in a few days when I get my wooden bits im gonna have alotta questions about MP... =P Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1915 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24432 invoked from network); 3 Feb 2004 04:24:20 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 3 Feb 2004 04:24:20 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2004 04:24:19 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2004020304233401100e1d0me>; Tue, 3 Feb 2004 04:23:34 +0000 Message-ID: <009b01c3ea0d$92f4d860$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bvmph9+f7kq@...> <401EF531.30903@...> Date: Mon, 2 Feb 2004 20:24:11 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I, at one point, was actively working on a piecepack deck of cards. I have the Anchors (Arms) done for the initial prototype. I put up the sample in the files area and made a request for input. I since have looked at it again, and want to make a change. Each suit would have the following 16 cards Primary Value / Secondary Value / Bit pattern ---------------------------------------------------------- Null / Null / 0000 Ace / Ace / 0001 2 / 2 / 0010 3 / 3 / 0011 4 / 4 / 0100 5 / 5 / 0101 6 / ? / 0110 7 / ? / 0111 8 / ? / 1000 9 / ? / 1001 10 / Null / 1010 11 / Ace / 1011 12 / 2 / 1100 13 / 3 / 1101 14 / 4 / 1110 15 / 5 / 1111 How about just having a deck of 24 cards that mimic the 24 tiles, plus perhaps a couple of jokers and maybe a couple of blanks? -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1916 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45122 invoked from network); 3 Feb 2004 04:32:16 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 3 Feb 2004 04:32:16 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta1.grp.scd.yahoo.com with SMTP; 3 Feb 2004 04:32:16 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2004020304310901100ds6n2e>; Tue, 3 Feb 2004 04:31:10 +0000 Message-ID: <00b501c3ea0e$a282d1f0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bvn7j2+3mie@...> Date: Mon, 2 Feb 2004 20:31:46 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Couldn't find wood but I did find metal... X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: kevineagles72 To: piecepack@yahoogroups.com Sent: Monday, February 02, 2004 8:20 PM Subject: [piecepack] Couldn't find wood but I did find metal... Found 2 inch square sheet metal bits used for tabletop games, after spending all weekend looking for the wooden bits... I've already placed an order for the wood, but it will be a few days waiting for that to come. Anxious to get started though I went ahead and bought the metal bits and some transparent full letter sized stickers. These seem to work great, but im wondering about there durability... Whats everyone's views on the stickers? I purchased the ones from avery, and they have a nice flat appearance that makes them easy to read from across the table, but im worried how they will fare in the long run... Spray them with Krylon Clear. I've used this for years when making dial faces for home-made radios. It seals the paper, absolutely prevents yellowing, has a mat finnish, and last but not least (well, maybe least in this case), is an extremely good high voltage insulator :-) -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1917 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57103 invoked from network); 3 Feb 2004 04:44:31 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 3 Feb 2004 04:44:30 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 04:44:29 -0000 Received: from [66.218.67.132] by n21.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 04:44:25 -0000 Date: Tue, 03 Feb 2004 04:44:21 -0000 To: piecepack@yahoogroups.com Message-ID: <bvn8v5+ti0c@...> In-Reply-To: <009b01c3ea0d$92f4d860$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 379 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: "Tim Schutz" <timschutz@...> Subject: Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex > How about just having a deck of 24 cards that mimic the 24 tiles, plus perhaps a couple of jokers and maybe a couple of blanks? > > -Mike > This makes the most sense to me. It quite simple and ties in with the piecepack really well. I already have a few ideas for the joker. I can get easily get 6 standard poker size cards on a single sheet of paper. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1918 Return-Path: <electronicwaffle@...> Received: (qmail 41521 invoked from network); 3 Feb 2004 05:02:33 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:02:33 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta6.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:02:33 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.183] by n22.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:01:44 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50389 invoked from network); 3 Feb 2004 04:27:26 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 3 Feb 2004 04:27:26 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 04:27:26 -0000 Received: from [66.218.67.143] by n13.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 04:26:25 -0000 Date: Tue, 03 Feb 2004 04:26:23 -0000 To: piecepack@yahoogroups.com Message-ID: <bvn7tf+67k6@...> In-Reply-To: <20040202154541.GB6296@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 644 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 05:01:43 -0000 X-eGroups-Remote-IP: 66.218.66.78 This all seems to be re-inventing the wheel, if you ask me. There are already games that use more than one piecepack in a game. This Dice deck seems to be just the value side of the tile. If such a system is needed, Im sure a score card or use of another Piecepack would suffice. At the very least, modify a standard card deck, or regular dice, as they would be more common, and are usually in surplus at gaming ventures.I would like for a 'standard' piecepack solution to be formed for this situation. I beleive the piecepack needs to remain the 60 odd pieces it is now... For me it adds to the entire piecepack experience. Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1919 Return-Path: <mhale@...> Received: (qmail 79166 invoked from network); 3 Feb 2004 05:02:35 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:02:35 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:02:35 -0000 X-eGroups-Return: mhale@... Received: from [66.218.67.172] by n15.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:02:34 -0000 X-Sender: mhale@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80739 invoked from network); 2 Feb 2004 20:29:13 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 2 Feb 2004 20:29:13 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta5.grp.scd.yahoo.com with SMTP; 2 Feb 2004 20:29:13 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Content-Class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Mon, 2 Feb 2004 12:23:11 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740BD66F1@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Making your own piecepack tiles from wood... thread-index: AcPmnx5m1FqpLRtARy6O2Zi0+6qpxQDKtkUQ To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: RE: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 05:02:32 -0000 X-eGroups-Remote-IP: 66.218.66.70 >mistake. MP is a water-based medium, and it works best when it can >perme= ate the paper that's being applied to the wood, almost creating a >medium t= hat suspends the paper fibers, ink, etc. and bonds it to the >wood. Some o= f Ron's pieces are buckling as they dry and causing >bubbles to form betwee= n the wood and the cardstock. I think this Putting a layer of MP (or Roya= l Coat) down before covering helps this problem immensely. Also by letting= it dry somewhat between coats. I've decoupaged all kinds of things - and = I can say this is how I alliviated that problem with the playing cards I 'p= odged onto Eric and Dave's mirror. They weren't absorbant either. Plus, I= was thinking Royal Coat might be a good covering even over paint to seal i= t and make sure it doesn't chip off. Mer (who's suddenly so chatty about h= er crafting and PP designing ways!) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1920 Return-Path: <mhale@...> Received: (qmail 59356 invoked from network); 3 Feb 2004 05:03:16 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:03:16 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta3.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:03:16 -0000 X-eGroups-Return: mhale@... Received: from [66.218.67.147] by n6.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:02:12 -0000 X-Sender: mhale@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50199 invoked from network); 2 Feb 2004 20:31:14 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 2 Feb 2004 20:31:14 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta6.grp.scd.yahoo.com with SMTP; 2 Feb 2004 20:31:14 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Content-Class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Mon, 2 Feb 2004 12:30:41 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740BD66F4@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Re: Making your own piecepack tiles from wood... thread-index: AcPm9he8lMAxM8sdQqWw8Ga4Q17rQwC1TzDw To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: RE: [piecepack] Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 05:02:10 -0000 X-eGroups-Remote-IP: 66.218.66.90 Hey, while I'm at it... I've been searching high and low for wooden pyrami= ds. Anyone know where I could find these? Meredith From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1921 Return-Path: <mhale@...> Received: (qmail 69023 invoked from network); 3 Feb 2004 05:03:47 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:03:47 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:03:46 -0000 X-eGroups-Return: mhale@... Received: from [66.218.67.128] by n19.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:02:50 -0000 X-Sender: mhale@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78007 invoked from network); 2 Feb 2004 20:18:38 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 2 Feb 2004 20:18:38 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta6.grp.scd.yahoo.com with SMTP; 2 Feb 2004 20:18:37 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Content-Class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Mon, 2 Feb 2004 12:18:31 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740BD66F0@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Re: Making your own piecepack tiles from wood... thread-index: AcPmi9GYmryPwh53SQKKA6Szd/LtTADPbn8Q To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: RE: [piecepack] Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 05:02:49 -0000 X-eGroups-Remote-IP: 66.218.66.74 >9) casting the pieces (in either gravity-cast metal or cold-cast >resin) w= ith 3D markings included I love the idea of a resin set! That would be ve= ry cool! You'd have to be careful it wasn't too see-through and with a 3-D= casting you would have a hard time stacking, but you could imbed something= in the resin - even a paper cut-out of the suit. Very cool idea. Meredit= h From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1922 Return-Path: <mhale@...> Received: (qmail 16801 invoked from network); 3 Feb 2004 05:03:58 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:03:58 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta6.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:03:58 -0000 X-eGroups-Return: mhale@... 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X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1978 invoked from network); 2 Feb 2004 21:25:12 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 2 Feb 2004 21:25:12 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta5.grp.scd.yahoo.com with SMTP; 2 Feb 2004 21:25:10 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Content-Class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Mon, 2 Feb 2004 13:23:45 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740800E0F@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Making your own piecepack tiles from wood... thread-index: AcPmg2mmQFJ9YsEKTva7d8ECfxkh1wDRS7RA To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: RE: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 05:02:04 -0000 X-eGroups-Remote-IP: 66.218.66.99 >Mod Podge is this goop that doubles as both glue and sealant. It is >used= for decoupage. You can buy some at your local craft store. I >use a smal= l paintbrush to glue the paper to the wood with Mod Podge, >then apply two = coats of the stuff to seal it. Just as a point of reference, Melinda says = Royal Coat is better than Mod Podge for not being sticky. Sometimes when y= ou use MP, and it's moist out or whatever, it can stick to other mod-podged= things. Royal Coat is the same basic stuff without the sticky-ness. Just= some advice from a mad crafter. Meredith (ok, I thought I sent this earli= er...) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1923 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79163 invoked from network); 3 Feb 2004 05:44:35 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:44:35 -0000 Received: from unknown (HELO imo-d03.mx.aol.com) (205.188.157.35) by mta6.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:44:35 -0000 Received: from Debnmrn1@... by imo-d03.mx.aol.com (mail_out_v36_r4.12.) id r.a4.42529f12 (17526) for <piecepack@yahoogroups.com>; Tue, 3 Feb 2004 00:44:07 -0500 (EST) Message-ID: <a4.42529f12.2d508f27@...> Date: Tue, 3 Feb 2004 00:44:07 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 205.188.157.35 From: Debnmrn1@... Subject: Re: [piecepack] Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I started on my set this weekend as well. I got the 2x2 squares from the recommended site in the wiki. I used minwax fruitwood stain on the first bunch, but found that the color was too light, and some of the pieces buckled with the liquid stain. This morning, I started over, sanding and sanding...the used a minwax cherrywood gel. This produced a very nice color, and no buckling. I've burned the lines in the back, and am using gildenglitz every other square to get the checkerboard effect. So far, so good with that. Once I get a few pieces finished, I'll post a photo. Any input is greatly appreciated. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1924 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90459 invoked from network); 3 Feb 2004 06:35:12 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 3 Feb 2004 06:35:12 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 06:35:12 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc13) with SMTP id <2004020305350001600o3vi8e>; Tue, 3 Feb 2004 05:35:01 +0000 Message-ID: <010801c3ea17$8dfe3360$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <3CC72DABA90EFC4393E75D76A0E56740BD66F4@...> Date: Mon, 2 Feb 2004 21:35:37 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Meredith Hale To: piecepack@yahoogroups.com Sent: Monday, February 02, 2004 12:30 PM Subject: RE: [piecepack] Re: Making your own piecepack tiles from wood... Hey, while I'm at it... I've been searching high and low for wooden pyramids. Anyone know where I could find these? Meredith Wow, that's a hard one. All I can think of is that there is an abstract strategy game called Sahara, that was shown at Essen a couple of years ago I believe. The pieces were 3-sided wooden pyramids judging from the pictures. I don't know the fate of the game or where the bits came from. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1925 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75804 invoked from network); 3 Feb 2004 14:17:01 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 3 Feb 2004 14:17:01 -0000 Received: from unknown (HELO imo-r06.mx.aol.com) (152.163.225.102) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2004 14:17:01 -0000 Received: from Debnmrn1@... by imo-r06.mx.aol.com (mail_out_v36_r4.12.) id r.37.439d85db (4312) for <piecepack@yahoogroups.com>; Tue, 3 Feb 2004 09:16:39 -0500 (EST) Message-ID: <37.439d85db.2d510747@...> Date: Tue, 3 Feb 2004 09:16:39 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 152.163.225.102 From: Debnmrn1@... Subject: Re: [piecepack] Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit The closest I've seen were solid plastic squares and triangles in a bag in an educational supply store. The one in my town is called "Learning is Fun". Again, they were solid, can with squares, and there was only one size. Good luck. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1926 Return-Path: <electronicwaffle@...> Received: (qmail 24703 invoked from network); 3 Feb 2004 15:28:57 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 3 Feb 2004 15:28:57 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 15:28:56 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.149] by n35.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 15:28:53 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94038 invoked from network); 3 Feb 2004 05:44:59 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:44:59 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:44:59 -0000 Received: from [66.218.67.151] by n25.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:44:54 -0000 Date: Tue, 03 Feb 2004 05:44:53 -0000 To: piecepack@yahoogroups.com Message-ID: <bvncgl+p6fu@...> In-Reply-To: <bvn8v5+ti0c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 80 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: New piecepack components and Jokers X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 03 Feb 2004 15:28:50 -0000 X-eGroups-Remote-IP: 66.218.66.103 The Piecepack Joker Concept was brought up before.... See posts #1386 and #989. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1927 Return-Path: <electronicwaffle@...> Received: (qmail 68882 invoked from network); 3 Feb 2004 15:30:37 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 3 Feb 2004 15:30:37 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 3 Feb 2004 15:30:36 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.175] by n27.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 15:30:22 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94313 invoked from network); 3 Feb 2004 07:58:41 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 3 Feb 2004 07:58:41 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 07:58:42 -0000 Received: from [66.218.66.142] by n35.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 07:58:40 -0000 Date: Tue, 03 Feb 2004 07:58:37 -0000 To: piecepack@yahoogroups.com Message-ID: <bvnkbd+iea4@...> In-Reply-To: <010801c3ea17$8dfe3360$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 666 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.103 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 03 Feb 2004 15:30:21 -0000 X-eGroups-Remote-IP: 66.218.66.83 --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > > ----- Original Message ----- > From: Meredith Hale > To: piecepack@yahoogroups.com > Sent: Monday, February 02, 2004 12:30 PM > Subject: RE: [piecepack] Re: Making your own piecepack tiles from wood... > > > Hey, while I'm at it... > > I've been searching high and low for wooden pyramids. Anyone know where I could find these? > > Meredith Weren't the ORIGINAL Icehouse pieces made out of wood? Googling this lead me to some links, and to a sponsored site that will make items out of wood for you. Im sure wooden pyramids are out there somewhere. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1928 Return-Path: <juicy_killa@...> Received: (qmail 22116 invoked from network); 3 Feb 2004 15:31:16 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 3 Feb 2004 15:31:16 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 15:31:14 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.148] by n23.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 15:30:11 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99607 invoked from network); 3 Feb 2004 05:59:54 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:59:54 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:59:54 -0000 Received: from [66.218.66.143] by n30.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:59:53 -0000 Date: Tue, 03 Feb 2004 05:59:50 -0000 To: piecepack@yahoogroups.com Message-ID: <bvndcm+f9t8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 950 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Tim" <juicy_killa@...> Subject: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 03 Feb 2004 15:30:09 -0000 X-eGroups-Remote-IP: 66.218.66.79 Clark, I'm hoping to enter a design into the current competition, but I wanted to find out for sure what you consider to be "co-author" material. I'd hate to have some sort of Miss America scandal come back to haunt me in the coming months. I dabble in (ok, I'm understating. I'm beginning to dedicate my every waking moment to) game development, and my normal routine is like this. a)I brainstorm some funky idea that seems to have potential. b)I take the idea to my girlfriend and she gives ideas about what she thinks would make the game run more smoothly. c)We spend the next few weeks playing the game at our favorite coffee shop, working out major flaws until the game is ready for outside play testing. This is how it works for every game I design. Would you consider this co-authoring? By the time the final ruleset is done, there is every bit as much of her creativity in the game, as there is mine. Thanks in advance - Tim - From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1929 Return-Path: <juicy_killa@...> Received: (qmail 91954 invoked from network); 3 Feb 2004 15:31:06 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 3 Feb 2004 15:31:06 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta3.grp.scd.yahoo.com with SMTP; 3 Feb 2004 15:31:06 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.191] by n23.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 15:29:39 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62601 invoked from network); 3 Feb 2004 05:53:20 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 3 Feb 2004 05:53:20 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta3.grp.scd.yahoo.com with SMTP; 3 Feb 2004 05:53:20 -0000 Received: from [66.218.67.147] by n5.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 05:53:11 -0000 Date: Tue, 03 Feb 2004 05:53:06 -0000 To: piecepack@yahoogroups.com Message-ID: <bvnd03+7if6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1326 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "Tim" <juicy_killa@...> Subject: More Legal Nonsense! X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 03 Feb 2004 15:29:38 -0000 X-eGroups-Remote-IP: 66.218.66.79 Hello all. My name is Tim, and I'm new to the world of Piecepack. I recently discovered Piecepack thru bgdf.com. I'm interested in getting into the world of game design, and I'm hoping that having some games published under the Piecepack banner will get my name out into the world. I've also found myself completely enamored with the system and would like to contribute to this growing community! That being said, there is a certain game that just screams to me to be adapted to Piecepack. I was curious what the general concensus would be. The game is a currently published game by a major board game manufacturer. One could easily slap on a new theme, rewrite the rules with appropriate changes to fit within the Piecepack limitations, and make the game available for Piecepack. I have searched, and I do not believe the game mechanic has been patented therefore I see no *real* legal concerns. What I wanted to know was if I should pursue this, or if the community would consider it a dirty move. I would hate for my first submission, an adaptation, to earn me the title of Black Sheep. Essentially, I'm asking this question: a) Do I pursue this at all? b) Do I strap a new theme on it and call it my own? c) Do I keep the theme similar and credit the original author? Thanks for all you guys do! - Tim - From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1930 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28327 invoked from network); 3 Feb 2004 17:14:45 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 3 Feb 2004 17:14:45 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 3 Feb 2004 17:14:44 -0000 Received: from [66.218.66.114] by n26.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 17:13:16 -0000 Date: Tue, 03 Feb 2004 17:13:13 -0000 To: piecepack@yahoogroups.com Message-ID: <bvokr9+5g26@...> In-Reply-To: <bvndcm+f9t8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2080 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: cdrodeffer@... Subject: Re: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Tim, The short answer for your question is that co-authoring or co-designing requires more from co-authors than them just helping play test, but the co-designing doesn't have to be split 50-50 (or 33-33-34 or whatever). I could never enforce that anyway. Scenario One: You bring your design in for play testing, and the play testers say what they like and don't like. You then take your design back and try to work on the things they didn't like. Repeat. That's clearly NOT co-designing. Scenario Two: You bring in your design for play testing, and the play testers say what they like and offer suggestions to improve upon or change the parts they don't like. You then take the design back and implement some or all of the changes suggested by the play testers. Repeat. This is sort of a gray area between co-design and effective play testing. It isn't really what I had in mind for this contest, but would probably be permissible under the rules as long as you clearly document who contributed to what parts of the design. Scenario Three: You bring in your design for play testing, and the play testers say what they like and offer suggestions to improve upon or change the parts they don't like. You then let one or more of your play testers take your bits and rules and edit it into an improved game, then they bring it back for more play testing. Repeat. This is clearly co-designing and co-authoring in action, and is one possibility for what I intended for this contest. Scenario Four: You and one or more others sit down together with a bunch of bits and begin to play with them, brainstorming and taking notes about what kind of game you could create using them. You divide the development task among the group members, go your separate ways for a while, then come back together and try it. You then say what you like and offer suggestions to improve upon or change the parts you don't like. Repeat. This is also clearly co-designing and co-authoring in action, and is another possibility for what I intended for this contest. Does that answer your question? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1931 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59661 invoked from network); 3 Feb 2004 17:26:32 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 3 Feb 2004 17:26:32 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta6.grp.scd.yahoo.com with SMTP; 3 Feb 2004 17:26:31 -0000 Received: from [66.218.67.139] by n18.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 17:24:32 -0000 Date: Tue, 03 Feb 2004 17:24:28 -0000 To: piecepack@yahoogroups.com Message-ID: <bvolgc+saqe@...> In-Reply-To: <bvnd03+7if6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1321 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.73 From: cdrodeffer@... Subject: Re: More Legal Nonsense! X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Tim" <juicy_killa@h...> wrote: > Hello all. My name is Tim, and I'm > new to the world of Piecepack. Welcome, Tim! > That being said, there is a certain > game that just screams to me to be > adapted to Piecepack. [...] > Essentially, I'm asking this question: > a) Do I pursue this at all? Yes! If it's a good game, and if it would be ideally suited for play with a piecepack, by all means, make an adaptation so the rest of us can enjoy it, too. Many previously published games (such as Evade, some others from Sid Sackson's book _A Gamut of Games_, and other classic and traditional games like Checkers, Mancala and Four-Field Kono) have already been adapted for play using the piecepack. > b) Do I strap a new theme on it and > call it my own? > c) Do I keep the theme similar and > credit the original author? Whether or not you retheme the game is totally up to you, just as inventing new game mechanics is totally up to you. But if you borrow significantly from someone else's work (whether theme, mechanism or other source materials), you have an ethical (and probably legal) obligation to credit the original author(s). These are just my opinions, so if others have differing opinions, please let Tim know. I'd hate for the answer to be a consensus of one. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1932 Return-Path: <mhale@...> Received: (qmail 73425 invoked from network); 3 Feb 2004 18:00:11 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 3 Feb 2004 18:00:11 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 18:00:10 -0000 X-eGroups-Return: mhale@... Received: from [66.218.67.176] by n2.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 17:59:08 -0000 X-Sender: mhale@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61191 invoked from network); 3 Feb 2004 17:49:21 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 3 Feb 2004 17:49:21 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 17:49:20 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 Content-Class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Tue, 3 Feb 2004 09:29:15 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740BD6720@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Re: Making your own piecepack tiles from wood... thread-index: AcPqarBzzqoo4DbtRdWyQJOc9GLG+AAEGW1A To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: RE: [piecepack] Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 17:59:07 -0000 X-eGroups-Remote-IP: 66.218.66.75 >Weren't the ORIGINAL Icehouse pieces made out of wood? Googling >this le= ad me to some links, and to a sponsored site that will make >items out of = wood for you. Im sure wooden pyramids are out there >somewhere. This is, = of course, the reason I'm looking for them. I've done some Googling, but n= ot seen a site that will make things for me. Hmmm... Happen to remember w= hat it's called? Meredith From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1933 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55863 invoked from network); 3 Feb 2004 18:15:19 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 3 Feb 2004 18:15:19 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 18:15:19 -0000 Received: from marty by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ao4zx-0004PJ-00 for <piecepack@yahoogroups.com>; Tue, 03 Feb 2004 10:10:09 -0800 Date: Tue, 3 Feb 2004 10:10:08 -0800 To: piecepack@yahoogroups.com Message-ID: <20040203181008.GA16826@...> References: <bvndcm+f9t8@...> <bvokr9+5g26@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvokr9+5g26@...> User-Agent: Mutt/1.3.28i Sender: Marty Hale-Evans <marty@...> X-eGroups-Remote-IP: 63.225.161.90 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Re: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 OK, now *I'm* confused.... > Scenario Two: You bring in your design for play testing, and the > play testers say what they like and offer suggestions to improve > upon or change the parts they don't like. You then take the design > back and implement some or all of the changes suggested by the play > testers. Repeat. This is sort of a gray area between co-design and > effective play testing. It isn't really what I had in mind for this > contest, but would probably be permissible under the rules as long > as you clearly document who contributed to what parts of the design. > > Scenario Three: You bring in your design for play testing, and the > play testers say what they like and offer suggestions to improve > upon or change the parts they don't like. You then let one or more > of your play testers take your bits and rules and edit it into an > improved game, then they bring it back for more > playtesting. Repeat. This is clearly co-designing and co-authoring > in action, and is one possibility for what I intended for this > contest. So the delineation is about who writes up and edits the rules? That's essentially the only difference I see between these two scenarios. In both cases, creative work has clearly been done by one or more of the testers/collaborators. Which of the people takes the rules home and writes up the work that has been done at the play session seems trivial to me. Or do you mean it's a matter of who takes the ideas and makes them into a concrete mechanism that can be added to the ruleset? I think this is important to define well, if it's going to be a criterion for the current contest. By some readings of this, I've done very little collaboration on our games, although Ron (and I) think my contributions have been essential. Marty -- *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org Pro-America, but annoyed by quite a few Americans. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1934 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79918 invoked from network); 3 Feb 2004 18:37:12 -0000 Received: from unknown (66.218.66.167) by m5.grp.scd.yahoo.com with QMQP; 3 Feb 2004 18:37:12 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta6.grp.scd.yahoo.com with SMTP; 3 Feb 2004 18:37:12 -0000 Received: from [66.218.67.181] by n13.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 18:36:03 -0000 Date: Tue, 03 Feb 2004 18:36:01 -0000 To: piecepack@yahoogroups.com Message-ID: <bvopmh+10pnj@...> In-Reply-To: <3CC72DABA90EFC4393E75D76A0E56740BD6720@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 729 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "slvrdragon41" <Debnmrn1@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 --- In piecepack@yahoogroups.com, "Meredith Hale" <mhale@m...> wrote: > >Weren't the ORIGINAL Icehouse pieces made out of wood? Googling > >this lead me to some links, and to a sponsored site that will make > >items out of wood for you. Im sure wooden pyramids are out there > >somewhere. > > I haven't actually used these resources myself, so can't confirm how reliable they are, or how quick their turnover. I don't know about their pricing, but I have seen them recommended in other gaming sites. http://www.rolcogames.com/Custom.htm http://www.bgdf.com/modules.php?name=Web_Links&l_op=MostPopular I'd be interested to know whether any of these work out for you, and your general experience. Good Luck :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1935 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69232 invoked from network); 3 Feb 2004 18:55:46 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 3 Feb 2004 18:55:45 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 3 Feb 2004 18:55:44 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ao5dD-0004V7-00 for <piecepack@yahoogroups.com>; Tue, 03 Feb 2004 10:50:43 -0800 Date: Tue, 3 Feb 2004 10:50:42 -0800 To: piecepack@yahoogroups.com Message-ID: <20040203185042.GA17160@...> References: <20040202154541.GB6296@...> <bvn7tf+67k6@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvn7tf+67k6@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Feb 03, 2004 at 04:26:23AM -0000, Electronicwaffle wrote: > This all seems to be re-inventing the wheel, if you ask me. There > are already games that use more than one piecepack in a game. This > Dice deck seems to be just the value side of the tile. Yes, Eric, I already acknowledged that you could use coins or tiles instead of a _small_ deck of piecepack dice cards in the same post in which I proposed them. Here is what I wrote: >> Of course, if you are not already using either tiles or coins in >> your game design, you could simulate a single suit of six die rolls >> with either the tiles or the coins, so in a sense this is nothing >> new for the piecepack (can anyone name a game that already does >> this?). It would be somewhat new and useful to have a suit of 24 >> cards, though, and of course we could make it _feel_ new by >> printing the suit and value information on a little cube on the >> card that looks like a die. :) > If such a > system is needed, Im sure a score card or use of another Piecepack > would suffice. A score card? Yoi mean like the piecepack paper dice I proposed in the same message? :) >> Suns >> N A 2 3 4 5 >> N A 2 3 4 5 >> N A 2 3 4 5 >> N A 2 3 4 5 etc. As for another piecepack, to get the full 24-cards-per-suit deck I am proposing, you would need *four* extra *matching* piecepacks. I don't know anyone who owns this many piecepacks. > At the very least, modify a standard card deck, Ugly. > or regular dice, as they would be more common, You don't seem to "get" the basic idea, which is to make dice rolls more fair by substituting cards. You can't do that with dice, by definition. > I beleive the piecepack needs to remain the 60 odd pieces it is > now... For me it adds to the entire piecepack experience. Too late. We already have piecepack pyramids, pawn saucers, the Four Seasons and Playing Cards expansions, not to mention all the other things people have melded with the piecepack, such as dominoes, Go sets, Icehouse, playing cards, cats living with dogs, etc. Fortunately, none of these extras detract from the simplicity of the standard piecepack. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1936 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21630 invoked from network); 3 Feb 2004 18:56:20 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 3 Feb 2004 18:56:20 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2004 18:56:20 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ao5ic-0004Vu-00 for <piecepack@yahoogroups.com>; Tue, 03 Feb 2004 10:56:18 -0800 Date: Tue, 3 Feb 2004 10:56:18 -0800 To: piecepack@yahoogroups.com Message-ID: <20040203185617.GB17160@...> References: <009b01c3ea0d$92f4d860$6802a8c0@Mike1> <bvn8v5+ti0c@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvn8v5+ti0c@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Feb 03, 2004 at 04:44:21AM -0000, Tim Schutz wrote: > > How about just having a deck of 24 cards that mimic the 24 tiles, > > plus perhaps a couple of jokers and maybe a couple of blanks? > > > > -Mike > > This makes the most sense to me. It quite simple and ties in with > the piecepack really well. I already have a few ideas for the joker. > I can get easily get 6 standard poker size cards on a single sheet of > paper. This sounds good to me, Tim. If you put six cards = one suit on a single sheet, all one would have to do to get the 24-cards-per-suit deck would be to print four of each sheet. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1937 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26997 invoked from network); 3 Feb 2004 20:26:14 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 3 Feb 2004 20:26:14 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta1.grp.scd.yahoo.com with SMTP; 3 Feb 2004 20:26:14 -0000 Received: from [66.218.66.118] by n22.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 20:25:56 -0000 Date: Tue, 03 Feb 2004 20:25:51 -0000 To: piecepack@yahoogroups.com Message-ID: <bvp04f+sqfp@...> In-Reply-To: <20040203181008.GA16826@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1003 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: cdrodeffer@... Subject: Re: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "M. Hale-Evans" <marty@m...> wrote: > OK, now *I'm* confused.... Marty, I'm sorry, and I apologize for any confusion I may have caused. How about this: If all parties involved and named as co-authors mutually agree (1) that all other parties involved and listed as co-authors all shared in the actual game design, and (2) that all such co-authors are, in fact, credited for their contributions; then the game it fits the group project criterion. I hate legalese, but for good measure, I'll throw in my standard caveat: "If it feels like cheating, it probably is." All I want is for people to work together. I want ideas from multiple people. If your contributions to the games you and Ron have done to date are essential, then yes, you deserve to be credited as a co-author, no matter who it was who did what portions of the design, whether it was writing and formatting the rules, coming up with mechanisms or writing the story line. Does that make sense? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1938 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41584 invoked from network); 3 Feb 2004 20:41:11 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 3 Feb 2004 20:41:11 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta3.grp.scd.yahoo.com with SMTP; 3 Feb 2004 20:41:10 -0000 Received: from [66.218.67.162] by n4.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 20:40:10 -0000 Date: Tue, 03 Feb 2004 20:40:08 -0000 To: piecepack@yahoogroups.com Message-ID: <bvp0v8+3mlh@...> In-Reply-To: <bvp04f+sqfp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1221 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: cdrodeffer@... Subject: Re: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer I should also note that, of course, there has to be at least two co-authors. Marty, I do hope you enter! Clark --- In piecepack@yahoogroups.com, cdrodeffer@j... wrote: > --- In piecepack@yahoogroups.com, "M. Hale-Evans" <marty@m...> wrote: > > OK, now *I'm* confused.... > > Marty, > > I'm sorry, and I apologize for any confusion I may have caused. > > How about this: If all parties involved and named as co-authors > mutually agree (1) that all other parties involved and listed as > co-authors all shared in the actual game design, and (2) that all such > co-authors are, in fact, credited for their contributions; then the > game it fits the group project criterion. > > I hate legalese, but for good measure, I'll throw in my standard > caveat: "If it feels like cheating, it probably is." > > All I want is for people to work together. I want ideas from multiple > people. If your contributions to the games you and Ron have done to > date are essential, then yes, you deserve to be credited as a > co-author, no matter who it was who did what portions of the design, > whether it was writing and formatting the rules, coming up with > mechanisms or writing the story line. Does that make sense? > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1939 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82371 invoked from network); 3 Feb 2004 20:43:59 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 3 Feb 2004 20:43:59 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 3 Feb 2004 20:43:59 -0000 Received: from marty by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ao7Ok-0004js-00 for <piecepack@yahoogroups.com>; Tue, 03 Feb 2004 12:43:54 -0800 Date: Tue, 3 Feb 2004 12:43:53 -0800 To: piecepack@yahoogroups.com Message-ID: <20040203204353.GB18128@...> References: <bvp04f+sqfp@...> <bvp0v8+3mlh@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvp0v8+3mlh@...> User-Agent: Mutt/1.3.28i Sender: Marty Hale-Evans <marty@...> X-eGroups-Remote-IP: 63.225.161.90 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Re: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 On Tue, Feb 03, 2004 at 08:40:08PM -0000, cdrodeffer@... wrote: > I should also note that, of course, there has to be at least two > co-authors. Marty, I do hope you enter! Thanks, Clark -- I certainly plan to, and probably with more than one collaborator. I appreciate your clarification; it's a lot like what I was thinking. Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org Pro-America, but annoyed by quite a few Americans. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1940 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62286 invoked from network); 3 Feb 2004 19:15:55 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 3 Feb 2004 19:15:55 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2004 19:15:55 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Ao61Z-0004YX-00 for <piecepack@yahoogroups.com>; Tue, 03 Feb 2004 11:15:53 -0800 Date: Tue, 3 Feb 2004 11:15:53 -0800 To: piecepack@yahoogroups.com Message-ID: <20040203191553.GD17160@...> References: <009b01c3ea0d$92f4d860$6802a8c0@Mike1> <bvn8v5+ti0c@...> <20040203185617.GB17160@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20040203185617.GB17160@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Feb 03, 2004 at 10:56:18AM -0800, Ron Hale-Evans wrote: > On Tue, Feb 03, 2004 at 04:44:21AM -0000, Tim Schutz wrote: > > > How about just having a deck of 24 cards that mimic the 24 tiles, > > > plus perhaps a couple of jokers and maybe a couple of blanks? > > > > > > -Mike > > > > This makes the most sense to me. It quite simple and ties in with > > the piecepack really well. I already have a few ideas for the joker. > > I can get easily get 6 standard poker size cards on a single sheet of > > paper. By the way, besides being wild cards, Jokers can serve other functions in a dice card deck. For example, when you draw a Joker, you could reshuffle the deck. This is something suggested in the rulebook for the Deck of Dice. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1941 Return-Path: <juicy_killa@...> Received: (qmail 51296 invoked from network); 3 Feb 2004 20:57:58 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 3 Feb 2004 20:57:58 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 20:57:58 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.168] by n37.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 20:55:39 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98763 invoked from network); 3 Feb 2004 19:59:16 -0000 Received: from unknown (66.218.66.172) by m7.grp.scd.yahoo.com with QMQP; 3 Feb 2004 19:59:16 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 19:59:15 -0000 Received: from [66.218.67.139] by n14.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 19:56:50 -0000 Date: Tue, 03 Feb 2004 19:56:49 -0000 To: piecepack@yahoogroups.com Message-ID: <bvoue1+oej@...> In-Reply-To: <bvokr9+5g26@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 953 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "Tim" <juicy_killa@...> Subject: Re: Question for Clark Rodeffer X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 20:55:37 -0000 X-eGroups-Remote-IP: 66.218.66.105 > Scenario Three: You bring in your design for play testing, and the > play testers say what they like and offer suggestions to improve upon > or change the parts they don't like. You then let one or more of your > play testers take your bits and rules and edit it into an improved > game, then they bring it back for more play testing. Repeat. This is > clearly co-designing and co-authoring in action, and is one > possibility for what I intended for this contest. Thanks Clark, this is pretty much how it always goes when my girlfriend and I work on a game. Whatever changes she suggests, we implement immediately and try them out, kind of like your brainstorming in scenario four. We rarely write down rules updates until we are both happy with the outcome. I'll try to get her creative juices flowing by dumping out the piecepack materials in front of her and saying, "What would you want to do with these pieces?" Thanks again. - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1942 Return-Path: <juicy_killa@...> Received: (qmail 61035 invoked from network); 3 Feb 2004 20:57:58 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 3 Feb 2004 20:57:58 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta4.grp.scd.yahoo.com with SMTP; 3 Feb 2004 20:57:58 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.253] by n37.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 20:55:40 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12764 invoked from network); 3 Feb 2004 20:03:11 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 3 Feb 2004 20:03:11 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 3 Feb 2004 20:03:11 -0000 Received: from [66.218.67.169] by n6.grp.scd.yahoo.com with NNFMP; 03 Feb 2004 20:02:07 -0000 Date: Tue, 03 Feb 2004 20:02:06 -0000 To: piecepack@yahoogroups.com Message-ID: <bvounu+75fu@...> In-Reply-To: <bvolgc+saqe@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 334 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "Tim" <juicy_killa@...> Subject: Re: More Legal Nonsense! X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Feb 2004 20:55:40 -0000 X-eGroups-Remote-IP: 66.218.66.105 Thanks for the advice Clark. I could make this into a game! Guess which game I stole the game mechanic from and you win a crisp new dollar bill! Yay! Oh dear, I'm in one of those moods again. Oh well, I tend to be more creative when I'm half loopy. Guess I'll grab a pen and paper and see what shakes out. Thanks again! - Tim - From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1943 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33579 invoked from network); 4 Feb 2004 02:16:37 -0000 Received: from unknown (66.218.66.172) by m1.grp.scd.yahoo.com with QMQP; 4 Feb 2004 02:16:37 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta4.grp.scd.yahoo.com with SMTP; 4 Feb 2004 02:16:37 -0000 Received: from [10.0.1.2] ([65.43.34.79]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Tue, 03 Feb 2004 21:15:49 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 03 Feb 2004 21:15:49 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC45C005.3164%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: #105 Four Blind Mice X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Tim Farley's adaptation "Four Blind Mice" has been added to the games page! This brings us to 105 official games! www.piecepack.org/PiecepackGames.asp (www.piecepack.org games page if the full link does not appear). Tim - Welcome to the growing list of piecepack authors. -Karol Www.piecepack.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1944 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1529 invoked from network); 4 Feb 2004 03:26:37 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 4 Feb 2004 03:26:37 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 03:26:36 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc13) with SMTP id <20040204031031016001becge>; Wed, 4 Feb 2004 03:10:31 +0000 Message-ID: <019401c3eacc$8a018810$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <bvolgc+saqe@...> Date: Tue, 3 Feb 2004 19:11:07 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: More Legal Nonsense! X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: cdrodeffer@... To: piecepack@yahoogroups.com Sent: Tuesday, February 03, 2004 9:24 AM Subject: [piecepack] Re: More Legal Nonsense! --- In piecepack@yahoogroups.com, "Tim" <juicy_killa@h...> wrote: > Hello all. My name is Tim, and I'm > new to the world of Piecepack. Welcome, Tim! > That being said, there is a certain > game that just screams to me to be > adapted to Piecepack. [...] > Essentially, I'm asking this question: > a) Do I pursue this at all? Yes! If it's a good game, and if it would be ideally suited for play with a piecepack, by all means, make an adaptation so the rest of us can enjoy it, too. Many previously published games (such as Evade, some others from Sid Sackson's book _A Gamut of Games_, and other classic and traditional games like Checkers, Mancala and Four-Field Kono) have already been adapted for play using the piecepack. > b) Do I strap a new theme on it and > call it my own? > c) Do I keep the theme similar and > credit the original author? Whether or not you retheme the game is totally up to you, just as inventing new game mechanics is totally up to you. But if you borrow significantly from someone else's work (whether theme, mechanism or other source materials), you have an ethical (and probably legal) obligation to credit the original author(s). These are just my opinions, so if others have differing opinions, please let Tim know. I'd hate for the answer to be a consensus of one. Clark Hi Tim, I agree with what Clark stated. As far as patents go, I don't think a problem comes up unless you attempt to sell something (although I may be wrong--anyone else know?). As Clark mentioned, a number of people, including me, have adapted existing games for piecepack, clearly stating that the game was an adaptation, not an invention. If you make some changes to a game that change the game play in a significant (but not necessarily substantial) way, and re-theme the game, then you can claim it as a new game (many commercial games are born this way), but in the piecepack community (as in spielfrieks, BoardGameDesign, etc.), it would be considered bad form if you didn't acknowledge the influence of the author and game that inspired your design. -Mike Yahoo! Groups Sponsor ADVERTISEMENT ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1946 Return-Path: <KevinEagles72@...> X-Sender: KevinEagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53802 invoked from network); 4 Feb 2004 03:35:18 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 4 Feb 2004 03:35:18 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 03:35:18 -0000 Received: from [66.218.66.115] by n7.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 03:34:14 -0000 Date: Wed, 04 Feb 2004 03:34:12 -0000 To: piecepack@yahoogroups.com Message-ID: <bvpp7k+optt@...> In-Reply-To: <3CC72DABA90EFC4393E75D76A0E56740BD6720@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 759 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: "kevineagles72" <KevinEagles72@...> Subject: Re: Making your own piecepack tiles from wood... X-Yahoo-Group-Post: member; u=85033880 X-Yahoo-Profile: kevineagles72 I think the original set was cardboard...an "origami" set consisted of punched sheets in an assortment of colors. Also, for conventions looney labs has some 1 foot tall pyramids they mess around with... http://wunderland.com/icehouse/Icehouse.html#Origami Eagles --- In piecepack@yahoogroups.com, "Meredith Hale" <mhale@m...> wrote: > >Weren't the ORIGINAL Icehouse pieces made out of wood? Googling > >this lead me to some links, and to a sponsored site that will make > >items out of wood for you. Im sure wooden pyramids are out there > >somewhere. > > This is, of course, the reason I'm looking for them. I've done some Googling, but not seen a site that will make things for me. Hmmm... Happen to remember what it's called? > > Meredith From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1947 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18050 invoked from network); 4 Feb 2004 03:37:30 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 4 Feb 2004 03:37:30 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta6.grp.scd.yahoo.com with SMTP; 4 Feb 2004 03:37:30 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (sccrmhc11) with SMTP id <2004020403371601100j2qvte>; Wed, 4 Feb 2004 03:37:16 +0000 Message-ID: <021001c3ead0$469f7ba0$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <BC45C005.3164%karol@...> Date: Tue, 3 Feb 2004 19:37:55 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.55 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] #105 Four Blind Mice X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Karol Boyle To: piecepack@yahoogroups.com Sent: Tuesday, February 03, 2004 6:15 PM Subject: [piecepack] #105 Four Blind Mice >Tim Farley's adaptation "Four Blind Mice" has been added to the games page! >This brings us to 105 official games! >www.piecepack.org/PiecepackGames.asp (www.piecepack.org games page if the >full link does not appear). >Tim - Welcome to the growing list of piecepack authors. >-Karol >Www.piecepack.org Yes indeed, welcome! I think this is a first; someone joining the group and delivering a game all on the same day! -Mike ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1948 Return-Path: <juicy_killa@...> Received: (qmail 14296 invoked from network); 4 Feb 2004 13:01:34 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 4 Feb 2004 13:01:34 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 13:01:34 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.147] by n9.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 13:01:12 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68299 invoked from network); 4 Feb 2004 00:17:02 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 4 Feb 2004 00:17:02 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 4 Feb 2004 00:17:02 -0000 Received: from [66.218.67.131] by n26.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 00:16:05 -0000 Date: Wed, 04 Feb 2004 00:16:04 -0000 To: piecepack@yahoogroups.com Message-ID: <bvpdk4+b1r0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 317 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "Tim" <juicy_killa@...> Subject: New Piecepack game X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Feb 2004 13:01:11 -0000 X-eGroups-Remote-IP: 66.218.66.93 I have adapted a commercially popular game to the piecepack. I'm currently waiting for the rules to be posted, in the mean time I'll add the PDF to the "files" section in these groups. The game is called "FOUR BLIND MICE" I hope you all enjoy it. All feedback is welcome. Good bad and indifferent! Later - Tim - From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1949 Return-Path: <electronicwaffle@...> Received: (qmail 14535 invoked from network); 4 Feb 2004 13:01:42 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 4 Feb 2004 13:01:42 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 4 Feb 2004 13:01:42 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.179] by n20.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 13:01:37 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86978 invoked from network); 4 Feb 2004 03:58:10 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 4 Feb 2004 03:58:10 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 4 Feb 2004 03:58:07 -0000 Received: from [66.218.67.172] by n20.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 03:58:06 -0000 Date: Wed, 04 Feb 2004 03:58:05 -0000 To: piecepack@yahoogroups.com Message-ID: <bvpqkd+8t16@...> In-Reply-To: <021001c3ead0$469f7ba0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 539 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: #105 Four Blind Mice X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Feb 2004 13:01:37 -0000 X-eGroups-Remote-IP: 66.218.66.76 Wow, I was interested in this game because I thought it would refer to the Novel. I downloaded it, Skimmed it, and saw the note to Ricochet Robots. I was first introduced to this concept with the TI- 89 Graphing Calculator game 'Dstar'. From the day I saw that, I needed a 12 step program to stop me from playing. The one player version of this concept is SOOOOOOOOO addictive. I also was glad when I saw Lunar Lockout, the 'dedicated' game for this concept. I did find the R-Robots Webiste, but did not have time to enjoy it yet. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1950 Return-Path: <juicy_killa@...> Received: (qmail 46120 invoked from network); 4 Feb 2004 13:02:16 -0000 Received: from unknown (66.218.66.218) by m9.grp.scd.yahoo.com with QMQP; 4 Feb 2004 13:02:16 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta3.grp.scd.yahoo.com with SMTP; 4 Feb 2004 13:02:16 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.175] by n17.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 13:01:48 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 252 invoked from network); 4 Feb 2004 05:57:18 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 4 Feb 2004 05:57:18 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 05:57:17 -0000 Received: from [66.218.66.118] by n20.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 05:56:17 -0000 Date: Wed, 04 Feb 2004 05:56:15 -0000 To: piecepack@yahoogroups.com Message-ID: <bvq1hv+7vnc@...> In-Reply-To: <019401c3eacc$8a018810$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 532 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "Tim" <juicy_killa@...> Subject: Re: More Legal Nonsense! X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Feb 2004 13:01:46 -0000 X-eGroups-Remote-IP: 66.218.66.72 Mike wrote: >but in the piecepack community (as in spielfrieks, >BoardGameDesign, etc.), it would be considered bad form if you >didn't acknowledge the influence of the author and game that >inspired your design. I took the advice. I did retheme the game, but I gave the original author plenty of credit (even a shameless promotional plug for the original game at the end of my rules) I haven't had a chance to playtest it extensively, but I released it under the name FOUR BLIND MICE. Let me know what you think! - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1951 Return-Path: <juicy_killa@...> Received: (qmail 67457 invoked from network); 4 Feb 2004 13:02:35 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 4 Feb 2004 13:02:35 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta6.grp.scd.yahoo.com with SMTP; 4 Feb 2004 13:02:35 -0000 X-eGroups-Return: juicy_killa@... Received: from [66.218.67.179] by n16.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 13:01:55 -0000 X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91536 invoked from network); 4 Feb 2004 06:00:48 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 4 Feb 2004 06:00:48 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta4.grp.scd.yahoo.com with SMTP; 4 Feb 2004 06:00:48 -0000 Received: from [66.218.67.249] by n7.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 06:00:27 -0000 Date: Wed, 04 Feb 2004 06:00:25 -0000 To: piecepack@yahoogroups.com Message-ID: <bvq1pp+94qp@...> In-Reply-To: <021001c3ead0$469f7ba0$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 364 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: "Tim" <juicy_killa@...> Subject: Re: #105 Four Blind Mice X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Feb 2004 13:01:54 -0000 X-eGroups-Remote-IP: 66.218.66.71 Mike wrote: > Yes indeed, welcome! I think this is a first; someone joining the group and delivering a game all on the same day! > > -Mike Thanks Mike, I'll take that as a compliment. Thanks to everyone who's been very supportive of me so far. Hopefully I'll have some designs that are completely my own creation soon. Thanks again to everyone - Tim - From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1952 Return-Path: <juicy_killa@...> X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65896 invoked from network); 4 Feb 2004 19:48:10 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 4 Feb 2004 19:48:10 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 19:48:10 -0000 Received: from [66.218.67.167] by n21.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 19:46:52 -0000 Date: Wed, 04 Feb 2004 19:46:51 -0000 To: piecepack@yahoogroups.com Message-ID: <bvri7b+ffc7@...> In-Reply-To: <bvpqkd+8t16@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 396 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: "Tim" <juicy_killa@...> Subject: Re: #105 Four Blind Mice X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care <electronicwaffle@y...> wrote: > Wow, I was interested in this game because I thought it would refer to the Novel. I totally forgot about the James Patterson Novel by that name. Which is strange because I love the Alex Cross books (although I have not read that book yet, I've been into the Vampire: Masquerade, and Anne Rice novels as of late) Hope you'll enjoy my little variant! - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1953 Return-Path: <juicy_killa@...> X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41486 invoked from network); 4 Feb 2004 19:52:57 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 4 Feb 2004 19:52:57 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta3.grp.scd.yahoo.com with SMTP; 4 Feb 2004 19:52:57 -0000 Received: from [66.218.66.115] by n13.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 19:50:28 -0000 Date: Wed, 04 Feb 2004 19:50:27 -0000 To: piecepack@yahoogroups.com Message-ID: <bvrie3+1p4m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 661 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Tim" <juicy_killa@...> Subject: My second game submission X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care I have adapted another popular game to the piecepack. This one is based off Code 777, an interesting game of deduction. I haven't had a chance to play test it much yet. Most of you don't know me, but I am active duty military, and I'm getting ready to head off to the conflict in the Middle East very soon. As such, I haven't had much time to play with my hobbies, and it's compounded by the fact that the majority of my gaming group is already in place over there. If you have a few minutes, PLEASE play the game and let me know what you think of it, I uploaded it to the files section of the yahoo group, under the name "CRYPTOGRAFIX" Thanks - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1954 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14209 invoked from network); 4 Feb 2004 20:39:36 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 4 Feb 2004 20:39:36 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 4 Feb 2004 20:39:36 -0000 Received: from 204.127.197.111 ([204.127.197.111]) by comcast.net (rwcrmhc13) with SMTP id <20040204203932015007i31ue>; Wed, 4 Feb 2004 20:39:32 +0000 Received: from [216.113.168.128] by 204.127.197.111; Wed, 04 Feb 2004 20:39:32 +0000 To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 20:39:32 +0000 Message-Id: <020420042039.29358.7143@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 204.127.198.39 From: mark.a.biggar@... Subject: Re: [piecepack] My second game submission X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Hi TIm Very interesting. Have you looked at my game "Deduction" on www.piecepack.org? It is similar, but more like the old Sid Sackson game "Sleuth". it uses drawn coins instead of die rolls to determine what questions you can ask. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1955 Return-Path: <juicy_killa@...> X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89925 invoked from network); 4 Feb 2004 21:18:25 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 4 Feb 2004 21:18:25 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 21:18:25 -0000 Received: from [66.218.67.250] by n13.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 21:18:18 -0000 Date: Wed, 04 Feb 2004 21:18:17 -0000 To: piecepack@yahoogroups.com Message-ID: <bvrnip+7a9l@...> In-Reply-To: <020420042039.29358.7143@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 131 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Tim" <juicy_killa@...> Subject: Re: My second game submission X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care I gave deduction a glance... Hope I didn't step on any toes... let me check yours out. I may remove mine if they are too similar. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1956 Return-Path: <juicy_killa@...> X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15142 invoked from network); 4 Feb 2004 21:32:34 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 4 Feb 2004 21:32:34 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta6.grp.scd.yahoo.com with SMTP; 4 Feb 2004 21:32:34 -0000 Received: from [66.218.67.154] by n16.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 21:32:15 -0000 Date: Wed, 04 Feb 2004 21:32:13 -0000 To: piecepack@yahoogroups.com Message-ID: <bvroct+p0s1@...> In-Reply-To: <020420042039.29358.7143@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1160 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.71 From: "Tim" <juicy_killa@...> Subject: Re: My second game submission X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care --- In piecepack@yahoogroups.com, mark.a.biggar@c... wrote: > Very interesting. Have you looked at my game "Deduction" Hey Mark, I checked out your game. It's very interesting, fortunately for me however, the similarities stop at being a deduction game (I would hate to have done all that work to find it was already made ;) I think I should incorporate using the coins instead of the dice rolls, they produce the same results so I would only have to change like one line in the rules. I think it would work better. The biggest differences in our game is that in DEDUCTION each player is trying to guess the same tile. In CRYPTOGRAFIX each player is trying to guess their own three tiles. Everyone knows which tiles you have, but you! The other thing is the questions. In DEDUCTION questions are more like "How many Aces do you have?" where a typical question in CRYPTOGRAFIX is "Do you see more Twos or Fives?" The player answering the question can see your cards, so you have to figure out what he can see, what he can't see, and where everything fits in! Both very interesting games based off similar methods. Thanks for the input - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1957 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20544 invoked from network); 4 Feb 2004 21:35:37 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 4 Feb 2004 21:35:37 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 4 Feb 2004 21:35:38 -0000 Received: from 204.127.197.111 ([204.127.197.111]) by comcast.net (rwcrmhc13) with SMTP id <20040204213457015007fgs9e>; Wed, 4 Feb 2004 21:34:57 +0000 Received: from [216.113.168.128] by 204.127.197.111; Wed, 04 Feb 2004 21:34:57 +0000 To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 21:34:57 +0000 Message-Id: <020420042134.19495.3deb@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 204.127.198.39 From: mark.a.biggar@... Subject: Re: [piecepack] Re: My second game submission X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar No, No, yours is fine. The two games are very different in flavor as one is kind of inside-out of the other. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1958 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53422 invoked from network); 4 Feb 2004 22:16:30 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 4 Feb 2004 22:16:30 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 22:16:30 -0000 Received: from 204.127.197.118 ([204.127.197.118]) by comcast.net (rwcrmhc11) with SMTP id <2004020421431801300lidtae>; Wed, 4 Feb 2004 21:43:18 +0000 Received: from [216.113.168.128] by 204.127.197.118; Wed, 04 Feb 2004 21:43:17 +0000 To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 21:43:17 +0000 Message-Id: <020420042143.9386.353c@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 204.127.198.35 From: mark.a.biggar@... Subject: Re: [piecepack] Re: My second game submission X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Yeah, I agree they are two very different games, as I already said being kind of inside-out from one another. Note that using coins instead of die rolls allow you to force perople to ask different questions from each other by controlling when the coins are put back into the drawing pool. You could also let players have a hand of coins (3 or 4) and choose which to use for thier question, then discard and replace each turn, allowing for more tacticial play. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1960 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57676 invoked from network); 4 Feb 2004 22:37:11 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 4 Feb 2004 22:37:11 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta1.grp.scd.yahoo.com with SMTP; 4 Feb 2004 22:37:11 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1AoVX1-0001TM-00 for piecepack@yahoogroups.com; Wed, 04 Feb 2004 14:30:03 -0800 To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 16:26:00 -0600 Message-ID: <f7s220tv8ml1ro5vlu6rdacad7t6qhji80@...> References: <020420042143.9386.353c@...> In-Reply-To: <020420042143.9386.353c@...> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Re: [piecepack] Re: My second game submission X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 Mark B. writes: >Yeah, I agree they are two very different games, as I al= ready said >being kind of inside-out from one another. Note that using co= ins >instead of die rolls allow you to force perople to ask different >qu= estions from each other by controlling when the coins are put >back into t= he drawing pool. You could also let players have a hand >of coins (3 or 4= ) and choose which to use for thier question, then >discard and replace ea= ch turn, allowing for more tacticial play. Hmmm. This is starting to soun= d like a potential entry for the next contest! Maybe you guys should take = the discussion offlist. Susan Rozmiarek I LOVE deduction games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1961 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71851 invoked from network); 4 Feb 2004 21:44:38 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 4 Feb 2004 21:44:38 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 21:44:37 -0000 Received: from [66.218.67.162] by n13.grp.scd.yahoo.com with NNFMP; 04 Feb 2004 21:43:51 -0000 Date: Wed, 04 Feb 2004 21:43:50 -0000 To: piecepack@yahoogroups.com Message-ID: <bvrp2m+r1bs@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 213 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Tim Schutz" <timschutz@...> Subject: Deleting Files X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex I went to delete my Tula Variants file from the file section of the group since it no longer needs to be here but Yahoo won't let me. You used to be able to delete file you uploaded. Has that been changed? TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1962 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31077 invoked from network); 4 Feb 2004 23:11:57 -0000 Received: from unknown (66.218.66.217) by m17.grp.scd.yahoo.com with QMQP; 4 Feb 2004 23:11:57 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta2.grp.scd.yahoo.com with SMTP; 4 Feb 2004 23:11:57 -0000 Received: from 204.127.197.116 ([204.127.197.116]) by comcast.net (rwcrmhc13) with SMTP id <20040204231144015007lstue>; Wed, 4 Feb 2004 23:11:44 +0000 Received: from [216.113.168.128] by 204.127.197.116; Wed, 04 Feb 2004 23:11:43 +0000 To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 23:11:43 +0000 Message-Id: <020420042311.1228.3bac@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 204.127.198.39 From: mark.a.biggar@... Subject: Re: [piecepack] Deleting Files X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Have you changed your e-mail address sense you uploaded the file. I have found that even if you don't change your Yahoo ID name, changing somethings about your Yahoo groups profile can prevent you from deleting things you uploaded. The last time I had this problem, I had to temporarily change my e-mail address back before it would let me delete the file I wanted to. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1963 Return-Path: <juicy_killa@...> X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51877 invoked from network); 5 Feb 2004 00:42:35 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 5 Feb 2004 00:42:35 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta6.grp.scd.yahoo.com with SMTP; 5 Feb 2004 00:42:34 -0000 Received: from [66.218.67.134] by n34.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 00:41:27 -0000 Date: Thu, 05 Feb 2004 00:41:27 -0000 To: piecepack@yahoogroups.com Message-ID: <bvs3fn+55o9@...> In-Reply-To: <f7s220tv8ml1ro5vlu6rdacad7t6qhji80@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 719 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "Tim" <juicy_killa@...> Subject: Re: My second game submission X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.246 ---Susan Rozmiarek <susan@r...> wrote: > Hmmm. This is starting to sound like a potential entry for the next > contest! Maybe you guys should take the discussion offlist. > > Susan Rozmiarek > I LOVE deduction games I'm all about it Mark. I would feel a little strange knowing this is based off a concept that we all know existed 10 years ago, but Marks ideas add a unique flavor. You in Mark? Email me at juicy_killa@... As I stated before, I'm deploying very soon, but I'll have email over there. If you're interested, get with me and I'll get you a contact address for me while I'm over there. So Susan, did you play it yet? I need more playtesting before I can post it on piecepack.org - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1964 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61772 invoked from network); 5 Feb 2004 01:52:43 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 5 Feb 2004 01:52:43 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta4.grp.scd.yahoo.com with SMTP; 5 Feb 2004 01:52:42 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1AoYh8-0001en-00 for piecepack@yahoogroups.com; Wed, 04 Feb 2004 17:52:42 -0800 To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 19:52:22 -0600 Message-ID: <ba832093u2und3thq0tkvg3v2meu58hjcr@...> References: <f7s220tv8ml1ro5vlu6rdacad7t6qhji80@...> <bvs3fn+55o9@...> In-Reply-To: <bvs3fn+55o9@...> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Re: [piecepack] Re: My second game submission X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.245 Tim asks: >So Susan, did you play it yet? I need more playtesting before = I can >post it on piecepack.org Nope, but I printed the rules and plan to= soon. I also want to try Mark's game. I'll definitely post my thoughts w= hen I do. -- Susan Rozmiarek http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1965 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59905 invoked from network); 5 Feb 2004 02:10:02 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 5 Feb 2004 02:10:02 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta6.grp.scd.yahoo.com with SMTP; 5 Feb 2004 02:10:02 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc13) with SMTP id <200402050209320160012c64e> (Authid: mark.a.biggar); Thu, 5 Feb 2004 02:09:32 +0000 Message-ID: <4021A643.9010505@...> Date: Wed, 04 Feb 2004 18:11:15 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.4) Gecko/20030624 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <bvs3fn+55o9@...> In-Reply-To: <bvs3fn+55o9@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.64 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: My second game submission X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar X-eGroups-Rocket-Track: 1: 100 ; IPCR=n-w0,n100,g0 ; SERVER=66.218.86.248 Tim wrote: > ---Susan Rozmiarek <susan@r...> wrote: > > > Hmmm. This is starting to sound like a potential entry for the > next > > contest! Maybe you guys should take the discussion offlist. > > > > Susan Rozmiarek > > I LOVE deduction games > > I'm all about it Mark. I would feel a little strange knowing this is > based off a concept that we all know existed 10 years ago, but Marks > ideas add a unique flavor. You in Mark? Email me at > juicy_killa@... > > As I stated before, I'm deploying very soon, but I'll have email > over there. If you're interested, get with me and I'll get you a > contact address for me while I'm over there. But, we've already blown our anonymity, which I consider a very important part of the contest process. Besides, I already got 2 games on line for contest entries and think that adding another, even this early, would detract for the others. And, long distance colaborations are much harder. ot htat I wouldn't want ot colaborate wiht you in the future. We seem to think a lot a like, notice that several of my piecepack games are adaptations. I was just making some observations that using drawn coins instead of die rolls allows for more variaty in game design. So, take my suggestions and do what you will with them, with my blessing. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1966 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1304 invoked from network); 4 Feb 2004 19:59:53 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 4 Feb 2004 19:59:53 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta5.grp.scd.yahoo.com with SMTP; 4 Feb 2004 19:59:53 -0000 Received: from Unknown [172.16.1.161] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Wed, 04 Feb 2004 14:59:47 -0500 Received: from cox-tv.com ([172.16.129.59]) by i3mail1.i3domain.inin.com with Microsoft SMTPSVC(6.0.3790.0); Wed, 4 Feb 2004 14:59:42 -0500 Message-ID: <40214F32.1080503@...> To: piecepack@yahoogroups.com Date: Wed, 04 Feb 2004 14:59:46 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 04 Feb 2004 19:59:42.0841 (UTC) FILETIME=[6E1B5E90:01C3EB59] References: <bvpdk4+b1r0@...> In-Reply-To: <bvpdk4+b1r0@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.5b) Gecko/20030723 Thunderbird/0.1 Return-Path: randy@... X-eGroups-Remote-IP: 204.180.46.24 X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> Subject: Re: [piecepack] New Piecepack game X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox X-eGroups-Rocket-Track: -50 ; IPCR=w-w100,n0,g0 Tim wrote: > The game is called "FOUR BLIND MICE" I hope you all enjoy it. Is there any reason to restrict the board to being square? I think it would add a bit of interest to the game (and highlight the flexibility of the piecepack) if the board could be different shapes. My lack of Richochet Robots experience may be evident here--would an odd-shaped board make some of the puzzles impossible to solve? --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1967 Return-Path: <juicy_killa@...> X-Sender: juicy_killa@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73856 invoked from network); 5 Feb 2004 06:16:31 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 5 Feb 2004 06:16:31 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta3.grp.scd.yahoo.com with SMTP; 5 Feb 2004 06:16:31 -0000 Received: from [66.218.66.120] by n14.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 06:16:03 -0000 Date: Thu, 05 Feb 2004 06:16:03 -0000 To: piecepack@yahoogroups.com Message-ID: <bvsn33+pblv@...> In-Reply-To: <40214F32.1080503@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 764 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "Tim" <juicy_killa@...> Subject: Re: New Piecepack game X-Yahoo-Group-Post: member; u=144793402 X-Yahoo-Profile: much2drunk2care X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.251 --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: > Tim wrote: > > > The game is called "FOUR BLIND MICE" I hope you all enjoy it. > > Is there any reason to restrict the board to being square? I think it > would add a bit of interest to the game (and highlight the flexibility > of the piecepack) if the board could be different shapes. My lack of > Richochet Robots experience may be evident here--would an odd- shaped > board make some of the puzzles impossible to solve? > > --Randy The puzzles would probably become infinately more difficult, and you would probably find more puzzles than usual that are completely unsolvable, but alas, you do bring up a good point, one which I will check into in the coming weeks. Thanks - Tim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1969 Return-Path: <bkornele@...> Received: (qmail 46607 invoked from network); 5 Feb 2004 15:31:54 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 5 Feb 2004 15:31:54 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta5.grp.scd.yahoo.com with SMTP; 5 Feb 2004 15:31:48 -0000 X-eGroups-Return: bkornele@... Received: from [66.218.67.147] by n3.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 15:30:32 -0000 X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56600 invoked from network); 5 Feb 2004 14:36:57 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 5 Feb 2004 14:36:57 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta4.grp.scd.yahoo.com with SMTP; 5 Feb 2004 14:36:56 -0000 Received: from [66.218.66.113] by n11.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 14:36:33 -0000 Date: Thu, 05 Feb 2004 14:36:32 -0000 To: piecepack@yahoogroups.com Message-ID: <bvtkdg+jmbd@...> In-Reply-To: <bvpdk4+b1r0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2118 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "Bryan Kornele" <bkornele@...> Subject: Re: New Piecepack game (4 Blind Mice) X-Yahoo-Group-Post: member; u=82377790 X-Yahoo-Profile: bkornele X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.245 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 Feb 2004 15:30:31 -0000 X-eGroups-Remote-IP: 66.218.66.86 --- In piecepack@yahoogroups.com, "Tim" <juicy_killa@h...> wrote: > I have adapted a commercially popular game to the piecepack. > > I'm currently waiting for the rules to be posted, in the mean time > I'll add the PDF to the "files" section in these groups. > > The game is called "FOUR BLIND MICE" I hope you all enjoy it. > > All feedback is welcome. Good bad and indifferent! > > Later > - Tim - Great adaptation game Tim. Ricochet Robots is one of my favorites. I set up your game and played it last night. I did had just a rule clarification question though. - Rules state: At the conclusion of the placement phase, the next player begins play by turning over his choice of one Ace or Null tile located on the playing surface. Later in the rules state: The mice are left where they ended their last move, and the next player chooses a coin to turn over. My Question is: Are we turning over tiles or coins to determine what cheese is the target? ------------- A Variant that I was experimenting with last night to make the target cheese random was: Random Cheese: - Role the dice and which ever dice showed the smallest number of pips determined the cheese as the target. If dice are tied for lowest number then the tied dice are rerolled. - If both pieces cheese still exist then if the dice read null - 2 the null cheese as target and a 3-5 determines that the Ace cheese as the target. More Tiles: - Another Variant that seemed to play well was to make a 5x5 square with the middle piece gone. The hole in the middle is treatded like any other obstacle. Cheese Stays and Cheese goes: - I also tried with rolling the dice to determine to take the cheese off of the board Example: null-2 it is removed 3-5 it stays. - If the cheese stays the player just takes one of the left over coins as a scoring marker. More cheese - With the cheese stays and cheese goes varient on the 5x5 board I also experimented playing with 12 pieces of cheese instead of 8. I just got my piecepack so I am looking forward to playing the deduction games also. Thanks Bryan From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1970 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22443 invoked from network); 5 Feb 2004 19:50:17 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 5 Feb 2004 19:50:17 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta1.grp.scd.yahoo.com with SMTP; 5 Feb 2004 19:50:16 -0000 Received: from [66.218.66.113] by n6.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 19:50:00 -0000 Date: Thu, 05 Feb 2004 19:49:59 -0000 To: piecepack@yahoogroups.com Message-ID: <bvu6p7+s1cg@...> In-Reply-To: <020420042311.1228.3bac@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 534 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "Tim Schutz" <hexchex@...> Subject: Re: Deleting Files X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex X-eGroups-Rocket-Track: 1: 100 ; SFLAG=OPENRELAY ; IPCR=g-w0,n0,g100 ; SERVER=66.218.86.247 Thanks Mark. That solved the problem. TimS --- In piecepack@yahoogroups.com, mark.a.biggar@c... wrote: > Have you changed your e-mail address sense you uploaded the file. I have > found that even if you don't change your Yahoo ID name, changing > somethings about your Yahoo groups profile can prevent you from > deleting things you uploaded. The last time I had this problem, I had > to temporarily change my e-mail address back before it would let me > delete the file I wanted to. > > -- > Mark Biggar > mark.a.biggar@c... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1971 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71894 invoked from network); 5 Feb 2004 19:50:20 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 5 Feb 2004 19:50:20 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta4.grp.scd.yahoo.com with SMTP; 5 Feb 2004 19:50:20 -0000 Received: from [66.218.67.166] by n10.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 19:49:42 -0000 Date: Thu, 05 Feb 2004 19:49:42 -0000 To: piecepack@yahoogroups.com Message-ID: <bvu6om+lnvp@...> In-Reply-To: <bvrp2m+r1bs@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 495 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.65 From: "James K Droscha" <jdroscha@...> Subject: Re: Deleting Files X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.247 --- In piecepack@yahoogroups.com, "Tim Schutz" <timschutz@i...> wrote: > I went to delete my Tula Variants file from the file section of the > group since it no longer needs to be here but Yahoo won't let me. You > used to be able to delete file you uploaded. Has that been changed? Hello Tim, I deleted the file for you. Nope, the settings for adding/modifying/deleting within the Files area has not changed. If anyone else's files misbehave, please let Ed or I know. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1972 Return-Path: <hexchex@...> X-Sender: hexchex@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87986 invoked from network); 5 Feb 2004 19:51:35 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 5 Feb 2004 19:51:35 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta3.grp.scd.yahoo.com with SMTP; 5 Feb 2004 19:51:35 -0000 Received: from [66.218.67.254] by n1.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 19:48:59 -0000 Date: Thu, 05 Feb 2004 19:48:59 -0000 To: piecepack@yahoogroups.com Message-ID: <bvu6nb+g32g@...> In-Reply-To: <20040205082544.13726.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 465 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "Tim Schutz" <hexchex@...> Subject: Re: New piecepack components? Dice cards and paper dice X-Yahoo-Group-Post: member; u=35417220 X-Yahoo-Profile: hexchex X-eGroups-Rocket-Track: 1: 100 ; SFLAG=OPENRELAY ; IPCR=g-w0,n0,g100 ; SERVER=66.218.86.246 > > The idea about having extra pawns be available is also > one I would be interested in seeing come to fruition. > When considering some designs recently it would have > been great to have these. It often works out to use > the suit side of the coins for this purpose but not > always. Having a band of some other color at varying > heights or having A-5 on them would be even better. > > Just my $0.02. > piecepack pyramids can be used as extra pawns. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1973 Return-Path: <notify@yahoogroups.com> Received: (qmail 8921 invoked from network); 5 Feb 2004 22:31:27 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 5 Feb 2004 22:31:27 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 5 Feb 2004 22:31:27 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.132] by n15.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 22:30:17 -0000 Received: (qmail 82497 invoked by uid 65534); 5 Feb 2004 22:30:17 -0000 Date: 5 Feb 2004 22:30:17 -0000 Message-ID: <1076020217.20369.82336.w13@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.70 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Piecepack accessories/ppcards0o1.pdf Uploaded by : hexchex <timschutz@...> Description : piecepack dice cards ver. 0.1 You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/ppcards0o1.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex <timschutz@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1974 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37242 invoked from network); 5 Feb 2004 22:39:18 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 5 Feb 2004 22:39:18 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 5 Feb 2004 22:39:18 -0000 Received: from [66.218.67.179] by n8.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 22:38:49 -0000 Date: Thu, 05 Feb 2004 22:38:49 -0000 To: piecepack@yahoogroups.com Message-ID: <bvuglp+gmbo@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 232 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "Tim Schutz" <timschutz@...> Subject: piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex X-eGroups-Rocket-Track: 1: 100 ; SFLAG=OPENRELAY ; IPCR=g-w0,n0,g100 ; SERVER=66.218.86.251 I just uploaded the first version of the piecepack dice cards. The first 4 pages have 6 cards each; the ace,null, 2,3,4 and 5 in each of the 4 suits. The last page is 4 wild cards one in each suit and 2 special wild cards. Tim S From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1975 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29611 invoked from network); 5 Feb 2004 22:51:01 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 5 Feb 2004 22:51:01 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta1.grp.scd.yahoo.com with SMTP; 5 Feb 2004 22:51:01 -0000 Received: from 204.127.197.118 ([204.127.197.118]) by comcast.net (rwcrmhc12) with SMTP id <2004020522505301400hj7nhe>; Thu, 5 Feb 2004 22:50:53 +0000 Received: from [216.113.168.128] by 204.127.197.118; Thu, 05 Feb 2004 22:50:53 +0000 To: piecepack@yahoogroups.com Cc: "Tim Schutz" <timschutz@...> Date: Thu, 05 Feb 2004 22:50:53 +0000 Message-Id: <020520042250.19239.438c@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 216.148.227.85 From: mark.a.biggar@... Subject: Re: [spam] piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar X-eGroups-Rocket-Track: 1: 100 ; IPCR=n-w0,n100,g0 ; SERVER=66.218.86.250 Hi Tim Have you noticed that YahooGroups SpamGuard seems to think you're a spammer :-) Though it may be your ISP that blacklisted instead. -- Mark Biggar mark.a.biggar@... > ------------------------------------------------------------------------ > Yahoo! Groups SpamGuard has detected that the attached message to the > group piecepack is likely to be spam. For more information > about SpamGuard, please visit our help pages: > http://groups.yahoo.com/local/spamguard.html > ------------------------------------------------------------------------ > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1976 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86077 invoked from network); 5 Feb 2004 23:17:52 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 5 Feb 2004 23:17:52 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 5 Feb 2004 23:17:52 -0000 Received: from [66.218.67.165] by n26.grp.scd.yahoo.com with NNFMP; 05 Feb 2004 23:16:51 -0000 Date: Thu, 05 Feb 2004 23:16:50 -0000 To: piecepack@yahoogroups.com Message-ID: <bvuit2+hjcb@...> In-Reply-To: <020520042250.19239.438c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 382 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: "Tim Schutz" <timschutz@...> Subject: Re: [spam] piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex X-eGroups-Rocket-Track: 1: 100 ; SFLAG=OPENRELAY ; IPCR=g-w0,n0,g100 ; SERVER=66.218.86.248 --- In piecepack@yahoogroups.com, mark.a.biggar@c... wrote: > > Hi Tim > > Have you noticed that YahooGroups SpamGuard seems to think you're a spammer :-) > Though it may be your ISP that blacklisted instead. > > -- > Mark Biggar > mark.a.biggar@c... What's really funny is I posted this from inside Yahoo. I used the post button on the right. So maybe Yahoo is the spammer. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1977 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1604 invoked from network); 5 Feb 2004 23:22:01 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 5 Feb 2004 23:22:01 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 5 Feb 2004 23:22:01 -0000 Received: from marty by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Aosol-0008Lp-00 for <piecepack@yahoogroups.com>; Thu, 05 Feb 2004 15:21:55 -0800 Date: Thu, 5 Feb 2004 15:21:55 -0800 To: piecepack@yahoogroups.com Message-ID: <20040205232155.GB31828@...> References: <020520042250.19239.438c@...> <bvuit2+hjcb@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvuit2+hjcb@...> User-Agent: Mutt/1.3.28i Sender: Marty Hale-Evans <marty@...> X-eGroups-Remote-IP: 63.225.161.90 From: "M. Hale-Evans" <marty@...> Subject: Re: [spam] Re: [spam] piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.248 > > Have you noticed that YahooGroups SpamGuard seems to think you're > a spammer :-) > > Though it may be your ISP that blacklisted instead. > > What's really funny is I posted this from inside Yahoo. I used the > post button on the right. So maybe Yahoo is the spammer. This is happening on several of my Yahoo Groups based lists today. I don't know what they're doing with their software, but obviously they reset something, and did it poorly. :-/ Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org Pro-America, but annoyed by quite a few Americans. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1978 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99880 invoked from network); 5 Feb 2004 23:30:35 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 5 Feb 2004 23:30:35 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta6.grp.scd.yahoo.com with SMTP; 5 Feb 2004 23:30:35 -0000 Received: from 204.127.197.115 ([204.127.197.115]) by comcast.net (rwcrmhc13) with SMTP id <2004020523303501500k49poe>; Thu, 5 Feb 2004 23:30:35 +0000 Received: from [216.113.168.128] by 204.127.197.115; Thu, 05 Feb 2004 23:30:34 +0000 To: piecepack@yahoogroups.com Date: Thu, 05 Feb 2004 23:30:34 +0000 Message-Id: <020520042330.1476.4f3@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 204.127.198.39 From: mark.a.biggar@... Subject: Re: [piecepack] Re: [spam] Re: [spam] piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar X-eGroups-Rocket-Track: 1: 100 ; IPCR=n-w0,n100,g0 ; SERVER=66.218.86.246 I seen this on several YahooGroups as well and as far as I can tell none of the messages in question has actually been spam. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1979 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59728 invoked from network); 6 Feb 2004 00:39:24 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 6 Feb 2004 00:39:24 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 6 Feb 2004 00:39:24 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Aou1j-0008Ue-00 for <piecepack@yahoogroups.com>; Thu, 05 Feb 2004 16:39:23 -0800 Date: Thu, 5 Feb 2004 16:39:23 -0800 To: piecepack@yahoogroups.com Message-ID: <20040206003922.GA32555@...> References: <bvuglp+gmbo@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <bvuglp+gmbo@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe X-eGroups-Rocket-Track: 1: 100 ; SERVER=66.218.86.250 On Thu, Feb 05, 2004 at 10:38:49PM -0000, Tim Schutz wrote: > I just uploaded the first version of the piecepack dice cards. The > first 4 pages have 6 cards each; the ace,null, 2,3,4 and 5 in each > of the 4 suits. The last page is 4 wild cards one in each suit and 2 > special wild cards. > Tim S Absolutely beautiful, Tim! Even better than I hoped for. Thank you for making these. BTW, about the spam headers: I've been seeing these on all my Yahoo lists. It probably has to do with trying to snag the MyDoom virus. Yahoo was greatly affected by it and in fact their web interface was down for hours a couple of days ago. I assume eventually they will get a clue, if only because of user complaints. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1980 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3737 invoked from network); 6 Feb 2004 16:32:09 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 6 Feb 2004 16:32:09 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta5.grp.scd.yahoo.com with SMTP; 6 Feb 2004 16:32:08 -0000 Received: from Unknown [172.16.1.161] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Fri, 06 Feb 2004 11:31:17 -0500 Received: from cox-tv.com ([172.16.129.59]) by i3mail1.i3domain.inin.com with Microsoft SMTPSVC(6.0.3790.0); Fri, 6 Feb 2004 11:31:15 -0500 Message-ID: <4023C153.5090704@...> To: piecepack@yahoogroups.com Date: Fri, 06 Feb 2004 11:31:15 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 06 Feb 2004 16:31:15.0940 (UTC) FILETIME=[A43D3A40:01C3ECCE] References: <020520042330.1476.4f3@...> In-Reply-To: <020520042330.1476.4f3@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.5b) Gecko/20030723 Thunderbird/0.1 Return-Path: randy@... X-eGroups-Remote-IP: 204.180.46.24 X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> Subject: SpamGuard X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox mark.a.biggar@... wrote: > I seen this on several YahooGroups as well and as far as I can tell > none of the messages in question has actually been spam. Yahoo has decided to "protect" us all from "spam". This is an option that can be turned off by the list owner or moderator. On the group Management page, click "Messages" in the Group Settings box. On the next page, click [Edit] next to Posting and Archives. Then in the table on the next page, click "Off" in the SpamGuard column. Save Changes and you're good to go. --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1981 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38468 invoked from network); 7 Feb 2004 02:48:06 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 7 Feb 2004 02:48:06 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2004 02:48:06 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc12) with ESMTP id <20040207024752012008076ae> (Authid: mark.a.biggar); Sat, 7 Feb 2004 02:47:52 +0000 Message-ID: <4024523A.204@...> Date: Fri, 06 Feb 2004 18:49:30 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <020520042330.1476.4f3@...> <4023C153.5090704@...> In-Reply-To: <4023C153.5090704@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] SpamGuard X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Randy Cox wrote: > mark.a.biggar@... wrote: > > I seen this on several YahooGroups as well and as far as I can tell > > none of the messages in question has actually been spam. > > Yahoo has decided to "protect" us all from "spam". This is an option > that can be turned off by the list owner or moderator. > > On the group Management page, click "Messages" in the Group Settings > box. On the next page, click [Edit] next to Posting and Archives. Then > in the table on the next page, click "Off" in the SpamGuard column. > Save Changes and you're good to go. Please, please turn these off as they also appear to hang my ISP's mailserver when I attempt to download them. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1982 Return-Path: <imfurry@...> Received: (qmail 76198 invoked from network); 7 Feb 2004 03:30:59 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 7 Feb 2004 03:30:59 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta5.grp.scd.yahoo.com with SMTP; 7 Feb 2004 03:30:59 -0000 X-eGroups-Return: imfurry@... Received: from [66.218.66.119] by n28.grp.scd.yahoo.com with NNFMP; 07 Feb 2004 03:28:50 -0000 X-Sender: imfurry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30009 invoked from network); 6 Feb 2004 20:39:05 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 6 Feb 2004 20:39:05 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta6.grp.scd.yahoo.com with SMTP; 6 Feb 2004 20:39:05 -0000 Received: from [66.218.66.113] by n17.grp.scd.yahoo.com with NNFMP; 06 Feb 2004 20:38:01 -0000 Date: Fri, 06 Feb 2004 20:38:01 -0000 To: piecepack@yahoogroups.com Message-ID: <c00tv9+c7fq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 705 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "imfurry" <imfurry@...> Subject: Four Blind Mice feedback X-Yahoo-Group-Post: member; u=160347170 X-Yahoo-Profile: imfurry X-eGroups-Approved-By: prophesor <prophesor@...> via web; 07 Feb 2004 03:28:49 -0000 X-eGroups-Remote-IP: 66.218.66.84 I tried Four Blind Mice last night and enjoyed it very much. I'm currently working my way through the Rush Hour puzzle from Binary Arts and I think that's good practice for this game. A clarification question: 1. Is the edge of the board an obstacle? The rules state: [a mouse] must continue moving until they hit an obstacle or another mouse. Obstacles are represented by the other cheese which is not yet uncovered. Once a mouse reaches an obstacle, he may turn right or left to avoid the obstacle and continue his search for the cheese, again moving until he comes to an obstacle. I interpret that as "until they hit an obstacle, another mouse, or the edge of the board." Am I cheating? Don From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1983 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88872 invoked from network); 8 Feb 2004 16:25:11 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 8 Feb 2004 16:25:11 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta3.grp.scd.yahoo.com with SMTP; 8 Feb 2004 16:25:11 -0000 Received: from [66.218.66.123] by n27.grp.scd.yahoo.com with NNFMP; 08 Feb 2004 16:25:07 -0000 Date: Sun, 08 Feb 2004 16:25:06 -0000 To: piecepack@yahoogroups.com Message-ID: <c05nt2+6h54@...> In-Reply-To: <bvuglp+gmbo@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 426 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "Bryan Kornele" <bkornele@...> Subject: Re: piecepack dice cards ver 0.1 X-Yahoo-Group-Post: member; u=82377790 X-Yahoo-Profile: bkornele --- In piecepack@yahoogroups.com, "Tim Schutz" <timschutz@i...> wrote: > I just uploaded the first version of the piecepack dice cards. The > first 4 pages have 6 cards each; the ace,null, 2,3,4 and 5 in each > of the 4 suits. The last page is 4 wild cards one in each suit and 2 > special wild cards. > Tim S I printed, cut, and put them in protective sleeves yesterday. They look and work perfectly. Thanks Bryan From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1984 Return-Path: <electronicwaffle@...> Received: (qmail 42125 invoked from network); 8 Feb 2004 21:29:36 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 8 Feb 2004 21:29:36 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta4.grp.scd.yahoo.com with SMTP; 8 Feb 2004 21:29:35 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.66.120] by n10.grp.scd.yahoo.com with NNFMP; 08 Feb 2004 21:29:23 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56107 invoked from network); 7 Feb 2004 06:34:41 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 7 Feb 2004 06:34:41 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2004 06:34:41 -0000 Received: from [66.218.67.183] by n38.grp.scd.yahoo.com with NNFMP; 07 Feb 2004 06:34:30 -0000 Date: Sat, 07 Feb 2004 06:34:30 -0000 To: piecepack@yahoogroups.com Message-ID: <c020tm+qvqj@...> In-Reply-To: <c00tv9+c7fq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 477 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.106 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Four Blind Mice feedback X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 08 Feb 2004 21:29:21 -0000 X-eGroups-Remote-IP: 66.218.66.65 Not playing Four Blind, but having played Ricochet and other games inspired by it, I feel I can answer the question. Yes, the wall is a boundary... the mouse will go as far as it can until it hits an obstacle, or goes to the last space in that line. ((At the very least, if this is not the case, it would prove for an unplayable situation, and to the extreme, would give the player a task that he could not complete.... he would die before he hits another obstacle.)) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1985 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32356 invoked from network); 9 Feb 2004 17:09:12 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 9 Feb 2004 17:09:12 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta4.grp.scd.yahoo.com with SMTP; 9 Feb 2004 17:09:11 -0000 Received: from [66.218.66.116] by n31.grp.scd.yahoo.com with NNFMP; 09 Feb 2004 17:08:47 -0000 Date: Mon, 09 Feb 2004 17:08:46 -0000 To: piecepack@yahoogroups.com Message-ID: <c08equ+5g9s@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 975 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.99 From: "Bryan Kornele" <bkornele@...> Subject: PiecePack Group Contest Partner X-Yahoo-Group-Post: member; u=82377790 X-Yahoo-Profile: bkornele Need a partner(s) for the Group Projects contest. After having my piecepack for about 2 or more weeks and gone through some but not all of the games posted on http://www.piecepack.org/ I am pretty excited. I opened up the question of partnering with someone at my local club but not much interest. There was some interest about the piecepack system. Mostly the members have not heard about it or have not explored it further. I have a couple ideas that need to be worked on or trashed altogether but nothing solid as of yet. Would anyone be willing to collaborate with me on the Group Projects contest? I basically have no previous game design experience and this would be a perfect opportunity to get my feet wet. As a start I would say that I probably would be willing to partner with no more than 2 other designers so communication will not be confusing since most of it will be done via e-mail. You can reply to me at bkornele@... Bryan From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1986 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23562 invoked from network); 9 Feb 2004 17:25:46 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 9 Feb 2004 17:25:46 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 9 Feb 2004 17:25:46 -0000 Received: from [10.0.1.2] ([64.108.77.118]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 09 Feb 2004 12:24:32 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 09 Feb 2004 12:24:31 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC4D2C7F.332C%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Chariots updated X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Mark Biggar's Chariots has been updated - the new file can be downloaded off of the Games Page at www.piecepack.org the official site for piecepack. Reminder: Games that aren't ready for public consumption should be put in the files on the group for additional playtesting. Games that ARE ready for public consumption should be sent to submissions @ piecepack . Org (no spaces) for posting to the piecepack.org Games Page - the only restriction is they must be freely redistributable, authors may retain copyright, of course! Thank you - Have a great week! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1987 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13542 invoked from network); 10 Feb 2004 03:22:15 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 10 Feb 2004 03:22:15 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta3.grp.scd.yahoo.com with SMTP; 10 Feb 2004 03:22:15 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AqOT9-0000li-00 for <piecepack@yahoogroups.com>; Mon, 09 Feb 2004 19:21:51 -0800 Date: Mon, 9 Feb 2004 19:21:50 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040210032149.GA2897@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: OT; Gobblet & 4x4 games X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Our Own Michael Schoessow published an excellent article about games played on 4x4 boards in _Abstract Games_ Issue 15, Autumn 2003. One of the prizes for his Changing Landscapes piecepack game competition was a 4x4 board game system, including rules for multiple games. He has also been circulating an HTML file cataloguing 4x4 games that I hope he will put up on the Web soon (pace Mike!). Our Own Tim Schutz alerted me at the last Seattle Cosmic Game Night (Saturday) that many Barnes & Noble bookstores are selling selected board and card games at half off. One of them is Gobblet: http://www.gobblet.com/ This is a game that comes in its own wooden case about 9 inches square and a couple of inches deep. The lid slides out and flips over to reveal a 4x4 board. On the inside is an open-topped square compartment that holds the unique Gobblet pieces (which nest like Russian dolls) and the instructions for the game. This compartment is in the center of the box and leaves about 1.75 inches of empty space all around it -- plenty of room to store checkers, Go stones, Reversi pieces, Chess pieces, whatever it takes to turn the Gobblet box into a full-fledged 4x4 game system to your liking. You can even fit standard piecepack tiles in it, just not a whole piecepack. The box is lightweight, probably made of pine, stained a sort of cedar colour. The lid is plywood, but doesn't splinter. Once you stick your components back into the box, you can flip the lid board-side-down and slide it back into place, so that the box holds all the components of your game system. There is virtually no chance the box will accidentally slide open. A great way to carry a bunch of games around. As I said, I found mine half-off at Barnes & Noble, which means I paid $15 for it. I'd say I got a pretty good deal. First come, first served; your mileage may vary; other disclaimers may apply. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1988 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75604 invoked from network); 10 Feb 2004 14:09:13 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 10 Feb 2004 14:09:13 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta4.grp.scd.yahoo.com with SMTP; 10 Feb 2004 14:09:13 -0000 Received: from [66.218.67.170] by n38.grp.scd.yahoo.com with NNFMP; 10 Feb 2004 14:08:57 -0000 Date: Tue, 10 Feb 2004 14:08:57 -0000 To: piecepack@yahoogroups.com Message-ID: <c0aolp+11ck8@...> In-Reply-To: <BC4D2C7F.332C%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 385 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.106 From: "Benedict" <boycat_oh@...> Subject: Re: Chariots updated X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh The new file looks great, Mark. I really like the inclusion of the additional special actions, as well as the optional alternative rule for regaining coins. Did you have a chance to playtest the new special actions? Phillip > Mark Biggar's Chariots has been updated - the new file can be downloaded off > of the Games Page at www.piecepack.org the official site for piecepack. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1989 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33375 invoked from network); 10 Feb 2004 17:11:12 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 10 Feb 2004 17:11:12 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 10 Feb 2004 17:11:12 -0000 Received: from biggar.org (c-24-6-216-235.client.comcast.net[24.6.216.235]) by comcast.net (sccrmhc11) with ESMTP id <2004021016340801100t819ne> (Authid: mark.a.biggar); Tue, 10 Feb 2004 16:34:08 +0000 Message-ID: <40290800.8070104@...> Date: Tue, 10 Feb 2004 08:34:08 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c0aolp+11ck8@...> In-Reply-To: <c0aolp+11ck8@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: Chariots updated X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Benedict wrote: > The new file looks great, Mark. > > I really like the inclusion of the additional special actions, as well > as the optional alternative rule for regaining coins. > > Did you have a chance to playtest the new special actions? Thanks Phillip. Yeah, they were playtested enough to determine that they all worked right in the context of the game, but probably not enough to tell if any of them are unbalanced. Therefore there will probably be some tweaks to the game in the future. One suggestion that was made, that I didn't use because of playtesting, was using a coin to cancel another player's use of a coin. That results in most coin actions to be canceled and you ended up with a very bland game with basically no special actions happening at all. So I didn't add that. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1990 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70475 invoked from network); 11 Feb 2004 04:34:20 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 11 Feb 2004 04:34:20 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 11 Feb 2004 04:34:20 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1Aqlzo-0002HW-00 for <piecepack@yahoogroups.com>; Tue, 10 Feb 2004 20:29:08 -0800 Date: Tue, 10 Feb 2004 20:29:08 -0800 To: piecepack@yahoogroups.com Message-ID: <20040211042907.GA8324@...> References: <c0aolp+11ck8@...> <40290800.8070104@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <40290800.8070104@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Chariots updated X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe The new Chariots rules look awesome, Mark. I am going to try the new version ASAP at Seattle Cosmic. And yes, I am going to try it with piecepack dice cards or even paper dice, just to see if they'll work. If they don't, we'll play it again with real dice. Either way, we'll have learned something. :) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1991 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31375 invoked from network); 11 Feb 2004 14:31:52 -0000 Received: from unknown (66.218.66.172) by m7.grp.scd.yahoo.com with QMQP; 11 Feb 2004 14:31:51 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta4.grp.scd.yahoo.com with SMTP; 11 Feb 2004 14:31:51 -0000 Received: from [66.218.67.148] by n27.grp.scd.yahoo.com with NNFMP; 11 Feb 2004 14:31:42 -0000 Date: Wed, 11 Feb 2004 14:31:42 -0000 To: piecepack@yahoogroups.com Message-ID: <c0dece+pqot@...> In-Reply-To: <BC4D2C7F.332C%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 364 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: cdrodeffer@... Subject: Re: Chariots updated X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Karol Boyle <karol@m...> wrote: > Mark Biggar's Chariots has been updated - > the new file can be downloaded off of the > Games Page at www.piecepack.org the > official site for piecepack. Mark, I would also like to say that the revised Chariots looks great. I plan to get out my trusty whip and give it another go soon! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1993 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94064 invoked from network); 12 Feb 2004 05:45:18 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 12 Feb 2004 05:45:18 -0000 Received: from unknown (HELO imo-r02.mx.aol.com) (152.163.225.98) by mta2.grp.scd.yahoo.com with SMTP; 12 Feb 2004 05:45:17 -0000 Received: from Debnmrn1@... by imo-r02.mx.aol.com (mail_out_v36_r4.12.) id r.d2.4fffb38 (17079) for <piecepack@yahoogroups.com>; Thu, 12 Feb 2004 00:45:06 -0500 (EST) Message-ID: <d2.4fffb38.2d5c6ce2@...> Date: Thu, 12 Feb 2004 00:45:06 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 152.163.225.98 From: Debnmrn1@... Subject: Re: [piecepack] four blind mice (OT) X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Tim, God bless you. Stay safe. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1994 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81359 invoked from network); 12 Feb 2004 06:35:01 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 12 Feb 2004 06:35:01 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta1.grp.scd.yahoo.com with SMTP; 12 Feb 2004 06:35:00 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <2004021206143901300fh01ae>; Thu, 12 Feb 2004 06:14:39 +0000 Message-ID: <00d501c3f12f$83549020$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <BAY7-F59ek7iUxVByv40004fc2f@...> Date: Wed, 11 Feb 2004 22:14:45 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] four blind mice X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Tim, So do you have a piecepack over there and use it to play games with other personel? Any successful converts? Anyway, stay safe and take care Tim! -Mike ----- Original Message ----- From: machelle hoffman-buesing To: piecepack@yahoogroups.com Sent: Wednesday, February 11, 2004 8:34 PM Subject: [piecepack] four blind mice Hey guys, This is Tim Farley. Most of you don't know me, but I am active duty military and I just got stationed in Iraq. In answering Don's question: Yes, the edge of the board is an obstacle. Thanks - Tim _________________________________________________________________ Create your own personal Web page with the info you use most, at My MSN. http://click.atdmt.com/AVE/go/onm00200364ave/direct/01/ ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1995 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73939 invoked from network); 12 Feb 2004 17:27:27 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 12 Feb 2004 17:27:27 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta4.grp.scd.yahoo.com with SMTP; 12 Feb 2004 17:27:27 -0000 Received: from [10.0.1.2] ([65.43.34.129]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Thu, 12 Feb 2004 12:27:26 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 12 Feb 2004 12:27:25 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC5121AD.34A0%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: 106th Game added X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Tower of Babel, a solitaire game by Mark A. Biggar, has been added to the Games Page at www.piecepack.org - bringing us up to 106 games. Thank you! Karol Www.piecepack.org Please remember: New games that still need work should be placed in the group files for additional play testing, and those ready for the public should be sent to submissions @ piecepack.org for posting (I can generate PDFs for authors). Current Contest: Group Projects (sent this to the wrong place, the game was posted yesterday around 9pm) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1996 Return-Path: <electronicwaffle@...> Received: (qmail 83736 invoked from network); 13 Feb 2004 13:15:40 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 13 Feb 2004 13:15:40 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta1.grp.scd.yahoo.com with SMTP; 13 Feb 2004 13:15:40 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.144] by n28.grp.scd.yahoo.com with NNFMP; 13 Feb 2004 13:15:06 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21261 invoked from network); 13 Feb 2004 04:47:57 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 13 Feb 2004 04:47:57 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 13 Feb 2004 04:47:57 -0000 Received: from [66.218.67.190] by n27.grp.scd.yahoo.com with NNFMP; 13 Feb 2004 04:47:57 -0000 Date: Fri, 13 Feb 2004 04:47:54 -0000 To: piecepack@yahoogroups.com Message-ID: <c0hktq+klj1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 299 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "Electronicwaffle" <electronicwaffle@...> Subject: Hide and Seek Teaser X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 13 Feb 2004 13:15:06 -0000 X-eGroups-Remote-IP: 66.218.66.84 SEARCHing for a new game? WORD has it that my Feburary release, Hide and Seek is on schedule for release on the 24th. When this game lands, it will BOGGLE the mind. ;-) You ever want to incite revenge on a vending machine? The Gnostic Gumball Machine - comming your way in March. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1997 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37069 invoked from network); 13 Feb 2004 22:07:00 -0000 Received: from unknown (66.218.66.216) by m12.grp.scd.yahoo.com with QMQP; 13 Feb 2004 22:07:00 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta1.grp.scd.yahoo.com with SMTP; 13 Feb 2004 22:07:00 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1ArlSO-0005EE-00 for piecepack@yahoogroups.com; Fri, 13 Feb 2004 14:06:44 -0800 To: piecepack@yahoogroups.com Date: Fri, 13 Feb 2004 16:05:48 -0600 Message-ID: <lohq209u0gqgkj9hl5vp6p0dhik9v5gva0@...> References: <20040210032149.GA2897@...> In-Reply-To: <20040210032149.GA2897@...> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Re: [piecepack] OT; Gobblet & 4x4 games X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 Ron writes: >Our Own Tim Schutz alerted me at the last Seattle Cosmic Gam= e Night >(Saturday) that many Barnes & Noble bookstores are selling selecte= d >board and card games at half off. One of them is Gobblet: Thanks for t= he heads-up! I had to go to two different stores, but the second one had a= single copy left. The game is actually rather fun. There is a minor "fix= " for it on BoardgameGeek that forbids the first placement being on any of = the center four squares of the board. I'm definitely interested in learnin= g more 4x4 games. Any suggestions? I'm about to pull the trigger on subs= cribing to Abstract Magazine. Is it worthwhile? I've never seen an actual= copy. I've really been getting more and more interested in abstract games= , which I find surprising, given I'm such a Euro-snob! -- Susan Rozmiare= k http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1998 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40567 invoked from network); 15 Feb 2004 05:59:58 -0000 Received: from unknown (66.218.66.217) by m17.grp.scd.yahoo.com with QMQP; 15 Feb 2004 05:59:58 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 15 Feb 2004 05:59:58 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AsFJs-0004uB-00; Sat, 14 Feb 2004 21:59:56 -0800 Date: Sat, 14 Feb 2004 21:59:56 -0800 To: Seattle Cosmic mailing list <seattle-cosmic@yahoogroups.com>, Spielfrieks mailing list <spielfrieks@yahoogroups.com>, piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040215055955.GA18189@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Seattle Cosmic Game Night newsletter posted X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Yes, Seattle Cosmic is still gaming. Weekly. With 20 people or more every week. We just don't have the time every week to tell you about it. Last week is different. Ron Hale-Evans has stopped writing the newsletters solo (although he still contributes). Instead, Seattle Cosmic members are using the facilities of the SC wiki to create their own newsletters. And we're finally getting the hang of it. Here's our latest newsletter, the first complete issue for 2004: SeattleCosmicGameNight20040207 ... Michelle and Steve Observe Birthdays; Seattle Cosmic Observes Their Observation ... Age of Renaissance, Industrial Waste, Octiles (x2), Terra, Industria (x3), Barbarossa, Squint (x2), Puerto Rico, Inklings, Runaway Train, Cryptografix (piecepack game), Wizard's Garden, Tigris & Euphrates, Zendo, Starship Catan. http://www.ludism.org/scwiki/SeattleCosmicGameNight20040207 Mmm, game photos! And birthday cake! Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 1999 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25750 invoked from network); 17 Feb 2004 20:24:25 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 17 Feb 2004 20:24:25 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta3.grp.scd.yahoo.com with SMTP; 17 Feb 2004 20:24:24 -0000 Received: from [10.0.1.2] ([65.42.241.171]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Tue, 17 Feb 2004 15:24:24 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 17 Feb 2004 15:24:22 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC57E2A6.365E%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Volunteers Needed/Convention URL -Global X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Please reply off-list! Karol @ Mesomorph . Com (w/o the spaces) Hey Folks, Mesomorph Games needs volunteers to help run piecepack events at the conventions we are attending. If you are willing to help out please contact me off-list. If you want to promote piecepack &/or MG specifically at conventions you are attending also contact me off-list! Conventions upcoming include: March 5-7 Okemos Michigan, April 2-4 Kalamazoo Michigan, April 16-18, Novi Michigan (additional dates in Novi) Other cities we plan to visit this year include: Fort Wayne, Indiana Columbus, Ohio Indianapolis, Indiana Collinsville Illinois Rockford, Illinois Rosemont, Illinois Ann Arbor, Michigan Folks that know of other conventions in the MidWest can alert me to them off-list. I keep an eye on Jenga's Convention list which has conventions across the globe so everyone here that wants to attend conventions should go there to see where they are! http://www.geocities.com/TimesSquare/4677/ (just in case the URL is truncated: www . Geocities . Com / TimesSquare / 4677 without the spaces) Thank you all for your continued support of piecepack, MG and me! Have a GREAT week. Karol -please reply off list From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2000 Return-Path: <cschutrick@...> Received: (qmail 56473 invoked from network); 19 Feb 2004 18:00:47 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 19 Feb 2004 18:00:47 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta3.grp.scd.yahoo.com with SMTP; 19 Feb 2004 18:00:46 -0000 X-eGroups-Return: cschutrick@... Received: from [66.218.67.138] by n33.grp.scd.yahoo.com with NNFMP; 19 Feb 2004 18:00:41 -0000 X-Sender: cschutrick@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2277 invoked from network); 19 Feb 2004 17:50:47 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 19 Feb 2004 17:50:47 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 19 Feb 2004 17:50:43 -0000 Received: from [66.218.67.160] by n12.grp.scd.yahoo.com with NNFMP; 19 Feb 2004 17:50:01 -0000 Date: Thu, 19 Feb 2004 17:50:01 -0000 To: piecepack@yahoogroups.com Message-ID: <c12t09+b1j6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 424 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "cschutrick" <cschutrick@...> Subject: Game Rule Authors, Please Read X-Yahoo-Group-Post: member; u=7187697 X-Yahoo-Profile: cschutrick X-eGroups-Approved-By: prophesor <prophesor@...> via web; 19 Feb 2004 18:00:40 -0000 X-eGroups-Remote-IP: 66.218.66.101 I'm going to be putting together a few basic piecepacks to take around to FLGSs, and I'd like to include one or two games so people buying the pps can immediately have fun with them. Anyone who's willing to have their game rules included, please let me know; I will of course note the authors in the documentation. I'm particularly interested in games that include Icehouse pieces, cards, and the like. --Carrie S. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2001 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90675 invoked from network); 19 Feb 2004 18:18:18 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 19 Feb 2004 18:18:18 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta1.grp.scd.yahoo.com with SMTP; 19 Feb 2004 18:18:18 -0000 Received: from 204.127.197.111 ([204.127.197.111]) by comcast.net (rwcrmhc12) with SMTP id <2004021918181701400lntn8e>; Thu, 19 Feb 2004 18:18:17 +0000 Received: from [216.113.168.128] by 204.127.197.111; Thu, 19 Feb 2004 18:18:16 +0000 To: piecepack@yahoogroups.com Date: Thu, 19 Feb 2004 18:18:16 +0000 Message-Id: <021920041818.28319.455c@...> X-Mailer: AT&T Message Center Version 1 (Oct 27 2003) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== X-eGroups-Remote-IP: 216.148.227.85 From: mark.a.biggar@... Subject: Re: [piecepack] Game Rule Authors, Please Read X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Most of the games on www.piecepack.org have been released under the GNU Free Document License. This means that you are free to redistribute those rulesets as long as you abide by the license. Basically the game designers have already given you permission to do what you are thinking of, but it's still polite to ask. For my own games, the more exposure the better, so go for it. On the wiki there are a couple of lists you may want to look at: http://www.ludism.org/ppwiki/RecommendedGames a list of the best game as recommeded by the mailing list members. http://www.ludism.org/ppwiki/CompetitionWinners the games that have won the contests. There is some overlap, but that is a good start on the game you may want to include. Don't try to include everything, there just too much. Even Mesomorph Games as had to stop including a printed rule bokk with thier sets as it just got too big. But do include a flyleaf that has the URL's for both the official site (www.piecepack.org) and the wiki (www.ludism.org/ppwiki) so that they can find all the otehr games later. Good luck and please report back what response you get from anyone you distribute to. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2002 Return-Path: <cschutrick@...> Received: (qmail 50115 invoked from network); 19 Feb 2004 19:15:29 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 19 Feb 2004 19:15:29 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta5.grp.scd.yahoo.com with SMTP; 19 Feb 2004 19:15:28 -0000 X-eGroups-Return: cschutrick@... Received: from [66.218.67.142] by n38.grp.scd.yahoo.com with NNFMP; 19 Feb 2004 19:15:26 -0000 X-Sender: cschutrick@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32948 invoked from network); 19 Feb 2004 19:09:57 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 19 Feb 2004 19:09:57 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta6.grp.scd.yahoo.com with SMTP; 19 Feb 2004 19:09:57 -0000 Received: from [66.218.66.112] by n8.grp.scd.yahoo.com with NNFMP; 19 Feb 2004 19:09:56 -0000 Date: Thu, 19 Feb 2004 19:09:55 -0000 To: piecepack@yahoogroups.com Message-ID: <c131m3+h6jk@...> In-Reply-To: <021920041818.28319.455c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 567 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "cschutrick" <cschutrick@...> Subject: Re: Game Rule Authors, Please Read X-Yahoo-Group-Post: member; u=7187697 X-Yahoo-Profile: cschutrick X-eGroups-Approved-By: prophesor <prophesor@...> via web; 19 Feb 2004 19:15:25 -0000 X-eGroups-Remote-IP: 66.218.66.106 --- In piecepack@yahoogroups.com, mark.a.biggar@c... wrote: > Most of the games on www.piecepack.org have been released under > the GNU Free Document License. This means that you are free to > redistribute those rulesets as long as you abide by the license. Ah. I must have read it incorrectly, as I could swear that the list of games has a mention at the bottom that those rules can't be distributed for profit. Anyway, I'm not planning on including everything, but I wanted to have a couple of games so people could get started right away. --Carrie S. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2003 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46525 invoked from network); 19 Feb 2004 22:08:41 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 19 Feb 2004 22:08:41 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta1.grp.scd.yahoo.com with SMTP; 19 Feb 2004 22:08:41 -0000 Received: from [66.218.66.142] by n7.grp.scd.yahoo.com with NNFMP; 19 Feb 2004 22:08:41 -0000 Date: Thu, 19 Feb 2004 22:08:39 -0000 To: piecepack@yahoogroups.com Message-ID: <c13c57+ipjt@...> In-Reply-To: <c12t09+b1j6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 461 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: cdrodeffer@... Subject: Re: Game Rule Authors, Please Read X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "cschutrick" <cschutrick@y...> wrote: > Anyone who's willing to have their game rules > included, please let me know; I will of course > note the authors in the documentation. You can include (or not include) any of mine as you choose. I also think you can freely include any of the games from www.piecepack.org, since all of the ones there already have some sort of licensing for free redistribution attached to them. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2004 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84327 invoked from network); 19 Feb 2004 23:41:41 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 19 Feb 2004 23:41:41 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta1.grp.scd.yahoo.com with SMTP; 19 Feb 2004 23:41:41 -0000 Received: from [10.0.1.6] ([65.43.37.26]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Thu, 19 Feb 2004 18:41:40 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Thu, 19 Feb 2004 18:41:39 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC5AB3E2.378D%dboyle@...> In-Reply-To: <c12t09+b1j6@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] Game Rule Authors, Please Read X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph > I'm going to be putting together a few basic piecepacks to take > around to FLGSs, and I'd like to include one or two games so people > buying the pps can immediately have fun with them. Anyone who's > willing to have their game rules included, please let me know; I > will of course note the authors in the documentation. I'm > particularly interested in games that include Icehouse pieces, > cards, and the like. > > --Carrie S. Every game listed on piecepack.org has met a few minimum requirements, among them that the games can be freely copied and distributed. If not, we don't list them. As long as you aren't altering the contents of the games, you should be able to include any of them you wish with the piecepacks you are selling. Once you start changing the contents, then you have to check the licensing on the game to see what can be changed and what documentation is required, if any. BTW, if you do start making and selling piecepacks and would like to be listed on the vendor page at piecepack.org, let us know (submissions @ piecepack.org) and we'll add you. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2005 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46689 invoked from network); 19 Feb 2004 23:50:10 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 19 Feb 2004 23:50:10 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta1.grp.scd.yahoo.com with SMTP; 19 Feb 2004 23:50:10 -0000 Received: from [10.0.1.2] ([65.43.37.26]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Thu, 19 Feb 2004 18:50:09 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 19 Feb 2004 18:50:09 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC5AB5E1.375F%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Reversi Updated X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph A new version of Reversi is now available on the games page at www.piecepack.org In the past there were some very negative comments about this game and a request to remove it from the site, this was not complied with b/c we did not want to set this type of precedent. Not every game will appeal to everyone, and that is OKAY as we all have different tastes and our differences are what makes this world an interesting place. While we at Mesomorph Games do not feel that even the new version of Reversi belongs in the top 90 piecepack games, there are folks that do enjoy this game - particularly children on family game nights. I hesitated to post this message and did so only because I wanted to keep my promise to keep the group informed of what has been updated on the official site for piecepack. I respectfully request that folks not send negative comments to me or the group about this game as it is unnecessary and not constructive. Thank you very much. Have a stellar weekend! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2006 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13693 invoked from network); 20 Feb 2004 03:36:40 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 20 Feb 2004 03:36:40 -0000 Received: from unknown (HELO fep04-mail.bloor.is.net.cable.rogers.com) (66.185.86.74) by mta1.grp.scd.yahoo.com with SMTP; 20 Feb 2004 03:36:40 -0000 Received: from yahoo.com ([24.112.162.235]) by fep04-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040220033624.NTIV322971.fep04-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Thu, 19 Feb 2004 22:36:24 -0500 Message-ID: <40358155.40803@...> Date: Thu, 19 Feb 2004 22:39:01 -0500 User-Agent: Mozilla Thunderbird 0.5 (Windows/20040207) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <BC5AB5E1.375F%karol@...> In-Reply-To: <BC5AB5E1.375F%karol@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep04-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Thu, 19 Feb 2004 22:36:24 -0500 X-eGroups-Remote-IP: 66.185.86.74 From: Porter235 <porter235@...> Subject: Re: [piecepack] Reversi Updated X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 >I hesitated to post this message and did so only because I wanted to keep my > >promise to keep the group informed of what has been updated on the official > >site for piecepack. > Thank you for the update. > I respectfully request that folks not send negative > >comments to me or the group about this game as it is unnecessary and not > >constructive. > > > If people feel that they would like to share feedback about any game, negative or otherwise, a good place is the wiki <http://www.ludism.org/ppwiki/> >Thank you very much. >Have a stellar weekend! >Karol > > You too! JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2007 Return-Path: <notify@yahoogroups.com> Received: (qmail 81510 invoked from network); 21 Feb 2004 00:30:59 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 21 Feb 2004 00:30:59 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta5.grp.scd.yahoo.com with SMTP; 21 Feb 2004 00:30:58 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.123] by n29.grp.scd.yahoo.com with NNFMP; 21 Feb 2004 00:30:55 -0000 Received: (qmail 33985 invoked by uid 65534); 21 Feb 2004 00:30:55 -0000 Date: 21 Feb 2004 00:30:55 -0000 Message-ID: <1077323455.15050.33933.w87@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.85 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/WhirlpoolPondTubeWars.pdf Uploaded by : hexchex <timschutz@...> Description : Whirlpool Pond Tube Wars a new and better version of Whirlpool Pond You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/WhirlpoolPondTubeWars.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, hexchex <timschutz@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2008 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86379 invoked from network); 21 Feb 2004 00:39:46 -0000 Received: from unknown (66.218.66.217) by m11.grp.scd.yahoo.com with QMQP; 21 Feb 2004 00:39:46 -0000 Received: from unknown (HELO mclean.mail.mindspring.net) (207.69.200.57) by mta2.grp.scd.yahoo.com with SMTP; 21 Feb 2004 00:39:46 -0000 Received: from sdn-ap-002watacop0235.dialsprint.net ([63.187.200.235] helo=DHH3K021) by mclean.mail.mindspring.net with smtp (Exim 3.33 #1) id 1AuLBJ-0006to-00 for piecepack@yahoogroups.com; Fri, 20 Feb 2004 19:39:45 -0500 Message-ID: <000a01c3f813$33f4bc90$ebc8bb3f@DHH3K021> To: <piecepack@yahoogroups.com> Date: Fri, 20 Feb 2004 16:39:43 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-eGroups-Remote-IP: 207.69.200.57 From: "Tim Schutz" <timschutz@...> Subject: Whirlpool Pond Tube Wars X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I just uploaded a new version of Whirlpool Pond. The original Whirlpool Pond was supposed to be a light B&P game, but I made it way to complex and rule heavy IMHO. So I did a complete rewrite and this time I think got it right. It's for 2 to 4 players, but is best with 3 to 4. It still needs to be edited and play-tested before it can replace the current Whirlpool Pond on piecepack.org Comments welcome Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2009 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1627 invoked from network); 21 Feb 2004 17:48:16 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 21 Feb 2004 17:48:16 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta3.grp.scd.yahoo.com with SMTP; 21 Feb 2004 17:48:16 -0000 Received: from biggar.org (c-67-161-58-6.client.comcast.net[67.161.58.6]) by comcast.net (sccrmhc11) with ESMTP id <2004022117363401100ni34ae> (Authid: mark.a.biggar); Sat, 21 Feb 2004 17:36:34 +0000 Message-ID: <40379725.8090901@...> Date: Sat, 21 Feb 2004 09:36:37 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <000a01c3f813$33f4bc90$ebc8bb3f@DHH3K021> In-Reply-To: <000a01c3f813$33f4bc90$ebc8bb3f@DHH3K021> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Whirlpool Pond Tube Wars X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Tim Schutz wrote: > I just uploaded a new version of Whirlpool Pond. The original Whirlpool > Pond was supposed to be a light B&P game, but I made it way to complex > and rule heavy IMHO. So I did a complete rewrite and this time I think > got it right. It's for 2 to 4 players, but is best with 3 to 4. It still > needs to be edited and play-tested before it can replace the current > Whirlpool Pond on piecepack.org > Comments welcome > Tim Schutz Hi Tim I read over the new rules and really like the changes. It had always looked like a fun game, but as I do a lot of my gaming with my family, I never really liked the original booze bottle theme with the implied violence of throwing bottles at other players. Replacing the bottles with water balloons changes things from drunken idiots doing something stupid to boys having summer fun, a much better theme. BTW, you neglected to put in any licensing in the file. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2010 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97521 invoked from network); 22 Feb 2004 05:23:16 -0000 Received: from unknown (66.218.66.217) by m9.grp.scd.yahoo.com with QMQP; 22 Feb 2004 05:23:16 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta2.grp.scd.yahoo.com with SMTP; 22 Feb 2004 05:23:18 -0000 Received: from [66.218.67.172] by n5.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 05:23:18 -0000 Date: Sun, 22 Feb 2004 05:23:17 -0000 To: piecepack@yahoogroups.com Message-ID: <c19ec5+q03f@...> In-Reply-To: <lohq209u0gqgkj9hl5vp6p0dhik9v5gva0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1713 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: "mschoessow" <mikeschoessow@...> Subject: Re: OT; Gobblet & 4x4 games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Hi Susan, Firstly, I strongly recommend Abstract Games Magazine. It is of the highest quality, both construction-wise and content-wise. The ratio of content to advertising is also high, and the advertising is typically tasteful and sometimes useful. Regarding 4x4 games, my favorites are Quarto, Plateau, and two of my own; Catalyst and Starplex (both of which utilize Ice House pyramids on a 4x4 board). All four of these games have respectable depth, even though they are played on small boards. The L-Game is also interesting if you enjoy lateral thinking games. A friend, Herb Acree, has a file containing 83 4x4 games. If you would like a link to it, or rules for Catalyst or Starplex, e-mail me. -Mike --- In piecepack@yahoogroups.com, Susan Rozmiarek <susan@r...> wrote: > > Ron writes: > > >Our Own Tim Schutz alerted me at the last Seattle Cosmic Game Night > >(Saturday) that many Barnes & Noble bookstores are selling selected > >board and card games at half off. One of them is Gobblet: > > Thanks for the heads-up! I had to go to two different stores, but the > second one had a single copy left. The game is actually rather fun. > There is a minor "fix" for it on BoardgameGeek that forbids the first > placement being on any of the center four squares of the board. > > I'm definitely interested in learning more 4x4 games. Any > suggestions? > > I'm about to pull the trigger on subscribing to Abstract Magazine. Is > it worthwhile? I've never seen an actual copy. I've really been > getting more and more interested in abstract games, which I find > surprising, given I'm such a Euro-snob! > > -- > > Susan Rozmiarek > http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2011 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49320 invoked from network); 22 Feb 2004 05:34:01 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 22 Feb 2004 05:34:01 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta5.grp.scd.yahoo.com with SMTP; 22 Feb 2004 05:34:00 -0000 Received: from [66.218.67.150] by n12.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 05:34:00 -0000 Date: Sun, 22 Feb 2004 05:33:55 -0000 To: piecepack@yahoogroups.com Message-ID: <c19f03+m1vi@...> In-Reply-To: <lohq209u0gqgkj9hl5vp6p0dhik9v5gva0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 390 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "mschoessow" <mikeschoessow@...> Subject: Re: OT; Gobblet & 4x4 games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Hi Susan, I should also have mentioned that I have several 4x4 piecepack game rule sets in the Rules In Progress file section of this group, so feel free to try those out if you like and comment back to me on your impressions if you do try them. -Mike > I'm definitely interested in learning more 4x4 games. Any > suggestions? >> Susan Rozmiarek > http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2012 Return-Path: <notify@yahoogroups.com> Received: (qmail 33716 invoked from network); 22 Feb 2004 22:47:50 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 22 Feb 2004 22:47:50 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta2.grp.scd.yahoo.com with SMTP; 22 Feb 2004 22:47:49 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.122] by n36.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 22:47:46 -0000 Received: (qmail 70261 invoked by uid 65534); 22 Feb 2004 22:47:46 -0000 Date: 22 Feb 2004 22:47:46 -0000 Message-ID: <1077490066.4063.70250.w86@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.104 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCD piecpack cards/macs-basic.pdf Uploaded by : porter235 <porter235@...> Description : Moons, Anchors, Crowns, & Suns Basic Card set You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCD%20piecpack%20cards/macs-basic.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2013 Return-Path: <notify@yahoogroups.com> Received: (qmail 81915 invoked from network); 22 Feb 2004 22:50:05 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 22 Feb 2004 22:50:05 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta3.grp.scd.yahoo.com with SMTP; 22 Feb 2004 22:50:05 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.171] by n39.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 22:50:01 -0000 Received: (qmail 78717 invoked by uid 65534); 22 Feb 2004 22:50:00 -0000 Date: 22 Feb 2004 22:50:00 -0000 Message-ID: <1077490200.8259.78329.w49@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.107 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCD piecpack cards/macs-extra.pdf Uploaded by : porter235 <porter235@...> Description : Moons, Anchors, Crowns, & Suns Expanded Card set You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCD%20piecpack%20cards/macs-extra.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2014 Return-Path: <notify@yahoogroups.com> Received: (qmail 10336 invoked from network); 22 Feb 2004 22:50:49 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 22 Feb 2004 22:50:49 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta3.grp.scd.yahoo.com with SMTP; 22 Feb 2004 22:50:49 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.66.123] by n29.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 22:50:39 -0000 Received: (qmail 46072 invoked by uid 65534); 22 Feb 2004 22:50:39 -0000 Date: 22 Feb 2004 22:50:39 -0000 Message-ID: <1077490239.8088.45820.w87@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.85 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCD piecpack cards/bphd-extra.pdf Uploaded by : porter235 <porter235@...> Description : cluBs, sPades, Hearts, & Diamonds expanded card set You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCD%20piecpack%20cards/bphd-extra.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2015 Return-Path: <notify@yahoogroups.com> Received: (qmail 71328 invoked from network); 22 Feb 2004 22:57:25 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 22 Feb 2004 22:57:25 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta4.grp.scd.yahoo.com with SMTP; 22 Feb 2004 22:57:25 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.180] by n30.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 22:57:24 -0000 Received: (qmail 62703 invoked by uid 65534); 22 Feb 2004 22:57:24 -0000 Date: 22 Feb 2004 22:57:24 -0000 Message-ID: <1077490644.267.62623.w57@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.87 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /JCD piecepack 2.0/JCD piecpack cards/JCDpiecepack Cards Info Uploaded by : porter235 <porter235@...> Description : what are these files... read here. You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/JCD%20piecepack%202.0/JCD%20piecpack%20cards/JCDpiecepack%20Cards%20Info To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2016 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1198 invoked from network); 22 Feb 2004 23:11:13 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 22 Feb 2004 23:11:13 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta3.grp.scd.yahoo.com with SMTP; 22 Feb 2004 23:11:12 -0000 Received: from [66.218.67.135] by n2.grp.scd.yahoo.com with NNFMP; 22 Feb 2004 23:11:07 -0000 Date: Sun, 22 Feb 2004 23:11:03 -0000 To: piecepack@yahoogroups.com Message-ID: <c1bcu7+cc3v@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1013 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.75 From: "porter235" <porter235@...> Subject: NEW! JCDpp Cards now available for download X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Now available in the file section is the new JCDpp cards. For those only wanting a set of piecepack dice cards in the JCDpp style, there is the "basic" pdfs available... and for those who want more available values, take a look athe the "extra" pdfs in addition to the "basics". each card has the following... * a main value (null, ace, 2-15, ?) * a secondary value (null, ace, 2-5, a suit, ?) * a bit pattern (this pattern corrisponds to the main value, but introduces new ways of thinking about the main value) * a suit (Sun, Moon, Crown, Anchor, Spade, Heart, Club, Diamond, ?) * a direction tick * either a dark or a light main square (matching the JCDpp suit structure) These cards are not compatible with the earlier JCD cards (anchor suit only) that were available. I appologize to anyone who has already created an anchor suit and were awaiting the other suits. I was given the impression that a regular poker size format would be preferable. Comments are welcome. Enjoy. JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2017 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69517 invoked from network); 23 Feb 2004 08:10:10 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 23 Feb 2004 08:10:10 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 23 Feb 2004 08:10:10 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AvBAI-0001f6-00 for <piecepack@yahoogroups.com>; Mon, 23 Feb 2004 00:10:10 -0800 Date: Mon, 23 Feb 2004 00:10:09 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040223081009.GA6224@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: XML rulesets from Derek H? X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Derek-- What's the word on the XML conversions of the pp rules? I seem to recall your saying a couple of weeks ago that you had most of them converted. Any chance of your posting a couple of good ones to the Files area so that people with DocBook can play with them? If not, do you have an ETA? BTW, I think it's admirable you're putting in all this effort, and I would like to see what you've come up with. Thanks... Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2018 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10305 invoked from network); 23 Feb 2004 12:52:52 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 23 Feb 2004 12:52:52 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta3.grp.scd.yahoo.com with SMTP; 23 Feb 2004 12:52:51 -0000 Received: from [66.218.67.177] by n12.grp.scd.yahoo.com with NNFMP; 23 Feb 2004 12:52:50 -0000 Date: Mon, 23 Feb 2004 12:52:48 -0000 To: piecepack@yahoogroups.com Message-ID: <c1ct30+9kkr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 141 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "porter235" <porter235@...> Subject: The new JCD files. X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Could someone please verify that they can download and open the new JCDpp cards. Karol has contacted me stating that she is having problems. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2020 Return-Path: <kevineagles72@...> X-Sender: kevineagles72@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20429 invoked from network); 23 Feb 2004 17:55:06 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 23 Feb 2004 17:55:06 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta5.grp.scd.yahoo.com with SMTP; 23 Feb 2004 17:55:05 -0000 Received: from [66.218.67.155] by n34.grp.scd.yahoo.com with NNFMP; 23 Feb 2004 17:54:35 -0000 Date: Mon, 23 Feb 2004 17:54:33 -0000 To: piecepack@yahoogroups.com Message-ID: <c1deop+g15b@...> In-Reply-To: <c1ct30+9kkr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 469 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "Kevin Eagles" <kevineagles72@...> Subject: Re: The new JCD files. X-Yahoo-Group-Post: member; u=174769351 X-Yahoo-Profile: kevineagles72 --- In piecepack@yahoogroups.com, "porter235" <porter235@y...> wrote: > Could someone please verify that they can download and open the new > JCDpp cards. Karol has contacted me stating that she is having problems. I've downloaded, opened, and printed them out with no problems...im using Adobe 6.0 Pro. Let also be the first to say they look great! I like the layout for cutting them out as well, this way there are no cut lines I have to worry about... Eagles From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2021 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51694 invoked from network); 24 Feb 2004 01:28:08 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 24 Feb 2004 01:28:08 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta5.grp.scd.yahoo.com with SMTP; 24 Feb 2004 01:28:08 -0000 Received: from [66.218.66.116] by n33.grp.scd.yahoo.com with NNFMP; 24 Feb 2004 01:27:44 -0000 Date: Tue, 24 Feb 2004 01:27:42 -0000 To: piecepack@yahoogroups.com Message-ID: <c1e9ae+kq4g@...> In-Reply-To: <40379725.8090901@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 611 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "Tim Schutz" <timschutz@...> Subject: Re: Whirlpool Pond Tube Wars X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex > Hi Tim > > I read over the new rules and really like the changes. It had always > looked like a fun game, but as I do a lot of my gaming with my family, > I never really liked the original booze bottle theme with the implied > violence of throwing bottles at other players. Replacing the bottles > with water balloons changes things from drunken idiots doing something > stupid to boys having summer fun, a much better theme.Tim Schutz > > BTW, you neglected to put in any licensing in the file. > Mark I am glad you like the new theme. I added the licensing and did some minor editing. TimS From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2022 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46891 invoked from network); 24 Feb 2004 02:05:32 -0000 Received: from unknown (66.218.66.167) by m5.grp.scd.yahoo.com with QMQP; 24 Feb 2004 02:05:32 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta6.grp.scd.yahoo.com with SMTP; 24 Feb 2004 02:05:32 -0000 Received: from [66.218.67.150] by n19.grp.scd.yahoo.com with NNFMP; 24 Feb 2004 02:05:32 -0000 Date: Tue, 24 Feb 2004 02:05:31 -0000 To: piecepack@yahoogroups.com Message-ID: <c1ebhb+ra14@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1537 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "porter235" <porter235@...> Subject: Four Seasons. X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Note. There will not be a JCD 4 seasons expansion. When Mesomorph introduced their set, I was excited along with everyone else. I announced that if there was interest, I would create a 4 seasons set for the JCDpiecepack. Mesomorph informed me at that time that they did not approve of that, and that I did not have permission to do so. I replied informing them that I would not make use of any of their graphics if I was to produce a JCD 4 Seasons pack, assuming that their concern was with their art work, which they have worked hard on. Once I posted the new JCD cards, Mesomorph Games has kindly informed me that they have trademarked 4 Seasons Expansion TM, as well are in the process of seeking a patent for the pawn saucers. They would like to keep these innovations exclusive to their Mesomorph Piecepack. As a result IF a new JCD set is to follow it will be one of the following themes (which I list here in a feeble attempt to get the ideas into the public domain): * The 4 cardinal points (North, South, East, West) * The 4 elements (Fire, Earth, Air, Water) * The 4 horsemen (Pestilence, War, Famine, Death) (PS. Sorry about the duplication. The previous message has been deleted from the archive in accordance with Mesomorph's wishes. I was unaware of current copyright laws which prohibit me from quoting email without permission, as well has how rude it is to do so. Now when the search engines index this archive they will not archive any material posted by me for which I do not have the copyright.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2023 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54224 invoked from network); 24 Feb 2004 06:24:29 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 24 Feb 2004 06:24:29 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 24 Feb 2004 06:24:28 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AvVzY-0005SK-00 for <piecepack@yahoogroups.com>; Mon, 23 Feb 2004 22:24:28 -0800 Date: Mon, 23 Feb 2004 22:24:27 -0800 To: piecepack@yahoogroups.com Message-ID: <20040224062427.GA19541@...> References: <c1ebhb+ra14@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <c1ebhb+ra14@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Four Seasons. (LONG) X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Tue, Feb 24, 2004 at 02:05:31AM -0000, porter235 wrote: > Note. There will not be a JCD 4 seasons expansion. > > When Mesomorph introduced their set, I was excited along with everyone > else. I announced that if there was interest, I would create a 4 > seasons set for the JCDpiecepack. > > Mesomorph informed me at that time that they did not approve of that, > and that I did not have permission to do so. > > I replied informing them that I would not make use of any of their > graphics if I was to produce a JCD 4 Seasons pack, assuming that their > concern was with their art work, which they have worked hard on. > > Once I posted the new JCD cards, Mesomorph Games has kindly informed > me that they have trademarked 4 Seasons Expansion TM, as well are in > the process of seeking a patent for the pawn saucers. They would like > to keep these innovations exclusive to their Mesomorph Piecepack. Mesomorph has worked very hard to expand the piecepack community, maintain the piecepack website, and so on, and I'm sure we all appreciate it, which makes it all the more sad to hear about Mesomorph's tactics. It is a little surprising, too, considering Mesomorph's bread and butter would seem to be producing high-quality standard piecepacks, which are of course in the public domain. It may be news to some that you _can_ make money with ideas that are in the public domain, or open source, or Free, but you can. Just ask Red Hat, or more to the point, the manufacturers of Bicycle brand standard playing cards. Until now, I had always assumed Mesomorph saw the wisdom of this model, and were relying on their craft and customer service to sell their piecepacks, not the U.S. Patent and Trademark Office. I have no doubt that Mesomorph can get a patent on their pawn saucers. They are indeed an innovative solution to the directional pawn problem, but if the USPTO will issue a patent on _teasing a cat with a laser pointer_ (no kidding), then it goes to show that all you really need to get a patent is money. If pawn saucers are patented, I recommend that people who need directional pawns in their game merely specify just that, perhaps suggesting piecepack pyramids as one option. That's what I'm going to do. As for the trademark on the 4 Seasons Expansion, first of all, anyone can get a trademark on anything. Watch this: "Hoopichoo" is a trademark of Ronald W. Hale-Evans for his series of articles on game systems. There. Now I have a trademark, represented by the superscripted letters 'TM'. Enforcing that trademark, and getting a _registered_ trademark (represented by the superscripted 'R' in a circle) is quite another matter. And costs lots of money. Second, it sounds as if Mesomorph is confusing the idea of trademarking the name and/or symbols of the 4 Seasons Expansion with copyrighting or patenting the ideas, which is sort of absurd, if not impossible. (You can't trademark or copyright _ideas_. With enough money, as I said, you can patent anything.) If Mesomorph is just trademarking the name, just call your "seasonal expansion" something else, such as the "Spring, Summer, Autumn, Winter Expansion" or "SSAW" or "JCD2" or something. If Mesomorph is trademarking the suit symbols and not just the name (the language quoted earlier is pretty vague for what amounts to a cease-and-desist letter, but then such letters usually make claims as broad as possible), consider that there are already card and tile games that use many of the same symbols -- some as well-known as Mah Jongg: http://home.halden.net/vkp/vkp/rules.html Look under the section labeled "The Tiles", and you'll see that Spring is represented by a flower, Autumn by an orange leaf, and Winter by a snowflake, just like Mesomorph's set. > As a result IF a new JCD set is to follow it will be one of the > following themes (which I list here in a feeble attempt to get the > ideas into the public domain): > > * The 4 cardinal points (North, South, East, West) > * The 4 elements (Fire, Earth, Air, Water) > * The 4 horsemen (Pestilence, War, Famine, Death) I like the four elements idea the best of the three by far. I am not a lawyer, but I hope this perspective helps. Don't let IP laws get you down. There's almost always a workaround. If there is no workaround in this case, I am not going to use the 4 Seasons Expansion in my games, and I recommend others do not do so as well. Of course, the actual legalities aren't the whole of it; maintaining a stable working community by not stepping on people's toes is an important thing to consider as well. It would be sad to see Piecepack.org go up in a flame war, for example. > (PS. Sorry about the duplication. The previous message has been > deleted from the archive in accordance with Mesomorph's wishes. I was > unaware of current copyright laws which prohibit me from quoting email > without permission, as well has how rude it is to do so. Now when the > search engines index this archive they will not archive any material > posted by me for which I do not have the copyright.) Wow! Most of my reply above was written before I saw your second message. A good thing I didn't send my earlier draft, or it would have been censored too! I am going to shut up now for a while and let other members of the community have their say. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2024 Return-Path: <toren@...> X-Sender: toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91701 invoked from network); 24 Feb 2004 15:43:06 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 24 Feb 2004 15:43:06 -0000 Received: from unknown (HELO out012.verizon.net) (206.46.170.137) by mta4.grp.scd.yahoo.com with SMTP; 24 Feb 2004 15:43:06 -0000 Received: from IcePackGames ([151.196.29.58]) by out012.verizon.net (InterMail vM.5.01.06.06 201-253-122-130-106-20030910) with ESMTP id <20040224154305.NXVK1590.out012.verizon.net@IcePackGames> for <piecepack@yahoogroups.com>; Tue, 24 Feb 2004 09:43:05 -0600 To: <piecepack@yahoogroups.com> Date: Tue, 24 Feb 2004 10:42:09 -0500 Organization: IcePack Games MIME-Version: 1.0 X-Mailer: Microsoft Office Outlook, Build 11.0.5510 In-Reply-To: <20040224062427.GA19541@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Thread-Index: AcP6nvUTYPfUpbqXQimYiNZWdQJyEwATG/1A X-Authentication-Info: Submitted using SMTP AUTH at out012.verizon.net from [151.196.29.58] at Tue, 24 Feb 2004 09:43:00 -0600 Message-Id: <20040224154305.NXVK1590.out012.verizon.net@IcePackGames> X-eGroups-Remote-IP: 206.46.170.137 From: "Toren" <toren@...> Reply-To: <toren@...> Subject: RE: [piecepack] Four Seasons. (LONG) X-Yahoo-Group-Post: member; u=177105053 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Wow Ron this subject really strikes a nerve doesn't it? ( and I'm not saying that's a bad thing ) It's good to see people get passionate about things they care about, but don't dismiss the Mesomorph expansion so quickly, you can always simply go by the colors of the suits and be compatible with two of the commercial sets and most of the sets that people print and make themselves. Unfortunately causes an incompatibility with the JCD sets but as it looks even using suits past the original causes that with any set made. I've sent this the same sentiment to people in the past who were worried about using the IPG suits in their rule sets. Just a quick reply without touching on the issue. Toren IcePack Games http://icepackgames.com _____ From: Ron Hale-Evans [mailto:rwhe@...] Sent: Tuesday, February 24, 2004 1:24 AM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Four Seasons. (LONG) * It may be news to some that you _can_ make money with ideas that are in the public domain, or open source, or Free, but you can. Just ask Red Hat, or more to the point, the manufacturers of Bicycle brand standard playing cards. Until now, I had always assumed Mesomorph saw the wisdom of this model, and were relying on their craft and customer service to sell their piecepacks, not the U.S. Patent and Trademark Office. I have no doubt that Mesomorph can get a patent on their pawn saucers. They are indeed an innovative solution to the directional pawn problem, but if the USPTO will issue a patent on _teasing a cat with a laser pointer_ (no kidding), then it goes to show that all you really need to get a patent is money. If pawn saucers are patented, I recommend that people who need directional pawns in their game merely specify just that, perhaps suggesting piecepack pyramids as one option. That's what I'm going to do. As for the trademark on the 4 Seasons Expansion, first of all, anyone can get a trademark on anything. Watch this: "Hoopichoo" is a trademark of Ronald W. Hale-Evans for his series of articles on game systems. There. Now I have a trademark, represented by the superscripted letters 'TM'. Enforcing that trademark, and getting a _registered_ trademark (represented by the superscripted 'R' in a circle) is quite another matter. And costs lots of money. > As a result IF a new JCD set is to follow it will be one of the > following themes (which I list here in a feeble attempt to get the > ideas into the public domain): > > * The 4 cardinal points (North, South, East, West) > * The 4 elements (Fire, Earth, Air, Water) > * The 4 horsemen (Pestilence, War, Famine, Death) I like the four elements idea the best of the three by far. I am not a lawyer, but I hope this perspective helps. Don't let IP laws get you down. There's almost always a workaround. If there is no workaround in this case, I am not going to use the 4 Seasons Expansion in my games, and I recommend others do not do so as well. Of course, the actual legalities aren't the whole of it; maintaining a stable working community by not stepping on people's toes is an important thing to consider as well. It would be sad to see Piecepack.org go up in a flame war, for example. Ron H-E -- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2025 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56627 invoked from network); 24 Feb 2004 16:58:43 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 24 Feb 2004 16:58:43 -0000 Received: from unknown (HELO tomts35-srv.bellnexxia.net) (209.226.175.109) by mta2.grp.scd.yahoo.com with SMTP; 24 Feb 2004 16:58:43 -0000 Received: from smtp.bellnexxia.net ([209.226.175.62]) by tomts35-srv.bellnexxia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with SMTP id <20040224165445.ZQLJ20454.tomts35-srv.bellnexxia.net@...> for <piecepack@yahoogroups.com>; Tue, 24 Feb 2004 11:54:45 -0500 X-Mailer: Openwave WebEngine, version 2.8.6.6 (webedge20-101-174-112-20020617)" To: <piecepack@yahoogroups.com> Date: Tue, 24 Feb 2004 11:54:45 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 7bit Message-Id: <20040224165445.ZQLJ20454.tomts35-srv.bellnexxia.net@...> X-eGroups-Remote-IP: 209.226.175.109 From: <rflegood@...> Subject: Re: [piecepack] Four Seasons. X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood > As a result IF a new JCD set is to follow it will be one of the > following themes (which I list here in a feeble attempt to get the > ideas into the public domain): > > * The 4 cardinal points (North, South, East, West) > * The 4 elements (Fire, Earth, Air, Water) > * The 4 horsemen (Pestilence, War, Famine, Death) > Put my vote down for the 4 elements set. It both sounds cool and seems to lend itself to themes well. Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2026 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44413 invoked from network); 24 Feb 2004 17:06:41 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 24 Feb 2004 17:06:41 -0000 Received: from unknown (HELO web11110.mail.yahoo.com) (216.136.131.95) by mta3.grp.scd.yahoo.com with SMTP; 24 Feb 2004 17:06:41 -0000 Message-ID: <20040224170530.24802.qmail@...> Received: from [66.31.67.131] by web11110.mail.yahoo.com via HTTP; Tue, 24 Feb 2004 09:05:30 PST Date: Tue, 24 Feb 2004 09:05:30 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <20040224154305.NXVK1590.out012.verizon.net@IcePackGames> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.95 From: Ed Thorn <prophesor@...> Subject: 4S: Lamenting The Withdrawn Quote X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor I'm taking my mod hat off here. Well, at least tilting it way back on my head. I can't site any particular law, but it seems to me that if you send someone an email, the text of that email is then quotable by them. That you might have a problem with being quoted is far more your problem than theirs, and ought not involve the law (or editing the archive of this list) at all. My Great-grandmother used to say you shouldn't write anything down that you wouldn't want read from the pulpit. Quotation is traditionally the fairest way to inform the body politic of the opinions and positions of another. Quotation avoids the inaccuracy and possible coloration of the quoted party's position which paraphrase hazards. Compare, 'Use four seasons and we will sue your ass' with 'Dude, we have trademarked four seasons, you cannot just go make cards to match'. Both are fair enough as paraphrases, but neither is as fair as a direct (and entire) quote. I lament that the record this list represents, of the growth of the PP community, has become less valid as a result of the expurgation of text quoted fairly, if perhaps not in entire agreement with spurious legality. I'm posting this because I hope expressing this opinion will perhaps let some air out of the issue. That is, I hope any others who also were similarly grieved at this might find rest in my words, and go on more calmly, to discuss the larger issues from positions more of reason than of ire. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2027 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34535 invoked from network); 25 Feb 2004 10:15:57 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 25 Feb 2004 10:15:57 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta3.grp.scd.yahoo.com with SMTP; 25 Feb 2004 10:15:57 -0000 Received: from [66.218.67.133] by n32.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 10:15:57 -0000 Date: Wed, 25 Feb 2004 10:15:55 -0000 To: piecepack@yahoogroups.com Message-ID: <c1hskr+r95q@...> In-Reply-To: <20040224165445.ZQLJ20454.tomts35-srv.bellnexxia.net@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 488 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Iain Cheyne" <Iain.407138@...> Subject: Re: Four Seasons. X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, <rflegood@s...> wrote: > Put my vote down for the 4 elements set. It both sounds cool and > seems to lend itself to themes well. Agreed, although the cardinal points are good too. I think game designers should try to make the suits in their games as generic as possible, to avoid making them piecepack-version specific. It's a pity Mesomorph have gone down this route. They are the "market leaders" anyway, so why do they need to do this? -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2028 Return-Path: <mhale@...> Received: (qmail 89580 invoked from network); 25 Feb 2004 10:27:02 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 25 Feb 2004 10:27:02 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta2.grp.scd.yahoo.com with SMTP; 25 Feb 2004 10:27:02 -0000 X-eGroups-Return: mhale@... Received: from [66.218.67.154] by n28.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 10:27:00 -0000 X-Sender: mhale@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59317 invoked from network); 25 Feb 2004 01:38:21 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 25 Feb 2004 01:38:21 -0000 Received: from unknown (HELO mog02.MG.COMM) (66.213.193.2) by mta6.grp.scd.yahoo.com with SMTP; 25 Feb 2004 01:38:20 -0000 X-MimeOLE: Produced By Microsoft Exchange V6.0.6249.0 content-class: urn:content-classes:message MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Date: Tue, 24 Feb 2004 17:14:59 -0800 Message-ID: <3CC72DABA90EFC4393E75D76A0E56740BD68AC@...> X-MS-Has-Attach: X-MS-TNEF-Correlator: Thread-Topic: [piecepack] Four Seasons. Thread-Index: AcP6er2YfmY5sJfwSdW8p9UkHNPN8QAweFSg To: <piecepack@yahoogroups.com> X-eGroups-Remote-IP: 66.213.193.2 From: "Meredith Hale" <mhale@...> Subject: RE: [piecepack] Four Seasons. X-Yahoo-Group-Post: member; u=109511385 X-Yahoo-Profile: sparky1131 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Feb 2004 10:26:59 -0000 X-eGroups-Remote-IP: 66.218.66.84 >>>>>>>> As a result IF a new JCD set is to follow it will be one of the fo= llowing themes (which I list here in a feeble attempt to get the ideas into= the public domain): * The 4 cardinal points (North, South, East, West)= * The 4 elements (Fire, Earth, Air, Water) * The 4 horsemen (Pesti= lence, War, Famine, Death) >>>>>>>>> I think these are excellent ideas all= . In fact, for Valentine's Day, I made Kisa a 4 Elements piecepack, which = I liked quite a bit. And I have no intention on copywriting. :) Meredith = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2029 Return-Path: <electronicwaffle@...> Received: (qmail 86265 invoked from network); 25 Feb 2004 10:27:09 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 25 Feb 2004 10:27:09 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta4.grp.scd.yahoo.com with SMTP; 25 Feb 2004 10:27:08 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.66.140] by n28.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 10:27:08 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17488 invoked from network); 25 Feb 2004 04:32:01 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 25 Feb 2004 04:32:01 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta2.grp.scd.yahoo.com with SMTP; 25 Feb 2004 04:32:01 -0000 Received: from [66.218.67.184] by n38.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 04:32:01 -0000 Date: Wed, 25 Feb 2004 04:31:58 -0000 To: piecepack@yahoogroups.com Message-ID: <c1h8fu+liom@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 116 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.106 From: "Electronicwaffle" <electronicwaffle@...> Subject: New Game, Hide And Seek X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Feb 2004 10:27:04 -0000 X-eGroups-Remote-IP: 66.218.66.84 My New game for Feburary 2004 has been posted. Hide and Seek is a boggle type game, with a piecepack twist to it. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2030 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11835 invoked from network); 25 Feb 2004 14:43:49 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 25 Feb 2004 14:43:49 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 25 Feb 2004 14:43:48 -0000 Received: from [66.218.66.116] by n25.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 14:42:43 -0000 Date: Wed, 25 Feb 2004 14:42:39 -0000 To: piecepack@yahoogroups.com Message-ID: <c1ic8v+3h2m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 169 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Iain Cheyne" <Iain.407138@...> Subject: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne I have got my (lovely) Mesomorph set and I want to upgrade it with some matching piecepack pyramids in wood. Does anyone know where I can buy them? Thanks, -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2031 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93302 invoked from network); 25 Feb 2004 16:22:08 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 25 Feb 2004 16:22:08 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta3.grp.scd.yahoo.com with SMTP; 25 Feb 2004 16:22:08 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <20040225153541013003lq2ce>; Wed, 25 Feb 2004 15:35:41 +0000 Message-ID: <001f01c3fbb5$066db010$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <c1ic8v+3h2m@...> Date: Wed, 25 Feb 2004 07:35:40 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Keep in mind that some of the games utilizing piecepack pyramids employ stacking. -Mike ----- Original Message ----- From: Iain Cheyne To: piecepack@yahoogroups.com Sent: Wednesday, February 25, 2004 6:42 AM Subject: [piecepack] Good place to buy piecepack pyramids? I have got my (lovely) Mesomorph set and I want to upgrade it with some matching piecepack pyramids in wood. Does anyone know where I can buy them? Thanks, -- Iain Yahoo! Groups Sponsor ADVERTISEMENT ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2032 Return-Path: <susan@...> X-Sender: susan@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54027 invoked from network); 25 Feb 2004 16:37:35 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 25 Feb 2004 16:37:35 -0000 Received: from unknown (HELO host64.ipowerweb.com) (12.129.225.164) by mta6.grp.scd.yahoo.com with SMTP; 25 Feb 2004 16:37:35 -0000 Received: from cs6625211-69.austin.rr.com ([66.25.211.69] helo=BLACKSUN) by host64.ipowerweb.com with smtp (Exim 3.36 #1) id 1Aw22N-0002VZ-00 for piecepack@yahoogroups.com; Wed, 25 Feb 2004 08:37:31 -0800 To: piecepack@yahoogroups.com Date: Wed, 25 Feb 2004 10:35:58 -0600 Message-ID: <16jp301cf5b4u7tj0efq7u1r9qrvi3n8pr@...> References: <lohq209u0gqgkj9hl5vp6p0dhik9v5gva0@...> <c19f03+m1vi@...> In-Reply-To: <c19f03+m1vi@...> X-Mailer: Forte Agent 1.93/32.576 English (American) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - host64.ipowerweb.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [0 0] X-AntiAbuse: Sender Address Domain - rozmiarek.info X-eGroups-Remote-IP: 12.129.225.164 From: Susan Rozmiarek <susan@...> Subject: Re: [piecepack] Re: OT; Gobblet & 4x4 games X-Yahoo-Group-Post: member; u=147150397 X-Yahoo-Profile: simplyhappy48 > I should also have mentioned that I have several 4x4 piecepack >game r= ule sets in the Rules In Progress file section of this group, >so feel fre= e to try those out if you like and comment back to me on >your impressions= if you do try them. Thanks Mike, I'll do that. Both Spotter and Energize= look interesting. -- Susan Rozmiarek http://www.rozmiarek.info From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2033 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8661 invoked from network); 25 Feb 2004 17:01:44 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 25 Feb 2004 17:01:44 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta6.grp.scd.yahoo.com with SMTP; 25 Feb 2004 17:01:44 -0000 Received: from [66.218.66.119] by n40.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 16:58:43 -0000 Date: Wed, 25 Feb 2004 16:58:39 -0000 To: piecepack@yahoogroups.com Message-ID: <c1ik7v+ht8o@...> In-Reply-To: <001f01c3fbb5$066db010$6802a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 234 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Iain Cheyne" <Iain.407138@...> Subject: Re: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > Keep in mind that some of the games utilizing piecepack pyramids employ stacking. Good point. Where can I buy piecepack pyramids that stack? -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2034 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20627 invoked from network); 25 Feb 2004 21:18:42 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 25 Feb 2004 21:18:42 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta3.grp.scd.yahoo.com with SMTP; 25 Feb 2004 21:18:42 -0000 Received: from [66.218.67.184] by n22.grp.scd.yahoo.com with NNFMP; 25 Feb 2004 21:18:16 -0000 Date: Wed, 25 Feb 2004 21:18:12 -0000 To: piecepack@yahoogroups.com Message-ID: <c1j3ek+ej57@...> In-Reply-To: <c1ik7v+ht8o@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1684 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: "Tim Schutz" <timschutz@...> Subject: Re: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex I don't know of anyone that sells them. You can make your own though. They are in the file section under piecepack accessories. I recommend you print them out in color on white card stock. I usually use a medium card stock. Here are some tricks that I have used when I made up several sets for gifts. I cut the paper so it is on 6 sections first. Each section has 4 pyramids of 1 size in it. I then use a small metal ruler and a mouse pad to make the fold lines in the card stock before I complete the cut process. Place the paper graphic side up on the mouse pad and place the edge of the ruler along the fold line and press down to create a fold line. After I have made the fold lines I then finish cutting out the pyramids. I finish by gluing them together using a glue stick. If you have a pointed letter opener (or something similar) you can get inside the pyramid to press the flaps together to make the glue stick better. I still have some sets left over that I had copied in color on card stock if you are interested in them. If anyone is interested in a set let me know (off list). I will mail one out (already cut into six sections so I can get it into an envelope) for a $1(to cover costs). You have to do the rest of the work. P.S. An old 35mm plastic film container is great for storing a complete set. Tim Schutz --- In piecepack@yahoogroups.com, "Iain Cheyne" <Iain.407138@b...> wrote: > --- In piecepack@yahoogroups.com, "Mike Schoessow" > <mikeschoessow@c...> wrote: > > Keep in mind that some of the games utilizing piecepack pyramids > employ stacking. > > Good point. > > Where can I buy piecepack pyramids that stack? > > -- > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2035 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60398 invoked from network); 25 Feb 2004 23:19:04 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 25 Feb 2004 23:19:04 -0000 Received: from unknown (HELO fep01-mail.bloor.is.net.cable.rogers.com) (66.185.86.71) by mta3.grp.scd.yahoo.com with SMTP; 25 Feb 2004 23:19:04 -0000 Received: from yahoo.com ([24.112.162.235]) by fep01-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040225231835.PZDI83660.fep01-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Wed, 25 Feb 2004 18:18:35 -0500 Message-ID: <403D2E26.8070303@...> Date: Wed, 25 Feb 2004 18:22:14 -0500 User-Agent: Mozilla Thunderbird 0.5 (Windows/20040207) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c1j3ek+ej57@...> In-Reply-To: <c1j3ek+ej57@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep01-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Wed, 25 Feb 2004 18:18:35 -0500 X-eGroups-Remote-IP: 66.185.86.71 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Tim Schutz wrote: >I don't know of anyone that sells them. You can make your own > >though. They are in the file section under piecepack accessories. > As well, for those that would like piecepack pyramids in a style to match the JCDpp, you can find a file in the files section under the JCD piecepack 2.0 directory. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2036 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21176 invoked from network); 26 Feb 2004 02:17:45 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 26 Feb 2004 02:17:45 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta3.grp.scd.yahoo.com with SMTP; 26 Feb 2004 02:17:45 -0000 Received: from [10.0.1.2] ([65.42.240.189]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Wed, 25 Feb 2004 21:17:45 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 25 Feb 2004 21:17:43 -0500 To: <piecepack@yahoogroups.com> Cc: ppk piecepack admin <admin@...> Message-ID: <BC62C177.3988%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="ISO-8859-1" Content-transfer-encoding: quoted-printable X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: MG: For the Record X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph We think the over 200 people on this group deserve to know our prospective = and intentions for the record. MG has been part of the piecepack community= from the very beginning. We took on the responsibility of maintaining piec= epack.org and have maintained it as an impartial clearing house for informa= tion about and games for the piecepack. We have always strived to support t= he individuals within the community as well as promoting the piecepack conc= ept, this Yahoo! Group forum, piecepack.org as well as the Wiki. Our goal = is not to hurt the community in any way - it is to protect our investment a= nd products, and yes, to keep our incentive to develop new items for our pi= ecepack line and for the community. I, personally, don=B9t understand why = anyone would be upset that MG trademarked our new expansions or even the pa= tent on Pawn Saucers. Trademark is there to help companies create and maint= ain brand name identification. It could be confusing to see a 4 seasons exp= ansion come out from 2 places, especially for the public who are not a part= of this forum or do not know the history. I'd like to give a brief overv= iew of what goes into creating a piecepack expansion here at Mesomorph Game= s (MG): We start with a concept, develop the details of the suits/icons - = artwork is created by hand, scanned in, digitally modified and sent to be m= ade into rubber stamps. Ink is selected to match as closely as possible to = pawns used, materials are purchased (wooden pieces, pawns, packaging, etc.)= , coins and tile backs are marked by hand. Coins, tiles and dice are then s= tamped by hand and several coats of "sealer" are applied. Packaging art/tex= t is created, photos are taken, web content is written and the website is c= hanged. All promotional materials are changed to incorporate the new items.= There are many other details that are addressed during this process - I ju= st wanted to give you an idea of the time and effort involved. Besides piec= epack manufacturing/retail, MG also develops other ideas and spends a consi= derable amount of time on the promotion of the piecepack concept and mainte= nance of all aspects of piecepack.org - benefits to the community as a whol= e. We have put a lot of effort into the products we make, why wouldn't we = do what we can to protect them? After all we are in business to make a prof= it. So, yes, the artwork is copyrighted and the names of our products are t= rademarked. If you understand copyright and trademark you know that you can= make your own versions of the sets as long as they don't use the same imag= es or brand names. I'd think that others would want to be different from MG= to stand out and fill their own niche instead of copying what we do and sh= aring ours. We hope that this statement will clear things up and that this= group can return to more constructive and germane discussions. Thank you = for your time. Karol Boyle Mesomorph Games (MG) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2037 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54776 invoked from network); 26 Feb 2004 02:57:33 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 26 Feb 2004 02:57:33 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 26 Feb 2004 02:57:32 -0000 Received: from marty by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AwBiN-0003ie-00 for <piecepack@yahoogroups.com>; Wed, 25 Feb 2004 18:57:31 -0800 Date: Wed, 25 Feb 2004 18:57:31 -0800 To: piecepack@yahoogroups.com Message-ID: <20040226025730.GE4330@...> References: <BC62C177.3988%karol@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <BC62C177.3988%karol@...> User-Agent: Mutt/1.3.28i Sender: Marty Hale-Evans <marty@...> X-eGroups-Remote-IP: 63.225.161.90 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] MG: For the Record X-Yahoo-Group-Post: member; u=38766222 X-Yahoo-Profile: seadragon66 > We think the over 200 people on this group deserve to know our > prospective and intentions for the record. I'm glad you spoke up. I'll preface my remarks by saying that these are all my own opinions only, and that I'm an owner of a small business that sells my creative work too, so I've thought a lot about this stuff and do know something about what I'm saying. :-> > MG has been part of the piecepack community from the very > beginning. We took on the responsibility of maintaining > piecepack.org and have maintained it as an impartial clearing house > for information about and games for the piecepack. We have always > strived to support the individuals within the community as well as > promoting the piecepack concept, this Yahoo! Group forum, > piecepack.org as well as the Wiki. As Ron said, I don't think anyone here doubts your commitment to the community, and I think we all appreciate the work you've done. > Our goal is not to hurt the community in any way - it is to protect > our investment and products, and yes, to keep our incentive to > develop new items for our piecepack line and for the community. In my opinion, your incentive to develop new items ought to come from the desire to create new and great products. If your products incorporate the best quality and the most interesting ideas, you will pretty much generally still dominate your market, even in the face of competition. This is the basis of the free enterprise system. > I, personally, don?t understand why anyone would be upset that MG > trademarked our new expansions or even the patent on Pawn > Saucers. Trademark is there to help companies create and maintain > brand name identification. It could be confusing to see a 4 seasons > expansion come out from 2 places, especially for the public who are > not a part of this forum or do not know the history. I don't think people are as easily confused as all that. They understand that both Coke and Pepsi produce carbonated cola beverages, but that they're not the same company, right? Also, taking a broader view, having two different 4 seasons sets could be even more interesting for the community, because they could be used together for new games. That would probably actually promote sales of both. Really, diversity in the market increases sales activity; rigid control of the market rarely results in a more active market, and ergo, usually means less sales. > I'd like to give a brief overview of what goes into creating a > piecepack expansion here at Mesomorph Games (MG): Thanks for the overview. I don't want to be rude, but I'm not sure what this really has to do with the discussion. Your R&D and production methods are your own affair, and if they're onerous or too complicated so that they undermine your profit margin, that's a business problem you have to deal with as a company. I'm not sure why it should be a factor for anyone considering using your product, except to emphasize the quality of your product, which should be obvious anyway. > We have put a lot of effort into the products we make, why wouldn't > we do what we can to protect them? After all we are in business to > make a profit. Again, I don't think anyone begrudges your making a profit, but you may not have thought about all the angles here. I realize that it's a scary thing to face competition in the marketplace, but in the end it's better for both consumers and producers, because it generally optimizes sale activity and drives development of new and better products (which means producers are inspired to do their best work, which makes more people interested in buying, etc. etc.) > So, yes, the artwork is copyrighted and the names of our products > are trademarked. If you understand copyright and trademark you know > that you can make your own versions of the sets as long as they > don't use the same images or brand names. I'd think that others > would want to be different from MG to stand out and fill their own > niche instead of copying what we do and sharing ours. There may be enough niche to go around, and not squelching growth only makes the niche bigger, not smaller. I agree that it's probably not good for people to just totally reproduce your product and sell it, but I don't think that trying to control the ideas themselves, or assuming that there isn't enough of a market to support more than one producer, is going to be healthy in the long run, either for the community or your company. Personally, I'd like to see both continue. > We hope that this statement will clear things up and that this group > can return to more constructive and germane discussions. Actually, I think this is quite germane to the piecepack world, and I hope it remains constructive. Marty *%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%*%* Marty Hale-Evans marty@... Seattle, WA USA Dig me further at: http://www.martynet.org I want something good to die for, to make it beautiful to live. -- Queens of the Stone Age From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2038 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69502 invoked from network); 26 Feb 2004 06:56:17 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 26 Feb 2004 06:56:17 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta2.grp.scd.yahoo.com with SMTP; 26 Feb 2004 06:56:17 -0000 Received: from [66.218.67.144] by n27.grp.scd.yahoo.com with NNFMP; 26 Feb 2004 06:56:07 -0000 Date: Thu, 26 Feb 2004 06:56:07 -0000 To: piecepack@yahoogroups.com Message-ID: <c1k5a7+av6e@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2075 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "mschoessow" <mikeschoessow@...> Subject: Perspective X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow The recent postings here regarding Mesomorph's Four Seasons expansion reveal that some people obviously hold strong opinions regarding trademark and copyright law, and all things piecepack. Might I suggest that there should be room for philosophical differences within this forum. It is seldom judicious to view issues as black and white; the right way to do things, and the wrong-headed way. This leads to communication shut-down and the building of fortresses. Please, let's not go there. Let's keep things in perspective. The copyrighting of the artwork and trademarking of the expansion name does not mean that another party may not make a similar expansion. It simply means that the same artwork may not be used and the same name may not be used. That's all. And it's not the end of the world. Once again, obviously people don't all see this issue from identical perspectives, and I hope everybody will try to appreciate that. I can see legitimate, debatable points on both sides of the issue. But I really don't want to debate them. That's not why I joined this group. Experience is a good thing. My experience of Mesomorph Games, and particularly of Karol, is that they have contributed more to piecepack than any one of us. From facilitating the competitions, to handling the rules clean-ups, to expanding the popularity of piecepack, which brings more games to all of us, their contribution has been essential to getting us where we are. I view this latest issue against the backdrop of, and in light of, that. Regarding the issue of the quoting of private e-mails on a public group, I will say this: I communicate frequently by e-mail, with friends, sometimes with businesses, at work, etc., and I have certainly sent e-mails that I would not like to see quoted on an international forum for all the world to see (I feel the same way about my telephone conversations). I don't know what the legalities are, but it would not surprise me to discover that private e-mails were covered under some sort of privacy law. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2039 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87444 invoked from network); 26 Feb 2004 13:21:42 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 26 Feb 2004 13:21:42 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta2.grp.scd.yahoo.com with SMTP; 26 Feb 2004 13:21:41 -0000 Received: from [66.218.67.139] by n19.grp.scd.yahoo.com with NNFMP; 26 Feb 2004 13:21:40 -0000 Date: Thu, 26 Feb 2004 13:21:40 -0000 To: piecepack@yahoogroups.com Message-ID: <c1krt4+hv93@...> In-Reply-To: <c1ic8v+3h2m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 686 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: cdrodeffer@... Subject: Re: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Iain, > I have got my (lovely) Mesomorph set and I want > to upgrade it with some matching piecepack > pyramids in wood. Does anyone know where I can > buy them? I don't know about wood, but with two identical stashes of Icehouse pyramids (I suggest white), a hacksaw and some model paint, you can make a very nice set of stackable plastic piecepack pyramids. Using the hacksaw, carefully slice 1/8 inch off the bottom of all the pyramids in one stash. These will become the A, C and E piecepack pyramids, and there will be three left over in case of cutting or painting errors. The other stash should be painted as they are, and will become the B, D and F piecepack pyramids. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2040 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10077 invoked from network); 26 Feb 2004 14:28:12 -0000 Received: from unknown (66.218.66.167) by m12.grp.scd.yahoo.com with QMQP; 26 Feb 2004 14:28:12 -0000 Received: from unknown (HELO web11106.mail.yahoo.com) (216.136.131.153) by mta6.grp.scd.yahoo.com with SMTP; 26 Feb 2004 14:28:12 -0000 Message-ID: <20040226142812.89225.qmail@...> Received: from [199.103.141.128] by web11106.mail.yahoo.com via HTTP; Thu, 26 Feb 2004 06:28:12 PST Date: Thu, 26 Feb 2004 06:28:12 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <c1krt4+hv93@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.136.131.153 From: Ed Thorn <prophesor@...> Subject: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor Just a bit of personal experience here... When trimming a slight amount from an odd-shaped object, like, say, a pyramid... Brace your sawblade at the height you want, above some smooth surface: _____________________ sawblade BLOCK BLOCK Then with considerable patience and care, slide the object to be trimmed over the smooth surface, with slight pressure against the blade, moving in the easiest direction at first, until a groove is established in the object. /\ / \ ________/____\________ BLOCK / \ BLOCK Something like that. I'm not a handyman, but I like to think I'm a clever man. --- cdrodeffer@... wrote: > Iain, > > > I have got my (lovely) Mesomorph set and I want > > to upgrade it with some matching piecepack > > pyramids in wood. Does anyone know where I can > > buy them? > > I don't know about wood, but with two identical > stashes of Icehouse > pyramids (I suggest white), a hacksaw and some model > paint, you can > make a very nice set of stackable plastic piecepack > pyramids. Using > the hacksaw, carefully slice 1/8 inch off the bottom > of all the > pyramids in one stash. These will become the A, C > and E piecepack > pyramids, and there will be three left over in case > of cutting or > painting errors. The other stash should be painted > as they are, and > will become the B, D and F piecepack pyramids. > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2041 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78802 invoked from network); 26 Feb 2004 23:09:19 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 26 Feb 2004 23:09:19 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta4.grp.scd.yahoo.com with SMTP; 26 Feb 2004 23:09:19 -0000 Received: from [66.218.67.191] by n17.grp.scd.yahoo.com with NNFMP; 26 Feb 2004 23:09:19 -0000 Date: Thu, 26 Feb 2004 23:09:15 -0000 To: piecepack@yahoogroups.com Message-ID: <c1luar+fm8q@...> In-Reply-To: <c1krt4+hv93@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 637 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "Tim Schutz" <timschutz@...> Subject: Re: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex Wow. This is quite ingenious Clark. I'll have to give it a try. Have you made up a set? > > I don't know about wood, but with two identical stashes of Icehouse > pyramids (I suggest white), a hacksaw and some model paint, you can > make a very nice set of stackable plastic piecepack pyramids. Using > the hacksaw, carefully slice 1/8 inch off the bottom of all the > pyramids in one stash. These will become the A, C and E piecepack > pyramids, and there will be three left over in case of cutting or > painting errors. The other stash should be painted as they are, and > will become the B, D and F piecepack pyramids. > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2042 Return-Path: <electronicwaffle@...> Received: (qmail 42825 invoked from network); 27 Feb 2004 04:34:56 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 27 Feb 2004 04:34:56 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta1.grp.scd.yahoo.com with SMTP; 27 Feb 2004 04:34:56 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.171] by n25.grp.scd.yahoo.com with NNFMP; 27 Feb 2004 04:34:56 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73436 invoked from network); 27 Feb 2004 03:40:06 -0000 Received: from unknown (66.218.66.172) by m7.grp.scd.yahoo.com with QMQP; 27 Feb 2004 03:40:06 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta4.grp.scd.yahoo.com with SMTP; 27 Feb 2004 03:40:05 -0000 Received: from [66.218.67.143] by n31.grp.scd.yahoo.com with NNFMP; 27 Feb 2004 03:40:05 -0000 Date: Fri, 27 Feb 2004 03:40:04 -0000 To: piecepack@yahoogroups.com Message-ID: <c1me6k+gdqe@...> In-Reply-To: <20040226142812.89225.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 908 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.99 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 27 Feb 2004 04:34:56 -0000 X-eGroups-Remote-IP: 66.218.66.81 I don't know the Exact measurements of PP Pyramids, but LooneyLabs.com has replacement Icehouse pieces 3 for a dollar (of same size and color). So, since one stash is of one color, and is 15 pieces.... It would seem to me that this is more cost effective way to do this. Or could you just buy clear, and decopage or what ever a solution?. How many Icehouse stashes would you need to pull this off? Plus, you get to try out your skills on three pyramids, and you just loose a cup of coffee... ok a starbucks coffee, but still.) I am back and forth about buying a set of three green smalls (Drones). The very tip of one small green nicked off... Incidently, I think I am the only person to own a full Icehouse set, (4 stashes) that are not Red Yellow Blue and Green. (I have Blue Green Orange and Clear) Oh well, when they stop selling the Icehouse set in full, that happens. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2043 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21536 invoked from network); 27 Feb 2004 05:39:06 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 27 Feb 2004 05:39:06 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 27 Feb 2004 05:39:06 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc13) with SMTP id <200402270539060150044j4te>; Fri, 27 Feb 2004 05:39:06 +0000 Message-ID: <00d501c3fcf4$051cf730$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <c1me6k+gdqe@...> Date: Thu, 26 Feb 2004 21:39:08 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Eric, Actually, I own one of every color except clear :-) . I bought them originally because I planned to use many of them in a proto game design of my own, long since abandoned now. But I'm glad I have them because the non-standard colors (orange, purple, black, white ) look very cool or are particularly appropriate for some games. Lately I like playing abstracts with orange and green. Haven't tried you newest game out yet but I plan to soon. -Mike ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Thursday, February 26, 2004 7:40 PM Subject: [piecepack] Re: Trimming Icehouse to Pyramids I don't know the Exact measurements of PP Pyramids, but LooneyLabs.com has replacement Icehouse pieces 3 for a dollar (of same size and color). So, since one stash is of one color, and is 15 pieces.... It would seem to me that this is more cost effective way to do this. Or could you just buy clear, and decopage or what ever a solution?. How many Icehouse stashes would you need to pull this off? Plus, you get to try out your skills on three pyramids, and you just loose a cup of coffee... ok a starbucks coffee, but still.) I am back and forth about buying a set of three green smalls (Drones). The very tip of one small green nicked off... Incidently, I think I am the only person to own a full Icehouse set, (4 stashes) that are not Red Yellow Blue and Green. (I have Blue Green Orange and Clear) Oh well, when they stop selling the Icehouse set in full, that happens. -Eric Yahoo! Groups Sponsor ADVERTISEMENT ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2044 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45025 invoked from network); 27 Feb 2004 15:23:39 -0000 Received: from unknown (66.218.66.167) by m2.grp.scd.yahoo.com with QMQP; 27 Feb 2004 15:23:39 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta6.grp.scd.yahoo.com with SMTP; 27 Feb 2004 15:23:39 -0000 Received: from [66.218.67.248] by n29.grp.scd.yahoo.com with NNFMP; 27 Feb 2004 15:23:16 -0000 Date: Fri, 27 Feb 2004 15:23:16 -0000 To: piecepack@yahoogroups.com Message-ID: <c1nnd4+j76@...> In-Reply-To: <c1luar+fm8q@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 488 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.85 From: cdrodeffer@... Subject: Re: Good place to buy piecepack pyramids? X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Tim, --- In piecepack@yahoogroups.com, "Tim Schutz" <timschutz@i...> wrote: > Wow. This [slicing off Icehouse pyramids to > make piecepack pyramids] is quite ingenious > Clark. I'll have to give it a try. Have you > made up a set? No, not yet. But I plan to order a few more stashes so I can try it. If anyone else is out there reading this, note that one of the prizes for the group projects piecepack design contest just happens to be two stashes of Icehouse pyramids.... :-) Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2045 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95520 invoked from network); 27 Feb 2004 15:31:46 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 27 Feb 2004 15:31:46 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta1.grp.scd.yahoo.com with SMTP; 27 Feb 2004 15:31:46 -0000 Received: from [66.218.67.133] by n6.grp.scd.yahoo.com with NNFMP; 27 Feb 2004 15:31:31 -0000 Date: Fri, 27 Feb 2004 15:31:31 -0000 To: piecepack@yahoogroups.com Message-ID: <c1nnsj+ph5j@...> In-Reply-To: <c1me6k+gdqe@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1094 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: cdrodeffer@... Subject: [OT] Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > LooneyLabs.com has replacement Icehouse pieces > 3 for a dollar (of same size and color). Really? Last I checked they were $1 each for replacements at the Looney Labs dollar store: http://www.looneylabs.com/OurStores/DollarStore.html I think the most cost effective method is just to get two stashes. > Incidently, I think I am the only person to own > a full Icehouse set, (4 stashes) that are not > Red Yellow Blue and Green. (I have Blue Green > Orange and Clear) Not by a long shot. Personally, I have a full rainbow of hollow plastic stashes (ten full stashes in white, black, clear, red, orange, yellow, green, cyan, blue and purple), plus a few extra complete and partial stashes, some hollow and some filled. I know many others who have such ad-hoc sets. > Oh well, when they stop selling the Icehouse > set in full, that happens. You can currently get a red, yellow, green and blue set in the Zendo boxed set, and you can get clear, white, cyan and purple in the Ice Towers boxed set. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2046 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69555 invoked from network); 27 Feb 2004 17:05:23 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 27 Feb 2004 17:05:23 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta2.grp.scd.yahoo.com with SMTP; 27 Feb 2004 17:05:23 -0000 Received: from [66.218.67.185] by n33.grp.scd.yahoo.com with NNFMP; 27 Feb 2004 17:05:04 -0000 Date: Fri, 27 Feb 2004 17:04:59 -0000 To: piecepack@yahoogroups.com Message-ID: <c1ntbr+cg2k@...> In-Reply-To: <c1nnsj+ph5j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1337 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "porter235" <porter235@...> Subject: [OT] Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, cdrodeffer@j... wrote: > --- In piecepack@yahoogroups.com, "Electronicwaffle" > <electronicwaffle@y...> wrote: > > LooneyLabs.com has replacement Icehouse pieces > > 3 for a dollar (of same size and color). > > Really? Last I checked they were $1 each for replacements at the > Looney Labs dollar store: > > http://www.looneylabs.com/OurStores/DollarStore.html > > I think the most cost effective method is just to get two stashes. > > > Incidently, I think I am the only person to own > > a full Icehouse set, (4 stashes) that are not > > Red Yellow Blue and Green. (I have Blue Green > > Orange and Clear) > > Not by a long shot. Personally, I have a full rainbow of hollow > plastic stashes (ten full stashes in white, black, clear, red, orange, > yellow, green, cyan, blue and purple), plus a few extra complete and > partial stashes, some hollow and some filled. I know many others who > have such ad-hoc sets. > > > Oh well, when they stop selling the Icehouse > > set in full, that happens. > > You can currently get a red, yellow, green and blue set in the Zendo > boxed set, and you can get clear, white, cyan and purple in the Ice > Towers boxed set. > > Clark Yup, and I have Red, Yellow, Blue, Green, Clear and two Blacks... I still want two Whites, purple and cyan at least. :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2047 Return-Path: <electronicwaffle@...> Received: (qmail 90227 invoked from network); 28 Feb 2004 05:38:33 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 28 Feb 2004 05:38:33 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta4.grp.scd.yahoo.com with SMTP; 28 Feb 2004 05:38:33 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.174] by n23.grp.scd.yahoo.com with NNFMP; 28 Feb 2004 05:38:33 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85627 invoked from network); 28 Feb 2004 04:27:08 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 28 Feb 2004 04:27:08 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta5.grp.scd.yahoo.com with SMTP; 28 Feb 2004 04:27:08 -0000 Received: from [66.218.66.142] by n28.grp.scd.yahoo.com with NNFMP; 28 Feb 2004 04:27:08 -0000 Date: Sat, 28 Feb 2004 04:27:05 -0000 To: piecepack@yahoogroups.com Message-ID: <c1p5ap+ufvd@...> In-Reply-To: <c1nnsj+ph5j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 445 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "Electronicwaffle" <electronicwaffle@...> Subject: [OT] Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 28 Feb 2004 05:38:33 -0000 X-eGroups-Remote-IP: 66.218.66.79 Yeah, I re-read the blurb, that business of molded in sets of three threw me off. Its a 1:2 ratio replacement to new stash... so the obvious answer is well obvious. With Wotc Stores Closing, I only know of one Dedicated game store near where I live... and another about an hour away. Both had very little Looney Stuff. Incidently, Icehouse was how I came to piecepack.... and has since faded away... with PP taking the forefront. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2048 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79417 invoked from network); 28 Feb 2004 07:23:56 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 28 Feb 2004 07:23:56 -0000 Received: from unknown (HELO imo-m16.mx.aol.com) (64.12.138.206) by mta4.grp.scd.yahoo.com with SMTP; 28 Feb 2004 07:23:56 -0000 Received: from Debnmrn1@... by imo-m16.mx.aol.com (mail_out_v36_r4.14.) id r.82.65cced4 (4539) for <piecepack@yahoogroups.com>; Sat, 28 Feb 2004 02:23:50 -0500 (EST) Message-ID: <82.65cced4.2d719c06@...> Date: Sat, 28 Feb 2004 02:23:50 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5007 X-eGroups-Remote-IP: 64.12.138.206 From: Debnmrn1@... Subject: Re: [piecepack] [OT] Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit www.fairplaygames.com has icehouse stashes for $5.45 per stash right now. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2049 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44415 invoked from network); 28 Feb 2004 12:32:04 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 28 Feb 2004 12:32:04 -0000 Received: from unknown (HELO fep01-mail.bloor.is.net.cable.rogers.com) (66.185.86.71) by mta1.grp.scd.yahoo.com with SMTP; 28 Feb 2004 12:32:04 -0000 Received: from yahoo.com ([24.112.162.235]) by fep01-mail.bloor.is.net.cable.rogers.com (InterMail vM.5.01.05.12 201-253-122-126-112-20020820) with ESMTP id <20040228123156.UMFN83660.fep01-mail.bloor.is.net.cable.rogers.com@...> for <piecepack@yahoogroups.com>; Sat, 28 Feb 2004 07:31:56 -0500 Message-ID: <40408A85.4030509@...> Date: Sat, 28 Feb 2004 07:33:09 -0500 User-Agent: Mozilla Thunderbird 0.5 (Windows/20040207) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <82.65cced4.2d719c06@...> In-Reply-To: <82.65cced4.2d719c06@...> X-Authentication-Info: Submitted using SMTP AUTH PLAIN at fep01-mail.bloor.is.net.cable.rogers.com from [24.112.162.235] using ID <jcdietrich@...> at Sat, 28 Feb 2004 07:31:56 -0500 X-eGroups-Remote-IP: 66.185.86.71 From: Porter235 <porter235@...> Subject: Re: [piecepack] [OT] Re: Trimming Icehouse to Pyramids X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Debnmrn1@... wrote: >www.fairplaygames.com has icehouse stashes for $5.45 per stash right now. > > > Be sure to check your shipping costs if ordering from fairplaygames... I just put together the same order at fairplaygames and at looney labs, and this is how it worked out... Fairplay Icehouse Pieces - Clear In Stock $5.45 $5.45 <cart.asp?Remove=1443> Icehouse Pieces - Orange In Stock $5.45 $5.45 <cart.asp?Remove=1445> Icehouse Pieces - Purple In Stock $5.45 $5.45 <cart.asp?Remove=1446> Icehouse Pieces - White Only 1 in stock. 1-5 days for all $5.95 $11.90 <cart.asp?Remove=1448> Sub Total: $28.25 Enter discount code or gift certificate number Sales Tax <order.asp#shipping> Shipping Partial Shipping (*International Restrictions <#RESTRICTIONS>) Payment Method *Total:* *$52.95* And looney labs... Product Description SKU Unit Price Quantity Total Price Icehouse Pieces - White LOO-015-WH $8.00 2 $16.00 Icehouse Pieces - Purple LOO-015-PU $8.00 1 $8.00 Icehouse Pieces - Clear LOO-015-CL $8.00 1 $8.00 Icehouse Pieces - Orange LOO-015-OR $8.00 1 $8.00 ------------------------------------------------------------------------ SubTotal: $40.00 Shipping Cost: $5.00 ------------------------------------------------------------------------ Total: $45.00 So although there is a great sale going on... fairplay doesn't see so fair when it comes to shipping costs... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2050 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25542 invoked from network); 29 Feb 2004 10:18:31 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 29 Feb 2004 10:18:31 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 29 Feb 2004 10:18:30 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1AxO1m-0004P5-00 for <piecepack@yahoogroups.com>; Sun, 29 Feb 2004 02:18:30 -0800 Date: Sun, 29 Feb 2004 02:18:30 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040229101830.GA16537@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe There has been some great stuff happening on the Piecepack Wiki lately. I track the RecentChanges page on a daily basis. Lately Jonathan Dietrich has written some kind of experimental script that is parsing the PDFs at piecepack.org and transferring the text (only) to the corresponding wiki pages, so that it can be searched with the wiki search function. That's really cool! For sheer volume of thankless gruntwork and attention to detail, however, I am sure the award must go to Mark Biggar, who not only is exploring nooks and crannies in the MoinMoin wiki software that until now have been completely unexploited (I'll spare you all the technical details, but it's pretty cool), but has also (apparently) been trying to create a page for _every_ published (on the official site, Piecepack.org) piecepack game, as well as synching these pages with the Games page and the TaxonomyOfPiecepackGames page. This is something I had wanted to do -- someday, bit by bit -- that Mark is doing more or less in one big gulp. And of course there are many other people who contribute to the wiki in ways big and small. So thanks to all the wiki volunteers! Sometimes you really make my day. http://www.ludism.org/ppwiki/RecentChanges Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2051 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12545 invoked from network); 29 Feb 2004 18:17:09 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 29 Feb 2004 18:17:09 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta3.grp.scd.yahoo.com with SMTP; 29 Feb 2004 18:17:09 -0000 Received: from [10.0.1.2] ([65.42.240.189]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Sun, 29 Feb 2004 13:17:08 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sun, 29 Feb 2004 13:17:07 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC6796D3.3B49%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Whirlpool Pond Tube Wars Posted X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The games page at www.piecepack.org now features Whirlpool Pond Tube Wars by Tim Schutz. (this does replace is "Whirlpool Pond" as requested). Still 106 games with the swap. We are going to be making some changes to the games page during the month of March - I will be contacting authors shortly about the changes. We hope to add more features to the site as well, one of those will be a page that lists what changes have been made to the games page, that will replace the need for emailing notes to the group and the list of people that have asked for notifications. (Save me time & save space here) People that have suggestions for improvements to the official site for piecepack (piecepack.org) should email me off-list to discuss them privately. Thanks, Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2052 Return-Path: <eric@...> Received: (qmail 86883 invoked from network); 1 Mar 2004 04:37:29 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 1 Mar 2004 04:37:29 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 1 Mar 2004 04:37:29 -0000 X-eGroups-Return: eric@... Received: from [66.218.67.129] by n19.grp.scd.yahoo.com with NNFMP; 01 Mar 2004 04:37:29 -0000 X-Sender: eric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86823 invoked from network); 1 Mar 2004 03:45:04 -0000 Received: from unknown (66.218.66.166) by m9.grp.scd.yahoo.com with QMQP; 1 Mar 2004 03:45:04 -0000 Received: from unknown (HELO arianne.lserv.com) (67.118.194.69) by mta5.grp.scd.yahoo.com with SMTP; 1 Mar 2004 03:45:04 -0000 Received: from cluestick.org (h000502eb8d0b.ne.client2.attbi.com [24.91.178.27]) (authenticated bits=0) by arianne.lserv.com (8.12.8/8.12.8) with ESMTP id i213j0kG009348 for <piecepack@yahoogroups.com>; Sun, 29 Feb 2004 19:45:01 -0800 Message-ID: <4042B186.3060903@...> Date: Sun, 29 Feb 2004 22:44:06 -0500 User-Agent: Mozilla/5.0 (Macintosh; U; PPC; en-US; rv:1.0.2) Gecko/20021216 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1077784770.243.54751.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 67.118.194.69 X-eGroups-From: "W. Eric Martin" <eric@...> From: "W. Eric Martin" <eric@...> Subject: [OT] Quoting others X-Yahoo-Group-Post: member; u=45693938 X-Yahoo-Profile: henryrhombus X-eGroups-Approved-By: prophesor <prophesor@...> via web; 01 Mar 2004 04:37:28 -0000 X-eGroups-Remote-IP: 66.218.66.74 Mike Schoessow wrote: > I don't know what the legalities are, but it would not surprise me to > discover that private e-mails were covered under some sort of privacy > law. Privacy law? What do you think this is, Europe? Within the U.S., once you send e-mail (or a letter) to an individual, it is no longer private. You have shared it with another, and that person has the legal freedom to show others or redistribute it. People also have the right to discuss phone conversations with others, but letters and e-mail are potentially more damaging because you lose the ability to deny you said something. I deal with this as a writer, such as when sources say they don't want to be quoted saying such-and-such, but then they give me information off the record. I have never used such quotes because it would be rude to do so, yet should I ever desire to be a jerk, the law would back me up. Rely on the advice of mothers everywhere: If you don't want others to know you said something, don't say it in the first place. Eric-4 -- W. Eric Martin - TwoWriters.net From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2053 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51557 invoked from network); 1 Mar 2004 06:05:23 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 1 Mar 2004 06:05:23 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta1.grp.scd.yahoo.com with SMTP; 1 Mar 2004 06:05:23 -0000 Received: from Mike1 (c-24-7-40-26.client.comcast.net[24.7.40.26]) by comcast.net (rwcrmhc11) with SMTP id <2004030105492101300hamsqe>; Mon, 1 Mar 2004 05:49:21 +0000 Message-ID: <01de01c3ff50$f6485d30$6802a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <1077784770.243.54751.m12@yahoogroups.com> <4042B186.3060903@...> Date: Sun, 29 Feb 2004 21:49:23 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] [OT] Quoting others X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: W. Eric Martin To: piecepack@yahoogroups.com Sent: Sunday, February 29, 2004 7:44 PM Subject: [piecepack] [OT] Quoting others >I deal with this as a writer, such as when sources say they don't want >to be quoted saying such-and-such, but then they give me information off >the record. I have never used such quotes because it would be rude to >do so, yet should I ever desire to be a jerk, the law would back me up. Hi Eric, What you say makes sense, and now that I think about it, of course I have heard the same thing in the context of reporters dealing with sources and such. Thanks for bringing that up. It's good to be clear about these things. Still, I would hate to think that I should *never* type anything in an e-mail that I would not be happy to show to the rest of the world :-) . I suppose one must exercise judgement depending on the circumstances. Certainly, quoting a private e-mail without the knowledge or consent of the party quoted, is something that I would consider very poor form, and I hope that most people would agree (as you do, judging by your reply) after they think about it. I have heard that Yahoo has its own policy on these matters. The piecepack group has been gratifyingly free of flame wars and rude behavior, and hopefully it will stay that way. Everyone occasionally says something that they realize, upon reflection, was not a wise thing to say. One nice thing about this group is that members seem to appreciate that fact, and because of this, the group continues to thrive as a valuable source of information and inspiration. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2054 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51980 invoked from network); 1 Mar 2004 13:25:40 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 1 Mar 2004 13:25:40 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 1 Mar 2004 13:25:40 -0000 Received: from [10.0.1.6] ([65.42.240.189]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 01 Mar 2004 08:25:39 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Mon, 01 Mar 2004 08:25:39 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC68A403.459D%dboyle@...> In-Reply-To: <4042B186.3060903@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] [OT] Quoting others X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph When I first saw the quote in question I knew it was a breech of etiquette, but I wasn't sure if it went any farther than that. So I did some checking. A quick search in Google brought up any number of sites discussing the subject (and a bunch of sites that weren't of course). Looking only at law firms, law colleges and the likes, the overwhelming opinion I read was that private email was in fact covered by copyright and that copying that private email to a public forum constitutes publishing a copyrighted work and you need to have the authors permission to do so. There was one firm who said this could be effectively argued against, but that once you did it your still could be opening yourself up to defamation of character, violation of privacy, revealing trade secrets, or other charges depending on what exactly was shared. In the context of this group specifically, the Yahoo! terms of service state that quoting private email publicly is a violation and can lead to removal. Yahoo! was kind enough to confirm this, though they don't know specifically what it was in reference to. Legalities aside, this is one of those things you should just know is wrong. Treat other people with respect and courtesy. Don't be like Mr. Bungles. > Mike Schoessow wrote: >> I don't know what the legalities are, but it would not surprise me to >> discover that private e-mails were covered under some sort of privacy >> law. > > Privacy law? What do you think this is, Europe? > > Within the U.S., once you send e-mail (or a letter) to an individual, it > is no longer private. You have shared it with another, and that person > has the legal freedom to show others or redistribute it. People also > have the right to discuss phone conversations with others, but letters > and e-mail are potentially more damaging because you lose the ability to > deny you said something. > > I deal with this as a writer, such as when sources say they don't want > to be quoted saying such-and-such, but then they give me information off > the record. I have never used such quotes because it would be rude to > do so, yet should I ever desire to be a jerk, the law would back me up. > > Rely on the advice of mothers everywhere: If you don't want others to > know you said something, don't say it in the first place. > > Eric-4 > > -- > W. Eric Martin - TwoWriters.net > > > > > > Yahoo! Groups Links > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2055 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69624 invoked from network); 1 Mar 2004 16:07:54 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 1 Mar 2004 16:07:54 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta4.grp.scd.yahoo.com with SMTP; 1 Mar 2004 16:07:54 -0000 Received: from [66.218.67.163] by n7.grp.scd.yahoo.com with NNFMP; 01 Mar 2004 16:07:31 -0000 Date: Mon, 01 Mar 2004 16:07:28 -0000 To: piecepack@yahoogroups.com Message-ID: <c1vn40+rtjp@...> In-Reply-To: <BC68A403.459D%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 382 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.91 From: "porter235" <porter235@...> Subject: Re: [OT] Quoting others X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 > Legalities aside, this is one of those things you should just know is wrong. > Treat other people with respect and courtesy. Don't be like Mr. Bungles. > I appologize once again for the action I took. I was under the assumption that making use of a direct quote was in fact more respectful than paraphrasing and thereby possibly introducing error. BTW, who is Mr. Bungles? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2056 Return-Path: <imfurry@...> X-Sender: imfurry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6171 invoked from network); 1 Mar 2004 22:19:25 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 1 Mar 2004 22:19:25 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 1 Mar 2004 22:19:25 -0000 Received: from [66.218.67.139] by n12.grp.scd.yahoo.com with NNFMP; 01 Mar 2004 22:18:07 -0000 Date: Mon, 01 Mar 2004 22:18:07 -0000 To: piecepack@yahoogroups.com Message-ID: <c20cqv+u50j@...> In-Reply-To: <lohq209u0gqgkj9hl5vp6p0dhik9v5gva0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1208 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "imfurry" <imfurry@...> Subject: Abstract Games Magazine (was Re: OT; Gobblet & 4x4 games) X-Yahoo-Group-Post: member; u=160347170 X-Yahoo-Profile: imfurry --- In piecepack@yahoogroups.com, Susan Rozmiarek <susan@r...> wrote: > > > I'm about to pull the trigger on subscribing to Abstract Magazine. Is > it worthwhile? I've never seen an actual copy. I've really been > getting more and more interested in abstract games, which I find > surprising, given I'm such a Euro-snob! > I have to admit to some bias as one of the contributors to Abstract Games Magazine, but I think it's an excellent source of: rules for out-of-print or little-known games, strategy and analysis articles, and reviews of current games. The game rules will probably appeal to the do-it-yourself sensibility of the piecepack community. I'm particularly fond of the Pagode set I made (issue 13) and my Akron set (issue 14). The magazine's website has the editorial and the complete text of an article from each issue. Issue 16 was recently published, but hasn't been added to the website yet. The website is: http://abstractgamesmagazine.com/ Sample articles and editorials can be found at: http://abstractgamesmagazine.com/magazine.html (Previous issues are listed at the bottom of the page.) Subscription information is also available on the website. yours, Don Kirkby From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2057 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2976 invoked from network); 1 Mar 2004 16:22:01 -0000 Received: from unknown (66.218.66.217) by m12.grp.scd.yahoo.com with QMQP; 1 Mar 2004 16:22:01 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 1 Mar 2004 16:22:01 -0000 Received: from [66.218.67.136] by n18.grp.scd.yahoo.com with NNFMP; 01 Mar 2004 16:21:50 -0000 Date: Mon, 01 Mar 2004 16:21:46 -0000 To: piecepack@yahoogroups.com Message-ID: <c1vnuq+8qbu@...> In-Reply-To: <BC68A403.459D%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1260 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.73 From: "porter235" <porter235@...> Subject: Re: [OT] Quoting others X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I would also like to add that I removed the item in question primarily out of respect. I believe that the quoting of the material was actually legal under "fair use". "Fair use is a copyright principle based on the belief that the public is entitled to freely use portions of copyrighted materials forpurposes of commentary and criticism. For example, if you wish to criticize a novelist, you should have the freedom to quote a portion of the novelist's work without asking permission. " http://fairuse.stanford.edu/Copyright_and_Fair_Use_Overview/chapter9/index.html That said, the article goes on to say... "Unfortunately, if the copyright owner disagrees with your fair use interpretation, the dispute will have to be resolved by courts or arbitration. If it's not a fair use, then you are infringing upon the rights of the copyright owner and may be liable for damages." http://fairuse.stanford.edu/Copyright_and_Fair_Use_Overview/chapter9/index.html And as the copyright owner obviously disagreed with my fair use interpretation, I did not want to "push" things. But all of this legaleese is makin' me sick. I'm sorry for the offence. Please forgive me. I shall never quote a private email on this list again without explicit permission to do so. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2058 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47574 invoked from network); 2 Mar 2004 02:18:43 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 2 Mar 2004 02:18:43 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 2 Mar 2004 02:18:43 -0000 Received: from [10.0.1.6] ([65.43.32.192]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 01 Mar 2004 21:18:43 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Mon, 01 Mar 2004 21:18:42 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC695932.464F%dboyle@...> In-Reply-To: <c1vn40+rtjp@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] Re: [OT] Quoting others X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Mr. Bungles was a character in a short film in the "The Pee-wee Herman Show". Mr. Bungles was always held up as the example of what not to do, like not washing your hands or combing your hair. It sounds extra lame describing it, but it was actually pretty funny. The show came out in 1981. I didn't realize until I looked it up that I was referencing a 23 year old show. > From: "porter235" <porter235@...> > Reply-To: piecepack@yahoogroups.com > Date: Mon, 01 Mar 2004 16:07:28 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Re: [OT] Quoting others > > BTW, who is Mr. Bungles? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2059 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34515 invoked from network); 2 Mar 2004 03:01:28 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 2 Mar 2004 03:01:28 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta6.grp.scd.yahoo.com with SMTP; 2 Mar 2004 03:01:23 -0000 Received: from [66.218.67.146] by n22.grp.scd.yahoo.com with NNFMP; 02 Mar 2004 03:01:22 -0000 Date: Tue, 02 Mar 2004 03:01:20 -0000 To: piecepack@yahoogroups.com Message-ID: <c20te0+9ie8@...> In-Reply-To: <BC695932.464F%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 481 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: "porter235" <porter235@...> Subject: Re: [OT] Quoting others X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, Dave Boyle <dboyle@m...> wrote: > Mr. Bungles was a character in a short film in the "The Pee-wee Herman > Show". Mr. Bungles was always held up as the example of what not to do, > like not washing your hands or combing your hair. It sounds extra lame > describing it, but it was actually pretty funny. > > The show came out in 1981. I didn't realize until I looked it up that I was > referencing a 23 year old show. > thanks for the update From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2060 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82609 invoked from network); 2 Mar 2004 04:05:17 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 2 Mar 2004 04:05:17 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta5.grp.scd.yahoo.com with SMTP; 2 Mar 2004 04:05:17 -0000 Received: from [66.218.66.112] by n39.grp.scd.yahoo.com with NNFMP; 02 Mar 2004 04:05:00 -0000 Date: Tue, 02 Mar 2004 04:05:00 -0000 To: piecepack@yahoogroups.com Message-ID: <c2115c+bg4i@...> In-Reply-To: <20040229101830.GA16537@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1300 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.107 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > For sheer volume of thankless gruntwork and attention to detail, > however, I am sure the award must go to Mark Biggar, who not only is > exploring nooks and crannies in the MoinMoin wiki software that until > now have been completely unexploited (I'll spare you all the technical > details, but it's pretty cool), but has also (apparently) been trying > to create a page for _every_ published (on the official site, > Piecepack.org) piecepack game, as well as synching these pages with > the Games page and the TaxonomyOfPiecepackGames page. This is > something I had wanted to do -- someday, bit by bit -- that Mark is > doing more or less in one big gulp. Thanks Ron, for the kind words. If anyone wants to help in the effort check out the page: http://www.ludism.org/ppwiki/GamesPagesThatNeedWork Pick a game and fix it. In addition check put the new intra-page index linking in the Glossary page. All this has been a lot of fun. Now, Ron if you could just figure out a way to get rid of the TaxonomyOfPiecepackGames entries in each of the taxonomy grouping things would be almost perfect (I suppect though that it will take some sort of python code patch.) -- Mark Biggar mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2061 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23623 invoked from network); 3 Mar 2004 07:24:34 -0000 Received: from unknown (66.218.66.172) by m2.grp.scd.yahoo.com with QMQP; 3 Mar 2004 07:24:34 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta4.grp.scd.yahoo.com with SMTP; 3 Mar 2004 07:24:34 -0000 Received: from biggar.org (c-67-161-58-6.client.comcast.net[67.161.58.6]) by comcast.net (rwcrmhc11) with ESMTP id <20040303072433013005kit5e> (Authid: mark.a.biggar); Wed, 3 Mar 2004 07:24:33 +0000 Message-ID: <40458832.4080107@...> Date: Tue, 02 Mar 2004 23:24:34 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c2115c+bg4i@...> In-Reply-To: <c2115c+bg4i@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.35 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Mark A. Biggar wrote: > Now, Ron if you could just figure out a way to get rid of the > TaxonomyOfPiecepackGames entries in each of the taxonomy grouping > things would be almost perfect (I suppect though that it will take > some sort of python code patch.) Actually it turns out that Jonathan C. Dietrich and I have between us figured out how to do this. It was a simple (well maybe not so simple) matter of using regex's in the searches to exclude the pages we didn't want from appearing in the taxonomy groups. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2062 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94829 invoked from network); 4 Mar 2004 15:17:27 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 4 Mar 2004 15:17:27 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 4 Mar 2004 15:17:27 -0000 Received: from [10.0.1.2] ([65.42.242.220]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Thu, 04 Mar 2004 10:17:04 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 04 Mar 2004 10:17:02 -0500 To: <piecepack@yahoogroups.com> Cc: MG Mesomorph Admin <admin@...>, Porter235 <porter235@...>, Ron Hale-Evans <rwhe@...>, Marty Hale-Evans <marty@...> Message-ID: <BC6CB29E.3D71%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: MG =?ISO-8859-1?B?qQ==?=/TM/Patent (concise/brief) X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hello Piecepack Community, We wanted to make sure all is clear - a few folks were a little confused by our detailed post last week. Regarding last week's activity: We sorry for our part in any confusion or misunderstandings. Our Trademarks protect the names only. Our artwork is copyrighted. This means that anyone can make their own piecepack sets that are similar to any of our Mesomorph Games Piecepack Game System sets - use the same colors, icon names and such. You would only need to use different artwork and a different title. We will be posting printable versions of the expansions for individual use on piecepack.org in the near future. Patents give greater protection - Pawn Saucers are going to be available as stand alone accessories later this Spring for consumers. Other vendors can contact us about purchasing them for inclusion in their sets at wholesale prices - should they desire. We encourage people to share and talk with us if they have ideas, especially if they feel uneasy about something because in general we are very friendly folks amenable to creating mutually beneficial situations as opposed to problems for anyone. (Like most businesses we prefer these discussions to be private.) Just so everyone that hasn't been involved knows, we've all apologized to each other privately and discussed things. Once again a happy family. :-) [Sorry for the delay in posting this - very swamped - may not be able to respond, should there be any replies to this, until after the convention this weekend - www.Foundation-Games.com] Thanks! Karol Mesomorph Games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2063 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18098 invoked from network); 8 Mar 2004 21:58:04 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 8 Mar 2004 21:58:04 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta6.grp.scd.yahoo.com with SMTP; 8 Mar 2004 21:58:04 -0000 Received: from [66.218.67.185] by n14.grp.scd.yahoo.com with NNFMP; 08 Mar 2004 21:58:01 -0000 Date: Mon, 08 Mar 2004 21:57:59 -0000 To: piecepack@yahoogroups.com Message-ID: <c2iq97+e0tl@...> In-Reply-To: <20040229101830.GA16537@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1883 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.69 From: "porter235" <porter235@...> Subject: Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > There has been some great stuff happening on the Piecepack Wiki > lately. I track the RecentChanges page on a daily basis. Lately > Jonathan Dietrich has written some kind of experimental script that is > parsing the PDFs at piecepack.org and transferring the text (only) to > the corresponding wiki pages, so that it can be searched with the wiki > search function. That's really cool! OK. I think I have a peliminary pass done of the existing games. One each game page there is now a link called /TextVersion which will open up the text version (suprise!) of the game. The quality of these versions are variable as they were generated automatically, but it will allow us to search against the text of the games. If you would like to update a text version to make it look better, by all means do so. A couple of other new features I wanted to point people too. You can now search for games based on the NumberOfPlayers <http://www.ludism.org/ppwiki/NumberOfPlayers> . So if you have 5 people over and want to see a list of all of the games playable by 5 people, you can. It is now possible to add basic ratings to games. Things are set up currently to use a 1, 2, or 3 check system. Check <http://www.ludism.org/ppwiki/Ratings> for instructions on how to add checks to your comments. Then, over time the http://www.ludism.org/ppwiki/Ratings/Summaries page will become more usefull in finding games that other people suggest. (If we use this sort of check system, it will lessen the manual work required to keep pages like the RecommendedGames page up to date, as the summaries are generated dynamically.) another page worth note on the wiki is the WantedPages <http://www.ludism.org/ppwiki/WantedPages> . This page lists all of the pages which people are linking to, but do not yet exist. enjoy. JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2064 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21770 invoked from network); 8 Mar 2004 23:13:30 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 8 Mar 2004 23:13:30 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 8 Mar 2004 23:13:30 -0000 Received: from [10.0.1.2] ([64.108.76.92]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 08 Mar 2004 18:13:29 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 08 Mar 2004 18:13:28 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC726848.3F08%karol@...> In-Reply-To: <c2iq97+e0tl@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: New Wiki Features/MG CD/Piecepack.org X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph -snip-> > You can now search for games based on the NumberOfPlayers > <http://www.ludism.org/ppwiki/NumberOfPlayers> . So if you have 5 > people over and want to see a list of all of the games playable by 5 > people, you can. > -snip- Cool. Neat idea. Lots of work!! :-) For those that don't always have internet access, I thought it might be helpful to know that games listed by # of players has been contained on our rules CD for many months and is updated each time a new game is released (or any change is made). The CD also contains a plethora of other lists and resources in addition to the games. Last week we added the printable versions of the Original release, JCD sets & piecepack pyramids. The same CD comes with each MG set & is available for purchase separately $3.50 which includes shipping. Also we can replace the mini with a standard for those who ask. We'll keep adding features to the sites and the CD. Pyramids will be added to the site this week, if they are not already there. Everything added to MG is with the support and permission of the author/creator - others adding things to vend are urged to seek the same. We have some leftovers from the convention in February that have 105 rules (the lists but not the printable versions) that we will ship for $2.50 if anyone is interested PayPal sales at Mesomorph dot com and note that you want the February version. (please note the email address was typed that way on purpose - spam control) Karol Mesomorph Games (www.mesomorph.com) Piecepack.org (Official Site of the Piecepack) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2065 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24581 invoked from network); 11 Mar 2004 00:32:40 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 11 Mar 2004 00:32:40 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta3.grp.scd.yahoo.com with SMTP; 11 Mar 2004 00:32:39 -0000 Received: from [66.218.67.165] by n32.grp.scd.yahoo.com with NNFMP; 11 Mar 2004 00:32:36 -0000 Date: Thu, 11 Mar 2004 00:32:36 -0000 To: piecepack@yahoogroups.com Message-ID: <c2oc34+utp8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 615 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Tim Schutz" <timschutz@...> Subject: piecepack pyramids X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex I just uploaded 2 new versions (7.01 & 7.02) of the piecepack pyramids to the piecepack accessories section of the file section. The only difference between the new ones and the original version 7.0 is the suit graphics. I made the suit graphics, so they match the ones on the piecepack.org site. The only difference between 7.01 and 7.02 is 7.01 is green crowns and 7.02 is yellow crowns. And for those of you that liked the original suit graphics I will leave 7.0 there. TimS I am planning on making some more sets with different suit graphics in the near future. "Yes" one will be the playing card set. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2066 Return-Path: <cschutrick@...> X-Sender: cschutrick@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46614 invoked from network); 11 Mar 2004 13:34:12 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 11 Mar 2004 13:34:12 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta1.grp.scd.yahoo.com with SMTP; 11 Mar 2004 13:34:11 -0000 Received: from [66.218.67.254] by n19.grp.scd.yahoo.com with NNFMP; 11 Mar 2004 13:34:07 -0000 Date: Thu, 11 Mar 2004 13:34:04 -0000 To: piecepack@yahoogroups.com Message-ID: <c2ppsc+gj5c@...> In-Reply-To: <c1me6k+gdqe@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 535 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "cschutrick" <cschutrick@...> Subject: Icehouse sets (OT) X-Yahoo-Group-Post: member; u=7187697 X-Yahoo-Profile: cschutrick --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > Incidently, I think I am the only person to own a full Icehouse > set,(4 stashes) that are not Red Yellow Blue and Green. > > (I have Blue Green Orange and Clear) That depends on what you mean by "full set". :) If you mean "owning exactly 4 stashes", then I think you may be correct. But I personally, and a number of people I know, own all 9 stashes--and I have a buddy who's a Lab Rabbit, and owns the 10th color as well. --Carrie S. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2067 Return-Path: <electronicwaffle@...> Received: (qmail 43360 invoked from network); 13 Mar 2004 05:32:53 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 13 Mar 2004 05:32:53 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta4.grp.scd.yahoo.com with SMTP; 13 Mar 2004 05:32:53 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.171] by n3.grp.scd.yahoo.com with NNFMP; 13 Mar 2004 05:32:53 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90501 invoked from network); 13 Mar 2004 04:56:19 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 13 Mar 2004 04:56:19 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta6.grp.scd.yahoo.com with SMTP; 13 Mar 2004 04:56:19 -0000 Received: from [66.218.67.134] by n18.grp.scd.yahoo.com with NNFMP; 13 Mar 2004 04:56:17 -0000 Date: Sat, 13 Mar 2004 04:56:17 -0000 To: piecepack@yahoogroups.com Message-ID: <c2u49h+i31c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 800 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.73 From: "Electronicwaffle" <electronicwaffle@...> Subject: Gnostic Gumballs X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 13 Mar 2004 05:32:52 -0000 X-eGroups-Remote-IP: 66.218.66.86 "The Gnostic Gumball Machine" is on schedule for release 3-24. The game recognizes itself as a "Picture This" game. I don't think this theme has offically been named, but refer to Kyle's "San Andreas" for a big clue to the layout of "The Gnostic Gumball Machine". Currently, a Choosy Sushi Flavor can be picked up in the game, but I hope GG will Transcend the linear avenue CS had. ((Pawns arent used in GG, and the Tiles don't move)). I Hope all of my ideas will flesh out and only a slight Nod will be given to Choosy Sushi. --------------------------------------------------------------------- The PiecePack Poker Party Parade has been out for a couple of months now. What is the group's opinion on this game in particular. I want to move one of my games to the PP Website. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2068 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53012 invoked from network); 13 Mar 2004 06:12:10 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 13 Mar 2004 06:12:10 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 13 Mar 2004 06:12:10 -0000 Received: from biggar.org (c-67-161-58-6.client.comcast.net[67.161.58.6]) by comcast.net (sccrmhc12) with ESMTP id <20040313061208012006d4afe> (Authid: mark.a.biggar); Sat, 13 Mar 2004 06:12:09 +0000 Message-ID: <4052A5BA.4000405@...> Date: Fri, 12 Mar 2004 22:10:02 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c2iq97+e0tl@...> In-Reply-To: <c2iq97+e0tl@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Some more wiki news. First off there are now wiki game description pages for all the games on www.piecepack.org. Everyone should feel free to update those pages with comments, reviews and session reports for the various games. Game designers are especially invited to customize the pages for their own games. As Jonathan said recently, there are now automatically generated lists for required equipment and also for numbers of players. He has also completed adding the searchable text versions of all the rulesets. Please join us in the collaborative effort to improve this useful piecepack resource. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2069 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34327 invoked from network); 13 Mar 2004 08:52:10 -0000 Received: from unknown (66.218.66.216) by m1.grp.scd.yahoo.com with QMQP; 13 Mar 2004 08:52:10 -0000 Received: from unknown (HELO w01.bloglines.com) (216.148.212.183) by mta1.grp.scd.yahoo.com with SMTP; 13 Mar 2004 08:52:10 -0000 Received: (qmail 1964 invoked by uid 99); 13 Mar 2004 08:58:25 -0000 Message-ID: <1079168305.1757133873.1963.sendItem@...> Date: 13 Mar 2004 08:58:25 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.183 From: Iain.407138@... Subject: Re: [piecepack] Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: > First off there are now wiki game description pages for all the games > on www.piecepack.org. > there are now automatically generated lists > for required equipment and also for numbers of players. He has also > completed adding the searchable text versions of all the rulesets. Awesome work. Thanks to everyone who contributes to the wiki. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2070 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27485 invoked from network); 13 Mar 2004 17:52:42 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 13 Mar 2004 17:52:42 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 13 Mar 2004 17:52:42 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1B2DJR-0005Sh-00 for <piecepack@yahoogroups.com>; Sat, 13 Mar 2004 09:52:41 -0800 Date: Sat, 13 Mar 2004 09:52:40 -0800 To: piecepack@yahoogroups.com Message-ID: <20040313175240.GA20783@...> References: <1079168305.1757133873.1963.sendItem@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <1079168305.1757133873.1963.sendItem@...> User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, Mar 13, 2004 at 08:58:25AM -0000, Iain.407138@... wrote: > --- piecepack@yahoogroups.com wrote: > > First off there are now wiki game description pages for all the games > > on www.piecepack.org. > > there are now automatically generated lists > > for required equipment and also for numbers of players. He has also > > completed adding the searchable text versions of all the rulesets. > > Awesome work. Thanks to everyone who contributes to the wiki. Mark Biggar and Jonathan Dietrich are unstoppable. Just looking at the RecentChanges page makes me tired. :) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2071 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40488 invoked from network); 14 Mar 2004 13:33:39 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 14 Mar 2004 13:33:39 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta4.grp.scd.yahoo.com with SMTP; 14 Mar 2004 13:33:38 -0000 Received: from [66.218.67.183] by n11.grp.scd.yahoo.com with NNFMP; 14 Mar 2004 13:33:37 -0000 Date: Sun, 14 Mar 2004 13:33:35 -0000 To: piecepack@yahoogroups.com Message-ID: <c31mvf+9oa8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 707 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: cdrodeffer@... Subject: Contest Reminder & Trophy Cloth Location X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer Howdy! I'd like to remind y'all that there's a piecepack game design contest going on RIGHT NOW! Here's a link to the original post: http://groups.yahoo.com/group/piecepack/message/1864 There's still *plenty* of time for you to form groups and work up a ruleset before the deadline, so I encourage everyone to give designing together in groups a try. There are also some great prizes for the winners! On a semi-related note, does anyone know where the Trophy Cloth is these days? It was never sent to me, so it may be missing in action. I'm the gaming chair for Penguicon (http://www.penguicon.org), and it would be great if I could have the trophy cloth on-hand for some of the piecepack events. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2072 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78134 invoked from network); 14 Mar 2004 14:53:19 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 14 Mar 2004 14:53:19 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta5.grp.scd.yahoo.com with SMTP; 14 Mar 2004 14:53:19 -0000 Received: from [66.218.66.119] by n21.grp.scd.yahoo.com with NNFMP; 14 Mar 2004 14:53:19 -0000 Date: Sun, 14 Mar 2004 14:53:18 -0000 To: piecepack@yahoogroups.com Message-ID: <c31rku+2h3e@...> In-Reply-To: <c31mvf+9oa8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 579 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: "Benedict" <boycat_oh@...> Subject: Re: Contest Reminder & Trophy Cloth Location X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Clark I apologize for the delay in sending the cloth (and your additional prizes of some game tokens and a small cloth bag - the perfect piecepack accessory). It should be in the mail sometime this week, so in plenty of time for your con. Phillip > On a semi-related note, does anyone know where the Trophy Cloth is > these days? It was never sent to me, so it may be missing in action. > I'm the gaming chair for Penguicon (http://www.penguicon.org), and it > would be great if I could have the trophy cloth on-hand for some of > the piecepack events. > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2073 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79384 invoked from network); 14 Mar 2004 20:57:27 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 14 Mar 2004 20:57:27 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta5.grp.scd.yahoo.com with SMTP; 14 Mar 2004 20:57:27 -0000 Received: from [66.218.66.115] by n5.grp.scd.yahoo.com with NNFMP; 14 Mar 2004 20:57:27 -0000 Date: Sun, 14 Mar 2004 20:57:25 -0000 To: piecepack@yahoogroups.com Message-ID: <c32gvl+hv93@...> In-Reply-To: <c31rku+2h3e@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 416 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.89 From: cdrodeffer@... Subject: Re: Contest Reminder & Trophy Cloth Location X-Yahoo-Group-Post: member; u=21414027 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Hi, Clark > > I apologize for the delay in sending the cloth (and your additional > prizes of some game tokens and a small cloth bag - the perfect > piecepack accessory). > > It should be in the mail sometime this week, so in plenty of time > for your con. Oh, no problem, Phillip. I didn't know if you even had it yet! But thanks! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2074 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80755 invoked from network); 16 Mar 2004 05:13:56 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 16 Mar 2004 05:13:56 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta6.grp.scd.yahoo.com with SMTP; 16 Mar 2004 05:13:56 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1B36tn-00066A-00 for <piecepack@yahoogroups.com>; Mon, 15 Mar 2004 21:13:55 -0800 Date: Mon, 15 Mar 2004 21:13:54 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040316051354.GA23374@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Big-time apology X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Better late than never... I'd like to apologise for the message I posted a couple of weeks ago about the 4 Seasons Expansion and pawn saucers from Mesomorph Games. I'm also sorry for the part I played in the ensuing mess. http://groups.yahoo.com/group/piecepack/message/2023 4 Seasons Expansion: I have no complaint with MG's trademark on this product, now that they have clarified that only its _name_ is trademarked. I regard trademarks as relatively benign if they aren't abused, and I don't think MG are abusing theirs. Pawn saucers: While I generally object to patents, I had a long talk with Dave and Karol in which they explained to me that they don't intend to be obnoxious if they obtain the pawn saucers patent. For what it's worth, I trust them. They are even exploring the possibility of "freeing" or "open sourcing" the patent, which I consider admirable. I hope to say a little more in general about how this might be done, but I don't want to talk about Dave and Karol's plans before they are ready to. I think that Dave and Karol have the interests of the piecepack community at heart. I wish that I had spoken to them _before_ I hastily and overzealously posted the message above, in which I practically called for a boycott of Mesomorph Games. To be perfectly clear, I hope that people will continue to buy from MG, and will write new games specifically for their 4 Seasons Expansion, Playing Cards Expansion, and pawn saucers (which I still think are ingenious). MG makes high-quality products, and they have always had excellent customer service. I'm also happy to call Dave and Karol my friends. Peace/Pax, Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2075 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87302 invoked from network); 18 Mar 2004 04:59:24 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 18 Mar 2004 04:59:24 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta6.grp.scd.yahoo.com with SMTP; 18 Mar 2004 04:59:24 -0000 Received: from [10.0.1.2] ([64.108.76.141]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Wed, 17 Mar 2004 23:59:23 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 17 Mar 2004 23:59:22 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC7E96DA.431C%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Chinese Checkers for Piecepack X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Mark Biggar's Adaptation of Chinese Checkers for piecepack has been posted to the Official Site - www.piecepack.org - on the games page. Thank you Mark for all your contributions!! Happy St. Patrick's Day everyone! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2076 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29952 invoked from network); 18 Mar 2004 07:25:08 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 18 Mar 2004 07:25:08 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta1.grp.scd.yahoo.com with SMTP; 18 Mar 2004 07:25:08 -0000 Received: from [66.218.67.174] by n37.grp.scd.yahoo.com with NNFMP; 18 Mar 2004 07:25:01 -0000 Date: Thu, 18 Mar 2004 07:25:01 -0000 To: piecepack@yahoogroups.com Message-ID: <c3bisd+80fv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 475 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.105 From: "boardgamesbook" <dhohls@...> Subject: piecepack on the 'geek X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook There are probably a number of us who are also 'members' of the BoardGameGeek - you may or may not know that piecepack is one of the games registered on the site (Game #2860). At present piecepack is an 'unranked' game as it has been ranked by less than 30 people. So - if you want to help raise the profile amongst the gaming community - please remember to give it a rating. PS If you have never been to this site - it's well worth a visit at www.boardgamegeek.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2077 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29161 invoked from network); 18 Mar 2004 15:50:10 -0000 Received: from unknown (66.218.66.166) by m4.grp.scd.yahoo.com with QMQP; 18 Mar 2004 15:50:10 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta5.grp.scd.yahoo.com with SMTP; 18 Mar 2004 15:50:10 -0000 Received: from Unknown [172.16.1.161] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Thu, 18 Mar 2004 10:50:09 -0500 Received: from cox-tv.com ([172.16.129.59]) by i3mail1.i3domain.inin.com with Microsoft SMTPSVC(6.0.3790.0); Thu, 18 Mar 2004 10:50:09 -0500 Message-ID: <4059C530.4050808@...> To: piecepack@yahoogroups.com Date: Thu, 18 Mar 2004 10:50:08 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 18 Mar 2004 15:50:09.0719 (UTC) FILETIME=[B1318470:01C40D00] References: <c3bisd+80fv@...> In-Reply-To: <c3bisd+80fv@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.5b) Gecko/20030723 Thunderbird/0.1 Return-Path: randy@... X-eGroups-Remote-IP: 204.180.46.24 X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> Subject: Re: [piecepack] piecepack on the 'geek X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox boardgamesbook wrote: >At present piecepack is an >'unranked' game as it has been ranked by less than 30 people. So - if >you want to help raise the profile amongst the gaming community - >please remember to give it a rating. I'm not entirely surehow one can rate the piecepack since it isn't a game in and of itself. It's like saying "I like dice. I give it a 6. I would be willing to play dice most of the time, but can't give it a higher rating due to the luck factor." If they listed individual piecepack games on the Geek it would work, but I'm not sure if it fits their model. I suppose someone could submit some piecepack games and see if they get accepted, or possibly just ask Derk or Aldie about it. --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2078 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76448 invoked from network); 18 Mar 2004 20:09:54 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 18 Mar 2004 20:09:54 -0000 Received: from unknown (HELO w02.bloglines.com) (216.148.212.184) by mta2.grp.scd.yahoo.com with SMTP; 18 Mar 2004 20:09:54 -0000 Received: (qmail 18770 invoked by uid 99); 18 Mar 2004 20:17:22 -0000 Message-ID: <1079641042.2149716948.18747.sendItem@...> Date: 18 Mar 2004 20:17:22 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.184 From: Iain.407138@... Subject: Re: [piecepack] piecepack on the 'geek X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: boardgamesbook wrote: > I'm not entirely surehow one can rate the piecepack since it isn't a > game in and of itself. I am not sure that's a distinction that really matters. I just rank it for the overall concept. I don't think it would be sensible to list individual piecepack games, because so many of them are half-baked, so they'd just clog up the database. For me, the wiki is the bset place to discuss individual piecepack games. For me the piecepack is a perfect 10. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2079 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52196 invoked from network); 18 Mar 2004 20:52:44 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 18 Mar 2004 20:52:44 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta5.grp.scd.yahoo.com with SMTP; 18 Mar 2004 20:52:44 -0000 Received: from Unknown [172.16.1.161] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Thu, 18 Mar 2004 15:52:43 -0500 Received: from cox-tv.com ([172.16.129.59]) by i3mail1.i3domain.inin.com with Microsoft SMTPSVC(6.0.3790.0); Thu, 18 Mar 2004 15:52:41 -0500 Message-ID: <405A0C1A.6020007@...> To: piecepack@yahoogroups.com Date: Thu, 18 Mar 2004 15:52:42 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 18 Mar 2004 20:52:42.0005 (UTC) FILETIME=[F4CC8C50:01C40D2A] References: <1079641042.2149716948.18747.sendItem@...> In-Reply-To: <1079641042.2149716948.18747.sendItem@...> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.0; en-US; rv:1.5b) Gecko/20030723 Thunderbird/0.1 Return-Path: randy@... X-eGroups-Remote-IP: 204.180.46.24 X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> Subject: Re: [piecepack] piecepack on the 'geek X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox Iain.407138@... wrote: >>I'm not entirely surehow one can rate the piecepack since it isn't a game in and of itself. >> >> >I am not sure that's a distinction that really matters. I just rank it for the overall concept. > Okay, but that's not what BGG ratings are for. I think that Axis and Allies is great in concept, but in actual practice I don't like the game that well. >For me the piecepack is a perfect 10. > > If I were rating boardgame systems, then I might agree with you. But as far as the rating on the Geek is concerned, the only way I can see that this would be a legit rating is if there is a specific piecepack game that you would rate a 10. And here is the BGG rating guidelines so that you can see what a 10 means to BGG: 10 - Outstanding. Always want to play and expect this will never change. 9 - Excellent game. Always want to play it. 8 - Very good game. I like to play. Probably I'll suggest it and will never turn down a game. 7 - Good game, usually willing to play. 6 - Ok game, some fun or challenge at least, will play sporadically if in the right mood. 5 - Average game, slightly boring, take it or leave it. 4 - Not so good, it doesn't get me but could be talked into it on occasion. 3 - Likely won't play this again although could be convinced. Bad. 2 - Extremely annoying game, won't play this ever again. 1 - Defies description of a game. You won't catch me dead playing this. Clearly broken I recommend that if you want to rate the piecepack on Boardgame Geek, pick your favorite piecepack game and rate the piecepack according to where that game would fall in the above guidelines. In your comments for the rating, it might be a good idea to specify what your favorite game is. --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2080 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31568 invoked from network); 18 Mar 2004 22:14:24 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 18 Mar 2004 22:14:24 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta4.grp.scd.yahoo.com with SMTP; 18 Mar 2004 22:14:18 -0000 Received: from [66.218.67.185] by n6.grp.scd.yahoo.com with NNFMP; 18 Mar 2004 22:12:43 -0000 Date: Thu, 18 Mar 2004 22:12:42 -0000 To: piecepack@yahoogroups.com Message-ID: <c3d6sq+dhge@...> In-Reply-To: <4052A5BA.4000405@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 309 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: Great work from wiki volunteers X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Yet another new wiki feature, Lists of game based on playing time. You can now get lists of games that take: under 15 minutes, under 30 minutes, up to an hour and over one hour. These are based on the information in the headers of the game description pages. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2081 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22484 invoked from network); 19 Mar 2004 06:31:03 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 19 Mar 2004 06:31:03 -0000 Received: from unknown (HELO w01.bloglines.com) (216.148.212.183) by mta1.grp.scd.yahoo.com with SMTP; 19 Mar 2004 06:31:02 -0000 Received: (qmail 26991 invoked by uid 99); 19 Mar 2004 06:39:14 -0000 Message-ID: <1079678354.2012083414.26990.sendItem@...> Date: 19 Mar 2004 06:39:14 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.183 From: Iain.407138@... Subject: Re: [piecepack] piecepack on the 'geek X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: Iain.407138@... wrote: > >I am not sure that's a distinction that really matters. I just rank it for the overall concept. > > > Okay, but that's not what BGG ratings are for. Isn't it up to the raters to decide what BGG ratings are for? The piecepack is a special case because you are rating so many games in one BGG game entry. > I recommend that if you want to rate the piecepack on Boardgame Geek, > pick your favorite piecepack game and rate the piecepack according to > where that game would fall in the above guidelines. In your comments > for the rating, it might be a good idea to specify what your favorite > game is. I can play many 7 or 8 rated games with the piecepack, so it seems unfair to just rate it on the basis of one game. Plus the piecepack is very portable and looks great. Maybe we should just agree to disagree? -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2082 Return-Path: <dhohls@...> X-Sender: dhohls@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81933 invoked from network); 19 Mar 2004 11:10:39 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 19 Mar 2004 11:10:39 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta5.grp.scd.yahoo.com with SMTP; 19 Mar 2004 11:10:39 -0000 Received: from [66.218.67.147] by n40.grp.scd.yahoo.com with NNFMP; 19 Mar 2004 11:10:38 -0000 Date: Fri, 19 Mar 2004 11:10:38 -0000 To: piecepack@yahoogroups.com Message-ID: <c3ekfe+d7dm@...> In-Reply-To: <4059C530.4050808@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1588 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "boardgamesbook" <dhohls@...> Subject: Re: piecepack on the 'geek X-Yahoo-Group-Post: member; u=4336635 X-Yahoo-Profile: boardgamesbook --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: > boardgamesbook wrote: > > >At present piecepack is an > >'unranked' game as it has been ranked by less than 30 people. So - if > >you want to help raise the profile amongst the gaming community - > >please remember to give it a rating. > > I'm not entirely surehow one can rate the piecepack since it isn't a > game in and of itself. It's like saying "I like dice. I give it a 6. I > would be willing to play dice most of the time, but can't give it a > higher rating due to the luck factor." Randy I do not think this is a good analogy. When you are rating piecepack, you are rating the concept, how well that concept is applied (in terms of the existing pieces and games) and how much you enjoy it. There has been lots of debate on the 'geek in various places about the rating system and how its used and abused... but at the end its a simple, subjective tool that allows gamers to say "hey, I really like/dislike this game". There is nothing in that approach that cannot be applied to a game system. For example, "New Games in Old Rome" is listed - even though its not one game, but a set of games with a common set of components (that happens to be packaged in a box and labelled "a" game). If that can be rated, so can piecepack. I don't think t would make much sense for individual piecepack games to be posted on the 'geek (even though they could be, I guess). My 2c Derek PS I would still encourage 'geek members to assign their "overall" impression to piecepack and give a rating. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2083 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90852 invoked from network); 21 Mar 2004 07:29:50 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 21 Mar 2004 07:29:50 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta5.grp.scd.yahoo.com with SMTP; 21 Mar 2004 07:29:50 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1B4xP2-0004Ul-00 for <piecepack@yahoogroups.com>; Sat, 20 Mar 2004 23:29:48 -0800 Date: Sat, 20 Mar 2004 23:29:47 -0800 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040321072947.GB16920@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Excellent piecepack article! X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I haven't seen anyone else mention this yet, but I visited Piecepack.org tonight and saw that at long last, James Kyle's seminal article on the piecepack from _Grampa Barmo's Discount Game Magazine_ has been posted! <http://www.piecepack.org/piecepack_article.html> I also noticed that you can download JCD printable piecepacks from Piecepack.org too. <http://www.piecepack.org/JCD.html> Kudos to James, Karol, Dave, and JCD. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2084 Return-Path: <robert_reed1@...> Received: (qmail 11829 invoked from network); 21 Mar 2004 19:19:56 -0000 Received: from unknown (66.218.66.167) by m3.grp.scd.yahoo.com with QMQP; 21 Mar 2004 19:19:56 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta6.grp.scd.yahoo.com with SMTP; 21 Mar 2004 19:19:56 -0000 X-eGroups-Return: robert_reed1@... Received: from [66.218.67.183] by n30.grp.scd.yahoo.com with NNFMP; 21 Mar 2004 19:19:50 -0000 X-Sender: robert_reed1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62295 invoked from network); 21 Mar 2004 18:43:16 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 21 Mar 2004 18:43:16 -0000 Received: from unknown (HELO hotmail.com) (65.54.244.192) by mta5.grp.scd.yahoo.com with SMTP; 21 Mar 2004 18:43:16 -0000 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Sun, 21 Mar 2004 10:43:16 -0800 Received: from 24.5.240.142 by bay1-dav57.adinternal.hotmail.com with DAV; Sun, 21 Mar 2004 18:43:15 +0000 X-Originating-Email: [robert_reed1@...] X-Sender: robert_reed1@... To: <piecepack@yahoogroups.com> Date: Sun, 21 Mar 2004 10:43:20 -0800 Message-ID: <000001c40f74$61d50570$8ef00518@robert37jtcweh> MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook, Build 10.0.2627 Importance: Normal In-Reply-To: <1079863134.108.50272.m12@yahoogroups.com> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-OriginalArrivalTime: 21 Mar 2004 18:43:16.0162 (UTC) FILETIME=[5F3C3220:01C40F74] X-eGroups-Remote-IP: 65.54.244.192 From: "Robert Reed" <robert_reed1@...> Subject: RE: [piecepack] Digest Number 516 X-Yahoo-Group-Post: member; u=21336827 X-Yahoo-Profile: rxr_calif X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Mar 2004 19:19:48 -0000 X-eGroups-Remote-IP: 66.218.66.87 Piecepack was mentioned on MonkeyFilter (a MetaFilter clone) http://monkeyfilter.com/link.php/1568 Spread the word! Is there a good blog that can suggested? -----Original Message----- From: piecepack@yahoogroups.com [mailto:piecepack@yahoogroups.com] Sent: Sunday, March 21, 2004 1:59 AM To: piecepack@yahoogroups.com Subject: [piecepack] Digest Number 516 There is 1 message in this issue. Topics in this digest: 1. Excellent piecepack article! From: Ron Hale-Evans <rwhe@...> ________________________________________________________________________ ________________________________________________________________________ Message: 1 Date: Sat, 20 Mar 2004 23:29:47 -0800 From: Ron Hale-Evans <rwhe@...> Subject: Excellent piecepack article! I haven't seen anyone else mention this yet, but I visited Piecepack.org tonight and saw that at long last, James Kyle's seminal article on the piecepack from _Grampa Barmo's Discount Game Magazine_ has been posted! <http://www.piecepack.org/piecepack_article.html> I also noticed that you can download JCD printable piecepacks from Piecepack.org too. <http://www.piecepack.org/JCD.html> Kudos to James, Karol, Dave, and JCD. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! ________________________________________________________________________ ________________________________________________________________________ ------------------------------------------------------------------------ Yahoo! Groups Links ------------------------------------------------------------------------ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2086 Return-Path: <electronicwaffle@...> Received: (qmail 53219 invoked from network); 25 Mar 2004 12:58:18 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 25 Mar 2004 12:58:18 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta1.grp.scd.yahoo.com with SMTP; 25 Mar 2004 12:58:18 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.151] by n16.grp.scd.yahoo.com with NNFMP; 25 Mar 2004 12:58:18 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18912 invoked from network); 25 Mar 2004 05:47:38 -0000 Received: from unknown (66.218.66.218) by m12.grp.scd.yahoo.com with QMQP; 25 Mar 2004 05:47:38 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta3.grp.scd.yahoo.com with SMTP; 25 Mar 2004 05:47:38 -0000 Received: from [66.218.67.143] by n34.grp.scd.yahoo.com with NNFMP; 25 Mar 2004 05:47:26 -0000 Date: Thu, 25 Mar 2004 05:47:26 -0000 To: piecepack@yahoogroups.com Message-ID: <c3trpe+te87@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 51 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "Electronicwaffle" <electronicwaffle@...> Subject: Gnostic Gumball Machine Posted X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Mar 2004 12:58:17 -0000 X-eGroups-Remote-IP: 66.218.66.71 Gnostic Gumball Machine Ruleset has been posted. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2087 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25845 invoked from network); 30 Mar 2004 06:59:16 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 30 Mar 2004 06:59:16 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta4.grp.scd.yahoo.com with SMTP; 30 Mar 2004 06:59:16 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1B8DDO-00022K-00; Mon, 29 Mar 2004 22:59:14 -0800 Date: Mon, 29 Mar 2004 22:59:14 -0800 To: Seattle Cosmic mailing list <seattle-cosmic@yahoogroups.com>, piecepack mailing list <piecepack@yahoogroups.com>, Spielfrieks mailing list <spielfrieks@yahoogroups.com>, Eastside Game Group <eastgg@yahoogroups.com>, gamestotherescue@yahoogroups.com, Moratics list <moratics@yahoogroups.com>, Of-Like-Mind solipsist list <of-like-mind@yahoogroups.com> Message-ID: <20040330065914.GC32693@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.28i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Ludism.org front page revamp X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Hey all-- The front page of the Center for Ludic Synergy has been rewritten so as to be less freaky, more informative, and prettier. You can see it here: http://www.ludism.org/ The front page now links to 11 different websites and mailing lists fostered by the CLS, many of which you may not know about. Check 'em out! Thanks to Marty Hale-Evans as usual, and Iain Cheyne for some good advice. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2088 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9611 invoked from network); 30 Mar 2004 22:09:00 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 30 Mar 2004 22:09:00 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta5.grp.scd.yahoo.com with SMTP; 30 Mar 2004 22:08:59 -0000 Received: from [66.218.67.176] by n38.grp.scd.yahoo.com with NNFMP; 30 Mar 2004 22:07:56 -0000 Date: Tue, 30 Mar 2004 22:07:55 -0000 To: piecepack@yahoogroups.com Message-ID: <c4cr3r+28hj@...> In-Reply-To: <c3trpe+te87@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2048 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.106 From: "Matt Worden" <Brykovian@...> Subject: Re: Gnostic Gumball Machine Posted X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian I haven't had much time to do much game-related stuff lately, but I did get a short break today, so I pulled down the GGM rules and thought I'd give feedback ... Good and interesting start to this game, Eric ... here are some points that I'm confused on a bit: 1> You give both the following two definitions -- "Gumball: A coin" and "Flavored Gumball: A coin, suit up" ... after reading the rest of the rules, these seem redundant ... I'm guessing you'll want to remove one or the other. 2> Question on setup #1: You have "Place all of the gumballs suit up in the bottom half of the bowl." ... how is this done? Does it need to exactly match the example picture at the start of the rules? Or should the distribution/mix of the gumballs be random? Can it be some pre-determined pattern (repeating red-yellow-green-blue, for example)? 3> Question on setup #2: You have "Each player takes a pawn and lines it up in the default turn order next to the machine. Each player must then determine a flavor" ... I'm assuming that the player's flavor is related the color of the pawn they put in the default turn order -- is this correct? 4> Finally ... I'm confused as to the game-end/winning conditions ... You have the goal as this: "Each player must then determine a flavor and eventually collect all 6 balls of that flavor in the tray, and in the two spaces next to the tray in the trunk." Then during the Move Gumballs section, you have this: "If any balls make it into the tray you must take them off of the board and place them next to you. Play then continues to the next player." And then at the end, you have this: "When all 6 gumballs of the same flavor are in the tray and trunk places, that indicated player wins the game." So my question is: How can you get all 6 of your gumballs into the 6 proper positions (4 tray spaces + 2 adjacent trunk spaces) when you need to remove any ball that make it into the tray? Okay ... that's all I have for now on a first read-through, and no playtesting. ;-) -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2089 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 827 invoked from network); 2 Apr 2004 23:09:38 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 2 Apr 2004 23:09:38 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta5.grp.scd.yahoo.com with SMTP; 2 Apr 2004 23:09:37 -0000 Received: from [66.218.67.182] by n21.grp.scd.yahoo.com with NNFMP; 02 Apr 2004 23:07:18 -0000 Date: Fri, 02 Apr 2004 23:07:15 -0000 To: piecepack@yahoogroups.com Message-ID: <c4krn3+1e4u@...> In-Reply-To: <bv8h64+4buh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 471 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.77 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: Mathrix: breaking the game again. X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar I just noticed that floor(abs(sin(X))) = 0 for all integer X considered as Radians). This means that any pair of coins (A,B) "match" using the equation: floor(abs(sin(A))) = floor(abs(sin(B))) Oh well, probably the only way to save the game is to restrict the allowed equations to the form "A = ..." where A is a coins value. I am now working of finding a solution that abides by that restriction. -- Mark Biggar mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2090 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27770 invoked from network); 3 Apr 2004 14:49:31 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 3 Apr 2004 14:49:31 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta4.grp.scd.yahoo.com with SMTP; 3 Apr 2004 14:49:30 -0000 Received: from [66.218.67.178] by n12.grp.scd.yahoo.com with NNFMP; 03 Apr 2004 14:49:29 -0000 Date: Sat, 03 Apr 2004 14:49:27 -0000 To: piecepack@yahoogroups.com Message-ID: <c4mitn+9797@...> In-Reply-To: <c4krn3+1e4u@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 492 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: clark@... Subject: Re: Mathrix: breaking the game again. X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > I just noticed that floor(abs(sin(X))) = 0 > for all integer X considered as Radians). This > means that any pair of coins (A,B) "match" > using the equation: > > floor(abs(sin(A))) = floor(abs(sin(B))) > > Oh well, probably the only way to save the > game is to restrict the allowed equations to > the form "A = ..." where A is a coins value. What about possibly using only RATIONAL expressions? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2091 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79345 invoked from network); 3 Apr 2004 17:07:13 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 3 Apr 2004 17:07:13 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta6.grp.scd.yahoo.com with SMTP; 3 Apr 2004 17:07:13 -0000 Received: from biggar.org (c-67-161-58-6.client.comcast.net[67.161.58.6]) by comcast.net (sccrmhc12) with ESMTP id <20040403161422012002d1r1e> (Authid: mark.a.biggar); Sat, 3 Apr 2004 16:14:22 +0000 Message-ID: <406EE265.4070308@...> Date: Sat, 03 Apr 2004 08:12:21 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c4mitn+9797@...> In-Reply-To: <c4mitn+9797@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: Mathrix: breaking the game again. X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar clark@... wrote: > --- In piecepack@yahoogroups.com, "Mark A. Biggar" > <mark.a.biggar@c...> wrote: > > I just noticed that floor(abs(sin(X))) = 0 > > for all integer X considered as Radians). This > > means that any pair of coins (A,B) "match" > > using the equation: > > > > floor(abs(sin(A))) = floor(abs(sin(B))) > > > > Oh well, probably the only way to save the > > game is to restrict the allowed equations to > > the form "A = ..." where A is a coins value. > > What about possibly using only RATIONAL expressions? I believe that's an equivalent condition to mine, except possibly some equations using 0. I have to think about it more. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2092 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87944 invoked from network); 6 Apr 2004 02:00:03 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 6 Apr 2004 02:00:03 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 6 Apr 2004 02:00:03 -0000 Received: from [10.0.1.2] ([65.42.243.202]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 05 Apr 2004 22:00:06 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 05 Apr 2004 22:00:00 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BC978760.4B41%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Introducing: Proximity X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Introducing the 108th game for piecepack by a new author! John Wetmiller's Proximity has been uploaded to the games page: http://www.piecepack.org/PiecepackGames.asp Check it out! Reminder: the current contest ends May 22, 2004 - visit the piecepack.org homepage or this lists archives for full details! Have a great week! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2093 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99367 invoked from network); 11 Apr 2004 15:59:28 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 11 Apr 2004 15:59:28 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta2.grp.scd.yahoo.com with SMTP; 11 Apr 2004 15:59:28 -0000 Received: from [66.218.67.250] by n22.grp.scd.yahoo.com with NNFMP; 11 Apr 2004 15:59:06 -0000 Date: Sun, 11 Apr 2004 15:57:45 -0000 To: piecepack@yahoogroups.com Message-ID: <c5bptp+ra4u@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1422 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.78 From: "Benedict" <boycat_oh@...> Subject: Sarcophagus - 2 variants X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I was thinking about adding more 'exploration' to this game after all the very helpful feedback it has received on the wiki and in emails I have been sent. A) A possible variant that might create the feel of exploration without adding any additional randomness to the game: 1) Setup: lay out the pyramid and sarcophagus as normal with the exception that ALL tiles are placed face down (ie grid-side up). 2) At the start of the game, turn the tile at the top of the pyramid face up. 3) Play is as normal, except that when tile receives its first coin, the player turns over tiles that are adjacent to that tile. Tiles are only adjacent to other tiles if the tiles share an edge. Additionally, coins may only be placed on tiles that are face up. One recommendation if you try this would be to leave a small gap between the tiles during setup to make turning them over easier. B) I somehow had the odd notion that I wanted the sarcophagus to be in the physical middle of the pyramid, but in feedback it seems that this was not all that satisfactory. 1) During setup place the sarcophagus so that it forms the center tiles of the 6-row and 5-row. They are discovered later in the game this way. 2) The remainder of play is unchanged. Variants A and B can be combined in the same game. As always I am interested in feedback, either public (here or on the wiki) or privately by email. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2094 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67885 invoked from network); 15 Apr 2004 13:36:53 -0000 Received: from unknown (66.218.66.167) by m22.grp.scd.yahoo.com with QMQP; 15 Apr 2004 13:36:53 -0000 Received: from unknown (HELO n25.grp.scd.yahoo.com) (66.218.66.81) by mta6.grp.scd.yahoo.com with SMTP; 15 Apr 2004 13:36:53 -0000 Received: from [66.218.67.178] by n25.grp.scd.yahoo.com with NNFMP; 15 Apr 2004 13:36:10 -0000 Date: Thu, 15 Apr 2004 13:36:09 -0000 To: piecepack@yahoogroups.com Message-ID: <c5m349+tba8@...> In-Reply-To: <c5bptp+ra4u@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 595 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.81 From: "Benedict" <boycat_oh@...> Subject: Sarcophagus - 3rd variant X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Bored with vanilla Sarcophagus? Try variant #3... C) Bonus points At the end of the game players score bonus points for collecting tiles of the same suit. For 1 tile of a suit, 0 points; for 2 tiles of a suit, 1 point; for 3 tiles of a suit, 2 points; and for all 4 tiles of a suit, 4 points. Note that god tiles do count towards a suit, but null tiles (the traps of the game) do not count for the bonus. This variant can be used with the other 2 mentioned variants. If there is enough positive feedback about the variants I will incorporate them into an updated rule set. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2095 Return-Path: <electronicwaffle@...> Received: (qmail 36077 invoked from network); 16 Apr 2004 12:16:22 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 16 Apr 2004 12:16:22 -0000 Received: from unknown (HELO n14.grp.scd.yahoo.com) (66.218.66.69) by mta1.grp.scd.yahoo.com with SMTP; 16 Apr 2004 12:16:22 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.176] by n14.grp.scd.yahoo.com with NNFMP; 16 Apr 2004 12:16:16 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7710 invoked from network); 31 Mar 2004 03:24:58 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 31 Mar 2004 03:24:58 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 31 Mar 2004 03:24:58 -0000 Received: from [66.218.67.147] by n12.grp.scd.yahoo.com with NNFMP; 31 Mar 2004 03:24:52 -0000 Date: Wed, 31 Mar 2004 03:24:52 -0000 To: piecepack@yahoogroups.com Message-ID: <c4ddm4+73ll@...> In-Reply-To: <c4cr3r+28hj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1076 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Gnostic Gumball Machine Posted X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 16 Apr 2004 12:16:16 -0000 X-eGroups-Remote-IP: 66.218.66.69 Flavored Gumballs where supposed to be opposite to Caloric Gumballs. I threw the Caloric concept out, as it didnt add anything to the game, and just made the game more than twice as hard. Same goes for the pawns, it was to ease turn passing which was supposed to be simplifed by the rules alone. Both of these concepts didnt work out to the fullest extent, and I did not remove all of the remnanats. I thought I included that the picture was an example only, and not to be followed. A patern could be designed at start, but that would affect game strategy. Players can choose their own flavor, but it would simplify the entire process if they chose the corresponding pawn. You have to end your turn with all 6 of your gum balls in the tray and adjacent spots. Refilling the machine adds to the complexity of the game, which I hope will equate to the right level of luck and skill in placement. My biggest concern with the game was in explaining the gravity... does this need to be simplified? ((Anyone else sense a "Vexed" nod in this concept?)) -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2096 Return-Path: <electronicwaffle@...> Received: (qmail 74522 invoked from network); 16 Apr 2004 12:16:51 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 16 Apr 2004 12:16:51 -0000 Received: from unknown (HELO n7.grp.scd.yahoo.com) (66.218.66.91) by mta6.grp.scd.yahoo.com with SMTP; 16 Apr 2004 12:16:51 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.66.113] by n7.grp.scd.yahoo.com with NNFMP; 16 Apr 2004 12:15:56 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44134 invoked from network); 16 Apr 2004 03:02:03 -0000 Received: from unknown (66.218.66.216) by m17.grp.scd.yahoo.com with QMQP; 16 Apr 2004 03:02:03 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta1.grp.scd.yahoo.com with SMTP; 16 Apr 2004 03:02:03 -0000 Received: from [66.218.67.181] by n40.grp.scd.yahoo.com with NNFMP; 16 Apr 2004 03:01:52 -0000 Date: Fri, 16 Apr 2004 03:01:51 -0000 To: piecepack@yahoogroups.com Message-ID: <c5niav+ch51@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 185 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Electronicwaffle" <electronicwaffle@...> Subject: Q-razy Quilt Teaser X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 16 Apr 2004 12:15:52 -0000 X-eGroups-Remote-IP: 66.218.66.91 Q-razy Quilt will be My April 24th release. Sew you better watch all the THREADs here for more information. Hopefully this game will be a needle of fun in a haystack of other games. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2097 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59006 invoked from network); 19 Apr 2004 00:34:17 -0000 Received: from unknown (66.218.66.172) by m11.grp.scd.yahoo.com with QMQP; 19 Apr 2004 00:34:17 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta4.grp.scd.yahoo.com with SMTP; 19 Apr 2004 00:34:17 -0000 Received: from [10.0.1.2] ([65.43.35.237]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Sun, 18 Apr 2004 20:33:53 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sun, 18 Apr 2004 20:33:52 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BCA896B0.5116%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Contest reminder X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hey Piecepack Fans!! The current contest is scheduled to end May 22, 2004 - you've got about a month left to work on those entries - if there is anything I can do to help please let me know! :-) Dave and I are back from the convention - things went well. Hopefully we will have a note posted to our site reflecting details later in the month. -Karol aka: submissions @ piecepack . Org (no spaces) (no spam) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2098 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33715 invoked from network); 21 Apr 2004 20:48:31 -0000 Received: from unknown (66.218.66.172) by m21.grp.scd.yahoo.com with QMQP; 21 Apr 2004 20:48:31 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta4.grp.scd.yahoo.com with SMTP; 21 Apr 2004 20:48:30 -0000 Received: from [66.218.66.120] by n33.grp.scd.yahoo.com with NNFMP; 21 Apr 2004 20:47:05 -0000 Date: Wed, 21 Apr 2004 20:47:01 -0000 To: piecepack@yahoogroups.com Message-ID: <c66mk5+h447@...> In-Reply-To: <c5m349+tba8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 624 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "Benedict" <boycat_oh@...> Subject: Re: Sarcophagus - 3rd variant X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Apologies for the mistake in my earlier post... Variant #3...the correct version: C) Bonus points At the end of the game players score bonus points for collecting numbered tiles of the same suit. For 1 tile of a suit, 0 points; for 2 tiles of a suit, 1 point; for 3 tiles of a suit, 2 points; and for all 4 tiles of a suit, 4 points. Note that neither god tiles (the aces) nor null tiles (the traps) count towards a suit for the bonus. This variant can be used with the other 2 mentioned variants. If there is enough positive feedback about the variants I will incorporate them into an updated rule set. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2099 Return-Path: <electronicwaffle@...> Received: (qmail 38363 invoked from network); 24 Apr 2004 14:50:44 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 24 Apr 2004 14:50:44 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta1.grp.scd.yahoo.com with SMTP; 24 Apr 2004 14:50:43 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.184] by n30.grp.scd.yahoo.com with NNFMP; 24 Apr 2004 14:49:28 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79979 invoked from network); 24 Apr 2004 06:09:16 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 24 Apr 2004 06:09:16 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta6.grp.scd.yahoo.com with SMTP; 24 Apr 2004 06:09:16 -0000 Received: from [66.218.67.164] by n28.grp.scd.yahoo.com with NNFMP; 24 Apr 2004 06:09:15 -0000 Date: Sat, 24 Apr 2004 06:09:14 -0000 To: piecepack@yahoogroups.com Message-ID: <c6d0aa+n11@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 171 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.84 From: "Electronicwaffle" <electronicwaffle@...> Subject: Q-razy Quilt Posted, TP5 sent to Piecepack.org X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 24 Apr 2004 14:49:28 -0000 X-eGroups-Remote-IP: 66.218.66.87 My 4th game of 2004 "Q-razy Quilt" has been posted in the rulesets in progress. The PiecePack Poker Party Parade (TP5) ruleset has been sent to Piecepack.org -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2100 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71258 invoked from network); 27 Apr 2004 21:14:26 -0000 Received: from unknown (66.218.66.167) by m25.grp.scd.yahoo.com with QMQP; 27 Apr 2004 21:14:26 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta6.grp.scd.yahoo.com with SMTP; 27 Apr 2004 21:14:26 -0000 Received: from [66.218.66.121] by n9.grp.scd.yahoo.com with NNFMP; 27 Apr 2004 21:14:04 -0000 Date: Tue, 27 Apr 2004 21:14:04 -0000 To: piecepack@yahoogroups.com Message-ID: <c6mies+an8q@...> In-Reply-To: <c6d0aa+n11@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 308 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.93 From: clark@... Subject: Re: Q-razy Quilt Posted, TP5 sent to Piecepack.org X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > My 4th game of 2004 "Q-razy Quilt" has been posted in the rulesets > in progress. An initial read-through makes me think this little chase game might be pretty fun. I'll give it a whirl if I can find the players. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2101 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91000 invoked from network); 29 Apr 2004 04:53:15 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 29 Apr 2004 04:53:15 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 29 Apr 2004 04:53:15 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1BJ3Xk-0005jW-00 for <piecepack@yahoogroups.com>; Wed, 28 Apr 2004 21:53:04 -0700 Date: Wed, 28 Apr 2004 21:53:04 -0700 To: piecepack mailing list <piecepack@yahoogroups.com> Message-ID: <20040429045303.GA21979@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.5.5.1i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Hey all-- Looks like our favourite game system made it into the July 2004 issue of _Games_. The lead article for this issue (page 8) is by W. Eric Martin and is entirely about the piecepack. It's five full pages long and includes a full-colour spread with a Mesomorph 3rd Edition set in all its glory. There are interviews with several piecepack notables, including James Kyle (of course!), Phillip Lerche, Karol Boyle, and Iain Cheyne. The complete rules for Fujisan are included, as well as a Fujisan puzzle by James. I'm feeling a bit like chopped liver, especially since Eric already knows me, but I am overjoyed about this level of exposure for the piecepack. Congratulations to all involved! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2102 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89835 invoked from network); 1 May 2004 23:18:08 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 1 May 2004 23:18:08 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 1 May 2004 23:18:08 -0000 Received: from biggar.org (c-67-161-58-6.client.comcast.net[67.161.58.6]) by comcast.net (rwcrmhc11) with ESMTP id <2004050123180701300i2pgje> (Authid: mark.a.biggar); Sat, 1 May 2004 23:18:08 +0000 Message-ID: <40943030.4050309@...> Date: Sat, 01 May 2004 16:18:08 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20040429045303.GA21979@...> In-Reply-To: <20040429045303.GA21979@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.35 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > Hey all-- > > Looks like our favourite game system made it into the July 2004 issue > of _Games_. The lead article for this issue (page 8) is by W. Eric > Martin and is entirely about the piecepack. It's five full pages long > and includes a full-colour spread with a Mesomorph 3rd Edition set in > all its glory. There are interviews with several piecepack notables, > including James Kyle (of course!), Phillip Lerche, Karol Boyle, and > Iain Cheyne. The complete rules for Fujisan are included, as well as > a Fujisan puzzle by James. I'm feeling a bit like chopped liver, > especially since Eric already knows me, but I am overjoyed about this > level of exposure for the piecepack. Congratulations to all involved! Yeah, really great article. The only thing I wish it had was a side box with the web resource URL's, only www.piecepack.org got mentioned, the wiki and the yahoo group are missing. Sorry you got ignored Ron, but I'm happy that I was mentioned by name and two of my games were mentioned as well (Ppolf [by name] and Worm Derby [indirectly by description]). -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2103 Return-Path: <rwhe@...> X-Sender: rwhe@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43120 invoked from network); 2 May 2004 09:16:46 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 2 May 2004 09:16:46 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 2 May 2004 09:16:45 -0000 Received: from rwhe by rook.ludism.org with local (Exim 3.35 #1 (Debian)) id 1BKD4Q-0003AW-00 for <piecepack@yahoogroups.com>; Sun, 02 May 2004 02:15:34 -0700 Date: Sun, 2 May 2004 02:15:20 -0700 To: piecepack@yahoogroups.com Message-ID: <20040502091520.GA12116@...> References: <20040429045303.GA21979@...> <40943030.4050309@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <40943030.4050309@...> User-Agent: Mutt/1.5.5.1i X-eGroups-Remote-IP: 63.225.161.90 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, May 01, 2004 at 04:18:08PM -0700, Mark A. Biggar wrote: > Ron Hale-Evans wrote: > > Hey all-- > > > > Looks like our favourite game system made it into the July 2004 issue > > of _Games_. The lead article for this issue (page 8) is by W. Eric > > Martin and is entirely about the piecepack. It's five full pages long > > and includes a full-colour spread with a Mesomorph 3rd Edition set in > > all its glory. There are interviews with several piecepack notables, > > including James Kyle (of course!), Phillip Lerche, Karol Boyle, and > > Iain Cheyne. The complete rules for Fujisan are included, as well as > > a Fujisan puzzle by James. I'm feeling a bit like chopped liver, > > especially since Eric already knows me, but I am overjoyed about this > > level of exposure for the piecepack. Congratulations to all involved! > > Yeah, really great article. The only thing I wish it had was a side box > with the web resource URL's, only www.piecepack.org got mentioned, the > wiki and the yahoo group are missing. > > Sorry you got ignored Ron, but I'm happy that I was mentioned by name > and two of my games were mentioned as well (Ppolf [by name] and Worm > Derby [indirectly by description]). Yes, congratulations to you, Mark. Good show! I regretted the "chopped liver" remark soon after I made it. I thought about it and really do not feel left out anymore. After all, it was a five-page article, not a book, and things have to be omitted even from books for reasons of space. Clark Rodeffer, our last contest winner and current contest judge, was not mentioned or interviewed (AFAIK), so why should I think I'm a must to include? Anyway, like Worm Derby, both Epic Funhouse and the Ludic Synergy Competition were mentioned indirectly by description, and Eric dropped me a nice email message to say that editors tend to prefer a variety of sources, so since he had interviewed me for his last _Games_ article (on metagames), he thought it best to talk to other people for this one. Thus, no hard feelings. As for the web resources (mailing list, wiki) that didn't get mentioned, at least they're accessible from Piecepack.org. I just wish the editors had highlighted _that_ address more scrupulously. It was buried in the text the one or two times it was mentioned, and one of those times it was broken across a line like this: Blah blah blah www.piece pack.org blah blah blah. At least they didn't hyphenate it at the break, or people would be getting "domain not found" errors for www.piece-pack.org! I think this article will be good for everyone in the piecepack community, whether they or their games were mentioned or not. Best to all, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2104 Return-Path: <notify@yahoogroups.com> Received: (qmail 4173 invoked from network); 2 May 2004 21:26:25 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 2 May 2004 21:26:25 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta3.grp.scd.yahoo.com with SMTP; 2 May 2004 21:26:24 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.185] by n32.grp.scd.yahoo.com with NNFMP; 02 May 2004 21:25:26 -0000 Received: (qmail 97936 invoked by uid 65534); 2 May 2004 21:25:26 -0000 Date: 2 May 2004 21:25:26 -0000 Message-ID: <1083533126.667.97750.w61@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.100 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Palazzo.doc Uploaded by : boycat_oh <boycat_oh@...> Description : adaptation of Alhambra for the piecepack You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Palazzo.doc To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, boycat_oh <boycat_oh@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2105 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59079 invoked from network); 2 May 2004 21:30:37 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 2 May 2004 21:30:37 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 2 May 2004 21:30:37 -0000 Received: from [66.218.67.136] by n13.grp.scd.yahoo.com with NNFMP; 02 May 2004 21:30:26 -0000 Date: Sun, 02 May 2004 21:30:26 -0000 To: piecepack@yahoogroups.com Message-ID: <c73p9i+q4c0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 720 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.68 From: "Benedict" <boycat_oh@...> Subject: New game in files in progress - Palazzo X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh After playing Alhambra by Dirk Henn a couple of times it made me think of the piecepack. I have uploaded the first version of Palazzo, an adaptation of Alhambra to the piecepack. A bit rough and ready, with no diagrams or careful examples yet, but it should be playable. In contrast to my 'pennies and matches' games, the only additional 'equipment' you'll need aside from the trusty piecepack is paper and pencil for the scoring. Comments and feedback always welcome - here in the forum is fine. I will also endeavout to answer questions promptly. I will be able to work on all my games in progress, as well as an updated version of Sarcophagus, for submission to piecepack.org after the contest. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2106 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96056 invoked from network); 2 May 2004 22:06:54 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 2 May 2004 22:06:54 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta3.grp.scd.yahoo.com with SMTP; 2 May 2004 22:06:53 -0000 Received: from [66.218.67.141] by n4.grp.scd.yahoo.com with NNFMP; 02 May 2004 22:06:48 -0000 Date: Sun, 02 May 2004 22:06:43 -0000 To: piecepack@yahoogroups.com Message-ID: <c73rdj+a8qa@...> In-Reply-To: <20040429045303.GA21979@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 417 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.88 From: "Benedict" <boycat_oh@...> Subject: Re: The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hey, I made it to 'notable' on the Hale-Evans scale!! My local bookstore still has the May issue on display - so I guess Ron and Mark must live in areas with earlier distribution. I'm really looking forward to reading the article, but I'll have to be patient. Phillip There are interviews with several piecepack notables, > including James Kyle (of course!), Phillip Lerche, Karol Boyle, and > Iain Cheyne. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2107 Return-Path: <electronicwaffle@...> Received: (qmail 87163 invoked from network); 2 May 2004 22:46:40 -0000 Received: from unknown (66.218.66.166) by m22.grp.scd.yahoo.com with QMQP; 2 May 2004 22:46:40 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta5.grp.scd.yahoo.com with SMTP; 2 May 2004 22:46:40 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.156] by n27.grp.scd.yahoo.com with NNFMP; 02 May 2004 22:46:40 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69110 invoked from network); 2 May 2004 05:02:59 -0000 Received: from unknown (66.218.66.166) by m24.grp.scd.yahoo.com with QMQP; 2 May 2004 05:02:59 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta5.grp.scd.yahoo.com with SMTP; 2 May 2004 05:02:59 -0000 Received: from [66.218.67.169] by n31.grp.scd.yahoo.com with NNFMP; 02 May 2004 05:02:59 -0000 Date: Sun, 02 May 2004 05:02:59 -0000 To: piecepack@yahoogroups.com Message-ID: <c71ve3+cbrf@...> In-Reply-To: <40943030.4050309@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1006 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.99 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 02 May 2004 22:46:38 -0000 X-eGroups-Remote-IP: 66.218.66.83 > Sorry you got ignored Ron, but I'm happy that I was mentioned by name > and two of my games were mentioned as well (Ppolf [by name] and Worm > Derby [indirectly by description]). Mark, I also read and enjoyed the article, I called these on the side referemces "Cameos". Pretty sure my Choosy Sushi was the "Picky Customers" at a resturant game. Unless another game is Resturant based? In any event, to have a minor indirect connection to GAMES is cool if you ask me. I think the article as is was good enough, for a more general audiance... to get more people to read all of it. 'We' got about 3 pages or so, front and back.. way better than just a review. -Eric P.S. Is that Games and Smitsonian deal that good? -Did Kappa Do away with "Pencilwise" (Or some similar Puzzle only Publication to Opposite Games Bi-Monthly Release? I haven't read the Mag since May 2002. P.S.S. Kappa Publishing.... Do they Publish Playboy? (Strictly Curious on the Publishing connection only) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2108 Return-Path: <electronicwaffle@...> Received: (qmail 13728 invoked from network); 2 May 2004 22:47:04 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 2 May 2004 22:47:04 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta1.grp.scd.yahoo.com with SMTP; 2 May 2004 22:47:04 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.144] by n9.grp.scd.yahoo.com with NNFMP; 02 May 2004 22:46:30 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68074 invoked from network); 30 Apr 2004 02:25:43 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 30 Apr 2004 02:25:43 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta5.grp.scd.yahoo.com with SMTP; 30 Apr 2004 02:25:43 -0000 Received: from [66.218.67.153] by n27.grp.scd.yahoo.com with NNFMP; 30 Apr 2004 02:25:35 -0000 Date: Fri, 30 Apr 2004 02:25:34 -0000 To: piecepack@yahoogroups.com Message-ID: <c6sdeu+5lq5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 167 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.83 From: "Electronicwaffle" <electronicwaffle@...> Subject: PP in GAMES X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 02 May 2004 22:46:26 -0000 X-eGroups-Remote-IP: 66.218.66.93 Near first page coverage on the piecepack in Games. I picked up a copy today. Couldn't have asked for a better article. So I guess our membership will go up now? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2109 Return-Path: <eric@...> Received: (qmail 86692 invoked from network); 2 May 2004 22:48:00 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 2 May 2004 22:48:00 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta4.grp.scd.yahoo.com with SMTP; 2 May 2004 22:47:59 -0000 X-eGroups-Return: eric@... Received: from [66.218.67.167] by n16.grp.scd.yahoo.com with NNFMP; 02 May 2004 22:46:47 -0000 X-Sender: eric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91876 invoked from network); 28 Apr 2004 12:04:58 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 28 Apr 2004 12:04:58 -0000 Received: from unknown (HELO arianne.lserv.com) (67.118.194.69) by mta4.grp.scd.yahoo.com with SMTP; 28 Apr 2004 12:04:57 -0000 Received: from cluestick.org (h000502eb8d0b.ne.client2.attbi.com [24.91.178.27]) (authenticated bits=0) by arianne.lserv.com (8.12.8/8.12.8) with ESMTP id i3SC4sxM010473 for <piecepack@yahoogroups.com>; Wed, 28 Apr 2004 05:04:54 -0700 Message-ID: <408F9DE2.5070501@...> Date: Wed, 28 Apr 2004 08:04:50 -0400 User-Agent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1083146547.1360.9316.m12@yahoogroups.com> In-Reply-To: <1083146547.1360.9316.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 67.118.194.69 X-eGroups-From: "W. Eric Martin" <eric@...> From: "W. Eric Martin" <eric@...> Subject: Piecepack article X-Yahoo-Group-Post: member; u=45693938 X-Yahoo-Profile: henryrhombus X-eGroups-Approved-By: prophesor <prophesor@...> via web; 02 May 2004 22:46:44 -0000 X-eGroups-Remote-IP: 66.218.66.71 The July 2004 issue of Games Magazine, which includes an article by yours truly on the piecepack, is now making its way to newsstands. It likely doesn't contain information that this crowd doesn't already know, but I wanted to mention the article anyway. With a bit more public attention, perhaps the piecepack will gain a wider following, with more games to follow, snowballing until there's one in every home. We can hope anyway. Thanks to all on the list who gave me comments and suggestions! Eric-4 -- W. Eric Martin - TwoWriters.net From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2110 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99053 invoked from network); 3 May 2004 04:48:49 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 3 May 2004 04:48:49 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 3 May 2004 04:48:49 -0000 Received: from biggar.org (c-67-161-58-6.client.comcast.net[67.161.58.6]) by comcast.net (rwcrmhc13) with ESMTP id <2004050304484801500i412re> (Authid: mark.a.biggar); Mon, 3 May 2004 04:48:48 +0000 Message-ID: <4095CF31.9070902@...> Date: Sun, 02 May 2004 21:48:49 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c73rdj+a8qa@...> In-Reply-To: <c73rdj+a8qa@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.39 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Benedict wrote: > My local bookstore still has the May issue on display - so I guess > Ron and Mark must live in areas with earlier distribution. I'm > really looking forward to reading the article, but I'll have to be > patient. This may depend on the book store. My local Borders also still has only the May issue, but the Barnes and Nobel had the July issue with the article. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2111 Return-Path: <eric@...> Received: (qmail 50989 invoked from network); 3 May 2004 18:31:29 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 3 May 2004 18:31:29 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta2.grp.scd.yahoo.com with SMTP; 3 May 2004 18:31:29 -0000 X-eGroups-Return: eric@... Received: from [66.218.67.182] by n16.grp.scd.yahoo.com with NNFMP; 03 May 2004 18:30:45 -0000 X-Sender: eric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63886 invoked from network); 3 May 2004 18:09:06 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 3 May 2004 18:09:06 -0000 Received: from unknown (HELO arianne.lserv.com) (67.118.194.69) by mta4.grp.scd.yahoo.com with SMTP; 3 May 2004 18:09:06 -0000 Received: from cluestick.org (h000502eb8d0b.ne.client2.attbi.com [24.91.178.27]) (authenticated bits=0) by arianne.lserv.com (8.12.8/8.12.8) with ESMTP id i43I9AI8001626 for <piecepack@yahoogroups.com>; Mon, 3 May 2004 11:09:11 -0700 Message-ID: <40968848.6040002@...> Date: Mon, 03 May 2004 13:58:32 -0400 User-Agent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1083577902.1204.85712.m12@yahoogroups.com> In-Reply-To: <1083577902.1204.85712.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 67.118.194.69 X-eGroups-From: "W. Eric Martin" <eric@...> From: "W. Eric Martin" <eric@...> Subject: Re: The piecepack is in GAMES Magazine! X-Yahoo-Group-Post: member; u=45693938 X-Yahoo-Profile: henryrhombus X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 May 2004 18:30:44 -0000 X-eGroups-Remote-IP: 66.218.66.71 > P.S. Is that Games and Smitsonian deal that good? -Did Kappa Do away > with "Pencilwise" (Or some similar Puzzle only Publication to > Opposite Games Bi-Monthly Release? I haven't read the Mag since > May 2002. Smithsonian is usually available for free at libraries, so unless you really want to keep copies, I'd pass. Games' World of Puzzles magazine is still published regularly, but I'm not sure of the frequency. (I'm a freelancer and don't work for the magazine itself.) I've heard from many other gamers that they purchase only the December issue for the Game 100 roundup, but haven't been able to convince the editor to raise the number of game reviews or focus more intensely on games over electronic media and cultural curios. However, I'm sure he knows the market better than I do. > P.S.S. Kappa Publishing.... Do they Publish Playboy? (Strictly > Curious on the Publishing connection only) I don't think so. Kappa publishes a ton of game magazines under different imprints and doesn't even have a Web site currently. I doubt the company has the technological wherewithal to manage the airbrushes needed for the bunny empire, much less the skill to manage Playboy.com. Eric P.S. Interesting that it took five days for my article announcement to appear. Makes me look a bit slow on the uptake.... -- W. Eric Martin - TwoWriters.net From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2112 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9735 invoked from network); 6 May 2004 17:49:21 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 6 May 2004 17:49:21 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta5.grp.scd.yahoo.com with SMTP; 6 May 2004 17:49:21 -0000 Received: from [66.218.67.168] by n16.grp.scd.yahoo.com with NNFMP; 06 May 2004 17:48:39 -0000 Date: Thu, 06 May 2004 17:48:35 -0000 To: piecepack@yahoogroups.com Message-ID: <c7dtpj+5e85@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 447 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.71 From: clark@... Subject: Group Projects Extended Deadline X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer Having received ZERO submissions to date, Karol (contest mediator) conducted a silent poll of past piecepack authors to gauge level of interest. A couple of the respondents indicated that they could use more time. In the interest of having this contest bring the very well polished games to the piecepack community, the deadline is being extended to Noon Pacific Daylight Time (3:00 P.M. Eastern Daylight Time) on June 30, 2004. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2113 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39495 invoked from network); 6 May 2004 20:07:09 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 6 May 2004 20:07:09 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 6 May 2004 20:07:09 -0000 Received: from [66.218.66.113] by n20.grp.scd.yahoo.com with NNFMP; 06 May 2004 20:06:53 -0000 Date: Thu, 06 May 2004 20:06:52 -0000 To: piecepack@yahoogroups.com Message-ID: <c7e5ss+p5ha@...> In-Reply-To: <408F9DE2.5070501@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 517 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "Benedict" <boycat_oh@...> Subject: Re: Piecepack article X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I finally made the trip to B&N and picked up the July GAMES magazine. Very good article, Eric. I think the addition of the rules for Fuji-san and the sample game to solve was an excellent idea, considering the target readership. Phillip > The July 2004 issue of Games Magazine, which includes an article by > yours truly on the piecepack, is now making its way to newsstands. It > likely doesn't contain information that this crowd doesn't already know, > but I wanted to mention the article anyway. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2114 Return-Path: <eric@...> Received: (qmail 76590 invoked from network); 7 May 2004 12:10:48 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 7 May 2004 12:10:48 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta5.grp.scd.yahoo.com with SMTP; 7 May 2004 12:10:48 -0000 X-eGroups-Return: eric@... Received: from [66.218.67.166] by n5.grp.scd.yahoo.com with NNFMP; 07 May 2004 12:10:28 -0000 X-Sender: eric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5288 invoked from network); 7 May 2004 11:46:43 -0000 Received: from unknown (66.218.66.166) by m25.grp.scd.yahoo.com with QMQP; 7 May 2004 11:46:43 -0000 Received: from unknown (HELO arianne.lserv.com) (67.118.194.69) by mta5.grp.scd.yahoo.com with SMTP; 7 May 2004 11:46:43 -0000 Received: from cluestick.org (h000502eb8d0b.ne.client2.attbi.com [24.91.178.27]) (authenticated bits=0) by arianne.lserv.com (8.12.8/8.12.8) with ESMTP id i47BkbSd018743 for <piecepack@yahoogroups.com>; Fri, 7 May 2004 04:46:41 -0700 Message-ID: <409B7710.5080108@...> Date: Fri, 07 May 2004 07:46:24 -0400 User-Agent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1083929297.194.93271.m12@yahoogroups.com> In-Reply-To: <1083929297.194.93271.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 67.118.194.69 X-eGroups-From: "W. Eric Martin" <eric@...> From: "W. Eric Martin" <eric@...> Subject: Re: Piecepack article X-Yahoo-Group-Post: member; u=45693938 X-Yahoo-Profile: henryrhombus X-eGroups-Approved-By: prophesor <prophesor@...> via web; 07 May 2004 12:10:26 -0000 X-eGroups-Remote-IP: 66.218.66.89 > I finally made the trip to B&N and picked up the July GAMES > magazine. Very good article, Eric. I think the addition of the rules > for Fuji-san and the sample game to solve was an excellent > idea, considering the target readership. Thanks for the kind words, Benedict. I wanted to give the GAMES audience a specific taste of what's available with the piecepack. Fujisan fit the bill by having short rules and being interesting, and James Kyle was kind enough to provide a puzzle. I played Fujisan on my own but forgot to record starting positions for those times I did solve it. I've greatly enjoyed Cardinal's Guards as well, yet the rules ran to more than 1,000 words, so that wasn't a possibility for a sidebar -- not to mention even larger creations such as Piece Packing Pirates and Epic Funhouse. Hints in the main article would have to do. I received one message already from someone who read the article, then found my address on the piecepack list, so there's at least one convert in the audience. Here's hoping for more.... Eric -- W. Eric Martin - TwoWriters.net From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2115 Return-Path: <mpetty30@...> X-Sender: mpetty30@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51876 invoked from network); 8 May 2004 20:44:58 -0000 Received: from unknown (66.218.66.172) by m9.grp.scd.yahoo.com with QMQP; 8 May 2004 20:44:58 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta4.grp.scd.yahoo.com with SMTP; 8 May 2004 20:44:59 -0000 Received: from [66.218.67.152] by n33.grp.scd.yahoo.com with NNFMP; 08 May 2004 20:44:59 -0000 Date: Sat, 08 May 2004 20:44:58 -0000 To: piecepack@yahoogroups.com Message-ID: <c7jgsa+3db1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 809 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.101 From: "mpetty30" <mpetty30@...> Subject: pp games for children X-Yahoo-Group-Post: member; u=63209435 X-Yahoo-Profile: mpetty30 I've been a member of this group for quite awhile and I check it from time to time, but there is a lot here I miss. I also browse the games at the site once in a great while. I see there are a lot of new games cropping up and I was wondering if anyone could suggest a few pp games that are really good for children. This morning I got out my 2nd edition pp while playing with my two kids (ages 3 and 5). I made up some simple race games and dexterity games that wouldn't hold up to any serious gameplay, but the kids had a lot of fun. Consequently, I took some time this afternnon to look over the list of games, but it's hard for me to tell which, if any, would be good for young children without reading almost all of them. Any help in this regard would be much appreciated. Thanks, Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2116 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77335 invoked from network); 8 May 2004 22:04:53 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 8 May 2004 22:04:52 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta3.grp.scd.yahoo.com with SMTP; 8 May 2004 22:04:52 -0000 Received: from [66.218.67.150] by n19.grp.scd.yahoo.com with NNFMP; 08 May 2004 22:04:34 -0000 Date: Sat, 08 May 2004 22:04:33 -0000 To: piecepack@yahoogroups.com Message-ID: <c7jlhh+al7n@...> In-Reply-To: <c7jgsa+3db1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1088 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.74 From: "Tim Schutz" <timschutz@...> Subject: Re: pp games for children X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex I would suggest Worm Derby. I have played this with my kids and some friends kids and it has been a big hit. There are also some flicking game that they might enjoy. --- In piecepack@yahoogroups.com, "mpetty30" <mpetty30@y...> wrote: > I've been a member of this group for quite awhile and I check it from > time to time, but there is a lot here I miss. I also browse the > games at the site once in a great while. I see there are a lot of > new games cropping up and I was wondering if anyone could suggest a > few pp games that are really good for children. > > This morning I got out my 2nd edition pp while playing with my two > kids (ages 3 and 5). I made up some simple race games and dexterity > games that wouldn't hold up to any serious gameplay, but the kids had > a lot of fun. Consequently, I took some time this afternnon to look > over the list of games, but it's hard for me to tell which, if any, > would be good for young children without reading almost all of them. > Any help in this regard would be much appreciated. > > Thanks, > Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2117 Return-Path: <mwillett@...> Received: (qmail 80548 invoked from network); 12 May 2004 09:20:56 -0000 Received: from unknown (66.218.66.166) by m22.grp.scd.yahoo.com with QMQP; 12 May 2004 09:20:56 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta5.grp.scd.yahoo.com with SMTP; 12 May 2004 09:20:56 -0000 X-eGroups-Return: mwillett@... Received: from [66.218.66.114] by n11.grp.scd.yahoo.com with NNFMP; 12 May 2004 09:19:32 -0000 X-Sender: mwillett@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85404 invoked from network); 12 May 2004 04:45:52 -0000 Received: from unknown (66.218.66.216) by m22.grp.scd.yahoo.com with QMQP; 12 May 2004 04:45:52 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta1.grp.scd.yahoo.com with SMTP; 12 May 2004 04:45:52 -0000 Received: from [66.218.66.143] by n40.grp.scd.yahoo.com with NNFMP; 12 May 2004 04:44:54 -0000 Date: Wed, 12 May 2004 04:44:51 -0000 To: piecepack@yahoogroups.com Message-ID: <c7sa43+5bg9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 271 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "mwillett1960" <mwillett@...> Subject: Newbie with game for playtesting X-Yahoo-Group-Post: member; u=155381590 X-Yahoo-Profile: mwillett1960 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 May 2004 09:19:31 -0000 X-eGroups-Remote-IP: 66.218.66.66 Newbie here. Love the PP, getting into it. Devised a game for my 10-yr-old kid and I to play, more on the luck than skill side. Posted it for playtesting, it's called Bingo Battle. Please comment, clarify, etc. -- but be gentle, I'm new at this. Thanks! - mwillett1960 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2118 Return-Path: <padlocksj@...> Received: (qmail 22289 invoked from network); 12 May 2004 09:21:40 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 12 May 2004 09:21:40 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta1.grp.scd.yahoo.com with SMTP; 12 May 2004 09:21:40 -0000 X-eGroups-Return: padlocksj@... Received: from [66.218.66.120] by n2.grp.scd.yahoo.com with NNFMP; 12 May 2004 09:19:21 -0000 X-Sender: padlocksj@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81994 invoked from network); 12 May 2004 06:58:37 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 12 May 2004 06:58:37 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta1.grp.scd.yahoo.com with SMTP; 12 May 2004 06:58:37 -0000 Received: from [66.218.67.165] by n9.grp.scd.yahoo.com with NNFMP; 12 May 2004 06:57:57 -0000 Date: Wed, 12 May 2004 06:57:57 -0000 To: piecepack@yahoogroups.com Message-ID: <c7shtl+rqgd@...> In-Reply-To: <c7dtpj+5e85@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 705 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.93 From: "Paul Pratt" <padlocksj@...> Subject: Re: Group Projects Extended Deadline X-Yahoo-Group-Post: member; u=73147125 X-Yahoo-Profile: ppratt43 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 May 2004 09:19:20 -0000 X-eGroups-Remote-IP: 66.218.66.75 --- In piecepack@yahoogroups.com, clark@r... wrote: > Having received ZERO submissions to date, Karol (contest mediator) > conducted a silent poll of past piecepack authors to gauge level of > interest. A couple of the respondents indicated that they could use > more time. In the interest of having this contest bring the very well > polished games to the piecepack community, the deadline is being > extended to Noon Pacific Daylight Time (3:00 P.M. Eastern Daylight > Time) on June 30, 2004. > > Clark Rodeffer Might a Gambling Game Contest be more popular than a Group Project Contest? Deck-o-Cards has Solitare, Bridge, and Poker. Would Peicepack expand its audience if it had some Odds games? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2119 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52188 invoked from network); 12 May 2004 12:58:50 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 12 May 2004 12:58:50 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 12 May 2004 12:58:50 -0000 Received: from [66.218.67.151] by n12.grp.scd.yahoo.com with NNFMP; 12 May 2004 12:57:03 -0000 Date: Wed, 12 May 2004 12:57:03 -0000 To: piecepack@yahoogroups.com Message-ID: <c7t6uv+qe10@...> In-Reply-To: <c7shtl+rqgd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 915 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.67 From: clark@... Subject: Re: Group Projects Extended Deadline X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Paul Pratt" <padlocksj@y...> wrote: > Might a Gambling Game Contest be more popular > than a Group Project Contest? Deck-o-Cards has > Solitare, Bridge, and Poker. Would Peicepack > expand its audience if it had some Odds games? There are two separate issues here. Traditionally, the winner of one piecepack game design contest gets to run the next contest, including choosing theme, format, etc. I chose Group Projects because I thought it would get people to work together. The entries are starting to come in now, so I'm less worried now than I was a few weeks ago. As for gambling games, there's no restriction on the current contest as far as type of game or theme, only that it needs to be co-designed by a group of at least two people. So if you and a friend (or several friends) want to come up with a gambling game, it would be a very welcome contest entry! :-) Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2120 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82016 invoked from network); 13 May 2004 13:20:38 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 13 May 2004 13:20:38 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta4.grp.scd.yahoo.com with SMTP; 13 May 2004 13:20:38 -0000 Received: from [66.218.67.161] by n30.grp.scd.yahoo.com with NNFMP; 13 May 2004 13:19:53 -0000 Date: Thu, 13 May 2004 13:19:52 -0000 To: piecepack@yahoogroups.com Message-ID: <c7vslo+i5mk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 193 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "piecehead2003" <sbk@...> Subject: Alien City Player Aid X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 I have created a player aid for Michael Schoessow's game Alien City and uploaded it to the files section. If anyone is can convert it from the Word format to PDF it would be great. -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2121 Return-Path: <notify@yahoogroups.com> Received: (qmail 55617 invoked from network); 13 May 2004 14:03:47 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 13 May 2004 14:03:47 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta5.grp.scd.yahoo.com with SMTP; 13 May 2004 14:03:45 -0000 X-eGroups-Return: notify@yahoogroups.com Received: from [66.218.67.173] by n37.grp.scd.yahoo.com with NNFMP; 13 May 2004 14:01:04 -0000 Received: (qmail 80902 invoked by uid 65534); 13 May 2004 14:01:03 -0000 Date: 13 May 2004 14:01:03 -0000 Message-ID: <1084456863.805.80808.w50@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.105 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Alien City Reference.pdf Uploaded by : icheyne <Iain.407138@...> Description : Alien City Reference You can access this file at the URL http://groups.yahoo.com/group/piecepack/files/Alien%20City%20Reference.pdf To learn more about file sharing for your group, please visit http://help.yahoo.com/help/us/groups/files Regards, icheyne <Iain.407138@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2123 Return-Path: <padlocksj@...> Received: (qmail 10992 invoked from network); 17 May 2004 15:32:52 -0000 Received: from unknown (66.218.66.217) by m25.grp.scd.yahoo.com with QMQP; 17 May 2004 15:32:52 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 17 May 2004 15:32:52 -0000 X-eGroups-Return: padlocksj@... Received: from [66.218.66.116] by n24.grp.scd.yahoo.com with NNFMP; 17 May 2004 15:32:23 -0000 X-Sender: padlocksj@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47969 invoked from network); 17 May 2004 04:51:55 -0000 Received: from unknown (66.218.66.218) by m2.grp.scd.yahoo.com with QMQP; 17 May 2004 04:51:55 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta3.grp.scd.yahoo.com with SMTP; 17 May 2004 04:51:55 -0000 Received: from [66.218.67.145] by n40.grp.scd.yahoo.com with NNFMP; 17 May 2004 04:51:49 -0000 Date: Mon, 17 May 2004 04:51:49 -0000 To: piecepack@yahoogroups.com Message-ID: <c89gd5+ifje@...> In-Reply-To: <c7jgsa+3db1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1173 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Paul Pratt" <padlocksj@...> Subject: Re: pp games for children X-Yahoo-Group-Post: member; u=73147125 X-Yahoo-Profile: ppratt43 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 17 May 2004 15:32:23 -0000 X-eGroups-Remote-IP: 66.218.66.80 --- In piecepack@yahoogroups.com, "mpetty30" <mpetty30@y...> wrote: > I've been a member of this group for quite awhile and I check it from > time to time, but there is a lot here I miss. I also browse the > games at the site once in a great while. I see there are a lot of > new games cropping up and I was wondering if anyone could suggest a > few pp games that are really good for children. > > This morning I got out my 2nd edition pp while playing with my two > kids (ages 3 and 5). I made up some simple race games and dexterity > games that wouldn't hold up to any serious gameplay, but the kids had > a lot of fun. Consequently, I took some time this afternnon to look > over the list of games, but it's hard for me to tell which, if any, > would be good for young children without reading almost all of them. > Any help in this regard would be much appreciated. > > Thanks, > Mike How about the Database feature of Yahoo Groups? The moderators could establish some categories like, Solitare and Kids-games, and we could add our favorites games from this site. Also check the contest winners, on www.piecepart.org, for categorized games. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2124 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65456 invoked from network); 17 May 2004 22:33:08 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 17 May 2004 22:33:08 -0000 Received: from unknown (HELO w03.bloglines.com) (216.148.212.185) by mta3.grp.scd.yahoo.com with SMTP; 17 May 2004 22:33:08 -0000 Received: (qmail 6191 invoked by uid 99); 17 May 2004 22:31:02 -0000 Message-ID: <1084833062.398125657.6174.sendItem@...> Date: 17 May 2004 22:31:02 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.185 From: Iain.407138@... Subject: Re: [piecepack] Re: pp games for children X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne > I was wondering if anyone could suggest a > few pp games that are really good for > children. Out of the ones I've played or read the rules of: Froggy Bottom Worm Derby Evade (Cooperative) One Man Thrag Any of the dexterity games This would make a great page on the wiki. http://www.ludism.org/ppwiki -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2125 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73364 invoked from network); 17 May 2004 23:06:35 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 17 May 2004 23:06:35 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta6.grp.scd.yahoo.com with SMTP; 17 May 2004 23:06:34 -0000 Received: from biggar.org (nbrypk-cuda1-c1a-129-51.vnnyca.adelphia.net[67.22.129.51]) by comcast.net (sccrmhc12) with ESMTP id <2004051723063301200k6v6te> (Authid: mark.a.biggar); Mon, 17 May 2004 23:06:34 +0000 Message-ID: <40A944F8.6020300@...> Date: Mon, 17 May 2004 16:04:24 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1084833062.398125657.6174.sendItem@...> In-Reply-To: <1084833062.398125657.6174.sendItem@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: pp games for children X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Iain.407138@... wrote: > > I was wondering if anyone could suggest a > > few pp games that are really > good for > > children. > > Out of the ones I've played or read the rules of: > > > Froggy Bottom > Worm Derby > Evade > (Cooperative) One Man Thrag > Any of the > dexterity games > > This would make a great page on the wiki. > http://www.ludism.org/ppwiki Yeah, I've been thinking about adding that and probably "Recommended Games" as pseudo-taxonomy categories, with sections in the Taxonomy page as well as standalone pages. I'll use ChildernsGameCategory and RecomendedGameCategory for the tags. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2126 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52293 invoked from network); 18 May 2004 21:25:27 -0000 Received: from unknown (66.218.66.167) by m21.grp.scd.yahoo.com with QMQP; 18 May 2004 21:25:27 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta6.grp.scd.yahoo.com with SMTP; 18 May 2004 21:25:27 -0000 Received: from [66.218.67.161] by n40.grp.scd.yahoo.com with NNFMP; 18 May 2004 21:25:07 -0000 Date: Tue, 18 May 2004 21:25:06 -0000 To: piecepack@yahoogroups.com Message-ID: <c8duvi+dhr2@...> In-Reply-To: <40A944F8.6020300@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 762 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: pp games for children X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > Iain.407138@b... wrote: > > This would make a great page on the wiki. > > http://www.ludism.org/ppwiki > > Yeah, I've been thinking about adding that and probably "Recommended > Games" as pseudo-taxonomy categories, with sections in the Taxonomy page > as well as standalone pages. I'll use ChildernsGameCategory and > RecomendedGameCategory for the tags. Your wish is my command. There are now taxonomy categories for both GamesForChildrenCategory and RecommendGamesCategory and the corresponding sections on the Taxonomy page. I'll let someone else expose the kid's game page on the FrontPage if that's way they want. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2128 Return-Path: <sbk@...> X-Sender: sbk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44816 invoked from network); 26 May 2004 10:39:46 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 26 May 2004 10:39:46 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta4.grp.scd.yahoo.com with SMTP; 26 May 2004 10:39:45 -0000 Received: from [66.218.67.169] by n11.grp.scd.yahoo.com with NNFMP; 26 May 2004 10:38:50 -0000 Date: Wed, 26 May 2004 10:38:48 -0000 To: piecepack@yahoogroups.com Message-ID: <c91s3o+c752@...> In-Reply-To: <c8ubin+1o14@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 655 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: "piecehead2003" <sbk@...> Subject: Re: Clock Wise posted X-Yahoo-Group-Post: member; u=159456547 X-Yahoo-Profile: piecehead2003 --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > My 5th Game of 2004 "Clock Wise" is now up in Rulesets in progress. > The terms used may need some cosmetic upgrading, please give me your > feedback. The concept of the game looks interesting but I have found it a little difficult to comprehend the setup procedure. Some sort of diagram here would help a lot. The rules concerning appointments are too vague. It is not clear if an appointment needs to include more than one coin - if it can be just one coin I don't see why any player would ever make an appointment involving more than one coin. -Soeren From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2129 Return-Path: <electronicwaffle@...> Received: (qmail 74059 invoked from network); 27 May 2004 04:12:23 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 27 May 2004 04:12:23 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta3.grp.scd.yahoo.com with SMTP; 27 May 2004 04:12:23 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.155] by n21.grp.scd.yahoo.com with NNFMP; 27 May 2004 04:12:12 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58840 invoked from network); 27 May 2004 03:57:24 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 27 May 2004 03:57:24 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta2.grp.scd.yahoo.com with SMTP; 27 May 2004 03:57:24 -0000 Received: from [66.218.67.140] by n40.grp.scd.yahoo.com with NNFMP; 27 May 2004 03:57:17 -0000 Date: Thu, 27 May 2004 03:57:17 -0000 To: piecepack@yahoogroups.com Message-ID: <c93out+2dgi@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 256 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.108 From: "Electronicwaffle" <electronicwaffle@...> Subject: Clock Wise 1.5 Posted. X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 27 May 2004 04:12:11 -0000 X-eGroups-Remote-IP: 66.218.66.77 Thanks to Piecehead, CW 1.5 is posted, Diagram added, and Appointments Clarrifed. I did consider having a point system for the Appointments, but in the intrest of simplicity, I decided not to implement it. Perhaps I will add this later as a variaton. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2130 Return-Path: <mwillett@...> Received: (qmail 32508 invoked from network); 27 May 2004 19:44:43 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 27 May 2004 19:44:43 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta5.grp.scd.yahoo.com with SMTP; 27 May 2004 19:44:43 -0000 X-eGroups-Return: mwillett@... Received: from [66.218.66.116] by n12.grp.scd.yahoo.com with NNFMP; 27 May 2004 19:42:40 -0000 X-Sender: mwillett@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80003 invoked from network); 27 May 2004 04:59:49 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 27 May 2004 04:59:49 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta4.grp.scd.yahoo.com with SMTP; 27 May 2004 04:59:49 -0000 Received: from [66.218.67.184] by n17.grp.scd.yahoo.com with NNFMP; 27 May 2004 04:59:47 -0000 Date: Thu, 27 May 2004 04:59:47 -0000 To: piecepack@yahoogroups.com Message-ID: <c93sk3+aq23@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 202 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.72 From: "mwillett1960" <mwillett@...> Subject: bingo battle 1.1 X-Yahoo-Group-Post: member; u=155381590 X-Yahoo-Profile: mwillett1960 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 27 May 2004 19:42:39 -0000 X-eGroups-Remote-IP: 66.218.66.67 Greetings -- I tossed a better bingo battle up to the piecepack.org site as well as the wiki -- much better layout chart, plus corrections and clarifications. Any playtesting feedback would be welcome. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2131 Return-Path: <abn1@...> Received: (qmail 21246 invoked from network); 5 Jun 2004 13:20:38 -0000 Received: from unknown (66.218.66.167) by m17.grp.scd.yahoo.com with QMQP; 5 Jun 2004 13:20:38 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta6.grp.scd.yahoo.com with SMTP; 5 Jun 2004 13:20:38 -0000 X-eGroups-Return: abn1@... Received: from [66.218.67.138] by n24.grp.scd.yahoo.com with NNFMP; 05 Jun 2004 13:20:33 -0000 X-Sender: abn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71318 invoked from network); 5 Jun 2004 04:50:56 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 5 Jun 2004 04:50:56 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 5 Jun 2004 04:50:56 -0000 Received: from [66.218.67.158] by n32.grp.scd.yahoo.com with NNFMP; 05 Jun 2004 04:50:54 -0000 Date: Sat, 05 Jun 2004 04:50:54 -0000 To: piecepack@yahoogroups.com Message-ID: <c9rjfe+tghl@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 682 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.100 From: "Adam N." <abn1@...> Subject: New member with a new game X-Yahoo-Group-Post: member; u=162265646 X-Yahoo-Profile: sicode_adam X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 Jun 2004 13:20:32 -0000 X-eGroups-Remote-IP: 66.218.66.80 Hello, everybody! I'm new to the group, and I just finished building my Piecepack earlier in the day, but I'm not new to game design; I've made three Icehouse games (that you've probably never heard of- Trap, Cascades, Sumo). I tend to write variants for every single game that comes through my hands. So this, like Icehouse, is irresistable... and I'm already going at it. Okay, asking for feedback here. I've just uploaded a new Piecepack game I invented: "Manipulation." (The link, as with all Y! file links, is too painfully long to copy. Search for it, please...) It seems to work well from my insufficient testing, but what improvements do I need to make? --Adam B. Norberg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2132 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3510 invoked from network); 5 Jun 2004 18:39:20 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 5 Jun 2004 18:39:20 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta4.grp.scd.yahoo.com with SMTP; 5 Jun 2004 18:39:20 -0000 Received: from biggar.org (c-24-6-218-2.client.comcast.net[24.6.218.2]) by comcast.net (rwcrmhc12) with ESMTP id <2004060518391501400hrft4e> (Authid: mark.a.biggar); Sat, 5 Jun 2004 18:39:19 +0000 Message-ID: <40C21355.7040303@...> Date: Sat, 05 Jun 2004 11:39:17 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c9rjfe+tghl@...> In-Reply-To: <c9rjfe+tghl@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 216.148.227.85 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] New member with a new game X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Adam N. wrote: > Hello, everybody! I'm new to the group, and I just finished building > my Piecepack earlier in the day, but I'm not new to game design; I've > made three Icehouse games (that you've probably never heard of- Trap, > Cascades, Sumo). I tend to write variants for every single game that > comes through my hands. So this, like Icehouse, is irresistable... and > I'm already going at it. > > Okay, asking for feedback here. I've just uploaded a new Piecepack > game I invented: "Manipulation." (The link, as with all Y! file links, > is too painfully long to copy. Search for it, please...) It seems to > work well from my insufficient testing, but what improvements do I > need to make? Welcome Adam You may want to look at the piecepack wiki. It provides many resources for piecepack designers as well as a good place to organize comments. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2133 Return-Path: <abn1@...> Received: (qmail 63737 invoked from network); 6 Jun 2004 02:04:18 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 6 Jun 2004 02:04:18 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta5.grp.scd.yahoo.com with SMTP; 6 Jun 2004 02:04:18 -0000 X-eGroups-Return: abn1@... Received: from [66.218.67.161] by n16.grp.scd.yahoo.com with NNFMP; 06 Jun 2004 02:04:18 -0000 X-Sender: abn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29139 invoked from network); 6 Jun 2004 01:15:17 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 6 Jun 2004 01:15:17 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta5.grp.scd.yahoo.com with SMTP; 6 Jun 2004 01:15:17 -0000 Received: from [66.218.67.168] by n3.grp.scd.yahoo.com with NNFMP; 06 Jun 2004 01:15:17 -0000 Date: Sun, 06 Jun 2004 01:15:15 -0000 To: piecepack@yahoogroups.com Message-ID: <c9tr73+hcaq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 470 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: "Adam N." <abn1@...> Subject: Yet Another New Game: Stealthy Brain X-Yahoo-Group-Post: member; u=162265646 X-Yahoo-Profile: sicode_adam X-eGroups-Approved-By: prophesor <prophesor@...> via web; 06 Jun 2004 02:04:17 -0000 X-eGroups-Remote-IP: 66.218.66.71 The problem with my getting a new toy in my hands: I start playing with it. And then I want to show other people what I've done. Another playtested-and-it's-fun-but-the-rules-are-worded-terribly thing, "Stealthy Brain", is uploaded in the Prototypes section. I'd appreciate feedback. And don't worry, my rush of insane levels of creativity may be running down, so I hope I don't wind up flooding y'all with new games... unless you don't find that bad! --Adam Norberg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2134 Return-Path: <electronicwaffle@...> Received: (qmail 92013 invoked from network); 17 Jun 2004 10:49:30 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 17 Jun 2004 10:49:30 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta2.grp.scd.yahoo.com with SMTP; 17 Jun 2004 10:49:30 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.189] by n21.grp.scd.yahoo.com with NNFMP; 17 Jun 2004 10:48:01 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97966 invoked from network); 17 Jun 2004 05:03:54 -0000 Received: from unknown (66.218.66.218) by m23.grp.scd.yahoo.com with QMQP; 17 Jun 2004 05:03:54 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 17 Jun 2004 05:03:54 -0000 Received: from [66.218.67.156] by n24.grp.scd.yahoo.com with NNFMP; 17 Jun 2004 05:03:54 -0000 Date: Thu, 17 Jun 2004 05:03:52 -0000 To: piecepack@yahoogroups.com Message-ID: <car8no+oo0q@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 532 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "Electronicwaffle" <electronicwaffle@...> Subject: New Game "Cube" in Rulesets in Progress X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 17 Jun 2004 10:48:01 -0000 X-eGroups-Remote-IP: 66.218.66.77 My 6th game for 2004 "Cube" is now in the Rulesets in Progress Folder. Schedule and Computer concerns for this month caused the release date to occur sooner. Cube boards I frequent discussed having a CUBE game, so I decided to make Cube my next release (As opposed to previous posts here). As always, I welcome all feedback and will incorporate the feedback in future 'test' versions. Cube is based on and inspired by the motion picture of the same name. www.cubethemovie.com http://www.imdb.com/title/tt0123755/ -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2135 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5765 invoked from network); 23 Jun 2004 16:10:18 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 23 Jun 2004 16:10:18 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta5.grp.scd.yahoo.com with SMTP; 23 Jun 2004 16:10:17 -0000 Received: from [66.218.67.134] by n30.grp.scd.yahoo.com with NNFMP; 23 Jun 2004 16:10:02 -0000 Date: Wed, 23 Jun 2004 16:10:01 -0000 To: piecepack@yahoogroups.com Message-ID: <cbca0p+7u69@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 160 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.87 From: "Benedict" <boycat_oh@...> Subject: Group Projects contest deadline reminder X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh The closing date for the contest is 1 week away... 3pm (est) June 30th. Time to put the final touches to those entries!! Good luck to all authors. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2136 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57531 invoked from network); 24 Jun 2004 18:48:40 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 24 Jun 2004 18:48:40 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta4.grp.scd.yahoo.com with SMTP; 24 Jun 2004 18:48:40 -0000 Received: from [10.0.1.2] ([68.77.110.52]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Thu, 24 Jun 2004 14:48:16 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 24 Jun 2004 14:33:06 -0400 To: <piecepack@yahoogroups.com> Cc: <clark@...> Message-ID: <BD0096A2.737D%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="ISO-8859-1" Content-transfer-encoding: quoted-printable X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Contest #6 X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The current piecepack design competition closes on June 30 at 3pm EST, tha= t's less than a week away! I am going to be away from my email for the res= t of today and into the weekend - away on family business. Contest Submissi= ons and piecepack.org game submissions will be attended to when I return - = not later than Monday Noon. Those of you doing so: Good luck in finishing = your games! Karol Piecepack.org For those that aren't familiar with me -= I am functioning as the Mediator I will be making sure each entry has all t= he proper components and stripping identifying information from them and se= nding them to Clark for judging. PLEASE don=B9t reply to this message as i= t will clutter the group unnecessarily. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2137 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32326 invoked from network); 28 Jun 2004 16:31:30 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 28 Jun 2004 16:31:30 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 28 Jun 2004 16:31:24 -0000 Received: from [10.0.1.2] ([68.77.111.41]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 28 Jun 2004 12:31:16 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 28 Jun 2004 12:31:14 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD05C012.750A%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Contest Update X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Contest closes June 30, 2003, just a couple of days away! I'm back in the office so get those submissions in as soon as possible and remember entries received after 3pm EST on 6/30/04 don't count! Thanks and good luck! Karol Mediator 6th Piecepack Design Competition. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2138 Return-Path: <electronicwaffle@...> Received: (qmail 41836 invoked from network); 29 Jun 2004 00:36:33 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 29 Jun 2004 00:36:33 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta2.grp.scd.yahoo.com with SMTP; 29 Jun 2004 00:36:31 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.176] by n15.grp.scd.yahoo.com with NNFMP; 29 Jun 2004 00:28:55 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55590 invoked from network); 27 Jun 2004 07:19:42 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 27 Jun 2004 07:19:42 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta5.grp.scd.yahoo.com with SMTP; 27 Jun 2004 07:19:42 -0000 Received: from [66.218.67.168] by n6.grp.scd.yahoo.com with NNFMP; 27 Jun 2004 07:19:41 -0000 Date: Sun, 27 Jun 2004 07:19:41 -0000 To: piecepack@yahoogroups.com Message-ID: <cblsed+3q48@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 519 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "Electronicwaffle" <electronicwaffle@...> Subject: New(er) Game- Paragon Released X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Jun 2004 00:28:54 -0000 X-eGroups-Remote-IP: 66.218.66.70 My 7th game of 2004 has been released. I am lossing my only Stable computer at the end of the month, and I had this very simple game idea and wanted to post it before then. The core concept is there, but the fluff around it could be improved. Also, I don't think this idea has been covered yet, but please let me know if it has been done before. Also I don't know if the name was use by a previous In progress game. So as before, please play the game, and let me know how I can clean and round out the game. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2139 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61711 invoked from network); 30 Jun 2004 16:44:42 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 30 Jun 2004 16:44:42 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta2.grp.scd.yahoo.com with SMTP; 30 Jun 2004 16:44:42 -0000 Received: from [10.0.1.2] ([68.255.60.201]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Wed, 30 Jun 2004 12:44:30 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 30 Jun 2004 12:44:28 -0400 To: <piecepack@yahoogroups.com> Cc: <clark@...> Message-ID: <BD08662C.7670%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Urgent Contest Reminders X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Please remember to follow the rules - I've been reminding folks all along but now we are up to the deadline and I felt it better to remind everyone else as well as those that have submitted today. I'm just processing entries received today now - you'll get confirmations shortly. Here's the rules that aren't getting attention: #2 - appendix - listing which author contributed to which aspect of the game #3 - redistributable -copyright can be retained #4 - Header info within the game Please check the rules, especially those, as you prepare to send them in. I will send whatever comes in on to the judge - with a note to the main author on what is missing - It's up to the judge how serious the rules are - #3 in the rules says it is a disqualification! I believe that since everyone else (before today's submissions) has complied EVERYONE should. Again I'm not the judge! (we've gotten about 10 entries today!!) Thank you!! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2140 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46000 invoked from network); 30 Jun 2004 17:32:45 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 30 Jun 2004 17:32:45 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta5.grp.scd.yahoo.com with SMTP; 30 Jun 2004 17:32:45 -0000 Received: from [10.0.1.2] ([68.255.60.201]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Wed, 30 Jun 2004 13:32:44 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 30 Jun 2004 13:32:42 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD08717A.768A%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Contest update X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph 3pm EST to submissions@... make sure you have appendix, redistributable, and header - please! I've sent all the entries that I have received so far to Clark. One person says they sent one in but I replied I hadn't received it. If you have sent in a game before 1:30 pm and haven't received a note back from me - please resubmit the game! My mail is running every 3 minutes and I am standing by (unless I have to go to the little girls room!) Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2141 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8798 invoked from network); 30 Jun 2004 19:22:29 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 30 Jun 2004 19:22:29 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta5.grp.scd.yahoo.com with SMTP; 30 Jun 2004 19:22:28 -0000 Received: from [10.0.1.2] ([68.255.60.201]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Wed, 30 Jun 2004 15:22:28 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 30 Jun 2004 15:22:26 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD088B32.76B8%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Contest Closed X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The 6th Piecepack Design Competition is now closed. If you did not receive confirmation of submission you are URGED to go into your sent mail folder and forward the original submission to submissions@... that way we will know that the game was submitted before the deadline the first attempt and is not in fact tardy (which would be disqualified). I have checked the trash as well as all my other accounts. If my count is correct we had 13 submissions for this contest. Clark will begin judging the games and if he has any questions I will function as a go-between, then once the final decisions have been made he will send me the winner(s) list. I will then put the game titles with the authors and send an announcement to this group (cc'd to the participants). Clark will find out the authors when you all do! :-) I wish everyone the best of luck and want to thank everyone for their hard work and determination to help us expand the number of high quality piecepack games for all the piecepack players out there, and future piecepack gamers. THANK YOU!! Everyone: Have a great week and a safe and fun Holiday for those in the U.S.A. Celebrating Independence Day! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2142 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96258 invoked from network); 2 Jul 2004 14:12:42 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 2 Jul 2004 14:12:42 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta4.grp.scd.yahoo.com with SMTP; 2 Jul 2004 14:12:42 -0000 Received: from [66.218.66.116] by n35.grp.scd.yahoo.com with NNFMP; 02 Jul 2004 14:12:28 -0000 Date: Fri, 02 Jul 2004 14:12:27 -0000 To: piecepack@yahoogroups.com Message-ID: <cc3qgb+dl0e@...> In-Reply-To: <BD088B32.76B8%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 229 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.103 From: "Benedict" <boycat_oh@...> Subject: Re: Contest Closed X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh I think that 13 entries is a very respectable number of games for the contest - that is a great effort from piecepack designers. I am looking forward to seeing all the new games. Good luck with the judging, Clark! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2143 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77279 invoked from network); 2 Jul 2004 15:42:56 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 2 Jul 2004 15:42:56 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta3.grp.scd.yahoo.com with SMTP; 2 Jul 2004 15:42:56 -0000 Received: from [10.0.1.2] ([68.255.79.131]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Fri, 02 Jul 2004 11:42:44 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Fri, 02 Jul 2004 11:42:42 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD0AFAB2.7801%karol@...> In-Reply-To: <cc3qgb+dl0e@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Re: Contest Closed X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Actually there were 15, one I had forgotten that came in earlier in the contest [judge already had]- and then one that was sent on Monday but my first note about it came in the form of a "missing confirmation" email - that person was encouraged to forward the the original submission for inclusion in the judging since it was a technical error that prevented the submission from getting to me shortly after it was sent. I think, especially considering the "theme" or restriction on this particular contest that 15 is an absolutely outstanding outcome, looking back on the other 5 contests it is among the top as far as number of new games generated. Time Marches On had 5 entries Ludic Synergy had 7 entries Changing Landscapes had 16 entries History Repeats Itself had 5 entries Solitary Confinement had 18 entries It's an exciting time for piecepack! I'd like to encourage everyone that has the time and inclination to playtest all the games posted to the group files so we can get those completed and up on piecepack.org. Those of you wanting to see the piecepack in action in person should plan to be at MichiCon in Warren, MI July 16-18, 2004 - Mesomorph Games will be on hand for sales. (www.foundation-games.com) Have a great weekend! Karol On 7/2/04 10:12 AM, "Benedict" <boycat_oh@...> wrote: > I think that 13 entries is a very respectable number of games for > the contest - that is a great effort from piecepack designers. > > I am looking forward to seeing all the new games. Good luck > with the judging, Clark! > > Phillip > > > > > > > Yahoo! Groups Links > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2144 Return-Path: <electronicwaffle@...> Received: (qmail 5824 invoked from network); 3 Jul 2004 05:19:06 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 3 Jul 2004 05:19:06 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta6.grp.scd.yahoo.com with SMTP; 3 Jul 2004 05:19:06 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.157] by n32.grp.scd.yahoo.com with NNFMP; 03 Jul 2004 05:19:06 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28104 invoked from network); 3 Jul 2004 04:49:56 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 3 Jul 2004 04:49:56 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 3 Jul 2004 04:49:56 -0000 Received: from [66.218.66.121] by n10.grp.scd.yahoo.com with NNFMP; 03 Jul 2004 04:49:34 -0000 Date: Sat, 03 Jul 2004 04:49:30 -0000 To: piecepack@yahoogroups.com Message-ID: <cc5dsq+rpag@...> In-Reply-To: <BD0AFAB2.7801%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2541 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.65 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Contest Closed X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Jul 2004 05:19:06 -0000 X-eGroups-Remote-IP: 66.218.66.100 I think this Theme was perhaps the most restrictive. If you think about it, we have 30 Authors for this contest. Due to the inherent nature of the contest, I am sure some of the best Piecepack games will come out of this contest. ::reads the rest of Karols post:: Yes, there are a lot of games in the rules in progress section; Paragon Cube ClockWise Qurazy Quilt Gnostic Gumball Machine Hide And Seek To name a few games that have been released since the original contest announcement. But I don't have the foggiest Idea why these games are mentioned here... :------ ) Good Luck to all the contestants in the contest, and feel free to play someone elses game now that yours is in the hands of the Judge. --- In piecepack@yahoogroups.com, Karol Boyle <karol@m...> wrote: > > Actually there were 15, one I had forgotten that came in earlier in the > contest [judge already had]- and then one that was sent on Monday but my > first note about it came in the form of a "missing confirmation" email - > that person was encouraged to forward the the original submission for > inclusion in the judging since it was a technical error that prevented the > submission from getting to me shortly after it was sent. > > I think, especially considering the "theme" or restriction on this > particular contest that 15 is an absolutely outstanding outcome, looking > back on the other 5 contests it is among the top as far as number of new > games generated. > > Time Marches On had 5 entries > Ludic Synergy had 7 entries > Changing Landscapes had 16 entries > History Repeats Itself had 5 entries > Solitary Confinement had 18 entries > > It's an exciting time for piecepack! > > I'd like to encourage everyone that has the time and inclination to playtest > all the games posted to the group files so we can get those completed and up > on piecepack.org. > > Those of you wanting to see the piecepack in action in person should plan to > be at MichiCon in Warren, MI July 16-18, 2004 - Mesomorph Games will be on > hand for sales. (www.foundation-games.com) > > Have a great weekend! > Karol > > > > > On 7/2/04 10:12 AM, "Benedict" <boycat_oh@y...> wrote: > > > I think that 13 entries is a very respectable number of games for > > the contest - that is a great effort from piecepack designers. > > > > I am looking forward to seeing all the new games. Good luck > > with the judging, Clark! > > > > Phillip > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2145 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47709 invoked from network); 6 Jul 2004 05:51:53 -0000 Received: from unknown (66.218.66.166) by m23.grp.scd.yahoo.com with QMQP; 6 Jul 2004 05:51:53 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta5.grp.scd.yahoo.com with SMTP; 6 Jul 2004 05:51:53 -0000 Received: from Mike1 (c-24-7-47-51.client.comcast.net[24.7.47.51]) by comcast.net (sccrmhc13) with SMTP id <2004070605340101600o5jj0e>; Tue, 6 Jul 2004 05:34:01 +0000 Message-ID: <024b01c4631a$d7e9a690$6602a8c0@Mike1> To: <piecepack@yahoogroups.com> Cc: <steves@...> Date: Mon, 5 Jul 2004 22:34:00 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 Disposition-Notification-To: "Mike Schoessow" <mikeschoessow@...> X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.64 From: "Mike Schoessow" <mikeschoessow@...> Subject: Contest Entries and Piecepack Future X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I want to add my thanks to all who participated in the recent design contest, and my congratulations to Clark for setting a contest "theme" that promises to produce some of the most sophisticated piecepack games so far. Fifteen entries is outstanding considering the contest requirement that all games must be co-authored, and it seems to me that this result implies an increasing interest in piecepack. Every contest seems to bring new designers into the fold; people we haven't heard from before. I have a suggestion for Clark and for the definers of future design contests; ask all the contestants where they heard about the design competition. I suggest that this be a requirement of future competitions (just as the current competition required a listing of design contributions by author). Besides satisfying the curiosity of people like me, this will help us determine what types of venues are most appropriate for posting future contest announcements to. It also might be of some use to Mesomorph, and more piecepack sales ultimately benefit us all. At this point I envy Clark because he can read all the exciting new rules sets, and surely some will be wonderful games. On the other hand, arranging fair play-testing of so many games is no simple task (as I well know). Once it's done though, it's very satisfying. The high participation level in this contest is a good omen for the future of the piecepack community, but we should keep spreading the word about piecepack and its versatility, not only because so many good games can be played with a piecepack, but also because it's a great general game design resource and tool. It should be promoted both ways. I would like to see us get up to 40-50 participants per contest within the next five years. This will put the piecepack competition on a different level that will attract more attention, perhaps including from game companies. On a related note, contests seem to be lasting longer than they used to, either due to increases in the required judging time or, as in the recent contest, in the time allotted to authors. I have no problem with this, and in fact I think it's appropriate; good games take longer to create and test; any professional designer will agree. If we want more entries and a higher percentage of good games, the contests will inevitably be longer, and this trend should not be discouraged; it is a sign of the competitions maturing. The piecepack community should be after great games rather than great numbers of games. Good luck to all the authors who entered the recent contest! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2146 Return-Path: <rich@...> Received: (qmail 85333 invoked from network); 6 Jul 2004 13:26:58 -0000 Received: from unknown (66.218.66.172) by m17.grp.scd.yahoo.com with QMQP; 6 Jul 2004 13:26:58 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta4.grp.scd.yahoo.com with SMTP; 6 Jul 2004 13:26:58 -0000 X-eGroups-Return: rich@... Received: from [66.218.67.151] by n21.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 13:24:54 -0000 X-Sender: rich@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28621 invoked from network); 6 Jul 2004 09:56:24 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 6 Jul 2004 09:56:24 -0000 Received: from unknown (HELO port995.com) (213.162.97.169) by mta6.grp.scd.yahoo.com with SMTP; 6 Jul 2004 09:56:23 -0000 Received: by port995.com (Port995 Mail, from userid 77) id 2840214076D9; Tue, 6 Jul 2004 10:56:18 +0100 (BST) Received: from totl.net (Authenticated SMTP client) by port995.com (Port995 Mail) with ESMTP id 47F361407898 for <piecepack@yahoogroups.com>; Tue, 6 Jul 2004 10:56:05 +0100 (BST) Message-ID: <40EA77A1.4080303@...> Date: Tue, 06 Jul 2004 10:57:53 +0100 User-Agent: Mozilla Thunderbird 0.5 (Windows/20040207) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <024b01c4631a$d7e9a690$6602a8c0@Mike1> In-Reply-To: <024b01c4631a$d7e9a690$6602a8c0@Mike1> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 213.162.97.169 From: Rich Stokes <rich@...> Subject: New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=6983913 X-Yahoo-Profile: rich_at_rwb X-eGroups-Approved-By: prophesor <prophesor@...> via web; 06 Jul 2004 13:24:49 -0000 X-eGroups-Remote-IP: 66.218.66.77 Hello all, I've just recently goten my Piecepack set and I have to say that I'm a bit intimidated. Don't get me wrong, there are a lot of games around and that's a great thing, but it's hard to know where to start. I mean, I got into Icehouse games 5 years ago and the thing about that was that it came with a bunch of games already which were known to be tried and true, well tested and worked well. I'm not saying that they were the best Icehouse games, but they had a lot of fun gameplay and stood up to repeated play. That was a great springboard to get myself and the other players in my group used to the pieces, their shape and feel and the many ways they can be used to represent game information (size, colour, facing etc). What are some good games to start with when first starting out with Piecepack? The CD ROM has over 100 games and I really don't have time to *read* all of them, let alone play that many and form an opinion on them. I don't want to insult anyone who's created a game, I'm sure they're all great, but I really want 3-4 games to start with and then move on from there. So, where to start? Is there a list of recomended games for adults getting started? Rich From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2147 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40003 invoked from network); 6 Jul 2004 14:22:51 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 6 Jul 2004 14:22:51 -0000 Received: from unknown (HELO w01.bloglines.com) (216.148.212.183) by mta4.grp.scd.yahoo.com with SMTP; 6 Jul 2004 14:22:51 -0000 Received: (qmail 26399 invoked by uid 99); 6 Jul 2004 14:22:46 -0000 Message-ID: <1089123766.2806795534.26398.sendItem@...> Date: 6 Jul 2004 14:22:46 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.183 From: Iain.407138@... Subject: Re: [piecepack] New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: > Is there a list of recomended games for adults > getting started? http://www.ludism.org/ppwiki/RecommendedGames The wiki is overall the best source of information about piecepack. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2148 Return-Path: <electronicwaffle@...> Received: (qmail 55020 invoked from network); 6 Jul 2004 15:03:13 -0000 Received: from unknown (66.218.66.172) by m12.grp.scd.yahoo.com with QMQP; 6 Jul 2004 15:03:13 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta4.grp.scd.yahoo.com with SMTP; 6 Jul 2004 15:03:13 -0000 X-eGroups-Return: electronicwaffle@... Received: from [66.218.67.176] by n11.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 15:03:03 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39787 invoked from network); 6 Jul 2004 14:33:12 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 6 Jul 2004 14:33:12 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta1.grp.scd.yahoo.com with SMTP; 6 Jul 2004 14:33:12 -0000 Received: from [66.218.67.146] by n39.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 14:32:39 -0000 Date: Tue, 06 Jul 2004 14:32:39 -0000 To: piecepack@yahoogroups.com Message-ID: <cced67+emi1@...> In-Reply-To: <1089123766.2806795534.26398.sendItem@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 633 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.107 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 06 Jul 2004 15:03:01 -0000 X-eGroups-Remote-IP: 66.218.66.66 --- In piecepack@yahoogroups.com, Iain.407138@b... wrote: > --- piecepack@yahoogroups.com wrote: > > Is there a list of recomended games > for adults > > getting started? > First, I would have to go with the Rulesets that have won the contests. Second I would shamelessly foward my games as "recomended". <<cough>> The PiecePack Poker Parade, and Paragon <<cough>> Also, I don't know the exact total the CD-Rom has now, but remember that there are even more games in the "Rulesets in Progress" folder in the files section. Personaly I have about half and half of my Games on the CD and in the "in progress" section. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2149 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77630 invoked from network); 6 Jul 2004 16:05:40 -0000 Received: from unknown (66.218.66.166) by m16.grp.scd.yahoo.com with QMQP; 6 Jul 2004 16:05:40 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta5.grp.scd.yahoo.com with SMTP; 6 Jul 2004 16:05:40 -0000 Received: from 204.127.197.112 ([204.127.197.112]) by comcast.net (rwcrmhc11) with SMTP id <2004070615411101300ja3gle>; Tue, 6 Jul 2004 15:41:11 +0000 Received: from [216.113.168.128] by 204.127.197.112; Tue, 06 Jul 2004 15:41:10 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: Rich Stokes <rich@...> Date: Tue, 06 Jul 2004 15:41:10 +0000 Message-Id: <070620041541.24896.40EAC815000D83E90000614022007507449D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Jun 24 2004) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Remote-IP: 204.127.198.35 From: mark.a.biggar@... Subject: Re: [piecepack] New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Rich Stokes wrote: What are some good games to start with when first starting out with Piecepack? The CD ROM has over 100 games and I really don't have time to *read* all of them, let alone play that many and form an opinion on them. I don't want to insult anyone who's created a game, I'm sure they're all great, but I really want 3-4 games to start with and then move on from there. So, where to start? Is there a list of recomended games for adults getting started? Welcome Rich, The best resource is the piecepack wiki ( http://www.ludism.org/ppwiki ) where you will find recommended game lists, description and comment pages for each game, game lists sorted by various criteria and a whole lot of resources for piecepack game designers. -- Mark Biggar mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2150 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21951 invoked from network); 6 Jul 2004 20:22:01 -0000 Received: from unknown (66.218.66.217) by m23.grp.scd.yahoo.com with QMQP; 6 Jul 2004 20:22:01 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta2.grp.scd.yahoo.com with SMTP; 6 Jul 2004 20:22:00 -0000 Received: from [66.218.67.159] by n6.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 20:20:26 -0000 Date: Tue, 06 Jul 2004 20:20:23 -0000 To: piecepack@yahoogroups.com Message-ID: <ccf1i7+hke4@...> In-Reply-To: <024b01c4631a$d7e9a690$6602a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 363 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: clark@... Subject: Re: Contest Entries and Piecepack Future X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer Thanks to all who entered the group projects contest. I now have a lot of work to do reading and playing all these new games. But I promise to give each game a fair shakedown with my gaming groups. The playing is already underway! If I have any questions, I'll forward them through Karol to the authors. Clark Judge, 6th piecepack design contest: Group Projects From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2151 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12861 invoked from network); 6 Jul 2004 20:28:30 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 6 Jul 2004 20:28:30 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta1.grp.scd.yahoo.com with SMTP; 6 Jul 2004 20:28:30 -0000 Received: from [66.218.67.177] by n26.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 20:27:30 -0000 Date: Tue, 06 Jul 2004 20:27:30 -0000 To: piecepack@yahoogroups.com Message-ID: <ccf1vi+rsja@...> In-Reply-To: <cc5dsq+rpag@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 923 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.82 From: clark@... Subject: Re: Contest Closed X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > I think this Theme was perhaps the most restrictive. If you think > about it, we have 30 Authors for this contest. Due to the inherent > nature of the contest, I am sure some of the best Piecepack games > will come out of this contest. Well, that's not necessarily true. While there are 15 entries, there was no restriction upon how many entries toward which a given co-author could contribute, nor was there any restriction on the number of co-authors for a given entry. As a result, there may be significantly more or fewer than 30 co-authors in this contest. Of course, I won't be privy to that information until after the judging is finished! The best of luck to everyone who entered, and thank you all for making the effort, especially given the design restriction of working in groups. Now, back to the piecepacks.... Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2152 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50139 invoked from network); 6 Jul 2004 20:34:04 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 6 Jul 2004 20:34:04 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 6 Jul 2004 20:34:04 -0000 Received: from [66.218.67.156] by n11.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 20:33:51 -0000 Date: Tue, 06 Jul 2004 20:33:50 -0000 To: piecepack@yahoogroups.com Message-ID: <ccf2be+g0f5@...> In-Reply-To: <40EA77A1.4080303@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 423 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.66 From: clark@... Subject: Re: New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Rich Stokes <rich@t...> wrote: > I've just recently goten my Piecepack set and [...] > I really want 3-4 games to start with and then > move on from there. The question I would ask you is, what other games (or types of games) does your gaming group enjoy? Length of game? Typical number of players? Thematic preferences, if any? The answers to these will help narrow things down. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2153 Return-Path: <rich@...> Received: (qmail 797 invoked from network); 6 Jul 2004 20:34:48 -0000 Received: from unknown (66.218.66.216) by m22.grp.scd.yahoo.com with QMQP; 6 Jul 2004 20:34:48 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 6 Jul 2004 20:34:48 -0000 X-eGroups-Return: rich@... Received: from [66.218.67.162] by n12.grp.scd.yahoo.com with NNFMP; 06 Jul 2004 20:34:22 -0000 X-Sender: rich@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26462 invoked from network); 6 Jul 2004 17:07:22 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 6 Jul 2004 17:07:22 -0000 Received: from unknown (HELO port995.com) (213.162.97.169) by mta3.grp.scd.yahoo.com with SMTP; 6 Jul 2004 17:07:22 -0000 Received: by port995.com (Port995 Mail, from userid 77) id 4ED4B140797C; Tue, 6 Jul 2004 18:00:34 +0100 (BST) Received: from totl.net (Authenticated SMTP client) by port995.com (Port995 Mail) with ESMTP id D8B9C1407970 for <piecepack@yahoogroups.com>; Tue, 6 Jul 2004 18:00:32 +0100 (BST) Message-ID: <40EADB18.2000707@...> Date: Tue, 06 Jul 2004 18:02:16 +0100 User-Agent: Mozilla Thunderbird 0.5 (Windows/20040207) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1089123766.2806795534.26398.sendItem@...> In-Reply-To: <1089123766.2806795534.26398.sendItem@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 213.162.97.169 From: Rich Stokes <rich@...> Subject: Re: [piecepack] New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=6983913 X-Yahoo-Profile: rich_at_rwb X-eGroups-Approved-By: prophesor <prophesor@...> via web; 06 Jul 2004 20:34:22 -0000 X-eGroups-Remote-IP: 66.218.66.67 Iain.407138@... wrote: >http://www.ludism.org/ppwiki/RecommendedGames > >The wiki is overall the best source of information about piecepack. > > Cheers, that's exactly what I was looking for. I've always had difficulty navigating the wiki. Not a technical problem, I just can't ever find what I want there. Some kind of mental block I expect. Rich From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2154 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49210 invoked from network); 8 Jul 2004 03:57:14 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 8 Jul 2004 03:57:14 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 8 Jul 2004 03:57:14 -0000 Received: from [10.0.1.2] ([68.77.109.172]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513; Wed, 07 Jul 2004 23:57:01 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 07 Jul 2004 23:56:58 -0400 To: <piecepack@yahoogroups.com> Cc: Phillip Lerche <boycat_oh@...> Message-ID: <BD123E4A.7AB0%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Update X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph A Note from piecepack.org: Sarcophagus has been updated by author, Phillip Lerche and posted to the games page at www.piecepack.org A note from Mesomorph Games: MichiCon has moved from Father's Day weekend to July 16-18, 2004 (Warren, Michigan, USA) www.foundation-games.com for full details. Come check out our booth, see our games and attend our events! Have a great July! Karol Piecepack.org Mesomorph Games Www.mesomorph.com Piecepack.org updates submitted July 15-18 will be posted on July 19, 2004 MG orders will ship as usual. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2155 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53338 invoked from network); 8 Jul 2004 04:46:53 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 8 Jul 2004 04:46:53 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta2.grp.scd.yahoo.com with SMTP; 8 Jul 2004 04:46:53 -0000 Received: from Mike1 (c-24-7-47-51.client.comcast.net[24.7.47.51]) by comcast.net (rwcrmhc12) with SMTP id <2004070804043601400jh7tge>; Thu, 8 Jul 2004 04:04:36 +0000 Message-ID: <004701c464a0$b1236b90$6602a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Wed, 7 Jul 2004 21:04:39 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Status of the group X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit With the ending of the recent contest I have been thinking of a number of games (already designed or solely my own designs so they didn't qualify for the contest) that I would like to finish up and post. However it has recently occured to me that the piecepack group has changed somewhat in character as it has matured. Maybe it's my imagination but it seems to me that there has been less and less attention given to posted games (except for contest games promoted by the judge). In the earlier days of the group it seemed like every game posted (or at least most) were tried by at least some other group members and comments were posted, and sometimes good and useful back-and-forth dialog resulted. For example, I remember the various comments and discussion surrounding "One Man, Thrag". It just seems like very little of this sort of thing happens lately. Considering that the group is bigger now, it seems like there should be a lot more discussion, and critiques of games. Comments? -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2156 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36591 invoked from network); 8 Jul 2004 05:49:17 -0000 Received: from unknown (66.218.66.166) by m6.grp.scd.yahoo.com with QMQP; 8 Jul 2004 05:49:17 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta5.grp.scd.yahoo.com with SMTP; 8 Jul 2004 05:49:17 -0000 Received: from Mike1 (c-24-7-47-51.client.comcast.net[24.7.47.51]) by comcast.net (rwcrmhc12) with SMTP id <2004070805164901400jc51ue>; Thu, 8 Jul 2004 05:16:49 +0000 Message-ID: <005801c464aa$c76aa710$6602a8c0@Mike1> To: <piecepack@yahoogroups.com> Cc: <mike.schoessow@...> References: <024b01c4631a$d7e9a690$6602a8c0@Mike1> <40EA77A1.4080303@...> Date: Wed, 7 Jul 2004 22:16:35 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] New to Piecepack, where to start? X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Rich Stokes To: piecepack@yahoogroups.com Sent: Tuesday, July 06, 2004 2:57 AM Subject: [piecepack] New to Piecepack, where to start? >What are some good games to start with when first starting out with >Piecepack? . . . . . >So, where to start? Is there a list of recomended games for adults >getting started? >Rich Hi Rich, The other suggestions to check out the wiki are spot on. The winners of the past cometitions are also all good bets. However, here are some suggestions of my own. Since you're already into Ice house, I can't resist suggesting my game, Alien city, which combines Ice house pyramids with piecepack, and which has received quite a few kind comments from within the the piecepack community and from other people on the web. If you like German-style sophisticated family strategy games, check out New City and Pharao's Heir. If you like heavy-duty abstract strategy games for 3-4 players, look at Decay (but be sure to read the player aids in the files section and specify a 1/8"tolerance). Pawns Crossing (another that I co-authored) is a bit less intense and is essentially an abstract with a bit of hidden information for 2-4 players. It utilizes a piecepack combined with a set of double-6 dominoes. If you're looking for shorter lighter fair, you may like San Andreas ( really great theme attachment) or Froggy Bottom (largely abstract), or Worm Derby (different). For a good road racing game, look into Racepack. A clever game that includes a memory element is King's Cottage. Another fun 3-4 player game is IceFloe, but it's essential to have a really large lit candle to really get into the spirit of the game in my opinion. If you like solitaire games, I think the best ones are, One Man: Thrag!, Piece Packing Pirates, Cardinal's Guards, and Black Pawn trucking. If you like math-based games, Mathrix has been quite popular over the past year. Let us know what you end up trying and enjoying (or not). -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2157 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67122 invoked from network); 15 Jul 2004 01:16:41 -0000 Received: from unknown (66.218.66.166) by m14.grp.scd.yahoo.com with QMQP; 15 Jul 2004 01:16:41 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta5.grp.scd.yahoo.com with SMTP; 15 Jul 2004 01:16:40 -0000 Received: from [66.218.67.174] by n34.grp.scd.yahoo.com with NNFMP; 15 Jul 2004 00:58:32 -0000 Date: Thu, 15 Jul 2004 00:58:09 -0000 To: piecepack@yahoogroups.com Message-ID: <cd4kr1+3nbu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 415 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.102 From: "mschoessow" <mikeschoessow@...> Subject: Number of Members X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I was just looking at the "Members" section, and was somewhat surprised (and dismayed) to find that there are only 242 members in the group. Then I got to wondering how we could increase the number of members most easily. The obvious first thought is to post group info various places on the web, such as other gaming sites, etc. There are probably other ways I haven't thought of though. Suggestions? -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2158 Return-Path: <albrowne@...> Received: (qmail 21171 invoked from network); 15 Jul 2004 19:17:50 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 15 Jul 2004 19:17:50 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 15 Jul 2004 19:17:50 -0000 X-eGroups-Return: albrowne@... Received: from [66.218.67.169] by n24.grp.scd.yahoo.com with NNFMP; 15 Jul 2004 19:17:15 -0000 X-Sender: albrowne@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86103 invoked from network); 15 Jul 2004 18:11:55 -0000 Received: from unknown (66.218.66.167) by m22.grp.scd.yahoo.com with QMQP; 15 Jul 2004 18:11:55 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta6.grp.scd.yahoo.com with SMTP; 15 Jul 2004 18:11:54 -0000 Received: from [66.218.67.172] by n6.grp.scd.yahoo.com with NNFMP; 15 Jul 2004 18:09:14 -0000 Date: Thu, 15 Jul 2004 18:09:12 -0000 To: piecepack@yahoogroups.com Message-ID: <cd6h88+oc91@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 210 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.90 From: "twentybeesman" <albrowne@...> Subject: Building My Own Piecepack X-Yahoo-Group-Post: member; u=192347441 X-Yahoo-Profile: twentybeesman X-eGroups-Approved-By: prophesor <prophesor@...> via web; 15 Jul 2004 19:17:15 -0000 X-eGroups-Remote-IP: 66.218.66.80 I've been wanting to start playing PiecePack games for quite some time now, however, I've never got round to making one. I intend to soon, though, but I was wondering, how should I go about constructing it? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2159 Return-Path: <rich@...> Received: (qmail 67940 invoked from network); 15 Jul 2004 19:36:40 -0000 Received: from unknown (66.218.66.167) by m23.grp.scd.yahoo.com with QMQP; 15 Jul 2004 19:36:40 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta6.grp.scd.yahoo.com with SMTP; 15 Jul 2004 19:36:38 -0000 X-eGroups-Return: rich@... Received: from [66.218.67.180] by n21.grp.scd.yahoo.com with NNFMP; 15 Jul 2004 19:17:09 -0000 X-Sender: rich@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20640 invoked from network); 15 Jul 2004 07:28:16 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 15 Jul 2004 07:28:16 -0000 Received: from unknown (HELO port995.com) (213.162.97.169) by mta2.grp.scd.yahoo.com with SMTP; 15 Jul 2004 07:28:16 -0000 Received: by port995.com (Port995 Mail, from userid 77) id 703BD14078F4; Thu, 15 Jul 2004 08:26:47 +0100 (BST) Received: from totl.net (Authenticated SMTP client) by port995.com (Port995 Mail) with ESMTP id 0581014078F2 for <piecepack@yahoogroups.com>; Thu, 15 Jul 2004 08:26:47 +0100 (BST) Message-ID: <40F631AF.1090500@...> Date: Thu, 15 Jul 2004 08:26:39 +0100 User-Agent: Mozilla Thunderbird 0.5 (Windows/20040207) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <cd4kr1+3nbu@...> In-Reply-To: <cd4kr1+3nbu@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 213.162.97.169 From: Rich Stokes <rich@...> Subject: Re: [piecepack] Number of Members X-Yahoo-Group-Post: member; u=6983913 X-Yahoo-Profile: rich_at_rwb X-eGroups-Approved-By: prophesor <prophesor@...> via web; 15 Jul 2004 19:17:07 -0000 X-eGroups-Remote-IP: 66.218.66.77 mschoessow wrote: >I was just looking at the "Members" section, and was somewhat >surprised (and dismayed) to find that there are only 242 members in >the group. Then I got to wondering how we could increase the number >of members most easily. > How does "Number of members of this group" compare with "Number of people buying Piecepack sets"? Why are people buying a set and not joining this group? What would those people get from this group, and can they get that elsewhere (such as the Wiki)? In short, what reason would a typical potential member have for joining this ML? I'm assuming that the answer to this is to dicuss PP game design and design theory, but I',m new to this list, but in other lists I frequent I've noticed a steady decline in ML activity over the last 3-4 years. One thoery is that people are getting less and less attached to lists as email spam becomes more and more of a problem. People just don't think email's a usable form of communication anymore. Another is that the novelty of the internet has worn off, and people no longer want to participate in lists just for the sake of it. I suppose this isn't really all that helpful as I don't really offer any answers here. Rich From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2160 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72482 invoked from network); 15 Jul 2004 20:00:38 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 15 Jul 2004 20:00:38 -0000 Received: from unknown (HELO imo-m26.mx.aol.com) (64.12.137.7) by mta4.grp.scd.yahoo.com with SMTP; 15 Jul 2004 20:00:38 -0000 Received: from Debnmrn1@... by imo-m26.mx.aol.com (mail_out_v37_r2.6.) id r.159.39ebb63f (657) for <piecepack@yahoogroups.com>; Thu, 15 Jul 2004 16:00:05 -0400 (EDT) Message-ID: <159.39ebb63f.2e283c44@...> Date: Thu, 15 Jul 2004 16:00:04 EDT To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5032 X-eGroups-Remote-IP: 64.12.137.7 From: Debnmrn1@... Subject: Re: [piecepack] Building My Own Piecepack X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit You may want to check back through the messages in this group regarding building your own piecepack. Check under messages that also talk about game pieces. Several members have offerred their successes and failures as suggestions. One person used craft foam and liked it really well. I made my own from precut 2x2 pieces. The set is pretty, but my stain and other embellishments made it turn into more of a vanity set than a really sturdy game set. Good luck. I'd love to hear/see what you come up with. :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2161 Return-Path: <menchie@...> X-Sender: menchie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95770 invoked from network); 16 Jul 2004 15:27:29 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 16 Jul 2004 15:27:29 -0000 Received: from unknown (HELO martok.hawkpci.net) (207.55.158.20) by mta6.grp.scd.yahoo.com with SMTP; 16 Jul 2004 15:27:29 -0000 Received: from hawkpci.net ([207.55.158.182]) by martok.hawkpci.net (Post.Office MTA v3.1.2 release (PO205-101c) ID# 0-59450U8500L600S0V35) with ESMTP id AAA2424 for <piecepack@yahoogroups.com>; Fri, 16 Jul 2004 10:35:38 -0500 Message-ID: <40F7F544.A5F91A68@...> Date: Fri, 16 Jul 2004 10:33:24 -0500 X-Mailer: Mozilla 4.78 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1089966972.189.30244.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 207.55.158.20 X-eGroups-From: menchie@... (menchie@...) From: menchie@... Subject: Re: Number of Members X-Yahoo-Group-Post: member; u=93256213 X-Yahoo-Profile: thedugan > mschoessow wrote: > >I was just looking at the "Members" section, and was somewhat > >surprised (and dismayed) to find that there are only 242 members in > >the group. Then I got to wondering how we could increase the number > >of members most easily. Well, At least the signal-to-noise ration is low here.....:-) From: Rich Stokes: > How does "Number of members of this group" compare with "Number of > people buying Piecepack sets"? ...or, 'number of people that download and make sets' compared to 'people on the piecepack list'... > Why are people buying a set and not joining this group? - fear of getting more junk mail - not sociable outside their immediate circle - fully happy with whatever they can get and remain anonymous I get lots of the first group anyway, the second two may apply to me. > What would those people get from this group, and can they get that > elsewhere (such as the Wiki)? I believe that most of it is available on the 'net somewhere, seems to me (I could well be mistaken, I have not visited the files section in a while) that the Yahoo group has 'beta ware' largely.... > In short, what reason would a typical potential member have for joining > this ML? I'm assuming that the answer to this is to dicuss PP game > design and design theory, but I'm new to this list, but in other lists > I frequent I've noticed a steady decline in ML activity over the last > 3-4 years. That *could* be a good thing - lower signal-to-noise ration.... You are correct, I can remember some of my groups being so active, I'd go to digest mode in self protection - and some were so noisy I would either unsub or go "web only". On my own part, I prefer smallish groups that are heavily targeted at my own interests. That may be a factor in all this also.... I avoid 'fanboy' groups (GW-oriented groups come to mind), because I'm usually not so wrapped up in a game's mechanics that I can follow (or care to follow) such discussions....and 'me too' posts are mostly just annoying. > One thoery is that people are getting less and less attached to lists > as email spam becomes more and more of a problem. I suspect that like phone numbers, people see their email address as something they'd prefer not to change, and would like to minimize their exposure to spam. Yahoo, as a large target, is an easy place to harvest addresses from. Stand alone packages have the problem of requiring another login, and remembering or bookmarking another URL.... > People just don't think email's a usable form of communication anymore. People have become used to it, and have discovered that email may involve them in a project that eventually dies - therefore they concentrate on the things that are dearest to their heart. I have seen many projects die in my time on the net (since '96 or so...), and while there is a big rush to work as the project begins, it dies off once the novelty and the realisation that 'this is WORK' sets in...then activity dies off. Perfectly normal reaction. > Another is that the novelty of the internet has worn off, and people no > longer want to participate in lists just for the sake of it. I suspect that is largely the case. Another factor may be that while 'playing' piecepack games is simple, creating them is not - creativity is a gene that is sorely lacking in the human genome as a whole. > I suppose this isn't really all that helpful as I don't really offer any > answers here. ...you asked good questions, and that is part of what this list is about, IMNSHO. For my own part, I believe this may be the only post that I've made here. This idea of the 'piece pack' is somewhat peripheral to my own interests. I have not purchased a piece pack - though I've downloaded several sets, and a few games, I can find no one that is interested in playing. This is (I suspect) due to my odd working schedule and semi-reclusive habits...:-) I'm more oriented towards wargames and RPG's, and this group produces largely what I would classify as 'family games' or 'table games'. <shrug> That being said, are their any games that are RPG or wargame oriented? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2162 Return-Path: <imfurry@...> X-Sender: imfurry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9109 invoked from network); 16 Jul 2004 18:08:39 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 16 Jul 2004 18:08:39 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta4.grp.scd.yahoo.com with SMTP; 16 Jul 2004 18:08:38 -0000 Received: from [66.218.66.143] by n20.grp.scd.yahoo.com with NNFMP; 16 Jul 2004 18:05:58 -0000 Date: Fri, 16 Jul 2004 18:05:57 -0000 To: piecepack@yahoogroups.com Message-ID: <cd95e5+2u6e@...> In-Reply-To: <cd6h88+oc91@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 572 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.76 From: "imfurry" <imfurry@...> Subject: Re: Building My Own Piecepack X-Yahoo-Group-Post: member; u=160347170 X-Yahoo-Profile: imfurry The simplest way is to use the printable piecepack at http://www.piecepack.org/Printable.html I glued mine to 20c cardboard and cut it out. The coins were a pain to cut out, so gluing the patterns to pennies is probably simpler. Don Kirkby http://www.ludism.org/ppwiki/DonKirkby --- In piecepack@yahoogroups.com, "twentybeesman" <albrowne@g...> wrote: > I've been wanting to start playing PiecePack games for quite some > time now, however, I've never got round to making one. I intend to > soon, though, but I was wondering, how should I go about > constructing it? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2163 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68697 invoked from network); 16 Jul 2004 20:29:14 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 16 Jul 2004 20:29:14 -0000 Received: from unknown (HELO imo-m25.mx.aol.com) (64.12.137.6) by mta1.grp.scd.yahoo.com with SMTP; 16 Jul 2004 20:29:13 -0000 Received: from Debnmrn1@... by imo-m25.mx.aol.com (mail_out_v37_r2.6.) id r.76.3e3e1730 (4584) for <piecepack@yahoogroups.com>; Fri, 16 Jul 2004 16:29:01 -0400 (EDT) Message-ID: <76.3e3e1730.2e29948c@...> Date: Fri, 16 Jul 2004 16:29:00 EDT To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 for Windows sub 5032 X-eGroups-Remote-IP: 64.12.137.6 From: Debnmrn1@... Subject: Re: [piecepack] Re: Building My Own Piecepack X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit For the coins, one could invest in a circle punch; available at any hobby shop or scrapbook store for about $8.00. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2164 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1621 invoked from network); 26 Jul 2004 03:33:32 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 26 Jul 2004 03:33:32 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta2.grp.scd.yahoo.com with SMTP; 26 Jul 2004 03:33:32 -0000 Received: from [10.0.1.2] ([68.76.62.158]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Sun, 25 Jul 2004 23:33:27 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sun, 25 Jul 2004 23:33:22 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD29F3C2.8047%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Palazzo Added X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Phillip Lerche's game Palazzo has finally been added to the games page at piecepack.org. I'm guilty of losing it under too many open files on my computer. It should have been up 5 days ago! :-) Enjoy the 113th game to make it into the piecepack line up. Please remember to send all completed piecepack games for inclusion on the official website www.piecepack.org to submissions@... (I'll try return to my usual prompt self) Have a wonderful week. Karol Www.piecepack.org Www.mesomorph.com **Piecepack.org is impartially maintained by staff of Mesomorph Games Piecepack was featured in the July 2004 issue of GAMES magazine - 5 full pages! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2165 Return-Path: <electronicwaffle@...> Received: (qmail 10837 invoked from network); 26 Jul 2004 17:18:26 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 26 Jul 2004 17:18:26 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta1.grp.scd.yahoo.com with SMTP; 26 Jul 2004 17:18:26 -0000 Received: from [66.218.67.147] by n35.grp.scd.yahoo.com with NNFMP; 26 Jul 2004 17:17:54 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51013 invoked from network); 26 Jul 2004 16:36:35 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 26 Jul 2004 16:36:35 -0000 Received: from unknown (HELO n15.grp.scd.yahoo.com) (66.218.66.70) by mta5.grp.scd.yahoo.com with SMTP; 26 Jul 2004 16:36:35 -0000 Received: from [66.218.67.138] by n15.grp.scd.yahoo.com with NNFMP; 26 Jul 2004 16:35:54 -0000 Date: Mon, 26 Jul 2004 16:35:53 -0000 To: piecepack@yahoogroups.com Message-ID: <ce3bt9+g9uf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1388 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.70 From: "Electronicwaffle" <electronicwaffle@...> Subject: Where's Waffle?? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 26 Jul 2004 17:17:54 -0000 X-eGroups-Remote-IP: 66.218.66.103 Just FYI, my computer finally got put into the shop, and I expect to have it back around the 7th August. When the battery on your laptop is dead, and your AC reciprocal jack needs to be fixed, it means you have to rely on public computers... fun. I Honestly don't expect to be back in "regular" condition with my net usage until then. Thankfully "Paragon" is in the Rules in Progress section, Not that I ever officaly meant to stick to a 12 month schedule with my 12 games this year.... let Paragon suffice for July. On the mention of boosting membership; I am returning to college in the fall, (after only a year hiatus), and have plans on starting a "PIGS" group (Piecepack and Icehouse Gaming Society) on campus. I intend to start off with members of the already existant group Sword (Students Who Ocassionally Roll Dice) and network with them to find a base of students for piecepack. I know the Price is exactly right for Students... Free to 20 bucks. For over 100 games, you cant beat that at all. I assume we are still waiting the results of "Group Projects". I am interested in seeing the rulesets, and knowing the winner, even if I did not enter the contest. I hope the next contest will be announced soon so the progress and ground covered last contest will not be a one time occurance. I think Themeing goes a long way with new game ideas. -Waffle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2166 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 367 invoked from network); 26 Jul 2004 19:18:05 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 26 Jul 2004 19:18:05 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta5.grp.scd.yahoo.com with SMTP; 26 Jul 2004 19:18:05 -0000 Received: from [10.0.1.2] ([68.76.62.158]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Mon, 26 Jul 2004 15:18:04 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 26 Jul 2004 15:18:02 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD2AD12A.8066%karol@...> In-Reply-To: <cd6h88+oc91@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Building My Own Piecepack X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Printable versions on piecepack.org - along with instructions. Karol On 7/15/04 2:09 PM, "twentybeesman" <albrowne@...> wrote: > I've been wanting to start playing PiecePack games for quite some > time now, however, I've never got round to making one. I intend to > soon, though, but I was wondering, how should I go about > constructing it? > > > > > > > Yahoo! Groups Links > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2167 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19625 invoked from network); 27 Jul 2004 13:05:50 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 27 Jul 2004 13:05:50 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta5.grp.scd.yahoo.com with SMTP; 27 Jul 2004 13:05:49 -0000 Received: from [66.218.67.174] by n3.grp.scd.yahoo.com with NNFMP; 27 Jul 2004 13:04:40 -0000 Date: Tue, 27 Jul 2004 13:04:40 -0000 To: piecepack@yahoogroups.com Message-ID: <ce5jt8+f33l@...> In-Reply-To: <ce3bt9+g9uf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 458 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.86 From: clark@... Subject: Group Projects Update X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer > I assume we are still waiting the results of "Group Projects". Along with my merry band of play testers, I'm still deep in the process of judging. I'm going as quickly as I can while giving each game the justice it deserves, and collecting comments from my group as we go. It's taking some time for sure, but there are 15 entries, and I want to play each of them at least twice, and there are sometimes clarification questions.... All in due time. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2168 Return-Path: <Greg_Forster@...> Received: (qmail 12003 invoked from network); 28 Jul 2004 02:04:28 -0000 Received: from unknown (66.218.66.166) by m23.grp.scd.yahoo.com with QMQP; 28 Jul 2004 02:04:28 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta5.grp.scd.yahoo.com with SMTP; 28 Jul 2004 02:04:28 -0000 Received: from [66.218.67.141] by n27.grp.scd.yahoo.com with NNFMP; 28 Jul 2004 02:02:04 -0000 X-Sender: Greg_Forster@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5591 invoked from network); 27 Jul 2004 20:41:07 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 27 Jul 2004 20:41:07 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta1.grp.scd.yahoo.com with SMTP; 27 Jul 2004 20:41:07 -0000 Received: from [66.218.67.162] by n8.grp.scd.yahoo.com with NNFMP; 27 Jul 2004 20:40:25 -0000 Date: Tue, 27 Jul 2004 20:40:25 -0000 To: piecepack@yahoogroups.com Message-ID: <ce6ejp+gjn4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 188 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.92 From: "gregforstermi" <Greg_Forster@...> Subject: Newbie X-Yahoo-Group-Post: member; u=61315414 X-Yahoo-Profile: gregforstermi X-eGroups-Approved-By: prophesor <prophesor@...> via web; 28 Jul 2004 02:02:03 -0000 X-eGroups-Remote-IP: 66.218.66.83 I've only just discovered piecepacks. Could somebody tell me which games are the most popular so I know where to start looking? There are too many for me to wade through them all! Greg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2169 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44040 invoked from network); 28 Jul 2004 02:52:19 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 28 Jul 2004 02:52:19 -0000 Received: from unknown (HELO smtp101.rog.mail.re2.yahoo.com) (206.190.36.79) by mta5.grp.scd.yahoo.com with SMTP; 28 Jul 2004 02:52:19 -0000 Received: from unknown (HELO ?192.168.255.100?) (jcdietrich@24.112.162.235 with plain) by smtp101.rog.mail.re2.yahoo.com with SMTP; 28 Jul 2004 02:52:18 -0000 Message-ID: <4107157C.20001@...> Date: Tue, 27 Jul 2004 22:54:52 -0400 User-Agent: Mozilla Thunderbird 0.6 (Windows/20040502) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <ce6ejp+gjn4@...> In-Reply-To: <ce6ejp+gjn4@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 206.190.36.79 From: Porter235 <porter235@...> Subject: Re: [piecepack] Newbie X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 The community has a wiki which has some useful info... In particular see the following pages.. http://www.ludism.org/ppwiki/RecommendedGames http://www.ludism.org/ppwiki/CompetitionWinners Do we have a FAQ anywhere? If so, this question should be on the it. :) gregforstermi wrote: >I've only just discovered piecepacks. Could somebody tell me which >games are the most popular so I know where to start looking? There >are too many for me to wade through them all! > >Greg > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2170 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82642 invoked from network); 28 Jul 2004 03:13:03 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 28 Jul 2004 03:13:03 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta3.grp.scd.yahoo.com with SMTP; 28 Jul 2004 03:13:03 -0000 Received: from biggar.org (c-24-6-227-64.client.comcast.net[24.6.227.64]) by comcast.net (sccrmhc12) with ESMTP id <2004072803125701200qmkc8e> (Authid: mark.a.biggar); Wed, 28 Jul 2004 03:13:01 +0000 Message-ID: <410719B7.7020101@...> Date: Tue, 27 Jul 2004 20:12:55 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <ce6ejp+gjn4@...> In-Reply-To: <ce6ejp+gjn4@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Newbie X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar gregforstermi wrote: > I've only just discovered piecepacks. Could somebody tell me which > games are the most popular so I know where to start looking? There > are too many for me to wade through them all! Welcome Greg Check out the recommended games page on the piecepack wiki: http://www.ludism.org/ppwiki/RecommendedGames -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2171 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20121 invoked from network); 28 Jul 2004 11:09:39 -0000 Received: from unknown (66.218.66.166) by m5.grp.scd.yahoo.com with QMQP; 28 Jul 2004 11:09:39 -0000 Received: from unknown (HELO w02.bloglines.com) (216.148.212.184) by mta5.grp.scd.yahoo.com with SMTP; 28 Jul 2004 11:09:39 -0000 Received: (qmail 31395 invoked by uid 99); 28 Jul 2004 11:09:38 -0000 Message-ID: <1091012978.2227322837.31394.sendItem@...> Date: 28 Jul 2004 11:09:38 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.184 From: Iain.407138@... Subject: Re: [piecepack] Newbie X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne > Do we have a FAQ anywhere? If so, this question should be on the it. Yahoo Groups moderators can specify that a message file is sent to new joiners. This should be the URL for this list. http://groups.yahoo.com/group/piecepack/settings?mode=6 -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2172 Return-Path: <bsmith@...-ip.com> Received: (qmail 28483 invoked from network); 28 Jul 2004 11:47:50 -0000 Received: from unknown (66.218.66.216) by m6.grp.scd.yahoo.com with QMQP; 28 Jul 2004 11:47:50 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 28 Jul 2004 11:47:50 -0000 Received: from [66.218.66.118] by n20.grp.scd.yahoo.com with NNFMP; 28 Jul 2004 11:47:44 -0000 X-Sender: bsmith@...-ip.com X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57407 invoked from network); 28 Jul 2004 05:37:08 -0000 Received: from unknown (66.218.66.167) by m21.grp.scd.yahoo.com with QMQP; 28 Jul 2004 05:37:08 -0000 Received: from unknown (HELO neta.no-ip.com) (203.217.43.112) by mta6.grp.scd.yahoo.com with SMTP; 28 Jul 2004 05:37:08 -0000 Received: from localhost ([127.0.0.1]) by neta.no-ip.com (Merak 7.4.5) with SMTP id LLG02553 for <piecepack@yahoogroups.com>; Wed, 28 Jul 2004 15:37:04 +1000 Date: Wed, 28 Jul 2004 15:37:04 +1000 To: piecepack@yahoogroups.com Message-ID: <6c1dedb725c2a057c2c94fbc5fdd1423@...-ip.com> X-Mailer: IceWarp Web Mail 5.2.7 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 203.217.43.112 From: Ben Smith <bsmith@...-ip.com> Subject: piecepack set availability X-Yahoo-Group-Post: member; u=192175614 X-Yahoo-Profile: b5mith X-eGroups-Approved-By: prophesor <prophesor@...> via web; 28 Jul 2004 11:47:44 -0000 X-eGroups-Remote-IP: 66.218.66.76 does anyone know if piecepack sets are available in Australia? Distribution seems fairly limited and I'm not overly enthused about making my own! thanks Ben From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2173 Return-Path: <notify@yahoogroups.com> Received: (qmail 90996 invoked from network); 28 Jul 2004 23:39:13 -0000 Received: from unknown (66.218.66.217) by m23.grp.scd.yahoo.com with QMQP; 28 Jul 2004 23:39:13 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta2.grp.scd.yahoo.com with SMTP; 28 Jul 2004 23:39:13 -0000 Received: from [66.218.67.174] by n5.grp.scd.yahoo.com with NNFMP; 28 Jul 2004 23:39:11 -0000 Received: (qmail 35982 invoked by uid 65534); 28 Jul 2004 23:39:11 -0000 Date: 28 Jul 2004 23:39:11 -0000 Message-ID: <1091057951.14477.35940.w51@yahoogroups.com> X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 66.218.66.89 Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Electronic Piecepacks/piecepack.mod Uploaded by : porter235 <porter235@...> Description : version 0.2 of a piecepack module for vassal (an online boardgame engine written in java) You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Electronic%20Piecepacks/piecepack.mod To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2174 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75517 invoked from network); 29 Jul 2004 00:13:15 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 29 Jul 2004 00:13:15 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta2.grp.scd.yahoo.com with SMTP; 29 Jul 2004 00:13:14 -0000 Received: from [66.218.67.250] by n24.grp.scd.yahoo.com with NNFMP; 29 Jul 2004 00:13:10 -0000 Date: Thu, 29 Jul 2004 00:13:09 -0000 To: piecepack@yahoogroups.com Message-ID: <ce9fel+rtk9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 891 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.80 From: "porter235" <porter235@...> Subject: piecepack for vassal X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 The Vassal Engine <http://vassalengine.org> is a java based online board game engine. I have completed version 0.2 of a piecepack module for it, and it is ready for testing/playing. So far I have not included any instructions, so it will require a bit of farting around with to figure it out. (Of course if you have previous experience with the vassal engin, that is an advantage) I will be looking for people to test this out and play some games! You should be able to play a lot of the existing games with it, as well as being able to use it for collaborative designing! If only I had this put together 6 months ago, it could have come in real handy with the competition... oh well, better late than never. This is its wiki page <http://www.ludism.org/ppwiki/JonathanDietrich_2fVassalModule>, and the file can be found in the files section here at yahoo (at least for now). enjoy. JCD. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2175 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86135 invoked from network); 29 Jul 2004 14:43:04 -0000 Received: from unknown (66.218.66.167) by m22.grp.scd.yahoo.com with QMQP; 29 Jul 2004 14:43:04 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta6.grp.scd.yahoo.com with SMTP; 29 Jul 2004 14:43:04 -0000 Received: from [66.218.66.115] by n1.grp.scd.yahoo.com with NNFMP; 29 Jul 2004 14:41:51 -0000 Date: Thu, 29 Jul 2004 14:41:47 -0000 To: piecepack@yahoogroups.com Message-ID: <ceb2bb+v5ag@...> In-Reply-To: <ce9fel+rtk9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1036 X-Mailer: Yahoo Groups Message Poster X-eGroups-Remote-IP: 66.218.66.64 From: "Matt Worden" <Brykovian@...> Subject: Re: piecepack for vassal X-Yahoo-Group-Post: member; u=77106212 X-Yahoo-Profile: brykovian Very cool! Nice work! -Bryk --- In piecepack@yahoogroups.com, "porter235" <porter235@y...> wrote: > The Vassal Engine <http://vassalengine.org> is a java based online > board game engine. I have completed version 0.2 of a piecepack module > for it, and it is ready for testing/playing. So far I have not > included any instructions, so it will require a bit of farting around > with to figure it out. (Of course if you have previous experience with > the vassal engin, that is an advantage) I will be looking for people > to test this out and play some games! > > You should be able to play a lot of the existing games with it, as > well as being able to use it for collaborative designing! If only I > had this put together 6 months ago, it could have come in real handy > with the competition... oh well, better late than never. > > This is its wiki page > <http://www.ludism.org/ppwiki/JonathanDietrich_2fVassalModule>, and > the file can be found in the files section here at yahoo (at least for > now). > > enjoy. > JCD. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2178 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81621 invoked from network); 2 Aug 2004 15:49:40 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 2 Aug 2004 15:49:40 -0000 Received: from unknown (HELO i3smtp.i3domain.inin.com) (204.180.46.24) by mta2.grp.scd.yahoo.com with SMTP; 2 Aug 2004 15:49:40 -0000 Received: from Unknown [172.16.1.161] by i3smtp.i3domain.inin.com - SurfControl E-mail Filter (4.7); Mon, 02 Aug 2004 10:49:37 -0500 Received: from [172.16.129.181] ([172.16.129.181]) by i3mail1.i3domain.inin.com with Microsoft SMTPSVC(6.0.3790.0); Mon, 2 Aug 2004 10:49:36 -0500 Message-ID: <410E6290.1070409@...> To: piecepack@yahoogroups.com Date: Mon, 02 Aug 2004 10:49:36 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Accept-Language: en-us, en X-OriginalArrivalTime: 02 Aug 2004 15:49:36.0744 (UTC) FILETIME=[5021AE80:01C478A8] References: <1091290269.410bc49dcc511@...> In-Reply-To: <1091290269.410bc49dcc511@...> User-Agent: Mozilla Thunderbird 0.7 (Windows/20040616) Return-Path: randy@... X-eGroups-Remote-IP: 204.180.46.24 X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> Reply-To: randy@... Subject: Re: [piecepack] Too many games? X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox drwest@... wrote: > I'm a newbie myself, but in the two months I've been on this list I've seen this > question go by several times. It echoes my own sense that, even with the > recommended games page on the wiki, there's a need for 3 or 4 core "classic" > games to serve as the basic, starting games for the piecepack. ... > Along similar lines, I think it's a shame that the Mesomorph set no longer comes > with a printed rule book. This seems to me to limit the audience for the > piecepack to people who get the concept of a game system. Would it be a good idea, from both a game-player's and a business person's perspectives, to include a printed rule pamphlet that includes, say, ten of what is generally considered to be the best-of-the-best games, then include the CD with everything else? Such a pamphlet would not have to be updated often--once a year or so would probably do it (or simply whenever stock of the last printing has been depleted). I agree that having such a pamphlet would be better for someone who saw the piecepack at a store and decided to buy it, however, for people tech-savvy and gamer enough to seek out and buy such a thing from a website, I think a rules CD is adequate. Is there enough (any?) brick-and-mortar sales of the piecepack to justify such a thing? --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2179 Return-Path: <bsmith@...-ip.com> Received: (qmail 79813 invoked from network); 2 Aug 2004 20:32:27 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 2 Aug 2004 20:32:27 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta2.grp.scd.yahoo.com with SMTP; 2 Aug 2004 20:32:25 -0000 Received: from [66.218.67.180] by n30.grp.scd.yahoo.com with NNFMP; 02 Aug 2004 20:31:48 -0000 X-Sender: bsmith@...-ip.com X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40276 invoked from network); 2 Aug 2004 12:34:44 -0000 Received: from unknown (66.218.66.172) by m21.grp.scd.yahoo.com with QMQP; 2 Aug 2004 12:34:44 -0000 Received: from unknown (HELO neta.no-ip.com) (203.217.44.124) by mta4.grp.scd.yahoo.com with SMTP; 2 Aug 2004 12:34:44 -0000 Received: from localhost ([127.0.0.1]) by neta.no-ip.com (Merak 7.4.5) with SMTP id LLG02553 for <piecepack@yahoogroups.com>; Mon, 02 Aug 2004 22:33:54 +1000 Date: Mon, 02 Aug 2004 22:33:53 +1000 To: piecepack@yahoogroups.com Message-ID: <9951383e24dbf619ced2152e9f4e3323@...-ip.com> X-Mailer: IceWarp Web Mail 5.2.7 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 203.217.44.124 From: Ben Smith <bsmith@...-ip.com> Subject: Re: [piecepack] Too many games? X-Yahoo-Group-Post: member; u=192175614 X-Yahoo-Profile: b5mith X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 02 Aug 2004 20:31:45 -0000 X-eGroups-Remote-IP: 66.218.66.87 I think a simple rating system for piecepack games would be great. Similar to the one used on www.boardgamegeek.com. -----Original message----- From: drwest@... Date: Sun, 1 Aug 2004 02:11:09 +1000 To: piecepack@yahoogroups.com Subject: [piecepack] Too many games? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2180 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70172 invoked from network); 2 Aug 2004 20:56:15 -0000 Received: from unknown (66.218.66.172) by m15.grp.scd.yahoo.com with QMQP; 2 Aug 2004 20:56:15 -0000 Received: from unknown (HELO w02.bloglines.com) (216.148.212.184) by mta4.grp.scd.yahoo.com with SMTP; 2 Aug 2004 20:56:15 -0000 Received: (qmail 19969 invoked by uid 99); 2 Aug 2004 20:56:15 -0000 Message-ID: <1091480175.3258238137.19968.sendItem@...> Date: 2 Aug 2004 20:56:15 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.184 From: Iain.407138@... Subject: Re: [piecepack] Too many games? X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne "I think a simple rating system for piecepack games would be great. Similar to the one used on www.boardgamegeek.com." There is one already: http://www.ludism.org/ppwiki/Ratings From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2181 Return-Path: <Greg_Forster@...> Received: (qmail 40050 invoked from network); 2 Aug 2004 22:32:17 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 2 Aug 2004 22:32:17 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta5.grp.scd.yahoo.com with SMTP; 2 Aug 2004 22:32:17 -0000 Received: from [66.218.67.170] by n26.grp.scd.yahoo.com with NNFMP; 02 Aug 2004 22:32:15 -0000 X-Sender: Greg_Forster@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53499 invoked from network); 2 Aug 2004 20:49:16 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 2 Aug 2004 20:49:16 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 2 Aug 2004 20:49:16 -0000 Received: from [66.218.67.186] by n11.grp.scd.yahoo.com with NNFMP; 02 Aug 2004 20:48:59 -0000 Date: Mon, 02 Aug 2004 20:48:59 -0000 To: piecepack@yahoogroups.com Message-ID: <cem9br+illi@...> In-Reply-To: <9951383e24dbf619ced2152e9f4e3323@...-ip.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 647 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.66 From: "gregforstermi" <Greg_Forster@...> Subject: Re: Too many games? X-Yahoo-Group-Post: member; u=61315414 X-Yahoo-Profile: gregforstermi X-eGroups-Approved-By: prophesor <prophesor@...> via web; 02 Aug 2004 22:32:14 -0000 X-eGroups-Remote-IP: 66.218.66.82 That's a good idea; another possibility would be to come up with a set of genres (tile-laying, race, solitaire, etc.) and choose one or two outstanding games in each genre to highlight. That way different people with different interests will get directed right where they want to go. Greg --- In piecepack@yahoogroups.com, Ben Smith <bsmith@n...> wrote: > I think a simple rating system for piecepack games would be great. Similar to the one used on www.boardgamegeek.com. > > > -----Original message----- > From: drwest@u... > Date: Sun, 1 Aug 2004 02:11:09 +1000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Too many games? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2182 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7138 invoked from network); 2 Aug 2004 23:08:25 -0000 Received: from unknown (66.218.66.217) by m25.grp.scd.yahoo.com with QMQP; 2 Aug 2004 23:08:25 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta2.grp.scd.yahoo.com with SMTP; 2 Aug 2004 23:08:25 -0000 Received: from 204.127.197.118 ([204.127.197.118]) by comcast.net (rwcrmhc12) with SMTP id <2004080223081701400e0tmne>; Mon, 2 Aug 2004 23:08:17 +0000 Received: from [216.113.168.128] by 204.127.197.118; Mon, 02 Aug 2004 23:08:16 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "gregforstermi" <Greg_Forster@...> Date: Mon, 02 Aug 2004 23:08:16 +0000 Message-Id: <080220042308.10953.410EC96000084BD700002AC922007507849D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Jun 24 2004) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Remote-IP: 216.148.227.85 From: mark.a.biggar@... Subject: Re: [piecepack] Re: Too many games? X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit There's already the Taxononmy page on the wiki if your looking for a particular type of game. -- Mark Biggar mark.a.biggar@... -------------- Original message -------------- That's a good idea; another possibility would be to come up with a set of genres (tile-laying, race, solitaire, etc.) and choose one or two outstanding games in each genre to highlight. That way different people with different interests will get directed right where they want to go. Greg --- In piecepack@yahoogroups.com, Ben Smith wrote: > I think a simple rating system for piecepack games would be great. Similar to the one used on www.boardgamegeek.com. > > > -----Original message----- > From: drwest@u... > Date: Sun, 1 Aug 2004 02:11:09 +1000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Too many games? Yahoo! Groups Sponsor ADVERTISEMENT Yahoo! Groups Links To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2183 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14348 invoked from network); 2 Aug 2004 23:16:00 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 2 Aug 2004 23:16:00 -0000 Received: from unknown (HELO web53809.mail.yahoo.com) (206.190.36.204) by mta6.grp.scd.yahoo.com with SMTP; 2 Aug 2004 23:16:00 -0000 Message-ID: <20040802231559.66995.qmail@...> Received: from [24.112.162.235] by web53809.mail.yahoo.com via HTTP; Mon, 02 Aug 2004 16:15:59 PDT Date: Mon, 2 Aug 2004 16:15:59 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <9951383e24dbf619ced2152e9f4e3323@...-ip.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 206.190.36.204 From: Porter TwoThreeFive <porter235@...> Subject: Re: [piecepack] Too many games? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Here is one that I implemented for the wiki. People just need to start using it. <http://www.ludism.org/ppwiki/Ratings> Here is the current outcomes <http://www.ludism.org/ppwiki/Ratings/Summaries> which. According to this list the top games would be Chariots . . . . 5 matches GalaxyExpress . . . . 5 matches Sarcophagus . . . . 5 matches This is not an averaged system but a total checkmarks given... --- Ben Smith <bsmith@...-ip.com> wrote: > I think a simple rating system for piecepack games would be great. > Similar to the one used on www.boardgamegeek.com. > > > -----Original message----- > From: drwest@... > Date: Sun, 1 Aug 2004 02:11:09 +1000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Too many games? > > > > > > ------------------------ Yahoo! Groups Sponsor > --------------------~--> > Yahoo! Domains - Claim yours for only $14.70 > http://us.click.yahoo.com/Z1wmxD/DREIAA/yQLSAA/grQolB/TM > --------------------------------------------------------------------~-> > > > > Yahoo! Groups Links > > > > > > __________________________________ Do you Yahoo!? Yahoo! Mail - 50x more storage than other providers! http://promotions.yahoo.com/new_mail From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2184 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7823 invoked from network); 2 Aug 2004 23:30:07 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 2 Aug 2004 23:30:07 -0000 Received: from unknown (HELO web53807.mail.yahoo.com) (206.190.36.202) by mta3.grp.scd.yahoo.com with SMTP; 2 Aug 2004 23:30:07 -0000 Message-ID: <20040802232943.48500.qmail@...> Received: from [24.112.162.235] by web53807.mail.yahoo.com via HTTP; Mon, 02 Aug 2004 16:29:43 PDT Date: Mon, 2 Aug 2004 16:29:43 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <1091480175.3258238137.19968.sendItem@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 206.190.36.202 From: Porter TwoThreeFive <porter235@...> Subject: Re: [piecepack] Too many games? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 --- Iain.407138@... wrote: > "I think a simple rating system for piecepack games would be great. > Similar > to the one used on www.boardgamegeek.com." > > There is one already: > http://www.ludism.org/ppwiki/Ratings That's what i get for not reading all of the messages before replying.. :) thanks Iain. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2185 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22483 invoked from network); 4 Aug 2004 19:03:48 -0000 Received: from unknown (66.218.66.172) by m21.grp.scd.yahoo.com with QMQP; 4 Aug 2004 19:03:48 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta4.grp.scd.yahoo.com with SMTP; 4 Aug 2004 19:03:48 -0000 Received: from [66.218.66.113] by n19.grp.scd.yahoo.com with NNFMP; 04 Aug 2004 19:03:47 -0000 Date: Wed, 04 Aug 2004 19:03:46 -0000 To: piecepack@yahoogroups.com Message-ID: <cerbui+10ed3@...> In-Reply-To: <410E6290.1070409@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1228 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.218.66.74 From: "Benedict" <boycat_oh@...> Subject: Re: Too many games? X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi The printed rulebook for all games on the website would be enormous, and unfortunately not very practical or cheap. > > Along similar lines, I think it's a shame that the Mesomorph set no longer comes > > with a printed rule book. This seems to me to limit the audience for the > > piecepack to people who get the concept of a game system. > > Would it be a good idea, from both a game-player's and a business > person's perspectives, to include a printed rule pamphlet that includes, > say, ten of what is generally considered to be the best-of-the-best > games, then include the CD with everything else? I think a set of rules of a few to several games would be good as an introductory pamphlet to accompany the 'pack. I think it would work best if the games selected were to a) be enjoyable b) have short well-written rules c) make use of just the piecepack (possibly allowing for minor components like a cup, coins, piece of string). I plan on taking a brief look at all the game on the CD to see which fit the requirements of b) and c) as they are objective categories. Once I have done this I will make a list of those which I think also fit into a) - of course this is subjective. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2186 Return-Path: <arlateo@...> Received: (qmail 59460 invoked from network); 4 Aug 2004 22:57:19 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 4 Aug 2004 22:57:19 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta1.grp.scd.yahoo.com with SMTP; 4 Aug 2004 22:57:19 -0000 Received: from [66.218.67.169] by n12.grp.scd.yahoo.com with NNFMP; 04 Aug 2004 22:57:01 -0000 X-Sender: arlateo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37424 invoked from network); 4 Aug 2004 21:26:03 -0000 Received: from unknown (66.218.66.167) by m5.grp.scd.yahoo.com with QMQP; 4 Aug 2004 21:26:03 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta6.grp.scd.yahoo.com with SMTP; 4 Aug 2004 21:26:03 -0000 Received: from [66.218.67.185] by n37.grp.scd.yahoo.com with NNFMP; 04 Aug 2004 21:25:28 -0000 Date: Wed, 04 Aug 2004 21:25:26 -0000 To: piecepack@yahoogroups.com Message-ID: <cerk86+upie@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 421 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.105 From: "James H. Vipond" <arlateo@...> Subject: Questions about piecepack PDFs X-Yahoo-Group-Post: member; u=57010 X-Yahoo-Profile: james_vipond X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Aug 2004 22:56:59 -0000 X-eGroups-Remote-IP: 66.218.66.67 I'm somewhat new to this group, not having even heard of a piecepack until I bought the July 2004 issue of Games magazine. I am making my own piecepack using the printable components, but I have some questions: * On the suns PDF, the #5 coin is improperly aligned with its back. How do I fix that before printing? * Do I need a special implement for cutting the coins out of cardboard, or will ordinary scissors do? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2187 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76314 invoked from network); 4 Aug 2004 23:57:05 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 4 Aug 2004 23:57:05 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta2.grp.scd.yahoo.com with SMTP; 4 Aug 2004 23:57:05 -0000 Received: from 204.127.197.118 ([204.127.197.118]) by comcast.net (rwcrmhc12) with SMTP id <2004080423024301400sf83he>; Wed, 4 Aug 2004 23:02:43 +0000 Received: from [216.113.168.128] by 204.127.197.118; Wed, 04 Aug 2004 23:02:42 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "James H. Vipond" <arlateo@...> Date: Wed, 04 Aug 2004 23:02:42 +0000 Message-Id: <080420042302.1507.41116B1100079EAE000005E322007507849D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Jun 24 2004) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Remote-IP: 216.148.227.85 From: mark.a.biggar@... Subject: Re: [piecepack] Questions about piecepack PDFs X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I suggest that you print on 8x11 avery labels and stick them on cutout cardboard, that will allow you to adjust alignment as necessary. Scissors should be sufficiant If you real want to make a good set look at some of the pictures in the photos section for ideas. -- Mark Biggar mark.a.biggar@... -------------- Original message -------------- I'm somewhat new to this group, not having even heard of a piecepack until I bought the July 2004 issue of Games magazine. I am making my own piecepack using the printable components, but I have some questions: * On the suns PDF, the #5 coin is improperly aligned with its back. How do I fix that before printing? * Do I need a special implement for cutting the coins out of cardboard, or will ordinary scissors do? Yahoo! Groups Sponsor ADVERTISEMENT Yahoo! Groups Links To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2188 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36151 invoked from network); 5 Aug 2004 11:06:40 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 5 Aug 2004 11:06:40 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta5.grp.scd.yahoo.com with SMTP; 5 Aug 2004 11:06:39 -0000 Received: from [10.0.1.6] ([68.76.53.142]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Thu, 05 Aug 2004 07:06:39 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Thu, 05 Aug 2004 07:06:38 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD378CFE.1C1C9%dboyle@...> In-Reply-To: <cerk86+upie@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] Questions about piecepack PDFs X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph I fixed this and replaced the PDF on the piecepack.org site. Download the new version and you should be set. > From: "James H. Vipond" <arlateo@...> > Reply-To: piecepack@yahoogroups.com > Date: Wed, 04 Aug 2004 21:25:26 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Questions about piecepack PDFs > > * On the suns PDF, the #5 coin is improperly aligned with its back. > How do I fix that before printing? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2189 Return-Path: <captkevman@...> Received: (qmail 68366 invoked from network); 5 Aug 2004 16:50:56 -0000 Received: from unknown (66.218.66.166) by m22.grp.scd.yahoo.com with QMQP; 5 Aug 2004 16:50:56 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta5.grp.scd.yahoo.com with SMTP; 5 Aug 2004 16:50:56 -0000 Received: from [66.218.67.249] by n37.grp.scd.yahoo.com with NNFMP; 05 Aug 2004 16:50:50 -0000 X-Sender: captkevman@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91966 invoked from network); 5 Aug 2004 14:30:13 -0000 Received: from unknown (66.218.66.166) by m25.grp.scd.yahoo.com with QMQP; 5 Aug 2004 14:30:13 -0000 Received: from unknown (HELO n8.grp.scd.yahoo.com) (66.218.66.92) by mta5.grp.scd.yahoo.com with SMTP; 5 Aug 2004 14:30:13 -0000 Received: from [66.218.67.157] by n8.grp.scd.yahoo.com with NNFMP; 05 Aug 2004 14:29:08 -0000 Date: Thu, 05 Aug 2004 14:29:06 -0000 To: piecepack@yahoogroups.com Message-ID: <cetg7i+fth7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 859 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.92 From: "CaptKevMan" <captkevman@...> Subject: Ideal tool for punching out the coins in self-made 'packs X-Yahoo-Group-Post: member; u=155949261 X-Yahoo-Profile: captkevman X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 Aug 2004 16:50:49 -0000 X-eGroups-Remote-IP: 66.218.66.105 Hello all! I've been following the Piecepack for a few months now...I haven't had a chance to play many of the games, but I'm working on a modified Piecepack set (which I will upload to the files section when I'm done with it). Anyhow, while looking around for tools and materials to make my own piecepack set, I ran across some "paddle punches" by Sizzix, one of which is a circular punch that seems ideally suited for the piecpack coins: http://www.sizzix.com/shop.cfm?function=detail&ProductItemNumber=38-0826&row=0 I purchased mine at a local A.C. Moore Arts & Crafts store; you may want to check around at your local arts/crafts/hobby store to see if they have any in stock. I was able to use this punch to successfully punch through a decent thickness illustration board, which was a nice sturdy substrate for my set. ...just thought I'd share. ;) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2190 Return-Path: <electronicwaffle@...> Received: (qmail 7296 invoked from network); 7 Aug 2004 12:48:47 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 7 Aug 2004 12:48:47 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta1.grp.scd.yahoo.com with SMTP; 7 Aug 2004 12:48:47 -0000 Received: from [66.218.66.114] by n24.grp.scd.yahoo.com with NNFMP; 07 Aug 2004 12:48:40 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31985 invoked from network); 7 Aug 2004 01:55:35 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 7 Aug 2004 01:55:35 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta3.grp.scd.yahoo.com with SMTP; 7 Aug 2004 01:55:35 -0000 Received: from [66.218.67.158] by n1.grp.scd.yahoo.com with NNFMP; 07 Aug 2004 01:55:31 -0000 Date: Sat, 07 Aug 2004 01:55:29 -0000 To: piecepack@yahoogroups.com Message-ID: <cf1cqh+9alu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1245 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.64 From: "Electronicwaffle" <electronicwaffle@...> Subject: OT: Piecepack and Zillions of Games revisited X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 07 Aug 2004 12:48:39 -0000 X-eGroups-Remote-IP: 66.218.66.80 I finally got ZOG 2, and started playing the add-on Stratego game "Battle". As far as I can tell, and from reading "Zillions" evaluations and "thoughts", the computer knew the location/identification of all my pieces (which are kept secret untill their first capture) this would effectively mean having both sides of a PP coin or tile face up at the same time, but only for the computer opponent. I then tried clicking the change pieceset button, and that simply revealed all of the computers pieces. I did not author the Battle ZRF, so there might be a solution to this problem. However, as far as PP is concerned, I think this problem is inescapable. Zillions is both the rival, and the referee, and the advantage there is always exploited. In Real life, the players "forget" the underside of a coin or tile, but the game itself does not. (That is, if the rules of the game allowed it, you could always flip it over to check the value/suit) With out being too well versed in the department, I think this problem falls on "Fuzzy Logic" an area where 1s and 0s of Binary cannot reproduce the same environment. At best a simple "double blind" procedure is needed, and Zillions doesnt have the third party to do this. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2191 Return-Path: <arlateo@...> Received: (qmail 76438 invoked from network); 8 Aug 2004 02:13:32 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 8 Aug 2004 02:13:32 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta3.grp.scd.yahoo.com with SMTP; 8 Aug 2004 02:13:32 -0000 Received: from [66.218.67.152] by n39.grp.scd.yahoo.com with NNFMP; 08 Aug 2004 02:13:31 -0000 X-Sender: arlateo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33010 invoked from network); 7 Aug 2004 20:20:49 -0000 Received: from unknown (66.218.66.217) by m21.grp.scd.yahoo.com with QMQP; 7 Aug 2004 20:20:49 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta2.grp.scd.yahoo.com with SMTP; 7 Aug 2004 20:20:49 -0000 Received: from [66.218.67.154] by n36.grp.scd.yahoo.com with NNFMP; 07 Aug 2004 20:20:33 -0000 Date: Sat, 07 Aug 2004 20:20:29 -0000 To: piecepack@yahoogroups.com Message-ID: <cf3did+t761@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 686 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.104 From: "James H. Vipond" <arlateo@...> Subject: Ultra-compact packaging X-Yahoo-Group-Post: member; u=57010 X-Yahoo-Profile: james_vipond X-eGroups-Approved-By: prophesor <prophesor@...> via web; 08 Aug 2004 02:13:31 -0000 X-eGroups-Remote-IP: 66.218.66.107 Now that I have begun making my own piecepack, I have found that a Deluxe check box (about 17 cm by 8.7 cm by 3.5 cm) should be able to hold all the piecepack elements about as compactly as a videocassette box, if not more so. The tiles go in first, in three piles of eight, followed by two stacks of coins in a corner, then the dice and pawns. I won't know for sure until I buy that Paddle Punch that captkevman recommended (Sizzix won't accept online orders under $25, and I won't be able to order by phone until Monday). My backing material for tiles and coins is corrugated cardboard, 1/8 inch thick, and Avery label paper works just like plain paper in my inkjet printer. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2192 Return-Path: <geberus@...> Received: (qmail 56887 invoked from network); 9 Aug 2004 01:40:49 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 9 Aug 2004 01:40:49 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta6.grp.scd.yahoo.com with SMTP; 9 Aug 2004 01:40:49 -0000 Received: from [66.218.66.140] by n6.grp.scd.yahoo.com with NNFMP; 09 Aug 2004 01:40:22 -0000 X-Sender: geberus@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74520 invoked from network); 8 Aug 2004 23:40:55 -0000 Received: from unknown (66.218.66.167) by m21.grp.scd.yahoo.com with QMQP; 8 Aug 2004 23:40:55 -0000 Received: from unknown (HELO web40603.mail.yahoo.com) (66.218.78.140) by mta6.grp.scd.yahoo.com with SMTP; 8 Aug 2004 23:40:55 -0000 Message-ID: <20040808234055.18978.qmail@...> Received: from [70.56.161.209] by web40603.mail.yahoo.com via HTTP; Sun, 08 Aug 2004 16:40:55 PDT Date: Sun, 8 Aug 2004 16:40:55 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <1091951829.167.65491.m12@yahoogroups.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 66.218.78.140 From: Daniel Foster <geberus@...> Subject: Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=63360159 X-Yahoo-Profile: geberus X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 09 Aug 2004 01:40:21 -0000 X-eGroups-Remote-IP: 66.218.66.90 You may just want to consider purchasing a Mesomorph set. It will be solidly made, and cost about the same as all of the materials you are planning on purchasing. Although I do understand the desire to make something and the pride associated with it. Dan > Date: Sat, 07 Aug 2004 20:20:29 -0000 > From: "James H. Vipond" <arlateo@...> > Subject: Ultra-compact packaging > > Now that I have begun making my own piecepack, I > have found that a > Deluxe check box (about 17 cm by 8.7 cm by 3.5 cm) > should be able to > hold all the piecepack elements about as compactly > as a videocassette > box, if not more so. The tiles go in first, in three > piles of eight, > followed by two stacks of coins in a corner, then > the dice and pawns. > > I won't know for sure until I buy that Paddle Punch > that captkevman > recommended (Sizzix won't accept online orders under > $25, and I won't > be able to order by phone until Monday). My backing > material for > tiles and coins is corrugated cardboard, 1/8 inch > thick, and Avery > label paper works just like plain paper in my inkjet > printer. > > > > > > ________________________________________________________________________ > ________________________________________________________________________ > > > > ------------------------------------------------------------------------ > Yahoo! Groups Links > > > piecepack-unsubscribe@yahoogroups.com > > > ------------------------------------------------------------------------ > > > __________________________________ Do you Yahoo!? New and Improved Yahoo! Mail - Send 10MB messages! http://promotions.yahoo.com/new_mail From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2193 Return-Path: <electronicwaffle@...> Received: (qmail 72947 invoked from network); 9 Aug 2004 11:07:44 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 9 Aug 2004 11:07:44 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta3.grp.scd.yahoo.com with SMTP; 9 Aug 2004 11:07:44 -0000 Received: from [66.218.67.186] by n10.grp.scd.yahoo.com with NNFMP; 09 Aug 2004 11:07:40 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69105 invoked from network); 9 Aug 2004 02:24:09 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 9 Aug 2004 02:24:09 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta3.grp.scd.yahoo.com with SMTP; 9 Aug 2004 02:24:09 -0000 Received: from [66.218.67.151] by n38.grp.scd.yahoo.com with NNFMP; 09 Aug 2004 02:23:56 -0000 Date: Mon, 09 Aug 2004 02:23:55 -0000 To: piecepack@yahoogroups.com Message-ID: <cf6n7r+u122@...> In-Reply-To: <20040808234055.18978.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 120 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.106 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 09 Aug 2004 11:07:39 -0000 X-eGroups-Remote-IP: 66.218.66.65 Mesomorph uses VHS cases for its piecepack storage. Nice to see that the packaging isn't dead, even if the media is. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2194 Return-Path: <mwillett@...> Received: (qmail 33423 invoked from network); 9 Aug 2004 11:09:08 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 9 Aug 2004 11:09:08 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta3.grp.scd.yahoo.com with SMTP; 9 Aug 2004 11:09:08 -0000 Received: from [66.218.67.191] by n40.grp.scd.yahoo.com with NNFMP; 09 Aug 2004 11:09:04 -0000 X-Sender: mwillett@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18092 invoked from network); 9 Aug 2004 03:00:45 -0000 Received: from unknown (66.218.66.167) by m25.grp.scd.yahoo.com with QMQP; 9 Aug 2004 03:00:45 -0000 Received: from unknown (HELO highstream2.net) (65.214.41.106) by mta6.grp.scd.yahoo.com with SMTP; 9 Aug 2004 03:00:45 -0000 Received: from [67.233.139.214] [67.233.139.214] by highstream2.net with ESMTP (SMTPD32-8.04) id A8951ADE0080; Sun, 08 Aug 2004 22:59:33 -0400 To: piecepack@yahoogroups.com Content-Type: text/plain Message-Id: <1092020421.11248.12.camel@...> Mime-Version: 1.0 X-Mailer: Ximian Evolution 1.4.6 (1.4.6-2) Date: Sun, 08 Aug 2004 22:00:21 -0500 Content-Transfer-Encoding: 7bit X-Note: This E-mail was scanned for spam. X-eGroups-Remote-IP: 65.214.41.106 From: Martin Willett <mwillett@...> Subject: Questions about pennies X-Yahoo-Group-Post: member; u=155381590 X-Yahoo-Profile: mwillett1960 X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 09 Aug 2004 11:09:04 -0000 X-eGroups-Remote-IP: 66.218.66.108 As a relative newbie, I don't know if this has been discussed much, but I'm just curious -- a) was it deliberate that the coins as designed and (relatively) standardized are the same diameter as pennies? b) are a lot of the DIYers using pennies and, if so, how are they marking them for denomination and orientation? c) for those who are also into "Where's George" and the world of coinage, at what point has a penny been made "unspendable" (crushed by a train? painted white?) and therefore a federal crime has been committed? d) the question of using pennies vs. some other coin material reminds me of the old Pat Hazell joke: he's in line at the bookstore, notices someone in front of him paying $1.75 for a bookmark, and says, "Hey, pal, save yourself some money. Use the dollar bill!" BTW, I'm also planning on trying the Sizzix sledgehammer on various substrates as soon as it arrives. Hope my kitchen table holds up. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2195 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38161 invoked from network); 10 Aug 2004 05:09:04 -0000 Received: from unknown (66.218.66.172) by m21.grp.scd.yahoo.com with QMQP; 10 Aug 2004 05:09:04 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 10 Aug 2004 05:09:04 -0000 Received: from [10.0.1.2] ([68.76.55.114]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Tue, 10 Aug 2004 01:08:41 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 10 Aug 2004 01:08:36 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD3DD094.82E0%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: 17 games updated X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph The games page at piecepack.org has had 17 games updated - all those authored by Mark A. Biggar - the list can be sorted by author for those of you keeping binders. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2196 Return-Path: <electronicwaffle@...> Received: (qmail 34938 invoked from network); 11 Aug 2004 22:45:39 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:45:39 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta1.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:45:39 -0000 Received: from [66.218.67.147] by n40.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:45:28 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77273 invoked from network); 11 Aug 2004 22:38:53 -0000 Received: from unknown (66.218.66.172) by m2.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:38:53 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta4.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:38:53 -0000 Received: from [66.218.67.144] by n12.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:38:23 -0000 Date: Wed, 11 Aug 2004 22:38:23 -0000 To: piecepack@yahoogroups.com Message-ID: <cfe74v+u3cf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 255 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.67 From: "Electronicwaffle" <electronicwaffle@...> Subject: Where's Waffle? Part 2 X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Aug 2004 22:45:28 -0000 X-eGroups-Remote-IP: 66.218.66.108 When your laptop costs 1600 bucks to fix, you buy a new one. That's exactly what I did. I'm moving into my College housing this week and I hope to settle down then with my 8th game of 2004. Refer to the Teaser after this message for more information. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2197 Return-Path: <electronicwaffle@...> Received: (qmail 41648 invoked from network); 11 Aug 2004 22:45:47 -0000 Received: from unknown (66.218.66.216) by m24.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:45:47 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta1.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:45:47 -0000 Received: from [66.218.67.186] by n21.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:45:46 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6566 invoked from network); 11 Aug 2004 22:43:46 -0000 Received: from unknown (66.218.66.218) by m17.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:43:46 -0000 Received: from unknown (HELO n16.grp.scd.yahoo.com) (66.218.66.71) by mta3.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:43:46 -0000 Received: from [66.218.67.150] by n16.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:43:21 -0000 Date: Wed, 11 Aug 2004 22:43:19 -0000 To: piecepack@yahoogroups.com Message-ID: <cfe7e7+k4ad@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 265 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.71 From: "Electronicwaffle" <electronicwaffle@...> Subject: Trucked Up Teaser X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Aug 2004 22:45:43 -0000 X-eGroups-Remote-IP: 66.218.66.77 We all know that driving in rush hour traffic is fun. Trucked up asks, why not share the joy? Move your vehicles (Big-rigs Fire engines and Wide-load house trucks down the 6 lane highway and Truck- up your opponents!! Trucked-up rolls your way near August 24th. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2198 Return-Path: <eric@...> Received: (qmail 89366 invoked from network); 11 Aug 2004 22:45:53 -0000 Received: from unknown (66.218.66.216) by m2.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:45:53 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta1.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:45:52 -0000 Received: from [66.218.67.183] by n39.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:45:48 -0000 X-Sender: eric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38168 invoked from network); 10 Aug 2004 13:35:08 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 10 Aug 2004 13:35:08 -0000 Received: from unknown (HELO arianne.lserv.com) (67.118.194.69) by mta6.grp.scd.yahoo.com with SMTP; 10 Aug 2004 13:35:08 -0000 Received: from cluestick.org (h000502eb8d0b.ne.client2.attbi.com [24.91.178.27]) (authenticated bits=0) by arianne.lserv.com (8.12.8/8.12.8) with ESMTP id i7ADUJUm029250 for <piecepack@yahoogroups.com>; Tue, 10 Aug 2004 06:30:20 -0700 Message-ID: <4118CD9A.30105@...> Date: Tue, 10 Aug 2004 09:28:58 -0400 User-Agent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1091693053.207.22773.m12@yahoogroups.com> In-Reply-To: <1091693053.207.22773.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 67.118.194.69 X-eGroups-From: "W. Eric Martin" <eric@...> From: "W. Eric Martin" <eric@...> Subject: Piecepack article in Games [was Questions about piecepack PDFs] X-Yahoo-Group-Post: member; u=45693938 X-Yahoo-Profile: henryrhombus X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Aug 2004 22:45:48 -0000 X-eGroups-Remote-IP: 66.218.66.107 Hi, James, > I'm somewhat new to this group, not having even heard of a piecepack > until I bought the July 2004 issue of Games magazine. Glad you found the article interesting enough to give piecepack a try. Hope you like what you've explored so far. I encourage you and anyone else new to the group since reading the article to write Games (PO Box 184, Fort Washington, PA 19034, games@...) and tell them you liked the article. I've approached the editor with more game-centric article ideas, but he's been hesitant to date. Your praise might help push him in that direction. Eric -- W. Eric Martin - TwoWriters.net From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2199 Return-Path: <arlateo@...> Received: (qmail 52142 invoked from network); 11 Aug 2004 22:46:25 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:46:25 -0000 Received: from unknown (HELO n21.grp.scd.yahoo.com) (66.218.66.77) by mta3.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:46:25 -0000 Received: from [66.218.67.147] by n21.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:46:25 -0000 X-Sender: arlateo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3063 invoked from network); 10 Aug 2004 04:38:25 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 10 Aug 2004 04:38:25 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta2.grp.scd.yahoo.com with SMTP; 10 Aug 2004 04:38:24 -0000 Received: from [66.218.67.173] by n10.grp.scd.yahoo.com with NNFMP; 10 Aug 2004 04:37:34 -0000 Date: Tue, 10 Aug 2004 04:37:33 -0000 To: piecepack@yahoogroups.com Message-ID: <cf9jed+reom@...> In-Reply-To: <20040808234055.18978.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 666 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.65 From: "James H. Vipond" <arlateo@...> Subject: Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=57010 X-Yahoo-Profile: james_vipond X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Aug 2004 22:46:25 -0000 X-eGroups-Remote-IP: 66.218.66.77 --- In piecepack@yahoogroups.com, Daniel Foster <geberus@y...> wrote: > You may just want to consider purchasing a Mesomorph > set. It will be solidly made, and cost about the same > as all of the materials you are planning on > purchasing. Although I do understand the desire to > make something and the pride associated with it. The reason I'm making my own piecepack is that Mesomorph and Icepack Games use PayPal but don't accept credit cards. I would like to open a PayPal account, but my Web site uses graphics from two other sites, both of which require special permission for use on commercial sites. I have requested but not received that permission. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2200 Return-Path: <lefou23@...> Received: (qmail 47424 invoked from network); 11 Aug 2004 22:47:30 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 11 Aug 2004 22:47:30 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta3.grp.scd.yahoo.com with SMTP; 11 Aug 2004 22:47:30 -0000 Received: from [66.218.67.152] by n28.grp.scd.yahoo.com with NNFMP; 11 Aug 2004 22:46:55 -0000 X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31562 invoked from network); 9 Aug 2004 18:51:46 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 9 Aug 2004 18:51:46 -0000 Received: from unknown (HELO mail.cpinternet.com) (209.240.224.4) by mta4.grp.scd.yahoo.com with SMTP; 9 Aug 2004 18:51:46 -0000 X-Node: 1 Received: from cpinternet.com (foolsgoldpress.net [209.240.226.64]) by mail.cpinternet.com (8.12.10/8.12.10) with ESMTP id i79Ipjdb027125 for <piecepack@yahoogroups.com>; Mon, 9 Aug 2004 13:51:45 -0500 (CDT) Date: Mon, 9 Aug 2004 13:51:40 -0500 Mime-Version: 1.0 (Apple Message framework v553) To: piecepack@yahoogroups.com In-Reply-To: <1092020421.11248.12.camel@...> Message-Id: <260F6C8E-EA35-11D8-9937-00039371F99A@...> X-Mailer: Apple Mail (2.553) X-eGroups-Remote-IP: 209.240.224.4 From: George Harnish <lefou23@...> Subject: Re: [piecepack] Questions about pennies X-Yahoo-Group-Post: member; u=95081202 X-Yahoo-Profile: lefou23 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Aug 2004 22:46:55 -0000 X-eGroups-Remote-IP: 66.218.66.84 On Sunday, August 8, 2004, at 10:00 PM, Martin Willett wrote: > As a relative newbie, I don't know if this has been discussed much, but > I'm just curious -- <snip> > c) for those who are also into "Where's George" and the world of > coinage, at what point has a penny been made "unspendable" (crushed by > a > train? painted white?) and therefore a federal crime has been > committed? Most likely, a clerk or shopkeeper will tell you if they won't take your penny. A federal crime is only committed by defacing $5 or more. (Some local protesters were burinng $1 bills a while back for some reason or another in front of police, and that was their comment. On the other hand, I'm not certain that it's a crime to deface any money once it's yours. In other words, I'm not a lawyer and may not be the best source for legal advice.) Passing counterfeit money is another issue. > BTW, I'm also planning on trying the Sizzix sledgehammer on various > substrates as soon as it arrives. Hope my kitchen table holds up. I caution you to use a moderately disposable cutting mat under the stuff you're cutting. It doesn't take much to punch through cardstock into a mat/table top/book cover... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2201 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65929 invoked from network); 12 Aug 2004 00:24:37 -0000 Received: from unknown (66.218.66.218) by m23.grp.scd.yahoo.com with QMQP; 12 Aug 2004 00:24:37 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta3.grp.scd.yahoo.com with SMTP; 12 Aug 2004 00:24:37 -0000 Received: from [127.0.0.1] (c-67-161-48-181.client.comcast.net[67.161.48.181]) by comcast.net (sccrmhc13) with ESMTP id <2004081123360501600qsfq8e> (Authid: mark.a.biggar); Wed, 11 Aug 2004 23:36:05 +0000 Message-ID: <411AAD5D.7030709@...> Date: Wed, 11 Aug 2004 16:35:57 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.1) Gecko/20040707 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <cf9jed+reom@...> In-Reply-To: <cf9jed+reom@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.64 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar James H. Vipond wrote: > --- In piecepack@yahoogroups.com, Daniel Foster <geberus@y...> wrote: > > You may just want to consider purchasing a Mesomorph > > set. It will be solidly made, and cost about the same > > as all of the materials you are planning on > > purchasing. Although I do understand the desire to > > make something and the pride associated with it. > > The reason I'm making my own piecepack is that Mesomorph and Icepack > Games use PayPal but don't accept credit cards. I would like to open > a PayPal account, but my Web site uses graphics from two other sites, > both of which require special permission for use on commercial sites. > I have requested but not received that permission. I'm confused, what does the graphics on your web site have anything to do with you opening a PayPal acount so you can pay Mesomorph through it? That's kind of like syaing I can't open a bank account because color of my house is red. Huhh? -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2202 Return-Path: <lauraj400@...> Received: (qmail 98801 invoked from network); 12 Aug 2004 11:40:09 -0000 Received: from unknown (66.218.66.166) by m18.grp.scd.yahoo.com with QMQP; 12 Aug 2004 11:40:09 -0000 Received: from unknown (HELO n33.grp.scd.yahoo.com) (66.218.66.101) by mta5.grp.scd.yahoo.com with SMTP; 12 Aug 2004 11:40:09 -0000 Received: from [66.218.67.139] by n33.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 11:40:08 -0000 X-Sender: lauraj400@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21042 invoked from network); 12 Aug 2004 04:23:05 -0000 Received: from unknown (66.218.66.218) by m23.grp.scd.yahoo.com with QMQP; 12 Aug 2004 04:23:05 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta3.grp.scd.yahoo.com with SMTP; 12 Aug 2004 04:23:04 -0000 Received: from [66.218.67.173] by n29.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 04:23:02 -0000 Date: Thu, 12 Aug 2004 04:23:02 -0000 To: piecepack@yahoogroups.com Message-ID: <cferb6+j7lm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 142 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.85 From: "lauraj400" <lauraj400@...> Subject: Board X-Yahoo-Group-Post: member; u=21408 X-Yahoo-Profile: lauraj400 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Aug 2004 11:40:06 -0000 X-eGroups-Remote-IP: 66.218.66.101 I am making my own because I don't have a credit card.Does anyone have a picture of a put togather board?I can't figure out how to make one From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2203 Return-Path: <electronicwaffle@...> Received: (qmail 30762 invoked from network); 12 Aug 2004 11:40:41 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 12 Aug 2004 11:40:41 -0000 Received: from unknown (HELO n6.grp.scd.yahoo.com) (66.218.66.90) by mta5.grp.scd.yahoo.com with SMTP; 12 Aug 2004 11:40:41 -0000 Received: from [66.218.67.172] by n6.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 11:40:01 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5382 invoked from network); 12 Aug 2004 04:32:05 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 12 Aug 2004 04:32:05 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta4.grp.scd.yahoo.com with SMTP; 12 Aug 2004 04:32:05 -0000 Received: from [66.218.67.191] by n32.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 04:31:38 -0000 Date: Thu, 12 Aug 2004 04:31:36 -0000 To: piecepack@yahoogroups.com Message-ID: <cferr8+r1ou@...> In-Reply-To: <411AAD5D.7030709@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1218 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.100 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Aug 2004 11:39:57 -0000 X-eGroups-Remote-IP: 66.218.66.90 --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > James H. Vipond wrote: > > > --- In piecepack@yahoogroups.com, Daniel Foster <geberus@y...> wrote: > > > You may just want to consider purchasing a Mesomorph > > > set. It will be solidly made, and cost about the same > > > as all of the materials you are planning on > > > purchasing. Although I do understand the desire to > > > make something and the pride associated with it. > > > > The reason I'm making my own piecepack is that Mesomorph and Icepack > > Games use PayPal but don't accept credit cards. I would like to open > > a PayPal account, but my Web site uses graphics from two other sites, > > both of which require special permission for use on commercial sites. > > I have requested but not received that permission. > > I'm confused, what does the graphics on your web site have anything to > do with you opening a PayPal acount so you can pay Mesomorph through it? > That's kind of like syaing I can't open a bank account because color of > my house is red. Huhh? > > -- > mark@b... > mark.a.biggar@c... Mark, At least you understood it to comment on it, Im still confused on all of it. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2204 Return-Path: <arlateo@...> Received: (qmail 76071 invoked from network); 12 Aug 2004 11:40:46 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 12 Aug 2004 11:40:46 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta1.grp.scd.yahoo.com with SMTP; 12 Aug 2004 11:40:45 -0000 Received: from [66.218.66.120] by n13.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 11:40:33 -0000 X-Sender: arlateo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87619 invoked from network); 12 Aug 2004 04:13:15 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 12 Aug 2004 04:13:15 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 12 Aug 2004 04:13:15 -0000 Received: from [66.218.66.143] by n27.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 04:13:04 -0000 Date: Thu, 12 Aug 2004 04:13:03 -0000 To: piecepack@yahoogroups.com Message-ID: <cfeqof+c86m@...> In-Reply-To: <411AAD5D.7030709@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 920 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.83 From: "James H. Vipond" <arlateo@...> Subject: Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=57010 X-Yahoo-Profile: james_vipond X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Aug 2004 11:40:32 -0000 X-eGroups-Remote-IP: 66.218.66.68 --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > I'm confused, what does the graphics on your web site have anything > to do with you opening a PayPal acount so you can pay Mesomorph > through it? That's kind of like syaing I can't open a bank account > because color of my house is red. Huhh? Let me try to explain. I would like to put a PayPal donation button on the entry page of my Web site, but I'm using pictures from WeatherPixie and Celeste's Holiday Graphic Collection. Pictures from those sites may be freely used on non-commercial sites, but Celeste and Tamsin ask that owners of commercial sites get special permission. http://weatherpixie.com/index.php?page=terms http://www.graphics-by-celeste.com/copyright.html In the meantime, I have found that Mesomorph provides a PDF order form for those of us who don't use PayPal. Paying by check is one thing I am able to do. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2205 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26189 invoked from network); 12 Aug 2004 13:12:29 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 12 Aug 2004 13:12:29 -0000 Received: from unknown (HELO mproxy.gmail.com) (216.239.56.244) by mta4.grp.scd.yahoo.com with SMTP; 12 Aug 2004 13:12:29 -0000 Received: by mproxy.gmail.com with SMTP id x71so53078cwb for <piecepack@yahoogroups.com>; Thu, 12 Aug 2004 06:12:26 -0700 (PDT) Received: by 10.11.98.65 with SMTP id v65mr151763cwb; Thu, 12 Aug 2004 06:12:26 -0700 (PDT) Message-ID: <ffd3eeb2040812061249890c66@...> Date: Thu, 12 Aug 2004 06:12:26 -0700 To: piecepack@yahoogroups.com In-Reply-To: <cfeqof+c86m@...> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit References: <cfeqof+c86m@...> X-eGroups-Remote-IP: 216.239.56.244 X-eGroups-From: Chris Brooks <brookscl@...> From: Chris Brooks <brookscl@...> Reply-To: brookscl@... Subject: Re: [piecepack] Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 On Thu, 12 Aug 2004 04:13:03 -0000, James H. Vipond <arlateo@...> wrote: > Let me try to explain. I would like to put a PayPal donation button > on the entry page of my Web site, but I'm using pictures from > WeatherPixie and Celeste's Holiday Graphic Collection. Pictures from > those sites may be freely used on non-commercial sites, but Celeste > and Tamsin ask that owners of commercial sites get special permission. I think you are confusing the ability to *pay* with a paypal account, which does not require you to do anything to your website, and the ability to receive funds via paypal. Purchasing a piecepack using Paypal doesn't suddenly turn your web site into a commercial enterprise. -- Chris Brooks http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2206 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76838 invoked from network); 12 Aug 2004 16:18:46 -0000 Received: from unknown (66.218.66.218) by m19.grp.scd.yahoo.com with QMQP; 12 Aug 2004 16:18:46 -0000 Received: from unknown (HELO n11.grp.scd.yahoo.com) (66.218.66.66) by mta3.grp.scd.yahoo.com with SMTP; 12 Aug 2004 16:18:46 -0000 Received: from [66.218.67.151] by n11.grp.scd.yahoo.com with NNFMP; 12 Aug 2004 16:18:37 -0000 Date: Thu, 12 Aug 2004 16:18:37 -0000 To: piecepack@yahoogroups.com Message-ID: <cfg58t+arlg@...> In-Reply-To: <1092020421.11248.12.camel@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1532 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.218.66.66 From: "James K Droscha" <jdroscha@...> Subject: Re: Questions about pennies X-Yahoo-Group-Post: member; u=90700148 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Martin Willett <mwillett@h...> wrote: > As a relative newbie, I don't know if this has been discussed much, > but I'm just curious -- > a) was it deliberate that the coins as designed and (relatively) > standardized are the same diameter as pennies? Not exactly deliberate. The very first piecepack designs (on paper) were very small and compact... all the parts fit into a box the size of a deck of cards, so the coins were only 1/2" diameter. After building a few at that size, I realized it would be great for a travel-size piecepack (and I have made a few for that purpose) but for regular play, the pieces needed to be larger. Hence, I estblished 2" tiles and 3/4" coins as the standard. It occurred to me at that time that pennies are also 3/4" diameter, but it wasn't exactly on purpose. > b) are a lot of the DIYers using pennies and, if so, how are they > marking them for denomination and orientation? I have not seen any made with pennies; most homemade piecepacks use 3/4" wooden discs available at the local craft store. But presumably, they should work fine with a 3/4" diameter sticker on each side. Not sure how they would work for flickers, such as Soccer. > c) for those who are also into "Where's George" and the world of > coinage, at what point has a penny been made "unspendable" (crushed > by a train? painted white?) and therefore a federal crime has been > committed? http://answers.google.com/answers/threadview?id=77334 Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2207 Return-Path: <toren@...> X-Sender: toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13325 invoked from network); 12 Aug 2004 22:27:51 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 12 Aug 2004 22:27:51 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta4.grp.scd.yahoo.com with SMTP; 12 Aug 2004 22:27:51 -0000 Received: from icepackgames (pcp09430650pcs.desoto01.md.comcast.net[68.33.9.246]) by comcast.net (rwcrmhc13) with SMTP id <20040812220309015008uqbde> (Authid: torenithus); Thu, 12 Aug 2004 22:03:09 +0000 To: <piecepack@yahoogroups.com> Date: Thu, 12 Aug 2004 18:02:09 -0400 Organization: IcePack Games MIME-Version: 1.0 X-Mailer: Microsoft Office Outlook, Build 11.0.6353 In-Reply-To: <cferb6+j7lm@...> Thread-Index: AcSAYSL28knZl3MhSu+dzLwItw5BiQAVp7XA X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 X-eGroups-Remote-IP: 204.127.198.39 From: "Toren" <toren@...> Reply-To: <toren@...> Subject: Paypal was Board X-Yahoo-Group-Post: member; u=177105053 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Just to let you know you don't need a credit card to set up a Paypal account you can use a checking account (unless things have changed recently. Toren IcePack Games _____ From: lauraj400 [mailto:lauraj400@...] Sent: Wednesday, August 11, 2004 11:23 PM To: piecepack@yahoogroups.com Subject: [piecepack] Board I am making my own because I don't have a credit card.Does anyone have a picture of a put togather board?I can't figure out how to make one Yahoo! Groups Sponsor ADVERTISEMENT <http://us.ard.yahoo.com/SIG=1296rvan4/M=298184.5285298.6392945.3001176/D=gr oups/S=1705052896:HM/EXP=1092397210/A=2164330/R=0/SIG=11eamf8g4/*http:/www.n etflix.com/Default?mqso=60183350> click here <http://us.adserver.yahoo.com/l?M=298184.5285298.6392945.3001176/D=groups/S= :HM/A=2164330/rand=817637046> _____ Yahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ * To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com <mailto:piecepack-unsubscribe@yahoogroups.com?subject=Unsubscribe> * Your use of Yahoo! Groups is subject to the Yahoo! <http://docs.yahoo.com/info/terms/> Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2208 Return-Path: <toren@...> X-Sender: toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48778 invoked from network); 12 Aug 2004 22:49:10 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 12 Aug 2004 22:49:10 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta1.grp.scd.yahoo.com with SMTP; 12 Aug 2004 22:49:10 -0000 Received: from icepackgames (pcp09430650pcs.desoto01.md.comcast.net[68.33.9.246]) by comcast.net (rwcrmhc11) with SMTP id <200408122206260130017v9ne> (Authid: torenithus); Thu, 12 Aug 2004 22:06:26 +0000 To: <piecepack@yahoogroups.com> Date: Thu, 12 Aug 2004 18:06:19 -0400 Organization: IcePack Games MIME-Version: 1.0 X-Mailer: Microsoft Office Outlook, Build 11.0.6353 In-Reply-To: <cf9jed+reom@...> Thread-Index: AcR/9Si2M6HYEXIrSVqB/yT+mXhufAAwuvPA X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 X-eGroups-Remote-IP: 204.127.198.35 From: "Toren" <toren@...> Reply-To: <toren@...> Subject: RE: [piecepack] Re: Ultra-compact packaging X-Yahoo-Group-Post: member; u=177105053 X-Yahoo-Profile: king_toren_l Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit You do need to worry about your website to have a Paypal account. You can simply set up your Paypal account with a credit card or checking account and your good to go. Now if you want to accept payments from your site then you do need to check with the folks offering you free use material, but you can upgrade from a personal to a business account at any time. https://www.paypal.com/us/mrb/pal=83VW58AZLPH2Q Toren IcePack Games _____ From: James H. Vipond [mailto:arlateo@...] Sent: Monday, August 09, 2004 11:38 PM To: piecepack@yahoogroups.com Subject: [piecepack] Re: Ultra-compact packaging --- In piecepack@yahoogroups.com, Daniel Foster <geberus@y...> wrote: > You may just want to consider purchasing a Mesomorph > set. It will be solidly made, and cost about the same > as all of the materials you are planning on > purchasing. Although I do understand the desire to > make something and the pride associated with it. The reason I'm making my own piecepack is that Mesomorph and Icepack Games use PayPal but don't accept credit cards. I would like to open a PayPal account, but my Web site uses graphics from two other sites, both of which require special permission for use on commercial sites. I have requested but not received that permission. Yahoo! Groups Sponsor ADVERTISEMENT <http://us.ard.yahoo.com/SIG=1291a02rs/M=298184.5285298.6392945.3001176/D=gr oups/S=1705052896:HM/EXP=1092350787/A=2164330/R=0/SIG=11eamf8g4/*http:/www.n etflix.com/Default?mqso=60183350> click here <http://us.adserver.yahoo.com/l?M=298184.5285298.6392945.3001176/D=groups/S= :HM/A=2164330/rand=737167951> _____ Yahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ * To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com <mailto:piecepack-unsubscribe@yahoogroups.com?subject=Unsubscribe> * Your use of Yahoo! Groups is subject to the Yahoo! <http://docs.yahoo.com/info/terms/> Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2209 Return-Path: <carolzt83@...> Received: (qmail 84340 invoked from network); 16 Aug 2004 02:29:26 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 16 Aug 2004 02:29:26 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 16 Aug 2004 02:29:25 -0000 Received: from [66.218.67.254] by n3.grp.scd.yahoo.com with NNFMP; 16 Aug 2004 02:29:24 -0000 X-Sender: carolzt83@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81336 invoked from network); 16 Aug 2004 01:12:25 -0000 Received: from unknown (66.218.66.166) by m22.grp.scd.yahoo.com with QMQP; 16 Aug 2004 01:12:25 -0000 Received: from unknown (HELO n1.grp.scd.yahoo.com) (66.218.66.64) by mta5.grp.scd.yahoo.com with SMTP; 16 Aug 2004 01:12:25 -0000 Received: from [66.218.67.133] by n1.grp.scd.yahoo.com with NNFMP; 16 Aug 2004 01:12:08 -0000 Date: Mon, 16 Aug 2004 01:12:07 -0000 To: piecepack@yahoogroups.com Message-ID: <cfp1l7+d4v3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 6 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.64 From: "carolzt83" <carolzt83@...> Subject: hello X-Yahoo-Group-Post: member; u=195189936 X-Yahoo-Profile: carolzt83 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 16 Aug 2004 02:29:23 -0000 X-eGroups-Remote-IP: 66.218.66.86 hello From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2210 Return-Path: <carolzt83@...> Received: (qmail 97212 invoked from network); 16 Aug 2004 02:29:27 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 16 Aug 2004 02:29:27 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta3.grp.scd.yahoo.com with SMTP; 16 Aug 2004 02:29:27 -0000 Received: from [66.218.67.184] by n4.grp.scd.yahoo.com with NNFMP; 16 Aug 2004 02:29:22 -0000 X-Sender: carolzt83@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48950 invoked from network); 16 Aug 2004 01:26:42 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 16 Aug 2004 01:26:42 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta4.grp.scd.yahoo.com with SMTP; 16 Aug 2004 01:26:42 -0000 Received: from [66.218.67.137] by n35.grp.scd.yahoo.com with NNFMP; 16 Aug 2004 01:26:42 -0000 Date: Mon, 16 Aug 2004 01:26:39 -0000 To: piecepack@yahoogroups.com Message-ID: <cfp2gf+k76r@...> In-Reply-To: <9951383e24dbf619ced2152e9f4e3323@...-ip.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 354 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.103 From: "carolzt83" <carolzt83@...> Subject: Re: Too many games? X-Yahoo-Group-Post: member; u=195189936 X-Yahoo-Profile: carolzt83 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 16 Aug 2004 02:29:18 -0000 X-eGroups-Remote-IP: 66.218.66.88 --- In piecepack@yahoogroups.com, Ben Smith <bsmith@n...> wrote: > I think a simple rating system for piecepack games would be great. Similar to the one used on www.boardgamegeek.com. > > > -----Original message----- > From: drwest@u... > Date: Sun, 1 Aug 2004 02:11:09 +1000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Too many games? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2212 Return-Path: <arlateo@...> X-Sender: arlateo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17830 invoked from network); 17 Aug 2004 02:23:00 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 17 Aug 2004 02:23:00 -0000 Received: from unknown (HELO n35.grp.scd.yahoo.com) (66.218.66.103) by mta1.grp.scd.yahoo.com with SMTP; 17 Aug 2004 02:23:00 -0000 Received: from [66.218.67.142] by n35.grp.scd.yahoo.com with NNFMP; 17 Aug 2004 02:22:55 -0000 Date: Tue, 17 Aug 2004 02:22:54 -0000 To: piecepack@yahoogroups.com Message-ID: <cfrq5u+lgui@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 719 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.218.66.103 From: "James H. Vipond" <arlateo@...> Subject: Another good source for parts X-Yahoo-Group-Post: member; u=57010 X-Yahoo-Profile: james_vipond I'm still looking for durable piecepack parts, as I have just opened a PayPal account but not yet put any money in it. Since Uncle's Games is selling off its stock of wooden pawns (I bought a set of four, but the colors I wanted were sold out), I found a Web site that sells not only game tokens but also blank six-sided dice: http://www.greathallgames.com/aacc/atokbags/atokens.htm http://www.greathallgames.com/aacc/adice/adice.html Great Hall Games & Distractions is different from other merchants in that GHG&D allows you to buy only the colors or styles you want, in the quantities you want. GHG&D also sells dice with figures 0 to 5, which fits the piecepack standard, but only in white with black numbers. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2213 Return-Path: <padlocksj@...> Received: (qmail 35671 invoked from network); 19 Aug 2004 14:31:19 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 19 Aug 2004 14:31:19 -0000 Received: from unknown (HELO n40.grp.scd.yahoo.com) (66.218.66.108) by mta3.grp.scd.yahoo.com with SMTP; 19 Aug 2004 14:31:19 -0000 Received: from [66.218.67.138] by n40.grp.scd.yahoo.com with NNFMP; 19 Aug 2004 14:31:16 -0000 X-Sender: padlocksj@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27574 invoked from network); 19 Aug 2004 01:59:53 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 19 Aug 2004 01:59:53 -0000 Received: from unknown (HELO n13.grp.scd.yahoo.com) (66.218.66.68) by mta4.grp.scd.yahoo.com with SMTP; 19 Aug 2004 01:59:52 -0000 Received: from [66.218.67.182] by n13.grp.scd.yahoo.com with NNFMP; 19 Aug 2004 01:59:50 -0000 Date: Thu, 19 Aug 2004 01:59:47 -0000 To: piecepack@yahoogroups.com Message-ID: <cg11ij+2h46@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 735 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.68 From: "Paul Pratt" <padlocksj@...> Subject: Game idea for some else to develop X-Yahoo-Group-Post: member; u=73147125 X-Yahoo-Profile: ppratt43 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 19 Aug 2004 14:31:15 -0000 X-eGroups-Remote-IP: 66.218.66.108 With two sets of Piecepack, You could design a Clue like game. Some thoughts. A tile, a coin (of each suit?), and a saucer are removed from one set. The rest of the tiles and coins are distributed among the players. The othe set tiles are laid face-down to build the mansion. You roll your own die to move around. You call other players onto the tile you are own to suspect them. You call a tile, a coin, and saucer/player. The other players have to show you if they have any of them. Mega-problems How did distribute three saucers with four players? If you call a tile,coin,and suacer and some shows you a tile, then everbody knows what you were shown! But I still think there is a lot of potential here. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2214 Return-Path: <electronicwaffle@...> Received: (qmail 84458 invoked from network); 19 Aug 2004 19:50:59 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 19 Aug 2004 19:50:59 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta2.grp.scd.yahoo.com with SMTP; 19 Aug 2004 19:50:58 -0000 Received: from [66.218.67.165] by n20.grp.scd.yahoo.com with NNFMP; 19 Aug 2004 19:50:25 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94236 invoked from network); 19 Aug 2004 19:45:11 -0000 Received: from unknown (66.218.66.172) by m19.grp.scd.yahoo.com with QMQP; 19 Aug 2004 19:45:11 -0000 Received: from unknown (HELO n22.grp.scd.yahoo.com) (66.218.66.78) by mta4.grp.scd.yahoo.com with SMTP; 19 Aug 2004 19:45:10 -0000 Received: from [66.218.67.133] by n22.grp.scd.yahoo.com with NNFMP; 19 Aug 2004 19:44:18 -0000 Date: Thu, 19 Aug 2004 19:44:17 -0000 To: piecepack@yahoogroups.com Message-ID: <cg2vuh+h9e5@...> In-Reply-To: <cg11ij+2h46@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 484 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.78 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Game idea for some else to develop X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 19 Aug 2004 19:50:24 -0000 X-eGroups-Remote-IP: 66.218.66.76 --- In piecepack@yahoogroups.com, "Paul Pratt" <padlocksj@y...> wrote: > With two sets of Piecepack, You could design a Clue like game. > This isn't my department, but I feel I can say as much: There is already a clue like game "Deduction" by Mark Biggar. I might be on thin ice here, but if we can reduce games that are so similar to each other as to reproduce most of the same aspects then we should work to weed it out. Rule Book legnth is an issue for other members. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2216 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60652 invoked from network); 19 Aug 2004 20:42:06 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 19 Aug 2004 20:42:06 -0000 Received: from unknown (HELO smtp100.rog.mail.re2.yahoo.com) (206.190.36.78) by mta1.grp.scd.yahoo.com with SMTP; 19 Aug 2004 20:42:06 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp100.rog.mail.re2.yahoo.com with SMTP; 19 Aug 2004 20:42:04 -0000 To: piecepack@yahoogroups.com Date: Thu, 19 Aug 2004 16:42:03 -0400 User-Agent: KMail/1.6.2 References: <cg2vuh+h9e5@...> In-Reply-To: <cg2vuh+h9e5@...> MIME-Version: 1.0 Content-Disposition: inline Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <200408191642.03314.porter235@...> X-eGroups-Remote-IP: 206.190.36.78 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: Game idea for some else to develop X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 On Thursday 19 August 2004 3:44 pm, Electronicwaffle wrote: > I might be on thin ice here, but if we can reduce games that are so > similar to each other as to reproduce most of the same aspects then > we should work to weed it out. Rule Book legnth is an issue for > other members. Humbug! Make 50 variants on a theme! Go for it. (Give credit where it is due) This will mean that we may end up finding rules that are potentially better overall better for a given type of personality inspire other games create interesting mechanics etc. etc. Sure some of them may be flops and not worth persuing further, but that is ok. As for Rule Book length, may I suggest the following: read the rules online play the game once or twice (without printing if you can) print of the rules putting in a "Needs Further Playing" play the game a few more times move print out to your Rule Book If after any of these steps you find yourself no longer interested, move on to a new game. This process not only prevents near-clones (which "reproduce most of the same aspects") of games you are already very happy with padding out your Rules Book, but it also helps keep games that you don't like are uninterested in are just not good out as well. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2217 Return-Path: <padlocksj@...> Received: (qmail 65628 invoked from network); 21 Aug 2004 20:07:21 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 21 Aug 2004 20:07:21 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta1.grp.scd.yahoo.com with SMTP; 21 Aug 2004 20:07:21 -0000 Received: from [66.218.67.156] by n4.grp.scd.yahoo.com with NNFMP; 21 Aug 2004 20:07:21 -0000 X-Sender: padlocksj@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61533 invoked from network); 21 Aug 2004 18:25:17 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 21 Aug 2004 18:25:17 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta1.grp.scd.yahoo.com with SMTP; 21 Aug 2004 18:25:17 -0000 Received: from [66.218.67.183] by n20.grp.scd.yahoo.com with NNFMP; 21 Aug 2004 18:25:10 -0000 Date: Sat, 21 Aug 2004 18:25:08 -0000 To: piecepack@yahoogroups.com Message-ID: <cg8424+g7c5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 629 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.76 From: "Paul Pratt" <padlocksj@...> Subject: Any Gambling games yet? X-Yahoo-Group-Post: member; u=73147125 X-Yahoo-Profile: ppratt43 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Aug 2004 20:07:19 -0000 X-eGroups-Remote-IP: 66.218.66.88 My gaming friends love a small-stakes poker game sometimes. I could have a better shot a introducing Piecepack to them, if I could show that it is just mature enough to handle small wagers, just like a deck of cards can. A person can bet on the outcome of any game. But a good gambling game allows either very fast outcome (slot machine), or a few turns which allow incremental betting because of the sudden and obvious changes in chance of winning (poker,21). Chess is not a good gambling game. I am still reading thru all the Meso games so far. Any suggestions? PS I am trying to develop on a roullette-style game. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2218 Return-Path: <electronicwaffle@...> Received: (qmail 11147 invoked from network); 22 Aug 2004 16:19:01 -0000 Received: from unknown (66.218.66.217) by m13.grp.scd.yahoo.com with QMQP; 22 Aug 2004 16:19:01 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta2.grp.scd.yahoo.com with SMTP; 22 Aug 2004 16:19:01 -0000 Received: from [66.218.67.254] by n26.grp.scd.yahoo.com with NNFMP; 22 Aug 2004 16:18:48 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44372 invoked from network); 21 Aug 2004 23:23:59 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 21 Aug 2004 23:23:59 -0000 Received: from unknown (HELO n36.grp.scd.yahoo.com) (66.218.66.104) by mta3.grp.scd.yahoo.com with SMTP; 21 Aug 2004 23:23:59 -0000 Received: from [66.218.66.142] by n36.grp.scd.yahoo.com with NNFMP; 21 Aug 2004 23:23:59 -0000 Date: Sat, 21 Aug 2004 23:23:58 -0000 To: piecepack@yahoogroups.com Message-ID: <cg8lie+fdfg@...> In-Reply-To: <cg8424+g7c5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 244 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.104 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Any Gambling games yet? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 22 Aug 2004 16:18:47 -0000 X-eGroups-Remote-IP: 66.218.66.82 TP5 is your Answer!!! The PiecePack Poker Parade!!! It is a ruleset in the ruleset in progress section. It is fully playable as it is. Oh, and for some reason or another, it seems as if I created it. Thats a funny co-incidence. =) Waffle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2219 Return-Path: <electronicwaffle@...> Received: (qmail 61101 invoked from network); 22 Aug 2004 16:19:14 -0000 Received: from unknown (66.218.66.216) by m10.grp.scd.yahoo.com with QMQP; 22 Aug 2004 16:19:14 -0000 Received: from unknown (HELO n3.grp.scd.yahoo.com) (66.218.66.86) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2004 16:19:14 -0000 Received: from [66.218.66.124] by n3.grp.scd.yahoo.com with NNFMP; 22 Aug 2004 16:18:59 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47997 invoked from network); 21 Aug 2004 23:26:22 -0000 Received: from unknown (66.218.66.217) by m21.grp.scd.yahoo.com with QMQP; 21 Aug 2004 23:26:22 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta2.grp.scd.yahoo.com with SMTP; 21 Aug 2004 23:26:22 -0000 Received: from [66.218.67.165] by n20.grp.scd.yahoo.com with NNFMP; 21 Aug 2004 23:26:12 -0000 Date: Sat, 21 Aug 2004 23:26:08 -0000 To: piecepack@yahoogroups.com Message-ID: <cg8lmg+c4hc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 204 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.76 From: "Electronicwaffle" <electronicwaffle@...> Subject: Are Pawn Saucers Standard PP equipment? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 22 Aug 2004 16:18:59 -0000 X-eGroups-Remote-IP: 66.218.66.86 My next game needs an extra piece per player. Are the pawn saucers standard equipment, or should I continue to have each player use his or her respective PP die, and require an additonal standard D6?? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2220 Return-Path: <electronicwaffle@...> Received: (qmail 27390 invoked from network); 22 Aug 2004 16:19:15 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 22 Aug 2004 16:19:15 -0000 Received: from unknown (HELO n32.grp.scd.yahoo.com) (66.218.66.100) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2004 16:19:15 -0000 Received: from [66.218.66.112] by n32.grp.scd.yahoo.com with NNFMP; 22 Aug 2004 16:19:06 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66293 invoked from network); 21 Aug 2004 23:27:52 -0000 Received: from unknown (66.218.66.217) by m22.grp.scd.yahoo.com with QMQP; 21 Aug 2004 23:27:52 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta2.grp.scd.yahoo.com with SMTP; 21 Aug 2004 23:27:52 -0000 Received: from [66.218.67.172] by n2.grp.scd.yahoo.com with NNFMP; 21 Aug 2004 23:27:51 -0000 Date: Sat, 21 Aug 2004 23:27:49 -0000 To: piecepack@yahoogroups.com Message-ID: <cg8lpl+2mtr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 73 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.75 From: "Electronicwaffle" <electronicwaffle@...> Subject: On TP5 X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 22 Aug 2004 16:19:05 -0000 X-eGroups-Remote-IP: 66.218.66.100 Correction. Piecepack Poker Party Parade is on the Piecepack.org site. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2221 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90783 invoked from network); 22 Aug 2004 18:24:24 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 22 Aug 2004 18:24:24 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta1.grp.scd.yahoo.com with SMTP; 22 Aug 2004 18:24:23 -0000 Received: from [127.0.0.1] (c-67-161-48-181.client.comcast.net[67.161.48.181]) by comcast.net (sccrmhc13) with ESMTP id <2004082217571101600jtro5e> (Authid: mark.a.biggar); Sun, 22 Aug 2004 17:57:11 +0000 Message-ID: <4128DE6B.3040808@...> Date: Sun, 22 Aug 2004 10:56:59 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.1) Gecko/20040707 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <cg8lmg+c4hc@...> In-Reply-To: <cg8lmg+c4hc@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.64 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Are Pawn Saucers Standard PP equipment? X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > My next game needs an extra piece per player. Are the pawn saucers > standard equipment, or should I continue to have each player use his > or her respective PP die, and require an additonal standard D6?? Pawn Saucers are not part of a standard piecepack. They're an add-on invented by Mesomorph Games. I suggest that you write your ruleset as if they were there, but then propose alternatives (colored stones, your dice subsistution idea, little stand-up triangles of paper, etc.) for those that don't have them. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2222 Return-Path: <mwillett@...> Received: (qmail 16078 invoked from network); 23 Aug 2004 11:40:02 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 23 Aug 2004 11:40:02 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta1.grp.scd.yahoo.com with SMTP; 23 Aug 2004 11:40:02 -0000 Received: from [66.218.67.252] by n10.grp.scd.yahoo.com with NNFMP; 23 Aug 2004 11:39:55 -0000 X-Sender: mwillett@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6172 invoked from network); 22 Aug 2004 21:24:57 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 22 Aug 2004 21:24:57 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta6.grp.scd.yahoo.com with SMTP; 22 Aug 2004 21:24:57 -0000 Received: from [66.218.66.118] by n31.grp.scd.yahoo.com with NNFMP; 22 Aug 2004 21:24:57 -0000 Date: Sun, 22 Aug 2004 21:24:56 -0000 To: piecepack@yahoogroups.com Message-ID: <cgb2v8+trat@...> In-Reply-To: <200408191642.03314.porter235@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1468 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.99 From: "mwillett1960" <mwillett@...> Subject: Re: Game idea for some else to develop X-Yahoo-Group-Post: member; u=155381590 X-Yahoo-Profile: mwillett1960 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 23 Aug 2004 11:39:54 -0000 X-eGroups-Remote-IP: 66.218.66.65 --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > On Thursday 19 August 2004 3:44 pm, Electronicwaffle wrote: > > I might be on thin ice here, but if we can reduce games that are so > > similar to each other as to reproduce most of the same aspects then > > we should work to weed it out. Rule Book legnth is an issue for > > other members. FWIW, and to put this question in a slightly larger perspective, the earliest phases of any creative process, especially one as purposefully open-ended and open-source as piecepack, should, IMHO, be as freewheeling and imaginative as possible. Redaction is for much further down the road. The reason there are, for example, so many good card games involving the use of "trump" and the taking of "tricks" is because so many variations and rulesets have evolved, been Hoyled, been taught around campfires, been argued about, etc. I'm sure I'm not the only one who likens the spirit of piecepack to open-source culture like Linux, the new variations on copyright like Creative Commons, etc. It seems to me the question of rule book length might be of concern to piecepack vendors like Mesomorph, and perhaps those who at this point want an easy port of entry as consumers, but it's essential that it not mean a thing to active game designers. I've never met a kid who decided not to clothespin playing cards against his bicycle spokes because there were just too many hundreds of other uses for the cards! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2223 Return-Path: <electronicwaffle@...> Received: (qmail 9663 invoked from network); 23 Aug 2004 11:40:35 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 23 Aug 2004 11:40:35 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta2.grp.scd.yahoo.com with SMTP; 23 Aug 2004 11:40:35 -0000 Received: from [66.218.66.143] by n18.grp.scd.yahoo.com with NNFMP; 23 Aug 2004 11:40:06 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11251 invoked from network); 22 Aug 2004 20:01:26 -0000 Received: from unknown (66.218.66.218) by m22.grp.scd.yahoo.com with QMQP; 22 Aug 2004 20:01:26 -0000 Received: from unknown (HELO n39.grp.scd.yahoo.com) (66.218.66.107) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2004 20:01:26 -0000 Received: from [66.218.67.130] by n39.grp.scd.yahoo.com with NNFMP; 22 Aug 2004 20:01:25 -0000 Date: Sun, 22 Aug 2004 20:01:24 -0000 To: piecepack@yahoogroups.com Message-ID: <cgau2k+8jl1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 99 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.107 From: "Electronicwaffle" <electronicwaffle@...> Subject: Is There a PP TT font? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 23 Aug 2004 11:40:02 -0000 X-eGroups-Remote-IP: 66.218.66.73 OR: Is there a piecepack true type font? I would like to have font sized graphics in my rulesets. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2224 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51961 invoked from network); 23 Aug 2004 12:19:23 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 23 Aug 2004 12:19:23 -0000 Received: from unknown (HELO smtp100.rog.mail.re2.yahoo.com) (206.190.36.78) by mta3.grp.scd.yahoo.com with SMTP; 23 Aug 2004 12:19:23 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp100.rog.mail.re2.yahoo.com with SMTP; 23 Aug 2004 12:18:58 -0000 To: piecepack@yahoogroups.com Date: Mon, 23 Aug 2004 08:19:00 -0400 User-Agent: KMail/1.6.2 References: <cgau2k+8jl1@...> In-Reply-To: <cgau2k+8jl1@...> MIME-Version: 1.0 Content-Disposition: inline Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <200408230819.00214.porter235@...> X-eGroups-Remote-IP: 206.190.36.78 From: Porter235 <porter235@...> Subject: Re: [piecepack] Is There a PP TT font? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Check the files area at... <http://games.groups.yahoo.com/group/piecepack/files/Printable piecepacks/JCD piecepack 2.0/> There is a file called JCDPIECE.zip which is a piecepack font. Another file entitled fontkey.pdf is a pdf which shows which "letters" produce which graphics. (Note, you will need to have the font installed to make use of the the pdf file, it doesn't have the symbols embedded.) Hope you can use this. Enjoy JCD On Sunday 22 August 2004 4:01 pm, Electronicwaffle wrote: > OR: Is there a piecepack true type font? I would like to have font > sized graphics in my rulesets. > > > > > > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2225 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69911 invoked from network); 23 Aug 2004 15:55:15 -0000 Received: from unknown (66.218.66.172) by m24.grp.scd.yahoo.com with QMQP; 23 Aug 2004 15:55:15 -0000 Received: from unknown (HELO fed1rmmtao01.cox.net) (68.230.241.38) by mta4.grp.scd.yahoo.com with SMTP; 23 Aug 2004 15:55:15 -0000 Received: from Demetri ([68.227.228.225]) by fed1rmmtao01.cox.net (InterMail vM.6.01.03.02.01 201-2131-111-104-103-20040709) with SMTP id <20040823155423.IESQ3348.fed1rmmtao01.cox.net@Demetri> for <piecepack@yahoogroups.com>; Mon, 23 Aug 2004 11:54:23 -0400 To: <piecepack@yahoogroups.com> Date: Mon, 23 Aug 2004 08:58:45 -0700 Message-ID: <MBBBKIDFNNCLIMOMJEOCMEAADBAA.deucenine@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) In-Reply-To: <cgb2v8+trat@...> Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 68.230.241.38 From: "Edward Pulley" <deucenine@...> Reply-To: <deucenine@...> Subject: RE: [piecepack] Re: Game idea for some else to develop X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 I would be that kid. It just seemed so wasteful when there are many other things you could do with the card that a) didn't damage it, and b) kept it with all of its card friends so I could always find a set (deck of cards). Then again, maybe that was just me... Edward (:8()) -----Original Message----- From: mwillett1960 [mailto:mwillett@...] I've never met a kid who decided not to clothespin playing cards against his bicycle spokes because there were just too many hundreds of other uses for the cards! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2226 Return-Path: <electronicwaffle@...> Received: (qmail 55832 invoked from network); 25 Aug 2004 01:17:06 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 25 Aug 2004 01:17:06 -0000 Received: from unknown (HELO n31.grp.scd.yahoo.com) (66.218.66.99) by mta1.grp.scd.yahoo.com with SMTP; 25 Aug 2004 01:17:06 -0000 Received: from [66.218.67.167] by n31.grp.scd.yahoo.com with NNFMP; 25 Aug 2004 01:16:31 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56368 invoked from network); 24 Aug 2004 23:25:33 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 24 Aug 2004 23:25:33 -0000 Received: from unknown (HELO n29.grp.scd.yahoo.com) (66.218.66.85) by mta2.grp.scd.yahoo.com with SMTP; 24 Aug 2004 23:25:33 -0000 Received: from [66.218.67.250] by n29.grp.scd.yahoo.com with NNFMP; 24 Aug 2004 23:25:33 -0000 Date: Tue, 24 Aug 2004 23:25:32 -0000 To: piecepack@yahoogroups.com Message-ID: <cggipc+saeb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 108 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.85 From: "Electronicwaffle" <electronicwaffle@...> Subject: Trucked Up posted to Rulesets in progress X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Aug 2004 01:16:30 -0000 X-eGroups-Remote-IP: 66.218.66.99 The new game 'Trucked Up' has been posted to Rulesets in progress. Hope to see you all next month. Waffle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2227 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37645 invoked from network); 30 Aug 2004 18:24:13 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 30 Aug 2004 18:24:13 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta2.grp.scd.yahoo.com with SMTP; 30 Aug 2004 18:24:13 -0000 Received: from [66.218.67.137] by n4.grp.scd.yahoo.com with NNFMP; 30 Aug 2004 18:24:09 -0000 Date: Mon, 30 Aug 2004 18:24:09 -0000 To: piecepack@yahoogroups.com Message-ID: <cgvrc9+7dnh@...> In-Reply-To: <cggipc+saeb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 421 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.218.66.88 From: "Benedict" <boycat_oh@...> Subject: Re: Trucked Up posted to Rulesets in progress X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > The new game 'Trucked Up' has been posted to Rulesets in progress. > Hi, Eric As far as I can tell, there are fundamental errors in the rules to Trucked Up and Paragon that render both games unplayable as written. The challenge of determining where the flaws lie I leave up to you, your proofreaders and playtesters. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2228 Return-Path: <electronicwaffle@...> Received: (qmail 23000 invoked from network); 31 Aug 2004 04:37:57 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 31 Aug 2004 04:37:57 -0000 Received: from unknown (HELO n9.grp.scd.yahoo.com) (66.218.66.93) by mta2.grp.scd.yahoo.com with SMTP; 31 Aug 2004 04:37:57 -0000 Received: from [66.218.66.115] by n9.grp.scd.yahoo.com with NNFMP; 31 Aug 2004 04:37:36 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85763 invoked from network); 31 Aug 2004 02:39:35 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 31 Aug 2004 02:39:35 -0000 Received: from unknown (HELO n10.grp.scd.yahoo.com) (66.218.66.65) by mta5.grp.scd.yahoo.com with SMTP; 31 Aug 2004 02:39:35 -0000 Received: from [66.218.67.142] by n10.grp.scd.yahoo.com with NNFMP; 31 Aug 2004 02:39:35 -0000 Date: Tue, 31 Aug 2004 02:39:33 -0000 To: piecepack@yahoogroups.com Message-ID: <ch0od5+nn1g@...> In-Reply-To: <cgvrc9+7dnh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 20 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.65 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Trucked Up posted to Rulesets in progress X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 31 Aug 2004 04:37:35 -0000 X-eGroups-Remote-IP: 66.218.66.93 Thanks! I think. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2229 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61618 invoked from network); 1 Sep 2004 18:59:49 -0000 Received: from unknown (66.218.66.218) by m3.grp.scd.yahoo.com with QMQP; 1 Sep 2004 18:59:49 -0000 Received: from unknown (HELO n4.grp.scd.yahoo.com) (66.218.66.88) by mta3.grp.scd.yahoo.com with SMTP; 1 Sep 2004 18:59:49 -0000 Received: from [66.218.66.115] by n4.grp.scd.yahoo.com with NNFMP; 01 Sep 2004 18:59:16 -0000 Date: Wed, 01 Sep 2004 18:59:14 -0000 To: piecepack@yahoogroups.com Message-ID: <ch5662+7dc1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 198 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.218.66.88 From: "Benedict" <boycat_oh@...> Subject: Give piecepack a chance... X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh More fame for the piecepack. http://www.davincigames.com/giocarea_eng/09/profondita.htm Thanks to Clark for pointing this out to me. Nice to see yet another plug for Fuji-san, as well. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2230 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78797 invoked from network); 2 Sep 2004 02:47:18 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 2 Sep 2004 02:47:18 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta5.grp.scd.yahoo.com with SMTP; 2 Sep 2004 02:47:18 -0000 Received: from [127.0.0.1] (c-67-161-48-181.client.comcast.net[67.161.48.181]) by comcast.net (sccrmhc12) with ESMTP id <2004090202471601200c38g7e> (Authid: mark.a.biggar); Thu, 2 Sep 2004 02:47:17 +0000 Message-ID: <413689AF.6050502@...> Date: Wed, 01 Sep 2004 19:47:11 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.1) Gecko/20040707 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <ch5662+7dc1@...> In-Reply-To: <ch5662+7dc1@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.56 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: piecepack demo seesion at Con-Quest this saturday. X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar This Saturday at 2PM at Con-Quest gaming convention, I will be giving a two hour piecepack demo session. Con-Quest is this Labor Day weekend at the San Fransisco Airport Marriot. All are welcome. If any local piecepackers would like to give me some help that would be great. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2231 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12298 invoked from network); 2 Sep 2004 16:53:19 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 2 Sep 2004 16:53:19 -0000 Received: from unknown (HELO n37.grp.scd.yahoo.com) (66.218.66.105) by mta5.grp.scd.yahoo.com with SMTP; 2 Sep 2004 16:53:19 -0000 Received: from [66.218.67.150] by n37.grp.scd.yahoo.com with NNFMP; 02 Sep 2004 16:52:13 -0000 Date: Thu, 02 Sep 2004 16:52:13 -0000 To: piecepack@yahoogroups.com Message-ID: <ch7j3t+ru7h@...> In-Reply-To: <413689AF.6050502@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 660 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.218.66.105 From: "Benedict" <boycat_oh@...> Subject: Re: piecepack demo seesion at Con-Quest this saturday. X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wrote: > This Saturday at 2PM at Con-Quest gaming convention, I will be giving a > two hour piecepack demo session. Con-Quest is this Labor Day weekend at > the San Fransisco Airport Marriot. All are welcome. If any local > piecepackers would like to give me some help that would be great. This sounds great, Mark - I am sure you will have a lot of fun. Are you going to be demoing specific games, or are you using the piecepack as the basis of a design workshop? Hopefully you'll have time to provide a report on the session for the group and/or wiki. Good luck Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2232 Return-Path: <mwillett@...> Received: (qmail 79999 invoked from network); 2 Sep 2004 17:24:13 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 2 Sep 2004 17:24:13 -0000 Received: from unknown (HELO n18.grp.scd.yahoo.com) (66.218.66.73) by mta6.grp.scd.yahoo.com with SMTP; 2 Sep 2004 17:24:13 -0000 Received: from [66.218.67.160] by n18.grp.scd.yahoo.com with NNFMP; 02 Sep 2004 17:24:12 -0000 X-Sender: mwillett@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7400 invoked from network); 31 Aug 2004 21:56:41 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 31 Aug 2004 21:56:41 -0000 Received: from unknown (HELO n34.grp.scd.yahoo.com) (66.218.66.102) by mta3.grp.scd.yahoo.com with SMTP; 31 Aug 2004 21:56:41 -0000 Received: from [66.218.66.141] by n34.grp.scd.yahoo.com with NNFMP; 31 Aug 2004 21:56:32 -0000 Date: Tue, 31 Aug 2004 21:56:30 -0000 To: piecepack@yahoogroups.com Message-ID: <ch2s6e+hpk0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1247 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.102 From: "mwillett1960" <mwillett@...> Subject: Feedback wanted on solitaire idea X-Yahoo-Group-Post: member; u=155381590 X-Yahoo-Profile: mwillett1960 X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 02 Sep 2004 17:24:11 -0000 X-eGroups-Remote-IP: 66.218.66.73 I've been using piecepack tiles to play a card solitaire game I learned as a child, and am interested in the feedback of the group. The game's advantages: (a) it can be played without a tableau of any kind, even while sitting in a car or just by discarding in your lap; (b) the rules are really simple; (c) perfect scores are not uncommon. The game's disadvantages: (a) it is much more satisfying to play with tiles using a thin substrate, such that all 24 tiles can fit in one hand like a stack of poker chips; (b) it may be considered to be more of a hand "diversion" than a game. After shuffling and stacking the tiles suit up, the first and fourth tile are compared. If suits match, the two intervening tiles are discarded; if denominations match, all four tiles are discarded. If there is no match, the player moves on to the next tile and begins the comparison of first/fourth tiles again. The stack is continually collapsed until there are no more possibilities, and your score is the number of remaining tiles. Perfect score is zero. Questions: with this game being so cumbersome using thick tiles such as in the Mesomorph set, does that disqualify it? If not, does anyone know the name of the playing card deck solitaire equivalent? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2233 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39852 invoked from network); 2 Sep 2004 17:40:09 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 2 Sep 2004 17:40:09 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta4.grp.scd.yahoo.com with SMTP; 2 Sep 2004 17:40:09 -0000 Received: from 204.127.197.119 ([204.127.197.119]) by comcast.net (rwcrmhc11) with SMTP id <2004090216591901300hibjee>; Thu, 2 Sep 2004 16:59:19 +0000 Received: from [216.113.168.128] by 204.127.197.119; Thu, 02 Sep 2004 16:59:17 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "Benedict" <boycat_oh@...> Date: Thu, 02 Sep 2004 16:59:17 +0000 Message-Id: <090220041659.29125.41375165000C9974000071C522007614389D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Jul 16 2004) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Remote-IP: 204.127.198.35 From: mark.a.biggar@... Subject: Re: [piecepack] Re: piecepack demo seesion at Con-Quest this saturday. X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'm just going to have all my sets out, a few games set up, some flyers and then play games with anyone interested. Yeah, I'll write up a report afterwards. -- Mark Biggar mark@... mark.a.biggar@... mbiggar@... -------------- Original message -------------- --- In piecepack@yahoogroups.com, "Mark A. Biggar" wrote: > This Saturday at 2PM at Con-Quest gaming convention, I will be giving a > two hour piecepack demo session. Con-Quest is this Labor Day weekend at > the San Fransisco Airport Marriot. All are welcome. If any local > piecepackers would like to give me some help that would be great. This sounds great, Mark - I am sure you will have a lot of fun. Are you going to be demoing specific games, or are you using the piecepack as the basis of a design workshop? Hopefully you'll have time to provide a report on the session for the group and/or wiki. Good luck Phillip Yahoo! Groups Sponsor ADVERTISEMENT Yahoo! Groups Links To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2236 Return-Path: <electronicwaffle@...> Received: (qmail 61553 invoked from network); 4 Sep 2004 18:31:52 -0000 Received: from unknown (66.218.66.217) by m21.grp.scd.yahoo.com with QMQP; 4 Sep 2004 18:31:52 -0000 Received: from unknown (HELO n17.grp.scd.yahoo.com) (66.218.66.72) by mta2.grp.scd.yahoo.com with SMTP; 4 Sep 2004 18:31:52 -0000 Received: from [66.218.67.180] by n17.grp.scd.yahoo.com with NNFMP; 04 Sep 2004 18:31:45 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46518 invoked from network); 4 Sep 2004 14:33:58 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 4 Sep 2004 14:33:58 -0000 Received: from unknown (HELO n26.grp.scd.yahoo.com) (66.218.66.82) by mta3.grp.scd.yahoo.com with SMTP; 4 Sep 2004 14:33:58 -0000 Received: from [66.218.67.143] by n26.grp.scd.yahoo.com with NNFMP; 04 Sep 2004 14:33:51 -0000 Date: Sat, 04 Sep 2004 14:33:50 -0000 To: piecepack@yahoogroups.com Message-ID: <chcjoe+j51n@...> In-Reply-To: <51b14997040902115927325680@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 176 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.82 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Feedback wanted on solitaire idea X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Sep 2004 18:31:45 -0000 X-eGroups-Remote-IP: 66.218.66.72 Isn't this just a version of "accordion" and or "Idiots delight"? What I mean to say is, hasn't this been done before, and if so, wouldn't this then be a port of that game? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2237 Return-Path: <electronicwaffle@...> Received: (qmail 54527 invoked from network); 4 Sep 2004 18:32:14 -0000 Received: from unknown (66.218.66.217) by m2.grp.scd.yahoo.com with QMQP; 4 Sep 2004 18:32:14 -0000 Received: from unknown (HELO n5.grp.scd.yahoo.com) (66.218.66.89) by mta2.grp.scd.yahoo.com with SMTP; 4 Sep 2004 18:32:14 -0000 Received: from [66.218.67.155] by n5.grp.scd.yahoo.com with NNFMP; 04 Sep 2004 18:32:10 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80071 invoked from network); 4 Sep 2004 15:07:24 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 4 Sep 2004 15:07:24 -0000 Received: from unknown (HELO n19.grp.scd.yahoo.com) (66.218.66.74) by mta6.grp.scd.yahoo.com with SMTP; 4 Sep 2004 15:07:24 -0000 Received: from [66.218.67.144] by n19.grp.scd.yahoo.com with NNFMP; 04 Sep 2004 15:07:24 -0000 Date: Sat, 04 Sep 2004 15:07:23 -0000 To: piecepack@yahoogroups.com Message-ID: <chclnb+fqai@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 666 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.74 From: "Electronicwaffle" <electronicwaffle@...> Subject: Accordion is Tower of Babel X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Sep 2004 18:32:09 -0000 X-eGroups-Remote-IP: 66.218.66.89 Ok, I just did some research, and Accordion is also known as Tower of Babel. Just in case anyone was wondering. I may be off at college, but I knew there was a reason why I took 3 Game Encyclopedias with me. I simply did not know Accordion under the other names, listed in one of the books I have. I have many games I want to port, but I think I already bit off more than I can chew with my 12 games in 2004 idea. I might make 2005 the year of the ports. (A Port being games made by someone else, but re- written to play with piecepack.) The ports will be relatively simple games, (not using piecepack to its fullest) but they will be games nonetheless. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2238 Return-Path: <mwillett@...> Received: (qmail 13790 invoked from network); 5 Sep 2004 11:01:25 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 5 Sep 2004 11:01:25 -0000 Received: from unknown (HELO n2.grp.scd.yahoo.com) (66.218.66.75) by mta3.grp.scd.yahoo.com with SMTP; 5 Sep 2004 11:01:25 -0000 Received: from [66.218.67.148] by n2.grp.scd.yahoo.com with NNFMP; 05 Sep 2004 11:01:24 -0000 X-Sender: mwillett@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5856 invoked from network); 4 Sep 2004 22:59:07 -0000 Received: from unknown (66.218.66.218) by m11.grp.scd.yahoo.com with QMQP; 4 Sep 2004 22:59:07 -0000 Received: from unknown (HELO n24.grp.scd.yahoo.com) (66.218.66.80) by mta3.grp.scd.yahoo.com with SMTP; 4 Sep 2004 22:59:07 -0000 Received: from [66.218.67.151] by n24.grp.scd.yahoo.com with NNFMP; 04 Sep 2004 22:59:07 -0000 Date: Sat, 04 Sep 2004 22:59:06 -0000 To: piecepack@yahoogroups.com Message-ID: <chdhbq+rcai@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1087 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.80 From: "mwillett1960" <mwillett@...> Subject: re: Feedback on solitaire X-Yahoo-Group-Post: member; u=155381590 X-Yahoo-Profile: mwillett1960 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 Sep 2004 11:01:23 -0000 X-eGroups-Remote-IP: 66.218.66.75 Thanks for the feedback -- I knew the game existed but didn't know it was "Accordion." I had examined the "Tower of Babel" game that's already posted, but didn't find it exactly the same in its mechanics. This is a can of worms as old as games themselves, but aren't we also talking about the old chance vs. skill question? One post seemed to indicate that anything with 100% chance wasn't a "game," which parses the language beyond common usage, even among published piecepack games (especially ones designed for children and/or solitaire). I have noticed in myself (and friends I piecepack with) that sometimes I'll take half a page of "luck" directions over 15 pages of "skill" and "choice" directions when all I/we want is a short diversion. If that means we're not playing "games," so be it. I think the reviews in Games mag are very instructional, with the little spectrums between "chance" and "skill," etc. Maybe their occasional inclusion in the piecepack rulesets would be helpful as well. PS to Eric (just curious): what is someone with 3 game encyclopedias majoring in? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2239 Return-Path: <electronicwaffle@...> Received: (qmail 53039 invoked from network); 13 Sep 2004 18:21:10 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 13 Sep 2004 18:21:10 -0000 Received: from unknown (HELO n30.grp.scd.yahoo.com) (66.218.66.87) by mta6.grp.scd.yahoo.com with SMTP; 13 Sep 2004 18:21:10 -0000 Received: from [66.218.67.154] by n30.grp.scd.yahoo.com with NNFMP; 13 Sep 2004 18:20:03 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40074 invoked from network); 13 Sep 2004 13:32:38 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 13 Sep 2004 13:32:38 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta5.grp.scd.yahoo.com with SMTP; 13 Sep 2004 13:32:38 -0000 Received: from [66.218.67.156] by n23.grp.scd.yahoo.com with NNFMP; 13 Sep 2004 13:32:38 -0000 Date: Mon, 13 Sep 2004 13:32:37 -0000 To: piecepack@yahoogroups.com Message-ID: <ci47hl+5ffh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 125 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.79 From: "Electronicwaffle" <electronicwaffle@...> Subject: Paragon and Trucked Up. X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 13 Sep 2004 18:20:03 -0000 X-eGroups-Remote-IP: 66.218.66.87 Does anyone else have problems with my most recent games? Would they like to share there feedback with me, as others have? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2240 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16183 invoked from network); 17 Sep 2004 03:09:41 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 17 Sep 2004 03:09:41 -0000 Received: from unknown (HELO n38.grp.scd.yahoo.com) (66.218.66.106) by mta2.grp.scd.yahoo.com with SMTP; 17 Sep 2004 03:09:41 -0000 Received: from [66.218.67.163] by n38.grp.scd.yahoo.com with NNFMP; 17 Sep 2004 03:09:31 -0000 Date: Fri, 17 Sep 2004 03:09:30 -0000 To: piecepack@yahoogroups.com Message-ID: <cidkha+hqa1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2284 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.218.66.106 From: "mschoessow" <mikeschoessow@...> Subject: Two New Games X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I have just posted two new games to the "Rules in Progress" Folder. Both of these games came about as a result of an effort of mine to come up with a game similar to Alien City (a successful ealier game of mine with which some group members will be familiar)that does not require additional components outside of the piecepack (Alien City requires Ice House pyramids in addition to a piecepack). As often happens in cases like this, I was not succesful in my original goal, but I did come up with a couple of new piecepack games that I feel pretty good about. The games definitely bear a resemblance to Alien City, particularly in the case of Shops & Customers, but both of them are different enough to be considered distinct games with distinct strategies required for winning. "Shops & Customers" can be played with a piecepack plus some pennies and nickels. The tiles are randomly laid out at the beginning of the game to form a city section comprised of twenty four city blocks. During the game players purchase four types of shops: jewlery stores, bistros, French bakeries, and coffee shops, with an eye toward choosing good locations with many nearby customers and few close competing shops of the same type. One advantage this game has over Alien City is that it can be played with more than two players. "Stations" is a more abstract game, and is strictly for two players. All the required bits are contained within a piecepack. As with Shops & Customers, the board is composed of tiles and is laid out before the game starts. In this game, players may perform three different actions: place a coin, place your pawn, or slide a tile. The tile sliding introduces a new variable that makes this game quite different, even though it seems (to me at least) to still have a bit of the same feel as Alien City. At the end of the game, the player whose coins are closest, on average, to his pawn, wins the game. Both of these games play fairly quickly, especially Stations, but both present interesting challenges. My brother Steve and I have play-tested them, but obviously more input and testing is always greatly appreciated. I would be most appreciative to hear any comments, especially ones that uncover flaws in the rules. Mike Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2241 Return-Path: <electronicwaffle@...> Received: (qmail 51515 invoked from network); 20 Sep 2004 19:03:21 -0000 Received: from unknown (66.218.66.166) by m24.grp.scd.yahoo.com with QMQP; 20 Sep 2004 19:03:21 -0000 Received: from unknown (HELO n23.grp.scd.yahoo.com) (66.218.66.79) by mta5.grp.scd.yahoo.com with SMTP; 20 Sep 2004 19:03:21 -0000 Received: from [66.218.67.176] by n23.grp.scd.yahoo.com with NNFMP; 20 Sep 2004 19:02:54 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71912 invoked from network); 20 Sep 2004 04:52:22 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 20 Sep 2004 04:52:22 -0000 Received: from unknown (HELO n28.grp.scd.yahoo.com) (66.218.66.84) by mta1.grp.scd.yahoo.com with SMTP; 20 Sep 2004 04:52:21 -0000 Received: from [66.218.66.121] by n28.grp.scd.yahoo.com with NNFMP; 20 Sep 2004 04:51:37 -0000 Date: Mon, 20 Sep 2004 04:51:37 -0000 To: piecepack@yahoogroups.com Message-ID: <cilnkp+cm5d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 596 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.84 From: "Electronicwaffle" <electronicwaffle@...> Subject: On September's Game X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 20 Sep 2004 19:02:51 -0000 X-eGroups-Remote-IP: 66.218.66.79 I have an Idea for septemeber, just don't have the time. Worst case senario, you guys will get 4 games over the holiday break in December. College is being College, and as I said in another forum, My reality takes priority over any fiction I create. The game will be Weather inspired. Like no one saw that comming. I have yet to start weeding out my ideas for the game how ever. I think I can make 12 games work. Just don't expect much from me in the way of new games next year. I got a lot of polising to do. At the bare minimum, 10 games. But, we still have 3 months to go. -Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2242 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69481 invoked from network); 22 Sep 2004 21:04:43 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 22 Sep 2004 21:04:43 -0000 Received: from unknown (HELO smtp103.rog.mail.re2.yahoo.com) (206.190.36.81) by mta3.grp.scd.yahoo.com with SMTP; 22 Sep 2004 21:04:43 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp103.rog.mail.re2.yahoo.com with SMTP; 22 Sep 2004 21:04:41 -0000 To: piecepack@yahoogroups.com Date: Wed, 22 Sep 2004 17:04:41 -0400 User-Agent: KMail/1.6.2 MIME-Version: 1.0 Content-Disposition: inline Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Message-Id: <200409221704.41728.porter235@...> X-eGroups-Remote-IP: 206.190.36.81 From: Porter235 <porter235@...> Subject: New version of vassal module available X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Information is available on the piecepack wiki <http://ludism.org/ppwiki/JonathanDietrich/VassalModule> now also available is an icehouse extention, so you can play most piecepack games that require icehouse, as well as most icehouse games! module specific documentation is still lacking, but for those adventurous enough to try vassal, please give it a go.. once i have played a few games online and have received a little feed-back (good and or bad) I will start to put some documentation together... Karol: once I have some docs put together I will let you know that you can grab the latest version for piecepack.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2243 Return-Path: <electronicwaffle@...> Received: (qmail 91637 invoked from network); 27 Sep 2004 13:17:04 -0000 Received: from unknown (66.218.66.217) by m25.grp.scd.yahoo.com with QMQP; 27 Sep 2004 13:17:04 -0000 Received: from unknown (HELO n12.grp.scd.yahoo.com) (66.218.66.67) by mta2.grp.scd.yahoo.com with SMTP; 27 Sep 2004 13:17:04 -0000 Received: from [66.218.67.149] by n12.grp.scd.yahoo.com with NNFMP; 27 Sep 2004 13:16:49 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88804 invoked from network); 27 Sep 2004 05:32:27 -0000 Received: from unknown (66.218.66.216) by m7.grp.scd.yahoo.com with QMQP; 27 Sep 2004 05:32:27 -0000 Received: from unknown (HELO n27.grp.scd.yahoo.com) (66.218.66.83) by mta1.grp.scd.yahoo.com with SMTP; 27 Sep 2004 05:32:25 -0000 Received: from [66.218.67.252] by n27.grp.scd.yahoo.com with NNFMP; 27 Sep 2004 05:32:25 -0000 Date: Mon, 27 Sep 2004 05:32:23 -0000 To: piecepack@yahoogroups.com Message-ID: <cj88l7+kj17@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 209 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.218.66.83 From: "Electronicwaffle" <electronicwaffle@...> Subject: Quick thought/question X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 27 Sep 2004 13:16:49 -0000 X-eGroups-Remote-IP: 66.218.66.67 Just thought of this while I am studying my Calculus..... ok. while Im NOT studying my calc...(procrastination)... If "gamer" strictly means video game players (one that plays VG).... then what are we?? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2244 Return-Path: <captkevman@...> X-Sender: captkevman@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41282 invoked from network); 27 Sep 2004 14:12:17 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 27 Sep 2004 14:12:17 -0000 Received: from unknown (HELO web61005.mail.yahoo.com) (216.155.196.94) by mta4.grp.scd.yahoo.com with SMTP; 27 Sep 2004 14:12:16 -0000 Message-ID: <20040927141215.75013.qmail@...> Received: from [68.10.132.121] by web61005.mail.yahoo.com via HTTP; Mon, 27 Sep 2004 07:12:15 PDT Date: Mon, 27 Sep 2004 07:12:15 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <cj88l7+kj17@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 216.155.196.94 From: CaptKevMan <captkevman@...> Reply-To: captkevman@... Subject: Re: [piecepack] Quick thought/question X-Yahoo-Group-Post: member; u=155949261 X-Yahoo-Profile: captkevman The question is moot; the definition as referenced is flawed. I enjoy video games, board games, card games, and dice games. I am a gamer with broad interests. My friend enjoys video games only; he is a gamer with narrow interests. (Some would argue whether he is a "gamer" at all). Personally, I really enjoy multiplayer video games, since I enjoy the social interaction involved. I rarely play single player games (with the exception of puzzle games), since they don't reward me with the social benefits of multiplayer games. I find the linear nature of most single player video games rather limiting. Of course, my gaming values and another's gaming values are entirely subjective. Some people look for different things in games than I do. So I suppose your question is open-ended, but my answer is: We're all gamers. --- Electronicwaffle <electronicwaffle@...> wrote: > Just thought of this while I am studying my > Calculus..... ok. while > Im NOT studying my calc...(procrastination)... > > If "gamer" strictly means video game players (one > that plays VG).... > > then what are we?? > > > > > ------------------------ Yahoo! Groups Sponsor > --------------------~--> > Make a clean sweep of pop-up ads. Yahoo! Companion > Toolbar. > Now with Pop-Up Blocker. Get it for free! > http://us.click.yahoo.com/L5YrjA/eSIIAA/yQLSAA/grQolB/TM > --------------------------------------------------------------------~-> > > > > Yahoo! Groups Links > > > piecepack-unsubscribe@yahoogroups.com > > > > __________________________________ Do you Yahoo!? New and Improved Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2245 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18004 invoked from network); 4 Oct 2004 18:20:33 -0000 Received: from unknown (66.218.66.166) by m23.grp.scd.yahoo.com with QMQP; 4 Oct 2004 18:20:33 -0000 Received: from unknown (HELO n9a.bulk.scd.yahoo.com) (66.94.237.43) by mta5.grp.scd.yahoo.com with SMTP; 4 Oct 2004 18:20:32 -0000 Received: from [66.218.69.3] by n9.bulk.scd.yahoo.com with NNFMP; 04 Oct 2004 18:19:02 -0000 Received: from [66.218.67.167] by mailer3.bulk.scd.yahoo.com with NNFMP; 04 Oct 2004 18:19:02 -0000 Date: Mon, 04 Oct 2004 18:18:42 -0000 To: piecepack@yahoogroups.com Message-ID: <cjs462+tife@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 79 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.43 From: "Benedict" <boycat_oh@...> Subject: Any Halloween games? X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Are there any published piecepack games that are appropriate for Halloween? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2246 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87252 invoked from network); 4 Oct 2004 20:57:18 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 4 Oct 2004 20:57:18 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta3.grp.scd.yahoo.com with SMTP; 4 Oct 2004 20:57:18 -0000 Received: from 204.127.197.113 ([204.127.197.113]) by comcast.net (rwcrmhc11) with SMTP id <2004100420565801300c7v0ue>; Mon, 4 Oct 2004 20:56:58 +0000 Received: from [216.113.168.128] by 204.127.197.113; Mon, 04 Oct 2004 20:56:56 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "Benedict" <boycat_oh@...> Date: Mon, 04 Oct 2004 20:56:56 +0000 Message-Id: <100420042056.25423.4161B918000BE7020000634F22007456729D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Sep 14 2004) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Remote-IP: 204.127.198.35 From: mark.a.biggar@... Subject: Re: [piecepack] Any Halloween games? X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit The following games all have a theme that's semi-related. YMMV Decay Epic Funhouse Scavneger Hunt Sarcophagus Worm Derby -- Mark Biggar mark@... mark.a.biggar@... mbiggar@... -------------- Original message -------------- Are there any published piecepack games that are appropriate for Halloween? Yahoo! Groups Sponsor ADVERTISEMENT Yahoo! Groups Links To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2247 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69810 invoked from network); 4 Oct 2004 21:04:46 -0000 Received: from unknown (66.218.66.217) by m22.grp.scd.yahoo.com with QMQP; 4 Oct 2004 21:04:46 -0000 Received: from unknown (HELO n16a.bulk.scd.yahoo.com) (66.94.237.45) by mta2.grp.scd.yahoo.com with SMTP; 4 Oct 2004 21:04:46 -0000 Received: from [66.218.69.5] by n16.bulk.scd.yahoo.com with NNFMP; 04 Oct 2004 21:02:45 -0000 Received: from [66.218.67.187] by mailer5.bulk.scd.yahoo.com with NNFMP; 04 Oct 2004 21:02:43 -0000 Date: Mon, 04 Oct 2004 21:02:42 -0000 To: piecepack@yahoogroups.com Message-ID: <cjsdpi+c362@...> In-Reply-To: <100420042056.25423.4161B918000BE7020000634F22007456729D0E0909070DD20ED2059D0E03@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 277 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.45 From: "Benedict" <boycat_oh@...> Subject: Re: Any Halloween games? X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Thanks, Mark And I suppose that some of the more fantasy-themed games could work, as well as dungeon-crawls. Does One Man Thrag count? By the way, how did the Con go where you demoed the 'pack? Phillip > Decay > Epic Funhouse > Scavneger Hunt > Sarcophagus > Worm Derby From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2248 Return-Path: <electronicwaffle@...> Received: (qmail 7155 invoked from network); 5 Oct 2004 15:03:42 -0000 Received: from unknown (66.218.66.218) by m6.grp.scd.yahoo.com with QMQP; 5 Oct 2004 15:03:42 -0000 Received: from unknown (HELO n20.grp.scd.yahoo.com) (66.218.66.76) by mta3.grp.scd.yahoo.com with SMTP; 5 Oct 2004 15:03:42 -0000 Received: from [66.218.66.124] by n20.grp.scd.yahoo.com with NNFMP; 05 Oct 2004 15:03:41 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2709 invoked from network); 5 Oct 2004 11:04:41 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 5 Oct 2004 11:04:41 -0000 Received: from unknown (HELO n7a.bulk.scd.yahoo.com) (66.94.237.41) by mta2.grp.scd.yahoo.com with SMTP; 5 Oct 2004 11:04:41 -0000 Received: from [66.218.69.5] by n7.bulk.scd.yahoo.com with NNFMP; 05 Oct 2004 11:04:09 -0000 Received: from [66.218.67.183] by mailer5.bulk.scd.yahoo.com with NNFMP; 05 Oct 2004 11:04:09 -0000 Date: Tue, 05 Oct 2004 11:04:07 -0000 To: piecepack@yahoogroups.com Message-ID: <cjtv37+s6t@...> In-Reply-To: <cjsdpi+c362@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 191 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.41 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Any Halloween games? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 Oct 2004 15:03:41 -0000 X-eGroups-Remote-IP: 66.218.66.76 I know I havent been active here recently, but after I finish "Charley, Frances, Ivan and Jeanne" I have plans for a trick or treating game... Again, after college work gets squared away. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2249 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96884 invoked from network); 6 Oct 2004 16:53:37 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 6 Oct 2004 16:53:37 -0000 Received: from unknown (HELO n8a.bulk.scd.yahoo.com) (66.94.237.42) by mta6.grp.scd.yahoo.com with SMTP; 6 Oct 2004 16:53:36 -0000 Received: from [66.218.69.1] by n8.bulk.scd.yahoo.com with NNFMP; 06 Oct 2004 16:53:34 -0000 Received: from [66.218.67.248] by mailer1.bulk.scd.yahoo.com with NNFMP; 06 Oct 2004 16:53:34 -0000 Date: Wed, 06 Oct 2004 16:53:31 -0000 To: piecepack@yahoogroups.com Message-ID: <ck17ub+enif@...> In-Reply-To: <100420042056.25423.4161B918000BE7020000634F22007456729D0E0909070DD20ED2059D0E03@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 206 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.42 From: "Benedict" <boycat_oh@...> Subject: Re: Any Halloween games? X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Mark I took the time to scan the available games, and I think that one more game could be added to the list: Sorcerer's Chamber > Decay > Epic Funhouse > Scavenger Hunt > Sarcophagus > Worm Derby From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2250 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52371 invoked from network); 6 Oct 2004 17:53:20 -0000 Received: from unknown (66.218.66.217) by m21.grp.scd.yahoo.com with QMQP; 6 Oct 2004 17:53:20 -0000 Received: from unknown (HELO tomts8-srv.bellnexxia.net) (209.226.175.52) by mta2.grp.scd.yahoo.com with SMTP; 6 Oct 2004 17:53:19 -0000 Received: from mxmta.bellnexxia.net ([209.226.175.146]) by tomts8-srv.bellnexxia.net (InterMail vM.5.01.06.10 201-253-122-130-110-20040306) with SMTP id <20041006175317.RZFN2099.tomts8-srv.bellnexxia.net@...> for <piecepack@yahoogroups.com>; Wed, 6 Oct 2004 13:53:17 -0400 X-Mailer: Openwave WebEngine, version 2.8.11 (webedge20-101-194-20030622) To: <piecepack@yahoogroups.com> Date: Wed, 6 Oct 2004 13:53:17 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 7bit Message-Id: <20041006175317.RZFN2099.tomts8-srv.bellnexxia.net@...> X-eGroups-Remote-IP: 209.226.175.52 From: <rflegood@...> Subject: Out of the Loop for a bit X-Yahoo-Group-Post: member; u=40184649 X-Yahoo-Profile: rob_legood Hey all, I've been out of the loop for ahwile now and haven't been checking much email. Are we still in the middle of the Group Design contest? Is there an expected finish date? I'm getting the design bug again and would love to give a new contest a try. Thanks!! Rob. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2251 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9499 invoked from network); 7 Oct 2004 02:57:37 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 7 Oct 2004 02:57:37 -0000 Received: from unknown (HELO smtp105.rog.mail.re2.yahoo.com) (206.190.36.83) by mta4.grp.scd.yahoo.com with SMTP; 7 Oct 2004 02:57:37 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp105.rog.mail.re2.yahoo.com with SMTP; 7 Oct 2004 02:57:37 -0000 To: piecepack@yahoogroups.com, vassalengine@yahoogroups.com Date: Wed, 6 Oct 2004 22:57:38 -0400 User-Agent: KMail/1.6.2 MIME-Version: 1.0 Content-Disposition: inline Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Message-Id: <200410062257.38769.porter235@...> X-eGroups-Remote-IP: 206.190.36.83 From: Porter235 <porter235@...> Subject: piecepack vassal module update X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 The vassal module is now at version 0.07 and can be found on the wiki @ <http://www.ludism.org/ppwiki/JonathanDietrich/VassalModule> This page also serves as the help file for the module. As well as 2 complete sets of piecepack and the cards suit expansion that comes in the basic module, there is also an IceHouse expansion and the first "bits" add-on which introduces checkers, othello like pieces and matchsticks. Karol: you can now grab these three files from the above URL and add them to the official listing at piecepack.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2252 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6754 invoked from network); 7 Oct 2004 17:26:17 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 7 Oct 2004 17:26:17 -0000 Received: from unknown (HELO n1a.bulk.scd.yahoo.com) (66.94.237.35) by mta2.grp.scd.yahoo.com with SMTP; 7 Oct 2004 17:26:17 -0000 Received: from [66.218.69.2] by n1.bulk.scd.yahoo.com with NNFMP; 07 Oct 2004 17:26:13 -0000 Received: from [66.218.67.142] by mailer2.bulk.scd.yahoo.com with NNFMP; 07 Oct 2004 17:26:13 -0000 Date: Thu, 07 Oct 2004 17:26:13 -0000 To: piecepack@yahoogroups.com Message-ID: <ck3u7l+crku@...> In-Reply-To: <20041006175317.RZFN2099.tomts8-srv.bellnexxia.net@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 419 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.35 From: clark@... Subject: Re: Out of the Loop for a bit X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, <rflegood@s...> wrote: > Are we still in the middle of the Group > Design contest? Is there an expected finish > date? The short answers to that are "yes" and "soon". I'm still waiting to hear back answers to some questions my play group had for some of the games, and my play group is in the final stages of playing the last couple of games. The final report is in the works. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2253 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16259 invoked from network); 8 Oct 2004 15:15:46 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 8 Oct 2004 15:15:46 -0000 Received: from unknown (HELO n1a.bulk.scd.yahoo.com) (66.94.237.35) by mta3.grp.scd.yahoo.com with SMTP; 8 Oct 2004 15:15:46 -0000 Received: from [66.218.66.59] by n1.bulk.scd.yahoo.com with NNFMP; 08 Oct 2004 15:15:38 -0000 Received: from [66.218.67.133] by mailer8.bulk.scd.yahoo.com with NNFMP; 08 Oct 2004 15:15:38 -0000 Date: Fri, 08 Oct 2004 15:15:37 -0000 To: piecepack@yahoogroups.com Message-ID: <ck6aup+6eqq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 369 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.35 From: clark@... Subject: The soft pitch... X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer While y'all are waiting, would someone care to port Babylone to the piecepack? It can easily be played with three face-down coins in each of four suits. Links to the game: http://www.boardgamegeek.com/game/7553 http://www.faidutti.com/index.php?Module=mesjeux&id=323 http://www.thegamesjournal.com/reviews/Babylone.shtml The third of these also has the rules. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2254 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90278 invoked from network); 18 Oct 2004 14:18:34 -0000 Received: from unknown (66.218.66.217) by m24.grp.scd.yahoo.com with QMQP; 18 Oct 2004 14:18:34 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta2.grp.scd.yahoo.com with SMTP; 18 Oct 2004 14:18:34 -0000 Received: from [66.218.69.1] by n15.bulk.scd.yahoo.com with NNFMP; 18 Oct 2004 14:18:04 -0000 Received: from [66.218.67.155] by mailer1.bulk.scd.yahoo.com with NNFMP; 18 Oct 2004 14:18:03 -0000 Date: Mon, 18 Oct 2004 14:18:02 -0000 To: piecepack@yahoogroups.com Message-ID: <cl0jaq+6j9m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 260 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.32 From: clark@... Subject: The wait X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer The wait is killing me too! I'm waiting on one last person's votes for the piecepack contest. Depending upon how this other person votes, the prize could still go to one of several different games.... So an announcement should be forthcoming very soon. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2255 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27143 invoked from network); 18 Oct 2004 16:11:47 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 18 Oct 2004 16:11:47 -0000 Received: from unknown (HELO n22a.bulk.scd.yahoo.com) (66.94.237.51) by mta1.grp.scd.yahoo.com with SMTP; 18 Oct 2004 16:11:47 -0000 Received: from [66.218.69.3] by n22.bulk.scd.yahoo.com with NNFMP; 18 Oct 2004 16:11:17 -0000 Received: from [66.218.67.168] by mailer3.bulk.scd.yahoo.com with NNFMP; 18 Oct 2004 16:11:17 -0000 Date: Mon, 18 Oct 2004 16:11:17 -0000 To: piecepack@yahoogroups.com Message-ID: <cl0pv5+tm97@...> In-Reply-To: <cl0jaq+6j9m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 314 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.51 From: "Benedict" <boycat_oh@...> Subject: Re: The wait X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Watch out for hanging chads, Clark ;) > The wait is killing me too! I'm waiting on one last person's votes for > the piecepack contest. Depending upon how this other person votes, the > prize could still go to one of several different games.... So an > announcement should be forthcoming very soon. > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2256 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30779 invoked from network); 19 Oct 2004 19:37:44 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 19 Oct 2004 19:37:44 -0000 Received: from unknown (HELO web80507.mail.yahoo.com) (66.218.79.77) by mta5.grp.scd.yahoo.com with SMTP; 19 Oct 2004 19:37:44 -0000 Message-ID: <20041019193644.25960.qmail@...> Received: from [63.208.161.133] by web80507.mail.yahoo.com via HTTP; Tue, 19 Oct 2004 12:36:44 PDT X-RocketYMMF: cdrodeffer Date: Tue, 19 Oct 2004 12:36:44 -0700 (PDT) To: piecepack@yahoogroups.com Cc: imfurry@..., ianga@..., jeb_havens@..., dboyle@..., glastyn@..., cyoung_mi@..., lerche.1@..., mikeschoessow@..., chrystalellen@..., guardcaptain@..., jeadams1@..., northpony@..., kalacey@..., tempkin@..., puzzle@..., sedj@..., tempus42@..., randy@..., jason@..., jdietric@..., jcdietrich@..., julieliz@..., kmackeig@..., soeren@..., karol@..., clark@... MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 66.218.79.77 From: "Clark D. Rodeffer" <clark@...> Reply-To: clark@... Subject: FINAL REPORT -- 6th Piecepack Design Contest: Group Projects X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer Group Projects Judging Report ============================= Whew! I'm finally finished judging the many fine entries. It wasn't easy, let me tell you! The design groups should all be lauded for their efforts, especially in this age of long distance digital communication that is somehow rife with physical isolation. But anyway, I want to share a bit about how the judging was conducted, as well as give feedback on all of the contest entries. If you're not interested in all that, just skip to the bottom for the final tally. First, I gathered an intrepid group of players (two of my usual gaming groups, all of whom were vaguely familiar with the piecepack, but none of whom were contestants) and each time we got together (usually once or twice per week), I handed out the rulesets for the contest entries we were going to play that session, along with the evaluation questions listed in the file included below. After we played each game (a minimum of two games for every contest entry), each player then graded that game on a scale of 1 to 10 in each of the five categories outlined below. Averages were computed, notes were noted, and this report is the result. ----- Begin Included File ----- After playing each game, grade it on a scale of one (low) to ten (high) in each of these five categories. Here are some sample questions to ask yourself when rating each category. Note that these are not exhaustive, but are just suggestions and starting points. Rules ----- Are the rules easy to read and understand? Are they complete and coherent? Are any diagrams clear and easy to understand? Are there any places that could use more explanation or diagrams? Could you get an idea of how the game played by simply reading the rules? Would this game be easy to teach to someone else, even without a written copy of the rules? Is the writing grammatically correct and stylistically appropriate? Are there any points of confusion or contradiction? Is the use of graphics, page layout and fonts helpful? Appendix -------- If a game designer can't follow the rules for a design contest, then how do they expect others to follow the game rules they write? One of the rules for this contest was to include an appendix detailing the contributions of each co-designer. Is the appendix present? Does it adequately show who did what? How balanced does the design process seem? Does this really appear to be a group effort, or does the documentation seem forced? Mechanics --------- Is it a game at all? Is the game mechanically sound? Is the game comfortable to play, ergonomically speaking? Are there any additional play aids you would have liked to have had included? Does it seem fiddly to play? Are the players given meaningful choices? Is there a lot of down time, or are most players constantly involved? Does the game play equally well over the full range of suggested players? Are the game time estimates (if given) meaningful? Is there at least some strategic depth? Does the play feel excessively random or out-of-control? Is there an appropriate amount of player interaction? Is it possible to force a draw? Is there a king maker problem? Does the game lend itself to analysis paralysis? Is the game certain to finish? Are the mechanics innovative or just a rehashing of something that's been done many times before? Do the mechanics allow for adequate tactical variation if the game were to be played many times? Theme ----- A theme was not required for this contest, but if one is present, it will be judged and factored in appropriately. If, in your opinion, there was no theme, score this category as N/A. Does the theme make you want to play the game? Is the theme ever inappropriate (for certain groups)? Is the theme appropriate for the perceived target audience? When playing, do you feel immersed in the setting or theme? Are the "in-character" thematic choices for your actions also reasonably good from a tactical standpoint? Does the theme mesh well with the mechanics? Is the theme appropriately represented in the graphics, fonts, layout, play aids, pieces, etc? Fun --- Most importantly, is the game fun to play? Is it challenging? Would you willingly play it again? Would you suggest it as something you'd like to play when other choices are available? Would you recommend it to others? If you didn't already own or have easy access to a piecepack, would playing this game make you want to buy one? Relative to the other games in this contest that you've played, is this one more or less fun? ----- End Included File ----- So, on with the feedback! Army Brats ---------- by Don Kirkby & Alan Price What could be more fun than going to military school and getting to study cool subjects like Weaponry and Desert Survival? I guess it wouldn't be much fun after all. The premise of Army brats is that your parents sent you to military school, which you hate. So now you're trying to get expelled by getting caught collecting useful sets of absentee passes. By useful, the authors mean two or more passes on a single day (so you can play hooky) or two or more passes in the same subject on consecutive days (so you can hold off doing your homework for a while). So Army Brats is essentially a light set-collecting game in the same vein as Mah Jongg or Rummy. As such, Army Brats seems to fit well with its likely target audience, which seems to be teens or adults who feel not quite satisfied in their current situations, and who would like to burn off some steam by vicarious rebellion. The rules text is one of the best written among the contest submissions, and there were no questions of interpretation in our group. However, clarity could have been further improved with a few diagrams (perhaps one showing the initial board set-up and another showing a sample move after being caught with useful passes) and a table showing the demerit values for the various sets of passes. Nevertheless, the rules are easy to read and understand, and the game makes good use of almost all of the piecepack elements. The required appendix is adequate, and the design appears to be a true group effort, which is good. Where the game lacks is in the fun department. Some players said they would have liked more interaction and more choices. In the group with whom I played (who are used to counting cards) it seemed fairly easy to keep track of who had what passes, which made the optimum trade choices, and therefore the direction of travel to go to class, fairly obvious. But Army Brats is intentionally positioned as a light game, and it would be a wonderful gateway game for introducing the piecepack to people who are used to playing card games like Hearts or Euchre. In fact, with a few renamed classes, Army Brats might best be played using a piecepack that has playing card suits. Overall, I think Army Brats meets its own design goals. Mechanically, as I may have hinted before, Army Brats is fairly shallow. It offers players up to three levels of choice on each turn -- whether to go to class and get a free pass or trade; if trading, with whom to trade; and after trading, whether to get caught with a useful set of passes or to risk waiting for a better set on a subsequent turn. But most turns, these choices are fairly obvious, even among casual players. The result was a hidden information game that felt a wee bit too predictable. On the one hand, we really liked the scoring mechanism of using the dice to count around the outside of the school (tile array). It harks back to a common score keeping mechanism found in many modern German games, such as Torres, King Me! and Medici. On the other hand, maybe it's just our group, but we didn't feel like Army Brats was as fun as the theme suggested that it should be. Speaking of theme, it is a pretty good one. But unfortunately, the theme sometimes clashes with the mechanics. For example, why would a student (pawn) already in a given class (tile) block access to that class by other students? And why wouldn't both students involved in a trade already know what passes (coins) they're getting in return? And why would students be limited to trading only one pass at a time, and only the type of pass for the current class, at that? And how can a student immediately go from a Tuesday Poetry class to Military History on Monday? So basically, the multi-player mechanics make for a fine game, but they don't really fit this theme. Likewise, the theme is fine, but these mechanics don't give it justice. The Canadian Army variant is a nice touch that revitalizes the mechanics when played with only two-players. Under the default rules, the shortcomings of the multi-player game (predictability and obvious choices) are amplified when Army Brats is played by only two. Therefore, the Canadian Army variant (which requires sets of at least four passes instead of the default two) is strongly recommended when playing with only two players. The difference in play is analogous to the difference between Gin and 500 Rummy for two players. Conclusion: Army Brats is a light set collecting game that would be excellent for introducing card players to the piecepack, or for use as a filler. But it's not likely to maintain long-term interest, especially with frequent plays. Score: 20.52 Bid! ---- by Jeb Havens & Ian Schreiber Take Modern Art, strip off the theme, port it to the piecepack, and Bid! is pretty much what you get. Well, almost, anyway. The mechanics are really quite simple. Everyone starts with a suit of tiles, two coins and a pawn. The player who won the last auction (or the piecepack owner for the first auction) rolls all four piecepack dice to determine how many points are up for auction and if any special rules will apply. Once during the game, each player may take a Mulligan and force all of the auction dice to be rerolled by spending his or her pawn. After the auction rules have been determined, every player places a secret face-down bid (usually a single tile, but depending upon the auction rules sometimes two tiles are used, and sometimes coins are needed to break ties). The highest bid scores points (and sometimes coins) based upon what was rolled on the four dice. After each auction, the winning tile passes to the second-place bidder, the second-place tile passes to the third-place bidder and so on, with the last-place tile passing to the auction winner. This way, everyone will always have exactly six tiles, although their values may change dramatically over the course of the game. The first player to accumulate 100 points wins. The Bid! rules are fairly well-written, and the game is straightforward enough to play. I would have liked a cleaner summary table for the effects of rolling aces, and possibly a score track upon which the pawns could move. As it is, we used markers to keep track of the scores instead of pencil and paper, but a Cribbage board would have also served in a pinch. The required appendix is somewhat better than average among the contest submissions, and indicates a good mix of effort. Mechanically, once we memorized the aces rules table, the game went rather smoothly, except that some rules left us wondering why they were included. For example, no one ever used the pawn sacrifice option to force a reroll of the auction dice in our games. Except possibly as a final turn last resort to prevent a leading player from passing the 100 points mark, the pawn Mulligan just didn't ever seem worth doing to us. Thus, we thought the pawns could be better used simply to keep track of the scores. But the biggest problem we experienced was a runaway leader in a three player game. This wasn't especially fun, even for the leader, who had somehow managed to acquire a majority of the five tiles. The reason Bid! is much better for four (or possibly more) players than for three players is that the losers' bids tie far too often in a three-player game, meaning they keep the same low-value tiles they had and the winner keeps the advantage. A reasonable but untested fix could be for the tying losers to determine a hierarchy among themselves using coins (just as tying winners already do). This would guarantee a tile passing order and break the runaway leader cycle. Also, if piecepacks with more than the standard four suits are available, there's no reason Bid! couldn't be extended to play with more than four people. In fact, like many other auction games, Bid! might have a sweet spot when played with five or six players, and additional types of auctions could be devised if any additional dice are added to the mix. More than four dice in a given auction might break the game, but keeping only four dice might make the coin economy too tight. Also, allowing the roller to choose which four dice to roll might be both a fun addition and a way to reinvigorate the Mulligan option. These are all topics for future play testing that I hope the designers will consider. Conclusion: As submitted, Bid! doesn't work well with three players, but it works fine with four (and possibly more) players. The authors would do well to tweak the tie breaking rules so that auction winners don't keep the advantage when the losers all tie, which is really only a problem in the three-player version of the game. They may also want to rethink the pawn Mulligan and add a couple of player aids such as a scoring track and a clean auction reference table. Score: 23.26 Blockade -------- by David Boyle, James Kyle & Chris Young Anyone who's known me for very long knows I'm a sucker for a good abstract, so after I read the Blockade ruleset, I was really looking forward to playing. Blockade is an abstract traversal game of unequal forces for two players. Our games typically lasted about 40 minutes. One player (the runner) tries to get any one of the four pawns from one end of the board to the other, while the second player (the blocker) tries to immobilize the pawns by surrounding them or trapping them against the board edge using coins from other suits. Coins move like chess kings, only onto empty spaces, but the blocker may move up to four of them (one of each suit) on a turn. Pawns move like chess queens over or onto empty spaces and/or like-suited coins or over other pawns, but the runner may (and must) only move one pawn on each turn. The rules are clearly written, one of the best text-only rulesets I've seen. Likewise, the appendix is brief but fully-functional. With 24 coins in play, Blockade is a real brain burner for the blocker. In fact, the blocker never won in any of our seven games. Yet, it was relatively easy to see the runner's best moves. There were some times when it felt like the blocker was just about to hem in the last pawn, but somehow the pawn always managed to escape. I'm not sure whether or not the authors had this experience during play testing, but it indicates that there might be some balance issues with the game, which is not uncommon in unequal forces games. One possible fix would be for players to bid for the right to play the runner by declaring how many moves they think it will take to get a pawn to the opposite edge of the board. If that many moves pass without getting a pawn home, the runner loses. Or maybe require the runner to get two runners home to win? Or limit the distance a runner can move to perhaps four spaces? Conclusion: Blockade is a game that I really want to like, and I did enjoy playing, but it doesn't seem to be adequately balanced. Score: 23.12 City Council ------------ by Phillip Lerche, Michael Schoessow & Stephen Schoessow City Council is easily the most complex entry for this contest. Imagine Puerto Rico Rails or Sim City: The Multi-Player Board Game, and you'll get a pretty good idea of City Council's scope. The rules are fairly long and dense, and it definitely helps to have the necessary materials available to play with while learning the rules. However, with the exception of what exactly to do with the investor and speculator, the rules are fairly easy to keep in mind, once learned. To some players in my group, this wordiness indicated that the rules could have been written much more succinctly, and that more diagrams would have helped in the explanation of the examples. One of the key bits of equipment for City Council is a Player Aid Sheet for each player. This player aid sheet is the only place to find the important victory points table detailing how many points a city zone is worth, as well as bonuses and penalties associated with its placement adjacent to other city zones. Unfortunately, the Player Aid Sheet somehow got detached from the originally submitted ruleset, but a question to the authors got them to send another copy. Whew! I'm glad they did, because despite its complexity, City Council has quite a bit going for it. Basically, the game progresses in a series of rounds. On each round, each player (beginning with the player who went first in the previous round) bids one coin for priority in his or her course of action for the current round. Once the priority sequence is determined, the highest bidder gets to either choose to lobby for the favor of a certain city council member or choose a place in the turn sequence. Then the second highest bidder does the same, and so on. This is repeated once through again in the same order, but this time if the highest bidder has already selected a city council member to lobby, he or she must select a place in the turn sequence (or vice-versa), and so on down the line until everyone has both a place in the turn sequence and the favor of one of the city council members. Then the players take their turns in the order of the determined turn sequence, each with the favor of one city council member, which grants that player certain perks. Turns consist of paying to zone one area (tile) of the city (large custom play mat), then optionally placing an investor and/or speculator (they gain some immediate victory points, and may also gain further victory points for later city developments) and then optionally laying rail (pennies or other similar markers) for the city's mass-transit system. There are a few restrictions in the placement of zones and rail that usually don't make things too difficult until near the end of the game. This escalates the importance of tactical play as the game progresses, especially in the three player version. This is a good thing! So, how does City Council rate? As I mentioned, the rules are very dense, and could use some diagrams to illustrate the examples. But other than that they're fairly well written. Likewise, the appendix is slightly better than average among the contest entries. The political city building theme is engaging, but the complexity of the mechanics sometimes gets in the way. In particular, the scoring is very math-intensive with lots of variables to keep track of at once. It reminded one player of when he was learning to play cribbage, where part of the game is actually seeing all of the points you have. Placing this zone here gets this number of basic points, but since it's adjacent to this zone, there's this penalty, but then since it's adjacent to these two other zones, there's this other bonus. And since I built a rail stop that connects to these other four zones, that's another bonus, plus the points I get from laying the rail are doubled because I have the favor of the transit director. Oh! And here your investor matches this tile's suit, so you also get points here... You get the idea. The complexity of the scoring, all by itself, complicates the rest of the game because knowing what to do to maximize your score relative to the other players becomes a brain burner. Perhaps City Council would be better positioned as a computer game? Other minor niggles? The number of rail segments is limited to 50 for the entire game, and that struck some players as arbitrary rather than a number arrived at through play testing. Particularly in the three player game, the rail is usually exhausted well before the end of the game, which made lobbying the transit director useless thereafter. If 50 rail segments is indeed a play-tested limit, then limiting the number of rail segments that can be laid per round (perhaps seven in a three player game and nine in a four player game) would even things out a bit, and possibly give more importance to going early in the turn order if you're also lobbying the transit director. Due to its complexity, gamers (particularly train gamers) are the intended target audience for City Council. For that reason, a bit more attention to balancing the various winning path strategies could elevate City Council from a good game to a great game. Ergonomically, it also would have been a nice touch to have had an easy mechanism for keeping track of who went first on the last turn, so they have priority in the bidding on the next turn. We passed a pencil. I had fun playing City Council, at least when the mechanics didn't get in the way of the theme. From the feedback I got from the other players, they had similar experiences. Conclusion: If you're a train gamer waiting patiently for a route-building and investment game for the piecepack, you're in luck; City Council has arrived. If you like German style games with bidding and various role-based privileges, but want something heavier to soak your brain, you're also in luck; City Council has arrived. But if you're a casual or family gamer just looking for a way to spend some social time with others, you're much better off looking elsewhere. Score: 23.61 Delegate Dash ------------- by Chrystal Overby & Glenn Overby In an election year (in the USA), what could be more appropriate than a game about an election? In Delegate Dash, four primary candidates (pawns) scurry around the countryside campaigning for delegate votes (coins), with a simple majority needed to win the Piecepack Party nomination. As a nice touch, rules are provided for robot candidates, so while the game is touted as being playable by two to four, it's also well-suited for solitaire play. The primary season progresses week-by-week in various regions (tiles) based upon the tile values, with nulls and threes all together during "Super Tuesday." Candidates' movement allowance is dictated by die rolls. If there isn't a clear winner by the end of the five-week primary season, the nominee will be chosen at a convention in which the candidates with the lowest number of votes are successively eliminated and the remaining candidates inherit their delegate votes by means of successive dice rolls. I have to hand it to the designers, one of whom is brand new to game design. The theme is great. Likewise, they did a great job keeping track of individual contributions, and their appendix was one of the best of the bunch. I can't imagine many children wanting to play a game about primary party politics. But unfortunately, if the target audience is game-playing adults, the game play itself left a lot to be desired. Namely, meaningful choices. Even if it's much maligned among contemporary game snobs, the roll-and-move mechanism is tried and true. So, while I didn't want to penalize the authors for plugging in a well-worn mechanism, the fact is that the random dice roll mechanism really doesn't fit this theme. The ability to sacrifice a delegate coin (a good use for null coins) in order to roll and move again does help a bit, but it doesn't go quite far enough. Some sort of action point, economic or political momentum system may have worked better for travel allowances than roll-and-move. Some sort of debate, bidding, diplomacy or even bribery system might have provided a richer convention experience than highest roll+regional delegates to divvy up the spoils of a losing candidate. As it is, the "choices" the robot candidates make are almost always the best ones possible, so while the theme is great, I felt somewhat unnecessary as a player, especially after spending 30 minutes to play a game that ended in a roll-off to decide a 304 to 304 split. Conclusion: The authors should take this wonderful theme and work on the mechanics to make Delegate Dash into as good a game as it deserves to be. With some attention and refinement, Delegate Dash could be great. Score: 16.60 Elephant Run ------------ by Jim Adams & Amy Enge Elephant Run is a humorous reworking of traditional chase games such as Foxes and Geese, with a few new territorial elements thrown in. One player controls an elephant (pawn) that travels around a four by six grid of rice paddies (tiles), eating them as it goes. The second player controls six rice farmers (coins), and tries to prevent the elephant from eating rice paddies and stampeding farmers. The elephant can capture by stampeding (jumping over) a farmer, provided the space beyond the farmer is an uneaten rice paddy without a farmer in it. But an elephant cannot re-enter a rice paddy that has already been eaten. Farmers, however, can jump without capture as above or may run freely across ravaged rice paddies to quickly get into position to block the elephant from eating more of their livelihood. The elephant's player wins by scoring ten or more points (any combination of eating tiles and/or stampeding farmers), otherwise the farmers win. We found Elephant Run to be interesting for the first few plays, but upon further analysis it seemed like a full solution to the game was just around the corner. So the replay value might not be very high for those who want a deep intellectual challenge. But this isn't necessarily a bad thing, especially for a game where the target audience appears to be children or parents playing with their children. None of our games took longer than ten minutes to play, which is also good for kids with short attention spans. There's even a built-in method of compensating for stronger or weaker players -- simply change the number of points required for the elephant to win. For these especially child-friendly features, Elephant Run comes recommended, although adults are likely to lose interest. With the exception of a few minor flubs, the ruleset was fairly well written, albeit not very easy to refer back to when rules questions came up during the first few plays. The ruleset could be improved by dividing the text into subsections, or at least by using shorter paragraphs. The use of graphics was good, overall, but in the release version I would like to see one more graphic clarifying when a farmer may or may not jump or use its special running movement. For example, when the space beyond another farmer is empty, a farmer may not both jump and run to the next available rice paddy. For players of roughly equal skill, ten points did, in fact, seem to be about right for a closely balanced game. The appendix was just adequate, but the flavor text and additional graphics were nice touches. Conclusion: Elephant Run is a quick, fun little game, but it certainly won't appeal to everyone, and is probably solvable. But those very qualities earn it the consolation prize of Best Children's Game. Score: 21.93 Gold Rush --------- by Seth Jaffee & Jason Smulevitch Gold Rush is an economic building, trading and resource management game set in the late 19th century, and might most conveniently be described as Settlers of the Klondike, or perhaps Yukon Goa. Three or four players set off to explore and exploit the uncharted northern wilds in an attempt to find their fortunes. The piecepack tiles are land claims that can be worked to produce food, energy, ore and gold (tracked by poker chips or other convenient tokens), while the piecepack coins are special features of each land claim that can independently produce additional, often different resources. Players start with very meager means, only a bit of food and energy. But little by little, everyone stakes more claims (using gaming stones), and uses their limited resources to both improve their existing claims and to produce more of the resources they need. Simply surviving is fairly straightforward, but getting ahead requires optimizing the land and features for resource production, savvy trading with other players, and building and enhancing structures (kept track of individually using cards) to both enhance your own land exploitation and protect your assets. And getting ahead in victory points requires not wasting time doing things that aren't worthwhile. The goal of the game is to have the most points at the end of the game, which lasts nine rounds. Each of those nine rounds is made up of several phases, in which each player gets to act in turn. If you have played any of the popular phase-driven building games that have come out of Germany in the past few years, Gold Rush will be easy to pick up, and finished inside ninety minutes. There's something to be said for a game author who takes great care to make sure the rules are presented in a clean, easy-to-understand way. Unfortunately, that something cannot be said for Gold Rush. The ruleset, as I received it, was a nearly unreadable mess. I thought it very odd that a PDF would come through so jumbled, and that prompted me to ask some questions. I mean, a paragraph would start out fine, then the next line would consist of only one or two words, followed by blank lines before the sentence continued. Lather, rinse, repeat. It was a real chore reading through a ruleset that had been corrupted like this. As it turns out, this wasn't the fault of the designers, who originally submitted their ruleset in the text of an e-mail message. The forensic evidence suggests that the file mangling came about accidentally when the e-mail message containing the original ruleset was copied into a text editor (such as the notorious Notepad that comes with Microsoft Windows), the identifying information removed, and converted to a PDF using a printer driver style distiller. It was a malfunction of a buggy program that almost cost the Gold Rush designers extra points. But my difficulty wading through the Gold Rush ruleset was ultimately my own fault, mostly for not asking questions sooner. There's a lesson to learn here, folks: If you submit your rules as a text file or as part of an e-mail message, please double check any sort of formatted output before it goes to a cranky contest judge or gets posted on a web site. Better yet, format the document, and include a few diagrams and play aids to make the ruleset more inviting for the reader. OK, now that THAT is out of the way, there are still some shortcomings with the ruleset itself. While the game structure can be described fairly simply (setup followed by nine rounds of production, free trade, claim staking, development and passing the dice taken in turns, and ending with a final scoring phase), this isn't clearly stated in the rules. Fortunately my gaming group was already familiar with numerous games having this structure, so figuring it out wasn't hard. Also, since the game was originally submitted in the text of an e-mail message, there are no diagrams to help guide new players through the play process. Even a simple diagram of the initial setup would have been helpful. Again, the collective gaming experience of my playing group was a saving factor, and we muddled through just fine. This game also cries out for a few play aids to make life easier. A four-up sheet of reference cards listing the order of the phases, the production costs of the different buildings, and a victory points table would have been ideal. Lesson number two: It's polishing touches like these that elevate an already decent game from "I've never played it because I can't get through the rules," to "Ooh! Cool! Let's play THIS." And honestly, Gold Rush really is a decent game. Several mechanics are recognizable from other games, but their re-assembly into Gold Rush breaks some new ground that is, on the whole, at least as much as the sum of its parts. One mechanical niggle we had was that a warehouse magnate strategy appears to be the one best way to maximize victory points. To make it work, build farms, windmills and ore mines, and get one warehouse as early as possible to hedge against loss. Hoard food, energy and ore until the last round, then replace as many buildings as you can with warehouses. Why warehouses? Because they are the cheapest and most useful non-production building, and they are worth eight victory points each. This is clearly the surest way to maximize victory points. Consequently the costs for and/or the number of victory points awarded for the various buildings needs to be adjusted to make the game more interesting. Perhaps varying numbers of victory points could be awarded for production buildings as well as non-production buildings? Or maybe limit the availability of non-production buildings? If there were only one warehouse available in the game, other players might be given the option of donating the energy required to prevent spoiled food. The possibilities are great. The authors may also want make gold more useful within the game, possibly by allowing a one-for-one purchase of any other resource using gold as a means to get past food and energy shortages. Otherwise, purchasing a gold mine after, say, turn seven, is of only marginal value. These two flaws, the unrealistic warehouse magnate strategy and the unrealistic idea that gold mines aren't very valuable if purchased late in the game, detract from the theme quite a bit. We also found that there was relatively little interaction during the free trade phase, which was somewhat disappointing. This was especially true during the early rounds of the game when resources are scarce, no one wants to trade anything. The mechanical predictability isn't necessarily a bad thing, as many games have standardized paths to victory. But I think they usually take longer to discover. On the other hand, the fact that the optimum victory path is fairly obvious also fits well with the theme. The Klondike is an excellent setting, but there were a few things that everyone had to do before digging for gold, including finding sources of food and warmth. So the thematic and mechanical integration is unusually good for Gold Rush, and the theme receives high marks. As far as the fun factor, Gold Rush is slightly better than average, despite its mechanical problems. There's a lot going on in a relatively simple system. Unfortunately, unless some tweaks are made, its predictability may hurt Gold Rush's long term replay value. Conclusion: The Gold Rush rules are in need of revision to get the victory points within a more realistic range if multiple victory paths is the design goal. The ruleset is also in desperate need of editing. The writing needs to be cleaned up and formatted, and a few diagrams and play aids wouldn't hurt. But the game itself has tons of potential to become a solid family game in the contemporary German style. Score: 17.84 K'Dak's Tower of Confusion and Camel Wash ----------------------------------------- by Jim Adams & Amy Enge K'Dak's Tower is a simple dungeon crawl memory game wherein two friends (pawns) gather gold (collected according to hidden tile values as tiles are landed upon and exposed) that was left as trap bait in a six-level tower (each level is two tiles by two tiles square) that begins crumbling as soon as someone reaches its highest level. Ostensibly, the gold will be pooled to pay for a camel wash, but the competition is strictly for bragging rights. The friends enter on the lowest level of the tower and may move orthogonally in any direction, exposing tiles and collecting points according to their values. (Moving onto a previously exposed tile is worth nothing.) The only other movement restrictions are that to move up a level requires at least two tiles on the current level already be exposed, and to exit the tower requires that someone has reached the top level. Once someone reaches the top, all the tiles flip face-down again, and a die is thrown on every turn to see what level of the tower starts crumbling, with higher levels falling down to fill the void. Whoever escapes with the most gold wins. K'Dak's Tower is really easy to learn and play, and the graphics and story are quite humorous. A fairly handy scoring track is included with coin-sized spaces. The ruleset is clearly written, if somewhat wordy at times. But long paragraphs make it difficult to refer back to the rules when a question arises. The appendix is adequate, as well. Unfortunately, there's not really very much interesting here, in terms of game play, other than the memory element of trying to get the most points on the way down out of the crumbling tower. Amazingly, the crumbling tower is not dangerous at all, and the players are assured of escaping with at least some gold. This crashed my suspension of disbelief for the game, somewhat. Why hadn't the gold been retrieved earlier? K'Dak's Tower is clearly positioned as a children's game, and the games we played were all under 20 minutes, which fits that target audience well. However, one play tester commented that the tower crumbling mechanism is somewhat fiddly, and might not hold the attention of children playing. Since the points you get while climbing the tower are completely random, there might be quite a large inequity of points by the time the trap is triggered. As a result, the game turned out not to have many meaningful choices, even with the Talisman variant. One suggestion for improvement is to increase the importance of the memory aspect by increasing (perhaps doubling) the value of gold found on the way out of the tower. Or maybe increasing the value of gold found on higher levels? Another minor niggle is that a fully-enumerated and serpentine scoring track would be more ergonomic for use in play than the contest version. Conclusion: Our group didn't much care for K'Dak's Tower. As is, the crumbling tower mechanism is fiddly and the game play itself is fairly shallow. But there's room for improvement, and we encourage the authors to give it some more work. Score: 19.69 Magistratum ----------- by Brad Johnson & Phillip Lerche The first time I read the rules for Magistratum, I had no idea what was going on. Honestly, I couldn't even finish them in one sitting, but that may also have been because I was tired. But I did know that Magistratum was a massive game. The second time I read the Magistratum ruleset, I still didn't have much of an idea of what was going on. But I knew that it was an economics game set in the political background of old Rome, and that it was even bigger than I thought during the first reading. The third time I read the rules, I first gathered all the required bits, found myself a quiet table, and hunkered down to see just what's going on here. What I found was a very complex game that had clearly been through the ringer to balance things. I was ready to teach it to the group. Then during the first group game, I found out that I didn't really know the game at all, so we all kept referring back to the rules. The constant hunt for interpretations made the game drag on for about five hours, which is well beyond the estimated time. However, once we all finally "got it," things went much more smoothly. So there is something here. A huge something. But the learning curve is extremely steep, and conquering it felt like finally coming to the end of a long political campaign. Oddly enough, that form fits the theme perfectly! I won't go into the details of how Magistratum is played. You can curl up with this ruleset beside a cozy fire and delve into that yourself. But briefly, the players are patriarchs of influential Roman families vying for political control of the Roman offices (the Magistratum) and newly acquired provinces. Players win victory points by campaigning for control of the provinces and bribing their way to the top of the political pyramid. Rounds happen in phases, and phases happen in turns, usually beginning with the player who bribed his way into the Prefecture for that round. The various political offices provide different powers, such as gaining more income, increasing, shifting or decreasing provincial influence, kicking lower-ranking magistrates or governors out of office, fixing elections, and so on, and so forth. The player with the most victory points after all of the provincial elections have been decided wins. Despite my initial troubles with actually reading through the ruleset, I believe that the reward (playing a really good game) was well worth the effort. The rules are rather well written (if dense), and had several examples throughout. We did have several questions, which is probably to be expected in a game of this magnitude and complexity. But an e-mail to the authors quickly helped us sort things out. One complaint about this game is that it's nearly impossible to hold all these rules in mind at once, and during the game, it's very hard to refer back to them without disrupting the mood. That's a pity, because the theme is excellent and well-integrated with the mechanics, which are also very good. I would imagine that this game will only get better with practice and repeated play. A summary sheet was provided as a reminder for what to do and when to do it, and we were thankful to have it. But the summary sheet lacked sufficient detail to carry us through, and was really only referred to when we needed to remember the various powers of the officers. This is one ruleset that could really use more diagrams to show how the examples work. The brief appendix was adequate. After playing, we all felt exhausted, but a good time was had by all, nonetheless. One thing you should be aware of before trying Magistratum is that it plays somewhat differently with three players than it does with four. With four, there are significantly fewer rounds of play because the provincial elections are won more quickly and spread out among more players. This tends to make players want to invest more in provincial influence than in the offices, and makes income harder to come by if everyone is trying to get the same provinces. Lower income means fewer high-ranking magistrates. In fact, in one of our four player games, the Dictator and Censor offices remained vacant the entire game. With three players, there are fewer contested provinces in play at once, and therefore more rounds of play. This increases income somewhat, and the offices become more important. I actually prefer the three player version, because with fewer players the rounds move more quickly, and this increases tension. Conclusion: Magistratum is a great big game with an excellent theme, lots of flavor and a bit of role-playing thrown in for good measure. Magistratum reminded me somewhat of Quo Vadis, so if you like that game, or other similar political games, you'll probably like Magistratum. But it will take dedication and commitment to learn and play. Magistratum also gets the Best Use of Theme consolation prize. Score: 23.14 Shaman Island ------------- by Randy Cox & Jason Totten Shaman Island is an area control game in which warriors (coins) and shamans (pawns) of different tribes compete for control of a land mass that gets magically transformed over the course of the game. A shaman can move over land like a chess queen (unimpeded by friendly pieces), magically sink or move sections of land around (with some restrictions), or in a special two-turn process, exchange places with a distant warrior tribe member via spirit movement. Warriors move over land like a chess rook (again, unimpeded by friendly pieces). Both warriors and shamans may also hitch a ride to travel with another shaman's spirit movement. The game begins with building the island, then placing shamans and warriors. The game then proceeds with a series of turns in which players jockey for position and control of land areas, and then ends when there is one more island than there are players in the game. At the end of the game, the locations of shamans and the (until this point, hidden) warrior values are used to determine control of the islands. Our group found the rules to be generally well-written, with especially nice-looking diagrams showing many different examples of how sections of land may be moved. There were a couple of land movements that came up during our games that weren't covered in the rules, but it would be nearly impossible to explain and diagram every possible scenario. A quick question to the authors resolved our questions. The key mis-interpretation is that, if a land mass is moving, it has to be in contact with at least half of one face at the beginning, middle and end of its movement. If at any of these three points during the movement, the land is only in contact by a corner, the move is either not allowed or that half-move is not yet complete. It would have been nice also to have had a diagram showing shaman spirit movement and hitching a ride, but these were easy enough to figure out. This is quite a good game, both mechanically and thematically, but it's more interesting with four players than with three players. The smaller number of islands in the three-player game can dramatically shorten the game and make it feel more random, especially if one player tries to hurry the game along by making one long peninsula during the setup phase and then sinking tiles quickly. More turns and more land and piece movement in the four-player game gives everyone more time to form opinions about the hidden warrior values. This adds a layer of richness to the game. Our three player games clocked in around 15 to 20 minutes, but four players extended that to 30 to 40 minutes. Incredibly (and unfortunately), Shaman Island was submitted without the required appendix! The judges didn't want to immediately disqualify the game, after all it was pretty good. So after a follow-up e-mail to the authors, this requirement was fulfilled, but we still had to mark points off for not including it in the original submission. Conclusion: Certainly give Shaman Island a try when you have a foursome, especially if your gaming group is fond of games in the style of Leo Colovini, such as Clans or the Bridges of Shangri-La. The Shaman Island mechanics (once fully understood) are elegant, the theme is engaging, and the game is light, yet satisfying. Shaman Island also works OK as a three-player filler, but isn't quite as interesting. Score: 21.97 Ship It! -------- by Michael Schoessow & Stephen Schoessow The Group Projects piecepack game design contest seemed to attract a larger than normal number of big games among its entries, and Ship It! falls in that group. Set in the late industrial revolution, Ship It! is a pickup and deliver game with route building and blocking aspects. As such, it's related to many railroad games covering the same time period, especially those set in a relatively small, densely populated geographic area. Cities are randomly laid out at the beginning of the game, built from sets of tiles separated by gaps. Freight (non-null coins) are then distributed throughout the region. A set of double six dominos are transportation links that players can purchase, randomly draw from a face-down pool and then build to connect the cities. Piecepack dice are corrupt commerce officials that help their favorite teamsters while blocking shipments by other groups via an area control mechanism. Null coins and pawn saucers (or other suitable tokens) are used to monitor scoring on a simple score track included with the ruleset. The goal of the game is to ship your freight to distribution centers (tiles marked with pawns) in such a manner as to maximize your profits when freight from that center is distributed. The Ship It! rules are generally well written, with only a few minor reservations. For example, there are several game-play examples and rules clarifications written right in the rules text (much like this self-referential example), which increases the paragraph lengths in some places, which in turn makes it difficult to refer back to the rules when a question comes up during play. The scoring track is also somewhat clunky in that it requires two suit-matched pieces in a ones digit plus tens digit system. But the included diagrams are clear and useful for explaining the examples. The use of bold and italics to emphasize certain points was also helpful, even though I sometimes found myself underlining additional passages for my own reference. The brief appendix is adequate, barely, but it is certainly not outstanding. Mechanically, Ship It! is quite interesting. The economics of buying and building transportation links and moving commerce officials and freight is abstracted to an action point system in lieu of a money and income system. For Ship It! which is complicated enough as it is, this was a good design decision. Scoring can be tricky with all the potential bonuses. Occasionally, situations arise where there is a chain reaction of distributions and scoring, and these are usually a huge boon for the player who triggered the scoring. We thought the wild swings in points might break the game, but fortunately, since distribution centers are moved to the next higher tile after each shipment, scoring values increase over the course of the game, which builds tension and somewhat mitigates the chance of a runaway leader. These are unusually tight mechanics, and the authors should be commended on their play test efforts. The industrial revolution era teamsters theme has been used many times before, but there's a reason why it's so popular: it's a good theme. Ship It! felt a lot like Age of Steam set several decades later, which is a fairly high compliment regarding its fun factor. It certainly didn't feel like a two hour game. One more thing I should highlight about Ship It! is that the three-player and four-player games are a lot different. In the three player game, anyone can move the freight from the extra suit, using it to trigger distribution at inopportune times or to cover high-valued half dominos to make shipping less expensive in certain areas. In the four-player game, the freight coins from each suit are exclusively controlled by only one player, and there is an additional commerce official in play. As a result, the three-player game is usually shorter and more vindictive, while the four-player game is more strategic and competitive. I prefer the four-player game. Seemingly as an afterthought, the authors tried to stretch Ship It! into a two-player game by having each player control two sets of pieces. This version is a bit of a hack, and Ship It! should really only be played with three or four players. Conclusion: For a semi-abstract delivery game, Ship It! should appeal to serious rail gamers looking for something a bit lighter with which to pass a couple of hours. Ship It! should also appeal to German style gamers wanting to explore transport games without a huge time or money investment. Score: 25.28 The Fallacy of Rank ------------------- by Keith Lacey, Will Schneeberger & Joshua Tempkin Stratego was one of my favorite games when I was young, but the problem I eventually ran into was that game play became predictable. Soon thereafter, I lost interest. Still, I've often wished that the basic Stratego mechanic could be improved upon. Well, now it has! The Fallacy of Rank is, at heart, Stratego reworked for the piecepack, and souped-up with action tiles that are used to cause special effects. In that respect, it's not too unlike Lord of the Rings: The Confrontation or some of the "block" war games such as Hammer of the Scots. A whopping three piecepacks are required to play, but they were readily available and this fact did not affect the judging. Two to four players command armies (18 coins and two pawns, all of one suit) trying to destroy one another on a big field of tiles. As in Stratego, soldiers (coins) are deployed with their values hidden, but here the locations of the commanders (pawns) are always known to all players. Initially, both commanders and only 14 soldiers are deployed, with the remaining four soldiers kept in-hand as reserve units. Each turn, players may either move one deployed piece one space orthogonally or take a tile action. If a piece moves onto a space occupied by an enemy piece, both pieces are revealed. Then, both players simultaneously reveal die values to declare any "boosting" which is enabled by discarding non-null coins or tiles from the hand. A brief lookup table is consulted to determine the results. Tile actions are invoked by discarding a tile. The last player with a commander still standing wins. The rules are concise, well diagramed and fairly well-written, although there were a few minor points of confusion. These were all easily resolved with questions to the authors. The Fallacy of Rank theme is a classic battle with elements of surprise and the fog of war. Excellent, if somewhat hackneyed. Mechanically, the game is also quite good, and the time estimate was right on. Others in my gaming group especially liked the option to discard coins or tiles to boost the values of coins already engaged in battle. Remember the Alamo! The only real complaint we had was that there is a relatively minor king maker problem in the multi-player versions. If two or more players decide to arbitrarily gang up on someone else, it's not fun to be that one player under the gun. But the hidden information does moderate that a bit. Some players didn't like having to look at their coins repeatedly, and others found memorizing what coins and tiles had been discarded a bit of a chore, but those are really just matters of taste. Setup and tear-down also takes a bit longer than most piecepack games, but with three times as many pieces, that's understandable and acceptable. Play did not seem fiddly at all, and I was able to get into character thematically, which was fun. Unfortunately, the original appendix that came with The Fallacy of Rank was far from adequate. It listed several different aspects of the design followed by "all three authors" on every point. That seemed a bit forced to the judges, and I asked for clarification. What I got back was a rough estimate of contributions for the same categories, which did fulfill the requirement to keep the game in the contest. But we still had to take off points for the original version's inadequate appendix. Conclusion: If you like Stratego but find it lacking depth, you'll probably like The Fallacy of Rank as the next step up. Alternatively, if you like traditional war games, but want something that plays in less than an hour, The Fallacy of Rank will fit the bill nicely. Score: 22.66 The "In" Crowd -------------- by Jeb Havens & Ian Schreiber How does one get ahead in life? Obviously, at the expense of other, less important people. The "In" Crowd is a ruthless popularity contest where social promotion occurs when alpha personalities emerge from cliques of three or five people (coins). Once an elite clique is formed, the player who managed to somehow promote the highest number and/or the least popular people into that highest-tier social group wins. Here's how it works: Two players take turns placing posse members (face down coins in their two suits) on the lowest rank of a pyramid structure formed out of 14 tiles. Every so often, instead of placing a new posse member, one player will call for a popularity vote among a small group. The values of all the posse members are revealed, and the highest-valued coin among those controlled by the player whose posse members have the highest total advances to the next step on the social pyramid. All the other posse members, now leaderless, slink back to the players' hands. This continues until four posse members reach the top of the pyramid. Then the game ends and the players score based on the values of those inner circle members. More points are awarded for getting lower-valued coins (less popular posse members) to the top. The rules, aside from one question about what to do in tie votes (everyone slinks away), are otherwise well-written, concise and well-diagramed. Just reading through them gave a good sense of how this game might play out, and that clarity speaks well of the ruleset as a whole. Setup and play was a breeze. Our games typically finished a bit short of the estimated time, but the players in my group are generally faster than most, so this was to be expected. We played such that looking at already placed posse members was not allowed, because we felt that could slow down the game. The authors did address this in the rules. Kudos! The appendix was nicely written, and indicated that the authors, while working together on many aspects of the design, also did a good job of keeping track of their individual contributions. Essentially, The "In" Crowd is a trick-taking card game played on a board having a built-in scoring mechanism. Mechanically, the method of calling for votes costing the opportunity to place another posse member is ingenious and obviously well play-tested. Our only niggle on the mechanics was that the default resolution of tie votes could lead to repetition, which could then stall the game. This seemed not-quite satisfying. We would recommend the authors do further play-testing with an alternative mechanic: if the totals of the posse member values involved in a coolness vote are tied, the player who controlled the least number of posse members wins the vote. Or, if a wilder, more radical game is your taste, try it the opposite way: if the totals of the posse member values involved in a coolness vote are tied, the player who controlled the highest number of posse members wins the vote. We played a few times using this latter mechanism, and it made for some very interesting games with lower-valued pieces advancing by virtue of having more supporters. Another thing we noted about The "In" Crowd was that it's very well suited for expansion as a four player partnership game with opposite players each controlling one suit of coins. Of course, table talk should not be allowed in such a game. For optimum ergonomics, we recommend either using one of the alternative two-color piecepacks or two suits of coins from two identical piecepacks. One of the playing card piecepacks with only two colors is ideal for both the two-player and four-player partnership versions. Thematically, The "In" Crowd is somewhat dry, but remembering the social climate of youthful school days was fun enough to keep us interested. To use a cliche, the theme seems painted on. Fortunately, the "In" Crowd could easily be rethemed. For example, if it were about a hierarchy of Mayan priests vying for supremacy, that would have been an interesting tie-in to the pyramidal board structure. Now there's a game that could sell! Conclusion: The "In" Crowd clearly stands out as the best game in the Group Projects contest. It's very well-written, suitable for play by two or four players having a wide range of gaming experiences and preferences, and it's well-suited for either two players as individuals or for four players as partners. Whether you like games with bidding, trick taking, some memory elements, dramatic psychology, or simultaneous tests of both tactical and strategic skill, The "In" Crowd has it all, and is highly recommended. Score: 29.97 Triactor: A Day at the Piecepack Downs -------------------------------------- by Jonathan Dietrich, Ken MacKeigan & Julie Taylor Triactor is essentially Turf Horse Racing (republished as Royal Turf) ported to the piecepack and tweaked for somewhat more strategic play. It's a betting game in which the players have some limited control over the outcome of the horse races that everyone is betting upon. Each race has three phases. First, players place bets on the various horses. Second comes the race itself, which takes most of the play time. Third, any winning bets pay off. A game is a series of races, which may easily be spread out across days or weeks by keeping a running tally of winnings. Each race takes roughly 30 minutes to complete, or sometimes longer if there are many distractions or if some players are prone to excessive analysis. We highly recommend using a timer to limit thinking time on each turn to, say, 15 seconds. This is a race, after all, and if a race moves too slowly, it isn't much fun. More on that later.... In the betting phase, everyone has three betting credits to use. In addition to placing bets on various horses to win, place, show or finish in a given order, players may spend betting credits to gather inside information about certain horses. All along the race track are coins that affect the movement of the horses matching their suits, for better or for worse. These coins, which are intended to simulate sudden bursts of speed, tripping, and the like, can have a huge impact upon the results of a race. Once bets are placed, all of the players participate in the movement of the horses (pawns) around the track, which is made up of face-down tiles in the straights and face-up tiles in the corners. Most "steps" along the track have room for up to two horses, with the exception of the corners, which have room for four. Horses advance via a shared dice pool mechanic in which the active player rolls all of the active dice, then chooses one horse to move according to the roll on the matching suit die. Null equals zero (no movement) and ace equals one, but on any movement other than an ace, the chosen die then becomes inactive until all of the rest of the dice have been used, at which point all are recycled. If a horse can't move as far forward as the die would allow (due to the target step already being full of other horses), it moves as far as it can. This dice pool mechanic is an enhancement of a related card-based mechanic used in games such as Yucata and Sunken City, or predetermined dice pool mechanics such as Domino Backgammon. In practice, the Triactor dice pool mechanic generally works well at keeping the race fair while giving each player a limited selection of options to influence the relative positions of the individual horses. After three horses cross the finish line, bets pay out according to a reference table, with odds determined by how many players bet on a given horse. Let me begin by saying that the Triactor ruleset is very well-written. The layout was clear, and the graphics were outstanding. There were only a couple of very minor points of confusion regarding the payout of bets, but I trust those will be cleaned-up in the released version. Triactor requires a piecepack with eight suits to play, preferably with different colors for each suit or clear icons on each pawn. Included with the rules is an illustrated play mat for the race track infield. This was a very nice touch, but we felt it would better fit the rest of the layout if it were either two pages long or formatted for legal size paper. The play mat, while it's great so far, could be further improved by adding a winner's circle to keep track of the pawns as they cross the finish line and a short cost / payout table along with the already present betting reference. These are really only minor niggles, and the Triactor ruleset is among the very best I've seen anywhere. Other piecepack authors could learn a lot from the Triactor authors' example. The appendix, while brief, served its purpose adequately. Mechanically, I've already noted that the dice pool mechanic generally works well. In this case, both the dice pool and the event coins are particularly well-matched to the horse racing theme, which in itself is a classic. However, and this is a big reservation, over analysis can really slow down the game to the point where the race feels like torture. The game is much mor (Message over 64 KB, truncated) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2257 Return-Path: <yahoo@...> X-Sender: yahoo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41147 invoked from network); 19 Oct 2004 20:00:56 -0000 Received: from unknown (66.218.66.217) by m21.grp.scd.yahoo.com with QMQP; 19 Oct 2004 20:00:56 -0000 Received: from unknown (HELO n16a.bulk.scd.yahoo.com) (66.94.237.45) by mta2.grp.scd.yahoo.com with SMTP; 19 Oct 2004 20:00:56 -0000 Received: from [66.218.69.6] by n16.bulk.scd.yahoo.com with NNFMP; 19 Oct 2004 19:58:44 -0000 Received: from [66.218.67.149] by mailer6.bulk.scd.yahoo.com with NNFMP; 19 Oct 2004 19:58:44 -0000 Date: Tue, 19 Oct 2004 19:58:43 -0000 To: piecepack@yahoogroups.com Message-ID: <cl3rlj+mlro@...> In-Reply-To: <20041019193644.25960.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 249 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.45 From: "randykcox" <yahoo@...> Subject: Re: FINAL REPORT -- 6th Piecepack Design Contest: Group Projects X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox Thanks, Clark, for all of your hard work in judging. Looks like we've got a lot more meaty games now, which is great! If anyone wants to play Shaman Island, here are the rules: http://www.cox-tv.com/games/mygames/shamanisland/shaman.html --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2258 Return-Path: <toren@...> X-Sender: toren@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30650 invoked from network); 19 Oct 2004 21:02:15 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 19 Oct 2004 21:02:15 -0000 Received: from unknown (HELO n18a.bulk.scd.yahoo.com) (66.94.237.47) by mta1.grp.scd.yahoo.com with SMTP; 19 Oct 2004 21:02:14 -0000 Received: from [66.218.69.6] by n18.bulk.scd.yahoo.com with NNFMP; 19 Oct 2004 21:02:02 -0000 Received: from [66.218.67.185] by mailer6.bulk.scd.yahoo.com with NNFMP; 19 Oct 2004 21:02:01 -0000 Date: Tue, 19 Oct 2004 21:02:01 -0000 To: piecepack@yahoogroups.com Message-ID: <cl3vc9+30vb@...> In-Reply-To: <20041019193644.25960.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 122 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.47 From: "Toren" <toren@...> Subject: Re: FINAL REPORT -- 6th Piecepack Design Contest: Group Projects X-Yahoo-Group-Post: member; u=177105053 X-Yahoo-Profile: king_toren_l Congratulations to Jeb Havens and Ian Schreiber on thier winning entry. Toren IcePack Games http://icepackgames.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2259 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29572 invoked from network); 19 Oct 2004 21:33:13 -0000 Received: from unknown (66.218.66.172) by m21.grp.scd.yahoo.com with QMQP; 19 Oct 2004 21:33:13 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta4.grp.scd.yahoo.com with SMTP; 19 Oct 2004 21:33:13 -0000 Received: from [10.0.1.2] ([68.77.110.86]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Tue, 19 Oct 2004 17:33:13 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 19 Oct 2004 17:33:11 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD9B0057.8DFE%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Contest Wrap Up -6th Piecepack Design Competition X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph First I want to congratulate the winners and runner ups! Good Job!! I also want to welcome the new authors into the piecepack family, we are honored to have you among us! :-) It was a pleasure to work with Clark on this contest and I hope that the rest of it goes as smoothly. As listed in the original contest post (excerpt below) the wrap up is underway. I would be very appreciative if all authors could resubmit their games (after any changes are made) so I can get them posted to the piecepack.org site and so that I can incorporate them into the MG CD as stated below. Piecepack.org was designed to be thee central repository for all things piecepack and is impartially maintained by the staff of Mesomorph Games on a volunteer basis. Below is taken from original announcement with one additional note added today as noted. _______________________________________ WRAP UP 12. In tandem with the announcement of the winning submission the Judge will send feed back on all entries to the Mediator who will send a copy of this feedback to each of the Authors. * Authors are strongly encouraged to make any revisions to their rule set(s) based on this or other feedback they have received since submitting the entry and then send an updated version to the Mediator (See #9 above.) * If the Authors wish not to make any changes, then the Submitting Author should send a note to the contest Mediator stating such and give permission to post the ruleset "as submitted". [please resubmit due to computer problems I've had today - KB 10/19] * Authors are strongly encouraged to get the final version returned to the contest Mediator as soon as possible after the winning entry is announced. 13. Following the close of the competition, after each group of Authors either gives permission to post their rule set "as submitted" or sends in an updated version of their rule sets (see above), submitted games will be added to the Games Page of the www.piecepack.org site by the Mediator within 24 hours for inclusion in various commercially produced CD-ROM collections and the components thereof. _____________________________ Sorry this was not posted immediately following Clark's post, I had to leave the office briefly. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2260 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80094 invoked from network); 19 Oct 2004 22:23:58 -0000 Received: from unknown (66.218.66.172) by m24.grp.scd.yahoo.com with QMQP; 19 Oct 2004 22:23:58 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta4.grp.scd.yahoo.com with SMTP; 19 Oct 2004 22:23:58 -0000 Received: from [10.0.1.2] ([68.77.110.86]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Tue, 19 Oct 2004 18:23:57 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 19 Oct 2004 18:23:55 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD9B0C3B.8E01%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: Pawns and Pawn Saucers Now Available X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Mesomorph Games now offers Piecepack Pawns and Pawn Saucers for purchase separately from our Piecepack Game System. See www.mesomorph.com for details. Piecepack Pawn Saucers have been released into the international public domain. See details at www.piecepack.org. Generic versions of Mesomorph Games Piecepack Game System and both expansions are available for download from www.piecepack.org. Stand by for another announcement! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2261 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30168 invoked from network); 19 Oct 2004 22:24:26 -0000 Received: from unknown (66.218.66.172) by m1.grp.scd.yahoo.com with QMQP; 19 Oct 2004 22:24:26 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta4.grp.scd.yahoo.com with SMTP; 19 Oct 2004 22:24:25 -0000 Received: from [10.0.1.2] ([68.77.110.86]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Tue, 19 Oct 2004 18:24:24 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 19 Oct 2004 18:24:23 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD9B0C57.8E02%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: MG Piecepack Expansion Design Contest X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Mesomorph Games proudly announces "The Mesomorph Games Piecepack Expansion Design Contest". The official rules are posted at www.mesomorph.com. This contest is independent of the "Rolling" contest that has been going on for the last 2 years or so, and should in no way impact any of those contests. The timing of the announcement of the winners of the 6th piecepack design competition (judge Clark Rodeffer) and this announcement is coincidental. We hope that this contest will spark creativity and result in some great games to play using either the Playing Cards Expansion or 4 Seasons Expansion, hopefully a few of them will also use the Pawn Saucers. Please note that submissions for this contest go to submissions@..., instead of the piecepack.org address as this is a contest independent from the piecepack.org sponsored rolling contests. If you have any questions/comments please send them to me privately. Thank you & good luck! Karol Boyle Mesomorph Games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2263 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42164 invoked from network); 19 Oct 2004 23:31:49 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 19 Oct 2004 23:31:49 -0000 Received: from unknown (HELO smtp02.myhosting.com) (168.144.68.182) by mta6.grp.scd.yahoo.com with SMTP; 19 Oct 2004 23:31:49 -0000 Received: from [10.0.1.2] ([68.77.110.86]) by smtp02.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Tue, 19 Oct 2004 19:31:48 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 19 Oct 2004 19:31:46 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD9B1C22.8E10%karol@...> In-Reply-To: <200410191906.19363.porter235@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.182 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Pawns and Pawn Saucers Now Available X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Um, it is right under Anatomy at the left on the homepage. On 10/19/04 7:06 PM, "Porter235" <porter235@...> wrote: > > On Tuesday 19 October 2004 6:23 pm, Karol Boyle wrote: > >> Piecepack Pawn Saucers have been released into the international public >> domain. See details at www.piecepack.org. > > Whereabouts? I have looked and can't find anything. > > > > > Yahoo! Groups Links > > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2264 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1264 invoked from network); 20 Oct 2004 17:31:40 -0000 Received: from unknown (66.218.66.167) by m25.grp.scd.yahoo.com with QMQP; 20 Oct 2004 17:31:40 -0000 Received: from unknown (HELO smtp103.rog.mail.re2.yahoo.com) (206.190.36.81) by mta6.grp.scd.yahoo.com with SMTP; 20 Oct 2004 17:31:40 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp103.rog.mail.re2.yahoo.com with SMTP; 20 Oct 2004 17:31:39 -0000 To: piecepack@yahoogroups.com Date: Wed, 20 Oct 2004 13:31:39 -0400 User-Agent: KMail/1.6.2 References: <BD9B0C3B.8E01%karol@...> In-Reply-To: <BD9B0C3B.8E01%karol@...> MIME-Version: 1.0 Content-Disposition: inline Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <200410201331.39658.porter235@...> X-eGroups-Remote-IP: 206.190.36.81 From: Porter235 <porter235@...> Subject: Pawn Saucers for JCDpp (almost) X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 The JCDpiecepack already includes 2 star shaped images / per suit. These are intended to be placed on either side of a disk with the same dimensions of a coin. This is sometimes referred to as the star coin. These star coins can be used in place of the pawns (either the paper cut outs, pawns with the JCD pawnbelt, or simple coloured pawns that you might be using) to provide a two state, directional pawn. The other possible use, is to use them as pawn saucers. The following requirements are met: appropriately sized have suit identification directional markings can be flipped upside down It is possible that they will not meet the needs of ALL possible games to be designed with pawn saucers in mind, due to the following limitations: they are flat (a dexterity game may rely on saucers being button shaped) they are not really anonymous either side up From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2265 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 808 invoked from network); 21 Oct 2004 06:33:31 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 21 Oct 2004 06:33:31 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta5.grp.scd.yahoo.com with SMTP; 21 Oct 2004 06:33:31 -0000 Received: from Mike1 (c-24-7-47-51.client.comcast.net[24.7.47.51]) by comcast.net (sccrmhc12) with SMTP id <2004102106043501200ft1ome>; Thu, 21 Oct 2004 06:04:35 +0000 Message-ID: <001c01c4b733$dd19fee0$6602a8c0@Mike1> To: <piecepack@yahoogroups.com> Cc: "Stephen J Schoessow" <sjschoessow@...> Date: Wed, 20 Oct 2004 23:04:41 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.56 From: "Mike Schoessow" <mikeschoessow@...> Subject: Contest X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Firstly, congratulations to Jeb Havens and Ian Schieber for their win! It sounds like The In Crowd is a great game and I look forward to playing it myself. I like trick-taking games and I like abstract and lightly themed mostly abstract board games so I'm sure (especially after reading Clark's description) that I'll like The In Crowd. I also want to express my appreciation to Clark and the people who helped him play-test all the games. I know from experience that it's not easy to assemble a team to try so many new piecepack games. I was pleasantly surprised by the detailed descriptions of the games, amounting to essentially a comprehensive review of each one. Outstanding! It's obvious that the thoroughness of the play-testing was great, and I also enjoyed hearing about such things as the differences bewtween three player and four player game-play for some games. It took a while but it's now obvious that the results were well worth the wait! Thanks to all the participants and I look forward to trying many of the new games! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2266 Return-Path: <Karol@...> X-Sender: Karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55192 invoked from network); 22 Oct 2004 00:36:31 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 22 Oct 2004 00:36:31 -0000 Received: from unknown (HELO smtp01.myhosting.com) (168.144.68.181) by mta5.grp.scd.yahoo.com with SMTP; 22 Oct 2004 00:36:31 -0000 Received: from [10.0.1.2] ([69.208.251.245]) by smtp01.myhosting.com (Merak 7.1.0) with ASMTP id DXA74513 for <piecepack@yahoogroups.com>; Thu, 21 Oct 2004 20:36:30 -0400 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 21 Oct 2004 20:36:28 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BD9DCE4C.8E71%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.68.181 From: Karol Boyle <karol@...> Subject: 114 Games Available X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Triactor: A Day at the Piecepack Downs has been added to the games page at piecepack.org. Has anyone else done the math? [rhetorical] 113 games pre-6th contest end - add 15 to that, we are up to 128! Considering MG started out with 7 games in the rulebook with 1st edition in 2001, 128 in fall 2004 is EXCELLENT! Karol Care-taker - Games Page updates - piecepack.org P.S. Other Contest authors: Please remember to submit your games for posting to the website! submissions@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2267 Return-Path: <sean@...> Received: (qmail 68879 invoked from network); 25 Oct 2004 19:27:23 -0000 Received: from unknown (66.218.66.167) by m21.grp.scd.yahoo.com with QMQP; 25 Oct 2004 19:27:23 -0000 Received: from unknown (HELO n6a.bulk.scd.yahoo.com) (66.94.237.40) by mta6.grp.scd.yahoo.com with SMTP; 25 Oct 2004 19:27:23 -0000 Received: from [66.218.69.2] by n6.bulk.scd.yahoo.com with NNFMP; 25 Oct 2004 19:27:14 -0000 Received: from [66.218.67.135] by mailer2.bulk.scd.yahoo.com with NNFMP; 25 Oct 2004 19:27:14 -0000 X-Sender: sean@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1867 invoked from network); 23 Oct 2004 23:04:37 -0000 Received: from unknown (66.218.66.217) by m24.grp.scd.yahoo.com with QMQP; 23 Oct 2004 23:04:37 -0000 Received: from unknown (HELO n1a.bulk.scd.yahoo.com) (66.94.237.35) by mta2.grp.scd.yahoo.com with SMTP; 23 Oct 2004 23:04:37 -0000 Received: from [66.218.69.4] by n1.bulk.scd.yahoo.com with NNFMP; 23 Oct 2004 23:04:37 -0000 Received: from [66.218.67.180] by mailer4.bulk.scd.yahoo.com with NNFMP; 23 Oct 2004 23:04:37 -0000 Date: Sat, 23 Oct 2004 23:04:36 -0000 To: piecepack@yahoogroups.com Message-ID: <cleo24+8upi@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 979 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.35 From: "Sean Brady" <sean@...> Subject: New Member and New piecepacks X-Yahoo-Group-Post: member; u=172746623 X-Yahoo-Profile: seanabrady X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Oct 2004 19:27:12 -0000 X-eGroups-Remote-IP: 66.94.237.40 Hello to all, my name is Sean, from the Dallas TX area. I just started reading and learning about piecepack, but am a longtime lover of games and gaming. I received a Mesomorph piecepack in the mail today (very fast shipping - thanks Mesomorph). I am very impressed, and totally stoked because I have had an idea for a game rattling around in my head all week. I plan to use piecepack to explore my skills as a game designer. I am not sure how original my games will be, but hopefully they will be fun. My preference is for fantasy themed games, fairly quick to seyup and play, with a good theme, a variety of mechanics, and a generally light overall feel. I will post a draft of the game I am working on in a few days...as I would love to get a general opinion of what people think. I have tentativly titled the game The Royal Feast and the Court Jester. I have enjoyed reading the group over the past week or so, if you are in the Dallas area give me a shout. Sean From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2268 Return-Path: <sean@...> Received: (qmail 91575 invoked from network); 25 Oct 2004 19:27:25 -0000 Received: from unknown (66.218.66.167) by m25.grp.scd.yahoo.com with QMQP; 25 Oct 2004 19:27:25 -0000 Received: from unknown (HELO n6a.bulk.scd.yahoo.com) (66.94.237.40) by mta6.grp.scd.yahoo.com with SMTP; 25 Oct 2004 19:27:25 -0000 Received: from [66.218.69.6] by n6.bulk.scd.yahoo.com with NNFMP; 25 Oct 2004 19:27:22 -0000 Received: from [66.218.67.166] by mailer6.bulk.scd.yahoo.com with NNFMP; 25 Oct 2004 19:27:22 -0000 X-Sender: sean@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53690 invoked from network); 21 Oct 2004 14:56:23 -0000 Received: from unknown (66.218.66.167) by m25.grp.scd.yahoo.com with QMQP; 21 Oct 2004 14:56:23 -0000 Received: from unknown (HELO n19a.bulk.scd.yahoo.com) (66.94.237.48) by mta6.grp.scd.yahoo.com with SMTP; 21 Oct 2004 14:56:23 -0000 Received: from [66.218.69.6] by n19.bulk.scd.yahoo.com with NNFMP; 21 Oct 2004 14:56:23 -0000 Received: from [66.218.66.116] by mailer6.bulk.scd.yahoo.com with NNFMP; 21 Oct 2004 14:56:23 -0000 Date: Thu, 21 Oct 2004 14:56:21 -0000 To: piecepack@yahoogroups.com Message-ID: <cl8iml+ce0n@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1121 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.48 From: "Sean Brady" <sean@...> Subject: Making new games... X-Yahoo-Group-Post: member; u=172746623 X-Yahoo-Profile: seanabrady X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Oct 2004 19:27:17 -0000 X-eGroups-Remote-IP: 66.94.237.40 I am new to Piecepack, but not new to the World of gaming or the world of making up my own games. In the past I have used my Cheapass games bits box and a deck of cards, and me and friends have played my games. I am planning to order a Mesomorph set (or maybe all 3) and transfer some of the game I have written to piecepack. I have a question though...i doubt I will get a chance to read through all of the games currently available for piecepack, and I dont have any delusions that my games are so unique that most of the population has not already thought of it. So the question is, How do game designers ensure that there game is sufficently unique before posting it here or anywhere else? I suppose I just need to get reading...any thoughts from experts are welcome. Once I have my set I will be posting 2 games fairly quickly (I think). My games tend to be fairly quick to play games desinged primarily as fillers. I try and use a theme in each game, and mechanics that keep all of the players engaged in each turn or round. So if you like that in games, I can always use a few good beta testers :) Sean From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2269 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52729 invoked from network); 26 Oct 2004 02:19:51 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 26 Oct 2004 02:19:51 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta6.grp.scd.yahoo.com with SMTP; 26 Oct 2004 02:19:51 -0000 Received: from [127.0.0.1] (c-67-161-48-181.client.comcast.net[67.161.48.181]) by comcast.net (sccrmhc11) with ESMTP id <20041026021059011007bmuge> (Authid: mark.a.biggar); Tue, 26 Oct 2004 02:11:00 +0000 Message-ID: <417DB228.4080502@...> Date: Mon, 25 Oct 2004 19:10:48 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.1) Gecko/20040707 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <cl8iml+ce0n@...> In-Reply-To: <cl8iml+ce0n@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Making new games... X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Sean Brady wrote: > I am new to Piecepack, but not new to the World of gaming or the world > of making up my own games. In the past I have used my Cheapass games > bits box and a deck of cards, and me and friends have played my games. > I am planning to order a Mesomorph set (or maybe all 3) and transfer > some of the game I have written to piecepack. Welcome. > I have a question though...i doubt I will get a chance to read through > all of the games currently available for piecepack, and I dont have > any delusions that my games are so unique that most of the population > has not already thought of it. So the question is, How do game > designers ensure that there game is sufficently unique before posting > it here or anywhere else? Actually, most don't bother. For example, quite a few of the piecepack rulesets are adaptations of existing games that show how to play that game using a piecepack. If your really want that type of information, there are at least three ways to get it. 1) read all the rule sets. :-) 2) upload the ruleset to the groups rulesets-in-progress folder, announce it to the group and get comments. 3) go to the piecepack wiki ( http://www.ludism.org/ppwiki ). Most of the games have a page that gives a brief description of the game, often design notes and player comments. In any case, please come and contribute to the wiki. > I suppose I just need to get reading...any thoughts from experts are > welcome. Once I have my set I will be posting 2 games fairly quickly > (I think). My games tend to be fairly quick to play games desinged > primarily as fillers. I try and use a theme in each game, and > mechanics that keep all of the players engaged in each turn or round. > So if you like that in games, I can always use a few good beta > testers :) I'm looking forward to seeing your games. Also, please consider entering the next piecepack contest, which should be starting up real soon now as the last one (the 6h) just announced its winner, who is traditionally the judge of the next contest. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2270 Return-Path: <sean@...> X-Sender: sean@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86142 invoked from network); 26 Oct 2004 03:57:53 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 26 Oct 2004 03:57:53 -0000 Received: from unknown (HELO server.fm7.net) (66.98.228.31) by mta4.grp.scd.yahoo.com with SMTP; 26 Oct 2004 03:57:53 -0000 Received: from c-24-1-52-219.client.comcast.net ([24.1.52.219] helo=sean8200) by server.fm7.net with esmtp (Exim 4.43) id 1CMISz-0005o0-Fc for piecepack@yahoogroups.com; Mon, 25 Oct 2004 23:57:49 -0400 To: <piecepack@yahoogroups.com> Date: Mon, 25 Oct 2004 22:57:47 -0500 MIME-Version: 1.0 X-Mailer: Microsoft Office Outlook, Build 11.0.5510 In-Reply-To: <417DB228.4080502@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 Thread-Index: AcS7A9Zt3ykmz0hhTjiN34tDnWHKOwAC9OTA X-MailScanner-Information: Please contact the ISP for more information X-MailScanner: Found to be clean X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - server.fm7.net X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - seanandmelissa.net X-Source: X-Source-Args: X-Source-Dir: X-eGroups-Remote-IP: 66.98.228.31 From: "Sean Brady" <sean@...> Subject: RE: [piecepack] Making new games... X-Yahoo-Group-Post: member; u=172746623 X-Yahoo-Profile: seanabrady Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks for the response Mark, I have looked at a number of the resources you mentioned below, and have actually at least glanced at most of the rule sets on the website. I will be posting up my first rule set here in a bit. I am certainly excited about the upcoming Mesomorph contest, and will look forward to others. _____ From: Mark A. Biggar [mailto:mark.a.biggar@...] Sent: Monday, October 25, 2004 9:11 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Making new games... Sean Brady wrote: > I am new to Piecepack, but not new to the World of gaming or the world > of making up my own games. In the past I have used my Cheapass games > bits box and a deck of cards, and me and friends have played my games. > I am planning to order a Mesomorph set (or maybe all 3) and transfer > some of the game I have written to piecepack. Welcome. > I have a question though...i doubt I will get a chance to read through > all of the games currently available for piecepack, and I dont have > any delusions that my games are so unique that most of the population > has not already thought of it. So the question is, How do game > designers ensure that there game is sufficently unique before posting > it here or anywhere else? Actually, most don't bother. For example, quite a few of the piecepack rulesets are adaptations of existing games that show how to play that game using a piecepack. If your really want that type of information, there are at least three ways to get it. 1) read all the rule sets. :-) 2) upload the ruleset to the groups rulesets-in-progress folder, announce it to the group and get comments. 3) go to the piecepack wiki ( http://www.ludism.org/ppwiki ). Most of the games have a page that gives a brief description of the game, often design notes and player comments. In any case, please come and contribute to the wiki. > I suppose I just need to get reading...any thoughts from experts are > welcome. Once I have my set I will be posting 2 games fairly quickly > (I think). My games tend to be fairly quick to play games desinged > primarily as fillers. I try and use a theme in each game, and > mechanics that keep all of the players engaged in each turn or round. > So if you like that in games, I can always use a few good beta > testers :) I'm looking forward to seeing your games. Also, please consider entering the next piecepack contest, which should be starting up real soon now as the last one (the 6h) just announced its winner, who is traditionally the judge of the next contest. -- mark@... mark.a.biggar@... Yahoo! Groups Sponsor ADVERTISEMENT <http://us.ard.yahoo.com/SIG=129oktstm/M=315388.5526708.6599542.3001176/D=gr oups/S=1705052896:HM/EXP=1098843594/A=2372354/R=0/SIG=12id813k2/*https://www .orchardbank.com/hcs/hcsapplication?pf=PLApply&media=EMYHNL40F21004SS> click here <http://us.adserver.yahoo.com/l?M=315388.5526708.6599542.3001176/D=groups/S= :HM/A=2372354/rand=699467801> _____ Yahoo! Groups Links * To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ * To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com <mailto:piecepack-unsubscribe@yahoogroups.com?subject=Unsubscribe> * Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service <http://docs.yahoo.com/info/terms/> . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2271 Return-Path: <sean@...> X-Sender: sean@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12501 invoked from network); 26 Oct 2004 04:18:48 -0000 Received: from unknown (66.218.66.172) by m1.grp.scd.yahoo.com with QMQP; 26 Oct 2004 04:18:48 -0000 Received: from unknown (HELO server.fm7.net) (66.98.228.31) by mta4.grp.scd.yahoo.com with SMTP; 26 Oct 2004 04:18:48 -0000 Received: from c-24-1-52-219.client.comcast.net ([24.1.52.219] helo=sean8200) by server.fm7.net with esmtp (Exim 4.43) id 1CMInC-0000B3-Bc for piecepack@yahoogroups.com; Tue, 26 Oct 2004 00:18:43 -0400 To: <piecepack@yahoogroups.com> Date: Mon, 25 Oct 2004 23:18:33 -0500 MIME-Version: 1.0 X-Mailer: Microsoft Office Outlook, Build 11.0.5510 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 Thread-Index: AcS7Ets2fSx/OJJhQXO5aW5AFqXKpQ== X-MailScanner-Information: Please contact the ISP for more information X-MailScanner: Found to be clean X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - server.fm7.net X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - seanandmelissa.net X-Source: X-Source-Args: X-Source-Dir: X-eGroups-Remote-IP: 66.98.228.31 From: "Sean Brady" <sean@...> Subject: New Trial Rule Set X-Yahoo-Group-Post: member; u=172746623 X-Yahoo-Profile: seanabrady Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I have posted a rather quick piece of work I threw together over the past few days. In three play tests it seems to have played smoothly, and I am anxious (most likely overly so) to get something out there. I would consider myself a novice games designer, just beginning to get a firm grip on the different type of game mechanics, and their affect on games and game play. I am also a novice to piecepack with just 6 games under my belt (3 were playtests for this game, and 3 other solo ventures). This game is a simple game for 2-4 player (i think best with 3 or 4) entitled The Royal Court and the Court Jester...at least for now. The game is introduced with the following fluffy bits: "Each month the nobility of the land gather for a two day long feast. In between bickering sessions they gather in the large dining hall for a huge feast, and entertainment by the court jester. Each of the noble families brings a huge contingent of cooks and servers to assist with the meal. In this game you play the roll of servers trying to ensure that the members of your noble family eat the best and enjoy the best entertainment." An includes the following synopsis: "You will place your coins (servers) in the serving area at the start of the game. Once the feast starts you will move your servers so that they can either serve tables, serve the Jester (so he performs better) or serve the kitchen staff (because the staff has to eat also). Because of the intense bickering you can never really tell who will show up for a feast, and due to intense loyalty you will never serve anyone but members of your own noble household." The game rules are posted in the "in progress" folder as a PDF. Please feel free to post any comments here or directly to me at sean at seanandmelissa dot net. Talk to you soon. Sean From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2272 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25731 invoked from network); 26 Oct 2004 14:15:53 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 26 Oct 2004 14:15:53 -0000 Received: from unknown (HELO w01.bloglines.com) (216.148.212.183) by mta4.grp.scd.yahoo.com with SMTP; 26 Oct 2004 14:15:53 -0000 Received: (qmail 27966 invoked by uid 99); 26 Oct 2004 14:15:52 -0000 Message-ID: <1098800152.1064894923.27965.sendItem@...> Date: 26 Oct 2004 14:15:52 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.183 From: Iain.407138@... Subject: Re: [piecepack] Making new games... X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: > Sean Brady wrote: > > How do game > > designers ensure that there game is sufficently unique before posting > > it here or anywhere else? You could try checking the Taxonomy of Piecepack games. http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGames It might give you good ideas of themes or mechanics to pursue. There are already lots of race games and games themed about sitting on a melting frozen pond. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2273 Return-Path: <sean@...> X-Sender: sean@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55094 invoked from network); 26 Oct 2004 14:43:51 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 26 Oct 2004 14:43:51 -0000 Received: from unknown (HELO server.fm7.net) (66.98.228.31) by mta4.grp.scd.yahoo.com with SMTP; 26 Oct 2004 14:43:51 -0000 Received: from [65.127.71.115] (helo=[172.21.1.60]) by server.fm7.net with esmtpa (Exim 4.43) id 1CMSY7-0006Lm-T4 for piecepack@yahoogroups.com; Tue, 26 Oct 2004 10:43:47 -0400 Message-ID: <417E6299.5060706@...> Date: Tue, 26 Oct 2004 09:43:37 -0500 User-Agent: Mozilla Thunderbird 0.7.3 (Windows/20040803) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1098800152.1064894923.27965.sendItem@...> In-Reply-To: <1098800152.1064894923.27965.sendItem@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-MailScanner-Information: Please contact the ISP for more information X-MailScanner: Found to be clean X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - server.fm7.net X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - seanandmelissa.net X-Source: X-Source-Args: X-Source-Dir: X-eGroups-Remote-IP: 66.98.228.31 From: Sean Brady <sean@...> Subject: Re: [piecepack] Making new games... X-Yahoo-Group-Post: member; u=172746623 X-Yahoo-Profile: seanabrady I did notice the trend towards placing poor animals over some form of water and then desperately trying to get them to safety. Iain.407138@... wrote: > --- piecepack@yahoogroups.com wrote: > > > Sean Brady wrote: > > > How do game > > > > designers ensure that there game is sufficently unique before posting > > > > it here or anywhere else? > > You could try checking the Taxonomy of Piecepack > games. > > http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGames > > It might > give you good ideas of themes or mechanics to pursue. > > There are already > lots of race games and games themed about sitting on a melting frozen > pond. > > > -- > Iain > > *Yahoo! Groups Sponsor* > ADVERTISEMENT > click here > <http://us.ard.yahoo.com/SIG=129rqpnjn/M=315388.5526708.6599542.3001176/D=groups/S=1705052896:HM/EXP=1098886555/A=2372354/R=0/SIG=12id813k2/*https://www.orchardbank.com/hcs/hcsapplication?pf=PLApply&media=EMYHNL40F21004SS> > > > > ------------------------------------------------------------------------ > *Yahoo! Groups Links* > > * To visit your group on the web, go to: > http://groups.yahoo.com/group/piecepack/ > > * To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > <mailto:piecepack-unsubscribe@yahoogroups.com?subject=Unsubscribe> > > * Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service <http://docs.yahoo.com/info/terms/>. > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2274 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56192 invoked from network); 26 Oct 2004 19:10:50 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 26 Oct 2004 19:10:50 -0000 Received: from unknown (HELO n9a.bulk.scd.yahoo.com) (66.94.237.43) by mta3.grp.scd.yahoo.com with SMTP; 26 Oct 2004 19:10:50 -0000 Received: from [66.218.66.59] by n9.bulk.scd.yahoo.com with NNFMP; 26 Oct 2004 19:10:48 -0000 Received: from [66.218.66.119] by mailer8.bulk.scd.yahoo.com with NNFMP; 26 Oct 2004 19:10:48 -0000 Date: Tue, 26 Oct 2004 19:10:47 -0000 To: piecepack@yahoogroups.com Message-ID: <clm7fn+qmo6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 807 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.43 From: clark@... Subject: Re: New Trial Rule Set X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Sean Brady" <sean@s...> wrote: > The game rules are posted in the "in progress" > folder as a PDF. Please feel free to post any > comments here or directly to me at sean at > seanandmelissa dot net. Sean, I just printed and read the rules for TRFatCJ over lunch, and without yet having played, I can offer one small suggestion. Since the central four (or six) tiles are always left face-down, you might consider using a one-page play mat (or rather, two of them) showing the locations of the server spaces, as well as defined locations for where the table tiles, jester tile and kitchen tile go. That way, the extra tiles from a second piecepack aren't necessary to play. This would solve the issue for some people who only have access to one piecepack. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2275 Return-Path: <sean@...> X-Sender: sean@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26389 invoked from network); 26 Oct 2004 20:09:33 -0000 Received: from unknown (66.218.66.216) by m13.grp.scd.yahoo.com with QMQP; 26 Oct 2004 20:09:33 -0000 Received: from unknown (HELO n13a.bulk.scd.yahoo.com) (66.94.237.24) by mta1.grp.scd.yahoo.com with SMTP; 26 Oct 2004 20:09:33 -0000 Received: from [66.218.69.3] by n13.bulk.scd.yahoo.com with NNFMP; 26 Oct 2004 20:09:29 -0000 Received: from [66.218.66.141] by mailer3.bulk.scd.yahoo.com with NNFMP; 26 Oct 2004 20:09:29 -0000 Date: Tue, 26 Oct 2004 20:09:28 -0000 To: piecepack@yahoogroups.com Message-ID: <clmato+qpd3@...> In-Reply-To: <clm7fn+qmo6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1206 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.24 From: "Sean Brady" <sean@...> Subject: Re: New Trial Rule Set X-Yahoo-Group-Post: member; u=172746623 X-Yahoo-Profile: seanabrady Thanks for that comment. I originally suggested using a chessboard which works as well. The reason I left it off in these early rules is becuase of the action that lets you "rotate the server line". I was having a hard time explaining how you would do that... but I do like the idea of a playmat. Thanks --- In piecepack@yahoogroups.com, clark@r... wrote: > > --- In piecepack@yahoogroups.com, "Sean Brady" <sean@s...> wrote: > > The game rules are posted in the "in progress" > > folder as a PDF. Please feel free to post any > > comments here or directly to me at sean at > > seanandmelissa dot net. > > Sean, > > I just printed and read the rules for TRFatCJ over lunch, and without > yet having played, I can offer one small suggestion. Since the central > four (or six) tiles are always left face-down, you might consider > using a one-page play mat (or rather, two of them) showing the > locations of the server spaces, as well as defined locations for where > the table tiles, jester tile and kitchen tile go. That way, the extra > tiles from a second piecepack aren't necessary to play. This would > solve the issue for some people who only have access to one piecepack. > > Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2276 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83893 invoked from network); 27 Oct 2004 20:53:25 -0000 Received: from unknown (66.218.66.167) by m17.grp.scd.yahoo.com with QMQP; 27 Oct 2004 20:53:25 -0000 Received: from unknown (HELO n12a.bulk.scd.yahoo.com) (66.94.237.20) by mta6.grp.scd.yahoo.com with SMTP; 27 Oct 2004 20:53:24 -0000 Received: from [66.218.69.2] by n12.bulk.scd.yahoo.com with NNFMP; 27 Oct 2004 20:52:39 -0000 Received: from [66.218.67.170] by mailer2.bulk.scd.yahoo.com with NNFMP; 27 Oct 2004 20:52:39 -0000 Date: Wed, 27 Oct 2004 20:52:37 -0000 To: piecepack@yahoogroups.com Message-ID: <clp1ql+f132@...> In-Reply-To: <20041019193644.25960.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1027 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.20 From: "Benedict" <boycat_oh@...> Subject: Re: FINAL REPORT -- 6th Piecepack Design Contest: Group Projects X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Congratulations to Jeb and Ian on their win - I am looking forward to reading the rules of their game, as well as seeing what they come up with for the next contest. Kudos to Clark for a job well done - with the large number of 'heavy' games entered in the contest it must have been quite the effort. I enjoyed the final report - it was fascinating, and now I am very keen to see all of the other games. Big thanks to Karol - she does an amazing behind the scenes job during the contests. I enjoyed the challenge of working with people on games (even given the challenges of doing so via email and fax). I apologize for the fact that the rules to Magistratum were a touch obtuse (and that 5 hour first game - ouch!), so Brad and I will be working to improve them, as well as add more diagrams and perhaps a more substantial example of play. Likewise, the Schoessow brothers and I will be working on the rules to City Council in order to make some improvements prior to submission to piecepack.org. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2278 Return-Path: <lightwriter4x5@...> X-Sender: lightwriter4x5@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75894 invoked from network); 5 Nov 2004 18:47:54 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 5 Nov 2004 18:47:54 -0000 Received: from unknown (HELO n12a.bulk.scd.yahoo.com) (66.94.237.20) by mta3.grp.scd.yahoo.com with SMTP; 5 Nov 2004 18:47:53 -0000 Received: from [66.218.69.5] by n12.bulk.scd.yahoo.com with NNFMP; 05 Nov 2004 18:46:06 -0000 Received: from [66.218.67.140] by mailer5.bulk.scd.yahoo.com with NNFMP; 05 Nov 2004 18:46:05 -0000 Date: Fri, 05 Nov 2004 18:46:03 -0000 To: piecepack@yahoogroups.com Message-ID: <cmghpb+eilu@...> In-Reply-To: <BDB04F71.902F%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 268 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.20 From: "arealgamenut" <lightwriter4x5@...> Subject: Re: Contest Games on Web X-Yahoo-Group-Post: member; u=126027194 X-Yahoo-Profile: arealgamenut --- In piecepack@yahoogroups.com, Karol Boyle <karol@m...> wrote: > Hi= Everyone, > I've added Ship It!, Elephant Run & K=B9Dak=B9s Tower of Confu= sion and Camel > Wash to the games page at piecepack.org. > The link to = the last game doesn't appear to be working. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2279 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57644 invoked from network); 5 Nov 2004 23:25:30 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 5 Nov 2004 23:25:30 -0000 Received: from unknown (HELO rproxy.gmail.com) (64.233.170.200) by mta5.grp.scd.yahoo.com with SMTP; 5 Nov 2004 23:25:29 -0000 Received: by rproxy.gmail.com with SMTP id r35so138039rna for <piecepack@yahoogroups.com>; Fri, 05 Nov 2004 15:25:29 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:references; b=g3xEoqEmxsYyXswgJqMd9KrOMFdcqzkwN05ix7ikyHntISiMyfbtMZa+sD8/2T8ThngctDGo0qdDIgpjCd+yfTqNaWIxJbfqV8K7Zher+ziKX1fX3yWrnRk+vSFRi1sE2uZma7xch1p2bTqtLUzPYM3Rm5EuRiQL/+2xnMDnhqI= Received: by 10.38.207.79 with SMTP id e79mr660700rng; Fri, 05 Nov 2004 15:25:29 -0800 (PST) Received: by 10.38.125.26 with HTTP; Fri, 5 Nov 2004 15:25:29 -0800 (PST) Message-ID: <ffd3eeb2041105152568c280bb@...> Date: Fri, 5 Nov 2004 15:25:29 -0800 To: piecepack@yahoogroups.com In-Reply-To: <cmghpb+eilu@...> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit References: <BDB04F71.902F%karol@...> <cmghpb+eilu@...> X-eGroups-Remote-IP: 64.233.170.200 X-eGroups-From: Chris Brooks <brookscl@...> From: Chris Brooks <brookscl@...> Reply-To: brookscl@... Subject: Re: [piecepack] Re: Contest Games on Web X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 On Fri, 05 Nov 2004 18:46:03 -0000, arealgamenut <lightwriter4x5@...> wrote: > > The link to the last game doesn't appear to be working. http://www.piecepack.org -- Chris Brooks http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2280 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25718 invoked from network); 6 Nov 2004 03:05:24 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 6 Nov 2004 03:05:24 -0000 Received: from unknown (HELO smtp105.rog.mail.re2.yahoo.com) (206.190.36.83) by mta2.grp.scd.yahoo.com with SMTP; 6 Nov 2004 03:05:24 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp105.rog.mail.re2.yahoo.com with SMTP; 6 Nov 2004 03:05:22 -0000 To: piecepack@yahoogroups.com Date: Fri, 5 Nov 2004 22:05:22 -0500 User-Agent: KMail/1.7 References: <BDB04F71.902F%karol@...> <cmghpb+eilu@...> <ffd3eeb2041105152568c280bb@...> In-Reply-To: <ffd3eeb2041105152568c280bb@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200411052205.22503.porter235@...> X-eGroups-Remote-IP: 206.190.36.83 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: Contest Games on Web X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 I believe he was refering to this one... On Friday 05 November 2004 6:25 pm, Chris Brooks wrote: > On Fri, 05 Nov 2004 18:46:03 -0000, arealgamenut > > <lightwriter4x5@...> wrote: > > The link to the last game doesn't appear to be working. > > http://www.piecepack.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2281 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16268 invoked from network); 6 Nov 2004 03:08:37 -0000 Received: from unknown (66.218.66.167) by m16.grp.scd.yahoo.com with QMQP; 6 Nov 2004 03:08:37 -0000 Received: from unknown (HELO smtp100.rog.mail.re2.yahoo.com) (206.190.36.78) by mta6.grp.scd.yahoo.com with SMTP; 6 Nov 2004 03:08:37 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp100.rog.mail.re2.yahoo.com with SMTP; 6 Nov 2004 03:08:36 -0000 To: piecepack@yahoogroups.com Date: Fri, 5 Nov 2004 22:08:36 -0500 User-Agent: KMail/1.7 References: <BDB04F71.902F%karol@...> <cmghpb+eilu@...> <ffd3eeb2041105152568c280bb@...> In-Reply-To: <ffd3eeb2041105152568c280bb@...> Cc: Karol Boyle <karol@...>, webmaster@... MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200411052208.36775.porter235@...> X-eGroups-Remote-IP: 206.190.36.78 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: Contest Games on Web X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Arrg, I believe he was refering to the following link <http://www.piecepack.org/rules/TowerofK'Dak.pdf> found on this page... <http://www.piecepack.org/PiecepackGames.asp> being broken and coming back with the following message: File Not Found We apologize, but the file you requested cannot be found on this server. Please use the navigation menu on the left to locate the page you were looking for. On Friday 05 November 2004 6:25 pm, Chris Brooks wrote: > On Fri, 05 Nov 2004 18:46:03 -0000, arealgamenut > > <lightwriter4x5@...> wrote: > > The link to the last game doesn't appear to be working. > > http://www.piecepack.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2282 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98495 invoked from network); 6 Nov 2004 16:08:37 -0000 Received: from unknown (66.218.66.167) by m7.grp.scd.yahoo.com with QMQP; 6 Nov 2004 16:08:37 -0000 Received: from unknown (HELO rproxy.gmail.com) (64.233.170.197) by mta6.grp.scd.yahoo.com with SMTP; 6 Nov 2004 16:08:37 -0000 Received: by rproxy.gmail.com with SMTP id r35so174034rna for <piecepack@yahoogroups.com>; Sat, 06 Nov 2004 08:08:31 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:references; b=CVhN3nn5sN48UOcINU1EZ8k4fNe8KyMjJzi2S9IpMMcSWJVpkJzvB76DuegMtkil6bx9B0wo19ZClc6SJsA2QpeVzhL+zQCoauh57zw/ZZv/eM7RmgluHU5oTeXeOmdwRspGSGJDdBtb1zepNy2o/BN/s2oCEcNs5uAD2vpDOIE= Received: by 10.38.81.73 with SMTP id e73mr1002972rnb; Sat, 06 Nov 2004 08:08:31 -0800 (PST) Received: by 10.38.125.26 with HTTP; Sat, 6 Nov 2004 08:08:31 -0800 (PST) Message-ID: <ffd3eeb204110608085645c9da@...> Date: Sat, 6 Nov 2004 08:08:31 -0800 To: piecepack@yahoogroups.com In-Reply-To: <200411052208.36775.porter235@...> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit References: <BDB04F71.902F%karol@...> <cmghpb+eilu@...> <ffd3eeb2041105152568c280bb@...> <200411052208.36775.porter235@...> X-eGroups-Remote-IP: 64.233.170.197 X-eGroups-From: Chris Brooks <brookscl@...> From: Chris Brooks <brookscl@...> Reply-To: brookscl@... Subject: Re: [piecepack] Re: Contest Games on Web X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 On Fri, 5 Nov 2004 22:08:36 -0500, Porter235 <porter235@...> wrote: > > Arrg, I believe he was refering to the following link > > <http://www.piecepack.org/rules/TowerofK'Dak.pdf> > > found on this page... > > <http://www.piecepack.org/PiecepackGames.asp> Ooops, sorry. Looks like they fixed this, probably by taking the ' out of the file name. -- Chris Brooks http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2283 Return-Path: <steveoliverc@...> Received: (qmail 27926 invoked from network); 7 Nov 2004 02:07:00 -0000 Received: from unknown (66.218.66.216) by m24.grp.scd.yahoo.com with QMQP; 7 Nov 2004 02:07:00 -0000 Received: from unknown (HELO n10a.bulk.scd.yahoo.com) (66.94.237.44) by mta1.grp.scd.yahoo.com with SMTP; 7 Nov 2004 02:07:00 -0000 Received: from [66.218.69.2] by n10.bulk.scd.yahoo.com with NNFMP; 07 Nov 2004 02:06:55 -0000 Received: from [66.218.67.158] by mailer2.bulk.scd.yahoo.com with NNFMP; 07 Nov 2004 02:06:55 -0000 X-Sender: steveoliverc@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90522 invoked from network); 5 Nov 2004 04:11:17 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 5 Nov 2004 04:11:17 -0000 Received: from unknown (HELO n8a.bulk.scd.yahoo.com) (66.94.237.42) by mta2.grp.scd.yahoo.com with SMTP; 5 Nov 2004 04:11:15 -0000 Received: from [66.218.69.1] by n8.bulk.scd.yahoo.com with NNFMP; 05 Nov 2004 04:09:43 -0000 Received: from [66.218.66.116] by mailer1.bulk.scd.yahoo.com with NNFMP; 05 Nov 2004 04:09:43 -0000 Date: Fri, 05 Nov 2004 04:09:42 -0000 To: piecepack@yahoogroups.com Message-ID: <cmeue6+4b2o@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1047 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.42 From: "Steve Oliver" <steveoliverc@...> Subject: Suitability for a student game design challenge? X-Yahoo-Group-Post: member; u=61937345 X-Yahoo-Profile: steveoliverc X-eGroups-Approved-By: prophesor <prophesor@...> via web; 07 Nov 2004 02:06:54 -0000 X-eGroups-Remote-IP: 66.94.237.44 hi everyone -- I'm going to be starting a game club afterschool at my daughter's elementary school soon, and one idea I had was to let some of the students make their own game if they were interested. Originally my idea was to supply them with markers, paper, bits, dice, etc. but then today I stumbled upon piecepack at Board Game Geek and this looks really interesting. My thinking now is that this would get them focused on game mechanics and rules, rather than getting bogged down in the artwork and creation of pieces. And they could always add to their piecepack-based game with their own bits. So my question to you all is, has anyone tried this before -- IE, any experience of kids using piecepack? or anyone done a game design challenge with students? Any experience or suggestions that you can share? The age groups are Kindergarten to 2, and from 3rd to 6th grade (2 separate game clubs). thanks everyone! and apologies if this was already covered somwhere, but a quick search of the message archive didn't turn anything up. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2284 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1559 invoked from network); 7 Nov 2004 02:11:09 -0000 Received: from unknown (66.218.66.218) by m22.grp.scd.yahoo.com with QMQP; 7 Nov 2004 02:11:09 -0000 Received: from unknown (HELO n17a.bulk.scd.yahoo.com) (66.94.237.46) by mta3.grp.scd.yahoo.com with SMTP; 7 Nov 2004 02:11:09 -0000 Received: from [66.218.66.58] by n17.bulk.scd.yahoo.com with NNFMP; 07 Nov 2004 02:10:13 -0000 Received: from [66.218.66.116] by mailer7.bulk.scd.yahoo.com with NNFMP; 07 Nov 2004 02:10:13 -0000 Date: Sun, 07 Nov 2004 02:10:13 -0000 To: piecepack@yahoogroups.com Message-ID: <cmk065+s78p@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1706 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.46 From: "mschoessow" <mikeschoessow@...> Subject: Tariffs X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Has anyone played Tariffs by Joonathan C. Dietrich (see Rulesets in Progress) yet? Without having played it yet, it appears to utilize a simple and elegant mechanic. It's an abtract rail game of the type where players race to complete secret routes over shared links (like Transamerica in that sense) but with an added element; dominoes are used as route links over a tight-packed board of tiles, and domino pip numbers establish tariff costs for all links in a route. Unplaced links may also be traded with other players. I plan to try the game over the Thanksgiving/Christmas holidays. For people who think that Transamerica is OK but a bit too light or too random, Tariffs might be just right. Jonathan, I noticed you don't use the pawns (not a criticism, just an observation) and I couldn't resist thinking of a possibility. How about giving each player an opportunity to place his pawn in the center of any tile in lieu of taking any other action that turn, once during the game (pawns never move once placed). Then, any routes running through the tile holding the pawn benefit the pawn owner (the pawn owner's score goes down by the tariff through that tile for each route through the tile). Theme-wise, you could say this symbolizes the pawn owner collecting an infrastructure lease payment or some such thing. Because players don't know just when another player will declare a route complete, there would be a trade- off between placing the pawn safely early but probably not in a lucrative position, versus waiting until routes look like firming up but maybe not having time to get it placed at all (once a route is declared, it would be too late to place a pawn). -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2286 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33691 invoked from network); 7 Nov 2004 02:46:12 -0000 Received: from unknown (66.218.66.218) by m23.grp.scd.yahoo.com with QMQP; 7 Nov 2004 02:46:12 -0000 Received: from unknown (HELO n10a.bulk.scd.yahoo.com) (66.94.237.44) by mta3.grp.scd.yahoo.com with SMTP; 7 Nov 2004 02:46:12 -0000 Received: from [66.218.69.4] by n10.bulk.scd.yahoo.com with NNFMP; 07 Nov 2004 02:45:40 -0000 Received: from [66.218.67.144] by mailer4.bulk.scd.yahoo.com with NNFMP; 07 Nov 2004 02:45:40 -0000 Date: Sun, 07 Nov 2004 02:45:06 -0000 To: piecepack@yahoogroups.com Message-ID: <cmk27i+jvt3@...> In-Reply-To: <cmeue6+4b2o@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2275 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.44 From: "mschoessow" <mikeschoessow@...> Subject: Re: Suitability for a student game design challenge? X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow --- In piecepack@yahoogroups.com, "Steve Oliver" <steveoliverc@y...> wrote: > Hi Steve. Welcome! > > hi everyone -- I'm going to be starting a game club afterschool at my > daughter's elementary school soon, and one idea I had was to let some > of the students make their own game if they were interested. > Originally my idea was to supply them with markers, paper, bits, dice, > etc. but then today I stumbled upon piecepack at Board Game Geek and > this looks really interesting. My thinking now is that this would get > them focused on game mechanics and rules, rather than getting bogged > down in the artwork and creation of pieces. Best of all perhaps, it's quite difficult to make a Monopoly clone using just piecepack bits, so you may want to put some restrictions on what extra bits are allowed after all :-) >And they could always add > to their piecepack-based game with their own bits. > > So my question to you all is, has anyone tried this before -- IE, any > experience of kids using piecepack? or anyone done a game design > challenge with students? I recall seeing posts on spielfrieks over the past few years on game playing and game design in public schools, usually involving older kids though I think. You may want to post an inquiry over there. >Any experience or suggestions that you can > share? > > The age groups are Kindergarten to 2, and from 3rd to 6th grade (2 > separate game clubs). I don't have any direct experience with this myself, although I do have a 10-year-old son with whom I have occasionally played games over the past six years or so. I would say that your idea could work quite well, but I do some suggestions (I'm assuming this isn't just a "1 class period and it's over" thing). Introduce the game design idea to the older group by handing out rules for 3 or 4 diverse, simple, quick piecepack games that will give them some examples of what the possibilities are. Also, I suspect the results will be best if they work in teams of 3-4 kids each, perhaps with each group having a "captain" or leader, to make decisions when they're not unanimous on something. Smaller groups than 3-4 will yield less synergy; bigger will lead to too many compromises and freebooters. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2287 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33185 invoked from network); 7 Nov 2004 02:49:52 -0000 Received: from unknown (66.218.66.218) by m8.grp.scd.yahoo.com with QMQP; 7 Nov 2004 02:49:52 -0000 Received: from unknown (HELO n8a.bulk.scd.yahoo.com) (66.94.237.42) by mta3.grp.scd.yahoo.com with SMTP; 7 Nov 2004 02:49:52 -0000 Received: from [66.218.69.2] by n8.bulk.scd.yahoo.com with NNFMP; 07 Nov 2004 02:49:18 -0000 Received: from [66.218.67.158] by mailer2.bulk.scd.yahoo.com with NNFMP; 07 Nov 2004 02:49:18 -0000 Date: Sun, 07 Nov 2004 02:49:14 -0000 To: piecepack@yahoogroups.com Message-ID: <cmk2fa+mk3j@...> In-Reply-To: <cmk27i+jvt3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 134 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.42 From: "mschoessow" <mikeschoessow@...> Subject: Re: Suitability for a student game design challenge? X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Steve, I forgot to mention (just in case you don't already know) that very many piecepack ames are archived at piecepack.org. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2289 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12027 invoked from network); 7 Nov 2004 16:08:03 -0000 Received: from unknown (66.218.66.217) by m21.grp.scd.yahoo.com with QMQP; 7 Nov 2004 16:08:03 -0000 Received: from unknown (HELO smtp101.rog.mail.re2.yahoo.com) (206.190.36.79) by mta2.grp.scd.yahoo.com with SMTP; 7 Nov 2004 16:08:03 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp101.rog.mail.re2.yahoo.com with SMTP; 7 Nov 2004 16:07:55 -0000 To: piecepack@yahoogroups.com Date: Sun, 7 Nov 2004 11:07:56 -0500 User-Agent: KMail/1.7 References: <cmk065+s78p@...> In-Reply-To: <cmk065+s78p@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200411071107.56525.porter235@...> X-eGroups-Remote-IP: 206.190.36.79 From: Porter235 <porter235@...> Subject: Re: [piecepack] Tariffs X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Mike, I am very happy to hear from someone looking at Tariffs. Your idea of using the pawns as an additional element sound like fun, please let me know if you give it a try. This is one that I was working on, and hoping to enter into a competition at one point, but hit a couple of snags with playtesting, and I liked the idea enough that I wanted to get it out in the open. The primary problem that we found during playtesting was the amount of braindrain, time consuming, doing the math, that can occur on anyone's turn. Please any and ALL suggestions are welcome. I think there is some serious potential here that could prove to be quite a good game for the community, but I am at the point that most likely way that this potential will be reached is with community involvement. Speaking of which, it has been a while since I've looked at it... time for me to dust it off (so to speak) and take a look. If anyone is interested in giving it a try online using the vassal engine, I can try and get a domino extension done up so that we can give it a go... just let me know. On Saturday 06 November 2004 9:10 pm, mschoessow wrote: > Has anyone played Tariffs by Joonathan C. Dietrich (see Rulesets in > Progress) yet? Without having played it yet, it appears to utilize a > simple and elegant mechanic. It's an abtract rail game of the type > where players race to complete secret routes over shared links (like > Transamerica in that sense) but with an added element; dominoes are > used as route links over a tight-packed board of tiles, and domino > pip numbers establish tariff costs for all links in a route. > Unplaced links may also be traded with other players. I plan to try > the game over the Thanksgiving/Christmas holidays. For people who > think that Transamerica is OK but a bit too light or too random, > Tariffs might be just right. > > Jonathan, I noticed you don't use the pawns (not a criticism, just > an observation) and I couldn't resist thinking of a possibility. How > about giving each player an opportunity to place his pawn in the > center of any tile in lieu of taking any other action that turn, > once during the game (pawns never move once placed). Then, any > routes running through the tile holding the pawn benefit the pawn > owner (the pawn owner's score goes down by the tariff through that > tile for each route through the tile). Theme-wise, you could say > this symbolizes the pawn owner collecting an infrastructure lease > payment or some such thing. Because players don't know just when > another player will declare a route complete, there would be a trade- > off between placing the pawn safely early but probably not in a > lucrative position, versus waiting until routes look like firming up > but maybe not having time to get it placed at all (once a route is > declared, it would be too late to place a pawn). > > -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2290 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99925 invoked from network); 7 Nov 2004 17:01:11 -0000 Received: from unknown (66.218.66.217) by m8.grp.scd.yahoo.com with QMQP; 7 Nov 2004 17:01:11 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta2.grp.scd.yahoo.com with SMTP; 7 Nov 2004 17:01:11 -0000 Received: from Mike1 (c-24-7-47-51.client.comcast.net[24.7.47.51]) by comcast.net (rwcrmhc11) with SMTP id <2004110717005901300bvskre>; Sun, 7 Nov 2004 17:00:59 +0000 Message-ID: <037f01c4c4eb$01e5e9e0$6602a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <cmk065+s78p@...> <200411071107.56525.porter235@...> Date: Sun, 7 Nov 2004 08:58:29 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Tariffs X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- This is one that I was working on, and hoping to enter into a competition at one point, but hit a couple of snags with playtesting, and I liked the idea enough that I wanted to get it out in the open. The primary problem that we found during playtesting was the amount of braindrain, time consuming, doing the math, that can occur on anyone's turn. Yah, I can see how that might happen. I assume you mean that there is a lot of time put into calculating all cost differences of the various potential routes each move. As you probably have noticed, my brother Steve and I like to use dominoes is games; they are available, the same length as a tile, have two numbers on the front (with an end-to-end difference), and have hidden and open faces. These properties make them a very versatile component group. One slight problem they do have though is that pip patterns are not quite as convenient to read at a glance as numerals are. This probably contributes a bit to the potential problem you mention in Tariffs. It occurs to me that analysing routes in Tariffs would be less daunting if there were not so many different tariff values. For example, if link tariffs were always either 0, 1, or 2, or were always 0, 1, or 5, then it would be possible to see the relative costs of routes almost at a glance. I can think of two ways to do this. One is to say that blank domino halves are zeros, 1,2, or 3 pips means a tariff of 1, and 4,5,or 6 pips means a high tariff (I would say that either 1 or 5 would be a good "high" tariff, just because they make route costs easy to determine quickly). Another possibility is to use wooden matches for links; the match head mean a tariff of 5 and the other end means a tariff of 1. With only two values of tariffs, route cost calculations should be much easier and hopefully the depth of the game will still be very good. If this game can be dialed in optimally and a purpose-made version put together with suitable graphics, it seems to me that it could have commercial potential. As I mentioned in my earlier post, the game reads like a cousin of Transamerica that should have significantly improved depth. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2292 Return-Path: <jvipond@...> X-Sender: jvipond@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71716 invoked from network); 9 Nov 2004 01:54:58 -0000 Received: from unknown (66.218.66.167) by m22.grp.scd.yahoo.com with QMQP; 9 Nov 2004 01:54:58 -0000 Received: from unknown (HELO n10a.bulk.scd.yahoo.com) (66.94.237.44) by mta6.grp.scd.yahoo.com with SMTP; 9 Nov 2004 01:54:58 -0000 Received: from [66.218.69.6] by n10.bulk.scd.yahoo.com with NNFMP; 09 Nov 2004 01:54:39 -0000 Received: from [66.218.66.115] by mailer6.bulk.scd.yahoo.com with NNFMP; 09 Nov 2004 01:54:38 -0000 Date: Tue, 09 Nov 2004 01:54:36 -0000 To: piecepack@yahoogroups.com Message-ID: <cmp80s+sd17@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 484 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.44 From: "James H. Vipond" <jvipond@...> Subject: Tiles with rounded corners? X-Yahoo-Group-Post: member; u=204727056 X-Yahoo-Profile: james_vipond I've had this idea for the past month, but not seen a place to implement it until I read the "Easy Slider" ruleset on the Piecepack Wiki. Has anyone tried to make a piecepack whose tiles have rounded corners, to make sliding easier? Naturally, the four squares on the back of each tile would also have to have rounded corners. Note my new email address. Due to a recent accident, I just moved back to the town where I grew up, which means I had to change Internet service providers. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2293 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79731 invoked from network); 9 Nov 2004 04:29:46 -0000 Received: from unknown (66.218.66.166) by m23.grp.scd.yahoo.com with QMQP; 9 Nov 2004 04:29:46 -0000 Received: from unknown (HELO rproxy.gmail.com) (64.233.170.205) by mta5.grp.scd.yahoo.com with SMTP; 9 Nov 2004 04:29:46 -0000 Received: by rproxy.gmail.com with SMTP id z35so8776rne for <piecepack@yahoogroups.com>; Mon, 08 Nov 2004 20:29:45 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:mime-version:content-type:content-transfer-encoding; b=lKlLqDuTMPxd1+tE68yiOGUhETWMQeTKcTdN5amIZPoRFm8LqrTSxaNJGvGnXofh8yiDmtLBYYgK4yQu3QgkrnmXh7hAz2HWEbY0ckZc2jUAB60u9nfBAk3C8pvJdyE1CiddjSWT/Lo/2zl7YmyHbf4Z8mojUsjF97Y6623D0+c= Received: by 10.38.89.58 with SMTP id m58mr65914rnb; Mon, 08 Nov 2004 20:29:45 -0800 (PST) Received: by 10.38.83.55 with HTTP; Mon, 8 Nov 2004 20:29:45 -0800 (PST) Message-ID: <dc95aa99041108202919543dc2@...> Date: Mon, 8 Nov 2004 23:29:45 -0500 To: piecepack@yahoogroups.com Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 64.233.170.205 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: Rehi, congrats, thanks, apologies, miscellanea X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Hi crimefighters-- I'm way overdue on congratulating the winners of the Group Projects Competition: Jeb Havens & Ian Schreiber, for The "In" Crowd. I also want to congratulate runners-up Jim Adams & Amy Enge; Jonathan Dietrich, Ken MacKeigan & Julie Taylor; and Brad Johnson & Phillip Lerche. I also want to thank Karol for all the hard work of administering the contest, and Clark Rodeffer for judging it. Clark, you have certainly raised the bar in terms of critiques from the judge! I also want to give heartfelt thanks to Dave and Karol of Mesomorph Games for not only placing their Pawn Saucers expansion into the public domain, but even publishing their specification. I am trying to think of a way to include them in a new piecepack game. I'm sorry I've been out of touch with the piecepack community recently. Most of my time has been occupied with writing the fifth article in my Game Systems series for _The Games Journal_, and a sizeable new project that I'm not ready to announce. The thing that has been taking most of the rest of my time is a new piecepack game, which I will probably enter into an upcoming competition. Speaking of competitions, does anyone think that they've gotten a little clunky lately? I'd rather see "broken" games released the day of the contest with some notes in email (from the judge, or from the authors) on how to fix them, than have to wait a month or two for the "perfect" game, because no game is ever perfect. They have a saying in the Linux world: "Release early, release often". I do think that that applies here in spades (or suns, moons, crowns, and arms, if you prefer). About the wiki: Karol has reported some broken links on the TaxonomyOfPiecepackGames pages. I know that this has recently undergone a major revamp. Is anyone else having problems? It works fine for me. Best wishes to all. Ron p.s. Mike Schoessow, I owe you an email. You sent it to me 1 November, and the election drove it from my mind. Maybe in a couple of days. I have a wicked cold tonight, and every cranny of my body is filled with ick. I am indeed a yucky lung man. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2294 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2322 invoked from network); 9 Nov 2004 18:07:53 -0000 Received: from unknown (66.218.66.166) by m23.grp.scd.yahoo.com with QMQP; 9 Nov 2004 18:07:53 -0000 Received: from unknown (HELO n1a.bulk.scd.yahoo.com) (66.94.237.35) by mta5.grp.scd.yahoo.com with SMTP; 9 Nov 2004 18:07:53 -0000 Received: from [66.218.69.5] by n1.bulk.scd.yahoo.com with NNFMP; 09 Nov 2004 18:07:27 -0000 Received: from [66.218.67.144] by mailer5.bulk.scd.yahoo.com with NNFMP; 09 Nov 2004 18:07:27 -0000 Date: Tue, 09 Nov 2004 18:07:20 -0000 To: piecepack@yahoogroups.com Message-ID: <cmr10o+gmdv@...> In-Reply-To: <BDB58C09.90E6%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 953 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.35 From: clark@... Subject: Re: Group Projects X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Karol Boyle <karol@m...> wrote: > we urge the remaining authors to submit > polished versions of the entries to us > as soon as possible I whole-heartedly agree, especially since so many of the group projects contest entries were so good! Really folks, on the whole this is a great batch of games, as you might guess from the reviews. Others have mentioned that they would like to see the as-submitted games, and I agree. Unless there are serious objections to my doing so, I'd gladly volunteer to post "as received" contest entries into a temporary folder here in the Yahoo group files area, at least for any of the games that have not yet been cleaned up and sent to Karol for inclusion on www.piecepack.org. As the cleaned up games are submitted, I would remove them from the temporary folder. I could have this done within a few minutes, but I'll give y'all a couple of days to discuss the idea. Comments? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2295 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8736 invoked from network); 9 Nov 2004 18:30:43 -0000 Received: from unknown (66.218.66.167) by m8.grp.scd.yahoo.com with QMQP; 9 Nov 2004 18:30:43 -0000 Received: from unknown (HELO n16a.bulk.scd.yahoo.com) (66.94.237.45) by mta6.grp.scd.yahoo.com with SMTP; 9 Nov 2004 18:30:43 -0000 Received: from [66.218.66.59] by n16.bulk.scd.yahoo.com with NNFMP; 09 Nov 2004 18:30:42 -0000 Received: from [66.218.67.179] by mailer8.bulk.scd.yahoo.com with NNFMP; 09 Nov 2004 18:30:42 -0000 Date: Tue, 09 Nov 2004 18:30:39 -0000 To: piecepack@yahoogroups.com Message-ID: <cmr2cf+fk62@...> In-Reply-To: <dc95aa99041108202919543dc2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1521 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.45 From: clark@... Subject: Re: Rehi, congrats, thanks, apologies, miscellanea X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > I also want to thank [...] Clark Rodeffer > for judging it. Clark, you have certainly > raised the bar in terms of critiques from > the judge! Thanks for your kind words, Ron. Like I said in the report, every game (even the very long ones) got at least two full plays with different groups and numbers of players (if applicable). Some of the shorter and/or two-player games got a whole lot of plays, and I got a lot of verbal feedback from my players. I'm not a fast writer, but I put the essence of what they said into the report. One of the problems I ran into with tabulating the final scores was that it required an interesting bit of math to fairly combine sets of scores from several different people, most of whom only played certain games and not others. In a nutshell, I curved all of the individual raw scores in each category across all of the games to a least squares best-fit parabola forced through the forced endpoints 1 and 10 and with a forced average of 5.5. This produced a full set of individual curved (weighted) category scores for each game. Then, for each game, I averaged those curved scores within each category to get summary scores for each category. Finally, those summary category scores were analyzed across categories using several other statistical measures, which were then combined into a single final score that could fairly be compared to the final scores of other games. Thank goodness for spreadsheets! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2296 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82346 invoked from network); 10 Nov 2004 22:21:46 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 10 Nov 2004 22:21:46 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 10 Nov 2004 22:21:46 -0000 Received: from Mike1 (c-24-7-47-51.client.comcast.net[24.7.47.51]) by comcast.net (rwcrmhc13) with SMTP id <2004111022211401500k7omke>; Wed, 10 Nov 2004 22:21:14 +0000 Message-ID: <045101c4c773$3c878f60$6602a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <cmp80s+sd17@...> Date: Wed, 10 Nov 2004 14:18:42 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Tiles with rounded corners? X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >I've had this idea for the past month, but not seen a place to >implement it until I read the "Easy Slider" ruleset on the Piecepack >Wiki. Has anyone tried to make a piecepack whose tiles have rounded >corners, to make sliding easier? This has idea has been introduced in the past (by me actually :-) Check over old posts from about 18-24 months ago. There was a bit of discussion on ways to evolve the piecepack. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2297 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89586 invoked from network); 10 Nov 2004 22:49:26 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 10 Nov 2004 22:49:26 -0000 Received: from unknown (HELO n11a.bulk.scd.yahoo.com) (66.94.237.16) by mta1.grp.scd.yahoo.com with SMTP; 10 Nov 2004 22:49:26 -0000 Received: from [66.218.69.5] by n11.bulk.scd.yahoo.com with NNFMP; 10 Nov 2004 22:49:20 -0000 Received: from [66.218.67.152] by mailer5.bulk.scd.yahoo.com with NNFMP; 10 Nov 2004 22:49:19 -0000 Date: Wed, 10 Nov 2004 22:49:16 -0000 To: piecepack@yahoogroups.com Message-ID: <cmu5tc+bnde@...> In-Reply-To: <dc95aa99041108202919543dc2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 4184 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.16 From: "mschoessow" <mikeschoessow@...> Subject: Re: Rehi, congrats, thanks, apologies, miscellanea X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > Hi crimefighters-- > > I'm way overdue on congratulating the winners of the Group Projects > Competition: Jeb Havens & Ian Schreiber, for The "In" Crowd. I also > want to congratulate runners-up Jim Adams & Amy Enge; Jonathan > Dietrich, Ken MacKeigan & Julie Taylor; and Brad Johnson & Phillip > Lerche. I also want to thank Karol for all the hard work of > administering the contest, and Clark Rodeffer for judging it. Clark, > you have certainly raised the bar in terms of critiques from the > judge! > > I also want to give heartfelt thanks to Dave and Karol of Mesomorph > Games for not only placing their Pawn Saucers expansion into the > public domain, but even publishing their specification. I am trying > to think of a way to include them in a new piecepack game. > > I'm sorry I've been out of touch with the piecepack community > recently. Most of my time has been occupied with writing the fifth > article in my Game Systems series for _The Games Journal_, and a > sizeable new project that I'm not ready to announce. I eagerly await the fifth article. This series of articles is how I found out about piecepack! Game designers especially should definitely read the whole series. It's excellent. > The thing that > has been taking most of the rest of my time is a new piecepack game, > which I will probably enter into an upcoming competition. > > Speaking of competitions, does anyone think that they've gotten a > little clunky lately? I'd rather see "broken" games released the day > of the contest with some notes in email (from the judge, or from the > authors) on how to fix them, than have to wait a month or two for the > "perfect" game, because no game is ever perfect. I agree. See my earlier post on this within the past week. A file folder holding all the contest games for one month (for example) just after the winner announcement would be very good. This would allow everyone to see the games "as they were submitted", which should be of some interest, but would not leave "old" versions out there indefinitely. On a related subject: in most past competitions (but not in this most recent one seemingly) some of the submitted games were clearly broken, and I don't think it's a good thing for such games to be put up at piecepack.org. That being the case, I don't really like the system of automatically adding all contest games permanently to the games list (or to the rules disk for that matter--having broken games on ther can't be god for Mesomorph). In fact, having broken games posted is not in the interests of any of us. Understand that I'm not talking about cases where there is a difference of opinion; some games are indisputably broken. Perhaps we could implement a proceedure where, after all games are made available in "as is" form following the close of a competition, they are only added to piecepack.org after the author requests this OR the judges of the competition authorizes it (keeping in mind that the games are in the public domain). I realize this may be a touchy subject and I don't want to trample over anybody's sensibilities. Comments? -Mike > They have a saying > in the Linux world: "Release early, release often". I do think that > that applies here in spades (or suns, moons, crowns, and arms, if you > prefer). > > About the wiki: Karol has reported some broken links on the > TaxonomyOfPiecepackGames pages. I know that this has recently > undergone a major revamp. Is anyone else having problems? It works > fine for me. > > Best wishes to all. > > Ron > > p.s. Mike Schoessow, I owe you an email. You sent it to me 1 > November, and the election drove it from my mind. Maybe in a couple > of days. I have a wicked cold tonight, and every cranny of my body is > filled with ick. I am indeed a yucky lung man. > > -- > Ron Hale-Evans ... rwhe@l... ... http://ron.ludism.org/ > Center for Ludic Synergy, Seattle Cosmic Game Night, > Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ > My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2298 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63812 invoked from network); 11 Nov 2004 16:20:08 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 11 Nov 2004 16:20:08 -0000 Received: from unknown (HELO n8a.bulk.scd.yahoo.com) (66.94.237.42) by mta4.grp.scd.yahoo.com with SMTP; 11 Nov 2004 16:20:07 -0000 Received: from [66.218.69.5] by n8.bulk.scd.yahoo.com with NNFMP; 11 Nov 2004 16:20:04 -0000 Received: from [66.218.67.162] by mailer5.bulk.scd.yahoo.com with NNFMP; 11 Nov 2004 16:20:03 -0000 Date: Thu, 11 Nov 2004 16:20:03 -0000 To: piecepack@yahoogroups.com Message-ID: <cn03fj+8vsb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 631 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.42 From: clark@... Subject: Group Projects rulesets posted in new folder X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer Thus far, only four rulesets from the Group Projects contest have been cleaned up and submitted to www.piecepack.org. Kudos and thanks to the authors of Elephant Run, K'Dak's Tower of Confusion & Camel Wash, Magistratvm and Triactor: A Day at the Piecepack Downs. Hearing no objections and after several private notes of encouragement, I have posted the 11 remaining as-received Group Projects contest rulesets into a new "Group Projects" sub-folder under the "Rulesets in Progress" file area. Rulesets will be removed from that folder as they are cleaned up and sent to Karol for inclusion on www.piecepack.org. Have fun! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2299 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96516 invoked from network); 11 Nov 2004 18:15:52 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 11 Nov 2004 18:15:52 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta1.grp.scd.yahoo.com with SMTP; 11 Nov 2004 18:15:51 -0000 Received: from Mike1 (c-24-7-47-51.client.comcast.net[24.7.47.51]) by comcast.net (rwcrmhc13) with SMTP id <2004111118155001500crch6e>; Thu, 11 Nov 2004 18:15:50 +0000 Message-ID: <04eb01c4c81a$1fe40a80$6602a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <cn03fj+8vsb@...> Date: Thu, 11 Nov 2004 10:13:20 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Group Projects rulesets posted in new folder X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Ship It! has also been posted at piecepack.org for the last week or so. -Mike Thus far, only four rulesets from the Group Projects contest have been cleaned up and submitted to www.piecepack.org. Kudos and thanks to the authors of Elephant Run, K'Dak's Tower of Confusion & Camel Wash, Magistratvm and Triactor: A Day at the Piecepack Downs. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2300 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92271 invoked from network); 11 Nov 2004 19:56:11 -0000 Received: from unknown (66.218.66.217) by m25.grp.scd.yahoo.com with QMQP; 11 Nov 2004 19:56:11 -0000 Received: from unknown (HELO n1a.bulk.scd.yahoo.com) (66.94.237.35) by mta2.grp.scd.yahoo.com with SMTP; 11 Nov 2004 19:56:11 -0000 Received: from [66.218.66.59] by n1.bulk.scd.yahoo.com with NNFMP; 11 Nov 2004 19:55:57 -0000 Received: from [66.218.67.159] by mailer8.bulk.scd.yahoo.com with NNFMP; 11 Nov 2004 19:55:57 -0000 Date: Thu, 11 Nov 2004 19:55:56 -0000 To: piecepack@yahoogroups.com Message-ID: <cn0g4c+bapp@...> In-Reply-To: <04eb01c4c81a$1fe40a80$6602a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 299 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.35 From: clark@... Subject: Re: Group Projects rulesets posted in new folder X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > Ship It! has also been posted at > piecepack.org for the last week or so. Mike, you are correct! Please forgive my oversight in the list. I mis-counted, and Ship It! is not in the Group Projects sub-directory. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2301 Return-Path: <mcampbell@...> Received: (qmail 65437 invoked from network); 12 Nov 2004 10:50:58 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 12 Nov 2004 10:50:58 -0000 Received: from unknown (HELO n12a.bulk.scd.yahoo.com) (66.94.237.20) by mta3.grp.scd.yahoo.com with SMTP; 12 Nov 2004 10:50:58 -0000 Received: from [66.218.69.3] by n12.bulk.scd.yahoo.com with NNFMP; 12 Nov 2004 10:49:55 -0000 Received: from [66.218.67.170] by mailer3.bulk.scd.yahoo.com with NNFMP; 12 Nov 2004 10:49:55 -0000 X-Sender: mcampbell@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7207 invoked from network); 11 Nov 2004 01:19:27 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 11 Nov 2004 01:19:27 -0000 Received: from unknown (HELO smtp3.suscom.net) (64.78.119.250) by mta5.grp.scd.yahoo.com with SMTP; 11 Nov 2004 01:19:27 -0000 Received: from localhost (localhost.localdomain [127.0.0.1]) by smtp3.suscom.net (Postfix) with ESMTP id 09F10DBD65 for <piecepack@yahoogroups.com>; Wed, 10 Nov 2004 20:18:38 -0500 (EST) Received: from [192.168.2.40] (ip124.71.78.64.susc.suscom.net [64.78.71.124]) by smtp3.suscom.net (Postfix) with SMTP id 76910DBE27 for <piecepack@yahoogroups.com>; Wed, 10 Nov 2004 20:18:32 -0500 (EST) Message-ID: <4192BE17.5090305@...> Date: Wed, 10 Nov 2004 20:19:19 -0500 User-Agent: Mozilla Thunderbird 0.8 (X11/20040926) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <cmu5tc+bnde@...> In-Reply-To: <cmu5tc+bnde@...> X-Enigmail-Version: 0.86.1.0 X-Enigmail-Supports: pgp-inline, pgp-mime Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Virus-Scanned: by amavisd-new .250 at suscom.net X-eGroups-Remote-IP: 64.78.119.250 From: Matt Campbell <mcampbell@...> Subject: Re: [piecepack] Re: Rehi, congrats, thanks, apologies, miscellanea X-Yahoo-Group-Post: member; u=203104590 X-Yahoo-Profile: xenolinguist X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Nov 2004 10:49:53 -0000 X-eGroups-Remote-IP: 66.94.237.20 mschoessow wrote: > On a related subject: in most past competitions (but not in this > most recent one seemingly) some of the submitted games were clearly > broken, and I don't think it's a good thing for such games to be put > up at piecepack.org. That being the case, I don't really like the > system of automatically adding all contest games permanently to the > games list (or to the rules disk for that matter--having broken > games on ther can't be god for Mesomorph). In fact, having broken > games posted is not in the interests of any of us. Understand that > I'm not talking about cases where there is a difference of opinion; > some games are indisputably broken. Perhaps we could implement a > proceedure where, after all games are made available in "as is" form > following the close of a competition, they are only added to > piecepack.org after the author requests this OR the judges of the > competition authorizes it (keeping in mind that the games are in the > public domain). I realize this may be a touchy subject and I don't > want to trample over anybody's sensibilities. Comments? > My $0.02, take with grain o' salt since I'm still quite new to the piecepack community. I'd like to see a user-based rating system, preferably on piecepack.org. I found the rating/comments pages on the piecepack wiki but a wiki doesn't really lend itself to what I was hoping to find, which was a way to search for games based on number of players and popularity. Imagine something in the vein of Amazon's user ranking system for books or (the system that really inspired the idea) Recipezaar.com's system for ranking recipes. Registered users could enter comments about their experience with the game and give the game a "star" rating; in the piecepack tradition, the ranking would be from Null through 5 - and perhaps Crowns would be more appropriate than stars, come to think of it ;). In such a system, I would imagine the "broken" games would have naturally low rankings. The games where broken-ness was a difference of opinion would probably float to the middle, and really good games would tend to float to the top. The ideal finished product would allow somebody to look for a game based on available equipment (does it need an expansion? playing cards? pyramids?), number of players, perhaps playing time as well. The results could then be sorted by user ranking to "float" popular (and by assumption, fun) games to the top. The idea came to me two weekends ago when I had just completed construction of my own piecepack and my father-in-law was visiting and I was trying to find a fun game for 3 players and one piecepack so we could try out this "new" system (not to mention have some fun while we were at it). I wound up choosing PDFs to download and print more or less at random; my choices tended to be influenced more by equipment and the actual name of the game, which is a not-so-reliable indicator of game quality. It took us to the end of the night to stumble across The Assassination Game Le, and after losing one player to bedtime we had to improvise a peculiar two-player variant to finish up the night. Being a software developer by profession (which doesn't seem uncommon among piecepackers) and also having some experience at web and database programming, I'd even offer to help develop the system if I knew where the thing could be hosted. (My personal website doesn't have the disk space for all the rules documents...) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2302 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96327 invoked from network); 12 Nov 2004 13:13:51 -0000 Received: from unknown (66.218.66.166) by m23.grp.scd.yahoo.com with QMQP; 12 Nov 2004 13:13:51 -0000 Received: from unknown (HELO smtp102.rog.mail.re2.yahoo.com) (206.190.36.80) by mta5.grp.scd.yahoo.com with SMTP; 12 Nov 2004 13:13:51 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp102.rog.mail.re2.yahoo.com with SMTP; 12 Nov 2004 13:13:50 -0000 To: piecepack@yahoogroups.com Date: Fri, 12 Nov 2004 08:13:50 -0500 User-Agent: KMail/1.7 References: <cmu5tc+bnde@...> <4192BE17.5090305@...> In-Reply-To: <4192BE17.5090305@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200411120813.50171.porter235@...> X-eGroups-Remote-IP: 206.190.36.80 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: Rehi, congrats, thanks, apologies, miscellanea X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Welcom Matt, I can't speak for the maintainers of the piecepack.org site, so I won't. But what I can do is point you to resources that are available on the wiki. A list of lists showing games grouped by some large basic game types and themes. Find a game like Pachisi. http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGames A list of lists showing games grouped by required equipment. Find a game that requires pyramids (IceHouse) or dominoes. http://www.ludism.org/ppwiki/RequiredEquipment A list of lists showing games grouped by mechanics. Find a game that uses a Random Board setup. (Still very new and incomplete, but it will grow.) http://www.ludism.org/ppwiki/GameMechanics A list of lists showing games grouped by Number of players that can play. Find a game for 3 players. http://www.ludism.org/ppwiki/NumberOfPlayers A list of lists showing games grouped bye length of time needed to play. (Find a game to play that be played in under half an hour. http://www.ludism.org/ppwiki/TimeToPlay A list of competition winners. Find an award winning game. http://www.ludism.org/ppwiki/CompetitionWinners A list of recommended games. Find a game suggested by others. http://www.ludism.org/ppwiki/RecommendedGames A list of games not recommended. Find a game you might not want to play. http://www.ludism.org/ppwiki/NotRecommendedGames A list of games that need play testing and feedback. Find a game that could use your help. http://www.ludism.org/ppwiki/CategoryNeedsTesting A list of lists of games grouped by Ratings that have been applied. Another way to find a game that people like enough to have added a rating to. http://www.ludism.org/ppwiki/Ratings/Summaries A page detailing how to add your own rating markers to a game. Rate the games you have played to help others find games you like. http://www.ludism.org/ppwiki/Ratings A wiki may not be an ideal environment to build the listed functionality because there isn't the ability to do complex cross referencing (A recommended 3 player game that takes less than 1 hour to play and requires no extra equipment), but it is very flexible and all of this work has been done using the out of the box functionality that comes with the wiki software. Not to mention that all of this work has been done by members of this community without having to appeal to a higher power (web master) before implementing and anyone can add additional functionality. That said, there is no reason why you couldn't implement your own rating site with all of the features you mention. You would not need to host the PDF game files, simply link to them on piecepack.org as the wiki does. Once it is up, I'm sure that piecepack.org and the wiki would link to you. No reason why we couldn't have a forth resource (piecepack.org, the wiki, the yahoo group, your rating site) As for the listing of "broken" games on piecepack.org, I personally have no problem with it. Maybe a disclaimer on the page is in order to inform the world that these are all of the games that have been submitted to them and that the quality or content of the games are the responisbility of the creators not the maintainers. It seems that it is not a bad thing that this page contains ALL games that people have said are ready to go. This also avoids hurt feelings and politics. Possibly instead of removing "broken" games, simply marking the competition winners and possibly the honourable mentions on the page with different colour or a star or something that will draw people visiting the list to these games. This should give people enough "proven" games to get them interested and hardened should they then later decide to try other games and get a lemon. On Wednesday 10 November 2004 8:19 pm, Matt Campbell wrote: > My $0.02, take with grain o' salt since I'm still quite new to the > piecepack community. > > I'd like to see a user-based rating system, preferably on piecepack.org. > I found the rating/comments pages on the piecepack wiki but a wiki > doesn't really lend itself to what I was hoping to find, which was a way > to search for games based on number of players and popularity. Imagine > something in the vein of Amazon's user ranking system for books or (the > system that really inspired the idea) Recipezaar.com's system for > ranking recipes. Registered users could enter comments about their > experience with the game and give the game a "star" rating; in the > piecepack tradition, the ranking would be from Null through 5 - and > perhaps Crowns would be more appropriate than stars, come to think of it > ;). In such a system, I would imagine the "broken" games would have > naturally low rankings. The games where broken-ness was a difference of > opinion would probably float to the middle, and really good games would > tend to float to the top. > > The ideal finished product would allow somebody to look for a game based > on available equipment (does it need an expansion? playing cards? > pyramids?), number of players, perhaps playing time as well. The > results could then be sorted by user ranking to "float" popular (and by > assumption, fun) games to the top. The idea came to me two weekends ago > when I had just completed construction of my own piecepack and my > father-in-law was visiting and I was trying to find a fun game for 3 > players and one piecepack so we could try out this "new" system (not to > mention have some fun while we were at it). I wound up choosing PDFs to > download and print more or less at random; my choices tended to be > influenced more by equipment and the actual name of the game, which is a > not-so-reliable indicator of game quality. It took us to the end of the > night to stumble across The Assassination Game Le, and after losing one > player to bedtime we had to improvise a peculiar two-player variant to > finish up the night. > > Being a software developer by profession (which doesn't seem uncommon > among piecepackers) and also having some experience at web and database > programming, I'd even offer to help develop the system if I knew where > the thing could be hosted. (My personal website doesn't have the disk > space for all the rules documents...) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2303 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77627 invoked from network); 13 Nov 2004 15:17:29 -0000 Received: from unknown (66.218.66.166) by m22.grp.scd.yahoo.com with QMQP; 13 Nov 2004 15:17:29 -0000 Received: from unknown (HELO n22a.bulk.scd.yahoo.com) (66.94.237.51) by mta5.grp.scd.yahoo.com with SMTP; 13 Nov 2004 15:17:29 -0000 Received: from [66.218.69.4] by n22.bulk.scd.yahoo.com with NNFMP; 13 Nov 2004 15:17:11 -0000 Received: from [66.218.67.153] by mailer4.bulk.scd.yahoo.com with NNFMP; 13 Nov 2004 15:17:11 -0000 Date: Sat, 13 Nov 2004 15:17:11 -0000 To: piecepack@yahoogroups.com Message-ID: <cn58hn+un97@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 362 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.51 From: clark@... Subject: Group Projects Authors X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer I really hope the group projects authors who have not yet re-submitted their games to piecepack.org will get them to Karol ASAP, or at least let her know if it's OK to post them as-is. The updated versions of the games that have been submitted so far are clearly far superior to the ones I saw for the contest, and I encourage everyone to check them out! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2304 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92741 invoked from network); 15 Nov 2004 18:46:00 -0000 Received: from unknown (66.218.66.166) by m17.grp.scd.yahoo.com with QMQP; 15 Nov 2004 18:46:00 -0000 Received: from unknown (HELO n7a.bulk.scd.yahoo.com) (66.94.237.41) by mta5.grp.scd.yahoo.com with SMTP; 15 Nov 2004 18:46:00 -0000 Received: from [66.218.69.2] by n7.bulk.scd.yahoo.com with NNFMP; 15 Nov 2004 18:45:58 -0000 Received: from [66.218.67.142] by mailer2.bulk.scd.yahoo.com with NNFMP; 15 Nov 2004 18:45:58 -0000 Date: Mon, 15 Nov 2004 18:45:57 -0000 To: piecepack@yahoogroups.com Message-ID: <cnath5+o3cj@...> In-Reply-To: <cn0g4c+bapp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 592 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.41 From: "Benedict" <boycat_oh@...> Subject: Re: Group Projects rulesets posted in new folder X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Clark Thanks for posting the contest entries - it is great to see the winning game, as well as the rest of the field. This contest certainly had some great games!! The In Crowd certainly has the elements of a classic - simple rules that make for complex strategy. I liked the pyramid formed from the tiles (even though it isn't 100% necessary) which also fits with the theme, and the scoring system is inspired. Can't wait to see the final version. Phillip (PS I agree with Clark about allowing the player with the majority of coins to advance in the case of a tied 'vote'). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2305 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98226 invoked from network); 15 Nov 2004 22:15:56 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 15 Nov 2004 22:15:56 -0000 Received: from unknown (HELO n19a.bulk.scd.yahoo.com) (66.94.237.48) by mta3.grp.scd.yahoo.com with SMTP; 15 Nov 2004 22:15:55 -0000 Received: from [66.218.66.58] by n19.bulk.scd.yahoo.com with NNFMP; 15 Nov 2004 22:15:55 -0000 Received: from [66.218.67.163] by mailer7.bulk.scd.yahoo.com with NNFMP; 15 Nov 2004 22:15:55 -0000 Date: Mon, 15 Nov 2004 22:15:48 -0000 To: piecepack@yahoogroups.com Message-ID: <cnb9qk+ghc4@...> In-Reply-To: <cnath5+o3cj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 467 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.48 From: clark@... Subject: Re: Group Projects rulesets posted in new folder X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Can't wait to see the final version. Me either. All of the Group Projects games were better than many published games that I've played. So c'mon everyone! Get those updates in! Or at least send up an OK to Karol to post the as-submitted versions on www.piecepack.org. This is a members only forum, so your rulesets won't see a truly world-wide audience until they're submitted to Karol! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2306 Return-Path: <randy@...> X-Sender: randy@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62990 invoked from network); 16 Nov 2004 01:53:51 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 16 Nov 2004 01:53:51 -0000 Received: from unknown (HELO psylocke.mw.net) (168.215.194.9) by mta4.grp.scd.yahoo.com with SMTP; 16 Nov 2004 01:53:51 -0000 Received: from ip23.net253.mw.net ([206.169.253.23]) by psylocke.mw.net with esmtp (Exim 4.32) id 1CTsXV-0004X5-Ns for piecepack@yahoogroups.com; Mon, 15 Nov 2004 20:53:50 -0500 Message-ID: <41995DA7.1070502@...> Date: Mon, 15 Nov 2004 20:53:43 -0500 User-Agent: Mozilla Thunderbird 0.8 (Windows/20040913) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <cnb9qk+ghc4@...> In-Reply-To: <cnb9qk+ghc4@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 168.215.194.9 X-eGroups-From: Randy Cox <randy@...> From: Randy Cox <yahoo@...> Subject: Re: [piecepack] Re: Group Projects rulesets posted in new folder X-Yahoo-Group-Post: member; u=111143108 X-Yahoo-Profile: randykcox clark@... wrote: >So c'mon everyone! Get those >updates in! Or at least send up an OK to Karol to post the >as-submitted versions on www.piecepack.org. I hereby grant Karol permission to publish the Shaman Island rules as-submitted. --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2307 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14114 invoked from network); 16 Nov 2004 03:24:16 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 16 Nov 2004 03:24:16 -0000 Received: from unknown (HELO smtp105.rog.mail.re2.yahoo.com) (206.190.36.83) by mta3.grp.scd.yahoo.com with SMTP; 16 Nov 2004 03:24:15 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp105.rog.mail.re2.yahoo.com with SMTP; 16 Nov 2004 03:24:13 -0000 To: piecepack@yahoogroups.com Date: Mon, 15 Nov 2004 22:24:14 -0500 User-Agent: KMail/1.7 References: <cnb9qk+ghc4@...> <41995DA7.1070502@...> In-Reply-To: <41995DA7.1070502@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200411152224.14279.porter235@...> X-eGroups-Remote-IP: 206.190.36.83 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: Group Projects rulesets posted in new folder X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Yeah! one more down.. keep em comin'... On Monday 15 November 2004 8:53 pm, Randy Cox wrote: > clark@... wrote: > >So c'mon everyone! Get those > >updates in! Or at least send up an OK to Karol to post the > >as-submitted versions on www.piecepack.org. > > I hereby grant Karol permission to publish the Shaman Island rules > as-submitted. > > --Randy From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2308 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21383 invoked from network); 16 Nov 2004 15:00:13 -0000 Received: from unknown (66.218.66.172) by m23.grp.scd.yahoo.com with QMQP; 16 Nov 2004 15:00:13 -0000 Received: from unknown (HELO n7a.bulk.scd.yahoo.com) (66.94.237.41) by mta4.grp.scd.yahoo.com with SMTP; 16 Nov 2004 15:00:13 -0000 Received: from [66.218.69.6] by n7.bulk.scd.yahoo.com with NNFMP; 16 Nov 2004 14:59:28 -0000 Received: from [66.218.67.147] by mailer6.bulk.scd.yahoo.com with NNFMP; 16 Nov 2004 14:59:28 -0000 Date: Tue, 16 Nov 2004 14:59:27 -0000 To: piecepack@yahoogroups.com Message-ID: <cnd4kf+9lk2@...> In-Reply-To: <41995DA7.1070502@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 627 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.41 From: clark@... Subject: Re: Group Projects rulesets posted in new folder X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Randy Cox <yahoo@c...> wrote: > I hereby grant Karol permission to > publish the Shaman Island rules > as-submitted. Randy, it would be a huge help if you (and all the other authors) could send a NEW copy of the Group Projects games to Karol (submissions AT piecepack DOT org) with the authors' names inserted. If it's Word or plain ASCII text format, she can probably handle that, but if it's HTML with several support files (as Shaman Island is) or PDF, the authors will need to update the rulesets first. I know people are busy, so I'd be happy to help anyone who needs it. Thanks! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2309 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91552 invoked from network); 17 Nov 2004 17:33:36 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 17 Nov 2004 17:33:36 -0000 Received: from unknown (HELO xmail01.myhosting.com) (168.144.250.214) by mta3.grp.scd.yahoo.com with SMTP; 17 Nov 2004 17:33:36 -0000 Received: (qmail 2127 invoked from network); 17 Nov 2004 17:33:34 -0000 Received: from adsl-68-255-77-111.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[68.255.77.111]) (envelope-sender <karol@...>) by xmail01.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 17 Nov 2004 17:33:34 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 17 Nov 2004 12:33:32 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BDC0F59C.925D%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.214 From: Karol Boyle <karol@...> Subject: Group projects X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph All authors for group projects games have been sent a private email, if you have not received the email please email me privately. This is CRITICAL. Thank you, Karol submissions@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2311 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1337 invoked from network); 20 Nov 2004 23:44:06 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 20 Nov 2004 23:44:05 -0000 Received: from unknown (HELO smtp105.rog.mail.re2.yahoo.com) (206.190.36.83) by mta3.grp.scd.yahoo.com with SMTP; 20 Nov 2004 23:44:05 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp105.rog.mail.re2.yahoo.com with SMTP; 20 Nov 2004 23:43:04 -0000 To: piecepack@yahoogroups.com Date: Sat, 20 Nov 2004 18:43:04 -0500 User-Agent: KMail/1.7.1 References: <cngjjd+gpsj@...> In-Reply-To: <cngjjd+gpsj@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200411201843.04277.porter235@...> X-eGroups-Remote-IP: 206.190.36.83 From: Porter235 <porter235@...> Subject: Re: [piecepack] Piecepack font? X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 The JCD Printable Piecepack has a page on piecepack.org page... http://www.piecepack.org/JCD.html It has links to a piecepack font that I have created already <http://www.piecepack.org/JCD/JCDPIECE.zip> and the key which shows the mapping <http://www.piecepack.org/JCD/fontkey.pdf> This could save you a lot of work. Enjoy. On Wednesday 17 November 2004 5:33 pm, Matt Campbell wrote: > Does anyone else have any interest in a font (probably TTF format, > this is still hypothetical) containing the piecepack suit icons? The > idea came to me as I was working on a custom version of the "paper > piecepack" (a la the PDFs on piecepack.org) but I think it's got > another application than what I was thinking - it would be pretty > handy for people writing rule-sets that need to use the icons for any > reason (diagrams, play mats, etc.) > > I can very satisfactorily extract scalable versions of the suit icons > from the Piecepack Pyramids document on the Yahoo Group download site > (the 7.01 version) so that the icons would look nice and smooth scaled > anywhere from 8 point to 800 point, but that raises two additional > questions. Here then, are all 3 questions for easy cutting/pasting: > > 1) are the piecepack icon designs (from piecepack.org) public domain? > If not, from whom should I ask permission to use them? (I presume > they are public domain, but it's always safer to ask...) > > 2) is the *document* (pyramids, 7.01) public domain? I can't find > copyright information in the body of the document nor in the PDF > metadata, so I *assume* that the document is public domain. Again, > safer to ask... > > 3) does anyone else have any interest in a nicely scalable piecepack > icon font? I would include some nice (and freely redistributable) > playing card icons as well, plus any other nicely-scalable > piecepack-related graphics (scalable versions of the four seasons > icons, maybe?). > > Thanks, > Matt > > > > > > > > > > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2312 Return-Path: <mcampbell@...> Received: (qmail 97499 invoked from network); 21 Nov 2004 17:47:37 -0000 Received: from unknown (66.218.66.166) by m24.grp.scd.yahoo.com with QMQP; 21 Nov 2004 17:47:37 -0000 Received: from unknown (HELO n17a.bulk.scd.yahoo.com) (66.94.237.46) by mta5.grp.scd.yahoo.com with SMTP; 21 Nov 2004 17:47:37 -0000 Received: from [66.218.66.58] by n17.bulk.scd.yahoo.com with NNFMP; 21 Nov 2004 17:47:09 -0000 Received: from [66.218.67.155] by mailer7.bulk.scd.yahoo.com with NNFMP; 21 Nov 2004 17:47:09 -0000 X-Sender: mcampbell@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20558 invoked from network); 21 Nov 2004 03:23:57 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 21 Nov 2004 03:23:57 -0000 Received: from unknown (HELO smtp1.suscom.net) (64.78.119.248) by mta2.grp.scd.yahoo.com with SMTP; 21 Nov 2004 03:23:57 -0000 Received: from localhost (smtp1 [127.0.0.1]) by smtp1.suscom.net (Postfix) with ESMTP id 09F3AD8336 for <piecepack@yahoogroups.com>; Sat, 20 Nov 2004 22:15:54 -0500 (EST) Received: from smtp1.suscom.net ([127.0.0.1]) by localhost (smtp1 [127.0.0.1]) (amavisd-new, port 10024) with SMTP id 31355-10 for <piecepack@yahoogroups.com>; Sat, 20 Nov 2004 22:15:52 -0500 (EST) Received: from [192.168.2.15] (ip124.71.78.64.susc.suscom.net [64.78.71.124]) by smtp1.suscom.net (Postfix) with SMTP id 245F0D8317 for <piecepack@yahoogroups.com>; Sat, 20 Nov 2004 22:15:52 -0500 (EST) Message-ID: <41A00A49.1090504@...> Date: Sat, 20 Nov 2004 22:23:53 -0500 User-Agent: Mozilla Thunderbird 0.9 (X11/20041119) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <cngjjd+gpsj@...> <200411201843.04277.porter235@...> In-Reply-To: <200411201843.04277.porter235@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Virus-Scanned: by amavisd-new .250 at suscom.net X-eGroups-Remote-IP: 64.78.119.248 From: Matt Campbell <mcampbell@...> Subject: Re: [piecepack] Piecepack font? X-Yahoo-Group-Post: member; u=203104590 X-Yahoo-Profile: xenolinguist X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Nov 2004 17:47:06 -0000 X-eGroups-Remote-IP: 66.94.237.46 Thanks, I didn't see that before. It definitely will influence my work, that's for sure. It had never occured to me to include different rotations as different characters, but I definitely see how that would save some work when constructing printable sets and pyramid sheets. Porter235 wrote: > The JCD Printable Piecepack has a page on piecepack.org page... > http://www.piecepack.org/JCD.html > > It has links to a piecepack font that I have created already > <http://www.piecepack.org/JCD/JCDPIECE.zip> > > and the key which shows the mapping > <http://www.piecepack.org/JCD/fontkey.pdf> > > This could save you a lot of work. > Enjoy. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2313 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32413 invoked from network); 22 Nov 2004 05:29:14 -0000 Received: from unknown (66.218.66.167) by m25.grp.scd.yahoo.com with QMQP; 22 Nov 2004 05:29:14 -0000 Received: from unknown (HELO rproxy.gmail.com) (64.233.170.198) by mta6.grp.scd.yahoo.com with SMTP; 22 Nov 2004 05:29:14 -0000 Received: by rproxy.gmail.com with SMTP id z35so179855rne for <piecepack@yahoogroups.com>; Sun, 21 Nov 2004 21:29:14 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:mime-version:content-type:content-transfer-encoding; b=pr4nMSTaQ34Xsrtu8X6PI4Nve3k2pISVMRqewwx2dYDhkH5cYjxTSKRMC0mJISlZ/rRrEMp8+or/nWDAPyscNK/CN4uEljJfAmBZlFRxyOs7m04ca2Qcr82F3ZxxWKqpRmKVnr8s2Ikn4UdkKthvn9ffgFK1iWTW9x7+3EwCGCk= Received: by 10.38.126.2 with SMTP id y2mr682609rnc; Sun, 21 Nov 2004 21:29:13 -0800 (PST) Received: by 10.38.83.55 with HTTP; Sun, 21 Nov 2004 21:29:13 -0800 (PST) Message-ID: <dc95aa9904112121293c42c71b@...> Date: Mon, 22 Nov 2004 00:29:13 -0500 To: piecepack@yahoogroups.com Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 64.233.170.198 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: Piecepack Wiki upgrade X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe I did a non-trivial upgrade of the Piecepack Wiki this weekend. Some nice things: * theoretically 20-30% faster * RSS feed available from the RecentChanges page * partial spam protection (in progress...) Unfortunately, the improved CSS support in the latest wiki software (MoinMoin 1.2.4) broke our old stylesheet, so it's back to the default for the moment -- white background and brown headlines, etc. I'll try to fix this in the next day or two. Meanwhile, please let me know if the wiki is broken in any significant way. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2314 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31939 invoked from network); 22 Nov 2004 12:15:20 -0000 Received: from unknown (66.218.66.167) by m8.grp.scd.yahoo.com with QMQP; 22 Nov 2004 12:15:20 -0000 Received: from unknown (HELO w06.bloglines.com) (216.148.212.180) by mta6.grp.scd.yahoo.com with SMTP; 22 Nov 2004 12:15:18 -0000 Received: (qmail 9269 invoked by uid 99); 22 Nov 2004 12:15:18 -0000 Message-ID: <1101125718.1269860356.9268.sendItem@...> Date: 22 Nov 2004 12:15:18 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.212.180 From: Iain.407138@... Subject: Re: [piecepack] Piecepack Wiki upgrade X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: > I did a non-trivial upgrade of the Piecepack Wiki this weekend. Some > nice things: Thanks Ron. > * RSS feed available from the RecentChanges page This is especially nice. > Unfortunately, the improved CSS support in the latest wiki software > (MoinMoin 1.2.4) broke our old stylesheet, so it's back to the default > for the moment -- white background and brown headlines, etc. The default CSS is actually not too bad... -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2315 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54570 invoked from network); 24 Nov 2004 03:42:30 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 24 Nov 2004 03:42:30 -0000 Received: from unknown (HELO xmail04.myhosting.com) (168.144.250.218) by mta6.grp.scd.yahoo.com with SMTP; 24 Nov 2004 03:42:30 -0000 Received: (qmail 32412 invoked from network); 24 Nov 2004 03:42:29 -0000 Received: from adsl-69-208-255-5.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[69.208.255.5]) (envelope-sender <karol@...>) by xmail04.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 24 Nov 2004 03:42:29 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 23 Nov 2004 22:42:27 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BDC96D53.9392%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="ISO-8859-1" Content-transfer-encoding: quoted-printable X-eGroups-Remote-IP: 168.144.250.218 From: Karol Boyle <karol@...> Subject: A Plea for Help X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hello folks, This is Karol, for those that don't already know, I have been= the moderator for several of the Piecepack Design Competitions and am the = one responsible for posting games on the games page at piecepack.org. In ad= dition to that volunteer work, I work at Mesomorph Games (currently about 1= 0-14 hours a day including weekends). Finally had a moment to read a few p= osts. Unfortunately I don=B9t have the time to read this list regularly -us= ually posts do not pertain to my daily work- and I need for you to direct a= ny comments you have about the website (broken links etc.) to the appropria= te place: admin@... As far as Group Projects goes, I am having a= n extremely difficult time getting authors to re-submit their games. Why ca= n't I just post them as they were submitted? I would be happy to do that, b= ut I cannot post what I do not have. The only files I have are the ones th= at I sent to Clark and the ones that have been re-submitted. Shortly after = the contest closed my computer experience a bad crash that affected my emai= l. I still had the excel file of which authors went with which game, thankf= ully. Since I update the games page whenever a new game or new version is = released, there isn't a reason not to post the as they were submitted, unle= ss the authors deem them unacceptable - other than to save me time and effo= rt - one of the contests where we had a preview page was a nightmare to kee= p up with. Please understand that there is a lot more than what you see t= o what I do. The games being posted to the site is a cue for other things t= o happen - reformatting for the MG rulebook, changing and swapping out file= s of the Quick Reference Lists we include on the CD - etc. There is a lot o= f work that goes into running Mesomorph Games - I simply don't have time to= go through each rule set and change the ID info back -considering it would= take only a few minutes for the authors to resubmit them (look in your sen= t mail! and just forward it back). I would have liked to have had all the c= ontest rules on the CD for the last Convention we went to last weekend. I w= ould LOVE to have them all posted before the next one - but that is up to t= he authors - largely. Before you blast me for falling down on the job on-l= ist or off, please understand my frustration, I feel as though I let you al= l down and I am deeply sorry. Please direct any comments about this post to= me privately if you would. Thank you, Karol Www.piecepack.org Www.mesomor= ph.com Authors wishing to help me further please submit the games as Word = or Text, or include Word of Text with the PDF, I can't deal with HTML very = easily and I cannot manipulate PDFs. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2316 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39633 invoked from network); 30 Nov 2004 01:18:27 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 30 Nov 2004 01:18:27 -0000 Received: from unknown (HELO xmail03.myhosting.com) (168.144.250.217) by mta6.grp.scd.yahoo.com with SMTP; 30 Nov 2004 01:18:27 -0000 Received: (qmail 8052 invoked from network); 30 Nov 2004 01:18:27 -0000 Received: from adsl-68-255-73-223.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[68.255.73.223]) (envelope-sender <karol@...>) by xmail03.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 30 Nov 2004 01:18:27 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 29 Nov 2004 20:18:23 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BDD1348F.9436%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.217 From: Karol Boyle <karol@...> Subject: Deadline Jan. 16, 2004 X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Just a reminder the Mesomorph Games contest deadline is January 16, 2005. I have received 2 entries to date. Contest entries should be sent directly to submissions@.... If there are folks that feel they need more time to have their contest entries ready please email me off-list and let me know - if there are enough folks we will adjust the deadline accordingly. Thank you! Karol Mesomorph Games Co-Founder ________ Piecepack.org note: Again: I need the contest entries from the Group Projects contest due a computer problem I have lost them. And again I am not able to read this list all comments directed to me should be sent to me Karol@... so they may be handled in the appropriate fashion. Thank you!! Karol Piecepack.org volunteer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2317 Return-Path: <kistaro@...> Received: (qmail 76252 invoked from network); 2 Dec 2004 03:38:11 -0000 Received: from unknown (66.218.66.217) by m23.grp.scd.yahoo.com with QMQP; 2 Dec 2004 03:38:11 -0000 Received: from unknown (HELO n6a.bulk.scd.yahoo.com) (66.94.237.40) by mta2.grp.scd.yahoo.com with SMTP; 2 Dec 2004 03:38:11 -0000 Received: from [66.218.69.6] by n6.bulk.scd.yahoo.com with NNFMP; 02 Dec 2004 03:37:59 -0000 Received: from [66.218.67.253] by mailer6.bulk.scd.yahoo.com with NNFMP; 02 Dec 2004 03:37:59 -0000 X-Sender: kistaro@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49710 invoked from network); 1 Dec 2004 05:44:23 -0000 Received: from unknown (66.218.66.167) by m22.grp.scd.yahoo.com with QMQP; 1 Dec 2004 05:44:23 -0000 Received: from unknown (HELO wproxy.gmail.com) (64.233.184.201) by mta6.grp.scd.yahoo.com with SMTP; 1 Dec 2004 05:44:22 -0000 Received: by wproxy.gmail.com with SMTP id 58so1205657wri for <piecepack@yahoogroups.com>; Tue, 30 Nov 2004 21:44:22 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:mime-version:content-type:content-transfer-encoding; b=JI6PRhzA0D1EIMmEP0n4DLcQUSZeHzVp6frlrgxMj7idiVGPfu/6Mur9Hc0mi5CfY1/922uxozftYs9wa6Rmghet1dtUukE2ffXPJWMG9fa1SY9Frq8/zbMSTHeUcvvw7400rS6OEYNu8tf9oyMs8pYZpzb8zYsNY/1fJTkUwmM= Received: by 10.54.28.77 with SMTP id b77mr500699wrb; Tue, 30 Nov 2004 21:44:21 -0800 (PST) Received: by 10.54.42.38 with HTTP; Tue, 30 Nov 2004 21:44:21 -0800 (PST) Message-ID: <7052cf004113021443e392300@...> Date: Tue, 30 Nov 2004 23:44:21 -0600 To: piecepack@yahoogroups.com Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 64.233.184.201 From: Kistaro Windrider <kistaro@...> Reply-To: Kistaro Windrider <kistaro@...> Subject: New game needs help X-Yahoo-Group-Post: member; u=201551236 X-Yahoo-Profile: sicode_adam X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 02 Dec 2004 03:37:55 -0000 X-eGroups-Remote-IP: 66.94.237.40 So I've perhaps started to maybe come up with a new Piecepack game, but the rules I have just don't work. I need advice on what to do to make this workable, if anything can be done. The general gist of what I have right now: 1. Set up a board of 20 tiles: a 4x4 square, and then one at the middle of each edge (offset realtive to the othe tirles). All of these are face-down (grid-up). 2. Each person choses a side and a suit. The pawn of that suit is placed somewhere in the single tile outside of the square, while all the coins are placed, suit-side up, with a row of four in the center of the closest row or column of the 4x4 square, pointing towards the edge, and the other two in the next row up, in the center, pointing towards the center. Direction is highly relevant in this game. 3. Each die is set at 3. 4. The goal of the game is to destroy your opponent's laser by zapping it with your own. 5. On each player's turn: a. That player decrements his or her die if it is not already at the ace. (3 becomes 2, 2 becomes 1.) b. That player moves one coin. The current move mechanics are Halma-style: one step orthogonally, or any number of jumps over friendly or opponent pieces orthogonally with no captures. The coin may be placed in any of the four directions when landing. A coin may not be rotated in place. c. If that player's die is at the ace, that player may optionally fire his or her laser. He or she choses a direction for the beam to be fired from his or her pawn. Whenever it hits a coin, the laser is deflected to the direction the coin is pointing. If it hits a laser, the owner of that laser (and don't shoot yourself!) is out of the game. His or her laser is removed from the board, but the coins remain. If the laser fires off the board, nothing happens. If an infinite loop occurs, ALL coins involved in the loop are "vaporized" and removed from the board. In any event, after the laser is fired, that player's die is reset to 3. So that's the rough draft of the rules I have. I've come up with a wide and creative variety of deadlock configurations: ways to set up a few pieces so one can never lose. You can't win in them either, but at least you can't lose. Problems: 1. The deadlock problem I mentioned. 2. The beginning of the game is very slow. Nothing interesting happens for a while. 3. In many games, deadlocks occur before anything interesting happens at all. 4. If too many coins ("mirrors") are vaporized, the game deadlocks. How should they get back on the board? 5. I'm certain there are more, but the previous four thwarted my preliminary tests. Anyway, I'm looking to y'all pros for advice. This is sort of a group brainstorming session, if y'all would indulge me. Suggestions, please? --Adam Norberg at his shiny new e-mail address From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2319 Return-Path: <steveoliverc@...> Received: (qmail 20695 invoked from network); 3 Dec 2004 02:34:28 -0000 Received: from unknown (66.218.66.217) by m18.grp.scd.yahoo.com with QMQP; 3 Dec 2004 02:34:28 -0000 Received: from unknown (HELO n16a.bulk.scd.yahoo.com) (66.94.237.45) by mta2.grp.scd.yahoo.com with SMTP; 3 Dec 2004 02:34:28 -0000 Received: from [66.218.66.59] by n16.bulk.scd.yahoo.com with NNFMP; 03 Dec 2004 02:33:35 -0000 Received: from [66.218.67.135] by mailer8.bulk.scd.yahoo.com with NNFMP; 03 Dec 2004 02:33:35 -0000 X-Sender: steveoliverc@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31698 invoked from network); 2 Dec 2004 17:41:38 -0000 Received: from unknown (66.218.66.167) by m15.grp.scd.yahoo.com with QMQP; 2 Dec 2004 17:41:38 -0000 Received: from unknown (HELO n17a.bulk.scd.yahoo.com) (66.94.237.46) by mta6.grp.scd.yahoo.com with SMTP; 2 Dec 2004 17:41:38 -0000 Received: from [66.218.69.2] by n17.bulk.scd.yahoo.com with NNFMP; 02 Dec 2004 17:41:38 -0000 Received: from [66.218.66.113] by mailer2.bulk.scd.yahoo.com with NNFMP; 02 Dec 2004 17:41:38 -0000 Date: Thu, 02 Dec 2004 17:41:17 -0000 To: piecepack@yahoogroups.com Message-ID: <conk3t+4p32@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 204 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.46 From: "Steve Oliver" <steveoliverc@...> Subject: Design contest -- question about use of expansion piecepacks X-Yahoo-Group-Post: member; u=61937345 X-Yahoo-Profile: steveoliverc X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Dec 2004 02:33:24 -0000 X-eGroups-Remote-IP: 66.94.237.45 Is the requirement of using one of the expansion piecepacks in addition to using the basic piecepack set in our game design, or can we design a game that uses one of the expansion piecepacks stand-alone? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2320 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34712 invoked from network); 3 Dec 2004 06:48:13 -0000 Received: from unknown (66.218.66.166) by m1.grp.scd.yahoo.com with QMQP; 3 Dec 2004 06:48:13 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta5.grp.scd.yahoo.com with SMTP; 3 Dec 2004 06:48:13 -0000 Received: from Mike1 (c-24-7-47-51.client.comcast.net[24.7.47.51]) by comcast.net (sccrmhc12) with SMTP id <2004120306214701200ao4ane>; Fri, 3 Dec 2004 06:21:47 +0000 Message-ID: <000901c4d900$6441d580$6702a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <7052cf004113021443e392300@...> Date: Thu, 2 Dec 2004 22:21:57 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.202.56 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] New game needs help X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Adam, Welcome! ----- Original Message ----- From: Kistaro Windrider To: piecepack@yahoogroups.com Sent: Tuesday, November 30, 2004 9:44 PM Subject: [piecepack] New game needs help So I've perhaps started to maybe come up with a new Piecepack game, but the rules I have just don't work. I need advice on what to do to make this workable, if anything can be done. The general gist of what I have right now: 1. Set up a board of 20 tiles: a 4x4 square, and then one at the middle of each edge (offset realtive to the othe tirles). All of these are face-down (grid-up). 2. Each person choses a side and a suit. The pawn of that suit is placed somewhere in the single tile outside of the square, while all the coins are placed, suit-side up, with a row of four in the center of the closest row or column of the 4x4 square, pointing towards the edge, and the other two in the next row up, in the center, pointing towards the center. Direction is highly relevant in this game. 3. Each die is set at 3. 4. The goal of the game is to destroy your opponent's laser by zapping it with your own. 5. On each player's turn: a. That player decrements his or her die if it is not already at the ace. (3 becomes 2, 2 becomes 1.) b. That player moves one coin. The current move mechanics are Halma-style: one step orthogonally, or any number of jumps over friendly or opponent pieces orthogonally with no captures. The coin may be placed in any of the four directions when landing. A coin may not be rotated in place. c. If that player's die is at the ace, that player may optionally fire his or her laser. He or she choses a direction for the beam to be fired from his or her pawn. Whenever it hits a coin, the laser is deflected to the direction the coin is pointing. If it hits a laser, the owner of that laser (and don't shoot yourself!) is out of the game. His or her laser is removed from the board, but the coins remain. If the laser fires off the board, nothing happens. If an infinite loop occurs, ALL coins involved in the loop are "vaporized" and removed from the board. In any event, after the laser is fired, that player's die is reset to 3. Yah, it sounds like a pretty interesting game, with some original ideas. So that's the rough draft of the rules I have. I've come up with a wide and creative variety of deadlock configurations: ways to set up a few pieces so one can never lose. Can you describe three or four of the most common deadlock scenarios? I'm sure that if I set it up and tried it for thirty minutes I would discover more on my own but it would save time if you listed some. You can't win in them either, but at least you can't lose. Problems: 1. The deadlock problem I mentioned. 2. The beginning of the game is very slow. Nothing interesting happens for a while. Consider an alternative initial placement so conflict occurs earlier. Alternatively, consider allowing the players to alternate placing their pieces anywhere on the board at the beginning instead of starting with a fixed setup configuration. Other possibilities include restricting players at this stage to placing pieces only within their own "home territories" (however you care to define those), or allowing players leaway only in the placement of their last two or three pieces, etc. 3. In many games, deadlocks occur before anything interesting happens at all. I need to know more about the details of various types of deadlocks to intelligently comment in detail, but some possibilities include, disallowing infinite loops or multiple deflections beyond a certain number (although it's always better to have basic rules that inherently prevent problems rather than introducing new conditions to prevent problems). 4. If too many coins ("mirrors") are vaporized, the game deadlocks. How should they get back on the board? Possibilities include: a) add a price for vaporizing, such as turning over for one game turn, one coin for each enemy coin vaporized (not sure how you'd keep track of coin ownership while they were turned over :-) b) When ever you vaporize more than one enemy coin per turn you remove n-1 of your own coins from the board (n = number of coins vaporized), your choice which to remove. Note: a) and b) are ways to keep so many from getting eliminated rather than finding a way to get them back on. c) Whenever you vaporize more than one enemy coin per turn, the enemy gets to re-enter on the board n-1 of his own previously vaporized coins. There are various possibilities for where they may be re-entered. One interesting possibility is that he must stack them on top of a coin of his already on the board. These may then be moved apart on a future turn, but if a stacked pair is vaporized they both are removed from the board. 5. I'm certain there are more, but the previous four thwarted my preliminary tests. Anyway, I'm looking to y'all pros for advice. This is sort of a group brainstorming session, if y'all would indulge me. Suggestions, please? I see some good possibilities here. Keep at it, and good luck! -Mike Schoessow --Adam Norberg at his shiny new e-mail address Yahoo! Groups Sponsor ADVERTISEMENT ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2321 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58325 invoked from network); 5 Dec 2004 01:44:50 -0000 Received: from unknown (66.218.66.218) by m5.grp.scd.yahoo.com with QMQP; 5 Dec 2004 01:44:50 -0000 Received: from unknown (HELO xmail05.myhosting.com) (168.144.250.219) by mta3.grp.scd.yahoo.com with SMTP; 5 Dec 2004 01:44:50 -0000 Received: (qmail 27691 invoked from network); 5 Dec 2004 01:44:46 -0000 Received: from adsl-68-255-80-29.dsl.lgtpmi.ameritech.net (HELO [10.0.1.6]) (Authenticated-user:_dboyle@...@[68.255.80.29]) (envelope-sender <dboyle@...>) by xmail05.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 5 Dec 2004 01:44:46 -0000 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Sat, 04 Dec 2004 20:44:44 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BDD7D23B.2778D%dboyle@...> In-Reply-To: <conk3t+4p32@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.219 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] Design contest -- question about use of expansion piecepacks X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph You are not required to use the standard set. The only requirement is that one of the two expansions is used in some way that is either integral to the theme or mechanics or both. > From: "Steve Oliver" <steveoliverc@...> > Reply-To: piecepack@yahoogroups.com > Date: Thu, 02 Dec 2004 17:41:17 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Design contest -- question about use of expansion > piecepacks > > > > > Is the requirement of using one of the expansion piecepacks in > addition to using the basic piecepack set in our game design, or can > we design a game that uses one of the expansion piecepacks stand-alone? > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2322 Return-Path: <fdv@...> Received: (qmail 41062 invoked from network); 9 Dec 2004 16:38:25 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 9 Dec 2004 16:38:25 -0000 Received: from unknown (HELO n18a.bulk.scd.yahoo.com) (66.94.237.47) by mta1.grp.scd.yahoo.com with SMTP; 9 Dec 2004 16:38:25 -0000 Received: from [66.218.66.59] by n18.bulk.scd.yahoo.com with NNFMP; 09 Dec 2004 16:38:01 -0000 Received: from [66.218.66.118] by mailer8.bulk.scd.yahoo.com with NNFMP; 09 Dec 2004 16:38:01 -0000 X-Sender: fdv@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40379 invoked from network); 6 Dec 2004 23:37:20 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 6 Dec 2004 23:37:20 -0000 Received: from unknown (HELO n18a.bulk.scd.yahoo.com) (66.94.237.47) by mta1.grp.scd.yahoo.com with SMTP; 6 Dec 2004 23:37:20 -0000 Received: from [66.218.69.5] by n18.bulk.scd.yahoo.com with NNFMP; 06 Dec 2004 23:37:15 -0000 Received: from [66.218.67.132] by mailer5.bulk.scd.yahoo.com with NNFMP; 06 Dec 2004 23:37:15 -0000 Date: Mon, 06 Dec 2004 23:37:13 -0000 To: piecepack@yahoogroups.com Message-ID: <cp2qf9+tvop@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 522 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.47 From: "Frank" <fdv@...> Subject: New to group X-Yahoo-Group-Post: member; u=163427470 X-Yahoo-Profile: fdv222 X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 09 Dec 2004 16:37:56 -0000 X-eGroups-Remote-IP: 66.94.237.47 Hi All - I have only recently discovered the group and have been busy creating my own piecepack. I hope to give a few of the games a go very soon. Thank you to all involved for a great initial idea and a wealth of original games that have followed on. Playing a game beats sitting in front of the idiot box! A useful feature for the piecepack game listing would be a date of inclusion. This would make finding the new entries much easier, especially if you have not visited the site for a little while. Frank From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2323 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65861 invoked from network); 10 Dec 2004 02:37:58 -0000 Received: from unknown (66.218.66.167) by m25.grp.scd.yahoo.com with QMQP; 10 Dec 2004 02:37:58 -0000 Received: from unknown (HELO xmail02.myhosting.com) (168.144.250.216) by mta6.grp.scd.yahoo.com with SMTP; 10 Dec 2004 02:37:58 -0000 Received: (qmail 25906 invoked from network); 10 Dec 2004 02:37:58 -0000 Received: from adsl-68-255-60-161.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[68.255.60.161]) (envelope-sender <karol@...>) by xmail02.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 10 Dec 2004 02:37:57 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 09 Dec 2004 21:37:55 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BDDE7633.9664%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.216 From: Karol Boyle <karol@...> Subject: Website Updates X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Much thanks to Clark for noticing and sending me corrected copies of Shaman Island and The Fallacy of Rank, I have also corrected the listed authors on The "In" Crowd. If anyone else notices anything weird about the posted contest games please let me know. Reminder: Mesomorph Games' competition submission deadline is Jan. 16, 2005 2 entries so far - so if you have an idea for a game that uses one or both MG Piecepack expansions get busy and get it submitted! submissions@... Take Care! Karol Piecepack.org Mesomorph Games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2324 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54649 invoked from network); 11 Dec 2004 20:58:17 -0000 Received: from unknown (66.218.66.166) by m23.grp.scd.yahoo.com with QMQP; 11 Dec 2004 20:58:17 -0000 Received: from unknown (HELO smtp105.rog.mail.re2.yahoo.com) (206.190.36.83) by mta5.grp.scd.yahoo.com with SMTP; 11 Dec 2004 20:58:17 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp105.rog.mail.re2.yahoo.com with SMTP; 11 Dec 2004 20:58:16 -0000 To: piecepack@yahoogroups.com Date: Sat, 11 Dec 2004 15:58:18 -0500 User-Agent: KMail/1.7.1 References: <cp2qf9+tvop@...> In-Reply-To: <cp2qf9+tvop@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline Message-Id: <200412111558.18844.porter235@...> X-eGroups-Remote-IP: 206.190.36.83 From: Porter235 <porter235@...> Subject: Re: [piecepack] New to group X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 On Monday 06 December 2004 6:37 pm, Frank wrote: > A useful feature for the= piecepack game listing would be a date of > inclusion. =A0This would make = finding the new entries much easier, > especially if you have not visited t= he site for a little while. =A0 > Frank This is a great idea, and things h= ave been started on the wiki to provide this functionality. Well, the func= tionality is there, we just need to get all of the game pages updated with= the version date info, in the proper format so that the search / sorter c= an handle them.. Check out the work in progress at <http://www.ludism.org/= ppwiki/SortByDate> How can you help, you ask? Well, it is a wiki which mea= ns that anyone can edit the content on any page. So check a few game pages= and ensure that they have the Version Date row in the header area and tha= t the date is in the YYYY-MM-DD or YYYY-MM format (this format is easiest = to sort). The SortByDate page lists games which have an "Invalid Version = Date". This might be the easiest place to start. I have been going down th= e list of games <http://www.ludism.org/ppwiki/CategoryGame> and ensuring t= hat the version date info is there and correct. If someone wants to start = at the end of the list <http://www.ludism.org/ppwiki/CategoryGame> that wo= uld be great as well. In no time at all we will have a list of games sorte= d by the year and month in which they had their most recent version releas= ed. JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2325 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45490 invoked from network); 11 Dec 2004 22:36:16 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 11 Dec 2004 22:36:16 -0000 Received: from unknown (HELO rproxy.gmail.com) (64.233.170.207) by mta6.grp.scd.yahoo.com with SMTP; 11 Dec 2004 22:36:16 -0000 Received: by rproxy.gmail.com with SMTP id q1so111377rnf for <piecepack@yahoogroups.com>; Sat, 11 Dec 2004 14:36:16 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:references; b=AadkDcHO3wAl8mWjM11zJgFmpZXfJ+1i1SPjDOCFCi58PMmmhgsloRSk7ocHpYc/S9VsgWJfG76+3PYqO+RnjEZ05i0Ez4ZzH2WN0qtCleAA60c6WugM58Ca7OTgDy+alOqVoski3uh8JvAmH0A6cBRAesvg3UjXf0pWRF2dDJw= Received: by 10.38.208.43 with SMTP id f43mr2148616rng; Sat, 11 Dec 2004 14:36:15 -0800 (PST) Received: by 10.38.83.54 with HTTP; Sat, 11 Dec 2004 14:36:15 -0800 (PST) Message-ID: <dc95aa990412111436683b4fee@...> Date: Sat, 11 Dec 2004 17:36:15 -0500 To: piecepack@yahoogroups.com In-Reply-To: <200412111558.18844.porter235@...> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit References: <cp2qf9+tvop@...> <200412111558.18844.porter235@...> X-eGroups-Remote-IP: 64.233.170.207 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: Re: [piecepack] New to group X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, 11 Dec 2004 15:58:18 -0500, Porter235 <porter235@...> wrote: > > On Monday 06 December 2004 6:37 pm, Frank wrote: > > A useful feature for the piecepack game listing would be a date of > > inclusion. This would make finding the new entries much easier, > > especially if you have not visited the site for a little while. > > Frank > > This is a great idea, and things have been started on the wiki to provide this > functionality. Well, the functionality is there, we just need to get all of > the game pages updated with the version date info, in the proper format so > that the search / sorter can handle them.. Check out the work in progress at > <http://www.ludism.org/ppwiki/SortByDate> > > How can you help, you ask? Well, it is a wiki which means that anyone can edit > the content on any page. So check a few game pages and ensure that they have > the Version Date row in the header area and that the date is in the > YYYY-MM-DD or YYYY-MM format (this format is easiest to sort). The > SortByDate page lists games which have an "Invalid Version Date". This might > be the easiest place to start. I have been going down the list of games > <http://www.ludism.org/ppwiki/CategoryGame> and ensuring that the version > date info is there and correct. If someone wants to start at the end of the > list <http://www.ludism.org/ppwiki/CategoryGame> that would be great as well. > In no time at all we will have a list of games sorted by the year and month > in which they had their most recent version released. Yes, Jonathan has done some great work adding this feature to the wiki. Thanks, Jonathan. IMPORTANT: As an anti-spam measure, it's now necessary to log in to the wiki to edit it. If you don't have an account (or you do, but you're logged out now) , just click on "User Preferences" in the upper-right corner of any page and follow the instructions. Ron wiki admin -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2326 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63658 invoked from network); 12 Dec 2004 13:30:20 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 12 Dec 2004 13:30:20 -0000 Received: from unknown (HELO xmail03.myhosting.com) (168.144.250.217) by mta1.grp.scd.yahoo.com with SMTP; 12 Dec 2004 13:30:19 -0000 Received: (qmail 27001 invoked from network); 12 Dec 2004 13:30:16 -0000 Received: from adsl-69-208-242-253.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[69.208.242.253]) (envelope-sender <karol@...>) by xmail03.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 12 Dec 2004 13:30:15 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sat, 11 Dec 2004 23:55:19 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BDE13967.9693%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.217 From: Karol Boyle <karol@...> Subject: Photos of MG PPKs Online X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Some have asked me about this in the past and for others that have requested I have sent them photos via email - but today Dave has posted the new product photos to the Mesomorph Games website Piecepack Product Page!! Price Change/ More Stuff Our prices have changed to offset the increase in prices to us and the number of items within the set. As always we have cut our margin as closely as possible to keep these high quality sets affordable! (hand stamped, tumble-painted pawns, hand marked pawn saucers - 60 wooden pieces*) Our sets now come complete with a high quality velvet bag - which has the appropriate amount of room for the pieces. The drawstrings are different for each edition so you can easily tell them apart in a rush (so long as you put the editions in the right bags!). I've also (~2mos ago) started including a printed booklet of 12 games to get folks started as well as the updated for each order CD-ROM. The VHS cases are still standard equipment as we have to have some place to put the choking hazard warning (lovin' the regulations!) Also, just to note all MG products have always been made with "non-toxic, Child-Safe" materials and always will be! Keep an eye on Mesomorph.com for more additions and updates, we have a new game coming out in January (non-piecepack). I rarely announce MG promotions on this group and I honestly feel that the majority of you would like to know that the photos are posted and the bags are done. -I apologize if anyone takes offense at the promo. Rest assured it won't become a habit! :-) Enjoy the pics! http://www.mesomorph.com/Products/Piecepack.html Karol As always if you have a product idea or a suggestion please let me know privately - as well as letting me know any new features you'd like to see in upcoming Mesomorph Games Piecepack Game Systems or accessories. If you want to purchase components (more coins/dice etc.) please email me for a quote. *It is difficult to find high-quality (almost German Style) pieces here in USA. The only component (VHS Cases) of the entire piecepack line up that isn't made in the USA, purchased through a U.S. Distributor are made in China. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2327 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53291 invoked from network); 12 Dec 2004 20:32:55 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 12 Dec 2004 20:32:55 -0000 Received: from unknown (HELO rproxy.gmail.com) (64.233.170.204) by mta6.grp.scd.yahoo.com with SMTP; 12 Dec 2004 20:32:55 -0000 Received: by rproxy.gmail.com with SMTP id q1so160217rnf for <piecepack@yahoogroups.com>; Sun, 12 Dec 2004 12:32:54 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:references; b=BtTXjO4xjM3ToLj7BxSEA4o8/o3tU98wChkNu2qjYjaDt66PEVvZvl7INCv5SRiVBbmbg15VSvUoJC63UkjE+UUDu7aBvxJSjV7Lqlsjnc/G9DAetvO1lUMwiOn6s8aemplmV4ehoBaAG2nrsNgYnRvbA7An4AbqbtbCWkDUvAo= Received: by 10.38.208.43 with SMTP id f43mr2517298rng; Sun, 12 Dec 2004 12:32:54 -0800 (PST) Received: by 10.38.83.54 with HTTP; Sun, 12 Dec 2004 12:32:54 -0800 (PST) Message-ID: <dc95aa9904121212325a46acae@...> Date: Sun, 12 Dec 2004 15:32:54 -0500 To: piecepack@yahoogroups.com In-Reply-To: <BDE13967.9693%karol@...> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit References: <BDE13967.9693%karol@...> X-eGroups-Remote-IP: 64.233.170.204 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: Re: [piecepack] Photos of MG PPKs Online X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Sat, 11 Dec 2004 23:55:19 -0500, Karol Boyle <karol@...> wrote: > Our sets now come complete with a high quality velvet bag - which has the > appropriate amount of room for the pieces. The drawstrings are different for > each edition so you can easily tell them apart in a rush (so long as you put > the editions in the right bags!). I've also (~2mos ago) started including a > printed booklet of 12 games to get folks started as well as the updated for > each order CD-ROM. The new stuff looks great, Karol. Questions: 1. Can we buy the bags and rule booklets separately? If so, how much are they? 2. What games are in the rule booklet? > I rarely announce MG promotions on this group and I honestly feel that the > majority of you would like to know that the photos are posted and the bags > are done. -I apologize if anyone takes offense at the promo. Rest assured it > won't become a habit! :-) Speaking not as a moderator, I am not offended by your post, and I think it is entirely appropriate for piecepack vendors to post product announcements on the piecepack list. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2328 Return-Path: <menchie@...> X-Sender: menchie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 654 invoked from network); 13 Dec 2004 15:59:01 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 13 Dec 2004 15:59:01 -0000 Received: from unknown (HELO martok.hawkpci.net) (207.55.158.20) by mta5.grp.scd.yahoo.com with SMTP; 13 Dec 2004 15:59:01 -0000 Received: from [207.55.158.208] by martok.hawkpci.net (Post.Office MTA v3.1.2 release (PO205-101c) ID# 0-59450U8500L600S0V35) with ESMTP id AAA372 for <piecepack@yahoogroups.com>; Mon, 13 Dec 2004 10:12:28 -0600 Message-ID: <41BDBD76.5000904@...> Date: Mon, 13 Dec 2004 10:04:06 -0600 User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:1.7.2) Gecko/20040803 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1102942384.168.90205.m12@yahoogroups.com> In-Reply-To: <1102942384.168.90205.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 207.55.158.20 X-eGroups-From: menchie@... (menchie@...) From: menchie@... Subject: Re: Photos of MG PPKs Online X-Yahoo-Group-Post: member; u=93256213 X-Yahoo-Profile: thedugan From: Karol Boyle <karol@...> > Enjoy the pics! http://www.mesomorph.com/Products/Piecepack.html How big are those "field" pieces? 2 inches, 3inches? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2329 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39767 invoked from network); 13 Dec 2004 16:13:32 -0000 Received: from unknown (66.218.66.167) by m8.grp.scd.yahoo.com with QMQP; 13 Dec 2004 16:13:32 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta6.grp.scd.yahoo.com with SMTP; 13 Dec 2004 16:13:32 -0000 Received: from [127.0.0.1] (c-67-161-48-181.client.comcast.net[67.161.48.181]) by comcast.net (rwcrmhc11) with ESMTP id <2004121316123301300lu2pce>; Mon, 13 Dec 2004 16:12:33 +0000 Message-ID: <41BDBF6E.8040005@...> Date: Mon, 13 Dec 2004 08:12:30 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.3) Gecko/20040910 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1102942384.168.90205.m12@yahoogroups.com> <41BDBD76.5000904@...> In-Reply-To: <41BDBD76.5000904@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.198.35 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: Photos of MG PPKs Online X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar menchie@... wrote: > From: Karol Boyle <karol@...> > > Enjoy the pics! http://www.mesomorph.com/Products/Piecepack.html > > How big are those "field" pieces? 2 inches, 3inches? Mesomorph wooden tiles are 2" x 2" x 3/16". -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2330 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96499 invoked from network); 13 Dec 2004 17:54:30 -0000 Received: from unknown (66.218.66.217) by m24.grp.scd.yahoo.com with QMQP; 13 Dec 2004 17:54:30 -0000 Received: from unknown (HELO n19a.bulk.scd.yahoo.com) (66.94.237.48) by mta2.grp.scd.yahoo.com with SMTP; 13 Dec 2004 17:54:30 -0000 Received: from [66.218.69.4] by n19.bulk.scd.yahoo.com with NNFMP; 13 Dec 2004 17:54:11 -0000 Received: from [66.218.67.251] by mailer4.bulk.scd.yahoo.com with NNFMP; 13 Dec 2004 17:54:10 -0000 Date: Mon, 13 Dec 2004 17:54:09 -0000 To: piecepack@yahoogroups.com Message-ID: <cpkl01+qiv5@...> In-Reply-To: <BDE13967.9693%karol@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 205 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.48 From: clark@... Subject: Re: Photos of MG PPKs Online X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer The new product photos look great, and I can personally attest to the luxurious feel of the new bags. Having nice opaque bags available will also be a big help for several existing piecepack games. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2331 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8654 invoked from network); 13 Dec 2004 23:18:05 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 13 Dec 2004 23:18:05 -0000 Received: from unknown (HELO n16a.bulk.scd.yahoo.com) (66.94.237.45) by mta5.grp.scd.yahoo.com with SMTP; 13 Dec 2004 23:18:05 -0000 Received: from [66.218.69.4] by n16.bulk.scd.yahoo.com with NNFMP; 13 Dec 2004 23:18:05 -0000 Received: from [66.218.67.176] by mailer4.bulk.scd.yahoo.com with NNFMP; 13 Dec 2004 23:18:05 -0000 Date: Mon, 13 Dec 2004 23:18:01 -0000 To: piecepack@yahoogroups.com Message-ID: <cpl7v9+6dpj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 775 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.45 From: "imfurry" <donkirkby@...> Subject: The "In" Crowd rule question X-Yahoo-Group-Post: member; u=194416421 X-Yahoo-Profile: imfurry What is the result of a tied coolness vote? For example, I have a 5, and my opponent has a 2 and a 3. Here's the description in the rules: >>> When a vote is called, the three or five coins that have influence over that square are turned faceup. Whichever player's coins add up to the higher number is clearly the coolest posse in that area, and takes their highest-valued coin involved in the vote and places it in the square in question. All other posse members slink away, as the non-advancing coins from the vote are removed from the board and returned to their owners' hands. (Null coins count as 0, Aces count as 1.) <<< Other than this the game plays pretty well; congratulations to Jeb and Ian on their win. Has anyone found any interesting strategies? Don Kirkby From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2332 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38861 invoked from network); 14 Dec 2004 01:18:48 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 14 Dec 2004 01:18:48 -0000 Received: from unknown (HELO xmail01.myhosting.com) (168.144.250.214) by mta6.grp.scd.yahoo.com with SMTP; 14 Dec 2004 01:18:47 -0000 Received: (qmail 22509 invoked from network); 14 Dec 2004 01:18:47 -0000 Received: from adsl-69-208-250-72.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[69.208.250.72]) (envelope-sender <karol@...>) by xmail01.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 14 Dec 2004 01:18:47 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 13 Dec 2004 20:18:45 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BDE3A9A5.96DC%karol@...> In-Reply-To: <dc95aa9904121212325a46acae@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.214 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Photos of MG PPKs Online X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph On 12/12/04 3:32 PM, "Ron Hale-Evans" <rwhe@...> wrote: > > On Sat, 11 Dec 2004 23:55:19 -0500, Karol Boyle <karol@...> wrote: >> Our sets now come complete with a high quality velvet bag - which has the >> appropriate amount of room for the pieces. The drawstrings are different for >> each edition so you can easily tell them apart in a rush (so long as you put >> the editions in the right bags!). I've also (~2mos ago) started including a >> printed booklet of 12 games to get folks started as well as the updated for >> each order CD-ROM. > > The new stuff looks great, Karol. Questions: > > 1. Can we buy the bags and rule booklets separately? If so, how much are > they? > The bags will be posted for individual purchase once Dave gets around to that. I do not know what the shipping will be on them yet - the bags would be $10 each plus shipping. Roads are too icy to get a confirmed quote for the PO in person on that right now. > 2. What games are in the rule booklet? This varies depending on what flyers I have left over. I'd rather not start any problems with the group - everyone is credited properly and there should be no problems, a couple varients are excluded for space and there are notes that say where to find the complete version and that they are truncated for layout purposes only. I spend a lot of time on layout and design of these and don't really want to start selling them by themselves - that is why we discontinued the rulebooks - had only one sale the entire year they were offered. > >> I rarely announce MG promotions on this group and I honestly feel that the >> majority of you would like to know that the photos are posted and the bags >> are done. -I apologize if anyone takes offense at the promo. Rest assured it >> won't become a habit! :-) > > Speaking not as a moderator, I am not offended by your post, and I > think it is entirely appropriate for piecepack vendors to post product > announcements on the piecepack list. > Thank you! :-) (can you CC me on the posts so that I can > Ron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2333 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64458 invoked from network); 14 Dec 2004 01:21:27 -0000 Received: from unknown (66.218.66.167) by m22.grp.scd.yahoo.com with QMQP; 14 Dec 2004 01:21:27 -0000 Received: from unknown (HELO xmail05.myhosting.com) (168.144.250.219) by mta6.grp.scd.yahoo.com with SMTP; 14 Dec 2004 01:21:27 -0000 Received: (qmail 20311 invoked from network); 14 Dec 2004 01:21:27 -0000 Received: from adsl-69-208-250-72.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[69.208.250.72]) (envelope-sender <karol@...>) by xmail05.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 14 Dec 2004 01:21:26 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Mon, 13 Dec 2004 20:21:24 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BDE3AA44.96DE%karol@...> In-Reply-To: <41BDBD76.5000904@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.219 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Re: Photos of MG PPKs Online X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Not sure what you mean by field pieces. MG sets are standard to the piecepack specs as set out by James Kyle, inventor see www.piecepack.org for details. The only thing not in the original standard as far as the wooden pieces go are the saucers that there spec. is also at piecepack.org. Hope that helps. On 12/13/04 11:04 AM, "menchie@..." <menchie@...> wrote: > > From: Karol Boyle <karol@...> >> Enjoy the pics! http://www.mesomorph.com/Products/Piecepack.html > > How big are those "field" pieces? 2 inches, 3inches? > > > > > Yahoo! Groups Links > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2334 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86035 invoked from network); 14 Dec 2004 12:30:05 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 14 Dec 2004 12:30:05 -0000 Received: from unknown (HELO smtp104.rog.mail.re2.yahoo.com) (206.190.36.82) by mta1.grp.scd.yahoo.com with SMTP; 14 Dec 2004 12:30:05 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp104.rog.mail.re2.yahoo.com with SMTP; 14 Dec 2004 12:30:03 -0000 To: piecepack@yahoogroups.com Date: Tue, 14 Dec 2004 07:30:02 -0500 User-Agent: KMail/1.7.1 References: <cp2qf9+tvop@...> <200412111558.18844.porter235@...> In-Reply-To: <200412111558.18844.porter235@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline Message-Id: <200412140730.02826.porter235@...> X-eGroups-Remote-IP: 206.190.36.82 From: Porter235 <porter235@...> Subject: Re: [piecepack] New to group X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 On Saturday 11 December 2004 3:58 pm, Porter235 wrote: > On Monday 06 Decem= ber 2004 6:37 pm, Frank wrote: > > A useful feature for the piecepack game = listing would be a date of > > inclusion. =A0This would make finding the ne= w entries much easier, > > especially if you have not visited the site for = a little while. =A0 > > Frank Here you go. http://www.ludism.org/ppwiki/So= rtByDate All of the games on the wiki now have their version date in the p= roper format... well almost. There are some games listed as 200-00, 2001-0= 0, and 2002-00 because they had no month information. As well as one liste= d as 2001-13 because it was at least labled "Late 2001". I was unable to = find any date info for "Senat-Ur". From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2335 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16971 invoked from network); 14 Dec 2004 14:14:17 -0000 Received: from unknown (66.218.66.217) by m14.grp.scd.yahoo.com with QMQP; 14 Dec 2004 14:14:17 -0000 Received: from unknown (HELO n1a.bulk.scd.yahoo.com) (66.94.237.35) by mta2.grp.scd.yahoo.com with SMTP; 14 Dec 2004 14:14:16 -0000 Received: from [66.218.69.5] by n1.bulk.scd.yahoo.com with NNFMP; 14 Dec 2004 14:13:45 -0000 Received: from [66.218.66.120] by mailer5.bulk.scd.yahoo.com with NNFMP; 14 Dec 2004 14:13:44 -0000 Date: Tue, 14 Dec 2004 14:13:42 -0000 To: piecepack@yahoogroups.com Message-ID: <cpmsem+a2kc@...> In-Reply-To: <cpl7v9+6dpj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 905 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.35 From: clark@... Subject: Re: The "In" Crowd rule question X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "imfurry" <donkirkby@g...> wrote: > What is the result of a tied coolness vote? > For example, I have a 5, and my opponent has > a 2 and a 3. I had the same question during testing. The official word I got back from the authors is that *all* of the coins slink away in a tie. However, this can prolong the game, so I suggested a couple of alternatives in my final report. Letting the fewest number of coins break ties allows cooler kids to get to the top anyway, and seems to fit the theme. (The 5 would advance in your example.) But letting the greatest number of coins break ties makes for an interesting game where a larger group of less cool kids mutiny against the cool kids. (The 3 would advance in your example.) This allows for interesting come-from-behind wins, and is the way I usually play these days, but I think any of the three would be acceptable. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2336 Return-Path: <menchie@...> X-Sender: menchie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91733 invoked from network); 14 Dec 2004 19:11:03 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 14 Dec 2004 19:11:03 -0000 Received: from unknown (HELO martok.hawkpci.net) (207.55.158.20) by mta5.grp.scd.yahoo.com with SMTP; 14 Dec 2004 19:11:03 -0000 Received: from [207.55.158.194] by martok.hawkpci.net (Post.Office MTA v3.1.2 release (PO205-101c) ID# 0-59450U8500L600S0V35) with ESMTP id AAA1300 for <piecepack@yahoogroups.com>; Tue, 14 Dec 2004 13:24:32 -0600 Message-ID: <41BF3BF8.50601@...> Date: Tue, 14 Dec 2004 13:16:08 -0600 User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:1.7.2) Gecko/20040803 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1103033484.270.62229.m12@yahoogroups.com> In-Reply-To: <1103033484.270.62229.m12@yahoogroups.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 207.55.158.20 X-eGroups-From: menchie@... (menchie@...) From: menchie@... Subject: Re: Photos of MG PPKs Online X-Yahoo-Group-Post: member; u=93256213 X-Yahoo-Profile: thedugan menchie@... wrote: >>How big are those "field" pieces? 2 inches, 3inches? From: "Mark A. Biggar" <mark.a.biggar@...> > Mesomorph wooden tiles are 2" x 2" x 3/16". Hmmm.. okay - thanks! <yes, I meant the tiles> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2337 Return-Path: <markthom@...> Received: (qmail 29399 invoked from network); 19 Dec 2004 06:39:20 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 19 Dec 2004 06:39:20 -0000 Received: from unknown (HELO n18a.bulk.scd.yahoo.com) (66.94.237.47) by mta5.grp.scd.yahoo.com with SMTP; 19 Dec 2004 06:39:20 -0000 Received: from [66.218.69.4] by n18.bulk.scd.yahoo.com with NNFMP; 19 Dec 2004 06:37:00 -0000 Received: from [66.218.67.188] by mailer4.bulk.scd.yahoo.com with NNFMP; 19 Dec 2004 06:37:00 -0000 X-Sender: markthom@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90836 invoked from network); 18 Dec 2004 19:51:40 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 18 Dec 2004 19:51:40 -0000 Received: from unknown (HELO n20a.bulk.scd.yahoo.com) (66.94.237.49) by mta6.grp.scd.yahoo.com with SMTP; 18 Dec 2004 19:51:40 -0000 Received: from [66.218.69.1] by n20.bulk.scd.yahoo.com with NNFMP; 18 Dec 2004 19:49:10 -0000 Received: from [66.218.67.140] by mailer1.bulk.scd.yahoo.com with NNFMP; 18 Dec 2004 19:49:10 -0000 Date: Sat, 18 Dec 2004 19:48:21 -0000 To: piecepack@yahoogroups.com Message-ID: <cq21i5+a9mp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 184 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.49 From: "Mark Thompson" <markthom@...> Subject: Design contest question X-Yahoo-Group-Post: member; u=76663568 X-Yahoo-Profile: markthomps X-eGroups-Approved-By: prophesor <prophesor@...> via web; 19 Dec 2004 06:36:59 -0000 X-eGroups-Remote-IP: 66.94.237.47 For the piecepack design contest, whose deadline is next month, are we allowed to submit games that are similar to pre-existing games? If not, how similar is "similar"? Mark Thompson From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2338 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65740 invoked from network); 20 Dec 2004 15:24:35 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 20 Dec 2004 15:24:35 -0000 Received: from unknown (HELO xmail01.myhosting.com) (168.144.250.214) by mta5.grp.scd.yahoo.com with SMTP; 20 Dec 2004 15:24:34 -0000 Received: (qmail 18428 invoked from network); 20 Dec 2004 15:24:32 -0000 Received: from adsl-68-255-60-151.dsl.lgtpmi.ameritech.net (HELO [10.0.1.6]) (Authenticated-user:_dboyle@...@[68.255.60.151]) (envelope-sender <dboyle@...>) by xmail01.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 20 Dec 2004 15:24:32 -0000 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Mon, 20 Dec 2004 10:24:30 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BDEC58DD.27E15%dboyle@...> In-Reply-To: <cq21i5+a9mp@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.214 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] Design contest question X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph > For the piecepack design contest, whose deadline is next month, are we > allowed to submit games that are similar to pre-existing games? If > not, how similar is "similar"? (This is the MG piecepack design contest, for those of you keeping score at home. Not to be confused with the upcoming 7th Piecepack Design Contest to be judged by the winners of the Group Projects design contest.) I think I would be mightily impressed if you could submit a game that wasn't similar to any game that has existed to date. As for how similar, well that is hard to quantify. If it's an existing game with a superficial theme tacked on, or terminology changed to match the piecepack pieces and no other differences, then that's not going to work. Beyond that, I guess it's a subjective call on my part. This is known as the "I'll know it when I see it" defense. If you are really worried about it, you could submit the game early and just ask if it would be considered original enough. If you are going to do that, remember not to send the game directly to me (blind judging and all that). See the MG website for contest details, including how to submit your games. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2339 Return-Path: <dbucak@...> Received: (qmail 95546 invoked from network); 20 Dec 2004 19:39:45 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 20 Dec 2004 19:39:45 -0000 Received: from unknown (HELO n19a.bulk.scd.yahoo.com) (66.94.237.48) by mta6.grp.scd.yahoo.com with SMTP; 20 Dec 2004 19:39:45 -0000 Received: from [66.218.66.58] by n19.bulk.scd.yahoo.com with NNFMP; 20 Dec 2004 19:39:37 -0000 Received: from [66.218.67.186] by mailer7.bulk.scd.yahoo.com with NNFMP; 20 Dec 2004 19:39:36 -0000 X-Sender: dbucak@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25110 invoked from network); 20 Dec 2004 05:04:30 -0000 Received: from unknown (66.218.66.167) by m23.grp.scd.yahoo.com with QMQP; 20 Dec 2004 05:04:30 -0000 Received: from unknown (HELO n17a.bulk.scd.yahoo.com) (66.94.237.46) by mta6.grp.scd.yahoo.com with SMTP; 20 Dec 2004 05:04:30 -0000 Received: from [66.218.69.1] by n17.bulk.scd.yahoo.com with NNFMP; 20 Dec 2004 05:02:46 -0000 Received: from [66.218.67.153] by mailer1.bulk.scd.yahoo.com with NNFMP; 20 Dec 2004 05:02:46 -0000 Date: Mon, 20 Dec 2004 05:02:46 -0000 To: piecepack@yahoogroups.com Message-ID: <cq5mdm+dtjp@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 266 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.46 From: "dbucak" <dbucak@...> Subject: New Game in Playtest X-Yahoo-Group-Post: member; u=70381870 X-Yahoo-Profile: dbucak X-eGroups-Approved-By: prophesor <prophesor@...> via web; 20 Dec 2004 19:39:33 -0000 X-eGroups-Remote-IP: 66.94.237.48 Hi. I just posted a new game for the piecepack in the playtest area called Adultery. It's a hopefully humerous game about cheating on your spouse. It's a roll-and-move rather random type of game. Anyhow, I'd appreciate any comments anyone might have. -Deniz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2340 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57785 invoked from network); 20 Dec 2004 19:45:34 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 20 Dec 2004 19:45:34 -0000 Received: from unknown (HELO web53502.mail.yahoo.com) (206.190.37.63) by mta4.grp.scd.yahoo.com with SMTP; 20 Dec 2004 19:45:33 -0000 Received: (qmail 57191 invoked by uid 60001); 20 Dec 2004 19:45:33 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=s1024; d=yahoo.com; b=1GP9fBEXavBnSkJUtq5tDMKiViVulD0G5LnLizcrdxovO5NUJnpfVnU8VNQY3rPK+oXEEN6lUQ5fUUfXZWKgIMQYuu0jFjKuKu5YUhhfbfCHsKSZUDSvQgveoHwxuMnh6foXqQNWh2zLgkAAZMm6oIK8243WhKtXx0GtFoxw+7g= ; Message-ID: <20041220194533.57189.qmail@...> Received: from [4.36.57.222] by web53502.mail.yahoo.com via HTTP; Mon, 20 Dec 2004 11:45:33 PST Date: Mon, 20 Dec 2004 11:45:33 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <cq5mdm+dtjp@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 206.190.37.63 From: Ed Thorn <prophesor@...> Subject: Re: [piecepack] New Game in Playtest X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor I rarely comment; but I'll say this. Evocative titling will ensure that at least the moderator will read your submissions. :) --- dbucak <dbucak@...> wrote: > > > > Hi. I just posted a new game for the piecepack in > the playtest area > called Adultery. It's a hopefully humerous game > about cheating on > your spouse. It's a roll-and-move rather random > type of game. > > Anyhow, I'd appreciate any comments anyone might > have. > -Deniz > > > > > > > > > ------------------------ Yahoo! Groups Sponsor > --------------------~--> > $4.98 domain names from Yahoo!. Register anything. > http://us.click.yahoo.com/Q7_YsB/neXJAA/yQLSAA/grQolB/TM > --------------------------------------------------------------------~-> > > > > Yahoo! Groups Links > > > piecepack-unsubscribe@yahoogroups.com > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2341 Return-Path: <daryllawrencef@...> Received: (qmail 58198 invoked from network); 21 Dec 2004 16:21:22 -0000 Received: from unknown (66.218.66.172) by m1.grp.scd.yahoo.com with QMQP; 21 Dec 2004 16:21:22 -0000 Received: from unknown (HELO n20a.bulk.scd.yahoo.com) (66.94.237.49) by mta4.grp.scd.yahoo.com with SMTP; 21 Dec 2004 16:21:21 -0000 Received: from [66.218.66.58] by n20.bulk.scd.yahoo.com with NNFMP; 21 Dec 2004 16:20:15 -0000 Received: from [66.218.67.179] by mailer7.bulk.scd.yahoo.com with NNFMP; 21 Dec 2004 16:20:15 -0000 X-Sender: daryllawrencef@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71079 invoked from network); 21 Dec 2004 16:07:55 -0000 Received: from unknown (66.218.66.172) by m7.grp.scd.yahoo.com with QMQP; 21 Dec 2004 16:07:55 -0000 Received: from unknown (HELO web50204.mail.yahoo.com) (206.190.38.45) by mta4.grp.scd.yahoo.com with SMTP; 21 Dec 2004 16:07:54 -0000 Received: (qmail 25184 invoked by uid 60001); 21 Dec 2004 16:07:54 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=s1024; d=yahoo.com; b=3g8zT41uckMxx6EQ+FFNmzQY1A9H8OfQ3ye7Pp2lQzvWp7rCROEJghoENS2NIA8eBHjR6Jrew60XCFkTVrZOjj60A7hz3yElP3bBdxiELG4smeP50jnk8pE9GPBmE8eRGOU//2WXgtwiV1BiiBxJPbcpvgdlMOdl+Zq2FXxJus8= ; Message-ID: <20041221160754.25182.qmail@...> Received: from [68.85.132.222] by web50204.mail.yahoo.com via HTTP; Tue, 21 Dec 2004 08:07:54 PST Date: Tue, 21 Dec 2004 08:07:54 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <cq5mdm+dtjp@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 206.190.38.45 From: Daryl Fougnie <daryllawrencef@...> Subject: new to piecepacks, a question X-Yahoo-Group-Post: member; u=185975607 X-Yahoo-Profile: daryllawrencef X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Dec 2004 16:20:13 -0000 X-eGroups-Remote-IP: 66.94.237.49 Hi, I have questions about the piecepacks. I was thinking of getting them for a friend of mine for christmas (probably a bit late for that) but i don't know much about them. If you want to play witha group of people, how many piecepack sets do you need. Is one sufficient for playing with people. Also, I need to know exactly what I need to get/purchase and where is the best place to find them. I found two stores offering quite different things. I can't remember the links at the moment. One was the original store offering a piecepack set for about 30$ dollars. On another site (affiliated with ice towers) I found what appeared to be a very basic piecepack set for 7 dollars although there was no picture so I couldn't verify that anything was there. I guess I'm just looking for beginner buyer advice. What will I need? Daryl __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2343 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12889 invoked from network); 22 Dec 2004 21:24:25 -0000 Received: from unknown (66.218.66.218) by m20.grp.scd.yahoo.com with QMQP; 22 Dec 2004 21:24:25 -0000 Received: from unknown (HELO n14a.bulk.scd.yahoo.com) (66.94.237.28) by mta3.grp.scd.yahoo.com with SMTP; 22 Dec 2004 21:24:25 -0000 Received: from [66.218.66.59] by n14.bulk.scd.yahoo.com with NNFMP; 22 Dec 2004 21:24:07 -0000 Received: from [66.218.67.184] by mailer8.bulk.scd.yahoo.com with NNFMP; 22 Dec 2004 21:24:07 -0000 Date: Wed, 22 Dec 2004 21:23:35 -0000 To: piecepack@yahoogroups.com Message-ID: <cqcokn+2f3j@...> In-Reply-To: <20041221160754.25182.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1387 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.28 From: "James K Droscha" <jdroscha@...> Subject: Re: new to piecepacks, a question X-Yahoo-Group-Post: member; u=195320319 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, Daryl Fougnie <daryllawrencef@y...> wrote: > [...] If you want to play witha group of > people, how many piecepack sets do you need. Is one > sufficient for playing with people. Hello, Daryl, and welcome! Yes, many games can be played with just one piecepack. You can find a list of piecepack games, including what is required to play them, at: http://www.piecepack.org/PiecepackGames.asp If a game requires more than one piecepack to play, it will say so (e.g. [2], or [1 per player]) under the Equipment column on that page. Also, you will see that some games use additional game components, such as an Icehouse set or domino set. > Also, I need to > know exactly what I need to get/purchase and where is > the best place to find them. I found two stores > offering quite different things. [...] There is a page with extensive descriptions of the various editions from different vendors on the piecepack wiki at: http://www.ludism.org/ppwiki/ComparisonOfEditions General concensus seems to be that Mesomorph (http://www.mesomorph.com/) sets are good (which I can personally attest to, but you should know that I am friends with the folks at Mesomorph). Some people like the Icepack (http://www.icepackgames.com/) sets, though some others reportedly had some ordering problems with them in the past. Cheers, James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2344 Return-Path: <kistaro@...> Received: (qmail 35759 invoked from network); 23 Dec 2004 17:39:51 -0000 Received: from unknown (66.218.66.172) by m3.grp.scd.yahoo.com with QMQP; 23 Dec 2004 17:39:51 -0000 Received: from unknown (HELO n9a.bulk.scd.yahoo.com) (66.94.237.43) by mta4.grp.scd.yahoo.com with SMTP; 23 Dec 2004 17:39:50 -0000 Received: from [66.218.69.5] by n9.bulk.scd.yahoo.com with NNFMP; 23 Dec 2004 17:31:55 -0000 Received: from [66.218.67.167] by mailer5.bulk.scd.yahoo.com with NNFMP; 23 Dec 2004 17:31:50 -0000 X-Sender: kistaro@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30955 invoked from network); 23 Dec 2004 05:36:21 -0000 Received: from unknown (66.218.66.172) by m14.grp.scd.yahoo.com with QMQP; 23 Dec 2004 05:36:21 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta4.grp.scd.yahoo.com with SMTP; 23 Dec 2004 05:36:21 -0000 Received: from [66.218.69.1] by n15.bulk.scd.yahoo.com with NNFMP; 23 Dec 2004 05:35:41 -0000 Received: from [66.218.66.119] by mailer1.bulk.scd.yahoo.com with NNFMP; 23 Dec 2004 05:35:41 -0000 Date: Thu, 23 Dec 2004 05:35:40 -0000 To: piecepack@yahoogroups.com Message-ID: <cqdlfc+nua2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1454 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.32 From: "Adam N." <kistaro@...> Subject: New game up in Rulesets In Progress- comments requested X-Yahoo-Group-Post: member; u=201551236 X-Yahoo-Profile: sicode_adam X-eGroups-Approved-By: prophesor <prophesor@...> via web; 23 Dec 2004 17:31:47 -0000 X-eGroups-Remote-IP: 66.94.237.43 Okay, I've seriously changed the rules I had before. Remember that slow, deadlock-prone laser game I posted a few weeks ago? I've seriously refined them, and now they're fast and wild. I know the rules have rough edges- for one thing, they're in .txt and not from Word (but that's because Word, like, blew up on me; it kept giving me runtime errors)- but they're a lot better than the last set. The current version is uploaded under Files/Rulesets In Progress/Reflec.txt As it is, it's a fun and interesting game. What I'm worried about: 1. Unbalance. Is the first player at a significant advantage or disadvantage? 2. Diplomacy. One player ganged up on by the other three, in a four player game, is pretty much fried. (Fortunately, the two-player game works well enough that it can be just played that way.) I'm not sure if there is a solution for this. 3. Indefensibility. The Swap is stronger than it sounds. There's no way to block it; therefore, placing your pieces to block your opponents is temporary at best. This is intentional, but I'm worried that it's too hard to defend yourself because of what the Swap winds up doing. What the Swap does is neatly solve all the deadlock problems I had before- if somebody can give me a more elegant solution, I'd love it. Anyway, the game is a lot of fun as it stands- as far as I can tell. I'd really appreciate more feedback and playtesting from you more experienced people out there... --Adam N. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2346 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35552 invoked from network); 31 Dec 2004 05:28:15 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 31 Dec 2004 05:28:15 -0000 Received: from unknown (HELO xmail02.myhosting.com) (168.144.250.216) by mta6.grp.scd.yahoo.com with SMTP; 31 Dec 2004 05:28:15 -0000 Received: (qmail 1454 invoked from network); 31 Dec 2004 05:28:14 -0000 Received: from adsl-68-255-83-0.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[68.255.83.0]) (envelope-sender <karol@...>) by xmail02.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 31 Dec 2004 05:28:14 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Fri, 31 Dec 2004 00:28:13 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BDFA4D9D.9946%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.216 From: Karol Boyle <karol@...> Subject: New Games X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph New rules set releases received this week should be posted to piecepack.org's games page by January 2, 2005 (due to heavy work schedule). Please remember that I am able to help with formatting when needed. Happy New Year!! Thank you! Karol Piecepack.org volunteer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2347 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22077 invoked from network); 31 Dec 2004 05:32:28 -0000 Received: from unknown (66.218.66.172) by m10.grp.scd.yahoo.com with QMQP; 31 Dec 2004 05:32:28 -0000 Received: from unknown (HELO xmail06.myhosting.com) (168.144.250.220) by mta4.grp.scd.yahoo.com with SMTP; 31 Dec 2004 05:32:28 -0000 Received: (qmail 26633 invoked from network); 31 Dec 2004 05:32:27 -0000 Received: from adsl-68-255-83-0.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[68.255.83.0]) (envelope-sender <karol@...>) by xmail06.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 31 Dec 2004 05:32:27 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Fri, 31 Dec 2004 00:32:26 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BDFA4E9A.9947%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.220 From: Karol Boyle <karol@...> Subject: MG Contest Reminder X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Reminder: Mesomorph Games Piecepack Contest Closes on January 16, 2004. See website or group archives for details. Www.piecepack.org www.mesomorph.com Prizes include selection from inventory & $50 You have 16 full days to design the winning game!! No purchase necessary - void where prohibited Happy New Year!! -Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2348 Return-Path: <dougo@...> X-Sender: dougo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13971 invoked from network); 4 Jan 2005 01:29:49 -0000 Received: from unknown (66.218.66.218) by m22.grp.scd.yahoo.com with QMQP; 4 Jan 2005 01:29:49 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta3.grp.scd.yahoo.com with SMTP; 4 Jan 2005 01:29:48 -0000 Received: from dro (h002078cf7129.ne.client2.attbi.com[24.128.136.133]) by comcast.net (sccrmhc11) with ESMTP id <2005010400254901100g95j4e>; Tue, 4 Jan 2005 00:25:49 +0000 Received: from dougo by dro with local (Exim 3.36 #1 (Debian)) id 1ClcVQ-0001CA-00; Mon, 03 Jan 2005 19:25:00 -0500 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Message-ID: <16857.57947.799152.418163@...> Date: Mon, 3 Jan 2005 19:24:59 -0500 To: BoardGameDesign@yahoogroups.com, icehouse@..., piecepack@yahoogroups.com X-Mailer: VM 7.17 under 21.4 (patch 15) "Security Through Obscurity" XEmacs Lucid X-Face: (4D-osoq?}7M3\EgvbWKo<JkN/8h)A`1b^S1[8/OtYE1A61B!AOmH#YD+{HKhr7}@8gMv~. tsxTzT"g.oP0dTl!q Sender: Doug Orleans <dougo@...> X-eGroups-Remote-IP: 204.127.202.55 From: Doug Orleans <dougo@...> Subject: SiegeStones Design Contest X-Yahoo-Group-Post: member; u=170851847 X-Yahoo-Profile: DougOrleans I just read about this in Games magazine: Live Oak Games is holding a game design contest for games that use the components of their abstract strategy game SiegeStones. The deadline is August, 2005; the first place prize is a $250 gift certificate to your favorite game store. http://liveoakgames.com/siegestones/contest.htm They've already posted one alternate game, Charge!, designed by the game's inventor, Pat Matthews. I'm not affiliated with the company, and I've only played the game once, but I like game design contests so I figured I'd spread the word. --dougo@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2349 Return-Path: <electronicwaffle@...> Received: (qmail 57759 invoked from network); 4 Jan 2005 14:03:55 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 4 Jan 2005 14:03:55 -0000 Received: from unknown (HELO n19a.bulk.scd.yahoo.com) (66.94.237.48) by mta3.grp.scd.yahoo.com with SMTP; 4 Jan 2005 14:03:54 -0000 Received: from [66.218.69.5] by n19.bulk.scd.yahoo.com with NNFMP; 04 Jan 2005 14:03:10 -0000 Received: from [66.218.66.112] by mailer5.bulk.scd.yahoo.com with NNFMP; 04 Jan 2005 14:03:10 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77161 invoked from network); 4 Jan 2005 03:32:40 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 4 Jan 2005 03:32:40 -0000 Received: from unknown (HELO n13a.bulk.scd.yahoo.com) (66.94.237.24) by mta1.grp.scd.yahoo.com with SMTP; 4 Jan 2005 03:32:40 -0000 Received: from [66.218.69.4] by n13.bulk.scd.yahoo.com with NNFMP; 04 Jan 2005 03:32:39 -0000 Received: from [66.218.67.149] by mailer4.bulk.scd.yahoo.com with NNFMP; 04 Jan 2005 03:32:39 -0000 Date: Tue, 04 Jan 2005 03:32:39 -0000 To: piecepack@yahoogroups.com Message-ID: <crd2on+u187@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 501 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.24 From: "Electronicwaffle" <electronicwaffle@...> Subject: On the 4 Games of 2004 I have yet to post X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Jan 2005 14:03:09 -0000 X-eGroups-Remote-IP: 66.94.237.48 >From day one I stated that I would not rush the games out, before they where ready. I also horribly underestimated my work load at college. I don't think anyone would mind that I am taking my time with the other four games. Frankly I don't think anyone cares at all when I post the games. I still get the feeling that a majority of the group likes games diifferent from what I provide. Rest Assured I do indeed have the ideas, and see 2005 to be on level with my production output of 2004. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2350 Return-Path: <lightwriter4x5@...> X-Sender: lightwriter4x5@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64028 invoked from network); 12 Jan 2005 02:23:32 -0000 Received: from unknown (66.218.66.218) by m14.grp.scd.yahoo.com with QMQP; 12 Jan 2005 02:23:32 -0000 Received: from unknown (HELO n21a.bulk.scd.yahoo.com) (66.94.237.50) by mta3.grp.scd.yahoo.com with SMTP; 12 Jan 2005 02:23:31 -0000 Received: from [66.218.69.2] by n21.bulk.scd.yahoo.com with NNFMP; 12 Jan 2005 02:23:24 -0000 Received: from [66.218.67.166] by mailer2.bulk.scd.yahoo.com with NNFMP; 12 Jan 2005 02:23:24 -0000 Date: Wed, 12 Jan 2005 02:23:24 -0000 To: piecepack@yahoogroups.com Message-ID: <cs21ms+fniu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 467 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.50 From: "arealgamenut" <lightwriter4x5@...> Subject: rule sets suggestion X-Yahoo-Group-Post: member; u=126027194 X-Yahoo-Profile: arealgamenut I notice there are now 129 games listed under the rule sets. The last time I looked there were 128. I would like to check out the new one, but I have no idea which one it is. How about providing some way to know what the latest additions are, like a link that lists the games from first to most recent addition, or simply showing the date the game was uploaded. When there were only a few games this was unneccessary, but now ... oh well, just a thought. Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2351 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45669 invoked from network); 12 Jan 2005 02:30:21 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 12 Jan 2005 02:30:21 -0000 Received: from unknown (HELO smtp104.rog.mail.re2.yahoo.com) (206.190.36.82) by mta6.grp.scd.yahoo.com with SMTP; 12 Jan 2005 02:30:21 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp104.rog.mail.re2.yahoo.com with SMTP; 12 Jan 2005 02:30:20 -0000 To: piecepack@yahoogroups.com Date: Tue, 11 Jan 2005 21:30:52 -0500 User-Agent: KMail/1.7.1 References: <cs21ms+fniu@...> In-Reply-To: <cs21ms+fniu@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200501112130.53015.porter235@...> X-eGroups-Remote-IP: 206.190.36.82 From: Porter235 <porter235@...> Subject: Re: [piecepack] rule sets suggestion X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 On Tuesday 11 January 2005 9:23 pm, arealgamenut wrote: > I notice there are now 129 games listed under the rule sets. The > last time I looked there were 128. I would like to check out the new > one, but I have no idea which one it is. How about providing some > way to know what the latest additions are, like a link that lists > the games from first to most recent addition, or simply showing the > date the game was uploaded. When there were only a few games this > was unneccessary, but now ... oh well, just a thought. > > Mike The wiki has this feature @ <http://www.ludism.org/ppwiki/SortByDate> If the "new" game has been added to the wiki, you will be able to tell which it is. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2352 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5883 invoked from network); 12 Jan 2005 05:19:32 -0000 Received: from unknown (66.218.66.166) by m24.grp.scd.yahoo.com with QMQP; 12 Jan 2005 05:19:32 -0000 Received: from unknown (HELO xmail02.myhosting.com) (168.144.250.216) by mta5.grp.scd.yahoo.com with SMTP; 12 Jan 2005 05:19:32 -0000 Received: (qmail 22493 invoked from network); 12 Jan 2005 05:19:31 -0000 Received: from adsl-68-255-83-0.dsl.lgtpmi.ameritech.net (HELO [10.0.1.6]) (Authenticated-user:_dboyle@...@[68.255.83.0]) (envelope-sender <dboyle@...>) by xmail02.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 12 Jan 2005 05:19:31 -0000 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Wed, 12 Jan 2005 00:19:29 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BE0A1D91.28507%dboyle@...> In-Reply-To: <cs21ms+fniu@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.216 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] rule sets suggestion X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph The new one is "Reflec". Yes, the rule sets listing is getting a bit unwieldy. Expect to see some changes in the (hopefully) not-so-distant future that should make it a bit more user-friendly. > From: "arealgamenut" <lightwriter4x5@...> > Reply-To: piecepack@yahoogroups.com > Date: Wed, 12 Jan 2005 02:23:24 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] rule sets suggestion > > > > I notice there are now 129 games listed under the rule sets. The > last time I looked there were 128. I would like to check out the new > one, but I have no idea which one it is. How about providing some > way to know what the latest additions are, like a link that lists > the games from first to most recent addition, or simply showing the > date the game was uploaded. When there were only a few games this > was unneccessary, but now ... oh well, just a thought. > > Mike > > > > > > > Yahoo! Groups Links > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2353 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27357 invoked from network); 12 Jan 2005 05:40:52 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 12 Jan 2005 05:40:52 -0000 Received: from unknown (HELO xmail01.myhosting.com) (168.144.250.214) by mta4.grp.scd.yahoo.com with SMTP; 12 Jan 2005 05:40:51 -0000 Received: (qmail 954 invoked from network); 12 Jan 2005 05:40:51 -0000 Received: from adsl-68-255-83-0.dsl.lgtpmi.ameritech.net (HELO [10.0.1.6]) (Authenticated-user:_dboyle@...@[68.255.83.0]) (envelope-sender <dboyle@...>) by xmail01.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 12 Jan 2005 05:40:50 -0000 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Wed, 12 Jan 2005 00:40:48 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BE0A2290.28509%dboyle@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.214 From: Dave Boyle <dboyle@...> Subject: MG Design Contest deadline extended X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph The deadline for entries in the MG Piecepack Design Contest is being extended until Friday, Feb. 18, 2005. It seems that setting the deadline so soon after the holidays was probably not the best idea, and was really putting people who were extremely busy over the holidays in a bind. Hopefully this extra month will give those people a chance to catch their breath, polish that game up and send it in. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2354 Return-Path: <gem6ice@...> Received: (qmail 98649 invoked from network); 12 Jan 2005 17:06:43 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 12 Jan 2005 17:06:43 -0000 Received: from unknown (HELO n11a.bulk.scd.yahoo.com) (66.94.237.16) by mta3.grp.scd.yahoo.com with SMTP; 12 Jan 2005 17:06:43 -0000 Received: from [66.218.69.6] by n11.bulk.scd.yahoo.com with NNFMP; 12 Jan 2005 17:06:23 -0000 Received: from [66.218.67.173] by mailer6.bulk.scd.yahoo.com with NNFMP; 12 Jan 2005 17:06:23 -0000 X-Sender: gem6ice@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57589 invoked from network); 12 Jan 2005 05:35:39 -0000 Received: from unknown (66.218.66.216) by m14.grp.scd.yahoo.com with QMQP; 12 Jan 2005 05:35:39 -0000 Received: from unknown (HELO demeter.hmdnsgroup.com) (63.247.143.2) by mta1.grp.scd.yahoo.com with SMTP; 12 Jan 2005 05:35:39 -0000 Received: from gem6ice by demeter.hmdnsgroup.com with local (Exim 4.43) id 1CobAO-00012h-Od for piecepack@yahoogroups.com; Wed, 12 Jan 2005 00:35:36 -0500 Received: from 70.248.63.111 ([70.248.63.111]) (SquirrelMail authenticated user gem6ice); by www.gemini6ice.com with HTTP; Wed, 12 Jan 2005 00:35:36 -0500 (EST) Message-ID: <4469.70.248.63.111.1105508136.squirrel@70.248.63.111> In-Reply-To: <BE0A1D91.28507%dboyle@...> References: <cs21ms+fniu@...> <BE0A1D91.28507%dboyle@...> Date: Wed, 12 Jan 2005 00:35:36 -0500 (EST) To: piecepack@yahoogroups.com User-Agent: SquirrelMail/1.4.3a X-Mailer: SquirrelMail/1.4.3a MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 (Normal) Importance: Normal X-HMDNSGroup-MailScanner-Information: Please contact the ISP for more information X-HMDNSGroup-MailScanner: Found to be clean X-MailScanner-From: gem6ice@... X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - demeter.hmdnsgroup.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [32234 32234] / [47 12] X-AntiAbuse: Sender Address Domain - gemini6ice.com X-Source: X-Source-Args: X-Source-Dir: X-eGroups-Remote-IP: 63.247.143.2 From: gem6ice@... Subject: Re: [piecepack] rule sets suggestion X-Yahoo-Group-Post: member; u=189768132 X-Yahoo-Profile: gemini6ice.geo X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Jan 2005 17:06:22 -0000 X-eGroups-Remote-IP: 66.94.237.16 > The new one is "Reflec". > > Yes, the rule sets listing is getting a bit unwieldy. Expect to see some > changes in the (hopefully) not-so-distant future that should make it a > bit > more user-friendly. > Maybe they could be put into a mySQL database and fetched via php, so that a user could view them in order of eir own choice? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2355 Return-Path: <SteveOliverC@...> Received: (qmail 13433 invoked from network); 12 Jan 2005 21:13:47 -0000 Received: from unknown (66.218.66.217) by m25.grp.scd.yahoo.com with QMQP; 12 Jan 2005 21:13:47 -0000 Received: from unknown (HELO n7a.bulk.scd.yahoo.com) (66.94.237.41) by mta2.grp.scd.yahoo.com with SMTP; 12 Jan 2005 21:13:47 -0000 Received: from [66.218.69.5] by n7.bulk.scd.yahoo.com with NNFMP; 12 Jan 2005 21:13:12 -0000 Received: from [66.218.67.139] by mailer5.bulk.scd.yahoo.com with NNFMP; 12 Jan 2005 21:13:12 -0000 X-Sender: SteveOliverC@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35432 invoked from network); 12 Jan 2005 21:06:47 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 12 Jan 2005 21:06:47 -0000 Received: from unknown (HELO n14a.bulk.scd.yahoo.com) (66.94.237.28) by mta1.grp.scd.yahoo.com with SMTP; 12 Jan 2005 21:06:47 -0000 Received: from [66.218.69.4] by n14.bulk.scd.yahoo.com with NNFMP; 12 Jan 2005 21:06:43 -0000 Received: from [66.218.67.176] by mailer4.bulk.scd.yahoo.com with NNFMP; 12 Jan 2005 21:06:43 -0000 Date: Wed, 12 Jan 2005 21:06:42 -0000 To: piecepack@yahoogroups.com Message-ID: <cs43h3+k5tk@...> In-Reply-To: <BE0A2290.28509%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 583 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.28 From: "Steve Oliver" <SteveOliverC@...> Subject: Re: MG Design Contest deadline extended X-Yahoo-Group-Post: member; u=206094152 X-Yahoo-Profile: steveoliverc X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Jan 2005 21:13:11 -0000 X-eGroups-Remote-IP: 66.94.237.41 Much appreciated! thanks. FYI, the Mesomorph web site is still showing Jan. 16 as the deadline. --- In piecepack@yahoogroups.com, Dave Boyle <dboyle@m...> wrote: > The deadline for entries in the MG Piecepack Design Contest is being > extended until Friday, Feb. 18, 2005. > > It seems that setting the deadline so soon after the holidays was probably > not the best idea, and was really putting people who were extremely busy > over the holidays in a bind. Hopefully this extra month will give those > people a chance to catch their breath, polish that game up and send it in. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2356 Return-Path: <lightwriter4x5@...> X-Sender: lightwriter4x5@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84506 invoked from network); 13 Jan 2005 16:26:15 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 13 Jan 2005 16:26:15 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta2.grp.scd.yahoo.com with SMTP; 13 Jan 2005 16:26:14 -0000 Received: from [66.218.66.59] by n15.bulk.scd.yahoo.com with NNFMP; 13 Jan 2005 16:26:01 -0000 Received: from [66.218.66.120] by mailer8.bulk.scd.yahoo.com with NNFMP; 13 Jan 2005 16:26:01 -0000 Date: Thu, 13 Jan 2005 16:26:00 -0000 To: piecepack@yahoogroups.com Message-ID: <cs67eo+3jdb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 410 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.32 From: "arealgamenut" <lightwriter4x5@...> Subject: Ship It! rules questions X-Yahoo-Group-Post: member; u=126027194 X-Yahoo-Profile: arealgamenut 1. The rules state that when freight or an official are on a half domino, that space becomes a zero for officials. Does that mean that movement of an official through this space is free, rather than costing the normal action point? 2. May more than 1 official share the same space? 3. May a player move their freight into a space that already contains one of their officials? Thanks for any help. Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2357 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84593 invoked from network); 13 Jan 2005 21:28:38 -0000 Received: from unknown (66.218.66.217) by m16.grp.scd.yahoo.com with QMQP; 13 Jan 2005 21:28:38 -0000 Received: from unknown (HELO n17a.bulk.scd.yahoo.com) (66.94.237.46) by mta2.grp.scd.yahoo.com with SMTP; 13 Jan 2005 21:28:38 -0000 Received: from [66.218.69.4] by n17.bulk.scd.yahoo.com with NNFMP; 13 Jan 2005 21:28:37 -0000 Received: from [66.218.67.180] by mailer4.bulk.scd.yahoo.com with NNFMP; 13 Jan 2005 21:28:37 -0000 Date: Thu, 13 Jan 2005 21:28:37 -0000 To: piecepack@yahoogroups.com Message-ID: <cs6p65+9rri@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 355 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.46 From: clark@... Subject: Trophy Cloth X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer I just made a new photo album in the "Photos" section and uploaded a few photos of the Piecepack Trophy Cloth as it appeared while it was in my care. I apologize that I'm not much of a photographer, but I hope you can get the idea. As it travels further among contest winners, please feel free to upload new photos of the cloth and new signatures. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2358 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6608 invoked from network); 13 Jan 2005 23:21:53 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 13 Jan 2005 23:21:53 -0000 Received: from unknown (HELO rproxy.gmail.com) (64.233.170.204) by mta3.grp.scd.yahoo.com with SMTP; 13 Jan 2005 23:21:52 -0000 Received: by rproxy.gmail.com with SMTP id y7so123728rne for <piecepack@yahoogroups.com>; Thu, 13 Jan 2005 15:21:52 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:references; b=GVIaE4/PUOMjBH0bdEvaZUvkpd0oHpI/S8Peotd01WfEUuGFVhAIBEuA7WgNn1Tiv0I9l8vI82gQJtBZ6l7C7M2rDej2EJytkSbk6Ts5Piyqcdgcu1aEZAErg+WF0plTdVRogWzaEE+4MXlf4xD+SyHyQTM7vkTRLWkkc/HYnt8= Received: by 10.38.126.32 with SMTP id y32mr15941rnc; Thu, 13 Jan 2005 15:21:51 -0800 (PST) Received: by 10.38.83.39 with HTTP; Thu, 13 Jan 2005 15:21:51 -0800 (PST) Message-ID: <dc95aa9905011315212a980a2e@...> Date: Thu, 13 Jan 2005 15:21:51 -0800 To: piecepack@yahoogroups.com In-Reply-To: <cs6p65+9rri@...> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit References: <cs6p65+9rri@...> X-eGroups-Remote-IP: 64.233.170.204 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: Re: [piecepack] Trophy Cloth X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, 13 Jan 2005 21:28:37 -0000, Clark Rodeffer <clark@...> wrote: > I just made a new photo album in the "Photos" section and uploaded a > few photos of the Piecepack Trophy Cloth as it appeared while it was > in my care. I apologize that I'm not much of a photographer, but I > hope you can get the idea. As it travels further among contest > winners, please feel free to upload new photos of the cloth and new > signatures. Wow! Those photos are totally great! People did such neat things with their signatures. Would you please put the photos up on the wiki, Clark (or may I)? Competition winners: Have you actually been playing games on the Trophy Cloth and showing it off at game night to your friends? Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2359 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95960 invoked from network); 13 Jan 2005 23:39:49 -0000 Received: from unknown (66.218.66.166) by m25.grp.scd.yahoo.com with QMQP; 13 Jan 2005 23:39:49 -0000 Received: from unknown (HELO rproxy.gmail.com) (64.233.170.204) by mta5.grp.scd.yahoo.com with SMTP; 13 Jan 2005 23:39:49 -0000 Received: by rproxy.gmail.com with SMTP id y7so127268rne for <piecepack@yahoogroups.com>; Thu, 13 Jan 2005 15:39:48 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:references; b=Ot8FJjLWgvyO8OieamNSPkwcxHix/rSk/ILMhX6zj6puCU1HFFaic0WBodqrI92pele+b/JMjADecB+pstwbT/kRodUEGYiBiS5yRJFxB/QYyt2pH4s4s1JL86dFNnYGt+iZMPJXvC5XdywPD5P/PomKXZJyo4MVZVsd44iAqoY= Received: by 10.38.126.32 with SMTP id y32mr24964rnc; Thu, 13 Jan 2005 15:39:48 -0800 (PST) Received: by 10.38.83.39 with HTTP; Thu, 13 Jan 2005 15:39:48 -0800 (PST) Message-ID: <dc95aa9905011315391fdc5cc7@...> Date: Thu, 13 Jan 2005 15:39:48 -0800 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa9905011315212a980a2e@...> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit References: <cs6p65+9rri@...> <dc95aa9905011315212a980a2e@...> X-eGroups-Remote-IP: 64.233.170.204 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: Re: [piecepack] Trophy Cloth X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, 13 Jan 2005 15:21:51 -0800, Ron Hale-Evans <ludism@...> wrote: > On Thu, 13 Jan 2005 21:28:37 -0000, Clark Rodeffer > <clark@...> wrote: > > I just made a new photo album in the "Photos" section and uploaded a > > few photos of the Piecepack Trophy Cloth as it appeared while it was > > in my care. I apologize that I'm not much of a photographer, but I > > hope you can get the idea. As it travels further among contest > > winners, please feel free to upload new photos of the cloth and new > > signatures. > > Wow! Those photos are totally great! People did such neat things > with their signatures. Would you please put the photos up on the > wiki, Clark (or may I)? > > Competition winners: Have you actually been playing games on the > Trophy Cloth and showing it off at game night to your friends? I just realised that the photos we took were still on the Seattle Cosmic Wiki. All the previous Trophy Cloth stuff is now on the Piecepack Wiki: http://www.ludism.org/ppwiki/TrophyCloth Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2360 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27235 invoked from network); 15 Jan 2005 06:59:20 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 15 Jan 2005 06:59:20 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta2.grp.scd.yahoo.com with SMTP; 15 Jan 2005 06:59:20 -0000 Received: from Mike1 (c-24-5-172-105.client.comcast.net[24.5.172.105]) by comcast.net (rwcrmhc11) with SMTP id <200501150659180130095prke>; Sat, 15 Jan 2005 06:59:18 +0000 Message-ID: <000b01c4facf$7c7ba9f0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> Date: Fri, 14 Jan 2005 22:57:32 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Fw: [piecepack] Ship It! rules questions X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: arealgamenut To: piecepack@yahoogroups.com Sent: Thursday, January 13, 2005 8:26 AM Subject: [piecepack] Ship It! rules questions >1. The rules state that when freight or an official are on a half domino, that space becomes a zero for officials. Does that mean that movement of an official through this space is free, rather than costing the normal action point? Looking back at the posted rules, I can see that they are not completely clear on this point. No piece (freight or official) can stop on a transportation link that already holds either a load of freight or an official. When a load of freight is setting on a transportation link space, the pip number on that space effectively becomes a zero for as long as the freight sets there (as if that side of the domino is a blank). The space should be treated as if it is a normal blank half-domino in every respect except that it can't be stopped on so long as the load of freight is setting on it. Other freight shipments may pass it as long as the pip-stop of the player moving the freight is set to 1 or higher. Officials may also pass the space but must pay 1 action point per space moved (just as they normally would have to pay to move over any other blank half-domino). >2. May more than 1 official share the same space? No, if it is a transportation link space. Yes, if it is a city tile. >3. May a player move their freight into a space that already >contains one of their officials? Freight may not stop on a transportation link space that holds an official or another load of freight. A player may move freight over and past a transportation link space that is holding his own official, but may not move over and past a transportation link space that is holding another player's official. If an official is setting on a city tile, any other official or load of freight may also stop there. From the wording of your question I feel I should also clarify that each player controls only one official. >Thanks for any help. I'm happy to make any clarifications. We will probably also slightly revise the text of the rules, to clarify the points you brought up. Feel free to e-mail Steve and I directly with your impressions of the game if you want. I will be away from my computer between Friday evening and Monday evening. -Mike ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2361 Return-Path: <jvipond@...> X-Sender: jvipond@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26750 invoked from network); 3 Feb 2005 20:50:11 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 3 Feb 2005 20:50:11 -0000 Received: from unknown (HELO n3a.bulk.scd.yahoo.com) (66.94.237.37) by mta3.grp.scd.yahoo.com with SMTP; 3 Feb 2005 20:50:10 -0000 Received: from [66.218.66.58] by n3.bulk.scd.yahoo.com with NNFMP; 03 Feb 2005 20:50:04 -0000 Received: from [66.218.66.76] by mailer7.bulk.scd.yahoo.com with NNFMP; 03 Feb 2005 20:50:04 -0000 Date: Thu, 03 Feb 2005 20:50:03 -0000 To: piecepack@yahoogroups.com Message-ID: <ctu2pr+msdm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 378 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.37 From: "James H. Vipond" <jvipond@...> Subject: A simple game I haven't seen online X-Yahoo-Group-Post: member; u=204727056 X-Yahoo-Profile: james_vipond My apologies if someone has mentioned this before, but I have created a piecepack game based on the "Ladybird Run" game in the Patience Pack Java applet. For lack of a better title, I call it "Piecepack Derby". I have put up a preliminary ruleset and diagram at <http://wat.midco.net/jvipond/gameroom.html>. If anyone thinks the game could be improved in any way, let me know. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2362 Return-Path: <kistaro@...> Received: (qmail 13110 invoked from network); 6 Feb 2005 19:21:30 -0000 Received: from unknown (66.218.66.172) by m18.grp.scd.yahoo.com with QMQP; 6 Feb 2005 19:21:30 -0000 Received: from unknown (HELO n13a.bulk.scd.yahoo.com) (66.94.237.24) by mta4.grp.scd.yahoo.com with SMTP; 6 Feb 2005 19:21:30 -0000 Received: from [66.218.69.3] by n13.bulk.scd.yahoo.com with NNFMP; 06 Feb 2005 19:21:30 -0000 Received: from [66.218.66.76] by mailer3.bulk.scd.yahoo.com with NNFMP; 06 Feb 2005 19:21:30 -0000 X-Sender: kistaro@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94544 invoked from network); 6 Feb 2005 09:05:37 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 6 Feb 2005 09:05:37 -0000 Received: from unknown (HELO wproxy.gmail.com) (64.233.184.195) by mta6.grp.scd.yahoo.com with SMTP; 6 Feb 2005 09:05:37 -0000 Received: by wproxy.gmail.com with SMTP id 67so705824wri for <piecepack@yahoogroups.com>; Sun, 06 Feb 2005 01:05:36 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:mime-version:content-type:content-transfer-encoding; b=iHc09j00RGqd7r1QXgHzwXmaL6hXxqpR67tpqCvUG/twUJHFdhB9D/F7XM9vJLAkDbRi+eaNgWX6Z14ObJUtC8KcsnupBKpsIjcBrVv45odb01WRy1m8Mg795daqFATVC9hhz2D2DqpD+rylqVkjhAql1ZFc4UinlfzyT/OyeXY= Received: by 10.54.53.71 with SMTP id b71mr182468wra; Sun, 06 Feb 2005 01:05:36 -0800 (PST) Received: by 10.54.54.4 with HTTP; Sun, 6 Feb 2005 01:05:36 -0800 (PST) Message-ID: <7052cf005020601056923b021@...> Date: Sun, 6 Feb 2005 03:05:36 -0600 To: piecepack@yahoogroups.com Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 64.233.184.195 From: Kistaro Windrider <kistaro@...> Reply-To: Kistaro Windrider <kistaro@...> Subject: Hey LiveJournal piecepackers- new LiveJournal community X-Yahoo-Group-Post: member; u=201551236 X-Yahoo-Profile: sicode_adam X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 06 Feb 2005 19:21:26 -0000 X-eGroups-Remote-IP: 66.94.237.24 So in my 3AM stumblings while I'm waiting for Debian Linux to download (I'm sick of Windows), I decided to find out if there was a Piecepack community on LiveJournal, a rather popular blogging service at http://www.livejournal.com. I was more than moderately startled to find out that there wasn't. "Wasn't" is the correct form of the word, because there sure is now. I just created it. So if you have a LiveJournal, head on over to http://www.livejournal.com/~piecepack and check it out. There's absolutely nothing there at the moment, because I created it all of six minutes ago. What I hope for is at least some people discussing potential game designs- being able to inline images and HTML has its distinct merits. I do allow anonymous commenting on it, so you don't need an LJ to participate in the conversation, but you do need to join the community to create a post. Anyway, any takers? --Adam "kistaro" Norberg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2363 Return-Path: <electronicwaffle@...> Received: (qmail 33278 invoked from network); 7 Feb 2005 02:12:18 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 7 Feb 2005 02:12:18 -0000 Received: from unknown (HELO n5a.bulk.scd.yahoo.com) (66.94.237.39) by mta3.grp.scd.yahoo.com with SMTP; 7 Feb 2005 02:12:18 -0000 Received: from [66.218.69.3] by n5.bulk.scd.yahoo.com with NNFMP; 07 Feb 2005 02:12:17 -0000 Received: from [66.218.66.88] by mailer3.bulk.scd.yahoo.com with NNFMP; 07 Feb 2005 02:12:16 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72075 invoked from network); 7 Feb 2005 01:28:00 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 7 Feb 2005 01:28:00 -0000 Received: from unknown (HELO n20a.bulk.scd.yahoo.com) (66.94.237.49) by mta4.grp.scd.yahoo.com with SMTP; 7 Feb 2005 01:28:00 -0000 Received: from [66.218.69.1] by n20.bulk.scd.yahoo.com with NNFMP; 07 Feb 2005 01:27:18 -0000 Received: from [66.218.66.91] by mailer1.bulk.scd.yahoo.com with NNFMP; 07 Feb 2005 01:27:18 -0000 Date: Mon, 07 Feb 2005 01:26:44 -0000 To: piecepack@yahoogroups.com Message-ID: <cu6g4k+4kl1@...> In-Reply-To: <7052cf005020601056923b021@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 750 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.49 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Hey LiveJournal piecepackers- new LiveJournal community X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 07 Feb 2005 02:12:15 -0000 X-eGroups-Remote-IP: 66.94.237.39 --- In piecepack@yahoogroups.com, Kistaro Windrider <kistaro@g...> wrote: > > So in my 3AM stumblings while I'm waiting for Debian Linux to download > (I'm sick of Windows), I decided to find out if there was a Piecepack > community on LiveJournal, a rather popular blogging service at > http://www.livejournal.com. I was more than moderately startled to > find out that there wasn't. > > "Wasn't" is the correct form of the word, because there sure is now. I > just created it. So if you have a LiveJournal, head on over to > http://www.livejournal.com/~piecepack and check it out. > <<Snip>> Ive got an account over there at LJ as well. Can I make the community one of my friends or what? http://www.livejournal.com/users/waffledmeeko/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2364 Return-Path: <iwigames@...> Received: (qmail 63877 invoked from network); 7 Feb 2005 17:39:07 -0000 Received: from unknown (66.218.66.218) by m23.grp.scd.yahoo.com with QMQP; 7 Feb 2005 17:39:07 -0000 Received: from unknown (HELO n14a.bulk.scd.yahoo.com) (66.94.237.28) by mta3.grp.scd.yahoo.com with SMTP; 7 Feb 2005 17:39:07 -0000 Received: from [66.218.66.58] by n14.bulk.scd.yahoo.com with NNFMP; 07 Feb 2005 17:38:55 -0000 Received: from [66.218.66.72] by mailer7.bulk.scd.yahoo.com with NNFMP; 07 Feb 2005 17:38:55 -0000 X-Sender: iwigames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22503 invoked from network); 7 Feb 2005 16:08:19 -0000 Received: from unknown (66.218.66.217) by m10.grp.scd.yahoo.com with QMQP; 7 Feb 2005 16:08:19 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2005 16:08:18 -0000 Received: from [66.218.66.59] by n15.bulk.scd.yahoo.com with NNFMP; 07 Feb 2005 16:07:58 -0000 Received: from [66.218.66.93] by mailer8.bulk.scd.yahoo.com with NNFMP; 07 Feb 2005 16:07:58 -0000 Date: Mon, 07 Feb 2005 16:07:54 -0000 To: piecepack@yahoogroups.com Message-ID: <cu83oq+7sv1@...> In-Reply-To: <7052cf005020601056923b021@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 792 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.32 From: "iwigames" <iwigames@...> Subject: Re: Hey LiveJournal piecepackers- new LiveJournal community X-Yahoo-Group-Post: member; u=170850458 X-Yahoo-Profile: iwigames X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 07 Feb 2005 17:38:55 -0000 X-eGroups-Remote-IP: 66.94.237.28 Not being familiar with LiveJournal - and with no intention of burdening myself with yet another destination/portal/place-to-get-information - may I ask what purpose this serves? What benefits are there in dispersing discussion of the piecepack gaming system to several sites instead of one? If there are deficiencies to the exisiting piecepack group on Yahoo, let's fix them. If not, why create another forum? I don't mean to be a wet blanket. I like this group and get a lot of information useful for my game design activities, both using piecepack and creating original formats, so I would hate to see this group shrink because posters have gone to a "competing" site. (I would also hate to have the sites become duplicates of each other.) Just my opinion..... --- Irwin From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2365 Return-Path: <kistaro@...> Received: (qmail 24204 invoked from network); 8 Feb 2005 15:45:03 -0000 Received: from unknown (66.218.66.216) by m16.grp.scd.yahoo.com with QMQP; 8 Feb 2005 15:45:03 -0000 Received: from unknown (HELO n12a.bulk.scd.yahoo.com) (66.94.237.20) by mta1.grp.scd.yahoo.com with SMTP; 8 Feb 2005 15:45:03 -0000 Received: from [66.218.69.1] by n12.bulk.scd.yahoo.com with NNFMP; 08 Feb 2005 15:44:56 -0000 Received: from [66.218.66.71] by mailer1.bulk.scd.yahoo.com with NNFMP; 08 Feb 2005 15:44:55 -0000 X-Sender: kistaro@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11762 invoked from network); 8 Feb 2005 06:23:44 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 8 Feb 2005 06:23:44 -0000 Received: from unknown (HELO wproxy.gmail.com) (64.233.184.200) by mta6.grp.scd.yahoo.com with SMTP; 8 Feb 2005 06:23:44 -0000 Received: by wproxy.gmail.com with SMTP id 67so1000769wri for <piecepack@yahoogroups.com>; Mon, 07 Feb 2005 22:23:44 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:references; b=EITlGNfZrdrbu0kWSGFL7gG/X0q7aZhsEM4nYM6TZ8Og0uAZ+Mu7FIEFSQVZ+CB4LhDYqln3w0DSqPIhZsNpu7E73X/p7GFHeZWd1hmLS/X52j7p+XpVF/En/Ep3lfe/5GO2HUxCiOpUsIb4pExU+pwAM2HDSorMAcxJkP2KL7w= Received: by 10.54.57.31 with SMTP id f31mr117796wra; Mon, 07 Feb 2005 22:23:43 -0800 (PST) Received: by 10.54.54.4 with HTTP; Mon, 7 Feb 2005 22:23:43 -0800 (PST) Message-ID: <7052cf005020722231cc0e791@...> Date: Tue, 8 Feb 2005 00:23:43 -0600 To: piecepack@yahoogroups.com In-Reply-To: <cu6g4k+4kl1@...> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit References: <7052cf005020601056923b021@...> <cu6g4k+4kl1@...> X-eGroups-Remote-IP: 64.233.184.200 From: Kistaro Windrider <kistaro@...> Reply-To: Kistaro Windrider <kistaro@...> Subject: Re: [piecepack] Re: Hey LiveJournal piecepackers- new LiveJournal community X-Yahoo-Group-Post: member; u=201551236 X-Yahoo-Profile: sicode_adam X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 08 Feb 2005 15:44:53 -0000 X-eGroups-Remote-IP: 66.94.237.20 > > "Wasn't" is the correct form of the word, because there sure is > now. I > > just created it. So if you have a LiveJournal, head on over to > > http://www.livejournal.com/~piecepack and check it out. > Ive got an account over there at LJ as well. Can I make the > community one of my friends or what? You can, but that won't let you post in it. I suggest, instead, you join the community: just go to the Community Info Page (the quick way there is http://www.livejournal.com/~piecepack/info ) and click the link labeled "Join Community" at the top of the screen. <disclaimer> If you have further questions about this or other operations related to LiveJournal, please ask in LiveJournal Support. LiveJournal Support Volunteers, such as the one answering your question, can help you better with the resources there and the quality and correctness of an answer there is assured. </disclaimer> ...I'm supposed to say that, since I'm a volunteer answering something not on the board... --Adam N. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2366 Return-Path: <kistaro@...> Received: (qmail 5023 invoked from network); 9 Feb 2005 12:39:50 -0000 Received: from unknown (66.218.66.217) by m25.grp.scd.yahoo.com with QMQP; 9 Feb 2005 12:39:50 -0000 Received: from unknown (HELO n3a.bulk.scd.yahoo.com) (66.94.237.37) by mta2.grp.scd.yahoo.com with SMTP; 9 Feb 2005 12:39:50 -0000 Received: from [66.218.69.1] by n3.bulk.scd.yahoo.com with NNFMP; 09 Feb 2005 12:38:57 -0000 Received: from [66.218.66.78] by mailer1.bulk.scd.yahoo.com with NNFMP; 09 Feb 2005 12:38:57 -0000 X-Sender: kistaro@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21363 invoked from network); 9 Feb 2005 04:39:30 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 9 Feb 2005 04:39:30 -0000 Received: from unknown (HELO wproxy.gmail.com) (64.233.184.201) by mta6.grp.scd.yahoo.com with SMTP; 9 Feb 2005 04:39:30 -0000 Received: by wproxy.gmail.com with SMTP id 67so1191826wri for <piecepack@yahoogroups.com>; Tue, 08 Feb 2005 20:39:26 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:references; b=AhZGPrU+1KHfqlcYZIhZz8afXBgfNCEGAvvo87+HgVmH2/fTdWkru4L8ZAn+GduKAnM7jobQvgBudYztIiBFr+hg1J7YrHbDp/DeVVcmBX/jFXcqIKvCA5N/Fg5cIBMyToJrhrQ/fFdohNxMjpPp58Ie71kn0ZnUxYfn5I1jn3M= Received: by 10.54.14.67 with SMTP id 67mr479738wrn; Tue, 08 Feb 2005 20:39:26 -0800 (PST) Received: by 10.54.54.4 with HTTP; Tue, 8 Feb 2005 20:39:26 -0800 (PST) Message-ID: <7052cf005020820397dfab440@...> Date: Tue, 8 Feb 2005 22:39:26 -0600 To: piecepack@yahoogroups.com In-Reply-To: <cu83oq+7sv1@...> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit References: <7052cf005020601056923b021@...> <cu83oq+7sv1@...> X-eGroups-Remote-IP: 64.233.184.201 From: Kistaro Windrider <kistaro@...> Reply-To: Kistaro Windrider <kistaro@...> Subject: Re: [piecepack] Re: Hey LiveJournal piecepackers- new LiveJournal community X-Yahoo-Group-Post: member; u=201551236 X-Yahoo-Profile: sicode_adam X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 09 Feb 2005 12:38:57 -0000 X-eGroups-Remote-IP: 66.94.237.37 > Not being familiar with LiveJournal - and with no intention of > burdening myself with yet another > destination/portal/place-to-get-information - may I ask what > purpose this serves? LiveJournal isn't simply the blogging site. It's a complete social network of six million users. If the community gets actual activity, it might attract attention- and bring new people to Piecepack. It's a much more public place than the Yahoo! group- it's much easier to read back issues of an LJ community than wander through the archives of a mailing list. I, personally, prefer LiveJournal to a mailing list because it's easier for me to follow the conversations and I already use the site. I don't think it's likely to "fragment" the community- in my experience, if any particularly interesting thread comes up in any given forum within a community, the other forums tend to get linked to it. In short, it's somewhere I'd like to have the chance for conversation about Piecepack, and I believe it could be some advertising. Not a lot, but any new players are cool, right? --Adam Norberg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2367 Return-Path: <richm@...> Received: (qmail 97354 invoked from network); 10 Feb 2005 16:42:14 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 10 Feb 2005 16:42:14 -0000 Received: from unknown (HELO n12a.bulk.scd.yahoo.com) (66.94.237.20) by mta4.grp.scd.yahoo.com with SMTP; 10 Feb 2005 16:42:13 -0000 Received: from [66.218.69.5] by n12.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 16:41:03 -0000 Received: from [66.218.66.86] by mailer5.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 16:41:03 -0000 X-Sender: richm@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93160 invoked from network); 10 Feb 2005 15:38:43 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 10 Feb 2005 15:38:43 -0000 Received: from unknown (HELO n10a.bulk.scd.yahoo.com) (66.94.237.44) by mta2.grp.scd.yahoo.com with SMTP; 10 Feb 2005 15:38:43 -0000 Received: from [66.218.69.4] by n10.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 15:38:16 -0000 Received: from [66.218.66.77] by mailer4.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 15:38:16 -0000 Date: Thu, 10 Feb 2005 15:38:10 -0000 To: piecepack@yahoogroups.com Message-ID: <cufv52+u1dq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1589 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.44 From: "Mark" <richm@...> Subject: New Game: Cell Management - Playtesting Needed X-Yahoo-Group-Post: member; u=72598160 X-Yahoo-Profile: ensor76 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 10 Feb 2005 16:40:40 -0000 X-eGroups-Remote-IP: 66.94.237.20 Hello, I'm a new member of the piecepack group and wanted to introduce myself. I've been facinated with piecepack since I read about it in the Games Journal, and finally finished making a set last weekend so I can start playing these games for myself. As I was working, I realized I could translate a solitare puzzle I've been designing into the piecepack framework. It's called Cell Management, first because you've been abducted by aliens and you're trying to escape their prison cells, and second because the mechanics are based on cellular regulatory networks involving genes, proteins, and RNA. I've written up the rules in on the web at http:\\games.goadrich.com\cell and am currently looking for playtesters, I'd be happy to hear if you have any suggestions or questions about the rules, thanks. If this isn't the standard protocol for recruiting playtesters, and posting games under contruction, please let me know, Mark Goadrich ---------- Cell Management Overview: Aliens have abducted two each of six species from earth. All are currently held captive on a spaceship returning to the alien home-planet, with each species in a different cell. Your goal is to have one of each type of species escape to the center of the ship. A group of unique individuals, one for each species, will give you the strength you need to overpower the alien guards and release everyone. Not all escape attempts will be successful, and animals might have to be captured again to allow another to species to escape. Can you organize the escape from the alien ship and return to Earth? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2368 Return-Path: <sean@...> X-Sender: sean@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90305 invoked from network); 10 Feb 2005 17:46:07 -0000 Received: from unknown (66.218.66.216) by m24.grp.scd.yahoo.com with QMQP; 10 Feb 2005 17:46:07 -0000 Received: from unknown (HELO n2a.bulk.scd.yahoo.com) (66.94.237.36) by mta1.grp.scd.yahoo.com with SMTP; 10 Feb 2005 17:46:07 -0000 Received: from [66.218.69.5] by n2.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 17:45:51 -0000 Received: from [66.218.66.78] by mailer5.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 17:45:50 -0000 Date: Thu, 10 Feb 2005 17:45:48 -0000 To: piecepack@yahoogroups.com Message-ID: <cug6kc+e8aa@...> In-Reply-To: <cufv52+u1dq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1922 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.36 From: "Sean Brady" <sean@...> Subject: Re: New Game: Cell Management - Playtesting Needed X-Yahoo-Group-Post: member; u=172746623 X-Yahoo-Profile: seanabrady Hey Mark, Looks interesting. I will print out the rules and give it a try. My wife is a protein biochemist, I am sure she will get a kick out of the mechanical basis for the game. Sean --- In piecepack@yahoogroups.com, "Mark" <richm@c...> wrote: > > > Hello, > > I'm a new member of the piecepack group and wanted to introduce > myself. I've been facinated with piecepack since I read about it in > the Games Journal, and finally finished making a set last weekend so I > can start playing these games for myself. > > As I was working, I realized I could translate a solitare puzzle I've > been designing into the piecepack framework. It's called Cell > Management, first because you've been abducted by aliens and you're > trying to escape their prison cells, and second because the mechanics > are based on cellular regulatory networks involving genes, proteins, > and RNA. > > I've written up the rules in on the web at > > http:\\games.goadrich.com\cell > > and am currently looking for playtesters, I'd be happy to hear if you > have any suggestions or questions about the rules, thanks. If this > isn't the standard protocol for recruiting playtesters, and posting > games under contruction, please let me know, > > Mark Goadrich > > ---------- > > Cell Management Overview: > > Aliens have abducted two each of six species from earth. All are > currently held captive on a spaceship returning to the alien > home-planet, with each species in a different cell. Your goal is to > have one of each type of species escape to the center of the ship. A > group of unique individuals, one for each species, will give you the > strength you need to overpower the alien guards and release everyone. > Not all escape attempts will be successful, and animals might have to > be captured again to allow another to species to escape. Can you > organize the escape from the alien ship and return to Earth? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2369 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60316 invoked from network); 10 Feb 2005 19:23:26 -0000 Received: from unknown (66.218.66.216) by m18.grp.scd.yahoo.com with QMQP; 10 Feb 2005 19:23:26 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta1.grp.scd.yahoo.com with SMTP; 10 Feb 2005 19:23:26 -0000 Received: from 204.127.197.119 ([204.127.197.119]) by comcast.net (rwcrmhc11) with SMTP id <2005021019044901300m7r37e>; Thu, 10 Feb 2005 19:04:49 +0000 Received: from [216.113.168.128] by 204.127.197.119; Thu, 10 Feb 2005 19:04:47 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "Mark" <richm@...> Date: Thu, 10 Feb 2005 19:04:47 +0000 Message-Id: <021020051904.1102.420BB04F0000D67A0000044E22007614389D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Dec 17 2004) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Remote-IP: 204.127.198.35 From: mark.a.biggar@... Subject: Re: [piecepack] New Game: Cell Management - Playtesting Needed X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Mark (that name looks vaery familar :-) ) Welcome to the piecepack community. Interesting looking solitare game. The usuall way to publish piecepack game for playtesting is to announce it on the group (which you did) and to upload a copy of the rules to the groups FIles/Rulesets in progess folder. when you are happy with it be sure to submit a copy to www.piecepack.org to have it added to the official game list. Also, you should consider joining the piecepack wiki: http://www.ludism.org/ppwiki/FrontPage and add a designer page and game page. This gives peopleyet another plavce ot and comment on your game. -- Mark Biggar mark@... mark.a.biggar@... mbiggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2370 Return-Path: <richm@...> Received: (qmail 69670 invoked from network); 10 Feb 2005 22:53:27 -0000 Received: from unknown (66.218.66.166) by m10.grp.scd.yahoo.com with QMQP; 10 Feb 2005 22:53:27 -0000 Received: from unknown (HELO n21a.bulk.scd.yahoo.com) (66.94.237.50) by mta5.grp.scd.yahoo.com with SMTP; 10 Feb 2005 22:53:27 -0000 Received: from [66.218.66.58] by n21.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 22:53:27 -0000 Received: from [66.218.66.69] by mailer7.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 22:53:27 -0000 X-Sender: richm@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19287 invoked from network); 10 Feb 2005 22:27:15 -0000 Received: from unknown (66.218.66.216) by m20.grp.scd.yahoo.com with QMQP; 10 Feb 2005 22:27:15 -0000 Received: from unknown (HELO n16a.bulk.scd.yahoo.com) (66.94.237.45) by mta1.grp.scd.yahoo.com with SMTP; 10 Feb 2005 22:27:15 -0000 Received: from [66.218.69.6] by n16.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 22:27:14 -0000 Received: from [66.218.66.80] by mailer6.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 22:27:14 -0000 Date: Thu, 10 Feb 2005 22:27:14 -0000 To: piecepack@yahoogroups.com Message-ID: <cugn42+q32j@...> In-Reply-To: <cug6kc+e8aa@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 819 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.45 From: "Mark" <richm@...> Subject: Re: New Game: Cell Management - Playtesting Needed X-Yahoo-Group-Post: member; u=72598160 X-Yahoo-Profile: ensor76 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 10 Feb 2005 22:53:23 -0000 X-eGroups-Remote-IP: 66.94.237.50 Thanks for trying it, Sean. As for the underlying mechanics, which your wife might be interested in, the board is basically a circular bacterial DNA strand, the guards are RNA polymerase, the captives are transcribed RNA sequences which become promoters and repressors for other transcription sites, and escaped captives actually become proteins in the cell. Of course, it all has to be abstracted somewhat to make an interesting puzzle, but I hope it gets across some of the basic concepts of positive and negative feedback loops. Mark --- In piecepack@yahoogroups.com, "Sean Brady" <sean@s...> wrote: > > Hey Mark, > > Looks interesting. I will print out the rules and give it a try. My > wife is a protein biochemist, I am sure she will get a kick out of the > mechanical basis for the game. > > Sean > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2371 Return-Path: <richm@...> Received: (qmail 32689 invoked from network); 10 Feb 2005 22:53:30 -0000 Received: from unknown (66.218.66.218) by m1.grp.scd.yahoo.com with QMQP; 10 Feb 2005 22:53:30 -0000 Received: from unknown (HELO n4a.bulk.scd.yahoo.com) (66.94.237.38) by mta3.grp.scd.yahoo.com with SMTP; 10 Feb 2005 22:53:30 -0000 Received: from [66.218.66.59] by n4.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 22:53:29 -0000 Received: from [66.218.66.76] by mailer8.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 22:53:29 -0000 X-Sender: richm@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42420 invoked from network); 10 Feb 2005 22:32:03 -0000 Received: from unknown (66.218.66.218) by m23.grp.scd.yahoo.com with QMQP; 10 Feb 2005 22:32:03 -0000 Received: from unknown (HELO n5a.bulk.scd.yahoo.com) (66.94.237.39) by mta3.grp.scd.yahoo.com with SMTP; 10 Feb 2005 22:32:03 -0000 Received: from [66.218.69.1] by n5.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 22:32:03 -0000 Received: from [66.218.66.93] by mailer1.bulk.scd.yahoo.com with NNFMP; 10 Feb 2005 22:32:03 -0000 Date: Thu, 10 Feb 2005 22:32:02 -0000 To: piecepack@yahoogroups.com Message-ID: <cugnd2+v8m1@...> In-Reply-To: <021020051904.1102.420BB04F0000D67A0000044E22007614389D0E0909070DD20ED2059D0E03@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 845 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.39 From: "Mark" <richm@...> Subject: Re: New Game: Cell Management - Playtesting Needed X-Yahoo-Group-Post: member; u=72598160 X-Yahoo-Profile: ensor76 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 10 Feb 2005 22:53:29 -0000 X-eGroups-Remote-IP: 66.94.237.38 > The usuall way to publish piecepack game for playtesting is to announce it on the group (which you did) and to upload a copy of the rules to the groups > FIles/Rulesets in progess folder. when you are happy with it be sure to > submit a copy to www.piecepack.org to have it added to the official game list. > Thanks, Mark. I made a pdf today from the website and placed it in there. The images are a bit fuzzy, though, I'll have to work on that. > Also, you should consider joining the piecepack wiki: > > http://www.ludism.org/ppwiki/FrontPage > > and add a designer page and game page. This gives peopleyet another plavce ot and comment on your game. > Great idea! I've made a few pages there right now, and seem to have also made a MarkGoadrich/MoinEditorBackup page by accident, and I can't figure out how to delete it... Mark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2372 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66408 invoked from network); 10 Feb 2005 23:17:13 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 10 Feb 2005 23:17:13 -0000 Received: from unknown (HELO rproxy.gmail.com) (64.233.170.197) by mta5.grp.scd.yahoo.com with SMTP; 10 Feb 2005 23:17:13 -0000 Received: by rproxy.gmail.com with SMTP id c51so195756rne for <piecepack@yahoogroups.com>; Thu, 10 Feb 2005 15:17:12 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:references; b=D1j9zHCvZovPC1GdiqE8O14RWU/4bQY4o9mfsZFgcd0lCAZSAVr7dWmfpSfLn0z0ryNx6Qu7hpphAfe4V0AZwxp9axCvPChRDF+E3TBAHsp/JrW3RAZmYCM8ePIUoxI4vCoU/572C1X/b0ZcihKDdVRz7ricEKAEL13tBj0sENM= Received: by 10.39.2.28 with SMTP id e28mr15556rni; Thu, 10 Feb 2005 15:13:55 -0800 (PST) Received: by 10.38.83.2 with HTTP; Thu, 10 Feb 2005 15:13:45 -0800 (PST) Message-ID: <dc95aa9905021015137db7e186@...> Date: Thu, 10 Feb 2005 15:13:45 -0800 To: piecepack@yahoogroups.com In-Reply-To: <cugnd2+v8m1@...> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit References: <021020051904.1102.420BB04F0000D67A0000044E22007614389D0E0909070DD20ED2059D0E03@...> <cugnd2+v8m1@...> X-eGroups-Remote-IP: 64.233.170.197 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: Re: [piecepack] Re: New Game: Cell Management - Playtesting Needed X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On Thu, 10 Feb 2005 22:32:02 -0000, Mark <richm@...> wrote: > > and add a designer page and game page. This gives peopleyet another > plavce ot and comment on your game. > > > > Great idea! I've made a few pages there right now, and seem to have > also made a MarkGoadrich/MoinEditorBackup page by accident, and I > can't figure out how to delete it... > > Mark Just happens. Don't worry about it, Mark! Looks like an interesting game. Hope to try it soon. Ron wiki maintainer -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2373 Return-Path: <electronicwaffle@...> Received: (qmail 65648 invoked from network); 11 Feb 2005 12:09:49 -0000 Received: from unknown (66.218.66.172) by m23.grp.scd.yahoo.com with QMQP; 11 Feb 2005 12:09:49 -0000 Received: from unknown (HELO n7a.bulk.scd.yahoo.com) (66.94.237.41) by mta4.grp.scd.yahoo.com with SMTP; 11 Feb 2005 12:09:48 -0000 Received: from [66.218.69.5] by n7.bulk.scd.yahoo.com with NNFMP; 11 Feb 2005 12:09:48 -0000 Received: from [66.218.66.86] by mailer5.bulk.scd.yahoo.com with NNFMP; 11 Feb 2005 12:09:48 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48829 invoked from network); 11 Feb 2005 09:04:23 -0000 Received: from unknown (66.218.66.217) by m7.grp.scd.yahoo.com with QMQP; 11 Feb 2005 09:04:23 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta2.grp.scd.yahoo.com with SMTP; 11 Feb 2005 09:04:23 -0000 Received: from [66.218.69.2] by n15.bulk.scd.yahoo.com with NNFMP; 11 Feb 2005 09:03:59 -0000 Received: from [66.218.66.85] by mailer2.bulk.scd.yahoo.com with NNFMP; 11 Feb 2005 09:03:59 -0000 Date: Fri, 11 Feb 2005 09:03:57 -0000 To: piecepack@yahoogroups.com Message-ID: <cuhsdt+u4mr@...> In-Reply-To: <dc95aa9905021015137db7e186@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2306 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.32 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: New Game: Cell Management - Playtesting Needed X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Feb 2005 12:09:34 -0000 X-eGroups-Remote-IP: 66.94.237.41 On the Voulantary return to prison; you refer to an escaped speices returning to their hideout. Should this mean "a member of an escaped species"? That is, if both aces have escaped, and I wish to self sacrifice an ace, do I have to return both coins to ace hideout, or just one ace coin? Later in the rules, you refer to a guard taking a "tour" ... I assume this should be synonomous with "examining cells". It seems to me that the less terms in use, the less confusion arises. given its an early release, I admit this is not a problem right now, but should be considered as a final polishing step. I have seen some games use a glossary in the ruleset. Using your game for example: Sun tiles -Friendly Hideout The ruleset then simply states 'friendly hideout' instead of "secret hideout is a friend [friendly?] (Sun Tile)" (((As foely is not a word, I assume hostile or a like word can suffice))) I like this idea as it furthers the theme, and starts everyone off with a good foundation from square one. To some extent all piecepack games borrows from the same core mechanics.... the further you distance a game from that core, the more flavor it allows. In the same way, some rulesets also denote number values for Null and Ace... Also, what the rank for that game will be (Does a 2 beat a 5, or does a 5 beat a 2?) And yes some games defy 'standard' number ranks altogether. I like the theme, and what I perceive completed gameplay results in. I know that all Solitaires are puzzles, but the option to chose the cell that makes a disturbance really hits home the conept of a puzzle for me. I am glad to see that it is taken from real life. It is "based on a true story" of sorts. I used to have a puzzle that did work on a similar premise of "in" and "out" or Locked and Unlocked. In fact, I had an Idea for a game more complex than this, but why re-invent the wheel, and make something more complicated than it has to be. ((The game was to have more conditional statments than simply yes or no)). The game deserves probably 2 read-throughs, and 1 read and play along reading to fully understand. Personally, I would make the Examining a Cell situations into a table, and reprint again on the last page. -But for a first ruleset I'm impressed. -Waffle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2374 Return-Path: <robertk@...> Received: (qmail 89844 invoked from network); 12 Feb 2005 07:03:51 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 12 Feb 2005 07:03:51 -0000 Received: from unknown (HELO n13a.bulk.scd.yahoo.com) (66.94.237.24) by mta6.grp.scd.yahoo.com with SMTP; 12 Feb 2005 07:03:51 -0000 Received: from [66.218.69.2] by n13.bulk.scd.yahoo.com with NNFMP; 12 Feb 2005 07:03:51 -0000 Received: from [66.218.66.68] by mailer2.bulk.scd.yahoo.com with NNFMP; 12 Feb 2005 07:03:50 -0000 X-Sender: robertk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17692 invoked from network); 11 Feb 2005 19:58:06 -0000 Received: from unknown (66.218.66.217) by m23.grp.scd.yahoo.com with QMQP; 11 Feb 2005 19:58:06 -0000 Received: from unknown (HELO n16a.bulk.scd.yahoo.com) (66.94.237.45) by mta2.grp.scd.yahoo.com with SMTP; 11 Feb 2005 19:58:06 -0000 Received: from [66.218.69.2] by n16.bulk.scd.yahoo.com with NNFMP; 11 Feb 2005 19:58:05 -0000 Received: from [66.218.66.80] by mailer2.bulk.scd.yahoo.com with NNFMP; 11 Feb 2005 19:58:05 -0000 Date: Fri, 11 Feb 2005 19:58:02 -0000 To: piecepack@yahoogroups.com Message-ID: <cuj2oa+bou8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 468 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.45 From: "wormbin" <robertk@...> Subject: seeking game recommendations X-Yahoo-Group-Post: member; u=90333037 X-Yahoo-Profile: wormbin X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Feb 2005 07:03:48 -0000 X-eGroups-Remote-IP: 66.94.237.24 Hi folks. I just ordered a piecepack set and plan to test it out with my regular gaming group ASAP. We normally play the heavy german board games: Tigris & Euphrates, Amun Re, Puerto Rico, Taj Majal, Tikal, Goa. We do enjoy the lighter ones too: Ra, San Juan, Saint Petersburg. To those of you that are familiar with the above list of games and also familiar with Piecepack games, are there any Piecepak games that you would recommend to our group? thanx! Robert From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2375 Return-Path: <richm@...> Received: (qmail 11717 invoked from network); 12 Feb 2005 07:04:10 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 12 Feb 2005 07:04:10 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta3.grp.scd.yahoo.com with SMTP; 12 Feb 2005 07:04:10 -0000 Received: from [66.218.69.6] by n15.bulk.scd.yahoo.com with NNFMP; 12 Feb 2005 07:04:05 -0000 Received: from [66.218.66.86] by mailer6.bulk.scd.yahoo.com with NNFMP; 12 Feb 2005 07:04:04 -0000 X-Sender: richm@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35365 invoked from network); 12 Feb 2005 05:47:58 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 12 Feb 2005 05:47:58 -0000 Received: from unknown (HELO n22a.bulk.scd.yahoo.com) (66.94.237.51) by mta3.grp.scd.yahoo.com with SMTP; 12 Feb 2005 05:47:58 -0000 Received: from [66.218.69.2] by n22.bulk.scd.yahoo.com with NNFMP; 12 Feb 2005 05:47:55 -0000 Received: from [66.218.66.79] by mailer2.bulk.scd.yahoo.com with NNFMP; 12 Feb 2005 05:47:55 -0000 Date: Sat, 12 Feb 2005 05:47:55 -0000 To: piecepack@yahoogroups.com Message-ID: <cuk5ab+ikqg@...> In-Reply-To: <cuhsdt+u4mr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1806 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.51 From: "Mark Goadrich" <richm@...> Subject: Re: New Game: Cell Management - Playtesting Needed X-Yahoo-Group-Post: member; u=72598160 X-Yahoo-Profile: ensor76 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Feb 2005 07:03:37 -0000 X-eGroups-Remote-IP: 66.94.237.32 Thanks for the read-through, waffle! > > On the Voulantary return to prison; you refer to an escaped speices > returning to their hideout. Should this mean "a member of an escaped > species"? > > That is, if both aces have escaped, and I wish to self sacrifice an > ace, do I have to return both coins to ace hideout, or just one ace > coin? > It's impossible for you to have two aces escaped, since you can only escape if the secret hideout is full. I've tried to make this more clear in the rules, since it was ambiguous. > I have seen some games use a glossary in the ruleset. Using your > game for example: > > Sun tiles -Friendly Hideout > That's a great idea, I've gone back and reworked the setup section and made the theme more prevalent and less sun/moon/crown heavy so people get into calling them captives instead of coins right away. > The game deserves probably 2 read-throughs, and 1 read and play > along reading to fully understand. > Yeah, I tried to explain it to some people tonight, one picked up on it, the other was totally lost, and I worry it might be a bit fiddly. I'm going to add some variations at the end, as you can start easy with just four species, two friendly, two hostile, to get the feel for how this type of puzzle works. Also, if you want some competition, you can use the rest of the tiles to duplicate the setup and race against someone else to see who finishes first. > Personally, I would make the Examining a Cell situations into a > table, and reprint again on the last page. > A table might work, two rows, two columns, that players can have to remind themselves of the rules, as that is the most confusing part of the whole setup. Thanks again for the suggestions, hope you enjoy the game if you give it a try, Mark Goadrich From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2376 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64437 invoked from network); 12 Feb 2005 09:10:06 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 12 Feb 2005 09:10:06 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 12 Feb 2005 09:10:06 -0000 Received: from [127.0.0.1] (c-67-180-46-25.client.comcast.net[67.180.46.25]) by comcast.net (rwcrmhc12) with ESMTP id <2005021207165301400rp40te>; Sat, 12 Feb 2005 07:16:53 +0000 Message-ID: <420DAD54.3020604@...> Date: Fri, 11 Feb 2005 23:16:36 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.3) Gecko/20040910 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <cuj2oa+bou8@...> In-Reply-To: <cuj2oa+bou8@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 216.148.227.85 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] seeking game recommendations X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar wormbin wrote: > To those of you that are familiar with the above list of games and > also familiar with Piecepack games, are there any Piecepak games that > you would recommend to our group? Check out the recommended games page on the piecepack wiki: http://www.ludism.org/ppwiki/RecommendedGames -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2377 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42523 invoked from network); 12 Feb 2005 13:05:24 -0000 Received: from unknown (66.218.66.217) by m23.grp.scd.yahoo.com with QMQP; 12 Feb 2005 13:05:24 -0000 Received: from unknown (HELO smtp100.rog.mail.re2.yahoo.com) (206.190.36.78) by mta2.grp.scd.yahoo.com with SMTP; 12 Feb 2005 13:05:24 -0000 Received: from unknown (HELO ?192.168.255.102?) (jcdietrich@24.112.162.235 with login) by smtp100.rog.mail.re2.yahoo.com with SMTP; 12 Feb 2005 13:05:16 -0000 To: piecepack@yahoogroups.com Date: Sat, 12 Feb 2005 08:06:08 -0500 User-Agent: KMail/1.7.1 References: <cuj2oa+bou8@...> <420DAD54.3020604@...> In-Reply-To: <420DAD54.3020604@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200502120806.10210.porter235@...> X-eGroups-Remote-IP: 206.190.36.78 From: Porter235 <porter235@...> Subject: Re: [piecepack] seeking game recommendations X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 On Saturday 12 February 2005 2:16 am, Mark A. Biggar wrote: > wormbin wrote: > > To those of you that are familiar with the above list of games and > > also familiar with Piecepack games, are there any Piecepak games that > > you would recommend to our group? > > Check out the recommended games page on the piecepack wiki: > > http://www.ludism.org/ppwiki/RecommendedGames In particular you should check out http://www.ludism.org/ppwiki/PharaohsHeir and http://www.ludism.org/ppwiki/New_20City both very good & award winning "german" style games Let us know what your group thinks. I would love to hear some more session reports. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2378 Return-Path: <electronicwaffle@...> Received: (qmail 45040 invoked from network); 12 Feb 2005 15:22:01 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 12 Feb 2005 15:22:01 -0000 Received: from unknown (HELO n14a.bulk.scd.yahoo.com) (66.94.237.28) by mta2.grp.scd.yahoo.com with SMTP; 12 Feb 2005 15:22:00 -0000 Received: from [66.218.69.2] by n14.bulk.scd.yahoo.com with NNFMP; 12 Feb 2005 15:21:58 -0000 Received: from [66.218.66.90] by mailer2.bulk.scd.yahoo.com with NNFMP; 12 Feb 2005 15:21:58 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17354 invoked from network); 12 Feb 2005 14:20:18 -0000 Received: from unknown (66.218.66.218) by m10.grp.scd.yahoo.com with QMQP; 12 Feb 2005 14:20:18 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta3.grp.scd.yahoo.com with SMTP; 12 Feb 2005 14:20:18 -0000 Received: from [66.218.69.2] by n15.bulk.scd.yahoo.com with NNFMP; 12 Feb 2005 14:19:24 -0000 Received: from [66.218.66.82] by mailer2.bulk.scd.yahoo.com with NNFMP; 12 Feb 2005 14:19:24 -0000 Date: Sat, 12 Feb 2005 14:19:22 -0000 To: piecepack@yahoogroups.com Message-ID: <cul39a+hl8v@...> In-Reply-To: <cuk5ab+ikqg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 779 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.32 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: New Game: Cell Management - Playtesting Needed X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Feb 2005 15:21:57 -0000 X-eGroups-Remote-IP: 66.94.237.28 > Thanks again for the suggestions, hope you enjoy the game if you give > it a try, > >>Snip<< Those suggestions came from playing the game. (Apparently not by all the rules, but I guess it was better for it.) An additonal concern; You comment in the rules that some starting positions may not be playable. (I have NOT encountered one yet) Is it possible that say two or three rounds/turns later that the player does not have a playable position -outside of a circular repetition trap? (The only move to make an escape with one coin, causing another coin to be returned, which causes another coin to be returned, and because of the third coin being returned, the first coin never escapes, and is returned to its cell... causing the rest in turn to be returned. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2379 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14528 invoked from network); 12 Feb 2005 23:29:47 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 12 Feb 2005 23:29:47 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 12 Feb 2005 23:29:47 -0000 Received: from Mike1 (c-24-5-172-105.client.comcast.net[24.5.172.105]) by comcast.net (rwcrmhc12) with SMTP id <2005021222591501400rvll5e>; Sat, 12 Feb 2005 22:59:15 +0000 Message-ID: <001001c51156$7aea6b10$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <cuj2oa+bou8@...> Date: Sat, 12 Feb 2005 14:59:17 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 216.148.227.85 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] seeking game recommendations X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: wormbin To: piecepack@yahoogroups.com Sent: Friday, February 11, 2005 11:58 AM Subject: [piecepack] seeking game recommendations >Hi folks. I just ordered a piecepack set and plan to test it out with >my regular gaming group ASAP. >We normally play the heavy german board games: Tigris & Euphrates, >Amun Re, Puerto Rico, Taj Majal, Tikal, Goa. We do enjoy the lighter >ones too: Ra, San Juan, Saint Petersburg. >To those of you that are familiar with the above list of games and >also familiar with Piecepack games, are there any Piecepak games that >you would recommend to our group? >thanx! >Robert Hi Robert, I agree with the previous recommondations and would elaborate as follows. Given your stated preferences, here are some meaty German-style games plus a favorite filler of mine. City building: NEW CITY. This game was the cream of the 3rd design competition. Clever mechanics. Best with 4 players. Civilization building: PHARAOH'S HEIR. Winner of the 4th design competition and finished within the top 10 in Hippodice. Railroading: SHIP IT! A 3-4 player pick-up and delivery type railroad game, one of my own. Racing: RACEPACK. A car racing game in the same style as Speed Circuit and Formula 1, another of my own. Memory element: KING'S COTTAGE. A game about building and furnishing a cottage for the king. Very good theme attachment. Filler game: SAN ANDREAS. A quick little game about risky city building along the California coast. Fun and visually clever. You also may be interested in THE IN CROWD, which won the most recent design competition, although I'm not sure it falls into your preferred parameters. The game is strictly 2-player and is a bit too long to be considered a filler. It should be clear from a reading of the rules whether it would suit you or not. Lastly, the 5th design competition yielded some very good solitaire games, including some with quite reasonable theme attachment, in case you ever find yourself in the mood for a game but nobody else is around. -Mike Yahoo! Groups Sponsor ADVERTISEMENT ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2380 Return-Path: <sean@...> X-Sender: sean@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23204 invoked from network); 13 Feb 2005 20:35:22 -0000 Received: from unknown (66.218.66.167) by m20.grp.scd.yahoo.com with QMQP; 13 Feb 2005 20:35:22 -0000 Received: from unknown (HELO n13a.bulk.scd.yahoo.com) (66.94.237.24) by mta6.grp.scd.yahoo.com with SMTP; 13 Feb 2005 20:35:22 -0000 Received: from [66.218.69.2] by n13.bulk.scd.yahoo.com with NNFMP; 13 Feb 2005 20:35:22 -0000 Received: from [66.218.66.85] by mailer2.bulk.scd.yahoo.com with NNFMP; 13 Feb 2005 20:35:22 -0000 Date: Sun, 13 Feb 2005 20:35:19 -0000 To: piecepack@yahoogroups.com Message-ID: <cuodm7+g92i@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1207 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.24 From: "Sean Brady" <sean@...> Subject: A new game - comments welcome X-Yahoo-Group-Post: member; u=172746623 X-Yahoo-Profile: seanabrady I have posted a new game in the Welcome to GEM forlder of the rules in progress section (http://tinyurl.com/48z2d). I have playtested the game with 2 players and it seems to work realy well, would love to hear comments on 3 or 4 player games. This game, called Welcome to GEM, is the first of 4 games I am tinkering with that share the same story line, but are different mechanically. In Welcome to GEM you take on the role of a gem/precious stone extraction expert who works in deep space mining gems from different planets. Gem Extraction Mechanics or GEM for short has just invented a new laser certain to make gem extraction faster and easier. You and your rivals have all purchased the new devices and rushed to a newly discovered planet rich in gems. You must try and out smart your competitors and extract more gems than the others. The game is for 2 - 4 players and lasts between 30 and 60 minutes. I addition to the standard piecepack you will need about 60 glass beads or other small tokens that will fit on the standard piecepack board when used grid side up. Comments or questions can be directed to me here, or you can comment on my web site at http://seanandmelissa.net/gamer/?p=183. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2381 Return-Path: <richm@...> Received: (qmail 51865 invoked from network); 13 Feb 2005 20:54:32 -0000 Received: from unknown (66.218.66.218) by m22.grp.scd.yahoo.com with QMQP; 13 Feb 2005 20:54:32 -0000 Received: from unknown (HELO n10a.bulk.scd.yahoo.com) (66.94.237.44) by mta3.grp.scd.yahoo.com with SMTP; 13 Feb 2005 20:54:32 -0000 Received: from [66.218.69.6] by n10.bulk.scd.yahoo.com with NNFMP; 13 Feb 2005 20:54:28 -0000 Received: from [66.218.66.71] by mailer6.bulk.scd.yahoo.com with NNFMP; 13 Feb 2005 20:54:28 -0000 X-Sender: richm@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46953 invoked from network); 13 Feb 2005 20:10:56 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 13 Feb 2005 20:10:56 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta5.grp.scd.yahoo.com with SMTP; 13 Feb 2005 20:10:56 -0000 Received: from [66.218.69.1] by n15.bulk.scd.yahoo.com with NNFMP; 13 Feb 2005 20:10:56 -0000 Received: from [66.218.66.74] by mailer1.bulk.scd.yahoo.com with NNFMP; 13 Feb 2005 20:10:56 -0000 Date: Sun, 13 Feb 2005 20:10:51 -0000 To: piecepack@yahoogroups.com Message-ID: <cuoc8b+mc8l@...> In-Reply-To: <cul39a+hl8v@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1496 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.32 From: "Mark Goadrich" <richm@...> Subject: Re: New Game: Cell Management - Playtesting Needed X-Yahoo-Group-Post: member; u=72598160 X-Yahoo-Profile: ensor76 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 13 Feb 2005 20:54:25 -0000 X-eGroups-Remote-IP: 66.94.237.44 > You comment in the rules that some starting positions may not be > playable. (I have NOT encountered one yet) > > Is it possible that say two or three rounds/turns later that the > player does not have a playable position -outside of a circular > repetition trap? (The only move to make an escape with one coin, > causing another coin to be returned, which causes another coin to > be returned, and because of the third coin being returned, the > first coin never escapes, and is returned to its cell... causing > the rest in turn to be returned. Good question... In an earlier version, I had the number of friendly/hostile hideouts determined randomly, and I know you can't solve it when every hideout is friendly, since no-one ever gets to move. So I put that in there as a blanket clause, but now that it's three friendly, three hostile, I'm not sure if there's any unsolvable in this more limited set. There's probably a logical proof out there, or at least an exhaustive search, but I haven't taken the time to try either yet. I haven't found an impossible setup yet in my testing, either. If you DO manage to find one, please let me know the setup so I can try to solve it or prove it's unsolvable. I find the first numbers to escape are generally those in cells attached to a hostile hideout, which I then have to add back in later to trigger an escape from a friendly hideout, and then repeat my earlier step to escape the first numbers once again. Thanks again, Mark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2382 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8897 invoked from network); 13 Feb 2005 22:45:36 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 13 Feb 2005 22:45:36 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta1.grp.scd.yahoo.com with SMTP; 13 Feb 2005 22:45:36 -0000 Received: from Mike1 (c-24-5-172-105.client.comcast.net[24.5.172.105]) by comcast.net (rwcrmhc11) with SMTP id <2005021321120801300mdv23e>; Sun, 13 Feb 2005 21:12:08 +0000 Message-ID: <02fb01c51210$afe11e30$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <cuodm7+g92i@...> Date: Sun, 13 Feb 2005 13:12:12 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.35 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] A new game - comments welcome X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Sean Brady To: piecepack@yahoogroups.com Sent: Sunday, February 13, 2005 12:35 PM Subject: [piecepack] A new game - comments welcome I have posted a new game in the Welcome to GEM forlder of the rules in progress section (http://tinyurl.com/48z2d). I have playtested the game with 2 players and it seems to work realy well, would love to hear comments on 3 or 4 player games. Hi Sean, The game looks interesting. One way to do a preliminary 4-player play-test of a game with only two players is to have each player play two parts but then at the end of the game count only the worst performing of each player's two parts. This precludes players sacrificing one of their positions to aid the other. In fact this scheme works quite well in many games for adding a 2-player variant to games that normally don't support 2 players. -Mike This game, called Welcome to GEM, is the first of 4 games I am tinkering with that share the same story line, but are different mechanically. In Welcome to GEM you take on the role of a gem/precious stone extraction expert who works in deep space mining gems from different planets. Gem Extraction Mechanics or GEM for short has just invented a new laser certain to make gem extraction faster and easier. You and your rivals have all purchased the new devices and rushed to a newly discovered planet rich in gems. You must try and out smart your competitors and extract more gems than the others. The game is for 2 - 4 players and lasts between 30 and 60 minutes. I addition to the standard piecepack you will need about 60 glass beads or other small tokens that will fit on the standard piecepack board when used grid side up. Comments or questions can be directed to me here, or you can comment on my web site at http://seanandmelissa.net/gamer/?p=183. Yahoo! Groups Sponsor ADVERTISEMENT ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2383 Return-Path: <robertk@...> Received: (qmail 5847 invoked from network); 14 Feb 2005 00:31:45 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 14 Feb 2005 00:31:45 -0000 Received: from unknown (HELO n19a.bulk.scd.yahoo.com) (66.94.237.48) by mta4.grp.scd.yahoo.com with SMTP; 14 Feb 2005 00:31:45 -0000 Received: from [66.218.66.59] by n19.bulk.scd.yahoo.com with NNFMP; 14 Feb 2005 00:31:45 -0000 Received: from [66.218.66.76] by mailer8.bulk.scd.yahoo.com with NNFMP; 14 Feb 2005 00:31:45 -0000 X-Sender: robertk@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21354 invoked from network); 13 Feb 2005 21:21:07 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 13 Feb 2005 21:21:07 -0000 Received: from unknown (HELO n14a.bulk.scd.yahoo.com) (66.94.237.28) by mta1.grp.scd.yahoo.com with SMTP; 13 Feb 2005 21:21:06 -0000 Received: from [66.218.69.5] by n14.bulk.scd.yahoo.com with NNFMP; 13 Feb 2005 21:21:02 -0000 Received: from [66.218.66.82] by mailer5.bulk.scd.yahoo.com with NNFMP; 13 Feb 2005 21:21:02 -0000 Date: Sun, 13 Feb 2005 21:21:01 -0000 To: piecepack@yahoogroups.com Message-ID: <cuogbt+bjv3@...> In-Reply-To: <001001c51156$7aea6b10$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 176 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.28 From: "wormbin" <robertk@...> Subject: Re: seeking game recommendations X-Yahoo-Group-Post: member; u=90333037 X-Yahoo-Profile: wormbin X-eGroups-Approved-By: prophesor <prophesor@...> via web; 14 Feb 2005 00:31:44 -0000 X-eGroups-Remote-IP: 66.94.237.48 Thanks for the info everyone. My piecepak set won't arrive until March so it will be a while before we get a chance to play. I'll post our experiences on this list. Robert. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2384 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87026 invoked from network); 14 Feb 2005 02:23:11 -0000 Received: from unknown (66.218.66.167) by m23.grp.scd.yahoo.com with QMQP; 14 Feb 2005 02:23:11 -0000 Received: from unknown (HELO xmail02.myhosting.com) (168.144.250.216) by mta6.grp.scd.yahoo.com with SMTP; 14 Feb 2005 02:23:11 -0000 Received: (qmail 28094 invoked from network); 14 Feb 2005 02:23:11 -0000 Received: from adsl-69-208-254-211.dsl.lgtpmi.ameritech.net (HELO [10.0.1.6]) (Authenticated-user:_dboyle@...@[69.208.254.211]) (envelope-sender <dboyle@...>) by xmail02.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 14 Feb 2005 02:23:10 -0000 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Sun, 13 Feb 2005 21:23:08 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BE3575BB.2AC51%dboyle@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.216 From: Dave Boyle <dboyle@...> Subject: Reminder: MG Design Contest deadline this friday X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Just a reminder that the deadline for the MG Design Contest is this Friday, February 18. If you have any questions, try to get them in soon and we'll try to get back to you as soon as possible. As usual, questions and submissions should all go through Karol. Go to the MG site (www.mesomorph.com) for contest details, complete contest rules and contact information. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2385 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43377 invoked from network); 15 Feb 2005 22:19:09 -0000 Received: from unknown (66.218.66.167) by m11.grp.scd.yahoo.com with QMQP; 15 Feb 2005 22:19:09 -0000 Received: from unknown (HELO n20a.bulk.scd.yahoo.com) (66.94.237.49) by mta6.grp.scd.yahoo.com with SMTP; 15 Feb 2005 22:19:09 -0000 Received: from [66.218.69.4] by n20.bulk.scd.yahoo.com with NNFMP; 15 Feb 2005 22:19:09 -0000 Received: from [66.218.66.83] by mailer4.bulk.scd.yahoo.com with NNFMP; 15 Feb 2005 22:19:09 -0000 Date: Tue, 15 Feb 2005 22:19:07 -0000 To: piecepack@yahoogroups.com Message-ID: <cutsgr+co21@...> In-Reply-To: <cufv52+u1dq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1966 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.49 From: "imfurry" <donkirkby@...> Subject: Re: New Game: Cell Management - Playtesting Needed X-Yahoo-Group-Post: member; u=194416421 X-Yahoo-Profile: imfurry Hi Mark, I'm enjoying your game very much, and I've played it four or five times so far. The game itself seems very polished, but understanding the rules was a struggle. The setup section is fine, and the two example rounds at the end are helpful. However, I think the description of each step should have an example to illustrate it. I recommend you add a diagram after the first paragraph of the Rules section that shows a game in progress. If possible try to include in the diagram an example of each possible scenario (e.g., friend in adjacent hideout, enemy in adjacent hideout, empty friendly hideout, etc.). Then after describing each step, give a specific example from the diagram like this: As the guard enters the 2 of Moons tile, a 2 coin attempts an escape because the 4 of Crowns tile next to it is hostile and empty. The 2 coin runs to its hideout on the 2 of Crowns tile. For those who haven't tried the game yet, this next paragraph contains mild spoilers. Read at your own risk. As for the game play itself, my first impression was that it seemed like Towers of Hanoi ( http://www.mazeworks.com/hanoi/ ) with several distractions thrown in. I expected that I would be able to come up with a general solution and stop playing. I am pleased to report that after a couple of hours of playing, I've made progress, but I haven't found a general solution. Even if it is generally solvable, finding the solution is an interesting exercise. All in all, it's an impressive contribution. Don --- In piecepack@yahoogroups.com, "Mark" <richm@c...> wrote: > > > Hello, > [snip] > > I've written up the rules in on the web at > > http:\\games.goadrich.com\cell > > and am currently looking for playtesters, I'd be happy to hear if you > have any suggestions or questions about the rules, thanks. If this > isn't the standard protocol for recruiting playtesters, and posting > games under contruction, please let me know, > > Mark Goadrich [snip] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2386 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37989 invoked from network); 16 Feb 2005 03:50:49 -0000 Received: from unknown (66.218.66.166) by m24.grp.scd.yahoo.com with QMQP; 16 Feb 2005 03:50:49 -0000 Received: from unknown (HELO xmail06.myhosting.com) (168.144.250.220) by mta5.grp.scd.yahoo.com with SMTP; 16 Feb 2005 03:50:49 -0000 Received: (qmail 2499 invoked from network); 16 Feb 2005 03:50:48 -0000 Received: from adsl-69-210-23-168.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[69.210.23.168]) (envelope-sender <karol@...>) by xmail06.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 16 Feb 2005 03:50:48 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Tue, 15 Feb 2005 22:50:45 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BE382D45.A2A5%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.220 From: Karol Boyle <karol@...> Subject: Contest update X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hi folks, We have 4 entries so far. I believe a few of you are still working feverishly to finish the games created for the MG contest before the deadline. Unlike in previous contests (non-MG piecepack contests), I will not be able to man the computer station the entire day of the deadline. I will send confirmations of receipt as soon as possible, what is important is that you actually send the entry in before the posted deadline, not that your confirmation is received in time. Be mindful that your entry should be complete but also that you will have time to make changes after the contest ends prior to going public with the rule set. If there are any questions from the judge you will be able to answer them and adjust the rules accordingly. Right now there is a one in four shot of winning that $50 prize and selection from inventory! Let's widen those odds! :-) Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2387 Return-Path: <richm@...> X-Sender: richm@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65559 invoked from network); 17 Feb 2005 16:45:52 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 17 Feb 2005 16:45:52 -0000 Received: from unknown (HELO n7a.bulk.scd.yahoo.com) (66.94.237.41) by mta4.grp.scd.yahoo.com with SMTP; 17 Feb 2005 16:45:52 -0000 Received: from [66.218.69.3] by n7.bulk.scd.yahoo.com with NNFMP; 17 Feb 2005 16:45:45 -0000 Received: from [66.218.66.61] by mailer3.bulk.scd.yahoo.com with NNFMP; 17 Feb 2005 16:45:45 -0000 Date: Thu, 17 Feb 2005 16:44:58 -0000 To: piecepack@yahoogroups.com Message-ID: <cv2hma+b75d@...> In-Reply-To: <cutsgr+co21@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2043 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.41 From: "Mark Goadrich" <richm@...> Subject: Re: New Game: Cell Management - Playtesting Needed X-Yahoo-Group-Post: member; u=72598160 X-Yahoo-Profile: ensor76 Thanks, Don, for the feedback and compliments, I'm glad you're enjoying it. I'll be sure to add a step-by-step image and description to the next rules version update, leading players through each of the four types of situations the guards can encounter; I agree, that's the most confusing part of the rules. If you do find a general solution, I would love to hear about it, spoilers or not.. :) Mark --- In piecepack@yahoogroups.com, "imfurry" <donkirkby@g...> wrote: > > Hi Mark, > I'm enjoying your game very much, and I've played it four or five > times so far. The game itself seems very polished, but understanding > the rules was a struggle. The setup section is fine, and the two > example rounds at the end are helpful. However, I think the > description of each step should have an example to illustrate it. > I recommend you add a diagram after the first paragraph of the Rules > section that shows a game in progress. If possible try to include in > the diagram an example of each possible scenario (e.g., friend in > adjacent hideout, enemy in adjacent hideout, empty friendly hideout, > etc.). Then after describing each step, give a specific example from > the diagram like this: > As the guard enters the 2 of Moons tile, a 2 coin attempts an escape > because the 4 of Crowns tile next to it is hostile and empty. The 2 > coin runs to its hideout on the 2 of Crowns tile. > > For those who haven't tried the game yet, this next paragraph > contains mild spoilers. Read at your own risk. > As for the game play itself, my first impression was that it seemed > like Towers of Hanoi ( http://www.mazeworks.com/hanoi/ ) with > several distractions thrown in. I expected that I would be able to > come up with a general solution and stop playing. I am pleased to > report that after a couple of hours of playing, I've made progress, > but I haven't found a general solution. Even if it is generally > solvable, finding the solution is an interesting exercise. > > All in all, it's an impressive contribution. > > Don > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2388 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54420 invoked from network); 17 Feb 2005 20:17:54 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 17 Feb 2005 20:17:54 -0000 Received: from unknown (HELO xmail06.myhosting.com) (168.144.250.220) by mta1.grp.scd.yahoo.com with SMTP; 17 Feb 2005 20:17:54 -0000 Received: (qmail 3783 invoked from network); 17 Feb 2005 20:17:52 -0000 Received: from adsl-69-210-23-168.dsl.lgtpmi.ameritech.net (HELO [10.0.1.6]) (Authenticated-user:_dboyle@...@[69.210.23.168]) (envelope-sender <dboyle@...>) by xmail06.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 17 Feb 2005 20:17:51 -0000 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Thu, 17 Feb 2005 15:17:50 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BE3A661D.2ADC9%dboyle@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.220 From: Dave Boyle <dboyle@...> Subject: MG Contest Reminder X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph Just a quick note to remind everyone that tomorrow is the deadline for the MG Piecepack Design Contest. Get your games in by 5 PM Eastern Friday for your shot at riches and fame.* * "Riches and Fame" is not to be taken literally. The winner will receive a few bucks, a new game and the limited (and sometimes begrudging) admiration of the members of the piecepack community. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2389 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6042 invoked from network); 18 Feb 2005 19:41:09 -0000 Received: from unknown (66.218.66.172) by m13.grp.scd.yahoo.com with QMQP; 18 Feb 2005 19:41:09 -0000 Received: from unknown (HELO xmail01.myhosting.com) (168.144.250.214) by mta4.grp.scd.yahoo.com with SMTP; 18 Feb 2005 19:41:08 -0000 Received: (qmail 22587 invoked from network); 18 Feb 2005 19:41:07 -0000 Received: from adsl-69-210-23-168.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[69.210.23.168]) (envelope-sender <karol@...>) by xmail01.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 18 Feb 2005 19:41:03 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Fri, 18 Feb 2005 14:41:01 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BE3BAEFD.A33D%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.214 From: Karol Boyle <karol@...> Subject: MG Contest X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph I've sent confirmations to all that have sent in the entries just now, with this posting. So, the rest of you have 2 hours and 20 minutes (as I type) to get your entries in! I'll give everyone a final count later, Karol P.S. Deadline is 5pm EST. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2390 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99024 invoked from network); 18 Feb 2005 23:17:28 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 18 Feb 2005 23:17:28 -0000 Received: from unknown (HELO xmail02.myhosting.com) (168.144.250.216) by mta6.grp.scd.yahoo.com with SMTP; 18 Feb 2005 23:17:28 -0000 Received: (qmail 1106 invoked from network); 18 Feb 2005 23:17:27 -0000 Received: from adsl-69-210-23-168.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[69.210.23.168]) (envelope-sender <karol@...>) by xmail02.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 18 Feb 2005 23:17:27 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Fri, 18 Feb 2005 18:17:25 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BE3BE1B5.A34E%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.216 From: Karol Boyle <karol@...> Subject: 8 entries X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph 8 entries (2 by the same author) have been received. The judging will begin tomorrow and will take as long as judging takes. We'll announce the winners once they have been selected. As I have been privy to who has sent in what I will not be part of ANY playtesting. Thank you! Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2391 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72575 invoked from network); 19 Feb 2005 01:27:14 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 19 Feb 2005 01:27:14 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by mta5.grp.scd.yahoo.com with SMTP; 19 Feb 2005 01:27:14 -0000 Received: from Mike1 (c-24-5-172-105.client.comcast.net[24.5.172.105]) by comcast.net (rwcrmhc13) with SMTP id <2005021901151101500l1qbje>; Sat, 19 Feb 2005 01:15:11 +0000 Message-ID: <045601c51620$7e11afa0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <BE3BE1B5.A34E%karol@...> Date: Fri, 18 Feb 2005 17:15:25 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Remote-IP: 204.127.198.39 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] 8 entries X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Karol Boyle To: piecepack@yahoogroups.com Sent: Friday, February 18, 2005 3:17 PM Subject: [piecepack] 8 entries >8 entries (2 by the same author) have been received. Hey, that's very encouraging! I was worried that there might not be more than 4 or 5. It will be interesting to see how many games use what combinations of piecepacks: just the 4-Seasons, just the Playing Cards, one of each, two of the same, or a standard plus an expansion. I'm going to predict that the most common groups will be Just Playing Cards, and standard plus an expansion. The former should be popular because it opens many possibilities to combine piecepack with a deck of cards, and the latter offers the advantage of eight suits. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2392 Return-Path: <electronicwaffle@...> Received: (qmail 38924 invoked from network); 20 Feb 2005 02:42:33 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 20 Feb 2005 02:42:33 -0000 Received: from unknown (HELO n8a.bulk.scd.yahoo.com) (66.94.237.42) by mta4.grp.scd.yahoo.com with SMTP; 20 Feb 2005 02:42:33 -0000 Received: from [66.218.69.1] by n8.bulk.scd.yahoo.com with NNFMP; 20 Feb 2005 02:42:33 -0000 Received: from [66.218.66.87] by mailer1.bulk.scd.yahoo.com with NNFMP; 20 Feb 2005 02:42:33 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52426 invoked from network); 19 Feb 2005 22:23:13 -0000 Received: from unknown (66.218.66.216) by m8.grp.scd.yahoo.com with QMQP; 19 Feb 2005 22:23:13 -0000 Received: from unknown (HELO n16a.bulk.scd.yahoo.com) (66.94.237.45) by mta1.grp.scd.yahoo.com with SMTP; 19 Feb 2005 22:23:13 -0000 Received: from [66.218.69.4] by n16.bulk.scd.yahoo.com with NNFMP; 19 Feb 2005 22:23:13 -0000 Received: from [66.218.66.83] by mailer4.bulk.scd.yahoo.com with NNFMP; 19 Feb 2005 22:23:13 -0000 Date: Sat, 19 Feb 2005 22:23:12 -0000 To: piecepack@yahoogroups.com Message-ID: <cv8e8g+kuem@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 308 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.45 From: "Electronicwaffle" <electronicwaffle@...> Subject: Question on Piece Packing Pirates X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 20 Feb 2005 02:42:31 -0000 X-eGroups-Remote-IP: 66.94.237.42 The rules refer to having your ship make a 90 degree turn if you wish. First, I assume ship direction is determined by the coins orientation line (which you can't see if the ship is suit side up). Second, I do not understand why this rule is even in the game. What is the purpose for turning 90 degrees? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2393 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30614 invoked from network); 20 Feb 2005 03:20:36 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 20 Feb 2005 03:20:36 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta1.grp.scd.yahoo.com with SMTP; 20 Feb 2005 03:20:36 -0000 Received: from [127.0.0.1] (c-67-180-46-25.client.comcast.net[67.180.46.25]) by comcast.net (sccrmhc11) with ESMTP id <2005022003203501100svstte>; Sun, 20 Feb 2005 03:20:35 +0000 Message-ID: <421801F6.7050209@...> Date: Sat, 19 Feb 2005 19:20:22 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.3) Gecko/20040910 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <cv8e8g+kuem@...> In-Reply-To: <cv8e8g+kuem@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Remote-IP: 204.127.202.55 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Question on Piece Packing Pirates X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Electronicwaffle wrote: > > > The rules refer to having your ship make a 90 degree turn if you > wish. First, I assume ship direction is determined by the coins > orientation line (which you can't see if the ship is suit side up). > Second, I do not understand why this rule is even in the game. What > is the purpose for turning 90 degrees? Umm, most piecepack set have tick marks on BOTH ides of each coin so your first point is moot. I see the 90 degree turn rule to say you can make only one 90 degree turn during a turn of movement, otherwise you must move in the direction of the tick mark. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2394 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10448 invoked from network); 20 Feb 2005 19:24:59 -0000 Received: from unknown (66.218.66.167) by m21.grp.scd.yahoo.com with QMQP; 20 Feb 2005 19:24:59 -0000 Received: from unknown (HELO web80504.mail.yahoo.com) (66.218.79.74) by mta6.grp.scd.yahoo.com with SMTP; 20 Feb 2005 19:24:58 -0000 Message-ID: <20050220192458.10566.qmail@...> Received: from [68.252.2.148] by web80504.mail.yahoo.com via HTTP; Sun, 20 Feb 2005 11:24:58 PST X-RocketYMMF: cdrodeffer Date: Sun, 20 Feb 2005 11:24:58 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <1108896389.150.79609.m12@yahoogroups.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Remote-IP: 66.218.79.74 From: "Clark D. Rodeffer" <clark@...> Reply-To: clark@... Subject: Re: Piece Packing Pirates X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer >> The rules refer to having your ship >> make a 90 degree turn if you wish. >> [...] What is the purpose for turning >> 90 degrees? > I see the 90 degree turn rule to say > you can make only one 90 degree turn > during a turn of movement, otherwise > you must move in the direction of > the tick mark. Mark's interpretation is correct. The reason the rule is there is you're not allowed to make a 180 degree turn, whether to run away or give chase. You can, however, make one 90 degree turn at any time during the move. You don't have to sail; moving zero spaces (like dropping sail) is allowed. And of course you may also go one space in the direction the wind blows, no matter what direction you're facing. If you wanted to, I suppose you *could* play with your pirate ship number side up as with other ships, but I find it much easier to remember which ship is mine if I play with the moon side up. If you use the space at the bottom of the play mat to store the unused ships, it's also easy to figure out the size of your ship (it's the unoccupied circle). Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2395 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59467 invoked from network); 20 Feb 2005 22:57:01 -0000 Received: from unknown (66.218.66.216) by m5.grp.scd.yahoo.com with QMQP; 20 Feb 2005 22:57:01 -0000 Received: from unknown (HELO xmail04.myhosting.com) (168.144.250.218) by mta1.grp.scd.yahoo.com with SMTP; 20 Feb 2005 22:57:01 -0000 Received: (qmail 765 invoked from network); 20 Feb 2005 22:57:00 -0000 Received: from adsl-69-210-23-168.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[69.210.23.168]) (envelope-sender <karol@...>) by xmail04.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 20 Feb 2005 22:57:00 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Sun, 20 Feb 2005 17:56:56 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BE3E7FE8.A3A1%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.218 From: Karol Boyle <karol@...> Subject: No revisions X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hi everyone, Just a note, as it has come up, no revisions are accepted after the date of closing which was 2/18 5pm EST. One of you has sent in a revision but it will be disgarded. Judge may decide to give critical feedback and request that authors "fix" the games in order to be included in round 2 of judging - however this hasn't been decided yet. You will all of course have a chance to polish before the games are posted publicly. But to save on hassle and headache no revisions, apart for those requested from everyone if that case happens, will be seen by the judge. Thank you, Karol From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2396 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95884 invoked from network); 24 Feb 2005 01:17:11 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 24 Feb 2005 01:17:11 -0000 Received: from unknown (HELO xmail02.myhosting.com) (168.144.250.216) by mta3.grp.scd.yahoo.com with SMTP; 24 Feb 2005 01:17:11 -0000 Received: (qmail 11474 invoked from network); 24 Feb 2005 01:17:09 -0000 Received: from adsl-69-210-23-168.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[69.210.23.168]) (envelope-sender <karol@...>) by xmail02.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 24 Feb 2005 01:17:09 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 23 Feb 2005 20:17:07 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BE429543.A444%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.216 From: Karol Boyle <karol@...> Subject: 10 entries - More? X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Hello fellow members - It came to my attention earlier that the 8 game figure was in fact incorrect, there were 10 games submitted before the deadline. Just to make sure I didn't miss any others here's the game list: Blood Diamonds Cape to Cairo Chameleon Flowers in the Fields Let the Games Begin Piecepack Letterbox Scavenger Hunt* Spam O Rama The Four Seasons Tribe (*not the one already released under a different author) Here's what happened, during the course of the contest 2 authors submitted 2 games. I had only received one authors entries. Author #2 spoke to author #1 and found that they had both submitted 2 entries, from my post to the group indicating only 1 author had submitted 2 games (a 1/8 shot at winning for 7 people) so author #2 contacted me and of course I hadn't received the entries, in this day and age of technology I had the author blast a forward of the original messages so I could verify the dates which check out!! There we go!! Now if you submitted a game, didn't receive confirmation - forward the game to me from your sent mail submissions@.... If you did receive confirmation and don't see your game's tile above - Also forward the game to me from your sent mail at the same address. THANK YOU! 8 people have a 1 in 10, 2 people have a 2/10. Though chance has nothing to do with it, these games are judged on actual criteria not a simple roll of dice or draw from a hat!! :-) Comments about this post should be directed to me: karol@..., at least CC me b/c I do not check the list. (much) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2397 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16522 invoked from network); 25 Feb 2005 06:27:30 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 25 Feb 2005 06:27:30 -0000 Received: from unknown (HELO xmail04.myhosting.com) (168.144.250.218) by mta3.grp.scd.yahoo.com with SMTP; 25 Feb 2005 06:27:30 -0000 Received: (qmail 25782 invoked from network); 25 Feb 2005 06:27:06 -0000 Received: from adsl-69-210-23-168.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[69.210.23.168]) (envelope-sender <karol@...>) by xmail04.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 25 Feb 2005 06:27:06 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Fri, 25 Feb 2005 01:27:05 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BE442F69.A492%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.218 From: Karol Boyle <karol@...> Subject: Contest Update - MG X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph An updated list will be posted shortly, in the meantime if you submitted a game for the MG piecepack contest prior to the extended deadline and didn't see it on the list (see last message) and have NOT already contacted me between last post and now PLEASE forward the original submission to the address listed in the contest rules according to the contest rules, particularly the rule about how to construct the subject line. PLEASE do not send contest related email to email address this note is being sent from, it adds to the confusion. Send to submissions@... thank you!! Post to you again soon, Karol Mesomorph Games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2398 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73764 invoked from network); 25 Feb 2005 18:09:39 -0000 Received: from unknown (66.218.66.167) by m22.grp.scd.yahoo.com with QMQP; 25 Feb 2005 18:09:39 -0000 Received: from unknown (HELO xmail04.myhosting.com) (168.144.250.218) by mta6.grp.scd.yahoo.com with SMTP; 25 Feb 2005 18:09:39 -0000 Received: (qmail 8352 invoked from network); 25 Feb 2005 18:09:38 -0000 Received: from adsl-69-210-23-168.dsl.lgtpmi.ameritech.net (HELO [10.0.1.2]) (Authenticated-user:_karol@...@[69.210.23.168]) (envelope-sender <karol@...>) by xmail04.myhosting.com (qmail-ldap-1.03) with SMTP for <piecepack@yahoogroups.com>; 25 Feb 2005 18:09:37 -0000 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Fri, 25 Feb 2005 13:09:36 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BE44D410.A4A7%karol@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 168.144.250.218 From: Karol Boyle <karol@...> Subject: MG Contest Tally - 13 X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Here's the current list: Blood Diamonds Chameleon Flowers in the Fields Goods from Cape to Cairo It's a Weird, Weird Galaxy! Let the Games Begin Pah Pong: The Game of the Four Seasons Piecepack Letterbox Scavenger Hunt* Spam O Rama Stacked Deck War The Four Seasons Tribe of the Four Seasons Does anyone else have a game that they sent in before the deadline that is not listed above? If so please forward the originally sent email with game attached to submissions@... - any questions or comments about this post should be directed to the same. THANKS!! *not the same as game posted on piecepack.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2400 Return-Path: <wyldeoad@...> Received: (qmail 61899 invoked from network); 1 Mar 2005 01:18:15 -0000 Received: from unknown (66.218.66.217) by m6.grp.scd.yahoo.com with QMQP; 1 Mar 2005 01:18:15 -0000 Received: from unknown (HELO n10a.bulk.scd.yahoo.com) (66.94.237.44) by mta2.grp.scd.yahoo.com with SMTP; 1 Mar 2005 01:18:15 -0000 Received: from [66.218.69.5] by n10.bulk.scd.yahoo.com with NNFMP; 01 Mar 2005 01:18:15 -0000 Received: from [66.218.66.80] by mailer5.bulk.scd.yahoo.com with NNFMP; 01 Mar 2005 01:18:15 -0000 X-Sender: wyldeoad@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94189 invoked from network); 28 Feb 2005 23:32:57 -0000 Received: from unknown (66.218.66.216) by m22.grp.scd.yahoo.com with QMQP; 28 Feb 2005 23:32:57 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta1.grp.scd.yahoo.com with SMTP; 28 Feb 2005 23:32:57 -0000 Received: from [66.218.66.59] by n15.bulk.scd.yahoo.com with NNFMP; 28 Feb 2005 23:32:34 -0000 Received: from [66.218.66.77] by mailer8.bulk.scd.yahoo.com with NNFMP; 28 Feb 2005 23:32:34 -0000 Date: Mon, 28 Feb 2005 23:31:49 -0000 To: piecepack@yahoogroups.com Message-ID: <d009l5+paqc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 246 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.32 From: "wyldeoad" <wyldeoad@...> Subject: Hanging Garden Scoring Diagram? X-Yahoo-Group-Post: member; u=108215237 X-Yahoo-Profile: wyldeoad X-eGroups-Approved-By: prophesor <prophesor@...> via web; 01 Mar 2005 01:18:14 -0000 X-eGroups-Remote-IP: 66.94.237.44 I posted a file with a diagram I believe represents the basic scoring procedures for Hanging Gardens. However, I am new to piecepack and to Hanging Gardens so would like if someone could review it and make sure it is accurate. Thanks, Craig From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2401 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9730 invoked from network); 1 Mar 2005 23:29:04 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 1 Mar 2005 23:29:04 -0000 Received: from unknown (HELO n6a.bulk.scd.yahoo.com) (66.94.237.40) by mta4.grp.scd.yahoo.com with SMTP; 1 Mar 2005 23:29:04 -0000 Received: from [66.218.66.59] by n6.bulk.scd.yahoo.com with NNFMP; 01 Mar 2005 23:29:04 -0000 Received: from [66.218.66.68] by mailer8.bulk.scd.yahoo.com with NNFMP; 01 Mar 2005 23:29:03 -0000 Date: Tue, 01 Mar 2005 23:28:53 -0000 To: piecepack@yahoogroups.com Message-ID: <d02trl+mg4g@...> In-Reply-To: <d009l5+paqc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 451 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.40 From: "Benedict" <boycat_oh@...> Subject: Re: Hanging Garden Scoring Diagram? X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Nice diagram, Craig. As far as I can tell from reading the rules and comparing them to the diagram, it is correct. Any chance of a session report posted here to the group? Phillip > I posted a file with a diagram I believe represents the basic > scoring procedures for Hanging Gardens. However, I am new to > piecepack and to Hanging Gardens so would like if someone could > review it and make sure it is accurate. > > Thanks, > > Craig From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2402 Return-Path: <SteveOliverC@...> Received: (qmail 95270 invoked from network); 2 Mar 2005 01:20:31 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 2 Mar 2005 01:20:31 -0000 Received: from unknown (HELO n9a.bulk.scd.yahoo.com) (66.94.237.43) by mta3.grp.scd.yahoo.com with SMTP; 2 Mar 2005 01:20:31 -0000 Received: from [66.218.66.59] by n9.bulk.scd.yahoo.com with NNFMP; 02 Mar 2005 01:20:30 -0000 Received: from [66.218.66.81] by mailer8.bulk.scd.yahoo.com with NNFMP; 02 Mar 2005 01:20:30 -0000 X-Sender: SteveOliverC@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73678 invoked from network); 1 Mar 2005 20:02:44 -0000 Received: from unknown (66.218.66.217) by m21.grp.scd.yahoo.com with QMQP; 1 Mar 2005 20:02:44 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta2.grp.scd.yahoo.com with SMTP; 1 Mar 2005 20:02:44 -0000 Received: from [66.218.69.1] by n15.bulk.scd.yahoo.com with NNFMP; 01 Mar 2005 20:02:20 -0000 Received: from [66.218.66.69] by mailer1.bulk.scd.yahoo.com with NNFMP; 01 Mar 2005 20:02:19 -0000 Date: Tue, 01 Mar 2005 20:02:19 -0000 To: piecepack@yahoogroups.com Message-ID: <d02hob+smag@...> In-Reply-To: <d009l5+paqc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 414 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.32 From: "Steve Oliver" <SteveOliverC@...> Subject: Re: Hanging Garden Scoring Diagram? X-Yahoo-Group-Post: member; u=206094152 X-Yahoo-Profile: steveoliverc X-eGroups-Approved-By: prophesor <prophesor@...> via web; 02 Mar 2005 01:20:26 -0000 X-eGroups-Remote-IP: 66.94.237.43 Looks good! This will be very helpful for new players of Hanging Gardens. --- In piecepack@yahoogroups.com, "wyldeoad" <wyldeoad@y...> wrote: > > > I posted a file with a diagram I believe represents the basic > scoring procedures for Hanging Gardens. However, I am new to > piecepack and to Hanging Gardens so would like if someone could > review it and make sure it is accurate. > > Thanks, > > Craig From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2404 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35423 invoked from network); 2 Mar 2005 18:50:50 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 2 Mar 2005 18:50:50 -0000 Received: from unknown (HELO w09.bloglines.com) (216.148.252.100) by mta4.grp.scd.yahoo.com with SMTP; 2 Mar 2005 18:50:50 -0000 Received: (qmail 21092 invoked by uid 99); 2 Mar 2005 18:50:38 -0000 Message-ID: <1109789438.1785825008.20858.sendItem@...> Date: 2 Mar 2005 18:50:38 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Remote-IP: 216.148.252.100 From: Iain.407138@... Subject: Re: [piecepack] Hanging Garden Scoring Diagram? X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne > I posted a file with a diagram I believe represents the basic > scoring procedures for Hanging Gardens. However, I am new to > piecepack and to Hanging Gardens so would like if someone could > review it and make sure it is accurate. Would you like to post it to the Piecepack Wiki? If you don't want to, can I? -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2405 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5422 invoked from network); 3 Mar 2005 04:14:12 -0000 Received: from unknown (66.218.66.216) by m11.grp.scd.yahoo.com with QMQP; 3 Mar 2005 04:14:12 -0000 Received: from unknown (HELO n20a.bulk.scd.yahoo.com) (66.94.237.49) by mta1.grp.scd.yahoo.com with SMTP; 3 Mar 2005 04:14:12 -0000 DomainKey-Signature: Received: from [66.218.69.3] by n20.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 04:14:11 -0000 Received: from [66.218.66.74] by mailer3.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 04:14:11 -0000 Date: Thu, 03 Mar 2005 04:14:01 -0000 To: piecepack@yahoogroups.com Message-ID: <d062u9+ehs7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 754 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.49 From: "mschoessow" <mikeschoessow@...> Subject: Next General Piecepack Design Contest? X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow It's been quite some time since Clark posted his excellent summary of the last contest and awarded Jeb and Ian the win for their clever game, The In Crowd. Since then, I've been patiently awaiting an anouncement relating to the next competition. So, this is largely a query to Jeb and Ian. Are you still planning to define and judge the next competition? If not, that's OK, but let us all know so we can then go ahead and decide what we will do for the next contest; we have a great record so far with the contests, the great games each time, and the trophy cloth, and I doubt anyone wants to see it end here. If you guys are working on something, that's great, and please post a progress report. If not,let us know that too. Thanks! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2406 Return-Path: <wyldeoad@...> Received: (qmail 77563 invoked from network); 3 Mar 2005 05:21:47 -0000 Received: from unknown (66.218.66.172) by m16.grp.scd.yahoo.com with QMQP; 3 Mar 2005 05:21:47 -0000 Received: from unknown (HELO n8a.bulk.scd.yahoo.com) (66.94.237.42) by mta4.grp.scd.yahoo.com with SMTP; 3 Mar 2005 05:21:47 -0000 DomainKey-Signature: Received: from [66.218.69.5] by n8.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 05:21:36 -0000 Received: from [66.218.66.80] by mailer5.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 05:21:36 -0000 X-Sender: wyldeoad@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34614 invoked from network); 2 Mar 2005 22:50:37 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 2 Mar 2005 22:50:37 -0000 Received: from unknown (HELO n13a.bulk.scd.yahoo.com) (66.94.237.24) by mta6.grp.scd.yahoo.com with SMTP; 2 Mar 2005 22:50:37 -0000 Received: from [66.218.69.4] by n13.bulk.scd.yahoo.com with NNFMP; 02 Mar 2005 22:50:28 -0000 Received: from [66.218.66.85] by mailer4.bulk.scd.yahoo.com with NNFMP; 02 Mar 2005 22:50:28 -0000 Date: Wed, 02 Mar 2005 22:50:11 -0000 To: piecepack@yahoogroups.com Message-ID: <d05fv3+r0jr@...> In-Reply-To: <1109789438.1785825008.20858.sendItem@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 206 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.24 From: "wyldeoad" <wyldeoad@...> Subject: Re: Hanging Garden Scoring Diagram? X-Yahoo-Group-Post: member; u=108215237 X-Yahoo-Profile: wyldeoad X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Mar 2005 05:21:31 -0000 X-eGroups-Remote-IP: 66.94.237.42 --- In piecepack@yahoogroups.com, Iain.407138@b... wrote: > Would you like to post it to the Piecepack Wiki? If you > don't want to, can I? > > -- > Iain Iain, Please do that, I'd appreciate it. Craig From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2407 Return-Path: <electronicwaffle@...> Received: (qmail 87624 invoked from network); 3 Mar 2005 05:22:10 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 3 Mar 2005 05:22:10 -0000 Received: from unknown (HELO n21a.bulk.scd.yahoo.com) (66.94.237.50) by mta4.grp.scd.yahoo.com with SMTP; 3 Mar 2005 05:22:10 -0000 Received: from [66.218.69.1] by n21.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 05:21:25 -0000 Received: from [66.218.66.82] by mailer1.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 05:21:25 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16223 invoked from network); 3 Mar 2005 04:44:36 -0000 Received: from unknown (66.218.66.217) by m3.grp.scd.yahoo.com with QMQP; 3 Mar 2005 04:44:36 -0000 Received: from unknown (HELO n6a.bulk.scd.yahoo.com) (66.94.237.40) by mta2.grp.scd.yahoo.com with SMTP; 3 Mar 2005 04:44:35 -0000 DomainKey-Signature: Received: from [66.218.69.2] by n6.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 04:44:21 -0000 Received: from [66.218.66.74] by mailer2.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 04:44:21 -0000 Date: Thu, 03 Mar 2005 04:43:40 -0000 To: piecepack@yahoogroups.com Message-ID: <d064ls+7dv2@...> In-Reply-To: <d062u9+ehs7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 254 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.40 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Next General Piecepack Design Contest? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Mar 2005 05:21:22 -0000 X-eGroups-Remote-IP: 66.94.237.50 I took the MG Contest to mean the next "General" contest. That is, I think possibly MG stepped in either by choice, or request of one of the previous judges. In any case, I would like another contest. I like the "theme" aspects the contests hold. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2408 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46635 invoked from network); 3 Mar 2005 14:00:14 -0000 Received: from unknown (66.218.66.167) by m13.grp.scd.yahoo.com with QMQP; 3 Mar 2005 14:00:14 -0000 Received: from unknown (HELO pimout1-ext.prodigy.net) (207.115.63.77) by mta6.grp.scd.yahoo.com with SMTP; 3 Mar 2005 14:00:14 -0000 Received: from [10.0.1.6] (adsl-69-208-255-223.dsl.lgtpmi.ameritech.net [69.208.255.223]) by pimout1-ext.prodigy.net (8.12.10 milter /8.12.10) with ESMTP id j23E09YV059232 for <piecepack@yahoogroups.com>; Thu, 3 Mar 2005 09:00:13 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Thu, 03 Mar 2005 09:00:08 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BE4C8298.2BE19%dboyle@...> In-Reply-To: <d064ls+7dv2@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Remote-IP: 207.115.63.77 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] Re: Next General Piecepack Design Contest? X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph We were REALLY hoping that nobody would get this impression. We tried to stress that our contest was not a continuation of the previous contests, especially given the timing of our announcement. Jeb and Ian are still in control of the board as winners of the 6th design contest. Unless they decide otherwise it's up to them to set the theme, deadline, etc. for the 7th piecepack design contest. > From: "Electronicwaffle" <electronicwaffle@...> > Reply-To: piecepack@yahoogroups.com > Date: Thu, 03 Mar 2005 04:43:40 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Re: Next General Piecepack Design Contest? > > > > > > I took the MG Contest to mean the next "General" contest. That is, I > think possibly MG stepped in either by choice, or request of one of > the previous judges. > > In any case, I would like another contest. I like the "theme" > aspects the contests hold. > > > > > > > > > > Yahoo! Groups Links > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2409 Return-Path: <electronicwaffle@...> Received: (qmail 8528 invoked from network); 3 Mar 2005 17:50:54 -0000 Received: from unknown (66.218.66.216) by m19.grp.scd.yahoo.com with QMQP; 3 Mar 2005 17:50:54 -0000 Received: from unknown (HELO n21a.bulk.scd.yahoo.com) (66.94.237.50) by mta1.grp.scd.yahoo.com with SMTP; 3 Mar 2005 17:50:54 -0000 Received: from [66.218.69.6] by n21.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 17:50:40 -0000 Received: from [66.218.66.82] by mailer6.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 17:50:40 -0000 X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73288 invoked from network); 3 Mar 2005 17:28:10 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 3 Mar 2005 17:28:10 -0000 Received: from unknown (HELO n2a.bulk.scd.yahoo.com) (66.94.237.36) by mta4.grp.scd.yahoo.com with SMTP; 3 Mar 2005 17:28:10 -0000 DomainKey-Signature: Received: from [66.218.69.3] by n2.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 17:27:41 -0000 Received: from [66.218.66.76] by mailer3.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 17:27:41 -0000 Date: Thu, 03 Mar 2005 17:27:40 -0000 To: piecepack@yahoogroups.com Message-ID: <d07hec+um63@...> In-Reply-To: <BE4C8298.2BE19%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 260 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.36 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Next General Piecepack Design Contest? X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Mar 2005 17:50:39 -0000 X-eGroups-Remote-IP: 66.94.237.50 --- In piecepack@yahoogroups.com, Dave Boyle <dboyle@m...> wrote: > We were REALLY hoping that nobody would get this impression. <Snip> Ok, so I got the wrong impression. From my frame of reference, this is nothing but good news in a win-win situation. :-) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2410 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58989 invoked from network); 3 Mar 2005 19:44:16 -0000 Received: from unknown (66.218.66.217) by m4.grp.scd.yahoo.com with QMQP; 3 Mar 2005 19:44:16 -0000 Received: from unknown (HELO n16a.bulk.scd.yahoo.com) (66.94.237.45) by mta2.grp.scd.yahoo.com with SMTP; 3 Mar 2005 19:44:16 -0000 DomainKey-Signature: Received: from [66.218.66.59] by n16.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 19:42:58 -0000 Received: from [66.218.66.78] by mailer8.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 19:42:58 -0000 Date: Thu, 03 Mar 2005 19:42:58 -0000 To: piecepack@yahoogroups.com Message-ID: <d07pc2+hvgs@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 95 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.45 From: clark@... Subject: An exercise for the reader X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer Anyone up for the (almost trivial) task of porting Easy Come, Easy Go to the piecepack? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2411 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88156 invoked from network); 3 Mar 2005 20:41:06 -0000 Received: from unknown (66.218.66.217) by m5.grp.scd.yahoo.com with QMQP; 3 Mar 2005 20:41:06 -0000 Received: from unknown (HELO n9a.bulk.scd.yahoo.com) (66.94.237.43) by mta2.grp.scd.yahoo.com with SMTP; 3 Mar 2005 20:41:06 -0000 DomainKey-Signature: Received: from [66.218.69.4] by n9.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 20:41:05 -0000 Received: from [66.218.66.81] by mailer4.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 20:41:05 -0000 Date: Thu, 03 Mar 2005 20:40:47 -0000 To: piecepack@yahoogroups.com Message-ID: <d07sof+v6id@...> In-Reply-To: <d009l5+paqc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 884 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.43 From: "James K Droscha" <jdroscha@...> Subject: Re: Hanging Garden Scoring Diagram? X-Yahoo-Group-Post: member; u=195320319 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "wyldeoad" <wyldeoad@y...> wrote: > > I posted a file with a diagram I believe represents the basic > scoring procedures for Hanging Gardens. However, I am new to > piecepack and to Hanging Gardens so would like if someone could > review it and make sure it is accurate. Hello Craig, Thanks very much for creating this diagram and posting it! Although it is not specified one way or the other in the rules, we award a point of symmetry for a single bed that sits on your sight line. So, that red plant bed closest to the gazebo in the diagram would score 1 point for color and 1 point for symmetry, giving a grand total of 10 points for the situation shown in the diagram. I can see how someone could argue that one bed on the center line would not constitute symmetry; it should be made clear in the rules. Thanks Again, James Kyle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2412 Return-Path: <wyldeoad@...> Received: (qmail 60202 invoked from network); 4 Mar 2005 00:21:05 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 4 Mar 2005 00:21:05 -0000 Received: from unknown (HELO n21a.bulk.scd.yahoo.com) (66.94.237.50) by mta3.grp.scd.yahoo.com with SMTP; 4 Mar 2005 00:21:05 -0000 Received: from [66.218.69.3] by n21.bulk.scd.yahoo.com with NNFMP; 04 Mar 2005 00:21:04 -0000 Received: from [66.218.66.79] by mailer3.bulk.scd.yahoo.com with NNFMP; 04 Mar 2005 00:21:04 -0000 X-Sender: wyldeoad@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70157 invoked from network); 3 Mar 2005 23:00:04 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 3 Mar 2005 23:00:04 -0000 Received: from unknown (HELO n9a.bulk.scd.yahoo.com) (66.94.237.43) by mta2.grp.scd.yahoo.com with SMTP; 3 Mar 2005 23:00:04 -0000 DomainKey-Signature: Received: from [66.218.69.5] by n9.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 23:00:03 -0000 Received: from [66.218.66.82] by mailer5.bulk.scd.yahoo.com with NNFMP; 03 Mar 2005 23:00:00 -0000 Date: Thu, 03 Mar 2005 23:00:00 -0000 To: piecepack@yahoogroups.com Message-ID: <d084tg+s71q@...> In-Reply-To: <d07sof+v6id@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 867 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Remote-IP: 66.94.237.43 From: "wyldeoad" <wyldeoad@...> Subject: Re: Hanging Garden Scoring Diagram? X-Yahoo-Group-Post: member; u=108215237 X-Yahoo-Profile: wyldeoad X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 Mar 2005 00:21:00 -0000 X-eGroups-Remote-IP: 66.94.237.50 James, That's an interesting point and I guess I'm persuaded that it meets the definition of symmetrical. I'm going to let this diagram hang around a bit longer as is to see what others say. Then, I'd be glad to update it with your suggestion. Thanks, Craig > Hello Craig, > > Thanks very much for creating this diagram and posting it! > > Although it is not specified one way or the other in the rules, we > award a point of symmetry for a single bed that sits on your sight > line. So, that red plant bed closest to the gazebo in the diagram > would score 1 point for color and 1 point for symmetry, giving a > grand total of 10 points for the situation shown in the diagram. > > I can see how someone could argue that one bed on the center line > would not constitute symmetry; it should be made clear in the rules. > > Thanks Again, > James Kyle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2413 Return-Path: <karol@...> X-Sender: karol@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36852 invoked from network); 4 Mar 2005 15:57:38 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 4 Mar 2005 15:57:38 -0000 Received: from unknown (HELO pimout4-ext.prodigy.net) (207.115.63.98) by mta4.grp.scd.yahoo.com with SMTP; 4 Mar 2005 15:57:38 -0000 Received: from [10.0.1.2] (adsl-68-255-114-211.dsl.lgtpmi.ameritech.net [68.255.114.211]) by pimout4-ext.prodigy.net (8.12.10 milter /8.12.10) with ESMTP id j24FvV5K202576 for <piecepack@yahoogroups.com>; Fri, 4 Mar 2005 10:57:36 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Fri, 04 Mar 2005 10:57:31 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BE4DEF9B.A5EB%karol@...> In-Reply-To: <BE4C8298.2BE19%dboyle@...> Mime-version: 1.0 X-eGroups-Remote-IP: 207.115.63.98 From: Karol Boyle <karol@...> Subject: Re: [piecepack] Re: Next General Piecepack Design Contest? X-Yahoo-Group-Post: member; u=41603286 X-Yahoo-Profile: kmmbmesomorph Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable As a matter of fact I communicated extensively with the previous judges BEF= ORE announcing our very separate contest. AND it was also discussed extensi= vely with Jeb and Ian that they should strive to have theirs announced as s= oon after winning as possible b/c the MG contest wasn=B9t a substitute. Our= contest will also be a rolling one, in that we will have another after thi= s one but we will always host and judge it. We want to see MORE contests an= d more games =AD so we are doing what we can to that end. I=B9ve also comm= unicated that I am extra busy and it is possible that I=B9ve missed somethi= ng =AD hopefully though Jeb and Ian would email and let me know =AD I do be= lieve they wanted me to do some behind the scenes for them. What we=B9d lik= e is just to know when they will be announcing so we can get the posting on= to the website in a timely manner. The later it gets into this year the bus= ier I will become. MG is heading to Origins! Chesstique is up for an award!= ! and we are going to be releasing a new 3 in 1 game (non piecepack) and a = new edition is coming soon for piecepack. (more on this should be on the we= bsite by mid-month) Karol Mesomorph Games On 3/3/05 9:00 AM, "Dave Boyle" = <dboyle@...> wrote: > We were REALLY hoping that nobody would ge= t this impression. We tried to > stress that our contest was not a continu= ation of the previous contests, > especially given the timing of our announ= cement. > > Jeb and Ian are still in control of the board as winners of th= e 6th design > contest. Unless they decide otherwise it's up to them to se= t the theme, > deadline, etc. for the 7th piecepack design contest. > > >= >> > From: "Electronicwaffle" <electronicwaffle@...> >> > Reply-To:= piecepack@yahoogroups.com >> > Date: Thu, 03 Mar 2005 04:43:40 -0000 >> > = To: piecepack@yahoogroups.com >> > Subject: [piecepack] Re: Next General Pi= ecepack Design Contest? >> > >> > >> > >> > >> > >> > I took the MG Co= ntest to mean the next "General" contest. That is, I >> > think possibly MG= stepped in either by choice, or request of one of >> > the previous judges= . >> > >> > In any case, I would like another contest. I like the "theme" = >> > aspects the contests hold. >> > >> > >> > >> > >> > >> > >> > >= > > >> > >> > Yahoo! Groups Links >> > >> > >> > >> > >> > >> > >> = > >> > > > > Yahoo! Groups Sponsor > > ADVERTISEMENT > > <http://u= s.ard.yahoo.com/SIG=3D129pem9d9/M=3D298184.6018725.7038619.3001176/D=3Dgrou= > ps/S=3D1705052896:HM/EXP=3D1109944818/A=3D2593423/R=3D0/SIG=3D11el9gslf/= *http://www.netf > lix.com/Default?mqso=3D60190075> > > > Yahoo! Groups L= inks > * To visit your group on the web, go to: > * http://groups.yahoo.com= /group/piecepack/ > * > * To unsubscribe from this group, send an email t= o: > * piecepack-unsubscribe@yahoogroups.com > <mailto:piecepack-unsubscrib= e@yahoogroups.com?subject=3DUnsubscribe> > * > * Your use of Yahoo! Group= s is subject to the Yahoo! Terms of Service > <http://docs.yahoo.com/info/t= erms/> . > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2415 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25454 invoked from network); 4 Mar 2005 21:24:33 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 4 Mar 2005 21:24:33 -0000 Received: from unknown (HELO n19a.bulk.scd.yahoo.com) (66.94.237.48) by mta3.grp.scd.yahoo.com with SMTP; 4 Mar 2005 21:24:32 -0000 DomainKey-Signature: Received: from [66.218.69.6] by n19.bulk.scd.yahoo.com with NNFMP; 04 Mar 2005 21:24:27 -0000 Received: from [66.218.66.90] by mailer6.bulk.scd.yahoo.com with NNFMP; 04 Mar 2005 21:24:27 -0000 Date: Fri, 04 Mar 2005 21:24:27 -0000 To: piecepack@yahoogroups.com Message-ID: <d0ajmb+q9gm@...> In-Reply-To: <d07pc2+hvgs@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 684 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Remote-IP: 66.94.237.48 From: "imfurry" <donkirkby@...> Subject: Re: An exercise for the reader X-Yahoo-Group-Post: member; u=194416421 X-Yahoo-Profile: imfurry Any thoughts on the ethics of that? I can understand posting the rules for games that are long out of print, but Easy Come, Easy Go was just published in 2004. To avoid unnecessary angst, I recommend another of Reiner Knizia's dice games: Decathlon. All you require is 8 dice, pen, and paper. The rules are posted for free on his web site. http://www.convivium.org.uk/kgcoolstuff.htm Each time we play, we keep track of the world record holders for each event and overall. I currently hold the record for worst overall. Don --- In piecepack@yahoogroups.com, clark@r... wrote: > > Anyone up for the (almost trivial) task of porting Easy Come, Easy Go > to the piecepack? > > Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2416 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85537 invoked from network); 5 Mar 2005 02:59:02 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 5 Mar 2005 02:59:02 -0000 Received: from unknown (HELO smtp101.rog.mail.re2.yahoo.com) (206.190.36.79) by mta5.grp.scd.yahoo.com with SMTP; 5 Mar 2005 02:59:02 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.162.235 with login) by smtp101.rog.mail.re2.yahoo.com with SMTP; 5 Mar 2005 02:59:01 -0000 To: piecepack@yahoogroups.com Date: Fri, 4 Mar 2005 22:00:10 -0500 User-Agent: KMail/1.7.1 References: <d0ajmb+q9gm@...> In-Reply-To: <d0ajmb+q9gm@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200503042200.12357.porter235@...> X-eGroups-Remote-IP: 206.190.36.79 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: An exercise for the reader X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 Rules for Easy come, Easy go are available for free from the Out of the Box Publisher website. <http://www.otbgames.com/pdf/eceg_rules.zip> Requires 4 dice marked Null through 5. On Friday 04 March 2005 4:24 pm, imfurry wrote: > Any thoughts on the ethics of that? I can understand posting the rules > for games that are long out of print, but Easy Come, Easy Go was just > published in 2004. > To avoid unnecessary angst, I recommend another of Reiner Knizia's > dice games: Decathlon. All you require is 8 dice, pen, and paper. The > rules are posted for free on his web site. > http://www.convivium.org.uk/kgcoolstuff.htm > Each time we play, we keep track of the world record holders for each > event and overall. I currently hold the record for worst overall. > > Don > > --- In piecepack@yahoogroups.com, clark@r... wrote: > > Anyone up for the (almost trivial) task of porting Easy Come, Easy Go > > to the piecepack? > > > > Clark > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2417 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30131 invoked from network); 6 Mar 2005 23:54:25 -0000 Received: from unknown (66.218.66.216) by m22.grp.scd.yahoo.com with QMQP; 6 Mar 2005 23:54:25 -0000 Received: from unknown (HELO w09.bloglines.com) (216.148.252.100) by mta1.grp.scd.yahoo.com with SMTP; 6 Mar 2005 23:54:25 -0000 Received: (qmail 29107 invoked by uid 99); 6 Mar 2005 23:54:23 -0000 Message-ID: <1110153263.3396057288.29034.sendItem@...> Date: 6 Mar 2005 23:54:23 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:7:0 From: Iain.407138@... Subject: Re: [piecepack] Re: Hanging Garden Scoring Diagram? X-Yahoo-Group-Post: member; u=173421731 X-Yahoo-Profile: icheyne > Please do that, I'd appreciate it. Will do. Thanks. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2418 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75753 invoked from network); 7 Mar 2005 17:30:10 -0000 Received: from unknown (66.218.66.167) by m4.grp.scd.yahoo.com with QMQP; 7 Mar 2005 17:30:10 -0000 Received: from unknown (HELO n22a.bulk.scd.yahoo.com) (66.94.237.51) by mta6.grp.scd.yahoo.com with SMTP; 7 Mar 2005 17:30:10 -0000 DomainKey-Signature: Received: from [66.218.69.5] by n22.bulk.scd.yahoo.com with NNFMP; 07 Mar 2005 17:28:06 -0000 Received: from [66.218.66.78] by mailer5.bulk.scd.yahoo.com with NNFMP; 07 Mar 2005 17:28:06 -0000 Date: Mon, 07 Mar 2005 17:28:03 -0000 To: piecepack@yahoogroups.com Message-ID: <d0i2v3+328g@...> In-Reply-To: <200503042200.12357.porter235@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1239 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "imfurry" <donkirkby@...> Subject: Re: An exercise for the reader X-Yahoo-Group-Post: member; u=194416421 X-Yahoo-Profile: imfurry Looks like I'm the one with unnecessary angst. I'll volunteer to write up an adaptation of the rules and post it in the next few days. Don --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > Rules for Easy come, Easy go are available for free from the Out of the Box > Publisher website. <http://www.otbgames.com/pdf/eceg_rules.zip> > > Requires 4 dice marked Null through 5. > > On Friday 04 March 2005 4:24 pm, imfurry wrote: > > Any thoughts on the ethics of that? I can understand posting the rules > > for games that are long out of print, but Easy Come, Easy Go was just > > published in 2004. > > To avoid unnecessary angst, I recommend another of Reiner Knizia's > > dice games: Decathlon. All you require is 8 dice, pen, and paper. The > > rules are posted for free on his web site. > > http://www.convivium.org.uk/kgcoolstuff.htm > > Each time we play, we keep track of the world record holders for each > > event and overall. I currently hold the record for worst overall. > > > > Don > > > > --- In piecepack@yahoogroups.com, clark@r... wrote: > > > Anyone up for the (almost trivial) task of porting Easy Come, Easy Go > > > to the piecepack? > > > > > > Clark > > > > Yahoo! Groups Links > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2419 Return-Path: <notify@yahoogroups.com> Received: (qmail 73812 invoked from network); 11 Mar 2005 03:27:20 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 11 Mar 2005 03:27:20 -0000 Received: from unknown (HELO n13a.bulk.scd.yahoo.com) (66.94.237.24) by mta1.grp.scd.yahoo.com with SMTP; 11 Mar 2005 03:27:20 -0000 DomainKey-Signature: Received: from [66.218.69.4] by n13.bulk.scd.yahoo.com with NNFMP; 11 Mar 2005 03:27:17 -0000 Received: from [66.218.66.76] by mailer4.bulk.scd.yahoo.com with NNFMP; 11 Mar 2005 03:27:17 -0000 Date: 11 Mar 2005 03:27:16 -0000 Message-ID: <1110511636.2525.9139.w109@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /SENAT.doc Uploaded by : wyldeoad <wyldeoad@...> Description : Adaptation of an Egyptian game You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/SENAT.doc To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, wyldeoad <wyldeoad@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2420 Return-Path: <notify@yahoogroups.com> Received: (qmail 86270 invoked from network); 15 Mar 2005 17:34:41 -0000 Received: from unknown (66.218.66.216) by m28.grp.scd.yahoo.com with QMQP; 15 Mar 2005 17:34:41 -0000 Received: from unknown (HELO n14a.bulk.scd.yahoo.com) (66.94.237.28) by mta1.grp.scd.yahoo.com with SMTP; 15 Mar 2005 17:34:41 -0000 DomainKey-Signature: Received: from [66.218.66.58] by n14.bulk.scd.yahoo.com with NNFMP; 15 Mar 2005 17:34:40 -0000 Received: from [66.218.66.93] by mailer7.bulk.scd.yahoo.com with NNFMP; 15 Mar 2005 17:34:40 -0000 Date: 15 Mar 2005 17:34:09 -0000 Message-ID: <1110908049.816.36111.w126@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Blockade_piecepack-game-rules.pdf Uploaded by : waterdeepcrew <scorpio@...> Description : A piecepack adaptation of the now famous Quoridor game (thanks to the reality TV show Big Brother). Please playtest and provide comments. You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Blockade_piecepack-game-rules.pdf To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, waterdeepcrew <scorpio@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2422 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81006 invoked from network); 16 Mar 2005 00:24:32 -0000 Received: from unknown (66.218.66.218) by m16.grp.scd.yahoo.com with QMQP; 16 Mar 2005 00:24:32 -0000 Received: from unknown (HELO n17a.bulk.scd.yahoo.com) (66.94.237.46) by mta3.grp.scd.yahoo.com with SMTP; 16 Mar 2005 00:24:32 -0000 DomainKey-Signature: Received: from [66.218.69.6] by n17.bulk.scd.yahoo.com with NNFMP; 16 Mar 2005 00:24:32 -0000 Received: from [66.218.66.71] by mailer6.bulk.scd.yahoo.com with NNFMP; 16 Mar 2005 00:24:32 -0000 Date: Wed, 16 Mar 2005 00:24:10 -0000 To: piecepack@yahoogroups.com Message-ID: <d17uba+snau@...> In-Reply-To: <d176sm+pdk0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1783 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Blockade becomes Barriers (was Re: New game: Blockade) X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew Oops! It looks like I goofed; I went and named my game something that already existed as a piecepack game. Blockade is a game that already exists on piecepack.org; however, the games are in fact different, so that means that I need to change my game's name (for the sake of both courtesy, and clarity). Having checked out piecepack.org to ensure that this new name idea isn't already used, I've decided to revise the name of my new game to 'Barriers'. That change will be reflected in my next rules document issue. I haven't read most of the game rules available for piecepack, so it's possible that someone has created a very similar ruleset to mine; but then I'm counting on those more experienced piecepack owners/users to alert me to that, should it be the case. :) Peace, Leo M. Lalande --- In piecepack@yahoogroups.com, "Leo M. Lalande" <scorpio@n...> wrote: > > Greetings folks, > > I think this would officially be the first message I post to this group. > > I'm excited to be part of the piecepack community; piecepack has > really stirred up my creativity (although maybe a bit too much. :D > I'll let everyone else be the judge of that). > > I've recently uploaded a rules document for a new game; I've called it > Blockade. Blockade is an adaptation of Quoridor. I forgot to include > a version code in the document, but I guess you could consider this > version 0.1. > > I'd be most grateful if some of you would playtest the rules and > provide comments so that I can refine the rules (if necessary) and > then submit it to piecepack.org for inclusion in the games list there. > > The rules are very simple, much like Quoridor, and many other strategy > games. It's complexity comes in the strategy of playing. > > Good gaming, > > Leo M. Lalande From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2423 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68312 invoked from network); 16 Mar 2005 20:57:22 -0000 Received: from unknown (66.218.66.172) by m23.grp.scd.yahoo.com with QMQP; 16 Mar 2005 20:57:22 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta4.grp.scd.yahoo.com with SMTP; 16 Mar 2005 20:57:22 -0000 DomainKey-Signature: Received: from [66.218.69.3] by n15.bulk.scd.yahoo.com with NNFMP; 16 Mar 2005 20:57:22 -0000 Received: from [66.218.66.85] by mailer3.bulk.scd.yahoo.com with NNFMP; 16 Mar 2005 20:57:22 -0000 Date: Wed, 16 Mar 2005 20:57:03 -0000 To: piecepack@yahoogroups.com Message-ID: <d1a6iv+ejnd@...> In-Reply-To: <d17uba+snau@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 323 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Benedict" <boycat_oh@...> Subject: Blockade becomes Barriers (was Re: New game: Blockade) X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Hi, Leo Nice to see a new piecepacker here - welcome to the community. Your ruleset is presented very well with great diagrams. I haven't had a chance to read through it carefully (for clarity etc) but the first impression is a positive one. As far as I am aware there is no game like this at piecepack.org Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2424 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32205 invoked from network); 16 Mar 2005 21:53:59 -0000 Received: from unknown (66.218.66.218) by m26.grp.scd.yahoo.com with QMQP; 16 Mar 2005 21:53:59 -0000 Received: from unknown (HELO n14a.bulk.scd.yahoo.com) (66.94.237.28) by mta3.grp.scd.yahoo.com with SMTP; 16 Mar 2005 21:53:59 -0000 DomainKey-Signature: Received: from [66.218.69.2] by n14.bulk.scd.yahoo.com with NNFMP; 16 Mar 2005 21:53:51 -0000 Received: from [66.218.66.69] by mailer2.bulk.scd.yahoo.com with NNFMP; 16 Mar 2005 21:53:51 -0000 Date: Wed, 16 Mar 2005 21:53:47 -0000 To: piecepack@yahoogroups.com Message-ID: <d1a9tb+8shu@...> In-Reply-To: <d1a6iv+ejnd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 973 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Blockade becomes Barriers (was Re: New game: Blockade) X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew Thanks for the encouragement Phillip. It's great to be here. Piecepack has me hook, line, and sinker; I'm already working on my second game and I don't even have a piecepack set yet. How crazy is that?! Mind you, I'm thinking hard about how I can make myself a couple of good sets. I'm also planning to do a rewrite of Ed Thorn's Wand of Odin game (on his behalf; we're online pals, and game design collaborators) :) So, I think you can expect to see a little bit of new life in the group over the next little while. I'm excited. :) Peace, Leo --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > > Hi, Leo > > Nice to see a new piecepacker here - welcome to the > community. > > Your ruleset is presented very well with great diagrams. I haven't > had a chance to read through it carefully (for clarity etc) but the > first impression is a positive one. > > As far as I am aware there is no game like this at piecepack.org > > Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2425 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37952 invoked from network); 16 Mar 2005 22:23:17 -0000 Received: from unknown (66.218.66.172) by m26.grp.scd.yahoo.com with QMQP; 16 Mar 2005 22:23:17 -0000 Received: from unknown (HELO n11a.bulk.scd.yahoo.com) (66.94.237.16) by mta4.grp.scd.yahoo.com with SMTP; 16 Mar 2005 22:23:17 -0000 DomainKey-Signature: Received: from [66.218.69.1] by n11.bulk.scd.yahoo.com with NNFMP; 16 Mar 2005 22:23:16 -0000 Received: from [66.218.66.68] by mailer1.bulk.scd.yahoo.com with NNFMP; 16 Mar 2005 22:23:16 -0000 Date: Wed, 16 Mar 2005 22:23:11 -0000 To: piecepack@yahoogroups.com Message-ID: <d1abkf+o8jj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3174 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Piecepack Graphics Variation X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew As I continue to consider, ponder, and contemplate the many, and preferable, ways I might construct my first piecepack or two, my geek nature calls to me to play around with graphic design of the various piecepack parts. It's one of those geeky things I love to do, I love to create graphic design stuff for the games I work on. :) (Just ask Ed Thorn, he'll confirm this pechant of mine. :D ) I'm curious to know what people's thoughts are about the icons/symbols that appear on piecepack parts. Are the Crown/Sun/Moon/Fleu-de-Lys(or Anchor if you're a JCD piecepack admirer) icons set-in-stone, sacred-as-the-bible parts of the piecepack spec? ...or, are people receptive to piecepacks, built to specification so as to preserve normal functionality and versatility, that would have new and different icons/symbols on them (and I don't mean as a simple expansion, but as someone's main and perhaps only piecepack). It seems to me that the suits/symbols specification is the one element of piecpack that could easily be strayed from, in practice. By that I mean, I don't think an actual constructed or manufactured piecepack need to keep to the Crown/Moon/Sun/Fleur(Anchor) motif. Certainly the basic specification should remain as C/M/S/F(A), but a maker of a different piecepack style need only suggest correspondences between the basic spec's suits and those of the piecepack in question. As an example, I recently adapt icons/symbols that Ed and I developed for a roleplaying game system to piecepack. It just happens that we developed eight icons, so it made the developement of a double piecepack with eight suits easy. This is the piecepack design I plan to use to construct my own piecepacks. The icons don't include a Sun, Moon, Crown, or Fleur (or an Anchor for that matter); the symbols are quite a bit more abstract than that, but are quite evocative in their own way. To use these piecepacks with the new icons, I really need only make a list of which icons I want to represent (correspond to) the original specification icons. As another example, I recently postulated another potentially fun and unique 'new' piecepack graphic design to Ed the other day; my idea was to make a piecepack with national flags as the suits/icons. Now admittedly this is a bit more of a stretch, but it would still work; the core piecepack functionality would still exist. As an extension to that idea, we had figured that we could make such a piecepack almost specification legal by using flags that contained one of the basic spcecification icons within it... such as Spain or Andorra for Crowns, Pakistan or several others for Moon, Antigua or Argentina or several other for Sun, perhaps the flag of Imperial France (the long superceded gold cross and fleur-de-lys on blue flag) or maybe even Barbados (which has a trident on it) would be a suitable analog. I imagine graphic design of piecepacks could be a fun and exciting aspect of the piecepack community/subculture, but that would only be true if people were receptive to new piecepack graphic designs. So, what are your thoughts and opnions on the matter; slake my curiosity. :) Peace, Leo M. Lalande From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2426 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45781 invoked from network); 17 Mar 2005 04:24:16 -0000 Received: from unknown (66.218.66.172) by m27.grp.scd.yahoo.com with QMQP; 17 Mar 2005 04:24:16 -0000 Received: from unknown (HELO n13a.bulk.scd.yahoo.com) (66.94.237.24) by mta4.grp.scd.yahoo.com with SMTP; 17 Mar 2005 04:24:16 -0000 DomainKey-Signature: Received: from [66.218.66.58] by n13.bulk.scd.yahoo.com with NNFMP; 17 Mar 2005 04:24:15 -0000 Received: from [66.218.66.73] by mailer7.bulk.scd.yahoo.com with NNFMP; 17 Mar 2005 04:24:15 -0000 Date: Thu, 17 Mar 2005 04:24:13 -0000 To: piecepack@yahoogroups.com Message-ID: <d1b0pd+gbqe@...> In-Reply-To: <d1abkf+o8jj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1099 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Tim Schutz" <timschutz@...> Subject: Re: Piecepack Graphics Variation X-Yahoo-Group-Post: member; u=169339923 X-Yahoo-Profile: hexchex > I imagine graphic design of piecepacks could be a fun and exciting > aspect of the piecepack community/subculture, but that would only be > true if people were receptive to new piecepack graphic designs. > > So, what are your thoughts and opnions on the matter; slake my > curiosity. :) >.. WHAT...Are you insane!!!! Change the graphics on the piecepack to flags and other strange off the wall images. The next thing you know is piecepacks will be showing up with the images of the 4 seasons or with hearts, spades, clubs and diamonds...and only in two colors. People will be changing the null, ace, 2, 3, 4 and 5 to things like...I don't know...A,B,C,D,E and F. This can only lead to madness I say...Madness. But if you do go ahead and make one with new graphics please take a picture and post it to the files so I can see it :) I'll go back to my corner now and be quiet. Tim Schutz PS How many countries are in the world with their own flag. That seems like a lot of piecepacks to me. Now there's a project that can take some time. PPS I love the idea. Create and be happy. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2427 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51625 invoked from network); 17 Mar 2005 04:52:42 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 17 Mar 2005 04:52:42 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by mta3.grp.scd.yahoo.com with SMTP; 17 Mar 2005 04:52:42 -0000 Received: from [127.0.0.1] (c-67-180-46-25.client.comcast.net[67.180.46.25]) by comcast.net (sccrmhc13) with ESMTP id <20050317043149016007mdc9e>; Thu, 17 Mar 2005 04:31:49 +0000 Message-ID: <42390830.2080701@...> Date: Wed, 16 Mar 2005 20:31:44 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.3) Gecko/20040910 X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <d1abkf+o8jj@...> In-Reply-To: <d1abkf+o8jj@...> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Piecepack Graphics Variation X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Leo M. Lalande wrote: > I'm curious to know what people's thoughts are about the icons/symbols > that appear on piecepack parts. Are the Crown/Sun/Moon/Fleu-de-Lys(or > Anchor if you're a JCD piecepack admirer) icons set-in-stone, > sacred-as-the-bible parts of the piecepack spec? ...or, are people > receptive to piecepacks, built to specification so as to preserve > normal functionality and versatility, that would have new and > different icons/symbols on them (and I don't mean as a simple > expansion, but as someone's main and perhaps only piecepack). > > It seems to me that the suits/symbols specification is the one element > of piecpack that could easily be strayed from, in practice. By that I > mean, I don't think an actual constructed or manufactured piecepack > need to keep to the Crown/Moon/Sun/Fleur(Anchor) motif. > > Certainly the basic specification should remain as C/M/S/F(A), but a > maker of a different piecepack style need only suggest correspondences > between the basic spec's suits and those of the piecepack in question. > > As an example, I recently adapt icons/symbols that Ed and I developed > for a roleplaying game system to piecepack. It just happens that we > developed eight icons, so it made the developement of a double > piecepack with eight suits easy. This is the piecepack design I plan > to use to construct my own piecepacks. The icons don't include a Sun, > Moon, Crown, or Fleur (or an Anchor for that matter); the symbols are > quite a bit more abstract than that, but are quite evocative in their > own way. To use these piecepacks with the new icons, I really need > only make a list of which icons I want to represent (correspond to) > the original specification icons. > > As another example, I recently postulated another potentially fun and > unique 'new' piecepack graphic design to Ed the other day; my idea was > to make a piecepack with national flags as the suits/icons. Now > admittedly this is a bit more of a stretch, but it would still work; > the core piecepack functionality would still exist. As an extension > to that idea, we had figured that we could make such a piecepack > almost specification legal by using flags that contained one of the > basic spcecification icons within it... such as Spain or Andorra for > Crowns, Pakistan or several others for Moon, Antigua or Argentina or > several other for Sun, perhaps the flag of Imperial France (the long > superceded gold cross and fleur-de-lys on blue flag) or maybe even > Barbados (which has a trident on it) would be a suitable analog. > > I imagine graphic design of piecepacks could be a fun and exciting > aspect of the piecepack community/subculture, but that would only be > true if people were receptive to new piecepack graphic designs. There are already some alternate suit design piecepack sets. Mesomorph Games, besides selling a standard piecepack, also sells the Playing Card Set which uses the standard playing card suits: (spades, hearts, diamonds & clubs) in only 2 colors (black & red) and the Four Seasons Set with suit symbols based on Seasons: Spring (lt blue, flower), Summer (purple, fish), Fall (orange, leaf) and Winter (White, Snowflake). Ice pack games sells a 9 suit piecepack with suits: suns, moons, crowns, shields, spades, hearts, diamonds, clubs and stars. There is even a version of the down loadable piecepack file with the suit excised so you can add your own. Note that most piecepack games really don't depend on what the suit symbols are (although some have tied the suits symbols into the game's theme), so feel free to indulge your creativity in designing piecepack sets using any symbols you wish. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2428 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1875 invoked from network); 17 Mar 2005 11:29:55 -0000 Received: from unknown (66.218.66.216) by m26.grp.scd.yahoo.com with QMQP; 17 Mar 2005 11:29:55 -0000 Received: from unknown (HELO smtp100.rog.mail.re2.yahoo.com) (206.190.36.78) by mta1.grp.scd.yahoo.com with SMTP; 17 Mar 2005 11:29:55 -0000 Received: from unknown (HELO ?192.168.255.102?) (jcdietrich@24.112.162.235 with login) by smtp100.rog.mail.re2.yahoo.com with SMTP; 17 Mar 2005 11:29:17 -0000 To: piecepack@yahoogroups.com Date: Thu, 17 Mar 2005 06:30:42 -0500 User-Agent: KMail/1.7.1 References: <d1abkf+o8jj@...> In-Reply-To: <d1abkf+o8jj@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200503170630.44506.porter235@...> X-eGroups-Msg-Info: 1:12:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Piecepack Graphics Variation X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 On Wednesday 16 March 2005 5:23 pm, Leo M. Lalande wrote: > I imagine graphic design of piecepacks could be a fun and exciting > aspect of the piecepack community/subculture, but that would only be > true if people were receptive to new piecepack graphic designs. > > So, what are your thoughts and opnions on the matter; slake my > curiosity. :) > > Peace, > > Leo M. Lalande Do it! If this is a set for yourself, you should not have a second thought (except possibly the amount of work involved). If it is for customers, then you might want to do some more research first (I am not interested in purchasing at this point). If it is for the community, please do so. I would love to see at least photos of your completed work, and if you choose to release the artwork so others may create their own in your design, all the better. The only "issue" is, as you mentioned, mapping your new suits to the standard ones if the rule set in question only refers to the standard ones. JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2429 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70558 invoked from network); 17 Mar 2005 12:50:42 -0000 Received: from unknown (66.218.66.217) by m24.grp.scd.yahoo.com with QMQP; 17 Mar 2005 12:50:42 -0000 Received: from unknown (HELO n17a.bulk.scd.yahoo.com) (66.94.237.46) by mta2.grp.scd.yahoo.com with SMTP; 17 Mar 2005 12:50:42 -0000 DomainKey-Signature: Received: from [66.218.69.3] by n17.bulk.scd.yahoo.com with NNFMP; 17 Mar 2005 12:50:41 -0000 Received: from [66.218.66.84] by mailer3.bulk.scd.yahoo.com with NNFMP; 17 Mar 2005 12:50:41 -0000 Date: Thu, 17 Mar 2005 12:50:39 -0000 To: piecepack@yahoogroups.com Message-ID: <d1buev+4j8k@...> In-Reply-To: <d1b0pd+gbqe@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 786 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Piecepack Graphics Variation X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew > WHAT...Are you insane!!!!... Well, i'm a firm believer that insanity is the norm, so I'm gonna be bold and say yes. :D > This can only lead to madness > I say...Madness. Mwuahahahahahaha!!! *cough* *cough* ...sorry 'bout that outburst, I'm not sure where that came from. > But if you do go ahead and make one with new graphics please take a > picture and post it to the files so I can see it :) I'll do one better, I'll post a pdf file so that you can see the designs and even make your own set(s) if you like. I'm not into all this graphic design and game design stuff for money; I do it for fun, primarily. Of course, part of that fun is sharing some of the fruits of my creativity. :) > PPS I love the idea. Create and be happy. That's as much validation as I need. :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2431 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1747 invoked from network); 17 Mar 2005 18:08:20 -0000 Received: from unknown (66.218.66.217) by m25.grp.scd.yahoo.com with QMQP; 17 Mar 2005 18:08:20 -0000 Received: from unknown (HELO n6a.bulk.scd.yahoo.com) (66.94.237.40) by mta2.grp.scd.yahoo.com with SMTP; 17 Mar 2005 18:08:20 -0000 DomainKey-Signature: Received: from [66.218.69.5] by n6.bulk.scd.yahoo.com with NNFMP; 17 Mar 2005 18:08:11 -0000 Received: from [66.218.66.92] by mailer5.bulk.scd.yahoo.com with NNFMP; 17 Mar 2005 18:08:11 -0000 Date: Thu, 17 Mar 2005 18:07:57 -0000 To: piecepack@yahoogroups.com Message-ID: <d1ch1t+i90r@...> In-Reply-To: <d0i2v3+328g@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1724 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "imfurry" <donkirkby@...> Subject: Easy Come, Easy Go rules posted X-Yahoo-Group-Post: member; u=194416421 X-Yahoo-Profile: imfurry I've adapted the rules for Easy Come, Easy Go and posted them in the rulesets in progress folder. The file is easygo.pdf. The game is a light dice game that takes about 20 minutes to complete. If I don't get any feedback in the next couple of weeks, I'll have it posted on piecepack.org. Don Kirkby http://www.ludism.org/ppwiki/DonKirkby --- In piecepack@yahoogroups.com, "imfurry" <donkirkby@g...> wrote: > > Looks like I'm the one with unnecessary angst. I'll volunteer to write > up an adaptation of the rules and post it in the next few days. > > Don > > --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > > Rules for Easy come, Easy go are available for free from the Out of > the Box > > Publisher website. <http://www.otbgames.com/pdf/eceg_rules.zip> > > > > Requires 4 dice marked Null through 5. > > > > On Friday 04 March 2005 4:24 pm, imfurry wrote: > > > Any thoughts on the ethics of that? I can understand posting the rules > > > for games that are long out of print, but Easy Come, Easy Go was just > > > published in 2004. > > > To avoid unnecessary angst, I recommend another of Reiner Knizia's > > > dice games: Decathlon. All you require is 8 dice, pen, and paper. The > > > rules are posted for free on his web site. > > > http://www.convivium.org.uk/kgcoolstuff.htm > > > Each time we play, we keep track of the world record holders for each > > > event and overall. I currently hold the record for worst overall. > > > > > > Don > > > > > > --- In piecepack@yahoogroups.com, clark@r... wrote: > > > > Anyone up for the (almost trivial) task of porting Easy Come, > Easy Go > > > > to the piecepack? > > > > > > > > Clark > > > > > > Yahoo! Groups Links > > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2432 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72565 invoked from network); 20 Mar 2005 23:43:00 -0000 Received: from unknown (66.218.66.172) by m23.grp.scd.yahoo.com with QMQP; 20 Mar 2005 23:43:00 -0000 Received: from unknown (HELO rwcrmhc14.comcast.net) (216.148.227.89) by mta4.grp.scd.yahoo.com with SMTP; 20 Mar 2005 23:43:00 -0000 Received: from Mike1 (c-24-5-172-105.client.comcast.net[24.5.172.105]) by comcast.net (rwcrmhc14) with SMTP id <20050320234259014001dsuve>; Sun, 20 Mar 2005 23:42:59 +0000 Message-ID: <002501c52da6$aac55f90$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <d1abkf+o8jj@...> Date: Sun, 20 Mar 2005 15:43:49 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Piecepack Graphics Variation X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Leo, You may be interested to know that this subject has been discused and conjectured upon in years past and there were some interesting ideas proposed. In fact, I suggest that any newcommer who is STRONGLY interested in piecepack, as you seem to be, would find that a review of the first several year's posts interesting. Some other suit possibilities that I recall have been suggested include: The four cardinal directions: east, west, north, south. The four hoursement of the apocolypse: conquest (white horse, bow), war (red horse, sword), famine (black horse, scales), death (pale horse, scythe) The four ancient elements: earth, air, water, fire Some others I can think of are (some of which I admit are a stretch): sun, moon, stars, planets sun, wind, rain, snow height, width, depth, time line, triangle, square, circle production or commerce, spirituality or religion, administration or law, military or war production, consumption, commerce , destruction order, chaos, light, dark (this one might lend itself to a 2-color pack----order and light being white, and chaos and dark being black) The appropriate icons for any of these I leave up to those interested. Personally, I feel that earth/air/water/fire is by far the most versatile for theme attachment purposes. A number of years ago I posted a rather lengthy description of what my ideal personal piecepack would look like (in terms of dimensions, colors, materials, and design. I can't recall the number of the post but the subject line was "piecepack design". Aside from esthetic considerations, and based upon my experience as a game designer, the most significant change I would make is to not use black as one of the suit colors (use yellow instead) and then to add a black pawn. A neutral color pawn could be very useful indeed. The other thing that would be useful is a 4-sided die with the sides representing the four suits, but there is a practical problem with finding a mill that will produce a wooden tetrahedral die. A useful compromise (if my idea of red/green/blue/yellow suits and a fifth black pawn is also adopted) would be a 6-sided die with the sides showing the four suits plus a black side and a blank side. Having said all this, I understand---and agree with---the compromises made in the present Mesomorph piecepack design from a commercial point of view. Using black for a suit color reduces the number of colors and therefore the production cost on a very slim margin product. Also, yellow printing on wood often requires a double printing (first print white, then print yellow on top of it) so this also can increase cost. -Mike ----- Original Message ----- From: Leo M. Lalande To: piecepack@yahoogroups.com Sent: Wednesday, March 16, 2005 2:23 PM Subject: [piecepack] Piecepack Graphics Variation As I continue to consider, ponder, and contemplate the many, and preferable, ways I might construct my first piecepack or two, my geek nature calls to me to play around with graphic design of the various piecepack parts. It's one of those geeky things I love to do, I love to create graphic design stuff for the games I work on. :) (Just ask Ed Thorn, he'll confirm this pechant of mine. :D ) I'm curious to know what people's thoughts are about the icons/symbols that appear on piecepack parts. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2433 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16624 invoked from network); 21 Mar 2005 11:57:22 -0000 Received: from unknown (66.218.66.167) by m14.grp.scd.yahoo.com with QMQP; 21 Mar 2005 11:57:22 -0000 Received: from unknown (HELO n22a.bulk.scd.yahoo.com) (66.94.237.51) by mta6.grp.scd.yahoo.com with SMTP; 21 Mar 2005 11:57:22 -0000 DomainKey-Signature: Received: from [66.218.69.3] by n22.bulk.scd.yahoo.com with NNFMP; 21 Mar 2005 11:57:22 -0000 Received: from [66.218.66.78] by mailer3.bulk.scd.yahoo.com with NNFMP; 21 Mar 2005 11:57:22 -0000 Date: Mon, 21 Mar 2005 11:57:20 -0000 To: piecepack@yahoogroups.com Message-ID: <d1mcr0+nmm8@...> In-Reply-To: <002501c52da6$aac55f90$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 424 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Piecepack Graphics Variation X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: <snip> > > line, triangle, square, circle <snip> When I need to sketch something out, and dont have my Piecepack with me, I use Circle, Triangle, Square, and Star. And of course, I have to also denote C P D and T as well. But alot faster than drawing a fleur de leis, or a crown, and then erasing it because Im a gamer, not an artist. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2434 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67599 invoked from network); 21 Mar 2005 20:56:24 -0000 Received: from unknown (66.218.66.216) by m30.grp.scd.yahoo.com with QMQP; 21 Mar 2005 20:56:24 -0000 Received: from unknown (HELO n19a.bulk.scd.yahoo.com) (66.94.237.48) by mta1.grp.scd.yahoo.com with SMTP; 21 Mar 2005 20:56:24 -0000 DomainKey-Signature: Received: from [66.218.69.1] by n19.bulk.scd.yahoo.com with NNFMP; 21 Mar 2005 20:56:23 -0000 Received: from [66.218.66.83] by mailer1.bulk.scd.yahoo.com with NNFMP; 21 Mar 2005 20:56:23 -0000 Date: Mon, 21 Mar 2005 20:56:13 -0000 To: piecepack@yahoogroups.com Message-ID: <d1ncdd+ohip@...> In-Reply-To: <002501c52da6$aac55f90$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 795 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Piecepack Graphics Variation X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew --- In piecepack@yahoogroups.com, "Mike Schoessow" wrote: > ...In fact, I suggest that any newcommer who is STRONGLY interested > in piecepack, as you seem to be, would find that a review of the > first several year's posts interesting... I would indeed find such a review interesting, and likely will, but time being a valuable commodity that it is, such a review will take much time. :D Besides, sometimes it's good to revive an old topic, to get new thoughts and ideas. Some of those 'alternative' suits are intriguing; particularly the four horsemen of the apocalypse, however dark and foreboding. :) I'm just glad to see that the reaction to thoughts of developing and sharing piecepack graphics with alternate suits has been positive and that such would be resonably well received. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2435 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74519 invoked from network); 22 Mar 2005 01:46:52 -0000 Received: from unknown (66.218.66.217) by m21.grp.scd.yahoo.com with QMQP; 22 Mar 2005 01:46:52 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.59) by mta2.grp.scd.yahoo.com with SMTP; 22 Mar 2005 01:46:52 -0000 Received: from Mike1 (c-24-5-172-105.client.comcast.net[24.5.172.105]) by comcast.net (sccrmhc14) with SMTP id <20050322014651014004cdfse>; Tue, 22 Mar 2005 01:46:52 +0000 Message-ID: <002101c52e81$2484f7c0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <d1ncdd+ohip@...> Date: Mon, 21 Mar 2005 17:47:44 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Piecepack Graphics Variation X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >Besides, sometimes it's good to revive an old topic, to get new >thoughts and ideas. Absolutely. I often get new ideas when I read over something from earlier that I was previously well familiar with. >Some of those 'alternative' suits are intriguing; particularly the >four horsemen of the apocalypse, however dark and foreboding. :) I think so too, but it's also bound to be one of the harder ones to design lots of games around. That's why I think that Earth, Air, Fire, Water would be good; it seems like it would be versatile thematically. >I'm just glad to see that the reaction to thoughts of developing and >sharing piecepack graphics with alternate suits has been positive and >that such would be resonably well received. Oh yah, most of us here are very open to all that kind of stuff. It's the nature of piecepack; innovative, inventive, public domain. Welcome to the group by the way! -Mike Yahoo! Groups Sponsor ADVERTISEMENT -------------------------------------------------------------------------------- Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2436 Return-Path: <mwillett@...> X-Sender: mwillett@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96569 invoked from network); 31 Mar 2005 01:39:08 -0000 Received: from unknown (66.218.66.218) by m23.grp.scd.yahoo.com with QMQP; 31 Mar 2005 01:39:08 -0000 Received: from unknown (HELO lakermmtao12.cox.net) (68.230.240.27) by mta3.grp.scd.yahoo.com with SMTP; 31 Mar 2005 01:39:08 -0000 Received: from [192.168.0.100] (really [24.252.43.42]) by lakermmtao12.cox.net (InterMail vM.6.01.04.00 201-2131-118-20041027) with ESMTP id <20050331013907.WEJK2476.lakermmtao12.cox.net@[192.168.0.100]> for <piecepack@yahoogroups.com>; Wed, 30 Mar 2005 20:39:07 -0500 To: piecepack@yahoogroups.com Content-Type: text/plain Date: Wed, 30 Mar 2005 19:39:10 -0600 Message-Id: <1112233151.6625.3.camel@...> Mime-Version: 1.0 X-Mailer: Evolution 2.0.2 (2.0.2-3) Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0 From: Martin Willett <mwillett@...> Subject: Wikipedia entry X-Yahoo-Group-Post: member; u=155381590 X-Yahoo-Profile: mwillett1960 I thought it was a shame that Wikipedia didn't have an entry on piecepack, especially since there's a very comprehensive one on Icehouse and lots of other games and game systems. So, I wrote one. Please edit to your heart's content -- I took a photo of a Mesomorph set, Karol -- hope that's ok, if not pic can be replaced with a more generic set. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2437 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77554 invoked from network); 31 Mar 2005 04:07:29 -0000 Received: from unknown (66.218.66.167) by m23.grp.scd.yahoo.com with QMQP; 31 Mar 2005 04:07:29 -0000 Received: from unknown (HELO rproxy.gmail.com) (64.233.170.198) by mta6.grp.scd.yahoo.com with SMTP; 31 Mar 2005 04:07:29 -0000 Received: by rproxy.gmail.com with SMTP id r35so284891rna for <piecepack@yahoogroups.com>; Wed, 30 Mar 2005 20:07:29 -0800 (PST) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:references; b=HvD+LgFf5AcG0pWNAnf9KW5tDHYjG8wtIAkSflq1/oGDzBm7j0PVrinjzM9u04fUPoUPdUIwvS+I/PNTFjnmKbsouRycE6OT6hFl3nNiVKoMtiYLgaRlxbwbR6fk9UcFsGO2cIMD1gQr09qzfZPRh8rSGeeetnXyzxF2EG60UtY= Received: by 10.39.1.30 with SMTP id d30mr306700rni; Wed, 30 Mar 2005 20:07:28 -0800 (PST) Received: by 10.38.125.13 with HTTP; Wed, 30 Mar 2005 20:07:27 -0800 (PST) Message-ID: <ffd3eeb205033020074694a4be@...> Date: Wed, 30 Mar 2005 20:07:27 -0800 To: piecepack@yahoogroups.com In-Reply-To: <1112233151.6625.3.camel@...> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit References: <1112233151.6625.3.camel@...> X-eGroups-Msg-Info: 1:12:0 X-eGroups-From: Chris Brooks <brookscl@...> From: Chris Brooks <brookscl@...> Reply-To: brookscl@... Subject: Re: [piecepack] Wikipedia entry X-Yahoo-Group-Post: member; u=4683506 X-Yahoo-Profile: brookscl_97140 On Wed, 30 Mar 2005 19:39:10 -0600, Martin Willett <mwillett@...> wrote: > > I thought it was a shame that Wikipedia didn't have an entry on > piecepack, especially since there's a very comprehensive one on Icehouse > and lots of other games and game systems. So, I wrote one. Please edit > to your heart's content -- I took a photo of a Mesomorph set, Karol -- > hope that's ok, if not pic can be replaced with a more generic set. Looks great. FYI, the URL is: http://en.wikipedia.org/wiki/Piecepack -- Chris Brooks http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2438 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47178 invoked from network); 31 Mar 2005 14:37:32 -0000 Received: from unknown (66.218.66.217) by m19.grp.scd.yahoo.com with QMQP; 31 Mar 2005 14:37:32 -0000 Received: from unknown (HELO n1a.bulk.scd.yahoo.com) (66.94.237.35) by mta2.grp.scd.yahoo.com with SMTP; 31 Mar 2005 14:37:31 -0000 DomainKey-Signature: Received: from [66.218.69.6] by n1.bulk.scd.yahoo.com with NNFMP; 31 Mar 2005 14:37:26 -0000 Received: from [66.218.66.83] by mailer6.bulk.scd.yahoo.com with NNFMP; 31 Mar 2005 14:37:26 -0000 Date: Thu, 31 Mar 2005 14:37:11 -0000 To: piecepack@yahoogroups.com Message-ID: <d2h1un+gs25@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 129 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:7:0 From: "Benedict" <boycat_oh@...> Subject: yahoo sponsors X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh Got to love the yahoo sponsors the new interface has attracted - they seem to think piecepack is a site about moving!! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2439 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53667 invoked from network); 31 Mar 2005 18:10:34 -0000 Received: from unknown (66.218.66.216) by m26.grp.scd.yahoo.com with QMQP; 31 Mar 2005 18:10:34 -0000 Received: from unknown (HELO n5a.bulk.scd.yahoo.com) (66.94.237.39) by mta1.grp.scd.yahoo.com with SMTP; 31 Mar 2005 18:10:34 -0000 DomainKey-Signature: Received: from [66.218.69.4] by n5.bulk.scd.yahoo.com with NNFMP; 31 Mar 2005 18:10:17 -0000 Received: from [66.218.66.87] by mailer4.bulk.scd.yahoo.com with NNFMP; 31 Mar 2005 18:10:17 -0000 Date: Thu, 31 Mar 2005 18:09:30 -0000 To: piecepack@yahoogroups.com Message-ID: <d2hecq+7vcc@...> In-Reply-To: <d2h1un+gs25@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 271 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:7:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: yahoo sponsors X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > > Got to love the yahoo sponsors the new interface has attracted - they seem to think > piecepack is a site about moving!! > > Phillip I actually hate the new iterface. It barely works at all. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2440 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6518 invoked from network); 1 Apr 2005 02:25:09 -0000 Received: from unknown (66.218.66.172) by m5.grp.scd.yahoo.com with QMQP; 1 Apr 2005 02:25:09 -0000 Received: from unknown (HELO n12a.bulk.scd.yahoo.com) (66.94.237.20) by mta4.grp.scd.yahoo.com with SMTP; 1 Apr 2005 02:25:09 -0000 DomainKey-Signature: Received: from [66.218.69.6] by n12.bulk.scd.yahoo.com with NNFMP; 01 Apr 2005 02:25:09 -0000 Received: from [66.218.66.93] by mailer6.bulk.scd.yahoo.com with NNFMP; 01 Apr 2005 02:25:09 -0000 Date: Fri, 01 Apr 2005 02:24:25 -0000 To: piecepack@yahoogroups.com Message-ID: <d2ibcp+gbmf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 477 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "mschoessow" <mikeschoessow@...> Subject: Piecepack Design Contest X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow I think we need to decide what to do about the design contest. It is quite evident that the winners of the last contest are not interested in being involved in the next one. It's possible I'm wrong about that but I'm not willing to wait in silence any longer hoping. So, the question is, what happens next? Let's have some posts about this. What do people think? One way or another, I'm determined that the design competitions are not going to end at this time! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2441 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57532 invoked from network); 1 Apr 2005 04:45:18 -0000 Received: from unknown (66.218.66.216) by m30.grp.scd.yahoo.com with QMQP; 1 Apr 2005 04:45:18 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta1.grp.scd.yahoo.com with SMTP; 1 Apr 2005 04:45:17 -0000 DomainKey-Signature: Received: from [66.218.69.5] by n15.bulk.scd.yahoo.com with NNFMP; 01 Apr 2005 04:45:16 -0000 Received: from [66.218.66.99] by mailer5.bulk.scd.yahoo.com with NNFMP; 01 Apr 2005 04:45:15 -0000 Date: Fri, 01 Apr 2005 04:45:05 -0000 To: piecepack@yahoogroups.com Message-ID: <d2ijkh+a9o8@...> In-Reply-To: <d2ibcp+gbmf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 969 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Piecepack Design Contest X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew How about a graphic design contest? I think it would be fun to have a contest for piecepack graphic designs as opposed to yet another game rule design contest. Or... perhaps a contest where you must create a 'non-standard' piecepack design (i.e.: a set of themed suits, different from the original spec suits) and then also create a game themed to those new suits. Just my 2 cents. :) Leo --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@c...> wrote: > > I think we need to decide what to do about the design contest. It is > quite evident that the winners of the last contest are not interested > in being involved in the next one. It's possible I'm wrong about that > but I'm not willing to wait in silence any longer hoping. > > So, the question is, what happens next? Let's have some posts about > this. What do people think? One way or another, I'm determined that > the design competitions are not going to end at this time! > > -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2442 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37592 invoked from network); 1 Apr 2005 17:02:22 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 1 Apr 2005 17:02:22 -0000 Received: from unknown (HELO n4a.bulk.scd.yahoo.com) (66.94.237.38) by mta1.grp.scd.yahoo.com with SMTP; 1 Apr 2005 17:02:22 -0000 DomainKey-Signature: Received: from [66.218.69.5] by n4.bulk.scd.yahoo.com with NNFMP; 01 Apr 2005 17:01:55 -0000 Received: from [66.218.66.75] by mailer5.bulk.scd.yahoo.com with NNFMP; 01 Apr 2005 17:01:42 -0000 Date: Fri, 01 Apr 2005 17:01:39 -0000 To: piecepack@yahoogroups.com Message-ID: <d2jupj+8tv3@...> In-Reply-To: <d2ibcp+gbmf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1110 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "sshum2003" <sshum2003@...> Subject: Re: Piecepack Design Contest X-Yahoo-Group-Post: member; u=155293172 X-Yahoo-Profile: sshum2003 --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@c...> wrote: > > I think we need to decide what to do about the design contest. It is > quite evident that the winners of the last contest are not interested > in being involved in the next one. It's possible I'm wrong about that > but I'm not willing to wait in silence any longer hoping. > > So, the question is, what happens next? Let's have some posts about > this. What do people think? One way or another, I'm determined that > the design competitions are not going to end at this time! > > -Mike I thought that they were waiting until after Mesomorph Games contest was over, but could not find a post indicating such is the case. Perhaps we could open the judging up to the "Bests" since there was no declared single 1st runner up. Priority give in order of their scores for those that wish to judge. Perhaps excluding those that have judged before, to give those who have not judge a chance first. If none of the bests wish to judge open it up to previous winners/judges and/or previous runners up in some fashion. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2444 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79443 invoked from network); 2 Apr 2005 00:38:59 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 2 Apr 2005 00:38:59 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta1.grp.scd.yahoo.com with SMTP; 2 Apr 2005 00:38:59 -0000 DomainKey-Signature: Received: from [66.218.69.6] by n15.bulk.scd.yahoo.com with NNFMP; 02 Apr 2005 00:38:59 -0000 Received: from [66.218.66.78] by mailer6.bulk.scd.yahoo.com with NNFMP; 02 Apr 2005 00:38:59 -0000 Date: Sat, 02 Apr 2005 00:38:59 -0000 To: piecepack@yahoogroups.com Message-ID: <d2kpj3+nqag@...> In-Reply-To: <d2kg8t+ivhn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 599 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Going to Boardgame Night on Campus....... X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew Well, I don't think I'd recommend it as a first choice for introducing them to piecepack, but my 'Barriers' game still needs some playtesting. The rules are simple, and requires only one piecepack for two or four players. :) The rules document is in the Rulesets in Progress files section as Blockade; since it's still the first draft of the rules. :) Leo M. Lalande --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > > Want to convert all who are there to the ways of the piecepack. What > good 2 or more player rulesets with one piecepack should I print? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2445 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77710 invoked from network); 2 Apr 2005 01:58:45 -0000 Received: from unknown (66.218.66.216) by m22.grp.scd.yahoo.com with QMQP; 2 Apr 2005 01:58:45 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta1.grp.scd.yahoo.com with SMTP; 2 Apr 2005 01:58:45 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (sccrmhc11) with SMTP id <2005040201584201100c3en5e>; Sat, 2 Apr 2005 01:58:42 +0000 Message-ID: <02dc01c53727$38d1e860$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> Cc: <steves@...> References: <d2jupj+8tv3@...> Date: Fri, 1 Apr 2005 17:56:44 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Piecepack Design Contest X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: sshum2003 To: piecepack@yahoogroups.com Sent: Friday, April 01, 2005 9:01 AM Subject: [piecepack] Re: Piecepack Design Contest --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@c...> wrote: >> >> I think we need to decide what to do about the design contest. It is >> quite evident that the winners of the last contest are not interested >> in being involved in the next one. It's possible I'm wrong about that >> but I'm not willing to wait in silence any longer hoping. >> >> So, the question is, what happens next? Let's have some posts about >> this. What do people think? One way or another, I'm determined that >> the design competitions are not going to end at this time! >> >> -Mike >I thought that they were waiting until after Mesomorph Games contest >was over, but could not find a post indicating such is the case. I suppose that's possible but I believe it is just speculation at this point. A couple months ago I asked Karol what was going on with the contests. She told me that following the previous contest the winners had indicated that they would be willing to define and judge the next one (and I seem to recall that being posted here as well) and she suggested I post my query to the group. I did that, specifically asking the winners to respond. That was quite a while ago. Since they have been silent, I assume they have likely changed their mind and do not plan to be involved in the next contest. I have no problem with the winner(s) of a contest not working on the next one, but it would be good to know for sure what's happening one way or the other. As I mentioned, I'm tired of waiting in the dark. I agree that it would be best to coordinate the timing of the next and all future piecepack game design contests with the present and future expansion piecepack game design contests (assuming there will be future expansion contests). If there are going to be more expansion piecepack contests then I think the best way to go is to stagger the timing. This will have two advantages. Firstly, it will allow the time between the rules posting (announcement of new theme) and the submission deadline to be longer, giving more time for quality design. Secondly, it will allow a reasonable amount of time for judging (if we keep getting 10-20 entries, judging is always going to take longer than it did earlier when we were only seeing 5-10 entries, so we might as well plan for that rather than always needing to announce a delay in the results). Even with the extra time allowed for design and judging, with two overlapping staggered contests the time between contests should be similar to or even slightly less than it was in the past. In a situation like this it's all good; more time for designing, more time for judging, as many or more games per year as before, and just as many opportunities to enter games in contests as before. >Perhaps we could open the judging up to the "Bests" since there was no >declared single 1st runner up. Priority give in order of their scores >for those that wish to judge. Perhaps excluding those that have judged >before, to give those who have not judge a chance first. I'm fine with either of those ideas. I would be willing to organize the next contest (define a theme and judge the entries) along with my brother Steve if it came down to that, but I would also be perfectly happy to have someone else judge. Regarding the idea of disallowing former judges from judging, I don't have a problem with that short term, but long term it will mean that an ever-growing group of the most enthusiastic game designers(all of whom have themselves designed winning games) will be excluded and that could be a problem if piecepack group membership doesn't continue to grow in a healthy way into the indefinite future. I think the most important thing is that whoever agrees to do the judging is enthusiastic and eager, as opposed to someone reluctantly agreeing to judge because nobody else wants to. Reluctant judges will probably not put the time into it that the designers deserve. Regarding Leo's ideas (separate post) for a piecepack graphics design contest or one requiring games based on re-themed tiles, I don't have a problem with this if someone wants to organize it. There are many fascinating possibilities for suits, some of which have been posted here over the years, and if suits are customized for a particular game, it opens up opportunities for greater theme attachment in non-abstract games, which is good. On the other hand it's also true that it moves things incrementally further away from the basic idea behind piecepack, which is to provide a set of generic board game bits that can be used to play many games, as a deck of cards is to board games. I suggest that this would be a good topic for more discussion. For example, how about a piecepack set that comes with multiple sets of peal-off / stick-on graphics so customers can choose which theme they want? A contest and group-wide voting could be organized for deciding which graphics sets to include. Just a thought. I disgree (implying no disrespect of sshum2003's opinion) with the sentimate implied by "...yet another game rule design contest". I, for one, eagerly look forward to each new batch of games. I'll admit that I also look forward to being able to enter my own designs :-). Whatever else happens, I want the standard piecepack game design competition to continue, and I hope many others want this too. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2446 Return-Path: <feedle@...> Received: (qmail 77622 invoked from network); 2 Apr 2005 03:49:38 -0000 Received: from unknown (66.218.66.172) by m27.grp.scd.yahoo.com with QMQP; 2 Apr 2005 03:49:38 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta4.grp.scd.yahoo.com with SMTP; 2 Apr 2005 03:49:38 -0000 Received: from [66.218.69.2] by n15.bulk.scd.yahoo.com with NNFMP; 02 Apr 2005 03:49:38 -0000 Received: from [66.218.66.74] by mailer2.bulk.scd.yahoo.com with NNFMP; 02 Apr 2005 03:49:38 -0000 X-Sender: feedle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39731 invoked from network); 1 Apr 2005 23:27:52 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 1 Apr 2005 23:27:52 -0000 Received: from unknown (HELO n20a.bulk.scd.yahoo.com) (66.94.237.49) by mta4.grp.scd.yahoo.com with SMTP; 1 Apr 2005 23:27:52 -0000 DomainKey-Signature: Received: from [66.218.66.58] by n20.bulk.scd.yahoo.com with NNFMP; 01 Apr 2005 23:27:52 -0000 Received: from [66.218.66.87] by mailer7.bulk.scd.yahoo.com with NNFMP; 01 Apr 2005 23:27:52 -0000 Date: Fri, 01 Apr 2005 23:27:49 -0000 To: piecepack@yahoogroups.com Message-ID: <d2kldl+u10t@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1879 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0 From: "Chris Sullivan" <feedle@...> Subject: Old wounds, apparently... X-Yahoo-Group-Post: member; u=9589105 X-Yahoo-Profile: feedle X-eGroups-Approved-By: prophesor <prophesor@...> via web; 02 Apr 2005 03:49:37 -0000 Hey all. I'm a relative newcomer to Piecepack.. actually, a friend got me hooked on the idea after seeing games I've created using a whiteboard and generic pawns. I'd love to start "playing along", so to speak, but I made the mistake of ordering my piecepack set from Icepack Games. This public message is an appeal to Toren to contact me regarding my order I placed a month ago, and to serve as a partial warning to others about thinking twice before ordering from Icepack. I've recieved exactly ONE message from Toren, telling me that pieces for my set were "on backorder" and he should have them in 7-10 days. That was 30 days ago. Repeated attempts to contact him have resulted in no response. One bad vendor can't necessarily hold the whole community in a bad light, but as a newcomer it does leave a bad taste in my mouth. I have gone ahead and ordered one of the smaller sets from Mesomorph, hoping they at least communicate with me. If by some miracle the Icepack set shows up... hey, the more the merrier. That's the frustration (pardon my venting): if Toren just communicated with me, told me what was going on, I'd cut him some slack. I can appreciate that this is a "small venture", probably being run by him in spare time. However, he's not even responding to my E- mails. I ordered a $200 game kit from him: I think I deserve an E-Mail once and a while (at least replies to my messages). Anyway, sorry about the rant. In earlier archives, it was mentioned that perhaps Icepack should be removed from the vendor list on the Piecepack website. Since it would appear that he's up to the same shennanigans as a year or so ago the last time this was brought up, perhaps it's time to pull it. It looks bad for Mesomorph and the whole piecepack community to have a bad vendor on the list of sources. Always research who you're buying from, kids. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2447 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16838 invoked from network); 2 Apr 2005 03:57:12 -0000 Received: from unknown (66.218.66.166) by m24.grp.scd.yahoo.com with QMQP; 2 Apr 2005 03:57:12 -0000 Received: from unknown (HELO imo-d04.mx.aol.com) (205.188.157.36) by mta5.grp.scd.yahoo.com with SMTP; 2 Apr 2005 03:57:11 -0000 Received: from Debnmrn1@... by imo-d04.mx.aol.com (mail_out_v37_r5.33.) id r.27.6f493353 (4552) for <piecepack@yahoogroups.com>; Fri, 1 Apr 2005 22:57:08 -0500 (EST) Message-ID: <27.6f493353.2f7f7213@...> Date: Fri, 1 Apr 2005 22:57:07 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 SE for Windows sub 5012 X-eGroups-Msg-Info: 1:12:0 From: Debnmrn1@... Subject: Re: [piecepack] Old wounds, apparently... X-Yahoo-Group-Post: member; u=143786170 X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit When I was a newcomer, I also made the mistake of ordering from Toren. It took about a month and a half to get the set with multiple emails to him, and finally a public one like you just wrote complaining to the group. After the public email, I had my set within a week. There was supposed to be a special "extra" included so that he could make up for not shipping it more promptly, however, I never received that. Also, when I wrote my public complaint, there were several others who expressed their frustration over the same problem with their orders. You are not alone. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2448 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79081 invoked from network); 2 Apr 2005 16:53:12 -0000 Received: from unknown (66.218.66.167) by m26.grp.scd.yahoo.com with QMQP; 2 Apr 2005 16:53:12 -0000 Received: from unknown (HELO n2a.bulk.scd.yahoo.com) (66.94.237.36) by mta6.grp.scd.yahoo.com with SMTP; 2 Apr 2005 16:53:12 -0000 DomainKey-Signature: Received: from [66.218.69.2] by n2.bulk.scd.yahoo.com with NNFMP; 02 Apr 2005 16:53:12 -0000 Received: from [66.218.66.92] by mailer2.bulk.scd.yahoo.com with NNFMP; 02 Apr 2005 16:53:12 -0000 Date: Sat, 02 Apr 2005 16:53:08 -0000 To: piecepack@yahoogroups.com Message-ID: <d2milk+psme@...> In-Reply-To: <02dc01c53727$38d1e860$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 6326 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Piecepack Design Contest X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: ****************** Regarding Leo's ideas (separate post) for a piecepack graphics design contest or one requiring games based on re-themed tiles, I don't have a problem with this if someone wants to organize it. ****************** Being a newbie in the piecepack community, I'm not very familiar with what is involved in organizing a design contest, but I might be willing to give it a go if it's something I can handle. ****************** There are many fascinating possibilities for suits, some of which have been posted here over the years, and if suits are customized for a particular game, it opens up opportunities for greater theme attachment in non-abstract games, which is good. ****************** Certainly, theme attachement is a definite benefit for some games; no argument there. Opening up the basic spec to any suit, IMHO, is likely to provide a sense of enticement to potential piecepackers whose attention might not be caught by the Sun/Moon/Crown/Arms suits, but might be interested in a piecepack with suits themed to a hobby or pastime they enjoy. The idea of individual stacks with customized/personalized suits, which has been discussed before, is still valid; and helps open up the door to games with indeterminate (or unlimited) numbers of players. ****************** On the other hand it's also true that it moves things incrementally further away from the basic idea behind piecepack, which is to provide a set of generic board game bits that can be used to play many games, as a deck of cards is to board games. ****************** I disagree with this statement; I don't in any way believe that opening up the suits spec moves away from the concept of piecepack. A piecepack with characters from the Garfield comic strip, is no less generic in concept, than a piecepack with the original four suits. That Garfield piecepack will function in the same way as an original piecepack; the only difference is that with games where the suits are specifically keyed to certain rules, the suits from the Garfield piecepack need to be 'mapped' to the original suits before play. That mapping, however, isn't difficult to do; I'm betting that potential piecepackers would be more than willing to do this mapping for any such games requiring it just so they could have that Garfield piecepack, or that NHL Hockey piecepack, or a Bob the Builder piecepack. Heck, even I'd love to have a Bob the Builder pp! :D My 8 month old son is already starting to like Bob too; so it won't be much of a stretch to turn him into a piecepacker in his early years if I have a BtB piecepack. :) ****************** I suggest that this would be a good topic for more discussion. For example, how about a piecepack set that comes with multiple sets of peal-off / stick-on graphics so customers can choose which theme they want? A contest and group-wide voting could be organized for deciding which graphics sets to include. Just a thought. ****************** I certainly think that the topic of revising the piecepack spec is worthy of discussion. After so many years, I think it's warranted, given all the ideas, comments, and developements that have happened since its inception. As for the idea of peel-off stickers and the like... While the idea has merit, it's one that is of more concern for manufacturers. Already, even as a piecepack newcomer, I've considered ways of creating 'customizable' piecepack components. As a former trading card collector, I used to have snap-together plastic card protectors; those protectors are the perfect concept for 'customizable' piecepack. One would only need to redesign the card shaped protector into a tile shape, a coin shape, a die shape, and a pawn shape. It's something I would love to be able to do; but sadly I just don't have the time, and money to get involved in. ****************** I disgree (implying no disrespect of sshum2003's opinion) with the sentimate implied by "...yet another game rule design contest". I, for one, eagerly look forward to each new batch of games. I'll admit that I also look forward to being able to enter my own designs :-). Whatever else happens, I want the standard piecepack game design competition to continue, and I hope many others want this too. ****************** I'm apologize to all if I implied that the game design competitions should not continue; I feel quite the contrary. In fact, I can't wait to be able to develop and submit a game to the next design competition. Hoever, there have already been six (IIRC) game design competitions? I thought maybe a change of pace might be welcomed; in any case, it's still a competition. I see three types of competition being possible: 1. Game design competition: These would be much like the competitions that have been happenning for years now. Design a new game. 2. Graphics design competition: This would be all about the fancy; this would be competitions to design new and interesting suits and 'looks' for piecepack components. 3. Accessories competitions: In this type of competition, the competitors would develop a new piecepack component (which would always be an optional part of piecepack). The graphics and accessories competitions could always easily be combined with the game design competition concept. In such cases, the theme of the new graphic design would likely have to be considered/integrated into the rules of hte new game somehow, or the new accessory would have to be integrated into the rules for the games submitted. I would expect that Accessories competitions would be rare, perhaps only being an annual competition. Graphics competitions would also be infrequent, perhaps also being annual, or perhaps being semi-annual. These frequencies being dependant on interest in organizing and participating in the competitions, of course. Summing up... I think the piecepack spec could use a little updating. I think unlimited suits could help the piecepack community grow. I think the game design competitions should continue as long as there are people interested in organizing and participating in them. I would consider organizing a competition if I thought I would be capable of taking on the responsability. Peace, Leo M. Lalande From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2449 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55097 invoked from network); 2 Apr 2005 17:18:30 -0000 Received: from unknown (66.218.66.217) by m27.grp.scd.yahoo.com with QMQP; 2 Apr 2005 17:18:30 -0000 Received: from unknown (HELO n4a.bulk.scd.yahoo.com) (66.94.237.38) by mta2.grp.scd.yahoo.com with SMTP; 2 Apr 2005 17:18:25 -0000 DomainKey-Signature: Received: from [66.218.66.58] by n4.bulk.scd.yahoo.com with NNFMP; 02 Apr 2005 17:18:24 -0000 Received: from [66.218.66.74] by mailer7.bulk.scd.yahoo.com with NNFMP; 02 Apr 2005 17:18:24 -0000 Date: Sat, 02 Apr 2005 17:18:22 -0000 To: piecepack@yahoogroups.com Message-ID: <d2mk4u+3pu9@...> In-Reply-To: <d2kg8t+ivhn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 616 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Benedict" <boycat_oh@...> Subject: Re: Going to Boardgame Night on Campus....... X-Yahoo-Group-Post: member; u=77303393 X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, "Electronicwaffle" <electronicwaffle@y...> wrote: > > Want to convert all who are there to the ways of the piecepack. What > good 2 or more player rulesets with one piecepack should I print? Hi, Eric Games that would be good for 2 players: Powerlines (easy rules, tough strategy, short playing time) The In Crowd (competition winner #6, easy to learn) Games that scale for 2 players and up: Chariots (2-4) Hanging Gardens (2-4) Sailboat Regatta (2-10) Sarcophagus (2-4) Games for 4 players: New City (contest winner #3) Hopefully you'll get some converts! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2450 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82545 invoked from network); 3 Apr 2005 06:58:13 -0000 Received: from unknown (66.218.66.218) by m26.grp.scd.yahoo.com with QMQP; 3 Apr 2005 06:58:13 -0000 Received: from unknown (HELO n22a.bulk.scd.yahoo.com) (66.94.237.51) by mta3.grp.scd.yahoo.com with SMTP; 3 Apr 2005 06:58:13 -0000 DomainKey-Signature: Received: from [66.218.66.58] by n22.bulk.scd.yahoo.com with NNFMP; 03 Apr 2005 06:58:13 -0000 Received: from [66.218.66.80] by mailer7.bulk.scd.yahoo.com with NNFMP; 03 Apr 2005 06:58:13 -0000 Date: Sun, 03 Apr 2005 06:58:12 -0000 To: piecepack@yahoogroups.com Message-ID: <d2o464+hsl6@...> In-Reply-To: <d2mk4u+3pu9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 185 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Going to Boardgame Night on Campus....... X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Yeah they converted me.... The Great Dalmuti, and Lunch Money. ....... NEVER EVER play lunch money with out first reading the rules.... I had no idea what on earth was going on. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2451 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42651 invoked from network); 4 Apr 2005 05:42:39 -0000 Received: from unknown (66.218.66.217) by m23.grp.scd.yahoo.com with QMQP; 4 Apr 2005 05:42:39 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta2.grp.scd.yahoo.com with SMTP; 4 Apr 2005 05:42:39 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (sccrmhc12) with SMTP id <2005040405083401200pdpt3e>; Mon, 4 Apr 2005 05:08:34 +0000 Message-ID: <031e01c538d4$15f30f00$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <d2kg8t+ivhn@...> Date: Sun, 3 Apr 2005 22:06:39 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Going to Boardgame Night on Campus....... X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Eric, In addition to the games Phillip suggested I would add the following. I know you asked for 2 or more players, but many of these games are for 3 or more. Decay. For 3-4 players who are looking for an abstract game, but check out my rules summary before playing. King's Cottage. For 3-4 players who like games with a memory element. This game has good theme integration as well. Ice Floe. Another 3-4 player game if you have Ice House pyramids and a big candle handy. Alien City. One of my own and a very good 2-player game, if I do say so myself, but you do need some Ice House pyamids. Ship It!. Another game of my brother's and mine that will likely be appreciated by fans of railroad games. Nominally for 3-4 players but plays well for 2 players if each player takes 2 colors and counts only the lower scoring of their two colors. Froggy Bottom. A very nice 2-player abstract that is a good filler. San Andreas. Another good filler that has particularly good theme attachment. I don't know what the preferences are of the people you'll be playing with, but if they like German-style games, the ones in the above list that will most appeal will probably be King's Cottage and Ship It! -Mike ----- Original Message ----- From: Electronicwaffle To: piecepack@yahoogroups.com Sent: Friday, April 01, 2005 2:59 PM Subject: [piecepack] Going to Boardgame Night on Campus....... Want to convert all who are there to the ways of the piecepack. What good 2 or more player rulesets with one piecepack should I print? ------------------------------------------------------------------------------ Yahoo! Groups Links a.. To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2452 Return-Path: <mlvanbie@...> Received: (qmail 66373 invoked from network); 5 Apr 2005 17:15:20 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 5 Apr 2005 17:15:20 -0000 Received: from unknown (HELO n17a.bulk.scd.yahoo.com) (66.94.237.46) by mta2.grp.scd.yahoo.com with SMTP; 5 Apr 2005 17:15:20 -0000 Received: from [66.218.69.3] by n17.bulk.scd.yahoo.com with NNFMP; 05 Apr 2005 17:15:03 -0000 Received: from [66.218.66.83] by mailer3.bulk.scd.yahoo.com with NNFMP; 05 Apr 2005 17:15:03 -0000 X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20904 invoked from network); 5 Apr 2005 05:36:45 -0000 Received: from unknown (66.218.66.167) by m27.grp.scd.yahoo.com with QMQP; 5 Apr 2005 05:36:45 -0000 Received: from unknown (HELO rproxy.gmail.com) (64.233.170.193) by mta6.grp.scd.yahoo.com with SMTP; 5 Apr 2005 05:36:45 -0000 Received: by rproxy.gmail.com with SMTP id c51so1417735rne for <piecepack@yahoogroups.com>; Mon, 04 Apr 2005 22:36:45 -0700 (PDT) DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:references; b=iEq/GHTcvjDDpt0dQIqWk6pTwuanLlcSv18yRsdBa6h9BOL6boY4I7YMkVhUOlrSKC4ZOrETGPpkcjr56Cyrg9c/0fC8dWJDW0NfVlUQehtgQxaujrYpecWW4I6U7viVSe/wsdWE20PKoVKZSprNr8VGHyFjcRvKUx3s3SjpoTc= Received: by 10.38.79.59 with SMTP id c59mr100975rnb; Mon, 04 Apr 2005 22:36:45 -0700 (PDT) Received: by 10.38.104.18 with HTTP; Mon, 4 Apr 2005 22:36:45 -0700 (PDT) Message-ID: <b9e99ecb0504042236296d289e@...> Date: Mon, 4 Apr 2005 22:36:45 -0700 To: piecepack@yahoogroups.com In-Reply-To: <27.6f493353.2f7f7213@...> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit References: <27.6f493353.2f7f7213@...> X-eGroups-Msg-Info: 1:7:0 From: Michael Van Biesbrouck <mlvanbie@...> Reply-To: Michael Van Biesbrouck <mlvanbie@...> Subject: Re: [piecepack] Old wounds, apparently... X-Yahoo-Group-Post: member; u=197677752 X-Yahoo-Profile: mlvanbie X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 05 Apr 2005 17:15:01 -0000 I also have an order that was supposed to be sent by him (an now a lovely set from a different source). This was many months ago. I only got a response from him after bugging one of his many instant messaging accounts. Guess I should update my address in case he sends anything. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2453 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74699 invoked from network); 5 Apr 2005 18:39:01 -0000 Received: from unknown (66.218.66.217) by m30.grp.scd.yahoo.com with QMQP; 5 Apr 2005 18:39:01 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta2.grp.scd.yahoo.com with SMTP; 5 Apr 2005 18:39:01 -0000 DomainKey-Signature: Received: from [66.218.69.1] by n15.bulk.scd.yahoo.com with NNFMP; 05 Apr 2005 18:38:59 -0000 Received: from [66.218.66.80] by mailer1.bulk.scd.yahoo.com with NNFMP; 05 Apr 2005 18:38:59 -0000 Date: Tue, 05 Apr 2005 18:38:58 -0000 To: piecepack@yahoogroups.com Message-ID: <d2um02+dgn6@...> In-Reply-To: <d2kldl+u10t@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2264 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Old wounds, apparently... X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew With so many people experiencing problems ordering from Icepack Games, I would think the better thing to do would be to leave the link intact, but put a note in the link description stating that service from Icepack Games has proven unreliable. --- In piecepack@yahoogroups.com, "Chris Sullivan" <feedle@f...> wrote: > > > Hey all. I'm a relative newcomer to Piecepack.. actually, a friend > got me hooked on the idea after seeing games I've created using a whiteboard and generic > pawns. I'd love to start "playing along", so to speak, but I made the mistake of ordering > my piecepack set from Icepack Games. > > This public message is an appeal to Toren to contact me regarding my > order I placed a month ago, and to serve as a partial warning to others about thinking > twice before ordering from Icepack. I've recieved exactly ONE message from Toren, > telling me that pieces for my set were "on backorder" and he should have them in 7-10 > days. That was 30 days ago. Repeated attempts to contact him have resulted in no > response. > > One bad vendor can't necessarily hold the whole community in a bad > light, but as a newcomer it does leave a bad taste in my mouth. I have gone ahead > and ordered one of the smaller sets from Mesomorph, hoping they at least communicate > with me. If by some miracle the Icepack set shows up... hey, the more the merrier. > > That's the frustration (pardon my venting): if Toren just communicated with me, told me > what was going on, I'd cut him some slack. I can appreciate that this is a "small venture", > probably being run by him in spare time. However, he's not even responding to my E- > mails. I ordered a $200 game kit from him: I think I deserve an E-Mail once and a while > (at least replies to my messages). > > Anyway, sorry about the rant. In earlier archives, it was mentioned that perhaps Icepack > should be removed from the vendor list on the Piecepack website. Since it would appear > that he's up to the same shennanigans as a year or so ago the last time this was brought > up, perhaps it's time to pull it. It looks bad for Mesomorph and the whole piecepack > community to have a bad vendor on the list of sources. > > Always research who you're buying from, kids. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2454 Return-Path: <DBMarron@...> Received: (qmail 35697 invoked from network); 5 Apr 2005 19:34:42 -0000 Received: from unknown (66.218.66.166) by m3.grp.scd.yahoo.com with QMQP; 5 Apr 2005 19:34:42 -0000 Received: from unknown (HELO n7a.bulk.scd.yahoo.com) (66.94.237.41) by mta5.grp.scd.yahoo.com with SMTP; 5 Apr 2005 19:34:42 -0000 DomainKey-Signature: Received: from [66.218.69.2] by n7.bulk.scd.yahoo.com with NNFMP; 05 Apr 2005 19:34:42 -0000 Received: from [66.218.66.68] by mailer2.bulk.scd.yahoo.com with NNFMP; 05 Apr 2005 19:34:42 -0000 X-Sender: DBMarron@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96752 invoked from network); 5 Apr 2005 17:31:19 -0000 Received: from unknown (66.218.66.166) by m11.grp.scd.yahoo.com with QMQP; 5 Apr 2005 17:31:19 -0000 Received: from unknown (HELO mta13.adelphia.net) (68.168.78.44) by mta5.grp.scd.yahoo.com with SMTP; 5 Apr 2005 17:31:19 -0000 Received: from web9.mail.adelphia.net ([68.168.78.106]) by mta13.adelphia.net (InterMail vM.6.01.04.01 201-2131-118-101-20041129) with ESMTP id <20050405173118.GOWY4618.mta13.adelphia.net@...>; Tue, 5 Apr 2005 13:31:18 -0400 Message-ID: <13461400.1112722278925.JavaMail.root@...> Date: Tue, 5 Apr 2005 10:31:18 -0700 To: mlvanbie@... Cc: piecepack@yahoogroups.com Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) Sensitivity: Normal X-eGroups-Msg-Info: 1:12:0 From: <dbmarron@...> Subject: Re: [piecepack] Old wounds, apparently... X-Yahoo-Group-Post: member; u=215597847 X-Yahoo-Profile: db_marron X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 Apr 2005 19:34:41 -0000 ---- Michael Van Biesbrouck <mlvanbie@...> wrote: > > <html><body> > > > <tt> > <BR> > I also have an order that was supposed to be sent by him (an now a<BR> > lovely set from a different source).  This was many months ago.  I<BR> > only got a response from him after bugging one of his many instant<BR> > messaging accounts.  Guess I should update my address in case he sends<BR> > anything.<BR> > <BR> > Michael<BR> Well, I had ordered a pack of the Invisible cards, and never got them. It took a couple e-mails, but I got a replacement deck. As a consolation, he gave me free shipping when I ordered my Volcano board. This thing is junk: an unfinished piece of wood with labels from an inkjet printer glued onto it. No laminate or anything - the labels are out there, exposed to the elements. And I paid about $13 for it. I looked up the location of JDB games when I wanted to buy GRYB. Got great service from them. And Looney Labs was wonderful - VERY friendly CS folk. To top it all off, IcePack's site tries to load Gator onto your computer. Reall professional. NOT. Dave From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2455 Return-Path: <feedle@...> Received: (qmail 55514 invoked from network); 5 Apr 2005 19:34:54 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 5 Apr 2005 19:34:54 -0000 Received: from unknown (HELO n21a.bulk.scd.yahoo.com) (66.94.237.50) by mta6.grp.scd.yahoo.com with SMTP; 5 Apr 2005 19:34:53 -0000 DomainKey-Signature: Received: from [66.218.69.4] by n21.bulk.scd.yahoo.com with NNFMP; 05 Apr 2005 19:34:53 -0000 Received: from [66.218.66.79] by mailer4.bulk.scd.yahoo.com with NNFMP; 05 Apr 2005 19:34:52 -0000 X-Sender: feedle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46420 invoked from network); 5 Apr 2005 18:58:14 -0000 Received: from unknown (66.218.66.167) by m1.grp.scd.yahoo.com with QMQP; 5 Apr 2005 18:58:14 -0000 Received: from unknown (HELO smeagol.dreamhost.com) (66.33.209.5) by mta6.grp.scd.yahoo.com with SMTP; 5 Apr 2005 18:58:14 -0000 Received: from [10.0.1.108] (dsl093-040-063.pdx1.dsl.speakeasy.net [66.93.40.63]) by smeagol.dreamhost.com (Postfix) with ESMTP id B32FD238CE for <piecepack@yahoogroups.com>; Tue, 5 Apr 2005 11:58:13 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v619.2) In-Reply-To: <b9e99ecb0504042236296d289e@...> References: <27.6f493353.2f7f7213@...> <b9e99ecb0504042236296d289e@...> Content-Type: text/plain; charset=US-ASCII; format=flowed Message-Id: <095e3289eb0867a06a9759707d300998@...> Content-Transfer-Encoding: 7bit Date: Tue, 5 Apr 2005 11:58:13 -0700 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.619.2) X-eGroups-Msg-Info: 1:12:0 From: Chris Sullivan <feedle@...> Subject: Re: [piecepack] Old wounds, apparently... X-Yahoo-Group-Post: member; u=9589105 X-Yahoo-Profile: feedle X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 Apr 2005 19:34:51 -0000 On Apr 4, 2005, at 10:36 PM, Michael Van Biesbrouck wrote: > I also have an order that was supposed to be sent by him (an now a > lovely set from a different source). This was many months ago. I > only got a response from him after bugging one of his many instant > messaging accounts. Guess I should update my address in case he sends > anything. This, and Mesomorph got me my game stuff out the same day I ordered it, and in my hands the next business day. (Thanks, Karol!) Granted, I live in Portland OR (which, for whatever reason, has the best mail service anywhere), but it was nice to have my stuff in my hands the next day to play with. I reiterate: I know people want to be fair, but it would appear that Toren is not serious about running a reliable, reputable business, and should be removed from the Piecepack vendors page posthaste. Simply adding a note seems punitive, and airing our "dirty laundry" in public. Much more appropriate to just drop it entirely. On that note, I am seriously considering working with a plastics manufacturer to make an inexpensive plastic version of Piecepack. The Mesomorph set is real nice (one again, thanks guys!), but a bit pricey for an introductory set. Something comparably priced to the Icehouse Pyramids that could be bought one suit at a time, perhaps as an impulse item at a game store. Anybody have any thoughts? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2456 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4177 invoked from network); 5 Apr 2005 19:59:42 -0000 Received: from unknown (66.218.66.167) by m18.grp.scd.yahoo.com with QMQP; 5 Apr 2005 19:59:42 -0000 Received: from unknown (HELO web53506.mail.yahoo.com) (206.190.37.67) by mta6.grp.scd.yahoo.com with SMTP; 5 Apr 2005 19:59:41 -0000 Received: (qmail 11988 invoked by uid 60001); 5 Apr 2005 19:59:41 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=s1024; d=yahoo.com; b=sHcsAXljGAcO6acYrSqCcbPrGfEKQUWkrLRfasfutW4Gukv3MOUFuPKyxuC3D01k9mP7LLeyp9Q/GQLrbpn1RsCYb42TNJ8+JB8xn0vJOG5CtPmjPp/mOWzHkgRRlNcelgavcEQT4V81RCn24rUJBY3lKK0NvWNdHGJAtQCyZMs= ; Message-ID: <20050405195941.11986.qmail@...> Received: from [66.31.67.131] by web53506.mail.yahoo.com via HTTP; Tue, 05 Apr 2005 12:59:41 PDT Date: Tue, 5 Apr 2005 12:59:41 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: 6667 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Msg-Info: 1:12:0 From: Ed Thorn <prophesor@...> Subject: Re: [piecepack] Re: Old wounds, apparently... X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor That would be editorializing by the listowner, wouldn't it? Isn't it enough that the list members use the list to share their experiences? I think it is. But then it's not my opinion that matters. --- "Leo M. Lalande" <scorpio@...> wrote: > > > With so many people experiencing problems ordering > from Icepack Games, > I would think the better thing to do would be to > leave the link > intact, but put a note in the link description > stating that service > from Icepack Games has proven unreliable. > > > --- In piecepack@yahoogroups.com, "Chris Sullivan" > <feedle@f...> wrote: > > > > > > Hey all. I'm a relative newcomer to Piecepack.. > actually, a friend > > got me hooked on the idea after seeing games I've > created using a > whiteboard and generic > > pawns. I'd love to start "playing along", so to > speak, but I made > the mistake of ordering > > my piecepack set from Icepack Games. > > > > This public message is an appeal to Toren to > contact me regarding my > > order I placed a month ago, and to serve as a > partial warning to > others about thinking > > twice before ordering from Icepack. I've recieved > exactly ONE > message from Toren, > > telling me that pieces for my set were "on > backorder" and he should > have them in 7-10 > > days. That was 30 days ago. Repeated attempts to > contact him have > resulted in no > > response. > > > > One bad vendor can't necessarily hold the whole > community in a bad > > light, but as a newcomer it does leave a bad taste > in my mouth. I > have gone ahead > > and ordered one of the smaller sets from > Mesomorph, hoping they at > least communicate > > with me. If by some miracle the Icepack set shows > up... hey, the > more the merrier. > > > > That's the frustration (pardon my venting): if > Toren just > communicated with me, told me > > what was going on, I'd cut him some slack. I can > appreciate that > this is a "small venture", > > probably being run by him in spare time. > However, he's not even > responding to my E- > > mails. I ordered a $200 game kit from him: I > think I deserve an > E-Mail once and a while > > (at least replies to my messages). > > > > Anyway, sorry about the rant. In earlier > archives, it was mentioned > that perhaps Icepack > > should be removed from the vendor list on the > Piecepack website. > Since it would appear > > that he's up to the same shennanigans as a year or > so ago the last > time this was brought > > up, perhaps it's time to pull it. It looks bad > for Mesomorph and > the whole piecepack > > community to have a bad vendor on the list of > sources. > > > > Always research who you're buying from, kids. > > > > > > > Yahoo! Groups Links > > > piecepack-unsubscribe@yahoogroups.com > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2457 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61957 invoked from network); 5 Apr 2005 20:34:55 -0000 Received: from unknown (66.218.66.218) by m28.grp.scd.yahoo.com with QMQP; 5 Apr 2005 20:34:55 -0000 Received: from unknown (HELO n6a.bulk.scd.yahoo.com) (66.94.237.40) by mta3.grp.scd.yahoo.com with SMTP; 5 Apr 2005 20:34:55 -0000 DomainKey-Signature: Received: from [66.218.69.2] by n6.bulk.scd.yahoo.com with NNFMP; 05 Apr 2005 20:34:53 -0000 Received: from [66.218.66.72] by mailer2.bulk.scd.yahoo.com with NNFMP; 05 Apr 2005 20:34:53 -0000 Date: Tue, 05 Apr 2005 20:34:52 -0000 To: piecepack@yahoogroups.com Message-ID: <d2uspc+oq9t@...> In-Reply-To: <20050405195941.11986.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1266 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Old wounds, apparently... X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@y...> wrote: > That would be editorializing by the listowner, > wouldn't it? Editorializing? Perhaps. But then the list owner has that freedom; ultimatley it's his choice. > Isn't it enough that the list members use the list to > share their experiences? > > I think it is. But then it's not my opinion that > matters. I see it this way... As a community having a common interest, we are providing a service to the members of the community (especially the newer members) by informing them of Icepack Games' past service record. Personally, I'm glad that members have shared their experiences in dealing with Icepack Games with the community as a whole; it's informed me about the best sources for piecepack products, should I choose to buy some instead of making my own. If people are uncomfortable noting Icepack Games' poor service history with the link, then at the least it should be deleted, as has been previously suggested. To leave the link intact will likely only serve to cause grief to other unsuspecting consumers. While I agree to some extent with the 'Buyer Beware' philosophy, I think that, as a community, we should seek to protect each other from questionable business practices. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2458 Return-Path: <mcampbell@...> Received: (qmail 37155 invoked from network); 6 Apr 2005 17:17:55 -0000 Received: from unknown (66.218.66.218) by m13.grp.scd.yahoo.com with QMQP; 6 Apr 2005 17:17:55 -0000 Received: from unknown (HELO n14a.bulk.scd.yahoo.com) (66.94.237.28) by mta3.grp.scd.yahoo.com with SMTP; 6 Apr 2005 17:17:55 -0000 DomainKey-Signature: Received: from [66.218.69.4] by n14.bulk.scd.yahoo.com with NNFMP; 06 Apr 2005 17:17:42 -0000 Received: from [66.218.66.68] by mailer4.bulk.scd.yahoo.com with NNFMP; 06 Apr 2005 17:17:41 -0000 X-Sender: mcampbell@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57150 invoked from network); 6 Apr 2005 01:11:59 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 6 Apr 2005 01:11:59 -0000 Received: from unknown (HELO self.phpwebhosting.com) (64.65.61.215) by mta3.grp.scd.yahoo.com with SMTP; 6 Apr 2005 01:11:59 -0000 Received: (qmail 3549 invoked from network); 6 Apr 2005 01:11:55 -0000 Received: from unknown (HELO ?192.168.2.40?) (64.78.71.124) by self.phpwebhosting.com with SMTP; 6 Apr 2005 01:11:55 -0000 Message-ID: <4253375D.7070108@...> Date: Tue, 05 Apr 2005 21:11:57 -0400 User-Agent: Debian Thunderbird 1.0.2 (X11/20050329) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <27.6f493353.2f7f7213@...> <b9e99ecb0504042236296d289e@...> <095e3289eb0867a06a9759707d300998@...> In-Reply-To: <095e3289eb0867a06a9759707d300998@...> X-Enigmail-Version: 0.90.2.0 X-Enigmail-Supports: pgp-inline, pgp-mime Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0 From: Matt Campbell <mcampbell@...> Subject: Plastic piecepack set X-Yahoo-Group-Post: member; u=203104590 X-Yahoo-Profile: xenolinguist X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 06 Apr 2005 17:17:39 -0000 Chris Sullivan wrote: > On that note, I am seriously considering working with a plastics > manufacturer to make an inexpensive plastic version of Piecepack. The > Mesomorph set is real nice (one again, thanks guys!), but a bit pricey > for an introductory set. Something comparably priced to the Icehouse > Pyramids that could be bought one suit at a time, perhaps as an impulse > item at a game store. Anybody have any thoughts? > I've given consideration to making my own plastic set more or less by hand (cutting-down raw materials). I found a quite decent (at least for personal consumption) price on white acrylic sheet which I would cut into tiles using a band saw, and I've already used blank white plastic dice for my piecepack, being unsatisfied with the wooden ones I'd made. Plastic pawns are pretty easy and cheap to come by, and I've found some that are pretty neat-looking too. The only thing I can't find a really decent solution for is the coins; I've found acrylic discs of the correct dimensions, but they're always translucent and colored, which doesn't work well with my stickers-on-white-plastic intended theme. (One could cut .75" diameter rod into discs on the band saw, but the amount of plastic destroyed by the cut is almost the same thickness as a single coin.) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2459 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26769 invoked from network); 6 Apr 2005 17:35:19 -0000 Received: from unknown (66.218.66.218) by m23.grp.scd.yahoo.com with QMQP; 6 Apr 2005 17:35:19 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta3.grp.scd.yahoo.com with SMTP; 6 Apr 2005 17:35:19 -0000 Received: from 204.127.197.111 (unknown[204.127.197.129](misconfigured sender)) by comcast.net (rwcrmhc11) with SMTP id <2005040617351301300a6g55e>; Wed, 6 Apr 2005 17:35:13 +0000 Received: from [216.113.168.128] by 204.127.197.111; Wed, 06 Apr 2005 17:35:16 +0000 To: piecepack@yahoogroups.com Cc: Matt Campbell <mcampbell@...> Date: Wed, 06 Apr 2005 17:35:16 +0000 Message-Id: <040620051735.24705.42541DD400016C000000608122069984999D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Dec 17 2004) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0 From: mark.a.biggar@... Subject: Re: [piecepack] Plastic piecepack set X-Yahoo-Group-Post: member; u=158158459 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Take a look at the plastic set I made in the photos section and see the group discussion about it under teh subject title: "Handmade Plastic Piecepack". I have thought that a mass-market piecepack could easily be made using injection molded plastic (like rummi-kub tiles). -- Mark Biggar mark@... mark.a.biggar@... mbiggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2460 Return-Path: <feedle@...> Received: (qmail 1857 invoked from network); 8 Apr 2005 00:43:28 -0000 Received: from unknown (66.218.66.217) by m17.grp.scd.yahoo.com with QMQP; 8 Apr 2005 00:43:28 -0000 Received: from unknown (HELO n19a.bulk.scd.yahoo.com) (66.94.237.48) by mta2.grp.scd.yahoo.com with SMTP; 8 Apr 2005 00:43:28 -0000 DomainKey-Signature: Received: from [66.218.69.1] by n19.bulk.scd.yahoo.com with NNFMP; 08 Apr 2005 00:43:27 -0000 Received: from [66.218.66.78] by mailer1.bulk.scd.yahoo.com with NNFMP; 08 Apr 2005 00:43:27 -0000 X-Sender: feedle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41462 invoked from network); 7 Apr 2005 17:17:01 -0000 Received: from unknown (66.218.66.166) by m30.grp.scd.yahoo.com with QMQP; 7 Apr 2005 17:17:01 -0000 Received: from unknown (HELO smeagol.dreamhost.com) (66.33.209.5) by mta5.grp.scd.yahoo.com with SMTP; 7 Apr 2005 17:17:01 -0000 Received: from [10.0.1.108] (dsl093-040-063.pdx1.dsl.speakeasy.net [66.93.40.63]) by smeagol.dreamhost.com (Postfix) with ESMTP id B5187238E2 for <piecepack@yahoogroups.com>; Thu, 7 Apr 2005 10:13:51 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v619.2) Content-Transfer-Encoding: 7bit Message-Id: <6b1dd3607021c7e28a01c56365248d0f@...> Content-Type: text/plain; charset=US-ASCII; format=flowed To: piecepack@yahoogroups.com Date: Thu, 7 Apr 2005 10:13:51 -0700 X-Mailer: Apple Mail (2.619.2) X-eGroups-Msg-Info: 1:12:0 From: Chris Sullivan <feedle@...> Subject: Icepack Games... X-Yahoo-Group-Post: member; u=9589105 X-Yahoo-Profile: feedle X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 08 Apr 2005 00:43:25 -0000 As a result of my recent post regarding Icepack, there were a number of people who said that they ordered product from Toren and did not receive what they ordered, or experienced significant delays. I am opening a complaint with the Postal Inspection Service. The person I spoke with on the phone stated that the postal inspector handling this case would certainly interested in hearing from anybody who has had similar non-performance experiences with Icepack Games, EVEN IF THEY EVENTUALLY RECEIVED WHAT THEY ORDERED. Please E-mail me OFF-LIST with (at minimum) your name, phone number, and a dollar amount (if you never received products ordered) and/or a brief description of the circumstances (including whatever steps you may have taken yourself to attempt to resolve the problem), and I will add it to my written complaint when I file it. According to the person on the phone, it is a federal law that you must ship product within a certain number of hours (the clerk on the phone was unsure of exactly how long, but she thought 48 hours) after charging a credit card, or offer the customer a refund until you can ship... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2461 Return-Path: <iwigames@...> Received: (qmail 86278 invoked from network); 8 Apr 2005 00:43:59 -0000 Received: from unknown (66.218.66.167) by m27.grp.scd.yahoo.com with QMQP; 8 Apr 2005 00:43:59 -0000 Received: from unknown (HELO n21a.bulk.scd.yahoo.com) (66.94.237.50) by mta6.grp.scd.yahoo.com with SMTP; 8 Apr 2005 00:43:59 -0000 Received: from [66.218.69.4] by n21.bulk.scd.yahoo.com with NNFMP; 08 Apr 2005 00:43:59 -0000 Received: from [66.218.66.77] by mailer4.bulk.scd.yahoo.com with NNFMP; 08 Apr 2005 00:43:59 -0000 X-Sender: iwigames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45164 invoked from network); 7 Apr 2005 22:00:52 -0000 Received: from unknown (66.218.66.218) by m29.grp.scd.yahoo.com with QMQP; 7 Apr 2005 22:00:52 -0000 Received: from unknown (HELO n21a.bulk.scd.yahoo.com) (66.94.237.50) by mta3.grp.scd.yahoo.com with SMTP; 7 Apr 2005 22:00:52 -0000 DomainKey-Signature: Received: from [66.218.69.5] by n21.bulk.scd.yahoo.com with NNFMP; 07 Apr 2005 22:00:52 -0000 Received: from [66.218.66.99] by mailer5.bulk.scd.yahoo.com with NNFMP; 07 Apr 2005 22:00:51 -0000 Date: Thu, 07 Apr 2005 22:00:51 -0000 To: piecepack@yahoogroups.com Message-ID: <d34aij+8jln@...> In-Reply-To: <4253375D.7070108@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1924 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0 From: "iwigames" <iwigames@...> Subject: Plastic piecepack set (using polymer clay) X-Yahoo-Group-Post: member; u=170850458 X-Yahoo-Profile: iwigames X-eGroups-Approved-By: prophesor <prophesor@...> via web; 08 Apr 2005 00:43:56 -0000 If you are looking to make a plastic piecepack set, consider using polymer clay. There are several brands - FIMO and Sculpey are probably the best known - and it is very easy to work with. I would recommend a mixture of Premo! and Sculpey III for best balance of stiffness, durability and ease of working. Both brands are made by the same company. Premo!, more expensive, is oriented toward artists, Sculpey III more toward casual users. They come in a variety of colors. I haven't made a piecepack set from polymer clay, but I have made other games from the material. In addition to the simple task of rolling it out and cutting out square tiles and circles - you can buy square and round cutters in several sizes, there are several ways to get the designs on them, depending how "artsy" you want to get - * For the most basic set, simply apply printed labels to the baked tiles/coins as with other materials. * You can use T-shirt transfers of the designs; this is a little tricky and takes some practice but eliminates the possibility of the paper peeling off. * Decal-type transfers. Several types, e.g. E-Z-Trans. * For a more handmade look, use canes for the designs. (Canes are a traditional method for making repeatable designs in polymer clay.) * Using cutouts of the designs, you can stencil the designs using acryllic paint or other materails (e.g., embossing powder, Pearl-Ex powders, .) * If you can find (or make) rubber stamps of the sutis and numbers, you can stamp the designs into the clay. Coloring the design can be accomplished by several methods - ink/paint/powder when you impress the design or backfilling with polymer clay after baking (need to rebake). Anyone interested in using polymer clay for making a piecepack set can email me. I'd be more than happy to provide more info and suggest books/Web sites. (If there's enough interest, I can post the info.) --- Irwin From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2462 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21136 invoked from network); 8 Apr 2005 20:34:32 -0000 Received: from unknown (66.218.66.217) by m26.grp.scd.yahoo.com with QMQP; 8 Apr 2005 20:34:32 -0000 Received: from unknown (HELO n13a.bulk.scd.yahoo.com) (66.94.237.24) by mta2.grp.scd.yahoo.com with SMTP; 8 Apr 2005 20:34:32 -0000 DomainKey-Signature: Received: from [66.218.69.3] by n13.bulk.scd.yahoo.com with NNFMP; 08 Apr 2005 20:34:31 -0000 Received: from [66.218.66.86] by mailer3.bulk.scd.yahoo.com with NNFMP; 08 Apr 2005 20:34:31 -0000 Date: Fri, 08 Apr 2005 20:34:29 -0000 To: piecepack@yahoogroups.com Message-ID: <d36psl+qm5a@...> In-Reply-To: <02dc01c53727$38d1e860$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 7768 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "sshum2003" <sshum2003@...> Subject: Re: Piecepack Design Contest X-Yahoo-Group-Post: member; u=155293172 X-Yahoo-Profile: sshum2003 --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > > ----- Original Message ----- > From: sshum2003 > To: piecepack@yahoogroups.com > Sent: Friday, April 01, 2005 9:01 AM > Subject: [piecepack] Re: Piecepack Design Contest > > > > --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@c...> > wrote: I think we need to decide what to do about the design contest. It is quite evident that the winners of the last contest are not interested > >> in being involved in the next one. It's possible I'm wrong about that > >> but I'm not willing to wait in silence any longer hoping. > >> > >> So, the question is, what happens next? Let's have some posts about > >> this. What do people think? One way or another, I'm determined that > >> the design competitions are not going to end at this time! > >> > >> -Mike > > >I thought that they were waiting until after Mesomorph Games contest > >was over, but could not find a post indicating such is the case. > > I suppose that's possible but I believe it is just speculation at this point. A couple months ago I asked Karol what was going on with the contests. She told me that following the previous contest the winners had indicated that they would be willing to define and judge the next one (and I seem to recall that being posted here as well) and she suggested I post my query to the group. I did that, specifically asking the winners to respond. That was quite a while ago. Since they have been silent, I assume they have likely changed their mind and do not plan to be involved in the next contest. I have no problem with the winner(s) of a contest not working on the next one, but it would be good to know for sure what's happening one way or the other. As I mentioned, I'm tired of waiting in the dark. > I agree that it would be best to coordinate the timing of the next and all future piecepack game design contests with the present and future expansion piecepack game design contests (assuming there will be future expansion contests). If there are going to be more expansion piecepack contests then I think the best way to go is to stagger the timing. This will have two advantages. Firstly, it will allow the time between the rules posting (announcement of new theme) and the submission deadline to be longer, giving more time for quality design. Secondly, it will allow a reasonable amount of time for judging (if we keep getting 10-20 entries, judging is always going to take longer than it did earlier when we were only seeing 5- 10 entries, so we might as well plan for that rather than always needing to announce a delay in the results). Even with the extra time allowed for design and judging, with two overlapping staggered contests the time between contests should be similar to or even slightly less than it was in the past. In a situation like this it's all good; more time for designing, more time for judging, as many or more games per year as before, and just as many opportunities to enter games in contests as before. > > > >Perhaps we could open the judging up to the "Bests" since there was no > >declared single 1st runner up. Priority give in order of their scores > >for those that wish to judge. Perhaps excluding those that have judged > >before, to give those who have not judge a chance first. > > I'm fine with either of those ideas. I would be willing to organize the next contest (define a theme and judge the entries) along with my brother Steve if it came down to that, but I would also be perfectly happy to have someone else judge. Regarding the idea of disallowing former judges from judging, I don't have a problem with that short term, but long term it will mean that an ever-growing group of the most enthusiastic game designers(all of whom have themselves designed winning games) will be excluded and that could be a problem if piecepack group membership doesn't continue to grow in a healthy way into the indefinite future. I think the most important thing is that whoever agrees to do the judging is enthusiastic and eager, as opposed to someone reluctantly agreeing to judge because nobody else wants to. Reluctant judges will probably not put the time into it that the designers deserve. sshum2003: please reread what I wrote as previous judges are not excuded it is just initally open to the Bests first: "Perhaps we could open the judging up to the "Bests" since there was no declared single 1st runner up. Priority give in order of their scores for those that wish to judge. Perhaps excluding those that have judged before, to give those who have not judge a chance first. If none of the bests wish to judge open it up to previous winners/judges and/or previous runners up in some fashion." This is to give some logical order to who to ask if they wish to run the contest. Under this setup we would ask in this order: Jeb Havens & Ian Schreiber "In" Crowd Winner 29.97 (currently no response) Jonathan Dietrich, Ken MacKeigan & Julie Taylor Triactor: A Day at the Piecepack Downs Best Eye Candy 22.48 Jim Adams & Amy Enge Elephant Run Best Children's Game 21.93 Brad Johnson & Phillip Lerche Magistratum Best Use of Theme 23.14 (Phillip was a previous Judge [History Repeats Itself Winner: Pharaoh's Heir] so while their score was more than Jim & Amy's my suggested order would place him/them third in line) If none of them are interest then open it up to previous judges: James Kyle Ron and Marty Hale-Evans Time Marches On Winner Michael Schoessow Ludic Synergy Winner Rob LeGood Changing Landscapes Winner: New City Clark Rodeffer Solitary Confinement Winner: Piece Packing Pirates So no previous judges would be excluded. This order would allow for new person(s) to be given the choice of being judge(s) before the previous judges. --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > Regarding Leo's ideas (separate post) for a piecepack graphics design contest or one requiring games based on re-themed tiles, I don't have a problem with this if someone wants to organize it. There are many fascinating possibilities for suits, some of which have been posted here over the years, and if suits are customized for a particular game, it opens up opportunities for greater theme attachment in non-abstract games, which is good. On the other hand it's also true that it moves things incrementally further away from the basic idea behind piecepack, which is to provide a set of generic board game bits that can be used to play many games, as a deck of cards is to board games. I suggest that this would be a good topic for more discussion. For example, how about a piecepack set that comes with multiple sets of peal-off / stick-on graphics so customers can choose which theme they want? A contest and group-wide voting could be organized for deciding which graphics sets to include. Just a thought. > > I disgree (implying no disrespect of sshum2003's opinion) with the sentimate implied by "...yet another game rule design contest". I, for one, eagerly look forward to each new batch of games. I'll admit that I also look forward to being able to enter my own designs :-). Whatever else happens, I want the standard piecepack game design competition to continue, and I hope many others want this too. > > -Mike sshum2003: I am not sure how you think I implied this? I assume that is your opinion as you opened the "floor" to discuss "yet another rule design contest". I just tried to create some logical why to to choose someone as replacement judge(s) if the contest winners back out. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2463 Return-Path: <notify@yahoogroups.com> Received: (qmail 94320 invoked from network); 9 Apr 2005 04:44:33 -0000 Received: from unknown (66.218.66.167) by m25.grp.scd.yahoo.com with QMQP; 9 Apr 2005 04:44:33 -0000 Received: from unknown (HELO n19a.bulk.scd.yahoo.com) (66.94.237.48) by mta6.grp.scd.yahoo.com with SMTP; 9 Apr 2005 04:44:33 -0000 DomainKey-Signature: Received: from [66.218.66.59] by n19.bulk.scd.yahoo.com with NNFMP; 09 Apr 2005 04:44:33 -0000 Received: from [66.218.66.92] by mailer8.bulk.scd.yahoo.com with NNFMP; 09 Apr 2005 04:44:33 -0000 Date: 9 Apr 2005 04:44:33 -0000 Message-ID: <1113021873.3871.76525.w125@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Comic Sutra.doc Uploaded by : wyldeoad <wyldeoad@...> Description : Comic Sutra: Where's Your Funny Bone? A playful game of positions for couples. You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Comic%20Sutra.doc To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, wyldeoad <wyldeoad@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2464 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40804 invoked from network); 12 Apr 2005 14:51:18 -0000 Received: from unknown (66.218.66.172) by m4.grp.scd.yahoo.com with QMQP; 12 Apr 2005 14:51:18 -0000 Received: from unknown (HELO n2a.bulk.scd.yahoo.com) (66.94.237.36) by mta4.grp.scd.yahoo.com with SMTP; 12 Apr 2005 14:51:17 -0000 DomainKey-Signature: Received: from [66.218.69.4] by n2.bulk.scd.yahoo.com with NNFMP; 12 Apr 2005 14:51:17 -0000 Received: from [66.218.66.90] by mailer4.bulk.scd.yahoo.com with NNFMP; 12 Apr 2005 14:51:17 -0000 Date: Tue, 12 Apr 2005 14:51:15 -0000 To: piecepack@yahoogroups.com Message-ID: <d3gn93+dnsf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 997 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Comic Sutra - Review X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew Man has this group ever been quiet these past few days! And with a new fi= le uploaded, ready and waiting to be discussed/reviewed/critiqued. :D Well= then, let me be the first to chime up about Comic Sutra. As a liberal min= ded person, I like the concept. I'm sure some will decry this as an affron= t to all that piecepack stands for or some such. but this is a nice expres= sion of piecepack's versatily. Mind you, I siad I liked the 'concept'; the= execution has me wanting more. I can't shake this feeling that I'd like C= omic Sutra to be more of a game with a goal, an eventual 'winner', and with= a little more complexity. Something to make it a little more risqu=E9, a = little more exciting in and of itself. I'm not sure that I have any specif= ic suggestions to provide at this time; besides, I want to maintain some de= corum and tact. :) I just thought I'd provide my two cents; for what it's = worth. (P.S.: Comic Sutra seems to just beg to have a custom set of icons = designed for it. :D ) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2465 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28156 invoked from network); 12 Apr 2005 16:12:13 -0000 Received: from unknown (66.218.66.166) by m23.grp.scd.yahoo.com with QMQP; 12 Apr 2005 16:12:13 -0000 Received: from unknown (HELO web53510.mail.yahoo.com) (206.190.37.71) by mta5.grp.scd.yahoo.com with SMTP; 12 Apr 2005 16:12:13 -0000 Received: (qmail 26913 invoked by uid 60001); 12 Apr 2005 16:12:12 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys DomainKey-Signature: a=rsa-sha1; q=dns; c=nofws; s=s1024; d=yahoo.com; b=V9zk6tt1iSakb/pMXRBsX8qSbJlx8AMQUY4SlGpVpEd4hiTj2VwNY4aR7CI6QXhaGehhxiiipISPvb2N5uZ8vK6zlMIiHOjCceSdI7y5kup6YhwKdiFECFV/jtGU9jAlv9YxKqmFThESlW9NTE2Jr9MseaJWXaz8kXA00IR/zgE= ; Message-ID: <20050412161212.26910.qmail@...> Received: from [66.31.67.131] by web53510.mail.yahoo.com via HTTP; Tue, 12 Apr 2005 09:12:11 PDT Date: Tue, 12 Apr 2005 09:12:11 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: 6667 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Msg-Info: 1:12:0 From: Ed Thorn <prophesor@...> Subject: Re: [piecepack] Comic Sutra - Review X-Yahoo-Group-Post: member; u=500338 X-Yahoo-Profile: prophesor --- "Leo M. Lalande" <scorpio@...> wrote: > (P.S.: Comic Sutra seems to just beg to have a > custom set of icons > designed for it. :D ) You mean you can't find ready associations for Crown, Arms, and Moon? :) Sun I'll admit is not too evocative, but by process of elimination, I think it too becomes clear. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2466 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83773 invoked from network); 13 Apr 2005 03:52:59 -0000 Received: from unknown (66.218.66.216) by m22.grp.scd.yahoo.com with QMQP; 13 Apr 2005 03:52:59 -0000 Received: from unknown (HELO n13a.bulk.scd.yahoo.com) (66.94.237.24) by mta1.grp.scd.yahoo.com with SMTP; 13 Apr 2005 03:52:59 -0000 DomainKey-Signature: Received: from [66.218.69.2] by n13.bulk.scd.yahoo.com with NNFMP; 13 Apr 2005 03:52:57 -0000 Received: from [66.218.66.99] by mailer2.bulk.scd.yahoo.com with NNFMP; 13 Apr 2005 03:52:57 -0000 Date: Wed, 13 Apr 2005 03:52:57 -0000 To: piecepack@yahoogroups.com Message-ID: <d3i52p+j7un@...> In-Reply-To: <20050412161212.26910.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 412 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Comic Sutra - Review X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@y...> wrote: > You mean you can't find ready associations for Crown, > Arms, and Moon? :) Sun I'll admit is not too > evocative, but by process of elimination, I think it > too becomes clear. Oh, I can make associations to the existing icons plenty easily. :) But you know me well enough by now, Ed, to know that I've got a fancy for doing graphics. :D From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2467 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48783 invoked from network); 14 Apr 2005 18:57:08 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 14 Apr 2005 18:57:08 -0000 Received: from unknown (HELO ylpvm12.prodigy.net) (207.115.57.43) by mta4.grp.scd.yahoo.com with SMTP; 14 Apr 2005 18:57:07 -0000 Received: from pimout1-ext.prodigy.net (pimout1-ext.prodigy.net [207.115.63.77]) by ylpvm12.prodigy.net (8.12.10 outbound/8.12.10) with ESMTP id j3EIv6ck004541 for <piecepack@yahoogroups.com>; Thu, 14 Apr 2005 14:57:06 -0400 X-ORBL: [69.208.240.109] Received: from [10.0.1.6] (adsl-69-208-240-109.dsl.lgtpmi.ameritech.net [69.208.240.109]) by pimout1-ext.prodigy.net (8.12.10 milter /8.12.10) with ESMTP id j3EIv2m1123684 for <piecepack@yahoogroups.com>; Thu, 14 Apr 2005 14:57:06 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Thu, 14 Apr 2005 14:57:02 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BE84353E.2CE5E%dboyle@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Msg-Info: 1:12:0 From: Dave Boyle <dboyle@...> Subject: 2 games added to piecepack.org X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph I just added two games to the piecepack.org site: Senat, adapated by Craig Blumer Adultery, by S. Deniz Bucak This takes us up to 131 games in the list. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2468 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56981 invoked from network); 15 Apr 2005 18:08:10 -0000 Received: from unknown (66.218.66.166) by m20.grp.scd.yahoo.com with QMQP; 15 Apr 2005 18:08:10 -0000 Received: from unknown (HELO pimout4-ext.prodigy.net) (207.115.63.98) by mta5.grp.scd.yahoo.com with SMTP; 15 Apr 2005 18:08:10 -0000 Received: from [10.0.1.6] (adsl-69-208-240-109.dsl.lgtpmi.ameritech.net [69.208.240.109]) by pimout4-ext.prodigy.net (8.12.10 milter /8.12.10) with ESMTP id j3FI855K152274 for <piecepack@yahoogroups.com>; Fri, 15 Apr 2005 14:08:09 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Fri, 15 Apr 2005 14:08:04 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BE857B44.2CEA4%dboyle@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Msg-Info: 1:12:0 From: Dave Boyle <dboyle@...> Subject: Games with adult themes X-Yahoo-Group-Post: member; u=2673640 X-Yahoo-Profile: dboylemesomorph I wonder if anyone else has given this issue any thought. With Comic Sutra and Adultery the piecepack has entered new territory, and I'm not sure what the ramifications are. Personally, I'm a little torn on the subject. In my role as piecepack.org admin, I say every game that's out there for the piecepack should be included regardless of content. Now that may eventually mean separating them into different sections or something like that if the content gets too outrageous, I don't know. I did choose to put a short warning on Adultery, but sitting at the top of the list like that I'm not sure that's going to do more than draw the eye and increase downloads. But then I also have the role of manufacturer and retailer, and here's where things get a bit sticky. We take our sets to conventions fairly often and talk face to face with people about them and the rules that come with them. There's no doubt about it, the fact that there are over a hundred games and every single one of them you could sit down and play with your kids, parents, etc. is almost always a selling point. The more I think about it the more likely it is that we're going to leave any games with adult themes out of the rules CD that comes with the MG sets. Ultimately, I think it will be more marketable with the "clean" rules only, and that's the bottom line. BTW, just to be clear this is not an indictment of the games in question. I'm not in any way saying they are bad games or written by bad people. So, has anyone else given this any thought? Does anyone care? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2469 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14192 invoked from network); 15 Apr 2005 22:11:57 -0000 Received: from unknown (66.218.66.216) by m15.grp.scd.yahoo.com with QMQP; 15 Apr 2005 22:11:57 -0000 Received: from unknown (HELO sccrmhc14.comcast.net) (204.127.202.59) by mta1.grp.scd.yahoo.com with SMTP; 15 Apr 2005 22:11:57 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (sccrmhc14) with SMTP id <2005041522115501400h5jnue>; Fri, 15 Apr 2005 22:11:55 +0000 Message-ID: <056e01c54207$dae0ff70$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <BE857B44.2CEA4%dboyle@...> Date: Fri, 15 Apr 2005 15:09:54 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Games with adult themes X-Yahoo-Group-Post: member; u=154985245 X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Dave Boyle To: piecepack@yahoogroups.com Sent: Friday, April 15, 2005 11:08 AM Subject: [piecepack] Games with adult themes >I wonder if anyone else has given this issue any thought. >With Comic Sutra and Adultery the piecepack has entered new territory, and >I'm not sure what the ramifications are. Personally, I'm a little torn on >the subject. >In my role as piecepack.org admin, I say every game that's out there for the >piecepack should be included regardless of content. Now that may eventually >mean separating them into different sections or something like that if the >content gets too outrageous, I don't know. I did choose to put a short >warning on Adultery, but sitting at the top of the list like that I'm not >sure that's going to do more than draw the eye and increase downloads. >But then I also have the role of manufacturer and retailer, and here's where >things get a bit sticky. We take our sets to conventions fairly often and >talk face to face with people about them and the rules that come with them. >There's no doubt about it, the fact that there are over a hundred games and >every single one of them you could sit down and play with your kids, >.parents, etc. is almost always a selling point. The more I think about it >the more likely it is that we're going to leave any games with adult themes >out of the rules CD that comes with the MG sets. Ultimately, I think it >will be more marketable with the "clean" rules only, and that's the bottom >line. Hi Dave, If I understand your position, you propose to leave all the rules on the piecepack.org site as they are, but do not plan to include the non-family-friendly games on the MG rules CD. This sounds like a good approach to me. The MG piecepack, as a commercial product, is something that can and should be marketed and sold as Mesomorph Games wishes, based on the target demographic. I don't see anything new or comtroversial here. A separate question concerns whether or not to change how games are listed at piecepack.org. Personally I don't have a problem with leaving things as they are for now. If this becomes uncomfortable for some people in the future however, it may make sense to change things. For example, the primary listing could be by category (abstract, themed, race, solitaire, adult, etc.----there are various vays the catagories can be broken down). It would be handy to still be able to call games up alphabetically by first clicking on a separate button, but if this isn't the default then it will likely be used mostly just by people looking for a specific game and not by browsers. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2470 Return-Path: <wyldeoad@...> X-Sender: wyldeoad@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17255 invoked from network); 15 Apr 2005 22:45:53 -0000 Received: from unknown (66.218.66.167) by m22.grp.scd.yahoo.com with QMQP; 15 Apr 2005 22:45:53 -0000 Received: from unknown (HELO web54302.mail.yahoo.com) (68.142.225.144) by mta6.grp.scd.yahoo.com with SMTP; 15 Apr 2005 22:45:53 -0000 Received: (qmail 44831 invoked by uid 60001); 15 Apr 2005 22:45:53 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Message-ID: <20050415224553.44829.qmail@...> Received: from [68.117.7.193] by web54302.mail.yahoo.com via HTTP; Fri, 15 Apr 2005 15:45:52 PDT Date: Fri, 15 Apr 2005 15:45:52 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: 6667 MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0 From: Craig Blumer <wyldeoad@...> Subject: Re: [piecepack] Games with adult themes X-Yahoo-Group-Post: member; u=108215237 X-Yahoo-Profile: wyldeoad Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I am the author of Comic Sutra. I would take no offense if it were set apart in some manner. I certainly have not discussed this game with my own kids. I just developed the game from an idea and my wife and I got a good laugh from it. So, I wanted to pass it along. However, that in no way means I want "the kids" to share in the joke. If MG or piecepack.org prefers to set it aside or in a separate area, that makes sense to me. I attempted to write the rules in a non-graphic manner, but that doesn't change the adult content. Thus, each setting should feel free to manage the content. Craig Dave Boyle <dboyle@...> wrote: I wonder if anyone else has given this issue any thought. With Comic Sutra and Adultery the piecepack has entered new territory, and I'm not sure what the ramifications are. Personally, I'm a little torn on the subject. In my role as piecepack.org admin, I say every game that's out there for the piecepack should be included regardless of content. Now that may eventually mean separating them into different sections or something like that if the content gets too outrageous, I don't know. I did choose to put a short warning on Adultery, but sitting at the top of the list like that I'm not sure that's going to do more than draw the eye and increase downloads. But then I also have the role of manufacturer and retailer, and here's where things get a bit sticky. We take our sets to conventions fairly often and talk face to face with people about them and the rules that come with them. There's no doubt about it, the fact that there are over a hundred games and every single one of them you could sit down and play with your kids, parents, etc. is almost always a selling point. The more I think about it the more likely it is that we're going to leave any games with adult themes out of the rules CD that comes with the MG sets. Ultimately, I think it will be more marketable with the "clean" rules only, and that's the bottom line. BTW, just to be clear this is not an indictment of the games in question. I'm not in any way saying they are bad games or written by bad people. So, has anyone else given this any thought? Does anyone care? Yahoo! Groups SponsorADVERTISEMENT --------------------------------- Yahoo! Groups Links To visit your group on the web, go to: http://groups.yahoo.com/group/piecepack/ To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- Yahoo! Mail Mobile Take Yahoo! Mail with you! Check email on your mobile phone. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2471 Return-Path: <feedle@...> Received: (qmail 16941 invoked from network); 16 Apr 2005 05:36:41 -0000 Received: from unknown (66.218.66.166) by m28.grp.scd.yahoo.com with QMQP; 16 Apr 2005 05:36:41 -0000 Received: from unknown (HELO n7a.bulk.scd.yahoo.com) (66.94.237.41) by mta5.grp.scd.yahoo.com with SMTP; 16 Apr 2005 05:36:41 -0000 Received: from [66.218.69.3] by n7.bulk.scd.yahoo.com with NNFMP; 16 Apr 2005 05:36:41 -0000 Received: from [66.218.66.70] by mailer3.bulk.scd.yahoo.com with NNFMP; 16 Apr 2005 05:36:41 -0000 X-Sender: feedle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48318 invoked from network); 14 Apr 2005 22:13:04 -0000 Received: from unknown (66.218.66.167) by m29.grp.scd.yahoo.com with QMQP; 14 Apr 2005 22:13:03 -0000 Received: from unknown (HELO pippin.dreamhost.com) (66.33.211.27) by mta6.grp.scd.yahoo.com with SMTP; 14 Apr 2005 22:13:03 -0000 Received: from [10.0.1.115] (dsl093-040-063.pdx1.dsl.speakeasy.net [66.93.40.63]) by pippin.dreamhost.com (Postfix) with ESMTP id C595016D203 for <piecepack@yahoogroups.com>; Thu, 14 Apr 2005 15:13:00 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v619.2) In-Reply-To: <BE84353E.2CE5E%dboyle@...> References: <BE84353E.2CE5E%dboyle@...> Content-Type: text/plain; charset=US-ASCII; format=flowed Message-Id: <41e87dce6b96ac8a1214b65e05d00086@...> Content-Transfer-Encoding: 7bit Date: Thu, 14 Apr 2005 15:12:55 -0700 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.619.2) X-eGroups-Msg-Info: 1:12:0 From: Chris Sullivan <feedle@...> Subject: Re: [piecepack] 2 games added to piecepack.org X-Yahoo-Group-Post: member; u=9589105 X-Yahoo-Profile: feedle X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 16 Apr 2005 05:36:38 -0000 On Apr 14, 2005, at 11:57 AM, Dave Boyle wrote: > > I just added two games to the piecepack.org site: > > Senat, adapated by Craig Blumer > Adultery, by S. Deniz Bucak > > This takes us up to 131 games in the list. It should also be noted that you removed Icepack Games from the vendor list. From one of the people currently trying to get stuff/money back from Toren.. thank you. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2472 Return-Path: <chegigo@...> Received: (qmail 65250 invoked from network); 16 Apr 2005 05:36:56 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 16 Apr 2005 05:36:56 -0000 Received: from unknown (HELO n14a.bulk.scd.yahoo.com) (66.94.237.28) by mta5.grp.scd.yahoo.com with SMTP; 16 Apr 2005 05:36:56 -0000 Received: from [66.218.66.58] by n14.bulk.scd.yahoo.com with NNFMP; 16 Apr 2005 05:36:55 -0000 Received: from [66.218.66.83] by mailer7.bulk.scd.yahoo.com with NNFMP; 16 Apr 2005 05:36:55 -0000 X-Sender: chegigo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71139 invoked from network); 15 Apr 2005 21:38:31 -0000 Received: from unknown (66.218.66.167) by m23.grp.scd.yahoo.com with QMQP; 15 Apr 2005 21:38:31 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.197) by mta6.grp.scd.yahoo.com with SMTP; 15 Apr 2005 21:38:31 -0000 Received: by zproxy.gmail.com with SMTP id 34so960133nzf for <piecepack@yahoogroups.com>; Fri, 15 Apr 2005 14:38:31 -0700 (PDT) Received: by 10.36.74.9 with SMTP id w9mr224891nza; Fri, 15 Apr 2005 14:38:31 -0700 (PDT) Received: by 10.36.9.11 with HTTP; Fri, 15 Apr 2005 14:38:30 -0700 (PDT) Message-ID: <5d576b5b05041514387a1cb13d@...> Date: Fri, 15 Apr 2005 15:38:30 -0600 To: piecepack@yahoogroups.com In-Reply-To: <BE857B44.2CEA4%dboyle@...> Mime-Version: 1.0 References: <BE857B44.2CEA4%dboyle@...> X-eGroups-Msg-Info: 1:12:0 From: Dirk Chegigo <chegigo@...> Reply-To: Dirk Chegigo <chegigo@...> Subject: Re: [piecepack] Games with adult themes X-Yahoo-Group-Post: member; u=197783492 X-Yahoo-Profile: chegigo Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 16 Apr 2005 05:36:54 -0000 I was saddened to see sexually themed games start to enter Piecepack. I believe it cheapens the product and sullies the system. I know I am very likely to purchase one or more piecepack sets in the future but I will not if these so called 'adult' games are included. I believe it would be the best decision to not include these games in your set. You asked. I answered. I'm glad to see you are concerned. -- Dirk Chegigo - Gaming Wallflower From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2473 Return-Path: <iwigames@...> Received: (qmail 69245 invoked from network); 16 Apr 2005 05:37:07 -0000 Received: from unknown (66.218.66.172) by m26.grp.scd.yahoo.com with QMQP; 16 Apr 2005 05:37:07 -0000 Received: from unknown (HELO n10a.bulk.scd.yahoo.com) (66.94.237.44) by mta4.grp.scd.yahoo.com with SMTP; 16 Apr 2005 05:37:07 -0000 Received: from [66.218.66.59] by n10.bulk.scd.yahoo.com with NNFMP; 16 Apr 2005 05:37:07 -0000 Received: from [66.218.66.73] by mailer8.bulk.scd.yahoo.com with NNFMP; 16 Apr 2005 05:37:07 -0000 X-Sender: iwigames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90020 invoked from network); 8 Apr 2005 15:12:29 -0000 Received: from unknown (66.218.66.166) by m28.grp.scd.yahoo.com with QMQP; 8 Apr 2005 15:12:29 -0000 Received: from unknown (HELO n10a.bulk.scd.yahoo.com) (66.94.237.44) by mta5.grp.scd.yahoo.com with SMTP; 8 Apr 2005 15:12:28 -0000 Received: from [66.218.66.58] by n10.bulk.scd.yahoo.com with NNFMP; 08 Apr 2005 15:11:48 -0000 Received: from [66.218.66.82] by mailer7.bulk.scd.yahoo.com with NNFMP; 08 Apr 2005 15:11:48 -0000 Date: Fri, 08 Apr 2005 15:11:46 -0000 To: piecepack@yahoogroups.com Message-ID: <d366vi+vh72@...> In-Reply-To: <d34aij+8jln@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 737 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0 From: "iwigames" <iwigames@...> Subject: Re: Plastic piecepack set (using polymer clay) X-Yahoo-Group-Post: member; u=170850458 X-Yahoo-Profile: iwigames X-eGroups-Approved-By: prophesor <prophesor@...> via web; 16 Apr 2005 05:37:05 -0000 [Should have included this in original post...] For those who aren't familiar with it, polymer clay is a plastic (PVC, I think) that, while raw, can be formed/modeled much like clay. It "cures" in a regular oven at about 250 degrees (depending on brand); when it cools, it is hard. You can bake it multiple times to add details. --- Irwin --- In piecepack@yahoogroups.com, "iwigames" <iwigames@w...> wrote: > > > If you are looking to make a plastic piecepack set, consider using polymer clay. > There are several brands - FIMO and Sculpey are probably the best known - and it is > very easy to work with. I would recommend a mixture of Premo! and Sculpey III for > best balance of stiffness, durability and ease of working. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2474 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27442 invoked from network); 16 Apr 2005 06:09:56 -0000 Received: from unknown (66.218.66.167) by m19.grp.scd.yahoo.com with QMQP; 16 Apr 2005 06:09:56 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.193) by mta6.grp.scd.yahoo.com with SMTP; 16 Apr 2005 06:09:56 -0000 Received: by zproxy.gmail.com with SMTP id 18so1762216nzp for <piecepack@yahoogroups.com>; Fri, 15 Apr 2005 23:09:56 -0700 (PDT) Received: by 10.36.34.3 with SMTP id h3mr244455nzh; Fri, 15 Apr 2005 23:09:56 -0700 (PDT) Received: by 10.36.32.12 with HTTP; Fri, 15 Apr 2005 23:09:56 -0700 (PDT) Message-ID: <dc95aa9905041523093bdf1b26@...> Date: Sat, 16 Apr 2005 02:09:56 -0400 To: piecepack@yahoogroups.com In-Reply-To: <056e01c54207$dae0ff70$6402a8c0@Mike1> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <BE857B44.2CEA4%dboyle@...> <056e01c54207$dae0ff70$6402a8c0@Mike1> X-eGroups-Msg-Info: 1:12:0 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: Re: [piecepack] Games with adult themes X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe On this issue I agree with Mike. While it would be a shame to exclude thes= e games from Piecepack.org, which is meant to be _the_ central piecepack si= te, I don't think it would hurt to mark them as having adult content. As f= or MG, what y'all do or don't include on your CDs is nobody's business but = your own. IMHO, Ron On 4/15/05, Mike Schoessow <mikeschoessow@...= t> wrote: > > > ----- Original Message ----- > From: Dave Boyle > T= o: piecepack@yahoogroups.com > Sent: Friday, April 15, 2005 11:08 AM > = Subject: [piecepack] Games with adult themes > > >I wonder if anyone els= e has given this issue any thought. > > >With Comic Sutra and Adultery t= he piecepack has entered new territory, and > >I'm not sure what the rami= fications are. Personally, I'm a little torn on > >the subject. > > >= In my role as piecepack.org admin, I say every game that's out there for th= e > >piecepack should be included regardless of content. Now that may ev= entually > >mean separating them into different sections or something lik= e that if the > >content gets too outrageous, I don't know. I did choose= to put a short > >warning on Adultery, but sitting at the top of the lis= t like that I'm not > >sure that's going to do more than draw the eye and= increase downloads. > > >But then I also have the role of manufacturer = and retailer, and here's where > >things get a bit sticky. We take our s= ets to conventions fairly often and > >talk face to face with people abou= t them and the rules that come with them. > >There's no doubt about it, t= he fact that there are over a hundred games and > >every single one of th= em you could sit down and play with your kids, > >.parents, etc. is almos= t always a selling point. The more I think about it > >the more likely i= t is that we're going to leave any games with adult themes > >out of the = rules CD that comes with the MG sets. Ultimately, I think it > >will be = more marketable with the "clean" rules only, and that's the bottom > >lin= e. > > Hi Dave, > > If I understand your position, you propose to lea= ve all the rules on the piecepack.org site as they are, but do not plan to = include the non-family-friendly games on the MG rules CD. This sounds like = a good approach to me. The MG piecepack, as a commercial product, is someth= ing that can and should be marketed and sold as Mesomorph Games wishes, bas= ed on the target demographic. I don't see anything new or comtroversial her= e. > > A separate question concerns whether or not to change how games a= re listed at piecepack.org. Personally I don't have a problem with leaving = things as they are for now. If this becomes uncomfortable for some people i= n the future however, it may make sense to change things. For example, the = primary listing could be by category (abstract, themed, race, solitaire, ad= ult, etc.----there are various vays the catagories can be broken down). It = would be handy to still be able to call games up alphabetically by first cl= icking on a separate button, but if this isn't the default then it will lik= ely be used mostly just by people looking for a specific game and not by br= owsers. > > -Mike > > [Non-text portions of this message have been remo= ved] > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ...= rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy= , Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revoluti= on FAQ: http://www.ludism.org/ My brains are pink -- you can see= 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2475 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26127 invoked from network); 16 Apr 2005 12:23:09 -0000 Received: from unknown (66.218.66.217) by m23.grp.scd.yahoo.com with QMQP; 16 Apr 2005 12:23:09 -0000 Received: from unknown (HELO n21a.bulk.scd.yahoo.com) (66.94.237.50) by mta2.grp.scd.yahoo.com with SMTP; 16 Apr 2005 12:23:09 -0000 Received: from [66.218.69.5] by n21.bulk.scd.yahoo.com with NNFMP; 16 Apr 2005 12:23:02 -0000 Received: from [66.218.66.72] by mailer5.bulk.scd.yahoo.com with NNFMP; 16 Apr 2005 12:23:02 -0000 Date: Sat, 16 Apr 2005 12:22:59 -0000 To: piecepack@yahoogroups.com Message-ID: <d3r033+dd1f@...> In-Reply-To: <dc95aa9905041523093bdf1b26@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2763 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew I'm with Mike and Ron in my thoughts on adult-themed games. I for one am not offended by adult-themed material; but I do understand and respect the fact that some people are offended by such. If piecepack.org is to be a truly objective repository of all things piecepack, then it would be best not to exclude anything from it, even if that means including adult-themed games that may offend some people. Of course, like Mike and Ron have suggested, there's no reason that content on piecepack.org can't be classified in such a way as to segregate that information in such a way as to prevent viewing by minors, or to allow those that would be offended by such material to ignore such content. Also, like Mike and Ron, what gets included in MG's commercial products is purely their decision. Under the pretense that MG is working to expand the piecepack's exposure and market, I would support their decision to exclude adult-themed games from their pp CDs. The question of whether or not it's appropriate to upload such files and discuss them here is a question that bears discussion, I think. I have no objections to such; personally, I feel that such will only enhance my piecepack experience by providing inspiration, and showcasing the full versatility of piecepack. However, the possibility (likelyhood?) exists that this group is host to members that are easily offended by such material/discussion, or to minors; so perhaps some controls, or restrictions/guidelines might be reasonable. My suggesting restricting/controlling discussion/posting of adult-themed material/messages grates at my strong opposition to censorship; but conversely, as a diverse online community, I feel it's important to respect others' sensibilities and take _reasonable_ measures to protect them. Of course, this also brings up the subject of other 'potentially offensive' themes/subjects. What happens if someone created and posted a game with a racist theme, or some anti-religion based theme? While I don't believe it has happened yet, as the piecepack community grows, it could very easily happen. It might be a wise course to develop policy to deal with 'potentially offensive' material now, rather than have to put out a raging fire later. My 2 cents on the matter. Looking forward to hearing more opinions on this. Leo "14thWarrior" M. Lalande --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@l...> wrote: > On this issue I agree with Mike. While it would be a shame to exclude > these games from Piecepack.org, which is meant to be _the_ central > piecepack site, I don't think it would hurt to mark them as having > adult content. > > As for MG, what y'all do or don't include on your CDs is nobody's > business but your own. > > IMHO, > > Ron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2477 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83158 invoked from network); 16 Apr 2005 14:04:11 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 16 Apr 2005 14:04:11 -0000 Received: from unknown (HELO n22a.bulk.scd.yahoo.com) (66.94.237.51) by mta5.grp.scd.yahoo.com with SMTP; 16 Apr 2005 14:04:11 -0000 Received: from [66.218.69.4] by n22.bulk.scd.yahoo.com with NNFMP; 16 Apr 2005 14:04:11 -0000 Received: from [66.218.66.74] by mailer4.bulk.scd.yahoo.com with NNFMP; 16 Apr 2005 14:04:11 -0000 Date: Sat, 16 Apr 2005 14:04:09 -0000 To: piecepack@yahoogroups.com Message-ID: <d3r60p+idu3@...> In-Reply-To: <BE857B44.2CEA4%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1161 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer > So, has anyone else given this any thought? Does anyone care? [Activate Rant Mode] I may be alone in my thinking, but I'll even pick on my own games as bad examples to make my point. Why should sexual themes be singled out for special treatment, or even as taboo, when other "adult" themes such as suicide (see Black Thursday) and murderous plundering (see Piece Packing Pirates) are not? Concerned parents need to be watchful of what their kids are doing and own up to the responsibility of parenting instead of blaming someone else for any alleged trouble their progeny get into -- "Little Timmy was always a perfect little angel. That is, until he came across YOUR SITE and downloaded YOUR GAME! Now his mind is warped forever, and since it's YOUR FAULT, I'm gonna SUE!" Of course, responsible adults should be able to make that decision for themselves. So anyway, how do you CYA? Probably the best way is to make the entire games directory an "adults only" area, complete with an intermediate warning click-through page of some sort, but don't put any special warnings or notices on the individual games at all. [Deactivate Rant Mode] Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2478 Return-Path: <gem6ice@...> Received: (qmail 27377 invoked from network); 17 Apr 2005 13:39:30 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 17 Apr 2005 13:39:30 -0000 Received: from unknown (HELO n10a.bulk.scd.yahoo.com) (66.94.237.44) by mta3.grp.scd.yahoo.com with SMTP; 17 Apr 2005 13:39:30 -0000 Received: from [66.218.66.58] by n10.bulk.scd.yahoo.com with NNFMP; 17 Apr 2005 13:39:23 -0000 Received: from [66.218.66.76] by mailer7.bulk.scd.yahoo.com with NNFMP; 17 Apr 2005 13:39:23 -0000 X-Sender: gem6ice@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91656 invoked from network); 16 Apr 2005 21:07:08 -0000 Received: from unknown (66.218.66.166) by m13.grp.scd.yahoo.com with QMQP; 16 Apr 2005 21:07:08 -0000 Received: from unknown (HELO relay12-159.bu.edu) (128.197.159.81) by mta5.grp.scd.yahoo.com with SMTP; 16 Apr 2005 21:07:08 -0000 Received: from [168.122.239.205] (bays117-0b01-dhcp205.bu.edu [168.122.239.205]) by relay12-159.bu.edu (8.12.8/8.12.8) with ESMTP id j3GL5pTX029057; Sat, 16 Apr 2005 17:05:51 -0400 In-Reply-To: <d3r60p+idu3@...> References: <d3r60p+idu3@...> Mime-Version: 1.0 (Apple Message framework v619.2) Message-Id: <05236a7a95ce006460083457555783df@...> Cc: Gemini6Ice <gem6ice@...> Date: Sat, 16 Apr 2005 17:18:57 -0400 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.619.2) X-eGroups-Msg-Info: 1:12:0 From: Gemini6Ice <gem6ice@...> Subject: Re: [piecepack] Re: Games with adult themes X-Yahoo-Group-Post: member; u=189768132 X-Yahoo-Profile: gemini6ice.geo Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 17 Apr 2005 13:39:21 -0000 On Apr 16, 2005, at 10:04 AM, Clark D. Rodeffer wrote: > > "Little Timmy was always a perfect little > angel. That is, until he came across YOUR SITE and downloaded YOUR > GAME!" Well, I must admit that I was pretty innocent until I discovered XXXenophile.com (probably now defunct), the site for Phil Foglio's (sp?) adult CCG. This was my gateway into the world of pornography. :) I agree with your point though. I'm not trying to contradict; I just felt like throwing in something amusing. ^_- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2479 Return-Path: <feedle@...> Received: (qmail 22499 invoked from network); 17 Apr 2005 13:39:59 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 17 Apr 2005 13:39:59 -0000 Received: from unknown (HELO n9a.bulk.scd.yahoo.com) (66.94.237.43) by mta3.grp.scd.yahoo.com with SMTP; 17 Apr 2005 13:39:59 -0000 Received: from [66.218.69.6] by n9.bulk.scd.yahoo.com with NNFMP; 17 Apr 2005 13:39:54 -0000 Received: from [66.218.66.92] by mailer6.bulk.scd.yahoo.com with NNFMP; 17 Apr 2005 13:39:54 -0000 X-Sender: feedle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66364 invoked from network); 16 Apr 2005 16:57:27 -0000 Received: from unknown (66.218.66.172) by m26.grp.scd.yahoo.com with QMQP; 16 Apr 2005 16:57:27 -0000 Received: from unknown (HELO samwise.dreamhost.com) (66.33.212.8) by mta4.grp.scd.yahoo.com with SMTP; 16 Apr 2005 16:57:27 -0000 Received: from [10.0.1.108] (dsl093-040-063.pdx1.dsl.speakeasy.net [66.93.40.63]) by samwise.dreamhost.com (Postfix) with ESMTP id 280C1111D9B for <piecepack@yahoogroups.com>; Sat, 16 Apr 2005 09:57:27 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v619.2) In-Reply-To: <d3r033+dd1f@...> References: <d3r033+dd1f@...> Content-Type: text/plain; charset=US-ASCII; format=flowed Message-Id: <ed7508f613728690b734a11592eca81e@...> Content-Transfer-Encoding: 7bit Date: Sat, 16 Apr 2005 09:57:26 -0700 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.619.2) X-eGroups-Msg-Info: 1:12:0 From: Chris Sullivan <feedle@...> Subject: Re: [piecepack] Re: Games with adult themes X-Yahoo-Group-Post: member; u=9589105 X-Yahoo-Profile: feedle X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 17 Apr 2005 13:39:52 -0000 On Apr 16, 2005, at 5:22 AM, Leo M. Lalande wrote: > I for one am not offended by adult-themed material; but I do > understand and respect the fact that some people are offended by such. To some extent, I would agree: however, one could make an argument that the "rest of the First World" generally doesn't share our puritanical views towards sex in the US, and would be sitting there scratching their heads that we're making an issue out of a couple mildly sexually-themed games. Comic Sutra seems no worse than Twister on the face of it, and certainly no worse than many of the adult party games sold on the shelf at places like Barnes and Noble. (Advice: don't play Pictionary with freaks) > Also, like Mike and Ron, what gets included in MG's commercial > products is purely their decision. Under the pretense that MG is > working to expand the piecepack's exposure and market, I would support > their decision to exclude adult-themed games from their pp CDs. I would even support a decision by them to exclude games that just don't "play well" or have problematic instructions (note that at the moment, I don't have any concrete examples of same). Anything that makes Piecepack more "accessible" by more people is a Good Thing, not only for Mesomorph's business, but for our community at large. > Of course, this also brings up the subject of other 'potentially > offensive' themes/subjects. What happens if someone created and > posted a game with a racist theme, or some anti-religion based theme? > While I don't believe it has happened yet, as the piecepack community > grows, it could very easily happen. This is the crux of the problem, really. As Piecepack grows, there are going to be games that people are going to write that will definitely offend, and in far worse ways than a little sexual innuendo. Where are we going to draw the line? Obviously, anything that encourages any illegal activity should be right out. For my vote, anything that encourages violence or hate towards others should be scrutinized. Sexuality should probably remain right at the threshold of innuendo, and perhaps Comic Sutra could use a little touch-up to make it more.. um.. *nudge nudge* in tone. Actually, it probably would improve the read of the rules. If the author would like some help on working with that, I'd be happy to volunteer some time.. in a short time, it's become kind-of a popular game around here. In short, I think the general guiding principle should be: if you think a major retailer like Barnes and Noble (or even Spencer Gifts) would have problems putting it on the shelf, it likely will be an "issue." I do have faith in the moderators of the group to exercise their discretion. Additionally, should there be a demand for "offensive" Piecepack games, somebody will certainly create a website for it, and that should solve the problem ("unofficial" rulesets). > My 2 cents on the matter. Mine's only worth 2/3rds that. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2480 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3523 invoked from network); 17 Apr 2005 16:23:36 -0000 Received: from unknown (66.218.66.167) by m27.grp.scd.yahoo.com with QMQP; 17 Apr 2005 16:23:36 -0000 Received: from unknown (HELO n2a.bulk.scd.yahoo.com) (66.94.237.36) by mta6.grp.scd.yahoo.com with SMTP; 17 Apr 2005 16:23:36 -0000 Received: from [66.218.69.4] by n2.bulk.scd.yahoo.com with NNFMP; 17 Apr 2005 16:23:36 -0000 Received: from [66.218.66.85] by mailer4.bulk.scd.yahoo.com with NNFMP; 17 Apr 2005 16:23:36 -0000 Date: Sun, 17 Apr 2005 16:23:34 -0000 To: piecepack@yahoogroups.com Message-ID: <d3u2i6+tq9h@...> In-Reply-To: <ed7508f613728690b734a11592eca81e@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Length: 4293 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew --- In piecepack@yahoogroups.com, Chris Sullivan <feedle@f...> wrote: > >= To some extent, I would agree: however, one could make an argument that >= the "rest of the First World" generally doesn't share our puritanical > v= iews towards sex in the US, and would be sitting there scratching > their = heads that we're making an issue out of a couple mildly > sexually-themed = games. Comic Sutra seems no worse than Twister on the > face of it, and c= ertainly no worse than many of the adult party games > sold on the shelf a= t places like Barnes and Noble. (Advice: don't play > Pictionary with fre= aks) > No argument here. Comic Sutra, to me, is by no stretch of the ima= gination offensive; and Adultery, in its execution, becomes somewhat humoro= us (IMHO). I myself was recently working on a set of rules whose original = theme was far more risqu=E9 than Comic Sutra. However, I found that I coul= d fairly easily retheme the rules to make them non-sexually oriented; but t= hen probably not as fun either. :D If I submit anything to the pp group or = to piecepack.org, it's likely to be the 'family friendly' version. Once it= 's finsihed (i.e.: playtested a bit mechanically), however, I'd make both a= vailable; the family version publicly through these channels, and the adult= themed one privately by request. > > I would even support a decision by = them to exclude games that just > don't "play well" or have problematic in= structions (note that at the > moment, I don't have any concrete examples = of same). Anything that > makes Piecepack more "accessible" by more peopl= e is a Good Thing, not > only for Mesomorph's business, but for our commun= ity at large. > Yup, full agreement here. > This is the crux of the pro= blem, really. As Piecepack grows, there are > going to be games that peop= le are going to write that will definitely > offend, and in far worse ways= than a little sexual innuendo. Where are > we going to draw the line? M= y impulse is to leave it all open for now. The garbage will be ignored, an= d the truly good material will shine and remain popular. > > Obviously, a= nything that encourages any illegal activity should be > right out. For m= y vote, anything that encourages violence or hate > towards others should = be scrutinized. Even the issue of what 'encourages illegal activity' is su= bjective. A game that has rules for assaulting opponents physically when a= certain die result appears, or some ridiculous thing like that would certa= inly be objectionable; but some would even object to games that have themes= of illegal activity without any reality to that activity (such as a game a= bout a diamond heist, or a train roberry). > Sexuality should probably re= main > right at the threshold of innuendo, and perhaps Comic Sutra could u= se a > little touch-up to make it more.. um.. *nudge nudge* in tone. > A= ctually, it probably would improve the read of the rules. I'm not sure I a= gree entirely here. To some degree, innuendo gives a more coquettish, amus= ing feel to games; but I see no reason why it needs to be the line in the s= and. If all participants in the game are mature and consenting, what's the= problem if a game is more overt and risqu=E9; especially if its intent is = well identified in the rules document. > In short, I think the general gui= ding principle should be: if you think > a major retailer like Barnes and = Noble (or even Spencer Gifts) would > have problems putting it on the shel= f, it likely will be an "issue." > For posting stuff to piecepack group, = I think that's definitely a reasonable guideline... unless the country you = live in doesn't have B&N or Spencer Gifts from which you can make a compari= son, like myself. However, B&N, I believe is a bookstore of sorts, right? = So Chapters/Indigo is probably a good parallel up here. > I do have faith= in the moderators of the group to exercise their > discretion. Additiona= lly, should there be a demand for "offensive" > Piecepack games, somebody = will certainly create a website for it, and > that should solve the proble= m ("unofficial" rulesets). > Indeed. > > My 2 cents on the matter. > > = Mine's only worth 2/3rds that. I'm Canadian, so don't forget to factor in = exchange rate. That come out to about 0.5 cents US. :D Peace, Leo "14thW= arrior" M. Lalande From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2481 Return-Path: <lefou23@...> Received: (qmail 80985 invoked from network); 19 Apr 2005 11:24:34 -0000 Received: from unknown (66.218.66.172) by m30.grp.scd.yahoo.com with QMQP; 19 Apr 2005 11:24:34 -0000 Received: from unknown (HELO n19a.bulk.scd.yahoo.com) (66.94.237.48) by mta4.grp.scd.yahoo.com with SMTP; 19 Apr 2005 11:24:34 -0000 Received: from [66.218.69.3] by n19.bulk.scd.yahoo.com with NNFMP; 19 Apr 2005 11:23:53 -0000 Received: from [66.218.66.91] by mailer3.bulk.scd.yahoo.com with NNFMP; 19 Apr 2005 11:23:53 -0000 X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28451 invoked from network); 18 Apr 2005 15:14:22 -0000 Received: from unknown (66.218.66.172) by m23.grp.scd.yahoo.com with QMQP; 18 Apr 2005 15:14:22 -0000 Received: from unknown (HELO mail.cpinternet.com) (209.240.224.4) by mta4.grp.scd.yahoo.com with SMTP; 18 Apr 2005 15:14:22 -0000 X-Node: 3 Received: from cpinternet.com (foolsgoldpress.net [209.240.226.64]) by mail.cpinternet.com (8.12.10/8.12.10) with ESMTP id j3IFCZeP014056 for <piecepack@yahoogroups.com>; Mon, 18 Apr 2005 10:12:35 -0500 (CDT) Date: Mon, 18 Apr 2005 10:12:29 -0500 Mime-Version: 1.0 (Apple Message framework v553) To: piecepack@yahoogroups.com In-Reply-To: <BE857B44.2CEA4%dboyle@...> Message-Id: <4807E115-B01C-11D9-8B23-00039371F99A@...> X-Mailer: Apple Mail (2.553) X-eGroups-Msg-Info: 1:12:0 From: George Harnish <lefou23@...> Subject: Re: [piecepack] Games with adult themes X-Yahoo-Group-Post: member; u=95081202 X-Yahoo-Profile: lefou23 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 19 Apr 2005 11:23:53 -0000 On Friday, April 15, 2005, at 01:08 PM, Dave Boyle wrote: > So, has anyone else given this any thought? Does anyone care? Reality is actually adult themed. Kids have to figure out the rules. Games are a great way to accomplish that. As piecepack itself is public domain, designers are free to design anything they want with it. I wonder why sex is considered adult, yet violence is not, and no eyebrows went up over the combat schemes in several of the games. If you don't want to play a game, don't. If you don't want to buy it for your kids, don't. Please allow those adults who are interested in mature themes to play the games they want to. George Harnish From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2482 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49529 invoked from network); 19 Apr 2005 12:21:35 -0000 Received: from unknown (66.218.66.166) by m30.grp.scd.yahoo.com with QMQP; 19 Apr 2005 12:21:35 -0000 Received: from unknown (HELO n6a.bulk.scd.yahoo.com) (66.94.237.40) by mta5.grp.scd.yahoo.com with SMTP; 19 Apr 2005 12:21:35 -0000 Received: from [66.218.69.6] by n6.bulk.scd.yahoo.com with NNFMP; 19 Apr 2005 12:19:22 -0000 Received: from [66.218.66.87] by mailer6.bulk.scd.yahoo.com with NNFMP; 19 Apr 2005 12:19:22 -0000 Date: Tue, 19 Apr 2005 12:19:22 -0000 To: piecepack@yahoogroups.com Message-ID: <d42t0a+77cj@...> In-Reply-To: <4807E115-B01C-11D9-8B23-00039371F99A@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2731 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew > Reality is actually adult themed. Kids have to figure out the rules. I love this point of view! :) It seems so very true. > Games are a great way to accomplish that. As piecepack itself is public > domain, designers are free to design anything they want with it. True indeed. But I think the issue is a little more complex than that. > I wonder why sex is considered adult, yet violence is not, and no > eyebrows went up over the combat schemes in several of the games. A very interesting thought to be sure; it's a cultural thing. It seems, in North America at least, that many people will object more strongly to sex and porn than they will to violence. I believe it has a lot to do with the history of the settlement of North America. > If you don't want to play a game, don't. If you don't want to buy it for > your kids, don't. Please allow those adults who are interested in > mature themes to play the games they want to. > The first two statements are a common type 'anti-censorship' statement people use when there's talk of banning this or restricting that, and they are valid statements; but they don't mitigate the fact that some people are offended by certain themes like sex, and apparently to a lesser degree, violence. I'm strongly in the anti-censorship camp; but I do think that as a community, there are reasonable steps we can take to make all types of games available to the piecepack community at large, while helping more sensitive members of the community to avoid offense and discomfort. The solution may be something as simple as creating a new folder in the files area for uploading 'mature themed' games in progress, or developing a kind of 'warning label' system whereby the description of the file alerts people to what kind of content they can expect to see in the document should they decide to open it. Perhaps a 'sub-group' (i.e.: a new yahoo group) dedicated to mature themed games could be created to discuss such games so that sensitive members aren't forced to endure conversations to which they may not wish to be privy. I don't think we've reached the point where designers of mature themed games have to be 'in your face' about their games because a few sensitive members are trying to have such material banned, as was the case (and often still is in many American states) with adult magazine publishers a few decades ago. I think a little proactive compromise now will go a long way to keeping everyone happy. Movies/Home Video and Video Games have rating and description systems... how difficult could it be to adapt something like that to board games in general, and more specifically, to piecepack games? Some food for thought. Leo "14thWarrior" M. Lalande From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2483 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59948 invoked from network); 19 Apr 2005 12:34:50 -0000 Received: from unknown (66.218.66.166) by m19.grp.scd.yahoo.com with QMQP; 19 Apr 2005 12:34:50 -0000 Received: from unknown (HELO n17a.bulk.scd.yahoo.com) (66.94.237.46) by mta5.grp.scd.yahoo.com with SMTP; 19 Apr 2005 12:34:50 -0000 Received: from [66.218.69.2] by n17.bulk.scd.yahoo.com with NNFMP; 19 Apr 2005 12:32:19 -0000 Received: from [66.218.66.93] by mailer2.bulk.scd.yahoo.com with NNFMP; 19 Apr 2005 12:32:19 -0000 Date: Tue, 19 Apr 2005 12:32:19 -0000 To: piecepack@yahoogroups.com Message-ID: <d42toj+p84s@...> In-Reply-To: <d42t0a+77cj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 581 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew Further to my previous post wherein I suggest that a game 'rating' system could serve as a guide to parents and sensitive people of a game's content; I found a guide to the ESRB's video game rating system. Check it out at http://www.esrb.org/esrbratings_guide.asp IMHO, they've done a pretty good job of developing a rating system that is fairly comprehensive and nicely descriptive. Obviously, there are some categories that won't likely apply to piecepack game rules; but this could be a good start to building a rating system that could be useful to the piecepack community. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2484 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97403 invoked from network); 20 Apr 2005 12:25:47 -0000 Received: from unknown (66.218.66.216) by m3.grp.scd.yahoo.com with QMQP; 20 Apr 2005 12:25:47 -0000 Received: from unknown (HELO n23.bulk.scd.yahoo.com) (66.94.237.52) by mta1.grp.scd.yahoo.com with SMTP; 20 Apr 2005 12:25:47 -0000 Received: from [66.218.66.58] by n23.bulk.scd.yahoo.com with NNFMP; 20 Apr 2005 12:25:17 -0000 Received: from [66.218.66.78] by mailer7.bulk.scd.yahoo.com with NNFMP; 20 Apr 2005 12:25:16 -0000 Date: Wed, 20 Apr 2005 12:25:14 -0000 To: piecepack@yahoogroups.com Message-ID: <d45hna+35j5@...> In-Reply-To: <4807E115-B01C-11D9-8B23-00039371F99A@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 316 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer >> So, has anyone else given this any thought? >> Does anyone care? > Reality is actually adult themed. Kids have > to figure out the rules. Games are a great > way to accomplish that. Heh. Maybe we need *more* "adult" themed piecepack games. Anyone want to organize a design contest? Clark (running and ducking) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2485 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65517 invoked from network); 20 Apr 2005 20:19:18 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 20 Apr 2005 20:19:18 -0000 Received: from unknown (HELO n24.bulk.scd.yahoo.com) (66.94.237.53) by mta1.grp.scd.yahoo.com with SMTP; 20 Apr 2005 20:19:15 -0000 Received: from [66.218.69.1] by n24.bulk.scd.yahoo.com with NNFMP; 20 Apr 2005 20:18:27 -0000 Received: from [66.218.66.74] by mailer1.bulk.scd.yahoo.com with NNFMP; 20 Apr 2005 20:18:23 -0000 Date: Wed, 20 Apr 2005 20:18:22 -0000 To: piecepack@yahoogroups.com Message-ID: <d46dee+1pqq@...> In-Reply-To: <d45hna+35j5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 453 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <clark@r...> wrote: > > Heh. Maybe we need *more* "adult" themed piecepack games. Anyone want > to organize a design contest? > > Clark (running and ducking) Now this is what you call stirring the pot! :D But... I think it could be fun with a well designed contest; i.e.: the criteria for the game designs allowed lots of latitude, but imposed just the right restrictions to ensure good taste. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2486 Return-Path: <mhallen@...> Received: (qmail 33211 invoked from network); 21 Apr 2005 00:22:03 -0000 Received: from unknown (66.218.66.167) by m28.grp.scd.yahoo.com with QMQP; 21 Apr 2005 00:22:03 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta6.grp.scd.yahoo.com with SMTP; 21 Apr 2005 00:22:03 -0000 Received: from [66.218.69.4] by n15.bulk.scd.yahoo.com with NNFMP; 21 Apr 2005 00:22:03 -0000 Received: from [66.218.66.79] by mailer4.bulk.scd.yahoo.com with NNFMP; 21 Apr 2005 00:22:03 -0000 X-Sender: mhallen@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81446 invoked from network); 19 Apr 2005 21:12:45 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 19 Apr 2005 21:12:45 -0000 Received: from unknown (HELO n5a.bulk.scd.yahoo.com) (66.94.237.39) by mta3.grp.scd.yahoo.com with SMTP; 19 Apr 2005 21:12:45 -0000 Received: from [66.218.66.59] by n5.bulk.scd.yahoo.com with NNFMP; 19 Apr 2005 21:12:41 -0000 Received: from [66.218.66.81] by mailer8.bulk.scd.yahoo.com with NNFMP; 19 Apr 2005 21:12:41 -0000 Date: Tue, 19 Apr 2005 21:12:38 -0000 To: piecepack@yahoogroups.com Message-ID: <d43s86+99tf@...> In-Reply-To: <BE857B44.2CEA4%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 277 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0 From: "challengersx7" <mhallen@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=215776917 X-Yahoo-Profile: challengersx7 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Apr 2005 00:22:01 -0000 I replied to this thread via gmane. It was not posted. Is it possible to reply in my email program when viewing the forum using gmane? My response has been repeated by others, so it won't be repeated. I just wanted to know if others experienced problems using gmane. thanks! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2487 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 344 invoked from network); 21 Apr 2005 11:05:18 -0000 Received: from unknown (66.218.66.218) by m27.grp.scd.yahoo.com with QMQP; 21 Apr 2005 11:05:18 -0000 Received: from unknown (HELO n10a.bulk.scd.yahoo.com) (66.94.237.44) by mta3.grp.scd.yahoo.com with SMTP; 21 Apr 2005 11:05:18 -0000 Received: from [66.218.69.6] by n10.bulk.scd.yahoo.com with NNFMP; 21 Apr 2005 11:02:07 -0000 Received: from [66.218.66.70] by mailer6.bulk.scd.yahoo.com with NNFMP; 21 Apr 2005 11:01:37 -0000 Date: Thu, 21 Apr 2005 11:01:37 -0000 To: piecepack@yahoogroups.com Message-ID: <d4816h+di8f@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3845 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: New Game: "I Never..." X-Yahoo-Group-Post: member; u=36397893 X-Yahoo-Profile: waterdeepcrew I don't want to distract too much from this discussion of Adult Themed games that's going on ('cause quite frankly, I find it a very interesting topic), but I got some inspiration for a new game last night while watching the TV Show 'Lost'. In the show, a couple of characters were hanging out by a campfire and started playing a drinking game to get to know each other a little better. The crux of the game was that each person would in turn state something they had never done; if the other person had ever done that stated thing he/she would have to take a drink. It seemed like a very cool game of interpersonal discovery, so I turned it into a piecepack game; drinking is optional. :D Here it is posted below for your playtesting and enjoyment. "I Never..." ============ A piecepack game of interpersonal discovery for 2 or more players. Version 0.1; April 21, 2005. Copyright 2005 Leo M. Lalande. This game may be copied, in its entirity, for personal, non-commercial use; the version, date, and copyright noctice must be included with all copies. (Inspired by a drinking game played by two characters on the hit TV Show 'Lost') Objective: To be the last player with coins remaining on tiles of the track other than the Ace tile. Components: One set of six coins of a distinct suit for each player. One set of tiles for every two or three players. Setup: Build the track by placing the sets of tiles in a straight line ordered Null, Two, Three, Four, Five, and Ace, side by side. If you're using more than one set of tiles, you should end up with one wide track that has Null tiles side by side, number two tiles side by side, etc. all the way to the Ace. A starting player is determined. Do so having all players shuffle their coins face down on the table; each player then flips over one coin of those of the player to his right. The player with the lowest coin value (Null counting as Zero, and Ace as One) is the starting player; if there is a tie for the lowest coin value, the tied players repeat the process until there is one starting player. Each player then stacks his six coins on a Null tile (it doesn't matter which one). Play starts with the first player announcing an event or activity he has never done as "I never... insert event or activity"; hence the name of the game, 'I Never'. If a player has experienced the event or done the activity announced, he must move one coin forward one tile along the track towards the Ace tile. No tile other than the Null tile and Ace tile may hold more than one of a player's coins at a time; although a tile may hold coins of different players if the track has been setup with fewer sets of tiles than there are players. As a result, when a player moves a coin, he must move a coin forward in such a way as to ensure that the 2, 3, 4, or 5 tile along the track does not contain more than one of his coins. Tiles of the same value, side by side, are considered to be the same position on the track, so a player may not have two or more coins on tiles of the same value (except the Null and Ace, of course). Once all of a player's coins are on the Ace tile, that player is eliminated from the game; that player no longer takes turns annoucing things he's never done. The last player remaining in the game is declared the most 'virtuous' and is the winner. This game can slide up and down the rating scale, from being a family game to being an Adults Only game, depending on the participants and the subject matter deemed acceptable by all players. Some mature variations involve consuming alcohol at certain events within the game (such as when a coin is moved on an Ace tile, or when a coin is moved off of a Null tile, or both). =========================================== Let me know what y'all think. Peace, Leo "14thWarrior" M. Lalande From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2488 Return-Path: <notify@yahoogroups.com> Received: (qmail 61700 invoked from network); 23 Apr 2005 03:08:10 -0000 Received: from unknown (66.218.66.167) by m26.grp.scd.yahoo.com with QMQP; 23 Apr 2005 03:08:10 -0000 Received: from unknown (HELO n31.bulk.scd.yahoo.com) (66.94.237.60) by mta6.grp.scd.yahoo.com with SMTP; 23 Apr 2005 03:08:10 -0000 Received: from [66.218.69.5] by n31.bulk.scd.yahoo.com with NNFMP; 23 Apr 2005 03:08:10 -0000 Received: from [66.218.66.84] by mailer5.bulk.scd.yahoo.com with NNFMP; 23 Apr 2005 03:08:10 -0000 Date: 23 Apr 2005 03:08:08 -0000 Message-ID: <1114225688.8663.31012.w117@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Pack-Cheesi.doc Uploaded by : wyldeoad <wyldeoad@...> Description : the classic race/chase game we played as children, now for piecepack You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Pack-Cheesi.doc To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, wyldeoad <wyldeoad@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2489 Return-Path: <notify@yahoogroups.com> Received: (qmail 91909 invoked from network); 30 Apr 2005 04:32:10 -0000 Received: from unknown (66.218.66.166) by m23.grp.scd.yahoo.com with QMQP; 30 Apr 2005 04:32:10 -0000 Received: from unknown (HELO n31.bulk.scd.yahoo.com) (66.94.237.60) by mta5.grp.scd.yahoo.com with SMTP; 30 Apr 2005 04:32:10 -0000 Received: from [66.218.69.6] by n31.bulk.scd.yahoo.com with NNFMP; 30 Apr 2005 04:32:10 -0000 Received: from [66.218.66.99] by mailer6.bulk.scd.yahoo.com with NNFMP; 30 Apr 2005 04:32:10 -0000 Date: 30 Apr 2005 04:32:09 -0000 Message-ID: <1114835529.4312.30630.w127@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Jokers and Coins.doc Uploaded by : wyldeoad <wyldeoad@...> Description : A race/chase board game with cards You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Jokers%20and%20Coins.doc To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, wyldeoad <wyldeoad@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2490 Return-Path: <lefou23@...> Received: (qmail 22753 invoked from network); 4 May 2005 16:47:34 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 4 May 2005 16:47:34 -0000 Received: from unknown (HELO n8a.bulk.scd.yahoo.com) (66.94.237.42) by mta3.grp.scd.yahoo.com with SMTP; 4 May 2005 16:47:30 -0000 Received: from [66.218.69.5] by n8.bulk.scd.yahoo.com with NNFMP; 04 May 2005 16:47:29 -0000 Received: from [66.218.66.75] by mailer5.bulk.scd.yahoo.com with NNFMP; 04 May 2005 16:47:29 -0000 X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81637 invoked from network); 4 May 2005 15:51:01 -0000 Received: from unknown (66.218.66.216) by m26.grp.scd.yahoo.com with QMQP; 4 May 2005 15:51:01 -0000 Received: from unknown (HELO n32.bulk.scd.yahoo.com) (66.94.237.61) by mta1.grp.scd.yahoo.com with SMTP; 4 May 2005 15:51:01 -0000 Received: from [66.218.69.3] by n32.bulk.scd.yahoo.com with NNFMP; 04 May 2005 15:50:51 -0000 Received: from [66.218.66.70] by mailer3.bulk.scd.yahoo.com with NNFMP; 04 May 2005 15:50:51 -0000 Date: Wed, 04 May 2005 15:50:51 -0000 To: piecepack@yahoogroups.com Message-ID: <d5ar0r+gq5m@...> In-Reply-To: <d46dee+1pqq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1561 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0 From: "George" <lefou23@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=95081202 X-Yahoo-Profile: lefou23 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 04 May 2005 16:47:26 -0000 --- In piecepack@yahoogroups.com, "Leo M. Lalande" <scorpio@n...> wrote: > > --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <clark@r...> wrote: > > > > Heh. Maybe we need *more* "adult" themed piecepack games. Anyone want > > to organize a design contest? > > > > Clark (running and ducking) > > > Now this is what you call stirring the pot! :D But... I think it > could be fun with a well designed contest; i.e.: the criteria for the > game designs allowed lots of latitude, but imposed just the right > restrictions to ensure good taste. It might be a good way to test drive a rating system. I like the idea of some kind of rating system. I use them all the time as a tool of consumer reports. In the case of piecepack games, it's very helpful in the beginning to start out with games other people thought were fun, then try out other games and see how they fit into my own sense of fun. I can see how other people might like to see other information at a glance. What would we like to "rate"? Age appropriateness? Funness? Ease of learning? Depth of strategy? Sex? Violence? Language? Religion? Politics? Science? Opinions? Facts? Theories? Philosophy? Do we want to trust the authors to rate their own games, or elect an approved rating board, or have some kind of electronic polling that mathematically calculates multiple votes? Personally, I believe being offended is a personal choice of where you draw your own line in the sand. You're welcome to show me where your line is, but you're not allowed to draw my line for me. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2491 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16367 invoked from network); 4 May 2005 22:58:07 -0000 Received: from unknown (66.218.66.167) by m23.grp.scd.yahoo.com with QMQP; 4 May 2005 22:58:07 -0000 Received: from unknown (HELO smtp105.rog.mail.re2.yahoo.com) (206.190.36.83) by mta6.grp.scd.yahoo.com with SMTP; 4 May 2005 22:58:06 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@24.112.234.133 with login) by smtp105.rog.mail.re2.yahoo.com with SMTP; 4 May 2005 22:58:06 -0000 To: piecepack@yahoogroups.com Date: Wed, 4 May 2005 18:57:38 -0400 User-Agent: KMail/1.7.2 References: <d5ar0r+gq5m@...> In-Reply-To: <d5ar0r+gq5m@...> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200505041857.39900.porter235@...> X-eGroups-Msg-Info: 1:12:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: Games with adult themes X-Yahoo-Group-Post: member; u=40724796 X-Yahoo-Profile: porter235 > What would we like to "rate"? Age appropriateness? Funness? Ease of > learning? Depth of strategy? Sex? Violence? Language? Religion? Politics? > Science? Opinions? Facts? Theories? Philosophy? > > Do we want to trust the authors to rate their own games, or elect an > approved rating board, or have some kind of electronic polling that > mathematically calculates multiple votes? > > Personally, I believe being offended is a personal choice of where you draw > your own line in the sand. You're welcome to show me where your line is, > but you're not allowed to draw my line for me. The wiki is a great place to do this type of community labeling of games. See <http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGames> and <http://www.ludism.org/ppwiki/GameMechanics> for the current break down. I have added a ThemeAdultCategory. We can add any categories or mechanics that we want. As the community adds info, the resource gets more and more useful. Contact me via email or Instant messenger if you would like to help out, but would like a little wiki primer prior to starting.. all of my info is available at <http://www.ludism.org/ppwiki/JonathanDietrich> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2494 Return-Path: <lefou23@...> Received: (qmail 13023 invoked from network); 5 May 2005 19:09:57 -0000 Received: from unknown (66.218.66.167) by m26.grp.scd.yahoo.com with QMQP; 5 May 2005 19:09:57 -0000 Received: from unknown (HELO n9a.bulk.scd.yahoo.com) (66.94.237.43) by mta6.grp.scd.yahoo.com with SMTP; 5 May 2005 19:09:57 -0000 Received: from [66.218.69.3] by n9.bulk.scd.yahoo.com with NNFMP; 05 May 2005 19:08:55 -0000 Received: from [66.218.66.84] by mailer3.bulk.scd.yahoo.com with NNFMP; 05 May 2005 19:08:55 -0000 X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72770 invoked from network); 5 May 2005 18:03:31 -0000 Received: from unknown (66.218.66.216) by m28.grp.scd.yahoo.com with QMQP; 5 May 2005 18:03:31 -0000 Received: from unknown (HELO mail.cpinternet.com) (209.240.224.4) by mta1.grp.scd.yahoo.com with SMTP; 5 May 2005 18:03:30 -0000 X-Node: 2 Received: from cpinternet.com (foolsgoldpress.net [209.240.226.64]) by mail.cpinternet.com (8.12.10/8.12.10) with ESMTP id j45I3P8m014589 for <piecepack@yahoogroups.com>; Thu, 5 May 2005 13:03:25 -0500 (CDT) Date: Thu, 5 May 2005 13:03:19 -0500 Mime-Version: 1.0 (Apple Message framework v553) To: piecepack@yahoogroups.com In-Reply-To: <427A32AA.8050403@...> Message-Id: <F69DF55D-BD8F-11D9-A4CF-00039371F99A@...> X-Mailer: Apple Mail (2.553) X-eGroups-Msg-Info: 1:12:0 From: George Harnish <lefou23@...> Subject: Re: [piecepack] Re: Games with adult themes X-Yahoo-Group-Post: member; u=95081202 X-Yahoo-Profile: lefou23 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 May 2005 19:08:52 -0000 On Thursday, May 5, 2005, at 08:03 AM, Leo M. Lalande wrote: > I'm glad to see the discussion picking up again. :) Sorry, I've been ill (simple flu like thingie). Hazard of being a school bus driver. I keep wondering if there's a game in that. > the ESRB ratings possess a definition that defines the > content of the games. http://www.esrb.org/esrbratings_guide.asp is the link, incidentally. I particularly like the Content Descriptors. As "menchie" mentions, what I consider appropriate for my mythical children, he might not, or vice versa. Still fairly subjective, a good start. On Thursday, May 5, 2005, at 09:50 AM, menchie@... wrote: > From: "George" <lefou23@...> >> What would we like to "rate"? >> Age appropriateness? > Meaningless, as what I will let my children play is probably not as > 'adult in nature' as what you might let your children play. Good point. My mom showed me a National Geographic article with photos of various stages of a fetus in the womb when I was quite young to help educate me on where babies came from. School never went that far, even in high school health class, though they showed us condoms, diaphrams and other such devices. Age doesn't equate to maturity. >> Funness? > Not *as* meaningless, perhaps applicable in general, but not useful for > age-based appropriateness. I'd find it useful to know what games other people consider fun. As Porter235 said, that's pretty well taken care of on the wiki, with 0, 1, 2 or 3 check marks. (see http://www.ludism.org/ppwiki/Ratings ) I suppose that encompasses the idea of electronic polling, too. All we have to do is participate. >> Ease of learning? Depth of strategy? > yes to both...not always related to each other. Perhaps related to "Funness", though. Especially if a review gets written. >> Sex? Violence? Language? > Yes, all three, related directly to those things that concern parents. Well covered by ESRB, I think. >> Religion? > If there is any religion-related theme it ought to be noted. > ...Christian, Muslim, Pagan, Secular Humanism, Darwinism..... >> Science? > One person's 'science' is another person's religion. > :-) Yeah, that's why I mentioned it. Same with Opinions, Facts, Theories, Philosophy and even Politics. I've heard some people think there's such a thing as a dangerous idea. As you suggested, an Author's Notes and the already existing reviews are probably a good place to mention stuff like this. >> Facts? > Homer Simpson had the right idea about this.... > :-) I don't get to watch Simpsons so much lately. Care to enlighten me? >> Personally, I believe being offended is a personal choice of where >> you draw your own >> line in the sand. You're welcome to show me where your line is, but >> you're not >> allowed to draw my line for me. > Geez, If you're in the USA, I bet I know who you voted for. <chuckle> I'd tell you, but then we'd have to move the discussion to another group. :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2495 Return-Path: <menchie@...> X-Sender: menchie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48352 invoked from network); 6 May 2005 13:56:44 -0000 Received: from unknown (66.218.66.216) by m29.grp.scd.yahoo.com with QMQP; 6 May 2005 13:56:44 -0000 Received: from unknown (HELO martok.hawkpci.net) (207.55.158.20) by mta1.grp.scd.yahoo.com with SMTP; 6 May 2005 13:56:43 -0000 Received: from [207.55.158.185] by martok.hawkpci.net (Post.Office MTA v3.1.2 release (PO205-101c) ID# 0-59450U8500L600S0V35) with ESMTP id AAA2016 for <piecepack@yahoogroups.com>; Fri, 6 May 2005 08:56:41 -0500 Message-ID: <427B788F.2080601@...> Date: Fri, 06 May 2005 09:00:47 -0500 User-Agent: Mozilla Thunderbird 1.0.2 (Windows/20050317) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1115369340.153.86470.m20@yahoogroups.com> In-Reply-To: <1115369340.153.86470.m20@yahoogroups.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0 X-eGroups-From: menchie@... (menchie@...) From: menchie@... Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=93256213 X-Yahoo-Profile: thedugan From: George Harnish <lefou23@...> >>Homer Simpson had the right idea about this.... >>:-) > > I don't get to watch Simpsons so much lately. Care to enlighten me? I don't let me kids watch it, I don't watch it either (mildly amusing occasionally, but I'm really tired of the 'Dad's a dunce'-style TV shows.) That's from a bumper sticker or a siggie - forget which: "Facts, Facts! You can prove anything is true with facts!" - or something like that.... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2496 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90222 invoked from network); 10 May 2005 02:46:19 -0000 Received: from unknown (66.218.66.167) by m27.grp.scd.yahoo.com with QMQP; 10 May 2005 02:46:19 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.198) by mta6.grp.scd.yahoo.com with SMTP; 10 May 2005 02:46:19 -0000 Received: by zproxy.gmail.com with SMTP id 16so4403788nzp for <piecepack@yahoogroups.com>; Mon, 09 May 2005 19:46:18 -0700 (PDT) Received: by 10.36.41.14 with SMTP id o14mr1428198nzo; Mon, 09 May 2005 19:46:18 -0700 (PDT) Received: by 10.36.32.4 with HTTP; Mon, 9 May 2005 19:46:18 -0700 (PDT) Message-ID: <dc95aa9905050919465ff57b8a@...> Date: Mon, 9 May 2005 22:46:18 -0400 To: piecepack@yahoogroups.com In-Reply-To: <427B788F.2080601@...> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <1115369340.153.86470.m20@yahoogroups.com> <427B788F.2080601@...> X-eGroups-Msg-Info: 1:12:0 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: Re: [piecepack] Re: Games with adult themes X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Wow, been a little while since I visited this thread. A lot of these propo= sed rating schemes seem really heavy handed and, well, Orwellian... Here's= a question: Given that the piecepack is in the public domain and there is= no official body that "owns" it, _who_ exactly is going to be doing all th= is rating? And who is going to make it stick? Ron -- Ron Hale-Evans = ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Syne= rgy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revol= ution FAQ: http://www.ludism.org/ My brains are pink -- you can = see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2497 Return-Path: <deucenine@...> X-Sender: deucenine@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87933 invoked from network); 10 May 2005 03:22:34 -0000 Received: from unknown (66.218.66.167) by m21.grp.scd.yahoo.com with QMQP; 10 May 2005 03:22:34 -0000 Received: from unknown (HELO fed1rmmtao05.cox.net) (68.230.241.34) by mta6.grp.scd.yahoo.com with SMTP; 10 May 2005 03:22:34 -0000 Received: from your46e94owx6a ([68.2.192.14]) by fed1rmmtao05.cox.net (InterMail vM.6.01.04.00 201-2131-118-20041027) with ESMTP id <20050510032232.TICP8651.fed1rmmtao05.cox.net@your46e94owx6a> for <piecepack@yahoogroups.com>; Mon, 9 May 2005 23:22:32 -0400 To: <piecepack@yahoogroups.com> Date: Mon, 9 May 2005 20:22:22 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: Microsoft Office Outlook, Build 11.0.6353 In-Reply-To: <dc95aa9905050919465ff57b8a@...> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 Thread-Index: AcVVCnDGcz8bIQPlSF6rsU7114vb6wAAUq3A Message-Id: <20050510032232.TICP8651.fed1rmmtao05.cox.net@your46e94owx6a> X-eGroups-Msg-Info: 1:12:0 From: "Edward" <deucenine@...> Subject: RE: [piecepack] Re: Games with adult themes X-Yahoo-Group-Post: member; u=162269175 X-Yahoo-Profile: bananamuncher9 While it is interesting to see what everyone here is thinking, I have to admit that I have a little difficulty taking this thread seriously. The piecepack is like a deck of cards. It is just a set of tools with which to play pretty any type of game that pops into a persons head. That said, I can't recall ever seeing a 'rating' system for playing cards. Or for IceHouse. Or any other type of game system. I mean, there are people out there who would swear that Poker, as a wagering game, is clearly adult and children shouldn't be allowed anywhere near it (nor should good decent folk who understand the evils of wagers.) But I am clearly not in that camp, nor was my family. These are games. In and of themselves they are harmless. More than harmless. These are actually abstract games, where the theme is tacked on by the imagination. You think the theme is not appropriate for your children (or for you, I guess), then don't use it. But the game doesn't require a rating. Each game just needs to be decided, on an individual basis, whether it is right for you. Is it too long, too complicated, requires too many people, theme doesn't work for whatever reason, or maybe you just don't like it. That's just my two-cents worth. That and the contents of a stolen purse would buy you a crack-whore. Edward (:8()) -----Original Message----- From: piecepack@yahoogroups.com [mailto:piecepack@yahoogroups.com] On Behalf Of Ron Hale-Evans Wow, been a little while since I visited this thread. A lot of these proposed rating schemes seem really heavy handed and, well, Orwellian... Here's a question: Given that the piecepack is in the public domain and there is no official body that "owns" it, _who_ exactly is going to be doing all this rating? And who is going to make it stick? Ron -- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2498 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89003 invoked from network); 10 May 2005 04:49:17 -0000 Received: from unknown (66.218.66.172) by m21.grp.scd.yahoo.com with QMQP; 10 May 2005 04:49:17 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.192) by mta4.grp.scd.yahoo.com with SMTP; 10 May 2005 04:49:17 -0000 Received: by zproxy.gmail.com with SMTP id 16so4435726nzp for <piecepack@yahoogroups.com>; Mon, 09 May 2005 21:49:17 -0700 (PDT) Received: by 10.36.46.8 with SMTP id t8mr1418753nzt; Mon, 09 May 2005 21:49:17 -0700 (PDT) Received: by 10.36.32.4 with HTTP; Mon, 9 May 2005 21:49:17 -0700 (PDT) Message-ID: <dc95aa990505092149791201f8@...> Date: Tue, 10 May 2005 00:49:17 -0400 To: piecepack@yahoogroups.com In-Reply-To: <20050510032232.TICP8651.fed1rmmtao05.cox.net@your46e94owx6a> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <dc95aa9905050919465ff57b8a@...> <20050510032232.TICP8651.fed1rmmtao05.cox.net@your46e94owx6a> X-eGroups-Msg-Info: 1:12:0 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: Re: [piecepack] Re: Games with adult themes X-Yahoo-Group-Post: member; u=810525 X-Yahoo-Profile: rwhe Amen, Brother Edward. Ron p.s. If only I had two cents and a stolen purse= ... On 5/9/05, Edward <deucenine@...> wrote: > While it is interesting= to see what everyone here is thinking, I have to > admit that I have a lit= tle difficulty taking this thread seriously. > > The piecepack is like a d= eck of cards. It is just a set of tools with which > to play pretty any ty= pe of game that pops into a persons head. That said, I > can't recall ever= seeing a 'rating' system for playing cards. Or for > IceHouse. Or any ot= her type of game system. I mean, there are people out > there who would sw= ear that Poker, as a wagering game, is clearly adult and > children shouldn= 't be allowed anywhere near it (nor should good decent folk > who understan= d the evils of wagers.) But I am clearly not in that camp, nor > was my fa= mily. > > These are games. In and of themselves they are harmless. More = than > harmless. These are actually abstract games, where the theme is tac= ked on > by the imagination. You think the theme is not appropriate for yo= ur > children (or for you, I guess), then don't use it. But the game doesn= 't > require a rating. Each game just needs to be decided, on an individua= l > basis, whether it is right for you. Is it too long, too complicated, >= requires too many people, theme doesn't work for whatever reason, or maybe= > you just don't like it. > > That's just my two-cents worth. That and t= he contents of a stolen purse > would buy you a crack-whore. > > Edward > = (:8()) -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org= / Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Gl= ass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ = My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2499 Return-Path: <lefou23@...> X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22873 invoked from network); 11 May 2005 23:05:49 -0000 Received: from unknown (66.218.66.166) by m25.grp.scd.yahoo.com with QMQP; 11 May 2005 23:05:49 -0000 Received: from unknown (HELO mail.cpinternet.com) (209.240.224.4) by mta5.grp.scd.yahoo.com with SMTP; 11 May 2005 23:05:49 -0000 X-Node: 4 Received: from [10.0.0.5] (foolsgoldpress.net [209.240.226.64]) by mail.cpinternet.com (8.12.10/8.12.10) with ESMTP id j4BN5maJ005585 for <piecepack@yahoogroups.com>; Wed, 11 May 2005 18:05:48 -0500 (CDT) Mime-Version: 1.0 (Apple Message framework v728) In-Reply-To: <dc95aa990505092149791201f8@...> References: <dc95aa9905050919465ff57b8a@...> <20050510032232.TICP8651.fed1rmmtao05.cox.net@your46e94owx6a> <dc95aa990505092149791201f8@...> Message-Id: <BE7680B4-5714-4F4A-ADD6-547A12BB9593@...> Date: Wed, 11 May 2005 18:05:26 -0500 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.728) X-eGroups-Msg-Info: 1:12:0 From: George Harnish <lefou23@...> Subject: Re: [piecepack] Re: Games with adult themes X-Yahoo-Group-Post: member; u=95081202 X-Yahoo-Profile: lefou23 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Well, I was a bit cheeky about the subject, too. I kinda figured this group has been here for a few years and this hasn't been a problem so far. That suggests to me that the members already behave "appropriately" and "sensitively" enough to get along without offending each other. I do enjoy finding out what people think around the edges, though. -- George Harnish From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2500 Return-Path: <wyldeoad@...> X-Sender: wyldeoad@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26050 invoked from network); 16 May 2005 12:48:13 -0000 Received: from unknown (66.218.66.217) by m26.grp.scd.yahoo.com with QMQP; 16 May 2005 12:48:13 -0000 Received: from unknown (HELO n8a.bulk.scd.yahoo.com) (66.94.237.42) by mta2.grp.scd.yahoo.com with SMTP; 16 May 2005 12:48:13 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.4] by n8.bulk.scd.yahoo.com with NNFMP; 16 May 2005 12:47:21 -0000 Received: from [66.218.66.78] by mailer4.bulk.scd.yahoo.com with NNFMP; 16 May 2005 12:47:21 -0000 Date: Mon, 16 May 2005 12:47:20 -0000 To: piecepack@yahoogroups.com Message-ID: <d6a4oo+7dad@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 873 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "wyldeoad" <wyldeoad@...> Subject: Marking Tiles X-Yahoo-Group-Post: member; u=108215237 X-Yahoo-Profile: wyldeoad I do not have a Mesomorph set of piecepack; I made my own set by making tiles from matte board and covering them with clear plastic tape. Anyway, in games I have made or adapted for piecepack it has been necessary to indicate special spaces on the game board. I have indicated these spaces either by placing a coin on them or by the configuration of the tiles. Yet, it strikes me that it would be simpler and better to be able to mark on the tiles in some manner with a temporary mark. I could mark my set with a grease pen, but not an erasable marker. Would the Mesomorph set be markable in some manner? It seems ideal if erasable markers could be used on the piecepack tiles as then different colors of temporary marks could be used. Just a consideration -- markable tiles and a few dry erase markers may be a desireable addition to the piecepack set. Craig From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2502 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70918 invoked from network); 17 May 2005 21:05:08 -0000 Received: from unknown (66.218.66.218) by m30.grp.scd.yahoo.com with QMQP; 17 May 2005 21:05:08 -0000 Received: from unknown (HELO n28.bulk.scd.yahoo.com) (66.94.237.57) by mta3.grp.scd.yahoo.com with SMTP; 17 May 2005 21:05:08 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.4] by n28.bulk.scd.yahoo.com with NNFMP; 17 May 2005 21:04:54 -0000 Received: from [66.218.66.80] by mailer4.bulk.scd.yahoo.com with NNFMP; 17 May 2005 21:04:54 -0000 Date: Tue, 17 May 2005 21:04:54 -0000 To: piecepack@yahoogroups.com Message-ID: <d6dm9m+pi0i@...> In-Reply-To: <d6a4oo+7dad@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 927 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: Marking Tiles X-Yahoo-Group-Post: member; u=180855667 X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "wyldeoad" <wyldeoad@y...> wrote: > Would the Mesomorph set be [temporarily] > markable in some manner? It seems ideal if > erasable markers could be used on the > piecepack tiles as then different colors > of temporary marks could be used. How about temporary stickers? I've seen 0.5 inch round dot stickers in several colors at office stores that, if lightly applied, should be easy to remove. Or perhaps colored star stickers like some teachers use? Or how about Post-It style sticky notes in different colors? > Just a consideration -- markable tiles > and a few dry erase markers may be a > desireable addition to the piecepack set. I would strongly recommend against using dry erase markers on any porous surface (such as wooden piecepack bits) unless you want the markings to be permanent. In fact, dry erase markers are one of the best ways to permanently color wooden bits. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2504 Return-Path: <lefou23@...> X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78410 invoked from network); 18 May 2005 17:28:22 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 18 May 2005 17:28:22 -0000 Received: from unknown (HELO mail.cpinternet.com) (209.240.224.4) by mta3.grp.scd.yahoo.com with SMTP; 18 May 2005 17:28:18 -0000 X-Node: 3 Received: from [10.0.0.5] (foolsgoldpress.net [209.240.226.64]) by mail.cpinternet.com (8.12.10/8.12.10) with ESMTP id j4IHS7Bt014125 for <piecepack@yahoogroups.com>; Wed, 18 May 2005 12:28:07 -0500 (CDT) Mime-Version: 1.0 (Apple Message framework v728) In-Reply-To: <d6dm9m+pi0i@...> References: <d6dm9m+pi0i@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <ED644357-0F14-4EAC-9DCD-C29A12B2C888@...> Content-Transfer-Encoding: 7bit Date: Wed, 18 May 2005 12:28:01 -0500 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.728) X-eGroups-Msg-Info: 1:12:0 From: George Harnish <lefou23@...> Subject: Re: [piecepack] Re: Marking Tiles X-Yahoo-Group-Post: member; u=95081202 X-Yahoo-Profile: lefou23 Erasable crayons are another possibility, and they're usually available in 6 colors. I suspect if you were to laminate a cardboard piecepack with mylar or acetate (or print your piecpack on transparency film and adhere to cardboard), this might work. Haven't tested these suggestions, though. On wood, you could use watercolors if you're careful about the finish. On May 17, 2005, at 4:04 PM, Clark D. Rodeffer wrote: > --- In piecepack@yahoogroups.com, "wyldeoad" <wyldeoad@y...> wrote: > >> Would the Mesomorph set be [temporarily] >> markable in some manner? It seems ideal if >> erasable markers could be used on the >> piecepack tiles as then different colors >> of temporary marks could be used. >> > > How about temporary stickers? I've seen 0.5 inch round dot stickers in > several colors at office stores that, if lightly applied, should be > easy to remove. Or perhaps colored star stickers like some teachers > use? Or how about Post-It style sticky notes in different colors? > > >> Just a consideration -- markable tiles >> and a few dry erase markers may be a >> desireable addition to the piecepack set. >> > > I would strongly recommend against using dry erase markers on any > porous surface (such as wooden piecepack bits) unless you want the > markings to be permanent. In fact, dry erase markers are one of the > best ways to permanently color wooden bits. > > Clark > > > > > > Yahoo! Groups Links > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2505 Return-Path: <notify@yahoogroups.com> Received: (qmail 52353 invoked from network); 19 May 2005 05:28:39 -0000 Received: from unknown (66.218.66.172) by m26.grp.scd.yahoo.com with QMQP; 19 May 2005 05:28:39 -0000 Received: from unknown (HELO n7a.bulk.scd.yahoo.com) (66.94.237.41) by mta4.grp.scd.yahoo.com with SMTP; 19 May 2005 05:28:39 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.58] by n7.bulk.scd.yahoo.com with NNFMP; 19 May 2005 05:28:39 -0000 Received: from [66.218.66.73] by mailer7.bulk.scd.yahoo.com with NNFMP; 19 May 2005 05:28:39 -0000 Date: 19 May 2005 05:28:37 -0000 Message-ID: <1116480517.687.37333.w106@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 8bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Bonkers Omaha Poker �.doc Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : Bonkers Omaha Poker You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Bonkers%20Omaha%20Poker%20%80%A0%A0%DF.doc To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2506 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20216 invoked from network); 19 May 2005 05:31:45 -0000 Received: from unknown (66.218.66.172) by m23.grp.scd.yahoo.com with QMQP; 19 May 2005 05:31:45 -0000 Received: from unknown (HELO n3a.bulk.scd.yahoo.com) (66.94.237.37) by mta4.grp.scd.yahoo.com with SMTP; 19 May 2005 05:31:45 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.3] by n3.bulk.scd.yahoo.com with NNFMP; 19 May 2005 05:31:45 -0000 Received: from [66.218.66.74] by mailer3.bulk.scd.yahoo.com with NNFMP; 19 May 2005 05:31:45 -0000 Date: Thu, 19 May 2005 05:31:43 -0000 To: piecepack@yahoogroups.com Message-ID: <d6h8bv+11br3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 202 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: Bonkers Omaha Poker X-Yahoo-Group-Post: member; u=100789305 X-Yahoo-Profile: ElectronicWaffle Here is a game I just worked out. It's beta (What game of mine isn't?) Anyhow, Im glad to contribute to the community, as I missed out on the topic of late, and something tells me I am glad I did. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2508 Return-Path: <dbucak@...> Received: (qmail 1007 invoked from network); 10 Jun 2005 12:20:06 -0000 Received: from unknown (66.218.66.217) by m30.grp.scd.yahoo.com with QMQP; 10 Jun 2005 12:20:06 -0000 Received: from unknown (HELO n16a.bulk.scd.yahoo.com) (66.94.237.45) by mta2.grp.scd.yahoo.com with SMTP; 10 Jun 2005 12:20:06 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.6] by n16.bulk.scd.yahoo.com with NNFMP; 10 Jun 2005 12:18:37 -0000 Received: from [66.218.66.83] by mailer6.bulk.scd.yahoo.com with NNFMP; 10 Jun 2005 12:18:37 -0000 X-Sender: dbucak@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72756 invoked from network); 10 Jun 2005 03:27:46 -0000 Received: from unknown (66.218.66.217) by m28.grp.scd.yahoo.com with QMQP; 10 Jun 2005 03:27:46 -0000 Received: from unknown (HELO n17a.bulk.scd.yahoo.com) (66.94.237.46) by mta2.grp.scd.yahoo.com with SMTP; 10 Jun 2005 03:27:46 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.5] by n17.bulk.scd.yahoo.com with NNFMP; 10 Jun 2005 03:27:35 -0000 Received: from [66.218.66.82] by mailer5.bulk.scd.yahoo.com with NNFMP; 10 Jun 2005 03:27:35 -0000 Date: Fri, 10 Jun 2005 03:27:32 -0000 To: piecepack@yahoogroups.com Message-ID: <d8b1b4+ejgh@...> In-Reply-To: <BE857B44.2CEA4%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1330 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0 From: "dbucak" <dbucak@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=70381870; y=xDS-OKyxmEd2sSNekKlnP2aX4-w8W5H1ib_NgcyBJe3d X-Yahoo-Profile: dbucak X-eGroups-Approved-By: prophesor <prophesor@...> via web; 10 Jun 2005 12:18:37 -0000 Hi. I'm the author of Adultery. I'm pretty happy with how the game is going to be distributed. I get to be on the web site. The label is appropriate and probably actually increases the number of people who read it. If Mesomorph doesn't want to include Adultery on the CD, that's fine. The better they market the Piecepack the more people are going to play my game. I would also be fine if the rules were categorized in some way and Adultery was in an "Adult" category. Actually 130+ games are somewhat overwhelming and categorization could help me figure out which games I want to play. Ratings from other people would help too. I read something about sites allowing their readers to tag their content and letting the site self organize. Something like that might be neat. I would point out that I don't think the game is any more sexually suggestive than your average episode of "Friends" or many other shows on prime time TV. It's not like I included illustrations. Oddly enough, my son (who is 4) was the first person to play Adultery. I just taught it to him as purely abstract, without mentioning the theme. He even beat me. Actually I've never won a game of Adultery, which is somewhat rankling. -Deniz P.S. I just uploaded a new game called Incorporated to the playtest area and would love comments on it. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2509 Return-Path: <menchie@...> X-Sender: menchie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14223 invoked from network); 13 Jun 2005 03:04:30 -0000 Received: from unknown (66.218.66.217) by m24.grp.scd.yahoo.com with QMQP; 13 Jun 2005 03:04:30 -0000 Received: from unknown (HELO martok.hawkpci.net) (207.55.158.20) by mta2.grp.scd.yahoo.com with SMTP; 13 Jun 2005 03:04:30 -0000 Received: from [207.55.158.197] by martok.hawkpci.net (Post.Office MTA v3.1.2 release (PO205-101c) ID# 0-59450U8500L600S0V35) with ESMTP id AAA1992 for <piecepack@yahoogroups.com>; Sun, 12 Jun 2005 22:04:06 -0500 Message-ID: <42ACF7F4.2020800@...> Date: Sun, 12 Jun 2005 22:05:24 -0500 User-Agent: Mozilla Thunderbird 1.0.2 (Windows/20050317) X-Accept-Language: en-us, en MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1118480245.657.75411.m20@yahoogroups.com> In-Reply-To: <1118480245.657.75411.m20@yahoogroups.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0 X-eGroups-From: menchie@... (menchie@...) From: menchie@... Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=93256213; y=38Q_iqLB3u7Nzd9HInDvOLhQXAi2qq0l5kUfwaY7FUNJ7RE X-Yahoo-Profile: thedugan Pointless, perhaps humorous commentary only.... From: "dbucak" <dbucak@...> > Hi. I'm the author of Adultery. So, you're Satan? Wow, they have the 'net everywhere nowadays.... SNIP.... > I would point out that I don't think the game is any more sexually > suggestive than your average episode of "Friends" or many other shows > on prime time TV. It's not like I included illustrations. Darn.... Sorry, but the opening line gave me the chuckles.... :-) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2510 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59143 invoked from network); 15 Jun 2005 20:17:13 -0000 Received: from unknown (66.218.66.166) by m28.grp.scd.yahoo.com with QMQP; 15 Jun 2005 20:17:13 -0000 Received: from unknown (HELO n10.bulk.dcn.yahoo.com) (216.155.201.63) by mta5.grp.scd.yahoo.com with SMTP; 15 Jun 2005 20:17:13 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n10.bulk.dcn.yahoo.com with NNFMP; 15 Jun 2005 20:17:13 -0000 Received: from [66.218.69.3] by mailer2.bulk.dcn.yahoo.com with NNFMP; 15 Jun 2005 20:17:12 -0000 Received: from [66.218.66.81] by mailer3.bulk.scd.yahoo.com with NNFMP; 15 Jun 2005 20:17:12 -0000 Date: Wed, 15 Jun 2005 20:17:12 -0000 To: piecepack@yahoogroups.com Message-ID: <d8q2c8+dqm4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 801 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "imfurry" <donkirkby@...> Subject: Fuji-san puzzles and challenges X-Yahoo-Group-Post: member; u=194416421; y=-wK_kk_gMmp8dI76fjopPtuHo8MKn05rreP1M4BdfmHZkA X-Yahoo-Profile: imfurry I just posted four sample layouts of increasing difficulty on the Fuji-san page of the wiki. http://www.ludism.org/ppwiki/Fuji_2dsan I've also included the puzzles here. Instead of shuffling the coins, lay them out as shown in one of the puzzles. Play according to the regular rules and try to get all four priests to the summit. To really show your expertise, count your moves and check that the length of your solution is as short as the solution posted on the wiki page. The wiki page also has a couple of advanced challenges when you finish all the puzzles. === Puzzle One - Easy === 554344221335 311400512200 === Puzzle Two - Medium === 444520240311 125335325100 === Puzzle Three - Hard === 523043220545 301111542403 === Puzzle Four - Expert === 551102224335 244331001054 yours, Don Kirkby From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2511 Return-Path: <dbucak@...> Received: (qmail 39085 invoked from network); 20 Jun 2005 16:58:53 -0000 Received: from unknown (66.218.66.217) by m26.grp.scd.yahoo.com with QMQP; 20 Jun 2005 16:58:53 -0000 Received: from unknown (HELO n17a.bulk.scd.yahoo.com) (66.94.237.46) by mta2.grp.scd.yahoo.com with SMTP; 20 Jun 2005 16:58:52 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.5] by n17.bulk.scd.yahoo.com with NNFMP; 20 Jun 2005 16:58:43 -0000 Received: from [66.218.66.83] by mailer5.bulk.scd.yahoo.com with NNFMP; 20 Jun 2005 16:58:43 -0000 X-Sender: dbucak@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70381 invoked from network); 15 Jun 2005 20:39:30 -0000 Received: from unknown (66.218.66.166) by m28.grp.scd.yahoo.com with QMQP; 15 Jun 2005 20:39:30 -0000 Received: from unknown (HELO n21a.bulk.scd.yahoo.com) (66.94.237.50) by mta5.grp.scd.yahoo.com with SMTP; 15 Jun 2005 20:39:30 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.59] by n21.bulk.scd.yahoo.com with NNFMP; 15 Jun 2005 20:39:11 -0000 Received: from [66.218.66.68] by mailer8.bulk.scd.yahoo.com with NNFMP; 15 Jun 2005 20:39:11 -0000 Date: Wed, 15 Jun 2005 20:39:11 -0000 To: piecepack@yahoogroups.com Message-ID: <d8q3lf+cs2e@...> In-Reply-To: <42ACF7F4.2020800@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 249 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0 From: "dbucak" <dbucak@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=70381870; y=04sR909JV7IWJ47cM1VshiuumEJar2peppgOGRvoW_h3 X-Yahoo-Profile: dbucak X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 20 Jun 2005 16:58:42 -0000 --- In piecepack@yahoogroups.com, menchie@h... wrote: > > Hi. I'm the author of Adultery. > > So, you're Satan? Wow, they have the 'net everywhere nowadays.... Of course we have the Internet in hell. Where do you think spam comes from? -Deniz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2512 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23497 invoked from network); 20 Jun 2005 18:17:12 -0000 Received: from unknown (66.218.66.166) by m29.grp.scd.yahoo.com with QMQP; 20 Jun 2005 18:17:12 -0000 Received: from unknown (HELO n5.bulk.dcn.yahoo.com) (216.155.201.70) by mta5.grp.scd.yahoo.com with SMTP; 20 Jun 2005 18:17:11 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n5.bulk.dcn.yahoo.com with NNFMP; 20 Jun 2005 18:16:42 -0000 Received: from [66.218.69.3] by mailer1.bulk.dcn.yahoo.com with NNFMP; 20 Jun 2005 18:16:42 -0000 Received: from [66.218.66.68] by mailer3.bulk.scd.yahoo.com with NNFMP; 20 Jun 2005 18:16:42 -0000 Date: Mon, 20 Jun 2005 18:16:41 -0000 To: piecepack@yahoogroups.com Message-ID: <d97169+8oua@...> In-Reply-To: <d8q3lf+cs2e@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 295 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Leo M. Lalande" <scorpio@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=36397893; y=Af7_prVJeg5raIvYtgM_Cfw-7P6JSnSSI1zaTuD5ZyeoMWvtNI2DKg X-Yahoo-Profile: waterdeepcrew --- In piecepack@yahoogroups.com, "dbucak" <dbucak@y...> wrote: > > > > So, you're Satan? Wow, they have the 'net everywhere nowadays.... > > Of course we have the Internet in hell. Where do you think spam comes > from? > There's got to be a piecepack game in that statement somewhere! :D From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2513 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72746 invoked from network); 21 Jun 2005 05:04:26 -0000 Received: from unknown (66.218.66.172) by m28.grp.scd.yahoo.com with QMQP; 21 Jun 2005 05:04:26 -0000 Received: from unknown (HELO web53501.mail.yahoo.com) (206.190.37.62) by mta4.grp.scd.yahoo.com with SMTP; 21 Jun 2005 05:04:25 -0000 Received: (qmail 41883 invoked by uid 60001); 21 Jun 2005 05:04:21 -0000 Message-ID: <20050621050421.41878.qmail@...> Received: from [24.34.137.37] by web53501.mail.yahoo.com via HTTP; Mon, 20 Jun 2005 22:04:21 PDT Date: Mon, 20 Jun 2005 22:04:21 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <d97169+8oua@...> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:12:0 From: Ed Thorn <prophesor@...> Subject: Re: [piecepack] Re: Games with adult themes X-Yahoo-Group-Post: member; u=500338; y=y4CiY7GuDZo_Tv220WFErENsC8nT5w-D5_MoRPgWmWdtobvO X-Yahoo-Profile: prophesor --- "Leo M. Lalande" <scorpio@...> wrote: > --- In piecepack@yahoogroups.com, "dbucak" > > Of course we have the Internet in hell. Where do > you think spam comes > > from? > > > > There's got to be a piecepack game in that statement > somewhere! :D Sure, the players try to get higher-number (more odious) spam through the changing (suit-based, in random rotation) defenses of target addresses. The game is about hand management, since the hands of the devils (players) are drawn from the same pool of tiles as the defenses. So if you can wait until you have _all_ the crowns, your crown-suited spam is sure to get through... Or something like that. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2514 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12875 invoked from network); 21 Jun 2005 11:37:08 -0000 Received: from unknown (66.218.66.218) by m29.grp.scd.yahoo.com with QMQP; 21 Jun 2005 11:37:08 -0000 Received: from unknown (HELO n4a.bulk.scd.yahoo.com) (66.94.237.38) by mta3.grp.scd.yahoo.com with SMTP; 21 Jun 2005 11:37:07 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.5] by n4.bulk.scd.yahoo.com with NNFMP; 21 Jun 2005 11:37:06 -0000 Received: from [66.218.66.73] by mailer5.bulk.scd.yahoo.com with NNFMP; 21 Jun 2005 11:37:06 -0000 Date: Tue, 21 Jun 2005 11:37:06 -0000 To: piecepack@yahoogroups.com Message-ID: <d98u52+amg6@...> In-Reply-To: <20050621050421.41878.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1039 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=100789305; y=Dq2yOweuGt77jQintJg02drniEZFMGoHZeN01L0_1io2fvUn_IjAsCJ4tA X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@y...> wrote: > --- "Leo M. Lalande" <scorpio@n...> wrote: > > > --- In piecepack@yahoogroups.com, "dbucak" > > > Of course we have the Internet in hell. Where do > > you think spam comes > > > from? > > > > > > > There's got to be a piecepack game in that statement > > somewhere! :D > > Sure, the players try to get higher-number (more > odious) spam through the changing (suit-based, in > random rotation) defenses of target addresses. The > game is about hand management, since the hands of the > devils (players) are drawn from the same pool of tiles > as the defenses. So if you can wait until you have > _all_ the crowns, your crown-suited spam is sure to > get through... > > Or something like that. But you gotta also make Pop-ups, Viruses, and certain Questionable Content in additon to Spam. Hmm... thats four items.... four suits... hmm. Four tiles face down in a square can make a monitor... Hmm. LOL so now lets all rush out and make the same game!!! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2515 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81376 invoked from network); 21 Jun 2005 11:40:36 -0000 Received: from unknown (66.218.66.217) by m23.grp.scd.yahoo.com with QMQP; 21 Jun 2005 11:40:36 -0000 Received: from unknown (HELO n3a.bulk.scd.yahoo.com) (66.94.237.37) by mta2.grp.scd.yahoo.com with SMTP; 21 Jun 2005 11:40:36 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.6] by n3.bulk.scd.yahoo.com with NNFMP; 21 Jun 2005 11:39:28 -0000 Received: from [66.218.66.88] by mailer6.bulk.scd.yahoo.com with NNFMP; 21 Jun 2005 11:39:28 -0000 Date: Tue, 21 Jun 2005 11:39:26 -0000 To: piecepack@yahoogroups.com Message-ID: <d98u9e+819u@...> In-Reply-To: <d98u52+amg6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 905 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Games with adult themes X-Yahoo-Group-Post: member; u=100789305; y=neUtXKM3TbGFS8VvVXSwIdoyfUE0tQLtROHSenIQQZ1zMXqsTdMAg5Emqg X-Yahoo-Profile: ElectronicWaffle >>>Snip<<< > > > There's got to be a piecepack game in that statement > > > somewhere! :D > > > > Sure, the players try to get higher-number (more > > odious) spam through the changing (suit-based, in > > random rotation) defenses of target addresses. The > > game is about hand management, since the hands of the > > devils (players) are drawn from the same pool of tiles > > as the defenses. So if you can wait until you have > > _all_ the crowns, your crown-suited spam is sure to > > get through... > > > > Or something like that. > > > But you gotta also make Pop-ups, Viruses, and certain Questionable > Content in additon to Spam. > > Hmm... thats four items.... four suits... hmm. Four tiles face down > in a square can make a monitor... Hmm. > > > LOL so now lets all rush out and make the same game!!! Great, Like I need something else to take me away from my Summer Classes. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2516 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21398 invoked from network); 19 Jul 2005 01:03:43 -0000 Received: from unknown (66.218.66.172) by m27.grp.scd.yahoo.com with QMQP; 19 Jul 2005 01:03:43 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.204) by mta4.grp.scd.yahoo.com with SMTP; 19 Jul 2005 01:03:43 -0000 Received: by zproxy.gmail.com with SMTP id m7so1027459nzf for <piecepack@yahoogroups.com>; Mon, 18 Jul 2005 18:03:43 -0700 (PDT) Received: by 10.36.108.12 with SMTP id g12mr200916nzc; Mon, 18 Jul 2005 18:03:15 -0700 (PDT) Received: by 10.36.33.16 with HTTP; Mon, 18 Jul 2005 18:03:15 -0700 (PDT) Message-ID: <dc95aa9905071818031bc57fce@...> Date: Mon, 18 Jul 2005 21:03:15 -0400 To: piecepack@yahoogroups.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline X-eGroups-Msg-Info: 1:12:0 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: A good bag for your piecepack X-Yahoo-Group-Post: member; u=810525; y=quEWNYUXPAUyp0BBtnPY8CmrqGdXzQFzbj7USL_U1Q X-Yahoo-Profile: rwhe I had to run in to Ikea the other day and I found some excellent drawstring= bags for my piecepacks. They're called Minnen bags. Here's the catalog p= age: http://snipurl.com/ppminnen They're all-polyester, with a velvety ex= terior. They're at least twice as big inside as a regulation Mesomorph Gam= es piecepack, so there's plenty of room, and the bag will double as somethi= ng to draw tiles or coins from. They're sturdy, and they come in three col= ours: red, green, and blue. I walked away with two green ones for my stand= ard Third Edition piecepacks, one red one for my Playing Cards piecepack, a= nd one blue for my 4 Seasons piecepack, for about $10. I am hardly the wor= ld's most fervent Ikea fan, but I think that if you have some older piecepa= cks that didn't come with a bag already, you're unlikely to find a sturdier= , more attractive bag for $2.50 a pop. Just sayin', is all. Ron p.s. How= is everyone's summer going? -- Ron Hale-Evans ... rwhe@... ...= http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Gam= e Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.l= udism.org/ My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2517 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2662 invoked from network); 19 Jul 2005 05:03:05 -0000 Received: from unknown (66.218.66.218) by m28.grp.scd.yahoo.com with QMQP; 19 Jul 2005 05:03:05 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.203) by mta3.grp.scd.yahoo.com with SMTP; 19 Jul 2005 05:03:04 -0000 Received: by zproxy.gmail.com with SMTP id i11so1058082nzh for <piecepack@yahoogroups.com>; Mon, 18 Jul 2005 22:03:00 -0700 (PDT) Received: by 10.36.220.67 with SMTP id s67mr4764257nzg; Mon, 18 Jul 2005 22:02:32 -0700 (PDT) Received: by 10.36.13.19 with HTTP; Mon, 18 Jul 2005 22:02:32 -0700 (PDT) Message-ID: <ffd3eeb2050718220273266f04@...> Date: Mon, 18 Jul 2005 22:02:32 -0700 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa9905071818031bc57fce@...> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <dc95aa9905071818031bc57fce@...> X-eGroups-Msg-Info: 1:12:0 X-eGroups-From: Chris Brooks <brookscl@...> From: Chris Brooks <brookscl@...> Reply-To: brookscl@... Subject: Re: [piecepack] A good bag for your piecepack X-Yahoo-Group-Post: member; u=4683506; y=TjqhzJSNJutnNYkFomukduhufKKYAZVdrcGi8Soc7_6Crx5i1n0-99M X-Yahoo-Profile: brookscl_97140 On 7/18/05, Ron Hale-Evans <rwhe@...> wrote: > I had to run in to Ik= ea the other day and I found some excellent > drawstring bags for my piecep= acks. They're called Minnen bags. > Here's the catalog page: > > http://s= nipurl.com/ppminnen Hey, that looks almost like a Crown Royal bag! -- Ch= ris Brooks http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2518 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96743 invoked from network); 19 Jul 2005 05:31:59 -0000 Received: from unknown (66.218.66.172) by m28.grp.scd.yahoo.com with QMQP; 19 Jul 2005 05:31:59 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.202) by mta4.grp.scd.yahoo.com with SMTP; 19 Jul 2005 05:31:59 -0000 Received: by zproxy.gmail.com with SMTP id i11so1072906nzi for <piecepack@yahoogroups.com>; Mon, 18 Jul 2005 22:31:59 -0700 (PDT) Received: by 10.36.84.5 with SMTP id h5mr271449nzb; Mon, 18 Jul 2005 22:31:28 -0700 (PDT) Received: by 10.36.33.16 with HTTP; Mon, 18 Jul 2005 22:31:28 -0700 (PDT) Message-ID: <dc95aa9905071822314ad4906b@...> Date: Tue, 19 Jul 2005 01:31:28 -0400 To: piecepack@yahoogroups.com In-Reply-To: <ffd3eeb2050718220273266f04@...> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <dc95aa9905071818031bc57fce@...> <ffd3eeb2050718220273266f04@...> X-eGroups-Msg-Info: 1:12:0 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: Re: [piecepack] A good bag for your piecepack X-Yahoo-Group-Post: member; u=810525; y=nABCxcYlZ7gt5j0SBsd5dKrOysH3VOaxOfJF38u5nw X-Yahoo-Profile: rwhe I have a Crown Royal bag. These are bigger, sturdier, and come in three co= lours. Also, they don't have a corporate logo on the front. On 7/19/05, C= hris Brooks <brookscl@...> wrote: > On 7/18/05, Ron Hale-Evans <rw= he@...> wrote: > > I had to run in to Ikea the other day and I found= some excellent > > drawstring bags for my piecepacks. They're called Minn= en bags. > > Here's the catalog page: > > > > http://snipurl.com/ppminnen >= > Hey, that looks almost like a Crown Royal bag! > > -- > Chris Brooks >= http://www.chrisbrooks.org > > > > Yahoo! Groups Links > > > > > >= > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/= Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Gla= ss Bead Game & Positive Revolution FAQ: http://www.ludism.org/ M= y brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2519 Return-Path: <mlvanbie@...> Received: (qmail 19889 invoked from network); 19 Jul 2005 10:43:42 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 19 Jul 2005 10:43:42 -0000 Received: from unknown (HELO n1.bulk.dcn.yahoo.com) (216.155.201.66) by mta6.grp.scd.yahoo.com with SMTP; 19 Jul 2005 10:43:42 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n1.bulk.dcn.yahoo.com with NNFMP; 19 Jul 2005 10:43:32 -0000 Received: from [66.218.69.1] by mailer1.bulk.dcn.yahoo.com with NNFMP; 19 Jul 2005 10:43:32 -0000 Received: from [66.218.66.74] by mailer1.bulk.scd.yahoo.com with NNFMP; 19 Jul 2005 10:43:32 -0000 X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80019 invoked from network); 19 Jul 2005 03:51:53 -0000 Received: from unknown (66.218.66.166) by m27.grp.scd.yahoo.com with QMQP; 19 Jul 2005 03:51:53 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.200) by mta5.grp.scd.yahoo.com with SMTP; 19 Jul 2005 03:51:53 -0000 Received: by zproxy.gmail.com with SMTP id 9so1056628nzo for <piecepack@yahoogroups.com>; Mon, 18 Jul 2005 20:51:53 -0700 (PDT) Received: by 10.36.36.14 with SMTP id j14mr3946913nzj; Mon, 18 Jul 2005 20:51:24 -0700 (PDT) Received: by 10.36.115.14 with HTTP; Mon, 18 Jul 2005 20:51:24 -0700 (PDT) Message-ID: <b9e99ecb050718205132a3d27e@...> Date: Mon, 18 Jul 2005 20:51:24 -0700 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa9905071818031bc57fce@...> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <dc95aa9905071818031bc57fce@...> X-eGroups-Msg-Info: 1:12:0 From: Michael Van Biesbrouck <mlvanbie@...> Reply-To: Michael Van Biesbrouck <mlvanbie@...> Subject: Re: [piecepack] A good bag for your piecepack X-Yahoo-Group-Post: member; u=197677752; y=Xv9bu_DBB5fcMt_nVoOZwySugM82rgm7FMyfXaIo9V6fKS4 X-Yahoo-Profile: mlvanbie X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 19 Jul 2005 10:43:30 -0000 Mine are in a Crown Royal bag. A friend found that they go for about $0.50= each after shipping (for about 20) on eBay and split an order over several= people. I got two large and two small one for my games, including piecepa= ck. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2520 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24665 invoked from network); 19 Jul 2005 15:19:03 -0000 Received: from unknown (66.218.66.166) by m28.grp.scd.yahoo.com with QMQP; 19 Jul 2005 15:19:03 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.199) by mta5.grp.scd.yahoo.com with SMTP; 19 Jul 2005 15:19:02 -0000 Received: by zproxy.gmail.com with SMTP id 34so1163861nzf for <piecepack@yahoogroups.com>; Tue, 19 Jul 2005 08:18:00 -0700 (PDT) Received: by 10.36.13.13 with SMTP id 13mr5256228nzm; Tue, 19 Jul 2005 08:17:31 -0700 (PDT) Received: by 10.36.13.19 with HTTP; Tue, 19 Jul 2005 08:17:29 -0700 (PDT) Message-ID: <ffd3eeb2050719081756dbec65@...> Date: Tue, 19 Jul 2005 08:17:29 -0700 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa9905071822314ad4906b@...> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <dc95aa9905071818031bc57fce@...> <ffd3eeb2050718220273266f04@...> <dc95aa9905071822314ad4906b@...> X-eGroups-Msg-Info: 1:12:0 X-eGroups-From: Chris Brooks <brookscl@...> From: Chris Brooks <brookscl@...> Reply-To: brookscl@... Subject: Re: [piecepack] A good bag for your piecepack X-Yahoo-Group-Post: member; u=4683506; y=VCY76ZBvDKPMcrp0MxIrK5NlNtrlrPU4jAhf10YxP3WWf6wnAkugyIY X-Yahoo-Profile: brookscl_97140 On 7/18/05, Ron Hale-Evans <rwhe@...> wrote: > I have a Crown Royal = bag. These are bigger, sturdier, and come in > three colours. Also, they = don't have a corporate logo on the front. Ahhh, but they don't come with C= rown Royal ;-)! -- Chris Brooks http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2521 Return-Path: <SteveOliverC@...> Received: (qmail 32940 invoked from network); 19 Jul 2005 21:37:56 -0000 Received: from unknown (66.218.66.218) by m30.grp.scd.yahoo.com with QMQP; 19 Jul 2005 21:37:56 -0000 Received: from unknown (HELO n25.bulk.scd.yahoo.com) (66.94.237.54) by mta3.grp.scd.yahoo.com with SMTP; 19 Jul 2005 21:37:56 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.59] by n25.bulk.scd.yahoo.com with NNFMP; 19 Jul 2005 21:37:54 -0000 Received: from [66.218.66.81] by mailer8.bulk.scd.yahoo.com with NNFMP; 19 Jul 2005 21:37:54 -0000 X-Sender: SteveOliverC@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22587 invoked from network); 19 Jul 2005 14:49:26 -0000 Received: from unknown (66.218.66.217) by m21.grp.scd.yahoo.com with QMQP; 19 Jul 2005 14:49:26 -0000 Received: from unknown (HELO n7a.bulk.scd.yahoo.com) (66.94.237.41) by mta2.grp.scd.yahoo.com with SMTP; 19 Jul 2005 14:49:26 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.2] by n7.bulk.scd.yahoo.com with NNFMP; 19 Jul 2005 14:49:15 -0000 Received: from [66.218.66.76] by mailer2.bulk.scd.yahoo.com with NNFMP; 19 Jul 2005 14:49:15 -0000 Date: Tue, 19 Jul 2005 14:49:13 -0000 To: piecepack@yahoogroups.com Message-ID: <dbj3t9+54lv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 273 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0 From: "Steve Oliver" <SteveOliverC@...> Subject: Any news on the Mesomorph design contest? X-Yahoo-Group-Post: member; u=206094152; y=t6vPftQS-Unxmy3BBZvDuJ272yBXzSHd53eemgM1Qezy0EWKcfoa X-Yahoo-Profile: steveoliverc X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 19 Jul 2005 21:37:54 -0000 It's been 5 months since the deadline for the Mesomorph design contest for their piecepack expansions -- has anyone heard of any results? I thought I had missed the news but I searched the message archives, and also checked out their web site, and can't find anything. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2523 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7832 invoked from network); 20 Jul 2005 02:01:29 -0000 Received: from unknown (66.218.66.167) by m8.grp.scd.yahoo.com with QMQP; 20 Jul 2005 02:01:29 -0000 Received: from unknown (HELO ylpvm29.prodigy.net) (207.115.57.60) by mta6.grp.scd.yahoo.com with SMTP; 20 Jul 2005 02:01:29 -0000 Received: from pimout3-ext.prodigy.net (pimout3-int.prodigy.net [207.115.4.218]) by ylpvm29.prodigy.net (8.12.10 outbound/8.12.10) with ESMTP id j6K210gZ013497 for <piecepack@yahoogroups.com>; Tue, 19 Jul 2005 22:01:00 -0400 X-ORBL: [68.255.80.249] Received: from [10.0.1.6] (adsl-68-255-80-249.dsl.lgtpmi.ameritech.net [68.255.80.249]) by pimout3-ext.prodigy.net (8.13.4 outbound domainkey aix/8.13.4) with ESMTP id j6K21NKR074430 for <piecepack@yahoogroups.com>; Tue, 19 Jul 2005 22:01:27 -0400 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Tue, 19 Jul 2005 22:01:22 -0400 To: <piecepack@yahoogroups.com> Message-ID: <BF0328B2.2F5C5%dboyle@...> In-Reply-To: <dbj3t9+54lv@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Msg-Info: 1:12:0 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] Any news on the Mesomorph design contest? X-Yahoo-Group-Post: member; u=2673640; y=fm5a2zomKqXUUwTv1U3ReE0XuQyZ5FsIrK_fQpxNAor1_0tWmBgarp6l X-Yahoo-Profile: dboylemesomorph Yes, we recently finished going through and playing all the games. There were 17 entries, if I remember correctly. I'm putting together my notes to make sure all games have been tested adequately then I'll announce the winner here and on the MG website. > From: "Steve Oliver" <SteveOliverC@...> > Reply-To: piecepack@yahoogroups.com > Date: Tue, 19 Jul 2005 14:49:13 -0000 > To: piecepack@yahoogroups.com > Subject: [piecepack] Any news on the Mesomorph design contest? > > It's been 5 months since the deadline for the Mesomorph design contest > for their piecepack expansions -- has anyone heard of any results? I > thought I had missed the news but I searched the message archives, and > also checked out their web site, and can't find anything. > > > > > > > > Yahoo! Groups Links > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2524 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62977 invoked from network); 20 Jul 2005 05:32:08 -0000 Received: from unknown (66.218.66.216) by m34.grp.scd.yahoo.com with QMQP; 20 Jul 2005 05:32:08 -0000 Received: from unknown (HELO n1a.bulk.scd.yahoo.com) (66.94.237.35) by mta1.grp.scd.yahoo.com with SMTP; 20 Jul 2005 05:32:08 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.59] by n1.bulk.scd.yahoo.com with NNFMP; 20 Jul 2005 05:32:07 -0000 Received: from [66.218.66.79] by mailer8.bulk.scd.yahoo.com with NNFMP; 20 Jul 2005 05:32:07 -0000 Date: Wed, 20 Jul 2005 05:32:06 -0000 To: piecepack@yahoogroups.com Message-ID: <dbknkm+ftnb@...> In-Reply-To: <BF0328B2.2F5C5%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 190 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Any news on the Mesomorph design contest? X-Yahoo-Group-Post: member; u=100789305; y=8c1e7fmlB9xVGJhDAHPMwaF65C_PiChgN1USP-nQfcPUPCO55Q0cLJOjXw X-Yahoo-Profile: ElectronicWaffle And I thought I was the only one who still remembered that a contest was still out. LOL I was already to go with the Siegestones contest.... but that didnt pan out for me ((time wise)). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2525 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29116 invoked from network); 21 Jul 2005 04:36:57 -0000 Received: from unknown (66.218.66.167) by m26.grp.scd.yahoo.com with QMQP; 21 Jul 2005 04:36:57 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by mta6.grp.scd.yahoo.com with SMTP; 21 Jul 2005 04:36:57 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (sccrmhc12) with SMTP id <2005072104365601200hb28qe>; Thu, 21 Jul 2005 04:36:57 +0000 Message-ID: <02f501c58dae$771b4930$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <dc95aa9905071818031bc57fce@...> Date: Wed, 20 Jul 2005 21:41:28 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:9:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] A good bag for your piecepack X-Yahoo-Group-Post: member; u=154985245; y=Gywc5Btvr_AK2pzKH8abyarUSJs-20-F-9L-WZ66QQgFKoKoQw X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks Ron, Yah, those look great. I'll definitely be going down to the local Ikea store and picking some up! I may have to come up with some sort of rack to hang bags from for storage in my office/ game storage room. -Mike ----- Original Message ----- From: Ron Hale-Evans To: piecepack@yahoogroups.com Sent: Monday, July 18, 2005 6:03 PM Subject: [piecepack] A good bag for your piecepack I had to run in to Ikea the other day and I found some excellent drawstring bags for my piecepacks. They're called Minnen bags. Here's the catalog page: http://snipurl.com/ppminnen They're all-polyester, with a velvety exterior. They're at least twice as big inside as a regulation Mesomorph Games piecepack, so there's plenty of room, and the bag will double as something to draw tiles or coins from. They're sturdy, and they come in three colours: red, green, and blue. I walked away with two green ones for my standard Third Edition piecepacks, one red one for my Playing Cards piecepack, and one blue for my 4 Seasons piecepack, for about $10. I am hardly the world's most fervent Ikea fan, but I think that if you have some older piecepacks that didn't come with a bag already, you're unlikely to find a sturdier, more attractive bag for $2.50 a pop. Just sayin', is all. Ron p.s. How is everyone's summer going? -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ My brains are pink -- you can see 'em work! ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "piecepack" on the web. b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2526 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84594 invoked from network); 21 Jul 2005 04:52:07 -0000 Received: from unknown (66.218.66.217) by m35.grp.scd.yahoo.com with QMQP; 21 Jul 2005 04:52:07 -0000 Received: from unknown (HELO n4a.bulk.scd.yahoo.com) (66.94.237.38) by mta2.grp.scd.yahoo.com with SMTP; 21 Jul 2005 04:52:07 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.1] by n4.bulk.scd.yahoo.com with NNFMP; 21 Jul 2005 04:51:56 -0000 Received: from [66.218.66.91] by mailer1.bulk.scd.yahoo.com with NNFMP; 21 Jul 2005 04:51:56 -0000 Date: Thu, 21 Jul 2005 04:51:54 -0000 To: piecepack@yahoogroups.com Message-ID: <dbn9la+2skm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 849 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "mschoessow" <mikeschoessow@...> Subject: Shameless Plug X-Yahoo-Group-Post: member; u=154985245; y=JF1Kc9ZKOjkT8tRww7YiQ4O1OxmAHkndc4SSYbr61gkaQZgSgg X-Yahoo-Profile: mschoessow This is not exactly related to piecepack, but I want to announce that Mesomorph has recently started selling a new game set called Tapestry, designed by my brother Stephen and me. The set consists of 52 tiles, plus 24 large cylindrical pawns in four colors (red, yellow, white, and black), and includes rules for three different games; Tapestry, Towers, and Conveyor. Since the tiles are 2" x 2", the same as piecepack tiles, the Tapestry bits could also be used in conjunction with a piecepack to design games utilizing bits from both sets. Unlike piecepack tiles, the Tapestry tiles have rounded corners, and all three games in the Tapestry set utilize the mechanic of tile sliding or shifting to alter the landscape of the board during play. There is also an entry for Tapestry on Boardgamegeek. Check it out at mesomorph.com! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2527 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95779 invoked from network); 21 Jul 2005 05:05:37 -0000 Received: from unknown (66.218.66.172) by m8.grp.scd.yahoo.com with QMQP; 21 Jul 2005 05:05:37 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.206) by mta4.grp.scd.yahoo.com with SMTP; 21 Jul 2005 05:05:37 -0000 Received: by zproxy.gmail.com with SMTP id o1so51925nzf for <piecepack@yahoogroups.com>; Wed, 20 Jul 2005 22:05:37 -0700 (PDT) Received: by 10.36.115.20 with SMTP id n20mr713412nzc; Wed, 20 Jul 2005 22:05:09 -0700 (PDT) Received: by 10.36.33.16 with HTTP; Wed, 20 Jul 2005 22:05:08 -0700 (PDT) Message-ID: <dc95aa99050720220573fb667@...> Date: Thu, 21 Jul 2005 01:05:08 -0400 To: piecepack@yahoogroups.com In-Reply-To: <dbn9la+2skm@...> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <dbn9la+2skm@...> X-eGroups-Msg-Info: 1:12:0 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: Re: [piecepack] Shameless Plug X-Yahoo-Group-Post: member; u=810525; y=c1jIq__8-D3TwjYQBFZwJ4QU8AiRv0tEjoIxeWXxPg X-Yahoo-Profile: rwhe Congratulations, Mike. Tapestry looks awesome, and I've had my eye on it f= or a while, but I'm probably going to have to wait a couple of months until= I write my next Game Systems article, because I'm in the middle of writing= a book. Nevertheless, knowing you, the Tapestry games will be great fun. = Maybe Mesomorph Games can hold a second "ludic synergy" competition, but th= is time melding the piecepack exclusively with Tapestry. Cheers, Ron p.s= . Shameless plug of my own: my book is called _Mental Performance Hacks: Ti= ps and Tricks for Becoming a Better Thinker_ and is due out in early Decemb= er from O'Reilly. It's a sequel to O'Reilly's _Mind Hacks_. On 7/21/05, m= schoessow <mikeschoessow@...> wrote: > This is not exactly related = to piecepack, but I want to announce that > Mesomorph has recently started = selling a new game set called Tapestry, > designed by my brother Stephen an= d me. The set consists of 52 tiles, > plus 24 large cylindrical pawns in fo= ur colors (red, yellow, white, > and black), and includes rules for three d= ifferent games; Tapestry, > Towers, and Conveyor. Since the tiles are 2" x = 2", the same as > piecepack tiles, the Tapestry bits could also be used in = conjunction > with a piecepack to design games utilizing bits from both set= s. Unlike > piecepack tiles, the Tapestry tiles have rounded corners, and a= ll > three games in the Tapestry set utilize the mechanic of tile sliding >= or shifting to alter the landscape of the board during play. There is > al= so an entry for Tapestry on Boardgamegeek. Check it out at > mesomorph.com!= > > -Mike -- Ron Hale-Evans ... rwhe@... ... http://ron.ludis= m.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexio= ns Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ = My brains are pink -- you can see 'em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2529 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20397 invoked from network); 21 Jul 2005 05:47:41 -0000 Received: from unknown (66.218.66.166) by m25.grp.scd.yahoo.com with QMQP; 21 Jul 2005 05:47:41 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.193) by mta5.grp.scd.yahoo.com with SMTP; 21 Jul 2005 05:47:41 -0000 Received: by zproxy.gmail.com with SMTP id l8so60316nzf for <piecepack@yahoogroups.com>; Wed, 20 Jul 2005 22:47:40 -0700 (PDT) Received: by 10.36.129.16 with SMTP id b16mr693226nzd; Wed, 20 Jul 2005 22:47:11 -0700 (PDT) Received: by 10.36.33.16 with HTTP; Wed, 20 Jul 2005 22:47:11 -0700 (PDT) Message-ID: <dc95aa99050720224775a5355a@...> Date: Thu, 21 Jul 2005 01:47:11 -0400 To: piecepack@yahoogroups.com In-Reply-To: <031c01c58db6$ba3b9b40$6402a8c0@Mike1> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <dbn9la+2skm@...> <dc95aa99050720220573fb667@...> <031c01c58db6$ba3b9b40$6402a8c0@Mike1> X-eGroups-Msg-Info: 1:12:0 X-eGroups-From: Ron Hale-Evans <ludism@...> From: Ron Hale-Evans <rwhe@...> Reply-To: rwhe@... Subject: Re: [piecepack] Shameless Plug X-Yahoo-Group-Post: member; u=810525; y=skyLtJHMFHMSKqz9j8VkPIO6xOa5c5g7FX9cqmNC-Q X-Yahoo-Profile: rwhe On 7/21/05, Mike Schoessow <mikeschoessow@...> wrote: > >p.s. Sha= meless plug of my own: my book is called _Mental Performance > >Hacks: Ti= ps and Tricks for Becoming a Better Thinker_ and is due out > >in early D= ecember from O'Reilly. It's a sequel to O'Reilly's _Mind > >Hacks_. > >= Noted. I'll watch for it. I assume it will be available through Amazon (= ?) > -Mike Yes indeed, if I ever finish the d-mn thing. I feel as thoug= h I'm giving birth to a camel via a needle. R -- Ron Hale-Evans ... r= whe@... ... http://ron.ludism.org/ Center for Ludic Synergy, = Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution= FAQ: http://www.ludism.org/ My brains are pink -- you can see '= em work! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2530 Return-Path: <mpetty30@...> X-Sender: mpetty30@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17919 invoked from network); 21 Jul 2005 17:18:47 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 21 Jul 2005 17:18:47 -0000 Received: from unknown (HELO n23.bulk.scd.yahoo.com) (66.94.237.52) by mta4.grp.scd.yahoo.com with SMTP; 21 Jul 2005 17:18:45 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.4] by n23.bulk.scd.yahoo.com with NNFMP; 21 Jul 2005 17:15:23 -0000 Received: from [66.218.66.88] by mailer4.bulk.scd.yahoo.com with NNFMP; 21 Jul 2005 17:15:22 -0000 Date: Thu, 21 Jul 2005 17:15:20 -0000 To: piecepack@yahoogroups.com Message-ID: <dbol78+iokl@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1811 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Mike Petty" <mpetty30@...> Subject: chess/piecepack combo X-Yahoo-Group-Post: member; u=63209435; y=JODOZBPFunq3Y1vI521vjnGaQ0quu_yPdcpkUzOCySa28E8 X-Yahoo-Profile: mpetty30 I haven't posted here in awhile, but I keep an eye on the list and I particularly enjoy the design contests. I wanted to jump in and run an idea I had past the group to see if there was any interest in it. This started as a very general idea written in my notes about a game I called Epic Chess. The idea was that new pieces and board arrangements would be introduced to the standard game of chess. Storylines would provide a background, so there would be a strong theme. The basic moves of chess would remain entact so the average person would feel familiar with the strategies. A couple weeks ago I was looking at the piecepack and I realized it would provide a great starting point to explore this idea. I wrote up a scenario and played it until it was at least close to being balanced. I also wrote up the general rules to the Epic Chess system. I'm not a great chess player and adventure games on a grand scale are a stretch for me. (The background to the first scenario is pretty weak.) Still, I've had a lot of fun with the game so far and it seems to have some promise for players and for those interested in developing scenarios to explore the system and theme. I uploaded the general rules and the scenario to an Epic Chess folder in Rulesets in Progress. I'd be glad to hear any opinions on the concept. I should mention the 1" squares on the piecepack tiles are a little too small for any chess set I own. To test the concept, I just printed some chess icons in the four colors of the piecepack, cut them out and glued them to 1" wooden disks. These work fine, though disks that were a little smaller would be better. If I pursue this further I will paint some small plastic chess sets, but as of right now I haven't found any that are the right size. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2531 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23214 invoked from network); 21 Jul 2005 18:53:02 -0000 Received: from unknown (66.218.66.216) by m27.grp.scd.yahoo.com with QMQP; 21 Jul 2005 18:53:02 -0000 Received: from unknown (HELO n19a.bulk.scd.yahoo.com) (66.94.237.48) by mta1.grp.scd.yahoo.com with SMTP; 21 Jul 2005 18:53:02 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.4] by n19.bulk.scd.yahoo.com with NNFMP; 21 Jul 2005 18:52:40 -0000 Received: from [66.218.66.90] by mailer4.bulk.scd.yahoo.com with NNFMP; 21 Jul 2005 18:52:35 -0000 Date: Thu, 21 Jul 2005 18:52:34 -0000 To: piecepack@yahoogroups.com Message-ID: <dboqti+lian@...> In-Reply-To: <dbol78+iokl@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 641 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: chess/piecepack combo X-Yahoo-Group-Post: member; u=180855667; y=7_Hkx-DvSK7mcNdRrMMeYDEwyyPpOkvCl4Nzy5zyjja3IV0QFQ X-Yahoo-Profile: cdrodeffer > I should mention the 1" squares on the > piecepack tiles are a little too small > for any chess set I own. [...] If I > pursue this further I will paint some > small plastic chess sets, but as of right > now I haven't found any that are the > right size. Mike, the cheap hollow plastic Chess sets sold in many dollar stores are just the right size, and in fact the boards they come with have one inch squares. If you fill them with sand to within an eighth of an inch from the base and then cap the bottom end with hot glue, they're much more nicely weighted. I did this to several sets a few years ago, and it works like a charm. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2532 Return-Path: <ddindublin@...> Received: (qmail 44876 invoked from network); 5 Aug 2005 03:47:43 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 5 Aug 2005 03:47:43 -0000 Received: from unknown (HELO n5.bulk.dcn.yahoo.com) (216.155.201.70) by mta5.grp.scd.yahoo.com with SMTP; 5 Aug 2005 03:47:43 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n5.bulk.dcn.yahoo.com with NNFMP; 05 Aug 2005 03:47:42 -0000 Received: from [66.218.69.6] by mailer2.bulk.dcn.yahoo.com with NNFMP; 05 Aug 2005 03:47:42 -0000 Received: from [66.218.66.89] by mailer6.bulk.scd.yahoo.com with NNFMP; 05 Aug 2005 03:47:42 -0000 X-Sender: ddindublin@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86601 invoked from network); 3 Aug 2005 02:35:02 -0000 Received: from unknown (66.218.66.217) by m32.grp.scd.yahoo.com with QMQP; 3 Aug 2005 02:35:02 -0000 Received: from unknown (HELO n6.bulk.dcn.yahoo.com) (216.155.201.59) by mta2.grp.scd.yahoo.com with SMTP; 3 Aug 2005 02:35:02 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n6.bulk.dcn.yahoo.com with NNFMP; 03 Aug 2005 02:34:45 -0000 Received: from [66.218.69.2] by mailer2.bulk.dcn.yahoo.com with NNFMP; 03 Aug 2005 02:34:45 -0000 Received: from [66.218.66.85] by mailer2.bulk.scd.yahoo.com with NNFMP; 03 Aug 2005 02:34:45 -0000 Date: Wed, 03 Aug 2005 02:34:42 -0000 To: piecepack@yahoogroups.com Message-ID: <dcpag2+kadi@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 279 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0 From: "ddindublin" <ddindublin@...> Subject: Variant Chess game in colour X-Yahoo-Group-Post: member; u=219955618; y=mCYkQVzreIptpbyct7BAq_p5FLMQFsDkwYVlUpmqSmVn1Ior5g X-Yahoo-Profile: ddindublin X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 05 Aug 2005 03:47:41 -0000 For anyone interested in a new variant of chess playable online here's the link http://www.theapplegallery.com /Chess/Game_Colour_1.htm (html and java applet version) There's a single player version available at the moment and multiplayer games are scheduled in a few weeks time From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2533 Return-Path: <markthom@...> Received: (qmail 68650 invoked from network); 17 Aug 2005 12:17:40 -0000 Received: from unknown (66.218.66.218) by m35.grp.scd.yahoo.com with QMQP; 17 Aug 2005 12:17:39 -0000 Received: from unknown (HELO n6.bulk.dcn.yahoo.com) (216.155.201.59) by mta3.grp.scd.yahoo.com with SMTP; 17 Aug 2005 12:17:39 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n6.bulk.dcn.yahoo.com with NNFMP; 17 Aug 2005 12:17:16 -0000 Received: from [66.218.69.1] by mailer2.bulk.dcn.yahoo.com with NNFMP; 17 Aug 2005 12:17:16 -0000 Received: from [66.218.66.79] by mailer1.bulk.scd.yahoo.com with NNFMP; 17 Aug 2005 12:17:15 -0000 X-Sender: markthom@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43692 invoked from network); 16 Aug 2005 11:59:20 -0000 Received: from unknown (66.218.66.218) by m15.grp.scd.yahoo.com with QMQP; 16 Aug 2005 11:59:20 -0000 Received: from unknown (HELO n13a.bulk.scd.yahoo.com) (66.94.237.24) by mta3.grp.scd.yahoo.com with SMTP; 16 Aug 2005 11:59:18 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.58] by n13.bulk.scd.yahoo.com with NNFMP; 16 Aug 2005 11:59:05 -0000 Received: from [66.218.66.69] by mailer7.bulk.scd.yahoo.com with NNFMP; 16 Aug 2005 11:59:02 -0000 Date: Tue, 16 Aug 2005 11:59:01 -0000 To: piecepack@yahoogroups.com Message-ID: <ddske5+nu2j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 421 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Mark Thompson" <markthom@...> Subject: Piecepack contest? X-Yahoo-Group-Post: member; u=76663568; y=eJP_pBVcH0RJaiU6La1e9acyfwH53wHD2eFLME-OVXog0YB9Og X-Yahoo-Profile: markthomps X-eGroups-Approved-By: prophesor <prophesor@...> via web; 17 Aug 2005 12:17:15 -0000 It's been almost a month since we last heard from Dave Boyle, "we recently finished going through and playing all the games. There were 17 entries, if I remember correctly. I'm putting together my notes to make sure all games have been tested adequately then I'll announce the winner here and on the MG website." I realize Rome wasn't built in a day, but maybe another update? Were further tests found to be necessary? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2534 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77363 invoked from network); 17 Aug 2005 19:39:35 -0000 Received: from unknown (66.218.66.167) by m26.grp.scd.yahoo.com with QMQP; 17 Aug 2005 19:39:35 -0000 Received: from unknown (HELO n3.bulk.dcn.yahoo.com) (216.155.201.68) by mta6.grp.scd.yahoo.com with SMTP; 17 Aug 2005 19:39:35 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n3.bulk.dcn.yahoo.com with NNFMP; 17 Aug 2005 19:39:32 -0000 Received: from [66.218.66.59] by mailer2.bulk.dcn.yahoo.com with NNFMP; 17 Aug 2005 19:39:32 -0000 Received: from [66.218.66.75] by mailer8.bulk.scd.yahoo.com with NNFMP; 17 Aug 2005 19:39:32 -0000 Date: Wed, 17 Aug 2005 19:39:31 -0000 To: piecepack@yahoogroups.com Message-ID: <de03pj+336h@...> In-Reply-To: <ddske5+nu2j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 725 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: Re: Piecepack contest? X-Yahoo-Group-Post: member; u=77303393; y=pNutji-R3q3Ja1QwRT26HgqTz-ZtPYQvTN_7PrbDGAOX5s8K X-Yahoo-Profile: boycat_oh It is summer gaming convention season, so I imagine that Dave is away a lot promoting Mesomorph games. The MM website has them at GenCon until Sunday (from today) so any reply at all is unlikely until early next week. Perhaps Dave will be able to post an update then. Phillip > It's been almost a month since we last heard from Dave Boyle, "we > recently finished going through and playing all the games. There were > 17 entries, if I remember correctly. I'm putting together my notes to > make sure all games have been tested adequately then I'll announce the > winner here and on the MG website." > > I realize Rome wasn't built in a day, but maybe another update? Were > further tests found to be necessary? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2536 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97253 invoked from network); 15 Sep 2005 14:25:06 -0000 Received: from unknown (66.218.66.167) by m35.grp.scd.yahoo.com with QMQP; 15 Sep 2005 14:25:06 -0000 Received: from unknown (HELO n27.bulk.scd.yahoo.com) (66.94.237.56) by mta6.grp.scd.yahoo.com with SMTP; 15 Sep 2005 14:25:06 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.3] by n27.bulk.scd.yahoo.com with NNFMP; 15 Sep 2005 14:24:18 -0000 Received: from [66.218.66.89] by mailer3.bulk.scd.yahoo.com with NNFMP; 15 Sep 2005 14:24:18 -0000 Date: Thu, 15 Sep 2005 14:24:17 -0000 To: piecepack@yahoogroups.com Message-ID: <dgc06h+f3af@...> In-Reply-To: <bu9801+p3me@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3897 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: piecepack Workshop: Cell Management v0.6 by Mark Goadrich X-Yahoo-Group-Post: member; u=77303393; y=EzE2p2isBmdiT9tfbo6llTADpcLMvbK7owiRUOTbJctJk1kZ X-Yahoo-Profile: boycat_oh Brykovian suggested in early 2004 that willing members of the group might participate in a formal or informal piecepack game design workshop (similar to the one at Board Game Designers Forum) to help authors improve their game designs. This can take all sorts of forms, from comments about gameplay, game mechanics, theme, rules writing, rules clarity, and can be applied to games in any stage of design, whether at the basic idea stage or almost ready for release. The yahoo group has been very quiet of late (the usual summer slow down) so I thought I would kick off Bryk's idea with an informal (but critical) look at some of the games in the Rules in Progress folder. Hopefully some analysis and suggestions will help motivate authors to polish up their games and submit them to piecepack.org, not to mention increase activity in the group. First up is Mark Goadrich's solitaire game Cell Management v0.6. Hopefully over the next few of weeks more members interested in the design workshop idea will also have time to comment. 1) General comments Solo games are always welcome additions to the piecepack family. Quite a few solitaires exist already so new ones need to add something more or different in terms of gameplay. I think overall Mark has done a great job with a game that has a few neat features. I liked the fact that the game requires no extra equipment (in fact it is one of the few piecepack games that doesn't exert itself to use all the bits); I thought the circular layout of the cells was attractive when set up; I liked the guard mechanic. This might be a good time to state that, as Mark points out in the rules, this solitaire falls squarely into the puzzle category. Like Mark, I get the feeling that all layouts are solveable, but there is enough going on that it isn't always immediately obvious what the shortest path to victory is. The rules themselves are generally well-presented, well-written (i.e. sound use of English, attention paid to spelling and grammar) and contain very nicely done diagrams. I always like to see where game designs originate, so I enjoyed the background info at the end of the rules. 2) Specific comments I think that gameplay itself is fine and does not need to be altered - very solid puzzle abstract. I did struggle a bit after reading the rules the first time - it wasn't immediately obvious to me that the escaping species member would escape to a different hideout than the adjacent hideout. Mark makes use of the words 'its own hideout' which perhaps wasn't specific enough for me. Maybe something like 'adjacent hideout' and 'destination hideout' would have made this clearer. I finally understood the mechanics when I realized that Mark's examples of play diagrams didn't make sense to me. I spent some time working out how the game went from the start to the end of turn 1, and finally it clicked. It is hard at first to visualize the fact that species members escape, but some of them will be discovered by the guards and returned to their containment cells with just 1 diagram for the end of each turn. Although the diagrams are very nicely done, I think there should be a few more - perhaps a series of 6 diagrams showing a whole turn (the first turn would be best) then keep the diagram of the end of the 2nd turn. This next point is one of personal preference - it would make it much easier for me if the friendly/hostile suits corresponded to sun/moon which, for me, are easier to see as opposites, then use either arms or crowns for the containment cells. 3) Conclusion Although this could be sent to piecepack.org as is, a few small additions would really make it an excellent ruleset. I hope you don't mind being the guineapig designer for the workshop, Mark! Looking forward to seeing other designs from you in the future. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2537 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99037 invoked from network); 19 Sep 2005 18:10:28 -0000 Received: from unknown (66.218.66.167) by m30.grp.scd.yahoo.com with QMQP; 19 Sep 2005 18:10:28 -0000 Received: from unknown (HELO n1.bulk.dcn.yahoo.com) (216.155.201.66) by mta6.grp.scd.yahoo.com with SMTP; 19 Sep 2005 18:10:28 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n1.bulk.dcn.yahoo.com with NNFMP; 19 Sep 2005 18:09:16 -0000 Received: from [66.218.69.1] by mailer1.bulk.dcn.yahoo.com with NNFMP; 19 Sep 2005 18:09:16 -0000 Received: from [66.218.66.90] by mailer1.bulk.scd.yahoo.com with NNFMP; 19 Sep 2005 18:09:16 -0000 Date: Mon, 19 Sep 2005 18:09:15 -0000 To: piecepack@yahoogroups.com Message-ID: <dgmusb+j8n5@...> In-Reply-To: <dgc06h+f3af@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 731 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: piecepack Workshop: Cell Management v0.6 by Mark Goadrich X-Yahoo-Group-Post: member; u=180855667; y=fSh866G5Krpl-8bu4pojuO0BAXc3Dd0uAnnYTviLBJL9yIedrw X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > Brykovian suggested in early 2004 that willing members of the > group might participate in a formal or informal piecepack game > design workshop (similar to the one at Board Game Designers > Forum) to help authors improve their game designs. This can > take all sorts of forms, from comments about gameplay, game > mechanics, theme, rules writing, rules clarity, and can be > applied to games in any stage of design, whether at the basic > idea stage or almost ready for release. Phillip (and Matt), I think this is a fantastic idea, and I'd be happy to participate when I have time. I'll take another look at Cell Management and your comments. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2538 Return-Path: <mark.goadrich@...> X-Sender: mark.goadrich@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18272 invoked from network); 19 Sep 2005 20:49:24 -0000 Received: from unknown (66.218.66.218) by m22.grp.scd.yahoo.com with QMQP; 19 Sep 2005 20:49:24 -0000 Received: from unknown (HELO n3.bulk.dcn.yahoo.com) (216.155.201.68) by mta3.grp.scd.yahoo.com with SMTP; 19 Sep 2005 20:49:20 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n3.bulk.dcn.yahoo.com with NNFMP; 19 Sep 2005 20:48:02 -0000 Received: from [66.218.66.58] by mailer1.bulk.dcn.yahoo.com with NNFMP; 19 Sep 2005 20:48:01 -0000 Received: from [66.218.66.77] by mailer7.bulk.scd.yahoo.com with NNFMP; 19 Sep 2005 20:48:01 -0000 Date: Mon, 19 Sep 2005 20:48:00 -0000 To: piecepack@yahoogroups.com Message-ID: <dgn860+59lc@...> In-Reply-To: <dgc06h+f3af@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 3358 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Mark Goadrich" <mark.goadrich@...> Subject: Re: piecepack Workshop: Cell Management v0.6 by Mark Goadrich X-Yahoo-Group-Post: member; u=219486820; y=vYQD5HbHta-ZQSM3Iz2xCbK-UuPtM3L5xA0_7OxGUEo9QIgT8ns X-Yahoo-Profile: ensor76 > The yahoo group has been very quiet of late (the usual summer > slow down) so I thought I would kick off Bryk's idea with an > informal (but critical) look at some of the games in the Rules in > Progress folder. Hopefully some analysis and suggestions will > help motivate authors to polish up their games and submit them > to piecepack.org, not to mention increase activity in the group. > This sounds like a great idea, I'm up for a focused review of other's games-in-progress. Thanks, Phillip, for choosing my game first, you've inspired me to revisit the rules after these months and get things updated! I really appreciate the feedback and I'm glad you enjoyed the game. Based on your suggestions, I've posted Version 0.7 to the Files area (the pdf's a little larger to make the figures more crisp, hope this isn't a problem). More detailed responses are inline below: > > I did struggle a bit after reading the rules the first time - it > wasn't immediately obvious to me that the escaping species member > would escape to a different hideout than the adjacent hideout. > Mark makes use of the words 'its own hideout' which perhaps > wasn't specific enough for me. Maybe something like 'adjacent > hideout' and 'destination hideout' would have made this clearer. > I finally understood the mechanics when I realized that Mark's > examples of play diagrams didn't make sense to me. I've noticed this happens more than I'd like when I write rules, there's always a variation of "This piece goes where it's supposed to go," and you make a great suggestion. I now refer to them as "the hideout corresponding to its type" with examples of the 3 coin going to the 3 Secret Hideout, which I hope is more clear, since this is one of the most important parts of how the game works. > It is hard at first to visualize > the fact that species members escape, but some of them will be > discovered by the guards and returned to their containment cells > with just 1 diagram for the end of each turn. Although the > diagrams are very nicely done, I think there should be a few > more - perhaps a series of 6 diagrams showing a whole turn > (the first turn would be best) then keep the diagram of the end of > the 2nd turn. > This was definitely needed, and is now there with helpful arrows showing how things move between the 6 diagrams. If only I could include an animated gif in the pdf... ;) > > This next point is one of personal preference - it would make it > much easier for me if the friendly/hostile suits corresponded to > sun/moon which, for me, are easier to see as opposites, then > use either arms or crowns for the containment cells. > My reason for chosing the suits was because of the colors, black felt like a good cell color, while red and green were opposite just like friendly and hostile were opposite, but I see your point, also since the crowns' color can also be yellow. I'll give this one some more thought before sending off the final version. > > 3) Conclusion > > Although this could be sent to piecepack.org as is, a few small > additions would really make it an excellent ruleset. > I'll leave it up for another few weeks, if anyone has more feedback I'd love to hear it, and then I'll send it off to the big board. Thanks again, looking forward to the next workshopped game, Mark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2539 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93180 invoked from network); 20 Sep 2005 18:00:46 -0000 Received: from unknown (66.218.66.166) by m35.grp.scd.yahoo.com with QMQP; 20 Sep 2005 18:00:46 -0000 Received: from unknown (HELO n3a.bulk.scd.yahoo.com) (66.94.237.37) by mta5.grp.scd.yahoo.com with SMTP; 20 Sep 2005 18:00:45 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.4] by n3.bulk.scd.yahoo.com with NNFMP; 20 Sep 2005 17:57:44 -0000 Received: from [66.218.66.88] by mailer4.bulk.scd.yahoo.com with NNFMP; 20 Sep 2005 17:57:41 -0000 Date: Tue, 20 Sep 2005 17:57:39 -0000 To: piecepack@yahoogroups.com Message-ID: <dgpiij+urn6@...> In-Reply-To: <dgc06h+f3af@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 255 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Matt Worden" <Brykovian@...> Subject: Re: piecepack Workshop: Cell Management v0.6 by Mark Goadrich X-Yahoo-Group-Post: member; u=77106212; y=neadTeeo1zBRddU7dIME5VvFBEJVzLcAb03yhH7T7wMrmmAH X-Yahoo-Profile: brykovian Nice work getting things rolling, Phillip ... I hope to participate within the next couple of days. I have read through Mark's updated rules for the game and I think I'll need another read-through to settle into place. Looks very good so far. -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2540 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1282 invoked from network); 20 Sep 2005 18:17:20 -0000 Received: from unknown (66.218.66.216) by m34.grp.scd.yahoo.com with QMQP; 20 Sep 2005 18:17:20 -0000 Received: from unknown (HELO n17a.bulk.scd.yahoo.com) (66.94.237.46) by mta1.grp.scd.yahoo.com with SMTP; 20 Sep 2005 18:17:16 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.58] by n17.bulk.scd.yahoo.com with NNFMP; 20 Sep 2005 18:15:28 -0000 Received: from [66.218.66.76] by mailer7.bulk.scd.yahoo.com with NNFMP; 20 Sep 2005 18:15:26 -0000 Date: Tue, 20 Sep 2005 18:15:25 -0000 To: piecepack@yahoogroups.com Message-ID: <dgpjjt+uqlg@...> In-Reply-To: <dgn860+59lc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1444 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: Re: piecepack Workshop: Cell Management v0.6 by Mark Goadrich X-Yahoo-Group-Post: member; u=77303393; y=arOHAupi6goI2EM63dJEPRnrATG7tyPrdKZ0SDNhs8cC2leW X-Yahoo-Profile: boycat_oh Thanks for all of your responses to my points, Mark, and thanks for the quick update to your rules!! The new diagrams are great, they make a big difference when reading through and trying to understand the mechanic - which is fairly straightforward but not nearly as easy to understand through words alone. Also, thanks for explaining how you chose the suits (that was a very minor point in the grand scheme of things). Phillip > > I've noticed this happens more than I'd like when I write rules, > there's always a variation of "This piece goes where it's supposed to > go," and you make a great suggestion. I now refer to them as "the > hideout corresponding to its type" with examples of the 3 coin going > to the 3 Secret Hideout, which I hope is more clear, since this is one > of the most important parts of how the game works. > > > It is hard at first to visualize > > the fact that species members escape, but some of them will be > > discovered by the guards and returned to their containment cells > > with just 1 diagram for the end of each turn. Although the > > diagrams are very nicely done, I think there should be a few > > more - perhaps a series of 6 diagrams showing a whole turn > > (the first turn would be best) then keep the diagram of the end of > > the 2nd turn. > > > > This was definitely needed, and is now there with helpful arrows > showing how things move between the 6 diagrams. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2541 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38045 invoked from network); 21 Sep 2005 16:37:50 -0000 Received: from unknown (66.218.66.216) by m27.grp.scd.yahoo.com with QMQP; 21 Sep 2005 16:37:50 -0000 Received: from unknown (HELO n2.bulk.dcn.yahoo.com) (216.155.201.67) by mta1.grp.scd.yahoo.com with SMTP; 21 Sep 2005 16:37:50 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n2.bulk.dcn.yahoo.com with NNFMP; 21 Sep 2005 16:37:17 -0000 Received: from [66.218.69.4] by mailer1.bulk.dcn.yahoo.com with NNFMP; 21 Sep 2005 16:37:17 -0000 Received: from [66.218.66.86] by mailer4.bulk.scd.yahoo.com with NNFMP; 21 Sep 2005 16:37:17 -0000 Date: Wed, 21 Sep 2005 16:37:15 -0000 To: piecepack@yahoogroups.com Message-ID: <dgs27r+pubo@...> In-Reply-To: <dgpjjt+uqlg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1290 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: piecepack Workshop: Cell Management v0.6 by Mark Goadrich X-Yahoo-Group-Post: member; u=180855667; y=_8y6oxpRwJ77KZcoReMbXPIJvcHK8FdUym9usskNNOl4ZBjhFg X-Yahoo-Profile: cdrodeffer I read the Cell Management 0.7 rules, and compared to the 0.6 rules they were *much* easier to grasp. Where before, I was constantly reviewing, this time through seemed more clear. The diagrams are also much better, and I especially like the full circuit diagram with each move shown. Great job on the update! I *still* have yet to actually play a round, but thinking through the example moves, I agree with what others have already said, that Cell Management is very puzzle-like. Not that that is a bad thing! I think the piecepack system could stand to have many more puzzles and solitaires. Since there are six steps in each circuit (or twelve if you count the guards searching the secret hideouts separately), the puzzle probably has both even and odd parity. Depending upon which sacrifices are made, both can likely be exploited in solving any initial position. Therefore, I also agree that every legal initial position *should* be solvable. Suggestions? Only very, very minor ones, really. Cell Management looks great as it is! You might want to consider a scoring system (instead of "speed") to help players rate their performances in head-to-head contests -- maybe the number of circuits the guards make? Solo players could keep records for their personal bests as well. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2542 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86706 invoked from network); 22 Sep 2005 05:42:24 -0000 Received: from unknown (66.218.66.166) by m2.grp.scd.yahoo.com with QMQP; 22 Sep 2005 05:42:24 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.118) by mta5.grp.scd.yahoo.com with SMTP; 22 Sep 2005 05:42:24 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (rwcrmhc13) with SMTP id <200509220441110150046fo0e>; Thu, 22 Sep 2005 04:41:11 +0000 Message-ID: <01b701c5bf30$4a61b560$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> Cc: <steves@...> References: <dgs27r+pubo@...> Date: Wed, 21 Sep 2005 21:44:17 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: piecepack Workshop: Cell Management v0.6 by Mark Goadrich X-Yahoo-Group-Post: member; u=154985245; y=OSSWyaZ1UrfsuA__98Cb4gjBaEqq2JPKvUjZP2ryXVqcSUiqAA X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Clark D. Rodeffer To: piecepack@yahoogroups.com Sent: Wednesday, September 21, 2005 9:37 AM Subject: [piecepack] Re: piecepack Workshop: Cell Management v0.6 by Mark Goadrich >I read the Cell Management 0.7 rules, and compared to the 0.6 rules >they were *much* easier to grasp. Where before, I was constantly >reviewing, this time through seemed more clear. The diagrams are also >much better, and I especially like the full circuit diagram with each >move shown. Great job on the update! I agree that the new version rules are improved over version 0.6 because of the full-circuit diagram. Before this I was a bit confused regarding each species' specific hide-out. I like the visual effect of the radial tile display (and visual attractiveness is very important in a game!) . . . . . >Suggestions? Only very, very minor ones, really. Cell Management looks >great as it is! You might want to consider a scoring system (instead >of "speed") to help players rate their performances in head-to-head >contests -- maybe the number of circuits the guards make? Solo players >could keep records for their personal bests as well. >Clark For a two player version you may want to consider letting one player take the part of the guards. I realize that this means the game is assymetrical and will require additional design thought plus probably additional play options for the guards player. I also appreciate that assymetrical games in particular require much play-testing to insure balance. However sometimes this problem can be addressed by allowing a position swap by the nominally weaker starting position player after one to three moves. This scheme has been used successfully in a number of abstract assymetrical games to enforce effective symmetry throughout the game. At any rate, to be brutally honest----that's what good critics should be, right?----the present 2-player option is, I feel, unlikely to interest many players because of the complete lack of player interaction. Having said that, I don't feel that designers of solitaire games should feel any obligation to include a 2-player option unless it naturally fits; there's nothing wrong with a pure solitaire game. I've authored or co-authored two piecepack solitaires myself as well as half a dozen various non-piecepack solitaire games and none of them include a non-solitaire variant. I haven't tried playing Cell Management yet but I will in the next day or two or three and then I'll report back my impressions. From reading the rules it looks quite interesting and I'm eager to try it! -Mike SPONSORED LINKS Chess board game Family board game Monopoly board game Board games Classic board game Game board game ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "piecepack" on the web. b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2543 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23227 invoked from network); 23 Sep 2005 14:19:09 -0000 Received: from unknown (66.218.66.216) by m34.grp.scd.yahoo.com with QMQP; 23 Sep 2005 14:19:09 -0000 Received: from unknown (HELO n22a.bulk.scd.yahoo.com) (66.94.237.51) by mta1.grp.scd.yahoo.com with SMTP; 23 Sep 2005 14:19:09 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.59] by n22.bulk.scd.yahoo.com with NNFMP; 23 Sep 2005 14:19:03 -0000 Received: from [66.218.66.84] by mailer8.bulk.scd.yahoo.com with NNFMP; 23 Sep 2005 14:19:03 -0000 Date: Fri, 23 Sep 2005 14:19:01 -0000 To: piecepack@yahoogroups.com Message-ID: <dh12sl+7m67@...> In-Reply-To: <01b701c5bf30$4a61b560$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 619 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: piecepack Workshop: Cell Management v0.7 by Mark Goadrich X-Yahoo-Group-Post: member; u=180855667; y=EnceVTXbZF3yFSsfTtqQp-pOxw4EsbsAgWBsCUNwFtWUeBMOvw X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > For a two player version you may want to > consider letting one player take the part > of the guards. Hmmm. One issue I forsee with this idea is that it reduces the game to only one type of decision for one player (where to start the guards each round) and one two-part decision for the other (whether or not to sacrifice a captive each round, and if so, which one). Once those decisions are made, the rest of the action is manipulating the pieces according to the program, and the game may not be as satisfying as the solitaire. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2544 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80876 invoked from network); 23 Sep 2005 15:05:07 -0000 Received: from unknown (66.218.66.216) by m28.grp.scd.yahoo.com with QMQP; 23 Sep 2005 15:05:07 -0000 Received: from unknown (HELO smtp101.rog.mail.re2.yahoo.com) (206.190.36.79) by mta1.grp.scd.yahoo.com with SMTP; 23 Sep 2005 15:05:07 -0000 Received: (qmail 34586 invoked from network); 23 Sep 2005 15:04:00 -0000 Received: from unknown (HELO ?192.168.255.100?) (jcdietrich@24.112.15.241 with login) by smtp101.rog.mail.re2.yahoo.com with SMTP; 23 Sep 2005 15:03:59 -0000 To: piecepack@yahoogroups.com Date: Fri, 23 Sep 2005 11:03:56 -0400 User-Agent: KMail/1.8.2 References: <dh12sl+7m67@...> In-Reply-To: <dh12sl+7m67@...> X-Face: 1!;uJb7"kz|M)CTx|`e9u[N2~nkyZD.pvE%4KZAb[<zWitq;H;o[\T(y1m5hZDV?UTvqP@=?iso-8859-1?q?=0A=09GgqK-?=)o~]=!JYA;g'5vtJl\u8~qi[[Gr2?m}LNKnr~-[bttE@l+VzHwbW)=?iso-8859-1?q?z=5B7nhWxQV=3FDo=0A=095fqTZ=3Bk2sAoIytBMkvuL=2Eg=24ZPxZ=7D?= =?iso-8859-1?q?9n=5Dr?=(;RyL=`&D8}_gCH[gB<*j*> =?iso-8859-1?q?=5CB1ead=3A7=2620L=7Bx=5E=0A=093?=(43xF9/,%a(mWi%g7KWU/t@H5j{`85Z~Dap4qzgXI+aF*G,zPnQN9p&DPO?`@RiL( =?iso-8859-1?q?Y5zM=0A=09=26=2Em?="X MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200509231103.58333.porter235@...> X-eGroups-Msg-Info: 1:12:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: piecepack Workshop: Cell Management v0.7 by Mark Goadrich X-Yahoo-Group-Post: member; u=40724796; y=zddF4IJMku2CvjVcUrroSsDuuF-U9q3QrT_f6MTAZwU1rs1s X-Yahoo-Profile: porter235 I agree with Clark. Having tried a couple of games myself, I find the lack of choice makes the "game" rather uninteresting even as a solitaire. The most interesting part for me was the process of learning the "program" (rules) and their background. As Clark mentioned, there is only three choices per round, where to start the guards, do I sacrifice this round, and which species do I sacrifice. In addition I personally have found that the last two choices only need to be made approximately once per game. I prefer a little more meat to my puzzles with more choices. I have been playing on the computer using Vassal, and hence am missing any of the tactile experience of playing with physical pieces which would probably make the experience more enjoyable. Thanks for the game Mark. JCD On September 23, 2005 10:19 am, Clark D. Rodeffer wrote: > --- In piecepack@yahoogroups.com, "Mike Schoessow" > > <mikeschoessow@c...> wrote: > > For a two player version you may want to > > consider letting one player take the part > > of the guards. > > Hmmm. One issue I forsee with this idea is that it reduces the game to > only one type of decision for one player (where to start the guards > each round) and one two-part decision for the other (whether or not to > sacrifice a captive each round, and if so, which one). Once those > decisions are made, the rest of the action is manipulating the pieces > according to the program, and the game may not be as satisfying as the > solitaire. > > Clark > > > > > > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2545 Return-Path: <mark.goadrich@...> X-Sender: mark.goadrich@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95338 invoked from network); 23 Sep 2005 17:28:52 -0000 Received: from unknown (66.218.66.172) by m26.grp.scd.yahoo.com with QMQP; 23 Sep 2005 17:28:52 -0000 Received: from unknown (HELO qproxy.gmail.com) (72.14.204.198) by mta4.grp.scd.yahoo.com with SMTP; 23 Sep 2005 17:28:52 -0000 Received: by qproxy.gmail.com with SMTP id p32so295058qba for <piecepack@yahoogroups.com>; Fri, 23 Sep 2005 10:28:51 -0700 (PDT) Received: by 10.65.133.6 with SMTP id k6mr250967qbn; Fri, 23 Sep 2005 10:28:51 -0700 (PDT) Received: by 10.65.107.16 with HTTP; Fri, 23 Sep 2005 10:28:51 -0700 (PDT) Message-ID: <2bd0f859050923102848774a1e@...> Date: Fri, 23 Sep 2005 12:28:51 -0500 To: piecepack@yahoogroups.com In-Reply-To: <01b701c5bf30$4a61b560$6402a8c0@Mike1> MIME-Version: 1.0 References: <dgs27r+pubo@...> <01b701c5bf30$4a61b560$6402a8c0@Mike1> X-eGroups-Msg-Info: 1:12:0:0 From: Mark Goadrich <mark.goadrich@...> Reply-To: Mark Goadrich <mark.goadrich@...> Subject: Re: [piecepack] Re: piecepack Workshop: Cell Management v0.6 by Mark Goadrich X-Yahoo-Group-Post: member; u=219486820; y=vU_YrO3jK8SCXR3xLny4YoLckE1Xdlns9_jfv2FaH0vyBrtR7OY X-Yahoo-Profile: ensor76 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Well, the two-player option was more of an afterthought (I noticed that the game setup used exactly half of the piecepack components and said "Hey, two can play at this game..") and I think Mike's right in saying that it's unlikely to be very appealing. It would take a lot more work and tweaking to make a viable two-player game with guards vs species, so I'll drop that for now but keep it in the back of my head, thanks for the critiques, honesty is very helpful. Next revision, I'll make more explicit a scoring system for the personal bests, the number of circuits as Clark suggested should work, as well as a way to write down a solution in terms of the cells where you choose to start the guards (for the example in the rules, you'd write 4-Null-...) so other people can verify your scores. Might add that into the Wiki page too for people to post their bests and their paths. Thanks again, if you get to play it I'd be interested to hear how it went. I noticed someone uploaded a screen-shot of playing Cell Management in Vassal online, sweet! Mark >Suggestions? Only very, very minor ones, really. Cell Management looks > >great as it is! You might want to consider a scoring system (instead > >of "speed") to help players rate their performances in head-to-head > >contests -- maybe the number of circuits the guards make? Solo players > >could keep records for their personal bests as well. > > >Clark > > For a two player version you may want to consider letting one player take > the part of the guards. I realize that this means the game is assymetrical > and will require additional design thought plus probably additional play > options for the guards player. I also appreciate that assymetrical games in > particular require much play-testing to insure balance. However sometimes > this problem can be addressed by allowing a position swap by the nominally > weaker starting position player after one to three moves. This scheme has > been used successfully in a number of abstract assymetrical games to enforce > effective symmetry throughout the game. At any rate, to be brutally > honest----that's what good critics should be, right?----the present 2-player > option is, I feel, unlikely to interest many players because of the complete > lack of player interaction. Having said that, I don't feel that designers of > solitaire games should feel any obligation to include a 2-player option > unless it naturally fits; there's nothing wrong with a pure solitaire game. > I've authored or co-authored two piecepack solitaires myself as well as half > a dozen various non-piecepack solitaire games and none of them include a > non-solitaire variant. > > I haven't tried playing Cell Management yet but I will in the next day or > two or three and then I'll report back my impressions. From reading the > rules it looks quite interesting and I'm eager to try it! > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2546 Return-Path: <Brykovian@...> X-Sender: Brykovian@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54269 invoked from network); 23 Sep 2005 20:45:37 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 23 Sep 2005 20:45:37 -0000 Received: from unknown (HELO n20a.bulk.scd.yahoo.com) (66.94.237.49) by mta2.grp.scd.yahoo.com with SMTP; 23 Sep 2005 20:45:37 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.58] by n20.bulk.scd.yahoo.com with NNFMP; 23 Sep 2005 20:45:37 -0000 Received: from [66.218.66.70] by mailer7.bulk.scd.yahoo.com with NNFMP; 23 Sep 2005 20:45:36 -0000 Date: Fri, 23 Sep 2005 20:45:35 -0000 To: piecepack@yahoogroups.com Message-ID: <dh1phf+em8i@...> In-Reply-To: <dgpiij+urn6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 575 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Matt Worden" <Brykovian@...> Subject: Re: piecepack Workshop: Cell Management v0.6 by Mark Goadrich X-Yahoo-Group-Post: member; u=77106212; y=FgAWf0Hnc55xg4ONeL_wWs5La0GABghyQH0ZPZs-G255Py-g X-Yahoo-Profile: brykovian I went back and re-read things ... At this point, I don't really have anything to add beyond what the others have said. I did, however, confirm that my brain is not properly wired to handle puzzle games of this type. ;-) -Matt --- In piecepack@yahoogroups.com, "Matt Worden" <Brykovian@h...> wrote: > Nice work getting things rolling, Phillip ... I hope to participate > within the next couple of days. I have read through Mark's updated > rules for the game and I think I'll need another read-through to > settle into place. > > Looks very good so far. > > -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2547 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31998 invoked from network); 24 Sep 2005 01:57:46 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 24 Sep 2005 01:57:46 -0000 Received: from unknown (HELO smtp100.rog.mail.re2.yahoo.com) (206.190.36.78) by mta3.grp.scd.yahoo.com with SMTP; 24 Sep 2005 01:57:46 -0000 Received: (qmail 54713 invoked from network); 24 Sep 2005 01:57:43 -0000 Received: from unknown (HELO ?192.168.255.100?) (jcdietrich@24.112.15.241 with login) by smtp100.rog.mail.re2.yahoo.com with SMTP; 24 Sep 2005 01:57:42 -0000 To: piecepack@yahoogroups.com Date: Fri, 23 Sep 2005 21:58:03 -0400 User-Agent: KMail/1.8.2 References: <dh1phf+em8i@...> In-Reply-To: <dh1phf+em8i@...> X-Face: 1!;uJb7"kz|M)CTx|`e9u[N2~nkyZD.pvE%4KZAb[<zWitq;H;o[\T(y1m5hZDV?UTvqP@=?utf-8?q?=0A=09GgqK-?=)o~]=!JYA;g'5vtJl\u8~qi[[Gr2?m}LNKnr~-[bttE@l+VzHwbW)=?utf-8?q?z=5B7nhWxQV=3FDo=0A=095fqTZ=3Bk2sAoIytBMkvuL=2Eg=24ZPxZ=7D?= =?utf-8?q?9n=5Dr?=(;RyL=`&D8}_gCH[gB<*j*> =?utf-8?q?=5CB1ead=3A7=2620L=7Bx=5E=0A=093?=(43xF9/,%a(mWi%g7KWU/t@H5j{`85Z~Dap4qzgXI+aF*G,zPnQN9p&DPO?`@RiL( =?utf-8?q?Y5zM=0A=09=26=2Em?="X MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200509232158.04593.porter235@...> X-eGroups-Msg-Info: 1:12:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: piecepack Workshop: Cell Management v0.6 by Mark Goadrich X-Yahoo-Group-Post: member; u=40724796; y=-OKon-2bO-7AdU7G7xxPMpYTciq-IS-UMozGnbPM151YDPmp X-Yahoo-Profile: porter235 This is a game that is easier to figure out if you have a piecepack out and start moving the pieces around. Once you see a round or two "in motion" it becomes easier to grasp. On September 23, 2005 04:45 pm, Matt Worden wrote: > I went back and re-read things ... At this point, I don't really have > anything to add beyond what the others have said. > > I did, however, confirm that my brain is not properly wired to handle > puzzle games of this type. ;-) > > -Matt > > --- In piecepack@yahoogroups.com, "Matt Worden" <Brykovian@h...> wrote: > > Nice work getting things rolling, Phillip ... I hope to participate > > within the next couple of days. I have read through Mark's updated > > rules for the game and I think I'll need another read-through to > > settle into place. > > > > Looks very good so far. > > > > -Matt > > > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2549 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34079 invoked from network); 27 Sep 2005 12:21:51 -0000 Received: from unknown (66.218.66.216) by m27.grp.scd.yahoo.com with QMQP; 27 Sep 2005 12:21:51 -0000 Received: from unknown (HELO n4.bulk.dcn.yahoo.com) (216.155.201.69) by mta1.grp.scd.yahoo.com with SMTP; 27 Sep 2005 12:21:50 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n4.bulk.dcn.yahoo.com with NNFMP; 27 Sep 2005 12:21:03 -0000 Received: from [66.218.69.2] by mailer1.bulk.dcn.yahoo.com with NNFMP; 27 Sep 2005 12:21:03 -0000 Received: from [66.218.66.81] by mailer2.bulk.scd.yahoo.com with NNFMP; 27 Sep 2005 12:21:03 -0000 Date: Tue, 27 Sep 2005 12:21:01 -0000 To: piecepack@yahoogroups.com Message-ID: <dhbdfd+f7r6@...> In-Reply-To: <2bd0f85905092609163b631563@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 817 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=77303393; y=bFxa53MMCeW9L2tuBqK1rV8cqsgls4gVtp1wHrB7X94MoyvM X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, Mark Goadrich <mark.goadrich@g...> wrote: > Thanks to everyone for the feedback, this was very helpful to have my game > in the piecepack Workshop and I look forward to them continuing. I move that > we close this thread and start the next workshop entry. Who's up next, > Phillip? I'm very pleased that workshopping Mark's game turned out well. I was going to have a roughly 2 weekly schedule, but since Mark is happy with the feedback (and I think your game is ready for submission to Karol at piecepack.org) we can move right along. Michael has a couple of games in the in progress folder, so I picked Stations, a 2-player game. I need to read the rules again and get my trusty 'pack out before commenting - so expect something from me in the next few days. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2550 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 231 invoked from network); 28 Sep 2005 12:45:35 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 28 Sep 2005 12:45:35 -0000 Received: from unknown (HELO n8a.bulk.scd.yahoo.com) (66.94.237.42) by mta4.grp.scd.yahoo.com with SMTP; 28 Sep 2005 12:45:35 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.58] by n8.bulk.scd.yahoo.com with NNFMP; 28 Sep 2005 12:45:25 -0000 Received: from [66.218.66.68] by mailer7.bulk.scd.yahoo.com with NNFMP; 28 Sep 2005 12:45:25 -0000 Date: Wed, 28 Sep 2005 12:45:23 -0000 To: piecepack@yahoogroups.com Message-ID: <dhe393+c77i@...> In-Reply-To: <dfkhk5+rkd6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 617 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "sshum2003" <sshum2003@...> Subject: Re: chess/piecepack combo X-Yahoo-Group-Post: member; u=155293172; y=Pc7kPoproSPhK9e-VRsSDUESVRZqpQZyUhTXPdJpUlkhzQJT X-Yahoo-Profile: sshum2003 Final got a response. From: "sales" <sales@...> Subject: re bishops question Date: Tue, 27 Sep 2005 16:14:25 -0600 King is 3 inch x 1 inch base thx re: What diameter is the base of the chess piece for Bishops the Game? re: http://www.bishopsthegame.netfirms.com/ --- In piecepack@yahoogroups.com, "sshum2003" <sshum2003@y...> wrote: > Bishop the game is a four player chess set with the right colors. I > sent an email about 20 days ago with no response on base diameter. > Perhaps I will make an inquiry on the Y!Group for chess variants. > > http://www.bishopsthegame.com/page3.html From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2551 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5124 invoked from network); 28 Sep 2005 13:20:31 -0000 Received: from unknown (66.218.66.166) by m32.grp.scd.yahoo.com with QMQP; 28 Sep 2005 13:20:31 -0000 Received: from unknown (HELO n13a.bulk.scd.yahoo.com) (66.94.237.24) by mta5.grp.scd.yahoo.com with SMTP; 28 Sep 2005 13:20:31 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.4] by n13.bulk.scd.yahoo.com with NNFMP; 28 Sep 2005 13:20:23 -0000 Received: from [66.218.66.75] by mailer4.bulk.scd.yahoo.com with NNFMP; 28 Sep 2005 13:20:22 -0000 Date: Wed, 28 Sep 2005 13:20:22 -0000 To: piecepack@yahoogroups.com Message-ID: <dhe5am+foof@...> In-Reply-To: <dhbdfd+f7r6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 396 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=180855667; y=rGqDcu9xRHSD6NQ85vfYL5acyPDsiX6TpfQFEHHXXWHdIZ9yNw X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > [S]ince Mark is happy with the feedback > [...] we can move right along. > Michael has a couple of games in the in > progress folder, so I picked Stations, a > 2-player game. I'll try it out as soon as possible. Again, thanks for running these design workshops here. It's good for the group, and good for the games. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2552 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1226 invoked from network); 28 Sep 2005 13:45:20 -0000 Received: from unknown (66.218.66.218) by m31.grp.scd.yahoo.com with QMQP; 28 Sep 2005 13:45:20 -0000 Received: from unknown (HELO n10a.bulk.scd.yahoo.com) (66.94.237.44) by mta3.grp.scd.yahoo.com with SMTP; 28 Sep 2005 13:45:18 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.1] by n10.bulk.scd.yahoo.com with NNFMP; 28 Sep 2005 13:39:41 -0000 Received: from [66.218.66.86] by mailer1.bulk.scd.yahoo.com with NNFMP; 28 Sep 2005 13:39:38 -0000 Date: Wed, 28 Sep 2005 13:39:37 -0000 To: piecepack@yahoogroups.com Message-ID: <dhe6ep+gaei@...> In-Reply-To: <dhbdfd+f7r6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2819 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=77303393; y=qqprEpbwW4yhdq9cQWaoOMCvgTUxQl2BrosWVk9f6OQNpV08 X-Yahoo-Profile: boycat_oh OK, I read the rules through carefully, and played through a sample game (I used my split personality to play both sides). 1) General comments Clever, themed, 2-player abstract, with emphasis on the abstract rather than the theme. Definitely some influence from Alien City (Michael's contest winning game), but simpler and faster, and no need for extra pieces. 2) Specific comments I did find some aspects of the definitions section a bit confusing when it comes to Spaces. It was not intuitive for me that there are only 8 spaces around a tile (rather than 12) - ie some 1/2 x 1/2 squares would be skipped when 'turning a corner' on the Path. What made this a bit more difficult for me to remember during play and scoring was the fact that when the connection is in a straight line those squares 'do' count. (see the difference when counting spaces in the diagrams between the 5 spaces and the 6 spaces). Another point about the diagrams - I am not 100% sure why the diagram at bottom left has 3 spaces between stations, and the one at bottom right has 5 - to me it seems like they should be 4 and 5, or 3 and 4. Of course, if the last arrow in the sequence for the 3 spaces diagram turns the corner then it would clearly be 3 spaces according to the cornering rules. Does it harm gameplay that much if the corners are included during scoring? Gameplay itself is extremely clever. From a simple set of rules the strategies that arise are quite deep. The option of sliding almost any tile allows for defensive or offensive play on every turn. There is also the decision of which number coin to place - admittedly this decision pool decreases as the game progresses. The other key decision is when to place the home station - too early and you give too much away about your plans (although it does fix the tile in place, a rule I forgot while playing the first time), too late and you run the risk of a high score (low score wins this one). I wonder if there is a player order advantage? While playing the early game (first couple of coins) I felt like the 2nd player could always respond to player 1, although mid to late game that feeling was gone. 3) Conclusion This is a great little game that plays in a short time (there are only 10 turns each). I'd like to see the path spaces addressed so there is more consistency. And I think a scoring diagram of a finished game would be a great addition to the rules doc. Nice job, Michael! PS - I didn't try any of the variants, but I wondered whether this could be played with 4 using a 5x5 tile layout (with the center open), so a 16x16 frame? It would increase gamelength and downtime, and turn order advantages may be a problem, but I think it would work. Players would only place 5 coins and a pawn. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2553 Return-Path: <notify@yahoogroups.com> Received: (qmail 94724 invoked from network); 29 Sep 2005 14:32:17 -0000 Received: from unknown (66.218.66.218) by m25.grp.scd.yahoo.com with QMQP; 29 Sep 2005 14:32:17 -0000 Received: from unknown (HELO n25.bulk.scd.yahoo.com) (66.94.237.54) by mta3.grp.scd.yahoo.com with SMTP; 29 Sep 2005 14:32:16 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.4] by n25.bulk.scd.yahoo.com with NNFMP; 29 Sep 2005 14:32:07 -0000 Received: from [66.218.66.78] by mailer4.bulk.scd.yahoo.com with NNFMP; 29 Sep 2005 14:32:07 -0000 Date: 29 Sep 2005 14:32:07 -0000 Message-ID: <1128004327.1310.62820.w111@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/RPS_-_piecepack-game_v0-1.pdf Uploaded by : waterdeepcrew <scorpio@...> Description : A strategy game inspired by the childhood classic Rock-Paper-Scissors. You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/RPS_-_piecepack-game_v0-1.pdf To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, waterdeepcrew <scorpio@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2554 Return-Path: <scorpio@...> X-Sender: scorpio@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85443 invoked from network); 29 Sep 2005 14:59:01 -0000 Received: from unknown (66.218.66.216) by m33.grp.scd.yahoo.com with QMQP; 29 Sep 2005 14:59:01 -0000 Received: from unknown (HELO n16a.bulk.scd.yahoo.com) (66.94.237.45) by mta1.grp.scd.yahoo.com with SMTP; 29 Sep 2005 14:59:01 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.2] by n16.bulk.scd.yahoo.com with NNFMP; 29 Sep 2005 14:59:00 -0000 Received: from [66.218.66.80] by mailer2.bulk.scd.yahoo.com with NNFMP; 29 Sep 2005 14:59:00 -0000 Date: Thu, 29 Sep 2005 14:58:58 -0000 To: piecepack@yahoogroups.com Message-ID: <dhgvfi+kueo@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 813 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Leo M. Lalande" <scorpio@...> Subject: New Piecepack Game: Rock-Paper-Scissors X-Yahoo-Group-Post: member; u=36397893; y=i7ZbNX_a5V_iPDgaRqrEkjSwq3xDBLzi5lKyBHe-QJEs5DbDUNBuoQ X-Yahoo-Profile: waterdeepcrew Hey gang, I've uploaded the first draft of a new piecepack game Rock-Paper-Scissors. The game is obviously inspired by the childhood classic by the same name. The game itself is actually an adaptation of an original boardgame by Emmor Ray Sperry, which was available on the internet, but seems to have disappeared; I'll have to fix my accidental oversight of crediting him with the original concept in my next iteration of the game document. In any case, check it out, give it a try, and provide feedback if you wish. I'm still not able to playtest the game due to the lack of a piecepack set. I've got just about all my parts; I just need to print the tile, coin, and other overlays onto label sheets so I can stick them onto the wooden pieces. I may get to doing so someday. :D Peace, Leo M. Lalande From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2555 Return-Path: <Matt.Worden@...> X-Sender: Matt.Worden@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94748 invoked from network); 29 Sep 2005 18:34:15 -0000 Received: from unknown (66.218.66.166) by m27.grp.scd.yahoo.com with QMQP; 29 Sep 2005 18:34:15 -0000 Received: from unknown (HELO n3a.bulk.scd.yahoo.com) (66.94.237.37) by mta5.grp.scd.yahoo.com with SMTP; 29 Sep 2005 18:34:15 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.6] by n3.bulk.scd.yahoo.com with NNFMP; 29 Sep 2005 18:33:38 -0000 Received: from [66.218.66.85] by mailer6.bulk.scd.yahoo.com with NNFMP; 29 Sep 2005 18:33:38 -0000 Date: Thu, 29 Sep 2005 18:33:37 -0000 To: piecepack@yahoogroups.com Message-ID: <dhhc21+u5uu@...> In-Reply-To: <dhbdfd+f7r6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 1468 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Matt Worden" <Matt.Worden@...> Subject: Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=238955695; y=FJ3bv9i1Ob7iRer7LFY17br-RHRaW3vlj0vP2zY-UFGYc3CP X-Yahoo-Profile: brykovian I had a chance to play the game during my lunch break today. Overall, it's a neat game that fits the piecepack very nicely. It seems like a game that not only will reveal more/deeper strategy and effective tactics the more you play, but will change a good deal depending on who you play with. However, I'm a bit unclear yet as to how paths are defined. This seems to be what the whole game revolves around ... so being able to "dummy proof" the definitions into something as clear as possible will help. I've formed a couple of questions that might help illustrate where/how I'm confused: 1> What is the distance travelled between two building sites that are "directly across the street" from each other (the initial half- tile gap is between them)? My gut would tell me it's 1, since you have to "cross the street" ... but, as Phillip mentioned in his reply, middle example in the "Examples of Counting ..." diagram seems to suggest that it might be zero instead. 2> Do paths only exist along the edges of the tiles, so that once 2 tiles get more than a distance of a half-tile apart they no longer have pathways between them (no "open space" paths)? I also have a couple additional variant ideas: 1> Allow players to rotate a tile instead of (or in addition to) sliding it 2> Players start with a "random queue" of their coins (shuffled facedown and stacked) ... they can only look at the value of the next one that will be placed -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2557 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84952 invoked from network); 29 Sep 2005 20:03:41 -0000 Received: from unknown (66.218.66.172) by m2.grp.scd.yahoo.com with QMQP; 29 Sep 2005 20:03:41 -0000 Received: from unknown (HELO smtp105.rog.mail.re2.yahoo.com) (206.190.36.83) by mta4.grp.scd.yahoo.com with SMTP; 29 Sep 2005 20:03:41 -0000 Received: (qmail 4816 invoked from network); 29 Sep 2005 20:03:40 -0000 Received: from unknown (HELO ?192.168.255.100?) (jcdietrich@24.112.15.241 with login) by smtp105.rog.mail.re2.yahoo.com with SMTP; 29 Sep 2005 20:03:40 -0000 To: piecepack@yahoogroups.com Date: Thu, 29 Sep 2005 16:03:35 -0400 User-Agent: KMail/1.8.2 X-Face: 1!;uJb7"kz|M)CTx|`e9u[N2~nkyZD.pvE%4KZAb[<zWitq;H;o[\T(y1m5hZDV?UTvqP@=?utf-8?q?=0A=09GgqK-?=)o~]=!JYA;g'5vtJl\u8~qi[[Gr2?m}LNKnr~-[bttE@l+VzHwbW)=?utf-8?q?z=5B7nhWxQV=3FDo=0A=095fqTZ=3Bk2sAoIytBMkvuL=2Eg=24ZPxZ=7D?= =?utf-8?q?9n=5Dr?=(;RyL=`&D8}_gCH[gB<*j*> =?utf-8?q?=5CB1ead=3A7=2620L=7Bx=5E=0A=093?=(43xF9/,%a(mWi%g7KWU/t@H5j{`85Z~Dap4qzgXI+aF*G,zPnQN9p&DPO?`@RiL( =?utf-8?q?Y5zM=0A=09=26=2Em?="X MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200509291603.38716.porter235@...> X-eGroups-Msg-Info: 1:12:0:0 From: Porter235 <porter235@...> Subject: ONLINE FREE piecepack for vassal NEW VERSION X-Yahoo-Group-Post: member; u=40724796; y=0o2BeWEQmO252s2_jd9dtlhTRzes52ELv6VF2_04rA7igKvJ X-Yahoo-Profile: porter235 It can now be downloaded as a single mammoth zip file (2.6 megs) from the piecepack page on vassalengine.org <http://www.vassalengine.org/community/index.php?option=com_vassal_modules&task=display&module_id=123&page=Files> v0.10 contains the following features Pieces Available ================ 2 complete sets of regular piecepack suits 1 set of piecepack expanded card suits 2 types of suit selector dice (normal suits and card suits) 4 colours of checkers Reversible pieces (white & black, ala Othello) 3 colours of match sticks 10 colours of "gems" or glass stones 8 different colours of "notes" items in 2 styles 2 Paper dice markers covering all 8 piecepack suits double 12 dominos with starting piece 4 decks of standard playing cards cash in 8 denominations 10 colours of icehouse stacks 5 colours of chess pieces 1 playmat (for piece packin' pirates) 4,6,8,10,12,20,30, and 100 sided dice rolls are possible 10 colours of "blank" cards that allow you to edit the text on them, creating your own Playing Surfaces Available ======================= Table Top (large surface with grid) Table Top (no grid) (as above, but without grid) 3x3 4x4 5x5 6x6 7x7 8x8 (chess board) 8x8 (chess board LARGE) (designed with pikemen for icehouse in mind) 9x9 10x10 11x11 12x12 13x13 19x19 A "hide-able-non-grid-side-table" is available to place your playmats or guides as well. Other Features (some are generic vassal features) ======================= Play up to 8 players at once! Save your games. Play Online in real time, or turn based over email! and more! That said, there is a LOT to learn about how to use the thing. And I will be putting together some instructions in the next few days, and will be willing to walk some people through it... possibly even playing a game and recording it so that others can watch the recorded game to see how it was done. If you are interested in learning how this works, please let me know. I have other extensions I want to write yet, tarot cards for instance, and will try getting my nose into the java code to implement the two features that piecepack for vassal really needs yet (random rotation, and random layers (used to create real rolling dice)) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2558 Return-Path: <Matt.Worden@...> X-Sender: Matt.Worden@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7421 invoked from network); 30 Sep 2005 02:08:22 -0000 Received: from unknown (66.218.66.166) by m29.grp.scd.yahoo.com with QMQP; 30 Sep 2005 02:08:22 -0000 Received: from unknown (HELO n16a.bulk.scd.yahoo.com) (66.94.237.45) by mta5.grp.scd.yahoo.com with SMTP; 30 Sep 2005 02:08:22 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.3] by n16.bulk.scd.yahoo.com with NNFMP; 30 Sep 2005 02:08:13 -0000 Received: from [66.218.66.70] by mailer3.bulk.scd.yahoo.com with NNFMP; 30 Sep 2005 02:08:13 -0000 Date: Fri, 30 Sep 2005 02:08:13 -0000 To: piecepack@yahoogroups.com Message-ID: <dhi6md+l4mh@...> In-Reply-To: <200509291603.38716.porter235@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2825 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Matt Worden" <Matt.Worden@...> Subject: Re: ONLINE FREE piecepack for vassal NEW VERSION X-Yahoo-Group-Post: member; u=238955695; y=V6j8f5UgiPrxrIq4W_GgRYNqIXpUl-517z-NNOuE4AGWzR3J X-Yahoo-Profile: brykovian Um ... wow!! That looks like an amazing effort -- how much time did that take you? :-o I would be interesting in seeing how this thing is setup to work ... I played around with it for a bit, but it's obviously built with some assumptions and lots of options in it. Looks very flexible. Feel free to e-mail me: support@... ... it would be fun to see how the MP server thing would work. -Matt --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> wrote: > It can now be downloaded as a single mammoth zip file (2.6 megs) from the > piecepack page on vassalengine.org > <http://www.vassalengine.org/community/index.php? option=com_vassal_modules&task=display&module_id=123&page=Files> > > v0.10 contains the following features > > Pieces Available > ================ > 2 complete sets of regular piecepack suits > 1 set of piecepack expanded card suits > 2 types of suit selector dice (normal suits and card suits) > 4 colours of checkers > Reversible pieces (white & black, ala Othello) > 3 colours of match sticks > 10 colours of "gems" or glass stones > 8 different colours of "notes" items in 2 styles > 2 Paper dice markers covering all 8 piecepack suits > double 12 dominos with starting piece > 4 decks of standard playing cards > cash in 8 denominations > 10 colours of icehouse stacks > 5 colours of chess pieces > 1 playmat (for piece packin' pirates) > 4,6,8,10,12,20,30, and 100 sided dice rolls are possible > 10 colours of "blank" cards that allow you to edit the text on them, creating > your own > > Playing Surfaces Available > ======================= > Table Top (large surface with grid) > Table Top (no grid) (as above, but without grid) > 3x3 > 4x4 > 5x5 > 6x6 > 7x7 > 8x8 (chess board) > 8x8 (chess board LARGE) (designed with pikemen for icehouse in mind) > 9x9 > 10x10 > 11x11 > 12x12 > 13x13 > 19x19 > > A "hide-able-non-grid-side-table" is available to place your playmats or > guides as well. > > Other Features (some are generic vassal features) > ======================= > Play up to 8 players at once! > Save your games. > Play Online in real time, or turn based over email! > and more! > > That said, there is a LOT to learn about how to use the thing. And I will be > putting together some instructions in the next few days, and will be willing > to walk some people through it... possibly even playing a game and recording > it so that others can watch the recorded game to see how it was done. > > If you are interested in learning how this works, please let me know. I have > other extensions I want to write yet, tarot cards for instance, and will try > getting my nose into the java code to implement the two features that > piecepack for vassal really needs yet (random rotation, and random layers > (used to create real rolling dice)) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2560 Return-Path: <notify@yahoogroups.com> Received: (qmail 33679 invoked from network); 30 Sep 2005 19:09:39 -0000 Received: from unknown (66.218.66.218) by m7.grp.scd.yahoo.com with QMQP; 30 Sep 2005 19:09:39 -0000 Received: from unknown (HELO n2a.bulk.scd.yahoo.com) (66.94.237.36) by mta3.grp.scd.yahoo.com with SMTP; 30 Sep 2005 19:09:39 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.4] by n2.bulk.scd.yahoo.com with NNFMP; 30 Sep 2005 19:08:42 -0000 Received: from [66.218.66.85] by mailer4.bulk.scd.yahoo.com with NNFMP; 30 Sep 2005 19:08:42 -0000 Date: 30 Sep 2005 19:08:39 -0000 Message-ID: <1128107319.1872.87173.w118@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/stations.png Uploaded by : porter235 <porter235@...> Description : a stations starting position in vassal You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/stations.png To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, porter235 <porter235@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2561 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78659 invoked from network); 30 Sep 2005 19:29:52 -0000 Received: from unknown (66.218.66.218) by m33.grp.scd.yahoo.com with QMQP; 30 Sep 2005 19:29:52 -0000 Received: from unknown (HELO n6.bulk.dcn.yahoo.com) (216.155.201.59) by mta3.grp.scd.yahoo.com with SMTP; 30 Sep 2005 19:29:50 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n6.bulk.dcn.yahoo.com with NNFMP; 30 Sep 2005 19:29:21 -0000 Received: from [66.218.66.59] by mailer2.bulk.dcn.yahoo.com with NNFMP; 30 Sep 2005 19:29:20 -0000 Received: from [66.218.66.90] by mailer8.bulk.scd.yahoo.com with NNFMP; 30 Sep 2005 19:29:20 -0000 Date: Fri, 30 Sep 2005 19:29:20 -0000 To: piecepack@yahoogroups.com Message-ID: <dhk3mg+tjek@...> In-Reply-To: <1128107319.1872.87173.w118@yahoogroups.com> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 498 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: Re: New file uploaded to piecepack X-Yahoo-Group-Post: member; u=77303393; y=afOr70_zv-KRv02GAeiWhjaUmcmRfwRsdTHqvwFcWgxHRts2 X-Yahoo-Profile: boycat_oh Porter235, that looks great! A pity my Mac OS 9.1 isn't up to running it, but either Clark will help me out or I'll upgrade to OSX in a few months. Fantatsic resource that you have provided there. Phillip > You can access this file at the URL: > http://groups.yahoo.com/group/piecepack/files/Rulesets%20in% 20progress/stations.png > > To learn more about file sharing for your group, please visit: > http://help.yahoo.com/help/us/groups/files > > Regards, > > porter235 <porter235@y...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2562 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36877 invoked from network); 30 Sep 2005 19:45:35 -0000 Received: from unknown (66.218.66.172) by m25.grp.scd.yahoo.com with QMQP; 30 Sep 2005 19:45:35 -0000 Received: from unknown (HELO smtp100.rog.mail.re2.yahoo.com) (206.190.36.78) by mta4.grp.scd.yahoo.com with SMTP; 30 Sep 2005 19:45:35 -0000 Received: (qmail 95400 invoked from network); 30 Sep 2005 19:44:33 -0000 Received: from unknown (HELO ?192.168.255.100?) (jcdietrich@24.112.15.241 with login) by smtp100.rog.mail.re2.yahoo.com with SMTP; 30 Sep 2005 19:44:32 -0000 To: piecepack@yahoogroups.com Date: Fri, 30 Sep 2005 15:44:36 -0400 User-Agent: KMail/1.8.2 References: <dhk3mg+tjek@...> In-Reply-To: <dhk3mg+tjek@...> X-Face: 1!;uJb7"kz|M)CTx|`e9u[N2~nkyZD.pvE%4KZAb[<zWitq;H;o[\T(y1m5hZDV?UTvqP@=?utf-8?q?=0A=09GgqK-?=)o~]=!JYA;g'5vtJl\u8~qi[[Gr2?m}LNKnr~-[bttE@l+VzHwbW)=?utf-8?q?z=5B7nhWxQV=3FDo=0A=095fqTZ=3Bk2sAoIytBMkvuL=2Eg=24ZPxZ=7D?= =?utf-8?q?9n=5Dr?=(;RyL=`&D8}_gCH[gB<*j*> =?utf-8?q?=5CB1ead=3A7=2620L=7Bx=5E=0A=093?=(43xF9/,%a(mWi%g7KWU/t@H5j{`85Z~Dap4qzgXI+aF*G,zPnQN9p&DPO?`@RiL( =?utf-8?q?Y5zM=0A=09=26=2Em?="X MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200509301544.37956.porter235@...> X-eGroups-Msg-Info: 1:12:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: New file uploaded to piecepack X-Yahoo-Group-Post: member; u=40724796; y=7b5QGishZHQvc58O4hKnstM3AIwEpeEKKUqQ8FeCiEN78Fs8 X-Yahoo-Profile: porter235 On September 30, 2005 03:29 pm, Benedict wrote: > Porter235, that looks great! A pity my Mac OS 9.1 isn't up to > running it, but either Clark will help me out or I'll upgrade to OSX > in a few months. > > Fantatsic resource that you have provided there. > > Phillip Thanks. Vassal 2.1 is JUST out of beta, meaning up until now only the brave have bothered with it. I would expect to see another version in the next week to address issues, and hopefully include my new code to allow random rotations and random layers! Please make sure you post your problem to the vassal yahoo group <vassalengine@yahoogroups.com> or directly to the creator Rodney Kinney <rodneykinney@...> so that it can be resolved and you can join in the fun! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2563 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87548 invoked from network); 30 Sep 2005 20:02:19 -0000 Received: from unknown (66.218.66.166) by m32.grp.scd.yahoo.com with QMQP; 30 Sep 2005 20:02:18 -0000 Received: from unknown (HELO smtp100.rog.mail.re2.yahoo.com) (206.190.36.78) by mta5.grp.scd.yahoo.com with SMTP; 30 Sep 2005 20:02:17 -0000 Received: (qmail 17061 invoked from network); 30 Sep 2005 20:02:17 -0000 Received: from unknown (HELO ?192.168.255.100?) (jcdietrich@24.112.15.241 with login) by smtp100.rog.mail.re2.yahoo.com with SMTP; 30 Sep 2005 20:02:17 -0000 To: piecepack@yahoogroups.com Date: Fri, 30 Sep 2005 16:02:12 -0400 User-Agent: KMail/1.8.2 References: <dhk3mg+tjek@...> <200509301544.37956.porter235@...> In-Reply-To: <200509301544.37956.porter235@...> X-Face: 1!;uJb7"kz|M)CTx|`e9u[N2~nkyZD.pvE%4KZAb[<zWitq;H;o[\T(y1m5hZDV?UTvqP@=?utf-8?q?=0A=09GgqK-?=)o~]=!JYA;g'5vtJl\u8~qi[[Gr2?m}LNKnr~-[bttE@l+VzHwbW)=?utf-8?q?z=5B7nhWxQV=3FDo=0A=095fqTZ=3Bk2sAoIytBMkvuL=2Eg=24ZPxZ=7D?= =?utf-8?q?9n=5Dr?=(;RyL=`&D8}_gCH[gB<*j*> =?utf-8?q?=5CB1ead=3A7=2620L=7Bx=5E=0A=093?=(43xF9/,%a(mWi%g7KWU/t@H5j{`85Z~Dap4qzgXI+aF*G,zPnQN9p&DPO?`@RiL( =?utf-8?q?Y5zM=0A=09=26=2Em?="X MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200509301602.13754.porter235@...> X-eGroups-Msg-Info: 1:12:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: New file uploaded to piecepack X-Yahoo-Group-Post: member; u=40724796; y=1lhVQgsa33Y6NdaX37MRZXglkudwfHu1p80ItdB1gAsDHYjc X-Yahoo-Profile: porter235 On September 30, 2005 03:44 pm, Porter235 wrote: > Vassal 2.1 is JUST out of beta, meaning up until now only the brave > have bothered with it. I would expect to see another version in the next > week to address issues, and hopefully include my new code to allow random > rotations and random layers! > > Please make sure you post your problem to the vassal yahoo group > <vassalengine@yahoogroups.com> or directly to the creator Rodney Kinney > <rodneykinney@...> so that it can be resolved and you can join in > the fun! You could also try the "back up" version at <http://vassalengine.org/ws/vassal_backup.jnlp> clicking this link should load up the previous version of vassal, which you might have better luck with. JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2564 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59471 invoked from network); 1 Oct 2005 01:43:27 -0000 Received: from unknown (66.218.66.218) by m35.grp.scd.yahoo.com with QMQP; 1 Oct 2005 01:43:27 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (204.127.198.54) by mta3.grp.scd.yahoo.com with SMTP; 1 Oct 2005 01:43:27 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (rwcrmhc14) with SMTP id <2005100101432301400b69nfe>; Sat, 1 Oct 2005 01:43:23 +0000 Message-ID: <000601c5c629$8aeb4380$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <dhbdfd+f7r6@...> Date: Fri, 30 Sep 2005 18:43:37 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=154985245; y=TLVP-NTP9jsB6rT8nfK-RSi2FV7Pu18h5lTI7STM9eL8mJWeqQ X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks Phillip for choosing Stations as the second game to critique! I must apologize for not responding sooner but I didn't read my mail Tuesday and the mail has been down for the past day and a half. I look forward to some feedback, on the game play as well as the rule write-up. Thanks. -Mike ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Tuesday, September 27, 2005 5:21 AM Subject: [piecepack] piecepack design workshop #2: Stations v1.2 by Michael Schoessow Michael has a couple of games in the in progress folder, so I picked Stations, a 2-player game. I need to read the rules again and get my trusty 'pack out before commenting - so expect something from me in the next few days. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2566 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9737 invoked from network); 1 Oct 2005 02:15:36 -0000 Received: from unknown (66.218.66.218) by m33.grp.scd.yahoo.com with QMQP; 1 Oct 2005 02:15:36 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by mta3.grp.scd.yahoo.com with SMTP; 1 Oct 2005 02:15:36 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (rwcrmhc12) with SMTP id <2005100102153501400l1o0ee>; Sat, 1 Oct 2005 02:15:35 +0000 Message-ID: <001301c5c62e$0adcb980$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <dhhc21+u5uu@...> Date: Fri, 30 Sep 2005 19:15:50 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=154985245; y=DudQnjrZY_54jgEfb7FGZy2pOIOv3Agx-qszoOQz6octCFqyzw X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Matt Worden To: piecepack@yahoogroups.com Sent: Thursday, September 29, 2005 11:33 AM Subject: [piecepack] Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow >I had a chance to play the game during my lunch break today. >Overall, it's a neat game that fits the piecepack very nicely. It >seems like a game that not only will reveal more/deeper strategy and >effective tactics the more you play, but will change a good deal >depending on who you play with. >However, I'm a bit unclear yet as to how paths are defined. This >seems to be what the whole game revolves around ... so being able >to "dummy proof" the definitions into something as clear as possible >will help. I've formed a couple of questions that might help >illustrate where/how I'm confused: >1> What is the distance travelled between two building sites that >are "directly across the street" from each other (the initial half- >tile gap is between them)? My gut would tell me it's 1, since you >have to "cross the street" ... but, as Phillip mentioned in his >reply, middle example in the "Examples of Counting ..." diagram >seems to suggest that it might be zero instead. Hi Matt, Thanks for trying out the game and providing feedback. Regarding the counting of spaces, see my response to Phillip's post. I realize that it is confusing (OK, nonsensical) the way it is now. Let me mull this over through the weekend and then I'll post a detailed replay. >2> Do paths only exist along the edges of the tiles, so that once 2 >tiles get more than a distance of a half-tile apart they no longer >have pathways between them (no "open space" paths)? See my response above :-) >I also have a couple additional variant ideas: >1> Allow players to rotate a tile instead of (or in addition to) >sliding it Very interesting idea! >2> Players start with a "random queue" of their coins (shuffled >facedown and stacked) ... they can only look at the value of the >next one that will be placed I like this one too. I'll probably include both of these in my final rules version. Thanks. I did mention in the rules that it's a game that lends itself to many variants! -Mike >-Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2567 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81791 invoked from network); 1 Oct 2005 21:37:49 -0000 Received: from unknown (66.218.66.167) by m23.grp.scd.yahoo.com with QMQP; 1 Oct 2005 21:37:49 -0000 Received: from unknown (HELO smtp101.rog.mail.re2.yahoo.com) (206.190.36.79) by mta6.grp.scd.yahoo.com with SMTP; 1 Oct 2005 21:37:49 -0000 Received: (qmail 8953 invoked from network); 1 Oct 2005 21:37:48 -0000 Received: from unknown (HELO ?192.168.255.100?) (jcdietrich@24.112.15.241 with login) by smtp101.rog.mail.re2.yahoo.com with SMTP; 1 Oct 2005 21:37:48 -0000 To: piecepack@yahoogroups.com Date: Sat, 1 Oct 2005 17:37:49 -0400 User-Agent: KMail/1.8.2 References: <dhk3mg+tjek@...> <200509301544.37956.porter235@...> In-Reply-To: <200509301544.37956.porter235@...> X-Face: 1!;uJb7"kz|M)CTx|`e9u[N2~nkyZD.pvE%4KZAb[<zWitq;H;o[\T(y1m5hZDV?UTvqP@=?utf-8?q?=0A=09GgqK-?=)o~]=!JYA;g'5vtJl\u8~qi[[Gr2?m}LNKnr~-[bttE@l+VzHwbW)=?utf-8?q?z=5B7nhWxQV=3FDo=0A=095fqTZ=3Bk2sAoIytBMkvuL=2Eg=24ZPxZ=7D?= =?utf-8?q?9n=5Dr?=(;RyL=`&D8}_gCH[gB<*j*> =?utf-8?q?=5CB1ead=3A7=2620L=7Bx=5E=0A=093?=(43xF9/,%a(mWi%g7KWU/t@H5j{`85Z~Dap4qzgXI+aF*G,zPnQN9p&DPO?`@RiL( =?utf-8?q?Y5zM=0A=09=26=2Em?="X MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200510011737.51559.porter235@...> X-eGroups-Msg-Info: 1:12:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: New file uploaded to piecepack X-Yahoo-Group-Post: member; u=40724796; y=ormuZ3Yvzw_Ugfxwf3NeM7Qx_CtV7MlnKWoh6vSDDMv0RHie X-Yahoo-Profile: porter235 On September 30, 2005 03:44 pm, Porter235 wrote: > On September 30, 2005 03:29 pm, Benedict wrote: > > Porter235, that looks great! A pity my Mac OS 9.1 isn't up to > > running it, but either Clark will help me out or I'll upgrade to OSX > > in a few months. > > > > Fantatsic resource that you have provided there. > > > > Phillip This just in on the vassal list... In consideration of pre-Tiger Mac users, I've changed the Web Start version of VASSAL 2.1 to run using JRE 1.4, same as VASSAL 2.0.5 In other words, assuming that you have JRE 1.4 installed, you can try running the regular version of vassal again... <http://vassalengine.org/ws/vassal.jnlp> Hope this addresses your problems on the Mac. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2568 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94768 invoked from network); 4 Oct 2005 16:50:04 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 4 Oct 2005 16:50:04 -0000 Received: from unknown (HELO n16a.bulk.scd.yahoo.com) (66.94.237.45) by mta3.grp.scd.yahoo.com with SMTP; 4 Oct 2005 16:49:54 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.1] by n16.bulk.scd.yahoo.com with NNFMP; 04 Oct 2005 16:46:02 -0000 Received: from [66.218.66.74] by mailer1.bulk.scd.yahoo.com with NNFMP; 04 Oct 2005 16:45:54 -0000 Date: Tue, 04 Oct 2005 16:45:51 -0000 To: piecepack@yahoogroups.com Message-ID: <dhubjv+qc0t@...> In-Reply-To: <200510011737.51559.porter235@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 576 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: Re: New file uploaded to piecepack X-Yahoo-Group-Post: member; u=77303393; y=BZco9l3KQAVWW6j4Zp2uQqXLYPQCpEE7lyyh2cQEvbhet5cZ X-Yahoo-Profile: boycat_oh --- In piecepack@yahoogroups.com, Porter235 <porter235@y...> Hi, Thanks for that link, but my machne still isn't interested in opening the file. X.x coming to me in January, so I'll just be patient. Phillip > In consideration of pre-Tiger Mac users, I've changed the Web Start version > of VASSAL 2.1 to run using JRE 1.4, same as VASSAL 2.0.5 > > In other words, assuming that you have JRE 1.4 installed, you can try running > the regular version of vassal again... > > <http://vassalengine.org/ws/vassal.jnlp> > > Hope this addresses your problems on the Mac. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2569 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23333 invoked from network); 6 Oct 2005 21:16:29 -0000 Received: from unknown (66.218.66.217) by m25.grp.scd.yahoo.com with QMQP; 6 Oct 2005 21:16:29 -0000 Received: from unknown (HELO n22a.bulk.scd.yahoo.com) (66.94.237.51) by mta2.grp.scd.yahoo.com with SMTP; 6 Oct 2005 21:16:28 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.59] by n22.bulk.scd.yahoo.com with NNFMP; 06 Oct 2005 21:16:23 -0000 Received: from [66.218.66.88] by mailer8.bulk.scd.yahoo.com with NNFMP; 06 Oct 2005 21:16:22 -0000 Date: Thu, 06 Oct 2005 21:16:22 -0000 To: piecepack@yahoogroups.com Message-ID: <di4476+ale4@...> In-Reply-To: <001301c5c62e$0adcb980$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Length: 2634 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=180855667; y=kAAHP_fBTQ8rnIzT3qpl5_K_fSgXPxMo4Z3XMia2MCkqZmjN4A X-Yahoo-Profile: cdrodeffer Whew! I took the printout of Stations to lunch with me what -- a week ago now? And I'm only now getting a breather to post my comments. In short, I have to agree with others that corner spaces should count when measuring distance. Even though I didn't see it explicitly stated as such, I assume that since you're not allowed to completely block off a station from the rest of the grid, diagonal moves (such as between two tiles that touch only at a corner) are not allowed, so that path can't be used when calculating shortest distances. In your rules, maybe an easy way to say this would be to measure the distance in terms of square quarter tile spaces between the shops, with only orthogonal turns allowed. This seems simplest to me, and since everyone would be operating under the same rules, it would be fair for everyone, even if the scores are somewhat offset by counting the corners. The diagrams should be easy enough to update. Stations might be most easily played on top of one of those Chessex grids to make counting easier. With the VASSAL module, using the snap-to grid works great. This seems simplest to me, and since everyone would be operating under the same rules, it would be fair for everyone. I like the variants numbered 1, 2 and 3a, but am less fond of variants 3b and 4. In variant 1, playing for the highest score instead of the lowest greatly changes the game, both in how stations are claimed and in how tiles get shoved around. Very nice! In variant 2, not only does this make the game more abstract (which is a bonus for some of the players I play with), it generally makes the game much closer, and as a result, players have to take more care when pushing tiles around. It makes the tile pushing much more of a strategic part of the game than when the coin values are hidden. Variant 3a, gives a nice bonus for matching suit, which can sometimes really help a player who is behind catch up. Variant 3b doesn't really add anything new to the game, just shifts the scores downward. Variant 4 seems much too open to me, and seems to reduce the importance of good position. I also like the suggested variant where coins are drawn from a stack and played (I'll call it variant 5). This introduces a nice but small random element into the game. So far, I've only messed around with playing turns via the VASSAL module, but after doing that, I have a hunch that my favorite ways to play (provided I can find players) will be the standard game or variant 1, possibly combined with 2, 3a and/or 5. Nice game! I may include standard plus variant 2 (only) as part of my abstracts tournament next month! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2570 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72628 invoked from network); 7 Oct 2005 04:14:49 -0000 Received: from unknown (66.218.66.218) by m26.grp.scd.yahoo.com with QMQP; 7 Oct 2005 04:14:49 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta3.grp.scd.yahoo.com with SMTP; 7 Oct 2005 04:14:49 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (sccrmhc11) with SMTP id <20051007041445011009a348e>; Fri, 7 Oct 2005 04:14:45 +0000 Message-ID: <000901c5caf5$ad4b5200$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <di4476+ale4@...> Date: Thu, 6 Oct 2005 21:14:56 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=154985245; y=PqFqgzluywFJ6d73G17aFaf0XhbPqsI9UgDW6ee14P46FLFsDA X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Clark D. Rodeffer To: piecepack@yahoogroups.com Sent: Thursday, October 06, 2005 2:16 PM Subject: [piecepack] Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow >Whew! I took the printout of Stations to lunch with me what -- a week >ago now? And I'm only now getting a breather to post my comments. >In short, I have to agree with others that corner spaces should count >when measuring distance. Even though I didn't see it explicitly stated >as such, I assume that since you're not allowed to completely block >off a station from the rest of the grid, diagonal moves (such as >between two tiles that touch only at a corner) are not allowed, That's correct. >so >that path can't be used when calculating shortest distances. In your >rules, maybe an easy way to say this would be to measure the distance >in terms of square quarter tile spaces between the shops, with only >orthogonal turns allowed. This seems simplest to me, and since >everyone would be operating under the same rules, it would be fair for >everyone, even if the scores are somewhat offset by counting the >corners. The diagrams should be easy enough to update. Yes, I plan to completely re-do the example figure. And corner spaces WILL be counted. >Stations might be most easily played on top of one of those Chessex >grids to make counting easier. With the VASSAL module, using the >snap-to grid works great. This seems simplest to me, and since >everyone would be operating under the same rules, it would be fair for everyone. >I like the variants numbered 1, 2 and 3a, but am less fond of variants >3b and 4. In variant 1, playing for the highest score instead of the >lowest greatly changes the game, both in how stations are claimed and >in how tiles get shoved around. Very nice! In variant 2, not only does >this make the game more abstract (which is a bonus for some of the >players I play with), it generally makes the game much closer, and as >a result, players have to take more care when pushing tiles around. It >makes the tile pushing much more of a strategic part of the game than >when the coin values are hidden. Variant 3a, gives a nice bonus for >matching suit, which can sometimes really help a player who is behind >catch up. Variant 3b doesn't really add anything new to the game, just >shifts the scores downward. Variant 4 seems much too open to me, and >seems to reduce the importance of good position. I also like the >suggested variant where coins are drawn from a stack and played (I'll >call it variant 5). This introduces a nice but small random element >into the game. So far, I've only messed around with playing turns via >the VASSAL module, but after doing that, I have a hunch that my >favorite ways to play (provided I can find players) will be the >standard game or variant 1, possibly combined with 2, 3a and/or 5. These comments I find very fascinating. Although the regular game was play-tested reasonably well, the variants were all an afterthought of mine with no more than five minutes given to coming up with them and with no play-testing whatsoever. This is one of the reasons the game was placed in the Rules In Progress folder rather than being directly submitted to the rules list at piecepack.org. All of Clark's comments make a lot of sense to me, and after reading his impressions it seems rather obvious that variant 3b doesn't add to the depth of the game and that variant 4 is too radical in the sense that it destroys much of the strategic play by introducing too much potential change per turn. I did realize that variant 1 would make game-play very different but my intuition convinced me that it would likely make for an equally engaging game with no new problems introduced. I was also quite sure about variant 2. I agree that variant 5 sounds promising. Here's a question for all of you participating in the workshop; what should the standard game be? I believe that whatever variation (or no variations from the rules as written) makes for the best game should ultimately be the standard game in the final rules version. Then other interesting versions should be listed as variations. Clark's comments have caused me to reconsider what the best version might be. My feelings right now are that I can see variant 2 or 3, or both together, as alternatives to the present standard version. Somehow I can't see version 1 being the standard version, although I should really try it first. It's probably a bias relating back to the theme in Alien City, the game that inspired me to come up with this game. Although I like variant 5, I think this is better as a variant than as the primary game. My inclination now is to not include 3b or 4 as variants in future rules versions. But I would appreciate hearing other opinions concerning what version should be standard and what should be included as variants. Clark, I hope you won't mind me putting you on the spot a bit; do you like variant 1 or 2 better than the basic game? Truly, I don't endorse any particular stand right now; I just want to determine what the basic game should optimally be defined as. >Nice game! I may include standard plus variant 2 (only) as part of my >abstracts tournament next month! That would be great, but please don't feel compelled. If you do though, I would greatly appreciate hearing what the various impressions were! >Clark Thanks very much Clark for the insightful feedback. -Mike ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "piecepack" on the web. b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2571 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68416 invoked from network); 7 Oct 2005 04:39:28 -0000 Received: from unknown (66.218.66.166) by m28.grp.scd.yahoo.com with QMQP; 7 Oct 2005 04:39:28 -0000 Received: from unknown (HELO n7a.bulk.scd.yahoo.com) (66.94.237.41) by mta5.grp.scd.yahoo.com with SMTP; 7 Oct 2005 04:39:28 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.59] by n7.bulk.scd.yahoo.com with NNFMP; 07 Oct 2005 04:39:15 -0000 Received: from [66.218.66.88] by mailer8.bulk.scd.yahoo.com with NNFMP; 07 Oct 2005 04:39:15 -0000 Date: Fri, 07 Oct 2005 04:39:14 -0000 To: piecepack@yahoogroups.com Message-ID: <di4u5i+i9mb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "mschoessow" <mikeschoessow@...> Subject: Comments regarding my game Stations X-Yahoo-Group-Post: member; u=154985245; y=Z8f-TG7rnOw89Dgz1B1Q71o1JRK1rNwgvF_3T3V2g4BXbcekkA X-Yahoo-Profile: mschoessow I have come to some conclusions (at least for now :) as to how spaces are = counted in Stations. I feel that it makes sense to do it the same way as i= n Alien City. In that game it worked fine, and nobody seemed confused. The= easiest way to think of this is to imagine all the tiles setting on a gri= d where the line spacing is equal to one half tile width. When moving from= one station to another, use the following system: Starting from the stati= on on one tile, the number of spaces that must be moved through to get to = the other station is equal to the distance between the stations. So for = example, Two stations that are directly "across the street" from each othe= r, assuming the two tiles are 1/2 tile width apart, are a distance 1 apar= t. The distance from one corner of a tile to the opposite corner of that= same tile (assuming the path is clear around the tile perimeter on one si= de) is 5. I hope this makes sense. I will be updating the figure in the = rules at the end of the workshop and also adding another figure illustrati= ng the full scoring of both players at the end of a representative game, a= s suggested by Phillip. Phillip also suggested that the game might be wor= kable as a 4-player if the board was made bigger. If anybody tries that co= nfiguration I would appreciate very much hearing the results. Thanks to e= veryboby who has participated. The feedback so far has been enlightening. = -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2572 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92114 invoked from network); 7 Oct 2005 14:30:22 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 7 Oct 2005 14:30:22 -0000 Received: from unknown (HELO n18a.bulk.scd.yahoo.com) (66.94.237.47) by mta4.grp.scd.yahoo.com with SMTP; 7 Oct 2005 14:30:22 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.3] by n18.bulk.scd.yahoo.com with NNFMP; 07 Oct 2005 14:29:26 -0000 Received: from [66.218.66.91] by mailer3.bulk.scd.yahoo.com with NNFMP; 07 Oct 2005 14:29:26 -0000 Date: Fri, 07 Oct 2005 14:29:24 -0000 To: piecepack@yahoogroups.com Message-ID: <di60o4+6psr@...> In-Reply-To: <000901c5caf5$ad4b5200$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:9:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=180855667; y=DPPOudYpQDRxvfWa6ThP4sw1x_SkXtgph_JU7Q5E2yaQ2lUKtw X-Yahoo-Profile: cdrodeffer > Clark, I hope you won't mind me putting > you on the spot a bit; do you l= ike variant > 1 or 2 better than the basic game? Truly, > I don't endorse a= ny particular stand right > now; I just want to determine what the > basic = game should optimally be defined as. I may be a bit biased, but I think th= e current variant 2 (all coins effectively worth one) trying for low score = (default scoring system) would make the best default game. Scores are close= r, which does leave some chance for ties. But I don't think that hurts the = game because it's silly to intentionally play for a tying low score in Stat= ions when it should be just as straightforward to play for a win. This is a= lso by far the easiest variant to score and, more importantly, keep track t= he current scores during play. This makes a big difference as to how player= s move tiles around. It's also the most intuitive, easiest to learn set of = rules. I'm kind of in a different camp as one who thinks that variants shou= ld "add something" to a game, but that's just my opinion. Going for high s= core with all coins still effectively worth one would be a nice first varia= nt, because it changes the play drastically without changing the scoring ca= lculation. You want to really spread out in the high score variant instead = of getting in close, and the tiles scatter to the edge like the grease floa= ting on top of the dish water when a drop of soap falls in. Remember those = old commercials? But I digress. The high score variant probably isn't quite= as deep a game as the low scoring one because the center becomes much more= open, making the decisions somewhat easier. But this variant can be presen= ted as an "easy" or "kid's" variant or for "fast play". Intuitively, kids e= specially might like playing for higher scores more than lower ones -- the = "more is always better" thinking. Next, I would add the extra bit where yo= u get to subtract for like suits, whether playing for high or low. This add= s a little "zing" to the game because your opponent may have to spend sever= al turns moving the same tile to overcome a strong play. And like I mention= ed before, this can add lots of drama by allowing a come-from-behind victor= y. This rule has the potential to delay the "tipping point" for the game, b= ut it doesn't necessarily happen every time. Multiplying distances by hidd= en coin values drawn from a random queue (I think it was Matt who suggested= the coin draw) would be a good next step up, no matter whether the game is= for high or low. It adds one more layer of decisions and complexity in sco= ring, but the best part of adding the multiples is that it means players ha= ve to always keep second guessing their opponent's plays. With hidden coin = values, this bluffing and second guessing becomes a big part of the game, a= nd it makes blocking your opponent's paths (or opening them and lengthening= your own if playing for high) both more risky and more vicious. Not everyo= ne will want to play that way, and some people will honestly hate the memor= y aspect that random hidden coins introduces. But overall, hidden coin valu= es will probably make the game more appealing to fans of Euro-style games. = Finally, allowing players to choose hidden coin values instead of drawing = them from a queue (the current default rules) adds one more level of decisi= on-making, and could be pitched as the "advanced" or maybe the "full" versi= on of the game. It's like going from standard Torres to the advanced versio= n of Torres -- more difficult, more decisions, but well worth taking that s= tep. Again, I've only played a few times, and that only against myself, no= t a real opponent. I also haven't played the other variant that Matt sugges= ted, allowing tile rotations instead of sliding. Intuitively, rotating the = tiles could be much more powerful than sliding, possibly too powerful becau= se it might give a big relative gain for one player and lead to a significa= nt last player advantage. But that's just intuitive thinking. As I said, I = haven't tried it that way. I also haven't yet tried Phillip's multi-player = idea, but I think that would be well worth exploring before submitting the = final ruleset. Being able to list a game as for 2 to 4 players is a big plu= s. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2573 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84138 invoked from network); 14 Oct 2005 06:40:20 -0000 Received: from unknown (66.218.66.167) by m25.grp.scd.yahoo.com with QMQP; 14 Oct 2005 06:40:20 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (204.127.198.54) by mta6.grp.scd.yahoo.com with SMTP; 14 Oct 2005 06:40:20 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (rwcrmhc14) with SMTP id <2005101406395701400lqod6e>; Fri, 14 Oct 2005 06:39:57 +0000 Message-ID: <000d01c5d08a$26f14ee0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <di60o4+6psr@...> Date: Thu, 13 Oct 2005 23:40:22 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=154985245; y=PVF-udsq99qzMVdIb57LJwGKi7qyB6z4x1n-hL9OkAXkb4Ttrg X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks Clark for the additional comments. I'm not sure that my preference is necessarily for the simplest version being the standard game, although that becomes attractive if the simplest version is also one of the better versions. I've been very pleased with the quality of the comments and suggestions received and I want to thank everyone who contributed. As a designer it feels great to get outside feedback on one of my designs! These workshops are a great way to inject some new insight into emerging game designs and also to identify flaws (like illogical schemes for counting spaces :-). As a result of the feedbak I've received I plan to, 1) Change the rules regarding the determination of distance between two stations as per my earlier posting, 2) re-do the counting example figure accordingly, 3) add a comprehensive end-of-game scoring example with accompanying figure, and 4) re-evaluate which version should be the standard game and which versions should be variants. Here are my present inclinations on the last point, after thinking about it for 4-5 days. Although I agree that the old variant 2 pure abstract version is the simplest, I'm worried that it will limit the appeal for players who are not into pure abstracts if it is made the standard version, so the standard game will likely retain the scoring system that is based on coin number as well as distance. I will make the suit matching bonus part of the standard game because it adds to the game's dynamics in a good way and without any apparent downside. I also like the idea of picking coins from a face-down stack (what was being called variant 5 in the earlier posts). Thanks for the idea Matt! This seems to me a very Euro-game way of introducing some chance into the game, i.e., you are presented with a random draw, adding modest chaos, but then immediately given a chance to adjust your play accordingly. Also, the opponent never knows what the number is on the coin you just placed so there is not a memory element involved for the other player. Of course the player placing the coin will want to remember, but there are only six coins and only three are paricularly important typically so this shouldn't be a big problem, even for gamers with crappy memories (like me). As for variants, I agree, after reading Clark's observations, that 3b and 4 are not worth keeping. The tile rotating idea was another intriguing possibility but it has the disadvantage of being physically somewhat fiddly. The first listed variant will likely be the one in which only distance is considered with each coin having a base value of 1. Variant 2 could then be the one where players try to maximize their scores instead of minimizing them, and this could be applied to either the standard game or variant 1. I will probably throw out my original idea of players knowing and keeping all their coin numbers secret and placing them in whatever order they wish. I don't think it's good to list too many variants in a finished game and I also don't think that this would make a better game than the one with players picking coins blindly from a stack. I'm still thinking about Phillip's suggestion for a multi-player version utilizing a larger board. Multi-player abstracts tend to lose much of their strategic interest and become highly tactical because so much can happen before a player's turn comes around again that strategic play is largely precluded. Having said that there are some multi-player abstracts that I enjoy so I will explore and play-test this more before deciding. So, let's move the workshop on to the next game! Not that I won't appreciate more comments from anyone about Stations, especially if you post a session report! -Mike ----- Original > Clark, I hope you won't mind me putting > you on the spot a bit; do you like variant > 1 or 2 better than the basic game? Truly, > I don't endorse any particular stand right > now; I just want to determine what the > basic game should optimally be defined as. I may be a bit biased, but I think the current variant 2 (all coins effectively worth one) trying for low score (default scoring system) would make the best default game. Scores are closer, which does leave some chance for ties. But I don't think that hurts the game because it's silly to intentionally play for a tying low score in Stations when it should be just as straightforward to play for a win. This is also by far the easiest variant to score and, more importantly, keep track the current scores during play. This makes a big difference as to how players move tiles around. It's also the most intuitive, easiest to learn set of rules. I'm kind of in a different camp as one who thinks that variants should "add something" to a game, but that's just my opinion. Going for high score with all coins still effectively worth one would be a nice first variant, because it changes the play drastically without changing the scoring calculation. You want to really spread out in the high score variant instead of getting in close, and the tiles scatter to the edge like the grease floating on top of the dish water when a drop of soap falls in. Remember those old commercials? But I digress. The high score variant probably isn't quite as deep a game as the low scoring one because the center becomes much more open, making the decisions somewhat easier. But this variant can be presented as an "easy" or "kid's" variant or for "fast play". Intuitively, kids especially might like playing for higher scores more than lower ones -- the "more is always better" thinking. Next, I would add the extra bit where you get to subtract for like suits, whether playing for high or low. This adds a little "zing" to the game because your opponent may have to spend several turns moving the same tile to overcome a strong play. And like I mentioned before, this can add lots of drama by allowing a come-from-behind victory. This rule has the potential to delay the "tipping point" for the game, but it doesn't necessarily happen every time. Multiplying distances by hidden coin values drawn from a random queue (I think it was Matt who suggested the coin draw) would be a good next step up, no matter whether the game is for high or low. It adds one more layer of decisions and complexity in scoring, but the best part of adding the multiples is that it means players have to always keep second guessing their opponent's plays. With hidden coin values, this bluffing and second guessing becomes a big part of the game, and it makes blocking your opponent's paths (or opening them and lengthening your own if playing for high) both more risky and more vicious. Not everyone will want to play that way, and some people will honestly hate the memory aspect that random hidden coins introduces. But overall, hidden coin values will probably make the game more appealing to fans of Euro-style games. Finally, allowing players to choose hidden coin values instead of drawing them from a queue (the current default rules) adds one more level of decision-making, and could be pitched as the "advanced" or maybe the "full" version of the game. It's like going from standard Torres to the advanced version of Torres -- more difficult, more decisions, but well worth taking that step. Again, I've only played a few times, and that only against myself, not a real opponent. I also haven't played the other variant that Matt suggested, allowing tile rotations instead of sliding. Intuitively, rotating the tiles could be much more powerful than sliding, possibly too powerful because it might give a big relative gain for one player and lead to a significant last player advantage. But that's just intuitive thinking. As I said, I haven't tried it that way. I also haven't yet tried Phillip's multi-player idea, but I think that would be well worth exploring before submitting the final ruleset. Being able to list a game as for 2 to 4 players is a big plus. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2574 Return-Path: <acdalton@...> Received: (qmail 31619 invoked from network); 17 Oct 2005 10:54:12 -0000 Received: from unknown (66.218.66.166) by m32.grp.scd.yahoo.com with QMQP; 17 Oct 2005 10:54:12 -0000 Received: from unknown (HELO n22a.bulk.scd.yahoo.com) (66.94.237.51) by mta5.grp.scd.yahoo.com with SMTP; 17 Oct 2005 10:54:12 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.2] by n22.bulk.scd.yahoo.com with NNFMP; 17 Oct 2005 10:54:06 -0000 Received: from [66.218.66.74] by mailer2.bulk.scd.yahoo.com with NNFMP; 17 Oct 2005 10:54:06 -0000 X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57209 invoked from network); 17 Oct 2005 05:01:52 -0000 Received: from unknown (66.218.66.167) by m33.grp.scd.yahoo.com with QMQP; 17 Oct 2005 05:01:52 -0000 Received: from unknown (HELO n3a.bulk.scd.yahoo.com) (66.94.237.37) by mta6.grp.scd.yahoo.com with SMTP; 17 Oct 2005 05:01:51 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.3] by n3.bulk.scd.yahoo.com with NNFMP; 17 Oct 2005 05:01:38 -0000 Received: from [66.218.66.74] by mailer3.bulk.scd.yahoo.com with NNFMP; 17 Oct 2005 05:01:38 -0000 Date: Mon, 17 Oct 2005 05:01:38 -0000 To: piecepack@yahoogroups.com Message-ID: <divb7i+9r94@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Aaron" <acdalton@...> Subject: Alien City Question X-Yahoo-Group-Post: member; u=85032397; y=OaCi-74iwjcWkvaFq-YXrgmHjd9eizw2wH64PA3UjkrspyfEhA X-Yahoo-Profile: striton_ca X-eGroups-Approved-By: prophesor <prophesor@...> via web; 17 Oct 2005 10:54:05 -0000 My name is Aaron Dalton and I run a free play-by-web boardgame site called = Super Duper Games (http://superdupergames.org). I am in the process of imp= lementing Alien City (and other Piecepack games) and have a question regard= ing the Alien City rules. The rule in question is this: 5. The lot contai= ning the suit icon in the corner of a tile may not be built on until after = all other legally buildable lots on that tile have been built on. Combined= with rules 3 and 4, this one is giving me a headache. Can somebody give m= e an example of a situation where building on the suit icon is permissible = if there are only 1 or 2 existing structures on the tile? I am hoping that= the phrase "on that tile" means that legal moves elsewhere on the board ar= en't taken into account. I appreciate your time. Aaron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2575 Return-Path: <acdalton@...> Received: (qmail 77145 invoked from network); 19 Oct 2005 00:01:49 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 19 Oct 2005 00:01:49 -0000 Received: from unknown (HELO n26.bulk.scd.yahoo.com) (66.94.237.55) by mta3.grp.scd.yahoo.com with SMTP; 19 Oct 2005 00:01:49 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.2] by n26.bulk.scd.yahoo.com with NNFMP; 19 Oct 2005 00:01:48 -0000 Received: from [66.218.66.84] by mailer2.bulk.scd.yahoo.com with NNFMP; 19 Oct 2005 00:01:48 -0000 X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72778 invoked from network); 18 Oct 2005 14:06:26 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 18 Oct 2005 14:06:26 -0000 Received: from unknown (HELO n17a.bulk.scd.yahoo.com) (66.94.237.46) by mta1.grp.scd.yahoo.com with SMTP; 18 Oct 2005 14:06:26 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.5] by n17.bulk.scd.yahoo.com with NNFMP; 18 Oct 2005 14:03:34 -0000 Received: from [66.218.66.89] by mailer5.bulk.scd.yahoo.com with NNFMP; 18 Oct 2005 14:03:34 -0000 Date: Tue, 18 Oct 2005 14:03:34 -0000 To: piecepack@yahoogroups.com Message-ID: <dj2vbm+kinv@...> In-Reply-To: <divb7i+9r94@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Aaron" <acdalton@...> Subject: Re: Alien City Question X-Yahoo-Group-Post: member; u=85032397; y=szel5fmDkwfagT8Fu1zBnB_AWLv-_5t0JrPEpfZAxrpYodTL6A X-Yahoo-Profile: striton_ca X-eGroups-Approved-By: prophesor <prophesor@...> via web; 19 Oct 2005 00:01:47 -0000 --- In piecepack@yahoogroups.com, "Aaron" <acdalton@u...> wrote: > > > 5. = The lot containing the suit icon in the corner of a tile may not be > built= on until after all other legally buildable lots on that tile > have been b= uilt on. > My current conception is that the only time you can build on t= he select lot with less than 3 existing structures is if building on any re= maining lot would result in a disconnected road system. Are there any othe= r scenarios? Any input would be greatly appreciated as this is the final t= hing I need to clarify before finishing my testing and releasing the game. = Thanks for your time! Aaron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2576 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23894 invoked from network); 19 Oct 2005 04:58:02 -0000 Received: from unknown (66.218.66.217) by m25.grp.scd.yahoo.com with QMQP; 19 Oct 2005 04:58:02 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by mta2.grp.scd.yahoo.com with SMTP; 19 Oct 2005 04:58:02 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (sccrmhc11) with SMTP id <2005101904553501100abda3e>; Wed, 19 Oct 2005 04:55:36 +0000 Message-ID: <000601c5d469$6c737e10$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <divb7i+9r94@...> Date: Tue, 18 Oct 2005 21:56:08 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Alien City Question X-Yahoo-Group-Post: member; u=154985245; y=SwFdVrvxldlKzrvaNpzaNX52j1vcbLQysRx2bnGc_e-aTmRvDw X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- >From: Aaron >To: piecepack@yahoogroups.com >Sent: Sunday, October 16, 2005 10:01 PM >Subject: [piecepack] Alien City Question >My name is Aaron Dalton and I run a free play-by-web boardgame site >called Super Duper Games (http://superdupergames.org). I am in the >process of implementing Alien City (and other Piecepack games) and >have a question regarding the Alien City rules. Hey that's great. Sure I'll be happy to answer any questions. >The rule in question >is this: >5. The lot containing the suit icon in the corner of a tile may not be >built on until after all other legally buildable lots on that tile >have been built on. >Combined with rules 3 and 4, this one is giving me a headache. Can >somebody give me an example of a situation where building on the suit >icon is permissible if there are only 1 or 2 existing structures on >the tile? I am hoping that the phrase "on that tile" means that legal >moves elsewhere on the board aren't taken into account. First of all, a structure may never be placed that breaks the road network into two pieces, or that cuts off any lot from access to the network, whether or not it is on a suit icon, but I assume from the way you composed your question that this is clear. At first when I read your question I thought it would be very easy to answer with a minimum of words. However after more careful consideration I can see that the resolution for some situations is not obvious. Below I have tried to answer your query in detail. I don't like how my answers may give the impression that the rules to Alien City are convoluted. They aren't in practice. OK, let's say that there is a tile that has one structure built on it, so three of its lots are still empty, including the one with the suit icon. The question is, when can a player place a structure on the lot containing the suit icon, right? The answer is, not as long as the other unoccupied lots on the tile may be legally built upon. So, if you look at all the unplaced domes and towers of each player, and none of these can be legally placed on any of the open, non-icon, lots on the tile, then and only then may the lot with the icon be built upon. Lots can be illegal to build upon for several reasons but the most common concerns the integrity of the road network. Building on a lot that splits the road network into two sections or cuts off one or more lots from access to the network is never allowed. This is, by far, the most common reason that a lot cannot be built upon. There are other circumstances that may arise to cause a lot to be unbuildable, but all such circumstances (those related to tile color versus piece color or based on whether or not at least two structures have already been built on the tile, etc.) apply equally to all the lots on a tile, with the proviso that the non-icon lots must be built upon before the icon lot is available for building. I hope this clears things up. As for your request for an example where building on the suit icon is permissible when there are only one or two existing structures on a tile, this most commonly occurs when building on any of the remaining non-icon open lots spilts the road network or cuts one or more lots off from access to the road network, making it illegal to build on those lots. The only other situations I can think of where it is illegal to build involve the relationships between tile color, number of structures already built on a tile, and the colors of the remaining unbuilt domes and towers in the game, but in such cases there is no distinction made for the suit icon lot, so rule 5 cannot apply. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2577 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73708 invoked from network); 19 Oct 2005 07:16:09 -0000 Received: from unknown (66.218.66.217) by m30.grp.scd.yahoo.com with QMQP; 19 Oct 2005 07:16:09 -0000 Received: from unknown (HELO w09.bloglines.com) (216.148.252.100) by mta2.grp.scd.yahoo.com with SMTP; 19 Oct 2005 07:16:09 -0000 Received: (qmail 20362 invoked by uid 99); 19 Oct 2005 07:15:22 -0000 Message-ID: <1129706122.3872152218.20304.sendItem@...> Date: 19 Oct 2005 07:15:22 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:12:0:0 From: Iain.407138@... Subject: Re: [piecepack] Re: Alien City Question X-Yahoo-Group-Post: member; u=173421731; y=viMUra_gT3zPMRKzXJ4PE_AH59-lLBY0xzgqT_IdKYWCRg X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "Aaron" <acdalton@u...> wrote: > this > is the final thing I need to clarify before finishing my testing and > releasing the game. I am looking forward to trying it out. Alien City is my favourite piecepack game. -- Iain Cheyne http://cheyne.net/blog From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2578 Return-Path: <acdalton@...> Received: (qmail 54616 invoked from network); 19 Oct 2005 20:56:34 -0000 Received: from unknown (66.218.66.218) by m26.grp.scd.yahoo.com with QMQP; 19 Oct 2005 20:56:34 -0000 Received: from unknown (HELO n26.bulk.scd.yahoo.com) (66.94.237.55) by mta3.grp.scd.yahoo.com with SMTP; 19 Oct 2005 20:56:34 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.2] by n26.bulk.scd.yahoo.com with NNFMP; 19 Oct 2005 20:54:57 -0000 Received: from [66.218.66.68] by mailer2.bulk.scd.yahoo.com with NNFMP; 19 Oct 2005 20:54:57 -0000 X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90211 invoked from network); 19 Oct 2005 19:24:11 -0000 Received: from unknown (66.218.66.166) by m7.grp.scd.yahoo.com with QMQP; 19 Oct 2005 19:24:11 -0000 Received: from unknown (HELO n10a.bulk.scd.yahoo.com) (66.94.237.44) by mta5.grp.scd.yahoo.com with SMTP; 19 Oct 2005 19:24:10 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.59] by n10.bulk.scd.yahoo.com with NNFMP; 19 Oct 2005 19:22:32 -0000 Received: from [66.218.66.92] by mailer8.bulk.scd.yahoo.com with NNFMP; 19 Oct 2005 19:22:32 -0000 Date: Wed, 19 Oct 2005 19:22:31 -0000 To: piecepack@yahoogroups.com Message-ID: <dj66dn+r8da@...> In-Reply-To: <000601c5d469$6c737e10$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Aaron" <acdalton@...> Subject: Re: Alien City Question X-Yahoo-Group-Post: member; u=85032397; y=kiPczZsgzHnPlcsGidtL4WJMF-NzSbR_QVR3Et1_7jH47wQDrg X-Yahoo-Profile: striton_ca X-eGroups-Approved-By: prophesor <prophesor@...> via web; 19 Oct 2005 20:54:55 -0000 --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wro= te: > > First of all, a structure may never be placed that breaks the roa= d network into two pieces, or that cuts off any lot from access to the netw= ork, whether or not it is on a suit icon, but I assume from the way you com= posed your question that this is clear. > This is indeed very clear. No = such move will be allowed. > At first when I read your question I thoug= ht it would be very easy to answer with a minimum of words. However after m= ore careful consideration I can see that the resolution for some situations= is not obvious. Below I have tried to answer your query in detail. I don't= like how my answers may give the impression that the rules to Alien City a= re convoluted. They aren't in practice. > Unfortunately, machines just a= ren't as smart as humans. Things that are perfectly obvious to a person ar= e rarely so to a computer. I am finding that although the Alien City rules= are very straightforward, they pose certain problems to a machine. Afte= r reading what you wrote, I am assuming then that as long as either player = has any piece in their possession that can be legally placed on one of the = other lots of that tile, then the suit lot is forbidden. At first I was a = little less than excited by this conclusion, but after some extensive rumin= ations today I have hit upon a way to solve this particular problem quite s= imply. Now all that is left is to implement it and test for speed. Speed = is going to be the biggest problem and will unfortunately delay the release= of my implementation somewhat. The primary reason is that I just realized= I not only have to ensure that all buildings are connected, but all empty = spaces as well. Since the former being true does not necessarily mean the = latter is as well, this multiplies the amount of time the server has to spe= nd checking connections. I will do some benchmarking and see what I can co= me up with. Thank you for your reply. I will be sure to make an announcem= ent here once the game is online. Aaron http://superdupergames.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2579 Return-Path: <mark.goadrich@...> X-Sender: mark.goadrich@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64304 invoked from network); 19 Oct 2005 22:32:15 -0000 Received: from unknown (66.218.66.217) by m31.grp.scd.yahoo.com with QMQP; 19 Oct 2005 22:32:15 -0000 Received: from unknown (HELO n2a.bulk.scd.yahoo.com) (66.94.237.36) by mta2.grp.scd.yahoo.com with SMTP; 19 Oct 2005 22:32:14 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.4] by n2.bulk.scd.yahoo.com with NNFMP; 19 Oct 2005 22:30:39 -0000 Received: from [66.218.66.91] by mailer4.bulk.scd.yahoo.com with NNFMP; 19 Oct 2005 22:30:37 -0000 Date: Wed, 19 Oct 2005 22:30:36 -0000 To: piecepack@yahoogroups.com Message-ID: <dj6hec+n16t@...> In-Reply-To: <000d01c5d08a$26f14ee0$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Mark Goadrich" <mark.goadrich@...> Subject: Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=219486820; y=qvkLEfowExEKBuUfl3b3MHKMImdZ200rBXJopwyztx9VtToIZuI X-Yahoo-Profile: ensor76 I finally got a game of Stations in on Monday, after reading through the co= mments already made to make sure I had the up-to-date version. Counting th= e corners around a tile as spaces made sense, I'm glad the change was made.= There's definitely some details to wrap your head around with the negative= space of network connections, I'll have to play it again to see how differ= ent strategies work out; somehow Brett scored about 30 points, while I was = at 120... I think it would be helpful to have a picture showing how there = could be two disconnected networks. From the starting board position, it w= asn't immediately obvious to us, only near the end of the game when we coul= d seal off a pocket of roads in the middle due to earlier shifts did this r= ule make sense. It seemed as though a first-player advantage would be miti= gated by the second player making the last move, which could be devastating= (as in our game making every path doubled for me) with the first player no= t having a chance to respond and repair their network. It felt like I shou= ld be trying to bluff somewhat, since I was putting my coins face-down, but= that didn't enter into our game at all. But if we had put them face up, we= wouldn't know who actually played which coin. Maybe each player could use= one set of coins for the numbers, and another set for marking their suit, = so a move is placing two coins on a tile, one faceup with a number, one fac= edown for your suit. I didn't try any variants, but I would be in favor of = having the standard game be the old Variant 2, where all coins are worth 1,= and plan to try that version out next. Thanks for the intriguing game, Mi= ke, hope these comments are helpful, Mark --- In piecepack@yahoogroups.c= om, "Mike Schoessow" <mikeschoessow@c...> wrote: > > Thanks Clark for the a= dditional comments. I'm not sure that my preference is necessarily for the = simplest version being the standard game, although that becomes attractive = if the simplest version is also one of the better versions. > > .... = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2580 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85252 invoked from network); 20 Oct 2005 01:49:25 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 20 Oct 2005 01:49:25 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (63.240.77.81) by mta1.grp.scd.yahoo.com with SMTP; 20 Oct 2005 01:49:25 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (sccrmhc11) with SMTP id <20051020010711011002dikge>; Thu, 20 Oct 2005 01:07:12 +0000 Message-ID: <007001c5d512$af90d7c0$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <dj6hec+n16t@...> Date: Wed, 19 Oct 2005 18:07:43 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=154985245; y=OkR_yQ_FAhut22qllUoO7UYVwzBiqiHMTekMDNFeEpbNCVDo4w X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Mark, Thanks for the great feedback on the game. See below for my comments. >----- Original Message ----- >From: Mark Goadrich >To: piecepack@yahoogroups.com >Sent: Wednesday, October 19, 2005 3:30 PM >Subject: [piecepack] Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow >I finally got a game of Stations in on Monday, after reading through >the comments already made to make sure I had the up-to-date version. >Counting the corners around a tile as spaces made sense, I'm glad the >change was made. There's definitely some details to wrap your head >around with the negative space of network connections, I'll have to >play it again to see how different strategies work out; somehow Brett >scored about 30 points, while I was at 120... >I think it would be helpful to have a picture showing how there could >be two disconnected networks. From the starting board position, it >wasn't immediately obvious to us, only near the end of the game when >we could seal off a pocket of roads in the middle due to earlier >shifts did this rule make sense. You do understand that a move that splits the network into two separate sections is not allowed, right? I assume your comment reflects the fact that, during much of the game, there are no opportunities to make a such a move, even if it was legal. >It seemed as though a first-player advantage would be mitigated by the >second player making the last move, which could be devastating (as in >our game making every path doubled for me) with the first player not >having a chance to respond and repair their network. Yes, I am a bit worried about a first player advantage, but as you note, there can also be a last player advantage. The way the rules are presently written, each player takes an equal number of turns in a game, so the player who went second does always get the last move. How do you feel about the number of "slide only" moves in the end game? Did three seem a good number to you? Do you have an opinion on number of end-game moves versus the powerfulness of the last move? Perhaps I could add a rule concerning what can be accomplished on the final slide, although I generally hate rules that are obvious "fixes", especially if it's not yet clear that anything needs fixing. >It felt like I should be trying to bluff somewhat, since I was putting >my coins face-down, but that didn't enter into our game at all. But if >we had put them face up, we wouldn't know who actually played which >coin. Maybe each player could use one set of coins for the numbers, >and another set for marking their suit, so a move is placing two coins >on a tile, one faceup with a number, one facedown for your suit. I thought of that during the design process but felt that the two coins per play idea was potentially confusing with so many coins being allowed on a tile. It became a case of designing within the limitations of the piecepack system, and BTW, this limitation, although sometimes frustrating, has inspired some of my better ideas I feel, including aspects of the Alien City rules which were based on a stand-alone game of mine called San Jose. >I didn't try any variants, but I would be in favor of having the >standard game be the old Variant 2, where all coins are worth 1, and >plan to try that version out next. If you do try that I would be extremely interested in how you thought it compared to the version you tried, since I haven't yet decided for sure which version I want to make the standard version. >Thanks for the intriguing game, Mike, hope these comments are helpful, >Mark Very helpful indeed. Thanks Mark! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2581 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17035 invoked from network); 20 Oct 2005 06:54:02 -0000 Received: from unknown (66.218.66.167) by m35.grp.scd.yahoo.com with QMQP; 20 Oct 2005 06:54:02 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (63.240.77.83) by mta6.grp.scd.yahoo.com with SMTP; 20 Oct 2005 06:54:02 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (sccrmhc13) with SMTP id <20051020061749013003doe5e>; Thu, 20 Oct 2005 06:17:49 +0000 Message-ID: <009901c5d53e$14be9490$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <1129706122.3872152218.20304.sendItem@...> Date: Wed, 19 Oct 2005 23:18:25 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Alien City Question X-Yahoo-Group-Post: member; u=154985245; y=O2jecOg645zsPZrxWlFnqFQJIyy1-HmzPYoc9YQSykFFuwKz1w X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Iain, I'm glad you like Alien City. Sometime in 2006 I plan to build up some more copies of the predecessor game, San Jose from which Alien City was derived, and maybe start shopping it around to publishers. San Jose plays on a larger 13x13 board and has more types orf buildings (gas stations, fast food joints, and high tech companies), and the scoring works slightly differently although it is still based on having close customers and no close competitors. If you're interested I may be able to send you out a copy for play-testing at some point. Unlike Alien City, San Jose supports 2-4 players and I would be most interested in reports on 3- and 4-player games. -Mike ----- Original Message ----- From: Iain.407138@... To: piecepack@yahoogroups.com Sent: Wednesday, October 19, 2005 12:15 AM Subject: Re: [piecepack] Re: Alien City Question I am looking forward to trying it out. Alien City is my favourite piecepack game. -- Iain Cheyne http://cheyne.net/blog From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2582 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51339 invoked from network); 20 Oct 2005 08:48:17 -0000 Received: from unknown (66.218.66.172) by m31.grp.scd.yahoo.com with QMQP; 20 Oct 2005 08:48:17 -0000 Received: from unknown (HELO adm1.bloglines.com) (216.148.212.179) by mta4.grp.scd.yahoo.com with SMTP; 20 Oct 2005 08:48:17 -0000 Received: (qmail 32609 invoked from network); 20 Oct 2005 08:48:01 -0000 Received: from unknown (HELO w13.bloglines.com) (10.4.0.62) by 0 with SMTP; 20 Oct 2005 08:48:01 -0000 Received: (qmail 4468 invoked by uid 99); 20 Oct 2005 08:48:01 -0000 Message-ID: <1129798081.2739190470.4459.sendItem@...> Date: 20 Oct 2005 08:48:01 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:12:0:0 From: Iain.407138@... Subject: Re: [piecepack] Re: Alien City Question X-Yahoo-Group-Post: member; u=173421731; y=9phsytlPWjm8x98JnQcAdKJgK33-fg7A9J-ZJkHKqhCZrA X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: Hi Iain, > > I'm glad you like Alien City. Sometime in 2006 I plan to build up some more copies of the predecessor game, San Jose from which Alien City was derived, and maybe start shopping it around to publishers. San Jose plays on a larger 13x13 board and has more types orf buildings (gas stations, fast food joints, and high tech companies), and the scoring works slightly differently although it is still based on having close customers and no close competitors. If you're interested I may be able to send you out a copy for play-testing at some point. Unlike Alien City, San Jose supports 2-4 players and I would be most interested in reports on 3- and 4-player games. > > -Mike I'd be *delighted* to try it out, but I only have one games night per week, so it might only get a couple of playings. -- Iain Cheyne http://cheyne.net/blog From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2583 Return-Path: <brettspiel@...> Received: (qmail 66110 invoked by uid 7800); 20 Oct 2005 16:08:15 -0000 X-Sender: brettspiel@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70652 invoked from network); 20 Oct 2005 14:33:06 -0000 Received: from unknown (66.218.66.166) by m35.grp.scd.yahoo.com with QMQP; 20 Oct 2005 14:33:06 -0000 Received: from unknown (HELO n8.bulk.dcn.yahoo.com) (216.155.201.61) by mta5.grp.scd.yahoo.com with SMTP; 20 Oct 2005 14:33:06 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n8.bulk.dcn.yahoo.com with NNFMP; 20 Oct 2005 14:32:47 -0000 Received: from [66.218.69.6] by mailer1.bulk.dcn.yahoo.com with NNFMP; 20 Oct 2005 14:32:47 -0000 Received: from [66.218.66.77] by mailer6.bulk.scd.yahoo.com with NNFMP; 20 Oct 2005 14:32:47 -0000 Date: Thu, 20 Oct 2005 14:32:45 -0000 To: piecepack@yahoogroups.com Message-ID: <dj89qe+j24d@...> In-Reply-To: <007001c5d512$af90d7c0$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Brett Myers" <brettspiel@...> Subject: Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=211816232; y=88fW0QLCPpJCArcGN5jXgG0oO7my1oX0I7ZTwILMqRpXcY1frU9O X-Yahoo-Profile: disclamer_c4 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 20 Oct 2005 16:08:15 -0000 Hi Mike > >I think it would be helpful to have a picture showing how th= ere could > >be two disconnected networks. From the starting board pos= ition, it > >wasn't immediately obvious to us, only near the end of the g= ame when > >we could seal off a pocket of roads in the middle due to ear= lier > >shifts did this rule make sense. > > You do understand that a = move that splits the network into two separate sections is not allowed, ri= ght? I assume your comment reflects the fact that, during much of the game= , there are no opportunities to make a such a move, even if it was legal. = > We understood that splitting the network was illegal - it was mainly = a problem in visualization, I think. At first read-through of the rules, = we couldn't picture a situation where one would be able to split the netwo= rk, with the constant path around the outside. It became obvious later, i= n play. I think Mark was suggesting a diagram of a negative example in th= e rules, just to clarify that bit. > >It seemed as though a first-pl= ayer advantage would be mitigated by the > >second player making the las= t move, which could be devastating (as in > >our game making every path = doubled for me) with the first player not > >having a chance to respond = and repair their network. > > Yes, I am a bit worried about a first play= er advantage, but as you note, there can also be a last player advantage. = The way the rules are presently written, each player takes an equal number= of turns in a game, so the player who went second does always get the la= st move. > How do you feel about the number of "slide only" moves in the= end game? Did three seem a good number to you? Do you have an opinion on= number of end-game moves versus the powerfulness of the last move? Perhap= s I could add a rule concerning what can be accomplished on the final slid= e, although I generally hate rules that are obvious "fixes", especially if= it's not yet clear that anything needs fixing. > To be honest, I didn'= t really like the slide only moves at the end. It felt sort of counterint= uitive, after spending the majority of the game cleverly constructing my n= etwork, rationing a few of my precious slides to try and block my opponent= when possible, to then spend three turns actively attacking each other or= desperately repairing my now-ruined network. Of course, that may be part= of the appeal for some. > >I didn't try any variants, but I would be = in favor of having the > >standard game be the old Variant 2, where all c= oins are worth 1, and > >plan to try that version out next. > > If yo= u do try that I would be extremely interested in how you thought it compar= ed to the version you tried, since I haven't yet decided for sure which ve= rsion I want to make the standard version. > We didn't go over any of th= e official variants when we played, but a couple of ideas did spring to mi= nd that I would like to try out. 1. A player may not slide a tile that h= olds his opponent's station (pawn or coin). This may add some tactical op= portunities for station placement, and would provide a strategic use for t= he null coin beyond simple bluff-placement. 2. On his turn, player may ei= ther slide a tile or build a station - never both. This variant would nee= d a game-end trigger - I'd suggest the final round is triggered when one p= layer has placed his last station. Both players may then take one final t= urn before scores are computed. I would like to try this variant with the= above variant. Granted, these are a fairly radical departure from your o= riginal rule-set, but that's the spirit of the PiecePack! Finally, I hav= e some observations about the clarity of the rules. 1. The rules say tha= t a station can only be accessed from the two adjacent sides of its tile c= orner, but the diagram in the lower left of Figure 1 only counts 3 spaces = to access, which would put the access point on the diagonal space. 2. On = a similar note, the counting of spaces only recognizes the diagonal "inter= section" space when crossing directly over it. The center diagram counts = 4 spaces to access, skipping the diagonal space, while the rightmost diagr= am counts 5 spaces to access, including the intersection space. Shouldn't= we count 12 spaces of distance around an unblocked tile perimeter (2 per = side, plus the 4 corners)? 3. Can a player slide a tile in such a way tha= t it pushes another tile? For example, referring to the diagram in the up= per left of Figure 1, can a player slide the lower tile upward, pushing th= e already-adjacent tile 1/2 width as well? I hope I've been clear and = not too pushy in my suggestions! Thanks for an interesting game, Brett = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2584 Return-Path: <brettspiel@...> Received: (qmail 60934 invoked by uid 7800); 20 Oct 2005 19:24:42 -0000 X-Sender: brettspiel@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21616 invoked from network); 20 Oct 2005 19:02:25 -0000 Received: from unknown (66.218.66.167) by m26.grp.scd.yahoo.com with QMQP; 20 Oct 2005 19:02:25 -0000 Received: from unknown (HELO n24.bulk.scd.yahoo.com) (66.94.237.53) by mta6.grp.scd.yahoo.com with SMTP; 20 Oct 2005 19:02:24 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.3] by n24.bulk.scd.yahoo.com with NNFMP; 20 Oct 2005 19:00:20 -0000 Received: from [66.218.66.80] by mailer3.bulk.scd.yahoo.com with NNFMP; 20 Oct 2005 19:00:20 -0000 Date: Thu, 20 Oct 2005 19:00:20 -0000 To: piecepack@yahoogroups.com Message-ID: <dj8pg4+3lqq@...> In-Reply-To: <dj89qe+j24d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Brett Myers" <brettspiel@...> Subject: Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=211816232; y=k2go_JCUIbSCU19lAj-wMqirfH0lB99ToVPcXrnOZkKm3OhrVUhY X-Yahoo-Profile: disclamer_c4 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 20 Oct 2005 19:24:42 -0000 Ah, well I see at least a couple of my rules questions have been covered i= n previous posts. In my defense, this is my firt time looking at one of t= hese piecepack design workshops. Blame Mark, he made me play it! ;) Bre= tt --- In piecepack@yahoogroups.com, "Brett Myers" <brettspiel@g...> wrot= e: > > Hi Mike > > > > >I think it would be helpful to have a picture s= howing how there > could > > >be two disconnected networks. From the s= tarting board > position, it > > >wasn't immediately obvious to us, only= near the end of the game > when > > >we could seal off a pocket of roa= ds in the middle due to earlier > > >shifts did this rule make sense. > = > > > You do understand that a move that splits the network into two > = separate sections is not allowed, right? I assume your comment > reflects = the fact that, during much of the game, there are no > opportunities to ma= ke a such a move, even if it was legal. > > > > > We understood that spl= itting the network was illegal - it was mainly > a problem in visualizati= on, I think. At first read-through of the > rules, we couldn't picture a = situation where one would be able to > split the network, with the constan= t path around the outside. It > became obvious later, in play. I think M= ark was suggesting a > diagram of a negative example in the rules, just to= clarify that > bit. > > > > >It seemed as though a first-player adv= antage would be mitigated > by the > > >second player making the last m= ove, which could be devastating > (as in > > >our game making every pat= h doubled for me) with the first > player not > > >having a chance to re= spond and repair their network. > > > > Yes, I am a bit worried about a = first player advantage, but as > you note, there can also be a last player= advantage. The way the > rules are presently written, each player takes a= n equal number of > turns in a game, so the player who went second does al= ways get the > last move. > > How do you feel about the number of "slid= e only" moves in the > end game? Did three seem a good number to you? Do y= ou have an > opinion on number of end-game moves versus the powerfulness o= f the > last move? Perhaps I could add a rule concerning what can be > ac= complished on the final slide, although I generally hate rules > that are = obvious "fixes", especially if it's not yet clear that > anything needs fi= xing. > > > > > To be honest, I didn't really like the slide only moves = at the end. > It felt sort of counterintuitive, after spending the major= ity of the > game cleverly constructing my network, rationing a few of my= > precious slides to try and block my opponent when possible, to then >= spend three turns actively attacking each other or desperately > repairin= g my now-ruined network. Of course, that may be part of the > appeal for= some. > > > > >I didn't try any variants, but I would be in favor of h= aving the > > >standard game be the old Variant 2, where all coins are w= orth > 1, and > > >plan to try that version out next. > > > > If you = do try that I would be extremely interested in how you > thought it compar= ed to the version you tried, since I haven't yet > decided for sure which = version I want to make the standard version. > > > > > We didn't go over= any of the official variants when we played, but a > couple of ideas did= spring to mind that I would like to try out. > > 1. A player may not sl= ide a tile that holds his opponent's station > (pawn or coin). This may a= dd some tactical opportunities for > station placement, and would provide = a strategic use for the null > coin beyond simple bluff-placement. > > 2.= On his turn, player may either slide a tile or build a station - > never= both. This variant would need a game-end trigger - I'd > suggest the fin= al round is triggered when one player has placed his > last station. Bot= h players may then take one final turn before > scores are computed. I wo= uld like to try this variant with the > above variant. > > Granted, these= are a fairly radical departure from your original > rule-set, but that's = the spirit of the PiecePack! > > > Finally, I have some observations abou= t the clarity of the rules. > > 1. The rules say that a station can only= be accessed from the two > adjacent sides of its tile corner, but the dia= gram in the lower left > of Figure 1 only counts 3 spaces to access, whic= h would put the > access point on the diagonal space. > > 2. On a similar= note, the counting of spaces only recognizes the > diagonal "intersection= " space when crossing directly over it. The > center diagram counts 4 spa= ces to access, skipping the diagonal > space, while the rightmost diagram = counts 5 spaces to access, > including the intersection space. Shouldn't = we count 12 spaces of > distance around an unblocked tile perimeter (2 per= side, plus the 4 > corners)? > > 3. Can a player slide a tile in such a= way that it pushes another > tile? For example, referring to the diagram= in the upper left of > Figure 1, can a player slide the lower tile upward= , pushing the > already-adjacent tile 1/2 width as well? > > > I hope = I've been clear and not too pushy in my suggestions! > > Thanks for an int= eresting game, > > Brett > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2586 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64695 invoked from network); 21 Oct 2005 01:58:11 -0000 Received: from unknown (66.218.66.172) by m29.grp.scd.yahoo.com with QMQP; 21 Oct 2005 01:58:11 -0000 Received: from unknown (HELO sccrmhc14.comcast.net) (204.127.202.59) by mta4.grp.scd.yahoo.com with SMTP; 21 Oct 2005 01:58:11 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (sccrmhc14) with SMTP id <2005102101355201400sdspge>; Fri, 21 Oct 2005 01:35:52 +0000 Message-ID: <00bd01c5d5df$dc982930$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <dj89qe+j24d@...> Date: Thu, 20 Oct 2005 18:36:29 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=154985245; y=sWsJJoDyWrGgq7ESbGLbgkNXVl19PmQKpx7EA-Mi6fzlxXQaVA X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Brett, Thanks for all the constructive comments. Comments like this, by players who do not know the designer and who are playing the game independently by the rules as posted are extremely helpful. See below for my replies. ----- Original Message ----- From: Brett Myers To: piecepack@yahoogroups.com Sent: Thursday, October 20, 2005 7:32 AM Subject: [piecepack] Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow Hi Mike >>>I think it would be helpful to have a picture showing how there >>>could >>>be two disconnected networks. From the starting board >>>position, it >>>wasn't immediately obvious to us, only near the end of the game >>>when >>>we could seal off a pocket of roads in the middle due to earlier >>>shifts did this rule make sense. >>You do understand that a move that splits the network into two >>separate sections is not allowed, right? I assume your comment >>reflects the fact that, during much of the game, there are no >>opportunities to make a such a move, even if it was legal. >We understood that splitting the network was illegal - it was mainly >a problem in visualization, I think. At first read-through of the >rules, we couldn't picture a situation where one would be able to >split the network, with the constant path around the outside. It >became obvious later, in play. I think Mark was suggesting a >diagram of a negative example in the rules, just to clarify that >bit. >>>It seemed as though a first-player advantage would be mitigated >>>by the >>>second player making the last move, which could be devastating >>>(as in >>>our game making every path doubled for me) with the first >>>player not >>>having a chance to respond and repair their network. >>Yes, I am a bit worried about a first player advantage, but as >>you note, there can also be a last player advantage. The way the >>rules are presently written, each player takes an equal number of >>turns in a game, so the player who went second does always get the >>last move. >>How do you feel about the number of "slide only" moves in the >>end game? Did three seem a good number to you? Do you have an >>opinion on number of end-game moves versus the powerfulness of the >>last move? Perhaps I could add a rule concerning what can be >>accomplished on the final slide, although I generally hate rules >>that are obvious "fixes", especially if it's not yet clear that >>anything needs fixing. >To be honest, I didn't really like the slide only moves at the end. >It felt sort of counterintuitive, after spending the majority of the >game cleverly constructing my network, rationing a few of my >precious slides to try and block my opponent when possible, to then >spend three turns actively attacking each other or desperately >repairing my now-ruined network. Of course, that may be part of the >appeal for some. My recollection is that I added the three slide-only moves per player at the end because I thought they might lessen the last-move advantage. Certainly the last player has a chance to spoil the other player's scoring possibilities when he can make the last slide, but it seemed to me that this was not as potentially devastating as making the last slide and then ALSO adding the last coin on the same turn, so I decided that a "buffer period" of sliding-only would even things out a bit. I agree with your implication that the "three sliding-only moves per player at the end-game" lacks elegance. After reading your comment an idea has occured to me. I could get rid of the three sliding-only moves and then add a rule that says the player who moves last in the game may either place a coin or slide a tile but not both. How does that sound? >>>I didn't try any variants, but I would be in favor of having the >>>standard game be the old Variant 2, where all coins are worth >>>1, and >>>plan to try that version out next. >>If you do try that I would be extremely interested in how you >>thought it compared to the version you tried, since I haven't yet >>decided for sure which version I want to make the standard version. >We didn't go over any of the official variants when we played, but a >couple of ideas did spring to mind that I would like to try out. >1. A player may not slide a tile that holds his opponent's station >(pawn or coin). This may add some tactical opportunities for >station placement, and would provide a strategic use for the null >coin beyond simple bluff-placement. When I was designing the game, I assumed that this rule would restrict tile sliding too much, but seeing you mention it now, I'm having second thoughts. In the early stages of the game there will not be many coins placed so it wouldn't restrict things much. Then, as the game progressed, the increasing restriction could be a good thing, because by reducing the chaos caused by the sliding moves it could increase the potential for strategic play. I'm definitely going to think about this more. >2. On his turn, player may either slide a tile or build a station - >never both. This variant would need a game-end trigger - I'd >suggest the final round is triggered when one player has placed his >last station. Both players may then take one final turn before >scores are computed. I would like to try this variant with the >above variant. I did think about this one, but my intension was to design a quick game and I really liked the forced convergence of the "place a coin each turn and when they're all placed the game is over" system. >Granted, these are a fairly radical departure from your original >rule-set, but that's the spirit of the PiecePack! Absolutely. >Finally, I have some observations about the clarity of the rules. Regarding your rules observations below, it appears that you are playing according to the rules as they presently appear in the rules-in-progress file for this group. There's nothing wrong or unexpected about that but, over the past 2-3 weeks, others in the group have pointed out that my space counting scheme was, shall we say, unique :-) I plan to change it to one in which corner spaces are counted when going around corners, as suggested by a number of people (OK, all the people who tried the game). Each space moved through is counted. This makes it the same as in Alien City, for which there didn't seem to be any confusion. I plan to re-do the figure and add at least one additional figure to make things more clear. >1. The rules say that a station can only be accessed from the two >adjacent sides of its tile corner, but the diagram in the lower left >of Figure 1 only counts 3 spaces to access, which would put the >access point on the diagonal space. >2. On a similar note, the counting of spaces only recognizes the >diagonal "intersection" space when crossing directly over it. The >center diagram counts 4 spaces to access, skipping the diagonal >space, while the rightmost diagram counts 5 spaces to access, >including the intersection space. Shouldn't we count 12 spaces of >distance around an unblocked tile perimeter (2 per side, plus the 4 >corners)? >3. Can a player slide a tile in such a way that it pushes another >tile? Nope. >For example, referring to the diagram in the upper left of >Figure 1, can a player slide the lower tile upward, pushing the >already-adjacent tile 1/2 width as well? Nope. >I hope I've been clear and not too pushy in my suggestions! >Thanks for an interesting game, Thanks for the suggestions and insight. The design workshop has worked exceptionally well in the case of Stations and I feel that it has significantly improved the game and the instructions. -Mike >Brett From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2587 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20284 invoked from network); 21 Oct 2005 01:58:30 -0000 Received: from unknown (66.218.66.172) by m30.grp.scd.yahoo.com with QMQP; 21 Oct 2005 01:58:30 -0000 Received: from unknown (HELO sccrmhc14.comcast.net) (204.127.202.59) by mta4.grp.scd.yahoo.com with SMTP; 21 Oct 2005 01:58:30 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (sccrmhc14) with SMTP id <2005102101411401400sp2e6e>; Fri, 21 Oct 2005 01:41:14 +0000 Message-ID: <00c901c5d5e0$9c915d10$6402a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <dj8pg4+3lqq@...> Date: Thu, 20 Oct 2005 18:41:51 -0700 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow X-Yahoo-Group-Post: member; u=154985245; y=x4WescK4pi09fzsw79wlDjc3mgXyqlf0EFTMjg27dzBRP4IXvQ X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Brett Myers To: piecepack@yahoogroups.com Sent: Thursday, October 20, 2005 12:00 PM Subject: [piecepack] Re: piecepack design workshop #2: Stations v1.2 by Michael Schoessow >Ah, well I see at least a couple of my rules questions have been >covered in previous posts. In my defense, this is my firt time >looking at one of these piecepack design workshops. Blame Mark, he >made me play it! ;) Thanks Mark. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2588 Return-Path: <acdalton@...> Received: (qmail 22180 invoked from network); 23 Oct 2005 04:13:36 -0000 Received: from unknown (66.218.66.172) by m29.grp.scd.yahoo.com with QMQP; 23 Oct 2005 04:13:36 -0000 Received: from unknown (HELO n15a.bulk.scd.yahoo.com) (66.94.237.32) by mta4.grp.scd.yahoo.com with SMTP; 23 Oct 2005 04:13:36 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.59] by n15.bulk.scd.yahoo.com with NNFMP; 23 Oct 2005 04:13:36 -0000 Received: from [66.218.66.90] by mailer8.bulk.scd.yahoo.com with NNFMP; 23 Oct 2005 04:13:36 -0000 X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7585 invoked from network); 23 Oct 2005 03:50:33 -0000 Received: from unknown (66.218.66.216) by m31.grp.scd.yahoo.com with QMQP; 23 Oct 2005 03:50:33 -0000 Received: from unknown (HELO n8a.bulk.scd.yahoo.com) (66.94.237.42) by mta1.grp.scd.yahoo.com with SMTP; 23 Oct 2005 03:50:32 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.59] by n8.bulk.scd.yahoo.com with NNFMP; 23 Oct 2005 03:50:30 -0000 Received: from [66.218.66.74] by mailer8.bulk.scd.yahoo.com with NNFMP; 23 Oct 2005 03:50:30 -0000 Date: Sun, 23 Oct 2005 03:50:28 -0000 To: piecepack@yahoogroups.com Message-ID: <djf1a4+phba@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Aaron" <acdalton@...> Subject: Alien City Online! X-Yahoo-Group-Post: member; u=85032397; y=Tk2XvIFXaEjhbxOQeoAERIgnSdWVYiqInAIJeGiWjScER_gd3g X-Yahoo-Profile: striton_ca X-eGroups-Approved-By: prophesor <prophesor@...> via web; 23 Oct 2005 04:13:36 -0000 My name is Aaron Dalton and I run a 100% free (yes really it is, no ads eit= her) boardgaming site called Super Duper Games. I am pleased to announce t= he addition of Alien City to the family. This is the first (but not the la= st) Piecepack game there. The online form of the board has been in some fl= ux and may yet change if feedback shows it is difficult to work with. I th= ink you'll find it relatively straightforward though. Come join us at http= ://superdupergames.org. Feedback and suggestions are warmly welcomed. Enj= oy! Good Gaming! Aaron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2589 Return-Path: <sjschoessow@...> Received: (qmail 83045 invoked from network); 23 Oct 2005 04:13:45 -0000 Received: from unknown (66.218.66.216) by m26.grp.scd.yahoo.com with QMQP; 23 Oct 2005 04:13:45 -0000 Received: from unknown (HELO n19a.bulk.scd.yahoo.com) (66.94.237.48) by mta1.grp.scd.yahoo.com with SMTP; 23 Oct 2005 04:13:45 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.2] by n19.bulk.scd.yahoo.com with NNFMP; 23 Oct 2005 04:13:44 -0000 Received: from [66.218.66.70] by mailer2.bulk.scd.yahoo.com with NNFMP; 23 Oct 2005 04:13:44 -0000 X-Sender: sjschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86112 invoked from network); 19 Oct 2005 23:42:09 -0000 Received: from unknown (66.218.66.166) by m32.grp.scd.yahoo.com with QMQP; 19 Oct 2005 23:42:09 -0000 Received: from unknown (HELO lax-gate5.raytheon.com) (199.46.200.234) by mta5.grp.scd.yahoo.com with SMTP; 19 Oct 2005 23:42:09 -0000 Received: from ds02w00.directory.ray.com (ds02w00.directory.ray.com [147.25.146.118]) by lax-gate5.raytheon.com (8.12.10/8.12.10) with ESMTP id j9JNaa8a014182; Wed, 19 Oct 2005 16:36:36 -0700 (PDT) Received: from ds02w00 (localhost [127.0.0.1]) by ds02w00.directory.ray.com (Switch-3.1.7/Switch-3.1.7) with ESMTP id j9JNaWIJ000510; Wed, 19 Oct 2005 23:36:33 GMT Received: from ds02w00.directory.ray.com with LMTP by ds02w00 (2.0.6/sieved-2-0-build-559); Wed, 19 Oct 2005 23:36:30 +0000 Received: from es2-msg03.rsc.raytheon.com (ES2-MSG03.RSC.RAYTHEON.COM [147.16.213.189]) by ds02w00.directory.ray.com (Switch-3.1.7/Switch-3.1.0) with ESMTP id j9JNaQbs000479 sender sjschoessow@...; Wed, 19 Oct 2005 23:36:26 GMT In-Reply-To: <dj66dn+r8da@...> To: piecepack@yahoogroups.com Cc: steves@..., michael.schoessow@..., mjs@... Message-ID: <OF11FC8847.82D0D29E-ON8825709F.007FC747-8825709F.0081FD03@...> Date: Wed, 19 Oct 2005 16:36:25 -0700 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII X-SPAM: 0.00 X-eGroups-Msg-Info: 1:12:0:0 X-eGroups-From: Stephen J Schoessow <sjschoessow@...> From: Stephen J Schoessow <steves@...> Subject: Re: [piecepack] Re: Alien City Question X-Yahoo-Group-Post: member; u=161403247; y=9hg2V53GtHFVXi-ATA5qfrs4BrU1bPXF3jZ0yp-Ul9J1R3xDo-IPdYF6qg X-Yahoo-Profile: steves0000 X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 23 Oct 2005 04:13:43 -0000 Hi Aaron, Concerning Alien City and the question of making sure all the empty spaces are connected together (single road network), using the fact that there are always 80 spaces total on the board may be helpful to solving this. If you apply the algorithm I suggested in an earlier email to form a list of the connected empty spaces, the number of spaces in this list plus the number of objects already placed on the board will always sum to 80 (for a legal move). When it does not, it means the last piece placed has divided the road network into more than one network of spaces and the algorithm used to form the connected empty spaces list has only counted the spaces in one of these networks. Let me know if this makes sense to you. I'm sure there are other, and maybe better, ways to solve this issue. BTW, as far as a color scheme goes, I think the colored diagrams presented in the Alien City instructions have good clarity and would be a good scheme to follow. -Stephen "Aaron" <acdalton@ucalgar y.ca> To Sent by: piecepack@yahoogroups.com piecepack@yahoogr cc oups.com Subject [piecepack] Re: Alien City Question 10/19/2005 12:22 PM Please respond to piecepack@yahoogr oups.com --- In piecepack@yahoogroups.com, "Mike Schoessow" <mikeschoessow@c...> wrote: > > First of all, a structure may never be placed that breaks the road network into two pieces, or that cuts off any lot from access to the network, whether or not it is on a suit icon, but I assume from the way you composed your question that this is clear. > This is indeed very clear. No such move will be allowed. > At first when I read your question I thought it would be very easy to answer with a minimum of words. However after more careful consideration I can see that the resolution for some situations is not obvious. Below I have tried to answer your query in detail. I don't like how my answers may give the impression that the rules to Alien City are convoluted. They aren't in practice. > Unfortunately, machines just aren't as smart as humans. Things that are perfectly obvious to a person are rarely so to a computer. I am finding that although the Alien City rules are very straightforward, they pose certain problems to a machine. After reading what you wrote, I am assuming then that as long as either player has any piece in their possession that can be legally placed on one of the other lots of that tile, then the suit lot is forbidden. At first I was a little less than excited by this conclusion, but after some extensive ruminations today I have hit upon a way to solve this particular problem quite simply. Now all that is left is to implement it and test for speed. Speed is going to be the biggest problem and will unfortunately delay the release of my implementation somewhat. The primary reason is that I just realized I not only have to ensure that all buildings are connected, but all empty spaces as well. Since the former being true does not necessarily mean the latter is as well, this multiplies the amount of time the server has to spend checking connections. I will do some benchmarking and see what I can come up with. Thank you for your reply. I will be sure to make an announcement here once the game is online. Aaron http://superdupergames.org Yahoo! Groups Links From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2590 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96653 invoked from network); 24 Oct 2005 13:24:19 -0000 Received: from unknown (66.218.66.216) by m27.grp.scd.yahoo.com with QMQP; 24 Oct 2005 13:24:19 -0000 Received: from unknown (HELO n1a.bulk.scd.yahoo.com) (66.94.237.35) by mta1.grp.scd.yahoo.com with SMTP; 24 Oct 2005 13:24:19 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.3] by n1.bulk.scd.yahoo.com with NNFMP; 24 Oct 2005 13:22:46 -0000 Received: from [66.218.66.83] by mailer3.bulk.scd.yahoo.com with NNFMP; 24 Oct 2005 13:22:45 -0000 Date: Mon, 24 Oct 2005 13:22:45 -0000 To: piecepack@yahoogroups.com Message-ID: <djin75+af7m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: piecepack design workshop #3: Tariffs X-Yahoo-Group-Post: member; u=77303393; y=wd7iS7YyjKPxOq9IhzZ0MNO0zjwIBtDOyWpITQsVSm6w-hhP X-Yahoo-Profile: boycat_oh The pdw is going to move on to the 3rd featured game, Tariffs. Tariffs is= by Jonathan C. Dietrich and is an abstract rail game which is played usin= g a piecepack set and a dominoes set. The rules file is in the rules in pr= ogress folder. I haven't had time to do more than scan the rules, but it r= eminds me of another rail game, Transamerica, in that you have to connect= (using dominoes) 6 randomly drawn locations, but with a bit more meat in = terms of the tariffs imposed by the pips on the dominoes. Hopefully over = the next 2 weeks we can provide Jonathan with some valuable feedback. Phi= llip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2591 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 421 invoked from network); 29 Oct 2005 16:12:46 -0000 Received: from unknown (66.218.66.217) by m32.grp.scd.yahoo.com with QMQP; 29 Oct 2005 16:12:46 -0000 Received: from unknown (HELO n1a.bulk.scd.yahoo.com) (66.94.237.35) by mta2.grp.scd.yahoo.com with SMTP; 29 Oct 2005 16:12:46 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.5] by n1.bm.scd.yahoo.com with NNFMP; 29 Oct 2005 16:12:46 -0000 Received: from [66.218.66.81] by mailer5.bulk.scd.yahoo.com with NNFMP; 29 Oct 2005 16:12:46 -0000 Date: Sat, 29 Oct 2005 16:12:45 -0000 To: piecepack@yahoogroups.com Message-ID: <dk071t+lfnj@...> In-Reply-To: <djf1a4+phba@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: Session Report - Alien City Online! X-Yahoo-Group-Post: member; u=77303393; y=oLG7F0y6g7wGG0H5Xzd0ifE8A93UJiQ4qWVB0XOeTp0YtR-9 X-Yahoo-Profile: boycat_oh Well, I obviously don't have a good concept of spatial orientation and neg= ative space - Aaron just beat me 94 - 2. I made the mistake of claiming t= owers too early, when he could plop a same-colored tower right next to my = claimed one to really reduce my score. The implementation of the game at = his site is good - just slow occasionally to load. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2592 Return-Path: <acdalton@...> Received: (qmail 8327 invoked from network); 31 Oct 2005 10:37:31 -0000 Received: from unknown (66.218.66.166) by m25.grp.scd.yahoo.com with QMQP; 31 Oct 2005 10:37:31 -0000 Received: from unknown (HELO n8a.bulk.scd.yahoo.com) (66.94.237.42) by mta5.grp.scd.yahoo.com with SMTP; 31 Oct 2005 10:37:30 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.5] by n8.bulk.scd.yahoo.com with NNFMP; 31 Oct 2005 10:36:50 -0000 Received: from [66.218.66.92] by mailer5.bulk.scd.yahoo.com with NNFMP; 31 Oct 2005 10:36:50 -0000 X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67308 invoked from network); 30 Oct 2005 18:19:12 -0000 Received: from unknown (66.218.66.218) by m33.grp.scd.yahoo.com with QMQP; 30 Oct 2005 18:19:12 -0000 Received: from unknown (HELO n6.bulk.dcn.yahoo.com) (216.155.201.59) by mta3.grp.scd.yahoo.com with SMTP; 30 Oct 2005 18:19:11 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n6.bulk.dcn.yahoo.com with NNFMP; 30 Oct 2005 18:18:49 -0000 Received: from [66.218.66.59] by mailer2.bulk.dcn.yahoo.com with NNFMP; 30 Oct 2005 18:18:49 -0000 Received: from [66.218.66.84] by mailer8.bulk.scd.yahoo.com with NNFMP; 30 Oct 2005 18:18:49 -0000 Date: Sun, 30 Oct 2005 18:18:46 -0000 To: piecepack@yahoogroups.com Message-ID: <dk32q6+7v9s@...> In-Reply-To: <dk071t+lfnj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Aaron" <acdalton@...> Subject: Re: Session Report - Alien City Online! X-Yahoo-Group-Post: member; u=85032397; y=GY-IUWwQee-RxC84YnSzLd0dSZoWUOgLLYaTAM2A1_UiVSQuPA X-Yahoo-Profile: striton_ca X-eGroups-Approved-By: prophesor <prophesor@...> via web; 31 Oct 2005 10:36:48 -0000 --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > > We= ll, I obviously don't have a good concept of spatial orientation > and neg= ative space - Aaron just beat me 94 - 2. I made the > mistake of claiming= towers too early, when he could plop a > same-colored tower right next to= my claimed one to really reduce > my score. > > The implementation of th= e game at his site is good - just slow > occasionally to load. > > Philli= p > Here's a sample game transcript generated at the end of every game. [= Event "SDG Match"] [Site "Super Duper Games"] [Date "2005.9.23"] [Round -] = [White "benedict"] [Black "Aaron"] [Result "0-1"] [RedElo "1585"] [BlueElo = "1645"] [SDGID "Alien City 1083"] [DateEnded "2005.9.29"] Starting Board P= osition: ------------------------ G1 B3 B3 B2 R0 N0 G3 R1 B3 R1 R0 R1 N= 1 N0 N2 G3 1. RD-f4 BD-b4 2. ND-f3 GD-e7 3. RT-g5 ND-d3 4. RD-h4 RD-g7 5.= RD-f5(g5) GD-f7 6. BD-f8 RT-g6 7. GD-h3 RD-g4 8. BD-g8 BT-d1 9. ND-a3(d1) = BT-d2 10. ND-c2 ND-c6 11. RT-e1 RD-c4 12. RT-f1 ND-d6(d2) 13. GD-a1 RT-d7(d= 7) 14. GD-a0 GD-b8 15. BT-c7 BT-c1 16. BT-a2 GT-c3(c3) 17. BD-e8 BD-c8 18. = GT-g1 BD-a4 0-1 Scoring Matrix: benedict: RT g5: 0 x 2 =3D 0 BT d1:= 1 x 2 =3D 2 Bonuses: 0 GRAND TOTAL: 2 Aaron: BT d2: 4 x 9 =3D 36 = RT d7: 2 x 9 =3D 18 GT c3: 4 x 9 =3D 36 Bonuses: 4 GRAND TOTAL: 94 = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2593 Return-Path: <markthom@...> Received: (qmail 66594 invoked from network); 31 Oct 2005 10:38:19 -0000 Received: from unknown (66.218.66.166) by m35.grp.scd.yahoo.com with QMQP; 31 Oct 2005 10:38:19 -0000 Received: from unknown (HELO n1a.bulk.scd.yahoo.com) (66.94.237.35) by mta5.grp.scd.yahoo.com with SMTP; 31 Oct 2005 10:38:19 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.59] by n1.bm.scd.yahoo.com with NNFMP; 31 Oct 2005 10:37:01 -0000 Received: from [66.218.66.82] by mailer8.bulk.scd.yahoo.com with NNFMP; 31 Oct 2005 10:37:01 -0000 X-Sender: markthom@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89908 invoked from network); 30 Oct 2005 23:13:30 -0000 Received: from unknown (66.218.66.166) by m11.grp.scd.yahoo.com with QMQP; 30 Oct 2005 23:13:30 -0000 Received: from unknown (HELO n1a.bulk.scd.yahoo.com) (66.94.237.35) by mta5.grp.scd.yahoo.com with SMTP; 30 Oct 2005 23:13:30 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.59] by n1.bm.scd.yahoo.com with NNFMP; 30 Oct 2005 23:10:04 -0000 Received: from [66.218.66.91] by mailer8.bulk.scd.yahoo.com with NNFMP; 30 Oct 2005 23:10:04 -0000 Date: Sun, 30 Oct 2005 23:10:01 -0000 To: piecepack@yahoogroups.com Message-ID: <dk3js9+6hr9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Mark Thompson" <markthom@...> Subject: Mesomorph design contest? X-Yahoo-Group-Post: member; u=76663568; y=-G8D0e1MoXc0zO9TuNhCut94YE9aLfmy5oQbX6G6dHEflHOvPA X-Yahoo-Profile: markthomps X-eGroups-Approved-By: prophesor <prophesor@...> via web; 31 Oct 2005 10:36:59 -0000 Back in July, Dave Boyle wrote: "... we recently finished going through and= playing all the games. There were 17 entries, if I remember correctly. I'm= putting together my notes to make sure all games have been tested adequate= ly then I'll announce the winner here and on the MG website." I don't thin= k we heard anything more since then, or have I missed it? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2594 Return-Path: <Matt.Worden@...> X-Sender: Matt.Worden@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95088 invoked from network); 1 Nov 2005 20:22:24 -0000 Received: from unknown (66.218.66.166) by m30.grp.scd.yahoo.com with QMQP; 1 Nov 2005 20:22:24 -0000 Received: from unknown (HELO n10.bulk.dcn.yahoo.com) (216.155.201.63) by mta5.grp.scd.yahoo.com with SMTP; 1 Nov 2005 20:22:24 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n10.bulk.dcn.yahoo.com with NNFMP; 01 Nov 2005 20:21:36 -0000 Received: from [66.218.69.2] by mailer2.bulk.dcn.yahoo.com with NNFMP; 01 Nov 2005 20:21:36 -0000 Received: from [66.218.66.83] by mailer2.bulk.scd.yahoo.com with NNFMP; 01 Nov 2005 20:21:35 -0000 Date: Tue, 01 Nov 2005 20:21:34 -0000 To: piecepack@yahoogroups.com Message-ID: <dk8ioe+se5q@...> In-Reply-To: <djin75+af7m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Matt Worden" <Matt.Worden@...> Subject: Re: piecepack design workshop #3: Tariffs X-Yahoo-Group-Post: member; u=238955695; y=eYGX7ePS0HO4ODEvuKkinT5UcoYCG5TDZlRsJypq8o3NY__q X-Yahoo-Profile: brykovian I've given Tariffs a read-through, but haven't been able to test- play thro= ugh a game yet. It looks like a lot of fun ... a nice mix of strategic pl= anning with a little bit of tactical turn-about (sorry for the pun). One = question that comes to the forefront for me ... why the somewhat- complicat= ed way of scoring the upside-down dominoes added after a run is called? C= ould you simply give a constant value for each of those -- sort of a mediu= m-highish number, like 4 or 5 ... it would make the mental pre-planning/de= cision-making regarding if it's better to hold out on placing an existing = domino a bit easier. Anyone else give it a look yet? -Bryk --- In piecep= ack@yahoogroups.com, "Benedict" <boycat_oh@y...> wrote: > > The pdw is goin= g to move on to the 3rd featured game, Tariffs. > Tariffs is by Jonathan = C. Dietrich and is an abstract rail game > which is played using a piecepa= ck set and a dominoes set. The > rules file is in the rules in progress fo= lder. > > I haven't had time to do more than scan the rules, but it remind= s > me of another rail game, Transamerica, in that you have to > connect = (using dominoes) 6 randomly drawn locations, but with > a bit more meat in= terms of the tariffs imposed by the pips on the > dominoes. > > Hopefull= y over the next 2 weeks we can provide Jonathan with > some valuable feedb= ack. > > Phillip > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2595 Return-Path: <SteveOliverC@...> Received: (qmail 39869 invoked from network); 1 Nov 2005 23:42:26 -0000 Received: from unknown (66.218.66.216) by m27.grp.scd.yahoo.com with QMQP; 1 Nov 2005 23:42:26 -0000 Received: from unknown (HELO n1a.bulk.scd.yahoo.com) (66.94.237.35) by mta1.grp.scd.yahoo.com with SMTP; 1 Nov 2005 23:42:25 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.3] by n1.bm.scd.yahoo.com with NNFMP; 01 Nov 2005 23:42:20 -0000 Received: from [66.218.66.68] by mailer3.bulk.scd.yahoo.com with NNFMP; 01 Nov 2005 23:42:19 -0000 X-Sender: SteveOliverC@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25935 invoked from network); 1 Nov 2005 14:12:13 -0000 Received: from unknown (66.218.66.172) by m26.grp.scd.yahoo.com with QMQP; 1 Nov 2005 14:12:13 -0000 Received: from unknown (HELO n7a.bulk.scd.yahoo.com) (66.94.237.41) by mta4.grp.scd.yahoo.com with SMTP; 1 Nov 2005 14:12:13 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.5] by n7.bulk.scd.yahoo.com with NNFMP; 01 Nov 2005 14:11:03 -0000 Received: from [66.218.66.79] by mailer5.bulk.scd.yahoo.com with NNFMP; 01 Nov 2005 14:11:03 -0000 Date: Tue, 01 Nov 2005 14:11:01 -0000 To: piecepack@yahoogroups.com Message-ID: <dk7t1l+5hrr@...> In-Reply-To: <dk3js9+6hr9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Steve Oliver" <SteveOliverC@...> Subject: Re: Mesomorph design contest? X-Yahoo-Group-Post: member; u=206094152; y=30SoaNB-v-uAfSzu6nm1X-ScgiIDZgMOEjqLdP8-BYP5VZmkKCt1 X-Yahoo-Profile: steveoliverc X-eGroups-Approved-By: prophesor <prophesor@...> via web; 01 Nov 2005 23:42:18 -0000 No, you didn't miss anything -- there hasn't been any further info from Mes= omorphy about their contest results. I can appreciate how much time goes i= nto the judging of the games, but I can also appreciate that the game desig= ners put a lot of time into their games and would like to see the contest b= rought to some kind of resolution after eight months. --- In piecepack@yah= oogroups.com, "Mark Thompson" <markthom@f...> wrote: > > Back in July, Dave= Boyle wrote: "... we recently finished going > through and playing all the= games. There were 17 entries, if I > remember correctly. I'm putting toget= her my notes to make sure all > games have been tested adequately then I'll= announce the winner here > and on the MG website." > > I don't think we h= eard anything more since then, or have I missed it? > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2596 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73224 invoked from network); 2 Nov 2005 16:06:08 -0000 Received: from unknown (66.218.66.217) by m25.grp.scd.yahoo.com with QMQP; 2 Nov 2005 16:06:08 -0000 Received: from unknown (HELO n9.bulk.dcn.yahoo.com) (216.155.201.62) by mta2.grp.scd.yahoo.com with SMTP; 2 Nov 2005 16:06:08 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n9.bulk.dcn.yahoo.com with NNFMP; 02 Nov 2005 16:05:52 -0000 Received: from [66.218.69.5] by mailer1.bulk.dcn.yahoo.com with NNFMP; 02 Nov 2005 16:05:52 -0000 Received: from [66.218.66.73] by mailer5.bulk.scd.yahoo.com with NNFMP; 02 Nov 2005 16:05:52 -0000 Date: Wed, 02 Nov 2005 16:05:49 -0000 To: piecepack@yahoogroups.com Message-ID: <dkao4t+qcst@...> In-Reply-To: <dk8ioe+se5q@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: Re: piecepack design workshop #3: Tariffs X-Yahoo-Group-Post: member; u=77303393; y=KUKQys7wXPwDH4GXUemsyc1iGzg9FmnmkwPZ_-uuXPaGROl6 X-Yahoo-Profile: boycat_oh Thanks for your contribution to the current pdw, Matt. I finally found som= e time to read Jonathan's Tariffs. General comments: Nicely set out rules= , nice diagrams, overall easy to read and free of spelling/grammar errors = which always gives a more professional feel to the ruleset. Looks like a = game with some good player interaction, and good replayability in terms of= the randomly drawn path as well as the different layouts. Specific comme= nts: I assume from the rules that players keep their dominoes hidden? In= the part where you say 'decide on the number of rounds' - this is the fir= st time the game players come across the use of 'rounds' in the rules - bu= t they don't really know what this means until the end of the rules - perh= aps this could be expanded somewhat? It is probably also helpful to say "= Each round consists of players taking turns until one player completes his= contract" prior to explaining what players can do on a turn. I see there= is a note that mentions '[example]' and I think that this would be a very= important thing to add. > One question that comes to the forefront for me= ... why the somewhat- > complicated way of scoring the upside-down domino= es added after a > run is called? Could you simply give a constant value= for each of > those -- sort of a medium-highish number, like 4 or 5 ... = it would > make the mental pre-planning/decision-making regarding if it's= > better to hold out on placing an existing domino a bit easier. I agree= with Matt's comment - why not just make all the down sides =3D 6? I thou= ght the diagrams were great - and I think you might suggest one of the lay= outs as a base game - I think that figure 1 makes an excellent default cho= ice as it is clear that the players are progressing from one side of the b= oard to the next. Overall, looks like a clever combination of piecepack an= d dominoes - just a few things to clarify and an example to add - nice j= ob. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2597 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45250 invoked from network); 7 Nov 2005 21:55:18 -0000 Received: from unknown (66.218.66.166) by m26.grp.scd.yahoo.com with QMQP; 7 Nov 2005 21:55:18 -0000 Received: from unknown (HELO n5a.bulk.scd.yahoo.com) (66.94.237.39) by mta5.grp.scd.yahoo.com with SMTP; 7 Nov 2005 21:55:16 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.5] by n5.bulk.scd.yahoo.com with NNFMP; 07 Nov 2005 21:52:25 -0000 Received: from [66.218.66.88] by mailer5.bulk.scd.yahoo.com with NNFMP; 07 Nov 2005 21:52:24 -0000 Date: Mon, 07 Nov 2005 21:52:22 -0000 To: piecepack@yahoogroups.com Message-ID: <dkoiam+fas2@...> In-Reply-To: <dkao4t+qcst@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: Re: piecepack design workshop #3: Tariffs X-Yahoo-Group-Post: member; u=77303393; y=x99ssoodxCgor0dIdcN6ImmqP2DxQq03doEL4JhgR4nAVNpp X-Yahoo-Profile: boycat_oh Any further comments on ths game from contributors to the pdw? Jonathan, a= nything you'd like to add to the discussion based on the comments Matt and= I have made about Tariffs? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2598 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96496 invoked from network); 8 Nov 2005 13:14:32 -0000 Received: from unknown (66.218.66.217) by m34.grp.scd.yahoo.com with QMQP; 8 Nov 2005 13:14:32 -0000 Received: from unknown (HELO web80512.mail.yahoo.com) (66.218.79.82) by mta2.grp.scd.yahoo.com with SMTP; 8 Nov 2005 13:14:32 -0000 Received: (qmail 56205 invoked by uid 60001); 8 Nov 2005 13:14:14 -0000 Message-ID: <20051108131414.56203.qmail@...> Received: from [68.250.96.205] by web80512.mail.yahoo.com via HTTP; Tue, 08 Nov 2005 05:14:14 PST X-RocketYMMF: cdrodeffer Date: Tue, 8 Nov 2005 05:14:14 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <1131442056.106.74724.m20@yahoogroups.com> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:7:0:0 From: "Clark D. Rodeffer" <clark@...> Reply-To: clark@... Subject: Re: piecepack design workshop #3: Tariffs X-Yahoo-Group-Post: member; u=180855667; y=UQdx7ajwhtFsRWsaER0KjPsPdpLKGgvIWuCHKzy_XYOx55MLsw X-Yahoo-Profile: cdrodeffer Just a note -- I talked quite a bit with Jonathan about Tariffs via instant message, but didn't distill it down to something that could be posted here. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2599 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57857 invoked from network); 9 Nov 2005 00:11:55 -0000 Received: from unknown (66.218.66.217) by m15.grp.scd.yahoo.com with QMQP; 9 Nov 2005 00:11:55 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by mta2.grp.scd.yahoo.com with SMTP; 9 Nov 2005 00:11:49 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (rwcrmhc11) with SMTP id <2005110823462901300o59vue>; Tue, 8 Nov 2005 23:46:29 +0000 Message-ID: <000801c5e4b6$6f683bd0$6a02a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <dkoiam+fas2@...> Date: Tue, 8 Nov 2005 14:47:45 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: piecepack design workshop #3: Tariffs X-Yahoo-Group-Post: member; u=154985245; y=iTNEVjFa89Zb3HpZ7aAnVBNGxa_G6XD39hq7G6NAFxcVpkWFzA X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I will be trying the game out tonight. -Mike ----- Original Message ----- From: Benedict To: piecepack@yahoogroups.com Sent: Monday, November 07, 2005 1:52 PM Subject: [piecepack] Re: piecepack design workshop #3: Tariffs Any further comments on ths game from contributors to the pdw? Jonathan, anything you'd like to add to the discussion based on the comments Matt and I have made about Tariffs? Phillip ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "piecepack" on the web. b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2600 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54373 invoked from network); 9 Nov 2005 17:23:12 -0000 Received: from unknown (66.218.66.217) by m21.grp.scd.yahoo.com with QMQP; 9 Nov 2005 17:23:12 -0000 Received: from unknown (HELO n10.bulk.dcn.yahoo.com) (216.155.201.63) by mta2.grp.scd.yahoo.com with SMTP; 9 Nov 2005 17:23:12 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n10.bulk.dcn.yahoo.com with NNFMP; 09 Nov 2005 17:23:09 -0000 Received: from [66.218.66.59] by mailer1.bulk.dcn.yahoo.com with NNFMP; 09 Nov 2005 17:23:09 -0000 Received: from [66.218.66.90] by mailer8.bulk.scd.yahoo.com with NNFMP; 09 Nov 2005 17:23:09 -0000 Date: Wed, 09 Nov 2005 17:23:08 -0000 To: piecepack@yahoogroups.com Message-ID: <dktb9s+ifb5@...> In-Reply-To: <000601c5d469$6c737e10$6402a8c0@Mike1> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: Alien City Question #2 - scores X-Yahoo-Group-Post: member; u=77303393; y=eTsPnmqzijljnrx1XkJnv9T4BJmdE4u9HSoWjaMpaRtKiptd X-Yahoo-Profile: boycat_oh Granted I only have an n of 3, but the scores weren't close in any of them= (closest gap was around 30 points). Anybody have close scores in their g= ames? Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2601 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71268 invoked from network); 10 Nov 2005 20:07:09 -0000 Received: from unknown (66.218.66.172) by m35.grp.scd.yahoo.com with QMQP; 10 Nov 2005 20:07:09 -0000 Received: from unknown (HELO n9.bullet.dcn.yahoo.com) (216.155.201.62) by mta4.grp.scd.yahoo.com with SMTP; 10 Nov 2005 20:07:08 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n9.bullet.dcn.yahoo.com with NNFMP; 10 Nov 2005 20:06:20 -0000 Received: from [66.218.69.3] by mailer1.bulk.dcn.yahoo.com with NNFMP; 10 Nov 2005 20:06:20 -0000 Received: from [66.218.66.89] by mailer3.bulk.scd.yahoo.com with NNFMP; 10 Nov 2005 20:06:20 -0000 Date: Thu, 10 Nov 2005 20:06:19 -0000 To: piecepack@yahoogroups.com Message-ID: <dl097r+sol7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "mschoessow" <mikeschoessow@...> Subject: Tried Out Tarrifs X-Yahoo-Group-Post: member; u=154985245; y=YznqBMCRCCejL7WB9Cayk2Gu9ir5Y5fCrVqeXmsMKMANuZd6_Q X-Yahoo-Profile: mschoessow Last night I played a 2-player game of Tarrifs. The other player was Laura= , a member of our regular gaming group and someone who likes and is pretty= good with abstracts. We played for two rounds. Although it doesn't explic= itly say it in the rules, we assumed that players' dominoes were kept hidd= en until played. We used the Simple Zones board layout. My first contract= took me up and down from suns to shields several times so I knew it might= be dificult to get a good score on my first round. My route was composed = of mostly 2's and 3's with one 4. It can be a difficult choice between pla= cing a medium-large tarrif, such as 4, versus trading in both dominoes and= losing tempo. Twice (on subsequent turns actually) during the first round= I traded in both dominoes for new ones. Laura's first round went better = than mine. As it turned out, she had a slightly easier contract but what h= elped her most was her ability to utilize in optimal fashion several links= that I had already placed. She also managed to place only nulls, 1's and = 2's when adding to her route. She did not do any trading and neither of us= rotated any links. Laura declared her route first but I had just complet= ed my own the previous turn so neither of us had to add any blank links. H= er tarrif total was 26 and mine was 33. In the second round of the game my= contract looked easier than the first one with two adjacent stops and the= n one space to the next, and no long links. Laura turned out to have a sim= ilarly easy route. Neither of us did any trading this round although there= was one case of Laura rotating a link that I had placed so there was a ta= rrif of 6 in the direction I was going. This turned out to hurt her in the= end though. We were both making really fast progress and at one point La= ura triumphantly told me she would be declaring her route soon (believing = that I couldn't be close yet). As it turned out though, I had just complet= ed my own route and was planning on taking one last turn to rotate that da= rn 6 back, but after hearing her comment I declared my route instead. As I= had hoped, she needed to use a blank link to finish her route and it of c= ourse had a tarif of 8 since my highest was 6. My tarrif total came in at = 23 but Laura still managed a 27 so she won the game with a total score of = 53, compared to my 56. Additional comments on game play: There was not m= uch trading happening. One reason for this was that neither of us could se= e any value in player-to-player trading. I can think of situations where p= layer-to-player trades would be worthwhile in a 3- or especially a 4-playe= r game, but with two players it's hard to think of a situation in which bo= th players could be in favor of a specific trade and both feel that they = benefited themselves. Although we didn't do much rotating, that may be bec= ause we don't know the game all that well yet. There have been some sugge= stions to simplify the scoring for blank links added at the end of a round= , so they just add a fixed tarrif instead of being determined by the other= players' highest tarrifs. When I first read this idea I agreed with it bu= t after playing the game I have changed my mind and now I believe the rule= s should be left as they are in that regard. Game play decisions can defin= itely change if the opponent has used only nulls, 1's and 2's on their ro= ute versus the case where an opponent's route includes a high- tarrif link.= Although I haven't yet played with more than two players, I see this ga= me as following the standard pattern for abstracts in which the 2- player g= ame is much more strategic than the multi-player versions which are mostly= tactical rather than strategic. In the case of Tarrifs, even the 2-player= version is quite tactical because of the relatively large amount of chanc= e in the game. e played the game with standard 2" x 1" dominoes. By about= half way through the first round it becme obvious that there would be a = problem fitting half-dominoes on some of the tiles in crowded areas. Myabe= I'm misunderstanding something here about how dominoes are supposed to be= placed between tiles but it appears to be a problem in some cases. We fix= ed it by spacing all tiles apart with 1" clearance between adjacent tiles.= This worked fine, and Laura and I both felt that the larger spaced board = looked more attractive with the links in place. Fun Factor: Laura and = I both liked the game quite a bit. Although it seemed to be somewhat of a = brain burner during the first round, once we had played it a while it felt= like it fell into what might be called the advanced filler category. To m= e the game feels a little bit like Transamerica, but is a better game beca= use there is more scope for skillful play. I definitely like Tarrifs bette= r than Transamerica. Rules Comments: We found the rules easy to understan= d for the most part. They are well organized. I do have a few niggles thou= gh. In the first paragraph under Setup, it says that "tiles represent fact= ories" but in the next paragraph tiles are refered to as cities. This didn= 't cause confusion for us but it might be good to pick one or the other. = I suggest you make clear that players keep their unplayed dominoes face-do= wn (assuming that's correct :-) In the seventh line after A Turn, suggest = you remove the word "may". There's something wrong with the second sentenc= e under PLAY. In the second paragraph under SCORE, remove the word "to" (f= ifth word from the end of the sentence). Definitely include a detailed ex= ample figure at the end, including an illustration of typical domino layou= t. In summary, we both felt that Tarrifs is a fun game and a good addit= ion to the list. It's definitely on my smaller list of piecepack keepers. = -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2603 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85400 invoked from network); 11 Nov 2005 18:55:57 -0000 Received: from unknown (66.218.66.218) by m29.grp.scd.yahoo.com with QMQP; 11 Nov 2005 18:55:57 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (216.148.227.117) by mta3.grp.scd.yahoo.com with SMTP; 11 Nov 2005 18:55:57 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (rwcrmhc11) with SMTP id <2005111118493301300iku74e>; Fri, 11 Nov 2005 18:49:33 +0000 Message-ID: <000601c5e6f0$c00b4230$6e02a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <dl15ni+n96q@...> Date: Fri, 11 Nov 2005 10:50:13 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Tried Out Tarrifs X-Yahoo-Group-Post: member; u=154985245; y=87FtRcildqGMTCnmV5Zp3lDjnKAfVJW0gY436Bmd-DMo45hq8g X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Matt, One other thing I forgot to mention yesterday concerns the board layout. It seems to me that this game would work fine with a random layout of tiles. The advantage of this is that the setup is faster; no need to sort tiles. I am interested in hearing your response to my idea of spacing the tiles apart to accomodate the placing of dominoes. Did that make sense or was I just not undestanding something about the layout? -Mike ----- Original Message ----- From: Matt Worden To: piecepack@yahoogroups.com Sent: Thursday, November 10, 2005 8:12 PM Subject: [piecepack] Re: Tried Out Tarrifs --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@c...> wrote: > {a very detailed after-action report} Mike ... That was simply beautiful! :-) -Matt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2604 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81785 invoked from network); 11 Nov 2005 19:27:36 -0000 Received: from unknown (66.218.66.172) by m34.grp.scd.yahoo.com with QMQP; 11 Nov 2005 19:27:36 -0000 Received: from unknown (HELO n24.bulk.scd.yahoo.com) (66.94.237.53) by mta4.grp.scd.yahoo.com with SMTP; 11 Nov 2005 19:27:36 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.5] by n24.bulk.scd.yahoo.com with NNFMP; 11 Nov 2005 19:24:15 -0000 Received: from [66.218.66.76] by mailer5.bulk.scd.yahoo.com with NNFMP; 11 Nov 2005 19:24:15 -0000 Date: Fri, 11 Nov 2005 19:24:15 -0000 To: piecepack@yahoogroups.com Message-ID: <dl2r4v+627f@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Individual piecepack game listings on Boardgamegeek X-Yahoo-Group-Post: member; u=158158459; y=gfy-7O80C-0qcfFMnDbMHUvCp5ePB63bmBbsFN31t96vQk4RYrg X-Yahoo-Profile: mark_biggar Aldie and Derk have graciuosly accepted my submittion of a new game entry o= n boardgamegeek for my piecepack game Worm Derby after thinking about it fo= r over a month. This means that they will now accept individual game entri= es for piecepack games, instead of lumping them under the general piecepack= game entry. I'll be submitting entries for my other original piecepack ga= mes real soon now, other piecepack game designers may want to do likewise. = This may give the piecepack a little more exposure on the geek. I've also= been adding links to the adaptation rulesets i've written on the correspon= ding geek game entry (see the geek page for Evade.) Mark Biggar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2605 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68287 invoked from network); 11 Nov 2005 19:27:44 -0000 Received: from unknown (66.218.66.172) by m32.grp.scd.yahoo.com with QMQP; 11 Nov 2005 19:27:44 -0000 Received: from unknown (HELO smtp105.rog.mail.re2.yahoo.com) (206.190.36.83) by mta4.grp.scd.yahoo.com with SMTP; 11 Nov 2005 19:27:43 -0000 Received: (qmail 48982 invoked from network); 11 Nov 2005 19:26:43 -0000 Received: from unknown (HELO ?192.168.255.100?) (jcdietrich@...@72.140.149.28 with login) by smtp105.rog.mail.re2.yahoo.com with SMTP; 11 Nov 2005 19:26:43 -0000 To: piecepack@yahoogroups.com Date: Fri, 11 Nov 2005 14:26:52 -0500 User-Agent: KMail/1.8.3 References: <dl15ni+n96q@...> <000601c5e6f0$c00b4230$6e02a8c0@Mike1> In-Reply-To: <000601c5e6f0$c00b4230$6e02a8c0@Mike1> X-Face: 1!;uJb7"kz|M)CTx|`e9u[N2~nkyZD.pvE%4KZAb[<zWitq;H;o[\T(y1m5hZDV?UTvqP@=?utf-8?q?=0A=09GgqK-?=)o~]=!JYA;g'5vtJl\u8~qi[[Gr2?m}LNKnr~-[bttE@l+VzHwbW)=?utf-8?q?z=5B7nhWxQV=3FDo=0A=095fqTZ=3Bk2sAoIytBMkvuL=2Eg=24ZPxZ=7D?= =?utf-8?q?9n=5Dr?=(;RyL=`&D8}_gCH[gB<*j*> =?utf-8?q?=5CB1ead=3A7=2620L=7Bx=5E=0A=093?=(43xF9/,%a(mWi%g7KWU/t@H5j{`85Z~Dap4qzgXI+aF*G,zPnQN9p&DPO?`@RiL( =?utf-8?q?Y5zM=0A=09=26=2Em?="X MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200511111426.53333.porter235@...> X-eGroups-Msg-Info: 1:12:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: Tried Out Tarrifs X-Yahoo-Group-Post: member; u=40724796; y=6S8m5HbxApd9hKYPTV2QdFuK2H_-c2L8Ss6v8SUo-T2r-DWJ X-Yahoo-Profile: porter235 Thanks Mike and everyone for all of your feedback. As you may have guessed, the game was inspired by Trans America after I had the chance to play it at a friends house. I was so excited I came home and wrote it out in the state it is in now. I had thought about holding on to it to enter into a competition, but I wanted to get the idea out there. Since then Life (tm) has had a way of getting in the way and I haven't looked at it again. Thank you all for your comments. I definitely want to fix it up now. Here are some specific responses... Cities vs factories. Yep, I should make a choice and stick with it. Spacing. Yes.. we found that out as well as we first tried to play it. spreading them out is pretty much required unless you have a tiny set of double 6's (which I also have). Random set up. Go for it. I will probably add that as a stated option. I wanted to give some set suggestions that would at least give the illusion of being more fair and look like a map. Hidden hands. I honestly can't remember what my original intentions were. I assume like most of you I meant for them to be hidden. Value of Trade. Now that I look at the game and what others have said, I concur, trading will probably be removed as an option all together for streamlining. Score for inverted dominoes. I like the +2 because it also might add incentive for someone to purposely add a single larger tariff to their own route just to penalise others. Additional comment... I am thinking, with the removal of trade, it might be even more interesting to decrease hand size to 1. Now you have no choice as to what domino to play. (though you still could rotate and not play this one now) This doesn't really reduce your options as you can play larger pips so that they end up on opponents paths... thoughts? Thanks again to all. I look forward to getting a chance to clean these up... (though I have a 2 year old at home and am expecting our second child to arrive in the next 3 weeks) JCD PS I may still enter it in a competition, if there is another competition, and rules remain like they have in the past, which seem to not have a problem with games that have already been seen in public being entered. On November 11, 2005 01:50 pm, Mike Schoessow wrote: > Hi Matt, > > One other thing I forgot to mention yesterday concerns the board layout. It > seems to me that this game would work fine with a random layout of tiles. > The advantage of this is that the setup is faster; no need to sort tiles. > > I am interested in hearing your response to my idea of spacing the tiles > apart to accomodate the placing of dominoes. Did that make sense or was I > just not undestanding something about the layout? > > -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2606 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89418 invoked from network); 11 Nov 2005 21:57:03 -0000 Received: from unknown (66.218.66.166) by m22.grp.scd.yahoo.com with QMQP; 11 Nov 2005 21:57:03 -0000 Received: from unknown (HELO sccrmhc14.comcast.net) (204.127.202.59) by mta5.grp.scd.yahoo.com with SMTP; 11 Nov 2005 21:57:03 -0000 Received: from Mike1 (c-24-5-172-105.hsd1.ca.comcast.net[24.5.172.105]) by comcast.net (sccrmhc14) with SMTP id <2005111121220201400lo5tge>; Fri, 11 Nov 2005 21:22:02 +0000 Message-ID: <000601c5e706$0ca16150$6e02a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <dl15ni+n96q@...> <000601c5e6f0$c00b4230$6e02a8c0@Mike1> <200511111426.53333.porter235@...> Date: Fri, 11 Nov 2005 13:22:41 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Re: Tried Out Tarrifs X-Yahoo-Group-Post: member; u=154985245; y=6hanR_vSIF1MbbTH79DA9NqGJYS2M3t_I0gCZEk5lFBrxXNBlw X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Porter235 To: piecepack@yahoogroups.com Sent: Friday, November 11, 2005 11:26 AM Subject: Re: [piecepack] Re: Tried Out Tarrifs >Hidden hands. I honestly can't remember what my original intentions were. I >assume like most of you I meant for them to be hidden. I think hidden hands is the way to go. >Value of Trade. Now that I look at the game and what others have said, I >concur, trading will probably be removed as an option all together for >streamlining. I think it makes sense to get rid of the player-to-player trade option, but trading with the bone yard is something I definitely found to be a valuable option on some turns. >Additional comment... I am thinking, with the removal of trade, it might be >even more interesting to decrease hand size to 1. Now you have no choice as >to what domino to play. (though you still could rotate and not play this one >now) This doesn't really reduce your options as you can play larger pips so >that they end up on opponents paths... thoughts? I respectfully disagree. This does reduce options. The fact that in many (but not all, and maybe not even in a majority of) cases the opponent is also affected similarly does not mean that the depth of the game is not reduced. Tarrifs is already a game with a goodly dose of chance, and adding more will make it a more light-weight game. As I mentioned above, I'm not convinced that completely eliminating trading would improve the game but, if you decide to go that route, I suggest that you consider the option of INCREASING the number of dominoes each player has to 3, since this will increase the scope for skill to triumph >Thanks again to all. I look forward to getting a chance to clean these up... >(though I have a 2 year old at home and am expecting our second child to >arrive in the next 3 weeks) Ah! I understand. Either finish it up in the next week or leave it for at least two months :-) Whatever, don't feel bad; I still haven't gotten around to changing the rules for Stations (but I will, promise!). >JCD >PS >I may still enter it in a competition, if there is another competition, and >rules remain like they have in the past, which seem to not have a problem >with games that have already been seen in public being entered. Actually, this could be made into a non-piecepack game quite easily. However if you decide to persue this course, I suggest you come up with a theme removed from that of Transamerica (there are lots of possibilities). -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2608 Return-Path: <mlvanbie@...> Received: (qmail 60946 invoked from network); 13 Nov 2005 05:24:43 -0000 Received: from unknown (66.218.66.216) by m28.grp.scd.yahoo.com with QMQP; 13 Nov 2005 05:24:43 -0000 Received: from unknown (HELO n4a.bulk.scd.yahoo.com) (66.94.237.38) by mta1.grp.scd.yahoo.com with SMTP; 13 Nov 2005 05:24:43 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.5] by n4.bullet.scd.yahoo.com with NNFMP; 13 Nov 2005 05:24:38 -0000 Received: from [66.218.66.79] by mailer5.bulk.scd.yahoo.com with NNFMP; 13 Nov 2005 05:24:38 -0000 X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3154 invoked from network); 13 Nov 2005 04:43:16 -0000 Received: from unknown (66.218.66.166) by m24.grp.scd.yahoo.com with QMQP; 13 Nov 2005 04:43:16 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.192) by mta5.grp.scd.yahoo.com with SMTP; 13 Nov 2005 04:43:16 -0000 Received: by zproxy.gmail.com with SMTP id 16so794954nzp for <piecepack@yahoogroups.com>; Sat, 12 Nov 2005 20:43:16 -0800 (PST) Received: by 10.36.224.48 with SMTP id w48mr504843nzg; Sat, 12 Nov 2005 20:43:16 -0800 (PST) Received: by 10.36.101.3 with HTTP; Sat, 12 Nov 2005 20:43:16 -0800 (PST) Message-ID: <b9e99ecb0511122043n314ed17id9d2385001069f20@...> Date: Sat, 12 Nov 2005 20:43:16 -0800 To: piecepack@yahoogroups.com In-Reply-To: <20051112164753.68448.qmail@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <dl2r4v+627f@...> <20051112164753.68448.qmail@...> X-eGroups-Msg-Info: 1:12:0:0 From: Michael Van Biesbrouck <mlvanbie@...> Subject: Re: [piecepack] Crazy idea X-Yahoo-Group-Post: member; u=197677752; y=-vH9qcvaf7RvrdQ7NVX0LOYZLwuzVPswgAjFM8TUPDCyyUU X-Yahoo-Profile: mlvanbie X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 13 Nov 2005 05:24:35 -0000 On 11/12/05, CaptKevMan <captkevman@...> wrote: > I'm thinking if it = could be produced cheaply enough, > it could be a great gateway/advertiseme= nt product in > someplace like Dollar Tree, and would be a basic box > incl= uding the basic piecepack set (again, printed > inexpensively on cardboard,= and die cut for punchout), > along with a few game rules and a link to > p= iecepack.org and the full library of games. > > That could possibly raise t= he awareness and popularity > of piecepack. A set designed with ads as par= t of the artwork could be distributed to con attendees at a gaming con. If= the sample games match attendee interests it would be an excellent promoti= on for both piecepack and the company (-ies) featured on the pieces. Two s= heets of printed light cardstock shouldn't be that expensive when printed i= n the thousands with double-sided colour art (or one B&W and the other colo= ur), but will the printing and perforations line up? Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2609 Return-Path: <mlvanbie@...> Received: (qmail 68729 invoked from network); 14 Nov 2005 11:30:42 -0000 Received: from unknown (66.218.66.167) by m27.grp.scd.yahoo.com with QMQP; 14 Nov 2005 11:30:42 -0000 Received: from unknown (HELO n4a.bulk.scd.yahoo.com) (66.94.237.38) by mta6.grp.scd.yahoo.com with SMTP; 14 Nov 2005 11:30:41 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.3] by n4.bullet.scd.yahoo.com with NNFMP; 14 Nov 2005 11:29:11 -0000 Received: from [66.218.66.70] by mailer3.bulk.scd.yahoo.com with NNFMP; 14 Nov 2005 11:29:11 -0000 X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88208 invoked from network); 14 Nov 2005 00:27:56 -0000 Received: from unknown (66.218.66.172) by m27.grp.scd.yahoo.com with QMQP; 14 Nov 2005 00:27:56 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.205) by mta4.grp.scd.yahoo.com with SMTP; 14 Nov 2005 00:27:56 -0000 Received: by zproxy.gmail.com with SMTP id 18so1032219nzp for <piecepack@yahoogroups.com>; Sun, 13 Nov 2005 16:27:55 -0800 (PST) Received: by 10.36.247.78 with SMTP id u78mr3528147nzh; Sun, 13 Nov 2005 16:27:55 -0800 (PST) Received: by 10.36.101.3 with HTTP; Sun, 13 Nov 2005 16:27:55 -0800 (PST) Message-ID: <b9e99ecb0511131627o273460f0x80c050e786dd2617@...> Date: Sun, 13 Nov 2005 16:27:55 -0800 To: piecepack@yahoogroups.com In-Reply-To: <dl2r4v+627f@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <dl2r4v+627f@...> X-eGroups-Msg-Info: 1:12:0:0 From: Michael Van Biesbrouck <mlvanbie@...> Subject: Re: [piecepack] Individual piecepack game listings on Boardgamegeek X-Yahoo-Group-Post: member; u=197677752; y=FTTca3yu_oJIRQDirIjw7_JgXfffNootHzD3I3gKWXYlhKo X-Yahoo-Profile: mlvanbie X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 14 Nov 2005 11:29:08 -0000 On 11/11/05, Mark A. Biggar <mark.a.biggar@...> wrote: > Aldie and = Derk have graciuosly accepted my submittion of a new game > entry on boardg= amegeek for my piecepack game Worm Derby after thinking > about it for over= a month. They probably were thinking about BGG.Con instead. They got ove= r 700 games behind. I think that putting individual games on the site is a= good thing, and has also been done for Icehouse and playing cards. Michae= l From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2610 Return-Path: <Matt.Worden@...> X-Sender: Matt.Worden@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59944 invoked from network); 14 Nov 2005 15:37:49 -0000 Received: from unknown (66.218.66.172) by m32.grp.scd.yahoo.com with QMQP; 14 Nov 2005 15:37:49 -0000 Received: from unknown (HELO n5a.bulk.scd.yahoo.com) (66.94.237.39) by mta4.grp.scd.yahoo.com with SMTP; 14 Nov 2005 15:37:49 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.2] by n5.bullet.scd.yahoo.com with NNFMP; 14 Nov 2005 15:37:49 -0000 Received: from [66.218.66.73] by mailer2.bulk.scd.yahoo.com with NNFMP; 14 Nov 2005 15:37:48 -0000 Date: Mon, 14 Nov 2005 15:37:47 -0000 To: piecepack@yahoogroups.com Message-ID: <dlab0b+9a51@...> In-Reply-To: <dl2r4v+627f@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Matt Worden" <Matt.Worden@...> Subject: Re: Individual piecepack game listings on Boardgamegeek X-Yahoo-Group-Post: member; u=238955695; y=ME2oAL6s9CwBu6eutp3ehhQ-T7ZSvAl729zgEemJvEAkkVYl X-Yahoo-Profile: brykovian --- In piecepack@yahoogroups.com, "Mark A. Biggar" <mark.a.biggar@c...> wr= ote: > Aldie and Derk have graciuosly accepted my submittion of a new game = > entry on boardgamegeek for my piecepack game Worm Derby after thinking >= about it for over a month. This means that they will now accept > individ= ual game entries for piecepack games, instead of lumping them > under the g= eneral piecepack game entry. That's great news!! I would suggest that as= individual games are added, that an entry should be made in the games "Re= lationships" section to link it back to the piecepack system. Perhaps usi= ng the "contains / part of" descriptor. This will then give links from th= e piecepack's page to each separate game's page. -Bryk From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2611 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94869 invoked from network); 18 Nov 2005 22:42:08 -0000 Received: from unknown (66.218.66.167) by m33.grp.scd.yahoo.com with QMQP; 18 Nov 2005 22:42:08 -0000 Received: from unknown (HELO n3a.bulk.scd.yahoo.com) (66.94.237.37) by mta6.grp.scd.yahoo.com with SMTP; 18 Nov 2005 22:42:08 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.59] by n3.bullet.scd.yahoo.com with NNFMP; 18 Nov 2005 22:41:10 -0000 Received: from [66.218.66.83] by mailer8.bulk.scd.yahoo.com with NNFMP; 18 Nov 2005 22:41:10 -0000 Date: Fri, 18 Nov 2005 22:41:10 -0000 To: piecepack@yahoogroups.com Message-ID: <dllla6+l0mb@...> In-Reply-To: <djin75+af7m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: Re: piecepack design workshop #3: Tariffs X-Yahoo-Group-Post: member; u=77303393; y=ut5lKjuQGDnSqs_lrZBDpeRJRkbBqSgPVVzqV3FKIxRplRL6 X-Yahoo-Profile: boycat_oh Thanks to everyone who participated in pdw #3, especially Michael - that = was a great blind playtest with an excellent report back for JCD. The pdw= will be taking a break until Dec 1. I hope all the US members have a gre= at Thanksgiving next week! Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2612 Return-Path: <mark.goadrich@...> X-Sender: mark.goadrich@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72062 invoked from network); 9 Dec 2005 18:27:57 -0000 Received: from unknown (66.218.66.172) by m31.grp.scd.yahoo.com with QMQP; 9 Dec 2005 18:27:57 -0000 Received: from unknown (HELO n4a.bulk.scd.yahoo.com) (66.94.237.38) by mta4.grp.scd.yahoo.com with SMTP; 9 Dec 2005 18:27:57 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.1] by n4.bullet.scd.yahoo.com with NNFMP; 09 Dec 2005 18:27:45 -0000 Received: from [66.218.66.83] by mailer1.bullet.scd.yahoo.com with NNFMP; 09 Dec 2005 18:27:45 -0000 Date: Fri, 09 Dec 2005 18:27:44 -0000 To: piecepack@yahoogroups.com Message-ID: <dncib0+ng64@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Mark Goadrich" <mark.goadrich@...> Subject: Getting listed on the Big Board? X-Yahoo-Group-Post: member; u=219486820; y=oyi5RAM95AxNxMCWrSJk4oCa6DDwFOkdFeV3PoMFGTPXxQK-aCA X-Yahoo-Profile: ensor76 I sent off the revised copy of Cell Management to the email submissions@pie= cepack.org a while ago for placement on the Big Board o' Games, and never h= eard back. Is the Big Board managed by the Mesomorph crew? Has anyone hea= rd from them recently, re design contest or otherwise, and know what their = status is? Thanks, Mark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2613 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78660 invoked from network); 9 Dec 2005 19:30:26 -0000 Received: from unknown (66.218.66.218) by m34.grp.scd.yahoo.com with QMQP; 9 Dec 2005 19:30:26 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (204.127.198.39) by mta3.grp.scd.yahoo.com with SMTP; 9 Dec 2005 19:30:26 -0000 Received: from rmailcenter80.comcast.net ([204.127.197.180]) by comcast.net (rwcrmhc13) with SMTP id <200512091918400150050tv3e>; Fri, 9 Dec 2005 19:18:40 +0000 Received: from [216.113.168.128] by rmailcenter80.comcast.net; Fri, 09 Dec 2005 19:18:39 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "Mark Goadrich" <mark.goadrich@...> Date: Fri, 09 Dec 2005 19:18:39 +0000 Message-Id: <120920051918.12121.4399D88F0006DE8100002F5922007601809D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Aug 4 2005) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0 From: mark.a.biggar@... Subject: Re: [piecepack] Getting listed on the Big Board? X-Yahoo-Group-Post: member; u=158158459; y=46ID6CWjT1J5Gqrtd6dnKp5DMun22NHNjRVA7xXPajdDgtpfThQ X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Their usually pretty prompt about that, but sometime they get busy. I send it again, just in case it got lost. Karol prefers Word docs; she then reformats it into thier standard form and creates a PDF that she sends back for your approval. -- Mark Biggar mark@... mark.a.biggar@... mbiggar@... -------------- Original message ---------------------- From: "Mark Goadrich" <mark.goadrich@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2614 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 17930 invoked from network); 12 Dec 2005 21:19:51 -0000 Received: from unknown (66.218.66.172) by m1.grp.scd.yahoo.com with QMQP; 12 Dec 2005 21:19:51 -0000 Received: from unknown (HELO ylpvm29.prodigy.net) (207.115.57.60) by mta4.grp.scd.yahoo.com with SMTP; 12 Dec 2005 21:19:51 -0000 Received: from pimout4-ext.prodigy.net (pimout4-int.prodigy.net [207.115.4.203]) by ylpvm29.prodigy.net (8.12.10 outbound/8.12.10) with ESMTP id jBCLJlri027780 for <piecepack@yahoogroups.com>; Mon, 12 Dec 2005 16:19:47 -0500 X-ORBL: [65.42.240.216] Received: from [10.0.1.6] (adsl-65-42-240-216.dsl.lgtpmi.ameritech.net [65.42.240.216]) by pimout4-ext.prodigy.net (8.13.4 outbound domainkey aix/8.13.4) with ESMTP id jBCLJZBR196690 for <piecepack@yahoogroups.com>; Mon, 12 Dec 2005 16:19:39 -0500 User-Agent: Microsoft-Outlook-Express-Macintosh-Edition/5.0.6 Date: Mon, 12 Dec 2005 16:19:35 -0500 To: <piecepack@yahoogroups.com> Message-ID: <BFC35396.327AC%dboyle@...> In-Reply-To: <120920051918.12121.4399D88F0006DE8100002F5922007601809D0E0909070DD20ED2059D0E03@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] Getting listed on the Big Board? X-Yahoo-Group-Post: member; u=2673640; y=pOaOrqSxUPI2wFrrc9FonzShzCpoaOovVQdWng6VEoTRbVKhlSlN_6Ht X-Yahoo-Profile: dboylemesomorph If you send an email to a piecepack.org or mesomorph.com address and get no response, please send it again as it may not have reached us. This is something that seems to be out of our control for the moment. Our hosting service uses a product called Spamhaus, which keeps a list of IPs that it considers spammers. Any incoming email from an IP on the list is not delivered. We have no choice in the matter, and there is no way to opt out of this "feature". > From: mark.a.biggar@... > Reply-To: piecepack@yahoogroups.com > Date: Fri, 09 Dec 2005 19:18:39 +0000 > To: piecepack@yahoogroups.com, piecepack@yahoogroups.com > Cc: "Mark Goadrich" <mark.goadrich@...> > Subject: Re: [piecepack] Getting listed on the Big Board? > > Their usually pretty prompt about that, but sometime they get busy. I send it > again, just in case it got lost. Karol prefers Word docs; she then reformats > it into thier standard form and creates a PDF that she sends back for your > approval. > > -- > Mark Biggar > mark@... > mark.a.biggar@... > mbiggar@... > > -------------- Original message ---------------------- > From: "Mark Goadrich" <mark.goadrich@...> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2615 Return-Path: <mark.goadrich@...> X-Sender: mark.goadrich@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73766 invoked from network); 12 Dec 2005 21:52:27 -0000 Received: from unknown (66.218.66.172) by m21.grp.scd.yahoo.com with QMQP; 12 Dec 2005 21:52:27 -0000 Received: from unknown (HELO wproxy.gmail.com) (64.233.184.200) by mta4.grp.scd.yahoo.com with SMTP; 12 Dec 2005 21:52:26 -0000 Received: by wproxy.gmail.com with SMTP id 55so1844362wri for <piecepack@yahoogroups.com>; Mon, 12 Dec 2005 13:51:25 -0800 (PST) Received: by 10.65.83.13 with SMTP id k13mr108081qbl; Mon, 12 Dec 2005 13:51:23 -0800 (PST) Received: by 10.65.105.11 with HTTP; Mon, 12 Dec 2005 13:51:23 -0800 (PST) Message-ID: <2bd0f8590512121351r45282a6fyd2d04599d7ae801f@...> Date: Mon, 12 Dec 2005 15:51:23 -0600 To: piecepack@yahoogroups.com In-Reply-To: <BFC35396.327AC%dboyle@...> MIME-Version: 1.0 References: <120920051918.12121.4399D88F0006DE8100002F5922007601809D0E0909070DD20ED2059D0E03@...> <BFC35396.327AC%dboyle@...> X-eGroups-Msg-Info: 1:12:0:0 From: Mark Goadrich <mark.goadrich@...> Subject: Re: [piecepack] Getting listed on the Big Board? X-Yahoo-Group-Post: member; u=219486820; y=eH-f-PkM3yxDdataQU22Z85_nJ8B6e_D90K--FVcyEh7MpvJP7w X-Yahoo-Profile: ensor76 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks for the info, Mark and Dave, I've just sent it off again to submissions@..., hope it goes through this time, Mark Goadrich On 12/12/05, Dave Boyle <dboyle@...> wrote: > > If you send an email to a piecepack.org or mesomorph.com address and get > no > response, please send it again as it may not have reached us. > > This is something that seems to be out of our control for the moment. Our > hosting service uses a product called Spamhaus, which keeps a list of IPs > that it considers spammers. Any incoming email from an IP on the list is > not delivered. We have no choice in the matter, and there is no way to > opt > out of this "feature". > > > > From: mark.a.biggar@... > > Reply-To: piecepack@yahoogroups.com > > Date: Fri, 09 Dec 2005 19:18:39 +0000 > > To: piecepack@yahoogroups.com, piecepack@yahoogroups.com > > Cc: "Mark Goadrich" <mark.goadrich@...> > > Subject: Re: [piecepack] Getting listed on the Big Board? > > > > Their usually pretty prompt about that, but sometime they get busy. I > send it > > again, just in case it got lost. Karol prefers Word docs; she then > reformats > > it into thier standard form and creates a PDF that she sends back for > your > > approval. > > > > -- > > Mark Biggar > > mark@... > > mark.a.biggar@... > > mbiggar@... > > > > -------------- Original message ---------------------- > > From: "Mark Goadrich" <mark.goadrich@...> > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2616 Return-Path: <acdalton@...> Received: (qmail 53065 invoked from network); 15 Dec 2005 12:25:46 -0000 Received: from unknown (66.218.66.172) by m26.grp.scd.yahoo.com with QMQP; 15 Dec 2005 12:25:46 -0000 Received: from unknown (HELO n3a.bullet.scd.yahoo.com) (66.94.237.37) by mta4.grp.scd.yahoo.com with SMTP; 15 Dec 2005 12:25:44 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.58] by n3.bullet.scd.yahoo.com with NNFMP; 15 Dec 2005 12:24:28 -0000 Received: from [66.218.66.68] by mailer7.bulk.scd.yahoo.com with NNFMP; 15 Dec 2005 12:24:28 -0000 X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68960 invoked from network); 15 Dec 2005 07:40:33 -0000 Received: from unknown (66.218.66.166) by m34.grp.scd.yahoo.com with QMQP; 15 Dec 2005 07:40:33 -0000 Received: from unknown (HELO n5a.bullet.dcn.yahoo.com) (216.155.203.225) by mta5.grp.scd.yahoo.com with SMTP; 15 Dec 2005 07:40:33 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n5.bullet.dcn.yahoo.com with NNFMP; 15 Dec 2005 07:36:48 -0000 Received: from [66.218.69.5] by mailer2.bulk.dcn.yahoo.com with NNFMP; 15 Dec 2005 07:36:47 -0000 Received: from [66.218.66.71] by mailer5.bullet.scd.yahoo.com with NNFMP; 15 Dec 2005 07:36:47 -0000 Date: Thu, 15 Dec 2005 07:36:47 -0000 To: piecepack@yahoogroups.com Message-ID: <dnr6ef+d5ju@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Aaron" <acdalton@...> Subject: Froggy Bottom Online X-Yahoo-Group-Post: member; u=85032397; y=ltqJvebTHU_Atc2tNLhRcsnmWavOGTDDUhmYQB-fLbWtOmrv4w X-Yahoo-Profile: striton_ca X-eGroups-Approved-By: prophesor <prophesor@...> via web; 15 Dec 2005 12:24:28 -0000 Super Duper Games is pleased to announce the addition of another Piecepack = game to the lineup. It is called Froggy Bottom and is a 2-player game wher= e opponents race to reach all of their lilypads and return home first. An = AI opponent is also available. A variant is available to speed up the game= by randomly placing the neutral coins. As usual, all feedback, suggestion= s, and bug reports are warmly received. Good gaming! -- Aaron Dalton = | Super Duper Games aaron@... | http://superdupergames.org = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2617 Return-Path: <acdalton@...> Received: (qmail 96426 invoked from network); 18 Dec 2005 00:38:19 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 18 Dec 2005 00:38:19 -0000 Received: from unknown (HELO n3a.bullet.dcn.yahoo.com) (216.155.203.223) by mta3.grp.scd.yahoo.com with SMTP; 18 Dec 2005 00:38:18 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n3.bullet.dcn.yahoo.com with NNFMP; 18 Dec 2005 00:37:25 -0000 Received: from [66.218.69.2] by mailer2.bulk.dcn.yahoo.com with NNFMP; 18 Dec 2005 00:37:25 -0000 Received: from [66.218.66.76] by mailer2.bullet.scd.yahoo.com with NNFMP; 18 Dec 2005 00:37:25 -0000 X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47154 invoked from network); 17 Dec 2005 19:51:46 -0000 Received: from unknown (66.218.66.172) by m30.grp.scd.yahoo.com with QMQP; 17 Dec 2005 19:51:46 -0000 Received: from unknown (HELO n7a.bullet.scd.yahoo.com) (66.94.237.41) by mta4.grp.scd.yahoo.com with SMTP; 17 Dec 2005 19:51:46 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.5] by n7.bullet.scd.yahoo.com with NNFMP; 17 Dec 2005 19:50:56 -0000 Received: from [66.218.66.89] by mailer5.bullet.scd.yahoo.com with NNFMP; 17 Dec 2005 19:50:55 -0000 Date: Sat, 17 Dec 2005 19:50:53 -0000 To: piecepack@yahoogroups.com Message-ID: <do1q6t+ld5m@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Aaron" <acdalton@...> Subject: Blockade Online X-Yahoo-Group-Post: member; u=85032397; y=5F_JFuhBMnZt65EMsNz4kiptvgeV8f1X_R6qGyTOTyAt7usS_w X-Yahoo-Profile: striton_ca X-eGroups-Approved-By: prophesor <prophesor@...> via web; 18 Dec 2005 00:37:25 -0000 Super Duper Games is pleased to announce the addition of the Piecepack game= Blockade to the lineup. One player plays a runner that attempts to reach = the far row. The other player is the blocker who tries to trap the runner.= The current implementation automatically populates the board but does its= best to avoid a decisively weak position. It should be noted that I have = never played this game until recently. This game could indeed turn out to b= e more than a little unbalanced. My few plays so far suggest that the runn= er has a far easier job. Any ideas you may have for improving gameplay wou= ld be warmly welcomed. Good gaming! Aaron Dalton Super Duper Games http:/= /superdupergames.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2618 Return-Path: <acdalton@...> Received: (qmail 40483 invoked from network); 18 Dec 2005 00:41:03 -0000 Received: from unknown (66.218.66.217) by m26.grp.scd.yahoo.com with QMQP; 18 Dec 2005 00:41:03 -0000 Received: from unknown (HELO n1a.bullet.scd.yahoo.com) (66.94.237.35) by mta2.grp.scd.yahoo.com with SMTP; 18 Dec 2005 00:41:03 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.1] by n1.bullet.scd.yahoo.com with NNFMP; 18 Dec 2005 00:37:35 -0000 Received: from [66.218.66.78] by mailer1.bullet.scd.yahoo.com with NNFMP; 18 Dec 2005 00:37:35 -0000 X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79297 invoked from network); 16 Dec 2005 22:15:39 -0000 Received: from unknown (66.218.66.217) by m26.grp.scd.yahoo.com with QMQP; 16 Dec 2005 22:15:39 -0000 Received: from unknown (HELO n1a.bullet.dcn.yahoo.com) (216.155.203.221) by mta2.grp.scd.yahoo.com with SMTP; 16 Dec 2005 22:15:39 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n1.bullet.dcn.yahoo.com with NNFMP; 16 Dec 2005 22:15:03 -0000 Received: from [66.218.69.4] by mailer1.bullet.dcn.yahoo.com with NNFMP; 16 Dec 2005 22:15:03 -0000 Received: from [66.218.66.91] by mailer4.bullet.scd.yahoo.com with NNFMP; 16 Dec 2005 22:15:03 -0000 Date: Fri, 16 Dec 2005 22:15:02 -0000 To: piecepack@yahoogroups.com Message-ID: <dnve96+najd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Aaron" <acdalton@...> Subject: Blockade Online X-Yahoo-Group-Post: member; u=85032397; y=KD7nZ_rK-mN8p0T7Xkq9jgBny7OPJI_V045NuNpAckx46IUmBQ X-Yahoo-Profile: striton_ca X-eGroups-Approved-By: prophesor <prophesor@...> via web; 18 Dec 2005 00:37:33 -0000 Super Duper Games is pleased to announce the addition of another Piecepack = game to the family: Blockade. This is a game of unequal forces where one p= layer plays a runner that attempts to reach the far row and the other playe= r is the blocker who tries to trap the runner. The current implementation = automatically populates the board but does its best to avoid a decisively w= eak position. It should be noted that I have never played this game until = recently. This game could indeed turn out to be more than a little unbalan= ced. My few plays so far suggest that the runner has a far easier job. An= y ideas you may have for improving gameplay would be warmly welcomed. Good= gaming! Aaron Dalton Super Duper Games http://superdupergames.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2619 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26169 invoked from network); 16 Feb 2006 16:24:35 -0000 Received: from unknown (66.218.66.167) by m23.grp.scd.yahoo.com with QMQP; 16 Feb 2006 16:24:35 -0000 Received: from unknown (HELO n2a.bullet.scd.yahoo.com) (66.94.237.36) by mta6.grp.scd.yahoo.com with SMTP; 16 Feb 2006 16:24:35 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.58] by n2.bullet.scd.yahoo.com with NNFMP; 16 Feb 2006 16:23:59 -0000 Received: from [66.218.66.72] by t7.bullet.scd.yahoo.com with NNFMP; 16 Feb 2006 16:23:59 -0000 Date: Thu, 16 Feb 2006 16:23:58 -0000 To: piecepack@yahoogroups.com Message-ID: <dt28uu+sike@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: My Turn X-Yahoo-Group-Post: member; u=100789305; y=gP4SoiofID_OB06S3Sp6LN8-AT-Rz_Mqohvt8hbGxVl034iqW-OuxBT2Nw X-Yahoo-Profile: ElectronicWaffle Ok, I will bite now. Nearly one year ago, the due date on the last contest= occured. Should I ask about the current status, or forget all about the c= ontest in full? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2620 Return-Path: <makasoft@...> Received: (qmail 39918 invoked from network); 17 Feb 2006 15:35:43 -0000 Received: from unknown (66.218.66.172) by m35.grp.scd.yahoo.com with QMQP; 17 Feb 2006 15:35:43 -0000 Received: from unknown (HELO n27.bullet.scd.yahoo.com) (66.94.237.56) by mta4.grp.scd.yahoo.com with SMTP; 17 Feb 2006 15:35:43 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.1] by n27.bullet.scd.yahoo.com with NNFMP; 17 Feb 2006 15:34:46 -0000 Received: from [66.218.66.81] by t1.bullet.scd.yahoo.com with NNFMP; 17 Feb 2006 15:34:46 -0000 X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41990 invoked from network); 17 Feb 2006 15:15:45 -0000 Received: from unknown (66.218.67.34) by m35.grp.scd.yahoo.com with QMQP; 17 Feb 2006 15:15:45 -0000 Received: from unknown (HELO uproxy.gmail.com) (66.249.92.192) by mta8.grp.scd.yahoo.com with SMTP; 17 Feb 2006 15:15:44 -0000 Received: by uproxy.gmail.com with SMTP id k3so287227ugf for <piecepack@yahoogroups.com>; Fri, 17 Feb 2006 07:15:09 -0800 (PST) Received: by 10.66.245.14 with SMTP id s14mr866100ugh; Fri, 17 Feb 2006 07:14:59 -0800 (PST) Received: from ?82.158.92.27? ( [82.158.92.27]) by mx.gmail.com with ESMTP id m1sm157646ugc.2006.02.17.07.14.50; Fri, 17 Feb 2006 07:14:50 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) Content-Transfer-Encoding: 7bit Message-Id: <B93F0977-1AE7-4756-B2CC-B82E5830A7F3@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed To: piecepack@yahoogroups.com Date: Fri, 17 Feb 2006 16:14:55 +0100 X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Hello / Status of Mesomorph Games X-Yahoo-Group-Post: member; u=83471513; y=8y3raKPhjkRkQE7cT4P6SoZakFMCiST0K00aEGnGahw0MM4 X-Yahoo-Profile: makasoft X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 17 Feb 2006 15:34:46 -0000 Hello, I've just recently subscribed to this list after learning about this game system. I've made my own copy of the game to try it out and I'm liking it a lot. I've yet to try 2 player games, but so far I've enjoyed some of the solitaries. I'm even trying to design some ideas I have in mind, but they're not very well developed yet... :) but I love the simplicity of the system and the variety of what can be done with it. I wanted to ask if anyone knows the status of Mesomorph Games, because I wanted to know how much would it cost to send me a "real" copy of the game, but I'm not getting an answer from them... Thanks! -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2621 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14681 invoked from network); 17 Feb 2006 15:47:37 -0000 Received: from unknown (66.218.67.34) by m34.grp.scd.yahoo.com with QMQP; 17 Feb 2006 15:47:37 -0000 Received: from unknown (HELO smtp100.rog.mail.re2.yahoo.com) (206.190.36.78) by mta8.grp.scd.yahoo.com with SMTP; 17 Feb 2006 15:47:36 -0000 Received: (qmail 56808 invoked from network); 17 Feb 2006 15:47:25 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp100.rog.mail.re2.yahoo.com with SMTP; 17 Feb 2006 15:47:20 -0000 To: piecepack@yahoogroups.com Date: Fri, 17 Feb 2006 10:47:36 -0500 User-Agent: KMail/1.9.1 References: <B93F0977-1AE7-4756-B2CC-B82E5830A7F3@...> In-Reply-To: <B93F0977-1AE7-4756-B2CC-B82E5830A7F3@...> X-Face: 1!;uJb7"kz|M)CTx|`e9u[N2~nkyZD.pvE%4KZAb[<zWitq;H;o[\T(y1m5hZDV?UTvqP@=?iso-8859-1?q?=0A=09GgqK-?=)o~]=!JYA;g'5vtJl\u8~qi[[Gr2?m}LNKnr~-[bttE@l+VzHwbW)=?iso-8859-1?q?z=5B7nhWxQV=3FDo=0A=095fqTZ=3Bk2sAoIytBMkvuL=2Eg=24ZPxZ=7D?= =?iso-8859-1?q?9n=5Dr?=(;RyL=`&D8}_gCH[gB<*j*> =?iso-8859-1?q?=5CB1ead=3A7=2620L=7Bx=5E=0A=093?=(43xF9/,%a(mWi%g7KWU/t@H5j{`85Z~Dap4qzgXI+aF*G,zPnQN9p&DPO?`@RiL( =?iso-8859-1?q?Y5zM=0A=09=26=2Em?="X MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200602171047.37255.porter235@...> X-eGroups-Msg-Info: 1:12:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Hello / Status of Mesomorph Games X-Yahoo-Group-Post: member; u=40724796; y=nkVXg1vfmDOPXlqGIc0wp21OxVe4riJVzGqvocij3Rp-Vzc_ X-Yahoo-Profile: porter235 On Friday 17 February 2006 10:14, Jorge Arroyo Gonzalez wrote: > Hello, > > I've just recently subscribed to this list after learning about > this game system. I've made my own copy of the game to try it out and > I'm liking it a lot. I've yet to try 2 player games, but so far I've > enjoyed some of the solitaries. > > I'm even trying to design some ideas I have in mind, but they're > not very well developed yet... :) but I love the simplicity of the > system and the variety of what can be done with it. > > I wanted to ask if anyone knows the status of Mesomorph Games, > because I wanted to know how much would it cost to send me a "real" > copy of the game, but I'm not getting an answer from them... > > Thanks! > > -Jorge No idea.. But if you have some patience, you can make a nice set for yourself, which is what a bunch of people have done. I have provided a set of downloadable templates that you can print off onto labels and stick to the appropriately sized bits that you can buy from craft stores. Check out the JCDpiecepack stuff. http://www.piecepack.org/JCD.html (the most important one is jcd-piecpack-v2.pdf) http://www.piecepack.org/JCD/jcd-piecpack-v2.pdf JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2622 Return-Path: <makasoft@...> Received: (qmail 55915 invoked from network); 18 Feb 2006 07:05:00 -0000 Received: from unknown (66.218.66.217) by m30.grp.scd.yahoo.com with QMQP; 18 Feb 2006 07:05:00 -0000 Received: from unknown (HELO n9a.bullet.dcn.yahoo.com) (216.155.203.232) by mta2.grp.scd.yahoo.com with SMTP; 18 Feb 2006 07:05:00 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n9.bullet.dcn.yahoo.com with NNFMP; 18 Feb 2006 07:04:52 -0000 Received: from [66.218.69.1] by t1.bullet.dcn.yahoo.com with NNFMP; 18 Feb 2006 07:04:52 -0000 Received: from [66.218.66.88] by t1.bullet.scd.yahoo.com with NNFMP; 18 Feb 2006 07:04:51 -0000 X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70827 invoked from network); 17 Feb 2006 21:54:40 -0000 Received: from unknown (66.218.67.36) by m23.grp.scd.yahoo.com with QMQP; 17 Feb 2006 21:54:40 -0000 Received: from unknown (HELO uproxy.gmail.com) (66.249.92.205) by mta10.grp.scd.yahoo.com with SMTP; 17 Feb 2006 21:54:39 -0000 Received: by uproxy.gmail.com with SMTP id q2so337916uge for <piecepack@yahoogroups.com>; Fri, 17 Feb 2006 13:54:38 -0800 (PST) Received: by 10.66.225.18 with SMTP id x18mr486722ugg; Fri, 17 Feb 2006 13:54:38 -0800 (PST) Received: from ?82.158.92.27? ( [82.158.92.27]) by mx.gmail.com with ESMTP id k30sm1016912ugc.2006.02.17.13.54.37; Fri, 17 Feb 2006 13:54:38 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <200602171047.37255.porter235@...> References: <B93F0977-1AE7-4756-B2CC-B82E5830A7F3@...> <200602171047.37255.porter235@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <25AB05B2-A839-4D6D-9904-0F6171D84ED0@...> Content-Transfer-Encoding: 7bit Date: Fri, 17 Feb 2006 22:54:42 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Hello / Status of Mesomorph Games X-Yahoo-Group-Post: member; u=83471513; y=mjA6Mb7mX3jZ4SUdkm7Zv3BEve_K2mf_F9A-dQAxJrKfFyc X-Yahoo-Profile: makasoft X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 18 Feb 2006 07:04:50 -0000 I've just gotten an answer. Hopefully I'll soon complete the order... :) Just another question... I see that the piecepack website hasn't been updated since a long time. How's the picepack community doing lately? Are there games in development? Any new contests? -Jorge On Feb 17, 2006, at 4:47 PM, Porter235 wrote: > On Friday 17 February 2006 10:14, Jorge Arroyo Gonzalez wrote: >> Hello, >> >> I've just recently subscribed to this list after learning about >> this game system. I've made my own copy of the game to try it out and >> I'm liking it a lot. I've yet to try 2 player games, but so far I've >> enjoyed some of the solitaries. >> >> I'm even trying to design some ideas I have in mind, but they're >> not very well developed yet... :) but I love the simplicity of the >> system and the variety of what can be done with it. >> >> I wanted to ask if anyone knows the status of Mesomorph Games, >> because I wanted to know how much would it cost to send me a "real" >> copy of the game, but I'm not getting an answer from them... >> >> Thanks! >> >> -Jorge > > No idea.. But if you have some patience, you can make a nice set > for yourself, > which is what a bunch of people have done. I have provided a set of > downloadable templates that you can print off onto labels and stick > to the > appropriately sized bits that you can buy from craft stores. Check > out the > JCDpiecepack stuff. > > http://www.piecepack.org/JCD.html > > (the most important one is jcd-piecpack-v2.pdf) > http://www.piecepack.org/JCD/jcd-piecpack-v2.pdf > > JCD > > > > Yahoo! Groups Links > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2623 Return-Path: <makasoft@...> Received: (qmail 57175 invoked from network); 18 Feb 2006 07:05:05 -0000 Received: from unknown (66.218.67.35) by m21.grp.scd.yahoo.com with QMQP; 18 Feb 2006 07:05:05 -0000 Received: from unknown (HELO n9a.bullet.dcn.yahoo.com) (216.155.203.232) by mta9.grp.scd.yahoo.com with SMTP; 18 Feb 2006 07:05:04 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n9.bullet.dcn.yahoo.com with NNFMP; 18 Feb 2006 07:05:02 -0000 Received: from [66.218.69.4] by t1.bullet.dcn.yahoo.com with NNFMP; 18 Feb 2006 07:05:02 -0000 Received: from [66.218.66.70] by t4.bullet.scd.yahoo.com with NNFMP; 18 Feb 2006 07:05:02 -0000 X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78414 invoked from network); 17 Feb 2006 16:00:55 -0000 Received: from unknown (66.218.66.172) by m34.grp.scd.yahoo.com with QMQP; 17 Feb 2006 16:00:55 -0000 Received: from unknown (HELO uproxy.gmail.com) (66.249.92.194) by mta4.grp.scd.yahoo.com with SMTP; 17 Feb 2006 16:00:55 -0000 Received: by uproxy.gmail.com with SMTP id y2so289154uge for <piecepack@yahoogroups.com>; Fri, 17 Feb 2006 08:00:44 -0800 (PST) Received: by 10.66.234.20 with SMTP id g20mr356081ugh; Fri, 17 Feb 2006 08:00:38 -0800 (PST) Received: from ?82.158.92.27? ( [82.158.92.27]) by mx.gmail.com with ESMTP id y1sm214680uge.2006.02.17.08.00.37; Fri, 17 Feb 2006 08:00:37 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <200602171047.37255.porter235@...> References: <B93F0977-1AE7-4756-B2CC-B82E5830A7F3@...> <200602171047.37255.porter235@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <F74E1250-FDFA-4082-8204-4CFCC87AC45E@...> Content-Transfer-Encoding: 7bit Date: Fri, 17 Feb 2006 17:00:42 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Hello / Status of Mesomorph Games X-Yahoo-Group-Post: member; u=83471513; y=ZI3NaTK00Q3huTyI3TiLxrzr4sBas9aqFSwkHKfpBzCNr0U X-Yahoo-Profile: makasoft X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 18 Feb 2006 07:05:01 -0000 Thanks, I've already built a set with a kind of plastic cardboard material (don't know the name) and am trying out the games with it. But I was thinking of getting a nice wooden set from Mesomorph since my set is not so nice and doesn't work very well with the "dexterity" games... -Jorge On Feb 17, 2006, at 4:47 PM, Porter235 wrote: > On Friday 17 February 2006 10:14, Jorge Arroyo Gonzalez wrote: >> Hello, >> >> I've just recently subscribed to this list after learning about >> this game system. I've made my own copy of the game to try it out and >> I'm liking it a lot. I've yet to try 2 player games, but so far I've >> enjoyed some of the solitaries. >> >> I'm even trying to design some ideas I have in mind, but they're >> not very well developed yet... :) but I love the simplicity of the >> system and the variety of what can be done with it. >> >> I wanted to ask if anyone knows the status of Mesomorph Games, >> because I wanted to know how much would it cost to send me a "real" >> copy of the game, but I'm not getting an answer from them... >> >> Thanks! >> >> -Jorge > > No idea.. But if you have some patience, you can make a nice set > for yourself, > which is what a bunch of people have done. I have provided a set of > downloadable templates that you can print off onto labels and stick > to the > appropriately sized bits that you can buy from craft stores. Check > out the > JCDpiecepack stuff. > > http://www.piecepack.org/JCD.html > > (the most important one is jcd-piecpack-v2.pdf) > http://www.piecepack.org/JCD/jcd-piecpack-v2.pdf > > JCD > > > > Yahoo! Groups Links > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2624 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22823 invoked from network); 20 Feb 2006 19:52:11 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 20 Feb 2006 19:52:11 -0000 Received: from unknown (HELO n4a.bullet.scd.yahoo.com) (66.94.237.38) by mta1.grp.scd.yahoo.com with SMTP; 20 Feb 2006 19:52:11 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.58] by n4.bullet.scd.yahoo.com with NNFMP; 20 Feb 2006 19:51:07 -0000 Received: from [66.218.66.91] by t7.bullet.scd.yahoo.com with NNFMP; 20 Feb 2006 19:51:07 -0000 Date: Mon, 20 Feb 2006 19:51:06 -0000 To: piecepack@yahoogroups.com Message-ID: <dtd6ja+423k@...> In-Reply-To: <B93F0977-1AE7-4756-B2CC-B82E5830A7F3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: Hello / Status of Mesomorph Games X-Yahoo-Group-Post: member; u=180855667; y=CHThn-I872kdKMe9nf401x_C7RKFNvvclgZO1jl_qXS8Zl_rag X-Yahoo-Profile: cdrodeffer Jorge, Howdy, and welcome to the group! I hope you will follow through and= write up rules for a few of your game designs. If they're not quite "there= " yet, you can still post them in the rules-in-progress folder under the fi= les section and ask for comments and suggestions. There hasn't been much ac= tivity around here lately, so anything new would take center stage. To ans= wer your question, as far as I know, the piecepack vendors are all still in= business. If you haven't yet tried it, I'd also recommend Jonathan Dietric= h's VASSAL piecepack, which can be played on any Java-enabled computer conn= ected to the web. Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2625 Return-Path: <markthom@...> Received: (qmail 23705 invoked from network); 21 Feb 2006 19:29:49 -0000 Received: from unknown (66.218.67.34) by m35.grp.scd.yahoo.com with QMQP; 21 Feb 2006 19:29:49 -0000 Received: from unknown (HELO n5a.bullet.scd.yahoo.com) (66.94.237.39) by mta8.grp.scd.yahoo.com with SMTP; 21 Feb 2006 19:29:49 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.2] by n5.bullet.scd.yahoo.com with NNFMP; 21 Feb 2006 19:29:44 -0000 Received: from [66.218.66.90] by t2.bullet.scd.yahoo.com with NNFMP; 21 Feb 2006 19:29:44 -0000 X-Sender: markthom@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83894 invoked from network); 18 Feb 2006 14:22:17 -0000 Received: from unknown (66.218.66.216) by m32.grp.scd.yahoo.com with QMQP; 18 Feb 2006 14:22:17 -0000 Received: from unknown (HELO n8a.bullet.scd.yahoo.com) (66.94.237.42) by mta1.grp.scd.yahoo.com with SMTP; 18 Feb 2006 14:22:17 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.6] by n8.bullet.scd.yahoo.com with NNFMP; 18 Feb 2006 14:21:59 -0000 Received: from [66.218.66.76] by t6.bullet.scd.yahoo.com with NNFMP; 18 Feb 2006 14:21:59 -0000 Date: Sat, 18 Feb 2006 14:21:58 -0000 To: piecepack@yahoogroups.com Message-ID: <dt7ai6+u944@...> In-Reply-To: <25AB05B2-A839-4D6D-9904-0F6171D84ED0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Mark Thompson" <markthom@...> Subject: Re: Hello / Status of Mesomorph Games X-Yahoo-Group-Post: member; u=76663568; y=jFsMMulj-jFCBZxoaX4HsYVdyszfMI23w8Hr0HELQ2h3MbQbTw X-Yahoo-Profile: markthomps X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Feb 2006 19:29:43 -0000 I doubt that anyone is planning any new contests since they're so far overd= ue with the results of the last contest. I suppose the demands of people's = day jobs are keeping them from their games. (I know mine is...) --- In p= iecepack@yahoogroups.com, Jorge Arroyo Gonzalez <trozo@...> wrote: > > I've= just gotten an answer. Hopefully I'll soon complete the order... :) > > J= ust another question... I see that the piecepack website hasn't been > up= dated since a long time. How's the picepack community doing lately? > Are= there games in development? Any new contests? > > -Jorge > > On Feb 17, = 2006, at 4:47 PM, Porter235 wrote: > > > On Friday 17 February 2006 10:14,= Jorge Arroyo Gonzalez wrote: > >> Hello, > >> > >> I've just recently s= ubscribed to this list after learning about > >> this game system. I've mad= e my own copy of the game to try it out and > >> I'm liking it a lot. I've = yet to try 2 player games, but so far I've > >> enjoyed some of the solitar= ies. > >> > >> I'm even trying to design some ideas I have in mind, but = they're > >> not very well developed yet... :) but I love the simplicity of= the > >> system and the variety of what can be done with it. > >> > >> = I wanted to ask if anyone knows the status of Mesomorph Games, > >> because= I wanted to know how much would it cost to send me a "real" > >> copy of t= he game, but I'm not getting an answer from them... > >> > >> Thanks! > >> = > >> -Jorge > > > > No idea.. But if you have some patience, you can make a= nice set > > for yourself, > > which is what a bunch of people have done= . I have provided a set of > > downloadable templates that you can print of= f onto labels and stick > > to the > > appropriately sized bits that you = can buy from craft stores. Check > > out the > > JCDpiecepack stuff. > > = > > http://www.piecepack.org/JCD.html > > > > (the most important one is j= cd-piecpack-v2.pdf) > > http://www.piecepack.org/JCD/jcd-piecpack-v2.pdf > = > > > JCD > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > >= > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2626 Return-Path: <makasoft@...> Received: (qmail 60628 invoked from network); 21 Feb 2006 19:29:50 -0000 Received: from unknown (66.218.67.33) by m8.grp.scd.yahoo.com with QMQP; 21 Feb 2006 19:29:50 -0000 Received: from unknown (HELO n6a.bullet.scd.yahoo.com) (66.94.237.40) by mta7.grp.scd.yahoo.com with SMTP; 21 Feb 2006 19:29:50 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.2] by n6.bullet.scd.yahoo.com with NNFMP; 21 Feb 2006 19:29:49 -0000 Received: from [66.218.66.91] by t2.bullet.scd.yahoo.com with NNFMP; 21 Feb 2006 19:29:49 -0000 X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79071 invoked from network); 20 Feb 2006 20:28:09 -0000 Received: from unknown (66.218.67.33) by m15.grp.scd.yahoo.com with QMQP; 20 Feb 2006 20:28:09 -0000 Received: from unknown (HELO wproxy.gmail.com) (64.233.184.198) by mta7.grp.scd.yahoo.com with SMTP; 20 Feb 2006 20:28:08 -0000 Received: by wproxy.gmail.com with SMTP id i22so955092wra for <piecepack@yahoogroups.com>; Mon, 20 Feb 2006 12:27:57 -0800 (PST) Received: by 10.65.124.9 with SMTP id b9mr1029898qbn; Mon, 20 Feb 2006 12:27:57 -0800 (PST) Received: from ?82.158.94.206? ( [82.158.94.206]) by mx.gmail.com with ESMTP id e16sm1134880qbe.2006.02.20.12.27.56; Mon, 20 Feb 2006 12:27:57 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <dtd6ja+423k@...> References: <dtd6ja+423k@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <C377281E-03A8-409F-86C8-FCD8556C9A7A@...> Content-Transfer-Encoding: 7bit Date: Mon, 20 Feb 2006 21:27:58 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: piecepack exposure (was: Hello / Status of Mesomorph Games) X-Yahoo-Group-Post: member; u=83471513; y=uKu5jvjw89T9MsbKzkQNx03bqvJZssxuCVqKDh7nRSL107Q X-Yahoo-Profile: makasoft X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Feb 2006 19:29:47 -0000 Hello, I've tried Vassal before, so I'll be trying out the piecepack module. Do people normally play online? Yesterday I tried out some 2 player games with my girlfriend on our handmade set and we had fun. They were mostly short games, and the piecepack seems to be well suited to these kind of games. I'm quite excited with this system, but I think it needs to get much more attention... It should be available in regular toy shops, even supermarkets... I think it has the potential to become huge if enough people are exposed to it. Almost everyone has a deck of cards, and almost everyone likes board games (at least classic ones), so it's only logical. Maybe a way would be to have more games that combine with a deck of cards. I even thought of designing a piecepack with the suits from the "spanish" deck of cards. If someone would try to get a combination like this sold on regular shops it could be a hit... Also, I think all the games for the piecepack system should be listed at boardgamegeek.com it's a way to get some exposure too and a nice way to get reviews and comments and post relevant files for each game... It's something to think about... -Jorge On Feb 20, 2006, at 8:51 PM, Clark D. Rodeffer wrote: > Jorge, > > Howdy, and welcome to the group! I hope you will follow through and > write up rules for a few of your game designs. If they're not quite > "there" yet, you can still post them in the rules-in-progress folder > under the files section and ask for comments and suggestions. There > hasn't been much activity around here lately, so anything new would > take center stage. > > To answer your question, as far as I know, the piecepack vendors are > all still in business. If you haven't yet tried it, I'd also recommend > Jonathan Dietrich's VASSAL piecepack, which can be played on any > Java-enabled computer connected to the web. > > Clark Rodeffer > > > > > > > Yahoo! Groups Links > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2627 Return-Path: <makasoft@...> Received: (qmail 4070 invoked from network); 21 Feb 2006 19:29:53 -0000 Received: from unknown (66.218.66.218) by m4.grp.scd.yahoo.com with QMQP; 21 Feb 2006 19:29:53 -0000 Received: from unknown (HELO n2a.bullet.dcn.yahoo.com) (216.155.203.222) by mta3.grp.scd.yahoo.com with SMTP; 21 Feb 2006 19:29:53 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n2.bullet.dcn.yahoo.com with NNFMP; 21 Feb 2006 19:29:51 -0000 Received: from [66.218.66.59] by t2.bullet.dcn.yahoo.com with NNFMP; 21 Feb 2006 19:29:51 -0000 Received: from [66.218.66.74] by t8.bullet.scd.yahoo.com with NNFMP; 21 Feb 2006 19:29:51 -0000 X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62853 invoked from network); 21 Feb 2006 01:50:31 -0000 Received: from unknown (66.218.67.34) by m34.grp.scd.yahoo.com with QMQP; 21 Feb 2006 01:50:31 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.192) by mta8.grp.scd.yahoo.com with SMTP; 21 Feb 2006 01:50:31 -0000 Received: by zproxy.gmail.com with SMTP id z3so1032115nzf for <piecepack@yahoogroups.com>; Mon, 20 Feb 2006 17:50:30 -0800 (PST) Received: by 10.64.10.11 with SMTP id 11mr618323qbj; Mon, 20 Feb 2006 17:50:30 -0800 (PST) Received: from ?82.158.94.206? ( [82.158.94.206]) by mx.gmail.com with ESMTP id f17sm398365qba.2006.02.20.17.50.26; Mon, 20 Feb 2006 17:50:29 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) Content-Transfer-Encoding: 7bit Message-Id: <6862B36E-678F-44CD-B63F-8EC4B6A0B588@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed To: piecepack@yahoogroups.com Date: Tue, 21 Feb 2006 02:50:28 +0100 X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: New Solitary: Climbing Man X-Yahoo-Group-Post: member; u=83471513; y=VJ7J36RXg16U8b2CgKDuVq1tfxGB8gw_OuPfbAgMEt9XB1g X-Yahoo-Profile: makasoft X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Feb 2006 19:29:50 -0000 Hello, I had some inspiration tonight and created this solitary game. I've played twice and had fun, but I haven't really seen what layouts can come up, and I'm sure some will not be possible to solve... anyway, I like that the solution is not obvious, and some trial and error is necessary, sometimes even backtracking... Right now I can't classify the mechanics, but basically it's a game about moving each hand and foot looking for places with a good grip, and getting up the rock wall. The player is represented with 4 dice as the hands and feet (the suits in the same order as the piecepack logo, to make it easier to know which die is which extremity) and a pawn representing the body. A little bit of imagination is necessary to see how these 5 parts would be connected, but it's not too difficult... I'd appreciate comments and suggestions, and also ideas as to how to make a multiplayer out it... Thanks!! -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2628 Return-Path: <makasoft@...> Received: (qmail 24593 invoked from network); 21 Feb 2006 19:30:30 -0000 Received: from unknown (66.218.67.33) by m3.grp.scd.yahoo.com with QMQP; 21 Feb 2006 19:30:30 -0000 Received: from unknown (HELO n3a.bullet.dcn.yahoo.com) (216.155.203.223) by mta7.grp.scd.yahoo.com with SMTP; 21 Feb 2006 19:30:30 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n3.bullet.dcn.yahoo.com with NNFMP; 21 Feb 2006 19:29:56 -0000 Received: from [66.218.69.2] by t1.bullet.dcn.yahoo.com with NNFMP; 21 Feb 2006 19:29:56 -0000 Received: from [66.218.66.90] by t2.bullet.scd.yahoo.com with NNFMP; 21 Feb 2006 19:29:56 -0000 X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 37729 invoked from network); 21 Feb 2006 01:53:39 -0000 Received: from unknown (66.218.67.36) by m21.grp.scd.yahoo.com with QMQP; 21 Feb 2006 01:53:39 -0000 Received: from unknown (HELO wproxy.gmail.com) (64.233.184.198) by mta10.grp.scd.yahoo.com with SMTP; 21 Feb 2006 01:53:39 -0000 Received: by wproxy.gmail.com with SMTP id 67so756469wri for <piecepack@yahoogroups.com>; Mon, 20 Feb 2006 17:53:39 -0800 (PST) Received: by 10.65.233.19 with SMTP id k19mr1142058qbr; Mon, 20 Feb 2006 17:53:38 -0800 (PST) Received: from ?82.158.94.206? ( [82.158.94.206]) by mx.gmail.com with ESMTP id q14sm3661944qbq.2006.02.20.17.53.37; Mon, 20 Feb 2006 17:53:38 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) Content-Transfer-Encoding: 7bit Message-Id: <66868F2A-7D92-477F-B2ED-70EF694EDCA0@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed To: piecepack@yahoogroups.com Date: Tue, 21 Feb 2006 02:53:40 +0100 X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Climbing Man rules location (oops) X-Yahoo-Group-Post: member; u=83471513; y=YNbClbGJl-qVdvKiU6e_Tphva3S3SKQrAQ5MIsWpAVsgVUw X-Yahoo-Profile: makasoft X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Feb 2006 19:29:55 -0000 Oops... forgot to say where the rules are... They can be found in the "Rules in Progress" folder from the Files section of the Group. Sorry, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2629 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38161 invoked from network); 23 Feb 2006 16:19:45 -0000 Received: from unknown (66.218.66.166) by m15.grp.scd.yahoo.com with QMQP; 23 Feb 2006 16:19:44 -0000 Received: from unknown (HELO n28b.bullet.scd.yahoo.com) (209.73.160.85) by mta5.grp.scd.yahoo.com with SMTP; 23 Feb 2006 16:19:42 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.58] by n28.bullet.scd.yahoo.com with NNFMP; 23 Feb 2006 10:27:19 -0000 Received: from [66.218.66.80] by t7.bullet.scd.yahoo.com with NNFMP; 23 Feb 2006 16:19:37 -0000 Date: Thu, 23 Feb 2006 16:19:37 -0000 To: piecepack@yahoogroups.com Message-ID: <dtknap+noq1@...> In-Reply-To: <6862B36E-678F-44CD-B63F-8EC4B6A0B588@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: New Solitary: Climbing Man X-Yahoo-Group-Post: member; u=180855667; y=zZL58nNKcQlUYqQPFow3ksDDKoPd98nvxBZ-8WvSZeaCV5rFOA X-Yahoo-Profile: cdrodeffer Jorge, Yesterday, I printed and read your draft Climbing Man rules, and I = also saw your VASSAL screen shot of a finished game on the wiki. It looks l= ike a very interesting solitaire, and I hope to get the opportunity to try = it soon! You asked about similar existing games. Thematically, climbing ha= s been done many times before. See, for example: http://www.boardgamegeek.= com/game/185 http://www.boardgamegeek.com/game/482 http://www.boardgamegeek= .com/game/5951 http://www.boardgamegeek.com/game/12855 http://www.boardgame= geek.com/game/17196 However, I don't know of any games that share the segm= ented movement mechanic yours has. In that way, at least, your game is quit= e unique! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2630 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 284 invoked from network); 23 Feb 2006 19:23:17 -0000 Received: from unknown (66.218.67.36) by m7.grp.scd.yahoo.com with QMQP; 23 Feb 2006 19:23:16 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.202) by mta10.grp.scd.yahoo.com with SMTP; 23 Feb 2006 19:23:16 -0000 Received: by zproxy.gmail.com with SMTP id 14so148682nzn for <piecepack@yahoogroups.com>; Thu, 23 Feb 2006 11:23:04 -0800 (PST) Received: by 10.64.96.20 with SMTP id t20mr232117qbb; Thu, 23 Feb 2006 11:23:04 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.233? ( [82.158.94.233]) by mx.gmail.com with ESMTP id a29sm396609qbd.2006.02.23.11.23.00; Thu, 23 Feb 2006 11:23:03 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v623) In-Reply-To: <dtknap+noq1@...> References: <dtknap+noq1@...> Content-Type: text/plain; charset=US-ASCII; format=flowed Message-Id: <f4fbe8d8a757d9b4ab168e9243891b89@...> Content-Transfer-Encoding: 7bit Date: Thu, 23 Feb 2006 20:22:38 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.623) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: New Solitary: Climbing Man X-Yahoo-Group-Post: member; u=83471513; y=p66HexAnM_DRH1LwUo-iMuZXLPwYn8bhJ7l6WOcQYNuQZG0 X-Yahoo-Profile: makasoft Thanks for trying the game. I look forward to your comments :) I really didn't do any research about climbing board games, just suddenly remembered how much I used to like an old computer game that used a similar movement mechanic (Final Assault) and started from there... Feel free to ask anything about the rules, English is not my native language and it's the first time I write the rules to a game... +----- | Jorge Arroyo +---------- | http://george.makasoft.net +----------------- On Feb 23, 2006, at 5:19 PM, Clark D. Rodeffer wrote: > Jorge, > > Yesterday, I printed and read your draft Climbing Man rules, and I > also saw your VASSAL screen shot of a finished game on the wiki. It > looks like a very interesting solitaire, and I hope to get the > opportunity to try it soon! > > You asked about similar existing games. Thematically, climbing has > been done many times before. See, for example: > > http://www.boardgamegeek.com/game/185 > http://www.boardgamegeek.com/game/482 > http://www.boardgamegeek.com/game/5951 > http://www.boardgamegeek.com/game/12855 > http://www.boardgamegeek.com/game/17196 > > However, I don't know of any games that share the segmented movement > mechanic yours has. In that way, at least, your game is quite unique! > > Clark > > > > > > > Yahoo! Groups Links > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2631 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78916 invoked from network); 2 Mar 2006 21:08:43 -0000 Received: from unknown (66.218.67.33) by m21.grp.scd.yahoo.com with QMQP; 2 Mar 2006 21:08:43 -0000 Received: from unknown (HELO uproxy.gmail.com) (66.249.92.206) by mta7.grp.scd.yahoo.com with SMTP; 2 Mar 2006 21:08:43 -0000 Received: by uproxy.gmail.com with SMTP id q2so245468uge for <piecepack@yahoogroups.com>; Thu, 02 Mar 2006 13:08:42 -0800 (PST) Received: by 10.67.23.20 with SMTP id a20mr636376ugj; Thu, 02 Mar 2006 13:08:42 -0800 (PST) Return-Path: <makasoft@...> Received: from ?213.37.238.170? ( [213.37.238.170]) by mx.gmail.com with ESMTP id h1sm1934369ugf.2006.03.02.13.08.37; Thu, 02 Mar 2006 13:08:40 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) Content-Transfer-Encoding: 7bit Message-Id: <1D687A39-D1D5-404C-BC42-56EF7DAFE610@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed To: piecepack@yahoogroups.com Date: Thu, 2 Mar 2006 22:08:38 +0100 X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Piecepack anyone? X-Yahoo-Group-Post: member; u=83471513; y=OLodiwZm_sIdOWH-8poOF9pJAB-G0gWSogw6symzFGb108I X-Yahoo-Profile: makasoft Hello all, After about 2 weeks in this list, and a few days more since I learned about this wonderful system and started checking the wiki, there has been almost no activity (here or there). Somehow I feel like I've arrived late to the party, and the enthusiasm for the piecepack system is not very high anymore. Am I wrong? Please, tell me I am, because I'm very excited about the possibilities this system has and really want it to reach the status it deserves worldwide. If 90% of the homes have a deck of cards then 90% of the homes should have a piecepack. -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2632 Return-Path: <captkevman@...> X-Sender: captkevman@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22997 invoked from network); 3 Mar 2006 00:23:44 -0000 Received: from unknown (66.218.66.166) by m24.grp.scd.yahoo.com with QMQP; 3 Mar 2006 00:23:44 -0000 Received: from unknown (HELO web61021.mail.yahoo.com) (209.73.179.15) by mta5.grp.scd.yahoo.com with SMTP; 3 Mar 2006 00:23:44 -0000 Received: (qmail 93636 invoked by uid 60001); 3 Mar 2006 00:13:34 -0000 Message-ID: <20060303001334.93634.qmail@...> Received: from [70.161.0.122] by web61021.mail.yahoo.com via HTTP; Thu, 02 Mar 2006 16:13:34 PST Date: Thu, 2 Mar 2006 16:13:34 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <1D687A39-D1D5-404C-BC42-56EF7DAFE610@...> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:12:0:0 From: CaptKevMan <captkevman@...> Reply-To: captkevman@... Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=155949261; y=Sc4dzZpn0SkJKqEMufFroV4vI85hj34AbZzUzkdc0x6Kuf3tig X-Yahoo-Profile: captkevman It really got me excited for the first couple of months after I learned about it. I made my own piecepack to play around with, but alas, I couldn't find the time to seek out other local gaming enthusiasts to explore this wonderful new gaming tool with me. Had I discovered piecepack 6 years earlier, I would've had a local gaming shop to share it with. But things like work and family tend to curb the need to play so much. I truly think that piecepack is a great set of gaming tools, but unless someone with deep pockets grabs a hold of it and starts mass producing inexpensive sets, it will continue to languish in relative obscurity. Ideally, one of the big card companies should grab hold of it (Cardinal Games, maybe?) and offer it as a boxed set. Perhaps if enough people who are passionate about piecepack were to organize a grassroots marketing effort, it might grab the attention of a sizeable company and spur them to mass produce a set. But then again, there are the legal issues surrounding the ownership and distribution of the intellectual property (games) developed for piecepack...so maybe that's what is keeping the big companies away. It's nice to see some fresh enthusiasm for piecepack, though! --- Jorge Arroyo Gonzalez <trozo@...> wrote: > Hello all, > > After about 2 weeks in this list, and a few days > more since I > learned about this wonderful system and started > checking the wiki, > there has been almost no activity (here or there). > Somehow I feel > like I've arrived late to the party, and the > enthusiasm for the > piecepack system is not very high anymore. > > Am I wrong? Please, tell me I am, because I'm very > excited about the > possibilities this system has and really want it to > reach the status > it deserves worldwide. If 90% of the homes have a > deck of cards then > 90% of the homes should have a piecepack. > > > -Jorge > > > > > > > Yahoo! Groups Links > > > piecepack-unsubscribe@yahoogroups.com > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2634 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9636 invoked from network); 3 Mar 2006 10:34:35 -0000 Received: from unknown (66.218.66.166) by m30.grp.scd.yahoo.com with QMQP; 3 Mar 2006 10:34:35 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.203) by mta5.grp.scd.yahoo.com with SMTP; 3 Mar 2006 10:34:35 -0000 Received: by zproxy.gmail.com with SMTP id 18so381223nzp for <piecepack@yahoogroups.com>; Fri, 03 Mar 2006 02:32:24 -0800 (PST) Received: by 10.64.203.19 with SMTP id a19mr1261807qbg; Fri, 03 Mar 2006 02:32:24 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.93.218? ( [82.158.93.218]) by mx.gmail.com with ESMTP id e19sm1253341qbe.2006.03.03.02.32.20; Fri, 03 Mar 2006 02:32:24 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <7C72D5EA-17ED-49D8-A4A1-05E9F201C93F@...> References: <1D687A39-D1D5-404C-BC42-56EF7DAFE610@...> <7C72D5EA-17ED-49D8-A4A1-05E9F201C93F@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <82AC2E6D-0019-46ED-8BFD-C1FD3F27CABE@...> Content-Transfer-Encoding: 7bit Date: Fri, 3 Mar 2006 11:32:23 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=83471513; y=mGWfk7zv65VXpQBdlO4C8j97evv9CGp5qXwKWHFWgOIcTmk X-Yahoo-Profile: makasoft Hi On Mar 3, 2006, at 1:53 AM, George Harnish wrote: > I wouldn't say you're late. You're just between surges. If I'm between surges, then it's all right :) > The contests may be over, but the games go on. I've been considering > assembling a booklet of rules and my own piecepack to distribute to > the children's ward at our local hospitals. I've considered offering > it to schools to see if there might be interest with teachers or for > a potential play-time activity, or a game design class. I've also been thinking about making piecepacks and trying to get them into shops here in Spain. I think people would be quite receptive to this system, but the problem is letting them know about it... There is a kind of toy/educational shop that I think would agree to sell it (they sell other small produced wooden puzzles and board games). Here in Spain, cards are very popular, so I can see people understanding the piecepack concept. I even thought of designing a piecepack set with the spanish deck suits... but some games that use both componets should be designed too... I'm also testing some ideas for games. Maybe I'm just excited because the piecepack concept is new for me, but I think the limiting factor when designing a piecepack game makes it so much easier to actually do it. This is the first time I'm actually testing my own designs, and it's fun! > P.S. Cool name. Thanks :) Some of my friends call me George too On Mar 3, 2006, at 1:13 AM, CaptKevMan wrote: > > Perhaps if enough people who are passionate about > piecepack were to organize a grassroots marketing > effort, it might grab the attention of a sizeable > company and spur them to mass produce a set. > I agree, the only time a big company is going to start mass producing piecepacks is when the system is already popular... Maybe game companies would rather sell us 100 different games with different components than 1 game system that can be used to play 100 games, so unless people really know about it and want it, they won't bother.... > But then again, there are the legal issues surrounding > the ownership and distribution of the intellectual > property (games) developed for piecepack...so maybe > that's what is keeping the big companies away. > But it seems a lot of the rule sets are under the GNU Free Document License, I understand it allows for commercial use. Anyway, it would be dabatable if including a "free" cd with a piecepack set is a commercial use... in fact I believe this is what MG are doing, and some of the games in the big list explicitly state they can be freely distributed but not for profit. -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2635 Return-Path: <wyldeoad@...> X-Sender: wyldeoad@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4534 invoked from network); 4 Mar 2006 00:01:45 -0000 Received: from unknown (66.218.67.35) by m3.grp.scd.yahoo.com with QMQP; 4 Mar 2006 00:01:45 -0000 Received: from unknown (HELO web54313.mail.yahoo.com) (206.190.49.123) by mta9.grp.scd.yahoo.com with SMTP; 4 Mar 2006 00:01:45 -0000 Received: (qmail 87362 invoked by uid 60001); 4 Mar 2006 00:01:45 -0000 Message-ID: <20060304000145.87360.qmail@...> Received: from [24.196.156.204] by web54313.mail.yahoo.com via HTTP; Fri, 03 Mar 2006 16:01:45 PST Date: Fri, 3 Mar 2006 16:01:45 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <82AC2E6D-0019-46ED-8BFD-C1FD3F27CABE@...> MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0 From: Craig Blumer <wyldeoad@...> Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=108215237; y=myw8Z4cZ-SA2bxG4T0tFAk3E-ACsL5RG7P_uFFH1wB6A6vQ X-Yahoo-Profile: wyldeoad Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I think there is a basic conflict in the Piecepack system. The system is interesting to gamer-types, especially because it provides an easy tool to create your own games. That was certainly my experience, I immediately re-configured other games into Piecepack games and invented some of my own. But, because the games are relatively simple, they attract little attention from the world of gamers. On the other hand, most of the world's games are relatively simple. But, the rest of the world has never been exposed to Piecepack, and so little interest can generate from the larger mass of people who may be more interested in a relatively simple game. Thus, neither world -- gaming geeks nor casual game players -- is likely to latch on to this very intiguing concept. Jorge Arroyo Gonzalez <trozo@...> wrote: Hi On Mar 3, 2006, at 1:53 AM, George Harnish wrote: > I wouldn't say you're late. You're just between surges. If I'm between surges, then it's all right :) > The contests may be over, but the games go on. I've been considering > assembling a booklet of rules and my own piecepack to distribute to > the children's ward at our local hospitals. I've considered offering > it to schools to see if there might be interest with teachers or for > a potential play-time activity, or a game design class. I've also been thinking about making piecepacks and trying to get them into shops here in Spain. I think people would be quite receptive to this system, but the problem is letting them know about it... There is a kind of toy/educational shop that I think would agree to sell it (they sell other small produced wooden puzzles and board games). Here in Spain, cards are very popular, so I can see people understanding the piecepack concept. I even thought of designing a piecepack set with the spanish deck suits... but some games that use both componets should be designed too... I'm also testing some ideas for games. Maybe I'm just excited because the piecepack concept is new for me, but I think the limiting factor when designing a piecepack game makes it so much easier to actually do it. This is the first time I'm actually testing my own designs, and it's fun! > P.S. Cool name. Thanks :) Some of my friends call me George too On Mar 3, 2006, at 1:13 AM, CaptKevMan wrote: > > Perhaps if enough people who are passionate about > piecepack were to organize a grassroots marketing > effort, it might grab the attention of a sizeable > company and spur them to mass produce a set. > I agree, the only time a big company is going to start mass producing piecepacks is when the system is already popular... Maybe game companies would rather sell us 100 different games with different components than 1 game system that can be used to play 100 games, so unless people really know about it and want it, they won't bother.... > But then again, there are the legal issues surrounding > the ownership and distribution of the intellectual > property (games) developed for piecepack...so maybe > that's what is keeping the big companies away. > But it seems a lot of the rule sets are under the GNU Free Document License, I understand it allows for commercial use. Anyway, it would be dabatable if including a "free" cd with a piecepack set is a commercial use... in fact I believe this is what MG are doing, and some of the games in the big list explicitly state they can be freely distributed but not for profit. -Jorge SPONSORED LINKS Chess board game Family board game Monopoly board game Board games Classic board game Game board game --------------------------------- YAHOO! GROUPS LINKS Visit your group "piecepack" on the web. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. --------------------------------- --------------------------------- Yahoo! Mail Bring photos to life! New PhotoMail makes sharing a breeze. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2636 Return-Path: <lefou23@...> X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96875 invoked from network); 4 Mar 2006 00:41:26 -0000 Received: from unknown (66.218.66.172) by m35.grp.scd.yahoo.com with QMQP; 4 Mar 2006 00:41:26 -0000 Received: from unknown (HELO cpinternet.com) (209.240.224.81) by mta4.grp.scd.yahoo.com with SMTP; 4 Mar 2006 00:41:25 -0000 Received: from [10.0.0.4] (unverified [209.240.226.64]) by cpinternet.com (SurgeMail 3.6a) with ESMTP id 61523139 for <piecepack@yahoogroups.com>; Fri, 03 Mar 2006 18:41:24 -0600 CST Return-Path: <lefou23@...> Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <20060304000145.87360.qmail@...> References: <20060304000145.87360.qmail@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <A5E73E14-021D-4ACC-B797-03CCD30529B3@...> Content-Transfer-Encoding: 7bit Date: Fri, 3 Mar 2006 18:41:22 -0600 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-NotAscii: charset=us-ascii; X-IP-stats: No info recorded yet X-External-IP: 209.240.226.64 X-eGroups-Msg-Info: 1:12:0:0 From: George Harnish <lefou23@...> Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=95081202; y=92mq6bQKxN1nSMfhA6HPf_1eL-EUlSPmnRUNwilts3rQ5A X-Yahoo-Profile: lefou23 Definitely, keep designing games. Eventually one will float to the surface and catch gamers' eyes. I also like the idea of designing suits related to the spanish deck of cards. If you want assistance with graphics, I'd be happy to help. On Mar 3, 2006, at 6:01 PM, Craig Blumer wrote: > I think there is a basic conflict in the Piecepack system. The > system is interesting to gamer-types, especially because it > provides an easy tool to create your own games. That was certainly > my experience, I immediately re-configured other games into > Piecepack games and invented some of my own. But, because the games > are relatively simple, they attract little attention from the world > of gamers. How would you "complexify" a game for the piecepack to make it more interesting to the world of gamers? What is missing? Is it a game component or piece? Or is it more the game(s) design(s)? What would be an ideal game to you? >> But then again, there are the legal issues surrounding >> the ownership and distribution of the intellectual >> property (games) developed for piecepack...so maybe >> that's what is keeping the big companies away. >> > > But it seems a lot of the rule sets are under the GNU Free Document > License, I understand it allows for commercial use. Anyway, it would > be dabatable if including a "free" cd with a piecepack set is a > commercial use... in fact I believe this is what MG are doing, and > some of the games in the big list explicitly state they can be > freely distributed but not for profit. The legal issue of "intellectual property" is annoying. Most game designs have an email address of the designer, so drop them a note telling them your plan to compile some games into a booklet, commercial or not, and what locality you might be distributing it in. I suspect most of them would be happy to be included in expanding the exposure of the piecepack. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2637 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66218 invoked from network); 5 Mar 2006 02:12:32 -0000 Received: from unknown (66.218.67.36) by m28.grp.scd.yahoo.com with QMQP; 5 Mar 2006 02:12:32 -0000 Received: from unknown (HELO uproxy.gmail.com) (66.249.92.199) by mta10.grp.scd.yahoo.com with SMTP; 5 Mar 2006 02:12:31 -0000 Received: by uproxy.gmail.com with SMTP id o2so452001uge for <piecepack@yahoogroups.com>; Sat, 04 Mar 2006 18:12:31 -0800 (PST) Received: by 10.67.94.13 with SMTP id w13mr1184085ugl; Sat, 04 Mar 2006 18:12:30 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.95? ( [82.158.94.95]) by mx.gmail.com with ESMTP id a1sm1343091ugf.2006.03.04.18.12.27; Sat, 04 Mar 2006 18:12:29 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <20060304000145.87360.qmail@...> References: <20060304000145.87360.qmail@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <C825EA4E-E18B-4BAD-BD62-696EAF80ABEC@...> Content-Transfer-Encoding: 7bit Date: Sun, 5 Mar 2006 03:12:36 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=83471513; y=yhCjCRYq0m4lpRmwtTisVBpXGJC1bM3ReIb5w-zXiIDy1tU X-Yahoo-Profile: makasoft Hi, I see your point, but it can also be seen as a strength. Gamer types also play shorter/lighter games in some situations (between long sessions, or with non gamer friends/family/kids), so piecepack could fill that need for gamer types while also serving as an excellent tool to design, which is also what attracted me... Also, what other game system has so many solitaire games? This is a big plus too when you can't find someone to play with... For the rest of the world, I think we can establish they'd mostly love the piecepack system if they were exposed to it. And that surely, that must be a strength. But of course, actually exposing people to piecepack is difficult, but not impossible. It can be done... A cheaply produced piecepack could be a solution if it could be somehow sold on regular toy shops, bookstores... I've made my own piecepack set with thick recycled cardboard (about 200g for each a4 sheet) and it's VERY sturdy and looks good too! so maybe it could be an option... -Jorge On Mar 4, 2006, at 1:01 AM, Craig Blumer wrote: > I think there is a basic conflict in the Piecepack system. The > system is interesting to gamer-types, especially because it > provides an easy tool to create your own games. That was certainly > my experience, I immediately re-configured other games into > Piecepack games and invented some of my own. But, because the games > are relatively simple, they attract little attention from the world > of gamers. > > On the other hand, most of the world's games are relatively > simple. But, the rest of the world has never been exposed to > Piecepack, and so little interest can generate from the larger mass > of people who may be more interested in a relatively simple game. > > Thus, neither world -- gaming geeks nor casual game players -- is > likely to latch on to this very intiguing concept. > > Jorge Arroyo Gonzalez <trozo@...> wrote: > Hi > > On Mar 3, 2006, at 1:53 AM, George Harnish wrote: >> I wouldn't say you're late. You're just between surges. > > If I'm between surges, then it's all right :) > >> The contests may be over, but the games go on. I've been considering >> assembling a booklet of rules and my own piecepack to distribute to >> the children's ward at our local hospitals. I've considered offering >> it to schools to see if there might be interest with teachers or for >> a potential play-time activity, or a game design class. > > I've also been thinking about making piecepacks and trying to get > them into shops here in Spain. I think people would be quite > receptive to this system, but the problem is letting them know about > it... There is a kind of toy/educational shop that I think would > agree to sell it (they sell other small produced wooden puzzles and > board games). > > Here in Spain, cards are very popular, so I can see people > understanding the piecepack concept. I even thought of designing a > piecepack set with the spanish deck suits... but some games that use > both componets should be designed too... > > I'm also testing some ideas for games. Maybe I'm just excited > because the piecepack concept is new for me, but I think the limiting > factor when designing a piecepack game makes it so much easier to > actually do it. This is the first time I'm actually testing my own > designs, and it's fun! > >> P.S. Cool name. > > Thanks :) Some of my friends call me George too > > > On Mar 3, 2006, at 1:13 AM, CaptKevMan wrote: >> >> Perhaps if enough people who are passionate about >> piecepack were to organize a grassroots marketing >> effort, it might grab the attention of a sizeable >> company and spur them to mass produce a set. >> > > I agree, the only time a big company is going to start mass > producing piecepacks is when the system is already popular... Maybe > game companies would rather sell us 100 different games with > different components than 1 game system that can be used to play 100 > games, so unless people really know about it and want it, they won't > bother.... > >> But then again, there are the legal issues surrounding >> the ownership and distribution of the intellectual >> property (games) developed for piecepack...so maybe >> that's what is keeping the big companies away. >> > > But it seems a lot of the rule sets are under the GNU Free Document > License, I understand it allows for commercial use. Anyway, it would > be dabatable if including a "free" cd with a piecepack set is a > commercial use... in fact I believe this is what MG are doing, and > some of the games in the big list explicitly state they can be > freely distributed but not for profit. > > -Jorge > > > > SPONSORED LINKS > Chess board game Family board game Monopoly board > game Board games Classic board game Game board game > > --------------------------------- > YAHOO! GROUPS LINKS > > > Visit your group "piecepack" on the web. > > To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. > > > --------------------------------- > > > > > > --------------------------------- > Yahoo! Mail > Bring photos to life! New PhotoMail makes sharing a breeze. > > > > > > > Yahoo! Groups Links > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2638 Return-Path: <wyldeoad@...> X-Sender: wyldeoad@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66510 invoked from network); 5 Mar 2006 19:00:39 -0000 Received: from unknown (66.218.66.217) by m21.grp.scd.yahoo.com with QMQP; 5 Mar 2006 19:00:39 -0000 Received: from unknown (HELO n27.bullet.scd.yahoo.com) (66.94.237.56) by mta2.grp.scd.yahoo.com with SMTP; 5 Mar 2006 19:00:39 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.5] by n27.bullet.scd.yahoo.com with NNFMP; 05 Mar 2006 19:00:24 -0000 Received: from [66.218.66.89] by t5.bullet.scd.yahoo.com with NNFMP; 05 Mar 2006 19:00:24 -0000 Date: Sun, 05 Mar 2006 19:00:24 -0000 To: piecepack@yahoogroups.com Message-ID: <dufcg8+k6fi@...> In-Reply-To: <C825EA4E-E18B-4BAD-BD62-696EAF80ABEC@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:7:0:0 From: "wyldeoad" <wyldeoad@...> Subject: Re: Piecepack anyone? X-Yahoo-Group-Post: member; u=108215237; y=BXXDQVE6n8g689GY1Fu6ueVYpuBkpm-RTDRpB4_O_34-COI X-Yahoo-Profile: wyldeoad I have to say, this discussion has renewed my thinking about Piecepack. I = haven't pulled it out in quite some time. I'll have to do that. Thanks Jor= ge! Craig From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2640 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42238 invoked from network); 7 Mar 2006 11:35:06 -0000 Received: from unknown (66.218.67.33) by m35.grp.scd.yahoo.com with QMQP; 7 Mar 2006 11:35:06 -0000 Received: from unknown (HELO wproxy.gmail.com) (64.233.184.206) by mta7.grp.scd.yahoo.com with SMTP; 7 Mar 2006 11:35:06 -0000 Received: by wproxy.gmail.com with SMTP id 55so141903wri for <piecepack@yahoogroups.com>; Tue, 07 Mar 2006 03:34:31 -0800 (PST) Received: by 10.64.250.10 with SMTP id x10mr3158679qbh; Tue, 07 Mar 2006 03:34:28 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.95? ( [82.158.94.95]) by mx.gmail.com with ESMTP id e17sm3015340qba.2006.03.07.03.34.27; Tue, 07 Mar 2006 03:34:27 -0800 (PST) In-Reply-To: <005801c641ae$aa8b5210$6602a8c0@Mike1> References: <20060304000145.87360.qmail@...> <005801c641ae$aa8b5210$6602a8c0@Mike1> Mime-Version: 1.0 (Apple Message framework v746.2) X-Priority: 3 Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <C4E7017A-61BD-48D1-80CE-673528EB5ED4@...> Content-Transfer-Encoding: 7bit Date: Tue, 7 Mar 2006 12:34:41 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=83471513; y=m3favH9UDQAyP9tjw3ddm-NGsbewUF3InXCPm-PdjpqBfSs X-Yahoo-Profile: makasoft Hi, > > In the last year or so the discussion on this forum has dropped > off. One reason is almost certainly the demise of the design > contests, which is a great loss to the gaming community. > Maybe a new kind of contest could be created by the community, one that uses some kind of voting system (in the wiki?) to decide the winner. This way the workload is more evenly distributed... I don't see prizes as being very important to stimulate participation, but if someone wants to contribute something it could be possible too... > Regarding the idea of a fundamental basic "conflict" in the > piecepack concept, I don't disagree with the general concept but I > think I may disagree somewhat with the characterization of the > issue. People who are REALLY into games on multiple levels are > likely to embrace piecepack in goodly numbers but the MUCH larger > general public has, for many years now, been moving away from > symbolic representation in their entertainment and has begun > insisting on exacting accuracy. People are less willing to use > their imaginations and this is unfortunate and disturbing, > especially among children. I hadn't thought about that. I see it clearly in other mediums, specially video games (graphics are the top priority over gameplay), and books (which are declining). But I'm not so sure it's the case for boardgames... People that play any kind of board game are already using their imagination even if the components are more "realistic" because there's always a level of abstraction. The popularity of the german kind of board games seems to agree with this... Cards are still very popular, and while not everyone who likes playing cards would have to like piecepack, a lot will... I think it's all about getting people exposed... I was thinking, maybe big companies don't like the concept of the piecepack system because it means 1 sell for 150 games instead of 150 sells for 150 games... they'd probably rather release each piecepack game on it's own with specially themed components :D -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2641 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82800 invoked from network); 7 Mar 2006 16:54:48 -0000 Received: from unknown (66.218.66.166) by m25.grp.scd.yahoo.com with QMQP; 7 Mar 2006 16:54:48 -0000 Received: from unknown (HELO blw09bos.io.askjeeves.info) (65.214.39.152) by mta5.grp.scd.yahoo.com with SMTP; 7 Mar 2006 16:54:48 -0000 Received: (qmail 6188 invoked by uid 99); 7 Mar 2006 16:54:36 -0000 Message-ID: <1141750476.3351786350.6187.sendItem@...> Date: 7 Mar 2006 16:54:36 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:7:0:0 From: Iain.407138@... Subject: Beautiful homemade piecepack X-Yahoo-Group-Post: member; u=173421731; y=8TK0d3vIrVZlhtlS8yZ3IQ5KtmpuUjE_tDLZ0ETnY6U6Fw X-Yahoo-Profile: icheyne http://www.ludism.org/ppwiki/JorgeArroyo From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2642 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62196 invoked from network); 7 Mar 2006 18:18:40 -0000 Received: from unknown (66.218.66.172) by m35.grp.scd.yahoo.com with QMQP; 7 Mar 2006 18:18:40 -0000 Received: from unknown (HELO imo-m23.mail.aol.com) (64.12.137.4) by mta4.grp.scd.yahoo.com with SMTP; 7 Mar 2006 18:18:40 -0000 Received: from Debnmrn1@... by imo-m23.mx.aol.com (mail_out_v38_r7.3.) id r.273.6f35877 (3924) for <piecepack@yahoogroups.com>; Tue, 7 Mar 2006 13:18:18 -0500 (EST) Message-ID: <273.6f35877.313f286a@...> Date: Tue, 7 Mar 2006 13:18:18 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 Security Edition for Windows sub 5301 X-Spam-Flag: NO X-eGroups-Msg-Info: 1:12:0:0 From: Debnmrn1@... Subject: Re: [piecepack] Beautiful homemade piecepack X-Yahoo-Group-Post: member; u=143786170; y=eYFFWLhRhclloOJFMrW7jwhmJ2o3D2uYOE3uruFntG94ms_l1vnh X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit That set IS beautiful! I made a set also some time back. I stained the wood and used a checkerboard pattern on the back, but yours is very, very attractive, especially with the case. Nice job!! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2643 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88610 invoked from network); 7 Mar 2006 18:47:50 -0000 Received: from unknown (66.218.67.36) by m28.grp.scd.yahoo.com with QMQP; 7 Mar 2006 18:47:50 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.201) by mta10.grp.scd.yahoo.com with SMTP; 7 Mar 2006 18:47:50 -0000 Received: by zproxy.gmail.com with SMTP id i11so3874nzi for <piecepack@yahoogroups.com>; Tue, 07 Mar 2006 10:47:46 -0800 (PST) Received: by 10.65.141.10 with SMTP id t10mr461560qbn; Tue, 07 Mar 2006 10:47:46 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.95? ( [82.158.94.95]) by mx.gmail.com with ESMTP id f16sm3225235qba.2006.03.07.10.47.42; Tue, 07 Mar 2006 10:47:45 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <273.6f35877.313f286a@...> References: <273.6f35877.313f286a@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <DA566D7A-6B36-4803-B8AA-F6AD89BC0833@...> Content-Transfer-Encoding: 7bit Date: Tue, 7 Mar 2006 19:47:56 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Beautiful homemade piecepack X-Yahoo-Group-Post: member; u=83471513; y=BZWhHiZi312OIyZlWvU6t1Hrk9aHCaqDvrPI9H61iKv0NS8 X-Yahoo-Profile: makasoft Hi I'm happy with how it turned out. I used a very thick kind of recycled cardboard (very hard and quite heavy) for the tiles, and printed the simbols with a wooden texture for a better look. The coins are generic plastic coins I bought at a game shop with the numbers and suits printed on label paper. For the finish I layered everything with a plastic sheet. I added the nice wooden box mainly because this set is intended as a gift :) Thanks, -Jorge On Mar 7, 2006, at 7:18 PM, Debnmrn1@... wrote: > That set IS beautiful! I made a set also some time back. I > stained the > wood and used a checkerboard pattern on the back, but yours is > very, very > attractive, especially with the case. Nice job!! > > > > > > > > Yahoo! Groups Links > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2644 Return-Path: <captkevman@...> X-Sender: captkevman@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61788 invoked from network); 7 Mar 2006 20:30:43 -0000 Received: from unknown (66.218.66.166) by m27.grp.scd.yahoo.com with QMQP; 7 Mar 2006 20:30:43 -0000 Received: from unknown (HELO web61023.mail.yahoo.com) (209.73.179.17) by mta5.grp.scd.yahoo.com with SMTP; 7 Mar 2006 20:30:42 -0000 Received: (qmail 10978 invoked by uid 60001); 7 Mar 2006 20:30:38 -0000 Message-ID: <20060307203038.10976.qmail@...> Received: from [159.26.243.3] by web61023.mail.yahoo.com via HTTP; Tue, 07 Mar 2006 12:30:38 PST Date: Tue, 7 Mar 2006 12:30:38 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <DA566D7A-6B36-4803-B8AA-F6AD89BC0833@...> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:12:0:0 From: CaptKevMan <captkevman@...> Reply-To: captkevman@... Subject: Re: [piecepack] Beautiful homemade piecepack X-Yahoo-Group-Post: member; u=155949261; y=8AAlto43hgIp0HrrIcC-aw9-wdQ8qlACBqR0xtVu4BSocBYRsA X-Yahoo-Profile: captkevman I think Jorge may have just stumbled upon a great idea for the next contest: Design a piecepack set! I dunno...whaddy'all think? -Kevin --- Jorge Arroyo Gonzalez <trozo@...> wrote: > Hi > > I'm happy with how it turned out. I used a very > thick kind of > recycled cardboard (very hard and quite heavy) for > the tiles, and > printed the simbols with a wooden texture for a > better look. The > coins are generic plastic coins I bought at a game > shop with the > numbers and suits printed on label paper. For the > finish I layered > everything with a plastic sheet. > > I added the nice wooden box mainly because this > set is intended as > a gift :) > > Thanks, > > -Jorge > > On Mar 7, 2006, at 7:18 PM, Debnmrn1@... wrote: > > > That set IS beautiful! I made a set also some > time back. I > > stained the > > wood and used a checkerboard pattern on the back, > but yours is > > very, very > > attractive, especially with the case. Nice job!! > > > > > > [Non-text portions of this message have been > removed] > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > Yahoo! Groups Links > > > piecepack-unsubscribe@yahoogroups.com > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2645 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62871 invoked from network); 7 Mar 2006 21:56:11 -0000 Received: from unknown (66.218.67.35) by m34.grp.scd.yahoo.com with QMQP; 7 Mar 2006 21:56:11 -0000 Received: from unknown (HELO imo-d22.mx.aol.com) (205.188.144.208) by mta9.grp.scd.yahoo.com with SMTP; 7 Mar 2006 21:56:10 -0000 Received: from Debnmrn1@... by imo-d22.mx.aol.com (mail_out_v38_r7.3.) id r.e2.2651cf2f (3858) for <piecepack@yahoogroups.com>; Tue, 7 Mar 2006 16:55:37 -0500 (EST) Message-ID: <e2.2651cf2f.313f5b59@...> Date: Tue, 7 Mar 2006 16:55:37 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 Security Edition for Windows sub 5301 X-Spam-Flag: NO X-eGroups-Msg-Info: 1:12:0:0 From: Debnmrn1@... Subject: Re: [piecepack] Beautiful homemade piecepack X-Yahoo-Group-Post: member; u=143786170; y=WbiML2Y9iF7JfemlE7ubdXw9hud7wmjnkAPBl-RSn92ptbAqPYxC X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit It would definitely be a blast. I have toyed with different suit ideas to fit for different game genres. It is fun to play with. My set ended up being described as a "designer set" and because of some gold leafing that I used on the back, probably ruined its potential for use (I was reminded that some people memorize unique characteristics of pieces). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2646 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62121 invoked from network); 7 Mar 2006 23:32:01 -0000 Received: from unknown (66.218.67.36) by m35.grp.scd.yahoo.com with QMQP; 7 Mar 2006 23:32:01 -0000 Received: from unknown (HELO uproxy.gmail.com) (66.249.92.207) by mta10.grp.scd.yahoo.com with SMTP; 7 Mar 2006 23:32:00 -0000 Received: by uproxy.gmail.com with SMTP id u2so24789uge for <piecepack@yahoogroups.com>; Tue, 07 Mar 2006 15:32:00 -0800 (PST) Received: by 10.67.19.2 with SMTP id w2mr75186ugi; Tue, 07 Mar 2006 15:31:59 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.95? ( [82.158.94.95]) by mx.gmail.com with ESMTP id k30sm159315ugc.2006.03.07.15.31.59; Tue, 07 Mar 2006 15:31:59 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <20060307203038.10976.qmail@...> References: <20060307203038.10976.qmail@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <9308A518-D07B-4C07-9DCD-DFE6EB76D5AD@...> Content-Transfer-Encoding: 7bit Date: Wed, 8 Mar 2006 00:32:13 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Beautiful homemade piecepack X-Yahoo-Group-Post: member; u=83471513; y=l0yMTOuWlT-ug3K1C5NOHzTlIXCCbz7Gpbc3cw6DmfSyA70 X-Yahoo-Profile: makasoft Maybe design a themed piecepack set? Like Sci-fi, or fantasy, or whatever... in a manner that all the games are still playable... but more suited to some of the rulesets, or maybe a contest to design such a set and a game that would fit it perfectly... -Jorge On Mar 7, 2006, at 9:30 PM, CaptKevMan wrote: > I think Jorge may have just stumbled upon a great idea > for the next contest: > > Design a piecepack set! > > I dunno...whaddy'all think? > > -Kevin > > > --- Jorge Arroyo Gonzalez <trozo@...> wrote: > >> Hi >> >> I'm happy with how it turned out. I used a very >> thick kind of >> recycled cardboard (very hard and quite heavy) for >> the tiles, and >> printed the simbols with a wooden texture for a >> better look. The >> coins are generic plastic coins I bought at a game >> shop with the >> numbers and suits printed on label paper. For the >> finish I layered >> everything with a plastic sheet. >> >> I added the nice wooden box mainly because this >> set is intended as >> a gift :) >> >> Thanks, >> >> -Jorge >> >> On Mar 7, 2006, at 7:18 PM, Debnmrn1@... wrote: >> >>> That set IS beautiful! I made a set also some >> time back. I >>> stained the >>> wood and used a checkerboard pattern on the back, >> but yours is >>> very, very >>> attractive, especially with the case. Nice job!! >>> >>> >>> [Non-text portions of this message have been >> removed] >>> >>> >>> >>> >>> Yahoo! Groups Links >>> >>> >>> >>> >>> >> >> >> >> >> Yahoo! Groups Links >> >> >> piecepack-unsubscribe@yahoogroups.com >> >> >> >> >> > > > > > Yahoo! Groups Links > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2647 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35653 invoked from network); 8 Mar 2006 00:36:28 -0000 Received: from unknown (66.218.66.166) by m26.grp.scd.yahoo.com with QMQP; 8 Mar 2006 00:36:28 -0000 Received: from unknown (HELO pproxy.gmail.com) (64.233.166.176) by mta5.grp.scd.yahoo.com with SMTP; 8 Mar 2006 00:36:28 -0000 Received: by pproxy.gmail.com with SMTP id i49so1162148pye for <piecepack@yahoogroups.com>; Tue, 07 Mar 2006 16:36:25 -0800 (PST) Received: by 10.65.196.16 with SMTP id y16mr65810qbp; Tue, 07 Mar 2006 16:29:22 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.95? ( [82.158.94.95]) by mx.gmail.com with ESMTP id e14sm67029qba.2006.03.07.16.29.21; Tue, 07 Mar 2006 16:29:22 -0800 (PST) In-Reply-To: <005801c641ae$aa8b5210$6602a8c0@Mike1> References: <20060304000145.87360.qmail@...> <005801c641ae$aa8b5210$6602a8c0@Mike1> Mime-Version: 1.0 (Apple Message framework v746.2) X-Priority: 3 Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <D714627F-9046-4CA0-8121-CDDAFDED840A@...> Content-Transfer-Encoding: 7bit Date: Wed, 8 Mar 2006 01:29:37 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=83471513; y=guP1jwBJ3TULXCtdP-PCujfNYyZh1yDd3-LkvgovM7BRZ8U X-Yahoo-Profile: makasoft On Mar 7, 2006, at 7:16 AM, Mike Schoessow wrote: > The piecepack forum has also yielded some of the very best "non > card-based" solitaire games in the world, many of them as a result > of the soltaire game design contest. Some of my favorites are One > Man: Thrag, Black Pawn Trucking, Piece Packing Pirates, Easy > Slider, and one authored by my brother Steve and I called > Cardinal's Guards. I didn't comment on this before, but solitaires are a big plus for this system. Given the popularity of cards solitaries, this is one thing that could make the system popular. Imagine someone that likes those nice wooden puzzles of different kinds (most let you play a couple of variants at the most). Now they see a piecepack set with 34 completely different solitaries and 100 multiplayer games... They'd love it!! As an aside, I've just tried your solitaire (I read the rules a few days ago, but didn't actually play it until now) and like it a lot. I managed to get 38 points as I was foolish enough to kill the two guards on one of the corners too early, making the black 5 impossible to reach... but it was fun, and it seems to leave a lot of options open even later into the game. Seems to be quite solvable (meaning the 4 pawns escape) if played well, which makes it fun and not frustrating... -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2648 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53251 invoked from network); 8 Mar 2006 02:39:01 -0000 Received: from unknown (66.218.67.33) by m27.grp.scd.yahoo.com with QMQP; 8 Mar 2006 02:39:01 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.152) by mta7.grp.scd.yahoo.com with SMTP; 8 Mar 2006 02:39:01 -0000 Received: from Mike1 (c-67-188-133-81.hsd1.ca.comcast.net[67.188.133.81]) by comcast.net (rwcrmhc12) with SMTP id <20060308023114m1200mifhge>; Wed, 8 Mar 2006 02:31:14 +0000 Message-ID: <000b01c64258$54111a00$6902a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <1141750476.3351786350.6187.sendItem@...> Date: Tue, 7 Mar 2006 18:30:55 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Beautiful homemade piecepack X-Yahoo-Group-Post: member; u=154985245; y=2m1vsy3uLjWV6UkEGqz0blq4IxMxi88PJ9mJRTnWwA3rQFiHxQ X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Wow! -Mike ----- Original Message ----- From: Iain.407138@... To: piecepack@yahoogroups.com Sent: Tuesday, March 07, 2006 8:54 AM Subject: [piecepack] Beautiful homemade piecepack http://www.ludism.org/ppwiki/JorgeArroyo From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2649 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83186 invoked from network); 8 Mar 2006 03:39:27 -0000 Received: from unknown (66.218.66.167) by m25.grp.scd.yahoo.com with QMQP; 8 Mar 2006 03:39:27 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.152) by mta6.grp.scd.yahoo.com with SMTP; 8 Mar 2006 03:39:27 -0000 Received: from Mike1 (c-67-188-133-81.hsd1.ca.comcast.net[67.188.133.81]) by comcast.net (rwcrmhc12) with SMTP id <20060308023947m1200me6e2e>; Wed, 8 Mar 2006 02:39:47 +0000 Message-ID: <001101c64259$85fa8c30$6902a8c0@Mike1> To: <piecepack@yahoogroups.com> Cc: <steves@...> References: <20060304000145.87360.qmail@...> <005801c641ae$aa8b5210$6602a8c0@Mike1> <D714627F-9046-4CA0-8121-CDDAFDED840A@...> Date: Tue, 7 Mar 2006 18:39:28 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=154985245; y=vTHnOnc5nerUUFj9adacNL4NdO9GHsNrp00DULY3N6h3ZYHZDw X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >As an aside, I've just tried your solitaire (I read the rules a few >days ago, but didn't actually play it until now) and like it a lot. I >managed to get 38 points as I was foolish enough to kill the two >guards on one of the corners too early, making the black 5 impossible >to reach... but it was fun, and it seems to leave a lot of options >open even later into the game. >Seems to be quite solvable Try the variations :-) >(meaning >the 4 pawns escape) if played well, which makes it fun and not >frustrating... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2650 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35455 invoked from network); 8 Mar 2006 05:00:12 -0000 Received: from unknown (66.218.67.33) by m35.grp.scd.yahoo.com with QMQP; 8 Mar 2006 05:00:12 -0000 Received: from unknown (HELO n5a.bullet.scd.yahoo.com) (66.94.237.39) by mta7.grp.scd.yahoo.com with SMTP; 8 Mar 2006 05:00:12 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.58] by n5.bullet.scd.yahoo.com with NNFMP; 08 Mar 2006 05:00:09 -0000 Received: from [66.218.66.85] by t7.bullet.scd.yahoo.com with NNFMP; 08 Mar 2006 05:00:09 -0000 Date: Wed, 08 Mar 2006 05:00:09 -0000 To: piecepack@yahoogroups.com Message-ID: <dulocp+hctm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "mschoessow" <mikeschoessow@...> Subject: New Contest X-Yahoo-Group-Post: member; u=154985245; y=pi5sRPYF76vxW4pOvKWw-sS57p7TfmRmWdiZ5z4mVOLRrrW8lA X-Yahoo-Profile: mschoessow I like the idea of a new type of contest as proposed by Jorge. Most of the= best piecepack games were ones that were designed for competing in past c= ontests. A question for Dave: Is there going to be a winner announced fo= r the most recent contest? It has been a very very long time! If you plan = to make an announcement I'm willing to wait a bit more. But if not, please= let us know so the games, many of which will be very good going by past e= xperience, can be posted. I designed a game for that contest and if the co= ntest is cancelled I would like to post my game. --Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2651 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68744 invoked from network); 8 Mar 2006 06:53:05 -0000 Received: from unknown (66.218.67.33) by m32.grp.scd.yahoo.com with QMQP; 8 Mar 2006 06:53:05 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.200.81) by mta7.grp.scd.yahoo.com with SMTP; 8 Mar 2006 06:53:05 -0000 Received: from Mike1 (c-67-188-133-81.hsd1.ca.comcast.net[67.188.133.81]) by comcast.net (sccrmhc11) with SMTP id <20060308055417011008snjue>; Wed, 8 Mar 2006 05:54:19 +0000 Message-ID: <000b01c64274$b1c8e350$6a02a8c0@Mike1> To: <piecepack@yahoogroups.com> Cc: <steves@...> References: <20060304000145.87360.qmail@...> <005801c641ae$aa8b5210$6602a8c0@Mike1> <C4E7017A-61BD-48D1-80CE-673528EB5ED4@...> Date: Tue, 7 Mar 2006 21:53:56 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=154985245; y=d5AYNg6gDYDIkJK8ZNb_RV6QPNAsFtXy_ge-37029lP4MbjZjQ X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit >> Regarding the idea of a fundamental basic "conflict" in the >> piecepack concept, I don't disagree with the general concept but I >> think I may disagree somewhat with the characterization of the >> issue. People who are REALLY into games on multiple levels are >> likely to embrace piecepack in goodly numbers but the MUCH larger >> general public has, for many years now, been moving away from >> symbolic representation in their entertainment and has begun >> insisting on exacting accuracy. People are less willing to use >> their imaginations and this is unfortunate and disturbing, >> especially among children. >I hadn't thought about that. I see it clearly in other mediums, >specially video games (graphics are the top priority over gameplay), >and books (which are declining). >But I'm not so sure it's the case >for boardgames... People that play any kind of board game are already >using their imagination even if the components are more "realistic" >because there's always a level of abstraction. The popularity of the >german kind of board games seems to agree with this... I agree with this (the German board game thing) but the popularity of German board games in this country is very "relative" and only a tiny percentage over-all, (and is often grossly over-estimated by game geeks) but this is a very non-main-stream (but certainly positive!)thing. In general though, the majority of people, especially in the USA these days, are not inclined to use their imaginations if they are given the choice, more's the pity. The readers of this forum are members of an elite group in this sense. >Cards are still very popular, and while not everyone who likes >playing cards would have to like piecepack, a lot will... I think >it's all about getting people exposed... I agree with this only to a very limited extent. Keep in mind that most card game players commonly play only one or two games, which are well known and well established, in most cases for more than a hundred years. It is a very rare instance when a new card game joins this elite group. Popular (I mean nationally or internationally popular) new card games don't arise overnight! And card players seem, in my experience, to have a stong aversion to any game bits other than playing cards sporting the traditional four suits and ranks :-) So this is from different from the world of German board games in which an SDJ winner can become very popular within six months among a majority of players. Although I love the idea, I don't see piecepack rapidly becoming popular with traditional card players, even if there were a reasonably funded advertising campaign behind it. >I was thinking, maybe big companies don't like the concept of the >piecepack system because it means 1 sell for 150 games instead of 150 >sells for 150 games... they'd probably rather release each piecepack >game on it's own with specially themed components :D Yah, that's a good bet! :-) Keep in mind too that piecepack is in the public domain, which is another mark against it from the point of view of the big companies. -Mike >-Jorge SPONSORED LINKS Chess board game Family board game Monopoly board game Board games Classic board game Game board game -------------------------------------------------------------------------------- YAHOO! GROUPS LINKS a.. Visit your group "piecepack" on the web. b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2652 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16022 invoked from network); 8 Mar 2006 11:23:58 -0000 Received: from unknown (66.218.67.34) by m27.grp.scd.yahoo.com with QMQP; 8 Mar 2006 11:23:58 -0000 Received: from unknown (HELO n2a.bullet.dcn.yahoo.com) (216.155.203.222) by mta8.grp.scd.yahoo.com with SMTP; 8 Mar 2006 11:23:58 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n2.bullet.dcn.yahoo.com with NNFMP; 08 Mar 2006 11:22:31 -0000 Received: from [66.218.69.3] by t2.bullet.dcn.yahoo.com with NNFMP; 08 Mar 2006 11:22:31 -0000 Received: from [66.218.66.85] by t3.bullet.scd.yahoo.com with NNFMP; 08 Mar 2006 11:22:31 -0000 Date: Wed, 08 Mar 2006 11:22:30 -0000 To: piecepack@yahoogroups.com Message-ID: <dumepm+bv2b@...> In-Reply-To: <dulocp+hctm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: New Contest X-Yahoo-Group-Post: member; u=100789305; y=r-Z5XBBkwPQBYL9G8sg8Poog3LS1re1b_5nx0zSKbscXCzv8p5Pj4iDvfQ X-Yahoo-Profile: ElectronicWaffle <<Snip>> I designed a game for that contest and if the contest is > cancel= led I would like to post my game. > > --Mike > Same here. At the very l= east, Mesomorph could bail out of judging the contest and pass it off to s= omeone else. I know what its like to bite off more than you can chew. = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2653 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2770 invoked from network); 8 Mar 2006 12:52:13 -0000 Received: from unknown (66.218.67.33) by m26.grp.scd.yahoo.com with QMQP; 8 Mar 2006 12:52:13 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.194) by mta7.grp.scd.yahoo.com with SMTP; 8 Mar 2006 12:52:12 -0000 Received: by zproxy.gmail.com with SMTP id x7so181740nzc for <piecepack@yahoogroups.com>; Wed, 08 Mar 2006 04:52:08 -0800 (PST) Received: by 10.64.208.5 with SMTP id f5mr294111qbg; Wed, 08 Mar 2006 04:52:08 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.95? ( [82.158.94.95]) by mx.gmail.com with ESMTP id e17sm245342qba.2006.03.08.04.52.06; Wed, 08 Mar 2006 04:52:07 -0800 (PST) In-Reply-To: <000b01c64274$b1c8e350$6a02a8c0@Mike1> References: <20060304000145.87360.qmail@...> <005801c641ae$aa8b5210$6602a8c0@Mike1> <C4E7017A-61BD-48D1-80CE-673528EB5ED4@...> <000b01c64274$b1c8e350$6a02a8c0@Mike1> Mime-Version: 1.0 (Apple Message framework v746.2) X-Priority: 3 Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <254EE217-BEB6-4D4A-A24A-16044DC71ADE@...> Content-Transfer-Encoding: 7bit Date: Wed, 8 Mar 2006 13:52:16 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=83471513; y=M-9rQlWvrao8IAwDFLv9ZQ6TaP2Bsle6r0DHQV3jotZKJqQ X-Yahoo-Profile: makasoft Hi On Mar 8, 2006, at 6:53 AM, Mike Schoessow wrote: > > I agree with this (the German board game thing) but the popularity > of German board games in this country is very "relative" and only a > tiny percentage over-all, (and is often grossly over-estimated by > game geeks) but this is a very non-main-stream (but certainly > positive!)thing. In general though, the majority of people, > especially in the USA these days, are not inclined to use their > imaginations if they are given the choice, more's the pity. The > readers of this forum are members of an elite group in this sense. > Here in Spain, the German-like boardgames are starting to get mainstream exposure. You can buy some (mostly Settlers and Carcassonne) in the toy section of most supermarkets. The problem is that they're not really advertised... but I guess they're getting decent sells... >> Cards are still very popular, and while not everyone who likes >> playing cards would have to like piecepack, a lot will... I think >> it's all about getting people exposed... > > > I agree with this only to a very limited extent. Keep in mind that > most card game players commonly play only one or two games, which > are well known and well established, in most cases for more than a > hundred years. It is a very rare instance when a new card game > joins this elite group. Popular (I mean nationally or > internationally popular) new card games don't arise overnight! And > card players seem, in my experience, to have a stong aversion to > any game bits other than playing cards sporting the traditional > four suits and ranks :-) So this is from different from the world > of German board games in which an SDJ winner can become very > popular within six months among a majority of players. Although I > love the idea, I don't see piecepack rapidly becoming popular with > traditional card players, even if there were a reasonably funded > advertising campaign behind it. > I think you're right about this one... I wasn't thinking so much about the "tradicinal" card player, but more about cards as a family game, but it's true most people play one or two games mostly... Maybe younger people (if they still play cards :) are more open to new games... What I was thinking is if there would be more games that combine cards with piecepack, it could be a way... > >> I was thinking, maybe big companies don't like the concept of the >> piecepack system because it means 1 sell for 150 games instead of 150 >> sells for 150 games... they'd probably rather release each piecepack >> game on it's own with specially themed components :D > > Yah, that's a good bet! :-) Keep in mind too that piecepack is in > the public domain, which is another mark against it from the point > of view of the big companies. But isn't that more a problem for the small publisher, that could get swallowed by a big one very easily?... > > -Mike > > > > >> -Jorge > > > > SPONSORED LINKS > Chess board game Family board game Monopoly board game > Board games Classic board game Game board game > > > > > ---------------------------------------------------------------------- > ---------- > YAHOO! GROUPS LINKS > > > a.. Visit your group "piecepack" on the web. > > b.. To unsubscribe from this group, send an email to: > piecepack-unsubscribe@yahoogroups.com > > c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms > of Service. > > > ---------------------------------------------------------------------- > -------- > > > > > > > > > Yahoo! Groups Links > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2654 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95559 invoked from network); 8 Mar 2006 13:07:32 -0000 Received: from unknown (66.218.67.34) by m26.grp.scd.yahoo.com with QMQP; 8 Mar 2006 13:07:32 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.205) by mta8.grp.scd.yahoo.com with SMTP; 8 Mar 2006 13:07:32 -0000 Received: by zproxy.gmail.com with SMTP id z31so170688nzd for <piecepack@yahoogroups.com>; Wed, 08 Mar 2006 05:07:28 -0800 (PST) Received: by 10.65.234.13 with SMTP id l13mr300148qbr; Wed, 08 Mar 2006 05:07:27 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.95? ( [82.158.94.95]) by mx.gmail.com with ESMTP id e17sm199875qbe.2006.03.08.05.07.25; Wed, 08 Mar 2006 05:07:27 -0800 (PST) In-Reply-To: <001101c64259$85fa8c30$6902a8c0@Mike1> References: <20060304000145.87360.qmail@...> <005801c641ae$aa8b5210$6602a8c0@Mike1> <D714627F-9046-4CA0-8121-CDDAFDED840A@...> <001101c64259$85fa8c30$6902a8c0@Mike1> Mime-Version: 1.0 (Apple Message framework v746.2) X-Priority: 3 Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <580D718F-FA8B-49D0-B8A8-00BD8DBB32B0@...> Content-Transfer-Encoding: 7bit Date: Wed, 8 Mar 2006 14:07:41 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=83471513; y=6gbIZUqY8Wa-JHJXjoIvgIVkldDsW2oN6c4WELOK7a8GdmM X-Yahoo-Profile: makasoft On Mar 8, 2006, at 3:39 AM, Mike Schoessow wrote: >> As an aside, I've just tried your solitaire (I read the rules a few >> days ago, but didn't actually play it until now) and like it a lot. I >> managed to get 38 points as I was foolish enough to kill the two >> guards on one of the corners too early, making the black 5 impossible >> to reach... but it was fun, and it seems to leave a lot of options >> open even later into the game. > >> Seems to be quite solvable > > Try the variations :-) > First let me solve it :) I said it seems solvable if played right, but I didn't play right... -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2655 Return-Path: <SteveOliverC@...> Received: (qmail 85666 invoked from network); 8 Mar 2006 16:59:42 -0000 Received: from unknown (66.218.67.33) by m34.grp.scd.yahoo.com with QMQP; 8 Mar 2006 16:59:42 -0000 Received: from unknown (HELO n25.bullet.scd.yahoo.com) (66.94.237.54) by mta7.grp.scd.yahoo.com with SMTP; 8 Mar 2006 16:59:42 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.4] by n25.bullet.scd.yahoo.com with NNFMP; 08 Mar 2006 16:57:58 -0000 Received: from [66.218.66.83] by t4.bullet.scd.yahoo.com with NNFMP; 08 Mar 2006 16:57:58 -0000 X-Sender: SteveOliverC@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56687 invoked from network); 8 Mar 2006 15:00:14 -0000 Received: from unknown (66.218.67.34) by m32.grp.scd.yahoo.com with QMQP; 8 Mar 2006 15:00:14 -0000 Received: from unknown (HELO n7a.bullet.dcn.yahoo.com) (216.155.203.227) by mta8.grp.scd.yahoo.com with SMTP; 8 Mar 2006 15:00:14 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n7.bullet.dcn.yahoo.com with NNFMP; 08 Mar 2006 14:59:53 -0000 Received: from [66.218.66.59] by t1.bullet.dcn.yahoo.com with NNFMP; 08 Mar 2006 14:59:53 -0000 Received: from [66.218.66.91] by t8.bullet.scd.yahoo.com with NNFMP; 08 Mar 2006 14:59:53 -0000 Date: Wed, 08 Mar 2006 14:59:53 -0000 To: piecepack@yahoogroups.com Message-ID: <dumrh9+rico@...> In-Reply-To: <dumepm+bv2b@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Steve Oliver" <SteveOliverC@...> Subject: Re: New Contest X-Yahoo-Group-Post: member; u=206094152; y=n5tZ5GkBFwgN38wnnFD_4lPUo6fWMWN-VSyzIZ1Jn4t9CX8yGYEX X-Yahoo-Profile: steveoliverc X-eGroups-Approved-By: prophesor <prophesor@...> via web; 08 Mar 2006 16:57:57 -0000 Count me in as another person who'd like to remove his game from the year-o= ld contest, unless we hear something from Mesomorph soon. --- In piecepack= @yahoogroups.com, "Electronicwaffle" <electronicwaffle@...> wrote: > > <<Sn= ip>> I designed a game for that contest and if the contest is > > cancelle= d I would like to post my game. > > > > --Mike > > > > > Same here. At = the very least, Mesomorph could bail out of judging the > contest and pass= it off to someone else. I know what its like to bite > off more than you = can chew. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2656 Return-Path: <lauraj400@...> X-Sender: lauraj400@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23650 invoked from network); 8 Mar 2006 19:07:45 -0000 Received: from unknown (66.218.66.216) by m9.grp.scd.yahoo.com with QMQP; 8 Mar 2006 19:07:45 -0000 Received: from unknown (HELO n29a.bullet.scd.yahoo.com) (209.73.160.86) by mta1.grp.scd.yahoo.com with SMTP; 8 Mar 2006 19:07:45 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.4] by n29.bullet.scd.yahoo.com with NNFMP; 08 Mar 2006 19:09:10 -0000 Received: from [66.218.66.90] by t4.bullet.scd.yahoo.com with NNFMP; 08 Mar 2006 19:07:29 -0000 Date: Wed, 08 Mar 2006 19:07:28 -0000 To: piecepack@yahoogroups.com Message-ID: <duna1g+k8m7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:7:0:0 From: "lauraj400" <lauraj400@...> Subject: Rules X-Yahoo-Group-Post: member; u=21408; y=5wBVLXuzYHkhRZzs2LjvhIiobQM3eqFpJVqz2ywtNIPo_Ihd X-Yahoo-Profile: lauraj400 Where can I find the rules for climbing men? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2657 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43974 invoked from network); 8 Mar 2006 22:03:21 -0000 Received: from unknown (66.218.67.36) by m34.grp.scd.yahoo.com with QMQP; 8 Mar 2006 22:03:21 -0000 Received: from unknown (HELO uproxy.gmail.com) (66.249.92.203) by mta10.grp.scd.yahoo.com with SMTP; 8 Mar 2006 22:03:21 -0000 Received: by uproxy.gmail.com with SMTP id m2so181943ugc for <piecepack@yahoogroups.com>; Wed, 08 Mar 2006 14:03:20 -0800 (PST) Received: by 10.67.20.16 with SMTP id x16mr746281ugi; Wed, 08 Mar 2006 14:03:20 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.95? ( [82.158.94.95]) by mx.gmail.com with ESMTP id a1sm1092168ugf.2006.03.08.14.03.19; Wed, 08 Mar 2006 14:03:20 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <duna1g+k8m7@...> References: <duna1g+k8m7@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <02A80BA0-7D09-46B6-8EE5-31879D28E1D8@...> Content-Transfer-Encoding: 7bit Date: Wed, 8 Mar 2006 23:03:36 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Rules X-Yahoo-Group-Post: member; u=83471513; y=7nZA88nf6ye185x35ZW0RnBLOwegn32qLCkwrYHcwzjj3K0 X-Yahoo-Profile: makasoft Hi, They're posted on the files section of this group and on the wiki. Here's a direct link: http://george.makasoft.net/piecepack/ClimbingMan.pdf And the wiki page: http://www.ludism.org/ppwiki/ClimbingMan Cheers, -Jorge On Mar 8, 2006, at 8:07 PM, lauraj400 wrote: > Where can I find the rules for climbing men? > > > > > > > Yahoo! Groups Links > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2658 Return-Path: <notify@yahoogroups.com> Received: (qmail 45472 invoked from network); 9 Mar 2006 02:01:15 -0000 Received: from unknown (66.218.67.36) by m32.grp.scd.yahoo.com with QMQP; 9 Mar 2006 02:01:15 -0000 Received: from unknown (HELO n7a.bullet.dcn.yahoo.com) (216.155.203.227) by mta10.grp.scd.yahoo.com with SMTP; 9 Mar 2006 02:01:14 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n7.bullet.dcn.yahoo.com with NNFMP; 09 Mar 2006 02:01:14 -0000 Received: from [66.218.69.6] by t2.bullet.dcn.yahoo.com with NNFMP; 09 Mar 2006 02:01:14 -0000 Received: from [66.218.66.79] by t6.bullet.scd.yahoo.com with NNFMP; 09 Mar 2006 02:01:14 -0000 Date: 9 Mar 2006 02:01:14 -0000 Message-ID: <1141869674.414.9711.w112@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Culture Wars.rtf Uploaded by : lefou23 <lefou23@...> Description : Players attempt to take over the known world. Feedback from beta playtesters requested. You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Culture%20Wars.rtf To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, lefou23 <lefou23@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2659 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11184 invoked from network); 9 Mar 2006 05:49:38 -0000 Received: from unknown (66.218.66.172) by m27.grp.scd.yahoo.com with QMQP; 9 Mar 2006 05:49:38 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.200.82) by mta4.grp.scd.yahoo.com with SMTP; 9 Mar 2006 05:49:38 -0000 Received: from Mike1 (c-67-188-133-81.hsd1.ca.comcast.net[67.188.133.81]) by comcast.net (sccrmhc12) with SMTP id <2006030905334201200c6994e>; Thu, 9 Mar 2006 05:33:42 +0000 Message-ID: <002b01c6433a$f5920730$6b02a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20060304000145.87360.qmail@...> <005801c641ae$aa8b5210$6602a8c0@Mike1> <C4E7017A-61BD-48D1-80CE-673528EB5ED4@...> <000b01c64274$b1c8e350$6a02a8c0@Mike1> <254EE217-BEB6-4D4A-A24A-16044DC71ADE@...> Date: Wed, 8 Mar 2006 21:33:12 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=154985245; y=A5XqYvI2Q35NZokDhZvdLYQz5Bnc_DKYYi6hDCLzjQteB8yVRg X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Jorge Arroyo Gonzalez To: piecepack@yahoogroups.com Sent: Wednesday, March 08, 2006 4:52 AM Subject: Re: [piecepack] Piecepack anyone? Hi >Here in Spain, the German-like boardgames are starting to get >mainstream exposure. You can buy some (mostly Settlers and >Carcassonne) in the toy section of most supermarkets. The problem is >that they're not really advertised... but I guess they're getting >decent sells... Well, yah, that's happening here too with those two games, and that's great, but it's very far from popular by modern business standards. Games that are terrible from a game-play point of view, often based on movie or tv show themes still typically outsell Settlers. But it's nice to see we're making progress :-) >>> Cards are still very popular, and while not everyone who likes >>> playing cards would have to like piecepack, a lot will... I think >>> it's all about getting people exposed... >> >> >> I agree with this only to a very limited extent. Keep in mind that >> most card game players commonly play only one or two games, which >> are well known and well established, in most cases for more than a >> hundred years. It is a very rare instance when a new card game >> joins this elite group. Popular (I mean nationally or >> internationally popular) new card games don't arise overnight! And >> card players seem, in my experience, to have a stong aversion to >> any game bits other than playing cards sporting the traditional >> four suits and ranks :-) So this is from different from the world >> of German board games in which an SDJ winner can become very >> popular within six months among a majority of players. Although I >> love the idea, I don't see piecepack rapidly becoming popular with >> traditional card players, even if there were a reasonably funded >> advertising campaign behind it. >> >I think you're right about this one... I wasn't thinking so much >about the "tradicinal" card player, but more about cards as a family >game, but it's true most people play one or two games mostly... Maybe >younger people (if they still play cards :) are more open to new >games... >What I was thinking is if there would be more games that combine >cards with piecepack, it could be a way... Yes, that would be great. I think piecepack could catch on eventually if it stays around long enough; I mean really long, like decades. What could really jump start it sooner is if there was a single piecepack game, that could only be played with a piecepack, and which became very popular with people in their 20's. I cringe (really cringe) to say this but I suspect that only some sort of gambling game would have a chance of doing this for piecepack today, and it truly would need to be a game that couldn't be easily converted to a card game. Once it gained major national exposure it's broad flexibility might then be able to get wide exposure. >> >>> I was thinking, maybe big companies don't like the concept of the >>> piecepack system because it means 1 sell for 150 games instead of 150 >>> sells for 150 games... they'd probably rather release each piecepack >>> game on it's own with specially themed components :D >> >> Yah, that's a good bet! :-) Keep in mind too that piecepack is in >> the public domain, which is another mark against it from the point >> of view of the big companies. >But isn't that more a problem for the small publisher, that could get >swallowed by a big one very easily?... That's a good point, although all big publishers could cash in if it started to take off. Still, I can't see large companies wanting to be first to take the chance. -Mike >> >> -Mike >> >> >> >> >>> -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2660 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14857 invoked from network); 9 Mar 2006 06:27:08 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 9 Mar 2006 06:27:08 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.200.81) by mta6.grp.scd.yahoo.com with SMTP; 9 Mar 2006 06:27:08 -0000 Received: from Mike1 (c-67-188-133-81.hsd1.ca.comcast.net[67.188.133.81]) by comcast.net (sccrmhc11) with SMTP id <200603090537430110092hune>; Thu, 9 Mar 2006 05:37:43 +0000 Message-ID: <003101c6433b$853ee1a0$6b02a8c0@Mike1> To: <piecepack@yahoogroups.com> References: <20060304000145.87360.qmail@...> <005801c641ae$aa8b5210$6602a8c0@Mike1> <D714627F-9046-4CA0-8121-CDDAFDED840A@...> <001101c64259$85fa8c30$6902a8c0@Mike1> <580D718F-FA8B-49D0-B8A8-00BD8DBB32B0@...> Date: Wed, 8 Mar 2006 21:37:13 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:12:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=154985245; y=Bc8LsbDC7v6ELbKJ6QYc4LVeUywjhjEfq-YxhEIfferYE6Gm7w X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit ----- Original Message ----- From: Jorge Arroyo Gonzalez To: piecepack@yahoogroups.com Sent: Wednesday, March 08, 2006 5:07 AM Subject: Re: [piecepack] Piecepack anyone? On Mar 8, 2006, at 3:39 AM, Mike Schoessow wrote: >>> As an aside, I've just tried your solitaire (I read the rules a few >>> days ago, but didn't actually play it until now) and like it a lot. I >>> managed to get 38 points as I was foolish enough to kill the two >>> guards on one of the corners too early, making the black 5 impossible >>> to reach... but it was fun, and it seems to leave a lot of options >>> open even later into the game. >> >>> Seems to be quite solvable >> >> Try the variations :-) >> >First let me solve it :) I said it seems solvable if played right, >but I didn't play right... >-Jorge Oddly enough, I'm not that great at the game myself. My brother Steve, the other author of the game, is much better than me. I am getting pretty good though at explaining why this doesn't mean he's more intelligent than I am :-) -Mike SPONSORED LINKS Chess board game Family board game Monopoly board game Board games Classic board game Game board game ------------------------------------------------------------------------------ YAHOO! GROUPS LINKS a.. Visit your group "piecepack" on the web. b.. To unsubscribe from this group, send an email to: piecepack-unsubscribe@yahoogroups.com c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. ------------------------------------------------------------------------------ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2662 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41241 invoked from network); 9 Mar 2006 12:15:45 -0000 Received: from unknown (66.218.67.36) by m24.grp.scd.yahoo.com with QMQP; 9 Mar 2006 12:15:45 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.207) by mta10.grp.scd.yahoo.com with SMTP; 9 Mar 2006 12:15:45 -0000 Received: by zproxy.gmail.com with SMTP id 8so421105nzo for <piecepack@yahoogroups.com>; Thu, 09 Mar 2006 04:15:35 -0800 (PST) Received: by 10.64.150.19 with SMTP id x19mr973597qbd; Thu, 09 Mar 2006 04:15:35 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.95? ( [82.158.94.95]) by mx.gmail.com with ESMTP id e13sm235835qba.2006.03.09.04.15.33; Thu, 09 Mar 2006 04:15:34 -0800 (PST) In-Reply-To: <002b01c6433a$f5920730$6b02a8c0@Mike1> References: <20060304000145.87360.qmail@...> <005801c641ae$aa8b5210$6602a8c0@Mike1> <C4E7017A-61BD-48D1-80CE-673528EB5ED4@...> <000b01c64274$b1c8e350$6a02a8c0@Mike1> <254EE217-BEB6-4D4A-A24A-16044DC71ADE@...> <002b01c6433a$f5920730$6b02a8c0@Mike1> Mime-Version: 1.0 (Apple Message framework v746.2) X-Priority: 3 Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <C565DD8C-7A4A-4578-935A-092E9CD3B4F7@...> Content-Transfer-Encoding: 7bit Date: Thu, 9 Mar 2006 13:15:51 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Piecepack anyone? X-Yahoo-Group-Post: member; u=83471513; y=FzdzQ8OQXfnBd_VoETDwrqcMgJFDWuoMcEoIyXToPdB2Wbw X-Yahoo-Profile: makasoft On Mar 9, 2006, at 6:33 AM, Mike Schoessow wrote: > >> Here in Spain, the German-like boardgames are starting to get >> mainstream exposure. You can buy some (mostly Settlers and >> Carcassonne) in the toy section of most supermarkets. The problem is >> that they're not really advertised... but I guess they're getting >> decent sells... > > > Well, yah, that's happening here too with those two games, and > that's great, but it's very far from popular by modern business > standards. Games that are terrible from a game-play point of view, > often based on movie or tv show themes still typically outsell > Settlers. But it's nice to see we're making progress :-) > > Here I'm astonished at how the same crappy games they used to sell 20 years ago when I was small are still the most present at regular shops... only maybe rethemed, but it's the same games all over again... Incredible... But there's a bit of progress... > >>>> Cards are still very popular, and while not everyone who likes >>>> playing cards would have to like piecepack, a lot will... I think >>>> it's all about getting people exposed... >>> >>> >>> I agree with this only to a very limited extent. Keep in mind that >>> most card game players commonly play only one or two games, which >>> are well known and well established, in most cases for more than a >>> hundred years. It is a very rare instance when a new card game >>> joins this elite group. Popular (I mean nationally or >>> internationally popular) new card games don't arise overnight! And >>> card players seem, in my experience, to have a stong aversion to >>> any game bits other than playing cards sporting the traditional >>> four suits and ranks :-) So this is from different from the world >>> of German board games in which an SDJ winner can become very >>> popular within six months among a majority of players. Although I >>> love the idea, I don't see piecepack rapidly becoming popular with >>> traditional card players, even if there were a reasonably funded >>> advertising campaign behind it. >>> > >> I think you're right about this one... I wasn't thinking so much >> about the "tradicinal" card player, but more about cards as a family >> game, but it's true most people play one or two games mostly... Maybe >> younger people (if they still play cards :) are more open to new >> games... > >> What I was thinking is if there would be more games that combine >> cards with piecepack, it could be a way... > > > Yes, that would be great. I think piecepack could catch on > eventually if it stays around long enough; I mean really long, like > decades. What could really jump start it sooner is if there was a > single piecepack game, that could only be played with a piecepack, > and which became very popular with people in their 20's. I cringe > (really cringe) to say this but I suspect that only some sort of > gambling game would have a chance of doing this for piecepack > today, and it truly would need to be a game that couldn't be easily > converted to a card game. Once it gained major national exposure > it's broad flexibility might then be able to get wide exposure. > > I see the success of the piecepack based more on its versatility as a family game and as you said before, as an excelent system for solitaries... But that's just an opinion... I don't really know... >>> >>>> I was thinking, maybe big companies don't like the concept of the >>>> piecepack system because it means 1 sell for 150 games instead >>>> of 150 >>>> sells for 150 games... they'd probably rather release each >>>> piecepack >>>> game on it's own with specially themed components :D >>> >>> Yah, that's a good bet! :-) Keep in mind too that piecepack is in >>> the public domain, which is another mark against it from the point >>> of view of the big companies. > >> But isn't that more a problem for the small publisher, that could get >> swallowed by a big one very easily?... > > > That's a good point, although all big publishers could cash in if > it started to take off. Still, I can't see large companies wanting > to be first to take the chance. Yeah, they'll only publish it once it becomes popular... -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2663 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51602 invoked from network); 9 Mar 2006 19:09:43 -0000 Received: from unknown (66.218.66.172) by m26.grp.scd.yahoo.com with QMQP; 9 Mar 2006 19:09:43 -0000 Received: from unknown (HELO pproxy.gmail.com) (64.233.166.183) by mta4.grp.scd.yahoo.com with SMTP; 9 Mar 2006 19:09:42 -0000 Received: by pproxy.gmail.com with SMTP id z59so190883pyg for <piecepack@yahoogroups.com>; Thu, 09 Mar 2006 11:09:40 -0800 (PST) Received: by 10.65.233.7 with SMTP id k7mr486599qbr; Thu, 09 Mar 2006 11:09:40 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.95? ( [82.158.94.95]) by mx.gmail.com with ESMTP id q16sm472772qbq.2006.03.09.11.09.37; Thu, 09 Mar 2006 11:09:40 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) Content-Transfer-Encoding: 7bit Message-Id: <B360DD04-6A14-4C7C-856A-305D722ECB8C@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed To: piecepack@yahoogroups.com Date: Thu, 9 Mar 2006 20:09:41 +0100 X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Cardinals Guards Question X-Yahoo-Group-Post: member; u=83471513; y=pepPQOPIFH3UMh2IUe7Q3MM_tXZE80YF63eqXoXPIsSfyeE X-Yahoo-Profile: makasoft Hi Can a movement begin and end in the same square? From the rules it could be assumed yes (unless I didn't pay enough attention) and it can be helpful in some situations. I just used this once in my second game to get one of the guards into the supply so that I wouldn't have to kill another one of the same colour in another part of the board. Thanks to this I managed to get 54 points :) so.... -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2664 Return-Path: <torenithus@...> X-Sender: torenithus@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30330 invoked from network); 10 Mar 2006 02:13:04 -0000 Received: from unknown (66.218.66.172) by m6.grp.scd.yahoo.com with QMQP; 10 Mar 2006 02:13:04 -0000 Received: from unknown (HELO n28b.bullet.scd.yahoo.com) (209.73.160.85) by mta4.grp.scd.yahoo.com with SMTP; 10 Mar 2006 02:13:04 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.1] by n28.bullet.scd.yahoo.com with NNFMP; 10 Mar 2006 02:13:03 -0000 Received: from [66.218.66.80] by t1.bullet.scd.yahoo.com with NNFMP; 10 Mar 2006 02:13:03 -0000 Date: Fri, 10 Mar 2006 02:13:03 -0000 To: piecepack@yahoogroups.com Message-ID: <duqnbf+rb4i@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:7:0:0 From: "Toren" <torenithus@...> Subject: IPG piecepack contest X-Yahoo-Group-Post: member; u=236518096; y=6V8rgBp8DpWklmQU3ntkWb-mU2_dqOt8xymmcgH0t-NY4dgGD7UuOOMkYiRTVg X-Yahoo-Profile: king_toren_l IcePack Games is hostin a Design Contest for the piecepack. You can find ou= t more here... http://icepackgames.com/ppe/contest.html From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2665 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71697 invoked from network); 10 Mar 2006 03:13:34 -0000 Received: from unknown (66.218.67.34) by m28.grp.scd.yahoo.com with QMQP; 10 Mar 2006 03:13:34 -0000 Received: from unknown (HELO n4a.bullet.dcn.yahoo.com) (216.155.203.224) by mta8.grp.scd.yahoo.com with SMTP; 10 Mar 2006 03:13:33 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n4.bullet.dcn.yahoo.com with NNFMP; 10 Mar 2006 03:13:33 -0000 Received: from [66.218.66.59] by t1.bullet.dcn.yahoo.com with NNFMP; 10 Mar 2006 03:13:33 -0000 Received: from [66.218.66.71] by t8.bullet.scd.yahoo.com with NNFMP; 10 Mar 2006 03:13:33 -0000 Date: Fri, 10 Mar 2006 03:13:32 -0000 To: piecepack@yahoogroups.com Message-ID: <duqqss+ufce@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:7:0:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: Is mesomorph even around ? X-Yahoo-Group-Post: member; u=100789305; y=f71Wg98BhABVEjklEJ2JdOotgubGFYFI0u2J-TkC49_-XZjEjQ_eVXhDsg X-Yahoo-Profile: ElectronicWaffle can we get any feed back at all from Mesomorph ?? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2666 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28058 invoked from network); 10 Mar 2006 03:37:26 -0000 Received: from unknown (66.218.66.167) by m6.grp.scd.yahoo.com with QMQP; 10 Mar 2006 03:37:26 -0000 Received: from unknown (HELO ylpvm43.prodigy.net) (207.115.57.74) by mta6.grp.scd.yahoo.com with SMTP; 10 Mar 2006 03:37:26 -0000 Received: from pimout1-ext.prodigy.net (pimout1-int.prodigy.net [207.115.5.65]) by ylpvm43.prodigy.net (8.12.10 outbound/8.12.10) with ESMTP id k2A3bTBd002394 for <piecepack@yahoogroups.com>; Thu, 9 Mar 2006 22:37:29 -0500 X-ORBL: [70.229.237.29] Received: from [10.0.1.6] ([70.229.237.29]) by pimout1-ext.prodigy.net (8.13.4 outbound domainkey aix/8.13.4) with ESMTP id k2A3bLIr231642 for <piecepack@yahoogroups.com>; Thu, 9 Mar 2006 22:37:25 -0500 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Thu, 09 Mar 2006 22:37:19 -0500 To: <piecepack@yahoogroups.com> Message-ID: <C0365E9F.9CC5%dboyle@...> In-Reply-To: <duqqss+ufce@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0 From: Dave Boyle <dboyle@...> Subject: Re: [piecepack] Is mesomorph even around ? X-Yahoo-Group-Post: member; u=2673640; y=pJVsXyPIvZwY-CsE55w_2gQ_du953QvTT8gSSnFkmPZBrb3F79YAe1FI X-Yahoo-Profile: dboylemesomorph > can we get any feed back at all from Mesomorph ?? To be honest I haven't had time to keep up on the recent (comparative) flood of messages. If you are asking about the MG contest, I'll give you the short version: There were 17 entries in our contest. All have been played, all have been judged, a winner was picked. At this point it's just a matter of putting names back with the games and writing up the results. If something else, well, you COULD ask me directly. Just a thought. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2667 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33863 invoked from network); 10 Mar 2006 13:09:57 -0000 Received: from unknown (66.218.67.34) by m11.grp.scd.yahoo.com with QMQP; 10 Mar 2006 13:09:57 -0000 Received: from unknown (HELO wproxy.gmail.com) (64.233.184.198) by mta8.grp.scd.yahoo.com with SMTP; 10 Mar 2006 13:09:57 -0000 Received: by wproxy.gmail.com with SMTP id i4so33709wra for <piecepack@yahoogroups.com>; Fri, 10 Mar 2006 05:09:22 -0800 (PST) Received: by 10.54.146.5 with SMTP id t5mr137295wrd; Fri, 10 Mar 2006 05:09:22 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.95? ( [82.158.94.95]) by mx.gmail.com with ESMTP id 7sm8719wrh.2006.03.10.05.09.18; Fri, 10 Mar 2006 05:09:21 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <duqnbf+rb4i@...> References: <duqnbf+rb4i@...> Content-Type: text/plain; charset=US-ASCII; format=flowed Message-Id: <31892025-9EC9-4595-B047-2BAD106AA953@...> Content-Transfer-Encoding: 7bit Date: Fri, 10 Mar 2006 14:09:08 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] IPG piecepack contest X-Yahoo-Group-Post: member; u=83471513; y=qPGHTa22vMJU44hE8bT3RqbYpZS3pp4Rl9TmFmi145XYyD0 X-Yahoo-Profile: makasoft Isn't it the same theme as the last piecepack contest from Mesomorph? -Jorge On Mar 10, 2006, at 3:13 AM, Toren wrote: > IcePack Games is hostin a Design Contest for the piecepack. You can > find out more here... > > http://icepackgames.com/ppe/contest.html > > > > > > > Yahoo! Groups Links > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2668 Return-Path: <sjschoessow@...> Received: (qmail 95448 invoked from network); 10 Mar 2006 15:48:54 -0000 Received: from unknown (66.218.67.36) by m27.grp.scd.yahoo.com with QMQP; 10 Mar 2006 15:48:54 -0000 Received: from unknown (HELO n24.bullet.scd.yahoo.com) (66.94.237.53) by mta10.grp.scd.yahoo.com with SMTP; 10 Mar 2006 15:48:53 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.6] by n24.bullet.scd.yahoo.com with NNFMP; 10 Mar 2006 15:48:53 -0000 Received: from [66.218.66.81] by t6.bullet.scd.yahoo.com with NNFMP; 10 Mar 2006 15:48:53 -0000 X-Sender: sjschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71152 invoked from network); 9 Mar 2006 23:44:00 -0000 Received: from unknown (66.218.67.33) by m24.grp.scd.yahoo.com with QMQP; 9 Mar 2006 23:44:00 -0000 Received: from unknown (HELO lax-mailout1.ext.ray.com) (199.46.200.198) by mta7.grp.scd.yahoo.com with SMTP; 9 Mar 2006 23:44:00 -0000 Received: from dmoutw00.directory.ray.com (dmoutw00.directory.ray.com [147.25.146.122]) by lax-mailout1.ext.ray.com (Switch-3.1.7/Switch-3.1.7) with ESMTP id k29NhpjL026713 for <piecepack@yahoogroups.com>; Thu, 9 Mar 2006 23:43:51 GMT Received: from dmsmtpw00.directory.ray.com (localhost [127.0.0.1]) by dmoutw00.directory.ray.com (Switch-3.1.7/Switch-3.1.7) with ESMTP id k29Nhpu3003678 sender sjschoessow@... for <piecepack@yahoogroups.com>; Thu, 9 Mar 2006 23:43:51 GMT Received: from es2-msg03.rsc.raytheon.com (ES2-MSG03.RSC.RAYTHEON.COM [147.16.213.189]) by dmsmtpw00.directory.ray.com (8.12.11/8.12.11) with ESMTP id k29NhldC022336 sender sjschoessow@... for <piecepack@yahoogroups.com>; Thu, 9 Mar 2006 23:43:47 GMT In-Reply-To: <B360DD04-6A14-4C7C-856A-305D722ECB8C@...> To: piecepack@yahoogroups.com Message-ID: <OF14B7B13F.527EE271-ON8825712C.007CABFE-8825712C.00826A8D@...> Date: Thu, 9 Mar 2006 15:43:46 -0800 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII X-eGroups-Msg-Info: 1:12:0:0 X-eGroups-From: Stephen J Schoessow <sjschoessow@...> From: Stephen J Schoessow <steves@...> Subject: Re: [piecepack] Cardinals Guards Question X-Yahoo-Group-Post: member; u=161403247; y=ut94CxDDk9y4OE6ZQU2ML3BaLzlICK9WiFsZ1aqI9429Etjtp_o3d4Mp9Q X-Yahoo-Profile: steves0000 X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 10 Mar 2006 15:48:52 -0000 Jorge, I'm glad to see your having a good time playing Cardinal's Guards, I played this game quite a bit myself during the Piecepack contest and still enjoy it today. For me the game is a constant challenge to keep making points, and just when I think I'm stuck, a little more thought usually gets me past the problem. Searching all the chambers is not too difficult with practice but a score above 50 is tough. I sometimes try option 1. This makes it harder to remove placed castle guards which tends to clog up musketeer movement within the castle. I think the short answer to your question is NO, but I would really like you to illustrate more specifically the move/s involved in your question. That will allow me to better understand your question, answer it more fully, and alter the game instructions to eliminate the ambiguous language if needed. The reason I suggest NO is that I think you may be trying to engage (attack/defeat) a perimeter guard incorrectly. Perimeter guards may only be engaged when the physical movement of one of your musketeers (moved as a "run-away rook") is prevented from leaving the board (stopped) by a perimeter guard. That guard, and only that guard, may then be engaged. Perimeter guards may not be engaged just because your musketeer is setting on a perimeter square. They also may not be engaged when using the subterranean tunnel network which results in your musketeer moving to one of the corner (perimeter) squares. Please let me know if, and where, the rules could be modified to clear up any misinterpretation. My brother Mike and I always struggle to create clear and concise rules but it usually takes a player like yourself, someone not involved in the game's design, to find rule ambiguities. -Stephen Jorge Arroyo Gonzalez <trozo@makasoft.n To et> piecepack@yahoogroups.com Sent by: cc piecepack@yahoogr oups.com Subject [piecepack] Cardinals Guards Question 03/09/2006 11:09 AM Please respond to piecepack@yahoogr oups.com Hi Can a movement begin and end in the same square? From the rules it could be assumed yes (unless I didn't pay enough attention) and it can be helpful in some situations. I just used this once in my second game to get one of the guards into the supply so that I wouldn't have to kill another one of the same colour in another part of the board. Thanks to this I managed to get 54 points :) so.... -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2669 Return-Path: <steves@...> Received: (qmail 66843 invoked from network); 10 Mar 2006 15:49:21 -0000 Received: from unknown (66.218.67.33) by m26.grp.scd.yahoo.com with QMQP; 10 Mar 2006 15:49:21 -0000 Received: from unknown (HELO n6a.bullet.dcn.yahoo.com) (216.155.203.226) by mta7.grp.scd.yahoo.com with SMTP; 10 Mar 2006 15:49:20 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n6.bullet.dcn.yahoo.com with NNFMP; 10 Mar 2006 15:48:53 -0000 Received: from [66.218.69.5] by t1.bullet.dcn.yahoo.com with NNFMP; 10 Mar 2006 15:48:53 -0000 Received: from [66.218.66.81] by t5.bullet.scd.yahoo.com with NNFMP; 10 Mar 2006 15:48:53 -0000 X-Sender: steves@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13424 invoked from network); 10 Mar 2006 07:01:31 -0000 Received: from unknown (66.218.66.216) by m31.grp.scd.yahoo.com with QMQP; 10 Mar 2006 07:01:31 -0000 Received: from unknown (HELO n10a.bullet.dcn.yahoo.com) (216.155.203.233) by mta1.grp.scd.yahoo.com with SMTP; 10 Mar 2006 07:01:31 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n10.bullet.dcn.yahoo.com with NNFMP; 10 Mar 2006 07:01:09 -0000 Received: from [66.218.66.58] by t1.bullet.dcn.yahoo.com with NNFMP; 10 Mar 2006 07:01:09 -0000 Received: from [66.218.66.79] by t7.bullet.scd.yahoo.com with NNFMP; 10 Mar 2006 07:01:09 -0000 Date: Fri, 10 Mar 2006 07:01:08 -0000 To: piecepack@yahoogroups.com Message-ID: <dur87k+hlfq@...> In-Reply-To: <dulocp+hctm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "steves0000" <steves@...> Subject: Re: New Contest X-Yahoo-Group-Post: member; u=161403247; y=6GrpecXIOFGesHgwyfbJYKYrg22A6jbklvPF1FRW6uak0pSCwmFwPJZouA X-Yahoo-Profile: steves0000 X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 10 Mar 2006 15:48:52 -0000 A new contest is a great idea! Jorge's idea of having the contest judged = by the piecepack community, via wiki or similar, is also a good idea. P= ast contests were judged blindly which I think was important in order to k= eep the judging unbiased. A new contest could be judged by the piecepack = community, blindly, as long as we used a middleman to receive the contest = entries, who would remember the authors, and then post the game entry file= onto the piecepack website. The game entry file would describe the game = but not include the author's name. The middleman would simply need to pass = on the game entry file (no proofreading, modifications, or other time-cons= uming edits/tasks) and keep track of which authors sent him which game fil= es. Maybe we could create a "current contest" folder on the piecepack web= site where all members can view the game entries. I know my idea is just = a start, but what do you think? Stephen Schoessow P.S Jorge, I tried t= o post a response to your Cardinal's Guards question from work today but i= t hasn't shown up. I will repost/fix- the-problem and get my answer to you= tomorrow. --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoesso= w@...> wrote: > > I like the idea of a new type of contest as proposed by = Jorge. Most of > the best piecepack games were ones that were designed fo= r competing in > past contests. > > A question for Dave: > > Is there = going to be a winner announced for the most recent contest? > It has been= a very very long time! If you plan to make an announcement > I'm willing= to wait a bit more. But if not, please let us know so the > games, many = of which will be very good going by past experience, can > be posted. I d= esigned a game for that contest and if the contest is > cancelled I would = like to post my game. > > --Mike > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2670 Return-Path: <steves@...> Received: (qmail 77090 invoked from network); 10 Mar 2006 15:49:59 -0000 Received: from unknown (66.218.66.167) by m33.grp.scd.yahoo.com with QMQP; 10 Mar 2006 15:49:59 -0000 Received: from unknown (HELO n8a.bullet.scd.yahoo.com) (66.94.237.42) by mta6.grp.scd.yahoo.com with SMTP; 10 Mar 2006 15:49:59 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.4] by n8.bullet.scd.yahoo.com with NNFMP; 10 Mar 2006 15:48:54 -0000 Received: from [66.218.66.81] by t4.bullet.scd.yahoo.com with NNFMP; 10 Mar 2006 15:48:53 -0000 X-Sender: steves@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29487 invoked from network); 10 Mar 2006 00:14:49 -0000 Received: from unknown (66.218.66.216) by m31.grp.scd.yahoo.com with QMQP; 10 Mar 2006 00:14:49 -0000 Received: from unknown (HELO n9a.bullet.scd.yahoo.com) (66.94.237.43) by mta1.grp.scd.yahoo.com with SMTP; 10 Mar 2006 00:14:49 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.59] by n9.bullet.scd.yahoo.com with NNFMP; 10 Mar 2006 00:14:20 -0000 Received: from [66.218.66.74] by t8.bullet.scd.yahoo.com with NNFMP; 10 Mar 2006 00:14:20 -0000 Date: Fri, 10 Mar 2006 00:14:20 -0000 To: piecepack@yahoogroups.com Message-ID: <duqgcs+j33d@...> In-Reply-To: <B360DD04-6A14-4C7C-856A-305D722ECB8C@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "steves0000" <steves@...> Subject: Re: Cardinal's Guards Question X-Yahoo-Group-Post: member; u=161403247; y=_yiFKJKx3t23JoQWVzN288-upIdaw0FIkh1itDglHJ3HgqsV1FTmyhwVyw X-Yahoo-Profile: steves0000 X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 10 Mar 2006 15:48:52 -0000 Jorge, I'm glad to see your having a good time playing Cardinal's Guards, = I played this game quite a bit myself during the Piecepack contest and st= ill enjoy it today. For me the game is a constant challenge to keep makin= g points, and just when I think I'm stuck, a little more thought usually g= ets me past the problem. Searching all the chambers is not too difficult = with practice but a score above 50 is tough. I sometimes try option 1. T= his makes it harder to remove placed castle guards which tends to clog up = musketeer movement within the castle. I think the short answer to your que= stion is NO, but I would really like you to illustrate more specifically t= he move/s involved in your question. That will allow me to better underst= and your question, answer it more fully, and alter the game instructions t= o eliminate the ambiguous language if needed. The reason I suggest NO is = that I think you may be trying to engage (attack/defeat) a perimeter guard= incorrectly. Perimeter guards may only be engaged when the physical move= ment of one of your musketeers (moved as a "run-away rook") is prevented f= rom leaving the board (stopped) by a perimeter guard. That guard, and onl= y that guard, may then be engaged. Perimeter guards may not be engaged ju= st because your musketeer is setting on a perimeter square. They also may= not be engaged when using the subterranean tunnel network which results i= n your musketeer moving to one of the corner (perimeter) squares. Please= let me know if, and where, the rules could be modified to clear up any mi= sinterpretation. My brother Mike and I always struggle to create clear an= d concise rules but it usually takes a player like yourself, someone not i= nvolved in the game's design, to find rule ambiguities. -Stephen --- I= n piecepack@yahoogroups.com, Jorge Arroyo Gonzalez <trozo@...> wrote: > > = Hi > > Can a movement begin and end in the same square? From the rules = it > could be assumed yes (unless I didn't pay enough attention) and it = > can be helpful in some situations. I just used this once in my second = > game to get one of the guards into the supply so that I wouldn't have = > to kill another one of the same colour in another part of the board. = > Thanks to this I managed to get 54 points :) so.... > > -Jorge > = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2671 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6002 invoked from network); 10 Mar 2006 16:00:11 -0000 Received: from unknown (66.218.67.35) by m25.grp.scd.yahoo.com with QMQP; 10 Mar 2006 16:00:11 -0000 Received: from unknown (HELO pproxy.gmail.com) (64.233.166.177) by mta9.grp.scd.yahoo.com with SMTP; 10 Mar 2006 16:00:11 -0000 Received: by pproxy.gmail.com with SMTP id e30so364128pya for <piecepack@yahoogroups.com>; Fri, 10 Mar 2006 08:00:09 -0800 (PST) Received: by 10.65.119.20 with SMTP id w20mr759974qbm; Fri, 10 Mar 2006 08:00:09 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.95? ( [82.158.94.95]) by mx.gmail.com with ESMTP id a5sm238592qbd.2006.03.10.08.00.03; Fri, 10 Mar 2006 08:00:07 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <OF14B7B13F.527EE271-ON8825712C.007CABFE-8825712C.00826A8D@...> References: <OF14B7B13F.527EE271-ON8825712C.007CABFE-8825712C.00826A8D@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <9BBBA6CF-62D9-4B2B-9897-2A495D89D805@...> Content-Transfer-Encoding: 7bit Date: Fri, 10 Mar 2006 16:59:58 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Cardinals Guards Question X-Yahoo-Group-Post: member; u=83471513; y=KKyMzjuc75SRYCEnP1GgB5W_lGO2tEAvwUdBSaSex077Ncg X-Yahoo-Profile: makasoft Hi Yeah, that's what I was doing. I read through the rules and didn't see the requirement and continued. I had 3 of the blank tiles in one side and I needed a green guard in the supply so that the green pawn wouldn't kill another guard and that way another pawn would be able to access another side of the board (don't know if I'm explaining myself well :) I see how it would be more logical to require an actual movement, but I guess it would help if it was specified in the rules... Anyway, I like the game quite a lot. It's challenging and as you say, sometimes it seems you're doomed but then you find a way to go on.... reduces the frustration level of a lot of solitaries :D Thanks! -Jorge On Mar 10, 2006, at 12:43 AM, Stephen J Schoessow wrote: > Jorge, > > I'm glad to see your having a good time playing Cardinal's Guards, > I played > this game quite a bit myself during the Piecepack contest and still > enjoy > it today. For me the game is a constant challenge to keep making > points, > and just when I think I'm stuck, a little more thought usually gets > me past > the problem. Searching all the chambers is not too difficult with > practice > but a score above 50 is tough. I sometimes try option 1. This > makes it > harder to remove placed castle guards which tends to clog up musketeer > movement within the castle. > > I think the short answer to your question is NO, but I would really > like > you to illustrate more specifically the move/s involved in your > question. > That will allow me to better understand your question, answer it more > fully, and alter the game instructions to eliminate the ambiguous > language > if needed. > > The reason I suggest NO is that I think you may be trying to engage > (attack/defeat) a perimeter guard incorrectly. Perimeter guards > may only > be engaged when the physical movement of one of your musketeers > (moved as a > "run-away rook") is prevented from leaving the board (stopped) by a > perimeter guard. That guard, and only that guard, may then be > engaged. > > Perimeter guards may not be engaged just because your musketeer is > setting > on a perimeter square. They also may not be engaged when using the > subterranean tunnel network which results in your musketeer moving > to one > of the corner (perimeter) squares. > > Please let me know if, and where, the rules could be modified to > clear up > any misinterpretation. My brother Mike and I always struggle to > create > clear and concise rules but it usually takes a player like yourself, > someone not involved in the game's design, to find rule ambiguities. > > -Stephen > > > > > > > Jorge Arroyo > Gonzalez > > <trozo@makasoft.n To > et> piecepack@yahoogroups.com > Sent > by: cc > piecepack@yahoogr > oups.com > Subject > [piecepack] Cardinals Guards > Question > 03/09/2006 11:09 > AM > > > Please respond to > piecepack@yahoogr > oups.com > > > > > > Hi > > Can a movement begin and end in the same square? From the rules it > could be assumed yes (unless I didn't pay enough attention) and it > can be helpful in some situations. I just used this once in my second > game to get one of the guards into the supply so that I wouldn't have > to kill another one of the same colour in another part of the board. > Thanks to this I managed to get 54 points :) so.... > > -Jorge > > > > > > > Yahoo! Groups Links > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2672 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60571 invoked from network); 10 Mar 2006 16:02:28 -0000 Received: from unknown (66.218.67.33) by m9.grp.scd.yahoo.com with QMQP; 10 Mar 2006 16:02:28 -0000 Received: from unknown (HELO wproxy.gmail.com) (64.233.184.204) by mta7.grp.scd.yahoo.com with SMTP; 10 Mar 2006 16:02:28 -0000 Received: by wproxy.gmail.com with SMTP id i11so886270wra for <piecepack@yahoogroups.com>; Fri, 10 Mar 2006 08:02:23 -0800 (PST) Received: by 10.64.243.6 with SMTP id q6mr731831qbh; Fri, 10 Mar 2006 08:02:23 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.94.95? ( [82.158.94.95]) by mx.gmail.com with ESMTP id q14sm1732992qbq.2006.03.10.08.02.22; Fri, 10 Mar 2006 08:02:22 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <dur87k+hlfq@...> References: <dur87k+hlfq@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <FD7C05FC-B2C7-456E-B70E-0CBFFCF7E15B@...> Content-Transfer-Encoding: 7bit Date: Fri, 10 Mar 2006 17:02:18 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Re: New Contest X-Yahoo-Group-Post: member; u=83471513; y=fvxTG3laCy9gvCM7YdYyZ2Zi-rErHGT149xvUtZbpqTTjjQ X-Yahoo-Profile: makasoft I think this way is perfect. So who wants to be the middleman? Is it possible to integrate a polling system in the wiki? I don't know MoinMoin very well myself... -Jorge On Mar 10, 2006, at 8:01 AM, steves0000 wrote: > A new contest is a great idea! Jorge's idea of having the contest > judged by the piecepack community, via wiki or similar, is also a > good idea. > > Past contests were judged blindly which I think was important in > order to keep the judging unbiased. A new contest could be judged by > the piecepack community, blindly, as long as we used a middleman to > receive the contest entries, who would remember the authors, and then > post the game entry file onto the piecepack website. The game entry > file would describe the game but not include the author's name. > The middleman would simply need to pass on the game entry file (no > proofreading, modifications, or other time-consuming edits/tasks) and > keep track of which authors sent him which game files. Maybe we > could create a "current contest" folder on the piecepack website > where all members can view the game entries. > > I know my idea is just a start, but what do you think? > > Stephen Schoessow > > P.S Jorge, I tried to post a response to your Cardinal's Guards > question from work today but it hasn't shown up. I will repost/fix- > the-problem and get my answer to you tomorrow. > > > > > --- In piecepack@yahoogroups.com, "mschoessow" <mikeschoessow@...> > wrote: >> >> I like the idea of a new type of contest as proposed by Jorge. Most > of >> the best piecepack games were ones that were designed for competing > in >> past contests. >> >> A question for Dave: >> >> Is there going to be a winner announced for the most recent > contest? >> It has been a very very long time! If you plan to make an > announcement >> I'm willing to wait a bit more. But if not, please let us know so > the >> games, many of which will be very good going by past experience, > can >> be posted. I designed a game for that contest and if the contest is >> cancelled I would like to post my game. >> >> --Mike >> > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2673 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24295 invoked from network); 21 Mar 2006 20:06:08 -0000 Received: from unknown (66.218.67.36) by m26.grp.scd.yahoo.com with QMQP; 21 Mar 2006 20:06:08 -0000 Received: from unknown (HELO wproxy.gmail.com) (64.233.184.198) by mta10.grp.scd.yahoo.com with SMTP; 21 Mar 2006 20:06:08 -0000 Received: by wproxy.gmail.com with SMTP id i20so1077456wra for <piecepack@yahoogroups.com>; Tue, 21 Mar 2006 12:06:07 -0800 (PST) Received: by 10.64.233.9 with SMTP id f9mr457501qbh; Tue, 21 Mar 2006 12:06:07 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.93.17? ( [82.158.93.17]) by mx.gmail.com with ESMTP id f13sm3331755qba.2006.03.21.12.06.05; Tue, 21 Mar 2006 12:06:06 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) Content-Transfer-Encoding: 7bit Message-Id: <ADEFE7E8-B665-4FB0-9592-A3ACD192EE9E@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed To: piecepack@yahoogroups.com Date: Tue, 21 Mar 2006 21:05:55 +0100 X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: New contest? X-Yahoo-Group-Post: member; u=83471513; y=VhIYnxvo1CSOrnqv772Yta553PY256Lb3Hj79vYStcTYxEU X-Yahoo-Profile: makasoft Hi, Just wandering, what about the new contest? We last talked about a contest to design a themed piecepack and a game that uses that theme. If it is done anonymously then someone would have to take the entries and post them... I really don't mind if the entries are anonymous or not... and if not it's easier to organise... (There would only have to be a special section in the wiki for all the contestants to post their entries. Voting could be done here on the list...) What do you all think? Is there interest for this to continue? -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2674 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12442 invoked from network); 24 Mar 2006 15:36:56 -0000 Received: from unknown (66.218.67.35) by m21.grp.scd.yahoo.com with QMQP; 24 Mar 2006 15:36:56 -0000 Received: from unknown (HELO n1a.bullet.dcn.yahoo.com) (216.155.203.221) by mta9.grp.scd.yahoo.com with SMTP; 24 Mar 2006 15:36:56 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.64] by n1.bullet.dcn.yahoo.com with NNFMP; 24 Mar 2006 15:35:56 -0000 Received: from [66.218.69.1] by t1.bullet.dcn.yahoo.com with NNFMP; 24 Mar 2006 15:35:56 -0000 Received: from [66.218.66.75] by t1.bullet.scd.yahoo.com with NNFMP; 24 Mar 2006 15:35:56 -0000 Date: Fri, 24 Mar 2006 15:35:54 -0000 To: piecepack@yahoogroups.com Message-ID: <e013kr+plg2@...> In-Reply-To: <ADEFE7E8-B665-4FB0-9592-A3ACD192EE9E@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Bryan Kornele" <bkornele@...> Subject: Re: New contest? X-Yahoo-Group-Post: member; u=82377790; y=nr-HYQDBusLXC1uNe5d3aEA_ZXTpDLAZxxhG6DG-JTtlZpw X-Yahoo-Profile: bkornele Is this the same contest that Icepack Games is sponsoring or is this an add= itional one you are proposing? Either way I'm game. Bryan --- In piecep= ack@yahoogroups.com, Jorge Arroyo Gonzalez <trozo@...> wrote: > > Hi, > >= Just wandering, what about the new contest? We last talked about a >= contest to design a themed piecepack and a game that uses that theme. >= If it is done anonymously then someone would have to take the entries >= and post them... I really don't mind if the entries are anonymous or > = not... and if not it's easier to organise... (There would only have > to= be a special section in the wiki for all the contestants to post > thei= r entries. Voting could be done here on the list...) > > What do you al= l think? Is there interest for this to continue? > > -Jorge > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2675 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75105 invoked from network); 24 Mar 2006 16:01:36 -0000 Received: from unknown (66.218.67.35) by m25.grp.scd.yahoo.com with QMQP; 24 Mar 2006 16:01:36 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.207) by mta9.grp.scd.yahoo.com with SMTP; 24 Mar 2006 16:01:36 -0000 Received: by zproxy.gmail.com with SMTP id 14so875321nzn for <piecepack@yahoogroups.com>; Fri, 24 Mar 2006 08:01:35 -0800 (PST) Received: by 10.65.119.11 with SMTP id w11mr836229qbm; Fri, 24 Mar 2006 08:01:34 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.93.17? ( [82.158.93.17]) by mx.gmail.com with ESMTP id f14sm1252210qba.2006.03.24.08.01.21; Fri, 24 Mar 2006 08:01:33 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <e013kr+plg2@...> References: <e013kr+plg2@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <F3843EAE-FDF0-4885-8D26-AA869AB9CA00@...> Content-Transfer-Encoding: 7bit Date: Fri, 24 Mar 2006 17:01:17 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Re: New contest? X-Yahoo-Group-Post: member; u=83471513; y=x-UbK9bxgmJKe2e8hgEsz9yH9R5fI4vRGIanuvS_ceCN-As X-Yahoo-Profile: makasoft I really didn't come up with the idea, just added to it... At the same time someone else mentioned the new Icepack contest, then discussion died... There was a suggestion of a design contest for a piecepack set and I said it could be to design a themed piecepack with a game using that theme... Still, there seems to be little interest... -Jorge On Mar 24, 2006, at 4:35 PM, Bryan Kornele wrote: > Is this the same contest that Icepack Games is sponsoring or is this > an additional one you are proposing? Either way I'm game. > > Bryan > > > --- In piecepack@yahoogroups.com, Jorge Arroyo Gonzalez <trozo@...> > wrote: >> >> Hi, >> >> Just wandering, what about the new contest? We last talked > about a >> contest to design a themed piecepack and a game that uses that > theme. >> If it is done anonymously then someone would have to take the > entries >> and post them... I really don't mind if the entries are anonymous > or >> not... and if not it's easier to organise... (There would only > have >> to be a special section in the wiki for all the contestants to > post >> their entries. Voting could be done here on the list...) >> >> What do you all think? Is there interest for this to continue? >> >> -Jorge >> > > > > > > > > > Yahoo! Groups Links > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2676 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96023 invoked from network); 24 Mar 2006 17:16:36 -0000 Received: from unknown (66.218.67.36) by m3.grp.scd.yahoo.com with QMQP; 24 Mar 2006 17:16:36 -0000 Received: from unknown (HELO pproxy.gmail.com) (64.233.166.181) by mta10.grp.scd.yahoo.com with SMTP; 24 Mar 2006 17:16:36 -0000 Received: by pproxy.gmail.com with SMTP id b36so775629pyb for <piecepack@yahoogroups.com>; Fri, 24 Mar 2006 09:16:31 -0800 (PST) Received: by 10.65.103.20 with SMTP id f20mr923699qbm; Fri, 24 Mar 2006 09:16:31 -0800 (PST) Received: by 10.65.203.11 with HTTP; Fri, 24 Mar 2006 09:16:31 -0800 (PST) Message-ID: <dc95aa990603240916y4e29151ana3fd6fd14caa4450@...> Date: Fri, 24 Mar 2006 09:16:31 -0800 To: piecepack@yahoogroups.com In-Reply-To: <F3843EAE-FDF0-4885-8D26-AA869AB9CA00@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <e013kr+plg2@...> <F3843EAE-FDF0-4885-8D26-AA869AB9CA00@...> X-eGroups-Msg-Info: 1:12:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: New contest? X-Yahoo-Group-Post: member; u=810525; y=XXNx6CoTVRln4x5Fh3B3M2fSdtu1royxuZ0YglCzEA X-Yahoo-Profile: rwhe If you're thinking about entering the Icepack Games contest, and you're a n= ewcomer to the piecepack, I suggest you search the piecepack mailing list a= rchives at yahoogroups.com for "Icepack" first. A word to the wise is enou= gh said. Ron On 3/24/06, Jorge Arroyo Gonzalez <trozo@...> wrote= : > I really didn't come up with the idea, just added to it... At the > sam= e time someone else mentioned the new Icepack contest, then > discussion di= ed... > > There was a suggestion of a design contest for a piecepack set an= d I > said it could be to design a themed piecepack with a game using that = > theme... > > Still, there seems to be little interest... > > -Jorge > > O= n Mar 24, 2006, at 4:35 PM, Bryan Kornele wrote: > > > Is this the same con= test that Icepack Games is sponsoring or is this > > an additional one you = are proposing? Either way I'm game. > > > > Bryan > > > > > > --- In piece= pack@yahoogroups.com, Jorge Arroyo Gonzalez <trozo@...> > > wrote: > >> > >= > Hi, > >> > >> Just wandering, what about the new contest? We last talk= ed > > about a > >> contest to design a themed piecepack and a game that us= es that > > theme. > >> If it is done anonymously then someone would have t= o take the > > entries > >> and post them... I really don't mind if the ent= ries are anonymous > > or > >> not... and if not it's easier to organise...= (There would only > > have > >> to be a special section in the wiki for al= l the contestants to > > post > >> their entries. Voting could be done here= on the list...) > >> > >> What do you all think? Is there interest for = this to continue? > >> > >> -Jorge > >> > > > > > > > > > > > > > > > > > >= Yahoo! Groups Links > > > > > > > > > > > > > > > > > Yahoo! Groups Links = > > > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.lu= dism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindp= erfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life= proving aye the death of ronaldses when winpower wine has bucked the = kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2677 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96254 invoked from network); 24 Mar 2006 17:38:47 -0000 Received: from unknown (66.218.67.35) by m34.grp.scd.yahoo.com with QMQP; 24 Mar 2006 17:38:47 -0000 Received: from unknown (HELO imo-m23.mail.aol.com) (64.12.137.4) by mta9.grp.scd.yahoo.com with SMTP; 24 Mar 2006 17:38:46 -0000 Received: from Debnmrn1@... by imo-m23.mx.aol.com (mail_out_v38_r7.3.) id r.22b.8fcb9e5 (3932) for <piecepack@yahoogroups.com>; Fri, 24 Mar 2006 12:29:47 -0500 (EST) Message-ID: <22b.8fcb9e5.3155868b@...> Date: Fri, 24 Mar 2006 12:29:47 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 Security Edition for Windows sub 5301 X-Spam-Flag: NO X-eGroups-Msg-Info: 1:7:0:0 From: Debnmrn1@... Subject: Re: [piecepack] Re: New contest? X-Yahoo-Group-Post: member; u=143786170; y=FHwj8v7pE4082bcjBPDAjdylV_xE-Q54hmT_3zCWS8pIFA0DepLL X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I second that From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2678 Return-Path: <mlvanbie@...> Received: (qmail 73772 invoked by uid 7800); 24 Mar 2006 22:41:45 -0000 X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86642 invoked from network); 24 Mar 2006 21:47:21 -0000 Received: from unknown (66.218.67.35) by m25.grp.scd.yahoo.com with QMQP; 24 Mar 2006 21:47:21 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.197) by mta9.grp.scd.yahoo.com with SMTP; 24 Mar 2006 21:47:21 -0000 Received: by zproxy.gmail.com with SMTP id i1so937548nzh for <piecepack@yahoogroups.com>; Fri, 24 Mar 2006 13:47:20 -0800 (PST) Received: by 10.36.89.10 with SMTP id m10mr1734933nzb; Fri, 24 Mar 2006 13:47:20 -0800 (PST) Received: by 10.36.100.1 with HTTP; Fri, 24 Mar 2006 13:47:20 -0800 (PST) Message-ID: <b9e99ecb0603241347r69ad25a4u8fd433c058c086c4@...> Date: Fri, 24 Mar 2006 13:47:20 -0800 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990603240916y4e29151ana3fd6fd14caa4450@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <e013kr+plg2@...> <F3843EAE-FDF0-4885-8D26-AA869AB9CA00@...> <dc95aa990603240916y4e29151ana3fd6fd14caa4450@...> X-eGroups-Msg-Info: 1:12:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] Re: New contest? X-Yahoo-Group-Post: member; u=197677752; y=L5ZrF1Hzc2wL7cr2MCHcPN82f9_4suRvZiUVOwclg7TrRnE X-Yahoo-Profile: mlvanbie X-eGroups-Approved-By: prophesor <prophesor@...> via email; 24 Mar 2006 22:41:45 -0000 On 3/24/06, Ron Hale-Evans <rwhe@...> wrote: > If you're thinking ab= out entering the Icepack Games contest, and > you're a newcomer to the piec= epack, I suggest you search the piecepack > mailing list archives at yahoog= roups.com for "Icepack" first. > > A word to the wise is enough said. Inde= ed, I used the proposed contest as a reminder to ask about my problems with= IPG/Toren. No response. Having a contest with a 1-year delay in results = is relatively good response time. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2679 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12098 invoked from network); 25 Mar 2006 02:44:24 -0000 Received: from unknown (66.218.66.167) by m31.grp.scd.yahoo.com with QMQP; 25 Mar 2006 02:44:24 -0000 Received: from unknown (HELO zproxy.gmail.com) (64.233.162.198) by mta6.grp.scd.yahoo.com with SMTP; 25 Mar 2006 02:44:24 -0000 Received: by zproxy.gmail.com with SMTP id i11so1121652nzi for <piecepack@yahoogroups.com>; Fri, 24 Mar 2006 18:44:24 -0800 (PST) Received: by 10.65.215.3 with SMTP id s3mr755995qbq; Fri, 24 Mar 2006 18:44:23 -0800 (PST) Return-Path: <makasoft@...> Received: from ?82.158.93.17? ( [82.158.93.17]) by mx.gmail.com with ESMTP id q18sm1857786qbq.2006.03.24.18.44.18; Fri, 24 Mar 2006 18:44:22 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v746.2) In-Reply-To: <b9e99ecb0603241347r69ad25a4u8fd433c058c086c4@...> References: <e013kr+plg2@...> <F3843EAE-FDF0-4885-8D26-AA869AB9CA00@...> <dc95aa990603240916y4e29151ana3fd6fd14caa4450@...> <b9e99ecb0603241347r69ad25a4u8fd433c058c086c4@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <8B6A3989-A63F-4598-B571-7D9C3C6A6734@...> Content-Transfer-Encoding: 7bit Date: Sat, 25 Mar 2006 03:44:23 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.746.2) X-eGroups-Msg-Info: 1:12:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Re: New contest? X-Yahoo-Group-Post: member; u=83471513; y=T_uWRcp4SJ4aRgcvQTxC5O0PxgjiloVxZnfFZ5r6yvxQTIk X-Yahoo-Profile: makasoft I wasn't thinking about entering the Icepack contest. It's just that for a moment there seemed to be interest in making a new contest that would be judged openly by everybody either in the wiki or in the list... The contest was suggested to be: Design a piecepack set with a theme and then a game that uses the theme. I love the idea.... but I'm not sure I'd be able to enter... still it'd be nice to continue with the contests from the community without the need for a supporting company... -Jorge On Mar 24, 2006, at 10:47 PM, Michael Van Biesbrouck wrote: > On 3/24/06, Ron Hale-Evans <rwhe@...> wrote: >> If you're thinking about entering the Icepack Games contest, and >> you're a newcomer to the piecepack, I suggest you search the >> piecepack >> mailing list archives at yahoogroups.com for "Icepack" first. >> >> A word to the wise is enough said. > > Indeed, I used the proposed contest as a reminder to ask about my > problems with IPG/Toren. No response. Having a contest with a 1-year > delay in results is relatively good response time. > > Michael > > > > Yahoo! Groups Links > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2680 Return-Path: <notify@yahoogroups.com> Received: (qmail 52311 invoked from network); 26 Mar 2006 19:20:49 -0000 Received: from unknown (66.218.67.36) by m30.grp.scd.yahoo.com with QMQP; 26 Mar 2006 19:20:49 -0000 Received: from unknown (HELO n11b.bullet.sc5.yahoo.com) (66.163.187.178) by mta10.grp.scd.yahoo.com with SMTP; 26 Mar 2006 19:20:48 -0000 Received: from [66.163.187.120] by n11.bullet.sc5.yahoo.com with NNFMP; 26 Mar 2006 19:19:33 -0000 Received: from [66.218.69.5] by t1.bullet.sc5.yahoo.com with NNFMP; 26 Mar 2006 19:19:33 -0000 Received: from [66.218.66.90] by t5.bullet.scd.yahoo.com with NNFMP; 26 Mar 2006 19:19:33 -0000 Date: 26 Mar 2006 19:19:32 -0000 Message-ID: <1143400772.1247.63522.w123@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepacks/Dice_Suits_Pawns.pdf Uploaded by : bkornele <bkornele@...> Description : Dice Suits and Pawns for Standard and Expanded You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Printable%20piecepacks/Dice_Suits_Pawns.pdf To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, bkornele <bkornele@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2681 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57232 invoked from network); 26 Mar 2006 19:22:37 -0000 Received: from unknown (66.218.66.218) by m30.grp.scd.yahoo.com with QMQP; 26 Mar 2006 19:22:37 -0000 Received: from unknown (HELO n11b.bullet.sc5.yahoo.com) (66.163.187.178) by mta3.grp.scd.yahoo.com with SMTP; 26 Mar 2006 19:22:37 -0000 Received: from [66.163.187.123] by n11.bullet.sc5.yahoo.com with NNFMP; 26 Mar 2006 19:22:25 -0000 Received: from [66.218.69.4] by t4.bullet.sc5.yahoo.com with NNFMP; 26 Mar 2006 19:22:25 -0000 Received: from [66.218.66.73] by t4.bullet.scd.yahoo.com with NNFMP; 26 Mar 2006 19:22:25 -0000 Date: Sun, 26 Mar 2006 19:22:24 -0000 To: piecepack@yahoogroups.com Message-ID: <e06plg+tj2v@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Bryan Kornele" <bkornele@...> Subject: Suits for Dice File X-Yahoo-Group-Post: member; u=82377790; y=soPkruu0Z5OQjLGfLrCJTsQgK_vu9dggaSkEfBTRgMScMCQ X-Yahoo-Profile: bkornele I was needing Suits to put on dice for a game I was messing with. I could n= ot find any so I created some. I uploaded the file and hope you may find = it handy some day. Bryan From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2682 Return-Path: <notify@yahoogroups.com> Received: (qmail 44722 invoked from network); 27 Mar 2006 00:31:08 -0000 Received: from unknown (66.218.66.217) by m31.grp.scd.yahoo.com with QMQP; 27 Mar 2006 00:31:08 -0000 Received: from unknown (HELO n15c.bullet.sc5.yahoo.com) (66.163.187.206) by mta2.grp.scd.yahoo.com with SMTP; 27 Mar 2006 00:31:08 -0000 Received: from [66.163.187.123] by n15.bullet.sc5.yahoo.com with NNFMP; 27 Mar 2006 00:31:07 -0000 Received: from [66.218.69.5] by t4.bullet.sc5.yahoo.com with NNFMP; 27 Mar 2006 00:31:07 -0000 Received: from [66.218.66.83] by t5.bullet.scd.yahoo.com with NNFMP; 27 Mar 2006 00:31:07 -0000 Date: 27 Mar 2006 00:31:07 -0000 Message-ID: <1143419467.4105.86240.w116@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Piecepack accessories/Dice_Suits_Pawns_Belts.pdf Uploaded by : bkornele <bkornele@...> Description : Dice Suits, Pawns, and Belts for Standard and Expanded You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Piecepack%20accessories/Dice_Suits_Pawns_Belts.pdf To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, bkornele <bkornele@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2683 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57640 invoked from network); 29 Mar 2006 17:52:37 -0000 Received: from unknown (66.218.67.34) by m34.grp.scd.yahoo.com with QMQP; 29 Mar 2006 17:52:37 -0000 Received: from unknown (HELO n10a.bullet.dcn.yahoo.com) (216.155.203.233) by mta8.grp.scd.yahoo.com with SMTP; 29 Mar 2006 17:52:37 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [216.155.201.65] by n10.bullet.dcn.yahoo.com with NNFMP; 29 Mar 2006 17:51:13 -0000 Received: from [66.218.69.5] by t2.bullet.dcn.yahoo.com with NNFMP; 29 Mar 2006 17:51:13 -0000 Received: from [66.218.66.73] by t5.bullet.scd.yahoo.com with NNFMP; 29 Mar 2006 17:51:13 -0000 Date: Wed, 29 Mar 2006 17:51:12 -0000 To: piecepack@yahoogroups.com Message-ID: <e0eheg+b1o4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Bryan Kornele" <bkornele@...> Subject: MG Expansion Design Contest X-Yahoo-Group-Post: member; u=82377790; y=aPkOLqeoUD_JAAVcsfiaHK9kuPjisE-8v-d-xnWB3lYYR6o X-Yahoo-Profile: bkornele Have the rule sets for the MG Expansion Design Contest been posted? I wo= uld like to see them even if the judging is still going on. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2684 Return-Path: <SteveOliverC@...> Received: (qmail 12597 invoked by uid 7800); 30 Mar 2006 14:07:56 -0000 X-Sender: SteveOliverC@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18037 invoked from network); 30 Mar 2006 13:38:18 -0000 Received: from unknown (66.218.67.36) by m21.grp.scd.yahoo.com with QMQP; 30 Mar 2006 13:38:18 -0000 Received: from unknown (HELO n3a.bullet.scd.yahoo.com) (66.94.237.37) by mta10.grp.scd.yahoo.com with SMTP; 30 Mar 2006 13:38:18 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.1] by n3.bullet.scd.yahoo.com with NNFMP; 30 Mar 2006 13:37:39 -0000 Received: from [66.218.66.77] by t1.bullet.scd.yahoo.com with NNFMP; 30 Mar 2006 13:37:39 -0000 Date: Thu, 30 Mar 2006 13:37:38 -0000 To: piecepack@yahoogroups.com Message-ID: <e0gmv2+saji@...> In-Reply-To: <e0eheg+b1o4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Steve Oliver" <SteveOliverC@...> Subject: Re: MG Expansion Design Contest X-Yahoo-Group-Post: member; u=206094152; y=6AlN7XpEGLnMlGxOpma4QSlqI1OyDHMsXD6hira4VHAZ5SmAMvzQ X-Yahoo-Profile: steveoliverc X-eGroups-Approved-By: prophesor <prophesor@...> via email; 30 Mar 2006 14:07:56 -0000 The rules are on the Mesomorph site under the Design Contest link: http://= www.mesomorph.com/Contest/DesignContest.html --- In piecepack@yahoogroups.= com, "Bryan Kornele" <bkornele@...> wrote: > > Have the rule sets for the M= G Expansion Design Contest been posted? > I would like to see them even = if the judging is still going on. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2685 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4891 invoked from network); 30 Mar 2006 14:16:00 -0000 Received: from unknown (66.218.67.34) by m27.grp.scd.yahoo.com with QMQP; 30 Mar 2006 14:16:00 -0000 Received: from unknown (HELO web30301.mail.mud.yahoo.com) (68.142.200.94) by mta8.grp.scd.yahoo.com with SMTP; 30 Mar 2006 14:15:59 -0000 Received: (qmail 80055 invoked by uid 60001); 30 Mar 2006 14:14:41 -0000 Message-ID: <20060330141441.80053.qmail@...> Received: from [12.4.113.2] by web30301.mail.mud.yahoo.com via HTTP; Thu, 30 Mar 2006 06:14:41 PST Date: Thu, 30 Mar 2006 06:14:41 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <e0gmv2+saji@...> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:12:0:0 From: Bryan Kornele <bkornele@...> Subject: Re: [piecepack] Re: MG Expansion Design Contest X-Yahoo-Group-Post: member; u=82377790; y=c_d1jfCwWJaN7WNLwvH06CmdNEu4OileASfE_RFP_uwrqnE X-Yahoo-Profile: bkornele Actually I meant the rule sets for the games that were submitted. Sorry for the confusion. Bryan --- Steve Oliver <SteveOliverC@...> wrote: > The rules are on the Mesomorph site under the Design > Contest link: > > http://www.mesomorph.com/Contest/DesignContest.html > > --- In piecepack@yahoogroups.com, "Bryan Kornele" > <bkornele@...> wrote: > > > > Have the rule sets for the MG Expansion Design > Contest been posted? > > I would like to see them even if the judging is > still going on. > > > > > > > Bryan Kornele bkornele@... __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2686 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39949 invoked from network); 30 Mar 2006 14:24:58 -0000 Received: from unknown (66.218.67.36) by m24.grp.scd.yahoo.com with QMQP; 30 Mar 2006 14:24:58 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.200.81) by mta10.grp.scd.yahoo.com with SMTP; 30 Mar 2006 14:24:58 -0000 Received: from [127.0.0.1] (c-24-6-230-131.hsd1.ca.comcast.net[24.6.230.131]) by comcast.net (sccrmhc11) with ESMTP id <20060330141851011002tplue>; Thu, 30 Mar 2006 14:18:51 +0000 Message-ID: <442BE8C1.7020703@...> Date: Thu, 30 Mar 2006 06:18:41 -0800 User-Agent: Thunderbird 1.5 (Windows/20051201) MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <20060330141441.80053.qmail@...> In-Reply-To: <20060330141441.80053.qmail@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: MG Expansion Design Contest X-Yahoo-Group-Post: member; u=158158459; y=hjhSC1raBv6jSVOKLQKvzLi1_jZLM4LxLQqM4qGzhzwjzASkdUU X-Yahoo-Profile: mark_biggar Bryan Kornele wrote: > Actually I meant the rule sets for the games that were > submitted. Sorry for the confusion. Unfortunately, not released yet as the contest is still theoretically in judging. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2687 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80887 invoked from network); 30 Mar 2006 14:51:15 -0000 Received: from unknown (66.218.67.36) by m4.grp.scd.yahoo.com with QMQP; 30 Mar 2006 14:51:15 -0000 Received: from unknown (HELO web30306.mail.mud.yahoo.com) (68.142.200.99) by mta10.grp.scd.yahoo.com with SMTP; 30 Mar 2006 14:51:15 -0000 Received: (qmail 20222 invoked by uid 60001); 30 Mar 2006 14:44:33 -0000 Message-ID: <20060330144433.20220.qmail@...> Received: from [12.4.113.2] by web30306.mail.mud.yahoo.com via HTTP; Thu, 30 Mar 2006 06:44:33 PST Date: Thu, 30 Mar 2006 06:44:33 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <442BE8C1.7020703@...> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:12:0:0 From: Bryan Kornele <bkornele@...> Subject: Re: [piecepack] Re: MG Expansion Design Contest X-Yahoo-Group-Post: member; u=82377790; y=IOHPjuKfiud1yRjAGfyJStyqTVcxJpKUg8W1WwcLK_ORhp4 X-Yahoo-Profile: bkornele Darn that is too bad I was hoping to take a look at them to see what everyone come up with. Bryan --- "Mark A. Biggar" <mark.a.biggar@...> wrote: > Bryan Kornele wrote: > > Actually I meant the rule sets for the games that > were > > submitted. Sorry for the confusion. > > Unfortunately, not released yet as the contest is > still theoretically in > judging. > > -- > mark@... > mark.a.biggar@... > Bryan Kornele bkornele@... __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2688 Return-Path: <Debnmrn1@...> X-Sender: Debnmrn1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46397 invoked from network); 30 Mar 2006 22:44:33 -0000 Received: from unknown (66.218.66.166) by m8.grp.scd.yahoo.com with QMQP; 30 Mar 2006 22:44:33 -0000 Received: from unknown (HELO imo-m20.mx.aol.com) (64.12.137.1) by mta5.grp.scd.yahoo.com with SMTP; 30 Mar 2006 22:44:33 -0000 Received: from Debnmrn1@... by imo-m20.mx.aol.com (mail_out_v38_r7.3.) id r.198.5211c009 (3948) for <piecepack@yahoogroups.com>; Thu, 30 Mar 2006 17:44:12 -0500 (EST) Message-ID: <198.5211c009.315db93b@...> Date: Thu, 30 Mar 2006 17:44:11 EST To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Mailer: 9.0 Security Edition for Windows sub 5301 X-Spam-Flag: NO X-eGroups-Msg-Info: 1:7:0:0 From: Debnmrn1@... Subject: Re: [piecepack] Re: MG Expansion Design Contest X-Yahoo-Group-Post: member; u=143786170; y=49b9eMfsB5NcjM_3mCp3dsvsYBzpGcAgzdAFAQ1BXC-w-2jA36-h X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Maybe we could still do what was suggested a while back, which is post publicly those rules and have yahoo participants do the judging. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2689 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7078 invoked from network); 31 Mar 2006 02:47:26 -0000 Received: from unknown (66.218.66.218) by m30.grp.scd.yahoo.com with QMQP; 31 Mar 2006 02:47:26 -0000 Received: from unknown (HELO web30301.mail.mud.yahoo.com) (68.142.200.94) by mta3.grp.scd.yahoo.com with SMTP; 31 Mar 2006 02:47:26 -0000 Received: (qmail 92337 invoked by uid 60001); 31 Mar 2006 02:47:16 -0000 Message-ID: <20060331024716.92335.qmail@...> Received: from [69.140.95.41] by web30301.mail.mud.yahoo.com via HTTP; Thu, 30 Mar 2006 18:47:16 PST Date: Thu, 30 Mar 2006 18:47:16 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <198.5211c009.315db93b@...> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:12:0:0 From: Bryan Kornele <bkornele@...> Subject: Re: [piecepack] Re: MG Expansion Design Contest X-Yahoo-Group-Post: member; u=82377790; y=zAG3rCLU5W4LTU8AjnvRW9kiPS70Yg56paPzV_f9eavbeJM X-Yahoo-Profile: bkornele Can they be posted on http://www.piecepack.org/ maybe with the rest of the rule sets and then have a Poll through this group maybe. Just a thought. I do not have an entry but would be glad to play the games and vote on them. --- Debnmrn1@... wrote: > Maybe we could still do what was suggested a while > back, which is post > publicly those rules and have yahoo participants do > the judging. > > > [Non-text portions of this message have been > removed] > > Bryan Kornele bkornele@... __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2690 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33433 invoked from network); 6 Apr 2006 15:19:40 -0000 Received: from unknown (66.218.66.218) by m35.grp.scd.yahoo.com with QMQP; 6 Apr 2006 15:19:40 -0000 Received: from unknown (HELO n9a.bullet.scd.yahoo.com) (66.94.237.43) by mta3.grp.scd.yahoo.com with SMTP; 6 Apr 2006 15:19:39 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.2] by n9.bullet.scd.yahoo.com with NNFMP; 06 Apr 2006 15:19:26 -0000 Received: from [66.218.66.73] by t2.bullet.scd.yahoo.com with NNFMP; 06 Apr 2006 15:19:26 -0000 Date: Thu, 06 Apr 2006 15:19:24 -0000 To: piecepack@yahoogroups.com Message-ID: <e13bhs+3v13@...> In-Reply-To: <20060331024716.92335.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Benedict" <boycat_oh@...> Subject: Re: MG Expansion Design Contest X-Yahoo-Group-Post: member; u=77303393; y=VsNUu3e5Lv9I-PXRlMCCbAwFdB9uBZwLGmt8mdPeJmd9VpWD X-Yahoo-Profile: boycat_oh Typically this is done *after* the contest results are announced, and is pa= rt of the rules of the contest. Mesomorph runs piecepack.org, so I don't = imagine that the rules would be posted before the winner(s) are announced.= A poll is fraught with problems - I'm happy to wait for Mesomorph to reac= h a decision, although it would be nice to have some additional info as to= when we are likely to see the final results. Phillip > Can they be post= ed on http://www.piecepack.org/ maybe > with the rest of the rule sets and = then have a Poll > through this group maybe. Just a thought. I do not >= have an entry but would be glad to play the games and > vote on them. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2691 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66021 invoked from network); 10 Apr 2006 13:35:36 -0000 Received: from unknown (66.218.66.217) by m27.grp.scd.yahoo.com with QMQP; 10 Apr 2006 13:35:36 -0000 Received: from unknown (HELO n19c.bullet.sc5.yahoo.com) (66.163.187.210) by mta2.grp.scd.yahoo.com with SMTP; 10 Apr 2006 13:35:36 -0000 Received: from [66.163.187.123] by n19.bullet.sc5.yahoo.com with NNFMP; 10 Apr 2006 13:34:44 -0000 Received: from [66.218.66.59] by t4.bullet.sc5.yahoo.com with NNFMP; 10 Apr 2006 13:34:44 -0000 Received: from [66.218.66.91] by t8.bullet.scd.yahoo.com with NNFMP; 10 Apr 2006 13:34:44 -0000 Date: Mon, 10 Apr 2006 13:34:44 -0000 To: piecepack@yahoogroups.com Message-ID: <e1dmtk+erv7@...> In-Reply-To: <e13bhs+3v13@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Bryan Kornele" <bkornele@...> Subject: Re: MG Expansion Design Contest X-Yahoo-Group-Post: member; u=82377790; y=AQkWgERUw7og3WeXvHWfvrl2fHdOKKR7HD4dPJWVEkWxCVc X-Yahoo-Profile: bkornele You mention that a poll method has problems. Call it short sightednesses= on my part but what problems are you thinking about? Maybe we can overco= me thme with some other method. --- In piecepack@yahoogroups.com, "Bened= ict" <boycat_oh@...> wrote: > > A poll is fraught with problems - I'm happ= y to wait for Mesomorph to reach a decision, > although it would be nice = to have some additional info as to when we are likely to see the > final = results. > > Phillip > > > Can they be posted on http://www.piecepack.org= / maybe > > with the rest of the rule sets and then have a Poll > > through= this group maybe. Just a thought. I do not > > have an entry but would= be glad to play the games and > > vote on them. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2692 Return-Path: <wilmanric@...> Received: (qmail 71902 invoked from network); 23 Apr 2006 15:56:10 -0000 Received: from unknown (66.218.66.217) by m20.grp.scd.yahoo.com with QMQP; 23 Apr 2006 15:56:09 -0000 Received: from unknown (HELO n26b.bullet.scd.yahoo.com) (209.73.160.76) by mta2.grp.scd.yahoo.com with SMTP; 23 Apr 2006 15:56:06 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.3] by n26.bullet.scd.yahoo.com with NNFMP; 23 Apr 2006 15:55:59 -0000 Received: from [66.218.66.88] by t3.bullet.scd.yahoo.com with NNFMP; 23 Apr 2006 15:54:59 -0000 X-Sender: wilmanric@... X-Apparently-To: piecepack@egroups.com Received: (qmail 98558 invoked from network); 23 Apr 2006 15:47:41 -0000 Received: from unknown (66.218.66.218) by m32.grp.scd.yahoo.com with QMQP; 23 Apr 2006 15:47:41 -0000 Received: from unknown (HELO smtp.cableaz.com) (66.218.238.225) by mta3.grp.scd.yahoo.com with SMTP; 23 Apr 2006 15:47:41 -0000 Received: (qmail 29242 invoked by uid 0); 23 Apr 2006 15:52:53 -0000 Received: from ip-206-192-196-140.cableaz.com (HELO ?192.168.0.2?) (206.192.196.140) by 0 with SMTP; 23 Apr 2006 15:52:53 -0000 Mime-Version: 1.0 (Apple Message framework v749.3) To: piecepack@yahoogroups.com Message-Id: <FECAE04E-C621-461C-A022-1C62FBE98AEB@...> Date: Sun, 23 Apr 2006 08:46:19 -0700 X-Mailer: Apple Mail (2.749.3) X-eGroups-Msg-Info: 1:12:0:0 From: James Pacek <wilmanric@...> Subject: Hello and Question X-Yahoo-Group-Post: member; u=74538284; y=P1ntodLUOoDq8fX86K9GX3yg_irvTvNoIxOAoiS0Eknzj3c4 X-Yahoo-Profile: wilmanric Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 23 Apr 2006 15:54:59 -0000 Hi all, I'm a new member of the group, having stumbled upon piecepack today as I searched for something else. I'm a hobbyist game designer and I have just recently completed a 2 day workshop with teachers on how they can create educational games for use in their classrooms. I think piecepack will be a cornerstone of that effort next year. My question, is there a top 10 list of piecepack games somewhere? There certainly are a lot of choices and no descriptions. Can the group make recommendations to me of the top 10 games I should start playing with? Thanks, _______________________ Jim Pacek wilmanric@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2693 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78420 invoked from network); 23 Apr 2006 17:14:26 -0000 Received: from unknown (66.218.66.172) by m26.grp.scd.yahoo.com with QMQP; 23 Apr 2006 17:14:26 -0000 Received: from unknown (HELO blw01bos.io.askjeeves.info) (65.214.39.152) by mta4.grp.scd.yahoo.com with SMTP; 23 Apr 2006 17:14:26 -0000 Received: (qmail 12919 invoked by uid 99); 23 Apr 2006 17:14:23 -0000 Message-ID: <1145812463.1794008187.12918.sendItem@...> Date: 23 Apr 2006 17:14:23 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:12:0:0 From: Iain.407138@... Subject: Re: [piecepack] Hello and Question X-Yahoo-Group-Post: member; u=173421731; y=BHmpSaFl-ePb-OrZAeJRMKE4AcX-f4wPNqUwR34rgAtqlg X-Yahoo-Profile: icheyne > Can the group make recommendations to me of the top 10 games I should > start playing with? It's not a top 10, but this is a good starting point, although it's rather old: http://www.ludism.org/ppwiki/RecommendedGames -- Iain http://cheyne.net/blog From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2694 Return-Path: <wilmanric@...> Received: (qmail 35470 invoked from network); 18 May 2006 01:57:28 -0000 Received: from unknown (66.218.67.33) by m28.grp.scd.yahoo.com with QMQP; 18 May 2006 01:57:28 -0000 Received: from unknown (HELO n25.bullet.scd.yahoo.com) (66.94.237.54) by mta7.grp.scd.yahoo.com with SMTP; 18 May 2006 01:57:28 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.66.58] by n25.bullet.scd.yahoo.com with NNFMP; 18 May 2006 01:56:06 -0000 Received: from [66.218.66.78] by t7.bullet.scd.yahoo.com with NNFMP; 18 May 2006 01:56:06 -0000 X-Sender: wilmanric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74312 invoked from network); 18 May 2006 00:46:29 -0000 Received: from unknown (66.218.66.167) by m26.grp.scd.yahoo.com with QMQP; 18 May 2006 00:46:29 -0000 Received: from unknown (HELO n19a.bullet.scd.yahoo.com) (66.94.237.48) by mta6.grp.scd.yahoo.com with SMTP; 18 May 2006 00:46:29 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.2] by n19.bullet.scd.yahoo.com with NNFMP; 18 May 2006 00:46:06 -0000 Received: from [66.218.66.77] by t2.bullet.scd.yahoo.com with NNFMP; 18 May 2006 00:46:06 -0000 Date: Thu, 18 May 2006 00:46:04 -0000 To: piecepack@yahoogroups.com Message-ID: <e4gg4c+vtle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0 From: "Jim Pacek" <wilmanric@...> Subject: Bought a PiecePack from Mesomorph... X-Yahoo-Group-Post: member; u=255343444; y=ervbudAbeQTge1vsEL0uV0GXib3dGIZ9Jf3E-UGRKEphTq-X X-Yahoo-Profile: wilmanric X-eGroups-Approved-By: prophesor <prophesor@...> via web; 18 May 2006 01:56:05 -0000 ...did I just throw my money away? I've not heard from them re: shipping a= nd now as I start to read the archives, it seems they are kinda incommunic= ado? Should I be worried? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2696 Return-Path: <SteveOliverC@...> X-Sender: SteveOliverC@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46658 invoked from network); 18 May 2006 14:31:35 -0000 Received: from unknown (66.218.66.218) by m30.grp.scd.yahoo.com with QMQP; 18 May 2006 14:31:35 -0000 Received: from unknown (HELO n8c.bullet.sc5.yahoo.com) (66.163.187.199) by mta3.grp.scd.yahoo.com with SMTP; 18 May 2006 14:31:35 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.163.187.120] by n8.bullet.sc5.yahoo.com with NNFMP; 18 May 2006 14:28:30 -0000 Received: from [66.218.69.6] by t1.bullet.sc5.yahoo.com with NNFMP; 18 May 2006 14:28:30 -0000 Received: from [66.218.66.74] by t6.bullet.scd.yahoo.com with NNFMP; 18 May 2006 14:28:30 -0000 Date: Thu, 18 May 2006 14:28:29 -0000 To: piecepack@yahoogroups.com Message-ID: <e4i0ad+61t7@...> In-Reply-To: <e4gg4c+vtle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Oliver" <SteveOliverC@...> Subject: Re: Bought a PiecePack from Mesomorph... X-Yahoo-Group-Post: member; u=206094152; y=oQQxibDsDCZr12i_d1VdHmZez4mZa5oMxXiDr6juoc7wWB8OWySr X-Yahoo-Profile: steveoliverc Mesomorph has been somewhat incommunicado about a design contest they are h= aving which is well over a year old with no results as yet. But I haven't = ordered from them in a while so I can't speak to that but don't think you s= hould worry if you just placed your order. --- In piecepack@...= m, "Jim Pacek" <wilmanric@...> wrote: > > ...did I just throw my money away= ? I've not heard from them re: shipping and now as I start > to read the = archives, it seems they are kinda incommunicado? > > Should I be worried? = > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2697 Return-Path: <wilmanric@...> Received: (qmail 81025 invoked from network); 30 May 2006 07:19:33 -0000 Received: from unknown (66.218.66.172) by m23.grp.scd.yahoo.com with QMQP; 30 May 2006 07:19:33 -0000 Received: from unknown (HELO n9c.bullet.sc5.yahoo.com) (66.163.187.200) by mta4.grp.scd.yahoo.com with SMTP; 30 May 2006 07:19:33 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.163.187.121] by n9.bullet.sc5.yahoo.com with NNFMP; 30 May 2006 07:19:24 -0000 Received: from [66.218.66.58] by t2.bullet.sc5.yahoo.com with NNFMP; 30 May 2006 07:19:24 -0000 Received: from [66.218.66.80] by t7.bullet.scd.yahoo.com with NNFMP; 30 May 2006 07:19:24 -0000 X-Sender: wilmanric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63604 invoked from network); 18 May 2006 14:50:12 -0000 Received: from unknown (66.218.66.172) by m23.grp.scd.yahoo.com with QMQP; 18 May 2006 14:50:12 -0000 Received: from unknown (HELO smtp.cableaz.com) (66.218.238.225) by mta4.grp.scd.yahoo.com with SMTP; 18 May 2006 14:50:12 -0000 Received: (qmail 26976 invoked by uid 0); 18 May 2006 14:47:55 -0000 Received: from ip-206-192-196-140.cableaz.com (HELO ?192.168.0.2?) (206.192.196.140) by 0 with SMTP; 18 May 2006 14:47:55 -0000 Mime-Version: 1.0 (Apple Message framework v750) In-Reply-To: <e4i0ad+61t7@...> References: <e4i0ad+61t7@...> Message-Id: <FDE994E3-B3C5-4639-A706-5551ECB32E15@...> Date: Thu, 18 May 2006 07:47:39 -0700 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.750) X-eGroups-Msg-Info: 1:12:0:0 From: James Pacek <wilmanric@...> Subject: Re: [piecepack] Re: Bought a PiecePack from Mesomorph... X-Yahoo-Group-Post: member; u=255343444; y=zYftWaDlQmAKZUpo-bic81jeO10wCL6s_JEnD2fahdpCyfUy X-Yahoo-Profile: wilmanric Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 30 May 2006 07:19:23 -0000 Thanks for the words of assurance. Debnmrn1@... wrote: > It wasn't Mesomorph that people had trouble with, but another small > vender > no longer listed on the piecepack website. You should be good to go. On May 18, 2006, at 7:28 AM, Steve Oliver wrote: > Mesomorph has been somewhat incommunicado about a design contest they > are having which is well over a year old with no results as yet. But > I haven't ordered from them in a while so I can't speak to that but > don't think you should worry if you just placed your order. ' ' ' ' ' ' ''"""""""""""'' ' ' ' ' ' Seeya, A good laugh and a long sleep Jim are the best cures in the doctor's book. ~ Irish proverb From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2698 Return-Path: <gem6ice@...> Received: (qmail 89882 invoked from network); 30 May 2006 07:20:02 -0000 Received: from unknown (66.218.67.36) by m26.grp.scd.yahoo.com with QMQP; 30 May 2006 07:20:02 -0000 Received: from unknown (HELO n16a.bullet.scd.yahoo.com) (66.94.237.45) by mta10.grp.scd.yahoo.com with SMTP; 30 May 2006 07:20:02 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.218.69.6] by n16.bullet.scd.yahoo.com with NNFMP; 30 May 2006 07:19:07 -0000 Received: from [66.218.66.90] by t6.bullet.scd.yahoo.com with NNFMP; 30 May 2006 07:19:07 -0000 X-Sender: gem6ice@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90558 invoked from network); 18 May 2006 03:24:05 -0000 Received: from unknown (66.218.67.33) by m28.grp.scd.yahoo.com with QMQP; 18 May 2006 03:24:05 -0000 Received: from unknown (HELO demeter.hmdnsgroup.com) (63.247.143.2) by mta7.grp.scd.yahoo.com with SMTP; 18 May 2006 03:24:05 -0000 Received: from c-24-91-161-139.hsd1.ma.comcast.net ([24.91.161.139]:52528) by demeter.hmdnsgroup.com with esmtpa (Exim 4.52) id 1FgZ7K-0001F3-J2; Wed, 17 May 2006 23:24:02 -0400 In-Reply-To: <442.cda308.319d4013@...> References: <442.cda308.319d4013@...> Mime-Version: 1.0 (Apple Message framework v749.3) Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <07FECD7C-314A-464D-B8BE-B8703699C70D@...> Cc: Gemini6Ice <gem6ice@...> Content-Transfer-Encoding: 7bit Date: Wed, 17 May 2006 23:23:56 -0400 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.749.3) X-HMDNSGroup-MailScanner-Information: Please contact the ISP for more information X-HMDNSGroup-MailScanner: Found to be clean X-HMDNSGroup-MailScanner-SpamCheck: not spam, SpamAssassin (score=-4.235, required 5, autolearn=not spam, ALL_TRUSTED -1.80, AWL 0.16, BAYES_00 -2.60) X-HMDNSGroup-MailScanner-From: gem6ice@... X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - demeter.hmdnsgroup.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [0 0] / [47 12] X-AntiAbuse: Sender Address Domain - gemini6ice.com X-Source: X-Source-Args: X-Source-Dir: X-eGroups-Msg-Info: 1:12:0:0 From: Gemini6Ice <gem6ice@...> Subject: Re: [piecepack] Bought a PiecePack from Mesomorph... X-Yahoo-Group-Post: member; u=189768132; y=qxVbCK9OXhBnxLtmQd4t9U6rX9Qz5m8K6i0nudx2Z6vr1SwM0qRAOvY X-Yahoo-Profile: gemini6ice.geo X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 30 May 2006 07:19:04 -0000 It rhymes with ricesnack. On May 17, 2006, at 11:12 PM, Debnmrn1@... wrote: > It wasn't Mesomorph that people had trouble with, but another small > vender > no longer listed on the piecepack website. You should be good to go. > > > > > > > > ------------------------ Yahoo! Groups Sponsor -------------------- > ~--> > Home is just a click away. Make Yahoo! your home page now. > http://us.click.yahoo.com/DHchtC/3FxNAA/yQLSAA/grQolB/TM > -------------------------------------------------------------------- > ~-> > > > Yahoo! Groups Links > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2699 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19753 invoked from network); 31 May 2006 19:00:18 -0000 Received: from unknown (66.218.66.217) by m1.grp.scd.yahoo.com with QMQP; 31 May 2006 19:00:17 -0000 Received: from unknown (HELO n9a.bullet.sc5.yahoo.com) (66.163.187.152) by mta2.grp.scd.yahoo.com with SMTP; 31 May 2006 19:00:09 -0000 Comment: DomainKeys? See http://antispam.yahoo.com/domainkeys Received: from [66.163.187.121] by n9.bullet.sc5.yahoo.com with NNFMP; 31 May 2006 18:58:48 -0000 Received: from [66.218.69.4] by t2.bullet.sc5.yahoo.com with NNFMP; 31 May 2006 18:58:48 -0000 Received: from [66.218.66.92] by t4.bullet.scd.yahoo.com with NNFMP; 31 May 2006 18:58:48 -0000 Date: Wed, 31 May 2006 18:58:46 -0000 To: piecepack@yahoogroups.com Message-ID: <e5kp16+bsnc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: IPG Piecepack Expansion Game Design Contest X-Yahoo-Group-Post: member; u=180855667; y=8Vvl61ydKe5fAkS6qzU6EQ-KB1ia1UCI6mkWBbdZXImrf5eVVA X-Yahoo-Profile: cdrodeffer I didn't see a reminder anywhere else, so I thought I would post one. The d= eadline for submissions for the current Icepack Games Piecepack Expansion G= ame Design Contest is tomorrow (June 1, 2006): http://icepackgames.com/ppe= /contest.html If I recall, this contest was announced on March 10, 2006, s= o I hope this will bring out several new piecepack games featuring the vari= ous expansions. Good luck to everyone who is entering! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2700 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64175 invoked from network); 3 Jun 2006 00:41:02 -0000 Received: from unknown (66.218.66.166) by m34.grp.scd.yahoo.com with QMQP; 3 Jun 2006 00:41:02 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.169) by mta5.grp.scd.yahoo.com with SMTP; 3 Jun 2006 00:41:02 -0000 Received: by ug-out-1314.google.com with SMTP id j40so670489ugd for <piecepack@yahoogroups.com>; Fri, 02 Jun 2006 17:41:01 -0700 (PDT) Received: by 10.67.96.14 with SMTP id y14mr1273077ugl; Fri, 02 Jun 2006 17:41:01 -0700 (PDT) Return-Path: <makasoft@...> Received: from ?213.37.238.39? ( [213.37.238.39]) by mx.gmail.com with ESMTP id u1sm3031006uge.2006.06.02.17.41.00; Fri, 02 Jun 2006 17:41:01 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v749.3) Content-Transfer-Encoding: 7bit Message-Id: <D4FA92F5-00F5-4E85-A0BF-23A778D8D5E1@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed To: piecepack@yahoogroups.com Date: Sat, 3 Jun 2006 02:41:34 +0200 X-Mailer: Apple Mail (2.749.3) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: New Game: Space Traders X-Yahoo-Group-Post: member; u=83471513; y=rIS59O4f9d4A3bmtvB3pAJx5kyPzZHmOac2ALJLWyjbRXQA X-Yahoo-Profile: makasoft Hello, I've posted a new game to the wiki: http://www.ludism.org/ppwiki/SpaceTraders This is a work in progress, but is playable. I'd really appreciate some feedback, specially how it plays with 3-4 players and also how it plays when using the 2 variants included with the rules. The theme is Space Exploration and Trading. The game uses an Action Points mechanic and Simultaneous turn resolution. Using teams of workers, players discover planets and establish trading operations in them. Then they link up these operations the way they want, trying to send goods by buying low and selling high. Each planet has 2 types of products (two tiles with two different suits where the number is the price) and in the regular rules, only one player can buy/sell from each product in a planet (the one with more workes). The game ends when all the planets have been discoverd (after a last trading phase). Enjoy! -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2701 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43323 invoked from network); 22 Jun 2006 23:17:56 -0000 Received: from unknown (66.218.67.33) by m26.grp.scd.yahoo.com with QMQP; 22 Jun 2006 23:17:56 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.188) by mta7.grp.scd.yahoo.com with SMTP; 22 Jun 2006 23:17:56 -0000 Received: by nf-out-0910.google.com with SMTP id l36so340988nfa for <piecepack@yahoogroups.com>; Thu, 22 Jun 2006 16:17:55 -0700 (PDT) Received: by 10.49.78.10 with SMTP id f10mr1895918nfl; Thu, 22 Jun 2006 16:17:55 -0700 (PDT) Return-Path: <makasoft@...> Received: from ?10.0.1.3? ( [82.158.92.160]) by mx.gmail.com with ESMTP id l27sm2318604nfa.2006.06.22.16.17.52; Thu, 22 Jun 2006 16:17:54 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v750) Content-Transfer-Encoding: 7bit Message-Id: <37D0BD32-4B57-45AD-899C-D8C3E40ED650@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed To: piecepack@yahoogroups.com Date: Fri, 23 Jun 2006 01:17:30 +0200 X-Mailer: Apple Mail (2.750) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: New Game: Maze Makers X-Yahoo-Group-Post: member; u=83471513; y=uqNnhgsNubOaz-jY31d4L6dkG5xtKhOwyWbZ2Mnl7WwBIqc X-Yahoo-Profile: makasoft I've just posted a new game on the wiki: http://www.ludism.org/ppwiki/MazeMakers It's actually an older game I made, but I just wrote the rules into a nice pdf... It's a short fantasy theme race game where players attempt to collect three artifacts from a maze. The players can modify the layout of the maze (built with a pentominoes set) to help themselves or hinder the other players. Artifacts are number up coins that players try to get. If the coin they land on is of their own suit, then it is an artifact but if it's not, then it's a monster they must fight. This way there's some luck and uncertainty and some memory elements. Overall, My GF and I find it a fun little filler... and if you don't have a pentominoes set, there are optional rules included too... Opinions and feedback are welcomed! -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2702 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77675 invoked from network); 26 Jun 2006 17:45:10 -0000 Received: from unknown (66.218.66.172) by m28.grp.scd.yahoo.com with QMQP; 26 Jun 2006 17:45:10 -0000 Received: from unknown (HELO n7a.bullet.sc5.yahoo.com) (66.163.187.150) by mta4.grp.scd.yahoo.com with SMTP; 26 Jun 2006 17:45:10 -0000 Received: from [66.163.187.123] by n7.bullet.sc5.yahoo.com with NNFMP; 26 Jun 2006 17:44:00 -0000 Received: from [66.218.69.1] by t4.bullet.sc5.yahoo.com with NNFMP; 26 Jun 2006 17:44:00 -0000 Received: from [66.218.66.87] by t1.bullet.scd.yahoo.com with NNFMP; 26 Jun 2006 17:44:00 -0000 Date: Mon, 26 Jun 2006 17:43:59 -0000 To: piecepack@yahoogroups.com Message-ID: <e7p6cv+3t62@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "James K Droscha" <jdroscha@...> Subject: Volity X-Yahoo-Group-Post: member; u=195320319; y=0F3JHcD78jAhOkdTqBZ4NUKYqrhJ_xjDbVXmenY5wBq2BuY X-Yahoo-Profile: jdroscha This looks like it might be of interest to the group. If anyone develops = a piecepack game over Volity, please let the group know. >From the site: Vo= lity is an open platform for real-time, multiplayer, Internet-based games.= By "open", we mean not just that anyone can create player accounts and st= art playing games, but also that anyone can develop and add their own game= s to it! http://www.volity.net/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2703 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34741 invoked from network); 20 Jul 2006 03:28:15 -0000 Received: from unknown (66.218.67.34) by m31.grp.scd.yahoo.com with QMQP; 20 Jul 2006 03:28:15 -0000 Received: from unknown (HELO n13a.bullet.sc5.yahoo.com) (66.163.187.156) by mta8.grp.scd.yahoo.com with SMTP; 20 Jul 2006 03:28:15 -0000 Received: from [66.163.187.121] by n13.bullet.sc5.yahoo.com with NNFMP; 20 Jul 2006 03:23:07 -0000 Received: from [66.218.69.6] by t2.bullet.sc5.yahoo.com with NNFMP; 20 Jul 2006 03:23:07 -0000 Received: from [66.218.66.82] by t6.bullet.scd.yahoo.com with NNFMP; 20 Jul 2006 03:23:07 -0000 Date: Thu, 20 Jul 2006 03:23:04 -0000 To: piecepack@yahoogroups.com Message-ID: <e9msuo+etk2@...> In-Reply-To: <e7p6cv+3t62@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: Volity X-Yahoo-Group-Post: member; u=100789305; y=IgzeE8t3PIdvZ7bUIobmFS8icLV9Ybz5qX43WZlJjHQ84nb4G2zA2WXBWg X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@...> wrote: = > > This looks like it might be of interest to the group. If anyone > dev= elops a piecepack game over Volity, please let the group know. > >>snip<< = Appears that Looney Labs already has gotten to it. Looney Labs invented = Ice House. Ice House uses pyramids. Piecepack pyramids came out after = Looney's. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2704 Return-Path: <brettspiel@...> Received: (qmail 55718 invoked from network); 21 Jul 2006 13:44:36 -0000 Received: from unknown (66.218.66.218) by m21.grp.scd.yahoo.com with QMQP; 21 Jul 2006 13:44:35 -0000 Received: from unknown (HELO n30.bullet.scd.yahoo.com) (66.94.237.23) by mta3.grp.scd.yahoo.com with SMTP; 21 Jul 2006 13:44:35 -0000 Received: from [66.218.69.1] by n30.bullet.scd.yahoo.com with NNFMP; 21 Jul 2006 13:43:09 -0000 Received: from [66.218.66.88] by t1.bullet.scd.yahoo.com with NNFMP; 21 Jul 2006 13:43:09 -0000 X-Sender: brettspiel@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91777 invoked from network); 21 Jul 2006 12:59:07 -0000 Received: from unknown (66.218.66.172) by m24.grp.scd.yahoo.com with QMQP; 21 Jul 2006 12:59:07 -0000 Received: from unknown (HELO n13b.bullet.sc5.yahoo.com) (66.163.187.180) by mta4.grp.scd.yahoo.com with SMTP; 21 Jul 2006 12:59:07 -0000 Received: from [66.163.187.121] by n13.bullet.sc5.yahoo.com with NNFMP; 21 Jul 2006 12:58:31 -0000 Received: from [66.218.66.58] by t2.bullet.sc5.yahoo.com with NNFMP; 21 Jul 2006 12:58:31 -0000 Received: from [66.218.66.92] by t7.bullet.scd.yahoo.com with NNFMP; 21 Jul 2006 12:58:26 -0000 Date: Fri, 21 Jul 2006 12:58:26 -0000 To: piecepack@yahoogroups.com Message-ID: <e9qj1i+h7qk@...> In-Reply-To: <e7p6cv+3t62@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "Brett Myers" <brettspiel@...> Subject: Re: Volity X-Yahoo-Group-Post: member; u=211816232; y=ktrl1ZhHNS_e7AoWtf55djZNpe6P1HWW-vevQjGMums5aHFkhzNQ X-Yahoo-Profile: disclamer_c4 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Jul 2006 13:43:09 -0000 --- In piecepack@yahoogroups.com, "James K Droscha" <jdroscha@...> wrote: = > > This looks like it might be of interest to the group. If anyone > dev= elops a piecepack game over Volity, please let the group know. > > From th= e site: > Volity is an open platform for real-time, multiplayer, Internet- = based > games. By "open", we mean not just that anyone can create player = > accounts and start playing games, but also that anyone can develop and = > add their own games to it! > > http://www.volity.net/ > The page is bl= ank for me this morning.. is this anything like these? Cyberboard http://c= yberboard.brainiac.com/index.html VASSAL http://www.vassalengine.org Thot= h http://geoman36.tripod.com/thothgames/ Brett From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2705 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85305 invoked from network); 21 Jul 2006 14:08:46 -0000 Received: from unknown (66.218.67.36) by m29.grp.scd.yahoo.com with QMQP; 21 Jul 2006 14:08:46 -0000 Received: from unknown (HELO smtp101.rog.mail.re2.yahoo.com) (206.190.36.79) by mta10.grp.scd.yahoo.com with SMTP; 21 Jul 2006 14:08:46 -0000 Received: (qmail 20897 invoked from network); 21 Jul 2006 14:08:44 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp101.rog.mail.re2.yahoo.com with SMTP; 21 Jul 2006 14:08:44 -0000 To: piecepack@yahoogroups.com Date: Fri, 21 Jul 2006 10:08:44 -0400 User-Agent: KMail/1.9.3 References: <e9qj1i+h7qk@...> In-Reply-To: <e9qj1i+h7qk@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?iso-8859-1?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200607211008.44166.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: Volity X-Yahoo-Group-Post: member; u=40724796; y=ca4bQz-01GzQV_i2kYlEADCrpar-4tFp2W_TtIp4YD6KP7dB X-Yahoo-Profile: porter235 On Friday 21 July 2006 08:58, Brett Myers wrote: >> http://www.volity.net/ > > The page is blank for me this morning.. is this anything like these? > > Cyberboard http://cyberboard.brainiac.com/index.html > > VASSAL http://www.vassalengine.org > > Thoth http://geoman36.tripod.com/thothgames/ > > Brett Volity is a different kind of beast. All of the others are closer to "virtual cardboard". You have all of the pieces and you get online and can push them around and roll the dice, but the engine doesn't know much about the rules of the game. They are designed to be pretty easy to create new games (using point and click interfaces) and get online and play, assuming all parties, know the rules. You can play with "house" rules and varients because these engines do not enforce the rules. Volity allows for [python|perl]+SVG+EMAscript programmers to create games that know the rules and enforces them. To create a new game you have to write some python or perl code to create a "referee" engine, and then you need to create the user interface using SVG and EMAscript. A lot more coding. If you want to play with "house" rules, then the author of the game's referee will need to have made them options that you can choose prior to starting the game. Volity also supports "bots" or automated players, where the other don't. (more coding) Playing these games once created is nice because you don't have to worry about a bad move ruining things (assuming the referee author hasn't made any mistakes!) And they tend to play faster because the computer can automate all of the garbage stuff that is needed to be done. (Vassal is getting better with automation available) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2706 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83164 invoked from network); 25 Jul 2006 18:39:37 -0000 Received: from unknown (66.218.66.166) by m26.grp.scd.yahoo.com with QMQP; 25 Jul 2006 18:39:37 -0000 Received: from unknown (HELO n25.bullet.scd.yahoo.com) (66.94.237.54) by mta5.grp.scd.yahoo.com with SMTP; 25 Jul 2006 18:39:37 -0000 Received: from [66.218.66.58] by n25.bullet.scd.yahoo.com with NNFMP; 25 Jul 2006 18:38:33 -0000 Received: from [66.218.66.88] by t7.bullet.scd.yahoo.com with NNFMP; 25 Jul 2006 18:38:32 -0000 Date: Tue, 25 Jul 2006 18:38:31 -0000 To: FlintGamers@yahoogroups.com, DanD_UofM@yahoogroups.com, detroitgamerguild@yahoogroups.com, DnDcontact_United_States_of_America@yahoogroups.com, DnDcontact_USA_Michigan@yahoogroups.com, FrankenmuthRPGA@yahoogroups.com, lansingareagamers@yahoogroups.com, MichiganGamers@yahoogroups.com, RPGcontact@yahoogroups.com, ODDguild@yahoogroups.com, ArduinGuild@yahoogroups.com, 3-d-chess@yahoogroups.com, Chesstique@yahoogroups.com, chessvariants@yahoogroups.com, coda_webzine@yahoogroups.com, codatrek@yahoogroups.com, OOPGamersGuild@yahoogroups.com, piecepack@yahoogroups.com, travelersofmystara@yahoogroups.com, Warlock-D_and_D@yahoogroups.com Message-ID: <ea5of7+faof@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "sshum2003" <sshum2003@...> Subject: Fwd: U-CON 2006 is looking for Gamemasters! X-Yahoo-Group-Post: member; u=155293172; y=jRwOSpJDZd40mBluE2reqE_iIXD9uQy5vPCLLA2wsDe0gbhd X-Yahoo-Profile: sshum2003 --- In DnDcontact@yahoogroups.com, "Philip" <pmtchou@...> wrote: [Apologie= s to those receiving this multiple times.] *** U-Con 2006 in Ann Arbor, M= ichigan *** *** Nov 17-19 including all-day Friday! *** *** EVENT SU= BMISSION IS OPEN!! *** U-CON 2006 will be held November 17-19th, and = once again we will be open all day Friday starting at 9am. We are also exc= ited to announce Ed Greenwood, prolific author, gamer, and creator of the F= orgotten Realms campaign setting will attend as our Guest of Honor. Prereg= istration will open in late summer, but first we need gamemasters! The the= me for U-CON 2006 is PIRATES! If you be a pirate, send us your pirate them= ed events. Land-lovers are also welcome. (Yeah, I know. We're not the on= ly con doing this theme this year. The more the merrier, perhaps?) Please= consider submitting events. By doing so, you earn a free badge to the con= vention. Submit your events to our online web registration form: <http://w= ww.ucon-gaming.org/gm/submit.php> WE BE NEEDIN' A FINE CREW! DO WE HAVE A= NY VOLUNTEERS? U-CON is a non-profit organization staffed by volunteers. = Without the generous support and effort of the gaming community, we would n= ot be able to put on such a great gaming convention. We are especially loo= king for potential track chairs for all forms of gaming such as wargames, m= iniatures, CCGs, LARPs, and much more. If you have a particular interest, w= e can find a position for you! Feel free to forward this message. If you = would like to join our email list, please see our website: <http://ucon-gam= ing.org/contact/email.php> As a final note, please visit our website in th= e coming months for the latest information and updates. We are working har= d to make U-CON even better! Thanks, and we'll see you in November! U-Con = Staff <http://www.ucon-gaming.org> --- End forwarded message --- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2707 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67191 invoked from network); 26 Jul 2006 14:12:02 -0000 Received: from unknown (66.218.66.172) by m39.grp.scd.yahoo.com with QMQP; 26 Jul 2006 14:12:02 -0000 Received: from unknown (HELO n15a.bullet.scd.yahoo.com) (66.94.237.32) by mta4.grp.scd.yahoo.com with SMTP; 26 Jul 2006 14:12:02 -0000 Received: from [66.218.69.6] by n15.bullet.scd.yahoo.com with NNFMP; 26 Jul 2006 14:09:21 -0000 Received: from [66.218.66.83] by t6.bullet.scd.yahoo.com with NNFMP; 26 Jul 2006 14:09:21 -0000 Date: Wed, 26 Jul 2006 14:09:19 -0000 To: piecepack@yahoogroups.com Message-ID: <ea7t2f+66cg@...> In-Reply-To: <ea5of7+faof@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: Fwd: U-CON 2006 is looking for Gamemasters! X-Yahoo-Group-Post: member; u=180855667; y=oXs8ahVJ6OaHDtUebNFinifZgGauLfdiZ70LdzR-pHsUme8sRg X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "sshum2003" <sshum2003@...> wrote: > *** = U-Con 2006 in Ann Arbor, Michigan *** > *** Nov 17-19 including all-day F= riday! *** > *** EVENT SUBMISSION IS OPEN!! *** > [snip] > Preregi= stration will open in late summer, but first we need > gamemasters! The the= me for U-CON 2006 is PIRATES! If you be a > pirate, send us your pirate the= med events. Land-lovers are also > welcome. I would LOVE to have a Piece P= acking Pirates event, but even I don't have enough piecepacks to field it a= s a tournament. With three other (sponsored!) tournaments already on the U-= Con schedule, I'm hesitant to add yet another. That said, I would gladly pl= ay in any piecepack events that fit my schedule. Is anyone planning to run = one? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2708 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57319 invoked from network); 3 Aug 2006 18:36:19 -0000 Received: from unknown (66.218.66.166) by m37.grp.scd.yahoo.com with QMQP; 3 Aug 2006 18:36:19 -0000 Received: from unknown (HELO n22a.bullet.scd.yahoo.com) (66.94.237.51) by mta5.grp.scd.yahoo.com with SMTP; 3 Aug 2006 18:36:19 -0000 Received: from [66.218.66.58] by n22.bullet.scd.yahoo.com with NNFMP; 03 Aug 2006 18:34:58 -0000 Received: from [66.218.66.77] by t7.bullet.scd.yahoo.com with NNFMP; 03 Aug 2006 18:34:58 -0000 Date: Thu, 03 Aug 2006 18:34:57 -0000 To: piecepack@yahoogroups.com Message-ID: <eatfkh+nmp7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: IPG Contest Results? X-Yahoo-Group-Post: member; u=180855667; y=J-PZvKV406ZKb0Pb_jvTEWU_culh2MT5qQmByyFxBPbK3mRkgQ X-Yahoo-Profile: cdrodeffer Has anyone heard any news about how the IcePack Games contest turned out? T= he announcement said the winner was to be announced August 1st: http://ice= packgames.com/ppe/contest.html Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2709 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39443 invoked from network); 3 Aug 2006 19:22:46 -0000 Received: from unknown (66.218.67.33) by m35.grp.scd.yahoo.com with QMQP; 3 Aug 2006 19:22:46 -0000 Received: from unknown (HELO web56002.mail.re3.yahoo.com) (216.252.110.181) by mta7.grp.scd.yahoo.com with SMTP; 3 Aug 2006 19:22:46 -0000 Received: (qmail 51033 invoked by uid 60001); 3 Aug 2006 19:22:44 -0000 Message-ID: <20060803192244.51031.qmail@...> Received: from [12.4.113.2] by web56002.mail.re3.yahoo.com via HTTP; Thu, 03 Aug 2006 12:22:44 PDT Date: Thu, 3 Aug 2006 12:22:44 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <eatfkh+nmp7@...> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit From: Bryan Kornele <bkornele@...> Subject: Re: [piecepack] IPG Contest Results? X-Yahoo-Group-Post: member; u=82377790; y=tXy9HbzWfnD93thECDvzrs5-yTbgv2BfHB4uphAOq7e3Wys X-Yahoo-Profile: bkornele Good Luck. I have been trying to contact Toren since March and nothing. Nada. Zip. By the way has anyone on this list ever ordered anything from Ice Pack Games lately? If so did they ever receive the goods? I was warned and decided to chance it. I got burned. Bryan --- "Clark D. Rodeffer" <clark@...> wrote: > Has anyone heard any news about how the IcePack > Games contest turned > out? The announcement said the winner was to be > announced August 1st: > > http://icepackgames.com/ppe/contest.html > > Clark > > > > Bryan Kornele bkornele@... __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2710 Return-Path: <dboyle@...> X-Sender: dboyle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24140 invoked from network); 9 Aug 2006 10:43:50 -0000 Received: from unknown (66.218.67.33) by m33.grp.scd.yahoo.com with QMQP; 9 Aug 2006 10:43:50 -0000 Received: from unknown (HELO flpvm09.prodigy.net) (207.115.20.39) by mta7.grp.scd.yahoo.com with SMTP; 9 Aug 2006 10:43:50 -0000 X-ORBL: [64.109.212.181] Received: from [10.0.1.6] (adsl-64-109-212-181.dsl.lgnnmi.ameritech.net [64.109.212.181]) by flpvm09.prodigy.net (8.13.7 out spool5000 dk/8.13.7) with ESMTP id k79AfUA3031617 for <piecepack@yahoogroups.com>; Wed, 9 Aug 2006 03:41:31 -0700 User-Agent: Microsoft-Entourage/10.1.4.030702.0 Date: Wed, 09 Aug 2006 06:42:26 -0400 To: <piecepack@yahoogroups.com> Message-ID: <C0FF3452.C91B%dboyle@...> Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit X-eGroups-Msg-Info: 1:0:0:0 From: Dave Boyle <dboyle@...> Subject: MG Design Contest winner X-Yahoo-Group-Post: member; u=2673640; y=-3Jov9unquzB_goqqigFxmChMlkrfrJwdniQY5xF_gBLVsWduRvBq0tw X-Yahoo-Profile: dboylemesomorph The winner: Piecepack Letterbox, by Ron Hale-Evans While we had several games which were very good, Letterbox had the best combination of game play, solid design, and logical and necessary integration of a piecepack expansion (the whole point of the contest, remember). I'm only going to pass along feedback privately, and only if you actually want it. So if you are an author of one of the entries and you are interested, let me know and I'll send it to you some time after GenCon. Also, if you submitted a game and have since updated the rules, please let me know so I can get the correct version up on piecepack.org. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2711 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14940 invoked from network); 9 Aug 2006 17:28:35 -0000 Received: from unknown (66.218.66.216) by m32.grp.scd.yahoo.com with QMQP; 9 Aug 2006 17:28:35 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.239) by mta1.grp.scd.yahoo.com with SMTP; 9 Aug 2006 17:28:34 -0000 Received: by wr-out-0506.google.com with SMTP id i31so44383wra for <piecepack@yahoogroups.com>; Wed, 09 Aug 2006 10:28:32 -0700 (PDT) Received: by 10.66.221.19 with SMTP id t19mr1243681ugg; Wed, 09 Aug 2006 10:28:30 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Wed, 9 Aug 2006 10:28:29 -0700 (PDT) Message-ID: <dc95aa990608091028t5e61c8d6xfcdcf174f7e1af8a@...> Date: Wed, 9 Aug 2006 10:28:29 -0700 To: piecepack@yahoogroups.com Cc: seattle-cosmic@yahoogroups.com, EGGS <eggseattle@yahoogroups.com> In-Reply-To: <C0FF3452.C91B%dboyle@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <C0FF3452.C91B%dboyle@...> X-Google-Sender-Auth: 5983f61ef033ccf1 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] MG Design Contest winner X-Yahoo-Group-Post: member; u=810525; y=gWL9GaWBGfaEY_BpaDQrrtiIDyK6FJNOP5pPCbQOCA X-Yahoo-Profile: rwhe On 8/9/06, Dave Boyle <dboyle@...> wrote: > The winner: Piecepack Letterbox, by Ron Hale-Evans W00t! Worth the wait! Thanks, Dave! Thanks also to my game design group EGGS and my regular game night Seattle Cosmic for playtesting, and my beautiful and talented wife Marty for editing. > While we had several games which were very good, Letterbox had the best > combination of game play, solid design, and logical and necessary > integration of a piecepack expansion (the whole point of the contest, > remember). Some of the other designers showed me their games privately, and yes, there was some stiff competition. I'm looking forward to seeing all 17 up on the Big Board at Piecepack.org. > I'm only going to pass along feedback privately, and only if you actually > want it. So if you are an author of one of the entries and you are > interested, let me know and I'll send it to you some time after GenCon. Dave, if you have any other feedback beyond what you've given, I would like it after you return from GenCon. For the part of the prize that's a fabulous Mesomorph product, I select the game system Tapestry, by the Brothers Schoessow. I plan to write about it in my next book. http://www.mesomorph.com/Products/Tapestry.html Cheers! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2712 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41782 invoked from network); 9 Aug 2006 18:00:34 -0000 Received: from unknown (66.218.67.36) by m32.grp.scd.yahoo.com with QMQP; 9 Aug 2006 18:00:34 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.188) by mta10.grp.scd.yahoo.com with SMTP; 9 Aug 2006 18:00:34 -0000 Received: by nf-out-0910.google.com with SMTP id x37so232666nfc for <piecepack@yahoogroups.com>; Wed, 09 Aug 2006 10:56:32 -0700 (PDT) Received: by 10.48.202.19 with SMTP id z19mr1828548nff; Wed, 09 Aug 2006 10:56:32 -0700 (PDT) Return-Path: <makasoft@...> Received: from ?10.0.1.2? ( [82.158.92.160]) by mx.gmail.com with ESMTP id l27sm1520222nfa.2006.08.09.10.56.31; Wed, 09 Aug 2006 10:56:31 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v750) In-Reply-To: <dc95aa990608091028t5e61c8d6xfcdcf174f7e1af8a@...> References: <C0FF3452.C91B%dboyle@...> <dc95aa990608091028t5e61c8d6xfcdcf174f7e1af8a@...> Content-Type: text/plain; charset=US-ASCII; format=flowed Message-Id: <1F34F6EC-C571-4769-B7FE-46E631C4C429@...> Content-Transfer-Encoding: 7bit Date: Wed, 9 Aug 2006 19:56:29 +0200 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.750) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] MG Design Contest winner X-Yahoo-Group-Post: member; u=83471513; y=AZS9CiitsnvKMBxNBMdCSK6kk8tXrlgnGUJJ_Aex0saeagE X-Yahoo-Profile: makasoft Congratulations! :) I'm looking forward to trying the games soon. -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2713 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52569 invoked from network); 9 Aug 2006 20:42:10 -0000 Received: from unknown (66.218.66.217) by m27.grp.scd.yahoo.com with QMQP; 9 Aug 2006 20:42:10 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.171) by mta2.grp.scd.yahoo.com with SMTP; 9 Aug 2006 20:42:09 -0000 Received: by ug-out-1314.google.com with SMTP id m3so243069uge for <piecepack@yahoogroups.com>; Wed, 09 Aug 2006 13:41:04 -0700 (PDT) Received: by 10.66.224.3 with SMTP id w3mr1463615ugg; Wed, 09 Aug 2006 13:41:04 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Wed, 9 Aug 2006 13:41:04 -0700 (PDT) Message-ID: <dc95aa990608091341q78cb8481kccdc3df62f7b7dab@...> Date: Wed, 9 Aug 2006 13:41:04 -0700 To: piecepack@yahoogroups.com In-Reply-To: <C0FF3452.C91B%dboyle@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <C0FF3452.C91B%dboyle@...> X-Google-Sender-Auth: 8f6376096cf00a37 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] MG Design Contest winner X-Yahoo-Group-Post: member; u=810525; y=ztpBNl0RrRee1eIELlzv26kgy_yIlUNXOBRJDZApwg X-Yahoo-Profile: rwhe On 8/9/06, Dave Boyle <dboyle@...> wrote: > The winner: Piecepack Letterbox, by Ron Hale-Evans Since I'm guessing Dave will not have time to post game PDFs on the Big Board until he returns from GenCon, I've posted the version of Piecepack Letterbox submitted to the contest (only not anonymous, of course) here: http://www.ludism.org/piecepack/pplb.html Share and Enjoy (I hope), Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2714 Return-Path: <timschutz@...> X-Sender: timschutz@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10388 invoked from network); 10 Aug 2006 00:22:35 -0000 Received: from unknown (66.218.66.216) by m34.grp.scd.yahoo.com with QMQP; 10 Aug 2006 00:22:35 -0000 Received: from unknown (HELO n20a.bullet.scd.yahoo.com) (66.94.237.49) by mta1.grp.scd.yahoo.com with SMTP; 10 Aug 2006 00:22:35 -0000 Received: from [66.218.66.59] by n20.bullet.scd.yahoo.com with NNFMP; 10 Aug 2006 00:22:08 -0000 Received: from [66.218.66.82] by t8.bullet.scd.yahoo.com with NNFMP; 10 Aug 2006 00:22:08 -0000 Date: Thu, 10 Aug 2006 00:22:07 -0000 To: piecepack@yahoogroups.com Message-ID: <ebdu7f+if1u@...> In-Reply-To: <dc95aa990608091028t5e61c8d6xfcdcf174f7e1af8a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Tim Schutz" <timschutz@...> Subject: Re: MG Design Contest winner X-Yahoo-Group-Post: member; u=169339923; y=yTQBYbUYaOIvd2aCs0LNo0pZHJSj-ahjz9heAOuox8fI2A X-Yahoo-Profile: hexchex > > For the part of the prize that's a fabulous Mesomorph product, I > se= lect the game system Tapestry, by the Brothers Schoessow. I plan to > write= about it in Congratulations to Ron for his winning game Letterbox (I was = one of the lucky play-testers)...and I see you made a very fine selection f= or your prize...maybe you will let me play some games with it. (please...pl= ease...please) Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2715 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56019 invoked from network); 10 Aug 2006 00:22:57 -0000 Received: from unknown (66.218.66.217) by m31.grp.scd.yahoo.com with QMQP; 10 Aug 2006 00:22:57 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.185) by mta2.grp.scd.yahoo.com with SMTP; 10 Aug 2006 00:22:57 -0000 Received: by nf-out-0910.google.com with SMTP id b2so360633nfe for <piecepack@yahoogroups.com>; Wed, 09 Aug 2006 17:22:56 -0700 (PDT) Received: by 10.48.48.15 with SMTP id v15mr2105354nfv; Wed, 09 Aug 2006 17:22:56 -0700 (PDT) Return-Path: <makasoft@...> Received: from ?10.0.1.2? ( [82.158.92.160]) by mx.gmail.com with ESMTP id r34sm1347671nfc.2006.08.09.17.22.56; Wed, 09 Aug 2006 17:22:56 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <dc95aa990608091341q78cb8481kccdc3df62f7b7dab@...> References: <C0FF3452.C91B%dboyle@...> <dc95aa990608091341q78cb8481kccdc3df62f7b7dab@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <A6B36B00-0A12-4B74-87C8-17C1145BF90E@...> Content-Transfer-Encoding: 7bit Date: Thu, 10 Aug 2006 02:22:52 +0200 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] MG Design Contest winner X-Yahoo-Group-Post: member; u=83471513; y=UugIs_eO9siX8j8RvbRrDbi1UUgyNmqxt-mcPjB19b0vUIo X-Yahoo-Profile: makasoft Hi I just read the rules and the game seems to be very fun. I don't have a Seasons piecepack set, but I think I'm going to build one to try this one out :) The way you have to create the clues, imagining features of the terrain is great. The only thing is that someone that makes a very difficult clue can ruin the game for the others... What if to win you have to have your clue found at least once? I also didn't know about Letterboxing. It seems to be a fun activity. -Jorge On Aug 9, 2006, at 10:41 PM, Ron Hale-Evans wrote: > On 8/9/06, Dave Boyle <dboyle@...> wrote: >> The winner: Piecepack Letterbox, by Ron Hale-Evans > > Since I'm guessing Dave will not have time to post game PDFs on the > Big Board until he returns from GenCon, I've posted the version of > Piecepack Letterbox submitted to the contest (only not anonymous, of > course) here: > > http://www.ludism.org/piecepack/pplb.html > > Share and Enjoy (I hope), > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/ > mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower > wine has > bucked the kick on poor won man) > > > > Yahoo! Groups Links > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2717 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57851 invoked from network); 10 Aug 2006 03:26:01 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 10 Aug 2006 03:26:01 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.186) by mta5.grp.scd.yahoo.com with SMTP; 10 Aug 2006 03:26:01 -0000 Received: by nf-out-0910.google.com with SMTP id o25so352259nfa for <piecepack@yahoogroups.com>; Wed, 09 Aug 2006 20:25:56 -0700 (PDT) Received: by 10.49.93.13 with SMTP id v13mr2232378nfl; Wed, 09 Aug 2006 20:25:56 -0700 (PDT) Return-Path: <makasoft@...> Received: from ?10.0.1.2? ( [82.158.92.160]) by mx.gmail.com with ESMTP id r34sm1608838nfc.2006.08.09.20.25.55; Wed, 09 Aug 2006 20:25:56 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <dc95aa990608091901s3f34b8bfv2ce5c4a84f5c543b@...> References: <C0FF3452.C91B%dboyle@...> <dc95aa990608091341q78cb8481kccdc3df62f7b7dab@...> <A6B36B00-0A12-4B74-87C8-17C1145BF90E@...> <dc95aa990608091901s3f34b8bfv2ce5c4a84f5c543b@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <C6A2397D-C87E-435D-B325-C820B190A8C0@...> Content-Transfer-Encoding: 7bit Date: Thu, 10 Aug 2006 05:25:52 +0200 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] MG Design Contest winner X-Yahoo-Group-Post: member; u=83471513; y=6DFon2xsIO9WF3nvfuKu4bcsx4LNHUSxBN2KU12mNV20T9g X-Yahoo-Profile: makasoft On Aug 10, 2006, at 4:01 AM, Ron Hale-Evans wrote: > Something like this was actually a rule at one point in the design > process, but it was hard to enforce. Can you explain? I don't understand... When you finish the game it is easy to prove your letterbox was found (you've got to have at least one of your own cards missing in addition to the other 3 from the other players) Maybe I'm missing something... -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2718 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73965 invoked from network); 10 Aug 2006 04:53:26 -0000 Received: from unknown (66.218.66.172) by m23.grp.scd.yahoo.com with QMQP; 10 Aug 2006 04:53:26 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.169) by mta4.grp.scd.yahoo.com with SMTP; 10 Aug 2006 04:53:26 -0000 Received: by ug-out-1314.google.com with SMTP id m3so357862ugc for <piecepack@yahoogroups.com>; Wed, 09 Aug 2006 21:53:26 -0700 (PDT) Received: by 10.67.24.13 with SMTP id b13mr2045015ugj; Wed, 09 Aug 2006 21:53:26 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Wed, 9 Aug 2006 21:53:25 -0700 (PDT) Message-ID: <dc95aa990608092153g511a60bob08b415c9addc97e@...> Date: Wed, 9 Aug 2006 21:53:25 -0700 To: piecepack@yahoogroups.com In-Reply-To: <C6A2397D-C87E-435D-B325-C820B190A8C0@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <C0FF3452.C91B%dboyle@...> <dc95aa990608091341q78cb8481kccdc3df62f7b7dab@...> <A6B36B00-0A12-4B74-87C8-17C1145BF90E@...> <dc95aa990608091901s3f34b8bfv2ce5c4a84f5c543b@...> <C6A2397D-C87E-435D-B325-C820B190A8C0@...> X-Google-Sender-Auth: 01ca66a516fb3605 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] MG Design Contest winner X-Yahoo-Group-Post: member; u=810525; y=tVIoHIXvKm4ghPrQ9TpSojBX0-FxMztLeXx_r-YnTQ X-Yahoo-Profile: rwhe On 8/9/06, Jorge Arroyo Gonzalez <trozo@...> wrote: > > On Aug 10, 2006, at 4:01 AM, Ron Hale-Evans wrote: > > > Something like this was actually a rule at one point in the design > > process, but it was hard to enforce. > > Can you explain? I don't understand... When you finish the game it is > easy to prove your letterbox was found (you've got to have at least > one of your own cards missing in addition to the other 3 from the > other players) Maybe I'm missing something... Sorry for being unclear. What I meant was that a rule stating you had to make your clue easy was hard to enforce and didn't help the play. People would *try* to make their letterboxes easy to find, but wouldn't really understand that their clues were hard, or how to make an easy clue, until they saw people guessing and failing over and over. They were really disappointed at the end of the game because they had no chance to win with such a hard clue. Conversely, many playtesters complained because they wanted to try the strategy of writing a hard clue but were prevented by the rules, which they thought was unfair and unfun. So now, if you think you're smart enough to guess everyone else's letterbox first, you can make your clue as hard as you want. You won't be completely prevented from winning the game, nor will anyone else. Anyway, giving people one point for everyone who finds their letterbox is a much more "analog" way of limiting how hard people's clues are, as opposed to the "binary" way of only letting people with easy clues win. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2719 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90176 invoked from network); 10 Aug 2006 12:29:12 -0000 Received: from unknown (66.218.67.35) by m37.grp.scd.yahoo.com with QMQP; 10 Aug 2006 12:29:12 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.189) by mta9.grp.scd.yahoo.com with SMTP; 10 Aug 2006 12:29:12 -0000 Received: by nf-out-0910.google.com with SMTP id a25so532228nfc for <piecepack@yahoogroups.com>; Thu, 10 Aug 2006 05:29:12 -0700 (PDT) Received: by 10.78.147.19 with SMTP id u19mr1230779hud; Thu, 10 Aug 2006 05:29:12 -0700 (PDT) Return-Path: <makasoft@...> Received: from ?10.0.1.2? ( [82.158.92.160]) by mx.gmail.com with ESMTP id 3sm1363555hud.2006.08.10.05.29.10; Thu, 10 Aug 2006 05:29:11 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <dc95aa990608092153g511a60bob08b415c9addc97e@...> References: <C0FF3452.C91B%dboyle@...> <dc95aa990608091341q78cb8481kccdc3df62f7b7dab@...> <A6B36B00-0A12-4B74-87C8-17C1145BF90E@...> <dc95aa990608091901s3f34b8bfv2ce5c4a84f5c543b@...> <C6A2397D-C87E-435D-B325-C820B190A8C0@...> <dc95aa990608092153g511a60bob08b415c9addc97e@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <7D0D2336-9C38-4D79-B8AF-877F8ADC48AE@...> Content-Transfer-Encoding: 7bit Date: Thu, 10 Aug 2006 14:29:07 +0200 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] MG Design Contest winner X-Yahoo-Group-Post: member; u=83471513; y=spP5MkQz95KWNl_IBUREqOSKgEPGarKV-j7ihDAim8lXHuQ X-Yahoo-Profile: makasoft Hello, I understand, and see how enforcing a rule that says the clues cannot be hard would be impossible, as different people would have a different opinion on what's hard and easy, or impossible... I sitll think that if your letterbox has to be found at least once for you to win, then it's a question of choosing a hard enough clue, to delay the other players long enough, but not so hard as to be impossible. This would solve the problem of people choosing impossible clues, which I think would make the game frustrating for the other players. Anyway, I still have to try the game to really see how all this really works :) I'll build the set as soon as I have the time, and will try to get a game going. -Jorge On Aug 10, 2006, at 6:53 AM, Ron Hale-Evans wrote: > On 8/9/06, Jorge Arroyo Gonzalez <trozo@...> wrote: >> >> On Aug 10, 2006, at 4:01 AM, Ron Hale-Evans wrote: >> >>> Something like this was actually a rule at one point in the design >>> process, but it was hard to enforce. >> >> Can you explain? I don't understand... When you finish the game it is >> easy to prove your letterbox was found (you've got to have at least >> one of your own cards missing in addition to the other 3 from the >> other players) Maybe I'm missing something... > > Sorry for being unclear. What I meant was that a rule stating you had > to make your clue easy was hard to enforce and didn't help the play. > People would *try* to make their letterboxes easy to find, but > wouldn't really understand that their clues were hard, or how to make > an easy clue, until they saw people guessing and failing over and > over. They were really disappointed at the end of the game because > they had no chance to win with such a hard clue. > > Conversely, many playtesters complained because they wanted to try the > strategy of writing a hard clue but were prevented by the rules, which > they thought was unfair and unfun. So now, if you think you're smart > enough to guess everyone else's letterbox first, you can make your > clue as hard as you want. You won't be completely prevented from > winning the game, nor will anyone else. > > Anyway, giving people one point for everyone who finds their letterbox > is a much more "analog" way of limiting how hard people's clues are, > as opposed to the "binary" way of only letting people with easy clues > win. > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/ > mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower > wine has > bucked the kick on poor won man) > > > > Yahoo! Groups Links > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2720 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63734 invoked from network); 10 Aug 2006 13:07:35 -0000 Received: from unknown (66.218.67.33) by m32.grp.scd.yahoo.com with QMQP; 10 Aug 2006 13:07:35 -0000 Received: from unknown (HELO n10b.bullet.sc5.yahoo.com) (66.163.187.177) by mta7.grp.scd.yahoo.com with SMTP; 10 Aug 2006 13:07:35 -0000 Received: from [66.163.187.122] by n10.bullet.sc5.yahoo.com with NNFMP; 10 Aug 2006 13:07:28 -0000 Received: from [66.218.69.3] by t3.bullet.sc5.yahoo.com with NNFMP; 10 Aug 2006 13:07:28 -0000 Received: from [66.218.66.85] by t3.bullet.scd.yahoo.com with NNFMP; 10 Aug 2006 13:07:28 -0000 Date: Thu, 10 Aug 2006 13:07:27 -0000 To: piecepack@yahoogroups.com Message-ID: <ebfb2f+movn@...> In-Reply-To: <C0FF3452.C91B%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: MG Design Contest winner X-Yahoo-Group-Post: member; u=180855667; y=RIImqNV8qgcRDTzfVHYN7M4oriWljYczxeyk8v9DmBwSnv8AkQ X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, Dave Boyle <dboyle@...> wrote: > The winn= er: Piecepack Letterbox, by Ron Hale-Evans Congratulations, Ron! Indeed, = from the preview I saw, Piecepack Letterbox looks like a great game and a w= orthy winner. Kudos! Since the contest has closed, I have uploaded the (re= dacted) contest versions of my two entries to the Mesomorph contest (Blood = Diamonds and Spam-O-Rama) to the rulesets in progress folder. Even though a= winner has not yet been announced, I have also uploaded the contest verson= of my entry to the IcePack Games contest (Petty Fiefs). All three will be = removed once updated versions appear on www.piecepack.org. Once again, con= gratulations to Ron, and I look forward to seeing the rest of the contest g= ames soon! Clark Rodeffer From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2721 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73310 invoked from network); 10 Aug 2006 13:44:06 -0000 Received: from unknown (66.218.66.167) by m39.grp.scd.yahoo.com with QMQP; 10 Aug 2006 13:44:06 -0000 Received: from unknown (HELO n10a.bullet.sc5.yahoo.com) (66.163.187.153) by mta6.grp.scd.yahoo.com with SMTP; 10 Aug 2006 13:44:06 -0000 Received: from [66.163.187.123] by n10.bullet.sc5.yahoo.com with NNFMP; 10 Aug 2006 13:43:43 -0000 Received: from [66.218.69.6] by t4.bullet.sc5.yahoo.com with NNFMP; 10 Aug 2006 13:43:43 -0000 Received: from [66.218.66.90] by t6.bullet.scd.yahoo.com with NNFMP; 10 Aug 2006 13:43:43 -0000 Date: Thu, 10 Aug 2006 13:43:41 -0000 To: piecepack@yahoogroups.com Message-ID: <ebfd6d+af2a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: Stacked Deck War - Electronicwaffle's Entry for the Expansion contest X-Yahoo-Group-Post: member; u=100789305; y=J6GulaSCGyxsWkA5XTpbnaNCwLpt3s5i08upa2L4FHEc7uGQ6v9CAm0rMg X-Yahoo-Profile: ElectronicWaffle Just to let everyone know that my contest entry "Stacked Deck War" is now = in the Rulesets in progress folder. (It is however Complete). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2722 Return-Path: <notify@yahoogroups.com> Received: (qmail 58159 invoked from network); 10 Aug 2006 13:48:06 -0000 Received: from unknown (66.218.66.172) by m31.grp.scd.yahoo.com with QMQP; 10 Aug 2006 13:48:06 -0000 Received: from unknown (HELO n25.bullet.scd.yahoo.com) (66.94.237.54) by mta4.grp.scd.yahoo.com with SMTP; 10 Aug 2006 13:48:06 -0000 Received: from [66.218.66.58] by n25.bullet.scd.yahoo.com with NNFMP; 10 Aug 2006 13:44:37 -0000 Received: from [66.218.66.90] by t7.bullet.scd.yahoo.com with NNFMP; 10 Aug 2006 13:44:37 -0000 Date: 10 Aug 2006 13:44:36 -0000 Message-ID: <1155217476.680.30741.w123@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Stacked Deck War.doc Uploaded by : ElectronicWaffle <electronicwaffle@...> Description : Stacked Deck War You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Stacked%20Deck%20War.doc To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, ElectronicWaffle <electronicwaffle@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2723 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13563 invoked from network); 10 Aug 2006 17:06:28 -0000 Received: from unknown (66.218.66.216) by m38.grp.scd.yahoo.com with QMQP; 10 Aug 2006 17:06:28 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.175) by mta1.grp.scd.yahoo.com with SMTP; 10 Aug 2006 17:06:28 -0000 Received: by ug-out-1314.google.com with SMTP id k40so592473ugc for <piecepack@yahoogroups.com>; Thu, 10 Aug 2006 10:06:17 -0700 (PDT) Received: by 10.67.24.13 with SMTP id b13mr2868117ugj; Thu, 10 Aug 2006 10:06:17 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Thu, 10 Aug 2006 10:06:17 -0700 (PDT) Message-ID: <dc95aa990608101006h5b979264m34cf8068b6be847e@...> Date: Thu, 10 Aug 2006 10:06:17 -0700 To: piecepack@yahoogroups.com In-Reply-To: <7D0D2336-9C38-4D79-B8AF-877F8ADC48AE@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <C0FF3452.C91B%dboyle@...> <dc95aa990608091341q78cb8481kccdc3df62f7b7dab@...> <A6B36B00-0A12-4B74-87C8-17C1145BF90E@...> <dc95aa990608091901s3f34b8bfv2ce5c4a84f5c543b@...> <C6A2397D-C87E-435D-B325-C820B190A8C0@...> <dc95aa990608092153g511a60bob08b415c9addc97e@...> <7D0D2336-9C38-4D79-B8AF-877F8ADC48AE@...> X-Google-Sender-Auth: 9c35d6a9c2b928c2 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] MG Design Contest winner X-Yahoo-Group-Post: member; u=810525; y=Unv-I1dnan2gR9r8JYR3RmHMKuMcwvhmdYy-SkRT_Q X-Yahoo-Profile: rwhe On 8/10/06, Jorge Arroyo Gonzalez <trozo@...> wrote: > I sitll think that if your letterbox has to be found at least once > for you to win, then it's a question of choosing a hard enough clue, > to delay the other players long enough, but not so hard as to be > impossible. This would solve the problem of people choosing > impossible clues, which I think would make the game frustrating for > the other players. Well, all I can say in the end is that such a rule didn't work with my playtesters in practice. You're free to develop a variant. If it works for your group, let me know, and I may add it to the Variants section in the ruleset. > Anyway, I still have to try the game to really see how all this > really works :) Have fun! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2724 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58529 invoked from network); 10 Aug 2006 17:31:54 -0000 Received: from unknown (66.218.66.166) by m38.grp.scd.yahoo.com with QMQP; 10 Aug 2006 17:31:54 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.172) by mta5.grp.scd.yahoo.com with SMTP; 10 Aug 2006 17:31:53 -0000 Received: by ug-out-1314.google.com with SMTP id k40so601008ugc for <piecepack@yahoogroups.com>; Thu, 10 Aug 2006 10:31:50 -0700 (PDT) Received: by 10.66.216.6 with SMTP id o6mr2895002ugg; Thu, 10 Aug 2006 10:31:50 -0700 (PDT) Return-Path: <makasoft@...> Received: from ?10.0.1.2? ( [82.158.92.160]) by mx.gmail.com with ESMTP id c1sm1776606ugf.2006.08.10.10.31.50; Thu, 10 Aug 2006 10:31:50 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <dc95aa990608101006h5b979264m34cf8068b6be847e@...> References: <C0FF3452.C91B%dboyle@...> <dc95aa990608091341q78cb8481kccdc3df62f7b7dab@...> <A6B36B00-0A12-4B74-87C8-17C1145BF90E@...> <dc95aa990608091901s3f34b8bfv2ce5c4a84f5c543b@...> <C6A2397D-C87E-435D-B325-C820B190A8C0@...> <dc95aa990608092153g511a60bob08b415c9addc97e@...> <7D0D2336-9C38-4D79-B8AF-877F8ADC48AE@...> <dc95aa990608101006h5b979264m34cf8068b6be847e@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <B460086A-18D3-463B-B522-456B1725A665@...> Content-Transfer-Encoding: 7bit Date: Thu, 10 Aug 2006 19:31:46 +0200 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] MG Design Contest winner X-Yahoo-Group-Post: member; u=83471513; y=uzTttapluWrj1TV9f9f0D1mCXEsn0giYf0BSCJvDrIUemqg X-Yahoo-Profile: makasoft On Aug 10, 2006, at 7:06 PM, Ron Hale-Evans wrote: > On 8/10/06, Jorge Arroyo Gonzalez <trozo@...> wrote: >> I sitll think that if your letterbox has to be found at least once >> for you to win, then it's a question of choosing a hard enough clue, >> to delay the other players long enough, but not so hard as to be >> impossible. This would solve the problem of people choosing >> impossible clues, which I think would make the game frustrating for >> the other players. > > Well, all I can say in the end is that such a rule didn't work with my > playtesters in practice. You're free to develop a variant. If it works > for your group, let me know, and I may add it to the Variants section > in the ruleset. > I guess it is quite subjective, as I said, I'll have to try it out to really see if it would work... I may find it doesn't work either... Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2725 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53009 invoked from network); 11 Aug 2006 10:26:59 -0000 Received: from unknown (66.218.66.216) by m35.grp.scd.yahoo.com with QMQP; 11 Aug 2006 10:26:59 -0000 Received: from unknown (HELO n30.bullet.scd.yahoo.com) (66.94.237.23) by mta1.grp.scd.yahoo.com with SMTP; 11 Aug 2006 10:26:59 -0000 Received: from [66.218.66.58] by n30.bullet.scd.yahoo.com with NNFMP; 11 Aug 2006 10:26:51 -0000 Received: from [66.218.66.79] by t7.bullet.scd.yahoo.com with NNFMP; 11 Aug 2006 10:26:51 -0000 Date: Fri, 11 Aug 2006 10:26:49 -0000 To: piecepack@yahoogroups.com Message-ID: <ebhm19+bc0o@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose From: "Electronicwaffle" <electronicwaffle@...> Subject: Is Luck a four letter word? X-Yahoo-Group-Post: member; u=100789305; y=6qfH_rM_--BicDXIVSt5wdLfXYAoORkaaY6jgOuBfa4Nf80k2oOflq1HYQ X-Yahoo-Profile: ElectronicWaffle Perhaps the timing on this question is lacking, and perhaps it should be a= sked by someone else besides me. However. I think the question remains val= id for our community, and is inherent in what the piecepack is. 1.It ap= pears that some of my games are more luck based (per average) than the gen= eral catalog of rulesets. 2.It is possible to win a number of games with = nothing more than a single (albeit complicated) math equation. 3.A major= ity of piecepack games have math in the game methodlogies. This leads me= to ask, would our group on the whole rather enjoy "solving" a game, over = "playing" a game? Which gets to question: Is Luck welcomed or shunned in= piecepack games? Does it at least have some measured place in gaming? = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2726 Return-Path: <breadman@...> Received: (qmail 9024 invoked from network); 11 Aug 2006 16:50:18 -0000 Received: from unknown (66.218.66.172) by m26.grp.scd.yahoo.com with QMQP; 11 Aug 2006 16:50:18 -0000 Received: from unknown (HELO n19a.bullet.scd.yahoo.com) (66.94.237.48) by mta4.grp.scd.yahoo.com with SMTP; 11 Aug 2006 16:50:18 -0000 Received: from [66.218.66.58] by n19.bullet.scd.yahoo.com with NNFMP; 11 Aug 2006 16:50:11 -0000 Received: from [66.218.66.71] by t7.bullet.scd.yahoo.com with NNFMP; 11 Aug 2006 16:50:10 -0000 X-Sender: breadman@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81673 invoked from network); 11 Aug 2006 15:19:01 -0000 Received: from unknown (66.218.67.33) by m30.grp.scd.yahoo.com with QMQP; 11 Aug 2006 15:19:01 -0000 Received: from unknown (HELO arch.brainshell.org) (67.169.244.240) by mta7.grp.scd.yahoo.com with SMTP; 11 Aug 2006 15:18:58 -0000 Received: by arch.brainshell.org (Postfix, from userid 1001) id B46F5F746; Fri, 11 Aug 2006 09:17:04 -0600 (MDT) Date: Fri, 11 Aug 2006 09:17:04 -0600 To: piecepack@yahoogroups.com Message-ID: <20060811151703.GA10197@...> Mail-Followup-To: piecepack@yahoogroups.com References: <ebhm19+bc0o@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <ebhm19+bc0o@...> X-eGroups-Msg-Info: 2:3:4:0 From: Eric Wald <groups@...> Subject: Re: [piecepack] Is Luck a four letter word? X-Yahoo-Group-Post: member; u=242331055; y=501-_h0AAKezAhwU-vxHv0yOb57tElPQs3q6AS5muzwp3TgM0h-NXKY X-Yahoo-Profile: nomic_breadman X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Aug 2006 16:50:08 -0000 Electronicwaffle wrote: > However. I think the question remains valid for our community, and is > inherent in what the piecepack is. No, this is a valid question in any board game, not just the piecepack. > This leads me to ask, would our group on the whole rather > enjoy "solving" a game, over "playing" a game? > > Is Luck welcomed or shunned in piecepack games? Does it at least have > some measured place in gaming? For my part, I need some luck in games. Otherwise, I start settling into analysis paralysis mode, and my opponents completely refuse to play it again. And once I have actually "solved" a game, it becomes completely boring to me, and *I* refuse to play it again. On the other hand, luckless games have their place in life, particularly in tournaments. Many of the old classics are pure information games, where the whole point is to outthink your opponent. That doesn't work for my main play group, but I enjoy an occasional game of chess. On the extreme end of this is Diplomacy, where chance enters again through the mechanic of simultaneous moves, instead of luck. However, luck needs to be balanced with interesting play decisions. A big dicefest might be worth one play, if it has a good theme, but never again. This is in fact a major characteristic of "German" or "European" board games, as opposed to the major American offerings. Compare Settlers or Carcasonne with Life or Candyland. I haven't tested all of your games, but Epicenter worked well. - Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2727 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35278 invoked from network); 11 Aug 2006 19:49:39 -0000 Received: from unknown (66.218.66.218) by m38.grp.scd.yahoo.com with QMQP; 11 Aug 2006 19:49:39 -0000 Received: from unknown (HELO n16b.bullet.sc5.yahoo.com) (66.163.187.183) by mta3.grp.scd.yahoo.com with SMTP; 11 Aug 2006 19:49:38 -0000 Received: from [66.163.187.123] by n16.bullet.sc5.yahoo.com with NNFMP; 11 Aug 2006 19:48:53 -0000 Received: from [66.218.69.6] by t4.bullet.sc5.yahoo.com with NNFMP; 11 Aug 2006 19:48:53 -0000 Received: from [66.218.66.92] by t6.bullet.scd.yahoo.com with NNFMP; 11 Aug 2006 19:48:53 -0000 Date: Fri, 11 Aug 2006 19:48:51 -0000 To: piecepack@yahoogroups.com Message-ID: <ebimv3+m3tr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: On hint statements X-Yahoo-Group-Post: member; u=100789305; y=YD8Z4EtcoLwwnAUYDnumxeqGpId1wZ1c3ZkhbE9y0BW6iJGL6navvoRNqQ X-Yahoo-Profile: ElectronicWaffle I was skimming over Piecepack Letterboxing, and I knew that one of my gam= es had a similar concept. Let me state that I have not read Letterboxing = in full, and I make this statement on recent hubbub over what a Hint to id= entity of a tile ((and therefore coins)) could or could not be. In review= ing my files, I found this, an excerpt from my game Piecepack Poker Party = Parade, hosted on the piecepack.org site: I provide the excerpt for the be= nefit of adding to the current discussion. -----------------------------= --------------------------------------- Wearing plaid and stripes or "Maki= ng a Statement" Starting with the dealer, and then to the right, each play= er provides a statement about one of their tiles. A statement can not be = made on a tile that has been revealed previously. You must make a true sta= tement about a tile on your home row. The statement you make must identify= that tile. Your statement must be specific enough to exclude the identity= of 12 or more tiles. You indicate what (face down) tile you are making th= e statement of. Sample possible statements: This tile is Neither a Sun or = a Moon This tile's value is Prime. You can not make these statements: This= tile's value is less than 5 This tile is not an Arms. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2728 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36960 invoked from network); 11 Aug 2006 21:17:03 -0000 Received: from unknown (66.218.67.35) by m28.grp.scd.yahoo.com with QMQP; 11 Aug 2006 21:17:03 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.168) by mta9.grp.scd.yahoo.com with SMTP; 11 Aug 2006 21:17:03 -0000 Received: by ug-out-1314.google.com with SMTP id y2so456718uge for <piecepack@yahoogroups.com>; Fri, 11 Aug 2006 14:17:01 -0700 (PDT) Received: by 10.66.244.10 with SMTP id r10mr4657681ugh; Fri, 11 Aug 2006 14:17:01 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Fri, 11 Aug 2006 14:17:01 -0700 (PDT) Message-ID: <dc95aa990608111417m5b7eb40gfec03fa28ef2ef57@...> Date: Fri, 11 Aug 2006 14:17:01 -0700 To: piecepack@yahoogroups.com In-Reply-To: <ebimv3+m3tr@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <ebimv3+m3tr@...> X-Google-Sender-Auth: 0f67d21deab2e38e X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] On hint statements X-Yahoo-Group-Post: member; u=810525; y=vCtukC7fr4jS8Heoo0mfaAbmQK6yqdgM-E-L36Dqlw X-Yahoo-Profile: rwhe Hm, I'm not really sure what you're trying to say about the discussion about hard and easy clues. Could you please elucidate? It might help if you read the rest of the rules for Piecepack Letterbox, since it's really doing something quite different. Ron On 8/11/06, Electronicwaffle <electronicwaffle@...> wrote: > I was skimming over Piecepack Letterboxing, and I knew that one of > my games had a similar concept. > > Let me state that I have not read Letterboxing in full, and I make > this statement on recent hubbub over what a Hint to identity of a > tile ((and therefore coins)) could or could not be. > > In reviewing my files, I found this, an excerpt from my game > Piecepack Poker Party Parade, hosted on the piecepack.org site: > > I provide the excerpt for the benefit of adding to the current > discussion. > > -------------------------------------------------------------------- > > Wearing plaid and stripes or "Making a Statement" > > Starting with the dealer, and then to the right, each player > provides a statement about one of their tiles. A statement can not > be made on a tile that has been revealed previously. > You must make a true statement about a tile on your home row. The > statement you make must identify that tile. Your statement must be > specific enough to exclude the identity of 12 or more tiles. You > indicate what (face down) tile you are making the statement of. > > Sample possible statements: > This tile is Neither a Sun or a Moon > This tile's value is Prime. > > You can not make these statements: > This tile's value is less than 5 > This tile is not an Arms. > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2729 Return-Path: <pete.jones@...> Received: (qmail 70554 invoked from network); 11 Aug 2006 21:25:27 -0000 Received: from unknown (66.218.66.218) by m41.grp.scd.yahoo.com with QMQP; 11 Aug 2006 21:25:27 -0000 Received: from unknown (HELO n30.bullet.scd.yahoo.com) (66.94.237.23) by mta3.grp.scd.yahoo.com with SMTP; 11 Aug 2006 21:25:27 -0000 Received: from [66.218.69.3] by n30.bullet.scd.yahoo.com with NNFMP; 11 Aug 2006 21:25:26 -0000 Received: from [66.218.66.80] by t3.bullet.scd.yahoo.com with NNFMP; 11 Aug 2006 21:25:26 -0000 X-Sender: pete.jones@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45605 invoked from network); 11 Aug 2006 20:12:20 -0000 Received: from unknown (66.218.67.33) by m27.grp.scd.yahoo.com with QMQP; 11 Aug 2006 20:12:20 -0000 Received: from unknown (HELO n32.bullet.scd.yahoo.com) (66.94.237.26) by mta7.grp.scd.yahoo.com with SMTP; 11 Aug 2006 20:12:20 -0000 Received: from [66.218.69.2] by n32.bullet.scd.yahoo.com with NNFMP; 11 Aug 2006 20:12:19 -0000 Received: from [66.218.66.81] by t2.bullet.scd.yahoo.com with NNFMP; 11 Aug 2006 20:12:18 -0000 Date: Fri, 11 Aug 2006 20:12:17 -0000 To: piecepack@yahoogroups.com Message-ID: <ebiob1+q8lr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "Pete Jones" <pete.jones@...> Subject: Sheep Uploaded X-Yahoo-Group-Post: member; u=2874836; y=hC64yLd37xxN37lDhgLMqN5OFhcLDfAm9kV79zd6z7Gu21sp25wzDFyTg4M X-Yahoo-Profile: freewargamesrules X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Aug 2006 21:25:25 -0000 Please find my first piecepack game uploaded to the Rulesets in Progress fo= lder in the files. It is a 3 to 4 player strategy game in which you have t= o get your flock of sheep to your shepherd before your opponents do. Okay = so it's a flimsy theme but the game worked well in playtesting. Pete Jones= Whenever you have plenty of ammo, you never miss. Whenever you are= low on ammo, you can't hit the broad side of a barn. -------= --------------------------------------------------------------- The place o= n the web for free miniature wargame rules http://www.freewargamesrules.co.= uk ---------------------------------------------------------------------- = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2730 Return-Path: <coyoteshaman@...> X-Sender: coyoteshaman@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93426 invoked from network); 12 Aug 2006 00:40:18 -0000 Received: from unknown (66.218.66.217) by m34.grp.scd.yahoo.com with QMQP; 12 Aug 2006 00:40:18 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.169) by mta2.grp.scd.yahoo.com with SMTP; 12 Aug 2006 00:40:18 -0000 Received: by ug-out-1314.google.com with SMTP id u2so1047124uge for <piecepack@yahoogroups.com>; Fri, 11 Aug 2006 17:40:17 -0700 (PDT) Received: by 10.67.119.13 with SMTP id w13mr4849904ugm; Fri, 11 Aug 2006 17:40:17 -0700 (PDT) Received: by 10.67.103.15 with HTTP; Fri, 11 Aug 2006 17:40:17 -0700 (PDT) Message-ID: <9fcf86120608111740u2fbc9fb4p23a5b75bd95ec4cf@...> Date: Fri, 11 Aug 2006 17:40:17 -0700 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990608091028t5e61c8d6xfcdcf174f7e1af8a@...> MIME-Version: 1.0 References: <C0FF3452.C91B%dboyle@...> <dc95aa990608091028t5e61c8d6xfcdcf174f7e1af8a@...> From: "Kisa Griffin" <CoyoteShaman@...> Subject: Re: [piecepack] MG Design Contest winner X-Yahoo-Group-Post: member; u=197159527; y=8f7iAAFSfrsscc7nsBRUcg_fOjiCY8OuA4PdJRbQZnk6Y46V7O2H X-Yahoo-Profile: kisa_griffin Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Congratulations! I had the pleasure of playtesting and going letterboxing with Ron more than once and enjoyed both enough to plan to do them again. Kisa On 8/9/06, Ron Hale-Evans <rwhe@...> wrote: > > On 8/9/06, Dave Boyle <dboyle@... <dboyle%40mesomorph.com>> > wrote: > > The winner: Piecepack Letterbox, by Ron Hale-Evans > > W00t! Worth the wait! Thanks, Dave! Thanks also to my game design > group EGGS and my regular game night Seattle Cosmic for playtesting, > and my beautiful and talented wife Marty for editing. > > > > While we had several games which were very good, Letterbox had the best > > combination of game play, solid design, and logical and necessary > > integration of a piecepack expansion (the whole point of the contest, > > remember). > > Some of the other designers showed me their games privately, and yes, > there was some stiff competition. I'm looking forward to seeing all 17 > up on the Big Board at Piecepack.org <http://piecepack.org/>. > > > > I'm only going to pass along feedback privately, and only if you > actually > > want it. So if you are an author of one of the entries and you are > > interested, let me know and I'll send it to you some time after GenCon. > > Dave, if you have any other feedback beyond what you've given, I would > like it after you return from GenCon. > > For the part of the prize that's a fabulous Mesomorph product, I > select the game system Tapestry, by the Brothers Schoessow. I plan to > write about it in my next book. > > http://www.mesomorph.com/Products/Tapestry.html > > Cheers! > > Ron > > -- > Ron Hale-Evans ... rwhe@... <rwhe%40ludism.org> ... > http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2732 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90532 invoked from network); 12 Aug 2006 21:05:46 -0000 Received: from unknown (66.218.67.35) by m30.grp.scd.yahoo.com with QMQP; 12 Aug 2006 21:05:46 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta9.grp.scd.yahoo.com with SMTP; 12 Aug 2006 21:05:46 -0000 Received: by ug-out-1314.google.com with SMTP id m2so304501uge for <piecepack@yahoogroups.com>; Sat, 12 Aug 2006 14:04:11 -0700 (PDT) Received: by 10.67.93.7 with SMTP id v7mr5891793ugl; Sat, 12 Aug 2006 14:04:11 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Sat, 12 Aug 2006 14:04:11 -0700 (PDT) Message-ID: <dc95aa990608121404v5f14c96ave5722410178a756d@...> Date: Sat, 12 Aug 2006 14:04:11 -0700 To: piecepack@yahoogroups.com In-Reply-To: <9fcf86120608111740u2fbc9fb4p23a5b75bd95ec4cf@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <C0FF3452.C91B%dboyle@...> <dc95aa990608091028t5e61c8d6xfcdcf174f7e1af8a@...> <9fcf86120608111740u2fbc9fb4p23a5b75bd95ec4cf@...> X-Google-Sender-Auth: a08dda4d4ced97fb X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] MG Design Contest winner X-Yahoo-Group-Post: member; u=810525; y=BufEKA1UsN1imHnPQoyXC0b9vS9gFkJHCPq2OhPmIA X-Yahoo-Profile: rwhe On 8/11/06, Kisa Griffin <CoyoteShaman@...> wrote: > Congratulations! > > I had the pleasure of playtesting and going letterboxing with Ron more than > once and enjoyed both enough to plan to do them again. > > Kisa Thanks to everyone who congratulated me for winning the competition. Kisa, that was an especially nice thing to say. (Kisa really has gone letterboxing with me in real life, as well as playtested the game.) By the way, Letterboxing.org, which I linked to in the rules, was ironically down for a few days just when the competition winner was announced, but it's up again now if you want to read the FAQ. http://www.letterboxing.org/faq/faq.html Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2733 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94972 invoked from network); 12 Aug 2006 21:08:55 -0000 Received: from unknown (66.218.66.167) by m36.grp.scd.yahoo.com with QMQP; 12 Aug 2006 21:08:55 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta6.grp.scd.yahoo.com with SMTP; 12 Aug 2006 21:08:54 -0000 Received: by ug-out-1314.google.com with SMTP id m2so792084ugc for <piecepack@yahoogroups.com>; Sat, 12 Aug 2006 14:08:51 -0700 (PDT) Received: by 10.66.244.10 with SMTP id r10mr5912165ugh; Sat, 12 Aug 2006 14:08:49 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Sat, 12 Aug 2006 14:08:49 -0700 (PDT) Message-ID: <dc95aa990608121408s102edb0bo81ad7f5b78c6c2a2@...> Date: Sat, 12 Aug 2006 14:08:49 -0700 To: piecepack@yahoogroups.com In-Reply-To: <D746933D-4352-404A-B7AB-D6E0F4E813D9@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <C0FF3452.C91B%dboyle@...> <dc95aa990608091028t5e61c8d6xfcdcf174f7e1af8a@...> <9fcf86120608111740u2fbc9fb4p23a5b75bd95ec4cf@...> <D746933D-4352-404A-B7AB-D6E0F4E813D9@...> X-Google-Sender-Auth: ab1f7dc2d20ad855 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] MG Design Contest winner X-Yahoo-Group-Post: member; u=810525; y=1dECEfaTlYYRDGAqjg2mQtvT4VBEZ-GMke4YoGx_vA X-Yahoo-Profile: rwhe On 8/12/06, Jorge Arroyo Gonzalez <trozo@...> wrote: > I tried the game today after building a seasons set. We were only two > players, and the game seems to lose some of the fun, but it was > enjoyable. We each made two clues each so that the game would last a > bit more. I have to say the game does inspire the imagination. You > can really see the rivers, forests, mountains, etc... in the 6x6 > board. I think with 4 players that get into the mood of the game, it > can really be a lot of fun and I look forward to playing it that way :) > > -Jorge Wow, Jorge, I'm glad you had fun, but PPLB is definitely not meant to be a two-player game. If you do create a two-player variant that really works well, let me know, and I'll add it to the Variants section. I'm glad you got into the mood of the game. (I'm smiling as I write this.) Having a "mood" was definitely part of the design idea. Can we see some photos of your seasons set? The basic piecepack you made is so beautiful. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2734 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34171 invoked from network); 12 Aug 2006 22:17:34 -0000 Received: from unknown (66.218.66.218) by m41.grp.scd.yahoo.com with QMQP; 12 Aug 2006 22:17:34 -0000 Received: from unknown (HELO n18a.bullet.sc5.yahoo.com) (66.163.187.161) by mta3.grp.scd.yahoo.com with SMTP; 12 Aug 2006 22:17:34 -0000 Received: from [66.163.187.122] by n18.bullet.sc5.yahoo.com with NNFMP; 12 Aug 2006 22:16:10 -0000 Received: from [66.218.69.6] by t3.bullet.sc5.yahoo.com with NNFMP; 12 Aug 2006 22:16:10 -0000 Received: from [66.218.66.85] by t6.bullet.scd.yahoo.com with NNFMP; 12 Aug 2006 22:16:10 -0000 Date: Sat, 12 Aug 2006 22:16:10 -0000 To: piecepack@yahoogroups.com Message-ID: <ebljva+pmm4@...> In-Reply-To: <C0FF3452.C91B%dboyle@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "mschoessow" <mikeschoessow@...> Subject: Re: MG Design Contest winner X-Yahoo-Group-Post: member; u=154985245; y=Ey75gPNZrefUvj90KioqvQh_vrwOqjZcKp84gghFwr9AS1F-kA X-Yahoo-Profile: mschoessow --- In piecepack@yahoogroups.com, Dave Boyle <dboyle@...> wrote: > > The wi= nner: Piecepack Letterbox, by Ron Hale-Evans > Great job Ron! I haven't= yet played the game but from a read of the rules it sounds like a lot of = fun. My impression is that the game is sort of a cross between a party gam= e and a good designer board game, combining aspects of both; social intera= ction and humor combined with thought-out moves and strategic planning. I= particulary admire the scoring system, the cleverest aspect of which, in = my opinion,is the awarding of 1 point for each other player who finds your= own letter box. At a glance it seemed to me at first that players should = be striving to find other player's boxes while keeping their own well hidd= en to keep the scores of other players low, so initially I felt that playe= rs should <lose> a point for each other player who finds their box. In fac= t at first Steve and I wondered if there was a misprint in the rules. We w= ere discussing how it seemed to us that the game would be way too sensiti= ve to the relative difficulty of the initial clues, to such an extent that= the game might even be effectively broken (at this time we were assuming = that players were actually supposed to lose a point when another player fo= und their box). However shortly thereafter it became clear why players rec= eive <positive> points when other players find their boxes; it's because t= his neatly precludes a clue sensitivity problem. Very nice! We did find o= urselves a bit confused by the tie breaking rules description. It's not cl= ear how ties can be broken by awarding the win to the player who has visit= ed the most letterboxes, since the game always ends the moment one player = (in a 4-player game) finds 3 letterboxes. I believe this is the same as ju= st saying that in the case of a points tie, the player who ended the game = wins and that would make sense, but if that's true, then why is there the = need for another level of tie-breaking beyond that? I suspect I may know w= hat the rules intention is but I don't think it's completely clear as wri= tten. Question: does the word "winner" in the first sentence of that secti= on mean <exactly> the same thing as the word "winner" in the second senten= ce? On another subject, I'll be interested to hear what you think of Tape= stry when you play it. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2737 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4310 invoked from network); 13 Aug 2006 01:43:52 -0000 Received: from unknown (66.218.67.34) by m36.grp.scd.yahoo.com with QMQP; 13 Aug 2006 01:43:52 -0000 Received: from unknown (HELO py-out-1112.google.com) (64.233.166.182) by mta8.grp.scd.yahoo.com with SMTP; 13 Aug 2006 01:43:52 -0000 Received: by py-out-1112.google.com with SMTP id w49so855404pyg for <piecepack@yahoogroups.com>; Sat, 12 Aug 2006 18:43:51 -0700 (PDT) Received: by 10.65.103.17 with SMTP id f17mr5666106qbm; Sat, 12 Aug 2006 18:43:51 -0700 (PDT) Return-Path: <makasoft@...> Received: from ?10.0.1.2? ( [82.158.92.160]) by mx.gmail.com with ESMTP id d12sm942156qbc.2006.08.12.18.43.50; Sat, 12 Aug 2006 18:43:51 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <dc95aa990608121408s102edb0bo81ad7f5b78c6c2a2@...> References: <C0FF3452.C91B%dboyle@...> <dc95aa990608091028t5e61c8d6xfcdcf174f7e1af8a@...> <9fcf86120608111740u2fbc9fb4p23a5b75bd95ec4cf@...> <D746933D-4352-404A-B7AB-D6E0F4E813D9@...> <dc95aa990608121408s102edb0bo81ad7f5b78c6c2a2@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <CA77FEE0-8E97-4A21-98C0-46CD70D0475C@...> Content-Transfer-Encoding: 7bit Date: Sun, 13 Aug 2006 03:43:47 +0200 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] MG Design Contest winner X-Yahoo-Group-Post: member; u=83471513; y=8ccvsdftjtmClMzeM1DYX0cjCASx-u2shdY-MSxsgQMYl_4 X-Yahoo-Profile: makasoft On Aug 12, 2006, at 11:08 PM, Ron Hale-Evans wrote: > On 8/12/06, Jorge Arroyo Gonzalez <trozo@...> wrote: >> I tried the game today after building a seasons set. We were only two >> players, and the game seems to lose some of the fun, but it was >> enjoyable. We each made two clues each so that the game would last a >> bit more. I have to say the game does inspire the imagination. You >> can really see the rivers, forests, mountains, etc... in the 6x6 >> board. I think with 4 players that get into the mood of the game, it >> can really be a lot of fun and I look forward to playing it that >> way :) >> >> -Jorge > > Wow, Jorge, I'm glad you had fun, but PPLB is definitely not meant to > be a two-player game. If you do create a two-player variant that > really works well, let me know, and I'll add it to the Variants > section. > Well, I think the game can be played with 2, but it loses a lot of the fun. All the "uncertainty" of not knowing who found what is gone because you both know everything that happens. With more players, I guess it must be difficult to keep a straight face after finding a specially difficult box, and that must be part of the fun. That said. The fun of making the clues and trying to solve them is there, as is the "mood". I think for two players a good way to play would be to link 3 or 4 different clues together in a way that the location of the first box is needed to solve the next clue and so on. It would give a sense of "following a trail". > I'm glad you got into the mood of the game. (I'm smiling as I write > this.) Having a "mood" was definitely part of the design idea. > > Can we see some photos of your seasons set? The basic piecepack you > made is so beautiful. Thanks a lot :) I'll post some pictures on the wiki. I'm more happy with the design for the basic set, but this one has turned out ok. By the way, I read your other answer (about the scoring) and your example made me see why it might not be such an issue that someone uses an impossible clue... :) -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2738 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29672 invoked from network); 13 Aug 2006 09:31:17 -0000 Received: from unknown (66.218.66.217) by m40.grp.scd.yahoo.com with QMQP; 13 Aug 2006 09:31:17 -0000 Received: from unknown (HELO n4a.bullet.sc5.yahoo.com) (66.163.187.127) by mta2.grp.scd.yahoo.com with SMTP; 13 Aug 2006 09:31:17 -0000 Received: from [66.163.187.120] by n4.bullet.sc5.yahoo.com with NNFMP; 13 Aug 2006 09:31:13 -0000 Received: from [66.218.69.4] by t1.bullet.sc5.yahoo.com with NNFMP; 13 Aug 2006 09:31:13 -0000 Received: from [66.218.66.75] by t4.bullet.scd.yahoo.com with NNFMP; 13 Aug 2006 09:31:13 -0000 Date: Sun, 13 Aug 2006 09:31:11 -0000 To: piecepack@yahoogroups.com Message-ID: <ebmrgv+ntgf@...> In-Reply-To: <dc95aa990608111417m5b7eb40gfec03fa28ef2ef57@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: Re: On hint statements X-Yahoo-Group-Post: member; u=100789305; y=-hrHV832tassZaMN7FWEk0iyGAxb9ysgGBOOCX4mNDdkZwbCbDZAtZGO2A X-Yahoo-Profile: ElectronicWaffle --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > Hm= , I'm not really sure what you're trying to say about the discussion > abo= ut hard and easy clues. Could you please elucidate? I simply had already = put forth guidelines on how to be cryptic with identifying tiles. Im not s= aying my guidelines are best. Instead of reinventing the wheel, I just fig= ured that for someone out there, having some guidelines, or even some dirt= basic (easy) examples could help inspire additonal clues (for letterboxin= g). I can't guess if this will help anyone with Letterboxing, but I figure= it can't help anyone, if I dont present it. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2739 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 18718 invoked from network); 13 Aug 2006 20:52:55 -0000 Received: from unknown (66.218.66.172) by m28.grp.scd.yahoo.com with QMQP; 13 Aug 2006 20:52:55 -0000 Received: from unknown (HELO n16a.bullet.scd.yahoo.com) (66.94.237.45) by mta4.grp.scd.yahoo.com with SMTP; 13 Aug 2006 20:52:55 -0000 Received: from [66.218.69.4] by n16.bullet.scd.yahoo.com with NNFMP; 13 Aug 2006 20:52:44 -0000 Received: from [66.218.66.70] by t4.bullet.scd.yahoo.com with NNFMP; 13 Aug 2006 20:52:44 -0000 Date: Sun, 13 Aug 2006 20:52:43 -0000 To: piecepack@yahoogroups.com Message-ID: <ebo3er+a8m1@...> In-Reply-To: <CA77FEE0-8E97-4A21-98C0-46CD70D0475C@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "mschoessow" <mikeschoessow@...> Subject: Re: MG Design Contest winner X-Yahoo-Group-Post: member; u=154985245; y=lGxraho1vh0j1D7XKudIoRNVyPcSTSjDxu-IkARXCeCV9XUEvg X-Yahoo-Profile: mschoessow > By the way, I read your other answer (about the scoring) and your > exa= mple made me see why it might not be such an issue that someone > uses a= n impossible clue... :) > > > -Jorge > I agree. As I mentioned in my ea= rlier post, I initially thought that the game might be too sensitive to th= e relative dificulty of the clues, perhaps even to such an extent that the= clue quality would be, by far, the dominant factor in determining game ou= tcomes. But after more thought I realized that this problem is probably av= erted by the rule that gives one point to a player for each other player = that finds his own box. Go ahead and work out worst-case scenarios (stupid= ly difficult clue; nobody figures it out, while that player finds all the = other boxes. Or, ridiculously easy clue so every other player finds the bo= x, etc.). Even in these cases, if we assume just a bit of luck for one or = more of the other players the scores still end up pretty even. So, I belie= ve there is probably a pretty wide range of easy versus difficult clues wh= ere the game will work well with play skill other than clue composition be= ing a major factor in most wins. Of course since I haven't played the gam= e yet I could be talking nonsense :-) But I don't think so. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2740 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16883 invoked from network); 17 Aug 2006 22:09:56 -0000 Received: from unknown (66.218.67.36) by m41.grp.scd.yahoo.com with QMQP; 17 Aug 2006 22:09:56 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.168) by mta10.grp.scd.yahoo.com with SMTP; 17 Aug 2006 22:09:56 -0000 Received: by ug-out-1314.google.com with SMTP id m2so717589ugc for <piecepack@yahoogroups.com>; Thu, 17 Aug 2006 15:09:43 -0700 (PDT) Received: by 10.67.101.8 with SMTP id d8mr1449454ugm; Thu, 17 Aug 2006 15:09:43 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Thu, 17 Aug 2006 15:09:43 -0700 (PDT) Message-ID: <dc95aa990608171509l78bb78d0t7e9f44ef3ec1c824@...> Date: Thu, 17 Aug 2006 15:09:43 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 2609d81628d8d6c5 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Request to Mesomorph X-Yahoo-Group-Post: member; u=810525; y=dRDcv9ITa2RDrXPWx8AXoFvl5HHQ84gGe-zN-QdIfg X-Yahoo-Profile: rwhe Dave, if you have time, would you please post a list of the 17 entries to the recent contest? Nothing fancy, just game titles and designers. I bet I'm not the only person who's curious. Thanks, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2741 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45075 invoked from network); 22 Aug 2006 19:38:02 -0000 Received: from unknown (66.218.66.167) by m41.grp.scd.yahoo.com with QMQP; 22 Aug 2006 19:38:02 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.185) by mta6.grp.scd.yahoo.com with SMTP; 22 Aug 2006 19:38:01 -0000 Received: by nf-out-0910.google.com with SMTP id o63so139356nfa for <piecepack@yahoogroups.com>; Tue, 22 Aug 2006 12:37:59 -0700 (PDT) Received: by 10.48.210.20 with SMTP id i20mr934883nfg; Tue, 22 Aug 2006 12:37:59 -0700 (PDT) Return-Path: <makasoft@...> Received: from ?192.168.0.28? ( [81.35.156.44]) by mx.gmail.com with ESMTP id 20sm859274huf.2006.08.22.12.37.57; Tue, 22 Aug 2006 12:37:58 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) Content-Transfer-Encoding: 7bit Message-Id: <B9ECE59F-BA71-4861-8E39-DD8BFA5165E5@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed To: piecepack@yahoogroups.com Date: Tue, 22 Aug 2006 21:37:59 +0200 X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: About the contests X-Yahoo-Group-Post: member; u=83471513; y=C5WxxuWUyMmXEBtCv71JbbEf25ycma2Dj7M4SZvyIq8zNK8 X-Yahoo-Profile: makasoft Hello all. After reading the new contest pages on the wiki, I've realized this was actually the first "private" contest. I assumed (wrongly) that all the other contests before this one had been also organized by MG. So, my suggestion (in one of my first messages to the list) of a contest from the piecepack comunity was really irrelevant, as all the contests before the last one seemed to be just that. I'm sorry I didn't look into this before writing that message, but at the same time I'm happy to learn how the contests worked. So, what next then? :) -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2742 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53939 invoked from network); 22 Aug 2006 20:04:34 -0000 Received: from unknown (66.218.66.218) by m40.grp.scd.yahoo.com with QMQP; 22 Aug 2006 20:04:34 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.168) by mta3.grp.scd.yahoo.com with SMTP; 22 Aug 2006 20:04:34 -0000 Received: by ug-out-1314.google.com with SMTP id e2so2077831ugf for <piecepack@yahoogroups.com>; Tue, 22 Aug 2006 13:04:32 -0700 (PDT) Received: by 10.66.216.6 with SMTP id o6mr4618824ugg; Tue, 22 Aug 2006 13:04:32 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Tue, 22 Aug 2006 13:04:31 -0700 (PDT) Message-ID: <dc95aa990608221304o5515c5a8k1c382a85ccec6c98@...> Date: Tue, 22 Aug 2006 13:04:31 -0700 To: piecepack@yahoogroups.com In-Reply-To: <B9ECE59F-BA71-4861-8E39-DD8BFA5165E5@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <B9ECE59F-BA71-4861-8E39-DD8BFA5165E5@...> X-Google-Sender-Auth: f3fcc76d454a07c0 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] About the contests X-Yahoo-Group-Post: member; u=810525; y=5IrqFyP-Wxpsll4gyRE9_IFc7R4oUxRK484BCP5LvA X-Yahoo-Profile: rwhe On 8/22/06, Jorge Arroyo Gonzalez <trozo@...> wrote: > Hello all. > > After reading the new contest pages on the wiki, I've realized > this was actually the first "private" contest. I assumed (wrongly) > that all the other contests before this one had been also organized > by MG. So, my suggestion (in one of my first messages to the list) of > a contest from the piecepack comunity was really irrelevant, as all > the contests before the last one seemed to be just that. I'm sorry I > didn't look into this before writing that message, but at the same > time I'm happy to learn how the contests worked. > > So, what next then? :) > > > -Jorge Glad you asked, Jorge. :-) You may remember that the rules for the Group Projects contest stated that the winners had the right to suggest a judge for the next contest if they decided not to judge it themselves. I have been in touch with Jeb Havens and Ian Schreiber, the winners of Group Projects. They regret that they are too busy right now to judge the next competition. However, since I won the Mesomorph competition, I have Jeb's and Ian's blessing, as well as the blessing of Clark Rodeffer, the judge for Group Projects, to judge the next contest myself. I already have a theme and am writing up the rules. I'll announce the contest in a week or two. Don't worry; the theme won't be Ludic Synergy II. I *am* looking for donations of prizes for the contest. The last few competitions had some prettty good prizes, so let's try to at least match them. Please send me private email if you can contribute a prize. By the way, Jeb Havens has promised to send the Trophy Cloth back. He'll mail it to me in a few weeks, and I'll send it to the winner of the next contest. I will not be signing the cloth myself this time because the contest I won was not part of the "lineage" of the public competitions. I consider it enough of an honour to be judging the next contest. Long live the piecepack! Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2743 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67550 invoked from network); 24 Aug 2006 23:04:03 -0000 Received: from unknown (66.218.67.34) by m27.grp.scd.yahoo.com with QMQP; 24 Aug 2006 23:04:03 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.170) by mta8.grp.scd.yahoo.com with SMTP; 24 Aug 2006 23:03:56 -0000 Received: by ug-out-1314.google.com with SMTP id m3so660520ugc for <piecepack@yahoogroups.com>; Thu, 24 Aug 2006 16:03:55 -0700 (PDT) Received: by 10.66.220.17 with SMTP id s17mr1467390ugg; Thu, 24 Aug 2006 15:53:54 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Thu, 24 Aug 2006 15:53:54 -0700 (PDT) Message-ID: <dc95aa990608241553n4ac19fd5l6318668c62550faf@...> Date: Thu, 24 Aug 2006 15:53:54 -0700 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990608171509l78bb78d0t7e9f44ef3ec1c824@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990608171509l78bb78d0t7e9f44ef3ec1c824@...> X-Google-Sender-Auth: 42262d796c06f7d4 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: Request to Mesomorph X-Yahoo-Group-Post: member; u=810525; y=Y44sCbogTluBRee7poosgK6qtQ-8sKabpcdiEhfGMw X-Yahoo-Profile: rwhe I found this old message that lists 13 of the 17 games in the contest: http://games.groups.yahoo.com/group/piecepack/message/2398 I've added Sheep as well, so here are 14 of the 17. Anyone want to volunteer the titles of the other three? Blood Diamonds Chameleon Flowers in the Fields Goods from Cape to Cairo It's a Weird, Weird Galaxy! Let the Games Begin Pah Pong: The Game of the Four Seasons Piecepack Letterbox Scavenger Hunt Sheep Spam-O-Rama Stacked Deck War The Four Seasons Tribe of the Four Seasons I hope we see these soon. Some of the titles are making my mouth water, like Chameleon and It's a Weird, Weird Galaxy... Ron On 8/17/06, Ron Hale-Evans <rwhe@...> wrote: > Dave, if you have time, would you please post a list of the 17 entries > to the recent contest? Nothing fancy, just game titles and designers. > I bet I'm not the only person who's curious. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2744 Return-Path: <bjr5096@...> Received: (qmail 56573 invoked from network); 25 Aug 2006 12:34:56 -0000 Received: from unknown (66.218.66.172) by m36.grp.scd.yahoo.com with QMQP; 25 Aug 2006 12:34:56 -0000 Received: from unknown (HELO n17a.bullet.scd.yahoo.com) (66.94.237.46) by mta4.grp.scd.yahoo.com with SMTP; 25 Aug 2006 12:34:56 -0000 Received: from [66.218.66.59] by n17.bullet.scd.yahoo.com with NNFMP; 25 Aug 2006 12:34:03 -0000 Received: from [66.218.66.74] by t8.bullet.scd.yahoo.com with NNFMP; 25 Aug 2006 12:34:03 -0000 X-Sender: bjr5096@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5026 invoked from network); 25 Aug 2006 12:20:20 -0000 Received: from unknown (66.218.67.33) by m27.grp.scd.yahoo.com with QMQP; 25 Aug 2006 12:20:20 -0000 Received: from unknown (HELO n20a.bullet.scd.yahoo.com) (66.94.237.49) by mta7.grp.scd.yahoo.com with SMTP; 25 Aug 2006 12:20:08 -0000 Received: from [66.218.66.59] by n20.bullet.scd.yahoo.com with NNFMP; 25 Aug 2006 12:19:09 -0000 Received: from [66.218.66.84] by t8.bullet.scd.yahoo.com with NNFMP; 25 Aug 2006 12:19:09 -0000 Date: Fri, 25 Aug 2006 12:19:08 -0000 To: piecepack@yahoogroups.com Message-ID: <ecmprs+hc15@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "Brendan Ryan" <bjr5096@...> Subject: Dice and tile backs X-Yahoo-Group-Post: member; u=170191672; y=9y8IKphdY69Mc7S2hBhIwkXFG1DkjNqj1Bgj0SRa-1vnCH68Jr4 X-Yahoo-Profile: bryanhf2002 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Aug 2006 12:34:03 -0000 Is there any particular order that the numbers are usually arranged on the = dice? Regular ones have opposite sides add to seven. I figured that with nu= ll through five, the opposite sides could add to five. How often are the t= iles made with checkered backs? Is a checkered pattern useful for any games= ? Brendan From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2745 Return-Path: <gem6ice@...> Received: (qmail 25134 invoked from network); 25 Aug 2006 12:58:10 -0000 Received: from unknown (66.218.66.217) by m34.grp.scd.yahoo.com with QMQP; 25 Aug 2006 12:58:10 -0000 Received: from unknown (HELO n27.bullet.scd.yahoo.com) (66.94.237.56) by mta2.grp.scd.yahoo.com with SMTP; 25 Aug 2006 12:58:10 -0000 Received: from [66.218.66.58] by n27.bullet.scd.yahoo.com with NNFMP; 25 Aug 2006 12:57:30 -0000 Received: from [66.218.66.82] by t7.bullet.scd.yahoo.com with NNFMP; 25 Aug 2006 12:57:30 -0000 X-Sender: gem6ice@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3578 invoked from network); 25 Aug 2006 12:41:07 -0000 Received: from unknown (66.218.66.166) by m28.grp.scd.yahoo.com with QMQP; 25 Aug 2006 12:41:07 -0000 Received: from unknown (HELO demeter.hmdnsgroup.com) (63.247.143.2) by mta5.grp.scd.yahoo.com with SMTP; 25 Aug 2006 12:41:07 -0000 Received: from c-24-91-161-139.hsd1.ma.comcast.net ([24.91.161.139]:63989) by demeter.hmdnsgroup.com with esmtpa (Exim 4.52) id 1GGaz8-0002Te-E6; Fri, 25 Aug 2006 08:40:30 -0400 In-Reply-To: <ecmprs+hc15@...> References: <ecmprs+hc15@...> Mime-Version: 1.0 (Apple Message framework v752.2) Content-Type: text/plain; charset=US-ASCII; format=flowed Message-Id: <1B6C71C2-0C32-455E-861D-4BCC9B1E3661@...> Cc: Gemini6Ice <gem6ice@...> Content-Transfer-Encoding: 7bit Date: Fri, 25 Aug 2006 08:40:27 -0400 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-HMDNSGroup-MailScanner-Information: Please contact the ISP for more information X-HMDNSGroup-MailScanner: Found to be clean X-HMDNSGroup-MailScanner-SpamCheck: not spam, SpamAssassin (score=-4.235, required 5, autolearn=not spam, ALL_TRUSTED -1.80, AWL 0.16, BAYES_00 -2.60) X-HMDNSGroup-MailScanner-From: gem6ice@... X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - demeter.hmdnsgroup.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - gemini6ice.com X-Source: X-Source-Args: X-Source-Dir: X-eGroups-Msg-Info: 1:0:0:0 From: Gemini6Ice <gem6ice@...> Subject: Re: [piecepack] Dice and tile backs X-Yahoo-Group-Post: member; u=189768132; y=x8YA0wHOtBTalCGN3rqf_eE_YEJDFRR-UXXNdrWMXvn368qv_rhxBo4 X-Yahoo-Profile: gemini6ice.geo X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Aug 2006 12:57:30 -0000 Opposite sides should add to six. On Aug 25, 2006, at 8:19 AM, Brendan Ryan wrote: > Is there any particular order that the numbers are usually arranged on > the dice? Regular ones have opposite sides add to seven. I figured > that with null through five, the opposite sides could add to five. > > How often are the tiles made with checkered backs? Is a checkered > pattern useful for any games? > > Brendan > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2746 Return-Path: <gem6ice@...> Received: (qmail 39773 invoked from network); 25 Aug 2006 12:57:33 -0000 Received: from unknown (66.218.66.167) by m38.grp.scd.yahoo.com with QMQP; 25 Aug 2006 12:57:33 -0000 Received: from unknown (HELO n31.bullet.scd.yahoo.com) (66.94.237.25) by mta6.grp.scd.yahoo.com with SMTP; 25 Aug 2006 12:57:33 -0000 Received: from [66.218.69.3] by n31.bullet.scd.yahoo.com with NNFMP; 25 Aug 2006 12:57:24 -0000 Received: from [66.218.66.83] by t3.bullet.scd.yahoo.com with NNFMP; 25 Aug 2006 12:57:24 -0000 X-Sender: gem6ice@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31138 invoked from network); 25 Aug 2006 12:44:30 -0000 Received: from unknown (66.218.66.167) by m38.grp.scd.yahoo.com with QMQP; 25 Aug 2006 12:44:30 -0000 Received: from unknown (HELO demeter.hmdnsgroup.com) (63.247.143.2) by mta6.grp.scd.yahoo.com with SMTP; 25 Aug 2006 12:44:30 -0000 Received: from c-24-91-161-139.hsd1.ma.comcast.net ([24.91.161.139]:63989) by demeter.hmdnsgroup.com with esmtpa (Exim 4.52) id 1GGaze-0002Te-UQ; Fri, 25 Aug 2006 08:41:03 -0400 In-Reply-To: <ecmprs+hc15@...> References: <ecmprs+hc15@...> Mime-Version: 1.0 (Apple Message framework v752.2) Content-Type: text/plain; charset=US-ASCII; format=flowed Message-Id: <B0774EFE-DAC4-4C89-A78E-B69A4FA26000@...> Cc: Gemini6Ice <gem6ice@...> Content-Transfer-Encoding: 7bit Date: Fri, 25 Aug 2006 08:41:00 -0400 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-HMDNSGroup-MailScanner-Information: Please contact the ISP for more information X-HMDNSGroup-MailScanner: Found to be clean X-HMDNSGroup-MailScanner-SpamCheck: not spam, SpamAssassin (score=-4.235, required 5, autolearn=not spam, ALL_TRUSTED -1.80, AWL 0.16, BAYES_00 -2.60) X-HMDNSGroup-MailScanner-From: gem6ice@... X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - demeter.hmdnsgroup.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - gemini6ice.com X-Source: X-Source-Args: X-Source-Dir: X-eGroups-Msg-Info: 1:0:0:0 From: Gemini6Ice <gem6ice@...> Subject: Re: [piecepack] Dice and tile backs X-Yahoo-Group-Post: member; u=189768132; y=eAOMR8kZjQCj-B9Rvydp8mJwhUijw4_NP9v3HUlLjgwoa-lMUCwP-_U X-Yahoo-Profile: gemini6ice.geo X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Aug 2006 12:57:24 -0000 Wait, no, sorry, you're right. *shame* On Aug 25, 2006, at 8:19 AM, Brendan Ryan wrote: > Is there any particular order that the numbers are usually arranged on > the dice? Regular ones have opposite sides add to seven. I figured > that with null through five, the opposite sides could add to five. > > How often are the tiles made with checkered backs? Is a checkered > pattern useful for any games? > > Brendan > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2747 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81640 invoked from network); 25 Aug 2006 16:06:26 -0000 Received: from unknown (66.218.67.34) by m39.grp.scd.yahoo.com with QMQP; 25 Aug 2006 16:06:26 -0000 Received: from unknown (HELO py-out-1112.google.com) (64.233.166.179) by mta8.grp.scd.yahoo.com with SMTP; 25 Aug 2006 16:06:26 -0000 Received: by py-out-1112.google.com with SMTP id d80so1253850pyd for <piecepack@yahoogroups.com>; Fri, 25 Aug 2006 09:05:22 -0700 (PDT) Received: by 10.35.38.17 with SMTP id q17mr5390522pyj; Fri, 25 Aug 2006 09:05:22 -0700 (PDT) Return-Path: <makasoft@...> Received: from ?192.168.1.128? ( [83.58.93.38]) by mx.gmail.com with ESMTP id f75sm2578541pye.2006.08.25.09.05.21; Fri, 25 Aug 2006 09:05:22 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <B0774EFE-DAC4-4C89-A78E-B69A4FA26000@...> References: <ecmprs+hc15@...> <B0774EFE-DAC4-4C89-A78E-B69A4FA26000@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <F6EAA62A-83D5-4D00-A712-E79D9D0754DD@...> Content-Transfer-Encoding: 7bit Date: Fri, 25 Aug 2006 18:05:47 +0200 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Dice and tile backs X-Yahoo-Group-Post: member; u=83471513; y=1k_G9N09Dz2wpCMg0Xtxn0uGD-tIMj6UXIPr8IBHfKK-ydg X-Yahoo-Profile: makasoft Oops, I didn't even think about that when doing my dice... I've put the ace and the blank on opposite sides and then 2, 3, 4 and 5 around them... About the checkered backs, I don't think any games use this feature explicitly and it can be a bit confusing with games that have layouts that have tiles in an hexagon like pattern. -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2749 Return-Path: <jeadams1@...> Received: (qmail 37960 invoked from network); 28 Aug 2006 14:53:53 -0000 Received: from unknown (66.218.67.34) by m21.grp.scd.yahoo.com with QMQP; 28 Aug 2006 14:53:53 -0000 Received: from unknown (HELO n14c.bullet.sc5.yahoo.com) (66.163.187.205) by mta8.grp.scd.yahoo.com with SMTP; 28 Aug 2006 14:53:51 -0000 Received: from [66.163.187.122] by n14.bullet.sc5.yahoo.com with NNFMP; 28 Aug 2006 14:53:46 -0000 Received: from [66.218.66.58] by t3.bullet.sc5.yahoo.com with NNFMP; 28 Aug 2006 14:53:46 -0000 Received: from [66.218.66.70] by t7.bullet.scd.yahoo.com with NNFMP; 28 Aug 2006 14:53:46 -0000 X-Sender: jeadams1@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98651 invoked from network); 28 Aug 2006 13:53:17 -0000 Received: from unknown (66.218.67.34) by m39.grp.scd.yahoo.com with QMQP; 28 Aug 2006 13:53:17 -0000 Received: from unknown (HELO n30.bullet.scd.yahoo.com) (66.94.237.23) by mta8.grp.scd.yahoo.com with SMTP; 28 Aug 2006 13:53:17 -0000 Received: from [66.218.69.2] by n30.bullet.scd.yahoo.com with NNFMP; 28 Aug 2006 13:49:47 -0000 Received: from [66.218.66.75] by t2.bullet.scd.yahoo.com with NNFMP; 28 Aug 2006 13:49:47 -0000 Date: Mon, 28 Aug 2006 13:49:47 -0000 To: piecepack@yahoogroups.com Message-ID: <ecus9r+8tnh@...> In-Reply-To: <dc95aa990608241553n4ac19fd5l6318668c62550faf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "Jim Adams" <jeadams1@...> Subject: Re: Request to Mesomorph X-Yahoo-Group-Post: member; u=164099110; y=ggZcV6oB62P6jHH1iYgV2h5mbnC2QYmi2f2a9HBIv54g6MI X-Yahoo-Profile: jeadams1 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 28 Aug 2006 14:53:44 -0000 > I hope we see these soon. Some of the titles are making my mouth > water,= like Chameleon and It's a Weird, Weird Galaxy... > > Ron Hi Ron! I = just submitted the rules for It's a Weird, Weird Galaxy to the piecepack we= b site. It's funny your mouth is watering as this game features an interga= lactic camel that flies around spitting on stuff ... :-) Jim From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2750 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80573 invoked from network); 28 Aug 2006 17:24:33 -0000 Received: from unknown (66.218.67.33) by m35.grp.scd.yahoo.com with QMQP; 28 Aug 2006 17:24:33 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.171) by mta7.grp.scd.yahoo.com with SMTP; 28 Aug 2006 17:24:32 -0000 Received: by ug-out-1314.google.com with SMTP id c2so3496480ugf for <piecepack@yahoogroups.com>; Mon, 28 Aug 2006 10:20:57 -0700 (PDT) Received: by 10.67.97.18 with SMTP id z18mr3883805ugl; Mon, 28 Aug 2006 10:20:57 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Mon, 28 Aug 2006 10:20:57 -0700 (PDT) Message-ID: <dc95aa990608281020l4127a634hf3f1ba0aba65f5ca@...> Date: Mon, 28 Aug 2006 10:20:57 -0700 To: piecepack@yahoogroups.com In-Reply-To: <ecus9r+8tnh@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990608241553n4ac19fd5l6318668c62550faf@...> <ecus9r+8tnh@...> X-Google-Sender-Auth: 35bb86ca7ee23cfa X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Request to Mesomorph X-Yahoo-Group-Post: member; u=810525; y=LBcfXJrYHpidG07KG6aqy7nMBfKDnsyE-HEFkU6FSg X-Yahoo-Profile: rwhe On 8/28/06, Jim Adams <jeadams1@...> wrote: > > I hope we see these soon. Some of the titles are making my mouth > > water, like Chameleon and It's a Weird, Weird Galaxy... > > > > Ron > > Hi Ron! > > I just submitted the rules for It's a Weird, Weird Galaxy to the piecepack web site. It's funny > your mouth is watering as this game features an intergalactic camel that flies around spitting > on stuff ... :-) > > Jim Wow. It is, as you say, a weird, weird galaxy. :-) :-) :-) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2751 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22585 invoked from network); 28 Aug 2006 17:52:09 -0000 Received: from unknown (66.218.67.34) by m41.grp.scd.yahoo.com with QMQP; 28 Aug 2006 17:52:09 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta8.grp.scd.yahoo.com with SMTP; 28 Aug 2006 17:52:09 -0000 Received: by ug-out-1314.google.com with SMTP id a2so2015595ugf for <piecepack@yahoogroups.com>; Mon, 28 Aug 2006 10:49:07 -0700 (PDT) Received: by 10.67.101.8 with SMTP id d8mr3904531ugm; Mon, 28 Aug 2006 10:49:07 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Mon, 28 Aug 2006 10:49:07 -0700 (PDT) Message-ID: <dc95aa990608281049o719b150ava9b703771429d16f@...> Date: Mon, 28 Aug 2006 10:49:07 -0700 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990608241553n4ac19fd5l6318668c62550faf@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990608171509l78bb78d0t7e9f44ef3ec1c824@...> <dc95aa990608241553n4ac19fd5l6318668c62550faf@...> X-Google-Sender-Auth: cd8fe4a28fd5e75a X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: Request to Mesomorph X-Yahoo-Group-Post: member; u=810525; y=e1lQW6saY6Syvh4JHjF3G46oAL7cvdLv_XlhaLWWuA X-Yahoo-Profile: rwhe OK, I've added the list below, with authors where available (me, Clark Rodeffer, Jim Adams, and Pete Jones) to the contest page on the wiki: http://www.ludism.org/ppwiki/MesomorphGamesContest1 The only games that have wiki pages right now are Clark's two games and mine. You can make a web page for your own game on the wiki just by clicking the question mark by the name of your game. Try it; you'll get the hang of it fast. Ron On 8/24/06, Ron Hale-Evans <rwhe@...> wrote: > I found this old message that lists 13 of the 17 games in the contest: > > http://games.groups.yahoo.com/group/piecepack/message/2398 > > I've added Sheep as well, so here are 14 of the 17. Anyone want to > volunteer the titles of the other three? > > Blood Diamonds > Chameleon > Flowers in the Fields > Goods from Cape to Cairo > It's a Weird, Weird Galaxy! > Let the Games Begin > Pah Pong: The Game of the Four Seasons > Piecepack Letterbox > Scavenger Hunt > Sheep > Spam-O-Rama > Stacked Deck War > The Four Seasons > Tribe of the Four Seasons > > I hope we see these soon. Some of the titles are making my mouth > water, like Chameleon and It's a Weird, Weird Galaxy... > > Ron > > On 8/17/06, Ron Hale-Evans <rwhe@...> wrote: > > Dave, if you have time, would you please post a list of the 17 entries > > to the recent contest? Nothing fancy, just game titles and designers. > > I bet I'm not the only person who's curious. > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2752 Return-Path: <eswald@...> Received: (qmail 99747 invoked from network); 28 Aug 2006 22:38:18 -0000 Received: from unknown (66.218.66.172) by m37.grp.scd.yahoo.com with QMQP; 28 Aug 2006 22:38:18 -0000 Received: from unknown (HELO n15a.bullet.scd.yahoo.com) (66.94.237.32) by mta4.grp.scd.yahoo.com with SMTP; 28 Aug 2006 22:38:18 -0000 Received: from [66.218.69.1] by n15.bullet.scd.yahoo.com with NNFMP; 28 Aug 2006 22:37:44 -0000 Received: from [66.218.66.74] by t1.bullet.scd.yahoo.com with NNFMP; 28 Aug 2006 22:37:44 -0000 X-Sender: eswald@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9917 invoked from network); 28 Aug 2006 19:33:00 -0000 Received: from unknown (66.218.67.33) by m41.grp.scd.yahoo.com with QMQP; 28 Aug 2006 19:33:00 -0000 Received: from unknown (HELO qb-out-0506.google.com) (72.14.204.228) by mta7.grp.scd.yahoo.com with SMTP; 28 Aug 2006 19:33:00 -0000 Received: by qb-out-0506.google.com with SMTP id z1so433788qbc for <piecepack@yahoogroups.com>; Mon, 28 Aug 2006 12:31:58 -0700 (PDT) Received: by 10.64.193.8 with SMTP id q8mr7427029qbf; Mon, 28 Aug 2006 12:31:58 -0700 (PDT) Received: by 10.65.15.20 with HTTP; Mon, 28 Aug 2006 12:31:57 -0700 (PDT) Message-ID: <db59b9610608281231q316c2e23j1c54b071b8be7b49@...> Date: Mon, 28 Aug 2006 13:31:57 -0600 To: piecepack@yahoogroups.com In-Reply-To: <F6EAA62A-83D5-4D00-A712-E79D9D0754DD@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <ecmprs+hc15@...> <B0774EFE-DAC4-4C89-A78E-B69A4FA26000@...> <F6EAA62A-83D5-4D00-A712-E79D9D0754DD@...> X-eGroups-Msg-Info: 1:0:0:0 X-eGroups-From: "Eric Wald" <eswald@...> From: "Eric Wald" <groups@...> Subject: Re: [piecepack] Dice and tile backs X-Yahoo-Group-Post: member; u=242331055; y=b8bXxxn81DCMa_vgIzXiQJ51Wi6NdF8vHPxbi8oQACXJAQRZcmBrqvI X-Yahoo-Profile: nomic_breadman X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 28 Aug 2006 22:37:44 -0000 On 8/25/06, Jorge Arroyo Gonzalez <trozo@...> wrote: > About the checkered backs, I don't think any games use this feature > explicitly and it can be a bit confusing with games that have layouts > that have tiles in an hexagon like pattern. Not if the tiles themselves are arranged in a hexagon pattern, because the black and white can be swapped by turning the tile ninety degrees. The checkered pattern can in fact support any arrangement of tiles such that the small squares form a grid, unless the tile orientation matters. However, at least one game, Chariots by Mark A. Biggar, arranges the tiles such that some of the small squares are offset from each other, which would work better with the plain grid. The checkered pattern also gives away information about tile orientation, which may be relevant for some games. - Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2753 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1701 invoked from network); 28 Aug 2006 23:53:32 -0000 Received: from unknown (66.218.67.35) by m40.grp.scd.yahoo.com with QMQP; 28 Aug 2006 23:53:32 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.184) by mta9.grp.scd.yahoo.com with SMTP; 28 Aug 2006 23:53:31 -0000 Received: by nf-out-0910.google.com with SMTP id k26so80660nfc for <piecepack@yahoogroups.com>; Mon, 28 Aug 2006 16:26:36 -0700 (PDT) Received: by 10.49.8.1 with SMTP id l1mr267460nfi; Mon, 28 Aug 2006 16:16:35 -0700 (PDT) Return-Path: <makasoft@...> Received: from ?10.0.1.2? ( [213.37.237.39]) by mx.gmail.com with ESMTP id p45sm191354nfa.2006.08.28.16.16.33; Mon, 28 Aug 2006 16:16:35 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <db59b9610608281231q316c2e23j1c54b071b8be7b49@...> References: <ecmprs+hc15@...> <B0774EFE-DAC4-4C89-A78E-B69A4FA26000@...> <F6EAA62A-83D5-4D00-A712-E79D9D0754DD@...> <db59b9610608281231q316c2e23j1c54b071b8be7b49@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <AD0E5309-2527-4974-9C75-6C7BAA165354@...> Content-Transfer-Encoding: 7bit Date: Tue, 29 Aug 2006 01:16:29 +0200 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Dice and tile backs X-Yahoo-Group-Post: member; u=83471513; y=ciTHNDGvxFtuP8bzTEYkxgyqYTPGkme7hTOp6-DiqGuI-3M X-Yahoo-Profile: makasoft You're right, of course. And indeed, games where tile orientation matters can be a problem. I think it's better to use the regular backs for the tiles... -Jorge On Aug 28, 2006, at 9:31 PM, Eric Wald wrote: > On 8/25/06, Jorge Arroyo Gonzalez <trozo@...> wrote: >> About the checkered backs, I don't think any games use this feature >> explicitly and it can be a bit confusing with games that have layouts >> that have tiles in an hexagon like pattern. > > Not if the tiles themselves are arranged in a hexagon pattern, because > the black and white can be swapped by turning the tile ninety degrees. > The checkered pattern can in fact support any arrangement of tiles > such > that the small squares form a grid, unless the tile orientation > matters. > > However, at least one game, Chariots by Mark A. Biggar, arranges the > tiles such that some of the small squares are offset from each other, > which would work better with the plain grid. The checkered pattern > also > gives away information about tile orientation, which may be > relevant for > some games. > > - Eric > > > > > > Yahoo! Groups Links > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2754 Return-Path: <pete.jones@...> Received: (qmail 43334 invoked from network); 29 Aug 2006 10:51:56 -0000 Received: from unknown (66.218.67.35) by m35.grp.scd.yahoo.com with QMQP; 29 Aug 2006 10:51:56 -0000 Received: from unknown (HELO n18a.bullet.scd.yahoo.com) (66.94.237.47) by mta9.grp.scd.yahoo.com with SMTP; 29 Aug 2006 10:51:56 -0000 Received: from [66.218.69.3] by n18.bullet.scd.yahoo.com with NNFMP; 29 Aug 2006 10:50:55 -0000 Received: from [66.218.66.78] by t3.bullet.scd.yahoo.com with NNFMP; 29 Aug 2006 10:50:55 -0000 X-Sender: pete.jones@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30679 invoked from network); 29 Aug 2006 08:59:41 -0000 Received: from unknown (66.218.67.33) by m39.grp.scd.yahoo.com with QMQP; 29 Aug 2006 08:59:41 -0000 Received: from unknown (HELO n068.sc1.cp.net) (64.97.168.37) by mta7.grp.scd.yahoo.com with SMTP; 29 Aug 2006 08:59:41 -0000 Received: from wargames (82.2.53.234) by n068.sc1.cp.net (7.2.069.1) id 44ECA9CC000744C5 for piecepack@yahoogroups.com; Tue, 29 Aug 2006 08:58:48 +0000 Message-ID: <44ECA9CC000744C5@...> (added by postmaster@...) Date: Tue, 29 Aug 2006 09:58:50 +0100 To: "piecepack" <piecepack@yahoogroups.com> X-mailer: Foxmail 5.0 [en] Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Antivirus: avast! (VPS 0635-1, 28/08/2006), Outbound message X-Antivirus-Status: Clean X-eGroups-Msg-Info: 1:0:0:0 From: "Pete Jones" <pete.jones@...> Subject: Re: Request to Mesomorph X-Yahoo-Group-Post: member; u=2874836; y=Pr1NqTDDCTx6adUfAkUFRKy6Kz3mL1WTYfuu9QkLGd9vm7dM9Zeo8TEVuLI X-Yahoo-Profile: freewargamesrules X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Aug 2006 10:50:54 -0000 I have updated by webpage on the http://www.ludism.org/ppwiki/MesomorphGamesContest1 link. For infor the rules can now be downloaded from my website at: http://www.freewargamesrules.co.uk/piecepack/sheep.pdf Regards, Pete Jones Microsoft excel- doesn't ---------------------------------------------------------------------- The place on the web for free miniature wargame rules http://www.freewargamesrules.co.uk ---------------------------------------------------------------------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2755 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74058 invoked from network); 30 Aug 2006 05:05:12 -0000 Received: from unknown (66.218.66.217) by m31.grp.scd.yahoo.com with QMQP; 30 Aug 2006 05:05:12 -0000 Received: from unknown (HELO n22b.bullet.sc5.yahoo.com) (66.163.187.189) by mta2.grp.scd.yahoo.com with SMTP; 30 Aug 2006 05:05:12 -0000 Received: from [66.163.187.120] by n22.bullet.sc5.yahoo.com with NNFMP; 30 Aug 2006 05:05:09 -0000 Received: from [66.218.66.58] by t1.bullet.sc5.yahoo.com with NNFMP; 30 Aug 2006 05:05:09 -0000 Received: from [66.218.66.85] by t7.bullet.scd.yahoo.com with NNFMP; 30 Aug 2006 05:05:09 -0000 Date: Wed, 30 Aug 2006 05:05:08 -0000 To: piecepack@yahoogroups.com Message-ID: <ed36a4+ah37@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "mschoessow" <mikeschoessow@...> Subject: Posted game from "recent" contest X-Yahoo-Group-Post: member; u=154985245; y=KZ4DB4gS_L-LOuUQWe4igrBQ22PWASJh5ppyHpZCh_2mWGZ9TA X-Yahoo-Profile: mschoessow I have added the rules for Chameleon to the file section. I feel this is a= good game, one Stephen and I are proud of, although it's not in the same = league as Alien City, Cardinal's Guards, or Ship It!, which I consider our= best three piecepack games so far. I apologize for the delay in posting (= crowded schedule and complicated days lately :-) Steve and I would greatly= appreciate feedback from anyone who has played the game. Ron: Great job = getting things together here! I would love to see another contest. Steve = and I (maybe together or as individuals) would definitely participate! -= Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2756 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11972 invoked from network); 30 Aug 2006 08:16:15 -0000 Received: from unknown (66.218.66.166) by m41.grp.scd.yahoo.com with QMQP; 30 Aug 2006 08:16:15 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.175) by mta5.grp.scd.yahoo.com with SMTP; 30 Aug 2006 08:16:15 -0000 Received: by ug-out-1314.google.com with SMTP id u2so125587uge for <piecepack@yahoogroups.com>; Wed, 30 Aug 2006 01:14:12 -0700 (PDT) Received: by 10.66.222.9 with SMTP id u9mr205848ugg; Wed, 30 Aug 2006 01:14:12 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Wed, 30 Aug 2006 01:14:12 -0700 (PDT) Message-ID: <dc95aa990608300114h1a52ff47s56c2bcf2b551080e@...> Date: Wed, 30 Aug 2006 01:14:12 -0700 To: piecepack@yahoogroups.com In-Reply-To: <ed36a4+ah37@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <ed36a4+ah37@...> X-Google-Sender-Auth: ebfd358c3f701945 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Posted game from "recent" contest X-Yahoo-Group-Post: member; u=810525; y=nMX-a4aRqA7tX3gjvikIU7bDqew_I-lsVEcy55JOtA X-Yahoo-Profile: rwhe On 8/29/06, mschoessow <mikeschoessow@...> wrote: > I have added the rules for Chameleon to the file section... > Steve and I would greatly appreciate feedback from anyone who has > played the game. I'll try to play it soon. It looks fun, from skimming the rules. > Ron: Great job getting things together here! > > I would love to see another contest. Steve and I (maybe together or as > individuals) would definitely participate! Thanks. I was planning to announce the contest Friday night, but my life has been a bit bumpy lately, and Marty reminded me we're going to a show that night anyway. Maybe Sunday. We'll certainly have plenty of prizes... Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2757 Return-Path: <phayze.spyder@...> Received: (qmail 23685 invoked from network); 3 Sep 2006 15:14:42 -0000 Received: from unknown (66.218.67.34) by m38.grp.scd.yahoo.com with QMQP; 3 Sep 2006 15:14:42 -0000 Received: from unknown (HELO n18a.bullet.scd.yahoo.com) (66.94.237.47) by mta8.grp.scd.yahoo.com with SMTP; 3 Sep 2006 15:14:42 -0000 Received: from [66.218.66.59] by n18.bullet.scd.yahoo.com with NNFMP; 03 Sep 2006 15:14:07 -0000 Received: from [66.218.66.85] by t8.bullet.scd.yahoo.com with NNFMP; 03 Sep 2006 15:14:07 -0000 X-Sender: phayze.spyder@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93107 invoked from network); 3 Sep 2006 14:02:44 -0000 Received: from unknown (66.218.67.36) by m38.grp.scd.yahoo.com with QMQP; 3 Sep 2006 14:02:44 -0000 Received: from unknown (HELO n7a.bullet.sc5.yahoo.com) (66.163.187.150) by mta10.grp.scd.yahoo.com with SMTP; 3 Sep 2006 14:02:44 -0000 Received: from [66.163.187.122] by n7.bullet.sc5.yahoo.com with NNFMP; 03 Sep 2006 14:01:43 -0000 Received: from [66.218.66.58] by t3.bullet.sc5.yahoo.com with NNFMP; 03 Sep 2006 14:01:43 -0000 Received: from [66.218.66.81] by t7.bullet.scd.yahoo.com with NNFMP; 03 Sep 2006 14:01:43 -0000 Date: Sun, 03 Sep 2006 14:01:42 -0000 To: piecepack@yahoogroups.com Message-ID: <eden86+s2ag@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "pirategirl17" <phayze.spyder@...> Subject: Pyramid Specs X-Yahoo-Group-Post: member; u=272244020; y=6PrFJb0Jq4Ju_R9iM_SiL7HXAuEdO_iqq4JDAqqQKRBDkL9RvZDf X-Yahoo-Profile: pirategirl17 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 03 Sep 2006 15:14:07 -0000 Is there any kind of standard for the piecepack pyramids? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2758 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72127 invoked from network); 4 Sep 2006 01:00:46 -0000 Received: from unknown (66.218.66.216) by m41.grp.scd.yahoo.com with QMQP; 4 Sep 2006 01:00:46 -0000 Received: from unknown (HELO n24.bullet.scd.yahoo.com) (66.94.237.53) by mta1.grp.scd.yahoo.com with SMTP; 4 Sep 2006 01:00:46 -0000 Received: from [66.218.66.59] by n24.bullet.scd.yahoo.com with NNFMP; 04 Sep 2006 01:00:37 -0000 Received: from [66.218.66.70] by t8.bullet.scd.yahoo.com with NNFMP; 04 Sep 2006 01:00:36 -0000 Date: Mon, 04 Sep 2006 01:00:36 -0000 To: piecepack@yahoogroups.com Message-ID: <edftrk+8rrq@...> In-Reply-To: <eden86+s2ag@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "imfurry" <donkirkby@...> Subject: Re: Pyramid Specs X-Yahoo-Group-Post: member; u=194416421; y=ffT0tqBcKm4PzfAnR1dUVIhuY7ZgAnaBDZzfrFR555mLKw X-Yahoo-Profile: imfurry The closest I could find was the ppp7.pdf file in the files section of the = yahoo group. http://games.groups.yahoo.com/group/piecepack/files/Piecepack%= 20accessories/ Components The piecepack pyramids consists of 24 four-sided= pyramids of all one color in the four suits with six different sizes. The = pyramids should not be transparent. A large suit marking is printed on one = side of the pyramid so it can be used as a directional marking and a smalle= r suit marking with a vertical line under it is printed on the oppisite sid= e of the pyramid to designate the back of the pyramid.The sides of the pyra= mid have a letter A,B,C,D,E or F depending on the size of the pyramid start= ing with A as the smallest size and ending with F as the largest. The pyram= ids were made so that when a smaller pyramid is placed on top of a larger p= yramid the only information that can be seen from the larger pyramid is the= rear directional marking when viewed from the rear and the front suit mark= ing when viewed from the front. Notes for Manufacturers The piecepack pyra= mids are public domain; anyone may manufacture and distribute (for profit) = piecepack pyramids without pay of royalty or license. If you need the speci= factions of the pryamids please write. It is important that piecepack pyram= ids conform to the basics outlined in the Anatomy section above. The larges= t pyramid should not exceed 1/2 tile width, so that it may fit on a tile qu= arter-section. As a point of reference, (not a requirement), the Mesomorph = piecepack pieces tile are the following dimensions: 2" x 2" x 1/4" --- In = piecepack@yahoogroups.com, "pirategirl17" <phayze.spyder@...> wrote: > > Is= there any kind of standard for the piecepack pyramids? > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2759 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92192 invoked from network); 4 Sep 2006 06:13:35 -0000 Received: from unknown (66.218.67.35) by m26.grp.scd.yahoo.com with QMQP; 4 Sep 2006 06:13:35 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.168) by mta9.grp.scd.yahoo.com with SMTP; 4 Sep 2006 06:13:34 -0000 Received: by ug-out-1314.google.com with SMTP id k3so1694395ugf for <piecepack@yahoogroups.com>; Sun, 03 Sep 2006 23:13:24 -0700 (PDT) Received: by 10.66.220.17 with SMTP id s17mr2716590ugg; Sun, 03 Sep 2006 23:13:23 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Sun, 3 Sep 2006 23:13:22 -0700 (PDT) Message-ID: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> Date: Sun, 3 Sep 2006 23:13:22 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 494ffb5c25c80397 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=810525; y=XIkJ6rT2MWmGHPTZAjBwElhzex061dYkYkKaAd1B_g X-Yahoo-Profile: rwhe Whew, made my own deadline. Folks, I know this is long, but I wanted to cover everything. There's a section for what you absolutely need to know, and one for stuff you probably just want to know. There's also an HTML version at <http://www.ludism.org/piecepack/pp7.html> if you'd prefer to read that. Game on! Ron ************************************************************* ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION ===================================================== **Contest theme**: _Good Portsmanship._ In the spirit of free and open source software and culture, every entry must be a translation, or "port", of an existing game to the piecepack. While this may seem like a mechanical exercise at first glance. there is plenty of room for the game designer's talents. Read on... **Judge**: Ron Hale-Evans, the Port Authority (<rwhe@...>) **Mediator**: Meredith Hale, The Eradicator! (<piecepack7@...>) **Contest Start**: Sunday, 3 September 2006. **Deadline**: Sunday, 3 December 2006, 11:59:59 PM Pacific Time. What you need to know --------------------- This section contains the minimum information you need to enter the contest. ### Porting ### Porting non-free programs to free operating systems or just free versions is a venerable tradition in the free software world. Consider OpenOffice.org, which is a port of the proprietary Microsoft Office application suite, the free and popular Firefox web browser, or GNU/Linux, which is a rewrite of the proprietary Unix operating system. Entrants to this contest will be doing a similar thing with table games and the piecepack. 1. All submissions in this contest must be a port of another game to the piecepack. The game selected may be a game from another game system such as [Icehouse][1] or a standard deck of cards, or it may be a "dedicated" game with its own custom board, cards, or other bits, such as [Carcassonne][2]. 2. Your game _must_ be playable with _only_ the standard piecepack, the Playing Cards expansion, and/or the 4 Seasons Expansion, although you may use any number of these three sets. Pen and paper may also be used, but only to keep score. 3. Using the piecepack must add value to your port in some way. See **Example** for an example of how porting a game to the piecepack changed it in an interesting way. 4. The port may not be trivial: there must be some intrinsic challenge to porting the game. For example, given the existence of the Playing Cards Expansion, some (but not all) card games would be very easy to port to the piecepack; these would not "score" very highly with respect to this criterion. 5. Please see the **Legal notes** section. All entries should follow these guidelines. You will be doing the piecepack community and gamers in general a service if you port an out-of-print game. However, these are not necessarily preferred. Noncompeting entries are also welcome and may ignore the **Anonymity** rules. If you have an idea for a quick, simple port of a game to the piecepack, write it up and make it a noncompeting entry. You'll help increase the diversity of piecepack games. ### Submissions ### 1. Entries should be sent to The Eradicator (Meredith Hale) at <piecepack7@...>. 2. Submit your game with the Subject line of your email in the form "Subject: Contest: {Entry Title}", for example, "Contest: ChessPieceFace". This makes it much easier to go back to authors with questions later. 3. Include the names and e-mail addresses of any co-authors. The author who submits the game will be considered the main contact. 4. All submissions _must_ include the following header information as the first few lines of the rules: > {Title} > A Good Portsmanship game for the piecepack by {Author's Name} > Based on {Original Game} by {Original Game's Author} **OR** > Based on {Original Game} (Traditional) > Version {Number}, {Date} > Copyright 2006, {Author's Name} > {Number of} players, {Number of} minutes > Equipment: {Equipment Needed} 5. Each submission _must_ be freely redistributable or it cannot be included on [Piecepack.org][3] and therefore will be _disqualified_. However, authors may retain copyright. Specific licensing information should be indicated at the _end of the document_. See examples of licensing on the games posted at [Piecepack.org][3]. 6. Please proofread your ruleset before you submit it. Use standard piecepack terminology and include any definitions of terminology specific to the individual game. Please use the [glossary at Piecepack.org][4] or the [glossary at the Piecepack Wiki][5]. 7. While authors are encouraged to submit their games as early as feasible, it's OK to send updates based on playtesting until the deadline. However, please try to submit games in a relatively finished form. * Please send in a complete version of the game ruleset if changes are made. * Highlighting changes will make it easier for the Port Authority to see them. 8. The Eradicator will not judge content, only remove identifiable text, fix text markup (see below), and check that all authors have complied with the contest rules. ### Anonymity ### As I've become familiar with the work of the designers in the piecepack community, I've learned to tell some people's games a light-year away because of their graphic design, clip art, writing style, and so on. Because of this phenomenon, true anonymity has been hard to achieve. I'd like to try some new procedures in this contest that I hope will help alleviate these problems. 1. All entries must be submitted in plain text (ASCII) format. Preferably, people will use the [Markdown][6] human-readable markup language in which this very document is written. If you can't figure out Markdown, don't worry; just do your best and send a plain text document without Markdown. 2. If the submission meets the contest requirements, The Eradicator will strip it of all authors' names, email addresses, and other identifying information, and then validate the Markdown, fixing it or marking up the document from scratch if necessary. 3. Next, The Eradicator will convert the entry to HTML and send it to the Port Authority. The Port Authority will confirm receipt and The Eradicator will pass confirmation along to the main contact. If the submission does not meet requirements, then the main contact will be notified. (For your information, here is an [HTML version][7] generated automatically from this Markdown document.) 4. **Ports Illustrated**: Illustrations are optional, but if you use them, they _must_ be _photos of standard piecepack equipment_, such as the Mesomorph editions or the printable versions of the same available from [Piecepack.org][3]. In the contest version of your game, you may not use line art or one of the several sets of piecepack clip art available. You _may_ replace the photos with clip art in the final version. 5. You _may_ mark up your photos with lines, circles, arrows, and so on, as with the photos in the [Alien City][8] PDF rules. 6. Make sure your photos look good in black and white, since they will probably be printed that way. 7. File types permitted for photos include PNG, JPG, and GIF (PNG is preferred). Illustrations should be named figure01.png, figure02.jpg, and so on. Markdown allows embedded images; if you can't figure this out, just say something like "Figure 5 goes here" and The Eradicator will fix it before sending it to the Port Authority. ### Judging ### 1. Judging will be subjective and based largely on how fun the game seems to the Port Authority. Factors such as the following will be considered, but ultimately it will be the completely subjective opinion of the Port Authority that decides the winning entry. * intrinsic challenge of the port * ingenuity in shoehorning a game into the piecepack * clever twists (something extra!) * improvements on the original game * emergent features (see **Example**) * retheming * clever titles * humour * integrity of final game * balance of skill and luck * clarity and completeness of rules * time it takes to play * replay value * good taste in deciding which game to port * overall "piecepackiness" ### Contest end ### 1. The winning entry will be announced as soon as it has been selected. 2. After the announcement, the Port Authority will send feedback on all entries to The Eradicator, who will send a copy of the feedback to each of the authors. * Authors are strongly encouraged to make any revisions to their rulesets based on this or other feedback they have received since submitting the entry, and then send an updated version to The Eradicator. * If the authors do not wish to make changes, then the main contact should send a note to The Eradicator giving permission to post the ruleset "as submitted". * Authors are strongly encouraged to return the final version to The Eradicator as soon as possible after they receive feedback. 3. Following the close of the competition, after the authors either give permission to post their rulesets as submitted or send in updated versions, submitted games will be sent to the [Piecepack.org][3] maintainers to be added to the games page (a.k.a. The Big Board). Additional information ---------------------- You don't need to know the following information to enter the contest, but you probably want to. ### Sponsors and prizes ### 1. [Mesomorph Games][9]: Winner's choice of one Mesomorph Games product. 2. [Enginuity Games][10]: A copy of their [Spicy Dice][11] game system. Incidentally, Enginuity is currently running the second Spicy Dice game design contest with a deadline of 30 June 2008 and a prize of $1000 plus publication in the next Spicy Dice rulebook. 3. [Live Oak Games][12]: A copy of their [SiegeStones][13] game system. Live Oak recently ran their own game design contest for SiegeStones. 4. [Winged Elephant Designs][14]: Winner's choice of one Winged Elephant Designs [gamer's T-shirt or other item][15], customised with a message about the Good Portsmanship contest. WED may have some new piecepack designs soon to choose from as well. 5. [Ron Hale-Evans][16]: A Good Portsmanship certificate suitable for framing or pinning to the wall 6. [Piecepack.org][3]: Custody of the [Piecepack Trophy Cloth][17], a card table tablecloth with a color piecepack suit emblem embroidered on each side. The Trophy Cloth passes from the winner of one contest to the winner of the next, with each signing and dating the cloth before passing it on at the close of the next competition. The winner also receives the opportunity to define and judge the next piecepack game design competition and arrange for the prizes. However, agreement to this is not a requirement for entry, and the winner may decline or suggest another judge. ### Legal notes ### 1. If porting proprietary games makes you uncomfortable, feel free to port a traditional game from the public domain. _No preference will be given to ports of proprietary games over ports of public domain ones, or vice versa._ **Example:** All else being equal, a port of [Carcassonne][2] will _not_ be preferred to a port of Chess. 2. You _may_ port a copyrighted game, but _not_ a patented one. Copyright covers only the _expression_ of a game, such as the graphical artwork, the text of the rules, and so on. Patents cover the _idea_ behind a game, so porting a patented game is illegal, because the idea would stay the same. 3. If you port a copyrighted game, you _must_ completely rewrite the rules in your own words. The original text of the rules is covered by the copyright, so it is illegal to copy it and simply change a few words to apply to the piecepack (besides, that wouldn't be a very good port). ### Example ### Here is an example of what I would consider a good port, and how you can do creative game design while porting an existing game. [Spam-O-Rama][18] by Clark Rodeffer was an entry in the [recent Mesomorph Games design contest][19], but could have been an entry in this one as well. Clark writes, "[Clans][20] is one of my favorite short filler games from one of my favorite contemporary game designers, Leo Colovini. Spam-O-Rama began as a piecepack adaptation of Clans but gradually diverged from that path." What's interesting to me about Spam-O-Rama is how it had to become a different game from Clans because of both the constraints and features of the piecepack. I haven't confirmed this with Clark, but after playing it, I imagine some of his design decisions ran something like this: 1. Piecepack tiles were used for the Spam-O-Rama board, rather than the custom-printed board that Clans uses. Clark did create a custom scoreboard, but pen and paper would have served almost as well. 2. Since the scoring mechanism of Clans is highly dependent on its special game board, a somewhat different scoring mechanism had to be found. Adding together the coin and tile values was a natural decision, given the structure of the piecepack. 3. Because players need to see the suit of the coins in play, the coins have to be played face-down, which hides their values. 4. Because coins are flat, it's natural to stack them when they're grouped together on tiles, hiding all coins in the stack except for the top one. 5. Because of the last two facts, a strong memory element emerges in Spam-O-Rama that is not present in Clans: players must remember both the values of coins they placed on the board and which suits each stack of coins contains. Failure to do so could mean the difference between victory and defeat. Thus, Spam-O-Rama (or at least my hypothetical reconstruction of Clark's design process) is a good example of how making very simple and natural design decisions when porting a game to the piecepack can lead to interesting _emergent properties_ that were not in the original design. ### Suggested reading ### _Le Ton Beau de Marot: In Praise of the Music of Language_ by Douglas R. Hofstadter (Basic Books, 1998). Despite the French title, this book about translation by the author of _Goedel, Escher, Bach_ is in English. If you read nothing else while preparing for this contest, I urge you to read Chapter 7 of this book, especially Hofstadter's detailed discussion of [chesh][21]: a port of Chess from a square board to a hexagonal one. _Mind Performance Hacks: Tips & Tools for Overclocking Your Brain_ by Ron Hale-Evans (O'Reilly Media, 2006). Yep, this is my book. You don't have to buy it or even read it to enter or win the contest. However, I do recommend you check out Hack #25, "Think Analogically", which talks about analogical game design in more detail than I can go into in these already lengthy contest rules. Note that you can get a [free 14-day trial from Safari][22], read the book online, and print out Hack #25 or whatever else you find useful. ### About the administrators ### [Ron Hale-Evans][16] (the Port Authority) won the first public piecepack game design competition, [Time Marches On][23], with his wife [Marty Hale-Evans][24]. They co-authored the winning game [KidSprout Jumboree][25]. He also recently won the [first Mesomorph Games piecepack game design competition][19] with his game [Piecepack Letterbox][26]. Thus, because it had been two years since the close of the sixth public competition, Group Projects, Ron wrote the winners of that competition for permission to run the seventh. With their blessing and the blessing of the sixth competition's judge, Ron assumed the mantle of Port Authority. Meredith Hale (The Eradicator) is the Education Manager at the Museum of Glass by day, gamer and graduate student in Library & Information Science by night. She's been playing board games for as long as she can remember, ever since the buzzer from Operation scared her and made her cry. Being the sister of Marty and Ron Hale-Evans further encourages the gaming, along with participation in the excellent [Seattle Cosmic][27] game group, where she met her fiance, Kisa. She has playtested many piecepack games and has designed and made a "Four Elements" piecepack set for Kisa. She can't wait to see what everyone comes up with. ### Questions ### Questions and comments are always welcome. Please send your questions to The Eradicator <piecepack7@...>, who will forward them to the Port Authority. Likewise, if necessary, the Port Authority may send questions to the ruleset authors via The Eradicator. All entrants are encouraged to join the [piecepack mailing list][28] immediately if they have not already done so. > Good luck, good luck! Porting is such sweet sorrow, > That I shall say good luck till it be morrow. > > --William Shakespiece (wait, that sounds naughty...) [1]: http://icehousegames.org/wiki/ [2]: http://www.boardgamegeek.com/game/822 [3]: http://www.piecepack.org [4]: http://www.piecepack.org/Glossary.html [5]: http://www.ludism.org/ppwiki/PiecepackGlossary [6]: http://daringfireball.net/projects/markdown/ [7]: http://www.ludism.org/piecepack/pp7.html [8]: http://www.piecepack.org/rules/AlienCity.pdf [9]: http://www.mesomorph.com/ [10]: http://www.enginuity.com/ [11]: http://www.enginuity.com/spicydice.htm [12]: http://www.liveoakgames.com/ [13]: http://siegestones.liveoakgames.com/ [14]: http://www.wingedelephant.com [15]: http://www.cafepress.com/wingedelephant [16]: http://ron.ludism.org [17]: http://www.ludism.org/ppwiki/TrophyCloth [18]: http://www.ludism.org/ppwiki/Spam_2dO_2dRama [19]: http://www.ludism.org/ppwiki/MesomorphGamesContest1 [20]: http://www.boardgamegeek.com/game/4636 [21]: http://www.geocities.com/Athens/Olympus/5867/chesh.html [22]: http://www.oreilly.com/catalog/mindperfhks/ [23]: http://www.ludism.org/ppwiki/TimeMarchesOn [24]: http://www.martynet.org [25]: http://www.piecepack.org/rules/KidsproutJumboree.pdf [26]: http://www.ludism.org/ppwiki/PiecepackLetterbox [27]: http://www.ludism.org/scwiki [28]: http://games.groups.yahoo.com/group/piecepack/ -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2760 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72170 invoked from network); 4 Sep 2006 13:45:55 -0000 Received: from unknown (66.218.66.172) by m34.grp.scd.yahoo.com with QMQP; 4 Sep 2006 13:45:55 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.188) by mta4.grp.scd.yahoo.com with SMTP; 4 Sep 2006 13:45:55 -0000 Received: by nf-out-0910.google.com with SMTP id c2so724719nfe for <piecepack@yahoogroups.com>; Mon, 04 Sep 2006 06:45:20 -0700 (PDT) Received: by 10.49.8.4 with SMTP id l4mr6594520nfi; Mon, 04 Sep 2006 06:45:19 -0700 (PDT) Return-Path: <makasoft@...> Received: from ?10.0.1.2? ( [213.37.237.39]) by mx.gmail.com with ESMTP id k9sm9210029nfc.2006.09.04.06.45.18; Mon, 04 Sep 2006 06:45:19 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <541E4779-4D8B-4676-A084-69F8DAAD826A@...> Content-Transfer-Encoding: 7bit Date: Mon, 4 Sep 2006 15:45:16 +0200 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=83471513; y=Mq49y4UdP7Yk2155Wn6xQrB-qCpqlTTCTAk7o8TVJmYJLKk X-Yahoo-Profile: makasoft Nice! :) I'm thinking about a couple of games that would be nice as piecepack ports... Incidentally, I recently made a list at BoardGameGeek about this subject. It has all the existing piecepack games I was able to identify as being "ports" from existing commercial games (some were identified as such by the authors, but some were not), also games heavily influenced by existing games and also some obvious suggestions for other games that would be very easy to play with a piecepack set. The games in this last group are so easy to play with a piecepack set that I don't think they would make good candidates for this contest... Here's the link: http://www.boardgamegeek.com/geeklist.php3?action=view&listid=15415 Well, I like the theme of the contest. I think it leaves a lot of room to the authors to translate an existing game into a good piecepack game, which is not so easy... -Jorge On Sep 4, 2006, at 8:13 AM, Ron Hale-Evans wrote: > Whew, made my own deadline. > > Folks, I know this is long, but I wanted to cover everything. There's > a section for what you absolutely need to know, and one for stuff you > probably just want to know. > > There's also an HTML version at > <http://www.ludism.org/piecepack/pp7.html> if you'd prefer to read > that. > > Game on! > > Ron > > ************************************************************* > > ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION > ===================================================== > > **Contest theme**: _Good Portsmanship._ In the spirit of free and open > source software and culture, every entry must be a > translation, or "port", of an existing game to the > piecepack. While this may seem like a mechanical > exercise at first glance. there is plenty of room > for the game designer's talents. Read on... > > **Judge**: Ron Hale-Evans, the Port Authority (<rwhe@...>) > > **Mediator**: Meredith Hale, The Eradicator! (<piecepack7@...>) > > **Contest Start**: Sunday, 3 September 2006. > > **Deadline**: Sunday, 3 December 2006, 11:59:59 PM Pacific Time. > > What you need to know > --------------------- > > This section contains the minimum information you need to enter > the contest. > > ### Porting ### > > Porting non-free programs to free operating systems or just free > versions is a venerable tradition in the free software world. > Consider OpenOffice.org, which is a port of the proprietary Microsoft > Office application suite, the free and popular Firefox web browser, or > GNU/Linux, which is a rewrite of the proprietary Unix operating > system. Entrants to this contest will be doing a similar thing with > table games and the piecepack. > > 1. All submissions in this contest must be a port of another game to > the piecepack. The game selected may be a game from another game > system such as [Icehouse][1] or a standard deck of cards, or it may > be a "dedicated" game with its own custom board, cards, or other > bits, such as [Carcassonne][2]. > > 2. Your game _must_ be playable with _only_ the standard piecepack, > the > Playing Cards expansion, and/or the 4 Seasons Expansion, although > you may use any number of these three sets. Pen and paper may also > be used, but only to keep score. > > 3. Using the piecepack must add value to your port in some way. See > **Example** for an example of how porting a game to the piecepack > changed it in an interesting way. > > 4. The port may not be trivial: there must be some intrinsic challenge > to porting the game. For example, given the existence of the > Playing Cards Expansion, some (but not all) card games would be > very easy to port to the piecepack; these would not "score" very > highly with respect to this criterion. > > 5. Please see the **Legal notes** section. All entries should follow > these guidelines. > > You will be doing the piecepack community and gamers in general a > service if you port an out-of-print game. However, these are not > necessarily preferred. > > Noncompeting entries are also welcome and may ignore the **Anonymity** > rules. If you have an idea for a quick, simple port of a game to the > piecepack, write it up and make it a noncompeting entry. You'll help > increase the diversity of piecepack games. > > ### Submissions ### > > 1. Entries should be sent to The Eradicator (Meredith Hale) at > <piecepack7@...>. > > 2. Submit your game with the Subject line of your email in the form > "Subject: Contest: {Entry Title}", for example, "Contest: > ChessPieceFace". This makes it much easier to go back to authors > with questions later. > > 3. Include the names and e-mail addresses of any co-authors. The > author who submits the game will be considered the main contact. > > 4. All submissions _must_ include the following header information > as the first few lines of the rules: > >> {Title} >> A Good Portsmanship game for the piecepack by {Author's Name} >> Based on {Original Game} by {Original Game's Author} **OR** >> Based on {Original Game} (Traditional) >> Version {Number}, {Date} >> Copyright 2006, {Author's Name} >> {Number of} players, {Number of} minutes >> Equipment: {Equipment Needed} > > 5. Each submission _must_ be freely redistributable or it cannot be > included on [Piecepack.org][3] and therefore will be > _disqualified_. However, authors may retain copyright. Specific > licensing information should be indicated at the _end of the > document_. See examples of licensing on the games posted at > [Piecepack.org][3]. > > 6. Please proofread your ruleset before you submit it. Use > standard piecepack terminology and include any definitions of > terminology specific to the individual game. Please use the > [glossary at Piecepack.org][4] or the > [glossary at the Piecepack Wiki][5]. > > 7. While authors are encouraged to submit their games as early as > feasible, it's OK to send updates based on playtesting until the > deadline. However, please try to submit games in a relatively > finished form. > > * Please send in a complete version of the game ruleset if changes > are made. > > * Highlighting changes will make it easier for the Port Authority > to see them. > > 8. The Eradicator will not judge content, only remove identifiable > text, fix text markup (see below), and check that all authors have > complied with the contest rules. > > ### Anonymity ### > > As I've become familiar with the work of the designers in the > piecepack community, I've learned to tell some people's games a > light-year away because of their graphic design, clip art, writing > style, and so on. Because of this phenomenon, true anonymity has been > hard to achieve. I'd like to try some new procedures in this contest > that I hope will help alleviate these problems. > > 1. All entries must be submitted in plain text (ASCII) format. > Preferably, people will use the [Markdown][6] human-readable markup > language in which this very document is written. If you can't > figure out Markdown, don't worry; just do your best and send a > plain text document without Markdown. > > 2. If the submission meets the contest requirements, The Eradicator > will strip it of all authors' names, email addresses, and other > identifying information, and then validate the Markdown, fixing it > or marking up the document from scratch if necessary. > > 3. Next, The Eradicator will convert the entry to HTML and send it to > the Port Authority. The Port Authority will confirm receipt and The > Eradicator will pass confirmation along to the main contact. If the > submission does not meet requirements, then the main contact will > be notified. (For your information, here is an [HTML version][7] > generated automatically from this Markdown document.) > > 4. **Ports Illustrated**: Illustrations are optional, but if you use > them, they _must_ be _photos of standard piecepack equipment_, such > as the Mesomorph editions or the printable versions of the same > available from [Piecepack.org][3]. In the contest version of your > game, you may not use line art or one of the several sets of > piecepack clip art available. You _may_ replace the photos with > clip art in the final version. > > 5. You _may_ mark up your photos with lines, circles, arrows, and so > on, as with the photos in the [Alien City][8] PDF rules. > > 6. Make sure your photos look good in black and white, since they will > probably be printed that way. > > 7. File types permitted for photos include PNG, JPG, and GIF (PNG is > preferred). Illustrations should be named figure01.png, > figure02.jpg, and so on. Markdown allows embedded images; if you > can't figure this out, just say something like "Figure 5 goes here" > and The Eradicator will fix it before sending it to the Port > Authority. > > ### Judging ### > > 1. Judging will be subjective and based largely on how fun the game > seems to the Port Authority. Factors such as the following will be > considered, but ultimately it will be the completely subjective > opinion of the Port Authority that decides the winning entry. > > * intrinsic challenge of the port > * ingenuity in shoehorning a game into the piecepack > * clever twists (something extra!) > * improvements on the original game > * emergent features (see **Example**) > * retheming > * clever titles > * humour > * integrity of final game > * balance of skill and luck > * clarity and completeness of rules > * time it takes to play > * replay value > * good taste in deciding which game to port > * overall "piecepackiness" > > ### Contest end ### > > 1. The winning entry will be announced as soon as it has been > selected. > > 2. After the announcement, the Port Authority will send feedback on > all entries to The Eradicator, who will send a copy of the feedback > to each of the authors. > > * Authors are strongly encouraged to make any revisions to their > rulesets based on this or other feedback they have received since > submitting the entry, and then send an updated version to The > Eradicator. > > * If the authors do not wish to make changes, then the main contact > should send a note to The Eradicator giving permission to post > the ruleset "as submitted". > > * Authors are strongly encouraged to return the final version to > The > Eradicator as soon as possible after they receive feedback. > > 3. Following the close of the competition, after the authors either > give permission to post their rulesets as submitted or send in > updated versions, submitted games will be sent to the > [Piecepack.org][3] maintainers to be added to the games page > (a.k.a. The Big Board). > > Additional information > ---------------------- > > You don't need to know the following information to enter the contest, > but you probably want to. > > ### Sponsors and prizes ### > > 1. [Mesomorph Games][9]: Winner's choice of one Mesomorph Games > product. > > 2. [Enginuity Games][10]: A copy of their [Spicy Dice][11] game > system. > Incidentally, Enginuity is currently running the second Spicy Dice > game design contest with a deadline of 30 June 2008 and a prize of > $1000 plus publication in the next Spicy Dice rulebook. > > 3. [Live Oak Games][12]: A copy of their [SiegeStones][13] game > system. > Live Oak recently ran their own game design contest for > SiegeStones. > > 4. [Winged Elephant Designs][14]: Winner's choice of one Winged > Elephant > Designs [gamer's T-shirt or other item][15], customised with a > message about the Good Portsmanship contest. WED may have some new > piecepack designs soon to choose from as well. > > 5. [Ron Hale-Evans][16]: A Good Portsmanship certificate suitable for > framing or pinning to the wall > > 6. [Piecepack.org][3]: Custody of the [Piecepack Trophy Cloth][17], a > card table tablecloth with a color piecepack suit emblem > embroidered on each side. The Trophy Cloth passes from the winner > of one contest to the winner of the next, with each signing and > dating the cloth before passing it on at the close of the next > competition. > > The winner also receives the opportunity to define and judge the > next piecepack game design competition and arrange for the prizes. > However, agreement to this is not a requirement for entry, and the > winner may decline or suggest another judge. > > ### Legal notes ### > > 1. If porting proprietary games makes you uncomfortable, feel free to > port a traditional game from the public domain. _No preference will > be given to ports of proprietary games over ports of public domain > ones, or vice versa._ **Example:** All else being equal, a port of > [Carcassonne][2] will _not_ be preferred to a port of Chess. > > 2. You _may_ port a copyrighted game, but _not_ a patented one. > Copyright covers only the _expression_ of a game, such as the > graphical artwork, the text of the rules, and so on. Patents cover > the _idea_ behind a game, so porting a patented game is illegal, > because the idea would stay the same. > > 3. If you port a copyrighted game, you _must_ completely rewrite the > rules in your own words. The original text of the rules is covered > by the copyright, so it is illegal to copy it and simply change a > few words to apply to the piecepack (besides, that wouldn't be a > very good port). > > ### Example ### > > Here is an example of what I would consider a good port, and how you > can do creative game design while porting an existing game. > > [Spam-O-Rama][18] by Clark Rodeffer was an entry in the > [recent Mesomorph Games design contest][19], but could have been an > entry in this one as well. Clark writes, > "[Clans][20] is one of my favorite short filler games from one of my > favorite contemporary game designers, Leo Colovini. Spam-O-Rama began > as a piecepack adaptation of Clans but gradually diverged from that > path." > > What's interesting to me about Spam-O-Rama is how it had to become a > different game from Clans because of both the constraints and features > of the piecepack. I haven't confirmed this with Clark, but after > playing it, I imagine some of his design decisions ran something like > this: > > 1. Piecepack tiles were used for the Spam-O-Rama board, rather than > the custom-printed board that Clans uses. Clark did create a custom > scoreboard, but pen and paper would have served almost as well. > > 2. Since the scoring mechanism of Clans is highly dependent on its > special game board, a somewhat different scoring mechanism had to > be found. Adding together the coin and tile values was a natural > decision, given the structure of the piecepack. > > 3. Because players need to see the suit of the coins in play, the > coins have to be played face-down, which hides their values. > > 4. Because coins are flat, it's natural to stack them when they're > grouped together on tiles, hiding all coins in the stack except for > the top one. > > 5. Because of the last two facts, a strong memory element emerges in > Spam-O-Rama that is not present in Clans: players must remember > both the values of coins they placed on the board and which suits > each stack of coins contains. Failure to do so could mean the > difference between victory and defeat. > > Thus, Spam-O-Rama (or at least my hypothetical reconstruction of > Clark's design process) is a good example of how making very simple > and natural design decisions when porting a game to the piecepack can > lead to interesting _emergent properties_ that were not in the > original design. > > ### Suggested reading ### > > _Le Ton Beau de Marot: In Praise of the Music of Language_ by Douglas > R. Hofstadter (Basic Books, 1998). Despite the French title, this > book about translation by the author of _Goedel, Escher, Bach_ is in > English. If you read nothing else while preparing for this contest, I > urge you to read Chapter 7 of this book, especially Hofstadter's > detailed discussion of [chesh][21]: a port of Chess from a square > board > to a hexagonal one. > > _Mind Performance Hacks: Tips & Tools for Overclocking Your Brain_ by > Ron Hale-Evans (O'Reilly Media, 2006). Yep, this is my book. You > don't have to buy it or even read it to enter or win the > contest. However, I do recommend you check out Hack #25, "Think > Analogically", which talks about analogical game design in more detail > than I can go into in these already lengthy contest rules. Note that > you can get a [free 14-day trial from Safari][22], read the book > online, and print out Hack #25 or whatever else you find useful. > > ### About the administrators ### > > [Ron Hale-Evans][16] (the Port Authority) won the first public > piecepack game design competition, [Time Marches On][23], with his > wife > [Marty Hale-Evans][24]. They co-authored the winning game > [KidSprout Jumboree][25]. He also recently won the > [first Mesomorph Games piecepack game design competition][19] > with his game [Piecepack Letterbox][26]. Thus, because it had been > two years since the close of the sixth public competition, > Group Projects, Ron wrote the winners of that competition for > permission to run the seventh. With their blessing and the blessing > of the sixth competition's judge, Ron assumed the mantle of Port > Authority. > > Meredith Hale (The Eradicator) is the Education Manager at the Museum > of Glass by day, gamer and graduate student in Library & Information > Science by night. She's been playing board games for as long as she > can remember, ever since the buzzer from Operation scared her and made > her cry. Being the sister of Marty and Ron Hale-Evans further > encourages the gaming, along with participation in the excellent > [Seattle Cosmic][27] game group, where she met her fiance, Kisa. She > has playtested many piecepack games and has designed and made a "Four > Elements" piecepack set for Kisa. She can't wait to see what everyone > comes up with. > > ### Questions ### > > Questions and comments are always welcome. Please send your questions > to The Eradicator <piecepack7@...>, who will forward them to the > Port Authority. Likewise, if necessary, the Port Authority may send > questions to the ruleset authors via The Eradicator. > > All entrants are encouraged to join the [piecepack mailing list][28] > immediately if they have not already done so. > >> Good luck, good luck! Porting is such sweet sorrow, >> That I shall say good luck till it be morrow. >> >> --William Shakespiece (wait, that sounds naughty...) > > > [1]: http://icehousegames.org/wiki/ > [2]: http://www.boardgamegeek.com/game/822 > [3]: http://www.piecepack.org > [4]: http://www.piecepack.org/Glossary.html > [5]: http://www.ludism.org/ppwiki/PiecepackGlossary > [6]: http://daringfireball.net/projects/markdown/ > [7]: http://www.ludism.org/piecepack/pp7.html > [8]: http://www.piecepack.org/rules/AlienCity.pdf > [9]: http://www.mesomorph.com/ > [10]: http://www.enginuity.com/ > [11]: http://www.enginuity.com/spicydice.htm > [12]: http://www.liveoakgames.com/ > [13]: http://siegestones.liveoakgames.com/ > [14]: http://www.wingedelephant.com > [15]: http://www.cafepress.com/wingedelephant > [16]: http://ron.ludism.org > [17]: http://www.ludism.org/ppwiki/TrophyCloth > [18]: http://www.ludism.org/ppwiki/Spam_2dO_2dRama > [19]: http://www.ludism.org/ppwiki/MesomorphGamesContest1 > [20]: http://www.boardgamegeek.com/game/4636 > [21]: http://www.geocities.com/Athens/Olympus/5867/chesh.html > [22]: http://www.oreilly.com/catalog/mindperfhks/ > [23]: http://www.ludism.org/ppwiki/TimeMarchesOn > [24]: http://www.martynet.org > [25]: http://www.piecepack.org/rules/KidsproutJumboree.pdf > [26]: http://www.ludism.org/ppwiki/PiecepackLetterbox > [27]: http://www.ludism.org/scwiki > [28]: http://games.groups.yahoo.com/group/piecepack/ > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/ > mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower > wine has > bucked the kick on poor won man) > > > > Yahoo! Groups Links > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2761 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10349 invoked from network); 4 Sep 2006 20:40:23 -0000 Received: from unknown (66.218.66.166) by m38.grp.scd.yahoo.com with QMQP; 4 Sep 2006 20:40:23 -0000 Received: from unknown (HELO smtp102.rog.mail.re2.yahoo.com) (206.190.36.80) by mta5.grp.scd.yahoo.com with SMTP; 4 Sep 2006 20:40:22 -0000 Received: (qmail 20136 invoked from network); 4 Sep 2006 20:38:19 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp102.rog.mail.re2.yahoo.com with SMTP; 4 Sep 2006 20:38:18 -0000 To: piecepack@yahoogroups.com User-Agent: KMail/1.9.4 References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> In-Reply-To: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?iso-8859-1?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Disposition: inline Date: Mon, 4 Sep 2006 16:38:19 -0400 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <200609041638.19528.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: Porter235 <porter235@...> Subject: Anonymity, definition of standard piecepack equipment, and my work is worth nothing! X-Yahoo-Group-Post: member; u=40724796; y=kKK1kDBwFLyUoQtCTDozqjJbGoimZ3gTI8lgYyUXb8AxWDYV X-Yahoo-Profile: porter235 On Monday 04 September 2006 02:13, Ron Hale-Evans wrote: > ### Anonymity ### > > As I've become familiar with the work of the designers in the > piecepack community, I've learned to tell some people's games a > light-year away because of their graphic design, clip art, writing > style, and so on. Because of this phenomenon, true anonymity has been > hard to achieve. I'd like to try some new procedures in this contest > that I hope will help alleviate these problems. > > 4. **Ports Illustrated**: Illustrations are optional, but if you use > them, they _must_ be _photos of standard piecepack equipment_, such > as the Mesomorph editions or the printable versions of the same > available from [Piecepack.org][3]. In the contest version of your > game, you may not use line art or one of the several sets of > piecepack clip art available. You _may_ replace the photos with > clip art in the final version. > > 6. Make sure your photos look good in black and white, since they will > probably be printed that way. > OK. I understand the spirit with which these rules were created but I am personally very hurt by their inclusion in the ruleset. I am someone who has spent an unbelievable number of hours designing a complete set of piecepack graphics for 8 suits in a style that is specifically designed for black and white printing! I have made all of those files available to the community. I have made a font available to the community to make it easy to include said style in their game designs. (Not to mention that I am in the process of creating another 4 suits in the same style!) I have spent HUGE numbers of hours building multiple real life sets using said style. I have spent hours upon hours creating a VASSAL module for piecepack that makes it possible to play piecepack games ONLINE, and very easy to create screenshots of board positions. I have spent hours makin' my games pretty, which, last time I checked, is a part of what makes games enjoyable and attractive, and now I am told I can't! You have now defined Mesomorph as the "standard piecepack equipment" which I do not own, and I believe goes completely against the spirit of the original piecepack design, which was only a spec. (Not to mention that although I think the Mesomorph sets look extremly well produced, I do not like the style of them at all) Also worth note is neither this nor any other contest in the past has mentioned that you can not submit a game that you have already released to piecepack.org... My game Triactor is a good match for this competition, and even if I do reformat the rules to meet your requirements you will still know it was mine, because you have seen it already! Also you mention "writing-style" as one of the things that make someone identifiable. How are you dealing with this? I understand that I may be sounding like a wounded puppy, but I take great pride in making my rulesets look GOOD, and I have spent tons of time trying to help everyone be able to make theirs look good too. I feel like it is vital in some cases to help create the theme and mood given that the piecepack is so abstract. If I am going to compete in this competition, I will either have to spend $$$ to get a "standard" piecepack, or spend hours and hours more creating yet another set, which will not look right with the sets I already have spent tons of time creating. AAAArrrg! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2762 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90567 invoked from network); 4 Sep 2006 21:11:13 -0000 Received: from unknown (66.218.66.216) by m36.grp.scd.yahoo.com with QMQP; 4 Sep 2006 21:11:13 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.173) by mta1.grp.scd.yahoo.com with SMTP; 4 Sep 2006 21:11:12 -0000 Received: by ug-out-1314.google.com with SMTP id m3so1725824ugc for <piecepack@yahoogroups.com>; Mon, 04 Sep 2006 14:11:07 -0700 (PDT) Received: by 10.67.101.8 with SMTP id d8mr3205492ugm; Mon, 04 Sep 2006 14:11:07 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Mon, 4 Sep 2006 14:11:07 -0700 (PDT) Message-ID: <dc95aa990609041411m7a7069c3g906d18c1a33de7a3@...> Date: Mon, 4 Sep 2006 14:11:07 -0700 To: piecepack@yahoogroups.com In-Reply-To: <200609041638.19528.porter235@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <200609041638.19528.porter235@...> X-Google-Sender-Auth: 65219310c51528fc X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Anonymity, definition of standard piecepack equipment, and my work is worth nothing! X-Yahoo-Group-Post: member; u=810525; y=Ovfd3UjFHUwzm7tGP9qC4PKPvo9lbjl7cKAC2u3ECQ X-Yahoo-Profile: rwhe Whoa! Hold on, Jonathan! It's going to take me a while to address all of your issues, but the short answer is I consider a JCD Piecepack to be standard equipment. I deliberately left the definition of "standard equipment" to be open-ended: "they must be photos of standard piecepack equipment, SUCH AS the Mesomorph editions or the printable versions of the same available from Piecepack.org" (emphasis mine). I now regret not making the validity of JCD Piecepacks more explicit; I just figured people could email The Eradicator if they had questions about whether a given piece of equipment was considered "standard". In fact, I would encourage _more_ people to use JCD Piecepacks if they have them, because (1) they look awesome in black and white (Anonymity Rule 6) and (2) they'll all provide camouflage for each other. I hope that helps in the short run. I'll have the long answer after I take a shower and get something to eat. Best wishes, Ron On 9/4/06, Porter235 <porter235@...> wrote: > On Monday 04 September 2006 02:13, Ron Hale-Evans wrote: > > ### Anonymity ### > > > > As I've become familiar with the work of the designers in the > > piecepack community, I've learned to tell some people's games a > > light-year away because of their graphic design, clip art, writing > > style, and so on. Because of this phenomenon, true anonymity has been > > hard to achieve. I'd like to try some new procedures in this contest > > that I hope will help alleviate these problems. > > > > 4. **Ports Illustrated**: Illustrations are optional, but if you use > > them, they _must_ be _photos of standard piecepack equipment_, such > > as the Mesomorph editions or the printable versions of the same > > available from [Piecepack.org][3]. In the contest version of your > > game, you may not use line art or one of the several sets of > > piecepack clip art available. You _may_ replace the photos with > > clip art in the final version. > > > > 6. Make sure your photos look good in black and white, since they will > > probably be printed that way. > > > > OK. I understand the spirit with which these rules were created but I am > personally very hurt by their inclusion in the ruleset. > > I am someone who has spent an unbelievable number of hours designing a > complete set of piecepack graphics for 8 suits in a style that is > specifically designed for black and white printing! I have made all of those > files available to the community. I have made a font available to the > community to make it easy to include said style in their game designs. (Not > to mention that I am in the process of creating another 4 suits in the same > style!) > > I have spent HUGE numbers of hours building multiple real life sets using said > style. > > I have spent hours upon hours creating a VASSAL module for piecepack that > makes it possible to play piecepack games ONLINE, and very easy to create > screenshots of board positions. > > I have spent hours makin' my games pretty, which, last time I checked, is a > part of what makes games enjoyable and attractive, and now I am told I can't! > > You have now defined Mesomorph as the "standard piecepack equipment" which I > do not own, and I believe goes completely against the spirit of the original > piecepack design, which was only a spec. (Not to mention that although I > think the Mesomorph sets look extremly well produced, I do not like the style > of them at all) > > Also worth note is neither this nor any other contest in the past has > mentioned that you can not submit a game that you have already released to > piecepack.org... My game Triactor is a good match for this competition, and > even if I do reformat the rules to meet your requirements you will still know > it was mine, because you have seen it already! > > Also you mention "writing-style" as one of the things that make someone > identifiable. How are you dealing with this? > > I understand that I may be sounding like a wounded puppy, but I take great > pride in making my rulesets look GOOD, and I have spent tons of time trying > to help everyone be able to make theirs look good too. I feel like it is > vital in some cases to help create the theme and mood given that the > piecepack is so abstract. > > If I am going to compete in this competition, I will either have to spend $$$ > to get a "standard" piecepack, or spend hours and hours more creating yet > another set, which will not look right with the sets I already have spent > tons of time creating. > > AAAArrrg! > > > > Yahoo! Groups Links > > > > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2763 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11411 invoked from network); 4 Sep 2006 22:32:29 -0000 Received: from unknown (66.218.66.166) by m33.grp.scd.yahoo.com with QMQP; 4 Sep 2006 22:32:29 -0000 Received: from unknown (HELO smtp108.rog.mail.re2.yahoo.com) (68.142.225.206) by mta5.grp.scd.yahoo.com with SMTP; 4 Sep 2006 22:32:29 -0000 Received: (qmail 31986 invoked from network); 4 Sep 2006 22:31:20 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp108.rog.mail.re2.yahoo.com with SMTP; 4 Sep 2006 22:31:19 -0000 To: piecepack@yahoogroups.com User-Agent: KMail/1.9.4 References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <200609041638.19528.porter235@...> <dc95aa990609041411m7a7069c3g906d18c1a33de7a3@...> In-Reply-To: <dc95aa990609041411m7a7069c3g906d18c1a33de7a3@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?iso-8859-1?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Disposition: inline Date: Mon, 4 Sep 2006 18:31:19 -0400 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <200609041831.19949.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Anonymity, definition of standard piecepack equipment, and my work is worth nothing! X-Yahoo-Group-Post: member; u=40724796; y=qGHLPvLIh0V4TDF3HPLVE9giW16E9892cl9MUaVRH2iY15ML X-Yahoo-Profile: porter235 On Monday 04 September 2006 17:11, Ron Hale-Evans wrote: > Whoa! Hold on, Jonathan! It's going to take me a while to address all > of your issues, but the short answer is I consider a JCD Piecepack to > be standard equipment. I deliberately left the definition of "standard > equipment" to be open-ended: "they must be photos of standard > piecepack equipment, SUCH AS the Mesomorph editions or the printable > versions of the same available from Piecepack.org" (emphasis mine). Sorry, thank you for your clarification. My major concern was ... "they must be photos of STANDARD piecepack equipment, such as the MESOMORPH EDITIONS or the printable versions OF THE SAME available from Piecepack.org" (emphasis mine). (I've been havin' a pretty stressfull month or two, and you just got an unwarranted wad of yuck thrown at you when I read the sentence in questions with the emphasis I have marked. Sorry. ) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2765 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48802 invoked from network); 5 Sep 2006 00:01:54 -0000 Received: from unknown (66.218.66.216) by m38.grp.scd.yahoo.com with QMQP; 5 Sep 2006 00:01:54 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.173) by mta1.grp.scd.yahoo.com with SMTP; 5 Sep 2006 00:01:53 -0000 Received: by ug-out-1314.google.com with SMTP id j40so1880667ugd for <piecepack@yahoogroups.com>; Mon, 04 Sep 2006 16:43:45 -0700 (PDT) Received: by 10.66.224.19 with SMTP id w19mr3260431ugg; Mon, 04 Sep 2006 16:33:45 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Mon, 4 Sep 2006 16:33:45 -0700 (PDT) Message-ID: <dc95aa990609041633y341b38f9k94cd4ac621d48d41@...> Date: Mon, 4 Sep 2006 16:33:45 -0700 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990609041411m7a7069c3g906d18c1a33de7a3@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <200609041638.19528.porter235@...> <dc95aa990609041411m7a7069c3g906d18c1a33de7a3@...> X-Google-Sender-Auth: a84c6d6f3b90ff1e From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Anonymity, definition of standard piecepack equipment, and my work is worth nothing! X-Yahoo-Group-Post: member; u=810525; y=k2Bo6c2DspEMN8N6nhdNkxoKK9j1aanzffWZBu9Ijw X-Yahoo-Profile: rwhe OK, this is my second message in this thread. Detailed answers are inline below. > On 9/4/06, Porter235 <porter235@...> wrote: > > On Monday 04 September 2006 02:13, Ron Hale-Evans wrote: > > > ### Anonymity ### > > > > > > As I've become familiar with the work of the designers in the > > > piecepack community, I've learned to tell some people's games a > > > light-year away because of their graphic design, clip art, writing > > > style, and so on. Because of this phenomenon, true anonymity has been > > > hard to achieve. I'd like to try some new procedures in this contest > > > that I hope will help alleviate these problems. > > > > > > 4. **Ports Illustrated**: Illustrations are optional, but if you use > > > them, they _must_ be _photos of standard piecepack equipment_, such > > > as the Mesomorph editions or the printable versions of the same > > > available from [Piecepack.org][3]. In the contest version of your > > > game, you may not use line art or one of the several sets of > > > piecepack clip art available. You _may_ replace the photos with > > > clip art in the final version. > > > > > > 6. Make sure your photos look good in black and white, since they will > > > probably be printed that way. > > > > > > > OK. I understand the spirit with which these rules were created but I am > > personally very hurt by their inclusion in the ruleset. Well, I'm glad that you understand the reason for the Anonymity rules, so we have something to start with. I hope my last message and this message will make the rules seem less hurtful. I am probably going to post a second version of the rules, with no real rule changes, but some important clarifications like the ones in this message. > > I am someone who has spent an unbelievable number of hours designing a > > complete set of piecepack graphics for 8 suits in a style that is > > specifically designed for black and white printing! I have made all of those > > files available to the community. I have made a font available to the > > community to make it easy to include said style in their game designs. (Not > > to mention that I am in the process of creating another 4 suits in the same > > style!) > > > > I have spent HUGE numbers of hours building multiple real life sets using said > > style. > > > > I have spent hours upon hours creating a VASSAL module for piecepack that > > makes it possible to play piecepack games ONLINE, and very easy to create > > screenshots of board positions. These things you've done are wonderful. I appreciate them a lot, and I admire you for them. I certainly couldn't have done them myself. As I mentioned above, I do consider the JCD Piecepack to be standard piecepack equipment. Enough said, since we now understand each other on this issue. > > I have spent hours makin' my games pretty, which, last time I checked, is a > > part of what makes games enjoyable and attractive, and now I am told I can't! You _can_ make your games pretty! The plain text version is for anonymity's sake during the contest only. After the contest, go nuts with the graphic design of your ruleset. Anonymity rule 4 makes this explicit: "In the contest version of your game, you may not use line art or one of the several sets of piecepack clip art available. You _may_ replace the photos with clip art in the final version." It's important to understand the distinction between the contest version (plain text with Markdown, photos, converted to HTML) and the final version for submission to Piecepack.org (let's say PDF with JCD Piecepack font characters and Vassal screenshots). In fact, since you're the author of the game, I couldn't stop you from making the final version pretty even if I wanted to. The version that most people will see, _forever_, is the version that goes up on the games page at Piecepack.org: your final version. The only people who'll see the plain version are me, Meredith, and possibly the playtesters. > > Also worth note is neither this nor any other contest in the past has > > mentioned that you can not submit a game that you have already released to > > piecepack.org... My game Triactor is a good match for this competition, and > > even if I do reformat the rules to meet your requirements you will still know > > it was mine, because you have seen it already! I don't really understand your problem here, Jonathan. Could you please clarify it? > > Also you mention "writing-style" as one of the things that make someone > > identifiable. How are you dealing with this? I'm not going to make any explicit rules about it; I just wanted to make people conscious of it. One reason is that I don't want to squash the marvellous creativity and individuality of people in the piecepack community. Another is that such a rule would be completely unenforceable. For example, in my games, especially ones I work on with Marty, such as KidSprout Jumboree and Epic Funhouse, I use a particular style of sarcastic humour that I think could be pretty readily identified. When I submitted Piecepack Letterbox to the Mesomorph Games competition, I was very conscious of this, and was careful not to write in that style. (It also would have been completely inappropriate for the game.) I also made my contest submission in plain vanilla HTML, which was in fact generated from a Markdown document. It might be fun, though, for piecepack designers to try to imitate one another's styles in this contest, or to break out and write in a completely new style. > > If I am going to compete in this competition, I will either have to spend $$$ > > to get a "standard" piecepack, or spend hours and hours more creating yet > > another set, which will not look right with the sets I already have spent > > tons of time creating. Well, I've already said JCD Piecepacks are considered standard, so no problem there. But for anyone who has a distinctive handmade piecepack, I'll quote the contest rules again -- drat, I see I took that sentence out in the hope of shortening the rules, which were beginning to be as long as the International Chess Federation's. Anyway, what I originally said was that if you don't already have a standard piecepack, you don't have to make one. _You just have to make something that looks OK to the camera._ This could be as simple as printing some of the PDFs from the following two pages on standard letter-sized paper, cutting out the (possibly small) subset of components you need to illustrate your game, and snapping photos of the suitably-arranged cutouts. It's no harder than paper dolls, really. I won't hold the fact that the cutouts don't cast shadows like a real wooden piecepack against anyone, either. As I've said, people can always make their rulesets pretty later. http://www.piecepack.org/Printable.html http://www.piecepack.org/PrintableExpansions.html I hope I've answered some of the harder questions about anonymity in this contest now. If anyone has any other questions about the contest that won't "give the game away", please post them here; otherwise, feel free to mail questions to The Eradicator at piecepack7@.... Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2766 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16070 invoked from network); 5 Sep 2006 00:58:53 -0000 Received: from unknown (66.218.67.35) by m27.grp.scd.yahoo.com with QMQP; 5 Sep 2006 00:58:53 -0000 Received: from unknown (HELO smtp101.rog.mail.re2.yahoo.com) (206.190.36.79) by mta9.grp.scd.yahoo.com with SMTP; 5 Sep 2006 00:58:53 -0000 Received: (qmail 2769 invoked from network); 5 Sep 2006 00:58:29 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp101.rog.mail.re2.yahoo.com with SMTP; 5 Sep 2006 00:58:29 -0000 To: piecepack@yahoogroups.com User-Agent: KMail/1.9.4 References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <dc95aa990609041411m7a7069c3g906d18c1a33de7a3@...> <dc95aa990609041633y341b38f9k94cd4ac621d48d41@...> In-Reply-To: <dc95aa990609041633y341b38f9k94cd4ac621d48d41@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?iso-8859-1?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Disposition: inline Date: Mon, 4 Sep 2006 20:58:30 -0400 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <200609042058.31072.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Anonymity, definition of standard piecepack equipment, and my work is worth nothing! X-Yahoo-Group-Post: member; u=40724796; y=QomWvsrzdvRnFKRK3wxC_0Q8gKcYzjOMG_VDg-LFifllH5Ta X-Yahoo-Profile: porter235 On Monday 04 September 2006 19:33, Ron Hale-Evans wrote: > The version that most people > will see, _forever_, is the version that goes up on the games page at > Piecepack.org: your final version. The only people who'll see the > plain version are me, Meredith, and possibly the playtesters. Ahh, but I am not judged on the pretty rules, and I argue that pretty rules/components can make a big difference to the final feeling/clarity of a game. But as I mentioned my major concern has been addressed, so I'll leave it be, and be very thankful that you are running the contest. Thank you! > > Also worth note is neither this nor any other contest in the past has > > mentioned that you can not submit a game that you have already released > > to piecepack.org... My game Triactor is a good match for this > > competition, and even if I do reformat the rules to meet your > > requirements you will still know it was mine, because you have seen it > > already! > > I don't really understand your problem here, Jonathan. Could you > please clarify it? Can I submit a game that has already been released and available for download on piecepack.org? It destroys any pretence of anonimity since you already know that I wrote the game, but could I do up a compliant formatted version of Triactor and submit it? Your rules currently do not cover this, nor have any of the contests in the past, although you are striving for anonimity. (I was tempted to submit Triactor for the Mesomorph contest that has finally come to a close as well.) > http://www.piecepack.org/Printable.html > http://www.piecepack.org/PrintableExpansions.html http://www.piecepack.org/JCD.html ;) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2767 Return-Path: <dougo@...> X-Sender: dougo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15380 invoked from network); 5 Sep 2006 01:36:28 -0000 Received: from unknown (66.218.66.216) by m36.grp.scd.yahoo.com with QMQP; 5 Sep 2006 01:36:28 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.200.83) by mta1.grp.scd.yahoo.com with SMTP; 5 Sep 2006 01:36:28 -0000 Received: from dro (c-24-61-15-151.hsd1.ma.comcast.net[24.61.15.151]) by comcast.net (sccrmhc13) with ESMTP id <20060905013500013007gpq9e>; Tue, 5 Sep 2006 01:35:00 +0000 Received: from dougo by dro with local (Exim 3.36 #1 (Debian)) id 1GKPpf-0006wo-00 for <piecepack@yahoogroups.com>; Mon, 04 Sep 2006 21:34:31 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Message-ID: <17660.54311.502385.434516@...> Date: Mon, 4 Sep 2006 21:34:31 -0400 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> X-Mailer: VM 7.19 under 21.4 (patch 19) "Constant Variable" XEmacs Lucid X-Face: (4D-osoq?}7M3\EgvbWKo<JkN/8h)A`1b^S1[8/OtYE1A61B!AOmH#YD+{HKhr7}@8gMv~. tsxTzT"g.oP0dTl!q X-eGroups-Msg-Info: 1:0:0:0 From: Doug Orleans <dougorleans@...> Subject: Re: [piecepack] ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=252831180; y=0ylFRrkLg77NkwVxSPOr79VDnxSXTdFt988QZd7Yh4MTPwMFgqY X-Yahoo-Profile: DougOrleans Ron Hale-Evans writes: > 4. The port may not be trivial: there must be some intrinsic challenge > to porting the game. For example, given the existence of the > Playing Cards Expansion, some (but not all) card games would be > very easy to port to the piecepack; these would not "score" very > highly with respect to this criterion. How about in the other direction: how far away can a game get from its inspiration before it's no longer a "port"? E.g. could Alien City be considered a port of Fresh Fish, since it has a similar distance measure? Also, what happens if two people independently come up with the same game? Perhaps the "piecepack must add value" rule will make this less likely, but I wonder if there's some game out there that has an obvious but interesting port that might be independently discovered. Maybe the answer to both of these situations is just that the Judge is not likely to reward them. But I thought I'd mention them as issues anyway. --dougorleans@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2768 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45727 invoked from network); 5 Sep 2006 02:24:52 -0000 Received: from unknown (66.218.66.166) by m38.grp.scd.yahoo.com with QMQP; 5 Sep 2006 02:24:52 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.173) by mta5.grp.scd.yahoo.com with SMTP; 5 Sep 2006 02:24:50 -0000 Received: by ug-out-1314.google.com with SMTP id e2so1800982ugf for <piecepack@yahoogroups.com>; Mon, 04 Sep 2006 19:24:48 -0700 (PDT) Received: by 10.66.220.17 with SMTP id s17mr3330604ugg; Mon, 04 Sep 2006 19:24:48 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Mon, 4 Sep 2006 19:24:48 -0700 (PDT) Message-ID: <dc95aa990609041924h7636ee3cxa5604fb054ca5be@...> Date: Mon, 4 Sep 2006 19:24:48 -0700 To: piecepack@yahoogroups.com In-Reply-To: <200609042058.31072.porter235@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <dc95aa990609041411m7a7069c3g906d18c1a33de7a3@...> <dc95aa990609041633y341b38f9k94cd4ac621d48d41@...> <200609042058.31072.porter235@...> X-Google-Sender-Auth: 55a7dd45e28ad9e8 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Anonymity, definition of standard piecepack equipment, and my work is worth nothing! X-Yahoo-Group-Post: member; u=810525; y=G3VpBO7fC8lvza0Wc4GiStPE7caFc8eSqz5sovf6ng X-Yahoo-Profile: rwhe On 9/4/06, Porter235 <porter235@...> wrote: > On Monday 04 September 2006 19:33, Ron Hale-Evans wrote: > > The version that most people > > will see, _forever_, is the version that goes up on the games page at > > Piecepack.org: your final version. The only people who'll see the > > plain version are me, Meredith, and possibly the playtesters. > > Ahh, but I am not judged on the pretty rules, and I argue that pretty > rules/components can make a big difference to the final feeling/clarity of a > game. But as I mentioned my major concern has been addressed, so I'll leave it > be, and be very thankful that you are running the contest. Thank you! You're welcome! In the end, every contest comes down to the subjective viewpoint of the judge, whoever that is. The rules state this explicitly. Speaking for myself, I'm more interested in how the game plays than in how it looks on the page. A pretty ruleset just doesn't impress me as much as it might impress some other judge, so don't worry: you're not at much of a disadvantage when you submit a plain version to me. > Can I submit a game that has already been released and available for download > on piecepack.org? It destroys any pretence of anonimity since you already > know that I wrote the game, but could I do up a compliant formatted version > of Triactor and submit it? Your rules currently do not cover this, nor have > any of the contests in the past, although you are striving for anonimity. (I > was tempted to submit Triactor for the Mesomorph contest that has finally > come to a close as well.) Well, I guess the answer is no. Since Triactor couldn't be anonymous, by definition it would be disqualified as a competing entry. However, feel free to submit it with a fresh coat of paint as a noncompeting entry: "Noncompeting entries are also welcome and may ignore the **Anonymity** rules." Remember, ever since the first contest, one of the main reasons for having contests has been to make more piecepack games available. Resubmitting a game wouldn't do that. > > http://www.piecepack.org/Printable.html > > http://www.piecepack.org/PrintableExpansions.html > http://www.piecepack.org/JCD.html ;) Good catch! :-) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2769 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16247 invoked from network); 5 Sep 2006 02:49:13 -0000 Received: from unknown (66.218.66.216) by m22.grp.scd.yahoo.com with QMQP; 5 Sep 2006 02:49:13 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.168) by mta1.grp.scd.yahoo.com with SMTP; 5 Sep 2006 02:49:13 -0000 Received: by ug-out-1314.google.com with SMTP id m3so1838238uge for <piecepack@yahoogroups.com>; Mon, 04 Sep 2006 19:49:12 -0700 (PDT) Received: by 10.66.244.10 with SMTP id r10mr3337295ugh; Mon, 04 Sep 2006 19:49:12 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Mon, 4 Sep 2006 19:49:12 -0700 (PDT) Message-ID: <dc95aa990609041949w25a8a770xf9762d4b9a84ebfa@...> Date: Mon, 4 Sep 2006 19:49:12 -0700 To: piecepack@yahoogroups.com In-Reply-To: <17660.54311.502385.434516@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <17660.54311.502385.434516@...> X-Google-Sender-Auth: 4985e8c290359d0f X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=810525; y=LO5OLz36byJXOr4UyyEujQobTLVGXvnNkQFfbP1HnA X-Yahoo-Profile: rwhe On 9/4/06, Doug Orleans <dougorleans@...> wrote: > How about in the other direction: how far away can a game get from its > inspiration before it's no longer a "port"? E.g. could Alien City be > considered a port of Fresh Fish, since it has a similar distance > measure? This is a good question. I tend to consider Alien City to be more of a "hybrid" than a port: in my opinion, it's an elegant hybrid of the mechanics of Fresh Fish with Medina. Does that help any? > Also, what happens if two people independently come up with the same > game? Perhaps the "piecepack must add value" rule will make this less > likely, but I wonder if there's some game out there that has an > obvious but interesting port that might be independently discovered. I seriously doubt that any two ports of the same game, assuming the game is sufficiently complex -- that is, we're not talking about a port of Tic Tac Toe -- would be similar enough to be called "the same game". As with software, there are good ports and bad ports. I've seen plenty of ports of Poker to decks of alphabet cards recently, but I've only liked a few of them. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2771 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72362 invoked from network); 6 Sep 2006 08:08:06 -0000 Received: from unknown (66.218.67.36) by m38.grp.scd.yahoo.com with QMQP; 6 Sep 2006 08:08:06 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.185) by mta10.grp.scd.yahoo.com with SMTP; 6 Sep 2006 08:08:05 -0000 Received: by nf-out-0910.google.com with SMTP id x37so161969nfc for <piecepack@yahoogroups.com>; Wed, 06 Sep 2006 01:05:55 -0700 (PDT) Received: by 10.49.29.2 with SMTP id g2mr527856nfj; Wed, 06 Sep 2006 01:05:54 -0700 (PDT) Return-Path: <makasoft@...> Received: from ?10.0.1.2? ( [213.37.237.39]) by mx.gmail.com with ESMTP id k23sm666285nfc.2006.09.06.01.05.52; Wed, 06 Sep 2006 01:05:54 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <b9e99ecb0609040224h14a6cd0fyd808c14cc8ada38f@...> References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <b9e99ecb0609040224h14a6cd0fyd808c14cc8ada38f@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <01A31C6B-3314-424C-B952-6D363D42C3CE@...> Content-Transfer-Encoding: 7bit Date: Wed, 6 Sep 2006 10:05:50 +0200 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=83471513; y=54f31SA3aY3k61aMnEt08_bQffErMtFyThncQuWl80MKeLE X-Yahoo-Profile: makasoft On Sep 4, 2006, at 11:24 AM, Michael Van Biesbrouck wrote: > The pictures restrictions seem a bit onerous for people who don't have > Mesomorph sets. (Making a decent-looking paper set is something that > I gave up on after dealing with several problems and then seeing how > bad the coins were turning out.) Would it be possible to allow > pictures generated by the piecepack VASSAL module? For many games > this is the ideal way to create figures, and it costs nothing for > anyone who can run Java. I have to say I agree with this. The Vassal module is accessible to everyone and very useful to quickly make diagrams for a game. As I've also got a non standard set, I'd rather use the Vassal module than make another set from the pdfs on piecepack.org... -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2772 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43637 invoked from network); 6 Sep 2006 08:31:01 -0000 Received: from unknown (66.218.66.217) by m26.grp.scd.yahoo.com with QMQP; 6 Sep 2006 08:31:01 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta2.grp.scd.yahoo.com with SMTP; 6 Sep 2006 08:31:01 -0000 Received: from marty by rook.ludism.org with local (Exim 3.36 #1 (Debian)) id 1GKsnu-0000ip-00 for <piecepack@yahoogroups.com>; Wed, 06 Sep 2006 01:30:38 -0700 Date: Wed, 6 Sep 2006 01:30:37 -0700 To: piecepack@yahoogroups.com Message-ID: <20060906083037.GC1282@...> References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <b9e99ecb0609040224h14a6cd0fyd808c14cc8ada38f@...> <01A31C6B-3314-424C-B952-6D363D42C3CE@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <01A31C6B-3314-424C-B952-6D363D42C3CE@...> User-Agent: Mutt/1.5.9i X-eGroups-Msg-Info: 1:0:0:0 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=38766222; y=F6-PdFL7yCWq5aOkyfl3ZY9GicS1S997wBaYv5N4c2tobGb20n4 X-Yahoo-Profile: seadragon66 Hey, can we use ascii? Or no, wait, what if I got a marching band to assume formations that create my gameboard positions, and I stood on a roof and photographed them...? Or narrated, and then submitted a film version of my rules? ;-> (Caution: Only I have earned the right to annoy Ron to this degree...) Marty soon to produce Piecepack Games On an Aldis Lamp -- \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ Marty Hale-Evans marty@... Seattle WA, USA Editor, gamer, artist, reader, watcher of movies & politics, geek Winged Elephant Designs - t-shirts and other gear for gamers http://www.wingedelephant.com /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2773 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53669 invoked from network); 6 Sep 2006 08:34:16 -0000 Received: from unknown (66.218.66.216) by m26.grp.scd.yahoo.com with QMQP; 6 Sep 2006 08:34:16 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.171) by mta1.grp.scd.yahoo.com with SMTP; 6 Sep 2006 08:34:15 -0000 Received: by ug-out-1314.google.com with SMTP id q2so2163833uge for <piecepack@yahoogroups.com>; Wed, 06 Sep 2006 01:34:13 -0700 (PDT) Received: by 10.67.21.11 with SMTP id y11mr4232213ugi; Wed, 06 Sep 2006 01:24:13 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Wed, 6 Sep 2006 01:24:13 -0700 (PDT) Message-ID: <dc95aa990609060124m8d711c9o86ee52221d990259@...> Date: Wed, 6 Sep 2006 01:24:13 -0700 To: piecepack@yahoogroups.com In-Reply-To: <01A31C6B-3314-424C-B952-6D363D42C3CE@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <b9e99ecb0609040224h14a6cd0fyd808c14cc8ada38f@...> <01A31C6B-3314-424C-B952-6D363D42C3CE@...> X-Google-Sender-Auth: f3d723026c5a3c7b X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=810525; y=XIG-EH0qe5wz2YTaqvQQmDVv2dzon5FGROkV6hXodQ X-Yahoo-Profile: rwhe On 9/6/06, Jorge Arroyo Gonzalez <trozo@...> wrote: > > On Sep 4, 2006, at 11:24 AM, Michael Van Biesbrouck wrote: > > > The pictures restrictions seem a bit onerous for people who don't have > > Mesomorph sets. (Making a decent-looking paper set is something that > > I gave up on after dealing with several problems and then seeing how > > bad the coins were turning out.) Would it be possible to allow > > pictures generated by the piecepack VASSAL module? For many games > > this is the ideal way to create figures, and it costs nothing for > > anyone who can run Java. > > I have to say I agree with this. The Vassal module is accessible to > everyone and very useful to quickly make diagrams for a game. As I've > also got a non standard set, I'd rather use the Vassal module than > make another set from the pdfs on piecepack.org... > > -Jorge OK, OK, I relent! :-) Jorge, you're the third person who's asked for the Vassal module to be considered standard. It seems to be the most popular of the "clip art" options, and it uses graphics from a set that is _already_ standard, the JCD Piecepack. So I hereby deem it a standard for this contest. I will add this to the online rules shortly. My concern is that now many other people will want to use other clip art options, but that would totally defeat the graphical anonymity rules. Please use either photos or Vassal if you need illustrations. Vassal is very easy to use, and it produces beautiful diagrams. Jonathan, any chance you can incorporate the four seasons suits into your Vassal module before the contest deadline, so that people who are using that set in their game will benefit from your module as well? Port Authority Ron, who is up much too late -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2774 Return-Path: <phayze.spyder@...> Received: (qmail 63284 invoked from network); 6 Sep 2006 10:31:13 -0000 Received: from unknown (66.218.66.218) by m40.grp.scd.yahoo.com with QMQP; 6 Sep 2006 10:31:13 -0000 Received: from unknown (HELO n19a.bullet.scd.yahoo.com) (66.94.237.48) by mta3.grp.scd.yahoo.com with SMTP; 6 Sep 2006 10:31:13 -0000 Received: from [66.218.69.2] by n19.bullet.scd.yahoo.com with NNFMP; 06 Sep 2006 10:29:59 -0000 Received: from [66.218.66.73] by t2.bullet.scd.yahoo.com with NNFMP; 06 Sep 2006 10:29:59 -0000 X-Sender: phayze.spyder@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20603 invoked from network); 6 Sep 2006 02:34:48 -0000 Received: from unknown (66.218.67.35) by m37.grp.scd.yahoo.com with QMQP; 6 Sep 2006 02:34:48 -0000 Received: from unknown (HELO n16a.bullet.scd.yahoo.com) (66.94.237.45) by mta9.grp.scd.yahoo.com with SMTP; 6 Sep 2006 02:34:48 -0000 Received: from [66.218.69.2] by n16.bullet.scd.yahoo.com with NNFMP; 06 Sep 2006 02:34:38 -0000 Received: from [66.218.66.87] by t2.bullet.scd.yahoo.com with NNFMP; 06 Sep 2006 02:34:38 -0000 Date: Wed, 06 Sep 2006 02:34:37 -0000 To: piecepack@yahoogroups.com Message-ID: <edlc3t+fn7v@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "pirategirl17" <phayze.spyder@...> Subject: Games Book(let) X-Yahoo-Group-Post: member; u=272244020; y=IVH_h6_gjqpWX3QDOKwYsVXtaE2fHn4fhIEiWjzujCHr2I01Tb1N X-Yahoo-Profile: pirategirl17 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 06 Sep 2006 10:29:59 -0000 Right, so, I would like to put together a small book to go with piecepacks = that I am making for craft fairs. I am thinking of going through Lulu (www= .lulu.com) for the printing, because then the book could be easily availabl= e to everyone. But, I need; Suggestions for good games that use only the = basic piecepack equipment - no pawn saucers or pyramids, etc. There are so= many games, and I've played so very few of them . . . and someway to conta= ct the authors because I also need; Permission to re-write the rules, to p= rovide consistency throughout the book in terms of format and style, and to= sell the book containing their game. Everyone will be credited accordingl= y, of course, and I plan to add notes like "Winner of Such and Such Contest= ". Thanks. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2775 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62732 invoked from network); 6 Sep 2006 10:51:05 -0000 Received: from unknown (66.218.67.34) by m30.grp.scd.yahoo.com with QMQP; 6 Sep 2006 10:51:05 -0000 Received: from unknown (HELO blw02bos.io.askjeeves.info) (65.214.39.152) by mta8.grp.scd.yahoo.com with SMTP; 6 Sep 2006 10:51:05 -0000 Received: (qmail 24817 invoked by uid 99); 6 Sep 2006 10:50:03 -0000 Message-ID: <1157539803.4170854158.24816.sendItem@...> Date: 6 Sep 2006 10:50:03 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:0:0:0 From: Iain.407138@... Subject: Re: [piecepack] Games Book(let) X-Yahoo-Group-Post: member; u=173421731; y=sQRtDTYl-Xf14PzbVrc10Re9kLUUIr6osGUtaLMAdZuIqg X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: > Suggestions for good games that use only the basic piecepack equipment > - no pawn saucers or pyramids, etc. There are so many games, and I've > played so very few of them http://www.ludism.org/ppwiki/RecommendedGames http://www.ludism.org/ppwiki/CompetitionWinners You can find most of the designers' contact details either on the rules, in the wiki or in the Yahoo Groups archives. Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2776 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49192 invoked from network); 6 Sep 2006 15:12:31 -0000 Received: from unknown (66.218.67.36) by m37.grp.scd.yahoo.com with QMQP; 6 Sep 2006 15:12:31 -0000 Received: from unknown (HELO smtp102.rog.mail.re2.yahoo.com) (206.190.36.80) by mta10.grp.scd.yahoo.com with SMTP; 6 Sep 2006 15:12:30 -0000 Received: (qmail 14080 invoked from network); 6 Sep 2006 15:12:22 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp102.rog.mail.re2.yahoo.com with SMTP; 6 Sep 2006 15:12:22 -0000 To: piecepack@yahoogroups.com Date: Wed, 6 Sep 2006 11:12:19 -0400 User-Agent: KMail/1.9.4 References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <01A31C6B-3314-424C-B952-6D363D42C3CE@...> <dc95aa990609060124m8d711c9o86ee52221d990259@...> In-Reply-To: <dc95aa990609060124m8d711c9o86ee52221d990259@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?iso-8859-1?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200609061112.20410.porter235@...> From: Porter235 <porter235@...> Subject: Re: [piecepack] ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=40724796; y=QDbQoL33Vn-PkMIy29cBkMrQeznHkRRsoDFC20ip3mUql6xJ X-Yahoo-Profile: porter235 On Wednesday 06 September 2006 04:24, Ron Hale-Evans wrote: > Jonathan, any chance you can incorporate the four seasons suits into > your Vassal module before the contest deadline, so that people who are > using that set in their game will benefit from your module as well? I have the peliminary artwork completed (suit symbols) and now I just need to do the monkey work of creating the full set of graphics for both download and Vassal. Will attempt to get this done ASAP, but if someone needs it before you hear from me, send me an email, as it is possible it has been lost in the crazy shuffle that is my life. (an almost-three-year-old and a nine month old who refuses to sleep, make it easy for me to forget things :( ) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2777 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5314 invoked from network); 6 Sep 2006 15:42:55 -0000 Received: from unknown (66.218.66.218) by m36.grp.scd.yahoo.com with QMQP; 6 Sep 2006 15:42:55 -0000 Received: from unknown (HELO smtp106.rog.mail.re2.yahoo.com) (68.142.225.204) by mta3.grp.scd.yahoo.com with SMTP; 6 Sep 2006 15:42:55 -0000 Received: (qmail 88189 invoked from network); 6 Sep 2006 15:42:51 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp106.rog.mail.re2.yahoo.com with SMTP; 6 Sep 2006 15:42:51 -0000 To: piecepack@yahoogroups.com Date: Wed, 6 Sep 2006 11:42:53 -0400 User-Agent: KMail/1.9.4 References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <dc95aa990609060124m8d711c9o86ee52221d990259@...> <200609061112.20410.porter235@...> In-Reply-To: <200609061112.20410.porter235@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?iso-8859-1?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200609061142.53733.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=40724796; y=i67yq2NiZ7vPIBAnEAEWRKaogN6KNzGXjVtS2NMOluh-ZqpG X-Yahoo-Profile: porter235 On Wednesday 06 September 2006 11:12, Porter235 wrote: > On Wednesday 06 September 2006 04:24, Ron Hale-Evans wrote: > > Jonathan, any chance you can incorporate the four seasons suits into > > your Vassal module before the contest deadline, so that people who are > > using that set in their game will benefit from your module as well? > > I have the peliminary artwork completed (suit symbols) and now I just need > to do the monkey work of creating the full set of graphics for both > download and Vassal. Will attempt to get this done ASAP, but if someone > needs it before you hear from me, send me an email, as it is possible it > has been lost in the crazy shuffle that is my life. (an > almost-three-year-old and a nine month old who refuses to sleep, make it > easy for me to forget things :( ) > Note that it will contain suits representing the four seasons, but will not be called 4 Seasons Expansion to avoid any problems with Mesomorphs trademark. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2778 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42952 invoked from network); 6 Sep 2006 19:29:22 -0000 Received: from unknown (66.218.66.172) by m32.grp.scd.yahoo.com with QMQP; 6 Sep 2006 19:29:22 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.189) by mta4.grp.scd.yahoo.com with SMTP; 6 Sep 2006 19:29:21 -0000 Received: by nf-out-0910.google.com with SMTP id a27so291178nfc for <piecepack@yahoogroups.com>; Wed, 06 Sep 2006 12:29:19 -0700 (PDT) Received: by 10.67.89.5 with SMTP id r5mr4602228ugl; Wed, 06 Sep 2006 12:29:19 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Wed, 6 Sep 2006 12:29:19 -0700 (PDT) Message-ID: <dc95aa990609061229u517b527fnee4f80cf360dfd1c@...> Date: Wed, 6 Sep 2006 12:29:19 -0700 To: piecepack@yahoogroups.com In-Reply-To: <b9e99ecb0609040224h14a6cd0fyd808c14cc8ada38f@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <b9e99ecb0609040224h14a6cd0fyd808c14cc8ada38f@...> X-Google-Sender-Auth: ac62f97e94d88847 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=810525; y=WpfLjM4qnCr3YqfhZA4-tZVXeVUZ3a2p3PB9y8SEew X-Yahoo-Profile: rwhe On 9/4/06, Michael Van Biesbrouck <mlvanbie@...> wrote: > I have a couple questions. As they apply to a non-competing entry, > anonymity isn't an issue. > > On 9/3/06, Ron Hale-Evans <rwhe@...> wrote: > > 3. If you port a copyrighted game, you _must_ completely rewrite the > > rules in your own words. The original text of the rules is covered > > by the copyright, so it is illegal to copy it and simply change a > > few words to apply to the piecepack (besides, that wouldn't be a > > very good port). > > Is there a ruling on tables of numbers? Simple mathematical functions > should be safe (such as a table of logarithms), but what about tables > of point values, as can be found in the more complex trick-taking > games? Hi, Michael. The rule cited is for the legal protection of the authors, the piecepack community, and me. Basically, if it's legal, it's OK as far as I'm concerned. U.S. copyright law is fuzzy on these issues. One restriction on whether copying something like a table is considered "fair use" is how much data you're copying. Straightfoward copying of a simple 2x2 matrix is probably no problem; copying a unique table that runs for tens of pages probably is. In between, it's anybody's guess, and depends on a number of factors. Wikipedia has an extensive page on the fair use doctrine in U.S. law that may help: http://en.wikipedia.org/wiki/Fair_use I think I answered your question about the Vassal module. :-) Good luck, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2779 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13448 invoked from network); 6 Sep 2006 19:36:52 -0000 Received: from unknown (66.218.67.35) by m36.grp.scd.yahoo.com with QMQP; 6 Sep 2006 19:36:52 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.171) by mta9.grp.scd.yahoo.com with SMTP; 6 Sep 2006 19:36:52 -0000 Received: by ug-out-1314.google.com with SMTP id m3so2448094uge for <piecepack@yahoogroups.com>; Wed, 06 Sep 2006 12:18:43 -0700 (PDT) Received: by 10.66.242.20 with SMTP id p20mr4590992ugh; Wed, 06 Sep 2006 12:08:41 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Wed, 6 Sep 2006 12:08:41 -0700 (PDT) Message-ID: <dc95aa990609061208g2b2ce0b2g6d43727db13862da@...> Date: Wed, 6 Sep 2006 12:08:41 -0700 To: piecepack@yahoogroups.com In-Reply-To: <200609061142.53733.porter235@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <dc95aa990609060124m8d711c9o86ee52221d990259@...> <200609061112.20410.porter235@...> <200609061142.53733.porter235@...> X-Google-Sender-Auth: be8d550f88b9af19 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=810525; y=z28SJ6PnZDYN1KIxPMDTF6jQOn23MBYIj-3RkhmMeg X-Yahoo-Profile: rwhe On 9/6/06, Porter235 <porter235@...> wrote: > On Wednesday 06 September 2006 11:12, Porter235 wrote: > > On Wednesday 06 September 2006 04:24, Ron Hale-Evans wrote: > > > Jonathan, any chance you can incorporate the four seasons suits into > > > your Vassal module before the contest deadline, so that people who are > > > using that set in their game will benefit from your module as well? > > > > I have the peliminary artwork completed (suit symbols) and now I just need > > to do the monkey work of creating the full set of graphics for both > > download and Vassal. Will attempt to get this done ASAP, but if someone > > needs it before you hear from me, send me an email, as it is possible it > > has been lost in the crazy shuffle that is my life. (an > > almost-three-year-old and a nine month old who refuses to sleep, make it > > easy for me to forget things :( ) > > > > Note that it will contain suits representing the four seasons, but will not be > called 4 Seasons Expansion to avoid any problems with Mesomorphs trademark. Of course. That's why I called them the "four seasons suits". Maybe call the new graphics the Seasonal Set or something? Thanks for all the hard work, Jonathan. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2780 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14163 invoked from network); 6 Sep 2006 19:46:25 -0000 Received: from unknown (66.218.67.36) by m36.grp.scd.yahoo.com with QMQP; 6 Sep 2006 19:46:25 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.168) by mta10.grp.scd.yahoo.com with SMTP; 6 Sep 2006 19:46:25 -0000 Received: by ug-out-1314.google.com with SMTP id a2so2826685ugf for <piecepack@yahoogroups.com>; Wed, 06 Sep 2006 12:43:14 -0700 (PDT) Received: by 10.66.242.20 with SMTP id p20mr4607287ugh; Wed, 06 Sep 2006 12:40:57 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Wed, 6 Sep 2006 12:40:57 -0700 (PDT) Message-ID: <dc95aa990609061240v582a58b5h9aea214789fc6f96@...> Date: Wed, 6 Sep 2006 12:40:57 -0700 To: piecepack@yahoogroups.com In-Reply-To: <541E4779-4D8B-4676-A084-69F8DAAD826A@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <541E4779-4D8B-4676-A084-69F8DAAD826A@...> X-Google-Sender-Auth: ba340534139400df X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=810525; y=8cGgaKfU9ILNxW1iRwSkTZmtpEn_5Qx2_yF4OjGZEg X-Yahoo-Profile: rwhe On 9/4/06, Jorge Arroyo Gonzalez <trozo@...> wrote: > Nice! :) Thanks. > Incidentally, I recently made a list at BoardGameGeek about this > subject. It has all the existing piecepack games I was able to > identify as being "ports" from existing commercial games (some were > identified as such by the authors, but some were not), also games > heavily influenced by existing games and also some obvious > suggestions for other games that would be very easy to play with a > piecepack set. The games in this last group are so easy to play with > a piecepack set that I don't think they would make good candidates > for this contest... Here's the link: > > http://www.boardgamegeek.com/geeklist.php3?action=view&listid=15415 This is a great list, and truthfully, it was probably an important influence on me while I was searching for a theme for the contest, but in retrospect it's a little hard to be completely sure. I know I read your list around that time, but it doesn't appear in my notes. Anyway, great stuff! > Well, I like the theme of the contest. I think it leaves a lot of > room to the authors to translate an existing game into a good > piecepack game, which is not so easy... Leaving enough room is one of the main ideas of the contest, so I'm glad it seems that way to you. Again, I recommend _Le Ton Beau de Marot_ by Douglas Hofstadter, in which Hofstadter and friends translate the same medieval French poem into English (and other languages) hundreds of different ways. Talk about elbow room... Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2781 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13947 invoked from network); 6 Sep 2006 19:54:18 -0000 Received: from unknown (66.218.66.218) by m24.grp.scd.yahoo.com with QMQP; 6 Sep 2006 19:54:18 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.172) by mta3.grp.scd.yahoo.com with SMTP; 6 Sep 2006 19:54:15 -0000 Received: by ug-out-1314.google.com with SMTP id o2so2410574uge for <piecepack@yahoogroups.com>; Wed, 06 Sep 2006 12:54:08 -0700 (PDT) Received: by 10.67.93.6 with SMTP id v6mr4618915ugl; Wed, 06 Sep 2006 12:54:08 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Wed, 6 Sep 2006 12:54:08 -0700 (PDT) Message-ID: <dc95aa990609061254n457df025n22f047bd29cb9560@...> Date: Wed, 6 Sep 2006 12:54:08 -0700 To: piecepack@yahoogroups.com In-Reply-To: <20060906083037.GC1282@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609032313n7600651dq37f4bd3f936ae430@...> <b9e99ecb0609040224h14a6cd0fyd808c14cc8ada38f@...> <01A31C6B-3314-424C-B952-6D363D42C3CE@...> <20060906083037.GC1282@...> X-Google-Sender-Auth: c1d978db804ab428 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=810525; y=DFremw23Qs6Shemca8dwvS9Xn4jOm66Aooz9xuP0Eg X-Yahoo-Profile: rwhe On 9/6/06, M. Hale-Evans <marty@...> wrote: > > Hey, can we use ascii? ASCII art is verboten, as is uuencoding your graphics files and pasting them in as appendices to the ASCII rules. > Or no, wait, what if I got a marching band to > assume formations that create my gameboard positions, and I stood on a > roof and photographed them...? Or narrated, and then submitted a film > version of my rules? ;-> Not valid for the contest, but I'd pay good money to see it. _Good_ money. > (Caution: Only I have earned the right to annoy Ron to this degree...) Strike "only" and replace it with "not even". > Marty > soon to produce Piecepack Games On an Aldis Lamp You could probably use piecepack tiles as flags, so why not "The Piecepack Version of the Semaphore Version of Wuthering Heights"? Bonus points for the challenge involved in the double port. What about "The Album of the Trailer of the Film of the Piecepack Version of the Semaphore Version of Wuthering Heights"? R -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2782 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82042 invoked from network); 7 Sep 2006 05:23:53 -0000 Received: from unknown (66.218.67.36) by m28.grp.scd.yahoo.com with QMQP; 7 Sep 2006 05:23:53 -0000 Received: from unknown (HELO n17.bullet.sc5.yahoo.com) (66.163.187.112) by mta10.grp.scd.yahoo.com with SMTP; 7 Sep 2006 05:23:53 -0000 Received: from [66.163.187.123] by n17.bullet.sc5.yahoo.com with NNFMP; 07 Sep 2006 05:23:37 -0000 Received: from [66.218.69.6] by t4.bullet.sc5.yahoo.com with NNFMP; 07 Sep 2006 05:23:37 -0000 Received: from [66.218.66.88] by t6.bullet.scd.yahoo.com with NNFMP; 07 Sep 2006 05:23:37 -0000 Date: Thu, 07 Sep 2006 05:23:35 -0000 To: piecepack@yahoogroups.com Message-ID: <edoacn+tmgo@...> In-Reply-To: <dc95aa990609060124m8d711c9o86ee52221d990259@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "mschoessow" <mikeschoessow@...> Subject: Re: ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=154985245; y=TaV4hGZo7RyTW2uqLROnUvn0zVxOKMCfr9OWMsGTWCrgWNZ40Q X-Yahoo-Profile: mschoessow Hi Ron and everyone, Great idea for a contest theme Ron! There has been a = bit of porting of existing games in the past but I suspect that most desig= ners feel there is more cachet to submitting an original design. But being= able to play more of the existing <great games>, comercial and historical= , would be fantastic and must be considered a very good thing for piecepa= ck. I agree that making necessary rule changes to facilitate the use of a= piecepack should not necessarily be judged a bad thing and could, in man= y cases be judged positively. However I hope that if the author can work o= ut a scheme for sticking mostly or entirely to the original rules of a hig= hly regarded commercial game through clever or innovative use of the piece= pack bits, this would be judged a positive thing. I have a couple of su= ggestions regarding the contest rules. Firstly, I believe there would be = more and, in some cases, potentially better entries if you allowed some ad= ditional very common components such as pennies and nickels, etc. Everybod= y has these and their use substantially increases flexibility, which is pa= rticularly important with the present theme. In the past I have tried to r= estrict my games to utilizing only the components that are included within= the piecepack because this just seems cleaner and more self-contained, an= d I continue to strive for that. However I have come around to the idea t= hat if the game can be made substantially better or more fun if the use of= pennies or whatever is allowed (as undifferentiated markers or as money e= tc.), or especially if the use of such additional components is what makes= a game possible in the first place, then they are not a bad thing. I beli= eve that allowing such components would increase the number of contest ent= ries, especially the number of ones that port major German board games. An= d coins as money are so much more satisfying than paper and pencil. Secon= dly, I have reservations about the format restrictions regarding anonymity= . I appreciate the intention and the fact that we, as a group, have become= comfortable with the requirement of anonymity. I think it has been a good= thing and I am happy that you suggested it after the close of the second = contest; it has served us well since that time. I also agree with your sup= position that long-time piecepack enthusiasts will likely be able to ident= ify some authors by their fonts and figures. Having said this however, I b= elieve that strict author anonymity as a requirement may be becoming unten= able and here's why. 1) Even if the fonts and figures are standardized, l= ong-time piecepack enthusiasts will undoubtedly recognize the writing and = organizational styles of some authors, so restricting the fonts and figure= s doesn't really fix the problem. 2) One of the concerns in any piecpack= design contest has been attracting enough entrants. Some contests have fa= red better than others in this respect and it's not easy to predict in adv= ance how the turn-out will be with each new contest. The format restrictio= ns will certainly not help this and will likely discourage some authors fr= om entering at all. It's a lot of work coming up with a well written, wel= l organized set of rules, in some cases fully as difficult as coming up wi= th the game mechanics themselves and many authors take evident pride in do= ing a good job. Asking authors to first submit the rules in one format, no= t to their liking, and then, after the close of the contest, revising the = format and adding different figures and headers potentially adds quite a b= it more work for those authors who are determined to do the best job they = can in the style they feel is best and is sure to discourage some from ent= ering the contest. 3) Many other game design contests don't have these req= uirements, or have other ways to get around them. If you feel it's a probl= em that play-testers might recognize rules styles you could, for example, = not let the other play-testers see the rules; you would just describe them= to the other players before the game (note, describe, not read verbatim)= . And, of course, you would not vote on which game was best, even though y= ou had the fun of participating in play-testing. Here's another alternativ= e: someone else in your play-test group describes the rules to the players= , including you. This way you get to vote (or be the sole judge, whatever)= without being biased by having seen the fonts and figures styles. This se= ems to me a fairly simple and straight-forward way to preserve author anon= imity without putting a burden on the authors regarding rules writing. It = would also be good to consider non-piecepack-group potential authors (in t= he past, piecepack design contest rules have usually been posted on many o= ther boardgame-related sites and sent to appropriate magazines, etc.) who = might be even more put-off by the format restrictions. 4) Lastly, after t= hinking about this afresh I'm not convinced that non- anonimity is a proble= m. I suppose the argument is that the group "long time members" might be i= nclined, as judges, to vote for each other's games but, speaking for mysel= f, I love to see new group members do well so I don't think that would be = the case for me, and I suspect not for most members. And really, it's not = as if we're awarding giant cash prizes, new cars, or trips to Tahiti as pr= izes. Let's keep this in perspective as we consider added burdens. I firml= y believe that the sort of people who participate in and judge the piecepa= ck contests are honestly interested in awarding the prize to the best game= , whoever the author is. Some on-line groups on various topics frequently = get very acromonious postings and challenges but that hasn't happened here= and I think it reflects the character of the group members. I don't thin= k there will be challenges against the judgement if the contests were not = anonomous. This is still early days in the contest. Surely nobody has yet = gotten to the rule writing stage in their entry. I think you still have th= e reasonable option of revising the rules at this time if you wish. I = hope the contest goes well and I urge group members to consider participat= ing. I'm starting to think about ideas myself, even though I'm at an extr= emely busy (product intro) stage at work right now, and if either my broth= er Steve or I come up with an inspiration over the next month we'll probab= ly submit a joint entry. Thanks very much Ron for resurrecting the design = contests! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2783 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32332 invoked from network); 7 Sep 2006 13:31:41 -0000 Received: from unknown (66.218.66.172) by m41.grp.scd.yahoo.com with QMQP; 7 Sep 2006 13:31:41 -0000 Received: from unknown (HELO n6b.bullet.sc5.yahoo.com) (66.163.187.173) by mta4.grp.scd.yahoo.com with SMTP; 7 Sep 2006 13:31:41 -0000 Received: from [66.163.187.120] by n6.bullet.sc5.yahoo.com with NNFMP; 07 Sep 2006 13:31:17 -0000 Received: from [66.218.69.5] by t1.bullet.sc5.yahoo.com with NNFMP; 07 Sep 2006 13:31:17 -0000 Received: from [66.218.66.77] by t5.bullet.scd.yahoo.com with NNFMP; 07 Sep 2006 13:31:17 -0000 Date: Thu, 07 Sep 2006 13:31:16 -0000 To: piecepack@yahoogroups.com Message-ID: <edp6v4+chdt@...> In-Reply-To: <ebfb2f+movn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Benedict" <boycat_oh@...> Subject: Re: MG Design Contest winner X-Yahoo-Group-Post: member; u=77303393; y=X5Ykp1eVmIlfrz65Lbfsefnwm7WFazF6D3c1GKy15rAhXHPO X-Yahoo-Profile: boycat_oh Well done, Ron!! And thanks to dave for his hard work in judging the con= test. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2785 Return-Path: <mlvanbie@...> Received: (qmail 22471 invoked from network); 8 Sep 2006 11:17:30 -0000 Received: from unknown (66.218.66.172) by m22.grp.scd.yahoo.com with QMQP; 8 Sep 2006 11:17:30 -0000 Received: from unknown (HELO n14a.bullet.sc5.yahoo.com) (66.163.187.157) by mta4.grp.scd.yahoo.com with SMTP; 8 Sep 2006 11:17:30 -0000 Received: from [66.163.187.122] by n14.bullet.sc5.yahoo.com with NNFMP; 08 Sep 2006 11:15:40 -0000 Received: from [66.218.66.58] by t3.bullet.sc5.yahoo.com with NNFMP; 08 Sep 2006 11:15:40 -0000 Received: from [66.218.66.80] by t7.bullet.scd.yahoo.com with NNFMP; 08 Sep 2006 11:15:40 -0000 X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6450 invoked from network); 7 Sep 2006 23:43:37 -0000 Received: from unknown (66.218.67.33) by m21.grp.scd.yahoo.com with QMQP; 7 Sep 2006 23:43:37 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.224) by mta7.grp.scd.yahoo.com with SMTP; 7 Sep 2006 23:43:36 -0000 Received: by wx-out-0506.google.com with SMTP id s17so430578wxc for <piecepack@yahoogroups.com>; Thu, 07 Sep 2006 16:43:25 -0700 (PDT) Received: by 10.70.59.20 with SMTP id h20mr1605420wxa; Thu, 07 Sep 2006 16:43:25 -0700 (PDT) Received: by 10.70.133.12 with HTTP; Thu, 7 Sep 2006 16:43:25 -0700 (PDT) Message-ID: <b9e99ecb0609071643j4df2fd8die74f4b89012ececc@...> Date: Thu, 7 Sep 2006 16:43:25 -0700 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990609071410o13c810a4i97e82a5d7cf26d37@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609060124m8d711c9o86ee52221d990259@...> <edoacn+tmgo@...> <dc95aa990609071410o13c810a4i97e82a5d7cf26d37@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] Re: ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=197677752; y=KR566aEPBur5U4HkMiHwQB5tz2JTYgRIb3mqSl7fHYxm6dg X-Yahoo-Profile: mlvanbie X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 08 Sep 2006 11:15:40 -0000 On 9/7/06, Ron Hale-Evans <rwhe@...> wrote: > It would be nice to hear what some other people think, as well. I independently came to all of the same conclusions as Mike. A contest should inspire people to create; complicated regulations encourage procrastination and giving up before anything is started. That is why I didn't like the anonymity requirements; I only brought up the photography of standard sets because that was the issue that would ensure that I didn't submit the game conversion that I had already planned. My non-competing game requires hidden money. I can tell people to write down money on paper, or to buy several piecepack sets for the coins, but what they really need are some pennies and nickels. (Much better than poker chips or Monopoly money in this case.) This contest isn't about synergy between games and there should be a challenge in making the conversion. On the other hand, neither asking people to use 10 sets of piecepack instead of commonly available items nor compromising the quality of games due to lack of bits really helps. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2786 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59377 invoked from network); 8 Sep 2006 14:54:41 -0000 Received: from unknown (66.218.67.35) by m21.grp.scd.yahoo.com with QMQP; 8 Sep 2006 14:54:41 -0000 Received: from unknown (HELO n9c.bullet.sc5.yahoo.com) (66.163.187.200) by mta9.grp.scd.yahoo.com with SMTP; 8 Sep 2006 14:54:41 -0000 Received: from [66.163.187.123] by n9.bullet.sc5.yahoo.com with NNFMP; 08 Sep 2006 14:54:09 -0000 Received: from [66.218.69.4] by t4.bullet.sc5.yahoo.com with NNFMP; 08 Sep 2006 14:54:08 -0000 Received: from [66.218.66.78] by t4.bullet.scd.yahoo.com with NNFMP; 08 Sep 2006 14:54:08 -0000 Date: Fri, 08 Sep 2006 14:54:08 -0000 To: piecepack@yahoogroups.com Message-ID: <eds06g+2tmj@...> In-Reply-To: <dc95aa990608300114h1a52ff47s56c2bcf2b551080e@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Benedict" <boycat_oh@...> Subject: More posted games from the Mesomorph contest X-Yahoo-Group-Post: member; u=77303393; y=qQWme3H_1Y7Wo4BAWZtmyDi841H2pYe-ta8XFy1FEnP_goKg X-Yahoo-Profile: boycat_oh I posted my 2 games from the MM contest to the files section. Tribes.pdf c= ontains the rules to Tribes of the 4 Seasons. CapetoCairo.pdf contains the= rules to goods from Cape to Cairo which is my attempt at a multiplayer ve= rsion of Black Pawn Trucking (and using the BPT rules you can truck your Bl= ack Pawn across the Africa map as well). Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2787 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99272 invoked from network); 12 Sep 2006 05:25:21 -0000 Received: from unknown (66.218.67.35) by m39.grp.scd.yahoo.com with QMQP; 12 Sep 2006 05:25:21 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.170) by mta9.grp.scd.yahoo.com with SMTP; 12 Sep 2006 05:25:21 -0000 Received: by ug-out-1314.google.com with SMTP id u2so1650272uge for <piecepack@yahoogroups.com>; Mon, 11 Sep 2006 22:24:16 -0700 (PDT) Received: by 10.66.221.19 with SMTP id t19mr3186153ugg; Mon, 11 Sep 2006 22:24:16 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Mon, 11 Sep 2006 22:24:16 -0700 (PDT) Message-ID: <dc95aa990609112224g8785d0blb892a1249668f243@...> Date: Mon, 11 Sep 2006 22:24:16 -0700 To: piecepack@yahoogroups.com In-Reply-To: <b9e99ecb0609071643j4df2fd8die74f4b89012ececc@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609060124m8d711c9o86ee52221d990259@...> <edoacn+tmgo@...> <dc95aa990609071410o13c810a4i97e82a5d7cf26d37@...> <b9e99ecb0609071643j4df2fd8die74f4b89012ececc@...> X-Google-Sender-Auth: 32afc7eb985bb63a X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=810525; y=qkG8yIFe6DppQIRH7OUGhdmLdkVt3TZC__B_vtV97Q X-Yahoo-Profile: rwhe Hello all, Mike Schoessow and Michael Van Biesbrouck brought up some good points about the contest rules a few days ago, and here is the response I promised. I can't address every point they brought up in detail because I am leaving for the other side of the country tomorrow to visit a newly minted nephew. :-) I will have some email access over the next week, but unless I'm lucky, it will be limited to reading email and sometimes posting short responses. So, the story so far: the contest rules have been loosened so that the JCD Piecepack is considered standard equipment (it already was, but I didn't say so explicitly), and entrants can use the piecepack Vassal module for making screenshots for purposes of illustration. Mike and Michael would like some more easements in the rules, for example allowing the use of pennies and nickels for economic games. I am inclined to agree with Mike and Michael on this one. Michael rightly notes that this is not a contest about synergy between games. I would also point out that this is a _piecepack_ contest, and specifically, it's about porting games to the piecepack (and Michael is right again that there is supposed to be some challenge to it). If I commissioned you to translate a German book (Eurogame) into English (piecepack) for me, and you translated it into a mixture of English (piecepack) and Mandarin Chinese (some other game or game system), I would be very disappointed. I am inclined to say that a _limited_ number (the fewer, the better) of everyday items such as pennies and nickels, pen and paper, wristwatch or stopwatch, paper bag, even a candle (as in Ice Floe) are within the bounds of the contest, but incorporating equipment from other games or game systems, such as Icehouse pieces, Chess pieces, percentile dice, and so on, will disqualify the game. If you need 1700 special printed chits so you can port Advanced Squad Leader to the piecepack, maybe that's not an appropriate game to port -- for this contest. Anonymity: Mike reasons that some piecepack authors can be recognised by their writing style, not just by their graphic design, so limiting the fonts and graphics in a game submission would not solve the problem of being able to recognise authors. My response: it's not a binary situation. Everyone knows the expression "it's better than nothing". It's not a question of complete anonymity or complete openness. There can be more anonymity, or less anonymity. I want this contest to have more anonymity rather than less. Mike writes, "I suppose the argument is that the group 'long time members' might be inclined, as judges, to vote for each other's games..." Quite the contrary! I will be as unbiased as I can, but I suspect I'm more inclined to favour _new_ designers' games. So, the more anonymous previous competition winners can make their games, including writing style, the more likely I (probably) am (all else being equal) to favour their games. Anonymity simply levels things. As for someone in my group being able to figure out the rules and teach a game to me, so that I can't see the author's name, graphic style, or writing style, there is no one in any of the groups I play with who can or would perform that function for me. Even if I could find someone, it would complicate the situation and probably lengthen the judging period -- and no one wants that, I feel sure. :-) Rules formatting: I selected the least restrictive, most generic format I could think of: plain text. Entrants can optionally mark up their documents with _emphasis_ and so on -- or not, and Meredith will add formatting for them -- and in return they will receive a nice HTML document that can be slurped up into Microsoft Word (most designers' preferred word processor and layout program, as far as I can tell) via the HTML import feature, and then fine-tuned with the appropriate fonts and graphics. If the authors used Vassal, or shot decent photos, they won't even have to come up with new illustrations for the final version. So, I'll try to get these rules easements and clarifications up by the end of the week (no earlier than the 20th or so). In the meantime, I would consider it a great favour if someone would link some of the relevant messages in this thread to the GoodPortsmanship page on the wiki, so that people who don't read this list have a reasonable chance of seeing them. Thanks, and if there's any more discussion, I'll read it and comment when I can, but I hope we can mostly move on to creating great contest entries. :-) Game on! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2788 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22287 invoked from network); 12 Sep 2006 19:56:11 -0000 Received: from unknown (66.218.66.166) by m29.grp.scd.yahoo.com with QMQP; 12 Sep 2006 19:56:10 -0000 Received: from unknown (HELO n16c.bullet.sc5.yahoo.com) (66.163.187.207) by mta5.grp.scd.yahoo.com with SMTP; 12 Sep 2006 19:56:10 -0000 Received: from [66.163.187.120] by n16.bullet.sc5.yahoo.com with NNFMP; 12 Sep 2006 19:55:45 -0000 Received: from [66.218.69.3] by t1.bullet.sc5.yahoo.com with NNFMP; 12 Sep 2006 19:55:43 -0000 Received: from [66.218.66.75] by t3.bullet.scd.yahoo.com with NNFMP; 12 Sep 2006 19:55:43 -0000 Date: Tue, 12 Sep 2006 19:55:41 -0000 To: piecepack@yahoogroups.com Message-ID: <ee73bt+e1kn@...> In-Reply-To: <dc95aa990609112224g8785d0blb892a1249668f243@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=158158459; y=DmGAbXkbtIYEVT6IsmF-Je_0tOtf9Ix18toCompAne5CLsM5jJY X-Yahoo-Profile: mark_biggar Hi Ron Another rules question. Is re-theming a game allowed by the rules.= I have an idea for a port, but it will fit the piecepack better if it's r= e-themeed. Mark Biggar From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2789 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86356 invoked from network); 13 Sep 2006 07:08:42 -0000 Received: from unknown (66.218.66.216) by m33.grp.scd.yahoo.com with QMQP; 13 Sep 2006 07:08:42 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.168) by mta1.grp.scd.yahoo.com with SMTP; 13 Sep 2006 07:08:42 -0000 Received: by ug-out-1314.google.com with SMTP id u40so1856594ugc for <piecepack@yahoogroups.com>; Wed, 13 Sep 2006 00:08:42 -0700 (PDT) Received: by 10.66.216.20 with SMTP id o20mr3893520ugg; Tue, 12 Sep 2006 23:58:39 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Tue, 12 Sep 2006 23:58:39 -0700 (PDT) Message-ID: <dc95aa990609122358p3421336fi9731b1dcb20fb978@...> Date: Wed, 13 Sep 2006 02:58:39 -0400 To: piecepack@yahoogroups.com In-Reply-To: <ee73bt+e1kn@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609112224g8785d0blb892a1249668f243@...> <ee73bt+e1kn@...> X-Google-Sender-Auth: e1c17f12a1b0e529 X-eGroups-Msg-Info: 1:0:0:0 From: rwhe@... Subject: Re: ANNOUNCING THE 7th PIECEPACK GAME DESIGN COMPETITION: Good Portsmanship X-Yahoo-Group-Post: member; u=810525; y=segFlX7sJ-c86gO-ERhIIN0HsMWVnVY5y50QOcfP9Q X-Yahoo-Profile: rwhe Hi Mark, Appropriate retheming is not only permitted but positively encouraged. TTFN, Ron On 9/12/06, Mark A. Biggar <mark.a.biggar@...> wrote: > Hi Ron > > Another rules question. > > Is re-theming a game allowed by the rules. I have an idea for a port, > but it will fit the piecepack better if it's re-themeed. > > Mark Biggar > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2790 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96754 invoked from network); 21 Sep 2006 06:47:29 -0000 Received: from unknown (66.218.66.218) by m34.grp.scd.yahoo.com with QMQP; 21 Sep 2006 06:47:29 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.168) by mta3.grp.scd.yahoo.com with SMTP; 21 Sep 2006 06:47:29 -0000 Received: by ug-out-1314.google.com with SMTP id j40so85258ugd for <piecepack@yahoogroups.com>; Wed, 20 Sep 2006 23:39:27 -0700 (PDT) Received: by 10.66.244.11 with SMTP id r11mr8895566ugh; Wed, 20 Sep 2006 23:39:27 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Wed, 20 Sep 2006 23:39:27 -0700 (PDT) Message-ID: <dc95aa990609202339s7ef48ea4vc327bb24b30b88fb@...> Date: Wed, 20 Sep 2006 23:39:27 -0700 To: piecepack@yahoogroups.com, piecepack7@... MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: ca61af671179d7b4 From: "Ron Hale-Evans" <rwhe@...> Subject: New version of contest rules uploaded X-Yahoo-Group-Post: member; u=810525; y=E_s1nyw3A1Je_rcVkPJxAJJ9eCw41bMWmoHBUAoinQ X-Yahoo-Profile: rwhe You can see version 2 of the rules for the Good Portsmanship contest here: http://www.ludism.org/piecepack/pp7.html If you've been reading the list over the last couple of weeks, there won't be any big surprises, but you might want to give the new version of the rules a read-through anyway. I think the contest rules are pretty well debugged now. I request that people forward information about the contest to any game design forums or suchlike they're part of. I plan to do so myself tomorrow. How do y'all like the new contest logo at the top of the page? Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2791 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66591 invoked from network); 29 Sep 2006 23:47:06 -0000 Received: from unknown (66.218.67.34) by m32.grp.scd.yahoo.com with QMQP; 29 Sep 2006 23:47:06 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta8.grp.scd.yahoo.com with SMTP; 29 Sep 2006 23:47:06 -0000 Received: by ug-out-1314.google.com with SMTP id 44so361784uga for <piecepack@yahoogroups.com>; Fri, 29 Sep 2006 16:44:04 -0700 (PDT) Received: by 10.66.252.4 with SMTP id z4mr402083ugh; Fri, 29 Sep 2006 16:44:03 -0700 (PDT) Received: by 10.66.255.16 with HTTP; Fri, 29 Sep 2006 16:44:03 -0700 (PDT) Message-ID: <dc95aa990609291644t128bb7e4jc7378c0d4af4262e@...> Date: Fri, 29 Sep 2006 16:44:03 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 11456f952964be9e X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: piecepack logo in heraldic language X-Yahoo-Group-Post: member; u=810525; y=l8cDsLPWfNmwtz9E3F-daX30fs9-Bjckndb4wynfUA X-Yahoo-Profile: rwhe http://ask.metafilter.com/mefi/47597 I just posted this to AskMetaFilter. We may have some answers soon... Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2792 Return-Path: <ben@...> Received: (qmail 75060 invoked from network); 2 Oct 2006 10:23:12 -0000 Received: from unknown (66.218.67.34) by m28.grp.scd.yahoo.com with QMQP; 2 Oct 2006 10:23:12 -0000 Received: from unknown (HELO n19c.bullet.sc5.yahoo.com) (66.163.187.210) by mta8.grp.scd.yahoo.com with SMTP; 2 Oct 2006 10:23:12 -0000 Received: from [66.163.187.122] by n19.bullet.sc5.yahoo.com with NNFMP; 02 Oct 2006 10:23:07 -0000 Received: from [66.218.69.1] by t3.bullet.sc5.yahoo.com with NNFMP; 02 Oct 2006 10:23:07 -0000 Received: from [66.218.66.83] by t1.bullet.scd.yahoo.com with NNFMP; 02 Oct 2006 10:23:07 -0000 X-Sender: ben@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2989 invoked from network); 2 Oct 2006 05:13:24 -0000 Received: from unknown (66.218.66.216) by m21.grp.scd.yahoo.com with QMQP; 2 Oct 2006 05:13:24 -0000 Received: from unknown (HELO n7b.bullet.sc5.yahoo.com) (66.163.187.174) by mta1.grp.scd.yahoo.com with SMTP; 2 Oct 2006 05:13:24 -0000 Received: from [66.163.187.121] by n7.bullet.sc5.yahoo.com with NNFMP; 02 Oct 2006 05:13:21 -0000 Received: from [66.218.69.6] by t2.bullet.sc5.yahoo.com with NNFMP; 02 Oct 2006 05:13:21 -0000 Received: from [66.218.66.91] by t6.bullet.scd.yahoo.com with NNFMP; 02 Oct 2006 05:13:21 -0000 Date: Mon, 02 Oct 2006 05:13:20 -0000 To: piecepack@yahoogroups.com Message-ID: <efq75g+tgk8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "guardianfrob" <ben@...> Subject: Material advice needed... X-Yahoo-Group-Post: member; u=194542984; y=_tTtqypOVyJDqIPsIlhh7TzUvjz3ddHDhzGylmCGL1OHyxmRX_W4 X-Yahoo-Profile: guardianfrob X-eGroups-Approved-By: prophesor <prophesor@...> via web; 02 Oct 2006 10:23:07 -0000 Long-time reader of this group, but this is my first post here. I swear I'v= e got game design ideas, really. =3D) I just need some advice first on gett= ing myself a set of pieces. I've finally decided I want to make a set for = myself. The JCD designs are extremely attractive (and I, too, prefer anchor= s to fleur-de-lis), but the mention of "readily available wooden pieces" is= frustrating me to no end. Which pieces, exactly? I've been to three differ= ent craft stores and none of them stock 2-inch wooden squares, which seem t= o be the key component of the set. Also, I picked up the wrong size wooden = coins; they're 1 inch in diameter instead of 3/4, so they just barely fit i= nside the squares - will this be a problem? I hate feeling like my piecepac= k is a mutant, and the beautiful handmade sets over on boardgamegeek.com ar= e making me realize how bad my own first attempt was. =3D) I'm also lookin= g for alternate materials to make the tiles out of; I tried foamcore board = (and made the tiles 2 1/2 inches square instead of 2, just so the coins wou= ld fit better on them) and it works decently, but the edges came out rough = thanks to "knots" in the styrofoam. I'd really love to use some kind of thi= ck German-game-quality cardboard (the sort that Carcasonne tiles are made o= f, for instance), but I have no idea where to find something like that - it= 'd make a killer Piecepack material, though. I'll be hitting Staples tomorr= ow to see if I can find transparent sticker paper, so I'll look for good-qu= ality cardboard there as well... Does anyone have any other suggestions for= readily-available and cheap but sturdy materials that will cut cleanly to = make the tiles out of? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2793 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84283 invoked from network); 2 Oct 2006 14:05:17 -0000 Received: from unknown (66.218.67.35) by m21.grp.scd.yahoo.com with QMQP; 2 Oct 2006 14:05:17 -0000 Received: from unknown (HELO n15b.bullet.sc5.yahoo.com) (66.163.187.182) by mta9.grp.scd.yahoo.com with SMTP; 2 Oct 2006 14:05:17 -0000 Received: from [66.163.187.120] by n15.bullet.sc5.yahoo.com with NNFMP; 02 Oct 2006 14:04:30 -0000 Received: from [66.218.69.4] by t1.bullet.sc5.yahoo.com with NNFMP; 02 Oct 2006 14:04:30 -0000 Received: from [66.218.66.81] by t4.bullet.scd.yahoo.com with NNFMP; 02 Oct 2006 14:04:30 -0000 Date: Mon, 02 Oct 2006 14:04:29 -0000 To: piecepack@yahoogroups.com Message-ID: <efr69d+nl4i@...> In-Reply-To: <efq75g+tgk8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Bryan Kornele" <bkornele@...> Subject: Re: Material advice needed... X-Yahoo-Group-Post: member; u=82377790; y=09FnTp-ej9wrZWU0a6_EtkSsnVqD4nSBQB0VWTYBAnOocho X-Yahoo-Profile: bkornele --- In piecepack@yahoogroups.com, "guardianfrob" <ben@...> wrote: > I've f= inally decided I want to make a set for myself. The JCD designs > are extre= mely attractive (and I, too, prefer anchors to fleur-de- lis), > but the me= ntion of "readily available wooden pieces" is frustrating me > to no end. = Which pieces, exactly? I've been to three different craft > stores and none= of them stock 2-inch wooden squares, which seem to be > the key component = of the set. When I started to make my peicepack I ran into the same probl= em. I then found this place online. http://www.craftparts.com for the 2"= x2"x1/4" inch wooden squares -- part number CO-1425 coins 3/4"x3/4"x1/8" = circles -- part number JC-5712 dice (if you want to make your own) 1/2" x 1= /2" - part number SQ-0500 pawns (these are not colored) 1-1/8" x 5/8" -- pa= rt number LP-5050 If you want your pawns already colored -- http://www.b= ennyswoodworks.com/gamepieces.html Bryan From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2794 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74044 invoked from network); 2 Oct 2006 14:08:50 -0000 Received: from unknown (66.218.66.166) by m40.grp.scd.yahoo.com with QMQP; 2 Oct 2006 14:08:50 -0000 Received: from unknown (HELO n12c.bullet.sc5.yahoo.com) (66.163.187.203) by mta5.grp.scd.yahoo.com with SMTP; 2 Oct 2006 14:08:50 -0000 Received: from [66.163.187.122] by n12.bullet.sc5.yahoo.com with NNFMP; 02 Oct 2006 14:08:42 -0000 Received: from [66.218.69.3] by t3.bullet.sc5.yahoo.com with NNFMP; 02 Oct 2006 14:08:42 -0000 Received: from [66.218.66.83] by t3.bullet.scd.yahoo.com with NNFMP; 02 Oct 2006 14:08:42 -0000 Date: Mon, 02 Oct 2006 14:08:41 -0000 To: piecepack@yahoogroups.com Message-ID: <efr6h9+c01u@...> In-Reply-To: <efq75g+tgk8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Bryan Kornele" <bkornele@...> Subject: Re: Material advice needed... X-Yahoo-Group-Post: member; u=82377790; y=HSkKueGoHouHxiiYFaNL65moQz5-7Vw_kvcyW_jhPDSBO2c X-Yahoo-Profile: bkornele Sorry one more thing. I do not know if this is the best way but I purch= ased some Avery "Full Sheet Labels - 8165" and printed the designs on thes= e, cut them out, and pasted them on the wood. Bryan From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2795 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 67813 invoked from network); 2 Oct 2006 14:48:35 -0000 Received: from unknown (66.218.66.166) by m27.grp.scd.yahoo.com with QMQP; 2 Oct 2006 14:48:35 -0000 Received: from unknown (HELO sccrmhc15.comcast.net) (204.127.200.85) by mta5.grp.scd.yahoo.com with SMTP; 2 Oct 2006 14:48:35 -0000 Received: from [127.0.0.1] (c-24-6-230-131.hsd1.ca.comcast.net[24.6.230.131]) by comcast.net (sccrmhc15) with ESMTP id <2006100214202801500iko18e>; Mon, 2 Oct 2006 14:20:28 +0000 Message-ID: <45212029.90501@...> Date: Mon, 02 Oct 2006 07:20:25 -0700 User-Agent: Thunderbird 1.5.0.7 (Windows/20060909) MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <efq75g+tgk8@...> In-Reply-To: <efq75g+tgk8@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:0:0:0 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Material advice needed... X-Yahoo-Group-Post: member; u=158158459; y=ChuEYkd2aITqLd_WeWNWGd-ZV5WuyBy4K0ZsNz7fAHFiMBRhQv0 X-Yahoo-Profile: mark_biggar guardianfrob wrote: > > > Long-time reader of this group, but this is my first post here. I > swear I've got game design ideas, really. =) I just need some advice > first on getting myself a set of pieces. > > I've finally decided I want to make a set for myself. The JCD designs > are extremely attractive (and I, too, prefer anchors to fleur-de-lis), > but the mention of "readily available wooden pieces" is frustrating me > to no end. Which pieces, exactly? I've been to three different craft > stores and none of them stock 2-inch wooden squares, which seem to be > the key component of the set. Also, I picked up the wrong size wooden > coins; they're 1 inch in diameter instead of 3/4, so they just barely > fit inside the squares - will this be a problem? I hate feeling like > my piecepack is a mutant, and the beautiful handmade sets over on > boardgamegeek.com are making me realize how bad my own first attempt > was. =) > > I'm also looking for alternate materials to make the tiles out of; I > tried foamcore board (and made the tiles 2 1/2 inches square instead > of 2, just so the coins would fit better on them) and it works > decently, but the edges came out rough thanks to "knots" in the > styrofoam. I'd really love to use some kind of thick > German-game-quality cardboard (the sort that Carcasonne tiles are made > of, for instance), but I have no idea where to find something like > that - it'd make a killer Piecepack material, though. I'll be hitting > Staples tomorrow to see if I can find transparent sticker paper, so > I'll look for good-quality cardboard there as well... Does anyone have > any other suggestions for readily-available and cheap but sturdy > materials that will cut cleanly to make the tiles out of? Plastic works well. See the picture I've posted to the groups images folder (or look at the bottom of my page on the wiki). Mark Biggar -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2796 Return-Path: <ben@...> X-Sender: ben@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43231 invoked from network); 2 Oct 2006 17:11:43 -0000 Received: from unknown (66.218.67.33) by m26.grp.scd.yahoo.com with QMQP; 2 Oct 2006 17:11:43 -0000 Received: from unknown (HELO n11b.bullet.sc5.yahoo.com) (66.163.187.178) by mta7.grp.scd.yahoo.com with SMTP; 2 Oct 2006 17:11:42 -0000 Received: from [66.163.187.123] by n11.bullet.sc5.yahoo.com with NNFMP; 02 Oct 2006 17:11:24 -0000 Received: from [66.218.69.1] by t4.bullet.sc5.yahoo.com with NNFMP; 02 Oct 2006 17:11:24 -0000 Received: from [66.218.66.70] by t1.bullet.scd.yahoo.com with NNFMP; 02 Oct 2006 17:11:24 -0000 Date: Mon, 02 Oct 2006 17:11:21 -0000 To: piecepack@yahoogroups.com Message-ID: <efrh7p+mmdi@...> In-Reply-To: <45212029.90501@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "guardianfrob" <ben@...> Subject: Re: Material advice needed... X-Yahoo-Group-Post: member; u=194542984; y=4RN6qapemsAUlxZ_535J-a3lFBFReh6PgtVwmMdPZinyIniAuSPb X-Yahoo-Profile: guardianfrob > Plastic works well. See the picture I've posted to the groups images > = folder (or look at the bottom of my page on the wiki). That's a nice-looki= ng set - how exactly did you make it? --Ben From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2797 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38392 invoked from network); 2 Oct 2006 20:23:30 -0000 Received: from unknown (66.218.66.216) by m29.grp.scd.yahoo.com with QMQP; 2 Oct 2006 20:23:30 -0000 Received: from unknown (HELO sccrmhc15.comcast.net) (204.127.200.85) by mta1.grp.scd.yahoo.com with SMTP; 2 Oct 2006 20:23:30 -0000 Received: from smailcenter70.comcast.net ([204.127.205.170]) by comcast.net (sccrmhc15) with SMTP id <2006100220152401500in92ge>; Mon, 2 Oct 2006 20:15:24 +0000 Received: from [216.113.168.128] by smailcenter70.comcast.net; Mon, 02 Oct 2006 20:15:23 +0000 To: piecepack@yahoogroups.com Date: Mon, 02 Oct 2006 20:15:23 +0000 Message-Id: <100220062015.21489.4521735B0002DB85000053F122007343649D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Apr 11 2006) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: mark.a.biggar@... Subject: Re: [piecepack] Re: Material advice needed... X-Yahoo-Group-Post: member; u=158158459; y=0L5inWDYJzRu4cDwwF8NtTvEyLAy8xwqpaDX5Bgk0ugF3i9rxYM X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit My wiki page: http://www.ludism.org/ppwiki/Mark_20A_2e_20Biggar has a complete description. -- Mark Biggar mark@... mark.a.biggar@... mbiggar@... -------------- Original message ---------------------- From: "guardianfrob" <ben@...> > > Plastic works well. See the picture I've posted to the groups images > > folder (or look at the bottom of my page on the wiki). > > That's a nice-looking set - how exactly did you make it? > > --Ben > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2798 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49689 invoked from network); 4 Oct 2006 17:51:58 -0000 Received: from unknown (66.218.66.172) by m34.grp.scd.yahoo.com with QMQP; 4 Oct 2006 17:51:58 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta4.grp.scd.yahoo.com with SMTP; 4 Oct 2006 17:51:58 -0000 Received: by ug-out-1314.google.com with SMTP id u40so88821ugc for <piecepack@yahoogroups.com>; Wed, 04 Oct 2006 10:48:47 -0700 (PDT) Received: by 10.67.100.12 with SMTP id c12mr877837ugm; Wed, 04 Oct 2006 10:48:46 -0700 (PDT) Received: by 10.66.255.16 with HTTP; Wed, 4 Oct 2006 10:48:45 -0700 (PDT) Message-ID: <dc95aa990610041048y35e05ee8v7029037360b6b35c@...> Date: Wed, 4 Oct 2006 10:48:45 -0700 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990609291644t128bb7e4jc7378c0d4af4262e@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609291644t128bb7e4jc7378c0d4af4262e@...> X-Google-Sender-Auth: 1ef5bf7df723b0f2 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: piecepack logo in heraldic language X-Yahoo-Group-Post: member; u=810525; y=K2jzNyYB1IhHtg8dPYy3IT8RPd-_iOjsKXrHWLqOqQ X-Yahoo-Profile: rwhe So for all you piecepack heraldry fans out there, here is my best shot at a blazon (heraldic description) for the piecepack logo, with much help from AskMetaFilter: A square badge Argent, a cross diminutive Sable, tronconee demembre; in quarters first a sun radiant Gules; in second a moon decrescent Sable; in third a fleur de lis Azure; in fourth, a crown vallary Vert. Nifty, eh? Maybe there _are_ no piecepack heraldry fans, but then once I thought there were probably no other piecepackers who spoke Esperanto. I thought wrong. Ron On 9/29/06, Ron Hale-Evans <rwhe@...> wrote: > http://ask.metafilter.com/mefi/47597 > > I just posted this to AskMetaFilter. We may have some answers soon... > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2799 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57963 invoked from network); 5 Oct 2006 00:12:26 -0000 Received: from unknown (66.218.67.35) by m28.grp.scd.yahoo.com with QMQP; 5 Oct 2006 00:12:26 -0000 Received: from unknown (HELO smtp107.rog.mail.re2.yahoo.com) (68.142.225.205) by mta9.grp.scd.yahoo.com with SMTP; 5 Oct 2006 00:12:25 -0000 Received: (qmail 22602 invoked from network); 5 Oct 2006 00:12:01 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp107.rog.mail.re2.yahoo.com with SMTP; 5 Oct 2006 00:12:01 -0000 To: piecepack@yahoogroups.com Date: Wed, 4 Oct 2006 20:11:59 -0400 User-Agent: KMail/1.9.4 References: <dc95aa990609291644t128bb7e4jc7378c0d4af4262e@...> <dc95aa990610041048y35e05ee8v7029037360b6b35c@...> In-Reply-To: <dc95aa990610041048y35e05ee8v7029037360b6b35c@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?iso-8859-1?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200610042011.59344.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: piecepack logo in heraldic language X-Yahoo-Group-Post: member; u=40724796; y=xH6vlllgBiM8YBOrOkE2aIfeujniAN6OqrMjItZ9BbF5ypGX X-Yahoo-Profile: porter235 I'm with you Ron.. not a geek per say, but I have spent hours and hours perusing the The Public Register of Arms, Flags and Badges of Canada. <http://www.gg.ca/heraldry/pub-reg/main.asp> On Wednesday 04 October 2006 13:48, Ron Hale-Evans wrote: > So for all you piecepack heraldry fans out there, here is my best shot > at a blazon (heraldic description) for the piecepack logo, with much > help from AskMetaFilter: > > A square badge Argent, a cross diminutive Sable, tronconee demembre; > in quarters first a sun radiant Gules; in second a moon decrescent > Sable; in third a fleur de lis Azure; in fourth, a crown vallary Vert. > > Nifty, eh? > > Maybe there _are_ no piecepack heraldry fans, but then once I thought > there were probably no other piecepackers who spoke Esperanto. I > thought wrong. > > Ron > > On 9/29/06, Ron Hale-Evans <rwhe@...> wrote: > > http://ask.metafilter.com/mefi/47597 > > > > I just posted this to AskMetaFilter. We may have some answers soon... > > > > Ron > > > > -- > > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > > Center for Ludic Synergy: http://www.ludism.org/ > > (revilous life proving aye the death of ronaldses when winpower wine has > > bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2800 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62716 invoked from network); 5 Oct 2006 06:53:15 -0000 Received: from unknown (66.218.67.36) by m28.grp.scd.yahoo.com with QMQP; 5 Oct 2006 06:53:15 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.172) by mta10.grp.scd.yahoo.com with SMTP; 5 Oct 2006 06:53:15 -0000 Received: by ug-out-1314.google.com with SMTP id u2so178240uge for <piecepack@yahoogroups.com>; Wed, 04 Oct 2006 23:30:10 -0700 (PDT) Received: by 10.67.97.7 with SMTP id z7mr1482627ugl; Wed, 04 Oct 2006 23:20:07 -0700 (PDT) Received: by 10.66.255.16 with HTTP; Wed, 4 Oct 2006 23:20:06 -0700 (PDT) Message-ID: <dc95aa990610042320u78d667adl6a380caeef59fe9f@...> Date: Wed, 4 Oct 2006 23:20:06 -0700 To: piecepack@yahoogroups.com In-Reply-To: <200610042011.59344.porter235@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609291644t128bb7e4jc7378c0d4af4262e@...> <dc95aa990610041048y35e05ee8v7029037360b6b35c@...> <200610042011.59344.porter235@...> X-Google-Sender-Auth: 34bca599ff974f2e X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: piecepack logo in heraldic language X-Yahoo-Group-Post: member; u=810525; y=fzaM8LtZ6UdVV979jO7jUgAMih8tFVHqUldRHmxy7g X-Yahoo-Profile: rwhe EXcellent. Jonathan, what do you think of the blazon? Can it be improved? Is it overspecific? Most importantly, how would you say it in Esperanto? Just kidding. R On 10/4/06, Porter235 <porter235@...> wrote: > I'm with you Ron.. not a geek per say, but I have spent hours and hours > perusing the The Public Register of Arms, Flags and Badges of Canada. > <http://www.gg.ca/heraldry/pub-reg/main.asp> > > > On Wednesday 04 October 2006 13:48, Ron Hale-Evans wrote: > > So for all you piecepack heraldry fans out there, here is my best shot > > at a blazon (heraldic description) for the piecepack logo, with much > > help from AskMetaFilter: > > > > A square badge Argent, a cross diminutive Sable, tronconee demembre; > > in quarters first a sun radiant Gules; in second a moon decrescent > > Sable; in third a fleur de lis Azure; in fourth, a crown vallary Vert. > > > > Nifty, eh? > > > > Maybe there _are_ no piecepack heraldry fans, but then once I thought > > there were probably no other piecepackers who spoke Esperanto. I > > thought wrong. > > > > Ron > > > > On 9/29/06, Ron Hale-Evans <rwhe@...> wrote: > > > http://ask.metafilter.com/mefi/47597 > > > > > > I just posted this to AskMetaFilter. We may have some answers soon... > > > > > > Ron > > > > > > -- > > > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > > > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > > > Center for Ludic Synergy: http://www.ludism.org/ > > > (revilous life proving aye the death of ronaldses when winpower wine has > > > bucked the kick on poor won man) > > > > Yahoo! Groups Links > > > > > > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2801 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38418 invoked from network); 5 Oct 2006 11:51:56 -0000 Received: from unknown (66.218.67.33) by m36.grp.scd.yahoo.com with QMQP; 5 Oct 2006 11:51:56 -0000 Received: from unknown (HELO smtp106.rog.mail.re2.yahoo.com) (68.142.225.204) by mta7.grp.scd.yahoo.com with SMTP; 5 Oct 2006 11:51:56 -0000 Received: (qmail 4972 invoked from network); 5 Oct 2006 11:51:45 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp106.rog.mail.re2.yahoo.com with SMTP; 5 Oct 2006 11:51:45 -0000 To: piecepack@yahoogroups.com Date: Thu, 5 Oct 2006 07:51:46 -0400 User-Agent: KMail/1.9.4 References: <dc95aa990609291644t128bb7e4jc7378c0d4af4262e@...> <200610042011.59344.porter235@...> <dc95aa990610042320u78d667adl6a380caeef59fe9f@...> In-Reply-To: <dc95aa990610042320u78d667adl6a380caeef59fe9f@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?iso-8859-1?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200610050751.46942.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Re: piecepack logo in heraldic language X-Yahoo-Group-Post: member; u=40724796; y=4oRvx7PlycCqOg1xKgqRkTNXesaiUzNr-Pgzw7Zo0a1m2CZ1 X-Yahoo-Profile: porter235 On Thursday 05 October 2006 02:20, Ron Hale-Evans wrote: > Jonathan, what do you think of the blazon? Can it be improved? Is it > overspecific? > > > > A square badge Argent, a cross diminutive Sable, tronconee demembre; > > > in quarters first a sun radiant Gules; in second a moon decrescent > > > Sable; in third a fleur de lis Azure; in fourth, a crown vallary Vert. This describes the specific example that has been created and seen in popular use. I do not think blazon is designed to be used for much less specific, so as to accomodate the generic specification. "make a square divided into quarters like the back of a tile, then put one suit symbol in each of those spaces: top-left = suns top-right = moons bottom-right = crowns bottom-left = arms Can be done in color or all black and white." Here is my attempt at a "generic" version. "A square badge, a cross diminutive, in quarters first a sun; in second a moon; in third; a fleur de lis; in forth a crown." Here you can find an example of a badge that matches the spec and the generic blazon, but not the specific one. (Well, not quite, since the JCDpiecepack uses an anchor instead of a fleur de lis.) http://www.ludism.org/ppwiki/JcdPiecepack From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2802 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92533 invoked from network); 6 Oct 2006 07:28:02 -0000 Received: from unknown (66.218.67.34) by m34.grp.scd.yahoo.com with QMQP; 6 Oct 2006 07:28:02 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.175) by mta8.grp.scd.yahoo.com with SMTP; 6 Oct 2006 07:28:01 -0000 Received: by ug-out-1314.google.com with SMTP id u2so342817uge for <piecepack@yahoogroups.com>; Fri, 06 Oct 2006 00:21:49 -0700 (PDT) Received: by 10.67.24.13 with SMTP id b13mr2869549ugj; Fri, 06 Oct 2006 00:11:47 -0700 (PDT) Received: by 10.66.255.16 with HTTP; Fri, 6 Oct 2006 00:11:47 -0700 (PDT) Message-ID: <dc95aa990610060011y37c48d49y55d743f272ff9a73@...> Date: Fri, 6 Oct 2006 00:11:47 -0700 To: piecepack@yahoogroups.com In-Reply-To: <200610050751.46942.porter235@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990609291644t128bb7e4jc7378c0d4af4262e@...> <200610042011.59344.porter235@...> <dc95aa990610042320u78d667adl6a380caeef59fe9f@...> <200610050751.46942.porter235@...> X-Google-Sender-Auth: c29724dc461d0e62 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: piecepack logo in heraldic language X-Yahoo-Group-Post: member; u=810525; y=84Z14ELRRFhshBZmPmu3um7zg-f22qPmbrnCiRHIBw X-Yahoo-Profile: rwhe On 10/5/06, Porter235 <porter235@...> wrote: > On Thursday 05 October 2006 02:20, Ron Hale-Evans wrote: > > Jonathan, what do you think of the blazon? Can it be improved? Is it > > overspecific? > > > > > > A square badge Argent, a cross diminutive Sable, tronconee demembre; > > > > in quarters first a sun radiant Gules; in second a moon decrescent > > > > Sable; in third a fleur de lis Azure; in fourth, a crown vallary Vert. > > This describes the specific example that has been created and seen in popular > use. I do not think blazon is designed to be used for much less specific, so > as to accomodate the generic specification. > > "make a square divided into quarters like the back of a tile, then > put one suit symbol in each of those spaces: > top-left = suns > top-right = moons > bottom-right = crowns > bottom-left = arms > > Can be done in color or all black and white." > > Here is my attempt at a "generic" version. > > "A square badge, a cross diminutive, in quarters first a sun; in second a > moon; in third; a fleur de lis; in forth a crown." > > Here you can find an example of a badge that matches the spec and the generic > blazon, but not the specific one. (Well, not quite, since the JCDpiecepack > uses an anchor instead of a fleur de lis.) > > http://www.ludism.org/ppwiki/JcdPiecepack This is very nice. Of course, Mesomorph Games uses a slightly different version of the badge with their own art too. It would be nice to create a page on the wiki with the different interpretations of James's original "blazon". Unfortunately, I don't know where to get the Mesomorph Games badge online; I just know it from their packaging. Dave? One version of the badge that I would like to create would use more detailed limned versions of the suits rather than the more iconic versions in the usual badge. Consider all the different "realistic" crowns on this page, for instance: http://www.fleurdelis.com/crowns.htm By the way, Marty assembled the "standard" piecepack badge seen on Piecepack.org and the Piecepack Wiki. Yawn... Sorry if this is incoherent. Speaking of the intersection between gaming and heraldry, as well as the current contest, check out the Heraldic Games page: http://www.rdrop.com/users/tierna/hgames.html It includes such favourites as Blazon That Device!, a port of Name That Tune! from music to heraldry... Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2803 Return-Path: <junkmale39@...> Received: (qmail 40486 invoked from network); 11 Oct 2006 21:48:27 -0000 Received: from unknown (66.218.67.35) by m39.grp.scd.yahoo.com with QMQP; 11 Oct 2006 21:48:27 -0000 Received: from unknown (HELO n24.bullet.scd.yahoo.com) (66.94.237.53) by mta9.grp.scd.yahoo.com with SMTP; 11 Oct 2006 21:48:26 -0000 Received: from [66.218.69.6] by n24.bullet.scd.yahoo.com with NNFMP; 11 Oct 2006 21:44:57 -0000 Received: from [66.218.66.86] by t6.bullet.scd.yahoo.com with NNFMP; 11 Oct 2006 21:44:57 -0000 X-Sender: junkmale39@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65915 invoked from network); 11 Oct 2006 17:46:00 -0000 Received: from unknown (66.218.66.167) by m36.grp.scd.yahoo.com with QMQP; 11 Oct 2006 17:46:00 -0000 Received: from unknown (HELO n5a.bullet.sc5.yahoo.com) (66.163.187.148) by mta6.grp.scd.yahoo.com with SMTP; 11 Oct 2006 17:46:00 -0000 Received: from [66.163.187.121] by n5.bullet.sc5.yahoo.com with NNFMP; 11 Oct 2006 17:42:24 -0000 Received: from [66.218.66.58] by t2.bullet.sc5.yahoo.com with NNFMP; 11 Oct 2006 17:42:24 -0000 Received: from [66.218.66.75] by t7.bullet.scd.yahoo.com with NNFMP; 11 Oct 2006 17:42:23 -0000 Date: Wed, 11 Oct 2006 17:42:21 -0000 To: piecepack@yahoogroups.com Message-ID: <egjadt+pl3h@...> In-Reply-To: <efq75g+tgk8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "renfieldtherat" <junkmale39@...> Subject: Re: Material advice needed... X-Yahoo-Group-Post: member; u=206853468; y=8ilqN5YwDkLgNqaohEE-uAtFDOJ05VDUJwwaVfNcwHDkw58Rmbba5o56HzDF9G7GQYni X-Yahoo-Profile: renfieldtherat X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Oct 2006 20:18:01 -0000 I got an entire set through Lara's Crafts (http://www.larascrafts.com/) fo= r about $20-25 including wooden men/boys that I use as pawns. I found mos= t craft stores carry Lara's crafts in my area, but don't have a full line = (have circles, but not the right size). The website has it all. Renfield= From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2804 Return-Path: <debnmrn@...> X-Sender: debnmrn@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31097 invoked from network); 11 Oct 2006 23:10:53 -0000 Received: from unknown (66.218.66.166) by m23.grp.scd.yahoo.com with QMQP; 11 Oct 2006 23:10:53 -0000 Received: from unknown (HELO sccrmhc15.comcast.net) (63.240.77.85) by mta5.grp.scd.yahoo.com with SMTP; 11 Oct 2006 23:10:52 -0000 Received: from smailcenter71.comcast.net ([204.127.205.171]) by comcast.net (sccrmhc15) with SMTP id <2006101123104301500mee09e>; Wed, 11 Oct 2006 23:10:43 +0000 Received: from [69.254.156.231] by smailcenter71.comcast.net; Wed, 11 Oct 2006 23:10:43 +0000 To: piecepack@yahoogroups.com Date: Wed, 11 Oct 2006 23:10:43 +0000 Message-Id: <101120062310.25750.452D79F300036E1A000064962200763692029D03020D0A0B@...> X-Mailer: AT&T Message Center Version 1 (Apr 11 2006) X-Authenticated-Sender: ZGVibm1ybkBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: Debnmrn@... Subject: Re: [piecepack] Re: Material advice needed... X-Yahoo-Group-Post: member; u=271617630; y=eEG50DS29iBvoqw_6K1uScsyZL9AUmNEualmvg-jj2C7_sAsBQoa X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit You can get way cheaper than this at: http://www.woodwrks.com/ http://www.cardinalenterprises.com/ And they have better size selection in all their shapes!! :) Happy Building -------------- Original message ---------------------- From: "renfieldtherat" <junkmale39@...> > I got an entire set through Lara's Crafts > (http://www.larascrafts.com/) for about $20-25 including wooden > men/boys that I use as pawns. > > I found most craft stores carry Lara's crafts in my area, but don't > have a full line (have circles, but not the right size). The website > has it all. > > Renfield > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2805 Return-Path: <dafair@...> Received: (qmail 4264 invoked from network); 17 Oct 2006 02:08:06 -0000 Received: from unknown (66.218.66.166) by m40.grp.scd.yahoo.com with QMQP; 17 Oct 2006 02:08:06 -0000 Received: from unknown (HELO n24.bullet.scd.yahoo.com) (66.94.237.53) by mta5.grp.scd.yahoo.com with SMTP; 17 Oct 2006 02:08:06 -0000 Received: from [66.218.69.4] by n24.bullet.scd.yahoo.com with NNFMP; 17 Oct 2006 02:05:29 -0000 Received: from [66.218.66.73] by t4.bullet.scd.yahoo.com with NNFMP; 17 Oct 2006 02:05:29 -0000 X-Sender: dafair@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2292 invoked from network); 16 Oct 2006 19:27:29 -0000 Received: from unknown (66.218.67.34) by m33.grp.scd.yahoo.com with QMQP; 16 Oct 2006 19:27:29 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.188) by mta8.grp.scd.yahoo.com with SMTP; 16 Oct 2006 19:27:29 -0000 Received: by nf-out-0910.google.com with SMTP id p77so9111nfc for <piecepack@yahoogroups.com>; Mon, 16 Oct 2006 12:26:26 -0700 (PDT) Received: by 10.48.210.20 with SMTP id i20mr64604nfg; Mon, 16 Oct 2006 12:16:24 -0700 (PDT) Received: by 10.48.204.8 with HTTP; Mon, 16 Oct 2006 12:16:23 -0700 (PDT) Message-ID: <b60cd5d20610161216l4097ac70yd2931449f021051@...> Date: Mon, 16 Oct 2006 15:16:23 -0400 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-eGroups-Msg-Info: 1:0:0:0 From: "David Fair" <dafair@...> Subject: Materials X-Yahoo-Group-Post: member; u=189979277; y=HtL8jHyFOtIdPYM8BrSItmGFYjAKI4zeoXMtrVTYdf06RLL7tQ X-Yahoo-Profile: davidafair X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 17 Oct 2006 02:05:27 -0000 I recently got a Mesomorph games piecepack, and have just started playing some of the solo games. I am thinking of making my own set using some resources I have available to me at work. The first thing I have is called an IOLine cutter. this machine basically "prints" to a roll of adhesive vinyl, and I can make virtually any design or shape i need. Perfect for the symbols and whatnot. The other thing I have is a CNC machine. this is a big computer-controlled router that does basically the same thing, but cuts the shapes out of plywood, hardwood, plastic sheet, acrylic, vinyl, etc. My plan is to buy a sheet of 1/4" or 3/8" thick hardwood, and cut the tiles and coins from this, and make grooves for the cross on the back of the tiles, then cut the symbols from the adhesive vinyl (I have red, green, black, white, blue, and light blue vinyl rolls). I am a little concerned that using the adhesive vinyl will be problematic for dexterity games that require the coins to slide smoothly. Has anyone else ever made a piecepack of 1/4" hardwood and used adhesive vinyl for the symbols? How did it work? Would it help to put some kind finish over the vinyl? What kind of finish should I use? Any advice would be much appreciated. -- Thanks, Dave -- David Fair dafair@... Director of Advertising & Promotions, Games Club of Maryland "Gaming isn't about rolling dice and moving your piece around a track. Gaming is about interaction, decisions, and social skills." -- Alan R. Moon From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2806 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80740 invoked from network); 17 Oct 2006 02:37:07 -0000 Received: from unknown (66.218.66.216) by m35.grp.scd.yahoo.com with QMQP; 17 Oct 2006 02:37:07 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta1.grp.scd.yahoo.com with SMTP; 17 Oct 2006 02:37:07 -0000 Received: from marty by rook.ludism.org with local (Exim 3.36 #1 (Debian)) id 1GZefQ-0001ng-00 for <piecepack@yahoogroups.com>; Mon, 16 Oct 2006 19:26:56 -0700 Date: Mon, 16 Oct 2006 19:26:56 -0700 To: piecepack@yahoogroups.com Message-ID: <20061017022656.GA2047@...> References: <b60cd5d20610161216l4097ac70yd2931449f021051@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <b60cd5d20610161216l4097ac70yd2931449f021051@...> User-Agent: Mutt/1.5.9i X-eGroups-Msg-Info: 1:0:0:0 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Materials X-Yahoo-Group-Post: member; u=38766222; y=EbJ1WkAGhnzxfntB2-JS5PG04-jMq3EkSOCT-bE1XOGpHJLlJAg X-Yahoo-Profile: seadragon66 > Has anyone else ever made a piecepack of 1/4" hardwood and used > adhesive vinyl for the symbols? How did it work? Would it help to > put some kind finish over the vinyl? What kind of finish should I > use? Any advice would be much appreciated. I haven't made a set like this, but I would think the vinyl might make a difference in the "slidyness" of the pieces. I'm guessing a finish would help, as well as keeping the vinyl stuck to the wood. I would advise you (and anyone who wants to stick or paint things on wood or cardboard surfaces and use a protective finish) to go to a craft store and find Royal Coat. It's a paint-on sealant that comes in plastic jars. It dries to a nice, very clear satin finish, and it's the ONLY thing I've found that doesn't stay slightly sticky for a really long time. If you put on 2 or 3 coats, it holds up really well, too. Marty -- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ Marty Hale-Evans marty@... Seattle WA, USA Editor, gamer, artist, reader, watcher of movies & politics, geek "When the smoke cleared, both mugs were broken, and neither man could truly be called...World's Greatest Grandpa." \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2807 Return-Path: <dafair@...> X-Sender: dafair@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19660 invoked from network); 17 Oct 2006 12:32:03 -0000 Received: from unknown (66.218.67.34) by m38.grp.scd.yahoo.com with QMQP; 17 Oct 2006 12:32:03 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.185) by mta8.grp.scd.yahoo.com with SMTP; 17 Oct 2006 12:32:03 -0000 Received: by nf-out-0910.google.com with SMTP id n28so268289nfc for <piecepack@yahoogroups.com>; Tue, 17 Oct 2006 05:31:57 -0700 (PDT) Received: by 10.49.26.18 with SMTP id d18mr1423966nfj; Tue, 17 Oct 2006 05:21:55 -0700 (PDT) Received: by 10.48.204.8 with HTTP; Tue, 17 Oct 2006 05:21:55 -0700 (PDT) Message-ID: <b60cd5d20610170521w5edad912ucd64705518d07725@...> Date: Tue, 17 Oct 2006 08:21:55 -0400 To: piecepack@yahoogroups.com In-Reply-To: <20061017022656.GA2047@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <b60cd5d20610161216l4097ac70yd2931449f021051@...> <20061017022656.GA2047@...> X-eGroups-Msg-Info: 1:0:0:0 From: "David Fair" <dafair@...> Subject: Re: [piecepack] Materials X-Yahoo-Group-Post: member; u=189979277; y=UJNVwxQDgUNg8oJsYaPV2Fxk2wgybYQOjtMaJ87P4r_Gsw6Oyw X-Yahoo-Profile: davidafair On 10/16/06, M. Hale-Evans <marty@...> wrote: > > > Has anyone else ever made a piecepack of 1/4" hardwood and used > > adhesive vinyl for the symbols? How did it work? Would it help to > > put some kind finish over the vinyl? What kind of finish should I > > use? Any advice would be much appreciated. > > I haven't made a set like this, but I would think the vinyl might make > a difference in the "slidyness" of the pieces. It definitely does. The vinyl is slightly "grabby", especially when it contacts other vinyl. > I'm guessing a finish > would help, as well as keeping the vinyl stuck to the wood. I would > advise you (and anyone who wants to stick or paint things on wood or > cardboard surfaces and use a protective finish) to go to a craft store > and find Royal Coat. It's a paint-on sealant that comes in plastic > jars. It dries to a nice, very clear satin finish, and it's the ONLY > thing I've found that doesn't stay slightly sticky for a really long > time. If you put on 2 or 3 coats, it holds up really well, too. I'll make some test pieces and give that a try. -- Thanks, Dave -- David Fair dafair@... Director of Advertising & Promotions, Games Club of Maryland "Gaming isn't about rolling dice and moving your piece around a track. Gaming is about interaction, decisions, and social skills." -- Alan R. Moon From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2808 Return-Path: <renfield34@...> X-Sender: renfield34@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49945 invoked from network); 19 Oct 2006 17:10:50 -0000 Received: from unknown (66.218.67.34) by m22.grp.scd.yahoo.com with QMQP; 19 Oct 2006 17:10:50 -0000 Received: from unknown (HELO n30.bullet.scd.yahoo.com) (66.94.237.23) by mta8.grp.scd.yahoo.com with SMTP; 19 Oct 2006 17:10:49 -0000 Received: from [66.218.69.4] by n30.bullet.scd.yahoo.com with NNFMP; 19 Oct 2006 17:10:18 -0000 Received: from [66.218.66.81] by t4.bullet.scd.yahoo.com with NNFMP; 19 Oct 2006 17:10:18 -0000 Date: Thu, 19 Oct 2006 17:10:18 -0000 To: piecepack@yahoogroups.com Message-ID: <eh8bhq+l9jc@...> In-Reply-To: <101120062310.25750.452D79F300036E1A000064962200763692029D03020D0A0B@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "renfieldtherat" <renfield34@...> Subject: Re: Material advice needed... X-Yahoo-Group-Post: member; u=209524909; y=hHePf-WSP-1QRfIl6ItlJllhSEkIrcv5EG1otON1PbMVoXbK4Cgg0l2vbZjr02ltskDE X-Yahoo-Profile: renfieldtherat Thanks for the links! I also wasn't pleased that they (Lara's Crafts) fai= led to send one item on my order. They didn't charge me for it, they just= somehow left it off. Had to go to a local store to get the last items. = Thanks again! Renfield --- In piecepack@yahoogroups.com, Debnmrn@... wrot= e: > > You can get way cheaper than this at: > > http://www.woodwrks.com/ = > > http://www.cardinalenterprises.com/ > > And they have better size sel= ection in all their shapes!! :) > > Happy Building > > > -------------= - Original message ---------------------- > From: "renfieldtherat" <junkmal= e39@...> > > I got an entire set through Lara's Crafts > > (http://www.lar= ascrafts.com/) for about $20-25 including wooden > > men/boys that I use a= s pawns. > > > > I found most craft stores carry Lara's crafts in my area,= but don't > > have a full line (have circles, but not the right size). = The website > > has it all. > > > > Renfield > > > > > > > > > > >= > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2809 Return-Path: <renfield34@...> X-Sender: renfield34@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48467 invoked from network); 19 Oct 2006 17:21:23 -0000 Received: from unknown (66.218.66.217) by m39.grp.scd.yahoo.com with QMQP; 19 Oct 2006 17:21:23 -0000 Received: from unknown (HELO n16a.bullet.sc5.yahoo.com) (66.163.187.159) by mta2.grp.scd.yahoo.com with SMTP; 19 Oct 2006 17:21:23 -0000 Received: from [66.163.187.120] by n16.bullet.sc5.yahoo.com with NNFMP; 19 Oct 2006 17:20:20 -0000 Received: from [66.218.66.58] by t1.bullet.sc5.yahoo.com with NNFMP; 19 Oct 2006 17:20:20 -0000 Received: from [66.218.66.75] by t7.bullet.scd.yahoo.com with NNFMP; 19 Oct 2006 17:20:20 -0000 Date: Thu, 19 Oct 2006 17:20:20 -0000 To: piecepack@yahoogroups.com Message-ID: <eh8c4k+8phk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "renfieldtherat" <renfield34@...> Subject: Construction Ideas for Campers X-Yahoo-Group-Post: member; u=209524909; y=g9XLUrBYIE2zKiVXlhTzUIorsiY1xo0n04TcPqMXIt07PTViA8R35cQ1WLhdJP_xxX_D X-Yahoo-Profile: renfieldtherat I volunteer at a summercamp in Northern California that works with kids 6-= 18 years of age. Every morning they have activity areas and every year, th= ey are always looking for new activities for the mornings. Especially for= the returning campers. I thought it would be a fun thing to either have = the kids make their own packs and then teach them various games, or just c= reate a large number of packs and let the kids play. The former would be = better as they'd take home a souvenier or be able to play the game when si= tting around their campsite. Does anyone have suggestions for ways that a = wide range of ages could assemble a pack in 2 hours? The labels would obv= iously be easy except for the cutting is pretty precise and time consuming= . I was thinking maybe to have all the symbols printed on pieces and they = just had to color/paint them in, or to create rubber stamps that they coul= d stamp on the wood and then seal them. I was thinking we'd have stations= in the craft room at the camp that they could move through in teams: for = example, first make their Crown tiles, then their Arms, etc and let them d= ry. The next day make the number side of the tiles. Ideas? Also, I'm f= airly new to the rules. Do people have recommendations for games by age: = 6 and over? 10 and over? 14 and over? I may be biting off more than I can= chew, but I think the campers would really get into this! Thanks, Renfi= eld From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2810 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 870 invoked from network); 19 Oct 2006 18:01:26 -0000 Received: from unknown (66.218.67.34) by m28.grp.scd.yahoo.com with QMQP; 19 Oct 2006 18:01:26 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.200.82) by mta8.grp.scd.yahoo.com with SMTP; 19 Oct 2006 18:01:25 -0000 Received: from smailcenter44.comcast.net ([204.127.205.144]) by comcast.net (sccrmhc12) with SMTP id <20061019180105012002heiee>; Thu, 19 Oct 2006 18:01:05 +0000 Received: from [216.113.168.128] by smailcenter44.comcast.net; Thu, 19 Oct 2006 18:01:05 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "renfieldtherat" <renfield34@...> Date: Thu, 19 Oct 2006 18:01:05 +0000 Message-Id: <101920061801.7303.4537BD610004D70E00001C8722007348409D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Apr 11 2006) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: mark.a.biggar@... Subject: Re: [piecepack] Construction Ideas for Campers X-Yahoo-Group-Post: member; u=158158459; y=AZPaL_SqhjvIjSegnimTtFYV7r9sCxY5fkBNwRTtsHZLl3ejxIM X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Definitely use ruber stamps. -- Mark Biggar mark@... mark.a.biggar@... mbiggar@... -------------- Original message ---------------------- From: "renfieldtherat" <renfield34@...> > I volunteer at a summercamp in Northern California that works with > kids 6-18 years of age. Every morning they have activity areas and > every year, they are always looking for new activities for the > mornings. Especially for the returning campers. I thought it would > be a fun thing to either have the kids make their own packs and then > teach them various games, or just create a large number of packs and > let the kids play. > > The former would be better as they'd take home a souvenier or be able > to play the game when sitting around their campsite. > > Does anyone have suggestions for ways that a wide range of ages could > assemble a pack in 2 hours? > > The labels would obviously be easy except for the cutting is pretty > precise and time consuming. I was thinking maybe to have all the > symbols printed on pieces and they just had to color/paint them in, or > to create rubber stamps that they could stamp on the wood and then > seal them. I was thinking we'd have stations in the craft room at the > camp that they could move through in teams: for example, first make > their Crown tiles, then their Arms, etc and let them dry. The next > day make the number side of the tiles. Ideas? > > Also, I'm fairly new to the rules. Do people have recommendations for > games by age: > > 6 and over? > 10 and over? > 14 and over? > > I may be biting off more than I can chew, but I think the campers > would really get into this! > > Thanks, > > Renfield > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2811 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4739 invoked from network); 19 Oct 2006 18:02:39 -0000 Received: from unknown (66.218.66.172) by m40.grp.scd.yahoo.com with QMQP; 19 Oct 2006 18:02:39 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.169) by mta4.grp.scd.yahoo.com with SMTP; 19 Oct 2006 18:02:39 -0000 Received: by ug-out-1314.google.com with SMTP id k40so516298ugc for <piecepack@yahoogroups.com>; Thu, 19 Oct 2006 11:02:38 -0700 (PDT) Received: by 10.67.89.5 with SMTP id r5mr393332ugl; Thu, 19 Oct 2006 10:52:35 -0700 (PDT) Received: by 10.67.27.13 with HTTP; Thu, 19 Oct 2006 10:52:35 -0700 (PDT) Message-ID: <dc95aa990610191052l259646a4gdf419e9c9736512e@...> Date: Thu, 19 Oct 2006 10:52:35 -0700 To: piecepack@yahoogroups.com In-Reply-To: <eh8c4k+8phk@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eh8c4k+8phk@...> X-Google-Sender-Auth: 52a74fc932b61a77 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Construction Ideas for Campers X-Yahoo-Group-Post: member; u=810525; y=H65zkJ932hE1BgPF0OobU5qKEEt7gfhxG81ouemrpA X-Yahoo-Profile: rwhe Renfield, great idea teaching kids at camp to make piecepacks! On 10/19/06, renfieldtherat <renfield34@...> wrote: > Also, I'm fairly new to the rules. Do people have recommendations for > games by age: > > 6 and over? > 10 and over? > 14 and over? 1. Piecepack Letterbox for the kids. 2. KidSprout Jumboree for the grownups. ;-) ;-) ;-) You can play Easy Slider with a whole roomful of kids with their own piecepacks. Also: Worm Derby, flicking games like Soccer, Four Blind Mice, Froggy Bottom. If you get any more recommendations, maybe you can starts a KidsGames page on the wiki. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2812 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40396 invoked from network); 19 Oct 2006 19:25:19 -0000 Received: from unknown (66.218.66.167) by m30.grp.scd.yahoo.com with QMQP; 19 Oct 2006 19:25:19 -0000 Received: from unknown (HELO smtp109.rog.mail.re2.yahoo.com) (68.142.225.207) by mta6.grp.scd.yahoo.com with SMTP; 19 Oct 2006 19:25:19 -0000 Received: (qmail 55957 invoked from network); 19 Oct 2006 19:25:05 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp109.rog.mail.re2.yahoo.com with SMTP; 19 Oct 2006 19:25:05 -0000 To: piecepack@yahoogroups.com Date: Thu, 19 Oct 2006 15:25:04 -0400 User-Agent: KMail/1.9.5 X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?utf-8?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200610191525.04654.porter235@...> From: Porter235 <porter235@...> Subject: JCDpiecepack for Vassal update ready! X-Yahoo-Group-Post: member; u=40724796; y=BkbxnwkXD1S0mNTBx2edM--0NHeYPGasS7VXno4Zrkb5sKae X-Yahoo-Profile: porter235 NEWEST bundle (piecepack_v0_15_BUNDLE.zip) is now ready. UNZIP into your VASSAL/modules directory. contains all extensions to date, including poly dice, cash, tarot, playing cards, dominos, chess, checkers, 4 standard piecepack suits, 4 card suits, 4 seasonal suits and much more! http://vassalengine.org/community/index.php?option=com_vassal_modules&task=display&module_id=123&page=Files If you want to be able to start the piecepack module using a single click, you can edit the piecepack.jnlp file and at the bottom, make sure that the argument entry matches the full path to your piecepack.mod file. Note, if you are on windows and have piecepack installed to C:\Program Files\VASSAL\modules\piecepack\piecepack.mod then no change should be necessary. Please report bugs or feature requests here or on the wiki page at http://www.ludism.org/ppwiki/JonathanDietrich_2fVassalModule BTW the wiki page should be read before you ask any questions (even though it is a little out of date) Enjoy JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2813 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72435 invoked from network); 19 Oct 2006 20:57:37 -0000 Received: from unknown (66.218.66.218) by m29.grp.scd.yahoo.com with QMQP; 19 Oct 2006 20:57:36 -0000 Received: from unknown (HELO sccrmhc14.comcast.net) (63.240.77.84) by mta3.grp.scd.yahoo.com with SMTP; 19 Oct 2006 20:57:36 -0000 Received: from smailcenter57.comcast.net ([204.127.205.157]) by comcast.net (sccrmhc14) with SMTP id <2006101920572201400qs2ese>; Thu, 19 Oct 2006 20:57:22 +0000 Received: from [216.113.168.128] by smailcenter57.comcast.net; Thu, 19 Oct 2006 20:57:21 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "Ron Hale-Evans" <rwhe@...> Date: Thu, 19 Oct 2006 20:57:21 +0000 Message-Id: <101920062057.6478.4537E6B10008AF220000194E22058860149D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Apr 11 2006) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: mark.a.biggar@... Subject: Re: [piecepack] Construction Ideas for Campers X-Yahoo-Group-Post: member; u=158158459; y=QKP72xdDVo1kIfrhaHVaipJBT4WTbMzDmWHDkqsQkjgKOBk7u84 X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit -------------- Original message ---------------------- From: "Ron Hale-Evans" <rwhe@...> > Renfield, great idea teaching kids at camp to make piecepacks! > > On 10/19/06, renfieldtherat <renfield34@...> wrote: > > Also, I'm fairly new to the rules. Do people have recommendations for > > games by age: > > > > 6 and over? > > 10 and over? > > 14 and over? > > 1. Piecepack Letterbox for the kids. > 2. KidSprout Jumboree for the grownups. ;-) ;-) ;-) > > You can play Easy Slider with a whole roomful of kids with their own piecepacks. > > Also: Worm Derby, flicking games like Soccer, Four Blind Mice, Froggy Bottom. > > If you get any more recommendations, maybe you can starts a KidsGames > page on the wiki. > > Ron The Taxonomy page on the wiki has already has a "Games for Children" section. http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGame If there are other games you think qualify, please add the GamesForChildrenCategory tag to the corresponding game description pages. -- Mark Biggar mark@... mark.a.biggar@... mbiggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2814 Return-Path: <renfield34@...> X-Sender: renfield34@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64013 invoked from network); 19 Oct 2006 23:33:19 -0000 Received: from unknown (66.218.67.33) by m41.grp.scd.yahoo.com with QMQP; 19 Oct 2006 23:33:19 -0000 Received: from unknown (HELO n22c.bullet.sc5.yahoo.com) (66.163.187.213) by mta7.grp.scd.yahoo.com with SMTP; 19 Oct 2006 23:33:19 -0000 Received: from [66.163.187.121] by n22.bullet.sc5.yahoo.com with NNFMP; 19 Oct 2006 23:31:21 -0000 Received: from [66.218.69.1] by t2.bullet.sc5.yahoo.com with NNFMP; 19 Oct 2006 23:31:21 -0000 Received: from [66.218.66.80] by t1.bullet.scd.yahoo.com with NNFMP; 19 Oct 2006 23:31:21 -0000 Date: Thu, 19 Oct 2006 23:31:21 -0000 To: piecepack@yahoogroups.com Message-ID: <eh91s9+m92u@...> In-Reply-To: <101920062057.6478.4537E6B10008AF220000194E22058860149D0E0909070DD20ED2059D0E03@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "renfieldtherat" <renfield34@...> Subject: Re: Construction Ideas for Campers X-Yahoo-Group-Post: member; u=209524909; y=qASX_QbPfWVx6deqPUIRI3JDqJDyJf8q4HQCutQ2M6Wr5lk95rU0HevN_N-IBCxiKdVf X-Yahoo-Profile: renfieldtherat Great! I will add any I discover or hear recommended. To follow up on t= he use of rubber stamps. What ink would you recommend if that is the way = to go. It seems some pads are fairly weak inked, but to go as far as to u= se paint may get sloppy. Ideas? Am I just overthinking this? Thanks, = Renfield --- In piecepack@yahoogroups.com, mark.a.biggar@... wrote: > > >= -------------- Original message ---------------------- > From: "Ron Hale-= Evans" <rwhe@...> > > Renfield, great idea teaching kids at camp to make pi= ecepacks! > > > > On 10/19/06, renfieldtherat <renfield34@...> wrote: > > = > Also, I'm fairly new to the rules. Do people have recommendations for >= > > games by age: > > > > > > 6 and over? > > > 10 and over? > > > 14 and = over? > > > > 1. Piecepack Letterbox for the kids. > > 2. KidSprout Jumbor= ee for the grownups. ;-) ;-) ;-) > > > > You can play Easy Slider with a= whole roomful of kids with their own piecepacks. > > > > Also: Worm Derb= y, flicking games like Soccer, Four Blind Mice, Froggy Bottom. > > > > If= you get any more recommendations, maybe you can starts a KidsGames > > pa= ge on the wiki. > > > > Ron > > > The Taxonomy page on the wiki has alre= ady has a "Games for Children" section. > > http://www.ludism.org/ppwiki/= TaxonomyOfPiecepackGame > > If there are other games you think qualify, pl= ease add the GamesForChildrenCategory tag to the corresponding game descri= ption pages. > > -- > Mark Biggar > mark@... > mark.a.biggar@... > mbigga= r@... > > > > > > > [Non-text portions of this message have been remo= ved] > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2816 Return-Path: <dbmarron@...> Received: (qmail 75124 invoked from network); 20 Oct 2006 02:57:22 -0000 Received: from unknown (66.218.66.216) by m38.grp.scd.yahoo.com with QMQP; 20 Oct 2006 02:57:22 -0000 Received: from unknown (HELO n19a.bullet.scd.yahoo.com) (66.94.237.48) by mta1.grp.scd.yahoo.com with SMTP; 20 Oct 2006 02:57:22 -0000 Received: from [66.218.69.5] by n19.bullet.scd.yahoo.com with NNFMP; 20 Oct 2006 02:57:20 -0000 Received: from [66.218.66.82] by t5.bullet.scd.yahoo.com with NNFMP; 20 Oct 2006 02:57:20 -0000 X-Sender: dbmarron@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52397 invoked from network); 19 Oct 2006 21:04:17 -0000 Received: from unknown (66.218.67.33) by m22.grp.scd.yahoo.com with QMQP; 19 Oct 2006 21:04:17 -0000 Received: from unknown (HELO mta10.adelphia.net) (68.168.78.202) by mta7.grp.scd.yahoo.com with SMTP; 19 Oct 2006 21:04:17 -0000 Received: from web32 ([68.168.75.139]) by mta10.adelphia.net (InterMail vM.6.01.05.02 201-2131-123-102-20050715) with ESMTP id <20061019210244.UQRE14484.mta10.adelphia.net@web32> for <piecepack@yahoogroups.com>; Thu, 19 Oct 2006 17:02:44 -0400 Message-ID: <8605123.1161291764817.JavaMail.root@web32> Date: Thu, 19 Oct 2006 14:02:44 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) Sensitivity: Normal X-eGroups-Msg-Info: 1:0:0:0 From: <dbmarron@...> Subject: Re: [piecepack] Construction Ideas for Campers X-Yahoo-Group-Post: member; u=215597847; y=l0kgCe2PUKFjdjVTrR03UVd2BJUCbyDD3w58crThD7xE4D6n X-Yahoo-Profile: db_marron X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 20 Oct 2006 02:57:19 -0000 And get a whole bunch of empty VHS cases or cloth drawstring bags - they have to be able to take them home! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2817 Return-Path: <renfield34@...> X-Sender: renfield34@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23911 invoked from network); 20 Oct 2006 14:38:25 -0000 Received: from unknown (66.218.66.216) by m24.grp.scd.yahoo.com with QMQP; 20 Oct 2006 14:38:25 -0000 Received: from unknown (HELO web82806.mail.mud.yahoo.com) (68.142.201.99) by mta1.grp.scd.yahoo.com with SMTP; 20 Oct 2006 14:38:24 -0000 Received: (qmail 69147 invoked by uid 60001); 20 Oct 2006 14:38:13 -0000 Message-ID: <20061020143813.69145.qmail@...> Received: from [12.47.110.46] by web82806.mail.mud.yahoo.com via HTTP; Fri, 20 Oct 2006 07:38:13 PDT Date: Fri, 20 Oct 2006 07:38:13 -0700 (PDT) To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: Renfield <renfield34@...> Subject: Re: Construction Ideas for Campers X-Yahoo-Group-Post: member; u=209524909; y=R9cxNlHXVmNI32WrZz7HoyoVGkLhVjKI8l2EaxXqJGUYo2iYcDjUvvtIr486fol35OTg X-Yahoo-Profile: renfieldtherat Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit This is extremely helpful. I've only been a member of this group for a few weeks, but it has opened my eyes to a lot of great ideas. I just made my second pack based on input from this group and it is much better than the first. Thank you all. I'm also a letterboxer so I have all the materials to make my own rubber stamps and will be designing and creating them myself for this project. I'll post a picture of the set when I'm done. Thanks again everyone! Renfield From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2818 Return-Path: <gtatters@...> Received: (qmail 85915 invoked from network); 25 Oct 2006 00:38:50 -0000 Received: from unknown (66.218.66.167) by m24.grp.scd.yahoo.com with QMQP; 25 Oct 2006 00:38:50 -0000 Received: from unknown (HELO n24.bullet.scd.yahoo.com) (66.94.237.53) by mta6.grp.scd.yahoo.com with SMTP; 25 Oct 2006 00:38:50 -0000 Received: from [66.218.69.4] by n24.bullet.scd.yahoo.com with NNFMP; 25 Oct 2006 00:38:50 -0000 Received: from [66.218.66.90] by t4.bullet.scd.yahoo.com with NNFMP; 25 Oct 2006 00:38:50 -0000 X-Sender: gtatters@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91368 invoked from network); 24 Oct 2006 16:03:42 -0000 Received: from unknown (66.218.67.33) by m40.grp.scd.yahoo.com with QMQP; 24 Oct 2006 16:03:42 -0000 Received: from unknown (HELO n18a.bullet.scd.yahoo.com) (66.94.237.47) by mta7.grp.scd.yahoo.com with SMTP; 24 Oct 2006 16:03:42 -0000 Received: from [66.218.66.59] by n18.bullet.scd.yahoo.com with NNFMP; 24 Oct 2006 16:01:15 -0000 Received: from [66.218.66.81] by t8.bullet.scd.yahoo.com with NNFMP; 24 Oct 2006 16:01:15 -0000 Date: Tue, 24 Oct 2006 16:01:15 -0000 To: piecepack@yahoogroups.com Message-ID: <ehldcb+10cd6@...> In-Reply-To: <100220062015.21489.4521735B0002DB85000053F122007343649D0E0909070DD20ED2059D0E03@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "gtatters" <gtatters@...> Subject: Re: Material advice needed... X-Yahoo-Group-Post: member; u=233620654; y=3nldAR0VvyS_kJsYH7G04bk7C8OhzW7GoUH0GIYSAsSN3pg X-Yahoo-Profile: gtatters X-eGroups-Approved-By: prophesor <prophesor@...> via web; 25 Oct 2006 00:38:49 -0000 - > -------------- Original message ---------------------- > From: "guard= ianfrob" <ben@...> > > > Plastic works well. See the picture I've posted t= o the groups images > > > folder (or look at the bottom of my page on the = wiki). > > > > That's a nice-looking set - how exactly did you make it? > = > > > --Ben > > -- In piecepack@yahoogroups.com, mark.a.biggar@... wrote:= > > My wiki page: > > http://www.ludism.org/ppwiki/Mark_20A_2e_20Biggar >= > has a complete description. Hi, I'm a newbie to the list. I've also b= een researching materials for home-made piecepack sets. First, here is a g= ood geeklist with lots of info about DIY game projects that could be helpfu= l here. http://www.boardgamegeek.com/geeklist/11286 The good quality cardb= oard you are looking for is called chipboard. I got a sheet of double-thic= kness (~3mm?...comparable thickness to what you get with german-style ala C= arc, Goa, etc.) for about $5.50 A sheet is similar to large-sized posterbo= ard so it is way more than what you need for a single piecepack set. You c= an use the left over for some other PNP games. :) Be aware that working wi= th the chipboard takes some work. It takes me about 10 passes with a razor= blade to cut all the way through. Plus, you need a special tool, called a= hollow hole punch (check ebay), and a mallet to get a round cut for the di= scs. Precut wood is looking really inviting. I've been making a "quick-n-= dirty" copy with inkjet printed office paper, spray adhesive, and chipboard= while I've waited for my mesomorph copy to arrive in the mail. Probably t= he most labor intensive process possible! Mesomorph arrived yesterday. I = really like the wood and the way the pawns sound on the tiles. But I think= I'd also like something more stylistically congruous with icehouse pieces.= Mark's looks great. I also like the photo of the alien city game at http:= //www.boardgamegeek.com/image/155202. I'm curious to know if that set uses= the same materials as Mark's. Has anyone tried using acrylic paints on = plexiglass (also acrylic)? It would seem to allow a nice smooth finish but= I know nothing about how well the paint adheres to the tile. If applying= stickers, do folks prefer opaque or tranparent sheets for the printing? T= hanks for any input! -gt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2819 Return-Path: <feldermaus2001@...> Received: (qmail 80167 invoked from network); 14 Nov 2006 13:05:56 -0000 Received: from unknown (66.218.66.216) by m23.grp.scd.yahoo.com with QMQP; 14 Nov 2006 13:05:55 -0000 Received: from unknown (HELO n17a.bullet.scd.yahoo.com) (66.94.237.46) by mta1.grp.scd.yahoo.com with SMTP; 14 Nov 2006 13:05:54 -0000 Received: from [66.218.69.6] by n17.bullet.scd.yahoo.com with NNFMP; 14 Nov 2006 13:00:06 -0000 Received: from [66.218.66.72] by t6.bullet.scd.yahoo.com with NNFMP; 14 Nov 2006 13:00:06 -0000 X-Sender: feldermaus2001@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80358 invoked from network); 13 Nov 2006 16:29:43 -0000 Received: from unknown (66.218.67.33) by m30.grp.scd.yahoo.com with QMQP; 13 Nov 2006 16:29:43 -0000 Received: from unknown (HELO n20a.bullet.scd.yahoo.com) (66.94.237.49) by mta7.grp.scd.yahoo.com with SMTP; 13 Nov 2006 16:29:33 -0000 Received: from [66.218.69.4] by n20.bullet.scd.yahoo.com with NNFMP; 13 Nov 2006 16:25:44 -0000 Received: from [66.218.66.85] by t4.bullet.scd.yahoo.com with NNFMP; 13 Nov 2006 16:25:44 -0000 Date: Mon, 13 Nov 2006 16:25:43 -0000 To: piecepack@yahoogroups.com Message-ID: <eja6a7+qr25@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "feldermaus2001" <feldermaus2001@...> Subject: Question about the current contest X-Yahoo-Group-Post: member; u=205868433; y=zO0VFfkB_xOxcb-FGAcecxvYf-1OxtYkMShq5453cy7VFlt_dlLZzDw X-Yahoo-Profile: feldermaus2001 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 14 Nov 2006 13:00:05 -0000 Hello all! I just discovered piecepack about a week ago and I think it has= all sorts of promise. Since there is a contest currently underway, I th= ought I'd try to create a game for the piecepack using the contest as moti= vation. It's always good to have a goal when working/learning something n= ew. So, I'm thinking about entering the Port contest and was wondering if = I could submit my rules in basic HTML (i.e. no stylesheets, no javascript= , etc) instead of that other markup language? I already know HTML and the= codes for the suggested markup are nearly identical, so I'd like to cut o= ut the "middleman". Thanks, Todd From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2820 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7342 invoked from network); 14 Nov 2006 14:24:52 -0000 Received: from unknown (66.218.67.34) by m37.grp.scd.yahoo.com with QMQP; 14 Nov 2006 14:24:52 -0000 Received: from unknown (HELO blw01bos.io.askjeeves.info) (65.214.39.152) by mta8.grp.scd.yahoo.com with SMTP; 14 Nov 2006 14:24:52 -0000 Received: (qmail 17538 invoked by uid 99); 14 Nov 2006 13:55:46 -0000 Message-ID: <1163512546.3694843747.17537.sendItem@...> Date: 14 Nov 2006 13:55:46 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:0:0:0 From: Iain.407138@... Subject: Re: [piecepack] Question about the current contest X-Yahoo-Group-Post: member; u=173421731; y=c3ML4K6kPI7WRGKe8Jj7gSAqObQu_oOmiVlqyrFjf18Q9w X-Yahoo-Profile: icheyne Hi Todd Welcome! I don't know what Ron will say, but do at least give Markdown a try. It's trivially easy. Iain --- piecepack@yahoogroups.com wrote: Hello all! > > I just discovered piecepack about a week ago and I think it has all > sorts of promise. Since there is a contest currently underway, I > thought I'd try to create a game for the piecepack using the contest > as motivation. It's always good to have a goal when working/learning > something new. > > So, I'm thinking about entering the Port contest and was wondering if > I could submit my rules in basic HTML (i.e. no stylesheets, no > javascript, etc) instead of that other markup language? I already > know HTML and the codes for the suggested markup are nearly identical, > so I'd like to cut out the "middleman". > > Thanks, > > Todd From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2821 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52074 invoked from network); 14 Nov 2006 16:20:11 -0000 Received: from unknown (66.218.67.35) by m36.grp.scd.yahoo.com with QMQP; 14 Nov 2006 16:20:11 -0000 Received: from unknown (HELO blw09bos.io.askjeeves.info) (65.214.39.152) by mta9.grp.scd.yahoo.com with SMTP; 14 Nov 2006 16:20:11 -0000 Received: (qmail 6047 invoked by uid 99); 14 Nov 2006 16:16:24 -0000 Message-ID: <1163520984.2591778198.6046.sendItem@...> Date: 14 Nov 2006 16:16:24 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit From: Iain.407138@... Subject: Re: [piecepack] Question about the current contest X-Yahoo-Group-Post: member; u=173421731; y=XtDkXSwiWje4SZwBhrBgm10nZWcqasU6ALALO1qiTld2rg X-Yahoo-Profile: icheyne There are HTML to Markdown converters here: http://en.wikipedia.org/wiki/Markdown#Converters --- piecepack@yahoogroups.com wrote: Hi Todd > > Welcome! > > I don't know what Ron will say, but do at least give > Markdown a try. It's trivially easy. > > Iain > > --- piecepack@yahoogroups.com > wrote: > Hello all! > > > > > I just discovered piecepack about a week ago and > I think it has all > > sorts of promise. Since there is a contest currently > underway, I > > thought I'd try to create a game for the piecepack using the > contest > > as motivation. It's always good to have a goal when working/learning > > > something new. > > > > So, I'm thinking about entering the Port contest > and was wondering if > > I could submit my rules in basic HTML (i.e. no stylesheets, > no > > javascript, etc) instead of that other markup language? I already > > > know HTML and the codes for the suggested markup are nearly identical, > > > so I'd like to cut out the "middleman". > > > > Thanks, > > > > Todd > > > > Yahoo! Groups Links > > http://groups.yahoo.com/group/piecepack/ > > Individual Email | Traditional > > (Yahoo! ID required) > > mailto:piecepack-fullfeatured@yahoogroups.com > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2822 Return-Path: <feldermaus2001@...> X-Sender: feldermaus2001@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47880 invoked from network); 14 Nov 2006 17:35:28 -0000 Received: from unknown (66.218.66.167) by m33.grp.scd.yahoo.com with QMQP; 14 Nov 2006 17:35:28 -0000 Received: from unknown (HELO n16b.bullet.sp1.yahoo.com) (69.147.64.122) by mta6.grp.scd.yahoo.com with SMTP; 14 Nov 2006 17:35:28 -0000 Received: from [216.252.122.218] by n16.bullet.sp1.yahoo.com with NNFMP; 14 Nov 2006 17:33:53 -0000 Received: from [66.218.69.4] by t3.bullet.sp1.yahoo.com with NNFMP; 14 Nov 2006 17:33:53 -0000 Received: from [66.218.66.72] by t4.bullet.scd.yahoo.com with NNFMP; 14 Nov 2006 17:33:53 -0000 Date: Tue, 14 Nov 2006 17:33:51 -0000 To: piecepack@yahoogroups.com Message-ID: <ejculv+n371@...> In-Reply-To: <1163520984.2591778198.6046.sendItem@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "feldermaus2001" <feldermaus2001@...> Subject: Re: Question about the current contest X-Yahoo-Group-Post: member; u=205868433; y=5x52PqC8whd1n1Z2ueRx2oS1Dlo2LjOsxN9fmHXU73larCOFOYER2wA X-Yahoo-Profile: feldermaus2001 Thanks for the Markdown information. I'll look at the converters and/or m= ake the required changes to my ruleset document. If that's the standard wa= y to present information for the piecepack web sites, then I might as well= get used to using it! Todd --- In piecepack@yahoogroups.com, Iain.407138= @... wrote: > > There are HTML to Markdown converters here: > > http://en.= wikipedia.org/wiki/Markdown#Converters > > > --- piecepack@...= m wrote: > Hi Todd > > > > Welcome! > > > > I > don't know what Ron will = say, but do at least give > > Markdown a try. It's > trivially easy. > > >= > Iain > > > > --- piecepack@yahoogroups.com > > wrote: > > > Hello all!= > > > > > > > > I just discovered piecepack about a week ago > and > > I= think it has all > > > sorts of promise. Since there is a contest > curr= ently > > underway, I > > > thought I'd try to create a game for the piece= pack > using the > > contest > > > as motivation. It's always good to hav= e a goal > when working/learning > > > > > something new. > > > > > > So,= I'm thinking > about entering the Port contest > > and was wondering if >= > > I could submit > my rules in basic HTML (i.e. no stylesheets, > > no = > > > javascript, etc) > instead of that other markup language? I already = > > > > > know HTML and the > codes for the suggested markup are nearly id= entical, > > > > > so I'd like > to cut out the "middleman". > > > > > > = Thanks, > > > > > > Todd > > > > > > > > > Yahoo! Groups Links > > > = > http://groups.yahoo.com/group/piecepack/ > > > > Individual Emai= l | Traditional > > > > (Yahoo! > ID required) > > > > mailto:pie= cepack-fullfeatured@yahoogroups.com > > > > > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2823 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45827 invoked from network); 14 Nov 2006 19:33:00 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 14 Nov 2006 19:33:00 -0000 Received: from unknown (HELO blw07bos.io.askjeeves.info) (65.214.39.152) by mta1.grp.scd.yahoo.com with SMTP; 14 Nov 2006 19:33:00 -0000 Received: (qmail 13266 invoked by uid 99); 14 Nov 2006 19:32:54 -0000 Message-ID: <1163532774.580682073.13260.sendItem@...> Date: 14 Nov 2006 19:32:54 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:0:0:0 From: Iain.407138@... Subject: Re: [piecepack] Re: Question about the current contest X-Yahoo-Group-Post: member; u=173421731; y=UE27OJjx-1HA7YlX7NiwbhcelBFOk1-5LXqITcx5FBJNVQ X-Yahoo-Profile: icheyne It's worth a look, but it's not a standard for the whole community, just for the competition. It's Ron's call. :o) --- piecepack@yahoogroups.com wrote: Thanks for the Markdown information. I'll look at the converters > and/or make the required changes to my ruleset document. If that's > the standard way to present information for the piecepack web sites, > then I might as well get used to using it! > > Todd > > --- In piecepack@yahoogroups.com, Iain.407138@... wrote: > > > > There are HTML to Markdown converters here: > > > > http://en.wikipedia.org/wiki/Markdown#Converters > > > > > > --- piecepack@yahoogroups.com wrote: > > Hi Todd > > > > > > Welcome! > > > > > > I > > don't know what Ron will say, but do at least give > > > Markdown a try. It's > > trivially easy. > > > > > > Iain > > > > > > --- piecepack@yahoogroups.com > > > wrote: > > > > > Hello all! > > > > > > > > > > > I just discovered piecepack about a week ago > > and > > > I think it has all > > > > sorts of promise. Since there is a contest > > currently > > > underway, I > > > > thought I'd try to create a game for the piecepack > > using the > > > contest > > > > as motivation. It's always good to have a goal > > when working/learning > > > > > > > something new. > > > > > > > > So, I'm thinking > > about entering the Port contest > > > and was wondering if > > > > I could submit > > my rules in basic HTML (i.e. no stylesheets, > > > no > > > > javascript, etc) > > instead of that other markup language? I already > > > > > > > know HTML and the > > codes for the suggested markup are nearly identical, > > > > > > > so I'd like > > to cut out the "middleman". > > > > > > > > Thanks, > > > > > > > > Todd > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > http://groups.yahoo.com/group/piecepack/ > > > > > > Individual Email | Traditional > > > > > > (Yahoo! > > ID required) > > > > > > mailto:piecepack-fullfeatured@yahoogroups.com > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > http://groups.yahoo.com/group/piecepack/ > > Individual Email | Traditional > > (Yahoo! ID required) > > mailto:piecepack-fullfeatured@yahoogroups.com > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2824 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90043 invoked from network); 14 Nov 2006 22:14:43 -0000 Received: from unknown (66.218.66.166) by m27.grp.scd.yahoo.com with QMQP; 14 Nov 2006 22:14:43 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta5.grp.scd.yahoo.com with SMTP; 14 Nov 2006 22:14:43 -0000 Received: by ug-out-1314.google.com with SMTP id 22so1221107uga for <piecepack@yahoogroups.com>; Tue, 14 Nov 2006 14:03:07 -0800 (PST) Received: by 10.67.99.1 with SMTP id b1mr1621859ugm.1163541186629; Tue, 14 Nov 2006 13:53:06 -0800 (PST) Received: by 10.67.27.13 with HTTP; Tue, 14 Nov 2006 13:53:06 -0800 (PST) Message-ID: <dc95aa990611141353v685bb884j65172ce2ee3579b4@...> Date: Tue, 14 Nov 2006 13:53:06 -0800 To: piecepack@yahoogroups.com In-Reply-To: <1163532774.580682073.13260.sendItem@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <1163532774.580682073.13260.sendItem@...> X-Google-Sender-Auth: 9adaa6d388d6a08d X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Question about the current contest X-Yahoo-Group-Post: member; u=810525; y=ZawN-w9q2dH_hcHQGdskGyLE5YDrznnbKtXrSHLN4A X-Yahoo-Profile: rwhe Hi, Todd. Sorry to take so long to reply to your question. Please submit your entry in Markdown or plain ASCII. This is not a standard for the community, just an experiment in anonymity for this contest. If all works out, future judges may also use Markdown, but my guess is we may start seeing some non-anonymous contests soon. Piecepack authors have such strong individual styles, it is just so darn hard to make entries truly anonymous. :-) Ron On 14 Nov 2006 19:32:54 -0000, Iain.407138@... <Iain.407138@...> wrote: > It's worth a look, but it's not a standard for the whole community, just for > the competition. It's Ron's call. > > :o) > > --- piecepack@yahoogroups.com > wrote: > Thanks for the Markdown information. I'll look at the converters > > > and/or make the required changes to my ruleset document. If that's > > > the standard way to present information for the piecepack web sites, > > then > I might as well get used to using it! > > > > Todd > > > > --- In piecepack@yahoogroups.com, > Iain.407138@... wrote: > > > > > > There are HTML to Markdown converters here: > > > > > > > http://en.wikipedia.org/wiki/Markdown#Converters > > > > > > > > > > --- piecepack@yahoogroups.com wrote: > > > Hi Todd > > > > > > > > Welcome! > > > > > > > > > I > > > don't know what Ron will say, but do at least give > > > > Markdown a try. It's > > > trivially easy. > > > > > > > > Iain > > > > > > > > > --- piecepack@yahoogroups.com > > > > wrote: > > > > > > > Hello all! > > > > > > > > > > > > > > > I just discovered piecepack about a week ago > > > > and > > > > I think it has all > > > > > sorts of promise. Since there is > a contest > > > currently > > > > underway, I > > > > > thought I'd try to create > a game for the piecepack > > > using the > > > > contest > > > > > as motivation. > It's always good to have a goal > > > when working/learning > > > > > > > > > > something new. > > > > > > > > > > So, I'm thinking > > > about entering the > Port contest > > > > and was wondering if > > > > > I could submit > > > my > rules in basic HTML (i.e. no stylesheets, > > > > no > > > > > javascript, > etc) > > > instead of that other markup language? I already > > > > > > > > > > know HTML and the > > > codes for the suggested markup are nearly identical, > > > > > > > > > > so I'd like > > > to cut out the "middleman". > > > > > > > > > > > Thanks, > > > > > > > > > > Todd > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > http://groups.yahoo.com/group/piecepack/ > > > > > > > > > Individual Email | Traditional > > > > > > > > (Yahoo! > > > > ID required) > > > > > > > > mailto:piecepack-fullfeatured@yahoogroups.com > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > http://groups.yahoo.com/group/piecepack/ > > > > Individual Email | Traditional > > > > (Yahoo! > ID required) > > > > mailto:piecepack-fullfeatured@yahoogroups.com > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2825 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15867 invoked from network); 18 Nov 2006 23:05:38 -0000 Received: from unknown (66.218.67.35) by m28.grp.scd.yahoo.com with QMQP; 18 Nov 2006 23:05:38 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.170) by mta9.grp.scd.yahoo.com with SMTP; 18 Nov 2006 23:05:37 -0000 Received: by ug-out-1314.google.com with SMTP id u40so777633ugc for <piecepack@yahoogroups.com>; Sat, 18 Nov 2006 15:04:35 -0800 (PST) Received: by 10.66.216.20 with SMTP id o20mr3596821ugg.1163891075442; Sat, 18 Nov 2006 15:04:35 -0800 (PST) Received: by 10.67.27.13 with HTTP; Sat, 18 Nov 2006 15:04:35 -0800 (PST) Message-ID: <dc95aa990611181504i649c5b13tdefc0eba30839e31@...> Date: Sat, 18 Nov 2006 15:04:35 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 86c94c41f1510d71 From: "Ron Hale-Evans" <rwhe@...> Subject: Current contest / last contest / ballpoint pens X-Yahoo-Group-Post: member; u=810525; y=PiQDR8UEq9G_yVQyv-PtLp4yAPoRVPPPM1rZI1OYOA X-Yahoo-Profile: rwhe Hi all-- Three things: 1. As of tomorrow, the deadline for the Good Portsmanship contest <http://www.ludism.org/piecepack/pp7.html> is only three weeks away, so get those game designs written up and tested, folks! 2. Since Mesomorph Games seem to have their hands full right now, I'd like to suggest that people create pages for their entries in the Mesomorph contest on the piecepack wiki and attach their rules PDFs to them, at least until they go up on the Big Board at Piecepack.org. Here's a good place to start: http://www.ludism.org/ppwiki/MesomorphGamesContest1 This page lists all the games in the contest and has links to create pages that aren't there already. (Remember, a wiki lets you create and edit pages as well as read them.) If you don't want to go to all the trouble, mail me your final PDF and I'll upload it myself. I'll even make PDFs from your Word files if you don't know how. 3. Neato but trivial: Bic sells a ballpoint pen with four colours: red, green, blue, and black, which happen to be the colours of the four suits on most piecepacks: http://tinyurl.com/yev22m I usually carry two or three of these pens, and I do find them useful for sketching prototypes for piecepack games. The link above goes to the medium-point pen; there is also a fine-point pen if you prefer those. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2826 Return-Path: <acdalton@...> Received: (qmail 50657 invoked from network); 21 Nov 2006 02:25:24 -0000 Received: from unknown (66.218.66.216) by m39.grp.scd.yahoo.com with QMQP; 21 Nov 2006 02:25:24 -0000 Received: from unknown (HELO n23.bullet.scd.yahoo.com) (66.94.237.52) by mta1.grp.scd.yahoo.com with SMTP; 21 Nov 2006 02:25:24 -0000 Received: from [66.218.69.6] by n23.bullet.scd.yahoo.com with NNFMP; 21 Nov 2006 02:23:47 -0000 Received: from [66.218.66.90] by t6.bullet.scd.yahoo.com with NNFMP; 21 Nov 2006 02:23:47 -0000 X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32349 invoked from network); 21 Nov 2006 01:45:57 -0000 Received: from unknown (66.218.67.36) by m30.grp.scd.yahoo.com with QMQP; 21 Nov 2006 01:45:56 -0000 Received: from unknown (HELO n14c.bullet.sp1.yahoo.com) (69.147.64.117) by mta10.grp.scd.yahoo.com with SMTP; 21 Nov 2006 01:45:55 -0000 Received: from [216.252.122.217] by n14.bullet.sp1.yahoo.com with NNFMP; 21 Nov 2006 01:44:50 -0000 Received: from [66.218.69.5] by t2.bullet.sp1.yahoo.com with NNFMP; 21 Nov 2006 01:44:50 -0000 Received: from [66.218.66.68] by t5.bullet.scd.yahoo.com with NNFMP; 21 Nov 2006 01:44:50 -0000 Date: Tue, 21 Nov 2006 01:44:49 -0000 To: piecepack@yahoogroups.com Message-ID: <ejtlmh+3og7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "Aaron" <acdalton@...> Subject: Calling Clay Blakenship X-Yahoo-Group-Post: member; u=85032397; y=7-10ljj4ad1FhLTp4wDpmiojnvTS11nL33kDc4Nn0zAPpABhPg X-Yahoo-Profile: striton_ca X-eGroups-Approved-By: prophesor <prophesor@...> via web; 21 Nov 2006 02:23:46 -0000 Some questions are arising regarding the rules of Froggy Bottom and I'm won= dering again if anybody has some contact information for Clay. Thanks for = your time. Aaron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2827 Return-Path: <acdalton@...> X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76592 invoked from network); 23 Nov 2006 01:51:01 -0000 Received: from unknown (66.218.66.217) by m22.grp.scd.yahoo.com with QMQP; 23 Nov 2006 01:51:01 -0000 Received: from unknown (HELO n7c.bullet.sp1.yahoo.com) (69.147.64.167) by mta2.grp.scd.yahoo.com with SMTP; 23 Nov 2006 01:51:01 -0000 Received: from [216.252.122.219] by n7.bullet.sp1.yahoo.com with NNFMP; 23 Nov 2006 01:51:01 -0000 Received: from [66.218.69.2] by t4.bullet.sp1.yahoo.com with NNFMP; 23 Nov 2006 01:51:01 -0000 Received: from [66.218.66.87] by t2.bullet.scd.yahoo.com with NNFMP; 23 Nov 2006 01:51:01 -0000 Date: Thu, 23 Nov 2006 01:51:00 -0000 To: piecepack@yahoogroups.com Message-ID: <ek2uq4+jgm5@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Aaron" <acdalton@...> Subject: SDG welcomes Piecepack Letterbox X-Yahoo-Group-Post: member; u=85032397; y=TRO4SADoGKnHuwDO4tF7RU3prNmqsD1D4QIq0Eelhd4Y5nDNmg X-Yahoo-Profile: striton_ca I am pleased to announce the addition of Piecepack Letterbox to the SDG lin= eup. It's a little out of the mainstream as far as the rest of the games g= o, but is a heck of a lot of fun. Support for 3-6 players is implemented. = Come check us out! http://superdupergames.org/main.html?page=3Dabout#lett= erbox http://forums.superdupergames.org/viewtopic.php?t=3D495 Aaron Dalto= n http://superdupergames.org P.S. For those that don't know, SDG is a 100%= free, asynchronous website for playing (mostly) abstract strategy games wi= th other people. Other piecepack games on the site include Alien City and = Froggy Bottom. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2829 Return-Path: <acdalton@...> X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76563 invoked from network); 23 Nov 2006 05:41:47 -0000 Received: from unknown (66.218.67.35) by m22.grp.scd.yahoo.com with QMQP; 23 Nov 2006 05:41:47 -0000 Received: from unknown (HELO n19.bullet.sp1.yahoo.com) (69.147.64.216) by mta9.grp.scd.yahoo.com with SMTP; 23 Nov 2006 05:41:45 -0000 Received: from [216.252.122.217] by n19.bullet.sp1.yahoo.com with NNFMP; 23 Nov 2006 05:41:11 -0000 Received: from [66.218.69.5] by t2.bullet.sp1.yahoo.com with NNFMP; 23 Nov 2006 05:41:11 -0000 Received: from [66.218.66.92] by t5.bullet.scd.yahoo.com with NNFMP; 23 Nov 2006 05:41:11 -0000 Date: Thu, 23 Nov 2006 05:41:11 -0000 To: piecepack@yahoogroups.com Message-ID: <ek3c9n+bb34@...> In-Reply-To: <dc95aa990611221812m3d84f555u19554a84799321ee@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Aaron" <acdalton@...> Subject: Re: SDG welcomes Piecepack Letterbox X-Yahoo-Group-Post: member; u=85032397; y=JXklBXTuOeX3o4wwruanCdB6fiBfp_jV0c495n1PI_gphGOOnw X-Yahoo-Profile: striton_ca --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > Ho= ly... er, moley! Thank you _so_ much, Aaron. What a surprise! This > is the= first time anyone has made a play-by-web version of one of my > games. I c= ouldn't be happier about it. > > Ron I'm so glad! Nothing better than ma= king someone happy =3D) Hopefully you'll be pleased with how it plays. Fe= edback warmly welcomed. Aaron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2831 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29118 invoked from network); 24 Nov 2006 20:18:56 -0000 Received: from unknown (66.218.67.33) by m21.grp.scd.yahoo.com with QMQP; 24 Nov 2006 20:18:55 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.172) by mta7.grp.scd.yahoo.com with SMTP; 24 Nov 2006 20:18:45 -0000 Received: by ug-out-1314.google.com with SMTP id u40so634026ugc for <piecepack@yahoogroups.com>; Fri, 24 Nov 2006 12:17:39 -0800 (PST) Received: by 10.67.22.14 with SMTP id z14mr7505412ugi.1164398858434; Fri, 24 Nov 2006 12:07:38 -0800 (PST) Received: by 10.67.27.13 with HTTP; Fri, 24 Nov 2006 12:07:38 -0800 (PST) Message-ID: <dc95aa990611241207x56e35116tf07d74e5b49f0e00@...> Date: Fri, 24 Nov 2006 12:07:38 -0800 To: letterbox-usa@yahoogroups.com, newboxers@yahoogroups.com, LbPNW@yahoogroups.com, virtual_letterboxing@yahoogroups.com Cc: piecepack@yahoogroups.com In-Reply-To: <ek2uq4+jgm5@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <ek2uq4+jgm5@...> X-Google-Sender-Auth: 419ff3b1730f6b93 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Fwd: [piecepack] SDG welcomes Piecepack Letterbox X-Yahoo-Group-Post: member; u=810525; y=C5ow6Z9bwxIaaM4bRxjoSDS0c4CXXVUWyRkW-kwE4w X-Yahoo-Profile: rwhe You can now play the award-winning letterboxing board game Piecepack Letterbox online. The experience is somewhat like virtual letterboxing, but more social. You won't get as much fresh air and sunshine as you do from real-life letterboxing, but you _can_ do it on a lunch or coffee break at work! If you were intrigued by the idea of a letterboxing board game when it was announced, but didn't want to make or buy the equipment <http://www.piecepack.org>, this is an ideal way to jump right in. Ron Hale-Evans ---------- Forwarded message ---------- From: Aaron <acdalton@...> Date: Nov 22, 2006 5:51 PM Subject: [piecepack] SDG welcomes Piecepack Letterbox To: piecepack@yahoogroups.com I am pleased to announce the addition of Piecepack Letterbox to the SDG lineup. It's a little out of the mainstream as far as the rest of the games go, but is a heck of a lot of fun. Support for 3-6 players is implemented. Come check us out! http://superdupergames.org/main.html?page=about#letterbox http://forums.superdupergames.org/viewtopic.php?t=495 Aaron Dalton http://superdupergames.org P.S. For those that don't know, SDG is a 100% free, asynchronous website for playing (mostly) abstract strategy games with other people. Other piecepack games on the site include Alien City and Froggy Bottom. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2832 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26284 invoked from network); 26 Nov 2006 10:22:26 -0000 Received: from unknown (66.218.66.167) by m36.grp.scd.yahoo.com with QMQP; 26 Nov 2006 10:22:26 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.171) by mta6.grp.scd.yahoo.com with SMTP; 26 Nov 2006 10:22:26 -0000 Received: by ug-out-1314.google.com with SMTP id 39so1542179ugf for <piecepack@yahoogroups.com>; Sun, 26 Nov 2006 02:21:50 -0800 (PST) Received: by 10.67.22.2 with SMTP id z2mr10313747ugi.1164536510652; Sun, 26 Nov 2006 02:21:50 -0800 (PST) Received: by 10.67.27.13 with HTTP; Sun, 26 Nov 2006 02:21:50 -0800 (PST) Message-ID: <dc95aa990611260221p456bd8bbt92ba5dbab2478d38@...> Date: Sun, 26 Nov 2006 02:21:50 -0800 To: piecepack@yahoogroups.com In-Reply-To: <ek3hmf+cp06@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <ek3hmf+cp06@...> X-Google-Sender-Auth: be4d70d49250c3cf From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Kidsprout Jumboree Questions X-Yahoo-Group-Post: member; u=810525; y=xyWpdUPRIeIZ3vRJrqvTguFiHYVOd6-QARVudjKZiA X-Yahoo-Profile: rwhe Hi Aaron, On 11/22/06, Aaron <acdalton@...> wrote: > This one has been sitting in my dev queue for quite a while and I've > yet to be able to play this in RL. It *looks* pretty > asynchronous-friendly. Would the excuse phase suffer in such an > environment, even if excuses could be played out-of-turn? I thought about this for a couple of days. It does seem that excuse timing would be the hardest part of the design, but I think it can be made to work. I think the Leaping Buck should be allowed to say when the excuse phase is over, just as in the F2F game (see Game Play rule 6), but the excuse phase should also last a minimum period (say 12 hours), either determined by the system or by the person issuing the challenge. That way the Leaping Buck doesn't get to shut down the excuse phase too fast to their own advantage. Compare the existing SDG timers that limit how long a turn can be. There could even be a "going, going, gone" mechanism similar to F2F play such that someone's playing an excuse automatically resets the timer. > Having not > played it makes it difficult. I strongly advise playing the game F2F once or twice before trying to implement it. > I would welcome any feedback any might > have about pitfalls of this game on SDG. There is also a strong > memory element (if one wishes to succeed). At SDG you would use your > Notebook which takes away any "skill" involved in that aspect. Hrm... "Card counting" does get a lot easier. You don't even need the notebook; you can get all the info you need from the scrolling system messages. Maybe you should look at other PBW blind-bidding games and see how they handle it, Aaron. If I come across any good ones, I'll let you know. Thanks, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2833 Return-Path: <lori@...> Received: (qmail 25247 invoked from network); 29 Nov 2006 20:18:35 -0000 Received: from unknown (66.218.67.35) by m27.grp.scd.yahoo.com with QMQP; 29 Nov 2006 20:18:34 -0000 Received: from unknown (HELO n11e.bullet.scd.yahoo.com) (66.218.67.71) by mta9.grp.scd.yahoo.com with SMTP; 29 Nov 2006 20:18:33 -0000 Received: from [66.218.69.5] by n21.bullet.scd.yahoo.com with NNFMP; 29 Nov 2006 20:15:21 -0000 Received: from [66.218.66.90] by t5.bullet.scd.yahoo.com with NNFMP; 29 Nov 2006 20:15:21 -0000 X-Sender: lori@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54271 invoked from network); 29 Nov 2006 19:46:12 -0000 Received: from unknown (66.218.67.35) by m28.grp.scd.yahoo.com with QMQP; 29 Nov 2006 19:46:12 -0000 Received: from unknown (HELO n24.bullet.scd.yahoo.com) (66.94.237.53) by mta9.grp.scd.yahoo.com with SMTP; 29 Nov 2006 19:46:12 -0000 Received: from [66.218.69.1] by n24.bullet.scd.yahoo.com with NNFMP; 29 Nov 2006 19:43:54 -0000 Received: from [66.218.66.71] by t1.bullet.scd.yahoo.com with NNFMP; 29 Nov 2006 19:43:54 -0000 Date: Wed, 29 Nov 2006 19:43:53 -0000 To: piecepack@yahoogroups.com Message-ID: <ekkntp+rbs6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system From: "lorij31461" <lori@...> Subject: letterbox X-Yahoo-Group-Post: member; u=66378405; y=BU5ftpzA9D9fSfNlRymaU0Mi1DEMyMBRKB8yo7jFDFpWHfMy7w X-Yahoo-Profile: lorij31461 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Nov 2006 20:15:21 -0000 I'm trying to move and it won't accept my moves. Asks if I'm on an edge. I= am at the edge of the board, but I should be able to move up or over, rig= ht? Do you have to do something special when you are at the edge? This is = my first time playing, so I'm not sure how to enter moves. Thanks, Lori = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2834 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64119 invoked from network); 29 Nov 2006 22:38:51 -0000 Received: from unknown (66.218.66.172) by m40.grp.scd.yahoo.com with QMQP; 29 Nov 2006 22:38:51 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.172) by mta4.grp.scd.yahoo.com with SMTP; 29 Nov 2006 22:38:50 -0000 Received: by ug-out-1314.google.com with SMTP id 44so1936800uga for <piecepack@yahoogroups.com>; Wed, 29 Nov 2006 14:38:38 -0800 (PST) Received: by 10.67.22.7 with SMTP id z7mr4261837ugi.1164839917193; Wed, 29 Nov 2006 14:38:37 -0800 (PST) Received: by 10.66.255.16 with HTTP; Wed, 29 Nov 2006 14:38:36 -0800 (PST) Message-ID: <dc95aa990611291438q3a08dfa6ic986edbe070daca2@...> Date: Wed, 29 Nov 2006 14:38:36 -0800 To: piecepack@yahoogroups.com In-Reply-To: <ekkntp+rbs6@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <ekkntp+rbs6@...> X-Google-Sender-Auth: 988bff9a2c78b1bb X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] letterbox X-Yahoo-Group-Post: member; u=810525; y=4-xIbBuV2YW2c4S7jVyElvQh_h9BMFx-ldKLfFjX0A X-Yahoo-Profile: rwhe http://superdupergames.org/main.html?page=play_letterbox&num=5166 It looks like you were on the right-hand side of the board when you wrote this. So if by "up or over" you mean East, Northeast, or Southeast, then no, you can't move in those directions from the right-hand edge; the board doesn't wrap. If you mean something different, Aaron <acdalton@...> is definitely the man to talk to. Ron On 11/29/06, lorij31461 <lori@...> wrote: > I'm trying to move and it won't accept my moves. Asks if I'm on an > edge. I am at the edge of the board, but I should be able to move up or > over, right? Do you have to do something special when you are at the > edge? This is my first time playing, so I'm not sure how to enter > moves. > > Thanks, > Lori > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2835 Return-Path: <acdalton@...> X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3532 invoked from network); 30 Nov 2006 15:44:30 -0000 Received: from unknown (66.218.67.36) by m22.grp.scd.yahoo.com with QMQP; 30 Nov 2006 15:44:30 -0000 Received: from unknown (HELO n19a.bullet.scd.yahoo.com) (66.94.237.48) by mta10.grp.scd.yahoo.com with SMTP; 30 Nov 2006 15:44:28 -0000 Received: from [66.218.69.1] by n19.bullet.scd.yahoo.com with NNFMP; 30 Nov 2006 15:44:22 -0000 Received: from [66.218.66.72] by t1.bullet.scd.yahoo.com with NNFMP; 30 Nov 2006 15:44:22 -0000 Date: Thu, 30 Nov 2006 15:44:21 -0000 To: piecepack@yahoogroups.com Message-ID: <ekmu8l+ft7@...> In-Reply-To: <ekkntp+rbs6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Aaron" <acdalton@...> Subject: Re: letterbox X-Yahoo-Group-Post: member; u=85032397; y=1tWrtCY0DcnwWfHj7op4K-JDZ_LrH7SaTJXR2OSpm3XqSvb2qw X-Yahoo-Profile: striton_ca --- In piecepack@yahoogroups.com, "lorij31461" <lori@...> wrote: > > I'm tr= ying to move and it won't accept my moves. Asks if I'm on an > edge. I am = at the edge of the board, but I should be able to move up or > over, right= ? Do you have to do something special when you are at the > edge? This is = my first time playing, so I'm not sure how to enter > moves. Hi, Lori, a= nd welcome to SDG! For the comfort of non-SDG'rs, there are a number of he= lp options available at SDG itself. The Help! forum can be found at http:/= /forums.superdupergames.org/viewforum.php?f=3D4. At the top of every game = page there is also a "Call an Admin" button which places the game on my "lo= ok at me now" list. One can always email me directly at one of my now-doze= n email addresses. My ucalgary address will work for a number of years to = come, but aaron AT daltons DOT ca is the permanent address. If you're stil= l having movement issues, please let me know. Good Gaming! Aaron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2836 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49846 invoked from network); 3 Dec 2006 16:30:18 -0000 Received: from unknown (66.218.66.166) by m24.grp.scd.yahoo.com with QMQP; 3 Dec 2006 16:30:18 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta5.grp.scd.yahoo.com with SMTP; 3 Dec 2006 16:30:08 -0000 Received: by ug-out-1314.google.com with SMTP id 74so2812696ugb for <piecepack@yahoogroups.com>; Sun, 03 Dec 2006 08:30:07 -0800 (PST) Received: by 10.67.22.14 with SMTP id z14mr10492978ugi.1165162805416; Sun, 03 Dec 2006 08:20:05 -0800 (PST) Received: by 10.66.255.16 with HTTP; Sun, 3 Dec 2006 08:20:05 -0800 (PST) Message-ID: <dc95aa990612030820j78942783o65d50116a99aa1b5@...> Date: Sun, 3 Dec 2006 08:20:05 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: d99ef2b884ecfe7d X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: It's a Weird, Weird Galaxy available for download X-Yahoo-Group-Post: member; u=810525; y=KedSxyW9Hs1XkGyka2tTrq0Kplp7EdvlU2c3spqjvQ X-Yahoo-Profile: rwhe The game "It's a Weird, Weird Galaxy!" by Jim Adams, one of the games in Mesomorph Games Contest 1, is now available for download from the Piecepack Wiki: http://www.ludism.org/ppwiki/It_27s_20a_20Weird_2c_20Weird_20Galaxy_21 This is a link to the wiki page for the game, where you can download it in PDF form. I've also added a rudimentary designer page for Jim (Jim, you might want to flesh that out). I trust the wiki wizards will add taxonomical data. Jim send me his game for upload several weeks ago. I'm sorry I was so slow to upload it. I plan to add pages for some of the other games from the contest, and make the PDFs from the Files section of the mailing list available there. If you have a newer version you'd prefer I use, please send it to me. If you don't want it uploaded to the wiki, please let me know that too. I'm still eager to see more games that never made it to the Files section. I'll be happy to create wiki pages for them as I did for Jim's game. Just reply to this message and attach the file for your game. Thanks, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2838 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34685 invoked from network); 4 Dec 2006 03:44:35 -0000 Received: from unknown (66.218.67.35) by m36.grp.scd.yahoo.com with QMQP; 4 Dec 2006 03:44:35 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.171) by mta9.grp.scd.yahoo.com with SMTP; 4 Dec 2006 03:44:35 -0000 Received: by ug-out-1314.google.com with SMTP id 44so2884095uga for <piecepack@yahoogroups.com>; Sun, 03 Dec 2006 19:37:33 -0800 (PST) Received: by 10.66.219.11 with SMTP id r11mr11272416ugg.1165203452564; Sun, 03 Dec 2006 19:37:32 -0800 (PST) Received: by 10.66.255.16 with HTTP; Sun, 3 Dec 2006 19:37:32 -0800 (PST) Message-ID: <dc95aa990612031937o209c758ewdebe9b41f25da83c@...> Date: Sun, 3 Dec 2006 19:37:32 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 909822a9f78e24df X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Good Portsmanship deadline is upon us X-Yahoo-Group-Post: member; u=810525; y=xPFDE8GjBZiFOZRrUa6XVdoaa_DU6IJC647y7AuphA X-Yahoo-Profile: rwhe The Good Portsmanship contest deadline is Sunday, 3 December 2006, 11:59:59 PM Pacific Time. That's roughly 4 1/2 hours away as I write this. Get those entries in, folks! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2839 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43592 invoked from network); 5 Dec 2006 19:37:38 -0000 Received: from unknown (66.218.67.33) by m40.grp.scd.yahoo.com with QMQP; 5 Dec 2006 19:37:38 -0000 Received: from unknown (HELO mail-pop3-1.server101.com) (216.218.210.201) by mta7.grp.scd.yahoo.com with SMTP; 5 Dec 2006 19:37:37 -0000 Received: from [192.168.1.33] (71.Red-88-16-194.dynamicIP.rima-tde.net [88.16.194.71]) (authenticated as trozo@... with PLAIN (0 bits)) by mail-pop3-1.server101.com (8.12.11.20060308/8.12.8) with ESMTP id kB5JZHkV004642 for <piecepack@yahoogroups.com>; Wed, 6 Dec 2006 05:35:18 +1000 Mime-Version: 1.0 (Apple Message framework v752.2) Content-Transfer-Encoding: 7bit Message-Id: <83BB3179-591B-45C8-8086-F7FD864AAC8A@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed To: piecepack@yahoogroups.com Date: Tue, 5 Dec 2006 20:35:15 +0100 X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Contest info? X-Yahoo-Group-Post: member; u=83471513; y=Ybs9FT-7zEVFMiE5lTjWbqgSbVcuWNAK7sGXhXEiAQZSyRY X-Yahoo-Profile: makasoft Hello all, Ron, now that the deadline of the contest has passed, are you planning on releasing any "harmless" information to the public? Things like number of entries, or games that have been ported. Nothing that could break the anonymity rule. I'm just curious... Also, what about non-competing entries? Will they be released before or after the contest is over and winners are announced? Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2840 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98064 invoked from network); 5 Dec 2006 19:56:48 -0000 Received: from unknown (66.218.67.33) by m28.grp.scd.yahoo.com with QMQP; 5 Dec 2006 19:56:48 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta7.grp.scd.yahoo.com with SMTP; 5 Dec 2006 19:56:47 -0000 Received: by ug-out-1314.google.com with SMTP id j3so3750130ugf for <piecepack@yahoogroups.com>; Tue, 05 Dec 2006 11:56:47 -0800 (PST) Received: by 10.67.97.7 with SMTP id z7mr14244188ugl.1165348607034; Tue, 05 Dec 2006 11:56:47 -0800 (PST) Received: by 10.66.255.16 with HTTP; Tue, 5 Dec 2006 11:56:46 -0800 (PST) Message-ID: <dc95aa990612051156i5e05e5a3vfe5c0302dd27f337@...> Date: Tue, 5 Dec 2006 11:56:46 -0800 To: piecepack@yahoogroups.com In-Reply-To: <83BB3179-591B-45C8-8086-F7FD864AAC8A@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <83BB3179-591B-45C8-8086-F7FD864AAC8A@...> X-Google-Sender-Auth: 9abe1654be41437a X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Contest info? X-Yahoo-Group-Post: member; u=810525; y=A2W_bQicicMxqj54fMNjZOPb2kOsrDx9_cdc8EncDw X-Yahoo-Profile: rwhe Hi Jorge, Meredith is still collating information, so I don't have much yet myself. Maybe later today. I gather there were about 11 entries, not bad considering the stringent anonymity requirements. By comparison, there were 17 in the Mesomorph Games contest. I will release non-competing entries as soon as possible. I have one myself, so I'm eager to see them go out. :) Ron On 12/5/06, Jorge Arroyo Gonzalez <trozo@...> wrote: > Hello all, > > Ron, now that the deadline of the contest has passed, are you > planning on releasing any "harmless" information to the public? > Things like number of entries, or games that have been ported. > Nothing that could break the anonymity rule. I'm just curious... > > Also, what about non-competing entries? Will they be released > before or after the contest is over and winners are announced? > > Cheers, > > -Jorge > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2842 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91890 invoked from network); 5 Dec 2006 22:14:59 -0000 Received: from unknown (66.218.66.166) by m36.grp.scd.yahoo.com with QMQP; 5 Dec 2006 22:14:59 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.170) by mta5.grp.scd.yahoo.com with SMTP; 5 Dec 2006 22:14:59 -0000 Received: by ug-out-1314.google.com with SMTP id 30so2982357ugc for <piecepack@yahoogroups.com>; Tue, 05 Dec 2006 14:13:57 -0800 (PST) Received: by 10.67.22.7 with SMTP id z7mr14428609ugi.1165356234767; Tue, 05 Dec 2006 14:03:54 -0800 (PST) Received: by 10.66.255.16 with HTTP; Tue, 5 Dec 2006 14:03:54 -0800 (PST) Message-ID: <dc95aa990612051403g69e4fbd6ie27740649bcb748d@...> Date: Tue, 5 Dec 2006 14:03:54 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 296c9fdb2ce8b05b X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Good Portsmanship entries X-Yahoo-Group-Post: member; u=810525; y=Cd5FGKEeGzUEWrTE674QVs7t-Fv6HdG4xJMYtuKliQ X-Yahoo-Profile: rwhe Let's have some applause for Meredith "The Eradicator" Hale, the contest administrator. I've been running her raggedy. She's got midterm projects due this week in grad school, and her household is recovering from a flash flood, so kudos to her for processing the contest entries. To the best of my knowledge, we had 12 entries (10 competing and two noncompeting). Apologies if I'm misstating something below and you know better. Mention it to Mer at piecepack7@... and it will get sorted out eventually. Competing entries (alphabetical order): ---------------------------------------------------- The Colonists of Natick - based on The Settlers of Catan Card Game <http://www.boardgamegeek.com/game/278> Globular Cluster - based on Tikal <http://www.boardgamegeek.com/game/54> Human Harvest - based on Atta Ants and Expansions <http://www.boardgamegeek.com/game/8128> Piecepack Croquet - based on Croquet <http://en.wikipedia.org/wiki/Croquet> Pub sCrawl - based on Senet <http://www.boardgamegeek.com/game/2399> Shopping Mall - based on MarraCash <http://www.boardgamegeek.com/game/16> Sonic Bio-Mutants in Space! - based on Holiday <http://www.boardgamegeek.com/game/512> Take Off, Eh! - based on El Grande <http://www.boardgamegeek.com/game/93> Temple of Gold - based on Goldland <http://www.boardgamegeek.com/game/3139> The Wandering Merchant - based on Merchants of Venus <http://www.boardgamegeek.com/game/230> Looks like a lot of people chose old-timey classics to port -- check out how low some of the BoardGameGeek item numbers are above. Noncompeting entries (alphabetical order): ---------------------------------------------------- Sheep, by Pete Jones - based on Glik <http://www.boardgamegeek.com/game/24230> <http://www.ludism.org/ppwiki/Sheep> Tile 13, by Ron Hale-Evans - based on the public piecepack game design competitions <http://www.ludism.org/ppwiki/Competitions> Sheep was an entry in the Mesomorph Games contest, and since it was a port of Glik, Pete Jones submitted it as a noncompeting entry in this contest. The URL for his game is above. As for my game, Tile 13, I'll have it ready as soon as I do some data entry from the last playtest; could be as soon as tonight. (It's not a port of Tom Wham's File 13, but since it's about game design, the title is an homage.) Peace/pax be unto you all, and good luck! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2843 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56121 invoked from network); 6 Dec 2006 00:43:35 -0000 Received: from unknown (66.218.67.33) by m39.grp.scd.yahoo.com with QMQP; 6 Dec 2006 00:43:35 -0000 Received: from unknown (HELO sccrmhc14.comcast.net) (63.240.77.84) by mta7.grp.scd.yahoo.com with SMTP; 6 Dec 2006 00:43:35 -0000 Received: from smailcenter43.comcast.net ([204.127.205.143]) by comcast.net (sccrmhc14) with SMTP id <20061205235210014006dj9oe>; Tue, 5 Dec 2006 23:52:10 +0000 Received: from [216.113.168.128] by smailcenter43.comcast.net; Tue, 05 Dec 2006 23:52:09 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "Ron Hale-Evans" <rwhe@...> Date: Tue, 05 Dec 2006 23:52:09 +0000 Message-Id: <120520062352.22098.45760629000896F10000565222007637049D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Oct 4 2006) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: mark.a.biggar@... Subject: Re: [piecepack] Good Portsmanship entries X-Yahoo-Group-Post: member; u=158158459; y=dhiaR9jH70rw7YjwOV25j461t6vsnOZ_VngoF34sgJLpgiljI_k X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Piecepack Croquet - based on Croquet <http://en.wikipedia.org/wiki/Croquet> I hope this one is sufficiently different then my "Tabletop Croquet" Mark -- Mark Biggar mark@... mark.a.biggar@... mbiggar@... -------------- Original message ---------------------- From: "Ron Hale-Evans" <rwhe@...> > Let's have some applause for Meredith "The Eradicator" Hale, the > contest administrator. I've been running her raggedy. She's got > midterm projects due this week in grad school, and her household is > recovering from a flash flood, so kudos to her for processing the > contest entries. > > To the best of my knowledge, we had 12 entries (10 competing and two > noncompeting). Apologies if I'm misstating something below and you > know better. Mention it to Mer at piecepack7@... and it will get > sorted out eventually. > > Competing entries (alphabetical order): > ---------------------------------------------------- > The Colonists of Natick - based on The Settlers of Catan Card Game > <http://www.boardgamegeek.com/game/278> > > Globular Cluster - based on Tikal > <http://www.boardgamegeek.com/game/54> > > Human Harvest - based on Atta Ants and Expansions > <http://www.boardgamegeek.com/game/8128> > > Piecepack Croquet - based on Croquet > <http://en.wikipedia.org/wiki/Croquet> > > Pub sCrawl - based on Senet > <http://www.boardgamegeek.com/game/2399> > > Shopping Mall - based on MarraCash > <http://www.boardgamegeek.com/game/16> > > Sonic Bio-Mutants in Space! - based on Holiday > <http://www.boardgamegeek.com/game/512> > > Take Off, Eh! - based on El Grande > <http://www.boardgamegeek.com/game/93> > > Temple of Gold - based on Goldland > <http://www.boardgamegeek.com/game/3139> > > The Wandering Merchant - based on Merchants of Venus > <http://www.boardgamegeek.com/game/230> > > Looks like a lot of people chose old-timey classics to port -- check > out how low some of the BoardGameGeek item numbers are above. > > Noncompeting entries (alphabetical order): > ---------------------------------------------------- > Sheep, by Pete Jones - based on Glik > <http://www.boardgamegeek.com/game/24230> > <http://www.ludism.org/ppwiki/Sheep> > > Tile 13, by Ron Hale-Evans - based on the public piecepack game design > competitions > <http://www.ludism.org/ppwiki/Competitions> > > Sheep was an entry in the Mesomorph Games contest, and since it was a > port of Glik, Pete Jones submitted it as a noncompeting entry in this > contest. The URL for his game is above. As for my game, Tile 13, I'll > have it ready as soon as I do some data entry from the last playtest; > could be as soon as tonight. (It's not a port of Tom Wham's File 13, > but since it's about game design, the title is an homage.) > > Peace/pax be unto you all, and good luck! > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2844 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 26221 invoked from network); 6 Dec 2006 01:11:04 -0000 Received: from unknown (66.218.67.35) by m36.grp.scd.yahoo.com with QMQP; 6 Dec 2006 01:11:04 -0000 Received: from unknown (HELO mail-pop3-1.server101.com) (216.218.210.201) by mta9.grp.scd.yahoo.com with SMTP; 6 Dec 2006 01:11:04 -0000 Received: from [192.168.1.33] (71.Red-88-16-194.dynamicIP.rima-tde.net [88.16.194.71]) (authenticated as trozo@... with PLAIN (0 bits)) by mail-pop3-1.server101.com (8.12.11.20060308/8.12.8) with ESMTP id kB60wJr9005624 for <piecepack@yahoogroups.com>; Wed, 6 Dec 2006 10:58:20 +1000 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <dc95aa990612051403g69e4fbd6ie27740649bcb748d@...> References: <dc95aa990612051403g69e4fbd6ie27740649bcb748d@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <AF18B6E7-7EFB-44CE-824A-47FD3F0148A3@...> Content-Transfer-Encoding: 7bit Date: Wed, 6 Dec 2006 01:58:13 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Good Portsmanship entries X-Yahoo-Group-Post: member; u=83471513; y=qQlB2rwVS6hlj_gLlJnLzWDQSipX6g29k7QNR-v8M9JNw-c X-Yahoo-Profile: makasoft Those seem to be really interesting games. I can't wait to play them :D I did send a non competing entry to the contest, and Meredith did confirm it had arrived ok... It was a very simple port of Zendo I did for fun called Piecepack Cooking... -Jorge On Dec 5, 2006, at 11:03 PM, Ron Hale-Evans wrote: > Let's have some applause for Meredith "The Eradicator" Hale, the > contest administrator. I've been running her raggedy. She's got > midterm projects due this week in grad school, and her household is > recovering from a flash flood, so kudos to her for processing the > contest entries. > > To the best of my knowledge, we had 12 entries (10 competing and two > noncompeting). Apologies if I'm misstating something below and you > know better. Mention it to Mer at piecepack7@... and it will get > sorted out eventually. > > Competing entries (alphabetical order): > ---------------------------------------------------- > The Colonists of Natick - based on The Settlers of Catan Card Game > <http://www.boardgamegeek.com/game/278> > > Globular Cluster - based on Tikal > <http://www.boardgamegeek.com/game/54> > > Human Harvest - based on Atta Ants and Expansions > <http://www.boardgamegeek.com/game/8128> > > Piecepack Croquet - based on Croquet > <http://en.wikipedia.org/wiki/Croquet> > > Pub sCrawl - based on Senet > <http://www.boardgamegeek.com/game/2399> > > Shopping Mall - based on MarraCash > <http://www.boardgamegeek.com/game/16> > > Sonic Bio-Mutants in Space! - based on Holiday > <http://www.boardgamegeek.com/game/512> > > Take Off, Eh! - based on El Grande > <http://www.boardgamegeek.com/game/93> > > Temple of Gold - based on Goldland > <http://www.boardgamegeek.com/game/3139> > > The Wandering Merchant - based on Merchants of Venus > <http://www.boardgamegeek.com/game/230> > > Looks like a lot of people chose old-timey classics to port -- check > out how low some of the BoardGameGeek item numbers are above. > > Noncompeting entries (alphabetical order): > ---------------------------------------------------- > Sheep, by Pete Jones - based on Glik > <http://www.boardgamegeek.com/game/24230> > <http://www.ludism.org/ppwiki/Sheep> > > Tile 13, by Ron Hale-Evans - based on the public piecepack game design > competitions > <http://www.ludism.org/ppwiki/Competitions> > > Sheep was an entry in the Mesomorph Games contest, and since it was a > port of Glik, Pete Jones submitted it as a noncompeting entry in this > contest. The URL for his game is above. As for my game, Tile 13, I'll > have it ready as soon as I do some data entry from the last playtest; > could be as soon as tonight. (It's not a port of Tom Wham's File 13, > but since it's about game design, the title is an homage.) > > Peace/pax be unto you all, and good luck! > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/ > mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower > wine has > bucked the kick on poor won man) > > > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2845 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50867 invoked from network); 6 Dec 2006 01:19:55 -0000 Received: from unknown (66.218.67.33) by m27.grp.scd.yahoo.com with QMQP; 6 Dec 2006 01:19:55 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.187) by mta7.grp.scd.yahoo.com with SMTP; 6 Dec 2006 01:19:55 -0000 Received: by nf-out-0910.google.com with SMTP id x37so382210nfc for <piecepack@yahoogroups.com>; Tue, 05 Dec 2006 17:19:55 -0800 (PST) Received: by 10.48.210.16 with SMTP id i16mr1538910nfg.1165367994820; Tue, 05 Dec 2006 17:19:54 -0800 (PST) Received: by 10.66.255.11 with HTTP; Tue, 5 Dec 2006 17:19:54 -0800 (PST) Message-ID: <dc95aa990612051719q2227cde8y6b5f9da7ec7dae65@...> Date: Tue, 5 Dec 2006 17:19:54 -0800 To: piecepack@yahoogroups.com In-Reply-To: <AF18B6E7-7EFB-44CE-824A-47FD3F0148A3@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990612051403g69e4fbd6ie27740649bcb748d@...> <AF18B6E7-7EFB-44CE-824A-47FD3F0148A3@...> X-Google-Sender-Auth: dd2a0cb865c7fb1e X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Good Portsmanship entries X-Yahoo-Group-Post: member; u=810525; y=q7X7mh6-idOFrITfG5jl3IrvORMDBb6pJHoP_gmUNw X-Yahoo-Profile: rwhe Yeah, I meant to say that Meredith told me we had a third noncompeting entry, but that the author would be uploading it to the wiki. Is that you, Jorge, or do we actually have _four_ noncompeting entries? Ron On 12/5/06, Jorge Arroyo Gonzalez <trozo@...> wrote: > Those seem to be really interesting games. I can't wait to play them :D > > I did send a non competing entry to the contest, and Meredith did > confirm it had arrived ok... It was a very simple port of Zendo I did > for fun called Piecepack Cooking... > > -Jorge > > On Dec 5, 2006, at 11:03 PM, Ron Hale-Evans wrote: > > > Let's have some applause for Meredith "The Eradicator" Hale, the > > contest administrator. I've been running her raggedy. She's got > > midterm projects due this week in grad school, and her household is > > recovering from a flash flood, so kudos to her for processing the > > contest entries. > > > > To the best of my knowledge, we had 12 entries (10 competing and two > > noncompeting). Apologies if I'm misstating something below and you > > know better. Mention it to Mer at piecepack7@... and it will get > > sorted out eventually. > > > > Competing entries (alphabetical order): > > ---------------------------------------------------- > > The Colonists of Natick - based on The Settlers of Catan Card Game > > <http://www.boardgamegeek.com/game/278> > > > > Globular Cluster - based on Tikal > > <http://www.boardgamegeek.com/game/54> > > > > Human Harvest - based on Atta Ants and Expansions > > <http://www.boardgamegeek.com/game/8128> > > > > Piecepack Croquet - based on Croquet > > <http://en.wikipedia.org/wiki/Croquet> > > > > Pub sCrawl - based on Senet > > <http://www.boardgamegeek.com/game/2399> > > > > Shopping Mall - based on MarraCash > > <http://www.boardgamegeek.com/game/16> > > > > Sonic Bio-Mutants in Space! - based on Holiday > > <http://www.boardgamegeek.com/game/512> > > > > Take Off, Eh! - based on El Grande > > <http://www.boardgamegeek.com/game/93> > > > > Temple of Gold - based on Goldland > > <http://www.boardgamegeek.com/game/3139> > > > > The Wandering Merchant - based on Merchants of Venus > > <http://www.boardgamegeek.com/game/230> > > > > Looks like a lot of people chose old-timey classics to port -- check > > out how low some of the BoardGameGeek item numbers are above. > > > > Noncompeting entries (alphabetical order): > > ---------------------------------------------------- > > Sheep, by Pete Jones - based on Glik > > <http://www.boardgamegeek.com/game/24230> > > <http://www.ludism.org/ppwiki/Sheep> > > > > Tile 13, by Ron Hale-Evans - based on the public piecepack game design > > competitions > > <http://www.ludism.org/ppwiki/Competitions> > > > > Sheep was an entry in the Mesomorph Games contest, and since it was a > > port of Glik, Pete Jones submitted it as a noncompeting entry in this > > contest. The URL for his game is above. As for my game, Tile 13, I'll > > have it ready as soon as I do some data entry from the last playtest; > > could be as soon as tonight. (It's not a port of Tom Wham's File 13, > > but since it's about game design, the title is an homage.) > > > > Peace/pax be unto you all, and good luck! > > > > Ron > > > > -- > > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > > Mind Performance Hacks book: http://www.oreilly.com/catalog/ > > mindperfhks/ > > Center for Ludic Synergy: http://www.ludism.org/ > > (revilous life proving aye the death of ronaldses when winpower > > wine has > > bucked the kick on poor won man) > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2846 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42945 invoked from network); 6 Dec 2006 09:54:28 -0000 Received: from unknown (66.218.67.33) by m40.grp.scd.yahoo.com with QMQP; 6 Dec 2006 09:54:28 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta7.grp.scd.yahoo.com with SMTP; 6 Dec 2006 09:54:28 -0000 Received: by ug-out-1314.google.com with SMTP id 32so78706ugm for <piecepack@yahoogroups.com>; Wed, 06 Dec 2006 01:43:22 -0800 (PST) Received: by 10.67.19.13 with SMTP id w13mr410327ugi.1165398201836; Wed, 06 Dec 2006 01:43:21 -0800 (PST) Return-Path: <makasoft@...> Received: from ?192.168.1.36? ( [88.16.194.71]) by mx.google.com with ESMTP id l40sm29870830ugc.2006.12.06.01.43.19; Wed, 06 Dec 2006 01:43:20 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v624) In-Reply-To: <dc95aa990612051719q2227cde8y6b5f9da7ec7dae65@...> References: <dc95aa990612051403g69e4fbd6ie27740649bcb748d@...> <AF18B6E7-7EFB-44CE-824A-47FD3F0148A3@...> <dc95aa990612051719q2227cde8y6b5f9da7ec7dae65@...> Content-Type: text/plain; charset=US-ASCII; format=flowed Message-Id: <8d07837bcff2f47bcf8bfe7175f29b7d@...> Content-Transfer-Encoding: 7bit Date: Wed, 6 Dec 2006 10:43:17 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.624) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Good Portsmanship entries X-Yahoo-Group-Post: member; u=83471513; y=TQCjflyBYd1Q9bwBhtj9ALBqobBeQhvsrnsnWyNz6mUehIU X-Yahoo-Profile: makasoft I don't think so... I sent it to her. But I can upload it to the wiki too if you want... :) Or send it again.... +----- | Jorge Arroyo +---------- | http://george.makasoft.net +----------------- On Dec 6, 2006, at 2:19 AM, Ron Hale-Evans wrote: > Yeah, I meant to say that Meredith told me we had a third noncompeting > entry, but that the author would be uploading it to the wiki. Is that > you, Jorge, or do we actually have _four_ noncompeting entries? > > Ron > > On 12/5/06, Jorge Arroyo Gonzalez <trozo@...> wrote: >> Those seem to be really interesting games. I can't wait to play them >> :D >> >> I did send a non competing entry to the contest, and Meredith did >> confirm it had arrived ok... It was a very simple port of Zendo I did >> for fun called Piecepack Cooking... >> >> -Jorge >> >> On Dec 5, 2006, at 11:03 PM, Ron Hale-Evans wrote: >> >>> Let's have some applause for Meredith "The Eradicator" Hale, the >>> contest administrator. I've been running her raggedy. She's got >>> midterm projects due this week in grad school, and her household is >>> recovering from a flash flood, so kudos to her for processing the >>> contest entries. >>> >>> To the best of my knowledge, we had 12 entries (10 competing and two >>> noncompeting). Apologies if I'm misstating something below and you >>> know better. Mention it to Mer at piecepack7@... and it will >>> get >>> sorted out eventually. >>> >>> Competing entries (alphabetical order): >>> ---------------------------------------------------- >>> The Colonists of Natick - based on The Settlers of Catan Card Game >>> <http://www.boardgamegeek.com/game/278> >>> >>> Globular Cluster - based on Tikal >>> <http://www.boardgamegeek.com/game/54> >>> >>> Human Harvest - based on Atta Ants and Expansions >>> <http://www.boardgamegeek.com/game/8128> >>> >>> Piecepack Croquet - based on Croquet >>> <http://en.wikipedia.org/wiki/Croquet> >>> >>> Pub sCrawl - based on Senet >>> <http://www.boardgamegeek.com/game/2399> >>> >>> Shopping Mall - based on MarraCash >>> <http://www.boardgamegeek.com/game/16> >>> >>> Sonic Bio-Mutants in Space! - based on Holiday >>> <http://www.boardgamegeek.com/game/512> >>> >>> Take Off, Eh! - based on El Grande >>> <http://www.boardgamegeek.com/game/93> >>> >>> Temple of Gold - based on Goldland >>> <http://www.boardgamegeek.com/game/3139> >>> >>> The Wandering Merchant - based on Merchants of Venus >>> <http://www.boardgamegeek.com/game/230> >>> >>> Looks like a lot of people chose old-timey classics to port -- check >>> out how low some of the BoardGameGeek item numbers are above. >>> >>> Noncompeting entries (alphabetical order): >>> ---------------------------------------------------- >>> Sheep, by Pete Jones - based on Glik >>> <http://www.boardgamegeek.com/game/24230> >>> <http://www.ludism.org/ppwiki/Sheep> >>> >>> Tile 13, by Ron Hale-Evans - based on the public piecepack game >>> design >>> competitions >>> <http://www.ludism.org/ppwiki/Competitions> >>> >>> Sheep was an entry in the Mesomorph Games contest, and since it was a >>> port of Glik, Pete Jones submitted it as a noncompeting entry in this >>> contest. The URL for his game is above. As for my game, Tile 13, I'll >>> have it ready as soon as I do some data entry from the last playtest; >>> could be as soon as tonight. (It's not a port of Tom Wham's File 13, >>> but since it's about game design, the title is an homage.) >>> >>> Peace/pax be unto you all, and good luck! >>> >>> Ron >>> >>> -- >>> Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ >>> Mind Performance Hacks book: http://www.oreilly.com/catalog/ >>> mindperfhks/ >>> Center for Ludic Synergy: http://www.ludism.org/ >>> (revilous life proving aye the death of ronaldses when winpower >>> wine has >>> bucked the kick on poor won man) >>> >>> >>> >>> Yahoo! Groups Links >>> >>> >>> >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >> > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: > http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine > has > bucked the kick on poor won man) > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2847 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83047 invoked from network); 6 Dec 2006 19:27:20 -0000 Received: from unknown (66.218.66.217) by m23.grp.scd.yahoo.com with QMQP; 6 Dec 2006 19:27:20 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.170) by mta2.grp.scd.yahoo.com with SMTP; 6 Dec 2006 19:27:20 -0000 Received: by ug-out-1314.google.com with SMTP id j40so402030ugd for <piecepack@yahoogroups.com>; Wed, 06 Dec 2006 11:21:14 -0800 (PST) Received: by 10.67.21.11 with SMTP id y11mr1360495ugi.1165432272929; Wed, 06 Dec 2006 11:11:12 -0800 (PST) Received: by 10.66.255.11 with HTTP; Wed, 6 Dec 2006 11:11:11 -0800 (PST) Message-ID: <dc95aa990612061111t2bd5d1b2pc1e16378c9213697@...> Date: Wed, 6 Dec 2006 11:11:11 -0800 To: piecepack@yahoogroups.com In-Reply-To: <AF18B6E7-7EFB-44CE-824A-47FD3F0148A3@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990612051403g69e4fbd6ie27740649bcb748d@...> <AF18B6E7-7EFB-44CE-824A-47FD3F0148A3@...> X-Google-Sender-Auth: d253f2f33ff2ce8d X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Good Portsmanship entries X-Yahoo-Group-Post: member; u=810525; y=4oxamuE5tsbxDnnbvVOjMUPYmJl0xjvoJBDH44pg_Q X-Yahoo-Profile: rwhe Heh, considering Zendo is for most intents and purposes a port of Eleusis, which is played with a deck of cards, if Piecepack Cooking uses the Playing Cards Expansion, you've practically come full circle. :) Ron On 12/5/06, Jorge Arroyo Gonzalez <trozo@...> wrote: > Those seem to be really interesting games. I can't wait to play them :D > > I did send a non competing entry to the contest, and Meredith did > confirm it had arrived ok... It was a very simple port of Zendo I did > for fun called Piecepack Cooking... > > -Jorge > > On Dec 5, 2006, at 11:03 PM, Ron Hale-Evans wrote: > > > Let's have some applause for Meredith "The Eradicator" Hale, the > > contest administrator. I've been running her raggedy. She's got > > midterm projects due this week in grad school, and her household is > > recovering from a flash flood, so kudos to her for processing the > > contest entries. > > > > To the best of my knowledge, we had 12 entries (10 competing and two > > noncompeting). Apologies if I'm misstating something below and you > > know better. Mention it to Mer at piecepack7@... and it will get > > sorted out eventually. > > > > Competing entries (alphabetical order): > > ---------------------------------------------------- > > The Colonists of Natick - based on The Settlers of Catan Card Game > > <http://www.boardgamegeek.com/game/278> > > > > Globular Cluster - based on Tikal > > <http://www.boardgamegeek.com/game/54> > > > > Human Harvest - based on Atta Ants and Expansions > > <http://www.boardgamegeek.com/game/8128> > > > > Piecepack Croquet - based on Croquet > > <http://en.wikipedia.org/wiki/Croquet> > > > > Pub sCrawl - based on Senet > > <http://www.boardgamegeek.com/game/2399> > > > > Shopping Mall - based on MarraCash > > <http://www.boardgamegeek.com/game/16> > > > > Sonic Bio-Mutants in Space! - based on Holiday > > <http://www.boardgamegeek.com/game/512> > > > > Take Off, Eh! - based on El Grande > > <http://www.boardgamegeek.com/game/93> > > > > Temple of Gold - based on Goldland > > <http://www.boardgamegeek.com/game/3139> > > > > The Wandering Merchant - based on Merchants of Venus > > <http://www.boardgamegeek.com/game/230> > > > > Looks like a lot of people chose old-timey classics to port -- check > > out how low some of the BoardGameGeek item numbers are above. > > > > Noncompeting entries (alphabetical order): > > ---------------------------------------------------- > > Sheep, by Pete Jones - based on Glik > > <http://www.boardgamegeek.com/game/24230> > > <http://www.ludism.org/ppwiki/Sheep> > > > > Tile 13, by Ron Hale-Evans - based on the public piecepack game design > > competitions > > <http://www.ludism.org/ppwiki/Competitions> > > > > Sheep was an entry in the Mesomorph Games contest, and since it was a > > port of Glik, Pete Jones submitted it as a noncompeting entry in this > > contest. The URL for his game is above. As for my game, Tile 13, I'll > > have it ready as soon as I do some data entry from the last playtest; > > could be as soon as tonight. (It's not a port of Tom Wham's File 13, > > but since it's about game design, the title is an homage.) > > > > Peace/pax be unto you all, and good luck! > > > > Ron > > > > -- > > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > > Mind Performance Hacks book: http://www.oreilly.com/catalog/ > > mindperfhks/ > > Center for Ludic Synergy: http://www.ludism.org/ > > (revilous life proving aye the death of ronaldses when winpower > > wine has > > bucked the kick on poor won man) > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2848 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5459 invoked from network); 6 Dec 2006 21:01:34 -0000 Received: from unknown (66.218.67.36) by m37.grp.scd.yahoo.com with QMQP; 6 Dec 2006 21:01:34 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.190) by mta10.grp.scd.yahoo.com with SMTP; 6 Dec 2006 21:01:33 -0000 Received: by nf-out-0910.google.com with SMTP id y25so871826nfb for <piecepack@yahoogroups.com>; Wed, 06 Dec 2006 12:57:30 -0800 (PST) Received: by 10.48.162.15 with SMTP id k15mr2819568nfe.1165438650102; Wed, 06 Dec 2006 12:57:30 -0800 (PST) Return-Path: <makasoft@...> Received: from ?192.168.1.36? ( [88.16.194.71]) by mx.google.com with ESMTP id l21sm3222569nfc.2006.12.06.12.57.27; Wed, 06 Dec 2006 12:57:28 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v624) In-Reply-To: <dc95aa990612061111t2bd5d1b2pc1e16378c9213697@...> References: <dc95aa990612051403g69e4fbd6ie27740649bcb748d@...> <AF18B6E7-7EFB-44CE-824A-47FD3F0148A3@...> <dc95aa990612061111t2bd5d1b2pc1e16378c9213697@...> Content-Type: text/plain; charset=US-ASCII; format=flowed Message-Id: <068eb3b5dc2ed472f0b606d499e5aedf@...> Content-Transfer-Encoding: 7bit Date: Wed, 6 Dec 2006 21:57:24 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.624) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Good Portsmanship entries X-Yahoo-Group-Post: member; u=83471513; y=2m2TGi0LVwuqx6hgeWIXdHbPYqCAV1q8TLPxH8b3ayP-er8 X-Yahoo-Profile: makasoft Didn't think of that... :) It can use the cars expansion, but it is not necessary. But piecepack pieces are easier to make into nice looking structures than cards especially wooden ones... :D +----- | Jorge Arroyo +---------- | http://george.makasoft.net +----------------- On Dec 6, 2006, at 8:11 PM, Ron Hale-Evans wrote: > Heh, considering Zendo is for most intents and purposes a port of > Eleusis, which is played with a deck of cards, if Piecepack Cooking > uses the Playing Cards Expansion, you've practically come full circle. > :) > > Ron > > On 12/5/06, Jorge Arroyo Gonzalez <trozo@...> wrote: >> Those seem to be really interesting games. I can't wait to play them >> :D >> >> I did send a non competing entry to the contest, and Meredith did >> confirm it had arrived ok... It was a very simple port of Zendo I did >> for fun called Piecepack Cooking... >> >> -Jorge >> >> On Dec 5, 2006, at 11:03 PM, Ron Hale-Evans wrote: >> >>> Let's have some applause for Meredith "The Eradicator" Hale, the >>> contest administrator. I've been running her raggedy. She's got >>> midterm projects due this week in grad school, and her household is >>> recovering from a flash flood, so kudos to her for processing the >>> contest entries. >>> >>> To the best of my knowledge, we had 12 entries (10 competing and two >>> noncompeting). Apologies if I'm misstating something below and you >>> know better. Mention it to Mer at piecepack7@... and it will >>> get >>> sorted out eventually. >>> >>> Competing entries (alphabetical order): >>> ---------------------------------------------------- >>> The Colonists of Natick - based on The Settlers of Catan Card Game >>> <http://www.boardgamegeek.com/game/278> >>> >>> Globular Cluster - based on Tikal >>> <http://www.boardgamegeek.com/game/54> >>> >>> Human Harvest - based on Atta Ants and Expansions >>> <http://www.boardgamegeek.com/game/8128> >>> >>> Piecepack Croquet - based on Croquet >>> <http://en.wikipedia.org/wiki/Croquet> >>> >>> Pub sCrawl - based on Senet >>> <http://www.boardgamegeek.com/game/2399> >>> >>> Shopping Mall - based on MarraCash >>> <http://www.boardgamegeek.com/game/16> >>> >>> Sonic Bio-Mutants in Space! - based on Holiday >>> <http://www.boardgamegeek.com/game/512> >>> >>> Take Off, Eh! - based on El Grande >>> <http://www.boardgamegeek.com/game/93> >>> >>> Temple of Gold - based on Goldland >>> <http://www.boardgamegeek.com/game/3139> >>> >>> The Wandering Merchant - based on Merchants of Venus >>> <http://www.boardgamegeek.com/game/230> >>> >>> Looks like a lot of people chose old-timey classics to port -- check >>> out how low some of the BoardGameGeek item numbers are above. >>> >>> Noncompeting entries (alphabetical order): >>> ---------------------------------------------------- >>> Sheep, by Pete Jones - based on Glik >>> <http://www.boardgamegeek.com/game/24230> >>> <http://www.ludism.org/ppwiki/Sheep> >>> >>> Tile 13, by Ron Hale-Evans - based on the public piecepack game >>> design >>> competitions >>> <http://www.ludism.org/ppwiki/Competitions> >>> >>> Sheep was an entry in the Mesomorph Games contest, and since it was a >>> port of Glik, Pete Jones submitted it as a noncompeting entry in this >>> contest. The URL for his game is above. As for my game, Tile 13, I'll >>> have it ready as soon as I do some data entry from the last playtest; >>> could be as soon as tonight. (It's not a port of Tom Wham's File 13, >>> but since it's about game design, the title is an homage.) >>> >>> Peace/pax be unto you all, and good luck! >>> >>> Ron >>> >>> -- >>> Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ >>> Mind Performance Hacks book: http://www.oreilly.com/catalog/ >>> mindperfhks/ >>> Center for Ludic Synergy: http://www.ludism.org/ >>> (revilous life proving aye the death of ronaldses when winpower >>> wine has >>> bucked the kick on poor won man) >>> >>> >>> >>> Yahoo! Groups Links >>> >>> >>> >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >> > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: > http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine > has > bucked the kick on poor won man) > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2849 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70053 invoked from network); 7 Dec 2006 20:17:40 -0000 Received: from unknown (66.218.66.172) by m32.grp.scd.yahoo.com with QMQP; 7 Dec 2006 20:17:40 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta4.grp.scd.yahoo.com with SMTP; 7 Dec 2006 20:17:39 -0000 Received: by ug-out-1314.google.com with SMTP id s2so544121uge for <piecepack@yahoogroups.com>; Thu, 07 Dec 2006 11:53:58 -0800 (PST) Received: by 10.67.121.15 with SMTP id y15mr3547505ugm.1165520096741; Thu, 07 Dec 2006 11:34:56 -0800 (PST) Received: by 10.66.255.11 with HTTP; Thu, 7 Dec 2006 11:34:56 -0800 (PST) Message-ID: <dc95aa990612071134k2ba962a7j8ca259ae09f299d9@...> Date: Thu, 7 Dec 2006 11:34:56 -0800 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990612051403g69e4fbd6ie27740649bcb748d@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990612051403g69e4fbd6ie27740649bcb748d@...> X-Google-Sender-Auth: c26a5e35eb5b33d4 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: Good Portsmanship entries X-Yahoo-Group-Post: member; u=810525; y=DQwpuuV1Yt-fkn1iCUQ6eYbF57zKdyTeAONCDHCCIA X-Yahoo-Profile: rwhe For easier reference, information on all 13 entries (including Jorge's) can be found here: http://www.ludism.org/ppwiki/GoodPortsmanship Ron, Port Authority On 12/5/06, Ron Hale-Evans <rwhe@...> wrote: > To the best of my knowledge, we had 12 entries (10 competing and two > noncompeting). Apologies if I'm misstating something below and you > know better. Mention it to Mer at piecepack7@... and it will get > sorted out eventually. > > Competing entries (alphabetical order): > ---------------------------------------------------- > The Colonists of Natick - based on The Settlers of Catan Card Game > <http://www.boardgamegeek.com/game/278> > > Globular Cluster - based on Tikal > <http://www.boardgamegeek.com/game/54> > > Human Harvest - based on Atta Ants and Expansions > <http://www.boardgamegeek.com/game/8128> > > Piecepack Croquet - based on Croquet > <http://en.wikipedia.org/wiki/Croquet> > > Pub sCrawl - based on Senet > <http://www.boardgamegeek.com/game/2399> > > Shopping Mall - based on MarraCash > <http://www.boardgamegeek.com/game/16> > > Sonic Bio-Mutants in Space! - based on Holiday > <http://www.boardgamegeek.com/game/512> > > Take Off, Eh! - based on El Grande > <http://www.boardgamegeek.com/game/93> > > Temple of Gold - based on Goldland > <http://www.boardgamegeek.com/game/3139> > > The Wandering Merchant - based on Merchants of Venus > <http://www.boardgamegeek.com/game/230> > > Looks like a lot of people chose old-timey classics to port -- check > out how low some of the BoardGameGeek item numbers are above. > > Noncompeting entries (alphabetical order): > ---------------------------------------------------- > Sheep, by Pete Jones - based on Glik > <http://www.boardgamegeek.com/game/24230> > <http://www.ludism.org/ppwiki/Sheep> > > Tile 13, by Ron Hale-Evans - based on the public piecepack game design > competitions > <http://www.ludism.org/ppwiki/Competitions> > > Sheep was an entry in the Mesomorph Games contest, and since it was a > port of Glik, Pete Jones submitted it as a noncompeting entry in this > contest. The URL for his game is above. As for my game, Tile 13, I'll > have it ready as soon as I do some data entry from the last playtest; > could be as soon as tonight. (It's not a port of Tom Wham's File 13, > but since it's about game design, the title is an homage.) > > Peace/pax be unto you all, and good luck! > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2850 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77365 invoked from network); 7 Dec 2006 20:56:43 -0000 Received: from unknown (66.218.66.167) by m31.grp.scd.yahoo.com with QMQP; 7 Dec 2006 20:56:43 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta6.grp.scd.yahoo.com with SMTP; 7 Dec 2006 20:56:42 -0000 Received: by ug-out-1314.google.com with SMTP id u2so654417uge for <piecepack@yahoogroups.com>; Thu, 07 Dec 2006 12:53:07 -0800 (PST) Received: by 10.66.239.18 with SMTP id m18mr3642536ugh.1165524786195; Thu, 07 Dec 2006 12:53:06 -0800 (PST) Return-Path: <makasoft@...> Received: from ?192.168.1.36? ( [88.16.194.71]) by mx.google.com with ESMTP id s7sm1649628uge.2006.12.07.12.53.02; Thu, 07 Dec 2006 12:53:03 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v624) In-Reply-To: <dc95aa990612071134k2ba962a7j8ca259ae09f299d9@...> References: <dc95aa990612051403g69e4fbd6ie27740649bcb748d@...> <dc95aa990612071134k2ba962a7j8ca259ae09f299d9@...> Content-Type: text/plain; charset=US-ASCII; format=flowed Message-Id: <17d75793f196ea426839310d3e4d8137@...> Content-Transfer-Encoding: 7bit Date: Thu, 7 Dec 2006 21:53:01 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.624) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: Good Portsmanship entries X-Yahoo-Group-Post: member; u=83471513; y=wP5lg6YIpH7uSGLGMIBJ0-WPR7_ZqppnsBkdtw4l13RmdhI X-Yahoo-Profile: makasoft I'll create the page for Piecepack Cooking and a link to the rules as soon as possible :) +----- | Jorge Arroyo +---------- | http://george.makasoft.net +----------------- On Dec 7, 2006, at 8:34 PM, Ron Hale-Evans wrote: > For easier reference, information on all 13 entries (including > Jorge's) can be found here: > > http://www.ludism.org/ppwiki/GoodPortsmanship > > Ron, Port Authority > > On 12/5/06, Ron Hale-Evans <rwhe@...> wrote: >> To the best of my knowledge, we had 12 entries (10 competing and two >> noncompeting). Apologies if I'm misstating something below and you >> know better. Mention it to Mer at piecepack7@... and it will get >> sorted out eventually. >> >> Competing entries (alphabetical order): >> ---------------------------------------------------- >> The Colonists of Natick - based on The Settlers of Catan Card Game >> <http://www.boardgamegeek.com/game/278> >> >> Globular Cluster - based on Tikal >> <http://www.boardgamegeek.com/game/54> >> >> Human Harvest - based on Atta Ants and Expansions >> <http://www.boardgamegeek.com/game/8128> >> >> Piecepack Croquet - based on Croquet >> <http://en.wikipedia.org/wiki/Croquet> >> >> Pub sCrawl - based on Senet >> <http://www.boardgamegeek.com/game/2399> >> >> Shopping Mall - based on MarraCash >> <http://www.boardgamegeek.com/game/16> >> >> Sonic Bio-Mutants in Space! - based on Holiday >> <http://www.boardgamegeek.com/game/512> >> >> Take Off, Eh! - based on El Grande >> <http://www.boardgamegeek.com/game/93> >> >> Temple of Gold - based on Goldland >> <http://www.boardgamegeek.com/game/3139> >> >> The Wandering Merchant - based on Merchants of Venus >> <http://www.boardgamegeek.com/game/230> >> >> Looks like a lot of people chose old-timey classics to port -- check >> out how low some of the BoardGameGeek item numbers are above. >> >> Noncompeting entries (alphabetical order): >> ---------------------------------------------------- >> Sheep, by Pete Jones - based on Glik >> <http://www.boardgamegeek.com/game/24230> >> <http://www.ludism.org/ppwiki/Sheep> >> >> Tile 13, by Ron Hale-Evans - based on the public piecepack game design >> competitions >> <http://www.ludism.org/ppwiki/Competitions> >> >> Sheep was an entry in the Mesomorph Games contest, and since it was a >> port of Glik, Pete Jones submitted it as a noncompeting entry in this >> contest. The URL for his game is above. As for my game, Tile 13, I'll >> have it ready as soon as I do some data entry from the last playtest; >> could be as soon as tonight. (It's not a port of Tom Wham's File 13, >> but since it's about game design, the title is an homage.) >> >> Peace/pax be unto you all, and good luck! >> >> Ron >> >> -- >> Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ >> Mind Performance Hacks book: >> http://www.oreilly.com/catalog/mindperfhks/ >> Center for Ludic Synergy: http://www.ludism.org/ >> (revilous life proving aye the death of ronaldses when winpower wine >> has >> bucked the kick on poor won man) >> > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: > http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine > has > bucked the kick on poor won man) > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2851 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27508 invoked from network); 8 Dec 2006 14:17:54 -0000 Received: from unknown (66.218.67.33) by m39.grp.scd.yahoo.com with QMQP; 8 Dec 2006 14:17:54 -0000 Received: from unknown (HELO n11c.bullet.sp1.yahoo.com) (69.147.64.108) by mta7.grp.scd.yahoo.com with SMTP; 8 Dec 2006 14:17:54 -0000 Received: from [216.252.122.216] by n11.bullet.sp1.yahoo.com with NNFMP; 08 Dec 2006 14:15:46 -0000 Received: from [66.218.69.2] by t1.bullet.sp1.yahoo.com with NNFMP; 08 Dec 2006 14:15:45 -0000 Received: from [66.218.66.70] by t2.bullet.scd.yahoo.com with NNFMP; 08 Dec 2006 14:15:45 -0000 Date: Fri, 08 Dec 2006 14:15:45 -0000 To: piecepack@yahoogroups.com Message-ID: <elbs2h+4cf0@...> In-Reply-To: <dc95aa990612071134k2ba962a7j8ca259ae09f299d9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: Good Portsmanship entries X-Yahoo-Group-Post: member; u=180855667; y=--FCL_Wlz1ZpQcTJRd0rtR59EyE3zRNsgGYi7BlD3DN2PdG7Og X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > For = easier reference, information on all 13 entries (including > Jorge's) can b= e found here: > > http://www.ludism.org/ppwiki/GoodPortsmanship Wow, Ron,= that's pretty cool! I can hardly wait to try some of these. Do you plan to= post copies of the "anonymized" contest entries there, or will that have t= o wait until your judging is done? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2852 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25337 invoked from network); 8 Dec 2006 22:17:45 -0000 Received: from unknown (66.218.66.167) by m29.grp.scd.yahoo.com with QMQP; 8 Dec 2006 22:17:45 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.171) by mta6.grp.scd.yahoo.com with SMTP; 8 Dec 2006 22:17:45 -0000 Received: by ug-out-1314.google.com with SMTP id o2so808837uge for <piecepack@yahoogroups.com>; Fri, 08 Dec 2006 14:15:40 -0800 (PST) Received: by 10.67.121.15 with SMTP id y15mr6010982ugm.1165616139898; Fri, 08 Dec 2006 14:15:39 -0800 (PST) Received: by 10.66.255.11 with HTTP; Fri, 8 Dec 2006 14:15:34 -0800 (PST) Message-ID: <dc95aa990612081415w1ff52c00od2c81af3a9836a33@...> Date: Fri, 8 Dec 2006 14:15:34 -0800 To: piecepack@yahoogroups.com In-Reply-To: <elbs2h+4cf0@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990612071134k2ba962a7j8ca259ae09f299d9@...> <elbs2h+4cf0@...> X-Google-Sender-Auth: 433194a6d793b413 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Good Portsmanship entries X-Yahoo-Group-Post: member; u=810525; y=aM5ckz0rLaiQjiBbNmJb7pGwKAYnBl8V54SfOguhyA X-Yahoo-Profile: rwhe On 12/8/06, Clark D. Rodeffer <clark@...> wrote: > --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > For easier reference, information on all 13 entries (including > > Jorge's) can be found here: > > > > http://www.ludism.org/ppwiki/GoodPortsmanship > > Wow, Ron, that's pretty cool! I can hardly wait to try some of these. > Do you plan to post copies of the "anonymized" contest entries there, > or will that have to wait until your judging is done? > > Clark I'd _like_ to make them available, but I don't want to be swayed by discussion on the mailing list about which games are good (especially by the people who designed them!). Besides, that's not the way it's worked in most previous contests. There may be a possible middle ground, however (see below). I do hope to judge the entries in a timely way, preferably by early 2007, so with luck, people won't have to wait too long. Because of the theme of the contest (porting other games), it's been possible to make a little more information than usual available this time (which games were ported), and I'm glad that's whetted some piecepackers' appetites. I can tell you that several members of my game group Seattle Cosmic are already very curious about one of the games; I won't mention which one, though. On a slightly different topic, I've been thinking of having a live online awards ceremony when I announce the winners on IRC, Jabber, or something like that. I believe this is a tradition in the annual interactive fiction competitions. Just so that people have something to gossip about (just like Oscar night!), I might be willing to judge the games, release them anonymously, wait a week or two for people to play them, _then_ have the online ceremony. What do y'all think? Clark, you're a big IM user, right? Would you be willing to help set this up? Online messaging has changed a lot since I met Marty on Bitnet Relay back in 1987. :) A permanent #piecepack IRC channel might be an interesting side effect. Ron, Port Authority -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2853 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19766 invoked from network); 8 Dec 2006 23:53:29 -0000 Received: from unknown (66.218.67.33) by m35.grp.scd.yahoo.com with QMQP; 8 Dec 2006 23:53:29 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.175) by mta7.grp.scd.yahoo.com with SMTP; 8 Dec 2006 23:53:29 -0000 Received: by ug-out-1314.google.com with SMTP id 40so1110725uga for <piecepack@yahoogroups.com>; Fri, 08 Dec 2006 15:52:18 -0800 (PST) Received: by 10.67.100.17 with SMTP id c17mr6164039ugm.1165621937785; Fri, 08 Dec 2006 15:52:17 -0800 (PST) Return-Path: <makasoft@...> Received: from ?192.168.1.36? ( [88.16.194.71]) by mx.google.com with ESMTP id e34sm3671888ugd.2006.12.08.15.52.13; Fri, 08 Dec 2006 15:52:15 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v624) In-Reply-To: <dc95aa990612081415w1ff52c00od2c81af3a9836a33@...> References: <dc95aa990612071134k2ba962a7j8ca259ae09f299d9@...> <elbs2h+4cf0@...> <dc95aa990612081415w1ff52c00od2c81af3a9836a33@...> Content-Type: text/plain; charset=US-ASCII; format=flowed Message-Id: <9f72e1f3eabe36944296a9d6795834c6@...> Content-Transfer-Encoding: 7bit Date: Sat, 9 Dec 2006 00:52:11 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.624) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: Good Portsmanship entries X-Yahoo-Group-Post: member; u=83471513; y=88ioNI8z3GwjjchlGL1ML6FXOsaWUEQ5Db_3VV_8Y9NC5v4 X-Yahoo-Profile: makasoft I like the idea :) Since this is a Yahoo group, most people here should have a Yahoo account, so Yahoo Messenger would be a logical option although I don't use much myself... I also don't know how it works with a lot of people... Maybe IRC is more suited for that... What about the time for the ceremony? Different time zones can be a problem... Please, don't do it very late for those of us in Europe :) +----- | Jorge Arroyo +---------- | http://george.makasoft.net +----------------- On Dec 8, 2006, at 11:15 PM, Ron Hale-Evans wrote: > On 12/8/06, Clark D. Rodeffer <clark@...> wrote: >> --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: >>> For easier reference, information on all 13 entries (including >>> Jorge's) can be found here: >>> >>> http://www.ludism.org/ppwiki/GoodPortsmanship >> >> Wow, Ron, that's pretty cool! I can hardly wait to try some of these. >> Do you plan to post copies of the "anonymized" contest entries there, >> or will that have to wait until your judging is done? >> >> Clark > > I'd _like_ to make them available, but I don't want to be swayed by > discussion on the mailing list about which games are good (especially > by the people who designed them!). Besides, that's not the way it's > worked in most previous contests. There may be a possible middle > ground, however (see below). > > I do hope to judge the entries in a timely way, preferably by early > 2007, so with luck, people won't have to wait too long. Because of the > theme of the contest (porting other games), it's been possible to make > a little more information than usual available this time (which games > were ported), and I'm glad that's whetted some piecepackers' > appetites. I can tell you that several members of my game group > Seattle Cosmic are already very curious about one of the games; I > won't mention which one, though. > > On a slightly different topic, I've been thinking of having a live > online awards ceremony when I announce the winners on IRC, Jabber, or > something like that. I believe this is a tradition in the annual > interactive fiction competitions. Just so that people have something > to gossip about (just like Oscar night!), I might be willing to judge > the games, release them anonymously, wait a week or two for people to > play them, _then_ have the online ceremony. > > What do y'all think? Clark, you're a big IM user, right? Would you be > willing to help set this up? Online messaging has changed a lot since > I met Marty on Bitnet Relay back in 1987. :) A permanent #piecepack > IRC channel might be an interesting side effect. > > Ron, Port Authority > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: > http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine > has > bucked the kick on poor won man) > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2854 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93234 invoked from network); 11 Dec 2006 16:38:14 -0000 Received: from unknown (66.218.66.166) by m23.grp.scd.yahoo.com with QMQP; 11 Dec 2006 16:38:14 -0000 Received: from unknown (HELO n17b.bullet.sp1.yahoo.com) (69.147.64.125) by mta5.grp.scd.yahoo.com with SMTP; 11 Dec 2006 16:38:14 -0000 Received: from [216.252.122.216] by n17.bullet.sp1.yahoo.com with NNFMP; 11 Dec 2006 16:34:09 -0000 Received: from [66.218.69.6] by t1.bullet.sp1.yahoo.com with NNFMP; 11 Dec 2006 16:34:09 -0000 Received: from [66.218.66.82] by t6.bullet.scd.yahoo.com with NNFMP; 11 Dec 2006 16:34:09 -0000 Date: Mon, 11 Dec 2006 16:34:08 -0000 To: piecepack@yahoogroups.com Message-ID: <elk1a0+tr89@...> In-Reply-To: <dc95aa990612081415w1ff52c00od2c81af3a9836a33@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: Good Portsmanship entries X-Yahoo-Group-Post: member; u=180855667; y=zHiA-jsqb71geRjPUIKJw2_VTkwKoO_zhpq3i96_KSCnS3l2Lw X-Yahoo-Profile: cdrodeffer CDR >>> Do you plan to post copies of the "anonymized" >>> contest entries = there, or will that have to wait >>> until your judging is done? RHE >> Th= ere may be a possible middle ground [....] I >> can tell you that several m= embers of my game >> group Seattle Cosmic are already very curious >> about= one of the games; I won't mention which >> one, though. First impressions= can be deceiving, but I'm sure you and your play test group will be as fai= r as possible in your assessment of the entries. My concentration has been = mainly on abstracts, so as someone who has heard of only some of these game= s (and played even fewer), the titles all sound really cool to me! RHE >> = On a slightly different topic, I've been >> thinking of having a live onlin= e awards >> ceremony when I announce the winners on IRC, >> Jabber, or some= thing like that. [...] I might >> be willing to judge the games, release th= em >> anonymously, wait a week or two for people to >> play them, _then_ ha= ve the online ceremony. I like the idea of a preview of the anonymous entr= ies after your judging is finished but before you announce a winner, but I = wouldn't want that period to last too long, maybe just however long it take= s you to write your report or comments on the games or whatever? Of course,= it's your contest, Ron, so you can do it however you like. >> What do y'a= ll think? Clark, you're a big IM >> user, right? Would you be willing to he= lp >> set this up? Online messaging has changed a >> lot since I met Marty = on Bitnet Relay back in >> 1987. :) A permanent #piecepack IRC channel >> m= ight be an interesting side effect. I don't know, Ron. I do keep my instan= t messenger (GAIM, which is a multi-client free program available from Sour= ceForge) open most of the time, but mainly so I can keep in touch with fami= ly. I have no idea how to set up a multi-user chat, especially on IRC. Like= Jorge said, I think it's a great idea, but I don't have the technical expe= rtise to make it happen. Also, consider his further comment: JAG > What ab= out the time for the ceremony? Different > time zones can be a problem... P= lease, don't do > it very late for those of us in Europe :) The piecepack = community probably spans somewhere around a dozen time zones, so setting th= is up at a mutually agreeable time might be tricky. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2855 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57951 invoked from network); 11 Dec 2006 18:20:04 -0000 Received: from unknown (66.218.66.172) by m36.grp.scd.yahoo.com with QMQP; 11 Dec 2006 18:20:04 -0000 Received: from unknown (HELO blw06bos.io.askjeeves.info) (65.214.39.152) by mta4.grp.scd.yahoo.com with SMTP; 11 Dec 2006 18:20:04 -0000 Received: (qmail 8179 invoked by uid 99); 11 Dec 2006 17:50:58 -0000 Message-ID: <1165859458.3511906685.8178.sendItem@...> Date: 11 Dec 2006 17:50:58 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:0:0:0 From: Iain.407138@... Subject: Re: [piecepack] Re: Good Portsmanship entries X-Yahoo-Group-Post: member; u=173421731; y=vb28n6Km6PDVreDiq4M8aEuLk1TYBN8KaNAx9VXYCqP5_g X-Yahoo-Profile: icheyne > On a slightly different topic, I've been thinking of having a live > online awards ceremony when I announce the winners on IRC, Jabber, or > something like that. I believe this is a tradition in the annual > interactive fiction competitions. Just so that people have something > to gossip about (just like Oscar night!), I might be willing to judge > the games, release them anonymously, wait a week or two for people to > play them, _then_ have the online ceremony. > > What do y'all think? Fine with me. I'm used to IRC. Typing "/join #piecepack" is within my technical ability! I'm in London, so timezones will be a problem. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2856 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85424 invoked from network); 13 Dec 2006 09:15:36 -0000 Received: from unknown (66.218.66.167) by m37.grp.scd.yahoo.com with QMQP; 13 Dec 2006 09:15:36 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.172) by mta6.grp.scd.yahoo.com with SMTP; 13 Dec 2006 09:15:36 -0000 Received: by ug-out-1314.google.com with SMTP id c2so116279ugf for <piecepack@yahoogroups.com>; Wed, 13 Dec 2006 01:11:25 -0800 (PST) Received: by 10.67.119.13 with SMTP id w13mr857186ugm.1166000484191; Wed, 13 Dec 2006 01:01:24 -0800 (PST) Received: by 10.66.255.11 with HTTP; Wed, 13 Dec 2006 01:01:24 -0800 (PST) Message-ID: <dc95aa990612130101h45d3503enf582dd362f8465f8@...> Date: Wed, 13 Dec 2006 01:01:24 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: f75a5d78a7e0806b X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Transparent piecepack? X-Yahoo-Group-Post: member; u=810525; y=CY_TTTmF5wXiVFk8g4RohSn17-vmivRw3HxugfiyBQ X-Yahoo-Profile: rwhe Wouldn't it be great if someone manufactured a transparent piecepack like the transparent decks of cards that have been appearing lately? Only the informational part of the tile, coin, etc. (suit and value) would be opaque; the rest of it would be transparent. I first saw this transparent/opaque effect in the card game Gloom. Very impressive (the effect, not the game). http://www.boardgamegeek.com/game/12692 I want someone to manufacture a piecepack like this, but thicker -- plexiglas? The thickness shouldn't affect the effect. Would this sell to people who currently scorn the piecepack because it looks rustic to them? A lucite coin for your thoughts... Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2857 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24055 invoked from network); 13 Dec 2006 10:25:36 -0000 Received: from unknown (66.218.66.172) by m34.grp.scd.yahoo.com with QMQP; 13 Dec 2006 10:25:36 -0000 Received: from unknown (HELO mail-pop3-1.server101.com) (216.218.210.201) by mta4.grp.scd.yahoo.com with SMTP; 13 Dec 2006 10:25:36 -0000 Received: from [192.168.1.35] (221.Red-88-22-125.staticIP.rima-tde.net [88.22.125.221]) (authenticated as trozo@... with PLAIN (0 bits)) by mail-pop3-1.server101.com (8.12.11.20060308/8.12.8) with ESMTP id kBDANXvm014040 for <piecepack@yahoogroups.com>; Wed, 13 Dec 2006 20:23:34 +1000 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <dc95aa990612130101h45d3503enf582dd362f8465f8@...> References: <dc95aa990612130101h45d3503enf582dd362f8465f8@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <74E5B22D-2F78-427F-9C62-9EC6E153300C@...> Content-Transfer-Encoding: 7bit Date: Wed, 13 Dec 2006 11:23:32 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Transparent piecepack? X-Yahoo-Group-Post: member; u=83471513; y=mhNGQzloSitJmWFZPg7CukomLjX3L-F94FroKJdL0uiOv_o X-Yahoo-Profile: makasoft The Gloom cards do look nice. But wouldn't the opaque part of the front side be a little obtrusive when using the back of the tiles as a board? And vice-versa? Maybe it would be possible to make a design that would work (with smaller numbers)... Also maybe the small suit icon on the front of the tiles should be placed in all four corners so that you can't tell the orientation when the tile is face down... For the coins, the suit already takes most of the space, so the transparent part would be really small... The effect on the tiles would be really cool though... It's a nice idea :) -Jorge On Dec 13, 2006, at 10:01 AM, Ron Hale-Evans wrote: > Wouldn't it be great if someone manufactured a transparent piecepack > like the transparent decks of cards that have been appearing lately? > Only the informational part of the tile, coin, etc. (suit and value) > would be opaque; the rest of it would be transparent. > > I first saw this transparent/opaque effect in the card game Gloom. > Very impressive (the effect, not the game). > > http://www.boardgamegeek.com/game/12692 > > I want someone to manufacture a piecepack like this, but thicker -- > plexiglas? The thickness shouldn't affect the effect. > > Would this sell to people who currently scorn the piecepack because it > looks rustic to them? A lucite coin for your thoughts... > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/ > mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower > wine has > bucked the kick on poor won man) > > > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2858 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2931 invoked from network); 13 Dec 2006 17:05:42 -0000 Received: from unknown (66.218.67.35) by m23.grp.scd.yahoo.com with QMQP; 13 Dec 2006 17:05:42 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.173) by mta9.grp.scd.yahoo.com with SMTP; 13 Dec 2006 17:05:42 -0000 Received: by ug-out-1314.google.com with SMTP id u2so243451uge for <piecepack@yahoogroups.com>; Wed, 13 Dec 2006 09:05:42 -0800 (PST) Received: by 10.66.243.4 with SMTP id q4mr1530343ugh.1166029541887; Wed, 13 Dec 2006 09:05:41 -0800 (PST) Received: by 10.66.255.11 with HTTP; Wed, 13 Dec 2006 09:05:41 -0800 (PST) Message-ID: <dc95aa990612130905y122eb4c1q7b3bc91f58bda0f9@...> Date: Wed, 13 Dec 2006 09:05:41 -0800 To: piecepack@yahoogroups.com In-Reply-To: <74E5B22D-2F78-427F-9C62-9EC6E153300C@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990612130101h45d3503enf582dd362f8465f8@...> <74E5B22D-2F78-427F-9C62-9EC6E153300C@...> X-Google-Sender-Auth: 831b911936d8b642 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Transparent piecepack? X-Yahoo-Group-Post: member; u=810525; y=__7KSQwehdSd9Hjd28qalmhw9amakH1Uj1npBsbTaQ X-Yahoo-Profile: rwhe On 12/13/06, Jorge Arroyo Gonzalez <trozo@...> wrote: > The Gloom cards do look nice. But wouldn't the opaque part of the > front side be a little obtrusive when using the back of the tiles as > a board? And vice-versa? You could make the opaque parts white on the back so that the black lines on the back of the tile would stand out against them. I don't think the lines on the back would be too obtrusive when seen from the front. Anyway, they probably wouldn't be as distracting as the lines on these playing cards, and they seem playable: http://www.unclesgames.com/product_info.php?products_id=5903 Seen from the front, the lines on the back would probably make the value in the center look like crosshairs. > Maybe it would be possible to make a design > that would work (with smaller numbers)... Also maybe the small suit > icon on the front of the tiles should be placed in all four corners > so that you can't tell the orientation when the tile is face down... How about something like this (4 of Suns)? 4 * * 4 > For the coins, the suit already takes most of the space, so the > transparent part would be really small... Maybe you could shrink the suit a little bit. > The effect on the tiles > would be really cool though... > > It's a nice idea :) Thanks. What made me think of it is that sometimes when I introduce people to the piecepack, they say, "Well, that's pretty interesting, but I'll stick with Icehouse because it _looks cool_." There's no reason the piecepack can't "look cool". We don't have to suffer from mystique envy. :) Ron > On Dec 13, 2006, at 10:01 AM, Ron Hale-Evans wrote: > > > Wouldn't it be great if someone manufactured a transparent piecepack > > like the transparent decks of cards that have been appearing lately? > > Only the informational part of the tile, coin, etc. (suit and value) > > would be opaque; the rest of it would be transparent. > > > > I first saw this transparent/opaque effect in the card game Gloom. > > Very impressive (the effect, not the game). > > > > http://www.boardgamegeek.com/game/12692 > > > > I want someone to manufacture a piecepack like this, but thicker -- > > plexiglas? The thickness shouldn't affect the effect. > > > > Would this sell to people who currently scorn the piecepack because it > > looks rustic to them? A lucite coin for your thoughts... > > > > Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2859 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20568 invoked from network); 15 Dec 2006 22:03:46 -0000 Received: from unknown (66.218.66.166) by m28.grp.scd.yahoo.com with QMQP; 15 Dec 2006 22:03:46 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta5.grp.scd.yahoo.com with SMTP; 15 Dec 2006 22:03:46 -0000 Received: by ug-out-1314.google.com with SMTP id 72so798972ugd for <piecepack@yahoogroups.com>; Fri, 15 Dec 2006 13:58:34 -0800 (PST) Received: by 10.67.20.3 with SMTP id x3mr2043566ugi.1166219914311; Fri, 15 Dec 2006 13:58:34 -0800 (PST) Received: by 10.66.255.11 with HTTP; Fri, 15 Dec 2006 13:58:34 -0800 (PST) Message-ID: <dc95aa990612151358r4e392e0bi79a8f0c11f16a319@...> Date: Fri, 15 Dec 2006 13:58:34 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 49901abfd83fe682 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: New piecepack game: Tile 13 X-Yahoo-Group-Post: member; u=810525; y=sH-TQqY2jzKuCZlTQBkFM5Qwg9cxFFeCeW7HdybovA X-Yahoo-Profile: rwhe As promised, I just uploaded a new game to the Piecepack Wiki and emailed it to submissions@... for the Big Board. You can get it here: http://www.ludism.org/ppwiki/TileThirteen Here's the description, to whet your appetite (or make you lose it). Feedback is most welcome! Ron H-E ***** In Tile 13, players take the role of entrants in a series of public piecepack game design contests, similar to the GoodPortsmanship contest or the previous contests held by the piecepack community. Just as with the piecepack contests, the winner of the contest becomes the judge of the next one. The object is to gain the most prestige points by designing high-scoring games and entering them in contests. Each piecepack tile has a specific meaning in Tile 13 and represents a particular ludeme, or aspect of a game (for example, a set of components, a mechanic, or a theme). The designers (players competing in the current contest) create games by pulling together ludemes that they hope will closely match the Judge's expectations (the tiles played by the Judge). The theme announcement for the seventh real-life public piecepack contest, GoodPortsmanship, reads, "In the spirit of free and open source software and culture, every entry must be a translation, or `port', of an existing game to the piecepack." This game ports the metagame of the piecepack contests to the piecepack itself. It is a non-competing entry in GoodPortsmanship because the author is the judge of that contest. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2860 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34132 invoked from network); 16 Dec 2006 03:38:36 -0000 Received: from unknown (66.218.66.216) by m40.grp.scd.yahoo.com with QMQP; 16 Dec 2006 03:38:36 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.172) by mta1.grp.scd.yahoo.com with SMTP; 16 Dec 2006 03:38:36 -0000 Received: by ug-out-1314.google.com with SMTP id j40so1091973ugd for <piecepack@yahoogroups.com>; Fri, 15 Dec 2006 19:38:25 -0800 (PST) Received: by 10.67.97.18 with SMTP id z18mr1084006ugl.1166240305307; Fri, 15 Dec 2006 19:38:25 -0800 (PST) Received: by 10.66.255.11 with HTTP; Fri, 15 Dec 2006 19:38:25 -0800 (PST) Message-ID: <dc95aa990612151938gf9f50bci9e6d160e16c49b38@...> Date: Fri, 15 Dec 2006 19:38:25 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 0631ab6da62af614 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Contest old, contest new X-Yahoo-Group-Post: member; u=810525; y=VLpaLy02x0h82CZTvEnmFty6bw0ns-WiTjKIfKsj2A X-Yahoo-Profile: rwhe New contest: Meredith was going to process some new games for me to playtest at Seattle Cosmic Game Night this Saturday, but during the first half of the week, she had no network connectivity, and during the latter half of the week, her house has been without electric power. Washington State has been hit with heavy winds, rainstorms and flooding again over the past couple of days. Maybe next weekend... Old contest: I am still looking for the following entries to the Mesomorph Games contest. If you are the author of one of these games, will you please send it to me? I will add a page in the wiki for it and do everything else necessary to make it accessible (such as converting it from a Word file to a PDF). My email address is rwhe@.... * Flowers in the Fields, by ??? * Let the Games Begin, by ??? * Pah Pong: The Game of the Four Seasons, by ??? * Scavenger Hunt 2, by Brad Lackey * The Four Seasons, by ??? * Another three entries, titles and authors unknown We do have nine of the contest entries up on the wiki now, which is more than half. By the way, the wiki is not intended to replace Piecepack.org as the main source of game rules, only to supplement it temporarily. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2861 Return-Path: <sperry@...> Received: (qmail 30161 invoked from network); 18 Dec 2006 05:55:53 -0000 Received: from unknown (66.218.66.167) by m30.grp.scd.yahoo.com with QMQP; 18 Dec 2006 05:55:53 -0000 Received: from unknown (HELO n8b.bullet.sp1.yahoo.com) (69.147.64.169) by mta6.grp.scd.yahoo.com with SMTP; 18 Dec 2006 05:55:53 -0000 Received: from [216.252.122.217] by n8.bullet.sp1.yahoo.com with NNFMP; 18 Dec 2006 05:53:42 -0000 Received: from [209.73.164.86] by t2.bullet.sp1.yahoo.com with NNFMP; 18 Dec 2006 05:53:42 -0000 Received: from [66.218.66.92] by t8.bullet.scd.yahoo.com with NNFMP; 18 Dec 2006 05:53:42 -0000 X-Sender: sperry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69288 invoked from network); 13 Dec 2006 10:20:50 -0000 Received: from unknown (66.218.66.166) by m21.grp.scd.yahoo.com with QMQP; 13 Dec 2006 10:20:50 -0000 Received: from unknown (HELO n26b.bullet.scd.yahoo.com) (209.73.160.76) by mta5.grp.scd.yahoo.com with SMTP; 13 Dec 2006 10:20:49 -0000 Received: from [66.218.69.4] by n26.bullet.scd.yahoo.com with NNFMP; 13 Dec 2006 10:17:40 -0000 Received: from [66.218.66.73] by t4.bullet.scd.yahoo.com with NNFMP; 13 Dec 2006 10:17:40 -0000 Date: Wed, 13 Dec 2006 10:17:37 -0000 To: piecepack@yahoogroups.com Message-ID: <elok01+p8d0@...> In-Reply-To: <dc95aa990612130101h45d3503enf582dd362f8465f8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "sipig" <sperry@...> Subject: Re: Transparent piecepack? X-Yahoo-Group-Post: member; u=111987797; y=0NuNQgvg9DTsuRjL-Gckisgf_M6FONN3-pjWj1_erVE X-Yahoo-Profile: sipig X-eGroups-Approved-By: prophesor <prophesor@...> via web; 18 Dec 2006 05:53:42 -0000 I have long thought that a clear piecepack set would be great - I want to m= ake one myself, but am struggling here in the UK finding clear pieces. Alas= no TAP Plastics here! I have thought about making the tiles out of safety = glass, if I can get the squares cut accurately enough. In the meantime I ha= ve settled for making a white plastic set which looks pretty neat and defin= itely NOT rustic! If anyone was to make a clear set I would certainly buy = one. Cheers Si --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@..= .> wrote: > > Wouldn't it be great if someone manufactured a transparent pi= ecepack > like the transparent decks of cards that have been appearing late= ly? > Only the informational part of the tile, coin, etc. (suit and value) = > would be opaque; the rest of it would be transparent. > > I first saw th= is transparent/opaque effect in the card game Gloom. > Very impressive (the= effect, not the game). > > http://www.boardgamegeek.com/game/12692 > > I= want someone to manufacture a piecepack like this, but thicker -- > plexig= las? The thickness shouldn't affect the effect. > > Would this sell to peo= ple who currently scorn the piecepack because it > looks rustic to them? A = lucite coin for your thoughts... > > Ron > > -- > Ron Hale-Evans ...= rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://= www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http:/= /www.ludism.org/ > (revilous life proving aye the death of ronaldses when w= inpower wine has > bucked the kick on poor won man) > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2862 Return-Path: <gtatters@...> X-Sender: gtatters@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33948 invoked from network); 18 Dec 2006 06:15:10 -0000 Received: from unknown (66.218.66.216) by m38.grp.scd.yahoo.com with QMQP; 18 Dec 2006 06:15:10 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.187) by mta1.grp.scd.yahoo.com with SMTP; 18 Dec 2006 06:15:09 -0000 Received: by nf-out-0910.google.com with SMTP id n28so1011950nfc for <piecepack@yahoogroups.com>; Sun, 17 Dec 2006 22:14:58 -0800 (PST) Received: by 10.49.49.4 with SMTP id b4mr4369149nfk.1166422498274; Sun, 17 Dec 2006 22:14:58 -0800 (PST) Received: by 10.49.70.8 with HTTP; Sun, 17 Dec 2006 22:14:58 -0800 (PST) Message-ID: <4e9b55c30612172214j1e9e267v72b71219afd44b53@...> Date: Mon, 18 Dec 2006 01:14:58 -0500 To: piecepack@yahoogroups.com In-Reply-To: <elok01+p8d0@...> MIME-Version: 1.0 References: <dc95aa990612130101h45d3503enf582dd362f8465f8@...> <elok01+p8d0@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Geoffrey Tattersfield" <gtatters@...> Subject: Re: [piecepack] Re: Transparent piecepack? X-Yahoo-Group-Post: member; u=233620654; y=ll4LzP69CEHfE8TiR72CcFQc52El5N5fWpNMSZ-4FWF3g9g X-Yahoo-Profile: gtatters Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'm new to the piecepack scene, so I don't know and I have to ask. Are there very many games that depend upon the 'underside' of the component being hidden information? I had thought about transparent pieces but didn't pursue getting clear acrylic to make pieces for this reason. An idea that I am still toying with is using translucent acrylic pieces and making a light-table (like what x-ray slides are viewed on). I think that would look really cool...especially for some of the games that have a more science fiction theme. -Geoff On 12/13/06, sipig <sperry@...> wrote: > > I have long thought that a clear piecepack set would be great - I want > to make one myself, but am struggling here in the UK finding clear > pieces. Alas no TAP Plastics here! I have thought about making the > tiles out of safety glass, if I can get the squares cut accurately > enough. In the meantime I have settled for making a white plastic set > which looks pretty neat and definitely NOT rustic! > > If anyone was to make a clear set I would certainly buy one. > > Cheers > Si > --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > > > Wouldn't it be great if someone manufactured a transparent piecepack > > like the transparent decks of cards that have been appearing lately? > > Only the informational part of the tile, coin, etc. (suit and value) > > would be opaque; the rest of it would be transparent. > > > > I first saw this transparent/opaque effect in the card game Gloom. > > Very impressive (the effect, not the game). > > > > http://www.boardgamegeek.com/game/12692 > > > > I want someone to manufacture a piecepack like this, but thicker -- > > plexiglas? The thickness shouldn't affect the effect. > > > > Would this sell to people who currently scorn the piecepack because it > > looks rustic to them? A lucite coin for your thoughts... > > > > Ron > > > > -- > > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > > Center for Ludic Synergy: http://www.ludism.org/ > > (revilous life proving aye the death of ronaldses when winpower wine has > > bucked the kick on poor won man) > > > > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2868 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5307 invoked from network); 24 Dec 2006 13:33:30 -0000 Received: from unknown (66.218.66.166) by m31.grp.scd.yahoo.com with QMQP; 24 Dec 2006 13:33:30 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.173) by mta5.grp.scd.yahoo.com with SMTP; 24 Dec 2006 13:33:30 -0000 Received: by ug-out-1314.google.com with SMTP id 30so4344136ugs for <piecepack@yahoogroups.com>; Sun, 24 Dec 2006 05:20:51 -0800 (PST) Received: by 10.66.216.1 with SMTP id o1mr14994424ugg.1166965849540; Sun, 24 Dec 2006 05:10:49 -0800 (PST) Received: by 10.66.255.11 with HTTP; Sun, 24 Dec 2006 05:10:49 -0800 (PST) Message-ID: <dc95aa990612240510l7ffc04f6ja14042df22e49caf@...> Date: Sun, 24 Dec 2006 05:10:49 -0800 To: piecepack@yahoogroups.com In-Reply-To: <FA0B96B5-C528-4D50-8ADD-DB7B8556AD70@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990612151358r4e392e0bi79a8f0c11f16a319@...> <dc95aa990612221943p520e5135i326a2e1b4b718f15@...> <FA0B96B5-C528-4D50-8ADD-DB7B8556AD70@...> X-Google-Sender-Auth: eb3f43a3e994474a X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: New piecepack game: Tile 13 X-Yahoo-Group-Post: member; u=810525; y=XIbBM6K4-AfAo5miO8dFhVikdMU0L565LQfsMmXM_g X-Yahoo-Profile: rwhe Thanks, Jorge. I hope you enjoy it. Everyone, I apologise for my prior pathetic whining. It's become clear to me after some private email that not everyone has half a dozen standard piecepacks lying around fallow. Also, why should I expect gamers everywhere to _leap_ to play a game I released a week and a half ago, when many people have much better things to do this time of year? Who am I, Reiner F. Knizia? Anyway, happy holidays! Ron On 12/23/06, Jorge Arroyo Gonzalez <trozo@...> wrote: > I haven't had time to read through the rules, but it seems > interesting. The thing is I'm not sure when I'll be able to play it, > as I do most of my gaming with my girlfriend... But if I get the > chance, I'll try it > > -Jorge > > On Dec 23, 2006, at 4:43 AM, Ron Hale-Evans wrote: > > > Happy holidays, everyone. > > > > Has anyone played (or even looked at) Tile 13? I realise that one > > reason I haven't heard any session reports yet may be that it requires > > so many piecepacks (one for each player, plus one more). > > > > In hindsight, I also realise the description below is dry. Tile 13 is > > actually kind of a goofy, fun game. Some of my friends in EGGS > > (Experimental Game Genesis of Seattle) think it's one of the two best > > games I've ever designed -- I guess partly because they're game > > designers, and Tile 13 is about game design. So if you're a game > > designer (and who isn't, on this list?), you might like it too. > > > > Hope you get lots of gaming in by 2007. > > > > Ron > > > > On 12/15/06, Ron Hale-Evans <rwhe@...> wrote: > >> As promised, I just uploaded a new game to the Piecepack Wiki and > >> emailed it to submissions@... for the Big Board. You can > >> get > >> it here: > >> > >> http://www.ludism.org/ppwiki/TileThirteen > >> > >> Here's the description, to whet your appetite (or make you lose it). > >> Feedback is most welcome! > >> > >> Ron H-E > >> > >> ***** > >> > >> In Tile 13, players take the role of entrants in a series of public > >> piecepack game design contests, similar to the GoodPortsmanship > >> contest or the previous contests held by the piecepack community. > >> Just > >> as with the piecepack contests, the winner of the contest becomes the > >> judge of the next one. The object is to gain the most prestige points > >> by designing high-scoring games and entering them in contests. > >> > >> Each piecepack tile has a specific meaning in Tile 13 and > >> represents a > >> particular ludeme, or aspect of a game (for example, a set of > >> components, a mechanic, or a theme). The designers (players competing > >> in the current contest) create games by pulling together ludemes that > >> they hope will closely match the Judge's expectations (the tiles > >> played by the Judge). > >> > >> The theme announcement for the seventh real-life public piecepack > >> contest, GoodPortsmanship, reads, "In the spirit of free and open > >> source software and culture, every entry must be a translation, or > >> `port', of an existing game to the piecepack." This game ports the > >> metagame of the piecepack contests to the piecepack itself. It is a > >> non-competing entry in GoodPortsmanship because the author is the > >> judge of that contest. > > > > -- > > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > > Mind Performance Hacks book: http://www.oreilly.com/catalog/ > > mindperfhks/ > > Center for Ludic Synergy: http://www.ludism.org/ > > (revilous life proving aye the death of ronaldses when winpower > > wine has > > bucked the kick on poor won man) > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2869 Return-Path: <7xcwx0s02@...> Received: (qmail 42550 invoked from network); 30 Dec 2006 15:34:58 -0000 Received: from unknown (66.218.66.172) by m39.grp.scd.yahoo.com with QMQP; 30 Dec 2006 15:34:58 -0000 Received: from unknown (HELO n21a.bullet.scd.yahoo.com) (66.94.237.50) by mta4.grp.scd.yahoo.com with SMTP; 30 Dec 2006 15:34:57 -0000 Received: from [66.218.69.5] by n21.bullet.scd.yahoo.com with NNFMP; 30 Dec 2006 15:34:38 -0000 Received: from [66.218.66.83] by t5.bullet.scd.yahoo.com with NNFMP; 30 Dec 2006 15:34:38 -0000 X-Sender: 7xcwx0s02@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47655 invoked from network); 30 Dec 2006 05:15:49 -0000 Received: from unknown (66.218.66.167) by m38.grp.scd.yahoo.com with QMQP; 30 Dec 2006 05:15:49 -0000 Received: from unknown (HELO n17d.bullet.scd.yahoo.com) (66.218.67.56) by mta6.grp.scd.yahoo.com with SMTP; 30 Dec 2006 05:15:49 -0000 Received: from [66.218.69.6] by n17.bullet.scd.yahoo.com with NNFMP; 30 Dec 2006 05:14:54 -0000 Received: from [66.218.66.68] by t6.bullet.scd.yahoo.com with NNFMP; 30 Dec 2006 05:14:54 -0000 Date: Sat, 30 Dec 2006 05:14:53 -0000 To: piecepack@yahoogroups.com Message-ID: <en4skd+ogs4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "theta_tau_man" <7xcwx0s02@...> Subject: year-old port X-Yahoo-Group-Post: member; u=225123647; y=GW5UHQ_ZqLzWDjWIu3LxOc6q_l0DiFEYmHGj12uwW3klD-BklS_iUA X-Yahoo-Profile: theta_tau_man X-eGroups-Approved-By: prophesor <prophesor@...> via web; 30 Dec 2006 15:34:37 -0000 Ok, I posted a port of Parchisi (called Piece-chisi) to the wiki about a ye= ar ago but I just noticed that it finally got added to the main game-list = at piecepack.org. If I hadn't already published it at the wiki I probably= would have entered it in the recent contest. (usually I am a day late an= d a dollar short, in this case I was too early!) Actually, I had given up = on it ever showing up on the official list, but I am happy that it finally = made it. If you are interested, the quick link is http://www.piecepack.or= g/rules/PieceChisi.txt From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2870 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77440 invoked from network); 2 Jan 2007 10:32:07 -0000 Received: from unknown (66.218.67.35) by m28.grp.scd.yahoo.com with QMQP; 2 Jan 2007 10:32:07 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.168) by mta9.grp.scd.yahoo.com with SMTP; 2 Jan 2007 10:32:07 -0000 Received: by ug-out-1314.google.com with SMTP id o4so2533852uge for <piecepack@yahoogroups.com>; Tue, 02 Jan 2007 02:32:02 -0800 (PST) Received: by 10.67.19.13 with SMTP id w13mr25502366ugi.1167733922648; Tue, 02 Jan 2007 02:32:02 -0800 (PST) Received: by 10.66.255.11 with HTTP; Tue, 2 Jan 2007 02:32:02 -0800 (PST) Message-ID: <dc95aa990701020232uba18446i241061dda448e511@...> Date: Tue, 2 Jan 2007 02:32:02 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 19d6fa0a2d2fc6d3 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Hanging Gardens nominated for Best Downloadable Board Game, 2006 X-Yahoo-Group-Post: member; u=810525; y=FQrIIo-HyESGtMQbt6gQ43O3zcvyBztul8vX9CyyEQ X-Yahoo-Profile: rwhe http://boredgamegeeks.blogspot.com/2007/01/gone-gaming-board-game-internet-awards.html Congratulations, James! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2871 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32326 invoked from network); 10 Jan 2007 07:07:28 -0000 Received: from unknown (66.218.67.34) by m27.grp.scd.yahoo.com with QMQP; 10 Jan 2007 07:07:28 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.238) by mta8.grp.scd.yahoo.com with SMTP; 10 Jan 2007 07:07:28 -0000 Received: by wx-out-0506.google.com with SMTP id s9so18728wxc for <piecepack@yahoogroups.com>; Tue, 09 Jan 2007 23:06:24 -0800 (PST) Received: by 10.70.74.1 with SMTP id w1mr90970wxa.1168412784156; Tue, 09 Jan 2007 23:06:24 -0800 (PST) Received: by 10.70.24.18 with HTTP; Tue, 9 Jan 2007 23:06:23 -0800 (PST) Message-ID: <dc95aa990701092306x58579c34kc574190d09122fad@...> Date: Tue, 9 Jan 2007 23:06:23 -0800 To: piecepack@yahoogroups.com Cc: "Meredith Hale" <ladyluck131@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 13b9a82fa3fb2f58 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Piecepack art and contest news X-Yahoo-Group-Post: member; u=810525; y=6k8tHDBW1B06tpRsEb4ozDiC3nE2J9ngNLSms9_zgg X-Yahoo-Profile: rwhe First, I wanted to tell people I've had all rulesets in anonymised HTML format for some time now, and am engaged in playing and judging them. Second, I added a new page to the wiki for piecepack-related arts and crafts. Mostly what's there right now are actual-size scans of some ceramic piecepack tiles Meredith "The Eradicator" Hale made me for Christmas. http://www.ludism.org/ppwiki/PiecepackArt Oh, and if you've ever wondered where the name "The Eradicator" for the current contest's administrator comes from, wonder nae more: http://www.ludism.org/ppwiki/TheEradicator Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2872 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30870 invoked from network); 10 Jan 2007 09:59:42 -0000 Received: from unknown (66.218.67.34) by m32.grp.scd.yahoo.com with QMQP; 10 Jan 2007 09:59:42 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.224) by mta8.grp.scd.yahoo.com with SMTP; 10 Jan 2007 09:59:41 -0000 Received: by wx-out-0506.google.com with SMTP id t11so73976wxc for <piecepack@yahoogroups.com>; Wed, 10 Jan 2007 01:58:39 -0800 (PST) Received: by 10.70.33.7 with SMTP id g7mr348845wxg.1168423119890; Wed, 10 Jan 2007 01:58:39 -0800 (PST) Received: by 10.70.24.18 with HTTP; Wed, 10 Jan 2007 01:58:39 -0800 (PST) Message-ID: <dc95aa990701100158s6b775361la8be774e43454df8@...> Date: Wed, 10 Jan 2007 01:58:39 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 0d923ab8bb8d629d X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Giant piecepacks X-Yahoo-Group-Post: member; u=810525; y=tI_mIOEp6VFqS_paIRfehVeS5rnXlQBbFtlIzkEsFw X-Yahoo-Profile: rwhe Hey, the Icehouse folks build giant Icehouse sets to play with, right? http://icehousegames.org/wiki/?title=Giant_pieces Why not giant piecepacks? Let's assume we want to build them to the same scale in case we want to play a giant game of Alien City or something. Giant Icehouse pieces are 8x. The Piecepack Anatomy page <http://www.piecepack.org/Anatomy.html> reads, "As a point of reference, (not a requirement), the Mesomorph piecepack pieces are the following dimensions: tiles are 2" x 2" x 1/4", coins are 3/4" diameter x 1/8", dice are 1/2" x 1/2" x 1/2", and pawns are 5/8" diameter x 1-1/8" tall." That means a Giant Piecepack would have the following dimensions: Tiles: 16" x 16" x 2" Coins: 6" x 1" Dice: 4" x 4" x 4" Pawns: 5" diam x 9" tall I'm planning to attend Penguicon <http://penguicon.org/> in April. Clark, do you think one of these sets would interest other attendees? Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2873 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49368 invoked from network); 10 Jan 2007 12:35:24 -0000 Received: from unknown (66.218.67.34) by m40.grp.scd.yahoo.com with QMQP; 10 Jan 2007 12:35:24 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.235) by mta8.grp.scd.yahoo.com with SMTP; 10 Jan 2007 12:35:24 -0000 Received: by wr-out-0506.google.com with SMTP id i30so27594wra for <piecepack@yahoogroups.com>; Wed, 10 Jan 2007 04:33:20 -0800 (PST) Received: by 10.90.104.14 with SMTP id b14mr156029agc.1168431800504; Wed, 10 Jan 2007 04:23:20 -0800 (PST) Return-Path: <makasoft@...> Received: from ?10.0.1.2? ( [88.22.125.221]) by mx.google.com with ESMTP id 7sm401384agd.2007.01.10.04.23.18; Wed, 10 Jan 2007 04:23:18 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <dc95aa990701100158s6b775361la8be774e43454df8@...> References: <dc95aa990701100158s6b775361la8be774e43454df8@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <E69AB19A-8D2F-467E-B0E5-EE0DE6425CB8@...> Content-Transfer-Encoding: 7bit Date: Wed, 10 Jan 2007 13:23:12 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: George <trozo@...> Subject: Re: [piecepack] Giant piecepacks X-Yahoo-Group-Post: member; u=83471513; y=57N0Y9QkRvPUZoQ5bknHPFje9DoOPvOplCkvHLpqo09xw4M X-Yahoo-Profile: makasoft Good idea :) What materials would you use to build it? For the coins box cardboard might me ok, but the tiles would neet to be more resistant (You want to be able to walk on the board for some games). Maybe the vinyl used for street signs would be ok, but that may be too expensive... Or wood... Or maybe that foamy plastic that comes in big squares and is used to cover the floor and make it softer (for martial arts, or gym classes). That could work! -Jorge On Jan 10, 2007, at 10:58 AM, Ron Hale-Evans wrote: > Hey, the Icehouse folks build giant Icehouse sets to play with, right? > > http://icehousegames.org/wiki/?title=Giant_pieces > > Why not giant piecepacks? > > Let's assume we want to build them to the same scale in case we want > to play a giant game of Alien City or something. Giant Icehouse pieces > are 8x. The Piecepack Anatomy page > <http://www.piecepack.org/Anatomy.html> reads, > > "As a point of reference, (not a requirement), the Mesomorph piecepack > pieces are the following dimensions: tiles are 2" x 2" x 1/4", coins > are 3/4" diameter x 1/8", dice are 1/2" x 1/2" x 1/2", and pawns are > 5/8" diameter x 1-1/8" tall." > > That means a Giant Piecepack would have the following dimensions: > > Tiles: 16" x 16" x 2" > Coins: 6" x 1" > Dice: 4" x 4" x 4" > Pawns: 5" diam x 9" tall > > I'm planning to attend Penguicon <http://penguicon.org/> in April. > Clark, do you think one of these sets would interest other attendees? > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/ > mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower > wine has > bucked the kick on poor won man) > > > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2874 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27387 invoked from network); 10 Jan 2007 18:45:17 -0000 Received: from unknown (66.218.67.35) by m11.grp.scd.yahoo.com with QMQP; 10 Jan 2007 18:45:16 -0000 Received: from unknown (HELO n20a.bullet.scd.yahoo.com) (66.94.237.49) by mta9.grp.scd.yahoo.com with SMTP; 10 Jan 2007 18:45:16 -0000 Received: from [66.218.69.6] by n20.bullet.scd.yahoo.com with NNFMP; 10 Jan 2007 18:42:51 -0000 Received: from [66.218.66.85] by t6.bullet.scd.yahoo.com with NNFMP; 10 Jan 2007 18:42:51 -0000 Date: Wed, 10 Jan 2007 18:42:49 -0000 To: piecepack@yahoogroups.com Message-ID: <eo3c39+t4k3@...> In-Reply-To: <dc95aa990701100158s6b775361la8be774e43454df8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: Giant piecepacks X-Yahoo-Group-Post: member; u=180855667; y=8qBfu0SitqoZe3US9x156xGGFCe5fD_Mex7FeOIBfYFIVzYO8Q X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > Hey,= the Icehouse folks build giant Icehouse sets to play with, right? > > htt= p://icehousegames.org/wiki/?title=3DGiant_pieces > > Why not giant piecepa= cks? [...] > I'm planning to attend Penguicon <http://penguicon.org/> in Ap= ril. > Clark, do you think one of these sets would interest other attendees= ? Ron, this would be outstanding! I don't know how you'd get all the bits = here, but the con has a storage locker for safe keeping. Construction mater= ials are another good question. My first hunch would be to use poster board= and stencils / spray paint for the tiles and coins. The folks at Mesomorp= h have been to Penguicon at least a couple of times in the past to run a sa= les table and demos, but I don't know if they have plans for this year or n= ot. The dealer room (if there is one this year) isn't my area of operations= . Are any other southeast Michigan / northwest Ohio / southwest Ontario pie= cepack enthusiasts coming to Penguicon? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2875 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90079 invoked from network); 10 Jan 2007 19:14:05 -0000 Received: from unknown (66.218.66.216) by m25.grp.scd.yahoo.com with QMQP; 10 Jan 2007 19:14:05 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.236) by mta1.grp.scd.yahoo.com with SMTP; 10 Jan 2007 19:14:05 -0000 Received: by wx-out-0506.google.com with SMTP id h31so214662wxd for <piecepack@yahoogroups.com>; Wed, 10 Jan 2007 11:13:00 -0800 (PST) Received: by 10.70.131.20 with SMTP id e20mr1129719wxd.1168455780599; Wed, 10 Jan 2007 11:03:00 -0800 (PST) Received: by 10.70.24.18 with HTTP; Wed, 10 Jan 2007 11:03:00 -0800 (PST) Message-ID: <dc95aa990701101103h63d9c1e8ke025536a0b61f432@...> Date: Wed, 10 Jan 2007 11:03:00 -0800 To: piecepack@yahoogroups.com In-Reply-To: <eo3c39+t4k3@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990701100158s6b775361la8be774e43454df8@...> <eo3c39+t4k3@...> X-Google-Sender-Auth: cc343ee771b9117b X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Giant piecepacks X-Yahoo-Group-Post: member; u=810525; y=Us4PWJ4ajaoM0GNjudtvvWlcHapM6M_1vlvFsA5VrA X-Yahoo-Profile: rwhe On 1/10/07, Clark D. Rodeffer <clark@...> wrote: > --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > Hey, the Icehouse folks build giant Icehouse sets to play with, right? > > > > http://icehousegames.org/wiki/?title=Giant_pieces > > > > Why not giant piecepacks? > [...] > > I'm planning to attend Penguicon <http://penguicon.org/> in April. > > Clark, do you think one of these sets would interest other attendees? > > Ron, this would be outstanding! Great! :) > I don't know how you'd get all the > bits here, but the con has a storage locker for safe keeping. If I have time to make them, I'd probably ship them separately. I wouldn't want to have to take them on the plane. > Construction materials are another good question. My first hunch would > be to use poster board and stencils / spray paint for the tiles and coins. I don't think that would be durable enough. As Jorge pointed out, one might want to stand on them. I like his idea of the stuff they make mats out of for gyms, but I don't know if you can get it cut to custom sizes. Plywood is another possibility. They are currently wrestling with this problem on the Icehouse list for components called Martian Coasters. I'll keep an eye out for plausible materials there. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2876 Return-Path: <dafair@...> X-Sender: dafair@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24113 invoked from network); 10 Jan 2007 20:08:44 -0000 Received: from unknown (66.218.67.36) by m33.grp.scd.yahoo.com with QMQP; 10 Jan 2007 20:08:44 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.186) by mta10.grp.scd.yahoo.com with SMTP; 10 Jan 2007 20:08:44 -0000 Received: by nf-out-0910.google.com with SMTP id x37so183960nfc for <piecepack@yahoogroups.com>; Wed, 10 Jan 2007 12:08:43 -0800 (PST) Received: by 10.49.43.2 with SMTP id v2mr1482814nfj.1168459723585; Wed, 10 Jan 2007 12:08:43 -0800 (PST) Received: by 10.49.70.14 with HTTP; Wed, 10 Jan 2007 12:08:43 -0800 (PST) Message-ID: <b60cd5d20701101208k264abcaek94639e20c0871892@...> Date: Wed, 10 Jan 2007 15:08:43 -0500 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990701101103h63d9c1e8ke025536a0b61f432@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990701100158s6b775361la8be774e43454df8@...> <eo3c39+t4k3@...> <dc95aa990701101103h63d9c1e8ke025536a0b61f432@...> X-eGroups-Msg-Info: 1:0:0:0 From: "David Fair" <dafair@...> Subject: Re: [piecepack] Re: Giant piecepacks X-Yahoo-Group-Post: member; u=189979277; y=9Hq9Hb6-WlrSY4u-TwOOA4COOEW77oZAL5jP8jCJxrSNTmTHQw X-Yahoo-Profile: davidafair On 1/10/07, Ron Hale-Evans <rwhe@...> wrote: > > Construction materials are another good question. My first hunch would > > be to use poster board and stencils / spray paint for the tiles and coins. > > I don't think that would be durable enough. As Jorge pointed out, one > might want to stand on them. I like his idea of the stuff they make > mats out of for gyms, but I don't know if you can get it cut to custom > sizes. Plywood is another possibility. Vinyl Floor tiles are often sold in 8"x8" sizes with adhesive backs... 4 of those in a square glued to plywood or some type of foam may work well for the tiles, and have the bonus of giving you (very small) lines dividing the tile into quarters. Coins... I would bet that a circular wood piece designed for making a clock with would work well. These can be found at Michaels or other craft stores and are often just a few dollars each. Dice... I have seen large foam dice at my FLGS, but not as big as 4x4" (more like 2x2"). Don't know who makes them... Pawns... Perhaps paper covered Styrofoam columns would work? Same craft store as the coins... -- Thanks, Dave -- David Fair dafair@... Director of Advertising & Promotions, Games Club of Maryland "Gaming isn't about rolling dice and moving your piece around a track. Gaming is about interaction, decisions, and social skills." -- Alan R. Moon From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2877 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47030 invoked from network); 10 Jan 2007 20:23:51 -0000 Received: from unknown (66.218.66.167) by m34.grp.scd.yahoo.com with QMQP; 10 Jan 2007 20:23:51 -0000 Received: from unknown (HELO sccrmhc15.comcast.net) (204.127.200.85) by mta6.grp.scd.yahoo.com with SMTP; 10 Jan 2007 20:23:51 -0000 Received: from smailcenter75.comcast.net ([204.127.205.175]) by comcast.net (sccrmhc15) with SMTP id <20070110193738015004uh6ie>; Wed, 10 Jan 2007 19:37:38 +0000 Received: from [216.113.168.128] by smailcenter75.comcast.net; Wed, 10 Jan 2007 19:37:37 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "Ron Hale-Evans" <rwhe@...> Date: Wed, 10 Jan 2007 19:37:37 +0000 Message-Id: <011020071937.594.45A5408100011EDA0000025222070209539D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Oct 4 2006) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: mark.a.biggar@... Subject: Re: [piecepack] Re: Giant piecepacks X-Yahoo-Group-Post: member; u=158158459; y=-mwX2SZuUZ7beLR9wY9-S1tHrzMM_f55yTN2z8jVDCgoERFlB9I X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Unless you plan to play games like Everest where stacking tile into 3D shapes matters, I suggest that a thick cloth like canvus for the tiles. They would be both walk-on-able, and also (assuming you used hte right paints) washable as well as roll up for easy transport and storage. For dice note that the Post Office maked 6'x6'x6' mailling boxes, they would make a good die base. Also you may not need need pawns as the player can stand in for those themselves. What about thick paper plates for coins? -- Mark Biggar mark@... mark.a.biggar@... mbiggar@... -------------- Original message ---------------------- From: "Ron Hale-Evans" <rwhe@...> > On 1/10/07, Clark D. Rodeffer <clark@...> wrote: > > --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > > Hey, the Icehouse folks build giant Icehouse sets to play with, right? > > > > > > http://icehousegames.org/wiki/?title=Giant_pieces > > > > > > Why not giant piecepacks? > > [...] > > > I'm planning to attend Penguicon <http://penguicon.org/> in April. > > > Clark, do you think one of these sets would interest other attendees? > > > > Ron, this would be outstanding! > > Great! :) > > > I don't know how you'd get all the > > bits here, but the con has a storage locker for safe keeping. > > If I have time to make them, I'd probably ship them separately. I > wouldn't want to have to take them on the plane. > > > Construction materials are another good question. My first hunch would > > be to use poster board and stencils / spray paint for the tiles and coins. > > I don't think that would be durable enough. As Jorge pointed out, one > might want to stand on them. I like his idea of the stuff they make > mats out of for gyms, but I don't know if you can get it cut to custom > sizes. Plywood is another possibility. > > They are currently wrestling with this problem on the Icehouse list > for components called Martian Coasters. I'll keep an eye out for > plausible materials there. > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2878 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24780 invoked from network); 10 Jan 2007 21:44:36 -0000 Received: from unknown (66.218.66.217) by m32.grp.scd.yahoo.com with QMQP; 10 Jan 2007 21:44:36 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.231) by mta2.grp.scd.yahoo.com with SMTP; 10 Jan 2007 21:44:36 -0000 Received: by wx-out-0506.google.com with SMTP id h28so223949wxd for <piecepack@yahoogroups.com>; Wed, 10 Jan 2007 13:43:34 -0800 (PST) Received: by 10.70.113.13 with SMTP id l13mr1434847wxc.1168465414837; Wed, 10 Jan 2007 13:43:34 -0800 (PST) Received: by 10.70.24.18 with HTTP; Wed, 10 Jan 2007 13:43:34 -0800 (PST) Message-ID: <dc95aa990701101343s31f78f38u1dce98548370cf0d@...> Date: Wed, 10 Jan 2007 13:43:34 -0800 To: piecepack@yahoogroups.com In-Reply-To: <b60cd5d20701101208k264abcaek94639e20c0871892@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990701100158s6b775361la8be774e43454df8@...> <eo3c39+t4k3@...> <dc95aa990701101103h63d9c1e8ke025536a0b61f432@...> <b60cd5d20701101208k264abcaek94639e20c0871892@...> X-Google-Sender-Auth: 36659101c83674bf X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Giant piecepacks X-Yahoo-Group-Post: member; u=810525; y=DetAEkN8yvT_GjPhckU94NwNOwAefgk9WLebz_dagw X-Yahoo-Profile: rwhe I'm still not committed to making a giant piecepack for Penguicon, but I'm really happy people are showing such interest. So far, I like plywood best (for the tiles, at least). A 4'x8' piece of plywood that you might buy at Home Depot can be cut up into _exactly_ 3 x 6 = 18 piecepack tiles, or 3 suits. Someone remarked that the store where you buy it will often cut it up for you for free or a nominal charge. Other advantages: * Tiles look like wood because they _are_ wood * Stackable * Nice feel, unlike floppy cloth Disadvantages: * Somewhat fragile (edges may chip unless protected) * Heavy! (consider shipping) A Piecepack Letterbox board would be 9' square. Alien City would be 9'x6'. A game that used a 5x5 board with a hole in the middle would be 7.5' square. If you had to move a pawn on a board 9' square, the farthest you would have to reach would be 4 1/2 feet, so maybe you wouldn't need to walk on the tiles after all. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2879 Return-Path: <brettspiel@...> Received: (qmail 65233 invoked from network); 11 Jan 2007 15:58:42 -0000 Received: from unknown (66.218.66.217) by m26.grp.scd.yahoo.com with QMQP; 11 Jan 2007 15:58:42 -0000 Received: from unknown (HELO n18c.bullet.sp1.yahoo.com) (69.147.64.129) by mta2.grp.scd.yahoo.com with SMTP; 11 Jan 2007 15:58:42 -0000 Received: from [216.252.122.218] by n18.bullet.sp1.yahoo.com with NNFMP; 11 Jan 2007 15:57:26 -0000 Received: from [209.73.164.86] by t3.bullet.sp1.yahoo.com with NNFMP; 11 Jan 2007 15:57:26 -0000 Received: from [66.218.66.71] by t8.bullet.scd.yahoo.com with NNFMP; 11 Jan 2007 15:57:26 -0000 X-Sender: brettspiel@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74775 invoked from network); 11 Jan 2007 15:28:53 -0000 Received: from unknown (66.218.67.34) by m32.grp.scd.yahoo.com with QMQP; 11 Jan 2007 15:28:53 -0000 Received: from unknown (HELO n17c.bullet.sp1.yahoo.com) (69.147.64.126) by mta8.grp.scd.yahoo.com with SMTP; 11 Jan 2007 15:28:53 -0000 Received: from [216.252.122.216] by n17.bullet.sp1.yahoo.com with NNFMP; 11 Jan 2007 15:28:45 -0000 Received: from [66.218.69.2] by t1.bullet.sp1.yahoo.com with NNFMP; 11 Jan 2007 15:28:44 -0000 Received: from [66.218.66.92] by t2.bullet.scd.yahoo.com with NNFMP; 11 Jan 2007 15:28:44 -0000 Date: Thu, 11 Jan 2007 15:28:44 -0000 To: piecepack@yahoogroups.com Message-ID: <eo5l3c+53g2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "Brett Myers" <brettspiel@...> Subject: Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=211816232; y=gHJKODKW3HRcgmt5eGdUfmXEyKhC2VGrvcSizgIFAA9kLYm6Np5i X-Yahoo-Profile: disclamer_c4 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 11 Jan 2007 15:57:25 -0000 Hi all, It just occurred to me that the piecepack would lend itself wel= l to production on a cnc laser cutting machine, such as that used by Steve = Jones of Blue Panther LLC. http://www.bluepantherllc.com/index.htm I tal= ked to Steve at Protospiel last summer and he seemed open to the idea of do= ing custom jobs. I think all he'd need is a image file of some sort (I gues= s you'd need to talk to him directly) and his machine will laser cut and en= grave the pieces. For Piecepacks, I'd probably suggest painting the engrav= ed areas and then clear coating. His machine produces some pretty decent re= sults - the games he had with him at Protospiel looked pretty good and I kn= ow he has fun making them. Anyway, just something that popped into my head= . Brett From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2880 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10789 invoked from network); 11 Jan 2007 17:40:18 -0000 Received: from unknown (66.218.66.217) by m24.grp.scd.yahoo.com with QMQP; 11 Jan 2007 17:40:18 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.246) by mta2.grp.scd.yahoo.com with SMTP; 11 Jan 2007 17:40:18 -0000 Received: by an-out-0708.google.com with SMTP id c25so312544ana for <piecepack@yahoogroups.com>; Thu, 11 Jan 2007 09:40:16 -0800 (PST) Received: by 10.100.127.1 with SMTP id z1mr1153266anc.1168537216917; Thu, 11 Jan 2007 09:40:16 -0800 (PST) Return-Path: <makasoft@...> Received: from ?192.168.1.35? ( [88.22.125.221]) by mx.google.com with ESMTP id c30sm2492447ana.2007.01.11.09.40.15; Thu, 11 Jan 2007 09:40:16 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <eo5l3c+53g2@...> References: <eo5l3c+53g2@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <B4F8C6C5-8606-456C-B3F5-CC5CD5936BDA@...> Content-Transfer-Encoding: 7bit Date: Thu, 11 Jan 2007 18:40:08 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: George <trozo@...> Subject: Re: [piecepack] Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=83471513; y=BY8qRq3NsSIKtDAXgH_9qpJZGhfDrK4Fjqw6FCd9_gG2igI X-Yahoo-Profile: makasoft A piecepack done with a laser cutting machine would be great. This is something I'd like to do myself but they're so expensive... The games on his site do look nice. -Jorge On Jan 11, 2007, at 4:28 PM, Brett Myers wrote: > Hi all, > > It just occurred to me that the piecepack would lend itself well to > production on a cnc laser cutting machine, such as that used by Steve > Jones of Blue Panther LLC. http://www.bluepantherllc.com/index.htm > > I talked to Steve at Protospiel last summer and he seemed open to > the idea of doing custom jobs. I think all he'd need is a image file > of some sort (I guess you'd need to talk to him directly) and his > machine will laser cut and engrave the pieces. For Piecepacks, I'd > probably suggest painting the engraved areas and then clear coating. > His machine produces some pretty decent results - the games he had > with him at Protospiel looked pretty good and I know he has fun making > them. Anyway, just something that popped into my head. > > Brett > > > > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2881 Return-Path: <lefou23@...> X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 3601 invoked from network); 11 Jan 2007 18:10:23 -0000 Received: from unknown (66.218.66.172) by m20.grp.scd.yahoo.com with QMQP; 11 Jan 2007 18:10:23 -0000 Received: from unknown (HELO cpinternet.com) (209.240.224.81) by mta4.grp.scd.yahoo.com with SMTP; 11 Jan 2007 18:10:23 -0000 Received: from [66.233.113.64] (unverified [66.233.113.64]) by cpinternet.com (SurgeMail 3.6a) with ESMTP id 144310679 for <piecepack@yahoogroups.com>; Thu, 11 Jan 2007 12:04:55 -0600 CST Return-Path: <lefou23@...> Mime-Version: 1.0 (Apple Message framework v752.3) In-Reply-To: <B4F8C6C5-8606-456C-B3F5-CC5CD5936BDA@...> References: <eo5l3c+53g2@...> <B4F8C6C5-8606-456C-B3F5-CC5CD5936BDA@...> Message-Id: <05194BBA-DBEE-4324-B4E3-946A7CE7242C@...> Date: Thu, 11 Jan 2007 12:04:48 -0600 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.3) X-Authenticated-User: lefou23@... X-SpamDetect: *: 1.549000 Poly=0.1,Suspicious tags-to-text ratio=1.2,From: ends in numbers=1.0,Aspam=-0.8 X-IP-stats: Incoming Last 2, First 3, in=2, out=0, spam=0 X-External-IP: 66.233.113.64 X-eGroups-Msg-Info: 1:0:0:0 From: George Harnish <lefou23@...> Subject: Re: [piecepack] Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=95081202; y=SWtQdrYYoiJ-gpp3ZtG7WRZPABbxIfNyb54d0Cd-2JhTgw X-Yahoo-Profile: lefou23 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Speaking from 8 years of production experience, I'd suggest screen printing rather than painting. You can get some great ink adhesion on pretty much any substrate/material (wood, pvc, polycarb/lexan, acrylic, glass, foamcore, etc), and hard coat it in the same run. George On Jan 11, 2007, at 11:40 AM, George wrote: > A piecepack done with a laser cutting machine would be great. This is > something I'd like to do myself but they're so expensive... > > The games on his site do look nice. > > -Jorge > > On Jan 11, 2007, at 4:28 PM, Brett Myers wrote: > > > Hi all, > > > > It just occurred to me that the piecepack would lend itself well to > > production on a cnc laser cutting machine, such as that used by > Steve > > Jones of Blue Panther LLC. http://www.bluepantherllc.com/index.htm > > > > I talked to Steve at Protospiel last summer and he seemed open to > > the idea of doing custom jobs. I think all he'd need is a image file > > of some sort (I guess you'd need to talk to him directly) and his > > machine will laser cut and engrave the pieces. For Piecepacks, I'd > > probably suggest painting the engraved areas and then clear coating. > > His machine produces some pretty decent results - the games he had > > with him at Protospiel looked pretty good and I know he has fun > making > > them. Anyway, just something that popped into my head. > > > > Brett > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2882 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66627 invoked from network); 11 Jan 2007 18:19:34 -0000 Received: from unknown (66.218.66.217) by m26.grp.scd.yahoo.com with QMQP; 11 Jan 2007 18:19:34 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.232) by mta2.grp.scd.yahoo.com with SMTP; 11 Jan 2007 18:19:33 -0000 Received: by wx-out-0506.google.com with SMTP id h26so554716wxd for <piecepack@yahoogroups.com>; Thu, 11 Jan 2007 10:19:29 -0800 (PST) Received: by 10.70.68.11 with SMTP id q11mr3374193wxa.1168539569815; Thu, 11 Jan 2007 10:19:29 -0800 (PST) Received: by 10.70.24.18 with HTTP; Thu, 11 Jan 2007 10:19:29 -0800 (PST) Message-ID: <dc95aa990701111019o75ff4aele2fa4e30db2deda2@...> Date: Thu, 11 Jan 2007 10:19:29 -0800 To: piecepack@yahoogroups.com In-Reply-To: <B4F8C6C5-8606-456C-B3F5-CC5CD5936BDA@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eo5l3c+53g2@...> <B4F8C6C5-8606-456C-B3F5-CC5CD5936BDA@...> X-Google-Sender-Auth: 1516bc30f0f1cde9 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=810525; y=-Jgx0TOhEAOh3zzaFuGfUiZL1hPqhrE4F-GFKsuWBQ X-Yahoo-Profile: rwhe It seems that Blue Panther is a game manufacturer and not just a copy shop in wood. They're already producing a game system (Cubed) -- well, technically, it's just a game because it only has one set of rules, but it _wants_ to be a game system. It would seem to be a no-brainer for him to produce a piecepack. With over 150 games you can play with it, all he'd have to do is make the pieces and point people to Piecepack.org. If he used the monochrome JCD Piecepack, it could all be done with laser etching -- there'd be no messing around with paint. It would look fantastic. And all the Blue Panther games seem to cost around $20, so the price would be competitive. Jonathan, why don't you approach him about making the JCD Piecepack one of the games he sells on his site? Ron On 1/11/07, George <trozo@...> wrote: > A piecepack done with a laser cutting machine would be great. This is > something I'd like to do myself but they're so expensive... > > The games on his site do look nice. > > -Jorge > > > On Jan 11, 2007, at 4:28 PM, Brett Myers wrote: > > > Hi all, > > > > It just occurred to me that the piecepack would lend itself well to > > production on a cnc laser cutting machine, such as that used by Steve > > Jones of Blue Panther LLC. http://www.bluepantherllc.com/index.htm > > > > I talked to Steve at Protospiel last summer and he seemed open to > > the idea of doing custom jobs. I think all he'd need is a image file > > of some sort (I guess you'd need to talk to him directly) and his > > machine will laser cut and engrave the pieces. For Piecepacks, I'd > > probably suggest painting the engraved areas and then clear coating. > > His machine produces some pretty decent results - the games he had > > with him at Protospiel looked pretty good and I know he has fun making > > them. Anyway, just something that popped into my head. > > > > Brett > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2883 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89491 invoked from network); 11 Jan 2007 22:24:28 -0000 Received: from unknown (66.218.66.218) by m34.grp.scd.yahoo.com with QMQP; 11 Jan 2007 22:24:28 -0000 Received: from unknown (HELO smtp100.rog.mail.re2.yahoo.com) (206.190.36.78) by mta3.grp.scd.yahoo.com with SMTP; 11 Jan 2007 22:24:27 -0000 Received: (qmail 34528 invoked from network); 11 Jan 2007 22:21:00 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp100.rog.mail.re2.yahoo.com with SMTP; 11 Jan 2007 22:21:00 -0000 X-YMail-OSG: BjNrg0AVM1k7EHn4EFqxpz9jWpY7MlWWi76vVQwBkwSON3BjFasz2FApbdnI.dTnvg-- To: piecepack@yahoogroups.com Date: Thu, 11 Jan 2007 17:20:59 -0500 User-Agent: KMail/1.9.5 References: <eo5l3c+53g2@...> <B4F8C6C5-8606-456C-B3F5-CC5CD5936BDA@...> <dc95aa990701111019o75ff4aele2fa4e30db2deda2@...> In-Reply-To: <dc95aa990701111019o75ff4aele2fa4e30db2deda2@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?utf-8?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200701111720.59382.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=40724796; y=5Y35-FrUzg9p7oqztdIUSfQacVPKIWMy_SxfPrii-0HpnJjG X-Yahoo-Profile: porter235 On Thursday 11 January 2007 13:19, Ron Hale-Evans wrote: > If he used the monochrome > JCD Piecepack, it could all be done with laser etching -- there'd be > no messing around with paint. It would look fantastic. And all the > Blue Panther games seem to cost around $20, so the price would be > competitive. > > Jonathan, why don't you approach him about making the JCD Piecepack > one of the games he sells on his site? > > Ron Clark has suggested the same to me (before Christmas actually) and it is on my todo list... my freakin' huge todo list :( It would be super cool. JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2884 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35660 invoked from network); 12 Jan 2007 01:51:07 -0000 Received: from unknown (66.218.67.36) by m25.grp.scd.yahoo.com with QMQP; 12 Jan 2007 01:51:07 -0000 Received: from unknown (HELO smtp107.rog.mail.re2.yahoo.com) (68.142.225.205) by mta10.grp.scd.yahoo.com with SMTP; 12 Jan 2007 01:51:07 -0000 Received: (qmail 4054 invoked from network); 12 Jan 2007 01:50:02 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp107.rog.mail.re2.yahoo.com with SMTP; 12 Jan 2007 01:50:02 -0000 X-YMail-OSG: ve62hMEVM1ngEBHDbYTFgmRkZcuRcdeB5DRpGsgWWVylD_L0mLWWJfN2ME4xl.qlRA-- To: piecepack@yahoogroups.com Date: Thu, 11 Jan 2007 20:50:02 -0500 User-Agent: KMail/1.9.5 References: <eo5l3c+53g2@...> <dc95aa990701111019o75ff4aele2fa4e30db2deda2@...> <200701111720.59382.porter235@...> In-Reply-To: <200701111720.59382.porter235@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?utf-8?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200701112050.02869.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=40724796; y=KeflDEl1XSestR2cDnLFsPGlrrd0cpD3PkC3gzwpJgbkuegv X-Yahoo-Profile: porter235 I have sent the first email to Steve. I will let you all know when/if I hear back. Thank you for your encouragement. JCD On Thursday 11 January 2007 17:20, Porter235 wrote: > > Jonathan, why don't you approach him about making the JCD Piecepack > > one of the games he sells on his site? > > > > Ron > > Clark has suggested the same to me (before Christmas actually) and it is on > my todo list... my freakin' huge todo list :( It would be super cool. > > JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2885 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92126 invoked from network); 12 Jan 2007 03:49:42 -0000 Received: from unknown (66.218.66.217) by m32.grp.scd.yahoo.com with QMQP; 12 Jan 2007 03:49:42 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.236) by mta2.grp.scd.yahoo.com with SMTP; 12 Jan 2007 03:49:41 -0000 Received: by wx-out-0506.google.com with SMTP id h29so659381wxd for <piecepack@yahoogroups.com>; Thu, 11 Jan 2007 19:48:39 -0800 (PST) Received: by 10.70.8.8 with SMTP id 8mr367990wxh.1168573719494; Thu, 11 Jan 2007 19:48:39 -0800 (PST) Received: by 10.70.24.18 with HTTP; Thu, 11 Jan 2007 19:48:39 -0800 (PST) Message-ID: <dc95aa990701111948w580d23d9jb55c9619798ffde3@...> Date: Thu, 11 Jan 2007 19:48:39 -0800 To: piecepack@yahoogroups.com In-Reply-To: <200701112050.02869.porter235@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eo5l3c+53g2@...> <dc95aa990701111019o75ff4aele2fa4e30db2deda2@...> <200701111720.59382.porter235@...> <200701112050.02869.porter235@...> X-Google-Sender-Auth: a5b7db6e7524b44b X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=810525; y=AqDzs-4oFmCKRxkW7UKEhctZRQQqV-KctisjEQKeYg X-Yahoo-Profile: rwhe Thanks, Jonathan! That's so cool. The more manufacturers of the piecepack there are, the more the piecepack meme will thrive, and that's good for everyone reading this (I can only assume). Marty points out that Blue Panther also works with plastic and other materials: http://www.bluepantherllc.com/Prototypes.htm A laser-cut, laser-engraved plastic piecepack would be nice too... Ron On 1/11/07, Porter235 <porter235@...> wrote: > I have sent the first email to Steve. I will let you all know when/if I hear > back. > > Thank you for your encouragement. > JCD > > On Thursday 11 January 2007 17:20, Porter235 wrote: > > > Jonathan, why don't you approach him about making the JCD Piecepack > > > one of the games he sells on his site? > > > > > > Ron > > > > Clark has suggested the same to me (before Christmas actually) and it is on > > my todo list... my freakin' huge todo list :( It would be super cool. > > > > JCD > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2886 Return-Path: <barry.reber@...> Received: (qmail 42044 invoked from network); 13 Jan 2007 21:01:23 -0000 Received: from unknown (66.218.67.36) by m24.grp.scd.yahoo.com with QMQP; 13 Jan 2007 21:01:23 -0000 Received: from unknown (HELO n17c.bullet.sp1.yahoo.com) (69.147.64.126) by mta10.grp.scd.yahoo.com with SMTP; 13 Jan 2007 21:01:23 -0000 Received: from [216.252.122.216] by n17.bullet.sp1.yahoo.com with NNFMP; 13 Jan 2007 20:59:47 -0000 Received: from [66.218.69.3] by t1.bullet.sp1.yahoo.com with NNFMP; 13 Jan 2007 20:59:47 -0000 Received: from [66.218.66.82] by t3.bullet.scd.yahoo.com with NNFMP; 13 Jan 2007 20:59:47 -0000 X-Sender: barry.reber@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40516 invoked from network); 12 Jan 2007 21:22:37 -0000 Received: from unknown (66.218.66.216) by m29.grp.scd.yahoo.com with QMQP; 12 Jan 2007 21:22:37 -0000 Received: from unknown (HELO n6c.bullet.sp1.yahoo.com) (69.147.64.164) by mta1.grp.scd.yahoo.com with SMTP; 12 Jan 2007 21:22:37 -0000 Received: from [216.252.122.218] by n6.bullet.sp1.yahoo.com with NNFMP; 12 Jan 2007 21:21:31 -0000 Received: from [209.73.164.86] by t3.bullet.sp1.yahoo.com with NNFMP; 12 Jan 2007 21:21:31 -0000 Received: from [66.218.66.80] by t8.bullet.scd.yahoo.com with NNFMP; 12 Jan 2007 21:21:31 -0000 Date: Fri, 12 Jan 2007 21:21:30 -0000 To: piecepack@yahoogroups.com Message-ID: <eo8u4q+onlh@...> In-Reply-To: <dc95aa990701111948w580d23d9jb55c9619798ffde3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "palindromic_man" <barry.reber@...> Subject: Re: Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=204848421; y=gYUptmSvGlkiN60bxE6pCJg06ai2D_9WKHFva4yo8BdIRjZwt58y8tXC X-Yahoo-Profile: palindromic_man X-eGroups-Approved-By: prophesor <prophesor@...> via web; 13 Jan 2007 20:59:47 -0000 Hi all (this is my first or second post), when I saw this thread I had a c= razy idea: use something like fundable.org to get enough pledges/pre-orders= for piecepacks to buy your own laser-etch machine, which you could then us= e to make you piecepacks with.. I haven't done any comparison shopping b= ut here's an etcher for $1299: http://www.iehk.net/Products/IE300.html I s= hould just do it, but have neither the time nor the inclination at the mome= nt; everyone else is probably in the same situation. My wife and I made = 10 piecepacks to give to family at christmas, and laser-etched pieces would= have been way cooler than poorly painted (but still pretty cool) ones. -B= arry --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote= : > > Thanks, Jonathan! That's so cool. The more manufacturers of the > pie= cepack there are, the more the piecepack meme will thrive, and > that's goo= d for everyone reading this (I can only assume). > > Marty points out that= Blue Panther also works with plastic and other materials: > > http://www.= bluepantherllc.com/Prototypes.htm > > A laser-cut, laser-engraved plastic = piecepack would be nice too... > > Ron > > On 1/11/07, Porter235 <porter2= 35@...> wrote: > > I have sent the first email to Steve. I will let you all= know when/if I hear > > back. > > > > Thank you for your encouragement. > = > JCD > > > > On Thursday 11 January 2007 17:20, Porter235 wrote: > > > > J= onathan, why don't you approach him about making the JCD Piecepack > > > > = one of the games he sells on his site? > > > > > > > > Ron > > > > > > Clar= k has suggested the same to me (before Christmas actually) and it is on > >= > my todo list... my freakin' huge todo list :( It would be super cool. > = > > > > > JCD > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > = > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind = Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > C= enter for Ludic Synergy: http://www.ludism.org/ > (revilous life proving ay= e the death of ronaldses when winpower wine has > bucked the kick on p= oor won man) > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2887 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20031 invoked from network); 15 Jan 2007 15:57:10 -0000 Received: from unknown (66.218.66.172) by m29.grp.scd.yahoo.com with QMQP; 15 Jan 2007 15:57:10 -0000 Received: from unknown (HELO smtp104.rog.mail.re2.yahoo.com) (206.190.36.82) by mta4.grp.scd.yahoo.com with SMTP; 15 Jan 2007 15:57:10 -0000 Received: (qmail 33358 invoked from network); 15 Jan 2007 15:57:02 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp104.rog.mail.re2.yahoo.com with SMTP; 15 Jan 2007 15:57:02 -0000 X-YMail-OSG: KewFO9MVM1k5_jSX.oPKRKQw67giwpek.JSMwAVGTWTItol7NBp6wnxvWfXjBamGoQ-- To: piecepack@yahoogroups.com Date: Mon, 15 Jan 2007 10:57:02 -0500 User-Agent: KMail/1.9.5 References: <eo5l3c+53g2@...> <200701111720.59382.porter235@...> <200701112050.02869.porter235@...> In-Reply-To: <200701112050.02869.porter235@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?iso-8859-1?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200701151057.03024.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=40724796; y=6FeY5EQoxDdp2V7CFTW66dxU7xrb_NQ8dNJA49VEyobIQ26G X-Yahoo-Profile: porter235 Coversations with Steve are going well, and it appears we are both excited about Blue Panther producing the JCDpiecepack. (He has added some teaser text to his home page http://www.bluepantherllc.com/ ) Some minor changes are going to happen with version 3 which will be the one produced by Blue Panther. You can get a peek at http://www.ludism.org/ppwiki/JcdPiecepack He has mentioned a few options for materials: baltic birch (natural color, stained, painted, or "reverse image"), hardwood tiles, and acrylic. We haven't made any choices yet about what we think will work best. As well, I don't know what the dice or pawns will end up like, as I have just asked what kind of options I have. (Though http://www.bluepantherllc.com/Prototypes.htm shows some spiffy custom dice, that would be really nice to have for the piecepack!) JCD On Thursday 11 January 2007 20:50, Porter235 wrote: > I have sent the first email to Steve. I will let you all know when/if I > hear back. > > Thank you for your encouragement. > JCD > > On Thursday 11 January 2007 17:20, Porter235 wrote: > > > Jonathan, why don't you approach him about making the JCD Piecepack > > > one of the games he sells on his site? > > > > > > Ron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2890 Return-Path: <steve@...> Received: (qmail 67018 invoked from network); 15 Jan 2007 20:11:45 -0000 Received: from unknown (66.218.66.167) by m36.grp.scd.yahoo.com with QMQP; 15 Jan 2007 20:11:45 -0000 Received: from unknown (HELO n10c.bullet.sp1.yahoo.com) (69.147.64.105) by mta6.grp.scd.yahoo.com with SMTP; 15 Jan 2007 20:11:42 -0000 Received: from [216.252.122.218] by n10.bullet.sp1.yahoo.com with NNFMP; 15 Jan 2007 20:10:45 -0000 Received: from [209.73.164.83] by t3.bullet.sp1.yahoo.com with NNFMP; 15 Jan 2007 20:10:45 -0000 Received: from [66.218.66.81] by t7.bullet.scd.yahoo.com with NNFMP; 15 Jan 2007 20:10:45 -0000 X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2167 invoked from network); 14 Jan 2007 02:21:15 -0000 Received: from unknown (66.218.66.218) by m37a.grp.scd.yahoo.com with QMQP; 14 Jan 2007 02:21:15 -0000 Received: from unknown (HELO n10c.bullet.sp1.yahoo.com) (69.147.64.105) by mta3.grp.scd.yahoo.com with SMTP; 14 Jan 2007 02:21:15 -0000 Received: from [216.252.122.218] by n10.bullet.sp1.yahoo.com with NNFMP; 14 Jan 2007 02:21:11 -0000 Received: from [209.73.164.83] by t3.bullet.sp1.yahoo.com with NNFMP; 14 Jan 2007 02:21:11 -0000 Received: from [66.218.66.83] by t7.bullet.scd.yahoo.com with NNFMP; 14 Jan 2007 02:21:11 -0000 Date: Sun, 14 Jan 2007 02:21:10 -0000 To: piecepack@yahoogroups.com Message-ID: <eoc42m+pop9@...> In-Reply-To: <eo8u4q+onlh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: Re: Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=295053027; y=QrHXoyrAA9O-2HoFOvIKAAIOr1J6BV4pvZiLGLlff4J-hHl-68PRdauNDXc7K2vhW6w9XA X-Yahoo-Profile: bluepanthr88 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 15 Jan 2007 20:10:43 -0000 Hi: This is Steve Jones (of Blue Panther LLC). Just joined your group th= is evening. Of course, the last few days of your group's discussion have= been very interesting, from my perspective. There are a few questions abo= ut the JCD Piecepack and others so I'll try to cover them all. 1) We are = looking at doing the JCD Piecepack - it does seem to be a good match, espe= cially since it is specifically intended to be "monochrome". Once we get= the artwork in the right format, we'll run a few pieces and post a pictur= e here or on our website. 2) It's possible to do the JCD Piecepack in a va= riety of materials, hardwoods, baltic birch, plastic. For starters, we'll= try baltic birch with a polyurethane clear coat - these pieces will look = like most of the games on our website. A light colored wood with darker = contrast engraved symbols on it. 3) If you would indulge a short market= research question - would you like to see parts in a cloth bag or a woode= n box with finger joints (about 6"x2.5"x2.5") like we use for most of our = other games? 4) Someone mentioned Cubed, the Cubic system is similar in in= tent to Piecepack, except with rock, paper, scissors on dice. Right now i= t's a BP product, but it could go the same way as Piecepack system. 5) Pl= astic - parts can be done in acrylic or similar - allowing a wide variety = of colors ranging from transparent (clear) to transluscent (think neon col= ors) to solid with little light transmission. There's also something call= ed "engraver's plastic" which would also work (this is the stuff they make= nameplates from). For us it's just as easy to work in plastic, but sin= ce plastic is way more expensive, the price would be alot higher, probabl= y 50-100% more. 6) The IEHK laser engraver. It's very cheap, and we looke= d at getting it for Blue Panther. When they refused to provide the conta= ct info for any current users of their equipment in the US, we decided it = was risky to continue further. If it's the model I'm thinking of, be awar= e that it is WATER COOLED and YOU have to monitor the temperature, accordi= ng to their literature. Also, check out the software side and ensure that= it can handle a variety of file formats. Perhaps the design has changed o= r improved since we looked at it, just check it out thoroughly... Steve J= ones Blue Panther LLC (and Protospiel guy) --- In piecepack@yahoogroups.= com, "palindromic_man" <barry.reber@...> wrote: > > Hi all (this is my fir= st or second post), > > when I saw this thread I had a crazy idea: use som= ething like > fundable.org to get enough pledges/pre-orders for piecepacks = to buy > your own laser-etch machine, which you could then use to make you = > piecepacks with.. > > I haven't done any comparison shopping but here'= s an etcher for $1299: > http://www.iehk.net/Products/IE300.html > > I sh= ould just do it, but have neither the time nor the inclination at > the mo= ment; everyone else is probably in the same situation. > > My wife and I= made 10 piecepacks to give to family at christmas, and > laser-etched piec= es would have been way cooler than poorly painted > (but still pretty cool)= ones. > > -Barry > > > > --- In piecepack@yahoogroups.com, "Ron Hale-E= vans" <rwhe@> wrote: > > > > Thanks, Jonathan! That's so cool. The more man= ufacturers of the > > piecepack there are, the more the piecepack meme will= thrive, and > > that's good for everyone reading this (I can only assume).= > > > > Marty points out that Blue Panther also works with plastic and o= ther > materials: > > > > http://www.bluepantherllc.com/Prototypes.htm > >= > > A laser-cut, laser-engraved plastic piecepack would be nice too... > = > > > Ron > > > > On 1/11/07, Porter235 <porter235@> wrote: > > > I have = sent the first email to Steve. I will let you all know > when/if I hear > >= > back. > > > > > > Thank you for your encouragement. > > > JCD > > > > > = > On Thursday 11 January 2007 17:20, Porter235 wrote: > > > > > Jonathan, w= hy don't you approach him about making the JCD > Piecepack > > > > > one of= the games he sells on his site? > > > > > > > > > > Ron > > > > > > > > Cl= ark has suggested the same to me (before Christmas actually) > and it is on= > > > > my todo list... my freakin' huge todo list :( It would be super >= cool. > > > > > > > > JCD > > > > > > > > > > > > Yahoo! Groups Links > > = > > > > > > > > > > > > > > > > > > > -- > > Ron Hale-Evans ... rwhe= @ ... http://ron.ludism.org/ > > Mind Performance Hacks book: http://www.o= reilly.com/catalog/mindperfhks/ > > Center for Ludic Synergy: http://ww= w.ludism.org/ > > (revilous life proving aye the death of ronaldses when wi= npower wine has > > bucked the kick on poor won man) > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2891 Return-Path: <steve@...> Received: (qmail 93856 invoked from network); 15 Jan 2007 20:10:12 -0000 Received: from unknown (66.218.66.218) by m37.grp.scd.yahoo.com with QMQP; 15 Jan 2007 20:10:12 -0000 Received: from unknown (HELO n17b.bullet.sp1.yahoo.com) (69.147.64.125) by mta3.grp.scd.yahoo.com with SMTP; 15 Jan 2007 20:10:12 -0000 Received: from [216.252.122.216] by n17.bullet.sp1.yahoo.com with NNFMP; 15 Jan 2007 20:09:34 -0000 Received: from [209.73.164.86] by t1.bullet.sp1.yahoo.com with NNFMP; 15 Jan 2007 20:09:34 -0000 Received: from [66.218.66.80] by t8.bullet.scd.yahoo.com with NNFMP; 15 Jan 2007 20:09:34 -0000 X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77070 invoked from network); 14 Jan 2007 16:51:53 -0000 Received: from unknown (66.218.67.36) by m32.grp.scd.yahoo.com with QMQP; 14 Jan 2007 16:51:53 -0000 Received: from unknown (HELO n25.bullet.scd.yahoo.com) (66.94.237.54) by mta10.grp.scd.yahoo.com with SMTP; 14 Jan 2007 16:51:53 -0000 Received: from [66.218.69.2] by n25.bullet.scd.yahoo.com with NNFMP; 14 Jan 2007 16:50:11 -0000 Received: from [66.218.66.87] by t2.bullet.scd.yahoo.com with NNFMP; 14 Jan 2007 16:50:11 -0000 Date: Sun, 14 Jan 2007 16:50:09 -0000 To: piecepack@yahoogroups.com Message-ID: <eodn01+4j31@...> In-Reply-To: <eo8u4q+onlh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: Re: Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=295053027; y=YagPzNwU4MDx712DgCDWov0bu6yGXaclcKvf7Qwibf8nd2gqIEJX4bLK56m5n0OweyyFvA X-Yahoo-Profile: bluepanthr88 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 15 Jan 2007 20:09:34 -0000 Hi: This is Steve Jones (Blue Panther LLC) and the recent posts are, of c= ourse, of interest to us. First, let's answer a few questions... 1) Yup,= we're looking at publishing the JCD piecepack - it's a good match for our= equipment. We'll be making some pieces and I'll post them here or on ww= w.bluepantherllc.com shortly. 2) With a laser, we can engrave birch, hardw= ood, plywood, plastic and a variety of materials. Most likely, the piece= pack would be birch with a polyurethane surface coat. Plastic can be don= e - transparent, transluscent or solid (like engraver's plastic), but it = is significantly more expensive raw material, so the final price of a piec= epack would probably not get alot of takers... It might be the kind of th= ing we would make for a contest, though. 3) The IEHK laser is indeed cheap= . We looked at it, but the vendor would not give us a list of contacts in= the US to ask about how the product worked for them. Also, note that it = is WATER cooled, and you supply the water - it is not a closed system. Th= ere were also some file format, printer driver concerns. It might be a gr= eat system, and I might take a chance on it for a hobby tool, but I wouldn= 't buy it for a business. 4) A little bit of market research. If you'v= e visited our site, you would see that our games come in wood boxes. The = question I would ask of this group is whether you would prefer the pieces = in small wood boxes (say 6"x2.5"x"2.5") or in drawstring bags? A wood bo= x is slightly more expensive, but not by much. 5) We have a game of our o= wn called Cubed, which is rock paper scissors in 3D with dice. There are = 24 dice in 4 colors, along with a wooden 5x5 board and the rules to 3 diff= erent, but related games. Right now it is a BP product, but it might be t= he kind of to release into the public domain, similar to Piecepack - what = do you think of the idea? SJ Steve Jones Blue Panther --- In piecepack= @yahoogroups.com, "palindromic_man" <barry.reber@...> wrote: > > Hi all (t= his is my first or second post), > > when I saw this thread I had a crazy = idea: use something like > fundable.org to get enough pledges/pre-orders fo= r piecepacks to buy > your own laser-etch machine, which you could then use= to make you > piecepacks with.. > > I haven't done any comparison shopp= ing but here's an etcher for $1299: > http://www.iehk.net/Products/IE300.h= tml > > I should just do it, but have neither the time nor the inclination= at > the moment; everyone else is probably in the same situation. > > = My wife and I made 10 piecepacks to give to family at christmas, and > lase= r-etched pieces would have been way cooler than poorly painted > (but still= pretty cool) ones. > > -Barry > > > > --- In piecepack@yahoogroups.com= , "Ron Hale-Evans" <rwhe@> wrote: > > > > Thanks, Jonathan! That's so cool.= The more manufacturers of the > > piecepack there are, the more the piecep= ack meme will thrive, and > > that's good for everyone reading this (I can = only assume). > > > > Marty points out that Blue Panther also works with p= lastic and other > materials: > > > > http://www.bluepantherllc.com/Proto= types.htm > > > > A laser-cut, laser-engraved plastic piecepack would be n= ice too... > > > > Ron > > > > On 1/11/07, Porter235 <porter235@> wrote: = > > > I have sent the first email to Steve. I will let you all know > when/= if I hear > > > back. > > > > > > Thank you for your encouragement. > > > J= CD > > > > > > On Thursday 11 January 2007 17:20, Porter235 wrote: > > > > = > Jonathan, why don't you approach him about making the JCD > Piecepack > >= > > > one of the games he sells on his site? > > > > > > > > > > Ron > > >= > > > > > Clark has suggested the same to me (before Christmas actually) >= and it is on > > > > my todo list... my freakin' huge todo list :( It woul= d be super > cool. > > > > > > > > JCD > > > > > > > > > > > > Yahoo! Grou= ps Links > > > > > > > > > > > > > > > > > > > > > -- > > Ron Hale-E= vans ... rwhe@ ... http://ron.ludism.org/ > > Mind Performance Hacks book: = http://www.oreilly.com/catalog/mindperfhks/ > > Center for Ludic Syner= gy: http://www.ludism.org/ > > (revilous life proving aye the death of rona= ldses when winpower wine has > > bucked the kick on poor won man) > >= > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2893 Return-Path: <kistaro@...> X-Sender: kistaro@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5857 invoked from network); 15 Jan 2007 20:34:31 -0000 Received: from unknown (66.218.67.36) by m41.grp.scd.yahoo.com with QMQP; 15 Jan 2007 20:34:31 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.244) by mta10.grp.scd.yahoo.com with SMTP; 15 Jan 2007 20:34:31 -0000 Received: by an-out-0708.google.com with SMTP id c36so968279ana for <piecepack@yahoogroups.com>; Mon, 15 Jan 2007 12:33:27 -0800 (PST) Received: by 10.64.27.7 with SMTP id a7mr6287059qba.1168893206916; Mon, 15 Jan 2007 12:33:26 -0800 (PST) Received: by 10.64.151.1 with HTTP; Mon, 15 Jan 2007 12:33:26 -0800 (PST) Message-ID: <7052cf00701151233m615d639fqf89c98e6d9cafb24@...> Date: Mon, 15 Jan 2007 14:33:26 -0600 To: piecepack@yahoogroups.com In-Reply-To: <NFBBLOCMMLECOOLOIONCIEDGEIAA.disaac2@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <200701151057.03024.porter235@...> <NFBBLOCMMLECOOLOIONCIEDGEIAA.disaac2@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Kistaro Windrider" <kistaro@...> Subject: Re: [piecepack] Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=201551236; y=T2aTG1DteESXkIJnkoCz4qcd9XB6aCmf2RYXX8bJeQSPL0XH1QBbewU2vYg X-Yahoo-Profile: kistaro_windrider > One concern I have with wooden pieces where hidden > information is required, it is not that hard to be able > to distinguish wooden pieces from each other from their > back sides. Whether by color or texturing, each tile is > going to have it's own unique features. > > Has anyone found this to be an issue in the past? Yes. As much as I like my Mesomorph wooden Piecepack set, the Ace of Arms coin is double marked- the stamp on both sides is faint enough that it's obvious to anybody even slightly familiar with my set which ace is Arms and which Arms is the Ace- it's visually different from the others. The Null of Crows tile has a (natural) mark in the wood that also makes it visually distinctive. With a bit of study, I could probably learn to reliably identify most of the "hidden" pieces in my set. > I would suggest using acrylic for the pieces as it will > be more uniform and harder to tell the pieces apart. Agreed. I like hidden information, and I can't hide anything that requires Aces or Arms in coins, at least not perfectly! That little bit of knowledge can be important- and frustrating when I'd rather not know, because it's hard to ignore. > (Next best option would be painted wood, but the grain > textures could still possibly make them identifiable.) Not if the paint is opaque. If it isn't, though it will do nearly no good- the grain texture is very identifiable on my set... --Adam Norberg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2894 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75218 invoked from network); 15 Jan 2007 20:32:50 -0000 Received: from unknown (66.218.66.217) by m37.grp.scd.yahoo.com with QMQP; 15 Jan 2007 20:32:50 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.234) by mta2.grp.scd.yahoo.com with SMTP; 15 Jan 2007 20:32:50 -0000 Received: by wx-out-0506.google.com with SMTP id i28so1829691wxd for <piecepack@yahoogroups.com>; Mon, 15 Jan 2007 12:32:45 -0800 (PST) Received: by 10.70.67.10 with SMTP id p10mr8677668wxa.1168893164604; Mon, 15 Jan 2007 12:32:44 -0800 (PST) Received: by 10.70.24.18 with HTTP; Mon, 15 Jan 2007 12:32:44 -0800 (PST) Message-ID: <dc95aa990701151232l31535f2bvecd411b29a19aab0@...> Date: Mon, 15 Jan 2007 12:32:44 -0800 To: piecepack@yahoogroups.com In-Reply-To: <NFBBLOCMMLECOOLOIONCIEDGEIAA.disaac2@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <200701151057.03024.porter235@...> <NFBBLOCMMLECOOLOIONCIEDGEIAA.disaac2@...> X-Google-Sender-Auth: c6b401a0d005ead4 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=810525; y=C-rBX_q2Fh-IxanK0CJSh1OZ6qCwr4dDYTmOrN9Jqg X-Yahoo-Profile: rwhe On 1/15/07, Dan Isaac 2 <disaac2@...> wrote: > I am a bit of a long-time lurker, and don't actually even > own a piecepack, but I had some comments on this discussion... > > > -----Original Message----- > > Coversations with Steve are going well, and it appears > > we are both excited about Blue Panther producing the > > JCDpiecepack. (He has added some teaser text > > to his home page http://www.bluepantherllc.com/ ) > > > > Great news. > > > He has mentioned a few options for materials: > > baltic birch (natural color, stained, painted, or > > "reverse image"), hardwood tiles, and acrylic. > > One concern I have with wooden pieces where hidden > information is required, it is not that hard to be able > to distinguish wooden pieces from each other from their > back sides. Whether by color or texturing, each tile is > going to have it's own unique features. > > Has anyone found this to be an issue in the past? > > I would suggest using acrylic for the pieces as it will > be more uniform and harder to tell the pieces apart. That's sort of what I was saying earlier, Dan. Personally, I haven't found being able to tell pieces apart a big issue so far, because I mostly play piecepack games casually, with friends. It's easy to imagine a situation where it would be an issue, though, say a tournament at a gaming convention where there's a substantial prize at stake. Having uniform, machine-cut plastic pieces would be a big plus in such a situation. Steve, would it be possible to make two kinds of piecepack: an inexpensive wooden one and a more expensive acrylic one for serious play? Maybe the latter could be a custom order. A box (versus a bag) would be nice for the piecepack, but I don't have a strong preference. Thanks, all! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2895 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70066 invoked from network); 15 Jan 2007 20:47:10 -0000 Received: from unknown (66.218.67.35) by m26.grp.scd.yahoo.com with QMQP; 15 Jan 2007 20:47:10 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta9.grp.scd.yahoo.com with SMTP; 15 Jan 2007 20:47:09 -0000 Received: from marty by rook.ludism.org with local (Exim 3.36 #1 (Debian)) id 1H6YYw-0006yA-00 for <piecepack@yahoogroups.com>; Mon, 15 Jan 2007 12:36:14 -0800 Date: Mon, 15 Jan 2007 12:36:14 -0800 To: piecepack@yahoogroups.com Message-ID: <20070115203614.GW28492@...> References: <eo8u4q+onlh@...> <eodn01+4j31@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <eodn01+4j31@...> User-Agent: Mutt/1.5.9i X-eGroups-Msg-Info: 1:0:0:0 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] Re: Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=38766222; y=_nzradyOmkoUO9oxmHwh7Yiaet8VvBUYuvyFaYmsUldrc_4XiZc X-Yahoo-Profile: seadragon66 > 1) Yup, we're looking at publishing the JCD piecepack - it's a good > match for our equipment. We'll be making some pieces and I'll post > them here or on www.bluepantherllc.com shortly. As others have said, this is exciting news. > 2) With a laser, we can engrave birch, hardwood, plywood, plastic > and a variety of materials. Most likely, the piecepack would be > birch with a polyurethane surface coat. Plastic can be done - > transparent, transluscent or solid (like engraver's plastic), but it > is significantly more expensive raw material, so the final price of > a piecepack would probably not get alot of takers... It might be > the kind of thing we would make for a contest, though. I think the birch will work fine, especially for a first go. With high-quality wood, I don't think the grain patterns will be so obvious as to make them extremely easy to "read" from the back, and I think your point about cost is well taken. It's good to know that you could produce a plastic version at some point for those who really want one and would be willing to pay for it. > 4) A little bit of market research. If you've visited our site, you > would see that our games come in wood boxes. The question I would > ask of this group is whether you would prefer the pieces in small > wood boxes (say 6"x2.5"x"2.5") or in drawstring bags? A wood box is > slightly more expensive, but not by much. I think the boxes are nice. I think the bag would be useful, as there are several piecepack games that involve drawing tiles or other items out of a bag or setting them up randomly, so that a draw bag would be functional in terms of the game. Not as easy to store, though. > 5) We have a game of our own called Cubed, which is rock paper > scissors in 3D with dice. There are 24 dice in 4 colors, along with > a wooden 5x5 board and the rules to 3 different, but related games. > Right now it is a BP product, but it might be the kind of to release > into the public domain, similar to Piecepack - what do you think of Cubed looks like a really interesting system, in itself and in potential for combining with other systems to create new games. Putting it into the public domain would be way cool. :-> I don't know how often you attend conventions and so on for marketing purposes, but if you do that kind of thing, have you considered trying to have this ready for Penguicon in April? (http://www.penguicon.org/) I know at least Ron and some other members of this list are planning to attend and would be happy to talk up the piecepack, and it's a natural fit for the event. Marty -- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ Marty Hale-Evans marty@... Seattle WA, USA Keywords: puppies, grammar, Discworld, fat-lib, Populuxe, origami, AgeOfRenaissance, fish&chips, elephants, etiquette, technoculture, Colbert, MontyPython, beads, TexasHold'Em, TheWho, titanium spork. \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2896 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54361 invoked from network); 15 Jan 2007 21:43:31 -0000 Received: from unknown (66.218.66.216) by m33.grp.scd.yahoo.com with QMQP; 15 Jan 2007 21:43:31 -0000 Received: from unknown (HELO lvs00-fl-n06.ftl.affinity.com) (216.219.253.152) by mta1.grp.scd.yahoo.com with SMTP; 15 Jan 2007 21:43:31 -0000 Received: ("??"@...) by ams006.ftl.affinity.com id S375602AbXAOVmK for <piecepack@yahoogroups.com>; Mon, 15 Jan 2007 16:42:10 -0500 References: <200701151057.03024.porter235@...> <NFBBLOCMMLECOOLOIONCIEDGEIAA.disaac2@...> <7052cf00701151233m615d639fqf89c98e6d9cafb24@...> In-Reply-To: <7052cf00701151233m615d639fqf89c98e6d9cafb24@...> To: piecepack@yahoogroups.com Date: Mon, 15 Jan 2007 16:42:08 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S375602AbXAOVmK/20070115214212Z+1102@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=295053027; y=3I3dCZkAzewrkt_UtL8itgaXoX3U25UWcP239ZKvZcelefmCfmoX8rLVF3LQYIq48Da7Fw X-Yahoo-Profile: bluepanthr88 One solution to the question of wood grain would be to use painted wood. The colors would have to be relatively dark to overcome the grain underneath - if you are concerned about having perfect hidden information. Parts look pretty good in a navy blue paint, I have found, at least for the wood we use at Blue Panther. SJ Kistaro Windrider writes: >> One concern I have with wooden pieces where hidden >> information is required, it is not that hard to be able >> to distinguish wooden pieces from each other from their >> back sides. Whether by color or texturing, each tile is >> going to have it's own unique features. >> >> Has anyone found this to be an issue in the past? > > Yes. As much as I like my Mesomorph wooden Piecepack set, the Ace of > Arms coin is double marked- the stamp on both sides is faint enough > that it's obvious to anybody even slightly familiar with my set which > ace is Arms and which Arms is the Ace- it's visually different from > the others. The Null of Crows tile has a (natural) mark in the wood > that also makes it visually distinctive. With a bit of study, I could > probably learn to reliably identify most of the "hidden" pieces in my > set. > >> I would suggest using acrylic for the pieces as it will >> be more uniform and harder to tell the pieces apart. > > Agreed. I like hidden information, and I can't hide anything that > requires Aces or Arms in coins, at least not perfectly! That little > bit of knowledge can be important- and frustrating when I'd rather not > know, because it's hard to ignore. > >> (Next best option would be painted wood, but the grain >> textures could still possibly make them identifiable.) > > Not if the paint is opaque. If it isn't, though it will do nearly no > good- the grain texture is very identifiable on my set... > > --Adam Norberg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2897 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55453 invoked from network); 15 Jan 2007 22:01:10 -0000 Received: from unknown (66.218.66.218) by m30.grp.scd.yahoo.com with QMQP; 15 Jan 2007 22:01:09 -0000 Received: from unknown (HELO lvs00-fl-n03.ftl.affinity.com) (216.219.253.136) by mta3.grp.scd.yahoo.com with SMTP; 15 Jan 2007 22:01:08 -0000 Received: ("??"@...) by ams003.ftl.affinity.com id S375004AbXAOVpP for <piecepack@yahoogroups.com>; Mon, 15 Jan 2007 16:45:15 -0500 References: <eo8u4q+onlh@...> <eodn01+4j31@...> <20070115203614.GW28492@...> In-Reply-To: <20070115203614.GW28492@...> To: piecepack@yahoogroups.com Date: Mon, 15 Jan 2007 16:45:15 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S375004AbXAOVpP/20070115214515Z+2984@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=295053027; y=f2w8ombr-BsffQd5wvj38PHCk0-Gjt2aZmuHjZoJY9itBmclJvudzUJ-eB0UE87UA9kTyg X-Yahoo-Profile: bluepanthr88 We'll be at Penguicon in April, demoing our games. Already set this up with Clark. By the way, there is virtually no "lead time" for developing the Piecepack because the graphics exist, and of course, there are no rules to playtest with this system - the rules are waiting for the parts, so to speak. SJ SJ M. Hale-Evans writes: > >> 1) Yup, we're looking at publishing the JCD piecepack - it's a good >> match for our equipment. We'll be making some pieces and I'll post >> them here or on www.bluepantherllc.com shortly. > > As others have said, this is exciting news. > >> 2) With a laser, we can engrave birch, hardwood, plywood, plastic >> and a variety of materials. Most likely, the piecepack would be >> birch with a polyurethane surface coat. Plastic can be done - >> transparent, transluscent or solid (like engraver's plastic), but it >> is significantly more expensive raw material, so the final price of >> a piecepack would probably not get alot of takers... It might be >> the kind of thing we would make for a contest, though. > > I think the birch will work fine, especially for a first go. With > high-quality wood, I don't think the grain patterns will be so obvious > as to make them extremely easy to "read" from the back, and I think > your point about cost is well taken. It's good to know that you could > produce a plastic version at some point for those who really want one > and would be willing to pay for it. > >> 4) A little bit of market research. If you've visited our site, you >> would see that our games come in wood boxes. The question I would >> ask of this group is whether you would prefer the pieces in small >> wood boxes (say 6"x2.5"x"2.5") or in drawstring bags? A wood box is >> slightly more expensive, but not by much. > > I think the boxes are nice. I think the bag would be useful, as there > are several piecepack games that involve drawing tiles or other items > out of a bag or setting them up randomly, so that a draw bag would be > functional in terms of the game. Not as easy to store, though. > >> 5) We have a game of our own called Cubed, which is rock paper >> scissors in 3D with dice. There are 24 dice in 4 colors, along with >> a wooden 5x5 board and the rules to 3 different, but related games. >> Right now it is a BP product, but it might be the kind of to release >> into the public domain, similar to Piecepack - what do you think of > > Cubed looks like a really interesting system, in itself and in > potential for combining with other systems to create new games. > Putting it into the public domain would be way cool. :-> > > I don't know how often you attend conventions and so on for marketing > purposes, but if you do that kind of thing, have you considered trying > to have this ready for Penguicon in April? (http://www.penguicon.org/) > I know at least Ron and some other members of this list are planning > to attend and would be happy to talk up the piecepack, and it's a > natural fit for the event. > > > Marty > > -- > /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ > Marty Hale-Evans marty@... Seattle WA, USA > > Keywords: puppies, grammar, Discworld, fat-lib, Populuxe, origami, > AgeOfRenaissance, fish&chips, elephants, etiquette, technoculture, > Colbert, MontyPython, beads, TexasHold'Em, TheWho, titanium spork. > \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2898 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64626 invoked from network); 15 Jan 2007 23:35:59 -0000 Received: from unknown (66.218.66.166) by m27.grp.scd.yahoo.com with QMQP; 15 Jan 2007 23:35:59 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.227) by mta5.grp.scd.yahoo.com with SMTP; 15 Jan 2007 23:35:59 -0000 Received: by wx-out-0506.google.com with SMTP id s8so1941974wxc for <piecepack@yahoogroups.com>; Mon, 15 Jan 2007 15:35:49 -0800 (PST) Received: by 10.70.73.12 with SMTP id v12mr1171046wxa.1168904148332; Mon, 15 Jan 2007 15:35:48 -0800 (PST) Received: by 10.70.24.18 with HTTP; Mon, 15 Jan 2007 15:35:48 -0800 (PST) Message-ID: <dc95aa990701151535u4dfa7b0fx8f3ed6308d545ec@...> Date: Mon, 15 Jan 2007 15:35:48 -0800 To: piecepack@yahoogroups.com In-Reply-To: <S375004AbXAOVpP/20070115214515Z+2984@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eo8u4q+onlh@...> <eodn01+4j31@...> <20070115203614.GW28492@...> <S375004AbXAOVpP/20070115214515Z+2984@...> X-Google-Sender-Auth: 95717fc0577787f3 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=810525; y=WZfjuwf-N2kJmFc0gnq1mRkMtwD7AexTHOBRTNPyLA X-Yahoo-Profile: rwhe Steve-- On 1/15/07, steve@... <steve@...> wrote: > We'll be at Penguicon in April, demoing our games. Already set this up > with Clark. Excellent. If you're going to place Cubed into the public domain, this would be a good place to announce it or promote it. I'll also be running several piecepack games, and I'll probably be happy to play at least some of them with JCD piecepacks from Blue Panther, whether wood or acrylic. > By the way, there is virtually no "lead time" for developing > the Piecepack because the graphics exist, and of course, there are no rules > to playtest with this system - the rules are waiting for the parts, so to > speak. So theoretically, you can start shipping piecepacks within a couple of days of coming to an agreement with Jonathan? I'm putting off my next Funagain order. :) Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2899 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53046 invoked from network); 15 Jan 2007 23:49:12 -0000 Received: from unknown (66.218.66.217) by m31.grp.scd.yahoo.com with QMQP; 15 Jan 2007 23:49:11 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.230) by mta2.grp.scd.yahoo.com with SMTP; 15 Jan 2007 23:49:08 -0000 Received: by wx-out-0506.google.com with SMTP id i30so2769836wxd for <piecepack@yahoogroups.com>; Mon, 15 Jan 2007 15:48:03 -0800 (PST) Received: by 10.70.21.10 with SMTP id 10mr8971270wxu.1168904879245; Mon, 15 Jan 2007 15:47:59 -0800 (PST) Received: by 10.70.24.18 with HTTP; Mon, 15 Jan 2007 15:47:59 -0800 (PST) Message-ID: <dc95aa990701151547s3884e5ddjcc4462b7cc6893cf@...> Date: Mon, 15 Jan 2007 15:47:59 -0800 To: piecepack@yahoogroups.com In-Reply-To: <200701151057.03024.porter235@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eo5l3c+53g2@...> <200701111720.59382.porter235@...> <200701112050.02869.porter235@...> <200701151057.03024.porter235@...> X-Google-Sender-Auth: 52d5cdbd631912b2 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=810525; y=N_nuLSemf0rW_3LoyeH8KimMs4xt7ul2ltYfgLFDOw X-Yahoo-Profile: rwhe On 1/15/07, Porter235 <porter235@...> wrote: > Coversations with Steve are going well, and it appears we are both excited > about Blue Panther producing the JCDpiecepack. (He has added some teaser text > to his home page http://www.bluepantherllc.com/ ) > > Some minor changes are going to happen with version 3 which will be the one > produced by Blue Panther. You can get a peek at > http://www.ludism.org/ppwiki/JcdPiecepack > > He has mentioned a few options for materials: baltic birch (natural color, > stained, painted, or "reverse image"), hardwood tiles, and acrylic. We > haven't made any choices yet about what we think will work best. Marty pointed out that you can see the grains of various kinds of wood, including birch, here: http://www.logsplitters.com/Wood.html By the way, even with wooden components, the laser etching should take care of printing problems such as the double-marking someone mentioned caused by printing the suit and value symbols on a coin too faintly. For the record, I'd prefer that my piecepacks *not* be painted navy blue. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2900 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6615 invoked from network); 16 Jan 2007 00:08:56 -0000 Received: from unknown (66.218.66.166) by m36.grp.scd.yahoo.com with QMQP; 16 Jan 2007 00:08:56 -0000 Received: from unknown (HELO lvs00-fl-n10.ftl.affinity.com) (216.219.253.182) by mta5.grp.scd.yahoo.com with SMTP; 16 Jan 2007 00:08:56 -0000 Received: ("??"@...) by ams010.ftl.affinity.com id S605808AbXAOX7b for <piecepack@yahoogroups.com>; Mon, 15 Jan 2007 18:59:31 -0500 References: <eo5l3c+53g2@...> <200701111720.59382.porter235@...> <200701112050.02869.porter235@...> <200701151057.03024.porter235@...> <dc95aa990701151547s3884e5ddjcc4462b7cc6893cf@...> In-Reply-To: <dc95aa990701151547s3884e5ddjcc4462b7cc6893cf@...> To: piecepack@yahoogroups.com Date: Mon, 15 Jan 2007 18:59:31 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S605808AbXAOX7b/20070115235931Z+76846@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Piecepacks from Blue Panther? X-Yahoo-Group-Post: member; u=295053027; y=sTB2cBo09n5y7Nu5oS0CCLzhf8GLXwMhicxXTEIaVuP0uAr_mWVxQJTHvHdch0qZ1C-NMw X-Yahoo-Profile: bluepanthr88 One of the nice things about Blue Panther's business model is that we can provide "lot size of one". In a sense we're sort of a Print-On-Demand shop for board games. So, if someone does not like navy blue they can get wood grain. If they don't like birch, they can get walnut, etc. Price would be about the same in all cases. (Acrylic would still be much higher - plastic is more expensive than wood in this application) We keep a small inventory on hand and generally make the game when it is ordered. Perhaps we'll offer a few versions of the Piecepack on the site. SJ Ron Hale-Evans writes: > On 1/15/07, Porter235 <porter235@...> wrote: >> Coversations with Steve are going well, and it appears we are both excited >> about Blue Panther producing the JCDpiecepack. (He has added some teaser text >> to his home page http://www.bluepantherllc.com/ ) >> >> Some minor changes are going to happen with version 3 which will be the one >> produced by Blue Panther. You can get a peek at >> http://www.ludism.org/ppwiki/JcdPiecepack >> >> He has mentioned a few options for materials: baltic birch (natural color, >> stained, painted, or "reverse image"), hardwood tiles, and acrylic. We >> haven't made any choices yet about what we think will work best. > > Marty pointed out that you can see the grains of various kinds of > wood, including birch, here: > > http://www.logsplitters.com/Wood.html > > By the way, even with wooden components, the laser etching should take > care of printing problems such as the double-marking someone mentioned > caused by printing the suit and value symbols on a coin too faintly. > > For the record, I'd prefer that my piecepacks *not* be painted navy blue. > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2901 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 94979 invoked from network); 16 Jan 2007 06:44:19 -0000 Received: from unknown (66.218.67.35) by m40.grp.scd.yahoo.com with QMQP; 16 Jan 2007 06:44:19 -0000 Received: from unknown (HELO alnrmhc13.comcast.net) (206.18.177.53) by mta9.grp.scd.yahoo.com with SMTP; 16 Jan 2007 06:44:19 -0000 Received: from mike1 (c-67-169-51-95.hsd1.ca.comcast.net[67.169.51.95]) by comcast.net (alnrmhc13) with SMTP id <20070116060630b130034kt6e>; Tue, 16 Jan 2007 06:06:30 +0000 Message-ID: <001101c73934$76d39990$6902a8c0@Mike1> To: <piecepack@yahoogroups.com> Cc: <steves@...> References: <dc95aa990701100158s6b775361la8be774e43454df8@...> Date: Mon, 15 Jan 2007 22:06:19 -0800 MIME-Version: 1.0 X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 6.00.2800.1106 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1106 X-eGroups-Msg-Info: 1:0:0:0 From: "Mike Schoessow" <mikeschoessow@...> Subject: Re: [piecepack] Giant piecepacks X-Yahoo-Group-Post: member; u=154985245; y=bN7svu9n3Kbp9l8CCDcssWjqD6ujzL22HE7eLtTIyX3UH6E8CA X-Yahoo-Profile: mschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sorry for the late reply. I've been out of touch for a while. I love the idea of giant piecepacks, say twice as big as standard. There are a number of piecepack games which would feel much more impressive and substantial with bigger tablueas. Also, 4x4 games played with piecepack bits wouldn't seem so trivially small :-) My wife, my son, my brother Steve, and I have recently gotten back from a two week trip to Costa Rica and, while we were there I purchased several *very nice* boxed hand made wooden domino and dice sets. One of the domino sets is half-size, which gave me the idea of coming up with a half-size piecepack for use when traveling (which I actually do little of but, hey, it's still a cool idea I think). Steve and I have designed a number of games utilizing a combination of dominoes and piecepack so we think about this. We didn't actually play that many games while there since Costa Rica turned out to be such an extremely great place to be and there were plenty of other activities. But we did play a few games some evenings. We got in a game of New City and we tried Hanging Gardens but even among all the players we couldn't completely decipher the rules to Hanging Gardens. There are definitely logical inconsistancies in the rules as posted at piecepack.org. (but keep in mind that two of us are engineers so we tend to read rules literally and grammatically). We ended up playing quite a bit of piecepack solitaire including One Man Thrag, Piece Packing Pirates, and Cardinal's Guards. My brother Steve got my 13-year-old son Arik particularly engaged in this some evenings, with the two of them playing as a "team". They played two games of PPP, the first of which was a disaster but the second of which they did very well indeed at. Arik became quickly enamored of One Man Thrag and played it probably 6-8 times, usually dojng quite well and winning at least half the time. The thing that amazed Steve and me though was how good Arik was at Cardinal's Guards, winning it two times out of three, playing by himself, and then winning again after Steve told him he had to play using the more difficult variant (I've never won myself although I've come very close multiple times). Steve and I used the piecepack to try out some other games that I had designed (and found flaws, sigh), and we also tried a reconstructed ancient Roman abstract strategy game, Latranculi, using piecepack tiles to make the 8x8 board and using pennies for pieces. We also took along and played some other compact commercial games including Canal Grande, Agora, and Havok:The Hundred Years War (which we both really liked), and I taught Steve how to play my favorite 2-player trick-taking game, Le Truc. I have to conclude though by mentioning that Costa Rica was incredibly great; super friendly people, incredible scenery and country, fantastic climate, and everything costs about half of what it costs here. _Mike ----- Original Message ----- From: Ron Hale-Evans To: piecepack@yahoogroups.com Sent: Wednesday, January 10, 2007 1:58 AM Subject: [piecepack] Giant piecepacks Hey, the Icehouse folks build giant Icehouse sets to play with, right? http://icehousegames.org/wiki/?title=Giant_pieces Why not giant piecepacks? Let's assume we want to build them to the same scale in case we want to play a giant game of Alien City or something. Giant Icehouse pieces are 8x. The Piecepack Anatomy page <http://www.piecepack.org/Anatomy.html> reads, "As a point of reference, (not a requirement), the Mesomorph piecepack pieces are the following dimensions: tiles are 2" x 2" x 1/4", coins are 3/4" diameter x 1/8", dice are 1/2" x 1/2" x 1/2", and pawns are 5/8" diameter x 1-1/8" tall." That means a Giant Piecepack would have the following dimensions: Tiles: 16" x 16" x 2" Coins: 6" x 1" Dice: 4" x 4" x 4" Pawns: 5" diam x 9" tall I'm planning to attend Penguicon <http://penguicon.org/> in April. Clark, do you think one of these sets would interest other attendees? Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2902 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75279 invoked from network); 16 Jan 2007 22:51:07 -0000 Received: from unknown (66.218.67.35) by m40a.grp.scd.yahoo.com with QMQP; 16 Jan 2007 22:51:07 -0000 Received: from unknown (HELO n20d.bullet.scd.yahoo.com) (66.218.67.246) by mta9.grp.scd.yahoo.com with SMTP; 16 Jan 2007 22:51:07 -0000 Received: from [209.73.164.86] by n20.bullet.scd.yahoo.com with NNFMP; 16 Jan 2007 22:49:43 -0000 Received: from [66.218.66.76] by t8.bullet.scd.yahoo.com with NNFMP; 16 Jan 2007 22:49:43 -0000 Date: Tue, 16 Jan 2007 22:49:42 -0000 To: piecepack@yahoogroups.com Message-ID: <eojkq6+i8mi@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: Sample picture of JCD Piecepack by Blue Panther in the album X-Yahoo-Group-Post: member; u=295053027; y=pTiF2hfa8gY4FXyiXtc5W6-S5v-el-op7W_rTEdDzkmyyXzQbFPzg_SnQGeW4t-0AcQqPA X-Yahoo-Profile: bluepanthr88 There's a post of the first-off JCD piecpack sample pieces in the photo al= bum section. These pieces are baltic birch (1/8 plywood) 2 inch squares a= nd 3/4 inch circles. Steve Jones From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2903 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41981 invoked from network); 16 Jan 2007 23:17:34 -0000 Received: from unknown (66.218.66.166) by m40.grp.scd.yahoo.com with QMQP; 16 Jan 2007 23:17:34 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.227) by mta5.grp.scd.yahoo.com with SMTP; 16 Jan 2007 23:17:34 -0000 Received: by wx-out-0506.google.com with SMTP id i31so2166447wxd for <piecepack@yahoogroups.com>; Tue, 16 Jan 2007 15:15:30 -0800 (PST) Received: by 10.70.116.14 with SMTP id o14mr11317406wxc.1168989329133; Tue, 16 Jan 2007 15:15:29 -0800 (PST) Received: by 10.70.24.18 with HTTP; Tue, 16 Jan 2007 15:15:29 -0800 (PST) Message-ID: <dc95aa990701161515m618c0cf5s17c6b3c328f31218@...> Date: Tue, 16 Jan 2007 15:15:29 -0800 To: piecepack@yahoogroups.com In-Reply-To: <eojkq6+i8mi@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eojkq6+i8mi@...> X-Google-Sender-Auth: 5059f329d2a53a6c X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Sample picture of JCD Piecepack by Blue Panther in the album X-Yahoo-Group-Post: member; u=810525; y=eP-nPb9FbdezwPy3nf1Hdx-fWMbjsaUPw5oIhDoKPQ X-Yahoo-Profile: rwhe W00t! These look beautiful! Counting the days till the official release... Ron On 1/16/07, Steve Jones <steve@...> wrote: > There's a post of the first-off JCD piecpack sample pieces in the photo > album section. These pieces are baltic birch (1/8 plywood) 2 inch > squares and 3/4 inch circles. > > Steve Jones > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2904 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81256 invoked from network); 16 Jan 2007 23:37:43 -0000 Received: from unknown (66.218.67.36) by m27.grp.scd.yahoo.com with QMQP; 16 Jan 2007 23:37:43 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.228) by mta10.grp.scd.yahoo.com with SMTP; 16 Jan 2007 23:37:43 -0000 Received: by wx-out-0506.google.com with SMTP id i27so2154220wxd for <piecepack@yahoogroups.com>; Tue, 16 Jan 2007 15:37:34 -0800 (PST) Received: by 10.70.87.11 with SMTP id k11mr11322215wxb.1168990653849; Tue, 16 Jan 2007 15:37:33 -0800 (PST) Received: by 10.70.24.18 with HTTP; Tue, 16 Jan 2007 15:37:33 -0800 (PST) Message-ID: <dc95aa990701161537g4cbbe1c9m9c7e1c76f8d277f2@...> Date: Tue, 16 Jan 2007 15:37:33 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 9a4d2e1a249bc2ae X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: JCD season suits question X-Yahoo-Group-Post: member; u=810525; y=IefpnZUTIJ6SESjDBKWpVXTYjcrmr9IsTwkC9cT5LA X-Yahoo-Profile: rwhe Jonathan-- All JCD suits are either dark or light, correct? Which are the dark and which are the light suits among Winter, Spring, Summer, and Fall? I'm guessing Winter and Summer are light, and Spring and Fall are dark. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2905 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 66775 invoked from network); 17 Jan 2007 01:27:34 -0000 Received: from unknown (66.218.66.217) by m38.grp.scd.yahoo.com with QMQP; 17 Jan 2007 01:27:33 -0000 Received: from unknown (HELO smtp101.rog.mail.re2.yahoo.com) (206.190.36.79) by mta2.grp.scd.yahoo.com with SMTP; 17 Jan 2007 01:27:33 -0000 Received: (qmail 58206 invoked from network); 17 Jan 2007 01:26:33 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp101.rog.mail.re2.yahoo.com with SMTP; 17 Jan 2007 01:26:33 -0000 X-YMail-OSG: 1gR_aeAVM1koKkcIFlqZdynEfj0UBPoj0vtrZsreS8tKRQ7iZihbr6HKXQBkawssiA-- To: piecepack@yahoogroups.com Date: Tue, 16 Jan 2007 20:26:31 -0500 User-Agent: KMail/1.9.5 References: <dc95aa990701161537g4cbbe1c9m9c7e1c76f8d277f2@...> In-Reply-To: <dc95aa990701161537g4cbbe1c9m9c7e1c76f8d277f2@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?utf-8?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200701162026.32017.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] JCD season suits question X-Yahoo-Group-Post: member; u=40724796; y=IuLHoA7znZGn_H0Jlmgw0gudPN4rp9bOFzB6zdrkBiT4APMk X-Yahoo-Profile: porter235 Your guess is correct. Winter and Summer are light, Spring and Fall are dark. On Tuesday 16 January 2007 18:37, Ron Hale-Evans wrote: > Jonathan-- > > All JCD suits are either dark or light, correct? Which are the dark > and which are the light suits among Winter, Spring, Summer, and Fall? > I'm guessing Winter and Summer are light, and Spring and Fall are > dark. > > Ron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2906 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28892 invoked from network); 17 Jan 2007 03:07:03 -0000 Received: from unknown (66.218.67.35) by m39a.grp.scd.yahoo.com with QMQP; 17 Jan 2007 03:07:03 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.231) by mta9.grp.scd.yahoo.com with SMTP; 17 Jan 2007 03:07:03 -0000 Received: by wx-out-0506.google.com with SMTP id h28so2194319wxd for <piecepack@yahoogroups.com>; Tue, 16 Jan 2007 19:04:29 -0800 (PST) Received: by 10.70.32.13 with SMTP id f13mr11589033wxf.1169003069481; Tue, 16 Jan 2007 19:04:29 -0800 (PST) Received: by 10.70.125.5 with HTTP; Tue, 16 Jan 2007 19:04:29 -0800 (PST) Message-ID: <b9e99ecb0701161904m7d58dde8ue753e4efbfa27a13@...> Date: Tue, 16 Jan 2007 19:04:29 -0800 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990701161515m618c0cf5s17c6b3c328f31218@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eojkq6+i8mi@...> <dc95aa990701161515m618c0cf5s17c6b3c328f31218@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] Sample picture of JCD Piecepack by Blue Panther in the album X-Yahoo-Group-Post: member; u=197677752; y=hUTmBfDeYq_Y5tBFBTgRT0di-lOjxtqtbw4DDuAJO1yAz0o X-Yahoo-Profile: mlvanbie The samples do look nice. I would like to request that the backs not use the checkerboard back. Just two lines to mark the squares, possibly with the ace swirl at their interesection, would be fine. The design on the Cubed board is also nice. How big are the tiles in Central Pacific? It might be nice to have a miniature piecepack set. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2907 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 6081 invoked from network); 17 Jan 2007 04:42:33 -0000 Received: from unknown (66.218.66.166) by m34.grp.scd.yahoo.com with QMQP; 17 Jan 2007 04:42:33 -0000 Received: from unknown (HELO smtp104.rog.mail.re2.yahoo.com) (206.190.36.82) by mta5.grp.scd.yahoo.com with SMTP; 17 Jan 2007 04:42:33 -0000 Received: (qmail 51653 invoked from network); 17 Jan 2007 04:42:25 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp104.rog.mail.re2.yahoo.com with SMTP; 17 Jan 2007 04:42:25 -0000 X-YMail-OSG: pZRNnpMVM1mISALg3FJnFAnBM4_J.9JxUvWuxYTdse5PYjNogSuC7iBzy6z4FWWO2Q-- To: piecepack@yahoogroups.com Date: Tue, 16 Jan 2007 23:42:26 -0500 User-Agent: KMail/1.9.5 References: <eojkq6+i8mi@...> <dc95aa990701161515m618c0cf5s17c6b3c328f31218@...> <b9e99ecb0701161904m7d58dde8ue753e4efbfa27a13@...> In-Reply-To: <b9e99ecb0701161904m7d58dde8ue753e4efbfa27a13@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?iso-8859-1?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200701162342.26322.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] Sample picture of JCD Piecepack by Blue Panther in the album X-Yahoo-Group-Post: member; u=40724796; y=PthjuIYxJJ7WvRjpPCKXw2jhUCLq_ceN4g1GoT4HTw6aYIQs X-Yahoo-Profile: porter235 On Tuesday 16 January 2007 22:04, Michael Van Biesbrouck wrote: > The samples do look nice. I would like to request that the backs not > use the checkerboard back. Just two lines to mark the squares, > possibly with the ace swirl at their interesection, would be fine. Please see http://www.ludism.org/ppwiki/JcdPiecepack on the wiki which shows what the tile back design will be. It should make you happy. I opted for a solid center dot and not the ace swirl, as the swirl is not symmetrical along both lines, which means it would still only "half" hide the orientation of the tile, which was the major issue with the checkerboard design. JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2908 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12027 invoked from network); 17 Jan 2007 05:01:28 -0000 Received: from unknown (66.218.67.35) by m34.grp.scd.yahoo.com with QMQP; 17 Jan 2007 05:01:28 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.239) by mta9.grp.scd.yahoo.com with SMTP; 17 Jan 2007 05:01:28 -0000 Received: by wx-out-0506.google.com with SMTP id h26so2223319wxd for <piecepack@yahoogroups.com>; Tue, 16 Jan 2007 21:01:28 -0800 (PST) Received: by 10.70.52.5 with SMTP id z5mr1200258wxz.1169010088000; Tue, 16 Jan 2007 21:01:28 -0800 (PST) Received: by 10.70.125.5 with HTTP; Tue, 16 Jan 2007 21:01:27 -0800 (PST) Message-ID: <b9e99ecb0701162101m69d2c9fag2a7b9bbbaef77f65@...> Date: Tue, 16 Jan 2007 21:01:27 -0800 To: piecepack@yahoogroups.com In-Reply-To: <200701162342.26322.porter235@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eojkq6+i8mi@...> <dc95aa990701161515m618c0cf5s17c6b3c328f31218@...> <b9e99ecb0701161904m7d58dde8ue753e4efbfa27a13@...> <200701162342.26322.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] Sample picture of JCD Piecepack by Blue Panther in the album X-Yahoo-Group-Post: member; u=197677752; y=6qgcDOiYdnJD_MydO15JDFfOM5xFCjt5vyjR2VJdxb6o7vc X-Yahoo-Profile: mlvanbie On 1/16/07, Porter235 <porter235@...> wrote: > On Tuesday 16 January 2007 22:04, Michael Van Biesbrouck wrote: > > The samples do look nice. I would like to request that the backs not > > use the checkerboard back. Just two lines to mark the squares, > > possibly with the ace swirl at their interesection, would be fine. > > Please see http://www.ludism.org/ppwiki/JcdPiecepack on the wiki which shows > what the tile back design will be. It should make you happy. That looks great. I was still thinking of the older designs. > I opted for a solid center dot and not the ace swirl, as the swirl is not > symmetrical along both lines, which means it would still only "half" hide the > orientation of the tile, which was the major issue with the checkerboard > design. I was more concerned about visual effects when tiled on the half-tile, but your point about the swirl is a good one. It seems like it will be possible to feel the designs on these pieces, so we might not have tournament-ready piecepacks yet. Still, they look very nice. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2909 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44567 invoked from network); 18 Jan 2007 01:50:59 -0000 Received: from unknown (66.218.67.36) by m31.grp.scd.yahoo.com with QMQP; 18 Jan 2007 01:50:59 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.241) by mta10.grp.scd.yahoo.com with SMTP; 18 Jan 2007 01:50:58 -0000 Received: by an-out-0708.google.com with SMTP id c31so32735ana for <piecepack@yahoogroups.com>; Wed, 17 Jan 2007 17:50:56 -0800 (PST) Received: by 10.100.177.16 with SMTP id z16mr146919ane.1169085056515; Wed, 17 Jan 2007 17:50:56 -0800 (PST) Return-Path: <makasoft@...> Received: from ?192.168.1.35? ( [83.38.144.186]) by mx.google.com with ESMTP id 15sm447587wrl.2007.01.17.17.50.55; Wed, 17 Jan 2007 17:50:55 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <eojkq6+i8mi@...> References: <eojkq6+i8mi@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <91DE8CBA-AA91-4E58-AB95-23CBD7D5197F@...> Content-Transfer-Encoding: 7bit Date: Thu, 18 Jan 2007 02:50:51 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: George <trozo@...> Subject: Re: [piecepack] Sample picture of JCD Piecepack by Blue Panther in the album X-Yahoo-Group-Post: member; u=83471513; y=Lc8f3-vLidtYVusxM9YbcL-v-m8-0YOOVIPSRPs0Fu4fu0Y X-Yahoo-Profile: makasoft Nice!!! :) The do look really good. -Jorge On Jan 16, 2007, at 11:49 PM, Steve Jones wrote: > There's a post of the first-off JCD piecpack sample pieces in the > photo > album section. These pieces are baltic birch (1/8 plywood) 2 inch > squares and 3/4 inch circles. > > Steve Jones > > > > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2910 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96081 invoked from network); 19 Jan 2007 16:54:29 -0000 Received: from unknown (66.218.66.218) by m31.grp.scd.yahoo.com with QMQP; 19 Jan 2007 16:54:29 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.239) by mta3.grp.scd.yahoo.com with SMTP; 19 Jan 2007 16:54:29 -0000 Received: by wr-out-0506.google.com with SMTP id i30so379613wra for <piecepack@yahoogroups.com>; Fri, 19 Jan 2007 08:51:23 -0800 (PST) Received: by 10.90.71.12 with SMTP id t12mr3025827aga.1169225483607; Fri, 19 Jan 2007 08:51:23 -0800 (PST) Received: by 10.70.8.17 with HTTP; Fri, 19 Jan 2007 08:51:23 -0800 (PST) Message-ID: <dc95aa990701190851t24ccf97hf92dfd3a808e49a6@...> Date: Fri, 19 Jan 2007 08:51:23 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 12658141e80d18fd X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Alien City theme song X-Yahoo-Group-Post: member; u=810525; y=R_haYuuACn4TdPOlVq4KhRlnXvzfPlf4qsyJLECnfw X-Yahoo-Profile: rwhe The Road goes ever on and on Down from the door where it began. Now far ahead the Road has gone, And I must follow, if I can, Pursuing it with eager feet, Until it joins some larger way Where many paths and errands meet. And whither then? I cannot say. --J.R.R. Tolkien -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2911 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79417 invoked from network); 22 Jan 2007 17:26:50 -0000 Received: from unknown (66.218.66.217) by m36.grp.scd.yahoo.com with QMQP; 22 Jan 2007 17:26:50 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.225) by mta2.grp.scd.yahoo.com with SMTP; 22 Jan 2007 17:26:50 -0000 Received: by wx-out-0506.google.com with SMTP id s13so1652161wxc for <piecepack@yahoogroups.com>; Mon, 22 Jan 2007 09:25:39 -0800 (PST) Received: by 10.70.66.18 with SMTP id o18mr11165836wxa.1169486739260; Mon, 22 Jan 2007 09:25:39 -0800 (PST) Received: by 10.70.8.17 with HTTP; Mon, 22 Jan 2007 09:25:38 -0800 (PST) Message-ID: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> Date: Mon, 22 Jan 2007 09:25:38 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 2cc76b36e3c68110 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Thoughts about the Blue Panther sets X-Yahoo-Group-Post: member; u=810525; y=GQGhF00yPM-gf7ASROLiTPvwWLiutxZx6KZJCL74_A X-Yahoo-Profile: rwhe 1. Perhaps the acrylic version could be listed as "Tournament Quality", and extra care could be given to making sure all the icons are centered and all components that are supposed to be visually indistinguishable (such as the suit sides of all Sun coins), are so in fact. 2. I'd like to see all components of the JCD piecepack (72 tiles, 72 coins, etc.) sold as one set, rather than broken up as Standard, Playing Cards, Seasons, etc. Given that Blue Panther sells other games with 80 tiles or so for $20-25, it sounds as though this could be done quite competitively. Still waiting for the piecepacks to be announced at bluepantherllc.com. Steve, is the delay because you're judging your game design contest? If so, you have my sympathies. :) I'm judging the current piecepack contest. Steve, may I have your permission to put the photo you uploaded to the Files section of this group on http://www.ludism.org/ppwiki/JcdPiecepack ? Thanks, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2912 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16897 invoked from network); 22 Jan 2007 18:20:48 -0000 Received: from unknown (66.218.66.218) by m40a.grp.scd.yahoo.com with QMQP; 22 Jan 2007 18:20:48 -0000 Received: from unknown (HELO lvs00-fl-n14.ftl.affinity.com) (216.219.253.48) by mta3.grp.scd.yahoo.com with SMTP; 22 Jan 2007 18:20:48 -0000 Received: ("??"@...) by ams014.ftl.affinity.com id S373392AbXAVSTy for <piecepack@yahoogroups.com>; Mon, 22 Jan 2007 13:19:54 -0500 References: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> In-Reply-To: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> To: piecepack@yahoogroups.com Date: Mon, 22 Jan 2007 13:19:53 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S373392AbXAVSTy/20070122181954Z+74868@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Thoughts about the Blue Panther sets X-Yahoo-Group-Post: member; u=295053027; y=AIdIoG2AyhCxYdYdlLthe7g68oD-FJ1VoRGIXq4ly-3Cql6YjVkQ-My_L9X3qrLyz5aYRw X-Yahoo-Profile: bluepanthr88 Ron: Still working on an acrylic version - probably will use engraver's plastic, which is actually quite expensive - but it will look very cool. While it is true that some BP titles have 80 tiles - e.g. Courtyard - these tiles are 1" or 1.25" squares. The JCD Piecpack tiles are 2" squares, which is equal to 3 or 4 Courtyard squares - so we're talking about 3-4 times the material and considerably more machine time to make a 72 tile JCD Piecepack than a Courtyard set. Unfortunately, the economics aren't equal... Blue Panther is targeting the end of the month to have JCD piecepacks available for sale. And you do have Blue Panther LLC's permission to post the sample photos on your site. SJ Ron Hale-Evans writes: > 1. Perhaps the acrylic version could be listed as "Tournament > Quality", and extra care could be given to making sure all the icons > are centered and all components that are supposed to be visually > indistinguishable (such as the suit sides of all Sun coins), are so in > fact. > > 2. I'd like to see all components of the JCD piecepack (72 tiles, 72 > coins, etc.) sold as one set, rather than broken up as Standard, > Playing Cards, Seasons, etc. Given that Blue Panther sells other games > with 80 tiles or so for $20-25, it sounds as though this could be done > quite competitively. > > Still waiting for the piecepacks to be announced at > bluepantherllc.com. Steve, is the delay because you're judging your > game design contest? If so, you have my sympathies. :) I'm judging the > current piecepack contest. > > Steve, may I have your permission to put the photo you uploaded to the > Files section of this group on > http://www.ludism.org/ppwiki/JcdPiecepack ? > > Thanks, > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2913 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41117 invoked from network); 24 Jan 2007 22:22:44 -0000 Received: from unknown (66.218.66.166) by m27.grp.scd.yahoo.com with QMQP; 24 Jan 2007 22:22:44 -0000 Received: from unknown (HELO lvs00-fl-n14.ftl.affinity.com) (216.219.253.48) by mta5.grp.scd.yahoo.com with SMTP; 24 Jan 2007 22:22:44 -0000 Received: ("??"@...) by ams014.ftl.affinity.com id S359471AbXAXWSm for <piecepack@yahoogroups.com>; Wed, 24 Jan 2007 17:18:42 -0500 References: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> In-Reply-To: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> To: piecepack@yahoogroups.com Date: Wed, 24 Jan 2007 17:18:42 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359471AbXAXWSm/20070124221842Z+104979@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: JCD Piecepack Update from Blue Panther X-Yahoo-Group-Post: member; u=295053027; y=cl-03O1H0D4yVtPGccwF2KAaErmAx-QrjN6Ze4abPbmeZ3R8WPZCiJyCPJud074pU4KW0Q X-Yahoo-Profile: bluepanthr88 Good afternoon: We should have some JCD Piecepacks ready to ship by the end of January, so we will be taking orders starting this weekend on a dedicated page to Piecepack on www.bluepantherllc.com. There will be a few different options available at the start (birch plywood, hardwood, 1/2 size travel set). Pictures of all variations will also be up there soon. Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2914 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89049 invoked from network); 27 Jan 2007 06:40:13 -0000 Received: from unknown (66.218.67.33) by m46.grp.scd.yahoo.com with QMQP; 27 Jan 2007 06:40:13 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.228) by mta7.grp.scd.yahoo.com with SMTP; 27 Jan 2007 06:40:12 -0000 Received: by wx-out-0506.google.com with SMTP id t12so964961wxc for <piecepack@yahoogroups.com>; Fri, 26 Jan 2007 22:37:38 -0800 (PST) Received: by 10.70.99.9 with SMTP id w9mr7699878wxb.1169879858007; Fri, 26 Jan 2007 22:37:38 -0800 (PST) Received: by 10.70.8.17 with HTTP; Fri, 26 Jan 2007 22:37:37 -0800 (PST) Message-ID: <dc95aa990701262237m1ff7303ci3e1835675418251@...> Date: Fri, 26 Jan 2007 22:37:37 -0800 To: piecepack@yahoogroups.com In-Reply-To: <S359471AbXAXWSm/20070124221842Z+104979@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> <S359471AbXAXWSm/20070124221842Z+104979@...> X-Google-Sender-Auth: 3eeb8a86a2befc0b X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] JCD Piecepack Update from Blue Panther X-Yahoo-Group-Post: member; u=810525; y=QpF9x4pXfUR9DCdoTK_UpjdtltkFnG1YFqu_BTRVYw X-Yahoo-Profile: rwhe Steve-- Are you still going to be selling the travel sets by the end of the month, or are the items on this page all you're offering at present? Also, what about the seasons suits? http://www.bluepantherllc.com/JCDPiecepack.htm Just so you know, I would buy travel sets of all three piecepacks right away if they were available. Thanks, Ron H-E On 1/24/07, steve@... <steve@...> wrote: > Good afternoon: > > We should have some JCD Piecepacks ready to ship by the end of January, so > we will be taking orders starting this weekend on a dedicated page to > Piecepack on www.bluepantherllc.com. > > There will be a few different options available at the start (birch plywood, > hardwood, 1/2 size travel set). Pictures of all variations will also be up > there soon. > > Steve Jones > Blue Panther LLC -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2915 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55778 invoked from network); 27 Jan 2007 12:16:32 -0000 Received: from unknown (66.218.66.68) by m31.grp.scd.yahoo.com with QMQP; 27 Jan 2007 12:16:32 -0000 Received: from unknown (HELO lvs00-fl-n11.ftl.affinity.com) (216.219.253.186) by mta11.grp.scd.yahoo.com with SMTP; 27 Jan 2007 12:16:32 -0000 Received: ("??"@...) by ams011.ftl.affinity.com id S360584AbXA0MQs for <piecepack@yahoogroups.com>; Sat, 27 Jan 2007 07:16:48 -0500 References: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> <S359471AbXAXWSm/20070124221842Z+104979@...> <dc95aa990701262237m1ff7303ci3e1835675418251@...> In-Reply-To: <dc95aa990701262237m1ff7303ci3e1835675418251@...> To: piecepack@yahoogroups.com Date: Sat, 27 Jan 2007 07:16:48 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S360584AbXA0MQs/20070127121648Z+343@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: JCD Piecepack Update from Blue Panther X-Yahoo-Group-Post: member; u=295053027; y=GbP0shdx3lwhsyfh_zlrULhVJeMzFOrdS0r_mjfoUBihwODgp3VDkx0dmA7d0xOTyy8OWQ X-Yahoo-Profile: bluepanthr88 Ron: We're starting with the two sets you see on the site. The travel sets will follow, as will the seasons, probably in a month or so. Steve Jones Blue Panther LLC Ron Hale-Evans writes: > Steve-- > > Are you still going to be selling the travel sets by the end of the > month, or are the items on this page all you're offering at present? > Also, what about the seasons suits? > > http://www.bluepantherllc.com/JCDPiecepack.htm > > Just so you know, I would buy travel sets of all three piecepacks > right away if they were available. > > Thanks, > > Ron H-E > > On 1/24/07, steve@... <steve@...> wrote: >> Good afternoon: >> >> We should have some JCD Piecepacks ready to ship by the end of January, so >> we will be taking orders starting this weekend on a dedicated page to >> Piecepack on www.bluepantherllc.com. >> >> There will be a few different options available at the start (birch plywood, >> hardwood, 1/2 size travel set). Pictures of all variations will also be up >> there soon. >> >> Steve Jones >> Blue Panther LLC > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2916 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49832 invoked from network); 27 Jan 2007 19:39:55 -0000 Received: from unknown (66.218.66.172) by m40a.grp.scd.yahoo.com with QMQP; 27 Jan 2007 19:39:55 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.236) by mta4.grp.scd.yahoo.com with SMTP; 27 Jan 2007 19:39:55 -0000 Received: by wx-out-0506.google.com with SMTP id h26so1109564wxd for <piecepack@yahoogroups.com>; Sat, 27 Jan 2007 11:38:44 -0800 (PST) Received: by 10.70.59.20 with SMTP id h20mr9017422wxa.1169926724695; Sat, 27 Jan 2007 11:38:44 -0800 (PST) Received: by 10.70.8.17 with HTTP; Sat, 27 Jan 2007 11:38:44 -0800 (PST) Message-ID: <dc95aa990701271138o4d597112qe3e567bb9e15e6b9@...> Date: Sat, 27 Jan 2007 11:38:44 -0800 To: piecepack@yahoogroups.com In-Reply-To: <S360584AbXA0MQs/20070127121648Z+343@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> <S359471AbXAXWSm/20070124221842Z+104979@...> <dc95aa990701262237m1ff7303ci3e1835675418251@...> <S360584AbXA0MQs/20070127121648Z+343@...> X-Google-Sender-Auth: 672f1ca306c829eb X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: JCD Piecepack Update from Blue Panther X-Yahoo-Group-Post: member; u=810525; y=lfoOhp2Uzt0JmRPZ-Ql5pgwlyQ5tiTiF5LqmsWqNNw X-Yahoo-Profile: rwhe Great! I just ordered both sets in oak. Am I the first? :) I look forward to both the seasons and the travel sets, as well as plastic sets, when you make those available. Thanks! Ron H-E On 1/27/07, steve@... <steve@...> wrote: > Ron: > > We're starting with the two sets you see on the site. > > The travel sets will follow, as will the seasons, probably in a month or so. > > Steve Jones > Blue Panther LLC > > Ron Hale-Evans writes: > > > Steve-- > > > > Are you still going to be selling the travel sets by the end of the > > month, or are the items on this page all you're offering at present? > > Also, what about the seasons suits? > > > > http://www.bluepantherllc.com/JCDPiecepack.htm > > > > Just so you know, I would buy travel sets of all three piecepacks > > right away if they were available. > > > > Thanks, > > > > Ron H-E > > > > On 1/24/07, steve@... <steve@...> wrote: > >> Good afternoon: > >> > >> We should have some JCD Piecepacks ready to ship by the end of January, so > >> we will be taking orders starting this weekend on a dedicated page to > >> Piecepack on www.bluepantherllc.com. > >> > >> There will be a few different options available at the start (birch plywood, > >> hardwood, 1/2 size travel set). Pictures of all variations will also be up > >> there soon. > >> > >> Steve Jones > >> Blue Panther LLC > > > > -- > > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > > Center for Ludic Synergy: http://www.ludism.org/ > > (revilous life proving aye the death of ronaldses when winpower wine has > > bucked the kick on poor won man) > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2917 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44843 invoked from network); 27 Jan 2007 20:01:28 -0000 Received: from unknown (66.218.67.33) by m47.grp.scd.yahoo.com with QMQP; 27 Jan 2007 20:01:28 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.169) by mta7.grp.scd.yahoo.com with SMTP; 27 Jan 2007 20:01:28 -0000 Received: by ug-out-1314.google.com with SMTP id o4so985239uge for <piecepack@yahoogroups.com>; Sat, 27 Jan 2007 12:00:26 -0800 (PST) Received: by 10.78.164.13 with SMTP id m13mr610363hue.1169928026077; Sat, 27 Jan 2007 12:00:26 -0800 (PST) Received: by 10.78.189.1 with HTTP; Sat, 27 Jan 2007 12:00:25 -0800 (PST) Message-ID: <b9e99ecb0701271200h70493ff5g851773685b083ffe@...> Date: Sat, 27 Jan 2007 12:00:26 -0800 To: piecepack@yahoogroups.com In-Reply-To: <S360584AbXA0MQs/20070127121648Z+343@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> <S359471AbXAXWSm/20070124221842Z+104979@...> <dc95aa990701262237m1ff7303ci3e1835675418251@...> <S360584AbXA0MQs/20070127121648Z+343@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] Re: JCD Piecepack Update from Blue Panther X-Yahoo-Group-Post: member; u=197677752; y=P08308kMVctfvjXdEEAnG0p2GxrqlvASz6WzcB5mCMmUzEQ X-Yahoo-Profile: mlvanbie The pictures and prices on the site look good. Comparison of the two woods would be nice and a picture of an entire set would be useful for promotional purposes. I see that there was mention on boardgamenews.com, so that should let a lot of people know about the sets. How deep is the laser scoring on regular and travel sets? Are they suitable for blind draw from a bag? (This really only needs to be true for the discs unless grain is obvious on the tiles.) Currently I have one beautiful set that is suitable for blind draws and has slick surfaces for certain dexterity games but there is an obvious grain. Having everything perfect in one set would be great, but I would get at least one large set to complement what I have. If everything were available now, I would probably get a large oak set in normal symbols and a normal symbols travel set, then try them out to decide in which size to get the other two symbols. *** Discussion leaves reality at this point *** If the tiles of the travel set can be put four onto a tile of the normal-sized set, then there is the potential to design an entirely new type of piecepack game. What about piecepack dominoes? Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2918 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10369 invoked from network); 27 Jan 2007 20:02:46 -0000 Received: from unknown (66.218.66.68) by m28.grp.scd.yahoo.com with QMQP; 27 Jan 2007 20:02:46 -0000 Received: from unknown (HELO rwcrmhc15.comcast.net) (216.148.227.155) by mta11.grp.scd.yahoo.com with SMTP; 27 Jan 2007 20:02:46 -0000 Received: from [127.0.0.1] (c-76-21-113-143.hsd1.ca.comcast.net[76.21.113.143]) by comcast.net (rwcrmhc15) with ESMTP id <20070127200052m1500l8i1te>; Sat, 27 Jan 2007 20:00:52 +0000 Message-ID: <45BBAF64.6090100@...> Date: Sat, 27 Jan 2007 12:00:36 -0800 User-Agent: Thunderbird 1.5.0.9 (Windows/20061207) MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> <S359471AbXAXWSm/20070124221842Z+104979@...> <dc95aa990701262237m1ff7303ci3e1835675418251@...> <S360584AbXA0MQs/20070127121648Z+343@...> <dc95aa990701271138o4d597112qe3e567bb9e15e6b9@...> In-Reply-To: <dc95aa990701271138o4d597112qe3e567bb9e15e6b9@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:0:0:0 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] Re: JCD Piecepack Update from Blue Panther X-Yahoo-Group-Post: member; u=158158459; y=34m6nQ6hDPNwIkuB4x2yxp-544oyDf3XRSk1GuFe-9vGA5u9Ao8 X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > > > Great! I just ordered both sets in oak. Am I the first? :) Nope, I ordered a couple of birch sets Thursday. And a few of his other games that looked interesting. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2919 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4066 invoked from network); 28 Jan 2007 01:26:19 -0000 Received: from unknown (66.218.67.34) by m45.grp.scd.yahoo.com with QMQP; 28 Jan 2007 01:26:19 -0000 Received: from unknown (HELO lvs00-fl-n10.ftl.affinity.com) (216.219.253.182) by mta8.grp.scd.yahoo.com with SMTP; 28 Jan 2007 01:26:19 -0000 Received: ("??"@...) by ams010.ftl.affinity.com id S421729AbXA1B1U for <piecepack@yahoogroups.com>; Sat, 27 Jan 2007 20:27:20 -0500 References: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> <S359471AbXAXWSm/20070124221842Z+104979@...> <dc95aa990701262237m1ff7303ci3e1835675418251@...> <S360584AbXA0MQs/20070127121648Z+343@...> <dc95aa990701271138o4d597112qe3e567bb9e15e6b9@...> In-Reply-To: <dc95aa990701271138o4d597112qe3e567bb9e15e6b9@...> To: piecepack@yahoogroups.com Date: Sat, 27 Jan 2007 20:27:20 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S421729AbXA1B1U/20070128012720Z+58312@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: JCD Piecepack Update from Blue Panther X-Yahoo-Group-Post: member; u=295053027; y=mMV1aJF3bP_oLooNphEdoa-te3QgerHXrdFRB1gposn82wtSLjxYbAax5ZNjqxlPS7AiNA X-Yahoo-Profile: bluepanthr88 Ron: You are not the first to order a set or two, but you are the first to order them in oak. Steve Jones Blue Panther LLC on Hale-Evans writes: > Great! I just ordered both sets in oak. Am I the first? :) > > I look forward to both the seasons and the travel sets, as well as > plastic sets, when you make those available. > > Thanks! > > Ron H-E > > On 1/27/07, steve@... <steve@...> wrote: >> Ron: >> >> We're starting with the two sets you see on the site. >> >> The travel sets will follow, as will the seasons, probably in a month or so. >> >> Steve Jones >> Blue Panther LLC >> >> Ron Hale-Evans writes: >> >> > Steve-- >> > >> > Are you still going to be selling the travel sets by the end of the >> > month, or are the items on this page all you're offering at present? >> > Also, what about the seasons suits? >> > >> > http://www.bluepantherllc.com/JCDPiecepack.htm >> > >> > Just so you know, I would buy travel sets of all three piecepacks >> > right away if they were available. >> > >> > Thanks, >> > >> > Ron H-E >> > >> > On 1/24/07, steve@... <steve@...> wrote: >> >> Good afternoon: >> >> >> >> We should have some JCD Piecepacks ready to ship by the end of January, so >> >> we will be taking orders starting this weekend on a dedicated page to >> >> Piecepack on www.bluepantherllc.com. >> >> >> >> There will be a few different options available at the start (birch plywood, >> >> hardwood, 1/2 size travel set). Pictures of all variations will also be up >> >> there soon. >> >> >> >> Steve Jones >> >> Blue Panther LLC >> > >> > -- >> > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ >> > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ >> > Center for Ludic Synergy: http://www.ludism.org/ >> > (revilous life proving aye the death of ronaldses when winpower wine has >> > bucked the kick on poor won man) >> >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >> > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2920 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73246 invoked from network); 28 Jan 2007 01:34:11 -0000 Received: from unknown (66.218.67.34) by m45.grp.scd.yahoo.com with QMQP; 28 Jan 2007 01:34:11 -0000 Received: from unknown (HELO lvs00-fl-n01.ftl.affinity.com) (216.219.253.85) by mta8.grp.scd.yahoo.com with SMTP; 28 Jan 2007 01:34:11 -0000 Received: ("??"@...) by ams001.ftl.affinity.com id S359065AbXA1BeJ for <piecepack@yahoogroups.com>; Sat, 27 Jan 2007 20:34:09 -0500 References: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> <S359471AbXAXWSm/20070124221842Z+104979@...> <dc95aa990701262237m1ff7303ci3e1835675418251@...> <S360584AbXA0MQs/20070127121648Z+343@...> <b9e99ecb0701271200h70493ff5g851773685b083ffe@...> In-Reply-To: <b9e99ecb0701271200h70493ff5g851773685b083ffe@...> To: piecepack@yahoogroups.com Date: Sat, 27 Jan 2007 20:34:08 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359065AbXA1BeJ/20070128013409Z+1605@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: JCD Piecepack Update from Blue Panther X-Yahoo-Group-Post: member; u=295053027; y=_oQrTDKHu9AS88R-O5-YJ9BnhfteRCshh4oXTW8mhfTaOJCbKLYgob2r6DW_HvcXzU7Oaw X-Yahoo-Profile: bluepanthr88 Michael: There are pictures of the birch pieces up on the site, and the oak set should photos will also be put up there in the next week. With regard to engraving depth, I think you will be pleased that it is deep enough to put up with continuous handling - I have a demo set of Central Pacific that has seen over 100 plays and still looks good - it's made out of the same material as the birch JCD piecepack. If you are referring to whether or not someone could tell the difference between disks by touch, the birch is pretty consistent in terms of grain, but with the oak it may be possible to feel the grain a little. All components get a protective coat of polyurethane which tends to make them feel pretty similar. Travel set will be birch so it should be pretty good for blind draws. With regards to the exact size of the travel set - the tiles could be 1" versus the 2" size of the normal tiles. The question then becomes one of scale - with 1" tiles, the disks and pawns would have to be pretty small, and the symbols on them even smaller. The resolution is not an issue here, but my gamer eyesight isn't what it used to be... SJ Michael Van Biesbrouck writes: > The pictures and prices on the site look good. Comparison of the two > woods would be nice and a picture of an entire set would be useful for > promotional purposes. I see that there was mention on > boardgamenews.com, so that should let a lot of people know about the > sets. > > How deep is the laser scoring on regular and travel sets? Are they > suitable for blind draw from a bag? (This really only needs to be > true for the discs unless grain is obvious on the tiles.) Currently I > have one beautiful set that is suitable for blind draws and has slick > surfaces for certain dexterity games but there is an obvious grain. > Having everything perfect in one set would be great, but I would get > at least one large set to complement what I have. > > If everything were available now, I would probably get a large oak set > in normal symbols and a normal symbols travel set, then try them out > to decide in which size to get the other two symbols. > > *** Discussion leaves reality at this point *** > > If the tiles of the travel set can be put four onto a tile of the > normal-sized set, then there is the potential to design an entirely > new type of piecepack game. > > What about piecepack dominoes? > > Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2921 Return-Path: <kistaro@...> X-Sender: kistaro@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8957 invoked from network); 28 Jan 2007 04:21:44 -0000 Received: from unknown (66.218.66.172) by m26.grp.scd.yahoo.com with QMQP; 28 Jan 2007 04:21:44 -0000 Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.235) by mta4.grp.scd.yahoo.com with SMTP; 28 Jan 2007 04:21:44 -0000 Received: by nz-out-0506.google.com with SMTP id o1so964993nzf for <piecepack@yahoogroups.com>; Sat, 27 Jan 2007 20:21:37 -0800 (PST) Received: by 10.65.177.6 with SMTP id e6mr7609758qbp.1169958097410; Sat, 27 Jan 2007 20:21:37 -0800 (PST) Received: by 10.64.47.6 with HTTP; Sat, 27 Jan 2007 20:21:37 -0800 (PST) Message-ID: <7052cf00701272021p684ab08ye10d705836c08407@...> Date: Sat, 27 Jan 2007 22:21:37 -0600 To: piecepack@yahoogroups.com In-Reply-To: <S359065AbXA1BeJ/20070128013409Z+1605@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> <S359471AbXAXWSm/20070124221842Z+104979@...> <dc95aa990701262237m1ff7303ci3e1835675418251@...> <S360584AbXA0MQs/20070127121648Z+343@...> <b9e99ecb0701271200h70493ff5g851773685b083ffe@...> <S359065AbXA1BeJ/20070128013409Z+1605@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Kistaro Windrider" <kistaro@...> Subject: Re: [piecepack] Re: JCD Piecepack Update from Blue Panther X-Yahoo-Group-Post: member; u=201551236; y=8VQzmtP-rKJ7DCE187bV-C9l9AoYFLPQPY8SgzEsoRv3EiNrmWaApN4Yozs X-Yahoo-Profile: kistaro_windrider > > If you are referring to whether or not someone could tell the difference > between disks by touch, the birch is pretty consistent in terms of grain, > but with the oak it may be possible to feel the grain a little. The concern with touch isn't so much the grain as with reading the face of the piece, braile-style. Tiles can be shuffled face-down (if the grain isn't a giveaway), but coins have hidden information on both sides, potentially, so they have to be drawn. I think the concern is about being able to feel the shape of a Sun relative to the shape of a Moon. It's a trade-off. I suspect that individual Suns (fr'ex) are less likely to be distinguishible than their stamp-printed colorful counterparts, but it might be possible to tell a Sun apart from a Moon in the bag. Note that this problem can be solved at tournaments for about $1.50 if the players will cooperate: (cheap, inexpensive stretch-material) gloves required for blind bag draws. > All > components get a protective coat of polyurethane which tends to make them > feel pretty similar. Travel set will be birch so it should be pretty good > for blind draws. Although it might not be an issue anyway! If you are intending to create a Travel Size set, I'll wait for its release. (If you aren't, I'll still wait a while because my college-student budget is stretched thin with my addiction to science fiction novels anyway.) Not for any tactile considerations, but because I already have a perfectly reasonable regular-sized set (if not quite indistinguishable enough for tournament play), but getting a set of different suits from you wouldn't do as much good as I might hope because I still can't make an eight-suit game of it.. > With regards to the exact size of the travel set - the tiles could be 1" > versus the 2" size of the normal tiles. The question then becomes one of > scale - with 1" tiles, the disks and pawns would have to be pretty small, > and the symbols on them even smaller. The resolution is not an issue here, > but my gamer eyesight isn't what it used to be... So how about we all invent yet another PiecePack suit design- the same suits that exist, but stripped down to be even more abstract than the JCD set, designed for maximal visibility at small sizes? I don't have a good mental image of the JCD design in front of me, so I'm not sure how well it works when shrunken, or what modifications should be made. It could be an interesting community project. --Adam B. Norberg, who regrettably has an allergy to oak but will probably buy a birch set eventually From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2922 Return-Path: <pete.jones@...> X-Sender: pete.jones@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51972 invoked from network); 28 Jan 2007 11:29:15 -0000 Received: from unknown (66.218.66.166) by m43.grp.scd.yahoo.com with QMQP; 28 Jan 2007 11:29:15 -0000 Received: from unknown (HELO n082.sc1.he.tucows.com) (64.97.136.167) by mta5.grp.scd.yahoo.com with SMTP; 28 Jan 2007 11:29:15 -0000 Received: from [127.0.0.1] (82.28.4.60) by n082.sc1.he.tucows.com (7.2.069.1) (authenticated as pete.jones) id 45B8F3DB00024811 for piecepack@yahoogroups.com; Sun, 28 Jan 2007 11:25:45 +0000 Message-ID: <45BC8836.5000805@...> Date: Sun, 28 Jan 2007 11:25:42 +0000 User-Agent: Thunderbird 1.5.0.9 (Windows/20061207) MIME-Version: 1.0 To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Antivirus: avast! (VPS 000707-0, 27/01/2007), Outbound message X-Antivirus-Status: Clean X-eGroups-Msg-Info: 1:0:0:0 From: Pete Jones <pete.jones@...> Reply-To: pete.jones@... Subject: Re: JCD Piecepack Update from Blue Panther X-Yahoo-Group-Post: member; u=2874836; y=FbdUbE3ddT_3royvxE9P3eHTXgzLncyTje6_ehWbvNfBLdEOYu-B6GzHVSY X-Yahoo-Profile: freewargamesrules I look the like of these so have ordered 1 basic set and 1 card expansion -- Regards, Pete Jones No sense being pessimistic. It wouldn't work anyway. ------------------------------------------------------------------------ The place on the web for free miniature wargame rules http://www.freewargamesrules.co.uk ------------------------------------------------------------------------ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2923 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47223 invoked from network); 26 Jan 2007 17:45:02 -0000 Received: from unknown (66.218.66.216) by m39a.grp.scd.yahoo.com with QMQP; 26 Jan 2007 17:45:02 -0000 Received: from unknown (HELO lvs00-fl-n01.ftl.affinity.com) (216.219.253.85) by mta1.grp.scd.yahoo.com with SMTP; 26 Jan 2007 17:45:00 -0000 Received: ("??"@...) by ams001.ftl.affinity.com id S359067AbXAZRl0 for <piecepack@yahoogroups.com>; Fri, 26 Jan 2007 12:41:26 -0500 References: <dc95aa990701220925le6407dfxb7c72f57e94070c7@...> <S359471AbXAXWSm/20070124221842Z+104979@...> In-Reply-To: <S359471AbXAXWSm/20070124221842Z+104979@...> To: piecepack@yahoogroups.com Date: Fri, 26 Jan 2007 12:41:26 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359067AbXAZRl0/20070126174126Z+939@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: JCD Piecepacks Now Available from Blue Panther X-Yahoo-Group-Post: member; u=295053027; y=zxZLPO45b5e77zPrP-NxbiTVbsTTGyXvNwo0r6ns3abz8aN6YOu1ZOzSMpdMJtuVHl9NBQ X-Yahoo-Profile: bluepanthr88 Good afternoon: The JCD Piecepacks are now available for sale at www.bluepantherllc.com. There are two sets of 4 suits each, available in either birch plywood (like the sample pictures posted earlier) or oak hardwood. We are taking orders now via Paypal or credit card on the site. The sets will be shipping by the end of January. Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2924 Return-Path: <lucacerrato@...> Received: (qmail 26245 invoked from network); 29 Jan 2007 20:06:29 -0000 Received: from unknown (66.218.67.34) by m44.grp.scd.yahoo.com with QMQP; 29 Jan 2007 20:06:29 -0000 Received: from unknown (HELO n14b.bullet.sp1.yahoo.com) (69.147.64.116) by mta8.grp.scd.yahoo.com with SMTP; 29 Jan 2007 20:06:29 -0000 Received: from [216.252.122.216] by n14.bullet.sp1.yahoo.com with NNFMP; 29 Jan 2007 20:04:03 -0000 Received: from [66.218.69.3] by t1.bullet.sp1.yahoo.com with NNFMP; 29 Jan 2007 20:04:03 -0000 Received: from [66.218.66.81] by t3.bullet.scd.yahoo.com with NNFMP; 29 Jan 2007 20:04:03 -0000 X-Sender: lucacerrato@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28688 invoked from network); 27 Jan 2007 09:00:57 -0000 Received: from unknown (66.218.66.68) by m42.grp.scd.yahoo.com with QMQP; 27 Jan 2007 09:00:57 -0000 Received: from unknown (HELO smtp8.libero.it) (193.70.192.92) by mta11.grp.scd.yahoo.com with SMTP; 27 Jan 2007 09:00:56 -0000 Received: from localhost (172.16.1.206) by smtp8.libero.it (7.2.079) id 45AECC39004FB245 for piecepack@yahoogroups.com; Sat, 27 Jan 2007 10:00:04 +0100 Received: from smtp1.libero.it ([172.16.1.224]) by localhost (asav20.libero.it [193.70.193.7]) (amavisd-new, port 10024) with ESMTP id 08242-02-10 for <piecepack@yahoogroups.com>; Sat, 27 Jan 2007 10:00:04 +0100 (CET) Received: from libero.it (192.168.17.11) by smtp1.libero.it (7.2.079) id 45AF3D180024E02B for piecepack@yahoogroups.com; Sat, 27 Jan 2007 10:00:04 +0100 Date: Sat, 27 Jan 2007 10:00:04 +0100 Message-Id: <JCIRO4$FE815588F01DDFDCC7C7151802DD46E7@...> MIME-Version: 1.0 X-Sensitivity: 3 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable To: "piecepack" <piecepack@yahoogroups.com> X-XaM3-API-Version: 4.3 (R1) (B3pl17) X-SenderIP: 88.104.157.52 X-Scanned: with antispam and antivirus automated system at libero.it X-eGroups-Msg-Info: 1:0:0:0 From: "lucacerrato\@inwind\.it" <lucacerrato@...> Subject: Abstract game with piecepack X-Yahoo-Group-Post: member; u=46526733; y=--pqtBnUHl62dbpgNJibT-AsZCbuDAfcyRIyJZ9doFmlvRUCBCU X-Yahoo-Profile: lucacerrato X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 29 Jan 2007 20:04:02 -0000 Dear All, I am Luca Cerrato and I write a little italian magazine about abs= tract game. The next issue I'll write about piecepack and I would like to k= now from you which are the best abstract game made with piecepack. Could yo= u tell me about the history of piecepack? Regard Luca Il Fogliaccio degli= astratti www.tavolando.net ----------------------------------------= -------------- Passa a Infostrada. ADSL e Telefono senza limiti e senza can= one Telecom http://click.libero.it/infostrada27gen07 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2925 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81301 invoked from network); 29 Jan 2007 21:54:26 -0000 Received: from unknown (66.218.66.218) by m29.grp.scd.yahoo.com with QMQP; 29 Jan 2007 21:54:26 -0000 Received: from unknown (HELO lvs00-fl-n07.ftl.affinity.com) (216.219.253.155) by mta3.grp.scd.yahoo.com with SMTP; 29 Jan 2007 21:54:26 -0000 Received: ("??"@...) by ams007.ftl.affinity.com id S412238AbXA2Vzf for <piecepack@yahoogroups.com>; Mon, 29 Jan 2007 16:55:35 -0500 References: <JCIRO4$FE815588F01DDFDCC7C7151802DD46E7@...> In-Reply-To: <JCIRO4$FE815588F01DDFDCC7C7151802DD46E7@...> To: piecepack@yahoogroups.com Date: Mon, 29 Jan 2007 16:55:33 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S412238AbXA2Vzf/20070129215535Z+261@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Abstract game with piecepack X-Yahoo-Group-Post: member; u=295053027; y=gjVXKNGYccmoY0pM_vhbaTxcbbeKnUtf3EsLIqPeQrJUioGwCrX_6mlUg5cgCz58bNyGyQ X-Yahoo-Profile: bluepanthr88 Luca: Buon giorno. A good source of information on piecepack is www.piecepack.org > Dear All, > I am Luca Cerrato and I write a little italian magazine about abstract game. > The next issue I'll write about piecepack and I would like to know from you which are the best abstract game made with piecepack. > Could you tell me about the history of piecepack? > > Regard Luca > > Il Fogliaccio degli astratti > www.tavolando.net > > > > > > ------------------------------------------------------ > Passa a Infostrada. ADSL e Telefono senza limiti e senza canone Telecom > http://click.libero.it/infostrada27gen07 > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2926 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84081 invoked from network); 29 Jan 2007 22:36:32 -0000 Received: from unknown (66.218.66.218) by m45.grp.scd.yahoo.com with QMQP; 29 Jan 2007 22:36:32 -0000 Received: from unknown (HELO n4b.bullet.sp1.yahoo.com) (69.147.64.183) by mta3.grp.scd.yahoo.com with SMTP; 29 Jan 2007 22:36:32 -0000 Received: from [216.252.122.219] by n4.bullet.sp1.yahoo.com with NNFMP; 29 Jan 2007 22:35:18 -0000 Received: from [66.218.69.4] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Jan 2007 22:35:18 -0000 Received: from [66.218.66.77] by t4.bullet.scd.yahoo.com with NNFMP; 29 Jan 2007 22:35:18 -0000 Date: Mon, 29 Jan 2007 22:35:15 -0000 To: piecepack@yahoogroups.com Message-ID: <eplsr3+n823@...> In-Reply-To: <JCIRO4$FE815588F01DDFDCC7C7151802DD46E7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Iain Cheyne" <Iain.407138@...> Subject: Re: Abstract game with piecepack X-Yahoo-Group-Post: member; u=173421731; y=KtkRL09Vdbkyx9XAGY3NB-RfFLAcmCAQPRACrQi3J97KCw X-Yahoo-Profile: icheyne --- In piecepack@yahoogroups.com, "lucacerrato\@...\.it" <lucacerrato@...> = wrote: > The next issue I'll write about piecepack and I would like to kno= w from you which are the best abstract game made with piecepack. My favour= ites are Alien City and Hanging Gardens. http://www.ludism.org/ppwiki/Hang= ingGardens http://www.ludism.org/ppwiki/AlienCity > Could you tell me abou= t the history of piecepack? James Kyle's Design FAQ is a good read: http:= //www.ludism.org/ppwiki/DesignFAQ -- Iain Cheyne From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2927 Return-Path: <makasoft@...> X-Sender: makasoft@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99015 invoked from network); 29 Jan 2007 22:57:41 -0000 Received: from unknown (66.218.66.217) by m47.grp.scd.yahoo.com with QMQP; 29 Jan 2007 22:57:41 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.224) by mta2.grp.scd.yahoo.com with SMTP; 29 Jan 2007 22:57:40 -0000 Received: by wx-out-0506.google.com with SMTP id i29so1896813wxd for <piecepack@yahoogroups.com>; Mon, 29 Jan 2007 14:57:36 -0800 (PST) Received: by 10.70.69.11 with SMTP id r11mr3985141wxa.1170111455806; Mon, 29 Jan 2007 14:57:35 -0800 (PST) Return-Path: <makasoft@...> Received: from ?192.168.1.35? ( [83.38.144.186]) by mx.google.com with ESMTP id i14sm8860156wxd.2007.01.29.14.57.34; Mon, 29 Jan 2007 14:57:35 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <JCIRO4$FE815588F01DDFDCC7C7151802DD46E7@...> References: <JCIRO4$FE815588F01DDFDCC7C7151802DD46E7@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <779B9ABA-E6D5-4B0C-B948-BB8D58D3EA43@...> Content-Transfer-Encoding: 7bit Date: Mon, 29 Jan 2007 23:57:30 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: George <trozo@...> Subject: Re: [piecepack] Abstract game with piecepack X-Yahoo-Group-Post: member; u=83471513; y=exNkO1TEPRCjG7JSzjUcay2TEU0BcixQOh3SzWK-J8ZpOxw X-Yahoo-Profile: makasoft Hello, You can also look at the piecepack wiki, especially the section on Competition Winners: http://www.ludism.org/ppwiki/CompetitionWinners And Recommended Games: http://www.ludism.org/ppwiki/RecommendedGames It'd be nice if you could post the article on the net too :) Cheers, -Jorge On Jan 27, 2007, at 10:00 AM, lucacerrato@@inwind..it wrote: > Dear All, > I am Luca Cerrato and I write a little italian magazine about > abstract game. > The next issue I'll write about piecepack and I would like to know > from you which are the best abstract game made with piecepack. > Could you tell me about the history of piecepack? > > Regard Luca > > Il Fogliaccio degli astratti > www.tavolando.net > > > > > > ------------------------------------------------------ > Passa a Infostrada. ADSL e Telefono senza limiti e senza canone > Telecom > http://click.libero.it/infostrada27gen07 > > > > > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2928 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95217 invoked from network); 30 Jan 2007 02:34:23 -0000 Received: from unknown (66.218.66.216) by m31.grp.scd.yahoo.com with QMQP; 30 Jan 2007 02:34:23 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.200.82) by mta1.grp.scd.yahoo.com with SMTP; 30 Jan 2007 02:34:22 -0000 Received: from smailcenter45.comcast.net ([204.127.205.145]) by comcast.net (sccrmhc12) with SMTP id <200701300059200120028o7ie>; Tue, 30 Jan 2007 00:59:20 +0000 Received: from [216.113.168.128] by smailcenter45.comcast.net; Tue, 30 Jan 2007 00:59:19 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: steve@... Date: Tue, 30 Jan 2007 00:59:19 +0000 Message-Id: <013020070059.2998.45BE98670007FAD500000BB622007623029D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Oct 4 2006) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: mark.a.biggar@... Subject: Re: [piecepack] Re: Abstract game with piecepack X-Yahoo-Group-Post: member; u=158158459; y=fC9TZ3miYoPZlFGSskBAY7JQyYfGn3bUwieo-L0EXB5UcRljmuA X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit see also http://www.ludism.org/ppwiki/TaxonomyOfPiecepackGames -- Mark Biggar mark@... mark.a.biggar@... mbiggar@... -------------- Original message ---------------------- From: steve@... > Luca: > > Buon giorno. > > A good source of information on piecepack is www.piecepack.org > > > Dear All, > > I am Luca Cerrato and I write a little italian magazine about abstract game. > > The next issue I'll write about piecepack and I would like to know from you > which are the best abstract game made with piecepack. > > Could you tell me about the history of piecepack? > > > > Regard Luca > > > > Il Fogliaccio degli astratti > > www.tavolando.net > > > > > > > > > > > > ------------------------------------------------------ > > Passa a Infostrada. ADSL e Telefono senza limiti e senza canone Telecom > > http://click.libero.it/infostrada27gen07 > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2929 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38806 invoked from network); 7 Feb 2007 03:24:08 -0000 Received: from unknown (66.218.66.68) by m38.grp.scd.yahoo.com with QMQP; 7 Feb 2007 03:24:07 -0000 Received: from unknown (HELO n30.bullet.scd.yahoo.com) (66.94.237.23) by mta11.grp.scd.yahoo.com with SMTP; 7 Feb 2007 03:24:05 -0000 Received: from [209.73.164.86] by n30.bullet.scd.yahoo.com with NNFMP; 07 Feb 2007 03:24:05 -0000 Received: from [66.218.66.75] by t8.bullet.scd.yahoo.com with NNFMP; 07 Feb 2007 03:24:05 -0000 Date: Wed, 07 Feb 2007 03:24:04 -0000 To: piecepack@yahoogroups.com Message-ID: <eqbgok+pu3q@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=295053027; y=PjWjSCeOLhGnnN9aiiLx3ZFmndBanNxtkTfVAA2EBKbzmw5xWLmbn1fiyDffmQecsSyF8Q X-Yahoo-Profile: bluepanthr88 Good evening from the frozen north. Just wanted to let everyone know that = we have shipped all birch plywood piecepack orders received as of yesterda= y Feb 5. All US orders shipped Priority Mail and all international order= s shipped air mail. Your patience is appreciated on the oak hardwood sets= - we did not have enough of the oak squares on hand to meet all the order= s, but have received a restock and all hardwood orders should be shipped b= y Monday Feb 12th. They will also go out Priority (US) and Airmail (Intl= ). After this "initial rush" of orders is filled, we should be able to = have a few sets of each type of piecepack we offer in stock, so that orde= r fill rate times will improve. The response to the initial two sets offer= ed is quite encouraging. We are working on a third set (seasonal in natur= e for the same price as those currently offered) a travel set (which would= be a little less expensive). An opaque plastic set is also waiting in t= he wings. Now if we could just get those icicles off the laser engraver..= . Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2930 Return-Path: <pete.jones@...> X-Sender: pete.jones@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22382 invoked from network); 7 Feb 2007 20:21:52 -0000 Received: from unknown (66.218.67.34) by m30.grp.scd.yahoo.com with QMQP; 7 Feb 2007 20:21:52 -0000 Received: from unknown (HELO n18a.bullet.sp1.yahoo.com) (69.147.64.127) by mta8.grp.scd.yahoo.com with SMTP; 7 Feb 2007 20:21:52 -0000 Received: from [216.252.122.219] by n18.bullet.sp1.yahoo.com with NNFMP; 07 Feb 2007 20:21:40 -0000 Received: from [66.218.69.4] by t4.bullet.sp1.yahoo.com with NNFMP; 07 Feb 2007 20:21:40 -0000 Received: from [66.218.66.92] by t4.bullet.scd.yahoo.com with NNFMP; 07 Feb 2007 20:21:40 -0000 Date: Wed, 07 Feb 2007 20:21:39 -0000 To: piecepack@yahoogroups.com Message-ID: <eqdccj+1s3s@...> In-Reply-To: <eqbgok+pu3q@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Pete Jones" <pete.jones@...> Subject: Re: JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=2874836; y=xj7k2JVQ0NOU-SDzviHQZC55mjWyQi4i2srGBpxeYiXPsgzhoTny6bF2gXY X-Yahoo-Profile: freewargamesrules Excellent looking forward to receiving my piecepack in UK. -- Regards, P= ete Jones Without music, life would be a mistake. = -------------------------------------------------------------------= ----- The place on the web for free miniature wargame rules http://www.free= wargamesrules.co.uk -------------------------------------------------------= ----------------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2931 Return-Path: <sperry@...> X-Sender: sperry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91210 invoked from network); 7 Feb 2007 21:01:12 -0000 Received: from unknown (66.218.66.218) by m40a.grp.scd.yahoo.com with QMQP; 7 Feb 2007 21:01:12 -0000 Received: from unknown (HELO n11b.bullet.sp1.yahoo.com) (69.147.64.107) by mta3.grp.scd.yahoo.com with SMTP; 7 Feb 2007 21:01:08 -0000 Received: from [216.252.122.216] by n11.bullet.sp1.yahoo.com with NNFMP; 07 Feb 2007 21:01:03 -0000 Received: from [66.218.69.6] by t1.bullet.sp1.yahoo.com with NNFMP; 07 Feb 2007 21:01:03 -0000 Received: from [66.218.66.73] by t6.bullet.scd.yahoo.com with NNFMP; 07 Feb 2007 21:01:03 -0000 Date: Wed, 07 Feb 2007 21:01:02 -0000 To: piecepack@yahoogroups.com Message-ID: <eqdeme+7n8f@...> In-Reply-To: <eqdccj+1s3s@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "sipig" <sperry@...> Subject: Re: JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=111987797; y=5S6XjSEqjoqEry8X56vfsT5hhnWbiZuWO9hdg6W6nJQ X-Yahoo-Profile: sipig Me too! Wonder how many of us Brits have ordered a set? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2932 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78994 invoked from network); 7 Feb 2007 21:48:52 -0000 Received: from unknown (66.218.66.217) by m31.grp.scd.yahoo.com with QMQP; 7 Feb 2007 21:48:52 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.233) by mta2.grp.scd.yahoo.com with SMTP; 7 Feb 2007 21:48:52 -0000 Received: by wx-out-0506.google.com with SMTP id s13so359363wxc for <piecepack@yahoogroups.com>; Wed, 07 Feb 2007 13:48:48 -0800 (PST) Received: by 10.78.136.9 with SMTP id j9mr3330028hud.1170884927764; Wed, 07 Feb 2007 13:48:47 -0800 (PST) Received: by 10.70.8.17 with HTTP; Wed, 7 Feb 2007 13:48:47 -0800 (PST) Message-ID: <dc95aa990702071348s2cdfc53ue28feea75d45e87b@...> Date: Wed, 7 Feb 2007 13:48:47 -0800 To: piecepack@yahoogroups.com In-Reply-To: <eqdeme+7n8f@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eqdccj+1s3s@...> <eqdeme+7n8f@...> X-Google-Sender-Auth: 36b7b6edfe512e00 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=810525; y=WsVubyXTm_hkmsKjyxFnp_WEYthgb37AEOKEmT77mQ X-Yahoo-Profile: rwhe Sounds like this is a popular item on either side of the Atlantic. Congratulations, Jonathan and Steve! I'm looking forward to the new items like the travel set and plastic set, and plan to snap them up right away. Ron On 2/7/07, sipig <sperry@...> wrote: > Me too! Wonder how many of us Brits have ordered a set? > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2933 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43315 invoked from network); 7 Feb 2007 22:37:56 -0000 Received: from unknown (66.218.66.167) by m28.grp.scd.yahoo.com with QMQP; 7 Feb 2007 22:37:56 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.200.82) by mta6.grp.scd.yahoo.com with SMTP; 7 Feb 2007 22:37:56 -0000 Received: from smailcenter69.comcast.net ([204.127.205.169]) by comcast.net (sccrmhc12) with SMTP id <2007020721492201200i1s7ee>; Wed, 7 Feb 2007 21:49:22 +0000 Received: from [216.113.168.128] by smailcenter69.comcast.net; Wed, 07 Feb 2007 21:49:21 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "sipig" <sperry@...> Date: Wed, 07 Feb 2007 21:49:21 +0000 Message-Id: <020720072149.4769.45CA4961000BBDD3000012A122028887449D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Oct 4 2006) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: mark.a.biggar@... Subject: Re: [piecepack] Re: JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=158158459; y=26rIE7RKocLCF1Cq4y9PzVvWnfH5ToRCLNUSrRkiJpnWk-aB0EQ X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'm curious as to how many sets were ordered in the intial surge in total. -- Mark Biggar mark@... mark.a.biggar@... mbiggar@... -------------- Original message ---------------------- From: "sipig" <sperry@...> > Me too! Wonder how many of us Brits have ordered a set? > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2934 Return-Path: <sperry@...> X-Sender: sperry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 534 invoked from network); 7 Feb 2007 22:57:14 -0000 Received: from unknown (66.218.66.167) by m38a.grp.scd.yahoo.com with QMQP; 7 Feb 2007 22:57:14 -0000 Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta6.grp.scd.yahoo.com with SMTP; 7 Feb 2007 22:57:14 -0000 Received: from [216.252.122.218] by n13.bullet.sp1.yahoo.com with NNFMP; 07 Feb 2007 22:57:08 -0000 Received: from [66.218.69.5] by t3.bullet.sp1.yahoo.com with NNFMP; 07 Feb 2007 22:57:08 -0000 Received: from [66.218.66.73] by t5.bullet.scd.yahoo.com with NNFMP; 07 Feb 2007 22:57:08 -0000 Date: Wed, 07 Feb 2007 22:57:08 -0000 To: piecepack@yahoogroups.com Message-ID: <eqdlg4+8v8c@...> In-Reply-To: <dc95aa990702071348s2cdfc53ue28feea75d45e87b@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "sipig" <sperry@...> Subject: Re: JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=111987797; y=XH5MMcEIbbpJgl1xEg8BRYlhRFpBLtEQadduAb2mCss X-Yahoo-Profile: sipig So am I, particularly the plastic set. Started making a white plastic set m= yself using blank dice and counters, but have struggled to find white tiles= so have had to use cardboard for them for the moment. Will definitely be = buying one of each of the plastic and travel sets, and probably a couple mo= re of the full-size wooden sets for gifts for friends. Can't wait to receiv= e my order! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2935 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40142 invoked from network); 8 Feb 2007 03:55:20 -0000 Received: from unknown (66.218.67.34) by m43.grp.scd.yahoo.com with QMQP; 8 Feb 2007 03:55:20 -0000 Received: from unknown (HELO alnrmhc12.comcast.net) (204.127.225.92) by mta8.grp.scd.yahoo.com with SMTP; 8 Feb 2007 03:55:20 -0000 Received: from [127.0.0.1] (c-76-21-113-143.hsd1.ca.comcast.net[76.21.113.143]) by comcast.net (alnrmhc12) with ESMTP id <20070208032003b12001l70ne>; Thu, 8 Feb 2007 03:20:04 +0000 Message-ID: <45CA96DA.7040908@...> Date: Wed, 07 Feb 2007 19:19:54 -0800 User-Agent: Thunderbird 1.5.0.9 (Windows/20061207) MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <eqbgok+pu3q@...> In-Reply-To: <eqbgok+pu3q@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:0:0:0 X-eGroups-From: "Mark A. Biggar" <mark@...> From: "Mark A. Biggar" <mark.a.biggar@...> Subject: Re: [piecepack] JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=158158459; y=bi_uovf5SV-KDKpvaREOlzgiaxem0A3mjElZbTbec_1W7oPIAv4 X-Yahoo-Profile: mark_biggar Steve Jones wrote: > Just wanted to let everyone know that we have shipped all birch > plywood piecepack orders received as of yesterday Feb 5. All US > orders shipped Priority Mail and all international orders shipped > air mail. Just got my Birch sets in the mail today and their beautiful. The tiles are smooth, if a little thin compared to other sets. But, the rounded corners let them slide past one another easily, which will make playing games like my "Scavenger Hunt" and Ron's "Easy Slider" much easier. The Laser etching is real nice looking, easily readable on the tiles and darker on the dice, coins and pawns. BTW, I also bought "Cubed", "Courtyard", "Cambridge" and "Central Pacific". They're all very nicely done. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2936 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36776 invoked from network); 8 Feb 2007 04:53:58 -0000 Received: from unknown (66.218.66.217) by m42.grp.scd.yahoo.com with QMQP; 8 Feb 2007 04:53:58 -0000 Received: from unknown (HELO smtp107.rog.mail.re2.yahoo.com) (68.142.225.205) by mta2.grp.scd.yahoo.com with SMTP; 8 Feb 2007 04:53:58 -0000 Received: (qmail 53123 invoked from network); 8 Feb 2007 04:53:53 -0000 Received: from unknown (HELO ?192.168.255.101?) (jcdietrich@...@72.140.149.28 with login) by smtp107.rog.mail.re2.yahoo.com with SMTP; 8 Feb 2007 04:53:53 -0000 X-YMail-OSG: cvnuFEUVM1m_3Yj3LPWUUyrTYNoyWuiNchonVk5whJWb8cOaMQ6XsKmPVKp5NmSP.g-- To: piecepack@yahoogroups.com Date: Wed, 7 Feb 2007 23:54:01 -0500 User-Agent: KMail/1.9.6 References: <eqbgok+pu3q@...> <45CA96DA.7040908@...> In-Reply-To: <45CA96DA.7040908@...> X-Face: )S}<]q@)E`{go%u%Wg}{zEk[5Al|v'ow'+utU'qIl`)Gz~JsvjAX(?oF@=?utf-8?q?y=24=3A*=3D6JfGR7c=5C=0A=09?=,p{~dH!^AEBZ,~!].6ODvG\ouEuj*aApCvL5Z/%*I]!k=0b MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200702072354.01677.porter235@...> X-eGroups-Msg-Info: 1:0:0:0 From: Porter235 <porter235@...> Subject: Re: [piecepack] JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=40724796; y=6NaHP2_0ATmMQfyR085a0ivXfbbj7tY3_-pTYh_NrZtzM2zD X-Yahoo-Profile: porter235 On February 7, 2007, Mark A. Biggar wrote: > Just got my Birch sets in the mail today and their beautiful. The tiles > are smooth, if a little thin compared to other sets. But, the rounded > corners let them slide past one another easily, which will make playing > games like my "Scavenger Hunt" and Ron's "Easy Slider" much easier. The > Laser etching is real nice looking, easily readable on the tiles and > darker on the dice, coins and pawns. Mark, perhaps when you get a chance you could update http://www.ludism.org/ppwiki/ComparisonOfEditions with a review of the new set. You can feel free to remove my "description" and enter a real review of the new BluePanther produced JCDpiecepack. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2937 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62075 invoked from network); 8 Feb 2007 12:54:55 -0000 Received: from unknown (66.218.67.33) by m34.grp.scd.yahoo.com with QMQP; 8 Feb 2007 12:54:55 -0000 Received: from unknown (HELO lvs00-fl-n08.ftl.affinity.com) (216.219.253.156) by mta7.grp.scd.yahoo.com with SMTP; 8 Feb 2007 12:54:55 -0000 Received: ("??"@...) by ams008.ftl.affinity.com id S416977AbXBHMxV for <piecepack@yahoogroups.com>; Thu, 8 Feb 2007 07:53:21 -0500 References: <eqbgok+pu3q@...> <45CA96DA.7040908@...> <200702072354.01677.porter235@...> In-Reply-To: <200702072354.01677.porter235@...> To: piecepack@yahoogroups.com Date: Thu, 08 Feb 2007 07:53:21 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S416977AbXBHMxV/20070208125321Z+84945@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=295053027; y=rAuK_agEbEPQLh2UiN8fY8rSSddBO3OYkgfaFFC0YvlOOjiEQtepjkfj13Pgge7EE7XTTA X-Yahoo-Profile: bluepanthr88 Good morning: Good to hear that the birch JCD piecepacks have started arriving. One thing to note - the birch set tiles are thinner than the oak set tiles. But they are quite durable - I have a demo version of Blue Panther's first game with the same birch tiles that has survived over 100 plays - the rulebook does not look nearly as good :-) We cut the birch tiles ourselves, while the oak tiles arrive "pre-cut". That's also one of the reasons why the oak version is a little more expensive. SJ Porter235 writes: > On February 7, 2007, Mark A. Biggar wrote: >> Just got my Birch sets in the mail today and their beautiful. The tiles >> are smooth, if a little thin compared to other sets. But, the rounded >> corners let them slide past one another easily, which will make playing >> games like my "Scavenger Hunt" and Ron's "Easy Slider" much easier. The >> Laser etching is real nice looking, easily readable on the tiles and >> darker on the dice, coins and pawns. > > Mark, perhaps when you get a chance you could update > http://www.ludism.org/ppwiki/ComparisonOfEditions with a review of the new > set. You can feel free to remove my "description" and enter a real review of > the new BluePanther produced JCDpiecepack. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2938 Return-Path: <andyl@...> Received: (qmail 4659 invoked from network); 8 Feb 2007 13:56:20 -0000 Received: from unknown (66.218.66.72) by m42.grp.scd.yahoo.com with QMQP; 8 Feb 2007 13:56:20 -0000 Received: from unknown (HELO n31.bullet.scd.yahoo.com) (66.94.237.25) by mta14.grp.scd.yahoo.com with SMTP; 8 Feb 2007 13:56:20 -0000 Received: from [66.218.69.2] by n31.bullet.scd.yahoo.com with NNFMP; 08 Feb 2007 13:55:34 -0000 Received: from [66.218.66.80] by t2.bullet.scd.yahoo.com with NNFMP; 08 Feb 2007 13:55:34 -0000 X-Sender: andyl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39661 invoked from network); 8 Feb 2007 11:49:55 -0000 Received: from unknown (66.218.67.36) by m38.grp.scd.yahoo.com with QMQP; 8 Feb 2007 11:49:55 -0000 Received: from unknown (HELO ptb-relay01.plus.net) (212.159.14.212) by mta10.grp.scd.yahoo.com with SMTP; 8 Feb 2007 11:49:55 -0000 Received: from [212.159.71.24] (helo=localhost.localdomain) by ptb-relay01.plus.net with esmtp (Exim) id 1HF7mg-0004aE-Uu for piecepack@yahoogroups.com; Thu, 08 Feb 2007 11:49:51 +0000 Received: from andyl by localhost.localdomain with local (Exim 4.63) (envelope-from <andyl@...>) id 1HF7me-0001K8-Pz for piecepack@yahoogroups.com; Thu, 08 Feb 2007 11:49:48 +0000 Date: Thu, 8 Feb 2007 11:49:48 +0000 To: piecepack@yahoogroups.com Message-ID: <20070208114948.GA5082@...> References: <eqdccj+1s3s@...> <eqdeme+7n8f@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <eqdeme+7n8f@...> User-Agent: Mutt/1.5.13 (2006-08-11) X-eGroups-Msg-Info: 1:0:0:0 From: Andy Leighton <andyl@...> Subject: Re: [piecepack] Re: JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=178439053; y=Xt21nd4PhCBig4S4_zJtPzUdQaHGImlmQNRpcS8BCTEc9HLT X-Yahoo-Profile: andyl_aml X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 08 Feb 2007 13:55:33 -0000 On Wed, Feb 07, 2007 at 09:01:02PM -0000, sipig wrote: > Me too! Wonder how many of us Brits have ordered a set? I'm another. I think it is partly because bluepanther has got its pricing right and partly because the exchange rate is good at the moment. -- Andy Leighton => andyl@... "The Lord is my shepherd, but we still lost the sheep dog trials" - Robert Rankin, _They Came And Ate Us_ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2939 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74610 invoked from network); 8 Feb 2007 14:22:50 -0000 Received: from unknown (66.218.66.72) by m45.grp.scd.yahoo.com with QMQP; 8 Feb 2007 14:22:50 -0000 Received: from unknown (HELO n27c.bullet.scd.yahoo.com) (66.218.67.220) by mta14.grp.scd.yahoo.com with SMTP; 8 Feb 2007 14:22:50 -0000 Received: from [66.218.69.2] by n27.bullet.scd.yahoo.com with NNFMP; 08 Feb 2007 14:22:07 -0000 Received: from [66.218.66.83] by t2.bullet.scd.yahoo.com with NNFMP; 08 Feb 2007 14:22:07 -0000 Date: Thu, 08 Feb 2007 14:22:07 -0000 To: piecepack@yahoogroups.com Message-ID: <eqfbmf+6qil@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "porter235" <porter235@...> Subject: rate piecepack on BGG X-Yahoo-Group-Post: member; u=40724796; y=_3pK0j3pnCKgYLRjQTTHqk-JKbjXJIDAvQedUZq7B34Zqe-L X-Yahoo-Profile: porter235 I would like to encourage anyone here who hasn't already rated piecepack on= BoardGameGeek.com to please do so (see below for a description of BGG). Yo= u can sign up for free and then give it a rating by visiting its page http:= //www.boardgamegeek.com/game/2860 It is currently rated 7.7/10 (very high = for BGG) but with only 58 votes so far. The low number of votes means that = its current rank is only 729 due to the Bayesian averaging applied (they ad= d 100 votes ranked 5.5) bringing our rating to 6.24. If we could actually g= et to a point where with the Bayesian averaging applied piecepack ended up = with 7.7, then piecepack would actually rank 17! The higher the rank, the m= ore likely we will attract more attention, and the bigger the community get= s, and the BETTER the community gets. --------------------------------- W= hat is BoardGameGeek? BoardGameGeek is an online board gaming resource and= community. The site is updated on a real-time basis by its large and still= growing user base, making the 'Geek the largest and most up-to-date place = to get gaming information! There is no charge to become a registered member= of BGG, although you are certainly encouraged to help improve the site by = adding your own reviews and thoughts on games to the existing database! Th= ere are reviews, articles, ratings, images, play-aids, translations, and se= ssion reports from board game geeks across the world, as well as live discu= ssion forums. In addition - every day - nearly a hundred game trades pass t= hrough the hands of registered members, as well as transactions in the mark= etplace. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2941 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28742 invoked from network); 8 Feb 2007 18:29:48 -0000 Received: from unknown (66.218.66.71) by m45.grp.scd.yahoo.com with QMQP; 8 Feb 2007 18:29:48 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.168) by mta13.grp.scd.yahoo.com with SMTP; 8 Feb 2007 18:29:47 -0000 Received: by ug-out-1314.google.com with SMTP id t30so561910ugc for <piecepack@yahoogroups.com>; Thu, 08 Feb 2007 10:29:47 -0800 (PST) Received: by 10.78.17.1 with SMTP id 1mr4336909huq.1170959386910; Thu, 08 Feb 2007 10:29:46 -0800 (PST) Received: by 10.78.163.11 with HTTP; Thu, 8 Feb 2007 10:29:46 -0800 (PST) Message-ID: <b9e99ecb0702081029m3a2dcccfy510df68453056d8c@...> Date: Thu, 8 Feb 2007 10:29:46 -0800 To: piecepack@yahoogroups.com In-Reply-To: <S416977AbXBHMxV/20070208125321Z+84945@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eqbgok+pu3q@...> <45CA96DA.7040908@...> <200702072354.01677.porter235@...> <S416977AbXBHMxV/20070208125321Z+84945@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] Re: JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=197677752; y=6uTX2eI8rOM8fKiF8O1iTPdhSjDm9hyseRvLhnQXNI4pxC0 X-Yahoo-Profile: mlvanbie On 2/8/07, steve@... <steve@...> wrote: > We cut the birch tiles ourselves, while the oak tiles arrive "pre-cut". > That's also one of the reasons why the oak version is a little more > expensive. You have been complimented on the rounded corners of the birch sets. The oak sets appear to have square corners. Is that correct? Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2942 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12773 invoked from network); 8 Feb 2007 18:38:43 -0000 Received: from unknown (66.218.66.72) by m42.grp.scd.yahoo.com with QMQP; 8 Feb 2007 18:38:43 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.168) by mta14.grp.scd.yahoo.com with SMTP; 8 Feb 2007 18:38:42 -0000 Received: by ug-out-1314.google.com with SMTP id o4so547759uge for <piecepack@yahoogroups.com>; Thu, 08 Feb 2007 10:38:41 -0800 (PST) Received: by 10.78.170.6 with SMTP id s6mr4348850hue.1170959921581; Thu, 08 Feb 2007 10:38:41 -0800 (PST) Received: by 10.78.163.11 with HTTP; Thu, 8 Feb 2007 10:38:41 -0800 (PST) Message-ID: <b9e99ecb0702081038i16c0c69fy42553095d236b31d@...> Date: Thu, 8 Feb 2007 10:38:41 -0800 To: piecepack@yahoogroups.com In-Reply-To: <eqfbmf+6qil@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eqfbmf+6qil@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] rate piecepack on BGG X-Yahoo-Group-Post: member; u=197677752; y=hz7Do17eee4jVfn0NSQnjaEDaOuveM_8ijfzLyCNuxrJkkE X-Yahoo-Profile: mlvanbie On 2/8/07, porter235 <porter235@...> wrote: > I would like to encourage anyone here who hasn't already rated > piecepack on BoardGameGeek.com to please do so (see below for a > description of BGG). You can sign up for free and then give it a > rating by visiting its page http://www.boardgamegeek.com/game/2860 Please note that if you sign up to rate piecepack that you rate a non-trivial number of other games, including non-piecepack games. There are several reasons: 1. BGG members can get quite angry about people that join just to pump up the ratings for single games (shilling). 2. The ratings system is supposed to have some shill-busting tech in it. 3. BGG has features that statistically match games with games, users with games and users with users. The more games that you rate, the more likely that people who would like piecepack are told that it is the game (system) for them. You will also get told about the games that you might like to play. Once enough piecepack games are entered and many ratings are put in, then information that you entered about non-piecepack games will help identify the piecepack games that you are most likely to enjoy. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2943 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 42457 invoked from network); 8 Feb 2007 20:57:00 -0000 Received: from unknown (66.218.67.33) by m43.grp.scd.yahoo.com with QMQP; 8 Feb 2007 20:57:00 -0000 Received: from unknown (HELO lvs00-fl-n02.ftl.affinity.com) (216.219.253.98) by mta7.grp.scd.yahoo.com with SMTP; 8 Feb 2007 20:57:00 -0000 Received: ("??"@...) by ams002.ftl.affinity.com id S359082AbXBHU4c for <piecepack@yahoogroups.com>; Thu, 8 Feb 2007 15:56:32 -0500 References: <eqbgok+pu3q@...> <45CA96DA.7040908@...> <200702072354.01677.porter235@...> <S416977AbXBHMxV/20070208125321Z+84945@...> <b9e99ecb0702081029m3a2dcccfy510df68453056d8c@...> In-Reply-To: <b9e99ecb0702081029m3a2dcccfy510df68453056d8c@...> To: piecepack@yahoogroups.com Date: Thu, 08 Feb 2007 15:56:32 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359082AbXBHU4c/20070208205632Z+4973@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=295053027; y=tJYqUROyxXY3XxIPn27i_q-CrNRUFt6C2FmRCAIiFnj-kFoO2KhnRbJnUizYyyucJemviQ X-Yahoo-Profile: bluepanthr88 You are correct - the oak tiles do have squared off corners, not the rounded corners of the birch set. SJ Michael Van Biesbrouck writes: > On 2/8/07, steve@... <steve@...> wrote: >> We cut the birch tiles ourselves, while the oak tiles arrive "pre-cut". >> That's also one of the reasons why the oak version is a little more >> expensive. > > You have been complimented on the rounded corners of the birch sets. > The oak sets appear to have square corners. Is that correct? > > Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2944 Return-Path: <captkevman@...> X-Sender: captkevman@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12010 invoked from network); 9 Feb 2007 23:21:04 -0000 Received: from unknown (66.218.66.70) by m41.grp.scd.yahoo.com with QMQP; 9 Feb 2007 23:21:04 -0000 Received: from unknown (HELO n11d.bullet.scd.yahoo.com) (66.218.67.60) by mta12.grp.scd.yahoo.com with SMTP; 9 Feb 2007 23:21:04 -0000 Received: from [66.218.69.4] by n22.bullet.scd.yahoo.com with NNFMP; 09 Feb 2007 23:20:41 -0000 Received: from [66.218.66.90] by t4.bullet.scd.yahoo.com with NNFMP; 09 Feb 2007 23:20:41 -0000 Date: Fri, 09 Feb 2007 23:20:38 -0000 To: piecepack@yahoogroups.com Message-ID: <eqivk6+ao4l@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "CaptKevMan" <captkevman@...> Subject: More photos of Blue Panther JCD Piecepack? X-Yahoo-Group-Post: member; u=155949261; y=WaFWe3-aX_TxWOKrHWA1WvNgNalpfucwmng4w_SR-1B1KvifPQ X-Yahoo-Profile: captkevman I've been lurking in the sidelines watching the Blue Panther JCD piecepack = saga unfold, and I must say that I'm very impressed with what I've seen so= far. Is there any chance that Steve at BP (or anyone who has received a s= et) can post some more detailed pics of the sets? Shots like tile backs, s= uit clusters, both coin sides, dice angles...that sort of thing? They loo= k beautiful so far, and I must say that from the "overview" shots, I'm lean= ing more toward the squared corners of the oak sets than the rounded corne= rs of the birch sets. Much thanks to Steve for all the work making these v= ery nice sets (and to Jonathan Dietrich for letting him use his great desi= gn). I've tried making my own piecepack in the past (which failed miserabl= y), but this most certainly looks like a great quality set that will see y= ears of enjoyment. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2945 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12591 invoked from network); 9 Feb 2007 23:27:20 -0000 Received: from unknown (66.218.66.72) by m36.grp.scd.yahoo.com with QMQP; 9 Feb 2007 23:27:20 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.237) by mta14.grp.scd.yahoo.com with SMTP; 9 Feb 2007 23:27:20 -0000 Received: by wx-out-0506.google.com with SMTP id h28so890902wxd for <piecepack@yahoogroups.com>; Fri, 09 Feb 2007 15:25:19 -0800 (PST) Received: by 10.70.47.19 with SMTP id u19mr18256187wxu.1171063518955; Fri, 09 Feb 2007 15:25:18 -0800 (PST) Received: by 10.70.8.17 with HTTP; Fri, 9 Feb 2007 15:25:18 -0800 (PST) Message-ID: <dc95aa990702091525o65297a2ane9390107c511709e@...> Date: Fri, 9 Feb 2007 15:25:18 -0800 To: piecepack@yahoogroups.com In-Reply-To: <eqivk6+ao4l@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eqivk6+ao4l@...> X-Google-Sender-Auth: 6b5659fe20b35a60 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] More photos of Blue Panther JCD Piecepack? X-Yahoo-Group-Post: member; u=810525; y=cRFJ56pwGAz7IdcMkBklEpLuzDhUiiT-qnqc-pJHlQ X-Yahoo-Profile: rwhe Yes please, I am dying for more photos. By the way, no dis to the oak set, which i will probably buy later, after the plastic and travel sets, perhaps, but I switched my order to the birch set a few days ago and am eagerly awaiting it. Ron On 2/9/07, CaptKevMan <captkevman@...> wrote: > I've been lurking in the sidelines watching the Blue Panther JCD piecepack saga unfold, and I > must say that I'm very impressed with what I've seen so far. > > Is there any chance that Steve at BP (or anyone who has received a set) can post some more > detailed pics of the sets? Shots like tile backs, suit clusters, both coin sides, dice angles...that > sort of thing? > > They look beautiful so far, and I must say that from the "overview" shots, I'm leaning more > toward the squared corners of the oak sets than the rounded corners of the birch sets. > > Much thanks to Steve for all the work making these very nice sets (and to Jonathan Dietrich > for letting him use his great design). > > I've tried making my own piecepack in the past (which failed miserably), but this most > certainly looks like a great quality set that will see years of enjoyment. > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2946 Return-Path: <andyl@...> X-Sender: andyl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90272 invoked from network); 10 Feb 2007 10:36:14 -0000 Received: from unknown (66.218.66.72) by m47.grp.scd.yahoo.com with QMQP; 10 Feb 2007 10:36:14 -0000 Received: from unknown (HELO ptb-relay02.plus.net) (212.159.14.213) by mta14.grp.scd.yahoo.com with SMTP; 10 Feb 2007 10:36:14 -0000 Received: from [212.159.71.24] (helo=localhost.localdomain) by ptb-relay02.plus.net with esmtp (Exim) id 1HFpKL-0002yK-Ui for piecepack@yahoogroups.com; Sat, 10 Feb 2007 10:19:30 +0000 Received: from andyl by localhost.localdomain with local (Exim 4.63) (envelope-from <andyl@...>) id 1HFpKL-0007mZ-DX for piecepack@yahoogroups.com; Sat, 10 Feb 2007 10:19:29 +0000 Date: Sat, 10 Feb 2007 10:19:29 +0000 To: piecepack@yahoogroups.com Message-ID: <20070210101929.GA29738@...> References: <eqbgok+pu3q@...> <45CA96DA.7040908@...> <200702072354.01677.porter235@...> <S416977AbXBHMxV/20070208125321Z+84945@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <S416977AbXBHMxV/20070208125321Z+84945@...> User-Agent: Mutt/1.5.13 (2006-08-11) X-eGroups-Msg-Info: 1:6:0:0 From: Andy Leighton <andyl@...> Subject: Re: [piecepack] Re: JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=178439053; y=v7XtrigKBrpxsi9N4OKQuts5lrxkLzLI83Be5XUUfVMCr32e X-Yahoo-Profile: andyl_aml On Thu, Feb 08, 2007 at 07:53:21AM -0500, steve@... wrote: > Good morning: > > Good to hear that the birch JCD piecepacks have started arriving. They have even started to arrive in the UK - I got mine this morning. -- Andy Leighton => andyl@... "The Lord is my shepherd, but we still lost the sheep dog trials" - Robert Rankin, _They Came And Ate Us_ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2947 Return-Path: <sperry@...> X-Sender: sperry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 87220 invoked from network); 10 Feb 2007 10:54:02 -0000 Received: from unknown (66.218.66.71) by m46.grp.scd.yahoo.com with QMQP; 10 Feb 2007 10:54:02 -0000 Received: from unknown (HELO n15c.bullet.sp1.yahoo.com) (69.147.64.120) by mta13.grp.scd.yahoo.com with SMTP; 10 Feb 2007 10:54:02 -0000 Received: from [216.252.122.219] by n15.bullet.sp1.yahoo.com with NNFMP; 10 Feb 2007 10:53:25 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 10 Feb 2007 10:53:25 -0000 Received: from [66.218.66.78] by t8.bullet.scd.yahoo.com with NNFMP; 10 Feb 2007 10:53:25 -0000 Date: Sat, 10 Feb 2007 10:53:23 -0000 To: piecepack@yahoogroups.com Message-ID: <eqk873+qv8j@...> In-Reply-To: <20070210101929.GA29738@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "sipig" <sperry@...> Subject: Re: JCD Piecepack Orders from Blue Panther LLC - Update X-Yahoo-Group-Post: member; u=111987797; y=ewQ_s6zm4A40YtmeI9OQYSprxngS7eINgYUJ2L_XzGM X-Yahoo-Profile: sipig Damn! Still waiting in this part of the UK! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2948 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98778 invoked from network); 10 Feb 2007 21:16:42 -0000 Received: from unknown (66.218.66.70) by m40.grp.scd.yahoo.com with QMQP; 10 Feb 2007 21:16:42 -0000 Received: from unknown (HELO lvs00-fl-n12.ftl.affinity.com) (216.219.253.187) by mta12.grp.scd.yahoo.com with SMTP; 10 Feb 2007 21:16:42 -0000 Received: ("??"@...) by ams012.ftl.affinity.com id S413358AbXBJVOL for <piecepack@yahoogroups.com>; Sat, 10 Feb 2007 16:14:11 -0500 References: <eqivk6+ao4l@...> In-Reply-To: <eqivk6+ao4l@...> To: piecepack@yahoogroups.com Date: Sat, 10 Feb 2007 16:14:11 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S413358AbXBJVOL/20070210211411Z+18233@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: More photos of Blue Panther JCD Piecepack? X-Yahoo-Group-Post: member; u=295053027; y=NmRZJR1--S8y1HnrwEjUZI6zR1aTkRHF4ki48rw7sZiDrTW_D6aPSZkZ5NhMJ7OrRjAuyQ X-Yahoo-Profile: bluepanthr88 There are a few new shots on the www.bluepantherllc.com website SJ CaptKevMan writes: > I've been lurking in the sidelines watching the Blue Panther JCD piecepack saga unfold, and I > must say that I'm very impressed with what I've seen so far. > > Is there any chance that Steve at BP (or anyone who has received a set) can post some more > detailed pics of the sets? Shots like tile backs, suit clusters, both coin sides, dice angles...that > sort of thing? > > They look beautiful so far, and I must say that from the "overview" shots, I'm leaning more > toward the squared corners of the oak sets than the rounded corners of the birch sets. > > Much thanks to Steve for all the work making these very nice sets (and to Jonathan Dietrich > for letting him use his great design). > > I've tried making my own piecepack in the past (which failed miserably), but this most > certainly looks like a great quality set that will see years of enjoyment. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2949 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56531 invoked from network); 11 Feb 2007 23:57:10 -0000 Received: from unknown (66.218.67.36) by m45.grp.scd.yahoo.com with QMQP; 11 Feb 2007 23:57:10 -0000 Received: from unknown (HELO n28b.bullet.scd.yahoo.com) (66.94.237.30) by mta10.grp.scd.yahoo.com with SMTP; 11 Feb 2007 23:57:10 -0000 Received: from [66.218.69.3] by n28.bullet.scd.yahoo.com with NNFMP; 11 Feb 2007 23:56:56 -0000 Received: from [66.218.66.74] by t3.bullet.scd.yahoo.com with NNFMP; 11 Feb 2007 23:56:56 -0000 Date: Sun, 11 Feb 2007 23:56:54 -0000 To: piecepack@yahoogroups.com Message-ID: <eqoag6+gkd5@...> In-Reply-To: <013020070059.2998.45BE98670007FAD500000BB622007623029D0E0909070DD20ED2059D0E03@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "imfurry" <donkirkby@...> Subject: Re: Abstract game with piecepack X-Yahoo-Group-Post: member; u=194416421; y=BY06Jq8fwqQ4_2QKwkjd79GfmIG59jNLGFCuMj40hSP10g X-Yahoo-Profile: imfurry My personal favourite with an abstract feel is Ley Lines. Power Lines is al= so good, but a little dry. Don --- In piecepack@yahoogroups.com, mark.a.b= iggar@... wrote: > > see also http://www.ludism.org/ppwiki/TaxonomyOfPiecep= ackGames > [snip] > > > > > Dear All, > > > I am Luca Cerrato and I write= a little italian magazine about abstract game. > > > The next issue I'll w= rite about piecepack and I would like to know from you > > which are the b= est abstract game made with piecepack. > > > Could you tell me about the hi= story of piecepack? > > > > > > Regard Luca > > > > > > Il Fogliaccio d= egli astratti > > > www.tavolando.net > > > [snip] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2950 Return-Path: <pete.jones@...> X-Sender: pete.jones@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28347 invoked from network); 13 Feb 2007 00:04:40 -0000 Received: from unknown (66.218.66.166) by m34.grp.scd.yahoo.com with QMQP; 13 Feb 2007 00:04:40 -0000 Received: from unknown (HELO n11b.bullet.sp1.yahoo.com) (69.147.64.107) by mta5.grp.scd.yahoo.com with SMTP; 13 Feb 2007 00:04:39 -0000 Received: from [216.252.122.219] by n11.bullet.sp1.yahoo.com with NNFMP; 13 Feb 2007 00:04:39 -0000 Received: from [66.218.69.4] by t4.bullet.sp1.yahoo.com with NNFMP; 13 Feb 2007 00:04:39 -0000 Received: from [66.218.66.75] by t4.bullet.scd.yahoo.com with NNFMP; 13 Feb 2007 00:04:39 -0000 Date: Tue, 13 Feb 2007 00:04:38 -0000 To: piecepack@yahoogroups.com Message-ID: <eqqvam+f9uk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Pete Jones" <pete.jones@...> Subject: BluePanther is a Quality Product X-Yahoo-Group-Post: member; u=2874836; y=sWWDdR2wRjngZwtriN-36BsVnWpq4d-LUrXOWYLoS0-Xtnp3hZavdTHAzMM X-Yahoo-Profile: freewargamesrules Mine arrived today in the UK I am very pleased with the quality of this pro= duct. It's the Birch Plywood. I had a slight problem with set 2 but emaile= d Steve and he has promised to resolve quickly. Good service. If you don't= own a piecepack I can't recommend this one enough. Pete Jones Without mus= ic, life would be a mistake. -------------= ----------------------------------------------------------- The place on th= e web for free miniature wargame rules http://www.freewargamesrules.co.uk -= ----------------------------------------------------------------------- = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2951 Return-Path: <sperry@...> X-Sender: sperry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83628 invoked from network); 14 Feb 2007 23:48:00 -0000 Received: from unknown (66.218.66.166) by m43.grp.scd.yahoo.com with QMQP; 14 Feb 2007 23:48:00 -0000 Received: from unknown (HELO n18c.bullet.scd.yahoo.com) (66.218.67.206) by mta5.grp.scd.yahoo.com with SMTP; 14 Feb 2007 23:48:00 -0000 Received: from [209.73.164.86] by n18.bullet.scd.yahoo.com with NNFMP; 14 Feb 2007 23:48:00 -0000 Received: from [66.218.66.89] by t8.bullet.scd.yahoo.com with NNFMP; 14 Feb 2007 23:48:00 -0000 Date: Wed, 14 Feb 2007 23:48:00 -0000 To: piecepack@yahoogroups.com Message-ID: <er073g+h8u7@...> In-Reply-To: <eqqvam+f9uk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "sipig" <sperry@...> Subject: Re: BluePanther is a Quality Product X-Yahoo-Group-Post: member; u=111987797; y=uhl_Otr0m-1llm4ATgaElpZEYF3IuDO65E1Z7B-HLqc X-Yahoo-Profile: sipig Hope mine arrives soon! Still waiting. Looked good from the photos. If as g= ood as it looks (and it arrives!) will be ordering a couple more sets. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2952 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32044 invoked from network); 15 Feb 2007 14:01:18 -0000 Received: from unknown (66.218.67.33) by m36.grp.scd.yahoo.com with QMQP; 15 Feb 2007 14:01:18 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.237) by mta7.grp.scd.yahoo.com with SMTP; 15 Feb 2007 14:01:18 -0000 Received: by wx-out-0506.google.com with SMTP id t11so638515wxc for <piecepack@yahoogroups.com>; Thu, 15 Feb 2007 06:00:08 -0800 (PST) Received: by 10.70.42.16 with SMTP id p16mr2995288wxp.1171548008173; Thu, 15 Feb 2007 06:00:08 -0800 (PST) Received: by 10.70.8.17 with HTTP; Thu, 15 Feb 2007 06:00:07 -0800 (PST) Message-ID: <dc95aa990702150600w7d76a3e2yb696a5121d5cb7e6@...> Date: Thu, 15 Feb 2007 06:00:07 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 2eb17e6101fc3f8c X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Good Portsmanship (read me) X-Yahoo-Group-Post: member; u=810525; y=Dw7coUt8mI5QlZnkGz9fQy0aHXTVViZFKfNNxjNAug X-Yahoo-Profile: rwhe To all entrants in the Good Portsmanship contest: The judging phase of the contest seems to be coming to a close. If I have sent you rules questions via The Eradicator, please answer them promptly, because they could materially affect your standing in the contest. Thank you. That is all. Ron Port Authority -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2955 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46679 invoked from network); 16 Feb 2007 04:06:49 -0000 Received: from unknown (66.218.66.72) by m44.grp.scd.yahoo.com with QMQP; 16 Feb 2007 04:06:48 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.226) by mta14.grp.scd.yahoo.com with SMTP; 16 Feb 2007 04:06:48 -0000 Received: by wr-out-0506.google.com with SMTP id 55so1361772wri for <piecepack@yahoogroups.com>; Thu, 15 Feb 2007 20:06:48 -0800 (PST) Received: by 10.114.13.1 with SMTP id 1mr1580963wam.1171598807103; Thu, 15 Feb 2007 20:06:47 -0800 (PST) Received: by 10.114.159.3 with HTTP; Thu, 15 Feb 2007 20:06:47 -0800 (PST) Message-ID: <ffd3eeb20702152006l16a60491t66e63b93e7d6ac2f@...> Date: Thu, 15 Feb 2007 20:06:47 -0800 To: piecepack@yahoogroups.com In-Reply-To: <A04242B1-80B8-4F4B-8045-5D22BB0ABA28@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990702150600w7d76a3e2yb696a5121d5cb7e6@...> <A04242B1-80B8-4F4B-8045-5D22BB0ABA28@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Chris Brooks" <brookscl@...> Reply-To: brookscl@... Subject: Re: [piecepack] Good Portsmanship (read me) X-Yahoo-Group-Post: member; u=255412201; y=XxDfTdMgpfQcWYDCSV4bW0MxrqZBiabcUiUob3RYwx7PsOdew_TzRHw X-Yahoo-Profile: brookscl_97140 On 2/15/07, Jorge Arroyo Gonzalez <trozo@...> wrote: > Hey, that's exciting! I look forward to trying the games out :) Ditto, I'm excited to see a new crop of games. Oh, and Ron - I love your Mind Hacks book. I'm getting ready to impress my friends with instant recall of dates --> day of the week. Cheers, Chris Brooks Sunriver Games http://www.sunrivergames.com http://www.chrisbrooks.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2956 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70836 invoked from network); 16 Feb 2007 14:58:50 -0000 Received: from unknown (66.218.67.35) by m30.grp.scd.yahoo.com with QMQP; 16 Feb 2007 14:58:50 -0000 Received: from unknown (HELO n19b.bullet.sp1.yahoo.com) (69.147.64.131) by mta9.grp.scd.yahoo.com with SMTP; 16 Feb 2007 14:58:49 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 16 Feb 2007 14:58:48 -0000 Received: from [66.218.69.2] by t4.bullet.sp1.yahoo.com with NNFMP; 16 Feb 2007 14:58:48 -0000 Received: from [66.218.66.84] by t2.bullet.scd.yahoo.com with NNFMP; 16 Feb 2007 14:58:48 -0000 Date: Fri, 16 Feb 2007 14:58:48 -0000 To: piecepack@yahoogroups.com Message-ID: <er4gr8+cevs@...> In-Reply-To: <dc95aa990702150600w7d76a3e2yb696a5121d5cb7e6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "porter235" <porter235@...> Subject: Re: Good Portsmanship (read me) X-Yahoo-Group-Post: member; u=40724796; y=W-cX9nDndYR3BvYuaxVs5y5R0iHWmiuXtGFD64UMprkcmtiK X-Yahoo-Profile: porter235 --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > To= all entrants in the Good Portsmanship contest: > > The judging phase of t= he contest seems to be coming to a close. Sweet. My new laser engraved se= t is on its way, and soon there will be a batch of new sweet games to play = on it. Bring it on! JCD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2957 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27184 invoked from network); 18 Feb 2007 17:23:59 -0000 Received: from unknown (66.218.67.33) by m44.grp.scd.yahoo.com with QMQP; 18 Feb 2007 17:23:59 -0000 Received: from unknown (HELO n14c.bullet.sp1.yahoo.com) (69.147.64.117) by mta7.grp.scd.yahoo.com with SMTP; 18 Feb 2007 17:23:59 -0000 Received: from [216.252.122.219] by n14.bullet.sp1.yahoo.com with NNFMP; 18 Feb 2007 17:22:49 -0000 Received: from [209.73.164.83] by t4.bullet.sp1.yahoo.com with NNFMP; 18 Feb 2007 17:22:49 -0000 Received: from [66.218.66.91] by t7.bullet.scd.yahoo.com with NNFMP; 18 Feb 2007 17:22:49 -0000 Date: Sun, 18 Feb 2007 17:22:48 -0000 To: piecepack@yahoogroups.com Message-ID: <era218+4a5t@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: JCD Piecepack Set 3 and Travel Sets 1&2 Now Available X-Yahoo-Group-Post: member; u=295053027; y=6i7RSSsJmSuveU7hMFPWDpXG4goQLuXgneve6FzmGql_V0V6dKRIeaBdNEnuhCqh5Kdh5A X-Yahoo-Profile: bluepanthr88 Good afternoon: Blue Panther LLC is now taking pre-orders for JCD Piecepac= k Set 3 (snowflake, flower, fish, leaf) available in birch plywood or oak = hardwood. In addition, Travel Sets 1&2 are also ready for pre-order. T= he Travel Set features birch plywood squares 1.25 inch and 1/2 tokens, (fu= ll size sets are 2" squares and 3/4" tokens). Travel set also features a = canvas bag instead of a wooden box. These new sets will ship on Feb 26th. = I'm also posting a few pictures here on the piecepack group. Additional p= ictures on www.bluepantherllc.com Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2958 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51602 invoked from network); 18 Feb 2007 19:51:15 -0000 Received: from unknown (66.218.66.72) by m29.grp.scd.yahoo.com with QMQP; 18 Feb 2007 19:51:15 -0000 Received: from unknown (HELO blw10.io.askjeeves.info) (65.214.39.152) by mta14.grp.scd.yahoo.com with SMTP; 18 Feb 2007 19:51:15 -0000 Received: (qmail 8201 invoked by uid 99); 18 Feb 2007 19:51:13 -0000 Message-ID: <1171828273.3806201883.8200.sendItem@...> Date: 18 Feb 2007 19:51:13 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:0:0:0 From: Iain.407138@... Subject: Re: [piecepack] JCD Piecepack Set 3 and Travel Sets 1&2 Now Available X-Yahoo-Group-Post: member; u=173421731; y=sJKl01199JlvspJ_MPag7_Qg4KvwFQtKCsXUq9wUIf2uag X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: > I'm also posting a few pictures here on the piecepack group. > Additional pictures on www.bluepantherllc.com They look really nice, but I'm still holding out for the plastic set... -- Iain http://cheyne.net/blog From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2959 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13503 invoked from network); 18 Feb 2007 20:11:05 -0000 Received: from unknown (66.218.67.34) by m24.grp.scd.yahoo.com with QMQP; 18 Feb 2007 20:11:05 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta8.grp.scd.yahoo.com with SMTP; 18 Feb 2007 20:11:03 -0000 Received: from marty by rook.ludism.org with local (Exim 3.36 #1 (Debian)) id 1HIsN9-0002UR-00 for <piecepack@yahoogroups.com>; Sun, 18 Feb 2007 12:10:59 -0800 Date: Sun, 18 Feb 2007 12:10:59 -0800 To: piecepack@yahoogroups.com Message-ID: <20070218201058.GL21109@...> References: <1171828273.3806201883.8200.sendItem@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <1171828273.3806201883.8200.sendItem@...> User-Agent: Mutt/1.5.9i X-eGroups-Msg-Info: 1:0:0:0 From: "M. Hale-Evans" <marty@...> Subject: Re: [piecepack] JCD Piecepack Set 3 and Travel Sets 1&2 Now Available X-Yahoo-Group-Post: member; u=38766222; y=Wv5WLSWv6aqKRyGowwvoaInhlhhHaMFKTVbtWwnJqGi1QF96O1g X-Yahoo-Profile: seadragon66 Steve, y'all have done a very nice job with these! Ron and I took Ron's sets 1 & 2 to our game group last night, and there was much admiration all around. Personally, I'm especially fond of how the pawns with the etched suits look like they're wearing little team jerseys. :-> I like how the suits make the pawns directional, too. I will say that I'm disappointed that set 3 doesn't come in travel size (or maybe it will later). If I were going to pick a combo as a travel set, I'd be inclined to pick sets 1 & 3, since so many of the games so far that use more than one set tend to pick the "nature" set as the secondary one. Well, anyway, just personal opinions - I still send you props and a big thumbs up for the work on these! Marty -- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ Marty Hale-Evans marty@... Seattle WA, USA Keywords: grammar, puppies, Discworld, fat-lib, Populuxe, origami, games, science, fish&chips, elephants, etiquette, technoculture, Colbert, MontyPython, beads, TexasHold'Em, TheWho, titanium spork \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2960 Return-Path: <acdalton@...> X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 50066 invoked from network); 19 Feb 2007 16:29:00 -0000 Received: from unknown (66.218.66.70) by m42.grp.scd.yahoo.com with QMQP; 19 Feb 2007 16:29:00 -0000 Received: from unknown (HELO defout.telus.net) (199.185.220.240) by mta12.grp.scd.yahoo.com with SMTP; 19 Feb 2007 16:29:00 -0000 Received: from priv-edtnaa06.telusplanet.net ([137.186.246.196]) by priv-edtnes79.telusplanet.net (InterMail vM.7.05.00.01 201-2174-101-101-20051220) with ESMTP id <20070219162849.IHOD691.priv-edtnes79.telusplanet.net@...> for <piecepack@yahoogroups.com>; Mon, 19 Feb 2007 09:28:49 -0700 Received: from [192.168.15.100] (d137-186-246-196.abhsia.telus.net [137.186.246.196]) by priv-edtnaa06.telusplanet.net (BorderWare MXtreme Infinity Mail Firewall) with ESMTP id 8788MKVG7H for <piecepack@yahoogroups.com>; Mon, 19 Feb 2007 09:28:48 -0700 (MST) Message-ID: <45D9D048.1060903@...> Date: Mon, 19 Feb 2007 09:28:56 -0700 Organization: University of Calgary User-Agent: Thunderbird 1.5.0.9 (Windows/20061207) MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1171828273.3806201883.8200.sendItem@...> In-Reply-To: <1171828273.3806201883.8200.sendItem@...> X-Enigmail-Version: 0.94.1.0 OpenPGP: id=8811D2A4 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:0:0:0 From: Aaron Dalton <acdalton@...> Subject: Re: [piecepack] JCD Piecepack Set 3 and Travel Sets 1&2 Now Available X-Yahoo-Group-Post: member; u=85032397; y=L1qpsyGzuVh0Ie72foN08Hp0_DJ6UuA9CLnhCe4tdmz-fMdKpQ X-Yahoo-Profile: striton_ca Iain.407138@... wrote: > > > --- piecepack@yahoogroups.com <mailto:piecepack%40yahoogroups.com> wrote: >> I'm also posting a few pictures here > on the piecepack group. >> Additional pictures on www.bluepantherllc.com > > They look really nice, but I'm still holding out for the plastic set... > I too am waiting for the plastic sets. I haven't seen pictures of the back of the tiles. I assume they have the grids on the back? -- Aaron Dalton acdalton@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2961 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54137 invoked from network); 19 Feb 2007 16:48:12 -0000 Received: from unknown (66.218.66.68) by m47.grp.scd.yahoo.com with QMQP; 19 Feb 2007 16:48:12 -0000 Received: from unknown (HELO n20b.bullet.sp1.yahoo.com) (69.147.64.134) by mta11.grp.scd.yahoo.com with SMTP; 19 Feb 2007 16:48:12 -0000 Received: from [216.252.122.218] by n20.bullet.sp1.yahoo.com with NNFMP; 19 Feb 2007 16:47:17 -0000 Received: from [66.218.69.2] by t3.bullet.sp1.yahoo.com with NNFMP; 19 Feb 2007 16:47:16 -0000 Received: from [66.218.66.78] by t2.bullet.scd.yahoo.com with NNFMP; 19 Feb 2007 16:47:16 -0000 Date: Mon, 19 Feb 2007 16:47:16 -0000 To: piecepack@yahoogroups.com Message-ID: <erckak+5eee@...> In-Reply-To: <45D9D048.1060903@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "porter235" <porter235@...> Subject: Re: JCD Piecepack Set 3 and Travel Sets 1&2 Now Available X-Yahoo-Group-Post: member; u=40724796; y=1nfcH8NTGoiB7MWJz40fBqNq0X5hbiRyHmms4t3x-BDDlmIz X-Yahoo-Profile: porter235 > I haven't seen pictures of the > back of the tiles. I assume they have t= he grids on the back? http://www.bluepantherllc.com/JCDPiecepack.htm has s= ome new pictures up (you may have to clear your cache or hold shift and hit= refresh in order to force your browser to grab the latest version of the p= age) In the top right picture, you can see four tiles "back" side up. As = well you can see a version of the file used to create the backs at http://w= ww.ludism.org/ppwiki/JcdPiecepack The design is a simple cross with a sol= id circle in the middle. This allows the back of the piece to be symmetrica= lly uniform (ie, you can't tell the orientation of the piece from its back)= . From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2962 Return-Path: <acdalton@...> X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22033 invoked from network); 19 Feb 2007 17:34:45 -0000 Received: from unknown (66.218.66.68) by m41a.grp.scd.yahoo.com with QMQP; 19 Feb 2007 17:34:45 -0000 Received: from unknown (HELO defout.telus.net) (204.209.205.55) by mta11.grp.scd.yahoo.com with SMTP; 19 Feb 2007 17:34:45 -0000 Received: from priv-edmwaa06.telusplanet.net ([137.186.246.196]) by priv-edmwes50.telusplanet.net (InterMail vM.7.05.01.01 201-2174-106-103-20060222) with ESMTP id <20070219173421.SWRN15353.priv-edmwes50.telusplanet.net@...> for <piecepack@yahoogroups.com>; Mon, 19 Feb 2007 10:34:21 -0700 Received: from [192.168.15.100] (d137-186-246-196.abhsia.telus.net [137.186.246.196]) by priv-edmwaa06.telusplanet.net (BorderWare MXtreme Infinity Mail Firewall) with ESMTP id CB05M80VQC for <piecepack@yahoogroups.com>; Mon, 19 Feb 2007 10:34:17 -0700 (MST) Message-ID: <45D9DFA2.8040108@...> Date: Mon, 19 Feb 2007 10:34:26 -0700 Organization: University of Calgary User-Agent: Thunderbird 1.5.0.9 (Windows/20061207) MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <erckak+5eee@...> In-Reply-To: <erckak+5eee@...> X-Enigmail-Version: 0.94.1.0 OpenPGP: id=8811D2A4 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:0:0:0 From: Aaron Dalton <acdalton@...> Subject: Re: [piecepack] Re: JCD Piecepack Set 3 and Travel Sets 1&2 Now Available X-Yahoo-Group-Post: member; u=85032397; y=C3N6RuDE7vWWNXQ4galbm7igq38a_fFmO-atir0uQmXwf3DJXw X-Yahoo-Profile: striton_ca porter235 wrote: > > >> I haven't seen pictures of the >> back of the tiles. I assume they have the grids on the back? > > http://www.bluepantherllc.com/JCDPiecepack.htm > <http://www.bluepantherllc.com/JCDPiecepack.htm> has some new pictures > up (you may have to clear your cache or hold shift and hit refresh in > order to force your browser to grab the latest version of the page) In > the top right picture, you can see four tiles "back" side up. > > As well you can see a version of the file used to create the backs at > http://www.ludism.org/ppwiki/JcdPiecepack > <http://www.ludism.org/ppwiki/JcdPiecepack> > > The design is a simple cross with a solid circle in the middle. This > allows the back of the piece to be symmetrically uniform (ie, you > can't tell the orientation of the piece from its back). > I like! Thanks. -- Aaron Dalton | Super Duper Games aaron@... | http://superdupergames.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2963 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40291 invoked from network); 19 Feb 2007 18:01:01 -0000 Received: from unknown (66.218.66.70) by m27.grp.scd.yahoo.com with QMQP; 19 Feb 2007 18:01:01 -0000 Received: from unknown (HELO lvs00-fl-n16.ftl.affinity.com) (216.219.253.54) by mta12.grp.scd.yahoo.com with SMTP; 19 Feb 2007 18:01:00 -0000 Received: ("??"@...) by ams016.ftl.affinity.com id S363496AbXBSSAg for <piecepack@yahoogroups.com>; Mon, 19 Feb 2007 13:00:36 -0500 References: <1171828273.3806201883.8200.sendItem@...> <45D9D048.1060903@...> In-Reply-To: <45D9D048.1060903@...> To: piecepack@yahoogroups.com Date: Mon, 19 Feb 2007 13:00:36 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S363496AbXBSSAg/20070219180036Z+60670@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: JCD Piecepack Set 3 and Travel Sets 1&2 Now Available X-Yahoo-Group-Post: member; u=295053027; y=EgLlqEs8O1yBrNbZ3r3ZfUExDUzYght2QBmYp3HsjLjLMUFqK8BlB3oFQAOe4wWTaJrxiw X-Yahoo-Profile: bluepanthr88 Aaron: All JCD Piecepack by Blue Panther sets have the grid on the back. Plastic is coming soon... Steve Jones Blue Panther LLC Aaron Dalton writes: > Iain.407138@... wrote: >> >> >> --- piecepack@yahoogroups.com <mailto:piecepack%40yahoogroups.com> wrote: >>> I'm also posting a few pictures here >> on the piecepack group. >>> Additional pictures on www.bluepantherllc.com >> >> They look really nice, but I'm still holding out for the plastic set... >> > > I too am waiting for the plastic sets. I haven't seen pictures of the > back of the tiles. I assume they have the grids on the back? > > -- > Aaron Dalton > acdalton@... > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2964 Return-Path: <pete.jones@...> X-Sender: pete.jones@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73845 invoked from network); 19 Feb 2007 19:44:28 -0000 Received: from unknown (66.218.66.72) by m42.grp.scd.yahoo.com with QMQP; 19 Feb 2007 19:44:28 -0000 Received: from unknown (HELO n068.sc1.he.tucows.com) (64.97.168.37) by mta14.grp.scd.yahoo.com with SMTP; 19 Feb 2007 19:44:28 -0000 Received: from [127.0.0.1] (82.9.20.30) by n068.sc1.he.tucows.com (7.2.069.1) (authenticated as pete.jones) id 45ABDE1A002A43E1 for piecepack@yahoogroups.com; Mon, 19 Feb 2007 19:40:08 +0000 Message-ID: <45D9FD23.2040308@...> Date: Mon, 19 Feb 2007 19:40:19 +0000 User-Agent: Thunderbird 1.5.0.9 (Windows/20061207) MIME-Version: 1.0 To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Antivirus: avast! (VPS 000714-4, 19/02/2007), Outbound message X-Antivirus-Status: Clean X-eGroups-Msg-Info: 1:0:0:0 From: Pete Jones <pete.jones@...> Reply-To: pete.jones@... Subject: Re:JCD Piecepack Set 3 and Travel Sets 1&2 Now Available X-Yahoo-Group-Post: member; u=2874836; y=8SbFcKVPlzGJPysOfz61HvoC5hKXx64apqD6D9lEeXOXIO9o_jzwyM1mabc X-Yahoo-Profile: freewargamesrules Excellent have just ordered set 3 to go with the other 2 sets I have. I can't recommend the quality of these sets enough! -- Regards, Pete Jones Without music, life would be a mistake. ------------------------------------------------------------------------ The place on the web for free miniature wargame rules http://www.freewargamesrules.co.uk ------------------------------------------------------------------------ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2965 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74492 invoked from network); 20 Feb 2007 03:05:05 -0000 Received: from unknown (66.218.66.72) by m42.grp.scd.yahoo.com with QMQP; 20 Feb 2007 03:05:05 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.235) by mta14.grp.scd.yahoo.com with SMTP; 20 Feb 2007 03:05:05 -0000 Received: by wx-out-0506.google.com with SMTP id t13so1786189wxc for <piecepack@yahoogroups.com>; Mon, 19 Feb 2007 19:05:05 -0800 (PST) Received: by 10.114.210.2 with SMTP id i2mr3180906wag.1171940704851; Mon, 19 Feb 2007 19:05:04 -0800 (PST) Received: by 10.114.95.7 with HTTP; Mon, 19 Feb 2007 19:05:04 -0800 (PST) Message-ID: <dc95aa990702191905s16302f1bl6541adc6b540304b@...> Date: Mon, 19 Feb 2007 19:05:04 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 76f2d727e75c5b48 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Blue Panther JCD piecepacks: some notes X-Yahoo-Group-Post: member; u=810525; y=QjLWOVZQObVdmo8YptXL5yKymk72ljfhAOOxVVjrvg X-Yahoo-Profile: rwhe As Marty mentioned, I got my new birch JCD piecepacks the other day from Blue Panther and was thrilled with them. I also brought them to game night and they were much admired. The sets have been pretty thoroughly described on the list already, so I'm just going to give a few impressions that no one else has mentioned. 1. I playtested one of the competition games (no, I won't say which one) with JCD Set 1 at game night, and the set worked very well. Every time I handle the set, it's obvious how much loving care has been given to making the JCD sets ergonomic, and this is even more true with the latest revision Jonathan did for the Blue Panther sets, with the bigger pip icons and so on. 2. The dice are especially nice. They are significantly larger than any other piecepack dice I have seen (although I haven't measured them, I estimate they're an inch on a side). They also show the suit icon on every side, which is very useful if you roll a null, so you don't have to squint to see which suit the die is if you're rolling more than one. Finally, they have directional ticks like the coins on every side, making them easy to use as directional pawns and so on (and of course the pawns have suit icons on them, making them directional too). I don't know whether directional ticks were always a feature of the JCD dice design, but either way, good going Jonathan! 3. This didn't bother me at all, but a couple of my friends remarked that the tiles were unpleasantly slightly sticky, probably from the fixative they were sprayed with. I wonder how long it will take to wear off. Steve? 4. The box each piecepack comes in is surprisingly small, but has ample room for all components. 5. Great customer service! I made a special request to Steve, that instead of engraving my name into the lid of the box, he use my monogram: http://www.ludism.org/~rwhe/rwhe.jpg He did so, and the result is striking. I can't speak for Steve, but he was more than willing to use my "laser-ready" art on request; perhaps he would be willing to do the same for you if you have a simple graphic you'd rather have engraved than your name. All in all, a fabulous couple of sets, and another step forward into the mainstream for the piecepack. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2967 Return-Path: <marty@...> X-Sender: marty@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5155 invoked from network); 20 Feb 2007 04:37:44 -0000 Received: from unknown (66.218.67.36) by m36.grp.scd.yahoo.com with QMQP; 20 Feb 2007 04:37:44 -0000 Received: from unknown (HELO rook.ludism.org) (63.225.161.90) by mta10.grp.scd.yahoo.com with SMTP; 20 Feb 2007 04:37:44 -0000 Received: from marty by rook.ludism.org with local (Exim 3.36 #1 (Debian)) id 1HJMl2-0005Ei-00 for <piecepack@yahoogroups.com>; Mon, 19 Feb 2007 20:37:40 -0800 Date: Mon, 19 Feb 2007 20:37:40 -0800 To: piecepack@yahoogroups.com Message-ID: <20070220043740.GA20086@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.5.9i X-eGroups-Msg-Info: 1:0:0:0 From: "M. Hale-Evans" <marty@...> Subject: Blue Panther JCD piecepacks: some notes X-Yahoo-Group-Post: member; u=38766222; y=MY6b6wl5F7pqou0A3FwppPPppjMrMt_mMT9sHZcwV8-bWeE2izQ X-Yahoo-Profile: seadragon66 >> All in all, a fabulous couple of sets, and another step forward >> into the mainstream for the piecepack. > > Yay! With the exception of the sealant*, I think it's the most "shelf-ready" piecepack I've seen. The design and presentation are attractive and polished enough that it really wouldn't seem out of place in a shop, and would probably attract attention at a retail outlet. Marty * I'd prefer a brush-on satin finish polyurethane finish that dries hard, clear, and non-sticky, and if I end up buying a set, that's what I'll probably do. I realize that it's a bit labor-intensive, though. -- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ Marty Hale-Evans marty@... Seattle WA, USA Keywords: grammar, puppies, Discworld, fat-lib, Populuxe, origami, games, science, fish&chips, elephants, etiquette, technoculture, Colbert, MontyPython, beads, TexasHold'Em, TheWho, titanium spork \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2968 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16947 invoked from network); 20 Feb 2007 13:16:41 -0000 Received: from unknown (66.218.66.167) by m46.grp.scd.yahoo.com with QMQP; 20 Feb 2007 13:16:41 -0000 Received: from unknown (HELO lvs00-fl-n19.ftl.affinity.com) (216.219.253.57) by mta6.grp.scd.yahoo.com with SMTP; 20 Feb 2007 13:16:41 -0000 Received: ("??"@...) by ams019.ftl.affinity.com id S950227AbXBTNPE for <piecepack@yahoogroups.com>; Tue, 20 Feb 2007 08:15:04 -0500 References: <20070220043740.GA20086@...> In-Reply-To: <20070220043740.GA20086@...> To: piecepack@yahoogroups.com Date: Tue, 20 Feb 2007 08:15:03 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S950227AbXBTNPE/20070220131504Z+29328@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Blue Panther JCD piecepacks: some notes X-Yahoo-Group-Post: member; u=295053027; y=r-TwYJOA9R-IpdJjNIRGX_jySPuIufiqMupjSGL_ENJ0v_g8K0wS5WGYUXlArOhgdM9PvQ X-Yahoo-Profile: bluepanthr88 On the birch Piecepack sets, the birch receives a satin polyurethane coat BEFORE it is laser engraved. On occasion, parts might be "sticky", but wiping them with a damp (not soaking) paper towel or rag will remove the "stickiness" especially off the areas of the birch that were not engraved. Before you put another coat of polyurethane on it, try this first, or else you will end up with a "sticky" part for a longer period of time. Another note - we use a water based polyurethane, so using an oil based polyurethane may not get you the best results. Use any water-based polyurethane instead. They dry quickly. "Stickiness" does not appear to be a problem on the oak sets - you should be able to put a coat of polyurethane over them without a problem. Steve Jones Blue Panther LLC M. Hale-Evans writes: > >>> All in all, a fabulous couple of sets, and another step forward >>> into the mainstream for the piecepack. >> >> Yay! > > With the exception of the sealant*, I think it's the most > "shelf-ready" piecepack I've seen. The design and presentation are > attractive and polished enough that it really wouldn't seem out of > place in a shop, and would probably attract attention at a retail > outlet. > > > Marty > > * I'd prefer a brush-on satin finish polyurethane finish that dries > hard, clear, and non-sticky, and if I end up buying a set, that's what > I'll probably do. I realize that it's a bit labor-intensive, though. > > -- > /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ > Marty Hale-Evans marty@... Seattle WA, USA > > Keywords: grammar, puppies, Discworld, fat-lib, Populuxe, origami, > games, science, fish&chips, elephants, etiquette, technoculture, > Colbert, MontyPython, beads, TexasHold'Em, TheWho, titanium spork > \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2969 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 9806 invoked from network); 22 Feb 2007 01:41:56 -0000 Received: from unknown (66.218.66.68) by m43.grp.scd.yahoo.com with QMQP; 22 Feb 2007 01:41:56 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.227) by mta11.grp.scd.yahoo.com with SMTP; 22 Feb 2007 01:41:55 -0000 Received: by wx-out-0506.google.com with SMTP id i31so20296wxd for <piecepack@yahoogroups.com>; Wed, 21 Feb 2007 17:41:51 -0800 (PST) Received: by 10.70.65.8 with SMTP id n8mr175753wxa.1172108511392; Wed, 21 Feb 2007 17:41:51 -0800 (PST) Return-Path: <trozo@...> Received: from ?192.168.1.36? ( [83.43.23.27]) by mx.google.com with ESMTP id 24sm198241wrl.2007.02.21.17.41.50; Wed, 21 Feb 2007 17:41:51 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v752.2) Content-Transfer-Encoding: 7bit Message-Id: <15657557-2FF2-497E-B048-E59E8DE9890F@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed To: piecepack@yahoogroups.com Date: Thu, 22 Feb 2007 02:41:46 +0100 X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: A new game: DungeonBuilders X-Yahoo-Group-Post: member; u=83471513; y=Dh8NQxJHlIA9Dt8F2mpfKjU-xIbWv3mLkKYagaYftIAZMMs X-Yahoo-Profile: makasoft Hi. I've posted a new game to the wiki: http://www.ludism.org/ppwiki/ DungeonBuilders You can also download the rules from: http://george.makasoft.net/ piecepack/DungeonBuilders.pdf I'm quite happy with it, and would really like to hear what other people think about it, especially for multiplayer games, which I think the game is more suited to... When played with one piecepack, it's for 2 to 4 players, but if you've got expansions, then each extra suit increases the player range by one, so potentially it could be played with up to 12 people but I don't think it would be that great... maybe it's ok up to 6, I don't know... Here's the info from the wiki page: This is a game that combines different mechanics into one fun multiplayer experience. First you've got the Dungeon Building phase, where everyone participates adding items, monsters and rooms to the Dungeon or powering up their character. Then the most powerful adventurer will enter the dungeon and try to get as much gold as he can without being defeated by the monsters inside. In the end, the player that manages to get a set amount of gold after a number of rounds, wins the game. It's a short game but with enough tension as you don't know who'll enter until the last moment... This is my newest design. I've been thinking about Dungeon Crawlers lately, and about what could be done with the genre. I've recently also played a little, very nicely designed flash game called Grow RPG ( http://www.eyezmaze.com/grow/RPG/index.html ) where you place different things into a world and then an automated character tries to win the adventure. Depending on the order you chose, he will be more or less successful. This game was inspired by all this. First I was thinking about it as a whole new game with its own components (cards, tiles, etc...) and I may still design that game, but then I thought that if the game could work only the piecepack system, then it would be a step in the right direction. And here it is... The game has a first building phase where players build the dungeon together. As no player can be sure if they'll be the ones entering the dungeon or not, there are some nice decisions to make: Should you make the dungeon very difficult? Should you add helpful items? Also, bluffing is encouraged (place an item that looks like it's a monster to scare other players away from trying to enter, etc...). Then the exploring phase is like a quick mini dungeon crawl in which one player uncovers all the mysteries of the dungeon as their character explores it tile by tile, trying to get all the treasures (tiles of the same suit as the players). Here everyone can get some points. The player that placed a monster gets gold for each unit of damage it inflicts. Also if the character exploring takes helpful items, it benefits the player that placed them... And when that is over, another round is played. Each round can be played very quickly, and the length of the total game can be easily adjusted to the players' liking. So, I hope you enjoy it, and I'd really appreciate suggestions and feedback... -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2970 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 185 invoked from network); 23 Feb 2007 01:19:56 -0000 Received: from unknown (66.218.67.34) by m34.grp.scd.yahoo.com with QMQP; 23 Feb 2007 01:19:56 -0000 Received: from unknown (HELO n20a.bullet.sp1.yahoo.com) (69.147.64.133) by mta8.grp.scd.yahoo.com with SMTP; 23 Feb 2007 01:19:56 -0000 Received: from [216.252.122.218] by n20.bullet.sp1.yahoo.com with NNFMP; 23 Feb 2007 01:18:53 -0000 Received: from [66.218.69.4] by t3.bullet.sp1.yahoo.com with NNFMP; 23 Feb 2007 01:18:53 -0000 Received: from [66.218.66.75] by t4.bullet.scd.yahoo.com with NNFMP; 23 Feb 2007 01:18:53 -0000 Date: Fri, 23 Feb 2007 01:18:52 -0000 To: piecepack@yahoogroups.com Message-ID: <erlfds+g3vn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: Custom Stacks X-Yahoo-Group-Post: member; u=295053027; y=hkNrMngvaGo_abyXdYv4xNKeJm14TpMDGTio2khXl9-XSJ2QpgnM-gIeizJOYIbdF3Bwqg X-Yahoo-Profile: bluepanthr88 I have been made aware of the fact that some folks have been discussing "c= ustom stacks" - that is 6 tiles, 6 tokens, 1 die and 1 pawn with your own = or custom artwork. I would like to find out how interested folks are in = this idea - because it is something that's certainly within the realm of = possibility for Blue Panther LLC. So here's a few possibilities to get the= discussion going. 1) Custom stacks with your initials on them instead of = the artwork our current piecepacks have. The numbers would remain in the= same place and the pawns and tokens would be in the same style as we cur= rently provide, but they would also have your initials instead of the curr= ent artwork. The dice would have your initials in place of the "1" and ha= ve numbers on every other side. 2) Custom stacks with your custom artwork = on them as above. In this case, you would either have to own the copyrigh= t or have permission to use the copyrighted artwork for a custom stack, or= have created the artwork yourself. 3) Custom stacks with "stock artwork"= from a limited set of choices that Blue Panther already owns the copyrigh= t or has the license to use the copyrighted work. These stacks could be = in birch or oak. The price for a custom stack would likely be similar to = what we charge for a complete set, due to the extra setup. I would like t= o hear your opinion on the subject. Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2971 Return-Path: <sperry@...> X-Sender: sperry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69429 invoked from network); 23 Feb 2007 13:32:25 -0000 Received: from unknown (66.218.66.71) by m36.grp.scd.yahoo.com with QMQP; 23 Feb 2007 13:32:25 -0000 Received: from unknown (HELO n18c.bullet.scd.yahoo.com) (66.218.67.206) by mta13.grp.scd.yahoo.com with SMTP; 23 Feb 2007 13:32:25 -0000 Received: from [66.218.69.2] by n18.bullet.scd.yahoo.com with NNFMP; 23 Feb 2007 13:32:03 -0000 Received: from [66.218.66.76] by t2.bullet.scd.yahoo.com with NNFMP; 23 Feb 2007 13:32:03 -0000 Date: Fri, 23 Feb 2007 13:32:03 -0000 To: piecepack@yahoogroups.com Message-ID: <ermqcj+8bvr@...> In-Reply-To: <15657557-2FF2-497E-B048-E59E8DE9890F@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "sipig" <sperry@...> Subject: Re: A new game: DungeonBuilders X-Yahoo-Group-Post: member; u=111987797; y=L8ptFiPK_5wyAPPLglWxXAXhQLqdA_zDGAGq4RSi1V4 X-Yahoo-Profile: sipig Hi Jorge Looks like an interesting game. Will be trying it out this weeken= d with my new JCD piecepack set from Blue Panther. Just a few points of cl= arification needed in the rules: 1. I am assuming that a tile can never ha= ve more than 2 coins on it, whether they be monsters or items. 2. If biddi= ng to enter the dungeon, do all losing bidders also have to pay gold (as is= stated when bidding to stay out of the dungeon)? 3. Does "zero" count as = a valid bid? 4. What happens if a player does not have sufficient gold to = make a different bid from the other players? 5. Does a monster have to be = fought repeatedly until it is defeated? 6. When rolling a die in combat, i= s the usual null =3D 0, ace =3D 1 scheme used? 7. Can coins be placed on t= he dungeon entrance or only on tiles that are suit-side up? Cheers Si Perr= y From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2972 Return-Path: <sperry@...> X-Sender: sperry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 223 invoked from network); 23 Feb 2007 13:34:45 -0000 Received: from unknown (66.218.67.34) by m44.grp.scd.yahoo.com with QMQP; 23 Feb 2007 13:34:45 -0000 Received: from unknown (HELO n6b.bullet.sp1.yahoo.com) (69.147.64.163) by mta8.grp.scd.yahoo.com with SMTP; 23 Feb 2007 13:34:44 -0000 Received: from [216.252.122.216] by n6.bullet.sp1.yahoo.com with NNFMP; 23 Feb 2007 13:33:59 -0000 Received: from [209.73.164.83] by t1.bullet.sp1.yahoo.com with NNFMP; 23 Feb 2007 13:33:59 -0000 Received: from [66.218.66.84] by t7.bullet.scd.yahoo.com with NNFMP; 23 Feb 2007 13:33:59 -0000 Date: Fri, 23 Feb 2007 13:33:58 -0000 To: piecepack@yahoogroups.com Message-ID: <ermqg6+bhei@...> In-Reply-To: <erlfds+g3vn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "sipig" <sperry@...> Subject: Re: Custom Stacks X-Yahoo-Group-Post: member; u=111987797; y=ys37__gxlH4y0Rvq4jjCCBqI7X0873Yjtq4L4wyK95o X-Yahoo-Profile: sipig Hi Steve This is certainly an option I would be interested in (probably Op= tion 2 - piecepack set with all design submitted by myself). Cheers Si Per= ry From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2973 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69377 invoked from network); 23 Feb 2007 15:01:35 -0000 Received: from unknown (66.218.66.70) by m36.grp.scd.yahoo.com with QMQP; 23 Feb 2007 15:01:35 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.230) by mta12.grp.scd.yahoo.com with SMTP; 23 Feb 2007 15:01:35 -0000 Received: by wx-out-0506.google.com with SMTP id h29so517156wxd for <piecepack@yahoogroups.com>; Fri, 23 Feb 2007 07:00:01 -0800 (PST) Received: by 10.90.78.9 with SMTP id a9mr2026023agb.1172242801142; Fri, 23 Feb 2007 07:00:01 -0800 (PST) Received: by 10.90.35.19 with HTTP; Fri, 23 Feb 2007 07:00:01 -0800 (PST) Message-ID: <76e9131d0702230700h2a0fbb05rb08cec4cf8a3f173@...> Date: Fri, 23 Feb 2007 16:00:01 +0100 To: piecepack@yahoogroups.com In-Reply-To: <ermqcj+8bvr@...> MIME-Version: 1.0 References: <15657557-2FF2-497E-B048-E59E8DE9890F@...> <ermqcj+8bvr@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Re: A new game: DungeonBuilders X-Yahoo-Group-Post: member; u=83471513; y=wMW9jIQKPRAs9bUVD0EJXB05Uypc3kk3OEV26220FgvJJ8M X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi. Thanks for trying the game out. I'll try to clarify your questions. Also note that I'm still playtesting it, so changes are still possible, in fact, I'm open to ideas and suggestions... Here are the answers: On 2/23/07, sipig <sperry@...> wrote: > > 1. I am assuming that a tile can never have more than 2 coins on it, > whether they be monsters or items. I forgot to include it on the rules. I'm still not sure and have played witha maximum of 1 and 2. The last I tried was with 1 and it seems to work well with 2 players, but maybe with 4 players it's better with a limit of 2 2. If bidding to enter the dungeon, do all losing bidders also have to > pay gold (as is stated when bidding to stay out of the dungeon)? No. Losing bidders don't have to pay. When bidding to stay out, there is one loser and the others win, so they all pay :) This "auction" stage is meant to solve ties in power. I'm open to other methods to solve ties... I thought about a bid using power instead of gold to when bidding for entering. But that doesn't work when bidding to stay out... I also played it so that no one could enter until there was one adventurer with more power than all the rest, but this way the person that finishes the dungeon never gets to enter it, and it's more about luck... 3. Does "zero" count as a valid bid? Yes, but only once unless someone cannot bid high enough. 4. What happens if a player does not have sufficient gold to make a > different bid from the other players? If he cannot bid high enough, he'll lose (bid 0). Multiple losers can be a problem when bidding to stay out of the dungeon. Then the one with most power enters. In case of a tie, the last one in turn order enters. > 5. Does a monster have to be fought repeatedly until it is defeated? No. Once you fight once it's dead. You just either come out of if unharmed, lose power/health points or die... > 6. When rolling a die in combat, is the usual null = 0, ace = 1 scheme > used? Yes. 7. Can coins be placed on the dungeon entrance or only on tiles that > are suit-side up? Not on the entrance. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2974 Return-Path: <eswald@...> X-Sender: eswald@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54572 invoked from network); 23 Feb 2007 16:38:31 -0000 Received: from unknown (66.218.67.35) by m21.grp.scd.yahoo.com with QMQP; 23 Feb 2007 16:38:31 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.229) by mta9.grp.scd.yahoo.com with SMTP; 23 Feb 2007 16:38:31 -0000 Received: by wr-out-0506.google.com with SMTP id i31so616053wra for <piecepack@yahoogroups.com>; Fri, 23 Feb 2007 08:38:31 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=Xq0KhYaYQ0bsiyP0B90137HrWmDw447lF7R/64QOzj4PHoQTqsU8IvTIuBFBoxD/xzqx/wbpE7idUA+ct+eC/Nk1hHHtH4c+y2CmWGxQ8pei6oqaEv3UG9Jj5g2QlbB9g5qlwkq//+XxaRI6q56KdgleCv2ZRbPJ3tiBNe1P050= Received: by 10.114.155.1 with SMTP id c1mr244216wae.1172248706594; Fri, 23 Feb 2007 08:38:26 -0800 (PST) Received: by 10.115.16.9 with HTTP; Fri, 23 Feb 2007 08:38:26 -0800 (PST) Message-ID: <db59b9610702230838n7847a2dci59f294e241d11d47@...> Date: Fri, 23 Feb 2007 09:38:26 -0700 To: piecepack@yahoogroups.com In-Reply-To: <erlfds+g3vn@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <erlfds+g3vn@...> X-eGroups-Msg-Info: 1:0:0:0 X-eGroups-From: "Eric Wald" <eswald@...> From: "Eric Wald" <groups@...> Subject: Re: [piecepack] Custom Stacks X-Yahoo-Group-Post: member; u=242331055; y=4TZFVhHiH_JZM_QpPFuTVTSXM_ppXLfUvzQEs-6olVrTrT16uFmi8VA X-Yahoo-Profile: nomic_breadman On 2/22/07, Steve Jones wrote: > I have been made aware of the fact that some folks have been > discussing "custom stacks" - that is 6 tiles, 6 tokens, 1 die and 1 > pawn with your own or custom artwork. When I made my own set, I ended up with black moons, red hearts, yellow stars, and blue notes (eighth), just because that's what I had on hand. I now have most of a green leaf suit, as well. I contemplated a set of animal suits at one point (dolphin, butterfly, frog, and I forget what else), but never got around to doing anything about it. > I would like to find out how interested folks are in this idea - > because it is something that's certainly within the realm of > possibility for Blue Panther LLC. > > So here's a few possibilities to get the discussion going. > > 1) Custom stacks with your initials on them instead of the artwork > our current piecepacks have. The numbers would remain in the same > place and the pawns and tokens would be in the same style as we > currently provide, but they would also have your initials instead of > the current artwork. The dice would have your initials in place of > the "1" and have numbers on every other side. Interesting, but not nearly enticing enough for me. > 2) Custom stacks with your custom artwork on them as above. In this > case, you would either have to own the copyright or have permission > to use the copyrighted artwork for a custom stack, or have created > the artwork yourself. Could turn out to be very cool, but I don't have anything in particular that I would desire to order. I wouldn't be surprised if some entrants would grant you permission to use their custom artwork as future stock choices. > 3) Custom stacks with "stock artwork" from a limited set of choices > that Blue Panther already owns the copyright or has the license to > use the copyrighted work. A fleur-de-lis would probably be good for stock artwork, particularly as an option to replace the anchor in set 1. Given the (sketchy) existence of an Icepack suit of stars, and its prevalence in certain card games, that would probably be a good second suit, and I certainly believe that you could do a good star in the style of the other JCD suits. Feel free to take my note and animal ideas, as well. - Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2975 Return-Path: <sperry@...> X-Sender: sperry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29875 invoked from network); 23 Feb 2007 18:19:50 -0000 Received: from unknown (66.218.66.166) by m44.grp.scd.yahoo.com with QMQP; 23 Feb 2007 18:19:50 -0000 Received: from unknown (HELO n17d.bullet.scd.yahoo.com) (66.218.67.56) by mta5.grp.scd.yahoo.com with SMTP; 23 Feb 2007 18:19:47 -0000 Received: from [66.218.69.3] by n17.bullet.scd.yahoo.com with NNFMP; 23 Feb 2007 18:19:45 -0000 Received: from [66.218.66.74] by t3.bullet.scd.yahoo.com with NNFMP; 23 Feb 2007 18:19:28 -0000 Date: Fri, 23 Feb 2007 18:19:28 -0000 To: piecepack@yahoogroups.com Message-ID: <ernb7g+iukt@...> In-Reply-To: <76e9131d0702230700h2a0fbb05rb08cec4cf8a3f173@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "sipig" <sperry@...> Subject: Re: A new game: DungeonBuilders X-Yahoo-Group-Post: member; u=111987797; y=RlTIlSKIlefLr8VT7dlPuHYfdnNIZrz18SMbghkEmDQ X-Yahoo-Profile: sipig Thanks for the clarifications Jorge. Just had a game (well, first round of= a game - its currently 5 - 10 in the gold stakes!). However, another few = issues came up when laying out the dungeon: 1. If I have two disconnected = sets of tiles that can be connected by the tile I am currently placing, am = I allowed to do so? The rules are a little ambiguous as they say the player= may do so, but also say that "he must only connect the tile to at least on= e tile or set if possible". 2. What happens if the last tile is placed and= you end up with a short run from the entrance and a big disconnected set, = but the last tile can't be used to connect the two parts? 3. If, after pla= cing all tiles, you are left with a disconnected part, is it just ignored? = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2976 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21110 invoked from network); 23 Feb 2007 18:32:45 -0000 Received: from unknown (66.218.67.34) by m24.grp.scd.yahoo.com with QMQP; 23 Feb 2007 18:32:45 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.228) by mta8.grp.scd.yahoo.com with SMTP; 23 Feb 2007 18:32:44 -0000 Received: by wx-out-0506.google.com with SMTP id s18so524544wxc for <piecepack@yahoogroups.com>; Fri, 23 Feb 2007 10:30:43 -0800 (PST) Received: by 10.90.35.15 with SMTP id i15mr2379075agi.1172255443285; Fri, 23 Feb 2007 10:30:43 -0800 (PST) Received: by 10.90.35.19 with HTTP; Fri, 23 Feb 2007 10:30:43 -0800 (PST) Message-ID: <76e9131d0702231030g36553251r9d0995e068576b7@...> Date: Fri, 23 Feb 2007 19:30:43 +0100 To: piecepack@yahoogroups.com In-Reply-To: <ernb7g+iukt@...> MIME-Version: 1.0 References: <76e9131d0702230700h2a0fbb05rb08cec4cf8a3f173@...> <ernb7g+iukt@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Re: A new game: DungeonBuilders X-Yahoo-Group-Post: member; u=83471513; y=wpr58aH6uuYqsZ21N1zSigajCDJSB6MSRJHpb3Npen8KiLw X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit On 2/23/07, sipig <sperry@...> wrote: > > Thanks for the clarifications Jorge. > > Just had a game (well, first round of a game - its currently 5 - 10 in > the gold stakes!). > > However, another few issues came up when laying out the dungeon: > > 1. If I have two disconnected sets of tiles that can be connected by > the tile I am currently placing, am I allowed to do so? The rules are > a little ambiguous as they say the player may do so, but also say that > "he must only connect the tile to at least one tile or set if possible". I'm sorry. my writting wasn't too clear there... What I mean is that if you have more than one legal way to connect a piece, you have to at least do so once. If one of the ways to connect it is to the entrance set, then you must do so, and any other connections are optional. If you cannot connect it to the entrance set, but you can connect it to any other set, then you must choose at least one. Any others are optional too... Was that clear? 2. What happens if the last tile is placed and you end up with a short > run from the entrance and a big disconnected set, but the last tile > can't be used to connect the two parts? The building phase ends when there is a connected set from the entrance to a 5 tile. If you draw a 5 tile but cannot connect it, then the building phase still continues. On the othe hand, if a player powers their character up to 5, then he enters the dungeon in whatever state is in. 3. If, after placing all tiles, you are left with a disconnected part, > is it just ignored? Yes. Thanks for trying the game out. I look forward to reading your comments about it :) -Jorge > > > Yahoo! Groups - Join or create groups, clubs, forums & communities. > Links > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2977 Return-Path: <sperry@...> X-Sender: sperry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98636 invoked from network); 23 Feb 2007 19:10:29 -0000 Received: from unknown (66.218.66.72) by m41.grp.scd.yahoo.com with QMQP; 23 Feb 2007 19:10:29 -0000 Received: from unknown (HELO n4b.bullet.sp1.yahoo.com) (69.147.64.183) by mta14.grp.scd.yahoo.com with SMTP; 23 Feb 2007 19:10:29 -0000 Received: from [216.252.122.216] by n4.bullet.sp1.yahoo.com with NNFMP; 23 Feb 2007 19:09:14 -0000 Received: from [209.73.164.86] by t1.bullet.sp1.yahoo.com with NNFMP; 23 Feb 2007 19:09:14 -0000 Received: from [66.218.66.88] by t8.bullet.scd.yahoo.com with NNFMP; 23 Feb 2007 19:09:14 -0000 Date: Fri, 23 Feb 2007 19:09:11 -0000 To: piecepack@yahoogroups.com Message-ID: <erne4n+3ois@...> In-Reply-To: <76e9131d0702231030g36553251r9d0995e068576b7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "sipig" <sperry@...> Subject: Re: A new game: DungeonBuilders X-Yahoo-Group-Post: member; u=111987797; y=um4PcXiK5Xi_6zL-L69_6R7Uk24_aF6M_L8RuZ89W5w X-Yahoo-Profile: sipig Hi Jorge, thanks again for replying so quickly. Let me see if I understand= your answer to point 1. A tile must always be connected if possible. If = it can be connected to the entrance set, it MUST be so connected. If a tile= can not be connected to the entrance set but can be connected to another t= ile (in a disconnected set), it MUST be so connected. If a tile can connec= t to two tiles which are in disconnected sets (one of which may be the entr= ance set) then it CAN be used to connect these two sets, but this is option= al. Not sure you understood my point in #2. When I first started laying ou= t the dungeon I ended up with something like entrance/0/1/0/1/0, but with t= he other 1 and the twos "buried" inside the disconnected set (because of th= e way the tiles came up, I never got the chance to connect the 2s to the en= trance, similarly for the other 1). This meant that there were no tiles lef= t that could connect the entrance to the disconnected set (which had all th= e coins on it). Yes, if someone then powers up to 5 he would enter a very s= mall dungeon and get, say, 1 gold. But this seems such a waste of the set-u= p phase. I think a rule is needed (not sure what it would say yet - will ha= ve to think about it) that would enable/force the two parts to be connected= . Point 3 I understood and is what I expected (but see point 2...) Overal= l I like the idea of the game, although with two people the set-up phase se= ems very long in comparison with the "exploration" phase, particularly if y= ou are powered up to five and find a magic sword early on. Other things th= at I would like to add to the dungeon, but again would need to think about,= would be traps. Would need somehow to mark a tile as being trapped (perhap= s each player is allowed to simply write down which tiles are trapped, but = I would prefer somehow to use game components). A trap could do perhaps a s= ingle point of damage whenever triggered. Hope that these comments help! = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2978 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78206 invoked from network); 23 Feb 2007 19:28:58 -0000 Received: from unknown (66.218.67.34) by m44.grp.scd.yahoo.com with QMQP; 23 Feb 2007 19:28:58 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.228) by mta8.grp.scd.yahoo.com with SMTP; 23 Feb 2007 19:28:57 -0000 Received: by wx-out-0506.google.com with SMTP id t11so634288wxc for <piecepack@yahoogroups.com>; Fri, 23 Feb 2007 11:28:53 -0800 (PST) Received: by 10.90.32.14 with SMTP id f14mr2465428agf.1172258933336; Fri, 23 Feb 2007 11:28:53 -0800 (PST) Received: by 10.90.35.19 with HTTP; Fri, 23 Feb 2007 11:28:52 -0800 (PST) Message-ID: <76e9131d0702231128o22aeff94rc2ba8d77fa58271@...> Date: Fri, 23 Feb 2007 20:28:52 +0100 To: piecepack@yahoogroups.com In-Reply-To: <erne4n+3ois@...> MIME-Version: 1.0 References: <76e9131d0702231030g36553251r9d0995e068576b7@...> <erne4n+3ois@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Re: A new game: DungeonBuilders X-Yahoo-Group-Post: member; u=83471513; y=7KRRKYzX-4aT-z8UYoSESCrat9RlxvMjgtOm9Fuu5wXSbmU X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit On 2/23/07, sipig <sperry@...> wrote: > > Hi Jorge, thanks again for replying so quickly. > > Let me see if I understand your answer to point 1. Yes. I think that's what I mean Not sure you understood my point in #2. When I first started laying > out the dungeon I ended up with something like entrance/0/1/0/1/0, but > with the other 1 and the twos "buried" inside the disconnected set > (because of the way the tiles came up, I never got the chance to > connect the 2s to the entrance, similarly for the other 1). This meant > that there were no tiles left that could connect the entrance to the > disconnected set (which had all the coins on it). Yes, if someone then > powers up to 5 he would enter a very small dungeon and get, say, 1 > gold. But this seems such a waste of the set-up phase. I think a rule > is needed (not sure what it would say yet - will have to think about > it) that would enable/force the two parts to be connected. I now see what you mean. This has never happened when I've played the game. I guess something should be done. Maybe a rule that lets you rearrange the tiles inside each set if there is no way to connect them and there are no tiles left... I don't have my piecepack set (i'm at work) but I'll try to come up with something tonight... Point 3 I understood and is what I expected (but see point 2...) > > Overall I like the idea of the game, although with two people the > set-up phase seems very long in comparison with the "exploration" > phase, particularly if you are powered up to five and find a magic > sword early on. The basic idea for the game was like that mostly on purpose, as I was thinking about the flash game I mentioned. The exploring part, if too long, can become boring for the other players... The "meat" of the game is supposed to be in the dynamics between players when creating the dungeon and deciding who enters... Other things that I would like to add to the dungeon, but again would > need to think about, would be traps. Would need somehow to mark a tile > as being trapped (perhaps each player is allowed to simply write down > which tiles are trapped, but I would prefer somehow to use game > components). A trap could do perhaps a single point of damage whenever > triggered. > > Hope that these comments help! Thanks. Maybe you could place a gold coin token on the board to make it a trap. But I think there should be a mechanic to be able to avoid them. The thing is, the game's combat system is quite abstract already, and the way monsters work, you could also call them traps if you want... -Jorge > > > Yahoo! Groups - Join or create groups, clubs, forums & communities. > Links > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2979 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63683 invoked from network); 27 Feb 2007 01:13:21 -0000 Received: from unknown (66.218.66.70) by m36.grp.scd.yahoo.com with QMQP; 27 Feb 2007 01:13:21 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.173) by mta12.grp.scd.yahoo.com with SMTP; 27 Feb 2007 01:13:21 -0000 Received: by ug-out-1314.google.com with SMTP id j40so1034213ugd for <piecepack@yahoogroups.com>; Mon, 26 Feb 2007 17:11:46 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition; b=TCnkYOTwLzEY03p0ZSoz1wv9b3XRc89Os50XuzUOZ0bmFzy4rlylZxCu3+CpcjUsSLVkKecAW7O5JN7+Zfe9n1afzlg70LvrOcPJaeHs79UpTPe4Wm1h9QhNPMPAPG3W5y4hEWsfuIb/7h5Xeo2h0J/QRGfWXDvplHdpvu7vgAU= Received: by 10.114.26.1 with SMTP id 1mr86107waz.1172538706044; Mon, 26 Feb 2007 17:11:46 -0800 (PST) Received: by 10.115.59.10 with HTTP; Mon, 26 Feb 2007 17:11:46 -0800 (PST) Message-ID: <b9e99ecb0702261711v74c4326fh1d50c69723df9a8@...> Date: Mon, 26 Feb 2007 17:11:46 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Notes on Latest Blue Panther Sets X-Yahoo-Group-Post: member; u=197677752; y=VocGgrDPF7j0DOqCjSpWpHLamIkyRH8U9cGhgWw05xE1uUY X-Yahoo-Profile: mlvanbie Earlier today I received the latest sets -- travel set normal/cards and oak seasons. I'm quite happy with them and intend to complete the travel and oak sets once another type of travel set is available. To summarize early (as my post is quite detail-oriented), the oak set is beautiful and the travel set is quite portable, especially considering that eight suits fit in a Ziploc sandwich bag. A single set would fit it a jacket pocket. There are particular games for which either set might not be suitable, but I think that both are suitable for most piecepack games. The oak set is great -- smooth, high-contrast pieces that are ready to play with. The grain is light so I don't think that any of my tiles will be instantly identifiable (I wouldn't play games for money with them, though). Even the tiles move easily on a table. In a flicking game the coins could move tile (or even a stack of two, slightly) despite being light. The seasons suits are well-rendered at this size, although I could imagine problems at travel size. I expect that the light and dark suits will be difficult to tell apart at a distance initially, but the rounded vs spiky distinction within a colour should remove the problem with familiarity. The box is quite nice (and just barely large enough to hold the pieces). The top lifts off and my name appears in nice, large letters (a good touch). It appears to be made of the same birch plywood as the travel set. My travel set did come sticky and with yellow residue near the engraving. The procedure that Steve described (wipe with a damp cloth) seems to fix both problems. I'll clean the whole set next time I'm watching TV. It also has a bit of a burned smell, which I assume will go away quickly. Two of my small pieces were damaged (it seems to be a issue limited to tiny pieces of plywood being engraved), but Steve was very quick to respond to my request for replacement bits. The travel set's tiles are half the thickness of the oak set's, but more than half the length/width. It is just thick enough for stacking games to work reasonably well. The coins are probably too small for flicking games. The dice are the same size as for regular sets, making them too large to fit on the back-of-tile grid. (If they did, it might be hard to read the faces.) I like the stand-up pawns. The bag easily holds all the pieces -- two complete travel sets worth of tiles (16 suits) could probably be shuffled within it. Unfortunately, it is too small to shuffle my oak set of pieces. The birch grain is so fine that it will not help recognition of tiles from the backs. Both sets have minor alignment issues with tile backs (fairly obvious for the travel set due to the smaller size) and coins. (The directional mark on some null die faces may also be right at the edge of the face.) Some coins will be recognizable by one side in a game that repeated tries to hide one side of the coins. Numbers and at least some of the suits can be felt on tiles and coins. (Possibly useful for vision-impaired players of some games.) Pawns in both sets are directional, but to achieve this, one side is much-lower contrast than the other. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2980 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14192 invoked from network); 2 Mar 2007 20:33:37 -0000 Received: from unknown (66.218.67.35) by m36.grp.scd.yahoo.com with QMQP; 2 Mar 2007 20:33:37 -0000 Received: from unknown (HELO n8c.bullet.sp1.yahoo.com) (69.147.64.170) by mta9.grp.scd.yahoo.com with SMTP; 2 Mar 2007 20:33:37 -0000 Received: from [216.252.122.217] by n8.bullet.sp1.yahoo.com with NNFMP; 02 Mar 2007 20:33:29 -0000 Received: from [66.218.69.1] by t2.bullet.sp1.yahoo.com with NNFMP; 02 Mar 2007 20:33:29 -0000 Received: from [66.218.66.91] by t1.bullet.scd.yahoo.com with NNFMP; 02 Mar 2007 20:33:29 -0000 Date: Fri, 02 Mar 2007 20:33:29 -0000 To: piecepack@yahoogroups.com Message-ID: <esa1mp+ijkr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: JCD Piecepack by Blue Panther - minor upcoming changes X-Yahoo-Group-Post: member; u=295053027; y=BUNv6nsdu67b0WVZ7FugGnROLAM0jK7YVWyVM3vCXLIfBSKE0cCTVdYrCZxFKSzRn8Z5Wg X-Yahoo-Profile: bluepanthr88 Good afternoon: In order to improve the registration on the backs of the J= CD Piecepack by Blue Panther (birch and oak and travel sets), we are chan= ging the method we use to make the backs a bit. The fronts of all pieces w= ill not change, but the backs will now have lines all the way to the edge = (current sets feature lines that do not touch the edges). For those of yo= u who have already purchased piecepacks from Blue Panther, if you want fut= ure purchases to have the same exact graphic as the current sets (otherwis= e you could tell the difference in the backs between sets, which may affec= t games that use more than 4 suits), please specify in the "comments" sect= ion of your order. We will hold this option open to all of our current c= ustomers for the next 45 days. If you have not purchased a piecepack from= Blue Panther, there will be no effect on any future sets you purchase bec= ause they will all have the same graphics on the back. By the way, we may= have found a good plastic to make piecepack sets - we'll have them sooner= than expected... Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2981 Return-Path: <kistaro@...> X-Sender: kistaro@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25959 invoked from network); 2 Mar 2007 23:24:05 -0000 Received: from unknown (66.218.67.35) by m42.grp.scd.yahoo.com with QMQP; 2 Mar 2007 23:24:05 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.243) by mta9.grp.scd.yahoo.com with SMTP; 2 Mar 2007 23:24:05 -0000 Received: by an-out-0708.google.com with SMTP id b2so849159ana for <piecepack@yahoogroups.com>; Fri, 02 Mar 2007 15:24:05 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition; b=M8dgJDQbayabI95bIRm+FQqH7Ay6gdV9AdtViBROa+qfvRq/SzvuDgX6lPg3JxkykwSnDFezn8UEwjinpo9HhklGXQ6woJOC9orjOn+0BB6lElt1UpgkOAdSLBv/rnxXPNtQ4A1ei9ZQV/dOYSYYJznu/n4sLt9BUZ/g2j5/YVs= Received: by 10.100.9.19 with SMTP id 19mr2729786ani.1172877845537; Fri, 02 Mar 2007 15:24:05 -0800 (PST) Received: by 10.100.111.13 with HTTP; Fri, 2 Mar 2007 15:24:05 -0800 (PST) Message-ID: <7052cf00703021524t6b8f7613m6142a95f7f120608@...> Date: Fri, 2 Mar 2007 17:24:05 -0600 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-eGroups-Msg-Info: 1:0:0:0 From: "Kistaro Windrider" <kistaro@...> Subject: Useful tip on the Travel sets X-Yahoo-Group-Post: member; u=201551236; y=PBj8-80bF3lXa1HN-4-bsk-9FVr2NUbWbSQLuqKG-dCSyVf6JZTAi9bn6sU X-Yahoo-Profile: kistaro_windrider Hey y'all, I got my Blue Panther Travel Piecepack set today! It looks great, and apart from a few stray scraps of wood on a few of the coins (easily removed with sandpaper), I don't forsee any problems with it. As a previous commentor noticed- it smells like burning, but I suppose that's to be expected given how it's produced! The sticky residue doesn't really bother me, actually- I didn't notice it much. Here's what I did notice: There are a lot of Piecepack games that expect a four-suited set. The Travel set has eight suits, if y'all hadn't noticed. That nice canvas bag isn't that great for keeping the suits sorted out. But y'know those little plastic boxes that hold 60 or so Magic: The Gathering cards (without card sleeves)? Well, except for the dice, one set (four suits) fits almost perfectly in one of them, and the dice aren't very hard to sort out. It works great for keeping the Classic and Card suit-sets seperate, so when I only want four suits for a game, it's right there and available! It's a little inconvenient to sort out the pieces at the end of an eight-suit game, but no more inconvenient than it would be to sort them out next time I'd want to play a four-suit game. So if you want to keep the sets separated, use those little plastic deck boxes. Works like a charm. --Adam Norberg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2982 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61516 invoked from network); 4 Mar 2007 17:57:17 -0000 Received: from unknown (66.218.67.36) by m22.grp.scd.yahoo.com with QMQP; 4 Mar 2007 17:57:17 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.224) by mta10.grp.scd.yahoo.com with SMTP; 4 Mar 2007 17:57:17 -0000 Received: by wr-out-0506.google.com with SMTP id 37so1066348wra for <piecepack@yahoogroups.com>; Sun, 04 Mar 2007 09:54:42 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition:x-google-sender-auth; b=XSNkYNb75h4FLaADl2tE8EA/8CYAnF+rxlShmEtsD5pG1shfNUag7A1VwIlr5Z+b4rTz+KYY2fn3o5lga+TqjVb2QRnHqxSzI80zjoII1AXlOPrY0PM8XhaBdtn2UqxdRQshPpViBEYAcQHOh1jsnbAS7gT6tWNGdOOG3E7YuxM= Received: by 10.114.197.1 with SMTP id u1mr968784waf.1173030882237; Sun, 04 Mar 2007 09:54:42 -0800 (PST) Received: by 10.114.95.7 with HTTP; Sun, 4 Mar 2007 09:54:42 -0800 (PST) Message-ID: <dc95aa990703040954p6774585fj4664475888261a43@...> Date: Sun, 4 Mar 2007 09:54:42 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: c4402b9060bd4c8a X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Magnetic travel piecepack X-Yahoo-Group-Post: member; u=810525; y=MoDMwEWrLqwR5_VVwufji9D4LpevQAE_tqKg0qxH2A X-Yahoo-Profile: rwhe I'm going on a road trip today with four members of my family, including my wife Marty, and Meredith "The Eradicator" Hale, all of whom play piecepack games. Blue Panther's JCD travel piecepacks got me thinking: what about a piecepack you could really play in the car or on a plane? First pass at the idea: a metallic (but non-magnetised) playing field. The pieces, such as tiles and coins, would be thin pieces of magnetic material printed on both sides. Either side would cling to the playing field. (They make double-sided magnetic Shogi sets, don't they?) Pawns would have magnets on the bottom, like magnetic chess pieces. I don't know about dice. Any ideas? Maybe Pop-o-Matics? For more ideas, see Joao Pedro Neto's excellent Deck of Boards magnetic game system: http://www.di.fc.ul.pt/~jpn/gv/dob.htm Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2983 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15823 invoked from network); 4 Mar 2007 21:47:08 -0000 Received: from unknown (66.218.67.36) by m26.grp.scd.yahoo.com with QMQP; 4 Mar 2007 21:47:08 -0000 Received: from unknown (HELO web56003.mail.re3.yahoo.com) (216.252.110.182) by mta10.grp.scd.yahoo.com with SMTP; 4 Mar 2007 21:47:07 -0000 Received: (qmail 22859 invoked by uid 60001); 4 Mar 2007 21:46:08 -0000 X-YMail-OSG: NbgXQBUVM1kafeZoPwgeUxF1yJgrRRBWrYCawTdgB6GxjhlWqqeJnYro1D2hX0IE1g-- Received: from [69.138.202.57] by web56003.mail.re3.yahoo.com via HTTP; Sun, 04 Mar 2007 13:46:08 PST X-Mailer: YahooMailRC/468 YahooMailWebService/0.6.132.8 Date: Sun, 4 Mar 2007 13:46:08 -0800 (PST) To: piecepack@yahoogroups.com MIME-Version: 1.0 Message-ID: <435077.21945.qm@...> X-eGroups-Msg-Info: 1:0:0:0 From: Bryan Kornele <bkornele@...> Subject: Re: [piecepack] Magnetic travel piecepack X-Yahoo-Group-Post: member; u=82377790; y=Jcrd_FSVqTDYwNmdqxF2-zlar-_xfelv6a9ylLe8mKDXzFM X-Yahoo-Profile: bkornele Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > I don't know about dice. Any ideas? Maybe Pop-o-Matics? 1) a small dice boot on a base. 2) A deck of peice pack cards that you shuffle and then draw one. 3) possiably small tiles numbered null-5 mixed in a bag and then draw one out. That would solve the rolling of the dice but if the game requires the dice then that is another issue that must be resolved. The solution would would need to work for both. Maybe a magnetic version of #3 would work. Bryan Bryan Kornele bkornele@... ____________________________________________________________________________________ Don't get soaked. Take a quick peak at the forecast with the Yahoo! Search weather shortcut. http://tools.search.yahoo.com/shortcuts/#loc_weather From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2984 Return-Path: <kistaro@...> X-Sender: kistaro@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68423 invoked from network); 4 Mar 2007 22:30:07 -0000 Received: from unknown (66.218.67.34) by m43.grp.scd.yahoo.com with QMQP; 4 Mar 2007 22:30:07 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.251) by mta8.grp.scd.yahoo.com with SMTP; 4 Mar 2007 22:30:07 -0000 Received: by an-out-0708.google.com with SMTP id d33so1176259and for <piecepack@yahoogroups.com>; Sun, 04 Mar 2007 14:30:05 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=jwBZRmPMIy0sn41OcJghSAaU61kA/+8HX9p7fIuaXYYWbw4lOnFZQDIugYQywzBAyEmu+/4wg6D1Q5ud7hVIDbu2EtRAqs4HsyXXhiwAK2CwNwVgmi20gqGKZtyIxkOvUmUE3fnjTrHIp6hW659/hdgoXoJRCwParLZMyG4h5Q4= Received: by 10.100.31.2 with SMTP id e2mr3812732ane.1173047405738; Sun, 04 Mar 2007 14:30:05 -0800 (PST) Received: by 10.100.111.13 with HTTP; Sun, 4 Mar 2007 14:30:05 -0800 (PST) Message-ID: <7052cf00703041430o5d823d38tad44c715f5658efa@...> Date: Sun, 4 Mar 2007 16:30:05 -0600 To: piecepack@yahoogroups.com In-Reply-To: <435077.21945.qm@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <435077.21945.qm@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Kistaro Windrider" <kistaro@...> Subject: Re: [piecepack] Magnetic travel piecepack X-Yahoo-Group-Post: member; u=201551236; y=PCZzyZNP7CHZICZmlZ7-Cis7oEjlUhaZ0wy0pyiIg3naKkwwB1siG-SsXA0 X-Yahoo-Profile: kistaro_windrider > That would solve the rolling of the dice but if the game requires the dice then that is another issue that must be resolved. The solution would would need to work for both. Maybe a magnetic version of #3 would work. Why not split the difference? I'd suggest a small (carefully-weighted) spinner for random number generation, and some differently-shaped pawn to give it board presence. Just consult the spinner to see what the value on it is. The indirect reference might be inconvenient in some games (although I don't, off the top of my head, know any that use the die as a pawn and care about its value throughout the game), but it might be a practical alternative. --Adam Norberg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2985 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22873 invoked from network); 4 Mar 2007 23:12:30 -0000 Received: from unknown (66.218.66.71) by m34.grp.scd.yahoo.com with QMQP; 4 Mar 2007 23:12:30 -0000 Received: from unknown (HELO swip007.ftl.affinity.com) (216.219.253.250) by mta13.grp.scd.yahoo.com with SMTP; 4 Mar 2007 23:12:29 -0000 Received: ("??"@...) by swip007.ftl.affinity.com id S359284AbXCDXLy for <piecepack@yahoogroups.com>; Sun, 4 Mar 2007 18:11:54 -0500 References: <435077.21945.qm@...> <7052cf00703041430o5d823d38tad44c715f5658efa@...> In-Reply-To: <7052cf00703041430o5d823d38tad44c715f5658efa@...> To: piecepack@yahoogroups.com Date: Sun, 04 Mar 2007 18:11:54 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359284AbXCDXLy/20070304231154Z+27269@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Some Updates on Travel Sets X-Yahoo-Group-Post: member; u=295053027; y=ABu4PLluqA1nSxVPp5GHc4gZeGO4-OkTbcoqQ0e5TN19YQSUy9hwqeNNSATDMQWJ9BOg9w X-Yahoo-Profile: bluepanthr88 Good evening: Due to popular demand, Blue Panther is now offering the travel sets (1, 2, 3) of JCD Piecepack by Blue Panther either individually or in groups of two or all three. www.bluepantherllc.com SJ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2986 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69542 invoked from network); 5 Mar 2007 18:35:23 -0000 Received: from unknown (66.218.66.70) by m48.grp.scd.yahoo.com with QMQP; 5 Mar 2007 18:35:23 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.236) by mta12.grp.scd.yahoo.com with SMTP; 5 Mar 2007 18:35:23 -0000 Received: by wr-out-0506.google.com with SMTP id 71so2004136wri for <piecepack@yahoogroups.com>; Mon, 05 Mar 2007 10:35:23 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition:x-google-sender-auth; b=HbijWg4KWo8oeCLZ79yo0xzDK48M1hU0PDgZKl5Au65dXZsyP1O4EXjgTwQNTPGmXsL7ghZ5zj2I5FuWuJpe+Qrp6VR9gsByGWCZkU7jZsPZHe8y6Aijii6LmBqYBgOOKF25LjJlT86nVgC1q4gdpJ+/dzM2RGegTjs3JTW0EOU= Received: by 10.114.161.11 with SMTP id j11mr1390315wae.1173119709376; Mon, 05 Mar 2007 10:35:09 -0800 (PST) Received: by 10.114.95.7 with HTTP; Mon, 5 Mar 2007 10:35:09 -0800 (PST) Message-ID: <dc95aa990703051035x21d842c6w9df70640b232e96a@...> Date: Mon, 5 Mar 2007 10:35:09 -0800 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 0541cb8def7fd09b X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Interesting piecepack project -- want to help? X-Yahoo-Group-Post: member; u=810525; y=CNUGuuTtcyBlbFNRCoBxjlNFCw3evkoWItMhRY367A X-Yahoo-Profile: rwhe http://ludio-king.livejournal.com/1325.html I have a Google Alert <http://www.google.com/alerts/> out on the term "piecepack", so whenever Google finds a new piecepack-related page, it mails me the link. This one is pretty interesting. It reads, > future project: piecepack2diag > I would like to create at some point a javascript library that would > allow people creating piecepack rules to easily add diagrams to their > html rules. This would be along the lines of the board2diag library. Sounds great! Anyone out there have some JavaScript graphics knowhow? The license for board2diag reads, // board2diag: Written by Joao Neto based on code by Hans Bodlaender (c) 2001, 2002 // // Non-commercial use is permitted: `no fee - no guarantee' // For commercial use, ask Hans at hans@... and Joao at jpn@... So it may be possible to build on the board2diag code for piecepack2diag. Share and Enjoy, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2988 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11475 invoked from network); 5 Mar 2007 20:19:47 -0000 Received: from unknown (66.218.66.167) by m50.grp.scd.yahoo.com with QMQP; 5 Mar 2007 20:19:47 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.174) by mta6.grp.scd.yahoo.com with SMTP; 5 Mar 2007 20:19:47 -0000 Received: by ug-out-1314.google.com with SMTP id m2so1494061uge for <piecepack@yahoogroups.com>; Mon, 05 Mar 2007 12:18:35 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=MNQqKmN97sid7wvHNoxRQikiFIg5T24YahTQz4YGcp3U92lHB10xIianqo9WOgbeG/TYfF2uXedVTm1kg2murUotwaU4vuWn+mhUmkC3lKwRUw8rUHFrwohmr6K2sN7zenhGM6LfaL5BsTQLR2JRlUsqIB6WwTdc9RNkZnyjsdk= Received: by 10.115.89.1 with SMTP id r1mr1441336wal.1173125913221; Mon, 05 Mar 2007 12:18:33 -0800 (PST) Received: by 10.114.95.7 with HTTP; Mon, 5 Mar 2007 12:18:33 -0800 (PST) Message-ID: <dc95aa990703051218t64afaf3ep4c4392f69c855fc0@...> Date: Mon, 5 Mar 2007 12:18:33 -0800 To: piecepack@yahoogroups.com In-Reply-To: <eshte3+mn0c@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990703051035x21d842c6w9df70640b232e96a@...> <eshte3+mn0c@...> X-Google-Sender-Auth: 007c1a2fb7eaff54 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Interesting piecepack project -- want to help? X-Yahoo-Group-Post: member; u=810525; y=IBCtbrc_armcQUt8s7vc_92CnNaRonizUxg-dgXS1w X-Yahoo-Profile: rwhe Oh, hey, Jon! Well, I'd say you're in a good position to create this software, since you've been working so long with the JCD graphics, Vassal, and so on. The benefit of writing it from scratch is that you could use a free license like the GNU GPL. The board2diag license doesn't even say you can modify it, so you'd have to ask the authors for permission. That kind of thing might cramp people writing free rules for the piecepack. Ron On 3/5/07, porter235 <porter235@...> wrote: > ludio-king is me! and this is something I plan on working on as I get > some time. I haven't taken a good look at the board2diag code yet, but > I would probably implement from scratch using the jquery library. > > JCD > > --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > > > http://ludio-king.livejournal.com/1325.html > > > > I have a Google Alert <http://www.google.com/alerts/> out on the term > > "piecepack", so whenever Google finds a new piecepack-related page, it > > mails me the link. This one is pretty interesting. It reads, > > > > > future project: piecepack2diag > > > I would like to create at some point a javascript library that would > > > allow people creating piecepack rules to easily add diagrams to their > > > html rules. This would be along the lines of the board2diag library. > > > > Sounds great! Anyone out there have some JavaScript graphics knowhow? -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2989 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16349 invoked from network); 5 Mar 2007 22:03:21 -0000 Received: from unknown (66.218.67.33) by m43.grp.scd.yahoo.com with QMQP; 5 Mar 2007 22:03:21 -0000 Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta7.grp.scd.yahoo.com with SMTP; 5 Mar 2007 22:03:20 -0000 Received: from [216.252.122.216] by n13.bullet.sp1.yahoo.com with NNFMP; 05 Mar 2007 22:03:13 -0000 Received: from [209.73.164.86] by t1.bullet.sp1.yahoo.com with NNFMP; 05 Mar 2007 22:03:13 -0000 Received: from [66.218.66.92] by t8.bullet.scd.yahoo.com with NNFMP; 05 Mar 2007 22:03:13 -0000 Date: Mon, 05 Mar 2007 22:03:12 -0000 To: piecepack@yahoogroups.com Message-ID: <esi430+uf3f@...> In-Reply-To: <dc95aa990703051218t64afaf3ep4c4392f69c855fc0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "porter235" <porter235@...> Subject: Re: Interesting piecepack project -- want to help? X-Yahoo-Group-Post: member; u=40724796; y=7kkOmYoht7Zolt0xh-9qs4g4Ju_wUHmOf-h6ftuAeURxT2GJ X-Yahoo-Profile: porter235 A natural match indeed. I was inspired by board2diag, but will definitely b= e working from scratch. Licensing is one issue, as well I am thinking of a = slightly more modern approach... You would include in your html a chunk li= ke <pre class=3D"ppdiag"> + + + + + + + = + + + + 5C AC NC:d + + + + = + + ----- cC 6,1.5 45 ul </pre> on load the javascript would = find all class=3D"ppdiag" and rerender them as pretty graphic versions. The= cryptic line would place a coin of Crowns on 6 column, 1.5 row angled 45de= g(0=3D straight up) shifted to the upper left corner of the tile. NC:d is = the Null of Crowns facing "down" or south. This way the basic board layout= s can be "drawn" in ascii and then coins, dice, pawns, and other markers co= uld be added on top. So far this is only the product of a brain storm and = it is yet to see if this is possible or desirable. Thoughts? JCD --- In p= iecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > Oh, hey, J= on! Well, I'd say you're in a good position to create this > software, sinc= e you've been working so long with the JCD graphics, > Vassal, and so on. >= > The benefit of writing it from scratch is that you could use a free > l= icense like the GNU GPL. The board2diag license doesn't even say you > can = modify it, so you'd have to ask the authors for permission. That > kind of = thing might cramp people writing free rules for the piecepack. > > Ron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2990 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30412 invoked from network); 6 Mar 2007 00:17:06 -0000 Received: from unknown (66.218.66.70) by m51.grp.scd.yahoo.com with QMQP; 6 Mar 2007 00:17:06 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.249) by mta12.grp.scd.yahoo.com with SMTP; 6 Mar 2007 00:17:06 -0000 Received: by an-out-0708.google.com with SMTP id c34so1437469anc for <piecepack@yahoogroups.com>; Mon, 05 Mar 2007 16:17:04 -0800 (PST) Received: by 10.100.37.4 with SMTP id k4mr4879790ank.1173140224187; Mon, 05 Mar 2007 16:17:04 -0800 (PST) Return-Path: <trozo@...> Received: from ?192.168.1.36? ( [83.43.23.27]) by mx.google.com with ESMTP id c23sm7704955ana.2007.03.05.16.17.03; Mon, 05 Mar 2007 16:17:03 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <esi430+uf3f@...> References: <esi430+uf3f@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <EDA4E40D-5895-4088-A6B5-FF60162BCAFA@...> Content-Transfer-Encoding: 7bit Date: Tue, 6 Mar 2007 01:16:56 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Re: Interesting piecepack project -- want to help? X-Yahoo-Group-Post: member; u=83471513; y=05hRyR-foaINLWjtd4wWw6tKz8AppaL8j-Aj5tRpCi7jtwk X-Yahoo-Profile: makasoft I think the idea is great, and it would be excellent if it could be somehow integrated into the wiki. Then showing examples would be so easy... -Jorge On Mar 5, 2007, at 11:03 PM, porter235 wrote: > A natural match indeed. I was inspired by board2diag, but will > definitely be working from scratch. Licensing is one issue, as well I > am thinking of a slightly more modern approach... > > You would include in your html a chunk like > > <pre class="ppdiag"> > + + + + > + > + + + + + > + > 5C AC NC:d + + > > + + + + > > ----- > cC 6,1.5 45 ul > > </pre> > > > on load the javascript would find all class="ppdiag" and rerender them > as pretty graphic versions. The cryptic line would place a coin of > Crowns on 6 column, 1.5 row angled 45deg(0= straight up) shifted to > the upper left corner of the tile. > > NC:d is the Null of Crowns facing "down" or south. > > This way the basic board layouts can be "drawn" in ascii and then > coins, dice, pawns, and other markers could be added on top. > > So far this is only the product of a brain storm and it is yet to see > if this is possible or desirable. Thoughts? > > JCD > > --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: >> >> Oh, hey, Jon! Well, I'd say you're in a good position to create this >> software, since you've been working so long with the JCD graphics, >> Vassal, and so on. >> >> The benefit of writing it from scratch is that you could use a free >> license like the GNU GPL. The board2diag license doesn't even say you >> can modify it, so you'd have to ask the authors for permission. That >> kind of thing might cramp people writing free rules for the >> piecepack. >> >> Ron > > > > ------------------------ Yahoo! Groups Sponsor -------------------- > ~--> > Yahoo! Groups gets a make over. See the new email design. > http://us.click.yahoo.com/hOt0.A/lOaOAA/yQLSAA/grQolB/TM > -------------------------------------------------------------------- > ~-> > > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2991 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95582 invoked from network); 6 Mar 2007 00:59:56 -0000 Received: from unknown (66.218.66.167) by m49.grp.scd.yahoo.com with QMQP; 6 Mar 2007 00:59:56 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.238) by mta6.grp.scd.yahoo.com with SMTP; 6 Mar 2007 00:59:56 -0000 Received: by wr-out-0506.google.com with SMTP id 69so2759230wra for <piecepack@yahoogroups.com>; Mon, 05 Mar 2007 16:57:21 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=LNlDGDXs+fpeNn/rvmwbXEYgDXr8sYwuIc2eg2WY/56gHpRw02J0yuAdLIYiEOep9A5SCBsFMe0Os7iAj8XUr2Vvv5RNyUCzG4XENHQ0X0aPXJkPwvf4yQ1m7gmLcFUs4ZIhX/568ndG8MP5LAez+QgKadhHcQwA+IyHea9xhYY= Received: by 10.114.112.1 with SMTP id k1mr1511678wac.1173142641233; Mon, 05 Mar 2007 16:57:21 -0800 (PST) Received: by 10.114.95.7 with HTTP; Mon, 5 Mar 2007 16:57:21 -0800 (PST) Message-ID: <dc95aa990703051657k1d226389s94e405a650907cc8@...> Date: Mon, 5 Mar 2007 16:57:21 -0800 To: piecepack@yahoogroups.com In-Reply-To: <EDA4E40D-5895-4088-A6B5-FF60162BCAFA@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <esi430+uf3f@...> <EDA4E40D-5895-4088-A6B5-FF60162BCAFA@...> X-Google-Sender-Auth: dc9cd98f88d69de9 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Interesting piecepack project -- want to help? X-Yahoo-Group-Post: member; u=810525; y=FduSv62lZmMEvJgei5Ov3KEcJA1-DiABZx3qX76SEA X-Yahoo-Profile: rwhe Incorporating it into the wiki is an excellent idea. I wonder whether it might not be a security hole, however. JCD, what about a Python module? That would integrate really well with the wiki. Ron On 3/5/07, Jorge Arroyo Gonzalez <trozo@...> wrote: > I think the idea is great, and it would be excellent if it could be > somehow integrated into the wiki. Then showing examples would be so > easy... > > -Jorge > > On Mar 5, 2007, at 11:03 PM, porter235 wrote: > > > A natural match indeed. I was inspired by board2diag, but will > > definitely be working from scratch. Licensing is one issue, as well I > > am thinking of a slightly more modern approach... > > > > You would include in your html a chunk like > > > > <pre class="ppdiag"> > > + + + + > > + > > + + + + + > > + > > 5C AC NC:d + + > > > > + + + + > > > > ----- > > cC 6,1.5 45 ul > > > > </pre> > > > > > > on load the javascript would find all class="ppdiag" and rerender them > > as pretty graphic versions. The cryptic line would place a coin of > > Crowns on 6 column, 1.5 row angled 45deg(0= straight up) shifted to > > the upper left corner of the tile. > > > > NC:d is the Null of Crowns facing "down" or south. > > > > This way the basic board layouts can be "drawn" in ascii and then > > coins, dice, pawns, and other markers could be added on top. > > > > So far this is only the product of a brain storm and it is yet to see > > if this is possible or desirable. Thoughts? > > > > JCD > > > > --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > >> > >> Oh, hey, Jon! Well, I'd say you're in a good position to create this > >> software, since you've been working so long with the JCD graphics, > >> Vassal, and so on. > >> > >> The benefit of writing it from scratch is that you could use a free > >> license like the GNU GPL. The board2diag license doesn't even say you > >> can modify it, so you'd have to ask the authors for permission. That > >> kind of thing might cramp people writing free rules for the > >> piecepack. > >> > >> Ron > > > > > > > > ------------------------ Yahoo! Groups Sponsor -------------------- > > ~--> > > Yahoo! Groups gets a make over. See the new email design. > > http://us.click.yahoo.com/hOt0.A/lOaOAA/yQLSAA/grQolB/TM > > -------------------------------------------------------------------- > > ~-> > > > > > > Yahoo! Groups Links > > > > > > > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2992 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56961 invoked from network); 6 Mar 2007 03:52:09 -0000 Received: from unknown (66.218.66.70) by m26.grp.scd.yahoo.com with QMQP; 6 Mar 2007 03:52:09 -0000 Received: from unknown (HELO n20c.bullet.scd.yahoo.com) (66.218.67.23) by mta12.grp.scd.yahoo.com with SMTP; 6 Mar 2007 03:52:09 -0000 Received: from [66.218.69.3] by n20.bullet.scd.yahoo.com with NNFMP; 06 Mar 2007 03:51:20 -0000 Received: from [66.218.66.80] by t3.bullet.scd.yahoo.com with NNFMP; 06 Mar 2007 03:51:20 -0000 Date: Tue, 06 Mar 2007 03:51:19 -0000 To: piecepack@yahoogroups.com Message-ID: <esiofn+9j37@...> In-Reply-To: <dc95aa990703051657k1d226389s94e405a650907cc8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "porter235" <porter235@...> Subject: Re: Interesting piecepack project -- want to help? X-Yahoo-Group-Post: member; u=40724796; y=rpijvwDFMaptBeo5G9FbhPjziQ79un7Mc-2dMoaHFmUWrDrS X-Yahoo-Profile: porter235 Wiki integration is a great idea. It shouldn't be a security issue as the w= iki could be modified on the server to include the hooks to load only the j= avascript that you want. (Don't want to allow end users to throw their own = javascript at the page! There is where you get security issues.) The javasc= ript would automatically be included by the wiki, and on page load javascri= pt would search the DOM looking for the required attribute and class. (This= may require a little bit of python work to allow the class tag to be speci= fied for our hook.) Then the images would be stored on the server somewher= e and the javascript would simply alter the DOM to hide the primitive ascii= version, and display a pretty version. But... horse before cart at this = point.... Order of operations -------------------- 1) a syntax to express = dialogs.(ideally ascii, easy to write, and descriptive in its own right so = that it is relatively easy to read if javascript is not available) Theoreti= cally once this is defined, it can be published and people can start expres= sing their diagrams using this format even though there is nothing to conve= rt it to a pretty format yet! Version 0.2 will support only a single layer= of tiles set up in a grid. Must allow you to express tiles offset by 1/2 a= tile. Must allow you to display either side of Tile, in one of the 4 cardi= nal orientations. Must allow you to express placement of coins, pawns, and = dice on the grid of tiles in at least the following positions (center of ti= le, each of the four quadrants) allow you to express the facing of all of t= he coins, pawns, and dice as well as dice and coin face showing. Should als= o allow adding comments to any given piece, that could display on hover. G= oing forward I will look at "layering" the grid (creating stacks of tiles) = as well as layering of coins and dice. Heck at some point it may be possib= le to have a way to express a series of moves ala chess notation and have a= javascript widget that would allow you to step through the moves. 2) a pa= rser for the syntax. Javascript, probably using jquery. Takes the syntax an= d converts the ascii version to a pretty diagram using images stored on the= server. Another possibility is having the javascript create SVG, though br= owser support for that is still not across the board. (Though it would prod= uce a much nicer end result! and it intrigues me enough I may end up doing = this instead or as well as the traditional images.) 3) Look at safely inte= grating the result with the wiki. --- In piecepack@yahoogroups.com, "Ron = Hale-Evans" <rwhe@...> wrote: > > Incorporating it into the wiki is an exce= llent idea. I wonder whether > it might not be a security hole, however. > = > JCD, what about a Python module? That would integrate really well with t= he wiki. > > Ron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2993 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41437 invoked from network); 6 Mar 2007 05:58:55 -0000 Received: from unknown (66.218.67.35) by m41a.grp.scd.yahoo.com with QMQP; 6 Mar 2007 05:58:55 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.237) by mta9.grp.scd.yahoo.com with SMTP; 6 Mar 2007 05:58:55 -0000 Received: by wr-out-0506.google.com with SMTP id 57so2418616wri for <piecepack@yahoogroups.com>; Mon, 05 Mar 2007 21:58:55 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=J0L2ppl/J0Cb8wLQvx+fDgXVZHflpogCtpDeu0hL9YXwG9VdUbYLpnWL8Sy5xM7bRZDjRNvTAmO9weMvPoDBk6g6CKn78WJqeDJ8SFn5uvNepkEMzVs7Zi6HfgDnl0y525RrXr4CvY0B1/kd1To8TySoRoXPZuuG1nq0KhGO2lQ= Received: by 10.114.211.1 with SMTP id j1mr1613270wag.1173160134693; Mon, 05 Mar 2007 21:48:54 -0800 (PST) Received: by 10.114.209.7 with HTTP; Mon, 5 Mar 2007 21:48:54 -0800 (PST) Message-ID: <b9e99ecb0703052148o3b16991r86ee49fcac7e6e3b@...> Date: Mon, 5 Mar 2007 21:48:54 -0800 To: piecepack@yahoogroups.com In-Reply-To: <esiofn+9j37@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990703051657k1d226389s94e405a650907cc8@...> <esiofn+9j37@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] Re: Interesting piecepack project -- want to help? X-Yahoo-Group-Post: member; u=197677752; y=LcMpEtMnWiLWUxpcRBFSUCiw3Vqtkgd1NVmMQWZcuSd-xXQ X-Yahoo-Profile: mlvanbie On 3/5/07, porter235 <porter235@...> wrote: > 2) a parser for the syntax. Javascript, probably using jquery. Takes > the syntax and converts the ascii version to a pretty diagram using > images stored on the server. Another possibility is having the > javascript create SVG, though browser support for that is still not > across the board. (Though it would produce a much nicer end result! > and it intrigues me enough I may end up doing this instead or as well > as the traditional images.) I looked a doing SVG for piecepack over two years ago, and it looked great ... except for support. It seems like that will change soon. There are few good reasons for doing an SVG version: - JavaScript implementations of piecepack games -- show off some games (at least the solitaire ones) without anyone downloading anything - create an interactive editor for the other syntax - (reusing the above code) PBM-style play on the web (make your move and then email state in a URL that the other player can click on; saving state on the web server by CGI would allow replay) The VASSAL implementation is probably better for every purpose except that it isn't ready for anyone to use without installation. People will only install things if they are partially hooked, and even then they may find that there is nobody online to play with. Interactive web things could help people see why they want a piecepack. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2994 Return-Path: <kistaro@...> X-Sender: kistaro@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 31303 invoked from network); 6 Mar 2007 07:07:00 -0000 Received: from unknown (66.218.66.167) by m45.grp.scd.yahoo.com with QMQP; 6 Mar 2007 07:07:00 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.251) by mta6.grp.scd.yahoo.com with SMTP; 6 Mar 2007 07:07:00 -0000 Received: by an-out-0708.google.com with SMTP id b36so1681750ana for <piecepack@yahoogroups.com>; Mon, 05 Mar 2007 23:06:54 -0800 (PST) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=qx9MMWD2gJ1vNwPksQzPB2jdBGzCeHR3pRmQBu+0Zi0xiRTIOFgV0MYliEa8lVIraxO/aBFboH8GbcWywbwDKHKxHuzwWyTYjjyVtEQm8YQE2/ND9IMOy0pLb81DK/4PQoYRzNZlfRGOpFwdrBhF4RNDqHYou7wP7HnEPG6EjQI= Received: by 10.100.58.4 with SMTP id g4mr3131077ana.1173164813564; Mon, 05 Mar 2007 23:06:53 -0800 (PST) Received: by 10.100.111.13 with HTTP; Mon, 5 Mar 2007 23:06:53 -0800 (PST) Message-ID: <7052cf00703052306p77ca9f3ew8a0b91956c315d92@...> Date: Tue, 6 Mar 2007 01:06:53 -0600 To: piecepack@yahoogroups.com In-Reply-To: <esi430+uf3f@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990703051218t64afaf3ep4c4392f69c855fc0@...> <esi430+uf3f@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Kistaro Windrider" <kistaro@...> Subject: Re: [piecepack] Re: Interesting piecepack project -- want to help? X-Yahoo-Group-Post: member; u=201551236; y=65JPK3JnAJAuQ-Wm0a5y_efGLLev2lglTgYdBSg7YWfmLpTXiJlmCi9A8x4 X-Yahoo-Profile: kistaro_windrider > You would include in your html a chunk like > > <pre class="ppdiag"> [[snipped- great diagram, but no need to include it twice!]] > </pre> > > > on load the javascript would find all class="ppdiag" and rerender them > as pretty graphic versions. A massive advantage to this is that it provides *some* sort of diagram, even for browsers and/or devices that are incapable of JavaScript. The document.read() and document.write() calls can be clumsy and inconvenient, but they'll only have to be implemented once assuming the basic rewriter code is generic enough and written correctly the first time. Parameters are a lot easier to script, but the script only has to be written once- it has to be used lots and lots of times. Easy interface is better. I've got some proficiency with JavaScript; I've worked with it before, but I'd still need a good reference book open to get everything right. Still, I'd be glad to help! Within my limited time, unfortunately- I'm a Computer Science major, sure, but that leaves me with a lot of homework and little free time given that this is my last semester and I'm getting ready to graduate. > NC:d is the Null of Crowns facing "down" or south. Coin or tile? And whatever the program does, it should probably be able to render a coin either to obscure the opposite face or to express what would be seen on the other side were it to be visible. Color or grey borders would work for hidden suits (for those who aren't colorblind), but something clumsier would have to be used for hidden values. > This way the basic board layouts can be "drawn" in ascii and then > coins, dice, pawns, and other markers could be added on top. Not "on top", per se, but the page can be retroactively edited to have the diagram. That seems to be the easier and more reliable implementation, anyway, and definitely the one that more browsers will render correctly. > So far this is only the product of a brain storm and it is yet to see > if this is possible or desirable. Thoughts? > I think it's nifty! --Adam Norberg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2995 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75153 invoked from network); 12 Mar 2007 00:25:19 -0000 Received: from unknown (66.218.67.34) by m31.grp.scd.yahoo.com with QMQP; 12 Mar 2007 00:25:19 -0000 Received: from unknown (HELO n19b.bullet.sp1.yahoo.com) (69.147.64.131) by mta8.grp.scd.yahoo.com with SMTP; 12 Mar 2007 00:25:19 -0000 Received: from [216.252.122.216] by n19.bullet.sp1.yahoo.com with NNFMP; 12 Mar 2007 00:25:16 -0000 Received: from [66.218.69.3] by t1.bullet.sp1.yahoo.com with NNFMP; 12 Mar 2007 00:25:16 -0000 Received: from [66.218.66.87] by t3.bullet.scd.yahoo.com with NNFMP; 12 Mar 2007 00:25:16 -0000 Date: Mon, 12 Mar 2007 00:25:16 -0000 To: piecepack@yahoogroups.com Message-ID: <et26lc+pm00@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: JCD / Blue Panther piecepacks -- in COLOR X-Yahoo-Group-Post: member; u=180855667; y=KXQq4Qc7lX7ZCAelIVkp2LOsEAElPFgODm475xepeM7NwJENtA X-Yahoo-Profile: cdrodeffer I took a drive up to the Blue Panther headquarters yesterday with a few can= s of spray paint and a dream. And today I came home with one of each of the= travel editions -- in COLOR! They look wonderful. I can hardly wait to pla= y with them, and I'll try to post a few photos soon. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2996 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35898 invoked from network); 12 Mar 2007 00:33:07 -0000 Received: from unknown (66.218.67.34) by m41a.grp.scd.yahoo.com with QMQP; 12 Mar 2007 00:33:07 -0000 Received: from unknown (HELO n19d.bullet.scd.yahoo.com) (66.218.67.244) by mta8.grp.scd.yahoo.com with SMTP; 12 Mar 2007 00:33:06 -0000 Received: from [66.218.69.1] by n19.bullet.scd.yahoo.com with NNFMP; 12 Mar 2007 00:32:59 -0000 Received: from [66.218.66.89] by t1.bullet.scd.yahoo.com with NNFMP; 12 Mar 2007 00:32:59 -0000 Date: Mon, 12 Mar 2007 00:32:59 -0000 To: piecepack@yahoogroups.com Message-ID: <et273r+lvp9@...> In-Reply-To: <et26lc+pm00@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: Re: JCD / Blue Panther piecepacks -- in COLOR X-Yahoo-Group-Post: member; u=295053027; y=AM1Si4arKu8g6OeqCgF_Nb85dRcZZgUk3rKF4Z08L2Vg7bv4VP5WUyRjfO7ckJ032bHFJA X-Yahoo-Profile: bluepanthr88 Clark: Thank you for the paint (and the painting!). Color travel sets now= available, full size color sets coming if the voice of the customer asks= for it (the piecepacks do look nice, but there's a few extra steps involv= ed in making them, so they will cost a little more). Availability may als= o depend upon our ace painter's schedule :-) I have posted a few pictures = here and on www.bluepantherllc.com. While you're rolling those piecepack d= ice, why not use a very cool looking new dice tower - now also available. = Steve Jones Blue Panther LLC --- In piecepack@yahoogroups.com, "Clark D. = Rodeffer" <clark@...> wrote: > > I took a drive up to the Blue Panther head= quarters yesterday with a > few cans of spray paint and a dream. And today = I came home with one of > each of the travel editions -- in COLOR! They loo= k wonderful. I can > hardly wait to play with them, and I'll try to post a = few photos soon. > > Clark > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2997 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13427 invoked from network); 12 Mar 2007 22:34:33 -0000 Received: from unknown (66.218.67.33) by m36.grp.scd.yahoo.com with QMQP; 12 Mar 2007 22:34:33 -0000 Received: from unknown (HELO n11d.bullet.scd.yahoo.com) (66.218.67.60) by mta7.grp.scd.yahoo.com with SMTP; 12 Mar 2007 22:34:33 -0000 Received: from [209.73.164.83] by n22.bullet.scd.yahoo.com with NNFMP; 12 Mar 2007 22:33:16 -0000 Received: from [66.218.66.84] by t7.bullet.scd.yahoo.com with NNFMP; 12 Mar 2007 22:33:16 -0000 Date: Mon, 12 Mar 2007 22:33:15 -0000 To: piecepack@yahoogroups.com Message-ID: <et4kfb+4rrr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: Color Piecepacks - important note X-Yahoo-Group-Post: member; u=295053027; y=fi_g-Zxp6p4aRDMCvI5FR7wz6a1msTOZJcYEq2QlYunxyja2swa8wIpYLTgQKF50Z6YHCw X-Yahoo-Profile: bluepanthr88 I have received some questions about the sides of the pieces and whether t= he color will show when the piece is laid flat. The answer is that the co= lor of one side will not show when it is face down. We paint the birch, t= hen etch the symbol, then cut it, so the sides of the color pieces will lo= ok exactly like the sides of the plain birch pieces. You can use the color= ed sets interchangeably with the birch sets. The back of the birch sets i= s the same as the back of the colored sets. Steve Jones Blue Panther LLC = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2998 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 29845 invoked from network); 15 Mar 2007 03:10:34 -0000 Received: from unknown (66.218.66.68) by m42.grp.scd.yahoo.com with QMQP; 15 Mar 2007 03:10:34 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.226) by mta11.grp.scd.yahoo.com with SMTP; 15 Mar 2007 03:10:34 -0000 Received: by wr-out-0506.google.com with SMTP id 76so12864wra for <piecepack@yahoogroups.com>; Wed, 14 Mar 2007 20:10:34 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition:x-google-sender-auth; b=qRg6lX08rfLagycKSh0MUFpahFgnruHqifgeeaQ10vFfS8p0iW3aHCRura8ruwFuWFrH/dM8ZnxuIG+bUmyyIsJfpTwCNpsbvEyqR10oXKY9OlhqBGWX2EfYtBr75Y0QlQW0OGRYQF+gVd+DMMLiqOxSAor8xu+2kMJxPgsUlgA= Received: by 10.114.161.11 with SMTP id j11mr54746wae.1173928233925; Wed, 14 Mar 2007 20:10:33 -0700 (PDT) Received: by 10.140.25.16 with HTTP; Wed, 14 Mar 2007 20:10:33 -0700 (PDT) Message-ID: <dc95aa990703142010n3653d75cka60348c07be4be53@...> Date: Wed, 14 Mar 2007 20:10:33 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 72c12a63cee0d0f4 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Cubed X-Yahoo-Group-Post: member; u=810525; y=2yfY-HzyxBKZ68hB5D8mVR7jPyPaaUcbOZ2-Y77ZXQ X-Yahoo-Profile: rwhe I got Blue Panther's first game system "Cubed" today in the mail. The first thing I noticed, besides its being very pretty, is that there are _24_ rock-paper-scissors dice in _four colours_: red, green, blue, and black (!). There are _six_ dice of each colour. Hmmm... Now why do I suddenly sense significant game design potential? :-) http://bluepantherllc.com/Cubed.htm Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 2999 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89015 invoked from network); 15 Mar 2007 19:03:00 -0000 Received: from unknown (66.218.67.34) by m47.grp.scd.yahoo.com with QMQP; 15 Mar 2007 19:03:00 -0000 Received: from unknown (HELO n6c.bullet.sp1.yahoo.com) (69.147.64.164) by mta8.grp.scd.yahoo.com with SMTP; 15 Mar 2007 19:03:00 -0000 Received: from [216.252.122.218] by n6.bullet.sp1.yahoo.com with NNFMP; 15 Mar 2007 19:02:47 -0000 Received: from [209.73.164.86] by t3.bullet.sp1.yahoo.com with NNFMP; 15 Mar 2007 19:02:47 -0000 Received: from [66.218.66.86] by t8.bullet.scd.yahoo.com with NNFMP; 15 Mar 2007 19:02:47 -0000 Date: Thu, 15 Mar 2007 19:02:47 -0000 To: piecepack@yahoogroups.com Message-ID: <etc58n+8nb8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: Origins Piecepack Tournament X-Yahoo-Group-Post: member; u=295053027; y=jU8914ooKl8I5sKSJs-wbFkpFSbfgFsjutNUXXTB3kZEN0jSYa-eshfLXxF-2w-2BVZ9Dw X-Yahoo-Profile: bluepanthr88 We're thinking of an Origins piecepack tournament. I would defer to those = with greater history in the piecepack on which sets of rules make the most= sense to put into a 2 or 3 round tournament. The requirements would prob= ably be that it plays with four people, in two hours or less. What is the= short list of rules we should use for such a tournament? The prize, you = ask? How about a double or triple scale (size) piecepack set? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3000 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28333 invoked from network); 16 Mar 2007 14:29:20 -0000 Received: from unknown (66.218.66.70) by m43.grp.scd.yahoo.com with QMQP; 16 Mar 2007 14:29:20 -0000 Received: from unknown (HELO n32c.bullet.scd.yahoo.com) (66.94.237.10) by mta12.grp.scd.yahoo.com with SMTP; 16 Mar 2007 14:29:20 -0000 Received: from [66.218.69.2] by n32.bullet.scd.yahoo.com with NNFMP; 16 Mar 2007 14:15:13 -0000 Received: from [66.218.66.80] by t2.bullet.scd.yahoo.com with NNFMP; 16 Mar 2007 14:15:13 -0000 Date: Fri, 16 Mar 2007 14:15:10 -0000 To: piecepack@yahoogroups.com Message-ID: <ete8pe+4css@...> In-Reply-To: <etc58n+8nb8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: Origins Piecepack Tournament X-Yahoo-Group-Post: member; u=180855667; y=uVsaluK66CeJBl4sIQN17bN4dyEjCyJOusjVIueMfkzgWG34tg X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Steve Jones" <steve@...> wrote: > We're = thinking of an Origins piecepack > tournament. [...] The requirements would= > probably be that it plays with four people, > in two hours or less. What= is the short > list of rules we should use for such a > tournament? Other= s will probably have more to add, but I would recommend the following as a = starter short list. For fairness, none of my own games are on this list: H= anging Gardens (may need independent judge for lines of sight) The "In" Cro= wd (played as a partnership game) Magistratvm (pushes the 2-hour mark, but = it's a 4-player good game) Pharaoh's Heir (well-themed, good with 4) Shaman= Island (has some interesting things going on) Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3001 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92062 invoked from network); 16 Mar 2007 17:36:41 -0000 Received: from unknown (66.218.67.34) by m44.grp.scd.yahoo.com with QMQP; 16 Mar 2007 17:36:41 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.229) by mta8.grp.scd.yahoo.com with SMTP; 16 Mar 2007 17:36:41 -0000 Received: by wx-out-0506.google.com with SMTP id t4so575883wxc for <piecepack@yahoogroups.com>; Fri, 16 Mar 2007 10:36:07 -0700 (PDT) Received: by 10.90.35.15 with SMTP id i15mr2099197agi.1174066566853; Fri, 16 Mar 2007 10:36:06 -0700 (PDT) Received: by 10.90.120.19 with HTTP; Fri, 16 Mar 2007 10:36:06 -0700 (PDT) Message-ID: <76e9131d0703161036r39e05c7em9369228b143cc817@...> Date: Fri, 16 Mar 2007 18:36:06 +0100 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: On Feedback and Reviews X-Yahoo-Group-Post: member; u=83471513; y=72NsRjm5-NlE-Fb6U98W4rFPPfYfUKDNS_MJ7gjzE-hIgSo X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi all First let me make this clear: I won't deny that the motivation for this message has been in part the lack of feedback for my latest piecepack game. I admit I'm a bit disapointed because I was quite excited about it. But that's not the main concern. This post is also motivated by the lack of comments and reviews in general in the piecepack community. I'm also guilty of this myself. So, here it goes: We need reviews, comments, first impressions, any kind of feedback for most of the games that have been designed for the piecepack system. The lack of content in my opinion hurts the system because: 1. New ideas are not developed to their fullest potential (unless the designer has a game group willing to invest the time to play test them). We're supposed to be interested in the posibilities offered by the piecepack system, but I see very few comments and feedback on new (and old) games in the wiki, or in the list. Games can't be perfect from the start, and any kind of feedback, both positve and negative can be helpful to make the games better. Even if a game can't be played, the rules can be read and commented on... 2. Players are lost when trying to choose a game to play. With almost no reviews (both in BGG and in the wiki) new players are left with two choices: Either play the Recommended Games and Contest Winners (a low percentage of the total games), or delve into the pile of rules that have no comments and try to find a good game (which I'm sure there are loads). So, I ask, why? Is it time constrains?, do we all have our favorite games already? are game groups reluctant to try new games? Are we hesitant to give negative feedback for a game? As I said before, I'm guilty of this myself, so I'm going to make an effort to change this. My problem is that it's very difficult for me to play a piecepack game with more than 2 players, and my main gaming partner (my girlfriend) is not as happy to play piecepack games as I am, so we normally end up playing other "regular" games. I also acknowledge that it's difficult for me to give negative feedback (never wrote a negative review) especially to the designer of a game.... So, I'm going to aim for a short review per week, and if I can't get my girlfriend to play, I'll choose one of the many solo games available. I'll try to give helpful feedback about the game stating what aspects I liked/disliked and why, especially if I disliked the game. As a sidenote, Is the Icehouse community much bigger than the piecepack community? I see many more new games and feedback comming out of it... What do you all think? -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3002 Return-Path: <eswald@...> X-Sender: eswald@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38717 invoked from network); 16 Mar 2007 19:52:02 -0000 Received: from unknown (66.218.66.72) by m41a.grp.scd.yahoo.com with QMQP; 16 Mar 2007 19:52:02 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.173) by mta14.grp.scd.yahoo.com with SMTP; 16 Mar 2007 19:52:01 -0000 Received: by ug-out-1314.google.com with SMTP id k40so832629ugc for <piecepack@yahoogroups.com>; Fri, 16 Mar 2007 12:51:00 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=AJFTdZXUnWoe1w/QsmOEqAQ28bi84hsx/SZe7jAkC0dVsykTYPX915tIZEDYUCac5l6bbxTdEaf6FToXkOrkRG9F53rMdvt21O1lL/ifQpvIK0aLosfJI2dF4YEd0CvLVYxi1Oof1H0Fh0I/T6feaDFTk9X9ToDqQ6ZIPRjyKTc= Received: by 10.114.60.19 with SMTP id i19mr872368waa.1174074660255; Fri, 16 Mar 2007 12:51:00 -0700 (PDT) Received: by 10.115.18.18 with HTTP; Fri, 16 Mar 2007 12:51:00 -0700 (PDT) Message-ID: <db59b9610703161251w67115e00hae43c58adf7bb5ec@...> Date: Fri, 16 Mar 2007 13:51:00 -0600 To: piecepack@yahoogroups.com In-Reply-To: <76e9131d0703161036r39e05c7em9369228b143cc817@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <76e9131d0703161036r39e05c7em9369228b143cc817@...> X-eGroups-Msg-Info: 1:0:0:0 X-eGroups-From: "Eric Wald" <eswald@...> From: "Eric Wald" <groups@...> Subject: Re: [piecepack] On Feedback and Reviews X-Yahoo-Group-Post: member; u=242331055; y=tBuGDzvviyVribCxk0Kd1n5LJqSAMCx-qqMqcrXaKOCc7aInNeK1atY X-Yahoo-Profile: nomic_breadman Jorge Arroyo wrote: > First let me make this clear: I won't deny that the motivation for this > message has been in part the lack of feedback for my latest piecepack game. > I admit I'm a bit disapointed because I was quite excited about it. Dungeon Builders? I might try it sometime. I didn't notice any problems in the rules, other than the standard misspellings and grammar mistakes (though I question the prohibition against blocks of four tiles together), so I hesitate to comment further until then. > But that's not the main concern. This post is also motivated by the lack > of comments and reviews in general in the piecepack community. I'm also > guilty of this myself. > > So, I ask, why? Is it time constrains?, do we all have our favorite games > already? are game groups reluctant to try new games? Are we hesitant to give > negative feedback for a game? It does take time to play a game, and even more to learn a new one. In my game group, which hasn't been meeting as regularly lately anyway, I'm really the only one excited to try new things, so it tends to be much easier to pull out an old favorite. Unfortunately, my wife usually gets annoyed when I win games, so that rules out most two-player games. In addition, many games get ruled out for us due to genre mismatch, lack of equipment, or lack of the specific suits or sizes required. Finally, it takes time to write up a review and submit it to the proper place. Since game night tends to last well into the night, and the next day is usually filled by weekly chores, I haven't been good at all about reviewing games. > As a sidenote, Is the Icehouse community much bigger than the piecepack > community? I see many more new games and feedback comming out of it... > > What do you all think? The Icehouse system has much lower barriers to entry: * The pieces are much simpler, and you need fewer of them. * Paper pieces work extremely well for most games. * The games tend to be easier to learn and play. * A very simple game is available in stores for a reasonable price. * Several piecepack games need icehouse pieces anyway. * A supervised two-year-old can have fun stacking pyramids. It's probably telling that Treehouse was an almost immediate hit among my group, whereas my piecepack tends to elicit an "Oh, no." Perhaps we should follow that lead and create one or more simple games that use just the pieces from a single suit: One pawn, one die, six tiles, and six coins. Preferably four or five games, each themed to work really well with a different suit. Then market those for about seven dollars apiece, without over-emphasizing the system. - Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3003 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92333 invoked from network); 17 Mar 2007 01:17:41 -0000 Received: from unknown (66.218.66.166) by m35.grp.scd.yahoo.com with QMQP; 17 Mar 2007 01:17:41 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.226) by mta5.grp.scd.yahoo.com with SMTP; 17 Mar 2007 01:17:40 -0000 Received: by wx-out-0506.google.com with SMTP id h29so699601wxd for <piecepack@yahoogroups.com>; Fri, 16 Mar 2007 18:17:40 -0700 (PDT) Received: by 10.90.78.9 with SMTP id a9mr2556570agb.1174094260401; Fri, 16 Mar 2007 18:17:40 -0700 (PDT) Return-Path: <trozo@...> Received: from ?192.168.1.34? ( [83.38.238.119]) by mx.google.com with ESMTP id 6sm2713840agb.2007.03.16.18.17.39; Fri, 16 Mar 2007 18:17:40 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <db59b9610703161251w67115e00hae43c58adf7bb5ec@...> References: <76e9131d0703161036r39e05c7em9369228b143cc817@...> <db59b9610703161251w67115e00hae43c58adf7bb5ec@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <19E5EECC-5764-453C-A97F-55A68DEB7B0D@...> Content-Transfer-Encoding: 7bit Date: Sat, 17 Mar 2007 02:17:25 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] On Feedback and Reviews X-Yahoo-Group-Post: member; u=83471513; y=Ci29qtjjKna1rkavrhdm0FImtASqS1yisocdUVLd6sRK0ns X-Yahoo-Profile: makasoft On Mar 16, 2007, at 8:51 PM, Eric Wald wrote: > Jorge Arroyo wrote: >> First let me make this clear: I won't deny that the motivation >> for this >> message has been in part the lack of feedback for my latest >> piecepack game. >> I admit I'm a bit disapointed because I was quite excited about it. > > Dungeon Builders? I might try it sometime. I didn't notice any > problems in the rules, other than the standard misspellings and > grammar > mistakes (though I question the prohibition against blocks of four > tiles > together), so I hesitate to comment further until then. I'm not an english native speaker, so even the standard misspellings and grammar corrections are welcomed :) I want to stress that this thread is not specifically about my game, I'm just being honest and not pretending that the lack of feedback on my game is not one of the causes to start this thread. But it certainly is not the only one. What I'm saying is that piecepack games not only should be tried out and played, but commented on. Feedback is needed to design better games and for new players to find games they might like. >> But that's not the main concern. This post is also motivated by >> the lack >> of comments and reviews in general in the piecepack community. I'm >> also >> guilty of this myself. >> >> So, I ask, why? Is it time constrains?, do we all have our >> favorite games >> already? are game groups reluctant to try new games? Are we >> hesitant to give >> negative feedback for a game? > > It does take time to play a game, and even more to learn a new > one. In > my game group, which hasn't been meeting as regularly lately > anyway, I'm > really the only one excited to try new things, so it tends to be much > easier to pull out an old favorite. Unfortunately, my wife usually > gets > annoyed when I win games, so that rules out most two-player games > > In addition, many games get ruled out for us due to genre mismatch, > lack > of equipment, or lack of the specific suits or sizes required. > > Finally, it takes time to write up a review and submit it to the > proper > place. Since game night tends to last well into the night, and the > next > day is usually filled by weekly chores, I haven't been good at all > about > reviewing games. Well, detailed reviews would be excellent, but even a small comment after a game can be useful, for the designer and for the people looking for a game. Something in between a session report and a review explaining the mechanics a bit, doesn't take too much time to write, and can give a sense of what to expect from a game... I went ahead and started today with Black Pawn Trucking. I've just finished playing a game, and have written some thoughts in its wiki page. I'll try playing it a bit more these next days and might update the comments if I feel the need... > >> As a sidenote, Is the Icehouse community much bigger than the >> piecepack >> community? I see many more new games and feedback comming out of >> it... >> >> What do you all think? > > The Icehouse system has much lower barriers to entry: > * The pieces are much simpler, and you need fewer of them. > * Paper pieces work extremely well for most games. > * The games tend to be easier to learn and play. > * A very simple game is available in stores for a reasonable price. > * Several piecepack games need icehouse pieces anyway. > * A supervised two-year-old can have fun stacking pyramids. > > It's probably telling that Treehouse was an almost immediate hit among > my group, whereas my piecepack tends to elicit an "Oh, no." > I agree. My girlfriend would rather play a short game of Zendo or Volcano than almost any piecepack game right now... And my son (almost 3 years old) really likes to play Treehouse, although he doesn't understand what to do to win very well, he enjoys rolling the die and moving the pyramids... > Perhaps we should follow that lead and create one or more simple games > that use just the pieces from a single suit: One pawn, one die, six > tiles, and six coins. Preferably four or five games, each themed to > work really well with a different suit. Then market those for about > seven dollars apiece, without over-emphasizing the system. > I'm not so sure about that... most of the piecepack games use the system of 1 suit per player. Selling only one suit separately would be like when icehouse pyramids were sold by stashes of 1 color (and each player could bring their own stash). The equivalent to Treehouse would be more like a simplified piecepack with less tiles per suit... but I'm not sure it would work either... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3004 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58932 invoked from network); 17 Mar 2007 20:08:09 -0000 Received: from unknown (66.218.67.35) by m42.grp.scd.yahoo.com with QMQP; 17 Mar 2007 20:08:09 -0000 Received: from unknown (HELO n10b.bullet.sp1.yahoo.com) (69.147.64.104) by mta9.grp.scd.yahoo.com with SMTP; 17 Mar 2007 20:08:09 -0000 Received: from [216.252.122.217] by n10.bullet.sp1.yahoo.com with NNFMP; 17 Mar 2007 20:07:22 -0000 Received: from [66.218.69.4] by t2.bullet.sp1.yahoo.com with NNFMP; 17 Mar 2007 20:07:22 -0000 Received: from [66.218.66.75] by t4.bullet.scd.yahoo.com with NNFMP; 17 Mar 2007 20:07:22 -0000 Date: Sat, 17 Mar 2007 20:07:22 -0000 To: piecepack@yahoogroups.com Message-ID: <ethhpq+bh7u@...> In-Reply-To: <76e9131d0703161036r39e05c7em9369228b143cc817@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: On Feedback and Reviews X-Yahoo-Group-Post: member; u=180855667; y=WxsWUccjrabpNXYMeLw_A-iKpTQyyl05SwcMOUmoj_Dtx5TLpA X-Yahoo-Profile: cdrodeffer For the record, I wholeheartedly agree with Jorge. There has been a general= lack of qualitative feedback for piecepack games, both new and old. I'll p= oint a finger at myself as well, because with the exception of the group pr= ojects contest, I have rarely given the sort of feedback (whether positive = or negative) that I would like to have about my own games, feedback that wo= uld help me improve and refine them to be the best they can be, and feedbac= k that would help others decide whether or not they want to try them. So y= es, we do need "reviews, comments, first impressions." If the piecepack com= munity is going to thrive, every game needs a little something, even if it'= s negative, and even if it's as simple as (to use one of my own early effor= ts as a bad example), "Black Thursday is probably OK for people who like pu= re negotiation games such as Diplomacy, I'm The Boss or Intrigue, but the t= heme is not very family friendly, and the 'take that' elements could lead t= o hurt feelings, especially among younger players." Those of us who are gam= e authors should be thick-skinned enough to take a bit of vinegar along wit= h the honey. Those of use who play the games should be willing to try a new= game now and then, and be willing to say what we thought of it without hav= ing to pull any punches. Both of these groups overlap at least some. So I'= m in Jorge's camp. I'm going to make an effort to try some of the games I'v= e never played, and I'm going to put up comments on their wiki pages when I= do, positive or negative. I'm not up to the one per week schedule that Jor= ge has set as his goal. Heck, I may not even be up to one per month. But I'= m going to play some more of these games, and I'm going to let others know = what comes of it. There will probably be a few duds, but I'm betting there = will be a lot of great games as well. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3005 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23430 invoked from network); 19 Mar 2007 06:16:20 -0000 Received: from unknown (66.218.66.72) by m49.grp.scd.yahoo.com with QMQP; 19 Mar 2007 06:16:20 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.170) by mta14.grp.scd.yahoo.com with SMTP; 19 Mar 2007 06:16:20 -0000 Received: by ug-out-1314.google.com with SMTP id m3so1219322ugc for <piecepack@yahoogroups.com>; Sun, 18 Mar 2007 23:15:10 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=XaE6E2ecwTLC+XaVSwpwK31pQ/hXJEIk0dDt03p5X2CskRhfXVbLzd83T0IxegN1kAH08eAghn01aAoXZ1G14du5OuXpz0dpihoPK2r3QQZ0wASpFbLvVb7cn/tYenjWT9uInPyw3qdk6x/CZnvdxNpFJjG0zA7D7o2mG1vYoD8= Received: by 10.65.113.17 with SMTP id q17mr6989187qbm.1174284909768; Sun, 18 Mar 2007 23:15:09 -0700 (PDT) Received: by 10.140.25.16 with HTTP; Sun, 18 Mar 2007 23:15:09 -0700 (PDT) Message-ID: <dc95aa990703182315g4281f023pe84f7e831386e8d3@...> Date: Sun, 18 Mar 2007 23:15:09 -0700 To: piecepack@yahoogroups.com In-Reply-To: <7ec815010703182310v38e20a29r9cb1030005ddc8e@...> MIME-Version: 1.0 Content-Type: text/plain; charset=WINDOWS-1252; format=flowed Content-Transfer-Encoding: quoted-printable Content-Disposition: inline References: <7ec815010703182256h3b3d289av533a0b95c1df03e1@...> <7ec815010703182310v38e20a29r9cb1030005ddc8e@...> X-Google-Sender-Auth: dca94edd6962aa6c X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Fwd: Good Portsmanship contest results X-Yahoo-Group-Post: member; u=810525; y=nntjNldhhsVHPusTa5480SCSVN0EpIe-ipeXW5K5Kg X-Yahoo-Profile: rwhe OK, the Eradicator account has never posted to the piecepack list before, s= o it's being moderated, and the message isn't going through. Thus, I'm send= ing the contest results myself -- but I haven't read them yet! Confused? R= ead on. :-) Congratulations to the winner and runner-up! Ron ---------- F= orwarded message ---------- From: Meredith The Eradicator Hale <piecepack7@= gmail.com> Date: Mar 18, 2007 11:10 PM Subject: Fwd: Good Portsmanship cont= est results To: Ron Hale-Evans <rwhe@...> Lorem ipsum dolor sit ame= t, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore= et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation= ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure d= olor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla= pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qu= i officia deserunt mollit anim id est laborum. OK, now your e-mail program= won't spoil the surprise by displaying the first line. :-) WINNER OF THE = GOOD PORTSMANSHIP CONTEST: The Colonists of Natick, a port of The Settlers = of Catan Card Game, by Gary Pressler RUNNER-UP: Shopping Mall, a port of M= arraCash, by Michael and Stephen Schoessow. Congratulations to Gary, Micha= el, and Stephen! I'll be sending the contest prizes to Gary ASAP. I'll also= try to come up with a little something for Michael and Stephen. It took = me longer to judge this contest than I thought, largely because in many cas= es I had to play two games instead of one: the contest entry, and an origin= al that was unfamiliar to me. So, I apologise, and here's the feedback on t= he games. (I hope to have feedback on the noncompeting games as well later= .) As Clark Rodeffer said recently, authors receiving feedback should be p= repared to take a little vinegar with their honey (or vice versa). Game aut= hors are encouraged to request even _more_ detailed feedback, which I will = be happy to provide as time permits in private e-mail or on the list. Pract= ically all the games that didn't win qualify as "good fixer-uppers", and in= my opinion can be turned into darn fine games with a bit more playtesting,= feedback, and tweaking. Make no mistake, this is a good batch of games. I= f there is one common problem, it's that the entry rulesets tend to be hard= to understand and need to be better organised, preferably with tables and = player aids. I realise it might have been somewhat unclear how to do this w= ithin the plain text / Markdown constraint of the contest. However, I do en= courage the authors to streamline their rules, add player aids, and so on, = when polishing them for formal release. I don't know who the authors are a= s I write this. When I'm done, this message will go to Marty Hale-Evans for= an edit pass, and then to Meredith "The Eradicator" Hale, who will add th= e authors' names and send it to the piecepack list. Finally, if the author= s would be kind enough to drop me a note and say whether it's OK for me to= web-publish a PDF of the contest version of their rules while they're wor= king on the release version, I would greatly appreciate it. Now on to the = feedback. 1. WINNER: The Colonists of Natick, a port of The Settlers of Ca= tan Card Game, by Gary Pressler. This game is solid, playable, and well-pre= sented, the stand-out winner of the contest. It hums along like a little sp= orts car; in the marketing jargon of the computer industry, it "just works"= . The "San Marco" (I divide, you choose) mechanism for selecting events fro= m dice is a welcome improvement on the original game. It is the most "piece= packy" of the contest entries (with the possible exception of Pub sCrawl), = and makes ingenious use of its single-piecepack constraint. One of my playt= esters suggested opening the game up to more than two players by using more= than one piecepack. I'm not sure I agree with that, but the author does me= ntion the possibility of an expansion using a seasonal piecepack, and I loo= k forward to that a great deal. 2. RUNNER-UP: Shopping Mall, a port of Mar= raCash, by Michael and Stephen Schoessow. Although we had some rules questi= ons for the author, this is another game that pretty much "just works" as p= resented. Everyone who played it enjoyed it, and most of us agreed it was a= n improvement on the original. Indeed, I tend to think of it as Fischer Ran= dom MarraCash, because the random setup fixes a problem with the static lay= out of the original game's board in the same way that Bobby Fischer has tri= ed to overcome the modern dependence on book openings with Fischer Random C= hess. Nor is that the only improvement to the game; there are many. There i= s an "improvement" we never used, and that's the one in which you can excha= nge managers between different stores you own in the mall. After some analy= sis, we agreed that this was probably because the game is a little too shor= t, so tempo is everything, and you can't waste a turn action not making mon= ey. Pretty easily fixed by adding a few more customers (pennies), we though= t. Finally, Shopping Mall could use a bit of zazz. The theme is a little dr= ab. It makes perfect sense, but the game could have taken a tip from Take O= ff, Eh! and added some funny colour text. Even renaming it "Regional Manage= r" would lend a bit of humour. But overall, a splendid game. 3. Globular C= luster, a port of Tikal, also by Michael and Stephen Schossow. Globular Clu= ster is a fine, solid, playable, close port of Tikal. The only serious prob= lem with this game is that it's _too_ close a port of the original, and doe= sn't really improve on it significantly, unlike the winner and runner-up in= this contest. Other, minor problems include the spacing of supernovas towa= rd the end of the game, which needs some tweaking, and again, that the game= is such a close port that players familiar with the original tend to muddl= e the themes, calling supernovas "volcanos", and so on. Nevertheless, one o= f my playtesters, for whom Tikal is a personal favourite, remarked that if = he were going on vacation and didn't have room for Tikal, he would bring a = piecepack and the rules to Globular Cluster. High praise! 4. Sonic Bio-M= utants in Space!, a port of Holiday, by Jonathan Dietrich. First, a tip of = the hat to the author for good taste in choosing a game to port: the forgot= ten classic Holiday, by Sid Sackson. The way the author ported the world-tr= avel mechanic to rook-like constraint on a rectangular grid is ingenious an= d fascinating. However, it's also a little murky. Whereas Holiday has incre= dible clarity -- you always know which exotic location you want to jet to n= ext -- Bio-Mutants often left players hemming and hawing. The ending is als= o somewhat anticlimactic and drags a bit. However, everyone who played it a= greed that it had depth, and repeated play would probably be rewarded. 5. = Croquet for Piecepack, a port of Croquet, by Dan Smith. While the rules to = this game need streamlining and better organisation, there is fun to be had= after you get through them. The die-rolling mechanic to determine the succ= ess of a shot adds a lot to the fun; it seems to simulate superb players wi= th terrible obstacles. One of my playtesters said he would rather see two o= r more dice used for more realistic odds, but I rather liked the one-die me= chanic. It gives a springy, bouncy feel to the game that's not at all appar= ent from merely reading the rules. However, in the end, the rules are just= too fiddly. They need a good edit pass. It's also interesting to note that= Croquet for Piecepack is more of a simulation than a direct port, unlike e= very other game in the contest. It certainly took some imagination to port = a lawn game, though. 6. Take Off, Eh!, a port of El Grande, by Clark Rode= ffer. "OK, so ten out of tenfor style, but minus several million for good t= hinking, yeah?" -- Zaphod Beeblebrox. If games could win with theme alone, = Take Off, Eh! would leave the other entries coughing up blood in the dust. = (Maybe the author was just pandering to the judge, since I enjoy Canadian = comedy.) However, mechanics count too, and the mechanics to this game need = more playtesting. One game of TOE! was enough to show there are some seriou= s things wrong. In our game, for various reasons, the Queen hardly moved at= all. Imagine if the King never moved in El Grande -- it would be a static= , anticlimactic disaster for all players. We were all also put off by the i= ncredible redundancy and clutter in the rules -- multi-page tables repeate= d multiple times at random intervals, and so on. The rules to this game are= actually something like six or eight pages longer than the rules to the or= iginal when printed in the same typeface. The author jokes that the rules a= re redundant so they'll waste paper and support the Canadian lumber industr= y, but this is a case where form intrudes on function, and with respect to = this bit of humour, my playtesters and I share the sentiment of the Queen: = "We are not amused." Everyone who played agreed the game was fixable, howev= er, and we have several suggestions. 7. The Wandering Merchant, a port of = Merchant of Venus, by Jorge Arroyo Gonzalez. This game was pretty fun. One = of my playtesters remarked he'd rather play it than the original. I might a= gree, once some basic problems are fixed. For example, the game claims to b= e for from one to eight players, but it can't support anywhere near that ma= ny. Every player needs a horse (Moon coin) to haul their cart, but there ar= e only six Moon coins in the game, and some players can end up with more th= an one. Thus, the absolute maximum number of players is six, and even thatm= any players will break one of the basic mechanics in the game, which is the= competition for horses, since everyone will have just one horse and be una= ble to get another one. Another problem is with the theme of the game. The = author transposed a science fiction setting of galactic trade to a fantasy = setting, but while there are wizards and elves and dwarves and so on in the= game, there's precious little magic. Why not set the game in the Wild West= ? They had carts and horses too. Summary: Has some basic problems, but will= probably eventually be quite playable. 8. Pub sCrawl, a port of Senet, by= Jonathan Dietrich. If Take Off, Eh! is the thematic high point of the cont= est, Pub sCrawl is the low point. I personally found the theme, a drinking = contest where players try to avoid vomiting on the steps of the frat house,= distasteful to the point of causing me to procrastinate playtesting the ga= me. However, when I actually played it, it was surprisingly enjoyable. The = mechanics work quite well, especially for a roll-and-move game. They add so= me strategy to Senet with blind bidding for the initiative to move, and the= y speed Senet up with some mechanics borrowed from its descendant, Backgamm= on. The game also makes good use of the components of a single piecepack. T= his is the only port of an abstract game in the contest, and if it had stay= ed abstract, it would have scored a lot better. I would advise the author t= o lose the theme, and maybe reduce the number of rounds in the game (each r= ound is equivalent to an entire game of Senet), or let the players decide h= ow many rounds they will play. Removing or changing the theme would reveal = another of the game's strong points: playtesters agreed that it would be an= excellent game to play with kids, except for the inappropriate theme. 9.= Temple of Gold, a port of Goldland, by Jorge Arroyo Gonzalez. Another game= that's basically OK, but badly needs more playtesting. The setup for the g= ame is long and complicated, complicated even further by the fact that the = setup rules are actually broken (they conflate the Suns and Summer suits on= ce or twice, which caused much confusion). The rules need clarity, streamli= ning, and player aids, player aids, player aids (preferably with graphics).= The treasure-finding "triangulation" mechanism is clever, but broken in at= least two ways (the author did not seem to consider null tiles and edges).= It would be nice if the game had a bit more intrinsic colour; it doesn't r= eally stand well on its own but expects you to know all about what things a= re and why they work that way because you played the original game. As for = Goldland itself as a choice of games to port, I enjoy it, but it tends to s= uffer from what I call the Golden Snitch problem (cf. Quidditch in the Harr= y Potter books): the only thing that really matters is getting to the Templ= e first, not the adventures you have beforehand. Temple of Gold seems to wo= rk (or not) the same way. 10. Human Harvest, a port of Atta Ants, by Todd = Krause. First, I think the choice of game to port here is brilliant. Atta = Ants could have been an original piecepack game. The components map from A= tta Ants to the piecepack nicely: tiles to tiles, ants to coins, and so on.= That said, the game doesn't really gel. In the original game, the spiders = move slower than the ants, so the ants can leave the nest and go foraging w= ithout constantly getting gobbled by spiders. In Human Harvest, the human m= ilitias (=3D spiders) move _faster_ than the cyborgs (=3D ants), so the cyb= orgs are in a constant state of zugzwang ("Zugzwang means that one player i= s put at a disadvantage because he has to make a move =97 the player would = like to pass and make no move."--Wikipedia). In short, it's never to the ad= vantage of the cyborgs to leave the factory (=3D nest), and there is no rul= e (that we could find) that says you have to. I actually suspect that the a= uthor initially paraphrased the rules to Atta Ants and did a search-and-rep= lace on them, because there's one place where the word "ant" is used instea= d of "cyborg". Anyway, I suspect this is a beginner effort, so please try = again. Make the spiders slower! :-) That's all! Thanks to Meredith "The Er= adicator" Hale for all her help. Also, as usual, Marty Hale-Evans for her h= elp and putting up with me. Thanks also to my playtesters Dave Adams, John = Braley, Karl Erickson, Kisa Griffin, Mark Haggerty, Marty Hale-Evans, Gorm = Nykreim, Mark Purtill, Tim "AlphaTim" Schutz, Chad Urso McDaniel, Steve Val= lee, and Eric Yarnell. Ron H-E, Port Authority -- Ron Hale-Evans ... = rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: htt= p://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synerg= y: http://www.ludism.org/ (revilous life proving aye the death of ronaldses= when winpower wine has bucked the kick on poor won man)= -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Min= d Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ C= enter for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye = the death of ronaldses when winpower wine has bucked the kick on poor = won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3006 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20731 invoked from network); 19 Mar 2007 10:22:46 -0000 Received: from unknown (66.218.66.68) by m48.grp.scd.yahoo.com with QMQP; 19 Mar 2007 10:22:46 -0000 Received: from unknown (HELO blw10.io.askjeeves.info) (65.214.39.152) by mta11.grp.scd.yahoo.com with SMTP; 19 Mar 2007 10:22:45 -0000 Received: (qmail 16571 invoked by uid 99); 19 Mar 2007 10:22:23 -0000 Message-ID: <1174299743.3493360807.16554.sendItem@...> Date: 19 Mar 2007 10:22:23 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:0:0:0 From: Iain.407138@... Subject: Re: [piecepack] Fwd: Good Portsmanship contest results X-Yahoo-Group-Post: member; u=173421731; y=N1845SQsXaPNmi4iu3EtZLQDwTn0TsjnuJoJ1CWXIKC3GA X-Yahoo-Profile: icheyne But Ron, what do you *really* think? ;o) No seriously, thanks for doing this Ron. The goal of the competition is perfect and you have done an *excellent* job. I hope none of the designers take any offence at the feedback. It's honest, useful and done with love... It sounds like all these games are 95% there. I look forward to playing them. -- Iain http://cheyne.net/blog --- piecepack@yahoogroups.com wrote: OK, the Eradicator account has never posted to the piecepack list > before, so it's being moderated, and the message isn't going through. > Thus, I'm sending the contest results myself -- but I haven't read > them yet! > > Confused? Read on. :-) Congratulations to the winner and runner-up! > > Ron > > ---------- Forwarded message ---------- > From: Meredith The Eradicator Hale <piecepack7@...> > Date: Mar 18, 2007 11:10 PM > Subject: Fwd: Good Portsmanship contest results > To: Ron Hale-Evans <rwhe@...> > > Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do > eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad > minim veniam, quis nostrud exercitation ullamco laboris nisi ut > aliquip ex ea commodo consequat. Duis aute irure dolor in > reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla > pariatur. Excepteur sint occaecat cupidatat non proident, sunt in > culpa qui officia deserunt mollit anim id est laborum. > > OK, now your e-mail program won't spoil the surprise by displaying the > first line. :-) > > WINNER OF THE GOOD PORTSMANSHIP CONTEST: > The Colonists of Natick, a port of The Settlers of Catan Card Game, > by Gary Pressler > > RUNNER-UP: Shopping Mall, a port of MarraCash, by Michael > and Stephen Schoessow. > > Congratulations to Gary, Michael, and Stephen! I'll be sending the > contest prizes to Gary ASAP. I'll also try to come up with a little > something for Michael and Stephen. > > > It took me longer to judge this contest than I thought, largely > because in many cases I had to play two games instead of one: the > contest entry, and an original that was unfamiliar to me. So, I > apologise, and here's the feedback on the games. (I hope to have > > feedback on the noncompeting games as well later.) > > As Clark Rodeffer said recently, authors receiving feedback > should be prepared to take a little vinegar with their honey > (or vice versa). Game authors are encouraged to request even _more_ > detailed feedback, which I will be happy to provide as time permits in > private e-mail or on the list. Practically all the games that didn't > win qualify as "good fixer-uppers", and in my opinion can be turned > into darn fine games with a bit more playtesting, feedback, and > tweaking. Make no mistake, this is a good batch of games. > > If there is one common problem, it's that the entry rulesets tend to > be hard to understand and need to be better organised, preferably > with tables and player aids. I realise it might have been somewhat > unclear how to do this within the plain text / Markdown constraint of > the contest. However, I do encourage the authors to streamline their > rules, add player aids, and so on, when polishing them for formal > release. > > I don't know who the authors are as I write this. When I'm done, this > message will go to Marty Hale-Evans for an edit pass, and then to > Meredith "The Eradicator" Hale, who will add the authors' names and > send it to the piecepack list. > > Finally, if the authors would be kind enough to drop me a note and say > whether it's OK for me to web-publish a PDF of the contest version of > > their rules while they're working on the release version, I would > greatly appreciate it. > > Now on to the feedback. > > 1. WINNER: The Colonists of Natick, a port of The Settlers of Catan > Card Game, by Gary Pressler. This game is solid, playable, and > well-presented, the stand-out winner of the contest. It hums along like > a little sports car; in the marketing jargon of the computer industry, it > "just works". The "San Marco" (I divide, you choose) mechanism for > selecting events from dice is a welcome improvement on the original > game. It is the most "piecepacky" of the contest entries (with the > possible exception of Pub sCrawl), and makes ingenious use of its > single-piecepack constraint. One of my playtesters suggested opening > the game up to more than two players by using more than one piecepack. > I'm not sure I agree with that, but the author does mention the possibility > of an expansion using a seasonal piecepack, and I look forward to that a > great deal. > > 2. RUNNER-UP: Shopping Mall, a port of MarraCash, by Michael and > Stephen Schoessow. Although we had some rules questions for the author, > this is another game that pretty much "just works" as presented. Everyone > who played it enjoyed it, and most of us agreed it was an improvement on > the original. Indeed, I tend to think of it as Fischer Random MarraCash, > because the random setup fixes a problem with the static layout of the original > game's board in the same way that Bobby Fischer has tried to overcome > the modern dependence on book openings with Fischer Random Chess. Nor > is that the only improvement to the game; there are many. There is an > "improvement" we never used, and that's the one in which you can > exchange managers between different stores you own in the mall. After > some analysis, we agreed that this was probably because the game is a > little too short, so tempo is everything, and you can't waste a turn > action not making money. Pretty easily fixed by adding a few more > customers (pennies), we thought. Finally, Shopping Mall could use a > bit of zazz. The theme is a little drab. It makes perfect sense, but > the game could have taken a tip from Take Off, Eh! and added some > funny colour text. Even renaming it "Regional Manager" would lend a > bit of humour. But overall, a splendid game. > > 3. Globular Cluster, a port of Tikal, also by Michael and Stephen Schossow. > Globular Cluster is a fine, solid, playable, close port of Tikal. The only > serious problem with this game is that it's _too_ close a port of the original, > and doesn't really improve on it significantly, unlike the winner and > runner-up in this contest. Other, minor problems include the spacing of > supernovas toward the end of the game, which needs some tweaking, and > again, that the game is such a close port that players familiar with > the original tend to muddle the themes, calling supernovas "volcanos", > and so on. Nevertheless, one of my playtesters, for whom Tikal is a > personal favourite, remarked that if he were going on vacation and > didn't have room for Tikal, he would bring a piecepack and the rules > to Globular Cluster. High praise! > > 4. Sonic Bio-Mutants in Space!, a port of Holiday, by Jonathan > Dietrich. First, a tip of the hat to the author for good taste in choosing > a game to port: the forgotten classic Holiday, by Sid Sackson. The > way the author ported the world-travel mechanic to rook-like > constraint on a rectangular grid is ingenious and fascinating. However, > it's also a little murky. Whereas Holiday has incredible clarity -- you > always know which exotic location you want to jet to next -- > Bio-Mutants often left players hemming and hawing. The ending is > also somewhat anticlimactic and drags a bit. However, everyone who > played it agreed that it had depth, and repeated play would probably > be rewarded. > > 5. Croquet for Piecepack, a port of Croquet, by Dan Smith. While the rules > to this game need streamlining and better organisation, there is fun to > be had after you get through them. The die-rolling mechanic to > determine the success of a shot adds a lot to the fun; it seems to > simulate superb players with terrible obstacles. One of my playtesters > said he would rather see two or more dice used for more realistic > odds, but I rather liked the one-die mechanic. It gives a springy, > bouncy feel to the game that's not at all apparent from merely reading > the rules. However, in the end, the rules are just too fiddly. They > need a good edit pass. It's also interesting to note that Croquet for > Piecepack is more of a simulation than a direct port, unlike every > other game in the contest. It certainly took some imagination to port > a lawn game, though. > > > 6. Take Off, Eh!, a port of El Grande, by Clark Rodeffer. "OK, so ten out > of tenfor style, but minus several million for good thinking, yeah?" -- > Zaphod Beeblebrox. If games could win with theme alone, Take Off, Eh! > would leave the other entries coughing up blood in the dust. (Maybe > the author was just pandering to the judge, since I enjoy Canadian > comedy.) However, mechanics count too, and the mechanics to this game > need more playtesting. One game of TOE! was enough to show there are > some serious things wrong. In our game, for various reasons, the Queen > hardly moved at all. Imagine if the King never moved in El Grande -- > it would be a static, anticlimactic disaster for all players. We were > all also put off by the incredible redundancy and clutter in the rules > -- multi-page tables repeated multiple times at random intervals, > and so on. The rules to this game are actually something > like six or eight pages longer than the rules to the original when > printed in the same typeface. The author jokes that the rules are > redundant so they'll waste paper and support the Canadian lumber > industry, but this is a case where form intrudes on function, and with > respect to this bit of humour, my playtesters and I share the > sentiment of the Queen: "We are not amused." Everyone who played > agreed the game was fixable, however, and we have several suggestions. > > 7. The Wandering Merchant, a port of Merchant of Venus, by Jorge > Arroyo Gonzalez. This game was pretty fun. One of my playtesters > remarked he'd rather play it than the original. I might agree, once some > basic problems are fixed. For example, the game claims to be for from > one to eight players, but it can't support anywhere near that many. > Every player needs a horse (Moon coin) to haul their cart, but there are > only six Moon coins in the game, and some players can end up with > more than one. Thus, the absolute maximum number of players is six, > and even thatmany players will break one of the basic mechanics in > the game, which is the competition for horses, since everyone will > have just one horse and be unable to get another one. Another problem > is with the theme of the game. The author transposed a science fiction > setting of galactic trade to a fantasy setting, but while there are wizards > and elves and dwarves and so on in the game, there's precious little > magic. Why not set the game in the Wild West? They had carts and > horses too. Summary: Has some basic problems, but will probably > eventually be quite playable. > > 8. Pub sCrawl, a port of Senet, by Jonathan Dietrich. If Take Off, Eh! is the > thematic high point of the contest, Pub sCrawl is the low point. I > personally found the theme, a drinking contest where players try > to avoid vomiting on the steps of the frat house, distasteful to the point > of causing me to procrastinate playtesting the game. However, when I > actually played it, it was surprisingly enjoyable. The mechanics work > quite well, especially for a roll-and-move game. They add some strategy > to Senet with blind bidding for the initiative to move, and they speed > Senet up with some mechanics borrowed from its descendant, > Backgammon. The game also makes good use of the components > of a single piecepack. This is the only port of an abstract game in > the contest, and if it had stayed abstract, it would have scored a lot > better. I would advise the author to lose the theme, and maybe reduce > the number of rounds in the game (each round is equivalent to an entire > game of Senet), or let the players decide how many rounds they will > play. Removing or changing the theme would reveal another of the game's > strong points: playtesters agreed that it would be an excellent game to > play with kids, except for the inappropriate theme. > > > 9. Temple of Gold, a port of Goldland, by Jorge Arroyo Gonzalez. Another > game that's basically OK, but badly needs more playtesting. The setup > for the game is long and complicated, complicated even further by the > fact that the setup rules are actually broken (they conflate the Suns > and Summer suits once or twice, which caused much confusion). The > rules need clarity, streamlining, and player aids, player aids, player aids > (preferably with graphics). The treasure-finding "triangulation" > mechanism is clever, but broken in at least two ways (the author did > not seem to consider null tiles and edges). It would be nice if the > game had a bit more intrinsic colour; it doesn't really stand well on > its own but expects you to know all about what things are and why they > work that way because you played the original game. As for Goldland > itself as a choice of games to port, I enjoy it, but it tends to > suffer from what I call the Golden Snitch problem (cf. Quidditch in > the Harry Potter books): the only thing that really matters is getting > to the Temple first, not the adventures you have beforehand. Temple > of Gold seems to work (or not) the same way. > > 10. Human Harvest, a port of Atta Ants, by Todd Krause. First, I think the > > choice of game to port here is brilliant. Atta Ants could have been > > an original piecepack game. The components map from Atta Ants > to the piecepack nicely: tiles to tiles, ants to coins, and so > on. That said, the game doesn't really gel. In the original game, the > spiders move slower than the ants, so the ants can leave the nest and > go foraging without constantly getting gobbled by spiders. In Human > Harvest, the human militias (= spiders) move _faster_ than the cyborgs > (= ants), so the cyborgs are in a constant state of zugzwang > ("Zugzwang means that one player is put at a disadvantage because he > has to make a move � the player would like to pass and make no > move."--Wikipedia). In short, it's never to the advantage of the > cyborgs to leave the factory (= nest), and there is no rule (that we > could find) that says you have to. I actually suspect that the author > initially paraphrased the rules to Atta Ants and did a > search-and-replace on them, because there's one place where the word > "ant" is used instead of "cyborg". Anyway, I suspect this is a > beginner effort, so please try again. Make the spiders slower! :-) > > That's all! Thanks to Meredith "The Eradicator" Hale for all her help. > Also, as usual, Marty Hale-Evans for her help and putting up with me. > Thanks also to my playtesters Dave Adams, John Braley, Karl Erickson, > Kisa Griffin, Mark Haggerty, Marty Hale-Evans, Gorm Nykreim, Mark > Purtill, Tim "AlphaTim" Schutz, Chad Urso McDaniel, Steve Vallee, and > Eric Yarnell. > > Ron H-E, Port Authority > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) > > > ------------------------ Yahoo! Groups Sponsor --------------------~--> > Great things are happening at Yahoo! Groups. See the new email design. > http://us.click.yahoo.com/lOt0.A/hOaOAA/yQLSAA/grQolB/TM > --------------------------------------------------------------------~-> > > > Yahoo! Groups Links > > > > (Yahoo! ID required) > > mailto:piecepack-fullfeatured@yahoogroups.com > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3007 Return-Path: <piecepack7@...> Received: (qmail 35432 invoked by uid 7800); 19 Mar 2007 10:33:29 -0000 X-Sender: piecepack7@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80466 invoked from network); 19 Mar 2007 05:58:51 -0000 Received: from unknown (66.218.66.166) by m45.grp.scd.yahoo.com with QMQP; 19 Mar 2007 05:58:51 -0000 Received: from unknown (HELO py-out-1112.google.com) (64.233.166.182) by mta5.grp.scd.yahoo.com with SMTP; 19 Mar 2007 05:58:51 -0000 Received: by py-out-1112.google.com with SMTP id p76so240241pyb for <piecepack@yahoogroups.com>; Sun, 18 Mar 2007 22:56:49 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:mime-version:content-type; b=SjBfkwAQvdaR4erfOKYdTYxX8AnOs5XCt/kcmz4Q8opAAyCX0ru2XBm5wzYH3YoAs2BAlHw8NSm42No8z4xruaGzxl+Lllz8pmNl+zg85IrHl1oWdp3IhxWDCaawsq04sLaFte0QWGF28p0VliY89qvNNoFCod1lLYtUq91lhQc= Received: by 10.35.114.16 with SMTP id r16mr10008740pym.1174283809248; Sun, 18 Mar 2007 22:56:49 -0700 (PDT) Received: by 10.35.84.13 with HTTP; Sun, 18 Mar 2007 22:56:49 -0700 (PDT) Message-ID: <7ec815010703182256h3b3d289av533a0b95c1df03e1@...> Date: Sun, 18 Mar 2007 22:56:49 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: "Meredith \"The Eradicator\" Hale" <piecepack7@...> Subject: Good Portsmanship contest results X-Yahoo-Group-Post: member; u=282542425; y=-EanvUG6bAIp1Y_bgpAuxtnD8nYAlUPDx9DWaZLz3V1vc_ZAjIon X-Yahoo-Profile: ladyluck1131 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable X-eGroups-Approved-By: prophesor <prophesor@...> via email; 19 Mar 2007 10:33:29 -0000 Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod te= mpor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, = quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo con= sequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cill= um dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non p= roident, sunt in culpa qui officia deserunt mollit anim id est laborum. OK= , now your e-mail program won't spoil the surprise by displaying the first = line. :-) WINNER OF THE GOOD PORTSMANSHIP CONTEST: The Colonists of Natick= , a port of The Settlers of Catan Card Game, by Gary Pressler RUNNER-UP: S= hopping Mall, a port of MarraCash, by Michael and Stephen Schoessow. Congr= atulations to Gary, Michael, and Stephen! I'll be sending the contest prize= s to Gary ASAP. I'll also try to come up with a little something for Michae= l and Stephen. It took me longer to judge this contest than I thought, lar= gely because in many cases I had to play two games instead of one: the cont= est entry, and an original that was unfamiliar to me. So, I apologise, and = here's the feedback on the games. (I hope to have feedback on the noncompet= ing games as well later.) As Clark Rodeffer said recently, authors receivi= ng feedback should be prepared to take a little vinegar with their honey (o= r vice versa). Game authors are encouraged to request even _more_ detailed = feedback, which I will be happy to provide as time permits in private e-mai= l or on the list. Practically all the games that didn't win qualify as "goo= d fixer-uppers", and in my opinion can be turned into darn fine games with = a bit more playtesting, feedback, and tweaking. Make no mistake, this is a = good batch of games. If there is one common problem, it's that the entry r= ulesets tend to be hard to understand and need to be better organised, pref= erably with tables and player aids. I realise it might have been somewhat u= nclear how to do this within the plain text / Markdown constraint of the co= ntest. However, I do encourage the authors to streamline their rules, add p= layer aids, and so on, when polishing them for formal release. I don't kno= w who the authors are as I write this. When I'm done, this message will go = to Marty Hale-Evans for an edit pass, and then to Meredith "The Eradicator"= Hale, who will add the authors' names and send it to the piecepack list. = Finally, if the authors would be kind enough to drop me a note and say whet= her it's OK for me to web-publish a PDF of the contest version of their rul= es while they're working on the release version, I would greatly appreciate= it. Now on to the feedback. 1. WINNER: The Colonists of Natick, a port o= f The Settlers of Catan Card Game, by Gary Pressler. This game is solid, pl= ayable, and well-presented, the stand-out winner of the contest. It hums al= ong like a little sports car; in the marketing jargon of the computer indus= try, it "just works". The "San Marco" (I divide, you choose) mechanism for = selecting events from dice is a welcome improvement on the original game. I= t is the most "piecepacky" of the contest entries (with the possible except= ion of Pub sCrawl), and makes ingenious use of its single-piecepack constra= int. One of my playtesters suggested opening the game up to more than two p= layers by using more than one piecepack. I'm not sure I agree with that, bu= t the author does mention the possibility of an expansion using a seasonal = piecepack, and I look forward to that a great deal. 2. RUNNER-UP: Shopping= Mall, a port of MarraCash, by Michael and Stephen Schoessow. Although we h= ad some rules questions for the author, this is another game that pretty mu= ch "just works" as presented. Everyone who played it enjoyed it, and most o= f us agreed it was an improvement on the original. Indeed, I tend to think = of it as Fischer Random MarraCash, because the random setup fixes a problem= with the static layout of the original game's board in the same way that B= obby Fischer has tried to overcome the modern dependence on book openings w= ith Fischer Random Chess. Nor is that the only improvement to the game; the= re are many. There is an "improvement" we never used, and that's the one in= which you can exchange managers between different stores you own in the ma= ll. After some analysis, we agreed that this was probably because the game = is a little too short, so tempo is everything, and you can't waste a turn a= ction not making money. Pretty easily fixed by adding a few more customers = (pennies), we thought. Finally, Shopping Mall could use a bit of zazz. The = theme is a little drab. It makes perfect sense, but the game could have tak= en a tip from Take Off, Eh! and added some funny colour text. Even renaming= it "Regional Manager" would lend a bit of humour. But overall, a splendid = game. 3. Globular Cluster, a port of Tikal, also by Michael and Stephen Sc= hossow. Globular Cluster is a fine, solid, playable, close port of Tikal. T= he only serious problem with this game is that it's _too_ close a port of t= he original, and doesn't really improve on it significantly, unlike the win= ner and runner-up in this contest. Other, minor problems include the spacin= g of supernovas toward the end of the game, which needs some tweaking, and = again, that the game is such a close port that players familiar with the or= iginal tend to muddle the themes, calling supernovas "volcanos", and so on.= Nevertheless, one of my playtesters, for whom Tikal is a personal favourit= e, remarked that if he were going on vacation and didn't have room for Tika= l, he would bring a piecepack and the rules to Globular Cluster. High prai= se! 4. Sonic Bio-Mutants in Space!, a port of Holiday, by Jonathan Dietric= h. First, a tip of the hat to the author for good taste in choosing a game = to port: the forgotten classic Holiday, by Sid Sackson. The way the author = ported the world-travel mechanic to rook-like constraint on a rectangular g= rid is ingenious and fascinating. However, it's also a little murky. Wherea= s Holiday has incredible clarity -- you always know which exotic location y= ou want to jet to next -- Bio-Mutants often left players hemming and hawing= . The ending is also somewhat anticlimactic and drags a bit. However, every= one who played it agreed that it had depth, and repeated play would probabl= y be rewarded. 5. Croquet for Piecepack, a port of Croquet, by Dan Smith. = While the rules to this game need streamlining and better organisation, the= re is fun to be had after you get through them. The die-rolling mechanic to= determine the success of a shot adds a lot to the fun; it seems to simulat= e superb players with terrible obstacles. One of my playtesters said he wou= ld rather see two or more dice used for more realistic odds, but I rather l= iked the one-die mechanic. It gives a springy, bouncy feel to the game that= 's not at all apparent from merely reading the rules. However, in the end, = the rules are just too fiddly. They need a good edit pass. It's also intere= sting to note that Croquet for Piecepack is more of a simulation than a dir= ect port, unlike every other game in the contest. It certainly took some im= agination to port a lawn game, though. 6. Take Off, Eh!, a port of El Gra= nde, by Clark Rodeffer. "OK, so ten out of tenfor style, but minus several = million for good thinking, yeah?" -- Zaphod Beeblebrox. If games could win = with theme alone, Take Off, Eh! would leave the other entries coughing up b= lood in the dust. (Maybe the author was just pandering to the judge, since= I enjoy Canadian comedy.) However, mechanics count too, and the mechanics = to this game need more playtesting. One game of TOE! was enough to show the= re are some serious things wrong. In our game, for various reasons, the Que= en hardly moved at all. Imagine if the King never moved in El Grande -- it = would be a static, anticlimactic disaster for all players. We were all also= put off by the incredible redundancy and clutter in the rules -- multi-pa= ge tables repeated multiple times at random intervals, and so on. The rules= to this game are actually something like six or eight pages longer than th= e rules to the original when printed in the same typeface. The author jokes= that the rules are redundant so they'll waste paper and support the Canadi= an lumber industry, but this is a case where form intrudes on function, and= with respect to this bit of humour, my playtesters and I share the sentime= nt of the Queen: "We are not amused." Everyone who played agreed the game w= as fixable, however, and we have several suggestions. 7. The Wandering Mer= chant, a port of Merchant of Venus, by Jorge Arroyo Gonzalez. This game was= pretty fun. One of my playtesters remarked he'd rather play it than the or= iginal. I might agree, once some basic problems are fixed. For example, the= game claims to be for from one to eight players, but it can't support anyw= here near that many. Every player needs a horse (Moon coin) to haul their c= art, but there are only six Moon coins in the game, and some players can en= d up with more than one. Thus, the absolute maximum number of players is si= x, and even thatmany players will break one of the basic mechanics in the g= ame, which is the competition for horses, since everyone will have just one= horse and be unable to get another one. Another problem is with the theme = of the game. The author transposed a science fiction setting of galactic tr= ade to a fantasy setting, but while there are wizards and elves and dwarves= and so on in the game, there's precious little magic. Why not set the game= in the Wild West? They had carts and horses too. Summary: Has some basic p= roblems, but will probably eventually be quite playable. 8. Pub sCrawl, a = port of Senet, by Jonathan Dietrich. If Take Off, Eh! is the thematic high = point of the contest, Pub sCrawl is the low point. I personally found the t= heme, a drinking contest where players try to avoid vomiting on the steps o= f the frat house, distasteful to the point of causing me to procrastinate p= laytesting the game. However, when I actually played it, it was surprisingl= y enjoyable. The mechanics work quite well, especially for a roll-and-move = game. They add some strategy to Senet with blind bidding for the initiative= to move, and they speed Senet up with some mechanics borrowed from its des= cendant, Backgammon. The game also makes good use of the components of a si= ngle piecepack. This is the only port of an abstract game in the contest, a= nd if it had stayed abstract, it would have scored a lot better. I would ad= vise the author to lose the theme, and maybe reduce the number of rounds in= the game (each round is equivalent to an entire game of Senet), or let the= players decide how many rounds they will play. Removing or changing the th= eme would reveal another of the game's strong points: playtesters agreed th= at it would be an excellent game to play with kids, except for the inapprop= riate theme. 9. Temple of Gold, a port of Goldland, by Jorge Arroyo Gonza= lez. Another game that's basically OK, but badly needs more playtesting. Th= e setup for the game is long and complicated, complicated even further by t= he fact that the setup rules are actually broken (they conflate the Suns an= d Summer suits once or twice, which caused much confusion). The rules need = clarity, streamlining, and player aids, player aids, player aids (preferabl= y with graphics). The treasure-finding "triangulation" mechanism is clever,= but broken in at least two ways (the author did not seem to consider null = tiles and edges). It would be nice if the game had a bit more intrinsic col= our; it doesn't really stand well on its own but expects you to know all ab= out what things are and why they work that way because you played the origi= nal game. As for Goldland itself as a choice of games to port, I enjoy it, = but it tends to suffer from what I call the Golden Snitch problem (cf. Quid= ditch in the Harry Potter books): the only thing that really matters is get= ting to the Temple first, not the adventures you have beforehand. Temple of= Gold seems to work (or not) the same way. 10. Human Harvest, a port of At= ta Ants, by Todd Krause. First, I think the choice of game to port here is = brilliant. Atta Ants could have been an original piecepack game. The compon= ents map from Atta Ants to the piecepack nicely: tiles to tiles, ants to co= ins, and so on. That said, the game doesn't really gel. In the original gam= e, the spiders move slower than the ants, so the ants can leave the nest an= d go foraging without constantly getting gobbled by spiders. In Human Harve= st, the human militias (=3D spiders) move _faster_ than the cyborgs (=3D an= ts), so the cyborgs are in a constant state of zugzwang ("Zugzwang means th= at one player is put at a disadvantage because he has to make a move =97 th= e player would like to pass and make no move."--Wikipedia). In short, it's = never to the advantage of the cyborgs to leave the factory (=3D nest), and = there is no rule (that we could find) that says you have to. I actually sus= pect that the author initially paraphrased the rules to Atta Ants and did a= search-and-replace on them, because there's one place where the word "ant"= is used instead of "cyborg". Anyway, I suspect this is a beginner effort, = so please try again. Make the spiders slower! :-) That's all! Thanks to Me= redith "The Eradicator" Hale for all her help. Also, as usual, Marty Hale-E= vans for her help and putting up with me. Thanks also to my playtesters Dav= e Adams, John Braley, Karl Erickson, Kisa Griffin, Mark Haggerty, Marty Hal= e-Evans, Gorm Nykreim, Mark Purtill, Tim "AlphaTim" Schutz, Chad Urso McDan= iel, Steve Vallee, and Eric Yarnell. Ron H-E, Port Authority -- Ron Ha= le-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Ha= cks book: http://www.oreilly.com/catalog/mindperfhks/ Center for = Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death = of ronaldses when winpower wine has bucked the kick on po= or won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3008 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57193 invoked from network); 19 Mar 2007 11:33:30 -0000 Received: from unknown (66.218.67.35) by m42.grp.scd.yahoo.com with QMQP; 19 Mar 2007 11:33:30 -0000 Received: from unknown (HELO web53513.mail.yahoo.com) (206.190.39.67) by mta9.grp.scd.yahoo.com with SMTP; 19 Mar 2007 11:33:30 -0000 Received: (qmail 50033 invoked by uid 60001); 19 Mar 2007 11:33:06 -0000 X-YMail-OSG: 2CdXgvsVM1lX5YOoPLIK8imJzUlvYr1tEGWi78oDRABHQN9ewxizJm5c2RuI4t6G5rVpcTtXnGJ5FqFrRbJM2dKvkqJslqpIm1ddtz.i5NlR22WfbFz9to5bxjha4J7nEtQYr3VAGWOpabmDovfgzAigEQ-- Received: from [24.34.137.37] by web53513.mail.yahoo.com via HTTP; Mon, 19 Mar 2007 04:33:05 PDT X-Mailer: YahooMailRC/471 YahooMailWebService/0.6.132.8 Date: Mon, 19 Mar 2007 04:33:05 -0700 (PDT) To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable Message-ID: <975155.49990.qm@...> X-eGroups-Msg-Info: 1:0:0:0 From: Ed Thorn <prophesor@...> Subject: Re: [piecepack] Fwd: Good Portsmanship contest results X-Yahoo-Group-Post: member; u=500338; y=O2aUlNVal4ebIUCcfrbm_PILy1zB8z1PytnqFjtt2yoagpWL X-Yahoo-Profile: prophesor Yeah, sorry guys, the mods are off duty at 2 AM. Congratulations Lorem! = ----- Original Message ---- From: Ron Hale-Evans <rwhe@...> To: piec= epack@yahoogroups.com Sent: Monday, March 19, 2007 1:15:09 AM Subject: [pie= cepack] Fwd: Good Portsmanship contest results OK, the Eradicator account = has never posted to the piecepack list before, so it's being moderated, and= the message isn't going through. Thus, I'm sending the contest results mys= elf -- but I haven't read them yet! Confused? Read on. :-) Congratulations= to the winner and runner-up! Ron ---------- Forwarded message ----------= From: Meredith The Eradicator Hale <piecepack7@...> Date: Mar 18, 20= 07 11:10 PM Subject: Fwd: Good Portsmanship contest results To: Ron Hale-Ev= ans <rwhe@...> Lorem ipsum dolor sit amet, consectetur adipisicing = elit, sed do From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3009 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86553 invoked from network); 19 Mar 2007 12:35:43 -0000 Received: from unknown (66.218.66.71) by m51.grp.scd.yahoo.com with QMQP; 19 Mar 2007 12:35:43 -0000 Received: from unknown (HELO n31.bullet.scd.yahoo.com) (66.94.237.25) by mta13.grp.scd.yahoo.com with SMTP; 19 Mar 2007 12:35:43 -0000 Received: from [66.218.69.6] by n31.bullet.scd.yahoo.com with NNFMP; 19 Mar 2007 12:35:37 -0000 Received: from [66.218.66.75] by t6.bullet.scd.yahoo.com with NNFMP; 19 Mar 2007 12:35:37 -0000 Date: Mon, 19 Mar 2007 12:35:35 -0000 To: piecepack@yahoogroups.com Message-ID: <etm02n+m733@...> In-Reply-To: <7ec815010703182256h3b3d289av533a0b95c1df03e1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Benedict" <boycat_oh@...> Subject: Re: Good Portsmanship contest results X-Yahoo-Group-Post: member; u=77303393; y=rXkQSRQZNQGA8K9EBHvQRHnYzhbQoowwscPbf6JKLwZ4WND9 X-Yahoo-Profile: boycat_oh Congratulations, Gary! I can't wait to try your game - I like SoCtCG, but = think it is a touch long, so hopefully yours is shorter. Also well done t= o Mike and Steve - I pretty much like all of their game designs. And kudos= to all the other entrants - it takes a lot of hard work to get a game rea= dy for competition. Ron and team - great idea to 'take over' the judging t= o keep the contests rolling. Excellent work with the competition wrap-up. = I'm just sorry that I couldn't make enough time to work on an entry of my = own. Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3010 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44490 invoked from network); 19 Mar 2007 15:24:22 -0000 Received: from unknown (66.218.66.167) by m48.grp.scd.yahoo.com with QMQP; 19 Mar 2007 15:24:22 -0000 Received: from unknown (HELO n20d.bullet.scd.yahoo.com) (66.218.67.246) by mta6.grp.scd.yahoo.com with SMTP; 19 Mar 2007 15:24:22 -0000 Received: from [66.218.69.2] by n20.bullet.scd.yahoo.com with NNFMP; 19 Mar 2007 15:24:00 -0000 Received: from [66.218.66.90] by t2.bullet.scd.yahoo.com with NNFMP; 19 Mar 2007 15:24:00 -0000 Date: Mon, 19 Mar 2007 15:23:59 -0000 To: piecepack@yahoogroups.com Message-ID: <etm9ug+lk0o@...> In-Reply-To: <dc95aa990703182315g4281f023pe84f7e831386e8d3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: Fwd: Good Portsmanship contest results X-Yahoo-Group-Post: member; u=180855667; y=lH4Fzim9Xo5WuBWDDmRs5hlaYnLIyjsIa76k9SGM7a2lbnCo-g X-Yahoo-Profile: cdrodeffer Hey! Congratulations to Gary, Mike & Steve, and all the rest. This sounds l= ike a fun crop of games, and I can hardly wait to get to play them. > 6. T= ake Off, Eh!, a port of El Grande, by Clark > Rodeffer. [...] However, mech= anics count too, and > the mechanics to this game need more playtesting. > = One game of TOE! was enough to show there are some > serious things wrong. = Ron, thanks! I'd very much like to take you up on your offer of more detai= led feedback and chat with you off-list about the mechanics, rules and how = they might be improved. > In our game, for various reasons, the Queen hard= ly > moved at all. Imagine if the King never moved in > El Grande -- it wou= ld be a static, anticlimactic > disaster for all players. [...] I agree. I= n the next version of the rules, I plan to test the idea that moving the qu= een is not optional, that she must move to a new province if a crown tile i= s taken. After all, no one says, "No," to the queen. > We were all also pu= t off by the incredible > redundancy and clutter in the rules -- multi-page= > tables repeated multiple times at random intervals, > and so on. The rul= es to this game are actually > something like six or eight pages longer tha= n the > rules to the original when printed in the same > typeface. [...] I= admit that long-winded rules are one of my weaknesses. I'd love to chat wi= th you and/or anyone else who played the game about suggestions on how the = rules can be made more succinct, yet get everything across. A player aid ca= rd would almost certainly help, but doing something like that in Markdown w= ould be a challenge. Thoughts or suggestions? > Everyone who played agreed= the game was fixable, > however, and we have several suggestions. Please = send the suggestions my way! Thanks again for playing Take Off, Eh!, and I = want to make it as good as it can be. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3011 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43477 invoked from network); 19 Mar 2007 19:19:10 -0000 Received: from unknown (66.218.67.33) by m41.grp.scd.yahoo.com with QMQP; 19 Mar 2007 19:19:10 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.234) by mta7.grp.scd.yahoo.com with SMTP; 19 Mar 2007 19:19:10 -0000 Received: by wx-out-0506.google.com with SMTP id i29so1289217wxd for <piecepack@yahoogroups.com>; Mon, 19 Mar 2007 12:19:10 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=ioUxIo+K40eeRuqBRUjf2zQ+04E2Grs3b+9mu0I73md8Tf5JoNsayi4l+iyZh7fUWmiAst04dqb8I1wKjq++9xzBgF5QX25iOBa1c/99WJ/HrE7/pjAnf7jXJinPzv+Cg+HW4wxI7P0cfsErqX2ywzWpEMzlbM01Ff7ALLKmF1k= Received: by 10.90.52.18 with SMTP id z18mr4584839agz.1174331950331; Mon, 19 Mar 2007 12:19:10 -0700 (PDT) Received: by 10.140.25.16 with HTTP; Mon, 19 Mar 2007 12:19:09 -0700 (PDT) Message-ID: <dc95aa990703191219i7016c040hb6dc26ba2434d83@...> Date: Mon, 19 Mar 2007 12:19:09 -0700 To: piecepack@yahoogroups.com In-Reply-To: <1174299743.3493360807.16554.sendItem@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <1174299743.3493360807.16554.sendItem@...> X-Google-Sender-Auth: 040d8d3c569c4b9e X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Fwd: Good Portsmanship contest results X-Yahoo-Group-Post: member; u=810525; y=_BzuqlSWlp8iQ9wdVpknIOwO-yQEUg8FvoW6_bi2EQ X-Yahoo-Profile: rwhe Taking a break from an epic four-hour quest for my glasses... On 19 Mar 2007 10:22:23 -0000, Iain.407138@... <Iain.407138@...> wrote: > But Ron, what do you *really* think? > > ;o) > > No seriously, thanks for doing > this Ron. The goal of the competition is perfect and you have done an *excellent* > job. Thanks, Iain! > I hope none of the designers take any offence at the feedback. It's > honest, useful and done with love... I hope so, at least. We'll see what the designers think. > It sounds like all these games are 95% > there. I look forward to playing them. Yes, most or all can be fixed with a little work. As I said, it's a fine batch of games. Thanks again, Iain! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3012 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 10462 invoked from network); 19 Mar 2007 19:28:01 -0000 Received: from unknown (66.218.66.167) by m35.grp.scd.yahoo.com with QMQP; 19 Mar 2007 19:28:01 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.239) by mta6.grp.scd.yahoo.com with SMTP; 19 Mar 2007 19:28:00 -0000 Received: by wx-out-0506.google.com with SMTP id i28so1355192wxd for <piecepack@yahoogroups.com>; Mon, 19 Mar 2007 12:26:25 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=cr5oHLAvwNOBx53tVZr4AHCUBx7EJDwx5zi5FLlFVumq3rJa2Y4vvz7vo7+80AJHix8N8ZZkdBawW7WA4qCQyFBVzYTAjguXpFjImLpcFgWrQG/YMdQZSveMtfgVjcLhGziDz0u2DlPoybE/yGqvbpVSMcaTdyewBTtezPU3Lqk= Received: by 10.90.90.3 with SMTP id n3mr4590775agb.1174332384035; Mon, 19 Mar 2007 12:26:24 -0700 (PDT) Received: by 10.140.25.16 with HTTP; Mon, 19 Mar 2007 12:26:22 -0700 (PDT) Message-ID: <dc95aa990703191226t5d20b7aehd6e3a037bee0827@...> Date: Mon, 19 Mar 2007 12:26:22 -0700 To: piecepack@yahoogroups.com In-Reply-To: <etm02n+m733@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <7ec815010703182256h3b3d289av533a0b95c1df03e1@...> <etm02n+m733@...> X-Google-Sender-Auth: fb9faed40cbf9f95 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Good Portsmanship contest results X-Yahoo-Group-Post: member; u=810525; y=pypjMcrCAiWyNqubMPaBetIY6PyJK4_N8zNxwPXooA X-Yahoo-Profile: rwhe On 3/19/07, Benedict <boycat_oh@...> wrote: > Congratulations, Gary! I can't wait to try your game - I like SoCtCG, but think it is a touch > long, so hopefully yours is shorter. It is. This was a running theme. Many of the games in the contest were lighter versions of the originals. > Also well done to Mike and Steve - I pretty much like all > of their game designs. Yes, indeed. It's kind of nice that a newcomer got to nab first place, while some old hands got a tip of the hat as runner-up and third place. > And kudos to all the other entrants - it takes a lot of hard work to get > a game ready for competition. Yes. I respect everyone who entered a game this time. Thank you all. > Ron and team - great idea to 'take over' the judging to keep the contests rolling. Excellent > work with the competition wrap-up. Thanks! > I'm just sorry that I couldn't make enough time to work on an entry of my own. > > Phillip Next time! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3013 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 70831 invoked from network); 19 Mar 2007 19:41:27 -0000 Received: from unknown (66.218.66.167) by m47.grp.scd.yahoo.com with QMQP; 19 Mar 2007 19:41:27 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.230) by mta6.grp.scd.yahoo.com with SMTP; 19 Mar 2007 19:41:27 -0000 Received: by wx-out-0506.google.com with SMTP id s13so1657344wxc for <piecepack@yahoogroups.com>; Mon, 19 Mar 2007 12:36:17 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=prU3zexKYX2HSMk/ryBk7naKWEzJ8FhZtqN/HBMnb9G1gf6GKNmwPX6Sp6jyrttrfioy6DDkNBXfzM4H9VKRjTvyD9YTpdUZIqJGNr1FbdYdRd8JKA0VmasLDaA+mUUPR5ad9q2L6n3zjma7+KycUUkXeKSi4qogC5I+fqQsMlU= Received: by 10.90.89.5 with SMTP id m5mr4629828agb.1174332977204; Mon, 19 Mar 2007 12:36:17 -0700 (PDT) Received: by 10.140.25.16 with HTTP; Mon, 19 Mar 2007 12:36:17 -0700 (PDT) Message-ID: <dc95aa990703191236u2ead3802sa184ba559949a914@...> Date: Mon, 19 Mar 2007 12:36:17 -0700 To: piecepack@yahoogroups.com In-Reply-To: <etm9ug+lk0o@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990703182315g4281f023pe84f7e831386e8d3@...> <etm9ug+lk0o@...> X-Google-Sender-Auth: d2b050258e301c0f X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Fwd: Good Portsmanship contest results X-Yahoo-Group-Post: member; u=810525; y=1aVAD4BQJciLeYiIWSFsypRF8ZJ2sq0Xv0G3Q4JbNg X-Yahoo-Profile: rwhe On 3/19/07, Clark D. Rodeffer <clark@...> wrote: > Hey! Congratulations to Gary, Mike & Steve, and all the rest. This > sounds like a fun crop of games, and I can hardly wait to get to play > them. > > > 6. Take Off, Eh!, a port of El Grande, by Clark > > Rodeffer. [...] However, mechanics count too, and > > the mechanics to this game need more playtesting. > > One game of TOE! was enough to show there are some > > serious things wrong. > > Ron, thanks! I'd very much like to take you up on your offer of more > detailed feedback and chat with you off-list about the mechanics, > rules and how they might be improved. You're welcome. Take Off, Eh! is a funny, funny game. I have a little bit more feedback below. > > In our game, for various reasons, the Queen hardly > > moved at all. Imagine if the King never moved in > > El Grande -- it would be a static, anticlimactic > > disaster for all players. [...] > > I agree. In the next version of the rules, I plan to test the idea > that moving the queen is not optional, that she must move to a new > province if a crown tile is taken. After all, no one says, "No," to > the queen. Well, the main problem in our game was that the majority of the Queen's tiles got built into the board at the begiinning of the game and therefore couldn't be used! Ouch! Doesn't the King move pretty much every turn in El Grande? One of the best suggestions from the playtesters was that the Queen should move _every_ turn, and that instead of drawing a Crowns tile to determine minimum distance to move, you should roll the Crowns die. What do you think? > I admit that long-winded rules are one of my weaknesses. I'd love to > chat with you and/or anyone else who played the game about suggestions > on how the rules can be made more succinct, yet get everything across. > A player aid card would almost certainly help, but doing something > like that in Markdown would be a challenge. Thoughts or suggestions? Well, more noters later. You don't have to have the rules in Markdown any more, but for the contest, you could have included a separate file or two, preferably with graphics for the suits, such as the face of a coin. > > Everyone who played agreed the game was fixable, > > however, and we have several suggestions. > > Please send the suggestions my way! Thanks again for playing Take Off, > Eh!, and I want to make it as good as it can be. OK, will do, Clark! Now back to looking for my glasses... Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3014 Return-Path: <petejones.wrexham@...> X-Sender: petejones.wrexham@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32230 invoked from network); 19 Mar 2007 20:16:44 -0000 Received: from unknown (66.218.66.72) by m50.grp.scd.yahoo.com with QMQP; 19 Mar 2007 20:16:44 -0000 Received: from unknown (HELO n068.sc1.he.tucows.com) (64.97.136.132) by mta14.grp.scd.yahoo.com with SMTP; 19 Mar 2007 20:16:44 -0000 Received: from [127.0.0.1] (86.31.97.93) by n068.sc1.he.tucows.com (7.2.069.1) (authenticated as pete.jones) id 45F01193000D998B for piecepack@yahoogroups.com; Mon, 19 Mar 2007 20:16:19 +0000 Message-ID: <45FEEF8D.1000807@...> Date: Mon, 19 Mar 2007 20:16:13 +0000 User-Agent: Thunderbird 1.5.0.10 (Windows/20070221) MIME-Version: 1.0 To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-Antivirus: avast! (VPS 000725-1, 19/03/2007), Outbound message X-Antivirus-Status: Clean X-eGroups-Msg-Info: 1:0:0:0 From: Pete Jones <petejones.wrexham@...> Reply-To: petejones.wrexham@... Subject: Good Portmanship Contest X-Yahoo-Group-Post: member; u=299755364; y=NSlOjNXF9nHhlp_9yeB4TfIRPnwEHwnOFGy5tCk24YttfbSfFmJVlRpJdw4 X-Yahoo-Profile: freewargamesrules Congratulation to the winner and all entrants. I've not seen any of the rules yet but hope they will be posted to the Piecepack wiki soon as I look forward to playing them. -- Regards, Pete Jones Without music, life would be a mistake. ------------------------------------------------------------------------ The place on the web for free miniature wargame rules http://www.freewargamesrules.co.uk ------------------------------------------------------------------------ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3015 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38848 invoked from network); 19 Mar 2007 20:27:51 -0000 Received: from unknown (66.218.66.71) by m44.grp.scd.yahoo.com with QMQP; 19 Mar 2007 20:27:51 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.224) by mta13.grp.scd.yahoo.com with SMTP; 19 Mar 2007 20:27:51 -0000 Received: by wr-out-0506.google.com with SMTP id 58so1498341wri for <piecepack@yahoogroups.com>; Mon, 19 Mar 2007 13:26:41 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=TKPOXj6Iv3+6xepO3rA0lLpdzK2I2cphLoceNBNcgRZR60ivVnYvDQiHNb+SV37Ik1EFk6KdR/yfEEMvnooHFkXWzX02lgtgUMLBHUSWD/46cS0KKWSgaxpzjTYh42Hd9CcXDXGhji14Dh3Y6j9lrLdDmq05hT7k/WwXv6RlVyg= Received: by 10.90.84.17 with SMTP id h17mr4720610agb.1174336001056; Mon, 19 Mar 2007 13:26:41 -0700 (PDT) Received: by 10.140.25.16 with HTTP; Mon, 19 Mar 2007 13:26:40 -0700 (PDT) Message-ID: <dc95aa990703191326j6db522aejcc6c42e045049a58@...> Date: Mon, 19 Mar 2007 13:26:40 -0700 To: piecepack@yahoogroups.com In-Reply-To: <45FEEF8D.1000807@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <45FEEF8D.1000807@...> X-Google-Sender-Auth: 4e7d71a94c23a3df X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Good Portmanship Contest X-Yahoo-Group-Post: member; u=810525; y=NIeKXzOTd7ItMeakiVT3grCbMdmcQS1ZOXVoy7Ghxw X-Yahoo-Profile: rwhe Pete, I'm sorry I didn't get around to playing your noncompeting entry Sheep (or Piecepack Cooking, Jorge's noncompeting entry). I look forward to giving feedback on them as time permits. Ron On 3/19/07, Pete Jones <petejones.wrexham@...> wrote: > Congratulation to the winner and all entrants. I've not seen any of the > rules yet but hope they will be posted to the Piecepack wiki soon as I > look forward to playing them. > > -- > Regards, > > Pete Jones > Without music, life would be a mistake. > ------------------------------------------------------------------------ > The place on the web for free miniature wargame rules > http://www.freewargamesrules.co.uk > ------------------------------------------------------------------------ > > > > > > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3016 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63509 invoked from network); 20 Mar 2007 05:34:43 -0000 Received: from unknown (66.218.66.68) by m48.grp.scd.yahoo.com with QMQP; 20 Mar 2007 05:34:43 -0000 Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta11.grp.scd.yahoo.com with SMTP; 20 Mar 2007 05:34:43 -0000 Received: from [216.252.122.216] by n13.bullet.sp1.yahoo.com with NNFMP; 20 Mar 2007 05:34:30 -0000 Received: from [209.73.164.86] by t1.bullet.sp1.yahoo.com with NNFMP; 20 Mar 2007 05:34:30 -0000 Received: from [66.218.66.74] by t8.bullet.scd.yahoo.com with NNFMP; 20 Mar 2007 05:34:30 -0000 Date: Tue, 20 Mar 2007 05:34:29 -0000 To: piecepack@yahoogroups.com Message-ID: <etnrp5+v6uc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "mschoessow" <mikeschoessow@...> Subject: Travel piecepacks X-Yahoo-Group-Post: member; u=154985245; y=8aF4I-F_BAwCO00WRYpImMfZZvMts2SzLxcdqGz4sGipHmjr7A X-Yahoo-Profile: mschoessow Hi Steve, My following comments would have been more appropriately given e= arlier but I've been, off and on, out of constant internet contact for som= e time. It occurs to me that an optimum size for a small piecepack set = is exactly one half the standard size (i.e. tiles of 1" x 1"). There would= be a couple of advantages: 1) Since the small piecepack tiles would be o= ne half the size of the larger ones, they could be conveniently combined i= n games that used both sizes. There are MANY possibilities for new game de= signs. Consider that the small tiles could be placed on top of the larger = tiles for example, as well as b eing placed beside the larger tiles in a 2= -for-1 ratio. This would have the potential of increasing the sales of bot= h sizes of piecepacks. 2) There are a number of piecepack games that comb= ine dominoes and piecepack (admittedly mostly mine and my brother Steve's;= ). Since there are half-size dominoes, these would work with half-size pie= cepack tiles. Here's another idea. How about From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3017 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60648 invoked from network); 20 Mar 2007 06:29:55 -0000 Received: from unknown (66.218.66.166) by m50.grp.scd.yahoo.com with QMQP; 20 Mar 2007 06:29:55 -0000 Received: from unknown (HELO n21a.bullet.scd.yahoo.com) (66.94.237.50) by mta5.grp.scd.yahoo.com with SMTP; 20 Mar 2007 06:29:54 -0000 Received: from [66.218.69.6] by n21.bullet.scd.yahoo.com with NNFMP; 20 Mar 2007 06:29:23 -0000 Received: from [66.218.66.79] by t6.bullet.scd.yahoo.com with NNFMP; 20 Mar 2007 06:29:23 -0000 Date: Tue, 20 Mar 2007 06:29:21 -0000 To: piecepack@yahoogroups.com Message-ID: <etnv01+4l6n@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "mschoessow" <mikeschoessow@...> Subject: Thanks Ron X-Yahoo-Group-Post: member; u=154985245; y=IcRdPGZHP9nb-PmK6xX3jMDUkPHG2o-PnRT43_R-XYeZjY9gyg X-Yahoo-Profile: mschoessow Thanks for the kind words about Shopping Mall and Globular Cluster. We wer= e quite pleased about Shopping Mall. I agree that the theme isn't gripping= , but it does fit very well; the game mechanic, to me, simulates people sh= opping at a mall with different types of stores in a single location with = crowds of people. But yah, it is a pretty pedestrian theme:-) Globular Cl= uster was kind of a rush job with negligible play-testing. Our thoughts we= re that since the mechanics were so similar to Tikal we could trust that t= he game would play well. Having said that, we have improved the Globular C= luster rules somewhat compared to what we submitted, especially regarding = the beginning, which was potentially unbalanced. Although we didn't play m= uch with the mechanics of the game I feel that the new theme is perhaps a = better fit than the jungle exploration theme of Tikal. I was never happy w= ith the "secret paths" theme aspect of Tikal, which felt like a "fix" them= e-wise, and we felt that the "warp transfer stations" worked better for e= xplaining instantaneous transfer from one location to another. I look for= ward to trying many of the new games! Thanks Ron for a great contest! -Mi= ke From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3018 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90512 invoked from network); 20 Mar 2007 06:54:57 -0000 Received: from unknown (66.218.66.70) by m41a.grp.scd.yahoo.com with QMQP; 20 Mar 2007 06:54:57 -0000 Received: from unknown (HELO ik-out-1112.google.com) (66.249.90.179) by mta12.grp.scd.yahoo.com with SMTP; 20 Mar 2007 06:54:57 -0000 Received: by ik-out-1112.google.com with SMTP id c21so1028257ika for <piecepack@yahoogroups.com>; Mon, 19 Mar 2007 23:54:57 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=oDrju1fJ4ZLhTwDCZNWKyQdDcS5rv0ArYhJY4YabWIqM39fWbUzkLDQfcTm/57LP6liE/YmqIgu0MQIa08xrVAdEsRDPw8I9KIbysVHqSx5cHcx38ijna1HD/om3bjYjk9RixG9bNulPnzrxGNB0C3lS4qD9I/cDk8JHYDT4DU8= Received: by 10.65.53.3 with SMTP id f3mr9335964qbk.1174373696947; Mon, 19 Mar 2007 23:54:56 -0700 (PDT) Received: by 10.114.209.7 with HTTP; Mon, 19 Mar 2007 23:54:56 -0700 (PDT) Message-ID: <b9e99ecb0703192354l2527afa4k374b60afac155c49@...> Date: Mon, 19 Mar 2007 23:54:56 -0700 To: piecepack@yahoogroups.com In-Reply-To: <etnrp5+v6uc@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <etnrp5+v6uc@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] Travel piecepacks X-Yahoo-Group-Post: member; u=197677752; y=FJ46DSQIIqi9g9V3J6yzTxdTth4cZ4PsFq7zCGd5JLCXlP0 X-Yahoo-Profile: mlvanbie On 3/19/07, mschoessow <mikeschoessow@...> wrote: > It occurs to me that an optimum size for a small piecepack set is > exactly one half the standard size (i.e. tiles of 1" x 1"). There would > be a couple of advantages: I agree with your points, except that coins are pretty tiny for 1.25" piecepack sets. > Here's another idea. How about ??? Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3019 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34965 invoked from network); 20 Mar 2007 10:13:29 -0000 Received: from unknown (66.218.67.34) by m49.grp.scd.yahoo.com with QMQP; 20 Mar 2007 10:13:29 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.235) by mta8.grp.scd.yahoo.com with SMTP; 20 Mar 2007 10:13:29 -0000 Received: by wr-out-0506.google.com with SMTP id 70so1804421wra for <piecepack@yahoogroups.com>; Tue, 20 Mar 2007 03:13:25 -0700 (PDT) Received: by 10.90.63.16 with SMTP id l16mr224311aga.1174385605236; Tue, 20 Mar 2007 03:13:25 -0700 (PDT) Return-Path: <trozo@...> Received: from ?192.168.1.34? ( [83.38.238.119]) by mx.google.com with ESMTP id q57sm727364wrq.2007.03.20.03.13.23; Tue, 20 Mar 2007 03:13:24 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <dc95aa990703191326j6db522aejcc6c42e045049a58@...> References: <45FEEF8D.1000807@...> <dc95aa990703191326j6db522aejcc6c42e045049a58@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <9AFD96CC-2002-40D9-A757-C07A66EB4435@...> Content-Transfer-Encoding: 7bit Date: Tue, 20 Mar 2007 11:13:28 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Good Portmanship Contest X-Yahoo-Group-Post: member; u=83471513; y=_J18DLkOT8j6oxnzPfIzaeWiMKoYfXtNgo_GhI_1iQe2kYw X-Yahoo-Profile: makasoft Congratulations to the winners :) I look forward to playing the games soon. About my own entries, I agree the first one (the port of Merchant of Venus) was the most polished. Clark helped with a lot of feedback, which I really appreciate. My second entry was done near the end of the allowed time and wasn't properly tested. I agree the rules and setup are very complicated. The thing is that the only time we actually managed to test it I felt it was lots of fun and managed to capture the feeling of the original... But I agree it needs lots of work... About the theme change for Merchant of Venus, I just love Fantasy and Sci-fi... You won't see me making a western themed game anytime soon ;D BTW, I had the chance to play Take Off, Eh! (2 players) and found it's a fun game. I have not played El Grande so I cannot compare. In our game the Queen did move, but not every turn... but I can see it could be a problem if most of the crown tiles are in the board already... So, thanks Ron for doing such a great job with the competition, and I look forward to playing the games and adding them to BGG :) They may attract some new comers to the piecepack world. And please, If you coud share more feedback about both my entries off list, I'd like to polish them a bit before publishing them in the web... -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3021 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 72851 invoked from network); 20 Mar 2007 18:28:22 -0000 Received: from unknown (66.218.66.72) by m37a.grp.scd.yahoo.com with QMQP; 20 Mar 2007 18:28:22 -0000 Received: from unknown (HELO n27.bullet.scd.yahoo.com) (66.94.237.56) by mta14.grp.scd.yahoo.com with SMTP; 20 Mar 2007 18:28:22 -0000 Received: from [66.218.69.1] by n27.bullet.scd.yahoo.com with NNFMP; 20 Mar 2007 18:27:51 -0000 Received: from [66.218.66.79] by t1.bullet.scd.yahoo.com with NNFMP; 20 Mar 2007 18:27:51 -0000 Date: Tue, 20 Mar 2007 18:27:49 -0000 To: piecepack@yahoogroups.com Message-ID: <etp935+1r5d@...> In-Reply-To: <dc95aa990703191236u2ead3802sa184ba559949a914@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: Fwd: Good Portsmanship contest results X-Yahoo-Group-Post: member; u=180855667; y=R2gy6bGHO7cr_1vnuaeMr5EZ6Rcz-QKdoljxiauTfSYK0cfEaw X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: >>> In= our game, for various reasons, the Queen >>> hardly moved at all. Imagine = if the King never >>> moved in El Grande -- it would be a static, >>> antic= limactic disaster for all players. [...] >> I agree. In the next version o= f the rules, I >> plan to test the idea that moving the queen is >> not opt= ional, that she must move to a new >> province if a crown tile is taken. Af= ter all, >> no one says, "No," to the queen. > Well, the main problem in o= ur game was that the > majority of the Queen's tiles got built into > the b= oard at the beginning of the game and > therefore couldn't be used! Ouch! = Ah-ha! So perhaps a limit on the number of tiles in a given suit in the ini= tial setup might help as well. This is another thing for me to test. Simila= rly, I can see how an over abundance of arms tiles (and especially the null= arms tile) in the initial layout could lead to weird situations where ther= e are lots of low-payoff provinces that have no hope of being replaced. But= then again, thinking of the Canadian economy, maybe that fits the theme? = > Doesn't the King move pretty much every turn in > El Grande? Often, but = not every turn, at least not in a game with fewer than 5 players. Reviewing= the El Grande cards, there's only one stack 4 card (Royal Advisor) plus th= e only stack 5 card (The King) that allow a player to move the king. The Ro= yal Advisor card can move him (or prevent him from moving) one region in an= y direction, and The King card can move him (or prevent him from moving) an= ywhere. I'd estimate that preventing the king's movement happens less than = half of the time the card is taken, but it does happen. > One of the best = suggestions from the playtesters > was that the Queen should move _every_ t= urn, and > that instead of drawing a Crowns tile to > determine minimum dis= tance to move, you should > roll the Crowns die. What do you think? I'll h= ave to think about this a bit, but at least some aspect of the Queen's move= ment (whether or not to move at all, distance, path to take, and/or who mov= es her) should be left to player choice. In the dice-rolling suggestion you= cite, who gets to choose the path for the Queen's movement? High bidder? L= ast player? >> I admit that long-winded rules are one of my >> weaknesses.= I'd love to chat with you and/or >> anyone else who played the game about = suggestions >> on how the rules can be made more succinct, yet >> get every= thing across. A player aid card would >> almost certainly help, but doing s= omething like >> that in Markdown would be a challenge. Thoughts >> or sugg= estions? > Well, more noters later. You don't have to have > the rules in = Markdown any more, but for the > contest, you could have included a separat= e file > or two, preferably with graphics for the suits, > such as the face= of a coin. Right! I can use either VASSAL or probably easier, the JCD pie= cepack font to dress this up a bit. Since this particular sub-thread has g= otten kind of specific, should we take it off-list? Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3022 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8721 invoked from network); 20 Mar 2007 18:34:54 -0000 Received: from unknown (66.218.66.167) by m31.grp.scd.yahoo.com with QMQP; 20 Mar 2007 18:34:54 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.230) by mta6.grp.scd.yahoo.com with SMTP; 20 Mar 2007 18:34:54 -0000 Received: by wx-out-0506.google.com with SMTP id h31so1868397wxd for <piecepack@yahoogroups.com>; Tue, 20 Mar 2007 11:34:53 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=i1+lMfDCXmuEda4tLdQA2T94f6xzFQkF6dQwd941Qr+CM0dW0m4Vg9Ur4bX/4OqvaBshBpRexsyH5FWz+vUGML5Pec1a6C//NFu9b8++Pc3Cmsr9gZ/8vLrpacQ4z7ATfSZPCAWSdahvZXB37Y3/y5oVHAuuNTzSM6p7lHbuF7I= Received: by 10.90.75.10 with SMTP id x10mr1258403aga.1174415693327; Tue, 20 Mar 2007 11:34:53 -0700 (PDT) Received: by 10.140.25.16 with HTTP; Tue, 20 Mar 2007 11:34:53 -0700 (PDT) Message-ID: <dc95aa990703201134i686c0b22i2c5cff66b2e2794d@...> Date: Tue, 20 Mar 2007 11:34:53 -0700 To: piecepack@yahoogroups.com In-Reply-To: <etp935+1r5d@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990703191236u2ead3802sa184ba559949a914@...> <etp935+1r5d@...> X-Google-Sender-Auth: 83efdda089da5209 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Fwd: Good Portsmanship contest results X-Yahoo-Group-Post: member; u=810525; y=MD_zQ_3maSkIaEZWqVLLmm9Y6eChl0VfmaKCyMoPMw X-Yahoo-Profile: rwhe On 3/20/07, Clark D. Rodeffer <clark@...> wrote: > Since this particular sub-thread has gotten kind of specific, should > we take it off-list? Lots of good ideas here. Yes. I'm sorry I misread your request to take it off-list in the first place. Let's do that. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3023 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 48088 invoked from network); 20 Mar 2007 21:36:01 -0000 Received: from unknown (66.218.67.34) by m45.grp.scd.yahoo.com with QMQP; 20 Mar 2007 21:36:01 -0000 Received: from unknown (HELO n9b.bullet.sp1.yahoo.com) (69.147.64.101) by mta8.grp.scd.yahoo.com with SMTP; 20 Mar 2007 21:36:01 -0000 Received: from [216.252.122.217] by n9.bullet.sp1.yahoo.com with NNFMP; 20 Mar 2007 21:35:37 -0000 Received: from [66.218.69.4] by t2.bullet.sp1.yahoo.com with NNFMP; 20 Mar 2007 21:35:37 -0000 Received: from [66.218.66.90] by t4.bullet.scd.yahoo.com with NNFMP; 20 Mar 2007 21:35:37 -0000 Date: Tue, 20 Mar 2007 21:35:36 -0000 To: piecepack@yahoogroups.com Message-ID: <etpk38+rb0l@...> In-Reply-To: <dc95aa990703201134i686c0b22i2c5cff66b2e2794d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Benedict" <boycat_oh@...> Subject: Re: Fwd: Good Portsmanship - Wind Farms, a non-competing (and very late) entry. X-Yahoo-Group-Post: member; u=77303393; y=J6QsRhfYyB_Gov9BH7qm3UNQeRnm7FM-pJ0-RXDEFEPYSl3J X-Yahoo-Profile: boycat_oh Well, it didn't take that much to finish my game, but I just didn't have ti= me prior to the contest, sadly. I have uploaded the file to the games in = progress section. The game is Wind Farms, a port of Power Grid. Comments = welcome. (Oh, and can someone clean up the links/files section - we've bee= n spammed!!) Phillip From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3024 Return-Path: <lucacerrato@...> Received: (qmail 64144 invoked by uid 7800); 20 Mar 2007 21:59:18 -0000 X-Sender: lucacerrato@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91813 invoked from network); 20 Mar 2007 20:43:38 -0000 Received: from unknown (66.218.67.34) by m47.grp.scd.yahoo.com with QMQP; 20 Mar 2007 20:43:38 -0000 Received: from unknown (HELO smtp-out2.libero.it) (212.52.84.42) by mta8.grp.scd.yahoo.com with SMTP; 20 Mar 2007 20:43:38 -0000 Received: from localhost (172.31.0.42) by smtp-out2.libero.it (7.3.120) id 45D997D801FDBCD3 for piecepack@yahoogroups.com; Tue, 20 Mar 2007 21:38:06 +0100 X-Scanned: with antispam and antivirus automated system at libero.it Received: from smtp-out3.libero.it ([172.31.0.39]) by localhost (asav-out2.libero.it [192.168.32.30]) (amavisd-new, port 10024) with ESMTP id oLrQaDpW1n2d for <piecepack@yahoogroups.com>; Tue, 20 Mar 2007 21:38:06 +0100 (CET) Received: from libero.it (192.168.16.55) by smtp-out3.libero.it (7.3.120) id 45D9986800F06C9D for piecepack@yahoogroups.com; Tue, 20 Mar 2007 21:38:06 +0100 Date: Tue, 20 Mar 2007 21:38:06 +0100 Message-Id: <JF7YNI$C4D2DF2C5D629D196A231C6C79470189@...> MIME-Version: 1.0 X-Sensitivity: 3 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: quoted-printable To: "piecepack" <piecepack@yahoogroups.com> X-XaM3-API-Version: 4.3 (R1) (B3pl17) X-SenderIP: 88.104.128.254 X-eGroups-Msg-Info: 1:0:0:0 From: "Luca Cerrato" <lucacerrato@...> Subject: Piecepack, on the "Il Fogliaccio degli astratti" X-Yahoo-Group-Post: member; u=46526733; y=65-rVzkKNQD0agQWqdh3NEz6rbY9IVvfYQIRrz6q6MM_1mbZDGM X-Yahoo-Profile: lucacerrato X-eGroups-Approved-By: prophesor <prophesor@...> via email; 20 Mar 2007 21:59:18 -0000 Hi All, on the last issue of italian magazine Il fogliaccio degli astratti,= issue 40, the Piecepack has been described. Also the rules of the followin= g 3 games are present: Power Lines, Blockade, The In Crowd, Evade. You can = find the magazine on this site www.tavolando.net ciao Luca ------------= ----------------- www.tavolando.net ----------------------------- -------= ----------------------------------------------- Trova il tuo mutuo su misur= a. Tassi ridotti da 4.25% solo per richieste online. Mutuionline.it http://= click.libero.it/mutuionline20ma07 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3025 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25485 invoked from network); 20 Mar 2007 22:18:42 -0000 Received: from unknown (66.218.67.36) by m45.grp.scd.yahoo.com with QMQP; 20 Mar 2007 22:18:42 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.236) by mta10.grp.scd.yahoo.com with SMTP; 20 Mar 2007 22:18:42 -0000 Received: by wr-out-0506.google.com with SMTP id 67so52207wri for <piecepack@yahoogroups.com>; Tue, 20 Mar 2007 15:17:39 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=j9isntfJJR1GxX+OkJB8Rl6cJb4RfotEQAXjPPkt7k4wYSSfpF5+N6r2svvqjuHYJTzX3BDMr+7NcS0b13WHttn/LbpvjYTnvAwkg/qkkdzTHVBVCOrwiXltUwQ2y0rrlnVTOLRJsGfHLRqnfGMrukZlXsv19Io2fCOrS5ngviQ= Received: by 10.65.228.5 with SMTP id f5mr46225qbr.1174427314980; Tue, 20 Mar 2007 14:48:34 -0700 (PDT) Received: by 10.140.25.16 with HTTP; Tue, 20 Mar 2007 14:48:34 -0700 (PDT) Message-ID: <dc95aa990703201448q736419b6v347415296db9b5f@...> Date: Tue, 20 Mar 2007 14:48:34 -0700 To: piecepack@yahoogroups.com In-Reply-To: <etpk38+rb0l@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990703201134i686c0b22i2c5cff66b2e2794d@...> <etpk38+rb0l@...> X-Google-Sender-Auth: 684ba0fab895562e X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Fwd: Good Portsmanship - Wind Farms, a non-competing (and very late) entry. X-Yahoo-Group-Post: member; u=810525; y=k8wZZjjX6MpxSRbiElR1fZgzubRL4sgvYACq6prgvA X-Yahoo-Profile: rwhe Thanks, Phillip. I'll consider this a noncompeting entry and add it to the wiki. :-) I look forward to reading it. Cheers, Ron On 3/20/07, Benedict <boycat_oh@...> wrote: > Well, it didn't take that much to finish my game, but I just didn't have time prior to the > contest, sadly. > > I have uploaded the file to the games in progress section. The game is Wind Farms, a port of > Power Grid. > > Comments welcome. > > (Oh, and can someone clean up the links/files section - we've been spammed!!) > > Phillip > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3026 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58128 invoked from network); 21 Mar 2007 04:41:49 -0000 Received: from unknown (66.218.66.167) by m42.grp.scd.yahoo.com with QMQP; 21 Mar 2007 04:41:49 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta6.grp.scd.yahoo.com with SMTP; 21 Mar 2007 04:41:48 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 21 Mar 2007 04:38:31 -0000 Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 21 Mar 2007 04:38:31 -0000 Received: from [66.218.66.75] by t1.bullet.scd.yahoo.com with NNFMP; 21 Mar 2007 04:38:31 -0000 Date: Wed, 21 Mar 2007 04:38:31 -0000 To: piecepack@yahoogroups.com Message-ID: <etqcs7+bjhh@...> In-Reply-To: <S364266AbXCTL1O/20070320112714Z+20440@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "mschoessow" <mikeschoessow@...> Subject: Re: Travel piecepacks X-Yahoo-Group-Post: member; u=154985245; y=AmoQiAQwv_8NiQQNisTf9t6UjkND9wAG-ZJ4yGlwMhlCcKwaFQ X-Yahoo-Profile: mschoessow --- In piecepack@yahoogroups.com, steve@... wrote: > > To keep everything i= n scale, the coins would have to be aout .375 inches and > the dice would= also shrink down a bit, pawns would also be smaller. I would > be most = concerned about coin size though - just the ability to manipulate > coins= would be hard for some... > > Steve Jones > Blue Panther LLC > I agre= e that it would be a problem if the coins and dice got too small. However = I believe that there's no imperitve to maintain the same dimension ratio b= etween all components for a scaled down piecepack. For example, in a piece= pack with 1" x 1" tiles the coins could be a maximum diameter of .25" (mor= e optimally 7/32) while the dice could be the same size as in a standard p= iecepack to save production costs, although slightly smaller would also be= OK. If a half-size piecepack were introduced it would be interesting to = have a design contest. The rules could state that one or more small size p= iecepacks must be used in conjunction with one or more full sized piecepac= ks, or that a small piecepack must be combined with some other game system= components that uniquely work together dimensionally. -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3029 Return-Path: <brookscl@...> X-Sender: brookscl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 98082 invoked from network); 21 Mar 2007 19:49:46 -0000 Received: from unknown (66.218.67.34) by m35.grp.scd.yahoo.com with QMQP; 21 Mar 2007 19:49:46 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.175) by mta8.grp.scd.yahoo.com with SMTP; 21 Mar 2007 19:49:46 -0000 Received: by ug-out-1314.google.com with SMTP id m2so484932uge for <piecepack@yahoogroups.com>; Wed, 21 Mar 2007 12:49:45 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:reply-to:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=NcAHZxnXvpldN89L3aPbbjqB1qU4n+ZeklThqIpmWL2fpB7G+Pj6jkOJ52uo2AU1YHyD71YPwnNil4LdCDQ5GZymgViSoGRgFsNjEpAoKDWDyt0xlg3txRAvf76Pbj9S5OhY6HOhBdcKGZNQuU+uiNZVWNR7M6mUaC0Kpwfi5f0= Received: by 10.67.22.14 with SMTP id z14mr3464478ugi.1174500300076; Wed, 21 Mar 2007 11:05:00 -0700 (PDT) Received: by 10.67.92.15 with HTTP; Wed, 21 Mar 2007 11:05:00 -0700 (PDT) Message-ID: <ffd3eeb20703211105t67f426b8oa94fa1bc7b2580cb@...> Date: Wed, 21 Mar 2007 11:05:00 -0700 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990703210115o1365d4b1p6d6c1ccf8cb0db98@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990703210115o1365d4b1p6d6c1ccf8cb0db98@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Chris Brooks" <brookscl@...> Reply-To: brookscl@... Subject: Re: [piecepack] New way to publish piecepack rules X-Yahoo-Group-Post: member; u=255412201; y=TDOXOvBpnWWeAcwIz2eGaX9gy8hr4yGFjmuD8zJPTocK5I2qmM3MH3w X-Yahoo-Profile: brookscl_97140 Great idea Ron. You can also find folding instructions here: http://www.pocketmod.com/howto/ -Chris From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3030 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86048 invoked from network); 21 Mar 2007 20:07:46 -0000 Received: from unknown (66.218.66.68) by m37a.grp.scd.yahoo.com with QMQP; 21 Mar 2007 20:07:46 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.190) by mta11.grp.scd.yahoo.com with SMTP; 21 Mar 2007 20:07:45 -0000 Received: by nf-out-0910.google.com with SMTP id l24so172953nfc for <piecepack@yahoogroups.com>; Wed, 21 Mar 2007 12:57:34 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=kWcaevaQuTWuWpED1H7HnuBH8nJZ63E5K2zmfm81Abfk4va54+ZD1q5lAoxUXZDgcsCFS9kqTe9+2+9DVtROxMFPbxaTTBiZFC1Kpf9j0cwFUiZr5npi3tLrR4ov9OuLo+5fbKanx848cCF7Fi8iOGus6qLg/mnAkjkUydRH8a8= Received: by 10.78.97.7 with SMTP id u7mr599110hub.1174507054128; Wed, 21 Mar 2007 12:57:34 -0700 (PDT) Received: by 10.78.154.3 with HTTP; Wed, 21 Mar 2007 12:57:34 -0700 (PDT) Message-ID: <dc95aa990703211257i243339fbla709e3fc877628f@...> Date: Wed, 21 Mar 2007 12:57:34 -0700 To: piecepack@yahoogroups.com In-Reply-To: <ffd3eeb20703211105t67f426b8oa94fa1bc7b2580cb@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990703210115o1365d4b1p6d6c1ccf8cb0db98@...> <ffd3eeb20703211105t67f426b8oa94fa1bc7b2580cb@...> X-Google-Sender-Auth: c15cd3d45205bd43 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] New way to publish piecepack rules X-Yahoo-Group-Post: member; u=810525; y=I08DsrbSrqsmJ3b7xMt1ezTZ49qrct_nJ-jcN1kjFw X-Yahoo-Profile: rwhe On 3/21/07, Chris Brooks <brookscl@...> wrote: > Great idea Ron. You can also find folding instructions here: > > http://www.pocketmod.com/howto/ Thanks, Chris. I knew I'd seen that page somewhere on the site, but couldn't find it again. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3031 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 55368 invoked from network); 22 Mar 2007 04:30:21 -0000 Received: from unknown (66.218.66.72) by m23.grp.scd.yahoo.com with QMQP; 22 Mar 2007 04:30:21 -0000 Received: from unknown (HELO n18d.bullet.scd.yahoo.com) (66.218.67.59) by mta14.grp.scd.yahoo.com with SMTP; 22 Mar 2007 04:30:21 -0000 Received: from [66.218.69.3] by n18.bullet.scd.yahoo.com with NNFMP; 22 Mar 2007 04:30:21 -0000 Received: from [66.218.66.78] by t3.bullet.scd.yahoo.com with NNFMP; 22 Mar 2007 04:30:21 -0000 Date: Thu, 22 Mar 2007 04:30:20 -0000 To: piecepack@yahoogroups.com Message-ID: <ett0os+g0ch@...> In-Reply-To: <etqcs7+bjhh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "mschoessow" <mikeschoessow@...> Subject: Re: Travel piecepacks X-Yahoo-Group-Post: member; u=154985245; y=ktgtvdnWHfq1Ewmq84acNjPYtg2-8KvVV7gWrNlRo0-QMt12qA X-Yahoo-Profile: mschoessow > I agree that it would be a problem if the coins and dice got too > smal= l. However I believe that there's no imperitve to maintain the > same dime= nsion ratio between all components for a scaled down > piecepack. For exam= ple, in a piecepack with 1" x 1" tiles the coins > could be a maximum diam= eter of .25" (more optimally 7/32) while the > dice could be the same size= as in a standard piecepack to save > production costs, although slightly = smaller would also be OK. > > If a half-size piecepack were introduced it = would be interesting to > have a design contest. The rules could state tha= t one or more small > size piecepacks must be used in conjunction with one= or more full > sized piecepacks, or that a small piecepack must be combin= ed with > some other game system components that uniquely work together >= dimensionally. > > -Mike > Major brain fade on my part! I meant to say= that coins could be 1/2" or perhaps 15/32", NOT .25". Sorry for any confu= sion! -Mike From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3032 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47566 invoked from network); 22 Mar 2007 14:43:27 -0000 Received: from unknown (66.218.67.33) by m48.grp.scd.yahoo.com with QMQP; 22 Mar 2007 14:43:27 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.187) by mta7.grp.scd.yahoo.com with SMTP; 22 Mar 2007 14:43:27 -0000 Received: by nf-out-0910.google.com with SMTP id p48so1380143nfa for <piecepack@yahoogroups.com>; Thu, 22 Mar 2007 07:42:22 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition:x-google-sender-auth; b=c4QPYDicnYYBQ8zWXHt60Xm3Ye3BGApeSZtYk0Vh9ApFTydH4WlwYoC7rhD2vks5JWiAVfw7MlLt/Fm53QMNKM88vfwMUOfsBoxn9RXb5sMB7FIvDMQV6Vld11p/RDxC4bliJciUsX+gCGEr2kPO3NT9UXFnqbxClULlMOwoOs0= Received: by 10.78.122.11 with SMTP id u11mr1007041huc.1174574542468; Thu, 22 Mar 2007 07:42:22 -0700 (PDT) Received: by 10.78.154.3 with HTTP; Thu, 22 Mar 2007 07:42:17 -0700 (PDT) Message-ID: <dc95aa990703220742r190b0413xd06db83475578760@...> Date: Thu, 22 Mar 2007 07:42:17 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: c7597b5b1b312039 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: The Colonists of Natick X-Yahoo-Group-Post: member; u=810525; y=gLIRQel1bQ9vvOQiSTu17OdN0Utdej0OCksgNmvDLA X-Yahoo-Profile: rwhe Gary Pressler's acceptance speech for winning the contest is wending its way through list moderation. :-) Meanwhile, he's given permission for me the contest version of his winning entry, The Colonists of Natick, with one minor change. I'll do that by tonight. Thanks, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3033 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 24178 invoked from network); 22 Mar 2007 15:22:01 -0000 Received: from unknown (66.218.67.34) by m25.grp.scd.yahoo.com with QMQP; 22 Mar 2007 15:22:01 -0000 Received: from unknown (HELO n23.bullet.scd.yahoo.com) (66.94.237.52) by mta8.grp.scd.yahoo.com with SMTP; 22 Mar 2007 15:22:01 -0000 Received: from [66.218.69.6] by n23.bullet.scd.yahoo.com with NNFMP; 22 Mar 2007 15:23:50 -0000 Received: from [66.218.66.88] by t6.bullet.scd.yahoo.com with NNFMP; 22 Mar 2007 15:21:56 -0000 Date: Thu, 22 Mar 2007 15:21:56 -0000 To: piecepack@yahoogroups.com Message-ID: <etu6uk+5ci6@...> In-Reply-To: <etrlbh+5pls@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Take Off, Eh! (was: Good Portsmanship contest results) X-Yahoo-Group-Post: member; u=180855667; y=n8j3G7Ws5LymUxgydhVUhL4D3tclj6DylWCRKQiscDjkKnut9A X-Yahoo-Profile: cdrodeffer CDR> Since this particular sub-thread has gotten CDR> kind of specific, sho= uld we take it off-list? RWHE> Lots of good ideas here. Yes. I'm sorry I R= WHE> misread your request to take it off-list in RWHE> the first place. Let= 's do that. BR> I don't know, I find the development chatter BR> of vetera= n game designers interesting... maybe BR> that's just me. Well, OK then! F= or anyone who wants a look, I've posted Take Off, Eh! to the piecepack wiki= . The current draft is pretty much the same as the (overly long, wordy) con= test version, except distilled to PDF, plus a couple of untested rules twea= ks based upon Ron's initial feedback. Specifically, the rules for moving th= e Queen (now forced if a crowns agenda tile is chosen) and the initial map = setup (now must not contain more than three tiles in any one suit) have bee= n tweaked. Comments are welcome, especially any that will make the game bet= ter. Thanks! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3034 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14825 invoked from network); 22 Mar 2007 15:26:42 -0000 Received: from unknown (66.218.66.70) by m45.grp.scd.yahoo.com with QMQP; 22 Mar 2007 15:26:42 -0000 Received: from unknown (HELO n27b.bullet.sp1.yahoo.com) (209.131.38.244) by mta12.grp.scd.yahoo.com with SMTP; 22 Mar 2007 15:26:41 -0000 Received: from [216.252.122.219] by n27.bullet.sp1.yahoo.com with NNFMP; 22 Mar 2007 15:26:30 -0000 Received: from [66.218.69.2] by t4.bullet.sp1.yahoo.com with NNFMP; 22 Mar 2007 15:26:30 -0000 Received: from [66.218.66.88] by t2.bullet.scd.yahoo.com with NNFMP; 22 Mar 2007 15:26:30 -0000 Date: Thu, 22 Mar 2007 15:26:29 -0000 To: piecepack@yahoogroups.com Message-ID: <etu775+fdna@...> In-Reply-To: <etnv01+4l6n@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: Thanks Ron X-Yahoo-Group-Post: member; u=180855667; y=-o6IHaZigFqD4sDINzE1CJ330IhAgU9SEjwN6ny3-aO4fj0_hA X-Yahoo-Profile: cdrodeffer I saw an early version of Shopping Mall, and indeed, it's a really cool gam= e. Great work, Mike & Steve! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3035 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80592 invoked from network); 22 Mar 2007 15:27:32 -0000 Received: from unknown (66.218.67.34) by m50.grp.scd.yahoo.com with QMQP; 22 Mar 2007 15:27:32 -0000 Received: from unknown (HELO n9c.bullet.sp1.yahoo.com) (69.147.64.102) by mta8.grp.scd.yahoo.com with SMTP; 22 Mar 2007 15:27:32 -0000 Received: from [216.252.122.219] by n9.bullet.sp1.yahoo.com with NNFMP; 22 Mar 2007 15:24:32 -0000 Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 22 Mar 2007 15:24:32 -0000 Received: from [66.218.66.87] by t1.bullet.scd.yahoo.com with NNFMP; 22 Mar 2007 15:24:32 -0000 Date: Thu, 22 Mar 2007 15:24:31 -0000 To: piecepack@yahoogroups.com Message-ID: <etu73f+g7f4@...> In-Reply-To: <dc95aa990703220742r190b0413xd06db83475578760@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: The Colonists of Natick X-Yahoo-Group-Post: member; u=180855667; y=C_aXwR7Cl0bklqwf2mxutbtdzDiNtNV-MLqUiaNeFyWutjg4Qw X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > Mean= while, he's given permission for me [to post] > the contest version of his = winning entry, The > Colonists of Natick, with one minor change. I'll > do = that by tonight. Woo hoo! I can hardly wait! Congratulations again, Gary! = Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3037 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 16955 invoked from network); 22 Mar 2007 18:26:39 -0000 Received: from unknown (66.218.67.33) by m45.grp.scd.yahoo.com with QMQP; 22 Mar 2007 18:26:39 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.191) by mta7.grp.scd.yahoo.com with SMTP; 22 Mar 2007 18:26:39 -0000 Received: by nf-out-0910.google.com with SMTP id x30so1494350nfb for <piecepack@yahoogroups.com>; Thu, 22 Mar 2007 11:25:33 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=l//uiPzR629zVpFz7j+eLVAOqtRG2MH0a+53y5cLe/tmeu+SLbQmBBwDh8fd34ZcjTv9mPTypyf952YUlfQd6viulK4TGSHUD90MDnQXUudhdoDpqWMwKEDXcNanIsDvxK16pkC2MfmbChwiRg372xOu71NtlJ3Up1L68Kwnsdc= Received: by 10.78.171.20 with SMTP id t20mr1129743hue.1174587933478; Thu, 22 Mar 2007 11:25:33 -0700 (PDT) Received: by 10.78.154.3 with HTTP; Thu, 22 Mar 2007 11:25:33 -0700 (PDT) Message-ID: <dc95aa990703221125x6dfbd74fn904b4a4c3a58fc8@...> Date: Thu, 22 Mar 2007 11:25:33 -0700 To: piecepack@yahoogroups.com In-Reply-To: <etuh6a+o3eu@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990703220742r190b0413xd06db83475578760@...> <etuh6a+o3eu@...> X-Google-Sender-Auth: 414475321344f02a X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: The Colonists of Natick X-Yahoo-Group-Post: member; u=810525; y=2f9fuvZ_maKDBNrtmXubgibIdDrhtINcfrgQT3c7rA X-Yahoo-Profile: rwhe On 3/22/07, prophesor <prophesor@...> wrote: > --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > > > Gary Pressler's acceptance speech for winning the contest is wending > > its way through list moderation. :-) > > No, it's not. No such message is waiting for moderation. > > I can actually moderate from my phone, so when he sends it, you'll see > it soon after. > > But it's not here yet. Oh, dear. He said something about an Internet Explorer crash. Always, always, always use Firefox, people! I'll let him know. Thanks, Ed. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3038 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 11022 invoked from network); 23 Mar 2007 06:15:45 -0000 Received: from unknown (66.218.66.167) by m46.grp.scd.yahoo.com with QMQP; 23 Mar 2007 06:15:45 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.185) by mta6.grp.scd.yahoo.com with SMTP; 23 Mar 2007 06:15:45 -0000 Received: by nf-out-0910.google.com with SMTP id a25so1742359nfc for <piecepack@yahoogroups.com>; Thu, 22 Mar 2007 23:15:40 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition:x-google-sender-auth; b=i2uJEOQp1wkJEtEGyIiUVKjx4EWzbPqxQFgLEEi3bYckAEIcdQfBXyhRzFpcZtCWr21INZrT6J1wmDnyIX0ub2pD8l6addEgDLiZw7WxGXqBDGS0yT/o18oEUNoml8JEjuNWo8GH8pBI9bW+7INv8oJoRa/qtLNPyxghJncTJls= Received: by 10.78.106.3 with SMTP id e3mr1324661huc.1174630540332; Thu, 22 Mar 2007 23:15:40 -0700 (PDT) Received: by 10.78.154.3 with HTTP; Thu, 22 Mar 2007 23:15:40 -0700 (PDT) Message-ID: <dc95aa990703222315s4cfbd730hf2da9de1a6b1fd65@...> Date: Thu, 22 Mar 2007 23:15:40 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 34c46655e071df0b X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Colonists of Natick: come and get it! X-Yahoo-Group-Post: member; u=810525; y=t8giA1yo4qxiuZnrtDLkJ7hA1HwaOaQHUdJikz0crA X-Yahoo-Profile: rwhe http://www.ludism.org/ppwiki/TheColonistsOfNatick There's even a pocketmod version. :-) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3039 Return-Path: <boycat_oh@...> X-Sender: boycat_oh@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20144 invoked from network); 23 Mar 2007 13:29:42 -0000 Received: from unknown (66.218.66.72) by m47.grp.scd.yahoo.com with QMQP; 23 Mar 2007 13:29:42 -0000 Received: from unknown (HELO n13c.bullet.sp1.yahoo.com) (69.147.64.114) by mta14.grp.scd.yahoo.com with SMTP; 23 Mar 2007 13:29:42 -0000 Received: from [216.252.122.219] by n13.bullet.sp1.yahoo.com with NNFMP; 23 Mar 2007 13:28:38 -0000 Received: from [66.218.69.6] by t4.bullet.sp1.yahoo.com with NNFMP; 23 Mar 2007 13:28:38 -0000 Received: from [66.218.66.87] by t6.bullet.scd.yahoo.com with NNFMP; 23 Mar 2007 13:28:38 -0000 Date: Fri, 23 Mar 2007 13:28:37 -0000 To: piecepack@yahoogroups.com Message-ID: <eu0km5+mu63@...> In-Reply-To: <dc95aa990703222315s4cfbd730hf2da9de1a6b1fd65@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Benedict" <boycat_oh@...> Subject: Re: Colonists of Natick: come and get it! X-Yahoo-Group-Post: member; u=77303393; y=yLSKFximdpIF2QBBn715ytjL7vDu58hUx3oWeuCidZ2Gs_bL X-Yahoo-Profile: boycat_oh Having had a chance to read through the rules, I am very impressed - the id= ea of using the 'I divide, you choose' mechanism for the dice rolls is exc= ellent, plus the game does develop and look very similar to its port origi= n. Great job!! --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@.= ..> wrote: > > http://www.ludism.org/ppwiki/TheColonistsOfNatick > > There= 's even a pocketmod version. :-) > > Ron > > -- > Ron Hale-Evans ...= rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://= www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http:/= /www.ludism.org/ > (revilous life proving aye the death of ronaldses when w= inpower wine has > bucked the kick on poor won man) > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3040 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 56819 invoked from network); 23 Mar 2007 15:58:18 -0000 Received: from unknown (66.218.66.70) by m47.grp.scd.yahoo.com with QMQP; 23 Mar 2007 15:58:18 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.238) by mta12.grp.scd.yahoo.com with SMTP; 23 Mar 2007 15:58:17 -0000 Received: by wx-out-0506.google.com with SMTP id h30so1223990wxd for <piecepack@yahoogroups.com>; Fri, 23 Mar 2007 08:57:44 -0700 (PDT) Received: by 10.90.79.6 with SMTP id c6mr5198941agb.1174665464204; Fri, 23 Mar 2007 08:57:44 -0700 (PDT) Return-Path: <trozo@...> Received: from ?192.168.1.34? ( [83.38.238.119]) by mx.google.com with ESMTP id 27sm4837460wra.2007.03.23.08.57.43; Fri, 23 Mar 2007 08:57:43 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <dc95aa990703210115o1365d4b1p6d6c1ccf8cb0db98@...> References: <dc95aa990703210115o1365d4b1p6d6c1ccf8cb0db98@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <794FF1B4-C1AF-4910-9016-EAF9B8038F6E@...> Content-Transfer-Encoding: 7bit Date: Fri, 23 Mar 2007 16:57:38 +0100 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] New way to publish piecepack rules X-Yahoo-Group-Post: member; u=83471513; y=NIL4WQ-H9UxNgxYTXugF9k_mBqcRyaXXr7RfFspn5EIu41c X-Yahoo-Profile: makasoft Hi Just wanted to add that there's another program for Mac OS X that lets you create PocketMod booklets from many sources, including pdfs (There is no Mac version of the PocketMod application to turn pdfs into PocketMod booklets). It can be found here: http://weblog.bignerdranch.com/?p=23 -Jorge On Mar 21, 2007, at 9:15 AM, Ron Hale-Evans wrote: > Ever hear of a PocketMod? > > http://pocketmod.com/ > > It's a nifty origami-like way to make small booklets. Here's a > PocketMod chapbook containing an excellent science fiction story > called "Printcrime" by Cory Doctorow that may have some relevance for > piecepackers: > > http://craphound.com/overclocked/2007/01/19/mini-comic-of-printcrime/ > > PocketMod.com has an application that lets you turn any PDF of eight > pages or fewer into a PocketMod. I've done so with some piecepack > rules. They're surprisingly readable, even without tweaking font > sizes. Printing them in color makes them more so. > > http://ludism.org/piecepack/pocketmods/ > > These are four of my games, plus one by AlphaTim Schutz, and one by > the Bros. Schoessow. I'll probably add them to the appropriate pages > on the Piecepack Wiki eventually. Feel free to do the same with any > you make. > > http://www.ludism.org/ppwiki/ > > Ron > > p.s. Want folding instructions? Quickest way is to download > "Printcrime". > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/ > mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower > wine has > bucked the kick on poor won man) > > > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3041 Return-Path: <feldermaus2001@...> X-Sender: feldermaus2001@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 13296 invoked from network); 23 Mar 2007 16:26:12 -0000 Received: from unknown (66.218.67.33) by m44.grp.scd.yahoo.com with QMQP; 23 Mar 2007 16:26:12 -0000 Received: from unknown (HELO n28c.bullet.sp1.yahoo.com) (209.131.38.248) by mta7.grp.scd.yahoo.com with SMTP; 23 Mar 2007 16:26:12 -0000 Received: from [216.252.122.219] by n28.bullet.sp1.yahoo.com with NNFMP; 23 Mar 2007 16:25:29 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 23 Mar 2007 16:25:29 -0000 Received: from [66.218.66.84] by t8.bullet.scd.yahoo.com with NNFMP; 23 Mar 2007 16:25:29 -0000 Date: Fri, 23 Mar 2007 16:25:27 -0000 To: piecepack@yahoogroups.com Message-ID: <eu0v1n+qt7l@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "feldermaus2001" <feldermaus2001@...> Subject: Human Harvest X-Yahoo-Group-Post: member; u=205868433; y=zq7l1oJNcO0OyFp6-PQmiRStAi0hRVO96u7O5JRppuoEl52jloJ7xV0 X-Yahoo-Profile: feldermaus2001 Thanks for taking the time to try Human Harvest and letting me compete in = this contest. It was a very good experience porting another game over fro= m its original to the piecepack. My feedback was: ---start--- 10. Human H= arvest, a port of Atta Ants, by Todd Krause. First, I think the choice of g= ame to port here is brilliant. Atta Ants could have been an original piecep= ack game. The components map from Atta Ants to the piecepack nicely: tiles = to tiles, ants to coins, and so on. That said, the game doesn't really gel= . In the original game, the spiders move slower than the ants, so the ants = can leave the nest and go foraging without constantly getting gobbled by sp= iders. In Human Harvest, the human militias (=3D spiders) move _faster_ tha= n the cyborgs (=3D ants), so the cyborgs are in a constant state of zugzwan= g ("Zugzwang means that one player is put at a disadvantage because he has = to make a move =97 the player would like to pass and make no move."--Wikipe= dia). In short, it's never to the advantage of the cyborgs to leave the fac= tory (=3D nest), and there is no rule (that we could find) that says you ha= ve to. I actually suspect that the author initially paraphrased the rules t= o Atta Ants and did a search-and-replace on them, because there's one place= where the word "ant" is used instead of "cyborg". Anyway, I suspect this = is a beginner effort, so please try again. Make the spiders slower! :-) --e= nd-- I'd like to comment on my experience with the piecepack set and the = contest. I'm definately a beginner with piecepack games and game design an= d as soon as I heard about the "open sourceness" of the set and that there= was a contest going on, how could I not become involved. I set out and = created my piecepack set within days of finding the component list and got= to work on my entry. Missing the "ant" reference is funny. I had origina= lly tried to theme it using carpenter ants or something, I think I called = it 'Leaf- cutters', but decided that that was too close to the actual game = theme and changed it mid-stream. I guess I should have themed it first b= efore converting the rules. Using a sci-fi theme, ala Terminator/Matrix i= nstead of ants, just seemed more entertaining to me. I must have reread t= he rules so many times, I just glossed over that mistake! Now that the co= ntest is over I can start solicitating help in making the rules much bette= r and fixing those issues with the design. It's great to have an outside = opinion on the rules and gameplay since the person I playtested the game w= ith probably didn't want to hurt my feelings with negative constructive cr= itism. I can't wait for the rest of the piecepack fans to give me help be= cause it seems like there is a great community here. Thanks for the suppo= rt in my first effort by giving it a chance and know that I look forward t= o playing all the other games in the contest and entering into the next co= ntest with more experience under my belt! Todd From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3043 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 39074 invoked from network); 24 Mar 2007 17:05:57 -0000 Received: from unknown (66.218.66.167) by m41a.grp.scd.yahoo.com with QMQP; 24 Mar 2007 17:05:57 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.190) by mta6.grp.scd.yahoo.com with SMTP; 24 Mar 2007 17:05:56 -0000 Received: by nf-out-0910.google.com with SMTP id m19so2387661nfc for <piecepack@yahoogroups.com>; Sat, 24 Mar 2007 10:05:51 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition:x-google-sender-auth; b=JFOPas9xds8upCW1NW71WReLY1o0V7Yy4Izu1OdJNJB7sznr11puEFelBpHvCLKYJLx3yQ5p77Jnb+mjMTs5FylzRMjpZKKPHqGF+wrL0Dq2bVBEJCYkQOSpQBsg56Fn/g90FmK5WCJD299E9BZalGDIWpLI1tenZThNGCUmInU= Received: by 10.78.157.8 with SMTP id f8mr2253673hue.1174755951552; Sat, 24 Mar 2007 10:05:51 -0700 (PDT) Received: by 10.78.154.3 with HTTP; Sat, 24 Mar 2007 10:05:51 -0700 (PDT) Message-ID: <dc95aa990703241005v3e4107a0g4226482d37eded21@...> Date: Sat, 24 Mar 2007 10:05:51 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 3a45c77011a95d52 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Slow responses with detailed feedback X-Yahoo-Group-Post: member; u=810525; y=yzZGElkpZ5Q17-3X351QfT6cCQznFquTcjTg4kzHDw X-Yahoo-Profile: rwhe Several authors have already taken me up on the offer of more detailed feedback from the recent contest. I'm sorry if I'm slow in giving it, but I did say I would give feedback "as time permits". Now that I've finished judging the contest, I have several other projects that have to take priority in the short term. Also, I have several pages of notes for each game, so just entering them into email is time-consuming. Thus, please be patient. I will give detailed feedback for everyone who asks for it, but it may take a while. By the way, posting all the contest results and so on to the wiki is also a largish task, so I would appreciate the help of anyone who wants to volunteer. Also, thanks go to Jorge for posting some of the contest games and results on BoardGameGeek. Thanks, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3044 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 40808 invoked from network); 26 Mar 2007 00:08:00 -0000 Received: from unknown (66.218.66.166) by m42.grp.scd.yahoo.com with QMQP; 26 Mar 2007 00:08:00 -0000 Received: from unknown (HELO n27c.bullet.scd.yahoo.com) (66.218.67.220) by mta5.grp.scd.yahoo.com with SMTP; 26 Mar 2007 00:08:00 -0000 Received: from [66.218.69.1] by n27.bullet.scd.yahoo.com with NNFMP; 26 Mar 2007 00:07:57 -0000 Received: from [66.218.66.87] by t1.bullet.scd.yahoo.com with NNFMP; 26 Mar 2007 00:07:57 -0000 Date: Mon, 26 Mar 2007 00:07:55 -0000 To: piecepack@yahoogroups.com Message-ID: <eu72sr+amjm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=295053027; y=mlNcAG0YUo2CUzEpY7xyZzHYj5TJ30t1r_ciPRW5ujXCyZzAXr99hKb_H9ResPo3RxS02Q X-Yahoo-Profile: bluepanthr88 Good evening: Just wanted to let you know that we have finally found a goo= d plastic material that A) will not allow you to see the other side of the= tile and B) our equipment can handle with good results and C) is strong = enough to stand up to repeated use. Posted some pictures in the photo albu= m here. Now taking orders on our website - www.bluepantherllc.com A word= of warning - these sets are not cheap. Although we do almost everything = in-house in order to keep costs low, this plastic material is extremely ex= pensive compared to oak and even more so when compared to birch. However,= since it is plastic, there is little or no variation in appearance compar= ed to oak and birch. Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3045 Return-Path: <captkevman@...> X-Sender: captkevman@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38966 invoked from network); 26 Mar 2007 01:43:08 -0000 Received: from unknown (66.218.66.70) by m36.grp.scd.yahoo.com with QMQP; 26 Mar 2007 01:43:08 -0000 Received: from unknown (HELO web62508.mail.re1.yahoo.com) (69.147.75.100) by mta12.grp.scd.yahoo.com with SMTP; 26 Mar 2007 01:43:08 -0000 Received: (qmail 690 invoked by uid 60001); 26 Mar 2007 01:43:07 -0000 X-YMail-OSG: bsHFu2cVM1ko1syMj9h8XJu8Huo98kLNGw_vHtUsMEhkZevxsXxGHbX6b12CIuIv8qZuKSSdzuq9fJSmHSNrbDWoGHRUQmhWtX4Fg6ANeWS0ehe5MJtfNS_P9fmKEPrS5doAqGLY3xdPOJY9DMoQC8zJBQ-- Received: from [70.161.0.109] by web62508.mail.re1.yahoo.com via HTTP; Sun, 25 Mar 2007 18:43:07 PDT Date: Sun, 25 Mar 2007 18:43:07 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <eu72sr+amjm@...> MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: <685266.99891.qm@...> From: CaptKevMan <captkevman@...> Reply-To: captkevman@... Subject: Re: [piecepack] The plastic piecepacks are here (*DROOL*) X-Yahoo-Group-Post: member; u=155949261; y=tvDdQV6oDgIMpC-rJf31cqWji5wYFhsty3vw7ENxbNaxhRdeDQ X-Yahoo-Profile: captkevman Dangit. This is one of those times I wish I had waited. The plastic looks BEAUTIFUL in the photos. It appears that (at least, compared to my oak set) any alignment issues have been resolved in the plastic sets (my coins are way off-center, and the backs are a bit out of registration in comparison). (Unless there's a trade-up policy at BPLLC, I'll probably be selling of my set to put toward a plastic one.) Great work, Steve & Co.! This new set looks awesome! --- Steve Jones <steve@...> wrote: > Good evening: > > Just wanted to let you know that we have finally > found a good plastic > material that A) will not allow you to see the other > side of the tile > and B) our equipment can handle with good results > and C) is strong > enough to stand up to repeated use. > > Posted some pictures in the photo album here. > > Now taking orders on our website - > www.bluepantherllc.com > > > A word of warning - these sets are not cheap. > Although we do almost > everything in-house in order to keep costs low, this > plastic material > is extremely expensive compared to oak and even more > so when compared > to birch. However, since it is plastic, there is > little or no > variation in appearance compared to oak and birch. > > Steve Jones > Blue Panther LLC > > > > > Yahoo! Groups Links > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3046 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57495 invoked from network); 26 Mar 2007 01:52:34 -0000 Received: from unknown (66.218.66.70) by m46.grp.scd.yahoo.com with QMQP; 26 Mar 2007 01:52:34 -0000 Received: from unknown (HELO ik-out-1112.google.com) (66.249.90.178) by mta12.grp.scd.yahoo.com with SMTP; 26 Mar 2007 01:52:34 -0000 Received: by ik-out-1112.google.com with SMTP id b32so1654315ika for <piecepack@yahoogroups.com>; Sun, 25 Mar 2007 18:52:33 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=WCRE8SmtADOZxvQUxLgbpnsHHQ0ujHXsyDUjk2AjgdpZNKzt59QREM5NAJwKI3lLNvyv29j5f6AMfSl9re1bhGm2S94ZPneFd2xQPEiQ7WDe6AE30gnfvTH4seSmRJdi5b2kKyg0uYWWgakL0y8hhWV5pAl71wi2sVp4ydyyyDA= Received: by 10.115.89.1 with SMTP id r1mr2424692wal.1174873952376; Sun, 25 Mar 2007 18:52:32 -0700 (PDT) Received: by 10.115.59.10 with HTTP; Sun, 25 Mar 2007 18:52:32 -0700 (PDT) Message-ID: <b9e99ecb0703251852o7285da22ra6ca1bd4f04c209@...> Date: Sun, 25 Mar 2007 18:52:32 -0700 To: piecepack@yahoogroups.com In-Reply-To: <eu72sr+amjm@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eu72sr+amjm@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] The plastic piecepacks are here X-Yahoo-Group-Post: member; u=197677752; y=tGWjIRBRqjwOFUP4x1acl3g_nGI3Ok6Dln9lHfHPvLyy72M X-Yahoo-Profile: mlvanbie The sets look quite nice. Would it be possible to make a set in the four traditional piecepack colours, possibly with a different-coloured back? Based on the gold set shown, I think that the results could be quite striking and easily justify the current price. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3047 Return-Path: <david.c.mitchell@...> Received: (qmail 74345 invoked from network); 26 Mar 2007 05:16:02 -0000 Received: from unknown (66.218.66.166) by m48.grp.scd.yahoo.com with QMQP; 26 Mar 2007 05:16:02 -0000 Received: from unknown (HELO n31a.bullet.sp1.yahoo.com) (209.131.38.208) by mta5.grp.scd.yahoo.com with SMTP; 26 Mar 2007 05:16:02 -0000 Received: from [216.252.122.216] by n31.bullet.sp1.yahoo.com with NNFMP; 26 Mar 2007 05:12:49 -0000 Received: from [209.73.164.86] by t1.bullet.sp1.yahoo.com with NNFMP; 26 Mar 2007 05:12:49 -0000 Received: from [66.218.66.74] by t8.bullet.scd.yahoo.com with NNFMP; 26 Mar 2007 05:12:49 -0000 X-Sender: david.c.mitchell@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74845 invoked from network); 26 Mar 2007 03:56:30 -0000 Received: from unknown (66.218.67.36) by m35.grp.scd.yahoo.com with QMQP; 26 Mar 2007 03:56:30 -0000 Received: from unknown (HELO n32c.bullet.scd.yahoo.com) (66.94.237.10) by mta10.grp.scd.yahoo.com with SMTP; 26 Mar 2007 03:56:29 -0000 Received: from [66.218.69.5] by n32.bullet.scd.yahoo.com with NNFMP; 26 Mar 2007 03:56:14 -0000 Received: from [66.218.66.91] by t5.bullet.scd.yahoo.com with NNFMP; 26 Mar 2007 03:56:14 -0000 Date: Mon, 26 Mar 2007 03:56:12 -0000 To: piecepack@yahoogroups.com Message-ID: <eu7g8s+376r@...> In-Reply-To: <b9e99ecb0703251852o7285da22ra6ca1bd4f04c209@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "David Mitchell" <david.c.mitchell@...> Subject: Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=201653734; y=z4vYaifkySQ9rXzsMqS8snYSpZPZjk5WD5AUCbt-Q6eG_JThpoMNHI1W X-Yahoo-Profile: ijediknight.geo X-eGroups-Approved-By: prophesor <prophesor@...> via web; 26 Mar 2007 05:12:48 -0000 I know I'd be interested in a set in the four traditional colors. --- In p= iecepack@yahoogroups.com, "Michael Van Biesbrouck" <mlvanbie@...> wrote: > = > The sets look quite nice. Would it be possible to make a set in the > fo= ur traditional piecepack colours, possibly with a different-coloured > back= ? Based on the gold set shown, I think that the results could be > quite s= triking and easily justify the current price. > > Michael > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3048 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 38520 invoked from network); 26 Mar 2007 05:29:20 -0000 Received: from unknown (66.218.66.167) by m44.grp.scd.yahoo.com with QMQP; 26 Mar 2007 05:29:20 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.185) by mta6.grp.scd.yahoo.com with SMTP; 26 Mar 2007 05:29:20 -0000 Received: by nf-out-0910.google.com with SMTP id x29so1740360nfb for <piecepack@yahoogroups.com>; Sun, 25 Mar 2007 22:29:18 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=YSiLZLtyCnS0KLfqr6qU6WEUZiyNGiZ+YzCqv/4SVIdFbg8MFW4gHN+YM5JZy/CPqNUCbTAwfDxd6OyeuJ2RO5vV4R9i93hV+kuaUhf1RrtaTknI2jCE9hI9OFwjGkNpdNCx6xtn+yGxe2IsTNOPC9SoxDDSGDihC6ptKqGWbAU= Received: by 10.78.195.9 with SMTP id s9mr2776377huf.1174886958675; Sun, 25 Mar 2007 22:29:18 -0700 (PDT) Received: by 10.78.154.3 with HTTP; Sun, 25 Mar 2007 22:29:18 -0700 (PDT) Message-ID: <dc95aa990703252229g732bdb2x44a42a0cf4b62010@...> Date: Sun, 25 Mar 2007 22:29:18 -0700 To: piecepack@yahoogroups.com In-Reply-To: <eu7g8s+376r@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <b9e99ecb0703251852o7285da22ra6ca1bd4f04c209@...> <eu7g8s+376r@...> X-Google-Sender-Auth: 96b3d7aade8e3053 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=810525; y=aRtGyd0a1c2ys1mLBEONxBkxrJh34k_8Zzv4wBLs-A X-Yahoo-Profile: rwhe So would I, but if there isn't going to be one, I'll still buy the monochrome plastic set. Beautiful! Ron On 3/25/07, David Mitchell <david.c.mitchell@...> wrote: > I know I'd be interested in a set in the four traditional colors. > > --- In piecepack@yahoogroups.com, "Michael Van Biesbrouck" > <mlvanbie@...> wrote: > > > > The sets look quite nice. Would it be possible to make a set in the > > four traditional piecepack colours, possibly with a different-coloured > > back? Based on the gold set shown, I think that the results could be > > quite striking and easily justify the current price. > > > > Michael > > > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3049 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 99619 invoked from network); 26 Mar 2007 13:34:59 -0000 Received: from unknown (66.218.66.70) by m26.grp.scd.yahoo.com with QMQP; 26 Mar 2007 13:34:59 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.225) by mta12.grp.scd.yahoo.com with SMTP; 26 Mar 2007 13:34:59 -0000 Received: by wr-out-0506.google.com with SMTP id 71so1399335wri for <piecepack@yahoogroups.com>; Mon, 26 Mar 2007 06:34:55 -0700 (PDT) Received: by 10.90.34.3 with SMTP id h3mr6685401agh.1174916095433; Mon, 26 Mar 2007 06:34:55 -0700 (PDT) Return-Path: <trozo@...> Received: from ?192.168.1.34? ( [83.38.238.119]) by mx.google.com with ESMTP id q34sm12444057wrq.2007.03.26.06.34.54; Mon, 26 Mar 2007 06:34:54 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <eu7g8s+376r@...> References: <eu7g8s+376r@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <580DDEA4-403F-4F80-926D-CA2FC75A3D9F@...> Content-Transfer-Encoding: 7bit Date: Mon, 26 Mar 2007 15:34:50 +0200 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=83471513; y=QSQ-GGydK64vt7w_flSpVBDibOKlNd2GymGTX0h185Wlzao X-Yahoo-Profile: makasoft It seems like the whit part can be seen from the sides of the tiles. In this case, if there are different colors for each suit, you could probably tell which suit a face down piece is... I think you can even see the gold part from the other set when tiles are face down... unless you somehow cover/paint the sides... But it would be very nice... -Jorge On Mar 26, 2007, at 5:56 AM, David Mitchell wrote: > I know I'd be interested in a set in the four traditional colors. > > --- In piecepack@yahoogroups.com, "Michael Van Biesbrouck" > <mlvanbie@...> wrote: >> >> The sets look quite nice. Would it be possible to make a set in the >> four traditional piecepack colours, possibly with a different- >> coloured >> back? Based on the gold set shown, I think that the results could be >> quite striking and easily justify the current price. >> >> Michael >> > > > > > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3050 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76424 invoked from network); 26 Mar 2007 14:58:09 -0000 Received: from unknown (66.218.66.167) by m45.grp.scd.yahoo.com with QMQP; 26 Mar 2007 14:58:09 -0000 Received: from unknown (HELO swip003.ftl.affinity.com) (216.219.253.13) by mta6.grp.scd.yahoo.com with SMTP; 26 Mar 2007 14:58:04 -0000 Received: ("??"@...) by swip003.ftl.affinity.com id S362583AbXCZO6A for <piecepack@yahoogroups.com>; Mon, 26 Mar 2007 10:58:00 -0400 References: <eu7g8s+376r@...> <580DDEA4-403F-4F80-926D-CA2FC75A3D9F@...> In-Reply-To: <580DDEA4-403F-4F80-926D-CA2FC75A3D9F@...> To: piecepack@yahoogroups.com Date: Mon, 26 Mar 2007 10:57:59 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S362583AbXCZO6A/20070326145800Z+5079@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=295053027; y=DyaWlXNZKpMd0JYOUkqTNL89r_xnB6nVzMRHIgI4lfvcZKnWeIHRn9CxEsGf5wa2j8_WzQ X-Yahoo-Profile: bluepanthr88 Jorge and other piecepack enthusiasts: It may not be clear from the photos, but the plastic we are using on the monochrome set is actually a white plastic core (1/8") with a "color microcoating" (very thin foil) of sky blue on both sides. I don't think that the color or the graphic on the bottom of the piece is visible when you place it on the table, but I do have the plastic colors for all of set one (blue, green, red, black) so I will make a set and find out. We might be able to laser off the foil around the edges so that it would no longer be visible unless you actually lifted the piece. The gold set is done with a different type of plastic - reverse engraving, so the graphics are actually "buried" halfway in the piece. You might be able to see different colors if you played the game on a high contrast or reflective surface - possibly, but not likely. Steve Jones Blue Panther LLC Jorge Arroyo Gonzalez writes: > It seems like the whit part can be seen from the sides of the tiles. > In this case, if there are different colors for each suit, you could > probably tell which suit a face down piece is... I think you can even > see the gold part from the other set when tiles are face down... > unless you somehow cover/paint the sides... > > But it would be very nice... > > -Jorge > > On Mar 26, 2007, at 5:56 AM, David Mitchell wrote: > >> I know I'd be interested in a set in the four traditional colors. >> >> --- In piecepack@yahoogroups.com, "Michael Van Biesbrouck" >> <mlvanbie@...> wrote: >>> >>> The sets look quite nice. Would it be possible to make a set in the >>> four traditional piecepack colours, possibly with a different- >>> coloured >>> back? Based on the gold set shown, I think that the results could be >>> quite striking and easily justify the current price. >>> >>> Michael >>> >> >> >> >> >> >> Yahoo! Groups Links >> >> >> > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3051 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71075 invoked from network); 26 Mar 2007 15:13:28 -0000 Received: from unknown (66.218.66.68) by m50.grp.scd.yahoo.com with QMQP; 26 Mar 2007 15:13:28 -0000 Received: from unknown (HELO nf-out-0910.google.com) (64.233.182.189) by mta11.grp.scd.yahoo.com with SMTP; 26 Mar 2007 15:13:27 -0000 Received: by nf-out-0910.google.com with SMTP id h2so2515809nfe for <piecepack@yahoogroups.com>; Mon, 26 Mar 2007 08:13:26 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=VDndNSi3IoyOIOLMqYACLHnDX9N/H7dVXrcYA9YMVvN1CDv8k7kUyOcTToJs2AIELYJRD2vbE0S30XJoDx7K+Nlmn0v51S1AW89iYKT+TS4uzyaKTHAL4UmFmHx902DaRso9qu/0EWutwxa6RD1F8PbaqKQA2HpL3d9MKwRf+oU= Received: by 10.78.97.7 with SMTP id u7mr3059247hub.1174922006575; Mon, 26 Mar 2007 08:13:26 -0700 (PDT) Received: by 10.78.154.3 with HTTP; Mon, 26 Mar 2007 08:13:26 -0700 (PDT) Message-ID: <dc95aa990703260813m5813d2cauf462a1b44c1019da@...> Date: Mon, 26 Mar 2007 08:13:26 -0700 To: piecepack@yahoogroups.com In-Reply-To: <S362583AbXCZO6A/20070326145800Z+5079@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eu7g8s+376r@...> <580DDEA4-403F-4F80-926D-CA2FC75A3D9F@...> <S362583AbXCZO6A/20070326145800Z+5079@...> X-Google-Sender-Auth: 0d826d47091d5817 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=810525; y=vzzu47NUtErNvLZTAGTRfhKvZVlzTkLkAmaNZymL2A X-Yahoo-Profile: rwhe Steve, Thanks for the update. I would be willing to pay a little extra for a four-colour plastic piecepack. Since you have red and black, you could do Set 2 the same way. Do you have the necessary four new colours for Set 3? Thanks, Ron On 3/26/07, steve@... <steve@...> wrote: > Jorge and other piecepack enthusiasts: > > It may not be clear from the photos, but the plastic we are using on the > monochrome set is actually a white plastic core (1/8") with a "color > microcoating" (very thin foil) of sky blue on both sides. I don't think > that the color or the graphic on the bottom of the piece is visible when you > place it on the table, but I do have the plastic colors for all of set one > (blue, green, red, black) so I will make a set and find out. We might be > able to laser off the foil around the edges so that it would no longer be > visible unless you actually lifted the piece. > > The gold set is done with a different type of plastic - reverse engraving, > so the graphics are actually "buried" halfway in the piece. You might be > able to see different colors if you played the game on a high contrast or > reflective surface - possibly, but not likely. > > Steve Jones > Blue Panther LLC > > Jorge Arroyo Gonzalez writes: > > > It seems like the whit part can be seen from the sides of the tiles. > > In this case, if there are different colors for each suit, you could > > probably tell which suit a face down piece is... I think you can even > > see the gold part from the other set when tiles are face down... > > unless you somehow cover/paint the sides... > > > > But it would be very nice... > > > > -Jorge > > > > On Mar 26, 2007, at 5:56 AM, David Mitchell wrote: > > > >> I know I'd be interested in a set in the four traditional colors. > >> > >> --- In piecepack@yahoogroups.com, "Michael Van Biesbrouck" > >> <mlvanbie@...> wrote: > >>> > >>> The sets look quite nice. Would it be possible to make a set in the > >>> four traditional piecepack colours, possibly with a different- > >>> coloured > >>> back? Based on the gold set shown, I think that the results could be > >>> quite striking and easily justify the current price. > >>> > >>> Michael > >>> > >> > >> > >> > >> > >> > >> Yahoo! Groups Links > >> > >> > >> > > > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3052 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89122 invoked from network); 26 Mar 2007 16:27:49 -0000 Received: from unknown (66.218.66.71) by m48.grp.scd.yahoo.com with QMQP; 26 Mar 2007 16:27:49 -0000 Received: from unknown (HELO lvs00-fl-swip005.ftl.affinity.com) (216.219.253.15) by mta13.grp.scd.yahoo.com with SMTP; 26 Mar 2007 16:27:47 -0000 Received: ("??"@...) by swip005.ftl.affinity.com id S365308AbXCZQW0 for <piecepack@yahoogroups.com>; Mon, 26 Mar 2007 12:22:26 -0400 References: <eu7g8s+376r@...> <580DDEA4-403F-4F80-926D-CA2FC75A3D9F@...> <S362583AbXCZO6A/20070326145800Z+5079@...> <dc95aa990703260813m5813d2cauf462a1b44c1019da@...> In-Reply-To: <dc95aa990703260813m5813d2cauf462a1b44c1019da@...> To: piecepack@yahoogroups.com Date: Mon, 26 Mar 2007 12:22:26 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S365308AbXCZQW0/20070326162227Z+268112@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=295053027; y=cYi0-mMqwo6wfQlcckl9B1XFCtSmQVIi6Qs8SaXaa4pKFu9LPEDPE5i3Llhygi7vjC4uIQ X-Yahoo-Profile: bluepanthr88 Ron: We can do set 2 with the colors we have. For set 3 there may be a few wrinkles. I think we are missing orange and light blue and white might be problematic - since the core of the parts are white, then the symbols would be very hard to view. We could do a black foil with white symbols on it or maybe some off-white color with enough contrast. Our original plan was to do all three sets in monochrome, but as always, the piecepack forum is a place where good ideas show up and make our products better. Let us do some research and we'll see what we come up with. I would like to do the plastic piecepacks in their intended colors (with all having a sky blue back like you see in the pictures on the website) - that would probably the best solution, but I don't want to offer it until we are sure set 3 would work out color-wise. Steve Jones Blue Panther LLC Ron Hale-Evans writes: > Steve, > > Thanks for the update. I would be willing to pay a little extra for a > four-colour plastic piecepack. > > Since you have red and black, you could do Set 2 the same way. Do you > have the necessary four new colours for Set 3? > > Thanks, > > Ron > > On 3/26/07, steve@... <steve@...> wrote: >> Jorge and other piecepack enthusiasts: >> >> It may not be clear from the photos, but the plastic we are using on the >> monochrome set is actually a white plastic core (1/8") with a "color >> microcoating" (very thin foil) of sky blue on both sides. I don't think >> that the color or the graphic on the bottom of the piece is visible when you >> place it on the table, but I do have the plastic colors for all of set one >> (blue, green, red, black) so I will make a set and find out. We might be >> able to laser off the foil around the edges so that it would no longer be >> visible unless you actually lifted the piece. >> >> The gold set is done with a different type of plastic - reverse engraving, >> so the graphics are actually "buried" halfway in the piece. You might be >> able to see different colors if you played the game on a high contrast or >> reflective surface - possibly, but not likely. >> >> Steve Jones >> Blue Panther LLC >> >> Jorge Arroyo Gonzalez writes: >> >> > It seems like the whit part can be seen from the sides of the tiles. >> > In this case, if there are different colors for each suit, you could >> > probably tell which suit a face down piece is... I think you can even >> > see the gold part from the other set when tiles are face down... >> > unless you somehow cover/paint the sides... >> > >> > But it would be very nice... >> > >> > -Jorge >> > >> > On Mar 26, 2007, at 5:56 AM, David Mitchell wrote: >> > >> >> I know I'd be interested in a set in the four traditional colors. >> >> >> >> --- In piecepack@yahoogroups.com, "Michael Van Biesbrouck" >> >> <mlvanbie@...> wrote: >> >>> >> >>> The sets look quite nice. Would it be possible to make a set in the >> >>> four traditional piecepack colours, possibly with a different- >> >>> coloured >> >>> back? Based on the gold set shown, I think that the results could be >> >>> quite striking and easily justify the current price. >> >>> >> >>> Michael >> >>> >> >> >> >> >> >> >> >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >> >> >> > >> >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >> > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3053 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76696 invoked from network); 26 Mar 2007 17:15:13 -0000 Received: from unknown (66.218.67.36) by m43.grp.scd.yahoo.com with QMQP; 26 Mar 2007 17:15:13 -0000 Received: from unknown (HELO swip002.ftl.affinity.com) (216.219.253.12) by mta10.grp.scd.yahoo.com with SMTP; 26 Mar 2007 17:15:12 -0000 Received: ("??"@...) by swip002.ftl.affinity.com id S362079AbXCZRPK for <piecepack@yahoogroups.com>; Mon, 26 Mar 2007 13:15:10 -0400 References: <685266.99891.qm@...> In-Reply-To: <685266.99891.qm@...> To: piecepack@yahoogroups.com Date: Mon, 26 Mar 2007 13:15:10 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S362079AbXCZRPK/20070326171511Z+266266@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Blue Panther Tile Replacement Policy and Special Offer for current customers X-Yahoo-Group-Post: member; u=295053027; y=DagP_11sFOFmezAfKb30K4917e9SDZpZi0LIaoYIPLtnPhKsm-uiJ6kIPe4rVNXQVk2E8Q X-Yahoo-Profile: bluepanthr88 To all: There have been graphic registration issues in the past. We have largely solved them by changing the way we do the backs. If anyone has ordered a set from us and has any specific parts that they feel need to be replaced due to registration issues, we will replace them free of charge on oak and birch. The full size parts will look quite good, the older style travel size is better but still not as good as the new backs. If you do need specific pieces replaced, specify material, size, which suit and number, and also, the old style (with a circle in the middle) or the new style (lines across the back)and we will replace them at no charge to you. Send your list to me directly steve@.... There is no official "trade-up" policy at Blue Panther. However, the piecepack group has been a very loyal and patient group with us, so we would offer the following. If you have ever ordered any piecepack set from us in the past, you can take $5 off the price of any plastic piecepack set you order from us, up to a limit of three plastic sets. If you want to take advantage of this offer, send an email to me directly (steve@...) before you order, and I will mail you instructions on how to get the discount. This is only valid for people who have already ordered from us in the past (orders placed before 3/26). Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3054 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88905 invoked from network); 26 Mar 2007 17:19:04 -0000 Received: from unknown (66.218.66.72) by m42.grp.scd.yahoo.com with QMQP; 26 Mar 2007 17:19:04 -0000 Received: from unknown (HELO ik-out-1112.google.com) (66.249.90.178) by mta14.grp.scd.yahoo.com with SMTP; 26 Mar 2007 17:19:04 -0000 Received: by ik-out-1112.google.com with SMTP id c29so1859689ika for <piecepack@yahoogroups.com>; Mon, 26 Mar 2007 10:19:04 -0700 (PDT) Received: by 10.115.93.16 with SMTP id v16mr2727861wal.1174929543677; Mon, 26 Mar 2007 10:19:03 -0700 (PDT) Return-Path: <trozo@...> Received: from ?192.168.1.34? ( [83.38.238.119]) by mx.google.com with ESMTP id 15sm12682668wrl.2007.03.26.10.19.02; Mon, 26 Mar 2007 10:19:03 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <S362583AbXCZO6A/20070326145800Z+5079@...> References: <eu7g8s+376r@...> <580DDEA4-403F-4F80-926D-CA2FC75A3D9F@...> <S362583AbXCZO6A/20070326145800Z+5079@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Message-Id: <8E690BF3-3BFC-4BFC-949F-A666C0AC83D8@...> Content-Transfer-Encoding: 7bit Date: Mon, 26 Mar 2007 19:18:59 +0200 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Re: [piecepack] Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=83471513; y=zZBFPdCZ_g7U-jmFXt7R3KIMoQc9rxiPRTodRShZ_ZSH9Ts X-Yahoo-Profile: makasoft On Mar 26, 2007, at 4:57 PM, steve@... wrote: > We might be > able to laser off the foil around the edges so that it would no > longer be > visible unless you actually lifted the piece. This seems to be the best idea if they are visible :) -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3055 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84235 invoked from network); 26 Mar 2007 20:00:30 -0000 Received: from unknown (66.218.66.72) by m51.grp.scd.yahoo.com with QMQP; 26 Mar 2007 20:00:30 -0000 Received: from unknown (HELO blw08bos.io.askjeeves.info) (65.214.39.152) by mta14.grp.scd.yahoo.com with SMTP; 26 Mar 2007 20:00:30 -0000 Received: (qmail 6666 invoked by uid 99); 26 Mar 2007 19:58:07 -0000 Message-ID: <1174939087.3545629827.6665.sendItem@...> Date: 26 Mar 2007 19:58:07 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:0:0:0 From: Iain.407138@... Subject: Re: [piecepack] Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=173421731; y=QV-3VBUg44XTOR4wdNy4pbcrp74h7g5SV20VMib8PL6q8Q X-Yahoo-Profile: icheyne I will vote with my wallet for a 4-colour plastic piecepack. -- Iain http://cheyne.net/blog From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3056 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44559 invoked from network); 26 Mar 2007 21:11:27 -0000 Received: from unknown (66.218.67.33) by m46.grp.scd.yahoo.com with QMQP; 26 Mar 2007 21:11:27 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.227) by mta7.grp.scd.yahoo.com with SMTP; 26 Mar 2007 21:11:21 -0000 Received: by wr-out-0506.google.com with SMTP id 50so1658773wra for <piecepack@yahoogroups.com>; Mon, 26 Mar 2007 14:11:21 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=paCCdy5o2PfmX2qCp9UyOdaxn95jYHdKLn+C5Z/PgUx/Xz3F7ipzQ0vKsPaddKx/jayvb3MLTPBHDXk3/BrRxXEQhNyj5B4ujAanyKvsPpB66L1I6Cl/oSLx+wT6WPjTRMNGVhqpRf7Gpgi7oIhC9VQB6s4hGWe8rLcKfaiQ11g= Received: by 10.115.58.1 with SMTP id l1mr2845335wak.1174943480924; Mon, 26 Mar 2007 14:11:20 -0700 (PDT) Received: by 10.115.59.10 with HTTP; Mon, 26 Mar 2007 14:11:20 -0700 (PDT) Message-ID: <b9e99ecb0703261411h6889b2e8la9d432b8a0393642@...> Date: Mon, 26 Mar 2007 14:11:20 -0700 To: piecepack@yahoogroups.com In-Reply-To: <S362583AbXCZO6A/20070326145800Z+5079@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eu7g8s+376r@...> <580DDEA4-403F-4F80-926D-CA2FC75A3D9F@...> <S362583AbXCZO6A/20070326145800Z+5079@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=197677752; y=grPO0ZkhY0dIighZouTJryCxVEh31wK4j1ubYIHcv4OLlcc X-Yahoo-Profile: mlvanbie On 3/26/07, steve@... <steve@...> wrote: > The gold set is done with a different type of plastic - reverse engraving, > so the graphics are actually "buried" halfway in the piece. You might be > able to see different colors if you played the game on a high contrast or > reflective surface - possibly, but not likely. Does this mean that the surface is completely flat, making it impossible to identify a piece by feel? Given that these sets are for contest winners only, I assume that they are the result of a successful yet expensive experiment. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3057 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51764 invoked from network); 27 Mar 2007 00:39:52 -0000 Received: from unknown (66.218.66.68) by m25.grp.scd.yahoo.com with QMQP; 27 Mar 2007 00:39:52 -0000 Received: from unknown (HELO swip006.ftl.affinity.com) (216.219.253.16) by mta11.grp.scd.yahoo.com with SMTP; 27 Mar 2007 00:39:52 -0000 Received: ("??"@...) by swip006.ftl.affinity.com id S359343AbXC0Ab4 for <piecepack@yahoogroups.com>; Mon, 26 Mar 2007 20:31:56 -0400 References: <eu7g8s+376r@...> <580DDEA4-403F-4F80-926D-CA2FC75A3D9F@...> <S362583AbXCZO6A/20070326145800Z+5079@...> <b9e99ecb0703261411h6889b2e8la9d432b8a0393642@...> In-Reply-To: <b9e99ecb0703261411h6889b2e8la9d432b8a0393642@...> To: piecepack@yahoogroups.com Date: Mon, 26 Mar 2007 20:31:55 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359343AbXC0Ab4/20070327003156Z+4573@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=295053027; y=8tvdAvUuTOp7GHjOxsKzbh-8m-rwiarHw9brXzFPA0XgVBjMPwFgJ25YRypw_3ZFwMxFaw X-Yahoo-Profile: bluepanthr88 Michael: You are correct. The golden piecepacks surfaces are smooth, so you cannot tell them by touch. The sky blue backs have grooves for the lines in them, but they are all the same depth and shape. Steve Jones Blue Panther LLC Michael Van Biesbrouck writes: > On 3/26/07, steve@... <steve@...> wrote: >> The gold set is done with a different type of plastic - reverse engraving, >> so the graphics are actually "buried" halfway in the piece. You might be >> able to see different colors if you played the game on a high contrast or >> reflective surface - possibly, but not likely. > > Does this mean that the surface is completely flat, making it > impossible to identify a piece by feel? Given that these sets are for > contest winners only, I assume that they are the result of a > successful yet expensive experiment. > > Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3058 Return-Path: <shaunmcse8@...> Received: (qmail 31473 invoked from network); 28 Mar 2007 00:13:33 -0000 Received: from unknown (66.218.66.72) by m42.grp.scd.yahoo.com with QMQP; 28 Mar 2007 00:13:33 -0000 Received: from unknown (HELO n26c.bullet.scd.yahoo.com) (66.218.67.218) by mta14.grp.scd.yahoo.com with SMTP; 28 Mar 2007 00:13:30 -0000 Received: from [66.218.69.4] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 00:12:34 -0000 Received: from [66.218.66.87] by t4.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 00:12:34 -0000 X-Sender: shaunmcse8@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20365 invoked from network); 27 Mar 2007 22:34:49 -0000 Received: from unknown (66.218.67.34) by m36.grp.scd.yahoo.com with QMQP; 27 Mar 2007 22:34:49 -0000 Received: from unknown (HELO n24c.bullet.scd.yahoo.com) (66.218.67.214) by mta8.grp.scd.yahoo.com with SMTP; 27 Mar 2007 22:34:49 -0000 Received: from [66.218.69.5] by n24.bullet.scd.yahoo.com with NNFMP; 27 Mar 2007 22:34:46 -0000 Received: from [66.218.66.87] by t5.bullet.scd.yahoo.com with NNFMP; 27 Mar 2007 22:34:46 -0000 Date: Tue, 27 Mar 2007 22:34:45 -0000 To: piecepack@yahoogroups.com Message-ID: <euc665+ov4h@...> In-Reply-To: <1174939087.3545629827.6665.sendItem@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "ShaunGamer" <shaunmcse8@...> Subject: Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=152459179; y=zhpxs8joyBRNYcjwcf3rCdYRgpAEQmzTvTHSyEYGbM0t_2IIo2tz X-Yahoo-Profile: shaungamer88 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 28 Mar 2007 00:12:33 -0000 I would also prefer the four color plastic piecepack, not that I am unhapp= y with monochrome . . . But I already have an Oak set, and a colored set w= ould be great for the younger players to use. Shaun --- In piecepack@yah= oogroups.com, Iain.407138@... wrote: > > I will vote with my wallet for a 4= -colour plastic piecepack. > > -- > Iain > > http://cheyne.net/blog > = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3059 Return-Path: <shaunmcse8@...> Received: (qmail 68996 invoked from network); 28 Mar 2007 00:16:47 -0000 Received: from unknown (66.218.67.35) by m37a.grp.scd.yahoo.com with QMQP; 28 Mar 2007 00:16:47 -0000 Received: from unknown (HELO n26c.bullet.scd.yahoo.com) (66.218.67.218) by mta9.grp.scd.yahoo.com with SMTP; 28 Mar 2007 00:16:47 -0000 Received: from [66.218.69.4] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 00:12:34 -0000 Received: from [66.218.66.87] by t4.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 00:12:34 -0000 X-Sender: shaunmcse8@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20365 invoked from network); 27 Mar 2007 22:34:49 -0000 Received: from unknown (66.218.67.34) by m36.grp.scd.yahoo.com with QMQP; 27 Mar 2007 22:34:49 -0000 Received: from unknown (HELO n24c.bullet.scd.yahoo.com) (66.218.67.214) by mta8.grp.scd.yahoo.com with SMTP; 27 Mar 2007 22:34:49 -0000 Received: from [66.218.69.5] by n24.bullet.scd.yahoo.com with NNFMP; 27 Mar 2007 22:34:46 -0000 Received: from [66.218.66.87] by t5.bullet.scd.yahoo.com with NNFMP; 27 Mar 2007 22:34:46 -0000 Date: Tue, 27 Mar 2007 22:34:45 -0000 To: piecepack@yahoogroups.com Message-ID: <euc665+ov4h@...> In-Reply-To: <1174939087.3545629827.6665.sendItem@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "ShaunGamer" <shaunmcse8@...> Subject: Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=152459179; y=zhpxs8joyBRNYcjwcf3rCdYRgpAEQmzTvTHSyEYGbM0t_2IIo2tz X-Yahoo-Profile: shaungamer88 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 28 Mar 2007 00:12:33 -0000 I would also prefer the four color plastic piecepack, not that I am unhapp= y with monochrome . . . But I already have an Oak set, and a colored set w= ould be great for the younger players to use. Shaun --- In piecepack@yah= oogroups.com, Iain.407138@... wrote: > > I will vote with my wallet for a 4= -colour plastic piecepack. > > -- > Iain > > http://cheyne.net/blog > = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3060 Return-Path: <acdalton@...> X-Sender: acdalton@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 59745 invoked from network); 28 Mar 2007 00:17:43 -0000 Received: from unknown (66.218.66.70) by m50.grp.scd.yahoo.com with QMQP; 28 Mar 2007 00:17:43 -0000 Received: from unknown (HELO defout.telus.net) (204.209.205.52) by mta12.grp.scd.yahoo.com with SMTP; 28 Mar 2007 00:17:43 -0000 Received: from priv-edmwaa05.telusplanet.net ([137.186.246.196]) by priv-edmwes24.telusplanet.net (InterMail vM.7.08.02.00 201-2186-121-20061213) with ESMTP id <20070328001743.YYBH23046.priv-edmwes24.telusplanet.net@...> for <piecepack@yahoogroups.com>; Tue, 27 Mar 2007 18:17:43 -0600 Received: from [192.168.15.100] (d137-186-246-196.abhsia.telus.net [137.186.246.196]) by priv-edmwaa05.telusplanet.net (BorderWare MXtreme Infinity Mail Firewall) with ESMTP id 57JTGRFJ82 for <piecepack@yahoogroups.com>; Tue, 27 Mar 2007 18:17:42 -0600 (MDT) Message-ID: <4609B42F.6050603@...> Date: Tue, 27 Mar 2007 18:17:51 -0600 Organization: University of Calgary User-Agent: Thunderbird 1.5.0.10 (Windows/20070221) MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <euc665+ov4h@...> In-Reply-To: <euc665+ov4h@...> X-Enigmail-Version: 0.94.1.0 OpenPGP: id=8811D2A4 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 2:3:4:0 From: Aaron Dalton <acdalton@...> Subject: Re: [piecepack] Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=85032397; y=kKBIIYmudoFbkaIHbe-TJs7fbxEQdzVCsALQFcb6uu9Vtp2ybg X-Yahoo-Profile: striton_ca > --- In piecepack@yahoogroups.com <mailto:piecepack%40yahoogroups.com>, > Iain.407138@... wrote: >> >> I will vote with my wallet for a 4-colour plastic piecepack. >> >> -- >> Iain >> For me it's more important that the faces be indistinguishable when face-down. If monochrome is the only way to accomplish this, I'll go ahead and order them. If there's a way to do this while keeping the colours, that would certainly be my preference. -- Aaron Dalton acdalton@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3061 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58132 invoked from network); 28 Mar 2007 01:22:30 -0000 Received: from unknown (66.218.67.33) by m46.grp.scd.yahoo.com with QMQP; 28 Mar 2007 01:22:30 -0000 Received: from unknown (HELO py-out-1112.google.com) (64.233.166.177) by mta7.grp.scd.yahoo.com with SMTP; 28 Mar 2007 01:22:29 -0000 Received: by py-out-1112.google.com with SMTP id d32so1278717pye for <piecepack@yahoogroups.com>; Tue, 27 Mar 2007 18:22:28 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=NBUrEbVHRffucLxCG9VHV18IPBmu3AknbBmpuChX5ekJwJR9nfTTV1HmmuGpKkOoAtgyBsM8/3t08/2FTVNsnWIX8HmWIGlvRFSDL8WDqBc1wufhrq5nhmriinFI/VgZvnojN6wWlr2FJ7LSm4LA4uuCDLgCwzh0gvTKoxgAfvY= Received: by 10.35.84.16 with SMTP id m16mr15270917pyl.1175044948307; Tue, 27 Mar 2007 18:22:28 -0700 (PDT) Received: by 10.35.99.9 with HTTP; Tue, 27 Mar 2007 18:22:28 -0700 (PDT) Message-ID: <dc95aa990703271822s11496f66l5850be8dc5bf9f47@...> Date: Tue, 27 Mar 2007 18:22:28 -0700 To: piecepack@yahoogroups.com In-Reply-To: <4609B42F.6050603@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <euc665+ov4h@...> <4609B42F.6050603@...> X-Google-Sender-Auth: e5eb9b8d958ee31e X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=810525; y=BOu5tnpPgwIgd_e3NGVXsJWSYaBgIDf0CtHsrMjhUg X-Yahoo-Profile: rwhe Aaron, I read Steve as saying that the faces would be different colours, but all the backs would be the same sky-blue colour. So no worries, I think. Ron On 3/27/07, Aaron Dalton <acdalton@...> wrote: > > --- In piecepack@yahoogroups.com <mailto:piecepack%40yahoogroups.com>, > > Iain.407138@... wrote: > >> > >> I will vote with my wallet for a 4-colour plastic piecepack. > >> > >> -- > >> Iain > >> > > For me it's more important that the faces be indistinguishable when > face-down. If monochrome is the only way to accomplish this, I'll go > ahead and order them. If there's a way to do this while keeping the > colours, that would certainly be my preference. > > -- > Aaron Dalton > acdalton@... > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3062 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86584 invoked from network); 28 Mar 2007 01:30:07 -0000 Received: from unknown (66.218.67.36) by m47.grp.scd.yahoo.com with QMQP; 28 Mar 2007 01:30:07 -0000 Received: from unknown (HELO swip001.ftl.affinity.com) (216.219.253.11) by mta10.grp.scd.yahoo.com with SMTP; 28 Mar 2007 01:30:07 -0000 Received: ("??"@...) by swip001.ftl.affinity.com id S360771AbXC1BaD for <piecepack@yahoogroups.com>; Tue, 27 Mar 2007 21:30:03 -0400 References: <euc665+ov4h@...> <4609B42F.6050603@...> In-Reply-To: <4609B42F.6050603@...> To: piecepack@yahoogroups.com Date: Tue, 27 Mar 2007 21:30:02 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S360771AbXC1BaD/20070328013003Z+42919@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: The plastic piecepacks are here X-Yahoo-Group-Post: member; u=295053027; y=u6y4-YL3vt9eADz67Wecu32I8LC8W_1HKogvtdhVJgZLdIIgFyQYLUEYo8HBc8zHlTRYuQ X-Yahoo-Profile: bluepanthr88 Laser. Firing. Plastic. Melting... Working. On. MultiColor. Piecepack. Sets... Moving. As. Fast. As. Possible.... So far the vote is everyone to zero for giving each suit its own color, so that's what we're going to do. Backs will all be the same blue (no suit will have the exact same shade of blue as the backs), but each suit will have its own color in its own piecepack. The exception would be set 2 where hearts and diamonds are red and spades and clubs are black. I have run several colors (pictures coming soon) and cannot tell which color each suit is on wooden (high gloss, low gloss), corian, or plastic when the backs are facing up, so this does not appear to be an issue. Steve Jones Blue Panther LLC Aaron Dalton writes: >> --- In piecepack@yahoogroups.com <mailto:piecepack%40yahoogroups.com>, >> Iain.407138@... wrote: >>> >>> I will vote with my wallet for a 4-colour plastic piecepack. >>> >>> -- >>> Iain >>> > > For me it's more important that the faces be indistinguishable when > face-down. If monochrome is the only way to accomplish this, I'll go > ahead and order them. If there's a way to do this while keeping the > colours, that would certainly be my preference. > > -- > Aaron Dalton > acdalton@... > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3063 Return-Path: <queenofswords@...> X-Sender: queenofswords@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82844 invoked from network); 28 Mar 2007 19:04:57 -0000 Received: from unknown (66.218.66.72) by m28.grp.scd.yahoo.com with QMQP; 28 Mar 2007 19:04:57 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.249) by mta14.grp.scd.yahoo.com with SMTP; 28 Mar 2007 19:04:57 -0000 Received: by an-out-0708.google.com with SMTP id c17so2613831anc for <piecepack@yahoogroups.com>; Wed, 28 Mar 2007 12:04:56 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:reply-to:sender:to:subject:mime-version:content-type:x-google-sender-auth; b=j+96fDgg/Qx47IBV2dEfryk5UpjqCxHHf6Kn9pDKHu4WmV5ADXrHIMB2ncVxetGLHHU3OtTDYCDDWeyOb1lnk48vwlViAp083KUb5OSGnAfzGbMrTGPKrg94YRev3tnRW8d/uPElYX+PSG72FuCdQNN5htyatyTbhr7OAZCvfr4= Received: by 10.100.133.9 with SMTP id g9mr583161and.1175108302857; Wed, 28 Mar 2007 11:58:22 -0700 (PDT) Received: by 10.100.239.16 with HTTP; Wed, 28 Mar 2007 11:58:22 -0700 (PDT) Message-ID: <30bad5080703281158s69c23e3ct539fd2b37d2cacb@...> Date: Wed, 28 Mar 2007 11:58:22 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Google-Sender-Auth: 56f6df7685f7de46 X-eGroups-Msg-Info: 1:0:0:0 From: "M. Hale-Evans" <marty@...> Reply-To: marty@... Subject: Good Portsmanship games X-Yahoo-Group-Post: member; u=38766222; y=3ryz4D4xVPPi4L3b3I4S1ACO-9qqPaGZBtfXST0LmTBpTMgGqxM X-Yahoo-Profile: seadragon66 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit This is a bit late, since I've been out of town, but I hope it's never too late to offer congrats to the winners, and kudos to all who got it together to enter a game. I didn't get to play all the entries in the course of helping out the Port Authority, but I really enjoyed the ones I did play. I particularly think Shopping Mall is clever, albeit a little too short to really take advantage of its innovations. I really like the Settlers of Catan card game, so I was kind of skeptical about CoN, but it's really tight and a nice game. I think the game that surpised me most was PubsCrawl (spelling probably wrong) - I *really* don't enjoy Senet, so again I was kind of skeptical, but the clever modifications make it a really enjoyable light game to play in social situations or with kids (that was my feedback Ron cited in the wrap-up, about the possibility of removing or changing the theme so it's more kid-friendly). Oh, and Clark, I didn't get to play TOE, but we about fell on the floor laughing just reading your rules. :-> In any case, well done everyone! Marty -- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ Marty Hale-Evans marty@... Seattle WA, USA Keywords: grammar, puppies, Discworld, fat-lib, Populuxe, origami, games, science, fish&chips, elephants, etiquette, technoculture, Colbert, MontyPython, beads, TexasHold'Em, TheWho, titanium spork \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3064 Return-Path: <queenofswords@...> X-Sender: queenofswords@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 80886 invoked from network); 28 Mar 2007 23:03:03 -0000 Received: from unknown (66.218.66.166) by m42.grp.scd.yahoo.com with QMQP; 28 Mar 2007 23:03:03 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.241) by mta5.grp.scd.yahoo.com with SMTP; 28 Mar 2007 23:03:03 -0000 Received: by an-out-0708.google.com with SMTP id c34so3725anc for <piecepack@yahoogroups.com>; Wed, 28 Mar 2007 16:02:56 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:reply-to:sender:to:subject:mime-version:content-type:x-google-sender-auth; b=j+96fDgg/Qx47IBV2dEfryk5UpjqCxHHf6Kn9pDKHu4WmV5ADXrHIMB2ncVxetGLHHU3OtTDYCDDWeyOb1lnk48vwlViAp083KUb5OSGnAfzGbMrTGPKrg94YRev3tnRW8d/uPElYX+PSG72FuCdQNN5htyatyTbhr7OAZCvfr4= Received: by 10.100.133.9 with SMTP id g9mr583161and.1175108302857; Wed, 28 Mar 2007 11:58:22 -0700 (PDT) Received: by 10.100.239.16 with HTTP; Wed, 28 Mar 2007 11:58:22 -0700 (PDT) Message-ID: <30bad5080703281158s69c23e3ct539fd2b37d2cacb@...> Date: Wed, 28 Mar 2007 11:58:22 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Google-Sender-Auth: 56f6df7685f7de46 X-eGroups-Msg-Info: 1:0:0:0 From: "M. Hale-Evans" <marty@...> Reply-To: marty@... Subject: Good Portsmanship games X-Yahoo-Group-Post: member; u=38766222; y=AyZ-yO1GKEbZBzxzczcoHyRucM4nHduAUZLGLkoSx5r8tt3ay4o X-Yahoo-Profile: seadragon66 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit This is a bit late, since I've been out of town, but I hope it's never too late to offer congrats to the winners, and kudos to all who got it together to enter a game. I didn't get to play all the entries in the course of helping out the Port Authority, but I really enjoyed the ones I did play. I particularly think Shopping Mall is clever, albeit a little too short to really take advantage of its innovations. I really like the Settlers of Catan card game, so I was kind of skeptical about CoN, but it's really tight and a nice game. I think the game that surpised me most was PubsCrawl (spelling probably wrong) - I *really* don't enjoy Senet, so again I was kind of skeptical, but the clever modifications make it a really enjoyable light game to play in social situations or with kids (that was my feedback Ron cited in the wrap-up, about the possibility of removing or changing the theme so it's more kid-friendly). Oh, and Clark, I didn't get to play TOE, but we about fell on the floor laughing just reading your rules. :-> In any case, well done everyone! Marty -- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ Marty Hale-Evans marty@... Seattle WA, USA Keywords: grammar, puppies, Discworld, fat-lib, Populuxe, origami, games, science, fish&chips, elephants, etiquette, technoculture, Colbert, MontyPython, beads, TexasHold'Em, TheWho, titanium spork \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3065 Return-Path: <formatgames@...> Received: (qmail 91028 invoked from network); 29 Mar 2007 00:27:01 -0000 Received: from unknown (66.218.67.34) by m27.grp.scd.yahoo.com with QMQP; 29 Mar 2007 00:27:01 -0000 Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta8.grp.scd.yahoo.com with SMTP; 29 Mar 2007 00:27:01 -0000 Received: from [66.218.69.1] by n25.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 Received: from [66.218.66.89] by t1.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49802 invoked from network); 28 Mar 2007 22:22:11 -0000 Received: from unknown (66.218.66.68) by m23.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:22:11 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta11.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:22:11 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=od8sfhXSjh3YunKBTuWoaq5e72MxgXyGO4DoCYUjYvsXrgpjkoA0DnsJIsNYS2c_rsiggac X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:42 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3066 Return-Path: <formatgames@...> Received: (qmail 35268 invoked from network); 29 Mar 2007 00:28:58 -0000 Received: from unknown (66.218.67.35) by m37a.grp.scd.yahoo.com with QMQP; 29 Mar 2007 00:28:58 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta9.grp.scd.yahoo.com with SMTP; 29 Mar 2007 00:28:58 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [66.218.66.77] by t8.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33505 invoked from network); 28 Mar 2007 22:08:14 -0000 Received: from unknown (66.218.67.36) by m44.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:08:14 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta10.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:08:14 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=pak7cr4eu8P2e7syjnU24DbOywavn-sv-pbqL0KFv70GP9MK5Qx8FmnPW0_uFaE6IjdRtm0 X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:03 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3067 Return-Path: <gap@...> Received: (qmail 93626 invoked from network); 29 Mar 2007 00:32:33 -0000 Received: from unknown (66.218.66.167) by m35.grp.scd.yahoo.com with QMQP; 29 Mar 2007 00:32:33 -0000 Received: from unknown (HELO n10c.bullet.sp1.yahoo.com) (69.147.64.105) by mta6.grp.scd.yahoo.com with SMTP; 29 Mar 2007 00:32:32 -0000 Received: from [216.252.122.219] by n10.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:27:55 -0000 Received: from [66.218.69.4] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:27:55 -0000 Received: from [66.218.66.81] by t4.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:27:55 -0000 X-Sender: gap@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63347 invoked from network); 28 Mar 2007 23:54:51 -0000 Received: from unknown (66.218.66.70) by m35.grp.scd.yahoo.com with QMQP; 28 Mar 2007 23:54:51 -0000 Received: from unknown (HELO n16.bullet.sp1.yahoo.com) (69.147.64.213) by mta12.grp.scd.yahoo.com with SMTP; 28 Mar 2007 23:54:51 -0000 Received: from [216.252.122.219] by n16.bullet.sp1.yahoo.com with NNFMP; 28 Mar 2007 23:48:40 -0000 Received: from [66.218.69.6] by t4.bullet.sp1.yahoo.com with NNFMP; 28 Mar 2007 23:48:40 -0000 Received: from [66.218.66.75] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 23:48:40 -0000 Date: Wed, 28 Mar 2007 23:48:39 -0000 To: piecepack@yahoogroups.com Message-ID: <eueusn+4ko0@...> In-Reply-To: <dc95aa990703220742r190b0413xd06db83475578760@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "gozer2048" <gap@...> Subject: Re: The Colonists of Natick X-Yahoo-Group-Post: member; u=115127429; y=6Bb0nLw6t4ElunZWh9q0q8GPgRUFuvd6SU3gKYVwfT5H78ky X-Yahoo-Profile: gozer2048 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:27:54 -0000 > Gary Pressler's acceptance speech for winning the contest is wending > it= s way through list moderation. :-) Meanwhile, he's given permission > for m= e the contest version of his winning entry, The Colonists of > Natick, with= one minor change. I'll do that by tonight. The oh-so-eloquent speech is l= ost. No, it was never in moderation, apperently because I had not actuall= y subscribed to the group yet! Oddly, it let me write out and seemingly p= ost a reply, only to let it vanish into the ether. I would, though, very = much like to thank Ron and Meredith for all their time and work running th= e contest. Thanks also to all the playtesters, both on my end and Ron's f= or trying it out and giving feedback. (That includes you, Mom!) Also, my= gratitude to the prize sponsors, of whose wares I will enjoy tinkering ou= t more designs. I must say, when I saw the list of entries and being new t= o piecepack, I figured my chances were slim. I really look forward to rea= ding the rules and trying out some of other entries to see how others app= roached it. (Merchant of Venus... via piecepack... color me intrigued.) = I certainly enjoyed figuring out mine. Thanks again, all, and if anyone ha= s questions or comments, I'll try to address them promptly. -Gary P- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3070 Return-Path: <formatgames@...> Received: (qmail 28194 invoked from network); 29 Mar 2007 00:28:15 -0000 Received: from unknown (66.218.66.68) by m51.grp.scd.yahoo.com with QMQP; 29 Mar 2007 00:28:15 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta11.grp.scd.yahoo.com with SMTP; 29 Mar 2007 00:28:15 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [66.218.66.77] by t8.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33505 invoked from network); 28 Mar 2007 22:08:14 -0000 Received: from unknown (66.218.67.36) by m44.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:08:14 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta10.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:08:14 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=pak7cr4eu8P2e7syjnU24DbOywavn-sv-pbqL0KFv70GP9MK5Qx8FmnPW0_uFaE6IjdRtm0 X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:03 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3072 Return-Path: <formatgames@...> Received: (qmail 34196 invoked from network); 29 Mar 2007 00:38:10 -0000 Received: from unknown (66.218.66.71) by m36.grp.scd.yahoo.com with QMQP; 29 Mar 2007 00:38:10 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta13.grp.scd.yahoo.com with SMTP; 29 Mar 2007 00:38:10 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [66.218.66.77] by t8.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33505 invoked from network); 28 Mar 2007 22:08:14 -0000 Received: from unknown (66.218.67.36) by m44.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:08:14 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta10.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:08:14 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=pak7cr4eu8P2e7syjnU24DbOywavn-sv-pbqL0KFv70GP9MK5Qx8FmnPW0_uFaE6IjdRtm0 X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:03 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3075 Return-Path: <formatgames@...> Received: (qmail 19237 invoked from network); 29 Mar 2007 00:39:31 -0000 Received: from unknown (66.218.66.167) by m35.grp.scd.yahoo.com with QMQP; 29 Mar 2007 00:39:31 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta6.grp.scd.yahoo.com with SMTP; 29 Mar 2007 00:39:31 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [66.218.66.77] by t8.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33505 invoked from network); 28 Mar 2007 22:08:14 -0000 Received: from unknown (66.218.67.36) by m44.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:08:14 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta10.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:08:14 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=pak7cr4eu8P2e7syjnU24DbOywavn-sv-pbqL0KFv70GP9MK5Qx8FmnPW0_uFaE6IjdRtm0 X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:03 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3080 Return-Path: <queenofswords@...> X-Sender: queenofswords@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 34590 invoked from network); 29 Mar 2007 00:42:08 -0000 Received: from unknown (66.218.67.36) by m48.grp.scd.yahoo.com with QMQP; 29 Mar 2007 00:42:08 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.246) by mta10.grp.scd.yahoo.com with SMTP; 29 Mar 2007 00:42:05 -0000 Received: by an-out-0708.google.com with SMTP id c17so21375anc for <piecepack@yahoogroups.com>; Wed, 28 Mar 2007 17:42:02 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:reply-to:sender:to:subject:mime-version:content-type:x-google-sender-auth; b=j+96fDgg/Qx47IBV2dEfryk5UpjqCxHHf6Kn9pDKHu4WmV5ADXrHIMB2ncVxetGLHHU3OtTDYCDDWeyOb1lnk48vwlViAp083KUb5OSGnAfzGbMrTGPKrg94YRev3tnRW8d/uPElYX+PSG72FuCdQNN5htyatyTbhr7OAZCvfr4= Received: by 10.100.133.9 with SMTP id g9mr583161and.1175108302857; Wed, 28 Mar 2007 11:58:22 -0700 (PDT) Received: by 10.100.239.16 with HTTP; Wed, 28 Mar 2007 11:58:22 -0700 (PDT) Message-ID: <30bad5080703281158s69c23e3ct539fd2b37d2cacb@...> Date: Wed, 28 Mar 2007 11:58:22 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Google-Sender-Auth: 56f6df7685f7de46 X-eGroups-Msg-Info: 1:0:0:0 From: "M. Hale-Evans" <marty@...> Reply-To: marty@... Subject: Good Portsmanship games X-Yahoo-Group-Post: member; u=38766222; y=3jmc1aJYebSVYHJOFczBJoMpOKTuRIgVGDZ4LmxuVDnQqNEfekI X-Yahoo-Profile: seadragon66 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit This is a bit late, since I've been out of town, but I hope it's never too late to offer congrats to the winners, and kudos to all who got it together to enter a game. I didn't get to play all the entries in the course of helping out the Port Authority, but I really enjoyed the ones I did play. I particularly think Shopping Mall is clever, albeit a little too short to really take advantage of its innovations. I really like the Settlers of Catan card game, so I was kind of skeptical about CoN, but it's really tight and a nice game. I think the game that surpised me most was PubsCrawl (spelling probably wrong) - I *really* don't enjoy Senet, so again I was kind of skeptical, but the clever modifications make it a really enjoyable light game to play in social situations or with kids (that was my feedback Ron cited in the wrap-up, about the possibility of removing or changing the theme so it's more kid-friendly). Oh, and Clark, I didn't get to play TOE, but we about fell on the floor laughing just reading your rules. :-> In any case, well done everyone! Marty -- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ Marty Hale-Evans marty@... Seattle WA, USA Keywords: grammar, puppies, Discworld, fat-lib, Populuxe, origami, games, science, fish&chips, elephants, etiquette, technoculture, Colbert, MontyPython, beads, TexasHold'Em, TheWho, titanium spork \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3083 Return-Path: <formatgames@...> Received: (qmail 34010 invoked from network); 29 Mar 2007 00:54:47 -0000 Received: from unknown (66.218.66.166) by m37a.grp.scd.yahoo.com with QMQP; 29 Mar 2007 00:54:47 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta5.grp.scd.yahoo.com with SMTP; 29 Mar 2007 00:54:47 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [66.218.66.77] by t8.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33505 invoked from network); 28 Mar 2007 22:08:14 -0000 Received: from unknown (66.218.67.36) by m44.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:08:14 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta10.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:08:14 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=pak7cr4eu8P2e7syjnU24DbOywavn-sv-pbqL0KFv70GP9MK5Qx8FmnPW0_uFaE6IjdRtm0 X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:03 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3085 Return-Path: <gap@...> Received: (qmail 36454 invoked from network); 29 Mar 2007 00:48:28 -0000 Received: from unknown (66.218.67.33) by m43.grp.scd.yahoo.com with QMQP; 29 Mar 2007 00:48:28 -0000 Received: from unknown (HELO n22a.bullet.scd.yahoo.com) (66.94.237.51) by mta7.grp.scd.yahoo.com with SMTP; 29 Mar 2007 00:48:22 -0000 Received: from [66.218.69.3] by n22.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:26:39 -0000 Received: from [66.218.66.85] by t3.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:26:39 -0000 X-Sender: gap@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89896 invoked from network); 28 Mar 2007 23:35:36 -0000 Received: from unknown (66.218.66.70) by m48.grp.scd.yahoo.com with QMQP; 28 Mar 2007 23:35:36 -0000 Received: from unknown (HELO n26c.bullet.scd.yahoo.com) (66.218.67.218) by mta12.grp.scd.yahoo.com with SMTP; 28 Mar 2007 23:35:35 -0000 Received: from [209.73.164.83] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 23:34:48 -0000 Received: from [66.218.66.84] by t7.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 23:34:48 -0000 Date: Wed, 28 Mar 2007 23:34:48 -0000 To: piecepack@yahoogroups.com Message-ID: <eueu2o+6amo@...> In-Reply-To: <dc95aa990703222315s4cfbd730hf2da9de1a6b1fd65@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "gozer2048" <gap@...> Subject: Re: Colonists of Natick: come and get it! X-Yahoo-Group-Post: member; u=115127429; y=0rWrSmvKX5NahEwW3OcAJSf29bkjeDGi8zi5BE51Xdu_f2sF X-Yahoo-Profile: gozer2048 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:26:38 -0000 > http://www.ludism.org/ppwiki/TheColonistsOfNatick > > There's even a poc= ketmod version. :-) Thanks, Ron, for posting it and pocketmodding it. Tha= t's a great format, indeed! I'll see about cleaning it up for an official= 1.0 version soon. -Gary P- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3088 Return-Path: <formatgames@...> Received: (qmail 13616 invoked from network); 29 Mar 2007 01:13:56 -0000 Received: from unknown (66.218.67.34) by m37a.grp.scd.yahoo.com with QMQP; 29 Mar 2007 01:13:56 -0000 Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta8.grp.scd.yahoo.com with SMTP; 29 Mar 2007 01:13:55 -0000 Received: from [66.218.69.1] by n25.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 Received: from [66.218.66.89] by t1.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49802 invoked from network); 28 Mar 2007 22:22:11 -0000 Received: from unknown (66.218.66.68) by m23.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:22:11 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta11.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:22:11 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=od8sfhXSjh3YunKBTuWoaq5e72MxgXyGO4DoCYUjYvsXrgpjkoA0DnsJIsNYS2c_rsiggac X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:42 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3089 Return-Path: <formatgames@...> Received: (qmail 18911 invoked from network); 29 Mar 2007 01:10:35 -0000 Received: from unknown (66.218.67.34) by m51.grp.scd.yahoo.com with QMQP; 29 Mar 2007 01:10:35 -0000 Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta8.grp.scd.yahoo.com with SMTP; 29 Mar 2007 01:10:34 -0000 Received: from [66.218.69.1] by n25.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 Received: from [66.218.66.89] by t1.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49802 invoked from network); 28 Mar 2007 22:22:11 -0000 Received: from unknown (66.218.66.68) by m23.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:22:11 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta11.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:22:11 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=od8sfhXSjh3YunKBTuWoaq5e72MxgXyGO4DoCYUjYvsXrgpjkoA0DnsJIsNYS2c_rsiggac X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:42 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3091 Return-Path: <formatgames@...> Received: (qmail 75621 invoked from network); 29 Mar 2007 01:21:20 -0000 Received: from unknown (66.218.66.72) by m25.grp.scd.yahoo.com with QMQP; 29 Mar 2007 01:21:20 -0000 Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta14.grp.scd.yahoo.com with SMTP; 29 Mar 2007 01:21:20 -0000 Received: from [66.218.69.1] by n25.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 Received: from [66.218.66.89] by t1.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49802 invoked from network); 28 Mar 2007 22:22:11 -0000 Received: from unknown (66.218.66.68) by m23.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:22:11 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta11.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:22:11 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=od8sfhXSjh3YunKBTuWoaq5e72MxgXyGO4DoCYUjYvsXrgpjkoA0DnsJIsNYS2c_rsiggac X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:42 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3092 Return-Path: <formatgames@...> Received: (qmail 28822 invoked from network); 29 Mar 2007 01:21:43 -0000 Received: from unknown (66.218.67.34) by m41a.grp.scd.yahoo.com with QMQP; 29 Mar 2007 01:21:43 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta8.grp.scd.yahoo.com with SMTP; 29 Mar 2007 01:21:43 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [66.218.66.77] by t8.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33505 invoked from network); 28 Mar 2007 22:08:14 -0000 Received: from unknown (66.218.67.36) by m44.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:08:14 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta10.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:08:14 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=pak7cr4eu8P2e7syjnU24DbOywavn-sv-pbqL0KFv70GP9MK5Qx8FmnPW0_uFaE6IjdRtm0 X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:03 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3096 Return-Path: <formatgames@...> X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74045 invoked from network); 29 Mar 2007 01:48:24 -0000 Received: from unknown (66.218.66.166) by m46.grp.scd.yahoo.com with QMQP; 29 Mar 2007 01:48:24 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta5.grp.scd.yahoo.com with SMTP; 29 Mar 2007 01:48:24 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=dJfH2KrGoKPlAA7JwMyD59QDoLkZyI6GPuI2d4lZqsz1AfhlcqysIMIHkM4H8GVzo9EVZu4 X-Yahoo-Profile: philip8992 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3100 Return-Path: <formatgames@...> Received: (qmail 33757 invoked from network); 29 Mar 2007 02:07:01 -0000 Received: from unknown (66.218.66.167) by m37a.grp.scd.yahoo.com with QMQP; 29 Mar 2007 02:07:01 -0000 Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta6.grp.scd.yahoo.com with SMTP; 29 Mar 2007 02:07:01 -0000 Received: from [66.218.69.1] by n25.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 Received: from [66.218.66.89] by t1.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49802 invoked from network); 28 Mar 2007 22:22:11 -0000 Received: from unknown (66.218.66.68) by m23.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:22:11 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta11.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:22:11 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=od8sfhXSjh3YunKBTuWoaq5e72MxgXyGO4DoCYUjYvsXrgpjkoA0DnsJIsNYS2c_rsiggac X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:42 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3101 Return-Path: <queenofswords@...> X-Sender: queenofswords@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79907 invoked from network); 29 Mar 2007 02:03:52 -0000 Received: from unknown (66.218.66.166) by m46.grp.scd.yahoo.com with QMQP; 29 Mar 2007 02:03:52 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.242) by mta5.grp.scd.yahoo.com with SMTP; 29 Mar 2007 02:03:51 -0000 Received: by an-out-0708.google.com with SMTP id c37so51060anc for <piecepack@yahoogroups.com>; Wed, 28 Mar 2007 19:03:46 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:reply-to:sender:to:subject:mime-version:content-type:x-google-sender-auth; b=j+96fDgg/Qx47IBV2dEfryk5UpjqCxHHf6Kn9pDKHu4WmV5ADXrHIMB2ncVxetGLHHU3OtTDYCDDWeyOb1lnk48vwlViAp083KUb5OSGnAfzGbMrTGPKrg94YRev3tnRW8d/uPElYX+PSG72FuCdQNN5htyatyTbhr7OAZCvfr4= Received: by 10.100.133.9 with SMTP id g9mr583161and.1175108302857; Wed, 28 Mar 2007 11:58:22 -0700 (PDT) Received: by 10.100.239.16 with HTTP; Wed, 28 Mar 2007 11:58:22 -0700 (PDT) Message-ID: <30bad5080703281158s69c23e3ct539fd2b37d2cacb@...> Date: Wed, 28 Mar 2007 11:58:22 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Google-Sender-Auth: 56f6df7685f7de46 X-eGroups-Msg-Info: 1:0:0:0 From: "M. Hale-Evans" <marty@...> Reply-To: marty@... Subject: Good Portsmanship games X-Yahoo-Group-Post: member; u=38766222; y=IVH3H_V8cb0dexa73Et3Sz1ar61Hr6ZFYu119YGTL-igpI9oeFU X-Yahoo-Profile: seadragon66 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit This is a bit late, since I've been out of town, but I hope it's never too late to offer congrats to the winners, and kudos to all who got it together to enter a game. I didn't get to play all the entries in the course of helping out the Port Authority, but I really enjoyed the ones I did play. I particularly think Shopping Mall is clever, albeit a little too short to really take advantage of its innovations. I really like the Settlers of Catan card game, so I was kind of skeptical about CoN, but it's really tight and a nice game. I think the game that surpised me most was PubsCrawl (spelling probably wrong) - I *really* don't enjoy Senet, so again I was kind of skeptical, but the clever modifications make it a really enjoyable light game to play in social situations or with kids (that was my feedback Ron cited in the wrap-up, about the possibility of removing or changing the theme so it's more kid-friendly). Oh, and Clark, I didn't get to play TOE, but we about fell on the floor laughing just reading your rules. :-> In any case, well done everyone! Marty -- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ Marty Hale-Evans marty@... Seattle WA, USA Keywords: grammar, puppies, Discworld, fat-lib, Populuxe, origami, games, science, fish&chips, elephants, etiquette, technoculture, Colbert, MontyPython, beads, TexasHold'Em, TheWho, titanium spork \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3102 Return-Path: <formatgames@...> Received: (qmail 12204 invoked from network); 29 Mar 2007 02:20:31 -0000 Received: from unknown (66.218.67.34) by m47.grp.scd.yahoo.com with QMQP; 29 Mar 2007 02:20:30 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta8.grp.scd.yahoo.com with SMTP; 29 Mar 2007 02:20:29 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [66.218.66.77] by t8.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33505 invoked from network); 28 Mar 2007 22:08:14 -0000 Received: from unknown (66.218.67.36) by m44.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:08:14 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta10.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:08:14 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=pak7cr4eu8P2e7syjnU24DbOywavn-sv-pbqL0KFv70GP9MK5Qx8FmnPW0_uFaE6IjdRtm0 X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:03 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3106 Return-Path: <formatgames@...> Received: (qmail 48259 invoked from network); 29 Mar 2007 02:56:46 -0000 Received: from unknown (66.218.67.36) by m47.grp.scd.yahoo.com with QMQP; 29 Mar 2007 02:56:46 -0000 Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta10.grp.scd.yahoo.com with SMTP; 29 Mar 2007 02:56:45 -0000 Received: from [66.218.69.1] by n25.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 Received: from [66.218.66.89] by t1.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49802 invoked from network); 28 Mar 2007 22:22:11 -0000 Received: from unknown (66.218.66.68) by m23.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:22:11 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta11.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:22:11 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=od8sfhXSjh3YunKBTuWoaq5e72MxgXyGO4DoCYUjYvsXrgpjkoA0DnsJIsNYS2c_rsiggac X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:42 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3109 Return-Path: <formatgames@...> Received: (qmail 50310 invoked from network); 29 Mar 2007 04:05:53 -0000 Received: from unknown (66.218.66.68) by m51.grp.scd.yahoo.com with QMQP; 29 Mar 2007 04:05:53 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta11.grp.scd.yahoo.com with SMTP; 29 Mar 2007 04:05:53 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [66.218.66.77] by t8.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33505 invoked from network); 28 Mar 2007 22:08:14 -0000 Received: from unknown (66.218.67.36) by m44.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:08:14 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta10.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:08:14 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=pak7cr4eu8P2e7syjnU24DbOywavn-sv-pbqL0KFv70GP9MK5Qx8FmnPW0_uFaE6IjdRtm0 X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:03 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3113 Return-Path: <formatgames@...> Received: (qmail 52483 invoked from network); 29 Mar 2007 04:58:45 -0000 Received: from unknown (66.218.66.167) by m44.grp.scd.yahoo.com with QMQP; 29 Mar 2007 04:58:45 -0000 Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta6.grp.scd.yahoo.com with SMTP; 29 Mar 2007 04:58:45 -0000 Received: from [66.218.69.1] by n25.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 Received: from [66.218.66.89] by t1.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:42 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49802 invoked from network); 28 Mar 2007 22:22:11 -0000 Received: from unknown (66.218.66.68) by m23.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:22:11 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta11.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:22:11 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=od8sfhXSjh3YunKBTuWoaq5e72MxgXyGO4DoCYUjYvsXrgpjkoA0DnsJIsNYS2c_rsiggac X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:42 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3114 Return-Path: <formatgames@...> X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45488 invoked from network); 29 Mar 2007 05:25:36 -0000 Received: from unknown (66.218.66.70) by m27.grp.scd.yahoo.com with QMQP; 29 Mar 2007 05:25:36 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta12.grp.scd.yahoo.com with SMTP; 29 Mar 2007 05:25:36 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=9nxDjufPZofx3O7c1na2bmr7TVNllQNVP9PxMbJj3ag5EuaSnRapiKNKuXCSEziMxsHAyDQ X-Yahoo-Profile: philip8992 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3116 Return-Path: <queenofswords@...> X-Sender: queenofswords@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90349 invoked from network); 29 Mar 2007 07:01:15 -0000 Received: from unknown (66.218.67.34) by m48.grp.scd.yahoo.com with QMQP; 29 Mar 2007 07:01:15 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.242) by mta8.grp.scd.yahoo.com with SMTP; 29 Mar 2007 07:01:14 -0000 Received: by an-out-0708.google.com with SMTP id b20so93376ana for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 00:01:03 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:reply-to:sender:to:subject:mime-version:content-type:x-google-sender-auth; b=j+96fDgg/Qx47IBV2dEfryk5UpjqCxHHf6Kn9pDKHu4WmV5ADXrHIMB2ncVxetGLHHU3OtTDYCDDWeyOb1lnk48vwlViAp083KUb5OSGnAfzGbMrTGPKrg94YRev3tnRW8d/uPElYX+PSG72FuCdQNN5htyatyTbhr7OAZCvfr4= Received: by 10.100.133.9 with SMTP id g9mr583161and.1175108302857; Wed, 28 Mar 2007 11:58:22 -0700 (PDT) Received: by 10.100.239.16 with HTTP; Wed, 28 Mar 2007 11:58:22 -0700 (PDT) Message-ID: <30bad5080703281158s69c23e3ct539fd2b37d2cacb@...> Date: Wed, 28 Mar 2007 11:58:22 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Google-Sender-Auth: 56f6df7685f7de46 X-eGroups-Msg-Info: 1:0:0:0 From: "M. Hale-Evans" <marty@...> Reply-To: marty@... Subject: Good Portsmanship games X-Yahoo-Group-Post: member; u=38766222; y=i-eRksD8_V_wLK2lfvSg6BQp89Ol--K6UH6cE9PpmCythOd0MM4 X-Yahoo-Profile: seadragon66 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit This is a bit late, since I've been out of town, but I hope it's never too late to offer congrats to the winners, and kudos to all who got it together to enter a game. I didn't get to play all the entries in the course of helping out the Port Authority, but I really enjoyed the ones I did play. I particularly think Shopping Mall is clever, albeit a little too short to really take advantage of its innovations. I really like the Settlers of Catan card game, so I was kind of skeptical about CoN, but it's really tight and a nice game. I think the game that surpised me most was PubsCrawl (spelling probably wrong) - I *really* don't enjoy Senet, so again I was kind of skeptical, but the clever modifications make it a really enjoyable light game to play in social situations or with kids (that was my feedback Ron cited in the wrap-up, about the possibility of removing or changing the theme so it's more kid-friendly). Oh, and Clark, I didn't get to play TOE, but we about fell on the floor laughing just reading your rules. :-> In any case, well done everyone! Marty -- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ Marty Hale-Evans marty@... Seattle WA, USA Keywords: grammar, puppies, Discworld, fat-lib, Populuxe, origami, games, science, fish&chips, elephants, etiquette, technoculture, Colbert, MontyPython, beads, TexasHold'Em, TheWho, titanium spork \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3118 Return-Path: <queenofswords@...> X-Sender: queenofswords@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 79668 invoked from network); 29 Mar 2007 07:22:08 -0000 Received: from unknown (66.218.67.34) by m44.grp.scd.yahoo.com with QMQP; 29 Mar 2007 07:22:08 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.250) by mta8.grp.scd.yahoo.com with SMTP; 29 Mar 2007 07:22:07 -0000 Received: by an-out-0708.google.com with SMTP id b20so97551ana for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 00:22:07 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:reply-to:sender:to:subject:mime-version:content-type:x-google-sender-auth; b=j+96fDgg/Qx47IBV2dEfryk5UpjqCxHHf6Kn9pDKHu4WmV5ADXrHIMB2ncVxetGLHHU3OtTDYCDDWeyOb1lnk48vwlViAp083KUb5OSGnAfzGbMrTGPKrg94YRev3tnRW8d/uPElYX+PSG72FuCdQNN5htyatyTbhr7OAZCvfr4= Received: by 10.100.133.9 with SMTP id g9mr583161and.1175108302857; Wed, 28 Mar 2007 11:58:22 -0700 (PDT) Received: by 10.100.239.16 with HTTP; Wed, 28 Mar 2007 11:58:22 -0700 (PDT) Message-ID: <30bad5080703281158s69c23e3ct539fd2b37d2cacb@...> Date: Wed, 28 Mar 2007 11:58:22 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-Google-Sender-Auth: 56f6df7685f7de46 X-eGroups-Msg-Info: 1:0:0:0 From: "M. Hale-Evans" <marty@...> Reply-To: marty@... Subject: Good Portsmanship games X-Yahoo-Group-Post: member; u=38766222; y=a3Hoy-PrsH0vebxtfz8dr3u4PnzCJ-7nVJqwFhtE10NcyxeJty8 X-Yahoo-Profile: seadragon66 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit This is a bit late, since I've been out of town, but I hope it's never too late to offer congrats to the winners, and kudos to all who got it together to enter a game. I didn't get to play all the entries in the course of helping out the Port Authority, but I really enjoyed the ones I did play. I particularly think Shopping Mall is clever, albeit a little too short to really take advantage of its innovations. I really like the Settlers of Catan card game, so I was kind of skeptical about CoN, but it's really tight and a nice game. I think the game that surpised me most was PubsCrawl (spelling probably wrong) - I *really* don't enjoy Senet, so again I was kind of skeptical, but the clever modifications make it a really enjoyable light game to play in social situations or with kids (that was my feedback Ron cited in the wrap-up, about the possibility of removing or changing the theme so it's more kid-friendly). Oh, and Clark, I didn't get to play TOE, but we about fell on the floor laughing just reading your rules. :-> In any case, well done everyone! Marty -- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ Marty Hale-Evans marty@... Seattle WA, USA Keywords: grammar, puppies, Discworld, fat-lib, Populuxe, origami, games, science, fish&chips, elephants, etiquette, technoculture, Colbert, MontyPython, beads, TexasHold'Em, TheWho, titanium spork \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3121 Return-Path: <formatgames@...> Received: (qmail 97725 invoked from network); 29 Mar 2007 07:57:13 -0000 Received: from unknown (66.218.66.166) by m47.grp.scd.yahoo.com with QMQP; 29 Mar 2007 07:57:13 -0000 Received: from unknown (HELO n19c.bullet.sp1.yahoo.com) (69.147.64.132) by mta5.grp.scd.yahoo.com with SMTP; 29 Mar 2007 07:57:13 -0000 Received: from [216.252.122.219] by n19.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 Received: from [66.218.66.77] by t8.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 00:25:06 -0000 X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33505 invoked from network); 28 Mar 2007 22:08:14 -0000 Received: from unknown (66.218.67.36) by m44.grp.scd.yahoo.com with QMQP; 28 Mar 2007 22:08:14 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta10.grp.scd.yahoo.com with SMTP; 28 Mar 2007 22:08:14 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=pak7cr4eu8P2e7syjnU24DbOywavn-sv-pbqL0KFv70GP9MK5Qx8FmnPW0_uFaE6IjdRtm0 X-Yahoo-Profile: philip8992 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 00:25:03 -0000 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3123 Return-Path: <sperry@...> X-Sender: sperry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4550 invoked from network); 29 Mar 2007 08:14:43 -0000 Received: from unknown (66.218.66.71) by m47.grp.scd.yahoo.com with QMQP; 29 Mar 2007 08:14:43 -0000 Received: from unknown (HELO n12a.bullet.sp1.yahoo.com) (69.147.64.109) by mta13.grp.scd.yahoo.com with SMTP; 29 Mar 2007 08:14:43 -0000 Received: from [216.252.122.218] by n12.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 08:14:02 -0000 Received: from [66.218.69.5] by t3.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 08:14:02 -0000 Received: from [66.218.66.81] by t5.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 08:14:01 -0000 Date: Thu, 29 Mar 2007 08:14:01 -0000 To: piecepack@yahoogroups.com Message-ID: <eufsg9+t7oj@...> In-Reply-To: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "sipig" <sperry@...> Subject: Re: game pieces - sourcing X-Yahoo-Group-Post: member; u=111987797; y=5PcByNUIxZQoOr_uoOzw0hfPPndF4S9QFrUA8UBjNWI X-Yahoo-Profile: sipig --- In piecepack@yahoogroups.com, "philip8992" <formatgames@...> wrote: > >= I am looking for a reliable source of plastic game pieces. Supply to > U= K. Can anyone out there help me please? > Hi I have not yet managed to f= ind anywhere to get plastic for tiles, but used the following for blank dic= e, counters and for pawns: http://www.em4miniatures.com for blank plastic = dice and plastic counters for coins http://new.craftpacks.co.uk for bags o= f pawns From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3125 Return-Path: <wilmanric@...> Received: (qmail 56689 invoked from network); 29 Mar 2007 10:46:59 -0000 Received: from unknown (66.218.66.167) by m48.grp.scd.yahoo.com with QMQP; 29 Mar 2007 10:46:59 -0000 Received: from unknown (HELO n24c.bullet.scd.yahoo.com) (66.218.67.214) by mta6.grp.scd.yahoo.com with SMTP; 29 Mar 2007 10:46:59 -0000 Received: from [66.218.69.1] by n24.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 10:46:07 -0000 Received: from [66.218.66.85] by t1.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 10:46:07 -0000 X-Sender: wilmanric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51466 invoked from network); 29 Mar 2007 05:26:55 -0000 Received: from unknown (66.218.67.33) by m37a.grp.scd.yahoo.com with QMQP; 29 Mar 2007 05:26:55 -0000 Received: from unknown (HELO fed1rmmtao105.cox.net) (68.230.241.41) by mta7.grp.scd.yahoo.com with SMTP; 29 Mar 2007 05:26:55 -0000 Received: from fed1rmimpo02.cox.net ([70.169.32.72]) by fed1rmmtao102.cox.net (InterMail vM.7.05.02.00 201-2174-114-20060621) with ESMTP id <20070329014623.SBNG28911.fed1rmmtao102.cox.net@...> for <piecepack@yahoogroups.com>; Wed, 28 Mar 2007 21:46:23 -0400 Received: from [192.168.0.5] ([72.204.205.107]) by fed1rmimpo02.cox.net with bizsmtp id gRmP1W0152KZNao0000000; Wed, 28 Mar 2007 21:46:24 -0400 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <eueosb+63ov@...> References: <eueosb+63ov@...> Message-Id: <62281621-162A-406C-A3DD-D7DC39456A13@...> Date: Wed, 28 Mar 2007 18:46:22 -0700 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: James Pacek <wilmanric@...> Subject: Re: [piecepack] game pieces - sourcing X-Yahoo-Group-Post: member; u=255343444; y=LLJxevlUqXj0mg7Cs8BeR3CZdwl_O2pn45wEjrkfEqCJQ16U X-Yahoo-Profile: wilmanric Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 10:46:05 -0000 I've dealt very nicely with Plastics for Games (they're actually in the UK and I'm not!) http://www.plasticsforgames.co.uk/ Great products, customer service and prompt shipping. I had a problem with an order and they just sent me replacement parts, no questions asked -- I didn't have to ship the wrong-sized parts back either. Very nice. On Mar 28, 2007, at 3:06 PM, philip8992 wrote: > I am looking for a reliable source of plastic game pieces. Supply to > UK. Can anyone out there help me please? > > > > > Yahoo! Groups Links > > > ' ' ' ' ' ' ''"""""""""""'' ' ' ' ' ' Seeya, "The question of whether computers can think Jim is like the question of whether submarines can swim." ~ Edsger Wybe Dijkstra: 1930-2002 http://www.cs.utexas.edu/users/EWD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3126 Return-Path: <wilmanric@...> Received: (qmail 85781 invoked from network); 29 Mar 2007 10:47:50 -0000 Received: from unknown (66.218.66.166) by m49.grp.scd.yahoo.com with QMQP; 29 Mar 2007 10:47:50 -0000 Received: from unknown (HELO n18d.bullet.scd.yahoo.com) (66.218.67.59) by mta5.grp.scd.yahoo.com with SMTP; 29 Mar 2007 10:47:49 -0000 Received: from [66.218.69.4] by n18.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 10:46:27 -0000 Received: from [66.218.66.76] by t4.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 10:46:22 -0000 X-Sender: wilmanric@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 44969 invoked from network); 29 Mar 2007 06:59:54 -0000 Received: from unknown (66.218.67.33) by m26.grp.scd.yahoo.com with QMQP; 29 Mar 2007 06:59:54 -0000 Received: from unknown (HELO fed1rmmtai109.cox.net) (68.230.241.51) by mta7.grp.scd.yahoo.com with SMTP; 29 Mar 2007 06:59:53 -0000 Received: from fed1rmimpo02.cox.net ([70.169.32.72]) by fed1rmmtao102.cox.net (InterMail vM.7.05.02.00 201-2174-114-20060621) with ESMTP id <20070329014623.SBNG28911.fed1rmmtao102.cox.net@...> for <piecepack@yahoogroups.com>; Wed, 28 Mar 2007 21:46:23 -0400 Received: from [192.168.0.5] ([72.204.205.107]) by fed1rmimpo02.cox.net with bizsmtp id gRmP1W0152KZNao0000000; Wed, 28 Mar 2007 21:46:24 -0400 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <eueosb+63ov@...> References: <eueosb+63ov@...> Message-Id: <62281621-162A-406C-A3DD-D7DC39456A13@...> Date: Wed, 28 Mar 2007 18:46:22 -0700 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: James Pacek <wilmanric@...> Subject: Re: [piecepack] game pieces - sourcing X-Yahoo-Group-Post: member; u=255343444; y=VKO5jLIv0yFNqhMbIBO_VeAu_Zv4M_3WcrlXAq_VNZ2YDnUY X-Yahoo-Profile: wilmanric Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2007 10:46:20 -0000 I've dealt very nicely with Plastics for Games (they're actually in the UK and I'm not!) http://www.plasticsforgames.co.uk/ Great products, customer service and prompt shipping. I had a problem with an order and they just sent me replacement parts, no questions asked -- I didn't have to ship the wrong-sized parts back either. Very nice. On Mar 28, 2007, at 3:06 PM, philip8992 wrote: > I am looking for a reliable source of plastic game pieces. Supply to > UK. Can anyone out there help me please? > > > > > Yahoo! Groups Links > > > ' ' ' ' ' ' ''"""""""""""'' ' ' ' ' ' Seeya, "The question of whether computers can think Jim is like the question of whether submarines can swim." ~ Edsger Wybe Dijkstra: 1930-2002 http://www.cs.utexas.edu/users/EWD From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3127 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49019 invoked from network); 29 Mar 2007 10:51:05 -0000 Received: from unknown (66.218.66.70) by m42.grp.scd.yahoo.com with QMQP; 29 Mar 2007 10:51:05 -0000 Received: from unknown (HELO web53505.mail.re2.yahoo.com) (206.190.37.66) by mta12.grp.scd.yahoo.com with SMTP; 29 Mar 2007 10:51:05 -0000 Received: (qmail 74195 invoked by uid 60001); 29 Mar 2007 10:51:04 -0000 Message-ID: <20070329105104.74193.qmail@...> X-YMail-OSG: jAoPuqcVM1kY_FiXNo4lFb2CmL8TRIhYi24hxmfjbFA8hmRK Received: from [24.34.137.37] by web53505.mail.re2.yahoo.com via HTTP; Thu, 29 Mar 2007 03:51:04 PDT X-Mailer: YahooMailRC/476 YahooMailWebService/0.7.41.8 Date: Thu, 29 Mar 2007 03:51:04 -0700 (PDT) To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ascii X-eGroups-Msg-Info: 1:0:0:0 From: Ed Thorn <prophesor@...> Subject: regarding recent multiple posts X-Yahoo-Group-Post: member; u=500338; y=To56KVPY5OQRkkT9CuifjE-gj1_H-03E179UhRZRhw6fiZzu X-Yahoo-Profile: prophesor I'm unsure what's causing this 'echo'. Consider this a test. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3128 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1757 invoked from network); 29 Mar 2007 11:18:41 -0000 Received: from unknown (66.218.66.71) by m50.grp.scd.yahoo.com with QMQP; 29 Mar 2007 11:18:40 -0000 Received: from unknown (HELO web56007.mail.re3.yahoo.com) (216.252.110.186) by mta13.grp.scd.yahoo.com with SMTP; 29 Mar 2007 11:18:38 -0000 Received: (qmail 54767 invoked by uid 60001); 29 Mar 2007 02:18:14 -0000 X-YMail-OSG: hMZm6y8VM1kyRbpq_WIXzW6L_JTnFUQmCRfKjihuknvuYNiPwtGvukougqbwrYB1dglp3I1Ke82PDKg2halhhDzR5A-- Received: from [69.138.202.57] by web56007.mail.re3.yahoo.com via HTTP; Wed, 28 Mar 2007 19:18:13 PDT X-Mailer: YahooMailRC/476 YahooMailWebService/0.7.41.8 Date: Wed, 28 Mar 2007 19:18:13 -0700 (PDT) To: piecepack@yahoogroups.com MIME-Version: 1.0 Message-ID: <97210.54657.qm@...> X-eGroups-Msg-Info: 1:0:0:0 From: Bryan Kornele <bkornele@...> Subject: Re: [piecepack] Blue Panther Tile Replacement Policy and Special Offer for current customers X-Yahoo-Group-Post: member; u=82377790; y=fDmCwYwWE0FoZHeaWJ6hlrgk2DAJlChdSiho7Zu4N2mePsA X-Yahoo-Profile: bkornele Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Here are the peices that are off center. It was mostly my birch sets. Please note the one coin in my oak set. Bryan Kornele bkornele@... ----- Original Message ---- From: "steve@..." <steve@...> To: piecepack@yahoogroups.com Sent: Monday, March 26, 2007 1:15:10 PM Subject: [piecepack] Blue Panther Tile Replacement Policy and Special Offer for current customers To all: There have been graphic registration issues in the past. We have largely solved them by changing the way we do the backs. If anyone has ordered a set from us and has any specific parts that they feel need to be replaced due to registration issues, we will replace them free of charge on oak and birch. The full size parts will look quite good, the older style travel size is better but still not as good as the new backs. If you do need specific pieces replaced, specify material, size, which suit and number, and also, the old style (with a circle in the middle) or the new style (lines across the back)and we will replace them at no charge to you. Send your list to me directly steve@bluepantherll c.com. There is no official "trade-up" policy at Blue Panther. However, the piecepack group has been a very loyal and patient group with us, so we would offer the following. If you have ever ordered any piecepack set from us in the past, you can take $5 off the price of any plastic piecepack set you order from us, up to a limit of three plastic sets. If you want to take advantage of this offer, send an email to me directly (steve@bluepantherll c.com) before you order, and I will mail you instructions on how to get the discount. This is only valid for people who have already ordered from us in the past (orders placed before 3/26). Steve Jones Blue Panther LLC ____________________________________________________________________________________ Sucker-punch spam with award-winning protection. Try the free Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailbeta/features_spam.html From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3129 Return-Path: <formatgames@...> X-Sender: formatgames@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 65874 invoked from network); 29 Mar 2007 12:27:31 -0000 Received: from unknown (66.218.66.70) by m43.grp.scd.yahoo.com with QMQP; 29 Mar 2007 12:27:31 -0000 Received: from unknown (HELO n26.bullet.scd.yahoo.com) (66.94.237.55) by mta12.grp.scd.yahoo.com with SMTP; 29 Mar 2007 12:27:31 -0000 Received: from [66.218.69.6] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 22:06:03 -0000 Date: Wed, 28 Mar 2007 22:06:03 -0000 To: piecepack@yahoogroups.com Message-ID: <eueosb+63ov@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "philip8992" <formatgames@...> Subject: game pieces - sourcing X-Yahoo-Group-Post: member; u=303964711; y=gqXlam5IFE4gbkCxx0yV0uDj6Wp5F11DMMfggv6D2ScE0wFre1hcojVQsdo37fLSTRQ_JZI X-Yahoo-Profile: philip8992 I am looking for a reliable source of plastic game pieces. Supply to UK. = Can anyone out there help me please? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3130 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19599 invoked from network); 29 Mar 2007 13:17:28 -0000 Received: from unknown (66.218.67.34) by m35.grp.scd.yahoo.com with QMQP; 29 Mar 2007 13:17:28 -0000 Received: from unknown (HELO swip001.ftl.affinity.com) (216.219.253.11) by mta8.grp.scd.yahoo.com with SMTP; 29 Mar 2007 13:17:28 -0000 Received: ("??"@...) by swip001.ftl.affinity.com id S362771AbXC2NRF for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 09:17:05 -0400 References: <eufsg9+t7oj@...> In-Reply-To: <eufsg9+t7oj@...> To: piecepack@yahoogroups.com Date: Thu, 29 Mar 2007 09:17:05 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S362771AbXC2NRF/20070329131706Z+19869@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: game pieces - sourcing X-Yahoo-Group-Post: member; u=295053027; y=QT0C126-arSeTw6YGv9TxDyL35yN2uZy4hhvjAe45I5Fq8WTK_ENuqDrw0GMsQNd7dUlxQ X-Yahoo-Profile: bluepanthr88 I have recently done some research on getting plastic tiles for piecepack - either for purchasing one set or for getting bulk plastic tiles there does not appear to be a cost-effective supplier in the US - did not check the UK as thoroughly. We ended up getting some acrylic sheets and doing the rest of the work in-house. Steve Jones sipig writes: > --- In piecepack@yahoogroups.com, "philip8992" <formatgames@...> wrote: >> >> I am looking for a reliable source of plastic game pieces. Supply to >> UK. Can anyone out there help me please? >> > > Hi > > I have not yet managed to find anywhere to get plastic for tiles, but > used the following for blank dice, counters and for pawns: > > http://www.em4miniatures.com for blank plastic dice and plastic > counters for coins > > http://new.craftpacks.co.uk for bags of pawns > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3131 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92221 invoked from network); 29 Mar 2007 13:23:27 -0000 Received: from unknown (66.218.66.72) by m43.grp.scd.yahoo.com with QMQP; 29 Mar 2007 13:23:26 -0000 Received: from unknown (HELO swip003.ftl.affinity.com) (216.219.253.13) by mta14.grp.scd.yahoo.com with SMTP; 29 Mar 2007 13:23:26 -0000 Received: ("??"@...) by swip003.ftl.affinity.com id S366842AbXC2NVv for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 09:21:51 -0400 References: <eufsg9+t7oj@...> In-Reply-To: <eufsg9+t7oj@...> To: piecepack@yahoogroups.com Date: Thu, 29 Mar 2007 09:21:50 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S366842AbXC2NVv/20070329132151Z+16532@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=295053027; y=iUYmVJNxkCwI-rJrhisQoo8xn6N1XRWv4wD2wJWeFCjqXmY59Ry42DvTsnMd1mCN9c7CPA X-Yahoo-Profile: bluepanthr88 Good morning: Blue Panther is now offering full color plastic piecepacks (each suit has its own distinct color on the front, with skyblue backs on all suits so that pieces are indistinguishable when turned face-down) All three JCD piecepacks are now available. Pictures on our website www.bluepantherllc.com and here on the newsgroup. Let me re-extend the offer made the other day. If you have ordered any piecepack set from us in the past (before 3/26/07), then we will offer you a $5 discount on each plastic piecepack you order, up to a maximum of $15 for 3 sets. Contact me off this list for instructions on how to redeem this offer. Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3132 Return-Path: <gap@...> X-Sender: gap@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14792 invoked from network); 29 Mar 2007 13:26:34 -0000 Received: from unknown (66.218.66.68) by m23.grp.scd.yahoo.com with QMQP; 29 Mar 2007 13:26:34 -0000 Received: from unknown (HELO n4b.bullet.sp1.yahoo.com) (69.147.64.183) by mta11.grp.scd.yahoo.com with SMTP; 29 Mar 2007 13:26:34 -0000 Received: from [216.252.122.217] by n4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 13:25:12 -0000 Received: from [209.73.164.83] by t2.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 13:25:12 -0000 Received: from [66.218.66.83] by t7.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 13:25:11 -0000 Date: Thu, 29 Mar 2007 13:25:10 -0000 To: piecepack@yahoogroups.com Message-ID: <eugenm+9o4g@...> In-Reply-To: <20070329105104.74193.qmail@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "gozer2048" <gap@...> Subject: Re: regarding recent multiple posts X-Yahoo-Group-Post: member; u=115127429; y=vLFFTGpr3iYjd0EJ4kvklCWJpykZ_f40Bmy5EM-6BZDWPTmH X-Yahoo-Profile: gozer2048 --- In piecepack@yahoogroups.com, Ed Thorn <prophesor@...> wrote: > > I'm u= nsure what's causing this 'echo'. No idea, but it must have been on Yahoo'= s end if it happened to multiple users, and long after I had logged out. = (If this happened across all groups, someone at Yahoo probably got a case = of brown trousers when they saw the hard disk usage start growing!) I wen= t through and killed off all my clones. Hopefully it won't happen again. = -Gary P- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3134 Return-Path: <gap@...> X-Sender: gap@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91748 invoked from network); 29 Mar 2007 13:36:32 -0000 Received: from unknown (66.218.66.70) by m35.grp.scd.yahoo.com with QMQP; 29 Mar 2007 13:36:32 -0000 Received: from unknown (HELO n29c.bullet.sp1.yahoo.com) (209.131.38.251) by mta12.grp.scd.yahoo.com with SMTP; 29 Mar 2007 13:36:32 -0000 Received: from [216.252.122.217] by n29.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 13:33:47 -0000 Received: from [66.218.69.4] by t2.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 13:33:47 -0000 Received: from [66.218.66.82] by t4.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 13:33:47 -0000 Date: Thu, 29 Mar 2007 13:33:46 -0000 To: piecepack@yahoogroups.com Message-ID: <eugf7q+3lpv@...> In-Reply-To: <dc95aa990703142010n3653d75cka60348c07be4be53@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "gozer2048" <gap@...> Subject: Re: Cubed X-Yahoo-Group-Post: member; u=115127429; y=WvSnCbWE-YciOu0WMjLT94BS4csodSkvh6k6kYE0RHVKcAk- X-Yahoo-Profile: gozer2048 --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > I = got Blue Panther's first game system "Cubed" today in the mail. The > first= thing I noticed, besides its being very pretty, is that there > are _24_ r= ock-paper-scissors dice in _four colours_: red, green, blue, > and black (= !). There are _six_ dice of each colour. > > Hmmm... Now why do I suddenly= sense significant game design potential? :-) > > http://bluepantherllc.c= om/Cubed.htm Those look very nice, indeed! They remind me of Chaos Progen= itus (aka Demon Dice). A similiar, albeit simpler game could certainly be= devised. Hmm. -Gary P- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3135 Return-Path: <gap@...> X-Sender: gap@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57939 invoked from network); 29 Mar 2007 13:53:12 -0000 Received: from unknown (66.218.66.167) by m36.grp.scd.yahoo.com with QMQP; 29 Mar 2007 13:53:12 -0000 Received: from unknown (HELO n26c.bullet.scd.yahoo.com) (66.218.67.218) by mta6.grp.scd.yahoo.com with SMTP; 29 Mar 2007 13:53:12 -0000 Received: from [209.73.164.83] by n26.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 23:34:48 -0000 Received: from [66.218.66.84] by t7.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 23:34:48 -0000 Date: Wed, 28 Mar 2007 23:34:48 -0000 To: piecepack@yahoogroups.com Message-ID: <eueu2o+6amo@...> In-Reply-To: <dc95aa990703222315s4cfbd730hf2da9de1a6b1fd65@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "gozer2048" <gap@...> Subject: Re: Colonists of Natick: come and get it! X-Yahoo-Group-Post: member; u=115127429; y=IQ4M196oJXaD8fPF0QugAbRzdfTHvALxwIGIIaHD0VMxleHt X-Yahoo-Profile: gozer2048 > http://www.ludism.org/ppwiki/TheColonistsOfNatick > > There's even a poc= ketmod version. :-) Thanks, Ron, for posting it and pocketmodding it. Tha= t's a great format, indeed! I'll see about cleaning it up for an official= 1.0 version soon. -Gary P- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3136 Return-Path: <gap@...> X-Sender: gap@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 84540 invoked from network); 29 Mar 2007 14:09:17 -0000 Received: from unknown (66.218.66.70) by m51.grp.scd.yahoo.com with QMQP; 29 Mar 2007 14:09:17 -0000 Received: from unknown (HELO n16.bullet.sp1.yahoo.com) (69.147.64.213) by mta12.grp.scd.yahoo.com with SMTP; 29 Mar 2007 14:09:17 -0000 Received: from [216.252.122.219] by n16.bullet.sp1.yahoo.com with NNFMP; 28 Mar 2007 23:48:40 -0000 Received: from [66.218.69.6] by t4.bullet.sp1.yahoo.com with NNFMP; 28 Mar 2007 23:48:40 -0000 Received: from [66.218.66.75] by t6.bullet.scd.yahoo.com with NNFMP; 28 Mar 2007 23:48:40 -0000 Date: Wed, 28 Mar 2007 23:48:39 -0000 To: piecepack@yahoogroups.com Message-ID: <eueusn+4ko0@...> In-Reply-To: <dc95aa990703220742r190b0413xd06db83475578760@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "gozer2048" <gap@...> Subject: Re: The Colonists of Natick X-Yahoo-Group-Post: member; u=115127429; y=A6cMKg3eEFL_lH-uvPcbNhPVlqLJbN9HTdz9qbIGZn1uvhLN X-Yahoo-Profile: gozer2048 > Gary Pressler's acceptance speech for winning the contest is wending > it= s way through list moderation. :-) Meanwhile, he's given permission > for m= e the contest version of his winning entry, The Colonists of > Natick, with= one minor change. I'll do that by tonight. The oh-so-eloquent speech is l= ost. No, it was never in moderation, apperently because I had not actuall= y subscribed to the group yet! Oddly, it let me write out and seemingly p= ost a reply, only to let it vanish into the ether. I would, though, very = much like to thank Ron and Meredith for all their time and work running th= e contest. Thanks also to all the playtesters, both on my end and Ron's f= or trying it out and giving feedback. (That includes you, Mom!) Also, my= gratitude to the prize sponsors, of whose wares I will enjoy tinkering ou= t more designs. I must say, when I saw the list of entries and being new t= o piecepack, I figured my chances were slim. I really look forward to rea= ding the rules and trying out some of other entries to see how others app= roached it. (Merchant of Venus... via piecepack... color me intrigued.) = I certainly enjoyed figuring out mine. Thanks again, all, and if anyone ha= s questions or comments, I'll try to address them promptly. -Gary P- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3137 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14393 invoked from network); 29 Mar 2007 16:02:40 -0000 Received: from unknown (66.218.66.167) by m43.grp.scd.yahoo.com with QMQP; 29 Mar 2007 16:02:40 -0000 Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.239) by mta6.grp.scd.yahoo.com with SMTP; 29 Mar 2007 16:02:36 -0000 Received: by nz-out-0506.google.com with SMTP id m7so181575nzf for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 08:59:32 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=sCn2W4Ncn0nft8I8QJnkFzNnyUFrLJmcOx9t50O68AXcqsGoYAPxayEi2FLABZBg+MIapwQnRhHLu/cDZH9IhCySti/ENkHCjii8am+hw2O8Gk7yFruhOdvE6mnsgY922E0tof0iOgsLL0Vxjz9DUu5Oi8HL+w9PTENKckExrAE= Received: by 10.35.60.15 with SMTP id n15mr1424662pyk.1175183971329; Thu, 29 Mar 2007 08:59:31 -0700 (PDT) Received: by 10.35.67.2 with HTTP; Thu, 29 Mar 2007 08:59:31 -0700 (PDT) Message-ID: <dc95aa990703290859w55f7e4bfw2b44cf3552cbe3b7@...> Date: Thu, 29 Mar 2007 08:59:31 -0700 To: piecepack@yahoogroups.com In-Reply-To: <S366842AbXC2NVv/20070329132151Z+16532@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eufsg9+t7oj@...> <S366842AbXC2NVv/20070329132151Z+16532@...> X-Google-Sender-Auth: 3bf4f7eea4c78cdd X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=810525; y=J3AJdRlmH-2FL4__A09LvbOsn9GGU4SHTARlI8XNbA X-Yahoo-Profile: rwhe Oh, Steve... Steve, Steve, Steve, Steve, Steve... Now you've done it. I hope you won't mind when I paraphrase the sprouts on _South Park_: "Holy cr*p, dude!" For maximum flexibility in game play, what I did with the Mesomorph and original birch Blue Panther piecepacks was get two original piecepacks, and one each of the seasonal and playing cards expansions. Now that I lust in my heart after these three different multicoloured plastic piecepacks, what can I do except hand you a heapin' chunk o' change? Ghod help me, will it be glow-in-the-dark piecepacks next? Give me four of those. Battery-powered animatronic Transformer piecepacks that turn into spaceships and shoot lasers out of their pips? Sign me up for four of those, too. No, make it eight; Christmas is coming. Sigh...I know where my pocket money is going for the next few weeks. :-) Long may the Blue Panther prowl! Ron On 3/29/07, steve@... <steve@...> wrote: > Good morning: > > Blue Panther is now offering full color plastic piecepacks (each suit has > its own distinct color on the front, with skyblue backs on all suits so that > pieces are indistinguishable when turned face-down) All three JCD > piecepacks are now available. > > Pictures on our website www.bluepantherllc.com and here on the newsgroup. > > Let me re-extend the offer made the other day. If you have ordered any > piecepack set from us in the past (before 3/26/07), then we will offer you a > $5 discount on each plastic piecepack you order, up to a maximum of $15 for > 3 sets. Contact me off this list for instructions on how to redeem this > offer. > > > Steve Jones > Blue Panther LLC > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3138 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41925 invoked from network); 29 Mar 2007 16:12:26 -0000 Received: from unknown (66.218.66.166) by m50.grp.scd.yahoo.com with QMQP; 29 Mar 2007 16:12:26 -0000 Received: from unknown (HELO swip001.ftl.affinity.com) (216.219.253.11) by mta5.grp.scd.yahoo.com with SMTP; 29 Mar 2007 16:12:26 -0000 Received: ("??"@...) by swip001.ftl.affinity.com id S364205AbXC2QKv for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 12:10:51 -0400 References: <eufsg9+t7oj@...> <S366842AbXC2NVv/20070329132151Z+16532@...> <dc95aa990703290859w55f7e4bfw2b44cf3552cbe3b7@...> In-Reply-To: <dc95aa990703290859w55f7e4bfw2b44cf3552cbe3b7@...> To: piecepack@yahoogroups.com Date: Thu, 29 Mar 2007 12:10:50 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S364205AbXC2QKv/20070329161052Z+25680@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=295053027; y=iGWwZODU8r9Rr3GZ6YJWLEuL4cMWt8wdT7yZvPU2Dzg3IMSJxI-4hWiaC6i8ePaHsFlW8Q X-Yahoo-Profile: bluepanthr88 Thank you for the vote of confidence Ron. By the way, we actually could do a sort of glow-in-the-dark piecepacks. The material for this is available. Steve Jones Blue Panther LLC Ron Hale-Evans writes: > Oh, Steve... > > Steve, Steve, Steve, Steve, Steve... > > Now you've done it. I hope you won't mind when I paraphrase the > sprouts on _South Park_: "Holy cr*p, dude!" > > For maximum flexibility in game play, what I did with the Mesomorph > and original birch Blue Panther piecepacks was get two original > piecepacks, and one each of the seasonal and playing cards expansions. > > Now that I lust in my heart after these three different multicoloured > plastic piecepacks, what can I do except hand you a heapin' chunk o' > change? > > Ghod help me, will it be glow-in-the-dark piecepacks next? Give me > four of those. Battery-powered animatronic Transformer piecepacks that > turn into spaceships and shoot lasers out of their pips? Sign me up > for four of those, too. No, make it eight; Christmas is coming. > > Sigh...I know where my pocket money is going for the next few weeks. :-) > > Long may the Blue Panther prowl! > > Ron > > On 3/29/07, steve@... <steve@...> wrote: >> Good morning: >> >> Blue Panther is now offering full color plastic piecepacks (each suit has >> its own distinct color on the front, with skyblue backs on all suits so that >> pieces are indistinguishable when turned face-down) All three JCD >> piecepacks are now available. >> >> Pictures on our website www.bluepantherllc.com and here on the newsgroup. >> >> Let me re-extend the offer made the other day. If you have ordered any >> piecepack set from us in the past (before 3/26/07), then we will offer you a >> $5 discount on each plastic piecepack you order, up to a maximum of $15 for >> 3 sets. Contact me off this list for instructions on how to redeem this >> offer. >> >> >> Steve Jones >> Blue Panther LLC >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >> > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3139 Return-Path: <rflegood@...> X-Sender: rflegood@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 32946 invoked from network); 29 Mar 2007 18:15:05 -0000 Received: from unknown (66.218.67.36) by m31.grp.scd.yahoo.com with QMQP; 29 Mar 2007 18:15:05 -0000 Received: from unknown (HELO tomts20-srv.bellnexxia.net) (209.226.175.74) by mta10.grp.scd.yahoo.com with SMTP; 29 Mar 2007 18:15:05 -0000 Received: from smtp1.sympatico.ca ([209.226.175.20]) by tomts20-srv.bellnexxia.net (InterMail vM.5.01.06.13 201-253-122-130-113-20050324) with SMTP id <20070329181130.KSSH1637.tomts20-srv.bellnexxia.net@...> for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 14:11:30 -0400 X-Mailer: Openwave WebEngine, version 2.8.6.6 (webedge20-101-174-112-20020617)" To: <piecepack@yahoogroups.com> Date: Thu, 29 Mar 2007 14:11:30 -0400 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 7bit Message-Id: <20070329181130.KSSH1637.tomts20-srv.bellnexxia.net@...> X-eGroups-Msg-Info: 1:0:0:0 From: <rflegood@...> Subject: Re: [piecepack] Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=40184649; y=bla3wYZbyR-c6nRgfApj8VkhMBCEndrEkr4PHbP6LcN3ff1C4Q X-Yahoo-Profile: rob_legood Wow. That's sexy. I've been out of the piecepack world forever (Hi all! I'm Rob, the winner of the third Piecepack competition!) but I think I may just have to put down some money on getting a set. Nicely done, sir. (Hey. Now that I'll have a new set, when's the next competition coming out?) ;) Rob. > > From: steve@... > Date: 2007/03/29 Thu AM 09:21:50 EDT > To: piecepack@yahoogroups.com > Subject: [piecepack] Plastic Color Piecepacks from BluePanther LLC > > Good morning: > > Blue Panther is now offering full color plastic piecepacks (each suit has > its own distinct color on the front, with skyblue backs on all suits so that > pieces are indistinguishable when turned face-down) All three JCD > piecepacks are now available. > > Pictures on our website www.bluepantherllc.com and here on the newsgroup. > > Let me re-extend the offer made the other day. If you have ordered any > piecepack set from us in the past (before 3/26/07), then we will offer you a > $5 discount on each plastic piecepack you order, up to a maximum of $15 for > 3 sets. Contact me off this list for instructions on how to redeem this > offer. > > > Steve Jones > Blue Panther LLC > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3140 Return-Path: <craniac@...> X-Sender: craniac@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92663 invoked from network); 29 Mar 2007 18:28:27 -0000 Received: from unknown (66.218.66.71) by m42.grp.scd.yahoo.com with QMQP; 29 Mar 2007 18:28:27 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.237) by mta13.grp.scd.yahoo.com with SMTP; 29 Mar 2007 18:28:27 -0000 Received: by wr-out-0506.google.com with SMTP id 69so304034wra for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 11:28:26 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=ZeXsij/5n8sNLXP0OAEQRnWaZqyU3U5e2AHTB1UoOXlbtEROWZtblHxJv9KR6aYOKfyVm98iUeG1gZIV0siOcpvxg4sTlo6j19Bf/Z9Z5OTSocTeIrf9puPRQs9jAYrM7cLO945MrtZOjpCSJ39kq1tH7fHnGLZwvhOL+sQzh7c= Received: by 10.100.10.20 with SMTP id 20mr711641anj.1175192905667; Thu, 29 Mar 2007 11:28:25 -0700 (PDT) Received: by 10.100.4.19 with HTTP; Thu, 29 Mar 2007 11:28:25 -0700 (PDT) Message-ID: <c9caaf200703291128t1dc50785od9aae6432d1db200@...> Date: Thu, 29 Mar 2007 14:28:25 -0400 To: piecepack@yahoogroups.com In-Reply-To: <20070329181130.KSSH1637.tomts20-srv.bellnexxia.net@...> MIME-Version: 1.0 References: <20070329181130.KSSH1637.tomts20-srv.bellnexxia.net@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Mark Crane" <Craniac@...> Subject: Re: [piecepack] Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=190303191; y=BAX8ll05MXswG3SW3EG4cPxfHStWl9guZwTYiqA4YtSnxYMbeCU X-Yahoo-Profile: grokosaurus Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Just curious, but what does one of the standard sized plastic sets weigh? On 3/29/07, rflegood@... <rflegood@...> wrote: > > Wow. That's sexy. I've been out of the piecepack world forever (Hi all! > I'm Rob, the winner of the third Piecepack competition!) but I think I may > just have to put down some money on getting a set. > > Nicely done, sir. > > (Hey. Now that I'll have a new set, when's the next competition coming > out?) ;) > > Rob. > > > > > From: steve@... <steve%40bluepantherllc.com> > > Date: 2007/03/29 Thu AM 09:21:50 EDT > > To: piecepack@yahoogroups.com <piecepack%40yahoogroups.com> > > Subject: [piecepack] Plastic Color Piecepacks from BluePanther LLC > > > > Good morning: > > > > Blue Panther is now offering full color plastic piecepacks (each suit > has > > its own distinct color on the front, with skyblue backs on all suits so > that > > pieces are indistinguishable when turned face-down) All three JCD > > piecepacks are now available. > > > > Pictures on our website www.bluepantherllc.com and here on the > newsgroup. > > > > Let me re-extend the offer made the other day. If you have ordered any > > piecepack set from us in the past (before 3/26/07), then we will offer > you a > > $5 discount on each plastic piecepack you order, up to a maximum of $15 > for > > 3 sets. Contact me off this list for instructions on how to redeem this > > offer. > > > > > > Steve Jones > > Blue Panther LLC > > > > > > > > > -- AIM: craneuvsc <META NAME="ROBOTS" CONTENT="NOARCHIVE"> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3141 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58359 invoked from network); 29 Mar 2007 18:30:46 -0000 Received: from unknown (66.218.66.72) by m48.grp.scd.yahoo.com with QMQP; 29 Mar 2007 18:30:46 -0000 Received: from unknown (HELO py-out-1112.google.com) (64.233.166.181) by mta14.grp.scd.yahoo.com with SMTP; 29 Mar 2007 18:30:46 -0000 Received: by py-out-1112.google.com with SMTP id a29so113094pyi for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 11:30:46 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=ReuraIPnwWvInGyfZl6U3GdbdVt0s5Uxa1wBTLz4gFVrvbEUva/IblukwBTfY6Vxx5FtmoaO2DoekwEm7f946vBAIC5c9SIGnGun1nkoQqdqH+ckOsz6KUAaa5StpG37aj3z/a/7XEcsQoukD/yhmkTSDUyldeXyOPzYMfOqZRM= Received: by 10.35.106.15 with SMTP id i15mr1602432pym.1175193045853; Thu, 29 Mar 2007 11:30:45 -0700 (PDT) Received: by 10.35.67.2 with HTTP; Thu, 29 Mar 2007 11:30:45 -0700 (PDT) Message-ID: <dc95aa990703291130m30454066g4e44a193ddcce504@...> Date: Thu, 29 Mar 2007 11:30:45 -0700 To: piecepack@yahoogroups.com In-Reply-To: <eueusn+4ko0@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990703220742r190b0413xd06db83475578760@...> <eueusn+4ko0@...> X-Google-Sender-Auth: 87a474079135c5b2 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: The Colonists of Natick X-Yahoo-Group-Post: member; u=810525; y=gIjpJXUNBlMdA7iLr4HP2gcrplKZyxEEiBtLZ-EikQ X-Yahoo-Profile: rwhe On 3/28/07, gozer2048 <gap@...> wrote: > > Gary Pressler's acceptance speech for winning the contest is wending > > its way through list moderation. :-) Meanwhile, he's given permission > > for me the contest version of his winning entry, The Colonists of > > Natick, with one minor change. I'll do that by tonight. > > The oh-so-eloquent speech is lost. No, it was never in moderation, > apperently because I had not actually subscribed to the group yet! > Oddly, it let me write out and seemingly post a reply, only to let it > vanish into the ether. Hi, Gary! Wow, that's astonishingly bad user interface design. > I would, though, very much like to thank Ron and Meredith for all > their time and work running the contest. Thanks also to all the > playtesters, both on my end and Ron's for trying it out and giving > feedback. (That includes you, Mom!) Also, my gratitude to the prize > sponsors, of whose wares I will enjoy tinkering out more designs. You're welcome. Your game is a pleasure to play. > I must say, when I saw the list of entries and being new to piecepack, > I figured my chances were slim. I really look forward to reading the > rules and trying out some of other entries to see how others > approached it. (Merchant of Venus... via piecepack... color me > intrigued.) I certainly enjoyed figuring out mine. Yes, and I beg patience from the other authors while I return feedback. I am busy and sick right now, a bad combination. Gary, I hope you can hold off another couple of days for your 1.0 release of Colonists until I can get your feedback to you. I don't have any terribly stringent criticism, just stuff like everyone I played with confusing "villages" with "towns" -- would "villages" and "cities", or "towns" and "cities" be better? That kind of thing. Welcome to piecepackia! (Piecepackistan?) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3142 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 83637 invoked from network); 29 Mar 2007 18:49:38 -0000 Received: from unknown (66.218.67.33) by m28.grp.scd.yahoo.com with QMQP; 29 Mar 2007 18:49:38 -0000 Received: from unknown (HELO py-out-1112.google.com) (64.233.166.180) by mta7.grp.scd.yahoo.com with SMTP; 29 Mar 2007 18:49:38 -0000 Received: by py-out-1112.google.com with SMTP id a73so120421pye for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 11:49:28 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=XE4OyULR79eul2txnWEXeJkTDFAURJZG7EGVpIj98qymBxeItWIBziumYNw7VSYQN1XdoiYwCiT3r/A08nlUlenBwOxec1zaNXzF0A+NZRR5pEYziWVlxK91sk7P0gQdYiTTMTctGwHzFZ17zlehUTI4DE2m0BPmqx+cvOp+3FM= Received: by 10.35.60.15 with SMTP id n15mr1664235pyk.1175194167896; Thu, 29 Mar 2007 11:49:27 -0700 (PDT) Received: by 10.35.67.2 with HTTP; Thu, 29 Mar 2007 11:49:27 -0700 (PDT) Message-ID: <dc95aa990703291149m30e1158cla4bcd9fb8677dad8@...> Date: Thu, 29 Mar 2007 11:49:27 -0700 To: piecepack@yahoogroups.com In-Reply-To: <S364205AbXC2QKv/20070329161052Z+25680@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eufsg9+t7oj@...> <S366842AbXC2NVv/20070329132151Z+16532@...> <dc95aa990703290859w55f7e4bfw2b44cf3552cbe3b7@...> <S364205AbXC2QKv/20070329161052Z+25680@...> X-Google-Sender-Auth: 30732b1e7354078c X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=810525; y=Ez8N7v5V571SIscXHDRJQyTCgzKt0VYPebKUu-3CXg X-Yahoo-Profile: rwhe Sob. Yes, I know. And I'm writing a game where a glow-in-the-dark piecepack is preferred. Ironic, isn't it? And how cool would a glowy piecepack be? To paraphrase Erasmus, "If I have a little money I buy piecepacks; and if any is left, I buy food and clothes." You're going to ruin me, sir. It's not that your prices are excessive; it's just the proliferation of your high-quality goods and my bottomless cakehole of consumerism in certain narrowly-defined areas. What about glow-in-the-dark _travel_ plastic piecepacks? I'll want four of those too. Sincerely, Ron H-E On 3/29/07, steve@... <steve@...> wrote: > Thank you for the vote of confidence Ron. > > By the way, we actually could do a sort of glow-in-the-dark piecepacks. The > material for this is available. > > Steve Jones > Blue Panther LLC > > Ron Hale-Evans writes: > > > Oh, Steve... > > > > Steve, Steve, Steve, Steve, Steve... > > > > Now you've done it. I hope you won't mind when I paraphrase the > > sprouts on _South Park_: "Holy cr*p, dude!" > > > > For maximum flexibility in game play, what I did with the Mesomorph > > and original birch Blue Panther piecepacks was get two original > > piecepacks, and one each of the seasonal and playing cards expansions. > > > > Now that I lust in my heart after these three different multicoloured > > plastic piecepacks, what can I do except hand you a heapin' chunk o' > > change? > > > > Ghod help me, will it be glow-in-the-dark piecepacks next? Give me > > four of those. Battery-powered animatronic Transformer piecepacks that > > turn into spaceships and shoot lasers out of their pips? Sign me up > > for four of those, too. No, make it eight; Christmas is coming. > > > > Sigh...I know where my pocket money is going for the next few weeks. :-) > > > > Long may the Blue Panther prowl! > > > > Ron > > > > On 3/29/07, steve@... <steve@...> wrote: > >> Good morning: > >> > >> Blue Panther is now offering full color plastic piecepacks (each suit has > >> its own distinct color on the front, with skyblue backs on all suits so that > >> pieces are indistinguishable when turned face-down) All three JCD > >> piecepacks are now available. > >> > >> Pictures on our website www.bluepantherllc.com and here on the newsgroup. > >> > >> Let me re-extend the offer made the other day. If you have ordered any > >> piecepack set from us in the past (before 3/26/07), then we will offer you a > >> $5 discount on each plastic piecepack you order, up to a maximum of $15 for > >> 3 sets. Contact me off this list for instructions on how to redeem this > >> offer. > >> > >> > >> Steve Jones > >> Blue Panther LLC > >> > >> > >> > >> > >> Yahoo! Groups Links > >> > >> > >> > >> > >> > > > > > > -- > > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > > Center for Ludic Synergy: http://www.ludism.org/ > > (revilous life proving aye the death of ronaldses when winpower wine has > > bucked the kick on poor won man) > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3144 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 75413 invoked from network); 29 Mar 2007 19:35:15 -0000 Received: from unknown (66.218.67.35) by m36.grp.scd.yahoo.com with QMQP; 29 Mar 2007 19:35:15 -0000 Received: from unknown (HELO lvs00-fl-swip005.ftl.affinity.com) (216.219.253.15) by mta9.grp.scd.yahoo.com with SMTP; 29 Mar 2007 19:35:15 -0000 Received: ("??"@...) by swip005.ftl.affinity.com id S361650AbXC2TXD for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 15:23:03 -0400 References: <20070329181130.KSSH1637.tomts20-srv.bellnexxia.net@...> <c9caaf200703291128t1dc50785od9aae6432d1db200@...> In-Reply-To: <c9caaf200703291128t1dc50785od9aae6432d1db200@...> To: piecepack@yahoogroups.com Date: Thu, 29 Mar 2007 15:23:03 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S361650AbXC2TXD/20070329192303Z+4123@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=295053027; y=cdLYUPeViKfviq9-aoCDuhcIAXkienMrwOfOD2YrMiT9_zCs0kaKIKdddLcfU33lqlFTQQ X-Yahoo-Profile: bluepanthr88 That's a good question. They're fairly dense plastic. Haven't weighed them yet, but probably a little over 1 pound, not including box and packaging. Steve Jones Blue Panther LLC Mark Crane writes: > Just curious, but what does one of the standard sized plastic sets weigh? > > On 3/29/07, rflegood@... <rflegood@...> wrote: >> >> Wow. That's sexy. I've been out of the piecepack world forever (Hi all! >> I'm Rob, the winner of the third Piecepack competition!) but I think I may >> just have to put down some money on getting a set. >> >> Nicely done, sir. >> >> (Hey. Now that I'll have a new set, when's the next competition coming >> out?) ;) >> >> Rob. >> >> > >> > From: steve@... <steve%40bluepantherllc.com> >> > Date: 2007/03/29 Thu AM 09:21:50 EDT >> > To: piecepack@yahoogroups.com <piecepack%40yahoogroups.com> >> > Subject: [piecepack] Plastic Color Piecepacks from BluePanther LLC >> > >> > Good morning: >> > >> > Blue Panther is now offering full color plastic piecepacks (each suit >> has >> > its own distinct color on the front, with skyblue backs on all suits so >> that >> > pieces are indistinguishable when turned face-down) All three JCD >> > piecepacks are now available. >> > >> > Pictures on our website www.bluepantherllc.com and here on the >> newsgroup. >> > >> > Let me re-extend the offer made the other day. If you have ordered any >> > piecepack set from us in the past (before 3/26/07), then we will offer >> you a >> > $5 discount on each plastic piecepack you order, up to a maximum of $15 >> for >> > 3 sets. Contact me off this list for instructions on how to redeem this >> > offer. >> > >> > >> > Steve Jones >> > Blue Panther LLC >> > >> > >> > >> >> >> > > > > -- > AIM: craneuvsc > > <META NAME="ROBOTS" CONTENT="NOARCHIVE"> > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3145 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 52376 invoked from network); 29 Mar 2007 19:36:21 -0000 Received: from unknown (66.218.66.70) by m49.grp.scd.yahoo.com with QMQP; 29 Mar 2007 19:36:21 -0000 Received: from unknown (HELO swip001.ftl.affinity.com) (216.219.253.11) by mta12.grp.scd.yahoo.com with SMTP; 29 Mar 2007 19:36:20 -0000 Received: ("??"@...) by swip001.ftl.affinity.com id S359084AbXC2Tfe for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 15:35:34 -0400 References: <eufsg9+t7oj@...> <S366842AbXC2NVv/20070329132151Z+16532@...> <dc95aa990703290859w55f7e4bfw2b44cf3552cbe3b7@...> <S364205AbXC2QKv/20070329161052Z+25680@...> <dc95aa990703291149m30e1158cla4bcd9fb8677dad8@...> In-Reply-To: <dc95aa990703291149m30e1158cla4bcd9fb8677dad8@...> To: piecepack@yahoogroups.com Date: Thu, 29 Mar 2007 15:35:33 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359084AbXC2Tfe/20070329193534Z+35@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=295053027; y=9yDZqA9wdjYgsN3n4v8xBIzfBj7W-7KEZhv6610L02aE55bWTnz94YIsxQ2UcsCC8CHzDQ X-Yahoo-Profile: bluepanthr88 Ron: I was just mentioning that a glow-in-the-dark piecepack is within the realm of possibility. I have not researched the cost, but it would be at least as much as the plastic sets we're currently offering. We'll see how plastic sets sell a bit before adding yet another product to the line. Maybe we'll make it a prize at the big cons - you know - something that you couldn't actually purchase, but would have to win... :=) Clark tells me you are coming to Penguicon - is that true? SJ Ron Hale-Evans writes: > Sob. Yes, I know. And I'm writing a game where a glow-in-the-dark > piecepack is preferred. Ironic, isn't it? And how cool would a glowy > piecepack be? > > To paraphrase Erasmus, "If I have a little money I buy piecepacks; and > if any is left, I buy food and clothes." > > You're going to ruin me, sir. It's not that your prices are excessive; > it's just the proliferation of your high-quality goods and my > bottomless cakehole of consumerism in certain narrowly-defined areas. > What about glow-in-the-dark _travel_ plastic piecepacks? I'll want > four of those too. > > Sincerely, > > Ron H-E > > On 3/29/07, steve@... <steve@...> wrote: >> Thank you for the vote of confidence Ron. >> >> By the way, we actually could do a sort of glow-in-the-dark piecepacks. The >> material for this is available. >> >> Steve Jones >> Blue Panther LLC >> >> Ron Hale-Evans writes: >> >> > Oh, Steve... >> > >> > Steve, Steve, Steve, Steve, Steve... >> > >> > Now you've done it. I hope you won't mind when I paraphrase the >> > sprouts on _South Park_: "Holy cr*p, dude!" >> > >> > For maximum flexibility in game play, what I did with the Mesomorph >> > and original birch Blue Panther piecepacks was get two original >> > piecepacks, and one each of the seasonal and playing cards expansions. >> > >> > Now that I lust in my heart after these three different multicoloured >> > plastic piecepacks, what can I do except hand you a heapin' chunk o' >> > change? >> > >> > Ghod help me, will it be glow-in-the-dark piecepacks next? Give me >> > four of those. Battery-powered animatronic Transformer piecepacks that >> > turn into spaceships and shoot lasers out of their pips? Sign me up >> > for four of those, too. No, make it eight; Christmas is coming. >> > >> > Sigh...I know where my pocket money is going for the next few weeks. :-) >> > >> > Long may the Blue Panther prowl! >> > >> > Ron >> > >> > On 3/29/07, steve@... <steve@...> wrote: >> >> Good morning: >> >> >> >> Blue Panther is now offering full color plastic piecepacks (each suit has >> >> its own distinct color on the front, with skyblue backs on all suits so that >> >> pieces are indistinguishable when turned face-down) All three JCD >> >> piecepacks are now available. >> >> >> >> Pictures on our website www.bluepantherllc.com and here on the newsgroup. >> >> >> >> Let me re-extend the offer made the other day. If you have ordered any >> >> piecepack set from us in the past (before 3/26/07), then we will offer you a >> >> $5 discount on each plastic piecepack you order, up to a maximum of $15 for >> >> 3 sets. Contact me off this list for instructions on how to redeem this >> >> offer. >> >> >> >> >> >> Steve Jones >> >> Blue Panther LLC >> >> >> >> >> >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >> >> >> >> >> >> >> > >> > >> > -- >> > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ >> > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ >> > Center for Ludic Synergy: http://www.ludism.org/ >> > (revilous life proving aye the death of ronaldses when winpower wine has >> > bucked the kick on poor won man) >> >> >> >> >> >> Yahoo! Groups Links >> >> >> >> >> > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3146 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 60323 invoked from network); 29 Mar 2007 19:51:56 -0000 Received: from unknown (66.218.66.71) by m46.grp.scd.yahoo.com with QMQP; 29 Mar 2007 19:51:56 -0000 Received: from unknown (HELO py-out-1112.google.com) (64.233.166.180) by mta13.grp.scd.yahoo.com with SMTP; 29 Mar 2007 19:51:56 -0000 Received: by py-out-1112.google.com with SMTP id p76so131063pyb for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 12:51:55 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=nrGe+Khk5+Y4HC8E/MJkxc4mKhvnbIyuU4fuBw6UbGHMe3/mERB17ZKS8DvAx26vEoDOfCXiIFmIONSnIIQlDdFj/C2YCp8hE75xBQIwS7hA6qSsnN2lwY/2U3PSeU5UgND01/2rcprxRZVi5HT+LnaNbfVrnyQ/hfORUfEqBnk= Received: by 10.35.64.8 with SMTP id r8mr1786130pyk.1175197915507; Thu, 29 Mar 2007 12:51:55 -0700 (PDT) Received: by 10.35.67.2 with HTTP; Thu, 29 Mar 2007 12:51:55 -0700 (PDT) Message-ID: <dc95aa990703291251k7185fb8dg4cddc994e328a921@...> Date: Thu, 29 Mar 2007 12:51:55 -0700 To: piecepack@yahoogroups.com In-Reply-To: <S359084AbXC2Tfe/20070329193534Z+35@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eufsg9+t7oj@...> <S366842AbXC2NVv/20070329132151Z+16532@...> <dc95aa990703290859w55f7e4bfw2b44cf3552cbe3b7@...> <S364205AbXC2QKv/20070329161052Z+25680@...> <dc95aa990703291149m30e1158cla4bcd9fb8677dad8@...> <S359084AbXC2Tfe/20070329193534Z+35@...> X-Google-Sender-Auth: 5bfd8fb6d7554b19 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=810525; y=CVMLDYQa8y4SP2tTq8MxBCY_ZPXWaW_vvqejVI9Ivw X-Yahoo-Profile: rwhe I know, Steve. Please don't misunderstand. I'm mostly kidding. I really would like a "glowpack" and I really am designing a game for one, but I'm not depressed about the plethora of options you have available -- more like _elated_. That's why I'm running off at the mouth about it -- that and the fact that when you've got a killer cold, as I do right now, it's a lot easier to generate semi-meaningful, semi-humourous blather than focus hard and do real work. As I said before, long may the Panther prowl. Ron On 3/29/07, steve@... <steve@...> wrote: > Ron: > > I was just mentioning that a glow-in-the-dark piecepack is within the realm > of possibility. > > I have not researched the cost, but it would be at least as much as the > plastic sets we're currently offering. We'll see how plastic sets sell a > bit before adding yet another product to the line. > > Maybe we'll make it a prize at the big cons - you know - something that you > couldn't actually purchase, but would have to win... :=) > > Clark tells me you are coming to Penguicon - is that true? > > SJ > > Ron Hale-Evans writes: > > > Sob. Yes, I know. And I'm writing a game where a glow-in-the-dark > > piecepack is preferred. Ironic, isn't it? And how cool would a glowy > > piecepack be? > > > > To paraphrase Erasmus, "If I have a little money I buy piecepacks; and > > if any is left, I buy food and clothes." > > > > You're going to ruin me, sir. It's not that your prices are excessive; > > it's just the proliferation of your high-quality goods and my > > bottomless cakehole of consumerism in certain narrowly-defined areas. > > What about glow-in-the-dark _travel_ plastic piecepacks? I'll want > > four of those too. > > > > Sincerely, > > > > Ron H-E > > > > On 3/29/07, steve@... <steve@...> wrote: > >> Thank you for the vote of confidence Ron. > >> > >> By the way, we actually could do a sort of glow-in-the-dark piecepacks. The > >> material for this is available. > >> > >> Steve Jones > >> Blue Panther LLC > >> > >> Ron Hale-Evans writes: > >> > >> > Oh, Steve... > >> > > >> > Steve, Steve, Steve, Steve, Steve... > >> > > >> > Now you've done it. I hope you won't mind when I paraphrase the > >> > sprouts on _South Park_: "Holy cr*p, dude!" > >> > > >> > For maximum flexibility in game play, what I did with the Mesomorph > >> > and original birch Blue Panther piecepacks was get two original > >> > piecepacks, and one each of the seasonal and playing cards expansions. > >> > > >> > Now that I lust in my heart after these three different multicoloured > >> > plastic piecepacks, what can I do except hand you a heapin' chunk o' > >> > change? > >> > > >> > Ghod help me, will it be glow-in-the-dark piecepacks next? Give me > >> > four of those. Battery-powered animatronic Transformer piecepacks that > >> > turn into spaceships and shoot lasers out of their pips? Sign me up > >> > for four of those, too. No, make it eight; Christmas is coming. > >> > > >> > Sigh...I know where my pocket money is going for the next few weeks. :-) > >> > > >> > Long may the Blue Panther prowl! > >> > > >> > Ron > >> > > >> > On 3/29/07, steve@... <steve@...> wrote: > >> >> Good morning: > >> >> > >> >> Blue Panther is now offering full color plastic piecepacks (each suit has > >> >> its own distinct color on the front, with skyblue backs on all suits so that > >> >> pieces are indistinguishable when turned face-down) All three JCD > >> >> piecepacks are now available. > >> >> > >> >> Pictures on our website www.bluepantherllc.com and here on the newsgroup. > >> >> > >> >> Let me re-extend the offer made the other day. If you have ordered any > >> >> piecepack set from us in the past (before 3/26/07), then we will offer you a > >> >> $5 discount on each plastic piecepack you order, up to a maximum of $15 for > >> >> 3 sets. Contact me off this list for instructions on how to redeem this > >> >> offer. > >> >> > >> >> > >> >> Steve Jones > >> >> Blue Panther LLC > >> >> > >> >> > >> >> > >> >> > >> >> Yahoo! Groups Links > >> >> > >> >> > >> >> > >> >> > >> >> > >> > > >> > > >> > -- > >> > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > >> > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > >> > Center for Ludic Synergy: http://www.ludism.org/ > >> > (revilous life proving aye the death of ronaldses when winpower wine has > >> > bucked the kick on poor won man) > >> > >> > >> > >> > >> > >> Yahoo! Groups Links > >> > >> > >> > >> > >> > > > > > > -- > > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > > Center for Ludic Synergy: http://www.ludism.org/ > > (revilous life proving aye the death of ronaldses when winpower wine has > > bucked the kick on poor won man) > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3147 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 85315 invoked from network); 29 Mar 2007 19:53:04 -0000 Received: from unknown (66.218.67.34) by m48.grp.scd.yahoo.com with QMQP; 29 Mar 2007 19:53:04 -0000 Received: from unknown (HELO py-out-1112.google.com) (64.233.166.180) by mta8.grp.scd.yahoo.com with SMTP; 29 Mar 2007 19:53:04 -0000 Received: by py-out-1112.google.com with SMTP id h31so172499pyc for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 12:52:30 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=FtIBa+hMLV4vL1+drUJCMG+MdHHqNVzoOq0N8+q48PstHRW3yqgy9vgZH6TjBDU1ZPXG6/7c6/Ni0UuYwY625E7W84Kat5i6JE7OiVml54efxlp0OpuFBfGFe8+XlnWn5v6v9UIJe6MuxPRvHGddf7MzTvPAyESoo5bPtdAnIcU= Received: by 10.35.57.2 with SMTP id j2mr1708657pyk.1175197950206; Thu, 29 Mar 2007 12:52:30 -0700 (PDT) Received: by 10.35.67.2 with HTTP; Thu, 29 Mar 2007 12:52:30 -0700 (PDT) Message-ID: <dc95aa990703291252r4f4a51cfvd5838c21ac0f7d2c@...> Date: Thu, 29 Mar 2007 12:52:30 -0700 To: piecepack@yahoogroups.com In-Reply-To: <S359084AbXC2Tfe/20070329193534Z+35@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <eufsg9+t7oj@...> <S366842AbXC2NVv/20070329132151Z+16532@...> <dc95aa990703290859w55f7e4bfw2b44cf3552cbe3b7@...> <S364205AbXC2QKv/20070329161052Z+25680@...> <dc95aa990703291149m30e1158cla4bcd9fb8677dad8@...> <S359084AbXC2Tfe/20070329193534Z+35@...> X-Google-Sender-Auth: dc9fd6ebae2ab3ba X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=810525; y=B-4DE6JyGKIU-S153Ni0yT8AW8irQbZ49SzByaMa-A X-Yahoo-Profile: rwhe p.s. Yes, I am coming to Penguicon. We should coordinate. Ron On 3/29/07, steve@... <steve@...> wrote: > Ron: > > I was just mentioning that a glow-in-the-dark piecepack is within the realm > of possibility. > > I have not researched the cost, but it would be at least as much as the > plastic sets we're currently offering. We'll see how plastic sets sell a > bit before adding yet another product to the line. > > Maybe we'll make it a prize at the big cons - you know - something that you > couldn't actually purchase, but would have to win... :=) > > Clark tells me you are coming to Penguicon - is that true? > > SJ > > Ron Hale-Evans writes: > > > Sob. Yes, I know. And I'm writing a game where a glow-in-the-dark > > piecepack is preferred. Ironic, isn't it? And how cool would a glowy > > piecepack be? > > > > To paraphrase Erasmus, "If I have a little money I buy piecepacks; and > > if any is left, I buy food and clothes." > > > > You're going to ruin me, sir. It's not that your prices are excessive; > > it's just the proliferation of your high-quality goods and my > > bottomless cakehole of consumerism in certain narrowly-defined areas. > > What about glow-in-the-dark _travel_ plastic piecepacks? I'll want > > four of those too. > > > > Sincerely, > > > > Ron H-E > > > > On 3/29/07, steve@... <steve@...> wrote: > >> Thank you for the vote of confidence Ron. > >> > >> By the way, we actually could do a sort of glow-in-the-dark piecepacks. The > >> material for this is available. > >> > >> Steve Jones > >> Blue Panther LLC > >> > >> Ron Hale-Evans writes: > >> > >> > Oh, Steve... > >> > > >> > Steve, Steve, Steve, Steve, Steve... > >> > > >> > Now you've done it. I hope you won't mind when I paraphrase the > >> > sprouts on _South Park_: "Holy cr*p, dude!" > >> > > >> > For maximum flexibility in game play, what I did with the Mesomorph > >> > and original birch Blue Panther piecepacks was get two original > >> > piecepacks, and one each of the seasonal and playing cards expansions. > >> > > >> > Now that I lust in my heart after these three different multicoloured > >> > plastic piecepacks, what can I do except hand you a heapin' chunk o' > >> > change? > >> > > >> > Ghod help me, will it be glow-in-the-dark piecepacks next? Give me > >> > four of those. Battery-powered animatronic Transformer piecepacks that > >> > turn into spaceships and shoot lasers out of their pips? Sign me up > >> > for four of those, too. No, make it eight; Christmas is coming. > >> > > >> > Sigh...I know where my pocket money is going for the next few weeks. :-) > >> > > >> > Long may the Blue Panther prowl! > >> > > >> > Ron > >> > > >> > On 3/29/07, steve@... <steve@...> wrote: > >> >> Good morning: > >> >> > >> >> Blue Panther is now offering full color plastic piecepacks (each suit has > >> >> its own distinct color on the front, with skyblue backs on all suits so that > >> >> pieces are indistinguishable when turned face-down) All three JCD > >> >> piecepacks are now available. > >> >> > >> >> Pictures on our website www.bluepantherllc.com and here on the newsgroup. > >> >> > >> >> Let me re-extend the offer made the other day. If you have ordered any > >> >> piecepack set from us in the past (before 3/26/07), then we will offer you a > >> >> $5 discount on each plastic piecepack you order, up to a maximum of $15 for > >> >> 3 sets. Contact me off this list for instructions on how to redeem this > >> >> offer. > >> >> > >> >> > >> >> Steve Jones > >> >> Blue Panther LLC > >> >> > >> >> > >> >> > >> >> > >> >> Yahoo! Groups Links > >> >> > >> >> > >> >> > >> >> > >> >> > >> > > >> > > >> > -- > >> > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > >> > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > >> > Center for Ludic Synergy: http://www.ludism.org/ > >> > (revilous life proving aye the death of ronaldses when winpower wine has > >> > bucked the kick on poor won man) > >> > >> > >> > >> > >> > >> Yahoo! Groups Links > >> > >> > >> > >> > >> > > > > > > -- > > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > > Center for Ludic Synergy: http://www.ludism.org/ > > (revilous life proving aye the death of ronaldses when winpower wine has > > bucked the kick on poor won man) > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3148 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33379 invoked from network); 29 Mar 2007 21:52:15 -0000 Received: from unknown (66.218.66.166) by m50.grp.scd.yahoo.com with QMQP; 29 Mar 2007 21:52:15 -0000 Received: from unknown (HELO n26b.bullet.sp1.yahoo.com) (209.131.38.241) by mta5.grp.scd.yahoo.com with SMTP; 29 Mar 2007 21:52:15 -0000 Received: from [216.252.122.219] by n26.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 21:47:41 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 21:47:41 -0000 Received: from [66.218.66.86] by t8.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 21:47:41 -0000 Date: Thu, 29 Mar 2007 21:47:39 -0000 To: piecepack@yahoogroups.com Message-ID: <euhc5r+dvbh@...> In-Reply-To: <dc95aa990703291204m2f264902i15f3a3db1cd770f6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Piecepackaholics Anonymous [was: Plastic Color Piecepacks...] X-Yahoo-Group-Post: member; u=180855667; y=Ht1De_cSfXm6BEJzX9pzSscNn3itmNZx1cwhcE4uJxXMW2S3bQ X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > Does= anyone else have my, er, problem? Is > there a 12 Step program for this? = Hello. My name is Clark, and I'm a piecepackaholic. (Hi, Clark!) I can't = really remember very well how or even when I first learned about the piecep= ack. It may have been from someone I thought I trusted as a friend at the t= ime, but who turned out to be a pusher. No, that's a lie, and these meeting= s aren't for liars. The truth is, I tried to stay away, I really did. But t= hen I heard about a design contest, and I was looking for a high, and I jus= t, I just ... did it. But the numbness of piecepack familiarity has muddled= my memory to the point where I just don't recall the details any more. Or = maybe I'm still repressing those memories. It's hard to face, you know? And= I know I'm rambling now, trying to delay naming my own demons. But delay a= s I might, admitting I have a piecepack problem is something I can't avoid = any longer. So here's my story. I started down the slippery slope of piece= pack addiction around the time that Mesomorph released their second edition= set. I knew about the piecepack before then, had heard stories of other us= ers and the effects piecepacks had had on them. I didn't run in "those" cir= cles, and I never thought of myself as an addictive personality. Neverthele= ss, I was kind of scared of the piecepack and its possibilities. See, I kne= w it was something I might get hooked on if I let myself, and I didn't want= that to happen. Does anyone ever want to get hooked? So I avoided piecepac= ks. I mean, I wasn't one of those crazy guys that stand out on a street cor= ner preaching against the evils of piecepacks or anything like that. I just= didn't say anything one way or the other. I may not have approved, but my = silence didn't disapprove, either. Secretly I kept visiting the web sites, = downloading the graphics, and then quickly deleting them and clearing my br= owser cache and history before anything came of it. Once, I tried making a = tiny cardboard set, thinking that just a little bit couldn't hurt, right? A= nd it really was a little thing. It was 1/3 size or so, and everything fit = in a cassette tape case, easy to hide. But because it was so small and hard= to use, it taunted me, it begged me for more. And I was lost. And I knew i= t. So one cold evening, with a clear head and a deliberate will, I sat down= at my computer, went to the Mesomorph site, pressed that PayPal button, an= d ordered a second edition set. It wasn't bad at first. In fact, piecepack= ing was kind of fun! I played a few games, made up a couple, and even showe= d it to my friends. Man, I thought I was in control then. Little did I know= . Then I heard there was going to be a new edition, and it was going to hav= e an expansion for playing cards. Something inside me told me not to do it,= but I did anyway. I ordered another. And another. And I started making mor= e and more new games willy-nilly. I was in trouble and I knew it. I tried t= o get rid of some of the accumulating piecepacks by giving them away as gif= ts to family members and leaving them at other's houses after gaming sessio= ns, but I couldn't get enough. Then, tragedy struck. I won one of the piece= pack design contests. Now I was in deep. I had to judge and comment on a t= on of other games, and some of them (miraculously) required more piecepacks= than I had on hand at the time. So I bought more. Then there was yet anoth= er expansion, something with the four seasons, so I had to have it. And I s= aw that another company (IcePack Games) was selling piecepacks, so I bought= everything they had as well, including weaponry sets, basic sets, playing = card sets, piecepack cards, piecepack money, you name it. And recently Blue= Panther started making piecepacks, too, and I'm finding myself in a car wi= th two stacks of rules to about 50 different games, heading up the highway = to meet in a secret pizza parlor to play piecepack games with the Blue Pant= her himself. And then a few days later, I find myself heading up the very s= ame highway again, this time with a car load of spray paint to make a few c= ustom sets. I find myself downloading VASSAL modules and making decks of pi= ecepack cards with nanDECK, even sending piecepack contraband across intern= ational borders! Need I go on? Well, a lot of time has passed since that f= irst taste, and I keep trying to take control of my piecepack addiction, bu= t I've never been able to do so. I've tried to hide it, keeping piecepacks = in the car (multiple sets), at work (multiple sets) and under the bed (mult= iple sets), but all to no avail. So here I am, still scraping money togethe= r to buy every new thing, still even promoting piecepacks to others. I simp= ly can't help myself. I'm powerless and out of control. But that's the firs= t step, right? Did I do it? I admitted that I'm powerless. I know it's only= a start, and I have a long, long way yet to go, but I just needed to get t= hat off my chest. I ... I'd like to sit down now, if it's OK. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3149 Return-Path: <sperry@...> X-Sender: sperry@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 2279 invoked from network); 29 Mar 2007 22:45:18 -0000 Received: from unknown (66.218.67.36) by m35.grp.scd.yahoo.com with QMQP; 29 Mar 2007 22:45:18 -0000 Received: from unknown (HELO n6b.bullet.sp1.yahoo.com) (69.147.64.163) by mta10.grp.scd.yahoo.com with SMTP; 29 Mar 2007 22:45:18 -0000 Received: from [216.252.122.219] by n6.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 22:44:18 -0000 Received: from [66.218.69.5] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2007 22:44:18 -0000 Received: from [66.218.66.91] by t5.bullet.scd.yahoo.com with NNFMP; 29 Mar 2007 22:44:18 -0000 Date: Thu, 29 Mar 2007 22:44:17 -0000 To: piecepack@yahoogroups.com Message-ID: <euhfg1+9jr2@...> In-Reply-To: <euhc5r+dvbh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "sipig" <sperry@...> Subject: Re: Piecepackaholics Anonymous [was: Plastic Color Piecepacks...] X-Yahoo-Group-Post: member; u=111987797; y=oKsUE4UPU4Pi40MN6-UFMaX0VG_74KN_cEyyWuZah18 X-Yahoo-Profile: sipig --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <clark@...> wrote: > = > --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@> wrote: > > Doe= s anyone else have my, er, problem? Is > > there a 12 Step program for this= ? > > Hello. My name is Clark, and I'm a piecepackaholic. > > (Hi, Clark!= ) > > I can't really remember very well how or even when I first learned >= about the piecepack. It may have been from someone I thought I trusted > a= s a friend at the time, but who turned out to be a pusher. No, that's > a l= ie, and these meetings aren't for liars. The truth is, I tried to > stay aw= ay, I really did. But then I heard about a design contest, and > I was look= ing for a high, and I just, I just ... did it. But the > numbness of piecep= ack familiarity has muddled my memory to the point > where I just don't rec= all the details any more. Or maybe I'm still > repressing those memories. I= t's hard to face, you know? And I know I'm > rambling now, trying to delay = naming my own demons. But delay as I > might, admitting I have a piecepack = problem is something I can't avoid > any longer. > > So here's my story. I= started down the slippery slope of piecepack > addiction around the time t= hat Mesomorph released their second edition > set. I knew about the piecepa= ck before then, had heard stories of > other users and the effects piecepac= ks had had on them. I didn't run > in "those" circles, and I never thought = of myself as an addictive > personality. Nevertheless, I was kind of scared= of the piecepack and > its possibilities. See, I knew it was something I m= ight get hooked on > if I let myself, and I didn't want that to happen. Doe= s anyone ever > want to get hooked? So I avoided piecepacks. I mean, I wasn= 't one of > those crazy guys that stand out on a street corner preaching ag= ainst > the evils of piecepacks or anything like that. I just didn't say > = anything one way or the other. I may not have approved, but my silence > di= dn't disapprove, either. Secretly I kept visiting the web sites, > download= ing the graphics, and then quickly deleting them and clearing > my browser = cache and history before anything came of it. Once, I tried > making a tiny= cardboard set, thinking that just a little bit couldn't > hurt, right? And= it really was a little thing. It was 1/3 size or so, > and everything fit = in a cassette tape case, easy to hide. But because > it was so small and ha= rd to use, it taunted me, it begged me for more. > And I was lost. And I kn= ew it. So one cold evening, with a clear head > and a deliberate will, I sa= t down at my computer, went to the > Mesomorph site, pressed that PayPal bu= tton, and ordered a second > edition set. > > It wasn't bad at first. In f= act, piecepacking was kind of fun! I > played a few games, made up a couple= , and even showed it to my > friends. Man, I thought I was in control then.= Little did I know. Then > I heard there was going to be a new edition, and= it was going to have > an expansion for playing cards. Something inside me= told me not to do > it, but I did anyway. I ordered another. And another. = And I started > making more and more new games willy-nilly. I was in troubl= e and I > knew it. I tried to get rid of some of the accumulating piecepack= s by > giving them away as gifts to family members and leaving them at > ot= her's houses after gaming sessions, but I couldn't get enough. Then, > trag= edy struck. I won one of the piecepack design contests. > > Now I was in d= eep. I had to judge and comment on a ton of other games, > and some of them= (miraculously) required more piecepacks than I had on > hand at the time. = So I bought more. Then there was yet another > expansion, something with th= e four seasons, so I had to have it. And I > saw that another company (IceP= ack Games) was selling piecepacks, so I > bought everything they had as wel= l, including weaponry sets, basic > sets, playing card sets, piecepack card= s, piecepack money, you name > it. And recently Blue Panther started making= piecepacks, too, and I'm > finding myself in a car with two stacks of rule= s to about 50 different > games, heading up the highway to meet in a secret= pizza parlor to play > piecepack games with the Blue Panther himself. And = then a few days > later, I find myself heading up the very same highway aga= in, this time > with a car load of spray paint to make a few custom sets. I= find > myself downloading VASSAL modules and making decks of piecepack car= ds > with nanDECK, even sending piecepack contraband across international >= borders! Need I go on? > > Well, a lot of time has passed since that firs= t taste, and I keep > trying to take control of my piecepack addiction, but= I've never been > able to do so. I've tried to hide it, keeping piecepacks= in the car > (multiple sets), at work (multiple sets) and under the bed (m= ultiple > sets), but all to no avail. So here I am, still scraping money > = together to buy every new thing, still even promoting piecepacks to > other= s. I simply can't help myself. I'm powerless and out of control. > But that= 's the first step, right? Did I do it? I admitted that I'm > powerless. I k= now it's only a start, and I have a long, long way yet > to go, but I just = needed to get that off my chest. I ... I'd like to > sit down now, if it's = OK. > > Clark > ROFLMAO! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3150 Return-Path: <mcbeth@...> Received: (qmail 31746 invoked by uid 7800); 30 Mar 2007 01:07:57 -0000 X-Sender: mcbeth@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15340 invoked from network); 29 Mar 2007 19:20:38 -0000 Received: from unknown (66.218.66.72) by m26.grp.scd.yahoo.com with QMQP; 29 Mar 2007 19:20:38 -0000 Received: from unknown (HELO ms-smtp-03.nyroc.rr.com) (24.24.2.57) by mta14.grp.scd.yahoo.com with SMTP; 29 Mar 2007 19:20:38 -0000 Received: from sirocco (cpe-72-226-207-158.rochester.res.rr.com [72.226.207.158]) by ms-smtp-03.nyroc.rr.com (8.13.6/8.13.6) with ESMTP id l2TJJxhP005521 for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 15:19:59 -0400 (EDT) Received: from mcbeth by sirocco with local (Exim 4.62) (envelope-from <mcbeth@...>) id 1HX09B-0002Nv-Sx for piecepack@yahoogroups.com; Thu, 29 Mar 2007 15:18:57 -0400 Date: Thu, 29 Mar 2007 15:18:57 -0400 To: piecepack@yahoogroups.com Message-ID: <20070329191857.GA8986@...> References: <dc95aa990703220742r190b0413xd06db83475578760@...> <eueusn+4ko0@...> <dc95aa990703291130m30454066g4e44a193ddcce504@...> MIME-Version: 1.0 Content-Disposition: inline In-Reply-To: <dc95aa990703291130m30454066g4e44a193ddcce504@...> User-Agent: Mutt/1.5.13 (2006-08-11) X-Virus-Scanned: Symantec AntiVirus Scan Engine X-eGroups-Msg-Info: 1:0:0:0 From: Jeffrey Brent McBeth <mcbeth@...> Subject: Re: [piecepack] Re: The Colonists of Natick X-Yahoo-Group-Post: member; u=152028373; y=kCJP8dRf4106NlCdnxZhtH6PngTQr-dYnuw8XexLh17AWbc X-Yahoo-Profile: j_mcbeth Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Approved-By: prophesor <prophesor@...> via email; 30 Mar 2007 01:07:57 -0000 On Thu, Mar 29, 2007 at 11:30:45AM -0700, Ron Hale-Evans wrote: > > Gary, I hope you can hold off another couple of days for your 1.0 > release of Colonists until I can get your feedback to you. I don't > have any terribly stringent criticism, just stuff like everyone I > played with confusing "villages" with "towns" -- would "villages" and > "cities", or "towns" and "cities" be better? That kind of thing. It would certainly make the most sense to me to name it the same way they are named in the board and card game (settlement/city?) Jeff -- ---------------------------------------------------------------------------- Hofstadter's Law states: It always takes longer than you expect, even when you take into account Hofstadter's Law. ---------------------------------------------------------------------------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3151 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 96808 invoked from network); 30 Mar 2007 01:10:49 -0000 Received: from unknown (66.218.67.34) by m45.grp.scd.yahoo.com with QMQP; 30 Mar 2007 01:10:49 -0000 Received: from unknown (HELO swip004.ftl.affinity.com) (216.219.253.14) by mta8.grp.scd.yahoo.com with SMTP; 30 Mar 2007 01:10:49 -0000 Received: ("??"@...) by swip004.ftl.affinity.com id S359391AbXC3BEy for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 21:04:54 -0400 References: <euhfg1+9jr2@...> In-Reply-To: <euhfg1+9jr2@...> To: piecepack@yahoogroups.com Date: Thu, 29 Mar 2007 21:04:53 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359391AbXC3BEy/20070330010454Z+73863@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Piecepackaholics Anonymous [was: Plastic Color Piecepacks...] X-Yahoo-Group-Post: member; u=295053027; y=H3OrDPhQSNQ6X5pFoP9JNTfidzoqgrrjA6EvgQbCq53gIBhmlRDQQzI6kFLcgQ6AWt0yqQ X-Yahoo-Profile: bluepanthr88 Pssst... Don't tell Clark about the color plastic piecepacks. Wait, too late, he knows where Blue Panther HQ is... Steve Jones sipig writes: > --- In piecepack@yahoogroups.com, "Clark D. Rodeffer" <clark@...> wrote: >> >> --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@> wrote: >> > Does anyone else have my, er, problem? Is >> > there a 12 Step program for this? >> >> Hello. My name is Clark, and I'm a piecepackaholic. >> >> (Hi, Clark!) >> >> I can't really remember very well how or even when I first learned >> about the piecepack. It may have been from someone I thought I trusted >> as a friend at the time, but who turned out to be a pusher. No, that's >> a lie, and these meetings aren't for liars. The truth is, I tried to >> stay away, I really did. But then I heard about a design contest, and >> I was looking for a high, and I just, I just ... did it. But the >> numbness of piecepack familiarity has muddled my memory to the point >> where I just don't recall the details any more. Or maybe I'm still >> repressing those memories. It's hard to face, you know? And I know I'm >> rambling now, trying to delay naming my own demons. But delay as I >> might, admitting I have a piecepack problem is something I can't avoid >> any longer. >> >> So here's my story. I started down the slippery slope of piecepack >> addiction around the time that Mesomorph released their second edition >> set. I knew about the piecepack before then, had heard stories of >> other users and the effects piecepacks had had on them. I didn't run >> in "those" circles, and I never thought of myself as an addictive >> personality. Nevertheless, I was kind of scared of the piecepack and >> its possibilities. See, I knew it was something I might get hooked on >> if I let myself, and I didn't want that to happen. Does anyone ever >> want to get hooked? So I avoided piecepacks. I mean, I wasn't one of >> those crazy guys that stand out on a street corner preaching against >> the evils of piecepacks or anything like that. I just didn't say >> anything one way or the other. I may not have approved, but my silence >> didn't disapprove, either. Secretly I kept visiting the web sites, >> downloading the graphics, and then quickly deleting them and clearing >> my browser cache and history before anything came of it. Once, I tried >> making a tiny cardboard set, thinking that just a little bit couldn't >> hurt, right? And it really was a little thing. It was 1/3 size or so, >> and everything fit in a cassette tape case, easy to hide. But because >> it was so small and hard to use, it taunted me, it begged me for more. >> And I was lost. And I knew it. So one cold evening, with a clear head >> and a deliberate will, I sat down at my computer, went to the >> Mesomorph site, pressed that PayPal button, and ordered a second >> edition set. >> >> It wasn't bad at first. In fact, piecepacking was kind of fun! I >> played a few games, made up a couple, and even showed it to my >> friends. Man, I thought I was in control then. Little did I know. Then >> I heard there was going to be a new edition, and it was going to have >> an expansion for playing cards. Something inside me told me not to do >> it, but I did anyway. I ordered another. And another. And I started >> making more and more new games willy-nilly. I was in trouble and I >> knew it. I tried to get rid of some of the accumulating piecepacks by >> giving them away as gifts to family members and leaving them at >> other's houses after gaming sessions, but I couldn't get enough. Then, >> tragedy struck. I won one of the piecepack design contests. >> >> Now I was in deep. I had to judge and comment on a ton of other games, >> and some of them (miraculously) required more piecepacks than I had on >> hand at the time. So I bought more. Then there was yet another >> expansion, something with the four seasons, so I had to have it. And I >> saw that another company (IcePack Games) was selling piecepacks, so I >> bought everything they had as well, including weaponry sets, basic >> sets, playing card sets, piecepack cards, piecepack money, you name >> it. And recently Blue Panther started making piecepacks, too, and I'm >> finding myself in a car with two stacks of rules to about 50 different >> games, heading up the highway to meet in a secret pizza parlor to play >> piecepack games with the Blue Panther himself. And then a few days >> later, I find myself heading up the very same highway again, this time >> with a car load of spray paint to make a few custom sets. I find >> myself downloading VASSAL modules and making decks of piecepack cards >> with nanDECK, even sending piecepack contraband across international >> borders! Need I go on? >> >> Well, a lot of time has passed since that first taste, and I keep >> trying to take control of my piecepack addiction, but I've never been >> able to do so. I've tried to hide it, keeping piecepacks in the car >> (multiple sets), at work (multiple sets) and under the bed (multiple >> sets), but all to no avail. So here I am, still scraping money >> together to buy every new thing, still even promoting piecepacks to >> others. I simply can't help myself. I'm powerless and out of control. >> But that's the first step, right? Did I do it? I admitted that I'm >> powerless. I know it's only a start, and I have a long, long way yet >> to go, but I just needed to get that off my chest. I ... I'd like to >> sit down now, if it's OK. >> >> Clark >> > ROFLMAO! > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3152 Return-Path: <craniac@...> X-Sender: craniac@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 43438 invoked from network); 30 Mar 2007 01:35:48 -0000 Received: from unknown (66.218.67.33) by m36.grp.scd.yahoo.com with QMQP; 30 Mar 2007 01:35:48 -0000 Received: from unknown (HELO an-out-0708.google.com) (209.85.132.242) by mta7.grp.scd.yahoo.com with SMTP; 30 Mar 2007 01:35:47 -0000 Received: by an-out-0708.google.com with SMTP id b33so343306ana for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 18:35:46 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:mime-version:content-type; b=jLj12W6fB+P2MY79aKitjLqpdcCFoFj5SVekvtyPefHYOAgC3lgTu7tmtX1sNVReRqtCKIEfQ80E4V9p/6Yd/DIcCv2XWwiBltiSo2y9iwK1QIJ7legurAnGezi4NmAH32SpqLFLVFbGZx3Uxt0sBoBmgWkBKtcP3RO9azxP20g= Received: by 10.100.31.2 with SMTP id e2mr969782ane.1175218546715; Thu, 29 Mar 2007 18:35:46 -0700 (PDT) Received: by 10.100.4.19 with HTTP; Thu, 29 Mar 2007 18:35:46 -0700 (PDT) Message-ID: <c9caaf200703291835m6d90aeedof7a493f119a62da8@...> Date: Thu, 29 Mar 2007 21:35:46 -0400 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: "Mark Crane" <Craniac@...> Subject: choosing a set. X-Yahoo-Group-Post: member; u=190303191; y=XbPUYSYyr9N6hR9PorrzUSmvF4O8Or2gH1UDj_SRGMGG_0X4_BY X-Yahoo-Profile: grokosaurus Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Ok, so somebody explain what your rationale is for choosing a set, and why you choose a particular wood or plastic version. I'm confused! -- AIM: craneuvsc <META NAME="ROBOTS" CONTENT="NOARCHIVE"> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3153 Return-Path: <aaron@...> X-Sender: aaron@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 97397 invoked from network); 30 Mar 2007 02:15:25 -0000 Received: from unknown (66.218.67.35) by m51.grp.scd.yahoo.com with QMQP; 30 Mar 2007 02:15:25 -0000 Received: from unknown (HELO defout.telus.net) (204.209.205.52) by mta9.grp.scd.yahoo.com with SMTP; 30 Mar 2007 02:15:24 -0000 Received: from priv-edmwaa06.telusplanet.net ([137.186.246.196]) by priv-edmwes24.telusplanet.net (InterMail vM.7.08.02.00 201-2186-121-20061213) with ESMTP id <20070330021520.BMJS18593.priv-edmwes24.telusplanet.net@...> for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 20:15:20 -0600 Received: from [192.168.15.100] (d137-186-246-196.abhsia.telus.net [137.186.246.196]) by priv-edmwaa06.telusplanet.net (BorderWare MXtreme Infinity Mail Firewall) with ESMTP id 787CWE5QH5 for <piecepack@yahoogroups.com>; Thu, 29 Mar 2007 20:15:19 -0600 (MDT) Message-ID: <460C72BA.2080609@...> Date: Thu, 29 Mar 2007 20:15:22 -0600 User-Agent: Thunderbird 1.5.0.10 (Windows/20070221) MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <c9caaf200703291835m6d90aeedof7a493f119a62da8@...> In-Reply-To: <c9caaf200703291835m6d90aeedof7a493f119a62da8@...> X-Enigmail-Version: 0.94.1.0 OpenPGP: id=8811D2A4 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:0:0:0 From: Aaron Dalton <aaron@...> Subject: Re: [piecepack] choosing a set. X-Yahoo-Group-Post: member; u=304133279; y=cz18R-Cb6ENWlpPrWTtYHfJKVf-15vyjxcwztKENdmgkcBf6Iw X-Yahoo-Profile: striton_ca Mark Crane wrote: > > > Ok, so somebody explain what your rationale is for choosing a set, and why > you choose a particular wood or plastic version. I'm confused! > For me I waited for the plastic for two reasons: durability and best chance for non-recognition of face-down tiles. This is my own perception of course. I've never seen the wooden ones. For me maximum durability is preferred over the warmer look and feel of wood. -- Aaron Dalton | Super Duper Games aaron@... | http://superdupergames.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3154 Return-Path: <gap@...> X-Sender: gap@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1426 invoked from network); 30 Mar 2007 14:21:38 -0000 Received: from unknown (66.218.66.72) by m50.grp.scd.yahoo.com with QMQP; 30 Mar 2007 14:21:38 -0000 Received: from unknown (HELO n20d.bullet.scd.yahoo.com) (66.218.67.246) by mta14.grp.scd.yahoo.com with SMTP; 30 Mar 2007 14:21:38 -0000 Received: from [209.73.164.83] by n20.bullet.scd.yahoo.com with NNFMP; 30 Mar 2007 14:19:54 -0000 Received: from [66.218.66.85] by t7.bullet.scd.yahoo.com with NNFMP; 30 Mar 2007 14:19:54 -0000 Date: Fri, 30 Mar 2007 14:19:53 -0000 To: piecepack@yahoogroups.com Message-ID: <euj6a9+2n3p@...> In-Reply-To: <S359084AbXC2Tfe/20070329193534Z+35@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "gozer2048" <gap@...> Subject: Re: Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=115127429; y=cDp5niR2DBGy_JyOEcYa4PHIXtOO58H9syHIuz4vyTDgc7T_ X-Yahoo-Profile: gozer2048 > I was just mentioning that a glow-in-the-dark piecepack is within the re= alm > of possibility. > > I have not researched the cost, but it would b= e at least as much as the > plastic sets we're currently offering. We'll= see how plastic sets sell a > bit before adding yet another product to t= he line. Oh man, that would be great for camping! Or raves! =3D) Serio= usly, any plastic set would be great for camping, but glow-in-the- dark wou= ld be perfect! -Gary P- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3155 Return-Path: <gap@...> X-Sender: gap@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82442 invoked from network); 30 Mar 2007 14:18:36 -0000 Received: from unknown (66.218.66.70) by m46.grp.scd.yahoo.com with QMQP; 30 Mar 2007 14:18:36 -0000 Received: from unknown (HELO n26c.bullet.scd.yahoo.com) (66.218.67.218) by mta12.grp.scd.yahoo.com with SMTP; 30 Mar 2007 14:18:36 -0000 Received: from [209.73.164.86] by n26.bullet.scd.yahoo.com with NNFMP; 30 Mar 2007 14:16:24 -0000 Received: from [66.218.66.81] by t8.bullet.scd.yahoo.com with NNFMP; 30 Mar 2007 14:16:24 -0000 Date: Fri, 30 Mar 2007 14:16:22 -0000 To: piecepack@yahoogroups.com Message-ID: <euj63m+d5u4@...> In-Reply-To: <dc95aa990703291130m30454066g4e44a193ddcce504@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "gozer2048" <gap@...> Subject: Re: The Colonists of Natick X-Yahoo-Group-Post: member; u=115127429; y=NySzsX4nvn6dG0OFfx0zjlwUh-A1tqKf97ceANVFQxBLR68N X-Yahoo-Profile: gozer2048 > Hi, Gary! Wow, that's astonishingly bad user interface design. Very much= agreed. > You're welcome. Your game is a pleasure to play. Wow, that fee= ls great to read! =3D) > Gary, I hope you can hold off another couple of = days for your 1.0 > release of Colonists until I can get your feedback to y= ou. No worries. I have *plenty* of work to do this weekend, including w= riting some (non-piecepack) playtest reports of my own! > I don't have any= terribly stringent criticism, just stuff like > everyone I played with co= nfusing "villages" with "towns" -- > would "villages" and "cities", or "to= wns" and "cities" be better? > That kind of thing. Yes, this came up in m= y playing, too. (Nods to Jeff's message as well.) I was mostly trying to= avoid outrightly copying the SoC jargon. Also, the scale is supposed to = be smaller. (You never actually get to build city buildings in Natick. Y= et.) Maybe I'll just go with "towns" and "cities" anyway and just avoid = using "settlements". Not a big deal, but I agree this should be changed t= o something clearer. -Gary P- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3156 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64359 invoked from network); 2 Apr 2007 17:20:53 -0000 Received: from unknown (66.218.66.72) by m28.grp.scd.yahoo.com with QMQP; 2 Apr 2007 17:20:53 -0000 Received: from unknown (HELO swip003.ftl.affinity.com) (216.219.253.13) by mta14.grp.scd.yahoo.com with SMTP; 2 Apr 2007 17:20:53 -0000 Received: ("??"@...) by swip003.ftl.affinity.com id S359773AbXDBQbl for <piecepack@yahoogroups.com>; Mon, 2 Apr 2007 12:31:41 -0400 References: <euj6a9+2n3p@...> In-Reply-To: <euj6a9+2n3p@...> To: piecepack@yahoogroups.com Date: Mon, 02 Apr 2007 12:31:41 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359773AbXDBQbl/20070402163142Z+127240@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Color Plastic Piecepacks now shipping X-Yahoo-Group-Post: member; u=295053027; y=ywN7L_luji5iG8u5mLydwsaKBAWNr0jjE126NKfbyvk8-nE6wI66IkQV6GKOZvzfM9VmJQ X-Yahoo-Profile: bluepanthr88 Hi: Two quick notes. 1) Color Plastic Piecepacks are now shipping. 2) Glow-in-the-dark piecepacks are possible, but they are VERY expensive. This is entirely due to the cost of the glow-in-the-dark material. Lead time for getting the material is 6-8 weeks, so we may have a set at Origins to show... Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3157 Return-Path: <jeepeterson@...> Received: (qmail 37504 invoked by uid 7800); 5 Apr 2007 10:46:26 -0000 X-Sender: jeepeterson@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47640 invoked from network); 5 Apr 2007 07:51:04 -0000 Received: from unknown (66.218.66.68) by m49.grp.scd.yahoo.com with QMQP; 5 Apr 2007 07:51:04 -0000 Received: from unknown (HELO n11d.bullet.scd.yahoo.com) (66.218.67.60) by mta11.grp.scd.yahoo.com with SMTP; 5 Apr 2007 07:51:03 -0000 Received: from [66.218.69.6] by n22.bullet.scd.yahoo.com with NNFMP; 05 Apr 2007 07:50:47 -0000 Received: from [66.218.66.85] by t6.bullet.scd.yahoo.com with NNFMP; 05 Apr 2007 07:50:47 -0000 Date: Thu, 05 Apr 2007 07:50:45 -0000 To: piecepack@yahoogroups.com Message-ID: <ev29ol+mbdd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "jeepeterson" <jeepeterson@...> Subject: Win a Blue Panther JCD Travel Piecepack X-Yahoo-Group-Post: member; u=134288865; y=LceMqi3JaH-IJ4052yOjJtt3lW6bF8bYXXv0xoRfhdRhs09dPrc X-Yahoo-Profile: jeepeterson X-eGroups-Approved-By: prophesor <prophesor@...> via email; 5 Apr 2007 10:46:26 -0000 Hello all, In the latest episode of my podcast, Abstract Gamer, I discuss = game systems, including piecepack. In addition, I'm giving away a Blue Pan= ther JCD piecepack to one lucky listener. If you are interested, check i= t out: http://www.abstractgamer.com/ -JEEP Joe Peterson From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3158 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 62445 invoked from network); 6 Apr 2007 21:48:49 -0000 Received: from unknown (66.218.67.33) by m48.grp.scd.yahoo.com with QMQP; 6 Apr 2007 21:48:49 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.225) by mta7.grp.scd.yahoo.com with SMTP; 6 Apr 2007 21:48:49 -0000 Received: by wx-out-0506.google.com with SMTP id h31so1019778wxd for <piecepack@yahoogroups.com>; Fri, 06 Apr 2007 14:46:39 -0700 (PDT) Received: by 10.70.130.8 with SMTP id c8mr6292388wxd.1175895999034; Fri, 06 Apr 2007 14:46:39 -0700 (PDT) Return-Path: <trozo@...> Received: from ?192.168.1.34? ( [83.38.238.119]) by mx.google.com with ESMTP id h7sm4243247wxd.2007.04.06.14.46.38; Fri, 06 Apr 2007 14:46:38 -0700 (PDT) Mime-Version: 1.0 (Apple Message framework v752.2) Content-Transfer-Encoding: 7bit Message-Id: <45385E4B-6BEE-4C3F-BFD3-62AB37A3A315@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed To: piecepack@yahoogroups.com Date: Fri, 6 Apr 2007 23:46:32 +0200 X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: Feedback for games, part 2: Ratings on BGG X-Yahoo-Group-Post: member; u=83471513; y=gaMNOfakNGviRR-Pn-_lwPGZ0rYhoU7XThaRCdiQcW2U0mU X-Yahoo-Profile: makasoft Hi all, I recently posted about how piecepack games need more feedback if we really want the system to attract more people to the games and to help designers make their games better. Something I also see as necessary is that the piecepack games are represented at Boardgamegeek.com and have ratings there. This is especially important because the ratings are not implemented in the wiki or in the piecepack.org page. There are about 30 piecepack games, some have ratings, some don't. I have added links in the wiki to games that are listed at BGG, to make it easier to check the BGG entry and rate games. Of course, a lot of games have to be added to BGG so that this can really work well, and I'm only adding mostly the ones I'm playing and the ones from the recent contests. It takes time, but once the bulk of piecepack games is in the database, then it's only a matter of adding the new games as they are released. I've created two geeklists to serve as piecepack references in BGG: http://www.boardgamegeek.com/geeklist/15795 - A list of piecepack games listed in BGG http://www.boardgamegeek.com/geeklist/15415 - A list of games "ported" to the piecepack Please, when adding a game to BGG, consider adding them to the first list and to the second if they are ports or adaptations of other games. Also, add a piecepack tag to the games. And note that there's a Publisher entry for "Piecepack Games" when adding games to BGG. Thanks! -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3159 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 33741 invoked from network); 8 Apr 2007 23:27:16 -0000 Received: from unknown (66.218.66.68) by m48.grp.scd.yahoo.com with QMQP; 8 Apr 2007 23:27:16 -0000 Received: from unknown (HELO web56006.mail.re3.yahoo.com) (216.252.110.185) by mta11.grp.scd.yahoo.com with SMTP; 8 Apr 2007 23:27:16 -0000 Received: (qmail 31448 invoked by uid 60001); 8 Apr 2007 23:25:52 -0000 X-YMail-OSG: n2YW7wYVM1l3rghw_BrXea2B5nUqOoQjc2XqCHFitLTQRQpEUXXquHdd6n3OEF726PQBORImGYVfBapAIg07oVGn8KaSVsMRtG8NL7howMa0Itu8MpYo Received: from [69.138.202.57] by web56006.mail.re3.yahoo.com via HTTP; Sun, 08 Apr 2007 16:25:52 PDT X-Mailer: YahooMailRC/478 YahooMailWebService/0.7.41.8 Date: Sun, 8 Apr 2007 16:25:52 -0700 (PDT) To: piecepack@yahoogroups.com MIME-Version: 1.0 Message-ID: <888360.30716.qm@...> X-eGroups-Msg-Info: 1:0:0:0 From: Bryan Kornele <bkornele@...> Subject: Re: [piecepack] Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=82377790; y=Kgn70QCI0jFVCVvlm3SApYEUKofzN-zeLu9asuPsbJ-iLgg X-Yahoo-Profile: bkornele Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Steve, I am think I am going to get the colored plastic set. Can you send me instructions on how to get the $5 discount. One thing I am going to do starting with the GCOM Games Days event is to show the different styles of piecepacks available as well as the games. Basically to start a piecepack outreach progam (kind of) :) . Since I have most of your different sets, birch, oak, and travel sets I thought that the plastic set would be a nice one to display also. With your permission I would like to list your web site as a vendor reference. Thanks Bryan Bryan Kornele bkornele@... ----- Original Message ---- From: "steve@..." <steve@...> To: piecepack@yahoogroups.com Sent: Thursday, March 29, 2007 9:21:50 AM Subject: [piecepack] Plastic Color Piecepacks from BluePanther LLC Good morning: Blue Panther is now offering full color plastic piecepacks (each suit has its own distinct color on the front, with skyblue backs on all suits so that pieces are indistinguishable when turned face-down) All three JCD piecepacks are now available. Pictures on our website www.bluepantherllc. com and here on the newsgroup. Let me re-extend the offer made the other day. If you have ordered any piecepack set from us in the past (before 3/26/07), then we will offer you a $5 discount on each plastic piecepack you order, up to a maximum of $15 for 3 sets. Contact me off this list for instructions on how to redeem this offer. Steve Jones Blue Panther LLC ____________________________________________________________________________________ Get your own web address. Have a HUGE year through Yahoo! Small Business. http://smallbusiness.yahoo.com/domains/?p=BESTDEAL From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3160 Return-Path: <bkornele@...> X-Sender: bkornele@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49007 invoked from network); 8 Apr 2007 23:51:02 -0000 Received: from unknown (66.218.66.166) by m45.grp.scd.yahoo.com with QMQP; 8 Apr 2007 23:51:02 -0000 Received: from unknown (HELO web56005.mail.re3.yahoo.com) (216.252.110.184) by mta5.grp.scd.yahoo.com with SMTP; 8 Apr 2007 23:51:01 -0000 Received: (qmail 49416 invoked by uid 60001); 8 Apr 2007 23:51:00 -0000 X-YMail-OSG: SbRWJOIVM1ldMnCgQyC3Jc3sDHMC6pGT_bNsJGdU4cFcXu0Z4eW.CM2q9mMRh9faLw-- Received: from [69.138.202.57] by web56005.mail.re3.yahoo.com via HTTP; Sun, 08 Apr 2007 16:50:59 PDT X-Mailer: YahooMailRC/478 YahooMailWebService/0.7.41.8 Date: Sun, 8 Apr 2007 16:50:59 -0700 (PDT) To: piecepack@yahoogroups.com MIME-Version: 1.0 Message-ID: <971499.46211.qm@...> X-eGroups-Msg-Info: 1:0:0:0 From: Bryan Kornele <bkornele@...> Subject: Re: [piecepack] Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=82377790; y=3Uee59QztubuILm0NQ3A9FN0VOBuExyxdNJ0n6qvCOGezXw X-Yahoo-Profile: bkornele Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sorry everyone. This was a private email. Bryan Kornele bkornele@... ----- Original Message ---- From: Bryan Kornele <bkornele@...> To: piecepack@yahoogroups.com Sent: Sunday, April 8, 2007 7:25:52 PM Subject: Re: [piecepack] Plastic Color Piecepacks from BluePanther LLC Steve, I am think I am going to get the colored plastic set. Can you send me instructions on how to get the $5 discount. One thing I am going to do starting with the GCOM Games Days event is to show the different styles of piecepacks available as well as the games. Basically to start a piecepack outreach progam (kind of) :) . Since I have most of your different sets, birch, oak, and travel sets I thought that the plastic set would be a nice one to display also. With your permission I would like to list your web site as a vendor reference. Thanks Bryan Bryan Kornele bkornele@yahoo. com ----- Original Message ---- From: "steve@bluepantherll c.com" <steve@bluepantherll c.com> To: piecepack@yahoogrou ps.com Sent: Thursday, March 29, 2007 9:21:50 AM Subject: [piecepack] Plastic Color Piecepacks from BluePanther LLC Good morning: Blue Panther is now offering full color plastic piecepacks (each suit has its own distinct color on the front, with skyblue backs on all suits so that pieces are indistinguishable when turned face-down) All three JCD piecepacks are now available. Pictures on our website www.bluepantherllc. com and here on the newsgroup. Let me re-extend the offer made the other day. If you have ordered any piecepack set from us in the past (before 3/26/07), then we will offer you a $5 discount on each plastic piecepack you order, up to a maximum of $15 for 3 sets. Contact me off this list for instructions on how to redeem this offer. Steve Jones Blue Panther LLC ____________ _________ _________ _________ _________ _________ _ Get your own web address. Have a HUGE year through Yahoo! Small Business. http://smallbusines s.yahoo.com/ domains/? p=BESTDEAL ____________________________________________________________________________________ Looking for earth-friendly autos? Browse Top Cars by "Green Rating" at Yahoo! Autos' Green Center. http://autos.yahoo.com/green_center/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3161 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 27086 invoked from network); 12 Apr 2007 00:26:45 -0000 Received: from unknown (66.218.66.166) by m44.grp.scd.yahoo.com with QMQP; 12 Apr 2007 00:26:45 -0000 Received: from unknown (HELO n27.bullet.scd.yahoo.com) (66.94.237.56) by mta5.grp.scd.yahoo.com with SMTP; 12 Apr 2007 00:26:45 -0000 Received: from [66.218.69.4] by n27.bullet.scd.yahoo.com with NNFMP; 12 Apr 2007 00:25:30 -0000 Received: from [66.218.66.81] by t4.bullet.scd.yahoo.com with NNFMP; 12 Apr 2007 00:25:30 -0000 Date: Thu, 12 Apr 2007 00:25:27 -0000 To: piecepack@yahoogroups.com Message-ID: <evju9n+623a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: Custom piecepacks X-Yahoo-Group-Post: member; u=295053027; y=2rIgzd17QuBTHPlRVue39bX8z5jSi0iEoE0WGcwK_dI3ECn2m05QqLZsydmdtLfF2LCZaA X-Yahoo-Profile: bluepanthr88 Ever wanted to see your own graphics on a piecepack? We're now offering cu= stom piecepacks. Details at www.bluepantherllc.com/CustomPiecepackServic= e.htm Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3162 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57643 invoked from network); 21 Apr 2007 04:49:37 -0000 Received: from unknown (66.218.67.33) by m36.grp.scd.yahoo.com with QMQP; 21 Apr 2007 04:49:37 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.171) by mta7.grp.scd.yahoo.com with SMTP; 21 Apr 2007 04:49:37 -0000 Received: by ug-out-1314.google.com with SMTP id 74so888481ugb for <piecepack@yahoogroups.com>; Fri, 20 Apr 2007 21:49:37 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition:x-google-sender-auth; b=HCsvOF2Z6oZ7S9NTHhEIpY3X+4DYp/4Zceh4mSmw5fr6gvlk6/IkOCBtqgSTp72qqqrT7PtD5VAUl8tLsSFGw3g8ehCkpuZdRJiCADqVPavUs/NazNQEJq0XT37JUGFJYO+qbfqFfgo54iqA5b0SFYF7a1ZaZmZ6B+e7h73096U= Received: by 10.78.192.20 with SMTP id p20mr653759huf.1177130977041; Fri, 20 Apr 2007 21:49:37 -0700 (PDT) Received: by 10.78.192.2 with HTTP; Fri, 20 Apr 2007 21:49:36 -0700 (PDT) Message-ID: <dc95aa990704202149xc80a481rcc1239e8ffda1e04@...> Date: Sat, 21 Apr 2007 00:49:36 -0400 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: e987aad8b5568b57 X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Nifty Colonists of Natick player aid X-Yahoo-Group-Post: member; u=810525; y=ANKWxXqYiEubX-eUhvLnjcR-aVFFENsiCO-3TzluXw X-Yahoo-Profile: rwhe I'd like to thank whoever uploaded the beautiful player aid for The Colonists of Natick to the Piecepack Wiki: http://www.ludism.org/ppwiki/TheColonistsOfNatick It really is a nice piece of work. I played the game tonight with Clark Rodeffer at Penguicon 5.0 <http://penguicon.org>, and it probably would have been smoother if we each had a copy of this player aid. (By the way, Clark hadn't played the game before, but liked it quite a bit). Avoiding the room parties temporarily for the sake of my head, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3164 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61736 invoked from network); 23 Apr 2007 07:27:20 -0000 Received: from unknown (66.218.66.72) by m36.grp.scd.yahoo.com with QMQP; 23 Apr 2007 07:27:20 -0000 Received: from unknown (HELO ug-out-1314.google.com) (66.249.92.175) by mta14.grp.scd.yahoo.com with SMTP; 23 Apr 2007 07:27:20 -0000 Received: by ug-out-1314.google.com with SMTP id o4so1272249uge for <piecepack@yahoogroups.com>; Mon, 23 Apr 2007 00:26:15 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=r9Ky9NAq11gptLwHVbDsfLg0CFS1BAxyJdTPY+6hg0rCpG/JdLv488d8f0zc7wgw71icK1To920MCsL7KOGmyF6bZHbsAfufOao8/nV3Y8LJ5BFy2FzAGpXFqKyZK173vJOPDteChOj/Y3BxKRFejObcOxndCv9lEG9o/eQc0dE= Received: by 10.78.97.7 with SMTP id u7mr965759hub.1177313174926; Mon, 23 Apr 2007 00:26:14 -0700 (PDT) Received: by 10.78.192.2 with HTTP; Mon, 23 Apr 2007 00:26:14 -0700 (PDT) Message-ID: <dc95aa990704230026i7597adeclc10b123d8c1e62c1@...> Date: Mon, 23 Apr 2007 00:26:14 -0700 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990704202149xc80a481rcc1239e8ffda1e04@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990704202149xc80a481rcc1239e8ffda1e04@...> X-Google-Sender-Auth: e16346d1c4629cdc X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: Nifty Colonists of Natick player aid X-Yahoo-Group-Post: member; u=810525; y=8nP-ArWH-YFafBAubWemyOScNZaMJ23vvuhCgMNlYA X-Yahoo-Profile: rwhe The mystery player aid creator is Shaun Matthew Albert Austin, and I've uploaded an updated version of the aid at his request. (Thanks Shaun!) I really like how Shaun rendered a rocky background for the Stone (Moon) resources, a golden Grain background for Crowns, and so on. Nice going! And the player aids will easily fit in your piecepack box or bag. Ron On 4/20/07, Ron Hale-Evans <rwhe@...> wrote: > I'd like to thank whoever uploaded the beautiful player aid for The > Colonists of Natick to the Piecepack Wiki: > > http://www.ludism.org/ppwiki/TheColonistsOfNatick > > It really is a nice piece of work. I played the game tonight with > Clark Rodeffer at Penguicon 5.0 <http://penguicon.org>, and it > probably would have been smoother if we each had a copy of this player > aid. (By the way, Clark hadn't played the game before, but liked it > quite a bit). > > Avoiding the room parties temporarily for the sake of my head, > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3165 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36895 invoked from network); 23 Apr 2007 07:28:03 -0000 Received: from unknown (66.218.66.166) by m46.grp.scd.yahoo.com with QMQP; 23 Apr 2007 07:28:02 -0000 Received: from unknown (HELO ik-out-1112.google.com) (66.249.90.177) by mta5.grp.scd.yahoo.com with SMTP; 23 Apr 2007 07:28:02 -0000 Received: by ik-out-1112.google.com with SMTP id b35so580106ika for <piecepack@yahoogroups.com>; Mon, 23 Apr 2007 00:27:57 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references:x-google-sender-auth; b=aUz77fKAe1PyyoJ1+JnMBL2AaEOt5cDn7At2/5Iy415b+h4sc8QfCPGQsEiiQYTPGHICq/gdrMuaxTVF0ZP+HgA7bdYRDCgxUq2ShdeaSTcepaQ7XNULAJMVJQQsl1LSgyA/krzlu9ZdCp+YK6L9aSllplsGTVufbkFZgrF/6Kk= Received: by 10.78.47.15 with SMTP id u15mr960196huu.1177313276939; Mon, 23 Apr 2007 00:27:56 -0700 (PDT) Received: by 10.78.192.2 with HTTP; Mon, 23 Apr 2007 00:27:56 -0700 (PDT) Message-ID: <dc95aa990704230027g6af390fr802cc0a716ec7855@...> Date: Mon, 23 Apr 2007 00:27:56 -0700 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990704230026i7597adeclc10b123d8c1e62c1@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990704202149xc80a481rcc1239e8ffda1e04@...> <dc95aa990704230026i7597adeclc10b123d8c1e62c1@...> X-Google-Sender-Auth: 849f3776f635332c X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: Nifty Colonists of Natick player aid X-Yahoo-Group-Post: member; u=810525; y=G_WiMi9VwjZQjK7Q6UCUtOssHKguWGKw9I-TQh3ECw X-Yahoo-Profile: rwhe Oh, one more thing -- "Natick" is sort of "Catan" backwards, isn't it? :) I just figured that out this weekend. On 4/23/07, Ron Hale-Evans <rwhe@...> wrote: > The mystery player aid creator is Shaun Matthew Albert Austin, and > I've uploaded an updated version of the aid at his request. (Thanks > Shaun!) > > I really like how Shaun rendered a rocky background for the Stone > (Moon) resources, a golden Grain background for Crowns, and so on. > Nice going! And the player aids will easily fit in your piecepack box > or bag. > > Ron > > On 4/20/07, Ron Hale-Evans <rwhe@...> wrote: > > I'd like to thank whoever uploaded the beautiful player aid for The > > Colonists of Natick to the Piecepack Wiki: > > > > http://www.ludism.org/ppwiki/TheColonistsOfNatick > > > > It really is a nice piece of work. I played the game tonight with > > Clark Rodeffer at Penguicon 5.0 <http://penguicon.org>, and it > > probably would have been smoother if we each had a copy of this player > > aid. (By the way, Clark hadn't played the game before, but liked it > > quite a bit). > > > > Avoiding the room parties temporarily for the sake of my head, > > > > Ron > > > > -- > > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > > Center for Ludic Synergy: http://www.ludism.org/ > > (revilous life proving aye the death of ronaldses when winpower wine has > > bucked the kick on poor won man) > > > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3166 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74477 invoked from network); 23 Apr 2007 07:37:15 -0000 Received: from unknown (66.218.66.71) by m42.grp.scd.yahoo.com with QMQP; 23 Apr 2007 07:37:15 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.231) by mta13.grp.scd.yahoo.com with SMTP; 23 Apr 2007 07:37:15 -0000 Received: by wx-out-0506.google.com with SMTP id h29so1503619wxd for <piecepack@yahoogroups.com>; Mon, 23 Apr 2007 00:37:15 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:sender:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition:x-google-sender-auth; b=cEB6Q9HJCgDW+pDPfnveaWmNCYgnJHTiEIaepDhOy8KmD77JVipYbjShPJBTdPppXw7RLH6xqWRol423v8yQb5dJEMElwpRJsK0Fyu9mFgma3el06B868TlSQobRIFF+8hPEXfLkLWxAbsmCs+ZEQwEjyAqSuOlsk6pwx5hEmeU= Received: by 10.78.180.18 with SMTP id c18mr296943huf.1177313834963; Mon, 23 Apr 2007 00:37:14 -0700 (PDT) Received: by 10.78.192.2 with HTTP; Mon, 23 Apr 2007 00:37:14 -0700 (PDT) Message-ID: <dc95aa990704230037l567a2a73kf219e37746b0604e@...> Date: Mon, 23 Apr 2007 00:37:14 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 2aeab2e80f719f9c X-eGroups-Msg-Info: 1:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Sorry for delayed Good Portsmanship feedback X-Yahoo-Group-Post: member; u=810525; y=_JxNn62ICGBJ6Dwy-oftZW51ST3yL6SurrkR7R9oYA X-Yahoo-Profile: rwhe Hi all, I'm very sorry I haven't been getting people the detailed feedback I promised them for their games. I realise this is probably slowing people down from releasing them. This has been a busy month for me, but it's going to wind down soon. I have a hell week coming up at work, but then I'll have a hiatus of a couple of weeks until my next contract, during which I can start getting feedback to people, in the order in which they placed in the contest. Please understand that for some games I have ten pages of notes to type up. Now, these are little moleskine pages, true, but I use shorthand. The upshot is that you should expect to get detailed feedback on your game sometime in the first half of May. Thanks for your patience. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3167 Return-Path: <prophesor@...> Received: (qmail 77753 invoked by uid 7800); 23 Apr 2007 18:39:05 -0000 X-Sender: pinkboybuffet@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88741 invoked from network); 23 Apr 2007 15:06:29 -0000 Received: from unknown (66.218.67.35) by m43.grp.scd.yahoo.com with QMQP; 23 Apr 2007 15:06:29 -0000 Received: from unknown (HELO bay0-omc2-s40.bay0.hotmail.com) (65.54.246.176) by mta9.grp.scd.yahoo.com with SMTP; 23 Apr 2007 15:06:29 -0000 Received: from hotmail.com ([64.4.38.26]) by bay0-omc2-s40.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.2668); Mon, 23 Apr 2007 08:04:56 -0700 Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; Mon, 23 Apr 2007 08:04:56 -0700 Message-ID: <BAY116-F165E8C6845050D2B9AF1C0A14B0@...> Received: from 64.4.38.200 by by116fd.bay116.hotmail.msn.com with HTTP; Mon, 23 Apr 2007 15:04:52 GMT X-Originating-Email: [pinkboybuffet@...] X-Sender: pinkboybuffet@... In-Reply-To: <f0gmg5+oihh@...> To: piecepack@yahoogroups.com Bcc: Date: Mon, 23 Apr 2007 11:04:52 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed X-OriginalArrivalTime: 23 Apr 2007 15:04:56.0015 (UTC) FILETIME=[C0E665F0:01C785B8] X-eGroups-Msg-Info: 1:0:0:0 From: "Brendan Herlihy" <pinkboybuffet@...> Subject: RE: [piecepack] Travel Sets on Sale X-Yahoo-Group-Post: member; u=95333113; y=yFt2sWV_YI7e6UCDrtnpRpvtdo1KRFGrkEP9DTfPVoGiUknGeQRiFNaqYM0D X-Yahoo-Profile: peasporridgecold42 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 23 Apr 2007 18:39:05 -0000 >Blue Panther is having a sale on travel sets - both birch and color >birch sets. $5 off on every set. After they're gone, the travel size >will be discontinued. > Just curious- No demand? Not enough profit? Production problems? _________________________________________________________________ Need a break? Find your escape route with Live Search Maps. http://maps.live.com/?icid=hmtag3 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3168 Return-Path: <aaron@...> X-Sender: aaron@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30048 invoked from network); 23 Apr 2007 23:38:51 -0000 Received: from unknown (66.218.67.34) by m47.grp.scd.yahoo.com with QMQP; 23 Apr 2007 23:38:51 -0000 Received: from unknown (HELO defout.telus.net) (204.209.205.55) by mta8.grp.scd.yahoo.com with SMTP; 23 Apr 2007 23:38:50 -0000 Received: from priv-edmwaa05.telusplanet.net ([137.186.246.196]) by priv-edmwes34.telusplanet.net (InterMail vM.7.08.02.00 201-2186-121-20061213) with ESMTP id <20070423233715.OPKI29920.priv-edmwes34.telusplanet.net@...> for <piecepack@yahoogroups.com>; Mon, 23 Apr 2007 17:37:15 -0600 Received: from [192.168.15.100] (d137-186-246-196.abhsia.telus.net [137.186.246.196]) by priv-edmwaa05.telusplanet.net (BorderWare MXtreme Infinity Mail Firewall) with ESMTP id 50MHKT2X78 for <piecepack@yahoogroups.com>; Mon, 23 Apr 2007 17:37:15 -0600 (MDT) Message-ID: <462D4331.6030707@...> Date: Mon, 23 Apr 2007 17:37:21 -0600 User-Agent: Thunderbird 1.5.0.10 (Windows/20070221) MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <eufsg9+t7oj@...> <S366842AbXC2NVv/20070329132151Z+16532@...> In-Reply-To: <S366842AbXC2NVv/20070329132151Z+16532@...> X-Enigmail-Version: 0.94.1.0 OpenPGP: id=8811D2A4 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:0:0:0 From: Aaron Dalton <aaron@...> Subject: Re: [piecepack] Plastic Color Piecepacks from BluePanther LLC X-Yahoo-Group-Post: member; u=304133279; y=AgbQsBv_MTfyK-6OANDlnsI2oesv0mgh6bGnYhVJOIhplFSfNw X-Yahoo-Profile: striton_ca Received my sets the other day and I love them. High quality and the plastic is nice and sturdy. Thanks! -- Aaron Dalton | Super Duper Games aaron@... | http://superdupergames.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3169 Return-Path: <gap@...> X-Sender: gap@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5934 invoked from network); 25 Apr 2007 18:02:43 -0000 Received: from unknown (66.218.67.34) by m51.grp.scd.yahoo.com with QMQP; 25 Apr 2007 18:02:43 -0000 Received: from unknown (HELO n31d.bullet.scd.yahoo.com) (66.94.237.9) by mta8.grp.scd.yahoo.com with SMTP; 25 Apr 2007 18:02:43 -0000 Received: from [66.218.69.2] by n31.bullet.scd.yahoo.com with NNFMP; 25 Apr 2007 17:58:43 -0000 Received: from [66.218.66.80] by t2.bullet.scd.yahoo.com with NNFMP; 25 Apr 2007 17:58:43 -0000 Date: Wed, 25 Apr 2007 17:58:42 -0000 To: piecepack@yahoogroups.com Message-ID: <f0o4si+gg9r@...> In-Reply-To: <dc95aa990704230026i7597adeclc10b123d8c1e62c1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "gozer2048" <gap@...> Subject: Re: Nifty Colonists of Natick player aid X-Yahoo-Group-Post: member; u=115127429; y=AWU-P5E7Wg2mfHhv4dHd0twyW5Ekl3BsObnz_7GWgZ_QJew0 X-Yahoo-Profile: gozer2048 > The mystery player aid creator is Shaun Matthew Albert Austin, and > I've= uploaded an updated version of the aid at his request. (Thanks > Shaun!) = Thanks Shaun! I made a player aid that I was going to release as part of t= he 1.0 rules update. However, Shaun's is MUCH nicer than what I did. Min= e is a bit more, shall we say, utilitarian. Shaun's is a pleasure to be= hold! One problem with piecepack is that it requires the players' imagina= tion to integrate the theme of a game. Just the washed-out background pic= ture does a tremendous job in kick-starting the imagination. The aforemen= tioned textures behind the icons also help a great deal. I very much appr= eciate the time and effort! -Gary P- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3170 Return-Path: <gap@...> X-Sender: gap@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25387 invoked from network); 25 Apr 2007 18:10:59 -0000 Received: from unknown (66.218.67.33) by m43.grp.scd.yahoo.com with QMQP; 25 Apr 2007 18:10:59 -0000 Received: from unknown (HELO n31.bullet.scd.yahoo.com) (66.94.237.25) by mta7.grp.scd.yahoo.com with SMTP; 25 Apr 2007 18:10:59 -0000 Received: from [66.218.69.3] by n31.bullet.scd.yahoo.com with NNFMP; 25 Apr 2007 18:09:04 -0000 Received: from [66.218.66.75] by t3.bullet.scd.yahoo.com with NNFMP; 25 Apr 2007 18:09:04 -0000 Date: Wed, 25 Apr 2007 18:09:02 -0000 To: piecepack@yahoogroups.com Message-ID: <f0o5fu+pq60@...> In-Reply-To: <dc95aa990704230027g6af390fr802cc0a716ec7855@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "gozer2048" <gap@...> Subject: Re: Nifty Colonists of Natick player aid X-Yahoo-Group-Post: member; u=115127429; y=Mdg8KqpfrpdkOuesvOz2Oelya2b-6VqLSlpif6jgkzwHI_Wb X-Yahoo-Profile: gozer2048 > Oh, one more thing -- "Natick" is sort of "Catan" backwards, isn't it? >= :) I just figured that out this weekend. Heh. Yup, "sort of" is right. = There's a Natick, Massachusetts that is fairly close to my hometown in New= Hampshire. It's a fair distance from the coast and not remotely an islan= d, but the name popped in my head when I was pondering a title. I had ori= ginally intended it to be a placeholder, but it stuck. -Gary P- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3172 Return-Path: <shaunmcse8@...> X-Sender: shaunmcse8@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 71277 invoked from network); 27 Apr 2007 03:18:41 -0000 Received: from unknown (66.218.67.35) by m50.grp.scd.yahoo.com with QMQP; 27 Apr 2007 03:18:41 -0000 Received: from unknown (HELO n23d.bullet.scd.yahoo.com) (66.218.67.213) by mta9.grp.scd.yahoo.com with SMTP; 27 Apr 2007 03:18:41 -0000 Received: from [66.218.69.5] by n23.bullet.scd.yahoo.com with NNFMP; 27 Apr 2007 03:21:57 -0000 Received: from [66.218.66.78] by t5.bullet.scd.yahoo.com with NNFMP; 27 Apr 2007 03:18:40 -0000 Date: Fri, 27 Apr 2007 03:18:39 -0000 To: piecepack@yahoogroups.com Message-ID: <f0rq2f+u385@...> In-Reply-To: <f0o4si+gg9r@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "ShaunGamer" <shaunmcse8@...> Subject: Re: Nifty Colonists of Natick player aid X-Yahoo-Group-Post: member; u=152459179; y=I44lqXda6AZ2u-OBp_FmU5cu-YmouMJ2I4PwntrMV985JteM9AjI X-Yahoo-Profile: shaungamer88 My Pleasure! And thanks for creating such a good game. It is definitely on= e of the best 2-player games I have encountered, including non-piecepack g= ames. Plenty of strategy, but still lots of fun. ~ShaunGamer~ --- In piec= epack@yahoogroups.com, "gozer2048" <gap@...> wrote: > > Thanks Shaun! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3173 Return-Path: <shaunmcse8@...> X-Sender: shaunmcse8@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 90141 invoked from network); 27 Apr 2007 10:25:06 -0000 Received: from unknown (66.218.66.167) by m42.grp.scd.yahoo.com with QMQP; 27 Apr 2007 10:25:06 -0000 Received: from unknown (HELO n9c.bullet.sp1.yahoo.com) (69.147.64.102) by mta6.grp.scd.yahoo.com with SMTP; 27 Apr 2007 10:25:03 -0000 Received: from [216.252.122.219] by n9.bullet.sp1.yahoo.com with NNFMP; 27 Apr 2007 10:24:40 -0000 Received: from [66.218.69.5] by t4.bullet.sp1.yahoo.com with NNFMP; 27 Apr 2007 10:24:40 -0000 Received: from [66.218.66.84] by t5.bullet.scd.yahoo.com with NNFMP; 27 Apr 2007 10:24:40 -0000 Date: Fri, 27 Apr 2007 10:24:39 -0000 To: piecepack@yahoogroups.com Message-ID: <f0sj17+g36l@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "ShaunGamer" <shaunmcse8@...> Subject: Alternative Piecepacking Pirates Playmat X-Yahoo-Group-Post: member; u=152459179; y=TKPMYhRF7NP3yHTvT5rgOG46Yvt-mloPXV3FvkmdLHuax4PO0w35 X-Yahoo-Profile: shaungamer88 Because I received some good feedback about my Colonists of Natick player = aid, my wife suggested I submit my piecepacking pirates playmat. It is now= available from the Game entry on the Piecepack Wiki. http://www.ludism.org= /ppwiki/PiecePackingPirates#preview ~ShaunGamer~ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3175 Return-Path: <gap@...> X-Sender: gap@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88676 invoked from network); 27 Apr 2007 14:31:58 -0000 Received: from unknown (66.218.66.166) by m42.grp.scd.yahoo.com with QMQP; 27 Apr 2007 14:31:58 -0000 Received: from unknown (HELO n8b.bullet.sp1.yahoo.com) (69.147.64.169) by mta5.grp.scd.yahoo.com with SMTP; 27 Apr 2007 14:31:57 -0000 Received: from [216.252.122.217] by n8.bullet.sp1.yahoo.com with NNFMP; 27 Apr 2007 14:28:27 -0000 Received: from [66.218.69.6] by t2.bullet.sp1.yahoo.com with NNFMP; 27 Apr 2007 14:28:27 -0000 Received: from [66.218.66.73] by t6.bullet.scd.yahoo.com with NNFMP; 27 Apr 2007 14:28:27 -0000 Date: Fri, 27 Apr 2007 14:28:26 -0000 To: piecepack@yahoogroups.com Message-ID: <f0t1aa+c8je@...> In-Reply-To: <20070427082144.GA9167@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "gozer2048" <gap@...> Subject: Re: Nifty Colonists of Natick player aid X-Yahoo-Group-Post: member; u=115127429; y=ww7gqVkgP3GPBalsBO3PpnbEocL6fMoptKO2xC-quJcspdYf X-Yahoo-Profile: gozer2048 > > My Pleasure! > > > > And thanks for creating such a good game. It is d= efinitely one of the > > best 2-player games I have encountered, including = non-piecepack games. > > Plenty of strategy, but still lots of fun. > > It = seems to me that some parts improve on the physical and mechanical design >= of the inspiration. In particular the representation of the resources with= > independent tokens, and the split and choose mechanic San Marco fame. > = > An excellent job. Wow, thank you both for such kind words! I'm just thr= illed that people are enjoying it. I loved working on it and playtesting i= t, but the real high is knowing others are taking joy in it as well. I'm s= till blown away that Shaun even spent time to make it better! I'll try to = follow suit by getting the polished rules out soon. If anyone has any crit= ical feedback or comments beyond what's been posted already, feel free to l= et me know. ("GaryP" on BGG) -Gary P- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3176 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91058 invoked from network); 27 Apr 2007 15:28:42 -0000 Received: from unknown (66.218.67.34) by m50.grp.scd.yahoo.com with QMQP; 27 Apr 2007 15:28:42 -0000 Received: from unknown (HELO n24.bullet.scd.yahoo.com) (66.94.237.53) by mta8.grp.scd.yahoo.com with SMTP; 27 Apr 2007 15:28:42 -0000 Received: from [209.73.164.86] by n24.bullet.scd.yahoo.com with NNFMP; 27 Apr 2007 15:20:54 -0000 Received: from [66.218.66.74] by t8.bullet.scd.yahoo.com with NNFMP; 27 Apr 2007 15:20:38 -0000 Date: Fri, 27 Apr 2007 15:20:29 -0000 To: piecepack@yahoogroups.com Message-ID: <f0t4bt+9f83@...> In-Reply-To: <f0sj17+g36l@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose From: "Clark D. Rodeffer" <clark@...> Subject: Re: Alternative Piecepacking Pirates Playmat X-Yahoo-Group-Post: member; u=180855667; y=vncn3fDjz-YSPjhysIlR_DEBSH0CP6aI5ClgIrPE4gr_5bnDjw X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "ShaunGamer" <shaunmcse8@...> wrote: > Be= cause I received some good feedback about my > Colonists of Natick player a= id, my wife suggested > I submit my piecepacking pirates playmat. WOW! Tha= t looks great, Shaun. Thanks! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3177 Return-Path: <shaunmcse8@...> X-Sender: shaunmcse8@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19545 invoked from network); 30 Apr 2007 01:13:12 -0000 Received: from unknown (66.218.66.167) by m50.grp.scd.yahoo.com with QMQP; 30 Apr 2007 01:13:12 -0000 Received: from unknown (HELO n9c.bullet.sp1.yahoo.com) (69.147.64.102) by mta6.grp.scd.yahoo.com with SMTP; 30 Apr 2007 01:13:12 -0000 Received: from [216.252.122.219] by n9.bullet.sp1.yahoo.com with NNFMP; 30 Apr 2007 01:12:24 -0000 Received: from [66.218.69.6] by t4.bullet.sp1.yahoo.com with NNFMP; 30 Apr 2007 01:12:24 -0000 Received: from [66.218.66.90] by t6.bullet.scd.yahoo.com with NNFMP; 30 Apr 2007 01:12:24 -0000 Date: Mon, 30 Apr 2007 01:12:23 -0000 To: piecepack@yahoogroups.com Message-ID: <f13fpn+dn19@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "ShaunGamer" <shaunmcse8@...> Subject: Solo Salvo . . . salvagable? X-Yahoo-Group-Post: member; u=152459179; y=XwGmJfU95GP5Zj1JAacPbFlGA_3ONJ8xd85f_L_YmbpiJhi-1sFP X-Yahoo-Profile: shaungamer88 I noticed that Solo Salvo is the only game mentioned in the "Not recommend= ed Games" section of the Piecepack wiki. I can also see why it is there (t= he comments are fairly accurate). I was just wondering if anyone has tried= to fix the game? The concepts seem excellent, they just need some fixes t= o reduce the luck factor. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3178 Return-Path: <shaunmcse8@...> X-Sender: shaunmcse8@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73802 invoked from network); 1 May 2007 05:08:43 -0000 Received: from unknown (66.218.66.167) by m40.grp.scd.yahoo.com with QMQP; 1 May 2007 05:08:43 -0000 Received: from unknown (HELO n24c.bullet.sp1.yahoo.com) (209.131.38.236) by mta6.grp.scd.yahoo.com with SMTP; 1 May 2007 05:08:43 -0000 Received: from [216.252.122.218] by n24.bullet.sp1.yahoo.com with NNFMP; 01 May 2007 05:08:42 -0000 Received: from [209.73.164.83] by t3.bullet.sp1.yahoo.com with NNFMP; 01 May 2007 05:08:42 -0000 Received: from [66.218.66.88] by t7.bullet.scd.yahoo.com with NNFMP; 01 May 2007 05:08:42 -0000 Date: Tue, 01 May 2007 05:08:42 -0000 To: piecepack@yahoogroups.com Message-ID: <f16i0q+r2ne@...> In-Reply-To: <f13fpn+dn19@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "ShaunGamer" <shaunmcse8@...> Subject: Re: Solo Salvo . . . salvagable? X-Yahoo-Group-Post: member; u=152459179; y=uezJGu93LClHTvS90-JGeGxCZO9Kw9jfa8UWEGdWkdt7FoTrsqip X-Yahoo-Profile: shaungamer88 As there doesn't seem to be any other suggestions for solo salvo, I have p= ut forward some of my own. Equipment: Only a piecpack Goal: Have at leas= t one of your ships afloat and the enemy ships sunk Setup: Board setup: Us= e the Moon Coins to create the co-ordinate Grid Place the pawns onto the nu= ll tile of the same suit. Coin Setup: A Ship must be setup so that there i= s a one square space between them and any other ships (including Diagonall= y). Because your force is inferior, you setup your ships first. Use the = Arms coins to create a 1 coin Dinghy a 2 coin Submarine and a 3 coin Cruis= er Now set up the enemy ships. Use the Sun coins to create a 1 coin Dingy a= 2 coin Submarine and a 3 coin Cruiser Use 4 Crown coins to create a 4 co= in Battleship The remaining two coins are each placed on separate null til= es or the same null tile. They can be used to repair damage to any ship c= oins in the same rows, so choose carefully. Play: You do not use the quar= ter from the original rules. Instead, if there is a ship in that column it= is hit. The pawns represent Electronic Countermeasures. You can use it to= swap the row that was hit, causing a miss. (This doesn't help if the shi= p occupies both rows of the column). Discard the Pawn. The coins represent= repair crews. You may use a repair crew to unmark (turn the coin so it is= facing away from you) one of your ship's coins that is in the same row. H= owever the enemy also get to do repairs and you must unmark one of their s= hips in the same row as well. Discard the Coin. If there are no enemy shi= ps to unmark, then you cannot repair your ship. You may only use one paw= n (ECM) or one coin (Repair crew) per round. Variations: Orthogonal Ships = - Ships may only be placed horizontally or vertically Notes: The Pawns and= the 2 coins add a bit of strategy to your setup. Diagonal or Horizontal sh= ips can be saved by pawns. vertical ships, especially cruisers and battles= hips may not. Having enemy ships in the same row can increase your chance= s of using repair crews. Using only one ECM or Repair crew per turn can r= esult in some excrutiating decisions. I have played five games with thes= e rules and lost twice, drawn once and won the other two. I only lost once= when using diagonal ships and for both wins I used diagonal ships. The dr= aw and other loss were using the orthogonal rules. (The draw involved one = of those excruciating decisions I mentioned above . . . Yes, I picked the = wrong one!) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3179 Return-Path: <jvipond@...> X-Sender: jvipond@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58122 invoked from network); 16 May 2007 22:18:08 -0000 Received: from unknown (66.218.66.72) by m38.grp.scd.yahoo.com with QMQP; 16 May 2007 22:18:08 -0000 Received: from unknown (HELO n30a.bullet.scd.yahoo.com) (66.94.237.33) by mta14.grp.scd.yahoo.com with SMTP; 16 May 2007 22:18:08 -0000 Received: from [209.73.164.83] by n30.bullet.scd.yahoo.com with NNFMP; 16 May 2007 22:17:16 -0000 Received: from [66.218.66.84] by t7.bullet.scd.yahoo.com with NNFMP; 16 May 2007 22:17:16 -0000 Date: Wed, 16 May 2007 22:17:16 -0000 To: piecepack@yahoogroups.com Message-ID: <f2fvtc+ifuh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "James H. Vipond" <jvipond@...> Subject: Icepackgames.com has expired X-Yahoo-Group-Post: member; u=204727056; y=K95eJ5W3XcdDRQ_gk9WhL46oKE7o0ieqRLAwG5vogYM3uoaGP7jX X-Yahoo-Profile: james_vipond I don't post here often, but I believe that this group's link to Icepack Ga= mes should be deleted. The domain icepackgames.com goes to a generic searc= h page and, as I recall reading, the company is no longer in business. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3180 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 22345 invoked from network); 17 May 2007 14:58:12 -0000 Received: from unknown (66.218.67.34) by m49.grp.scd.yahoo.com with QMQP; 17 May 2007 14:58:12 -0000 Received: from unknown (HELO n30.bullet.scd.yahoo.com) (66.94.237.23) by mta8.grp.scd.yahoo.com with SMTP; 17 May 2007 14:58:11 -0000 Received: from [66.218.69.5] by n30.bullet.scd.yahoo.com with NNFMP; 17 May 2007 14:57:54 -0000 Received: from [66.218.66.89] by t5.bullet.scd.yahoo.com with NNFMP; 17 May 2007 14:57:54 -0000 Date: Thu, 17 May 2007 14:57:52 -0000 To: piecepack@yahoogroups.com Message-ID: <f2hqhg+4gt1@...> In-Reply-To: <f2fvtc+ifuh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "James K Droscha" <jdroscha@...> Subject: Re: Icepackgames.com has expired X-Yahoo-Group-Post: member; u=290434994; y=dYFDPLj8x1k8LpAhlzpe11BhV8ZhbWLV0IyAPR3S_nXahi4 X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "James H. Vipond" <jvipond@...> wrote: >= > I don't post here often, but I believe that this group's link to Icepac= k Games should be > deleted. The domain icepackgames.com goes to a generic= search page and, as I recall > reading, the company is no longer in busi= ness. > Removed; thanks for pointing it out. --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3181 Return-Path: <barry.reber@...> X-Sender: barry.reber@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73073 invoked from network); 17 May 2007 16:22:52 -0000 Received: from unknown (66.218.67.33) by m51.grp.scd.yahoo.com with QMQP; 17 May 2007 16:22:52 -0000 Received: from unknown (HELO n26a.bullet.sp1.yahoo.com) (209.131.38.240) by mta7.grp.scd.yahoo.com with SMTP; 17 May 2007 16:22:52 -0000 Received: from [216.252.122.216] by n26.bullet.sp1.yahoo.com with NNFMP; 17 May 2007 16:22:47 -0000 Received: from [66.218.69.3] by t1.bullet.sp1.yahoo.com with NNFMP; 17 May 2007 16:22:47 -0000 Received: from [66.218.66.83] by t3.bullet.scd.yahoo.com with NNFMP; 17 May 2007 16:22:47 -0000 Date: Thu, 17 May 2007 16:22:46 -0000 To: piecepack@yahoogroups.com Message-ID: <f2hvgm+k1pu@...> In-Reply-To: <f2fvtc+ifuh@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "palindromic_man" <barry.reber@...> Subject: Re: Icepackgames.com has expired X-Yahoo-Group-Post: member; u=204848421; y=AB5TCjnvNhSOXSO4l0XejMbuXDTRLqRVZ3r6vlN4TlpIGdtMMHdW5EO2 X-Yahoo-Profile: palindromic_man Good riddance to bad rubbish, I say. Good to see that Toren's fraudulent b= usiness practices finally caught up with him. --- In piecepack@yahoogroups= .com, "James H. Vipond" <jvipond@...> wrote: > > I don't post here often, b= ut I believe that this group's link to Icepack Games should be > deleted. = The domain icepackgames.com goes to a generic search page and, as I recall = > reading, the company is no longer in business. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3182 Return-Path: <notify@yahoogroups.com> Received: (qmail 3205 invoked from network); 21 May 2007 03:23:02 -0000 Received: from unknown (66.218.66.166) by m49.grp.scd.yahoo.com with QMQP; 21 May 2007 03:23:02 -0000 Received: from unknown (HELO n18c.bullet.scd.yahoo.com) (66.218.67.206) by mta5.grp.scd.yahoo.com with SMTP; 21 May 2007 03:23:02 -0000 Received: from [209.73.164.86] by n18.bullet.scd.yahoo.com with NNFMP; 21 May 2007 03:21:57 -0000 Received: from [66.218.66.92] by t8.bullet.scd.yahoo.com with NNFMP; 21 May 2007 03:21:57 -0000 Date: 21 May 2007 03:21:56 -0000 Message-ID: <1179717716.356.29057.w125@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Rulesets in progress/Seven Keys.rtf Uploaded by : james_vipond <jvipond@...> Description : Solitaire game based on TV's "Seven Keys" You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Rulesets%20in%20progress/Seven%20Keys.rtf To learn more about file sharing for your group, please visit: http://help.yahoo.com/help/us/groups/files Regards, james_vipond <jvipond@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3183 Return-Path: <jvipond@...> X-Sender: jvipond@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54869 invoked from network); 21 May 2007 03:23:31 -0000 Received: from unknown (66.218.66.166) by m45.grp.scd.yahoo.com with QMQP; 21 May 2007 03:23:31 -0000 Received: from unknown (HELO n24a.bullet.sp1.yahoo.com) (209.131.38.234) by mta5.grp.scd.yahoo.com with SMTP; 21 May 2007 03:23:31 -0000 Received: from [216.252.122.216] by n24.bullet.sp1.yahoo.com with NNFMP; 21 May 2007 03:20:26 -0000 Received: from [66.218.69.6] by t1.bullet.sp1.yahoo.com with NNFMP; 21 May 2007 03:20:26 -0000 Received: from [66.218.66.77] by t6.bullet.scd.yahoo.com with NNFMP; 21 May 2007 03:20:26 -0000 Date: Mon, 21 May 2007 03:20:25 -0000 To: piecepack@yahoogroups.com Message-ID: <f2r35p+e3ik@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "James H. Vipond" <jvipond@...> Subject: New solitaire game based on TV's "Seven Keys" X-Yahoo-Group-Post: member; u=204727056; y=MINm_b3E869NnsAfjOfH6pgT_BbzWaM7UXjHYfddUyCEDZDn42q_ X-Yahoo-Profile: james_vipond After owning a piecepack for almost three years, I finally decided to try d= esigning a game. This is a solitaire adaptation of _Seven_Keys_, a U.S. te= levision game show from the early 1960s. I will soon post a ruleset to the= Files section. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3184 Return-Path: <srpest@...> Received: (qmail 36967 invoked by uid 7800); 23 May 2007 13:33:09 -0000 X-Sender: srpest@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23007 invoked from network); 23 May 2007 12:59:51 -0000 Received: from unknown (66.218.67.36) by m42.grp.scd.yahoo.com with QMQP; 23 May 2007 12:59:51 -0000 Received: from unknown (HELO n32c.bullet.scd.yahoo.com) (66.94.237.10) by mta10.grp.scd.yahoo.com with SMTP; 23 May 2007 12:59:51 -0000 Received: from [66.218.69.6] by n32.bullet.scd.yahoo.com with NNFMP; 23 May 2007 12:58:58 -0000 Received: from [66.218.66.92] by t6.bullet.scd.yahoo.com with NNFMP; 23 May 2007 12:58:58 -0000 Date: Wed, 23 May 2007 12:58:57 -0000 To: piecepack@yahoogroups.com Message-ID: <f31dqh+lune@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "srpest" <srpest@...> Subject: My first piecepack game - Starships X-Yahoo-Group-Post: member; u=222864502; y=t7N75rQTDqlV2sgtpD7aqVtc85e36gEN8_zuOygBcu7t X-Yahoo-Profile: srpest X-eGroups-Approved-By: prophesor <prophesor@...> via email; 23 May 2007 13:33:09 -0000 I've lurked for over a year and this is my first PP game design. Version = 0.1, meaning it's very much a beta test and I ask you to let me know what= you like and dislike. There's even one rule about movement that I'm real= ly not sure how to make it work. So I'd love feedback. If you like conqu= est games, please check it out. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3185 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30073 invoked from network); 24 May 2007 03:15:44 -0000 Received: from unknown (66.218.67.34) by m38.grp.scd.yahoo.com with QMQP; 24 May 2007 03:15:44 -0000 Received: from unknown (HELO n19a.bullet.sp1.yahoo.com) (69.147.64.130) by mta8.grp.scd.yahoo.com with SMTP; 24 May 2007 03:15:44 -0000 Received: from [216.252.122.216] by n19.bullet.sp1.yahoo.com with NNFMP; 24 May 2007 03:15:28 -0000 Received: from [66.218.69.4] by t1.bullet.sp1.yahoo.com with NNFMP; 24 May 2007 03:15:28 -0000 Received: from [66.218.66.80] by t4.bullet.scd.yahoo.com with NNFMP; 24 May 2007 03:15:28 -0000 Date: Thu, 24 May 2007 03:15:27 -0000 To: piecepack@yahoogroups.com Message-ID: <f3300f+gs13@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: In Defense of Solo Salvo X-Yahoo-Group-Post: member; u=100789305; y=2kSYSMW-MDrzyVFog3yo3pjL5qS8s9_4pzDgfIXirta05pGc889__yXFQQ X-Yahoo-Profile: ElectronicWaffle So, It has been some time for me here. But more on that in a seperate post= . I guess on the outset I should be glad that Solo Salvo is still being = talked about. To me this means that some interest in the game does exist. = I must admit I have been lurking around this board earlier this week, an= d I saw the discussion on "fixing" my game. I figured that I had nothing t= o add. I am home currently, on break from college. (I have classes June a= nd July and then I graduate on July 30 with a Marketing Degree.) Earlier = tonight, the family was discussing what to do on Friday. I suggested that = we give ABC's National Bingo Night a try. After Explaining the game to my = Parents, we decided to print out cards and give it a shot. I noticed in = the rules, that NBN is a "seeded" instant win game. I took this instantly = to mean that the game's outcome is automatically congfigured before game s= tart. Reading the rules further, proves in near plain english, that this i= s in fact the case. -- Luck over Skill. I'm sure that ABC's show has '= legs' for a while. People have already claimed prizes. Due to the fact tha= t Bingo, on a fixed card is nearly the same mechanic as Solo Salvo and tha= t people have watched and redeemed prizes, Solo Salvo does have an audienc= e. Perhaps this audience is way more casual than our piecepack community w= ould like. I welcome the updates to Solo Salvo. The added perspective and= complexity might be what is needed for those who play more games than I = do. However, I still believe that the game as is (original) is entertainin= g to a select group. -Waffle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3186 Return-Path: <electronicwaffle@...> X-Sender: electronicwaffle@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 57353 invoked from network); 24 May 2007 03:30:25 -0000 Received: from unknown (66.218.66.166) by m50.grp.scd.yahoo.com with QMQP; 24 May 2007 03:30:25 -0000 Received: from unknown (HELO n19c.bullet.scd.yahoo.com) (66.218.67.207) by mta5.grp.scd.yahoo.com with SMTP; 24 May 2007 03:30:25 -0000 Received: from [66.218.69.6] by n19.bullet.scd.yahoo.com with NNFMP; 24 May 2007 03:30:24 -0000 Received: from [66.218.66.88] by t6.bullet.scd.yahoo.com with NNFMP; 24 May 2007 03:30:24 -0000 Date: Thu, 24 May 2007 03:30:22 -0000 To: piecepack@yahoogroups.com Message-ID: <f330se+6rf4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Electronicwaffle" <electronicwaffle@...> Subject: Update On Waffle Whereabouts X-Yahoo-Group-Post: member; u=100789305; y=XnVEbUO68iGuf4kyQ-TKA4X863Ac2O5Ug_H1ZpCGVJqsPnNLzDsmB2p2hA X-Yahoo-Profile: ElectronicWaffle It has been a while for me posting here. Part, if not most of time postin= g to the pp group has been taken away by the fact that I found the Magic: = The Gathering group on campus. 8 hour blocks of playing Magic were not unc= ommon durring this period. Along with this, I do have my classes and proj= ects. I ended up this semester with a 3.25 (out of 4.0) GPA. I thought it = would have been a lot worse. In short I am hanging in there, but frankly, = my energy and efforts have gone to things that are more important or immed= iate than piecepack. I am about to ramp back up for my last semester of = college. (Full load durring summer classes. No fun.) However, I do have = a game in incubation, and think that it can work, as soon as I sketch it a= ll out. ((Also a contest could sneak up....)) Anyway, in short, I am still= active with piecepack, even if its a lot slower than I would like. My n= ext game is a update on a child's classic..... that gets way out of hand a= fter one fundamental 'rule' is broken. The hidden gems of strategy in the = game amaze me, even as I write the foundational rules. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3187 Return-Path: <ctdorrell@...> Received: (qmail 86899 invoked from network); 5 Jun 2007 12:15:22 -0000 Received: from unknown (66.218.66.166) by m40.grp.scd.yahoo.com with QMQP; 5 Jun 2007 12:15:22 -0000 Received: from unknown (HELO n6c.bullet.sp1.yahoo.com) (69.147.64.164) by mta5.grp.scd.yahoo.com with SMTP; 5 Jun 2007 12:15:22 -0000 Received: from [216.252.122.219] by n6.bullet.sp1.yahoo.com with NNFMP; 05 Jun 2007 12:15:16 -0000 Received: from [209.73.164.83] by t4.bullet.sp1.yahoo.com with NNFMP; 05 Jun 2007 12:15:16 -0000 Received: from [66.218.66.76] by t7.bullet.scd.yahoo.com with NNFMP; 05 Jun 2007 12:15:16 -0000 X-Sender: ctdorrell@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 1870 invoked from network); 5 Jun 2007 11:19:00 -0000 Received: from unknown (66.218.67.36) by m46.grp.scd.yahoo.com with QMQP; 5 Jun 2007 11:19:00 -0000 Received: from unknown (HELO n28b.bullet.sp1.yahoo.com) (209.131.38.247) by mta10.grp.scd.yahoo.com with SMTP; 5 Jun 2007 11:19:00 -0000 Received: from [216.252.122.219] by n28.bullet.sp1.yahoo.com with NNFMP; 05 Jun 2007 11:13:52 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 05 Jun 2007 11:13:52 -0000 Received: from [66.218.66.89] by t8.bullet.scd.yahoo.com with NNFMP; 05 Jun 2007 11:13:52 -0000 Date: Tue, 05 Jun 2007 11:13:52 -0000 To: piecepack@yahoogroups.com Message-ID: <f43ghg+urd0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "chrisdorrelluk" <ctdorrell@...> Subject: Piecepack Suppliers & Mesomorph Games? X-Yahoo-Group-Post: member; u=6939240; y=S9IPYyLDZVLbLI9g3Ve6UasRRIpRVM_IiFrpFdifDNoIUu8vQbvV4KA X-Yahoo-Profile: chrisdorrelluk Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 Jun 2007 12:15:15 -0000 Hi, I'm new to this group and just getting into piecepack games generally. I've made my own cardboard set but would like to get a professionally produced version. I live in the UK but haven't found any suppliers here. I have tried Mesomorph Games who have a nice wooden version on their web site but I'm not getting any response to my emails. So 2 questions:- 1. Are Mesomorph Games still in business? 2. Any other suggestions for suppliers - ideally in the UK? Thanks Chris From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3188 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47887 invoked from network); 5 Jun 2007 12:39:00 -0000 Received: from unknown (66.218.66.166) by m43.grp.scd.yahoo.com with QMQP; 5 Jun 2007 12:39:00 -0000 Received: from unknown (HELO blw13.io.askjeeves.info) (65.214.39.152) by mta5.grp.scd.yahoo.com with SMTP; 5 Jun 2007 12:39:00 -0000 Received: (qmail 28659 invoked by uid 99); 5 Jun 2007 12:38:54 -0000 Message-ID: <1181047134.3642043196.28657.sendItem@...> Date: 5 Jun 2007 12:38:54 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:0:0:0 From: Iain.407138@... Subject: Re: [piecepack] Piecepack Suppliers & Mesomorph Games? X-Yahoo-Group-Post: member; u=173421731; y=Z0lefhf2ZMlHTx0de9R_yCMn9UFGgWb62RvMcgivIP0Kfw X-Yahoo-Profile: icheyne --- piecepack@yahoogroups.com wrote: > 2. Any other suggestions for suppliers - ideally in the UK? Blue Panther are good. I got a plastic sent over from the States pretty economically: http://www.bluepantherllc.com/JCDPiecepack.htm From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3189 Return-Path: <andyl@...> X-Sender: andyl@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 51216 invoked from network); 5 Jun 2007 12:50:18 -0000 Received: from unknown (66.218.66.71) by m43.grp.scd.yahoo.com with QMQP; 5 Jun 2007 12:50:18 -0000 Received: from unknown (HELO ptb-relay02.plus.net) (212.159.14.213) by mta13.grp.scd.yahoo.com with SMTP; 5 Jun 2007 12:50:18 -0000 Received: from [212.159.71.24] (helo=azaal.plus.com) by ptb-relay02.plus.net with esmtp (Exim) id 1HvYQU-0008Pb-Mj for piecepack@yahoogroups.com; Tue, 05 Jun 2007 13:46:18 +0100 Received: from andyl by azaal.plus.com with local (Exim 4.63) (envelope-from <andyl@...>) id 1HvYQU-0001z5-IO for piecepack@yahoogroups.com; Tue, 05 Jun 2007 13:46:18 +0100 Date: Tue, 5 Jun 2007 13:46:18 +0100 To: piecepack@yahoogroups.com Message-ID: <20070605124618.GA7624@...> References: <f43ghg+urd0@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <f43ghg+urd0@...> User-Agent: Mutt/1.5.13 (2006-08-11) X-eGroups-Msg-Info: 1:6:0:0 From: Andy Leighton <andyl@...> Subject: Re: [piecepack] Piecepack Suppliers & Mesomorph Games? X-Yahoo-Group-Post: member; u=178439053; y=n0HQN5oE7eFZqwne_m3RMmkuZ1Manh-Gy2J_hcnpgJnN1hV1 X-Yahoo-Profile: andyl_aml On Tue, Jun 05, 2007 at 11:13:52AM -0000, chrisdorrelluk wrote: > > Hi, > > I'm new to this group and just getting into piecepack games generally. > I've made my own cardboard set but would like to get a professionally > produced version. I live in the UK but haven't found any suppliers here. > > I have tried Mesomorph Games who have a nice wooden version on their web > site but I'm not getting any response to my emails. > > So 2 questions:- > > 1. Are Mesomorph Games still in business? > > 2. Any other suggestions for suppliers - ideally in the UK? The Blue Panther people were quick and efficient in getting a set to me both times I have ordered one. Although they are in the US the turnaround was pretty fast - and they were reasonably priced. -- Andy Leighton => andyl@... "The Lord is my shepherd, but we still lost the sheep dog trials" - Robert Rankin, _They Came And Ate Us_ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3190 Return-Path: <ctdorrell@...> X-Sender: ctdorrell@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 73009 invoked from network); 5 Jun 2007 13:19:16 -0000 Received: from unknown (66.218.66.166) by m36.grp.scd.yahoo.com with QMQP; 5 Jun 2007 13:19:16 -0000 Received: from unknown (HELO n12a.bullet.sp1.yahoo.com) (69.147.64.109) by mta5.grp.scd.yahoo.com with SMTP; 5 Jun 2007 13:19:16 -0000 Received: from [216.252.122.218] by n12.bullet.sp1.yahoo.com with NNFMP; 05 Jun 2007 13:18:43 -0000 Received: from [209.73.164.86] by t3.bullet.sp1.yahoo.com with NNFMP; 05 Jun 2007 13:18:43 -0000 Received: from [66.218.67.199] by t8.bullet.scd.yahoo.com with NNFMP; 05 Jun 2007 13:18:43 -0000 Date: Tue, 05 Jun 2007 13:18:42 -0000 To: piecepack@yahoogroups.com Message-ID: <f43nri+toog@...> In-Reply-To: <20070605124618.GA7624@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "chrisdorrelluk" <ctdorrell@...> Subject: Re: Piecepack Suppliers & Mesomorph Games? X-Yahoo-Group-Post: member; u=6939240; y=PSFDnHjvM-aN8Fyenj1r-N8IWYt-9hDlmd-Zka-QOAAJjA7Za27ic9g X-Yahoo-Profile: chrisdorrelluk Thanks for the replies. I've had a look at the Blue Panther sets and they = look very smart. I may go for their JCD Set 1. I notice that they haven't= stuck exactly to the piecepack standard for suits etc. Moon =3D black, s= un =3D red, crown =3D green, anchor =3D blue rather than:- Moon =3D black= , sun =3D red, crown =3D yellow or green, arms =3D blue and that they have= the suit symbol in all four corners rather than just in the top left corn= er as per the spec. There does appears to be an additional mark against th= e top left symbol to differentiate it however. So presumably these subtle = differences won't mess up playing any of the games designed for piecepacks= ? Cheers Chris From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3191 Return-Path: <aaron@...> X-Sender: aaron@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 78790 invoked from network); 5 Jun 2007 13:30:48 -0000 Received: from unknown (66.218.66.68) by m51.grp.scd.yahoo.com with QMQP; 5 Jun 2007 13:30:48 -0000 Received: from unknown (HELO defout.telus.net) (199.185.220.240) by mta11.grp.scd.yahoo.com with SMTP; 5 Jun 2007 13:30:48 -0000 Received: from priv-edtnaa06.telusplanet.net ([137.186.246.196]) by priv-edtnes87.telusplanet.net (InterMail vM.7.08.02.00 201-2186-121-20061213) with ESMTP id <20070605132936.REM8608.priv-edtnes87.telusplanet.net@...> for <piecepack@yahoogroups.com>; Tue, 5 Jun 2007 07:29:36 -0600 Received: from [192.168.2.100] (d137-186-246-196.abhsia.telus.net [137.186.246.196]) by priv-edtnaa06.telusplanet.net (BorderWare MXtreme Infinity Mail Firewall) with ESMTP id 9183RVWKFS for <piecepack@yahoogroups.com>; Tue, 5 Jun 2007 07:29:36 -0600 (MDT) Message-ID: <4665654B.4080401@...> Date: Tue, 05 Jun 2007 07:29:47 -0600 User-Agent: Thunderbird 1.5.0.12 (Windows/20070509) MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <f43nri+toog@...> In-Reply-To: <f43nri+toog@...> X-Enigmail-Version: 0.94.1.0 OpenPGP: id=8811D2A4 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:0:0:0 From: Aaron Dalton <aaron@...> Subject: Re: [piecepack] Re: Piecepack Suppliers & Mesomorph Games? X-Yahoo-Group-Post: member; u=304133279; y=KLNo0QE9wqwFVTK_iTqER5hq17ETbNUyuVyAlS558erCfp9mQQ X-Yahoo-Profile: striton_ca chrisdorrelluk wrote: > > > Thanks for the replies. > > I've had a look at the Blue Panther sets and they look very smart. I > may go for their JCD Set 1. > > I notice that they haven't stuck exactly to the piecepack standard for > suits etc. > > Moon = black, sun = red, crown = green, anchor = blue > > rather than:- > > Moon = black, sun = red, crown = yellow or green, arms = blue > > and that they have the suit symbol in all four corners rather than just > in the top left corner as per the spec. There does appears to be an > additional mark against the top left symbol to differentiate it however. > > So presumably these subtle differences won't mess up playing any of the > games designed for piecepacks? > > Cheers > Chris > They use the JCD design (http://www.piecepack.org/JCD.html) which was designed to be colour neutral. If you look closely at the corner you will see there's a bracket underlining the top-left symbol. This will not affect game play at all. I add my own endorsement for the Blue Panther sets. I have all the sets in plastic and am very pleased. -- Aaron Dalton | Super Duper Games aaron@... | http://superdupergames.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3192 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 76169 invoked from network); 7 Jun 2007 22:07:39 -0000 Received: from unknown (66.218.67.34) by m51.grp.scd.yahoo.com with QMQP; 7 Jun 2007 22:07:39 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.234) by mta8.grp.scd.yahoo.com with SMTP; 7 Jun 2007 22:07:39 -0000 Received: by wr-out-0506.google.com with SMTP id 71so506917wri for <piecepack@yahoogroups.com>; Thu, 07 Jun 2007 15:05:25 -0700 (PDT) Received: by 10.90.74.1 with SMTP id w1mr2212840aga.1181253925679; Thu, 07 Jun 2007 15:05:25 -0700 (PDT) Received: by 10.90.51.9 with HTTP; Thu, 7 Jun 2007 15:05:25 -0700 (PDT) Message-ID: <76e9131d0706071505l7b5c3cb0ufe832a85323cc8bf@...> Date: Fri, 8 Jun 2007 00:05:25 +0200 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: European Vendor (was: Piecepack Suppliers & Mesomorph Games? ) X-Yahoo-Group-Post: member; u=83471513; y=yWyAS558uKGlubqKKEaO6WtHw8yk9YJTvmsyEeJcqoWKcsM X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi all, I wasn't going to announce this until everything was ready (and it's going to take at least 1 more month) but since the question was asked, here it goes: Unless something goes very wrong in the next few weeks, I'm going to start producing and selling piecepacks (amongst other games/puzzles/things). So unless I'm mistaken, I'll be the first European piecepack vendor... :) This is something I've been thinking for about a year, but now is the time when it seems I'll actually be able to do it. When everything is closer to being ready, I'll post a more detailed message and pictures. I'll use my own design (pretty close to the specs) modified for b/w because I'm starting out with laser engraved sets. I want to experiment with plastic color sets too, done in a similar way as those from Blue Panther, but I have to find the right material close at hand... You can see some pictures of the set I made for myself (in color) to see more or less how they'll look: http://www.boardgamegeek.com/image/119215 Still, if you don't want to wait, go for the Blue Panther sets as they are very nice... -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3193 Return-Path: <ctdorrell@...> X-Sender: ctdorrell@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64262 invoked from network); 8 Jun 2007 00:40:11 -0000 Received: from unknown (66.218.66.71) by m48.grp.scd.yahoo.com with QMQP; 8 Jun 2007 00:40:11 -0000 Received: from unknown (HELO n31.bullet.scd.yahoo.com) (66.94.237.25) by mta13.grp.scd.yahoo.com with SMTP; 8 Jun 2007 00:40:11 -0000 Received: from [66.218.69.6] by n31.bullet.scd.yahoo.com with NNFMP; 08 Jun 2007 00:39:41 -0000 Received: from [66.218.66.73] by t6.bullet.scd.yahoo.com with NNFMP; 08 Jun 2007 00:39:41 -0000 Date: Fri, 08 Jun 2007 00:39:40 -0000 To: piecepack@yahoogroups.com Message-ID: <f4a8gc+a10s@...> In-Reply-To: <76e9131d0706071505l7b5c3cb0ufe832a85323cc8bf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "chrisdorrelluk" <ctdorrell@...> Subject: Re: European Vendor (was: Piecepack Suppliers & Mesomorph Games? ) X-Yahoo-Group-Post: member; u=6939240; y=z9h0fRw7zU5vebQ9w3H414R2Km09PXWYFegg-DlivFHG8B1kLlGso0g X-Yahoo-Profile: chrisdorrelluk Hi, The BGG image looks great. You mention a b/w version but the one in th= e picture looks great. Is that too hard to "mass produce"? I'd buy the co= loured one you made as a gift if the price was ok. ;-) Good luck with the= venture anyway - I'll look out for news. Chris From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3194 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15317 invoked from network); 9 Jun 2007 10:07:42 -0000 Received: from unknown (66.218.66.72) by m43.grp.scd.yahoo.com with QMQP; 9 Jun 2007 10:07:42 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.239) by mta14.grp.scd.yahoo.com with SMTP; 9 Jun 2007 10:07:42 -0000 Received: by wx-out-0506.google.com with SMTP id i28so933217wxd for <piecepack@yahoogroups.com>; Sat, 09 Jun 2007 03:07:32 -0700 (PDT) Received: by 10.90.25.3 with SMTP id 3mr3796207agy.1181383651968; Sat, 09 Jun 2007 03:07:31 -0700 (PDT) Received: by 10.90.51.9 with HTTP; Sat, 9 Jun 2007 03:07:31 -0700 (PDT) Message-ID: <76e9131d0706090307w3a165f94y4dbe1f4351fe7190@...> Date: Sat, 9 Jun 2007 12:07:31 +0200 To: piecepack@yahoogroups.com In-Reply-To: <f4a8gc+a10s@...> MIME-Version: 1.0 References: <76e9131d0706071505l7b5c3cb0ufe832a85323cc8bf@...> <f4a8gc+a10s@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Re: European Vendor (was: Piecepack Suppliers & Mesomorph Games? ) X-Yahoo-Group-Post: member; u=83471513; y=Lho6ddrQqxsNXlxKZCNIKmg-ibRM4epuwDS2gyBwpKdOJEU X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks. I'm trying to think of possible ways to do a color piecepack. I'll test them out when I have the laser cutter. The most obvious is the plastic one like the one Blue Panther does, but I'm having trouble finding two sided colored acrylic... I'll keep looking.. To do a set like the one in the BGG picture I'd have to be able to print to wood , and the best result I guess would be with a silk screen machine (is it called that?) like the ones used for t-shirts. Maybe in the future that will be an option, but not right now. I also might find a way to produce a cardboard version like the one in the picture, but I don't have a high quality printer, so I'd have to look up the cost in a printing shop, then I'd cut the pieces myself... I'll post the details of my experiments here... -Jorge On 6/8/07, chrisdorrelluk <ctdorrell@...> wrote: > > Hi, > > The BGG image looks great. You mention a b/w version but the one in the > picture looks great. Is that too hard to "mass produce"? I'd buy the > coloured one you made as a gift if the price was ok. ;-) > > Good luck with the venture anyway - I'll look out for news. > > Chris > > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3195 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88410 invoked from network); 19 Jun 2007 13:58:51 -0000 Received: from unknown (66.218.67.34) by m35.grp.scd.yahoo.com with QMQP; 19 Jun 2007 13:58:51 -0000 Received: from unknown (HELO n11c.bullet.sp1.yahoo.com) (69.147.64.108) by mta8.grp.scd.yahoo.com with SMTP; 19 Jun 2007 13:58:51 -0000 Received: from [216.252.122.219] by n11.bullet.sp1.yahoo.com with NNFMP; 19 Jun 2007 13:57:21 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 19 Jun 2007 13:57:21 -0000 Received: from [66.218.66.90] by t8.bullet.scd.yahoo.com with NNFMP; 19 Jun 2007 13:57:21 -0000 Date: Tue, 19 Jun 2007 13:57:19 -0000 To: piecepack@yahoogroups.com Message-ID: <f58nc0+ma9j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Iain Cheyne" <Iain.407138@...> Subject: Wife-friendly 2-player game suggestions X-Yahoo-Group-Post: member; u=173421731; y=ea8KPSwx4W_d9Dc6KNpaat4DDseClSFsRd0pE0BYqfuqAA X-Yahoo-Profile: icheyne Hello all I am taking my piecepack on holiday tomorrow and I need some wif= e- friendly games to try. Wife-friendly means not too abstract or confront= ational - something like Lost Cities. Games using a maximum of one piecepa= ck plus a deck of cards would be ideal - as I am carrying a lot of luggage= . So far, I am taking: * Wormholes * The Colonists Of Natick (I have high= hopes for this one in particular) * The In Crowd Powerlines and Froggy B= ottom were OK, but didn't set her alight. She quite likes Evade. Incident= ally, I am surprised there are so few games of recognised quality in this = category. Surely these would be the easiest to playtest? Please suggest s= ome beauties. -- Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3196 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45705 invoked from network); 19 Jun 2007 14:57:34 -0000 Received: from unknown (66.218.67.33) by m36.grp.scd.yahoo.com with QMQP; 19 Jun 2007 14:57:34 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.234) by mta7.grp.scd.yahoo.com with SMTP; 19 Jun 2007 14:57:34 -0000 Received: by wr-out-0506.google.com with SMTP id i28so1233635wra for <piecepack@yahoogroups.com>; Tue, 19 Jun 2007 07:57:00 -0700 (PDT) Received: by 10.90.69.8 with SMTP id r8mr4909400aga.1182265020107; Tue, 19 Jun 2007 07:57:00 -0700 (PDT) Received: by 10.90.51.9 with HTTP; Tue, 19 Jun 2007 07:56:59 -0700 (PDT) Message-ID: <76e9131d0706190756uce98514n5d81d857c6c99134@...> Date: Tue, 19 Jun 2007 16:56:59 +0200 To: piecepack@yahoogroups.com In-Reply-To: <f58nc0+ma9j@...> MIME-Version: 1.0 References: <f58nc0+ma9j@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Wife-friendly 2-player game suggestions X-Yahoo-Group-Post: member; u=83471513; y=gL0xE25SS_qC-mHRs_x1hqw-PrsCk8rTYeY3tXCV_UQuVNk X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi The Colonists of Natick is a fine choice, and I was going to suggest Froggy Bottom, as it's one of the piecepack games my girlfriend likes the most. Hanging Gardens seems to be well regarded, although I myself didn't really get it (played a couple of times). Four Blind Mice (an adaptation of Riccochet Robot) might fit the bill. Let me also suggest one of my games which is light and doesn't take too much time: Maze Makers (use the variant with no pentominos which I think plays better too). And if you want to try a game that is being playtested, and for which I'm open to suggestions, then there's Dungeon Buiders, and I'll appreciate any feedback you might give :D BTW, If you're open to adding Icehouse Pyramids, Alien City is a great 2 player game which I'm starting to enjoy a lot lately (you can try it out at superdupergames.org) Enjoy, -Jorge On 6/19/07, Iain Cheyne <Iain.407138@...> wrote: > > Hello all > > I am taking my piecepack on holiday tomorrow and I need some wife- > friendly games to try. Wife-friendly means not too abstract or > confrontational - something like Lost Cities. Games using a maximum > of one piecepack plus a deck of cards would be ideal - as I am > carrying a lot of luggage. > > So far, I am taking: > > * Wormholes > * The Colonists Of Natick (I have high hopes for this one in > particular) > * The In Crowd > > Powerlines and Froggy Bottom were OK, but didn't set her alight. She > quite likes Evade. > > Incidentally, I am surprised there are so few games of recognised > quality in this category. Surely these would be the easiest to > playtest? > > Please suggest some beauties. > > -- > Iain > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3197 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 41185 invoked from network); 19 Jun 2007 16:39:21 -0000 Received: from unknown (66.218.66.68) by m45.grp.scd.yahoo.com with QMQP; 19 Jun 2007 16:39:21 -0000 Received: from unknown (HELO blw06bos.io.askjeeves.info) (65.214.39.152) by mta11.grp.scd.yahoo.com with SMTP; 19 Jun 2007 16:39:20 -0000 Received: (qmail 10990 invoked by uid 99); 19 Jun 2007 16:32:15 -0000 Message-ID: <1182270734.4083661672.10988.sendItem@...> Date: 19 Jun 2007 16:32:14 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:0:0:0 From: Iain.407138@... Subject: Re: [piecepack] Wife-friendly 2-player game suggestions X-Yahoo-Group-Post: member; u=173421731; y=v6eOEF0zqExE7z-qqqX66_s5-gkq3kdW7KEQ58pyz6mRmw X-Yahoo-Profile: icheyne Thanks Jorge. They are printed out and in my bag. I'll have to skip out of Alien City, because it's too complicated for her and I have WAY too much to carry already. --- piecepack@yahoogroups.com wrote: Hi > > The Colonists of Natick is a fine choice, and I was going to suggest > Froggy Bottom, as it's one of the piecepack games my girlfriend likes the > most. Hanging Gardens seems to be well regarded, although I myself didn't > really get it (played a couple of times). Four Blind Mice (an adaptation of > Riccochet Robot) might fit the bill. Let me also suggest one of my games > which is light and doesn't take too much time: Maze Makers (use the variant > with no pentominos which I think plays better too). > > And if you want to try a game that is being playtested, and for which I'm > open to suggestions, then there's Dungeon Buiders, and I'll appreciate any > feedback you might give :D > > BTW, If you're open to adding Icehouse Pyramids, Alien City is a great 2 > player game which I'm starting to enjoy a lot lately (you can try it out at > superdupergames.org) > > Enjoy, > > -Jorge > > On 6/19/07, Iain Cheyne <Iain.407138@...> wrote: > > > > Hello all > > > > I am taking my piecepack on holiday tomorrow and I need some wife- > > friendly games to try. Wife-friendly means not too abstract or > > confrontational - something like Lost Cities. Games using a maximum > > of one piecepack plus a deck of cards would be ideal - as I am > > carrying a lot of luggage. > > > > So far, I am taking: > > > > * Wormholes > > * The Colonists Of Natick (I have high hopes for this one in > > particular) > > * The In Crowd > > > > Powerlines and Froggy Bottom were OK, but didn't set her alight. She > > quite likes Evade. > > > > Incidentally, I am surprised there are so few games of recognised > > quality in this category. Surely these would be the easiest to > > playtest? > > > > Please suggest some beauties. > > > > -- > > Iain > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > Yahoo! Groups Links > > > (Yahoo! ID required) > > mailto:piecepack-fullfeatured@yahoogroups.com > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3198 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28376 invoked from network); 26 Jun 2007 01:28:17 -0000 Received: from unknown (66.218.66.70) by m56.grp.scd.yahoo.com with QMQP; 26 Jun 2007 01:28:17 -0000 Received: from unknown (HELO n31b.bullet.sp1.yahoo.com) (209.131.38.209) by mta12.grp.scd.yahoo.com with SMTP; 26 Jun 2007 01:28:17 -0000 Received: from [216.252.122.219] by n31.bullet.sp1.yahoo.com with NNFMP; 26 Jun 2007 01:27:10 -0000 Received: from [66.218.69.3] by t4.bullet.sp1.yahoo.com with NNFMP; 26 Jun 2007 01:27:10 -0000 Received: from [66.218.66.89] by t3.bullet.scd.yahoo.com with NNFMP; 26 Jun 2007 01:27:10 -0000 Date: Tue, 26 Jun 2007 01:27:09 -0000 To: piecepack@yahoogroups.com Message-ID: <f5pq1d+ahrr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: Piecepack Tournament at Origins Next Week X-Yahoo-Group-Post: member; u=295053027; y=VnV4wxTwRZGSXkQtQOyP7OVaw4NcHOEcV8EfhFLlqdCWfV9D2JCx8Ah6xvtXfqDVkg8NVA X-Yahoo-Profile: bluepanthr88 Good evening everyone: Just wanted to let you know that Blue Panther is sp= onsoring a piecepack tournament at Origins next week. There will be two = qualifying rounds on Thurs and Fri evening, with the final round on Saturd= ay. The winner gets the "Golden Piecepack" of which only two copies will= be produced - one for Origins, one for Gencon. (Pictures on www.bluepant= herllc.com) Join the tournament and stop by the Blue Panther booth (booth = 209, part of the GPA). Looking forward to seeing you. Steve Jones Blue P= anther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3199 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 92336 invoked from network); 26 Jun 2007 02:18:29 -0000 Received: from unknown (66.218.66.70) by m53.grp.scd.yahoo.com with QMQP; 26 Jun 2007 02:18:29 -0000 Received: from unknown (HELO wr-out-0506.google.com) (64.233.184.238) by mta12.grp.scd.yahoo.com with SMTP; 26 Jun 2007 02:18:28 -0000 Received: by wr-out-0506.google.com with SMTP id 71so1318900wri for <piecepack@yahoogroups.com>; Mon, 25 Jun 2007 19:17:55 -0700 (PDT) Received: by 10.90.97.11 with SMTP id u11mr4885310agb.1182824273908; Mon, 25 Jun 2007 19:17:53 -0700 (PDT) Received: by 10.90.51.9 with HTTP; Mon, 25 Jun 2007 19:17:53 -0700 (PDT) Message-ID: <76e9131d0706251917y6ee08b42l715fcaa1e67aa9d6@...> Date: Tue, 26 Jun 2007 04:17:53 +0200 To: piecepack@yahoogroups.com In-Reply-To: <f5pq1d+ahrr@...> MIME-Version: 1.0 References: <f5pq1d+ahrr@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Piecepack Tournament at Origins Next Week X-Yahoo-Group-Post: member; u=83471513; y=yo-_nvGpjgqnFnqWNPaXGpOBvWSVcbTPeSBPO4P3GvAp6u4 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Although it's impossible for me to participate, I'm curious: What game/s will be played in the tournament? Enjoy, -Jorge On 6/26/07, Steve Jones <steve@...> wrote: > > Good evening everyone: > > Just wanted to let you know that Blue Panther is sponsoring a > piecepack tournament at Origins next week. > > There will be two qualifying rounds on Thurs and Fri evening, with the > final round on Saturday. The winner gets the "Golden Piecepack" of > which only two copies will be produced - one for Origins, one for > Gencon. (Pictures on www.bluepantherllc.com) > > Join the tournament and stop by the Blue Panther booth (booth 209, > part of the GPA). Looking forward to seeing you. > > Steve Jones > Blue Panther LLC > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3200 Return-Path: <ctdorrell@...> X-Sender: ctdorrell@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 46800 invoked from network); 26 Jun 2007 08:14:06 -0000 Received: from unknown (66.218.66.68) by m48.grp.scd.yahoo.com with QMQP; 26 Jun 2007 08:14:06 -0000 Received: from unknown (HELO n11e.bullet.scd.yahoo.com) (66.218.67.71) by mta11.grp.scd.yahoo.com with SMTP; 26 Jun 2007 08:14:05 -0000 Received: from [66.218.69.3] by n21.bullet.scd.yahoo.com with NNFMP; 26 Jun 2007 08:14:01 -0000 Received: from [66.218.66.77] by t3.bullet.scd.yahoo.com with NNFMP; 26 Jun 2007 08:14:01 -0000 Date: Tue, 26 Jun 2007 08:14:01 -0000 To: piecepack@yahoogroups.com Message-ID: <f5qhs9+uga6@...> In-Reply-To: <76e9131d0706251917y6ee08b42l715fcaa1e67aa9d6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "chrisdorrelluk" <ctdorrell@...> Subject: Re: Piecepack Tournament at Origins Next Week X-Yahoo-Group-Post: member; u=6939240; y=rwLR7TK3AC5BXn1ylTaw2PrPzKwfJwmvLG5xzqd4bDetgh8_GL0RV1w X-Yahoo-Profile: chrisdorrelluk If only I could make it but it's a long way from England! I'm also intrigu= ed to know what games are planned. Chris From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3201 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25582 invoked from network); 26 Jun 2007 11:39:21 -0000 Received: from unknown (66.218.66.68) by m42.grp.scd.yahoo.com with QMQP; 26 Jun 2007 11:39:21 -0000 Received: from unknown (HELO swip004.ftl.affinity.com) (216.219.253.14) by mta11.grp.scd.yahoo.com with SMTP; 26 Jun 2007 11:39:20 -0000 Received: ("??"@...) by swip004.ftl.affinity.com id S368389AbXFZLiK for <piecepack@yahoogroups.com>; Tue, 26 Jun 2007 07:38:10 -0400 References: <f5qhs9+uga6@...> In-Reply-To: <f5qhs9+uga6@...> To: piecepack@yahoogroups.com Date: Tue, 26 Jun 2007 07:38:08 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S368389AbXFZLiK/20070626113810Z+19281@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Piecepack Tournament at Origins Next Week X-Yahoo-Group-Post: member; u=295053027; y=LsAB3Kwk2hbg1ZlxGaeMCh49--HqbETfDjbA97P6_HqZCV1uLRQ82MX2sLMEbwHKhhpuTg X-Yahoo-Profile: bluepanthr88 We've narrowed down the list to a few games (thank you Mr Rodeffer). It will be the same game for the first round, and a different one for the final round. Steve Jones Blue Panther chrisdorrelluk writes: > If only I could make it but it's a long way from England! I'm also > intrigued to know what games are planned. > > Chris > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3202 Return-Path: <hoshi.yonagi@...> Received: (qmail 21610 invoked by uid 7800); 11 Jul 2007 00:36:25 -0000 X-Sender: hoshi.yonagi@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 64181 invoked from network); 10 Jul 2007 21:51:13 -0000 Received: from unknown (66.218.66.70) by m53.grp.scd.yahoo.com with QMQP; 10 Jul 2007 21:51:13 -0000 Received: from unknown (HELO n15c.bullet.sp1.yahoo.com) (69.147.64.120) by mta12.grp.scd.yahoo.com with SMTP; 10 Jul 2007 21:51:12 -0000 Received: from [216.252.122.216] by n15.bullet.sp1.yahoo.com with NNFMP; 10 Jul 2007 21:50:48 -0000 Received: from [66.218.69.4] by t1.bullet.sp1.yahoo.com with NNFMP; 10 Jul 2007 21:50:48 -0000 Received: from [66.218.66.90] by t4.bullet.scd.yahoo.com with NNFMP; 10 Jul 2007 21:50:48 -0000 Date: Tue, 10 Jul 2007 21:50:48 -0000 To: piecepack@yahoogroups.com Message-ID: <f70uvo+hg2p@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "frater_corvus" <hoshi.yonagi@...> Subject: A Couple of Piecepack Ports X-Yahoo-Group-Post: member; u=245961929; y=y2C3hus0V7o3GYc8auSyfqOlm5zV_bjFAh8np2aCnC_3rl0s9qXL7w X-Yahoo-Profile: frater_corvus X-eGroups-Approved-By: prophesor <prophesor@...> via email; 11 Jul 2007 00:36:25 -0000 I've recently acquired an oak piecepack set from Blue Panther; all I can sa= y is that I'm really impressed with it. As I wanted to give it a shot, and = my girlfriend wasn't around to play against, I figured I'd try my hand at p= orting a couple of games over to it. To give me something to experiment wit= h outside of Tula. ---=3D=3D=3D PieceHack =3D=3D=3D--- Players: 1 Length:= 5 - 15 minutes Required Bits: one standard piecepack It's a straightforwa= rd dungeon crawl based on the computer game "Rogue." It's quick to play and= about as random. 1.1 Setup Place 3 sun coins (suit side up) in front of = you to represent character health. Shuffle or place the tiles in a bag. Use= one pawn to represent your character. 1.2 Gameplay Draw your first tile = to represent the first room. Match the suit to the following chart: Arms := Place 1 arms coin (suit side up) in front of you, see 1.3 Crown: Combat, s= ee 1.3 Moon : Empty. Sun : If you have less than 3 sun coins (health), gai= n one. Once a room has been resolved, move the pawn to an adjacent area, d= rawing a new tile. 1.3 Combat The number on a crown tile is the amount ne= eded to meet or beat on a single die roll. If you succeed, place the crown = coin in front of you to represent a win. If the roll is lower than the numb= er on the tile, lose one health (discard one sun coin). Combat continues. = Each arms coin represents a one pip bonus on the die. Rolling a null value = with two arms coins is a total combat result of two. 1.4 Victory A player= wins by defeating all creatures generated by the crown tiles, basically co= llecting six crown coins. ---=3D=3D=3D ZombiePack =3D=3D=3D--- Players: 1= -2 Length: 10 - 20 minutes Required Bits: one standard piecepack A basic s= urvival boardgame inspired by the "Zombies!!!" boardgame. I own it, but I w= anted to see if I could do something akin to it. 1.1 Setup Choose a pawn = to represent your character. Each player uses 3 arms coins (suit side up) t= o represent weapon tokens and 3 sun coins (suit side up) to represent healt= h. Set aside the ace of arms tile and shuffle the remaining tiles. Randoml= y select 16 of the tiles and set those into a pair of stacks. Shuffle the a= ce of arms tile into the stack designated as the second (or lower half) sta= ck. Draw the first tile and place it grid side up to represent the startin= g location. Place your pawn (or pawns) on this tile. 1.2 Gameplay Roll a = die to determine the length of movement. Movement is orthogonal only, no di= agonal movement is permitted. A null value means the pawn is distracted and= does not move this turn. When a pawn is moved off the edge of a tile, draw= a tile from the first stack (second stack if the first is empty) and look = at the value of the tile. Place the tile grid side up in edge contact with = the tile the pawn had moved from. The suit of the tile determines the foll= owing: Arms : If a player has less than 3 arms coins, gain one. Crown: No = benefit Moon : No benefit Sun : If a player has less than 3 sun coins, gai= n one. The value of the tile determines how many zombies appear around or = near the pawn on that tile (maximum 3). All zombies are represented by eith= er crown or moon coins (suit side up). Zombies can not be placed on a pawn.= A player with remaining movement may continue forward and combat a zombie = then use movement to continue forward again until all movement is complete.= After movement is completed, one of the players rolls a pair of dice. One= die represents the number of zombies that can move; the other die determin= es how far the zombies move. Null simply means no movement is done or no zo= mbies move. All zombie movement is considered simultaneous, so zombies can = never occupy the same square with each other. If one zombie lands on a pawn= , the others begin to surround the pawn. 1.3 Combat When a player steps i= nto a square with a zombie on it, or a zombie moves onto a square with a pa= wn on it, combat ensues. Resolving combat is rolling one die against a valu= e of 3. If the die meets or beats that value, the player wins. If the die r= esult is less than 3, the player may expend one or more arms coins to incre= ase the result by one pip per coin used; the alternative is to lose one sun= coin and reroll the result. Combat continues until the zombie is defeated = or the player is dead. 1.4 The Second Half Once the first stack is deplet= ed, the players draw from the second stack. As soon as the ace of arms is f= ound, the escape point has been located. Move the player onto the tile and = fill the previous tile with zombies if there are any left to deploy. 1.5 V= ictory If the ace of arms tile is empty when the player begins his or her = turn on it, the player wins. If not, the player must continue combating the= zombies until the ace of arms tile is clear. 1.6 Variants If you happen = to have a treehouse stash, you could use two colors per player and possibly= expand to 3 players. That would leave 24 zombies for the board. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3203 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28117 invoked from network); 11 Jul 2007 01:24:46 -0000 Received: from unknown (66.218.67.35) by m57.grp.scd.yahoo.com with QMQP; 11 Jul 2007 01:24:46 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.228) by mta9.grp.scd.yahoo.com with SMTP; 11 Jul 2007 01:24:46 -0000 Received: by wx-out-0506.google.com with SMTP id i27so1634650wxd for <piecepack@yahoogroups.com>; Tue, 10 Jul 2007 18:24:45 -0700 (PDT) Received: by 10.90.75.10 with SMTP id x10mr3642409aga.1184117085027; Tue, 10 Jul 2007 18:24:45 -0700 (PDT) Received: by 10.90.51.9 with HTTP; Tue, 10 Jul 2007 18:24:45 -0700 (PDT) Message-ID: <76e9131d0707101824x783cdc2eo1452282544c8a44f@...> Date: Wed, 11 Jul 2007 03:24:45 +0200 To: piecepack@yahoogroups.com In-Reply-To: <f70uvo+hg2p@...> MIME-Version: 1.0 References: <f70uvo+hg2p@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] A Couple of Piecepack Ports X-Yahoo-Group-Post: member; u=83471513; y=bPTlrxI-wKWEddlXmYi3OtgGdz0qKeOlRbnWio1ILxrofz0 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Wow, Interesting ports :) I've always been a fan of roguelike games on the computer (played a lot of rogue as a kid and later mostly nethack). I'll certainly try PieceHack. As for the Zombies port, I got rid of the original game because it was too long (and monotonous) and with too much of a "take-that" mechanic. But maybe this version solves those issues... It certainly seems to be a quicker game, and with no cards to mess with your opponent it might be better... Welcome, and enjoy your new piecepack :) -Jorge On 7/10/07, frater_corvus <hoshi.yonagi@...> wrote: > > I've recently acquired an oak piecepack set from Blue Panther; all I > can say is that I'm really impressed with it. As I wanted to give it a > shot, and my girlfriend wasn't around to play against, I figured I'd > try my hand at porting a couple of games over to it. To give me > something to experiment with outside of Tula. > > ---=== PieceHack ===--- > > Players: 1 > Length: 5 - 15 minutes > Required Bits: one standard piecepack > > It's a straightforward dungeon crawl based on the computer game > "Rogue." It's quick to play and about as random. > > 1.1 Setup > > Place 3 sun coins (suit side up) in front of you to represent > character health. Shuffle or place the tiles in a bag. Use one pawn to > represent your character. > > 1.2 Gameplay > > Draw your first tile to represent the first room. Match the suit to > the following chart: > > Arms : Place 1 arms coin (suit side up) in front of you, see 1.3 > Crown: Combat, see 1.3 > Moon : Empty. > Sun : If you have less than 3 sun coins (health), gain one. > > Once a room has been resolved, move the pawn to an adjacent area, > drawing a new tile. > > 1.3 Combat > > The number on a crown tile is the amount needed to meet or beat on a > single die roll. If you succeed, place the crown coin in front of you > to represent a win. If the roll is lower than the number on the tile, > lose one health (discard one sun coin). Combat continues. > > Each arms coin represents a one pip bonus on the die. Rolling a null > value with two arms coins is a total combat result of two. > > 1.4 Victory > > A player wins by defeating all creatures generated by the crown tiles, > basically collecting six crown coins. > > ---=== ZombiePack ===--- > > Players: 1-2 > Length: 10 - 20 minutes > Required Bits: one standard piecepack > > A basic survival boardgame inspired by the "Zombies!!!" boardgame. I > own it, but I wanted to see if I could do something akin to it. > > 1.1 Setup > > Choose a pawn to represent your character. Each player uses 3 arms > coins (suit side up) to represent weapon tokens and 3 sun coins (suit > side up) to represent health. > > Set aside the ace of arms tile and shuffle the remaining tiles. > Randomly select 16 of the tiles and set those into a pair of stacks. > Shuffle the ace of arms tile into the stack designated as the second > (or lower half) stack. > > Draw the first tile and place it grid side up to represent the > starting location. Place your pawn (or pawns) on this tile. > > 1.2 Gameplay > > Roll a die to determine the length of movement. Movement is orthogonal > only, no diagonal movement is permitted. A null value means the pawn > is distracted and does not move this turn. When a pawn is moved off > the edge of a tile, draw a tile from the first stack (second stack if > the first is empty) and look at the value of the tile. Place the tile > grid side up in edge contact with the tile the pawn had moved from. > > The suit of the tile determines the following: > > Arms : If a player has less than 3 arms coins, gain one. > Crown: No benefit > Moon : No benefit > Sun : If a player has less than 3 sun coins, gain one. > > The value of the tile determines how many zombies appear around or > near the pawn on that tile (maximum 3). All zombies are represented by > either crown or moon coins (suit side up). Zombies can not be placed > on a pawn. A player with remaining movement may continue forward and > combat a zombie then use movement to continue forward again until all > movement is complete. > > After movement is completed, one of the players rolls a pair of dice. > One die represents the number of zombies that can move; the other die > determines how far the zombies move. Null simply means no movement is > done or no zombies move. All zombie movement is considered > simultaneous, so zombies can never occupy the same square with each > other. If one zombie lands on a pawn, the others begin to surround the > pawn. > > 1.3 Combat > > When a player steps into a square with a zombie on it, or a zombie > moves onto a square with a pawn on it, combat ensues. Resolving combat > is rolling one die against a value of 3. If the die meets or beats > that value, the player wins. If the die result is less than 3, the > player may expend one or more arms coins to increase the result by one > pip per coin used; the alternative is to lose one sun coin and reroll > the result. Combat continues until the zombie is defeated or the > player is dead. > > 1.4 The Second Half > > Once the first stack is depleted, the players draw from the second > stack. As soon as the ace of arms is found, the escape point has been > located. Move the player onto the tile and fill the previous tile with > zombies if there are any left to deploy. > > 1.5 Victory > > If the ace of arms tile is empty when the player begins his or her > turn on it, the player wins. If not, the player must continue > combating the zombies until the ace of arms tile is clear. > > 1.6 Variants > > If you happen to have a treehouse stash, you could use two colors per > player and possibly expand to 3 players. That would leave 24 > zombies for the board. > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3204 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 63279 invoked from network); 11 Jul 2007 14:50:29 -0000 Received: from unknown (66.218.66.68) by m42.grp.scd.yahoo.com with QMQP; 11 Jul 2007 14:50:29 -0000 Received: from unknown (HELO n19a.bullet.sp1.yahoo.com) (69.147.64.130) by mta11.grp.scd.yahoo.com with SMTP; 11 Jul 2007 14:50:28 -0000 Received: from [216.252.122.216] by n19.bullet.sp1.yahoo.com with NNFMP; 11 Jul 2007 14:49:37 -0000 Received: from [66.218.69.1] by t1.bullet.sp1.yahoo.com with NNFMP; 11 Jul 2007 14:49:37 -0000 Received: from [66.218.66.80] by t1.bullet.scd.yahoo.com with NNFMP; 11 Jul 2007 14:49:37 -0000 Date: Wed, 11 Jul 2007 14:49:36 -0000 To: piecepack@yahoogroups.com Message-ID: <f72qm0+v4lp@...> In-Reply-To: <S368389AbXFZLiK/20070626113810Z+19281@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: Piecepack Tournament at Origins Next Week X-Yahoo-Group-Post: member; u=180855667; y=ZGwAwRDKMs698tuBSkSc2KiUngKamp744Xx-GPYGOZAmLz0PTw X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, steve@... wrote: > We've narrowed down th= e list to a few > games (thank you Mr Rodeffer). Steve, how did the Origin= s tournament go? I wish I could have made it down. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3205 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 28642 invoked from network); 11 Jul 2007 14:50:45 -0000 Received: from unknown (66.218.66.68) by m36.grp.scd.yahoo.com with QMQP; 11 Jul 2007 14:50:45 -0000 Received: from unknown (HELO n7b.bullet.sp1.yahoo.com) (69.147.64.166) by mta11.grp.scd.yahoo.com with SMTP; 11 Jul 2007 14:50:45 -0000 Received: from [216.252.122.217] by n7.bullet.sp1.yahoo.com with NNFMP; 11 Jul 2007 14:47:18 -0000 Received: from [66.218.69.3] by t2.bullet.sp1.yahoo.com with NNFMP; 11 Jul 2007 14:47:18 -0000 Received: from [66.218.66.78] by t3.bullet.scd.yahoo.com with NNFMP; 11 Jul 2007 14:47:18 -0000 Date: Wed, 11 Jul 2007 14:47:18 -0000 To: piecepack@yahoogroups.com Message-ID: <f72qhm+q407@...> In-Reply-To: <f70uvo+hg2p@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: A Couple of Piecepack Ports X-Yahoo-Group-Post: member; u=180855667; y=Wgb18bgx-45hg1YM1V8Y40Ag-VoHCerpn-0FeK576lqyFKaYCg X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "frater_corvus" <hoshi.yonagi@...> wrote:= > I figured I'd try my hand at porting a > couple of games over to it. Co= ol! And welcome to the community. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3206 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 7645 invoked from network); 11 Jul 2007 19:01:08 -0000 Received: from unknown (66.218.66.71) by m57.grp.scd.yahoo.com with QMQP; 11 Jul 2007 19:01:08 -0000 Received: from unknown (HELO swip002.ftl.affinity.com) (216.219.253.12) by mta13.grp.scd.yahoo.com with SMTP; 11 Jul 2007 19:01:07 -0000 Received: ("??"@...) by swip002.ftl.affinity.com id S361408AbXGKTAm for <piecepack@yahoogroups.com>; Wed, 11 Jul 2007 15:00:42 -0400 References: <f72qm0+v4lp@...> In-Reply-To: <f72qm0+v4lp@...> To: piecepack@yahoogroups.com Date: Wed, 11 Jul 2007 15:00:42 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S361408AbXGKTAm/20070711190042Z+36536@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Piecepack Tournament at Origins Next Week X-Yahoo-Group-Post: member; u=295053027; y=VXKKo9Xba8g3RZ5Qs04rUDvN-Mwg1NUEUVKGxEDMj1yRQSqIeZ2KIwwbqdEUn8eSqmBAgg X-Yahoo-Profile: bluepanthr88 Clark: Unfortunately, there was not enough turnout for a two round tournament, so there was no grand winner. SJ Clark D. Rodeffer writes: > --- In piecepack@yahoogroups.com, steve@... wrote: >> We've narrowed down the list to a few >> games (thank you Mr Rodeffer). > > Steve, how did the Origins tournament go? I wish I could have made it > down. > > Clark > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3207 Return-Path: <crandall57@...> Received: (qmail 56822 invoked from network); 14 Jul 2007 13:11:43 -0000 Received: from unknown (66.218.66.68) by m57.grp.scd.yahoo.com with QMQP; 14 Jul 2007 13:11:43 -0000 Received: from unknown (HELO n18c.bullet.sp1.yahoo.com) (69.147.64.129) by mta11.grp.scd.yahoo.com with SMTP; 14 Jul 2007 13:11:42 -0000 Received: from [216.252.122.216] by n18.bullet.sp1.yahoo.com with NNFMP; 14 Jul 2007 13:11:10 -0000 Received: from [66.218.69.4] by t1.bullet.sp1.yahoo.com with NNFMP; 14 Jul 2007 13:11:10 -0000 Received: from [66.218.66.80] by t4.bullet.scd.yahoo.com with NNFMP; 14 Jul 2007 13:11:10 -0000 X-Sender: crandall57@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 61478 invoked from network); 14 Jul 2007 13:02:04 -0000 Received: from unknown (66.218.67.36) by m43.grp.scd.yahoo.com with QMQP; 14 Jul 2007 13:02:04 -0000 Received: from unknown (HELO n12c.bullet.sp1.yahoo.com) (69.147.64.111) by mta10.grp.scd.yahoo.com with SMTP; 14 Jul 2007 13:02:02 -0000 Received: from [216.252.122.216] by n12.bullet.sp1.yahoo.com with NNFMP; 14 Jul 2007 13:01:02 -0000 Received: from [66.218.69.2] by t1.bullet.sp1.yahoo.com with NNFMP; 14 Jul 2007 13:01:01 -0000 Received: from [66.218.67.201] by t2.bullet.scd.yahoo.com with NNFMP; 14 Jul 2007 13:01:01 -0000 Date: Sat, 14 Jul 2007 13:01:00 -0000 To: piecepack@yahoogroups.com Message-ID: <f7ahec+k2n6@...> In-Reply-To: <1182270734.4083661672.10988.sendItem@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "crandlekwato" <crandall57@...> Subject: Re: Wife-friendly 2-player game suggestions X-Yahoo-Group-Post: member; u=131085319; y=w3jCRctpLXBGGBoeQDhaDUeWe2Kjhs2R7_kEpiConb36WGPE2Q X-Yahoo-Profile: crandlekwato X-eGroups-Approved-By: prophesor <prophesor@...> via web; 14 Jul 2007 13:11:09 -0000 So I was curious how this turned out for you? Any gems that worked perfectl= y? > > > > > On 6/19/07, Iain Cheyne <Iain.407138@...> wrote: > > > > >= > > Hello all > > > > > > I am taking my piecepack on holiday tomorrow and= I need > some wife- > > > friendly games to try. Wife-friendly means not t= oo abstract > or > > > confrontational - something like Lost Cities. Games = using a maximum > > > > of one piecepack plus a deck of cards would be ide= al - as I am > > > carrying > a lot of luggage. > > > > > > So far, I am ta= king: > > > > > > * Wormholes > > > > * The Colonists Of Natick (I have hig= h hopes for this one in > > > particular) > > > > * The In Crowd > > > > >= > Powerlines and Froggy Bottom were OK, but didn't > set her alight. She >= > > quite likes Evade. > > > > > > Incidentally, I am surprised > there ar= e so few games of recognised > > > quality in this category. Surely > these= would be the easiest to > > > playtest? > > > > > > Please suggest some > = beauties. > > > > > > -- > > > Iain From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3208 Return-Path: <Iain.407138@...> X-Sender: Iain.407138@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 93155 invoked from network); 15 Jul 2007 14:23:38 -0000 Received: from unknown (66.218.67.33) by m52.grp.scd.yahoo.com with QMQP; 15 Jul 2007 14:23:38 -0000 Received: from unknown (HELO blw09bos.io.askjeeves.info) (65.214.39.152) by mta7.grp.scd.yahoo.com with SMTP; 15 Jul 2007 14:23:38 -0000 Received: (qmail 1042 invoked by uid 99); 15 Jul 2007 14:23:27 -0000 Message-ID: <1184509407.3746380383.1036.sendItem@...> Date: 15 Jul 2007 14:23:27 -0000 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain;charset="utf-8" Content-Transfer-Encoding: 8bit X-eGroups-Msg-Info: 1:0:0:0 From: Iain.407138@... Subject: Re: [piecepack] Re: Wife-friendly 2-player game suggestions X-Yahoo-Group-Post: member; u=173421731; y=m117bWD-fI4nHiSHi_3rGJQJYW8g6E3a2ZiozH3LOkNslg X-Yahoo-Profile: icheyne I was hoping no one would ask. We tried but it didn't work out. It was not a problem with the piecepack, more that my wife just wants to play Lost Cities and I am bored of it. Maybe the next time we go away with friends... --- piecepack@yahoogroups.com wrote: So I was curious how this turned out for you? > Any gems that worked perfectly? > > > > > > > > > > On 6/19/07, Iain Cheyne <Iain.407138@...> wrote: > > > > > > > > > > Hello all > > > > > > > > I am taking my piecepack on holiday tomorrow and I need > > some wife- > > > > friendly games to try. Wife-friendly means not too abstract > > or > > > > confrontational - something like Lost Cities. Games using a maximum > > > > > > of one piecepack plus a deck of cards would be ideal - as I am > > > > carrying > > a lot of luggage. > > > > > > > > So far, I am taking: > > > > > > > > * Wormholes > > > > > > * The Colonists Of Natick (I have high hopes for this one in > > > > particular) > > > > > > * The In Crowd > > > > > > > > Powerlines and Froggy Bottom were OK, but didn't > > set her alight. She > > > > quite likes Evade. > > > > > > > > Incidentally, I am surprised > > there are so few games of recognised > > > > quality in this category. Surely > > these would be the easiest to > > > > playtest? > > > > > > > > Please suggest some > > beauties. > > > > > > > > -- > > > > Iain > > > > > > Yahoo! Groups Links > > > (Yahoo! ID required) > > mailto:piecepack-fullfeatured@yahoogroups.com > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3209 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47314 invoked from network); 16 Jul 2007 02:42:51 -0000 Received: from unknown (66.218.67.34) by m50.grp.scd.yahoo.com with QMQP; 16 Jul 2007 02:42:51 -0000 Received: from unknown (HELO n27.bullet.scd.yahoo.com) (66.94.237.56) by mta8.grp.scd.yahoo.com with SMTP; 16 Jul 2007 02:42:51 -0000 Received: from [66.218.69.6] by n27.bullet.scd.yahoo.com with NNFMP; 16 Jul 2007 02:42:48 -0000 Received: from [66.218.66.87] by t6.bullet.scd.yahoo.com with NNFMP; 16 Jul 2007 02:42:48 -0000 Date: Mon, 16 Jul 2007 02:42:48 -0000 To: piecepack@yahoogroups.com Message-ID: <f7elv8+82vo@...> In-Reply-To: <1184509407.3746380383.1036.sendItem@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "porter235" <porter235@...> Subject: Re: Wife-friendly 2-player game suggestions X-Yahoo-Group-Post: member; u=40724796; y=tW5G_mbPgj5NGas1buCZ_fvHWllMIouCyQGrw2WkrOJ6ERdR X-Yahoo-Profile: porter235 I know it is not cool to pimp your own games, but you could also consider g= iving "King's Cottage" and "The Penguin Game" a try. --- In piecepack@yaho= ogroups.com, Iain.407138@... wrote: > > I was hoping no one would ask. > >= We tried but it didn't work out. It was > not a problem with the piecepack= , more that my wife just wants to play Lost > Cities and I am bored of it. = > > Maybe the next time we go away with friends... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3210 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25184 invoked from network); 16 Jul 2007 22:46:39 -0000 Received: from unknown (66.218.67.35) by m54.grp.scd.yahoo.com with QMQP; 16 Jul 2007 22:46:39 -0000 Received: from unknown (HELO wx-out-0506.google.com) (66.249.82.225) by mta9.grp.scd.yahoo.com with SMTP; 16 Jul 2007 22:46:39 -0000 Received: by wx-out-0506.google.com with SMTP id t16so1184905wxc for <piecepack@yahoogroups.com>; Mon, 16 Jul 2007 15:46:25 -0700 (PDT) Received: by 10.90.63.16 with SMTP id l16mr3871901aga.1184625985451; Mon, 16 Jul 2007 15:46:25 -0700 (PDT) Received: by 10.90.32.19 with HTTP; Mon, 16 Jul 2007 15:46:25 -0700 (PDT) Message-ID: <76e9131d0707161546r3b54f3d4pe4c4fb4808b584ab@...> Date: Tue, 17 Jul 2007 00:46:25 +0200 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Good Portsmanship contest entry in the wiki X-Yahoo-Group-Post: member; u=83471513; y=nAF-bkZGzHbKrsvr0zvleAr7lNlhL4JJvGOnCH88UUp8tlU X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi all I've cleaned up the rules of my first entry, The Wandering Merchant a bit and uploaded it to the wiki: http://www.ludism.org/ppwiki/TheWanderingMerchant Feel free to test the game and comment. I've just played a game and noticed the movement can be bit slow at the beginning with only one die to roll. I'm considering adding a bonus of +1 or +2 to the die when using a small cart (lighter than the big one). Also, I added as a requirement, some small tokens (such as glass beads) to use instead of the moon coins when playing them as horses for the carts, this way there's no limit to the number of horses players can use in larger games (as Ron said, there are only 6 moon coins). But I think it's a good rule for any number of players... As my second entry had more issues, and I have to clarify more the rules (It was a very late entry and I didn't have much time left), it'll take me more time to post it... Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3211 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 53423 invoked from network); 25 Jul 2007 23:14:37 -0000 Received: from unknown (66.218.66.68) by m46.grp.scd.yahoo.com with QMQP; 25 Jul 2007 23:14:37 -0000 Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.227) by mta11.grp.scd.yahoo.com with SMTP; 25 Jul 2007 23:14:37 -0000 Received: by nz-out-0506.google.com with SMTP id z31so280189nzd for <piecepack@yahoogroups.com>; Wed, 25 Jul 2007 16:14:35 -0700 (PDT) Received: by 10.143.2.19 with SMTP id e19mr87216wfi.1185405275307; Wed, 25 Jul 2007 16:14:35 -0700 (PDT) Received: by 10.143.16.1 with HTTP; Wed, 25 Jul 2007 16:14:35 -0700 (PDT) Message-ID: <76e9131d0707251614x5a3919c7w2a560d6dd59b0b94@...> Date: Thu, 26 Jul 2007 01:14:35 +0200 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Translating some rules and suggestions for introductory games X-Yahoo-Group-Post: member; u=83471513; y=_5VHYhtXrdYeH88DAIQwAmiJZBs7T_SoL_yrUngAdpOa8M4 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi all, As I'm going to start selling piecepack sets pretty soon to a Spanish audience in a physical shop, I'm thinking about including the rules to some of the games to introduce new players to the system. Of course, they'd have to be in Spanish, or else it's going to be difficult to sell the sets... The problem is that although all the games state that the rules are freely distributable (in one way or another), many don't specify the terms in which derivative works can be created. This leaves me with two solutions: Track down and ask each author or rewrite the rules, explaining the game in my own words. The second solution is ok for very simple games, but for more complex ones, a direct translation would be the best. So, I'm basically asking all pieceack game designers with games in the piecepack wiki to say whether they mind if I translate the rules to Spanish to (possible) be included with the sets I'll be selling. Right now I want to select a few games (5 at the most) to be included with the sets, but my aim is to eventually translate most games to make them freely available on the web. BTW, I'd appreciate suggestions for games to be included with the sets. These games would have to be simple enough to introduce piecepack to non gamers, or people that have played traditional games. Some games that come to mind right now are Froggy Bottom, Piecepack Letterbox and Powerlines Thanks, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3212 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 19897 invoked from network); 26 Jul 2007 03:46:26 -0000 Received: from unknown (66.218.67.36) by m54.grp.scd.yahoo.com with QMQP; 26 Jul 2007 03:46:26 -0000 Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta10.grp.scd.yahoo.com with SMTP; 26 Jul 2007 03:46:26 -0000 Received: from [66.218.69.2] by n25.bullet.scd.yahoo.com with NNFMP; 26 Jul 2007 03:45:33 -0000 Received: from [66.218.66.87] by t2.bullet.scd.yahoo.com with NNFMP; 26 Jul 2007 03:45:33 -0000 Date: Thu, 26 Jul 2007 03:45:31 -0000 To: piecepack@yahoogroups.com Message-ID: <f895cr+t295@...> In-Reply-To: <76e9131d0707251614x5a3919c7w2a560d6dd59b0b94@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "porter235" <porter235@...> Subject: Re: Translating some rules and suggestions for introductory games X-Yahoo-Group-Post: member; u=40724796; y=o22ObZPSEAsXIrfGEzUtwD183UPQHSTvsfkpjXoAeRdj1WPi X-Yahoo-Profile: porter235 Jorge Arroyo hereby officially has permission to translate all of my piecep= ack games into any language and include said translations in a product that= is for sale under the following conditions: 1. Copyright notice must be p= resent with my name "Jonathan C. Dietrich" 2. A copy of all translations m= ust be sent to porter235@... with permission granted to distribute th= e translation to the web with the added credit of "Translation by Jorge Arr= oyo" added. --- In piecepack@yahoogroups.com, "Jorge Arroyo" <trozo@...>= wrote: >So, I'm basically asking all > pieceack game designers with games = in the piecepack wiki to say whether they > mind if I translate the rules t= o Spanish to (possible) be included with the > sets I'll be selling. > > = Right now I want to select a few games (5 at the most) to be included with= > the sets, but my aim is to eventually translate most games to make them = > freely available on the web. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3213 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 30977 invoked from network); 26 Jul 2007 09:13:45 -0000 Received: from unknown (66.218.67.36) by m42.grp.scd.yahoo.com with QMQP; 26 Jul 2007 09:13:45 -0000 Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.227) by mta10.grp.scd.yahoo.com with SMTP; 26 Jul 2007 09:13:44 -0000 Received: by nz-out-0506.google.com with SMTP id i28so366610nzi for <piecepack@yahoogroups.com>; Thu, 26 Jul 2007 02:13:40 -0700 (PDT) Received: by 10.142.187.2 with SMTP id k2mr107070wff.1185441220068; Thu, 26 Jul 2007 02:13:40 -0700 (PDT) Received: by 10.143.16.1 with HTTP; Thu, 26 Jul 2007 02:13:40 -0700 (PDT) Message-ID: <76e9131d0707260213n56f5d20dk4881bf4d90521793@...> Date: Thu, 26 Jul 2007 11:13:40 +0200 To: piecepack@yahoogroups.com In-Reply-To: <f895cr+t295@...> MIME-Version: 1.0 References: <76e9131d0707251614x5a3919c7w2a560d6dd59b0b94@...> <f895cr+t295@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Re: Translating some rules and suggestions for introductory games X-Yahoo-Group-Post: member; u=83471513; y=j4FPHRkzAMlZHO9bCa7w8SgFIXwVfra4sLLrltKo_cBax_A X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks :) On 7/26/07, porter235 <porter235@...> wrote: > > Jorge Arroyo hereby officially has permission to translate all of my > piecepack games into any language and include said translations in a > product that is for sale under the following conditions: > > 1. Copyright notice must be present with my name "Jonathan C. Dietrich" > > 2. A copy of all translations must be sent to porter235@... with > permission granted to distribute the translation to the web with the > added credit of "Translation by Jorge Arroyo" added. > > > > --- In piecepack@yahoogroups.com, "Jorge Arroyo" <trozo@...> wrote: > >So, I'm basically asking all > > pieceack game designers with games in the piecepack wiki to say > whether they > > mind if I translate the rules to Spanish to (possible) be included > with the > > sets I'll be selling. > > > > Right now I want to select a few games (5 at the most) to be > included with > > the sets, but my aim is to eventually translate most games to make them > > freely available on the web. > > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3214 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77568 invoked from network); 27 Jul 2007 00:52:15 -0000 Received: from unknown (66.218.67.33) by m46.grp.scd.yahoo.com with QMQP; 27 Jul 2007 00:52:15 -0000 Received: from unknown (HELO n14b.bullet.sp1.yahoo.com) (69.147.64.116) by mta7.grp.scd.yahoo.com with SMTP; 27 Jul 2007 00:52:15 -0000 Received: from [216.252.122.216] by n14.bullet.sp1.yahoo.com with NNFMP; 27 Jul 2007 00:51:41 -0000 Received: from [66.218.69.1] by t1.bullet.sp1.yahoo.com with NNFMP; 27 Jul 2007 00:51:41 -0000 Received: from [66.218.66.81] by t1.bullet.scd.yahoo.com with NNFMP; 27 Jul 2007 00:51:41 -0000 Date: Fri, 27 Jul 2007 00:51:40 -0000 To: piecepack@yahoogroups.com Message-ID: <f8bfis+q8k1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "Steve Jones" <steve@...> Subject: Question regarding piecepack sets X-Yahoo-Group-Post: member; u=295053027; y=TC0U_kY0tkW22y9lBWjAaQw_pApY5c_gTucIBUhnyr30gxHCmmOC96kqJXFlBoleTJuPMw X-Yahoo-Profile: bluepanthr88 Hello there: Was wondering if there was interest in "metallic" piecepack s= ets? These would be silver or gold on one the face side with black graphic= s and sky blue on the back so it would match other JCD plastic piecepacks = we make. Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3215 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 8028 invoked from network); 27 Jul 2007 01:09:03 -0000 Received: from unknown (66.218.67.34) by m57.grp.scd.yahoo.com with QMQP; 27 Jul 2007 01:09:03 -0000 Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.239) by mta8.grp.scd.yahoo.com with SMTP; 27 Jul 2007 01:09:03 -0000 Received: by nz-out-0506.google.com with SMTP id n1so554015nzf for <piecepack@yahoogroups.com>; Thu, 26 Jul 2007 18:08:54 -0700 (PDT) Received: by 10.142.73.8 with SMTP id v8mr142287wfa.1185498534350; Thu, 26 Jul 2007 18:08:54 -0700 (PDT) Received: by 10.143.16.1 with HTTP; Thu, 26 Jul 2007 18:08:54 -0700 (PDT) Message-ID: <76e9131d0707261808i5356ec7t6a959e732c8ac1b@...> Date: Fri, 27 Jul 2007 03:08:54 +0200 To: piecepack@yahoogroups.com In-Reply-To: <f8bfis+q8k1@...> MIME-Version: 1.0 References: <f8bfis+q8k1@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Question regarding piecepack sets X-Yahoo-Group-Post: member; u=83471513; y=6WDMocTDhgLqaxf9xc0I38Ybx1_a_fygPtcHxOkbbeQtwtQ X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Have you made a sample? If so, how do they handle? Would the rest of the components also be metallic? I imagine metallic tiles with regular coins might be nice for flicking games... but if the tiles are two heavy it can be a problem when holding a hand of tiles or shuffling them... What is certain is that they'd probably make for a great display :) -Jorge On 7/27/07, Steve Jones <steve@...> wrote: > > Hello there: > > Was wondering if there was interest in "metallic" piecepack sets? These > would be silver or gold on one the face side with black graphics and > sky blue on the back so it would match other JCD plastic piecepacks we > make. > > Steve Jones > Blue Panther LLC > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3216 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20911 invoked from network); 2 Aug 2007 01:11:45 -0000 Received: from unknown (66.218.66.70) by m43.grp.scd.yahoo.com with QMQP; 2 Aug 2007 01:11:45 -0000 Received: from unknown (HELO rv-out-0910.google.com) (209.85.198.191) by mta12.grp.scd.yahoo.com with SMTP; 2 Aug 2007 01:11:45 -0000 Received: by rv-out-0910.google.com with SMTP id c27so317169rvf for <piecepack@yahoogroups.com>; Wed, 01 Aug 2007 18:11:43 -0700 (PDT) Received: by 10.142.252.11 with SMTP id z11mr63118wfh.1186016502835; Wed, 01 Aug 2007 18:01:42 -0700 (PDT) Received: by 10.143.16.1 with HTTP; Wed, 1 Aug 2007 18:01:42 -0700 (PDT) Message-ID: <76e9131d0708011801w1a6eeaafyd5899473c2b8d5fa@...> Date: Thu, 2 Aug 2007 03:01:42 +0200 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Rule Liecenses X-Yahoo-Group-Post: member; u=83471513; y=UE1XfeZUoZJR3qY03cnLf4K3FBb4lr0mg4Rwjx6i5Aztbdo X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi all, I'm starting to feel a bit stupid sending these messages to the list, as there seems to be very little activity lately, but here it goes anyway: My recent asking for permission to translate and include rules with my sets wasn't very successful, so I thought of trying to start a little discussion... What is our goal for the piecepack system? (if any). I see that the analogy to the standard deck of cards is always mentioned when describing the piecepack system (I use it all the time), but there is a BIG difference in that the games you can play with a standard deck of cards are described in many forms, with many variations, by many differentt people and in so many different ways... Of course, the standard deck is much older, and more popular than the piecepack, but how can the piecepack system ever reach a reasonable level of popularity if its games are not as easy to make "available" as the piecepack itself? If a rule set says something like: "(C) Whoever, this game can be freely distributed as long as there is no profit, etc..." Then people CANNOT make derivative works out of it, which means translating the game directly is out of the question. Also, the "no profit" can be problematic, since including the rules in a piecepack set which is being sold, could be considered as selling it for profit (not too sure about that one though, and I'm also guilty of using it...) So, I repeat the question: How will the piecepack ever reach world-wide popularity if the games can't be translated to other languages? The answer is, of course, similar to what we ourselves have done recently with out "ported" games for Ron's contest: Take the rules for a game and explain them in our own words without directly copying the text. I've done this with the rules for Froggy Bottom, which I've rewritten in Spanish because I really want to include it with my sets. But it does take more work, and so it'll mean that the whole process of translating the bulk of piecepack games will be much more slow... All this is important because when I try to sell a piecepack set to a customer at my shop and they ask what games can they play with it, if I say: "There is this web site where you can download hundreds of games (in english)" they just won't buy it. And the same will happen when I try to get other shops to sell the sets... When trying to sell the piecepack to non-gamers, you need a "killer-app", some games that represent the possibilities of the system, and that won't put them off... Selling a piecepack without rules is ok when you're selling to geeks like us, but not when you're trying to sell to "regular" people. What do you think? For the record, here's a list of some games I want to include with my sets and their licenses. The list is not definitive, and it doesn't represent my favorite games, just some games that I think will work well with people beginning with the system: Froggy Bottom: Copyright with no allowances at all One Man Thrag: Copyright. The author grants permission to distribute this document if it is not modified or sold for profit. Powergrids: Copyright with no allowances at all Alien City (not sure about this one because of the extra components, but I just love this game and will at least teach it and play it at the shop): These game instructions may be distributed and copied for free as long as the author is credited or this header is left in place. I'm glad that others like Piecepack Letterbox use a Free License, so it won't be a problem translating them :) So, what do you think? -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3217 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12595 invoked from network); 2 Aug 2007 12:41:52 -0000 Received: from unknown (66.218.66.72) by m54.grp.scd.yahoo.com with QMQP; 2 Aug 2007 12:41:52 -0000 Received: from unknown (HELO web82210.mail.mud.yahoo.com) (209.191.86.105) by mta14.grp.scd.yahoo.com with SMTP; 2 Aug 2007 12:41:52 -0000 Received: (qmail 59160 invoked by uid 60001); 2 Aug 2007 12:41:33 -0000 X-YMail-OSG: BQblANMVM1lYsoiBhq0XC5nzhSEbzTw132ZSW9O83TwUr8VFKA4vLSYeAF1Lof8FjitW.Q-- Received: from [63.208.161.133] by web82210.mail.mud.yahoo.com via HTTP; Thu, 02 Aug 2007 05:41:33 PDT X-Mailer: YahooMailRC/651.41 YahooMailWebService/0.7.119 Date: Thu, 2 Aug 2007 05:41:33 -0700 (PDT) To: piecepack@yahoogroups.com, Jorge Arroyo <trozo@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: quoted-printable Message-ID: <89591.57880.qm@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Clark D. Rodeffer" <clark@...> Reply-To: "Clark D. Rodeffer" <clark@...> Subject: Re: Rule Licenses X-Yahoo-Group-Post: member; u=180855667; y=Nt8U7nzG2wL5WmefDqP3nFdluhG2s2x_7z6XDh1tbPfirur1KQ X-Yahoo-Profile: cdrodeffer Jorge, I know they weren't on your list, but you can feel free to translate= and/or sell any of my games if you want. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3219 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 81037 invoked from network); 2 Aug 2007 17:53:37 -0000 Received: from unknown (66.218.67.36) by m56.grp.scd.yahoo.com with QMQP; 2 Aug 2007 17:53:37 -0000 Received: from unknown (HELO mu-out-0910.google.com) (209.85.134.190) by mta10.grp.scd.yahoo.com with SMTP; 2 Aug 2007 17:53:36 -0000 Received: by mu-out-0910.google.com with SMTP id i2so582921mue for <piecepack@yahoogroups.com>; Thu, 02 Aug 2007 10:52:40 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=pDGcem/wcR8v0Rjqqdy7W7jq18Ot4KLl4SdqYlwklnSCp3KZwhzq0WeQTuHtPSguiLP18EweeXrmDK2dLeZL2m9521YH0smxbmmSzQZXIfrgUDBTAEZ+2c/kRanDxZkWZLdniWbM8SbnU6O3gHtQnRCF9ciLNik0Wu3EW57uFZs= Received: by 10.82.182.1 with SMTP id e1mr2800409buf.1186077160125; Thu, 02 Aug 2007 10:52:40 -0700 (PDT) Received: by 10.82.105.6 with HTTP; Thu, 2 Aug 2007 10:52:40 -0700 (PDT) Message-ID: <b9e99ecb0708021052p76a485ds8367f505f21a8b87@...> Date: Thu, 2 Aug 2007 10:52:40 -0700 To: piecepack@yahoogroups.com In-Reply-To: <f8t0hu+ovdg@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <76e9131d0708011801w1a6eeaafyd5899473c2b8d5fa@...> <f8t0hu+ovdg@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] Re: Rule Liecenses X-Yahoo-Group-Post: member; u=197677752; y=BluYav6Pk7MQYkfRaADjAnNf1TwnnB3i4c1haU4G968pTIw X-Yahoo-Profile: mlvanbie On 8/2/07, palindromic_man <barry.reber@...> wrote: > Could you sell the piecepack, and give the purchaser a CD-rom with the > games? I don't know if that would satisfy the "no commercial use" of > many of the licenses provided, but it might. You're not selling them, > you're giving them away. In fact you could give a cd to anyone who > buys something in the shop. I don't know. That doesn't constitute free due to potential for abuse. Clearly indicating that all the rules included are freely available from a particular site and included for convenience might be better. Even charging for the service of translation of materials stated to be freely available in another language might be okay to some people. Making the translations freely available is better. But some licenses, as mentioned, don't allow such derivative works. > You're asking good questions. I've wondered myself why these games > aren't public domain like the piecepack, or licensed more liberally > under something like a Creative Commons license. I think that most people who create rules for piecepack would be flattered to find their rules included with sets but unhappy to find that a major game company was selling their game as a product that would normally get them $1/game (or more) royalties. It is difficult to distinguish between these situations when creating a license. I am interested in reading further license discussion. I feel that licenses should permit translation (at least if the result is freely available and can be checked to be accurate; some commercial games are believed broken due to bad rules translations into English) and should permit inclusion with generic piecepack sets as part of an anthology of rulesets noted as coming from a given website. Permission to substitute suit names might worthwhile, too. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3220 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 89561 invoked from network); 2 Aug 2007 19:26:21 -0000 Received: from unknown (66.218.66.68) by m51.grp.scd.yahoo.com with QMQP; 2 Aug 2007 19:26:21 -0000 Received: from unknown (HELO swip002.ftl.affinity.com) (216.219.253.12) by mta11.grp.scd.yahoo.com with SMTP; 2 Aug 2007 19:26:20 -0000 Received: ("??"@...) by swip002.ftl.affinity.com id S362788AbXHBT0O for <piecepack@yahoogroups.com>; Thu, 2 Aug 2007 15:26:14 -0400 References: <76e9131d0708011801w1a6eeaafyd5899473c2b8d5fa@...> <f8t0hu+ovdg@...> <b9e99ecb0708021052p76a485ds8367f505f21a8b87@...> In-Reply-To: <b9e99ecb0708021052p76a485ds8367f505f21a8b87@...> To: piecepack@yahoogroups.com Date: Thu, 02 Aug 2007 15:26:14 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S362788AbXHBT0O/20070802192614Z+21277@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Rule Liecenses X-Yahoo-Group-Post: member; u=295053027; y=EoR4j0yTf_vW5ZIpqDu05RDMCYj1railVh39nBRyKEbdrzJUyMrDkgZWP9TTSh1HwkjInA X-Yahoo-Profile: bluepanthr88 Hello Piecepack Fans: Haven't visited the Stonehenge game site from Paizo, but I hear that they have a set of tools to help people create new game rules for their Stonehenge game and set of pieces. Perhaps the more computer savvy amongst the piecepack community could come up with something similar. If someone can set up a system like that - where licensing would be uniform and easily identified, Blue Panther would consider hosting such a service at our website... Steve Jones Blue Panther LLC Michael Van Biesbrouck writes: > On 8/2/07, palindromic_man <barry.reber@...> wrote: >> Could you sell the piecepack, and give the purchaser a CD-rom with the >> games? I don't know if that would satisfy the "no commercial use" of >> many of the licenses provided, but it might. You're not selling them, >> you're giving them away. In fact you could give a cd to anyone who >> buys something in the shop. I don't know. > > That doesn't constitute free due to potential for abuse. Clearly > indicating that all the rules included are freely available from a > particular site and included for convenience might be better. Even > charging for the service of translation of materials stated to be > freely available in another language might be okay to some people. > Making the translations freely available is better. But some > licenses, as mentioned, don't allow such derivative works. > >> You're asking good questions. I've wondered myself why these games >> aren't public domain like the piecepack, or licensed more liberally >> under something like a Creative Commons license. > > I think that most people who create rules for piecepack would be > flattered to find their rules included with sets but unhappy to find > that a major game company was selling their game as a product that > would normally get them $1/game (or more) royalties. It is difficult > to distinguish between these situations when creating a license. > > I am interested in reading further license discussion. I feel that > licenses should permit translation (at least if the result is freely > available and can be checked to be accurate; some commercial games are > believed broken due to bad rules translations into English) and should > permit inclusion with generic piecepack sets as part of an anthology > of rulesets noted as coming from a given website. Permission to > substitute suit names might worthwhile, too. > > Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3221 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 35926 invoked from network); 2 Aug 2007 21:15:15 -0000 Received: from unknown (66.218.67.33) by m55.grp.scd.yahoo.com with QMQP; 2 Aug 2007 21:15:15 -0000 Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.233) by mta7.grp.scd.yahoo.com with SMTP; 2 Aug 2007 21:15:15 -0000 Received: by nz-out-0506.google.com with SMTP id n1so288585nzf for <piecepack@yahoogroups.com>; Thu, 02 Aug 2007 14:15:04 -0700 (PDT) Received: by 10.143.162.8 with SMTP id p8mr104158wfo.1186089304559; Thu, 02 Aug 2007 14:15:04 -0700 (PDT) Received: by 10.143.16.1 with HTTP; Thu, 2 Aug 2007 14:15:04 -0700 (PDT) Message-ID: <76e9131d0708021415i72579b34rc2a3ce9f52b49e79@...> Date: Thu, 2 Aug 2007 23:15:04 +0200 To: piecepack@yahoogroups.com In-Reply-To: <S362788AbXHBT0O/20070802192614Z+21277@...> MIME-Version: 1.0 References: <76e9131d0708011801w1a6eeaafyd5899473c2b8d5fa@...> <f8t0hu+ovdg@...> <b9e99ecb0708021052p76a485ds8367f505f21a8b87@...> <S362788AbXHBT0O/20070802192614Z+21277@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Re: Rule Liecenses X-Yahoo-Group-Post: member; u=83471513; y=IMb5Yfagh91VRdECn_bSk4p0nI9CA3OKvDe5TF4UZ8b0EHs X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi I tried accessing the tool from Paizo but it's not working, it sends me back to the main library page... but what Steve suggests may be a good idea, and as long as the licenses used are free, I'd agree to it. But I can't even begin to think how to program a system to design piecepack games... There are so many possible ways to use the components, and possibly many that no one has tried yet, that it seems to be an impossible task. I haven't played with Stonehenge (although I'm interested), but the piecepack system being a Free system interests me much more, because it has a lot of potential if it becomes spread. About the licenses, I could probably give rules to people buying a set and it wouldn't infringe the non-commercial clause (that doesn't solve the non-derivative-works), but I want to get other shops to sell piecepack sets. I have to give them a boxed product with everything inside. It wouldn't work. I think that it would benefit us all to change all our games to free licenses. I'm sorry if some people don't like it, but if someone is not willing to add a Free license to their game, I think it's totally fair to "port" and rewrite the rules without using any copyrighted material so that the games can reach their potential audience around the world. It sounds strange, porting a piecepack game to the piecepack system, but it might be the only solution in many cases, not only if the designer doesn't want to add a free license, but for games where the designers are no longer available or responding to emails... I think this "drastic" method would be the equivalent to the "word of mouth" spreading system that worked so well to popularize most of the classic games of the past... Another thought: Maybe what some designers fear is that some big publisher will take their game and make a stand alone version of it. I could see a game like Alien City being published as a stand alone game (and I would probably buy a copy). Maybe a Free license that limits the use of the rules outside the piecepack set would be a nice option... -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3222 Return-Path: <porter235@...> X-Sender: porter235@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 47589 invoked from network); 2 Aug 2007 22:21:35 -0000 Received: from unknown (66.218.66.71) by m54.grp.scd.yahoo.com with QMQP; 2 Aug 2007 22:21:35 -0000 Received: from unknown (HELO n14b.bullet.sp1.yahoo.com) (69.147.64.116) by mta13.grp.scd.yahoo.com with SMTP; 2 Aug 2007 22:21:35 -0000 Received: from [216.252.122.216] by n14.bullet.sp1.yahoo.com with NNFMP; 02 Aug 2007 22:21:22 -0000 Received: from [66.218.69.6] by t1.bullet.sp1.yahoo.com with NNFMP; 02 Aug 2007 22:21:22 -0000 Received: from [66.218.66.81] by t6.bullet.scd.yahoo.com with NNFMP; 02 Aug 2007 22:21:22 -0000 Date: Thu, 02 Aug 2007 22:21:21 -0000 To: piecepack@yahoogroups.com Message-ID: <f8tld1+smf9@...> In-Reply-To: <76e9131d0708021415i72579b34rc2a3ce9f52b49e79@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0 From: "porter235" <porter235@...> Subject: Re: Rule Liecenses X-Yahoo-Group-Post: member; u=40724796; y=vSwILUD46wXcUFGFsl91v4fJiPQOroX8QN2QXUoW7YKN7ZjV X-Yahoo-Profile: porter235 I do not want to release my game into the public domain, however I am open = to working individuals on a one by one basis, just as I have done with you.= Perhaps you could try sending individual emails to the designers whom you = wish to work with, in case they are not monitoring this list. (Keep in mind= a lot of people vacation this time of year in North America) --- In piece= pack@yahoogroups.com, "Jorge Arroyo" <trozo@...> wrote: > > I think that i= t would benefit us all to change all our games to free > licenses. I'm sorr= y if some people don't like it, but if someone is not > willing to add a Fr= ee license to their game, I think it's totally fair to > "port" and rewrite= the rules without using any copyrighted material so that > the games can r= each their potential audience around the world. It sounds > strange, portin= g a piecepack game to the piecepack system, but it might be > the only solu= tion in many cases, not only if the designer doesn't want to > add a free l= icense, but for games where the designers are no longer > available or resp= onding to emails... > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3223 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58289 invoked from network); 2 Aug 2007 23:10:59 -0000 Received: from unknown (66.218.67.34) by m44.grp.scd.yahoo.com with QMQP; 2 Aug 2007 23:10:59 -0000 Received: from unknown (HELO swip006.ftl.affinity.com) (216.219.253.16) by mta8.grp.scd.yahoo.com with SMTP; 2 Aug 2007 23:10:58 -0000 Received: ("??"@...) by swip006.ftl.affinity.com id S360789AbXHBW7s for <piecepack@yahoogroups.com>; Thu, 2 Aug 2007 18:59:48 -0400 References: <76e9131d0708011801w1a6eeaafyd5899473c2b8d5fa@...> <f8t0hu+ovdg@...> <b9e99ecb0708021052p76a485ds8367f505f21a8b87@...> <S362788AbXHBT0O/20070802192614Z+21277@...> <76e9131d0708021415i72579b34rc2a3ce9f52b49e79@...> In-Reply-To: <76e9131d0708021415i72579b34rc2a3ce9f52b49e79@...> To: piecepack@yahoogroups.com Date: Thu, 02 Aug 2007 18:59:48 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S360789AbXHBW7s/20070802225948Z+97326@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Rule Liecenses X-Yahoo-Group-Post: member; u=295053027; y=wRLkO8TcuwdcD8rd1yparTgTI5YFtOdhiXlGOzfTckQRwL9YPylVwR2aEnbSHv_EFhyDGA X-Yahoo-Profile: bluepanthr88 I accessed the Paizo site. The tool they have is a set of instructions and a PDF file maker. - it's not for actually designing the game only for writing the rules. Also reading the license agreements, basically anything you submit becomes the property of Paizo, it is their choice what to publish - it will be distributed free on their site. I don't think this type of license agreement is what you and the other folks had in mind - it's not what I had in mind either. Steve Jones Blue Panther Jorge Arroyo writes: > Hi > > I tried accessing the tool from Paizo but it's not working, it sends me back > to the main library page... but what Steve suggests may be a good idea, and > as long as the licenses used are free, I'd agree to it. > > But I can't even begin to think how to program a system to design piecepack > games... There are so many possible ways to use the components, and possibly > many that no one has tried yet, that it seems to be an impossible task. I > haven't played with Stonehenge (although I'm interested), but the piecepack > system being a Free system interests me much more, because it has a lot of > potential if it becomes spread. > > About the licenses, I could probably give rules to people buying a set and > it wouldn't infringe the non-commercial clause (that doesn't solve the > non-derivative-works), but I want to get other shops to sell piecepack sets. > I have to give them a boxed product with everything inside. It wouldn't > work. > > I think that it would benefit us all to change all our games to free > licenses. I'm sorry if some people don't like it, but if someone is not > willing to add a Free license to their game, I think it's totally fair to > "port" and rewrite the rules without using any copyrighted material so that > the games can reach their potential audience around the world. It sounds > strange, porting a piecepack game to the piecepack system, but it might be > the only solution in many cases, not only if the designer doesn't want to > add a free license, but for games where the designers are no longer > available or responding to emails... > > I think this "drastic" method would be the equivalent to the "word of mouth" > spreading system that worked so well to popularize most of the classic games > of the past... > > Another thought: Maybe what some designers fear is that some big publisher > will take their game and make a stand alone version of it. I could see a > game like Alien City being published as a stand alone game (and I would > probably buy a copy). Maybe a Free license that limits the use of the rules > outside the piecepack set would be a nice option... > > > -Jorge > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3224 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 91009 invoked from network); 3 Aug 2007 00:09:57 -0000 Received: from unknown (66.218.67.33) by m44.grp.scd.yahoo.com with QMQP; 3 Aug 2007 00:09:57 -0000 Received: from unknown (HELO rv-out-0910.google.com) (209.85.198.186) by mta7.grp.scd.yahoo.com with SMTP; 3 Aug 2007 00:09:57 -0000 Received: by rv-out-0910.google.com with SMTP id c27so500736rvf for <piecepack@yahoogroups.com>; Thu, 02 Aug 2007 17:09:56 -0700 (PDT) Received: by 10.142.177.7 with SMTP id z7mr108818wfe.1186099795920; Thu, 02 Aug 2007 17:09:55 -0700 (PDT) Received: by 10.143.16.1 with HTTP; Thu, 2 Aug 2007 17:09:55 -0700 (PDT) Message-ID: <76e9131d0708021709i488cc728k544091da8487cee8@...> Date: Fri, 3 Aug 2007 02:09:55 +0200 To: piecepack@yahoogroups.com In-Reply-To: <f8tld1+smf9@...> MIME-Version: 1.0 References: <76e9131d0708021415i72579b34rc2a3ce9f52b49e79@...> <f8tld1+smf9@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Re: Rule Liecenses X-Yahoo-Group-Post: member; u=83471513; y=K6HsIbaVLAonj6oELnGORnxDEO8LWDp3uZclaf3CjmWvbwo X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi, I appreciate you letting me translate your games, and I've translated one already :) but I'm not asking people to release their games as Public Domain. A somewhat free license like the ones from Creative Commons that let people create derivative works if they are released with the same license, would be fine. Even if a game has a non-commercial clause but it allows for derivative works, I could translate it and post in on the net for free, which is better than nothing... I guess you're right about the vacations... I did "port" Froggy Bottom because I remember that we tried contacting the author for a rule clarification on SDG and it was quite difficult... and it's such a simple game to explain that I though it'd be less work... Anyway, if I can include about 4-5 games with the sets it might be enough, so: Froggy Bottom and Penguin Game plus one solitarie (One Man Thrag would be my choice or maybe Cardinal Guards) and Piecepack Letterbox could be enough... I'd like to add a deeper game, but I'm not sure about which one... I see Pharaohs Heir has a GNU license... It may fit well... BTW, Jonathan, I intend to do a domino set too. Do you consider Tariffs a finished game? I see in the wiki that the game is in beta, but I don't know if that information is still current... -Jorge On 8/3/07, porter235 <porter235@...> wrote: > > I do not want to release my game into the public domain, however I am > open to working individuals on a one by one basis, just as I have done > with you. Perhaps you could try sending individual emails to the > designers whom you wish to work with, in case they are not monitoring > this list. (Keep in mind a lot of people vacation this time of year in > North America) > > --- In piecepack@yahoogroups.com, "Jorge Arroyo" <trozo@...> wrote: > > > > I think that it would benefit us all to change all our games to free > > licenses. I'm sorry if some people don't like it, but if someone is not > > willing to add a Free license to their game, I think it's totally > fair to > > "port" and rewrite the rules without using any copyrighted material > so that > > the games can reach their potential audience around the world. It sounds > > strange, porting a piecepack game to the piecepack system, but it > might be > > the only solution in many cases, not only if the designer doesn't > want to > > add a free license, but for games where the designers are no longer > > available or responding to emails... > > > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3225 Return-Path: <curufea@...> Received: (qmail 82169 invoked by uid 7800); 3 Aug 2007 01:02:46 -0000 X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 25693 invoked from network); 3 Aug 2007 00:27:51 -0000 Received: from unknown (66.218.67.33) by m53.grp.scd.yahoo.com with QMQP; 3 Aug 2007 00:27:51 -0000 Received: from unknown (HELO web52209.mail.re2.yahoo.com) (206.190.48.132) by mta7.grp.scd.yahoo.com with SMTP; 3 Aug 2007 00:27:50 -0000 Received: (qmail 18485 invoked by uid 60001); 3 Aug 2007 00:27:36 -0000 X-YMail-OSG: m0ozPbEVM1muWSNxH5jR5Fg1BEsUSQ1fEAFROTj2 Received: from [203.4.203.108] by web52209.mail.re2.yahoo.com via HTTP; Fri, 03 Aug 2007 10:27:35 EST Date: Fri, 3 Aug 2007 10:27:35 +1000 (EST) To: piecepack@yahoogroups.com In-Reply-To: <S362788AbXHBT0O/20070802192614Z+21277@...> MIME-Version: 1.0 Message-ID: <942562.18244.qm@...> X-eGroups-Msg-Info: 1:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Re: Rule Liecenses X-Yahoo-Group-Post: member; u=8536266; y=7Ys6AZZhwUd2MYWQ08KT1ZMhxwYZY0A5bmyijMKATQItkg X-Yahoo-Profile: curufea Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Approved-By: prophesor <prophesor@...> via email; 3 Aug 2007 01:02:46 -0000 The existing Piecepack wiki could be modified to include a PDF generating tool. Likewise notification emails and a "publish" flag and security measures and licensing. I'm not sure what the wiki software is that is being used (I'm only good at PHP anyway) - but licensing could become the standard template for rule creation pages. There could also be privacy/access control lists/security for rules implemented. Personally I like the Creative Commons laws. http://creativecommons.org/ http://en.wikipedia.org/wiki/Creative_Commons steve@... wrote: Hello Piecepack Fans: Haven't visited the Stonehenge game site from Paizo, but I hear that they have a set of tools to help people create new game rules for their Stonehenge game and set of pieces. Perhaps the more computer savvy amongst the piecepack community could come up with something similar. If someone can set up a system like that - where licensing would be uniform and easily identified, Blue Panther would consider hosting such a service at our website... Steve Jones Blue Panther LLC Michael Van Biesbrouck writes: > On 8/2/07, palindromic_man <barry.reber@...> wrote: >> Could you sell the piecepack, and give the purchaser a CD-rom with the >> games? I don't know if that would satisfy the "no commercial use" of >> many of the licenses provided, but it might. You're not selling them, >> you're giving them away. In fact you could give a cd to anyone who >> buys something in the shop. I don't know. > > That doesn't constitute free due to potential for abuse. Clearly > indicating that all the rules included are freely available from a > particular site and included for convenience might be better. Even > charging for the service of translation of materials stated to be > freely available in another language might be okay to some people. > Making the translations freely available is better. But some > licenses, as mentioned, don't allow such derivative works. > >> You're asking good questions. I've wondered myself why these games >> aren't public domain like the piecepack, or licensed more liberally >> under something like a Creative Commons license. > > I think that most people who create rules for piecepack would be > flattered to find their rules included with sets but unhappy to find > that a major game company was selling their game as a product that > would normally get them $1/game (or more) royalties. It is difficult > to distinguish between these situations when creating a license. > > I am interested in reading further license discussion. I feel that > licenses should permit translation (at least if the result is freely > available and can be checked to be accurate; some commercial games are > believed broken due to bad rules translations into English) and should > permit inclusion with generic piecepack sets as part of an anthology > of rulesets noted as coming from a given website. Permission to > substitute suit names might worthwhile, too. > > Michael Peter Cobcroft curufea@... Main: http://www.curufea.com/ --------------------------------- Yahoo!7 Mail has just got even bigger and better with unlimited storage on all webmail accounts. Find out more. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3226 Return-Path: <curufea@...> Received: (qmail 94940 invoked by uid 7800); 3 Aug 2007 01:02:57 -0000 X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 68630 invoked from network); 3 Aug 2007 00:22:01 -0000 Received: from unknown (66.218.66.70) by m42.grp.scd.yahoo.com with QMQP; 3 Aug 2007 00:22:01 -0000 Received: from unknown (HELO web52203.mail.re2.yahoo.com) (206.190.48.126) by mta12.grp.scd.yahoo.com with SMTP; 3 Aug 2007 00:22:00 -0000 Received: (qmail 9356 invoked by uid 60001); 3 Aug 2007 00:21:59 -0000 X-YMail-OSG: Rs3CyvUVM1mxzGMa1hgmYr1M7uW708VUwK6LX1cQL.NjTjmA1wiczCx7cKkLkSYu4b2ejqKV9WxvVOOIhphOcLRkyRx1AMlv4Mf.rbNIPf74DH0ylwkX0_VN1wnKsdDUgTRkIefHJdf6hNg- Received: from [203.4.203.108] by web52203.mail.re2.yahoo.com via HTTP; Fri, 03 Aug 2007 10:21:59 EST Date: Fri, 3 Aug 2007 10:21:59 +1000 (EST) To: piecepack@yahoogroups.com In-Reply-To: <76e9131d0708021415i72579b34rc2a3ce9f52b49e79@...> MIME-Version: 1.0 Message-ID: <719686.7715.qm@...> X-eGroups-Msg-Info: 1:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Re: Rule Liecenses X-Yahoo-Group-Post: member; u=8536266; y=bk3ol5ejg5uAwAN6o9uxSZfSl0wztw8h7GzuwkSax-tzBQ X-Yahoo-Profile: curufea Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Approved-By: prophesor <prophesor@...> via email; 3 Aug 2007 01:02:57 -0000 This is an error in their program at Paizo - did it for me too. It only works if you have logged in to your account on their site. Possibly some session cookie issues. I have put a game up on their site (the Thief one) - the process is nice and simple. 1) copyright declaration - you need to agree to the the terms and conditions of the site and usage of rules. For piecepack, possibly the Creative Commons could be used? 2) Rules form - it standardises layout and uses bbcodes for text formating. It also categorises the games (ie Abstract Strategy). It doesn't categorise the number of players though, or extra components. 3) Once done you can check it as publish or not. If published - everyone can see it, if not, only you can see the rules. At any time in the future if you are logged into your account you can edit your rules. Also when you publish a game, a new message is added to the message boards announcing it. 4) When viewing the end result on the website, you can view a PDF version that puts in the appropriate copyright and headers/footers. Jorge Arroyo <trozo@...> wrote: Hi I tried accessing the tool from Paizo but it's not working, it sends me back to the main library page... Peter Cobcroft curufea@... Main: http://www.curufea.com/ --------------------------------- Yahoo!7 Mail has just got even bigger and better with unlimited storage on all webmail accounts. Find out more. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3227 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 95288 invoked from network); 3 Aug 2007 06:59:25 -0000 Received: from unknown (66.218.67.35) by m44.grp.scd.yahoo.com with QMQP; 3 Aug 2007 06:59:25 -0000 Received: from unknown (HELO fk-out-0910.google.com) (209.85.128.186) by mta9.grp.scd.yahoo.com with SMTP; 3 Aug 2007 06:59:24 -0000 Received: by fk-out-0910.google.com with SMTP id k31so652602fkk for <piecepack@yahoogroups.com>; Thu, 02 Aug 2007 23:58:48 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=NxNAO4zlR5RLPmPrETwX14dfjUiEA0YZuZg4wyMEQy3E+3dVxtwmIo/pH21PTVW0XWoVdmqTQ0sWo8Z/5TFIRFUcCGw9LygZLVwiB8n96W45Dgb7tQuefpLT29SJMxM7aWPHD9s5YhhId4jWn5xbD3eQ9hn1L27YqOw7JsBueCo= Received: by 10.82.186.5 with SMTP id j5mr3332111buf.1186124328562; Thu, 02 Aug 2007 23:58:48 -0700 (PDT) Received: by 10.82.105.6 with HTTP; Thu, 2 Aug 2007 23:58:48 -0700 (PDT) Message-ID: <b9e99ecb0708022358w1449e463y26da2961cb47c271@...> Date: Thu, 2 Aug 2007 23:58:48 -0700 To: piecepack@yahoogroups.com In-Reply-To: <719686.7715.qm@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <76e9131d0708021415i72579b34rc2a3ce9f52b49e79@...> <719686.7715.qm@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] Re: Rule Liecenses X-Yahoo-Group-Post: member; u=197677752; y=tDRdSgXR66m19PnasPyK-FQrAURanQhWOKq_CgMkZihCsUE X-Yahoo-Profile: mlvanbie The 6 current Creative Commons licenses are here: http://creativecommons.org/licenses/ All of them require attribution. Preventing commercial use is always an option. There are three approaches to derivative works: not allowed, allowed and allowed but must have the same license. The non-commercial license seems to prevent including rules with game pieces. I interpret this license as preventing people from playing a gambling game for money. A collection of works does not constitute a derivative work. Translations would, as would variant games. Thus you can't use a standard CC license to allow translations provided that they have identical gameplay. You can grant additional rights beyond a given license, but the CC license legal text will not be available to you for this purpose. The licenses don't tell you what your rights are due to your jurisdiction. Whether you can parody something that didn't allow derivative works could potentially depend on whether you made a personal copy of (or even read) the original work. As for Stonehenge, I own it but have not played it. I read the rules in the box and some online sets. Some of the rules in the box seem to be poor games, others look interesting. I liked the rules I read on the web better than a couple games in the box. Does anyone have a feeling for this game system? None of the rules that I've seen actually show the components. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3228 Return-Path: <curufea@...> Received: (qmail 52693 invoked by uid 7800); 3 Aug 2007 09:18:15 -0000 X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 23458 invoked from network); 3 Aug 2007 07:10:49 -0000 Received: from unknown (66.218.67.35) by m45.grp.scd.yahoo.com with QMQP; 3 Aug 2007 07:10:49 -0000 Received: from unknown (HELO web52206.mail.re2.yahoo.com) (206.190.48.129) by mta9.grp.scd.yahoo.com with SMTP; 3 Aug 2007 07:10:49 -0000 Received: (qmail 75725 invoked by uid 60001); 3 Aug 2007 07:10:12 -0000 X-YMail-OSG: OjieHPwVM1n62iJLUNhgeFOgVkd5bnUj9Q8Z_5LqK59p5KABZfV2PR3KYpgmUvmtX0Tjkmgs.vymnOedOtf4hAIWLgMa6I2Na.3.IBCi5Wa0u7K3BSY- Received: from [203.4.203.108] by web52206.mail.re2.yahoo.com via HTTP; Fri, 03 Aug 2007 17:10:12 EST Date: Fri, 3 Aug 2007 17:10:12 +1000 (EST) To: piecepack@yahoogroups.com In-Reply-To: <b9e99ecb0708022358w1449e463y26da2961cb47c271@...> MIME-Version: 1.0 Message-ID: <532575.14430.qm@...> X-eGroups-Msg-Info: 1:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Re: Rule Liecenses X-Yahoo-Group-Post: member; u=8536266; y=2MW_Xw-SWqd0OcCwkxPRQiY1myeqOCgGIYhobFlm7pkUlQ X-Yahoo-Profile: curufea Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Approved-By: prophesor <prophesor@...> via email; 3 Aug 2007 09:18:14 -0000 This is a problem with the rule form for uploading new rules - you can't include any images :( None of the rules that I've seen actually show the components. Michael Peter Cobcroft curufea@... Main: http://www.curufea.com/ --------------------------------- Yahoo!7 Mail has just got even bigger and better with unlimited storage on all webmail accounts. Find out more. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3229 Return-Path: <sjschoessow@...> Received: (qmail 74121 invoked by uid 7800); 3 Aug 2007 18:46:25 -0000 X-Sender: sjschoessow@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12234 invoked from network); 3 Aug 2007 18:15:16 -0000 Received: from unknown (66.218.66.68) by m51.grp.scd.yahoo.com with QMQP; 3 Aug 2007 18:15:16 -0000 Received: from unknown (HELO lax-mailout1.raytheon.com) (199.46.200.198) by mta11.grp.scd.yahoo.com with SMTP; 3 Aug 2007 18:15:16 -0000 Received: from dmoutw00.directory.ray.com (dmoutw00.directory.ray.com [147.25.146.122]) by lax-mailout1.raytheon.com (Switch-3.2.7/Switch-3.2.7) with ESMTP id l73IAebV021315; Fri, 3 Aug 2007 18:10:40 GMT Received: from dmsmtpw00.directory.ray.com (dmsmtpw00.directory.ray.com [147.25.146.123]) by dmoutw00.directory.ray.com (Switch-3.2.7/Switch-3.2.5) with ESMTP id l73IAcY3008127 sender sjschoessow@...; Fri, 3 Aug 2007 18:10:39 GMT Received: from es2-msg03.rsc.raytheon.com (ES2-MSG03.RSC.RAYTHEON.COM [147.16.213.189]) by dmsmtpw00.directory.ray.com (8.12.11/8.12.11) with ESMTP id l73IARVH012899 sender sjschoessow@...; Fri, 3 Aug 2007 18:10:27 GMT In-Reply-To: <76e9131d0708021709i488cc728k544091da8487cee8@...> To: piecepack@yahoogroups.com Cc: michael.schoessow@... X-Mailer: Lotus Notes Release 6.5.2 June 01, 2004 Message-ID: <OFC57A145C.EF01655D-ON8825732C.00635F0E-8825732C.0063D537@...> Date: Fri, 3 Aug 2007 11:10:26 -0700 X-MIMETrack: Serialize by Router on ES2-MSG03/SRV/Raytheon(Release 7.0.2FP1HF96 | March 1, 2007) at 08/03/2007 11:10:26 MIME-Version: 1.0 Content-Disposition: inline X-eGroups-Msg-Info: 1:0:0:0 X-eGroups-From: Stephen J Schoessow <sjschoessow@...> From: Stephen J Schoessow <steves@...> Subject: Re: [piecepack] Re: Rule Liecenses X-Yahoo-Group-Post: member; u=161403247; y=nUl26E4g0jzdk-DNxE37TSw-WRsLn1PLlUsuj9f58DDnGNem6VRpxpBM9Q X-Yahoo-Profile: steves0000 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Approved-By: prophesor <prophesor@...> via email; 3 Aug 2007 18:46:25 -0000 Jorge, It would be fine with Mike and I for you to translate Cardinal's Guards. -Stephen Schoessow "Jorge Arroyo" <trozo@makasoft.n et> To Sent by: piecepack@yahoogroups.com piecepack@yahoogr cc oups.com Subject Re: [piecepack] Re: Rule Liecenses 08/02/2007 05:09 PM Please respond to piecepack@yahoogr oups.com Hi, I appreciate you letting me translate your games, and I've translated one already :) but I'm not asking people to release their games as Public Domain. A somewhat free license like the ones from Creative Commons that let people create derivative works if they are released with the same license, would be fine. Even if a game has a non-commercial clause but it allows for derivative works, I could translate it and post in on the net for free, which is better than nothing... I guess you're right about the vacations... I did "port" Froggy Bottom because I remember that we tried contacting the author for a rule clarification on SDG and it was quite difficult... and it's such a simple game to explain that I though it'd be less work... Anyway, if I can include about 4-5 games with the sets it might be enough, so: Froggy Bottom and Penguin Game plus one solitarie (One Man Thrag would be my choice or maybe Cardinal Guards) and Piecepack Letterbox could be enough... I'd like to add a deeper game, but I'm not sure about which one... I see Pharaohs Heir has a GNU license... It may fit well... BTW, Jonathan, I intend to do a domino set too. Do you consider Tariffs a finished game? I see in the wiki that the game is in beta, but I don't know if that information is still current... -Jorge On 8/3/07, porter235 <porter235@...> wrote: > > I do not want to release my game into the public domain, however I am > open to working individuals on a one by one basis, just as I have done > with you. Perhaps you could try sending individual emails to the > designers whom you wish to work with, in case they are not monitoring > this list. (Keep in mind a lot of people vacation this time of year in > North America) > > --- In piecepack@yahoogroups.com, "Jorge Arroyo" <trozo@...> wrote: > > > > I think that it would benefit us all to change all our games to free > > licenses. I'm sorry if some people don't like it, but if someone is not > > willing to add a Free license to their game, I think it's totally > fair to > > "port" and rewrite the rules without using any copyrighted material > so that > > the games can reach their potential audience around the world. It sounds > > strange, porting a piecepack game to the piecepack system, but it > might be > > the only solution in many cases, not only if the designer doesn't > want to > > add a free license, but for games where the designers are no longer > > available or responding to emails... > > > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3231 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82737 invoked from network); 5 Aug 2007 23:09:02 -0000 Received: from unknown (66.218.66.71) by m56.grp.scd.yahoo.com with QMQP; 5 Aug 2007 23:09:02 -0000 Received: from unknown (HELO rv-out-0910.google.com) (209.85.198.185) by mta13.grp.scd.yahoo.com with SMTP; 5 Aug 2007 23:09:01 -0000 Received: by rv-out-0910.google.com with SMTP id f1so859888rvb for <piecepack@yahoogroups.com>; Sun, 05 Aug 2007 16:08:57 -0700 (PDT) Received: by 10.142.212.19 with SMTP id k19mr224161wfg.1186355337769; Sun, 05 Aug 2007 16:08:57 -0700 (PDT) Received: by 10.143.16.1 with HTTP; Sun, 5 Aug 2007 16:08:57 -0700 (PDT) Message-ID: <76e9131d0708051608j6304d5ackf09d18ac9fc207e8@...> Date: Mon, 6 Aug 2007 01:08:57 +0200 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: coin thickness X-Yahoo-Group-Post: member; u=83471513; y=cN34TmqPMcdXHfVuaIzoTIE9svkrF5xmoJQzwgRTjiJxU1E X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi all, I was thinking of maybe making coins out of the same wood as the tiles, this would make them the same thickness (about 3mm). Does anyone know of games that need a specific ratio of coin to tile thickness? I'm thinking that if coins are the same as the tiles, a tile can be placed over 4 coins to the same height as over another tile, and also, a tile can be placed over 2 coins and half a tile, which might be a nice feature for future games too... Else, I'll try to get wood that is about half as thick, which was my original plan... Any thoughts? -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3233 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 20640 invoked from network); 6 Aug 2007 02:05:56 -0000 Received: from unknown (66.218.66.71) by m50.grp.scd.yahoo.com with QMQP; 6 Aug 2007 02:05:56 -0000 Received: from unknown (HELO rv-out-0910.google.com) (209.85.198.185) by mta13.grp.scd.yahoo.com with SMTP; 6 Aug 2007 02:05:56 -0000 Received: by rv-out-0910.google.com with SMTP id g11so1064968rvb for <piecepack@yahoogroups.com>; Sun, 05 Aug 2007 19:05:56 -0700 (PDT) Received: by 10.143.166.3 with SMTP id t3mr226509wfo.1186365956329; Sun, 05 Aug 2007 19:05:56 -0700 (PDT) Received: by 10.143.16.1 with HTTP; Sun, 5 Aug 2007 19:05:56 -0700 (PDT) Message-ID: <76e9131d0708051905j202303fdhddb0fdf30373f715@...> Date: Mon, 6 Aug 2007 04:05:56 +0200 To: piecepack@yahoogroups.com In-Reply-To: <b9e99ecb0708051846u38d00e92o74c12579be353a97@...> MIME-Version: 1.0 References: <76e9131d0708051608j6304d5ackf09d18ac9fc207e8@...> <b9e99ecb0708051846u38d00e92o74c12579be353a97@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] coin thickness X-Yahoo-Group-Post: member; u=83471513; y=rogSAZ60FdhBx36VpEiQvYhCq1IIwiY_RaHn0Ibu224MJZE X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Yeah, I hadn't thought about the thickness of the tiles... My own hand made set is made of hard but quite thin cardboard (about 1-2mm). I like that it's much easier to handle and shuffle than the thicker version I did first... but of course, the tiles don't stand on their sides... It's also not quite adecuate for flicking coins on the tiles, because they tend to move around... -Jorge On 8/6/07, Michael Van Biesbrouck <mlvanbie@...> wrote: > > On 8/5/07, Jorge Arroyo <trozo@...> wrote: > > I was thinking of maybe making coins out of the same wood as the > tiles, > > this would make them the same thickness (about 3mm). Does anyone know of > > games that need a specific ratio of coin to tile thickness? I'm thinking > > that if coins are the same as the tiles, a tile can be placed over 4 > coins > > to the same height as over another tile, and also, a tile can be placed > over > > 2 coins and half a tile, which might be a nice feature for future games > > too... > > Some of the Blue Panther sets have coins the same thickness as tiles > (plastic and travel) and I don't recall any complaints. The only > issue that I've considered is that thin tiles can't be put on edge > reliably and thick coins are undesirably. I wanted to use tiles on > edge for one game port but I don't think that it would work with many > sets. > > Michael > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3234 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 82310 invoked from network); 6 Aug 2007 02:48:36 -0000 Received: from unknown (66.218.66.68) by m45.grp.scd.yahoo.com with QMQP; 6 Aug 2007 02:48:36 -0000 Received: from unknown (HELO fk-out-0910.google.com) (209.85.128.186) by mta11.grp.scd.yahoo.com with SMTP; 6 Aug 2007 02:48:36 -0000 Received: by fk-out-0910.google.com with SMTP id 18so1412293fkq for <piecepack@yahoogroups.com>; Sun, 05 Aug 2007 19:48:17 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=WiOiiAKXquqiG4mA+n8jzmTPkGUOfYw4Jwk3XeSrSvqXzb3QxeFOtT8yRxgT0zV6GXxlUpfaeZQJI1QhmU1YEVNiXd7HcA8nB9QKLT+40uluZYYWr5ixVcc7C/lFIrshGwaPg+l7UrVYK2VkNAMyKJ9zKJHBIIEBwENzciuzB5g= Received: by 10.82.108.9 with SMTP id g9mr5065776buc.1186368497101; Sun, 05 Aug 2007 19:48:17 -0700 (PDT) Received: by 10.82.105.15 with HTTP; Sun, 5 Aug 2007 19:48:16 -0700 (PDT) Message-ID: <b9e99ecb0708051948q143a902cu596b1c90b35b9184@...> Date: Sun, 5 Aug 2007 19:48:16 -0700 To: piecepack@yahoogroups.com In-Reply-To: <76e9131d0708051905j202303fdhddb0fdf30373f715@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <76e9131d0708051608j6304d5ackf09d18ac9fc207e8@...> <b9e99ecb0708051846u38d00e92o74c12579be353a97@...> <76e9131d0708051905j202303fdhddb0fdf30373f715@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] coin thickness X-Yahoo-Group-Post: member; u=197677752; y=rsoSQt0Ym9z4csYl3TzkRe7wybRnY0u_6mLRMx0M1I-OXOI X-Yahoo-Profile: mlvanbie On 8/5/07, Jorge Arroyo <trozo@...> wrote: > Yeah, I hadn't thought about the thickness of the tiles... My own hand made > set is made of hard but quite thin cardboard (about 1-2mm). I like that it's > much easier to handle and shuffle than the thicker version I did first... > but of course, the tiles don't stand on their sides... It's also not quite > adecuate for flicking coins on the tiles, because they tend to move > around... The crokinole port to piecepack calls for stacks of two tiles as obstacles. Slick tiles twice the width of coins can still move under energetic flicks. Tiles that can stand on edge might not be too practical for other purposes. Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3235 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 69752 invoked from network); 6 Aug 2007 14:17:24 -0000 Received: from unknown (66.218.66.72) by m53.grp.scd.yahoo.com with QMQP; 6 Aug 2007 14:17:24 -0000 Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.227) by mta14.grp.scd.yahoo.com with SMTP; 6 Aug 2007 14:17:24 -0000 Received: by nz-out-0506.google.com with SMTP id f1so1635368nzc for <piecepack@yahoogroups.com>; Mon, 06 Aug 2007 07:17:20 -0700 (PDT) Received: by 10.142.239.11 with SMTP id m11mr248587wfh.1186409840171; Mon, 06 Aug 2007 07:17:20 -0700 (PDT) Received: by 10.143.16.1 with HTTP; Mon, 6 Aug 2007 07:17:20 -0700 (PDT) Message-ID: <76e9131d0708060717g2be98e5an43259d0f3d75884a@...> Date: Mon, 6 Aug 2007 16:17:20 +0200 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Sample tiles X-Yahoo-Group-Post: member; u=83471513; y=XSeixmqqYU0l9-FzBP6aKcqRU096vDB8zNd7ukDp1AV-jUM X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Here's a sample of some arms tiles and coins I did this morning. I have to adjust the vertical alignment a bit, but it's looking pretty good: http://www.flickr.com/photos/makageorge/1028332813/ I'm not sure if I'll be using this wood for the final sets because it's a bit expensive, but I might do some sets with it for now... Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3236 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 15641 invoked from network); 7 Aug 2007 01:22:18 -0000 Received: from unknown (66.218.67.34) by m48.grp.scd.yahoo.com with QMQP; 7 Aug 2007 01:22:18 -0000 Received: from unknown (HELO swip002.ftl.affinity.com) (216.219.253.12) by mta8.grp.scd.yahoo.com with SMTP; 7 Aug 2007 01:22:17 -0000 Received: ("??"@...) by swip002.ftl.affinity.com id S359351AbXHGBWQ for <piecepack@yahoogroups.com>; Mon, 6 Aug 2007 21:22:16 -0400 References: <76e9131d0708060717g2be98e5an43259d0f3d75884a@...> In-Reply-To: <76e9131d0708060717g2be98e5an43259d0f3d75884a@...> To: piecepack@yahoogroups.com Date: Mon, 06 Aug 2007 21:22:16 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359351AbXHGBWQ/20070807012216Z+68229@...> X-eGroups-Msg-Info: 1:0:0:0 From: steve@... Subject: Re: Sample tiles X-Yahoo-Group-Post: member; u=295053027; y=e8UukHtk80g3BTEYCPo4QyjmTu5bZIkH5W6Rs5TFc-PNvvw66XW0Ezb3a9JbMqJ-j3Y0Zw X-Yahoo-Profile: bluepanthr88 Jorge: That stuff looks like red alder - pretty expensive - at least in the states. SJ Jorge Arroyo writes: > Hi > > Here's a sample of some arms tiles and coins I did this morning. I have to > adjust the vertical alignment a bit, but it's looking pretty good: > > http://www.flickr.com/photos/makageorge/1028332813/ > > I'm not sure if I'll be using this wood for the final sets because it's a > bit expensive, but I might do some sets with it for now... > > Cheers, > > -Jorge > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3237 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 21472 invoked from network); 7 Aug 2007 01:42:53 -0000 Received: from unknown (66.218.66.70) by m42.grp.scd.yahoo.com with QMQP; 7 Aug 2007 01:42:53 -0000 Received: from unknown (HELO py-out-1112.google.com) (64.233.166.178) by mta12.grp.scd.yahoo.com with SMTP; 7 Aug 2007 01:42:53 -0000 Received: by py-out-1112.google.com with SMTP id a25so2737618pyi for <piecepack@yahoogroups.com>; Mon, 06 Aug 2007 18:42:53 -0700 (PDT) Received: by 10.142.215.5 with SMTP id n5mr277494wfg.1186450973053; Mon, 06 Aug 2007 18:42:53 -0700 (PDT) Received: by 10.143.16.1 with HTTP; Mon, 6 Aug 2007 18:42:52 -0700 (PDT) Message-ID: <76e9131d0708061842r62cf62eaj4706d8d919e29d8f@...> Date: Tue, 7 Aug 2007 03:42:53 +0200 To: piecepack@yahoogroups.com In-Reply-To: <S359351AbXHGBWQ/20070807012216Z+68229@...> MIME-Version: 1.0 References: <76e9131d0708060717g2be98e5an43259d0f3d75884a@...> <S359351AbXHGBWQ/20070807012216Z+68229@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Re: Sample tiles X-Yahoo-Group-Post: member; u=83471513; y=v0v33zQzGqz4mKcxQVLmUj_u2B9ylF8zWQiE44uQ8UEHAXo X-Yahoo-Profile: makasoft Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Hi Yes. It is alder (don't know if it's red alder), and it's quite expen= sive (about 5=80 for a 60,5 cm x 10,1 cm plank). The place I bought the las= er from only sells 2 kinds of wood, this and another one that's more expens= ive, both from the States. I bought a small number from this one to try. Th= e problem is that at 10,1cm wide, I can't fit two rows of tiles, so I have = to use two for a whole set (coins and pawns included). I'm thinking that I = may use this wood for smaller sets only, or by request... Today I bought= some plywood, which is a lot cheaper and I can get it cut to any size. I'v= e adapted the design and tomorrow I'll be making some sample sets. These wi= ll probably be the ones I sell. I'd like to get some local solid wood, but = it seems to be difficult if not impossible at a thickness of less than 18mm= , which is too much for my laser to cut... although I may get it pre-cut to= make bigger boards... I'll post pictures... -Jorge On 8/7/07, steve@b= luepantherllc.com <steve@...> wrote: > > Jorge: > > That stu= ff looks like red alder - pretty expensive - at least in the > states. > > = SJ > > Jorge Arroyo writes: > > > Hi > > > > Here's a sample of some arms= tiles and coins I did this morning. I > have to > > adjust the vertical al= ignment a bit, but it's looking pretty good: > > > > http://www.flickr.com/= photos/makageorge/1028332813/ > > > > I'm not sure if I'll be using this = wood for the final sets because > it's a > > bit expensive, but I might do = some sets with it for now... > > > > Cheers, > > > > -Jorge > > > > > > [No= n-text portions of this message have been removed] > > > > > > > > Yahoo! G= roups Links > > > > = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3238 Return-Path: <docreason@...> Received: (qmail 21711 invoked from network); 7 Aug 2007 17:20:04 -0000 Received: from unknown (66.218.66.71) by m44.grp.scd.yahoo.com with QMQP; 7 Aug 2007 17:20:04 -0000 Received: from unknown (HELO n26b.bullet.sp1.yahoo.com) (209.131.38.241) by mta13.grp.scd.yahoo.com with SMTP; 7 Aug 2007 17:20:04 -0000 Received: from [216.252.122.219] by n26.bullet.sp1.yahoo.com with NNFMP; 07 Aug 2007 17:19:38 -0000 Received: from [66.218.69.4] by t4.bullet.sp1.yahoo.com with NNFMP; 07 Aug 2007 17:19:38 -0000 Received: from [66.218.66.91] by t4.bullet.scd.yahoo.com with NNFMP; 07 Aug 2007 17:19:38 -0000 X-Sender: docreason@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12287 invoked from network); 7 Aug 2007 16:01:37 -0000 Received: from unknown (66.218.67.34) by m44.grp.scd.yahoo.com with QMQP; 7 Aug 2007 16:01:37 -0000 Received: from unknown (HELO n13a.bullet.sp1.yahoo.com) (69.147.64.112) by mta8.grp.scd.yahoo.com with SMTP; 7 Aug 2007 16:01:37 -0000 Received: from [216.252.122.216] by n13.bullet.sp1.yahoo.com with NNFMP; 07 Aug 2007 16:01:36 -0000 Received: from [209.73.164.86] by t1.bullet.sp1.yahoo.com with NNFMP; 07 Aug 2007 16:01:36 -0000 Received: from [66.218.66.92] by t8.bullet.scd.yahoo.com with NNFMP; 07 Aug 2007 16:01:36 -0000 Date: Tue, 07 Aug 2007 16:01:35 -0000 To: piecepack@yahoogroups.com Message-ID: <f9a50v+6kv0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0 From: "Rich Hutnik" <docreason@...> Subject: Combining piecepack with Stonehenge is good to go! X-Yahoo-Group-Post: member; u=121547545; y=tBXQFysTUzewzRkgf5DL7qereE6G3O_w_Rkxzz_-IQgbZqNE X-Yahoo-Profile: docreason X-eGroups-Approved-By: prophesor <prophesor@...> via web; 07 Aug 2007 17:19:37 -0000 Hello all. I have had piecepack, and also Icehouse and Stonehenge. I am a= fan of system games because I am a designer. I inquired with Paizo and pi= ecepack.org owner about combining piecepack with Stonehenge and both gave a= yes to it. You can see the thread here: http://paizo.com/titanicGames/mes= sageboards/general/whatAreTheGroundrulesForCombineIcehouseAndPiecepackWithS= tonehenge So, if you are interested in combining both, feel free to go ahe= ad with it. Stonehenge adds the following to piecepack: a deck of unique c= ard cards, a set of figures, 10 bars in 5 colors, 10 disks in 5 colors, and= a board with a 30 spaced round outer track and also several other spaces, = 5 plastic Pi shaped monuments. For designs with Stonehenge, you can go her= e: http://games.groups.yahoo.com/group/stonehengedesigns/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3239 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 74026 invoked from network); 9 Aug 2007 00:25:11 -0000 Received: from unknown (66.218.66.72) by m47.grp.scd.yahoo.com with QMQP; 9 Aug 2007 00:25:11 -0000 Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.233) by mta14.grp.scd.yahoo.com with SMTP; 9 Aug 2007 00:25:11 -0000 Received: by nz-out-0506.google.com with SMTP id j2so189594nzf for <piecepack@yahoogroups.com>; Wed, 08 Aug 2007 17:24:48 -0700 (PDT) Received: by 10.142.99.21 with SMTP id w21mr469382wfb.1186619087442; Wed, 08 Aug 2007 17:24:47 -0700 (PDT) Received: by 10.143.16.1 with HTTP; Wed, 8 Aug 2007 17:24:47 -0700 (PDT) Message-ID: <76e9131d0708081724g5098a821y5af1b281549b9e57@...> Date: Thu, 9 Aug 2007 02:24:47 +0200 To: piecepack@yahoogroups.com In-Reply-To: <f9a50v+6kv0@...> MIME-Version: 1.0 References: <f9a50v+6kv0@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Combining piecepack with Stonehenge is good to go! X-Yahoo-Group-Post: member; u=83471513; y=VIdv9oTD1jrvICrXZ_ABmBojsaBz2IeeKhgY29PX-nh7ygc X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I answered in the BGG thread: http://www.boardgamegeek.com/article/1653341 But to summarize: Even as appealing as the Stonehenge system is for someone that loves game systems, the restrictions that the publishers have placed on the distribution of rule-sets are too much. From what they say in their License Agreement, you cannot publish a game for the Stonehenge system outside their library. You must first publish it there if you want to actually release it, and by doing so, you give them all the rights to the rules... Philosophy wise, it's the complete opposite from the piecepack system... -Jorge On 8/7/07, Rich Hutnik <docreason@...> wrote: > > Hello all. > > I have had piecepack, and also Icehouse and Stonehenge. I am a fan of > system games because I am a designer. I inquired with Paizo and > piecepack.org owner about combining piecepack with Stonehenge and both > gave a yes to it. You can see the thread here: > > http://paizo.com/titanicGames/messageboards/general/whatAreTheGroundrulesForCombineIcehouseAndPiecepackWithStonehenge > > So, if you are interested in combining both, feel free to go ahead > with it. Stonehenge adds the following to piecepack: a deck of unique > card cards, a set of figures, 10 bars in 5 colors, 10 disks in 5 > colors, and a board with a 30 spaced round outer track and also > several other spaces, 5 plastic Pi shaped monuments. > > For designs with Stonehenge, you can go here: > http://games.groups.yahoo.com/group/stonehengedesigns/ > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3240 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 54501 invoked from network); 9 Aug 2007 03:21:55 -0000 Received: from unknown (66.218.67.36) by m45.grp.scd.yahoo.com with QMQP; 9 Aug 2007 03:21:55 -0000 Received: from unknown (HELO fk-out-0910.google.com) (209.85.128.185) by mta10.grp.scd.yahoo.com with SMTP; 9 Aug 2007 03:21:55 -0000 Received: by fk-out-0910.google.com with SMTP id k31so312966fkk for <piecepack@yahoogroups.com>; Wed, 08 Aug 2007 20:11:52 -0700 (PDT) DKIM-Signature: a=rsa-sha1; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:content-transfer-encoding:content-disposition:references; b=LjnHU5j3+3HjfWlNgTaSEHOHI5Uu5Oz0jUNkSdkJPtAxOO27wqJ6FO68aviwAZmdkUVeNyc6rmmpoNQLd/eWKWCd7WaMKJXy6UN+9uQx4N7IYGzGAFNAZC0zl3SgoIK77ME24MRAEaRqbJDhg0UF23jP2fJaIA1eU+2k0vQlB7Y= Received: by 10.82.136.4 with SMTP id j4mr2720808bud.1186628509649; Wed, 08 Aug 2007 20:01:49 -0700 (PDT) Received: by 10.82.105.15 with HTTP; Wed, 8 Aug 2007 20:01:49 -0700 (PDT) Message-ID: <b9e99ecb0708082001w64c902a7h800f865401a7aaa@...> Date: Wed, 8 Aug 2007 20:01:49 -0700 To: piecepack@yahoogroups.com In-Reply-To: <76e9131d0708081724g5098a821y5af1b281549b9e57@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <f9a50v+6kv0@...> <76e9131d0708081724g5098a821y5af1b281549b9e57@...> X-eGroups-Msg-Info: 1:0:0:0 From: "Michael Van Biesbrouck" <mlvanbie@...> Subject: Re: [piecepack] Combining piecepack with Stonehenge is good to go! X-Yahoo-Group-Post: member; u=197677752; y=UDJI8zMVG-L4ivI9K46QfjdcoJXrOX8xy3SyO9KyApjUkfw X-Yahoo-Profile: mlvanbie I've added to the BGG thread, summarizing existing legal protections for games and wondering if anything can be done to people that want to write rules using the bits. Beyond that, it is unclear what legal effect restrictions related to non-commercial uses of piecepack games actually have (probably none). http://www.boardgamegeek.com/article/1653601#1653601 Michael From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3241 Return-Path: <curufea@...> Received: (qmail 26422 invoked from network); 9 Aug 2007 13:21:46 -0000 Received: from unknown (66.218.67.34) by m56.grp.scd.yahoo.com with QMQP; 9 Aug 2007 13:21:46 -0000 Received: from unknown (HELO n19b.bullet.sp1.yahoo.com) (69.147.64.131) by mta8.grp.scd.yahoo.com with SMTP; 9 Aug 2007 13:21:46 -0000 Received: from [216.252.122.218] by n19.bullet.sp1.yahoo.com with NNFMP; 09 Aug 2007 13:21:37 -0000 Received: from [66.218.69.3] by t3.bullet.sp1.yahoo.com with NNFMP; 09 Aug 2007 13:21:37 -0000 Received: from [66.218.66.82] by t3.bullet.scd.yahoo.com with NNFMP; 09 Aug 2007 13:21:37 -0000 X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 36602 invoked from network); 9 Aug 2007 03:38:32 -0000 Received: from unknown (66.218.66.72) by m50.grp.scd.yahoo.com with QMQP; 9 Aug 2007 03:38:32 -0000 Received: from unknown (HELO web52209.mail.re2.yahoo.com) (206.190.48.132) by mta14.grp.scd.yahoo.com with SMTP; 9 Aug 2007 03:38:31 -0000 Received: (qmail 63866 invoked by uid 60001); 9 Aug 2007 03:38:30 -0000 X-YMail-OSG: YkGLpZEVM1nS8IxVnzfqzl134o9Rmq65RyA_In9EomVPR9KqUKlgYgO72ZA5nFk03vDC8hWkKvKu0IrCPgwjzpj6c9Hp3zrao15_oGTqYzqZXcp0Xg8- Received: from [203.4.203.108] by web52209.mail.re2.yahoo.com via HTTP; Thu, 09 Aug 2007 13:38:30 EST Date: Thu, 9 Aug 2007 13:38:30 +1000 (EST) To: piecepack@yahoogroups.com In-Reply-To: <b9e99ecb0708082001w64c902a7h800f865401a7aaa@...> MIME-Version: 1.0 Message-ID: <792659.63488.qm@...> X-eGroups-Msg-Info: 1:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Combining piecepack with Stonehenge is good to go! X-Yahoo-Group-Post: member; u=8536266; y=0pjlI81y-XQOvQpCvMQ6A3FI2Si9ZbthorRNOAxtkD2jdA X-Yahoo-Profile: curufea Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 09 Aug 2007 13:21:37 -0000 I wouldn't worry about piecepack as it is possible to create your own versions. Only the Icehouse pieces will have problems because they must be bought. However - as the Nocturne expansion is including rules from Andrew Looney (http://paizo.com/titanicGames/v5748btpy7y10) - there may be some negotiation happening to make the licensing more compatible between the two games. Then again, there may not. But who know? Michael Van Biesbrouck <mlvanbie@...> wrote: I've added to the BGG thread, summarizing existing legal protections for games and wondering if anything can be done to people that want to write rules using the bits. Beyond that, it is unclear what legal effect restrictions related to non-commercial uses of piecepack games actually have (probably none). http://www.boardgamegeek.com/article/1653601#1653601 Michael Peter Cobcroft curufea@... Main: http://www.curufea.com/ --------------------------------- Yahoo!7 Mail has just got even bigger and better with unlimited storage on all webmail accounts. Find out more. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3242 Return-Path: <skysensor@...> Received: (qmail 59326 invoked by uid 7800); 30 Aug 2007 02:39:58 -0000 X-Sender: skysensor@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 45162 invoked from network); 30 Aug 2007 01:37:57 -0000 Received: from unknown (66.218.67.36) by m50.grp.scd.yahoo.com with QMQP; 30 Aug 2007 01:37:57 -0000 Received: from unknown (HELO n32a.bullet.sp1.yahoo.com) (209.131.38.211) by mta10.grp.scd.yahoo.com with SMTP; 30 Aug 2007 01:37:57 -0000 Received: from [216.252.122.218] by n32.bullet.sp1.yahoo.com with NNFMP; 30 Aug 2007 01:37:55 -0000 Received: from [66.218.69.1] by t3.bullet.sp1.yahoo.com with NNFMP; 30 Aug 2007 01:37:55 -0000 Received: from [66.218.66.86] by t1.bullet.scd.yahoo.com with NNFMP; 30 Aug 2007 01:37:55 -0000 Date: Thu, 30 Aug 2007 01:37:55 -0000 To: piecepack@yahoogroups.com Message-ID: <fb571j+92rk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "skysensor" <skysensor@...> Subject: Blue Panther Plastic sets X-Yahoo-Group-Post: member; u=150650091; y=yhcomAsZn0MLI4TCIQHlRssORFKZBpGIVpEZ-ACcyPtq7k2D X-Yahoo-Profile: skysensor X-eGroups-Approved-By: prophesor <prophesor@...> via email; 30 Aug 2007 02:39:58 -0000 New member looking to purchase a commercial set. I'm interested in the Bl= ue Panther plastic sets, but can someone confirm that the colors are NOT d= iscernable when the pieces are face down? In other words, no visible colo= r edge, or even, say, reflections in the gloss of the playing surface varn= ish, etc? Thanks. Mark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3243 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 12137 invoked from network); 30 Aug 2007 03:43:21 -0000 Received: from unknown (66.218.66.72) by m57.grp.scd.yahoo.com with QMQP; 30 Aug 2007 03:43:21 -0000 Received: from unknown (HELO wa-out-1112.google.com) (209.85.146.181) by mta14.grp.scd.yahoo.com with SMTP; 30 Aug 2007 03:43:21 -0000 Received: by wa-out-1112.google.com with SMTP id m16so469521waf for <piecepack@yahoogroups.com>; Wed, 29 Aug 2007 20:43:20 -0700 (PDT) Received: by 10.115.46.9 with SMTP id y9mr43398waj.1188445400100; Wed, 29 Aug 2007 20:43:20 -0700 (PDT) Received: by 10.114.184.17 with HTTP; Wed, 29 Aug 2007 20:43:20 -0700 (PDT) Message-ID: <dc95aa990708292043w6f55bdfegb67d56989012f7be@...> Date: Wed, 29 Aug 2007 20:43:20 -0700 To: piecepack@yahoogroups.com In-Reply-To: <fb571j+92rk@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <fb571j+92rk@...> X-Google-Sender-Auth: 6e92c601649f0f89 X-eGroups-Msg-Info: 1:0:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Blue Panther Plastic sets X-Yahoo-Group-Post: member; u=810525; y=XnPMghPhT2OxZQH0tpXZY5z0bmNgx5uDVUxbs20AUg X-Yahoo-Profile: rwhe I can confirm it. I'm really sensitive to that kind of thing, but could not see colors on face-down pieces with any of my plastic Blue Panther sets, and I have four of them. Your mileage may vary (and that's a constant). :) Ron H-E On 8/29/07, skysensor <skysensor@...> wrote: > New member looking to purchase a commercial set. I'm interested in the > Blue Panther plastic sets, but can someone confirm that the colors are > NOT discernable when the pieces are face down? In other words, no > visible color edge, or even, say, reflections in the gloss of the > playing surface varnish, etc? > > Thanks. > > Mark -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3244 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 86807 invoked from network); 30 Aug 2007 13:49:03 -0000 Received: from unknown (66.218.66.68) by m49.grp.scd.yahoo.com with QMQP; 30 Aug 2007 13:49:03 -0000 Received: from unknown (HELO swip004.ftl.affinity.com) (216.219.253.14) by mta11.grp.scd.yahoo.com with SMTP; 30 Aug 2007 13:49:03 -0000 Received: ("??"@...) by swip004.ftl.affinity.com id S360067AbXH3NtA for <piecepack@yahoogroups.com>; Thu, 30 Aug 2007 09:49:00 -0400 References: <fb571j+92rk@...> In-Reply-To: <fb571j+92rk@...> To: piecepack@yahoogroups.com Date: Thu, 30 Aug 2007 09:49:00 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S360067AbXH3NtA/20070830134900Z+79960@...> X-eGroups-Msg-Info: 1:0:0:0:0 From: steve@... Subject: Re: Blue Panther Plastic sets X-Yahoo-Group-Post: member; u=295053027; y=is9IFGKFi5PP5n2rHO6fj2KtI8yCBg79qg3cjGqLsWBBQf0sDP9iuhEz9UUw2BMXedwFBg X-Yahoo-Profile: bluepanthr88 Hello: The Blue Panther plastic piecepack sets have a white core with a color layer on either side. The backs are all the same color (sky blue) and the fronts are not visible when the backs are turned face up. These parts are laser engraved and we trace a very slightly larger line first to burn off the color layer around the edge of the piece, then cut the pieces with a second pass. This has the effect of leaving the tops with a thin white "edge" all around the fronts. The edges are smooth, but the plastic can also be sanded with fine (220 grit or higher) sandpaper if you want to further refine the edges. Steve Jones Blue Panther skysensor writes: > New member looking to purchase a commercial set. I'm interested in the > Blue Panther plastic sets, but can someone confirm that the colors are > NOT discernable when the pieces are face down? In other words, no > visible color edge, or even, say, reflections in the gloss of the > playing surface varnish, etc? > > Thanks. > > Mark > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3245 Return-Path: <docreason@...> X-Sender: docreason@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 58587 invoked from network); 4 Sep 2007 21:50:19 -0000 Received: from unknown (66.218.66.68) by m54.grp.scd.yahoo.com with QMQP; 4 Sep 2007 21:50:19 -0000 Received: from unknown (HELO n27b.bullet.sp1.yahoo.com) (209.131.38.244) by mta11.grp.scd.yahoo.com with SMTP; 4 Sep 2007 21:50:19 -0000 Received: from [216.252.122.217] by n27.bullet.sp1.yahoo.com with NNFMP; 04 Sep 2007 21:49:02 -0000 Received: from [209.73.164.86] by t2.bullet.sp1.yahoo.com with NNFMP; 04 Sep 2007 21:49:02 -0000 Received: from [66.218.67.201] by t8.bullet.scd.yahoo.com with NNFMP; 04 Sep 2007 21:49:02 -0000 Date: Tue, 04 Sep 2007 21:49:01 -0000 To: piecepack@yahoogroups.com Message-ID: <fbkjsd+vpdn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Rich Hutnik" <docreason@...> Subject: OT: In other news, Icehouse is able to be combined with Stonehenge now X-Yahoo-Group-Post: member; u=121547545; y=J6AMrF0E8dBY9pCdVrn8wx0NNotgzIiIYK__WHs0A4geay_R X-Yahoo-Profile: docreason http://paizo.com/paizo/messageboards/titanicGames/general/whatAreTheGroundr= ulesForCombineIcehouseAndPiecepackWithStonehenge&page=3D1#272687 So, the m= ythical "Icehenge Pack" combo game is now doable. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3246 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 5558 invoked from network); 4 Sep 2007 22:44:56 -0000 Received: from unknown (66.218.67.36) by m53.grp.scd.yahoo.com with QMQP; 4 Sep 2007 22:44:56 -0000 Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.226) by mta10.grp.scd.yahoo.com with SMTP; 4 Sep 2007 22:44:55 -0000 Received: by nz-out-0506.google.com with SMTP id s1so1247929nze for <piecepack@yahoogroups.com>; Tue, 04 Sep 2007 15:44:17 -0700 (PDT) Received: by 10.142.171.6 with SMTP id t6mr323981wfe.1188945856914; Tue, 04 Sep 2007 15:44:16 -0700 (PDT) Received: by 10.142.108.12 with HTTP; Tue, 4 Sep 2007 15:44:16 -0700 (PDT) Message-ID: <76e9131d0709041544s1b91e138wc3a3c030053aaa90@...> Date: Wed, 5 Sep 2007 00:44:16 +0200 To: piecepack@yahoogroups.com In-Reply-To: <fbkjsd+vpdn@...> MIME-Version: 1.0 References: <fbkjsd+vpdn@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] OT: In other news, Icehouse is able to be combined with Stonehenge now X-Yahoo-Group-Post: member; u=83471513; y=Knc-ocmVT2w9Zfu7DFW3Kl1s8N-msfnNC7eTXM7gu0mzuVc X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi, If they ever change their abusive license, maybe eventually I'll get the game, but so far no way... -Jorge On 9/4/07, Rich Hutnik <docreason@...> wrote: > > > http://paizo.com/paizo/messageboards/titanicGames/general/whatAreTheGroundrulesForCombineIcehouseAndPiecepackWithStonehenge&page=1#272687 > > So, the mythical "Icehenge Pack" combo game is now doable. > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3247 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 14472 invoked from network); 5 Sep 2007 00:49:00 -0000 Received: from unknown (66.218.67.33) by m45.grp.scd.yahoo.com with QMQP; 5 Sep 2007 00:49:00 -0000 Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.232) by mta7.grp.scd.yahoo.com with SMTP; 5 Sep 2007 00:49:00 -0000 Received: by nz-out-0506.google.com with SMTP id k1so1057129nzf for <piecepack@yahoogroups.com>; Tue, 04 Sep 2007 17:48:23 -0700 (PDT) Received: by 10.142.132.2 with SMTP id f2mr328753wfd.1188952700170; Tue, 04 Sep 2007 17:38:20 -0700 (PDT) Received: by 10.142.108.12 with HTTP; Tue, 4 Sep 2007 17:38:20 -0700 (PDT) Message-ID: <76e9131d0709041738n1a8058eag861251a63326b48f@...> Date: Wed, 5 Sep 2007 02:38:20 +0200 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Piecepack sets are ready X-Yahoo-Group-Post: member; u=83471513; y=RbT89pLQB51Bx3_ygW58e8nyelAF-jtPWNm73FaAXLIAZME X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi all, Just wanted to let you know that the sets are ready. You can see more details at the web site: http://www.ramalamas.com/en Here's a picture: http://www.ramalamas.com/ramalamas/imagenes/setaliso.jpg Finally I'm releasing the Alder sets which really look nice. They're 3mm thick (tiles and coins). Maybe in the future, if I manage to make them look good enough, I'll release sets in plywood. Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3248 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 88336 invoked from network); 11 Sep 2007 22:58:12 -0000 Received: from unknown (66.218.66.72) by m51.grp.scd.yahoo.com with QMQP; 11 Sep 2007 22:58:12 -0000 Received: from unknown (HELO py-out-1112.google.com) (64.233.166.179) by mta14.grp.scd.yahoo.com with SMTP; 11 Sep 2007 22:58:12 -0000 Received: by py-out-1112.google.com with SMTP id p76so37143pyb for <piecepack@yahoogroups.com>; Tue, 11 Sep 2007 15:58:10 -0700 (PDT) Received: by 10.65.220.8 with SMTP id x8mr13132028qbq.1189551489950; Tue, 11 Sep 2007 15:58:09 -0700 (PDT) Received: by 10.65.177.2 with HTTP; Tue, 11 Sep 2007 15:58:09 -0700 (PDT) Message-ID: <dc95aa990709111558l2015369cgb0530878863ed6c@...> Date: Tue, 11 Sep 2007 15:58:09 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: 9335981713ec45dc X-eGroups-Msg-Info: 1:12:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Attention: Good Portsmanship entrants X-Yahoo-Group-Post: member; u=810525; y=mqRm-t7vJRu1_1BYcBeu2mE3yRHRp30546mQf_xt4g X-Yahoo-Profile: rwhe Despite my intentions to give people my full feedback on the games entered in the Good Portsmanship contest, I haven't been able to find the time and write it up, because in some cases I have several pages of notes. As some of you know, I'm writing a book with Clark Rodeffer called _Games Unboxed_, and that's been taking a lot of my time too. Therefore, what I'd like to do is go over my notes with each of the entrants on the phone. If you entered the contest, please send me a private email with a phone number where I can reach you in the evening or on the weekend. Please be aware that I'm in the Pacific time zone (UTC-8) and we're on Daylight Savings Time right now (UTC-7). If this is a problem, please say so in your email and we can try to work something out. Thanks! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3249 Return-Path: <docreason@...> X-Sender: docreason@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 49989 invoked from network); 28 Sep 2007 03:13:33 -0000 Received: from unknown (69.147.108.201) by m47.grp.scd.yahoo.com with QMQP; 28 Sep 2007 03:13:33 -0000 Received: from unknown (HELO n18b.bullet.sp1.yahoo.com) (69.147.64.128) by mta2.grp.re1.yahoo.com with SMTP; 28 Sep 2007 03:13:32 -0000 Received: from [216.252.122.216] by n18.bullet.sp1.yahoo.com with NNFMP; 28 Sep 2007 03:13:32 -0000 Received: from [66.218.69.2] by t1.bullet.sp1.yahoo.com with NNFMP; 28 Sep 2007 03:13:31 -0000 Received: from [66.218.66.73] by t2.bullet.scd.yahoo.com with NNFMP; 28 Sep 2007 03:13:31 -0000 Date: Fri, 28 Sep 2007 03:13:29 -0000 To: piecepack@yahoogroups.com Message-ID: <fdhrgp+sdmv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Rich Hutnik" <docreason@...> Subject: Association to promote abstract games forum is now up. X-Yahoo-Group-Post: member; u=121547545; y=bDTJhcS_8EXQ5rZcX9gJGI5rpWMU1muozBnahd9B43FGw6el X-Yahoo-Profile: docreason Hello all. In the works is an association to promote abstract strategy gam= es. This is in planning stage. While this is going on, you can get to th= e forum here: http://www.abstractgamers.org Feel free to stop by and speak= up what you want to see in the association and network with other abstract= strategy players, and try to find people to play. Response to the idea of = the association and what you want to see. Ultimately, I would like it to s= erve as a basis for promoting some of the abstract games in the piecepack s= eries. Thank you for your time... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3250 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 77938 invoked from network); 6 Oct 2007 22:58:26 -0000 Received: from unknown (69.147.108.202) by m53.grp.scd.yahoo.com with QMQP; 6 Oct 2007 22:58:26 -0000 Received: from unknown (HELO rv-out-0910.google.com) (209.85.198.191) by mta3.grp.re1.yahoo.com with SMTP; 6 Oct 2007 22:58:26 -0000 Received: by rv-out-0910.google.com with SMTP id k20so469485rvb for <piecepack@yahoogroups.com>; Sat, 06 Oct 2007 15:58:26 -0700 (PDT) Received: by 10.142.103.6 with SMTP id a6mr1861526wfc.1191711505126; Sat, 06 Oct 2007 15:58:25 -0700 (PDT) Received: by 10.142.82.15 with HTTP; Sat, 6 Oct 2007 15:58:25 -0700 (PDT) Message-ID: <76e9131d0710061558u6d47bfaap5d9195d5a979d410@...> Date: Sun, 7 Oct 2007 00:58:25 +0200 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Dungeon Builders (again) X-Yahoo-Group-Post: member; u=83471513; y=pN8HSZucKON1XPr3wIgutiK4JG0RMFwDzHBiv0L4I2sbg60 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi all, I've just added a variant to my game Dungeon Builders that may make the game more interesting for the players that didn't get to enter the dungeon in a given round. It basically gives the next most powerful character the possibility of entering the dungeon if the first one is defeated. I mentioned it on the wiki and have also updated the pdf rules file. You can download it here: http://george.makasoft.net/piecepack/DungeonBuilders.pdf I'd really appreciate feedback if anyone tries the game (negative or possitive) as I think this variant may make it into the rules if I find no problems with it. Thanks, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3251 Return-Path: <phayze.spyder@...> X-Sender: phayze.spyder@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 94113 invoked from network); 20 Oct 2007 00:28:04 -0000 X-Received: from unknown (66.218.67.97) by m36.grp.scd.yahoo.com with QMQP; 20 Oct 2007 00:28:04 -0000 X-Received: from unknown (HELO n20a.bullet.scd.yahoo.com) (66.94.237.49) by mta18.grp.scd.yahoo.com with SMTP; 20 Oct 2007 00:28:04 -0000 X-Received: from [66.218.69.3] by n20.bullet.scd.yahoo.com with NNFMP; 20 Oct 2007 00:28:01 -0000 X-Received: from [66.218.66.76] by t3.bullet.scd.yahoo.com with NNFMP; 20 Oct 2007 00:28:01 -0000 Date: Sat, 20 Oct 2007 00:27:58 -0000 To: piecepack@yahoogroups.com Message-ID: <ffbi2e+as8f@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "pirategirl17" <phayze.spyder@...> Subject: Games By 8 Year Olds X-Yahoo-Group-Post: member; u=272244020; y=_br5nMYbsWzwGia76HAs1RL0HAFriM9VDG7bFvEgvBhRm_18ySq8 X-Yahoo-Profile: pirategirl17 My 8-year-old son and his best friend discovered my piecepack set tonight, = and between the time they got it out and asked what it was, and I came back= downstairs from putting the baby to bed, they had invented two games of th= eir own. They're pretty simple games, but I promised I would post them up = here. The first game is called "Chi Blast". You use only the coins for th= is one, and divide them up between the two players. You play it basically = like War - Each player chooses one coin without looking at the number. Aft= er putting the coin in front of you, you yell "Chi Blast!" and turn the coi= n over to show the number, and whoever has the highest number gets both coi= ns. The idea is to get all the coins. A variation that showed up after a = couple of games was the ability to put out up to three coins at a time, and= add them all up. An element to the game that doesn't really have anything= to do with winning or losing is that the person with the most black coins = is "evil". The second game, and slightly more complicated, is called "Dark= Duels". In Dark Duels, red and black are evil, and blue and yellow are go= od. Each player picks a pawn to be, and each player has 10 hit points. We= used 10 tiles to stand for hit points, but we only had two players. All t= he coins get put into some kind of container to be pulled out of. Each sui= t represents an element. The elements are, in order of precedence; Black i= s Dark, Red is Fire, Blue is Water, and Yellow is Thunder. So, Dark beats = everything. Good players can only use Water, Thunder, and Fire, but only b= ad players can use Dark. To play, each player takes turn picking a coin ou= t of the container and laying it element-side (suit-side) up in front of th= eir pawn. If a good player draws a Dark coin, just put it back and draw ag= ain. Whichever element is higher on the order wins. If both elements are = the same, flip the coin over and the higher number wins, nulls being 0 and = aces being 1. Used coins go into the Spell Graveyard and are out of the ga= me. The winning player rolls a die, and removes that many hit points from = the other player, again nulls are 0 and aces are 1. A player has to be kno= cked out by exact count. Each game only took about five minutes to finish = a round. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3252 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com Received: (qmail 4845 invoked from network); 20 Oct 2007 01:03:59 -0000 Received: from unknown (66.218.67.96) by m57.grp.scd.yahoo.com with QMQP; 20 Oct 2007 01:03:59 -0000 Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.235) by mta17.grp.scd.yahoo.com with SMTP; 20 Oct 2007 01:03:58 -0000 Received: by nz-out-0506.google.com with SMTP id o1so200164nzf for <piecepack@yahoogroups.com>; Fri, 19 Oct 2007 18:03:58 -0700 (PDT) Received: by 10.142.165.9 with SMTP id n9mr968230wfe.1192842238119; Fri, 19 Oct 2007 18:03:58 -0700 (PDT) Received: by 10.142.82.15 with HTTP; Fri, 19 Oct 2007 18:03:58 -0700 (PDT) Message-ID: <76e9131d0710191803g2a247e9bvfc9b26f1a111ab40@...> Date: Sat, 20 Oct 2007 03:03:58 +0200 To: piecepack@yahoogroups.com In-Reply-To: <ffbi2e+as8f@...> MIME-Version: 1.0 References: <ffbi2e+as8f@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Games By 8 Year Olds X-Yahoo-Group-Post: member; u=83471513; y=jXIxMWYLpMCwx9VOloAdsn61tu-eb0UWWE0SQKLt7WIVl84 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Nice! :) I think the piecepack game system encourages creativity a lot. I've been demoing the system lately and it's funny how most people after learning a game start asking questions about how it could be modified, and why not change this or that, quickly coming up with variations... I'd like to see it being used at schools, as I'm sure it'd be a good stimulation for the developing minds :) -Jorge On 10/20/07, pirategirl17 <phayze.spyder@...> wrote: > > My 8-year-old son and his best friend discovered my piecepack set > tonight, and between the time they got it out and asked what it was, > and I came back downstairs from putting the baby to bed, they had > invented two games of their own. They're pretty simple games, but I > promised I would post them up here. > > The first game is called "Chi Blast". You use only the coins for this > one, and divide them up between the two players. You play it > basically like War - Each player chooses one coin without looking at > the number. After putting the coin in front of you, you yell "Chi > Blast!" and turn the coin over to show the number, and whoever has the > highest number gets both coins. The idea is to get all the coins. A > variation that showed up after a couple of games was the ability to > put out up to three coins at a time, and add them all up. An element > to the game that doesn't really have anything to do with winning or > losing is that the person with the most black coins is "evil". > > The second game, and slightly more complicated, is called "Dark > Duels". In Dark Duels, red and black are evil, and blue and yellow > are good. Each player picks a pawn to be, and each player has 10 hit > points. We used 10 tiles to stand for hit points, but we only had two > players. All the coins get put into some kind of container to be > pulled out of. Each suit represents an element. The elements are, in > order of precedence; Black is Dark, Red is Fire, Blue is Water, and > Yellow is Thunder. So, Dark beats everything. Good players can only > use Water, Thunder, and Fire, but only bad players can use Dark. To > play, each player takes turn picking a coin out of the container and > laying it element-side (suit-side) up in front of their pawn. If a > good player draws a Dark coin, just put it back and draw again. > Whichever element is higher on the order wins. If both elements are > the same, flip the coin over and the higher number wins, nulls being 0 > and aces being 1. Used coins go into the Spell Graveyard and are out > of the game. The winning player rolls a die, and removes that many > hit points from the other player, again nulls are 0 and aces are 1. A > player has to be knocked out by exact count. > > Each game only took about five minutes to finish a round. > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3253 Return-Path: <wilmanric@...> X-Sender: wilmanric@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 25311 invoked from network); 20 Oct 2007 04:14:01 -0000 X-Received: from unknown (66.218.67.95) by m43.grp.scd.yahoo.com with QMQP; 20 Oct 2007 04:14:01 -0000 X-Received: from unknown (HELO fed1rmmtao104.cox.net) (68.230.241.42) by mta16.grp.scd.yahoo.com with SMTP; 20 Oct 2007 04:14:01 -0000 X-Received: from fed1rmimpo01.cox.net ([70.169.32.71]) by fed1rmmtao104.cox.net (InterMail vM.7.08.02.01 201-2186-121-102-20070209) with ESMTP id <20071020041401.HFTX19862.fed1rmmtao104.cox.net@...> for <piecepack@yahoogroups.com>; Sat, 20 Oct 2007 00:14:01 -0400 X-Received: from [192.168.0.2] ([68.98.58.223]) by fed1rmimpo01.cox.net with bizsmtp id 2UE01Y0094oyeAC0000000; Sat, 20 Oct 2007 00:14:00 -0400 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <76e9131d0710191803g2a247e9bvfc9b26f1a111ab40@...> References: <ffbi2e+as8f@...> <76e9131d0710191803g2a247e9bvfc9b26f1a111ab40@...> Message-Id: <EFECCEEE-5025-4B56-A9CB-849A41AB521B@...> Date: Fri, 19 Oct 2007 21:13:58 -0700 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:12:0:0:0 From: James Pacek <wilmanric@...> Subject: Re: [piecepack] Games By 8 Year Olds X-Yahoo-Group-Post: member; u=255343444; y=T2WAFFcp6FkcXXcTQ0LTDBtl4Jwv3VdJ0w4hkjak69nVW1f6 X-Yahoo-Profile: wilmanric Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'm the math coordinator for a district in AZ. I'm planning on using it with students this spring for enrichment/after school stuff. I'll let you know how that goes! Fun! On Oct 19, 2007, at 6:03 PM, Jorge Arroyo wrote: > Nice! :) > > I think the piecepack game system encourages creativity a lot. I've > been > demoing the system lately and it's funny how most people after > learning a > game start asking questions about how it could be modified, and why > not > change this or that, quickly coming up with variations... > > I'd like to see it being used at schools, as I'm sure it'd be a good > stimulation for the developing minds :) > > -Jorge > > > > On 10/20/07, pirategirl17 <phayze.spyder@...> wrote: >> >> My 8-year-old son and his best friend discovered my piecepack set >> tonight, and between the time they got it out and asked what it was, >> and I came back downstairs from putting the baby to bed, they had >> invented two games of their own. They're pretty simple games, but I >> promised I would post them up here. >> >> The first game is called "Chi Blast". You use only the coins for >> this >> one, and divide them up between the two players. You play it >> basically like War - Each player chooses one coin without looking at >> the number. After putting the coin in front of you, you yell "Chi >> Blast!" and turn the coin over to show the number, and whoever has >> the >> highest number gets both coins. The idea is to get all the coins. A >> variation that showed up after a couple of games was the ability to >> put out up to three coins at a time, and add them all up. An element >> to the game that doesn't really have anything to do with winning or >> losing is that the person with the most black coins is "evil". >> >> The second game, and slightly more complicated, is called "Dark >> Duels". In Dark Duels, red and black are evil, and blue and yellow >> are good. Each player picks a pawn to be, and each player has 10 hit >> points. We used 10 tiles to stand for hit points, but we only had >> two >> players. All the coins get put into some kind of container to be >> pulled out of. Each suit represents an element. The elements >> are, in >> order of precedence; Black is Dark, Red is Fire, Blue is Water, and >> Yellow is Thunder. So, Dark beats everything. Good players can only >> use Water, Thunder, and Fire, but only bad players can use Dark. To >> play, each player takes turn picking a coin out of the container and >> laying it element-side (suit-side) up in front of their pawn. If a >> good player draws a Dark coin, just put it back and draw again. >> Whichever element is higher on the order wins. If both elements are >> the same, flip the coin over and the higher number wins, nulls >> being 0 >> and aces being 1. Used coins go into the Spell Graveyard and are out >> of the game. The winning player rolls a die, and removes that many >> hit points from the other player, again nulls are 0 and aces are >> 1. A >> player has to be knocked out by exact count. >> >> Each game only took about five minutes to finish a round. >> ' ' ' ' ' ' ''"""""""""""'' ' ' ' ' ' Seeya, "Shake and shake the ketchup bottle. Jim None'll come, and then a lot'll." ~ Richard Armour From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3254 Return-Path: <docreason@...> X-Sender: docreason@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 50981 invoked from network); 9 Nov 2007 03:41:51 -0000 X-Received: from unknown (66.218.67.94) by m52.grp.scd.yahoo.com with QMQP; 9 Nov 2007 03:41:51 -0000 X-Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta15.grp.scd.yahoo.com with SMTP; 9 Nov 2007 03:41:51 -0000 X-Received: from [66.218.69.6] by n25.bullet.scd.yahoo.com with NNFMP; 09 Nov 2007 03:41:51 -0000 X-Received: from [66.218.66.89] by t6.bullet.scd.yahoo.com with NNFMP; 09 Nov 2007 03:41:51 -0000 Date: Fri, 09 Nov 2007 03:41:48 -0000 To: piecepack@yahoogroups.com Message-ID: <fh0kts+aeu4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Rich Hutnik" <docreason@...> Subject: IAGO World Tour now has its own info page on the IAGO site. X-Yahoo-Group-Post: member; u=121547545; y=jDkt0o_6erNGrelU6iP9l7IYF1CyI-CuiUQfU_SXgxHBegO5 X-Yahoo-Profile: docreason For information on the IAGO World Tour and events for the 2008 edition, vis= it: http://abstractgamers.org/iwt.htm Just an FYI here everyone. If anyon= e wants to run a tournament for piecepack abstract strategy games, and can = get at least a few people to enter, please let me know, and we can get piec= epack on the Tour calendar for 2008. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3255 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 77186 invoked from network); 13 Nov 2007 00:49:54 -0000 X-Received: from unknown (66.218.67.94) by m52.grp.scd.yahoo.com with QMQP; 13 Nov 2007 00:49:54 -0000 X-Received: from unknown (HELO n44d.bullet.mail.sp1.yahoo.com) (66.163.169.158) by mta15.grp.scd.yahoo.com with SMTP; 13 Nov 2007 00:49:47 -0000 X-Received: from [216.252.122.217] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 13 Nov 2007 00:49:01 -0000 X-Received: from [66.218.69.5] by t2.bullet.sp1.yahoo.com with NNFMP; 13 Nov 2007 00:48:54 -0000 X-Received: from [66.218.67.201] by t5.bullet.scd.yahoo.com with NNFMP; 13 Nov 2007 00:48:54 -0000 Date: Tue, 13 Nov 2007 00:48:54 -0000 To: piecepack@yahoogroups.com Message-ID: <fhas9m+q11c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Steve Jones" <steve@...> Subject: Zodiac Piecepack X-Yahoo-Group-Post: member; u=295053027; y=xLANCPOm7GXsCvI9KuKxtZ_JmhcsUTMkZ-ZSs_B9uHqesV4iigBak-9VXtZ_teSYUYkUIQ X-Yahoo-Profile: bluepanthr88 You heard it here first. Zodiac piecepack in OAK hardwood from Blue Panthe= r. Just in time for the holidays. Order any combination of suits you want= , or get all 12 for a special price. More info coming soon at www.bluepan= therllc.com From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3256 Return-Path: <yahoo@...> X-Sender: yahoo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 23522 invoked from network); 15 Nov 2007 04:45:44 -0000 X-Received: from unknown (66.218.67.97) by m54.grp.scd.yahoo.com with QMQP; 15 Nov 2007 04:45:44 -0000 X-Received: from unknown (HELO n22a.bullet.scd.yahoo.com) (66.94.237.51) by mta18.grp.scd.yahoo.com with SMTP; 15 Nov 2007 04:45:44 -0000 X-Received: from [66.218.69.4] by n22.bullet.scd.yahoo.com with NNFMP; 15 Nov 2007 04:45:44 -0000 X-Received: from [66.218.66.74] by t4.bullet.scd.yahoo.com with NNFMP; 15 Nov 2007 04:45:44 -0000 Date: Thu, 15 Nov 2007 04:45:42 -0000 To: piecepack@yahoogroups.com Message-ID: <fhgitm+ius4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Tim Schutz" <yahoo@...> Subject: Wooden Piecepack Pyramids X-Yahoo-Group-Post: member; u=293924596; y=kYTnhZIStqcbT3o0xEcWhREuhP_nRAYCu3qx5cPToKd16A X-Yahoo-Profile: hexchex I was just bouncing around the geek and found my game DiceFloe was on it. W= hat I thought was really cool was the picture of the set up game. http://ww= w.boardgamegeek.com/image/191440?size=3Dlarge When I looked closer the pyra= mids seem to be made of wood and match the wooden set really well. The set = looks like it came from Blue Panther. Is that set from them and did they do= the pyramids too? I would love to get a set like that. Tim Schutz From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3257 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 71302 invoked from network); 15 Nov 2007 05:20:47 -0000 X-Received: from unknown (66.218.67.95) by m45.grp.scd.yahoo.com with QMQP; 15 Nov 2007 05:20:47 -0000 X-Received: from unknown (HELO web52202.mail.re2.yahoo.com) (206.190.48.125) by mta16.grp.scd.yahoo.com with SMTP; 15 Nov 2007 05:20:46 -0000 X-Received: (qmail 2278 invoked by uid 60001); 15 Nov 2007 05:20:46 -0000 X-YMail-OSG: bsk5pC4VM1lHnTHDGe2YM_1Diyw6zuNzK3wu6KRsFmTlyakEKOYIpbsQvuxqT0BJsQ-- X-Received: from [203.4.203.108] by web52202.mail.re2.yahoo.com via HTTP; Thu, 15 Nov 2007 16:20:46 EST Date: Thu, 15 Nov 2007 16:20:46 +1100 (EST) To: piecepack@yahoogroups.com In-Reply-To: <fhgitm+ius4@...> MIME-Version: 1.0 Message-ID: <437246.2259.qm@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Wooden Piecepack Pyramids X-Yahoo-Group-Post: member; u=8536266; y=_G0A0o0dEFsFOxJjLS0dMUhCPSbfVAF4NlkvxRK_4dxKaQ X-Yahoo-Profile: curufea Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit No, they're wooden textured paper models. You can find them in the files section of the yahoo group. Files > Printable piecepacks > JCD piecepack 2.0 > jcd-pp-pyramids.pdf Tim Schutz <yahoo@...> wrote: I was just bouncing around the geek and found my game DiceFloe was on it. What I thought was really cool was the picture of the set up game. http://www.boardgamegeek.com/image/191440?size=large When I looked closer the pyramids seem to be made of wood and match the wooden set really well. The set looks like it came from Blue Panther. Is that set from them and did they do the pyramids too? I would love to get a set like that. Tim Schutz Peter Cobcroft curufea@... Main: http://www.curufea.com/ --------------------------------- Make the switch to the world's best email. Get the new Yahoo!7 Mail now. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3258 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 6995 invoked from network); 15 Nov 2007 15:48:36 -0000 X-Received: from unknown (66.218.67.95) by m53.grp.scd.yahoo.com with QMQP; 15 Nov 2007 15:48:36 -0000 X-Received: from unknown (HELO swip004.ftl.affinity.com) (216.219.253.14) by mta16.grp.scd.yahoo.com with SMTP; 15 Nov 2007 15:48:36 -0000 X-Received: ("??"@...) by swip004.ftl.affinity.com id S481969AbXKOPsc for <piecepack@yahoogroups.com>; Thu, 15 Nov 2007 10:48:32 -0500 References: <fhgitm+ius4@...> In-Reply-To: <fhgitm+ius4@...> To: piecepack@yahoogroups.com Date: Thu, 15 Nov 2007 10:48:32 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S481969AbXKOPsc/20071115154832Z+19083@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: Wooden Piecepack Pyramids X-Yahoo-Group-Post: member; u=295053027; y=vlKOEj6wRMJsJRk0PQpByvhJ6nGPp0kIXk4u6V52aNnykv3OhjYsbmnuw5YhCXJrL_0G4w X-Yahoo-Profile: bluepanthr88 I have looked at the picture on BGG. The set certainly looks like one of ours. The pyramids, however, were not made by us. We can easily make the pyramids in the same style as the oak set so that they look consistent like the picture. The question would be how many people would be interested, and how many pyramids per set? Looks like 24 pyramids 1 large 5 small for each suit - would they need to be numbered as well? Steve Jones Blue Panther LLC Tim Schutz writes: > I was just bouncing around the geek and found my game DiceFloe was on > it. What I thought was really cool was the picture of the set up game. > http://www.boardgamegeek.com/image/191440?size=large When I looked > closer the pyramids seem to be made of wood and match the wooden set > really well. The set looks like it came from Blue Panther. Is that set > from them and did they do the pyramids too? > I would love to get a set like that. > Tim Schutz > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3259 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 25201 invoked from network); 15 Nov 2007 21:44:28 -0000 X-Received: from unknown (66.218.67.96) by m53.grp.scd.yahoo.com with QMQP; 15 Nov 2007 21:44:28 -0000 X-Received: from unknown (HELO web52202.mail.re2.yahoo.com) (206.190.48.125) by mta17.grp.scd.yahoo.com with SMTP; 15 Nov 2007 21:44:27 -0000 X-Received: (qmail 34324 invoked by uid 60001); 15 Nov 2007 21:44:27 -0000 X-YMail-OSG: dTyJjbMVM1lrd4BrhtqqXkvOL2pjbhdJ3Spwgqx8GSvfZJEFZZN38bupH8tGK8vw86O8j2RVdC3ypuxZYsSgdQ78W7l83Y_yQHXzIzxj13oeXv2q8iw- X-Received: from [202.45.98.144] by web52202.mail.re2.yahoo.com via HTTP; Fri, 16 Nov 2007 08:44:27 EST Date: Fri, 16 Nov 2007 08:44:27 +1100 (EST) To: piecepack@yahoogroups.com In-Reply-To: <S481969AbXKOPsc/20071115154832Z+19083@...> MIME-Version: 1.0 Message-ID: <320841.33762.qm@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Re: Wooden Piecepack Pyramids X-Yahoo-Group-Post: member; u=8536266; y=BUaBcapQWHmAJDJqowLc_V8NH13ChFzwGpe7N9tZJV28Gw X-Yahoo-Profile: curufea Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Actually, I believe they are in six sizes (a-f) and are made to fit inside each other like Icehouse/Treehouse pieces. They aren't solid. steve@... wrote: I have looked at the picture on BGG. The set certainly looks like one of ours. The pyramids, however, were not made by us. We can easily make the pyramids in the same style as the oak set so that they look consistent like the picture. The question would be how many people would be interested, and how many pyramids per set? Looks like 24 pyramids 1 large 5 small for each suit - would they need to be numbered as well? Steve Jones Blue Panther LLC Tim Schutz writes: > I was just bouncing around the geek and found my game DiceFloe was on > it. What I thought was really cool was the picture of the set up game. > http://www.boardgamegeek.com/image/191440?size=large When I looked > closer the pyramids seem to be made of wood and match the wooden set > really well. The set looks like it came from Blue Panther. Is that set > from them and did they do the pyramids too? > I would love to get a set like that. > Tim Schutz > Peter Cobcroft curufea@... Main: http://www.curufea.com/ --------------------------------- Make the switch to the world's best email. Get the new Yahoo!7 Mail now. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3260 Return-Path: <yahoo@...> X-Sender: yahoo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 52816 invoked from network); 16 Nov 2007 04:45:20 -0000 X-Received: from unknown (66.218.67.97) by m46.grp.scd.yahoo.com with QMQP; 16 Nov 2007 04:45:20 -0000 X-Received: from unknown (HELO n53c.bullet.mail.sp1.yahoo.com) (66.163.168.187) by mta18.grp.scd.yahoo.com with SMTP; 16 Nov 2007 04:45:20 -0000 X-Received: from [216.252.122.219] by n53.bullet.mail.sp1.yahoo.com with NNFMP; 16 Nov 2007 04:45:20 -0000 X-Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 16 Nov 2007 04:45:20 -0000 X-Received: from [66.218.66.90] by t8.bullet.scd.yahoo.com with NNFMP; 16 Nov 2007 04:45:20 -0000 Date: Fri, 16 Nov 2007 04:45:17 -0000 To: piecepack@yahoogroups.com Message-ID: <fhj78t+6ech@...> In-Reply-To: <320841.33762.qm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Tim Schutz" <yahoo@...> Subject: Re: Wooden Piecepack Pyramids X-Yahoo-Group-Post: member; u=293924596; y=2Z168RaSiZdaRWfKzpcwCmm3wxUFAljQfKKypmkySSfc4A X-Yahoo-Profile: hexchex > > Actually, I believe they are in six sizes (a-f) and are made to fit in= side each other like Icehouse/Treehouse pieces. They aren't solid. Each = set(or suit)has six pyramids in it...and each one is a different size. They= use the letters A-F instead of null,ace,2,3,4,5....A is the smallest and t= hey increase in size to F which is the largest. The best way to see this is= to print out and make a set (there's a pdf in the files section). Ideally = they would be hollow so the could stack, but there aren't that many games t= hat use them and none that I can think of that use stacking (can't remember= if I used stacking in Sorcerer's Chamber, but that game is not very good a= nd needs to be fixed, note to self: someday fix Sorcerer's Chamber). So I d= on't think stacking is crucial. As far as if anyone would buy a set if you = made them I would love to...but if you don't I can always go the same route= as the picture, and print out a set using a wood grain paper. Tim Schutz = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3261 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 69767 invoked from network); 16 Nov 2007 11:28:45 -0000 X-Received: from unknown (66.218.67.96) by m36.grp.scd.yahoo.com with QMQP; 16 Nov 2007 11:28:45 -0000 X-Received: from unknown (HELO el-out-1112.google.com) (209.85.162.183) by mta17.grp.scd.yahoo.com with SMTP; 16 Nov 2007 11:28:44 -0000 X-Received: by el-out-1112.google.com with SMTP id r27so477132ele for <piecepack@yahoogroups.com>; Fri, 16 Nov 2007 03:28:44 -0800 (PST) X-Received: by 10.142.52.9 with SMTP id z9mr540165wfz.1195212524119; Fri, 16 Nov 2007 03:28:44 -0800 (PST) X-Received: by 10.142.82.15 with HTTP; Fri, 16 Nov 2007 03:28:44 -0800 (PST) Message-ID: <76e9131d0711160328m66c48421rd8bdc24e0f7bcc0a@...> Date: Fri, 16 Nov 2007 12:28:44 +0100 To: piecepack@yahoogroups.com In-Reply-To: <fhj78t+6ech@...> MIME-Version: 1.0 References: <320841.33762.qm@...> <fhj78t+6ech@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Re: Wooden Piecepack Pyramids X-Yahoo-Group-Post: member; u=83471513; y=4o2Rtpwdlkv_1gbRw9Sttlb5Xj-WanFfKrgp3pZFFfdKsHs X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit The only problem I see with producing and selling piecepack pyramids is with Looney Labs, as they seem to have a patent on the icehouse pyramids. Andy Looney wrote about the patents in their site: http://www.wunderland.com/WTS/Andy/Games/PatentsAndLawsuits.html and had this to say about the piecepack pyramids: Ron's questions stopped there, but I'll go ahead and answer the one he > didn't ask. The Piecepack community, which seems to consider us evil for > choosing to obtain patents, is now talking about making their own gaming > pyramids, which they're calling "Piecepack Pyramids." From what I can tell, > they would look and stack much like Icehouse pieces but would come in either > 4 or 6 sizes (I'm not sure if they've made their minds up yet which) and > would have Piecepack symbols somehow printed on two faces of each pyramid. > Piecepack Pyramids are all supposed to be the same color. > > Would such pyramids infringe on our patent? It's debatable. Would we sue > the Piecepack people if they produced such pyramids? Definitely not. I may > not like their idea, but I would never use a lawsuit to stop them from doing > it. That's just not our style. > As this was before the piecepack pyramids became available, we know he didn't sue the non-comercial release, but what would happen if money was involved? Hopefully it'd be such a small operation that he probably wouldn't mind... Another question is, is the Icehouse patent really enforceable? Cheers, -Jorge On 11/16/07, Tim Schutz <yahoo@...> wrote: > > > > > > Actually, I believe they are in six sizes (a-f) and are made to fit > inside each other like Icehouse/Treehouse pieces. They aren't solid. > > > Each set(or suit)has six pyramids in it...and each one is a different > size. They use the letters A-F instead of null,ace,2,3,4,5....A is the > smallest and they increase in size to F which is the largest. The best > way to see this is to print out and make a set (there's a pdf in the > files section). Ideally they would be hollow so the could stack, but > there aren't that many games that use them and none that I can think > of that use stacking (can't remember if I used stacking in Sorcerer's > Chamber, but that game is not very good and needs to be fixed, note to > self: someday fix Sorcerer's Chamber). So I don't think stacking is > crucial. As far as if anyone would buy a set if you made them I would > love to...but if you don't I can always go the same route as the > picture, and print out a set using a wood grain paper. > Tim Schutz > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3262 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 38495 invoked from network); 16 Nov 2007 14:51:18 -0000 X-Received: from unknown (66.218.67.96) by m48.grp.scd.yahoo.com with QMQP; 16 Nov 2007 14:51:18 -0000 X-Received: from unknown (HELO lvs00-fl-swip005.ftl.affinity.com) (216.219.253.15) by mta17.grp.scd.yahoo.com with SMTP; 16 Nov 2007 14:51:17 -0000 X-Received: ("??"@...) by swip005.ftl.affinity.com id S361107AbXKPOvK for <piecepack@yahoogroups.com>; Fri, 16 Nov 2007 09:51:10 -0500 References: <320841.33762.qm@...> <fhj78t+6ech@...> <76e9131d0711160328m66c48421rd8bdc24e0f7bcc0a@...> In-Reply-To: <76e9131d0711160328m66c48421rd8bdc24e0f7bcc0a@...> To: piecepack@yahoogroups.com Date: Fri, 16 Nov 2007 09:51:10 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S361107AbXKPOvK/20071116145110Z+27109@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: Wooden Piecepack Pyramids X-Yahoo-Group-Post: member; u=295053027; y=Z3rYksPx0mAFGqkKlaMWXWKAnkpvq3pNzU4ZfqxAZmRf6QD_voRTPgmhdNRnQwZTgr_y-g X-Yahoo-Profile: bluepanthr88 Thanks for the info on the patents. This is a moot point. If the pyramids are not solid, it's not something we could do economically. You'd be better served by printing out the paper version and using a "wood tone" color on your printer. Steve Jones Blue Panther LLC Jorge Arroyo writes: > The only problem I see with producing and selling piecepack pyramids is with > Looney Labs, as they seem to have a patent on the icehouse pyramids. Andy > Looney wrote about the patents in their site: > http://www.wunderland.com/WTS/Andy/Games/PatentsAndLawsuits.html and had > this to say about the piecepack pyramids: > > Ron's questions stopped there, but I'll go ahead and answer the one he >> didn't ask. The Piecepack community, which seems to consider us evil for >> choosing to obtain patents, is now talking about making their own gaming >> pyramids, which they're calling "Piecepack Pyramids." From what I can tell, >> they would look and stack much like Icehouse pieces but would come in either >> 4 or 6 sizes (I'm not sure if they've made their minds up yet which) and >> would have Piecepack symbols somehow printed on two faces of each pyramid. >> Piecepack Pyramids are all supposed to be the same color. >> >> Would such pyramids infringe on our patent? It's debatable. Would we sue >> the Piecepack people if they produced such pyramids? Definitely not. I may >> not like their idea, but I would never use a lawsuit to stop them from doing >> it. That's just not our style. >> > > As this was before the piecepack pyramids became available, we know he > didn't sue the non-comercial release, but what would happen if money was > involved? Hopefully it'd be such a small operation that he probably wouldn't > mind... Another question is, is the Icehouse patent really enforceable? > > Cheers, > > -Jorge > > > > > On 11/16/07, Tim Schutz <yahoo@...> wrote: >> >> >> > >> > Actually, I believe they are in six sizes (a-f) and are made to fit >> inside each other like Icehouse/Treehouse pieces. They aren't solid. >> >> >> Each set(or suit)has six pyramids in it...and each one is a different >> size. They use the letters A-F instead of null,ace,2,3,4,5....A is the >> smallest and they increase in size to F which is the largest. The best >> way to see this is to print out and make a set (there's a pdf in the >> files section). Ideally they would be hollow so the could stack, but >> there aren't that many games that use them and none that I can think >> of that use stacking (can't remember if I used stacking in Sorcerer's >> Chamber, but that game is not very good and needs to be fixed, note to >> self: someday fix Sorcerer's Chamber). So I don't think stacking is >> crucial. As far as if anyone would buy a set if you made them I would >> love to...but if you don't I can always go the same route as the >> picture, and print out a set using a wood grain paper. >> Tim Schutz >> >> >> >> >> Yahoo! Groups Links >> >> >> >> > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3263 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 57897 invoked from network); 16 Nov 2007 19:51:03 -0000 X-Received: from unknown (66.218.67.94) by m49.grp.scd.yahoo.com with QMQP; 16 Nov 2007 19:51:03 -0000 X-Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.224) by mta15.grp.scd.yahoo.com with SMTP; 16 Nov 2007 19:51:03 -0000 X-Received: by nz-out-0506.google.com with SMTP id z31so872369nzd for <piecepack@yahoogroups.com>; Fri, 16 Nov 2007 11:51:03 -0800 (PST) X-Received: by 10.114.177.1 with SMTP id z1mr19629wae.1195242662462; Fri, 16 Nov 2007 11:51:02 -0800 (PST) X-Received: by 10.114.191.2 with HTTP; Fri, 16 Nov 2007 11:51:02 -0800 (PST) Message-ID: <dc95aa990711161151l12154cdaod47a0e6e02d5ce1b@...> Date: Fri, 16 Nov 2007 11:51:02 -0800 To: piecepack@yahoogroups.com In-Reply-To: <S361107AbXKPOvK/20071116145110Z+27109@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <320841.33762.qm@...> <fhj78t+6ech@...> <76e9131d0711160328m66c48421rd8bdc24e0f7bcc0a@...> <S361107AbXKPOvK/20071116145110Z+27109@...> X-Google-Sender-Auth: f0c3c791fbf60e57 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Wooden Piecepack Pyramids X-Yahoo-Group-Post: member; u=810525; y=gbDt0hwTIENG8BKFaSUXy7t2EdwXnjmEhQd4llLiCw X-Yahoo-Profile: rwhe IIRC, Looney's patent covers very specific things, like transparency of the pyramids, stacking them simultaneously, and so on. I'm not saying these are the specific things covered by the patent, but it's a lot less broad than has been noised about. Ron On Nov 16, 2007 6:51 AM, <steve@...> wrote: > Thanks for the info on the patents. This is a moot point. If the pyramids > are not solid, it's not something we could do economically. > You'd be better served by printing out the paper version and using a "wood > tone" color on your printer. > > Steve Jones > Blue Panther LLC > > > Jorge Arroyo writes: > > > The only problem I see with producing and selling piecepack pyramids is with > > Looney Labs, as they seem to have a patent on the icehouse pyramids. Andy > > Looney wrote about the patents in their site: > > http://www.wunderland.com/WTS/Andy/Games/PatentsAndLawsuits.html and had > > this to say about the piecepack pyramids: > > > > Ron's questions stopped there, but I'll go ahead and answer the one he > >> didn't ask. The Piecepack community, which seems to consider us evil for > >> choosing to obtain patents, is now talking about making their own gaming > >> pyramids, which they're calling "Piecepack Pyramids." From what I can tell, > >> they would look and stack much like Icehouse pieces but would come in either > >> 4 or 6 sizes (I'm not sure if they've made their minds up yet which) and > >> would have Piecepack symbols somehow printed on two faces of each pyramid. > >> Piecepack Pyramids are all supposed to be the same color. > >> > >> Would such pyramids infringe on our patent? It's debatable. Would we sue > >> the Piecepack people if they produced such pyramids? Definitely not. I may > >> not like their idea, but I would never use a lawsuit to stop them from doing > >> it. That's just not our style. > >> > > > > As this was before the piecepack pyramids became available, we know he > > didn't sue the non-comercial release, but what would happen if money was > > involved? Hopefully it'd be such a small operation that he probably wouldn't > > mind... Another question is, is the Icehouse patent really enforceable? > > > > Cheers, > > > > -Jorge > > > > > > > > > > On 11/16/07, Tim Schutz <yahoo@...> wrote: > >> > >> > >> > > >> > Actually, I believe they are in six sizes (a-f) and are made to fit > >> inside each other like Icehouse/Treehouse pieces. They aren't solid. > >> > >> > >> Each set(or suit)has six pyramids in it...and each one is a different > >> size. They use the letters A-F instead of null,ace,2,3,4,5....A is the > >> smallest and they increase in size to F which is the largest. The best > >> way to see this is to print out and make a set (there's a pdf in the > >> files section). Ideally they would be hollow so the could stack, but > >> there aren't that many games that use them and none that I can think > >> of that use stacking (can't remember if I used stacking in Sorcerer's > >> Chamber, but that game is not very good and needs to be fixed, note to > >> self: someday fix Sorcerer's Chamber). So I don't think stacking is > >> crucial. As far as if anyone would buy a set if you made them I would > >> love to...but if you don't I can always go the same route as the > >> picture, and print out a set using a wood grain paper. > >> Tim Schutz > >> > >> > >> > >> > >> Yahoo! Groups Links > >> > >> > >> > >> > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3264 Return-Path: <lightwriter4x5@...> X-Sender: lightwriter4x5@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 19618 invoked from network); 8 Dec 2007 00:19:26 -0000 X-Received: from unknown (66.218.67.95) by m48.grp.scd.yahoo.com with QMQP; 8 Dec 2007 00:19:26 -0000 X-Received: from unknown (HELO n34b.bullet.mail.sp1.yahoo.com) (66.163.168.148) by mta16.grp.scd.yahoo.com with SMTP; 8 Dec 2007 00:19:26 -0000 X-Received: from [216.252.122.219] by n34.bullet.mail.sp1.yahoo.com with NNFMP; 08 Dec 2007 00:19:26 -0000 X-Received: from [66.218.69.2] by t4.bullet.sp1.yahoo.com with NNFMP; 08 Dec 2007 00:19:26 -0000 X-Received: from [66.218.66.85] by t2.bullet.scd.yahoo.com with NNFMP; 08 Dec 2007 00:19:26 -0000 Date: Sat, 08 Dec 2007 00:19:26 -0000 To: piecepack@yahoogroups.com Message-ID: <fjcnue+mbs4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "arealgamenut" <lightwriter4x5@...> Subject: updates to rule sets? X-Yahoo-Group-Post: member; u=126027194; y=8NUJMYQB5CnV3OZn7xMH4N8WDEoJD9LId7lQwfoEJX2hCC2EbLLn X-Yahoo-Profile: arealgamenut It seems like ages since I've seen any new games in the rule sets page. Ev= ery time I look it says 136 games. Are new games located somewhere else no= w? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3265 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 70195 invoked from network); 8 Dec 2007 00:51:31 -0000 X-Received: from unknown (66.218.67.96) by m55.grp.scd.yahoo.com with QMQP; 8 Dec 2007 00:51:31 -0000 X-Received: from unknown (HELO rv-out-0910.google.com) (209.85.198.185) by mta17.grp.scd.yahoo.com with SMTP; 8 Dec 2007 00:51:31 -0000 X-Received: by rv-out-0910.google.com with SMTP id l15so793071rvb for <piecepack@yahoogroups.com>; Fri, 07 Dec 2007 16:51:31 -0800 (PST) X-Received: by 10.142.230.11 with SMTP id c11mr2505487wfh.1197075091020; Fri, 07 Dec 2007 16:51:31 -0800 (PST) X-Received: by 10.142.82.15 with HTTP; Fri, 7 Dec 2007 16:51:31 -0800 (PST) Message-ID: <76e9131d0712071651v1f70db8frb31a206f63ed3960@...> Date: Sat, 8 Dec 2007 01:51:31 +0100 To: piecepack@yahoogroups.com In-Reply-To: <fjcnue+mbs4@...> MIME-Version: 1.0 References: <fjcnue+mbs4@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] updates to rule sets? X-Yahoo-Group-Post: member; u=83471513; y=kIdqfPbn5zz5oG9q0gIP-c6Q6u5IKO9ViabKgV6TOfGKU1U X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I take you mean in the piecepack.org web site, right? Its game list doesn't get updated much lately. I recommend you go to the wiki: http://www.ludism.org/ppwiki/ and check out the recent changes page (which is a bit of a mess with all the latest spam attacks...) Cheers, -Jorge On 12/8/07, arealgamenut <lightwriter4x5@...> wrote: > > It seems like ages since I've seen any new games in the rule sets > page. Every time I look it says 136 games. Are new games located > somewhere else now? > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3266 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 29004 invoked from network); 8 Dec 2007 01:48:34 -0000 X-Received: from unknown (66.218.67.96) by m52.grp.scd.yahoo.com with QMQP; 8 Dec 2007 01:48:34 -0000 X-Received: from unknown (HELO lvs00-fl-swip005.ftl.affinity.com) (216.219.253.15) by mta17.grp.scd.yahoo.com with SMTP; 8 Dec 2007 01:48:33 -0000 X-Received: ("??"@...) by swip005.ftl.affinity.com id S363335AbXLHBsd for <piecepack@yahoogroups.com>; Fri, 7 Dec 2007 20:48:33 -0500 References: <fjcnue+mbs4@...> <76e9131d0712071651v1f70db8frb31a206f63ed3960@...> In-Reply-To: <76e9131d0712071651v1f70db8frb31a206f63ed3960@...> To: piecepack@yahoogroups.com Date: Fri, 07 Dec 2007 20:48:33 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S363335AbXLHBsd/20071208014833Z+315531@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: New Zodiac Piecepack / Plastic Piecepacks discontinued X-Yahoo-Group-Post: member; u=295053027; y=BJMHPqYvYaZyNZklWnMSlndtHqTqLN18vBm1pVCAtiwKJrcEVjgkfmzUSMtVX0ZJ-oHrzQ X-Yahoo-Profile: bluepanthr88 Good evening: Just wanted to let you know that the Zodiac Piecepack (12 suits - one for each sign of the zodiac - all pieces in oak hardwood) is now available at www.bluepantherllc.com Also, we are no longer manufacturing the Plastic JCD Piecepacks. We have two copies left of each set left for sale, after these no plastic piecepacks will be made. Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3267 Return-Path: <wilmanric@...> X-Sender: wilmanric@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 77898 invoked from network); 9 Dec 2007 00:07:07 -0000 X-Received: from unknown (66.218.67.95) by m49.grp.scd.yahoo.com with QMQP; 9 Dec 2007 00:07:07 -0000 X-Received: from unknown (HELO fed1rmmtao102.cox.net) (68.230.241.44) by mta16.grp.scd.yahoo.com with SMTP; 9 Dec 2007 00:07:07 -0000 X-Received: from fed1rmimpo03.cox.net ([70.169.32.75]) by fed1rmmtao102.cox.net (InterMail vM.7.08.02.01 201-2186-121-102-20070209) with ESMTP id <20071209000705.FTGN16731.fed1rmmtao102.cox.net@...> for <piecepack@yahoogroups.com>; Sat, 8 Dec 2007 19:07:05 -0500 X-Received: from [192.168.0.2] ([68.98.58.223]) by fed1rmimpo03.cox.net with bizsmtp id NQ731Y0034oyeAC0000000; Sat, 08 Dec 2007 19:07:03 -0500 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <S363335AbXLHBsd/20071208014833Z+315531@...> References: <fjcnue+mbs4@...> <76e9131d0712071651v1f70db8frb31a206f63ed3960@...> <S363335AbXLHBsd/20071208014833Z+315531@...> Message-Id: <5290D4BF-978C-4591-9FAB-3FCB042385A9@...> Date: Sat, 8 Dec 2007 17:07:04 -0700 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:12:0:0:0 From: James Pacek <wilmanric@...> Subject: Re: [piecepack] New Zodiac Piecepack / Plastic Piecepacks discontinued X-Yahoo-Group-Post: member; u=255343444; y=yFz1_BQSuhCv9H93boAORSDrcJAQD_k_jVB8cHyf_IlXr_zU X-Yahoo-Profile: wilmanric Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit On Dec 7, 2007, at 6:48 PM, steve@... wrote: > Also, we are no longer manufacturing the Plastic JCD Piecepacks. > We have > two copies left of each set left for sale, after these no plastic > piecepacks > will be made. Out of curiosity, why not? ' ' ' ' ' ' ''"""""""""""'' ' ' ' ' ' Seeya, "We've heard that a million monkeys at a million keyboards Jim could produce the complete works of Shakespeare; now, thanks to the Internet, we know that is not true." ~ Robert Wilensky From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3268 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 71981 invoked from network); 9 Dec 2007 13:41:14 -0000 X-Received: from unknown (66.218.67.96) by m44.grp.scd.yahoo.com with QMQP; 9 Dec 2007 13:41:14 -0000 X-Received: from unknown (HELO swip003.ftl.affinity.com) (216.219.253.13) by mta17.grp.scd.yahoo.com with SMTP; 9 Dec 2007 13:41:14 -0000 X-Received: ("??"@...) by swip003.ftl.affinity.com id S365453AbXLINlN for <piecepack@yahoogroups.com>; Sun, 9 Dec 2007 08:41:13 -0500 References: <fjcnue+mbs4@...> <76e9131d0712071651v1f70db8frb31a206f63ed3960@...> <S363335AbXLHBsd/20071208014833Z+315531@...> <5290D4BF-978C-4591-9FAB-3FCB042385A9@...> In-Reply-To: <5290D4BF-978C-4591-9FAB-3FCB042385A9@...> To: piecepack@yahoogroups.com Date: Sun, 09 Dec 2007 08:41:13 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S365453AbXLINlN/20071209134113Z+156467@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: New Zodiac Piecepack / Plastic Piecepacks discontinued X-Yahoo-Group-Post: member; u=295053027; y=7JSIEXRByuD0j-zBz9osNW_tWXXb1NNIinuR-RQ86mbQ3Y1Ht8jGLUWavEJivqB_xy28Sg X-Yahoo-Profile: bluepanthr88 The price of oil affects gas and plastics. The cost of most plastic, including what we use for piecepacks, has gone up quite a bit. SJ > > On Dec 7, 2007, at 6:48 PM, steve@... wrote: > >> Also, we are no longer manufacturing the Plastic JCD Piecepacks. >> We have >> two copies left of each set left for sale, after these no plastic >> piecepacks >> will be made. > > Out of curiosity, why not? > > > ' ' ' ' ' ' ''"""""""""""'' ' ' ' ' ' > Seeya, "We've heard that a million monkeys at a million keyboards > Jim could produce the complete works of Shakespeare; > now, thanks to the Internet, we know that is not true." > ~ Robert Wilensky > > > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3269 Return-Path: <wilmanric@...> X-Sender: wilmanric@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 46264 invoked from network); 9 Dec 2007 14:18:56 -0000 X-Received: from unknown (66.218.67.97) by m53.grp.scd.yahoo.com with QMQP; 9 Dec 2007 14:18:56 -0000 X-Received: from unknown (HELO fed1rmmtao103.cox.net) (68.230.241.43) by mta18.grp.scd.yahoo.com with SMTP; 9 Dec 2007 14:18:56 -0000 X-Received: from fed1rmimpo01.cox.net ([70.169.32.71]) by fed1rmmtao103.cox.net (InterMail vM.7.08.02.01 201-2186-121-102-20070209) with ESMTP id <20071209141851.NJY21007.fed1rmmtao103.cox.net@...> for <piecepack@yahoogroups.com>; Sun, 9 Dec 2007 09:18:51 -0500 X-Received: from [192.168.0.2] ([68.98.58.223]) by fed1rmimpo01.cox.net with bizsmtp id NeJo1Y0044oyeAC0000000; Sun, 09 Dec 2007 09:18:49 -0500 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <S365453AbXLINlN/20071209134113Z+156467@...> References: <fjcnue+mbs4@...> <76e9131d0712071651v1f70db8frb31a206f63ed3960@...> <S363335AbXLHBsd/20071208014833Z+315531@...> <5290D4BF-978C-4591-9FAB-3FCB042385A9@...> <S365453AbXLINlN/20071209134113Z+156467@...> Message-Id: <66734773-95B9-450C-8702-2A925A915DF8@...> Date: Sun, 9 Dec 2007 07:18:46 -0700 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.752.2) X-eGroups-Msg-Info: 1:12:0:0:0 From: James Pacek <wilmanric@...> Subject: Re: [piecepack] Re: New Zodiac Piecepack / Plastic Piecepacks discontinued X-Yahoo-Group-Post: member; u=255343444; y=CZzE0rKk58GI2eFlWrcoF_-M8FUiz7Uc3g0ANUnalp0DdjNl X-Yahoo-Profile: wilmanric Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit On Dec 9, 2007, at 6:41 AM, steve@... wrote: > The price of oil affects gas and plastics. The cost of most plastic, > including what we use for piecepacks, has gone up quite a bit. That's very interesting. Thanks for sharing. ' ' ' ' ' ' ''"""""""""""'' ' ' ' ' ' Seeya, "I believe in a God that doesn't need Jim heavy financing." ~ Fletch From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3270 Return-Path: <aaron.waters@...> Received: (qmail 92226 invoked by uid 7800); 27 Dec 2007 15:25:15 -0000 X-Sender: aaron.waters@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 82364 invoked from network); 27 Dec 2007 02:15:48 -0000 X-Received: from unknown (66.218.67.94) by m53.grp.scd.yahoo.com with QMQP; 27 Dec 2007 02:15:48 -0000 X-Received: from unknown (HELO n38a.bullet.mail.sp1.yahoo.com) (66.163.168.132) by mta15.grp.scd.yahoo.com with SMTP; 27 Dec 2007 02:15:48 -0000 X-Received: from [216.252.122.219] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 27 Dec 2007 02:15:48 -0000 X-Received: from [66.218.69.4] by t4.bullet.sp1.yahoo.com with NNFMP; 27 Dec 2007 02:15:48 -0000 X-Received: from [66.218.66.92] by t4.bullet.scd.yahoo.com with NNFMP; 27 Dec 2007 02:15:48 -0000 Date: Thu, 27 Dec 2007 02:15:46 -0000 To: piecepack@yahoogroups.com Message-ID: <fkv1si+bkbf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Aaron Waters" <aaron.waters@...> Subject: Suggestion for future design contests. X-Yahoo-Group-Post: member; u=199014136; y=PqkDNAzyt8E0MZq9PtHFUoHglXwjsAIG3KKyKT0myfV25A89Nal0Kw X-Yahoo-Profile: warmonger1966 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 27 Dec 2007 15:25:15 -0000 Hi folks, Perhaps this is not the best way to introduce myself to the grou= p, especially seeing as how I'm not likely to ever be a participant, but...= In the last two design competitions long, long after the results have bee= n posted many of the rulesets entered into those contests are still not ava= ilable to someone like me, who's interested in finding more games for piece= pack. For the mesomorph contest only 10 of the 14 entrants listed have rule= sets available and there were 17 entrants altogether. For the Good Portsman= ship contest, 9 months after the fact, we still only have access to 3 of th= e ten entries. For a wannabe piecepack user like me, this is very frustrati= ng. It seems to me that at least one of the goals of these contests is to = get more game designs out there so that the piecepack system has more poten= tial "value" to gamers. To this end, it seems to me like it might be better= to have as part of the contest rules, a stipulation that entries will be p= osted either here in this forum or on the wiki as soon as the results are f= inalized. Entrants could of course still modify those rulesets after receiv= ing comments from the judge, but in the meantime at least there would be so= me version of the rules available. After all, if a designer thinks a game i= s good enough to enter into a design competition, shouldn't it be good enou= gh for the general public to at least see? Now I realize that perhaps the j= udge found some horrible loophole or something and a designer's game might = in their opinion turn out to be terribly flawed, but couldn't they then jus= t mention that in the ruleset. Perhaps then someone else might find a fix f= or the problem long after the original designer abandoned the whole thing. = I'd think it'd be better to have more rules available, even if some are fla= wed, than it is to have lists of interesting sounding games for which there= are no rules available. Anyway that my $.02. I hope my comments are taken= as the constructive criticism they are meant to be. I am definitely not th= e game designing type myself, so my comments come from the perspective of o= ne who wants to use piecepack, but is unlikely to ever be entering one of t= hese contests myself. In general, I'd like to thank all the people who hav= e already come up with and posted the various interesting rulesets that are= already available. I love the concept of one box, hundreds of board games.= For those who can design, please keep up the good work.There are players o= ut there that have enjoyed your games, even if we're not very good at letti= ng you know. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3271 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 18171 invoked from network); 27 Dec 2007 16:15:01 -0000 X-Received: from unknown (66.218.67.95) by m46.grp.scd.yahoo.com with QMQP; 27 Dec 2007 16:15:01 -0000 X-Received: from unknown (HELO nz-out-0506.google.com) (64.233.162.224) by mta16.grp.scd.yahoo.com with SMTP; 27 Dec 2007 16:15:01 -0000 X-Received: by nz-out-0506.google.com with SMTP id i28so541796nzi.31 for <piecepack@yahoogroups.com>; Thu, 27 Dec 2007 08:15:01 -0800 (PST) X-Received: by 10.142.222.21 with SMTP id u21mr2527468wfg.41.1198772101107; Thu, 27 Dec 2007 08:15:01 -0800 (PST) X-Received: by 10.142.82.15 with HTTP; Thu, 27 Dec 2007 08:15:00 -0800 (PST) Message-ID: <76e9131d0712270815k6636a821g1fec83a52b0acd85@...> Date: Thu, 27 Dec 2007 17:15:00 +0100 To: piecepack@yahoogroups.com In-Reply-To: <fkv1si+bkbf@...> MIME-Version: 1.0 References: <fkv1si+bkbf@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Suggestion for future design contests. X-Yahoo-Group-Post: member; u=83471513; y=mm46tiIVqZ7O4IOHSud1acLWzpUGqXKP4quYWDgeE4G25wg X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi You're right, of course. I can't speak for other participants, but My second submission requieres some fixing before I want to make it available. I was waiting for Ron to give me all his feedback before fixing the rules, but he seems to be very busy. I'll try fixing the problems that are obvious and posting the rules to the wiki... Talking about the contests, I think the community would benefit from a contest like those organized by the Icehouse community (One is currently in progress, btw) with open voting by the community. It certainly would be an incentive to play some new games :) Cheers, -Jorge On 12/27/07, Aaron Waters <aaron.waters@...> wrote: > > Hi folks, > > Perhaps this is not the best way to introduce myself to the group, > especially seeing as how I'm not likely to ever be a participant, but... > > In the last two design competitions long, long after the results have > been posted many of the rulesets entered into those contests are still > not available to someone like me, who's interested in finding more > games for piecepack. For the mesomorph contest only 10 of the 14 > entrants listed have rulesets available and there were 17 entrants > altogether. For the Good Portsmanship contest, 9 months after the > fact, we still only have access to 3 of the ten entries. For a wannabe > piecepack user like me, this is very frustrating. > > It seems to me that at least one of the goals of these contests is to > get more game designs out there so that the piecepack system has more > potential "value" to gamers. To this end, it seems to me like it might > be better to have as part of the contest rules, a stipulation that > entries will be posted either here in this forum or on the wiki as > soon as the results are finalized. Entrants could of course still > modify those rulesets after receiving comments from the judge, but in > the meantime at least there would be some version of the rules > available. After all, if a designer thinks a game is good enough to > enter into a design competition, shouldn't it be good enough for the > general public to at least see? Now I realize that perhaps the judge > found some horrible loophole or something and a designer's game might > in their opinion turn out to be terribly flawed, but couldn't they > then just mention that in the ruleset. Perhaps then someone else might > find a fix for the problem long after the original designer abandoned > the whole thing. I'd think it'd be better to have more rules > available, even if some are flawed, than it is to have lists of > interesting sounding games for which there are no rules available. > > Anyway that my $.02. I hope my comments are taken as the constructive > criticism they are meant to be. I am definitely not the game designing > type myself, so my comments come from the perspective of one who wants > to use piecepack, but is unlikely to ever be entering one of these > contests myself. > > In general, I'd like to thank all the people who have already come up > with and posted the various interesting rulesets that are already > available. I love the concept of one box, hundreds of board games. For > those who can design, please keep up the good work.There are players > out there that have enjoyed your games, even if we're not very good at > letting you know. > > > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3272 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 32093 invoked from network); 23 Jan 2008 03:34:09 -0000 X-Received: from unknown (66.218.67.95) by m56.grp.scd.yahoo.com with QMQP; 23 Jan 2008 03:34:09 -0000 X-Received: from unknown (HELO wa-out-1112.google.com) (209.85.146.177) by mta16.grp.scd.yahoo.com with SMTP; 23 Jan 2008 03:34:09 -0000 X-Received: by wa-out-1112.google.com with SMTP id j40so5228200wah.11 for <piecepack@yahoogroups.com>; Tue, 22 Jan 2008 19:34:09 -0800 (PST) X-Received: by 10.114.93.17 with SMTP id q17mr7507734wab.70.1201059249171; Tue, 22 Jan 2008 19:34:09 -0800 (PST) X-Received: by 10.114.191.2 with HTTP; Tue, 22 Jan 2008 19:34:09 -0800 (PST) Message-ID: <dc95aa990801221934y451aeb75w6ac28cb691d7f6de@...> Date: Tue, 22 Jan 2008 19:34:09 -0800 To: piecepack@yahoogroups.com In-Reply-To: <76e9131d0712270815k6636a821g1fec83a52b0acd85@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <fkv1si+bkbf@...> <76e9131d0712270815k6636a821g1fec83a52b0acd85@...> X-Google-Sender-Auth: 9b8fe2bf7c114b7c X-eGroups-Msg-Info: 1:12:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Suggestion for future design contests. X-Yahoo-Group-Post: member; u=810525; y=VvdxeCAuLtQMp0ZkVEzpBOis_LmCh4G_lPb99J3pbA X-Yahoo-Profile: rwhe Hi all, A few comments. 1. I would love to see what Gary Pressler will choose as the new contest. He should be good to go. He has most of his prizes now too, including the Trophy Cloth, so he can pass that on. I owe Gary some feedback for his game, but it's really hard to get hold of him on the phone, not least because he lives three time zones away and seems to go to bed when I'm getting home from work. 2. I owe Jorge some feedback too, but since he lives in Spain, he's /really/ hard to talk to on the phone! :-) So having rejected sending a detailed email to everyone who participated, and since I'm having trouble reaching people on the phone (only about two people sent me their phone numbers), why not try Plan C: please send me a way to contact you via instant messenger, such as Yahoo, AIM, Gmail, and so on. I'll add you as a buddy and ping you when I see you online, OK? Then we can talk about your game. 3. I agree that publishing the games from Good Portsmanship is extremely desirable. However, if I recall correctly, I promised the contest entrants I'd give them feedback so they could fix their games first. Consider this a poll. What should I do if I never hear back from the contest entrants? Should I just go ahead and publish the games anyway? I can add them to the Piecepack Wiki, no problem. I welcome feedback. Ron On Dec 27, 2007 8:15 AM, Jorge Arroyo <trozo@...> wrote: > You're right, of course. I can't speak for other participants, but My > second submission requieres some fixing before I want to make it available. > I was waiting for Ron to give me all his feedback before fixing the rules, > but he seems to be very busy. I'll try fixing the problems that are obvious > and posting the rules to the wiki... > > Talking about the contests, I think the community would benefit from a > contest like those organized by the Icehouse community (One is currently in > progress, btw) with open voting by the community. It certainly would be an > incentive to play some new games :) > > Cheers, > > -Jorge > > > On 12/27/07, Aaron Waters <aaron.waters@...> wrote: > > > > Hi folks, > > > > Perhaps this is not the best way to introduce myself to the group, > > especially seeing as how I'm not likely to ever be a participant, but... > > > > In the last two design competitions long, long after the results have > > been posted many of the rulesets entered into those contests are still > > not available to someone like me, who's interested in finding more > > games for piecepack. For the mesomorph contest only 10 of the 14 > > entrants listed have rulesets available and there were 17 entrants > > altogether. For the Good Portsmanship contest, 9 months after the > > fact, we still only have access to 3 of the ten entries. For a wannabe > > piecepack user like me, this is very frustrating. > > > > It seems to me that at least one of the goals of these contests is to > > get more game designs out there so that the piecepack system has more > > potential "value" to gamers. To this end, it seems to me like it might > > be better to have as part of the contest rules, a stipulation that > > entries will be posted either here in this forum or on the wiki as > > soon as the results are finalized. Entrants could of course still > > modify those rulesets after receiving comments from the judge, but in > > the meantime at least there would be some version of the rules > > available. After all, if a designer thinks a game is good enough to > > enter into a design competition, shouldn't it be good enough for the > > general public to at least see? Now I realize that perhaps the judge > > found some horrible loophole or something and a designer's game might > > in their opinion turn out to be terribly flawed, but couldn't they > > then just mention that in the ruleset. Perhaps then someone else might > > find a fix for the problem long after the original designer abandoned > > the whole thing. I'd think it'd be better to have more rules > > available, even if some are flawed, than it is to have lists of > > interesting sounding games for which there are no rules available. > > > > Anyway that my $.02. I hope my comments are taken as the constructive > > criticism they are meant to be. I am definitely not the game designing > > type myself, so my comments come from the perspective of one who wants > > to use piecepack, but is unlikely to ever be entering one of these > > contests myself. > > > > In general, I'd like to thank all the people who have already come up > > with and posted the various interesting rulesets that are already > > available. I love the concept of one box, hundreds of board games. For > > those who can design, please keep up the good work.There are players > > out there that have enjoyed your games, even if we're not very good at > > letting you know. > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3273 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 8580 invoked from network); 23 Jan 2008 09:17:29 -0000 X-Received: from unknown (66.218.67.94) by m53.grp.scd.yahoo.com with QMQP; 23 Jan 2008 09:17:29 -0000 X-Received: from unknown (HELO py-out-1112.google.com) (64.233.166.176) by mta15.grp.scd.yahoo.com with SMTP; 23 Jan 2008 09:17:29 -0000 X-Received: by py-out-1112.google.com with SMTP id d32so3857187pye.12 for <piecepack@yahoogroups.com>; Wed, 23 Jan 2008 01:17:25 -0800 (PST) X-Received: by 10.142.240.9 with SMTP id n9mr4661223wfh.79.1201079845230; Wed, 23 Jan 2008 01:17:25 -0800 (PST) X-Received: by 10.143.119.5 with HTTP; Wed, 23 Jan 2008 01:17:25 -0800 (PST) Message-ID: <76e9131d0801230117q5702f1a0s51981e82a9c35a3e@...> Date: Wed, 23 Jan 2008 10:17:25 +0100 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990801221934y451aeb75w6ac28cb691d7f6de@...> MIME-Version: 1.0 References: <fkv1si+bkbf@...> <76e9131d0712270815k6636a821g1fec83a52b0acd85@...> <dc95aa990801221934y451aeb75w6ac28cb691d7f6de@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Suggestion for future design contests. X-Yahoo-Group-Post: member; u=83471513; y=2_Bs3gsj0zu8cXneiOGxcusQEUQsmsSRNxBeQ3wRkkWhJpM X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi Ron, I sent you an email about the feedback. About the contests, I think that although the way the contests work now is nice in theory, it's not working well enough. It's been about a year and a half since the last contest started, and I think we need more contests to stimulate the creation of piecepack games. If we look at the Icehouse community, there's a Summer contest and a Winter contest. There are no prices and the organizer only handles the task of informing people and counting the votes, as the task of judging the games falls on the community. Now, I'm not sure how such a system would work here, but It may be nice to try having more contests. I'll admit that I'm thinking about organizing one, but haven't worked the details out. Still, these community judged, seasonal contests are perfectly compatible with the classical ones... Another type contest that may be useful is a review contest (maybe on BGG) to encourage people to try and write about existing games. I can offer a copy of my lasered sets as a price... I'm still thinking about how to do it, but I think it can work nicely. -Jorge On Jan 23, 2008 4:34 AM, Ron Hale-Evans <rwhe@...> wrote: > Hi all, > > A few comments. > > 1. I would love to see what Gary Pressler will choose as the new > contest. He should be good to go. He has most of his prizes now too, > including the Trophy Cloth, so he can pass that on. I owe Gary some > feedback for his game, but it's really hard to get hold of him on the > phone, not least because he lives three time zones away and seems to > go to bed when I'm getting home from work. > > 2. I owe Jorge some feedback too, but since he lives in Spain, he's > /really/ hard to talk to on the phone! :-) So having rejected sending > a detailed email to everyone who participated, and since I'm having > trouble reaching people on the phone (only about two people sent me > their phone numbers), why not try Plan C: please send me a way to > contact you via instant messenger, such as Yahoo, AIM, Gmail, and so > on. I'll add you as a buddy and ping you when I see you online, OK? > Then we can talk about your game. > > 3. I agree that publishing the games from Good Portsmanship is > extremely desirable. However, if I recall correctly, I promised the > contest entrants I'd give them feedback so they could fix their games > first. Consider this a poll. What should I do if I never hear back > from the contest entrants? Should I just go ahead and publish the > games anyway? I can add them to the Piecepack Wiki, no problem. > > I welcome feedback. > > Ron > > On Dec 27, 2007 8:15 AM, Jorge Arroyo <trozo@...> wrote: > > You're right, of course. I can't speak for other participants, but My > > second submission requieres some fixing before I want to make it > available. > > I was waiting for Ron to give me all his feedback before fixing the > rules, > > but he seems to be very busy. I'll try fixing the problems that are > obvious > > and posting the rules to the wiki... > > > > Talking about the contests, I think the community would benefit from a > > contest like those organized by the Icehouse community (One is currently > in > > progress, btw) with open voting by the community. It certainly would be > an > > incentive to play some new games :) > > > > Cheers, > > > > -Jorge > > > > > > On 12/27/07, Aaron Waters <aaron.waters@...> wrote: > > > > > > Hi folks, > > > > > > Perhaps this is not the best way to introduce myself to the group, > > > especially seeing as how I'm not likely to ever be a participant, > but... > > > > > > In the last two design competitions long, long after the results have > > > been posted many of the rulesets entered into those contests are still > > > not available to someone like me, who's interested in finding more > > > games for piecepack. For the mesomorph contest only 10 of the 14 > > > entrants listed have rulesets available and there were 17 entrants > > > altogether. For the Good Portsmanship contest, 9 months after the > > > fact, we still only have access to 3 of the ten entries. For a wannabe > > > piecepack user like me, this is very frustrating. > > > > > > It seems to me that at least one of the goals of these contests is to > > > get more game designs out there so that the piecepack system has more > > > potential "value" to gamers. To this end, it seems to me like it might > > > be better to have as part of the contest rules, a stipulation that > > > entries will be posted either here in this forum or on the wiki as > > > soon as the results are finalized. Entrants could of course still > > > modify those rulesets after receiving comments from the judge, but in > > > the meantime at least there would be some version of the rules > > > available. After all, if a designer thinks a game is good enough to > > > enter into a design competition, shouldn't it be good enough for the > > > general public to at least see? Now I realize that perhaps the judge > > > found some horrible loophole or something and a designer's game might > > > in their opinion turn out to be terribly flawed, but couldn't they > > > then just mention that in the ruleset. Perhaps then someone else might > > > find a fix for the problem long after the original designer abandoned > > > the whole thing. I'd think it'd be better to have more rules > > > available, even if some are flawed, than it is to have lists of > > > interesting sounding games for which there are no rules available. > > > > > > Anyway that my $.02. I hope my comments are taken as the constructive > > > criticism they are meant to be. I am definitely not the game designing > > > type myself, so my comments come from the perspective of one who wants > > > to use piecepack, but is unlikely to ever be entering one of these > > > contests myself. > > > > > > In general, I'd like to thank all the people who have already come up > > > with and posted the various interesting rulesets that are already > > > available. I love the concept of one box, hundreds of board games. For > > > those who can design, please keep up the good work.There are players > > > out there that have enjoyed your games, even if we're not very good at > > > letting you know. > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3274 Return-Path: <andyl@...> X-Sender: andyl@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 45411 invoked from network); 23 Jan 2008 09:52:14 -0000 X-Received: from unknown (66.218.67.97) by m48.grp.scd.yahoo.com with QMQP; 23 Jan 2008 09:52:14 -0000 X-Received: from unknown (HELO ptb-relay03.plus.net) (212.159.14.214) by mta18.grp.scd.yahoo.com with SMTP; 23 Jan 2008 09:52:14 -0000 X-Received: from [212.159.71.24] (helo=azaal.plus.com) by ptb-relay03.plus.net with esmtp (Exim) id 1JHcHE-0000Uc-Jo for piecepack@yahoogroups.com; Wed, 23 Jan 2008 09:52:12 +0000 X-Received: from andyl by azaal.plus.com with local (Exim 4.68) (envelope-from <andyl@...>) id 1JHcHE-00011j-1s for piecepack@yahoogroups.com; Wed, 23 Jan 2008 09:52:12 +0000 Date: Wed, 23 Jan 2008 09:52:12 +0000 To: piecepack@yahoogroups.com Message-ID: <20080123095212.GA3710@...> References: <fkv1si+bkbf@...> <76e9131d0712270815k6636a821g1fec83a52b0acd85@...> <dc95aa990801221934y451aeb75w6ac28cb691d7f6de@...> <76e9131d0801230117q5702f1a0s51981e82a9c35a3e@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <76e9131d0801230117q5702f1a0s51981e82a9c35a3e@...> User-Agent: Mutt/1.5.17 (2007-11-01) X-eGroups-Msg-Info: 1:12:0:0:0 From: Andy Leighton <andyl@...> Subject: Re: [piecepack] Suggestion for future design contests. X-Yahoo-Group-Post: member; u=178439053; y=L8DwnuV10JrxEZGpfT6QWAx3IR38vRHCZ88lvYXoq3aBQhkT X-Yahoo-Profile: andyl_aml On Wed, Jan 23, 2008 at 10:17:25AM +0100, Jorge Arroyo wrote: > Hi > > Ron, I sent you an email about the feedback. > > About the contests, I think that although the way the contests work now is > nice in theory, it's not working well enough. It's been about a year and a > half since the last contest started, and I think we need more contests to > stimulate the creation of piecepack games. If we look at the Icehouse > community, there's a Summer contest and a Winter contest. There are no > prices and the organizer only handles the task of informing people and > counting the votes, as the task of judging the games falls on the community. Yes I would agree that we need at least one contest per year. But more importantly we need to see all of the games submitted as well. Personally I would like to see the raw submitted version as well as the polished version after judging. If the polished game isn't available then the raw submitted version should be published anyway. We still cannot see some of the games submitted for the Good Portmanship competition (one I would be interested in seeing in particular). If the game rules do not become visible to all then it doesn't help the community much. To make this happen I would make it a rule of the competition that the games as submitted will be published to the wiki although the author may replace them with a more polished version after judging. Personally, I didn't get my Piecepack set until to late for that competition. I will try to design a game for the next one depending on work pressures. -- Andy Leighton => andyl@... "The Lord is my shepherd, but we still lost the sheep dog trials" - Robert Rankin, _They Came And Ate Us_ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3275 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 83731 invoked from network); 23 Jan 2008 11:32:27 -0000 X-Received: from unknown (66.218.67.97) by m54.grp.scd.yahoo.com with QMQP; 23 Jan 2008 11:32:27 -0000 X-Received: from unknown (HELO swip007.ftl.affinity.com) (216.219.253.17) by mta18.grp.scd.yahoo.com with SMTP; 23 Jan 2008 11:32:27 -0000 X-Received: ("??"@...) by swip007.ftl.affinity.com id S868696AbYAWLc0 for <piecepack@yahoogroups.com>; Wed, 23 Jan 2008 06:32:26 -0500 References: <fkv1si+bkbf@...> <76e9131d0712270815k6636a821g1fec83a52b0acd85@...> <dc95aa990801221934y451aeb75w6ac28cb691d7f6de@...> <76e9131d0801230117q5702f1a0s51981e82a9c35a3e@...> <20080123095212.GA3710@...> In-Reply-To: <20080123095212.GA3710@...> To: piecepack@yahoogroups.com Date: Wed, 23 Jan 2008 06:32:26 -0500 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S868696AbYAWLc0/20080123113226Z+148157@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: Suggestion for future design contests. X-Yahoo-Group-Post: member; u=295053027; y=aA5RwZEjGiHq4lbnI8bID8KQ9svpx5v_voGlLtklz0Y1gLn688fW1ummZLtjRTZSC0af2A X-Yahoo-Profile: bluepanthr88 Good day to all: Blue Panther would be happy to sponsor a piecepack contest once or twice per year, We will be adding forums to our website soon so we should be able to handle any of the formats for posting/commenting that I have seen posted so far. Steve Jones Blue Panther LLC Andy Leighton writes: > On Wed, Jan 23, 2008 at 10:17:25AM +0100, Jorge Arroyo wrote: >> Hi >> >> Ron, I sent you an email about the feedback. >> >> About the contests, I think that although the way the contests work now is >> nice in theory, it's not working well enough. It's been about a year and a >> half since the last contest started, and I think we need more contests to >> stimulate the creation of piecepack games. If we look at the Icehouse >> community, there's a Summer contest and a Winter contest. There are no >> prices and the organizer only handles the task of informing people and >> counting the votes, as the task of judging the games falls on the community. > > Yes I would agree that we need at least one contest per year. But more > importantly we need to see all of the games submitted as well. > Personally I would like to see the raw submitted version as well as > the polished version after judging. If the polished game isn't > available then the raw submitted version should be published anyway. > > We still cannot see some of the games submitted for the Good Portmanship > competition (one I would be interested in seeing in particular). If the > game rules do not become visible to all then it doesn't help the community > much. To make this happen I would make it a rule of the competition > that the games as submitted will be published to the wiki although the > author may replace them with a more polished version after judging. > > Personally, I didn't get my Piecepack set until to late for that > competition. I will try to design a game for the next one depending on > work pressures. > > -- > Andy Leighton => andyl@... > "The Lord is my shepherd, but we still lost the sheep dog trials" > - Robert Rankin, _They Came And Ate Us_ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3276 Return-Path: <jcdietrich+yahoo@...> X-Sender: jcdietrich+yahoo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 46990 invoked from network); 23 Jan 2008 23:18:17 -0000 X-Received: from unknown (66.218.67.94) by m55.grp.scd.yahoo.com with QMQP; 23 Jan 2008 23:18:17 -0000 X-Received: from unknown (HELO n51a.bullet.mail.sp1.yahoo.com) (66.163.168.145) by mta15.grp.scd.yahoo.com with SMTP; 23 Jan 2008 23:18:17 -0000 X-Received: from [216.252.122.219] by n51.bullet.mail.sp1.yahoo.com with NNFMP; 23 Jan 2008 23:18:17 -0000 X-Received: from [66.218.69.2] by t4.bullet.sp1.yahoo.com with NNFMP; 23 Jan 2008 23:18:17 -0000 X-Received: from [66.218.66.89] by t2.bullet.scd.yahoo.com with NNFMP; 23 Jan 2008 23:18:17 -0000 Date: Wed, 23 Jan 2008 23:18:15 -0000 To: piecepack@yahoogroups.com Message-ID: <fn8hvn+m99u@...> In-Reply-To: <dc95aa990801221934y451aeb75w6ac28cb691d7f6de@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "porter235" <jcdietrich+yahoo@...> Subject: Re: Suggestion for future design contests. X-Yahoo-Group-Post: member; u=334403982; y=P1KgO44I5pkM8FKi95xO5Z22anmIgUxt0yO5FHTIJk76sw0W X-Yahoo-Profile: porter235 Hi Ron, I would love to get feedback about my entries. My instant messenger= contact info is available on the wiki http://www.ludism.org/ppwiki/Jonatha= nDietrich I suggest that you go ahead a post them, with a note that it was= "As submitted for the Good Portsmanship Contest". In the future I would l= ike to see the games go up prior to even being accepted as an entry, or may= be as soon as the contest entry date as passed, so that the community can p= lay along. If not that soon, maybe just prior to, or immediately following = the announcement. --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwh= e@...> wrote: >Plan C: please send me a way to > contact you via instant me= ssenger, such as Yahoo, AIM, Gmail, and so > on. I'll add you as a buddy an= d ping you when I see you online, OK? > Then we can talk about your game. >= > Should I just go ahead and publish the > games anyway? I can add them t= o the Piecepack Wiki, no problem. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3277 Return-Path: <aaron.waters@...> Received: (qmail 78612 invoked by uid 7800); 19 Feb 2008 16:52:01 -0000 X-Sender: aaron.waters@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24093 invoked from network); 19 Feb 2008 08:24:08 -0000 X-Received: from unknown (66.218.67.94) by m49.grp.scd.yahoo.com with QMQP; 19 Feb 2008 08:24:08 -0000 X-Received: from unknown (HELO n36b.bullet.mail.sp1.yahoo.com) (66.163.168.150) by mta15.grp.scd.yahoo.com with SMTP; 19 Feb 2008 08:24:08 -0000 X-Received: from [216.252.122.217] by n36.bullet.mail.sp1.yahoo.com with NNFMP; 19 Feb 2008 08:24:08 -0000 X-Received: from [66.218.69.5] by t2.bullet.sp1.yahoo.com with NNFMP; 19 Feb 2008 08:24:08 -0000 X-Received: from [66.218.66.73] by t5.bullet.scd.yahoo.com with NNFMP; 19 Feb 2008 08:24:08 -0000 Date: Tue, 19 Feb 2008 08:24:07 -0000 To: piecepack@yahoogroups.com Message-ID: <fpe3n7+7go3@...> In-Reply-To: <76e9131d0712270815k6636a821g1fec83a52b0acd85@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Aaron Waters" <aaron.waters@...> Subject: Re: Suggestion for future design contests. X-Yahoo-Group-Post: member; u=199014136; y=b6ZqDgCBcaDI2ivbxiutU-UqrZRpsmm_n4xTkiREVTQfi7WCFG-M4Q X-Yahoo-Profile: warmonger1966 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 19 Feb 2008 16:52:01 -0000 --- In piecepack@yahoogroups.com, "Jorge Arroyo" <trozo@...> wrote: snip > = Talking about the contests, I think the community would benefit from a > = contest like those organized by the Icehouse community (One is currently in= > progress, btw) with open voting by the community. It certainly would be = an > incentive to play some new games :) snip Jorge, First off, I'm glad = to see my post got thoughtful responses rather than starting a flame war. T= o be honest, I didn't check back for a while. I think the idea of contests= with open community voting is a great one and one I hadn't thought of at a= ll. I like it, if for no other reason, because I think I might have more l= uck getting my gaming group to try piecepack games if I told them it was to= rank them for a contest. It still wouldn't help with us almost always havi= ng at least 5 players and there being so many games that play 2-4, but that= 's another story. Depending on how the votings handled, I'm assuming it'd= be some version of Australian rules (also called instant runoff) voting, I= 'd be a little worried about people only playing 1 or 2 games that they tho= ught looked promising or liked the theme of, but voting anyway, w/o having = given the others a fair shake. Having not looked at the Icehouse contests, = I don't know if it's been much of an issue there. I do know that when I loo= ked at the results of the voting for the Hugo award for best science fictio= n novel the one time I had the opportunity to participate in them, a large = number of voters only ranked 1 or 2 of the 5 or 6 nominees. I assume, but d= on't know, that that's because they hadn't read the others. I'm not sure th= ere's much you can do about that, aside from asking people not to do it. = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3278 Return-Path: <aaron.waters@...> Received: (qmail 55554 invoked by uid 7800); 19 Feb 2008 16:52:19 -0000 X-Sender: aaron.waters@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 90246 invoked from network); 19 Feb 2008 08:29:48 -0000 X-Received: from unknown (66.218.67.97) by m52.grp.scd.yahoo.com with QMQP; 19 Feb 2008 08:29:48 -0000 X-Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta18.grp.scd.yahoo.com with SMTP; 19 Feb 2008 08:29:48 -0000 X-Received: from [216.252.122.219] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 19 Feb 2008 08:29:48 -0000 X-Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 19 Feb 2008 08:29:48 -0000 X-Received: from [66.218.66.74] by t1.bullet.scd.yahoo.com with NNFMP; 19 Feb 2008 08:29:48 -0000 Date: Tue, 19 Feb 2008 08:29:48 -0000 To: piecepack@yahoogroups.com Message-ID: <fpe41s+agck@...> In-Reply-To: <dc95aa990801221934y451aeb75w6ac28cb691d7f6de@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Aaron Waters" <aaron.waters@...> Subject: Re: Suggestion for future design contests. X-Yahoo-Group-Post: member; u=199014136; y=M68MIVfiXckD9ZRDIXNAqlNxjAnOTrvE1-vsSK8nxIeGKm74exWnuQ X-Yahoo-Profile: warmonger1966 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 19 Feb 2008 16:52:19 -0000 --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: snip = > 3. I agree that publishing the games from Good Portsmanship is > extremel= y desirable. However, if I recall correctly, I promised the > contest entra= nts I'd give them feedback so they could fix their games > first. Consider = this a poll. What should I do if I never hear back > from the contest entra= nts? Should I just go ahead and publish the > games anyway? I can add them = to the Piecepack Wiki, no problem. snip I think you can already guess what= I think here, but for the record I think you should post them anyway. On t= he other hand, I wasn't a participant, so my opinions about your handling o= f other's people game designs probably shouldn't count for much. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3279 Return-Path: <dougorleans@...> X-Sender: dougorleans@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 84151 invoked from network); 19 Feb 2008 18:47:19 -0000 X-Received: from unknown (66.218.67.97) by m55.grp.scd.yahoo.com with QMQP; 19 Feb 2008 18:47:19 -0000 X-Received: from unknown (HELO hs-out-0708.google.com) (64.233.178.244) by mta18.grp.scd.yahoo.com with SMTP; 19 Feb 2008 18:47:18 -0000 X-Received: by hs-out-0708.google.com with SMTP id 55so3343484hsc.2 for <piecepack@yahoogroups.com>; Tue, 19 Feb 2008 10:47:18 -0800 (PST) X-Received: by 10.100.216.3 with SMTP id o3mr14931267ang.28.1203446838200; Tue, 19 Feb 2008 10:47:18 -0800 (PST) Return-Path: <dougorleans@...> X-Received: from quiet ( [24.62.139.10]) by mx.google.com with ESMTPS id t26sm13869076ele.4.2008.02.19.10.47.16 (version=TLSv1/SSLv3 cipher=OTHER); Tue, 19 Feb 2008 10:47:17 -0800 (PST) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Message-ID: <18363.9268.262230.980304@...> Date: Tue, 19 Feb 2008 13:47:16 -0500 To: piecepack@yahoogroups.com In-Reply-To: <fpe3n7+7go3@...> References: <76e9131d0712270815k6636a821g1fec83a52b0acd85@...> <fpe3n7+7go3@...> X-Mailer: VM 7.17 under 21.4 (patch 20) "Double Solitaire" XEmacs Lucid X-Face: (4D-osoq?}7M3\EgvbWKo<JkN/8h)A`1b^S1[8/OtYE1A61B!AOmH#YD+{HKhr7}@8gMv~. tsxTzT"g.oP0dTl!q X-eGroups-Msg-Info: 1:12:0:0:0 From: Doug Orleans <dougorleans@...> Subject: Re: [piecepack] Re: Suggestion for future design contests. X-Yahoo-Group-Post: member; u=252831180; y=ZGrJWiQQ3UoQZ_agdZGdsajmqbyzsTriZHDNKIf5R_fn_1E3Un4 X-Yahoo-Profile: DougOrleans Aaron Waters writes: > Depending on how the votings handled, I'm assuming it'd be some > version of Australian rules (also called instant runoff) voting, I'd > be a little worried about people only playing 1 or 2 games that they > thought looked promising or liked the theme of, but voting anyway, w/o > having given the others a fair shake. Having not looked at the > Icehouse contests, I don't know if it's been much of an issue > there. The Icehouse Game Design Competition uses the Condorcet Ranked Pairs algorithm, modified to allow partial ballots. Voters can list as few as two games on their ballots. The only thing that matters about a ballot is relative rankings: a ballot that lists only games A and B says that the voter prefers game A to game B, but has no other preferences between those games and any other games. --dougorleans@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3280 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 54364 invoked from network); 20 Feb 2008 04:53:27 -0000 X-Received: from unknown (66.218.67.94) by m36.grp.scd.yahoo.com with QMQP; 20 Feb 2008 04:53:27 -0000 X-Received: from unknown (HELO an-out-0708.google.com) (209.85.132.245) by mta15.grp.scd.yahoo.com with SMTP; 20 Feb 2008 04:53:27 -0000 X-Received: by an-out-0708.google.com with SMTP id b15so544811ana.102 for <piecepack@yahoogroups.com>; Tue, 19 Feb 2008 20:53:27 -0800 (PST) X-Received: by 10.100.215.5 with SMTP id n5mr16131116ang.20.1203483207307; Tue, 19 Feb 2008 20:53:27 -0800 (PST) Return-Path: <trozo@...> X-Received: from ?192.168.1.33? ( [72.14.241.38]) by mx.google.com with ESMTPS id d34sm17025491and.8.2008.02.19.20.53.24 (version=TLSv1/SSLv3 cipher=OTHER); Tue, 19 Feb 2008 20:53:26 -0800 (PST) Mime-Version: 1.0 (Apple Message framework v753) Content-Transfer-Encoding: 7bit Message-Id: <0B44F109-F89D-4346-9C9F-E76BB37FD199@...> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed To: piecepack@yahoogroups.com Date: Wed, 20 Feb 2008 05:53:03 +0100 X-Mailer: Apple Mail (2.753) X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo Gonzalez <trozo@...> Subject: 1st piecepack review contest X-Yahoo-Group-Post: member; u=83471513; y=oS1VkIydj3mG4d-cGt9zHdPJpUkdXSP6FViETn7tEwOMTDg X-Yahoo-Profile: makasoft Hi all, I've decided put my money where my mouth is and to go ahead with my idea for a contest. I posted the following announcement on BGG: http://www.boardgamegeek.com/article/2096186 Feel free to examine it, and post questions/opinions about it. I'll try to clarify/fix any dubts and problems as soon as I can. And as I said in the announcement, if anyone wants to offer more prizes, contact me and I'll add them to the page. Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3281 Return-Path: <littlebrothertimmy@...> Received: (qmail 24813 invoked by uid 7800); 23 Feb 2008 23:44:42 -0000 X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 78623 invoked from network); 23 Feb 2008 21:52:06 -0000 X-Received: from unknown (66.218.67.95) by m48.grp.scd.yahoo.com with QMQP; 23 Feb 2008 21:52:06 -0000 X-Received: from unknown (HELO n34b.bullet.mail.sp1.yahoo.com) (66.163.168.148) by mta16.grp.scd.yahoo.com with SMTP; 23 Feb 2008 21:52:06 -0000 X-Received: from [216.252.122.217] by n34.bullet.mail.sp1.yahoo.com with NNFMP; 23 Feb 2008 21:52:05 -0000 X-Received: from [66.218.69.6] by t2.bullet.sp1.yahoo.com with NNFMP; 23 Feb 2008 21:52:05 -0000 X-Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 23 Feb 2008 21:52:05 -0000 Date: Sat, 23 Feb 2008 21:52:02 -0000 To: piecepack@yahoogroups.com Message-ID: <fpq4i2+v4mb@...> In-Reply-To: <fpe41s+agck@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: Suggestion for future design contests. X-Yahoo-Group-Post: member; u=337893317; y=CKO7N3GW54QmZvXV8Q9kLEJItgn5lJlUGrJr_tPSJMketXE7YX5TPL85O02E X-Yahoo-Profile: littlebrothertimmy X-eGroups-Approved-By: prophesor <prophesor@...> via email; 23 Feb 2008 23:44:42 -0000 Hi everyone, I'm fairly new (less than a week) to this community, but I th= ink I might have some useful suggestions about the unpublished games. 1. A= dd an "unfinished games" category to the wiki. You can place all the unfini= shed games in here. Even if the author has given up on refining the design = of a game, maybe other people (or gaming groups) might find it challenging = to find a workable ending for these games. People could even add their adju= stments to the wiki. Who knows this could inspire the author to finish his = game at last (maybe with an addition of one or some of the suggestions). 2= . If you want people to become even more involved in the whole piecepack ex= perience, you could turn it into a contest: who will be able to come up wit= h the best adjustments to make the unfinished games workable? Maybe the aut= hor is so stuck in his own ideas that he/she can't find a way to make it wo= rk better. Criteria such as "staying in the spirit of the theme and gaming = mechanism" and "smallest adaptation needed to make the game workable" could= count for judging results. The judge's original feedback (minus the improv= ement suggestions, if available) would have to be available to the new cont= estants, so everyone has the same starting point. Whatever option would b= e best, I think this will emphasize the public domain-character of the piec= epacksystem even more. Another thing that I would like to see, is the = addition of different variants to the already existing games. Especially: = =95 Solitaire variants of multiple player games (using some kind of artifi= cial intelligence such as in "Piecepacking pirates" or the old solitaire wa= r games of Victory Games). =95 Two-player variants for 3 or 4 player games = (using an imaginary player like in Alhambra for 2 players). Who knows, pe= ople might find it a challenge to adapt a game or two. Greeting to you al= l, Roger Meertens In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@>= wrote: > > snip > > 3. I agree that publishing the games from Good Portsm= anship is > > extremely desirable. However, if I recall correctly, I promis= ed the > > contest entrants I'd give them feedback so they could fix their = games > > first. Consider this a poll. What should I do if I never hear bac= k > > from the contest entrants? Should I just go ahead and publish the > >= games anyway? I can add them to the Piecepack Wiki, no problem. > snip > = > I think you can already guess what I think here, but for the record I > t= hink you should post them anyway. On the other hand, I wasn't a > participa= nt, so my opinions about your handling of other's people game > designs pro= bably shouldn't count for much. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3282 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 14718 invoked from network); 24 Feb 2008 04:20:23 -0000 X-Received: from unknown (66.218.67.95) by m48.grp.scd.yahoo.com with QMQP; 24 Feb 2008 04:20:23 -0000 X-Received: from unknown (HELO fk-out-0910.google.com) (209.85.128.185) by mta16.grp.scd.yahoo.com with SMTP; 24 Feb 2008 04:20:22 -0000 X-Received: by fk-out-0910.google.com with SMTP id 22so1277501fkq.13 for <piecepack@yahoogroups.com>; Sat, 23 Feb 2008 20:20:21 -0800 (PST) X-Received: by 10.82.180.17 with SMTP id c17mr2362579buf.4.1203826821628; Sat, 23 Feb 2008 20:20:21 -0800 (PST) X-Received: by 10.82.126.11 with HTTP; Sat, 23 Feb 2008 20:20:21 -0800 (PST) Message-ID: <76e9131d0802232020n559f9a2dq8158bae008597a22@...> Date: Sun, 24 Feb 2008 05:20:21 +0100 To: piecepack@yahoogroups.com In-Reply-To: <fpq4i2+v4mb@...> MIME-Version: 1.0 References: <fpe41s+agck@...> <fpq4i2+v4mb@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Re: Suggestion for future design contests. X-Yahoo-Group-Post: member; u=83471513; y=dUiRTO2j2bkfRNdg_dJb0-2HjZbg8TvwBEZ6fK5Yla5QnRQ X-Yahoo-Profile: makasoft Content-Type: text/plain Content-Transfer-Encoding: quoted-printable As this thread seems to be more active :) I'll add it here. My suggestion = is to participate in the review competition that is currently running. You = could win some nice prices and contribute feedback to unknown games that co= uld then become better games. Also, reviews in BGG get the attention of man= y more people than just the piecepack community, and many of those could ev= entually join us too, meaning more games and possibly, more reviews/feedbac= k. I've got three confirmed entrants, two of which will be making 2 review= s. That's too few people, so c'mon, it's not that difficult to write a revi= ew Here's a link to the list of entrants: http://www.boardgamegeek.com/ge= eklist/29294/ Cheers, -Jorge On Sat, Feb 23, 2008 at 10:52 PM, littlebro= thertimmy < littlebrothertimmy@...> wrote: > Hi everyone, > > I'm = fairly new (less than a week) to this community, but I think I > might have= some useful suggestions about the unpublished games. > > 1. Add an "u= nfinished games" category to the wiki. You can place all > the unfinished g= ames in here. Even if the author has given up on > refining the design of a= game, maybe other people (or gaming groups) > might find it challenging to= find a workable ending for these games. > People could even add their adju= stments to the wiki. Who knows this > could inspire the author to finish hi= s game at last (maybe with an > addition of one or some of the suggestions)= . > 2. If you want people to become even more involved in the whole > = piecepack experience, you could turn it into a contest: who will be > able = to come up with the best adjustments to make the unfinished games > workabl= e? Maybe the author is so stuck in his own ideas that he/she > can't find a= way to make it work better. Criteria such as "staying in > the spirit of t= he theme and gaming mechanism" and "smallest adaptation > needed to make th= e game workable" could count for judging results. The > judge's original fe= edback (minus the improvement suggestions, if > available) would have to be= available to the new contestants, so > everyone has the same starting poin= t. > > Whatever option would be best, I think this will emphasize the publi= c > domain-character of the piecepacksystem even more. > > Another thing th= at I would like to see, is the addition of different > variants to the alre= ady existing games. > Especially: > =95 Solitaire variants of multipl= e player games (using some kind of > artificial intelligence such as in "Pi= ecepacking pirates" or the old > solitaire war games of Victory Games). > = =95 Two-player variants for 3 or 4 player games (using an imaginary >= player like in Alhambra for 2 players). > > Who knows, people might find i= t a challenge to adapt a game or two. > > > Greeting to you all, > > Roger = Meertens > > > In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@> wrote= : > > > > snip > > > 3. I agree that publishing the games from Good Portsma= nship is > > > extremely desirable. However, if I recall correctly, I promi= sed the > > > contest entrants I'd give them feedback so they could fix the= ir games > > > first. Consider this a poll. What should I do if I never hea= r back > > > from the contest entrants? Should I just go ahead and publish = the > > > games anyway? I can add them to the Piecepack Wiki, no problem. >= > snip > > > > I think you can already guess what I think here, but for th= e record I > > think you should post them anyway. On the other hand, I wasn= 't a > > participant, so my opinions about your handling of other's people = game > > designs probably shouldn't count for much. > > > > > > > > Yahoo! = Groups Links > > > > [Non-text portions of this message have been removed= ] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3283 Return-Path: <littlebrothertimmy@...> Received: (qmail 55021 invoked by uid 7800); 26 Feb 2008 15:57:03 -0000 X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 35206 invoked from network); 26 Feb 2008 15:47:48 -0000 X-Received: from unknown (66.218.67.96) by m55.grp.scd.yahoo.com with QMQP; 26 Feb 2008 15:47:48 -0000 X-Received: from unknown (HELO n11e.bullet.scd.yahoo.com) (66.218.67.71) by mta17.grp.scd.yahoo.com with SMTP; 26 Feb 2008 15:47:48 -0000 X-Received: from [66.218.69.5] by n21.bullet.scd.yahoo.com with NNFMP; 26 Feb 2008 15:47:48 -0000 X-Received: from [66.218.66.91] by t5.bullet.scd.yahoo.com with NNFMP; 26 Feb 2008 15:47:48 -0000 Date: Tue, 26 Feb 2008 15:47:47 -0000 To: piecepack@yahoogroups.com Message-ID: <fq1cb3+2us6@...> In-Reply-To: <76e9131d0802232020n559f9a2dq8158bae008597a22@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Roger Meertens" <littlebrothertimmy@...> Subject: Re: Suggestion for future design contests. X-Yahoo-Group-Post: member; u=337893317; y=zlbjLXpFKBUkC6eNLmTiyWVDYxZu506fgyfLEKss5kCMojgdmKmo-0a0cWnf X-Yahoo-Profile: littlebrothertimmy X-eGroups-Approved-By: prophesor <prophesor@...> via email; 26 Feb 2008 15:57:03 -0000 I think the review contest is an excellent idea to promote the piecepacksys= tem for people who are not familiar with the idea of piecepack. However, I = think this will work in the long run. My ideas for making an extra "unfinis= hed category" are just meant to be adding more games to the evergrowing lis= t in the meantime. I'm thinking about writing a review myself, but I'm sti= ll working on a paper version of the gameparts (it's very hard to get a pie= cepack game here in the Netherlands). As soon as it's finished and I've mad= e up my mind about what game(s) I'd like to review, I'll let you know :) G= rtz, Roger > As this thread seems to be more active :) I'll add it here.= > > My suggestion is to participate in the review competition that is cur= rently > running. You could win some nice prices and contribute feedback to= unknown > games that could then become better games. Also, reviews in BGG = get the > attention of many more people than just the piecepack community, = and many of > those could eventually join us too, meaning more games and po= ssibly, more > reviews/feedback. > > I've got three confirmed entrants, tw= o of which will be making 2 reviews. > That's too few people, so c'mon, it'= s not that difficult to write a review > > Here's a link to the list of en= trants: > > http://www.boardgamegeek.com/geeklist/29294/ > > Cheers, > >= -Jorge > > On Sat, Feb 23, 2008 at 10:52 PM, littlebrothertimmy < > littl= ebrothertimmy@...> wrote: > > > Hi everyone, > > > > I'm fairly new (less = than a week) to this community, but I think I > > might have some useful su= ggestions about the unpublished games. > > > > 1. Add an "unfinished g= ames" category to the wiki. You can place all > > the unfinished games in h= ere. Even if the author has given up on > > refining the design of a game, = maybe other people (or gaming groups) > > might find it challenging to find= a workable ending for these games. > > People could even add their adjustm= ents to the wiki. Who knows this > > could inspire the author to finish his= game at last (maybe with an > > addition of one or some of the suggestions= ). > > 2. If you want people to become even more involved in the whole= > > piecepack experience, you could turn it into a contest: who will be > = > able to come up with the best adjustments to make the unfinished games > = > workable? Maybe the author is so stuck in his own ideas that he/she > > c= an't find a way to make it work better. Criteria such as "staying in > > th= e spirit of the theme and gaming mechanism" and "smallest adaptation > > ne= eded to make the game workable" could count for judging results. The > > ju= dge's original feedback (minus the improvement suggestions, if > > availabl= e) would have to be available to the new contestants, so > > everyone has t= he same starting point. > > > > Whatever option would be best, I think this= will emphasize the public > > domain-character of the piecepacksystem even= more. > > > > Another thing that I would like to see, is the addition of d= ifferent > > variants to the already existing games. > > Especially: > > = =95 Solitaire variants of multiple player games (using some kind of >= > artificial intelligence such as in "Piecepacking pirates" or the old > >= solitaire war games of Victory Games). > > =95 Two-player variants f= or 3 or 4 player games (using an imaginary > > player like in Alhambra for = 2 players). > > > > Who knows, people might find it a challenge to adapt a = game or two. > > > > > > Greeting to you all, > > > > Roger Meertens > > > = > > > In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@> wrote: > > > >= > > snip > > > > 3. I agree that publishing the games from Good Portsmansh= ip is > > > > extremely desirable. However, if I recall correctly, I promis= ed the > > > > contest entrants I'd give them feedback so they could fix th= eir games > > > > first. Consider this a poll. What should I do if I never = hear back > > > > from the contest entrants? Should I just go ahead and pub= lish the > > > > games anyway? I can add them to the Piecepack Wiki, no pro= blem. > > > snip > > > > > > I think you can already guess what I think her= e, but for the record I > > > think you should post them anyway. On the oth= er hand, I wasn't a > > > participant, so my opinions about your handling o= f other's people game > > > designs probably shouldn't count for much. > > = > > > > > > > > > > > > > Yahoo! Groups Links > > > > > > > > > > > [Non-= text portions of this message have been removed] > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3284 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 71332 invoked from network); 27 Feb 2008 02:42:23 -0000 X-Received: from unknown (66.218.67.97) by m56.grp.scd.yahoo.com with QMQP; 27 Feb 2008 02:42:23 -0000 X-Received: from unknown (HELO an-out-0708.google.com) (209.85.132.244) by mta18.grp.scd.yahoo.com with SMTP; 27 Feb 2008 02:42:23 -0000 X-Received: by an-out-0708.google.com with SMTP id d33so1032110and.34 for <piecepack@yahoogroups.com>; Tue, 26 Feb 2008 18:42:20 -0800 (PST) X-Received: by 10.100.207.5 with SMTP id e5mr11229201ang.96.1204080139996; Tue, 26 Feb 2008 18:42:19 -0800 (PST) X-Received: by 10.100.123.11 with HTTP; Tue, 26 Feb 2008 18:42:19 -0800 (PST) Message-ID: <76e9131d0802261842l5afbe91elfee29f527a6bc87b@...> Date: Wed, 27 Feb 2008 03:42:19 +0100 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: New piecepack game: Virus Fight X-Yahoo-Group-Post: member; u=83471513; y=XMue8B_xcLUMKWdJQahF5xl2s8EI-E0Ps3icBLeTUWIRr_8 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Ok. So it's not really new... I realized my latest Icehouse game could be played with a piecepack set or a deck of cards (per player). Here's a link to the wiki page: http://www.ludism.org/ppwiki/VirusFight Here's a link to an article on BGG I wrote explaining about the fact that the game is really a multi-system game: http://www.boardgamegeek.com/thread/296451 BTW, the rules for the game as a piecepack set using coins are a bit more difficult to play without mistakes. Feel free to use a piecepack set per player and the card rules. The board will take more space, but you'll see the numbers on the tiles with no room for mistakes... Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3285 Return-Path: <wilmanric@...> X-Sender: wilmanric@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24943 invoked from network); 27 Feb 2008 05:01:29 -0000 X-Received: from unknown (66.218.67.97) by m48.grp.scd.yahoo.com with QMQP; 27 Feb 2008 05:01:29 -0000 X-Received: from unknown (HELO fed1rmmtao105.cox.net) (68.230.241.41) by mta18.grp.scd.yahoo.com with SMTP; 27 Feb 2008 05:01:29 -0000 X-Received: from fed1rmimpo03.cox.net ([70.169.32.75]) by fed1rmmtao105.cox.net (InterMail vM.7.08.02.01 201-2186-121-102-20070209) with ESMTP id <20080227050129.NEWP20794.fed1rmmtao105.cox.net@...> for <piecepack@yahoogroups.com>; Wed, 27 Feb 2008 00:01:29 -0500 X-Received: from [192.168.0.2] ([68.98.53.57]) by fed1rmimpo03.cox.net with bizsmtp id uV161Y0071E3X4c0000000; Wed, 27 Feb 2008 00:01:06 -0500 Mime-Version: 1.0 (Apple Message framework v753) In-Reply-To: <76e9131d0802261842l5afbe91elfee29f527a6bc87b@...> References: <76e9131d0802261842l5afbe91elfee29f527a6bc87b@...> Message-Id: <0150A3BD-7751-4122-B4BD-33D720231E17@...> Date: Tue, 26 Feb 2008 22:01:27 -0700 To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.753) X-eGroups-Msg-Info: 1:12:0:0:0 From: James Pacek <wilmanric@...> Subject: Re: [piecepack] New piecepack game: Virus Fight X-Yahoo-Group-Post: member; u=255343444; y=7gjvpxG6s1eaK4E5fzVjkIHPNYXBqFVqQ7kO9EIVlKUG62-A X-Yahoo-Profile: wilmanric Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Jorge- What PiecePack set is pictured? I don't recall ever seeing pawns like those... Maybe I just don't get around! :) On Feb 26, 2008, at 7:42 PM, Jorge Arroyo wrote: > Here's a link to the wiki page: http://www.ludism.org/ppwiki/ > VirusFight > > Here's a link to an article on BGG I wrote explaining about the > fact that > the game is really a multi-system game: > http://www.boardgamegeek.com/thread/296451 > Cheers, > > -Jorge > > ' ' ' ' ' ' ''"""""""""""'' ' ' ' ' ' Seeya, "There is not enough time to do all Jim the nothing we want to do." ~ Bill Watterson From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3286 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 54422 invoked from network); 27 Feb 2008 12:25:50 -0000 X-Received: from unknown (66.218.67.96) by m56.grp.scd.yahoo.com with QMQP; 27 Feb 2008 12:25:50 -0000 X-Received: from unknown (HELO mu-out-0910.google.com) (209.85.134.190) by mta17.grp.scd.yahoo.com with SMTP; 27 Feb 2008 12:25:50 -0000 X-Received: by mu-out-0910.google.com with SMTP id w9so3569890mue.6 for <piecepack@yahoogroups.com>; Wed, 27 Feb 2008 04:25:48 -0800 (PST) X-Received: by 10.82.116.15 with SMTP id o15mr1582586buc.10.1204115148747; Wed, 27 Feb 2008 04:25:48 -0800 (PST) X-Received: by 10.82.126.11 with HTTP; Wed, 27 Feb 2008 04:25:48 -0800 (PST) Message-ID: <76e9131d0802270425t3396a112if599ef120f282338@...> Date: Wed, 27 Feb 2008 13:25:48 +0100 To: piecepack@yahoogroups.com In-Reply-To: <0150A3BD-7751-4122-B4BD-33D720231E17@...> MIME-Version: 1.0 References: <76e9131d0802261842l5afbe91elfee29f527a6bc87b@...> <0150A3BD-7751-4122-B4BD-33D720231E17@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] New piecepack game: Virus Fight X-Yahoo-Group-Post: member; u=83471513; y=sJ7IHd5jIolITaaZtVzr1iLPQKflfCjvN9skjA42KM7UrcE X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit The set is the one I make and sell. The pawns are the ones I make when I don't have regular pawns to engrave. Cheers, -Jorge On 2/27/08, James Pacek <wilmanric@...> wrote: > > Jorge- > > What PiecePack set is pictured? I don't recall ever seeing pawns > like those... Maybe I just don't get around! :) > > > On Feb 26, 2008, at 7:42 PM, Jorge Arroyo wrote: > > > Here's a link to the wiki page: http://www.ludism.org/ppwiki/ > > VirusFight > > > > Here's a link to an article on BGG I wrote explaining about the > > fact that > > the game is really a multi-system game: > > http://www.boardgamegeek.com/thread/296451 > > > > Cheers, > > > > -Jorge > > > > > > > ' ' ' ' ' ' ''"""""""""""'' ' ' ' ' ' > Seeya, "There is not enough time to do all > Jim the nothing we want to do." > ~ Bill Watterson > > > > > > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3287 Return-Path: <littlebrothertimmy@...> Received: (qmail 29321 invoked by uid 7800); 7 Mar 2008 17:29:26 -0000 X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 45486 invoked from network); 7 Mar 2008 16:22:35 -0000 X-Received: from unknown (66.218.67.94) by m44.grp.scd.yahoo.com with QMQP; 7 Mar 2008 16:22:35 -0000 X-Received: from unknown (HELO n34b.bullet.mail.sp1.yahoo.com) (66.163.168.148) by mta15.grp.scd.yahoo.com with SMTP; 7 Mar 2008 16:22:34 -0000 X-Received: from [216.252.122.219] by n34.bullet.mail.sp1.yahoo.com with NNFMP; 07 Mar 2008 16:22:34 -0000 X-Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 07 Mar 2008 16:22:34 -0000 X-Received: from [66.218.66.79] by t1.bullet.scd.yahoo.com with NNFMP; 07 Mar 2008 16:22:34 -0000 Date: Fri, 07 Mar 2008 16:22:33 -0000 To: piecepack@yahoogroups.com Message-ID: <fqrq49+m90v@...> In-Reply-To: <0B44F109-F89D-4346-9C9F-E76BB37FD199@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Roger Meertens" <littlebrothertimmy@...> Subject: Re: 1st piecepack review contest X-Yahoo-Group-Post: member; u=337893317; y=QqneetubuyplNdmTuJkkzboUoC_VF10lftMWBnktiSCjMcSLSomJaI_Bvvs9 X-Yahoo-Profile: littlebrothertimmy X-eGroups-Approved-By: prophesor <prophesor@...> via email; 7 Mar 2008 17:29:26 -0000 Hi everyone, I've just posted my review of Climbing Man on the BGG Piecepa= ck contest site. Hope you like it :) Roger > Hi all, > > I've decid= ed put my money where my mouth is and to go ahead with > my idea for a co= ntest. I posted the following announcement on BGG: > > http://www.boardgam= egeek.com/article/2096186 > > Feel free to examine it, and post questio= ns/opinions about it. > I'll try to clarify/fix any dubts and problems as= soon as I can. > > And as I said in the announcement, if anyone wants = to offer more > prizes, contact me and I'll add them to the page. > > = Cheers, > > -Jorge > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3288 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 37933 invoked from network); 7 Mar 2008 19:48:45 -0000 X-Received: from unknown (66.218.67.96) by m47.grp.scd.yahoo.com with QMQP; 7 Mar 2008 19:48:45 -0000 X-Received: from unknown (HELO fg-out-1718.google.com) (72.14.220.155) by mta17.grp.scd.yahoo.com with SMTP; 7 Mar 2008 19:48:45 -0000 X-Received: by fg-out-1718.google.com with SMTP id 16so429394fgg.36 for <piecepack@yahoogroups.com>; Fri, 07 Mar 2008 11:48:44 -0800 (PST) X-Received: by 10.82.138.6 with SMTP id l6mr3969968bud.35.1204919323973; Fri, 07 Mar 2008 11:48:43 -0800 (PST) X-Received: by 10.82.126.11 with HTTP; Fri, 7 Mar 2008 11:48:43 -0800 (PST) Message-ID: <76e9131d0803071148h1a891412q32ee6a8e2bb8ccd4@...> Date: Fri, 7 Mar 2008 20:48:43 +0100 To: piecepack@yahoogroups.com In-Reply-To: <fqrq49+m90v@...> MIME-Version: 1.0 References: <0B44F109-F89D-4346-9C9F-E76BB37FD199@...> <fqrq49+m90v@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Re: 1st piecepack review contest X-Yahoo-Group-Post: member; u=83471513; y=vwEIb1D4mbsm2N-nMTv1C39Kb7WB36rTnRZPWlhOJs2TSFc X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks! I'm glad you decided to review one of my games. BTW, you might want to add a line at the start saying that the review is for the contest, and maybe a link to the contest thread... My comments are on the review itself, but I liked it :) Cheers, -Jorge On 3/7/08, Roger Meertens <littlebrothertimmy@...> wrote: > > Hi everyone, > > I've just posted my review of Climbing Man on the BGG Piecepack > contest site. Hope you like it :) > > Roger > > > > > > Hi all, > > > > I've decided put my money where my mouth is and to go ahead with > > my idea for a contest. I posted the following announcement on BGG: > > > > http://www.boardgamegeek.com/article/2096186 > > > > Feel free to examine it, and post questions/opinions about it. > > I'll try to clarify/fix any dubts and problems as soon as I can. > > > > And as I said in the announcement, if anyone wants to offer more > > prizes, contact me and I'll add them to the page. > > > > Cheers, > > > > -Jorge > > > > > > > > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3289 Return-Path: <emily.page@...> Received: (qmail 23366 invoked from network); 20 Mar 2008 16:10:48 -0000 Received: from unknown (66.218.67.95) by m47.grp.scd.yahoo.com with QMQP; 20 Mar 2008 16:10:48 -0000 Received: from unknown (HELO n28a.bullet.sp1.yahoo.com) (209.131.38.246) by mta16.grp.scd.yahoo.com with SMTP; 20 Mar 2008 16:10:48 -0000 Received: from [216.252.122.219] by n28.bullet.sp1.yahoo.com with NNFMP; 20 Mar 2008 16:10:48 -0000 Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 20 Mar 2008 16:10:48 -0000 Received: from [66.218.66.84] by t1.bullet.scd.yahoo.com with NNFMP; 20 Mar 2008 16:10:48 -0000 X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 3082 invoked from network); 20 Mar 2008 13:53:15 -0000 X-Received: from unknown (66.218.67.95) by m44.grp.scd.yahoo.com with QMQP; 20 Mar 2008 13:53:15 -0000 X-Received: from unknown (HELO n18a.bullet.sp1.yahoo.com) (69.147.64.127) by mta16.grp.scd.yahoo.com with SMTP; 20 Mar 2008 13:53:15 -0000 X-Received: from [216.252.122.218] by n18.bullet.sp1.yahoo.com with NNFMP; 20 Mar 2008 13:53:15 -0000 X-Received: from [209.73.164.86] by t3.bullet.sp1.yahoo.com with NNFMP; 20 Mar 2008 13:53:15 -0000 X-Received: from [66.218.66.48] by t8.bullet.scd.yahoo.com with NNFMP; 20 Mar 2008 13:53:15 -0000 Date: Thu, 20 Mar 2008 13:53:14 -0000 To: piecepack@yahoogroups.com Message-ID: <frtq8a+sokg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0:0 From: "Emily" <emily.page@...> Subject: Newbie to Piecepack X-Yahoo-Group-Post: member; u=258071165; y=_GI7GF-zpwIAVTQConHw94A_7kC0UZHyORtCB0uLr-c X-Yahoo-Profile: hfsbd X-eGroups-Approved-By: prophesor <prophesor@...> via web; 20 Mar 2008 16:10:46 -0000 Hi, all. I have just found piecepack on the web and I am having a blast tr= ying out all the games. :) My questions are about the JCD piecepack printa= bles (ver 2). At the top on the right, there is a strip with long white,= short black, long white. What is that for?? Also... there are two stars= at the bottom right. What are those for? :) Thanks so much! Emily From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3290 Return-Path: <jcdietrich+yahoo@...> X-Sender: jcdietrich+yahoo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 56340 invoked from network); 20 Mar 2008 16:49:11 -0000 X-Received: from unknown (66.218.67.96) by m49.grp.scd.yahoo.com with QMQP; 20 Mar 2008 16:49:11 -0000 X-Received: from unknown (HELO n9b.bullet.sp1.yahoo.com) (69.147.64.101) by mta17.grp.scd.yahoo.com with SMTP; 20 Mar 2008 16:49:11 -0000 X-Received: from [216.252.122.216] by n9.bullet.sp1.yahoo.com with NNFMP; 20 Mar 2008 16:49:11 -0000 X-Received: from [66.218.69.6] by t1.bullet.sp1.yahoo.com with NNFMP; 20 Mar 2008 16:49:11 -0000 X-Received: from [66.218.67.201] by t6.bullet.scd.yahoo.com with NNFMP; 20 Mar 2008 16:49:11 -0000 Date: Thu, 20 Mar 2008 16:49:10 -0000 To: piecepack@yahoogroups.com Message-ID: <fru4i6+3uhd@...> In-Reply-To: <frtq8a+sokg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "porter235" <jcdietrich+yahoo@...> Subject: Re: Newbie to Piecepack X-Yahoo-Group-Post: member; u=334403982; y=EI2wmi6xtWvv9Delmk_8T1lPXH8TJqKRK9LdTSYAgjYCPsIQ X-Yahoo-Profile: porter235 Hi Emily, Welcome to the community! Both of the items in question were my a= ttempts at addressing pawn identification without relying on colour. The= strip at the top can be cut out (as a single strip) and wrapped around a p= awn as a "pawn belt." This allows the suit symbol to be seen from most ang= les as it appears three times, and also addresses the desire to have direc= tional pawns by marking the centre suit symbol in reverse, indicating the = facing of the pawn. The stars can be cut out and attached to either side = of a coin sized piece, or short piece of dowl. This allows for directional= , two state pawns (not featured in any games as the JCD printable is the = only version to contain such an item) The other reason to add them was to= fill up the sheet. ;) Hope you have fun. JCD - In piecepack@yahoogroup= s.com, "Emily" <emily.page@...> wrote: > > At the top on the right, there i= s a strip with long white, short > black, long white. What is that for?? = > > Also... there are two stars at the bottom right. What are those for?= From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3291 Return-Path: <emily.page@...> Received: (qmail 79387 invoked by uid 7800); 21 Mar 2008 18:15:25 -0000 X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 99302 invoked from network); 21 Mar 2008 18:02:12 -0000 X-Received: from unknown (66.218.67.96) by m43.grp.scd.yahoo.com with QMQP; 21 Mar 2008 18:02:12 -0000 X-Received: from unknown (HELO n53a.bullet.mail.sp1.yahoo.com) (66.163.168.147) by mta17.grp.scd.yahoo.com with SMTP; 21 Mar 2008 18:02:12 -0000 X-Received: from [216.252.122.219] by n53.bullet.mail.sp1.yahoo.com with NNFMP; 21 Mar 2008 18:02:12 -0000 X-Received: from [66.218.69.6] by t4.bullet.sp1.yahoo.com with NNFMP; 21 Mar 2008 18:02:12 -0000 X-Received: from [66.218.66.88] by t6.bullet.scd.yahoo.com with NNFMP; 21 Mar 2008 18:02:12 -0000 Date: Fri, 21 Mar 2008 18:02:11 -0000 To: piecepack@yahoogroups.com Message-ID: <fs0t73+7uru@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Emily" <emily.page@...> Subject: piecepacking pirates X-Yahoo-Group-Post: member; u=258071165; y=jS9IunPuruXliw4Jmck7m_0iUp6xKq8fpRZG2PeTk6s X-Yahoo-Profile: hfsbd X-eGroups-Approved-By: prophesor <prophesor@...> via email; 21 Mar 2008 18:15:25 -0000 OK. Here I am again. :) Has anyone played "Piecepacking Pirates" ? I hav= e played and I think I am playing properly... although there are some spots= in the instructions where I have to guess at what the proper thing is to d= o. I have already entered the disclaimer of being really horrible at games= , I think... so this will come as no surprise to anyone... but I am coming = out with like 3 booty at the end. Is that typical? Or I am doing someth= ing wrong (do you think)? Or am I just the worst player in history? :) I'= d love to hear some of your results! Thanks! E From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3293 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 66941 invoked from network); 22 Mar 2008 16:00:55 -0000 X-Received: from unknown (66.218.67.96) by m46.grp.scd.yahoo.com with QMQP; 22 Mar 2008 16:00:55 -0000 X-Received: from unknown (HELO n13.bullet.mail.re1.yahoo.com) (69.147.103.140) by mta17.grp.scd.yahoo.com with SMTP; 22 Mar 2008 16:00:55 -0000 X-Received: from [68.142.237.87] by n13.bullet.mail.re1.yahoo.com with NNFMP; 22 Mar 2008 16:00:54 -0000 X-Received: from [209.73.164.86] by t3.bullet.re3.yahoo.com with NNFMP; 22 Mar 2008 16:00:54 -0000 X-Received: from [66.218.66.75] by t8.bullet.scd.yahoo.com with NNFMP; 22 Mar 2008 16:00:54 -0000 Date: Sat, 22 Mar 2008 16:00:54 -0000 To: piecepack@yahoogroups.com Message-ID: <fs3afm+nc75@...> In-Reply-To: <fs0t73+7uru@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: piecepacking pirates X-Yahoo-Group-Post: member; u=180855667; y=0SWyWx_069BVBNa1XIoLDGzWzwPPw-2EfD6k6hhTPmkl4ZQRNg X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Emily" <emily.page@...> wrote: > I have = played and I think I am playing > properly... although there are some spots= > in the instructions where I have to guess > at what the proper thing is = to do. Thank you for trying my game, and I apologize if there are places i= n the instructions that are unclear. Those are entirely my fault, but you d= idn't say what was unclear. So if you have any questions, feel free to e-ma= il me at clark AT redheifergames DOT com, or send me an instant message. I'= m also CDRodeffer on most of the popular ones (AIM, MSN, Yahoo! and Google = Talk), and am available most of the time between 8 AM and 5 PM Eastern Time= . > I have already entered the disclaimer of > being really horrible at ga= mes, I think... > so this will come as no surprise to > anyone... but I am = coming out with like 3 > booty at the end. I've played PPP many times, and= I probably die within the first three turns about a quarter of the time, e= ven now. The dice are fickle, the pirate's life is hard and short, and some= times you just get unlucky running into a big ship right off the bat. One t= hing I've been telling beginners to try is, instead of rolling for booty, s= tart the game with 12, then buy a sloop and three crew. This softens the fi= rst few turns a bit. That said, the game is still fairly chaotic, meaning = similar initial conditions can lead to wildly varying results after a few t= urns. Retiring with only a few booty is possible, as is retiring with hundr= eds. One player on the BoardGameGeek site reported an ending score over 30,= 000 (with 80 buried booty and 48 on the ship and a notoriety of 9). I consi= der myself very successful if I get a score in four digits, but that's rare= for me. Anyway, thanks for trying my game, and I hope you enjoy it, even = if the enemy ships are brutal. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3294 Return-Path: <emily.page@...> Received: (qmail 85757 invoked by uid 7800); 22 Mar 2008 20:02:45 -0000 X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 9886 invoked from network); 22 Mar 2008 13:09:56 -0000 X-Received: from unknown (66.218.67.97) by m35.grp.scd.yahoo.com with QMQP; 22 Mar 2008 13:09:56 -0000 X-Received: from unknown (HELO n41d.bullet.mail.sp1.yahoo.com) (66.163.169.147) by mta18.grp.scd.yahoo.com with SMTP; 22 Mar 2008 13:09:56 -0000 X-Received: from [216.252.122.219] by n41.bullet.mail.sp1.yahoo.com with NNFMP; 22 Mar 2008 13:09:56 -0000 X-Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 22 Mar 2008 13:09:56 -0000 X-Received: from [66.218.66.84] by t1.bullet.scd.yahoo.com with NNFMP; 22 Mar 2008 13:09:56 -0000 Date: Sat, 22 Mar 2008 13:09:54 -0000 To: piecepack@yahoogroups.com Message-ID: <fs30f2+ka5f@...> In-Reply-To: <032120081856.8031.47E404DE000534B300001F5F2207020953029D03020D0A0B@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Emily" <emily.page@...> Subject: Re: piecepacking pirates X-Yahoo-Group-Post: member; u=258071165; y=TR0v7VJANYVKA0QvVO899ArnpCiR8g3TiM48oXX29_g X-Yahoo-Profile: hfsbd X-eGroups-Approved-By: prophesor <prophesor@...> via email; 22 Mar 2008 20:02:45 -0000 Thank you. :) I feel less inferior, now. :) I wonder if the playmat is fo= r pirates who ignore the "retire at 20 moves" rule. ARRR, Me Hearties! := ) E PS: When I defeat an enemy ship, I dump it back in the bag to be = randomly picked again. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3295 Return-Path: <emily.page@...> Received: (qmail 93433 invoked by uid 7800); 23 Mar 2008 13:38:37 -0000 X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 85272 invoked from network); 23 Mar 2008 04:51:02 -0000 X-Received: from unknown (66.218.67.97) by m44.grp.scd.yahoo.com with QMQP; 23 Mar 2008 04:51:02 -0000 X-Received: from unknown (HELO n42d.bullet.mail.sp1.yahoo.com) (66.163.169.156) by mta18.grp.scd.yahoo.com with SMTP; 23 Mar 2008 04:51:02 -0000 X-Received: from [216.252.122.219] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 23 Mar 2008 04:51:02 -0000 X-Received: from [66.218.69.2] by t4.bullet.sp1.yahoo.com with NNFMP; 23 Mar 2008 04:51:02 -0000 X-Received: from [66.218.66.85] by t2.bullet.scd.yahoo.com with NNFMP; 23 Mar 2008 04:51:02 -0000 Date: Sun, 23 Mar 2008 04:51:01 -0000 To: piecepack@yahoogroups.com Message-ID: <fs4njl+cvf4@...> In-Reply-To: <fs3afm+nc75@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Emily" <emily.page@...> Subject: Re: piecepacking pirates X-Yahoo-Group-Post: member; u=258071165; y=dzNQphpBkxlmLk33h-Uu4UJzSHJsMHxPgpmnZK32HDk X-Yahoo-Profile: hfsbd X-eGroups-Approved-By: prophesor <prophesor@...> via email; 23 Mar 2008 13:38:37 -0000 > Thank you for trying my game, and I apologize if there are places in > t= he instructions that are unclear. Those are entirely my fault, but I do e= njoy it. :) Thanks so much for such a fun game. I was confused about the = exact order and timing of JUST sited ships. I roll the suns die and, yohoh= o, I see a ship. At that exact second I stick it diagonal from my ship. D= oes it then immediately sail to chase me, run away, or stay put? Or does s= ticking the ship onto the board count as its move? I have been playing tha= t it gets to sail the second it is placed. It's nice to know that the CREA= TOR doesn't get huge scores... but that playmat going so high makes me feel= so pathetic with my almost-no-booty. :) This isn't stopping me from play= ing, of course. And in my life, misunderstood directions usually get label= ed as "house rules." :) E From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3296 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 45215 invoked from network); 24 Mar 2008 12:06:02 -0000 X-Received: from unknown (66.218.67.94) by m57.grp.scd.yahoo.com with QMQP; 24 Mar 2008 12:06:02 -0000 X-Received: from unknown (HELO n28b.bullet.scd.yahoo.com) (66.94.237.30) by mta15.grp.scd.yahoo.com with SMTP; 24 Mar 2008 12:06:01 -0000 X-Received: from [209.73.164.83] by n28.bullet.scd.yahoo.com with NNFMP; 24 Mar 2008 12:06:01 -0000 X-Received: from [66.218.67.201] by t7.bullet.scd.yahoo.com with NNFMP; 24 Mar 2008 12:06:01 -0000 Date: Mon, 24 Mar 2008 12:06:01 -0000 To: piecepack@yahoogroups.com Message-ID: <fs85f9+s4fd@...> In-Reply-To: <fs30f2+ka5f@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: piecepacking pirates X-Yahoo-Group-Post: member; u=180855667; y=24fN6CQ-N0LXKJN-JHoiY1HkUXuglqVSguiJCdIwFxApGA100g X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Emily" <emily.page@...> wrote: > I wonde= r if the playmat is for pirates who > ignore the "retire at 20 moves" rule.= The play mat is for everyone. :-) > When I defeat an enemy ship, I dump = it back > in the bag to be randomly picked again. This is correct. My apol= ogies if the rules didn't say so. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3297 Return-Path: <clark@...> X-Sender: clark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12579 invoked from network); 24 Mar 2008 12:16:16 -0000 X-Received: from unknown (66.218.67.94) by m55.grp.scd.yahoo.com with QMQP; 24 Mar 2008 12:16:16 -0000 X-Received: from unknown (HELO n42a.bullet.mail.sp1.yahoo.com) (66.163.168.136) by mta15.grp.scd.yahoo.com with SMTP; 24 Mar 2008 12:16:15 -0000 X-Received: from [216.252.122.218] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 24 Mar 2008 12:16:15 -0000 X-Received: from [66.218.69.1] by t3.bullet.sp1.yahoo.com with NNFMP; 24 Mar 2008 12:16:14 -0000 X-Received: from [66.218.66.79] by t1.bullet.scd.yahoo.com with NNFMP; 24 Mar 2008 12:16:14 -0000 Date: Mon, 24 Mar 2008 12:16:12 -0000 To: piecepack@yahoogroups.com Message-ID: <fs862c+rvjn@...> In-Reply-To: <fs4njl+cvf4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Clark D. Rodeffer" <clark@...> Subject: Re: piecepacking pirates X-Yahoo-Group-Post: member; u=180855667; y=bf8c3Ry4iLYl9SqM20cKVCiv7qQdgPPwIMuES8dGTpFWR-C9kw X-Yahoo-Profile: cdrodeffer --- In piecepack@yahoogroups.com, "Emily" <emily.page@...> wrote: > I was c= onfused about the exact order and] > timing of JUST sited ships. I roll the= > suns die and, yohoho, I see a ship. At > that exact second I stick it di= agonal > from my ship. Does it then immediately > sail to chase me, run awa= y, or stay put? > Or does sticking the ship onto the board > count as its m= ove? If the ship survives to the end of your sailing phase, then the ship = DOES get to move, but it might not be immediately. The reason is that, sinc= e you may sail your pirate ship two orthogonal steps plus use the wind for = a diagonal step once at any time during your sail phase, you might enter a = new part of the sea on your first orthogonal sailing step, reveal a tile an= d then roll to sight a ship. Then, if you still have movement left, you can= sail to try to run away or attack. The other ships sail phase comes after = your sailing phase is completed. This means that if you see an easy target = ship on your first sailing step, you can attack it (sailing with the wind i= f you put it in the correct orientation). If the ship doesn't survive, it d= oesn't get a chance to sail. > It's nice to know that the CREATOR doesn't = > get huge scores... but that playmat going > so high makes me feel so path= etic with my > almost-no-booty. After a couple of years, I honestly don't = remember why the booty track goes that high. I suppose it would be possible= for someone to score a couple hundred booty and have it buried, but I've n= ever seen it happen. Anyway, I hope the above clarifies the other ships sa= iling. Thank you for playing! Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3298 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 6498 invoked from network); 25 Mar 2008 18:56:17 -0000 X-Received: from unknown (66.218.67.94) by m49.grp.scd.yahoo.com with QMQP; 25 Mar 2008 18:56:17 -0000 X-Received: from unknown (HELO fg-out-1718.google.com) (72.14.220.154) by mta15.grp.scd.yahoo.com with SMTP; 25 Mar 2008 18:56:16 -0000 X-Received: by fg-out-1718.google.com with SMTP id d23so2904938fga.33 for <piecepack@yahoogroups.com>; Tue, 25 Mar 2008 11:56:15 -0700 (PDT) X-Received: by 10.82.146.10 with SMTP id t10mr22028382bud.6.1206471375655; Tue, 25 Mar 2008 11:56:15 -0700 (PDT) X-Received: by 10.82.127.16 with HTTP; Tue, 25 Mar 2008 11:56:15 -0700 (PDT) Message-ID: <76e9131d0803251156l4b41255aqe3979c7968d7110d@...> Date: Tue, 25 Mar 2008 19:56:15 +0100 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Review Contest Reminder X-Yahoo-Group-Post: member; u=83471513; y=KgY9-YMzbkUnWGqRn-6nhxN_cpRIzdIxsxU4cI-BF70eyHc X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi all, I just want to remind you all that there's less than one month to enter the contest. Entries need to be published before April 20 in order to be valid. More information: http://www.boardgamegeek.com/article/2104548 Right now there're 6 entries but only one review up on BGG. You can see all the entries here: http://www.boardgamegeek.com/geeklist/29294 C'mon, writing a review is not that much work, and think of the good you'll be doing to the community (and the prizes you may win :) Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3299 Return-Path: <emily.page@...> Received: (qmail 98363 invoked by uid 7800); 25 Mar 2008 21:50:10 -0000 X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 43468 invoked from network); 25 Mar 2008 21:49:06 -0000 X-Received: from unknown (66.218.67.95) by m52.grp.scd.yahoo.com with QMQP; 25 Mar 2008 21:49:06 -0000 X-Received: from unknown (HELO n5.bullet.mail.re1.yahoo.com) (69.147.103.132) by mta16.grp.scd.yahoo.com with SMTP; 25 Mar 2008 21:49:06 -0000 X-Received: from [68.142.237.90] by n5.bullet.mail.re1.yahoo.com with NNFMP; 25 Mar 2008 21:49:06 -0000 X-Received: from [66.218.69.3] by t6.bullet.re3.yahoo.com with NNFMP; 25 Mar 2008 21:49:06 -0000 X-Received: from [66.218.66.48] by t3.bullet.scd.yahoo.com with NNFMP; 25 Mar 2008 21:49:05 -0000 Date: Tue, 25 Mar 2008 21:49:03 -0000 To: piecepack@yahoogroups.com Message-ID: <fsbs0f+doqv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "Emily" <emily.page@...> Subject: RISK-y stuff. :) X-Yahoo-Group-Post: member; u=258071165; y=UUFkP4wHLrsE_iJ4gMV9KMO5JtRUNh14CEiMWsi1n1c X-Yahoo-Profile: hfsbd X-eGroups-Approved-By: prophesor <prophesor@...> via email; 25 Mar 2008 21:50:10 -0000 Hello, all. I am still working my way through the games. :) "Easy Slider"= was a whole lot more fun than I was expecting. Weird, because I don't lik= e those "15" puzzles. Apparently I just don't like trying to shove them al= ong the inevitably sticky track. One Man Thrag is a riot. I played one an= d a half times. My 6 year old came in on the second time and gradually sho= ved me out of the way so he could play it. Then he took my piecepack and k= ept playing and playing with his sister (2 years old) who was in charge of = rolling the monsters' dice and Thrag's die. So. I am trying to get the ki= d across the street to play these games because then I'll have *2* kids (mi= ne and the neighbor child... and I don't really count the 2 year old, altho= ugh we have come up with a few toddler games with the set... I'll publish t= hose games to the breathlessly awaiting public sometime) who will play boar= d games with me. :) I don't know the first thing about the board game "Ris= k" ... but I noticed a lot of "ported" games in the list of games. The nei= ghbor kid loves "Risk." Is there any game that has a similar feel to Risk?= I want to hit a home run the first time he tries a game. :) Thanks! E = PS: I was on the phone with his mom this morning and she told me that he's= not going to be allowed to know about piecepack until he finishes his home= work tomorrow.... so that's my deadline. :) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3300 Return-Path: <jvipond@...> X-Sender: jvipond@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24223 invoked from network); 25 Mar 2008 23:43:09 -0000 X-Received: from unknown (66.218.67.94) by m56.grp.scd.yahoo.com with QMQP; 25 Mar 2008 23:43:09 -0000 X-Received: from unknown (HELO n6.bullet.mail.re1.yahoo.com) (69.147.103.133) by mta15.grp.scd.yahoo.com with SMTP; 25 Mar 2008 23:43:09 -0000 X-Received: from [68.142.237.89] by n6.bullet.mail.re1.yahoo.com with NNFMP; 25 Mar 2008 23:43:09 -0000 X-Received: from [66.218.69.6] by t5.bullet.re3.yahoo.com with NNFMP; 25 Mar 2008 23:43:09 -0000 X-Received: from [66.218.66.83] by t6.bullet.scd.yahoo.com with NNFMP; 25 Mar 2008 23:43:08 -0000 Date: Tue, 25 Mar 2008 23:43:07 -0000 To: piecepack@yahoogroups.com Message-ID: <fsc2mb+kq6o@...> In-Reply-To: <fsbs0f+doqv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "James H. Vipond" <jvipond@...> Subject: Re: RISK-y stuff. :) X-Yahoo-Group-Post: member; u=204727056; y=g77qRpLOuOWkrBIXC7w0O9qakWA_67yQef4xhRn7U6iKmMAmvtkU X-Yahoo-Profile: james_vipond --- In piecepack@yahoogroups.com, "Emily" <emily.page@...> wrote: > I don't= know the first thing about the board game "Risk" ... but I > noticed a lot= of "ported" games in the list of games. The neighbor > kid loves "Risk." = > > Is there any game that has a similar feel to Risk? I want to hit a > = home run the first time he tries a game. :) I'm not familiar with Risk, bu= t your son and the neighbor boy may be interested in "Siege by Numbers", a= piecepack game for two to four players. The rules are in the Piecepack Wik= i. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3301 Return-Path: <lefou23@...> X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 62989 invoked from network); 28 Mar 2008 15:34:04 -0000 X-Received: from unknown (66.218.67.94) by m35.grp.scd.yahoo.com with QMQP; 28 Mar 2008 15:34:04 -0000 X-Received: from unknown (HELO cpinternet.com) (209.240.224.81) by mta15.grp.scd.yahoo.com with SMTP; 28 Mar 2008 15:34:04 -0000 X-Received: from 74-61-157-170.dul.clearwire-dns.net (unverified [74.61.157.170]) by cpinternet.com (SurgeMail 3.8t) with ESMTP id 6707413-1881964 for <piecepack@yahoogroups.com>; Fri, 28 Mar 2008 10:34:02 -0500 CDT Return-Path: <lefou23@...> Message-Id: <E6C5600A-0048-49D9-9065-482BE4307A50@...> To: piecepack@yahoogroups.com In-Reply-To: <fsbs0f+doqv@...> Mime-Version: 1.0 (Apple Message framework v919.2) Date: Fri, 28 Mar 2008 10:33:59 -0500 References: <fsbs0f+doqv@...> X-Mailer: Apple Mail (2.919.2) X-Authenticated-User: lefou23@... X-VirusScan: Message is clean (g_virus_cmd scanned message) X-IP-stats: Incoming Last 7, First 7, in=1, out=0, spam=0 ip=74.61.157.170 X-eGroups-Msg-Info: 1:12:0:0:0 From: George Harnish <lefou23@...> Subject: Re: [piecepack] RISK-y stuff. :) X-Yahoo-Group-Post: member; u=95081202; y=4kqYae3YSGUYx2JZxyI6QCPSfliuDqMU8S2XuA7Vi7dE4g X-Yahoo-Profile: lefou23 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sounds like you're off on an awesome gaming oddesy! I can't promise this will be a total hit, since it's completely untested. But, here's my simplified Piecepack Conquers the World: You'll need an additional set of tiles, many colored tokens, or stones for each player, and an extra set of dice will be handy. It is played on a world map divided into territories (here, we abstract territories into tiles). One set of tiles will represent the world map. Use two complete suits, and set aside the Ace from two suits, as well as the five from one of these two suits. Lie the tiles on the table suit side up, with suits contiguous (they will represent continents). Represent that sailing off one edge of the board lands you on the opposite side by placing a pawn on the nearest territories on those opposite sides. (For example on the globe, we have Alaska "adjacent" to Kamchatka and Brazil adjacent to Western Africa) From the remaining tile set, set aside the same four you set aside in the other set. Shuffle the remaining tiles and keep them in a pile, number side down. These will be called cards. Determine a starting player (usually by die roll). Players have a certain number of starting counters representing armies. They each start with an equal number of armies. We're starting with 14 tiles, so divide that by the number of players and add 6. (totally arbitrary, test it out) Players take turns putting down an army of their color on a territory to claim it. Once all territories are claimed, they take turn reinforcing their claimed territories by putting an army in an already claimed spot. Once all armies are placed, the game begins. At the beginning of every turn, including the first, the attacking player gets additional armies to place in their territories as desired. Count the number of controlled territories and divide by two, dropping any fraction. The minimum number of new armies is two. In addition, being in sole control of a continent gains a bonus. The smallest continent is worth two extra armies, the next largest is worth three extra armies and the two largest continents are worth four extra armies. These bonus armies, and any gained from turning in cards are cumulative. The starting player gets to attempt to conquer an opponent's territory. In Risk, the attacking player rolls a number of dice equal to the number of armies that are attacking up to three dice. Officially, one attacking army may not participate in the attack, so you don't get to count that for dice. The defender gets to roll a number of dice equal to the number of defending armies, up to two dice. Line up the die rolls of each player, highest to lowest. If the attacker's highest roll beats the defender's highest roll, the defender loses one army. If the defender beats or ties the attacker's highest roll, the attacker loses one army. If there are a second set of die rolls for both players, use the same process to determine which side loses an army. Any extra dice are ignored. If the attacker eliminates the defending army in a territory, the attacker must move at least as many armies as dice rolled into the newly conquered territory. The attacker may move more armies than this, but must leave at least one army behind. The attacker may continue attacking (from anywhere) as long as they have enough armies to make the attempt. If the attacker conquered at least one territory in their turn, the attacker draws a card from the face down pile. Finally, the player to the attacker's left becomes the new attacker. In future turns, players will have sets of cards. In this variant, I'd suggest either a pair (two matching numbers) or two of the same suit. The two Aces in this deck that were set aside from the map are wild, and may be used to complete a set. Turning in a suit at the beginning of a turn gains the following: First set is worth two extra armies. The next set is worth three extra armies. The next worth four, and each successive set is worth two more than the last set. A player may turn in more than one set in their turn, for a cumulative bonus. If an attacker eliminates a player, they get all the cards the defender was holding. If a player ever has five or more tiles in their hand at the beginning of their turn, they must turn in enough sets to drop below five cards. Keep playing until one player Conquers the World! On 25 Mar, 2008, at 4:49:03 PM, Emily wrote: > I don't know the first thing about the board game "Risk" ... but I > noticed a lot of "ported" games in the list of games. The neighbor > kid loves "Risk." > > Is there any game that has a similar feel to Risk? I want to hit a > home run the first time he tries a game. :) > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3302 Return-Path: <emily.page@...> Received: (qmail 76139 invoked from network); 29 Mar 2008 13:34:29 -0000 Received: from unknown (66.218.67.94) by m52.grp.scd.yahoo.com with QMQP; 29 Mar 2008 13:34:29 -0000 Received: from unknown (HELO n30a.bullet.sp1.yahoo.com) (209.131.38.252) by mta15.grp.scd.yahoo.com with SMTP; 29 Mar 2008 13:34:29 -0000 Received: from [216.252.122.219] by n30.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2008 13:34:29 -0000 Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2008 13:34:29 -0000 Received: from [66.218.66.77] by t8.bullet.scd.yahoo.com with NNFMP; 29 Mar 2008 13:34:28 -0000 X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 80319 invoked from network); 29 Mar 2008 12:53:37 -0000 X-Received: from unknown (66.218.67.95) by m46.grp.scd.yahoo.com with QMQP; 29 Mar 2008 12:53:37 -0000 X-Received: from unknown (HELO n38d.bullet.mail.sp1.yahoo.com) (66.163.169.144) by mta16.grp.scd.yahoo.com with SMTP; 29 Mar 2008 12:53:37 -0000 X-Received: from [216.252.122.219] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 29 Mar 2008 12:53:37 -0000 X-Received: from [209.73.164.86] by t4.bullet.sp1.yahoo.com with NNFMP; 29 Mar 2008 12:53:37 -0000 X-Received: from [66.218.67.201] by t8.bullet.scd.yahoo.com with NNFMP; 29 Mar 2008 12:53:37 -0000 Date: Sat, 29 Mar 2008 12:53:35 -0000 To: piecepack@yahoogroups.com Message-ID: <fsle4f+557s@...> In-Reply-To: <E6C5600A-0048-49D9-9065-482BE4307A50@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0:0 From: "Emily" <emily.page@...> Subject: Re: RISK-y stuff. :) X-Yahoo-Group-Post: member; u=258071165; y=Y7mjhK6i_JpRfrw2sB6zvsOx7cmvsvDk9E4UN3gj_PI X-Yahoo-Profile: hfsbd X-eGroups-Approved-By: prophesor <prophesor@...> via web; 29 Mar 2008 13:34:28 -0000 --- In piecepack@yahoogroups.com, George Harnish <lefou23@...> wrote: > > S= ounds like you're off on an awesome gaming oddesy! > > I can't promise thi= s will be a total hit, since it's completely > untested. But, here's my s= implified Piecepack Conquers the World: > Awesome! Thanks! I will now = go co-opt the neighbor boy's brain. ;) We will definitely test this out. = I think he would get a kick out of being a tester, too. :) E From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3304 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 62328 invoked from network); 30 Mar 2008 22:37:17 -0000 X-Received: from unknown (66.218.67.95) by m57.grp.scd.yahoo.com with QMQP; 30 Mar 2008 22:37:17 -0000 X-Received: from unknown (HELO n17a.bullet.scd.yahoo.com) (66.94.237.46) by mta16.grp.scd.yahoo.com with SMTP; 30 Mar 2008 22:37:17 -0000 X-Received: from [66.218.69.1] by n17.bullet.scd.yahoo.com with NNFMP; 30 Mar 2008 22:37:17 -0000 X-Received: from [66.218.66.75] by t1.bullet.scd.yahoo.com with NNFMP; 30 Mar 2008 22:37:17 -0000 Date: Sun, 30 Mar 2008 22:37:17 -0000 To: piecepack@yahoogroups.com Message-ID: <fsp4mt+h314@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Emily" <emily.page@...> Subject: Games so far. :) X-Yahoo-Group-Post: member; u=258071165; y=Ug2xdkNhtupc6OAAGuBiGKGSlnwuhN3IZRRncu8NDkk X-Yahoo-Profile: hfsbd I know, no one cares. But here is the list of games we/I have played so fa= r: Alien City Baseball Bingo Battle Black Pawn Trucking Cardinals Guards C= ell Management Climbing Man Coin Collectors Crocodile Hop Easy Slider Frogg= y Bottom Galaxy Express Lab Rats Landlocked One Man: Thrag Penguin Game Pie= ce Packing Pirates Soccer SoloSalvo Every single game is obviously a well= -thought-out product and I just can't thank you all (since apparently you r= ead this) for putting out such an amazing wealth of quality stuff! I prefe= r the less-complex games... although my 6 year old (who is a math-wiz) is c= urrently fixated on "Baseball" which is about as complex a game as I can wr= ap my brain around. And it took us twice to start it before I realized tha= t we were getting cards mixed up. :) SO far we haven't gone beyond one and= a half innings because it takes us a long time to play. He likes animatio= ns and sound effects. Lots of 'em. Which he creates himself. Every turn.= I have tried Climbing Man twice and it has proved completely insolvable f= or me both times. As in, can't get more than a small square up; then crash= ignominiously to the ground. I may try again with a climbing weight of 5.= Then I may see some success. ;) I'll just think of it as a bunny hill, w= hich is all I can climb in real life as well. Alien City was so far beyond= my capabilities to score. We laid out domes and buildings and all was gre= at. Then it got to scoring time and I started trying to score everything t= hen threw up my hands. That is just not my cup o' game, but it seems reall= y great if one has the patience to count everything up. I think it is so c= ool that there are so many different TYPES of games. We played Soccer, but= I don't lean towards "action" games with my cardstock pieces. Something t= ells me it would be so much better with a wooden set or maybe a bunch of bu= ttons with stickers on them to be the coins. Bingo Battle is fun to play w= ith kid and solitairily. My "high" score is 6 so far. Oh, yes, tremble at = my greatitude. I haven't been able to get through a game of Cardinal's Gua= rds to the point of scoring, yet. I like it, though. Coin Collectors is t= he latest one I have tried and it is super-fun. Since my scores are: 12, 1= , and 18 for the three games I have played I haven't yet gotten above the "= sad" rating of the Author. Note that I really and truly actually scored 1.= And the author never thought to give a score less than "sad." Lucky me. = I find myself playing Easy Slider more than any other game. It's fun and= quick to do. I have even played it with an adult friend of mine who is ap= parently WORSE at games than I am because I beat her by at least 10 minutes= . Of course, then I had to watch the kids and push them in the swings... s= o it may all have been a ruse.... who *really* won that way? Froggy Bottom= was extremely fun. It's easy enough for a child to grasp and fun to play = as well! I had to concentrate very hard to get the board laid out properly= for LabRats. What a fun concept! I had to do it several times (lay it ou= t) because kiddoes kept needing glasses of water in the night. It is prett= y great, though. Of course, as usual, I have yet to escape so have lost ev= ery time. The rest have all been equally fun. I just cannot get over how = this set is going to clean out my game closet. Whoo-hoo! As soon as we no= longer need battery-powered-honking-quaking-lightup toys, the whole game c= loset is going to shrink drastically to decks of cards, sets of dominoes, a= nd piecepacks. Beautiful. It's a home make-over in a pencil case. Thanks= , all! E From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3305 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 40416 invoked from network); 30 Mar 2008 23:07:28 -0000 X-Received: from unknown (66.218.67.96) by m44.grp.scd.yahoo.com with QMQP; 30 Mar 2008 23:07:28 -0000 X-Received: from unknown (HELO fg-out-1718.google.com) (72.14.220.157) by mta17.grp.scd.yahoo.com with SMTP; 30 Mar 2008 23:07:28 -0000 X-Received: by fg-out-1718.google.com with SMTP id 19so1378326fgg.12 for <piecepack@yahoogroups.com>; Sun, 30 Mar 2008 16:07:27 -0700 (PDT) X-Received: by 10.82.181.8 with SMTP id d8mr13747891buf.17.1206918446749; Sun, 30 Mar 2008 16:07:26 -0700 (PDT) X-Received: by 10.82.126.16 with HTTP; Sun, 30 Mar 2008 16:07:26 -0700 (PDT) Message-ID: <76e9131d0803301607q230009e0sf6e015af7340f247@...> Date: Mon, 31 Mar 2008 00:07:26 +0100 To: piecepack@yahoogroups.com In-Reply-To: <fsp4mt+h314@...> MIME-Version: 1.0 References: <fsp4mt+h314@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Games so far. :) X-Yahoo-Group-Post: member; u=83471513; y=aSKTfCibqdo16-XcvJOdPFDxhdYrXp3gkmBOtqeMKZSyVg4 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi I'm glad you're enjoying your piecepack set :) Also, thanks for giving my game Climbing Man a try. On Sun, Mar 30, 2008 at 11:37 PM, Emily <emily.page@...> wrote: > I have tried Climbing Man twice and it has proved completely > insolvable for me both times. As in, can't get more than a small > square up; then crash ignominiously to the ground. I may try again > with a climbing weight of 5. Then I may see some success. ;) I'll > just think of it as a bunny hill, which is all I can climb in real > life as well. I've played the game a lot and have found very little setups to be unsolvable. Sometimes it seems that way but with a little patience I usually find the solution. If you have any question about the game, ask away, as I'm glad of providing help understanding the rules and gameplay :) I'll also recommend one of my first games, Maze Makers. A set collecting game in an ever changing maze. It may be a good game to play with the kids. Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3306 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 15555 invoked from network); 31 Mar 2008 03:43:48 -0000 X-Received: from unknown (66.218.67.96) by m47.grp.scd.yahoo.com with QMQP; 31 Mar 2008 03:43:48 -0000 X-Received: from unknown (HELO n14.bullet.mail.re1.yahoo.com) (69.147.103.141) by mta17.grp.scd.yahoo.com with SMTP; 31 Mar 2008 03:43:45 -0000 X-Received: from [68.142.237.88] by n14.bullet.mail.re1.yahoo.com with NNFMP; 31 Mar 2008 03:43:44 -0000 X-Received: from [66.218.69.6] by t4.bullet.re3.yahoo.com with NNFMP; 31 Mar 2008 03:43:44 -0000 X-Received: from [66.218.67.201] by t6.bullet.scd.yahoo.com with NNFMP; 31 Mar 2008 03:43:44 -0000 Date: Mon, 31 Mar 2008 03:43:44 -0000 To: piecepack@yahoogroups.com Message-ID: <fspmlg+q8ls@...> In-Reply-To: <76e9131d0803301607q230009e0sf6e015af7340f247@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Emily" <emily.page@...> Subject: Re: Games so far. :) X-Yahoo-Group-Post: member; u=258071165; y=azQcneEKJaGsZ-HFYgaCUc0X0Cq3vtx-Lwe2PY5RFEE X-Yahoo-Profile: hfsbd --- In piecepack@yahoogroups.com, "Jorge Arroyo" <trozo@...> wrote: > I'll= also recommend one of my first games, Maze Makers. A set collecting > game= in an ever changing maze. It may be a good game to play with the kids. > = :) Obviously I need to up the dosage on my meds. So, I have sized and pr= inted a set of pentominoes (after searching on the web for what they are...= it's like I grew up under a rock or something) onto cardstock. They are a= ligned, glued, and currently drying under my last remaining in-print dictio= nary. Hopefully this will mean that we can try maze makers tomorrow or soo= n-ish. :) In other news, the neighbor boy is not going to be playing piece= pack stuff until summer vacation. His mother senses impending doom with th= e geeky neighbors across the street coming up with ever more ways her son c= an spend his time not doing homework. :) E From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3307 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 59477 invoked from network); 31 Mar 2008 04:42:57 -0000 X-Received: from unknown (66.218.67.96) by m46.grp.scd.yahoo.com with QMQP; 31 Mar 2008 04:42:57 -0000 X-Received: from unknown (HELO n3.bullet.mail.re1.yahoo.com) (69.147.103.130) by mta17.grp.scd.yahoo.com with SMTP; 31 Mar 2008 04:42:57 -0000 X-Received: from [68.142.237.90] by n3.bullet.mail.re1.yahoo.com with NNFMP; 31 Mar 2008 04:42:56 -0000 X-Received: from [209.73.164.86] by t6.bullet.re3.yahoo.com with NNFMP; 31 Mar 2008 04:42:56 -0000 X-Received: from [66.218.66.85] by t8.bullet.scd.yahoo.com with NNFMP; 31 Mar 2008 04:42:56 -0000 Date: Mon, 31 Mar 2008 04:42:56 -0000 To: piecepack@yahoogroups.com Message-ID: <fspq4g+kvk3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "Emily" <emily.page@...> Subject: Maze Maker Questions X-Yahoo-Group-Post: member; u=258071165; y=qtx4WRCzvswmHR904qYOA75a_shLNriizh3x00Vm3fs X-Yahoo-Profile: hfsbd Ok. I decided to try it all by myself and played against "me" as the oppon= ent. Questions so far: (1) Can a pawn move diagonally? Or orthogonally on= ly? (2) Does a pawn HAVE to move its maximum number of spaces, or can it mo= ve UP TO its health-points-number of spaces? (3) When a monster is defeated= , does that coin move? Or does it just stay there with the victorious pawn = sitting on top of it until next move? The directions state "If the result i= s higher or equal to the number on the coin, then the monster is defeated. = If not, he takes one point of damage and then places the coin back where i= t was (number up)." So... if the monster wins the coin is "put back"... so = I have taken the coin during the fight? So what happens to the coin when t= he monster is "defeated" ? Thanks! :) E From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3308 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 13205 invoked from network); 31 Mar 2008 06:39:53 -0000 X-Received: from unknown (66.218.67.94) by m46.grp.scd.yahoo.com with QMQP; 31 Mar 2008 06:39:53 -0000 X-Received: from unknown (HELO fg-out-1718.google.com) (72.14.220.154) by mta15.grp.scd.yahoo.com with SMTP; 31 Mar 2008 06:39:52 -0000 X-Received: by fg-out-1718.google.com with SMTP id 13so1390222fge.11 for <piecepack@yahoogroups.com>; Sun, 30 Mar 2008 23:39:52 -0700 (PDT) X-Received: by 10.82.118.1 with SMTP id q1mr16135530buc.4.1206945591600; Sun, 30 Mar 2008 23:39:51 -0700 (PDT) X-Received: by 10.82.126.16 with HTTP; Sun, 30 Mar 2008 23:39:51 -0700 (PDT) Message-ID: <76e9131d0803302339v35cc99b8xe206352fa13eec56@...> Date: Mon, 31 Mar 2008 07:39:51 +0100 To: piecepack@yahoogroups.com In-Reply-To: <fspq4g+kvk3@...> MIME-Version: 1.0 References: <fspq4g+kvk3@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Maze Maker Questions X-Yahoo-Group-Post: member; u=83471513; y=Pl5QavL_0hfxo1xLkEc_PosG20x7JcgreRpr7ipLSmpynfE X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi, I'm glad you decided to try the game :) To answer your questions: 1- You can only move orthogonally (I think the rules do state that...) 2- You can move up to the number of spaces equal to your health. 3- The coin is always placed back, number up, in its space (I'll have to clear that up). Be sure never to reveal its suit to the other players. The only time a coin is moved is when you find one of your own suit coins, in which case you take it and place it in front of you. BTW, I'll say that after playing the game (and its variant for people that don't have a pentominoes set) I actually like ended up liking the variant better :D Cheers, -Jorge On Mon, Mar 31, 2008 at 5:42 AM, Emily <emily.page@...> wrote: > Ok. I decided to try it all by myself and played against "me" as the > opponent. > > Questions so far: > (1) Can a pawn move diagonally? Or orthogonally only? > (2) Does a pawn HAVE to move its maximum number of spaces, or can it > move UP TO its health-points-number of spaces? > (3) When a monster is defeated, does that coin move? Or does it just > stay there with the victorious pawn sitting on top of it until next > move? The directions state "If the result is higher or equal to the > number on the coin, then the monster is defeated. If not, he takes > one point of damage and then places the coin back where it was (number > up)." > So... if the monster wins the coin is "put back"... so I have taken > the coin during the fight? So what happens to the coin when the > monster is "defeated" ? > > Thanks! :) > > E > > > ------------------------------------ > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3309 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 90445 invoked from network); 31 Mar 2008 12:43:51 -0000 X-Received: from unknown (66.218.67.94) by m46.grp.scd.yahoo.com with QMQP; 31 Mar 2008 12:43:51 -0000 X-Received: from unknown (HELO n35d.bullet.mail.sp1.yahoo.com) (66.163.168.189) by mta15.grp.scd.yahoo.com with SMTP; 31 Mar 2008 12:43:51 -0000 X-Received: from [216.252.122.219] by n35.bullet.mail.sp1.yahoo.com with NNFMP; 31 Mar 2008 12:43:51 -0000 X-Received: from [66.218.69.6] by t4.bullet.sp1.yahoo.com with NNFMP; 31 Mar 2008 12:43:51 -0000 X-Received: from [66.218.66.81] by t6.bullet.scd.yahoo.com with NNFMP; 31 Mar 2008 12:43:51 -0000 Date: Mon, 31 Mar 2008 12:43:50 -0000 To: piecepack@yahoogroups.com Message-ID: <fsqma6+j0vm@...> In-Reply-To: <76e9131d0803302339v35cc99b8xe206352fa13eec56@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Emily" <emily.page@...> Subject: Re: Maze Maker Questions X-Yahoo-Group-Post: member; u=258071165; y=CyySDWUYfLmBDuR8iTg_j2xY6lezXk48Hf2J2Y211t4 X-Yahoo-Profile: hfsbd > > BTW, I'll say that after playing the game (and its variant for people = that > don't have a pentominoes set) I actually like ended up liking the va= riant > better :D > Suuuuure. Now you tell me after I sized, printed, gl= ued, reprinted, reglued.... ;) Well, at least I now own a pentominoes set.= I'm sure it will come in handy some day. ;) Thanks for the answers! E = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3311 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 16289 invoked from network); 31 Mar 2008 23:18:55 -0000 X-Received: from unknown (66.218.67.94) by m56.grp.scd.yahoo.com with QMQP; 31 Mar 2008 23:18:55 -0000 X-Received: from unknown (HELO n17c.bullet.scd.yahoo.com) (66.218.67.205) by mta15.grp.scd.yahoo.com with SMTP; 31 Mar 2008 23:18:54 -0000 X-Received: from [66.218.69.5] by n17.bullet.scd.yahoo.com with NNFMP; 31 Mar 2008 23:18:51 -0000 X-Received: from [66.218.67.201] by t5.bullet.scd.yahoo.com with NNFMP; 31 Mar 2008 23:18:51 -0000 Date: Mon, 31 Mar 2008 23:18:50 -0000 To: piecepack@yahoogroups.com Message-ID: <fsrrgq+up0t@...> In-Reply-To: <fsp4mt+h314@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "imfurry" <donkirkby@...> Subject: Re: Games so far. :) X-Yahoo-Group-Post: member; u=194416421; y=bTQaDJdNf53UZatF3DgJmvzIodpJFYTsWNuYJvjaKuo-wg X-Yahoo-Profile: imfurry Glad you're enjoying the games, and thanks for the feedback on Coin Collect= ors. Since you seem to be playing some solitaire games, have you tried Fuj= isan? It's my favourite piecepack solitaire. Check out the piecepack wiki f= or some particularly difficult setups. When you're playing Coin Collectors= , remember that you don't have to reroll all the dice every time. If you ha= ve two usable die rolls, use one of them, put the other one aside, and roll= the three remaining dice. That way you're guaranteed to have at least one = more move and one more die roll before getting stuck. Don --- In piecepac= k@yahoogroups.com, "Emily" <emily.page@...> wrote: > > I know, no one cares= . But here is the list of games we/I have played > so far: > [snip] > > = Coin Collectors is the latest one I have tried and it is super-fun. > Sinc= e my scores are: 12, 1, and 18 for the three games I have played I > haven'= t yet gotten above the "sad" rating of the Author. Note that I > really an= d truly actually scored 1. And the author never thought to > give a score = less than "sad." Lucky me. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3312 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 99137 invoked from network); 1 Apr 2008 01:12:18 -0000 X-Received: from unknown (66.218.67.95) by m52.grp.scd.yahoo.com with QMQP; 1 Apr 2008 01:12:18 -0000 X-Received: from unknown (HELO n25c.bullet.scd.yahoo.com) (66.218.67.216) by mta16.grp.scd.yahoo.com with SMTP; 1 Apr 2008 01:12:18 -0000 X-Received: from [209.73.164.86] by n25.bullet.scd.yahoo.com with NNFMP; 01 Apr 2008 01:12:18 -0000 X-Received: from [66.218.66.85] by t8.bullet.scd.yahoo.com with NNFMP; 01 Apr 2008 01:12:17 -0000 Date: Tue, 01 Apr 2008 01:12:16 -0000 To: piecepack@yahoogroups.com Message-ID: <fss25g+q0l8@...> In-Reply-To: <fsrrgq+up0t@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Emily" <emily.page@...> Subject: Re: Games so far. :) X-Yahoo-Group-Post: member; u=258071165; y=BJeJHU1C6hLFHpMEEu1HEja0VAU67aDPSg_xyPkwShU X-Yahoo-Profile: hfsbd --- In piecepack@yahoogroups.com, "imfurry" <donkirkby@...> wrote: > When = you're playing Coin Collectors, remember that you don't have to > reroll al= l the dice every time. If you have two usable die rolls, use > one of them,= put the other one aside, and roll the three remaining > dice. That way you= 're guaranteed to have at least one more move and > one more die roll befor= e getting stuck. > Sadly, I do follow the rules and for my 18 I was rolli= ng one die at a time because for a while I had *3* usable upcoming moves. = The 1 was totally pathetic. I rolled the dice, only one was usable. I use= d it... then I rolled all four and nothing was usable. On the up side... i= t was a pretty quick game. Also, I coincidentally just tried out Fujisan d= uring the 2 year old's naptime today. It was fun and I won (?!)... but I a= m suspicious that I may have not paid attention to not stopping on the moun= taintop then going again. I think I may have absentmindedly cheated. I wi= ll try it again to see. :) E From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3313 Return-Path: <emily.page@...> Received: (qmail 28152 invoked from network); 1 Apr 2008 14:21:01 -0000 Received: from unknown (66.218.67.95) by m42.grp.scd.yahoo.com with QMQP; 1 Apr 2008 14:21:01 -0000 Received: from unknown (HELO n47b.bullet.mail.sp1.yahoo.com) (66.163.168.161) by mta16.grp.scd.yahoo.com with SMTP; 1 Apr 2008 14:21:00 -0000 Received: from [216.252.122.216] by n47.bullet.mail.sp1.yahoo.com with NNFMP; 01 Apr 2008 14:21:00 -0000 Received: from [66.218.69.6] by t1.bullet.sp1.yahoo.com with NNFMP; 01 Apr 2008 14:21:00 -0000 Received: from [66.218.66.78] by t6.bullet.scd.yahoo.com with NNFMP; 01 Apr 2008 14:21:00 -0000 X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 68867 invoked from network); 20 Mar 2008 17:50:42 -0000 X-Received: from unknown (66.218.67.96) by m54.grp.scd.yahoo.com with QMQP; 20 Mar 2008 17:50:42 -0000 X-Received: from unknown (HELO n15b.bullet.sp1.yahoo.com) (69.147.64.119) by mta17.grp.scd.yahoo.com with SMTP; 20 Mar 2008 17:50:42 -0000 X-Received: from [216.252.122.216] by n15.bullet.sp1.yahoo.com with NNFMP; 20 Mar 2008 17:50:42 -0000 X-Received: from [66.218.69.3] by t1.bullet.sp1.yahoo.com with NNFMP; 20 Mar 2008 17:50:41 -0000 X-Received: from [66.218.66.83] by t3.bullet.scd.yahoo.com with NNFMP; 20 Mar 2008 17:50:41 -0000 Date: Thu, 20 Mar 2008 17:50:40 -0000 To: piecepack@yahoogroups.com Message-ID: <fru85g+de3q@...> In-Reply-To: <fru4i6+3uhd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0:0 From: "Emily" <emily.page@...> Subject: Re: Newbie to Piecepack X-Yahoo-Group-Post: member; u=258071165; y=A8_A0mzewqLu8oiJMPLnC2-SbLOUJhrjAmEsKtN3Ck8 X-Yahoo-Profile: hfsbd X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 01 Apr 2008 14:20:58 -0000 Thanks! :) This whole thing appeals to me so much! I am terrible terrible= terrible at games in general, but I like them. Weird, I know. I am tryin= g to work my way through them all with my 6 year old son by my side or acro= ss the table. We like Galaxy Express (played cooperatively) the best so fa= r. Thank you to all of you who have published rules! It's so much fun to = go through them!! Emily --- In piecepack@yahoogroups.com, "porter235" <= jcdietrich+yahoo@...> wrote: > > lots of stuff > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3314 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 73279 invoked from network); 1 Apr 2008 18:08:45 -0000 X-Received: from unknown (66.218.67.95) by m48.grp.scd.yahoo.com with QMQP; 1 Apr 2008 18:08:45 -0000 X-Received: from unknown (HELO n33b.bullet.sp1.yahoo.com) (209.131.38.215) by mta16.grp.scd.yahoo.com with SMTP; 1 Apr 2008 18:08:45 -0000 X-Received: from [216.252.122.217] by n33.bullet.sp1.yahoo.com with NNFMP; 01 Apr 2008 18:08:45 -0000 X-Received: from [66.218.69.3] by t2.bullet.sp1.yahoo.com with NNFMP; 01 Apr 2008 18:08:45 -0000 X-Received: from [66.218.67.195] by t3.bullet.scd.yahoo.com with NNFMP; 01 Apr 2008 18:08:45 -0000 Date: Tue, 01 Apr 2008 18:08:45 -0000 To: piecepack@yahoogroups.com Message-ID: <fsttnd+7h64@...> In-Reply-To: <fru85g+de3q@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Emily" <emily.page@...> Subject: Re: Newbie to Piecepack X-Yahoo-Group-Post: member; u=258071165; y=9byomHBtyySKCRXzqnN-TiezKfvRySlJt51yDPAQ3-k X-Yahoo-Profile: hfsbd weird. I sent that several days ago. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3315 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 91153 invoked from network); 6 Apr 2008 13:09:14 -0000 X-Received: from unknown (66.218.67.97) by m56.grp.scd.yahoo.com with QMQP; 6 Apr 2008 13:09:14 -0000 X-Received: from unknown (HELO n50d.bullet.mail.sp1.yahoo.com) (66.163.169.48) by mta18.grp.scd.yahoo.com with SMTP; 6 Apr 2008 13:09:14 -0000 X-Received: from [216.252.122.217] by n50.bullet.mail.sp1.yahoo.com with NNFMP; 06 Apr 2008 13:09:14 -0000 X-Received: from [209.73.164.83] by t2.bullet.sp1.yahoo.com with NNFMP; 06 Apr 2008 13:09:14 -0000 X-Received: from [66.218.66.80] by t7.bullet.scd.yahoo.com with NNFMP; 06 Apr 2008 13:09:14 -0000 Date: Sun, 06 Apr 2008 13:09:13 -0000 To: piecepack@yahoogroups.com Message-ID: <ftai1p+hba9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Emily" <emily.page@...> Subject: Dr. Mike's Rush Hour X-Yahoo-Group-Post: member; u=258071165; y=7NMTJTvZ4GBLhYkwwsV8DTC3MkStuMdUf7LNN9gAMRc X-Yahoo-Profile: hfsbd I am trying to figure out a way to play the Rush Hour game with the piecepa= ck. I don't know if anyone has seen Dr. Mike's page (http: / /www.dr - mik= es- math- games- for - kids.com/) but he has puzzles (600) and printouts of= cars and a board to print out. But the cars just fit on the piecepack til= es so no need (maybe) to print his board. When I try to slide the cars on = top of the tiles; the tiles, of course, move. (bad use of semi-colon there,= I think... but I like it). At any rate... does anyone have any tricks to = keeping the tiles TOGETHER as a board when playing a game? They are awfull= y slidey and wiggly. I have put packing take around my lovely cardboard pi= eces, so they are slippery-er than they would have been as cardstock-cereal= box-sandwich, but there is still a friction problem. Thanks for thinking = about this... even if there is no good solution! E From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3316 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 92752 invoked from network); 6 Apr 2008 13:32:08 -0000 X-Received: from unknown (66.218.67.94) by m48.grp.scd.yahoo.com with QMQP; 6 Apr 2008 13:32:08 -0000 X-Received: from unknown (HELO fg-out-1718.google.com) (72.14.220.156) by mta15.grp.scd.yahoo.com with SMTP; 6 Apr 2008 13:32:07 -0000 X-Received: by fg-out-1718.google.com with SMTP id d23so1496262fga.30 for <piecepack@yahoogroups.com>; Sun, 06 Apr 2008 06:32:06 -0700 (PDT) X-Received: by 10.82.153.5 with SMTP id a5mr6868192bue.5.1207488725871; Sun, 06 Apr 2008 06:32:05 -0700 (PDT) X-Received: by 10.82.126.16 with HTTP; Sun, 6 Apr 2008 06:32:05 -0700 (PDT) Message-ID: <76e9131d0804060632j3a23f0e8hc224474942d86ffc@...> Date: Sun, 6 Apr 2008 15:32:05 +0200 To: piecepack@yahoogroups.com In-Reply-To: <ftai1p+hba9@...> MIME-Version: 1.0 References: <ftai1p+hba9@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Dr. Mike's Rush Hour X-Yahoo-Group-Post: member; u=83471513; y=Xnd9f4miy3xirJc4MllXTrjkcuTWVjsWlA7AGctOBTNAKPw X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi, I think the easiest is to use felt surface to play on (like the card tables). But I think it won't solve the problem completely. Another option is to make a frame. The game Viktory II uses a clever puzzle like frame that can adapt to many sizes to keep the tiles from moving. See: http://www.viktorygame.com/ maybe a similar system could be built adapted to the size of the piecepack pieces... Cheers, -Jorge On Sun, Apr 6, 2008 at 3:09 PM, Emily <emily.page@...> wrote: > I am trying to figure out a way to play the Rush Hour game with the > piecepack. I don't know if anyone has seen Dr. Mike's page (http: / > /www.dr - mikes- math- games- for - kids.com/) but he has puzzles > (600) and printouts of cars and a board to print out. But the cars > just fit on the piecepack tiles so no need (maybe) to print his board. > > When I try to slide the cars on top of the tiles; the tiles, of > course, move. (bad use of semi-colon there, I think... but I like it). > > At any rate... does anyone have any tricks to keeping the tiles > TOGETHER as a board when playing a game? They are awfully slidey and > wiggly. > > I have put packing take around my lovely cardboard pieces, so they are > slippery-er than they would have been as cardstock-cereal > box-sandwich, but there is still a friction problem. > > Thanks for thinking about this... even if there is no good solution! > > E > > > ------------------------------------ > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3317 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24966 invoked from network); 6 Apr 2008 13:58:47 -0000 X-Received: from unknown (66.218.67.94) by m48.grp.scd.yahoo.com with QMQP; 6 Apr 2008 13:58:47 -0000 X-Received: from unknown (HELO swip006.ftl.affinity.com) (216.219.253.16) by mta15.grp.scd.yahoo.com with SMTP; 6 Apr 2008 13:58:47 -0000 X-Received: ("??"@...) by swip006.ftl.affinity.com id S376857AbYDFN6o for <piecepack@yahoogroups.com>; Sun, 6 Apr 2008 09:58:44 -0400 References: <ftai1p+hba9@...> <76e9131d0804060632j3a23f0e8hc224474942d86ffc@...> In-Reply-To: <76e9131d0804060632j3a23f0e8hc224474942d86ffc@...> To: piecepack@yahoogroups.com Date: Sun, 06 Apr 2008 09:58:44 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S376857AbYDFN6o/20080406135844Z+83572@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: Dr. Mike's Rush Hour X-Yahoo-Group-Post: member; u=295053027; y=Mbow6Vt_tL_de6q4Kwu6A6eR0r_KfU10iJgrWnl9VQwWQfU1KjdqAPmYSsQAI2JraiXkHg X-Yahoo-Profile: bluepanthr88 You could cut out a piece of matting like for a picture frame or thick cardboard - assuming 2x2 tiles and a 4x4 board, you would cut out an 8 inch square to hole the tiles in place. Steve Jones Jorge Arroyo writes: > Hi, > > I think the easiest is to use felt surface to play on (like the card > tables). But I think it won't solve the problem completely. Another option > is to make a frame. The game Viktory II uses a clever puzzle like frame that > can adapt to many sizes to keep the tiles from moving. See: > http://www.viktorygame.com/ maybe a similar system could be built adapted to > the size of the piecepack pieces... > > Cheers, > > -Jorge > > On Sun, Apr 6, 2008 at 3:09 PM, Emily <emily.page@...> wrote: > >> I am trying to figure out a way to play the Rush Hour game with the >> piecepack. I don't know if anyone has seen Dr. Mike's page (http: / >> /www.dr - mikes- math- games- for - kids.com/) but he has puzzles >> (600) and printouts of cars and a board to print out. But the cars >> just fit on the piecepack tiles so no need (maybe) to print his board. >> >> When I try to slide the cars on top of the tiles; the tiles, of >> course, move. (bad use of semi-colon there, I think... but I like it). >> >> At any rate... does anyone have any tricks to keeping the tiles >> TOGETHER as a board when playing a game? They are awfully slidey and >> wiggly. >> >> I have put packing take around my lovely cardboard pieces, so they are >> slippery-er than they would have been as cardstock-cereal >> box-sandwich, but there is still a friction problem. >> >> Thanks for thinking about this... even if there is no good solution! >> >> E >> >> >> ------------------------------------ >> >> Yahoo! Groups Links >> >> >> >> > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3318 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 34784 invoked from network); 8 Apr 2008 00:03:07 -0000 X-Received: from unknown (66.218.67.95) by m47.grp.scd.yahoo.com with QMQP; 8 Apr 2008 00:03:06 -0000 X-Received: from unknown (HELO swip004.ftl.affinity.com) (216.219.253.14) by mta16.grp.scd.yahoo.com with SMTP; 8 Apr 2008 00:03:04 -0000 X-Received: ("??"@...) by swip004.ftl.affinity.com id S361067AbYDHADA for <piecepack@yahoogroups.com>; Mon, 7 Apr 2008 20:03:00 -0400 References: <fru4i6+3uhd@...> In-Reply-To: <fru4i6+3uhd@...> To: piecepack@yahoogroups.com Date: Mon, 07 Apr 2008 20:03:00 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S361067AbYDHADA/20080408000300Z+4469@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Piecepacks on Tanga X-Yahoo-Group-Post: member; u=295053027; y=Qa9e1ifr1bx9Nsqzng068nwgEbgd8VGwdzACyM6-sJJpi5HqC7ENPxXE5T7st71PUmrpyw X-Yahoo-Profile: bluepanthr88 Just an FYI. A new version of oak set 1 piecepack (with different graphics) offered by BluePanther (that's us) is now at www.tanga.com for $16.99. It is not currently available at our website, but we will be bringing copies to Michicon, Origins and Gencon this summer. Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3319 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 49073 invoked from network); 13 Apr 2008 16:18:11 -0000 X-Received: from unknown (66.218.67.94) by m43.grp.scd.yahoo.com with QMQP; 13 Apr 2008 16:18:11 -0000 X-Received: from unknown (HELO fg-out-1718.google.com) (72.14.220.159) by mta15.grp.scd.yahoo.com with SMTP; 13 Apr 2008 16:18:11 -0000 X-Received: by fg-out-1718.google.com with SMTP id 16so1155261fgg.37 for <piecepack@yahoogroups.com>; Sun, 13 Apr 2008 09:18:10 -0700 (PDT) X-Received: by 10.82.123.8 with SMTP id v8mr7669660buc.30.1208103069265; Sun, 13 Apr 2008 09:11:09 -0700 (PDT) X-Received: by 10.82.126.16 with HTTP; Sun, 13 Apr 2008 09:11:09 -0700 (PDT) Message-ID: <76e9131d0804130911o27694492qb2d050fe5e9b9cf2@...> Date: Sun, 13 Apr 2008 18:11:09 +0200 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Review Contest: ONE WEEK LEFT X-Yahoo-Group-Post: member; u=83471513; y=7ROmiYMo2DGtwH9tItxdbVS67uohAu3uDxMuqc4JDma4FgY X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Just a reminder that there's just one week left to submit your reviews to the contest. Right now there're only two reviews up by the same person, so hurry up!!! Here's the link to the information: http://www.boardgamegeek.com/thread/294818 Here's the list of games and participants: http://www.boardgamegeek.com/geeklist/29294 I especially want to encourage participants that still haven't submitted their reviews but already chose their games: Jonathan Dietrich (One Man Thrag) Jason Spears (Landrush) Joe Peterson (Froggy Bottom) Brett (Colonization) C'mon people! :) -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3320 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 34704 invoked from network); 19 Apr 2008 18:09:21 -0000 X-Received: from unknown (66.218.67.96) by m44.grp.scd.yahoo.com with QMQP; 19 Apr 2008 18:09:21 -0000 X-Received: from unknown (HELO n12.bullet.mail.re1.yahoo.com) (69.147.103.139) by mta17.grp.scd.yahoo.com with SMTP; 19 Apr 2008 18:09:21 -0000 X-Received: from [68.142.237.90] by n12.bullet.mail.re1.yahoo.com with NNFMP; 19 Apr 2008 18:09:21 -0000 X-Received: from [66.218.69.5] by t6.bullet.re3.yahoo.com with NNFMP; 19 Apr 2008 18:09:21 -0000 X-Received: from [66.218.66.81] by t5.bullet.scd.yahoo.com with NNFMP; 19 Apr 2008 18:09:20 -0000 Date: Sat, 19 Apr 2008 18:09:19 -0000 To: piecepack@yahoogroups.com Message-ID: <fudcgf+tucd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Emily" <emily.page@...> Subject: BERLIN - Questions X-Yahoo-Group-Post: member; u=258071165; y=dg7J1QJjxOLciheg3n3EJ54JkVHBiwB-53zSzEYUdLY X-Yahoo-Profile: hfsbd Hi, all. Back again. :) I have a question about the game BERLIN. (1) If = you move another player's "hammer" to a spot on the "Wall" that matches the= number on your die throw, do you collect that spot and roll again? (2) Do= you only pick up pieces of the wall that match the suit of YOUR hammer and= only when YOU move your hammer? (3) If #2 is correct, then why would anyo= ne ever move someone else's hammer? We're been playing that if you land on= a spot that matches the number on your die roll (no matter the color hamme= r you move) then you get to pick up the piece of the wall. If you move a h= ammer of the same suit as the die roll and manage to land on a match, you g= et to go again. I am pretty sure this is not an official variant, but it's= the way it made sense to us to play. Thanks! E From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3321 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 19118 invoked from network); 21 Apr 2008 22:59:44 -0000 X-Received: from unknown (66.218.67.95) by m54.grp.scd.yahoo.com with QMQP; 21 Apr 2008 22:59:44 -0000 X-Received: from unknown (HELO fk-out-0910.google.com) (209.85.128.185) by mta16.grp.scd.yahoo.com with SMTP; 21 Apr 2008 22:59:44 -0000 X-Received: by fk-out-0910.google.com with SMTP id 18so3125680fks.12 for <piecepack@yahoogroups.com>; Mon, 21 Apr 2008 15:59:42 -0700 (PDT) X-Received: by 10.82.174.20 with SMTP id w20mr11873978bue.38.1208818781908; Mon, 21 Apr 2008 15:59:41 -0700 (PDT) X-Received: by 10.82.126.16 with HTTP; Mon, 21 Apr 2008 15:59:41 -0700 (PDT) Message-ID: <76e9131d0804211559x4f7ed7e5mf1ca8ec625a8362b@...> Date: Tue, 22 Apr 2008 00:59:41 +0200 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Review Contest: Time extension for current entries X-Yahoo-Group-Post: member; u=83471513; y=2elwdvyMgCkQyGG5xpD_iGu37ByBac18z-iAKIvtTKOUPzI X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi, I've decided to give all the current entries more time to get the reviews in. I'm a bit disappointed but I guess I'd rather do that than cancel the contest. So please, if you haven't published your review yet do so as soon as possible. The deadline is the time when the contest ends (May 20), but the more time you take, the less time people will have to vote for it. This only applies to entries that were already announced on the geeklist. New participants won't be accepted. Thanks for participating, and especially thanks to those that made an effort to get the reviews in early. -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3322 Return-Path: <spielboy@...> Received: (qmail 22968 invoked by uid 7800); 24 Apr 2008 12:18:56 -0000 X-Sender: spielboy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24229 invoked from network); 24 Apr 2008 11:42:53 -0000 X-Received: from unknown (66.218.67.94) by m55.grp.scd.yahoo.com with QMQP; 24 Apr 2008 11:42:53 -0000 X-Received: from unknown (HELO n10.bullet.mail.re1.yahoo.com) (69.147.103.137) by mta15.grp.scd.yahoo.com with SMTP; 24 Apr 2008 11:42:53 -0000 X-Received: from [68.142.237.88] by n10.bullet.mail.re1.yahoo.com with NNFMP; 24 Apr 2008 11:42:52 -0000 X-Received: from [66.218.69.4] by t4.bullet.re3.yahoo.com with NNFMP; 24 Apr 2008 11:42:52 -0000 X-Received: from [66.218.66.87] by t4.bullet.scd.yahoo.com with NNFMP; 24 Apr 2008 11:42:52 -0000 Date: Thu, 24 Apr 2008 11:42:50 -0000 To: piecepack@yahoogroups.com Message-ID: <fuprnq+rgcb@...> In-Reply-To: <0B44F109-F89D-4346-9C9F-E76BB37FD199@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Jason Spears" <spielboy@...> Subject: Re: 1st piecepack review contest X-Yahoo-Group-Post: member; u=190786434; y=8wa9RIbqFwYjOQypF6UyiARBW1IjaWv2KFH7sD-3Z0KWgg X-Yahoo-Profile: spearjr X-eGroups-Approved-By: prophesor <prophesor@...> via email; 24 Apr 2008 12:18:56 -0000 --- In piecepack@yahoogroups.com, Jorge Arroyo Gonzalez wrote: > > I've = decided put my money where my mouth is and to go ahead with > my idea for= a contest. I posted the following announcement on BGG: > > http://www.boa= rdgamegeek.com/article/2096186 All, I posted my review of Landrush on Mond= ay: http://www.boardgamegeek.com/thread/308451 -Jason From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3323 Return-Path: <spielboy@...> Received: (qmail 91423 invoked by uid 7800); 25 Apr 2008 12:59:35 -0000 X-Sender: spielboy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 36368 invoked from network); 25 Apr 2008 12:56:48 -0000 X-Received: from unknown (66.218.67.95) by m49.grp.scd.yahoo.com with QMQP; 25 Apr 2008 12:56:48 -0000 X-Received: from unknown (HELO wf-out-1314.google.com) (209.85.200.169) by mta16.grp.scd.yahoo.com with SMTP; 25 Apr 2008 12:56:48 -0000 X-Received: by wf-out-1314.google.com with SMTP id 29so3049523wff.32 for <piecepack@yahoogroups.com>; Fri, 25 Apr 2008 05:56:47 -0700 (PDT) X-Received: by 10.142.157.15 with SMTP id f15mr998822wfe.291.1209128207225; Fri, 25 Apr 2008 05:56:47 -0700 (PDT) X-Received: by 10.142.232.16 with HTTP; Fri, 25 Apr 2008 05:56:47 -0700 (PDT) Message-ID: <974e0c4a0804250556m4515c71bycd62a0a26bd7b00d@...> Date: Fri, 25 Apr 2008 08:56:47 -0400 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jason Spears" <spielboy@...> Subject: Piecepack Games on BGG X-Yahoo-Group-Post: member; u=190786434; y=yayhmIwgpyGrnXlIc069PbFjd2hnaWXgV0Ud1Usl2h_37w X-Yahoo-Profile: spearjr X-eGroups-Approved-By: prophesor <prophesor@...> via email; 25 Apr 2008 12:59:35 -0000 I've been submitting a bunch of games from the wiki over to BGG. I've done the following games: Magistratvm San Andreas Dungeon Crawl Fujisan Ley Lines Matches MotoX Silver Isle Takeover Kingdoms of the Middle Sea Hanging Gardens Then I updated this geeklist: http://www.boardgamegeek.com/geeklist/15795 And I tried updating the games pages on the wiki, which updates this list: http://www.ludism.org/ppwiki/GamesListedAtBGG but had trouble editing Brain Burn & Magistratvm to include the links. -Jason From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3324 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 50330 invoked from network); 25 Apr 2008 13:47:33 -0000 X-Received: from unknown (66.218.67.96) by m54.grp.scd.yahoo.com with QMQP; 25 Apr 2008 13:47:33 -0000 X-Received: from unknown (HELO yw-out-1718.google.com) (74.125.46.155) by mta17.grp.scd.yahoo.com with SMTP; 25 Apr 2008 13:47:33 -0000 X-Received: by yw-out-1718.google.com with SMTP id 9so1605014ywk.42 for <piecepack@yahoogroups.com>; Fri, 25 Apr 2008 06:47:33 -0700 (PDT) X-Received: by 10.150.72.11 with SMTP id u11mr555970yba.118.1209131253293; Fri, 25 Apr 2008 06:47:33 -0700 (PDT) X-Received: by 10.150.53.1 with HTTP; Fri, 25 Apr 2008 06:47:33 -0700 (PDT) Message-ID: <dc95aa990804250647k7c1a5dc3k644b800480c24fab@...> Date: Fri, 25 Apr 2008 06:47:33 -0700 To: piecepack@yahoogroups.com In-Reply-To: <974e0c4a0804250556m4515c71bycd62a0a26bd7b00d@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <974e0c4a0804250556m4515c71bycd62a0a26bd7b00d@...> X-Google-Sender-Auth: 6bf9cc191b4457cb X-eGroups-Msg-Info: 1:6:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Piecepack Games on BGG X-Yahoo-Group-Post: member; u=810525; y=uGFfD99VP2vo0Gc1eLKkIhsaq8k88HPmWWWWSPZrMQ X-Yahoo-Profile: rwhe Jason, what problem did you have editing the wiki? Ron H-E p.s. Good work! On 4/25/08, Jason Spears <spielboy@...> wrote: > I've been submitting a bunch of games from the wiki over to BGG. I've > done the following games: > > Magistratvm > San Andreas > Dungeon Crawl > Fujisan > Ley Lines > Matches > MotoX > Silver Isle > Takeover > Kingdoms of the Middle Sea > Hanging Gardens > > Then I updated this geeklist: http://www.boardgamegeek.com/geeklist/15795 > > And I tried updating the games pages on the wiki, which updates this > list: http://www.ludism.org/ppwiki/GamesListedAtBGG > but had trouble editing Brain Burn & Magistratvm to include the links. > > -Jason > > ------------------------------------ > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3325 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 23092 invoked from network); 25 Apr 2008 16:18:46 -0000 X-Received: from unknown (66.218.67.95) by m54.grp.scd.yahoo.com with QMQP; 25 Apr 2008 16:18:46 -0000 X-Received: from unknown (HELO yw-out-1718.google.com) (74.125.46.152) by mta16.grp.scd.yahoo.com with SMTP; 25 Apr 2008 16:18:46 -0000 X-Received: by yw-out-1718.google.com with SMTP id 9so1640177ywk.42 for <piecepack@yahoogroups.com>; Fri, 25 Apr 2008 09:18:46 -0700 (PDT) X-Received: by 10.150.72.11 with SMTP id u11mr782316yba.112.1209140326006; Fri, 25 Apr 2008 09:18:46 -0700 (PDT) X-Received: by 10.151.26.12 with HTTP; Fri, 25 Apr 2008 09:18:45 -0700 (PDT) Message-ID: <76e9131d0804250918p22c9302fm88e338c49059b03b@...> Date: Fri, 25 Apr 2008 18:18:45 +0200 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990804250647k7c1a5dc3k644b800480c24fab@...> MIME-Version: 1.0 References: <974e0c4a0804250556m4515c71bycd62a0a26bd7b00d@...> <dc95aa990804250647k7c1a5dc3k644b800480c24fab@...> X-eGroups-Msg-Info: 1:6:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Piecepack Games on BGG X-Yahoo-Group-Post: member; u=83471513; y=1P5x2WSkN7Y_GLebs5ryAWOJDa8eFFV72VPNhLY0cFw1nc4 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Now, all those of us who have tried those games should rate as many as possible, so that the list becomes more helpful -Jorge On Fri, Apr 25, 2008 at 3:47 PM, Ron Hale-Evans <rwhe@...> wrote: > Jason, what problem did you have editing the wiki? > > Ron H-E > > p.s. Good work! > > On 4/25/08, Jason Spears <spielboy@...> wrote: > > I've been submitting a bunch of games from the wiki over to BGG. I've > > done the following games: > > > > Magistratvm > > San Andreas > > Dungeon Crawl > > Fujisan > > Ley Lines > > Matches > > MotoX > > Silver Isle > > Takeover > > Kingdoms of the Middle Sea > > Hanging Gardens > > > > Then I updated this geeklist: > http://www.boardgamegeek.com/geeklist/15795 > > > > And I tried updating the games pages on the wiki, which updates this > > list: http://www.ludism.org/ppwiki/GamesListedAtBGG > > but had trouble editing Brain Burn & Magistratvm to include the links. > > > > -Jason > > > > ------------------------------------ > > > > Yahoo! Groups Links > > > > > > > > > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) > 201-1768 > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) > > ------------------------------------ > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3326 Return-Path: <spielboy@...> Received: (qmail 92974 invoked by uid 7800); 25 Apr 2008 17:58:51 -0000 X-Sender: spielboy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 82469 invoked from network); 25 Apr 2008 17:47:24 -0000 X-Received: from unknown (66.218.67.96) by m42.grp.scd.yahoo.com with QMQP; 25 Apr 2008 17:47:24 -0000 X-Received: from unknown (HELO n48b.bullet.mail.sp1.yahoo.com) (66.163.168.162) by mta17.grp.scd.yahoo.com with SMTP; 25 Apr 2008 17:47:23 -0000 X-Received: from [216.252.122.219] by n48.bullet.mail.sp1.yahoo.com with NNFMP; 25 Apr 2008 17:47:23 -0000 X-Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 25 Apr 2008 17:47:23 -0000 X-Received: from [66.218.66.77] by t1.bullet.scd.yahoo.com with NNFMP; 25 Apr 2008 17:47:23 -0000 Date: Fri, 25 Apr 2008 17:47:22 -0000 To: piecepack@yahoogroups.com Message-ID: <fut5fa+getk@...> In-Reply-To: <dc95aa990804250647k7c1a5dc3k644b800480c24fab@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Jason Spears" <spielboy@...> Subject: Re: Piecepack Games on BGG X-Yahoo-Group-Post: member; u=190786434; y=7W71zb_QuvZWN7tMlqtgzNTywLVKz6NvVIgxJTugUhYHgQ X-Yahoo-Profile: spearjr X-eGroups-Approved-By: prophesor <prophesor@...> via email; 25 Apr 2008 17:58:51 -0000 --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: I got= the this error: "Not saving page Magistratvm because content matches blac= klist: =A9 None" When trying to edit Brain Burn or Magistratvm. As if they= were protected pages. -Jason ps - Thanks. I record all my games played o= n BGG, so that is part of why I've been adding them, plus I like making the= database more complete. (And it gives them a different place for exposure.= ) > what problem did you have editing the wiki? > > Ron H-E > > p.s. Goo= d work! > > but had trouble editing Brain Burn & Magistratvm to include >= > the links. > > > > -Jason From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3327 Return-Path: <spielboy@...> Received: (qmail 13595 invoked by uid 7800); 25 Apr 2008 17:59:00 -0000 X-Sender: spielboy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 93742 invoked from network); 25 Apr 2008 17:48:57 -0000 X-Received: from unknown (66.218.67.95) by m42.grp.scd.yahoo.com with QMQP; 25 Apr 2008 17:48:57 -0000 X-Received: from unknown (HELO n48b.bullet.mail.sp1.yahoo.com) (66.163.168.162) by mta16.grp.scd.yahoo.com with SMTP; 25 Apr 2008 17:48:57 -0000 X-Received: from [216.252.122.219] by n48.bullet.mail.sp1.yahoo.com with NNFMP; 25 Apr 2008 17:48:57 -0000 X-Received: from [66.218.69.1] by t4.bullet.sp1.yahoo.com with NNFMP; 25 Apr 2008 17:48:57 -0000 X-Received: from [66.218.66.79] by t1.bullet.scd.yahoo.com with NNFMP; 25 Apr 2008 17:48:57 -0000 Date: Fri, 25 Apr 2008 17:48:56 -0000 To: piecepack@yahoogroups.com Message-ID: <fut5i8+cist@...> In-Reply-To: <76e9131d0804250918p22c9302fm88e338c49059b03b@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Jason Spears" <spielboy@...> Subject: Re: Piecepack Games on BGG X-Yahoo-Group-Post: member; u=190786434; y=RSTEFFgn0Bv08ueosmLxUTUVeeJyIeY-Pzg4touGxRyuQQ X-Yahoo-Profile: spearjr X-eGroups-Approved-By: prophesor <prophesor@...> via email; 25 Apr 2008 17:59:00 -0000 --- In piecepack@yahoogroups.com, "Jorge Arroyo" <trozo@...> wrote: > > Now= , all those of us who have tried those games should rate as many as > possi= ble, so that the list becomes more helpful > > -Jorge There are comments = on the wiki for a lot of games, but I'm not sure how to get them over to BG= G easily. Really those people will just have to do it themselves, when and = if they feel like it. That said, as I try more of the piecepack games, I'l= l be rating and commenting on them. -Jason From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3328 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 61481 invoked from network); 25 Apr 2008 18:40:32 -0000 X-Received: from unknown (66.218.67.95) by m45.grp.scd.yahoo.com with QMQP; 25 Apr 2008 18:40:32 -0000 X-Received: from unknown (HELO yw-out-1718.google.com) (74.125.46.155) by mta16.grp.scd.yahoo.com with SMTP; 25 Apr 2008 18:40:32 -0000 X-Received: by yw-out-1718.google.com with SMTP id 9so1543958ywk.18 for <piecepack@yahoogroups.com>; Fri, 25 Apr 2008 11:40:28 -0700 (PDT) X-Received: by 10.150.51.3 with SMTP id y3mr966944yby.40.1209148827242; Fri, 25 Apr 2008 11:40:27 -0700 (PDT) X-Received: by 10.150.53.1 with HTTP; Fri, 25 Apr 2008 11:40:27 -0700 (PDT) Message-ID: <dc95aa990804251140wd21d3a0ib1d235eacce1490d@...> Date: Fri, 25 Apr 2008 11:40:27 -0700 To: piecepack@yahoogroups.com In-Reply-To: <fut5fa+getk@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990804250647k7c1a5dc3k644b800480c24fab@...> <fut5fa+getk@...> X-Google-Sender-Auth: 3bbd8d26a26887a3 X-eGroups-Msg-Info: 1:6:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Piecepack Games on BGG X-Yahoo-Group-Post: member; u=810525; y=GlrlBfIMO8vjxgGO6JyAhJoJscvlaO_cTxSlVRDSmw X-Yahoo-Profile: rwhe You get this error because something on the page (not necessarily something you entered) now matches something on the local spam blacklist. I'll look into it and maybe relax the blacklist a little. Unfortunately, this may mean more spam. I'm considering moving the wikis from MoinMoin to OddMuse, which has a captcha-based anti-spam mechanism that is much more effective than MoinMoin's. No content would be lost. Ron On Fri, Apr 25, 2008 at 10:47 AM, Jason Spears <spielboy@...> wrote: > --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > I got the this error: > > "Not saving page Magistratvm because content matches blacklist: (c) None" > > When trying to edit Brain Burn or Magistratvm. As if they were > protected pages. > > -Jason > > ps - Thanks. I record all my games played on BGG, so that is part of > why I've been adding them, plus I like making the database more > complete. (And it gives them a different place for exposure.) > > > > what problem did you have editing the wiki? > > > > Ron H-E > > > > p.s. Good work! > > > > > > but had trouble editing Brain Burn & Magistratvm to include > > > the links. > > > > > > -Jason > > > > ------------------------------------ > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3329 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 31334 invoked from network); 25 Apr 2008 18:54:01 -0000 X-Received: from unknown (66.218.67.96) by m54.grp.scd.yahoo.com with QMQP; 25 Apr 2008 18:54:01 -0000 X-Received: from unknown (HELO yw-out-2324.google.com) (74.125.46.29) by mta17.grp.scd.yahoo.com with SMTP; 25 Apr 2008 18:54:01 -0000 X-Received: by yw-out-2324.google.com with SMTP id 5so749109ywh.29 for <piecepack@yahoogroups.com>; Fri, 25 Apr 2008 11:54:01 -0700 (PDT) X-Received: by 10.150.69.5 with SMTP id r5mr1022951yba.100.1209149641211; Fri, 25 Apr 2008 11:54:01 -0700 (PDT) X-Received: by 10.150.53.1 with HTTP; Fri, 25 Apr 2008 11:54:01 -0700 (PDT) Message-ID: <dc95aa990804251154r1246f90csad14f29f0a3b0a36@...> Date: Fri, 25 Apr 2008 11:54:01 -0700 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990804251140wd21d3a0ib1d235eacce1490d@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <dc95aa990804250647k7c1a5dc3k644b800480c24fab@...> <fut5fa+getk@...> <dc95aa990804251140wd21d3a0ib1d235eacce1490d@...> X-Google-Sender-Auth: 54b0950243c028e6 X-eGroups-Msg-Info: 1:6:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Piecepack Games on BGG X-Yahoo-Group-Post: member; u=810525; y=-252X8vqZIaSc3oZtQZScWf6K0zeLAu4KUpn2UhXNQ X-Yahoo-Profile: rwhe OK, I was able to save the page by changing the copyright symbol at the top of the page to the word "Copyright". It was possible to eliminate huge reams of Chinese spam by only accepting plain vanilla ASCII characters on the wikis at Ludism.org, which are good enough for most English text. Unfortunately, the copyright symbol is not an ordinary ASCII character. In future, you can see what the page is choking on by reading the error message it gives you. The error message you quoted did indeed return the copyright character. You should be able to go back and edit Magistratvm and Brain Burn now. Please don't hesitate to ask for help in future. Ron On Fri, Apr 25, 2008 at 11:40 AM, Ron Hale-Evans <rwhe@...> wrote: > You get this error because something on the page (not necessarily > something you entered) now matches something on the local spam > blacklist. I'll look into it and maybe relax the blacklist a little. > Unfortunately, this may mean more spam. > > I'm considering moving the wikis from MoinMoin to OddMuse, which has a > captcha-based anti-spam mechanism that is much more effective than > MoinMoin's. No content would be lost. > > Ron > > > On Fri, Apr 25, 2008 at 10:47 AM, Jason Spears <spielboy@...> wrote: > > --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > > > I got the this error: > > > > "Not saving page Magistratvm because content matches blacklist: (c) None" > > > > > > When trying to edit Brain Burn or Magistratvm. As if they were > > protected pages. > > > > -Jason > > > > ps - Thanks. I record all my games played on BGG, so that is part of > > why I've been adding them, plus I like making the database more > > complete. (And it gives them a different place for exposure.) > > > > > > > what problem did you have editing the wiki? > > > > > > Ron H-E > > > > > > p.s. Good work! > > > > > > > > > > but had trouble editing Brain Burn & Magistratvm to include > > > > the links. > > > > > > > > -Jason -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3331 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 74021 invoked from network); 25 Apr 2008 20:32:00 -0000 X-Received: from unknown (66.218.67.96) by m42.grp.scd.yahoo.com with QMQP; 25 Apr 2008 20:32:00 -0000 X-Received: from unknown (HELO QMTA04.emeryville.ca.mail.comcast.net) (76.96.30.40) by mta17.grp.scd.yahoo.com with SMTP; 25 Apr 2008 20:32:00 -0000 X-Received: from OMTA11.emeryville.ca.mail.comcast.net ([76.96.30.36]) by QMTA04.emeryville.ca.mail.comcast.net with comcast id Ho2d1Z00B0mlR8UA40k600; Fri, 25 Apr 2008 20:30:15 +0000 X-Received: from smailcenter48.comcast.net ([204.127.205.148]) by OMTA11.emeryville.ca.mail.comcast.net with comcast id HwXj1Z00K3CdqzQ8X00000; Fri, 25 Apr 2008 20:31:44 +0000 X-Authority-Analysis: v=1.0 c=1 a=tWRBwQd7jFsA:10 a=xl_WmvM1PSIA:10 a=vcXkWvSGe3xQhINr7kp8wA==:17 a=vMnIfq2hAAAA:8 a=NpW2XXewAAAA:8 a=WLV9eVg9UxugWrBocpYA:9 a=NEXI5oMheKrxLx1i44IA:7 a=XntC6Frg9ckv8lXP8CYhFEcof44A:4 a=pcZJO3YXxY8A:10 a=RGHMlAb5h4oA:10 a=si9q_4b84H0A:10 a=4UYxlRuefCMA:10 a=YNVBXV3aZ4gA:10 a=MSl-tDqOz04A:10 a=ao4RW71Vw8YA:10 a=Bz06IxjHq0oA:10 a=Dqp-bWOt5EsA:10 a=SSmOFEACAAAA:8 a=CjxXgO3LAAAA:8 a=G_5s8neSAAAA:8 a=h25ycRa0smAt7m4W0gYA:9 a=whn1yYKqmpJo3cvCva0A:7 a=04pYRmh3tJGRqROTQpRiqoVdITUA:4 a=E4vRiAaPwXoA:10 a=6JB2hKPJ5uIA:10 a=00yqUbYlu1wA:10 a=jeN6Q-uZn2oA:10 a=pDeHCMeYS_IA:10 a=iYlkOlhu7C0A:10 X-Received: from [216.113.168.128] by smailcenter48.comcast.net; Fri, 25 Apr 2008 20:31:57 +0000 To: piecepack@yahoogroups.com, piecepack@yahoogroups.com Cc: "Ron Hale-Evans" <rwhe@...> Date: Fri, 25 Apr 2008 20:31:57 +0000 Message-Id: <042520082031.29832.48123FBD000515C50000748822007354469D0E0909070DD20ED2059D0E03@...> X-Mailer: AT&T Message Center Version 1 (Oct 30 2007) X-Authenticated-Sender: bWFyay5hLmJpZ2dhckBjb21jYXN0Lm5ldA== MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: mark.a.biggar@... Subject: Re: [piecepack] Re: Piecepack Games on BGG X-Yahoo-Group-Post: member; u=158158459; y=JiDW0YTGI4t-yNzrsMdsG0Hr-L-A0zoXLQ79aDPM7FtSMa2KkiI X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Ron do &#xxxx; escapes get part the spam filter, that may be a way to put the copyright symbol back in the page? -- Mark Biggar mark@... mark.a.biggar@... mbiggar@... -------------- Original message ---------------------- From: "Ron Hale-Evans" <rwhe@...> > OK, I was able to save the page by changing the copyright symbol at > the top of the page to the word "Copyright". > > It was possible to eliminate huge reams of Chinese spam by only > accepting plain vanilla ASCII characters on the wikis at Ludism.org, > which are good enough for most English text. Unfortunately, the > copyright symbol is not an ordinary ASCII character. > > In future, you can see what the page is choking on by reading the > error message it gives you. The error message you quoted did indeed > return the copyright character. > > You should be able to go back and edit Magistratvm and Brain Burn now. > Please don't hesitate to ask for help in future. > > Ron > > On Fri, Apr 25, 2008 at 11:40 AM, Ron Hale-Evans <rwhe@...> wrote: > > You get this error because something on the page (not necessarily > > something you entered) now matches something on the local spam > > blacklist. I'll look into it and maybe relax the blacklist a little. > > Unfortunately, this may mean more spam. > > > > I'm considering moving the wikis from MoinMoin to OddMuse, which has a > > captcha-based anti-spam mechanism that is much more effective than > > MoinMoin's. No content would be lost. > > > > Ron > > > > > > On Fri, Apr 25, 2008 at 10:47 AM, Jason Spears <spielboy@...> wrote: > > > --- In piecepack@yahoogroups.com, "Ron Hale-Evans" <rwhe@...> wrote: > > > > > > I got the this error: > > > > > > "Not saving page Magistratvm because content matches blacklist: (c) None" > > > > > > > > > > When trying to edit Brain Burn or Magistratvm. As if they were > > > protected pages. > > > > > > -Jason > > > > > > ps - Thanks. I record all my games played on BGG, so that is part of > > > why I've been adding them, plus I like making the database more > > > complete. (And it gives them a different place for exposure.) > > > > > > > > > > what problem did you have editing the wiki? > > > > > > > > Ron H-E > > > > > > > > p.s. Good work! > > > > > > > > > > > > > > but had trouble editing Brain Burn & Magistratvm to include > > > > > the links. > > > > > > > > > > -Jason > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3332 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 62322 invoked from network); 25 Apr 2008 22:26:36 -0000 X-Received: from unknown (66.218.67.97) by m52.grp.scd.yahoo.com with QMQP; 25 Apr 2008 22:26:36 -0000 X-Received: from unknown (HELO yw-out-2324.google.com) (74.125.46.30) by mta18.grp.scd.yahoo.com with SMTP; 25 Apr 2008 22:26:36 -0000 X-Received: by yw-out-2324.google.com with SMTP id 9so644031ywe.41 for <piecepack@yahoogroups.com>; Fri, 25 Apr 2008 15:26:36 -0700 (PDT) X-Received: by 10.150.73.41 with SMTP id v41mr1247879yba.184.1209162395852; Fri, 25 Apr 2008 15:26:35 -0700 (PDT) X-Received: by 10.151.26.12 with HTTP; Fri, 25 Apr 2008 15:26:35 -0700 (PDT) Message-ID: <76e9131d0804251526r626eb381w15a30df4ed0d2b1d@...> Date: Sat, 26 Apr 2008 00:26:35 +0200 To: piecepack@yahoogroups.com In-Reply-To: <042520082031.29832.48123FBD000515C50000748822007354469D0E0909070DD20ED2059D0E03@...> MIME-Version: 1.0 References: <042520082031.29832.48123FBD000515C50000748822007354469D0E0909070DD20ED2059D0E03@...> X-eGroups-Msg-Info: 1:6:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Re: Piecepack Games on BGG X-Yahoo-Group-Post: member; u=83471513; y=ZVHmleGNCq4ouynCVnwXsIPSuSFCAnDr2nbxzj7KTSLBURo X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit In the Icehouse wiki, only registered users can edit pages. You also have to write a couple of words from distorted pictures, so no robots can edit. I'm not sure what security measures can be added to the piecepack wiki... -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3333 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 44374 invoked from network); 25 Apr 2008 23:32:53 -0000 X-Received: from unknown (66.218.67.94) by m56.grp.scd.yahoo.com with QMQP; 25 Apr 2008 23:32:53 -0000 X-Received: from unknown (HELO yw-out-2324.google.com) (74.125.46.31) by mta15.grp.scd.yahoo.com with SMTP; 25 Apr 2008 23:32:53 -0000 X-Received: by yw-out-2324.google.com with SMTP id 9so594848ywe.85 for <piecepack@yahoogroups.com>; Fri, 25 Apr 2008 16:32:52 -0700 (PDT) X-Received: by 10.150.54.1 with SMTP id c1mr1302587yba.62.1209166372519; Fri, 25 Apr 2008 16:32:52 -0700 (PDT) X-Received: by 10.150.53.1 with HTTP; Fri, 25 Apr 2008 16:32:52 -0700 (PDT) Message-ID: <dc95aa990804251632g37e9df79m475492f69bd9fd29@...> Date: Fri, 25 Apr 2008 16:32:52 -0700 To: piecepack@yahoogroups.com In-Reply-To: <76e9131d0804251526r626eb381w15a30df4ed0d2b1d@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <042520082031.29832.48123FBD000515C50000748822007354469D0E0909070DD20ED2059D0E03@...> <76e9131d0804251526r626eb381w15a30df4ed0d2b1d@...> X-Google-Sender-Auth: 958a3bd32db49258 X-eGroups-Msg-Info: 1:6:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Piecepack Games on BGG X-Yahoo-Group-Post: member; u=810525; y=ugQuxLwGAhupRMLQxqshooVDoTIxkaP2vqEaLuWpxg X-Yahoo-Profile: rwhe Jorge, those distorted words are called captchas. That's what I said I'll be adding if I switch the underlying wiki software from MoinMoin to OddMuse -- which I will probably do; it's just a matter of finding the time. Ron On Fri, Apr 25, 2008 at 3:26 PM, Jorge Arroyo <trozo@...> wrote: > In the Icehouse wiki, only registered users can edit pages. You also have to > write a couple of words from distorted pictures, so no robots can edit. I'm > not sure what security measures can be added to the piecepack wiki... -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3334 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 72822 invoked from network); 26 Apr 2008 00:32:54 -0000 X-Received: from unknown (66.218.67.94) by m45.grp.scd.yahoo.com with QMQP; 26 Apr 2008 00:32:54 -0000 X-Received: from unknown (HELO yw-out-2324.google.com) (74.125.46.28) by mta15.grp.scd.yahoo.com with SMTP; 26 Apr 2008 00:32:54 -0000 X-Received: by yw-out-2324.google.com with SMTP id 5so613528ywh.67 for <piecepack@yahoogroups.com>; Fri, 25 Apr 2008 17:32:53 -0700 (PDT) X-Received: by 10.150.54.1 with SMTP id c1mr1341719yba.62.1209169973472; Fri, 25 Apr 2008 17:32:53 -0700 (PDT) X-Received: by 10.151.26.12 with HTTP; Fri, 25 Apr 2008 17:32:53 -0700 (PDT) Message-ID: <76e9131d0804251732h4e3c214uc2b1164a4327f13a@...> Date: Sat, 26 Apr 2008 02:32:53 +0200 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990804251632g37e9df79m475492f69bd9fd29@...> MIME-Version: 1.0 References: <042520082031.29832.48123FBD000515C50000748822007354469D0E0909070DD20ED2059D0E03@...> <76e9131d0804251526r626eb381w15a30df4ed0d2b1d@...> <dc95aa990804251632g37e9df79m475492f69bd9fd29@...> X-eGroups-Msg-Info: 1:6:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Re: Piecepack Games on BGG X-Yahoo-Group-Post: member; u=83471513; y=90eDhuQsAnVtmLuDCCV8T9aBqE3x0SGzrmlTobCrSYbMrp0 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit All my sites are built using OddMuse. It's a great system and easy to add extensions to. I wasn't aware of a captcha extension for it though... -Jorge On Sat, Apr 26, 2008 at 1:32 AM, Ron Hale-Evans <rwhe@...> wrote: > Jorge, those distorted words are called captchas. That's what I said > I'll be adding if I switch the underlying wiki software from MoinMoin > to OddMuse -- which I will probably do; it's just a matter of finding > the time. > > Ron > > On Fri, Apr 25, 2008 at 3:26 PM, Jorge Arroyo <trozo@...> wrote: > > In the Icehouse wiki, only registered users can edit pages. You also have > to > > write a couple of words from distorted pictures, so no robots can edit. > I'm > > not sure what security measures can be added to the piecepack wiki... > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) > 201-1768 > Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ > Center for Ludic Synergy: http://www.ludism.org/ > (revilous life proving aye the death of ronaldses when winpower wine has > bucked the kick on poor won man) > > ------------------------------------ > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3335 Return-Path: <lefou23@...> X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 83885 invoked from network); 14 May 2008 16:40:11 -0000 X-Received: from unknown (66.218.67.97) by m56.grp.scd.yahoo.com with QMQP; 14 May 2008 16:40:11 -0000 X-Received: from unknown (HELO n22a.bullet.scd.yahoo.com) (66.94.237.51) by mta18.grp.scd.yahoo.com with SMTP; 14 May 2008 16:40:11 -0000 X-Received: from [209.73.164.86] by n22.bullet.scd.yahoo.com with NNFMP; 14 May 2008 16:40:11 -0000 X-Received: from [66.218.66.81] by t8.bullet.scd.yahoo.com with NNFMP; 14 May 2008 16:40:11 -0000 Date: Wed, 14 May 2008 16:40:10 -0000 To: piecepack@yahoogroups.com Message-ID: <g0f4la+t4pu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "George" <lefou23@...> Subject: Wiki Bug Report X-Yahoo-Group-Post: member; u=95081202; y=CQyLB4OAgqSIKPZPuTfNdRrFRmJ4pSTXm9YOZyIf5kS4aA X-Yahoo-Profile: lefou23 Hi, I was posting a new game, and got an error. I could post the whole du= mp here, but it's probably of no interest to the general community. Who's = the admin of the site so I can email it directly? Thanks. George Harnish= From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3336 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 80025 invoked from network); 14 May 2008 16:51:00 -0000 X-Received: from unknown (66.218.67.95) by m48.grp.scd.yahoo.com with QMQP; 14 May 2008 16:51:00 -0000 X-Received: from unknown (HELO ti-out-0910.google.com) (209.85.142.191) by mta16.grp.scd.yahoo.com with SMTP; 14 May 2008 16:51:00 -0000 X-Received: by ti-out-0910.google.com with SMTP id 24so1420411tim.7 for <piecepack@yahoogroups.com>; Wed, 14 May 2008 09:50:58 -0700 (PDT) X-Received: by 10.150.206.21 with SMTP id d21mr1216756ybg.227.1210783858304; Wed, 14 May 2008 09:50:58 -0700 (PDT) X-Received: by 10.150.53.1 with HTTP; Wed, 14 May 2008 09:50:58 -0700 (PDT) Message-ID: <dc95aa990805140950w1cba7669n9e762faf4bb9a644@...> Date: Wed, 14 May 2008 09:50:58 -0700 To: piecepack@yahoogroups.com In-Reply-To: <g0f4la+t4pu@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <g0f4la+t4pu@...> X-Google-Sender-Auth: d56078b0c949b9b7 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Wiki Bug Report X-Yahoo-Group-Post: member; u=810525; y=yxwMDYM4izGmMxY0uSqlt_9x-8CVta5eqP-vgQanKA X-Yahoo-Profile: rwhe That would be me. You're probably hitting the spam filter. You're either 1. Trying to post a non-ASCII character, or 2. Trying to post a word that's on one of the spam blacklists. Check to see if the error dump tells you which word it doesn't like. If you still can't figure it out. copy and paste to me. Ron On Wed, May 14, 2008 at 9:40 AM, George <lefou23@...> wrote: > Hi, > > I was posting a new game, and got an error. I could post the whole dump here, but it's > probably of no interest to the general community. Who's the admin of the site so I can email > it directly? > > Thanks. > > George Harnish > > > ------------------------------------ > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3338 Return-Path: <lefou23@...> X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 84491 invoked from network); 15 May 2008 15:27:56 -0000 X-Received: from unknown (66.218.67.94) by m56.grp.scd.yahoo.com with QMQP; 15 May 2008 15:27:56 -0000 X-Received: from unknown (HELO mta-a2.tc.umn.edu) (134.84.119.206) by mta15.grp.scd.yahoo.com with SMTP; 15 May 2008 15:27:55 -0000 Return-Path: <lefou23@...> X-Received: from 74-61-157-170.dul.clearwire-dns.net (74-61-157-170.dul.clearwire-dns.net [74.61.157.170]) by mta-a2.tc.umn.edu (UMN smtpd) with ESMTP for <piecepack@yahoogroups.com>; Thu, 15 May 2008 10:27:55 -0500 (CDT) X-Umn-Remote-Mta: [N] 74-61-157-170.dul.clearwire-dns.net [74.61.157.170] #+TS+AU Message-Id: <40431246-1EC5-47A9-A0EE-BDF0DDFD6378@...> To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990805140950w1cba7669n9e762faf4bb9a644@...> Mime-Version: 1.0 (Apple Message framework v919.2) Date: Thu, 15 May 2008 10:27:53 -0500 References: <g0f4la+t4pu@...> <dc95aa990805140950w1cba7669n9e762faf4bb9a644@...> X-Mailer: Apple Mail (2.919.2) X-eGroups-Msg-Info: 1:12:0:0:0 From: George Harnish <lefou23@...> Subject: Re: [piecepack] Wiki Bug Report X-Yahoo-Group-Post: member; u=95081202; y=xc_BawxZocSuazTzWWx_sOXSQX9yFZzluJhZVPaAdEiRow X-Yahoo-Profile: lefou23 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Ok, there was an em dash in my original text, I changed it to a broken/ double hyphen, and it saved. On May 14, 2008, at 11:50 AM, Ron Hale-Evans wrote: > That would be me. You're probably hitting the spam filter. You're > either > > 1. Trying to post a non-ASCII character, or > 2. Trying to post a word that's on one of the spam blacklists. > > Check to see if the error dump tells you which word it doesn't like. > If you still can't figure it out. copy and paste to me. > > Ron > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3340 Return-Path: <littlebrothertimmy@...> Received: (qmail 99385 invoked from network); 10 Jun 2008 10:45:50 -0000 Received: from unknown (66.218.67.95) by m55.grp.scd.yahoo.com with QMQP; 10 Jun 2008 10:45:50 -0000 Received: from unknown (HELO n44b.bullet.mail.sp1.yahoo.com) (66.163.168.158) by mta16.grp.scd.yahoo.com with SMTP; 10 Jun 2008 10:45:50 -0000 Received: from [216.252.122.219] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 10 Jun 2008 10:45:50 -0000 Received: from [209.73.164.83] by t4.bullet.sp1.yahoo.com with NNFMP; 10 Jun 2008 10:45:50 -0000 Received: from [66.218.66.91] by t7.bullet.scd.yahoo.com with NNFMP; 10 Jun 2008 10:45:50 -0000 X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 14678 invoked from network); 7 Apr 2008 15:16:58 -0000 X-Received: from unknown (66.218.67.95) by m52.grp.scd.yahoo.com with QMQP; 7 Apr 2008 15:16:58 -0000 X-Received: from unknown (HELO n47b.bullet.mail.sp1.yahoo.com) (66.163.168.161) by mta16.grp.scd.yahoo.com with SMTP; 7 Apr 2008 15:16:57 -0000 X-Received: from [216.252.122.216] by n47.bullet.mail.sp1.yahoo.com with NNFMP; 07 Apr 2008 15:16:57 -0000 X-Received: from [66.218.69.1] by t1.bullet.sp1.yahoo.com with NNFMP; 07 Apr 2008 15:16:57 -0000 X-Received: from [66.218.66.78] by t1.bullet.scd.yahoo.com with NNFMP; 07 Apr 2008 15:16:57 -0000 Date: Mon, 07 Apr 2008 15:16:56 -0000 To: piecepack@yahoogroups.com Message-ID: <ftddt8+dhu9@...> In-Reply-To: <0B44F109-F89D-4346-9C9F-E76BB37FD199@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0:0 From: "Roger Meertens" <littlebrothertimmy@...> Subject: Re: 1st piecepack review contest X-Yahoo-Group-Post: member; u=337893317; y=Hy5EfEeBaYbMti5Ossfbf7GW7nkZvvwuAActkxhw8UE0cS1tIkdcTWoMXdy0 X-Yahoo-Profile: littlebrothertimmy X-eGroups-Approved-By: prophesor <prophesor@...> via web; 10 Jun 2008 10:45:49 -0000 Hi, For those interested: I've done another review, since there was still = some time left. I just posted it, so I guess that you will be able to read = it soon at http://www.boardgamegeek.com/game/35443 Hope you enjoy it :) Gr= eetings, Roger > Hi all, > > I've decided put my money where my mo= uth is and to go ahead with > my idea for a contest. I posted the followi= ng announcement on BGG: > > http://www.boardgamegeek.com/article/2096186 >= > Feel free to examine it, and post questions/opinions about it. > I= 'll try to clarify/fix any dubts and problems as soon as I can. > > And= as I said in the announcement, if anyone wants to offer more > prizes, c= ontact me and I'll add them to the page. > > Cheers, > > -Jorge > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3341 Return-Path: <ben+yahoogroups@...> Received: (qmail 86096 invoked by uid 7800); 11 Jun 2008 10:37:25 -0000 X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 21708 invoked from network); 11 Jun 2008 10:35:06 -0000 X-Received: from unknown (66.218.67.96) by m47.grp.scd.yahoo.com with QMQP; 11 Jun 2008 10:35:06 -0000 X-Received: from unknown (HELO ciao.gmane.org) (80.91.229.2) by mta17.grp.scd.yahoo.com with SMTP; 11 Jun 2008 10:35:05 -0000 X-Received: from root by ciao.gmane.org with local (Exim 4.43) id 1K6NfS-0005OX-72 for piecepack@yahoogroups.com; Wed, 11 Jun 2008 10:35:02 +0000 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 11 Jun 2008 10:35:02 +0000 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 11 Jun 2008 10:35:02 +0000 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Wed, 11 Jun 2008 20:30:20 +1000 Lines: 91 Message-ID: <87hcc0i7r7.fsf@...> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <ben+yahoogroups@...> User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.2 (gnu/linux) Cancel-Lock: sha1:KCZp+E/XpDBX3p1plzOkRJITr3Y= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Mini-review of JCD piecepack from Blue Panther X-Yahoo-Group-Post: member; u=349137338 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 11 Jun 2008 10:37:25 -0000 Howdy all, Today I received my order from Blue Panther of two JCD piecepack sets <URL:http://www.bluepantherllc.com/JCDPiecepack.htm>. I ordered one each of Set 1 (original piecepack suits) and Set 3 (four seasons suits). Both were in birch plywood. Pros: * Steve from Blue Panther was very polite and helpful, even patient with some (still-unidentified) intermittent problem with email transport between us. * Despite that, the order arrived promptly: less than 2 weeks from USA to Australia by standard post, including manufacture time I assume. * The pieces are *gorgeous*. JCD's designs are crisp and distinctive, and the laser etching makes them spring out clearly from the warm wood. * The size is right. From close-up shots taken by other fans, I overestimated the size of the pieces; they're smaller and thinner than I expected. Which, once I played with them, was a good thing: they're very well sized for game pieces. Yet they still have enough weight to not feel flimsy. * The pawns have a distinctive "front" (the suit symbol against a dark background), while having the symbol again on the reverse side so a pawn's suit can be identified from all sides. * The rounded corners of the tiles are very friendly to handle, I'm glad I chose this shape rather than the square-corner shape of the oak sets. * The wooden box is generously sized: getting the pieces back in after a game is less "play the packing game" and more "toss everything in freely". Yet since the pieces aren't chunky, the box is still a small manageable size. * The box lid is personalised with the name of the buyer. (I presume one can request a different personalisation if buying for someone else.) * The box body, tiles, and coins are coated with some kind of finish that appears water resistant, giving confidence that they'll stand up to environmental hazards of play. Cons: * The box lid, pawns, and dice are (AFAICT) *not* coated like the rest, leaving them unprotected from stains or liquid. * The wood surface on the box and tiles feels rough, and catches on the fabric of our tablecloth; it may even shed splinters in time. * The laser etching caused mild discolouration in some areas adjacent to the graphic. I find this somewhat unattractive, but acceptable given the alternative of ink bleeding into the wood from some printing process. * Dings and varnish blobs on a few of the tiles backs, rendering them easily distinguishable to players. * Registration problems on the coins and dice. The tiles are well aligned on both sides; the coin backs are also fine, but the faces (number sides) of the coins and faces of the dice have erratic registration. This could be a problem for the coins, if games require identical number faces to be indistinguishable. * Some of the die faces (the 2s on Set 1's dice; the 2s and 5s on Set 3's dice) had graphics significantly smaller than the other faces on the same die. This inconsistency is irritating. * The box lid fits snugly, like a puzzle piece, but not securely. It would need to be secured by a strap or the like if it were to be transported anywhere. (This isn't a flaw, more a design issue; it works fine for what it is.) Overall, I'm pleased with this purchase: I have two solid, attractive piecepacks for my game nights. If I could get some resolution on the manufacturing issues, I would be very happy, and would then find it necessary to buy some more sets as as a gift for friends :-) -- \ "It's easy to play any musical instrument: all you have to do | `\ is touch the right key at the right time and the instrument | _o__) will play itself." -- Johann Sebastian Bach | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3342 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 92321 invoked from network); 11 Jun 2008 13:54:35 -0000 X-Received: from unknown (66.218.67.96) by m57.grp.scd.yahoo.com with QMQP; 11 Jun 2008 13:54:35 -0000 X-Received: from unknown (HELO swip001.ftl.affinity.com) (216.219.253.11) by mta17.grp.scd.yahoo.com with SMTP; 11 Jun 2008 13:54:35 -0000 X-Received: ("??"@...) by swip001.ftl.affinity.com id S386412AbYFKNyd for <piecepack@yahoogroups.com>; Wed, 11 Jun 2008 09:54:33 -0400 References: <87hcc0i7r7.fsf@...> In-Reply-To: <87hcc0i7r7.fsf@...> To: piecepack@yahoogroups.com Date: Wed, 11 Jun 2008 09:54:33 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S386412AbYFKNyd/20080611135433Z+67105@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: Mini-review of JCD piecepack from Blue Panther X-Yahoo-Group-Post: member; u=295053027; y=5S28ja-hQrvdHEbHBDzKVFKa5GVA4nkdKGOcQ1GEy2BUOwzk9STrttPABQzvjxT5YONsvw X-Yahoo-Profile: bluepanthr88 Hello to all: Ben's "pro" comments are welcome as are his "con" comments. I would like to clarify some points. All Blue Panther piecepacks are "made to order" and the box covers can have any engraved on it (we assume it is the name on the order - but we have put other names on as gifts - you can specify this when you order - no problem). All orders sent to Australia (or anywhere outside of North America) are now sent by airmail, and so should arrive relatively quickly. The US Post Office has stopped shipping items by boat unless you are a very, very large customer. The major difference between the birch piecepacks and the oak piecepacks is that the oak piecepack squares are 1/4" thick with squared edges while the birch piecepacks are 1/8" thick with rounded ends. The disks for each set are the same thickness (1/8"). Dice and pawns for both sets are the same material - hardwood - not birch plywood. As for the finished vs unfinished topcoat - disks and squares receive the same finish before they are made. This results in a more consistent appearance. The pawns and dice, however, being vertical or curved, do not tend to finish well - sprays or brushes do not seem to do a good job, resulting in unacceptable "globs" of finish near the bottom when they dry. The storage box should also have been finished on all sides, inside and out. The other thing to remember is that although we use birch plywood because it is generally consistent in appearance, it is impossible to completely match the surface appearance and grain of every piece in a set. To minimize differences, we make the entire birch set out of the same piece of plywood - which is about as uniform as can be done. The same is true for the disks and the oak squares - these are natural materials and will show some variation. We sort for the "obviously different" ones in this case. Care and feeding of your piecepacks - if you get foreign objects on any of the pieces, we use a product called "Mr Clean Magic Eraser" - it does a great job of removing any type of residue. Finish on the box - we used to use water-based finishes because they are friendlier to the environment. Water, of course, raises the grain on wood. Unfortunately, they also leave a rougher texture - and sanding them down tends to make the appearance uneven. However, we have very recently found an oil-based finish that bills itself as "greener" than the water-based ones. It certainly leaves a smoother texture, though. You can use a steel wool or very fine sand paper to reduce roughness of the finish on the box. We value the feedbaack from Ben and the piecepack community - and the best thing about our "just-in-time" manufacturing is that we can make improvements very quickly. If you are coming to Origins in Columbus, OH this year, visit our booth - we'd love to chat with you. Steve Jones Blue Panther LLC Ben Finney writes: > Howdy all, > > Today I received my order from Blue Panther of two JCD piecepack sets > <URL:http://www.bluepantherllc.com/JCDPiecepack.htm>. I ordered one > each of Set 1 (original piecepack suits) and Set 3 (four seasons > suits). Both were in birch plywood. > > > Pros: > > * Steve from Blue Panther was very polite and helpful, even patient > with some (still-unidentified) intermittent problem with email > transport between us. > > * Despite that, the order arrived promptly: less than 2 weeks from USA > to Australia by standard post, including manufacture time I assume. > > * The pieces are *gorgeous*. JCD's designs are crisp and distinctive, > and the laser etching makes them spring out clearly from the warm > wood. > > * The size is right. From close-up shots taken by other fans, I > overestimated the size of the pieces; they're smaller and thinner > than I expected. Which, once I played with them, was a good thing: > they're very well sized for game pieces. Yet they still have enough > weight to not feel flimsy. > > * The pawns have a distinctive "front" (the suit symbol against a dark > background), while having the symbol again on the reverse side so a > pawn's suit can be identified from all sides. > > * The rounded corners of the tiles are very friendly to handle, I'm > glad I chose this shape rather than the square-corner shape of the > oak sets. > > * The wooden box is generously sized: getting the pieces back in after > a game is less "play the packing game" and more "toss everything in > freely". Yet since the pieces aren't chunky, the box is still a > small manageable size. > > * The box lid is personalised with the name of the buyer. (I presume > one can request a different personalisation if buying for someone > else.) > > * The box body, tiles, and coins are coated with some kind of finish > that appears water resistant, giving confidence that they'll stand > up to environmental hazards of play. > > > Cons: > > * The box lid, pawns, and dice are (AFAICT) *not* coated like the > rest, leaving them unprotected from stains or liquid. > > * The wood surface on the box and tiles feels rough, and catches on > the fabric of our tablecloth; it may even shed splinters in time. > > * The laser etching caused mild discolouration in some areas adjacent > to the graphic. I find this somewhat unattractive, but acceptable > given the alternative of ink bleeding into the wood from some > printing process. > > * Dings and varnish blobs on a few of the tiles backs, rendering them > easily distinguishable to players. > > * Registration problems on the coins and dice. The tiles are well > aligned on both sides; the coin backs are also fine, but the faces > (number sides) of the coins and faces of the dice have erratic > registration. This could be a problem for the coins, if games > require identical number faces to be indistinguishable. > > * Some of the die faces (the 2s on Set 1's dice; the 2s and 5s on Set > 3's dice) had graphics significantly smaller than the other faces on > the same die. This inconsistency is irritating. > > * The box lid fits snugly, like a puzzle piece, but not securely. It > would need to be secured by a strap or the like if it were to be > transported anywhere. (This isn't a flaw, more a design issue; it > works fine for what it is.) > > > Overall, I'm pleased with this purchase: I have two solid, attractive > piecepacks for my game nights. If I could get some resolution on the > manufacturing issues, I would be very happy, and would then find it > necessary to buy some more sets as as a gift for friends :-) > > -- > \ "It's easy to play any musical instrument: all you have to do | > `\ is touch the right key at the right time and the instrument | > _o__) will play itself." -- Johann Sebastian Bach | > Ben Finney > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3343 Return-Path: <ben+yahoogroups@...> Received: (qmail 97528 invoked by uid 7800); 11 Jun 2008 15:14:34 -0000 X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 5266 invoked from network); 11 Jun 2008 15:05:14 -0000 X-Received: from unknown (66.218.67.95) by m55.grp.scd.yahoo.com with QMQP; 11 Jun 2008 15:05:14 -0000 X-Received: from unknown (HELO ciao.gmane.org) (80.91.229.2) by mta16.grp.scd.yahoo.com with SMTP; 11 Jun 2008 15:05:14 -0000 X-Received: from list by ciao.gmane.org with local (Exim 4.43) id 1K6Rsv-0000ba-Ob for piecepack@yahoogroups.com; Wed, 11 Jun 2008 15:05:13 +0000 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 11 Jun 2008 15:05:13 +0000 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 11 Jun 2008 15:05:13 +0000 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Thu, 12 Jun 2008 01:04:59 +1000 Lines: 15 Message-ID: <87tzg0ggh0.fsf@...> References: <87hcc0i7r7.fsf@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <ben+yahoogroups@...> User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.2 (gnu/linux) Cancel-Lock: sha1:nl2K0AhkHKYct9/2Ryas9SnFCeU= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Mini-review of JCD piecepack from Blue Panther X-Yahoo-Group-Post: member; u=349137338 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 11 Jun 2008 15:14:34 -0000 Ben Finney <ben+yahoogroups@...> writes: > Today I received my order from Blue Panther of two JCD piecepack > sets <URL:http://www.bluepantherllc.com/JCDPiecepack.htm>. I ordered > one each of Set 1 (original piecepack suits) and Set 3 (four seasons > suits). Both were in birch plywood. Photos of these sets will soon be online at <URL:http://bignose.whitetree.org/gallery/20080611-blue-panther-piecepacks/>. -- \ “Rightful liberty is unobstructed action, according to our | `\ will, within limits drawn around us by the equal rights of | _o__) others.” —Thomas Jefferson | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3344 Return-Path: <bluepantherllc@...> Received: (qmail 79011 invoked by uid 7800); 8 Sep 2008 16:11:26 -0000 X-Sender: bluepantherllc@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 28416 invoked from network); 8 Sep 2008 15:55:58 -0000 X-Received: from unknown (66.218.67.97) by m56.grp.scd.yahoo.com with QMQP; 8 Sep 2008 15:55:58 -0000 X-Received: from unknown (HELO n39a.bullet.mail.sp1.yahoo.com) (66.163.168.133) by mta18.grp.scd.yahoo.com with SMTP; 8 Sep 2008 15:55:58 -0000 X-Received: from [69.147.65.151] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 08 Sep 2008 15:55:58 -0000 X-Received: from [66.218.69.3] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 08 Sep 2008 15:55:57 -0000 X-Received: from [66.218.67.195] by t3.bullet.scd.yahoo.com with NNFMP; 08 Sep 2008 15:55:57 -0000 Date: Mon, 08 Sep 2008 15:55:57 -0000 To: piecepack@yahoogroups.com Message-ID: <ga3hud+nigk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "bluepantherllc" <bluepantherllc@...> Subject: Hexpack X-Yahoo-Group-Post: member; u=326408870; y=8B01KwIdpZBa45SilvirCfE7I11CZDnKsM_vwsEq2H9KaZBQ4vSGKFY X-Yahoo-Profile: bluepantherllc X-eGroups-Approved-By: prophesor <prophesor@...> via email; 8 Sep 2008 16:11:26 -0000 Good morning: We have added Hexpack, the piecepack expansion set, at www.= bluepantherllc.com. We are offering a discount to folks who have ordered p= iecepack from us before. Send an email to questions@... fo= r instructions on how to get the discount. Steve Jones Blue Panther LLC = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3345 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 58852 invoked from network); 8 Sep 2008 16:56:55 -0000 X-Received: from unknown (66.218.67.95) by m54.grp.scd.yahoo.com with QMQP; 8 Sep 2008 16:56:55 -0000 X-Received: from unknown (HELO rv-out-0506.google.com) (209.85.198.234) by mta16.grp.scd.yahoo.com with SMTP; 8 Sep 2008 16:56:55 -0000 X-Received: by rv-out-0506.google.com with SMTP id k40so1519717rvb.1 for <piecepack@yahoogroups.com>; Mon, 08 Sep 2008 09:56:55 -0700 (PDT) X-Received: by 10.141.163.12 with SMTP id q12mr8976494rvo.265.1220893014530; Mon, 08 Sep 2008 09:56:54 -0700 (PDT) X-Received: by 10.141.27.12 with HTTP; Mon, 8 Sep 2008 09:56:54 -0700 (PDT) Message-ID: <76e9131d0809080956m2d8cadc8ja509cd62d74f3456@...> Date: Mon, 8 Sep 2008 18:56:54 +0200 To: piecepack@yahoogroups.com In-Reply-To: <ga3hud+nigk@...> MIME-Version: 1.0 References: <ga3hud+nigk@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Hexpack X-Yahoo-Group-Post: member; u=83471513; y=ca9JkBTpWjFSTtKwDxSaP3XHMZKBIdBKpv0r4Nurri5zCKk X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi They look very nice, still, I wouldn't call the Hexpack a piecepack expansion, but more a new game system with the same core ideas but with hexagonal pieces. I can't see many piecepack games being playable with a Hexpack without modifications to the rules and combining both systems seems hard, so instead of linking to piecepack.org you may want to link to http://www.hexpack.org/ where rules for this system will be release eventually. Cheers, -Jorge On 9/8/08, bluepantherllc <bluepantherllc@...> wrote: > > Good morning: > > We have added Hexpack, the piecepack expansion set, at > www.bluepantherllc.com. > > We are offering a discount to folks who have ordered piecepack from us > before. > > Send an email to questions@... for instructions on how > to get the discount. > > Steve Jones > Blue Panther LLC > > > ------------------------------------ > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3346 Return-Path: <jcdietrich+yahoo@...> X-Sender: jcdietrich+yahoo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 14752 invoked from network); 8 Sep 2008 17:54:47 -0000 X-Received: from unknown (66.218.67.95) by m51.grp.scd.yahoo.com with QMQP; 8 Sep 2008 17:54:47 -0000 X-Received: from unknown (HELO n17b.bullet.sp1.yahoo.com) (69.147.64.125) by mta16.grp.scd.yahoo.com with SMTP; 8 Sep 2008 17:54:47 -0000 X-Received: from [69.147.65.151] by n17.bullet.sp1.yahoo.com with NNFMP; 08 Sep 2008 17:54:47 -0000 X-Received: from [66.218.69.4] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 08 Sep 2008 17:54:47 -0000 X-Received: from [66.218.66.82] by t4.bullet.scd.yahoo.com with NNFMP; 08 Sep 2008 17:54:47 -0000 Date: Mon, 08 Sep 2008 17:54:45 -0000 To: piecepack@yahoogroups.com Message-ID: <ga3ot5+bu20@...> In-Reply-To: <76e9131d0809080956m2d8cadc8ja509cd62d74f3456@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "porter235" <jcdietrich+yahoo@...> Subject: Re: Hexpack X-Yahoo-Group-Post: member; u=334403982; y=Ve9RHnXhE_W6KwVthTAdIf8UU8q0a-mAJ_mFpfWMK85e8L5O X-Yahoo-Profile: porter235 It is as much an expansion as they piecepack pyramids are. "Hexpack includ= es 24 hexes (approx 50mm across) only. No dice, disks or pawns are include= d with the Hexpack." The idea is that you can use the hexpack in addition = to your existing piecepack in order to create new games. A link to hexpack= .org sounds like a good idea to include though. --- In piecepack@yahoogrou= ps.com, "Jorge Arroyo" <trozo@...> wrote: > > Hi > > They look very nice, = still, I wouldn't call the Hexpack a piecepack > expansion, but more a new = game system with the same core ideas but with > hexagonal pieces. I can't s= ee many piecepack games being playable with a > Hexpack without modificatio= ns to the rules and combining both systems seems > hard, so instead of link= ing to piecepack.org you may want to link to > http://www.hexpack.org/ wher= e rules for this system will be release > eventually. > > Cheers, > > -Jo= rge > > On 9/8/08, bluepantherllc <bluepantherllc@...> wrote: > > > > Good= morning: > > > > We have added Hexpack, the piecepack expansion set, at > = > www.bluepantherllc.com. > > > > We are offering a discount to folks who h= ave ordered piecepack from us > > before. > > > > Send an email to question= s@... for instructions on how > > to get the discount. > > > > Steve Jones = > > Blue Panther LLC > > > > > > ------------------------------------ > > >= > Yahoo! Groups Links > > > > > > > > > > > [Non-text portions of this m= essage have been removed] > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3347 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12254 invoked from network); 8 Sep 2008 17:59:16 -0000 X-Received: from unknown (66.218.67.97) by m55.grp.scd.yahoo.com with QMQP; 8 Sep 2008 17:59:16 -0000 X-Received: from unknown (HELO swip003.ftl.affinity.com) (216.219.253.13) by mta18.grp.scd.yahoo.com with SMTP; 8 Sep 2008 17:59:16 -0000 X-Received: ("??"@...) by swip003.ftl.affinity.com id S369157AbYIHR7P for <piecepack@yahoogroups.com>; Mon, 8 Sep 2008 13:59:15 -0400 References: <ga3hud+nigk@...> <76e9131d0809080956m2d8cadc8ja509cd62d74f3456@...> In-Reply-To: <76e9131d0809080956m2d8cadc8ja509cd62d74f3456@...> To: piecepack@yahoogroups.com Date: Mon, 08 Sep 2008 13:59:14 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S369157AbYIHR7P/20080908175915Z+4326@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: Hexpack X-Yahoo-Group-Post: member; u=295053027; y=S_YsPJgLXrGszQScvV9yQkYTILNPpvn7lt4c-ewVHgOXpAIBc6FPv7ilmdzYhKEIzjYkLQ X-Yahoo-Profile: bluepanthr88 In talking with the folks at Hexpack.org at Gencon, they are still working out the exact definition of a standard hexpack set. Until that gets sorted out, we'll have the big hex part of Hexpack ready to go. SJ Jorge Arroyo writes: > Hi > > They look very nice, still, I wouldn't call the Hexpack a piecepack > expansion, but more a new game system with the same core ideas but with > hexagonal pieces. I can't see many piecepack games being playable with a > Hexpack without modifications to the rules and combining both systems seems > hard, so instead of linking to piecepack.org you may want to link to > http://www.hexpack.org/ where rules for this system will be release > eventually. > > Cheers, > > -Jorge > > On 9/8/08, bluepantherllc <bluepantherllc@...> wrote: >> >> Good morning: >> >> We have added Hexpack, the piecepack expansion set, at >> www.bluepantherllc.com. >> >> We are offering a discount to folks who have ordered piecepack from us >> before. >> >> Send an email to questions@... for instructions on how >> to get the discount. >> >> Steve Jones >> Blue Panther LLC >> >> >> ------------------------------------ >> >> Yahoo! Groups Links >> >> >> >> > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3348 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 660 invoked from network); 8 Sep 2008 23:18:12 -0000 X-Received: from unknown (66.218.67.96) by m51.grp.scd.yahoo.com with QMQP; 8 Sep 2008 23:18:12 -0000 X-Received: from unknown (HELO web52205.mail.re2.yahoo.com) (206.190.48.128) by mta17.grp.scd.yahoo.com with SMTP; 8 Sep 2008 23:18:12 -0000 X-Received: (qmail 4887 invoked by uid 60001); 8 Sep 2008 23:18:12 -0000 X-Received: from [203.4.203.108] by web52205.mail.re2.yahoo.com via HTTP; Mon, 08 Sep 2008 16:18:11 PDT X-Mailer: YahooMailWebService/0.7.218.2 Date: Mon, 8 Sep 2008 16:18:11 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <ga3hud+nigk@...> MIME-Version: 1.0 Message-ID: <64879.4605.qm@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: Curufea <curufea@...> Reply-To: curufea@... Subject: Re: [piecepack] Hexpack X-Yahoo-Group-Post: member; u=8536266; y=Ckp16D7XMT8t01jJn6pwc3sTT6WRCF0cPZg7bWGqevG58A X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable How does the length of one hex side compare to the side of the tiles in the= piecepack set? Peter Cobcroft curufea@... Main: http://www.curuf= ea.com/ --- On Tue, 9/9/08, bluepantherllc <bluepantherllc@...> wrot= e: From: bluepantherllc <bluepantherllc@...> Subject: [piecepack] Hex= pack To: piecepack@yahoogroups.com Received: Tuesday, 9 September, 2008, 1:= 55 AM Good morning: We have added Hexpack, th= e piecepack expansion set, at www.bluepantherllc. com. We are offering= a discount to folks who have ordered piecepack from us before. Send a= n email to questions@bluepanth erllc.com for instructions on how to get t= he discount. Steve Jones Blue Panther LLC = Win a MacBook Air or iPod touch with Yahoo!7. htt= p://au.docs.yahoo.com/homepageset [Non-text portions of this message have = been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3349 Return-Path: <ben+yahoogroups@...> Received: (qmail 75417 invoked by uid 7800); 9 Sep 2008 02:57:49 -0000 X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 94485 invoked from network); 9 Sep 2008 02:02:49 -0000 X-Received: from unknown (66.218.67.94) by m54.grp.scd.yahoo.com with QMQP; 9 Sep 2008 02:02:49 -0000 X-Received: from unknown (HELO ciao.gmane.org) (80.91.229.2) by mta15.grp.scd.yahoo.com with SMTP; 9 Sep 2008 02:02:48 -0000 X-Received: from list by ciao.gmane.org with local (Exim 4.43) id 1KcsZ3-0002mZ-61 for piecepack@yahoogroups.com; Tue, 09 Sep 2008 02:02:45 +0000 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Tue, 09 Sep 2008 02:02:45 +0000 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Tue, 09 Sep 2008 02:02:45 +0000 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Tue, 09 Sep 2008 12:02:33 +1000 Lines: 34 Message-ID: <87sksadqkm.fsf@...> References: <ga3hud+nigk@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-7 X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.2 (gnu/linux) Cancel-Lock: sha1:MwzyeI9XFKsE7t/D1MyhmEHi/6I= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Hexpack X-Yahoo-Group-Post: member; u=349137338 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 9 Sep 2008 02:57:49 -0000 "bluepantherllc" <bluepantherllc@...> writes: > We have added Hexpack, the piecepack expansion set, at > www.bluepantherllc.com. Great, thank you! (The direct link to the Hexpack item at Blue Panther's website is <URL:http://www.bluepantherllc.com/Hexpack.htm>.) That page has a broken link: the link to the Hexpack site has a stray comma (+IBg-,+IBk-) in the URL. I have one complaint with the Hexpack images: the margin seems too narrow, resulting in a rather small suit graphic in the corners, much like one of the older versions of the (square) JCD standard piecepack. This was solved in later standard JCD Piecepack graphics simply by increasing the width of the hex margin and hence the size of the suit graphic. I'd love for the Hexpack images to do the same, to allow for less squinting :-) > We are offering a discount to folks who have ordered piecepack from > us before. Nice, thanks for the offer. -- +AFw- +IBw-He that would make his own liberty secure must guard even his | `+AFw- enemy from oppression.+IB0- +IBQ-Thomas Paine | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3350 Return-Path: <ben+yahoogroups@...> Received: (qmail 94506 invoked by uid 7800); 9 Sep 2008 10:29:09 -0000 X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 77480 invoked from network); 9 Sep 2008 06:03:46 -0000 X-Received: from unknown (66.218.67.95) by m52.grp.scd.yahoo.com with QMQP; 9 Sep 2008 06:03:46 -0000 X-Received: from unknown (HELO ciao.gmane.org) (80.91.229.2) by mta16.grp.scd.yahoo.com with SMTP; 9 Sep 2008 06:03:45 -0000 X-Received: from list by ciao.gmane.org with local (Exim 4.43) id 1KcwKG-0002nQ-Ac for piecepack@yahoogroups.com; Tue, 09 Sep 2008 06:03:44 +0000 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Tue, 09 Sep 2008 06:03:44 +0000 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Tue, 09 Sep 2008 06:03:44 +0000 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Tue, 09 Sep 2008 16:03:33 +1000 Lines: 28 Message-ID: <87od2xetze.fsf@...> References: <ga3hud+nigk@...> <87sksadqkm.fsf@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.2 (gnu/linux) Cancel-Lock: sha1:9maYNYa/oSAH8eHUxwa7U9YnJ1A= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Hexpack X-Yahoo-Group-Post: member; u=349137338 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 9 Sep 2008 10:29:09 -0000 Ben Finney <ben+yahoogroups@...> writes: > I have one complaint with the Hexpack images: the margin seems too > narrow, resulting in a rather small suit graphic in the corners, > much like one of the older versions of the (square) JCD standard > piecepack. > > This was solved in later standard JCD Piecepack graphics simply by > increasing the width of the hex margin and hence the size of the > suit graphic. That should read “This was solved in later standard JCD Piecepack graphics simply by increasing the width of the tile margin …” since the standard JDC Piecepack images are square, not hexagonal. > I'd love for the Hexpack images to do the same, to allow for less > squinting :-) This would need to be done by deriving from the existing images. Unfortunately I don't see a copyright license on the Hexpack images (nor even the JCD Piecepack images from which some Hexpack images are derived), so it's not clear how to do so legally. -- \ “I don't accept the currently fashionable assertion that any | `\ view is automatically as worthy of respect as any equal and | _o__) opposite view.” —Douglas Adams | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3351 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 2735 invoked from network); 9 Sep 2008 12:59:28 -0000 X-Received: from unknown (66.218.67.94) by m53.grp.scd.yahoo.com with QMQP; 9 Sep 2008 12:59:28 -0000 X-Received: from unknown (HELO swip006.ftl.affinity.com) (216.219.253.16) by mta15.grp.scd.yahoo.com with SMTP; 9 Sep 2008 12:59:28 -0000 X-Received: ("??"@...) by swip006.ftl.affinity.com id S374981AbYIIMo6 for <piecepack@yahoogroups.com>; Tue, 9 Sep 2008 08:44:58 -0400 References: <64879.4605.qm@...> In-Reply-To: <64879.4605.qm@...> To: piecepack@yahoogroups.com Date: Tue, 09 Sep 2008 08:44:58 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S374981AbYIIMo6/20080909124458Z+1069@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: Hexpack X-Yahoo-Group-Post: member; u=295053027; y=1qYGkDHhjDN522fdAyT36fAankz9veYyAg0rHUrjuKBageNKKUIC4ssbR5_Mc_CMfesTyA X-Yahoo-Profile: bluepanthr88 Hello Peter: The hexpack standard describes a hex as encircling a 2 inch diameter circle (the circle touching the midpoint of each of the six sides). That's the way our hexes are sized - essentially two inches across from centerpoint to centerpoint. This means that each individual side is actually less than 2 inches long. SJ Curufea writes: > How does the length of one hex side compare to the side of the tiles in the piecepack set? > > > Peter Cobcroft > > curufea@... > > Main: http://www.curufea.com/ > > --- On Tue, 9/9/08, bluepantherllc <bluepantherllc@...> wrote: > From: bluepantherllc <bluepantherllc@...> > Subject: [piecepack] Hexpack > To: piecepack@yahoogroups.com > Received: Tuesday, 9 September, 2008, 1:55 AM > > > > > > > > > > > > Good morning: > > > > We have added Hexpack, the piecepack expansion set, at > > www.bluepantherllc. com. > > > > We are offering a discount to folks who have ordered piecepack from us > > before. > > > > Send an email to questions@bluepanth erllc.com for instructions on how > > to get the discount. > > > > Steve Jones > > Blue Panther LLC > > > > > > > > > > > > > > > > > > > > > > > > > > > > Win a MacBook Air or iPod touch with Yahoo!7. http://au.docs.yahoo.com/homepageset > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3352 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 21251 invoked from network); 9 Sep 2008 13:31:02 -0000 X-Received: from unknown (66.218.67.94) by m52.grp.scd.yahoo.com with QMQP; 9 Sep 2008 13:31:02 -0000 X-Received: from unknown (HELO swip007.ftl.affinity.com) (216.219.253.17) by mta15.grp.scd.yahoo.com with SMTP; 9 Sep 2008 13:31:02 -0000 X-Received: ("??"@...) by swip007.ftl.affinity.com id S373998AbYIIMyS for <piecepack@yahoogroups.com>; Tue, 9 Sep 2008 08:54:18 -0400 References: <ga3hud+nigk@...> <87sksadqkm.fsf@...> <87od2xetze.fsf@...> In-Reply-To: <87od2xetze.fsf@...> To: piecepack@yahoogroups.com Date: Tue, 09 Sep 2008 08:54:17 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S373998AbYIIMyS/20080909125418Z+84@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: Hexpack X-Yahoo-Group-Post: member; u=295053027; y=RHG33CryBVaGGz3bTuWRfSI20NhrD_0sd11mEfwznN5tQIjk8e81mjS8gk7VEsdo8EUBYA X-Yahoo-Profile: bluepanthr88 The Hexpack standard, like Piecepack, is public domain. Mr Dietrich has been very kind to grant us a license to use the JCD graphic set, so we can move the graphics and change the size slightly to address the issues. The proprietors of hexpack.org have also been helpful in this regard. Time to get back to that graphics program and make some edits. Steve Jones Blue Panther LLC Ben Finney writes: > Ben Finney <ben+yahoogroups@...> writes: > >> I have one complaint with the Hexpack images: the margin seems too >> narrow, resulting in a rather small suit graphic in the corners, >> much like one of the older versions of the (square) JCD standard >> piecepack. >> >> This was solved in later standard JCD Piecepack graphics simply by >> increasing the width of the hex margin and hence the size of the >> suit graphic. > > That should read .This was solved in later standard JCD Piecepack > graphics simply by increasing the width of the tile margin .. since > the standard JDC Piecepack images are square, not hexagonal. > >> I'd love for the Hexpack images to do the same, to allow for less >> squinting :-) > > This would need to be done by deriving from the existing images. > Unfortunately I don't see a copyright license on the Hexpack images > (nor even the JCD Piecepack images from which some Hexpack images are > derived), so it's not clear how to do so legally. > > -- > \ .I don't accept the currently fashionable assertion that any | > `\ view is automatically as worthy of respect as any equal and | > _o__) opposite view.. .Douglas Adams | > Ben Finney > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3353 Return-Path: <sirkerry@...> Received: (qmail 13174 invoked from network); 9 Sep 2008 14:46:33 -0000 Received: from unknown (66.218.67.95) by m53.grp.scd.yahoo.com with QMQP; 9 Sep 2008 14:46:33 -0000 Received: from unknown (HELO n18d.bullet.scd.yahoo.com) (66.218.67.59) by mta16.grp.scd.yahoo.com with SMTP; 9 Sep 2008 14:46:28 -0000 Received: from [66.218.69.1] by n18.bullet.scd.yahoo.com with NNFMP; 09 Sep 2008 14:46:22 -0000 Received: from [66.218.66.87] by t1.bullet.scd.yahoo.com with NNFMP; 09 Sep 2008 14:46:21 -0000 X-Sender: sirkerry@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 3785 invoked from network); 9 Sep 2008 13:18:47 -0000 X-Received: from unknown (66.218.67.96) by m48.grp.scd.yahoo.com with QMQP; 9 Sep 2008 13:18:47 -0000 X-Received: from unknown (HELO el-out-1112.google.com) (209.85.162.182) by mta17.grp.scd.yahoo.com with SMTP; 9 Sep 2008 13:18:47 -0000 X-Received: by el-out-1112.google.com with SMTP id o28so345101ele.3 for <piecepack@yahoogroups.com>; Tue, 09 Sep 2008 06:18:46 -0700 (PDT) X-Received: by 10.103.22.11 with SMTP id z11mr11206986mui.106.1220966325198; Tue, 09 Sep 2008 06:18:45 -0700 (PDT) X-Received: by 10.103.218.10 with HTTP; Tue, 9 Sep 2008 06:18:45 -0700 (PDT) Message-ID: <25a03b060809090618k3aefcc32ya4f385ac83bf48d4@...> Date: Tue, 9 Sep 2008 08:18:45 -0500 To: piecepack@yahoogroups.com In-Reply-To: <S374981AbYIIMo6/20080909124458Z+1069@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <64879.4605.qm@...> <S374981AbYIIMo6/20080909124458Z+1069@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Kerry Harrison" <sirkerry@...> Subject: Re: [piecepack] Re: Hexpack X-Yahoo-Group-Post: member; u=313232184; y=5Peg88znc7uvmdWKuti6GXWzyvrUEd4tKmzC7cfRnwA4FX0 X-Yahoo-Profile: ctskerry X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 09 Sep 2008 14:46:20 -0000 On Tue, Sep 9, 2008 at 7:44 AM, <steve@...> wrote: > The hexpack standard describes a hex as encircling a 2 inch diameter circle > (the circle touching the midpoint of each of the six sides). > > That's the way our hexes are sized - essentially two inches across from > centerpoint to centerpoint. This means that each individual side is > actually less than 2 inches long. Do you guys have any plans to come out with other suited hexpacks? The standard playing card suites come to mind. -- Kerry Harrison (281-235-0038) Organizer, Katy Gamers (http://www.katygamers.com/) Powered by Meetup (http://www.meetup.com/) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3354 Return-Path: <ben+yahoogroups@...> Received: (qmail 98199 invoked from network); 9 Sep 2008 14:46:44 -0000 Received: from unknown (66.218.67.97) by m36.grp.scd.yahoo.com with QMQP; 9 Sep 2008 14:46:44 -0000 Received: from unknown (HELO n20.bullet.sp1.yahoo.com) (69.147.64.217) by mta18.grp.scd.yahoo.com with SMTP; 9 Sep 2008 14:46:44 -0000 Received: from [69.147.65.174] by n20.bullet.sp1.yahoo.com with NNFMP; 09 Sep 2008 14:46:40 -0000 Received: from [66.218.69.5] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 09 Sep 2008 14:46:40 -0000 Received: from [66.218.67.201] by t5.bullet.scd.yahoo.com with NNFMP; 09 Sep 2008 14:46:40 -0000 X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 69420 invoked from network); 9 Sep 2008 14:06:14 -0000 X-Received: from unknown (66.218.67.94) by m56.grp.scd.yahoo.com with QMQP; 9 Sep 2008 14:06:14 -0000 X-Received: from unknown (HELO ciao.gmane.org) (80.91.229.2) by mta15.grp.scd.yahoo.com with SMTP; 9 Sep 2008 14:06:14 -0000 X-Received: from list by ciao.gmane.org with local (Exim 4.43) id 1Kd3r1-0006Kc-IC for piecepack@yahoogroups.com; Tue, 09 Sep 2008 14:06:03 +0000 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Tue, 09 Sep 2008 14:06:03 +0000 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Tue, 09 Sep 2008 14:06:03 +0000 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Wed, 10 Sep 2008 00:05:55 +1000 Lines: 40 Message-ID: <873ak9e7ng.fsf@...> References: <ga3hud+nigk@...> <87sksadqkm.fsf@...> <87od2xetze.fsf@...> <S373998AbYIIMyS/20080909125418Z+84@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.2 (gnu/linux) Cancel-Lock: sha1:qmEmkJkMZUvTGrpKtnd7LWFXwYU= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Hexpack X-Yahoo-Group-Post: member; u=349137338 X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 09 Sep 2008 14:46:40 -0000 steve@... writes: > The Hexpack standard, like Piecepack, is public domain. Where can I find that declaration for Hexpack? I couldn't see it in the downloadable file archives from the hexpack.org site. > Mr Dietrich has been very kind to grant us a license to use the JCD > graphic set To whom is this license granted? Is it granted to the general public? Do you have a URL to the license text from JCD to the general public so we can see what is actually granted, and under what terms? > so we can move the graphics and change the size slightly to address > the issues. It's not clear that "license to use" allows modifications like this under most copyright jurisdictions, which is one reason why I'd like to be clear on what license exactly has been granted to us by the copyright holder. > The proprietors of hexpack.org have also been helpful in this regard. I'm glad (truly!) that you've been able to work with these copyright holders and produce sich fine goods. My questions (that I don't necessarily expect you to answer on behalf of the copyright holders) relates to what license is granted to the general public, not just to specific parties. > Time to get back to that graphics program and make some edits. I'd love to, once I know what edits I'm allowed to make beyond the default of "all rights reserved" copyright. -- \ “When I was a kid I used to pray every night for a new bicycle. | `\ Then I realised that the Lord doesn't work that way so I stole | _o__) one and asked Him to forgive me.” —Emo Philips | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3355 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 9968 invoked from network); 9 Sep 2008 15:16:26 -0000 X-Received: from unknown (66.218.67.95) by m41.grp.scd.yahoo.com with QMQP; 9 Sep 2008 15:16:26 -0000 X-Received: from unknown (HELO swip001.ftl.affinity.com) (216.219.253.11) by mta16.grp.scd.yahoo.com with SMTP; 9 Sep 2008 15:16:26 -0000 X-Received: ("??"@...) by swip001.ftl.affinity.com id S367027AbYIIPJi for <piecepack@yahoogroups.com>; Tue, 9 Sep 2008 11:09:38 -0400 References: <ga3hud+nigk@...> <87sksadqkm.fsf@...> <87od2xetze.fsf@...> <S373998AbYIIMyS/20080909125418Z+84@...> <873ak9e7ng.fsf@...> In-Reply-To: <873ak9e7ng.fsf@...> To: piecepack@yahoogroups.com Date: Tue, 09 Sep 2008 11:09:37 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S367027AbYIIPJi/20080909150938Z+13323@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: Hexpack X-Yahoo-Group-Post: member; u=295053027; y=6K3j0E_FcWUkedC1_xUqulInhVNFujxIvy_xr4oIaByG3srIb8rSIiaXGULwtlepnLt6DA X-Yahoo-Profile: bluepanthr88 Ben: There are two different items here. The first is the piecepack system itself, which is public domain. Anyone can go out and make a set for piecpeack (with their own graphics). This is unlike most game systems that are privately owned (e.g. Settlers of Catan). Mayfair would not allow you to make copies of Settlers of Catan and then sell them on the market. However, any manufacturer can make a piecepack set, if they choose. The second item are the graphics themselves. The graphics can be copyrighted (as is true in this case). Many folks maintain a copyright on their piecepack graphics but put them out there on the web with "permission allowed to copy for personal use only". This is for Joe Gamer, who wants to make their own set. In the case of the JCD graphics set, we have a specific license agreement for the graphics that allows us to manufacture sets for sale using these graphics. This is stated on our website and printed on the covers of the sets we sell. This specific license is what allows us to put them on the sets we engrave and sell. We also have created one or two other piecepack sets - such as a Zodiac set. We licensed those graphics from a different source, under different terms. For graphics we created, we own the copyright to them and can modify as we require. Piecepack game rules are also a separate matter. We do not have licensing permission to include rules that were made for Piecepack. That's why we sell sets without the rules and point to links where rules can be found. Steve Jones Blue Panther LLC > steve@... writes: > >> The Hexpack standard, like Piecepack, is public domain. > > Where can I find that declaration for Hexpack? I couldn't see it in > the downloadable file archives from the hexpack.org site. > >> Mr Dietrich has been very kind to grant us a license to use the JCD >> graphic set > > To whom is this license granted? Is it granted to the general public? > Do you have a URL to the license text from JCD to the general public > so we can see what is actually granted, and under what terms? > >> so we can move the graphics and change the size slightly to address >> the issues. > > It's not clear that "license to use" allows modifications like this > under most copyright jurisdictions, which is one reason why I'd like > to be clear on what license exactly has been granted to us by the > copyright holder. > >> The proprietors of hexpack.org have also been helpful in this regard. > > I'm glad (truly!) that you've been able to work with these copyright > holders and produce sich fine goods. My questions (that I don't > necessarily expect you to answer on behalf of the copyright holders) > relates to what license is granted to the general public, not just to > specific parties. > >> Time to get back to that graphics program and make some edits. > > I'd love to, once I know what edits I'm allowed to make beyond the > default of "all rights reserved" copyright. > > -- > \ .When I was a kid I used to pray every night for a new bicycle. | > `\ Then I realised that the Lord doesn't work that way so I stole | > _o__) one and asked Him to forgive me.. .Emo Philips | > Ben Finney > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3356 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 72447 invoked from network); 9 Sep 2008 15:35:56 -0000 X-Received: from unknown (66.218.67.94) by m1.grp.re1.yahoo.com with QMQP; 9 Sep 2008 15:35:56 -0000 X-Received: from unknown (HELO swip007.ftl.affinity.com) (216.219.253.17) by mta15.grp.scd.yahoo.com with SMTP; 9 Sep 2008 15:35:56 -0000 X-Received: ("??"@...) by swip007.ftl.affinity.com id S374178AbYIIOzO for <piecepack@yahoogroups.com>; Tue, 9 Sep 2008 10:55:14 -0400 References: <64879.4605.qm@...> <S374981AbYIIMo6/20080909124458Z+1069@...> <25a03b060809090618k3aefcc32ya4f385ac83bf48d4@...> In-Reply-To: <25a03b060809090618k3aefcc32ya4f385ac83bf48d4@...> To: piecepack@yahoogroups.com Date: Tue, 09 Sep 2008 10:55:13 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S374178AbYIIOzO/20080909145514Z+7584@...> From: steve@... Subject: Re: Hexpack X-Yahoo-Group-Post: member; u=295053027; y=7JhyZQArhqWqWhcNvlMFkWNtWKgFJ7j0IJUWtMCgdbqTL6bapV2NdbOYk2OU78oc-HhfuA X-Yahoo-Profile: bluepanthr88 Yes, we do plan on doing the playing card suits (set 2) and the 4 seasons (set 3), similar to the piecepack sets we already offer. It's only a matter of time... Steve Jones Blue Panther LLC Kerry Harrison writes: > On Tue, Sep 9, 2008 at 7:44 AM, <steve@...> wrote: > >> The hexpack standard describes a hex as encircling a 2 inch diameter circle >> (the circle touching the midpoint of each of the six sides). >> >> That's the way our hexes are sized - essentially two inches across from >> centerpoint to centerpoint. This means that each individual side is >> actually less than 2 inches long. > > Do you guys have any plans to come out with other suited hexpacks? > The standard playing card suites come to mind. > > -- > Kerry Harrison (281-235-0038) > Organizer, Katy Gamers (http://www.katygamers.com/) > Powered by Meetup (http://www.meetup.com/) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3358 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 13005 invoked from network); 9 Sep 2008 17:48:46 -0000 X-Received: from unknown (66.218.67.95) by m50.grp.scd.yahoo.com with QMQP; 9 Sep 2008 17:48:46 -0000 X-Received: from unknown (HELO mail-gx0-f19.google.com) (209.85.217.19) by mta16.grp.scd.yahoo.com with SMTP; 9 Sep 2008 17:48:46 -0000 X-Received: by gxk12 with SMTP id 12so11062264gxk.10 for <piecepack@yahoogroups.com>; Tue, 09 Sep 2008 10:48:45 -0700 (PDT) X-Received: by 10.151.108.3 with SMTP id k3mr201625ybm.67.1220982525588; Tue, 09 Sep 2008 10:48:45 -0700 (PDT) X-Received: by 10.150.144.15 with HTTP; Tue, 9 Sep 2008 10:48:45 -0700 (PDT) Message-ID: <dc95aa990809091048s692e0663kb2aac66643971663@...> Date: Tue, 9 Sep 2008 10:48:45 -0700 To: piecepack@yahoogroups.com In-Reply-To: <76e9131d0809091030x7e73aa62yaa4fdb1fc19a310f@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <64879.4605.qm@...> <S374981AbYIIMo6/20080909124458Z+1069@...> <25a03b060809090618k3aefcc32ya4f385ac83bf48d4@...> <S374178AbYIIOzO/20080909145514Z+7584@...> <76e9131d0809091030x7e73aa62yaa4fdb1fc19a310f@...> X-Google-Sender-Auth: 6d2daf3897f35f45 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Re: Hexpack X-Yahoo-Group-Post: member; u=810525; y=jJn28tZf5LsjAyIoLaXMb6y6taJf9fjrI3HOtvFbAg X-Yahoo-Profile: rwhe Yes, all my rules are available freely. You may provide them in commercial sets, given a few reasonable rules, such as not forbidding people to copy your copies, etc. Ron On Tue, Sep 9, 2008 at 10:30 AM, Jorge Arroyo <trozo@...> wrote: >> Piecepack game rules are also a separate matter. We do not have licensing >> permission to include rules that were made for Piecepack. That's why we >> sell sets without the rules and point to links where rules can be found. > > > Just want to remind everyone that most of the rules for piecepack have been > released with a free license, although some don't specify a license and some > have a non-commercial one, but many rules can be included in commercial sets > with no problem. Although I don't see the point of including rules when > selling the sets online, that's why on my own sets, I only include rules for > the ones I sell physically... > > > > > > ------------------------------------ > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ Center for Ludic Synergy: http://www.ludism.org/ (revilous life proving aye the death of ronaldses when winpower wine has bucked the kick on poor won man) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3359 Return-Path: <ben+yahoogroups@...> Received: (qmail 33501 invoked from network); 10 Sep 2008 15:15:53 -0000 Received: from unknown (66.218.67.94) by m44.grp.scd.yahoo.com with QMQP; 10 Sep 2008 15:15:53 -0000 Received: from unknown (HELO n19d.bullet.scd.yahoo.com) (66.218.67.244) by mta15.grp.scd.yahoo.com with SMTP; 10 Sep 2008 15:15:53 -0000 Received: from [209.73.164.83] by n19.bullet.scd.yahoo.com with NNFMP; 10 Sep 2008 15:15:53 -0000 Received: from [66.218.66.48] by t7.bullet.scd.yahoo.com with NNFMP; 10 Sep 2008 15:15:53 -0000 X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12670 invoked from network); 10 Sep 2008 00:23:43 -0000 X-Received: from unknown (66.218.67.97) by m50.grp.scd.yahoo.com with QMQP; 10 Sep 2008 00:23:43 -0000 X-Received: from unknown (HELO ciao.gmane.org) (80.91.229.2) by mta18.grp.scd.yahoo.com with SMTP; 10 Sep 2008 00:23:42 -0000 X-Received: from list by ciao.gmane.org with local (Exim 4.43) id 1KdDUj-0007OL-J4 for piecepack@yahoogroups.com; Wed, 10 Sep 2008 00:23:41 +0000 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 10 Sep 2008 00:23:41 +0000 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 10 Sep 2008 00:23:41 +0000 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Wed, 10 Sep 2008 10:23:31 +1000 Lines: 30 Message-ID: <87tzcodf24.fsf_-_@...> References: <64879.4605.qm@...> <S374981AbYIIMo6/20080909124458Z+1069@...> <25a03b060809090618k3aefcc32ya4f385ac83bf48d4@...> <S374178AbYIIOzO/20080909145514Z+7584@...> <76e9131d0809091030x7e73aa62yaa4fdb1fc19a310f@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.2 (gnu/linux) Cancel-Lock: sha1:FNR+xXYMQEXKTh1IoMIcgi4M6R0= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Selling Piecepacks with game rules (was: Hexpack) X-Yahoo-Group-Post: member; u=349137338 X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 10 Sep 2008 15:15:52 -0000 "Jorge Arroyo" <trozo@...> writes: > Just want to remind everyone that most of the rules for piecepack > have been released with a free license, although some don't specify > a license and some have a non-commercial one, but many rules can be > included in commercial sets with no problem. Although I don't see > the point of including rules when selling the sets online, that's > why on my own sets, I only include rules for the ones I sell > physically... Someone buying the sets online could well be intending them as a gift; such a gift would be more valuable to the recipient if they have game rules as well without needing to go searching and sifting online. Selling the rules with the game equipment is thus valuable to the buyer (they don't need to package the rules) and to the recipient (they don't need to go online to start playing lots of games with their Piecepack), and both parties benefit from someone else having pre-selected a set of good game rules from the hundreds that are out there. It frustrates me when people publish rules for Piecepack games with license terms that deny commercial use, since this obvious avenue to get more games to newcomers is lost. -- \ “I went to a fancy French restaurant called ‘Déjà Vu’. The head | `\ waiter said, ‘Don't I know you?’” —Steven Wright | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3360 Return-Path: <ben+yahoogroups@...> Received: (qmail 76882 invoked from network); 10 Sep 2008 15:16:06 -0000 Received: from unknown (66.218.67.95) by m46.grp.scd.yahoo.com with QMQP; 10 Sep 2008 15:16:06 -0000 Received: from unknown (HELO n25a.bullet.sp1.yahoo.com) (209.131.38.237) by mta16.grp.scd.yahoo.com with SMTP; 10 Sep 2008 15:16:06 -0000 Received: from [69.147.65.147] by n25.bullet.sp1.yahoo.com with NNFMP; 10 Sep 2008 15:16:02 -0000 Received: from [66.218.69.6] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 10 Sep 2008 15:16:02 -0000 Received: from [66.218.66.82] by t6.bullet.scd.yahoo.com with NNFMP; 10 Sep 2008 15:16:02 -0000 X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 58207 invoked from network); 10 Sep 2008 00:37:17 -0000 X-Received: from unknown (66.218.67.95) by m50.grp.scd.yahoo.com with QMQP; 10 Sep 2008 00:37:17 -0000 X-Received: from unknown (HELO ciao.gmane.org) (80.91.229.2) by mta16.grp.scd.yahoo.com with SMTP; 10 Sep 2008 00:37:16 -0000 X-Received: from list by ciao.gmane.org with local (Exim 4.43) id 1KdDhs-0007pl-8c for piecepack@yahoogroups.com; Wed, 10 Sep 2008 00:37:16 +0000 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 10 Sep 2008 00:37:16 +0000 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 10 Sep 2008 00:37:16 +0000 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Wed, 10 Sep 2008 10:37:03 +1000 Lines: 70 Message-ID: <87prncdefk.fsf@...> References: <ga3hud+nigk@...> <87sksadqkm.fsf@...> <87od2xetze.fsf@...> <S373998AbYIIMyS/20080909125418Z+84@...> <873ak9e7ng.fsf@...> <S367027AbYIIPJi/20080909150938Z+13323@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.2 (gnu/linux) Cancel-Lock: sha1:I8Y8HGmfhZvxTvNuK5rzgONpBRI= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Hexpack X-Yahoo-Group-Post: member; u=349137338 X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 10 Sep 2008 15:16:01 -0000 steve@... writes: > There are two different items here. > > The first is the piecepack system itself, which is public domain. > Anyone can go out and make a set for piecpeack (with their own > graphics).[…] any manufacturer can make a piecepack set, if they > choose. Understood. > The second item are the graphics themselves. […] Many folks maintain > a copyright on their piecepack graphics but put them out there on > the web with "permission allowed to copy for personal use only". Which unfortunately means that, for example, I can't take those graphics, derive a new work (e.g. a set of graphics suitable for Hexpack), redistribute them to Blue Panther, and expect you to be able to sell me a set of Hexpack equipment with those graphics. In that case, we're both stuck not being able to derive from those graphics for this purpose unless we can contact the copyright holder for a special license to do this, which in general is far from a sure thing (even *contacting* someone whose work was published several years ago is often prohibitively difficult). The copyright holder in this instance (Jonathan C. Dietrich) is contactable now, which is good news; however, there's no guarantee that will continue to be the case years into the future, when someone else might have another great idea to expand or modify Piecepack and wants to derive from those graphics again. > In the case of the JCD graphics set, we have a specific license > agreement for the graphics that allows us to manufacture sets for > sale using these graphics. I see, so that's not a license to the general public to do this, nor to derive a work from those graphics and offer the result for sale. > This is stated on our website and printed on the covers of the sets > we sell. This specific license is what allows us to put them on the > sets we engrave and sell. On the sets you sell you mention that you do so under permission, but that could mean anything in terms of what the license terms are. In particular, it doesn't rule out the possibility that your permission was one that the copyright holder had granted to the general public, which was my hope. > We also have created one or two other piecepack sets - such as a > Zodiac set. We licensed those graphics from a different source, > under different terms. For graphics we created, we own the copyright > to them and can modify as we require. Thanks. So it appears in this case that the JCD Piecepack graphics can't be the basis for a new work which is then redistributed commercially (e.g. selling a Hexpack with graphics derived from the JCD graphics) unless all parties involved are acting under specific license from JCD. There is no license from JCD to the general public to do this. Not the answer I'd hoped for, but thanks for responding promptly to clear this up. -- \ “It has yet to be proven that intelligence has any survival | `\ value.” —Arthur C. Clarke, 2000 | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3361 Return-Path: <spielboy@...> Received: (qmail 34805 invoked from network); 10 Sep 2008 15:17:34 -0000 Received: from unknown (66.218.67.94) by m49.grp.scd.yahoo.com with QMQP; 10 Sep 2008 15:17:34 -0000 Received: from unknown (HELO n25a.bullet.sp1.yahoo.com) (209.131.38.237) by mta15.grp.scd.yahoo.com with SMTP; 10 Sep 2008 15:17:34 -0000 Received: from [69.147.65.171] by n25.bullet.sp1.yahoo.com with NNFMP; 10 Sep 2008 15:17:34 -0000 Received: from [209.73.164.86] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 10 Sep 2008 15:17:34 -0000 Received: from [66.218.66.85] by t8.bullet.scd.yahoo.com with NNFMP; 10 Sep 2008 15:17:34 -0000 X-Sender: spielboy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 30720 invoked from network); 9 Sep 2008 14:54:36 -0000 X-Received: from unknown (66.218.67.95) by m46.grp.scd.yahoo.com with QMQP; 9 Sep 2008 14:54:36 -0000 X-Received: from unknown (HELO mail-gx0-f15.google.com) (209.85.217.15) by mta16.grp.scd.yahoo.com with SMTP; 9 Sep 2008 14:54:36 -0000 X-Received: by mail-gx0-f15.google.com with SMTP id 8so10580317gxk.14 for <piecepack@yahoogroups.com>; Tue, 09 Sep 2008 07:54:36 -0700 (PDT) X-Received: by 10.142.188.4 with SMTP id l4mr5807946wff.92.1220972075644; Tue, 09 Sep 2008 07:54:35 -0700 (PDT) X-Received: by 10.142.173.7 with HTTP; Tue, 9 Sep 2008 07:54:35 -0700 (PDT) Message-ID: <974e0c4a0809090754y23bc042bkbda5e880564f4797@...> Date: Tue, 9 Sep 2008 10:54:35 -0400 To: piecepack@yahoogroups.com In-Reply-To: <873ak9e7ng.fsf@...> MIME-Version: 1.0 References: <ga3hud+nigk@...> <87sksadqkm.fsf@...> <87od2xetze.fsf@...> <S373998AbYIIMyS/20080909125418Z+84@...> <873ak9e7ng.fsf@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jason Spears" <spielboy@...> Subject: Re: [piecepack] Re: Hexpack X-Yahoo-Group-Post: member; u=190786434; y=I4ygEKzdRvehch2XEeO6hpzIKNdJhqBijKq72s--tcJlfg X-Yahoo-Profile: spearjr Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 10 Sep 2008 15:17:33 -0000 On Tue, Sep 9, 2008 at 10:05 AM, Ben Finney <ben+yahoogroups@...<ben%2Byahoogroups@...>> wrote: > steve@... writes: > >> The Hexpack standard, like Piecepack, is public domain. > > Where can I find that declaration for Hexpack? I couldn't see it in > the downloadable file archives from the hexpack.org site. http://www.hexpack.org/?page_id=4 At the top of the page it says:* "Hexpack is an adaptation of piecepack. The hexpack is a public domain game system designed to encourage creative, open game development and design."* And at the bottom it says *"Hexpack by Nathan Morse & Daniel Wilcox Jr is licensed under a Creative Commons Attribution 3.0 United States License<http://creativecommons.org/licenses/by/3.0/us/> ." *-Jason* * From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3362 Return-Path: <psudoman_ai@...> Received: (qmail 31894 invoked from network); 10 Sep 2008 15:48:53 -0000 Received: from unknown (66.218.67.97) by m53.grp.scd.yahoo.com with QMQP; 10 Sep 2008 15:48:53 -0000 Received: from unknown (HELO n15a.bullet.sp1.yahoo.com) (69.147.64.118) by mta18.grp.scd.yahoo.com with SMTP; 10 Sep 2008 15:48:53 -0000 Received: from [69.147.65.173] by n15.bullet.sp1.yahoo.com with NNFMP; 10 Sep 2008 15:48:42 -0000 Received: from [209.73.164.83] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 10 Sep 2008 15:48:42 -0000 Received: from [66.218.66.87] by t7.bullet.scd.yahoo.com with NNFMP; 10 Sep 2008 15:48:42 -0000 X-Sender: psudoman_ai@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 97903 invoked from network); 10 Sep 2008 15:36:36 -0000 X-Received: from unknown (66.218.67.94) by m50.grp.scd.yahoo.com with QMQP; 10 Sep 2008 15:36:36 -0000 X-Received: from unknown (HELO n32a.bullet.sp1.yahoo.com) (209.131.38.211) by mta15.grp.scd.yahoo.com with SMTP; 10 Sep 2008 15:36:36 -0000 X-Received: from [69.147.65.171] by n32.bullet.sp1.yahoo.com with NNFMP; 10 Sep 2008 15:36:35 -0000 X-Received: from [66.218.69.3] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 10 Sep 2008 15:36:35 -0000 X-Received: from [66.218.66.78] by t3.bullet.scd.yahoo.com with NNFMP; 10 Sep 2008 15:36:35 -0000 Date: Wed, 10 Sep 2008 15:36:35 -0000 To: piecepack@yahoogroups.com Message-ID: <ga8pi3+dcr3@...> In-Reply-To: <87prncdefk.fsf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0:0 From: "psudoman_ai" <psudoman_ai@...> Subject: Re: Hexpack X-Yahoo-Group-Post: member; u=213907499; y=LZp47_RJ203dXQ8tt-cK5US1SBsIMvXzKjYeo0dGVLDs4kIcleY X-Yahoo-Profile: psudoman_ai X-eGroups-Approved-By: prophesor <prophesor@...> via web; 10 Sep 2008 15:48:39 -0000 I'd just like to point out that the graphics that come with hexpack (off th= e website) are Creative commons as well. You are free to use them as you'd = like! --- In piecepack@yahoogroups.com, Ben Finney <ben+yahoogroups@...> = wrote: > > steve@... writes: > > > There are two different items here. > = > > > The first is the piecepack system itself, which is public domain. > = > Anyone can go out and make a set for piecpeack (with their own > > graphi= cs).[=E2=80=A6] any manufacturer can make a piecepack set, if they > > choo= se. > > Understood. > > > The second item are the graphics themselves. [= =E2=80=A6] Many folks maintain > > a copyright on their piecepack graphics = but put them out there on > > the web with "permission allowed to copy for = personal use only". > > Which unfortunately means that, for example, I can= 't take those > graphics, derive a new work (e.g. a set of graphics suitabl= e for > Hexpack), redistribute them to Blue Panther, and expect you to be a= ble > to sell me a set of Hexpack equipment with those graphics. > > In th= at case, we're both stuck not being able to derive from those > graphics fo= r this purpose unless we can contact the copyright holder > for a special l= icense to do this, which in general is far from a sure > thing (even *conta= cting* someone whose work was published several > years ago is often prohib= itively difficult). > > The copyright holder in this instance (Jonathan C.= Dietrich) is > contactable now, which is good news; however, there's no gu= arantee > that will continue to be the case years into the future, when som= eone > else might have another great idea to expand or modify Piecepack and= > wants to derive from those graphics again. > > > In the case of the JCD= graphics set, we have a specific license > > agreement for the graphics th= at allows us to manufacture sets for > > sale using these graphics. > > I = see, so that's not a license to the general public to do this, nor > to der= ive a work from those graphics and offer the result for sale. > > > This i= s stated on our website and printed on the covers of the sets > > we sell. = This specific license is what allows us to put them on the > > sets we engr= ave and sell. > > On the sets you sell you mention that you do so under pe= rmission, but > that could mean anything in terms of what the license terms= are. In > particular, it doesn't rule out the possibility that your permis= sion > was one that the copyright holder had granted to the general public,= > which was my hope. > > > We also have created one or two other piecepac= k sets - such as a > > Zodiac set. We licensed those graphics from a differ= ent source, > > under different terms. For graphics we created, we own the = copyright > > to them and can modify as we require. > > Thanks. > > So it= appears in this case that the JCD Piecepack graphics can't be > the basis = for a new work which is then redistributed commercially > (e.g. selling a H= expack with graphics derived from the JCD graphics) > unless all parties in= volved are acting under specific license from > JCD. There is no license fr= om JCD to the general public to do this. > > Not the answer I'd hoped for,= but thanks for responding promptly to > clear this up. > > -- > \ = =E2=80=9CIt has yet to be proven that intelligence has any survival | > = `\ value.=E2=80=9D =E2=80"Arthur C. Cla= rke, 2000 | > _o__) = | > Ben Finney > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3363 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 47181 invoked from network); 10 Sep 2008 16:07:21 -0000 X-Received: from unknown (66.218.67.94) by m44.grp.scd.yahoo.com with QMQP; 10 Sep 2008 16:07:21 -0000 X-Received: from unknown (HELO swip003.ftl.affinity.com) (216.219.253.13) by mta15.grp.scd.yahoo.com with SMTP; 10 Sep 2008 16:07:21 -0000 X-Received: ("??"@...) by swip003.ftl.affinity.com id S365849AbYIJQCx for <piecepack@yahoogroups.com>; Wed, 10 Sep 2008 12:02:53 -0400 References: <ga3hud+nigk@...> <87sksadqkm.fsf@...> <87od2xetze.fsf@...> <S373998AbYIIMyS/20080909125418Z+84@...> <873ak9e7ng.fsf@...> <S367027AbYIIPJi/20080909150938Z+13323@...> <87prncdefk.fsf@...> In-Reply-To: <87prncdefk.fsf@...> To: piecepack@yahoogroups.com Date: Wed, 10 Sep 2008 12:02:52 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S365849AbYIJQCx/20080910160253Z+38594@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: Hexpack X-Yahoo-Group-Post: member; u=295053027; y=KzC-b7TaVxCoGc-LY6DI47xesniEhyoskPbbLIW9xmiA_6_Q_d6xfa_Fox-whW4gjOsYlw X-Yahoo-Profile: bluepanthr88 Ben: At this point, it would be best to contact the source for any further clarification - JCD himself on this subject. If you (or anyone) had a different set of graphics that you developed on your own, had a copyright for, or acquired permission to get reprinted, we could engrave them on a standard four suit set for you. Steve Jones Blue Panther LLC Ben Finney writes: > steve@... writes: > >> There are two different items here. >> >> The first is the piecepack system itself, which is public domain. >> Anyone can go out and make a set for piecpeack (with their own >> graphics).[.] any manufacturer can make a piecepack set, if they >> choose. > > Understood. > >> The second item are the graphics themselves. [.] Many folks maintain >> a copyright on their piecepack graphics but put them out there on >> the web with "permission allowed to copy for personal use only". > > Which unfortunately means that, for example, I can't take those > graphics, derive a new work (e.g. a set of graphics suitable for > Hexpack), redistribute them to Blue Panther, and expect you to be able > to sell me a set of Hexpack equipment with those graphics. > > In that case, we're both stuck not being able to derive from those > graphics for this purpose unless we can contact the copyright holder > for a special license to do this, which in general is far from a sure > thing (even *contacting* someone whose work was published several > years ago is often prohibitively difficult). > > The copyright holder in this instance (Jonathan C. Dietrich) is > contactable now, which is good news; however, there's no guarantee > that will continue to be the case years into the future, when someone > else might have another great idea to expand or modify Piecepack and > wants to derive from those graphics again. > >> In the case of the JCD graphics set, we have a specific license >> agreement for the graphics that allows us to manufacture sets for >> sale using these graphics. > > I see, so that's not a license to the general public to do this, nor > to derive a work from those graphics and offer the result for sale. > >> This is stated on our website and printed on the covers of the sets >> we sell. This specific license is what allows us to put them on the >> sets we engrave and sell. > > On the sets you sell you mention that you do so under permission, but > that could mean anything in terms of what the license terms are. In > particular, it doesn't rule out the possibility that your permission > was one that the copyright holder had granted to the general public, > which was my hope. > >> We also have created one or two other piecepack sets - such as a >> Zodiac set. We licensed those graphics from a different source, >> under different terms. For graphics we created, we own the copyright >> to them and can modify as we require. > > Thanks. > > So it appears in this case that the JCD Piecepack graphics can't be > the basis for a new work which is then redistributed commercially > (e.g. selling a Hexpack with graphics derived from the JCD graphics) > unless all parties involved are acting under specific license from > JCD. There is no license from JCD to the general public to do this. > > Not the answer I'd hoped for, but thanks for responding promptly to > clear this up. > > -- > \ .It has yet to be proven that intelligence has any survival | > `\ value.. .Arthur C. Clarke, 2000 | > _o__) | > Ben Finney > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3364 Return-Path: <jcdietrich@...> X-Sender: jcdietrich@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 37848 invoked from network); 10 Sep 2008 18:12:28 -0000 X-Received: from unknown (66.218.67.97) by m44.grp.scd.yahoo.com with QMQP; 10 Sep 2008 18:12:28 -0000 X-Received: from unknown (HELO mail-gx0-f19.google.com) (209.85.217.19) by mta18.grp.scd.yahoo.com with SMTP; 10 Sep 2008 18:12:27 -0000 X-Received: by mail-gx0-f19.google.com with SMTP id 12so14193479gxk.10 for <piecepack@yahoogroups.com>; Wed, 10 Sep 2008 11:12:27 -0700 (PDT) X-Received: by 10.90.31.8 with SMTP id e8mr1841589age.79.1221070347502; Wed, 10 Sep 2008 11:12:27 -0700 (PDT) X-Received: by 10.90.74.6 with HTTP; Wed, 10 Sep 2008 11:12:27 -0700 (PDT) Message-ID: <9edb55ba0809101112n562c3575wf51520ebdb37b096@...> Date: Wed, 10 Sep 2008 14:12:27 -0400 To: piecepack@yahoogroups.com In-Reply-To: <ga8pi3+dcr3@...> MIME-Version: 1.0 References: <87prncdefk.fsf@...> <ga8pi3+dcr3@...> X-Google-Sender-Auth: 0185cc141db61806 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jonathan Dietrich" <jcdietrich+yahoo@...> Subject: Re: [piecepack] Re: Hexpack X-Yahoo-Group-Post: member; u=334403982; y=FVi6rVjw-7LQgIHn9IvCBqBL1wf1TZsQIiVdbwnNT28DCZdH X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable I am the JCD of the JCD piecepack graphics. Blue Panther and I have an agr= eement which allows them to produce JCD piecepack works and derivatives unt= il approximately February 2009. The production of a JCD themed Hexpack defi= nitely falls under this. Note that most of the files found on hexpack.org c= ontain or rely on the JCDpiecepack graphics and or font file. These images = are licensed under the same license as the hexpack concept, nor they public= domain. You are NOT free to use them as you'd like. This needs to be made = clear on the hexpack.org site. I am fine with hexpack.org using the graphic= s to create free downloadable hexpacks that people can download and use, th= ough the licensing needs to be made clear. I am very open to discussions ab= out commercial products making use of my graphics, I just want to be sure t= o be involved. I created the JCDpiecepack graphics because I was not happy= with the currently available options. I have made the graphics available f= ree for personal use. I have created a font which contains the graphical el= ements, and made it available for free for people to use in the creation of= rules for the system. I have not opened up the graphics 100% into the publ= ic domain, because if someone else is going to profit off of it, I would li= ke to a little too. I want the piecepack/gaming community to grow, I just = don't like the idea of someone making a killing off of my work (or even a l= ittle) without at least talking to me first. I can be very reasonable. To g= ive you an example, Blue Panther sent me a couple of copies of the piecepac= k product as payment for allowing them to use the images for two years. At = that point we can reevaluate and discuss where to go from there. On Wed,= Sep 10, 2008 at 11:36 AM, psudoman_ai <psudoman_ai@...> wrote: > = I'd just like to point out that the graphics that come with hexpack > (off = the website) are Creative commons as well. You are free to use > them as yo= u'd like! > -- j=E0=B9=8F=E0=B8=A0=E0=B8=84t=D1=92=E0=B8=84=E0=B8=A0 = =CF=82. =E0=B9=94=E0=B9=80=D1=94t=D0=B3=E0=B9=80=CF=82=D1=92 Proud Member = of Beaver Creek Housing Cooperative http://beavercreek.coop One of the Lit= tle People! Kitchener-Waterloo Little Theatre http://kwlt.org [Non-text p= ortions of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3365 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 14626 invoked from network); 10 Sep 2008 19:47:11 -0000 X-Received: from unknown (66.218.67.94) by m51.grp.scd.yahoo.com with QMQP; 10 Sep 2008 19:47:11 -0000 X-Received: from unknown (HELO mail-gx0-f19.google.com) (209.85.217.19) by mta15.grp.scd.yahoo.com with SMTP; 10 Sep 2008 19:47:10 -0000 X-Received: by gxk12 with SMTP id 12so8089878gxk.1 for <piecepack@yahoogroups.com>; Wed, 10 Sep 2008 12:47:10 -0700 (PDT) X-Received: by 10.142.218.4 with SMTP id q4mr575585wfg.273.1221076029526; Wed, 10 Sep 2008 12:47:09 -0700 (PDT) X-Received: by 10.142.141.8 with HTTP; Wed, 10 Sep 2008 12:47:09 -0700 (PDT) Message-ID: <76e9131d0809101247u4f9a7251u5487a5d7c197cf92@...> Date: Wed, 10 Sep 2008 21:47:09 +0200 To: piecepack@yahoogroups.com In-Reply-To: <87tzcodf24.fsf_-_@...> MIME-Version: 1.0 References: <64879.4605.qm@...> <S374981AbYIIMo6/20080909124458Z+1069@...> <25a03b060809090618k3aefcc32ya4f385ac83bf48d4@...> <S374178AbYIIOzO/20080909145514Z+7584@...> <76e9131d0809091030x7e73aa62yaa4fdb1fc19a310f@...> <87tzcodf24.fsf_-_@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] Selling Piecepacks with game rules (was: Hexpack) X-Yahoo-Group-Post: member; u=83471513; y=OYSmUXdfLbTWwjLng_xcRuKEIWB2jyAdTGVos2gw0j1AlC0 X-Yahoo-Profile: makasoft Content-Type: text/plain Content-Transfer-Encoding: quoted-printable You have a point. It didn't occur to me. But unless the person making the g= ift wants to ship the set directly to the recipient, he could also download= the rules and pack them with the piecepack :) Anyway, although I don't sen= d the rules by default, I'd be willing to do so if someone would ask. I gu= ess, a note about it on the web page wouldn't do any harm... -Jorge On 9/= 10/08, Ben Finney <ben+yahoogroups@...<ben%2Byahoogroups@benfin= ney.id.au>> wrote: > > "Jorge Arroyo" <trozo@...> writes: > > > Ju= st want to remind everyone that most of the rules for piecepack > > have be= en released with a free license, although some don't specify > > a license = and some have a non-commercial one, but many rules can be > > included in c= ommercial sets with no problem. Although I don't see > > the point of inclu= ding rules when selling the sets online, that's > > why on my own sets, I o= nly include rules for the ones I sell > > physically... > > Someone buying = the sets online could well be intending them as a gift; > such a gift would= be more valuable to the recipient if they have game > rules as well withou= t needing to go searching and sifting online. > > Selling the rules with th= e game equipment is thus valuable to the > buyer (they don't need to packag= e the rules) and to the recipient > (they don't need to go online to start = playing lots of games with > their Piecepack), and both parties benefit fro= m someone else having > pre-selected a set of good game rules from the hund= reds that are out > there. > > It frustrates me when people publish rules f= or Piecepack games with > license terms that deny commercial use, since thi= s obvious avenue to > get more games to newcomers is lost. > > -- > \ = "I went to a fancy French restaurant called 'D=E9j=E0 Vu'. The head | > = `\ waiter said, 'Don't I know you?'" =97Steven Wright | > = _o__) | > = Ben Finney > > > ------------------------------------ > > Yahoo! Groups Lin= ks > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3366 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 93862 invoked from network); 12 Sep 2008 18:27:10 -0000 X-Received: from unknown (66.218.67.95) by m41.grp.scd.yahoo.com with QMQP; 12 Sep 2008 18:27:10 -0000 X-Received: from unknown (HELO n32a.bullet.sp1.yahoo.com) (209.131.38.211) by mta16.grp.scd.yahoo.com with SMTP; 12 Sep 2008 18:27:10 -0000 X-Received: from [69.147.65.172] by n32.bullet.sp1.yahoo.com with NNFMP; 12 Sep 2008 18:27:10 -0000 X-Received: from [66.218.66.77] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 12 Sep 2008 18:27:10 -0000 Date: Fri, 12 Sep 2008 18:27:07 -0000 To: piecepack@yahoogroups.com Message-ID: <gaec9r+b2pr@...> In-Reply-To: <S373998AbYIIMyS/20080909125418Z+84@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "sshum2003" <sshum2003@...> Subject: Re: Hexpack X-Yahoo-Group-Post: member; u=155293172; y=DYlqPCK3a85M5ypnuYz4zc5afLqhqnDYUVe6ICSTfgCXLIzk X-Yahoo-Profile: sshum2003 --- In piecepack@yahoogroups.com, steve@... wrote: > > The Hexpack standard= , like Piecepack, is public domain. > > Mr Dietrich has been very kind to= grant us a license to use the JCD graphic set, so we can move the graphic= s and change the size slightly to address the issues. > > The proprietor= s of hexpack.org have also been helpful in this regard. > > Time to get b= ack to that graphics program and make some edits. > > Steve Jones > Blue = Panther LLC > It is not clear that they are in the public domain as the h= expack.org website (http://www.hexpack.org/?page_id=3D4) also indicates: = "Hexpack by Nathan Morse & Daniel Wilcox Jr is licensed under a Creative C= ommons Attribution 3.0 United States License." From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3367 Return-Path: <justrag@...> Received: (qmail 5260 invoked by uid 7800); 30 Sep 2008 07:28:20 -0000 X-Sender: justrag@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 8300 invoked from network); 30 Sep 2008 06:04:09 -0000 X-Received: from unknown (66.218.67.95) by m44.grp.scd.yahoo.com with QMQP; 30 Sep 2008 06:04:09 -0000 X-Received: from unknown (HELO n42c.bullet.mail.sp1.yahoo.com) (66.163.168.176) by mta16.grp.scd.yahoo.com with SMTP; 30 Sep 2008 06:04:09 -0000 X-Received: from [69.147.65.150] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 30 Sep 2008 06:04:09 -0000 X-Received: from [66.218.67.201] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 30 Sep 2008 06:04:09 -0000 Date: Tue, 30 Sep 2008 06:04:08 -0000 To: piecepack@yahoogroups.com Message-ID: <gbsfgo+ri8v@...> In-Reply-To: <eufsg9+t7oj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "justrag" <justrag@...> Subject: Re: game pieces - sourcing X-Yahoo-Group-Post: member; u=361358315; y=S8Srv5I_8qgkjJZdEHnoNU31g57qKTSmBz5UcujCGMFqYw X-Yahoo-Profile: justrag X-eGroups-Approved-By: prophesor <prophesor@...> via email; 30 Sep 2008 07:28:20 -0000 --- In piecepack@yahoogroups.com, "sipig" <sperry@...> wrote: > I have not = yet managed to find anywhere to get plastic for tiles, but > used the follo= wing for blank dice, counters and for pawns: [snip] Have you managed to fi= nd any source of plastic tiles yet? If not, what did you use? Matte board, = paper and glue? With the plastic tiles available, the dream of self-made p= lastic color piecepack would become reality... rag From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3368 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 92659 invoked from network); 30 Sep 2008 12:01:35 -0000 X-Received: from unknown (66.218.67.94) by m44.grp.scd.yahoo.com with QMQP; 30 Sep 2008 12:01:35 -0000 X-Received: from unknown (HELO swip001.ftl.affinity.com) (216.219.253.11) by mta15.grp.scd.yahoo.com with SMTP; 30 Sep 2008 12:01:35 -0000 X-Received: ("??"@...) by swip001.ftl.affinity.com id S365400AbYI3MBe for <piecepack@yahoogroups.com>; Tue, 30 Sep 2008 08:01:34 -0400 References: <gbsfgo+ri8v@...> In-Reply-To: <gbsfgo+ri8v@...> To: piecepack@yahoogroups.com Date: Tue, 30 Sep 2008 08:01:33 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S365400AbYI3MBe/20080930120134Z+1008@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: game pieces - sourcing X-Yahoo-Group-Post: member; u=295053027; y=BjqI2N7Ax02YQkqCMwhAaibF-zkd3NmHlBGVIQJkYTdut6rzg1JZ8HgKgv0tMhs-FxnaFw X-Yahoo-Profile: bluepanthr88 We used to make plastic piecepacks, but they were expensive ($45). With the increase in oil and commodity prices, I think they would be even more so now. The Hamtramck Idea Men (HIM) sell a game called "Gamer's Dozen" that uses alot of plastic pieces similar in size to piecepack tiles - they might be able to get you a source. www.idea-men.us Steve Jones Blue Panther LLC justrag writes: > --- In piecepack@yahoogroups.com, "sipig" <sperry@...> wrote: >> I have not yet managed to find anywhere to get plastic for tiles, but >> used the following for blank dice, counters and for pawns: [snip] > > Have you managed to find any source of plastic tiles yet? If not, what > did you use? Matte board, paper and glue? > > With the plastic tiles available, the dream of self-made plastic color > piecepack would become reality... > > rag > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3369 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 4598 invoked from network); 30 Sep 2008 14:02:38 -0000 X-Received: from unknown (66.218.67.94) by m53.grp.scd.yahoo.com with QMQP; 30 Sep 2008 14:02:38 -0000 X-Received: from unknown (HELO QMTA07.emeryville.ca.mail.comcast.net) (76.96.30.64) by mta15.grp.scd.yahoo.com with SMTP; 30 Sep 2008 14:02:38 -0000 X-Received: from OMTA11.emeryville.ca.mail.comcast.net ([76.96.30.36]) by QMTA07.emeryville.ca.mail.comcast.net with comcast id Lyqk1a0030mlR8UA722efD; Tue, 30 Sep 2008 14:02:38 +0000 X-Received: from [127.0.0.1] ([98.234.105.169]) by OMTA11.emeryville.ca.mail.comcast.net with comcast id M22c1a00E3fJlD68X22d9F; Tue, 30 Sep 2008 14:02:38 +0000 X-Authority-Analysis: v=1.0 c=1 a=PRzintr2l68A:10 a=vMnIfq2hAAAA:8 a=---ECYfEJaXNdjtHcaoA:9 a=7E1fkxmu_nREzL-cvdwA:7 a=-_yrO0LGEd5RTTNPlTdvU8aITMgA:4 a=ao4RW71Vw8YA:10 a=RGHMlAb5h4oA:10 a=c7PO8omglNEA:10 Message-ID: <48E2317E.2060708@...> Date: Tue, 30 Sep 2008 07:02:38 -0700 User-Agent: Thunderbird 2.0.0.17 (Windows/20080914) MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <gbsfgo+ri8v@...> In-Reply-To: <gbsfgo+ri8v@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] Re: game pieces - sourcing X-Yahoo-Group-Post: member; u=158158459; y=DMK4nIe7Mo5gQ3tvYKqBak4xqR-w0tIACS3u9Bjv-IwXFfRZ7DA X-Yahoo-Profile: mark_biggar justrag wrote: > > > --- In piecepack@yahoogroups.com <mailto:piecepack%40yahoogroups.com>, > "sipig" <sperry@...> wrote: > > I have not yet managed to find anywhere to get plastic for tiles, but > > used the following for blank dice, counters and for pawns: [snip] > > Have you managed to find any source of plastic tiles yet? If not, what > did you use? Matte board, paper and glue? > > With the plastic tiles available, the dream of self-made plastic color > piecepack would become reality... Check out the picture and description at the bottom of my Designer's page on teh piecepack wiki: http://www.ludism.org/ppwiki/Mark_20A_2e_20Biggar -- Mark Biggar mark@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3370 Return-Path: <spielboy@...> X-Sender: spielboy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 71814 invoked from network); 30 Sep 2008 14:18:09 -0000 X-Received: from unknown (66.218.67.96) by m45.grp.scd.yahoo.com with QMQP; 30 Sep 2008 14:18:09 -0000 X-Received: from unknown (HELO yx-out-2324.google.com) (74.125.44.28) by mta17.grp.scd.yahoo.com with SMTP; 30 Sep 2008 14:18:09 -0000 X-Received: by yx-out-2324.google.com with SMTP id 3so7032yxj.3 for <piecepack@yahoogroups.com>; Tue, 30 Sep 2008 07:18:09 -0700 (PDT) X-Received: by 10.142.142.16 with SMTP id p16mr2803817wfd.284.1222784288956; Tue, 30 Sep 2008 07:18:08 -0700 (PDT) X-Received: by 10.142.131.18 with HTTP; Tue, 30 Sep 2008 07:18:08 -0700 (PDT) Message-ID: <974e0c4a0809300718s64939edan7d8a28f4d58495b2@...> Date: Tue, 30 Sep 2008 10:18:08 -0400 To: piecepack@yahoogroups.com In-Reply-To: <48E2317E.2060708@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <gbsfgo+ri8v@...> <48E2317E.2060708@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jason Spears" <spielboy@...> Subject: Re: [piecepack] Re: game pieces - sourcing X-Yahoo-Group-Post: member; u=190786434; y=c8BCVF1Z3awh30TQLeTe_Gr_F2UhqcqjRGWJhD4FsIJbhw X-Yahoo-Profile: spearjr On Tue, Sep 30, 2008 at 10:02 AM, Mark Biggar <mark.a.biggar@...> wrote: > justrag wrote: >> --- In piecepack@yahoogroups.com <mailto:piecepack%40yahoogroups.com>, >> "sipig" <sperry@...> wrote: >> > I have not yet managed to find anywhere to get plastic for tiles, but >> > used the following for blank dice, counters and for pawns: [snip] >> >> Have you managed to find any source of plastic tiles yet? If not, what >> did you use? Matte board, paper and glue? >> >> With the plastic tiles available, the dream of self-made plastic color >> piecepack would become reality... > > Check out the picture and description at the bottom > of my Designer's page on teh piecepack wiki: > http://www.ludism.org/ppwiki/Mark_20A_2e_20Biggar I think it would be possible to get Litkoaero to make a piecepack for you if you wanted. http://www.litkoaero.com/page/LAI/JIMSLAB They wouldn't be able to do color, but they should be able to etch the symbols. Then you could crayon the correct colors and wipe away the crayon on the top. -Jason From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3372 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 33757 invoked from network); 30 Oct 2008 17:57:07 -0000 X-Received: from unknown (66.218.67.95) by m1.grp.re1.yahoo.com with QMQP; 30 Oct 2008 17:57:07 -0000 X-Received: from unknown (HELO rv-out-0708.google.com) (209.85.198.243) by mta16.grp.scd.yahoo.com with SMTP; 30 Oct 2008 17:57:07 -0000 X-Received: by rv-out-0708.google.com with SMTP id f25so857955rvb.12 for <piecepack@yahoogroups.com>; Thu, 30 Oct 2008 10:57:07 -0700 (PDT) X-Received: by 10.141.197.14 with SMTP id z14mr5902007rvp.283.1225389427534; Thu, 30 Oct 2008 10:57:07 -0700 (PDT) X-Received: by 10.140.131.12 with HTTP; Thu, 30 Oct 2008 10:57:07 -0700 (PDT) Message-ID: <dc95aa990810301057y4bfd9f81t37c77fd675914d9d@...> Date: Thu, 30 Oct 2008 10:57:07 -0700 To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Google-Sender-Auth: a765625f574e9567 From: "Ron Hale-Evans" <rwhe@...> Subject: "Make your own piecepack" howto X-Yahoo-Group-Post: member; u=810525; y=yjV-YnJOtZwb6sbWN0yGNs9xRKH1DoTweNwfkdKR4g X-Yahoo-Profile: rwhe http://www.instructables.com/id/Make_your_own_Piecepack_Modular_boardgaming_sys/ Thought people would like to see this nice howto from Instructables.com. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Senior Specification Writer, The Linux Foundation ... rwhe@... Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3373 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 66000 invoked from network); 30 Oct 2008 19:39:17 -0000 X-Received: from unknown (66.218.67.97) by m52.grp.scd.yahoo.com with QMQP; 30 Oct 2008 19:39:17 -0000 X-Received: from unknown (HELO web52209.mail.re2.yahoo.com) (206.190.48.132) by mta18.grp.scd.yahoo.com with SMTP; 30 Oct 2008 19:39:17 -0000 X-Received: (qmail 55789 invoked by uid 60001); 30 Oct 2008 19:39:16 -0000 X-YMail-OSG: bLPqibAVM1kxAnDq5Z1M7ElijhUsAYo5yxHCsmdtuo67JimdXcdiqUCp7xMOMN5_4LISASHt2Mx.12GWoSt38gZUIkx_Esd01lcqWKmjeQLoGw2deY5I2YQ87eG.Rt2ZcNIR1QhlV.x31vnKhi.6nzoszgUExA7Hwkl1EHNUm_kJbt1G5TRTos13kUk- X-Received: from [202.45.99.107] by web52209.mail.re2.yahoo.com via HTTP; Thu, 30 Oct 2008 12:39:16 PDT X-Mailer: YahooMailWebService/0.7.247.3 Date: Thu, 30 Oct 2008 12:39:16 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990810301057y4bfd9f81t37c77fd675914d9d@...> MIME-Version: 1.0 Message-ID: <578855.55557.qm@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: Curufea <curufea@...> Reply-To: curufea@... Subject: Re: [piecepack] "Make your own piecepack" howto X-Yahoo-Group-Post: member; u=8536266; y=Z-02iBDKBSZ-JkjAOgMdVV80K2m4q4b6svwf2XLiLR10iQ X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Nice!=C2=A0 I've only printed out and glued to cardboard before buying a la= sercut set or two. Peter Cobcroft curufea@... Main: http://www.cur= ufea.com/ --- On Fri, 31/10/08, Ron Hale-Evans <rwhe@...> wrote: Fr= om: Ron Hale-Evans <rwhe@...> Subject: [piecepack] "Make your own pi= ecepack" howto To: piecepack@yahoogroups.com Received: Friday, 31 October, = 2008, 4:57 AM http://www.instruct ables.com/ id/= Make_your_ own_Piecepack_ Modular_boardgam ing_sys/ Thought people would= like to see this nice howto from Instructables. com. Ron -- Ron Ha= le-Evans ... rwhe@ludism. org ... http://ron.ludism. org/ ... (206) 201-176= 8 Senior Specification Writer, The Linux Foundation ... rwhe@linuxfoundat= io n.org Mind Performance Hacks book: http://www.oreilly. com/catalog/= mindperfhks/ Search 1= 000's of available singles in your area at the new Yahoo!7 Dating. Get Star= ted http://au.dating.yahoo.com/?cid=3D53151&pid=3D1011 [Non-text portions = of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3374 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 72204 invoked from network); 30 Oct 2008 21:11:07 -0000 X-Received: from unknown (66.218.67.96) by m44.grp.scd.yahoo.com with QMQP; 30 Oct 2008 21:11:07 -0000 X-Received: from unknown (HELO swip007.ftl.affinity.com) (216.219.253.17) by mta17.grp.scd.yahoo.com with SMTP; 30 Oct 2008 21:11:07 -0000 X-Received: ("??"@...) by swip007.ftl.affinity.com id S360232AbYJ3VLF for <piecepack@yahoogroups.com>; Thu, 30 Oct 2008 17:11:05 -0400 References: <578855.55557.qm@...> In-Reply-To: <578855.55557.qm@...> To: piecepack@yahoogroups.com Date: Thu, 30 Oct 2008 17:11:04 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S360232AbYJ3VLF/20081030211105Z+20822@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: =?iso-8859-1?Q?=22Make?= your own =?iso-8859-1?Q?piecepack=22?= howto X-Yahoo-Group-Post: member; u=295053027; y=dXsep601OLJRXguo7yok06--dF4eBAntb8PdqFjv9MgP_tfrl0wuY4WimSmJx_0nZTQhCQ X-Yahoo-Profile: bluepanthr88 By the way, rumor has it there will soon be a color JCD piecepack available in birch. It may show up first on Tanga. Soon. (Clue, clue, hint, hint). Steve Jones Blue Panther LLC Curufea writes: > Nice! I've only printed out and glued to cardboard before buying a lasercut set or two. > > Peter Cobcroft > > curufea@... > > Main: http://www.curufea.com/ > > --- On Fri, 31/10/08, Ron Hale-Evans <rwhe@...> wrote: > From: Ron Hale-Evans <rwhe@...> > Subject: [piecepack] "Make your own piecepack" howto > To: piecepack@yahoogroups.com > Received: Friday, 31 October, 2008, 4:57 AM > > > > > > > > > > > > http://www.instruct ables.com/ id/Make_your_ own_Piecepack_ Modular_boardgam ing_sys/ > > > > Thought people would like to see this nice howto from Instructables. com. > > > > Ron > > > > -- > > Ron Hale-Evans ... rwhe@ludism. org ... http://ron.ludism. org/ ... (206) 201-1768 > > Senior Specification Writer, The Linux Foundation ... rwhe@linuxfoundatio n.org > > Mind Performance Hacks book: http://www.oreilly. com/catalog/ mindperfhks/ > > > > > > > > > > > > > > > > > > > > > > > > > > Search 1000's of available singles in your area at the new Yahoo!7 Dating. Get Started http://au.dating.yahoo.com/?cid=53151&pid=1011 > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3375 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 40950 invoked from network); 4 Nov 2008 16:42:16 -0000 X-Received: from unknown (66.218.67.96) by m53.grp.scd.yahoo.com with QMQP; 4 Nov 2008 16:42:16 -0000 X-Received: from unknown (HELO mail-gx0-f16.google.com) (209.85.217.16) by mta17.grp.scd.yahoo.com with SMTP; 4 Nov 2008 16:42:15 -0000 X-Received: by gxk9 with SMTP id 9so612049gxk.9 for <piecepack@yahoogroups.com>; Tue, 04 Nov 2008 08:42:15 -0800 (PST) X-Received: by 10.142.223.4 with SMTP id v4mr885115wfg.107.1225816935201; Tue, 04 Nov 2008 08:42:15 -0800 (PST) X-Received: by 10.142.13.4 with HTTP; Tue, 4 Nov 2008 08:42:15 -0800 (PST) Message-ID: <76e9131d0811040842u2f28e8b4s75e2b5c4c54485ee@...> Date: Tue, 4 Nov 2008 17:42:15 +0100 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Tom Vasel reviews RamalamaS piecepack set X-Yahoo-Group-Post: member; u=83471513; y=QZChd2cQrNKkhdWyz_80fzebPM6cLcYfnrIzSljAbzYA6Ek X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Tom Vasel just posted a video review of the piecepack game system in general and our laser etched sets in particular. You can watch it at: http://www.youtube.com/watch?v=d3SlOK0gUE4 Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3376 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 51214 invoked from network); 4 Nov 2008 19:02:13 -0000 X-Received: from unknown (66.218.67.97) by m43.grp.scd.yahoo.com with QMQP; 4 Nov 2008 19:02:13 -0000 X-Received: from unknown (HELO yw-out-2324.google.com) (74.125.46.28) by mta18.grp.scd.yahoo.com with SMTP; 4 Nov 2008 19:02:13 -0000 X-Received: by yw-out-2324.google.com with SMTP id 3so1470675ywj.47 for <piecepack@yahoogroups.com>; Tue, 04 Nov 2008 11:02:12 -0800 (PST) X-Received: by 10.142.232.20 with SMTP id e20mr949145wfh.138.1225825332412; Tue, 04 Nov 2008 11:02:12 -0800 (PST) X-Received: by 10.142.217.21 with HTTP; Tue, 4 Nov 2008 11:02:12 -0800 (PST) Message-ID: <dc95aa990811041102jbde010dmee0dec301a5b5908@...> Date: Tue, 4 Nov 2008 11:02:12 -0800 To: piecepack@yahoogroups.com In-Reply-To: <76e9131d0811040842u2f28e8b4s75e2b5c4c54485ee@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <76e9131d0811040842u2f28e8b4s75e2b5c4c54485ee@...> X-Google-Sender-Auth: 8397e254f725d52e X-eGroups-Msg-Info: 1:12:0:0:0 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] Tom Vasel reviews RamalamaS piecepack set X-Yahoo-Group-Post: member; u=810525; y=p4I-C5hbIUvd4haFgC_Yvyvmx6jT2lAHuBVppY2Chg X-Yahoo-Profile: rwhe Congratulations, Jorge! What an awesome review. Ron On Tue, Nov 4, 2008 at 8:42 AM, Jorge Arroyo <trozo@...> wrote: > Tom Vasel just posted a video review of the piecepack game system in general > and our laser etched sets in particular. You can watch it at: > http://www.youtube.com/watch?v=d3SlOK0gUE4 > > Cheers, > > -Jorge > > > > > > ------------------------------------ > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Senior Specification Writer, The Linux Foundation ... rwhe@... Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3377 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 69042 invoked from network); 19 Nov 2008 10:48:10 -0000 X-Received: from unknown (66.218.67.95) by m51.grp.scd.yahoo.com with QMQP; 19 Nov 2008 10:48:10 -0000 X-Received: from unknown (HELO wf-out-1314.google.com) (209.85.200.172) by mta16.grp.scd.yahoo.com with SMTP; 19 Nov 2008 10:48:10 -0000 X-Received: by wf-out-1314.google.com with SMTP id 24so3477694wfg.2 for <piecepack@yahoogroups.com>; Wed, 19 Nov 2008 02:48:09 -0800 (PST) X-Received: by 10.142.192.11 with SMTP id p11mr458235wff.340.1227091689507; Wed, 19 Nov 2008 02:48:09 -0800 (PST) X-Received: by 10.142.13.4 with HTTP; Wed, 19 Nov 2008 02:48:09 -0800 (PST) Message-ID: <76e9131d0811190248i3f9cfef3x992c8ee491eb4fa9@...> Date: Wed, 19 Nov 2008 11:48:09 +0100 To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: piecepack wiki spam X-Yahoo-Group-Post: member; u=83471513; y=nIqIMV_Rr-JLqRJhyDOkHHGUq8iZpov1RNBApVZkMvETvWc X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi all, The piecepack wiki is being spammed a lot lately (and it has been for the last months). I wonder if there's anything that could be done? I don't know the moin moin system well, but right now, even if pages are being deleted (manually??) the recent changes page is a mess, as is the RSS feed. I know there's not much going on right now, watching the wiki being spammed like that is a bit sad... Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3378 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 85641 invoked from network); 21 Nov 2008 05:35:52 -0000 X-Received: from unknown (66.218.67.97) by m1.grp.re1.yahoo.com with QMQP; 21 Nov 2008 05:35:52 -0000 X-Received: from unknown (HELO wf-out-1314.google.com) (209.85.200.174) by mta18.grp.scd.yahoo.com with SMTP; 21 Nov 2008 05:35:52 -0000 X-Received: by wf-out-1314.google.com with SMTP id 26so880166wfd.1 for <piecepack@yahoogroups.com>; Thu, 20 Nov 2008 21:35:51 -0800 (PST) X-Received: by 10.142.103.11 with SMTP id a11mr84026wfc.208.1227245750892; Thu, 20 Nov 2008 21:35:50 -0800 (PST) X-Received: by 10.142.215.10 with HTTP; Thu, 20 Nov 2008 21:35:50 -0800 (PST) Message-ID: <dc95aa990811202135h5823edccu3a71a6735285fbec@...> Date: Thu, 20 Nov 2008 21:35:50 -0800 To: piecepack@yahoogroups.com In-Reply-To: <76e9131d0811190248i3f9cfef3x992c8ee491eb4fa9@...> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline References: <76e9131d0811190248i3f9cfef3x992c8ee491eb4fa9@...> X-Google-Sender-Auth: f90124661b5b14c6 From: "Ron Hale-Evans" <rwhe@...> Subject: Re: [piecepack] piecepack wiki spam X-Yahoo-Group-Post: member; u=810525; y=vsEMnFQxowle3FproVVOcZBollbA-LFqZmhstXLboQ X-Yahoo-Profile: rwhe Jorge, I've been visiting my terminally ill mother in another part of the US for the past week, so wiki spam has dropped somewhat in priority for me for the moment. When I get home in a few days, I'll delete whatever's there. A few things you should know: I wrote a server-side script that deletes about 90% of the spam that's posted on all the wikis I administer within a few minutes at most. I won't tell you how it knows what's spam, but it shouldn't be too hard to figure out. So even if the RSS feeds are somewhat cluttered, most spam is deleted -- not reverted! -- automatically within a few minutes. Later versions of MoinMoin than we run have better antispam protection, namely captchas. I've been planning to upgrade the wikis, but it's going to have to take place during a complete server upgrade, probably in the new year. So hang in there; better protection is coming. Ron On Wed, Nov 19, 2008 at 2:48 AM, Jorge Arroyo <trozo@...> wrote: > Hi all, > > The piecepack wiki is being spammed a lot lately (and it has been for the > last months). I wonder if there's anything that could be done? I don't know > the moin moin system well, but right now, even if pages are being deleted > (manually??) the recent changes page is a mess, as is the RSS feed. I know > there's not much going on right now, watching the wiki being spammed like > that is a bit sad... > > Cheers, > > -Jorge -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Senior Specification Writer, The Linux Foundation ... rwhe@... Mind Performance Hacks book: http://www.oreilly.com/catalog/mindperfhks/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3379 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 73993 invoked from network); 21 Nov 2008 08:23:43 -0000 X-Received: from unknown (66.218.67.97) by m53.grp.scd.yahoo.com with QMQP; 21 Nov 2008 08:23:43 -0000 X-Received: from unknown (HELO wf-out-1314.google.com) (209.85.200.170) by mta18.grp.scd.yahoo.com with SMTP; 21 Nov 2008 08:23:43 -0000 X-Received: by wf-out-1314.google.com with SMTP id 27so914154wfd.31 for <piecepack@yahoogroups.com>; Fri, 21 Nov 2008 00:23:43 -0800 (PST) X-Received: by 10.142.252.11 with SMTP id z11mr148759wfh.166.1227255823250; Fri, 21 Nov 2008 00:23:43 -0800 (PST) X-Received: by 10.142.134.19 with HTTP; Fri, 21 Nov 2008 00:23:43 -0800 (PST) Message-ID: <76e9131d0811210023r68592333je1aed0dfb2092a07@...> Date: Fri, 21 Nov 2008 09:23:43 +0100 To: piecepack@yahoogroups.com In-Reply-To: <dc95aa990811202135h5823edccu3a71a6735285fbec@...> MIME-Version: 1.0 References: <76e9131d0811190248i3f9cfef3x992c8ee491eb4fa9@...> <dc95aa990811202135h5823edccu3a71a6735285fbec@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: "Jorge Arroyo" <trozo@...> Subject: Re: [piecepack] piecepack wiki spam X-Yahoo-Group-Post: member; u=83471513; y=yaupdcSlTc0Vatps_oQlqzSVgzgY8EHPnjXOXPaN3X4BuJ0 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks Ron, I'm glad you plan on upgrading the system. I don't want to pressure you or anything, just do it when you can :) A measure that prevents the spam from happening is much better than one that has to delete or revert it, and will make the RSS feed useful again... Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3380 Return-Path: <sbdesigns@...> Received: (qmail 31337 invoked by uid 7800); 27 Nov 2008 07:04:04 -0000 X-Sender: sbdesigns@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 86051 invoked from network); 27 Nov 2008 06:38:30 -0000 X-Received: from unknown (66.218.67.97) by m49.grp.scd.yahoo.com with QMQP; 27 Nov 2008 06:38:30 -0000 X-Received: from unknown (HELO n25a.bullet.sp1.yahoo.com) (209.131.38.237) by mta18.grp.scd.yahoo.com with SMTP; 27 Nov 2008 06:38:30 -0000 X-Received: from [69.147.65.147] by n25.bullet.sp1.yahoo.com with NNFMP; 27 Nov 2008 06:38:30 -0000 X-Received: from [66.218.66.95] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 27 Nov 2008 06:38:30 -0000 Date: Thu, 27 Nov 2008 06:38:29 -0000 To: piecepack@yahoogroups.com Message-ID: <gglf95+m57n@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Steve" <sbdesigns@...> Subject: New piecepack Game - "A Knight's Tale" X-Yahoo-Group-Post: member; u=54718175; y=aKRyIXtgh6UWwCJnEhkgQmQkX1pzWrf8Kr7VnFmwH52H-QNp_G3nTxZz_sdaLw X-Yahoo-Profile: lobsterboypartyzone X-eGroups-Approved-By: prophesor <prophesor@...> via email; 27 Nov 2008 07:04:04 -0000 I have adapted Joe Huber's "Joust" to the piecepack. I'm currently waiting= for the rules to be posted, meanwhile I'll add the PDF to the "files" sect= ion in this group. The game is called "A Knight's Tale", usingthe theme of= the popular Heath Ledger movie. I hope you like it. Any feedback is welco= me. (Good, bad and ugly!) Enjoy, Steve (SB Designs) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3381 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 67971 invoked from network); 7 Dec 2008 16:25:13 -0000 X-Received: from unknown (66.218.67.94) by m47.grp.scd.yahoo.com with QMQP; 7 Dec 2008 16:25:13 -0000 X-Received: from unknown (HELO n15c.bullet.sp1.yahoo.com) (69.147.64.120) by mta15.grp.scd.yahoo.com with SMTP; 7 Dec 2008 16:25:13 -0000 X-Received: from [69.147.65.147] by n15.bullet.sp1.yahoo.com with NNFMP; 07 Dec 2008 16:25:12 -0000 X-Received: from [66.218.67.35] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 07 Dec 2008 16:25:12 -0000 Date: Sun, 07 Dec 2008 16:25:12 -0000 To: piecepack@yahoogroups.com Message-ID: <ghgtd8+bco2@...> In-Reply-To: <gglf95+m57n@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "makasoft" <trozo@...> Subject: Re: New piecepack Game - "A Knight's Tale" X-Yahoo-Group-Post: member; u=83471513; y=L-bTLZRBaVozs5ph3rcKZbPXk7Dlpxmfi6mZdVirVF7mFXQ X-Yahoo-Profile: makasoft I'm not sure the piecepack.org pages gets updated anymore, and the link to = the file in the yahoo group didn't work, so I uploaded the pdf to the wiki = and added a link to the file there. Tried the game today with my 4yo son a= nd he liked it (he won :) I think I like it better than RPS, as here there'= s more tension as the knights get closer. It's also quick and light, and I = think well suited for playing with kids. Cheers, -Jorge --- In piecepack= @yahoogroups.com, "Steve" <sbdesigns@...> wrote: > > I have adapted Joe Hub= er's "Joust" to the piecepack. > > I'm currently waiting for the rules to = be posted, meanwhile > I'll add the PDF to the "files" section in this grou= p. > > The game is called "A Knight's Tale", usingthe theme of the popular= > Heath Ledger movie. I hope you like it. > > Any feedback is welcome. (G= ood, bad and ugly!) > > Enjoy, > Steve (SB Designs) > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3382 Return-Path: <sbdesigns@...> Received: (qmail 76409 invoked from network); 8 Dec 2008 06:43:16 -0000 Received: from unknown (66.218.67.94) by m48.grp.scd.yahoo.com with QMQP; 8 Dec 2008 06:43:16 -0000 Received: from unknown (HELO n39d.bullet.mail.sp1.yahoo.com) (66.163.169.145) by mta15.grp.scd.yahoo.com with SMTP; 8 Dec 2008 06:43:16 -0000 Received: from [69.147.65.172] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 08 Dec 2008 06:43:16 -0000 Received: from [66.218.67.227] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 08 Dec 2008 06:43:16 -0000 X-Sender: sbdesigns@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 78243 invoked from network); 8 Dec 2008 01:44:54 -0000 X-Received: from unknown (66.218.67.97) by m43.grp.scd.yahoo.com with QMQP; 8 Dec 2008 01:44:54 -0000 X-Received: from unknown (HELO n17c.bullet.sp1.yahoo.com) (69.147.64.126) by mta18.grp.scd.yahoo.com with SMTP; 8 Dec 2008 01:44:54 -0000 X-Received: from [69.147.65.172] by n17.bullet.sp1.yahoo.com with NNFMP; 08 Dec 2008 01:44:54 -0000 X-Received: from [66.218.66.92] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 08 Dec 2008 01:44:54 -0000 Date: Mon, 08 Dec 2008 01:44:53 -0000 To: piecepack@yahoogroups.com Message-ID: <ghhu6l+ckf9@...> In-Reply-To: <ghgtd8+bco2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0:0 From: "Steve" <sbdesigns@...> Subject: Re: New piecepack Game - "A Knight's Tale" X-Yahoo-Group-Post: member; u=54718175; y=Vy5il1gnTbghcB3q9l9dgppwJqulUUPelRDIVE0F-PtBgaSuuOF5YZFEASZI4w X-Yahoo-Profile: lobsterboypartyzone X-eGroups-Approved-By: prophesor <prophesor@...> via web; 08 Dec 2008 06:43:16 -0000 Thanks for the feedback on the game (it's very suitable for kids), and the = help with uploading it. Steve --- In piecepack@yahoogroups.com, "makasoft= " <trozo@...> wrote: > > I'm not sure the piecepack.org pages gets updated = anymore, and the > link to the file in the yahoo group didn't work, so I up= loaded the pdf > to the wiki and added a link to the file there. > > Tried= the game today with my 4yo son and he liked it (he won :) I > think I like= it better than RPS, as here there's more tension as the > knights get clos= er. It's also quick and light, and I think well suited > for playing with k= ids. > > Cheers, > > -Jorge > > --- In piecepack@yahoogroups.com, "Steve= " <sbdesigns@> wrote: > > > > I have adapted Joe Huber's "Joust" to the pie= cepack. > > > > I'm currently waiting for the rules to be posted, meanwhil= e > > I'll add the PDF to the "files" section in this group. > > > > The g= ame is called "A Knight's Tale", usingthe theme of the popular > > Heath Le= dger movie. I hope you like it. > > > > Any feedback is welcome. (Good, ba= d and ugly!) > > > > Enjoy, > > Steve (SB Designs) > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3383 Return-Path: <sbdesigns@...> X-Sender: sbdesigns@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 8370 invoked from network); 12 Dec 2008 09:11:28 -0000 X-Received: from unknown (66.218.67.94) by m44.grp.scd.yahoo.com with QMQP; 12 Dec 2008 09:11:28 -0000 X-Received: from unknown (HELO n15c.bullet.sp1.yahoo.com) (69.147.64.120) by mta15.grp.scd.yahoo.com with SMTP; 12 Dec 2008 09:11:28 -0000 X-Received: from [69.147.65.171] by n15.bullet.sp1.yahoo.com with NNFMP; 12 Dec 2008 09:11:28 -0000 X-Received: from [66.218.66.92] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 12 Dec 2008 09:11:28 -0000 Date: Fri, 12 Dec 2008 09:11:28 -0000 To: piecepack@yahoogroups.com Message-ID: <ght9s0+sfhc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "Steve" <sbdesigns@...> Subject: 2 new piecepack games "Ahoy, Matey!" and "Shove piecepack" X-Yahoo-Group-Post: member; u=54718175; y=ukhyJSFZh9o95R7aNHtg85AIVUbD_oWklnbjsr9kDJfXCMtiErR_8BPeMUeMRw X-Yahoo-Profile: lobsterboypartyzone I've just uploaded two new games into the files section (rulesets in progre= ss), and also onto the wiki. "Ahoy, Matey!" is a rip-roaring pirate game. A= port and adaptation of Scott Peterson's "Pirateer". "Shove piecepack" is a= version of a traditional olde English pub game "Shove Ha'penny". It introd= uces a new piecepack skill, the 'shove'. I hope that you enjoy them! Steve = (SB Designs) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3384 Return-Path: <sbdesigns@...> X-Sender: sbdesigns@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 39803 invoked from network); 19 Dec 2008 11:13:04 -0000 X-Received: from unknown (66.218.67.95) by m51.grp.scd.yahoo.com with QMQP; 19 Dec 2008 11:13:04 -0000 X-Received: from unknown (HELO n15c.bullet.sp1.yahoo.com) (69.147.64.120) by mta16.grp.scd.yahoo.com with SMTP; 19 Dec 2008 11:13:04 -0000 X-Received: from [69.147.65.174] by n15.bullet.sp1.yahoo.com with NNFMP; 19 Dec 2008 11:13:04 -0000 X-Received: from [66.218.67.33] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 19 Dec 2008 11:13:04 -0000 Date: Fri, 19 Dec 2008 11:13:02 -0000 To: piecepack@yahoogroups.com Message-ID: <gifvju+euk8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "Steve" <sbdesigns@...> Subject: Tornado vs. Trailer Park - A new piecepack game - SB Designs X-Yahoo-Group-Post: member; u=54718175; y=uVOWwfuajYzVesc-4jA0ndnS7ITlQypcAkf96pphUwhhWbgvbyNwrYXguz-cjw X-Yahoo-Profile: lobsterboypartyzone I've just uploaded a new game into the files section (rulesets in progress)= , and also onto the wiki. "Tornado vs. Trailer Park" is a quick filler. It'= s tornado season again in `Tornado Alley' in America's heartland. As reside= nts of Piecepack Flats Trailer Park, you are often at the mercy of Mother N= ature's fury. Watch as tornadoes snake their way towards your mobile home a= nd cross your fingers that your trailer remains unscathed. I hope that you = enjoy it! Steve (SB Designs) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3386 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 69762 invoked from network); 17 Jan 2009 02:06:27 -0000 X-Received: from unknown (66.218.67.97) by m49.grp.scd.yahoo.com with QMQP; 17 Jan 2009 02:06:27 -0000 X-Received: from unknown (HELO web52203.mail.re2.yahoo.com) (206.190.48.126) by mta18.grp.scd.yahoo.com with SMTP; 17 Jan 2009 02:06:27 -0000 X-Received: (qmail 71258 invoked by uid 60001); 17 Jan 2009 02:06:26 -0000 X-YMail-OSG: jLHdUmcVM1lB3t_IxEC1V0DzU7ooqvhR8TPVJi4YgHHB3lBabciu0SctDFaP2XRuHm9gLEZU_CnaB1U6TvuRUaTL2I1LmllBw.grBZjIQ089l4OUerU_CZWCjUti6S.XkW7TyduO0e8S.pU1ZB45.oq0M4RXOpNs23xTeJg2w1N4EefzgH_1VP0dlcEVcDKRhpY5aS4VnvOg9u1Ia_l7Zp3HbNvyWRU- X-Received: from [203.113.234.203] by web52203.mail.re2.yahoo.com via HTTP; Fri, 16 Jan 2009 18:06:26 PST X-Mailer: YahooMailWebService/0.7.260.1 Date: Fri, 16 Jan 2009 18:06:26 -0800 (PST) To: piecepack@yahoogroups.com MIME-Version: 1.0 Message-ID: <725940.69860.qm@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Boardgamegeek uploads X-Yahoo-Group-Post: member; u=8536266; y=4A5GUZwYTZMm_2eTkOLHk6wUCetttkCxG24cd4J5L97p4Q X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Good idea - there will be more casual viewers on BGG. Peter Cobcroft curu= fea@... Main: http://www.curufea.com/ --- On Sat, 17/1/09, Steve <sb= designs@...> wrote: From: Steve <sbdesigns@...> Subject: [= piecepack] Boardgamegeek uploads To: piecepack@yahoogroups.com Received: Sa= turday, 17 January, 2009, 12:30 PM I've uploaded= all of the rules files and some photos of my four piecepack games (Ahoy,M= atey! , A Knight's Tale, Tornado vs. Trailer Park, and Shove piecepack) to= Boardgamegeek. Thus I've removed the rule files from here. Cheers, Stev= e SB Designs Stay c= onnected to the people that matter most with a smarter inbox. Take a look h= ttp://au.docs.yahoo.com/mail/smarterinbox [Non-text portions of this messa= ge have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3387 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 72736 invoked from network); 1 Mar 2009 23:50:45 -0000 X-Received: from unknown (66.218.67.97) by m1.grp.re1.yahoo.com with QMQP; 1 Mar 2009 23:50:45 -0000 X-Received: from unknown (HELO n16c.bullet.sp1.yahoo.com) (69.147.64.123) by mta18.grp.scd.yahoo.com with SMTP; 1 Mar 2009 23:50:45 -0000 X-Received: from [69.147.65.150] by n16.bullet.sp1.yahoo.com with NNFMP; 01 Mar 2009 23:50:45 -0000 X-Received: from [98.137.34.73] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 01 Mar 2009 23:50:45 -0000 Date: Sun, 01 Mar 2009 23:50:44 -0000 To: piecepack@yahoogroups.com Message-ID: <gof70k+s64q@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "Roger Meertens" <littlebrothertimmy@...> Subject: Help with the piecepack wiki please! X-Yahoo-Group-Post: member; u=337893317; y=mDApLMKKn0XZrRV5OITEis-Lex5qoPSBwlm8g_I_BLk9c11mLA6_1SNmPtOa X-Yahoo-Profile: littlebrothertimmy Hi everyone, I know, I know: I'm no computer genius (I'm better with peopl= e). So, I tried to add a new game I had created to the piecepack wiki, but = I really didn't know what to do!!! The help section said "To create a page= , add its WikiName to an existing page and save it". To be honest: that's w= here I get lost already. How do you do this? Isn't it an idea to write a si= mple, step-by-step, guide for computer dummies? Or just have a place where = people can immediately start to work on a new game page? This way more peop= le could be encouraged to contribute to the piecepack community. Can anyo= ne tell me what to do and how to do this? At what page do I start? What but= tons do I need to click, etc. And also: how can I attach my rules to the w= iki (I tried to attach something once, but nothing seemed to happen)? Maybe= an instruction could be added to the files section of this Yahoo group. T= hanks in advance, Roger Meertens From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3388 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 49866 invoked from network); 2 Mar 2009 00:09:43 -0000 X-Received: from unknown (66.218.67.97) by m44.grp.scd.yahoo.com with QMQP; 2 Mar 2009 00:09:43 -0000 X-Received: from unknown (HELO web52209.mail.re2.yahoo.com) (206.190.48.132) by mta18.grp.scd.yahoo.com with SMTP; 2 Mar 2009 00:09:43 -0000 X-Received: (qmail 71493 invoked by uid 60001); 2 Mar 2009 00:09:39 -0000 Message-ID: <426851.71418.qm@...> X-YMail-OSG: 3nTSRLUVM1lupWps0cOz5PeACutZaZMDbxGHCZAZpLu1VJo6sSfzP7uWilSCWEMdwPR6iqYjp6n0v8cyiirg59UaoizqEjUwjrrjXJFfMfFuhn275AOYSlnytPzYOHPyVleZIHcwpw4qVN2FYMzgidehQClIODFHHPAt2MSe.2LDVwFIMM_ty_..CLhC0uhAHV2eS2_hcBA0RmcEZRJZ99sETN_owOarhtmAWGtKcI6Cn.7DgJxVbmeb X-Received: from [203.4.203.108] by web52209.mail.re2.yahoo.com via HTTP; Sun, 01 Mar 2009 16:09:38 PST X-Mailer: YahooMailWebService/0.7.289.1 Date: Sun, 1 Mar 2009 16:09:38 -0800 (PST) To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Help with the piecepack wiki please! X-Yahoo-Group-Post: member; u=8536266; y=tZpURrVIomzGlsJm7oGQNcrCD7MSSJOQQnRmdGGdHu0BHQ X-Yahoo-Profile: curufea Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I've not used the Piecepack wiki before, but have used others- I'll amend the following advice with specific info if I get time today to investigate the wiki. You may need to register before you can edit a page. You will need to work out what the protocol is of the wiki as to where to put pages. Edit a page and add a link to the new page you wish to create - hit the edit button, work out the syntax for creating links (usually it's just adding a name that is in camelcase - i.e. has a capital letter inside it such as NewGame) Save the edit. Click on the new link Create that page according to the wiki syntax. Peter Cobcroft curufea@... Main: http://www.curufea.com/ --- On Mon, 2/3/09, Roger Meertens <littlebrothertimmy@...> wrote: From: Roger Meertens <littlebrothertimmy@...> Subject: [piecepack] Help with the piecepack wiki please! To: piecepack@yahoogroups.com Received: Monday, 2 March, 2009, 10:50 AM Hi everyone, I know, I know: I'm no computer genius (I'm better with people). So, I tried to add a new game I had created to the piecepack wiki, but I really didn't know what to do!!! The help section said "To create a page, add its WikiName to an existing page and save it". To be honest: that's where I get lost already. How do you do this? Isn't it an idea to write a simple, step-by-step, guide for computer dummies? Or just have a place where people can immediately start to work on a new game page? This way more people could be encouraged to contribute to the piecepack community. Can anyone tell me what to do and how to do this? At what page do I start? What buttons do I need to click, etc. And also: how can I attach my rules to the wiki (I tried to attach something once, but nothing seemed to happen)? Maybe an instruction could be added to the files section of this Yahoo group. Thanks in advance, Roger Meertens Stay connected to the people that matter most with a smarter inbox. Take a look http://au.docs.yahoo.com/mail/smarterinbox From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3389 Return-Path: <andyl@...> X-Sender: andyl@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 1332 invoked from network); 2 Mar 2009 10:15:41 -0000 X-Received: from unknown (66.218.67.97) by m52.grp.scd.yahoo.com with QMQP; 2 Mar 2009 10:15:41 -0000 X-Received: from unknown (HELO relay.ptn-ipout01.plus.net) (212.159.7.35) by mta18.grp.scd.yahoo.com with SMTP; 2 Mar 2009 10:15:41 -0000 X-IronPort-Anti-Spam-Filtered: true X-IronPort-Anti-Spam-Result: ApoEADdAq0nUnw4T/2dsb2JhbADIa4w0hBoG X-Received: from pih-relay06.plus.net ([212.159.14.19]) by relay.ptn-ipout01.plus.net with ESMTP; 02 Mar 2009 10:15:36 +0000 X-Received: from [212.159.71.24] (helo=azaal.plus.com) by pih-relay06.plus.net with esmtp (Exim) id 1Le5BQ-0005ZZ-Bs for piecepack@yahoogroups.com; Mon, 02 Mar 2009 10:15:36 +0000 X-Received: from andyl by azaal.plus.com with local (Exim 4.69) (envelope-from <andyl@...>) id 1Le5BQ-0002JB-5g for piecepack@yahoogroups.com; Mon, 02 Mar 2009 10:15:36 +0000 Date: Mon, 2 Mar 2009 10:15:36 +0000 To: piecepack@yahoogroups.com Message-ID: <20090302101536.GA8758@...> References: <gof70k+s64q@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <gof70k+s64q@...> User-Agent: Mutt/1.5.18 (2008-05-17) X-Plusnet-Relay: 575c5d707da3458befe9676d5d5ca22f X-eGroups-Msg-Info: 1:6:0:0:0 From: Andy Leighton <andyl@...> Subject: Re: [piecepack] Help with the piecepack wiki please! X-Yahoo-Group-Post: member; u=178439053; y=Qney553jxaIZsSQn5iGD0lVvgA_c0vWdTnGa2AdKGWxblfFW X-Yahoo-Profile: andyl_aml On Sun, Mar 01, 2009 at 11:50:44PM -0000, Roger Meertens wrote: > Hi everyone, > > I know, I know: I'm no computer genius (I'm better with people). So, I > tried to add a new game I had created to the piecepack wiki, but I > really didn't know what to do!!! > The help section said "To create a page, add its WikiName to an > existing page and save it". Fairly easy. Go to the list of games page and choose Edit This Page. Add a line with the following format ||GameName||RogerMeertens||none Note that both your name and the game name needs to be in this format (ie with camel cased with no spaces). If you don't like that (or it isn't possible with your game name) you should do the following ||["Game Name"]||["Roger Meertens"]||none Hit save. After doing that you should be able to click on your game name which will take you to a new page which you can edit and input the rules. If you need help with formatting the rules to your game so they look like some of the others (with the fancy table at the start) you can always go to a pre-existing game and hit edit and then copy the formatting. -- Andy Leighton => andyl@... "The Lord is my shepherd, but we still lost the sheep dog trials" - Robert Rankin, _They Came And Ate Us_ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3390 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12219 invoked from network); 3 Mar 2009 17:38:43 -0000 X-Received: from unknown (66.218.67.95) by m42.grp.scd.yahoo.com with QMQP; 3 Mar 2009 17:38:43 -0000 X-Received: from unknown (HELO n17c.bullet.sp1.yahoo.com) (69.147.64.126) by mta16.grp.scd.yahoo.com with SMTP; 3 Mar 2009 17:38:43 -0000 X-Received: from [69.147.65.148] by n17.bullet.sp1.yahoo.com with NNFMP; 03 Mar 2009 17:38:43 -0000 X-Received: from [98.137.34.73] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 03 Mar 2009 17:38:43 -0000 Date: Tue, 03 Mar 2009 17:38:41 -0000 To: piecepack@yahoogroups.com Message-ID: <gojpv1+amvn@...> In-Reply-To: <20090302101536.GA8758@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Roger Meertens" <littlebrothertimmy@...> Subject: Re: Help with the piecepack wiki please! X-Yahoo-Group-Post: member; u=337893317; y=4KQ55DsEc9GBZNGE6DFfKCY09etZHWCKzJIq5KfxLDn25IHKeR-ISFR-whl1 X-Yahoo-Profile: littlebrothertimmy Now this is what I'm talking about! Clean and simple instructions for a com= puter dummy :) Thanks Andy!!! Now all I need to know is how I can get the r= ules linked to the Piecepack Wiki site. I also uploaded the rules in BGG, s= o I used that link, but I figure there should be an easier way. Tried to at= tach the rules, but nothing seems to happen. Greetings, Roger P.S. Tha= nks for your reply Peter, but to me the content of the message was the same= as the wiki's. All abracadabra to me ;) --- In piecepack@yahoogroups.com= , Andy Leighton <andyl@...> wrote: > > On Sun, Mar 01, 2009 at 11:50:44PM -= 0000, Roger Meertens wrote: > > Hi everyone, > > > > I know, I know: I'm n= o computer genius (I'm better with people). So, I > > tried to add a new ga= me I had created to the piecepack wiki, but I > > really didn't know what t= o do!!! > > The help section said "To create a page, add its WikiName to a= n > > existing page and save it". > > Fairly easy. > > Go to the list = of games page and choose Edit This Page. > Add a line with the following fo= rmat > ||GameName||RogerMeertens||none > > Note that both your name and th= e game name needs to be in this > format (ie with camel cased with no space= s). If you don't like > that (or it isn't possible with your game name) yo= u should do > the following > ||["Game Name"]||["Roger Meertens"]||none > = > Hit save. > > After doing that you should be able to click on your game = name which > will take you to a new page which you can edit and input the r= ules. > If you need help with formatting the rules to your game so they loo= k > like some of the others (with the fancy table at the start) you can > a= lways go to a pre-existing game and hit edit and then copy the > formattin= g. > > -- > Andy Leighton =3D> andyl@... > "The Lord is my shepherd, but = we still lost the sheep dog trials" > - Robert Rankin, _They Came And A= te Us_ > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3391 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 31085 invoked from network); 3 Mar 2009 19:40:57 -0000 X-Received: from unknown (66.218.67.96) by m55.grp.scd.yahoo.com with QMQP; 3 Mar 2009 19:40:57 -0000 X-Received: from unknown (HELO mail-bw0-f174.google.com) (209.85.218.174) by mta17.grp.scd.yahoo.com with SMTP; 3 Mar 2009 19:40:57 -0000 X-Received: by bwz22 with SMTP id 22so2663866bwz.26 for <piecepack@yahoogroups.com>; Tue, 03 Mar 2009 11:40:56 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.181.240.10 with SMTP id s10mr2652047bkr.62.1236109256135; Tue, 03 Mar 2009 11:40:56 -0800 (PST) In-Reply-To: <gojpv1+amvn@...> References: <20090302101536.GA8758@...> <gojpv1+amvn@...> Date: Tue, 3 Mar 2009 20:40:56 +0100 Message-ID: <76e9131d0903031140i68f4e4f8h40835b01148e7f84@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: Help with the piecepack wiki please! X-Yahoo-Group-Post: member; u=83471513; y=_OH3OXkxOJXAG-LOwnAWOLcmmVA8WanYneqRI73-D0EffiE X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I downloaded the rules yesterday, glad to see more games that use both icehouse pyramids and piecepack :) I'll see if we can try it out soon Cheers -Jorge On Tue, Mar 3, 2009 at 6:38 PM, Roger Meertens < littlebrothertimmy@...> wrote: > Now this is what I'm talking about! Clean and simple instructions for > a computer dummy :) Thanks Andy!!! > Now all I need to know is how I can get the rules linked to the > Piecepack Wiki site. I also uploaded the rules in BGG, so I used that > link, but I figure there should be an easier way. Tried to attach the > rules, but nothing seems to happen. > > Greetings, > > Roger > > > P.S. Thanks for your reply Peter, but to me the content of the message > was the same as the wiki's. All abracadabra to me ;) > > > --- In piecepack@yahoogroups.com, Andy Leighton <andyl@...> wrote: > > > > On Sun, Mar 01, 2009 at 11:50:44PM -0000, Roger Meertens wrote: > > > Hi everyone, > > > > > > I know, I know: I'm no computer genius (I'm better with people). So, I > > > tried to add a new game I had created to the piecepack wiki, but I > > > really didn't know what to do!!! > > > The help section said "To create a page, add its WikiName to an > > > existing page and save it". > > > > Fairly easy. > > > > Go to the list of games page and choose Edit This Page. > > Add a line with the following format > > ||GameName||RogerMeertens||none > > > > Note that both your name and the game name needs to be in this > > format (ie with camel cased with no spaces). If you don't like > > that (or it isn't possible with your game name) you should do > > the following > > ||["Game Name"]||["Roger Meertens"]||none > > > > Hit save. > > > > After doing that you should be able to click on your game name which > > will take you to a new page which you can edit and input the rules. > > If you need help with formatting the rules to your game so they look > > like some of the others (with the fancy table at the start) you can > > always go to a pre-existing game and hit edit and then copy the > > formatting. > > > > -- > > Andy Leighton => andyl@... > - Show quoted text - > > "The Lord is my shepherd, but we still lost the sheep dog trials" > > - Robert Rankin, _They Came And Ate Us_ > > > > > > > ------------------------------------ > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3394 Return-Path: <sbdesigns@...> X-Sender: sbdesigns@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 23283 invoked from network); 12 Mar 2009 08:50:15 -0000 X-Received: from unknown (69.147.108.201) by m2.grp.re1.yahoo.com with QMQP; 12 Mar 2009 08:50:15 -0000 X-Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta2.grp.re1.yahoo.com with SMTP; 12 Mar 2009 08:50:15 -0000 X-Received: from [69.147.65.149] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 12 Mar 2009 08:50:14 -0000 X-Received: from [98.137.34.32] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 12 Mar 2009 08:50:14 -0000 Date: Thu, 12 Mar 2009 08:50:11 -0000 To: piecepack@yahoogroups.com Message-ID: <gpaic3+3hfg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Steve" <sbdesigns@...> Subject: New piecepack port: FrostBitten! X-Yahoo-Group-Post: member; u=54718175; y=InboPNKyBHTFXIx6XHpA31sGqmuUTUaqdFcoP4rbPxWo9tgMb0uwmvPLi8fTtA X-Yahoo-Profile: lobsterboypartyzone Port of Milton-Bradley's "Polar Dare". Good fun kids and adults game. Uploa= ded to wiki, and soon BGG. Steve From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3395 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 77294 invoked from network); 3 Apr 2009 11:00:51 -0000 X-Received: from unknown (98.137.34.46) by m1.grp.re1.yahoo.com with QMQP; 3 Apr 2009 11:00:51 -0000 X-Received: from unknown (HELO n36b.bullet.mail.sp1.yahoo.com) (66.163.168.150) by mta3.grp.sp2.yahoo.com with SMTP; 3 Apr 2009 11:00:51 -0000 X-Received: from [69.147.65.151] by n36.bullet.mail.sp1.yahoo.com with NNFMP; 03 Apr 2009 11:00:48 -0000 X-Received: from [98.137.34.32] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 03 Apr 2009 11:00:48 -0000 Date: Fri, 03 Apr 2009 11:00:46 -0000 To: piecepack@yahoogroups.com Message-ID: <gr4q8u+ibjr@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Roger Meertens" <littlebrothertimmy@...> Subject: New games X-Yahoo-Group-Post: member; u=337893317; y=-vlxvgp3dzyrvpdzBt0GoT6F_dCB7Rs9MDswB2zVn9xoxa-V8RKcQJoyEsMV X-Yahoo-Profile: littlebrothertimmy Hi everyone, After overcoming the problem of not knowing how to add to the= piecepack wiki, I've added a couple of games. Some of my own design, other= s just adaptations to the piecepack system. Check out http://www.ludism.org= /ppwiki/Roger_20Meertens if you want to know more. Greetings, Roger Meert= ens From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3396 Return-Path: <sbdesigns@...> X-Sender: sbdesigns@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12700 invoked from network); 6 Apr 2009 11:52:42 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.re1.yahoo.com with QMQP; 6 Apr 2009 11:52:42 -0000 X-Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta1.grp.sp2.yahoo.com with SMTP; 6 Apr 2009 11:52:41 -0000 X-Received: from [69.147.65.149] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 06 Apr 2009 11:52:26 -0000 X-Received: from [98.137.34.33] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 06 Apr 2009 11:52:26 -0000 Date: Mon, 06 Apr 2009 11:52:25 -0000 To: piecepack@yahoogroups.com Message-ID: <grcqdp+8en3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Steve" <sbdesigns@...> Subject: Hyena - new piecepack game X-Yahoo-Group-Post: member; u=54718175; y=0IBgGwNQdXEC_dojnLLWKWKndy8sFBydZRvd9qOCvPLE02sT_MBQ9j3r-OdmBA X-Yahoo-Profile: lobsterboypartyzone Just posted a piecepack port of the ancient african race and chase game to = the wiki, "piecepackHyena". Enjoy, Steve From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3397 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 62849 invoked from network); 18 Apr 2009 14:44:12 -0000 X-Received: from unknown (98.137.34.46) by m1.grp.sp2.yahoo.com with QMQP; 18 Apr 2009 14:44:12 -0000 X-Received: from unknown (HELO n35b.bullet.mail.sp1.yahoo.com) (66.163.168.149) by mta3.grp.sp2.yahoo.com with SMTP; 18 Apr 2009 14:44:12 -0000 X-Received: from [69.147.65.174] by n35.bullet.mail.sp1.yahoo.com with NNFMP; 18 Apr 2009 14:43:45 -0000 X-Received: from [98.137.34.72] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 18 Apr 2009 14:43:45 -0000 Date: Sat, 18 Apr 2009 14:43:45 -0000 To: piecepack@yahoogroups.com Message-ID: <gscov1+dta0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Roger Meertens" <littlebrothertimmy@...> Subject: Sailing Port Flower X-Yahoo-Group-Post: member; u=337893317; y=YL5eKGM5PnW4UtTCVLYq9nW0nTgA4MIxvr6XPar6nWkZHexNNUhKk-K6rAHm X-Yahoo-Profile: littlebrothertimmy Hi all, I added another game to the wiki: Sailing Port Flower. It's a sail= ing race, where you try to reach five buoys and be back in Port Flower firs= t. You can set back your opponents by sending sharks at them :) Enjoy, Ro= ger From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3398 Return-Path: <gamethyme@...> Received: (qmail 9252 invoked by uid 7800); 5 May 2009 21:50:28 -0000 X-Sender: gamethyme@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 75491 invoked from network); 5 May 2009 21:27:50 -0000 X-Received: from unknown (98.137.34.44) by m1.grp.re1.yahoo.com with QMQP; 5 May 2009 21:27:50 -0000 X-Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta1.grp.sp2.yahoo.com with SMTP; 5 May 2009 21:27:49 -0000 X-Received: from [69.147.65.148] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 05 May 2009 21:27:31 -0000 X-Received: from [98.137.34.33] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 05 May 2009 21:27:31 -0000 Date: Tue, 05 May 2009 21:27:28 -0000 To: piecepack@yahoogroups.com Message-ID: <gtqb00+49n7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "gamethyme2000" <gamethyme@...> Subject: What's Up With Mesomorph Games? X-Yahoo-Group-Post: member; u=191762781; y=BGfkzhupEakT6u3Vw4qCMWjvGerDFx6U8g4tlNhfBXRRyxq22t6uzA X-Yahoo-Profile: gamethyme2000 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 5 May 2009 21:50:28 -0000 What's up with Mesomorph Games? On April 15th, I ordered a piecepack set f= rom Mesomorph Games. I received PayPal confirmation, but no confirmation d= irectly from Mesomorph themselves. I've gotten used to receiving a lot of = confirmation, so I e-mailed Mesomorph directly. I wanted to confirm my ord= er and make sure I'd have my product by May 2nd. They got back to me a few= hours later, confirming that they had received the order and that it shoul= d arrive by May 2nd with no problems. I was told that it was to be mailed = the next day (Saturday the 18th). As their website says that they ship via= US Priority Mail, I figured it would be less than a week before my piecepa= ck set arrived. I'd wanted to compare the Mesomorph set to the Blue Panthe= r color JCD set, and so I ordered a Blue Panther set on the 21st of April. = I received confirmation from Blue Panther almost immediately. On April 24= th, my Blue Panther set arrived, but the Mesomorph Games set was still a no= -show. On April 28th, I sent another e-mail to Mesomorph, requesting an up= date or tracking or even just confirmation that it had shipped. No respons= e. On May 1st, I e-mailed Mesomorph again, requesting any information at a= ll. I still have not received an update or confirmation that my order has = shipped. I'm considering filing a dispute with PayPal, but I really don't = want to do that. I'd still like to have a Mesomorph set for comparison pur= poses, but I'm getting tired of waiting. Several friends suggested that I = send an e-mail to this list in hopes of prodding Mesomorph to action or to = see if anyone here has contact information. Does anyone have any contact i= nformation for Mesomorph that is not on their website? Thanks in advance, = Eric Franklin http://gamethyme.blogspot.com gamethyme@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3399 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 37656 invoked from network); 15 May 2009 10:39:35 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 15 May 2009 10:39:35 -0000 X-Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta1.grp.sp2.yahoo.com with SMTP; 15 May 2009 10:39:35 -0000 X-Received: from [69.147.65.173] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 15 May 2009 10:39:33 -0000 X-Received: from [98.137.34.32] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 15 May 2009 10:39:33 -0000 Date: Fri, 15 May 2009 10:39:30 -0000 To: piecepack@yahoogroups.com Message-ID: <gujgp2+u1fb@...> In-Reply-To: <gtqb00+49n7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Roger Meertens" <littlebrothertimmy@...> Subject: Re: What's Up With Mesomorph Games? X-Yahoo-Group-Post: member; u=337893317; y=Qv-lJab0srJtxlmzWC6j9TUVo8qNzJkGvSCBXV1aoHbm5swMXrA5L3lk-jdT X-Yahoo-Profile: littlebrothertimmy Hi Eric, Although I've never ordered from Mesomorph (the transport costs w= ould be too high since I live in Europe) I did read about the bad customer = service and bad handling of the orders. I do not know how to get in touch w= ith them other than via their site. I can only say that I never got any re= sponse when I offered to translate the rules to Dutch. They even ask people= to help them do this on their site. I hope you can either get your money = back, or receive the piecepack set anyhow. Good luck, Roger Meertens --= - In piecepack@yahoogroups.com, "gamethyme2000" <gamethyme@...> wrote: > > = What's up with Mesomorph Games? > > On April 15th, I ordered a piecepack s= et from Mesomorph Games. I received PayPal confirmation, but no confirmati= on directly from Mesomorph themselves. I've gotten used to receiving a lot= of confirmation, so I e-mailed Mesomorph directly. I wanted to confirm my= order and make sure I'd have my product by May 2nd. > > They got back to = me a few hours later, confirming that they had received the order and that = it should arrive by May 2nd with no problems. I was told that it was to be= mailed the next day (Saturday the 18th). As their website says that they = ship via US Priority Mail, I figured it would be less than a week before my= piecepack set arrived. > > I'd wanted to compare the Mesomorph set to the= Blue Panther color JCD set, and so I ordered a Blue Panther set on the 21s= t of April. I received confirmation from Blue Panther almost immediately. = > > On April 24th, my Blue Panther set arrived, but the Mesomorph Games se= t was still a no-show. > > On April 28th, I sent another e-mail to Mesomor= ph, requesting an update or tracking or even just confirmation that it had = shipped. No response. > > On May 1st, I e-mailed Mesomorph again, request= ing any information at all. I still have not received an update or confirm= ation that my order has shipped. I'm considering filing a dispute with Pay= Pal, but I really don't want to do that. I'd still like to have a Mesomorp= h set for comparison purposes, but I'm getting tired of waiting. > > Sever= al friends suggested that I send an e-mail to this list in hopes of proddin= g Mesomorph to action or to see if anyone here has contact information. > = > Does anyone have any contact information for Mesomorph that is not on the= ir website? > > Thanks in advance, > > Eric Franklin > http://gamethyme.b= logspot.com > gamethyme@... > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3400 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 5996 invoked from network); 15 May 2009 10:42:04 -0000 X-Received: from unknown (69.147.108.202) by m1.grp.re1.yahoo.com with QMQP; 15 May 2009 10:42:04 -0000 X-Received: from unknown (HELO n42b.bullet.mail.sp1.yahoo.com) (66.163.168.156) by mta3.grp.re1.yahoo.com with SMTP; 15 May 2009 10:42:04 -0000 X-Received: from [69.147.65.174] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 15 May 2009 10:42:01 -0000 X-Received: from [98.137.35.15] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 15 May 2009 10:42:01 -0000 Date: Fri, 15 May 2009 10:42:00 -0000 To: piecepack@yahoogroups.com Message-ID: <gujgto+vrhu@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Roger Meertens" <littlebrothertimmy@...> Subject: Is the piecepack wiki dead? X-Yahoo-Group-Post: member; u=337893317; y=HwN1xH9cvi_VIlDZV4bMGcOcVuV0YPPkeWNGTguaznz-0GcwEA8yj3xajBLP X-Yahoo-Profile: littlebrothertimmy Hi all, Does anyone know what happened to the piecepack wiki? For the last= couple of days all I can see is a 404 notification. Seems the last update = was on february 9th... Greeting, Roger Meertens From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3401 Return-Path: <jcdietrich@...> X-Sender: jcdietrich@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12899 invoked from network); 15 May 2009 10:59:51 -0000 X-Received: from unknown (98.137.34.46) by m7.grp.re1.yahoo.com with QMQP; 15 May 2009 10:59:51 -0000 X-Received: from unknown (HELO mail-gx0-f221.google.com) (209.85.217.221) by mta3.grp.sp2.yahoo.com with SMTP; 15 May 2009 10:59:51 -0000 X-Received: by mail-gx0-f221.google.com with SMTP id 21so4692515gxk.7 for <piecepack@yahoogroups.com>; Fri, 15 May 2009 03:59:51 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.150.95.8 with SMTP id s8mr3165370ybb.278.1242385191315; Fri, 15 May 2009 03:59:51 -0700 (PDT) In-Reply-To: <gujgto+vrhu@...> References: <gujgto+vrhu@...> Date: Fri, 15 May 2009 06:59:51 -0400 X-Google-Sender-Auth: 159da35f8d0761fd Message-ID: <9edb55ba0905150359q6672adcfi7af5b865ac643672@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jonathan Dietrich <jcdietrich+yahoo@...> Subject: Re: [piecepack] Is the piecepack wiki dead? X-Yahoo-Group-Post: member; u=334403982; y=AoXsCpQHDLMXqD_FhjvEptVjcv0h-VxtWDla3U5sdjf-pDj3 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Ron has had an issue with his servers, and is in the process of getting all= of his content back online, incuding the piecepack wiki. j=E0=B9=8F=E0=B8= =A0=E0=B8=84t=D1=92=E0=B8=84=E0=B8=A0 =CF=82. =E0=B9=94=E0=B9=80=D1=94t=D0= =B3=E0=B9=80=CF=82=D1=92 Proud Member of Beaver Creek Housing Cooperative = http://beavercreek.coop One of the Little People! Kitchener-Waterloo Littl= e Theatre http://kwlt.org On Fri, May 15, 2009 at 6:42 AM, Roger Meertens= < littlebrothertimmy@...> wrote: > notification. Seems the last u= pdate was on february 9th... > [Non-text portions of this message have be= en removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3402 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 4158 invoked from network); 15 May 2009 14:37:24 -0000 X-Received: from unknown (98.137.34.44) by m2.grp.sp2.yahoo.com with QMQP; 15 May 2009 14:37:24 -0000 X-Received: from unknown (HELO yw-out-2324.google.com) (74.125.46.30) by mta1.grp.sp2.yahoo.com with SMTP; 15 May 2009 14:37:24 -0000 X-Received: by yw-out-2324.google.com with SMTP id 2so1164144ywt.33 for <piecepack@yahoogroups.com>; Fri, 15 May 2009 07:37:23 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.40.4 with SMTP id i4mr1925602ibe.18.1242398243154; Fri, 15 May 2009 07:37:23 -0700 (PDT) In-Reply-To: <9edb55ba0905150359q6672adcfi7af5b865ac643672@...> References: <gujgto+vrhu@...> <9edb55ba0905150359q6672adcfi7af5b865ac643672@...> Date: Fri, 15 May 2009 07:37:23 -0700 X-Google-Sender-Auth: c6046bbe5cf95543 Message-ID: <dc95aa990905150737g5c257970x8f183f89a025e72c@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Is the piecepack wiki dead? X-Yahoo-Group-Post: member; u=810525; y=uogNoPTaGzYgLT6w2UEmaC_VyXVeJE7QVXnI2WKlUw X-Yahoo-Profile: rwhe Thanks, Jonathan. Anyone who wants to stay apprised of the progress of get= ting the server back up can follow mindperfhacks on Twitter or just visit = this page periodically: http://twitter.com/mindperfhacks My best estimate= for when all Ludism.org wikis will be back up is Sunday night (Pacific), 1= 7 May. Sorry for the inconvenience. Fortunately, it doesn't seem any data = was lost. Ron On Fri, May 15, 2009 at 3:59 AM, Jonathan Dietrich <jcdietr= ich+yahoo@...> wrote: > Ron has had an issue with his servers, and is= in the process of getting all > of his content back online, incuding the p= iecepack wiki. > > j=E0=B9=8F=E0=B8=A0=E0=B8=84t=D1=92=E0=B8=84=E0=B8=A0 = =CF=82. =E0=B9=94=E0=B9=80=D1=94t=D0=B3=E0=B9=80=CF=82=D1=92 > > Proud Memb= er of Beaver Creek Housing Cooperative > http://beavercreek.coop > > One of= the Little People! > Kitchener-Waterloo Little Theatre http://kwlt.org > >= > On Fri, May 15, 2009 at 6:42 AM, Roger Meertens < > littlebrothertimmy@y= ahoo.co.uk> wrote: > >> notification. Seems the last update was on february= 9th... >> > > > > > = > > ------------------------------------ > > Yahoo! Groups Links > > > > = -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206= ) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780= 596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3403 Return-Path: <gamethyme@...> Received: (qmail 20113 invoked by uid 7800); 15 May 2009 21:12:56 -0000 X-Sender: gamethyme@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 38670 invoked from network); 15 May 2009 21:11:03 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 15 May 2009 21:11:03 -0000 X-Received: from unknown (HELO n46b.bullet.mail.sp1.yahoo.com) (66.163.168.160) by mta1.grp.sp2.yahoo.com with SMTP; 15 May 2009 21:11:02 -0000 X-Received: from [69.147.65.151] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 15 May 2009 21:11:00 -0000 X-Received: from [98.137.35.15] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 15 May 2009 21:11:00 -0000 Date: Fri, 15 May 2009 21:10:58 -0000 To: piecepack@yahoogroups.com Message-ID: <guklp2+bdcc@...> In-Reply-To: <gujgp2+u1fb@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "gamethyme2000" <gamethyme@...> Subject: Re: What's Up With Mesomorph Games? X-Yahoo-Group-Post: member; u=191762781; y=1RzwO2Hwj8Rz3LR9hdEMFgukMAAkjZNGnbU7qj2EcnTIEF2fXBTfrw X-Yahoo-Profile: gamethyme2000 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 15 May 2009 21:12:56 -0000 I received the piecepack on Monday. Mesomorph had mailed it on the 6th, ac= cording to the automated postage stamp they included. I saved the envelope= - I now have a mailing address for contact, if this happens to someone els= e. Eric --- In piecepack@yahoogroups.com, "Roger Meertens" <littlebrother= timmy@...> wrote: > > Hi Eric, > > Although I've never ordered from Mesomo= rph (the transport costs would be too high since I live in Europe) I did re= ad about the bad customer service and bad handling of the orders. I do not = know how to get in touch with them other than via their site. > I can only= say that I never got any response when I offered to translate the rules to= Dutch. They even ask people to help them do this on their site. > I hope = you can either get your money back, or receive the piecepack set anyhow. > = > Good luck, > > Roger Meertens From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3404 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 96657 invoked from network); 21 May 2009 09:27:19 -0000 X-Received: from unknown (69.147.108.200) by m1.grp.sp2.yahoo.com with QMQP; 21 May 2009 09:27:19 -0000 X-Received: from unknown (HELO ciao.gmane.org) (80.91.229.2) by mta1.grp.re1.yahoo.com with SMTP; 21 May 2009 09:27:19 -0000 X-Received: from list by ciao.gmane.org with local (Exim 4.43) id 1M74YX-0006KS-4j for piecepack@yahoogroups.com; Thu, 21 May 2009 09:27:17 +0000 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 21 May 2009 09:27:17 +0000 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 21 May 2009 09:27:17 +0000 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Thu, 21 May 2009 19:27:04 +1000 Lines: 40 Message-ID: <878wkq3ixj.fsf@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.3 (gnu/linux) Cancel-Lock: sha1:4TVL7UVWMOWpGxSgLjV06T5mldw= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Anatomy information: suit and number distinguishable from reverse side X-Yahoo-Group-Post: member; u=349137338 Howdy all, The piecepack Anatomy page <URL:http://www.piecepack.org/Anatomy.html> gives helpful information on the *dimensions* of piecepack components, and the suit-and-number composition. What it doesn't answer, from the point of view of someone designing a set and choosing materials, is whether a standard piecepack's components have identifiable reverse faces. I'm looking to manufacture components from cut materials of different colours, and engraving into the coloured material is an option but printing in different colours is not. The tile faces must be marked with value and suit, “both in colour to match suit”. Is it an expectation of a piecepack that its tiles be indistinguishable from the reverse side? That is, is it harmful for some games if the suit, or number, or both, of a tile is distinguishable when the tile is face down? This might occur if, for instance, the tile was made of two materials glued together, where the colour of the face material was different for each suit, and thus visible from the edge even when the tile is face down. How about the coins: the anatomy says the back has the suit “in appropriate colour”, and the number on the face “in black”. My proposed manufacturing process makes the colour and hence the suit distinguishable by the colour of the material. Would this make the coins non-standard? It would be good if the anatomy could be explicit about what information must be indiscernable from obverse and reverse of the components that have obverse and reverse sides. -- \ “Probably the toughest time in anyone's life is when you have | `\ to murder a loved one because they're the devil.” —Emo Philips | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3405 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 49574 invoked from network); 21 May 2009 11:11:33 -0000 X-Received: from unknown (69.147.108.202) by m5.grp.sp2.yahoo.com with QMQP; 21 May 2009 11:11:33 -0000 X-Received: from unknown (HELO ey-out-2122.google.com) (74.125.78.24) by mta3.grp.re1.yahoo.com with SMTP; 21 May 2009 11:11:33 -0000 X-Received: by ey-out-2122.google.com with SMTP id d26so301970eyd.41 for <piecepack@yahoogroups.com>; Thu, 21 May 2009 04:10:32 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.210.20.6 with SMTP id 6mr8890185ebt.72.1242904231879; Thu, 21 May 2009 04:10:31 -0700 (PDT) In-Reply-To: <878wkq3ixj.fsf@...> References: <878wkq3ixj.fsf@...> Date: Thu, 21 May 2009 13:10:31 +0200 Message-ID: <76e9131d0905210410y27c6e648r8508219f992af1c8@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Anatomy information: suit and number distinguishable from reverse side X-Yahoo-Group-Post: member; u=83471513; y=6JhAQ9inMqdZWOtjspuYoW6zCscqTd88dr-Vv8XPUXXjASQ X-Yahoo-Profile: makasoft Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Hi, When a tile is face down, everything about it (both number and suit) = should be hidden. Many games use this feature (think of a tile like an squa= re card). The same applies for the coins: When number up, suit must be hidd= en, and when suit up, number must be hidden. While you can probably play s= ome games if you don't follow these rules, many games would become unplayab= le because they need the hidden information to work. What I can suggest if= you glue two materials together is to "paint" the edges so they don't show= any extra information. Cheers, -Jorge On Thu, May 21, 2009 at 11:27 AM,= Ben Finney < ben+yahoogroups@... <ben%2Byahoogroups@benfinney.= id.au>> wrote: > Howdy all, > > The piecepack Anatomy page <URL:http://www= .piecepack.org/Anatomy.html> > gives helpful information on the *dimensions= * of piecepack components, > and the suit-and-number composition. > > What = it doesn't answer, from the point of view of someone designing a > set and = choosing materials, is whether a standard piecepack's components > have ide= ntifiable reverse faces. > > I'm looking to manufacture components from cut= materials of different > colours, and engraving into the coloured material= is an option but > printing in different colours is not. > > The tile face= s must be marked with value and suit, =93both in colour to > match suit=94.= Is it an expectation of a piecepack that its tiles be > indistinguishable = from the reverse side? That is, is it harmful for some > games if the suit,= or number, or both, of a tile is distinguishable when > the tile is face d= own? > > This might occur if, for instance, the tile was made of two materi= als > glued together, where the colour of the face material was different f= or > each suit, and thus visible from the edge even when the tile is face >= down. > > How about the coins: the anatomy says the back has the suit =93i= n > appropriate colour=94, and the number on the face =93in black=94. My > = proposed manufacturing process makes the colour and hence the suit > distin= guishable by the colour of the material. Would this make the coins > non-st= andard? > > It would be good if the anatomy could be explicit about what in= formation > must be indiscernable from obverse and reverse of the component= s that > have obverse and reverse sides. > > -- > \ =93Probably the = toughest time in anyone's life is when you have | > `\ to murder a love= d one because they're the devil.=94 =97Emo Philips | > _o__) = | > Ben Finney > > > > -= ----------------------------------- > > Yahoo! Groups Links > > > > [Non-= text portions of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3406 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 77071 invoked from network); 21 May 2009 13:23:21 -0000 X-Received: from unknown (69.147.108.201) by m1.grp.re1.yahoo.com with QMQP; 21 May 2009 13:23:21 -0000 X-Received: from unknown (HELO smtp112-mob.biz.mail.ac4.yahoo.com) (76.13.13.233) by mta2.grp.re1.yahoo.com with SMTP; 21 May 2009 13:23:21 -0000 X-Received: (qmail 86321 invoked from network); 21 May 2009 13:22:20 -0000 X-Received: from unknown (HELO bda082.bisx.prod.on.blackberry) (prophesor@67.223.77.82 with xymcookie) by smtp112-mob.biz.mail.ac4.yahoo.com with SMTP; 21 May 2009 13:22:20 -0000 X-YMail-OSG: tIeBsLQVM1kNVystHCFo6yVTC2mDHXcL.JE7hEUexwtKkm6uG9tTuN6csV4_s2c2qfka7zwHJSwMO50OjA6RnFiPt3l_Vt02Q2cI9AcsM1qa24SRS3Po98ozJc7IQTdIcKXgqJdh7BJzaTxisKyhGeXjW81ZcoRGSCF8pF2HtGiZFzHBwdQJ2jrt6bB_ujJ_WSRTIlVDM97lgrFsJqA6hi5xPQtWvyErjo6RhTq4r3cWOa.z6krG7E.MqsEmiZ4.xHDjfakH_ZzU43Q8Dm8kZqFHholgqTnNMQkDaDSuSzJuBveRo4cXcXMtaYL2Et5_nszbuNqhVI8IJOKUyOkzlnA8 X-Yahoo-Newman-Property: ymail-3 X-rim-org-msg-ref-id:1992811642 Message-ID:<1992811642-1242912139-cardhu_decombobulator_blackberry.rim.net-1156782906-@...> Content-Transfer-Encoding: base64 X-Priority: Normal References: <878wkq3ixj.fsf@...> In-Reply-To: <878wkq3ixj.fsf@...> Sensitivity: Normal Importance: Normal To: piecepack@yahoogroups.com Date: Thu, 21 May 2009 13:15:32 +0000 Content-Type: text/plain; charset="utf-8" MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: prophesor@... Reply-To: prophesor@... Subject: Re: [piecepack] Anatomy information: suit and number distinguishable from reverse side X-Yahoo-Group-Post: member; u=500338; y=-5c-kZmlhYCV6fsv2XlOu-oIptTSpP-cruXbk4qD3squF0tx X-Yahoo-Profile: prophesor DQpJIGRvbid0IGhhdmUgY3JlYXRvcidzIGF1dGhvcml0eSBvbiB0aGlzIHBvaW50LCBidXQgaXQg d291bGQgYnJlYWsgbWFueSBleGlzdGluZyBnYW1lcyB0byB2YXJ5IGZyb20gdGhlICdwbGF5aW5n IGNhcmQnIHN0YW5kYXJkIGZvciB0aGUgdGlsZXMuICBNb3JlIGNsZWFybHk6IHRpbGVzIHdoZW4g ZmFjZS1kb3duIG91Z2h0IHRvIGJlIHZpc3VhbGx5IGluZGlzdGluZ3Vpc2hhYmxlLCBhbnkgdGls ZSBmcm9tIGFueSBvdGhlciB0aWxlLiANCg0KQ29pbnMgYXJlIGFsbG93ZWQgdG8gYmUgc3VpdC1z b3J0YWJsZSB3aGVuIG51bWJlci1kb3duLCBwcmVzdW1hYmx5IGZvciBlYXNlIG9mIHNvcnRpbmcu ICBNYWtpbmcgdGhlIG51bWJlciBmYWNlcyBzdWl0bGVzcyB3b3VsZCBsZXQgeW91IHVzZSB0aGUg Y29pbnMgaW4gdGhlIG90aGVyIGRpcmVjdGlvbjogdGhhdCBpcywgaW5zdGVhZCBvZiBmb3VyIGNv bG9ycyBvZiBjb2luIHRoYXQgbWlnaHQgaW52ZXJ0IHRvIGFueSBvZiBzaXggdmFsdWVzLCB5b3Ug Y291bGQgaGF2ZSBzaXggdmFsdWVzIG9mIGNvaW4gdGhhdCBtaWdodCBpbnZlcnQgdG8gYW55IG9m IGZvdXIgY29sb3JzIChvciBhcyBtYW55ICdjb2xvcnMnIGFzIHRoZSBudW1iZXIgb2Ygc3VpdHMg aW4gdXNlKS4gDQoNClNvcnJ5IGlmIHRoaXMgd2FrZXMgeW91IHJvdWdobHkgZnJvbSB5b3VyIGVu Z2luZWVyaW5nIGZ1Z3VlLiANCg0KU2VudCB2aWEgQmxhY2tCZXJyeSBmcm9tIFQtTW9iaWxlDQoN Ci0tLS0tT3JpZ2luYWwgTWVzc2FnZS0tLS0tDQpGcm9tOiBCZW4gRmlubmV5IDxiZW4reWFob29n cm91cHNAYmVuZmlubmV5LmlkLmF1Pg0KDQpEYXRlOiBUaHUsIDIxIE1heSAyMDA5IDE5OjI3OjA0 IA0KVG86IDxwaWVjZXBhY2tAeWFob29ncm91cHMuY29tPg0KU3ViamVjdDogW3BpZWNlcGFja10g QW5hdG9teSBpbmZvcm1hdGlvbjogc3VpdCBhbmQgbnVtYmVyIGRpc3Rpbmd1aXNoYWJsZSBmcm9t IHJldmVyc2Ugc2lkZQ0KDQoNCkhvd2R5IGFsbCwNCg0KVGhlIHBpZWNlcGFjayBBbmF0b215IHBh Z2UgPFVSTDpodHRwOi8vd3d3LnBpZWNlcGFjay5vcmcvQW5hdG9teS5odG1sPg0KZ2l2ZXMgaGVs cGZ1bCBpbmZvcm1hdGlvbiBvbiB0aGUgKmRpbWVuc2lvbnMqIG9mIHBpZWNlcGFjayBjb21wb25l bnRzLA0KYW5kIHRoZSBzdWl0LWFuZC1udW1iZXIgY29tcG9zaXRpb24uDQoNCldoYXQgaXQgZG9l c24ndCBhbnN3ZXIsIGZyb20gdGhlIHBvaW50IG9mIHZpZXcgb2Ygc29tZW9uZSBkZXNpZ25pbmcg YQ0Kc2V0IGFuZCBjaG9vc2luZyBtYXRlcmlhbHMsIGlzIHdoZXRoZXIgYSBzdGFuZGFyZCBwaWVj ZXBhY2sncyBjb21wb25lbnRzDQpoYXZlIGlkZW50aWZpYWJsZSByZXZlcnNlIGZhY2VzLg0KDQpJ J20gbG9va2luZyB0byBtYW51ZmFjdHVyZSBjb21wb25lbnRzIGZyb20gY3V0IG1hdGVyaWFscyBv ZiBkaWZmZXJlbnQNCmNvbG91cnMsIGFuZCBlbmdyYXZpbmcgaW50byB0aGUgY29sb3VyZWQgbWF0 ZXJpYWwgaXMgYW4gb3B0aW9uIGJ1dA0KcHJpbnRpbmcgaW4gZGlmZmVyZW50IGNvbG91cnMgaXMg bm90Lg0KDQpUaGUgdGlsZSBmYWNlcyBtdXN0IGJlIG1hcmtlZCB3aXRoIHZhbHVlIGFuZCBzdWl0 LCDigJxib3RoIGluIGNvbG91ciB0bw0KbWF0Y2ggc3VpdOKAnS4gSXMgaXQgYW4gZXhwZWN0YXRp b24gb2YgYSBwaWVjZXBhY2sgdGhhdCBpdHMgdGlsZXMgYmUNCmluZGlzdGluZ3Vpc2hhYmxlIGZy b20gdGhlIHJldmVyc2Ugc2lkZT8gVGhhdCBpcywgaXMgaXQgaGFybWZ1bCBmb3Igc29tZQ0KZ2Ft ZXMgaWYgdGhlIHN1aXQsIG9yIG51bWJlciwgb3IgYm90aCwgb2YgYSB0aWxlIGlzIGRpc3Rpbmd1 aXNoYWJsZSB3aGVuDQp0aGUgdGlsZSBpcyBmYWNlIGRvd24/DQoNClRoaXMgbWlnaHQgb2NjdXIg aWYsIGZvciBpbnN0YW5jZSwgdGhlIHRpbGUgd2FzIG1hZGUgb2YgdHdvIG1hdGVyaWFscw0KZ2x1 ZWQgdG9nZXRoZXIsIHdoZXJlIHRoZSBjb2xvdXIgb2YgdGhlIGZhY2UgbWF0ZXJpYWwgd2FzIGRp ZmZlcmVudCBmb3INCmVhY2ggc3VpdCwgYW5kIHRodXMgdmlzaWJsZSBmcm9tIHRoZSBlZGdlIGV2 ZW4gd2hlbiB0aGUgdGlsZSBpcyBmYWNlDQpkb3duLg0KDQpIb3cgYWJvdXQgdGhlIGNvaW5zOiB0 aGUgYW5hdG9teSBzYXlzIHRoZSBiYWNrIGhhcyB0aGUgc3VpdCDigJxpbg0KYXBwcm9wcmlhdGUg Y29sb3Vy4oCdLCBhbmQgdGhlIG51bWJlciBvbiB0aGUgZmFjZSDigJxpbiBibGFja+KAnS4gTXkN CnByb3Bvc2VkIG1hbnVmYWN0dXJpbmcgcHJvY2VzcyBtYWtlcyB0aGUgY29sb3VyIGFuZCBoZW5j ZSB0aGUgc3VpdA0KZGlzdGluZ3Vpc2hhYmxlIGJ5IHRoZSBjb2xvdXIgb2YgdGhlIG1hdGVyaWFs LiBXb3VsZCB0aGlzIG1ha2UgdGhlIGNvaW5zDQpub24tc3RhbmRhcmQ/DQoNCkl0IHdvdWxkIGJl IGdvb2QgaWYgdGhlIGFuYXRvbXkgY291bGQgYmUgZXhwbGljaXQgYWJvdXQgd2hhdCBpbmZvcm1h dGlvbg0KbXVzdCBiZSBpbmRpc2Nlcm5hYmxlIGZyb20gb2J2ZXJzZSBhbmQgcmV2ZXJzZSBvZiB0 aGUgY29tcG9uZW50cyB0aGF0DQpoYXZlIG9idmVyc2UgYW5kIHJldmVyc2Ugc2lkZXMuDQoNCi0t IA0KIFwgICAgICAg4oCcUHJvYmFibHkgdGhlIHRvdWdoZXN0IHRpbWUgaW4gYW55b25lJ3MgbGlm ZSBpcyB3aGVuIHlvdSBoYXZlIHwNCiAgYFwgICAgdG8gbXVyZGVyIGEgbG92ZWQgb25lIGJlY2F1 c2UgdGhleSdyZSB0aGUgZGV2aWwu4oCdIOKAlEVtbyBQaGlsaXBzIHwNCl9vX18pICAgICAgICAg ICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAgICAg fA0KQmVuIEZpbm5leQ0KDQoNCg0KLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0t DQoNCllhaG9vISBHcm91cHMgTGlua3MNCg0KDQoNCg== From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3407 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 17618 invoked from network); 21 May 2009 14:28:49 -0000 X-Received: from unknown (69.147.108.200) by m3.grp.re1.yahoo.com with QMQP; 21 May 2009 14:28:49 -0000 X-Received: from unknown (HELO swip002.ftl.affinity.com) (216.219.253.12) by mta1.grp.re1.yahoo.com with SMTP; 21 May 2009 14:28:48 -0000 X-Received: ("??"@...) by swip002.ftl.affinity.com id S359246AbZEUOZr for <piecepack@yahoogroups.com>; Thu, 21 May 2009 10:25:47 -0400 References: <878wkq3ixj.fsf@...> <1992811642-1242912139-cardhu_decombobulator_blackberry.rim.net-1156782906-@...> In-Reply-To: <1992811642-1242912139-cardhu_decombobulator_blackberry.rim.net-1156782906-@...> To: piecepack@yahoogroups.com Date: Thu, 21 May 2009 10:25:46 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359246AbZEUOZr/20090521142547Z+3082@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: Anatomy information: suit and number distinguishable from reverse side X-Yahoo-Group-Post: member; u=295053027; y=dDAuFL3DhOOqPviyovz4XekhLMreQt0efM4tCumAELYrP_p8ZEnRwwjhGku3OkzxR158rw X-Yahoo-Profile: bluepanthr88 With a little thought, a few solutions present themselves. You have a couple of choices. You can paint the edges uniform for all colors after you make the tiles. This is probably the easiest. You could strip all edges of color on the colored side so that when lying face-down, the color is not visible. You could mask the edges of the tiles (painters tape) then apply the color to the front face. After removing the tape, your tile would have a uniform "gutter" that would not reveal the color when it's face down. You can use material that you "subtract" from rather than "add" to. That's the way we do it with the laser engraver. You could also use a color "insert" for the face side of the tile - make two concentric squares - the outside always the same color and the inside the color of the suit you want. It would be more labor intensive but it would guarantee that the color of the face down is truly hidden. SJ You canprophesor@... writes: > > I don't have creator's authority on this point, but it would break many existing games to vary from the 'playing card' standard for the tiles. More clearly: tiles when face-down ought to be visually indistinguishable, any tile from any other tile. > > Coins are allowed to be suit-sortable when number-down, presumably for ease of sorting. Making the number faces suitless would let you use the coins in the other direction: that is, instead of four colors of coin that might invert to any of six values, you could have six values of coin that might invert to any of four colors (or as many 'colors' as the number of suits in use). > > Sorry if this wakes you roughly from your engineering fugue. > > Sent via BlackBerry from T-Mobile > > -----Original Message----- > From: Ben Finney <ben+yahoogroups@...> > > Date: Thu, 21 May 2009 19:27:04 > To: <piecepack@yahoogroups.com> > Subject: [piecepack] Anatomy information: suit and number distinguishable from reverse side > > > Howdy all, > > The piecepack Anatomy page <URL:http://www.piecepack.org/Anatomy.html> > gives helpful information on the *dimensions* of piecepack components, > and the suit-and-number composition. > > What it doesn't answer, from the point of view of someone designing a > set and choosing materials, is whether a standard piecepack's components > have identifiable reverse faces. > > I'm looking to manufacture components from cut materials of different > colours, and engraving into the coloured material is an option but > printing in different colours is not. > > The tile faces must be marked with value and suit, .both in colour to > match suit.. Is it an expectation of a piecepack that its tiles be > indistinguishable from the reverse side? That is, is it harmful for some > games if the suit, or number, or both, of a tile is distinguishable when > the tile is face down? > > This might occur if, for instance, the tile was made of two materials > glued together, where the colour of the face material was different for > each suit, and thus visible from the edge even when the tile is face > down. > > How about the coins: the anatomy says the back has the suit .in > appropriate colour., and the number on the face .in black.. My > proposed manufacturing process makes the colour and hence the suit > distinguishable by the colour of the material. Would this make the coins > non-standard? > > It would be good if the anatomy could be explicit about what information > must be indiscernable from obverse and reverse of the components that > have obverse and reverse sides. > > -- > \ .Probably the toughest time in anyone's life is when you have | > `\ to murder a loved one because they're the devil.. .Emo Philips | > _o__) | > Ben Finney > > > > ------------------------------------ > > Yahoo! Groups Links > > > Steve Jones Blue Panther LLC - All wood games all the time! BoardGamesNow LLC - The best indy PNP board games! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3408 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 58187 invoked from network); 21 May 2009 23:19:48 -0000 X-Received: from unknown (69.147.108.202) by m3.grp.sp2.yahoo.com with QMQP; 21 May 2009 23:19:48 -0000 X-Received: from unknown (HELO ciao.gmane.org) (80.91.229.2) by mta3.grp.re1.yahoo.com with SMTP; 21 May 2009 23:19:47 -0000 X-Received: from list by ciao.gmane.org with local (Exim 4.43) id 1M7HV3-0002HN-0J for piecepack@yahoogroups.com; Thu, 21 May 2009 23:16:33 +0000 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 21 May 2009 23:16:32 +0000 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 21 May 2009 23:16:32 +0000 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Fri, 22 May 2009 09:16:20 +1000 Lines: 44 Message-ID: <87r5yi11yz.fsf@...> References: <878wkq3ixj.fsf@...> <1992811642-1242912139-cardhu_decombobulator_blackberry.rim.net-1156782906-@...> <S359246AbZEUOZr/20090521142547Z+3082@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.3 (gnu/linux) Cancel-Lock: sha1:b5nzyYYkh8iGu35R+4LRoAxrvSw= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Anatomy information: suit and number distinguishable from reverse side X-Yahoo-Group-Post: member; u=349137338 steve@... writes: > You can paint the edges uniform for all colors after you make the tiles. > This is probably the easiest. Painting isn't an option for this manufacturing process (and would give the resulting components a much more limited useful life), which is why I've chosen coloured materials instead of applying colour. > You could strip all edges of color on the colored side so that when lying > face-down, the color is not visible. > > You could mask the edges of the tiles (painters tape) then apply the color > to the front face. After removing the tape, your tile would have a uniform > "gutter" that would not reveal the color when it's face down. The material is coloured uniformly through, there's no “application of colour”. > You can use material that you "subtract" from rather than "add" to. > That's the way we do it with the laser engraver. I'd be interested to know what (non-wood, inexpensive) materials you recommend for this property. > You could also use a color "insert" for the face side of the tile - > make two concentric squares - the outside always the same color and > the inside the color of the suit you want. It would be more labor > intensive but it would guarantee that the color of the face down is > truly hidden. I'm investigating that for the tiles, but I think 20mm coins are rather too small for this to be practical; my impression is that either the outer sleeve would be too delicate or the face of the inset would be too narrow for presenting an image at a decent size. Thanks to all for this ongoing discussion, it's giving me options at least. I'd love to know more if anyone has other thoughts. -- \ “Roll dice!” “Why?” “Shut up! I don't need your fucking | `\ *input*, I need you to roll dice!” —Luke Crane, demonstrating | _o__) his refined approach to play testing, 2009 | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3409 Return-Path: <bluepantherllc@...> Received: (qmail 81017 invoked by uid 7800); 22 May 2009 14:18:20 -0000 X-Sender: bluepantherllc@... 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X-Received: (qmail 71425 invoked by uid 60001); 22 May 2009 13:31:27 -0000 Message-ID: <625023.69528.qm@...> X-YMail-OSG: sOAhRkwVM1ngx1lpKERmr4HU97qhl.N3jgclbzBuXjtnDE6G6WNbqKlYSRZ5XlRn61j3Vm1MrLVU4sd9oatrulRM65LeaqcjgpVtGJvR0z0ea0m32CQccjtJ.MAlbVYm0YN3Ew4rXqVWXgrjSfQ_bNKFMFH6v8b7QxruJPedd2AmToIvStvQYne5IDRaIexOHTjRNnVNw.rwT9XnF8b8ZdtO.mNB3EHyoGlvVGN_vrpaqeY16YGRTr3Q0AEujM.4C_JxhDgFAuOcRknAB11dT6Fkqax7kNQuHoiKDR7twV2IGxtbKBNpDtbyUc4- X-Received: from [96.229.159.47] by web45507.mail.sp1.yahoo.com via HTTP; Fri, 22 May 2009 06:31:27 PDT X-Mailer: YahooMailClassic/5.3.9 YahooMailWebService/0.7.289.10 Date: Fri, 22 May 2009 06:31:27 -0700 (PDT) To: piecepack@yahoogroups.com MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: Steve Jones <bluepantherllc@...> Subject: Re: [piecepack] Re: Anatomy information: suit and number distinguishable from reverse side X-Yahoo-Group-Post: member; u=326408870; y=YFi5SefFIgznMYsCkcgKycRilZ8EhXAHL-EvdFfemszfwASJExwGNRY X-Yahoo-Profile: bluepantherllc Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable X-eGroups-Approved-By: prophesor <prophesor@...> via email; 22 May 2009 14:18:20 -0000 You asked for "non-expensive" materials, but the only material I know of fo= r the "subtractive" way of making piecepacks is a material called "engraver= 's plastic".=C2=A0 It's not cheap ($10 per foot and you'd need 4 different = colors - that's $40 for the single sided variety.) It's basically a piece o= f acrylic with a different color thin veneer of plastic on one or both side= s. And the double-sided stuff is even more expensive.=C2=A0=C2=A0 You don't= need a laser, you could use a regular engraver or a dremel tool or a rotoz= ip or a router to engrave on it too. We used to make plastic piecepacks out= of it. but the material cost increases made it impractical. =C2=A0 If you = want to make your own one-off set, though, it would be durable and probably= look very good. --- On Thu, 5/21/09, Ben Finney <ben+yahoogroups@benfinne= y.id.au> wrote: From: Ben Finney <ben+yahoogroups@...> Subjec= t: [piecepack] Re: Anatomy information: suit and number distinguishable fro= m reverse side To: piecepack@yahoogroups.com Date: Thursday, May 21, 2009, = 11:16 PM steve@bluepantherll c.com writes: > You can paint the edg= es uniform for all colors after you make the tiles. > This is probably the= easiest. Painting isn't an option for this manufacturing process (and wo= uld give the resulting components a much more limited useful life), which i= s why I've chosen coloured materials instead of applying colour. > You cou= ld strip all edges of color on the colored side so that when lying > face-= down, the color is not visible. > > You could mask the edges of the tiles= (painters tape) then apply the color > to the front face. After removing = the tape, your tile would have a uniform > "gutter" that would not reveal = the color when it's face down. The material is coloured uniformly through= , there's no =E2=80=9Capplication of colour=E2=80=9D. > You can use materi= al that you "subtract" from rather than "add" to. > That's the way we do it= with the laser engraver. I'd be interested to know what (non-wood, inexpe= nsive) materials you recommend for this property. > You could also use a c= olor "insert" for the face side of the tile - > make two concentric squares= - the outside always the same color and > the inside the color of the suit= you want. It would be more labor > intensive but it would guarantee that t= he color of the face down is > truly hidden. I'm investigating that for th= e tiles, but I think 20mm coins are rather too small for this to be practic= al; my impression is that either the outer sleeve would be too delicate or = the face of the inset would be too narrow for presenting an image at a dece= nt size. Thanks to all for this ongoing discussion, it's giving me options= at least. I'd love to know more if anyone has other thoughts. -- \ =E2= =80=9CRoll dice!=E2=80=9D =E2=80=9CWhy?=E2=80=9D =E2=80=9CShut up! I don't = need your fucking | `\ *input*, I need you to roll dice!=E2=80=9D =E2=80=94= Luke Crane, demonstrating | _o__) his refined approach to play testing, 200= 9 | Ben Finney [Non-text portions of this message = have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3411 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12264 invoked from network); 23 May 2009 13:53:31 -0000 X-Received: from unknown (98.137.34.46) by m7.grp.re1.yahoo.com with QMQP; 23 May 2009 13:53:31 -0000 X-Received: from unknown (HELO swip006.ftl.affinity.com) (216.219.253.16) by mta3.grp.sp2.yahoo.com with SMTP; 23 May 2009 13:53:31 -0000 X-Received: ("??"@...) by swip006.ftl.affinity.com id S359078AbZEWNxP for <piecepack@yahoogroups.com>; Sat, 23 May 2009 09:53:15 -0400 References: <625023.69528.qm@...> <87hbzcyxde.fsf@...> In-Reply-To: <87hbzcyxde.fsf@...> To: piecepack@yahoogroups.com Date: Sat, 23 May 2009 09:53:14 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359078AbZEWNxP/20090523135315Z+11680@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: Anatomy information: suit and number distinguishable from reverse side X-Yahoo-Group-Post: member; u=295053027; y=pS3FW6HAeeMPNw1uyTRinaa7Q3KLjbrEnbqKkwNvVR_87a2NGzHuz9vQbLp8YpX1hw-gmQ X-Yahoo-Profile: bluepanthr88 Go to www.rowmark.com for info on engravers plastic. SJ Ben Finney writes: > Steve Jones <bluepantherllc@...> > writes: > >> You asked for "non-expensive" materials, but the only material I know >> of for the "subtractive" way of making piecepacks is a material called >> "engraver's plastic". It's not cheap ($10 per foot and you'd need 4 >> different colors - that's $40 for the single sided variety.) It's >> basically a piece of acrylic with a different color thin veneer of >> plastic on one or both sides. And the double-sided stuff is even more >> expensive. > > Thanks for this information. > > I've seen mentioned some .laminated plastics.. Should I expect those > to have composition suitable for engraving to reveal different colours? > What questions would I need to ask to find out whether it's suitable for > my purpose (of achieving contrasting colours by engraving only)? > > -- > \ .It is wrong to think that the task of physics is to find out | > `\ how nature *is*. Physics concerns what we can *say* about | > _o__) nature.. .Niels Bohr | > Ben Finney > Steve Jones Blue Panther LLC - All wood games all the time! BoardGamesNow LLC - The best indy PNP board games! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3412 Return-Path: <jcdietrich@...> X-Sender: jcdietrich@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 94681 invoked from network); 23 May 2009 14:44:50 -0000 X-Received: from unknown (98.137.34.45) by m8.grp.re1.yahoo.com with QMQP; 23 May 2009 14:44:50 -0000 X-Received: from unknown (HELO mail-gx0-f165.google.com) (209.85.217.165) by mta2.grp.sp2.yahoo.com with SMTP; 23 May 2009 14:44:49 -0000 X-Received: by gxk9 with SMTP id 9so4226452gxk.22 for <piecepack@yahoogroups.com>; Sat, 23 May 2009 07:44:47 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.151.129.13 with SMTP id g13mr9992872ybn.181.1243089887767; Sat, 23 May 2009 07:44:47 -0700 (PDT) In-Reply-To: <S359078AbZEWNxP/20090523135315Z+11680@...> References: <625023.69528.qm@...> <87hbzcyxde.fsf@...> <S359078AbZEWNxP/20090523135315Z+11680@...> Date: Sat, 23 May 2009 10:44:47 -0400 X-Google-Sender-Auth: b9b9a43d708546c0 Message-ID: <9edb55ba0905230744o7d06885cv7baf8454d514ca5@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jonathan Dietrich <jcdietrich+yahoo@...> Subject: Re: [piecepack] Re: Anatomy information: suit and number distinguishable from reverse side X-Yahoo-Group-Post: member; u=334403982; y=oJYMj13q47N8DxCDn5yo_fLzuwL7M9Rl7SpYPA9tKZKUZEDe X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit OK.. glow in dark piecepack with 4 colours! I want!!! :) http://www.rowmark.com/laser/LaserGlow/LaserGlow.asp Jonathan C. Dietrich Proud Member of Beaver Creek Housing Cooperative http://beavercreek.coop One of the Little People! Kitchener-Waterloo Little Theatre http://kwlt.org On Sat, May 23, 2009 at 9:53 AM, <steve@...> wrote: > > > Go to www.rowmark.com for info on engravers plastic. > > SJ > > Ben Finney writes: > > > Steve Jones <bluepantherllc@... <bluepantherllc%40yahoo.com>> > > writes: > > > >> You asked for "non-expensive" materials, but the only material I know > >> of for the "subtractive" way of making piecepacks is a material called > >> "engraver's plastic". It's not cheap ($10 per foot and you'd need 4 > >> different colors - that's $40 for the single sided variety.) It's > >> basically a piece of acrylic with a different color thin veneer of > >> plastic on one or both sides. And the double-sided stuff is even more > >> expensive. > > > > Thanks for this information. > > > > I've seen mentioned some .laminated plastics.. Should I expect those > > to have composition suitable for engraving to reveal different colours? > > What questions would I need to ask to find out whether it's suitable for > > my purpose (of achieving contrasting colours by engraving only)? > > > > -- > > \ .It is wrong to think that the task of physics is to find out | > > `\ how nature *is*. Physics concerns what we can *say* about | > > _o__) nature.. .Niels Bohr | > > Ben Finney > > > > > Steve Jones > Blue Panther LLC - All wood games all the time! > BoardGamesNow LLC - The best indy PNP board games! > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3413 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24817 invoked from network); 25 May 2009 18:53:10 -0000 X-Received: from unknown (69.147.108.202) by m6.grp.re1.yahoo.com with QMQP; 25 May 2009 18:53:10 -0000 X-Received: from unknown (HELO swip002.ftl.affinity.com) (216.219.253.12) by mta3.grp.re1.yahoo.com with SMTP; 25 May 2009 18:53:10 -0000 X-Received: ("??"@...) by swip002.ftl.affinity.com id S359070AbZEYSuK for <piecepack@yahoogroups.com>; Mon, 25 May 2009 14:50:10 -0400 References: <625023.69528.qm@...> <87hbzcyxde.fsf@...> <S359078AbZEWNxP/20090523135315Z+11680@...> <9edb55ba0905230744o7d06885cv7baf8454d514ca5@...> In-Reply-To: <9edb55ba0905230744o7d06885cv7baf8454d514ca5@...> To: piecepack@yahoogroups.com Date: Mon, 25 May 2009 14:50:07 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359070AbZEYSuK/20090525185010Z+6822@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: Re: Anatomy information: suit and number distinguishable from reverse side X-Yahoo-Group-Post: member; u=295053027; y=xX3xJrrIsTFmWxCPw-gjfHcoCXHYWHK6muODQhFCZBWC4f7kQO0n9VjAXMWmon9_HxqGHA X-Yahoo-Profile: bluepanthr88 We can do those, but they'd probably in the neighborhood of $60-70 USD per set. SJ Jonathan Dietrich writes: > OK.. glow in dark piecepack with 4 colours! I want!!! :) > > http://www.rowmark.com/laser/LaserGlow/LaserGlow.asp > > > Jonathan C. Dietrich > > Proud Member of Beaver Creek Housing Cooperative > http://beavercreek.coop > > One of the Little People! > Kitchener-Waterloo Little Theatre http://kwlt.org > > > On Sat, May 23, 2009 at 9:53 AM, <steve@...> wrote: > >> >> >> Go to www.rowmark.com for info on engravers plastic. >> >> SJ >> >> Ben Finney writes: >> >> > Steve Jones <bluepantherllc@... <bluepantherllc%40yahoo.com>> >> > writes: >> > >> >> You asked for "non-expensive" materials, but the only material I know >> >> of for the "subtractive" way of making piecepacks is a material called >> >> "engraver's plastic". It's not cheap ($10 per foot and you'd need 4 >> >> different colors - that's $40 for the single sided variety.) It's >> >> basically a piece of acrylic with a different color thin veneer of >> >> plastic on one or both sides. And the double-sided stuff is even more >> >> expensive. >> > >> > Thanks for this information. >> > >> > I've seen mentioned some .laminated plastics.. Should I expect those >> > to have composition suitable for engraving to reveal different colours? >> > What questions would I need to ask to find out whether it's suitable for >> > my purpose (of achieving contrasting colours by engraving only)? >> > >> > -- >> > \ .It is wrong to think that the task of physics is to find out | >> > `\ how nature *is*. Physics concerns what we can *say* about | >> > _o__) nature.. .Niels Bohr | >> > Ben Finney >> > >> >> >> Steve Jones >> Blue Panther LLC - All wood games all the time! >> BoardGamesNow LLC - The best indy PNP board games! >> >> >> > > > > Steve Jones Blue Panther LLC - All wood games all the time! BoardGamesNow LLC - The best indy PNP board games! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3414 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24461 invoked from network); 1 Jun 2009 07:02:32 -0000 X-Received: from unknown (69.147.108.202) by m8.grp.re1.yahoo.com with QMQP; 1 Jun 2009 07:02:32 -0000 X-Received: from unknown (HELO yw-out-1718.google.com) (74.125.46.154) by mta3.grp.re1.yahoo.com with SMTP; 1 Jun 2009 07:02:32 -0000 X-Received: by yw-out-1718.google.com with SMTP id 5so3920240ywm.10 for <multiple recipients>; Mon, 01 Jun 2009 00:01:32 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.16.134 with SMTP id o6mr1559621iba.11.1243839692327; Mon, 01 Jun 2009 00:01:32 -0700 (PDT) Date: Mon, 1 Jun 2009 00:01:32 -0700 X-Google-Sender-Auth: a752e948f5be5259 Message-ID: <dc95aa990906010001n363541f6n7c918918c11fb684@...> To: piecepack@yahoogroups.com, seattle-cosmic@yahoogroups.com, art_of_memory@yahoogroups.com, EGGS <eggseattle@yahoogroups.com>, boardgamedesign@yahoogroups.com, post@..., =?ISO-8859-1?Q?Alex_Schr=F6der?= <kensanata@...> Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Ludism.org wikis are back up X-Yahoo-Group-Post: member; u=810525; y=z-ebHsbIXx65mbOuqS9Nsf12Obal3JTbii2Vwf58Pg X-Yahoo-Profile: rwhe The wikis hosted at Ludism.org went down on 9 May 2009 because of a hardwar= e failure. These included the Mentat Wiki, Piecepack Wiki, Game Design Wiki= , Glass Bead Game Wiki, and Seattle Cosmic Wiki. As I write this, 31 May, t= hey have been restored with most of their functionality (and some they didn= 't have before). They are accessible in the usual ways, including the Ludis= m.org front page (http://www.ludism.org/). To the best of my knowledge, no = data has been lost. All of the wikis have migrated from MoinMoin software = (http://moinmo.in/) to OddMuse software (http://www.oddmuse.org/). MoinMoi= n served us well for several years, but it is an overly complex package and= was very difficult to maintain, upgrade, and -- as it happened -- restore = from backup. OddMuse is simple, robust, easy to upgrade, and has excellent= antispam measures. It can do just about everything MoinMoin did and more, = including importing our old wiki pages, unchanged. No one I know who has ev= er migrated from MoinMoin to OddMuse has regretted it. The wikis now use a= combination of the old MoinMoin markup styles (http://www.oddmuse.org/cgi-= bin/oddmuse/Moin_Markup_Extension) and the Wiki Creole standard (http://www= .oddmuse.org/cgi-bin/oddmuse/Creole_Markup_Extension). Translation from the= old sites isn't perfect, so individual wiki users will have to touch up p= ages here and there, as will I. One of the new antispam measures is Questi= onAsker, which requires you to answer a question before you can save your e= dits to a page. These are very simple questions that wouldn't fool a human = using the wiki, only a spambot. I hope that most of the changes are simple= and transparent, but there will probably be some things to discuss. I inte= nd to add some documentation about the transition to the wikis, but please = feel free to ask questions on whatever wiki you're using, or email me at rw= he@.... The OddMuse Wiki itself also has plenty of relevant document= ation (http://www.oddmuse.org/). Thanks go to Alex Schr=F6der (http://www.= oddmuse.org/cgi-bin/oddmuse/Alex_Schr%C3%B6der), the creator of OddMuse. Al= ex and OddMuse have so far been a dream to work with. Thanks for your pati= ence and understanding. I hope the Ludism.org wikis are now even more fun a= nd useful than they were. Please spread the word that they're back up. Ron= Hale-Evans Maintainer, Ludism.org -- Ron Hale-Evans ... rwhe@... = ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks bo= ok: http://oreilly.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3415 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 96173 invoked from network); 1 Jun 2009 07:36:33 -0000 X-Received: from unknown (69.147.108.202) by m5.grp.re1.yahoo.com with QMQP; 1 Jun 2009 07:36:33 -0000 X-Received: from unknown (HELO mail-ew0-f180.google.com) (209.85.219.180) by mta3.grp.re1.yahoo.com with SMTP; 1 Jun 2009 07:36:32 -0000 X-Received: by ewy28 with SMTP id 28so8773868ewy.4 for <piecepack@yahoogroups.com>; Mon, 01 Jun 2009 00:35:23 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.7.141 with SMTP id 13mr1648241wep.24.1243841722631; Mon, 01 Jun 2009 00:35:22 -0700 (PDT) In-Reply-To: <dc95aa990906010001n363541f6n7c918918c11fb684@...> References: <dc95aa990906010001n363541f6n7c918918c11fb684@...> Date: Mon, 1 Jun 2009 09:35:22 +0200 Message-ID: <76e9131d0906010035l1368ddf1yc1d1fd0eca53acab@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Ludism.org wikis are back up X-Yahoo-Group-Post: member; u=83471513; y=0wJVbUhbUVhAx43P-rytnq8KQ-VMhLM-SF5AQyJ0iBnCEHc X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Thanks! It seems the Creole Markup Extension uses a different way to creat= e tables (just one "|" symbol instead of two) so all the tables on the wiki= now have one row... I've corrected the Games page, but correcting all the = pages would be better done with a big search-replace across the whole wiki.= .. Also, the included searches don't work. I'm not sure if the Transclusio= n feature of Oddmuse could be used instead... Anyway, I'm happy the wiki i= s back :) -Jorge On Mon, Jun 1, 2009 at 9:01 AM, Ron Hale-Evans <rwhe@lud= ism.org> wrote: > The wikis hosted at Ludism.org went down on 9 May 2009 b= ecause of a > hardware failure. These included the Mentat Wiki, Piecepack W= iki, Game > Design Wiki, Glass Bead Game Wiki, and Seattle Cosmic Wiki. As = I write > this, 31 May, they have been restored with most of their function= ality > (and some they didn't have before). They are accessible in the usua= l > ways, including the Ludism.org front page (http://www.ludism.org/). To = > the best of my knowledge, no data has been lost. > > All of the wikis hav= e migrated from MoinMoin software > (http://moinmo.in/) to OddMuse softwar= e (http://www.oddmuse.org/). > MoinMoin served us well for several years, b= ut it is an overly complex > package and was very difficult to maintain, up= grade, and -- as it > happened -- restore from backup. > > OddMuse is simpl= e, robust, easy to upgrade, and has excellent antispam > measures. It can d= o just about everything MoinMoin did and more, > including importing our ol= d wiki pages, unchanged. No one I know who > has ever migrated from MoinMoi= n to OddMuse has regretted it. > > The wikis now use a combination of the o= ld MoinMoin markup styles > (http://www.oddmuse.org/cgi-bin/oddmuse/Moin_Ma= rkup_Extension) and the > Wiki Creole standard > (http://www.oddmuse.org/cg= i-bin/oddmuse/Creole_Markup_Extension). > Translation from the old sites is= n't perfect, so individual wiki > users will have to touch up pages here a= nd there, as will I. > > One of the new antispam measures is QuestionAsker,= which requires you > to answer a question before you can save your edits t= o a page. These > are very simple questions that wouldn't fool a human usin= g the wiki, > only a spambot. > > I hope that most of the changes are simpl= e and transparent, but there > will probably be some things to discuss. I i= ntend to add some > documentation about the transition to the wikis, but pl= ease feel free > to ask questions on whatever wiki you're using, or email m= e at > rwhe@.... The OddMuse Wiki itself also has plenty of relevant= > documentation (http://www.oddmuse.org/). > > Thanks go to Alex Schr=F6de= r > (http://www.oddmuse.org/cgi-bin/oddmuse/Alex_Schr%C3%B6der), the > crea= tor of OddMuse. Alex and OddMuse have so far been a dream to work > with. >= > Thanks for your patience and understanding. I hope the Ludism.org > wiki= s are now even more fun and useful than they were. Please spread > the word= that they're back up. > > Ron Hale-Evans > Maintainer, Ludism.org > > -- >= Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) > = 201-1768 > Mind Performance Hacks book: http://oreilly.com/catalog/97805= 96101534/ > > > ------------------------------------ > > Yahoo! Groups Link= s > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3416 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 14630 invoked from network); 1 Jun 2009 08:46:30 -0000 X-Received: from unknown (98.137.34.46) by m6.grp.re1.yahoo.com with QMQP; 1 Jun 2009 08:46:30 -0000 X-Received: from unknown (HELO yw-out-2324.google.com) (74.125.46.28) by mta3.grp.sp2.yahoo.com with SMTP; 1 Jun 2009 08:46:29 -0000 X-Received: by yw-out-2324.google.com with SMTP id 9so3919498ywe.19 for <piecepack@yahoogroups.com>; Mon, 01 Jun 2009 01:45:47 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.13.199 with SMTP id d7mr1581623iba.38.1243845945928; Mon, 01 Jun 2009 01:45:45 -0700 (PDT) In-Reply-To: <76e9131d0906010035l1368ddf1yc1d1fd0eca53acab@...> References: <dc95aa990906010001n363541f6n7c918918c11fb684@...> <76e9131d0906010035l1368ddf1yc1d1fd0eca53acab@...> Date: Mon, 1 Jun 2009 01:45:45 -0700 X-Google-Sender-Auth: 9e60b8337776924b Message-ID: <dc95aa990906010145r3a3bb9eei205b93f4f43b6955@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Ludism.org wikis are back up X-Yahoo-Group-Post: member; u=810525; y=1bsyL1-W9C2OLe2TjcTbrciFsZp9-YezdatAuusY3g X-Yahoo-Profile: rwhe On Mon, Jun 1, 2009 at 12:35 AM, Jorge Arroyo <trozo@...> wrote: >= Thanks! > > It seems the Creole Markup Extension uses a different way to c= reate tables > (just one "|" symbol instead of two) so all the tables on th= e wiki now have > one row... I've corrected the Games page, but correcting = all the pages would > be better done with a big search-replace across the w= hole wiki... Thanks, Jorge. I globally searched for two pipes || and repla= ced them with one pipe |. The search took a really long time and made a hug= e hash of the wiki. Fortunately, I had made a complete backup before I made= my announcement, and restoring it to that state only took a few minutes. I= think the only things we lost were my "We're back!" notice at the top of t= he home page, and your changes to that table. Morals: 1. Wiki-wide search= and replace is powerful but dangerous. 2. OddMuse is WAY easier to restore= from backup than MoinMoin. :) I'll read the docs before I try anything li= ke that again. OddMuse probably wants me to escape the pipe characters like= \|\| or something. > Also, the included searches don't work. I'm not sure= if the Transclusion > feature of Oddmuse could be used instead... Thank y= ou. I'll look into that. It's nice to have someone who knows OddMuse as a u= ser of the wiki. BTW, I knew these searches were going to break. The Piece= pack Wiki is the only one of the five that makes such extensive use of cust= om scripts. Mark Biggar, are you still out there? > Anyway, I'm happy the = wiki is back :) Thanks. Me too. Now I'm going to replace the "We're back!= " notice and get some sleep. By the way, Jorge, your kind words on BoardGa= meGeek really helped me keep going with restoring the wikis. Ron > On Mon= , Jun 1, 2009 at 9:01 AM, Ron Hale-Evans <rwhe@...> wrote: > >> The = wikis hosted at Ludism.org went down on 9 May 2009 because of a >> hardware= failure. These included the Mentat Wiki, Piecepack Wiki, Game >> Design Wi= ki, Glass Bead Game Wiki, and Seattle Cosmic Wiki. As I write >> this, 31 M= ay, they have been restored with most of their functionality >> (and some t= hey didn't have before). They are accessible in the usual >> ways, includin= g the Ludism.org front page (http://www.ludism.org/). To >> the best of my = knowledge, no data has been lost. >> >> All of the wikis have migrated from= MoinMoin software >> (http://moinmo.in/) =A0to OddMuse software (http://ww= w.oddmuse.org/). >> MoinMoin served us well for several years, but it is an= overly complex >> package and was very difficult to maintain, upgrade, and= -- as it >> happened -- restore from backup. >> >> OddMuse is simple, robu= st, easy to upgrade, and has excellent antispam >> measures. It can do just= about everything MoinMoin did and more, >> including importing our old wik= i pages, unchanged. No one I know who >> has ever migrated from MoinMoin to= OddMuse has regretted it. >> >> The wikis now use a combination of the old= MoinMoin markup styles >> (http://www.oddmuse.org/cgi-bin/oddmuse/Moin_Mar= kup_Extension) and the >> Wiki Creole standard >> (http://www.oddmuse.org/c= gi-bin/oddmuse/Creole_Markup_Extension). >> Translation from the old sites = isn't perfect, so =A0individual wiki >> users will have to touch up pages h= ere and there, as will I. >> >> One of the new antispam measures is Questio= nAsker, which requires you >> to answer a question before you can save your= edits to a page. These >> are very simple questions that wouldn't fool a h= uman using the wiki, >> only a spambot. >> >> I hope that most of the chang= es are simple and transparent, but there >> will probably be some things to= discuss. I intend to add some >> documentation about the transition to the= wikis, but please feel free >> to ask questions on whatever wiki you're us= ing, or email me at >> rwhe@.... The OddMuse Wiki itself also has pl= enty of relevant >> documentation (http://www.oddmuse.org/). >> >> Thanks g= o to Alex Schr=F6der >> (http://www.oddmuse.org/cgi-bin/oddmuse/Alex_Schr%C= 3%B6der), the >> creator of OddMuse. Alex and OddMuse have so far been a dr= eam to work >> with. >> >> Thanks for your patience and understanding. I ho= pe the Ludism.org >> wikis are now even more fun and useful than they were.= Please spread >> the word that they're back up. >> >> Ron Hale-Evans >> Ma= intainer, Ludism.org >> >> -- >> Ron Hale-Evans ... rwhe@... ... htt= p://ron.ludism.org/ ... (206) >> 201-1768 >> =A0 =A0Mind Performance Hacks = book: http://oreilly.com/catalog/9780596101534/ >> >> >> ------------------= ------------------ >> >> Yahoo! Groups Links >> >> >> >> > > > [Non-text po= rtions of this message have been removed] > > > > -------------------------= ----------- > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@= ludism.org ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performan= ce Hacks book: http://oreilly.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3417 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 72487 invoked from network); 1 Jun 2009 13:31:08 -0000 X-Received: from unknown (98.137.34.44) by m4.grp.re1.yahoo.com with QMQP; 1 Jun 2009 13:31:08 -0000 X-Received: from unknown (HELO QMTA07.emeryville.ca.mail.comcast.net) (76.96.30.64) by mta1.grp.sp2.yahoo.com with SMTP; 1 Jun 2009 13:31:08 -0000 X-Received: from OMTA13.emeryville.ca.mail.comcast.net ([76.96.30.52]) by QMTA07.emeryville.ca.mail.comcast.net with comcast id ybF01b00217UAYkA7dX5Ln; Mon, 01 Jun 2009 13:31:05 +0000 X-Received: from [127.0.0.1] ([76.126.240.30]) by OMTA13.emeryville.ca.mail.comcast.net with comcast id ydX31b0020g38As8ZdX4ka; Mon, 01 Jun 2009 13:31:04 +0000 Message-ID: <4A23D82C.1060407@...> Date: Mon, 01 Jun 2009 06:31:24 -0700 User-Agent: Thunderbird 2.0.0.21 (Windows/20090302) MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <dc95aa990906010001n363541f6n7c918918c11fb684@...> <76e9131d0906010035l1368ddf1yc1d1fd0eca53acab@...> <dc95aa990906010145r3a3bb9eei205b93f4f43b6955@...> In-Reply-To: <dc95aa990906010145r3a3bb9eei205b93f4f43b6955@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] Ludism.org wikis are back up X-Yahoo-Group-Post: member; u=158158459; y=v43znXK9S7poB_HCSRfh2nyHRn6mOPG26AAVxxIARsnwceZ8qrY X-Yahoo-Profile: mark_biggar Ron Hale-Evans wrote: > BTW, I knew these searches were going to break. The Piecepack Wiki is > the only one of the five that makes such extensive use of custom > scripts. Mark Biggar, are you still out there? > Yeah, I'm still around. Unfortunately, I'm just about to go to Europe on sabbatical and I'm way too busy to work on anything except getting everything ready at work so I can leave. I be back in August and if there is still issues I can look at thing then. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3418 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 49809 invoked from network); 1 Jun 2009 14:56:17 -0000 X-Received: from unknown (69.147.108.200) by m8.grp.re1.yahoo.com with QMQP; 1 Jun 2009 14:56:17 -0000 X-Received: from unknown (HELO mail-ew0-f228.google.com) (209.85.219.228) by mta1.grp.re1.yahoo.com with SMTP; 1 Jun 2009 14:56:16 -0000 X-Received: by mail-ew0-f228.google.com with SMTP id 28so7916921ewy.2 for <piecepack@yahoogroups.com>; Mon, 01 Jun 2009 07:56:16 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.10.210 with SMTP id 60mr1911166wev.81.1243868174504; Mon, 01 Jun 2009 07:56:14 -0700 (PDT) In-Reply-To: <dc95aa990906010145r3a3bb9eei205b93f4f43b6955@...> References: <dc95aa990906010001n363541f6n7c918918c11fb684@...> <76e9131d0906010035l1368ddf1yc1d1fd0eca53acab@...> <dc95aa990906010145r3a3bb9eei205b93f4f43b6955@...> Date: Mon, 1 Jun 2009 16:56:14 +0200 Message-ID: <76e9131d0906010756p2091677dr1daa796065f1d82e@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Ludism.org wikis are back up X-Yahoo-Group-Post: member; u=83471513; y=ECvGi4-LosAIfGz0qfLvilWjt0Xzb_5e8Afp820vc0w4D24 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit On Mon, Jun 1, 2009 at 10:45 AM, Ron Hale-Evans <rwhe@...> wrote: > On Mon, Jun 1, 2009 at 12:35 AM, Jorge Arroyo <trozo@...> wrote: > > > Also, the included searches don't work. I'm not sure if the Transclusion > > feature of Oddmuse could be used instead... > > Thank you. I'll look into that. It's nice to have someone who knows > OddMuse as a user of the wiki. > > BTW, I knew these searches were going to break. The Piecepack Wiki is > the only one of the five that makes such extensive use of custom > scripts. Mark Biggar, are you still out there? > It seems the Oddmuse extension you want is: http://www.oddmuse.org/cgi-bin/oddmuse/Search_List_Extension seems like it works at least in a similar way... BTW, you know you can use CSS to personalize the look of the Oddmuse sites, right? Also, users can use their own CSS sheets by specifying the url for the CSS file like this: http://www.ludism.org/ppwiki?action=browse;id=Games;css=http://www.emacswiki.org/css/hug.css Beware, once you click on that link, the CSS url is stored on a cookie and all the pages will use it. If you want to return to normal just leave the css parameter empty: http://www.ludism.org/ppwiki?action=browse;id=Games;css= I may use this feature to experiment a bit... > > Anyway, I'm happy the wiki is back :) > > Thanks. Me too. Now I'm going to replace the "We're back!" notice and > get some sleep. > > By the way, Jorge, your kind words on BoardGameGeek really helped me > keep going with restoring the wikis. You're welcomed :) And feel free to ask anything if you need to, my knowledge of perl is limited, but I've managed to hack together some Oddmuse extensions for my sites... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3420 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 25532 invoked from network); 8 Jun 2009 19:15:30 -0000 X-Received: from unknown (98.137.34.46) by m4.grp.re1.yahoo.com with QMQP; 8 Jun 2009 19:15:30 -0000 X-Received: from unknown (HELO n46b.bullet.mail.sp1.yahoo.com) (66.163.168.160) by mta3.grp.sp2.yahoo.com with SMTP; 8 Jun 2009 19:15:30 -0000 X-Received: from [69.147.65.148] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 08 Jun 2009 19:15:05 -0000 X-Received: from [98.137.35.13] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 08 Jun 2009 19:15:05 -0000 Date: Mon, 08 Jun 2009 19:15:03 -0000 To: piecepack@yahoogroups.com Message-ID: <h0jnvn+5hgv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Roger Meertens" <littlebrothertimmy@...> Subject: Nandeck script for JCD style piecepack cards? X-Yahoo-Group-Post: member; u=337893317; y=UHHxf2MOc1HDXC_EPNQ2Z0PeEJN756QwQHP4fvHU1BsDgm4_EaSmXumlBpeY X-Yahoo-Profile: littlebrothertimmy Hi all, Does anyone have the Nandeck scripts for the JCD style piecepack c= ards uploaded by Clark Rodeffer? Maybe they could be uploaded as well? I'm= thinking about printing the at Artscow. It would be a lot easier and faste= r if I could use the script. Unfortunately I'm not that good yet at program= ming to write my own scripts. Thanks in advance! Cheers, Roger Meertens = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3421 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 8865 invoked from network); 14 Jun 2009 10:31:06 -0000 X-Received: from unknown (69.147.108.201) by m7.grp.re1.yahoo.com with QMQP; 14 Jun 2009 10:31:06 -0000 X-Received: from unknown (HELO mail-yx0-f188.google.com) (209.85.210.188) by mta2.grp.re1.yahoo.com with SMTP; 14 Jun 2009 10:31:06 -0000 X-Received: by yxe26 with SMTP id 26so50845yxe.21 for <piecepack@yahoogroups.com>; Sun, 14 Jun 2009 03:30:06 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.38.76 with SMTP id a12mr2198312ibe.50.1244975405370; Sun, 14 Jun 2009 03:30:05 -0700 (PDT) In-Reply-To: <76e9131d0906010035l1368ddf1yc1d1fd0eca53acab@...> References: <dc95aa990906010001n363541f6n7c918918c11fb684@...> <76e9131d0906010035l1368ddf1yc1d1fd0eca53acab@...> Date: Sun, 14 Jun 2009 03:30:05 -0700 X-Google-Sender-Auth: 1f9e98fd5c2c670c Message-ID: <dc95aa990906140330s2999251dyf31b5e4f77485cdd@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Ludism.org wikis are back up X-Yahoo-Group-Post: member; u=810525; y=iOEkfjplPzYIdH5_6U_3GQA4SDZ4O-2QcQfZWvOAEQ X-Yahoo-Profile: rwhe Tables and line breaks have been fixed on the Piecepack Wiki, along with so= me minor annoyances, improving post-migration usability. Come on back! I'm= hoping to have a nice surprise for people soon, but I dare not say too muc= h. :) Ron On Mon, Jun 1, 2009 at 12:35 AM, Jorge Arroyo<trozo@...= t> wrote: > Thanks! > > It seems the Creole Markup Extension uses a differe= nt way to create tables > (just one "|" symbol instead of two) so all the t= ables on the wiki now have > one row... I've corrected the Games page, but = correcting all the pages would > be better done with a big search-replace a= cross the whole wiki... > > Also, the included searches don't work. I'm not= sure if the Transclusion > feature of Oddmuse could be used instead... > >= Anyway, I'm happy the wiki is back :) > > -Jorge > > On Mon, Jun 1, 2009 a= t 9:01 AM, Ron Hale-Evans <rwhe@...> wrote: > >> The wikis hosted at= Ludism.org went down on 9 May 2009 because of a >> hardware failure. These= included the Mentat Wiki, Piecepack Wiki, Game >> Design Wiki, Glass Bead = Game Wiki, and Seattle Cosmic Wiki. As I write >> this, 31 May, they have b= een restored with most of their functionality >> (and some they didn't have= before). They are accessible in the usual >> ways, including the Ludism.or= g front page (http://www.ludism.org/). To >> the best of my knowledge, no d= ata has been lost. >> >> All of the wikis have migrated from MoinMoin softw= are >> (http://moinmo.in/) =A0to OddMuse software (http://www.oddmuse.org/)= . >> MoinMoin served us well for several years, but it is an overly complex= >> package and was very difficult to maintain, upgrade, and -- as it >> ha= ppened -- restore from backup. >> >> OddMuse is simple, robust, easy to upg= rade, and has excellent antispam >> measures. It can do just about everythi= ng MoinMoin did and more, >> including importing our old wiki pages, unchan= ged. No one I know who >> has ever migrated from MoinMoin to OddMuse has re= gretted it. >> >> The wikis now use a combination of the old MoinMoin marku= p styles >> (http://www.oddmuse.org/cgi-bin/oddmuse/Moin_Markup_Extension) = and the >> Wiki Creole standard >> (http://www.oddmuse.org/cgi-bin/oddmuse/= Creole_Markup_Extension). >> Translation from the old sites isn't perfect, = so =A0individual wiki >> users will have to touch up pages here and there, = as will I. >> >> One of the new antispam measures is QuestionAsker, which r= equires you >> to answer a question before you can save your edits to a pag= e. These >> are very simple questions that wouldn't fool a human using the = wiki, >> only a spambot. >> >> I hope that most of the changes are simple a= nd transparent, but there >> will probably be some things to discuss. I int= end to add some >> documentation about the transition to the wikis, but ple= ase feel free >> to ask questions on whatever wiki you're using, or email m= e at >> rwhe@.... The OddMuse Wiki itself also has plenty of relevan= t >> documentation (http://www.oddmuse.org/). >> >> Thanks go to Alex Schr= =F6der >> (http://www.oddmuse.org/cgi-bin/oddmuse/Alex_Schr%C3%B6der), the = >> creator of OddMuse. Alex and OddMuse have so far been a dream to work >>= with. >> >> Thanks for your patience and understanding. I hope the Ludism.= org >> wikis are now even more fun and useful than they were. Please spread= >> the word that they're back up. >> >> Ron Hale-Evans >> Maintainer, Ludi= sm.org >> >> -- >> Ron Hale-Evans ... rwhe@... ... http://ron.ludism= .org/ ... (206) >> 201-1768 >> =A0 =A0Mind Performance Hacks book: http://o= reilly.com/catalog/9780596101534/ >> >> >> --------------------------------= ---- >> >> Yahoo! Groups Links >> >> >> >> > > > [Non-text portions of this= message have been removed] > > > > ------------------------------------ > = > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ...= http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book:= http://oreilly.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3422 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 91557 invoked from network); 14 Jun 2009 12:43:24 -0000 X-Received: from unknown (69.147.108.202) by m4.grp.re1.yahoo.com with QMQP; 14 Jun 2009 12:43:24 -0000 X-Received: from unknown (HELO ciao.gmane.org) (80.91.229.2) by mta3.grp.re1.yahoo.com with SMTP; 14 Jun 2009 12:43:24 -0000 X-Received: from list by ciao.gmane.org with local (Exim 4.43) id 1MFp0Q-0000le-0X for piecepack@yahoogroups.com; Sun, 14 Jun 2009 12:40:14 +0000 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sun, 14 Jun 2009 12:40:14 +0000 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sun, 14 Jun 2009 12:40:14 +0000 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Sun, 14 Jun 2009 22:40:00 +1000 Lines: 22 Message-ID: <87iqiz3s67.fsf@...> References: <dc95aa990906010001n363541f6n7c918918c11fb684@...> <76e9131d0906010035l1368ddf1yc1d1fd0eca53acab@...> <dc95aa990906140330s2999251dyf31b5e4f77485cdd@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.3 (gnu/linux) Cancel-Lock: sha1:S2AhFTWD9o+fdl+UD0XRcDz3rOE= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Ludism.org wikis are back up X-Yahoo-Group-Post: member; u=349137338 Ron Hale-Evans <rwhe@...> writes: > Tables and line breaks have been fixed on the Piecepack Wiki, along > with some minor annoyances, improving post-migration usability. > > Come on back! I'm hoping to have a nice surprise for people soon, but > I dare not say too much. :) Ability to authenticate with an OpenID, instead of yet another site-specific identity? Re-licensing of the works under something actually useful for free culture (e.g. Expat license terms, or CC-BY-SA), instead of the overly-restrictive and published-book oriented FDL? I'd love to participate, but those two are major hurdles for me. -- \ “I like my dental hygenist, I think she's very pretty; so when | `\ I go to have my teeth cleaned, while I'm in the waiting room I | _o__) eat an entire box of cookies.” —Steven Wright | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3423 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 4342 invoked from network); 14 Jun 2009 19:22:12 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 14 Jun 2009 19:22:12 -0000 X-Received: from unknown (HELO an-out-0708.google.com) (209.85.132.248) by mta1.grp.sp2.yahoo.com with SMTP; 14 Jun 2009 19:22:12 -0000 X-Received: by an-out-0708.google.com with SMTP id b6so2961412ana.5 for <piecepack@yahoogroups.com>; Sun, 14 Jun 2009 12:21:49 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.38.196 with SMTP id c4mr2262452ibe.31.1245007309290; Sun, 14 Jun 2009 12:21:49 -0700 (PDT) In-Reply-To: <87iqiz3s67.fsf@...> References: <dc95aa990906010001n363541f6n7c918918c11fb684@...> <76e9131d0906010035l1368ddf1yc1d1fd0eca53acab@...> <dc95aa990906140330s2999251dyf31b5e4f77485cdd@...> <87iqiz3s67.fsf@...> Date: Sun, 14 Jun 2009 12:21:48 -0700 X-Google-Sender-Auth: cde7e75a319b9a06 Message-ID: <dc95aa990906141221tbe2d5f7w851f3d7835abcd74@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Ludism.org wikis are back up X-Yahoo-Group-Post: member; u=810525; y=DZe6m27X6aXWNp_lvQ5HMDFROjjvrGfVhX9XBNupDw X-Yahoo-Profile: rwhe On Sun, Jun 14, 2009 at 5:40 AM, Ben Finney<ben+yahoogroups@...> wrote: > Ron Hale-Evans <rwhe@...> writes: > >> Tables and line breaks have been fixed on the Piecepack Wiki, along >> with some minor annoyances, improving post-migration usability. >> >> Come on back! I'm hoping to have a nice surprise for people soon, but >> I dare not say too much. :) > > Ability to authenticate with an OpenID, instead of yet another > site-specific identity? Probably not going to happen, unless you want to write an OpenID module for OddMuse. (What other wikis even use OpenID?) Of course, you don't need to log in at all to make changes. > Re-licensing of the works under something actually useful for free > culture (e.g. Expat license terms, or CC-BY-SA), instead of the > overly-restrictive and published-book oriented FDL? CC BY-SA probably will happen, because of recent changes in the Wikipedia community and GNU that make cross-licensing possible. See the discussion here: http://www.ludism.org/mentat/RonHaleEvans The games themselves are under whatever licenses the designers choose, of course. > I'd love to participate, but those two are major hurdles for me. I'd love to say we'll miss you, but until you show us what you can do, we won't. ;) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3424 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 51045 invoked from network); 15 Jun 2009 10:06:17 -0000 X-Received: from unknown (98.137.34.44) by m1.grp.re1.yahoo.com with QMQP; 15 Jun 2009 10:06:17 -0000 X-Received: from unknown (HELO ciao.gmane.org) (80.91.229.2) by mta1.grp.sp2.yahoo.com with SMTP; 15 Jun 2009 10:06:16 -0000 X-Received: from list by ciao.gmane.org with local (Exim 4.43) id 1MG94D-0006Fr-M3 for piecepack@yahoogroups.com; Mon, 15 Jun 2009 10:05:29 +0000 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Mon, 15 Jun 2009 10:05:29 +0000 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Mon, 15 Jun 2009 10:05:29 +0000 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Mon, 15 Jun 2009 20:05:16 +1000 Lines: 47 Message-ID: <8763ex4xsz.fsf@...> References: <dc95aa990906010001n363541f6n7c918918c11fb684@...> <76e9131d0906010035l1368ddf1yc1d1fd0eca53acab@...> <dc95aa990906140330s2999251dyf31b5e4f77485cdd@...> <87iqiz3s67.fsf@...> <dc95aa990906141221tbe2d5f7w851f3d7835abcd74@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.3 (gnu/linux) Cancel-Lock: sha1:SI7EEI4dn5dDkxpQsp2rn3iFKMQ= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Ludism.org wikis are back up X-Yahoo-Group-Post: member; u=349137338 Ron Hale-Evans <rwhe@...> writes: > On Sun, Jun 14, 2009 at 5:40 AM, Ben > Finney<ben+yahoogroups@...> wrote: > > Ability to authenticate with an OpenID, instead of yet another > > site-specific identity? > > Probably not going to happen, unless you want to write an OpenID > module for OddMuse. (What other wikis even use OpenID?) MoinMoin, ikiwiki, MediaWiki, and many others can authenticate via OpenID instead of site-specific identities. (The ability often needs to be specifically enabled, though.) > Of course, you don't need to log in at all to make changes. Oh, I hadn't realised that. (IIRC an account was necessary to edit on the previous incarnation.) Thanks! > CC BY-SA probably will happen, because of recent changes in the > Wikipedia community and GNU that make cross-licensing possible. See > the discussion here: > > http://www.ludism.org/mentat/RonHaleEvans Good to know, thanks. I wish you good fortune in resolving that. > The games themselves are under whatever licenses the designers choose, > of course. Yeah :-/ I'm sure I'm not alone in wanting to get a bunch of good games and have them professionally printed and sold, but the licenses of many of them are far too restrictive for that, and contacting every single copyright holder individually for permission just isn't worth it. > > I'd love to participate, but those two are major hurdles for me. > > I'd love to say we'll miss you, but until you show us what you can do, > we won't. ;) Heh, that's fair enough :-) -- \ “Nothing is more sacred than the facts.” —Sam Harris, _The End | `\ of Faith_, 2004 | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3425 Return-Path: <crunk_posby@...> Received: (qmail 37932 invoked by uid 7800); 20 Jun 2009 20:30:18 -0000 X-Sender: crunk_posby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 88479 invoked from network); 20 Jun 2009 16:48:23 -0000 X-Received: from unknown (98.137.34.46) by m3.grp.sp2.yahoo.com with QMQP; 20 Jun 2009 16:48:23 -0000 X-Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta3.grp.sp2.yahoo.com with SMTP; 20 Jun 2009 16:48:23 -0000 X-Received: from [69.147.65.171] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 20 Jun 2009 16:48:14 -0000 X-Received: from [98.137.34.184] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 20 Jun 2009 16:48:14 -0000 Date: Sat, 20 Jun 2009 16:48:11 -0000 To: piecepack@yahoogroups.com Message-ID: <h1j3sb+fv19@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "It's a secret, what's yours?" <crunk_posby@...> Subject: Problems with Mesomorph? X-Yahoo-Group-Post: member; u=135897331; y=hMT_45zh70K6Ez3_66o_I7TGaPMGrMRBEqj_bwdtmvvT7kvaic4 X-Yahoo-Profile: crunk_posby X-YGroups-SubInfo: t=0;f=16;g=dv6gOi5PLOD2VJlNrbZP-6nvz2kJPZNZyOiymQKOB_xLs0-bxkjJFLBdncPw2dqiObc; X-eGroups-Approved-By: prophesor <prophesor@...> via email; 20 Jun 2009 20:30:18 -0000 I ordered a piecepack almost a month ago. Seems to be the same story that = others have experienced: I received no order confirmation, so I had to e-m= ail them and within a day they e-mailed back to confirm my order. A couple= weeks later, having still not received the piecepack, I e-mailed them and = received no response. Another week passes, I e-mail again and still not re= sponse. It's been about a month with no piecepack or response. I'm thinki= ng I'll send one more e-mail letting them know that I'll contact paypal to = withdraw my payment. I've already ordered a Icepack Piecepack and a Blue P= anther JCD Piecepack (I would really like to do a comparison of the three).= How much longer can Mesomorph try to sell these if they continue to be so= unresponsive? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3426 Return-Path: <gamethyme@...> Received: (qmail 47804 invoked from network); 5 Jul 2009 03:29:57 -0000 Received: from unknown (69.147.108.202) by m4.grp.sp2.yahoo.com with QMQP; 5 Jul 2009 03:29:57 -0000 Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta3.grp.re1.yahoo.com with SMTP; 5 Jul 2009 03:29:57 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1246764591; bh=Npq/XRqHgyeytNuRzo9u+4zZ1gxZwR0KrBw6QbDvgLI=; h=Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:Date:To:Message-ID:In-Reply-To:User-Agent:MIME-Version:Content-Type:Content-Transfer-Encoding:X-Mailer:X-Yahoo-Newman-Property:X-Originating-IP:X-eGroups-Msg-Info:X-Yahoo-Post-IP:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:Sender:X-eGroups-Approved-By:X-eGroups-Auth; b=guyo8jTYoXu/DNAdM23fW2S2fOe75Lzr5mPlJBzCUS6mrJ4HOsIFkqfe78mDzvufn+u3nCdnVHzm4x+pgSiyRvigYjivjAP62/uvKaUdsI3/40lNgjvv7pjvc9CsztcQ Received: from [69.147.65.151] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 05 Jul 2009 03:29:51 -0000 Received: from [98.137.34.184] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 05 Jul 2009 03:29:51 -0000 X-Sender: gamethyme@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 52137 invoked from network); 11 May 2009 21:05:46 -0000 X-Received: from unknown (98.137.34.45) by m3.grp.re1.yahoo.com with QMQP; 11 May 2009 21:05:46 -0000 X-Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta2.grp.sp2.yahoo.com with SMTP; 11 May 2009 21:05:45 -0000 X-Received: from [69.147.65.172] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 11 May 2009 21:05:13 -0000 X-Received: from [98.137.34.73] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 11 May 2009 21:05:13 -0000 Date: Mon, 11 May 2009 21:05:12 -0000 To: piecepack@yahoogroups.com Message-ID: <gua3u8+898e@...> In-Reply-To: <gtqb00+49n7@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0:0 From: "gamethyme2000" <gamethyme@...> Subject: Re: What's Up With Mesomorph Games? X-Yahoo-Group-Post: member; u=191762781; y=SOBgyL4OYMOMtJ-4HTHd_7xIk20Ri8TJZxXptha6Pty9SFgW_rXLRQ X-Yahoo-Profile: gamethyme2000 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 Jul 2009 03:29:49 -0000 Product arrived today. According to the postage, it was shipped on May 6th= . I'm glad it arrived and more than satisfied with the quality of the prod= ucts. I am, however, irritated with the length of time it took to get to= me and lack of any e-mail responses. Eric --- In piecepack@yahoogroups.c= om, "gamethyme2000" <gamethyme@...> wrote: > > What's up with Mesomorph Gam= es? > > On April 15th, I ordered a piecepack set from Mesomorph Games. I = received PayPal confirmation, but no confirmation directly from Mesomorph t= hemselves. I've gotten used to receiving a lot of confirmation, so I e-mai= led Mesomorph directly. I wanted to confirm my order and make sure I'd hav= e my product by May 2nd. > > They got back to me a few hours later, confir= ming that they had received the order and that it should arrive by May 2nd = with no problems. I was told that it was to be mailed the next day (Saturd= ay the 18th). As their website says that they ship via US Priority Mail, I= figured it would be less than a week before my piecepack set arrived. > >= I'd wanted to compare the Mesomorph set to the Blue Panther color JCD set,= and so I ordered a Blue Panther set on the 21st of April. I received conf= irmation from Blue Panther almost immediately. > > On April 24th, my Blue = Panther set arrived, but the Mesomorph Games set was still a no-show. > > = On April 28th, I sent another e-mail to Mesomorph, requesting an update or = tracking or even just confirmation that it had shipped. No response. > > = On May 1st, I e-mailed Mesomorph again, requesting any information at all. = I still have not received an update or confirmation that my order has ship= ped. I'm considering filing a dispute with PayPal, but I really don't want= to do that. I'd still like to have a Mesomorph set for comparison purpose= s, but I'm getting tired of waiting. > > Several friends suggested that I = send an e-mail to this list in hopes of prodding Mesomorph to action or to = see if anyone here has contact information. > > Does anyone have any conta= ct information for Mesomorph that is not on their website? > > Thanks in a= dvance, > > Eric Franklin > http://gamethyme.blogspot.com > gamethyme@... = > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3427 Return-Path: <srpest@...> Received: (qmail 98032 invoked from network); 5 Jul 2009 03:31:08 -0000 Received: from unknown (98.137.34.45) by m3.grp.re1.yahoo.com with QMQP; 5 Jul 2009 03:31:08 -0000 Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta2.grp.sp2.yahoo.com with SMTP; 5 Jul 2009 03:31:08 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1246764605; bh=umsQOzrAA0Jh74qSmB2p7UsGy0zvdaCcPhHMY1LiWws=; h=Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:Date:To:Message-ID:User-Agent:MIME-Version:Content-Type:Content-Transfer-Encoding:X-Mailer:X-Yahoo-Newman-Property:X-Originating-IP:X-eGroups-Msg-Info:X-Yahoo-Post-IP:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:X-YGroups-SubInfo:Sender:X-eGroups-Approved-By:X-eGroups-Auth; b=LT6dLKAJYjHOe+qVp06i07JxxMewUBWIYV4Z5TqH3hb2T5EGmRvWZjyDL9BxSK8ejTDmjNly52nHeBK4W0+2Y2m5QPyD2Q97LBovEBu6y1WF/XkpeJcZYtiMlA9RbGGj Received: from [69.147.65.148] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 05 Jul 2009 03:30:05 -0000 Received: from [98.137.35.13] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 05 Jul 2009 03:30:05 -0000 X-Sender: srpest@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 74919 invoked from network); 4 Jul 2009 23:17:34 -0000 X-Received: from unknown (98.137.34.46) by m2.grp.sp2.yahoo.com with QMQP; 4 Jul 2009 23:17:34 -0000 X-Received: from unknown (HELO n44d.bullet.mail.sp1.yahoo.com) (66.163.169.158) by mta3.grp.sp2.yahoo.com with SMTP; 4 Jul 2009 23:17:34 -0000 X-Received: from [69.147.65.150] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 04 Jul 2009 23:16:56 -0000 X-Received: from [98.137.34.34] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 04 Jul 2009 23:16:56 -0000 Date: Sat, 04 Jul 2009 23:16:55 -0000 To: piecepack@yahoogroups.com Message-ID: <h2ont7+gbl8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0:0 From: "srpest" <srpest@...> Subject: junk links X-Yahoo-Group-Post: member; u=222864502; y=79XHd6IvBCks6YN-02j3YQ6vY7YRUYDjdqAbB3U44ctu X-Yahoo-Profile: srpest X-YGroups-SubInfo: t=0;f=0;g=none; X-eGroups-Approved-By: prophesor <prophesor@...> via web; 05 Jul 2009 03:30:05 -0000 Is it necessary to have all those links for vacations, sex aids, and other = non-gaming sites? Is it possible to take them down? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3428 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 95889 invoked from network); 5 Jul 2009 03:34:59 -0000 X-Received: from unknown (98.137.34.46) by m4.grp.re1.yahoo.com with QMQP; 5 Jul 2009 03:34:59 -0000 X-Received: from unknown (HELO web53503.mail.re2.yahoo.com) (206.190.37.64) by mta3.grp.sp2.yahoo.com with SMTP; 5 Jul 2009 03:34:59 -0000 X-Received: (qmail 73736 invoked by uid 60001); 5 Jul 2009 03:34:57 -0000 Message-ID: <773715.73217.qm@...> X-YMail-OSG: YzkCyxwVM1kHgPTzLDZMlTYKrSEFWky52mCJlblHHhMMLh2mw29AhuCJcrcR.gvh0F.QLDsCQ1mQekpuhWybF10iyQfnk1RZkr1BQ.Y.BPnQb5EediUNBUyrCqLCQY4M3C9jWm.N3VhHQRv0S1G5i.j.JvH34Bah2byf6ilUZ8riUfyfQiZOB3oBm0CCWXeGF9y2DWcNMlIHKmeuOb0W5jYIWWuwwMA4jrRKR9rq06AlY0LKeprOtiY4OtLR.IKCc4i1bb5jjQIX_L0I99lJrewFxxWwLPbfPlxivlDzGsy8ClvQQISPXumlqL0CZTgOHDzn1JxgiOKKm.A2V8uxqPtyE1SrMGRXgMj3W2iIEpWaL0bLRjo- X-Received: from [98.217.236.125] by web53503.mail.re2.yahoo.com via HTTP; Sat, 04 Jul 2009 20:34:57 PDT X-Mailer: YahooMailRC/1357.22 YahooMailWebService/0.7.289.15 References: <h2ont7+gbl8@...> Date: Sat, 4 Jul 2009 20:34:57 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <h2ont7+gbl8@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Msg-Info: 1:12:0:0:0 From: Ed Thorn <prophesor@...> Subject: Re: [piecepack] junk links X-Yahoo-Group-Post: member; u=500338; y=-rBLwKP7ST82Yc0cwYEgE6Id2H93MyZdnQ8KXyYpqr9Wdlra X-Yahoo-Profile: prophesor Cleaned those out. The 'member' who posted each link is no longer with the group. Thanks for the heads-up. ----- Original Message ---- From: srpest <srpest@...> To: piecepack@yahoogroups.com Sent: Saturday, July 4, 2009 7:16:55 PM Subject: [piecepack] junk links Is it necessary to have all those links for vacations, sex aids, and other non-gaming sites? Is it possible to take them down? ------------------------------------ Yahoo! Groups Links From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3429 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 88851 invoked from network); 5 Jul 2009 08:49:50 -0000 X-Received: from unknown (69.147.108.201) by m3.grp.sp2.yahoo.com with QMQP; 5 Jul 2009 08:49:50 -0000 X-Received: from unknown (HELO ciao.gmane.org) (80.91.229.2) by mta2.grp.re1.yahoo.com with SMTP; 5 Jul 2009 08:49:50 -0000 X-Received: from list by ciao.gmane.org with local (Exim 4.43) id 1MNNMr-0000Dx-0q for piecepack@yahoogroups.com; Sun, 05 Jul 2009 08:46:37 +0000 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sun, 05 Jul 2009 08:46:37 +0000 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sun, 05 Jul 2009 08:46:37 +0000 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Sun, 05 Jul 2009 18:46:23 +1000 Lines: 23 Message-ID: <87prcfqzz4.fsf@...> References: <gtqb00+49n7@...> <gua3u8+898e@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.11 (Gnus v5.11) Emacs/22.3 (gnu/linux) Cancel-Lock: sha1:MLI5ocA9vwJ5lSeRZ3Yd/inYXXM= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: What's Up With Mesomorph Games? X-Yahoo-Group-Post: member; u=349137338 "gamethyme2000" <gamethyme@...> writes: > Product arrived today. According to the postage, it was shipped on May > 6th. > > I'm glad it arrived and more than satisfied with the quality of the > products. > > I am, however, irritated with the length of time it took to get to me > and lack of any e-mail responses. Not only that, but a total lack of responses in this group in the weeks since you gave your previous accounts. That's pretty terrible customer service. Thank you for informing us, so we can decide whether the company is worth dealing with. -- \ “[W]e are still the first generation of users, and for all that | `\ we may have invented the net, we still don't really get it.” | _o__) —Douglas Adams | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3430 Return-Path: <crunk_posby@...> Received: (qmail 35951 invoked by uid 7800); 6 Jul 2009 01:34:53 -0000 X-Sender: crunk_posby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 54940 invoked from network); 5 Jul 2009 17:20:00 -0000 X-Received: from unknown (69.147.108.200) by m3.grp.re1.yahoo.com with QMQP; 5 Jul 2009 17:20:00 -0000 X-Received: from unknown (HELO n46b.bullet.mail.sp1.yahoo.com) (66.163.168.160) by mta1.grp.re1.yahoo.com with SMTP; 5 Jul 2009 17:20:00 -0000 X-Received: from [69.147.65.172] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 05 Jul 2009 17:19:54 -0000 X-Received: from [98.137.34.36] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 05 Jul 2009 17:19:54 -0000 Date: Sun, 05 Jul 2009 17:19:54 -0000 To: piecepack@yahoogroups.com Message-ID: <h2qnbq+3rd3@...> In-Reply-To: <87prcfqzz4.fsf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "It's a secret, what's yours?" <crunk_posby@...> Subject: Re: What's Up With Mesomorph Games? X-Yahoo-Group-Post: member; u=135897331; y=k5MTVvAniBK5L9QOG-oFTL929qZ2F-Rd9f7-iWbjAHv0XhZW8_8 X-Yahoo-Profile: crunk_posby X-YGroups-SubInfo: t=0;f=16;g=2KHrfE9MsMvwg4VPVAmNhqXrNB-nY0Bz-gelxxXrdBRKqYFs1aQMPw9vLj63LPDuBHE; X-eGroups-Approved-By: prophesor <prophesor@...> via email; 6 Jul 2009 01:34:53 -0000 I have experienced a similar problem. I posted on here earlier about order= ing from Mesomorph and never receiving the item or a response, so I've now = gone through Paypal claims. Still no response through there, either. I or= dered a Blue Panther pack, confirmation came immediately and the set was he= re in less than a week. I ordered a set from Icepack Games the same day as= the Blue Panther set, no confirmation, no response to my e-mails, no piece= pack. So what it's looking like is that both Icepack Games and Mesomorph a= re "dead" companies - although someone is probably still getting the money = from Paypal dumped into their bank accounts. The only place to order from = is Blue Panther. It's frustrating I had to pay about 100 dollars to learn = that. --- In piecepack@yahoogroups.com, Ben Finney <ben+yahoogroups@...>= wrote: > > "gamethyme2000" <gamethyme@...> > writes: > > > Product arrive= d today. According to the postage, it was shipped on May > > 6th. > > > > = I'm glad it arrived and more than satisfied with the quality of the > > pro= ducts. > > > > I am, however, irritated with the length of time it took to= get to me > > and lack of any e-mail responses. > > Not only that, but a = total lack of responses in this group in the weeks > since you gave your pr= evious accounts. > > That's pretty terrible customer service. Thank you fo= r informing us, so > we can decide whether the company is worth dealing wit= h. > > -- > \ =E2=80=9C[W]e are still the first generation of users,= and for all that | > `\ we may have invented the net, we still don'= t really get it.=E2=80=9D | > _o__) = =E2=80"Douglas Adams | > Ben Finney > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3431 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 41280 invoked from network); 6 Jul 2009 08:48:16 -0000 X-Received: from unknown (69.147.108.202) by m4.grp.re1.yahoo.com with QMQP; 6 Jul 2009 08:48:16 -0000 X-Received: from unknown (HELO mail-ew0-f224.google.com) (209.85.219.224) by mta3.grp.re1.yahoo.com with SMTP; 6 Jul 2009 08:48:16 -0000 X-Received: by ewy24 with SMTP id 24so701321ewy.28 for <piecepack@yahoogroups.com>; Mon, 06 Jul 2009 01:47:15 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.45.71 with SMTP id o49mr1146939web.57.1246870035625; Mon, 06 Jul 2009 01:47:15 -0700 (PDT) In-Reply-To: <h2qnbq+3rd3@...> References: <87prcfqzz4.fsf@...> <h2qnbq+3rd3@...> Date: Mon, 6 Jul 2009 10:47:15 +0200 Message-ID: <76e9131d0907060147o366197e9y331a514cef99868@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: What's Up With Mesomorph Games? X-Yahoo-Group-Post: member; u=83471513; y=dq-6q68BkErqvgTL_r3smvU-O9nq1Xs0LcdCR_NGAILVLE0 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > > The only place to order from is Blue Panther. > Well... That's not true. We're making piecepack sets, although we're in Europe... Check out the second vendor on the wiki: http://ludism.org/ppwiki/Vendors Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3432 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 80097 invoked from network); 8 Jul 2009 18:08:16 -0000 X-Received: from unknown (98.137.34.44) by m4.grp.re1.yahoo.com with QMQP; 8 Jul 2009 18:08:16 -0000 X-Received: from unknown (HELO swip004.ftl.affinity.com) (216.219.253.14) by mta1.grp.sp2.yahoo.com with SMTP; 8 Jul 2009 18:08:15 -0000 X-Received: ("??"@...) by swip004.ftl.affinity.com id S359170AbZGHSIJ for <piecepack@yahoogroups.com>; Wed, 8 Jul 2009 14:08:09 -0400 References: <87prcfqzz4.fsf@...> <h2qnbq+3rd3@...> <76e9131d0907060147o366197e9y331a514cef99868@...> In-Reply-To: <76e9131d0907060147o366197e9y331a514cef99868@...> To: piecepack@yahoogroups.com Date: Wed, 08 Jul 2009 14:08:08 -0400 Mime-Version: 1.0 Content-Type: text/plain; format=flowed; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <S359170AbZGHSIJ/20090708180809Z+31791@...> X-eGroups-Msg-Info: 1:12:0:0:0 From: steve@... Subject: We're still here - and a new piecepack set X-Yahoo-Group-Post: member; u=295053027; y=t3hvRAyaaKlrx-P89oCOdzIH7KkFQ_qsjo-M6tYM-E8HtFctGAYLBpopf7TAbXg6jCC_VA X-Yahoo-Profile: bluepanthr88 Hello: Cannot speak for the other North American sources, but would just like to let you know that Blue Panther is still here. The global recession has been long and unkind to many. But we still love to play games! That's why Blue Panther will shortly be offering a lower priced color piecepack in a new lower priced material. This piecepack will follow the standard, and will use modified JCD graphics. One thing to note, the backs of these piecepacks (the side with the lines) will be the same style as other Blue Panther piecepacks, but since the base material is different, it will be a slightly different color on the back side only. This will also be true on the numbered side of the disks. To save you some more money, we will be offering a bagged version as well as a boxed version. We plan to offer all three sets (12 suits) this way. Expect to see this in late July or early August. Steve Jones Blue Panther LLC - All wood games all the time! BoardGamesNow LLC - The best indy PNP board games! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3433 Return-Path: <mlvanbie@...> X-Sender: mlvanbie@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 39491 invoked from network); 19 Jul 2009 19:57:31 -0000 X-Received: from unknown (98.137.34.46) by m3.grp.sp2.yahoo.com with QMQP; 19 Jul 2009 19:57:31 -0000 X-Received: from unknown (HELO mail-yx0-f185.google.com) (209.85.210.185) by mta3.grp.sp2.yahoo.com with SMTP; 19 Jul 2009 19:57:31 -0000 X-Received: by yxe15 with SMTP id 15so3105756yxe.5 for <piecepack@yahoogroups.com>; Sun, 19 Jul 2009 12:57:27 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.151.106.7 with SMTP id i7mr5550308ybm.30.1248033446958; Sun, 19 Jul 2009 12:57:26 -0700 (PDT) In-Reply-To: <76e9131d0907060147o366197e9y331a514cef99868@...> References: <87prcfqzz4.fsf@...> <h2qnbq+3rd3@...> <76e9131d0907060147o366197e9y331a514cef99868@...> Date: Sun, 19 Jul 2009 12:57:26 -0700 Message-ID: <b9e99ecb0907191257q751728adv725093419a9a60f7@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Michael Van Biesbrouck <mlvanbie@...> Subject: Re: [piecepack] Re: What's Up With Mesomorph Games? X-Yahoo-Group-Post: member; u=197677752; y=yXESBZ6IvsaNn_lpB9R2YUZjr93L8BONHECaT3ysORJMUpQ X-Yahoo-Profile: mlvanbie On Mon, Jul 6, 2009 at 1:47 AM, Jorge Arroyo<trozo@...> wrote: >> = >> The only place to order from is Blue Panther. >> > > Well... That's not = true. We're making piecepack sets, although we're in > Europe... Check out = the second vendor on the wiki: > http://ludism.org/ppwiki/Vendors I can co= nfirm that Jorge makes nice piecepack sets and ships them quickly. Europe = to the US was much faster than I would have imagined. (I also had a custom= logo put on a dice tower.) Blue Panther is an excellent supplier. If you= have any problems with your pieces they will ship replacements instantly. = (I have a huge number of sets from them, so I've tested that a few times.)= I also suggested that they make dice towers, so I can say that they respo= nd well to suggestions. As for IcePack, they seem to have updated their si= te a year ago but I haven't heard of anyone receiving anything from them in= years. (At one point there was a call for reports to be submitted to an i= nvestigation of them, but the Yahoo archives don't go back that far.) The = most that I ever managed to get out of them was them to start a tracked shi= pment, but they never actually had the post office pick up a package. My e= xperiences with the owner would not cause me to characterize him as 'lazy' = or 'a poor businessman' given the other alternatives available. Michael >= > Cheers, > > -Jorge > > > [Non-text portions of this message have been re= moved] > > > > ------------------------------------ > > Yahoo! Groups Links= > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3434 Return-Path: <loudmouth_9_tails@...> Received: (qmail 96243 invoked by uid 7800); 19 Oct 2009 23:53:14 -0000 X-Sender: loudmouth_9_tails@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 92464 invoked from network); 19 Oct 2009 23:39:31 -0000 X-Received: from unknown (98.137.34.44) by m6.grp.re1.yahoo.com with QMQP; 19 Oct 2009 23:39:31 -0000 X-Received: from unknown (HELO n41b.bullet.mail.sp1.yahoo.com) (66.163.168.155) by mta1.grp.sp2.yahoo.com with SMTP; 19 Oct 2009 23:39:30 -0000 X-Received: from [69.147.65.173] by n41.bullet.mail.sp1.yahoo.com with NNFMP; 19 Oct 2009 23:39:30 -0000 X-Received: from [98.137.34.73] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 19 Oct 2009 23:39:30 -0000 Date: Mon, 19 Oct 2009 23:39:28 -0000 To: piecepack@yahoogroups.com Message-ID: <hbitbg+a236@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "william" <loudmouth_9_tails@...> Subject: home made tips? X-Yahoo-Group-Post: member; u=272862251; y=nTFVXs6xHjMXVLle7x9SGli_Cgcm6GICdZJzpSzgL7hzkhFTuYavz4HNsKo X-Yahoo-Profile: loudmouth_9_tails X-YGroups-SubInfo: t=0;f=16;g=G-gQUr_xta2CY5-eKTm1P5Pfy4PuvtAIpJLb-wuu_C4Q3r1QFr50ys3CBCmVFWdXMlg; X-eGroups-Approved-By: prophesor <prophesor@...> via email; 19 Oct 2009 23:53:14 -0000 hey are there any pdf that help in the making of piecepacks? I've been thi= nking of doubling the coins and using the five Chinese elements (fire wood = metal earth water). what ways could one make wood ones at home? 9tails From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3435 Return-Path: <barry.reber@...> X-Sender: barry.reber@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 31693 invoked from network); 20 Oct 2009 16:18:02 -0000 X-Received: from unknown (98.137.34.46) by m5.grp.sp2.yahoo.com with QMQP; 20 Oct 2009 16:18:02 -0000 X-Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta3.grp.sp2.yahoo.com with SMTP; 20 Oct 2009 16:18:02 -0000 X-Received: from [69.147.65.171] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 20 Oct 2009 16:18:02 -0000 X-Received: from [98.137.34.36] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 20 Oct 2009 16:18:02 -0000 Date: Tue, 20 Oct 2009 16:17:59 -0000 To: piecepack@yahoogroups.com Message-ID: <hbknrn+vuma@...> In-Reply-To: <hbitbg+a236@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "palindromic_man" <barry.reber@...> Subject: Re: home made tips? X-Yahoo-Group-Post: member; u=204848421; y=LDqCIkYyK0abNWmud_cSwk6Uw9sIp8Vej17V0m34srUObXt2DIg8OIk_ X-Yahoo-Profile: palindromic_man This <a href=3D"http://www.craftparts.com/">website</a> has all the wood bi= ts you need for making a piecepack, fairly inexpensively. I purchased the = parts a few years ago and made 12 piecepacks for my family members for Chri= stmas. All you have to do is paint on numbers/suits etc. Piecepack.org ha= s <a href=3D"http://www.piecepack.org/Printable.html">printable</a> piecepa= cks that you can print on cardstock and cut out. Not as nice as wood, but = more precise than hand painted pieces (at least when I painted them). --= - In piecepack@yahoogroups.com, "william" <loudmouth_9_tails@...> wrote: > = > hey are there any pdf that help in the making of piecepacks? > > I've be= en thinking of doubling the coins and using the five Chinese elements (fire= wood metal earth water). > > what ways could one make wood ones at home? = > > 9tails > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3436 Return-Path: <jcdietrich+yahoo@...> X-Sender: jcdietrich+yahoo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 46835 invoked from network); 20 Oct 2009 18:04:20 -0000 X-Received: from unknown (98.137.34.46) by m5.grp.sp2.yahoo.com with QMQP; 20 Oct 2009 18:04:20 -0000 X-Received: from unknown (HELO n41b.bullet.mail.sp1.yahoo.com) (66.163.168.155) by mta3.grp.sp2.yahoo.com with SMTP; 20 Oct 2009 18:04:20 -0000 X-Received: from [69.147.65.174] by n41.bullet.mail.sp1.yahoo.com with NNFMP; 20 Oct 2009 18:04:20 -0000 X-Received: from [98.137.34.32] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 20 Oct 2009 18:04:20 -0000 Date: Tue, 20 Oct 2009 18:04:19 -0000 To: piecepack@yahoogroups.com Message-ID: <hbku33+26u7@...> In-Reply-To: <hbknrn+vuma@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "porter235" <jcdietrich+yahoo@...> Subject: Re: home made tips? X-Yahoo-Group-Post: member; u=334403982; y=OviT-wQi-G5nDLAcWJ3jzXgY5oHeclMA08Wmrwl78lq92iTc X-Yahoo-Profile: porter235 If the JCD design is more to your taste, you can find printable PDFs at htt= p://www.piecepack.org/JCD.html I printed these onto clear labels, cut them = out, and stuck them to the wooden bits. --- In piecepack@yahoogroups.com,= "palindromic_man" <barry.reber@...> wrote: > > This <a href=3D"http://www.= craftparts.com/">website</a> has all the wood bits you need for making a pi= ecepack, fairly inexpensively. I purchased the parts a few years ago and m= ade 12 piecepacks for my family members for Christmas. All you have to do = is paint on numbers/suits etc. Piecepack.org has <a href=3D"http://www.pie= cepack.org/Printable.html">printable</a> piecepacks that you can print on c= ardstock and cut out. Not as nice as wood, but more precise than hand pain= ted pieces (at least when I painted them). > > --- In piecepack@yahoogro= ups.com, "william" <loudmouth_9_tails@> wrote: > > > > hey are there any pd= f that help in the making of piecepacks? > > > > I've been thinking of dou= bling the coins and using the five Chinese elements (fire wood metal earth = water). > > > > what ways could one make wood ones at home? > > > > 9tail= s > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3437 Return-Path: <loudmouth_9_tails@...> Received: (qmail 47516 invoked by uid 7800); 22 Oct 2009 00:05:50 -0000 X-Sender: loudmouth_9_tails@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 16551 invoked from network); 21 Oct 2009 23:39:49 -0000 X-Received: from unknown (98.137.34.44) by m4.grp.sp2.yahoo.com with QMQP; 21 Oct 2009 23:39:49 -0000 X-Received: from unknown (HELO web56504.mail.re3.yahoo.com) (66.196.97.33) by mta1.grp.sp2.yahoo.com with SMTP; 21 Oct 2009 23:39:49 -0000 X-Received: (qmail 60881 invoked by uid 60001); 21 Oct 2009 23:39:49 -0000 Message-ID: <86893.60780.qm@...> X-YMail-OSG: 0DBEwtsVM1lqfX2kduiiBiLHCpBQZ5D5ckFVMQeLuGUiMIyZFqbUBYIGpUxQaYuYmckWEc3Z7iVf5uW.AA67k9N3UCFuspvVqPviCl.vw_zw9fHatYfqx.nuM2kkTl0Y9PWlK.im431FAntDrRrs279oSRQonJvtzC0LW0_p85T765TLMGN_WT8X7DZf6bipuzvh.vR4MiwBaTO3rPrMJi4ExHh6Dv7GUfplrYULT8L__zcn.bGjGxRfO1lrDHTQ9T5_Fo4e.cbSO9NY1EbbTcQDrkKQhr61OadkX.zfBuY9c5WSzbrA2D0h X-Received: from [65.29.64.188] by web56504.mail.re3.yahoo.com via HTTP; Wed, 21 Oct 2009 16:39:48 PDT X-Mailer: YahooMailClassic/7.0.14 YahooMailWebService/0.7.361.3 Date: Wed, 21 Oct 2009 16:39:48 -0700 (PDT) To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-eGroups-Msg-Info: 1:12:0:0:0 From: william williams <loudmouth_9_tails@...> Subject: how to stuff X-Yahoo-Group-Post: member; u=272862251; y=R8yOrvn4Uj73ApkBOgGgjq_YBHHMn89tvxX2k0FoiXiShVVPf0iVZrzbLy8 X-Yahoo-Profile: loudmouth_9_tails X-YGroups-SubInfo: t=0;f=16;g=fX5EPKWEr58hCXMmgwgf6ESR6qlIld4gqNJ5PFoQqK2XfiMwQRTypSlr9bikOGMiQBs; X-eGroups-Approved-By: prophesor <prophesor@...> via email; 22 Oct 2009 00:05:50 -0000 Yes I find the jcd pdf to be the best for me. The sticker idea is great. I know about the org site what I was asking was for building tips, if there no pdfs on how to put together a home made piece pack. Then could we try and gather tips and tricks, like I found 2mm foam sheets and I trying to find out if I can use normal printers to to print on the foam sheets directly. I love the concept of the piecepack And would like to make building home made piecepacks easier to do, plus there is something about home made that feels good. Originally Icehouse pieces were homemade which lead to the wonderful plastic pieces sold today. I love the piece pack pyramids better and hope to see Looney Labs one day make them or let others make stack-able pyrmids. I have had a coin base multi use gaming device that I sat on for 7 years. It used 36 coins and with two sets one could play all the classic board games like chess, checkers, backgammon, dominoes, and was a very good radomizer. much like Alton Brown I don't like uni games. The concept of abstract gaming appeals to me alot. I would love to work more on this but I've never published any thing before. I like the public domain concept of piecepack and would like to add to it. Don't mind my sig it's huge I know. I'll huff an I'll puff and I'll talk your house down. So sayeth I, The big bad, Da #1 an only, Pope Rev. Gobo Bouldernogin Watchful White Feather of Ninetails king of the flurbs, The first Crow of the Ragged Crows, Den Lord of the Kitsune of Amtgard, High Priest of the Home of Morton's Evangelists. A.K.A. H.O.M.E., Paged to Sir juicy also founding member of B.A.D.A.S.S. Being a dick anonymous support system, who's motto is don't be a bad...ass, be badass because I'm a B.A.D.A.S.S. Hail Eris all hail Discordia! Ninetail's twelve step program from a man who walks the path of a trickster. Coyote, Fox, Raven, and that super sexy, at times psychopathic Bitch Eris had it right. Note: rule 7 is really reference to mundane things not violence. I really hate having to explain my intentions of what I say to prove I'm not a danger to anyone. Rule 1: Never ever underestimate me Rule 2: Nothing is ever what it seems Rule 3: There is fact in fiction and fiction in fact Rule 4: Adapt improvise overcome Rule 5: Aways know what you are consuming Rule 6: When all else fails play dead Rule 7: Many problems can be fix with well placed BOOM BOOM figurative and real. Plus fireworks are fun. Rule 8: Live life like it the last day you'll live Rule 9: Your not really living till you think "man that was stupid hope I make it of this alive". Rule 10: The school of hard knocks is the best learning place ever invented. Rule 11: All relationships rely on trust, honesty, communication, and companionship. Failure to maintain these things and the relationship dies. Maintain these things well and love is the reward. Sex can aid or destroy the relationship. Rule 12: All men are assholes all women are bitches the trick is whether the bitch wants to be with the asshole, and vice versa. Rule 13: You never truly know someone until you have either fucked them or fought them. Rule 14: All you really need to know about me is Food, Fucking, and Fighting. This is both figurative and literal. Rule 15: Ever one has the right to get fucked. Take that how ever you like. Rule 16: When ills befall you seek a vet, as vets are trained to find what wrong with their patients with out the patient telling them anything. Rule 17: Don't visualize although there are times that doing this is the better option. Do so at your own risk. Rule 18: How can one learn if one listens with closed ears? Hail Eris all hail Discordia! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3438 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 68660 invoked from network); 22 Oct 2009 01:07:34 -0000 X-Received: from unknown (98.137.34.46) by m3.grp.re1.yahoo.com with QMQP; 22 Oct 2009 01:07:34 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta3.grp.sp2.yahoo.com with SMTP; 22 Oct 2009 01:07:34 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.50) id 1N0m9L-0002sJ-38 for piecepack@yahoogroups.com; Thu, 22 Oct 2009 03:07:31 +0200 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 22 Oct 2009 03:07:31 +0200 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 22 Oct 2009 03:07:31 +0200 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Thu, 22 Oct 2009 12:07:03 +1100 Lines: 14 Message-ID: <878wf49qyw.fsf@...> References: <86893.60780.qm@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.1 (gnu/linux) Cancel-Lock: sha1:d/a5ZRBMb0sueesDYpwPk94wSwo= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: how to stuff X-Yahoo-Group-Post: member; u=349137338 william williams <loudmouth_9_tails@...> writes: > Don't mind my sig it's huge I know. Rather than acknowledging its excessive size and including it anyway, could you instead remove or reduce it to a reasonable size (a few lines)? -- \ “The greatest tragedy in mankind's entire history may be the | `\ hijacking of morality by religion.” —Arthur C. Clarke, 1991 | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3439 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 68713 invoked from network); 22 Oct 2009 01:10:33 -0000 X-Received: from unknown (98.137.34.45) by m6.grp.re1.yahoo.com with QMQP; 22 Oct 2009 01:10:33 -0000 X-Received: from unknown (HELO mail-px0-f185.google.com) (209.85.216.185) by mta2.grp.sp2.yahoo.com with SMTP; 22 Oct 2009 01:10:33 -0000 X-Received: by pxi15 with SMTP id 15so4696013pxi.26 for <piecepack@yahoogroups.com>; Wed, 21 Oct 2009 18:10:33 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.143.20.38 with SMTP id x38mr614444wfi.233.1256173832608; Wed, 21 Oct 2009 18:10:32 -0700 (PDT) In-Reply-To: <878wf49qyw.fsf@...> References: <86893.60780.qm@...> <878wf49qyw.fsf@...> Date: Wed, 21 Oct 2009 18:10:32 -0700 X-Google-Sender-Auth: 1dff9d502a23b33d Message-ID: <dc95aa990910211810y48948a46p18f989426313166b@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: how to stuff X-Yahoo-Group-Post: member; u=810525; y=qdhPM9REwe-pzOWFj2VTVhiuP9nO1TZE5ARk85B-Ag X-Yahoo-Profile: rwhe On Wed, Oct 21, 2009 at 6:07 PM, Ben Finney <ben+yahoogroups@...> wrote: > william williams > <loudmouth_9_tails@...> writes: > >> Don't mind my sig it's huge I know. > > Rather than acknowledging its excessive size and including it anyway, > could you instead remove or reduce it to a reasonable size (a few > lines)? You're trying to reason with a Discordian. This can only lead to suffering. Or merriment. -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3440 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 51647 invoked from network); 22 Oct 2009 01:27:56 -0000 X-Received: from unknown (98.137.34.44) by m1.grp.sp2.yahoo.com with QMQP; 22 Oct 2009 01:27:56 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta1.grp.sp2.yahoo.com with SMTP; 22 Oct 2009 01:27:55 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.50) id 1N0mT2-0001ux-QT for piecepack@yahoogroups.com; Thu, 22 Oct 2009 03:27:52 +0200 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 22 Oct 2009 03:27:52 +0200 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 22 Oct 2009 03:27:52 +0200 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Thu, 22 Oct 2009 12:27:26 +1100 Lines: 20 Message-ID: <87vdi88bgh.fsf@...> References: <86893.60780.qm@...> <878wf49qyw.fsf@...> <dc95aa990910211810y48948a46p18f989426313166b@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.1 (gnu/linux) Cancel-Lock: sha1:64L5PN1t3X4SSm1egbn/D/k+1hY= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: how to stuff X-Yahoo-Group-Post: member; u=349137338 Ron Hale-Evans <rwhe@...> writes: > On Wed, Oct 21, 2009 at 6:07 PM, Ben Finney > <ben+yahoogroups@...> wrote: > > Rather than acknowledging its excessive size and including it > > anyway, could you instead remove or reduce it to a reasonable size > > (a few lines)? > > You're trying to reason with a Discordian. This can only lead to > suffering. Or merriment. More an appeal to decent social interaction. Discordians, in my experience, are no less likely than the average to want to avoid being pointlessly obnoxious, so I remain hopeful in this case. -- \ “Under democracy one party always devotes its chief energies to | `\ trying to prove that the other party is unfit to rule — and | _o__) both commonly succeed, and are right.” —Henry L. Mencken | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3441 Return-Path: <mcbeth@...> Received: (qmail 82903 invoked by uid 7800); 22 Oct 2009 13:31:09 -0000 X-Sender: mcbeth@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 37898 invoked from network); 22 Oct 2009 12:58:53 -0000 X-Received: from unknown (98.137.34.44) by m6.grp.re1.yahoo.com with QMQP; 22 Oct 2009 12:58:53 -0000 X-Received: from unknown (HELO hrndva-omtalb.mail.rr.com) (71.74.56.122) by mta1.grp.sp2.yahoo.com with SMTP; 22 Oct 2009 12:58:53 -0000 X-Received: from broggs.org ([24.93.31.67]) by hrndva-omta02.mail.rr.com with ESMTP id <20091022125752937.ITRO6809@...> for <piecepack@yahoogroups.com>; Thu, 22 Oct 2009 12:57:52 +0000 X-Received: from williwaw ([10.0.1.2]) by broggs.org with esmtp (Exim 4.69) (envelope-from <mcbeth@...>) id 1N0xEY-00073c-Vf for piecepack@yahoogroups.com; Thu, 22 Oct 2009 08:57:52 -0400 X-Received: from mcbeth by williwaw with local (Exim 4.69) (envelope-from <mcbeth@...>) id 1N0xEU-0006TM-87 for piecepack@yahoogroups.com; Thu, 22 Oct 2009 08:57:34 -0400 Date: Thu, 22 Oct 2009 08:57:34 -0400 To: piecepack@yahoogroups.com Message-ID: <20091022125734.GK17950@...> References: <86893.60780.qm@...> <878wf49qyw.fsf@...> <dc95aa990910211810y48948a46p18f989426313166b@...> <87vdi88bgh.fsf@...> MIME-Version: 1.0 Content-Disposition: inline In-Reply-To: <87vdi88bgh.fsf@...> User-Agent: Mutt/1.5.20 (2009-06-14) X-SA-Exim-Connect-IP: 10.0.1.2 X-SA-Exim-Mail-From: mcbeth@... X-Spam-Checker-Version: SpamAssassin 3.2.5 (2008-06-10) on santana X-Spam-Level: X-Spam-Status: No, score=-4.4 required=5.0 tests=ALL_TRUSTED,BAYES_00 autolearn=ham version=3.2.5 X-SA-Exim-Version: 4.2.1 (built Thu, 26 Jun 2008 08:56:56 +0000) X-SA-Exim-Scanned: Yes (on broggs.org) X-eGroups-Msg-Info: 1:12:0:0:0 From: Jeffrey Brent McBeth <mcbeth@...> Subject: Re: [piecepack] Re: how to stuff X-Yahoo-Group-Post: member; u=152028373; y=7zmBbQNpko0yS28X-7w8epILuBIhY5DX2ozD90xyiUaMk2A X-Yahoo-Profile: j_mcbeth Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-YGroups-SubInfo: t=0;f=80;g=BR_iHtGcyCCZA9w6538PC7Bhr9BneqzPSy_8tRJyOuksvtcAHA4-6MVKv5dmx5cvK9w; X-eGroups-Approved-By: prophesor <prophesor@...> via email; 22 Oct 2009 13:31:09 -0000 On Thu, Oct 22, 2009 at 12:27:26PM +1100, Ben Finney wrote: > > More an appeal to decent social interaction. Discordians, in my > experience, are no less likely than the average to want to avoid being > pointlessly obnoxious, so I remain hopeful in this case. It would help if the sig were tagged in the conventional manner (--), like yours. Jeff -- ---------------------------------------------------------------------------- "The man who does not read good books has no advantage over the man who cannot read them." -- Mark Twain ---------------------------------------------------------------------------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3442 Return-Path: <loudmouth_9_tails@...> X-Sender: loudmouth_9_tails@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 32231 invoked from network); 23 Oct 2009 05:28:10 -0000 X-Received: from unknown (98.137.34.44) by m5.grp.re1.yahoo.com with QMQP; 23 Oct 2009 05:28:10 -0000 X-Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta1.grp.sp2.yahoo.com with SMTP; 23 Oct 2009 05:28:10 -0000 X-Received: from [69.147.65.172] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 23 Oct 2009 05:28:10 -0000 X-Received: from [98.137.35.12] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 23 Oct 2009 05:28:10 -0000 Date: Fri, 23 Oct 2009 05:28:08 -0000 To: piecepack@yahoogroups.com Message-ID: <hbret8+mc3l@...> In-Reply-To: <87vdi88bgh.fsf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "william" <loudmouth_9_tails@...> Subject: Re: how to stuff X-Yahoo-Group-Post: member; u=272862251; y=CIHwozhvBhtX86gv6wBJ9Pe--zsBF57JO-4HnWaFF55LMZiB9IjwR1HbHtA X-Yahoo-Profile: loudmouth_9_tails I had to put it up once, but yes I'll shorten it next time. Lmaorotfl AHHH= HH ok back to why I posted. Does anyone like the idea? I mean the Goddess a= pproves this flexible fantastic system for chaotic entertainment. "Hail Eri= s!" I don't how to do pdfs or edit. I think if there were more pdfs on the = subject of piecepack would help spread idea of piecepack better. Like I sai= d I'm trying to find a cheap light version to carry around. I'm hoping to b= e able to print on 2mm foam sheets I can glue lacquer and use. So sayeth = I, The big bad, Da #1 an only, Pope Rev. Ninetails Hail Eris all hai= l Discordia! --- In piecepack@yahoogroups.com, Ben Finney <ben+yahoogrou= ps@...> wrote: > > Ron Hale-Evans <rwhe@...> writes: > > > On Wed, Oct 21,= 2009 at 6:07 PM, Ben Finney > > <ben+yahoogroups@...> wrote: > > > Rather = than acknowledging its excessive size and including it > > > anyway, could = you instead remove or reduce it to a reasonable size > > > (a few lines)? >= > > > You're trying to reason with a Discordian. This can only lead to > >= suffering. Or merriment. > > More an appeal to decent social interaction.= Discordians, in my > experience, are no less likely than the average to wa= nt to avoid being > pointlessly obnoxious, so I remain hopeful in this case= . > > -- > \ =E2=80=9CUnder democracy one party always devotes its c= hief energies to | > `\ trying to prove that the other party is unf= it to rule =E2=80" and | > _o__) both commonly succeed, and are rig= ht.=E2=80=9D =E2=80"Henry L. Mencken | > Ben Finney > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3443 Return-Path: <amy@...> Received: (qmail 5715 invoked by uid 7800); 28 Oct 2009 00:59:32 -0000 X-Sender: amy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 82672 invoked from network); 28 Oct 2009 00:16:48 -0000 X-Received: from unknown (98.137.34.44) by m8.grp.re1.yahoo.com with QMQP; 28 Oct 2009 00:16:48 -0000 X-Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta1.grp.sp2.yahoo.com with SMTP; 28 Oct 2009 00:16:48 -0000 X-Received: from [69.147.65.148] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 28 Oct 2009 00:16:48 -0000 X-Received: from [98.137.34.35] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 28 Oct 2009 00:16:48 -0000 Date: Wed, 28 Oct 2009 00:16:46 -0000 To: piecepack@yahoogroups.com Message-ID: <hc82he+2rs8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Amy" <amy@...> Subject: another bad experience with mesomorph games X-Yahoo-Group-Post: member; u=133183525; y=gzqhxwYAZNlzXRtPCIAfDtCWSRXbA95FJyiNulQxjj9kuOVHi0ixDY4 X-Yahoo-Profile: amyworsham1968 X-YGroups-SubInfo: t=0;f=144;g=CVZ3H2Cs5OpVxv7patpD_HPEKEhA85wvW0riwU6s5g9Y5LDSvkhln_3Ya0e5KEHU6-s; X-eGroups-Approved-By: prophesor <prophesor@...> via email; 28 Oct 2009 00:59:32 -0000 We ordered a piecepack from them Sept 3rd. Emailed them twice in September= . Have had no responses. Does anyone have any means of contacting them be= sides the email addresses on their website? I think I've waited too long t= o get paypal to let me file a dispute. 45 days is their limit, and that wa= s last week. argh. It's my 12 year old son's order that they are not both= ering to fill or communicate with us about. I wish I could just get paypal= to stop taking money for them, even if I can't get my son's money back. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3444 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24616 invoked from network); 28 Oct 2009 17:22:09 -0000 X-Received: from unknown (66.196.94.107) by m4.grp.sp2.yahoo.com with QMQP; 28 Oct 2009 17:22:09 -0000 X-Received: from unknown (HELO n43d.bullet.mail.sp1.yahoo.com) (66.163.169.157) by mta3.grp.re1.yahoo.com with SMTP; 28 Oct 2009 17:22:09 -0000 X-Received: from [69.147.65.171] by n43.bullet.mail.sp1.yahoo.com with NNFMP; 28 Oct 2009 17:21:56 -0000 X-Received: from [98.137.34.34] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 28 Oct 2009 17:21:55 -0000 Date: Wed, 28 Oct 2009 17:21:55 -0000 To: piecepack@yahoogroups.com Message-ID: <hc9ujj+5g1e@...> In-Reply-To: <hc82he+2rs8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "SteveS" <sshum2003@...> Subject: Re: another bad experience with mesomorph games X-Yahoo-Group-Post: member; u=155293172; y=k2yviQSNyNePBjmikAW8oz21EJpG6MPs_Qw7XAtVTESoK93x X-Yahoo-Profile: sshum2003 admin@... Boyle, David dboyle@... 2004 W Maple ST Lan= sing, MI 48915-1456 US 517-484-4509 --- In piecepack@yahoogroups.com, "Am= y" <amy@...> wrote: > > We ordered a piecepack from them Sept 3rd. Emailed= them twice in September. Have had no responses. Does anyone have any mea= ns of contacting them besides the email addresses on their website? I thin= k I've waited too long to get paypal to let me file a dispute. 45 days is = their limit, and that was last week. > > argh. It's my 12 year old son's = order that they are not bothering to fill or communicate with us about. I = wish I could just get paypal to stop taking money for them, even if I can't= get my son's money back. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3445 Return-Path: <crunk_posby@...> Received: (qmail 14129 invoked by uid 7800); 29 Oct 2009 03:36:54 -0000 X-Sender: crunk_posby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 37995 invoked from network); 29 Oct 2009 00:23:02 -0000 X-Received: from unknown (66.196.94.106) by m3.grp.sp2.yahoo.com with QMQP; 29 Oct 2009 00:23:02 -0000 X-Received: from unknown (HELO n40b.bullet.mail.sp1.yahoo.com) (66.163.168.154) by mta2.grp.re1.yahoo.com with SMTP; 29 Oct 2009 00:23:01 -0000 X-Received: from [69.147.65.151] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 29 Oct 2009 00:22:10 -0000 X-Received: from [98.137.34.36] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 29 Oct 2009 00:22:10 -0000 Date: Thu, 29 Oct 2009 00:22:07 -0000 To: piecepack@yahoogroups.com Message-ID: <hcan7f+sjqu@...> In-Reply-To: <hc82he+2rs8@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "crunk_posby" <crunk_posby@...> Subject: Re: another bad experience with mesomorph games X-Yahoo-Group-Post: member; u=135897331; y=aMSoCeG1WfhIf9VPVFEjbufobAOb97QAA_5aib-SUzhv74XWxqs X-Yahoo-Profile: crunk_posby X-YGroups-SubInfo: t=0;f=16;g=HOS_2KV48EeaC72J4vrnmlO6sEDLqnQiaoIb8AbtpxYmiJc-wvH5KN3gSaxxHdsUziw; X-eGroups-Approved-By: prophesor <prophesor@...> via email; 29 Oct 2009 03:36:54 -0000 I received a response from them once, but then never again. I finally had = to go through paypal to get my money back. It would be great if paypal cou= ld stop accepting money from them. The best company to order from is blue = panther - they were great! --- In piecepack@yahoogroups.com, "Amy" <amy@..= .> wrote: > > We ordered a piecepack from them Sept 3rd. Emailed them twic= e in September. Have had no responses. Does anyone have any means of cont= acting them besides the email addresses on their website? I think I've wai= ted too long to get paypal to let me file a dispute. 45 days is their limi= t, and that was last week. > > argh. It's my 12 year old son's order that= they are not bothering to fill or communicate with us about. I wish I cou= ld just get paypal to stop taking money for them, even if I can't get my so= n's money back. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3447 Return-Path: <kistaro@...> X-Sender: kistaro@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 74334 invoked from network); 12 Dec 2009 03:30:01 -0000 X-Received: from unknown (98.137.34.45) by m14.grp.re1.yahoo.com with QMQP; 12 Dec 2009 03:30:01 -0000 X-Received: from unknown (HELO mail-yw0-f185.google.com) (209.85.211.185) by mta2.grp.sp2.yahoo.com with SMTP; 12 Dec 2009 03:30:00 -0000 X-Received: by ywh15 with SMTP id 15so1568571ywh.5 for <piecepack@yahoogroups.com>; Fri, 11 Dec 2009 19:30:00 -0800 (PST) X-Received: by 10.150.48.2 with SMTP id v2mr3729565ybv.169.1260588600029; Fri, 11 Dec 2009 19:30:00 -0800 (PST) Return-Path: <kistaro@...> X-Received: from Inbox (m6a0e36d0.tmodns.net [208.54.14.106]) by mx.google.com with ESMTPS id 8sm941281ywg.19.2009.12.11.19.29.58 (version=SSLv3 cipher=RC4-MD5); Fri, 11 Dec 2009 19:29:59 -0800 (PST) Message-ID: <4b230e37.0807c00a.5109.6f8d@...> MIME-Version: 1.0 content-class: Date: Fri, 11 Dec 2009 19:29:53 -0800 Importance: normal X-Priority: 3 To: <piecepack@yahoogroups.com> Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset="iso-8859-1" X-eGroups-Msg-Info: 1:12:0:0:0 From: Kistaro Windrider <kistaro@...> Subject: RE: [piecepack] The Spiral? X-Yahoo-Group-Post: member; u=201551236; y=q78KfyvkWLM_owf58SOnIb8THXh9Jqik0ecA7IjkjSSe0Wxol-iL1bhNlyE X-Yahoo-Profile: kistaro_windrider The spirals are used because it should be impossible to determine the suit = of a coin from its value side. Using the suit symbol would "mark" the coin.= Many hidden information games rely on the anonymity... --Adam -----Ori= ginal Message----- From: troubledkoala <troubledkoala@...> Sent: Frid= ay, December 11, 2009 4:41 PM To: piecepack@yahoogroups.com Subject: [piece= pack] The Spiral? Hello all, I'm getting ready to make a piecepack for my= husband for Christmas. I have the wooden parts and was planning to paint t= he surfaces using the PDFs here (http://www.piecepack.org/Printable.html) a= s a guide. My question is this -- could the spiral on the coins be replac= ed by the appropriate suit? It seems to me that that might be more aestheti= cally pleasing. Are the spirals used because of the small space on the coin= s to paint in? Also, what's with the direction marks on the coins? Can't y= ou tell by the symbol or value which direction the coins point in? Thanks = for any advice! Koala ------------------------------------ Yahoo! Group= s Links From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3448 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 22421 invoked from network); 12 Dec 2009 04:42:51 -0000 X-Received: from unknown (98.137.34.45) by m12.grp.re1.yahoo.com with QMQP; 12 Dec 2009 04:42:51 -0000 X-Received: from unknown (HELO QMTA08.emeryville.ca.mail.comcast.net) (76.96.30.80) by mta2.grp.sp2.yahoo.com with SMTP; 12 Dec 2009 04:42:51 -0000 X-Received: from OMTA09.emeryville.ca.mail.comcast.net ([76.96.30.20]) by QMTA08.emeryville.ca.mail.comcast.net with comcast id G3z51d0060S2fkCA84ij5q; Sat, 12 Dec 2009 04:42:43 +0000 X-Received: from [127.0.0.1] ([98.234.186.171]) by OMTA09.emeryville.ca.mail.comcast.net with comcast id G4ig1d00E3iJgTE8V4iiZM; Sat, 12 Dec 2009 04:42:43 +0000 Message-ID: <4B231F44.5010701@...> Date: Fri, 11 Dec 2009 20:42:44 -0800 User-Agent: Thunderbird 2.0.0.23 (Windows/20090812) MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <hfuos6+kl87@...> In-Reply-To: <hfuos6+kl87@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] The Spiral? X-Yahoo-Group-Post: member; u=158158459; y=iBew5VgT2UiT5HjL36E9gpOKl5pfL6zWgMBFhaWjEXDXz3hXgH4 X-Yahoo-Profile: mark_biggar troubledkoala wrote: > My question is this -- could the spiral on the coins be replaced by the > appropriate suit? It seems to me that that might be more aesthetically > pleasing. Are the spirals used because of the small space on the coins > to paint in? No, it's intentional that you can't see the suit on the value side of a piecepack coin and there are games that depend on that > Also, what's with the direction marks on the coins? Can't you tell by > the symbol or value which direction the coins point in? The null coin has no symbol and so needs the tick mark. The other coins have it for consistency. Besides it makes it simpler to talk about coin directionality in rule sets. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3449 Return-Path: <loudmouth_9_tails@...> X-Sender: loudmouth_9_tails@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 5748 invoked from network); 15 Dec 2009 11:25:12 -0000 X-Received: from unknown (98.137.34.46) by m13.grp.re1.yahoo.com with QMQP; 15 Dec 2009 11:25:12 -0000 X-Received: from unknown (HELO n43d.bullet.mail.sp1.yahoo.com) (66.163.169.157) by mta3.grp.sp2.yahoo.com with SMTP; 15 Dec 2009 11:25:12 -0000 X-Received: from [69.147.65.150] by n43.bullet.mail.sp1.yahoo.com with NNFMP; 15 Dec 2009 11:20:29 -0000 X-Received: from [98.137.34.72] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 15 Dec 2009 11:20:29 -0000 Date: Tue, 15 Dec 2009 11:20:28 -0000 To: piecepack@yahoogroups.com Message-ID: <hg7rds+ok9u@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "william" <loudmouth_9_tails@...> Subject: Idea on coins X-Yahoo-Group-Post: member; u=272862251; y=umxSWaW4LMN3tWjX6bJ3EEK3PHDLZ0fxKGuG3-DIkoi1mZxEDbZP2ghgxz0 X-Yahoo-Profile: loudmouth_9_tails I have wondered why 36 coins were not envisioned. You could create a visual= devise to indicate suite number, and a chess piece. It would be great if w= e had a plastic molded piecepack size checker that interlocks and excepts s= tickers. Plus the checker could also except a pawn possibly. The chess piec= e could be a symbol like ring around the suite or number on the coin. I've = notice most games use six sided dice checkers and chess pieces. I have some= other ideas that would work to improve piecepack. My problem is I'm not ve= ry talented in visual design but really good in concept ideas. I wish I had= a group to work with in person. Oh well. William aka ninetails From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3450 Return-Path: <troubledkoala@...> Received: (qmail 79811 invoked by uid 7800); 17 Dec 2009 01:23:47 -0000 X-Sender: troubledkoala@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 90030 invoked from network); 17 Dec 2009 00:08:15 -0000 X-Received: from unknown (66.196.94.107) by m2.grp.sp2.yahoo.com with QMQP; 17 Dec 2009 00:08:15 -0000 X-Received: from unknown (HELO n38b.bullet.mail.sp1.yahoo.com) (66.163.168.152) by mta3.grp.re1.yahoo.com with SMTP; 17 Dec 2009 00:08:14 -0000 X-Received: from [69.147.65.174] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 17 Dec 2009 00:07:44 -0000 X-Received: from [98.137.34.184] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 17 Dec 2009 00:07:44 -0000 Date: Thu, 17 Dec 2009 00:07:43 -0000 To: piecepack@yahoogroups.com Message-ID: <hgbsof+4t2g@...> In-Reply-To: <4b230e37.0807c00a.5109.6f8d@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "troubledkoala" <troubledkoala@...> Subject: Re: The Spiral? X-Yahoo-Group-Post: member; u=316771779; y=yaY9ffSA6qtOnEPtCVYVClQB06kOSqfhmGGBUKzn76DEY3v0EoVNcQ X-Yahoo-Profile: troubledkoala X-eGroups-Approved-By: prophesor <prophesor@...> via email; 17 Dec 2009 01:23:47 -0000 --- In piecepack@yahoogroups.com, Kistaro Windrider <kistaro@...> wrote: = > > The spirals are used because it should be impossible to determine the s= uit of a coin from its value side. Ah, so that answers my next question. T= he coins should indeed all be printed in black on the numeric side, and not= the suit color... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3451 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 59216 invoked from network); 18 Dec 2009 23:13:20 -0000 X-Received: from unknown (98.137.34.45) by m11.grp.re1.yahoo.com with QMQP; 18 Dec 2009 23:13:20 -0000 X-Received: from unknown (HELO mail-iw0-f189.google.com) (209.85.223.189) by mta2.grp.sp2.yahoo.com with SMTP; 18 Dec 2009 23:13:20 -0000 X-Received: by mail-iw0-f189.google.com with SMTP id 27so1556039iwn.8 for <piecepack@yahoogroups.com>; Fri, 18 Dec 2009 15:13:20 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.6.79 with SMTP id 15mr2721571iby.36.1261178000429; Fri, 18 Dec 2009 15:13:20 -0800 (PST) Date: Fri, 18 Dec 2009 15:13:20 -0800 X-Google-Sender-Auth: 155a475de002edc2 Message-ID: <dc95aa990912181513y5e8fee74q77f58883a1930@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: New piecepack game design contest X-Yahoo-Group-Post: member; u=810525; y=IxuCYKkQ2PAkSk9CxT5KyxFknY7ORwNjcZfi1z3oGA X-Yahoo-Profile: rwhe http://www.geekdo.com/thread/474608/want-to-get-published-design-a-piecepack-game-for Break a leg, everybody! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3452 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 98729 invoked from network); 19 Dec 2009 03:35:41 -0000 X-Received: from unknown (98.137.34.44) by m14.grp.re1.yahoo.com with QMQP; 19 Dec 2009 03:35:41 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta1.grp.sp2.yahoo.com with SMTP; 19 Dec 2009 03:35:40 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.50) id 1NLq6V-0005LE-9r for piecepack@yahoogroups.com; Sat, 19 Dec 2009 04:35:39 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sat, 19 Dec 2009 04:35:39 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sat, 19 Dec 2009 04:35:39 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Sat, 19 Dec 2009 14:35:15 +1100 Lines: 25 Message-ID: <87pr6bzle4.fsf@...> References: <dc95aa990912181513y5e8fee74q77f58883a1930@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.1 (gnu/linux) Cancel-Lock: sha1:s8i0gS430p9ereRtUZefAMOU4IY= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: New piecepack game design contest X-Yahoo-Group-Post: member; u=349137338 Ron Hale-Evans <rwhe@...> writes: > http://www.geekdo.com/thread/474608/want-to-get-published-design-a-piecepack-game-for I notice the contest rules have nothing to say about the licensing of the resulting game designs. It's maddening to have a free design for a game set, with interesting games that are licensed as non-free works. For the sake of getting more free games out there, can we please have freely-licensed game designs for Piecepack? That means avoiding licenses with restrictions on modification or commercial use, like FDL, or the non-free variants of CC licenses. A good option would be CC-BY-SA-3.0. It guarantees the work remains free, while placing no restrictions on commercial use or derived works. I'd be very happy if the contest were clarified to say that all designs submitted must be licensed under CC-BY-SA-3.0. -- \ “Some forms of reality are so horrible we refuse to face them, | `\ unless we are trapped into it by comedy. To label any subject | _o__) unsuitable for comedy is to admit defeat.” —Peter Sellers | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3453 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 70242 invoked from network); 19 Dec 2009 12:00:58 -0000 X-Received: from unknown (66.196.94.105) by m14.grp.re1.yahoo.com with QMQP; 19 Dec 2009 12:00:58 -0000 X-Received: from unknown (HELO mail-ew0-f219.google.com) (209.85.219.219) by mta1.grp.re1.yahoo.com with SMTP; 19 Dec 2009 12:00:57 -0000 X-Received: by ewy19 with SMTP id 19so2315753ewy.21 for <piecepack@yahoogroups.com>; Sat, 19 Dec 2009 04:00:12 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.216.86.200 with SMTP id w50mr306185wee.173.1261224010274; Sat, 19 Dec 2009 04:00:10 -0800 (PST) In-Reply-To: <87pr6bzle4.fsf@...> References: <dc95aa990912181513y5e8fee74q77f58883a1930@...> <87pr6bzle4.fsf@...> Date: Sat, 19 Dec 2009 13:00:10 +0100 Message-ID: <76e9131d0912190400t70d57e4ci3d605a725b540217@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: New piecepack game design contest X-Yahoo-Group-Post: member; u=83471513; y=WAs-633qSLdHnGEndIKsFJi0mf5hXsOnbx6zVbFS1xRuB74 X-Yahoo-Profile: makasoft Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Why should people not want to limit comercial use of their games? I guess b= y participating in the contest you're already giving them permission to pub= lish the rules to your game. If they don't say anything about licenses I gu= ess it means they don't care beyond that. And I'm fine with it... -Jorge = On Sat, Dec 19, 2009 at 4:35 AM, Ben Finney <ben+yahoogroups@....a= u<ben%2Byahoogroups@...> > wrote: > Ron Hale-Evans <rwhe@ludis= m.org> writes: > > > > http://www.geekdo.com/thread/474608/want-to-get-publ= ished-design-a-piecepack-game-for > > I notice the contest rules have nothi= ng to say about the licensing of > the resulting game designs. > > It's mad= dening to have a free design for a game set, with interesting > games that = are licensed as non-free works. For the sake of getting more > free games o= ut there, can we please have freely-licensed game designs > for Piecepack? = > > That means avoiding licenses with restrictions on modification or > com= mercial use, like FDL, or the non-free variants of CC licenses. > > A good = option would be CC-BY-SA-3.0. It guarantees the work remains > free, while = placing no restrictions on commercial use or derived works. > I'd be very h= appy if the contest were clarified to say that all designs > submitted must= be licensed under CC-BY-SA-3.0. > > -- > \ =93Some forms of reality = are so horrible we refuse to face them, | > `\ unless we are trapped i= nto it by comedy. To label any subject | > _o__) unsuitable for come= dy is to admit defeat.=94 =97Peter Sellers | > Ben Finney > > > > ---------= --------------------------- > > Yahoo! Groups Links > > > > [Non-text por= tions of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3454 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 93768 invoked from network); 19 Dec 2009 13:17:48 -0000 X-Received: from unknown (98.137.34.45) by m2.grp.sp2.yahoo.com with QMQP; 19 Dec 2009 13:17:48 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta2.grp.sp2.yahoo.com with SMTP; 19 Dec 2009 13:17:48 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.50) id 1NLzBl-0002yd-Ep for piecepack@yahoogroups.com; Sat, 19 Dec 2009 14:17:41 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sat, 19 Dec 2009 14:17:41 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sat, 19 Dec 2009 14:17:41 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Sun, 20 Dec 2009 00:17:16 +1100 Lines: 60 Message-ID: <87ljgzyug3.fsf@...> References: <dc95aa990912181513y5e8fee74q77f58883a1930@...> <87pr6bzle4.fsf@...> <76e9131d0912190400t70d57e4ci3d605a725b540217@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.1 (gnu/linux) Cancel-Lock: sha1:JrAYdWP3QmeKqBd5raRosmzkFYg= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: New piecepack game design contest X-Yahoo-Group-Post: member; u=349137338 Jorge Arroyo <trozo@...> writes: > Why should people not want to limit comercial use of their games? That's for them to decide. You might just as easily ask why people would not want to limit commercial use of programs and music; yet there is plenty of such culture free of commercial restriction. In fact, there's a nice game set design that you might have heard of, where the creators have very good reason not to limit derived works and commercial use. I believe it's called Piecepack. I can tell you why I would do it: to ensure that my work can be sold by people in a position to do so, getting the work into many more people's hands without needing to involve me in the process of selling it. With attribution required (the CC-BY clause), I still get the reputation as an author of the work; and with redistribution restricted to the same license terms (the CC-SA clause), every recipient must receive the same freedoms in the work, preventing a monopoly. Others may find their own reasons. I'm encouraging CC-BY-SA-3.0 as being an easy-to-apply license that would guarantee the work remains free while making it easy for recipients to develop and sell. > I guess by participating in the contest you're already giving them > permission to publish the rules to your game. If they don't say > anything about licenses I guess it means they don't care beyond that. Unfortunately, the default situation with creative works like game designs is that, once they are in a tangible form (such as writing them into an electronic document for submission to a game design contest) they are automatically copyright to the person who did it. Nobody apart from the copyright holder has any right (with very limited exceptions) to any of the acts of copyright — including copying, and/or modifying, and/or redistributing, etc. — without explicit license from the copyright holder. The default situation is “all rights reserved”, and it takes explicit grant of license to change that. Receiving a game design from someone without an explicit copyright license does nothing to change that situation. That's a really annoying situation, since it means everyone who wants someone else to use their work must learn how to apply a proper copyright license. It's why generally-useable free licenses like the GPL or CC-BY-SA are a good thing, because they can be easily applied to grant freedom in the work if that's what the copyright holder intends. > And I'm fine with it... I would be fine with it too, but we don't have that unless the copyright holder (by default, the authors of the game design) explicitly grants recipients that freedom in a copyright license properly applied. -- \ “The best mind-altering drug is truth.” —Jane Wagner, via Lily | `\ Tomlin | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3455 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 47644 invoked from network); 19 Dec 2009 13:26:35 -0000 X-Received: from unknown (98.137.34.45) by m2.grp.sp2.yahoo.com with QMQP; 19 Dec 2009 13:26:35 -0000 X-Received: from unknown (HELO ey-out-2122.google.com) (74.125.78.26) by mta2.grp.sp2.yahoo.com with SMTP; 19 Dec 2009 13:26:35 -0000 X-Received: by ey-out-2122.google.com with SMTP id 9so819403eyd.49 for <piecepack@yahoogroups.com>; Sat, 19 Dec 2009 05:26:34 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.216.85.68 with SMTP id t46mr1952920wee.114.1261229194130; Sat, 19 Dec 2009 05:26:34 -0800 (PST) In-Reply-To: <87ljgzyug3.fsf@...> References: <dc95aa990912181513y5e8fee74q77f58883a1930@...> <87pr6bzle4.fsf@...> <76e9131d0912190400t70d57e4ci3d605a725b540217@...> <87ljgzyug3.fsf@...> Date: Sat, 19 Dec 2009 14:26:34 +0100 Message-ID: <76e9131d0912190526p12dbaa2i35a7b05986670ca9@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: New piecepack game design contest X-Yahoo-Group-Post: member; u=83471513; y=KPYMXAcDam8DPvaxJTAHia87pxvlZSenOLaE9yDP2Z3p024 X-Yahoo-Profile: makasoft Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Usually by participating in a contest where the price is the publication of= your work, you're automatically granting the contest organizer a license t= o publish your work. So that's really not a problem. I agree about the adv= antages of free licenses but I wouldn't want to force people to give away t= heir games totally. I appreciate it when people don't limit comercial usage= (and I've done so in some of my games) but I understand if they don't want= other people to make money off their work. Especially if they think they w= ill be publishing the games themselves at some point. To me what's importan= t is that the games are available to people to play, and a CC NC license st= ill allows that. The fact that the piecepack is totally free is great beca= use it makes it very easy for people to make comercial sets, but those of u= s selling piecepacks don't really need to include every game in existance. = There are plenty of places online to get the actual games, so really, I don= 't think the fact one game has a NC licence and another one doesn't won't m= ake much difference in the end... The contest organizers are letting peopl= e choose their own license, from totally restrictive with a specific licens= e to them for publishing the winners, to totally free. I think that's excel= lent. Restricting the set of licenses allowed in the contest will only redu= ce the amount of submissions, and I don't really see any advantage for the = organizers, because they will always be allow to use the games commercially= anyway... On Sat, Dec 19, 2009 at 2:17 PM, Ben Finney <ben+yahoogroups@be= nfinney.id.au<ben%2Byahoogroups@...> > wrote: > Jorge Arroyo <= trozo@...> writes: > > > Why should people not want to limit comer= cial use of their games? > > That's for them to decide. You might just as e= asily ask why people would > not want to limit commercial use of programs a= nd music; yet there is > plenty of such culture free of commercial restrict= ion. > > In fact, there's a nice game set design that you might have heard = of, > where the creators have very good reason not to limit derived works a= nd > commercial use. I believe it's called Piecepack. > > I can tell you wh= y I would do it: to ensure that my work can be sold by > people in a positi= on to do so, getting the work into many more people's > hands without needi= ng to involve me in the process of selling it. > > With attribution require= d (the CC-BY clause), I still get the reputation > as an author of the work= ; and with redistribution restricted to the same > license terms (the CC-SA= clause), every recipient must receive the same > freedoms in the work, pre= venting a monopoly. > > Others may find their own reasons. I'm encouraging = CC-BY-SA-3.0 as being > an easy-to-apply license that would guarantee the w= ork remains free > while making it easy for recipients to develop and sell.= > > > I guess by participating in the contest you're already giving them >= > permission to publish the rules to your game. If they don't say > > anyt= hing about licenses I guess it means they don't care beyond that. > > Unfor= tunately, the default situation with creative works like game > designs is = that, once they are in a tangible form (such as writing them > into an elec= tronic document for submission to a game design contest) > they are automat= ically copyright to the person who did it. > > Nobody apart from the copyri= ght holder has any right (with very limited > exceptions) to any of the act= s of copyright =97 including copying, and/or > modifying, and/or redistribu= ting, etc. =97 without explicit license from > the copyright holder. The de= fault situation is =93all rights reserved=94, > and it takes explicit grant= of license to change that. > > Receiving a game design from someone withou= t an explicit copyright > license does nothing to change that situation. > = > That's a really annoying situation, since it means everyone who wants > s= omeone else to use their work must learn how to apply a proper > copyright = license. It's why generally-useable free licenses like the GPL > or CC-BY-S= A are a good thing, because they can be easily applied to > grant freedom i= n the work if that's what the copyright holder intends. > > > And I'm fine = with it... > > I would be fine with it too, but we don't have that unless t= he copyright > holder (by default, the authors of the game design) explicit= ly grants > recipients that freedom in a copyright license properly applied= . > > -- > \ =93The best mind-altering drug is truth.=94 =97Jane Wagn= er, via Lily | > `\ = Tomlin | > _o__) = | > Ben Finney > > > > ------------------------------------ > >= Yahoo! Groups Links > > > > [Non-text portions of this message have been= removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3456 Return-Path: <bluepantherllc@...> Received: (qmail 31632 invoked from network); 20 Dec 2009 21:55:31 -0000 Received: from unknown (66.196.94.105) by m2.grp.sp2.yahoo.com with QMQP; 20 Dec 2009 21:55:31 -0000 Received: from unknown (HELO n44d.bullet.mail.sp1.yahoo.com) (66.163.169.158) by mta1.grp.re1.yahoo.com with SMTP; 20 Dec 2009 21:55:30 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1261346127; bh=ZYK+jf2yK1ks4hTV7K8i7rsjop8F9lEcKomPq72X1H0=; h=Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:Date:To:Message-ID:User-Agent:MIME-Version:Content-Type:Content-Transfer-Encoding:X-Mailer:X-Yahoo-Newman-Property:X-Originating-IP:X-eGroups-Msg-Info:X-Yahoo-Post-IP:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:X-YGroups-SubInfo:Sender:X-eGroups-Approved-By:X-eGroups-Auth; b=Iccs3vRI06M+rsI6ki5NhlNf6MbKug/g5c4uUvWuQgRg1sstuUlOdv5nFKeVJxJT69YGgszT8V8LnO6gqeWs/O9vjM4kEKm5JmuGDbnfepRvu4oXDUIMqYK7iGv0W1G9 Received: from [69.147.65.150] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 20 Dec 2009 21:55:27 -0000 Received: from [98.137.35.12] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 20 Dec 2009 21:55:26 -0000 X-Sender: bluepantherllc@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 14338 invoked from network); 21 Aug 2009 16:19:22 -0000 X-Received: from unknown (98.137.34.46) by m3.grp.re1.yahoo.com with QMQP; 21 Aug 2009 16:19:22 -0000 X-Received: from unknown (HELO n42b.bullet.mail.sp1.yahoo.com) (66.163.168.156) by mta3.grp.sp2.yahoo.com with SMTP; 21 Aug 2009 16:19:21 -0000 X-Received: from [69.147.65.171] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 21 Aug 2009 16:19:07 -0000 X-Received: from [98.137.34.32] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 21 Aug 2009 16:19:07 -0000 Date: Fri, 21 Aug 2009 16:19:07 -0000 To: piecepack@yahoogroups.com Message-ID: <h6mhdr+9rct@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0:0 From: "bluepantherllc" <bluepantherllc@...> Subject: Value Piecepack set now available X-Yahoo-Group-Post: member; u=326408870; y=qBBtgEKPM2bNvpfmh7tkEFFA-QjMNJ2Ubi3qXZOekpledepNwBPFdHQ X-Yahoo-Profile: bluepantherllc X-eGroups-Approved-By: jdroscha <jdroscha@...> via web; 20 Dec 2009 21:55:25 -0000 Hello: The Piecepack community has supported Blue Panther literally from i= ts beginning. We appreciate that, and we also know that the economy, no m= atter where you are, is tough right now. So, as mentioned last month, Blu= e Panther is now offering the Value Piecepack set - our lowest cost set yet= at $20 USD. (Postage $5) Set 1 is available - if you'd like set 2 or set = 3 in the same style, send us a note offline and we'll set you up with one (= for the same price as set 1) What's the same - uses the birch plywood (3mm= ) and same component types as our regular birch piecepack, uses the JCD gra= phics set. What's different - no box, graphics are "vector" rather than "r= aster", which lets us make the units faster - which is why they're priced = lower. Special offer to Piecepack Group members only - get all versions of= the JCD Value Piecepack - sets 1,2 and 3 for $50. Includes postage in the= US, international orders add $10. www.bluepantherllc.com/BP3_Piecepack.h= tm Again, thanks for your support Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3457 Return-Path: <pawndreamgames@...> Received: (qmail 9989 invoked by uid 7800); 22 Dec 2009 15:05:12 -0000 X-Sender: pawndreamgames@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12232 invoked from network); 22 Dec 2009 14:59:19 -0000 X-Received: from unknown (98.137.34.44) by m2.grp.sp2.yahoo.com with QMQP; 22 Dec 2009 14:59:19 -0000 X-Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta1.grp.sp2.yahoo.com with SMTP; 22 Dec 2009 14:59:19 -0000 X-Received: from [69.147.65.174] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 22 Dec 2009 14:58:58 -0000 X-Received: from [98.137.34.34] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 22 Dec 2009 14:58:58 -0000 Date: Tue, 22 Dec 2009 14:58:56 -0000 To: piecepack@yahoogroups.com Message-ID: <hgqmrg+vno1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "slpjeff12" <pawndreamgames@...> Subject: Designing my own game for Piecepack X-Yahoo-Group-Post: member; u=425993745; y=tDlHducxLcNw1zHOZJ4aowtxTW4WDlaITiaMxp6Kyu0gtOyQ X-Yahoo-Profile: slpjeff12 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 22 Dec 2009 15:05:12 -0000 Hello all! My name is Jeff, and I just recently learned of piecepack. Wha= t a fantastic idea! /brown-nosing. Anyway, I got cranking on my own desig= n, and I was just curious. Do most folks games for piecepack use ALL the e= lements-- all the dice, all the tiles, etc.-- or is there some flexibility = to that? I ask as my current design uses only 1d6 for most of its gameplay= with a possible 2d6. And honestly, it's not about suits when you roll as = it is about movement, so there's that. Is that cool? Thanks! Jeff From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3458 Return-Path: <jcdietrich@...> X-Sender: jcdietrich@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 68949 invoked from network); 22 Dec 2009 15:12:34 -0000 X-Received: from unknown (98.137.34.44) by m4.grp.sp2.yahoo.com with QMQP; 22 Dec 2009 15:12:34 -0000 X-Received: from unknown (HELO qw-out-1920.google.com) (74.125.92.148) by mta1.grp.sp2.yahoo.com with SMTP; 22 Dec 2009 15:12:34 -0000 X-Received: by qw-out-1920.google.com with SMTP id 5so1245866qwc.24 for <piecepack@yahoogroups.com>; Tue, 22 Dec 2009 07:12:34 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.229.100.221 with SMTP id z29mr3970432qcn.18.1261494753814; Tue, 22 Dec 2009 07:12:33 -0800 (PST) In-Reply-To: <hgqmrg+vno1@...> References: <hgqmrg+vno1@...> Date: Tue, 22 Dec 2009 10:12:33 -0500 X-Google-Sender-Auth: a0b3117c249952e1 Message-ID: <9edb55ba0912220712m76e70a64k3de4408b9b0f679@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jonathan Dietrich <jcdietrich+yahoo@...> Subject: Re: [piecepack] Designing my own game for Piecepack X-Yahoo-Group-Post: member; u=334403982; y=oLTjnu3oenYXzavKlSBpMM6Hl3PphTiPneW4U1CBnnVN1UQr X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Welcome to the community! Just like a deck of cards, you are welcome to us= e as little or as much as you need for your design. ( Euchre <http://en.wik= ipedia.org/wiki/Euchre> only uses a subset, Spoons <http://en.wikipedia.org= /wiki/Spoons>requires extra bits, and Canasta <http://en.wikipedia.org/wiki= /Canasta>requires multiple decks. ) Some piecepack games use all the elem= ents, others only some, other require multiple sets, and still others requi= re additional pieces external to the piecepack. Have fun, Jonathan C. Diet= rich Proud Member of Beaver Creek Housing Cooperative http://beavercreek.c= oop One of the Little People! Kitchener-Waterloo Little Theatre http://kwl= t.org On Tue, Dec 22, 2009 at 9:58 AM, slpjeff12 <pawndreamgames@...= m> wrote: > > > Hello all! > > My name is Jeff, and I just recently learne= d of piecepack. What a fantastic > idea! /brown-nosing. > > Anyway, I got c= ranking on my own design, and I was just curious. Do most > folks games for= piecepack use ALL the elements-- all the dice, all the > tiles, etc.-- or = is there some flexibility to that? > > I ask as my current design uses only= 1d6 for most of its gameplay with a > possible 2d6. And honestly, it's not= about suits when you roll as it is > about movement, so there's that. Is t= hat cool? > > Thanks! > Jeff > > > [Non-text portions of this message h= ave been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3459 Return-Path: <throkda@...> Received: (qmail 14020 invoked by uid 7800); 22 Dec 2009 16:04:45 -0000 X-Sender: throkda@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 34216 invoked from network); 22 Dec 2009 15:26:20 -0000 X-Received: from unknown (66.196.94.107) by m14.grp.re1.yahoo.com with QMQP; 22 Dec 2009 15:26:20 -0000 X-Received: from unknown (HELO web35303.mail.mud.yahoo.com) (66.163.179.97) by mta3.grp.re1.yahoo.com with SMTP; 22 Dec 2009 15:26:20 -0000 X-Received: (qmail 7552 invoked by uid 60001); 22 Dec 2009 15:26:09 -0000 Message-ID: <826303.5258.qm@...> X-YMail-OSG: xzv0IfwVM1mVCTX0jyl7_peHYJJGL3BtNrXL1mylcD34a.NDK3GqrNOYjXsWpQURFwZusAmsd2B2x17vYdbzk.bSitsutcom7Guhe_DJ1Nd71B_6KGfvi85E4rxwFwXJs7In9BUr0hCmXn5MQoDjHY8R1j02LZWRr155Q839f_QSm_6.e_jQDJXLC8w4osHXesqVDrKB4kneJfIlBtEYZ_QxJB8uF2Qa4Sl2waGTVBwc2WZa0l3k.Q0d9cKTC8DQv5N6MLLhWIHbx_gA.s_rkXw4HuKrWHefwGt_GIgQc1Hs1v8ZQsbfQ3H.Khnw1L1ZVc2Je_B0CwBdU0OJ_0ESJWMoCjd3ZMcvPHWw_HQ5wRf2ksFr1tzxqMiX_pXKCxdf2ZAIGKEtjZI_wKYSU.76Zoql8Y9LR4tFYSZKYI_UZCi5CjnOpIJ4HFUzqCQYD1ncpH34N2OID8a_dCEZnkLh0vpPL6QvdGfWLgH1U6TuXnx.hdrnj9FWXukirpC.c1M_Qv6j1mfgXOcBAAAy003ePgoDOpFAb5ecQmyQHkgUultlPQAjx8wfOBQd7F5InLehRTurd_rpB8lI85_8.53BY_cnooqupYiBAEKYwyVJGmYtZk0ZAadNbwrAXhScQCOVnViemJseQPYRRDUi2kAYhItAFXWklY2mcuIyHKzNahxUUaWLwbMIPEClSf4RyHrh6CSN6wbww91PxQKmQ66clTGoVSlnqddi_maHd.KsjWoWJqgVH5KnH4FSPWN7.GtC9kss9wZ757vLpZ26tbVM0RAmA8KZPTeEKO_hhFu5HreFv3AWhPdKvmrkH3GXpDmiElkyfrRYmeKK5MEwMQoejy9GSWjegFpzI9ErVsm6MT6h.ezxE.TJIRW2pgxuXSeo5cLCzmKWe0XCFFkot8NT5dxe8gW4X_FQBjeI7qbErawNdBj8REHQQLUK1_P3D_NBePgvi_LVv_zNeTH0MqJvvBSdX969pICKbcmeLZKRk9d8I5..a9lhlAdNk6Zjej8p0bixmsjbYbBeJ4fqxNW.628P22PsnViDUrGJ1_TjmHZ_YulaUuAmAkcIsLQEVoQyozivLdD_sQ.LpBI8Y0.ejptnb69MlIP4I7wEzOmnggaiSDg1HqPSFfcBAXl_oOH.WcIYgYYGEv1fgzcdVNoVzYS_EcwRiRbGL3pR.gsycX5fDPMh0SWRwFCp4Gb26fo7h.BpZB6WuhBbHxziKtdjdKEdaMD2fkP.gdW5YbSxCB8oMQsezijW4uIE_9g91skVApTPoveCwC2My_jf6GHD_kSaGleokcrKiz22PkTIdRY_ZSXbRALrS9cT2ES7EJqUViYkG6aOy2GAOw2rG5MbZFakyy5paJQcGP2qc9kZSwUmEyRwiCXre.Ag1YQbJbGC9qdSz8Jv8Qa6Pk87KDVYDnHUonLN9ux8LL__vLFAgEDYlWsD_9ueSCVlss6Cwz1jBoaVGqZtEKqfdfcdCQt8sdkh40923Fi3xE2b.HYLmtFI4rOkKrvbtAcOeg3EebV1oA-- X-Received: from [71.97.12.64] by web35303.mail.mud.yahoo.com via HTTP; Tue, 22 Dec 2009 07:26:09 PST X-Mailer: YahooMailClassic/9.0.19 YahooMailWebService/0.8.100.260964 Date: Tue, 22 Dec 2009 07:26:09 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <9edb55ba0912220712m76e70a64k3de4408b9b0f679@...> MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: Jacob Valdez <throkda@...> Subject: Re: [piecepack] Designing my own game for Piecepack X-Yahoo-Group-Post: member; u=230274468; y=vxYwxtNWHngeEnZ7TPwXCID5cKSElvla37Od8h6bNpG_zA X-Yahoo-Profile: throkda Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable X-eGroups-Approved-By: prophesor <prophesor@...> via email; 22 Dec 2009 16:04:45 -0000 Of course, if you're planning on designing a game to try and enter the cont= est that was posted, the rules don't require you to use all the elements, o= nly that you don't require outside elements. --- On Tue, 12/22/09, Jonat= han Dietrich <jcdietrich+yahoo@...> wrote: From: Jonathan Dietrich <= jcdietrich+yahoo@...> Subject: Re: [piecepack] Designing my own game = for Piecepack To: piecepack@yahoogroups.com Date: Tuesday, December 22, 200= 9, 9:12 AM =C2=A0 Welcome to the co= mmunity! Just like a deck of cards, you are welcome to use as little or = as much as you need for your design. ( Euchre <http://en.wikipedia .org/wi= ki/ Euchre> only uses a subset, Spoons <http://en.wikipedia .org/wiki/ Spo= ons>requires extra bits, and Canasta <http://en.wikipedia .org/wiki/ Canas= ta>requires multiple decks. ) Some piecepack games use all the element= s, others only some, other require multiple sets, and still others require= additional pieces external to the piecepack. Have fun, Jonathan C. Di= etrich Proud Member of Beaver Creek Housing Cooperative http://beavercr= eek. coop One of the Little People! Kitchener-Waterloo Little Theatre h= ttp://kwlt. org On Tue, Dec 22, 2009 at 9:58 AM, slpjeff12 <pawndreamgam= es@ gmail.com> wrote: > > > Hello all! > > My name is Jeff, and I ju= st recently learned of piecepack. What a fantastic > idea! /brown-nosing. = > > Anyway, I got cranking on my own design, and I was just curious. Do m= ost > folks games for piecepack use ALL the elements-- all the dice, all t= he > tiles, etc.-- or is there some flexibility to that? > > I ask as my= current design uses only 1d6 for most of its gameplay with a > possible 2= d6. And honestly, it's not about suits when you roll as it is > about move= ment, so there's that. Is that cool? > > Thanks! > Jeff > > > [N= on-text portions of this message have been removed] = [Non-text portions of this message have been re= moved] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3460 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 77240 invoked from network); 22 Dec 2009 22:10:42 -0000 X-Received: from unknown (98.137.34.46) by m11.grp.re1.yahoo.com with QMQP; 22 Dec 2009 22:10:42 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta3.grp.sp2.yahoo.com with SMTP; 22 Dec 2009 22:10:41 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.50) id 1NNCw0-0006k6-ET for piecepack@yahoogroups.com; Tue, 22 Dec 2009 23:10:28 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Tue, 22 Dec 2009 23:10:28 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Tue, 22 Dec 2009 23:10:28 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Wed, 23 Dec 2009 09:09:33 +1100 Lines: 48 Message-ID: <87pr66y82q.fsf@...> References: <hgqmrg+vno1@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.1 (gnu/linux) Cancel-Lock: sha1:GhUykFNG2MHysxGdki9M9dUmzro= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Designing my own game for Piecepack X-Yahoo-Group-Post: member; u=349137338 "slpjeff12" <pawndreamgames@...> writes: > My name is Jeff, and I just recently learned of piecepack. What a > fantastic idea! /brown-nosing. Well, I'm not sure to whom you'd be brown-nosing. (Do the inventors still read this group?) We think it's pretty good too :-) > Anyway, I got cranking on my own design, and I was just curious. Do > most folks games for piecepack use ALL the elements-- all the dice, > all the tiles, etc.-- or is there some flexibility to that? There's plenty of flexibility. You should assume that the people who want to play your game have a standard Piecepack, but there's no problem with omitting some parts. You just need to be specific in your rules how to get the set of pieces your game requires. Just like with a standard deck of cards: there are games that specify to strip some cards from the deck and use the remaining cards only. > I ask as my current design uses only 1d6 for most of its gameplay with > a possible 2d6. And honestly, it's not about suits when you roll as it > is about movement, so there's that. Is that cool? The Piecepack design gives a lot of information in the pack that is *available* for use by game designers, to allow rich variety in the games. There's no problem with your particular design ignoring some of that information. It's usually best if your rules are clear about what information is ignored; e.g. when describing how to use the dice, you might specify that dice suits are ignored for the purpose of your game. Since the Piecepack design is free culture, I encourage you to release your Piecepack game in the same spirit by choosing well-understood free license terms. The CC-BY-SA-3.0 license is a good choice: anyone can derive from and/or redistribute your work, provided you get attribution, and anyone who redistributes your work must give recipients the same freedom. -- \ “They can not take away our self respect if we do not give it | `\ to them.” —Mahatma Gandhi | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3461 Return-Path: <pawndreamgames@...> Received: (qmail 71691 invoked from network); 23 Dec 2009 12:03:14 -0000 Received: from unknown (98.137.34.44) by m11.grp.re1.yahoo.com with QMQP; 23 Dec 2009 12:03:14 -0000 Received: from unknown (HELO n6-vm6.bullet.mail.sp2.yahoo.com) (67.195.135.102) by mta1.grp.sp2.yahoo.com with SMTP; 23 Dec 2009 12:03:14 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1261569792; bh=mw6nx4DzTzZcJcPIgkGGgaVsDLOraZIpEzJ0vVHD3Qo=; h=Received:Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:Date:To:Message-ID:In-Reply-To:User-Agent:MIME-Version:Content-Type:Content-Transfer-Encoding:X-Mailer:X-Yahoo-Newman-Property:X-Originating-IP:X-eGroups-Msg-Info:X-Yahoo-Post-IP:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:X-YGroups-SubInfo:Sender:X-eGroups-Approved-By:X-eGroups-Auth; b=IsTdU+TcrLx+2y/kFl/TzSNK2wFaNMf8IYWN+hBnlin2V2A1G7QRmCicWMTso0a3D/Mug2kWuJRKBDZWw4tdkeBo6uR3ji2kHhlsP12sl+L2M6bY5Fja+TZ5RdjPOLup Received: from [67.195.134.238] by n6.bullet.mail.sp2.yahoo.com with NNFMP; 23 Dec 2009 12:03:12 -0000 Received: from [69.147.65.147] by t3.bullet.mail.sp2.yahoo.com with NNFMP; 23 Dec 2009 12:03:12 -0000 Received: from [98.137.34.184] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 23 Dec 2009 12:03:12 -0000 X-Sender: pawndreamgames@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 72609 invoked from network); 23 Dec 2009 03:11:39 -0000 X-Received: from unknown (98.137.34.44) by m5.grp.sp2.yahoo.com with QMQP; 23 Dec 2009 03:11:39 -0000 X-Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta1.grp.sp2.yahoo.com with SMTP; 23 Dec 2009 03:11:39 -0000 X-Received: from [69.147.65.171] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 23 Dec 2009 03:11:39 -0000 X-Received: from [98.137.34.73] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 23 Dec 2009 03:11:39 -0000 Date: Wed, 23 Dec 2009 03:11:38 -0000 To: piecepack@yahoogroups.com Message-ID: <hgs1pa+1lj1@...> In-Reply-To: <87pr66y82q.fsf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:6:0:0:0 From: "slpjeff12" <pawndreamgames@...> Subject: Re: Designing my own game for Piecepack X-Yahoo-Group-Post: member; u=425993745; y=5nNRrLyvPblfx5JTBah1MtbA1BNQwNVXcgngT6JjyVvHejIA X-Yahoo-Profile: slpjeff12 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 23 Dec 2009 12:03:12 -0000 Thanks to everyone. I've been typing and mentally playtesting my design al= l day and have already come up with a second. The last suggestion about be= ing explicit about what modifications/additions/subtractions/omissions actu= ally made it into my current rules page, but thanks for reminding me! See = you in the funny papers. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3462 Return-Path: <pawndreamgames@...> X-Sender: pawndreamgames@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 44348 invoked from network); 23 Dec 2009 15:43:33 -0000 X-Received: from unknown (98.137.34.45) by m1.grp.sp2.yahoo.com with QMQP; 23 Dec 2009 15:43:33 -0000 X-Received: from unknown (HELO n44d.bullet.mail.sp1.yahoo.com) (66.163.169.158) by mta2.grp.sp2.yahoo.com with SMTP; 23 Dec 2009 15:43:33 -0000 X-Received: from [69.147.65.174] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 23 Dec 2009 15:43:30 -0000 X-Received: from [98.137.34.73] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 23 Dec 2009 15:43:30 -0000 Date: Wed, 23 Dec 2009 15:43:28 -0000 To: piecepack@yahoogroups.com Message-ID: <hgtdr0+suj6@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "slpjeff12" <pawndreamgames@...> Subject: Creating and selling Piecepacks X-Yahoo-Group-Post: member; u=425993745; y=OssM5BTpalMssGA0owP97FBE_dXTmfHvgbS-O5ZK8AhBcZA0 X-Yahoo-Profile: slpjeff12 Hi all. I'm just chock full of questions... If I were to go for a slice = of the art show/craft bazaar market and make my own piecepacks, would it be= OK to include any of the games from the .org website if I said something l= ike "When you pay for the materials, you get the rulebook free?" and pricin= g so as to reflect only the materials used (I work a lot with polymer clays= , which would be REALLY cool as pieces)? Obviously, the creators' names wo= uld appear in the reprints. Would it be better/more kosher to simply inclu= de a "for rules and games, check out www...." card with the purchase? Than= ks! Jeff From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3463 Return-Path: <eswald@...> X-Sender: eswald@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 69062 invoked from network); 23 Dec 2009 18:00:52 -0000 X-Received: from unknown (66.196.94.107) by m5.grp.sp2.yahoo.com with QMQP; 23 Dec 2009 18:00:52 -0000 X-Received: from unknown (HELO mail-yx0-f193.google.com) (209.85.210.193) by mta3.grp.re1.yahoo.com with SMTP; 23 Dec 2009 18:00:52 -0000 X-Received: by yxe31 with SMTP id 31so7429170yxe.21 for <piecepack@yahoogroups.com>; Wed, 23 Dec 2009 10:00:07 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.101.189.20 with SMTP id r20mr12889021anp.191.1261591206605; Wed, 23 Dec 2009 10:00:06 -0800 (PST) In-Reply-To: <hgtdr0+suj6@...> References: <hgtdr0+suj6@...> Date: Wed, 23 Dec 2009 11:00:06 -0700 Message-ID: <db59b9610912231000q6bae731dh3ee2ce5deaa1c540@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Eric Wald <eswald@...> From: Eric Wald <groups@...> Subject: Re: [piecepack] Creating and selling Piecepacks X-Yahoo-Group-Post: member; u=242331055; y=pey_Ze_Y4OAUvnJO1on2rxMggdjGd3um-YhTbp1GgxQbBWCl2gRJkxk X-Yahoo-Profile: nomic_breadman slpjeff12 wrote: > Hi all. > > If I were to go for a slice of the art show/= craft bazaar market and > make my own piecepacks, would it be OK to include= any of the games > from the .org website if I said something like "When yo= u pay for the > materials, you get the rulebook free?" and pricing so as to= reflect > only the materials used (I work a lot with polymer clays, which = would > be REALLY cool as pieces)? =C2=A0Obviously, the creators' names wou= ld > appear in the reprints. That has been the cause of some debate over t= he license of games. Unfortunately, you have to check the license of each g= ame you might wish to include. Selling at a bazaar technically qualifies a= s commercial, so you would be safest to stick with games that don't have a = restriction on commercial redistribution. You probably wouldn't be sued if= you stray beyond that, but why take such a risk? For example, listed alph= abetically: - A Knight's Tale has been released under the GNU Free Documen= t License, which explicitly allows commercial redistribution: safe. - Act= ivator and Alien City include a clause allowing redistribution with attri= bution: safe, as long as the author's name appears and nothing is changed= . - Baseball has no explicit license, so copyright law applies: not safe. -= Bingo Battle has been placed in the public domain: safe. - Dungeon Builder= s has been released under the Creative Commons Attribution-Noncommercial-= No Derivative Works license: not safe. - Men Overboard has been released un= der the Creative Commons Attribution-Noncommercial-Share Alike license: n= ot safe. Pottery piecepack sounds like fun. I wish you success at the baz= aar. > Would it be better/more kosher to simply include a "for rules and >= games, check out www...." card with the purchase? By all means, place a "= For more games" line in your rulebook. However, you'll probably find it mu= ch easier to sell to someone who hasn't already heard of Piecepack if you i= nclude at least one set of game rules with the physical product. For best = results, let it be one that uses all of the pieces of exactly one piecepack= , but without so much going on that the new player feels overwhelmed. - Er= ic From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3465 Return-Path: <pawndreamgames@...> X-Sender: pawndreamgames@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 58607 invoked from network); 23 Dec 2009 18:51:50 -0000 X-Received: from unknown (66.196.94.107) by m14.grp.re1.yahoo.com with QMQP; 23 Dec 2009 18:51:50 -0000 X-Received: from unknown (HELO n40b.bullet.mail.sp1.yahoo.com) (66.163.168.154) by mta3.grp.re1.yahoo.com with SMTP; 23 Dec 2009 18:51:50 -0000 X-Received: from [69.147.65.151] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 23 Dec 2009 18:46:23 -0000 X-Received: from [98.137.34.35] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 23 Dec 2009 18:46:23 -0000 Date: Wed, 23 Dec 2009 18:46:22 -0000 To: piecepack@yahoogroups.com Message-ID: <hgtohu+ulmf@...> In-Reply-To: <30bad5080912231012j2c567ef3rcb1be97e914be3a2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "slpjeff12" <pawndreamgames@...> Subject: Re: Creating and selling Piecepacks X-Yahoo-Group-Post: member; u=425993745; y=IggLFhLLt0fDFHhAD0IeffpWlsfKaOn_QWiqJQ8vPH_6Do24 X-Yahoo-Profile: slpjeff12 @ both of my repliers, yeah, that's kind of what I was thinking. At the le= ast I have two games that I'm going to playtest once my actual piecepack (a= Blue Pather one) comes next week arrives, so there's two to start and I'm = sure I could scrounge a few up after that. I've got some other ideas as we= ll, so that's good. Thanks for the input. Jeff From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3466 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 57406 invoked from network); 23 Dec 2009 21:49:16 -0000 X-Received: from unknown (66.196.94.105) by m4.grp.sp2.yahoo.com with QMQP; 23 Dec 2009 21:49:16 -0000 X-Received: from unknown (HELO mail-ew0-f220.google.com) (209.85.219.220) by mta1.grp.re1.yahoo.com with SMTP; 23 Dec 2009 21:49:15 -0000 X-Received: by ewy20 with SMTP id 20so970870ewy.20 for <piecepack@yahoogroups.com>; Wed, 23 Dec 2009 13:49:15 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.216.86.135 with SMTP id w7mr3545647wee.176.1261604954941; Wed, 23 Dec 2009 13:49:14 -0800 (PST) In-Reply-To: <hgtohu+ulmf@...> References: <30bad5080912231012j2c567ef3rcb1be97e914be3a2@...> <hgtohu+ulmf@...> Date: Wed, 23 Dec 2009 22:49:14 +0100 Message-ID: <76e9131d0912231349u519a5efaj4e093e251ec33cf7@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: Creating and selling Piecepacks X-Yahoo-Group-Post: member; u=83471513; y=JbTn5zXAD2pbN40SVti69CHIUe43vyIr7XFoOThxLSNfyxg X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi, While I see nothing wrong with each game having its own license or the fact some games have a non-commercial license (some of mine do), I'll add that you should also try to contact authors for permission, because many will grant it. Basically when I add a non-commercial license, what I really want is to be notified if someone is interested in using the game and to know who and how will publish it before giving my consent. I have zero problems with a project like yours, so consider this a permission to you to use any of my games should you want to for this project. When I started selling piecepacks I also wanted to make a small booklet in Spanish to give to buyers that didn't know anything about the system. I contacted a bunch of them through the list and through email and got a few positive answers. Cheers, -Jorge On Wed, Dec 23, 2009 at 7:46 PM, slpjeff12 <pawndreamgames@...> wrote: > @ both of my repliers, yeah, that's kind of what I was thinking. At the > least I have two games that I'm going to playtest once my actual piecepack > (a Blue Pather one) comes next week arrives, so there's two to start and I'm > sure I could scrounge a few up after that. > > I've got some other ideas as well, so that's good. > > Thanks for the input. > > Jeff > > > > ------------------------------------ > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3467 Return-Path: <amy@...> Received: (qmail 57771 invoked by uid 7800); 23 Dec 2009 22:56:41 -0000 X-Sender: amy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 49041 invoked from network); 23 Dec 2009 20:33:09 -0000 X-Received: from unknown (66.196.94.107) by m5.grp.sp2.yahoo.com with QMQP; 23 Dec 2009 20:33:09 -0000 X-Received: from unknown (HELO n41b.bullet.mail.sp1.yahoo.com) (66.163.168.155) by mta3.grp.re1.yahoo.com with SMTP; 23 Dec 2009 20:33:08 -0000 X-Received: from [69.147.65.147] by n41.bullet.mail.sp1.yahoo.com with NNFMP; 23 Dec 2009 20:32:38 -0000 X-Received: from [98.137.34.184] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 23 Dec 2009 20:32:38 -0000 Date: Wed, 23 Dec 2009 20:32:38 -0000 To: piecepack@yahoogroups.com Message-ID: <hgtup6+ainn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "Amy" <amy@...> Subject: mesomorph fails to reply yet again X-Yahoo-Group-Post: member; u=133183525; y=mvGk89xtMre2WC46OG0ddJdViwVZBolOt7qi-FIXm2-Mq07hpw4CXdg X-Yahoo-Profile: amyworsham1968 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 23 Dec 2009 22:56:41 -0000 A while ago I posted here asking for contact info for mesomorph games. Some= one emailed me a phone number, which I tried, but got voice mail. I left se= veral messages, but no reply. That was back in October or November. I still= haven't received the piecepack I ordered from mesomorph back in late Augus= t, or a single reply in any form. My 12 year old son (whose money we spent = on the non-existant piecepack) is desperate! Any suggestions? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3468 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 58906 invoked from network); 23 Dec 2009 23:45:25 -0000 X-Received: from unknown (66.196.94.107) by m12.grp.re1.yahoo.com with QMQP; 23 Dec 2009 23:45:25 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta3.grp.re1.yahoo.com with SMTP; 23 Dec 2009 23:45:25 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.50) id 1NNatP-0002qK-6N for piecepack@yahoogroups.com; Thu, 24 Dec 2009 00:45:23 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 24 Dec 2009 00:45:23 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 24 Dec 2009 00:45:23 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Thu, 24 Dec 2009 10:45:00 +1100 Lines: 15 Message-ID: <87k4wd8dc3.fsf@...> References: <hgtup6+ainn@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.1 (gnu/linux) Cancel-Lock: sha1:MOQzxsCGOv4OILiXHxzjUwpSr+M= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: mesomorph fails to reply yet again X-Yahoo-Group-Post: member; u=349137338 "Amy" <amy@...> writes: > I still haven't received the piecepack I ordered from mesomorph back > in late August, or a single reply in any form. My 12 year old son > (whose money we spent on the non-existant piecepack) is desperate! Any > suggestions? Assuming you used the credit card system to pay, you could request your credit card company to revert the payment for non-delivery. -- \ “I must say that I find television very educational. The minute | `\ somebody turns it on, I go to the library and read a book.” | _o__) —Groucho Marx | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3469 Return-Path: <debnmrn@...> X-Sender: debnmrn@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 86201 invoked from network); 24 Dec 2009 01:20:28 -0000 X-Received: from unknown (66.196.94.107) by m11.grp.re1.yahoo.com with QMQP; 24 Dec 2009 01:20:28 -0000 X-Received: from unknown (HELO QMTA12.emeryville.ca.mail.comcast.net) (76.96.27.227) by mta3.grp.re1.yahoo.com with SMTP; 24 Dec 2009 01:20:28 -0000 X-Received: from OMTA13.emeryville.ca.mail.comcast.net ([76.96.30.52]) by QMTA12.emeryville.ca.mail.comcast.net with comcast id LoMH1d00417UAYkACpL6oW; Thu, 24 Dec 2009 01:20:06 +0000 X-Received: from TheArtMachine ([69.254.133.191]) by OMTA13.emeryville.ca.mail.comcast.net with comcast id LpL51d00147w3nH8ZpL5Rt; Thu, 24 Dec 2009 01:20:06 +0000 To: <piecepack@yahoogroups.com> References: <hgtup6+ainn@...> In-Reply-To: <hgtup6+ainn@...> Date: Wed, 23 Dec 2009 18:20:01 -0700 Message-ID: <009701ca8437$37e03a30$a7a0ae90$@net> MIME-Version: 1.0 X-Mailer: Microsoft Office Outlook 12.0 Thread-Index: AcqEI5h0ut7W7899R9CJSRWi4mOEwAAE31XQ Content-Language: en-us X-eGroups-Msg-Info: 1:12:0:0:0 From: "Deb" <Debnmrn@...> Subject: RE: [piecepack] mesomorph fails to reply yet again X-Yahoo-Group-Post: member; u=271617630; y=Eq5ilbIf148I8bieRqE0zTyN1ezGe-rqegZYIXVZumaMR1iL7tpS X-Yahoo-Profile: slvrdragon41 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Better Business Bureau or if you paid through Paypal, they have a guarantee to help avoid this kind of thing Good luck Glad you posted, so we know better than to use mesomorph for purchases From: piecepack@yahoogroups.com [mailto:piecepack@yahoogroups.com] On Behalf Of Amy Sent: Wednesday, December 23, 2009 1:33 PM To: piecepack@yahoogroups.com Subject: [piecepack] mesomorph fails to reply yet again A while ago I posted here asking for contact info for mesomorph games. Someone emailed me a phone number, which I tried, but got voice mail. I left several messages, but no reply. That was back in October or November. I still haven't received the piecepack I ordered from mesomorph back in late August, or a single reply in any form. My 12 year old son (whose money we spent on the non-existant piecepack) is desperate! Any suggestions? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3470 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 9038 invoked from network); 24 Dec 2009 05:00:32 -0000 X-Received: from unknown (98.137.34.44) by m5.grp.sp2.yahoo.com with QMQP; 24 Dec 2009 05:00:32 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.152) by mta1.grp.sp2.yahoo.com with SMTP; 24 Dec 2009 05:00:32 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app00.sm.onr.chicago.hostway (Postfix) with ESMTP id DAB37D0C12D for <piecepack@yahoogroups.com>; Wed, 23 Dec 2009 23:00:22 -0600 (CST) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <49437.1261630822@...> To: <piecepack@yahoogroups.com> X-Origin: 74.100.233.221 X-Atmail-Account: steve@... Date: Wed, 23 Dec 2009 23:00:22 -0600 X-eGroups-Msg-Info: 1:12:0:0:0 From: Steve <steve@...> Reply-To: steve@... Subject: Mesomorph X-Yahoo-Group-Post: member; u=295053027; y=dGmb0IO1s9YL83dvXeTmUo-F7eGF95Q_MmgF8Z3cbmVhu-3H84jqq9XUPzWsOp8ncnIJKQ X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit We have not had contact with Mesomorph in about a year, so we can shed no new light on the situation. We are not affiliated with Mesomorph in any way. However, we don't like hearing that people don't get their games, especially things Piecepack. In fact, we remember that Piecepacks and the support of the Piecepack community is what got us started making games and accessories in the first place. So with that in mind, here's a proposal. If you have ordered a set from Mesomorph and not received it, we will send you a free copy of Set 1 - Value Piecepack (anchor, sun, moon, crown) . This is a full piecepack set that utilizes the JCD graphics (like all our piecepacks do). Disks, pawns and tiles are 3mm thick birch plywood. Dice are 19mm hardwood cubes. As with all such offers, there's alway a few stipulations.... 1) You actually have had to order a set and not received it. (Yes, we will take your word for it) 2) We ask that you pay the postage ($4.95 for Priority in the US, for other locations, we ask you pay the actual postage incurred - send us an email). 3) This offer is first come, first served - we have 15x Set 1 Value Piecepacks reserved for this - when they're gone, they're gone. If you would like to respond to this proposal, please send your email to questions@... [1] and include "Value Piecepack" in your subject line. Steve Jones Blue Panther LLC - Games, Accessories, Prototypes & Short Run Mfg Board Games Now LLC - the best indy board games . Links: ------ [1] mailto:questions@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3471 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 75566 invoked from network); 24 Dec 2009 05:26:55 -0000 X-Received: from unknown (98.137.34.46) by m11.grp.re1.yahoo.com with QMQP; 24 Dec 2009 05:26:55 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta3.grp.sp2.yahoo.com with SMTP; 24 Dec 2009 05:26:55 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.50) id 1NNgDt-0004YF-9e for piecepack@yahoogroups.com; Thu, 24 Dec 2009 06:26:53 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 24 Dec 2009 06:26:53 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 24 Dec 2009 06:26:53 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Thu, 24 Dec 2009 16:26:06 +1100 Lines: 23 Message-ID: <87ws0d6iz5.fsf@...> References: <49437.1261630822@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.1 (gnu/linux) Cancel-Lock: sha1:YdyrCwuK0knrzzUVqu7/zf3LtYs= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Mesomorph X-Yahoo-Group-Post: member; u=349137338 Steve <steve@...> writes: > If you have ordered a set from Mesomorph and not received it, we > will send you a free copy of Set 1 - Value Piecepack (anchor, sun, > moon, crown) . […] A generous offer, thank you. > As with all such offers, there's alway a few stipulations.... > > 1) You actually have had to order a set and not received it. (Yes, > we will take your word for it) I would recommend you stipulate (and perhaps also rely on taking their word for it) that they have also cancelled the order payment to Mesomorph. -- \ “Reality must take precedence over public relations, for nature | `\ cannot be fooled.” —Richard P. Feynman | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3472 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 4866 invoked from network); 2 Mar 2010 21:34:44 -0000 X-Received: from unknown (66.196.94.105) by m11.grp.re1.yahoo.com with QMQP; 2 Mar 2010 21:34:44 -0000 X-Received: from unknown (HELO mail-iw0-f185.google.com) (209.85.223.185) by mta1.grp.re1.yahoo.com with SMTP; 2 Mar 2010 21:34:44 -0000 X-Received: by iwn15 with SMTP id 15so626592iwn.7 for <piecepack@yahoogroups.com>; Tue, 02 Mar 2010 13:34:44 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.190.137 with SMTP id di9mr335854ibb.76.1267565684210; Tue, 02 Mar 2010 13:34:44 -0800 (PST) Date: Tue, 2 Mar 2010 13:34:44 -0800 X-Google-Sender-Auth: 2477d46eedb1869a Message-ID: <dc95aa991003021334hea0e773o164ec63f269d553e@...> To: piecepack@yahoogroups.com Cc: post@..., John Braley <yatima0@...> Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Playing Alien City with just piecepack? X-Yahoo-Group-Post: member; u=810525; y=3HpYmcodsxEd62Or5DfwC3M0miG8CBsebED8B8VuAw X-Yahoo-Profile: rwhe Hi all, I was recently musing on whether it would be possible to play Alien City with just piecepack (that is, without Icehouse pieces). http://www.ludism.org/ppwiki/AlienCity In addition to a standard piecepack, Alien City requires five large red, five large blue, and four large green Icehouse pieces for towers, and six small Icehouse pieces to cap the towers -- three in two different colors (we usually use black and clear, because we have them packed in the same bag as the four basic Icehouse colors of red, green, blue, and yellow). Is there a way to replace these Icehouse pieces with piecepack pieces? If you had two standard piecepacks, you could use one set of coins for domes, as usual, and another set for the towers, which are usually Icehouse pieces. You *could* distinguish domes from towers by orientation -- how the coins were rotated -- but they still might be hard to distinguish visually. A better suggestion might be to raise the coins representing towers somehow. You could stack them on top of other coins from another piecepack, for example. This third piecepack could be a Four Seasons set or a Playing Card set, or yet another standard set; it wouldn't matter, because its coins would be hidden underneath. If you didn't have a third piecepack of some kind, you could use pennies or other small coins. It seems pretty workable. For tower caps, I suggest one player should take three dice of any suit and the other three pawns. This would make the sides even more visually distinct than in a game with Icehouse pieces. Thus, it seems the most you really need to play Alien City is two standard piecepacks and some pennies (or a third piecepack of any kind). This shouldn't be surprising, as Alien City has been played with homemade purpose-built sets, on the web, and in virtual reality, among other ways and places. Like Chess, it seems the game is so involving, you can probably play it with sticks, stones, and coconuts on a desert island and have a good time. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3473 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 52307 invoked from network); 2 Mar 2010 22:52:25 -0000 X-Received: from unknown (98.137.34.44) by m12.grp.re1.yahoo.com with QMQP; 2 Mar 2010 22:52:25 -0000 X-Received: from unknown (HELO mail-iw0-f196.google.com) (209.85.223.196) by mta1.grp.sp2.yahoo.com with SMTP; 2 Mar 2010 22:52:24 -0000 X-Received: by iwn34 with SMTP id 34so717181iwn.15 for <piecepack@yahoogroups.com>; Tue, 02 Mar 2010 14:52:24 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.159.198 with SMTP id k6mr316176ibx.92.1267570344140; Tue, 02 Mar 2010 14:52:24 -0800 (PST) Date: Tue, 2 Mar 2010 14:52:24 -0800 X-Google-Sender-Auth: 08edb975b7a33deb Message-ID: <dc95aa991003021452i18230305y2e3e13bade1b1262@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=SeVF-hpIVGmkpqCTWfa3LT_Rk63HmpRirczHRB8DKw X-Yahoo-Profile: rwhe If the ToyVault piecepack is going to be as big a deal for the piecepack community as I predict it is, both Piecepack.org and the Piecepack Wiki are going to receive a sudden influx of new visitors relatively soon. http://www.boardgamegeek.com/thread/474608/want-to-get-published-design-a-piecepack-game-for I can't do anything about the way-out-of-date status of Piecepack.org, but I do maintain the Piecepack Wiki, and I'd like to enlist your help to clean it up. http://ludism.org/ppwiki As you may know, Ludism.org, the server for the Piecepack Wiki, suffered a hardware failure in May 2009, and it took a few weeks to restore the Piecepack Wiki and various other services. All of the information from the wiki was preserved, but it's now running on different wiki software called OddMuse (the old software was MoinMoin). This means that there are various small glitches because of differences in the software's markup language. In particular, there are many broken links. http://www.boardgamegeek.com/thread/409478/ppwiki-rest-in-piece I would have to say that the other big problem is that the many custom scripts written by Mark Biggar and friends, such as the ones that scan the wiki and automatically list games by number of players and so on, are also broken with the switch to the new software. It's possible to write new scripts or rewrite the old ones (although I have neither the time nor the expertise at the moment), but if no one can do that right now, it would still be nice to clean up all the broken links and broken tables left over from the scripts. Even bearing in mind that I "run" it (inasmuch as anyone ever runs a wiki, which is not much), I still think the Piecepack Wiki is the best place to find information about the piecepack right now, considering Piecepack.org hasn't been touched in many years -- the front page still reads "Page content last modified on: 10/19/2004", although I do think it's been updated a little since then. If you agree, would you please help me clean it up? Don't be afraid. Dig in. I have backups, if anyone gets into trouble. At least clean up the pages about you and your own games! If everyone did that, we'd be a long way toward making the wiki something to be proud of again when all those new players suddenly get interested in our hobby. Comments, anyone? piecefully, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3474 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 65499 invoked from network); 3 Mar 2010 05:34:42 -0000 X-Received: from unknown (66.196.94.107) by m10.grp.re1.yahoo.com with QMQP; 3 Mar 2010 05:34:42 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta3.grp.re1.yahoo.com with SMTP; 3 Mar 2010 05:34:42 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1NmhEG-0007Wl-38 for piecepack@yahoogroups.com; Wed, 03 Mar 2010 06:34:40 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 03 Mar 2010 06:34:40 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 03 Mar 2010 06:34:40 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Wed, 03 Mar 2010 16:34:27 +1100 Lines: 26 Message-ID: <87pr3mvuho.fsf@...> References: <dc95aa991003021452i18230305y2e3e13bade1b1262@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.1 (gnu/linux) Cancel-Lock: sha1:7MH2+83H1K/4+hN0bgbT4H59hCg= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=349137338 Ron Hale-Evans <rwhe@...> writes: > http://ludism.org/ppwiki > > As you may know, Ludism.org, the server for the Piecepack Wiki, > suffered a hardware failure in May 2009, and it took a few weeks to > restore the Piecepack Wiki and various other services. All of the > information from the wiki was preserved, but it's now running on > different wiki software called OddMuse (the old software was > MoinMoin). Congratulations on this achievement, and thanks to all involved in the hard slog recovering from the immediate disaster. > This means that there are various small glitches because of > differences in the software's markup language. In particular, there > are many broken links. Is there a way to detect broken links automatically? Does the server return a 404 response code for such links? -- \ “Let others praise ancient times; I am glad I was born in | `\ these.” —Ovid (43 BCE–18 CE) | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3476 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 33883 invoked from network); 3 Mar 2010 08:07:42 -0000 X-Received: from unknown (98.137.34.46) by m11.grp.re1.yahoo.com with QMQP; 3 Mar 2010 08:07:42 -0000 X-Received: from unknown (HELO mail-iw0-f185.google.com) (209.85.223.185) by mta3.grp.sp2.yahoo.com with SMTP; 3 Mar 2010 08:07:42 -0000 X-Received: by iwn15 with SMTP id 15so1085744iwn.7 for <piecepack@yahoogroups.com>; Wed, 03 Mar 2010 00:07:42 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.147.148 with SMTP id l20mr714322ibv.77.1267603661517; Wed, 03 Mar 2010 00:07:41 -0800 (PST) In-Reply-To: <dc95aa991003022221v3ac46ec1jd5c292ae21b921c9@...> References: <dc95aa991003021452i18230305y2e3e13bade1b1262@...> <87pr3mvuho.fsf@...> <dc95aa991003022221v3ac46ec1jd5c292ae21b921c9@...> Date: Wed, 3 Mar 2010 00:07:41 -0800 X-Google-Sender-Auth: fb4ab37a7f3d27cb Message-ID: <dc95aa991003030007y360a22a2k8dddda662c81a8a4@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=HB98z4nISMOJXPnZYp9-a4teiUtQMQNbsNcwF2nYaw X-Yahoo-Profile: rwhe >>> As you may know, Ludism.org, the server for the Piecepack Wiki, >>> suffered a hardware failure in May 2009, and it took a few weeks to >>> restore the Piecepack Wiki and various other services. All of the >>> information from the wiki was preserved, but it's now running on >>> different wiki software called OddMuse (the old software was >>> MoinMoin). >> >> Congratulations on this achievement, and thanks to all involved in the >> hard slog recovering from the immediate disaster. > > On behalf of myself, I thank you. :) I also thank you on behalf of my > piecepacking wife Marty, who patiently listened to me complain about > the whole thing and drove me to Fry's to look for a new PC. :) In case it's not clear, I'm kidding on the square. It may have been piecepack stalwart Jorge Arroyo who recommended OddMuse in the first place; he runs some OddMuse wikis himself. The author of OddMuse was also extremely helpful with technical support. And so on. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3477 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 7078 invoked from network); 3 Mar 2010 09:28:06 -0000 X-Received: from unknown (66.196.94.107) by m3.grp.sp2.yahoo.com with QMQP; 3 Mar 2010 09:28:06 -0000 X-Received: from unknown (HELO mail-wy0-f175.google.com) (74.125.82.175) by mta3.grp.re1.yahoo.com with SMTP; 3 Mar 2010 09:28:06 -0000 X-Received: by wyf28 with SMTP id 28so606510wyf.6 for <piecepack@yahoogroups.com>; Wed, 03 Mar 2010 01:27:42 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.216.85.80 with SMTP id t58mr3257046wee.168.1267607987704; Wed, 03 Mar 2010 01:19:47 -0800 (PST) In-Reply-To: <dc95aa991003030007y360a22a2k8dddda662c81a8a4@...> References: <dc95aa991003021452i18230305y2e3e13bade1b1262@...> <87pr3mvuho.fsf@...> <dc95aa991003022221v3ac46ec1jd5c292ae21b921c9@...> <dc95aa991003030007y360a22a2k8dddda662c81a8a4@...> Date: Wed, 3 Mar 2010 10:19:47 +0100 Message-ID: <76e9131d1003030119x1413ea6dh5d1b7feaa81bcbaa@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=83471513; y=FDWSj2ry7LotfBcWvz5KiqpQsRd6tT4uMCp5aG2m9kp00fc X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'm not sure I recommended it, but I recall commenting that I was glad after the switch because I really like the OddMuse system. It's true, both my own site and a couple I maintain run under OddMuse and I've done a few simple scripts for them... I think it would be great if we could find a way to restore the automatic listing as it was a great way to list games of a particular type like all solo games, or games from one designer. I can look into it a bit but I don't have much free time right now... btw, "piecepack stalwart"? :D That was funny (although I admit I had to go look that word up...hehe) -Jorge On Wed, Mar 3, 2010 at 9:07 AM, Ron Hale-Evans <rwhe@...> wrote: > >>> As you may know, Ludism.org, the server for the Piecepack Wiki, > >>> suffered a hardware failure in May 2009, and it took a few weeks to > >>> restore the Piecepack Wiki and various other services. All of the > >>> information from the wiki was preserved, but it's now running on > >>> different wiki software called OddMuse (the old software was > >>> MoinMoin). > >> > >> Congratulations on this achievement, and thanks to all involved in the > >> hard slog recovering from the immediate disaster. > > > > On behalf of myself, I thank you. :) I also thank you on behalf of my > > piecepacking wife Marty, who patiently listened to me complain about > > the whole thing and drove me to Fry's to look for a new PC. :) > > In case it's not clear, I'm kidding on the square. It may have been > piecepack stalwart Jorge Arroyo who recommended OddMuse in the first > place; he runs some OddMuse wikis himself. The author of OddMuse was > also extremely helpful with technical support. And so on. > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) > 201-1768 > Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ > The proteiform graph itself is a polyhedron of scripture. (Finnegans > Wake 107:08) > > > ------------------------------------ > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3478 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 73518 invoked from network); 3 Mar 2010 16:12:52 -0000 X-Received: from unknown (98.137.34.46) by m3.grp.sp2.yahoo.com with QMQP; 3 Mar 2010 16:12:52 -0000 X-Received: from unknown (HELO mail-iw0-f199.google.com) (209.85.223.199) by mta3.grp.sp2.yahoo.com with SMTP; 3 Mar 2010 16:12:51 -0000 X-Received: by iwn37 with SMTP id 37so1395329iwn.24 for <piecepack@yahoogroups.com>; Wed, 03 Mar 2010 08:12:51 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.145.5 with SMTP id b5mr253650ibv.70.1267632771299; Wed, 03 Mar 2010 08:12:51 -0800 (PST) In-Reply-To: <76e9131d1003030119x1413ea6dh5d1b7feaa81bcbaa@...> References: <dc95aa991003021452i18230305y2e3e13bade1b1262@...> <87pr3mvuho.fsf@...> <dc95aa991003022221v3ac46ec1jd5c292ae21b921c9@...> <dc95aa991003030007y360a22a2k8dddda662c81a8a4@...> <76e9131d1003030119x1413ea6dh5d1b7feaa81bcbaa@...> Date: Wed, 3 Mar 2010 08:12:51 -0800 X-Google-Sender-Auth: 079c9e9ca9aa2ee9 Message-ID: <dc95aa991003030812n525f021dh96630708e5c67af3@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=LSex_kHkEf6QBoHaVJKMiKDEJs5Qedmlr6GcVaqrvg X-Yahoo-Profile: rwhe I didn't really study the scripts on the old wiki very thoroughly, other th= an to rule out obvious exploits (not that Mark would do such a thing, but a= s an admin, you have to be paranoid). However, I love regular expressions a= nd use them regularly (ar ar), and after sleeping on it, it seems to me tha= t it might be possible to take a vanilla OddMuse script and add one or two = regular expressions that would transform the special codes Mark installed i= nto pretty HTML for the browser. If that's the case, then it's mostly a si= mple matter of slapping together the right regular expressions. On the othe= r hand, some of the scripts scanned the whole wiki looking for special tags= that showed what kind of kind of game something was, so we'd have to figur= e out how to do that in OddMuse too. But I think those two things are most = of the work, and once we figure out how to do each of them, we can reuse th= e solutions. It would be nice if we had some feedback from Mark Biggar, wh= o masterminded the original scripts. Mark, are you out there? Ron p.s. Jo= rge, you are among the most stalwart stalwarts of the piecepack right now. = :) On Wed, Mar 3, 2010 at 1:19 AM, Jorge Arroyo <trozo@...> wrote= : > I'm not sure I recommended it, but I recall commenting that I was glad = after > the switch because I really like the OddMuse system. It's true, bot= h my own > site and a couple I maintain run under OddMuse and I've done a f= ew simple > scripts for them... > > I think it would be great if we could f= ind a way to restore the automatic > listing as it was a great way to list = games of a particular type like all > solo games, or games from one designe= r. I can look into it a bit but I don't > have much free time right now... = > > btw, "piecepack stalwart"? :D That was funny (although I admit I had to= go > look that word up...hehe) > > -Jorge > > On Wed, Mar 3, 2010 at 9:07 = AM, Ron Hale-Evans <rwhe@...> wrote: > >> >>> As you may know, Ludis= m.org, the server for the Piecepack Wiki, >> >>> suffered a hardware failur= e in May 2009, and it took a few weeks to >> >>> restore the Piecepack Wiki= and various other services. All of the >> >>> information from the wiki wa= s preserved, but it's now running on >> >>> different wiki software called = OddMuse (the old software was >> >>> MoinMoin). >> >> >> >> Congratulations= on this achievement, and thanks to all involved in the >> >> hard slog rec= overing from the immediate disaster. >> > >> > On behalf of myself, I thank= you. :) I also thank you on behalf of my >> > piecepacking wife Marty, who= patiently listened to me complain about >> > the whole thing and drove me = to Fry's to look for a new PC. :) >> >> In case it's not clear, I'm kidding= on the square. It may have been >> piecepack stalwart Jorge Arroyo who rec= ommended OddMuse in the first >> place; he runs some OddMuse wikis himself.= The author of OddMuse was >> also extremely helpful with technical support= . And so on. >> >> Ron >> >> -- >> Ron Hale-Evans ... rwhe@... ... h= ttp://ron.ludism.org/ ... (206) >> 201-1768 >> =A0 =A0Mind Performance Hack= s book: http://oreilly.com/catalog/9780596101534/ >> =A0The proteiform grap= h itself is a polyhedron of scripture. (Finnegans >> Wake 107:08) >> >> >> = ------------------------------------ >> >> Yahoo! Groups Links >> >> >> >> = > > > > > > > -------= ----------------------------- > > Yahoo! Groups Links > > > > -- Ron Ha= le-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 = Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ = The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake = 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3480 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 16100 invoked from network); 3 Mar 2010 22:08:27 -0000 X-Received: from unknown (66.196.94.107) by m10.grp.re1.yahoo.com with QMQP; 3 Mar 2010 22:08:27 -0000 X-Received: from unknown (HELO qw-out-1920.google.com) (74.125.92.149) by mta3.grp.re1.yahoo.com with SMTP; 3 Mar 2010 22:08:27 -0000 X-Received: by qw-out-1920.google.com with SMTP id 5so432298qwf.40 for <piecepack@yahoogroups.com>; Wed, 03 Mar 2010 14:08:06 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.224.82.142 with SMTP id b14mr5192835qal.68.1267654085741; Wed, 03 Mar 2010 14:08:05 -0800 (PST) In-Reply-To: <1503715617.11423001267650776849.JavaMail.root@...> References: <dc95aa991003030812n525f021dh96630708e5c67af3@...> <1503715617.11423001267650776849.JavaMail.root@...> Date: Wed, 3 Mar 2010 14:08:05 -0800 X-Google-Sender-Auth: 060bd52770305870 Message-ID: <dc95aa991003031408j198c3141n24b47c7ff1d242f6@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=O-aJPUyYR-mNZ1z3AcNZ0zQgOEwA7TOUcm9JCTIYIg X-Yahoo-Profile: rwhe Thanks, Mark. I'll read and digest this later. I guess I can go back and re= read your scripts too. Your page is here, I think: http://ludism.org/ppwi= ki/Mark_20A_2e_20Biggar What content is missing? You can see a complete l= isting of wiki pages here: http://www.ludism.org/ppwiki?action=3Dindex Th= e way page names were translated from MoinMoin to OddMuse is not always obv= ious. Ron On Wed, Mar 3, 2010 at 1:12 PM, <mark.a.biggar@...> wr= ote: > Almost all of the special listing page scripts just used the MoinMoi= n global page search function with a specially designed RegEx. =A0That sear= ch function automatically generated a WikiLink list for the matching pages.= =A0In particular the Taxonomy page heavily depends on this. > > Other thin= gs that need a replacement method (I've briefly glanced at the formatting p= ages on the new wiki and didn't see any obvious replacements.) > > 1. the a= utomatic formatting of definitions in the Glossaries > > 2. the Anchor base= d intra-page links on pages like the Glossary also don't work anymore. =A0I= .e., the alphabetic section links and the top-of-page links. > > BTW, the c= ontents of my designers page has disappeared along with the linked in image= s. > > Mark > > -- > Mark Biggar%0D%0Amark%40biggar.org%0D%0Amark.a.biggar%= 40comcast.net%0D%0Ambiggar%40paypal.com > > ----- Original Message ----- > = From: Ron Hale-Evans > To: piecepack@yahoogroups.com > Sent: Wed, 3 Mar 201= 0 16:12:51 +0000 (UTC) > Subject: Re: [piecepack] Re: Help requested with P= iecepack Wiki cleanup effort > > > > > > =A0I didn't really study the scrip= ts on the old wiki very thoroughly, > > other than to rule out obvious expl= oits (not that Mark would do such a > > thing, but as an admin, you have to= be paranoid). However, I love > > regular expressions and use them regular= ly (ar ar), and after sleeping > > on it, it seems to me that it might be p= ossible to take a vanilla > > OddMuse script and add one or two regular exp= ressions that would > > transform the special codes Mark installed into pre= tty HTML for the > > browser. > > > If that's the case, then it's mostly a = simple matter of slapping > > together the right regular expressions. On th= e other hand, some of the > > scripts scanned the whole wiki looking for sp= ecial tags that showed > > what kind of kind of game something was, so we'd= have to figure out > > how to do that in OddMuse too. But I think those tw= o things are most > > of the work, and once we figure out how to do each of= them, we can > > reuse the solutions. > > > It would be nice if we had som= e feedback from Mark Biggar, who > > masterminded the original scripts. Mar= k, are you out there? > > > Ron > > > p.s. Jorge, you are among the most st= alwart stalwarts of the piecepack > > right now. :) > > > On Wed, Mar 3, 20= 10 at 1:19 AM, Jorge Arroyo <trozo@...> wrote: > >> I'm not sure I= recommended it, but I recall commenting that I was glad after > >> the swi= tch because I really like the OddMuse system. It's true, both my own > >> s= ite and a couple I maintain run under OddMuse and I've done a few simple > = >> scripts for them... > >> > >> I think it would be great if we could find= a way to restore the automatic > >> listing as it was a great way to list = games of a particular type like all > >> solo games, or games from one desi= gner. I can look into it a bit but I don't > >> have much free time right n= ow... > >> > >> btw, "piecepack stalwart"? :D That was funny (although I ad= mit I had to go > >> look that word up...hehe) > >> > >> -Jorge > >> > >> O= n Wed, Mar 3, 2010 at 9:07 AM, Ron Hale-Evans <rwhe@...> wrote: > >>= > >>> >>> As you may know, Ludism.org, the server for the Piecepack Wiki, = > >>> >>> suffered a hardware failure in May 2009, and it took a few weeks = to > >>> >>> restore the Piecepack Wiki and various other services. All of = the > >>> >>> information from the wiki was preserved, but it's now running= on > >>> >>> different wiki software called OddMuse (the old software was = > >>> >>> MoinMoin). > >>> >> > >>> >> Congratulations on this achievement,= and thanks to all involved in the > >>> >> hard slog recovering from the i= mmediate disaster. > >>> > > >>> > On behalf of myself, I thank you. :) I a= lso thank you on behalf of my > >>> > piecepacking wife Marty, who patientl= y listened to me complain about > >>> > the whole thing and drove me to Fry= 's to look for a new PC. :) > >>> > >>> In case it's not clear, I'm kidding= on the square. It may have been > >>> piecepack stalwart Jorge Arroyo who = recommended OddMuse in the first > >>> place; he runs some OddMuse wikis hi= mself. The author of OddMuse was > >>> also extremely helpful with technica= l support. And so on. > >>> > >>> Ron > >>> > >>> -- > >>> Ron Hale-Evans .= .. rwhe@... ... http://ron.ludism.org/ ... (206) > >>> 201-1768 > >>= > =A0 =A0Mind Performance Hacks book: http://oreilly.com/catalog/9780596101= 534/ > >>> =A0The proteiform graph itself is a polyhedron of scripture. (Fi= nnegans > >>> Wake 107:08) > >>> > >>> > >>> ------------------------------= ------ > >>> > >>> Yahoo! Groups Links > >>> > >>> > >>> > >>> > >> > >> > = >> > >> > >> > >> > >= > ------------------------------------ > >> > >> Yahoo! Groups Links > >> >= >> > >> > >> > > > -- > > Ron Hale-Evans ... rwhe@... ... http://ro= n.ludism.org/ ... (206) 201-1768 > > =A0 =A0Mind Performance Hacks book: ht= tp://oreilly.com/catalog/9780596101534/ > > =A0The proteiform graph itself = is a polyhedron of scripture. (Finnegans > > Wake 107:08) > > > > > [Non-te= xt portions of this message have been removed] > > > > --------------------= ---------------- > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... = rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Perf= ormance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteifo= rm graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3481 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 95075 invoked from network); 3 Mar 2010 22:41:13 -0000 X-Received: from unknown (66.196.94.105) by m11.grp.re1.yahoo.com with QMQP; 3 Mar 2010 22:41:13 -0000 X-Received: from unknown (HELO qmta14.emeryville.ca.mail.comcast.net) (76.96.27.212) by mta1.grp.re1.yahoo.com with SMTP; 3 Mar 2010 22:41:13 -0000 X-Received: from omta06.emeryville.ca.mail.comcast.net ([76.96.30.51]) by qmta14.emeryville.ca.mail.comcast.net with comcast id olkQ1d00A16AWCUAEmhDtL; Wed, 03 Mar 2010 22:41:13 +0000 X-Received: from [127.0.0.1] ([76.126.236.88]) by omta06.emeryville.ca.mail.comcast.net with comcast id omhA1d00C1v6uxG8SmhCsA; Wed, 03 Mar 2010 22:41:13 +0000 Message-ID: <4B8EE58F.4090603@...> Date: Wed, 03 Mar 2010 14:41:19 -0800 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.8) Gecko/20100216 Thunderbird/3.0.2 MIME-Version: 1.0 To: piecepack@yahoogroups.com Cc: Ron Hale-Evans <rwhe@...> References: <dc95aa991003030812n525f021dh96630708e5c67af3@...> <1503715617.11423001267650776849.JavaMail.root@...> <dc95aa991003031408j198c3141n24b47c7ff1d242f6@...> In-Reply-To: <dc95aa991003031408j198c3141n24b47c7ff1d242f6@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=158158459; y=UgoWXbZ4DFfoHNu-qHG2I2DNqfEB10SmGOYwzouiTg_sfTyHvXY X-Yahoo-Profile: mark_biggar On 3/3/2010 2:08 PM, Ron Hale-Evans wrote: > Your page is here, I think: > > http://ludism.org/ppwiki/Mark_20A_2e_20Biggar > <http://ludism.org/ppwiki/Mark_20A_2e_20Biggar> > > What content is missing? I see the problem the link on the Designers page no longer points there. It;s all there. Thanks Mark -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3482 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 61945 invoked from network); 10 Mar 2010 20:00:25 -0000 X-Received: from unknown (66.196.94.105) by m10.grp.re1.yahoo.com with QMQP; 10 Mar 2010 20:00:25 -0000 X-Received: from unknown (HELO mail-iw0-f171.google.com) (209.85.223.171) by mta1.grp.re1.yahoo.com with SMTP; 10 Mar 2010 20:00:25 -0000 X-Received: by iwn1 with SMTP id 1so2883325iwn.22 for <piecepack@yahoogroups.com>; Wed, 10 Mar 2010 12:00:16 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.182.19 with SMTP id ca19mr237794ibb.58.1268251216389; Wed, 10 Mar 2010 12:00:16 -0800 (PST) In-Reply-To: <dc95aa991003031408j198c3141n24b47c7ff1d242f6@...> References: <dc95aa991003030812n525f021dh96630708e5c67af3@...> <1503715617.11423001267650776849.JavaMail.root@...> <dc95aa991003031408j198c3141n24b47c7ff1d242f6@...> Date: Wed, 10 Mar 2010 12:00:16 -0800 X-Google-Sender-Auth: 2724fe238cb47851 Message-ID: <dc95aa991003101200t4b287a15x222507d28df385c3@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=ue9kCUy3iSwPcPnOW6nvWvtY5lQy_90lboxQYGNtyw X-Yahoo-Profile: rwhe Hi all, By experimenting, I've figured out how to fix many broken links at= once with a single procedure, and improve the quality of the wiki in other= ways as well. Let me explain, using Mark Biggar's page as an example. It'= s possible to create linkable page names on the wiki using "camel case", Li= keThis. In fact, I'm old-fashioned by wiki standards, so that's how I prefe= r to make links. It's also possible to create more complicated page names o= n the wiki, for example by enclosing them in brackets and quotation marks [= "like this"]. That's the way Mark created his home page. He did it so he co= uld create his middle initial and spaces in his name, like this: ["Mark A.= Biggar"] That's how his name occurs almost everywhere on the wiki, and on= the old wiki, it pointed to a page with this name: Mark_20A_2e_20Biggar = Notice how messy and unreadable this is. The old wiki encoded space charact= ers as "_20" and periods or dots as "_2e". The equivalent page on the new w= iki has this name: Mark_A._Biggar Much preferable, I hope you agree. The= broken links were occurring because on the old wiki, ["Mark A. Biggar"] po= inted to Mark_20A_2e_20Biggar, but on the new wiki, it pointed to Mark_A._B= iggar, which showed up as a red question mark after Mark's name, indicating= the new page had not been created yet. What I did was click on the red qu= estion mark to create and edit the new page (Mark_A._Biggar), cut the conte= nt from Mark's old page (Mark_20A_2e_20Biggar), paste it into his new page,= and add the following text to the top of his old page, which was now empty= : #REDIRECT [[Mark_A._Biggar]] (Note that I used [[Mark_A._Biggar]] here,= not ["Mark A. Biggar"].) Now the old page still exists at the old URL, so= anyone who links to the old page can still find it. (Yes, URLs are backwar= ds-compatible with the old wiki.) However, when the old page opens, it will= send the reader immediately to the new page, with a short note at the top,= so they can read the content and update their bookmarks (or not, because t= he old link still works). Please, go ye and do likewise. I will be. Ron = On Wed, Mar 3, 2010 at 2:08 PM, Ron Hale-Evans <rwhe@...> wrote: > T= hanks, Mark. I'll read and digest this later. I guess I can go back > and r= eread your scripts too. > > Your page is here, I think: > > http://ludism.o= rg/ppwiki/Mark_20A_2e_20Biggar > > What content is missing? > > You can see= a complete listing of wiki pages here: > > http://www.ludism.org/ppwiki?ac= tion=3Dindex > > The way page names were translated from MoinMoin to OddMus= e is not > always obvious. > > Ron > > On Wed, Mar 3, 2010 at 1:12 PM, =A0<= mark.a.biggar@...> wrote: >> Almost all of the special listing page= scripts just used the MoinMoin global page search function with a speciall= y designed RegEx. =A0That search function automatically generated a WikiLin= k list for the matching pages. =A0In particular the Taxonomy page heavily d= epends on this. >> >> Other things that need a replacement method (I've bri= efly glanced at the formatting pages on the new wiki and didn't see any obv= ious replacements.) >> >> 1. the automatic formatting of definitions in the= Glossaries >> >> 2. the Anchor based intra-page links on pages like the Gl= ossary also don't work anymore. =A0I.e., the alphabetic section links and t= he top-of-page links. >> >> BTW, the contents of my designers page has disa= ppeared along with the linked in images. >> >> Mark >> >> -- >> Mark Biggar= %0D%0Amark%40biggar.org%0D%0Amark.a.biggar%40comcast.net%0D%0Ambiggar%40pay= pal.com >> >> ----- Original Message ----- >> From: Ron Hale-Evans >> To: p= iecepack@yahoogroups.com >> Sent: Wed, 3 Mar 2010 16:12:51 +0000 (UTC) >> S= ubject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effo= rt >> >> >> >> >> >> =A0I didn't really study the scripts on the old wiki v= ery thoroughly, >> >> other than to rule out obvious exploits (not that Mar= k would do such a >> >> thing, but as an admin, you have to be paranoid). H= owever, I love >> >> regular expressions and use them regularly (ar ar), an= d after sleeping >> >> on it, it seems to me that it might be possible to t= ake a vanilla >> >> OddMuse script and add one or two regular expressions t= hat would >> >> transform the special codes Mark installed into pretty HTML= for the >> >> browser. >> >> >> If that's the case, then it's mostly a sim= ple matter of slapping >> >> together the right regular expressions. On the= other hand, some of the >> >> scripts scanned the whole wiki looking for s= pecial tags that showed >> >> what kind of kind of game something was, so w= e'd have to figure out >> >> how to do that in OddMuse too. But I think tho= se two things are most >> >> of the work, and once we figure out how to do = each of them, we can >> >> reuse the solutions. >> >> >> It would be nice i= f we had some feedback from Mark Biggar, who >> >> masterminded the origina= l scripts. Mark, are you out there? >> >> >> Ron >> >> >> p.s. Jorge, you a= re among the most stalwart stalwarts of the piecepack >> >> right now. :) >= > >> >> On Wed, Mar 3, 2010 at 1:19 AM, Jorge Arroyo <trozo@...> w= rote: >> >>> I'm not sure I recommended it, but I recall commenting that I = was glad after >> >>> the switch because I really like the OddMuse system. = It's true, both my own >> >>> site and a couple I maintain run under OddMus= e and I've done a few simple >> >>> scripts for them... >> >>> >> >>> I thi= nk it would be great if we could find a way to restore the automatic >> >>>= listing as it was a great way to list games of a particular type like all = >> >>> solo games, or games from one designer. I can look into it a bit but= I don't >> >>> have much free time right now... >> >>> >> >>> btw, "piecep= ack stalwart"? :D That was funny (although I admit I had to go >> >>> look = that word up...hehe) >> >>> >> >>> -Jorge >> >>> >> >>> On Wed, Mar 3, 2010= at 9:07 AM, Ron Hale-Evans <rwhe@...> wrote: >> >>> >> >>>> >>> As = you may know, Ludism.org, the server for the Piecepack Wiki, >> >>>> >>> su= ffered a hardware failure in May 2009, and it took a few weeks to >> >>>> >= >> restore the Piecepack Wiki and various other services. All of the >> >>>= > >>> information from the wiki was preserved, but it's now running on >> >= >>> >>> different wiki software called OddMuse (the old software was >> >>>= > >>> MoinMoin). >> >>>> >> >> >>>> >> Congratulations on this achievement,= and thanks to all involved in the >> >>>> >> hard slog recovering from the= immediate disaster. >> >>>> > >> >>>> > On behalf of myself, I thank you. = :) I also thank you on behalf of my >> >>>> > piecepacking wife Marty, who = patiently listened to me complain about >> >>>> > the whole thing and drove= me to Fry's to look for a new PC. :) >> >>>> >> >>>> In case it's not clea= r, I'm kidding on the square. It may have been >> >>>> piecepack stalwart J= orge Arroyo who recommended OddMuse in the first >> >>>> place; he runs som= e OddMuse wikis himself. The author of OddMuse was >> >>>> also extremely h= elpful with technical support. And so on. >> >>>> >> >>>> Ron -- Ron Hale= -Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 = Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ T= he proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 10= 7:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3483 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 74083 invoked from network); 12 Mar 2010 02:11:02 -0000 X-Received: from unknown (98.137.34.44) by m1.grp.sp2.yahoo.com with QMQP; 12 Mar 2010 02:11:02 -0000 X-Received: from unknown (HELO mail-iw0-f199.google.com) (209.85.223.199) by mta1.grp.sp2.yahoo.com with SMTP; 12 Mar 2010 02:11:02 -0000 X-Received: by iwn37 with SMTP id 37so767582iwn.27 for <piecepack@yahoogroups.com>; Thu, 11 Mar 2010 18:11:02 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.146.2 with SMTP id f2mr547842ibv.23.1268359862430; Thu, 11 Mar 2010 18:11:02 -0800 (PST) Date: Thu, 11 Mar 2010 18:11:02 -0800 X-Google-Sender-Auth: 4180e8d546b4df33 Message-ID: <dc95aa991003111811g64b8aea0j1f45ceb43f5bccc9@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=810525; y=5EYshAfWLvLfZ-ImI95fZWggC60FWOb45C7jMNEbGg X-Yahoo-Profile: rwhe Marty and I submitted one game, called "Relativity". Did anyone else on the list submit anything? Telling us the title is optional. :) I helped another friend playtest a game for the contest, but he didn't think it was ready, so he didn't submit it -- which I think is honorable and admirable. I do hope plenty of games were submitted, though, because there will be up to 11 winners. I've seen non-commercial piecepack contests where there weren't even that many /entries/. I'm looking forward to seeing the ToyVault set, whether our game is accepted or not. The fact that every winner gets a dozen piecepacks as a prize suggests that ToyVault is trying to make them as inexpensive as decks of cards. I've been speculating that the pieces will be die-cut, punch-out affairs like what you find in Eurogames. That would be nice. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3484 Return-Path: <jcdietrich@...> X-Sender: jcdietrich@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 53736 invoked from network); 12 Mar 2010 13:10:36 -0000 X-Received: from unknown (98.137.34.46) by m13.grp.re1.yahoo.com with QMQP; 12 Mar 2010 13:10:36 -0000 X-Received: from unknown (HELO mail-pw0-f44.google.com) (209.85.160.44) by mta3.grp.sp2.yahoo.com with SMTP; 12 Mar 2010 13:10:36 -0000 X-Received: by pwj6 with SMTP id 6so583059pwj.31 for <piecepack@yahoogroups.com>; Fri, 12 Mar 2010 05:10:36 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.141.88.17 with SMTP id q17mr2969836rvl.170.1268399435245; Fri, 12 Mar 2010 05:10:35 -0800 (PST) In-Reply-To: <dc95aa991003111811g64b8aea0j1f45ceb43f5bccc9@...> References: <dc95aa991003111811g64b8aea0j1f45ceb43f5bccc9@...> Date: Fri, 12 Mar 2010 08:10:35 -0500 X-Google-Sender-Auth: f0a81bdbd0b6e226 Message-ID: <9edb55ba1003120510r473d8cc6g3ba32280ea26c2f4@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jonathan Dietrich <jcdietrich+yahoo@...> Subject: Re: [piecepack] How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=334403982; y=L8OFhE8aG-ReK0E1xgZ7PFsSUcjXMfU4IET0cLZ-_I0GXOQk X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable I had plans, however "Real Life" got in the way. I wish you luck, which I'm= sure you won't need, and look forward to seeing their sets and the increas= ed interest it should create. Jonathan C. Dietrich Proud Member of Beaver= Creek Housing Cooperative http://beavercreek.coop One of the Little Peopl= e! Kitchener-Waterloo Little Theatre http://kwlt.org On Thu, Mar 11, 2010= at 9:11 PM, Ron Hale-Evans <rwhe@...> wrote: > > > Marty and I sub= mitted one game, called "Relativity". > > Did anyone else on the list submi= t anything? Telling us the title is > optional. :) > > I helped another fri= end playtest a game for the contest, but he didn't > think it was ready, so= he didn't submit it -- which I think is > honorable and admirable. I do ho= pe plenty of games were submitted, > though, because there will be up to 11= winners. I've seen > non-commercial piecepack contests where there weren't= even that many > /entries/. > > I'm looking forward to seeing the ToyVault= set, whether our game is > accepted or not. The fact that every winner get= s a dozen piecepacks as > a prize suggests that ToyVault is trying to make = them as inexpensive > as decks of cards. I've been speculating that the pie= ces will be > die-cut, punch-out affairs like what you find in Eurogames. T= hat would > be nice. > > Ron > > -- > Ron Hale-Evans ... rwhe@... <r= whe%40ludism.org> ... > http://ron.ludism.org/ ... (206) 201-1768 > Mind Pe= rformance Hacks book: http://oreilly.com/catalog/9780596101534/ > The prote= iform graph itself is a polyhedron of scripture. (Finnegans > Wake 107:08) = > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3485 Return-Path: <siddgames@...> Received: (qmail 74309 invoked from network); 12 Mar 2010 15:13:12 -0000 Received: from unknown (98.137.34.44) by m11.grp.re1.yahoo.com with QMQP; 12 Mar 2010 15:13:12 -0000 Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta1.grp.sp2.yahoo.com with SMTP; 12 Mar 2010 15:13:12 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1268405831; bh=Lr845hhxqHCskUHXBjN5Lvs1U/LLiWepPr07NjOKFu4=; h=Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:MIME-Version:X-Received:In-Reply-To:References:Date:Message-ID:To:X-Originating-IP:X-eGroups-Msg-Info:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:Content-Type:Content-Transfer-Encoding:X-YGroups-SubInfo:Sender:X-Yahoo-Newman-Property:X-eGroups-Approved-By:X-eGroups-Auth; b=XCwE5rBzzWvBdb5H41zb/FtXeJ/o0+cSAvQNPiGaasqgMZkfJDYumtuyTCuJUTrpTh9hmm2UKUJLr+CjZyzAhqrNBUMSCkJ33YooMGhHrahQT4WUt/PW0xDw7eMXZNYL Received: from [69.147.65.149] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 12 Mar 2010 14:57:11 -0000 Received: from [98.137.35.12] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 12 Mar 2010 14:57:11 -0000 X-Sender: siddgames@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 29778 invoked from network); 12 Mar 2010 03:39:38 -0000 X-Received: from unknown (66.196.94.107) by m10.grp.re1.yahoo.com with QMQP; 12 Mar 2010 03:39:38 -0000 X-Received: from unknown (HELO mail-gx0-f211.google.com) (209.85.217.211) by mta3.grp.re1.yahoo.com with SMTP; 12 Mar 2010 03:39:38 -0000 X-Received: by gxk3 with SMTP id 3so393480gxk.13 for <piecepack@yahoogroups.com>; Thu, 11 Mar 2010 19:39:09 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.91.50.28 with SMTP id c28mr3849185agk.115.1268365149419; Thu, 11 Mar 2010 19:39:09 -0800 (PST) In-Reply-To: <dc95aa991003111811g64b8aea0j1f45ceb43f5bccc9@...> References: <dc95aa991003111811g64b8aea0j1f45ceb43f5bccc9@...> Date: Thu, 11 Mar 2010 21:39:09 -0600 Message-ID: <91d92f5c1003111939u1e0a8d61p743eae91bf71d950@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Mike Haverty <siddgames@...> Subject: Re: [piecepack] How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=425904082; y=xRx6kurtT5OakL9O0ACSmERPvaz4zeVBS87hNjLDc7-RDBtq X-Yahoo-Profile: siddgames Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Mar 2010 14:57:11 -0000 I intended to, but as a piecepack newbie it took me a while to come up with a game, and then I didn't have time to playtest it before the deadline, so I ended up not submitting it. I do intend to actually work on it more, though. It's called Battery, but that may change, heh. -Mike On Thu, Mar 11, 2010 at 8:11 PM, Ron Hale-Evans <rwhe@...> wrote: > > > Marty and I submitted one game, called "Relativity". > > Did anyone else on the list submit anything? Telling us the title is > optional. :) > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3486 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 25341 invoked from network); 12 Mar 2010 15:23:12 -0000 X-Received: from unknown (98.137.34.46) by m11.grp.re1.yahoo.com with QMQP; 12 Mar 2010 15:23:12 -0000 X-Received: from unknown (HELO mail-gy0-f175.google.com) (209.85.160.175) by mta3.grp.sp2.yahoo.com with SMTP; 12 Mar 2010 15:23:12 -0000 X-Received: by gye5 with SMTP id 5so492027gye.20 for <piecepack@yahoogroups.com>; Fri, 12 Mar 2010 07:23:11 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.168.136 with SMTP id u8mr774369iby.56.1268407391732; Fri, 12 Mar 2010 07:23:11 -0800 (PST) In-Reply-To: <9edb55ba1003120510r473d8cc6g3ba32280ea26c2f4@...> References: <dc95aa991003111811g64b8aea0j1f45ceb43f5bccc9@...> <9edb55ba1003120510r473d8cc6g3ba32280ea26c2f4@...> Date: Fri, 12 Mar 2010 07:23:11 -0800 X-Google-Sender-Auth: cf3189c3aa0ef4ff Message-ID: <dc95aa991003120723i44592cd7i5d10b79d15aa9d24@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=810525; y=IN3bfSNCUx6klaD4tOWGZLaM28ii4xvGIfmFYKTdWA X-Yahoo-Profile: rwhe Aw, sorry to hear that. As one of your Twitter followers, I think I might k= now what you mean. In my case, I was expecting /not/ to be able to enter t= he contest, but Real Life got /out/ of the way -- kind of. I was forced to = put a major project on hold and suddenly found myself with a surplus of tim= e. As for not wishing us luck -- thanks, but please don't say that. For ex= ample, Marty and I worked harder on Epic Funhouse than on almost any two or= three of our other games, and thought it was more innovative than same, bu= t we still didn't win that competition. You just never know. But then again= , there can be 10 times as many winners this time. Ron On Fri, Mar 12, 20= 10 at 5:10 AM, Jonathan Dietrich <jcdietrich+yahoo@...> wrote: > I ha= d plans, however "Real Life" got in the way. I wish you luck, which I'm > s= ure you won't need, and look forward to seeing their sets and the increased= > interest it should create. > > Jonathan C. Dietrich > > Proud Member of = Beaver Creek Housing Cooperative > http://beavercreek.coop > > One of the L= ittle People! > Kitchener-Waterloo Little Theatre http://kwlt.org > > > On = Thu, Mar 11, 2010 at 9:11 PM, Ron Hale-Evans <rwhe@...> wrote: > >> = >> >> Marty and I submitted one game, called "Relativity". >> >> Did anyone= else on the list submit anything? Telling us the title is >> optional. :) = >> >> I helped another friend playtest a game for the contest, but he didn'= t >> think it was ready, so he didn't submit it -- which I think is >> hono= rable and admirable. I do hope plenty of games were submitted, >> though, b= ecause there will be up to 11 winners. I've seen >> non-commercial piecepac= k contests where there weren't even that many >> /entries/. >> >> I'm looki= ng forward to seeing the ToyVault set, whether our game is >> accepted or n= ot. The fact that every winner gets a dozen piecepacks as >> a prize sugges= ts that ToyVault is trying to make them as inexpensive >> as decks of cards= . I've been speculating that the pieces will be >> die-cut, punch-out affai= rs like what you find in Eurogames. That would >> be nice. >> >> Ron >> >> = -- >> Ron Hale-Evans ... rwhe@... <rwhe%40ludism.org> ... >> http://= ron.ludism.org/ ... (206) 201-1768 >> Mind Performance Hacks book: http://o= reilly.com/catalog/9780596101534/ >> The proteiform graph itself is a polyh= edron of scripture. (Finnegans >> Wake 107:08) >> >> > > > [Non-text portio= ns of this message have been removed] > > > > -----------------------------= ------- > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@ludi= sm.org ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance H= acks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph = itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3487 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 91222 invoked from network); 12 Mar 2010 15:32:19 -0000 X-Received: from unknown (98.137.34.44) by m10.grp.re1.yahoo.com with QMQP; 12 Mar 2010 15:32:19 -0000 X-Received: from unknown (HELO mail-iw0-f177.google.com) (209.85.223.177) by mta1.grp.sp2.yahoo.com with SMTP; 12 Mar 2010 15:32:19 -0000 X-Received: by iwn7 with SMTP id 7so81719iwn.26 for <piecepack@yahoogroups.com>; Fri, 12 Mar 2010 07:32:18 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.190.137 with SMTP id di9mr532638ibb.76.1268407938694; Fri, 12 Mar 2010 07:32:18 -0800 (PST) In-Reply-To: <91d92f5c1003111939u1e0a8d61p743eae91bf71d950@...> References: <dc95aa991003111811g64b8aea0j1f45ceb43f5bccc9@...> <91d92f5c1003111939u1e0a8d61p743eae91bf71d950@...> Date: Fri, 12 Mar 2010 07:32:18 -0800 X-Google-Sender-Auth: 4e9bb988ae25faa4 Message-ID: <dc95aa991003120732g6cd513c9ta1aa86a9cf4baf21@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=810525; y=LmsyFGGkobnyFMGNO8XTZLYQ7mGEV3cR1bNfNcDS6w X-Yahoo-Profile: rwhe Hi Mike, That's too bad. I hope you get some time to playtest it, and then= submit it to the Piecepack Wiki: http://www.ludism.org/ppwiki/Games Ther= e are too many real piecepack games right now that are neither up at Piecep= ack.org, nor on the wiki, for example, many of the games from the Mesomorph= contest. What's your game about? Ron On Thu, Mar 11, 2010 at 7:39 PM, M= ike Haverty <siddgames@...> wrote: > I intended to, but as a piecepac= k newbie it took me a while to come up with > a game, and then I didn't hav= e time to playtest it before the deadline, so I > ended up not submitting i= t. I do intend to actually work on it more, though. > It's called Battery, = but that may change, heh. > > -Mike > > On Thu, Mar 11, 2010 at 8:11 PM, Ro= n Hale-Evans <rwhe@...> wrote: > >> >> >> Marty and I submitted one = game, called "Relativity". >> >> Did anyone else on the list submit anythin= g? Telling us the title is >> optional. :) >> > > > [Non-text portions of t= his message have been removed] > > > > ------------------------------------= > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@... = ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks bo= ok: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself = is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3489 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 63427 invoked from network); 12 Mar 2010 15:38:55 -0000 X-Received: from unknown (98.137.34.44) by m12.grp.re1.yahoo.com with QMQP; 12 Mar 2010 15:38:55 -0000 X-Received: from unknown (HELO mail-iw0-f193.google.com) (209.85.223.193) by mta1.grp.sp2.yahoo.com with SMTP; 12 Mar 2010 15:38:55 -0000 X-Received: by mail-iw0-f193.google.com with SMTP id 31so1176492iwn.30 for <piecepack@yahoogroups.com>; Fri, 12 Mar 2010 07:38:55 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.154.77 with SMTP id n13mr413231ibw.11.1268408335218; Fri, 12 Mar 2010 07:38:55 -0800 (PST) In-Reply-To: <dc95aa991003120723i44592cd7i5d10b79d15aa9d24@...> References: <dc95aa991003111811g64b8aea0j1f45ceb43f5bccc9@...> <9edb55ba1003120510r473d8cc6g3ba32280ea26c2f4@...> <dc95aa991003120723i44592cd7i5d10b79d15aa9d24@...> Date: Fri, 12 Mar 2010 07:38:55 -0800 X-Google-Sender-Auth: ee2d588dabfaa4f4 Message-ID: <dc95aa991003120738g9996129xdbf0e01d8f612ac5@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=810525; y=NsKTyXkk0cYhjip4Asfb9BcYJ2n0anLuylhbTL_qWg X-Yahoo-Profile: rwhe Last PS... Sorry, Jonathan, I see you *did* wish us luck. Thanks. :) I thin= k we will need it. Ron On Fri, Mar 12, 2010 at 7:23 AM, Ron Hale-Evans <r= whe@...> wrote: > Aw, sorry to hear that. As one of your Twitter fol= lowers, I think I > might know what you mean. > > In my case, I was expecti= ng /not/ to be able to enter the contest, but > Real Life got /out/ of the = way -- kind of. I was forced to put a major > project on hold and suddenly = found myself with a surplus of time. > > As for not wishing us luck -- than= ks, but please don't say that. For > example, Marty and I worked harder on = Epic Funhouse than on almost any > two or three of our other games, and tho= ught it was more innovative > than same, but we still didn't win that compe= tition. You just never > know. But then again, there can be 10 times as man= y winners this time. > > Ron > > On Fri, Mar 12, 2010 at 5:10 AM, Jonathan = Dietrich > <jcdietrich+yahoo@...> wrote: >> I had plans, however "Rea= l Life" got in the way. I wish you luck, which I'm >> sure you won't need, = and look forward to seeing their sets and the increased >> interest it shou= ld create. >> >> Jonathan C. Dietrich >> >> Proud Member of Beaver Creek Ho= using Cooperative >> http://beavercreek.coop >> >> One of the Little People= ! >> Kitchener-Waterloo Little Theatre http://kwlt.org >> >> >> On Thu, Mar= 11, 2010 at 9:11 PM, Ron Hale-Evans <rwhe@...> wrote: >> >>> >>> >>= > Marty and I submitted one game, called "Relativity". >>> >>> Did anyone e= lse on the list submit anything? Telling us the title is >>> optional. :) >= >> >>> I helped another friend playtest a game for the contest, but he didn= 't >>> think it was ready, so he didn't submit it -- which I think is >>> h= onorable and admirable. I do hope plenty of games were submitted, >>> thoug= h, because there will be up to 11 winners. I've seen >>> non-commercial pie= cepack contests where there weren't even that many >>> /entries/. >>> >>> I= 'm looking forward to seeing the ToyVault set, whether our game is >>> acce= pted or not. The fact that every winner gets a dozen piecepacks as >>> a pr= ize suggests that ToyVault is trying to make them as inexpensive >>> as dec= ks of cards. I've been speculating that the pieces will be >>> die-cut, pun= ch-out affairs like what you find in Eurogames. That would >>> be nice. >>>= >>> Ron >>> >>> -- >>> Ron Hale-Evans ... rwhe@... <rwhe%40ludism.o= rg> ... >>> http://ron.ludism.org/ ... (206) 201-1768 >>> Mind Performance = Hacks book: http://oreilly.com/catalog/9780596101534/ >>> The proteiform gr= aph itself is a polyhedron of scripture. (Finnegans >>> Wake 107:08) >>> >>= > >> >> >> >> >> >> >= > ------------------------------------ >> >> Yahoo! Groups Links >> >> >> >= > > > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org= / ... (206) 201-1768 > =A0 =A0Mind Performance Hacks book: http://oreilly.c= om/catalog/9780596101534/ > =A0The proteiform graph itself is a polyhedron = of scripture. (Finnegans > Wake 107:08) > -- Ron Hale-Evans ... rwhe@lu= dism.org ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance= Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform grap= h itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3490 Return-Path: <queenofswords@...> X-Sender: queenofswords@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 70180 invoked from network); 12 Mar 2010 17:04:18 -0000 X-Received: from unknown (98.137.34.44) by m10.grp.re1.yahoo.com with QMQP; 12 Mar 2010 17:04:18 -0000 X-Received: from unknown (HELO mail-iw0-f186.google.com) (209.85.223.186) by mta1.grp.sp2.yahoo.com with SMTP; 12 Mar 2010 17:04:17 -0000 X-Received: by iwn16 with SMTP id 16so263422iwn.31 for <piecepack@yahoogroups.com>; Fri, 12 Mar 2010 09:04:17 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.146.203 with SMTP id i11mr635118ibv.19.1268413457287; Fri, 12 Mar 2010 09:04:17 -0800 (PST) In-Reply-To: <dc95aa991003120723i44592cd7i5d10b79d15aa9d24@...> References: <dc95aa991003111811g64b8aea0j1f45ceb43f5bccc9@...> <9edb55ba1003120510r473d8cc6g3ba32280ea26c2f4@...> <dc95aa991003120723i44592cd7i5d10b79d15aa9d24@...> Date: Fri, 12 Mar 2010 09:04:17 -0800 X-Google-Sender-Auth: 01493f4734ac2870 Message-ID: <30bad5081003120904y51989728x4c2b675cd1955e5e@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: "M. Hale-Evans" <marty@...> Reply-To: marty@... Subject: Re: [piecepack] How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=38766222; y=ERNuCX60BWowgrNkBq_pWuE77pWGUoDxqcWuDYUzTUyLuSg7PFo X-Yahoo-Profile: seadragon66 > In my case, I was expecting /not/ to be able to enter the contest, but > Real Life got /out/ of the way -- kind of. I was forced to put a major > project on hold and suddenly found myself with a surplus of time. And, also fortunately, found yourself with a design partner who had some good ideas. :-> Thanks, everyone, for your good wishes. I'm sorry more of you didn't get your designs done, but I hope you'll keep working and finish them, either for general release or the next contest that comes down the pike. Marty From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3491 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 96899 invoked from network); 12 Mar 2010 18:27:08 -0000 X-Received: from unknown (98.137.34.44) by m14.grp.re1.yahoo.com with QMQP; 12 Mar 2010 18:27:08 -0000 X-Received: from unknown (HELO mail-iw0-f201.google.com) (209.85.223.201) by mta1.grp.sp2.yahoo.com with SMTP; 12 Mar 2010 18:27:08 -0000 X-Received: by iwn39 with SMTP id 39so1349530iwn.0 for <piecepack@yahoogroups.com>; Fri, 12 Mar 2010 10:26:19 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.144.66 with SMTP id y2mr158542ibu.13.1268418378918; Fri, 12 Mar 2010 10:26:18 -0800 (PST) In-Reply-To: <30bad5081003120904y51989728x4c2b675cd1955e5e@...> References: <dc95aa991003111811g64b8aea0j1f45ceb43f5bccc9@...> <9edb55ba1003120510r473d8cc6g3ba32280ea26c2f4@...> <dc95aa991003120723i44592cd7i5d10b79d15aa9d24@...> <30bad5081003120904y51989728x4c2b675cd1955e5e@...> Date: Fri, 12 Mar 2010 10:26:18 -0800 X-Google-Sender-Auth: 3758f1dac6daea27 Message-ID: <dc95aa991003121026y6b7c162bi97377063033ab3cb@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=810525; y=DGB5qkKG68iWFB5FjMSZU49ux78GVltnBKiQAIUhGw X-Yahoo-Profile: rwhe On Fri, Mar 12, 2010 at 9:04 AM, M. Hale-Evans <marty@...> wrote: >> In my case, I was expecting /not/ to be able to enter the contest, but >> Real Life got /out/ of the way -- kind of. I was forced to put a major >> project on hold and suddenly found myself with a surplus of time. > > And, also fortunately, found yourself with a design partner who had > some good ideas. :-> Right. We consider Marty to be the primary designer on this one, although we started by trying to port my earlier, non-piecepack game Land of Lost Luggage to the piecepack. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3492 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 26142 invoked from network); 12 Mar 2010 20:20:30 -0000 X-Received: from unknown (98.137.34.46) by m2.grp.sp2.yahoo.com with QMQP; 12 Mar 2010 20:20:30 -0000 X-Received: from unknown (HELO n6-vm6.bullet.mail.sp2.yahoo.com) (67.195.135.102) by mta3.grp.sp2.yahoo.com with SMTP; 12 Mar 2010 20:20:30 -0000 X-Received: from [67.195.134.238] by n6.bullet.mail.sp2.yahoo.com with NNFMP; 12 Mar 2010 20:18:17 -0000 X-Received: from [69.147.65.147] by t3.bullet.mail.sp2.yahoo.com with NNFMP; 12 Mar 2010 20:18:17 -0000 X-Received: from [98.137.34.184] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 12 Mar 2010 20:18:17 -0000 Date: Fri, 12 Mar 2010 20:18:17 -0000 To: piecepack@yahoogroups.com Message-ID: <hne7i9+ari2@...> In-Reply-To: <dc95aa991003120735o25ca27e9h9c6f0462c4625a68@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "imfurry" <donkirkby@...> Subject: Re: How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=194416421; y=Ntz73IJgkvkZ4AsIadXod8eqwuj5H5N5zhFWlK9ZKh2CxA X-Yahoo-Profile: imfurry I assume you mean our game: Cream of the Crop. The players are farmers plan= ting crops, but their tractors move very strangely. A friend of ours compar= ed it to Knizia's OLIX, which I thought was very kind of him. Don --- In = piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@...> wrote: > > BTW, I do k= now of *one* other game that was submitted, through Google > Buzz. So that'= s two for sure. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3493 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 62912 invoked from network); 12 Mar 2010 20:29:55 -0000 X-Received: from unknown (66.196.94.105) by m1.grp.sp2.yahoo.com with QMQP; 12 Mar 2010 20:29:55 -0000 X-Received: from unknown (HELO mail-iw0-f188.google.com) (209.85.223.188) by mta1.grp.re1.yahoo.com with SMTP; 12 Mar 2010 20:29:55 -0000 X-Received: by iwn26 with SMTP id 26so1495934iwn.9 for <piecepack@yahoogroups.com>; Fri, 12 Mar 2010 12:29:55 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.173.130 with SMTP id p2mr189410ibz.48.1268425375710; Fri, 12 Mar 2010 12:22:55 -0800 (PST) In-Reply-To: <hne7i9+ari2@...> References: <dc95aa991003120735o25ca27e9h9c6f0462c4625a68@...> <hne7i9+ari2@...> Date: Fri, 12 Mar 2010 12:22:55 -0800 X-Google-Sender-Auth: 9e380ac0225beba2 Message-ID: <dc95aa991003121222k4a477274o7eefab1889a5512c@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=810525; y=WoTn_rbKJNt7jgCcwm0Tfidq55_UEDddApJkxYvj_w X-Yahoo-Profile: rwhe Yes, I meant your game, Don, although I only knew the title, and didn't wan= t to "out" you in case you wanted to keep info about your entry private. B= y the way, I like OLIX. I may still have my commercial copy, although all y= ou really need are the rules and a Go set. Ron On Fri, Mar 12, 2010 at 12= :18 PM, imfurry <donkirkby@...> wrote: > I assume you mean our game: = Cream of the Crop. The players are farmers planting crops, but their tracto= rs move very strangely. A friend of ours compared it to Knizia's OLIX, whic= h I thought was very kind of him. > > Don > > --- In piecepack@yahoogroups.= com, Ron Hale-Evans <rwhe@...> wrote: >> >> BTW, I do know of *one* other g= ame that was submitted, through Google >> Buzz. So that's two for sure. >> = > > > > > ------------------------------------ > > Yahoo! Groups Links > > = > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ..= . (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalo= g/9780596101534/ The proteiform graph itself is a polyhedron of scripture.= (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3495 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 82988 invoked from network); 12 Mar 2010 20:47:52 -0000 X-Received: from unknown (98.137.34.46) by m13.grp.re1.yahoo.com with QMQP; 12 Mar 2010 20:47:52 -0000 X-Received: from unknown (HELO mail-iw0-f187.google.com) (209.85.223.187) by mta3.grp.sp2.yahoo.com with SMTP; 12 Mar 2010 20:47:52 -0000 X-Received: by iwn17 with SMTP id 17so1411222iwn.19 for <piecepack@yahoogroups.com>; Fri, 12 Mar 2010 12:47:52 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.173.130 with SMTP id p2mr210506ibz.48.1268426871840; Fri, 12 Mar 2010 12:47:51 -0800 (PST) In-Reply-To: <91d92f5c1003121241l180fdd1ft2ba21ef5bf122c80@...> References: <dc95aa991003120735o25ca27e9h9c6f0462c4625a68@...> <hne7i9+ari2@...> <dc95aa991003121222k4a477274o7eefab1889a5512c@...> <91d92f5c1003121241l180fdd1ft2ba21ef5bf122c80@...> Date: Fri, 12 Mar 2010 12:47:51 -0800 X-Google-Sender-Auth: b364c46b2d70010a Message-ID: <dc95aa991003121247m74f7d3me31deef97dea7392@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=810525; y=WNN5uEIMAtxYLzo07oHCD0GX9jgL4s-fClFGiw2PTg X-Yahoo-Profile: rwhe That sounds pretty neat. Are you using real-world measurements for things l= ike position and attack angle? The original Icehouse game is an example of = the kind of thing I mean. Our game is a two-player abstract with random se= tup. That's all I want to say right now, though. :) Ron On Fri, Mar 12, 2= 010 at 12:41 PM, Mike Haverty <siddgames@...> wrote: > It uses the ti= les for a grid and the coins as pieces, where the value is the > piece's st= rength. It is about maneuvering your pieces to control tiles as > well as "= batter" opposing pieces, which stun them (stunned pieces exert no > control= ). Friendly pieces adjacent to each other can augment strength, and > attac= king from flank/rear grants a strength bonus. If it works out right, I > ho= pe to get some of that positional tension from a game like chess, but more = > open (e.g., not dominated by the middle, for example) as pieces maneuver = for > position, attack angle, and reinforcement, and of course control of e= ach > tile. > > We'll see how it shakes out in the next few months :) > > -= Mike > > > > > > > --= ---------------------------------- > > Yahoo! Groups Links > > > > -- R= on Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-= 1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101= 534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans = Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3496 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 75729 invoked from network); 14 Mar 2010 07:51:55 -0000 X-Received: from unknown (66.196.94.107) by m14.grp.re1.yahoo.com with QMQP; 14 Mar 2010 07:51:55 -0000 X-Received: from unknown (HELO mail-iw0-f198.google.com) (209.85.223.198) by mta3.grp.re1.yahoo.com with SMTP; 14 Mar 2010 07:51:55 -0000 X-Received: by iwn36 with SMTP id 36so2668513iwn.29 for <piecepack@yahoogroups.com>; Sat, 13 Mar 2010 23:51:52 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.231.159.198 with SMTP id k6mr1792720ibx.92.1268553111922; Sat, 13 Mar 2010 23:51:51 -0800 (PST) Date: Sat, 13 Mar 2010 23:51:51 -0800 X-Google-Sender-Auth: e8a6b63b3cb7a84d Message-ID: <dc95aa991003132351t6057c526ia3987f81a502a2dd@...> To: piecepack@yahoogroups.com, post@... Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: 10 new games on the Piecepack Wiki X-Yahoo-Group-Post: member; u=810525; y=ZXDDrLkblXEWWl2nS1GoWLZbP7S-T9FyhPyaptULfg X-Yahoo-Profile: rwhe I've added 10 new games to the Games page on the Piecepack Wiki for your enjoyment. http://www.ludism.org/ppwiki/Games The first seven games were entries in the Good Portsmanship contest that neither I nor the games' authors have ever made public before: * Croquet for piecepack, by Dan Smith, ports Croquet * Globular Cluster, by Michael Schoessow and Stephen Schoessow, ports Tikal (3rd place) * Human Harvest, by Todd Krause, ports Atta Ants * Pub sCrawl, by Jonathan Dietrich, ports Senet * Shopping Mall, by Michael Schoessow and Stephen Schoessow, ports MarraCash (2nd place) * Sonic Bio-Mutants in Space!, by Jonathan Dietrich, ports Holiday * Temple of Gold, by Jorge Arroyo, ports Goldland I also added the following two games by Sean Anthony Brady. They were available from his blog, so some people may already be familiar with them. * The Royal Feast and the Court Jester * Welcome to GEM And the following game's rules were written directly on the wiki -- and the author, George Harnish, is looking for collaborators -- but it was never added to the Games page. Looks fun! I wonder what other gems are buried in the wiki... * Piecepack Conquers the World I've also been playing with duplicating some of the functionality of the old Category pages with built-in Oddmuse features. For example, the MechanicSlidingTilesCategory page below is an attempt to restore a broken page, and the CategoryPortedGame page is brand new. Anyone want to see more of these? http://www.ludism.org/ppwiki/MechanicSlidingTilesCategory http://www.ludism.org/ppwiki/CategoryPortedGame To get to all the games and pages mentioned above more conveniently, visit this wiki page: http://www.ludism.org/ppwiki/NewGames Finally, general cleanup goes on, and on... -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3498 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 82472 invoked from network); 14 Mar 2010 17:40:19 -0000 X-Received: from unknown (66.196.94.105) by m2.grp.sp2.yahoo.com with QMQP; 14 Mar 2010 17:40:19 -0000 X-Received: from unknown (HELO mail-iw0-f203.google.com) (209.85.223.203) by mta1.grp.re1.yahoo.com with SMTP; 14 Mar 2010 17:40:19 -0000 X-Received: by mail-iw0-f203.google.com with SMTP id 41so2678560iwn.20 for <piecepack@yahoogroups.com>; Sun, 14 Mar 2010 10:40:19 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.190.149 with SMTP id di21mr312213ibb.41.1268588419087; Sun, 14 Mar 2010 10:40:19 -0700 (PDT) In-Reply-To: <4B9CE12D.4000008@...> References: <dc95aa991003132351t6057c526ia3987f81a502a2dd@...> <4B9CE12D.4000008@...> Date: Sun, 14 Mar 2010 10:40:19 -0700 X-Google-Sender-Auth: 5c7d9b9eda93d524 Message-ID: <dc95aa991003141040y65ab4f42y2fffa705c3367108@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] 10 new games on the Piecepack Wiki X-Yahoo-Group-Post: member; u=810525; y=mn6xWeS2v1foTUTgZx6a6QhA2rBG7EJO_0Ct88u9AA X-Yahoo-Profile: rwhe On Sun, Mar 14, 2010 at 6:14 AM, Mark Biggar <mark.a.biggar@...> wrote: > On 3/13/2010 11:51 PM, Ron Hale-Evans wrote: > >> I've also been playing with duplicating some of the functionality of >> the old Category pages with built-in Oddmuse features. For example, >> the MechanicSlidingTilesCategory page below is an attempt to restore a >> broken page, and the CategoryPortedGame page is brand new. Anyone want >> to see more of these? >> >> http://www.ludism.org/ppwiki/MechanicSlidingTilesCategory >> <http://www.ludism.org/ppwiki/MechanicSlidingTilesCategory> >> http://www.ludism.org/ppwiki/CategoryPortedGame >> <http://www.ludism.org/ppwiki/CategoryPortedGame> > > Where is the the documentation for that <search ...> function? http://www.oddmuse.org/cgi-bin/oddmuse/Searching In general, a lot of the documentation for Oddmuse is at http://oddmuse.org, rather than built into each wiki, as with MoinMoin. These pages will get you to most of the search pages: http://www.ludism.org/ppwiki/GameMechanics http://www.ludism.org/ppwiki/GameThemes This will get you to /all/ of them, but less conveniently: http://www.ludism.org/ppwiki?action=index Thanks! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3500 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 60922 invoked from network); 14 Mar 2010 18:25:20 -0000 X-Received: from unknown (66.196.94.105) by m12.grp.re1.yahoo.com with QMQP; 14 Mar 2010 18:25:20 -0000 X-Received: from unknown (HELO mail-iw0-f201.google.com) (209.85.223.201) by mta1.grp.re1.yahoo.com with SMTP; 14 Mar 2010 18:25:20 -0000 X-Received: by iwn39 with SMTP id 39so2774248iwn.0 for <piecepack@yahoogroups.com>; Sun, 14 Mar 2010 11:25:20 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.190.137 with SMTP id di9mr138237ibb.76.1268591119718; Sun, 14 Mar 2010 11:25:19 -0700 (PDT) In-Reply-To: <76e9131d1003141110g3cfe95c4qdd71c1052ba37827@...> References: <dc95aa991003132351t6057c526ia3987f81a502a2dd@...> <4B9CE12D.4000008@...> <dc95aa991003141040y65ab4f42y2fffa705c3367108@...> <76e9131d1003141110g3cfe95c4qdd71c1052ba37827@...> Date: Sun, 14 Mar 2010 11:25:19 -0700 X-Google-Sender-Auth: f01a9eac15db9f4b Message-ID: <dc95aa991003141125o2dd886d1sf6b87cba0dd2690c@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] 10 new games on the Piecepack Wiki X-Yahoo-Group-Post: member; u=810525; y=EZEZQi72oyZQUYfcL1EXgMEGW6G6U0HlxT22YVDzsA X-Yahoo-Profile: rwhe You're welcome. Yeah, I liked Temple of Gold quite a bit. I agree it needs = a little work, but while working on the wiki, I realized that years later, = I still had not posted all the contest entries, and many of the entrants ha= dn't either, I figured it was best to get them all up as soon as possible, = whatever condition they were in, and let people fix them if necessary. Ron= On Sun, Mar 14, 2010 at 11:10 AM, Jorge Arroyo <trozo@...> wrote= : > Hey, > > =A0Thanks for adding my game Temple of Gold. I just re-read th= e rules and I > remember there were some comments from you of things I shou= ld revise. I'll > try to dig that up and do so eventually, but anyway, even= though it's a > pretty fiddly game (the set-up mostly) I think it worked a= ll right... > > Cheers, > > -Jorge > > On Sun, Mar 14, 2010 at 6:40 PM, Ron= Hale-Evans <rwhe@...> wrote: > >> On Sun, Mar 14, 2010 at 6:14 AM, = Mark Biggar <mark.a.biggar@...> >> wrote: >> > On 3/13/2010 11:51 P= M, Ron Hale-Evans wrote: >> > >> >> I've also been playing with duplicating= some of the functionality of >> >> the old Category pages with built-in Od= dmuse features. For example, >> >> the MechanicSlidingTilesCategory page be= low is an attempt to restore a >> >> broken page, and the CategoryPortedGam= e page is brand new. Anyone want >> >> to see more of these? >> >> >> >> ht= tp://www.ludism.org/ppwiki/MechanicSlidingTilesCategory >> >> <http://www.l= udism.org/ppwiki/MechanicSlidingTilesCategory> >> >> http://www.ludism.org/= ppwiki/CategoryPortedGame >> >> <http://www.ludism.org/ppwiki/CategoryPorte= dGame> >> > >> > Where is the the documentation for that <search ...> funct= ion? >> >> http://www.oddmuse.org/cgi-bin/oddmuse/Searching >> >> In genera= l, a lot of the documentation for Oddmuse is at >> http://oddmuse.org, rath= er than built into each wiki, as with >> MoinMoin. >> >> These pages will g= et you to most of the search pages: >> >> http://www.ludism.org/ppwiki/Game= Mechanics >> http://www.ludism.org/ppwiki/GameThemes >> >> This will get yo= u to /all/ of them, but less conveniently: >> >> http://www.ludism.org/ppwi= ki?action=3Dindex >> >> Thanks! >> >> Ron >> >> -- >> Ron Hale-Evans ... rw= he@... ... http://ron.ludism.org/ ... (206) >> 201-1768 >> =A0 =A0Mi= nd Performance Hacks book: http://oreilly.com/catalog/9780596101534/ >> =A0= The proteiform graph itself is a polyhedron of scripture. (Finnegans >> Wak= e 107:08) >> >> >> ------------------------------------ >> >> Yahoo! Groups= Links >> >> >> >> > > > [Non-text portions of this message have been remov= ed] > > > > ------------------------------------ > > Yahoo! Groups Links > = > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ = ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/cata= log/9780596101534/ The proteiform graph itself is a polyhedron of scriptur= e. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3501 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 22842 invoked from network); 15 Mar 2010 19:24:06 -0000 X-Received: from unknown (98.137.34.44) by m13.grp.re1.yahoo.com with QMQP; 15 Mar 2010 19:24:06 -0000 X-Received: from unknown (HELO n40b.bullet.mail.sp1.yahoo.com) (66.163.168.154) by mta1.grp.sp2.yahoo.com with SMTP; 15 Mar 2010 19:24:06 -0000 X-Received: from [69.147.65.173] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 15 Mar 2010 19:24:03 -0000 X-Received: from [98.137.34.34] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 15 Mar 2010 19:24:03 -0000 Date: Mon, 15 Mar 2010 19:24:02 -0000 To: piecepack@yahoogroups.com Message-ID: <hnm1gi+sbo8@...> In-Reply-To: <dc95aa991003101200t4b287a15x222507d28df385c3@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "mark_biggar" <mark.a.biggar@...> Subject: Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=158158459; y=3wXQBlK4cAmIGsbWPGymfsVS1ACM6TuGERUHFqcbUYh1Y3hQokE X-Yahoo-Profile: mark_biggar I think I've cleaned up the Glossary. Please let me know (or fix yourself)= anything I missed. Thanks Ron for installing the extra old muse wiki modu= les to make this possible. Mark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3502 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 54624 invoked from network); 15 Mar 2010 19:43:11 -0000 X-Received: from unknown (66.196.94.106) by m10.grp.re1.yahoo.com with QMQP; 15 Mar 2010 19:43:11 -0000 X-Received: from unknown (HELO mail-iw0-f171.google.com) (209.85.223.171) by mta2.grp.re1.yahoo.com with SMTP; 15 Mar 2010 19:43:11 -0000 X-Received: by iwn1 with SMTP id 1so3180921iwn.22 for <piecepack@yahoogroups.com>; Mon, 15 Mar 2010 12:42:42 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.173.130 with SMTP id p2mr264159ibz.48.1268681849201; Mon, 15 Mar 2010 12:37:29 -0700 (PDT) In-Reply-To: <hnm1gi+sbo8@...> References: <dc95aa991003101200t4b287a15x222507d28df385c3@...> <hnm1gi+sbo8@...> Date: Mon, 15 Mar 2010 12:37:29 -0700 X-Google-Sender-Auth: 7eb1a6b8dd3d71e9 Message-ID: <dc95aa991003151237x2927b73cu2aa49d30a0135d86@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=97x1OcI01TlBDZLRnEyAOkQmNsI3nkP_nOQiFhIgyw X-Yahoo-Profile: rwhe Awesome! Thanks, Mark. The Glossary looks beautiful. http://ludism.org/ppw= iki/PiecepackGlossary At Jorge's request, I am also going to install anoth= er module tonight that might make the old category pages more useful and at= tractive. We'll see. Ron On Mon, Mar 15, 2010 at 12:24 PM, mark_biggar <m= ark.a.biggar@...> wrote: > I think I've cleaned up the Glossary. = =A0Please let me know (or fix yourself) anything I missed. > > Thanks Ron f= or installing the extra old muse wiki modules to make this possible. > > Ma= rk > > > > ------------------------------------ > > Yahoo! Groups Links > >= > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ .= .. (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catal= og/9780596101534/ The proteiform graph itself is a polyhedron of scripture= . (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3503 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 99112 invoked from network); 16 Mar 2010 04:40:35 -0000 X-Received: from unknown (98.137.34.44) by m14.grp.re1.yahoo.com with QMQP; 16 Mar 2010 04:40:35 -0000 X-Received: from unknown (HELO qmta12.emeryville.ca.mail.comcast.net) (76.96.27.227) by mta1.grp.sp2.yahoo.com with SMTP; 16 Mar 2010 04:40:35 -0000 X-Received: from omta15.emeryville.ca.mail.comcast.net ([76.96.30.71]) by qmta12.emeryville.ca.mail.comcast.net with comcast id tgV11d00A1Y3wxoACggciw; Tue, 16 Mar 2010 04:40:36 +0000 X-Received: from [127.0.0.1] ([76.126.236.88]) by omta15.emeryville.ca.mail.comcast.net with comcast id tggY1d0091v6uxG8bggcPB; Tue, 16 Mar 2010 04:40:36 +0000 Message-ID: <4B9F0BDE.8040908@...> Date: Mon, 15 Mar 2010 21:41:02 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.8) Gecko/20100227 Thunderbird/3.0.3 MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <dc95aa991003101200t4b287a15x222507d28df385c3@...> <hnm1gi+sbo8@...> <dc95aa991003151237x2927b73cu2aa49d30a0135d86@...> In-Reply-To: <dc95aa991003151237x2927b73cu2aa49d30a0135d86@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=158158459; y=2pXEX5Aq1QkjOsN7z19KLeoLop4WG0ns9_tLBvXoyPGbj_zAxXM X-Yahoo-Profile: mark_biggar On 3/15/2010 12:37 PM, Ron Hale-Evans wrote: > At Jorge's request, I am also going to install another module tonight > that might make the old category pages more useful and attractive. > We'll see. If it's not what Jorge asked for, look at http://www.oddmuse.org/cgi-bin/oddmuse/Search_List_Extension This looks exactly like what we need for both the Taxonomy and various category pages. This provides the <list pattern> operation that not only generates just a page link list (no extraneous context stuff) but automatically excludes the current page which means we won't have to invent specialized regexs to do that exclusion like we did before. Mark -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3504 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 58629 invoked from network); 16 Mar 2010 05:05:50 -0000 X-Received: from unknown (66.196.94.106) by m12.grp.re1.yahoo.com with QMQP; 16 Mar 2010 05:05:50 -0000 X-Received: from unknown (HELO mail-iw0-f192.google.com) (209.85.223.192) by mta2.grp.re1.yahoo.com with SMTP; 16 Mar 2010 05:05:50 -0000 X-Received: by iwn30 with SMTP id 30so3632862iwn.32 for <piecepack@yahoogroups.com>; Mon, 15 Mar 2010 22:05:50 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.144.15 with SMTP id x15mr82758ibu.99.1268715949481; Mon, 15 Mar 2010 22:05:49 -0700 (PDT) In-Reply-To: <4B9F0BDE.8040908@...> References: <dc95aa991003101200t4b287a15x222507d28df385c3@...> <hnm1gi+sbo8@...> <dc95aa991003151237x2927b73cu2aa49d30a0135d86@...> <4B9F0BDE.8040908@...> Date: Mon, 15 Mar 2010 22:05:49 -0700 X-Google-Sender-Auth: 8bfceac05c72af94 Message-ID: <dc95aa991003152205i20548168gd456b66b019fc5b@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=ViOpglEB94eaPX8qXBnMJZo0HwhR1h11vCHJlV3a7Q X-Yahoo-Profile: rwhe On Mon, Mar 15, 2010 at 9:41 PM, Mark Biggar <mark.a.biggar@...> wrote: > On 3/15/2010 12:37 PM, Ron Hale-Evans wrote: > >> At Jorge's request, I am also going to install another module tonight >> that might make the old category pages more useful and attractive. >> We'll see. > > If it's not what Jorge asked for, look at > > http://www.oddmuse.org/cgi-bin/oddmuse/Search_List_Extension > > This looks exactly like what we need for both the Taxonomy and various > category pages. > This provides the <list pattern> operation that not only generates just > a page link list (no extraneous context stuff) but automatically > excludes the current page which means we won't have to invent > specialized regexs to do that exclusion like we did before. Bingo. I installed it. I tested it here, and it works perfectly: http://www.ludism.org/ppwiki/ThemeHumourCategory I *think* the one Jorge suggested was ListTags. That didn't work as well, so I uninstalled it. Thanks, everyone, for your help, especially Mark and Jorge. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3506 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 63548 invoked from network); 16 Mar 2010 07:14:47 -0000 X-Received: from unknown (98.137.34.44) by m13.grp.re1.yahoo.com with QMQP; 16 Mar 2010 07:14:47 -0000 X-Received: from unknown (HELO mail-iw0-f195.google.com) (209.85.223.195) by mta1.grp.sp2.yahoo.com with SMTP; 16 Mar 2010 07:14:47 -0000 X-Received: by iwn33 with SMTP id 33so170088iwn.23 for <piecepack@yahoogroups.com>; Tue, 16 Mar 2010 00:14:46 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.146.79 with SMTP id g15mr50386ibv.49.1268723227963; Tue, 16 Mar 2010 00:07:07 -0700 (PDT) In-Reply-To: <76e9131d1003152358p48eefc28waf7bba9f1d341abb@...> References: <dc95aa991003101200t4b287a15x222507d28df385c3@...> <hnm1gi+sbo8@...> <dc95aa991003151237x2927b73cu2aa49d30a0135d86@...> <4B9F0BDE.8040908@...> <dc95aa991003152205i20548168gd456b66b019fc5b@...> <76e9131d1003152358p48eefc28waf7bba9f1d341abb@...> Date: Tue, 16 Mar 2010 00:07:07 -0700 X-Google-Sender-Auth: 80411686289d9c46 Message-ID: <dc95aa991003160007v7a043369qdf3269a70fcd2787@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=L1F8CdxetrhoyhYGH_64di27LyxWpx7fxRfSNu4Nxw X-Yahoo-Profile: rwhe On Mon, Mar 15, 2010 at 11:58 PM, Jorge Arroyo <trozo@...> wrote: = > I'm pretty sure I suggested that one too :) and it does seem to work grea= t OK, sorry, Jorge. I was probably confused. I had already tried the other= one on the weekend. > I updated my designer page and now it correctly sho= ws a dynamic list of my > games. I see that. Pretty sweet. It's great that= the module you and Mark suggested uses full Perl regexes. Ron > > -Jorge= > > On 16 Mar 2010 06:06, "Ron Hale-Evans" <rwhe@...> wrote: > > On= Mon, Mar 15, 2010 at 9:41 PM, Mark Biggar <mark.a.biggar@...> > wr= ote: >> On 3/15/2010 12:37... > Bingo. I installed it. I tested it here, an= d it works perfectly: > > http://www.ludism.org/ppwiki/ThemeHumourCategory = > > I *think* the one Jorge suggested was ListTags. That didn't work as > w= ell, so I uninstalled it. > > Thanks, everyone, for your help, especially M= ark and Jorge. > > Ron > > > -- > Ron Hale-Evans ... rwhe@... ... ht= tp://ron.ludism.org/ ... (206) > 201-1768 > Mind Perfo... > > Yahoo! Groups= Links > > > > > > > = ------------------------------------ > > Yahoo! Groups Links > > > > -- = Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 20= 1-1768 Mind Performance Hacks book: http://oreilly.com/catalog/97805961= 01534/ The proteiform graph itself is a polyhedron of scripture. (Finnegan= s Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3507 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 84842 invoked from network); 16 Mar 2010 12:26:40 -0000 X-Received: from unknown (98.137.34.46) by m2.grp.sp2.yahoo.com with QMQP; 16 Mar 2010 12:26:40 -0000 X-Received: from unknown (HELO mail-ww0-f53.google.com) (74.125.82.53) by mta3.grp.sp2.yahoo.com with SMTP; 16 Mar 2010 12:26:39 -0000 X-Received: by wwi17 with SMTP id 17so3292972wwi.40 for <piecepack@yahoogroups.com>; Tue, 16 Mar 2010 05:26:39 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.90.137 with SMTP id e9mr190521wef.141.1268742397832; Tue, 16 Mar 2010 05:26:37 -0700 (PDT) In-Reply-To: <dc95aa991003160007v7a043369qdf3269a70fcd2787@...> References: <dc95aa991003101200t4b287a15x222507d28df385c3@...> <hnm1gi+sbo8@...> <dc95aa991003151237x2927b73cu2aa49d30a0135d86@...> <4B9F0BDE.8040908@...> <dc95aa991003152205i20548168gd456b66b019fc5b@...> <76e9131d1003152358p48eefc28waf7bba9f1d341abb@...> <dc95aa991003160007v7a043369qdf3269a70fcd2787@...> Date: Tue, 16 Mar 2010 13:26:37 +0100 Message-ID: <76e9131d1003160526p5edaf37vf8ee201cf57e13e7@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=83471513; y=0-ZTXBcXcIVnO8FERP5HJAH0Ru4XF-Eylg6LsckO4UP55ic X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit BTW, for my sites, I always this feature http://www.oddmuse.org/cgi-bin/oddmuse/Journal_Pages to post news. You place the journal tag somewhere in the front page (using a regular expression to match only news items) and then when you want to post a news item just create a new page like "2010-03-16_New_Stuff" and the contents of that page are placed insade the front page. You can configure how many news items to show (the newest is on top by default). It makes it much easier to have a clean front page as you don't have to manually delete old content when posting something new. There's even a way to get an RSS feed for just the news. There's also the Front Page tag, but I haven't used. It seems to work mostly in the same way and I think it creates an RSS feed automatically. -Jorge On Tue, Mar 16, 2010 at 8:07 AM, Ron Hale-Evans <rwhe@...> wrote: > On Mon, Mar 15, 2010 at 11:58 PM, Jorge Arroyo <trozo@...> wrote: > > I'm pretty sure I suggested that one too :) and it does seem to work > great > > OK, sorry, Jorge. I was probably confused. I had already tried the > other one on the weekend. > > > I updated my designer page and now it correctly shows a dynamic list of > my > > games. > > I see that. Pretty sweet. It's great that the module you and Mark > suggested uses full Perl regexes. > > Ron > > > > > -Jorge > > > > On 16 Mar 2010 06:06, "Ron Hale-Evans" <rwhe@...> wrote: > > > > On Mon, Mar 15, 2010 at 9:41 PM, Mark Biggar <mark.a.biggar@...> > > wrote: > >> On 3/15/2010 12:37... > > Bingo. I installed it. I tested it here, and it works perfectly: > > > > http://www.ludism.org/ppwiki/ThemeHumourCategory > > > > I *think* the one Jorge suggested was ListTags. That didn't work as > > well, so I uninstalled it. > > > > Thanks, everyone, for your help, especially Mark and Jorge. > > > > Ron > > > > > > -- > > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) > > 201-1768 > > Mind Perfo... > > > > Yahoo! Groups Links > > > > > > > > > > > > > > ------------------------------------ > > > > Yahoo! Groups Links > > > > > > > > > > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) > 201-1768 > Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ > The proteiform graph itself is a polyhedron of scripture. (Finnegans > Wake 107:08) > > > ------------------------------------ > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3508 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 54729 invoked from network); 16 Mar 2010 15:11:19 -0000 X-Received: from unknown (98.137.34.46) by m4.grp.sp2.yahoo.com with QMQP; 16 Mar 2010 15:11:19 -0000 X-Received: from unknown (HELO mail-iw0-f187.google.com) (209.85.223.187) by mta3.grp.sp2.yahoo.com with SMTP; 16 Mar 2010 15:11:19 -0000 X-Received: by iwn17 with SMTP id 17so14677iwn.19 for <piecepack@yahoogroups.com>; Tue, 16 Mar 2010 08:11:19 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.79.136 with SMTP id p8mr869487ibk.4.1268752277742; Tue, 16 Mar 2010 08:11:17 -0700 (PDT) In-Reply-To: <76e9131d1003160526p5edaf37vf8ee201cf57e13e7@...> References: <dc95aa991003101200t4b287a15x222507d28df385c3@...> <hnm1gi+sbo8@...> <dc95aa991003151237x2927b73cu2aa49d30a0135d86@...> <4B9F0BDE.8040908@...> <dc95aa991003152205i20548168gd456b66b019fc5b@...> <76e9131d1003152358p48eefc28waf7bba9f1d341abb@...> <dc95aa991003160007v7a043369qdf3269a70fcd2787@...> <76e9131d1003160526p5edaf37vf8ee201cf57e13e7@...> Date: Tue, 16 Mar 2010 08:11:17 -0700 X-Google-Sender-Auth: d24ace184e6e612c Message-ID: <dc95aa991003160811wbdce0dena0f03bd88f13356c@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=H_9DBGxSYp6ZoLtqvR4Hpt6ruwA1WiLXVh5b5CT8xA X-Yahoo-Profile: rwhe Thanks! I will give it a try. As I've said before, it's great to have anot= her Oddmuse administrator on the list to give advice. :) Ron On Tue, Mar = 16, 2010 at 5:26 AM, Jorge Arroyo <trozo@...> wrote: > BTW, for my= sites, I always this feature > http://www.oddmuse.org/cgi-bin/oddmuse/Jour= nal_Pages to post news. You place > the journal tag somewhere in the front = page (using a regular expression to > match only news items) and then when = you want to post a news item just > create a new page like "2010-03-16_New_= Stuff" and the contents of that page > are placed insade the front page. Yo= u can configure how many news items to > show (the newest is on top by defa= ult). It makes it much easier to have a > clean front page as you don't hav= e to manually delete old content when > posting something new. There's even= a way to get an RSS feed for just the > news. > > There's also the Front P= age tag, but I haven't used. It seems to work mostly > in the same way and = I think it creates an RSS feed automatically. > > -Jorge > > On Tue, Mar 16= , 2010 at 8:07 AM, Ron Hale-Evans <rwhe@...> wrote: > >> On Mon, Mar= 15, 2010 at 11:58 PM, Jorge Arroyo <trozo@...> wrote: >> > I'm pr= etty sure I suggested that one too :) and it does seem to work >> great >> = >> OK, sorry, Jorge. I was probably confused. I had already tried the >> ot= her one on the weekend. >> >> > I updated my designer page and now it corre= ctly shows a dynamic list of >> my >> > games. >> >> I see that. Pretty swe= et. It's great that the module you and Mark >> suggested uses full Perl reg= exes. >> >> Ron >> >> > >> > -Jorge >> > >> > On 16 Mar 2010 06:06, "Ron Ha= le-Evans" <rwhe@...> wrote: >> > >> > On Mon, Mar 15, 2010 at 9:41 P= M, Mark Biggar <mark.a.biggar@...> >> > wrote: >> >> On 3/15/2010 1= 2:37... >> > Bingo. I installed it. I tested it here, and it works perfectl= y: >> > >> > http://www.ludism.org/ppwiki/ThemeHumourCategory >> > >> > I *= think* the one Jorge suggested was ListTags. That didn't work as >> > well,= so I uninstalled it. >> > >> > Thanks, everyone, for your help, especially= Mark and Jorge. >> > >> > Ron >> > >> > >> > -- >> > Ron Hale-Evans ... rw= he@... ... http://ron.ludism.org/ ... (206) >> > 201-1768 >> > Mind = Perfo... >> > >> > Yahoo! Groups Links >> > >> > >> > [Non-text portions of= this message have been removed] >> > >> > >> > >> > ----------------------= -------------- >> > >> > Yahoo! Groups Links >> > >> > >> > >> > >> >> >> >= > -- >> Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (= 206) >> 201-1768 >> =A0 =A0 Mind Performance Hacks book: http://oreilly.com= /catalog/9780596101534/ >> =A0The proteiform graph itself is a polyhedron o= f scripture. (Finnegans >> Wake 107:08) >> >> >> --------------------------= ---------- >> >> Yahoo! Groups Links >> >> >> >> > > > [Non-text portions o= f this message have been removed] > > > > ---------------------------------= --- > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@ludism.o= rg ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks= book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itse= lf is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3509 Return-Path: <eswald@...> X-Sender: eswald@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 41468 invoked from network); 16 Mar 2010 15:12:12 -0000 X-Received: from unknown (98.137.34.46) by m11.grp.re1.yahoo.com with QMQP; 16 Mar 2010 15:12:12 -0000 X-Received: from unknown (HELO mail-gw0-f53.google.com) (74.125.83.53) by mta3.grp.sp2.yahoo.com with SMTP; 16 Mar 2010 15:12:12 -0000 X-Received: by gwj19 with SMTP id 19so9298gwj.26 for <piecepack@yahoogroups.com>; Tue, 16 Mar 2010 08:12:12 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.101.7.12 with SMTP id k12mr5126ani.203.1268752271245; Tue, 16 Mar 2010 08:11:11 -0700 (PDT) In-Reply-To: <dc95aa991003132351t6057c526ia3987f81a502a2dd@...> References: <dc95aa991003132351t6057c526ia3987f81a502a2dd@...> Date: Tue, 16 Mar 2010 09:11:11 -0600 Message-ID: <db59b9611003160811x526e1b01o5cc275b664ea998e@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=UTF-8 X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Eric Wald <eswald@...> From: Eric Wald <groups@...> Subject: Re: [piecepack] 10 new games on the Piecepack Wiki X-Yahoo-Group-Post: member; u=242331055; y=sLNPKzXBD6hoDyY0JbPKYtEZE9nnQlKmBLut5Ng6VH_mF3iZONpAh1w X-Yahoo-Profile: nomic_breadman On Sun, Mar 14, Ron Hale-Evans wrote: > I've also been playing with duplicating some of the functionality of > the old Category pages with built-in Oddmuse features. For example, > the MechanicSlidingTilesCategory page below is an attempt to restore a > broken page, and the CategoryPortedGame page is brand new. Anyone want > to see more of these? > > http://www.ludism.org/ppwiki/MechanicSlidingTilesCategory I have to admit that when I saw this link, my first thought was San Andreas: http://www.ludism.org/ppwiki/SanAndreas It does involve tiles that slide, but the rest of that description completely fails to apply... - Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3510 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 68887 invoked from network); 16 Mar 2010 15:22:42 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 16 Mar 2010 15:22:42 -0000 X-Received: from unknown (HELO mail-pz0-f171.google.com) (209.85.222.171) by mta1.grp.sp2.yahoo.com with SMTP; 16 Mar 2010 15:22:42 -0000 X-Received: by pzk1 with SMTP id 1so9280pzk.10 for <piecepack@yahoogroups.com>; Tue, 16 Mar 2010 08:22:42 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.142.210.21 with SMTP id i21mr1498wfg.265.1268752743150; Tue, 16 Mar 2010 08:19:03 -0700 (PDT) In-Reply-To: <db59b9611003160811x526e1b01o5cc275b664ea998e@...> References: <dc95aa991003132351t6057c526ia3987f81a502a2dd@...> <db59b9611003160811x526e1b01o5cc275b664ea998e@...> Date: Tue, 16 Mar 2010 08:19:02 -0700 X-Google-Sender-Auth: bf8c5126e426b6bb Message-ID: <dc95aa991003160819t99d9c68vc3d8ae4fafaa440c@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] 10 new games on the Piecepack Wiki X-Yahoo-Group-Post: member; u=810525; y=7cNOxjS3cD_X05rBtAX7z1GBgi4a2JjA05dqftN_Ww X-Yahoo-Profile: rwhe On Tue, Mar 16, 2010 at 8:11 AM, Eric Wald <groups@...> wrote: > On Sun, Mar 14, Ron Hale-Evans wrote: >> I've also been playing with duplicating some of the functionality of >> the old Category pages with built-in Oddmuse features. For example, >> the MechanicSlidingTilesCategory page below is an attempt to restore a >> broken page, and the CategoryPortedGame page is brand new. Anyone want >> to see more of these? >> >> http://www.ludism.org/ppwiki/MechanicSlidingTilesCategory > > I have to admit that when I saw this link, my first thought was San > Andreas: http://www.ludism.org/ppwiki/SanAndreas > > It does involve tiles that slide, but the rest of that description > completely fails to apply... I'm not sure San Andreas qualifies either, but if you think it might, feel free to add the MechanicSlidingTilesCategory tag to the SanAndreas page. If enough people disagree, someone will revert the page. ;) Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3511 Return-Path: <eswald@...> X-Sender: eswald@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24077 invoked from network); 16 Mar 2010 17:05:04 -0000 X-Received: from unknown (98.137.34.46) by m11.grp.re1.yahoo.com with QMQP; 16 Mar 2010 17:05:04 -0000 X-Received: from unknown (HELO mail-gx0-f222.google.com) (209.85.217.222) by mta3.grp.sp2.yahoo.com with SMTP; 16 Mar 2010 17:05:04 -0000 X-Received: by gxk22 with SMTP id 22so51257gxk.4 for <piecepack@yahoogroups.com>; Tue, 16 Mar 2010 10:05:03 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.150.56.16 with SMTP id e16mr4540127yba.153.1268759100015; Tue, 16 Mar 2010 10:05:00 -0700 (PDT) In-Reply-To: <dc95aa991003101200t4b287a15x222507d28df385c3@...> References: <dc95aa991003030812n525f021dh96630708e5c67af3@...> <1503715617.11423001267650776849.JavaMail.root@...> <dc95aa991003031408j198c3141n24b47c7ff1d242f6@...> <dc95aa991003101200t4b287a15x222507d28df385c3@...> Date: Tue, 16 Mar 2010 11:04:59 -0600 Message-ID: <db59b9611003161004u480539c2s1124d1d3a86f33a7@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=UTF-8 X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Eric Wald <eswald@...> From: Eric Wald <groups@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=242331055; y=7fvo-zqWEISf82alWv4Sn20poL7aKOOvn90uDw2mIQLjY8E8HEyDczw X-Yahoo-Profile: nomic_breadman On Wed, Mar 10, Ron Hale-Evans wrote: > Hi all, > > By experimenting, I've figured out how to fix many broken links at > once with a single procedure, and improve the quality of the wiki in > other ways as well. Let me explain, using Mark Biggar's page as an > example. > > ["Mark A. Biggar"] > > That's how his name occurs almost everywhere on the wiki, and on the > old wiki, it pointed to a page with this name: > > Mark_20A_2e_20Biggar > > Notice how messy and unreadable this is. The old wiki encoded space > characters as "_20" and periods or dots as "_2e". The equivalent page > on the new wiki has this name: > > Mark_A._Biggar > > What I did was click on the red question mark to create and edit the > new page (Mark_A._Biggar), cut the content from Mark's old page > (Mark_20A_2e_20Biggar), paste it into his new page, and add the > following text to the top of his old page, which was now empty: > > #REDIRECT [[Mark_A._Biggar]] > > Please, go ye and do likewise. I will be. I've been looking at the /TextVersion links, which are similarly broken. Unfortunately, the above fix doesn't seem to work, because Oddmuse is doing nasty stuff to pages with slashes in their names. Fortunately, only a few other pages use the subdirectories, most of them from http://www.ludism.org/ppwiki/Fuji-san Meanwhile, should I start migrating the /TextVersion links to, for example, GameNameTextVersion, with the slash stripped out? That will require a bit of effort, but fortunately not too much. Even better, though, might be GameNameRules. I have also been experimenting with the offline editing capability documented at http://www.oddmuse.org/cgi-bin/oddmuse/Large_Scale_Changes Should I continue down that road, or does it cause problems? - Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3512 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 8169 invoked from network); 16 Mar 2010 17:51:09 -0000 X-Received: from unknown (66.196.94.105) by m2.grp.sp2.yahoo.com with QMQP; 16 Mar 2010 17:51:09 -0000 X-Received: from unknown (HELO mail-iw0-f195.google.com) (209.85.223.195) by mta1.grp.re1.yahoo.com with SMTP; 16 Mar 2010 17:51:09 -0000 X-Received: by iwn33 with SMTP id 33so79164iwn.23 for <piecepack@yahoogroups.com>; Tue, 16 Mar 2010 10:51:08 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.59.5 with SMTP id j5mr139668ibh.6.1268761479632; Tue, 16 Mar 2010 10:44:39 -0700 (PDT) In-Reply-To: <db59b9611003161004u480539c2s1124d1d3a86f33a7@...> References: <dc95aa991003030812n525f021dh96630708e5c67af3@...> <1503715617.11423001267650776849.JavaMail.root@...> <dc95aa991003031408j198c3141n24b47c7ff1d242f6@...> <dc95aa991003101200t4b287a15x222507d28df385c3@...> <db59b9611003161004u480539c2s1124d1d3a86f33a7@...> Date: Tue, 16 Mar 2010 10:44:39 -0700 X-Google-Sender-Auth: 068eb2c3bd423ea3 Message-ID: <dc95aa991003161044i78916cbbya2279c9a66088096@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=XfbDAuMjymmvLvZeY3fc71ZFlm9K4M2Wn6pcWkJKog X-Yahoo-Profile: rwhe On Tue, Mar 16, 2010 at 10:04 AM, Eric Wald <groups@...> wrote: = > I've been looking at the /TextVersion links, which are similarly broken. = > Unfortunately, the above fix doesn't seem to work, because Oddmuse is > d= oing nasty stuff to pages with slashes in their names. =A0Fortunately, > on= ly a few other pages use the subdirectories, most of them from > http://www= .ludism.org/ppwiki/Fuji-san > > Meanwhile, should I start migrating the /Te= xtVersion links to, for > example, GameNameTextVersion, with the slash stri= pped out? =A0That will > require a bit of effort, but fortunately not too m= uch. =A0Even better, > though, might be GameNameRules. Eric, if you would = do that, that would be splendid. Thank you. I prefer GameNameTextVersion, b= ecause it's consistent with the earlier page names, and also more descripti= ve -- after all, the PDF that a game's page links to is also a form of its = rules, and usually a more complete one, since it may contain necessary grap= hics. > I have also been experimenting with the offline editing capability= > documented at http://www.oddmuse.org/cgi-bin/oddmuse/Large_Scale_Changes= > Should I continue down that road, or does it cause problems? I used som= ething similar to migrate from MoinMoin. It probably won't cause problems i= f you do it quickly and carefully. However, you will need to coordinate it = with me, because I will have to temporarily turn off certain features of th= e wiki, such as the one that only lets you access (IIRC) 10 pages in 20 sec= onds (meant to discourage spambots). I will also want to back up the wiki b= efore you run your scripts. Thanks again. Ron -- Ron Hale-Evans ... rwh= e@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Perform= ance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform = graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3513 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 45899 invoked from network); 16 Mar 2010 22:59:23 -0000 X-Received: from unknown (98.137.34.44) by m13.grp.re1.yahoo.com with QMQP; 16 Mar 2010 22:59:23 -0000 X-Received: from unknown (HELO mail-iw0-f193.google.com) (209.85.223.193) by mta1.grp.sp2.yahoo.com with SMTP; 16 Mar 2010 22:59:23 -0000 X-Received: by iwn31 with SMTP id 31so335262iwn.30 for <piecepack@yahoogroups.com>; Tue, 16 Mar 2010 15:59:22 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.160.149 with SMTP id n21mr781731ibx.93.1268780362615; Tue, 16 Mar 2010 15:59:22 -0700 (PDT) Date: Tue, 16 Mar 2010 15:59:22 -0700 X-Google-Sender-Auth: 7dd4adbd0aa8d2f0 Message-ID: <dc95aa991003161559x375e0f06nd40d6b15c9aae54b@...> To: piecepack@yahoogroups.com, post@... Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Two more games added to the Piecepack Wiki X-Yahoo-Group-Post: member; u=810525; y=L1PffxZmKcHLxnMJrXZNHW-rTb8FbW8Mc2g5EJalxg X-Yahoo-Profile: rwhe Two more games have been added the Piecepack Wiki: Piecepack Seabattle and Zombie in my Piecepack. http://www.ludism.org/ppwiki/PiecepackSeabattle http://www.ludism.org/ppwiki/ZombieInMyPiecepack Share and Enjoy! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3514 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 70990 invoked from network); 17 Mar 2010 02:52:43 -0000 X-Received: from unknown (98.137.34.46) by m10.grp.re1.yahoo.com with QMQP; 17 Mar 2010 02:52:43 -0000 X-Received: from unknown (HELO qmta14.emeryville.ca.mail.comcast.net) (76.96.27.212) by mta3.grp.sp2.yahoo.com with SMTP; 17 Mar 2010 02:52:43 -0000 X-Received: from omta09.emeryville.ca.mail.comcast.net ([76.96.30.20]) by qmta14.emeryville.ca.mail.comcast.net with comcast id u1VB1d0030S2fkCAE2sbyG; Wed, 17 Mar 2010 02:52:35 +0000 X-Received: from [127.0.0.1] ([76.126.236.88]) by omta09.emeryville.ca.mail.comcast.net with comcast id u2sW1d0061v6uxG8V2salG; Wed, 17 Mar 2010 02:52:34 +0000 Message-ID: <4BA04401.6060701@...> Date: Tue, 16 Mar 2010 19:52:49 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.8) Gecko/20100227 Thunderbird/3.0.3 MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <dc95aa991003030812n525f021dh96630708e5c67af3@...> <1503715617.11423001267650776849.JavaMail.root@...> <dc95aa991003031408j198c3141n24b47c7ff1d242f6@...> <dc95aa991003101200t4b287a15x222507d28df385c3@...> <db59b9611003161004u480539c2s1124d1d3a86f33a7@...> <dc95aa991003161044i78916cbbya2279c9a66088096@...> In-Reply-To: <dc95aa991003161044i78916cbbya2279c9a66088096@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=158158459; y=Re9-_Q1jyyV1wLU8a4gLJjXsZ_4mjs3DQgrv4o7s77jTxpqA6TM X-Yahoo-Profile: mark_biggar I've fixed up the Number of Players list pages and added it back to the home page. Mark -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3515 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 48523 invoked from network); 17 Mar 2010 21:38:23 -0000 X-Received: from unknown (66.196.94.106) by m10.grp.re1.yahoo.com with QMQP; 17 Mar 2010 21:38:23 -0000 X-Received: from unknown (HELO mail-iw0-f191.google.com) (209.85.223.191) by mta2.grp.re1.yahoo.com with SMTP; 17 Mar 2010 21:38:23 -0000 X-Received: by iwn29 with SMTP id 29so1228170iwn.10 for <piecepack@yahoogroups.com>; Wed, 17 Mar 2010 14:37:44 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.85.198 with SMTP id p6mr935534ibl.65.1268861864289; Wed, 17 Mar 2010 14:37:44 -0700 (PDT) In-Reply-To: <4BA04401.6060701@...> References: <dc95aa991003030812n525f021dh96630708e5c67af3@...> <1503715617.11423001267650776849.JavaMail.root@...> <dc95aa991003031408j198c3141n24b47c7ff1d242f6@...> <dc95aa991003101200t4b287a15x222507d28df385c3@...> <db59b9611003161004u480539c2s1124d1d3a86f33a7@...> <dc95aa991003161044i78916cbbya2279c9a66088096@...> <4BA04401.6060701@...> Date: Wed, 17 Mar 2010 14:37:44 -0700 X-Google-Sender-Auth: e57b1358be5fd596 Message-ID: <dc95aa991003171437p721c7bf9g3855ea1c0c767670@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=9qJU2WD-sfQlNjZKLKliijGLEfV0dOdOq1E5NHfgpw X-Yahoo-Profile: rwhe Thanks, Mark. I see you've also been working on the Taxonomy. Since this us= ed to be one of the core wiki pages, it's really good to see you fixing it.= Ron On Tue, Mar 16, 2010 at 7:52 PM, Mark Biggar <mark.a.biggar@comcast.= net> wrote: > I've fixed up the Number of Players list pages and added it b= ack to the > home page. > > Mark > > -- > mark@... > mark.a.biggar@c= omcast.net > > > > ------------------------------------ > > Yahoo! Groups L= inks > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludis= m.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.c= om/catalog/9780596101534/ The proteiform graph itself is a polyhedron of s= cripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3516 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 85693 invoked from network); 18 Mar 2010 02:57:35 -0000 X-Received: from unknown (66.196.94.106) by m10.grp.re1.yahoo.com with QMQP; 18 Mar 2010 02:57:35 -0000 X-Received: from unknown (HELO qmta06.emeryville.ca.mail.comcast.net) (76.96.30.56) by mta2.grp.re1.yahoo.com with SMTP; 18 Mar 2010 02:57:33 -0000 X-Received: from omta18.emeryville.ca.mail.comcast.net ([76.96.30.74]) by qmta06.emeryville.ca.mail.comcast.net with comcast id uRzb1d0041bwxycA6Sw4d7; Thu, 18 Mar 2010 02:56:04 +0000 X-Received: from [127.0.0.1] ([76.126.236.88]) by omta18.emeryville.ca.mail.comcast.net with comcast id uSzU1d00G1v6uxG8eSzX2v; Thu, 18 Mar 2010 02:59:31 +0000 Message-ID: <4BA1965B.5050805@...> Date: Wed, 17 Mar 2010 19:56:27 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.8) Gecko/20100227 Thunderbird/3.0.3 MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <dc95aa991003030812n525f021dh96630708e5c67af3@...> <1503715617.11423001267650776849.JavaMail.root@...> <dc95aa991003031408j198c3141n24b47c7ff1d242f6@...> <dc95aa991003101200t4b287a15x222507d28df385c3@...> <db59b9611003161004u480539c2s1124d1d3a86f33a7@...> <dc95aa991003161044i78916cbbya2279c9a66088096@...> <4BA04401.6060701@...> <dc95aa991003171437p721c7bf9g3855ea1c0c767670@...> In-Reply-To: <dc95aa991003171437p721c7bf9g3855ea1c0c767670@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=158158459; y=_5LaFQYzqFrYY6-RSuHOqD-fEAzoqUVQ1tAfkJMPeKe-gjY76YM X-Yahoo-Profile: mark_biggar On 3/17/2010 2:37 PM, Ron Hale-Evans wrote: > > > Thanks, Mark. I see you've also been working on the Taxonomy. Since > this used to be one of the core wiki pages, it's really good to see > you fixing it. > > Ron Fixed up the TimeToPlay list pages and added it back to the HomePage. BTW, I've notived some issue with the pattern matching: 1) \| doesn't seem to work you have to use [|] 2) likewise \d must be replaced with [0123456789] 3 but \s and \b seem to work fine Mark -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3517 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 64631 invoked from network); 18 Mar 2010 15:52:17 -0000 X-Received: from unknown (98.137.34.46) by m13.grp.re1.yahoo.com with QMQP; 18 Mar 2010 15:52:17 -0000 X-Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta3.grp.sp2.yahoo.com with SMTP; 18 Mar 2010 15:52:17 -0000 X-Received: from [69.147.65.150] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 18 Mar 2010 15:48:39 -0000 X-Received: from [98.137.34.35] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 18 Mar 2010 15:48:39 -0000 Date: Thu, 18 Mar 2010 15:48:38 -0000 To: piecepack@yahoogroups.com Message-ID: <hnti0m+u192@...> In-Reply-To: <4BA1965B.5050805@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "mark_biggar" <mark.a.biggar@...> Subject: Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=158158459; y=sdhxFoCVsTBaEt6QQwjPc2q6YHFuOiuUnv9z5OeN1juNVV0TmS0 X-Yahoo-Profile: mark_biggar Can we get the Table of Contects module loaded? http://www.oddmuse.org/cgi= -bin/oddmuse/Table_of_Contents_Extension Mark --- In piecepack@yahoogroup= s.com, Mark Biggar <mark.a.biggar@...> wrote: > > On 3/17/2010 2:37 PM, Ron= Hale-Evans wrote: > > > > > > Thanks, Mark. I see you've also been working= on the Taxonomy. Since > > this used to be one of the core wiki pages, it'= s really good to see > > you fixing it. > > > > Ron > > Fixed up the TimeT= oPlay list pages and added it back to the HomePage. > > BTW, I've notived = some issue with the pattern matching: > > 1) \| doesn't seem to work you h= ave to use [|] > 2) likewise \d must be replaced with [0123456789] > 3 but = \s and \b seem to work fine > > Mark > > -- > mark@... > mark.a.biggar@.= .. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3518 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 33096 invoked from network); 18 Mar 2010 16:07:08 -0000 X-Received: from unknown (98.137.34.46) by m2.grp.sp2.yahoo.com with QMQP; 18 Mar 2010 16:07:08 -0000 X-Received: from unknown (HELO mail-iw0-f204.google.com) (209.85.223.204) by mta3.grp.sp2.yahoo.com with SMTP; 18 Mar 2010 16:07:08 -0000 X-Received: by iwn42 with SMTP id 42so1223395iwn.6 for <piecepack@yahoogroups.com>; Thu, 18 Mar 2010 09:07:08 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.152.75 with SMTP id f11mr149270ibw.50.1268927971565; Thu, 18 Mar 2010 08:59:31 -0700 (PDT) In-Reply-To: <hnti0m+u192@...> References: <4BA1965B.5050805@...> <hnti0m+u192@...> Date: Thu, 18 Mar 2010 08:59:31 -0700 X-Google-Sender-Auth: dee215ac26eee228 Message-ID: <dc95aa991003180859u55ced148i7f7d5e4e86a365d2@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=o-8KGsMNyuyfwWDVATLAcdxkAYIkKNJ3ZMMw9EYuCg X-Yahoo-Profile: rwhe Yes, of course. I'll add the ToC module and possibly the journal pages modu= le Jorge suggested tonight. Thanks for digging into the Oddmuse extensions = and finding what we need. Ron On Thu, Mar 18, 2010 at 8:48 AM, mark_bigga= r <mark.a.biggar@...> wrote: > Can we get the Table of Contects mod= ule loaded? > > http://www.oddmuse.org/cgi-bin/oddmuse/Table_of_Contents_Ex= tension > > Mark > > --- In piecepack@yahoogroups.com, Mark Biggar <mark.a.= biggar@...> wrote: >> >> On 3/17/2010 2:37 PM, Ron Hale-Evans wrote: >> > >= > > >> > Thanks, Mark. I see you've also been working on the Taxonomy. Sinc= e >> > this used to be one of the core wiki pages, it's really good to see = >> > you fixing it. >> > >> > Ron >> >> Fixed up the TimeToPlay list pages = and added it back to the HomePage. >> >> BTW, I've notived some issue with = the pattern matching: >> >> 1) \| doesn't seem to work you have to use [|] = >> 2) likewise \d must be replaced with [0123456789] >> 3 but \s and \b see= m to work fine >> >> Mark >> >> -- >> mark@... >> mark.a.biggar@... >> > > = > > > ------------------------------------ > > Yahoo! Groups Links > > > > = -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (2= 06) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/97= 80596101534/ The proteiform graph itself is a polyhedron of scripture. (Fi= nnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3519 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 17587 invoked from network); 18 Mar 2010 19:27:56 -0000 X-Received: from unknown (98.137.34.45) by m4.grp.sp2.yahoo.com with QMQP; 18 Mar 2010 19:27:56 -0000 X-Received: from unknown (HELO mail-iw0-f194.google.com) (209.85.223.194) by mta2.grp.sp2.yahoo.com with SMTP; 18 Mar 2010 19:27:56 -0000 X-Received: by mail-iw0-f194.google.com with SMTP id 32so2117473iwn.18 for <piecepack@yahoogroups.com>; Thu, 18 Mar 2010 12:27:56 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.146.130 with SMTP id h2mr746230ibv.43.1268940475974; Thu, 18 Mar 2010 12:27:55 -0700 (PDT) In-Reply-To: <dc95aa991003180859u55ced148i7f7d5e4e86a365d2@...> References: <4BA1965B.5050805@...> <hnti0m+u192@...> <dc95aa991003180859u55ced148i7f7d5e4e86a365d2@...> Date: Thu, 18 Mar 2010 12:27:55 -0700 X-Google-Sender-Auth: 52d86330b00ea225 Message-ID: <dc95aa991003181227x56fb2583v2b922a94e54ea786@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=3z8UZq-Lw_UTM9wDosYQpDbFMj8p3ZHs8-c37Bsuzg X-Yahoo-Profile: rwhe I fixed all of the mechanics pages and added the GameMechanics page back to= the front page. http://ludism.org/ppwiki/GameMechanics Ron On Thu, Mar = 18, 2010 at 8:59 AM, Ron Hale-Evans <rwhe@...> wrote: > Yes, of cour= se. I'll add the ToC module and possibly the journal pages > module Jorge s= uggested tonight. Thanks for digging into the Oddmuse > extensions and find= ing what we need. > > Ron > > On Thu, Mar 18, 2010 at 8:48 AM, mark_biggar = <mark.a.biggar@...> wrote: >> Can we get the Table of Contects modu= le loaded? >> >> http://www.oddmuse.org/cgi-bin/oddmuse/Table_of_Contents_E= xtension >> >> Mark >> >> --- In piecepack@yahoogroups.com, Mark Biggar <ma= rk.a.biggar@...> wrote: >>> >>> On 3/17/2010 2:37 PM, Ron Hale-Evans wrote:= >>> > >>> > >>> > Thanks, Mark. I see you've also been working on the Taxo= nomy. Since >>> > this used to be one of the core wiki pages, it's really g= ood to see >>> > you fixing it. >>> > >>> > Ron >>> >>> Fixed up the TimeTo= Play list pages and added it back to the HomePage. >>> >>> BTW, I've notive= d some issue with the pattern matching: >>> >>> 1) \| doesn't seem to work = you have to use [|] >>> 2) likewise \d must be replaced with [0123456789] >= >> 3 but \s and \b seem to work fine >>> >>> Mark >>> >>> -- >>> mark@... >= >> mark.a.biggar@... >>> >> >> >> >> >> -----------------------------------= - >> >> Yahoo! Groups Links >> >> >> >> > > > > -- > Ron Hale-Evans ... rwh= e@... ... http://ron.ludism.org/ ... (206) 201-1768 > =A0 =A0Mind Pe= rformance Hacks book: http://oreilly.com/catalog/9780596101534/ > =A0The pr= oteiform graph itself is a polyhedron of scripture. (Finnegans > Wake 107:0= 8) > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ .= .. (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catal= og/9780596101534/ The proteiform graph itself is a polyhedron of scripture= . (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3520 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 86274 invoked from network); 18 Mar 2010 19:42:39 -0000 X-Received: from unknown (66.196.94.105) by m14.grp.re1.yahoo.com with QMQP; 18 Mar 2010 19:42:39 -0000 X-Received: from unknown (HELO qmta10.emeryville.ca.mail.comcast.net) (76.96.30.17) by mta1.grp.re1.yahoo.com with SMTP; 18 Mar 2010 19:42:39 -0000 X-Received: from omta20.emeryville.ca.mail.comcast.net ([76.96.30.87]) by qmta10.emeryville.ca.mail.comcast.net with comcast id uiax1d0071smiN4AAjiQmS; Thu, 18 Mar 2010 19:42:24 +0000 X-Received: from sz0161.ev.mail.comcast.net ([76.96.26.229]) by omta20.emeryville.ca.mail.comcast.net with comcast id ujiP1d00J4waxWs8gjiPSY; Thu, 18 Mar 2010 19:42:23 +0000 Date: Thu, 18 Mar 2010 19:42:23 +0000 (UTC) To: piecepack@yahoogroups.com Message-ID: <773637405.18025511268941343652.JavaMail.root@...> In-Reply-To: <dc95aa991003181227x56fb2583v2b922a94e54ea786@...> MIME-Version: 1.0 X-Mailer: Zimbra 5.0.19_GA_3172.RHEL5_64 (zclient/5.0.19_GA_3172.RHEL5_64) X-eGroups-Msg-Info: 1:12:0:0:0 From: mark.a.biggar@... Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=158158459; y=RPAfMMrI5jN03QQ5AW2z_QAHypjR455gWuo0eYWc6SbATvB7OAU X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Of course there are still a lot of Mechanics pages to be built and games to= be tagged. I'm afraid that the current set of Mechanics pages are those t= hat apply to my games. :-) BTW, I'm currently working on the Required Equi= pment page. Mark Mark Biggar%0D%0Amark%40biggar.org%0D%0Amark.a.biggar%40= comcast.net%0D%0Ambiggar%40paypal.com ----- Original Message ----- From: R= on Hale-Evans To: piecepack@yahoogroups.com Sent: Thu, 18 Mar 2010 19:27:5= 5 +0000 (UTC) Subject: Re: [piecepack] Re: Help requested with Piecepack Wi= ki cleanup effort I fixed all of the mechanics pages and added the Ga= meMechanics page back to the front page. http://ludism.org/ppwiki/GameMec= hanics Ron On Thu, Mar 18, 2010 at 8:59 AM, Ron Hale-Evans <rwhe@ludism= .org> wrote: > Yes, of course. I'll add the ToC module and possibly the jo= urnal pages > module Jorge suggested tonight. Thanks for digging into the = Oddmuse > extensions and finding what we need. > > Ron > > On Thu, Mar= 18, 2010 at 8:48 AM, mark_biggar <mark.a.biggar@...> wrote: >> Ca= n we get the Table of Contects module loaded? >> >> http://www.oddmuse.or= g/cgi-bin/oddmuse/Table_of_Contents_Extension >> >> Mark >> >> --- In p= iecepack@yahoogroups.com, Mark Biggar <mark.a.biggar@...> wrote: >>> >>> = On 3/17/2010 2:37 PM, Ron Hale-Evans wrote: >>> > >>> > >>> > Thanks, Ma= rk. I see you've also been working on the Taxonomy. Since >>> > this used = to be one of the core wiki pages, it's really good to see >>> > you fixing= it. >>> > >>> > Ron >>> >>> Fixed up the TimeToPlay list pages and add= ed it back to the HomePage. >>> >>> BTW, I've notived some issue with the= pattern matching: >>> >>> 1) \| doesn't seem to work you have to use [|]= >>> 2) likewise \d must be replaced with [0123456789] >>> 3 but \s and \= b seem to work fine >>> >>> Mark >>> >>> -- >>> mark@... >>> mark.a.b= iggar@... >>> >> >> >> >> >> ------------------------------------ >>= >> Yahoo! Groups Links >> >> >> >> > > > > -- > Ron Hale-Evans .= .. rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 > Mind= Performance Hacks book: http://oreilly.com/catalog/9780596101534/ > The = proteiform graph itself is a polyhedron of scripture. (Finnegans > Wake 10= 7:08) > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.or= g/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/= catalog/9780596101534/ The proteiform graph itself is a polyhedron of scr= ipture. (Finnegans Wake 107:08) [Non-text portions of this message hav= e been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3521 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24241 invoked from network); 18 Mar 2010 19:45:15 -0000 X-Received: from unknown (98.137.34.45) by m1.grp.sp2.yahoo.com with QMQP; 18 Mar 2010 19:45:15 -0000 X-Received: from unknown (HELO mail-iw0-f196.google.com) (209.85.223.196) by mta2.grp.sp2.yahoo.com with SMTP; 18 Mar 2010 19:45:15 -0000 X-Received: by iwn34 with SMTP id 34so2135937iwn.15 for <piecepack@yahoogroups.com>; Thu, 18 Mar 2010 12:45:15 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.168.136 with SMTP id u8mr1151790iby.56.1268941512258; Thu, 18 Mar 2010 12:45:12 -0700 (PDT) In-Reply-To: <773637405.18025511268941343652.JavaMail.root@...> References: <dc95aa991003181227x56fb2583v2b922a94e54ea786@...> <773637405.18025511268941343652.JavaMail.root@...> Date: Thu, 18 Mar 2010 12:45:11 -0700 X-Google-Sender-Auth: 7aa4454ee4a8abab Message-ID: <dc95aa991003181245u4ab6b1b2j7bfc3207a3a0b4cf@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=Q3SPKQfojCnRIy01Usm3FqyoCWXokxVgq2rmDWJCOw X-Yahoo-Profile: rwhe On Thu, Mar 18, 2010 at 12:42 PM, <mark.a.biggar@...> wrote: > Of = course there are still a lot of Mechanics pages to be built and games to be= tagged. =A0I'm afraid that the current set of Mechanics pages are those th= at apply to my games. :-) I'm glad you admit that so frankly, Mark. :-) :-= ) :-) > BTW, I'm currently working on the Required Equipment page. > > Mar= k Excellent! Thanks. Ron > > Mark Biggar%0D%0Amark%40biggar.org%0D%0A= mark.a.biggar%40comcast.net%0D%0Ambiggar%40paypal.com > > ----- Original Me= ssage ----- > From: Ron Hale-Evans > To: piecepack@yahoogroups.com > Sent: = Thu, 18 Mar 2010 19:27:55 +0000 (UTC) > Subject: Re: [piecepack] Re: Help r= equested with Piecepack Wiki cleanup effort > > > > > > =A0I fixed all of t= he mechanics pages and added the GameMechanics page > > back to the front p= age. > > http://ludism.org/ppwiki/GameMechanics > > > Ron > > > On Thu, Mar= 18, 2010 at 8:59 AM, Ron Hale-Evans <rwhe@...> wrote: > >> Yes, of = course. I'll add the ToC module and possibly the journal pages > >> module = Jorge suggested tonight. Thanks for digging into the Oddmuse > >> extension= s and finding what we need. > >> > >> Ron > >> > >> On Thu, Mar 18, 2010 at= 8:48 AM, mark_biggar <mark.a.biggar@...> wrote: > >>> Can we get t= he Table of Contects module loaded? > >>> > >>> http://www.oddmuse.org/cgi-= bin/oddmuse/Table_of_Contents_Extension > >>> > >>> Mark > >>> > >>> --- In= piecepack@yahoogroups.com, Mark Biggar <mark.a.biggar@...> wrote: > >>>> >= >>>> On 3/17/2010 2:37 PM, Ron Hale-Evans wrote: > >>>> > > >>>> > > >>>> = > Thanks, Mark. I see you've also been working on the Taxonomy. Since > >>>= > > this used to be one of the core wiki pages, it's really good to see > >= >>> > you fixing it. > >>>> > > >>>> > Ron > >>>> > >>>> Fixed up the TimeT= oPlay list pages and added it back to the HomePage. > >>>> > >>>> BTW, I've= notived some issue with the pattern matching: > >>>> > >>>> 1) \| doesn't = seem to work you have to use [|] > >>>> 2) likewise \d must be replaced wit= h [0123456789] > >>>> 3 but \s and \b seem to work fine > >>>> > >>>> Mark = > >>>> > >>>> -- > >>>> mark@... > >>>> mark.a.biggar@... > >>>> > >>> > >>= > > >>> > >>> > >>> ------------------------------------ > >>> > >>> Yahoo!= Groups Links > >>> > >>> > >>> > >>> > >> > >> > >> > >> -- > >> Ron Hale-= Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 > >= > =A0 =A0Mind Performance Hacks book: http://oreilly.com/catalog/9780596101= 534/ > >> =A0The proteiform graph itself is a polyhedron of scripture. (Fin= negans > >> Wake 107:08) > >> > > > -- > > Ron Hale-Evans ... rwhe@ludism.o= rg ... http://ron.ludism.org/ ... (206) 201-1768 > > =A0 =A0Mind Performanc= e Hacks book: http://oreilly.com/catalog/9780596101534/ > > =A0The proteifo= rm graph itself is a polyhedron of scripture. (Finnegans > > Wake 107:08) >= > > > > > > > > ----= -------------------------------- > > Yahoo! Groups Links > > > > -- Ron= Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-17= 68 Mind Performance Hacks book: http://oreilly.com/catalog/978059610153= 4/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wa= ke 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3522 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 33331 invoked from network); 18 Mar 2010 21:15:26 -0000 X-Received: from unknown (98.137.34.46) by m14.grp.re1.yahoo.com with QMQP; 18 Mar 2010 21:15:26 -0000 X-Received: from unknown (HELO mail-pw0-f42.google.com) (209.85.160.42) by mta3.grp.sp2.yahoo.com with SMTP; 18 Mar 2010 21:15:25 -0000 X-Received: by pwj8 with SMTP id 8so1890765pwj.1 for <piecepack@yahoogroups.com>; Thu, 18 Mar 2010 14:14:25 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.114.87.9 with SMTP id k9mr1903871wab.222.1268946865086; Thu, 18 Mar 2010 14:14:25 -0700 (PDT) In-Reply-To: <dc95aa991003181245u4ab6b1b2j7bfc3207a3a0b4cf@...> References: <dc95aa991003181227x56fb2583v2b922a94e54ea786@...> <773637405.18025511268941343652.JavaMail.root@...> <dc95aa991003181245u4ab6b1b2j7bfc3207a3a0b4cf@...> Date: Thu, 18 Mar 2010 14:14:24 -0700 X-Google-Sender-Auth: 8ab152d88d95512f Message-ID: <dc95aa991003181414y3fafd36dt165a0df58f2717f@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=KubZEpcGa-Dfpn7IMAVjfv5vMadwkaARES_u_-mgqw X-Yahoo-Profile: rwhe Whew. All broken game links in the list on the Games page are now fixed. h= ttp://www.ludism.org/ppwiki/Games Ron On Thu, Mar 18, 2010 at 12:45 PM, R= on Hale-Evans <rwhe@...> wrote: > On Thu, Mar 18, 2010 at 12:42 PM, = =A0<mark.a.biggar@...> wrote: >> Of course there are still a lot of= Mechanics pages to be built and games to be tagged. =A0I'm afraid that the= current set of Mechanics pages are those that apply to my games. :-) > > I= 'm glad you admit that so frankly, Mark. :-) :-) :-) > >> BTW, I'm currentl= y working on the Required Equipment page. >> >> Mark > > Excellent! Thanks.= > > Ron > > > > >> >> Mark Biggar%0D%0Amark%40biggar.org%0D%0Amark.a.bigga= r%40comcast.net%0D%0Ambiggar%40paypal.com >> >> ----- Original Message ----= - >> From: Ron Hale-Evans >> To: piecepack@yahoogroups.com >> Sent: Thu, 18= Mar 2010 19:27:55 +0000 (UTC) >> Subject: Re: [piecepack] Re: Help request= ed with Piecepack Wiki cleanup effort >> >> >> >> >> >> =A0I fixed all of t= he mechanics pages and added the GameMechanics page >> >> back to the front= page. >> >> http://ludism.org/ppwiki/GameMechanics >> >> >> Ron >> >> >> O= n Thu, Mar 18, 2010 at 8:59 AM, Ron Hale-Evans <rwhe@...> wrote: >> = >>> Yes, of course. I'll add the ToC module and possibly the journal pages = >> >>> module Jorge suggested tonight. Thanks for digging into the Oddmuse = >> >>> extensions and finding what we need. >> >>> >> >>> Ron >> >>> >> >>>= On Thu, Mar 18, 2010 at 8:48 AM, mark_biggar <mark.a.biggar@...> w= rote: >> >>>> Can we get the Table of Contects module loaded? >> >>>> >> >>= >> http://www.oddmuse.org/cgi-bin/oddmuse/Table_of_Contents_Extension >> >>= >> >> >>>> Mark >> >>>> >> >>>> --- In piecepack@yahoogroups.com, Mark Bigg= ar <mark.a.biggar@...> wrote: >> >>>>> >> >>>>> On 3/17/2010 2:37 PM, Ron H= ale-Evans wrote: >> >>>>> > >> >>>>> > >> >>>>> > Thanks, Mark. I see you'v= e also been working on the Taxonomy. Since >> >>>>> > this used to be one o= f the core wiki pages, it's really good to see >> >>>>> > you fixing it. >>= >>>>> > >> >>>>> > Ron >> >>>>> >> >>>>> Fixed up the TimeToPlay list page= s and added it back to the HomePage. >> >>>>> >> >>>>> BTW, I've notived so= me issue with the pattern matching: >> >>>>> >> >>>>> 1) \| doesn't seem to= work you have to use [|] >> >>>>> 2) likewise \d must be replaced with [01= 23456789] >> >>>>> 3 but \s and \b seem to work fine >> >>>>> >> >>>>> Mark= >> >>>>> >> >>>>> -- >> >>>>> mark@... >> >>>>> mark.a.biggar@... >> >>>>>= >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> ----------------------------------= -- >> >>>> >> >>>> Yahoo! Groups Links >> >>>> >> >>>> >> >>>> >> >>>> >> >= >> >> >>> >> >>> >> >>> -- >> >>> Ron Hale-Evans ... rwhe@... ... ht= tp://ron.ludism.org/ ... (206) 201-1768 >> >>> =A0 =A0Mind Performance Hack= s book: http://oreilly.com/catalog/9780596101534/ >> >>> =A0The proteiform = graph itself is a polyhedron of scripture. (Finnegans >> >>> Wake 107:08) >= > >>> >> >> >> -- >> >> Ron Hale-Evans ... rwhe@... ... http://ron.l= udism.org/ ... (206) 201-1768 >> >> =A0 =A0Mind Performance Hacks book: htt= p://oreilly.com/catalog/9780596101534/ >> >> =A0The proteiform graph itself= is a polyhedron of scripture. (Finnegans >> >> Wake 107:08) >> >> >> >> >>= >> >> >> >> --------= ---------------------------- >> >> Yahoo! Groups Links >> >> >> >> > > > > = -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206= ) 201-1768 > =A0 =A0Mind Performance Hacks book: http://oreilly.com/catalog= /9780596101534/ > =A0The proteiform graph itself is a polyhedron of scriptu= re. (Finnegans > Wake 107:08) > -- Ron Hale-Evans ... rwhe@... .= .. http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks boo= k: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself i= s a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3523 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 64887 invoked from network); 18 Mar 2010 22:49:24 -0000 X-Received: from unknown (66.196.94.107) by m1.grp.sp2.yahoo.com with QMQP; 18 Mar 2010 22:49:24 -0000 X-Received: from unknown (HELO qmta09.emeryville.ca.mail.comcast.net) (76.96.30.96) by mta3.grp.re1.yahoo.com with SMTP; 18 Mar 2010 22:49:24 -0000 X-Received: from omta02.emeryville.ca.mail.comcast.net ([76.96.30.19]) by qmta09.emeryville.ca.mail.comcast.net with comcast id uf4u1d0160QkzPwA9mpQBl; Thu, 18 Mar 2010 22:49:24 +0000 X-Received: from sz0161.ev.mail.comcast.net ([76.96.26.229]) by omta02.emeryville.ca.mail.comcast.net with comcast id umpQ1d0024waxWs8NmpQ2L; Thu, 18 Mar 2010 22:49:24 +0000 Date: Thu, 18 Mar 2010 22:49:24 +0000 (UTC) To: piecepack@yahoogroups.com Message-ID: <2021438511.18113361268952564157.JavaMail.root@...> In-Reply-To: <dc95aa991003181414y3fafd36dt165a0df58f2717f@...> MIME-Version: 1.0 X-Mailer: Zimbra 5.0.19_GA_3172.RHEL5_64 (zclient/5.0.19_GA_3172.RHEL5_64) X-eGroups-Msg-Info: 1:12:0:0:0 From: mark.a.biggar@... Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=158158459; y=SsRHyXtRedrYtjzJ1ZMVnOGWDtrdsm2w5XURJ8lZ9c4jhFb5nrY X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Done with Required Equipment page. Mark Mark Biggar%0D%0Amark%40biggar.or= g%0D%0Amark.a.biggar%40comcast.net%0D%0Ambiggar%40paypal.com ----- Origina= l Message ----- From: Ron Hale-Evans To: piecepack@yahoogroups.com Sent: T= hu, 18 Mar 2010 21:14:24 +0000 (UTC) Subject: Re: [piecepack] Re: Help requ= ested with Piecepack Wiki cleanup effort Whew. All broken game links = in the list on the Games page are now fixed. http://www.ludism.org/ppwiki/= Games Ron On Thu, Mar 18, 2010 at 12:45 PM, Ron Hale-Evans <rwhe@ludism= .org> wrote: > On Thu, Mar 18, 2010 at 12:42 PM, <mark.a.biggar@comcast.n= et> wrote: >> Of course there are still a lot of Mechanics pages to be bui= lt and games to be tagged. I'm afraid that the current set of Mechanics pa= ges are those that apply to my games. :-) > > I'm glad you admit that so = frankly, Mark. :-) :-) :-) > >> BTW, I'm currently working on the Require= d Equipment page. >> >> Mark > > Excellent! Thanks. > > Ron > > > = > >> >> Mark Biggar%0D%0Amark%40biggar.org%0D%0Amark.a.biggar%40comcast.= net%0D%0Ambiggar%40paypal.com >> >> ----- Original Message ----- >> From= : Ron Hale-Evans >> To: piecepack@yahoogroups.com >> Sent: Thu, 18 Mar 20= 10 19:27:55 +0000 (UTC) >> Subject: Re: [piecepack] Re: Help requested wit= h Piecepack Wiki cleanup effort >> >> >> >> >> >> I fixed all of the= mechanics pages and added the GameMechanics page >> >> back to the front= page. >> >> http://ludism.org/ppwiki/GameMechanics >> >> >> Ron >> = >> >> On Thu, Mar 18, 2010 at 8:59 AM, Ron Hale-Evans <rwhe@...> wr= ote: >> >>> Yes, of course. I'll add the ToC module and possibly the jour= nal pages >> >>> module Jorge suggested tonight. Thanks for digging into = the Oddmuse >> >>> extensions and finding what we need. >> >>> >> >>>= Ron >> >>> >> >>> On Thu, Mar 18, 2010 at 8:48 AM, mark_biggar <mark.a= .biggar@...> wrote: >> >>>> Can we get the Table of Contects modu= le loaded? >> >>>> >> >>>> http://www.oddmuse.org/cgi-bin/oddmuse/Table= _of_Contents_Extension >> >>>> >> >>>> Mark >> >>>> >> >>>> --- In = piecepack@yahoogroups.com, Mark Biggar <mark.a.biggar@...> wrote: >> >>>>= > >> >>>>> On 3/17/2010 2:37 PM, Ron Hale-Evans wrote: >> >>>>> > >> = >>>>> > >> >>>>> > Thanks, Mark. I see you've also been working on the Ta= xonomy. Since >> >>>>> > this used to be one of the core wiki pages, it's= really good to see >> >>>>> > you fixing it. >> >>>>> > >> >>>>> > R= on >> >>>>> >> >>>>> Fixed up the TimeToPlay list pages and added it ba= ck to the HomePage. >> >>>>> >> >>>>> BTW, I've notived some issue with= the pattern matching: >> >>>>> >> >>>>> 1) \| doesn't seem to work you= have to use [|] >> >>>>> 2) likewise \d must be replaced with [012345678= 9] >> >>>>> 3 but \s and \b seem to work fine >> >>>>> >> >>>>> Mark = >> >>>>> >> >>>>> -- >> >>>>> mark@... >> >>>>> mark.a.biggar@... = >> >>>>> >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> ---------------= --------------------- >> >>>> >> >>>> Yahoo! Groups Links >> >>>> >>= >>>> >> >>>> >> >>>> >> >>> >> >>> >> >>> >> >>> -- >> >>> = Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201= -1768 >> >>> Mind Performance Hacks book: http://oreilly.com/catalog/9= 780596101534/ >> >>> The proteiform graph itself is a polyhedron of scri= pture. (Finnegans >> >>> Wake 107:08) >> >>> >> >> >> -- >> >> Ron= Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-17= 68 >> >> Mind Performance Hacks book: http://oreilly.com/catalog/97805= 96101534/ >> >> The proteiform graph itself is a polyhedron of scripture= . (Finnegans >> >> Wake 107:08) >> >> >> >> >> [Non-text portions of= this message have been removed] >> >> >> >> --------------------------= ---------- >> >> Yahoo! Groups Links >> >> >> >> > > > > -- > Ro= n Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1= 768 > Mind Performance Hacks book: http://oreilly.com/catalog/978059610= 1534/ > The proteiform graph itself is a polyhedron of scripture. (Finneg= ans > Wake 107:08) > -- Ron Hale-Evans ... rwhe@... ... http:/= /ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http:= //oreilly.com/catalog/9780596101534/ The proteiform graph itself is a pol= yhedron of scripture. (Finnegans Wake 107:08) [Non-text portions of th= is message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3524 Return-Path: <mark.a.biggar@...> X-Sender: mark.a.biggar@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 19127 invoked from network); 18 Mar 2010 22:52:45 -0000 X-Received: from unknown (66.196.94.106) by m2.grp.sp2.yahoo.com with QMQP; 18 Mar 2010 22:52:45 -0000 X-Received: from unknown (HELO qmta09.emeryville.ca.mail.comcast.net) (76.96.30.96) by mta2.grp.re1.yahoo.com with SMTP; 18 Mar 2010 22:52:45 -0000 X-Received: from omta21.emeryville.ca.mail.comcast.net ([76.96.30.88]) by qmta09.emeryville.ca.mail.comcast.net with comcast id udwq1d00Z1u4NiLA9mslqJ; Thu, 18 Mar 2010 22:52:45 +0000 X-Received: from sz0161.ev.mail.comcast.net ([76.96.26.229]) by omta21.emeryville.ca.mail.comcast.net with comcast id umsl1d0024waxWs8hmslkl; Thu, 18 Mar 2010 22:52:45 +0000 Date: Thu, 18 Mar 2010 22:52:45 +0000 (UTC) To: piecepack@yahoogroups.com Message-ID: <1539549242.18114961268952765102.JavaMail.root@...> In-Reply-To: <dc95aa991003181245u4ab6b1b2j7bfc3207a3a0b4cf@...> MIME-Version: 1.0 X-Mailer: Zimbra 5.0.19_GA_3172.RHEL5_64 (zclient/5.0.19_GA_3172.RHEL5_64) X-eGroups-Msg-Info: 1:12:0:0:0 From: mark.a.biggar@... Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=158158459; y=369I0XErYxQHA-NcGjuAKkxk_-JRzGQQ3cEaPwbgqAcqx7-YLhE X-Yahoo-Profile: mark_biggar Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Hey, to your own self be true :-) Mark Biggar -- mark@... mark.a.bi= ggar@... mbiggar@... ----- Original Message ----- From: Ron= Hale-Evans To: piecepack@yahoogroups.com Sent: Thu, 18 Mar 2010 19:45:11 = +0000 (UTC) Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki= cleanup effort On Thu, Mar 18, 2010 at 12:42 PM, <mark.a.biggar@com= cast.net> wrote: > Of course there are still a lot of Mechanics pages to b= e built and games to be tagged. I'm afraid that the current set of Mechani= cs pages are those that apply to my games. :-) I'm glad you admit that so= frankly, Mark. :-) :-) :-) > BTW, I'm currently working on the Required = Equipment page. > > Mark Excellent! Thanks. Ron > > Mark Biggar%0D= %0Amark%40biggar.org%0D%0Amark.a.biggar%40comcast.net%0D%0Ambiggar%40paypal= .com > > ----- Original Message ----- > From: Ron Hale-Evans > To: piec= epack@yahoogroups.com > Sent: Thu, 18 Mar 2010 19:27:55 +0000 (UTC) > Sub= ject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort= > > > > > > I fixed all of the mechanics pages and added the GameMe= chanics page > > back to the front page. > > http://ludism.org/ppwiki/G= ameMechanics > > > Ron > > > On Thu, Mar 18, 2010 at 8:59 AM, Ron Hal= e-Evans <rwhe@...> wrote: > >> Yes, of course. I'll add the ToC mo= dule and possibly the journal pages > >> module Jorge suggested tonight. = Thanks for digging into the Oddmuse > >> extensions and finding what we n= eed. > >> > >> Ron > >> > >> On Thu, Mar 18, 2010 at 8:48 AM, mark_= biggar <mark.a.biggar@...> wrote: > >>> Can we get the Table of C= ontects module loaded? > >>> > >>> http://www.oddmuse.org/cgi-bin/oddmu= se/Table_of_Contents_Extension > >>> > >>> Mark > >>> > >>> --- In = piecepack@yahoogroups.com, Mark Biggar <mark.a.biggar@...> wrote: > >>>> = > >>>> On 3/17/2010 2:37 PM, Ron Hale-Evans wrote: > >>>> > > >>>> > = > >>>> > Thanks, Mark. I see you've also been working on the Taxonomy. Si= nce > >>>> > this used to be one of the core wiki pages, it's really good= to see > >>>> > you fixing it. > >>>> > > >>>> > Ron > >>>> > >>= >> Fixed up the TimeToPlay list pages and added it back to the HomePage. >= >>>> > >>>> BTW, I've notived some issue with the pattern matching: > = >>>> > >>>> 1) \| doesn't seem to work you have to use [|] > >>>> 2) l= ikewise \d must be replaced with [0123456789] > >>>> 3 but \s and \b seem= to work fine > >>>> > >>>> Mark > >>>> > >>>> -- > >>>> mark@...= > >>>> mark.a.biggar@... > >>>> > >>> > >>> > >>> > >>> > >>= > ------------------------------------ > >>> > >>> Yahoo! Groups Links = > >>> > >>> > >>> > >>> > >> > >> > >> > >> -- > >> Ron H= ale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768= > >> Mind Performance Hacks book: http://oreilly.com/catalog/97805961= 01534/ > >> The proteiform graph itself is a polyhedron of scripture. (F= innegans > >> Wake 107:08) > >> > > > -- > > Ron Hale-Evans ... rw= he@... ... http://ron.ludism.org/ ... (206) 201-1768 > > Mind P= erformance Hacks book: http://oreilly.com/catalog/9780596101534/ > > The= proteiform graph itself is a polyhedron of scripture. (Finnegans > > Wak= e 107:08) > > > > > [Non-text portions of this message have been remov= ed] > > > > ------------------------------------ > > Yahoo! Groups Li= nks > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.lu= dism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreil= ly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron= of scripture. (Finnegans Wake 107:08) [Non-text portions of this mess= age have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3525 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 45297 invoked from network); 19 Mar 2010 01:46:59 -0000 X-Received: from unknown (98.137.34.46) by m4.grp.sp2.yahoo.com with QMQP; 19 Mar 2010 01:46:59 -0000 X-Received: from unknown (HELO qmta02.emeryville.ca.mail.comcast.net) (76.96.30.24) by mta3.grp.sp2.yahoo.com with SMTP; 19 Mar 2010 01:46:59 -0000 X-Received: from omta24.emeryville.ca.mail.comcast.net ([76.96.30.92]) by qmta02.emeryville.ca.mail.comcast.net with comcast id uoLt1d00J1zF43QA2pmsDW; Fri, 19 Mar 2010 01:46:52 +0000 X-Received: from [127.0.0.1] ([76.126.236.88]) by omta24.emeryville.ca.mail.comcast.net with comcast id uppf1d0061v6uxG8kpphGN; Fri, 19 Mar 2010 01:49:41 +0000 Message-ID: <4BA2D7AA.50505@...> Date: Thu, 18 Mar 2010 18:47:22 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.8) Gecko/20100227 Thunderbird/3.0.3 MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <dc95aa991003181227x56fb2583v2b922a94e54ea786@...> <773637405.18025511268941343652.JavaMail.root@...> <dc95aa991003181245u4ab6b1b2j7bfc3207a3a0b4cf@...> <dc95aa991003181414y3fafd36dt165a0df58f2717f@...> In-Reply-To: <dc95aa991003181414y3fafd36dt165a0df58f2717f@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=158158459; y=_lZSL8GeRGaJ5KkI6XKBKWJy66PQAvsXzKSg3DWGmQ362wo9Fd4 X-Yahoo-Profile: mark_biggar I've been looking at how to fix the SortByTime page, but can't find anything that appears to work. This may not be too bad as I really didn't see any real use for this particular listing page anyway. Yo do this we may have to implement a custom module in perl. Oh well. Mark -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3526 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 73494 invoked from network); 19 Mar 2010 03:24:21 -0000 X-Received: from unknown (98.137.34.44) by m11.grp.re1.yahoo.com with QMQP; 19 Mar 2010 03:24:21 -0000 X-Received: from unknown (HELO mail-iw0-f183.google.com) (209.85.223.183) by mta1.grp.sp2.yahoo.com with SMTP; 19 Mar 2010 03:24:21 -0000 X-Received: by mail-iw0-f183.google.com with SMTP id 13so1096512iwn.14 for <piecepack@yahoogroups.com>; Thu, 18 Mar 2010 20:24:21 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.148.205 with SMTP id q13mr1430268ibv.47.1268969061101; Thu, 18 Mar 2010 20:24:21 -0700 (PDT) In-Reply-To: <4BA2D7AA.50505@...> References: <dc95aa991003181227x56fb2583v2b922a94e54ea786@...> <773637405.18025511268941343652.JavaMail.root@...> <dc95aa991003181245u4ab6b1b2j7bfc3207a3a0b4cf@...> <dc95aa991003181414y3fafd36dt165a0df58f2717f@...> <4BA2D7AA.50505@...> Date: Thu, 18 Mar 2010 20:24:21 -0700 X-Google-Sender-Auth: 3e26e7b27d83247f Message-ID: <dc95aa991003182024q58f66badsa2988e3389511cef@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=Z7p0aVkYaMNbMs9BAdbtb4f1CKIJMjb3ViVew-KD2Q X-Yahoo-Profile: rwhe OK, the Table of Contents module has been installed. I didn't configure it = in any way, but I can if people need a certain behavior. I decided not to = install the Journal Pages module for now. I also added the Comment Count E= xtension, which shows how many comments are on a page's comments page. You = can see it in action in the Sandbox, which has 4 comments at the moment (lo= ok at the page footer). http://www.ludism.org/ppwiki/SandBox I hope this = will encourage people to use the comments pages more, and possibly migrate = some of the old comments from the main game pages and so on to comments pag= es. Ron On Thu, Mar 18, 2010 at 6:47 PM, Mark Biggar <mark.a.biggar@comca= st.net> wrote: > I've been looking at how to fix the SortByTime page, but c= an't find > anything that appears to work. =A0This may not be too bad as I = really > didn't see any real use for this particular listing page anyway. = =A0Yo do > this we may have to implement a custom module in perl. > > Oh we= ll. > > Mark > > -- > mark@... > mark.a.biggar@... > > > > -= ----------------------------------- > > Yahoo! Groups Links > > > > -- = Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201= -1768 Mind Performance Hacks book: http://oreilly.com/catalog/978059610= 1534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans= Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3527 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 76989 invoked from network); 19 Mar 2010 04:02:40 -0000 X-Received: from unknown (98.137.34.45) by m4.grp.sp2.yahoo.com with QMQP; 19 Mar 2010 04:02:40 -0000 X-Received: from unknown (HELO qmta06.emeryville.ca.mail.comcast.net) (76.96.30.56) by mta2.grp.sp2.yahoo.com with SMTP; 19 Mar 2010 04:02:40 -0000 X-Received: from omta02.emeryville.ca.mail.comcast.net ([76.96.30.19]) by qmta06.emeryville.ca.mail.comcast.net with comcast id uq4Q1d00f0QkzPwA6s2hUQ; Fri, 19 Mar 2010 04:02:41 +0000 X-Received: from [127.0.0.1] ([76.126.236.88]) by omta02.emeryville.ca.mail.comcast.net with comcast id us2e1d00E1v6uxG8Ns2g9t; Fri, 19 Mar 2010 04:02:40 +0000 Message-ID: <4BA2F77E.7050303@...> Date: Thu, 18 Mar 2010 21:03:10 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.8) Gecko/20100227 Thunderbird/3.0.3 MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <dc95aa991003181227x56fb2583v2b922a94e54ea786@...> <773637405.18025511268941343652.JavaMail.root@...> <dc95aa991003181245u4ab6b1b2j7bfc3207a3a0b4cf@...> <dc95aa991003181414y3fafd36dt165a0df58f2717f@...> <4BA2D7AA.50505@...> <dc95aa991003182024q58f66badsa2988e3389511cef@...> In-Reply-To: <dc95aa991003182024q58f66badsa2988e3389511cef@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=158158459; y=tPXaQR_-U3xP5j26CqKVI2IqdT8eugLulbzSrvwuvDilCu7Td4w X-Yahoo-Profile: mark_biggar On 3/18/2010 8:24 PM, Ron Hale-Evans wrote: > > > OK, the Table of Contents module has been installed. I didn't > configure it in any way, but I can if people need a certain behavior. Something strange is happening. Every pahe I edit grow a ToC where of not I add a <toc> (and then it has two). Os there a global flag you need ot turn off? Mark -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3528 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 68169 invoked from network); 19 Mar 2010 04:05:51 -0000 X-Received: from unknown (66.196.94.106) by m12.grp.re1.yahoo.com with QMQP; 19 Mar 2010 04:05:51 -0000 X-Received: from unknown (HELO mail-iw0-f198.google.com) (209.85.223.198) by mta2.grp.re1.yahoo.com with SMTP; 19 Mar 2010 04:05:51 -0000 X-Received: by iwn36 with SMTP id 36so2533165iwn.29 for <piecepack@yahoogroups.com>; Thu, 18 Mar 2010 21:05:31 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.174.147 with SMTP id t19mr1271877ibz.74.1268971531185; Thu, 18 Mar 2010 21:05:31 -0700 (PDT) In-Reply-To: <4BA2F77E.7050303@...> References: <dc95aa991003181227x56fb2583v2b922a94e54ea786@...> <773637405.18025511268941343652.JavaMail.root@...> <dc95aa991003181245u4ab6b1b2j7bfc3207a3a0b4cf@...> <dc95aa991003181414y3fafd36dt165a0df58f2717f@...> <4BA2D7AA.50505@...> <dc95aa991003182024q58f66badsa2988e3389511cef@...> <4BA2F77E.7050303@...> Date: Thu, 18 Mar 2010 21:05:31 -0700 X-Google-Sender-Auth: 37ee2f0da48c2e80 Message-ID: <dc95aa991003182105w63b86ab5yf53156cb75a18053@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=mfqttUkcbwK7UT8puVBWzycYsEcQj5rRqct7luiYgg X-Yahoo-Profile: rwhe I just set $TocAutomatic to 0. The default was 1. Try it now. Ron On Thu,= Mar 18, 2010 at 9:03 PM, Mark Biggar <mark.a.biggar@...> wrote: > = On 3/18/2010 8:24 PM, Ron Hale-Evans wrote: >> >> >> OK, the Table of Conte= nts module has been installed. I didn't >> configure it in any way, but I c= an if people need a certain behavior. > > Something strange is happening. = =A0Every pahe I edit grow a ToC where of > not I add a <toc> (and then it h= as two). =A0Os there a global flag you > need ot turn off? > > Mark > -- > = mark@... > mark.a.biggar@... > > > > -----------------------= ------------- > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwh= e@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Perform= ance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform = graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3529 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 85405 invoked from network); 19 Mar 2010 04:14:30 -0000 X-Received: from unknown (66.196.94.107) by m2.grp.sp2.yahoo.com with QMQP; 19 Mar 2010 04:14:30 -0000 X-Received: from unknown (HELO qmta05.emeryville.ca.mail.comcast.net) (76.96.30.48) by mta3.grp.re1.yahoo.com with SMTP; 19 Mar 2010 04:14:30 -0000 X-Received: from omta02.emeryville.ca.mail.comcast.net ([76.96.30.19]) by qmta05.emeryville.ca.mail.comcast.net with comcast id upkT1d0030QkzPwA5sEW6N; Fri, 19 Mar 2010 04:14:30 +0000 X-Received: from [127.0.0.1] ([76.126.236.88]) by omta02.emeryville.ca.mail.comcast.net with comcast id usEU1d00A1v6uxG8NsEWjr; Fri, 19 Mar 2010 04:14:30 +0000 Message-ID: <4BA2FA44.8080901@...> Date: Thu, 18 Mar 2010 21:15:00 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.8) Gecko/20100227 Thunderbird/3.0.3 MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <dc95aa991003181227x56fb2583v2b922a94e54ea786@...> <773637405.18025511268941343652.JavaMail.root@...> <dc95aa991003181245u4ab6b1b2j7bfc3207a3a0b4cf@...> <dc95aa991003181414y3fafd36dt165a0df58f2717f@...> <4BA2D7AA.50505@...> <dc95aa991003182024q58f66badsa2988e3389511cef@...> <4BA2F77E.7050303@...> <dc95aa991003182105w63b86ab5yf53156cb75a18053@...> In-Reply-To: <dc95aa991003182105w63b86ab5yf53156cb75a18053@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=158158459; y=JzsIyX0ZpzF8U1HvjNwXL0y1PVTTikTnW-rVX6FTwBliBK8fsPc X-Yahoo-Profile: mark_biggar On 3/18/2010 9:05 PM, Ron Hale-Evans wrote: > > > I just set $TocAutomatic to 0. The default was 1. Try it now. > > Ron Working fine now added ToC to RequiredEquipment page. Thanks Mark -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3530 Return-Path: <eswald@...> X-Sender: eswald@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 64899 invoked from network); 20 Mar 2010 22:06:57 -0000 X-Received: from unknown (98.137.34.44) by m1.grp.sp2.yahoo.com with QMQP; 20 Mar 2010 22:06:57 -0000 X-Received: from unknown (HELO mail-gx0-f216.google.com) (209.85.217.216) by mta1.grp.sp2.yahoo.com with SMTP; 20 Mar 2010 22:06:57 -0000 X-Received: by gxk8 with SMTP id 8so1097257gxk.9 for <piecepack@yahoogroups.com>; Sat, 20 Mar 2010 15:06:56 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.101.149.40 with SMTP id b40mr11724902ano.99.1269122811629; Sat, 20 Mar 2010 15:06:51 -0700 (PDT) In-Reply-To: <dc95aa991003161044i78916cbbya2279c9a66088096@...> References: <dc95aa991003030812n525f021dh96630708e5c67af3@...> <1503715617.11423001267650776849.JavaMail.root@...> <dc95aa991003031408j198c3141n24b47c7ff1d242f6@...> <dc95aa991003101200t4b287a15x222507d28df385c3@...> <db59b9611003161004u480539c2s1124d1d3a86f33a7@...> <dc95aa991003161044i78916cbbya2279c9a66088096@...> Date: Sat, 20 Mar 2010 16:06:51 -0600 Message-ID: <db59b9611003201506s3fe47400w93b8e4eff62e869b@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Eric Wald <eswald@...> From: Eric Wald <groups@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=242331055; y=05zgfY7yPpGnp6217S4EdzfGALrs5OlW3wFPd3NK4QfZPssocbqXkVs X-Yahoo-Profile: nomic_breadman Ron Hale-Evans wrote: > On Tue, Mar 16, 2010 at 10:04 AM, Eric Wald <groups= @...> wrote: >> Meanwhile, should I start migrating the /TextVer= sion links to, for >> example, GameNameTextVersion, with the slash stripped= out? =C2=A0That will >> require a bit of effort, but fortunately not too m= uch. =C2=A0Even better, >> though, might be GameNameRules. > > Eric, if you= would do that, that would be splendid. Thank you. I > prefer GameNameTextV= ersion, because it's consistent with the earlier > page names, and also mor= e descriptive -- after all, the PDF that a > game's page links to is also a= form of its rules, and usually a more > complete one, since it may contain= necessary graphics. True, though I have been known to throw text-mode ver= sions of graphics onto those pages. (Why I ever thought that anyone else w= ould try to use PiecePackWiki on a computer without graphics, the world may= never know.) >> I have also been experimenting with the offline editing c= apability >> documented at http://www.oddmuse.org/cgi-bin/oddmuse/Large_Sca= le_Changes >> Should I continue down that road, or does it cause problems? = > > I used something similar to migrate from MoinMoin. It probably won't > = cause problems if you do it quickly and carefully. However, you will > need= to coordinate it with me, because I will have to temporarily turn > off ce= rtain features of the wiki, such as the one that only lets you > access (II= RC) 10 pages in 20 seconds (meant to discourage spambots). I > will also wa= nt to back up the wiki before you run your scripts. It seems easier on my = end to let the scripts handle one every few seconds, and abort on any page = with a newer version than the one it started with. Fortunately, the upload= s are treated just like standard modifications, listed in the RecentChanges= and everything. On the other hand, backups are probably a good thing for = other reasons, as well. I have one locally, of just the text for pages lis= ted in the index, in case you need it in the future. > Thanks again. Sorr= y for letting it slide for a few days, (for some reason it hasn't quite rec= eived priority over paying work), but I've picked it up again. It looks lik= e exclamation points and colons are also getting stripped out, but the othe= r escaped characters are working fine. Thank you for processing Bid! and T= riactor as examples. - Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3531 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 41523 invoked from network); 23 Mar 2010 02:11:32 -0000 X-Received: from unknown (98.137.34.46) by m10.grp.re1.yahoo.com with QMQP; 23 Mar 2010 02:11:32 -0000 X-Received: from unknown (HELO mail-iw0-f189.google.com) (209.85.223.189) by mta3.grp.sp2.yahoo.com with SMTP; 23 Mar 2010 02:11:32 -0000 X-Received: by iwn27 with SMTP id 27so2297019iwn.5 for <piecepack@yahoogroups.com>; Mon, 22 Mar 2010 19:11:32 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.85.198 with SMTP id p6mr1818746ibl.65.1269310291965; Mon, 22 Mar 2010 19:11:31 -0700 (PDT) Date: Mon, 22 Mar 2010 19:11:31 -0700 X-Google-Sender-Auth: e2c14bfa122fe0fe Message-ID: <dc95aa991003221911i39e9dbafx319adc8ede381b48@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Games not at Piecepack.org X-Yahoo-Group-Post: member; u=810525; y=mOR7Bt43SYx_z-pH0jMjhFDPk8MEu__8eiJqgQ8TWg X-Yahoo-Profile: rwhe We've been adding a lot of new games to the Piecepack Wiki lately, and a page has been created to make it easy to find games that appear on the wiki but not on Piecepack.org. http://www.ludism.org/ppwiki/CategoryNonPiecepackDotOrg There are about 30-35 games in this category at last count. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3532 Return-Path: <lauraj400@...> X-Sender: lauraj400@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 51167 invoked from network); 23 Mar 2010 22:48:20 -0000 X-Received: from unknown (66.196.94.106) by m13.grp.re1.yahoo.com with QMQP; 23 Mar 2010 22:48:20 -0000 X-Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta2.grp.re1.yahoo.com with SMTP; 23 Mar 2010 22:48:20 -0000 X-Received: from [69.147.65.173] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 23 Mar 2010 22:48:19 -0000 X-Received: from [98.137.34.36] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 23 Mar 2010 22:48:19 -0000 Date: Tue, 23 Mar 2010 22:48:19 -0000 To: piecepack@yahoogroups.com Message-ID: <hobgfj+n47h@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "lauraj400" <lauraj400@...> Subject: Solo X-Yahoo-Group-Post: member; u=21408; y=ZHfTZItkQ468MvpOCqAUPq8cM-1gGCu9QJok2tRAXzSO-97J X-Yahoo-Profile: lauraj400 Are there any good solo games?> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3533 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 10836 invoked from network); 23 Mar 2010 23:02:03 -0000 X-Received: from unknown (98.137.34.44) by m11.grp.re1.yahoo.com with QMQP; 23 Mar 2010 23:02:03 -0000 X-Received: from unknown (HELO mail-yw0-f192.google.com) (209.85.211.192) by mta1.grp.sp2.yahoo.com with SMTP; 23 Mar 2010 23:02:03 -0000 X-Received: by ywh30 with SMTP id 30so3163766ywh.23 for <piecepack@yahoogroups.com>; Tue, 23 Mar 2010 16:02:02 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.101.29.16 with SMTP id g16mr10303901anj.91.1269385322381; Tue, 23 Mar 2010 16:02:02 -0700 (PDT) In-Reply-To: <hobgfj+n47h@...> References: <hobgfj+n47h@...> Date: Tue, 23 Mar 2010 16:02:02 -0700 Message-ID: <1fdbf9a01003231602w7c1b21f4w39d27c107a57681b@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Emily Page <emily.page@...> Subject: Re: [piecepack] Solo X-Yahoo-Group-Post: member; u=258071165; y=0D9sEGKDFlVsi_28hk1w92Q6SHL8pvyxjoVFTRd2M2U X-Yahoo-Profile: hfsbd Content-Type: text/plain Content-Transfer-Encoding: quoted-printable We like One Man Thrag and Galaxy Express. :) Emily Page On Tue, Mar 23= , 2010 at 3:48 PM, lauraj400 <lauraj400@...> wrote: > > > Are there = any good solo games?> > > > [Non-text portions of this message have bee= n removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3534 Return-Path: <aaron@...> X-Sender: aaron@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 70867 invoked from network); 23 Mar 2010 23:17:09 -0000 X-Received: from unknown (98.137.34.45) by m12.grp.re1.yahoo.com with QMQP; 23 Mar 2010 23:17:09 -0000 X-Received: from unknown (HELO mail.daltons.ca) (69.164.197.88) by mta2.grp.sp2.yahoo.com with SMTP; 23 Mar 2010 23:17:09 -0000 X-Received: from [192.168.2.101] (d75-158-150-12.abhsia.telus.net [75.158.150.12]) (Authenticated sender: aaron@...) by mail.daltons.ca (Postfix) with ESMTPSA id E314D5FE5; Tue, 23 Mar 2010 19:17:07 -0400 (EDT) X-DKIM: Sendmail DKIM Filter v2.5.4 mail.daltons.ca E314D5FE5 Message-ID: <4BA94BF3.6070601@...> Date: Tue, 23 Mar 2010 17:17:07 -0600 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.1.8) Gecko/20100227 Thunderbird/3.0.3 MIME-Version: 1.0 To: piecepack@yahoogroups.com Cc: lauraj400 <lauraj400@...> References: <hobgfj+n47h@...> In-Reply-To: <hobgfj+n47h@...> X-Enigmail-Version: 1.0.1 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 2:3:4:0:0 From: Aaron Dalton <aaron@...> Subject: Re: [piecepack] Solo X-Yahoo-Group-Post: member; u=304133279; y=JdfmIyKnbV4X8bl84URVOJHpQhzyGIq6ikqh8Nv4iHnXk6mPug X-Yahoo-Profile: striton_ca On 23/03/2010 4:48 PM, lauraj400 wrote: > > > Are there any good solo games?> > I'm a fan of Piecepack Pirates, personally. http://www.piecepack.org/rules/PiecePackingPirates.pdf Aaron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3535 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 28426 invoked from network); 23 Mar 2010 23:25:17 -0000 X-Received: from unknown (98.137.34.45) by m10.grp.re1.yahoo.com with QMQP; 23 Mar 2010 23:25:17 -0000 X-Received: from unknown (HELO mail-ww0-f51.google.com) (74.125.82.51) by mta2.grp.sp2.yahoo.com with SMTP; 23 Mar 2010 23:25:17 -0000 X-Received: by wwf26 with SMTP id 26so1031924wwf.24 for <piecepack@yahoogroups.com>; Tue, 23 Mar 2010 16:25:16 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.160.213 with SMTP id u63mr268745wek.128.1269386715907; Tue, 23 Mar 2010 16:25:15 -0700 (PDT) In-Reply-To: <4BA94BF3.6070601@...> References: <hobgfj+n47h@...> <4BA94BF3.6070601@...> Date: Wed, 24 Mar 2010 00:25:15 +0100 Message-ID: <76e9131d1003231625y70f783a5r803f9895556a124e@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Solo X-Yahoo-Group-Post: member; u=83471513; y=7RZ-F46cCYyuL2ZaW0jCBHY4QyQI-YqJg5iKRXA164Ro2x0 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit My favorites are: One Man Thrag - Quick dice game, fun and hard if a bit random Piecepacking Pirates - Adventure game, survive as a pirate plundering other ships without being destroyed. Cardinal Guards - More puzzle-like. Black Pawn Trucking - Interesting Pick and deliver game And of course, my own Climbing Man :D An interesting simulation of rock-wall climbing based on the computer game Final Assault (or Chamonix Challenge depending where it was released). BTW, just in case, the wiki has a page for solo games: http://www.ludism.org/ppwiki/OnePlayerGames -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3536 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 69899 invoked from network); 23 Mar 2010 23:55:48 -0000 X-Received: from unknown (66.196.94.107) by m3.grp.sp2.yahoo.com with QMQP; 23 Mar 2010 23:55:48 -0000 X-Received: from unknown (HELO mail-iw0-f191.google.com) (209.85.223.191) by mta3.grp.re1.yahoo.com with SMTP; 23 Mar 2010 23:55:48 -0000 X-Received: by iwn29 with SMTP id 29so2093072iwn.17 for <piecepack@yahoogroups.com>; Tue, 23 Mar 2010 16:55:47 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.169.144 with SMTP id z16mr1211771iby.25.1269388547527; Tue, 23 Mar 2010 16:55:47 -0700 (PDT) In-Reply-To: <76e9131d1003231625y70f783a5r803f9895556a124e@...> References: <hobgfj+n47h@...> <4BA94BF3.6070601@...> <76e9131d1003231625y70f783a5r803f9895556a124e@...> Date: Tue, 23 Mar 2010 16:55:47 -0700 X-Google-Sender-Auth: 278b2deb59c9245c Message-ID: <dc95aa991003231655g7ec315b6hb706c6b0890d6146@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Solo X-Yahoo-Group-Post: member; u=810525; y=hyzih8se168SJLvpmtHzDRtgKt9z3IIE3H6N81J9WA X-Yahoo-Profile: rwhe My favorite piecepack solitaire is Zombie in my Piecepack, by David Beaucha= mp. http://www.ludism.org/ppwiki/ZombieInMyPiecepack I've been playing a = lot of it lately. Note that I'm credited on this page for editing the text= . I didn't have anything to do with the game design at all; I just copied t= he rules from BoardGameGeek and prettied them up a little because I think t= his game deserves wider play. Ron On Tue, Mar 23, 2010 at 4:25 PM, Jorge = Arroyo <trozo@...> wrote: > My favorites are: > > One Man Thrag - = Quick dice game, fun and hard if a bit random > Piecepacking Pirates - Adve= nture game, survive as a pirate plundering other > ships without being dest= royed. > Cardinal Guards - More puzzle-like. > Black Pawn Trucking - Intere= sting Pick and deliver game > > And of course, my own Climbing Man :D =A0An= interesting simulation of > rock-wall climbing based on the computer game = Final Assault (or Chamonix > Challenge depending where it was released). > = > BTW, just in case, the wiki has a page for solo games: > http://www.ludis= m.org/ppwiki/OnePlayerGames > > -Jorge > > > [Non-text portions of this mes= sage have been removed] > > > > ------------------------------------ > > Ya= hoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ... htt= p://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: htt= p://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a po= lyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3537 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 63769 invoked from network); 23 Mar 2010 23:57:45 -0000 X-Received: from unknown (66.196.94.105) by m2.grp.sp2.yahoo.com with QMQP; 23 Mar 2010 23:57:45 -0000 X-Received: from unknown (HELO mail-iw0-f198.google.com) (209.85.223.198) by mta1.grp.re1.yahoo.com with SMTP; 23 Mar 2010 23:57:45 -0000 X-Received: by iwn36 with SMTP id 36so6026278iwn.29 for <piecepack@yahoogroups.com>; Tue, 23 Mar 2010 16:57:25 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.148.18 with SMTP id n18mr402281ibv.7.1269388645538; Tue, 23 Mar 2010 16:57:25 -0700 (PDT) In-Reply-To: <dc95aa991003231655g7ec315b6hb706c6b0890d6146@...> References: <hobgfj+n47h@...> <4BA94BF3.6070601@...> <76e9131d1003231625y70f783a5r803f9895556a124e@...> <dc95aa991003231655g7ec315b6hb706c6b0890d6146@...> Date: Tue, 23 Mar 2010 16:57:25 -0700 X-Google-Sender-Auth: 8ca98f9359c9be35 Message-ID: <dc95aa991003231657v2832b440uf67981cc4d77bc5e@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Solo X-Yahoo-Group-Post: member; u=810525; y=WHwnaoz-9ZbAHgouEnIeFeQEJ07pWwdlpDf0nOQoXw X-Yahoo-Profile: rwhe My mistake. The designer is Dan Beauchamp, and it's a port of a game by Jer= emiah Lee. Sorry! Ron On Tue, Mar 23, 2010 at 4:55 PM, Ron Hale-Evans <r= whe@...> wrote: > My favorite piecepack solitaire is Zombie in my Pi= ecepack, by David Beauchamp. > > http://www.ludism.org/ppwiki/ZombieInMyPie= cepack > > I've been playing a lot of it lately. > > Note that I'm credited= on this page for editing the text. I didn't > have anything to do with the= game design at all; I just copied the > rules from BoardGameGeek and prett= ied them up a little because I think > this game deserves wider play. > > R= on > > On Tue, Mar 23, 2010 at 4:25 PM, Jorge Arroyo <trozo@...> w= rote: >> My favorites are: >> >> One Man Thrag - Quick dice game, fun and h= ard if a bit random >> Piecepacking Pirates - Adventure game, survive as a = pirate plundering other >> ships without being destroyed. >> Cardinal Guard= s - More puzzle-like. >> Black Pawn Trucking - Interesting Pick and deliver= game >> >> And of course, my own Climbing Man :D =A0An interesting simulat= ion of >> rock-wall climbing based on the computer game Final Assault (or C= hamonix >> Challenge depending where it was released). >> >> BTW, just in c= ase, the wiki has a page for solo games: >> http://www.ludism.org/ppwiki/On= ePlayerGames >> >> -Jorge >> >> >> [Non-text portions of this message have = been removed] >> >> >> >> ------------------------------------ >> >> Yahoo!= Groups Links >> >> >> >> > > > > -- > Ron Hale-Evans ... rwhe@... .= .. http://ron.ludism.org/ ... (206) 201-1768 > =A0 =A0Mind Performance Hack= s book: http://oreilly.com/catalog/9780596101534/ > =A0The proteiform graph= itself is a polyhedron of scripture. (Finnegans > Wake 107:08) > -- Ro= n Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1= 768 Mind Performance Hacks book: http://oreilly.com/catalog/97805961015= 34/ The proteiform graph itself is a polyhedron of scripture. (Finnegans W= ake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3538 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 26352 invoked from network); 24 Mar 2010 00:05:15 -0000 X-Received: from unknown (66.196.94.105) by m11.grp.re1.yahoo.com with QMQP; 24 Mar 2010 00:05:15 -0000 X-Received: from unknown (HELO web52208.mail.re2.yahoo.com) (206.190.48.131) by mta1.grp.re1.yahoo.com with SMTP; 24 Mar 2010 00:05:15 -0000 X-Received: (qmail 45250 invoked by uid 60001); 24 Mar 2010 00:05:12 -0000 Message-ID: <162159.44767.qm@...> X-YMail-OSG: upIt884VM1lho8qvfh8nC75bLQhBydiciuUxRkiZR3.1J3A5mu3OWXd5aTNTniz2lKxTXZf1IaD4k8CjZnLP5ek2V6lXDG1DpzldoH0jK1gcJG_at2IoEgSBBzXMzYPxva_G9RF2McABhwG1eupjnBl5LGzWFzPtGHn.6b_CHZI2kHjUZ2FfPQP8unAPAKD0hqMwGjsGibqeYUtGujGRtOyOU4amH7mEQ.7khnrBtTdR1Arz72SBo77E4KQuGBOJByzhtbRJnMOiQ2C0aNT_wWEDxJBLzCrXcvZ9_qehQPBuDTXK0WYX.iXh2YLUe4ZhqxkNzfZbs3QcPJG19v97UCanRaHy3A5sSwu2YkMef6OezMWBGn2i.Xec X-Received: from [203.4.202.46] by web52208.mail.re2.yahoo.com via HTTP; Tue, 23 Mar 2010 17:05:11 PDT X-Mailer: YahooMailClassic/10.0.8 YahooMailWebService/0.8.100.260964 Date: Tue, 23 Mar 2010 17:05:11 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <dc95aa991003231657v2832b440uf67981cc4d77bc5e@...> MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Solo X-Yahoo-Group-Post: member; u=8536266; y=zVRuBKLW-afxhDEZf1uXvYv2rOl3qGYQnRsdCBNeCfKFsg X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Of which I've made a variant called Aliens in My Pocket. It's a cute game -= although I haven't tried the piecpack version. Peter Cobcroft curufea@ya= hoo.com Main: http://www.curufea.com/ --- On Wed, 24/3/10, Ron Hale-Evans= <rwhe@...> wrote: From: Ron Hale-Evans <rwhe@...> Subject: = Re: [piecepack] Solo To: piecepack@yahoogroups.com Received: Wednesday, 24 = March, 2010, 10:57 AM =C2=A0 My mis= take. The designer is Dan Beauchamp, and it's a port of a game by Jeremiah= Lee. Sorry! Ron On Tue, Mar 23, 2010 at 4:55 PM, Ron Hale-Evans <= rwhe@ludism. org> wrote: > My favorite piecepack solitaire is Zombie in my= Piecepack, by David Beauchamp. > > http://www.ludism. org/ppwiki/ Zombie= InMyPiecep ack > > I've been playing a lot of it lately. > > Note that = I'm credited on this page for editing the text. I didn't > have anything t= o do with the game design at all; I just copied the > rules from BoardGame= Geek and prettied them up a little because I think > this game deserves wi= der play. > > Ron > > On Tue, Mar 23, 2010 at 4:25 PM, Jorge Arroyo <tr= ozo@makasoft. net> wrote: >> My favorites are: >> >> One Man Thrag - Qui= ck dice game, fun and hard if a bit random >> Piecepacking Pirates - Adven= ture game, survive as a pirate plundering other >> ships without being des= troyed. >> Cardinal Guards - More puzzle-like. >> Black Pawn Trucking - I= nteresting Pick and deliver game >> >> And of course, my own Climbing Man= :D =C2=A0An interesting simulation of >> rock-wall climbing based on the = computer game Final Assault (or Chamonix >> Challenge depending where it w= as released). >> >> BTW, just in case, the wiki has a page for solo games= : >> http://www.ludism. org/ppwiki/ OnePlayerGames >> >> -Jorge >> >> = >> >> >> >> >> -= ----------- --------- --------- ------ >> >> Yahoo! Groups Links >> >> = >> >> > > > > -- > Ron Hale-Evans ... rwhe@ludism. org ... http://ro= n.ludism. org/ ... (206) 201-1768 > =C2=A0 =C2=A0Mind Performance Hacks bo= ok: http://oreilly. com/catalog/ 9780596101534/ > =C2=A0The proteiform gra= ph itself is a polyhedron of scripture. (Finnegans > Wake 107:08) > --= Ron Hale-Evans ... rwhe@ludism. org ... http://ron.ludism. org/ ... (206= ) 201-1768 Mind Performance Hacks book: http://oreilly. com/catalog/ 9= 780596101534/ The proteiform graph itself is a polyhedron of scripture. (= Finnegans Wake 107:08) [N= on-text portions of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3539 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 35749 invoked from network); 24 Mar 2010 00:06:33 -0000 X-Received: from unknown (66.196.94.107) by m11.grp.re1.yahoo.com with QMQP; 24 Mar 2010 00:06:33 -0000 X-Received: from unknown (HELO mail-iw0-f179.google.com) (209.85.223.179) by mta3.grp.re1.yahoo.com with SMTP; 24 Mar 2010 00:06:33 -0000 X-Received: by iwn9 with SMTP id 9so2306116iwn.0 for <piecepack@yahoogroups.com>; Tue, 23 Mar 2010 17:06:32 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.154.8 with SMTP id m8mr484225ibw.2.1269389191898; Tue, 23 Mar 2010 17:06:31 -0700 (PDT) In-Reply-To: <162159.44767.qm@...> References: <dc95aa991003231657v2832b440uf67981cc4d77bc5e@...> <162159.44767.qm@...> Date: Tue, 23 Mar 2010 17:06:31 -0700 X-Google-Sender-Auth: b97df8d7814b503d Message-ID: <dc95aa991003231706s21bfedc1t755e6a2be34feccc@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Solo X-Yahoo-Group-Post: member; u=810525; y=lqOvEQf8M_3qCUuwLgzxtw6Kr0vHgG70K-6cq2suvg X-Yahoo-Profile: rwhe So -- why not Aliens in My Piecepack? :-) Ron On Tue, Mar 23, 2010 at 5:= 05 PM, Curufea <curufea@...> wrote: > Of which I've made a variant ca= lled Aliens in My Pocket. > It's a cute game - although I haven't tried the= piecpack version. > > Peter Cobcroft > > curufea@... > > Main: http:= //www.curufea.com/ > > --- On Wed, 24/3/10, Ron Hale-Evans <rwhe@...= > wrote: > > From: Ron Hale-Evans <rwhe@...> > Subject: Re: [piecepa= ck] Solo > To: piecepack@yahoogroups.com > Received: Wednesday, 24 March, 2= 010, 10:57 AM > > > > > > > > > > > > > > > > > > =A0 =A0 =A0My mistake. Th= e designer is Dan Beauchamp, and it's a port of a game > > by Jeremiah Lee.= > > > > Sorry! > > > > Ron > > > > On Tue, Mar 23, 2010 at 4:55 PM, Ron Ha= le-Evans <rwhe@ludism. org> wrote: > >> My favorite piecepack solitaire is = Zombie in my Piecepack, by David Beauchamp. > >> > >> http://www.ludism. or= g/ppwiki/ ZombieInMyPiecep ack > >> > >> I've been playing a lot of it late= ly. > >> > >> Note that I'm credited on this page for editing the text. I d= idn't > >> have anything to do with the game design at all; I just copied t= he > >> rules from BoardGameGeek and prettied them up a little because I th= ink > >> this game deserves wider play. > >> > >> Ron > >> > >> On Tue, Mar= 23, 2010 at 4:25 PM, Jorge Arroyo <trozo@makasoft. net> wrote: > >>> My fa= vorites are: > >>> > >>> One Man Thrag - Quick dice game, fun and hard if a= bit random > >>> Piecepacking Pirates - Adventure game, survive as a pirat= e plundering other > >>> ships without being destroyed. > >>> Cardinal Guar= ds - More puzzle-like. > >>> Black Pawn Trucking - Interesting Pick and del= iver game > >>> > >>> And of course, my own Climbing Man :D =A0An interesti= ng simulation of > >>> rock-wall climbing based on the computer game Final = Assault (or Chamonix > >>> Challenge depending where it was released). > >>= > > >>> BTW, just in case, the wiki has a page for solo games: > >>> http:/= /www.ludism. org/ppwiki/ OnePlayerGames > >>> > >>> -Jorge > >>> > >>> > >>= > > >>> > >>> > >>> >= >>> ------------ --------- --------- ------ > >>> > >>> Yahoo! Groups Link= s > >>> > >>> > >>> > >>> > >> > >> > >> > >> -- > >> Ron Hale-Evans ... rw= he@ludism. org ... http://ron.ludism. org/ ... (206) 201-1768 > >> =A0 =A0M= ind Performance Hacks book: http://oreilly. com/catalog/ 9780596101534/ > >= > =A0The proteiform graph itself is a polyhedron of scripture. (Finnegans >= >> Wake 107:08) > >> > > > > -- > > Ron Hale-Evans ... rwhe@ludism. org ..= . http://ron.ludism. org/ ... (206) 201-1768 > > =A0 =A0Mind Performance Ha= cks book: http://oreilly. com/catalog/ 9780596101534/ > > =A0The proteiform= graph itself is a polyhedron of scripture. (Finnegans > > Wake 107:08) > >= > > > > > > > > > > > > > > > > > > > > > > [Non-text portions of this mes= sage have been removed] > > > > ------------------------------------ > > Ya= hoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ... htt= p://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: htt= p://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a po= lyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3540 Return-Path: <aaron@...> X-Sender: aaron@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 95937 invoked from network); 24 Mar 2010 02:28:24 -0000 X-Received: from unknown (66.196.94.105) by m12.grp.re1.yahoo.com with QMQP; 24 Mar 2010 02:28:24 -0000 X-Received: from unknown (HELO mail.daltons.ca) (69.164.197.88) by mta1.grp.re1.yahoo.com with SMTP; 24 Mar 2010 02:28:24 -0000 X-Received: from [192.168.2.101] (d75-158-150-12.abhsia.telus.net [75.158.150.12]) (Authenticated sender: aaron@...) by mail.daltons.ca (Postfix) with ESMTPSA id 5F8C45FE5; Tue, 23 Mar 2010 22:28:21 -0400 (EDT) X-DKIM: Sendmail DKIM Filter v2.5.4 mail.daltons.ca 5F8C45FE5 Message-ID: <4BA978C4.2060404@...> Date: Tue, 23 Mar 2010 20:28:20 -0600 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.1.8) Gecko/20100227 Thunderbird/3.0.3 MIME-Version: 1.0 To: piecepack@yahoogroups.com Cc: Jorge Arroyo <trozo@...> References: <hobgfj+n47h@...> <4BA94BF3.6070601@...> <76e9131d1003231625y70f783a5r803f9895556a124e@...> In-Reply-To: <76e9131d1003231625y70f783a5r803f9895556a124e@...> X-Enigmail-Version: 1.0.1 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 2:3:4:0:0 From: Aaron Dalton <aaron@...> Subject: Re: [piecepack] Solo X-Yahoo-Group-Post: member; u=304133279; y=aGWwd56LcJ88iDVVt9ip17KpbMNebbUj20CIeI99TDh7-M1QNA X-Yahoo-Profile: striton_ca On 23/03/2010 5:25 PM, Jorge Arroyo wrote: > > > My favorites are: > > One Man Thrag - Quick dice game, fun and hard if a bit random > Piecepacking Pirates - Adventure game, survive as a pirate plundering other > ships without being destroyed. > Cardinal Guards - More puzzle-like. > Black Pawn Trucking - Interesting Pick and deliver game > I second the Black Pawn Trucking recommendation. I totally forgot about it (no time to play much lately). Aaron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3541 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 20985 invoked from network); 24 Mar 2010 02:32:17 -0000 X-Received: from unknown (66.196.94.106) by m12.grp.re1.yahoo.com with QMQP; 24 Mar 2010 02:32:17 -0000 X-Received: from unknown (HELO web52204.mail.re2.yahoo.com) (206.190.48.127) by mta2.grp.re1.yahoo.com with SMTP; 24 Mar 2010 02:32:17 -0000 X-Received: (qmail 68948 invoked by uid 60001); 24 Mar 2010 02:32:01 -0000 Message-ID: <798975.68550.qm@...> X-YMail-OSG: JXhilJMVM1nByQiXMfqr7mgUlV462ZGqBw2nElCpP9biw4hSsR_bqDanzoythy98rODvM7ZQcpxWqECx3gAv7VhCAEsUMhkHTMd1bEWopXfXPQMABWCJ8uHqllPICLm6L.H5JiKKk8BUQ2RRnOwD0p.DaRodemeP_vz_JiVYrKPARXNJPNaQ9_7XkRNr8tzDr2i9Tn_5Jw0PPWL_mLyfz3xxfXDa06mS0ZvUxoyrsyKftwfK9Yu1E25JA25xrT0a57C4PqD7QxQY39QUvtFtBcA2nMX3Sk79aSnZQIOALZJZjvpdTsFbHMb8EY26cVqBWMaHylmTcBREPna8BMLBQezIYHFp X-Received: from [203.4.202.46] by web52204.mail.re2.yahoo.com via HTTP; Tue, 23 Mar 2010 19:32:01 PDT X-Mailer: YahooMailClassic/10.0.8 YahooMailWebService/0.8.100.260964 Date: Tue, 23 Mar 2010 19:32:01 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <dc95aa991003231706s21bfedc1t755e6a2be34feccc@...> MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Solo X-Yahoo-Group-Post: member; u=8536266; y=nR5OXQqueu2SJFW29TTHMLkqJ2CPjkG-99l9IZQta4p9Eg X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Well, too busy converting Rassilon, Omega and the Other guy into XML and th= en doing building cards for the Kingdom campaign expansion for Battleground= s: Fantasy Warfare and designing parts for my Storm the Castle game I guess= :) I'll have a look at doing it though.=C2=A0 Shouldn't be hard :) Peter= Cobcroft curufea@... Main: http://www.curufea.com/ --- On Wed, 24= /3/10, Ron Hale-Evans <rwhe@...> wrote: From: Ron Hale-Evans <rwhe@= ludism.org> Subject: Re: [piecepack] Solo To: piecepack@yahoogroups.com Rec= eived: Wednesday, 24 March, 2010, 11:06 AM =C2=A0 = So -- why not Aliens in My Piecepack? :-) Ron On Tu= e, Mar 23, 2010 at 5:05 PM, Curufea <curufea@yahoo. com> wrote: > Of which= I've made a variant called Aliens in My Pocket. > It's a cute game - alth= ough I haven't tried the piecpack version. > > Peter Cobcroft > > curuf= ea@yahoo. com > > Main: http://www.curufea. com/ > > --- On Wed, 24/3/1= 0, Ron Hale-Evans <rwhe@ludism. org> wrote: > > From: Ron Hale-Evans <rwh= e@ludism. org> > Subject: Re: [piecepack] Solo > To: piecepack@yahoogrou = ps.com > Received: Wednesday, 24 March, 2010, 10:57 AM > > > > > > = > > > > > > > > > > > > =C2=A0 =C2=A0 =C2=A0My mistake. The desi= gner is Dan Beauchamp, and it's a port of a game > > by Jeremiah Lee. > = > > > Sorry! > > > > Ron > > > > On Tue, Mar 23, 2010 at 4:55 PM= , Ron Hale-Evans <rwhe@ludism. org> wrote: > >> My favorite piecepack sol= itaire is Zombie in my Piecepack, by David Beauchamp. > >> > >> http://= www.ludism. org/ppwiki/ ZombieInMyPiecep ack > >> > >> I've been playin= g a lot of it lately. > >> > >> Note that I'm credited on this page for= editing the text. I didn't > >> have anything to do with the game design= at all; I just copied the > >> rules from BoardGameGeek and prettied the= m up a little because I think > >> this game deserves wider play. > >> = > >> Ron > >> > >> On Tue, Mar 23, 2010 at 4:25 PM, Jorge Arroyo <tro= zo@makasoft. net> wrote: > >>> My favorites are: > >>> > >>> One Man = Thrag - Quick dice game, fun and hard if a bit random > >>> Piecepacking = Pirates - Adventure game, survive as a pirate plundering other > >>> ship= s without being destroyed. > >>> Cardinal Guards - More puzzle-like. > = >>> Black Pawn Trucking - Interesting Pick and deliver game > >>> > >>>= And of course, my own Climbing Man :D =C2=A0An interesting simulation of = > >>> rock-wall climbing based on the computer game Final Assault (or Cham= onix > >>> Challenge depending where it was released). > >>> > >>> BT= W, just in case, the wiki has a page for solo games: > >>> http://www.lud= ism. org/ppwiki/ OnePlayerGames > >>> > >>> -Jorge > >>> > >>> > = >>> > >>> > >>> = > >>> > >>> ------------ --------- --------- ------ > >>> > >>> Yaho= o! Groups Links > >>> > >>> > >>> > >>> > >> > >> > >> > >>= -- > >> Ron Hale-Evans ... rwhe@ludism. org ... http://ron.ludism. org/ = ... (206) 201-1768 > >> =C2=A0 =C2=A0Mind Performance Hacks book: http://= oreilly. com/catalog/ 9780596101534/ > >> =C2=A0The proteiform graph itse= lf is a polyhedron of scripture. (Finnegans > >> Wake 107:08) > >> > = > > > -- > > Ron Hale-Evans ... rwhe@ludism. org ... http://ron.ludism.= org/ ... (206) 201-1768 > > =C2=A0 =C2=A0Mind Performance Hacks book: ht= tp://oreilly. com/catalog/ 9780596101534/ > > =C2=A0The proteiform graph = itself is a polyhedron of scripture. (Finnegans > > Wake 107:08) > > >= > > > > > > > > > > > > > > > > > > > > > [Non-text p= ortions of this message have been removed] > > > > ------------ -------= -- --------- ------ > > Yahoo! Groups Links > > > > -- Ron Hale-= Evans ... rwhe@ludism. org ... http://ron.ludism. org/ ... (206) 201-1768 = Mind Performance Hacks book: http://oreilly. com/catalog/ 9780596101534= / The proteiform graph itself is a polyhedron of scripture. (Finnegans W= ake 107:08) [Non-text port= ions of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3542 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 92680 invoked from network); 24 Mar 2010 02:38:57 -0000 X-Received: from unknown (98.137.34.46) by m2.grp.sp2.yahoo.com with QMQP; 24 Mar 2010 02:38:57 -0000 X-Received: from unknown (HELO mail-iw0-f171.google.com) (209.85.223.171) by mta3.grp.sp2.yahoo.com with SMTP; 24 Mar 2010 02:38:57 -0000 X-Received: by iwn1 with SMTP id 1so3226450iwn.27 for <piecepack@yahoogroups.com>; Tue, 23 Mar 2010 19:38:56 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.156.205 with SMTP id y13mr95125ibw.27.1269398336335; Tue, 23 Mar 2010 19:38:56 -0700 (PDT) In-Reply-To: <798975.68550.qm@...> References: <dc95aa991003231706s21bfedc1t755e6a2be34feccc@...> <798975.68550.qm@...> Date: Tue, 23 Mar 2010 19:38:56 -0700 X-Google-Sender-Auth: afcc5b185383715e Message-ID: <dc95aa991003231938k4843554cg97a73e29056c62ea@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Solo X-Yahoo-Group-Post: member; u=810525; y=E1yc8VNRY1fWM6K2Zk2acNCzxohAj8rZgZqBph7gvg X-Yahoo-Profile: rwhe On Tue, Mar 23, 2010 at 7:32 PM, Curufea <curufea@...> wrote: > Well,= too busy converting Rassilon, Omega and the Other guy into XML and then do= ing building cards for the Kingdom campaign expansion for Battlegrounds: Fa= ntasy Warfare and designing parts for my Storm the Castle game I guess :) >= > I'll have a look at doing it though.=A0 Shouldn't be hard :) > > Peter C= obcroft Peter, you're probably right. It would be nice if there were a wel= l-known set of techniques to convert all "FooBar in My Pocket" print-and-pl= ay games to "FooBar in My Piecepack" games. The communities seem to have th= e DIY ethos in common, so why not? Ron > --- On Wed, 24/3/10, Ron Hale-Ev= ans <rwhe@...> wrote: > > From: Ron Hale-Evans <rwhe@...> > S= ubject: Re: [piecepack] Solo > To: piecepack@yahoogroups.com > Received: We= dnesday, 24 March, 2010, 11:06 AM > > > > > > > > > > > > > > > > > > =A0 = =A0 =A0So -- why not Aliens in My Piecepack? > > > > :-) > > > > Ron > > > = > On Tue, Mar 23, 2010 at 5:05 PM, Curufea <curufea@yahoo. com> wrote: > >>= Of which I've made a variant called Aliens in My Pocket. > >> It's a cute = game - although I haven't tried the piecpack version. > >> > >> Peter Cobcr= oft > >> > >> curufea@yahoo. com > >> > >> Main: http://www.curufea. com/ >= >> > >> --- On Wed, 24/3/10, Ron Hale-Evans <rwhe@ludism. org> wrote: > >>= > >> From: Ron Hale-Evans <rwhe@ludism. org> > >> Subject: Re: [piecepack]= Solo > >> To: piecepack@yahoogrou ps.com > >> Received: Wednesday, 24 Marc= h, 2010, 10:57 AM > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > = >> > >> > >> > >> > >> > >> > >> =A0 =A0 =A0My mistake. The designer is Dan= Beauchamp, and it's a port of a game > >> > >> by Jeremiah Lee. > >> > >> = > >> > >> Sorry! > >> > >> > >> > >> Ron > >> > >> > >> > >> On Tue, Mar 23= , 2010 at 4:55 PM, Ron Hale-Evans <rwhe@ludism. org> wrote: > >> > >>> My f= avorite piecepack solitaire is Zombie in my Piecepack, by David Beauchamp. = > >> > >>> > >> > >>> http://www.ludism. org/ppwiki/ ZombieInMyPiecep ack >= >> > >>> > >> > >>> I've been playing a lot of it lately. > >> > >>> > >> = > >>> Note that I'm credited on this page for editing the text. I didn't > = >> > >>> have anything to do with the game design at all; I just copied the= > >> > >>> rules from BoardGameGeek and prettied them up a little because = I think > >> > >>> this game deserves wider play. > >> > >>> > >> > >>> Ron= > >> > >>> > >> > >>> On Tue, Mar 23, 2010 at 4:25 PM, Jorge Arroyo <trozo= @makasoft. net> wrote: > >> > >>>> My favorites are: > >> > >>>> > >> > >>>= > One Man Thrag - Quick dice game, fun and hard if a bit random > >> > >>>>= Piecepacking Pirates - Adventure game, survive as a pirate plundering othe= r > >> > >>>> ships without being destroyed. > >> > >>>> Cardinal Guards - = More puzzle-like. > >> > >>>> Black Pawn Trucking - Interesting Pick and de= liver game > >> > >>>> > >> > >>>> And of course, my own Climbing Man :D = =A0An interesting simulation of > >> > >>>> rock-wall climbing based on the= computer game Final Assault (or Chamonix > >> > >>>> Challenge depending w= here it was released). > >> > >>>> > >> > >>>> BTW, just in case, the wiki = has a page for solo games: > >> > >>>> http://www.ludism. org/ppwiki/ OnePl= ayerGames > >> > >>>> > >> > >>>> -Jorge > >> > >>>> > >> > >>>> > >> > >>>= > > >> > >>>> > >> > = >>>> > >> > >>>> > >> > >>>> ------------ --------- --------- ------ > >> >= >>>> > >> > >>>> Yahoo! Groups Links > >> > >>>> > >> > >>>> > >> > >>>> >= >> > >>>> > >> > >>> > >> > >>> > >> > >>> > >> > >>> -- > >> > >>> Ron Ha= le-Evans ... rwhe@ludism. org ... http://ron.ludism. org/ ... (206) 201-176= 8 > >> > >>> =A0 =A0Mind Performance Hacks book: http://oreilly. com/catalo= g/ 9780596101534/ > >> > >>> =A0The proteiform graph itself is a polyhedron= of scripture. (Finnegans > >> > >>> Wake 107:08) > >> > >>> > >> > >> > >>= > >> -- > >> > >> Ron Hale-Evans ... rwhe@ludism. org ... http://ron.ludis= m. org/ ... (206) 201-1768 > >> > >> =A0 =A0Mind Performance Hacks book: ht= tp://oreilly. com/catalog/ 9780596101534/ > >> > >> =A0The proteiform graph= itself is a polyhedron of scripture. (Finnegans > >> > >> Wake 107:08) > >= > > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >= > > >> > >> > >> > >> > >> > >> > >> > >> [Non-text portions of this messag= e have been removed] > >> > >> > >> > >> ------------ --------- --------- -= ----- > >> > >> Yahoo! Groups Links > >> > >> > >> > >> > > > > -- > > Ron = Hale-Evans ... rwhe@ludism. org ... http://ron.ludism. org/ ... (206) 201-1= 768 > > =A0 =A0Mind Performance Hacks book: http://oreilly. com/catalog/ 97= 80596101534/ > > =A0The proteiform graph itself is a polyhedron of scriptur= e. (Finnegans > > Wake 107:08) > > > > > > > > > > > > > > > > > > > > > > = > > > > > > ---------= --------------------------- > > Yahoo! Groups Links > > > > -- Ron Hale= -Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 = Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ T= he proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 10= 7:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3543 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24607 invoked from network); 24 Mar 2010 02:46:19 -0000 X-Received: from unknown (98.137.34.46) by m12.grp.re1.yahoo.com with QMQP; 24 Mar 2010 02:46:19 -0000 X-Received: from unknown (HELO web52204.mail.re2.yahoo.com) (206.190.48.127) by mta3.grp.sp2.yahoo.com with SMTP; 24 Mar 2010 02:46:18 -0000 X-Received: (qmail 76582 invoked by uid 60001); 24 Mar 2010 02:46:18 -0000 Message-ID: <127145.75125.qm@...> X-YMail-OSG: 91MCHAAVM1klPvXQ_dAZVXLkorF_HQj22AaIxLlozdSdOv7i9kscLi5cUqzJkByxdEeC1Q9sUKjxyMB_pMombnWMZ0mL1yiuufEF0_4VJRCUTeQn1aXM6uw5SNfecof2KZtWIKGd.xGHQaTr958DDHtg8YmyCSuFuGEk4nY5UGQLgKWkK5Q85pbdLYlIsKSmmlaa5hnJLdnRJyB.DW5ueJC55u5ihb6A6hMiiRfE023kPuCHCCF8Oe.d7AwechT.gJAcUy.UJ.qMTQl1F66a6.IycigH6Uw7wPI4OmyXu.jGpRSJtBTY_nxctyzWS.fxFFo4Bekq7Oi0HUZDtp4OnQ-- X-Received: from [203.4.202.46] by web52204.mail.re2.yahoo.com via HTTP; Tue, 23 Mar 2010 19:46:18 PDT X-Mailer: YahooMailClassic/10.0.8 YahooMailWebService/0.8.100.260964 Date: Tue, 23 Mar 2010 19:46:18 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <dc95aa991003231938k4843554cg97a73e29056c62ea@...> MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Solo X-Yahoo-Group-Post: member; u=8536266; y=HwF8lBxeM7DdcSZS-mIsXh9p0zYUv4MxHjpGUyMXkkG2_w X-Yahoo-Profile: curufea Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Well, all the hard work has already been done by D Beau on BGG, it's just a matter of adding the alien additions. Peter, you're probably right. It would be nice if there were a well-known set of techniques to convert all "FooBar in My Pocket" print-and-play games to "FooBar in My Piecepack" games. The communities seem to have the DIY ethos in common, so why not? Ron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3544 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 98274 invoked from network); 25 Mar 2010 11:06:02 -0000 X-Received: from unknown (98.137.34.44) by m14.grp.re1.yahoo.com with QMQP; 25 Mar 2010 11:06:02 -0000 X-Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta1.grp.sp2.yahoo.com with SMTP; 25 Mar 2010 11:06:01 -0000 X-Received: from [69.147.65.171] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 25 Mar 2010 11:05:36 -0000 X-Received: from [98.137.34.73] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 25 Mar 2010 11:05:36 -0000 Date: Thu, 25 Mar 2010 11:05:35 -0000 To: piecepack@yahoogroups.com Message-ID: <hofg1v+mdnb@...> In-Reply-To: <dc95aa991003021452i18230305y2e3e13bade1b1262@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=337893317; y=QFMxCcg3J8HFvVorsWvuk_xwbhXeseVCP7_liYdUC0oBYHbMkhxJ9NROtBtJ X-Yahoo-Profile: littlebrothertimmy Let me be the first one to thank everyone who has revitalised the wiki. It'= s really great that things are working again! I can only imagine all the (s= pare)time you've spent restoring all the pages. Work like this should not b= e taken for granted!!! Once again: THANK YOU! Roger --- In piecepack@yah= oogroups.com, Ron Hale-Evans <rwhe@...> wrote: > > If the ToyVault piecepac= k is going to be as big a deal for the > piecepack community as I predict i= t is, both Piecepack.org and the > Piecepack Wiki are going to receive a su= dden influx of new visitors > relatively soon. > > http://www.boardgamegee= k.com/thread/474608/want-to-get-published-design-a-piecepack-game-for > > = I can't do anything about the way-out-of-date status of Piecepack.org, > bu= t I do maintain the Piecepack Wiki, and I'd like to enlist your help > to c= lean it up. > > http://ludism.org/ppwiki > > As you may know, Ludism.org,= the server for the Piecepack Wiki, > suffered a hardware failure in May 20= 09, and it took a few weeks to > restore the Piecepack Wiki and various oth= er services. All of the > information from the wiki was preserved, but it's= now running on > different wiki software called OddMuse (the old software = was > MoinMoin). This means that there are various small glitches because o= f > differences in the software's markup language. In particular, there > a= re many broken links. > > http://www.boardgamegeek.com/thread/409478/ppwik= i-rest-in-piece > > I would have to say that the other big problem is that= the many custom > scripts written by Mark Biggar and friends, such as the = ones that scan > the wiki and automatically list games by number of players= and so on, > are also broken with the switch to the new software. It's pos= sible to > write new scripts or rewrite the old ones (although I have neith= er the > time nor the expertise at the moment), but if no one can do that r= ight > now, it would still be nice to clean up all the broken links and > b= roken tables left over from the scripts. > > Even bearing in mind that I "= run" it (inasmuch as anyone ever runs a > wiki, which is not much), I still= think the Piecepack Wiki is the best > place to find information about the= piecepack right now, considering > Piecepack.org hasn't been touched in ma= ny years -- the front page > still reads "Page content last modified on: 10= /19/2004", although I do > think it's been updated a little since then. > = > If you agree, would you please help me clean it up? Don't be afraid. > Di= g in. I have backups, if anyone gets into trouble. At least clean up > the = pages about you and your own games! If everyone did that, we'd be > a long = way toward making the wiki something to be proud of again when > all those = new players suddenly get interested in our hobby. > > Comments, anyone? > = > piecefully, > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://r= on.ludism.org/ ... (206) 201-1768 > Mind Performance Hacks book: http:/= /oreilly.com/catalog/9780596101534/ > The proteiform graph itself is a pol= yhedron of scripture. (Finnegans > Wake 107:08) > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3545 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 3330 invoked from network); 25 Mar 2010 15:26:24 -0000 X-Received: from unknown (98.137.34.44) by m4.grp.sp2.yahoo.com with QMQP; 25 Mar 2010 15:26:23 -0000 X-Received: from unknown (HELO mail-iw0-f201.google.com) (209.85.223.201) by mta1.grp.sp2.yahoo.com with SMTP; 25 Mar 2010 15:26:20 -0000 X-Received: by iwn39 with SMTP id 39so6441384iwn.2 for <piecepack@yahoogroups.com>; Thu, 25 Mar 2010 08:25:31 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.79.136 with SMTP id p8mr1404851ibk.4.1269530730977; Thu, 25 Mar 2010 08:25:30 -0700 (PDT) In-Reply-To: <hofg1v+mdnb@...> References: <dc95aa991003021452i18230305y2e3e13bade1b1262@...> <hofg1v+mdnb@...> Date: Thu, 25 Mar 2010 08:25:30 -0700 X-Google-Sender-Auth: 501fe01be8d85208 Message-ID: <dc95aa991003250825v52fa1fadyfbc5ba130c071e16@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=p3-Ac4orIPJRrkZJj4lNPZp3zXt4AIGTij-I53HFaw X-Yahoo-Profile: rwhe For my part, you're welcome, and thank you, Roger. If you're happy about t= he current state of the wiki, why not spread the word that we're back on si= tes like BoardGameGeek? Thanks again! Ron On Thu, Mar 25, 2010 at 4:05 A= M, littlebrothertimmy <littlebrothertimmy@...> wrote: > Let me be t= he first one to thank everyone who has revitalised the wiki. It's really gr= eat that things are working again! I can only imagine all the (spare)time y= ou've spent restoring all the pages. Work like this should not be taken for= granted!!! > > Once again: THANK YOU! > > Roger > > --- In piecepack@yahoo= groups.com, Ron Hale-Evans <rwhe@...> wrote: >> >> If the ToyVault piecepac= k is going to be as big a deal for the >> piecepack community as I predict = it is, both Piecepack.org and the >> Piecepack Wiki are going to receive a = sudden influx of new visitors >> relatively soon. >> >> http://www.boardgam= egeek.com/thread/474608/want-to-get-published-design-a-piecepack-game-for >= > >> I can't do anything about the way-out-of-date status of Piecepack.org,= >> but I do maintain the Piecepack Wiki, and I'd like to enlist your help = >> to clean it up. >> >> http://ludism.org/ppwiki >> >> As you may know, Lu= dism.org, the server for the Piecepack Wiki, >> suffered a hardware failure= in May 2009, and it took a few weeks to >> restore the Piecepack Wiki and = various other services. All of the >> information from the wiki was preserv= ed, but it's now running on >> different wiki software called OddMuse (the = old software was >> MoinMoin). This means that there are various small glit= ches because of >> differences in the software's markup language. In partic= ular, there >> are many broken links. >> >> http://www.boardgamegeek.com/th= read/409478/ppwiki-rest-in-piece >> >> I would have to say that the other b= ig problem is that the many custom >> scripts written by Mark Biggar and fr= iends, such as the ones that scan >> the wiki and automatically list games = by number of players and so on, >> are also broken with the switch to the n= ew software. It's possible to >> write new scripts or rewrite the old ones = (although I have neither the >> time nor the expertise at the moment), but = if no one can do that right >> now, it would still be nice to clean up all = the broken links and >> broken tables left over from the scripts. >> >> Eve= n bearing in mind that I "run" it (inasmuch as anyone ever runs a >> wiki, = which is not much), I still think the Piecepack Wiki is the best >> place t= o find information about the piecepack right now, considering >> Piecepack.= org hasn't been touched in many years -- the front page >> still reads "Pag= e content last modified on: 10/19/2004", although I do >> think it's been u= pdated a little since then. >> >> If you agree, would you please help me cl= ean it up? Don't be afraid. >> Dig in. I have backups, if anyone gets into = trouble. At least clean up >> the pages about you and your own games! If ev= eryone did that, we'd be >> a long way toward making the wiki something to = be proud of again when >> all those new players suddenly get interested in = our hobby. >> >> Comments, anyone? >> >> piecefully, >> >> Ron >> >> -- >> = Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 >= > =A0 =A0 Mind Performance Hacks book: http://oreilly.com/catalog/978059610= 1534/ >> =A0The proteiform graph itself is a polyhedron of scripture. (Finn= egans >> Wake 107:08) >> > > > > > ------------------------------------ > >= Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ... = http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: = http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a= polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3546 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 32293 invoked from network); 25 Mar 2010 20:55:44 -0000 X-Received: from unknown (66.196.94.106) by m2.grp.sp2.yahoo.com with QMQP; 25 Mar 2010 20:55:44 -0000 X-Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta2.grp.re1.yahoo.com with SMTP; 25 Mar 2010 20:55:44 -0000 X-Received: from [69.147.65.151] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 25 Mar 2010 20:54:52 -0000 X-Received: from [98.137.34.72] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 25 Mar 2010 20:54:52 -0000 Date: Thu, 25 Mar 2010 20:54:51 -0000 To: piecepack@yahoogroups.com Message-ID: <hogiir+cnkc@...> In-Reply-To: <dc95aa991003250825v52fa1fadyfbc5ba130c071e16@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=337893317; y=ZOOGBfXWmY-Gp2baxgvLvt96CycAyxY3j9n8FLutRFtzUKETWumfMbSoHj-x X-Yahoo-Profile: littlebrothertimmy Good idea! I just posted a news item on BGG :) Roger --- In piecepack@yah= oogroups.com, Ron Hale-Evans <rwhe@...> wrote: > > For my part, you're welc= ome, and thank you, Roger. > > If you're happy about the current state of = the wiki, why not spread > the word that we're back on sites like BoardGame= Geek? > > Thanks again! > > Ron > > On Thu, Mar 25, 2010 at 4:05 AM, lit= tlebrothertimmy > <littlebrothertimmy@...> wrote: > > Let me be the first o= ne to thank everyone who has revitalised the wiki. It's really great that t= hings are working again! I can only imagine all the (spare)time you've spen= t restoring all the pages. Work like this should not be taken for granted!!= ! > > > > Once again: THANK YOU! > > > > Roger > > > > --- In piecepack@yah= oogroups.com, Ron Hale-Evans <rwhe@> wrote: > >> > >> If the ToyVault piece= pack is going to be as big a deal for the > >> piecepack community as I pre= dict it is, both Piecepack.org and the > >> Piecepack Wiki are going to rec= eive a sudden influx of new visitors > >> relatively soon. > >> > >> http:/= /www.boardgamegeek.com/thread/474608/want-to-get-published-design-a-piecepa= ck-game-for > >> > >> I can't do anything about the way-out-of-date status = of Piecepack.org, > >> but I do maintain the Piecepack Wiki, and I'd like t= o enlist your help > >> to clean it up. > >> > >> http://ludism.org/ppwiki = > >> > >> As you may know, Ludism.org, the server for the Piecepack Wiki, >= >> suffered a hardware failure in May 2009, and it took a few weeks to > >= > restore the Piecepack Wiki and various other services. All of the > >> in= formation from the wiki was preserved, but it's now running on > >> differe= nt wiki software called OddMuse (the old software was > >> MoinMoin). This = means that there are various small glitches because of > >> differences in = the software's markup language. In particular, there > >> are many broken l= inks. > >> > >> http://www.boardgamegeek.com/thread/409478/ppwiki-rest-in-p= iece > >> > >> I would have to say that the other big problem is that the m= any custom > >> scripts written by Mark Biggar and friends, such as the one= s that scan > >> the wiki and automatically list games by number of players= and so on, > >> are also broken with the switch to the new software. It's = possible to > >> write new scripts or rewrite the old ones (although I have= neither the > >> time nor the expertise at the moment), but if no one can = do that right > >> now, it would still be nice to clean up all the broken l= inks and > >> broken tables left over from the scripts. > >> > >> Even bear= ing in mind that I "run" it (inasmuch as anyone ever runs a > >> wiki, whic= h is not much), I still think the Piecepack Wiki is the best > >> place to = find information about the piecepack right now, considering > >> Piecepack.= org hasn't been touched in many years -- the front page > >> still reads "P= age content last modified on: 10/19/2004", although I do > >> think it's be= en updated a little since then. > >> > >> If you agree, would you please he= lp me clean it up? Don't be afraid. > >> Dig in. I have backups, if anyone = gets into trouble. At least clean up > >> the pages about you and your own = games! If everyone did that, we'd be > >> a long way toward making the wiki= something to be proud of again when > >> all those new players suddenly ge= t interested in our hobby. > >> > >> Comments, anyone? > >> > >> piecefully= , > >> > >> Ron > >> > >> -- > >> Ron Hale-Evans ... rwhe@ ... http://ron.l= udism.org/ ... (206) 201-1768 > >> =EF=BF=BD =EF=BF=BD Mind Performance Hac= ks book: http://oreilly.com/catalog/9780596101534/ > >> =EF=BF=BDThe protei= form graph itself is a polyhedron of scripture. (Finnegans > >> Wake 107:08= ) > >> > > > > > > > > > > ------------------------------------ > > > > Yah= oo! Groups Links > > > > > > > > > > > > -- > Ron Hale-Evans ... rwhe@.= .. ... http://ron.ludism.org/ ... (206) 201-1768 > Mind Performance Hac= ks book: http://oreilly.com/catalog/9780596101534/ > The proteiform graph = itself is a polyhedron of scripture. (Finnegans > Wake 107:08) > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3547 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 67775 invoked from network); 25 Mar 2010 21:02:49 -0000 X-Received: from unknown (98.137.34.46) by m1.grp.sp2.yahoo.com with QMQP; 25 Mar 2010 21:02:49 -0000 X-Received: from unknown (HELO mail-pv0-f172.google.com) (74.125.83.172) by mta3.grp.sp2.yahoo.com with SMTP; 25 Mar 2010 21:02:49 -0000 X-Received: by pvh1 with SMTP id 1so4485727pvh.31 for <piecepack@yahoogroups.com>; Thu, 25 Mar 2010 14:02:49 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.142.247.21 with SMTP id u21mr1413801wfh.115.1269550969032; Thu, 25 Mar 2010 14:02:49 -0700 (PDT) In-Reply-To: <hogiir+cnkc@...> References: <dc95aa991003250825v52fa1fadyfbc5ba130c071e16@...> <hogiir+cnkc@...> Date: Thu, 25 Mar 2010 14:02:48 -0700 X-Google-Sender-Auth: 6f61933d98534043 Message-ID: <dc95aa991003251402r7072a451l8128c5adeba643cc@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=810525; y=7IfkPfMFJGDOHMOtF9-geAQpj-bAQ4nZ7ld3iT9Ukw X-Yahoo-Profile: rwhe Awesome! Thanks. Do you have a link for it? Ron On Thu, Mar 25, 2010 at 1= :54 PM, littlebrothertimmy <littlebrothertimmy@...> wrote: > Good i= dea! I just posted a news item on BGG :) > > Roger > > --- In piecepack@yah= oogroups.com, Ron Hale-Evans <rwhe@...> wrote: >> >> For my part, you're we= lcome, and thank you, Roger. >> >> If you're happy about the current state = of the wiki, why not spread >> the word that we're back on sites like Board= GameGeek? >> >> Thanks again! >> >> Ron >> >> On Thu, Mar 25, 2010 at 4:05 = AM, littlebrothertimmy >> <littlebrothertimmy@...> wrote: >> > Let me be th= e first one to thank everyone who has revitalised the wiki. It's really gre= at that things are working again! I can only imagine all the (spare)time yo= u've spent restoring all the pages. Work like this should not be taken for = granted!!! >> > >> > Once again: THANK YOU! >> > >> > Roger >> > >> > --- I= n piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@> wrote: >> >> >> >> If t= he ToyVault piecepack is going to be as big a deal for the >> >> piecepack = community as I predict it is, both Piecepack.org and the >> >> Piecepack Wi= ki are going to receive a sudden influx of new visitors >> >> relatively so= on. >> >> >> >> http://www.boardgamegeek.com/thread/474608/want-to-get-publ= ished-design-a-piecepack-game-for >> >> >> >> I can't do anything about the= way-out-of-date status of Piecepack.org, >> >> but I do maintain the Piece= pack Wiki, and I'd like to enlist your help >> >> to clean it up. >> >> >> = >> http://ludism.org/ppwiki >> >> >> >> As you may know, Ludism.org, the se= rver for the Piecepack Wiki, >> >> suffered a hardware failure in May 2009,= and it took a few weeks to >> >> restore the Piecepack Wiki and various ot= her services. All of the >> >> information from the wiki was preserved, but= it's now running on >> >> different wiki software called OddMuse (the old = software was >> >> MoinMoin). This means that there are various small glitc= hes because of >> >> differences in the software's markup language. In part= icular, there >> >> are many broken links. >> >> >> >> http://www.boardgame= geek.com/thread/409478/ppwiki-rest-in-piece >> >> >> >> I would have to say= that the other big problem is that the many custom >> >> scripts written b= y Mark Biggar and friends, such as the ones that scan >> >> the wiki and au= tomatically list games by number of players and so on, >> >> are also broke= n with the switch to the new software. It's possible to >> >> write new scr= ipts or rewrite the old ones (although I have neither the >> >> time nor th= e expertise at the moment), but if no one can do that right >> >> now, it w= ould still be nice to clean up all the broken links and >> >> broken tables= left over from the scripts. >> >> >> >> Even bearing in mind that I "run" = it (inasmuch as anyone ever runs a >> >> wiki, which is not much), I still = think the Piecepack Wiki is the best >> >> place to find information about = the piecepack right now, considering >> >> Piecepack.org hasn't been touche= d in many years -- the front page >> >> still reads "Page content last modi= fied on: 10/19/2004", although I do >> >> think it's been updated a little = since then. >> >> >> >> If you agree, would you please help me clean it up?= Don't be afraid. >> >> Dig in. I have backups, if anyone gets into trouble= . At least clean up >> >> the pages about you and your own games! If everyo= ne did that, we'd be >> >> a long way toward making the wiki something to b= e proud of again when >> >> all those new players suddenly get interested i= n our hobby. >> >> >> >> Comments, anyone? >> >> >> >> piecefully, >> >> >>= >> Ron >> >> >> >> -- >> >> Ron Hale-Evans ... rwhe@ ... http://ron.ludism= .org/ ... (206) 201-1768 >> >> =EF=BF=BD =EF=BF=BD Mind Performance Hacks b= ook: http://oreilly.com/catalog/9780596101534/ >> >> =EF=BF=BDThe proteifor= m graph itself is a polyhedron of scripture. (Finnegans >> >> Wake 107:08) = >> >> >> > >> > >> > >> > >> > ------------------------------------ >> > >>= > Yahoo! Groups Links >> > >> > >> > >> > >> >> >> >> -- >> Ron Hale-Evans= ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 >> =A0 =A0 Mind= Performance Hacks book: http://oreilly.com/catalog/9780596101534/ >> =A0Th= e proteiform graph itself is a polyhedron of scripture. (Finnegans >> Wake = 107:08) >> > > > > > ------------------------------------ > > Yahoo! Groups= Links > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.lud= ism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly= .com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of= scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3548 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 11932 invoked from network); 26 Mar 2010 17:35:33 -0000 X-Received: from unknown (98.137.34.46) by m11.grp.re1.yahoo.com with QMQP; 26 Mar 2010 17:35:33 -0000 X-Received: from unknown (HELO n38b.bullet.mail.sp1.yahoo.com) (66.163.168.152) by mta3.grp.sp2.yahoo.com with SMTP; 26 Mar 2010 17:35:33 -0000 X-Received: from [69.147.65.174] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 26 Mar 2010 17:35:28 -0000 X-Received: from [98.137.34.35] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 26 Mar 2010 17:35:28 -0000 Date: Fri, 26 Mar 2010 17:35:26 -0000 To: piecepack@yahoogroups.com Message-ID: <hoir8u+qcea@...> In-Reply-To: <dc95aa991003251402r7072a451l8128c5adeba643cc@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=337893317; y=QmFdAaoGVxY4GPhauAvIog1rY4EOI7HrITpiKBeKJ0hjWVv_2BOxitHRAkyB X-Yahoo-Profile: littlebrothertimmy http://www.boardgamegeek.com/thread/509158/piecepack-wiki-working-fully-aga= in --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@...> wrote: > >= Awesome! Thanks. Do you have a link for it? > > Ron > > On Thu, Mar 25, = 2010 at 1:54 PM, littlebrothertimmy > <littlebrothertimmy@...> wrote: > > G= ood idea! I just posted a news item on BGG :) > > > > Roger > > > > --- In = piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@> wrote: > >> > >> For my p= art, you're welcome, and thank you, Roger. > >> > >> If you're happy about = the current state of the wiki, why not spread > >> the word that we're back= on sites like BoardGameGeek? > >> > >> Thanks again! > >> > >> Ron > >> > = >> On Thu, Mar 25, 2010 at 4:05 AM, littlebrothertimmy > >> <littlebrothert= immy@> wrote: > >> > Let me be the first one to thank everyone who has revi= talised the wiki. It's really great that things are working again! I can on= ly imagine all the (spare)time you've spent restoring all the pages. Work l= ike this should not be taken for granted!!! > >> > > >> > Once again: THANK= YOU! > >> > > >> > Roger > >> > > >> > --- In piecepack@yahoogroups.com, R= on Hale-Evans <rwhe@> wrote: > >> >> > >> >> If the ToyVault piecepack is g= oing to be as big a deal for the > >> >> piecepack community as I predict i= t is, both Piecepack.org and the > >> >> Piecepack Wiki are going to receiv= e a sudden influx of new visitors > >> >> relatively soon. > >> >> > >> >> = http://www.boardgamegeek.com/thread/474608/want-to-get-published-design-a-p= iecepack-game-for > >> >> > >> >> I can't do anything about the way-out-of-= date status of Piecepack.org, > >> >> but I do maintain the Piecepack Wiki,= and I'd like to enlist your help > >> >> to clean it up. > >> >> > >> >> h= ttp://ludism.org/ppwiki > >> >> > >> >> As you may know, Ludism.org, the se= rver for the Piecepack Wiki, > >> >> suffered a hardware failure in May 200= 9, and it took a few weeks to > >> >> restore the Piecepack Wiki and variou= s other services. All of the > >> >> information from the wiki was preserve= d, but it's now running on > >> >> different wiki software called OddMuse (= the old software was > >> >> MoinMoin). This means that there are various s= mall glitches because of > >> >> differences in the software's markup langu= age. In particular, there > >> >> are many broken links. > >> >> > >> >> ht= tp://www.boardgamegeek.com/thread/409478/ppwiki-rest-in-piece > >> >> > >> = >> I would have to say that the other big problem is that the many custom >= >> >> scripts written by Mark Biggar and friends, such as the ones that sc= an > >> >> the wiki and automatically list games by number of players and s= o on, > >> >> are also broken with the switch to the new software. It's pos= sible to > >> >> write new scripts or rewrite the old ones (although I have= neither the > >> >> time nor the expertise at the moment), but if no one c= an do that right > >> >> now, it would still be nice to clean up all the br= oken links and > >> >> broken tables left over from the scripts. > >> >> > = >> >> Even bearing in mind that I "run" it (inasmuch as anyone ever runs a = > >> >> wiki, which is not much), I still think the Piecepack Wiki is the b= est > >> >> place to find information about the piecepack right now, consid= ering > >> >> Piecepack.org hasn't been touched in many years -- the front = page > >> >> still reads "Page content last modified on: 10/19/2004", altho= ugh I do > >> >> think it's been updated a little since then. > >> >> > >> = >> If you agree, would you please help me clean it up? Don't be afraid. > >= > >> Dig in. I have backups, if anyone gets into trouble. At least clean up= > >> >> the pages about you and your own games! If everyone did that, we'd= be > >> >> a long way toward making the wiki something to be proud of agai= n when > >> >> all those new players suddenly get interested in our hobby. = > >> >> > >> >> Comments, anyone? > >> >> > >> >> piecefully, > >> >> > >> = >> Ron > >> >> > >> >> -- > >> >> Ron Hale-Evans ... rwhe@ ... http://ron.l= udism.org/ ... (206) 201-1768 > >> >> =EF=BF=BD =EF=BF=BD Mind Performance = Hacks book: http://oreilly.com/catalog/9780596101534/ > >> >> =EF=BF=BDThe = proteiform graph itself is a polyhedron of scripture. (Finnegans > >> >> Wa= ke 107:08) > >> >> > >> > > >> > > >> > > >> > > >> > ---------------------= --------------- > >> > > >> > Yahoo! Groups Links > >> > > >> > > >> > > >>= > > >> > >> > >> > >> -- > >> Ron Hale-Evans ... rwhe@ ... http://ron.ludi= sm.org/ ... (206) 201-1768 > >> =EF=BF=BD =EF=BF=BD Mind Performance Hacks = book: http://oreilly.com/catalog/9780596101534/ > >> =EF=BF=BDThe proteifor= m graph itself is a polyhedron of scripture. (Finnegans > >> Wake 107:08) >= >> > > > > > > > > > > ------------------------------------ > > > > Yahoo!= Groups Links > > > > > > > > > > > > -- > Ron Hale-Evans ... rwhe@... = ... http://ron.ludism.org/ ... (206) 201-1768 > Mind Performance Hacks = book: http://oreilly.com/catalog/9780596101534/ > The proteiform graph its= elf is a polyhedron of scripture. (Finnegans > Wake 107:08) > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3549 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 10138 invoked from network); 26 Mar 2010 23:42:21 -0000 X-Received: from unknown (98.137.34.45) by m4.grp.sp2.yahoo.com with QMQP; 26 Mar 2010 23:42:21 -0000 X-Received: from unknown (HELO mail-yx0-f174.google.com) (209.85.210.174) by mta2.grp.sp2.yahoo.com with SMTP; 26 Mar 2010 23:42:21 -0000 X-Received: by yxe4 with SMTP id 4so4743959yxe.28 for <piecepack@yahoogroups.com>; Fri, 26 Mar 2010 16:42:20 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.117.92 with HTTP; Fri, 26 Mar 2010 16:42:20 -0700 (PDT) Date: Fri, 26 Mar 2010 16:42:20 -0700 X-Google-Sender-Auth: 185c482da5963346 X-Received: by 10.150.63.7 with SMTP id l7mr117562yba.343.1269646940676; Fri, 26 Mar 2010 16:42:20 -0700 (PDT) Message-ID: <dc95aa991003261642g4e75f8ffv338daa95d14a37c0@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Two more games added to wiki X-Yahoo-Group-Post: member; u=810525; y=__6E4fmQF8Rjqf-VTDwbGDZR9sRZn3mdLK23zSXPJA X-Yahoo-Profile: rwhe Two more games have been added to the wiki: Senat and Pirates of Van Zandt. http://www.ludism.org/ppwiki/Senat http://www.ludism.org/ppwiki/Pirates_of_Van_Zandt The Piecepack Wiki now has all of the games available on Piecepack.org, plus over 50 others. http://www.ludism.org/ppwiki/CategoryNonPiecepackDotOrg Share and Enjoy, Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3550 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 15606 invoked from network); 29 Mar 2010 04:18:08 -0000 X-Received: from unknown (98.137.34.45) by m12.grp.re1.yahoo.com with QMQP; 29 Mar 2010 04:18:08 -0000 X-Received: from unknown (HELO mail-ww0-f50.google.com) (74.125.82.50) by mta2.grp.sp2.yahoo.com with SMTP; 29 Mar 2010 04:18:08 -0000 X-Received: by wwi14 with SMTP id 14so4113084wwi.37 for <piecepack@yahoogroups.com>; Sun, 28 Mar 2010 21:18:07 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.154.15 with HTTP; Sun, 28 Mar 2010 21:18:07 -0700 (PDT) Date: Mon, 29 Mar 2010 05:18:07 +0100 X-Received: by 10.216.88.79 with SMTP id z57mr2253498wee.22.1269836287667; Sun, 28 Mar 2010 21:18:07 -0700 (PDT) Message-ID: <76e9131d1003282118t60547a33v3696997dc9890d6c@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Updated games: Maze Makers and Temple of Gold X-Yahoo-Group-Post: member; u=83471513; y=00N1jrkq5EDP2oUG-NqioBr7nZ6TioBJv7AeOLUwwNBw19Y X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Just want to let everyone know that I've updated the rules to two of my games tonight. They are: - MazeMakers: http://www.ludism.org/ppwiki/MazeMakers We played it tonight a few times with our son and it was fun, but found a few problems that had to be fixed. Mainly, the fact that one player could permanently block another player. This is a problem that was almost impossible in a 2 player game, so it wasn't until we played with more players that we realized about it :) I'm pretty happy with how this game has turned out, and I now like the pentominos version better. It looks great on the table and everything seems more clear... It's a pretty light game, but also one that can be played with kids... - Temple of Gold: http://www.ludism.org/ppwiki/TempleOfGold Ron published the rules for this entry to the Good Portsmanship contest (a port of Goldland by Wolfgang Kramer) just as I had sent them to him. But they had a few problems and errors that made the game quite confusing. I've fixed those and tried to make things more clear. I've also added a page with a couple of playaids to remember what each suit means. They're text only (had no more time tonight) but they should help at least a bit. I've also re-formated the whole pdf so its look is consistent with my other games. I actually went through a 4 player game to check the rules and make sure everything worked, and it does (at least it seems so). But I admit this game is a bit too complex in that you have to constantly remember what each suit is associated with (like suns = desert, summer = lake or food, etc...). Most of them are quite logical but it still takes a while to remember them well. In a way, to me it represents one of the dangers of piecepack design: to try to give a specific meaning to too many elements (usually because we want a more thematic game). If not done carefully, it can make the game too hard to play... Still in this case I think the game is still playable, especially with a playaid. Cheers, -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3551 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 57759 invoked from network); 2 Apr 2010 19:21:19 -0000 X-Received: from unknown (66.196.94.105) by m10.grp.re1.yahoo.com with QMQP; 2 Apr 2010 19:21:19 -0000 X-Received: from unknown (HELO mail-gy0-f174.google.com) (209.85.160.174) by mta1.grp.re1.yahoo.com with SMTP; 2 Apr 2010 19:21:19 -0000 X-Received: by gyg13 with SMTP id 13so1076283gyg.5 for <piecepack@yahoogroups.com>; Fri, 02 Apr 2010 12:21:08 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.117.92 with HTTP; Fri, 2 Apr 2010 12:21:08 -0700 (PDT) Date: Fri, 2 Apr 2010 12:21:08 -0700 X-Google-Sender-Auth: b07df3ed3557e307 X-Received: by 10.150.242.3 with SMTP id p3mr3052526ybh.130.1270236068766; Fri, 02 Apr 2010 12:21:08 -0700 (PDT) Message-ID: <n2jdc95aa991004021221v79408e7p9ef917a4785562f6@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Rainbow Deck X-Yahoo-Group-Post: member; u=810525; y=6YaInIGN6ewqc4AOlZgWzh_Ix00XybWksPeUE9Lo-A X-Yahoo-Profile: rwhe The 12 suits of the free, printable, 162-card Rainbow Deck might be useful for piecepack game designers who would like to expand the 12 suits made by combining a standard piecepack, playing cards piecepack, and seasonal piecepack. For more details: http://ludism.org/ppwiki/RainbowDeck Comments? Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3552 Return-Path: <cdrodeffer@...> X-Sender: cdrodeffer@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 61895 invoked from network); 3 Apr 2010 13:24:23 -0000 X-Received: from unknown (66.196.94.105) by m2.grp.sp2.yahoo.com with QMQP; 3 Apr 2010 13:24:23 -0000 X-Received: from unknown (HELO web180311.mail.gq1.yahoo.com) (67.195.15.77) by mta1.grp.re1.yahoo.com with SMTP; 3 Apr 2010 13:24:23 -0000 X-Received: (qmail 93497 invoked by uid 60001); 3 Apr 2010 13:23:41 -0000 Message-ID: <233170.92586.qm@...> X-YMail-OSG: uNMPPmcVM1nbK7UnQsHIa1u970D9zAZ2W8he4C27vR8_5pe kV27uLYoiIxyaoEGRwoLKE0rbvlzKOpalatCVdmzHu_BdPOTLUGvRZB5r6Ik U28Ic6rDFW3ZY9Nhmg7Lgi3iRqKfuRVy_pzYW0lz6Wb7_H9wprF0cvN8FOdm u2rhO36P49Fjnc76N0U67uHpgjTMqbC0TlT5fqT2qjDy4sstUuZiLYW79MgP yCtas6rn9ncE6O0dxkxb8N3.x.vmVdcHoHNCxi1lty.elyQvKlBd3_X3PRfp lkzc.q54fsJkNzH0peIml5JeOcnMwwvYsFpECIBb.9Q188c5FRQJwxkH7OYX YGC5MsKlxAyTb02EVUAuVE7LcMDDdPXQ- X-Received: from [76.226.152.151] by web180311.mail.gq1.yahoo.com via HTTP; Sat, 03 Apr 2010 06:23:41 PDT X-Mailer: YahooMailClassic/10.0.8 YahooMailWebService/0.8.100.260964 Date: Sat, 3 Apr 2010 06:23:41 -0700 (PDT) To: Piecepack Yahoo Group <piecepack@yahoogroups.com> In-Reply-To: <1270300930.5.69278.m13@yahoogroups.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii From: "Clark D. Rodeffer" <cdrodeffer@...> Reply-To: clark@... Subject: Re: Rainbow Deck X-Yahoo-Group-Post: member; u=148634105; y=TpIRs9qE9M3flo3I2K8J8cgp9nmgLKuZqpZ0b3xD88NN3xmHmQ X-Yahoo-Profile: cdrodeffer Also note that, a few years ago, I made printable PDF decks with the piecepack and expansion suits using the JCD graphics with nanDeck. The ranks went from 0 to 20 plus null, ace, page, jack, queen and king. The PDFs should still be available in the files area and/or at the piecepack entry on geekdo.com. Clark From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3553 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 51893 invoked from network); 3 Apr 2010 15:01:50 -0000 X-Received: from unknown (66.196.94.107) by m11.grp.re1.yahoo.com with QMQP; 3 Apr 2010 15:01:50 -0000 X-Received: from unknown (HELO mail-gy0-f172.google.com) (209.85.160.172) by mta3.grp.re1.yahoo.com with SMTP; 3 Apr 2010 15:01:50 -0000 X-Received: by mail-gy0-f172.google.com with SMTP id 4so1403646gyh.3 for <piecepack@yahoogroups.com>; Sat, 03 Apr 2010 08:01:50 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.117.92 with HTTP; Sat, 3 Apr 2010 08:01:46 -0700 (PDT) In-Reply-To: <233170.92586.qm@...> References: <1270300930.5.69278.m13@yahoogroups.com> <233170.92586.qm@...> Date: Sat, 3 Apr 2010 08:01:46 -0700 X-Google-Sender-Auth: 41a1f3a6dde1fc18 X-Received: by 10.101.152.19 with SMTP id e19mr8170139ano.98.1270306906537; Sat, 03 Apr 2010 08:01:46 -0700 (PDT) Message-ID: <x2wdc95aa991004030801jf404ab95ta13f10e395cb9f2a@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Rainbow Deck X-Yahoo-Group-Post: member; u=810525; y=tEKuBfveBdTBchAUq0eyz8ad7XJ_BHWS7L7GQlDADA X-Yahoo-Profile: rwhe Howdy, Clark! Because you contributed to the original Rainbow Deck thread o= n BGG, I thought this thread might flush you out, busy though you be. :) I= t would be great if you (or someone else) would make a page about your deck= on the wiki. Ron On Sat, Apr 3, 2010 at 6:23 AM, Clark D. Rodeffer <cdro= deffer@...> wrote: > Also note that, a few years ago, I made printabl= e PDF decks with the piecepack and expansion suits using the JCD graphics w= ith nanDeck. The ranks went from 0 to 20 plus null, ace, page, jack, queen = and king. The PDFs should still be available in the files area and/or at th= e piecepack entry on geekdo.com. > > Clark > > > --------------------------= ---------- > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@l= udism.org ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performanc= e Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform gra= ph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3554 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 92703 invoked from network); 3 Apr 2010 15:13:27 -0000 X-Received: from unknown (98.137.34.45) by m14.grp.re1.yahoo.com with QMQP; 3 Apr 2010 15:13:27 -0000 X-Received: from unknown (HELO qmta07.emeryville.ca.mail.comcast.net) (76.96.30.64) by mta2.grp.sp2.yahoo.com with SMTP; 3 Apr 2010 15:13:27 -0000 X-Received: from omta10.emeryville.ca.mail.comcast.net ([76.96.30.28]) by qmta07.emeryville.ca.mail.comcast.net with comcast id 12sh1e0040cQ2SLA73DN6N; Sat, 03 Apr 2010 15:13:22 +0000 X-Received: from [127.0.0.1] ([76.126.236.88]) by omta10.emeryville.ca.mail.comcast.net with comcast id 13DK1e00C1v6uxG8W3DMAn; Sat, 03 Apr 2010 15:13:21 +0000 Message-ID: <4BB75B16.7070004@...> Date: Sat, 03 Apr 2010 08:13:26 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.1.9) Gecko/20100317 Thunderbird/3.0.4 MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <1270300930.5.69278.m13@yahoogroups.com> <233170.92586.qm@...> <x2wdc95aa991004030801jf404ab95ta13f10e395cb9f2a@...> In-Reply-To: <x2wdc95aa991004030801jf404ab95ta13f10e395cb9f2a@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] Re: Rainbow Deck X-Yahoo-Group-Post: member; u=158158459; y=Me7mWxffgyMjHwnX-DrW7p3djY6EySK6Eg2LTKBQywlqSkmMVnI X-Yahoo-Profile: mark_biggar On 4/3/2010 8:01 AM, Ron Hale-Evans wrote: > > > Howdy, Clark! Because you contributed to the original Rainbow Deck > thread on BGG, I thought this thread might flush you out, busy though > you be. :) > > It would be great if you (or someone else) would make a page about > your deck on the wiki. IcePack also had a deck of cards, 56 cards (nine suits and 2 jokers) Mark -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3555 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 603 invoked from network); 3 Apr 2010 19:14:02 -0000 X-Received: from unknown (98.137.34.46) by m1.grp.sp2.yahoo.com with QMQP; 3 Apr 2010 19:14:02 -0000 X-Received: from unknown (HELO mail-yx0-f185.google.com) (209.85.210.185) by mta3.grp.sp2.yahoo.com with SMTP; 3 Apr 2010 19:14:02 -0000 X-Received: by yxe15 with SMTP id 15so1670499yxe.7 for <piecepack@yahoogroups.com>; Sat, 03 Apr 2010 12:14:01 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.117.92 with HTTP; Sat, 3 Apr 2010 12:14:01 -0700 (PDT) In-Reply-To: <4BB75B16.7070004@...> References: <1270300930.5.69278.m13@yahoogroups.com> <233170.92586.qm@...> <x2wdc95aa991004030801jf404ab95ta13f10e395cb9f2a@...> <4BB75B16.7070004@...> Date: Sat, 3 Apr 2010 12:14:01 -0700 X-Google-Sender-Auth: e29301e48ddb8e2e X-Received: by 10.101.191.32 with SMTP id t32mr9281665anp.87.1270322041710; Sat, 03 Apr 2010 12:14:01 -0700 (PDT) Message-ID: <i2xdc95aa991004031214sa752d9f3ufcd400f48c441c45@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Rainbow Deck X-Yahoo-Group-Post: member; u=810525; y=M6_FIe87vpKVZJUUFfXlhuDC1sbIGp8ujpqlOFl4gQ X-Yahoo-Profile: rwhe On Sat, Apr 3, 2010 at 8:13 AM, Mark Biggar <mark.a.biggar@...> wrote: > On 4/3/2010 8:01 AM, Ron Hale-Evans wrote: >> Howdy, Clark! Because you contributed to the original Rainbow Deck >> thread on BGG, I thought this thread might flush you out, busy though >> you be. :) >> >> It would be great if you (or someone else) would make a page about >> your deck on the wiki. > > IcePack also had a deck of cards, 56 cards (nine suits and 2 jokers) Yes, and I think there are a couple of other, similar decks floating out there, all of varying thoughtfulness, compatibility with one another, and integration with the piecepack. Has anyone actually written a game with any of them? Someone who knows more should definitely write about this on the wiki. What intrigues me about the Rainbow Deck is that it's the first project of its kind that I've seen the boardgaming community show much enthusiasm for. Thus, there is some hope that people may use it and it will stick around long enough to become some kind of standard. Marty and I were talking recently about how the piecepack lends itself more to small, short games than to large, sprawling games like Advanced Civilization and its descendants. She attributed this to its relatively small number of components, among other things, and threatened to write an essay about it. :) Meanwhile, we talked about adding a standard deck of cards to a playing cards piecepack, or combining the three standard piecepacks to get 12 suits. (To my knowledge, Clark's Spam-o-Rama is the only game that does this at the moment. Good game, BTW.) Anyway, that was about when I started getting interested in the 12-suited Rainbow Deck. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3556 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 99342 invoked from network); 3 Apr 2010 19:30:14 -0000 X-Received: from unknown (66.196.94.106) by m10.grp.re1.yahoo.com with QMQP; 3 Apr 2010 19:30:14 -0000 X-Received: from unknown (HELO mail-ww0-f50.google.com) (74.125.82.50) by mta2.grp.re1.yahoo.com with SMTP; 3 Apr 2010 19:30:14 -0000 X-Received: by wwi14 with SMTP id 14so1975356wwi.23 for <piecepack@yahoogroups.com>; Sat, 03 Apr 2010 12:29:52 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.186.205 with HTTP; Sat, 3 Apr 2010 12:29:52 -0700 (PDT) In-Reply-To: <i2xdc95aa991004031214sa752d9f3ufcd400f48c441c45@...> References: <1270300930.5.69278.m13@yahoogroups.com> <233170.92586.qm@...> <x2wdc95aa991004030801jf404ab95ta13f10e395cb9f2a@...> <4BB75B16.7070004@...> <i2xdc95aa991004031214sa752d9f3ufcd400f48c441c45@...> Date: Sat, 3 Apr 2010 21:29:52 +0200 X-Received: by 10.216.164.21 with SMTP id b21mr29191wel.46.1270322992513; Sat, 03 Apr 2010 12:29:52 -0700 (PDT) Message-ID: <s2l76e9131d1004031229uf869d3d4q402d7697253fae49@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: Rainbow Deck X-Yahoo-Group-Post: member; u=83471513; y=oa5TrkFzh5FxABbU4gkzOXPEy4vQzc7w-rzzYR9l7GE32Vg X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I'm not sure, I find the Rainbow deck a bit too busy although I guess it's a matter of getting used to it... As for decks for use with the piecepack, what I was thinking recently is to have a deck with the suits I usually use (regular + seasons) to use instead of the tiles for games that can be played with rectangular tiles. In fact I recently ordered this deck (24+24 cards) from Artscow and will see how it goes... Maybe it can also be used in addition to the tiles for new games (or maybe there is already a game that uses this idea?) Another deck that is very interesting because it's not just x numbers in y suits is the Decktet, where each number card belongs to two suits. The suits are Moons, Suns, Waves, Leaves, Wyrms, Knots. Some of those are easy to associate with the piecepack suits (Suns, Moons and Leaves). Wyrms are green, so they could be associated with Crowns. Knots are yellow, and are similar to the Spring suit. And waves could be associated either with Summer (Water is similar to Fish) or Arms which is also blue. I don't have any ideas about how they could be combined, but maybe something cool might be possible... -Jorge On Sat, Apr 3, 2010 at 9:14 PM, Ron Hale-Evans <rwhe@...> wrote: > On Sat, Apr 3, 2010 at 8:13 AM, Mark Biggar <mark.a.biggar@...> > wrote: > > On 4/3/2010 8:01 AM, Ron Hale-Evans wrote: > >> Howdy, Clark! Because you contributed to the original Rainbow Deck > >> thread on BGG, I thought this thread might flush you out, busy though > >> you be. :) > >> > >> It would be great if you (or someone else) would make a page about > >> your deck on the wiki. > > > > IcePack also had a deck of cards, 56 cards (nine suits and 2 jokers) > > Yes, and I think there are a couple of other, similar decks floating > out there, all of varying thoughtfulness, compatibility with one > another, and integration with the piecepack. Has anyone actually > written a game with any of them? Someone who knows more should > definitely write about this on the wiki. > > What intrigues me about the Rainbow Deck is that it's the first > project of its kind that I've seen the boardgaming community show much > enthusiasm for. Thus, there is some hope that people may use it and it > will stick around long enough to become some kind of standard. > > Marty and I were talking recently about how the piecepack lends itself > more to small, short games than to large, sprawling games like > Advanced Civilization and its descendants. She attributed this to its > relatively small number of components, among other things, and > threatened to write an essay about it. :) Meanwhile, we talked about > adding a standard deck of cards to a playing cards piecepack, or > combining the three standard piecepacks to get 12 suits. (To my > knowledge, Clark's Spam-o-Rama is the only game that does this at the > moment. Good game, BTW.) Anyway, that was about when I started getting > interested in the 12-suited Rainbow Deck. > > Ron > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) > 201-1768 > Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ > The proteiform graph itself is a polyhedron of scripture. (Finnegans > Wake 107:08) > > > ------------------------------------ > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3557 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 33394 invoked from network); 3 Apr 2010 19:42:36 -0000 X-Received: from unknown (66.196.94.107) by m11.grp.re1.yahoo.com with QMQP; 3 Apr 2010 19:42:36 -0000 X-Received: from unknown (HELO mail-iw0-f176.google.com) (209.85.223.176) by mta3.grp.re1.yahoo.com with SMTP; 3 Apr 2010 19:42:35 -0000 X-Received: by iwn6 with SMTP id 6so111368iwn.31 for <piecepack@yahoogroups.com>; Sat, 03 Apr 2010 12:42:26 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.117.92 with HTTP; Sat, 3 Apr 2010 12:42:25 -0700 (PDT) In-Reply-To: <s2l76e9131d1004031229uf869d3d4q402d7697253fae49@...> References: <1270300930.5.69278.m13@yahoogroups.com> <233170.92586.qm@...> <x2wdc95aa991004030801jf404ab95ta13f10e395cb9f2a@...> <4BB75B16.7070004@...> <i2xdc95aa991004031214sa752d9f3ufcd400f48c441c45@...> <s2l76e9131d1004031229uf869d3d4q402d7697253fae49@...> Date: Sat, 3 Apr 2010 12:42:25 -0700 X-Google-Sender-Auth: e16308506a7a4d74 X-Received: by 10.231.146.2 with SMTP id f2mr1663493ibv.23.1270323745756; Sat, 03 Apr 2010 12:42:25 -0700 (PDT) Message-ID: <r2pdc95aa991004031242r47ed5bd7ha5804d9f5953af74@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Rainbow Deck X-Yahoo-Group-Post: member; u=810525; y=NA8alh5Bdow21lKybyu90TSvFMkV3GRgUaU1VCVAGA X-Yahoo-Profile: rwhe "Busy" is a good word for it. I'm reserving judgment until I can actually p= lay some games with it. Also, the deck seems to be free and open, so anyon= e can make a streamlined version if they wish. The designer himself seems t= o be pretty flexible about accepting feedback. Ron On Sat, Apr 3, 2010 at= 12:29 PM, Jorge Arroyo <trozo@...> wrote: > I'm not sure, I find = the Rainbow deck a bit too busy although I guess it's a > matter of getting= used to it... As for decks for use with the piecepack, > what I was thinki= ng recently is to have a deck with the suits I usually use > (regular + sea= sons) to use instead of the tiles for games that can be played > with recta= ngular tiles. In fact I recently ordered this deck (24+24 cards) > from Art= scow and will see how it goes... Maybe it can also be used in > addition to= the tiles for new games (or maybe there is already a game that > uses this= idea?) > > Another deck that is very interesting because it's not just x n= umbers in y > suits is the Decktet, where each number card belongs to two s= uits. The suits > are Moons, Suns, Waves, Leaves, Wyrms, Knots. Some of tho= se are easy to > associate with the piecepack suits (Suns, Moons and Leaves= ). Wyrms are > green, so they could be associated with Crowns. Knots are ye= llow, and are > similar to the Spring suit. And waves could be associated e= ither with Summer > (Water is similar to Fish) or Arms which is also blue. = > > I don't have any ideas about how they could be combined, but maybe some= thing > cool might be possible... > > -Jorge > > On Sat, Apr 3, 2010 at 9:1= 4 PM, Ron Hale-Evans <rwhe@...> wrote: > >> On Sat, Apr 3, 2010 at 8= :13 AM, Mark Biggar <mark.a.biggar@...> >> wrote: >> > On 4/3/2010 = 8:01 AM, Ron Hale-Evans wrote: >> >> Howdy, Clark! Because you contributed = to the original Rainbow Deck >> >> thread on BGG, I thought this thread mig= ht flush you out, busy though >> >> you be. :) >> >> >> >> It would be grea= t if you (or someone else) would make a page about >> >> your deck on the w= iki. >> > >> > IcePack also had a deck of cards, 56 cards (nine suits and 2= jokers) >> >> Yes, and I think there are a couple of other, similar decks = floating >> out there, all of varying thoughtfulness, compatibility with on= e >> another, and integration with the piecepack. Has anyone actually >> wr= itten a game with any of them? Someone who knows more should >> definitely = write about this on the wiki. >> >> What intrigues me about the Rainbow Dec= k is that it's the first >> project of its kind that I've seen the boardgam= ing community show much >> enthusiasm for. Thus, there is some hope that pe= ople may use it and it >> will stick around long enough to become some kind= of standard. >> >> Marty and I were talking recently about how the piecepa= ck lends itself >> more to small, short games than to large, sprawling game= s like >> Advanced Civilization and its descendants. She attributed this to= its >> relatively small number of components, among other things, and >> t= hreatened to write an essay about it. :) Meanwhile, we talked about >> addi= ng a standard deck of cards to a playing cards piecepack, or >> combining t= he three standard piecepacks to get 12 suits. (To my >> knowledge, Clark's = Spam-o-Rama is the only game that does this at the >> moment. Good game, BT= W.) Anyway, that was about when I started getting >> interested in the 12-s= uited Rainbow Deck. >> >> Ron >> >> -- >> Ron Hale-Evans ... rwhe@...= g ... http://ron.ludism.org/ ... (206) >> 201-1768 >> =A0 =A0Mind Performan= ce Hacks book: http://oreilly.com/catalog/9780596101534/ >> =A0The proteifo= rm graph itself is a polyhedron of scripture. (Finnegans >> Wake 107:08) >>= >> >> ------------------------------------ >> >> Yahoo! Groups Links >> >>= >> >> > > > > > > > = ------------------------------------ > > Yahoo! Groups Links > > > > -- = Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org/ ... (206) 20= 1-1768 Mind Performance Hacks book: http://oreilly.com/catalog/97805961= 01534/ The proteiform graph itself is a polyhedron of scripture. (Finnegan= s Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3558 Return-Path: <jcdietrich@...> X-Sender: jcdietrich@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 78612 invoked from network); 3 Apr 2010 20:46:33 -0000 X-Received: from unknown (66.196.94.105) by m10.grp.re1.yahoo.com with QMQP; 3 Apr 2010 20:46:33 -0000 X-Received: from unknown (HELO mail-qy0-f183.google.com) (209.85.221.183) by mta1.grp.re1.yahoo.com with SMTP; 3 Apr 2010 20:46:33 -0000 X-Received: by qyk13 with SMTP id 13so2365226qyk.18 for <piecepack@yahoogroups.com>; Sat, 03 Apr 2010 13:46:18 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.229.222.193 with HTTP; Sat, 3 Apr 2010 13:46:17 -0700 (PDT) In-Reply-To: <r2pdc95aa991004031242r47ed5bd7ha5804d9f5953af74@...> References: <1270300930.5.69278.m13@yahoogroups.com> <233170.92586.qm@...> <x2wdc95aa991004030801jf404ab95ta13f10e395cb9f2a@...> <4BB75B16.7070004@...> <i2xdc95aa991004031214sa752d9f3ufcd400f48c441c45@...> <s2l76e9131d1004031229uf869d3d4q402d7697253fae49@...> <r2pdc95aa991004031242r47ed5bd7ha5804d9f5953af74@...> Date: Sat, 3 Apr 2010 16:46:17 -0400 X-Google-Sender-Auth: a264ff7a28eab417 X-Received: by 10.229.91.16 with SMTP id k16mr6170857qcm.40.1270327577614; Sat, 03 Apr 2010 13:46:17 -0700 (PDT) Message-ID: <z2i9edb55ba1004031346h8c29df3eha5d49ba39d08fec2@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jonathan Dietrich <jcdietrich+yahoo@...> Subject: Re: [piecepack] Re: Rainbow Deck X-Yahoo-Group-Post: member; u=334403982; y=tSSe9Lu9oiCjjDfzw-HnrGSVD3-FTWNyMko6UllRiv7c8i-7 X-Yahoo-Profile: porter235 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable The standard JCD piecepack + the card suits, lend itself to the 6 suited Em= pire deck. http://www.rightfast.com/empire/ (this was part of the reasonin= g behind changing the fleur-de-lis to an anchor) Jonathan C. Dietrich Pro= ud Member of Beaver Creek Housing Cooperative http://beavercreek.coop One = of the Little People! Kitchener-Waterloo Little Theatre http://kwlt.org O= n Sat, Apr 3, 2010 at 3:42 PM, Ron Hale-Evans <rwhe@...> wrote: > >= > "Busy" is a good word for it. I'm reserving judgment until I can > actua= lly play some games with it. > > Also, the deck seems to be free and open, = so anyone can make a > streamlined version if they wish. The designer himse= lf seems to be > pretty flexible about accepting feedback. > > Ron > > > On= Sat, Apr 3, 2010 at 12:29 PM, Jorge Arroyo <trozo@...<trozo%40mak= asoft.net>> > wrote: > > I'm not sure, I find the Rainbow deck a bit too bu= sy although I guess > it's a > > matter of getting used to it... As for dec= ks for use with the piecepack, > > what I was thinking recently is to have = a deck with the suits I usually > use > > (regular + seasons) to use instea= d of the tiles for games that can be > played > > with rectangular tiles. I= n fact I recently ordered this deck (24+24 > cards) > > from Artscow and wi= ll see how it goes... Maybe it can also be used in > > addition to the tile= s for new games (or maybe there is already a game > that > > uses this idea= ?) > > > > Another deck that is very interesting because it's not just x nu= mbers in > y > > suits is the Decktet, where each number card belongs to tw= o suits. The > suits > > are Moons, Suns, Waves, Leaves, Wyrms, Knots. Some= of those are easy to > > associate with the piecepack suits (Suns, Moons a= nd Leaves). Wyrms are > > green, so they could be associated with Crowns. K= nots are yellow, and are > > similar to the Spring suit. And waves could be= associated either with > Summer > > (Water is similar to Fish) or Arms whi= ch is also blue. > > > > I don't have any ideas about how they could be com= bined, but maybe > something > > cool might be possible... > > > > -Jorge >= > > > On Sat, Apr 3, 2010 at 9:14 PM, Ron Hale-Evans <rwhe@...<rwhe= %40ludism.org>> > wrote: > > > >> On Sat, Apr 3, 2010 at 8:13 AM, Mark Bigg= ar <mark.a.biggar@...<mark.a.biggar%40comcast.net> > > > >> wrote: = > >> > On 4/3/2010 8:01 AM, Ron Hale-Evans wrote: > >> >> Howdy, Clark! Bec= ause you contributed to the original Rainbow Deck > >> >> thread on BGG, I = thought this thread might flush you out, busy though > >> >> you be. :) > >= > >> > >> >> It would be great if you (or someone else) would make a page a= bout > >> >> your deck on the wiki. > >> > > >> > IcePack also had a deck o= f cards, 56 cards (nine suits and 2 jokers) > >> > >> Yes, and I think ther= e are a couple of other, similar decks floating > >> out there, all of vary= ing thoughtfulness, compatibility with one > >> another, and integration wi= th the piecepack. Has anyone actually > >> written a game with any of them?= Someone who knows more should > >> definitely write about this on the wiki= . > >> > >> What intrigues me about the Rainbow Deck is that it's the first= > >> project of its kind that I've seen the boardgaming community show muc= h > >> enthusiasm for. Thus, there is some hope that people may use it and = it > >> will stick around long enough to become some kind of standard. > >>= > >> Marty and I were talking recently about how the piecepack lends itsel= f > >> more to small, short games than to large, sprawling games like > >> = Advanced Civilization and its descendants. She attributed this to its > >> = relatively small number of components, among other things, and > >> threate= ned to write an essay about it. :) Meanwhile, we talked about > >> adding a= standard deck of cards to a playing cards piecepack, or > >> combining the= three standard piecepacks to get 12 suits. (To my > >> knowledge, Clark's = Spam-o-Rama is the only game that does this at the > >> moment. Good game, = BTW.) Anyway, that was about when I started getting > >> interested in the = 12-suited Rainbow Deck. > >> > >> Ron > >> > >> -- > >> Ron Hale-Evans ... = rwhe@... <rwhe%40ludism.org> ... > http://ron.ludism.org/ ... (206) = > >> 201-1768 > >> Mind Performance Hacks book: > http://oreilly.com/cat= alog/9780596101534/ > >> The proteiform graph itself is a polyhedron of sc= ripture. (Finnegans > >> Wake 107:08) > >> > >> > >> ----------------------= -------------- > >> > >> Yahoo! Groups Links > >> > >> > >> > >> > > > > > = > > > > > > > > > ---= --------------------------------- > > > > Yahoo! Groups Links > > > > > > >= > > > -- > Ron Hale-Evans ... rwhe@... <rwhe%40ludism.org> ... > ht= tp://ron.ludism.org/ ... (206) 201-1768 > Mind Performance Hacks book: http= ://oreilly.com/catalog/9780596101534/ > The proteiform graph itself is a po= lyhedron of scripture. (Finnegans > Wake 107:08) > > > [Non-text portio= ns of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3559 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 84190 invoked from network); 8 Apr 2010 11:33:49 -0000 X-Received: from unknown (98.137.34.44) by m13.grp.re1.yahoo.com with QMQP; 8 Apr 2010 11:33:49 -0000 X-Received: from unknown (HELO n46b.bullet.mail.sp1.yahoo.com) (66.163.168.160) by mta1.grp.sp2.yahoo.com with SMTP; 8 Apr 2010 11:33:49 -0000 X-Received: from [69.147.65.174] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 08 Apr 2010 11:31:15 -0000 X-Received: from [98.137.35.12] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 08 Apr 2010 11:31:15 -0000 Date: Thu, 08 Apr 2010 11:31:15 -0000 To: piecepack@yahoogroups.com Message-ID: <hpkeq3+plqg@...> In-Reply-To: <z2i9edb55ba1004031346h8c29df3eha5d49ba39d08fec2@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: Rainbow Deck X-Yahoo-Group-Post: member; u=337893317; y=v-gEhmXMBhJWNI60nfNKWI6JRq29jHVVivqJoMWL9whZNT708nvBFUYH1qKm X-Yahoo-Profile: littlebrothertimmy If Clark's cards can not be found, I have created some similar cards in the= past (inspired by the ones that Clark made). The files can be found at htt= p://www.boardgamegeek.com/filepage/44194/french-suits-playing-cards http://= www.boardgamegeek.com/filepage/44193/four-seasons-playing-cards- and http:/= /www.boardgamegeek.com/filepage/44192/piecepack-playing-cards The basic id= ea is the same, but I made some small changes (different symbols on some ca= rds and numbers in the centre of the card instead of x times the symbol). = Roger --- In piecepack@yahoogroups.com, Jonathan Dietrich <jcdietrich+yaho= o@...> wrote: > > The standard JCD piecepack + the card suits, lend itself = to the 6 suited > Empire deck. http://www.rightfast.com/empire/ > > (this = was part of the reasoning behind changing the fleur-de-lis to an > anchor) = > > Jonathan C. Dietrich > > Proud Member of Beaver Creek Housing Coopera= tive > http://beavercreek.coop > > One of the Little People! > Kitchener-W= aterloo Little Theatre http://kwlt.org > > > On Sat, Apr 3, 2010 at 3:42 = PM, Ron Hale-Evans <rwhe@...> wrote: > > > > > > > "Busy" is a good word f= or it. I'm reserving judgment until I can > > actually play some games with= it. > > > > Also, the deck seems to be free and open, so anyone can make a= > > streamlined version if they wish. The designer himself seems to be > >= pretty flexible about accepting feedback. > > > > Ron > > > > > > On Sat, = Apr 3, 2010 at 12:29 PM, Jorge Arroyo <trozo@...<trozo%40makasoft.net>> > >= wrote: > > > I'm not sure, I find the Rainbow deck a bit too busy although= I guess > > it's a > > > matter of getting used to it... As for decks for = use with the piecepack, > > > what I was thinking recently is to have a dec= k with the suits I usually > > use > > > (regular + seasons) to use instead= of the tiles for games that can be > > played > > > with rectangular tiles= . In fact I recently ordered this deck (24+24 > > cards) > > > from Artscow= and will see how it goes... Maybe it can also be used in > > > addition to= the tiles for new games (or maybe there is already a game > > that > > > u= ses this idea?) > > > > > > Another deck that is very interesting because i= t's not just x numbers in > > y > > > suits is the Decktet, where each numb= er card belongs to two suits. The > > suits > > > are Moons, Suns, Waves, L= eaves, Wyrms, Knots. Some of those are easy to > > > associate with the pie= cepack suits (Suns, Moons and Leaves). Wyrms are > > > green, so they could= be associated with Crowns. Knots are yellow, and are > > > similar to the = Spring suit. And waves could be associated either with > > Summer > > > (Wa= ter is similar to Fish) or Arms which is also blue. > > > > > > I don't hav= e any ideas about how they could be combined, but maybe > > something > > >= cool might be possible... > > > > > > -Jorge > > > > > > On Sat, Apr 3, 20= 10 at 9:14 PM, Ron Hale-Evans <rwhe@...<rwhe%40ludism.org>> > > wrote: > > = > > > >> On Sat, Apr 3, 2010 at 8:13 AM, Mark Biggar <mark.a.biggar@...<mar= k.a.biggar%40comcast.net> > > > > > >> wrote: > > >> > On 4/3/2010 8:01 AM,= Ron Hale-Evans wrote: > > >> >> Howdy, Clark! Because you contributed to t= he original Rainbow Deck > > >> >> thread on BGG, I thought this thread mig= ht flush you out, busy though > > >> >> you be. :) > > >> >> > > >> >> It w= ould be great if you (or someone else) would make a page about > > >> >> yo= ur deck on the wiki. > > >> > > > >> > IcePack also had a deck of cards, 56= cards (nine suits and 2 jokers) > > >> > > >> Yes, and I think there are a= couple of other, similar decks floating > > >> out there, all of varying t= houghtfulness, compatibility with one > > >> another, and integration with = the piecepack. Has anyone actually > > >> written a game with any of them? = Someone who knows more should > > >> definitely write about this on the wik= i. > > >> > > >> What intrigues me about the Rainbow Deck is that it's the = first > > >> project of its kind that I've seen the boardgaming community s= how much > > >> enthusiasm for. Thus, there is some hope that people may us= e it and it > > >> will stick around long enough to become some kind of sta= ndard. > > >> > > >> Marty and I were talking recently about how the piecep= ack lends itself > > >> more to small, short games than to large, sprawling= games like > > >> Advanced Civilization and its descendants. She attribute= d this to its > > >> relatively small number of components, among other thi= ngs, and > > >> threatened to write an essay about it. :) Meanwhile, we tal= ked about > > >> adding a standard deck of cards to a playing cards piecepa= ck, or > > >> combining the three standard piecepacks to get 12 suits. (To = my > > >> knowledge, Clark's Spam-o-Rama is the only game that does this at= the > > >> moment. Good game, BTW.) Anyway, that was about when I started = getting > > >> interested in the 12-suited Rainbow Deck. > > >> > > >> Ron = > > >> > > >> -- > > >> Ron Hale-Evans ... rwhe@... <rwhe%40ludism.org> ...= > > http://ron.ludism.org/ ... (206) > > >> 201-1768 > > >> Mind Perfor= mance Hacks book: > > http://oreilly.com/catalog/9780596101534/ > > >> The= proteiform graph itself is a polyhedron of scripture. (Finnegans > > >> Wa= ke 107:08) > > >> > > >> > > >> ------------------------------------ > > >>= > > >> Yahoo! Groups Links > > >> > > >> > > >> > > >> > > > > > > > > > [= Non-text portions of this message have been removed] > > > > > > > > > > > = > ------------------------------------ > > > > > > Yahoo! Groups Links > > = > > > > > > > > > > > > > > -- > > Ron Hale-Evans ... rwhe@... <rwhe%40ludi= sm.org> ... > > http://ron.ludism.org/ ... (206) 201-1768 > > Mind Performa= nce Hacks book: http://oreilly.com/catalog/9780596101534/ > > The proteifor= m graph itself is a polyhedron of scripture. (Finnegans > > Wake 107:08) > = > > > > > > > > >= From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3560 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 25463 invoked from network); 9 Apr 2010 11:51:36 -0000 X-Received: from unknown (66.196.94.107) by m1.grp.sp2.yahoo.com with QMQP; 9 Apr 2010 11:51:36 -0000 X-Received: from unknown (HELO mail-wy0-f172.google.com) (74.125.82.172) by mta3.grp.re1.yahoo.com with SMTP; 9 Apr 2010 11:51:36 -0000 X-Received: by wyb29 with SMTP id 29so363687wyb.3 for <piecepack@yahoogroups.com>; Fri, 09 Apr 2010 04:51:14 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.186.205 with HTTP; Fri, 9 Apr 2010 04:51:14 -0700 (PDT) Date: Fri, 9 Apr 2010 13:51:14 +0200 X-Received: by 10.216.162.212 with SMTP id y62mr797370wek.109.1270813874195; Fri, 09 Apr 2010 04:51:14 -0700 (PDT) Message-ID: <m2g76e9131d1004090451xc3f106e5z43b56a754f3d9ffb@...> To: piecepack@yahoogroups.com From: Jorge Arroyo <trozo@...> Subject: Feedback X-Yahoo-Group-Post: member; u=83471513; y=1bf4mSKqP7IypFobTjUtjhHlUHttfB8L9zwnZH4oDs-QSq0 X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi all, Now that it seems this group has become more lively again since the wiki has been fixed and everything, and it seems there's a bit more interest in the piecepack system, I'd like to bring this important point forward again: Feedback. The piecepack system is basically a way for people interested in game design to experiment with their ideas and quickly create a working game without all the hassle of creating custom components. It's an excellent tool to learn about game design. But once a game is out there, it needs to get played and tested because when different people (especially people that didn't learn the game from the designer) try the game is when problems or things the designer didn't foresee arise. Feedback from unknown players is very valuable. It's how a game can become better and finally reach a state of quality that helps not only the designer but the piecepack system itself. Just look at a game like Alien City. It has transcended the piecepack system itself, but it is an excellent showcase for what can be accomplished with this game system. We need more games like that. So, I'll say it again: We need feedback for existing games. The success of a game system depends on its games, and if we want better games we need to help designers make their games better. Also, we need to let people know what games they might enjoy. For that we need reviews, but also simpler and quicker efforts like ranking the game on BGG (if it doesn't have a game page, then add it first), adding a comment on the game along with your rating if you don't want to do a full review. Posting session reports and pictures, etc... And last, I want to propose something: what about making a kind of "review chain"? For example: Any designer that wants one of their games reviewed says so (maybe in a special wiki page). Then when there are a few submissions, each designer picks one of the other submissions (marking it on the wiki page so each game gets chosen just once), plays it and writes a review (posting a link to the review there). Of course this will only work if people asking for a review are true to their word and do review one of the other games, but if enough people are interested it should work pretty well... what do you all think? Cheers -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3561 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 94846 invoked from network); 9 Apr 2010 18:04:36 -0000 X-Received: from unknown (98.137.34.46) by m3.grp.sp2.yahoo.com with QMQP; 9 Apr 2010 18:04:36 -0000 X-Received: from unknown (HELO mail-pv0-f176.google.com) (74.125.83.176) by mta3.grp.sp2.yahoo.com with SMTP; 9 Apr 2010 18:04:36 -0000 X-Received: by pvg7 with SMTP id 7so2208080pvg.7 for <piecepack@yahoogroups.com>; Fri, 09 Apr 2010 11:04:36 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.192.18 with HTTP; Fri, 9 Apr 2010 11:04:34 -0700 (PDT) Date: Fri, 9 Apr 2010 11:04:34 -0700 X-Google-Sender-Auth: 8f16576c58375048 X-Received: by 10.114.237.21 with SMTP id k21mr690620wah.141.1270836275174; Fri, 09 Apr 2010 11:04:35 -0700 (PDT) Message-ID: <o2ydc95aa991004091104hc98feb5crc1cc99634deee3af@...> To: piecepack@yahoogroups.com, post@... Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable From: Ron Hale-Evans <rwhe@...> Subject: GAMES magazine piecepack article updated with answer to puzzle X-Yahoo-Group-Post: member; u=810525; y=0vg4KGg4yZeTlohJBPXfkce2dl5JrVSKxcohl9tlPg X-Yahoo-Profile: rwhe When I originally scanned the article from GAMES magazine, I neglected to i= nclude the page from the Answers section with the answer to the Fuji-san pu= zzle. I have now updated the file. Direct link to the PDF: http://www.ludi= sm.org/attachments/ppwiki/pp-games-july-2004.pdf Thanks to W. Eric Martin = and GAMES magazine for making this article freely available. Ron On Fri, = Apr 9, 2010 at 12:29 AM, Ron Hale-Evans <rwhe@...> wrote: > A five-p= age, full-color magazine article about the piecepack is now > available for= download. > > http://www.ludism.org/ppwiki/GamesMagazine > > The article w= as originally published in July 2004 in GAMES magazine. > Author W. Eric Ma= rtin now writes for and edits BoardgameNews.com. > > http://www.gamesmagazi= ne-online.com/ > http://www.boardgamenews.com/ > > -- > Ron Hale-Evans ... = rwhe@... ... http://ludism.org/tinfoil ... > (206) 201-1768 > =A0 = =A0Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ >= =A0The proteiform graph itself is a polyhedron of scripture. (Finnegans > = Wake 107:08) > -- Ron Hale-Evans ... rwhe@... ... http://ludism.= org/tinfoil ... (206) 201-1768 Mind Performance Hacks book: http://orei= lly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron= of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3562 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 20504 invoked from network); 12 Apr 2010 14:31:56 -0000 X-Received: from unknown (98.137.34.44) by m14.grp.re1.yahoo.com with QMQP; 12 Apr 2010 14:31:56 -0000 X-Received: from unknown (HELO mail-ww0-f41.google.com) (74.125.82.41) by mta1.grp.sp2.yahoo.com with SMTP; 12 Apr 2010 14:31:56 -0000 X-Received: by wwf26 with SMTP id 26so2221536wwf.14 for <piecepack@yahoogroups.com>; Mon, 12 Apr 2010 07:31:55 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.186.205 with HTTP; Mon, 12 Apr 2010 07:31:55 -0700 (PDT) Date: Mon, 12 Apr 2010 16:31:55 +0200 X-Received: by 10.216.157.1 with SMTP id n1mr1331653wek.141.1271082715203; Mon, 12 Apr 2010 07:31:55 -0700 (PDT) Message-ID: <t2k76e9131d1004120731m64b96eb9l57758d90cdc7f807@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Review: The Pirates of Van Zandz X-Yahoo-Group-Post: member; u=83471513; y=7OOozqGcfvsC6dVz_5olL9mSuh4jTq9f3lzsm5pP1bWGBxY X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit This is a review I posted to BGG. I thought it'd be useful to also post it here on the list. ---------------------------- The Pirates of Van Zandz is a piecepack game for 3 to 4 players. The premise of the game is that several pirates have all hidden their treasure on one group of islands which are all too close to each other, so naturally they all rush to protect their own treasure while at the same time trying to steal the treasures from the other pirates. Each player uses a different suit, with the coins representing the crew of their pirate ship and the pawn representing the captain. All these pieces start the game on the null face up tile of their own suit, which represents their ship. The islands are built with the rest of the tiles face down (the table space between them being the sea where the ships move), and pieces will move through the small squares when they disembark from the ships. The game gives you different configurations of islands but it's easy to create your own. Each player will place their ship on a sea area close to the coast of an island (ships always move with at least a corner or an edge touching a corner or edge of an island) and then will place their own die on one of the small squares of their choice. That's the "possible" spot for their treasure. Then the game starts with players playing in turns, choosing between a variety of actions like moving, shooting their cannon, moving individual crew members or their captain, etc... Players choose two actions to perform each turn. When a player has at least one piece next to a treasure from another player, they might try to take it. They do so by rolling that die and checking if the number rolled is the same as the number on one of the pieces next to the treasure (the captain counts as null). So you can see how having more pieces around the treasure will highly increase your chances of getting it, because if you fail the roll, the owning player will get the chance of moving the die to any other spot (probably far from where your men are). It's also important to note that the actual value rolled for the die must be kept because that's the actual value of the treasure. So it's in your best interest to use your higher coins to try and get the treasure. But of course, that would leave your ship with lower valued coins which would leave it vulnerable to a boarding attack (when boarding a ship, you compare the total values of all the coins on each side, highest value wins and eliminates the crew of the opposing ship). Last, players can also leave the islands and go to the deep seas to hide the treasure they stole for good and recover lost crew members. In the end the player that gets the most treasures wins, so in a 3 player game, you need to get two treasures. In a four player game, if anyone gets two treasures before anyone else got any, they win, else when 3 treasures have been claimed you compare the values on the dice and highest wins. In case of a tie wait until the fourth one has been collected. If the tie persists each player rolls their treasure dice until the winner is clearly determined. Thoughts: We played a few 3 player games with our 6yo son and he really liked the game. I think it is a good game to play with kids. I found the game offers some nice decisions and has a push-your-luck element because you can either try your luck with just one or two men to try and get a treasure, or you can spend more time to move more men and increase your chances (but in the meantime other players will advancing their goals too). There are a few strange situations that can arise if players are not careful which might leave a player without any chance of getting treasure. For example, in a 3 player game, if two players take each other's treasures, the third player will not be able to get any treasure. Of course, if this player manages to board and steal one of the treasures from either ship then he'll be fine, but once the other players have gone to the deep seas and hid the treasures for good, there's nothing that player will be able to do that game. Fortunately the game is short. Something else that can happen is that a ship can be stolen (only if the captain is not on board). Usually if a player steals a ship, the player that lost the ship will be able to at least board the abandoned ship and use it, but it might happen that his crew is on an island that has no access to that ship. If that happens they will be stranded for the rest of the game. The chances of this actually happening in one game are extremely small, so it shouldn't be a problem, but the possibility is there nevertheless. Also, one thing that wasn't clear for me from the rules, but that the designer clarified when I asked was the fact that the ship is really like one big square which when next to land or to another ship is considered adjacent for all purposes of the game. This means that if a treasure is on the coast (next to the sea) and you move your ship so it is adjacent to the treasure, you can get it with all the men on your ship (so putting a treasure on the coast is a BAD idea). Also, when two ships are next to each other you're not only limited to ship attack actions (fire your cannon or board) but you can use individual crew members to fight and weaken the crew. Initially I thought individual combat was limited to island spaces. With that in mind, the game gets more interesting, as the tactical options increase. For me the only problem is that it is too easy to take away a stolen treasure as you can move to "deep sea" from any spot on the map. You can also return to any spot on the map once you've hidden the treasure, so you can return as close as possible to the next treasure. One suggestion from the designer is that each trip to "deep seas" and back costs 2 actions instead of one. This helps a bit. Another suggestion is that players can never hide their treasures (they always stay on the ship). This makes for a much bloodier game where you've got to always watch your back. We still have to try this last variant, and although I'm aware it may make the game longer, it may also make it more interesting. Conclusion I think the game makes good use of the piecepack pieces, taking advantage of hidden information, and using the tiles in a novel way (many games use tiles as board, but few if any use them as actual moving pieces). The game does feel thematic enough for a piecepack game, and is fun enough to play. I think it is a good game to play with kids as they will enjoy the theme and the game is easy to learn. It also is pretty visual and it's easy to know what each piece represents at a glance. It is also more interesting for adults, so they can have fun too So overall I think this is a good addition to the system and a good, quick, family game. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3563 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 53713 invoked from network); 12 Apr 2010 15:14:45 -0000 X-Received: from unknown (66.196.94.107) by m12.grp.re1.yahoo.com with QMQP; 12 Apr 2010 15:14:45 -0000 X-Received: from unknown (HELO mail-pv0-f174.google.com) (74.125.83.174) by mta3.grp.re1.yahoo.com with SMTP; 12 Apr 2010 15:14:45 -0000 X-Received: by pva18 with SMTP id 18so3145863pva.19 for <piecepack@yahoogroups.com>; Mon, 12 Apr 2010 08:14:32 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.192.18 with HTTP; Mon, 12 Apr 2010 08:14:31 -0700 (PDT) In-Reply-To: <t2k76e9131d1004120731m64b96eb9l57758d90cdc7f807@...> References: <t2k76e9131d1004120731m64b96eb9l57758d90cdc7f807@...> Date: Mon, 12 Apr 2010 08:14:31 -0700 X-Google-Sender-Auth: 23da6e53ce8e3110 X-Received: by 10.114.253.9 with SMTP id a9mr3429012wai.72.1271085271319; Mon, 12 Apr 2010 08:14:31 -0700 (PDT) Message-ID: <u2hdc95aa991004120814i1be1257bx840640284c1f8060@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Review: The Pirates of Van Zandz X-Yahoo-Group-Post: member; u=810525; y=wT_95Zm4r-KjLPlPqkA91u_Ys5TlSMy7SEyAvuu0BA X-Yahoo-Profile: rwhe Interesting, Jorge. Thanks for the review. I may give this a try the next t= ime I have a craving for treasure and pirate blood. I see you've posted th= e review to the wiki too. Thanks! Ron On Mon, Apr 12, 2010 at 7:31 AM, Jo= rge Arroyo <trozo@...> wrote: > This is a review I posted to BGG. = I thought it'd be useful to also post it > here on the list. > > ----------= ------------------ > > The Pirates of Van Zandz is a piecepack game for 3 t= o 4 players. > > The premise of the game is that several pirates have all h= idden their > treasure on one group of islands which are all too close to e= ach other, so > naturally they all rush to protect their own treasure while= at the same time > trying to steal the treasures from the other pirates. >= > Each player uses a different suit, with the coins representing the crew = of > their pirate ship and the pawn representing the captain. All these pie= ces > start the game on the null face up tile of their own suit, which repr= esents > their ship. > > The islands are built with the rest of the tiles f= ace down (the table space > between them being the sea where the ships move= ), and pieces will move > through the small squares when they disembark fro= m the ships. The game gives > you different configurations of islands but i= t's easy to create your own. > > Each player will place their ship on a sea= area close to the coast of an > island (ships always move with at least a = corner or an edge touching a > corner or edge of an island) and then will p= lace their own die on one of the > small squares of their choice. That's th= e "possible" spot for their > treasure. > > Then the game starts with playe= rs playing in turns, choosing between a > variety of actions like moving, s= hooting their cannon, moving individual > crew members or their captain, et= c... Players choose two actions to perform > each turn. > > When a player h= as at least one piece next to a treasure from another player, > they might = try to take it. They do so by rolling that die and checking if > the number= rolled is the same as the number on one of the pieces next to the > treasu= re (the captain counts as null). So you can see how having more pieces > ar= ound the treasure will highly increase your chances of getting it, because = > if you fail the roll, the owning player will get the chance of moving the= > die to any other spot (probably far from where your men are). > > It's a= lso important to note that the actual value rolled for the die must be > ke= pt because that's the actual value of the treasure. So it's in your best > = interest to use your higher coins to try and get the treasure. > > But of c= ourse, that would leave your ship with lower valued coins which > would lea= ve it vulnerable to a boarding attack (when boarding a ship, you > compare = the total values of all the coins on each side, highest value wins > and el= iminates the crew of the opposing ship). > > Last, players can also leave t= he islands and go to the deep seas to hide the > treasure they stole for go= od and recover lost crew members. > > In the end the player that gets the m= ost treasures wins, so in a 3 player > game, you need to get two treasures.= In a four player game, if anyone gets > two treasures before anyone else g= ot any, they win, else when 3 treasures > have been claimed you compare the= values on the dice and highest wins. In > case of a tie wait until the fou= rth one has been collected. If the tie > persists each player rolls their t= reasure dice until the winner is clearly > determined. > > Thoughts: > > We= played a few 3 player games with our 6yo son and he really liked the > gam= e. I think it is a good game to play with kids. > > I found the game offers= some nice decisions and has a push-your-luck element > because you can eit= her try your luck with just one or two men to try and get > a treasure, or = you can spend more time to move more men and increase your > chances (but i= n the meantime other players will advancing their goals too). > > There are= a few strange situations that can arise if players are not careful > which= might leave a player without any chance of getting treasure. For > example= , in a 3 player game, if two players take each other's treasures, the > thi= rd player will not be able to get any treasure. Of course, if this player >= manages to board and steal one of the treasures from either ship then he'l= l > be fine, but once the other players have gone to the deep seas and hid = the > treasures for good, there's nothing that player will be able to do th= at > game. Fortunately the game is short. > > Something else that can happe= n is that a ship can be stolen (only if the > captain is not on board). Usu= ally if a player steals a ship, the player that > lost the ship will be abl= e to at least board the abandoned =A0ship and use it, > but it might happen= that his crew is on an island that has no access to that > ship. If that h= appens they will be stranded for the rest of the game. The > chances of thi= s actually happening in one game are extremely small, so it > shouldn't be = a problem, but the possibility is there nevertheless. > > Also, one thing t= hat wasn't clear for me from the rules, but that the > designer clarified w= hen I asked was the fact that the ship is really like > one big square whic= h when next to land or to another ship is considered > adjacent for all pur= poses of the game. This means that if a treasure is on > the coast (next to= the sea) and you move your ship so it is adjacent to the > treasure, you c= an get it with all the men on your ship (so putting a > treasure on the coa= st is a BAD idea). Also, when two ships are next to each > other you're not= only limited to ship attack actions (fire your cannon or > board) but you = can use individual crew members to fight and weaken the crew. > Initially I= thought individual combat was limited to island spaces. > > With that in m= ind, the game gets more interesting, as the tactical options > increase. Fo= r me the only problem is that it is too easy to take away a > stolen treasu= re as you can move to "deep sea" from any spot on the map. You > can also r= eturn to any spot on the map once you've hidden the treasure, so > you can = return as close as possible to the next treasure. > > One suggestion from t= he designer is that each trip to "deep seas" and back > costs 2 actions ins= tead of one. This helps a bit. Another suggestion is that > players can nev= er hide their treasures (they always stay on the ship). This > makes for a = much bloodier game where you've got to always watch your back. > We still h= ave to try this last variant, and although I'm aware it may make > the game= longer, it may also make it more interesting. > > Conclusion > > I think t= he game makes good use of the piecepack pieces, taking advantage of > hidde= n information, and using the tiles in a novel way (many games use tiles > a= s board, but few if any use them as actual moving pieces). The game does > = feel thematic enough for a piecepack game, and is fun enough to play. I > t= hink it is a good game to play with kids as they will enjoy the theme and >= the game is easy to learn. It also is pretty visual and it's easy to know = > what each piece represents at a glance. It is also more interesting for >= adults, so they can have fun too > > So overall I think this is a good add= ition to the system and a good, quick, > family game. > > > [Non-text porti= ons of this message have been removed] > > > > ----------------------------= -------- > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@lud= ism.org ... http://ludism.org/tinfoil ... (206) 201-1768 Mind Performan= ce Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform gr= aph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3564 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 63977 invoked from network); 16 Apr 2010 20:49:57 -0000 X-Received: from unknown (66.196.94.106) by m11.grp.re1.yahoo.com with QMQP; 16 Apr 2010 20:49:57 -0000 X-Received: from unknown (HELO mail-iw0-f177.google.com) (209.85.223.177) by mta2.grp.re1.yahoo.com with SMTP; 16 Apr 2010 20:49:57 -0000 X-Received: by iwn7 with SMTP id 7so791709iwn.12 for <piecepack@yahoogroups.com>; Fri, 16 Apr 2010 13:49:57 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.192.18 with HTTP; Fri, 16 Apr 2010 13:49:56 -0700 (PDT) In-Reply-To: <dc95aa991003121247m74f7d3me31deef97dea7392@...> References: <dc95aa991003120735o25ca27e9h9c6f0462c4625a68@...> <hne7i9+ari2@...> <dc95aa991003121222k4a477274o7eefab1889a5512c@...> <91d92f5c1003121241l180fdd1ft2ba21ef5bf122c80@...> <dc95aa991003121247m74f7d3me31deef97dea7392@...> Date: Fri, 16 Apr 2010 13:49:56 -0700 X-Google-Sender-Auth: 97ead5375f8e5591 X-Received: by 10.231.152.78 with SMTP id f14mr720600ibw.51.1271450996939; Fri, 16 Apr 2010 13:49:56 -0700 (PDT) Message-ID: <l2odc95aa991004161349i423b52b4u99872f2015ebbd6c@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=810525; y=EeGWwCHC4M4H8WkSIXSnlTaozk4Lj1X6ZxDwo8xJLA X-Yahoo-Profile: rwhe Golly, when are we going to hear from ToyVault? It's been a month and a half now. That's probably well within the average time the community piecepack contests have taken, but I'm impatient. :D Ron From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3565 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 51526 invoked from network); 19 Apr 2010 20:46:07 -0000 X-Received: from unknown (98.137.34.44) by m10.grp.re1.yahoo.com with QMQP; 19 Apr 2010 20:46:07 -0000 X-Received: from unknown (HELO n43d.bullet.mail.sp1.yahoo.com) (66.163.169.157) by mta1.grp.sp2.yahoo.com with SMTP; 19 Apr 2010 20:46:06 -0000 X-Received: from [69.147.65.173] by n43.bullet.mail.sp1.yahoo.com with NNFMP; 19 Apr 2010 20:46:06 -0000 X-Received: from [98.137.34.32] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 19 Apr 2010 20:46:06 -0000 Date: Mon, 19 Apr 2010 20:46:04 -0000 To: piecepack@yahoogroups.com Message-ID: <hqifec+kon2@...> In-Reply-To: <l2odc95aa991004161349i423b52b4u99872f2015ebbd6c@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "imfurry" <donkirkby@...> Subject: Re: How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=194416421; y=6UPZD_mIpCMooPv3DSSc9UlqR1ercEMrzJ0VTxb-zKgl6g X-Yahoo-Profile: imfurry According to the original announcement, winners will be announced by May 15= th. http://www.geekdo.com/thread/474608/want-to-get-published-design-a-pie= cepack-game-for Don --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwh= e@...> wrote: > > Golly, when are we going to hear from ToyVault? It's been= a month and > a half now. > > That's probably well within the average tim= e the community piecepack > contests have taken, but I'm impatient. :D > >= Ron > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3566 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 75501 invoked from network); 19 Apr 2010 21:12:32 -0000 X-Received: from unknown (98.137.34.46) by m1.grp.sp2.yahoo.com with QMQP; 19 Apr 2010 21:12:32 -0000 X-Received: from unknown (HELO mail-pw0-f49.google.com) (209.85.160.49) by mta3.grp.sp2.yahoo.com with SMTP; 19 Apr 2010 21:12:32 -0000 X-Received: by pwj4 with SMTP id 4so3843007pwj.36 for <piecepack@yahoogroups.com>; Mon, 19 Apr 2010 14:11:32 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.231.182.72 with HTTP; Mon, 19 Apr 2010 14:11:32 -0700 (PDT) In-Reply-To: <hqifec+kon2@...> References: <l2odc95aa991004161349i423b52b4u99872f2015ebbd6c@...> <hqifec+kon2@...> Date: Mon, 19 Apr 2010 14:11:32 -0700 X-Google-Sender-Auth: 5ea9b79b9a5ce87c X-Received: by 10.143.25.9 with SMTP id c9mr2333984wfj.45.1271711492093; Mon, 19 Apr 2010 14:11:32 -0700 (PDT) Message-ID: <n2vdc95aa991004191411pbab45a72n520e8081efd48ceb@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: How many people submitted games to the ToyVault contest? X-Yahoo-Group-Post: member; u=810525; y=E7jrxumQRRhhQz6HM52Az6tIzzmTLVn0b8OD4n1Gaw X-Yahoo-Profile: rwhe Hmm, did ToyVault edit their post later, or am I nuts? The version I quoted= in the news section of the Piecepack Wiki said they would announce the win= ners after "a reasonable amount of time". In any case, it's good to know w= e'll hear the results of the contest in under a month. Thanks, Don! Ron = On Mon, Apr 19, 2010 at 1:46 PM, imfurry <donkirkby@...> wrote: > Acc= ording to the original announcement, winners will be announced by May 15th.= > > http://www.geekdo.com/thread/474608/want-to-get-published-design-a-pie= cepack-game-for > > Don > > --- In piecepack@yahoogroups.com, Ron Hale-Evan= s <rwhe@...> wrote: >> >> Golly, when are we going to hear from ToyVault? I= t's been a month and >> a half now. >> >> That's probably well within the a= verage time the community piecepack >> contests have taken, but I'm impatie= nt. :D >> >> Ron >> > > > > > ------------------------------------ > > Yaho= o! Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ... http:= //ludism.org/tinfoil ... (206) 201-1768 Mind Performance Hacks book: ht= tp://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a p= olyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3567 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 93716 invoked from network); 28 Apr 2010 09:51:37 -0000 X-Received: from unknown (98.137.34.45) by m4.grp.sp2.yahoo.com with QMQP; 28 Apr 2010 09:51:37 -0000 X-Received: from unknown (HELO n38b.bullet.mail.sp1.yahoo.com) (66.163.168.152) by mta2.grp.sp2.yahoo.com with SMTP; 28 Apr 2010 09:51:37 -0000 X-Received: from [69.147.65.150] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 28 Apr 2010 09:50:18 -0000 X-Received: from [98.137.34.36] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 28 Apr 2010 09:50:18 -0000 Date: Wed, 28 Apr 2010 09:50:16 -0000 To: piecepack@yahoogroups.com Message-ID: <hr90co+1ar9@...> In-Reply-To: <hoir8u+qcea@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: Help requested with Piecepack Wiki cleanup effort X-Yahoo-Group-Post: member; u=337893317; y=Ijf6wyAwZCWBIOuk-kDAodvb7mWxQ3wplgkVBRNkzpLRn0-iUieAeEzBfVfv X-Yahoo-Profile: littlebrothertimmy Yesterday and today I did some cosmetical editting on the wiki. Mostly fixi= ng columns. I added my piecepack reviews from BGG to the wiki as well: Clim= bingMan and Matrix. Roger --- In piecepack@yahoogroups.com, "littlebroth= ertimmy" <littlebrothertimmy@...> wrote: > > http://www.boardgamegeek.com/t= hread/509158/piecepack-wiki-working-fully-again > > --- In piecepack@yaho= ogroups.com, Ron Hale-Evans <rwhe@> wrote: > > > > Awesome! Thanks. Do you = have a link for it? > > > > Ron > > > > On Thu, Mar 25, 2010 at 1:54 PM, = littlebrothertimmy > > <littlebrothertimmy@> wrote: > > > Good idea! I just= posted a news item on BGG :) > > > > > > Roger > > > > > > --- In piecepac= k@yahoogroups.com, Ron Hale-Evans <rwhe@> wrote: > > >> > > >> For my part,= you're welcome, and thank you, Roger. > > >> > > >> If you're happy about = the current state of the wiki, why not spread > > >> the word that we're ba= ck on sites like BoardGameGeek? > > >> > > >> Thanks again! > > >> > > >> R= on > > >> > > >> On Thu, Mar 25, 2010 at 4:05 AM, littlebrothertimmy > > >>= <littlebrothertimmy@> wrote: > > >> > Let me be the first one to thank eve= ryone who has revitalised the wiki. It's really great that things are worki= ng again! I can only imagine all the (spare)time you've spent restoring all= the pages. Work like this should not be taken for granted!!! > > >> > > > = >> > Once again: THANK YOU! > > >> > > > >> > Roger > > >> > > > >> > --- I= n piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@> wrote: > > >> >> > > >>= >> If the ToyVault piecepack is going to be as big a deal for the > > >> >= > piecepack community as I predict it is, both Piecepack.org and the > > >>= >> Piecepack Wiki are going to receive a sudden influx of new visitors > >= >> >> relatively soon. > > >> >> > > >> >> http://www.boardgamegeek.com/th= read/474608/want-to-get-published-design-a-piecepack-game-for > > >> >> > >= >> >> I can't do anything about the way-out-of-date status of Piecepack.or= g, > > >> >> but I do maintain the Piecepack Wiki, and I'd like to enlist y= our help > > >> >> to clean it up. > > >> >> > > >> >> http://ludism.org/pp= wiki > > >> >> > > >> >> As you may know, Ludism.org, the server for the Pi= ecepack Wiki, > > >> >> suffered a hardware failure in May 2009, and it too= k a few weeks to > > >> >> restore the Piecepack Wiki and various other ser= vices. All of the > > >> >> information from the wiki was preserved, but it= 's now running on > > >> >> different wiki software called OddMuse (the old= software was > > >> >> MoinMoin). This means that there are various small = glitches because of > > >> >> differences in the software's markup language= . In particular, there > > >> >> are many broken links. > > >> >> > > >> >>= http://www.boardgamegeek.com/thread/409478/ppwiki-rest-in-piece > > >> >> = > > >> >> I would have to say that the other big problem is that the many c= ustom > > >> >> scripts written by Mark Biggar and friends, such as the one= s that scan > > >> >> the wiki and automatically list games by number of pl= ayers and so on, > > >> >> are also broken with the switch to the new softw= are. It's possible to > > >> >> write new scripts or rewrite the old ones (= although I have neither the > > >> >> time nor the expertise at the moment)= , but if no one can do that right > > >> >> now, it would still be nice to = clean up all the broken links and > > >> >> broken tables left over from th= e scripts. > > >> >> > > >> >> Even bearing in mind that I "run" it (inasmu= ch as anyone ever runs a > > >> >> wiki, which is not much), I still think = the Piecepack Wiki is the best > > >> >> place to find information about th= e piecepack right now, considering > > >> >> Piecepack.org hasn't been touc= hed in many years -- the front page > > >> >> still reads "Page content las= t modified on: 10/19/2004", although I do > > >> >> think it's been updated= a little since then. > > >> >> > > >> >> If you agree, would you please he= lp me clean it up? Don't be afraid. > > >> >> Dig in. I have backups, if an= yone gets into trouble. At least clean up > > >> >> the pages about you and= your own games! If everyone did that, we'd be > > >> >> a long way toward = making the wiki something to be proud of again when > > >> >> all those new= players suddenly get interested in our hobby. > > >> >> > > >> >> Comments= , anyone? > > >> >> > > >> >> piecefully, > > >> >> > > >> >> Ron > > >> >>= > > >> >> -- > > >> >> Ron Hale-Evans ... rwhe@ ... http://ron.ludism.org/= ... (206) 201-1768 > > >> >> =EF=BF=BD =EF=BF=BD Mind Performance Hacks bo= ok: http://oreilly.com/catalog/9780596101534/ > > >> >> =EF=BF=BDThe protei= form graph itself is a polyhedron of scripture. (Finnegans > > >> >> Wake 1= 07:08) > > >> >> > > >> > > > >> > > > >> > > > >> > > > >> > -------------= ----------------------- > > >> > > > >> > Yahoo! Groups Links > > >> > > > = >> > > > >> > > > >> > > > >> > > >> > > >> > > >> -- > > >> Ron Hale-Evans= ... rwhe@ ... http://ron.ludism.org/ ... (206) 201-1768 > > >> =EF=BF=BD = =EF=BF=BD Mind Performance Hacks book: http://oreilly.com/catalog/978059610= 1534/ > > >> =EF=BF=BDThe proteiform graph itself is a polyhedron of script= ure. (Finnegans > > >> Wake 107:08) > > >> > > > > > > > > > > > > > > > --= ---------------------------------- > > > > > > Yahoo! Groups Links > > > > = > > > > > > > > > > > > > > > > -- > > Ron Hale-Evans ... rwhe@ ... htt= p://ron.ludism.org/ ... (206) 201-1768 > > Mind Performance Hacks book:= http://oreilly.com/catalog/9780596101534/ > > The proteiform graph itself= is a polyhedron of scripture. (Finnegans > > Wake 107:08) > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3568 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 47185 invoked from network); 10 May 2010 05:52:47 -0000 X-Received: from unknown (98.137.34.46) by m13.grp.re1.yahoo.com with QMQP; 10 May 2010 05:52:47 -0000 X-Received: from unknown (HELO mail-vw0-f47.google.com) (209.85.212.47) by mta3.grp.sp2.yahoo.com with SMTP; 10 May 2010 05:52:47 -0000 X-Received: by vws1 with SMTP id 1so82611vws.20 for <piecepack@yahoogroups.com>; Sun, 09 May 2010 22:52:46 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.220.157.196 with SMTP id c4mr2844707vcx.149.1273470765863; Sun, 09 May 2010 22:52:45 -0700 (PDT) X-Received: by 10.220.67.9 with HTTP; Sun, 9 May 2010 22:52:45 -0700 (PDT) Date: Sun, 9 May 2010 22:52:45 -0700 X-Google-Sender-Auth: a27ec4b1077d2444 Message-ID: <h2idc95aa991005092252r4edb09cdr644fa5f041196a5b@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Another country heard from X-Yahoo-Group-Post: member; u=810525; y=aXzBYx8PIvLwCL8gi8v00EM8ooLD29iLiIa4M3XsgQ X-Yahoo-Profile: rwhe Via a Google Alert for "piecepack": "Trade Routes Another Piecepack game, this one is not available online as it has been submitted to ToyVault's piecepack contest on BGG." http://www.truekidgames.com/games.html Hey, folks, the contest results are supposed to be announced by Saturday. Ron -- Ron Hale-Evans ... rwhe@... ... http://ludism.org/tinfoil ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3569 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 88963 invoked from network); 30 May 2010 14:00:35 -0000 X-Received: from unknown (98.137.34.46) by m12.grp.re1.yahoo.com with QMQP; 30 May 2010 14:00:35 -0000 X-Received: from unknown (HELO n4-vm6.bullet.mail.sp2.yahoo.com) (67.195.135.100) by mta3.grp.sp2.yahoo.com with SMTP; 30 May 2010 14:00:35 -0000 X-Received: from [67.195.134.238] by n4.bullet.mail.sp2.yahoo.com with NNFMP; 30 May 2010 13:57:13 -0000 X-Received: from [69.147.65.151] by t3.bullet.mail.sp2.yahoo.com with NNFMP; 30 May 2010 13:57:13 -0000 X-Received: from [98.137.35.12] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 30 May 2010 13:57:13 -0000 Date: Sun, 30 May 2010 13:57:12 -0000 To: piecepack@yahoogroups.com Message-ID: <httqro+8lbq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: uploading files X-Yahoo-Group-Post: member; u=337893317; y=CHWhKaHeWqsIX_kc68BxtCjzaikN08xwhu6o6Wf6WsRMaWosIc3rGfSrTkz4 X-Yahoo-Profile: littlebrothertimmy Hi all, It's been a while since I've added stuff to the wiki. Last time I = did was before the crash of the site. Now that the new site is online and = some changes have been made, I can't seem to figure out how to add a file t= o a gamepage. I've written an adaptation to Corn=E9 van Moorsels Isi. All= went well untill I tried to upload the file. Seems like you can only try t= o add a text or a file. When I tried to add the file, I got an error messag= e saying "Files of type application/x-unknown are not allowed". It was just= a pdf... Can someone tell me how to add a file with this new system on th= e wiki? Thanks! Roger From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3570 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 23502 invoked from network); 30 May 2010 19:02:36 -0000 X-Received: from unknown (98.137.34.46) by m11.grp.re1.yahoo.com with QMQP; 30 May 2010 19:02:36 -0000 X-Received: from unknown (HELO mail-vw0-f50.google.com) (209.85.212.50) by mta3.grp.sp2.yahoo.com with SMTP; 30 May 2010 19:02:36 -0000 X-Received: by vws17 with SMTP id 17so765944vws.23 for <piecepack@yahoogroups.com>; Sun, 30 May 2010 12:02:35 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.220.60.201 with SMTP id q9mr2701067vch.20.1275246152943; Sun, 30 May 2010 12:02:32 -0700 (PDT) X-Received: by 10.220.173.33 with HTTP; Sun, 30 May 2010 12:02:32 -0700 (PDT) In-Reply-To: <httqro+8lbq@...> References: <httqro+8lbq@...> Date: Sun, 30 May 2010 12:02:32 -0700 X-Google-Sender-Auth: VCNXi_2MWwdXupTD9hy9WE4nuz4 Message-ID: <AANLkTikFQJBcqeOKJA90jMnKnDodRSzxMxRVJm_N85Dn@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] uploading files X-Yahoo-Group-Post: member; u=810525; y=MEi3GV4woUjoPjtVIOqLK9N5H-Cn1SDcK18phwFnDQ X-Yahoo-Profile: rwhe Hi Roger, You appear to be doing everything right, but your operating syst= em and/or browser are not telling the server the right MIME type, which sho= uld look something like application/x-pdf (off the top of my head) for a PD= F file. What operating system and browser are you using? I recommend trying= another browser, and then moving to a different computer if that doesn't w= ork. Opening the server to any and all MIME types is something of a securi= ty risk, and I'm not prepared to do it for now, but people should definitel= y tell me about other MIME errors, and I'll work on them. Ron On Sun, May= 30, 2010 at 6:57 AM, littlebrothertimmy <littlebrothertimmy@...> w= rote: > Hi all, > > It's been a while since I've added stuff to the wiki. L= ast time I did =A0was before the crash of the site. Now that the new site i= s online and some changes have been made, I can't seem to figure out how to= add a file to a gamepage. > > I've written an adaptation to Corn=E9 van Mo= orsels Isi. All went well untill I tried to upload the file. Seems like you= can only try to add a text or a file. When I tried to add the file, I got = an error message saying "Files of type application/x-unknown are not allowe= d". It was just a pdf... > > Can someone tell me how to add a file with thi= s new system on the wiki? > > Thanks! > > Roger > > > > -------------------= ----------------- > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ...= rwhe@... ... http://ron.ludism.org ... (206) 201-1768 Mind Perf= ormance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteifo= rm graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3571 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 68505 invoked from network); 30 May 2010 21:06:17 -0000 X-Received: from unknown (66.196.94.107) by m12.grp.re1.yahoo.com with QMQP; 30 May 2010 21:06:17 -0000 X-Received: from unknown (HELO n43d.bullet.mail.sp1.yahoo.com) (66.163.169.157) by mta3.grp.re1.yahoo.com with SMTP; 30 May 2010 21:06:17 -0000 X-Received: from [69.147.65.171] by n43.bullet.mail.sp1.yahoo.com with NNFMP; 30 May 2010 21:02:43 -0000 X-Received: from [98.137.34.72] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 30 May 2010 21:02:43 -0000 Date: Sun, 30 May 2010 21:02:42 -0000 To: piecepack@yahoogroups.com Message-ID: <htujpi+bhqu@...> In-Reply-To: <AANLkTikFQJBcqeOKJA90jMnKnDodRSzxMxRVJm_N85Dn@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: uploading files X-Yahoo-Group-Post: member; u=337893317; y=ewcedOYQ6LizJu2JlEKWy5-5W3BKEPKf4b9pnlE0T_64lJ1shnY33NWhArbb X-Yahoo-Profile: littlebrothertimmy Hi Ron, My OS is Mac OSX (10.5.8) The browser I'm using is Firefox (3.6.3)= . As far as I know they are both the latest updates. I will try it with S= afari first. If that doesn't help, I'll try it on the Windows laptop. Tha= nks for the advice. Roger --- In piecepack@yahoogroups.com, Ron Hale-Ev= ans <rwhe@...> wrote: > > Hi Roger, > > You appear to be doing everything = right, but your operating system > and/or browser are not telling the serve= r the right MIME type, which > should look something like application/x-pdf= (off the top of my head) > for a PDF file. What operating system and brows= er are you using? I > recommend trying another browser, and then moving to = a different > computer if that doesn't work. > > Opening the server to any= and all MIME types is something of a > security risk, and I'm not prepared= to do it for now, but people > should definitely tell me about other MIME = errors, and I'll work on > them. > > Ron > > On Sun, May 30, 2010 at 6:57= AM, littlebrothertimmy > <littlebrothertimmy@...> wrote: > > Hi all, > > >= > It's been a while since I've added stuff to the wiki. Last time I did = =A0was before the crash of the site. Now that the new site is online and so= me changes have been made, I can't seem to figure out how to add a file to = a gamepage. > > > > I've written an adaptation to Corn=E9 van Moorsels Isi.= All went well untill I tried to upload the file. Seems like you can only t= ry to add a text or a file. When I tried to add the file, I got an error me= ssage saying "Files of type application/x-unknown are not allowed". It was = just a pdf... > > > > Can someone tell me how to add a file with this new s= ystem on the wiki? > > > > Thanks! > > > > Roger > > > > > > > > ----------= -------------------------- > > > > Yahoo! Groups Links > > > > > > > > > >= > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206= ) 201-1768 > Mind Performance Hacks book: http://oreilly.com/catalog/97= 80596101534/ > The proteiform graph itself is a polyhedron of scripture. (= Finnegans > Wake 107:08) > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3572 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 90589 invoked from network); 31 May 2010 07:11:33 -0000 X-Received: from unknown (98.137.34.44) by m10.grp.re1.yahoo.com with QMQP; 31 May 2010 07:11:33 -0000 X-Received: from unknown (HELO mail-vw0-f52.google.com) (209.85.212.52) by mta1.grp.sp2.yahoo.com with SMTP; 31 May 2010 07:11:33 -0000 X-Received: by mail-vw0-f52.google.com with SMTP id 18so3457570vws.11 for <piecepack@yahoogroups.com>; Mon, 31 May 2010 00:11:33 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.220.61.139 with SMTP id t11mr3135777vch.83.1275289892978; Mon, 31 May 2010 00:11:32 -0700 (PDT) X-Received: by 10.220.173.33 with HTTP; Mon, 31 May 2010 00:11:32 -0700 (PDT) In-Reply-To: <htujpi+bhqu@...> References: <AANLkTikFQJBcqeOKJA90jMnKnDodRSzxMxRVJm_N85Dn@...> <htujpi+bhqu@...> Date: Mon, 31 May 2010 00:11:32 -0700 X-Google-Sender-Auth: hE8x1_HfArh1DJoU8Uimf-nS70s Message-ID: <AANLkTilOm7aT5975v-InWeuq4k5iMunJE37vUD59fyrE@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: uploading files X-Yahoo-Group-Post: member; u=810525; y=AuN3QHQ8x4GV_Rx0FBSs6qYY-MvrKbgumEbGRJln4w X-Yahoo-Profile: rwhe You know, you can just email it to me, and I'll upload it. Ron On Sun, Ma= y 30, 2010 at 2:02 PM, littlebrothertimmy <littlebrothertimmy@...> = wrote: > Hi Ron, > > My OS is Mac OSX (10.5.8) > The browser I'm using is F= irefox (3.6.3). > As far as I know they are both the latest updates. > > I = will try it with Safari first. If that doesn't help, I'll try it on the Win= dows laptop. > > Thanks for the advice. > > > Roger > > > --- In piecepack@= yahoogroups.com, Ron Hale-Evans <rwhe@...> wrote: >> >> Hi Roger, >> >> You= appear to be doing everything right, but your operating system >> and/or b= rowser are not telling the server the right MIME type, which >> should look= something like application/x-pdf (off the top of my head) >> for a PDF fil= e. What operating system and browser are you using? I >> recommend trying a= nother browser, and then moving to a different >> computer if that doesn't = work. >> >> Opening the server to any and all MIME types is something of a = >> security risk, and I'm not prepared to do it for now, but people >> shou= ld definitely tell me about other MIME errors, and I'll work on >> them. >>= >> Ron >> >> On Sun, May 30, 2010 at 6:57 AM, littlebrothertimmy >> <littl= ebrothertimmy@...> wrote: >> > Hi all, >> > >> > It's been a while since I'= ve added stuff to the wiki. Last time I did =A0was before the crash of the = site. Now that the new site is online and some changes have been made, I ca= n't seem to figure out how to add a file to a gamepage. >> > >> > I've writ= ten an adaptation to Corn=E9 van Moorsels Isi. All went well untill I tried= to upload the file. Seems like you can only try to add a text or a file. W= hen I tried to add the file, I got an error message saying "Files of type a= pplication/x-unknown are not allowed". It was just a pdf... >> > >> > Can s= omeone tell me how to add a file with this new system on the wiki? >> > >> = > Thanks! >> > >> > Roger >> > >> > >> > >> > -----------------------------= ------- >> > >> > Yahoo! Groups Links >> > >> > >> > >> > >> >> >> >> -- >>= Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-1768 >= > =A0 =A0 Mind Performance Hacks book: http://oreilly.com/catalog/978059610= 1534/ >> =A0The proteiform graph itself is a polyhedron of scripture. (Finn= egans >> Wake 107:08) >> > > > > > ------------------------------------ > >= Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ... = http://ron.ludism.org ... (206) 201-1768 Mind Performance Hacks book: h= ttp://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a = polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3574 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 95073 invoked from network); 1 Jun 2010 07:54:41 -0000 X-Received: from unknown (98.137.34.44) by m2.grp.sp2.yahoo.com with QMQP; 1 Jun 2010 07:54:41 -0000 X-Received: from unknown (HELO n41b.bullet.mail.sp1.yahoo.com) (66.163.168.155) by mta1.grp.sp2.yahoo.com with SMTP; 1 Jun 2010 07:54:40 -0000 X-Received: from [69.147.65.172] by n41.bullet.mail.sp1.yahoo.com with NNFMP; 01 Jun 2010 07:53:37 -0000 X-Received: from [98.137.35.12] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 01 Jun 2010 07:52:41 -0000 Date: Tue, 01 Jun 2010 07:52:41 -0000 To: piecepack@yahoogroups.com Message-ID: <hu2e89+j772@...> In-Reply-To: <AANLkTilSn76KQczi9INr9MdwFK3EYoa3noMHb3MiiACF@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: uploading files X-Yahoo-Group-Post: member; u=337893317; y=ACY9VimYbN_HqCYoloX5rl41I3WpM07ssB8FT27Sk30HTSN-kTDstAsSUl4r X-Yahoo-Profile: littlebrothertimmy Thanks for being so clear and helpfull on how to do this! At first I tried = to do this the old way: create a page and try to upload the file in the sam= e page. But, like I said, it's either file or text, so that didn't work. Th= en I tried to first upload and fill in the text from there, but obviously t= hat din't work either. So I thought that maybe it would work if you enter s= ome kind of reference to the file in the text. Maybe the wiki would allow y= ou to upload from there. That's why you saw that line. How could I know, y= ou first had to create a pdf-page first? That was never the case with the o= ld wiki. I don't know that much about computers and programming... (hardly = a geek ;-)). Fortunately I'm willing to learn and I like trying new things.= I've finsished the Pisi page, so everyone come and have a look (and try = the game). Hope you like it. Roger --- In piecepack@yahoogroups.com, Ro= n Hale-Evans <rwhe@...> wrote: > > OK, I just looked at your Pisi page. Her= e is what I think you're > trying to do (what you should be doing). > > 1.= Create a page called Pisi.pdf. > > http://www.ludism.org/ppwiki/Pisi.pdf = > > 2. Click "Edit this page". > > 3. Click "Replace this text with a fil= e". > > 4. Click "Choose file". Upload your file. > > 5. Click "Save". Yo= ur new file URL will be: > > http://www.ludism.org/ppwiki/download/Pisi.pd= f > > Note the "download" part of that URL. > > If you try this, and stil= l can't get it to work, please email it to > me, and I'll upload it right a= way. > > Ron > > On Mon, May 31, 2010 at 12:11 AM, Ron Hale-Evans <rwhe@.= ..> wrote: > > You know, you can just email it to me, and I'll upload it. >= > > > Ron > > > > On Sun, May 30, 2010 at 2:02 PM, littlebrothertimmy > > = <littlebrothertimmy@...> wrote: > >> Hi Ron, > >> > >> My OS is Mac OSX (10= .5.8) > >> The browser I'm using is Firefox (3.6.3). > >> As far as I know = they are both the latest updates. > >> > >> I will try it with Safari first= . If that doesn't help, I'll try it on the Windows laptop. > >> > >> Thanks= for the advice. > >> > >> > >> Roger > >> > >> > >> --- In piecepack@yahoo= groups.com, Ron Hale-Evans <rwhe@> wrote: > >>> > >>> Hi Roger, > >>> > >>>= You appear to be doing everything right, but your operating system > >>> a= nd/or browser are not telling the server the right MIME type, which > >>> s= hould look something like application/x-pdf (off the top of my head) > >>> = for a PDF file. What operating system and browser are you using? I > >>> re= commend trying another browser, and then moving to a different > >>> comput= er if that doesn't work. > >>> > >>> Opening the server to any and all MIME= types is something of a > >>> security risk, and I'm not prepared to do it= for now, but people > >>> should definitely tell me about other MIME error= s, and I'll work on > >>> them. > >>> > >>> Ron > >>> > >>> On Sun, May 30,= 2010 at 6:57 AM, littlebrothertimmy > >>> <littlebrothertimmy@> wrote: > >= >> > Hi all, > >>> > > >>> > It's been a while since I've added stuff to th= e wiki. Last time I did =A0was before the crash of the site. Now that the n= ew site is online and some changes have been made, I can't seem to figure o= ut how to add a file to a gamepage. > >>> > > >>> > I've written an adaptat= ion to Corn=E9 van Moorsels Isi. All went well untill I tried to upload the= file. Seems like you can only try to add a text or a file. When I tried to= add the file, I got an error message saying "Files of type application/x-u= nknown are not allowed". It was just a pdf... > >>> > > >>> > Can someone t= ell me how to add a file with this new system on the wiki? > >>> > > >>> > = Thanks! > >>> > > >>> > Roger > >>> > > >>> > > >>> > > >>> > -------------= ----------------------- > >>> > > >>> > Yahoo! Groups Links > >>> > > >>> >= > >>> > > >>> > > >>> > >>> > >>> > >>> -- > >>> Ron Hale-Evans ... rwhe@ = ... http://ron.ludism.org ... (206) 201-1768 > >>> =A0 =A0 Mind Performance= Hacks book: http://oreilly.com/catalog/9780596101534/ > >>> =A0The proteif= orm graph itself is a polyhedron of scripture. (Finnegans > >>> Wake 107:08= ) > >>> > >> > >> > >> > >> > >> ------------------------------------ > >> = > >> Yahoo! Groups Links > >> > >> > >> > >> > > > > > > > > -- > > Ron Hal= e-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-1768 > > =A0 = =A0Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ >= > =A0The proteiform graph itself is a polyhedron of scripture. (Finnegans = > > Wake 107:08) > > > > > > -- > Ron Hale-Evans ... rwhe@... ... http:= //ron.ludism.org ... (206) 201-1768 > Mind Performance Hacks book: http= ://oreilly.com/catalog/9780596101534/ > The proteiform graph itself is a p= olyhedron of scripture. (Finnegans > Wake 107:08) > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3575 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 14949 invoked from network); 1 Jun 2010 07:56:01 -0000 X-Received: from unknown (98.137.34.45) by m14.grp.re1.yahoo.com with QMQP; 1 Jun 2010 07:56:01 -0000 X-Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta2.grp.sp2.yahoo.com with SMTP; 1 Jun 2010 07:56:01 -0000 X-Received: from [69.147.65.172] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 01 Jun 2010 07:53:41 -0000 X-Received: from [98.137.34.32] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 01 Jun 2010 07:53:41 -0000 Date: Tue, 01 Jun 2010 07:53:40 -0000 To: piecepack@yahoogroups.com Message-ID: <hu2ea4+tmgn@...> In-Reply-To: <AANLkTilSn76KQczi9INr9MdwFK3EYoa3noMHb3MiiACF@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: uploading files X-Yahoo-Group-Post: member; u=337893317; y=EShFALe6ofK0kIqAGllY4IXNc77-1IEFzS5LPFTeAMDM_YQWCN7JHNVx85xI X-Yahoo-Profile: littlebrothertimmy By the way: uploading from Firefox still doesn't work, but I was able do it= in Safari. --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@...> = wrote: > > OK, I just looked at your Pisi page. Here is what I think you're= > trying to do (what you should be doing). > > 1. Create a page called Pi= si.pdf. > > http://www.ludism.org/ppwiki/Pisi.pdf > > 2. Click "Edit this= page". > > 3. Click "Replace this text with a file". > > 4. Click "Choos= e file". Upload your file. > > 5. Click "Save". Your new file URL will be:= > > http://www.ludism.org/ppwiki/download/Pisi.pdf > > Note the "downloa= d" part of that URL. > > If you try this, and still can't get it to work, = please email it to > me, and I'll upload it right away. > > Ron > > On Mo= n, May 31, 2010 at 12:11 AM, Ron Hale-Evans <rwhe@...> wrote: > > You know,= you can just email it to me, and I'll upload it. > > > > Ron > > > > On Su= n, May 30, 2010 at 2:02 PM, littlebrothertimmy > > <littlebrothertimmy@...>= wrote: > >> Hi Ron, > >> > >> My OS is Mac OSX (10.5.8) > >> The browser I= 'm using is Firefox (3.6.3). > >> As far as I know they are both the latest= updates. > >> > >> I will try it with Safari first. If that doesn't help, = I'll try it on the Windows laptop. > >> > >> Thanks for the advice. > >> > = >> > >> Roger > >> > >> > >> --- In piecepack@yahoogroups.com, Ron Hale-Eva= ns <rwhe@> wrote: > >>> > >>> Hi Roger, > >>> > >>> You appear to be doing = everything right, but your operating system > >>> and/or browser are not te= lling the server the right MIME type, which > >>> should look something lik= e application/x-pdf (off the top of my head) > >>> for a PDF file. What ope= rating system and browser are you using? I > >>> recommend trying another b= rowser, and then moving to a different > >>> computer if that doesn't work.= > >>> > >>> Opening the server to any and all MIME types is something of a= > >>> security risk, and I'm not prepared to do it for now, but people > >= >> should definitely tell me about other MIME errors, and I'll work on > >>= > them. > >>> > >>> Ron > >>> > >>> On Sun, May 30, 2010 at 6:57 AM, little= brothertimmy > >>> <littlebrothertimmy@> wrote: > >>> > Hi all, > >>> > > >= >> > It's been a while since I've added stuff to the wiki. Last time I did = =A0was before the crash of the site. Now that the new site is online and so= me changes have been made, I can't seem to figure out how to add a file to = a gamepage. > >>> > > >>> > I've written an adaptation to Corn=E9 van Moors= els Isi. All went well untill I tried to upload the file. Seems like you ca= n only try to add a text or a file. When I tried to add the file, I got an = error message saying "Files of type application/x-unknown are not allowed".= It was just a pdf... > >>> > > >>> > Can someone tell me how to add a file= with this new system on the wiki? > >>> > > >>> > Thanks! > >>> > > >>> > = Roger > >>> > > >>> > > >>> > > >>> > ------------------------------------ = > >>> > > >>> > Yahoo! Groups Links > >>> > > >>> > > >>> > > >>> > > >>> >= >>> > >>> > >>> -- > >>> Ron Hale-Evans ... rwhe@ ... http://ron.ludism.or= g ... (206) 201-1768 > >>> =A0 =A0 Mind Performance Hacks book: http://orei= lly.com/catalog/9780596101534/ > >>> =A0The proteiform graph itself is a po= lyhedron of scripture. (Finnegans > >>> Wake 107:08) > >>> > >> > >> > >> >= >> > >> ------------------------------------ > >> > >> Yahoo! Groups Links= > >> > >> > >> > >> > > > > > > > > -- > > Ron Hale-Evans ... rwhe@... ...= http://ron.ludism.org ... (206) 201-1768 > > =A0 =A0Mind Performance Hacks= book: http://oreilly.com/catalog/9780596101534/ > > =A0The proteiform grap= h itself is a polyhedron of scripture. (Finnegans > > Wake 107:08) > > > >= > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206= ) 201-1768 > Mind Performance Hacks book: http://oreilly.com/catalog/97= 80596101534/ > The proteiform graph itself is a polyhedron of scripture. (= Finnegans > Wake 107:08) > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3576 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 93519 invoked from network); 1 Jun 2010 08:03:27 -0000 X-Received: from unknown (66.196.94.107) by m4.grp.sp2.yahoo.com with QMQP; 1 Jun 2010 08:03:27 -0000 X-Received: from unknown (HELO mail-vw0-f45.google.com) (209.85.212.45) by mta3.grp.re1.yahoo.com with SMTP; 1 Jun 2010 08:03:27 -0000 X-Received: by vws15 with SMTP id 15so569528vws.32 for <piecepack@yahoogroups.com>; Tue, 01 Jun 2010 01:03:23 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.220.62.198 with SMTP id y6mr4340925vch.1.1275379401235; Tue, 01 Jun 2010 01:03:21 -0700 (PDT) X-Received: by 10.220.173.33 with HTTP; Tue, 1 Jun 2010 01:03:21 -0700 (PDT) In-Reply-To: <hu2e89+j772@...> References: <AANLkTilSn76KQczi9INr9MdwFK3EYoa3noMHb3MiiACF@...> <hu2e89+j772@...> Date: Tue, 1 Jun 2010 01:03:21 -0700 X-Google-Sender-Auth: VKyb5_d0e0FOEOKsS6DLVmuxjWU Message-ID: <AANLkTimXPZylrJZReNbSXojIrjzTxH2OUZ7JGx2bmxZb@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: uploading files X-Yahoo-Group-Post: member; u=810525; y=0WbYHpdu9gyKhCGX5xvKZhAEjOD_VqlU2YBruSoo5w X-Yahoo-Profile: rwhe On Tue, Jun 1, 2010 at 12:52 AM, littlebrothertimmy <littlebrothertimmy@...> wrote: > Thanks for being so clear and helpfull on how to do this! You're welcome. I'm a professional technical writer, so I do this kind of thing for a living. :) It also helps with writing rules for games. :) > I've finsished the Pisi page, so everyone come and have a look (and try the game). Hope you like it. > > Roger Yes, I've played Isi and this looks like a good port of a somewhat hard-to-find game. Thanks for writing and uploading this, Roger. Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3577 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 10730 invoked from network); 11 Jun 2010 20:44:11 -0000 X-Received: from unknown (98.137.34.46) by m3.grp.sp2.yahoo.com with QMQP; 11 Jun 2010 20:44:11 -0000 X-Received: from unknown (HELO mail-pw0-f50.google.com) (209.85.160.50) by mta3.grp.sp2.yahoo.com with SMTP; 11 Jun 2010 20:44:11 -0000 X-Received: by pwj2 with SMTP id 2so830361pwj.9 for <piecepack@yahoogroups.com>; Fri, 11 Jun 2010 13:44:10 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.141.89.17 with SMTP id r17mr1805537rvl.185.1276289049859; Fri, 11 Jun 2010 13:44:09 -0700 (PDT) X-Received: by 10.141.40.11 with HTTP; Fri, 11 Jun 2010 13:44:09 -0700 (PDT) Date: Fri, 11 Jun 2010 13:44:09 -0700 X-Google-Sender-Auth: rxTSm-wLmOkj7Mw6lZC46YzXDW8 Message-ID: <AANLkTimMO2TjIuvQoF1hjAA9Blv4eBL4e8LNVua5tPeO@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 From: Ron Hale-Evans <rwhe@...> Subject: New game design contest (Rainbow Deck) X-Yahoo-Group-Post: member; u=810525; y=Us9hearEKnRqBJwt9MKaFR4MR8JFty-sCnFZnNd3zg X-Yahoo-Profile: rwhe The first Rainbow Deck Game Design Contest has just been announced. It will run from today through 31 August 2010 (about three months). http://www.boardgamegeek.com/article/5142194 The Rainbow Deck is a card game system with which you can already play hundreds of games, many of them boxed commercial games, as well as traditional card games. It's also useful for prototyping games. It's a very interesting deck with a lot of affordances. It's copylefted (Creative Commons), so you can print your own deck as well as buying a premade one. I will be entering at least one game in this contest. I encourage people to at least check the Rainbow Deck out at its wiki: http://www.ludism.org/rainbow Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ The proteiform graph itself is a polyhedron of scripture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3578 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 36793 invoked from network); 17 Jun 2010 06:48:06 -0000 X-Received: from unknown (66.196.94.106) by m14.grp.re1.yahoo.com with QMQP; 17 Jun 2010 06:48:06 -0000 X-Received: from unknown (HELO n42b.bullet.mail.sp1.yahoo.com) (66.163.168.156) by mta2.grp.re1.yahoo.com with SMTP; 17 Jun 2010 06:48:05 -0000 X-Received: from [69.147.65.151] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 17 Jun 2010 06:47:50 -0000 X-Received: from [98.137.34.73] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 17 Jun 2010 06:47:50 -0000 Date: Thu, 17 Jun 2010 06:47:50 -0000 To: piecepack@yahoogroups.com Message-ID: <hvcgem+22hv@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "imfurry" <donkirkby@...> Subject: New Stack Exchange site for discussing board and card games X-Yahoo-Group-Post: member; u=194416421; y=fBFPM0WccORQAMbdmXijODVZn5oT3Pz39r5DMq1UC1-e4A X-Yahoo-Profile: imfurry There's a discussion forum being planned for discussing the playing and des= ign of board and card games. It will use a tagging system, so focusing on p= iecepack should be easy if you're not interested in other gaming topics. T= he site will run on the Stack Exchange engine that runs http://stackoverflo= w.com for computer programming questions and answers. To see something simi= lar to the planned site, you can see http://smartergamer.com/ that runs on = an earlier generation of the Stack Exchange engine. Smarter Gamer includes = video games as well, but the plan is for the new site to just include board= and card games. If you're interested, please help define what should be o= n-topic and off-topic for the site. Then commit to being a part of the comm= unity and help with the beta testing. You can find out more here: http://a= rea51.stackexchange.com/proposals/5220/board-and-card-games?referrer=3D7cnq= hpc3unJXXXrT0S5BhA2 If you'd like to see an alternative to the forum on Bo= ard Game Geek, or you think mailing lists are so 90's, I think this is a go= od place to start. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3579 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 26467 invoked from network); 17 Jun 2010 08:09:06 -0000 X-Received: from unknown (98.137.34.44) by m2.grp.sp2.yahoo.com with QMQP; 17 Jun 2010 08:09:06 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta1.grp.sp2.yahoo.com with SMTP; 17 Jun 2010 08:09:01 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1OPA9j-0000Dv-KT for piecepack@yahoogroups.com; Thu, 17 Jun 2010 10:08:59 +0200 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 17 Jun 2010 10:08:59 +0200 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 17 Jun 2010 10:08:59 +0200 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com connect(): No such file or directory Date: Thu, 17 Jun 2010 18:08:48 +1000 Lines: 36 Message-ID: <87hbl2qdwv.fsf@...> References: <hvcgem+22hv@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.1 (gnu/linux) Cancel-Lock: sha1:hoMfFz8w8N2g7JW4JKHDzWKKykI= From: Ben Finney <ben+yahoogroups@...> Subject: Re: New Stack Exchange site for discussing board and card games X-Yahoo-Group-Post: member; u=349137338 "imfurry" <donkirkby@...> writes: > There's a discussion forum being planned for discussing the playing > and design of board and card games. It will use a tagging system, so > focusing on piecepack should be easy if you're not interested in other > gaming topics. > > The site will run on the Stack Exchange engine […] Yay! One thing that keeps me away from a lot of the existing places is the lack of OpenID authentication. With a StackExchange site, I can re-use my existing identity that I control. Now if only BoardGameGeek would also accept OpenIDs, I'd be in bliss. > If you're interested, please help define what should be on-topic and > off-topic for the site. Then commit to being a part of the community > and help with the beta testing. > > You can find out more here: > http://area51.stackexchange.com/proposals/5220/board-and-card-games?referrer=7cnqhpc3unJXXXrT0S5BhA2 Done. A word of advice to people participating in that define-the-parameters exercise: comment and vote on existing questions a lot, because you only get to make five question exampless of your own. (Mine were mostly examples of questions I *don't* want to see on such a site, so I'm happy.) -- \ “If [a technology company] has confidence in their future | `\ ability to innovate, the importance they place on protecting | _o__) their past innovations really should decline.” —Gary Barnett | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3580 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 60399 invoked from network); 18 Jun 2010 21:28:04 -0000 X-Received: from unknown (98.137.34.45) by m1.grp.sp2.yahoo.com with QMQP; 18 Jun 2010 21:28:04 -0000 X-Received: from unknown (HELO mail-gx0-f171.google.com) (209.85.161.171) by mta2.grp.sp2.yahoo.com with SMTP; 18 Jun 2010 21:28:04 -0000 X-Received: by gxk19 with SMTP id 19so1037103gxk.16 for <piecepack@yahoogroups.com>; Fri, 18 Jun 2010 14:28:03 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.220.89.166 with SMTP id e38mr632390vcm.247.1276896483378; Fri, 18 Jun 2010 14:28:03 -0700 (PDT) X-Received: by 10.220.64.204 with HTTP; Fri, 18 Jun 2010 14:28:03 -0700 (PDT) Date: Fri, 18 Jun 2010 14:28:03 -0700 X-Google-Sender-Auth: rUEg4SgvmowoSD4N8q_AChMk2Q0 Message-ID: <AANLkTinZh2cUhxl5rFEM5xVEOgOZV63LuIm30Q1Op--W@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable From: Ron Hale-Evans <rwhe@...> Subject: Results of ToyVault's Piecepack Game Design Contest X-Yahoo-Group-Post: member; u=810525; y=565siC6r0bI1omiH6B9J6XIAITpWIJT7oC0mPI2euA X-Yahoo-Profile: rwhe "In no particular order, the winners of ToyVault's Piecepack Game Design co= ntest are: Glob, by Antonio Recuenco Mu=F1oz Cream of the Crop, by Jay Cor= mier and Don Kirby Trade Routes, by Andy Van Zandt Shark Tank, by Richard D= urham Relativity, by Marty Hale-Evans and Ron Hale-Evans" For more details= : http://boardgamegeek.com/article/5171073 Congratulations to the other wi= nners! Ron -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.o= rg ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/c= atalog/9780596101534/ The proteiform graph itself is a polyhedron of scrip= ture. (Finnegans Wake 107:08) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3581 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 90560 invoked from network); 23 Jun 2010 05:58:54 -0000 X-Received: from unknown (98.137.34.44) by m13.grp.re1.yahoo.com with QMQP; 23 Jun 2010 05:58:54 -0000 X-Received: from unknown (HELO n38b.bullet.mail.sp1.yahoo.com) (66.163.168.152) by mta1.grp.sp2.yahoo.com with SMTP; 23 Jun 2010 05:58:54 -0000 X-Received: from [69.147.65.150] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 23 Jun 2010 05:57:32 -0000 X-Received: from [98.137.34.33] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 23 Jun 2010 05:57:32 -0000 Date: Wed, 23 Jun 2010 05:57:32 -0000 To: piecepack@yahoogroups.com Message-ID: <hvs7oc+l0f9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "imfurry" <donkirkby@...> Subject: New "piecepack compatible" deck of cards and design contest X-Yahoo-Group-Post: member; u=194416421; y=GZPL5uEPvFyjwgB5Dh7PdNUcB3thXiM0E709T73dOkDN7w X-Yahoo-Profile: imfurry I just noticed a thread on Board Game Geek announcing some new game systems= and a design contest from Nestor games. http://boardgamegeek.com/thread/5= 25489/attention-designers-nestorgames-will-release-2-ga Mostly a "coming s= oon" message without much detail, but the term "piecepack compatible" was u= sed. Also "modular dice" whatever that means. Maybe the dice clip together = to make larger dice? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3582 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 70927 invoked from network); 26 Oct 2010 20:52:47 -0000 X-Received: from unknown (98.137.34.45) by m8.grp.sp2.yahoo.com with QMQP; 26 Oct 2010 20:52:47 -0000 X-Received: from unknown (HELO n43d.bullet.mail.sp1.yahoo.com) (66.163.169.157) by mta2.grp.sp2.yahoo.com with SMTP; 26 Oct 2010 20:52:47 -0000 X-Received: from [69.147.65.174] by n43.bullet.mail.sp1.yahoo.com with NNFMP; 26 Oct 2010 20:52:47 -0000 X-Received: from [98.137.34.184] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 26 Oct 2010 20:52:47 -0000 Date: Tue, 26 Oct 2010 20:52:47 -0000 To: piecepack@yahoogroups.com Message-ID: <ia7f2v+8p9a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "imfurry" <donkirkby@...> Subject: Board and Card Games Q & A Site X-Yahoo-Group-Post: member; u=194416421; y=rIVw1dNTOnVztmW9hxTGi6A_gDjqn0NP7JxcFsYes83CfA X-Yahoo-Profile: imfurry This site is part of the Stack Exchange network, and its public beta just s= tarted today. It uses a tagging system, so you can just look for piecepack = related discussion, or you can participate more broadly. Here's an example= question that I posted about porting a game to multiple game systems: http= ://boardgames.stackexchange.com/q/748/118 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3583 Return-Path: <da.ajoy@...> Received: (qmail 37320 invoked from network); 27 Oct 2010 21:16:54 -0000 Received: from unknown (98.137.34.44) by m6.grp.sp2.yahoo.com with QMQP; 27 Oct 2010 21:16:54 -0000 Received: from unknown (HELO n46b.bullet.mail.sp1.yahoo.com) (66.163.168.160) by mta1.grp.sp2.yahoo.com with SMTP; 27 Oct 2010 21:16:54 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1288214214; bh=lk+35oY+OpMMh5m+pwabcErDjfloypJGzSEveJy6w/Y=; h=Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:X-Received:Content-Type:To:Date:MIME-Version:Content-Transfer-Encoding:Message-ID:User-Agent:X-Originating-IP:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:X-YGroups-SubInfo:Sender:X-Yahoo-Newman-Property:X-eGroups-Approved-By:X-eGroups-Auth; b=EECrroO98FQMHd0T9y741fHOuNMBsIHbksKAakSajOZBflL4JPH18POzTZfr/g6vSjnReT6Clbb+sK5OSfbz1PNzQUuBS1ZYmyY320wDwmyK8QVtACjNv8zfQC9gYQAI Received: from [69.147.65.149] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 27 Oct 2010 21:16:54 -0000 Received: from [98.137.34.73] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 27 Oct 2010 21:16:54 -0000 X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 78447 invoked from network); 27 Oct 2010 20:48:33 -0000 X-Received: from unknown (66.196.94.105) by m15.grp.re1.yahoo.com with QMQP; 27 Oct 2010 20:48:33 -0000 X-Received: from unknown (HELO mail-ww0-f54.google.com) (74.125.82.54) by mta1.grp.re1.yahoo.com with SMTP; 27 Oct 2010 20:48:33 -0000 X-Received: by wwb28 with SMTP id 28so1438412wwb.11 for <piecepack@yahoogroups.com>; Wed, 27 Oct 2010 13:48:32 -0700 (PDT) X-Received: by 10.216.38.71 with SMTP id z49mr1392005wea.76.1288212512288; Wed, 27 Oct 2010 13:48:32 -0700 (PDT) X-Received: from daniel-pc.belkin ([186.42.222.37]) by mx.google.com with ESMTPS id x12sm155065weq.42.2010.10.27.13.48.30 (version=SSLv3 cipher=RC4-MD5); Wed, 27 Oct 2010 13:48:31 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com Date: Wed, 27 Oct 2010 15:48:24 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vk85ey2n0gup8g@...> User-Agent: Opera Mail/10.62 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: piecepack origami dice? X-Yahoo-Group-Post: member; u=261769362; y=TUzzlFued6rOrmiSRTyBHSiMj4XQymP5anPsN1NRGuLna1J6v--F8cQ X-Yahoo-Profile: daniel_ajoy X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 27 Oct 2010 21:16:52 -0000 I found this way of creating origami dice. Maybe someone will want to create a piecepack set with the idea: http://books.google.com.ec/books?id=qRAezQU32-8C&lpg=PP1&ots=fkBA4c_f-H&dq=Origami%20for%20the%20Connoisseur%2C%20Kunihiko%20Kasahara%20and%20Toshie%20Takahama&hl=en&pg=PA58#v=onepage&q&f=false Other alternatives: * Foldable, but not origami. Two sides of the dice need to be cut. http://www.chungdha.com/2007/11/fold-able-dice.html * More sturdy, but requires 1 sheet for each side of each die: http://www.cutoutandkeep.net/projects/origami-dice Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3584 Return-Path: <da.ajoy@...> Received: (qmail 20731 invoked from network); 28 Oct 2010 18:57:14 -0000 Received: from unknown (66.196.94.105) by m11.grp.re1.yahoo.com with QMQP; 28 Oct 2010 18:57:14 -0000 Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta1.grp.re1.yahoo.com with SMTP; 28 Oct 2010 18:57:14 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1288292233; bh=Jd9F/M85I55tB/B1Z7T7wCKfG934mXxPLvNh4w9aW/s=; h=Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:X-Received:Content-Type:To:Date:MIME-Version:Content-Transfer-Encoding:Message-ID:User-Agent:X-Originating-IP:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:X-YGroups-SubInfo:Sender:X-Yahoo-Newman-Property:X-eGroups-Approved-By:X-eGroups-Auth; b=fkMhk7b7ndTuhvZDo6wOnEXBBVweQzTsqzdTgaPfBSanAXfwAYqpOX2XJNILSqQbYCXyACXnQLsqGx3qpzWrI8sIffxnr2iWkK+EAWg7I94tzjtXUnMpWa5GN9yuxBpz Received: from [69.147.65.174] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 28 Oct 2010 18:57:13 -0000 Received: from [98.137.34.73] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 28 Oct 2010 18:57:13 -0000 X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 63388 invoked from network); 28 Oct 2010 18:42:33 -0000 X-Received: from unknown (66.196.94.107) by m10.grp.re1.yahoo.com with QMQP; 28 Oct 2010 18:42:33 -0000 X-Received: from unknown (HELO mail-ey0-f169.google.com) (209.85.215.169) by mta3.grp.re1.yahoo.com with SMTP; 28 Oct 2010 18:42:33 -0000 X-Received: by eydd26 with SMTP id d26so1364750eyd.28 for <piecepack@yahoogroups.com>; Thu, 28 Oct 2010 11:42:33 -0700 (PDT) X-Received: by 10.213.108.83 with SMTP id e19mr572809ebp.39.1288291352942; Thu, 28 Oct 2010 11:42:32 -0700 (PDT) X-Received: from daniel-pc.belkin ([186.42.17.198]) by mx.google.com with ESMTPS id x54sm1019994eeh.23.2010.10.28.11.42.30 (version=SSLv3 cipher=RC4-MD5); Thu, 28 Oct 2010 11:42:32 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Thu, 28 Oct 2010 13:42:27 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vlat81fh0gup8g@...> User-Agent: Opera Mail/10.62 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: game like Clue? X-Yahoo-Group-Post: member; u=261769362; y=5TzHooC_QaNbfwlL_QqIxdzAgDmNv0LG62jO-CIeUjcCIwHv7i0Z7w8 X-Yahoo-Profile: daniel_ajoy X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 28 Oct 2010 18:57:10 -0000 Is there a piecepack game similar to Clue? Do you see a way to port Clue to the piecepack? Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3585 Return-Path: <sbdesigns@...> X-Sender: sbdesigns@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 8675 invoked from network); 28 Oct 2010 21:49:00 -0000 X-Received: from unknown (98.137.34.44) by m8.grp.sp2.yahoo.com with QMQP; 28 Oct 2010 21:49:00 -0000 X-Received: from unknown (HELO n43d.bullet.mail.sp1.yahoo.com) (66.163.169.157) by mta1.grp.sp2.yahoo.com with SMTP; 28 Oct 2010 21:49:00 -0000 X-Received: from [69.147.65.174] by n43.bullet.mail.sp1.yahoo.com with NNFMP; 28 Oct 2010 21:49:00 -0000 X-Received: from [98.137.34.73] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 28 Oct 2010 21:49:00 -0000 Date: Thu, 28 Oct 2010 21:49:00 -0000 To: piecepack@yahoogroups.com Message-ID: <iacr4c+u4hr@...> In-Reply-To: <op.vlat81fh0gup8g@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "lobsterboypartyzone" <sbdesigns@...> Subject: Re: game like Clue? X-Yahoo-Group-Post: member; u=54718175; y=Qt1GjzE_nAshY-O3gM_thhgCisZ_yIhDB3OfKKUtYAH2ppIFnUiy8Tf7CtpEvg X-Yahoo-Profile: lobsterboypartyzone Mark A. Biggar's "Deduction". --- In piecepack@yahoogroups.com, "Daniel Aj= oy" <da.ajoy@...> wrote: > > Is there a piecepack game similar to Clue? > = > Do you see a way to port Clue to the piecepack? > > Daniel > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3586 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 42119 invoked from network); 30 Oct 2010 01:15:53 -0000 X-Received: from unknown (98.137.34.46) by m7.grp.sp2.yahoo.com with QMQP; 30 Oct 2010 01:15:53 -0000 X-Received: from unknown (HELO mail-vw0-f54.google.com) (209.85.212.54) by mta3.grp.sp2.yahoo.com with SMTP; 30 Oct 2010 01:15:53 -0000 X-Received: by vws12 with SMTP id 12so609856vws.13 for <piecepack@yahoogroups.com>; Fri, 29 Oct 2010 18:15:52 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.224.211.129 with SMTP id go1mr3493657qab.270.1288401352218; Fri, 29 Oct 2010 18:15:52 -0700 (PDT) X-Received: by 10.220.111.10 with HTTP; Fri, 29 Oct 2010 18:15:52 -0700 (PDT) Date: Sat, 30 Oct 2010 03:15:52 +0200 Message-ID: <AANLkTik+Nzr+RdSqBe7_tKicLRC6ptQ9jf5kuNiUOU5H@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Just released my own graphic set for the piecepack X-Yahoo-Group-Post: member; u=83471513; y=j50DRwL7OldH6yYu4G5vFMYnB_z54yudL-DselAZavrFCzM X-Yahoo-Profile: makasoft Hi all, Just wanted to say that I've released my graphic set for the piecepack (which includes both the regular suits and the seasons suits) under a Creative Commons Attribution 3.0 license. The files are available here: http://www.archive.org/details/MakasPiecepackGraphicSet This is the graphic set I've used on my own handmade sets but also the one I based my laser design on. Feel free to re-distribute it, modify it, use it to make your own piecepack sets for sale, etc... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3587 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 13687 invoked from network); 30 Oct 2010 01:17:32 -0000 X-Received: from unknown (98.137.34.44) by m4.grp.sp2.yahoo.com with QMQP; 30 Oct 2010 01:17:32 -0000 X-Received: from unknown (HELO mail-vw0-f49.google.com) (209.85.212.49) by mta1.grp.sp2.yahoo.com with SMTP; 30 Oct 2010 01:17:32 -0000 X-Received: by vws2 with SMTP id 2so654419vws.36 for <piecepack@yahoogroups.com>; Fri, 29 Oct 2010 18:17:32 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.224.199.201 with SMTP id et9mr4597063qab.6.1288401450350; Fri, 29 Oct 2010 18:17:30 -0700 (PDT) X-Received: by 10.220.111.10 with HTTP; Fri, 29 Oct 2010 18:17:30 -0700 (PDT) In-Reply-To: <AANLkTik+Nzr+RdSqBe7_tKicLRC6ptQ9jf5kuNiUOU5H@...> References: <AANLkTik+Nzr+RdSqBe7_tKicLRC6ptQ9jf5kuNiUOU5H@...> Date: Sat, 30 Oct 2010 03:17:30 +0200 Message-ID: <AANLkTik61wjnea2No8MYA8AkFNnmz3ukgK0QdE+RjMVx@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: Just released my own graphic set for the piecepack X-Yahoo-Group-Post: member; u=83471513; y=tbmgfIoOT7qfhCG0WcbGdKDyS9KzrMY931UBq9Ib3FbYXwM X-Yahoo-Profile: makasoft My message got cut off and was sent before I finished :) I'd like to pos= t a link on the wiki but I'm not sure where... Any ideas? Ron? Enjoy! -= Jorge On Sat, Oct 30, 2010 at 3:15 AM, Jorge Arroyo <trozo@...> w= rote: > Hi all, > > =A0Just wanted to say that I've released my graphic set= for the > piecepack (which includes both the regular suits and the seasons= > suits) under a Creative Commons Attribution 3.0 license. The files are >= available here: > http://www.archive.org/details/MakasPiecepackGraphicSet = > > =A0This is the graphic set I've used on my own handmade sets but also >= the one I based my laser design on. > > =A0Feel free to re-distribute it, = modify it, use it to make your own > piecepack sets for sale, etc... > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3588 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 25552 invoked from network); 30 Oct 2010 01:40:15 -0000 X-Received: from unknown (66.196.94.105) by m14.grp.re1.yahoo.com with QMQP; 30 Oct 2010 01:40:15 -0000 X-Received: from unknown (HELO mail-bw0-f44.google.com) (209.85.214.44) by mta1.grp.re1.yahoo.com with SMTP; 30 Oct 2010 01:40:15 -0000 X-Received: by bwz12 with SMTP id 12so3363062bwz.3 for <piecepack@yahoogroups.com>; Fri, 29 Oct 2010 18:40:14 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.204.66.65 with SMTP id m1mr9955084bki.109.1288402812845; Fri, 29 Oct 2010 18:40:12 -0700 (PDT) X-Received: by 10.204.119.204 with HTTP; Fri, 29 Oct 2010 18:40:12 -0700 (PDT) In-Reply-To: <AANLkTik61wjnea2No8MYA8AkFNnmz3ukgK0QdE+RjMVx@...> References: <AANLkTik+Nzr+RdSqBe7_tKicLRC6ptQ9jf5kuNiUOU5H@...> <AANLkTik61wjnea2No8MYA8AkFNnmz3ukgK0QdE+RjMVx@...> Date: Fri, 29 Oct 2010 18:40:12 -0700 X-Google-Sender-Auth: lBh0eU6gRjrAC6zCqnibAtKwQDk Message-ID: <AANLkTi=OoQsbBD3CGWAiN1aYF7G8+fyYSyVKdwPEwti0@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Just released my own graphic set for the piecepack X-Yahoo-Group-Post: member; u=810525; y=wCmj34DD2CVorObuhBnnYuBmDFfZSNU2bzh2snOXKw X-Yahoo-Profile: rwhe Probably either PiecepackArt or a linked page. http://www.ludism.org/ppwik= i/PiecepackArt Your art is beautiful. This is from your commercial set, is= n't it? That's very generous. Thanks, Jorge! Ron On Fri, Oct 29, 2010 at= 6:17 PM, Jorge Arroyo <trozo@...> wrote: > My message got cut off= and was sent before I finished :) > > =A0I'd like to post a link on the wi= ki but I'm not sure where... Any ideas? Ron? > > =A0Enjoy! > > -Jorge > > O= n Sat, Oct 30, 2010 at 3:15 AM, Jorge Arroyo <trozo@...> wrote: >>= Hi all, >> >> =A0Just wanted to say that I've released my graphic set for = the >> piecepack (which includes both the regular suits and the seasons >> = suits) under a Creative Commons Attribution 3.0 license. The files are >> a= vailable here: >> http://www.archive.org/details/MakasPiecepackGraphicSet >= > >> =A0This is the graphic set I've used on my own handmade sets but also = >> the one I based my laser design on. >> >> =A0Feel free to re-distribute = it, modify it, use it to make your own >> piecepack sets for sale, etc... >= > > > > ------------------------------------ > > Yahoo! Groups Links > > > = > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (= 206) 201-1768 =A0 =A0 Mind Performance Hacks book: http://oreilly.com/catal= og/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3589 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 62388 invoked from network); 30 Oct 2010 01:52:39 -0000 X-Received: from unknown (66.196.94.105) by m15.grp.re1.yahoo.com with QMQP; 30 Oct 2010 01:52:39 -0000 X-Received: from unknown (HELO mail-vw0-f48.google.com) (209.85.212.48) by mta1.grp.re1.yahoo.com with SMTP; 30 Oct 2010 01:52:39 -0000 X-Received: by vws5 with SMTP id 5so732137vws.35 for <piecepack@yahoogroups.com>; Fri, 29 Oct 2010 18:52:39 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.224.200.137 with SMTP id ew9mr5822367qab.318.1288403558377; Fri, 29 Oct 2010 18:52:38 -0700 (PDT) X-Received: by 10.220.111.10 with HTTP; Fri, 29 Oct 2010 18:52:38 -0700 (PDT) X-Received: by 10.220.111.10 with HTTP; Fri, 29 Oct 2010 18:52:38 -0700 (PDT) In-Reply-To: <AANLkTi=OoQsbBD3CGWAiN1aYF7G8+fyYSyVKdwPEwti0@...> References: <AANLkTik+Nzr+RdSqBe7_tKicLRC6ptQ9jf5kuNiUOU5H@...> <AANLkTik61wjnea2No8MYA8AkFNnmz3ukgK0QdE+RjMVx@...> <AANLkTi=OoQsbBD3CGWAiN1aYF7G8+fyYSyVKdwPEwti0@...> Date: Sat, 30 Oct 2010 03:52:38 +0200 Message-ID: <AANLkTi=bP58hk+D88K+fu_U9w7-DSBOamgHGXv-yzx99@...> To: piecepack@yahoogroups.com From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: Just released my own graphic set for the piecepack X-Yahoo-Group-Post: member; u=83471513; y=iNYgwGeMCZ20DJ4JCbyR7zmiYHhAf_5GQ9u3JWPCTp-VXQY X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks. Will add a link there then... This is actually the exact files I used to create my own handmade sets. I later adapted it to b/w for my commercial ones. Cheers Jorge On Oct 30, 2010 3:40 AM, "Ron Hale-Evans" <rwhe@...> wrote: > Probably either PiecepackArt or a linked page. > > http://www.ludism.org/ppwiki/PiecepackArt > > Your art is beautiful. This is from your commercial set, isn't it? > That's very generous. > > Thanks, Jorge! > > Ron > > On Fri, Oct 29, 2010 at 6:17 PM, Jorge Arroyo <trozo@...> wrote: >> My message got cut off and was sent before I finished :) >> >> I'd like to post a link on the wiki but I'm not sure where... Any ideas? Ron? >> >> Enjoy! >> >> -Jorge >> >> On Sat, Oct 30, 2010 at 3:15 AM, Jorge Arroyo <trozo@...> wrote: >>> Hi all, >>> >>> Just wanted to say that I've released my graphic set for the >>> piecepack (which includes both the regular suits and the seasons >>> suits) under a Creative Commons Attribution 3.0 license. The files are >>> available here: >>> http://www.archive.org/details/MakasPiecepackGraphicSet >>> >>> This is the graphic set I've used on my own handmade sets but also >>> the one I based my laser design on. >>> >>> Feel free to re-distribute it, modify it, use it to make your own >>> piecepack sets for sale, etc... >>> >> >> >> ------------------------------------ >> >> Yahoo! Groups Links >> >> >> >> > > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-1768 > Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ > > > ------------------------------------ > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3590 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 51959 invoked from network); 30 Oct 2010 03:04:49 -0000 X-Received: from unknown (98.137.34.45) by m3.grp.sp2.yahoo.com with QMQP; 30 Oct 2010 03:04:49 -0000 X-Received: from unknown (HELO mail-bw0-f53.google.com) (209.85.214.53) by mta2.grp.sp2.yahoo.com with SMTP; 30 Oct 2010 03:04:47 -0000 X-Received: by bwz7 with SMTP id 7so4515311bwz.40 for <piecepack@yahoogroups.com>; Fri, 29 Oct 2010 20:04:46 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.204.66.65 with SMTP id m1mr10004790bki.109.1288407885571; Fri, 29 Oct 2010 20:04:45 -0700 (PDT) X-Received: by 10.204.119.204 with HTTP; Fri, 29 Oct 2010 20:04:45 -0700 (PDT) Date: Fri, 29 Oct 2010 20:04:45 -0700 X-Google-Sender-Auth: wWYiUeR3KUkp8ENeimocfVmvdpU Message-ID: <AANLkTi=NOxjfxb5NDLPpjddySzm4GnwvHpXHPBoT7vik@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: New retail piecepacks: Blue Panther (and ToyVault?) X-Yahoo-Group-Post: member; u=810525; y=M3dA4kZi7hhqUNHd7hi1NnfmiRYdtb1vEQUMspqobg X-Yahoo-Profile: rwhe Steve Jones of Blue Panther LLC wrote me about a week ago and said, 'The pi= eces are finally falling into place for the retail sets 1,2 and 3 of piecep= ack. I also have an "elemental" piecepack that will be a website only item= . The artwork is a step above the normal piecepack stuff.... these sets ar= e coming soon - about a month away on the website and about three months aw= ay from retail stores. The sets will be 100% compatible with existing BP s= ets - if you put them side by side you will only see the difference on the = side with the graphic image. They will include color artwork and will reta= il for $30, on our website for $25 (without ruleset). We are also going t= o do an intro offer along the lines of "buy any 2 sets for $40 before it go= es retail." This will be aimed at the piecepack community.' So that's th= e news from Blue Panther. Has anyone heard anything from ToyVault since the= competition? Their new retail piecepacks were supposed to have been out in= August or September. Ron -- Ron Hale-Evans ... rwhe@... ... http= ://ron.ludism.org ... (206) 201-1768 =A0 =A0 Mind Performance Hacks book: h= ttp://oreilly.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3591 Return-Path: <da.ajoy@...> Received: (qmail 43222 invoked by uid 7800); 30 Oct 2010 03:44:15 -0000 X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 96221 invoked from network); 30 Oct 2010 00:43:36 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 30 Oct 2010 00:43:36 -0000 X-Received: from unknown (HELO mail-gy0-f176.google.com) (209.85.160.176) by mta1.grp.sp2.yahoo.com with SMTP; 30 Oct 2010 00:43:36 -0000 X-Received: by gyg4 with SMTP id 4so2523921gyg.21 for <piecepack@yahoogroups.com>; Fri, 29 Oct 2010 17:43:35 -0700 (PDT) X-Received: by 10.150.92.1 with SMTP id p1mr1555847ybb.406.1288399415622; Fri, 29 Oct 2010 17:43:35 -0700 (PDT) X-Received: from daniel-pc.belkin ([186.42.49.98]) by mx.google.com with ESMTPS id w5sm2264559ybe.22.2010.10.29.17.43.32 (version=SSLv3 cipher=RC4-MD5); Fri, 29 Oct 2010 17:43:33 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <iacr4c+u4hr@...> Date: Fri, 29 Oct 2010 19:43:27 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vlc5mp0c0gup8g@...> In-Reply-To: <iacr4c+u4hr@...> User-Agent: Opera Mail/10.62 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Re: game like Clue? X-Yahoo-Group-Post: member; u=261769362; y=0R6IiKHorMqXG7Ry6cAed7k6bOUlugHO4eIQQ7a0asDG2T_XT9sDGrY X-Yahoo-Profile: daniel_ajoy X-eGroups-Approved-By: prophesor <prophesor@...> via email; 30 Oct 2010 03:44:14 -0000 > --- In piecepack@yahoogroups.com, "Daniel Ajoy" <da.ajoy@...> wrote: >> >> Is there a piecepack game similar to Clue? >> >> Do you see a way to port Clue to the piecepack? >> >> Daniel On Thu, 28 Oct 2010 16:49:00 -0500, lobsterboypartyzone <sbdesigns@...> wrote: > Mark A. Biggar's "Deduction". > thanks. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3592 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 79959 invoked from network); 31 Oct 2010 21:54:00 -0000 X-Received: from unknown (66.196.94.107) by m14.grp.re1.yahoo.com with QMQP; 31 Oct 2010 21:54:00 -0000 X-Received: from unknown (HELO mail-vw0-f47.google.com) (209.85.212.47) by mta3.grp.re1.yahoo.com with SMTP; 31 Oct 2010 21:54:00 -0000 X-Received: by mail-vw0-f47.google.com with SMTP id 17so2914020vws.6 for <piecepack@yahoogroups.com>; Sun, 31 Oct 2010 14:54:00 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.224.173.26 with SMTP id n26mr7303909qaz.360.1288562040103; Sun, 31 Oct 2010 14:54:00 -0700 (PDT) X-Received: by 10.220.86.78 with HTTP; Sun, 31 Oct 2010 14:54:00 -0700 (PDT) In-Reply-To: <AANLkTi=bP58hk+D88K+fu_U9w7-DSBOamgHGXv-yzx99@...> References: <AANLkTik+Nzr+RdSqBe7_tKicLRC6ptQ9jf5kuNiUOU5H@...> <AANLkTik61wjnea2No8MYA8AkFNnmz3ukgK0QdE+RjMVx@...> <AANLkTi=OoQsbBD3CGWAiN1aYF7G8+fyYSyVKdwPEwti0@...> <AANLkTi=bP58hk+D88K+fu_U9w7-DSBOamgHGXv-yzx99@...> Date: Sun, 31 Oct 2010 22:54:00 +0100 Message-ID: <AANLkTi=gO32GSDvLpg8TwrE78Ewd-eN5fyktCNCx6Y_k@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: Just released my own graphic set for the piecepack X-Yahoo-Group-Post: member; u=83471513; y=WMwYgEQ8NLcfcYx7rb7QCrNhqX60ZvlRvqNoPmwViHfs-uc X-Yahoo-Profile: makasoft Hi again, I just checked the wiki pages you suggested. Piecepack art is = not really the place to download the different available graphic sets... If= there's not a page for that with links to the original art, JCD's and mine= then maybe we should create it, don't you think, Ron? Right now we have ju= st vendors... Cheers, -Jorge On Sat, Oct 30, 2010 at 3:52 AM, Jorge Arro= yo <trozo@...> wrote: > Thanks. Will add a link there then... > > = This is actually the exact files I used to create my own handmade sets. I >= later adapted it to b/w for my commercial ones. > > Cheers > > Jorge > > O= n Oct 30, 2010 3:40 AM, "Ron Hale-Evans" <rwhe@...> wrote: >> Probab= ly either PiecepackArt or a linked page. >> >> http://www.ludism.org/ppwiki= /PiecepackArt >> >> Your art is beautiful. This is from your commercial set= , isn't it? >> That's very generous. >> >> Thanks, Jorge! >> >> Ron >> >> O= n Fri, Oct 29, 2010 at 6:17 PM, Jorge Arroyo <trozo@...> wrote: >>= > My message got cut off and was sent before I finished :) >>> >>> =A0I'd l= ike to post a link on the wiki but I'm not sure where... Any ideas? >>> Ron= ? >>> >>> =A0Enjoy! >>> >>> -Jorge >>> >>> On Sat, Oct 30, 2010 at 3:15 AM,= Jorge Arroyo <trozo@...> wrote: >>>> Hi all, >>>> >>>> =A0Just wa= nted to say that I've released my graphic set for the >>>> piecepack (which= includes both the regular suits and the seasons >>>> suits) under a Creati= ve Commons Attribution 3.0 license. The files are >>>> available here: >>>>= http://www.archive.org/details/MakasPiecepackGraphicSet >>>> >>>> =A0This = is the graphic set I've used on my own handmade sets but also >>>> the one = I based my laser design on. >>>> >>>> =A0Feel free to re-distribute it, mod= ify it, use it to make your own >>>> piecepack sets for sale, etc... >>>> >= >> >>> >>> ------------------------------------ >>> >>> Yahoo! Groups Links= >>> >>> >>> >>> >> >> >> >> -- >> Ron Hale-Evans ... rwhe@... ... h= ttp://ron.ludism.org ... (206) >> 201-1768 >> =A0 =A0 Mind Performance Hack= s book: http://oreilly.com/catalog/9780596101534/ >> >> >> ----------------= -------------------- >> >> Yahoo! Groups Links >> >> >> > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3593 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 86881 invoked from network); 31 Oct 2010 22:03:48 -0000 X-Received: from unknown (66.196.94.107) by m10.grp.re1.yahoo.com with QMQP; 31 Oct 2010 22:03:48 -0000 X-Received: from unknown (HELO mail-bw0-f49.google.com) (209.85.214.49) by mta3.grp.re1.yahoo.com with SMTP; 31 Oct 2010 22:03:48 -0000 X-Received: by bwz5 with SMTP id 5so4190288bwz.22 for <piecepack@yahoogroups.com>; Sun, 31 Oct 2010 15:03:48 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.204.98.15 with SMTP id o15mr12076461bkn.136.1288562625940; Sun, 31 Oct 2010 15:03:45 -0700 (PDT) X-Received: by 10.204.119.204 with HTTP; Sun, 31 Oct 2010 15:03:45 -0700 (PDT) In-Reply-To: <AANLkTi=gO32GSDvLpg8TwrE78Ewd-eN5fyktCNCx6Y_k@...> References: <AANLkTik+Nzr+RdSqBe7_tKicLRC6ptQ9jf5kuNiUOU5H@...> <AANLkTik61wjnea2No8MYA8AkFNnmz3ukgK0QdE+RjMVx@...> <AANLkTi=OoQsbBD3CGWAiN1aYF7G8+fyYSyVKdwPEwti0@...> <AANLkTi=bP58hk+D88K+fu_U9w7-DSBOamgHGXv-yzx99@...> <AANLkTi=gO32GSDvLpg8TwrE78Ewd-eN5fyktCNCx6Y_k@...> Date: Sun, 31 Oct 2010 15:03:45 -0700 X-Google-Sender-Auth: _ir0rJYDr1Db2OOCdnMUsHB4p_k Message-ID: <AANLkTikOj+W1eqKE_1LXQr0LCrcHrPRP4v9qx4LttW+x@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Just released my own graphic set for the piecepack X-Yahoo-Group-Post: member; u=810525; y=IfUmZys_UqMEmRUEYkz55qf88-ivVKUH1O5kKoNwYQ X-Yahoo-Profile: rwhe Sure! You don't need to ask ME. :D R On Sun, Oct 31, 2010 at 2:54 PM, Jor= ge Arroyo <trozo@...> wrote: > Hi again, > > =A0I just checked the= wiki pages you suggested. Piecepack art is not > really the place to downl= oad the different available graphic sets... > If there's not a page for tha= t with links to the original art, JCD's > and mine then maybe we should cre= ate it, don't you think, Ron? Right > now we have just vendors... > > Cheer= s, > > -Jorge > > On Sat, Oct 30, 2010 at 3:52 AM, Jorge Arroyo <trozo@maka= soft.net> wrote: >> Thanks. Will add a link there then... >> >> This is act= ually the exact files I used to create my own handmade sets. I >> later ada= pted it to b/w for my commercial ones. >> >> Cheers >> >> Jorge >> >> On Oc= t 30, 2010 3:40 AM, "Ron Hale-Evans" <rwhe@...> wrote: >>> Probably = either PiecepackArt or a linked page. >>> >>> http://www.ludism.org/ppwiki/= PiecepackArt >>> >>> Your art is beautiful. This is from your commercial se= t, isn't it? >>> That's very generous. >>> >>> Thanks, Jorge! >>> >>> Ron >= >> >>> On Fri, Oct 29, 2010 at 6:17 PM, Jorge Arroyo <trozo@...> w= rote: >>>> My message got cut off and was sent before I finished :) >>>> >>= >> =A0I'd like to post a link on the wiki but I'm not sure where... Any ide= as? >>>> Ron? >>>> >>>> =A0Enjoy! >>>> >>>> -Jorge >>>> >>>> On Sat, Oct 30= , 2010 at 3:15 AM, Jorge Arroyo <trozo@...> wrote: >>>>> Hi all, >= >>>> >>>>> =A0Just wanted to say that I've released my graphic set for the = >>>>> piecepack (which includes both the regular suits and the seasons >>>>= > suits) under a Creative Commons Attribution 3.0 license. The files are >>= >>> available here: >>>>> http://www.archive.org/details/MakasPiecepackGrap= hicSet >>>>> >>>>> =A0This is the graphic set I've used on my own handmade = sets but also >>>>> the one I based my laser design on. >>>>> >>>>> =A0Feel= free to re-distribute it, modify it, use it to make your own >>>>> piecepa= ck sets for sale, etc... >>>>> >>>> >>>> >>>> -----------------------------= ------- >>>> >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >>> >>> >>> >>> -= - >>> Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206= ) >>> 201-1768 >>> =A0 =A0 Mind Performance Hacks book: http://oreilly.com/= catalog/9780596101534/ >>> >>> >>> ------------------------------------ >>>= >>> Yahoo! Groups Links >>> >>> >>> >> > > > -----------------------------= ------- > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@ludi= sm.org ... http://ron.ludism.org ... (206) 201-1768 =A0 =A0 Mind Performanc= e Hacks book: http://oreilly.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3594 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 13478 invoked from network); 1 Nov 2010 02:06:19 -0000 X-Received: from unknown (66.196.94.107) by m14.grp.re1.yahoo.com with QMQP; 1 Nov 2010 02:06:19 -0000 X-Received: from unknown (HELO mail-vw0-f45.google.com) (209.85.212.45) by mta3.grp.re1.yahoo.com with SMTP; 1 Nov 2010 02:06:19 -0000 X-Received: by mail-vw0-f45.google.com with SMTP id 4so3181451vws.4 for <piecepack@yahoogroups.com>; Sun, 31 Oct 2010 19:06:19 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.224.194.66 with SMTP id dx2mr7981125qab.183.1288577177807; Sun, 31 Oct 2010 19:06:17 -0700 (PDT) X-Received: by 10.220.86.78 with HTTP; Sun, 31 Oct 2010 19:06:17 -0700 (PDT) In-Reply-To: <AANLkTikOj+W1eqKE_1LXQr0LCrcHrPRP4v9qx4LttW+x@...> References: <AANLkTik+Nzr+RdSqBe7_tKicLRC6ptQ9jf5kuNiUOU5H@...> <AANLkTik61wjnea2No8MYA8AkFNnmz3ukgK0QdE+RjMVx@...> <AANLkTi=OoQsbBD3CGWAiN1aYF7G8+fyYSyVKdwPEwti0@...> <AANLkTi=bP58hk+D88K+fu_U9w7-DSBOamgHGXv-yzx99@...> <AANLkTi=gO32GSDvLpg8TwrE78Ewd-eN5fyktCNCx6Y_k@...> <AANLkTikOj+W1eqKE_1LXQr0LCrcHrPRP4v9qx4LttW+x@...> Date: Mon, 1 Nov 2010 03:06:17 +0100 Message-ID: <AANLkTimtg+jXMEMC1nFupY8rN9u-zkMjYnsbR_Hw_N81@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: Just released my own graphic set for the piecepack X-Yahoo-Group-Post: member; u=83471513; y=rFKEcu-TXNtZerWLqrTbLZscRRT4-vWF0ZaPWy0nl7afTzI X-Yahoo-Profile: makasoft Done :) btw, maybe I should add a news item about it too... :) cheers, -= Jorge On Sun, Oct 31, 2010 at 11:03 PM, Ron Hale-Evans <rwhe@...> w= rote: > Sure! You don't need to ask ME. :D > > R > > On Sun, Oct 31, 2010 a= t 2:54 PM, Jorge Arroyo <trozo@...> wrote: >> Hi again, >> >> =A0I= just checked the wiki pages you suggested. Piecepack art is not >> really = the place to download the different available graphic sets... >> If there's= not a page for that with links to the original art, JCD's >> and mine then= maybe we should create it, don't you think, Ron? Right >> now we have just= vendors... >> >> Cheers, >> >> -Jorge >> >> On Sat, Oct 30, 2010 at 3:52 A= M, Jorge Arroyo <trozo@...> wrote: >>> Thanks. Will add a link the= re then... >>> >>> This is actually the exact files I used to create my own= handmade sets. I >>> later adapted it to b/w for my commercial ones. >>> >= >> Cheers >>> >>> Jorge >>> >>> On Oct 30, 2010 3:40 AM, "Ron Hale-Evans" <= rwhe@...> wrote: >>>> Probably either PiecepackArt or a linked page.= >>>> >>>> http://www.ludism.org/ppwiki/PiecepackArt >>>> >>>> Your art is = beautiful. This is from your commercial set, isn't it? >>>> That's very gen= erous. >>>> >>>> Thanks, Jorge! >>>> >>>> Ron >>>> >>>> On Fri, Oct 29, 201= 0 at 6:17 PM, Jorge Arroyo <trozo@...> wrote: >>>>> My message got= cut off and was sent before I finished :) >>>>> >>>>> =A0I'd like to post = a link on the wiki but I'm not sure where... Any ideas? >>>>> Ron? >>>>> >>= >>> =A0Enjoy! >>>>> >>>>> -Jorge >>>>> >>>>> On Sat, Oct 30, 2010 at 3:15 A= M, Jorge Arroyo <trozo@...> wrote: >>>>>> Hi all, >>>>>> >>>>>> = =A0Just wanted to say that I've released my graphic set for the >>>>>> piec= epack (which includes both the regular suits and the seasons >>>>>> suits) = under a Creative Commons Attribution 3.0 license. The files are >>>>>> avai= lable here: >>>>>> http://www.archive.org/details/MakasPiecepackGraphicSet = >>>>>> >>>>>> =A0This is the graphic set I've used on my own handmade sets = but also >>>>>> the one I based my laser design on. >>>>>> >>>>>> =A0Feel f= ree to re-distribute it, modify it, use it to make your own >>>>>> piecepac= k sets for sale, etc... >>>>>> >>>>> >>>>> >>>>> --------------------------= ---------- >>>>> >>>>> Yahoo! Groups Links >>>>> >>>>> >>>>> >>>>> >>>> >>>= > >>>> >>>> -- >>>> Ron Hale-Evans ... rwhe@... ... http://ron.ludis= m.org ... (206) >>>> 201-1768 >>>> =A0 =A0 Mind Performance Hacks book: htt= p://oreilly.com/catalog/9780596101534/ >>>> >>>> >>>> ---------------------= --------------- >>>> >>>> Yahoo! Groups Links >>>> >>>> >>>> >>> >> >> >> -= ----------------------------------- >> >> Yahoo! Groups Links >> >> >> >> >= > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ..= . (206) 201-1768 > =A0 =A0 Mind Performance Hacks book: http://oreilly.com/= catalog/9780596101534/ > > > ------------------------------------ > > Yahoo= ! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3595 Return-Path: <bluepantherllc@...> Received: (qmail 99329 invoked by uid 7800); 3 Nov 2010 05:38:40 -0000 X-Sender: bluepantherllc@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 89370 invoked from network); 3 Nov 2010 01:05:34 -0000 X-Received: from unknown (98.137.34.46) by m6.grp.sp2.yahoo.com with QMQP; 3 Nov 2010 01:05:34 -0000 X-Received: from unknown (HELO nm24.bullet.mail.sp2.yahoo.com) (98.139.91.94) by mta3.grp.sp2.yahoo.com with SMTP; 3 Nov 2010 01:05:34 -0000 X-Received: from [98.139.91.70] by nm24.bullet.mail.sp2.yahoo.com with NNFMP; 03 Nov 2010 01:05:34 -0000 X-Received: from [98.139.91.27] by tm10.bullet.mail.sp2.yahoo.com with NNFMP; 03 Nov 2010 01:05:34 -0000 X-Received: from [127.0.0.1] by omp1027.mail.sp2.yahoo.com with NNFMP; 03 Nov 2010 01:05:34 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 793201.14098.bm@... X-Received: (qmail 14198 invoked by uid 60001); 3 Nov 2010 01:05:34 -0000 Message-ID: <367194.83404.qm@...> X-YMail-OSG: k_uiwewVM1kGUGrpMBZbhxp0i7duI2SF4dVrMR4P.4ed.bd q9MnEWnYCDijrALrHtrBmxnxPFL96ffdiue_o7Pw9AW4LqOBYBP1h0yNdDyc Us3RBUNCGr2bwJRuRRBNxtRWBFSyUF3K9R1vJLs8RBf_oWPAGhf.IZ7L.eJe fEPclOk88M8kx41aSWeFFgp9qmI5wzoLJl7v1O4zmTKNoh83.3_9RLPOrbYD QeR67DGNIDdV202AUXisejevnp1xD5K5FjCz_XWmM7fnoOQzTkW2hFFc- X-Received: from [173.51.133.207] by web45516.mail.sp1.yahoo.com via HTTP; Tue, 02 Nov 2010 18:05:33 PDT X-Mailer: YahooMailClassic/11.4.9 YahooMailWebService/0.8.107.284920 Date: Tue, 2 Nov 2010 18:05:33 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <AANLkTi=NOxjfxb5NDLPpjddySzm4GnwvHpXHPBoT7vik@...> MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: Steve Jones <bluepantherllc@...> Subject: New retail piecepacks: Blue Panther Followup X-Yahoo-Group-Post: member; u=326408870; y=bChCZkOAD96EkdQIeKJxpd6KTSWHfRzHg1VriPe5PVOIxB6XnW_t7RY X-Yahoo-Profile: bluepantherllc Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Approved-By: prophesor <prophesor@...> via email; 3 Nov 2010 05:38:40 -0000 That's right Ron - some of the artwork for the new piecepacks is up on our = website now - you can see the new sets 1,2 and 3 as well as the Elemental P= iecepack at www.bluepantherllc.com =A0 The new piecepacks are the same size= and material as our birch wood piecepacks and include the same back on the= tiles (100% compatible with old piecepack sets).=A0 One side is laser engr= aved, the other is full color for each suit. =A0 As a nod of the hat to the= folks that helped put us on the map with piecepack, including alot of our = early customers in this very group, we are offering special pricing before = it goes retail and worldwide in January. =A0 Here's the deal... =A0 Order o= ne new piecepack and pay $30 (Free shipping anywhere worldwide)=A0=A0 Save = postage =A0 Order any two new piecepacks for $50 (Free shipping anywhere)= =A0 Save $10 + postage =A0 Order any three new piecepacks for $70 (Free shi= pping anywhere)=A0 Save $20 + postage =A0 Order all four new piecepacks for= $90 (Free shipping anywhere).=A0 Save $30 + postage. =A0 You won't find a = link with this pricing on the website.=A0=A0 Drop a note to questions@bluep= antherllc.com and be sure to include "PIECEPACK GROUP DEAL" in the subject = along with which piecepacks you like and we'll send you instructions on how= to place your order. =A0 =A0 We're keeping the old piecepack styles availa= ble for now, but don't know how long =A0 Thanks again... =A0 =A0 Steve Jon= es Blue Panther LLC [Non-text portions of this message have been = removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3596 Return-Path: <justrag@...> Received: (qmail 97644 invoked by uid 7800); 3 Nov 2010 12:36:04 -0000 X-Sender: justrag@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 75880 invoked from network); 3 Nov 2010 10:11:45 -0000 X-Received: from unknown (98.137.34.46) by m4.grp.sp2.yahoo.com with QMQP; 3 Nov 2010 10:11:45 -0000 X-Received: from unknown (HELO mail-wy0-f174.google.com) (74.125.82.174) by mta3.grp.sp2.yahoo.com with SMTP; 3 Nov 2010 10:11:45 -0000 X-Received: by wyf28 with SMTP id 28so457434wyf.5 for <piecepack@yahoogroups.com>; Wed, 03 Nov 2010 03:11:44 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.235.41 with SMTP id t41mr452868weq.55.1288779104129; Wed, 03 Nov 2010 03:11:44 -0700 (PDT) X-Received: by 10.216.71.19 with HTTP; Wed, 3 Nov 2010 03:11:44 -0700 (PDT) In-Reply-To: <367194.83404.qm@...> References: <AANLkTi=NOxjfxb5NDLPpjddySzm4GnwvHpXHPBoT7vik@...> <367194.83404.qm@...> Date: Wed, 3 Nov 2010 11:11:44 +0100 Message-ID: <AANLkTinAz=N5FTfWRNJdi0HYx7uz9G5uvGcwyou0OKrj@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Adrian Wiechec <justrag@...> Subject: Re: [piecepack] New retail piecepacks: Blue Panther Followup X-Yahoo-Group-Post: member; u=361405615; y=s1s_dpJDk6xXPGq1JaPUgc1walxFT2jU7VPuX-hOm8eoQR0 X-Yahoo-Profile: just_rag Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Approved-By: prophesor <prophesor@...> via email; 3 Nov 2010 12:36:03 -0000 2010/11/3 Steve Jones <bluepantherllc@...> > That's right Ron - some of the artwork for the new piecepacks is up on our > website now - you can see the new sets 1,2 and 3 as well as the Elemental > Piecepack at www.bluepantherllc.com > > Here's the deal... > The deal sounds really good (free worldwide shipping, yay!) and the artwork is interesting - but we seriously need photos of the actual sets. Many pictures, in fact. Showing all components from every side :) rag From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3597 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 30038 invoked from network); 3 Nov 2010 14:50:33 -0000 X-Received: from unknown (66.196.94.105) by m11.grp.re1.yahoo.com with QMQP; 3 Nov 2010 14:50:33 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.152) by mta1.grp.re1.yahoo.com with SMTP; 3 Nov 2010 14:50:33 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app02.sm.onr.chicago.hostway (Postfix) with ESMTP id 190ACC4127 for <piecepack@yahoogroups.com>; Wed, 3 Nov 2010 09:50:33 -0500 (CDT) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <50212.1288795833@...> To: <piecepack@yahoogroups.com> X-Origin: 173.51.133.207 X-Atmail-Account: steve@... Date: Wed, 3 Nov 2010 09:50:33 -0500 From: Steve <steve@...> Reply-To: steve@... Subject: Re: [piecepack] New retail piecepacks: Blue Panther Followup X-Yahoo-Group-Post: member; u=295053027; y=BQsK_ISNOPWUj0TStFnCQlbgdCCzKytmgOG0fz55yiorNoIQ9fP1KX5q1FsXif1to3KU_Q X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Photos are on the way in a few days. The sets are the same size a= nd shape as our birch sets - laser engraved lines on the back of the tiles,= color art on the other side, numbers on the back of the disks, color art o= n the other side, dice feature one blank side (null), four with the numbers= 2..5 and the color art replacing the '1". Pawns are "standup" with a ro= und base and artwork on one side, blank on the other. SJ Blue Panther= LLC - Games, Accessories, Prototypes & Short Run Mfg Board Games Now LLC= - the best indy board games On Wed 03/11/10 5:11 AM , Adrian Wiechec jus= trag@... sent: 2010/11/3 Steve Jones > That's right Ron - some of = the artwork for the new piecepacks is up on our > website now - you can se= e the new sets 1,2 and 3 as well as the Elemental > Piecepack at www.bluep= antherllc.com > > Here's the deal... > The deal sounds really good (fre= e worldwide shipping, yay!) and the artwork is interesting - but we seriou= sly need photos of the actual sets. Many pictures, in fact. Showing all co= mponents from every side :) rag [Non-text portions of this message have b= een removed] Links: ------ [1] mailto:bluepantherllc@... = [2] mailto:piecepack@yahoogroups.com?subject=3DRe: [piecepack] New retail p= iecepacks: Blue Panther Followup [3] http://groups.yahoo.com/group/piecepac= k/post;_ylc=3DX3oDMTJwcnNmZGljBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZ= AMxNzA1MDUyODk2BG1zZ0lkAzM1OTYEc2VjA2Z0cgRzbGsDcnBseQRzdGltZQMxMjg4Nzg4NjQ4= ?act=3Dreply&messageNum=3D3596 [4] http://groups.yahoo.com/group/piecep= ack/message/3590;_ylc=3DX3oDMTM0Mm1sdXQzBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODg= EZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM1OTYEc2VjA2Z0cgRzbGsDdnRwYwRzdGltZQMxMj= g4Nzg4NjQ4BHRwY0lkAzM1OTA- [5] http://us.ard.yahoo.com/SIG=3D15oo36ivt/M=3D= 493064.13814537.14041040.10835568/D=3Dgroups/S=3D1705052896:MKP1/Y=3DYAHOO/= EXP=3D1288795850/L=3Dfc927ef4-e748-11df-bc1a-2b3052bbf8b9/B=3Dw.qRC2KJiT4-/= J=3D1288788650565628/K=3DPl.ICNBGbSx9nafduK9wFw/A=3D6078812/R=3D0/SIG=3D114= ae4ln1/*http://dogandcatanswers.yahoo.com/ [6] http://us.ard.yahoo.com/SIG= =3D15olaenu4/M=3D493064.13983314.14041046.13298430/D=3Dgroups/S=3D170505289= 6:MKP1/Y=3DYAHOO/EXP=3D1288795850/L=3Dfc927ef4-e748-11df-bc1a-2b3052bbf8b9/= B=3DwuqRC2KJiT4-/J=3D1288788650565628/K=3DPl.ICNBGbSx9nafduK9wFw/A=3D606025= 5/R=3D0/SIG=3D1194m4keh/*http://us.toolbar.yahoo.com/?.cpdl=3Dgrpj [7] http= ://us.ard.yahoo.com/SIG=3D15o1kgd79/M=3D493064.14012770.13963757.13298430/D= =3Dgroups/S=3D1705052896:MKP1/Y=3DYAHOO/EXP=3D1288795850/L=3Dfc927ef4-e748-= 11df-bc1a-2b3052bbf8b9/B=3DxOqRC2KJiT4-/J=3D1288788650565628/K=3DPl.ICNBGbS= x9nafduK9wFw/A=3D6015306/R=3D0/SIG=3D11vlkvigg/*http://advision.webevents.y= ahoo.com/hobbiesandactivitieszone/ [Non-text portions of this message hav= e been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3598 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 71437 invoked from network); 3 Nov 2010 22:04:11 -0000 X-Received: from unknown (98.137.34.45) by m6.grp.sp2.yahoo.com with QMQP; 3 Nov 2010 22:04:11 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta2.grp.sp2.yahoo.com with SMTP; 3 Nov 2010 22:04:10 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1PDlR8-0001xv-9z for piecepack@yahoogroups.com; Wed, 03 Nov 2010 23:04:06 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 03 Nov 2010 23:04:06 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 03 Nov 2010 23:04:06 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Thu, 04 Nov 2010 09:03:52 +1100 Lines: 26 Message-ID: <87d3qmhxo7.fsf@...> References: <AANLkTik+Nzr+RdSqBe7_tKicLRC6ptQ9jf5kuNiUOU5H@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) Cancel-Lock: sha1:CRVg9tF3Q+RjUjJPvRLg6Ck+V0U= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Just released my own graphic set for the piecepack X-Yahoo-Group-Post: member; u=349137338 Jorge Arroyo <trozo@...> writes: > Just wanted to say that I've released my graphic set for the > piecepack (which includes both the regular suits and the seasons > suits) under a Creative Commons Attribution 3.0 license. The files are > available here: > http://www.archive.org/details/MakasPiecepackGraphicSet Thank you so much for releasing this as free culture. It's disappointing how much of the Piecepack stuff is available only under non-free licenses (such as FDL or no-commercial-use or other non-free restrictions). CC-BY is a free license, and it's great to finally have a good set of artwork released that way! > Feel free to re-distribute it, modify it, use it to make your own > piecepack sets for sale, etc... I wonder if Plue Panther would be interested in offering these designs for sale on their wooden sets? The license allows it. -- \ “Just because nobody complains doesn't mean all parachutes are | `\ perfect.” —Benny Hill | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3599 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 66107 invoked from network); 3 Nov 2010 22:10:05 -0000 X-Received: from unknown (66.196.94.105) by m10.grp.re1.yahoo.com with QMQP; 3 Nov 2010 22:10:05 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta1.grp.re1.yahoo.com with SMTP; 3 Nov 2010 22:10:05 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1PDlWu-0004zY-Ff for piecepack@yahoogroups.com; Wed, 03 Nov 2010 23:10:04 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 03 Nov 2010 23:10:04 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 03 Nov 2010 23:10:04 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Thu, 04 Nov 2010 09:06:23 +1100 Lines: 25 Message-ID: <878w1ahxk0.fsf@...> References: <50212.1288795833@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) Cancel-Lock: sha1:i+jvAz5dBcc3AZsu8ybPUjH/zLI= From: Ben Finney <ben+yahoogroups@...> Subject: Re: New retail piecepacks: Blue Panther Followup X-Yahoo-Group-Post: member; u=349137338 Steve <steve@...> writes: > Photos are on the way in a few days. Please make sure they're available in high-res, preferably by clicking on the thumbnail. > The sets are the same size and shape as our birch sets - laser > engraved lines on the back of the tiles, color art on the other side, > numbers on the back of the disks, color art on the other side, dice > feature one blank side (null), four with the numbers 2..5 and the > color art replacing the '1". Pawns are "standup" with a round base > and artwork on one side, blank on the other. They sound good. What is providing the colour? Is it dyed into the wood, painted on, or something else? I'm concerned about how the colour will bear under the rigours of play. -- \ “For myself, I am an optimist — it does not seem to be much use | `\ being anything else.” —Winston Churchill, 1954-11-09 | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3600 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 96034 invoked from network); 3 Nov 2010 22:18:26 -0000 X-Received: from unknown (66.196.94.105) by m15.grp.re1.yahoo.com with QMQP; 3 Nov 2010 22:18:26 -0000 X-Received: from unknown (HELO mail-qy0-f177.google.com) (209.85.216.177) by mta1.grp.re1.yahoo.com with SMTP; 3 Nov 2010 22:18:26 -0000 X-Received: by qyk32 with SMTP id 32so526437qyk.8 for <piecepack@yahoogroups.com>; Wed, 03 Nov 2010 15:18:26 -0700 (PDT) X-Received: by 10.229.225.208 with SMTP id it16mr10675101qcb.247.1288822706198; Wed, 03 Nov 2010 15:18:26 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.231.37]) by mx.google.com with ESMTPS id e18sm3774415vcf.36.2010.11.03.15.18.23 (version=SSLv3 cipher=RC4-MD5); Wed, 03 Nov 2010 15:18:25 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <AANLkTik+Nzr+RdSqBe7_tKicLRC6ptQ9jf5kuNiUOU5H@...> <87d3qmhxo7.fsf@...> Date: Wed, 03 Nov 2010 17:18:16 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vll78q0y0gup8g@daniel-pc> In-Reply-To: <87d3qmhxo7.fsf@...> User-Agent: Opera Mail/10.62 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Re: Just released my own graphic set for the piecepack X-Yahoo-Group-Post: member; u=261769362; y=C3MSDnSBlJrnG9hZ8OSVr6ehxF6fnD3LOHNgq7SxclS2AeV4-bsa3Qc X-Yahoo-Profile: daniel_ajoy On Wed, 03 Nov 2010 17:03:52 -0500, Ben Finney <ben+yahoogroups@...> wrote: > It's disappointing how much of the Piecepack stuff is available only > under non-free licenses (such as FDL how is FDL non-free? Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3601 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 7527 invoked from network); 3 Nov 2010 22:42:28 -0000 X-Received: from unknown (98.137.34.45) by m8.grp.sp2.yahoo.com with QMQP; 3 Nov 2010 22:42:27 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.152) by mta2.grp.sp2.yahoo.com with SMTP; 3 Nov 2010 22:42:27 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app02.sm.onr.chicago.hostway (Postfix) with ESMTP id C7BB0C414C for <piecepack@yahoogroups.com>; Wed, 3 Nov 2010 17:42:26 -0500 (CDT) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <53150.1288824146@...> To: <piecepack@yahoogroups.com> X-Origin: 198.36.94.35 X-Atmail-Account: steve@... Date: Wed, 3 Nov 2010 17:42:26 -0500 X-eGroups-Msg-Info: 1:12:0:0:0 From: Steve <steve@...> Reply-To: steve@... Subject: Re: [piecepack] Re: New retail piecepacks: Blue Panther Followup X-Yahoo-Group-Post: member; u=295053027; y=l36P4ZGguXtJbvoVZPpIEI9-cjj3gIWz6uZezx5EQW33AG8yHHB-tycEYX5HLbpcZlBgcg X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable The initial sets will be high gloss labels. We've done several games o= ut there this way such as WokStar, Duck Duck Boom, The Colony and others. = Later sets will be using our direct-to-wood printing technology - directl= y applying the color to the wood via a proprietary process. SJ Blue Pan= ther LLC - Games, Accessories, Prototypes & Short Run Mfg Board Games Now= LLC - the best indy board games On Wed 03/11/10 5:06 PM , Ben Finney ben= +yahoogroups@... sent: Steve writes: > Photos are on the way= in a few days. Please make sure they're available in high-res, preferabl= y by clicking on the thumbnail. > The sets are the same size and shape as= our birch sets - laser > engraved lines on the back of the tiles, color a= rt on the other side, > numbers on the back of the disks, color art on the= other side, dice > feature one blank side (null), four with the numbers 2= ..5 and the > color art replacing the '1". Pawns are "standup" with a roun= d base > and artwork on one side, blank on the other. They sound good. = What is providing the colour? Is it dyed into the wood, painted on, or som= ething else? I'm concerned about how the colour will bear under the rigour= s of play. -- =E2=80=9CFor myself, I am an optimist =E2=80=94 it does n= ot seem to be much use | ` being anything else.=E2=80=9D =E2=80=94Winston = Churchill, 1954-11-09 | _o__) | Ben Finney Links: ------ [1] = mailto:steve@... [2] mailto:piecepack@yahoogroups.com?subjec= t=3DRe: New retail piecepacks: Blue Panther Followup [3] http://groups.yaho= o.com/group/piecepack/post;_ylc=3DX3oDMTJwcDlmcGs0BF9TAzk3MzU5NzE0BGdycElkA= zI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM1OTkEc2VjA2Z0cgRzbGsDcnBseQRz= dGltZQMxMjg4ODIyMjEy?act=3Dreply&messageNum=3D3599 [4] http://groups.ya= hoo.com/group/piecepack/message/3590;_ylc=3DX3oDMTM0aWNvYWxwBF9TAzk3MzU5NzE= 0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM1OTkEc2VjA2Z0cgRzbG= sDdnRwYwRzdGltZQMxMjg4ODIyMjEyBHRwY0lkAzM1OTA- [Non-text portions of this= message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3602 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 27781 invoked from network); 4 Nov 2010 02:11:46 -0000 X-Received: from unknown (66.196.94.106) by m15.grp.re1.yahoo.com with QMQP; 4 Nov 2010 02:11:46 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta2.grp.re1.yahoo.com with SMTP; 4 Nov 2010 02:11:46 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1PDpIm-0000jL-KC for piecepack@yahoogroups.com; Thu, 04 Nov 2010 03:11:44 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 04 Nov 2010 03:11:44 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 04 Nov 2010 03:11:44 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Thu, 04 Nov 2010 13:11:32 +1100 Lines: 26 Message-ID: <87bp65hm7f.fsf@...> References: <AANLkTik+Nzr+RdSqBe7_tKicLRC6ptQ9jf5kuNiUOU5H@...> <87d3qmhxo7.fsf@...> <op.vll78q0y0gup8g@daniel-pc> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) Cancel-Lock: sha1:KIBMV/h9dh5ugYXk4zS5sgZHCyk= From: Ben Finney <ben+yahoogroups@...> Subject: Re: Just released my own graphic set for the piecepack X-Yahoo-Group-Post: member; u=349137338 "Daniel Ajoy" <da.ajoy@...> writes: > On Wed, 03 Nov 2010 17:03:52 -0500, Ben Finney <ben+yahoogroups@...> wrote: > > > It's disappointing how much of the Piecepack stuff is available only > > under non-free licenses (such as FDL > > how is FDL non-free? By the terms of <URL:http://freedomdefined.org/>. The FSF maintains that the FDL is free, but they manage this by partitioning freedom differently for different cultural works and ignoring the flaws in such artificial distinctions. For cultural works, the CC-BY or CC-BY-SA licenses are far simpler and actually free terms. A detailed discussion would be rather off-topic for this forum, so I'll just point to <URL:http://en.wikipedia.org/wiki/GNU_FDL#Criticism>. -- \ “The fact that I have no remedy for all the sorrows of the | `\ world is no reason for my accepting yours. It simply supports | _o__) the strong probability that yours is a fake.” —Henry L. Mencken | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3603 Return-Path: <notify@yahoogroups.com> Received: (qmail 24492 invoked from network); 4 Nov 2010 05:45:28 -0000 Received: from unknown (98.137.34.45) by m8.grp.sp2.yahoo.com with QMQP; 4 Nov 2010 05:45:28 -0000 Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta2.grp.sp2.yahoo.com with SMTP; 4 Nov 2010 05:45:28 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1288849528; bh=qxCT9eodYgSxZ5bOp6NgWJiHmp5CjDe8W3ThvXTkzf4=; h=Received:Received:Date:Message-ID:X-Yahoo-Newman-Property:X-eGroups-Auth:X-eGroups-Application:X-Yahoo-Group-Post:From:To:Subject:MIME-Version:Content-Type:Content-Transfer-Encoding; b=TpT1m942Fcyi4XkiSVEAeCmjmH0IzDieO37oSSrWU19l/hu5gGhITB+J0SJcB5Q3dl9Ap8dh+ACR/4x3dV+VKKEUfAzGVTZmKv2+VG/yE+0HWAVvWu5NysHhpn+nP+FW Received: from [69.147.65.174] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 04 Nov 2010 05:45:28 -0000 Received: from [98.137.34.73] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 04 Nov 2010 05:45:28 -0000 Date: 4 Nov 2010 05:45:27 -0000 Message-ID: <1288849527.2608.743.w7@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepacks/Origami piecpack dice.pdf Uploaded by : curufea <curufea@...> Description : Fujimoto pre-fold origami dice for use with piecepack You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Printable%20piecepacks/Origami%20piecpack%20dice.pdf To learn more about file sharing for your group, please visit: http://help.yahoo.com/l/us/yahoo/groups/original/members/forms/general.htmlfiles Regards, curufea <curufea@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3604 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 1420 invoked from network); 4 Nov 2010 05:46:26 -0000 X-Received: from unknown (66.196.94.105) by m14.grp.re1.yahoo.com with QMQP; 4 Nov 2010 05:46:26 -0000 X-Received: from unknown (HELO n42b.bullet.mail.sp1.yahoo.com) (66.163.168.156) by mta1.grp.re1.yahoo.com with SMTP; 4 Nov 2010 05:46:25 -0000 X-Received: from [69.147.65.173] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 04 Nov 2010 05:46:25 -0000 X-Received: from [98.137.34.73] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 04 Nov 2010 05:46:25 -0000 Date: Thu, 04 Nov 2010 05:46:24 -0000 To: piecepack@yahoogroups.com Message-ID: <iathbg+qls3@...> In-Reply-To: <op.vk85ey2n0gup8g@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose From: "Peter" <curufea@...> Subject: Re: piecepack origami dice? X-Yahoo-Group-Post: member; u=8536266; y=CyiVODNKO1rjVw_BrXVgTZNIqidyWQtMrd8H6BEQHp1I3A X-Yahoo-Profile: curufea I just uploaded a PDF for you that may work - it's not great art, however := ) It's one of my favourite origami designs for cubes - Shuji Fujimoto's. = --- In piecepack@yahoogroups.com, "Daniel Ajoy" <da.ajoy@...> wrote: > > = I found this way of creating origami dice. Maybe someone will want to creat= e a piecepack set with the idea: > > http://books.google.com.ec/books?id= =3DqRAezQU32-8C&lpg=3DPP1&ots=3DfkBA4c_f-H&dq=3DOrigami%20for%20the%20Conno= isseur%2C%20Kunihiko%20Kasahara%20and%20Toshie%20Takahama&hl=3Den&pg=3DPA58= #v=3Donepage&q&f=3Dfalse > > > Other alternatives: > > * Foldable, but n= ot origami. Two sides of the dice need to be cut. > > http://www.chungdha.= com/2007/11/fold-able-dice.html > > > > * More sturdy, but requires 1 sh= eet for each side of each die: > > http://www.cutoutandkeep.net/projects/o= rigami-dice > > > Daniel > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3605 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 66875 invoked from network); 4 Nov 2010 06:10:12 -0000 X-Received: from unknown (98.137.34.46) by m3.grp.sp2.yahoo.com with QMQP; 4 Nov 2010 06:10:12 -0000 X-Received: from unknown (HELO mail-gy0-f179.google.com) (209.85.160.179) by mta3.grp.sp2.yahoo.com with SMTP; 4 Nov 2010 06:10:12 -0000 X-Received: by gyg8 with SMTP id 8so1277102gyg.24 for <piecepack@yahoogroups.com>; Wed, 03 Nov 2010 23:10:12 -0700 (PDT) X-Received: by 10.100.42.5 with SMTP id p5mr276741anp.31.1288851011558; Wed, 03 Nov 2010 23:10:11 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.231.37]) by mx.google.com with ESMTPS id 6sm6367487anx.12.2010.11.03.23.10.10 (version=SSLv3 cipher=RC4-MD5); Wed, 03 Nov 2010 23:10:10 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Thu, 04 Nov 2010 01:10:02 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vlmt20xk0gup8g@daniel-pc> User-Agent: Opera Mail/10.62 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: piecepack symbols in openclipart X-Yahoo-Group-Post: member; u=261769362; y=7f9pXwupcFjoOp90m54vXEdGXy6_yNl_7-gN_lN46dKzOVsvRUV3P8U X-Yahoo-Profile: daniel_ajoy I found these clipart that is in public domain: arms http://www.openclipart.org/detail/12763 http://www.openclipart.org/detail/26998 http://www.openclipart.org/search/?query=anchor crown: http://www.openclipart.org/detail/87691 http://www.openclipart.org/detail/87685 http://www.openclipart.org/detail/87739 http://www.openclipart.org/detail/87733 http://www.openclipart.org/detail/18666 http://www.openclipart.org/detail/18659 sun: http://www.openclipart.org/detail/22012 http://www.openclipart.org/detail/69433 http://www.openclipart.org/detail/27381 http://www.openclipart.org/detail/10464 moon: http://www.openclipart.org/detail/3165 Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3606 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 90665 invoked from network); 4 Nov 2010 06:11:27 -0000 X-Received: from unknown (66.196.94.106) by m12.grp.re1.yahoo.com with QMQP; 4 Nov 2010 06:11:27 -0000 X-Received: from unknown (HELO mail-yx0-f176.google.com) (209.85.213.176) by mta2.grp.re1.yahoo.com with SMTP; 4 Nov 2010 06:11:27 -0000 X-Received: by yxn22 with SMTP id 22so1153923yxn.21 for <piecepack@yahoogroups.com>; Wed, 03 Nov 2010 23:11:27 -0700 (PDT) X-Received: by 10.150.95.16 with SMTP id s16mr613818ybb.182.1288851087556; Wed, 03 Nov 2010 23:11:27 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.231.37]) by mx.google.com with ESMTPS id h1sm10441968yba.2.2010.11.03.23.11.25 (version=SSLv3 cipher=RC4-MD5); Wed, 03 Nov 2010 23:11:26 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <iathbg+qls3@...> MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Date: Thu, 04 Nov 2010 01:11:18 -0500 Message-ID: <op.vlmt440h0gup8g@daniel-pc> In-Reply-To: <iathbg+qls3@...> User-Agent: Opera Mail/10.62 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Re: piecepack origami dice? X-Yahoo-Group-Post: member; u=261769362; y=kRuFKpgkodLtxbVrQhUPeomwykQiVxE5baZABT2PoyzWr63kZndp1xE X-Yahoo-Profile: daniel_ajoy On Thu, 04 Nov 2010 00:46:24 -0500, Peter <curufea@...> wrote: > I just uploaded a PDF for you that may work - it's not great art, however >It's one of my favourite origami designs for cubes - Shuji Fujimoto's. Thanks! Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3607 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 5362 invoked from network); 4 Nov 2010 20:49:54 -0000 X-Received: from unknown (98.137.34.44) by m1.grp.sp2.yahoo.com with QMQP; 4 Nov 2010 20:49:54 -0000 X-Received: from unknown (HELO n44d.bullet.mail.sp1.yahoo.com) (66.163.169.158) by mta1.grp.sp2.yahoo.com with SMTP; 4 Nov 2010 20:49:54 -0000 X-Received: from [69.147.65.174] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 04 Nov 2010 20:49:54 -0000 X-Received: from [98.137.34.184] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 04 Nov 2010 20:49:54 -0000 Date: Thu, 04 Nov 2010 20:49:53 -0000 To: piecepack@yahoogroups.com Message-ID: <iav69h+9ltk@...> In-Reply-To: <50212.1288795833@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "imfurry" <donkirkby@...> Subject: Colour on Blue Panther Dice X-Yahoo-Group-Post: member; u=194416421; y=hB1nD1f2EBqfCvkaCksvCHP_bCnVzSCPgIsYAhXdQI73Ag X-Yahoo-Profile: imfurry Your new colour sets sound very nice. It sounds like you might be printing = the numbers in black on the dice. If so, the suit of each die might not be = obvious if the ace side is facing away from you. Have you considered using = dice with different background colours or printing the numbers in different= colours? It's a minor quibble, though. I look forward to seeing the photo= s. Don --- In piecepack@yahoogroups.com, Steve <steve@...> wrote: > > >= > Photos are on the way in a few days. > > The sets are the same s= ize and shape as our birch sets - laser > engraved lines on the back of the= tiles, color art on the other side, > numbers on the back of the disks, co= lor art on the other side, dice > feature one blank side (null), four with = the numbers 2..5 and the > color art replacing the '1". Pawns are "stand= up" with a round base > and artwork on one side, blank on the other. > = > SJ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3608 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 36299 invoked from network); 4 Nov 2010 21:20:06 -0000 X-Received: from unknown (66.196.94.107) by m15.grp.re1.yahoo.com with QMQP; 4 Nov 2010 21:20:06 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.152) by mta3.grp.re1.yahoo.com with SMTP; 4 Nov 2010 21:20:05 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app02.sm.onr.chicago.hostway (Postfix) with ESMTP id DDB84C419E for <piecepack@yahoogroups.com>; Thu, 4 Nov 2010 16:20:04 -0500 (CDT) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <51221.1288905604@...> To: <piecepack@yahoogroups.com> X-Origin: 173.51.133.207 X-Atmail-Account: steve@... Date: Thu, 4 Nov 2010 16:20:04 -0500 From: Steve <steve@...> Reply-To: steve@... Subject: Re: [piecepack] Colour on Blue Panther Dice X-Yahoo-Group-Post: member; u=295053027; y=Tsz8kI68TGj5hUPMpAYHJzDl4C02CNiZT6HiUNV6dZjbdF3DWQIweG09g-W_6Wh03seTEg X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable The dice have the numbers engraved on each side, with one blank face an= d one color fact for the "one". Can't color the numbers that are engraved= unfortunately. SJ Blue Panther LLC - Games, Accessories, Prototypes & = Short Run Mfg Board Games Now LLC - the best indy board games On Thu 04= /11/10 3:49 PM , "imfurry" donkirkby@... sent: Your new colour sets = sound very nice. It sounds like you might be printing the numbers in black = on the dice. If so, the suit of each die might not be obvious if the ace si= de is facing away from you. Have you considered using dice with different b= ackground colours or printing the numbers in different colours? It's a min= or quibble, though. I look forward to seeing the photos. Don --- In piece= pack@yahoogroups.com [1], Steve wrote: > > > > Photos are on the way = in a few days. > > The sets are the same size and shape as our birch se= ts - laser > engraved lines on the back of the tiles, color art on the oth= er side, > numbers on the back of the disks, color art on the other side, = dice > feature one blank side (null), four with the numbers 2..5 and the = > color art replacing the '1". Pawns are "standup" with a round base > and= artwork on one side, blank on the other. > > SJ Links: ---= --- [1] mailto:piecepack@yahoogroups.com [2] mailto:piecepack@yahoogroups.c= om?subject=3DColour on Blue Panther Dice [3] http://groups.yahoo.com/group/= piecepack/post;_ylc=3DX3oDMTJwcGRpODBvBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ= 3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM2MDcEc2VjA2Z0cgRzbGsDcnBseQRzdGltZQMxMjg4= OTAzNzk0?act=3Dreply&messageNum=3D3607 [4] http://groups.yahoo.com/grou= p/piecepack/message/3590;_ylc=3DX3oDMTM0NjI0ajA3BF9TAzk3MzU5NzE0BGdycElkAzI= 1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM2MDcEc2VjA2Z0cgRzbGsDdnRwYwRzdG= ltZQMxMjg4OTAzNzk0BHRwY0lkAzM1OTA- [5] http://us.ard.yahoo.com/SIG=3D15o2v0= 8kr/M=3D493064.13983314.14041046.13298430/D=3Dgroups/S=3D1705052896:MKP1/Y= =3DYAHOO/EXP=3D1288910995/L=3D140bf6ac-e855-11df-91f3-33b07b1e6c69/B=3DOYWk= GNBDRmY-/J=3D1288903795075032/K=3DL0gmMl7QMU3cCMY8Vu.p4g/A=3D6060255/R=3D0/= SIG=3D1194m4keh/*http://us.toolbar.yahoo.com/?.cpdl=3Dgrpj [6] http://us.ar= d.yahoo.com/SIG=3D15ocfvain/M=3D493064.14012770.13963757.13298430/D=3Dgroup= s/S=3D1705052896:MKP1/Y=3DYAHOO/EXP=3D1288910995/L=3D140bf6ac-e855-11df-91f= 3-33b07b1e6c69/B=3DO4WkGNBDRmY-/J=3D1288903795075032/K=3DL0gmMl7QMU3cCMY8Vu= .p4g/A=3D6015306/R=3D0/SIG=3D11vlkvigg/*http://advision.webevents.yahoo.com= /hobbiesandactivitieszone/ [7] http://us.ard.yahoo.com/SIG=3D15oomnb8a/M=3D= 493064.13814537.14041040.10835568/D=3Dgroups/S=3D1705052896:MKP1/Y=3DYAHOO/= EXP=3D1288910995/L=3D140bf6ac-e855-11df-91f3-33b07b1e6c69/B=3DOoWkGNBDRmY-/= J=3D1288903795075032/K=3DL0gmMl7QMU3cCMY8Vu.p4g/A=3D6078812/R=3D0/SIG=3D114= ae4ln1/*http://dogandcatanswers.yahoo.com/ [Non-text portions of this mes= sage have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3609 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 21683 invoked from network); 4 Nov 2010 22:10:33 -0000 X-Received: from unknown (66.196.94.105) by m13.grp.re1.yahoo.com with QMQP; 4 Nov 2010 22:10:33 -0000 X-Received: from unknown (HELO web52208.mail.re2.yahoo.com) (206.190.48.131) by mta1.grp.re1.yahoo.com with SMTP; 4 Nov 2010 22:10:33 -0000 X-Received: (qmail 58380 invoked by uid 60001); 4 Nov 2010 22:10:33 -0000 Message-ID: <987875.57567.qm@...> X-YMail-OSG: y5kdJL8VM1krfD.dCeRsCWP2mhSlYuegFdkqOq44wY65DYa 0Vf0mTEXkGJBSfk9tnTrsJtSJP7z.1KrvIEksjKcL_HqjAa8TzDKfvrepVdO WeQz7xC_F1Mff486kLl5p3gFCMSrEPmvoyxTggFPFENc.2z_WHApEWt_c4NQ 94j9FBfnSUIpFGgoGFl7m0I4zsO4L2LIImEB_V4b8n_TeLF4lVDEHYYA65Qk LeLowWXqWzWIT9YkTmEiZCdczNhkKSl9lzpskx8Mb3Hb5ACzfP4oLCmbA_CT MmKY6MMvu3eXC11W5KAEok4VGwvMmb.5xvWgrOZcn8rvokohDEL6YtV_lorN C0UEBSFjVIL8ykYXVR2I- X-Received: from [203.4.203.107] by web52208.mail.re2.yahoo.com via HTTP; Thu, 04 Nov 2010 15:10:32 PDT X-Mailer: YahooMailRC/504.5 YahooMailWebService/0.8.107.284920 References: <op.vlmt20xk0gup8g@daniel-pc> Date: Thu, 4 Nov 2010 15:10:32 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <op.vlmt20xk0gup8g@daniel-pc> MIME-Version: 1.0 From: Curufea <curufea@...> Subject: Re: [piecepack] piecepack symbols in openclipart X-Yahoo-Group-Post: member; u=8536266; y=JWclfMdcErXIQv036SY-6Xx9VFvX02Oc0K_N0FVQLatYww X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Kewl - Although I think I've found some simpler shapes in photoshop I can u= se. I'll have newer versions up soon - but without the fold lines so they= don't mar the faces. Peter Cobcroft curufea@... Main: http://www.= curufea.com/ ________________________________ From: Daniel Ajoy <da.ajo= y@...> To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Se= nt: Thu, 4 November, 2010 5:10:02 PM Subject: [piecepack] piecepack symbols= in openclipart I found these clipart that is in public domain: arms = http://www.openclipart.org/detail/12763 http://www.openclipart.org/detail/2= 6998 http://www.openclipart.org/search/?query=3Danchor crown: http://www.= openclipart.org/detail/87691 http://www.openclipart.org/detail/87685 http:/= /www.openclipart.org/detail/87739 http://www.openclipart.org/detail/87733 h= ttp://www.openclipart.org/detail/18666 http://www.openclipart.org/detail/18= 659 sun: http://www.openclipart.org/detail/22012 http://www.openclipart.or= g/detail/69433 http://www.openclipart.org/detail/27381 http://www.openclipa= rt.org/detail/10464 moon: http://www.openclipart.org/detail/3165 Daniel = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3610 Return-Path: <notify@yahoogroups.com> Received: (qmail 75998 invoked from network); 4 Nov 2010 23:32:26 -0000 Received: from unknown (66.196.94.107) by m14.grp.re1.yahoo.com with QMQP; 4 Nov 2010 23:32:26 -0000 Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta3.grp.re1.yahoo.com with SMTP; 4 Nov 2010 23:32:26 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1288913545; bh=GFpCtuSkoPI/Aw2HEChRFzabmDxmcCE9Nt0ULNk07as=; h=Received:Received:Date:Message-ID:X-Yahoo-Newman-Property:X-eGroups-Auth:X-eGroups-Application:X-Yahoo-Group-Post:From:To:Subject:MIME-Version:Content-Type:Content-Transfer-Encoding; b=l8KhiPAp5ieSma1oJUEpaKD8d1cVJ+8hBJcOWcF69i5mH8dH6/08pUt5jOL81tv3OshzDu0v4BzLUmgUJ5sIIAnkhwQ0axcYLVAHGgchUjscwIfwmDfQSuxkI6HL7lL8 Received: from [69.147.65.150] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 04 Nov 2010 23:32:25 -0000 Received: from [98.137.34.35] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 04 Nov 2010 23:32:25 -0000 Date: 4 Nov 2010 23:32:24 -0000 Message-ID: <1288913544.4784.99065.w4@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepacks/Arms.png Uploaded by : curufea <curufea@...> Description : Texture for the Arms dice origami You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Printable%20piecepacks/Arms.png To learn more about file sharing for your group, please visit: http://help.yahoo.com/l/us/yahoo/groups/original/members/forms/general.htmlfiles Regards, curufea <curufea@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3611 Return-Path: <notify@yahoogroups.com> Received: (qmail 18830 invoked from network); 5 Nov 2010 00:08:59 -0000 Received: from unknown (66.196.94.106) by m16.grp.re1.yahoo.com with QMQP; 5 Nov 2010 00:08:59 -0000 Received: from unknown (HELO n44d.bullet.mail.sp1.yahoo.com) (66.163.169.158) by mta2.grp.re1.yahoo.com with SMTP; 5 Nov 2010 00:08:58 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1288915738; bh=f+Kb8Qb4/v9egw2PCEn8sn22PVyfaPdRlvitv6xTB5c=; h=Received:Received:Date:Message-ID:X-Yahoo-Newman-Property:X-eGroups-Auth:X-eGroups-Application:X-Yahoo-Group-Post:From:To:Subject:MIME-Version:Content-Type:Content-Transfer-Encoding; b=gBBuFoUC07c84PR+tVvYURrxkN+z5lL5gHgJ55bv0Nt1bNQSyJeAv+m9oMiM4thu7SekqFjQ7Yh89857guJKjOTYfSOoeIlfi4c0o+pkLprSWghJJCJxoBNKvzsAoqtZ Received: from [69.147.65.151] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 05 Nov 2010 00:08:58 -0000 Received: from [98.137.34.34] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 05 Nov 2010 00:08:58 -0000 Date: 5 Nov 2010 00:08:55 -0000 Message-ID: <1288915735.4735.37527.w3@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepacks/Suns.png Uploaded by : curufea <curufea@...> Description : Texture for the Suns dice origami You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Printable%20piecepacks/Suns.png To learn more about file sharing for your group, please visit: http://help.yahoo.com/l/us/yahoo/groups/original/members/forms/general.htmlfiles Regards, curufea <curufea@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3612 Return-Path: <notify@yahoogroups.com> Received: (qmail 14425 invoked from network); 5 Nov 2010 00:22:42 -0000 Received: from unknown (66.196.94.105) by m14.grp.re1.yahoo.com with QMQP; 5 Nov 2010 00:22:42 -0000 Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta1.grp.re1.yahoo.com with SMTP; 5 Nov 2010 00:22:42 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1288916561; bh=tzv9Vuj14r120zJtPve2aYILw7GVbivI59uIBG7ZAn4=; h=Received:Received:Date:Message-ID:X-Yahoo-Newman-Property:X-eGroups-Auth:X-eGroups-Application:X-Yahoo-Group-Post:From:To:Subject:MIME-Version:Content-Type:Content-Transfer-Encoding; b=txdbCHablra0k3pYsx+xvS9dbiLPTqN4NNiptV799NBTbKfVH8wVST0Tw8+Uzc8zXhEoilp2aSTF/M7YgH+Er6YFlb4nYi/z1aKQTeMQQuiPEMed7MBZxPdbM+nfFnx6 Received: from [69.147.65.149] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 05 Nov 2010 00:22:41 -0000 Received: from [98.137.34.35] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 05 Nov 2010 00:22:41 -0000 Date: 5 Nov 2010 00:22:41 -0000 Message-ID: <1288916561.3877.20116.w4@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepacks/Moons.png Uploaded by : curufea <curufea@...> Description : Texture for the Moons dice origami You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Printable%20piecepacks/Moons.png To learn more about file sharing for your group, please visit: http://help.yahoo.com/l/us/yahoo/groups/original/members/forms/general.htmlfiles Regards, curufea <curufea@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3613 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 30199 invoked from network); 9 Nov 2010 21:06:52 -0000 X-Received: from unknown (98.137.34.45) by m6.grp.sp2.yahoo.com with QMQP; 9 Nov 2010 21:06:52 -0000 X-Received: from unknown (HELO n42b.bullet.mail.sp1.yahoo.com) (66.163.168.156) by mta2.grp.sp2.yahoo.com with SMTP; 9 Nov 2010 21:06:51 -0000 X-Received: from [69.147.65.151] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 09 Nov 2010 21:06:50 -0000 X-Received: from [98.137.34.36] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 09 Nov 2010 21:06:50 -0000 Date: Tue, 09 Nov 2010 21:06:48 -0000 To: piecepack@yahoogroups.com Message-ID: <ibcd58+6a8a@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: New game added to the wiki: Piecepack Isle X-Yahoo-Group-Post: member; u=337893317; y=duxeInPKEvKZvFI92cJdjsfI1ywzwawEJeHAn7mvxwu-Usk1V11si_VaL_3y X-Yahoo-Profile: littlebrothertimmy Hi all, I've added a new game to the wiki: Piecepack Isle. It's an adaptat= ion of Forbidden Island to the piecepack system. I know that the original g= ame is still commercially available. Therefore I urge you to use Piecepack = Isle to try and find out if you like Forbidden Island. If this is the case,= please support the author by buying his game. Have fun! Roger From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3614 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 45537 invoked from network); 9 Nov 2010 21:58:50 -0000 X-Received: from unknown (66.196.94.106) by m10.grp.re1.yahoo.com with QMQP; 9 Nov 2010 21:58:50 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta2.grp.re1.yahoo.com with SMTP; 9 Nov 2010 21:58:50 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1PFwDJ-0004ZH-EJ for piecepack@yahoogroups.com; Tue, 09 Nov 2010 22:58:49 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Tue, 09 Nov 2010 22:58:49 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Tue, 09 Nov 2010 22:58:49 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Wed, 10 Nov 2010 08:58:32 +1100 Lines: 29 Message-ID: <878w12cg6v.fsf@...> References: <ibcd58+6a8a@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) Cancel-Lock: sha1:x4lDyfyafYQhNI2+UgZAgNzCtGU= From: Ben Finney <ben+yahoogroups@...> Subject: Re: New game added to the wiki: Piecepack Isle X-Yahoo-Group-Post: member; u=349137338 "littlebrothertimmy" <littlebrothertimmy@...> writes: > I've added a new game to the wiki: Piecepack Isle. […] Thank you! As it stands, the rules document is non-free: recipients have no license from you to copy, modify, and/or redistribute the work. In the spirit of Piecepack, I hope you will want to rectify that. Could you please release the rules document under free license terms, such as the <URL:http://creativecommons.org/licenses/by-sa/3.0/> CC-BY-SA-3.0 terms? (Note that CC's “NC” and “ND” restrictions would make a work non-free, so please avoid those.) The Creative Commons site for that license leads to how to apply it <URL:http://creativecommons.org/choose/non-web-popup?license_code=by-sa&jurisdiction=&version=3.0&lang=en>; it involves an explicit notice in the document of the fact that you hold copyright, and what license terms apply. Thanks in advance for making Piecepack games as free culture! -- \ “We are human only to the extent that our ideas remain humane.” | `\ —_Breakfast of Champions_, Kurt Vonnegut | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3615 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 40818 invoked from network); 10 Nov 2010 08:53:32 -0000 X-Received: from unknown (66.196.94.106) by m13.grp.re1.yahoo.com with QMQP; 10 Nov 2010 08:53:32 -0000 X-Received: from unknown (HELO n38b.bullet.mail.sp1.yahoo.com) (66.163.168.152) by mta2.grp.re1.yahoo.com with SMTP; 10 Nov 2010 08:53:31 -0000 X-Received: from [69.147.65.147] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 10 Nov 2010 08:53:31 -0000 X-Received: from [98.137.34.35] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 10 Nov 2010 08:53:30 -0000 Date: Wed, 10 Nov 2010 08:53:29 -0000 To: piecepack@yahoogroups.com Message-ID: <ibdmi9+a92j@...> In-Reply-To: <878w12cg6v.fsf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: New game added to the wiki: Piecepack Isle X-Yahoo-Group-Post: member; u=337893317; y=3OS5w9DgBTyNqwnONn0lA7De-TkZGC1YIn-NV3Mk1r2GycTDhCKmNx2zeL0P X-Yahoo-Profile: littlebrothertimmy You're welcome :-) I explicitly did not add anything about the rights, si= nce the original game is still available. The rules I made are not mine, so= I have no rights over them. I just adapted the original rules, so this gam= e can be played with the piecepack system. Does anyone know how to handle = a situation like this? Am I allowed to have some kind of power over rules t= hat aren't really mine (in the sense that I can say these rules can be copp= ied, modified, and/or redistributed)? Hope the read your replies. Roger = --- In piecepack@yahoogroups.com, Ben Finney <ben+yahoogroups@...> wrote:= > > "littlebrothertimmy" > <littlebrothertimmy@...> writes: > > > I've ad= ded a new game to the wiki: Piecepack Isle. > [=E2=80=A6] > > Thank you! >= > As it stands, the rules document is non-free: recipients have no licens= e > from you to copy, modify, and/or redistribute the work. In the spirit o= f > Piecepack, I hope you will want to rectify that. > > Could you please = release the rules document under free license terms, > such as the <URL:htt= p://creativecommons.org/licenses/by-sa/3.0/> > CC-BY-SA-3.0 terms? (Note th= at CC's =E2=80=9CNC=E2=80=9D and =E2=80=9CND=E2=80=9D restrictions would > = make a work non-free, so please avoid those.) > > The Creative Commons sit= e for that license leads to how to apply it > <URL:http://creativecommons.o= rg/choose/non-web-popup?license_code=3Dby-sa&jurisdiction=3D&version=3D3.0&= lang=3Den>; > it involves an explicit notice in the document of the fact th= at you hold > copyright, and what license terms apply. > > Thanks in advan= ce for making Piecepack games as free culture! > > -- > \ =E2=80=9CW= e are human only to the extent that our ideas remain humane.=E2=80=9D | > = `\ =E2=80"_Breakfast of Champions_, Kurt Vonnegut= | > _o__) = | > Ben Finney > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3616 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 40496 invoked from network); 10 Nov 2010 09:29:30 -0000 X-Received: from unknown (98.137.34.46) by m3.grp.sp2.yahoo.com with QMQP; 10 Nov 2010 09:29:30 -0000 X-Received: from unknown (HELO mail-bw0-f48.google.com) (209.85.214.48) by mta3.grp.sp2.yahoo.com with SMTP; 10 Nov 2010 09:29:29 -0000 X-Received: by bwz9 with SMTP id 9so469765bwz.21 for <piecepack@yahoogroups.com>; Wed, 10 Nov 2010 01:29:28 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.204.98.15 with SMTP id o15mr7705191bkn.136.1289381367127; Wed, 10 Nov 2010 01:29:27 -0800 (PST) X-Received: by 10.204.119.204 with HTTP; Wed, 10 Nov 2010 01:29:14 -0800 (PST) In-Reply-To: <ibdmi9+a92j@...> References: <878w12cg6v.fsf@...> <ibdmi9+a92j@...> Date: Wed, 10 Nov 2010 01:29:14 -0800 X-Google-Sender-Auth: _P6aWFv88QgDDmoLxO38_486bYk Message-ID: <AANLkTikUa+5xQmUK0csUod3_q+Nwum6mkLissTQQCkBR@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: New game added to the wiki: Piecepack Isle X-Yahoo-Group-Post: member; u=810525; y=a5zxVyaDvSbQEzo4CXCBr6x7KC_XPZMwYT2rFT8Psg X-Yahoo-Profile: rwhe Yes. The rules for the Good Portsmanship contest covered this. http://www.= ludism.org/piecepack/pp7.html Ron On Wed, Nov 10, 2010 at 12:53 AM, littl= ebrothertimmy <littlebrothertimmy@...> wrote: > You're welcome :-) = > > I explicitly did not add anything about the rights, since the original = game is still available. The rules I made are not mine, so I have no rights= over them. I just adapted the original rules, so this game can be played w= ith the piecepack system. > > Does anyone know how to handle a situation li= ke this? Am I allowed to have some kind of power over rules that aren't rea= lly mine (in the sense that I can say these rules can be coppied, modified,= and/or redistributed)? > > Hope the read your replies. > > Roger > > > > -= -- In piecepack@yahoogroups.com, Ben Finney <ben+yahoogroups@...> wrote: >>= >> "littlebrothertimmy" >> <littlebrothertimmy@...> writes: >> >> > I've a= dded a new game to the wiki: Piecepack Isle. >> [=E2=80=A6] >> >> Thank you= ! >> >> As it stands, the rules document is non-free: recipients have no li= cense >> from you to copy, modify, and/or redistribute the work. In the spi= rit of >> Piecepack, I hope you will want to rectify that. >> >> Could you = please release the rules document under free license terms, >> such as the = <URL:http://creativecommons.org/licenses/by-sa/3.0/> >> CC-BY-SA-3.0 terms?= (Note that CC's =E2=80=9CNC=E2=80 =A0and =E2=80=9CND=E2=80 =A0restrictions= would >> make a work non-free, so please avoid those.) >> >> The Creative = Commons site for that license leads to how to apply it >> <URL:http://creat= ivecommons.org/choose/non-web-popup?license_code=3Dby-sa&jurisdiction=3D&ve= rsion=3D3.0&lang=3Den>; >> it involves an explicit notice in the document o= f the fact that you hold >> copyright, and what license terms apply. >> >> = Thanks in advance for making Piecepack games as free culture! >> >> -- >> = =A0\ =A0 =A0 =E2=80=9CWe are human only to the extent that our ideas remain= humane.=E2=80 =A0| >> =A0 `\ =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 = =A0 =A0=E2=80"_Breakfast of Champions_, Kurt Vonnegut | >> _o__) =A0 =A0 = =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0= =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0| >> Ben Finney >> > > > > = > ------------------------------------ > > Yahoo! Groups Links > > > > -= - Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 2= 01-1768 Mind Performance Hacks book: http://oreilly.com/catalog/97805961015= 34/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3617 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 91245 invoked from network); 10 Nov 2010 11:38:24 -0000 X-Received: from unknown (98.137.34.45) by m3.grp.sp2.yahoo.com with QMQP; 10 Nov 2010 11:38:24 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta2.grp.sp2.yahoo.com with SMTP; 10 Nov 2010 11:38:23 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1PG90P-0004Lc-Pa for piecepack@yahoogroups.com; Wed, 10 Nov 2010 12:38:21 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 10 Nov 2010 12:38:21 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 10 Nov 2010 12:38:21 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Wed, 10 Nov 2010 22:38:07 +1100 Lines: 58 Message-ID: <874obpcstc.fsf_-_@...> References: <878w12cg6v.fsf@...> <ibdmi9+a92j@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) Cancel-Lock: sha1:2WBHEIn+lgTVfbxVUSQxymdvMrQ= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Piecepack games, porting, copyright, free culture (was: New game added to the wiki: Piecepack Isle) X-Yahoo-Group-Post: member; u=349137338 "littlebrothertimmy" <littlebrothertimmy@...> writes: > I explicitly did not add anything about the rights, since the original > game is still available. Yes. The original game's copyright holder continues to hold their copyright. > The rules I made are not mine, so I have no rights over them. I just > adapted the original rules, so this game can be played with the > piecepack system. Unfortunately, the current copyright regime in the world means that, with very narrow and specific exceptions, all creative expression is automatically subject to copyright, and just about any useful action with the work is limited to the copyright holder. Which, even if you didn't ask for it and don't really want it, is you in this case. > Does anyone know how to handle a situation like this? Am I allowed to > have some kind of power over rules that aren't really mine (in the > sense that I can say these rules can be coppied, modified, and/or > redistributed)? Ron Hale-Evans <rwhe@...> writes: > Yes. The rules for the Good Portsmanship contest covered this. > > http://www.ludism.org/piecepack/pp7.html In brief: Your re-statement of the Forbidden Island rules in your own words is your own work, and you thereby hold copyright in it. There are all sorts of ways you could *simultaneously* be bound by the copyright of the Forbidden Island rules, or of any other creative works you based yours on. But that's a separate issue: you definitely hold copyright in your own expression. Your work isn't free, even if it's on the internet, until you explicitly license it to all recipients under free license terms, preferably by stating that grant of license in the work itself. It's unfortunate that many of the Piecepack game rules are under limited license terms that are not free (and some that grant no license at all). See <URL:http://freedomdefined.org/> for a discussion of freedoms necessary to make a work free culture. For Piecepack games, to encourage free culture, I recommend granting license under the CC-By-SA-3.0 terms; if you want to be even more lenient, the CC-By-3.0 or even the CC0 terms may suit you. -- \ “I'm a born-again atheist.” —Gore Vidal | `\ | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3618 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 7663 invoked from network); 11 Nov 2010 00:29:07 -0000 X-Received: from unknown (66.196.94.107) by m17.grp.re1.yahoo.com with QMQP; 11 Nov 2010 00:29:07 -0000 X-Received: from unknown (HELO n40b.bullet.mail.sp1.yahoo.com) (66.163.168.154) by mta3.grp.re1.yahoo.com with SMTP; 11 Nov 2010 00:29:07 -0000 X-Received: from [69.147.65.150] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 11 Nov 2010 00:29:05 -0000 X-Received: from [98.137.35.12] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 11 Nov 2010 00:29:05 -0000 Date: Thu, 11 Nov 2010 00:29:05 -0000 To: piecepack@yahoogroups.com Message-ID: <ibfdch+ga3@...> In-Reply-To: <AANLkTikUa+5xQmUK0csUod3_q+Nwum6mkLissTQQCkBR@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose From: "sshum2003" <sshum2003@...> Subject: Re: New game added to the wiki: Piecepack Isle X-Yahoo-Group-Post: member; u=155293172; y=GAyNQKAi0XBsr1KVPnPvq4chpUyz4nLmjD6_AhToGOAo0n5_ X-Yahoo-Profile: sshum2003 Ron Hale-Evans <rwhe@...> wrote: > > Yes. The rules for the Good Portsmans= hip contest covered this. > > http://www.ludism.org/piecepack/pp7.html > = > Ron sshum2003: Meaningless and doesn't comply with copyright law. That= comes from the Copyright Office website but doesn't refect copyright law. = > > On Wed, Nov 10, 2010 at 12:53 AM, littlebrothertimmy > <littlebrother= timmy@...> wrote: > > You're welcome :-) > > > > I explicitly did not add a= nything about the rights, since the original game is still available. The r= ules I made are not mine, so I have no rights over them. I just adapted the= original rules, so this game can be played with the piecepack system. > > = > > Does anyone know how to handle a situation like this? Am I allowed to h= ave some kind of power over rules that aren't really mine (in the sense tha= t I can say these rules can be coppied, modified, and/or redistributed)? s= shum2003: Given a port is a derivative work, the "porter" only has right i= n "translation" into a piecepack. The base game still is copyrighted by th= e original designer. So Piecepack Isle's copyright info should read: Pie= cepack Isle (c) Roger based on Forbidden Island (c) original designer (or= company) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3619 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 47700 invoked from network); 11 Nov 2010 00:39:21 -0000 X-Received: from unknown (98.137.34.45) by m3.grp.sp2.yahoo.com with QMQP; 11 Nov 2010 00:39:21 -0000 X-Received: from unknown (HELO mail-qw0-f51.google.com) (209.85.216.51) by mta2.grp.sp2.yahoo.com with SMTP; 11 Nov 2010 00:39:21 -0000 X-Received: by qwd7 with SMTP id 7so504801qwd.10 for <piecepack@yahoogroups.com>; Wed, 10 Nov 2010 16:39:20 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.224.201.5 with SMTP id ey5mr180182qab.347.1289435960318; Wed, 10 Nov 2010 16:39:20 -0800 (PST) X-Received: by 10.220.91.134 with HTTP; Wed, 10 Nov 2010 16:39:20 -0800 (PST) In-Reply-To: <ibfdch+ga3@...> References: <AANLkTikUa+5xQmUK0csUod3_q+Nwum6mkLissTQQCkBR@...> <ibfdch+ga3@...> Date: Thu, 11 Nov 2010 01:39:20 +0100 Message-ID: <AANLkTintjKfNS=CDQF7VKYMN6iixipu3mZ8j7CqyJHJ0@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: New game added to the wiki: Piecepack Isle X-Yahoo-Group-Post: member; u=83471513; y=PwL3Tx6nq6a22nQmzecrhY5rPvG3tT2-65GB10-H3MOl4vw X-Yahoo-Profile: makasoft Copyright only covers the actual text used to write the rules of a game and= the actual art on the components, but not the mechanics themselves. See: h= ttp://www.copyright.gov/fls/fl108.html So you're free to make a game based= on another game as long as you write your own set of rules and don't use a= ny graphics from the original. You'll then own the copyright for the text i= n your rules. You won't own the game mechanics unless you patent those... = Else about half of the games in the market today could be called copyright = violations as most of the mechanics used are derived from older ones... And= even when a mechanic is patented (see tapping in Magic) it didn't prevent = it from being used in many other games... So, Roger, as long as you wrote = your own rules without copying anything from the original game, don't worry= . Put your (c) in your rules, say the game is based on Forbidden Island and= use any CC license you want :) You're doing nothing wrong, as you're basic= ally giving the original game a new way to gain exposure. If someone really= likes it on the piecepack, they may even buy the original game for the nic= er components :) -Jorge On Thu, Nov 11, 2010 at 1:29 AM, sshum2003 <sshu= m2003@...> wrote: > =A0Ron Hale-Evans <rwhe@...> wrote: >> >> Yes. Th= e rules for the Good Portsmanship contest covered this. >> >> http://www.lu= dism.org/piecepack/pp7.html >> >> Ron > > sshum2003: =A0Meaningless and doe= sn't comply with copyright law. =A0That comes from the Copyright Office web= site but doesn't refect copyright law. > >> >> On Wed, Nov 10, 2010 at 12:5= 3 AM, littlebrothertimmy >> <littlebrothertimmy@...> wrote: >> > You're wel= come :-) >> > >> > I explicitly did not add anything about the rights, sinc= e the original game is still available. The rules I made are not mine, so I= have no rights over them. I just adapted the original rules, so this game = can be played with the piecepack system. >> > >> > Does anyone know how to = handle a situation like this? Am I allowed to have some kind of power over = rules that aren't really mine (in the sense that I can say these rules can = be coppied, modified, and/or redistributed)? > > sshum2003: =A0Given a port= is a derivative work, the "porter" only has right in "translation" into a = piecepack. =A0The base game still is copyrighted by the original designer. = > > So Piecepack Isle's copyright info should read: > > Piecepack Isle > (c= ) Roger > based on Forbidden Island (c) original designer (or company) > > = > > ------------------------------------ > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3620 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 69681 invoked from network); 11 Nov 2010 00:40:21 -0000 X-Received: from unknown (66.196.94.105) by m10.grp.re1.yahoo.com with QMQP; 11 Nov 2010 00:40:21 -0000 X-Received: from unknown (HELO web52205.mail.re2.yahoo.com) (206.190.48.128) by mta1.grp.re1.yahoo.com with SMTP; 11 Nov 2010 00:40:20 -0000 X-Received: (qmail 65162 invoked by uid 60001); 11 Nov 2010 00:40:20 -0000 Message-ID: <991497.64495.qm@...> X-YMail-OSG: cEf1h4oVM1nBmMueFabYN9Bfvsfa_3wy8eLGUSDl2hrBegC 5ZMQqtQ8hWISoNNLpt2FYgdjCRbH.25mQxdSbyi4eQfya.GwFhiHvHxS9ZTm zkgr6oDEZiM1hSU7b7XsP06brgSMIFR4LkvxhI2dIf36c2C_JAsZeiWn6Azi orhvJehFfjIuGeeCJAbu9UnRA65EMHSSAFov6rl0xfKt7YgIX0Pj7XxlwR7A .G1kthIuxpu5L0khRnX49IkbTIP5KV.A89xfL4RUjvOKOBgLgbnyhwEPOVWC YdkBvpFRc7e6eBZ21DVbTZV.rkExkkbQC_5k1U.Lmdco28ywswjLeiG6k6CQ fUQ3hl0z0BgBQ4v1gdhg- X-Received: from [203.4.203.107] by web52205.mail.re2.yahoo.com via HTTP; Wed, 10 Nov 2010 16:40:19 PST X-Mailer: YahooMailRC/504.5 YahooMailWebService/0.8.107.285259 References: <ibfdch+ga3@...> Date: Wed, 10 Nov 2010 16:40:19 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <ibfdch+ga3@...> MIME-Version: 1.0 From: Curufea <curufea@...> Subject: Re: [piecepack] Re: New game added to the wiki: Piecepack Isle X-Yahoo-Group-Post: member; u=8536266; y=ErdDLCaewKT5ygm2_eaXr4QMQkS2vFh3lhSlv_takuZlTQ X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Rights on works and manifestations vary according to country - a good start= is to credit the work. Ideally (as I've recommended recently to a rolepl= aying website) - you should talk to the work's creator about accreditation= and derivative works or manifestations. Only then can you actually be su= re what you're doing is the right thing. If the creator doesn't know, rec= ommend they go with their country's copyright laws. Peter Cobcroft curuf= ea@... Main: http://www.curufea.com/ ____________________________= ____ From: sshum2003 <sshum2003@...> To: piecepack@yahoogroups.com Se= nt: Thu, 11 November, 2010 11:29:05 AM Subject: [piecepack] Re: New game ad= ded to the wiki: Piecepack Isle Ron Hale-Evans <rwhe@...> wrote: > > Ye= s. The rules for the Good Portsmanship contest covered this. > > http://ww= w.ludism.org/piecepack/pp7.html > > Ron sshum2003: Meaningless and doesn= 't comply with copyright law. That comes from the Copyright Office websit= e but doesn't refect copyright law. > > On Wed, Nov 10, 2010 at 12:53 AM,= littlebrothertimmy > <littlebrothertimmy@...> wrote: > > You're welcome :-= ) > > > > I explicitly did not add anything about the rights, since the ori= ginal game >is still available. The rules I made are not mine, so I have n= o rights over >them. I just adapted the original rules, so this game can b= e played with the >piecepack system. > > > > Does anyone know how to handl= e a situation like this? Am I allowed to have >some kind of power over rul= es that aren't really mine (in the sense that I can >say these rules can b= e coppied, modified, and/or redistributed)? sshum2003: Given a port is a = derivative work, the "porter" only has right in "translation" into a piece= pack. The base game still is copyrighted by the original designer. So = Piecepack Isle's copyright info should read: Piecepack Isle (c) Roger bas= ed on Forbidden Island (c) original designer (or company) [No= n-text portions of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3621 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 35561 invoked from network); 11 Nov 2010 00:40:23 -0000 X-Received: from unknown (66.196.94.105) by m15.grp.re1.yahoo.com with QMQP; 11 Nov 2010 00:40:23 -0000 X-Received: from unknown (HELO web52207.mail.re2.yahoo.com) (206.190.48.130) by mta1.grp.re1.yahoo.com with SMTP; 11 Nov 2010 00:40:23 -0000 X-Received: (qmail 78845 invoked by uid 60001); 11 Nov 2010 00:40:22 -0000 Message-ID: <564936.78835.qm@...> X-YMail-OSG: 4dGv2XoVM1k5deYFmxcjR3QvhFO2OmDl2uNwps8z_fhr0_f Od.Rle6EyDQeCEXV.HfCs6k1bGCwO2ZVQsdbcUC1VEAkvXzBqav6odI38qPC onU5cJrnbLiSBadvah4dpD2uleFUJEi36uoltRGaszlDYV03S1oRIFGflmyc Ysr8Ihn3UFqfsv1_kT9jyhsNJoNpm52f07ctqepWfDD9JDA0Qo.hUgB9oB4G PRNiCgJJAa6dZgI8Jvo0Rxbq0NJ94oCZarND4BP3iAjFpFmRglBLEcd9qBUi OyTrULznSJ1uLugvnH7Dok40MU2YqFYS.6l9aAeLBg9HqPfFzS9udXicyGtU YmAgJgnk7Ox5Uv9t2UjcvJERjO1H01q6Qf0P2lVzRXT8oDow- X-Received: from [203.4.203.107] by web52207.mail.re2.yahoo.com via HTTP; Wed, 10 Nov 2010 16:40:22 PST X-Mailer: YahooMailRC/504.5 YahooMailWebService/0.8.107.285259 References: <ibfdch+ga3@...> Date: Wed, 10 Nov 2010 16:40:22 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <ibfdch+ga3@...> MIME-Version: 1.0 From: Curufea <curufea@...> Subject: Re: [piecepack] Re: New game added to the wiki: Piecepack Isle X-Yahoo-Group-Post: member; u=8536266; y=64Md6lNdThDxIfn_LQ5iHrWtMNU7ldfx5JI9zW3r6bB36Q X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Rights on works and manifestations vary according to country - a good start= is to credit the work. Ideally (as I've recommended recently to a rolepl= aying website) - you should talk to the work's creator about accreditation= and derivative works or manifestations. Only then can you actually be su= re what you're doing is the right thing. If the creator doesn't know, rec= ommend they go with their country's copyright laws. Peter Cobcroft curuf= ea@... Main: http://www.curufea.com/ ____________________________= ____ From: sshum2003 <sshum2003@...> To: piecepack@yahoogroups.com Se= nt: Thu, 11 November, 2010 11:29:05 AM Subject: [piecepack] Re: New game ad= ded to the wiki: Piecepack Isle Ron Hale-Evans <rwhe@...> wrote: > > Ye= s. The rules for the Good Portsmanship contest covered this. > > http://ww= w.ludism.org/piecepack/pp7.html > > Ron sshum2003: Meaningless and doesn= 't comply with copyright law. That comes from the Copyright Office websit= e but doesn't refect copyright law. > > On Wed, Nov 10, 2010 at 12:53 AM,= littlebrothertimmy > <littlebrothertimmy@...> wrote: > > You're welcome :-= ) > > > > I explicitly did not add anything about the rights, since the ori= ginal game >is still available. The rules I made are not mine, so I have n= o rights over >them. I just adapted the original rules, so this game can b= e played with the >piecepack system. > > > > Does anyone know how to handl= e a situation like this? Am I allowed to have >some kind of power over rul= es that aren't really mine (in the sense that I can >say these rules can b= e coppied, modified, and/or redistributed)? sshum2003: Given a port is a = derivative work, the "porter" only has right in "translation" into a piece= pack. The base game still is copyrighted by the original designer. So = Piecepack Isle's copyright info should read: Piecepack Isle (c) Roger bas= ed on Forbidden Island (c) original designer (or company) [No= n-text portions of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3622 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 18815 invoked from network); 11 Nov 2010 10:13:24 -0000 X-Received: from unknown (98.137.34.44) by m4.grp.sp2.yahoo.com with QMQP; 11 Nov 2010 10:13:24 -0000 X-Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta1.grp.sp2.yahoo.com with SMTP; 11 Nov 2010 10:13:24 -0000 X-Received: from [69.147.65.148] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 11 Nov 2010 10:13:23 -0000 X-Received: from [98.137.34.72] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 11 Nov 2010 10:13:23 -0000 Date: Thu, 11 Nov 2010 10:13:22 -0000 To: piecepack@yahoogroups.com Message-ID: <ibgfk2+u5qf@...> In-Reply-To: <564936.78835.qm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: New game added to the wiki: Piecepack Isle X-Yahoo-Group-Post: member; u=337893317; y=bS01W8n3L-MS5h_C28Z9Vg_xOyIvUlxQAmarkzUj211R49mkpJkirr_aNHfu X-Yahoo-Profile: littlebrothertimmy Thanks for all the replies! I did do a lot of copying, but also had to ch= ange quite a lot (given the nature of the piecepack components). I will con= tact Matt to be sure if he is okay with this. The whole idea was to make pe= ople see the potential of the piecepack system and to give the game a try i= f they haven't tried it. Independent from what the law says, it still fee= ls not all that right to me (hence the ommission of the copyright): I did n= ot have to do any playtesting, etc. I just had to come up with a way to mak= e this work for the piecepack. In a way that's being creative (at least I c= reated the pdf), in anotherone's view this could be seen as a cheap way to = use an existing game. After I have received a reply from Matt, I will mak= e the adjustments. Whether that's removing the whole game, or adding the "(= c)" and "thanks to Matt Leacock". Roger --- In piecepack@...= m, Curufea <curufea@...> wrote: > > Rights on works and manifestations vary= according to country - a good start is > to credit the work. Ideally (as= I've recommended recently to a roleplaying > website) - you should talk t= o the work's creator about accreditation and > derivative works or manifes= tations. Only then can you actually be sure what > you're doing is the ri= ght thing. > > If the creator doesn't know, recommend they go with their c= ountry's copyright > laws. > > Peter Cobcroft > curufea@... > Main: http= ://www.curufea.com/ > > > > > ________________________________ > From: = sshum2003 <sshum2003@...> > To: piecepack@yahoogroups.com > Sent: Thu, 11 N= ovember, 2010 11:29:05 AM > Subject: [piecepack] Re: New game added to the = wiki: Piecepack Isle > > > Ron Hale-Evans <rwhe@> wrote: > > > > Yes. T= he rules for the Good Portsmanship contest covered this. > > > > http://ww= w.ludism.org/piecepack/pp7.html > > > > Ron > > sshum2003: Meaningless a= nd doesn't comply with copyright law. That comes from > the Copyright Off= ice website but doesn't refect copyright law. > > > > > On Wed, Nov 10, 2= 010 at 12:53 AM, littlebrothertimmy > > <littlebrothertimmy@> wrote: > > > = You're welcome :-) > > > > > > I explicitly did not add anything about the = rights, since the original game > >is still available. The rules I made ar= e not mine, so I have no rights over > >them. I just adapted the original = rules, so this game can be played with the > >piecepack system. > > > > > = > Does anyone know how to handle a situation like this? Am I allowed to hav= e > >some kind of power over rules that aren't really mine (in the sense t= hat I can > >say these rules can be coppied, modified, and/or redistribute= d)? > > sshum2003: Given a port is a derivative work, the "porter" only h= as right in > "translation" into a piecepack. The base game still is copy= righted by the > original designer. > > > So Piecepack Isle's copyright= info should read: > > Piecepack Isle > (c) Roger > based on Forbidden Is= land (c) original designer (or company) > > > > > > > > [Non-= text portions of this message have been removed] > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3623 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 96247 invoked from network); 11 Nov 2010 16:24:50 -0000 X-Received: from unknown (66.196.94.107) by m13.grp.re1.yahoo.com with QMQP; 11 Nov 2010 16:24:50 -0000 X-Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta3.grp.re1.yahoo.com with SMTP; 11 Nov 2010 16:24:50 -0000 X-Received: from [69.147.65.149] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 11 Nov 2010 16:24:50 -0000 X-Received: from [98.137.34.36] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 11 Nov 2010 16:24:50 -0000 Date: Thu, 11 Nov 2010 16:24:47 -0000 To: piecepack@yahoogroups.com Message-ID: <ibh5cf+2qba@...> In-Reply-To: <AANLkTintjKfNS=CDQF7VKYMN6iixipu3mZ8j7CqyJHJ0@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose From: "sshum2003" <sshum2003@...> Subject: Re: New game added to the wiki: Piecepack Isle X-Yahoo-Group-Post: member; u=155293172; y=F2wsisjmVt2YR8L-K4-s2OuhoN72up3lqCQOTRvc0XUWZPG8 X-Yahoo-Profile: sshum2003 > On Thu, Nov 11, 2010 at 1:29 AM, sshum2003 <sshum2003@...> wrote: > > ssh= um2003: Meaningless and doesn't comply with copyright law. That comes fro= m the Copyright Office website but doesn't refect copyright law. Jorge Arr= oyo <trozo@...> wrote: > > Copyright only covers the actual text used to wr= ite the rules of a > game and the actual art on the components, but not the= mechanics > themselves. See: http://www.copyright.gov/fls/fl108.html > ss= hum2003: This is not this is the exact page of the Copyright Office website= I was talking about. It leads some how to people confusing game mechanics= with a whole game. Game mechanics are moving pieces, rolling dice, etc. w= hich have been around for centuries. No one can claim any type of IP owner= ship over these mechanics. Game mechanics are the equivialent of "words" t= o the whole game are to "articles". No one can claim copyright over words;= any one can claim copyright over an article they wrote. Otherwise games a= re not copyrightable at all. Jorge Arroyo <trozo@...> wrote: So you're fr= ee to make a game based on another game as long as you > write your own set= of rules and don't use any graphics from the > original. You'll then own t= he copyright for the text in your rules. > You won't own the game mechanics= unless you patent those... sshum2003: From Circular 1 <http://www.copyri= ght.gov/circs/circ1.pdf> "Section 106 of the 1976 Copyright Act generally = gives the owner of copyright the exclusive right to do and to authorize oth= ers to do the following: =95 To reproduce the work in copies or phonorecord= s; =95 To prepare derivative works based upon the work;" <etc.> He is prep= aring a derivative work, so he will only have copyright over the porting ne= cessary to make it work with a piecepack. The original copyright owner may= ask him to withdrawal the piecepack port as it is a derivative. Jorge Arr= oyo <trozo@...> wrote: > Else about half of the games in the market today c= ould be called > copyright violations as most of the mechanics used are der= ived from > older ones... And even when a mechanic is patented (see tapping= in > Magic) it didn't prevent it from being used in many other games... s= shum2003: some games like Monopoly (although there are trademark issues), c= hess and checker are in the public domain. And some derived games are prod= uced by the orignal copyright holder or produced under license. Jorge Arro= yo <trozo@...> wrote: > So, Roger, as long as you wrote your own rules with= out copying > anything from the original game, don't worry. Put your (c) in= your > rules, say the game is based on Forbidden Island and use any CC > l= icense you want :) You're doing nothing wrong, as you're basically > giving= the original game a new way to gain exposure. If someone > really likes it= on the piecepack, they may even buy the original game for the nicer compon= ents :) sshum2003: Recongize the copyright of Forbidden Island and the rea= son for the port "to give it exposure, etc." and that you will remove if as= ked by them. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3624 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 56482 invoked from network); 11 Nov 2010 17:34:09 -0000 X-Received: from unknown (98.137.34.44) by m7.grp.sp2.yahoo.com with QMQP; 11 Nov 2010 17:34:09 -0000 X-Received: from unknown (HELO mail-bw0-f53.google.com) (209.85.214.53) by mta1.grp.sp2.yahoo.com with SMTP; 11 Nov 2010 17:34:09 -0000 X-Received: by mail-bw0-f53.google.com with SMTP id 7so2637667bwz.26 for <piecepack@yahoogroups.com>; Thu, 11 Nov 2010 09:34:09 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.204.62.139 with SMTP id x11mr1736843bkh.28.1289496847294; Thu, 11 Nov 2010 09:34:07 -0800 (PST) X-Received: by 10.204.119.204 with HTTP; Thu, 11 Nov 2010 09:34:07 -0800 (PST) In-Reply-To: <ibh5cf+2qba@...> References: <AANLkTintjKfNS=CDQF7VKYMN6iixipu3mZ8j7CqyJHJ0@...> <ibh5cf+2qba@...> Date: Thu, 11 Nov 2010 09:34:07 -0800 X-Google-Sender-Auth: VN8qBIDRQFP8KPe1vj4tIHUEUrI Message-ID: <AANLkTikMQSrB0-fwB2MPT3YC99TcL+TY-c9Mhvw0cHXo@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: New game added to the wiki: Piecepack Isle X-Yahoo-Group-Post: member; u=810525; y=oz0ZmIF36VoaSyytoi1RgP_EbwXKOaIhu_Os7R8KqQ X-Yahoo-Profile: rwhe On Thu, Nov 11, 2010 at 8:24 AM, sshum2003 <sshum2003@...> wrote: > J= orge Arroyo <trozo@...> wrote: >> >> Copyright only covers the actual text = used to write the rules of a >> game and the actual art on the components, = but not the mechanics >> themselves. See: http://www.copyright.gov/fls/fl10= 8.html >> > sshum2003: This is not this is the exact page of the Copyright = Office website I was talking about. =A0It leads some how to people confusin= g game mechanics with a whole game. =A0Game mechanics are moving pieces, ro= lling dice, etc. which have been around for centuries. =A0No one can claim = any type of IP ownership over these mechanics. =A0Game mechanics are the eq= uivialent of "words" to the whole game are to "articles". =A0No one can cla= im copyright over words; any one can claim copyright over an article they w= rote. =A0Otherwise games are not copyrightable at all. You're conflating r= ules and mechanics. Copyright covers /expression/, or rules. Patents cover= /ideas/, or mechanics. Expression includes such things as the way a rule s= et is written up in words. Contrary to what you believe, there *are* new me= chanics other than "moving pieces, rolling dice, etc. which have been aroun= d for centuries", and they *can* be patented. For example, Wizards of the C= oast patented "tapping" a rotated card in a card game. Consider, on the ot= her hand, the Wizards of the Coast game Guillotine. To the best of my knowl= edge, it contains no patented mechanics. That means these folks were free t= o port it: http://www.opus-dei.co.uk/ The authors of Opus-Dei: Existence = After Religion /completely/ rewrote the /rules/ to the WotC game Guillotine= , so that they're no longer about 18th-century French aristocracy, but inst= ead about atheist philosophers after the Rapture. The /mechanics/, however,= are pretty much identical. Instead of aristocrat cards lining up in this l= ife to be sent into the next, philosopher cards in the "pre-life" line up t= o be sent into this one. The Opus-Dei people got sued, all right, but not = by Wizards of the Coast, who understand the difference between /patents on = mechanics/ and /copyrights on rules/. No, they got sued by Opus Dei, whom t= hey naively assumed to be a shadowy arm of the Roman Catholic Church in Dan= Brown novels, but turned out to be a shadowy arm of the Roman Catholic Chu= rch in real life as well. Opus Dei (the real one) lost their case in court= against the game authors, because trademarks like their name can't apply a= cross all of time and space. They apply only to specific domains that you s= pecify ahead of time and defend later. For example, the Opus Dei trademark = may apply to the domain "shadowy religious cabals" :) but doesn't apply to = the domain "board games" automatically. Moral: know your legal rights. The= Opus-Dei: Existence After Religion authors did, and they sell their games = worldwide, in multiple languages. They've never been sued by Wizards of the= Coast, and they've been sued by the Roman Catholic Church and *won*. Of c= ourse, I am not a lawyer, but then, I'd give odds of 100 to 1 that "sshum20= 03" is not either. Don't succumb to FUD. http://en.wikipedia.org/wiki/Fear= ,_uncertainty_and_doubt Ron -- Ron Hale-Evans ... rwhe@... ... ht= tp://ron.ludism.org ... (206) 201-1768 Mind Performance Hacks book: http://= oreilly.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3625 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 79063 invoked from network); 11 Nov 2010 21:00:01 -0000 X-Received: from unknown (98.137.34.45) by m6.grp.sp2.yahoo.com with QMQP; 11 Nov 2010 21:00:01 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta2.grp.sp2.yahoo.com with SMTP; 11 Nov 2010 21:00:01 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1PGeFR-0001ln-2O for piecepack@yahoogroups.com; Thu, 11 Nov 2010 21:59:57 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 11 Nov 2010 21:59:57 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 11 Nov 2010 21:59:57 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Fri, 12 Nov 2010 07:59:42 +1100 Lines: 41 Message-ID: <87oc9vbmpt.fsf@...> References: <AANLkTintjKfNS=CDQF7VKYMN6iixipu3mZ8j7CqyJHJ0@...> <ibh5cf+2qba@...> <AANLkTikMQSrB0-fwB2MPT3YC99TcL+TY-c9Mhvw0cHXo@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) Cancel-Lock: sha1:QehZ8LB2+4pUF/WU4vOR9ObWyTk= X-eGroups-Msg-Info: 1:6:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: New game added to the wiki: Piecepack Isle X-Yahoo-Group-Post: member; u=349137338 Ron Hale-Evans <rwhe@...> writes: > On Thu, Nov 11, 2010 at 8:24 AM, sshum2003 <sshum2003@...> wrote: > > Game mechanics are moving pieces, rolling dice, etc. which have been > > around for centuries.  No one can claim any type of IP ownership > > over these mechanics.  Game mechanics are the equivialent of "words" > > to the whole game are to "articles".  No one can claim copyright > > over words; any one can claim copyright over an article they wrote. > >  Otherwise games are not copyrightable at all. That is a bunch of nonsense. Rather than refute it point by point here, I advise the OP to do their own research or consult a trusted legal expert. > You're conflating rules and mechanics. Also suffering under the conflation of vastly disparate areas of law that have very different rules and different applicability. (Hint: so-called “intellectual property” isn't property, and isn't even a usefully coherent thing to talk about.) […] > Moral: know your legal rights. […] > Of course, I am not a lawyer, but then, I'd give odds of 100 to 1 that > "sshum2003" is not either. Don't succumb to FUD. Yes. I submit to the OP that no-one in this thread to date is a legal expert, and no authority should be given to our words about the law. Take it as information that may or may not be true, and a starting point for your own research. Even if any of us were a lawyer (I'm not), we're not *your* lawyer, which is the important determiner of which lawyer to listen to. -- \ “Guaranteed to work throughout its useful life.” —packaging for | `\ clockwork toy, Hong Kong | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3626 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 6222 invoked from network); 11 Nov 2010 23:06:39 -0000 X-Received: from unknown (98.137.34.44) by m6.grp.sp2.yahoo.com with QMQP; 11 Nov 2010 23:06:39 -0000 X-Received: from unknown (HELO mail-qy0-f180.google.com) (209.85.216.180) by mta1.grp.sp2.yahoo.com with SMTP; 11 Nov 2010 23:06:39 -0000 X-Received: by qyk36 with SMTP id 36so1811424qyk.11 for <piecepack@yahoogroups.com>; Thu, 11 Nov 2010 15:06:38 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.229.240.66 with SMTP id kz2mr1253485qcb.195.1289516798514; Thu, 11 Nov 2010 15:06:38 -0800 (PST) X-Received: by 10.220.91.134 with HTTP; Thu, 11 Nov 2010 15:06:38 -0800 (PST) X-Received: by 10.220.91.134 with HTTP; Thu, 11 Nov 2010 15:06:38 -0800 (PST) In-Reply-To: <AANLkTikxQ7ffgyJSC3c_dOHYoxp3fiNUMcWsesqepRRo@...> References: <AANLkTintjKfNS=CDQF7VKYMN6iixipu3mZ8j7CqyJHJ0@...> <ibh5cf+2qba@...> <AANLkTikxQ7ffgyJSC3c_dOHYoxp3fiNUMcWsesqepRRo@...> Date: Fri, 12 Nov 2010 00:06:38 +0100 Message-ID: <AANLkTi=fTXK5F5EjiDqnwGZAsSOqHwL5jThsQ-=jm9iE@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: New game added to the wiki: Piecepack Isle X-Yahoo-Group-Post: member; u=83471513; y=jVm5OkImAks-tmF_w1Y60_dhEyKF4ikaDsLYmap4y-YJtkY X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sorry, I'm harina a hard time understanding some parts of your message, however, it seems to me that you are confusing what can be copyrighted and what it means to do a derived work. The actual text of the rules is what's copyrighted. Not the meaning. So, an example of a derived work could be a literal translation of the rules. To adapt the ideas expressed on those rules so they can be used with other components, is not the same, and the result is not a derived work as long as you don't use the actual text from the rules. Again, copyright protects the actual written expression of the rules, but not the ideas expressed within those rules. That's what patents are for, and they are almost never used in the context of boardgames... Jorge On Nov 11, 2010 5:24 PM, "sshum2003" <sshum2003@...> wrote: From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3627 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 17760 invoked from network); 26 Nov 2010 03:44:14 -0000 X-Received: from unknown (98.137.34.45) by m4.grp.sp2.yahoo.com with QMQP; 26 Nov 2010 03:44:14 -0000 X-Received: from unknown (HELO mail-yw0-f44.google.com) (209.85.213.44) by mta2.grp.sp2.yahoo.com with SMTP; 26 Nov 2010 03:44:14 -0000 X-Received: by ywh2 with SMTP id 2so747373ywh.17 for <piecepack@yahoogroups.com>; Thu, 25 Nov 2010 19:44:13 -0800 (PST) X-Received: by 10.91.17.20 with SMTP id u20mr3719186agi.96.1290743053320; Thu, 25 Nov 2010 19:44:13 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.24.205]) by mx.google.com with ESMTPS id 35sm1561835ano.11.2010.11.25.19.44.11 (version=SSLv3 cipher=RC4-MD5); Thu, 25 Nov 2010 19:44:12 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Thu, 25 Nov 2010 22:43:57 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vmrdzjd60gup8g@daniel-pc> User-Agent: Opera Mail/10.63 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: new game Starship Attack! X-Yahoo-Group-Post: member; u=261769362; y=71cW6i-z40IvJqz2NtBvGu8Sc2D63GbasOqE9Cdb2s3lfSfpkA5isxA X-Yahoo-Profile: daniel_ajoy http://www.ludism.org/ppwiki/StarshipAttack From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3628 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 52084 invoked from network); 26 Nov 2010 03:44:15 -0000 X-Received: from unknown (66.196.94.107) by m11.grp.re1.yahoo.com with QMQP; 26 Nov 2010 03:44:15 -0000 X-Received: from unknown (HELO mail-gw0-f43.google.com) (74.125.83.43) by mta3.grp.re1.yahoo.com with SMTP; 26 Nov 2010 03:44:14 -0000 X-Received: by gwb17 with SMTP id 17so754434gwb.30 for <piecepack@yahoogroups.com>; Thu, 25 Nov 2010 19:44:14 -0800 (PST) X-Received: by 10.101.70.15 with SMTP id x15mr1193910ank.233.1290743054706; Thu, 25 Nov 2010 19:44:14 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.24.205]) by mx.google.com with ESMTPS id 35sm1561835ano.11.2010.11.25.19.44.13 (version=SSLv3 cipher=RC4-MD5); Thu, 25 Nov 2010 19:44:14 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Thu, 25 Nov 2010 22:44:01 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vmrdznzt0gup8g@daniel-pc> User-Agent: Opera Mail/10.63 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: New Theme Space And Technology Category X-Yahoo-Group-Post: member; u=261769362; y=o_HJZbkqEsiS3MhSVwO_2KjcWpuuM17aiCTE3-d8M6BI5CJZiEOqPHM X-Yahoo-Profile: daniel_ajoy http://www.ludism.org/ppwiki/ThemeSpaceAndTechnologyCategory Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3629 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 45157 invoked from network); 28 Nov 2010 13:58:04 -0000 X-Received: from unknown (98.137.34.44) by m8.grp.sp2.yahoo.com with QMQP; 28 Nov 2010 13:58:04 -0000 X-Received: from unknown (HELO mail-gw0-f53.google.com) (74.125.83.53) by mta1.grp.sp2.yahoo.com with SMTP; 28 Nov 2010 13:58:04 -0000 X-Received: by gwb1 with SMTP id 1so2139267gwb.26 for <piecepack@yahoogroups.com>; Sun, 28 Nov 2010 05:58:04 -0800 (PST) X-Received: by 10.151.147.11 with SMTP id z11mr8330217ybn.412.1290952684290; Sun, 28 Nov 2010 05:58:04 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.45.126]) by mx.google.com with ESMTPS id x39sm4526512ana.6.2010.11.28.05.58.02 (version=SSLv3 cipher=RC4-MD5); Sun, 28 Nov 2010 05:58:03 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Sun, 28 Nov 2010 08:57:49 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vmvvqnlo0gup8g@daniel-pc> User-Agent: Opera Mail/10.63 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: cooperative games? X-Yahoo-Group-Post: member; u=261769362; y=41q7EogoaD-0ZpWiaxI8lQbbpvRqpzdsqZvOpgfygLqoocZwLwFukZ0 X-Yahoo-Profile: daniel_ajoy Hi, A suggestion of a cooperative game for two? Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3630 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 73936 invoked from network); 28 Nov 2010 16:19:11 -0000 X-Received: from unknown (98.137.34.44) by m6.grp.sp2.yahoo.com with QMQP; 28 Nov 2010 16:19:11 -0000 X-Received: from unknown (HELO mail-bw0-f43.google.com) (209.85.214.43) by mta1.grp.sp2.yahoo.com with SMTP; 28 Nov 2010 16:19:11 -0000 X-Received: by bwz14 with SMTP id 14so3098367bwz.16 for <piecepack@yahoogroups.com>; Sun, 28 Nov 2010 08:19:10 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.204.52.138 with SMTP id i10mr3849481bkg.190.1290961149093; Sun, 28 Nov 2010 08:19:09 -0800 (PST) X-Received: by 10.204.119.204 with HTTP; Sun, 28 Nov 2010 08:19:09 -0800 (PST) In-Reply-To: <op.vmvvqnlo0gup8g@daniel-pc> References: <op.vmvvqnlo0gup8g@daniel-pc> Date: Sun, 28 Nov 2010 08:19:09 -0800 X-Google-Sender-Auth: eT2z31eR0bFk792Xl0uehq-npGg Message-ID: <AANLkTin5oJUPjBQuZ0wxUePu-JT1_4KDrOKkq8F_TVQ2@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] cooperative games? X-Yahoo-Group-Post: member; u=810525; y=jZsXSc6-HUPmOwC0kpUhyX7kZ8TFHfC_RUziAP0yIw X-Yahoo-Profile: rwhe The wiki should have a page for MechanicCooperation under GameMechanics, b= ut it doesn't, so here are some suggestions from eyeballing TwoPlayerGames:= http://www.ludism.org/ppwiki/FourBlindMice Wow. That's about the only tw= o-player game that can be played remotely cooperatively that I see. Maybe t= hat's why we don't have a MechanicCooperation page. Don't despair, though.= You can probably adapt almost any solitaire game on the wiki to play it co= operatively. The piecepack has a rich tradition of solitaire games, thanks = in part to the Solitary Confinement competition. http://www.ludism.org/ppw= iki/OnePlayerGames Just discuss what move you should make with the other p= layer instead of deciding by yourself. :) Have fun! Ron H-E On Sun, Nov = 28, 2010 at 5:57 AM, Daniel Ajoy <da.ajoy@...> wrote: > Hi, > > A sug= gestion of a cooperative game for two? > > Daniel > > > -------------------= ----------------- > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ...= rwhe@... ... http://ron.ludism.org ... (206) 201-1768 Mind Performa= nce Hacks book: http://oreilly.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3631 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 49097 invoked from network); 28 Nov 2010 16:41:52 -0000 X-Received: from unknown (66.196.94.106) by m16.grp.re1.yahoo.com with QMQP; 28 Nov 2010 16:41:52 -0000 X-Received: from unknown (HELO mail-qy0-f169.google.com) (209.85.216.169) by mta2.grp.re1.yahoo.com with SMTP; 28 Nov 2010 16:41:51 -0000 X-Received: by mail-qy0-f169.google.com with SMTP id 7so651018qyk.7 for <piecepack@yahoogroups.com>; Sun, 28 Nov 2010 08:41:51 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.224.2.76 with SMTP id 12mr4417952qai.89.1290962511695; Sun, 28 Nov 2010 08:41:51 -0800 (PST) X-Received: by 10.220.200.194 with HTTP; Sun, 28 Nov 2010 08:41:51 -0800 (PST) X-Received: by 10.220.200.194 with HTTP; Sun, 28 Nov 2010 08:41:51 -0800 (PST) In-Reply-To: <AANLkTimerj413590V4nZt0X3Uha4=b=+g9v5wFpsKR9s@...> References: <op.vmvvqnlo0gup8g@daniel-pc> <AANLkTin5oJUPjBQuZ0wxUePu-JT1_4KDrOKkq8F_TVQ2@...> <AANLkTimerj413590V4nZt0X3Uha4=b=+g9v5wFpsKR9s@...> Date: Sun, 28 Nov 2010 17:41:51 +0100 Message-ID: <AANLkTimC3vz7BmMc9wJemkWdnKCcbuPmmNpyu42Qf-pt@...> To: piecepack@yahoogroups.com From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] cooperative games? X-Yahoo-Group-Post: member; u=83471513; y=UVhTD3lUgLAU1i-fINaYglGzC_wku_Wxg6673P0h1piWXgE X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I was going to suggest piecepack isle, but it seems it was removed from the wiki... I wonder why? On Nov 28, 2010 5:19 PM, "Ron Hale-Evans" <rwhe@...> wrote: From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3632 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 27347 invoked from network); 29 Nov 2010 01:37:41 -0000 X-Received: from unknown (98.137.34.44) by m1.grp.sp2.yahoo.com with QMQP; 29 Nov 2010 01:37:41 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta1.grp.sp2.yahoo.com with SMTP; 29 Nov 2010 01:37:41 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1PMsgU-0002dP-MS for piecepack@yahoogroups.com; Mon, 29 Nov 2010 02:37:38 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Mon, 29 Nov 2010 02:37:38 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Mon, 29 Nov 2010 02:37:38 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Mon, 29 Nov 2010 12:37:26 +1100 Lines: 30 Message-ID: <87tyj052qx.fsf_-_@...> References: <50212.1288795833@...> <878w1ahxk0.fsf@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) Cancel-Lock: sha1:+IiAml8awSMr+FNVyKshJh9kFDQ= X-eGroups-Msg-Info: 1:6:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Colour JCD Piecepack (was: New retail piecepacks: Blue Panther Followup) X-Yahoo-Group-Post: member; u=349137338 Ben Finney <ben+yahoogroups@...> writes: > Steve <steve@...> writes: > > > Photos are on the way in a few days. > > Please make sure they're available in high-res, preferably by clicking > on the thumbnail. I realise now that the OP wasn't talking about the JCD Piecepack. So this continuation is for my questions which were actually about the JCD colour set. I don't see photos of the colour JCD Piecepack available in high-res. (Indeed, high-res pictures via selecting the thumbnail image would be very much appreciated for *all* the JCD sets.) The colour JCD set doesn't make clear the answer for this previous question: What is providing the colour? Is it dyed into the wood, painted on, or something else? I'm concerned about how the colour will bear under the rigours of play. -- \ “Human reason is snatching everything to itself, leaving | `\ nothing for faith.” —Saint Bernard, 1090–1153 | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3633 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 29593 invoked from network); 29 Nov 2010 02:12:26 -0000 X-Received: from unknown (66.196.94.107) by m12.grp.re1.yahoo.com with QMQP; 29 Nov 2010 02:12:26 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.152) by mta3.grp.re1.yahoo.com with SMTP; 29 Nov 2010 02:12:26 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app01.sm.onr.chicago.hostway (Postfix) with ESMTP id D3DEC8DC0D2 for <piecepack@yahoogroups.com>; Sun, 28 Nov 2010 20:12:25 -0600 (CST) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <49361.1290996745@...> To: <piecepack@yahoogroups.com> X-Origin: 173.51.133.207 X-Atmail-Account: steve@... Date: Sun, 28 Nov 2010 20:12:25 -0600 From: Steve <steve@...> Reply-To: steve@... Subject: Re: [piecepack] Colour JCD Piecepack (was: New retail piecepacks: Blue Panther Followup) X-Yahoo-Group-Post: member; u=295053027; y=g2QpGwhmqcPIIocBLjKeNDKpKhzDRMWNWBURvPuZZGyK6a5tjRaPdsk0NB9Wv_G4b9DbsA X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Ben: On new color piecepacks, the "standard sides" are laser engraved like our existing piecepacks (the cross on the back of 2 inch tile, the numbers on the dice and the numbers on the tokens. On the "suit" side or color side, the color is provided by a heavy stock, high gloss label that you apply to the bare wood. These labels are for the square tiles, the tokens, one side of the die and the pawn. The labels are smaller than the size of the pieces so you have no "hanging over" the edge". In the longer term (Jan or Feb and beyond), the color will be provided by our "direct to wood" printing process. This is a specialty ink that is directly applied to the wood. It's not a paint - it's an ink - which means it will work essentially like a full color stain. Photos really are coming soon - promise! Blue Panther LLC - Games, Accessories, Prototypes & Short Run Mfg Board Games Now LLC - the best indy board games From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3634 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 39683 invoked from network); 29 Nov 2010 02:26:17 -0000 X-Received: from unknown (98.137.34.44) by m8.grp.sp2.yahoo.com with QMQP; 29 Nov 2010 02:26:17 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta1.grp.sp2.yahoo.com with SMTP; 29 Nov 2010 02:26:16 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1PMtRW-0005hz-Da for piecepack@yahoogroups.com; Mon, 29 Nov 2010 03:26:14 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Mon, 29 Nov 2010 03:26:14 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Mon, 29 Nov 2010 03:26:14 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Mon, 29 Nov 2010 13:26:02 +1100 Lines: 17 Message-ID: <87pqto50hx.fsf@...> References: <49361.1290996745@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) Cancel-Lock: sha1:oPEdZi3WG3z6+uVyEPJ7xjTyAmk= X-eGroups-Msg-Info: 1:6:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Colour JCD Piecepack X-Yahoo-Group-Post: member; u=349137338 Steve <steve@...> writes: > On new color piecepacks […] Thanks for the prompt reply. Note, though, that I've changed the topic to the colour JCD Piecepack; I think you're not talking about that set but some newer non-JCD set. Correct me if I'm wrong. Could you address the questions from my previous message specifically with regard to the laser-engraved colour JCD Piecepack from this page <URL:http://www.bluepantherllc.com/BP3_Piecepack.htm>. -- \ “You can be a victor without having victims.” —Harriet Woods, | `\ 1927–2007 | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3635 Return-Path: <bluepantherllc@...> Received: (qmail 11122 invoked by uid 7800); 29 Nov 2010 04:41:15 -0000 X-Sender: bluepantherllc@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 2934 invoked from network); 29 Nov 2010 03:01:16 -0000 X-Received: from unknown (66.196.94.105) by m13.grp.re1.yahoo.com with QMQP; 29 Nov 2010 03:01:16 -0000 X-Received: from unknown (HELO nm15-vm0.bullet.mail.sp2.yahoo.com) (98.139.91.208) by mta1.grp.re1.yahoo.com with SMTP; 29 Nov 2010 03:01:16 -0000 X-Received: from [98.139.91.64] by nm15.bullet.mail.sp2.yahoo.com with NNFMP; 29 Nov 2010 03:01:15 -0000 X-Received: from [98.139.91.17] by tm4.bullet.mail.sp2.yahoo.com with NNFMP; 29 Nov 2010 03:01:15 -0000 X-Received: from [127.0.0.1] by omp1017.mail.sp2.yahoo.com with NNFMP; 29 Nov 2010 03:01:15 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 633551.12648.bm@... X-Received: (qmail 85303 invoked by uid 60001); 29 Nov 2010 03:01:15 -0000 Message-ID: <470354.85276.qm@...> X-YMail-OSG: dSS2USkVM1kl_X22MjPFi_sYv5ssRjjWxfC8Upio492q3kf 3X5HIziRDpGB9Pd8_3lgDO9AQt.1Y.RC_asoJgMJV_477cXAS1HC.0OtVtn_ r8GI6ZrWfuFyK5eb_ZBS5AbMTOmLG7.hPAPVuXRA4yEioe8xy8N6FGMMxzNW d3t2Cqun39zxxm8x6IhsZyZ36EEEZyS8z3vHuEzVhmhyEowSzhwRjhUGnvEk BUFLHJbDmyMV4e8Ku9U2nXV5bU1dn3kf5AG2MLWTTWOsKZGQZKilXcJFotu1 h4nExIkNvzCvph3Vw X-Received: from [173.51.133.207] by web45507.mail.sp1.yahoo.com via HTTP; Sun, 28 Nov 2010 19:01:14 PST X-Mailer: YahooMailClassic/11.4.9 YahooMailWebService/0.8.107.285259 Date: Sun, 28 Nov 2010 19:01:14 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <87pqto50hx.fsf@...> MIME-Version: 1.0 From: Steve Jones <bluepantherllc@...> Subject: Re: [piecepack] Re: Colour JCD Piecd epack X-Yahoo-Group-Post: member; u=326408870; y=DLCOjqjmhKD-2WeJYz9lI-X7k0knJ44OvgYzMtNNd8KUf1jXzBbWpmM X-Yahoo-Profile: bluepantherllc Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable X-eGroups-Approved-By: prophesor <prophesor@...> via email; 29 Nov 2010 04:41:15 -0000 For the JCD Color Piecepack, which has been available from Blue Panther for= a while, the color side is=C2=A0painted on, then the JCD graphics are lase= r engraved directly (essentially removing the paint and a small amount of t= he wood below it to make a permanent imprint).=C2=A0 Then we laser cut the = shapes out (tile, disk, pawn, etc).=C2=A0 In this way, the color goes right= up to the edge of the piece on one side.=C2=A0 The dice are not color - th= ey are=C2=A0 laser engraved on all 6 sides.=C2=A0=C2=A0 The "backs" of the = pieces (cross pattern on tile, numbers on disks, etc) are also laser engrav= ed after the shapes are laser cut.=C2=A0 =C2=A0 The other versions of the = JCD piecepack on that page (oak, birch) are made in a similar manner. =C2= =A0 SJ --- On Mon, 11/29/10, Ben Finney <ben+yahoogroups@...> = wrote: From: Ben Finney <ben+yahoogroups@...> Subject: [piece= pack] Re: Colour JCD Piecepack To: piecepack@yahoogroups.com Date: Monday, = November 29, 2010, 2:26 AM =C2=A0 Steve <steve@...> wr= ites: > On new color piecepacks [=E2=80=A6] Thanks for the prompt reply. = Note, though, that I've changed the topic to the colour JCD Piecepack; I th= ink you're not talking about that set but some newer non-JCD set. Correct m= e if I'm wrong. Could you address the questions from my previous message s= pecifically with regard to the laser-engraved colour JCD Piecepack from thi= s page <URL:http://www.bluepantherllc.com/BP3_Piecepack.htm>. -- \ =E2=80= =9CYou can be a victor without having victims.=E2=80=9D =E2=80=94Harriet Wo= ods, | `\ 1927=E2=80=932007 | _o__) | Ben Finney [Non-text= portions of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3636 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 19390 invoked from network); 29 Nov 2010 07:38:29 -0000 X-Received: from unknown (98.137.34.45) by m3.grp.sp2.yahoo.com with QMQP; 29 Nov 2010 07:38:29 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta2.grp.sp2.yahoo.com with SMTP; 29 Nov 2010 07:38:28 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1PMyJd-00030v-MG for piecepack@yahoogroups.com; Mon, 29 Nov 2010 08:38:25 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Mon, 29 Nov 2010 08:38:25 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Mon, 29 Nov 2010 08:38:25 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Mon, 29 Nov 2010 18:38:12 +1100 Lines: 41 Message-ID: <87d3po4m1n.fsf@...> References: <87pqto50hx.fsf@...> <470354.85276.qm@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) Cancel-Lock: sha1:8Fzw32wBb8RnOVr2HnIPmgftdlc= X-eGroups-Msg-Info: 1:6:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Colour JCD Piecd epack X-Yahoo-Group-Post: member; u=349137338 Steve Jones <bluepantherllc@...> writes: > For the JCD Color Piecepack, which has been available from Blue > Panther for a while, the color side is painted on What kind of paint is it, and what kind of wood? I'm concerned at the number of wooden figures I've seen with chipped paint; a set of game pieces rattling about in their box would lose paint (especially paint that starts out discontinuous, providing an immediate starting point for chipping) rather quickly, I'd think. > then the JCD graphics are laser engraved directly (essentially > removing the paint and a small amount of the wood below it to make a > permanent imprint).  Then we laser cut the shapes out (tile, disk, > pawn, etc).  In this way, the color goes right up to the edge of the > piece on one side. I assume this is for the discs and the tiles. In previous threads in this forum, we've discussed that some games depend on the suit of such pieces being unknown if their suit side is down. Having the colour visible at the edge of a tile or disc would defeat that. Could this be rectified by you changing the laser engraving to also engrave through the colour in a narrow margin from the edge of each disc and tile? > The dice are not color - they are  laser engraved on all 6 sides.   > The "backs" of the pieces (cross pattern on tile, numbers on disks, > etc) are also laser engraved after the shapes are laser cut.    The > other versions of the JCD piecepack on that page (oak, birch) are made > in a similar manner. Thanks again for promptly engaging with community questions. -- \ “Why am I an atheist? I ask you: Why is anybody not an atheist? | `\ Everyone starts out being an atheist.” —Andy Rooney, _Boston | _o__) Globe_ 1982-05-30 | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3637 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 54651 invoked from network); 29 Nov 2010 15:51:47 -0000 X-Received: from unknown (66.196.94.107) by m11.grp.re1.yahoo.com with QMQP; 29 Nov 2010 15:51:47 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.152) by mta3.grp.re1.yahoo.com with SMTP; 29 Nov 2010 15:51:47 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app05.sm.onr.chicago.hostway (Postfix) with ESMTP id 939AF10200BC for <piecepack@yahoogroups.com>; Mon, 29 Nov 2010 09:51:46 -0600 (CST) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <62867.1291045906@...> To: <piecepack@yahoogroups.com> X-Origin: 198.36.95.12 X-Atmail-Account: steve@... Date: Mon, 29 Nov 2010 09:51:46 -0600 From: Steve <steve@...> Reply-To: steve@... Subject: Re: [piecepack] Re: Colour JCD Piecd epack X-Yahoo-Group-Post: member; u=295053027; y=xCQ8fd7sN8-lOTXtl-iBSVJh87ytXwaM1iP8TLPg1J0hY4tWPtRAbs6Hk5JWseoZlKZNNQ X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable To answer your questions. This answer applies to our older style col= or piecepacks that use JCD graphics. Our newest piecepacks are made in a = very similar way but the suits are either labels or will be "direct printed= " onto the wood. We use acrylic paint. The material is 3mm thick birch= plywood (light grain on both sides). The color is applied before we las= er cut because when you laser cut, you get a uniform edge on all sides. Th= e color of the tile/disk is NOT visible when it's upside down on the table.= In other words, you can't tell the suit unless it's facing up. If the = piece is made correctly, then it should not chip unless someone works hard = at it. If there is a defect in the chip (and plywood manufacturers have = been known to do this) it will be replaced free of charge. The laser mak= es a clean cut on the edges and literally burns away the paint layer and a = small amount of the wood below in order to make the suit graphics. There= is no disturbance to the paint or material right next to where the graphic= is engraved. All lines, numbers and images are "recessed" so if the pi= eces rub together or hit each other there is nothing that would really to t= he graphics. The newest sets ship in a telescoping box with a canvas bag= to hold the pieces - which reduces "rattling". The older sets ship in a = wood box with a clear plastic bag to hold all the components except the til= es. Blue Panther LLC - Games, Accessories, Prototypes & Short Run Mfg Bo= ard Games Now LLC - the best indy board games On Mon 29/11/10 1:38 AM , B= en Finney ben+yahoogroups@... sent: Steve Jones writes: > F= or the JCD Color Piecepack, which has been available from Blue > Panther f= or a while, the color side is painted on What kind of paint is it, and wha= t kind of wood? I'm concerned at the number of wooden figures I've seen wi= th chipped paint; a set of game pieces rattling about in their box would l= ose paint (especially paint that starts out discontinuous, providing an im= mediate starting point for chipping) rather quickly, I'd think. > then th= e JCD graphics are laser engraved directly (essentially > removing the pai= nt and a small amount of the wood below it to make a > permanent imprint).= Then we laser cut the shapes out (tile, disk, > pawn, etc). In this way= , the color goes right up to the edge of the > piece on one side. I assum= e this is for the discs and the tiles. In previous threads in this forum, = we've discussed that some games depend on the suit of such pieces being un= known if their suit side is down. Having the colour visible at the edge of= a tile or disc would defeat that. Could this be rectified by you changing= the laser engraving to also engrave through the colour in a narrow margin= from the edge of each disc and tile? > The dice are not color - they are= laser engraved on all 6 sides. > The "backs" of the pieces (cross patt= ern on tile, numbers on disks, > etc) are also laser engraved after the sh= apes are laser cut. The > other versions of the JCD piecepack on that p= age (oak, birch) are made > in a similar manner. Thanks again for promptl= y engaging with community questions. -- =E2=80=9CWhy am I an atheist? I= ask you: Why is anybody not an atheist? | ` Everyone starts out being an = atheist.=E2=80=9D =E2=80=94Andy Rooney, _Boston | _o__) Globe_ 1982-05-30 = | Ben Finney Links: ------ [1] mailto:bluepantherllc@...= [2] mailto:piecepack@yahoogroups.com?subject=3DRe:%20Colour%20JCD%20Piecd%= 20epack [3] http://groups.yahoo.com/group/piecepack/post;_ylc=3DX3oDMTJwb3A= xM2UzBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAz= M2MzYEc2VjA2Z0cgRzbGsDcnBseQRzdGltZQMxMjkxMDE2MzEw?act=3Dreply&messageN= um=3D3636 [4] http://groups.yahoo.com/group/piecepack/message/3634;_ylc=3DX= 3oDMTM0MjU1cGs3BF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2= BG1zZ0lkAzM2MzYEc2VjA2Z0cgRzbGsDdnRwYwRzdGltZQMxMjkxMDE2MzEwBHRwY0lkAzM2MzQ= - [5] http://global.ard.yahoo.com/SIG=3D15os24qnj/M=3D493064.13814537.14041= 040.10835568/D=3Dgroups/S=3D1705052896:MKP1/Y=3DYAHOO/EXP=3D1291023510/L=3D= a98101de-fb8b-11df-b909-8b0a439527b6/B=3DWslUCWKJiVU-/J=3D1291016310772925/= K=3DkJvdMW_7MVUqI8yLr8R2Ww/A=3D6260316/R=3D0/SIG=3D11bc8n8gt/*http://custom= .yahoo.com/fibromyalgiazone/ [6] http://global.ard.yahoo.com/SIG=3D15od46q0= m/M=3D493064.13983314.14041046.13298430/D=3Dgroups/S=3D1705052896:MKP1/Y=3D= YAHOO/EXP=3D1291023510/L=3Da98101de-fb8b-11df-b909-8b0a439527b6/B=3DWclUCWK= JiVU-/J=3D1291016310772925/K=3DkJvdMW_7MVUqI8yLr8R2Ww/A=3D6060255/R=3D0/SIG= =3D1194m4keh/*http://us.toolbar.yahoo.com/?.cpdl=3Dgrpj [7] http://global.a= rd.yahoo.com/SIG=3D15obi7s5r/M=3D763369.14458182.14302911.13298430/D=3Dgrou= ps/S=3D1705052896:MKP1/Y=3DYAHOO/EXP=3D1291023510/L=3Da98101de-fb8b-11df-b9= 09-8b0a439527b6/B=3DW8lUCWKJiVU-/J=3D1291016310772925/K=3DkJvdMW_7MVUqI8yLr= 8R2Ww/A=3D6270512/R=3D0/SIG=3D11hhtt9bf/*http://yahoo.homepagesforhomerooms= .com/projects From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3638 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 56078 invoked from network); 7 Dec 2010 07:25:18 -0000 X-Received: from unknown (66.196.94.106) by m11.grp.re1.yahoo.com with QMQP; 7 Dec 2010 07:25:18 -0000 X-Received: from unknown (HELO mail-yw0-f46.google.com) (209.85.213.46) by mta2.grp.re1.yahoo.com with SMTP; 7 Dec 2010 07:25:18 -0000 X-Received: by ywl5 with SMTP id 5so6798454ywl.33 for <piecepack@yahoogroups.com>; Mon, 06 Dec 2010 23:25:18 -0800 (PST) X-Received: by 10.101.69.3 with SMTP id w3mr4693199ank.32.1291706717846; Mon, 06 Dec 2010 23:25:17 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.216.221]) by mx.google.com with ESMTPS id c24sm6386620ana.10.2010.12.06.23.25.16 (version=SSLv3 cipher=RC4-MD5); Mon, 06 Dec 2010 23:25:17 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: Peter <curufea@...>, "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Tue, 07 Dec 2010 02:25:12 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vnb1j9nc0gup8g@daniel-pc> User-Agent: Opera Mail/10.63 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: Printable dice X-Yahoo-Group-Post: member; u=261769362; y=RrHfXJBPjzpT-QktGZWVEf2gpBQoZmcXbt2Z2VcJG7XiTKSHVLLljhE X-Yahoo-Profile: daniel_ajoy Here, http://games.groups.yahoo.com/group/piecepack/files/Printable%20piecepacks/ I found: Arms.png Moons.png Suns.png but not Crowns... Peter, did you make that page, too? Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3639 Return-Path: <notify@yahoogroups.com> Received: (qmail 47032 invoked from network); 9 Dec 2010 02:15:24 -0000 Received: from unknown (66.196.94.106) by m10.grp.re1.yahoo.com with QMQP; 9 Dec 2010 02:15:24 -0000 Received: from unknown (HELO n39b.bullet.mail.sp1.yahoo.com) (66.163.168.153) by mta2.grp.re1.yahoo.com with SMTP; 9 Dec 2010 02:15:24 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1291860923; bh=aIWdck6eOSn6fy6EoGZp/4dcaIw38e97BFp6ujRz+X0=; h=Received:Received:Date:Message-ID:X-Yahoo-Newman-Property:X-eGroups-Auth:X-eGroups-Application:X-Yahoo-Group-Post:From:To:Subject:MIME-Version:Content-Type:Content-Transfer-Encoding; b=iHfZ0f5i8lw82P68yNrS1WS8KAzGxo0ZcwX8if10zdZjyNQQq/C28IcFZvuMIBqLLH6SNgy2RsBiXjfvO3/Ylquhbrj1LHJn3/+OYOtlpeIdtCk6SXgVp43RQnKmmJfm Received: from [69.147.65.172] by n39.bullet.mail.sp1.yahoo.com with NNFMP; 09 Dec 2010 02:15:23 -0000 Received: from [98.137.34.34] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 09 Dec 2010 02:15:23 -0000 Date: 9 Dec 2010 02:15:23 -0000 Message-ID: <1291860923.6319.57807.w3@yahoogroups.com> X-Yahoo-Newman-Property: groups-system X-eGroups-Application: files X-Yahoo-Group-Post: system From: piecepack@yahoogroups.com To: piecepack@yahoogroups.com Subject: New file uploaded to piecepack MIME-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the piecepack group. File : /Printable piecepacks/Crowns.png Uploaded by : curufea <curufea@...> Description : Texture for the Crowns dice origami You can access this file at the URL: http://groups.yahoo.com/group/piecepack/files/Printable%20piecepacks/Crowns.png To learn more about file sharing for your group, please visit: http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.html Regards, curufea <curufea@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3640 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 49240 invoked from network); 9 Dec 2010 02:15:51 -0000 X-Received: from unknown (66.196.94.106) by m12.grp.re1.yahoo.com with QMQP; 9 Dec 2010 02:15:51 -0000 X-Received: from unknown (HELO web130210.mail.mud.yahoo.com) (66.94.238.157) by mta2.grp.re1.yahoo.com with SMTP; 9 Dec 2010 02:15:51 -0000 X-Received: (qmail 70858 invoked by uid 60001); 9 Dec 2010 02:15:42 -0000 Message-ID: <203491.70160.qm@...> X-YMail-OSG: 0GPogV4VM1mZB91mfD5cLEGGh1Xht5nsh.88qob4O.L4g7V vkYBPZ0IvEOd60lRjJY_Z0yJ_QJR6ZM03vknc6Nge3R7I5Y7KEeTZJ9aE_AQ c2CpqBN1Bjh4NNEvwH3.NaBlwV00stNiYvLXBM8Sj.tgeOOWYl6mLUxD6h3o vjVAXQl3hAr3b66ALTm07U29wR_FzX0LDZbe0btUOfVOtW2._oUPe1Sc29pf VR8dpDELvDCEP0RkmpYfaWDijZWApYrMp2Rv9NaOyUq2QRXWzkIp4_j7kHfp GyjM7XUzPzLRH5Wo3ysHDMcdjHy20pEKmnU1V9_jCq9ogcCIcvl3nwvU3wHp 5Xh_Vjl8OEarMlEzM4m1soHH3vnJr28z5O0QMLnqt8YhgxokQXix21nI4h.X jSiEqOoevvDKj X-Received: from [203.4.203.107] by web130210.mail.mud.yahoo.com via HTTP; Wed, 08 Dec 2010 18:15:41 PST X-Mailer: YahooMailRC/553 YahooMailWebService/0.8.107.285259 References: <op.vnb1j9nc0gup8g@daniel-pc> Date: Wed, 8 Dec 2010 18:15:41 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <op.vnb1j9nc0gup8g@daniel-pc> MIME-Version: 1.0 From: Curufea <curufea@...> Subject: Re: [piecepack] Printable dice X-Yahoo-Group-Post: member; u=8536266; y=y-y00Kf1MRd18WKzLb_-m6MyLYU-S0iTJOjblpF0NQxRJw X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Sorry it took a while - now up. Peter Cobcroft curufea@... Main: ht= tp://www.curufea.com/ ________________________________ From: Daniel Ajo= y <da.ajoy@...> To: Peter <curufea@...>; "piecepack@yahoogroups= .com" <piecepack@yahoogroups.com> Sent: Tue, 7 December, 2010 6:25:12 PM S= ubject: [piecepack] Printable dice Here, http://games.groups.yahoo.com/= group/piecepack/files/Printable%20piecepacks/ I found: Arms.png Moons.png= Suns.png but not Crowns... Peter, did you make that page, too? Daniel = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3641 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 15392 invoked from network); 9 Dec 2010 04:49:08 -0000 X-Received: from unknown (98.137.34.46) by m6.grp.sp2.yahoo.com with QMQP; 9 Dec 2010 04:49:08 -0000 X-Received: from unknown (HELO mail-gy0-f174.google.com) (209.85.160.174) by mta3.grp.sp2.yahoo.com with SMTP; 9 Dec 2010 04:49:08 -0000 X-Received: by mail-gy0-f174.google.com with SMTP id 11so1201954gyb.33 for <piecepack@yahoogroups.com>; Wed, 08 Dec 2010 20:49:08 -0800 (PST) X-Received: by 10.100.109.8 with SMTP id h8mr6527033anc.106.1291870148034; Wed, 08 Dec 2010 20:49:08 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.254.153]) by mx.google.com with ESMTPS id x39sm1470921ana.6.2010.12.08.20.49.06 (version=SSLv3 cipher=RC4-MD5); Wed, 08 Dec 2010 20:49:06 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <op.vnb1j9nc0gup8g@daniel-pc> <203491.70160.qm@...> Date: Wed, 08 Dec 2010 23:49:02 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vnfjnzc80gup8g@daniel-pc> In-Reply-To: <203491.70160.qm@...> User-Agent: Opera Mail/10.63 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Printable dice X-Yahoo-Group-Post: member; u=261769362; y=bXPA-G2-STPzuIl2zdeOSeQ90TApmTNka3cjTHWSQB6lC9jYlFob2ns X-Yahoo-Profile: daniel_ajoy thanks. On Wed, 08 Dec 2010 21:15:41 -0500, Curufea <curufea@...> wrote: > Sorry it took a while - now up. >Here, > http://games.groups.yahoo.com/group/piecepack/files/Printable%20piecepacks/ > > I found: > > Arms.png > Moons.png > Suns.png > > but not Crowns... > > Peter, did you make that page, too? > > Daniel > > > > > > > > > ------------------------------------ > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3642 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24849 invoked from network); 23 Dec 2010 07:17:59 -0000 X-Received: from unknown (98.137.34.45) by m4.grp.sp2.yahoo.com with QMQP; 23 Dec 2010 07:17:59 -0000 X-Received: from unknown (HELO n43d.bullet.mail.sp1.yahoo.com) (66.163.169.157) by mta2.grp.sp2.yahoo.com with SMTP; 23 Dec 2010 07:17:59 -0000 X-Received: from [69.147.65.151] by n43.bullet.mail.sp1.yahoo.com with NNFMP; 23 Dec 2010 07:17:59 -0000 X-Received: from [98.137.34.36] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 23 Dec 2010 07:17:59 -0000 Date: Thu, 23 Dec 2010 07:17:57 -0000 To: piecepack@yahoogroups.com Message-ID: <ieut35+tdku@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "imfurry" <donkirkby@...> Subject: ToyVault piecepack X-Yahoo-Group-Post: member; u=194416421; y=gfdRc_zGMcsAS1nmI2N3VwQeZ21AmX6nGRCVJHlR4S85oQ X-Yahoo-Profile: imfurry Just heard from Paul Blake at ToyVault that they're aiming for the second q= uarter of 2011 to release their piecepack. Apparently, another project caus= ed some delays, but that's now out of the way. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3643 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 86437 invoked from network); 15 Jan 2011 07:52:39 -0000 X-Received: from unknown (66.196.94.107) by m14.grp.re1.yahoo.com with QMQP; 15 Jan 2011 07:52:39 -0000 X-Received: from unknown (HELO mail-yi0-f47.google.com) (209.85.218.47) by mta3.grp.re1.yahoo.com with SMTP; 15 Jan 2011 07:52:39 -0000 X-Received: by yie16 with SMTP id 16so1666547yie.34 for <piecepack@yahoogroups.com>; Fri, 14 Jan 2011 23:52:39 -0800 (PST) X-Received: by 10.100.189.9 with SMTP id m9mr1205094anf.170.1295077959433; Fri, 14 Jan 2011 23:52:39 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.135.61]) by mx.google.com with ESMTPS id 35sm2470876ano.31.2011.01.14.23.52.36 (version=SSLv3 cipher=RC4-MD5); Fri, 14 Jan 2011 23:52:37 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <op.vmvvqnlo0gup8g@daniel-pc> <AANLkTin5oJUPjBQuZ0wxUePu-JT1_4KDrOKkq8F_TVQ2@...> <AANLkTimerj413590V4nZt0X3Uha4=b=+g9v5wFpsKR9s@...> <AANLkTimC3vz7BmMc9wJemkWdnKCcbuPmmNpyu42Qf-pt@...> Date: Sat, 15 Jan 2011 02:52:30 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vpcatshx0gup8g@daniel-pc> In-Reply-To: <AANLkTimC3vz7BmMc9wJemkWdnKCcbuPmmNpyu42Qf-pt@...> User-Agent: Opera Mail/11.00 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] cooperative games? X-Yahoo-Group-Post: member; u=261769362; y=6ADxreZBUciQ3BNio5Ep3nhLGc3_sebOTV06EtHFS6qcuORekSFhie8 X-Yahoo-Profile: daniel_ajoy On Sun, 28 Nov 2010 11:41:51 -0500, Jorge Arroyo <trozo@...> wrote: > I was going to suggest piecepack isle, but it seems it was removed from the > wiki... I wonder why? Yeah, I can't find it either. Nothing here: http://www.boardgamegeek.com/filepage/60821/rules-piecepack-isle From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3644 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 71797 invoked from network); 15 Jan 2011 08:10:15 -0000 X-Received: from unknown (98.137.34.46) by m3.grp.sp2.yahoo.com with QMQP; 15 Jan 2011 08:10:15 -0000 X-Received: from unknown (HELO mail-fx0-f47.google.com) (209.85.161.47) by mta3.grp.sp2.yahoo.com with SMTP; 15 Jan 2011 08:10:15 -0000 X-Received: by fxm17 with SMTP id 17so3550634fxm.34 for <piecepack@yahoogroups.com>; Sat, 15 Jan 2011 00:10:14 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.204.102.146 with SMTP id g18mr1087610bko.163.1295079013536; Sat, 15 Jan 2011 00:10:13 -0800 (PST) X-Received: by 10.204.6.203 with HTTP; Sat, 15 Jan 2011 00:10:13 -0800 (PST) In-Reply-To: <op.vpcatshx0gup8g@daniel-pc> References: <op.vmvvqnlo0gup8g@daniel-pc> <AANLkTin5oJUPjBQuZ0wxUePu-JT1_4KDrOKkq8F_TVQ2@...> <AANLkTimerj413590V4nZt0X3Uha4=b=+g9v5wFpsKR9s@...> <AANLkTimC3vz7BmMc9wJemkWdnKCcbuPmmNpyu42Qf-pt@...> <op.vpcatshx0gup8g@daniel-pc> Date: Sat, 15 Jan 2011 00:10:13 -0800 X-Google-Sender-Auth: C40Lu5uMRMSWHYeczIq_Ps31ChM Message-ID: <AANLkTi=Q8WOk_YMuFW0MFGAy0uy3CQeWTTao0gXhxaay@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] cooperative games? X-Yahoo-Group-Post: member; u=810525; y=1OhzwwcdO5Jl3RAfPBTzaw7xH0Y-SEEvJ5vUT9tBtw X-Yahoo-Profile: rwhe Perhaps Roger was intimidated by the flamewar about intellectual property t= hat ensued when he posted it. :( I *might* be able to dig this out of a sy= stem backup in my (as they say) copious spare time. Ron On Fri, Jan 14, 2= 011 at 11:52 PM, Daniel Ajoy <da.ajoy@...> wrote: > On Sun, 28 Nov 20= 10 11:41:51 -0500, Jorge Arroyo <trozo@...> wrote: > >> I was goin= g to suggest piecepack isle, but it seems it was removed from the >> wiki..= . I wonder why? > > Yeah, I can't find it either. > > Nothing here: > http:= //www.boardgamegeek.com/filepage/60821/rules-piecepack-isle > > > ---------= --------------------------- > > Yahoo! Groups Links > > > > -- Ron Hale= -Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-1768 Min= d Performance Hacks book: http://oreilly.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3645 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 43716 invoked from network); 16 Jan 2011 19:41:14 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 16 Jan 2011 19:41:14 -0000 X-Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta1.grp.sp2.yahoo.com with SMTP; 16 Jan 2011 19:41:14 -0000 X-Received: from [69.147.65.149] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 16 Jan 2011 19:41:13 -0000 X-Received: from [98.137.34.72] by t9.bullet.mail.sp1.yahoo.com with NNFMP; 16 Jan 2011 19:41:13 -0000 Date: Sun, 16 Jan 2011 19:41:13 -0000 To: piecepack@yahoogroups.com Message-ID: <igvhkp+k336@...> In-Reply-To: <AANLkTi=Q8WOk_YMuFW0MFGAy0uy3CQeWTTao0gXhxaay@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: cooperative games? X-Yahoo-Group-Post: member; u=337893317; y=y-IFret9SbmwQ1-MS5G6yzwueW4fIApOOJBX0SM5MA5c5clhNQaHnZY8ITCD X-Yahoo-Profile: littlebrothertimmy Hi all, Sorry for the lack of update from my part. I've been really busy b= uying a house (now working on the renovation). As suggested I contacted Mat= t Leacock to ask for his opinion. His reply was: "I'm a big fan of folks = who adapt and extend games -- I think it's a fun and healthy part of our ho= bby. Given that Piecepack Isle is essentially a reproduction of the core ga= me in Forbidden Island, however, I'd like to ask you to pull it down from t= he site." That's why it was removed. I hope you can live with this; if not= you'll have to talk to Matt for it :) Roger --- In piecepack@yahoogro= ups.com, Ron Hale-Evans <rwhe@...> wrote: > > Perhaps Roger was intimidated= by the flamewar about intellectual > property that ensued when he posted i= t. :( > > I *might* be able to dig this out of a system backup in my (as t= hey > say) copious spare time. > > Ron > > On Fri, Jan 14, 2011 at 11:52 = PM, Daniel Ajoy <da.ajoy@...> wrote: > > On Sun, 28 Nov 2010 11:41:51 -0500= , Jorge Arroyo <trozo@...> wrote: > > > >> I was going to suggest piecepack= isle, but it seems it was removed from the > >> wiki... I wonder why? > > = > > Yeah, I can't find it either. > > > > Nothing here: > > http://www.boar= dgamegeek.com/filepage/60821/rules-piecepack-isle > > > > > > -------------= ----------------------- > > > > Yahoo! Groups Links > > > > > > > > > > >= > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 2= 01-1768 > Mind Performance Hacks book: http://oreilly.com/catalog/978059610= 1534/ > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3646 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 58217 invoked from network); 16 Jan 2011 19:49:38 -0000 X-Received: from unknown (98.137.34.44) by m8.grp.sp2.yahoo.com with QMQP; 16 Jan 2011 19:49:38 -0000 X-Received: from unknown (HELO n42b.bullet.mail.sp1.yahoo.com) (66.163.168.156) by mta1.grp.sp2.yahoo.com with SMTP; 16 Jan 2011 19:49:38 -0000 X-Received: from [69.147.65.171] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 16 Jan 2011 19:49:37 -0000 X-Received: from [98.137.34.34] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 16 Jan 2011 19:49:37 -0000 Date: Sun, 16 Jan 2011 19:49:34 -0000 To: piecepack@yahoogroups.com Message-ID: <igvi4e+9b03@...> In-Reply-To: <op.vmvvqnlo0gup8g@daniel-pc> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: cooperative games? X-Yahoo-Group-Post: member; u=337893317; y=Y4lrj3JbUOdRJJwSMVmnp1C4XUTE47Q3rGBAccc-v5k1Q3tht1tGiRmnorEM X-Yahoo-Profile: littlebrothertimmy Maybe it's time for a cooperative design competition. I've had one idea in = mind for quite a long time now, but I haven't been able to thoroughly test = it. And I know it will be some time before I am able to write again. Who's = up for the challenge to design more cooperative games? Roger --- In piece= pack@yahoogroups.com, "Daniel Ajoy" <da.ajoy@...> wrote: > > Hi, > > A sug= gestion of a cooperative game for two? > > Daniel > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3648 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 32767 invoked from network); 16 Jan 2011 19:56:51 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 16 Jan 2011 19:56:51 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.152) by mta1.grp.sp2.yahoo.com with SMTP; 16 Jan 2011 19:56:50 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app01.sm.onr.chicago.hostway (Postfix) with ESMTP id 5AE628DC0DF for <piecepack@yahoogroups.com>; Sun, 16 Jan 2011 13:56:50 -0600 (CST) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <51094.1295207810@...> To: <piecepack@yahoogroups.com> X-Origin: 108.0.82.50 X-Atmail-Account: steve@... Date: Sun, 16 Jan 2011 13:56:50 -0600 X-eGroups-Msg-Info: 1:12:0:0:0 From: Steve <steve@...> Reply-To: steve@... Subject: Re: [piecepack] Re: cooperative games? X-Yahoo-Group-Post: member; u=295053027; y=wEcdnvVWqhyZnH7vWqBjv6EfIvaSMrmo-7NZtXt7wuvT6FN9-Vrc0oZOmQV3cplh__FAgw X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Where were we? 3) We'd give the winner(s) of the contest a free copy= of our new Elemental Piecepack. 4) We'd like to have all entrants give = us permission in their licensing to reprint their rules in the second volum= e of "A Gamer's Dozen Piecepack Games" that will ship with our new Set 2 w= hen it goes to press later this year. 5) We don't own the winning desig= n, the designer does - we just want the ability to reprint it in a book and= list it on our website. SJ Blue Panther LLC - Games, Accessories, Prot= otypes & Short Run Mfg Board Games Now LLC - the best indy board games = On Sun 16/01/11 1:49 PM , "littlebrothertimmy" littlebrothertimmy@....= uk sent: Maybe it's time for a cooperative design competition. I've had on= e idea in mind for quite a long time now, but I haven't been able to thorou= ghly test it. And I know it will be some time before I am able to write aga= in. Who's up for the challenge to design more cooperative games? Roger --= - In piecepack@yahoogroups.com [1], "Daniel Ajoy" wrote: > > Hi, > > A= suggestion of a cooperative game for two? > > Daniel > Lin= ks: ------ [1] mailto:piecepack@yahoogroups.com [2] mailto:piecepack@yahoog= roups.com?subject=3DRe:%20cooperative%20games%3F [3] http://groups.yahoo.co= m/group/piecepack/post;_ylc=3DX3oDMTJwMXJnOGtzBF9TAzk3MzU5NzE0BGdycElkAzI1M= TEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM2NDYEc2VjA2Z0cgRzbGsDcnBseQRzdGlt= ZQMxMjk1MjA3Mzc4?act=3Dreply&messageNum=3D3646 [4] http://groups.yahoo.= com/group/piecepack/message/3629;_ylc=3DX3oDMTM0NXVvZmx1BF9TAzk3MzU5NzE0BGd= ycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM2NDYEc2VjA2Z0cgRzbGsDdn= RwYwRzdGltZQMxMjk1MjA3Mzc4BHRwY0lkAzM2Mjk- [Non-text portions of this mes= sage have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3649 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 15266 invoked from network); 16 Jan 2011 20:20:17 -0000 X-Received: from unknown (66.196.94.105) by m15.grp.re1.yahoo.com with QMQP; 16 Jan 2011 20:20:17 -0000 X-Received: from unknown (HELO mail-vw0-f54.google.com) (209.85.212.54) by mta1.grp.re1.yahoo.com with SMTP; 16 Jan 2011 20:20:17 -0000 X-Received: by vws9 with SMTP id 9so1823173vws.41 for <piecepack@yahoogroups.com>; Sun, 16 Jan 2011 12:20:17 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.220.188.201 with SMTP id db9mr910465vcb.279.1295209216975; Sun, 16 Jan 2011 12:20:16 -0800 (PST) X-Received: by 10.220.75.208 with HTTP; Sun, 16 Jan 2011 12:20:16 -0800 (PST) X-Received: by 10.220.75.208 with HTTP; Sun, 16 Jan 2011 12:20:16 -0800 (PST) In-Reply-To: <igvhkp+k336@...> References: <AANLkTi=Q8WOk_YMuFW0MFGAy0uy3CQeWTTao0gXhxaay@...> <igvhkp+k336@...> Date: Sun, 16 Jan 2011 21:20:16 +0100 Message-ID: <AANLkTi=DyQapT4QHyp7TUahBCS7b1jn-RFph-goA-wVu@...> To: piecepack@yahoogroups.com From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: cooperative games? X-Yahoo-Group-Post: member; u=83471513; y=Gmzqcr4L5pk-9k8G-L9OSK5bKP_aMqqcnHows7X_dSCi6jU X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit As long as you didn't actually duplicate the rules text he can't make you pull it down. But if you want to respect his wishes that's your call and I respect it... Anyway, why don't you play with the adaptation a bit, see how you can add some piecepack specific features and add something of your own? Btw, I'd love to see a new competition. There are many solo games for the piecepack, but no cooperative ones that I know of, so it'd be excellent... Jorge On Jan 16, 2011 8:41 PM, "littlebrothertimmy" < littlebrothertimmy@...> wrote: > Hi all, > > Sorry for the lack of update from my part. I've been really busy buying a house (now working on the renovation). As suggested I contacted Matt Leacock to ask for his opinion. > > His reply was: "I'm a big fan of folks who adapt and extend games -- I think it's a fun and healthy part of our hobby. Given that Piecepack Isle is essentially a reproduction of the core game in Forbidden Island, however, I'd like to ask you to pull it down from the site." > > That's why it was removed. I hope you can live with this; if not you'll have to talk to Matt for it :) > > Roger > > --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@...> wrote: >> >> Perhaps Roger was intimidated by the flamewar about intellectual >> property that ensued when he posted it. :( >> >> I *might* be able to dig this out of a system backup in my (as they >> say) copious spare time. >> >> Ron >> >> On Fri, Jan 14, 2011 at 11:52 PM, Daniel Ajoy <da.ajoy@...> wrote: >> > On Sun, 28 Nov 2010 11:41:51 -0500, Jorge Arroyo <trozo@...> wrote: >> > >> >> I was going to suggest piecepack isle, but it seems it was removed from the >> >> wiki... I wonder why? >> > >> > Yeah, I can't find it either. >> > >> > Nothing here: >> > http://www.boardgamegeek.com/filepage/60821/rules-piecepack-isle >> > >> > >> > ------------------------------------ >> > >> > Yahoo! Groups Links >> > >> > >> > >> > >> >> >> >> -- >> Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-1768 >> Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ >> > > > > > ------------------------------------ > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3650 Return-Path: <littlebrothertimmy@...> X-Sender: littlebrothertimmy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 64404 invoked from network); 16 Jan 2011 22:48:04 -0000 X-Received: from unknown (66.196.94.107) by m11.grp.re1.yahoo.com with QMQP; 16 Jan 2011 22:48:04 -0000 X-Received: from unknown (HELO n44d.bullet.mail.sp1.yahoo.com) (66.163.169.158) by mta3.grp.re1.yahoo.com with SMTP; 16 Jan 2011 22:48:04 -0000 X-Received: from [69.147.65.174] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 16 Jan 2011 22:48:03 -0000 X-Received: from [98.137.34.35] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 16 Jan 2011 22:48:03 -0000 Date: Sun, 16 Jan 2011 22:48:02 -0000 To: piecepack@yahoogroups.com Message-ID: <igvsj2+20hl@...> In-Reply-To: <51094.1295207810@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose From: "littlebrothertimmy" <littlebrothertimmy@...> Subject: Re: cooperative games? X-Yahoo-Group-Post: member; u=337893317; y=gZ1b2gAFiS6ZhP-xqESK1s2NI71plaGBkIke9P0APmf_4b_DhVWfT-N0UrI5 X-Yahoo-Profile: littlebrothertimmy I wasn't really thinking of a competition with prices (I mean, as far as I = know the icehouse game design competions don't have prices either and still= people send in their designs), but if you're willing to sponsor this thing= that would be great! Maybe a real competition can help me (and other peopl= e) to make some spare time for the finishing of my idea. Personally you w= ould have my blessing to print en reprint "my" rules as long as it stays cr= eative commons. I mean: via the piecepack wiki people can print and reprint= rules as well. I don't know the BGDF format, but maybe some other people= can send in their ideas as well. See what would work best for this competi= tion... Roger ----------------------------------------------------------= ------------ Blue Panther would be happy to sponsor a competition for a coo= perative piecepack game. A few thoughts.... 1) We'd need some help when i= t comes to deciding the winner - maybe use the BGDF design of the month com= petition format? 2) We'd be happy to let the piecepack community decide th= e winner, if that's what you prefer. 3) We'd give the winner(s) of the con= test a free copy of our new Elemental Piecepack. 4) We'd like to have al= l entrants give us permission in their licensing to reprint their rules in = the second volume of "A Gamer's Dozen Piecepack Games" that will ship with= our new Set 2 when it goes to press later this year. 5) We don't own t= he winning design, the designer does - we just want the ability to reprint = it in a book and list it on our website. SJ Blue Panther LLC - Games, Ac= cessories, Prototypes & Short Run Mfg Board Games Now LLC - the best indy = board games On Sun 16/01/11 1:49 PM , "littlebrothertimmy" littlebrothert= immy@... sent: Maybe it's time for a cooperative design competition. I've h= ad one idea in mind for quite a long time now, but I haven't been able to t= horoughly test it. And I know it will be some time before I am able to writ= e again. Who's up for the challenge to design more cooperative games? Roger= From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3651 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 14084 invoked from network); 16 Jan 2011 23:55:44 -0000 X-Received: from unknown (98.137.34.46) by m4.grp.sp2.yahoo.com with QMQP; 16 Jan 2011 23:55:44 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta3.grp.sp2.yahoo.com with SMTP; 16 Jan 2011 23:55:44 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1PecRj-0002BF-9i for piecepack@yahoogroups.com; Mon, 17 Jan 2011 00:55:43 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Mon, 17 Jan 2011 00:55:43 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Mon, 17 Jan 2011 00:55:43 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Mon, 17 Jan 2011 10:55:28 +1100 Lines: 52 Message-ID: <87sjws76a7.fsf_-_@...> References: <AANLkTi=Q8WOk_YMuFW0MFGAy0uy3CQeWTTao0gXhxaay@...> <igvhkp+k336@...> <AANLkTi=DyQapT4QHyp7TUahBCS7b1jn-RFph-goA-wVu@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xAC128405 X-Public-Key-Fingerprint: 517C F14B B2F3 98B0 CB35 4855 B8B2 4C06 AC12 8405 X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-pubkey.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) Cancel-Lock: sha1:x/R+F7OtxwUVE9D3goYG094SmK0= X-eGroups-Msg-Info: 1:6:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Ensuring submissions for competition entries are free culture (was: cooperative games?) X-Yahoo-Group-Post: member; u=349137338 Jorge Arroyo <trozo@...> writes: > Btw, I'd love to see a new competition. There are many solo games for > the piecepack, but no cooperative ones that I know of, so it'd be > excellent... I'd love to see some more games submitted, and game design competitions have demonstrated their effectiveness in getting some good Piecepack games. The submissions, though, tend to be under all sorts of license terms, many of them non-free; and sometimes no clear license at all, hence no explicit permission to do anything. So even when there's a crop of good games coming in, it can be troublesome to know what permission recipients have to take them further. Could we stipulate some kind of acceptable license terms for submissions to game design contests? Explicit license terms are needed, otherwise default copyright rules allow no-one to do much of anything. Terms such as GFDL or CC-NC are non-free, since they unnecessarily restrict many legitimate activities <URL:http://freedomdefined.org/>. I recommend that game design competitions make an exclusive, small, list of acceptable license terms for game design submissions. That list should contain licenses with terms no stricter than CC BY-SA <URL:http://creativecommons.org/licenses/by-sa/3.0/>. CC-NC and CC-ND are non-free, and GFDL has many needless restrictions that make works non-free under many circumstances, so none of those should be on the list. CC0 (an effective declaration of public domain status for a work) <URL:http://creativecommons.org/about/cc0> and CC-BY <URL:http://creativecommons.org/licenses/by/3.0/> are also good ways to make the work free culture, and would be good on the list. So the list of acceptable license terms I'd recommend for game design competition rules would start with CC0, CC-BY, and CC-BY-SA, and would exclude the ones argued against earlier. Anyone may release their work under any terms they like, of course. But for encouraging the growth of the Piecepack corpus, I think we should be encouraging games that are free culture, meaning that anyone who receives them already has explicit permission to copy, modify, and/or redistribute them for any fee or no fee. Making that part of the rules of game design competitions would be a positive way to encourage such free works. -- \ “I believe our future depends powerfully on how well we | `\ understand this cosmos, in which we float like a mote of dust | _o__) in the morning sky.” —Carl Sagan, _Cosmos_, 1980 | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3652 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 66130 invoked from network); 25 Jan 2011 07:08:23 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 25 Jan 2011 07:08:23 -0000 X-Received: from unknown (HELO mail-yi0-f41.google.com) (209.85.218.41) by mta1.grp.sp2.yahoo.com with SMTP; 25 Jan 2011 07:08:23 -0000 X-Received: by yia25 with SMTP id 25so1679190yia.28 for <piecepack@yahoogroups.com>; Mon, 24 Jan 2011 23:08:23 -0800 (PST) X-Received: by 10.90.52.16 with SMTP id z16mr2865713agz.102.1295939301582; Mon, 24 Jan 2011 23:08:21 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.251.167]) by mx.google.com with ESMTPS id 37sm17343034anr.4.2011.01.24.23.08.20 (version=SSLv3 cipher=RC4-MD5); Mon, 24 Jan 2011 23:08:21 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Tue, 25 Jan 2011 02:08:17 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vpurf3pm0gup8g@daniel-pc> User-Agent: Opera Mail/11.00 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: game with cards and Playing Cards Expansion X-Yahoo-Group-Post: member; u=261769362; y=waUqaWKFVdJ5tc8QgI8y726AoalHO0QlJdaT6w65QwhHpViA21FsZSA X-Yahoo-Profile: daniel_ajoy Are there games with cards and the Playing Cards Expansion? This expansion: http://www.piecepack.org/PrintableExpansions.html Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3653 Return-Path: <loudmouth_9_tails@...> X-Sender: loudmouth_9_tails@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 11534 invoked from network); 26 Jan 2011 20:14:22 -0000 X-Received: from unknown (98.137.34.44) by m8.grp.sp2.yahoo.com with QMQP; 26 Jan 2011 20:14:22 -0000 X-Received: from unknown (HELO n42b.bullet.mail.sp1.yahoo.com) (66.163.168.156) by mta1.grp.sp2.yahoo.com with SMTP; 26 Jan 2011 20:14:22 -0000 X-Received: from [69.147.65.171] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 26 Jan 2011 20:14:21 -0000 X-Received: from [98.137.34.35] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 26 Jan 2011 20:14:21 -0000 Date: Wed, 26 Jan 2011 20:14:21 -0000 To: piecepack@yahoogroups.com Message-ID: <ihpvat+9d60@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "william" <loudmouth_9_tails@...> Subject: abstract games X-Yahoo-Group-Post: member; u=272862251; y=QEyKBikWa4-V6N_5RRk27FFZqQnMwHVkurLqw4MP2lA3qZF25YUjPZY01LA X-Yahoo-Profile: loudmouth_9_tails I was wondering if anyone do a website that had a ton of different 6 sided = absract dice games? 9twombat From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3654 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12739 invoked from network); 26 Jan 2011 20:21:15 -0000 X-Received: from unknown (66.196.94.106) by m10.grp.re1.yahoo.com with QMQP; 26 Jan 2011 20:21:15 -0000 X-Received: from unknown (HELO mail-vw0-f44.google.com) (209.85.212.44) by mta2.grp.re1.yahoo.com with SMTP; 26 Jan 2011 20:21:15 -0000 X-Received: by vws7 with SMTP id 7so556725vws.31 for <piecepack@yahoogroups.com>; Wed, 26 Jan 2011 12:21:15 -0800 (PST) X-Received: by 10.220.178.1 with SMTP id bk1mr2951vcb.237.1296073275119; Wed, 26 Jan 2011 12:21:15 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([186.46.15.191]) by mx.google.com with ESMTPS id c4sm5244728vcc.30.2011.01.26.12.21.12 (version=SSLv3 cipher=RC4-MD5); Wed, 26 Jan 2011 12:21:14 -0800 (PST) Content-Type: text/plain; charset=utf-8; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <ihpvat+9d60@...> Date: Wed, 26 Jan 2011 15:21:07 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vpxmth1x0gup8g@...> In-Reply-To: <ihpvat+9d60@...> User-Agent: Opera Mail/11.00 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] abstract games X-Yahoo-Group-Post: member; u=261769362; y=zaNtJjWDTU_OYkHwSqO4hbf0KJxmMGCi5j18VF87kR27Cq8MIWmEma8 X-Yahoo-Profile: daniel_ajoy On Wed, 26 Jan 2011 15:14:21 -0500, william <loudmouth_9_tails@...> wrote: > I was wondering if anyone do a website that had a ton of different 6 sided absract dice games? >9twombat http://www.convivium.org.uk/pdfs/Decathlon_E_v20060701.pdf Reiner Knizia’s Decathlon Decathlon is an exciting family dice game. It plays best with one to four players. You need eight dice and a score sheet (see below) with one column for each player. Game idea Decathletes are the kings of athletics. In a gruelling two day competition they run, jump and throw to prove who is the best. Only those who know how to balance the risks and chances of each discipline will make it to the top. The principles of the game A decathlon consists of ten independent disciplines: 100 Metres, Long Jump, Shot Put, High Jump, 400 Metres, 110 Metre Hurdles, Discus, Pole-Vault, Javelin, 1500 Metres. ... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3655 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 85118 invoked from network); 27 Jan 2011 18:35:33 -0000 X-Received: from unknown (66.196.94.107) by m11.grp.re1.yahoo.com with QMQP; 27 Jan 2011 18:35:33 -0000 X-Received: from unknown (HELO mail-vw0-f54.google.com) (209.85.212.54) by mta3.grp.re1.yahoo.com with SMTP; 27 Jan 2011 18:35:33 -0000 X-Received: by vws9 with SMTP id 9so900233vws.13 for <piecepack@yahoogroups.com>; Thu, 27 Jan 2011 10:35:32 -0800 (PST) X-Received: by 10.220.201.1 with SMTP id ey1mr339158vcb.61.1296153330955; Thu, 27 Jan 2011 10:35:30 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([186.46.15.191]) by mx.google.com with ESMTPS id u6sm10415118vby.7.2011.01.27.10.35.28 (version=SSLv3 cipher=RC4-MD5); Thu, 27 Jan 2011 10:35:29 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> References: <op.vpurf3pm0gup8g@daniel-pc> Date: Thu, 27 Jan 2011 13:35:25 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vpzclb0j0gup8g@...> In-Reply-To: <op.vpurf3pm0gup8g@daniel-pc> User-Agent: Opera Mail/11.00 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: game with cards and Playing Cards Expansion X-Yahoo-Group-Post: member; u=261769362; y=_uZh13EyuU6wzhunLMahXEsoDZ1cOQTUU754Tfj6zluhWkYHxvGCcQc X-Yahoo-Profile: daniel_ajoy On Tue, 25 Jan 2011 02:08:17 -0500, Daniel Ajoy <da.ajoy@...> wrote: > Are there games with cards and the Playing Cards Expansion? > > This expansion: > http://www.piecepack.org/PrintableExpansions.html > > Daniel This one looks like one such game: http://www.boardgamegeek.com/geeklist/15415/item/1554700#item1554700 Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3662 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 77755 invoked from network); 2 Feb 2011 04:50:59 -0000 X-Received: from unknown (66.196.94.105) by m15.grp.re1.yahoo.com with QMQP; 2 Feb 2011 04:50:59 -0000 X-Received: from unknown (HELO mail-gw0-f41.google.com) (74.125.83.41) by mta1.grp.re1.yahoo.com with SMTP; 2 Feb 2011 04:50:59 -0000 X-Received: by gwj22 with SMTP id 22so3173866gwj.14 for <piecepack@yahoogroups.com>; Tue, 01 Feb 2011 20:50:59 -0800 (PST) X-Received: by 10.90.115.17 with SMTP id n17mr905819agc.176.1296622259114; Tue, 01 Feb 2011 20:50:59 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([190.152.238.223]) by mx.google.com with ESMTPS id i10sm28149070anh.32.2011.02.01.20.50.57 (version=SSLv3 cipher=RC4-MD5); Tue, 01 Feb 2011 20:50:58 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <op.vp7kcdmo0gup8g@...> <370064.33119.qm@...> <AANLkTinQu59mXorOUfPTXrd2+00hek+_4hdbq1xDPhcf@...> Date: Tue, 01 Feb 2011 23:50:54 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vp9ee4ni0gup8g@...> In-Reply-To: <AANLkTinQu59mXorOUfPTXrd2+00hek+_4hdbq1xDPhcf@...> User-Agent: Opera Mail/11.00 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: still playing Alien City X-Yahoo-Group-Post: member; u=261769362; y=5IZKr6_pNcc7TfPzgc7Zce54QcicYK2KIo_e9GRl8RCw0RNKyJSphzA X-Yahoo-Profile: daniel_ajoy On Tue, 01 Feb 2011 21:05:46 -0500, Jorge Arroyo <trozo@...> wrote: > I still love Alien City but it's been a long time since I played it. I know Alien City uses the IceHouse Pyramids. Could it be played with the Piecepack Pyramids, they are 6 sizes X 4 suits = 24 Pyramids http://www.piecepack.org/JCD/jcd-pp-pyramids.pdf I'm not sure if this has been discussed before. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3663 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 10303 invoked from network); 2 Feb 2011 04:57:53 -0000 X-Received: from unknown (66.196.94.105) by m14.grp.re1.yahoo.com with QMQP; 2 Feb 2011 04:57:53 -0000 X-Received: from unknown (HELO mail-gw0-f50.google.com) (74.125.83.50) by mta1.grp.re1.yahoo.com with SMTP; 2 Feb 2011 04:57:53 -0000 X-Received: by gwaa20 with SMTP id a20so2894531gwa.9 for <piecepack@yahoogroups.com>; Tue, 01 Feb 2011 20:57:52 -0800 (PST) X-Received: by 10.90.97.14 with SMTP id u14mr11682431agb.26.1296622672702; Tue, 01 Feb 2011 20:57:52 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([190.152.238.223]) by mx.google.com with ESMTPS id t1sm28146319ano.23.2011.02.01.20.57.50 (version=SSLv3 cipher=RC4-MD5); Tue, 01 Feb 2011 20:57:52 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <op.vp7kcdmo0gup8g@...> <87y65zvyy7.fsf@...> <AANLkTikax1asULV9UtatVMdJewcxq0EoNBaUzv57LbWb@...> Date: Tue, 01 Feb 2011 23:57:47 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vp9eqljx0gup8g@...> In-Reply-To: <AANLkTikax1asULV9UtatVMdJewcxq0EoNBaUzv57LbWb@...> User-Agent: Opera Mail/11.00 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Re: still playing X-Yahoo-Group-Post: member; u=261769362; y=KytnMqRtQf_tvLb9NZ2kFxqFBgBki23Zd7RZ9vxSIUNySU9n-HSyL-s X-Yahoo-Profile: daniel_ajoy On Tue, 01 Feb 2011 23:41:42 -0500, Jorge Arroyo <trozo@...> wrote: > I've seen Hanging Gardens mentioned twice... There must be something > we didn't get about the game because it was one of the games I really > wanted to try back when I first made a piecepack set, but somehow fell > flat with us... Maybe I should give it a try again and see... It's one > of the few games that use the possibilites for 3D boards, and so I > really would like to enjoy it... >-Jorge I played it with my mom twice. She was disappointed that it is, as much a game about destroying the symmetry of other peoples gardens, as about making your own beautiful garden :) Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3664 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 61368 invoked from network); 2 Feb 2011 05:13:01 -0000 X-Received: from unknown (98.137.34.46) by m6.grp.sp2.yahoo.com with QMQP; 2 Feb 2011 05:13:01 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta3.grp.sp2.yahoo.com with SMTP; 2 Feb 2011 05:13:01 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1PkV1X-0002T0-Tm for piecepack@yahoogroups.com; Wed, 02 Feb 2011 06:12:59 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 02 Feb 2011 06:12:59 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 02 Feb 2011 06:12:59 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Wed, 02 Feb 2011 16:12:45 +1100 Lines: 21 Message-ID: <87hbcnvx2q.fsf_-_@...> References: <op.vp7kcdmo0gup8g@...> <87y65zvyy7.fsf@...> <AANLkTikax1asULV9UtatVMdJewcxq0EoNBaUzv57LbWb@...> <op.vp9eqljx0gup8g@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xAC128405 X-Public-Key-Fingerprint: 517C F14B B2F3 98B0 CB35 4855 B8B2 4C06 AC12 8405 X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-pubkey.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) Cancel-Lock: sha1:ajjGyyrAG6vT3zyS0jQ1P0vbOGw= X-eGroups-Msg-Info: 1:6:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Games versus pastimes (was: still playing) X-Yahoo-Group-Post: member; u=349137338 "Daniel Ajoy" <da.ajoy@...> writes: > I played it [Hanging Gardens] with my mom twice. She was disappointed > that it is, as much a game about destroying the symmetry of other > peoples gardens, as about making your own beautiful garden :) Right, games tend to have opposing factions, leading to winners and losers. Interesting games tend to allow players to interact with each other's state within the game, which entails that the players will at least some of the time attempt to thwart their opponents from winning. Perhaps a section on the Piecepack wiki could be started for Piecepack Pastimes? Things to do with Piecepack that don't entail conflict. -- \ “All progress has resulted from people who took unpopular | `\ positions.” —Adlai Stevenson | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3665 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 42783 invoked from network); 2 Feb 2011 05:21:03 -0000 X-Received: from unknown (66.196.94.105) by m13.grp.re1.yahoo.com with QMQP; 2 Feb 2011 05:21:03 -0000 X-Received: from unknown (HELO mail-yi0-f45.google.com) (209.85.218.45) by mta1.grp.re1.yahoo.com with SMTP; 2 Feb 2011 05:21:03 -0000 X-Received: by yie21 with SMTP id 21so3679489yie.18 for <piecepack@yahoogroups.com>; Tue, 01 Feb 2011 21:21:03 -0800 (PST) X-Received: by 10.90.53.13 with SMTP id b13mr11802943aga.131.1296624063561; Tue, 01 Feb 2011 21:21:03 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([190.152.238.223]) by mx.google.com with ESMTPS id t1sm28161040ano.3.2011.02.01.21.21.02 (version=SSLv3 cipher=RC4-MD5); Tue, 01 Feb 2011 21:21:03 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <op.vp7kcdmo0gup8g@...> <87y65zvyy7.fsf@...> <AANLkTikax1asULV9UtatVMdJewcxq0EoNBaUzv57LbWb@...> <op.vp9eqljx0gup8g@...> <87hbcnvx2q.fsf_-_@...> Date: Wed, 02 Feb 2011 00:21:00 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vp9ftaod0gup8g@...> In-Reply-To: <87hbcnvx2q.fsf_-_@...> User-Agent: Opera Mail/11.00 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Games versus pastimes (was: still playing) X-Yahoo-Group-Post: member; u=261769362; y=AE-ynO7KlIHpJ09WUomg5j4kRPJN-nLBTh5z664MFMLfa-Dpts8jRtw X-Yahoo-Profile: daniel_ajoy On Wed, 02 Feb 2011 00:12:45 -0500, Ben Finney <ben+yahoogroups@...> wrote: >> I played it [Hanging Gardens] with my mom twice. She was disappointed >> that it is, as much a game about destroying the symmetry of other >> peoples gardens, as about making your own beautiful garden >Right, games tend to have opposing factions, leading to winners and > losers. >Interesting games tend to allow players to interact with each other's > state within the game, which entails that the players will at least some > of the time attempt to thwart their opponents from winning. >Perhaps a section on the Piecepack wiki could be started for Piecepack > Pastimes? Things to do with Piecepack that don't entail conflict. She was also a bit upset when it was time for Cthulhu to attack us in "Arkham Express" :P Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3666 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 91548 invoked from network); 5 Feb 2011 15:11:50 -0000 X-Received: from unknown (98.137.34.46) by m7.grp.sp2.yahoo.com with QMQP; 5 Feb 2011 15:11:50 -0000 X-Received: from unknown (HELO mail-gy0-f175.google.com) (209.85.160.175) by mta3.grp.sp2.yahoo.com with SMTP; 5 Feb 2011 15:11:50 -0000 X-Received: by mail-gy0-f175.google.com with SMTP id 8so1293700gyd.6 for <piecepack@yahoogroups.com>; Sat, 05 Feb 2011 07:11:50 -0800 (PST) X-Received: by 10.100.108.8 with SMTP id g8mr8339376anc.263.1296918710246; Sat, 05 Feb 2011 07:11:50 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.244.89]) by mx.google.com with ESMTPS id c7sm2483561ana.37.2011.02.05.07.11.48 (version=SSLv3 cipher=RC4-MD5); Sat, 05 Feb 2011 07:11:48 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes In-Reply-To: <AANLkTinQu59mXorOUfPTXrd2+00hek+_4hdbq1xDPhcf@...> References: <op.vp7kcdmo0gup8g@...> <370064.33119.qm@...> <AANLkTinQu59mXorOUfPTXrd2+00hek+_4hdbq1xDPhcf@...> To: piecepack@yahoogroups.com Date: Sat, 05 Feb 2011 10:11:46 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vqfq5wcs0gup8g@daniel-pc> User-Agent: Opera Mail/11.01 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: still playing Alien City X-Yahoo-Group-Post: member; u=261769362; y=d66uaphDhyVvbzEWSvD9TfcCZ0cw_60SaUavZ0koMon6FrxD1wjXtRk X-Yahoo-Profile: daniel_ajoy On Tue, 01 Feb 2011 21:05:46 -0500, Jorge Arroyo <trozo@...> wrote: > I still love Alien City but it's been a long time since I played it. I know Alien City uses the IceHouse Pyramids. Could it be played with the Piecepack Pyramids, they are 6 sizes X 4 suits = 24 Pyramids http://www.piecepack.org/JCD/jcd-pp-pyramids.pdf I'm not sure if this has been discussed before. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3667 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 36765 invoked from network); 9 Feb 2011 02:37:05 -0000 X-Received: from unknown (98.137.34.46) by m4.grp.sp2.yahoo.com with QMQP; 9 Feb 2011 02:37:05 -0000 X-Received: from unknown (HELO n46b.bullet.mail.sp1.yahoo.com) (66.163.168.160) by mta3.grp.sp2.yahoo.com with SMTP; 9 Feb 2011 02:37:05 -0000 X-Received: from [69.147.65.171] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 09 Feb 2011 02:37:04 -0000 X-Received: from [98.137.35.12] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 09 Feb 2011 02:37:04 -0000 Date: Wed, 09 Feb 2011 02:37:04 -0000 To: piecepack@yahoogroups.com Message-ID: <iisukg+ev3f@...> In-Reply-To: <f7elv8+82vo@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "daniel_ajoy" <da.ajoy@...> Subject: The Penguin Game X-Yahoo-Group-Post: member; u=261769362; y=9mx8acQO26L0HKfa2ysEE0ODL_29cD2biawSsca9_Jm7tktxQQxpj2Q X-Yahoo-Profile: daniel_ajoy --- In piecepack@yahoogroups.com, "porter235" <porter235@...> wrote: > > I = know it is not cool to pimp your own games, but you could also > consider g= iving "King's Cottage" and "The Penguin Game" a try. I have a doubt about = "The Penguin Game". It seems as though the rules are saying that the HOP d= oes not need to be to any place near the current coin. It could be to a coi= n across the board, as long as it is the same suit, correct? Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3668 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 17637 invoked from network); 9 Feb 2011 08:13:11 -0000 X-Received: from unknown (66.196.94.107) by m13.grp.re1.yahoo.com with QMQP; 9 Feb 2011 08:13:11 -0000 X-Received: from unknown (HELO mail-bw0-f41.google.com) (209.85.214.41) by mta3.grp.re1.yahoo.com with SMTP; 9 Feb 2011 08:13:11 -0000 X-Received: by mail-bw0-f41.google.com with SMTP id 16so729709bwz.14 for <piecepack@yahoogroups.com>; Wed, 09 Feb 2011 00:13:11 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.204.77.196 with SMTP id h4mr925520bkk.89.1297239191125; Wed, 09 Feb 2011 00:13:11 -0800 (PST) X-Received: by 10.204.113.72 with HTTP; Wed, 9 Feb 2011 00:13:11 -0800 (PST) Date: Wed, 9 Feb 2011 00:13:11 -0800 X-Google-Sender-Auth: nroTCaiQ0hvKhUJrK5YokLNUquI Message-ID: <AANLkTink-CaZcpSEg8ofHQdHNw3_YwokBLh0QbRXx2to@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 From: Ron Hale-Evans <rwhe@...> Subject: OT: New game system: the Kilodeck, or Deck of a Thousand Cards X-Yahoo-Group-Post: member; u=810525; y=-HSffhEZCrSnkSUICRUAEBAvZLetFq898VKh7aQP0g X-Yahoo-Profile: rwhe Well, sort of on topic too, barring a general game systems mailing list. Note that the Kilodeck is Creative-Commons-licensed, and nanDECK source is available. Ron ---------- Forwarded message ---------- From: Ron Hale-Evans <rwhe@...> Date: Tue, Feb 8, 2011 at 4:26 PM Subject: New game system: the Kilodeck, or Deck of a Thousand Cards To: seattle-if@..., EGGS <eggseattle@yahoogroups.com>, post@... I've created a new card game system called the Kilodeck, or Deck of a Thousand Cards. I plan to include a PDF of the 1000-card (really 1024-card) deck as a "feelie" with my interactive fiction, Symbol Chess. Here is a link to the first version. The first page explains the deck in more detail. http://www.ludism.org/~rwhe/kilodeck110208.pdf The deck is broken into 16 64-card subdecks. Within each subdeck, all cards have the same background and borders. Thus, if you don't want to print out a 128-page document and cut out 1,024 cards for a 10-dimensional game system, it's easy enough to pick out a subdeck you like for a 64-card, 6-dimensional game system. The deck was created with nanDECK in about two days. Please note that although the cards are 2.5x3.5", the page size is A4, not letter. Any questions, please fire away. Regards, Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3670 Return-Path: <iriyak@...> Received: (qmail 52847 invoked by uid 7800); 9 Feb 2011 21:03:50 -0000 X-Sender: iriyak@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 57858 invoked from network); 9 Feb 2011 10:44:23 -0000 X-Received: from unknown (66.196.94.105) by m15.grp.re1.yahoo.com with QMQP; 9 Feb 2011 10:44:23 -0000 X-Received: from unknown (HELO smtp511.mail.kks.yahoo.co.jp) (114.111.99.160) by mta1.grp.re1.yahoo.com with SMTP; 9 Feb 2011 10:44:22 -0000 X-Received: (qmail 42237 invoked by alias); 9 Feb 2011 10:44:21 -0000 X-Received: from unknown (HELO ?10.211.55.3?) (iriyak@222.150.231.177 with login) by smtp511.mail.kks.yahoo.co.jp with SMTP; 9 Feb 2011 10:44:20 -0000 X-Apparently-From: <iriyak@...> Date: Wed, 09 Feb 2011 19:44:20 +0900 To: <piecepack@yahoogroups.com> Cc: iriyak@... X-Mailer-Plugin: BkASPil for Becky!2 Ver.2.068 Message-Id: <20110209194419.7D02.C1B50A66@...> MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Mailer: Becky! ver. 2.56.03 [ja] From: "IRIYA, Kazunori" <iriyak@...> Subject: A question on EpicFunHouse X-Yahoo-Group-Post: member; u=344838424; y=O0XYijUb9zKv98wgSf7bCK_JInoD-jIWkVA0MK_eyG6KKKHsPMQoQhY X-Yahoo-Profile: kazunori.iriya X-eGroups-Approved-By: prophesor <prophesor@...> via email; 9 Feb 2011 21:03:50 -0000 Hi, I have a newbie question on Game Four: Roll Out the Barrels. In a Play the player is allowed to tip the die onto a coin that shows the number that is currently on the top face of the die. Is tipping just moving without changing any face up? Changing the face of the die is now allowed by the player? In Figure 7 if the die goes north, then I guess the die gets stuck since both east and west cannot be reached. So I have no idea how the player can manage to go through to the lower right corner... Thanks in advance, Kazunori Iriya -- IRIYA, Kazunori <iriyak@...> -------------------------------------- Get the new Internet Explorer 8 optimized for Yahoo! JAPAN http://pr.mail.yahoo.co.jp/ie8/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3671 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 35100 invoked from network); 9 Feb 2011 21:05:48 -0000 X-Received: from unknown (66.196.94.105) by m12.grp.re1.yahoo.com with QMQP; 9 Feb 2011 21:05:48 -0000 X-Received: from unknown (HELO mail-bw0-f52.google.com) (209.85.214.52) by mta1.grp.re1.yahoo.com with SMTP; 9 Feb 2011 21:05:48 -0000 X-Received: by bwz4 with SMTP id 4so1334442bwz.25 for <piecepack@yahoogroups.com>; Wed, 09 Feb 2011 13:05:47 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.204.68.69 with SMTP id u5mr19928558bki.99.1297285547245; Wed, 09 Feb 2011 13:05:47 -0800 (PST) X-Received: by 10.204.14.137 with HTTP; Wed, 9 Feb 2011 13:05:47 -0800 (PST) In-Reply-To: <iiusq6+tmrq@...> References: <AANLkTink-CaZcpSEg8ofHQdHNw3_YwokBLh0QbRXx2to@...> <iiusq6+tmrq@...> Date: Wed, 9 Feb 2011 13:05:47 -0800 X-Google-Sender-Auth: h75Eni4OyQDYosTcnDyynmx3mT8 Message-ID: <AANLkTinJND5mrx6Bf_ABtCDXHbviQsyFxE7x5upnPFfh@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: OT: New game system: the Kilodeck, or Deck of a Thousand Cards X-Yahoo-Group-Post: member; u=810525; y=fIYMaEhI9YY3Uqxd_M64JnsgvFqZMTCI9P2PfN9vrw X-Yahoo-Profile: rwhe That's an interesting insight and food for thought. Because they're so diff= erent in form and function, I never thought of piecepack coins and tiles as= lying along a coins/tiles "dimension". Would the equivalent for dice be d= ice /sides/? Are pawns distributed along a "compactified" dimension, becaus= e there are only 4 of them? Ron On Wed, Feb 9, 2011 at 12:18 PM, imfurry = <donkirkby@...> wrote: > You could make it more on-topic by replacing= one of the dimensions with a tile / coin dimension. You could have four tw= o-dimensional pawns, maybe colour and shape. The coins could have four dime= nsions on one side and five dimensions on the other, although that might ge= t a bit crowded. Instead of dice, a set of 10 coins, one for each dimension= . Either that or tetrahedral or octahedral dice. Kilopack, anyone? > > Don = > > --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@...> wrote: >> >= > Well, sort of on topic too, barring a general game systems mailing list. = > [snip] >> I've created a new card game system called the Kilodeck, or Dec= k of a >> Thousand Cards. I plan to include >> a PDF of the 1000-card (real= ly 1024-card) deck as a "feelie" with my >> interactive fiction, Symbol Che= ss. >> > [snip] > > > > > ------------------------------------ > > Yahoo! G= roups Links > > > > -- Ron Hale-Evans ... rwhe@... ... http://ro= n.ludism.org ... (206) 201-1768 Mind Performance Hacks book: http://oreilly= .com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3672 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 62727 invoked from network); 9 Feb 2011 21:15:41 -0000 X-Received: from unknown (66.196.94.107) by m14.grp.re1.yahoo.com with QMQP; 9 Feb 2011 21:15:41 -0000 X-Received: from unknown (HELO mail-bw0-f50.google.com) (209.85.214.50) by mta3.grp.re1.yahoo.com with SMTP; 9 Feb 2011 21:15:41 -0000 X-Received: by mail-bw0-f50.google.com with SMTP id 12so1503451bwg.23 for <piecepack@yahoogroups.com>; Wed, 09 Feb 2011 13:15:41 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.204.119.133 with SMTP id z5mr19952903bkq.72.1297286139902; Wed, 09 Feb 2011 13:15:39 -0800 (PST) X-Received: by 10.204.14.137 with HTTP; Wed, 9 Feb 2011 13:15:39 -0800 (PST) In-Reply-To: <20110209194419.7D02.C1B50A66@...> References: <20110209194419.7D02.C1B50A66@...> Date: Wed, 9 Feb 2011 13:15:39 -0800 X-Google-Sender-Auth: qcAvhlf76W5xDNevgoR3trLkP7c Message-ID: <AANLkTi=LNkJF7zGhMrwZwpd-2cYeD9raGXD2r_VsLm+T@...> To: piecepack@yahoogroups.com Cc: iriyak@... Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] A question on EpicFunHouse X-Yahoo-Group-Post: member; u=810525; y=Zi-7qR-vqEcwhfqFVXkxZkZFEu3w_2DBa02deBsALQ X-Yahoo-Profile: rwhe Hi Kazunori, I am one of the authors of Epic Funhouse. Without referring t= o the diagram, let me clarify what I meant by "tipping". "Tipping" means r= otating the die by /only/ one face, in the direction you are moving it. So,= assuming you are seated at the south of the board, if you are tipping the = die north, you are rotating it one face forward and away from you, with the= result that it ends up on the space to the north, with the side that was f= acing you before you tipped it, on top after you tip it. Just imagine a cu= bical box. If you knock it forward onto its side, the box will be farther a= way from you with the side that was facing you on top. Ron On Wed, Feb 9,= 2011 at 2:44 AM, IRIYA, Kazunori <iriyak@...> wrote: > Hi, > > I h= ave a newbie question on Game Four: Roll Out the Barrels. =A0In a Play > th= e player is allowed to tip the die onto a coin that shows the number > that= is currently on the top face of the die. =A0Is tipping just moving > witho= ut changing any face up? =A0Changing the face of the die is now > allowed b= y the player? =A0In Figure 7 if the die goes north, then I guess > the die = gets stuck since both east and west cannot be reached. =A0So I > have no id= ea how the player can manage to go through to the lower right > corner... >= > Thanks in advance, > Kazunori Iriya > > -- > IRIYA, Kazunori <iriyak@yah= oo.co.jp> > > -------------------------------------- > Get the new Internet= Explorer 8 optimized for Yahoo! JAPAN > http://pr.mail.yahoo.co.jp/ie8/ > = > > ------------------------------------ > > Yahoo! Groups Links > > > > = -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206)= 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/978059610= 1534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3673 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 94610 invoked from network); 9 Feb 2011 23:16:44 -0000 X-Received: from unknown (98.137.34.46) by m6.grp.sp2.yahoo.com with QMQP; 9 Feb 2011 23:16:44 -0000 X-Received: from unknown (HELO mail-bw0-f46.google.com) (209.85.214.46) by mta3.grp.sp2.yahoo.com with SMTP; 9 Feb 2011 23:16:44 -0000 X-Received: by bwz15 with SMTP id 15so1527568bwz.19 for <piecepack@yahoogroups.com>; Wed, 09 Feb 2011 15:16:43 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.204.119.75 with SMTP id y11mr11217824bkq.18.1297293402866; Wed, 09 Feb 2011 15:16:42 -0800 (PST) X-Received: by 10.204.14.137 with HTTP; Wed, 9 Feb 2011 15:16:42 -0800 (PST) In-Reply-To: <AANLkTinJND5mrx6Bf_ABtCDXHbviQsyFxE7x5upnPFfh@...> References: <AANLkTink-CaZcpSEg8ofHQdHNw3_YwokBLh0QbRXx2to@...> <iiusq6+tmrq@...> <AANLkTinJND5mrx6Bf_ABtCDXHbviQsyFxE7x5upnPFfh@...> Date: Wed, 9 Feb 2011 15:16:42 -0800 X-Google-Sender-Auth: 6Ypx4IJY10la0V5IZ1NXuYNisdU Message-ID: <AANLkTinV29yPVTrnZKMgbOf48WBon_tUK472RV=78CEW@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: OT: New game system: the Kilodeck, or Deck of a Thousand Cards X-Yahoo-Group-Post: member; u=810525; y=JQQl0SWHa020DiEhrdo8-gYuOeplCY-pbY3y_c1MHQ X-Yahoo-Profile: rwhe (Thinking.) Maybe, depending on whether you want to call the suit dimension= , which has 4 values, compact. But there are only 4 pawns, not 24, because = pawns are 1D, not 2D like tiles and coins (and debatably dice). On Wed, Fe= b 9, 2011 at 1:05 PM, Ron Hale-Evans <rwhe@...> wrote: > Are pawns d= istributed > along a "compactified" dimension, because there are only 4 of = them? > > Ron > > On Wed, Feb 9, 2011 at 12:18 PM, imfurry <donkirkby@gmail= .com> wrote: >> You could make it more on-topic by replacing one of the dim= ensions with a tile / coin dimension. You could have four two-dimensional p= awns, maybe colour and shape. The coins could have four dimensions on one s= ide and five dimensions on the other, although that might get a bit crowded= . Instead of dice, a set of 10 coins, one for each dimension. Either that o= r tetrahedral or octahedral dice. Kilopack, anyone? >> >> Don >> >> --- In = piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@...> wrote: >>> >>> Well, s= ort of on topic too, barring a general game systems mailing list. >> [snip]= >>> I've created a new card game system called the Kilodeck, or Deck of a = >>> Thousand Cards. I plan to include >>> a PDF of the 1000-card (really 10= 24-card) deck as a "feelie" with my >>> interactive fiction, Symbol Chess. = >>> >> [snip] >> >> >> >> >> ------------------------------------ >> >> Yah= oo! Groups Links >> >> >> >> > > > > -- > Ron Hale-Evans ... rwhe@...= g ... http://ron.ludism.org ... (206) 201-1768 > Mind Performance Hacks boo= k: http://oreilly.com/catalog/9780596101534/ > -- Ron Hale-Evans ... rw= he@... ... http://ron.ludism.org ... (206) 201-1768 Mind Performance= Hacks book: http://oreilly.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3674 Return-Path: <iriyak@...> Received: (qmail 2778 invoked from network); 12 Feb 2011 04:19:49 -0000 Received: from unknown (98.137.34.44) by m4.grp.sp2.yahoo.com with QMQP; 12 Feb 2011 04:19:49 -0000 Received: from unknown (HELO n45b.bullet.mail.sp1.yahoo.com) (66.163.168.159) by mta1.grp.sp2.yahoo.com with SMTP; 12 Feb 2011 04:19:49 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1297484389; bh=kRbHT+v6nN0yehOfDWR8YoNXuARRqE0kouAjE2IJAPM=; h=Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:X-Apparently-From:Date:To:X-Mailer-Plugin:Message-Id:MIME-Version:Content-Type:Content-Transfer-Encoding:X-Mailer:X-Originating-IP:X-eGroups-Msg-Info:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:X-YGroups-SubInfo:Sender:X-Yahoo-Newman-Property:X-eGroups-Approved-By:X-eGroups-Auth; b=NVz7zr29/38T2BFn5iWdJ19LM6T2hr4/b/w233aKb78XJz53UvZ1Uh49cQ6fA8EruNHyJPLAWvooi+ITw/8089y0PlqhqCi/+SWB/NwmXC/iEGdBW/CGON8BHIQNYSK0 Received: from [69.147.65.151] by n45.bullet.mail.sp1.yahoo.com with NNFMP; 12 Feb 2011 04:19:49 -0000 Received: from [98.137.35.12] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 12 Feb 2011 04:19:49 -0000 X-Sender: iriyak@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 20945 invoked from network); 9 Feb 2011 06:11:14 -0000 X-Received: from unknown (98.137.34.46) by m7.grp.sp2.yahoo.com with QMQP; 9 Feb 2011 06:11:14 -0000 X-Received: from unknown (HELO smtp503.mail.kks.yahoo.co.jp) (114.111.99.164) by mta3.grp.sp2.yahoo.com with SMTP; 9 Feb 2011 06:11:13 -0000 X-Received: (qmail 64263 invoked by alias); 9 Feb 2011 06:11:12 -0000 X-Received: from unknown (HELO ?10.211.55.3?) (iriyak@222.150.231.177 with login) by smtp503.mail.kks.yahoo.co.jp with SMTP; 9 Feb 2011 06:11:12 -0000 X-Apparently-From: <iriyak@...> Date: Wed, 09 Feb 2011 15:11:11 +0900 To: <piecepack@yahoogroups.com> X-Mailer-Plugin: BkASPil for Becky!2 Ver.2.068 Message-Id: <20110209151110.7D7F.C1B50A66@...> MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Mailer: Becky! ver. 2.56.03 [ja] X-eGroups-Msg-Info: 1:12:0:0:0 From: "IRIYA, Kazunori" <iriyak@...> Subject: Question on EpicFunhouse X-Yahoo-Group-Post: member; u=344838424; y=09HVWW7uon2PRbodf4be9tUWFF4NS2eNOpUppCn7U6aRNwQ9oSkSqCU X-Yahoo-Profile: kazunori.iriya X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Feb 2011 04:19:49 -0000 Hi, A newbie question on EpicFunhouse Game Four: Roll Out the Barrels. In a play, the player is allowed to just tip the die onto a coin that shows the number that is currently on the top face of the die. But I am not sure what tipping is. Is it moving without changing the face up? If so, the die in Figure 7 tips onto the north and there becomes no further route. I have no idea how the dice can go through the lower right corner... Best Regards, Kazunori Iriya -- IRIYA, Kazunori <iriyak@...> -------------------------------------- Get the new Internet Explorer 8 optimized for Yahoo! JAPAN http://pr.mail.yahoo.co.jp/ie8/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3675 Return-Path: <iriyak@...> Received: (qmail 14166 invoked from network); 12 Feb 2011 04:19:52 -0000 Received: from unknown (98.137.34.46) by m6.grp.sp2.yahoo.com with QMQP; 12 Feb 2011 04:19:52 -0000 Received: from unknown (HELO n5-vm6.bullet.mail.sp2.yahoo.com) (67.195.135.101) by mta3.grp.sp2.yahoo.com with SMTP; 12 Feb 2011 04:19:52 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1297484392; bh=9aMEx8rB5ZDc7opz5Z6sVqNpH8q1Yz+d12S31roGYK0=; h=Received:Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:X-Apparently-From:Date:To:Cc:X-Mailer-Plugin:Message-Id:MIME-Version:Content-Type:Content-Transfer-Encoding:X-Mailer:X-Originating-IP:X-eGroups-Msg-Info:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:X-YGroups-SubInfo:Sender:X-Yahoo-Newman-Property:X-eGroups-Approved-By:X-eGroups-Auth; b=qpVX0dpI4rVQPea4qcyVdnkjT/dkJKu0o5lL+gLPEhz3Zp1xAcEBFI3ywuDCXuXqLtgOfGEqA6RWxyZyrIPe+xuuLpBAITBgLsRaDDFD68erF8M2gY6kPq0ievXwavlG Received: from [67.195.134.48] by n5.bullet.mail.sp2.yahoo.com with NNFMP; 12 Feb 2011 04:19:52 -0000 Received: from [69.147.65.151] by t1.bullet.mail.sp2.yahoo.com with NNFMP; 12 Feb 2011 04:19:52 -0000 Received: from [98.137.35.12] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 12 Feb 2011 04:19:52 -0000 X-Sender: iriyak@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 63633 invoked from network); 10 Feb 2011 09:05:17 -0000 X-Received: from unknown (98.137.34.46) by m1.grp.sp2.yahoo.com with QMQP; 10 Feb 2011 09:05:17 -0000 X-Received: from unknown (HELO smtp505.mail.kks.yahoo.co.jp) (114.111.99.166) by mta3.grp.sp2.yahoo.com with SMTP; 10 Feb 2011 09:05:17 -0000 X-Received: (qmail 34359 invoked by alias); 10 Feb 2011 09:05:16 -0000 X-Received: from unknown (HELO ?10.211.55.3?) (iriyak@222.150.231.57 with login) by smtp505.mail.kks.yahoo.co.jp with SMTP; 10 Feb 2011 09:05:16 -0000 X-Apparently-From: <iriyak@...> Date: Thu, 10 Feb 2011 18:05:15 +0900 To: <piecepack@yahoogroups.com> Cc: iriyak@... X-Mailer-Plugin: BkASPil for Becky!2 Ver.2.068 Message-Id: <20110210180514.50FA.C1B50A66@...> MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Mailer: Becky! ver. 2.56.03 [ja] X-eGroups-Msg-Info: 1:12:0:0:0 From: "IRIYA, Kazunori" <iriyak@...> Subject: A question on Step2 Phase of Steppin' Stones X-Yahoo-Group-Post: member; u=344838424; y=wkV6dVR7LNCN6SlMTn2Ky234ueM1j4vhowuEQChEBf4D7SR0n0nT_5A X-Yahoo-Profile: kazunori.iriya X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Feb 2011 04:19:50 -0000 Hi, Found another solitaire game and made a choice of Stepping' Stones. I have one question on Phase 2. In this Phase "the suit counts for 6 moves and the Null for 1." Does it apply only for the side of the die? Since a coin is a step stone, showing its suit instead of its value, so I didn't think it can apply to the coin. But the valid side of the die is Null, Ace, 2, 3, 4 or 5. So I am getting confused when I am reading this sentence. Thanks in advance! Best Regards, Kazunori Iriya -- IRIYA, Kazunori <iriyak@...> -------------------------------------- Get the new Internet Explorer 8 optimized for Yahoo! JAPAN http://pr.mail.yahoo.co.jp/ie8/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3676 Return-Path: <justrag@...> Received: (qmail 27633 invoked from network); 12 Feb 2011 04:19:50 -0000 Received: from unknown (66.196.94.105) by m12.grp.re1.yahoo.com with QMQP; 12 Feb 2011 04:19:50 -0000 Received: from unknown (HELO n5-vm6.bullet.mail.sp2.yahoo.com) (67.195.135.101) by mta1.grp.re1.yahoo.com with SMTP; 12 Feb 2011 04:19:50 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1297484389; bh=Twma4MZ6r+wDbCS4x5FeK5py0wZgH4JSiPOWhBXiykc=; h=Received:Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:MIME-Version:X-Received:X-Received:In-Reply-To:References:Date:Message-ID:To:X-Originating-IP:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:Content-Type:Content-Transfer-Encoding:X-YGroups-SubInfo:Sender:X-Yahoo-Newman-Property:X-eGroups-Approved-By:X-eGroups-Auth; b=fJzUDJIxH6rEdjKedPlER6Xw+yoaN3UEfu34Ankkg8+Eb1iJ/2cuU5gjKOKnR81WSvHVkBhv0cwX5ZRjvwdWyTwH0wsXmJSfy/T6DGthAwCviZOpCYXAs0pfP+/mynzk Received: from [67.195.134.48] by n5.bullet.mail.sp2.yahoo.com with NNFMP; 12 Feb 2011 04:19:49 -0000 Received: from [69.147.65.173] by t1.bullet.mail.sp2.yahoo.com with NNFMP; 12 Feb 2011 04:19:49 -0000 Received: from [98.137.35.12] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 12 Feb 2011 04:19:49 -0000 X-Sender: justrag@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 68584 invoked from network); 9 Feb 2011 08:22:17 -0000 X-Received: from unknown (66.196.94.106) by m13.grp.re1.yahoo.com with QMQP; 9 Feb 2011 08:22:17 -0000 X-Received: from unknown (HELO mail-wy0-f170.google.com) (74.125.82.170) by mta2.grp.re1.yahoo.com with SMTP; 9 Feb 2011 08:22:17 -0000 X-Received: by wyb39 with SMTP id 39so6367985wyb.1 for <piecepack@yahoogroups.com>; Wed, 09 Feb 2011 00:22:16 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.227.147.138 with SMTP id l10mr2264371wbv.197.1297239736385; Wed, 09 Feb 2011 00:22:16 -0800 (PST) X-Received: by 10.216.17.17 with HTTP; Wed, 9 Feb 2011 00:22:16 -0800 (PST) In-Reply-To: <AANLkTink-CaZcpSEg8ofHQdHNw3_YwokBLh0QbRXx2to@...> References: <AANLkTink-CaZcpSEg8ofHQdHNw3_YwokBLh0QbRXx2to@...> Date: Wed, 9 Feb 2011 09:22:16 +0100 Message-ID: <AANLkTimhhrjmyTf-Wh-MztqCrVX1C2K7aivb05rwCJKK@...> To: piecepack@yahoogroups.com From: Adrian Wiechec <justrag@...> Subject: Re: [piecepack] OT: New game system: the Kilodeck, or Deck of a Thousand Cards X-Yahoo-Group-Post: member; u=361405615; y=BgP2FO-Iy9Svr8oyhO4bBhZNTLAgiDaflgRCSsWnttcTdhE X-Yahoo-Profile: just_rag Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Feb 2011 04:19:49 -0000 2011/2/9 Ron Hale-Evans <rwhe@...> > Well, sort of on topic too, barring a general game systems mailing list. > > Note that the Kilodeck is Creative-Commons-licensed, and nanDECK > source is available. > First thought: 'Sleuth' adaptation should be pretty easy ;) rag From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3677 Return-Path: <iriyak@...> Received: (qmail 57221 invoked from network); 12 Feb 2011 04:19:54 -0000 Received: from unknown (66.196.94.105) by m14.grp.re1.yahoo.com with QMQP; 12 Feb 2011 04:19:54 -0000 Received: from unknown (HELO n40b.bullet.mail.sp1.yahoo.com) (66.163.168.154) by mta1.grp.re1.yahoo.com with SMTP; 12 Feb 2011 04:19:54 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1297484392; bh=cMmwPFucRN4zUCm2pTEgtp/lp+ZIAeXdaHSMiGcX9gI=; h=Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:X-Apparently-From:Date:To:Cc:In-Reply-To:References:X-Mailer-Plugin:Message-Id:MIME-Version:X-Mailer:X-Originating-IP:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:Content-Type:Content-Transfer-Encoding:X-YGroups-SubInfo:Sender:X-Yahoo-Newman-Property:X-eGroups-Approved-By:X-eGroups-Auth; b=jXlr538251wEgEZ6lfCowmbtXMig7804ZyIG2yMmcahqtXBTvfublrdsDQykpXxo1f+jQI+QRUjacamtoy/wolMfcTiQtiGF1Dx7YZcQ+dtrz7R1beBnC0MLeXZLyVR3 Received: from [69.147.65.151] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 12 Feb 2011 04:19:52 -0000 Received: from [98.137.35.12] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 12 Feb 2011 04:19:52 -0000 X-Sender: iriyak@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 69259 invoked from network); 10 Feb 2011 08:54:16 -0000 X-Received: from unknown (66.196.94.105) by m15.grp.re1.yahoo.com with QMQP; 10 Feb 2011 08:54:16 -0000 X-Received: from unknown (HELO smtp506.mail.kks.yahoo.co.jp) (114.111.99.167) by mta1.grp.re1.yahoo.com with SMTP; 10 Feb 2011 08:54:15 -0000 X-Received: (qmail 59283 invoked by alias); 10 Feb 2011 08:54:13 -0000 X-Received: from unknown (HELO ?10.211.55.3?) (iriyak@222.150.231.57 with login) by smtp506.mail.kks.yahoo.co.jp with SMTP; 10 Feb 2011 08:54:12 -0000 X-Apparently-From: <iriyak@...> Date: Thu, 10 Feb 2011 17:54:11 +0900 To: <piecepack@yahoogroups.com> Cc: iriyak@... In-Reply-To: <AANLkTi=LNkJF7zGhMrwZwpd-2cYeD9raGXD2r_VsLm+T@...> References: <20110209194419.7D02.C1B50A66@...> <AANLkTi=LNkJF7zGhMrwZwpd-2cYeD9raGXD2r_VsLm+T@...> X-Mailer-Plugin: BkASPil for Becky!2 Ver.2.068 Message-Id: <20110210175411.50F2.C1B50A66@...> MIME-Version: 1.0 X-Mailer: Becky! ver. 2.56.03 [ja] From: "IRIYA, Kazunori" <iriyak@...> Subject: Re: [piecepack] A question on EpicFunHouse X-Yahoo-Group-Post: member; u=344838424; y=mAGSeFdizbLi2jkF1PAlEIIYbv6mxN0rqTQcDHcHr3WQX8FLG6r3GIw X-Yahoo-Profile: kazunori.iriya Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Feb 2011 04:19:49 -0000 Hi Ron, Thank you very much for your mention! Now it becomes clear to me and understand why "you may not slide or turn it" once starting tumbling the die. OK, then I am able to continue exploration of Epic Funhouse. Best Regards, Kazunori Iriya On Wed, 9 Feb 2011 13:15:39 -0800 "Ron Hale-Evans" <rwhe@...> wrote: > Hi Kazunori, > > I am one of the authors of Epic Funhouse. Without referring to the > diagram, let me clarify what I meant by "tipping". > > "Tipping" means rotating the die by /only/ one face, in the direction > you are moving it. So, assuming you are seated at the south of the > board, if you are tipping the die north, you are rotating it one face > forward and away from you, with the result that it ends up on the > space to the north, with the side that was facing you before you > tipped it, on top after you tip it. > > Just imagine a cubical box. If you knock it forward onto its side, the > box will be farther away from you with the side that was facing you on > top. > > Ron > > On Wed, Feb 9, 2011 at 2:44 AM, IRIYA, Kazunori <<mailto:iriyak%40yahoo.co.jp>iriyak@...> wrote: > > Hi, > > > > I have a newbie question on Game Four: Roll Out the Barrels. ?In a Play > > the player is allowed to tip the die onto a coin that shows the number > > that is currently on the top face of the die. ?Is tipping just moving > > without changing any face up? ?Changing the face of the die is now > > allowed by the player? ?In Figure 7 if the die goes north, then I guess > > the die gets stuck since both east and west cannot be reached. ?So I > > have no idea how the player can manage to go through to the lower right > > corner... > > > > Thanks in advance, > > Kazunori Iriya > > > > -- > > IRIYA, Kazunori <<mailto:iriyak%40yahoo.co.jp>iriyak@...> > > > > -------------------------------------- > > Get the new Internet Explorer 8 optimized for Yahoo! JAPAN > > http://pr.mail.yahoo.co.jp/ie8/ > > > > > > ------------------------------------ > > > > Yahoo! Groups Links > > > > > > > > > > -- > Ron Hale-Evans ... <mailto:rwhe%40ludism.org>rwhe@... ... http://ron.ludism.org ... (206) 201-1768 > Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ > > > -- IRIYA, Kazunori <iriyak@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3678 Return-Path: <bluepantherllc@...> Received: (qmail 10471 invoked from network); 12 Feb 2011 04:22:11 -0000 Received: from unknown (98.137.34.46) by m4.grp.sp2.yahoo.com with QMQP; 12 Feb 2011 04:22:11 -0000 Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta3.grp.sp2.yahoo.com with SMTP; 12 Feb 2011 04:22:11 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=lima; t=1297484531; bh=yvd6mQXljKn5p4W95Ok+D5oGSYhJQ2+Hkv4XEVTGZB0=; h=Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:X-Received:X-Yahoo-Newman-Property:X-Yahoo-Newman-Id:X-Received:Message-ID:X-YMail-OSG:X-Received:X-Mailer:Date:To:In-Reply-To:MIME-Version:X-Originating-IP:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:Content-Type:Content-Transfer-Encoding:X-YGroups-SubInfo:Sender:X-eGroups-Approved-By:X-eGroups-Auth; b=HZ3q+qu7UKM8NUyBCXUDVzncVUdO4+TF1sjRY8kT+GuyDm9C1MzedVGLqfEkyRPB3VLq3e3v2yD+MsR025oVZp14L+5ds993j6zrHKWTPBPePyhPmevkFUgrgHhk3cIv Received: from [69.147.65.171] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 12 Feb 2011 04:22:11 -0000 Received: from [98.137.34.36] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 12 Feb 2011 04:22:11 -0000 X-Sender: bluepantherllc@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 96986 invoked from network); 10 Feb 2011 02:31:34 -0000 X-Received: from unknown (66.196.94.105) by m16.grp.re1.yahoo.com with QMQP; 10 Feb 2011 02:31:34 -0000 X-Received: from unknown (HELO nm25.bullet.mail.sp2.yahoo.com) (98.139.91.95) by mta1.grp.re1.yahoo.com with SMTP; 10 Feb 2011 02:31:34 -0000 X-Received: from [98.139.91.70] by nm25.bullet.mail.sp2.yahoo.com with NNFMP; 10 Feb 2011 02:31:33 -0000 X-Received: from [98.139.91.32] by tm10.bullet.mail.sp2.yahoo.com with NNFMP; 10 Feb 2011 02:31:33 -0000 X-Received: from [127.0.0.1] by omp1032.mail.sp2.yahoo.com with NNFMP; 10 Feb 2011 02:31:33 -0000 X-Yahoo-Newman-Property: groups-system X-Yahoo-Newman-Id: 623786.58127.bm@... X-Received: (qmail 17825 invoked by uid 60001); 10 Feb 2011 02:31:33 -0000 Message-ID: <300383.80139.qm@...> X-YMail-OSG: VW3haMgVM1mDsxpPK.CutyTfdohR6sQz73o4fVVLjdoUcsQ lZ2QFMSrlCUv7jCSs.x3U63apMglLhLxl9kjm6uw0hUUV55j1iAQq5jlRGze o9Fub2QNn9nj2DFDiw6zTiHE6Pyr9NIFJCzZ6rpebYZFfvP8qMnJ0UGQ.hAB rSALDATnPb.Som3pS_orSGrxIlf59e6xeR40JFUb4bRjN0gRKn7j0VRjPI14 amQOlUIhiG8PUt4oP1VpunXaF2uXE8.pfr6lJN559KD_omeYfkfKulnIPWr4 M34R3QKPCGPZHaMUh5EXrwc15Aj62pSUsqssG9ybZwKn1EMRAa8xcaQ-- X-Received: from [198.36.94.32] by web45504.mail.sp1.yahoo.com via HTTP; Wed, 09 Feb 2011 18:31:32 PST X-Mailer: YahooMailClassic/11.4.20 YahooMailWebService/0.8.108.291010 Date: Wed, 9 Feb 2011 18:31:32 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <AANLkTinJND5mrx6Bf_ABtCDXHbviQsyFxE7x5upnPFfh@...> MIME-Version: 1.0 From: Steve Jones <bluepantherllc@...> Subject: Re: [piecepack] Re: OT: New game system: the Kilodeck, or Deck of a Thousand Cards X-Yahoo-Group-Post: member; u=326408870; y=z-S9G0VuqIWDHB4p7gGa-S0WjquRglSZJJbJj0uSbP6cMcimIEupO8k X-Yahoo-Profile: bluepantherllc Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable X-eGroups-Approved-By: prophesor <prophesor@...> via web; 12 Feb 2011 04:22:11 -0000 Pawns can be two-sided, although they can't be laid flat - at least the one= s we make.=C2=A0 Does that give them two dimensions? =C2=A0 SJ =C2=A0 ---= On Wed, 2/9/11, Ron Hale-Evans <rwhe@...> wrote: From: Ron Hale-E= vans <rwhe@...> Subject: Re: [piecepack] Re: OT: New game system: th= e Kilodeck, or Deck of a Thousand Cards To: piecepack@yahoogroups.com Date:= Wednesday, February 9, 2011, 9:05 PM =C2=A0 That's an interesting in= sight and food for thought. Because they're so different in form and functi= on, I never thought of piecepack coins and tiles as lying along a coins/til= es "dimension". Would the equivalent for dice be dice /sides/? Are pawns d= istributed along a "compactified" dimension, because there are only 4 of th= em? Ron On Wed, Feb 9, 2011 at 12:18 PM, imfurry <donkirkby@...> wr= ote: > You could make it more on-topic by replacing one of the dimensions w= ith a tile / coin dimension. You could have four two-dimensional pawns, may= be colour and shape. The coins could have four dimensions on one side and f= ive dimensions on the other, although that might get a bit crowded. Instead= of dice, a set of 10 coins, one for each dimension. Either that or tetrahe= dral or octahedral dice. Kilopack, anyone? > > Don > > --- In piecepack@yah= oogroups.com, Ron Hale-Evans <rwhe@...> wrote: >> >> Well, sort of on topic= too, barring a general game systems mailing list. > [snip] >> I've created= a new card game system called the Kilodeck, or Deck of a >> Thousand Cards= . I plan to include >> a PDF of the 1000-card (really 1024-card) deck as a = "feelie" with my >> interactive fiction, Symbol Chess. >> > [snip] > > > > = > ------------------------------------ > > Yahoo! Groups Links > > > > -- = Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201= -1768 Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534= / _______________________________________________________________= _____________________ Expecting? Get great news right away with email Auto-= Check. Try the Yahoo! Mail Beta. http://advision.webevents.yahoo.com/mailb= eta/newmail_tools.html [Non-text portions of this message have been remov= ed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3679 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 81110 invoked from network); 12 Feb 2011 04:50:42 -0000 X-Received: from unknown (66.196.94.107) by m13.grp.re1.yahoo.com with QMQP; 12 Feb 2011 04:50:42 -0000 X-Received: from unknown (HELO mail-bw0-f43.google.com) (209.85.214.43) by mta3.grp.re1.yahoo.com with SMTP; 12 Feb 2011 04:50:42 -0000 X-Received: by mail-bw0-f43.google.com with SMTP id 14so4288504bwz.2 for <piecepack@yahoogroups.com>; Fri, 11 Feb 2011 20:50:42 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.204.119.75 with SMTP id y11mr1191019bkq.18.1297486241083; Fri, 11 Feb 2011 20:50:41 -0800 (PST) X-Received: by 10.204.14.137 with HTTP; Fri, 11 Feb 2011 20:50:41 -0800 (PST) In-Reply-To: <300383.80139.qm@...> References: <AANLkTinJND5mrx6Bf_ABtCDXHbviQsyFxE7x5upnPFfh@...> <300383.80139.qm@...> Date: Fri, 11 Feb 2011 20:50:41 -0800 X-Google-Sender-Auth: xbmXEl-sGMFZnaIRsFEzsUQNOt0 Message-ID: <AANLkTim56zAjaHaC8PYtH5pWT4pzSiRx8FVz6i0nPN9u@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: OT: New game system: the Kilodeck, or Deck of a Thousand Cards X-Yahoo-Group-Post: member; u=810525; y=qDxmE6188UshcWEn1Ou--G12tRJiWKKAm2Tsqk4-7A X-Yahoo-Profile: rwhe Hi Steve, Normally it would mean that, but in this context "dimension" mea= ns a variable that can take on a number of values, such as piecepack suit (= 4 values) or piecepack number value (6 values). Thus, a piecepack pawn is o= ne-dimensional in this sense, because it only has one attribute, suit. If p= iecepack pawns were two-dimensional, there would be 4 x 6 =3D 24 of them, l= ike tiles or coins. These dimensions can be treated like spatial dimension= s in some ways. For example, you can lay out piecepack tiles and coins on a= Cartesian grid. BTW, folks, I got a preview copy of the new Blue Panther = piecepack yesterday (I helped select the games in the rulebook). The way St= eve colors the suits is ingenious and attractive. There must be photos up s= omewhere... Ron On Wed, Feb 9, 2011 at 6:31 PM, Steve Jones <bluepantherl= lc@...> wrote: > Pawns can be two-sided, although they can't be laid = flat - at least the ones we make.=A0 Does that give them two dimensions? > = > SJ > > > > --- On Wed, 2/9/11, Ron Hale-Evans <rwhe@...> wrote: > = > > From: Ron Hale-Evans <rwhe@...> > Subject: Re: [piecepack] Re: O= T: New game system: the Kilodeck, or Deck of a Thousand Cards > To: piecepa= ck@yahoogroups.com > Date: Wednesday, February 9, 2011, 9:05 PM > > > > > >= > That's an interesting insight and food for thought. Because they're so >= different in form and function, I never thought of piecepack coins and > t= iles as lying along a coins/tiles "dimension". > > Would the equivalent for= dice be dice /sides/? Are pawns distributed > along a "compactified" dimen= sion, because there are only 4 of them? > > Ron > > On Wed, Feb 9, 2011 at = 12:18 PM, imfurry <donkirkby@...> wrote: >> You could make it more on= -topic by replacing one of the dimensions with a tile / coin dimension. You= could have four two-dimensional pawns, maybe colour and shape. The coins c= ould have four dimensions on one side and five dimensions on the other, alt= hough that might get a bit crowded. Instead of dice, a set of 10 coins, one= for each dimension. Either that or tetrahedral or octahedral dice. Kilopac= k, anyone? >> >> Don >> >> --- In piecepack@yahoogroups.com, Ron Hale-Evans= <rwhe@...> wrote: >>> >>> Well, sort of on topic too, barring a general ga= me systems mailing list. >> [snip] >>> I've created a new card game system = called the Kilodeck, or Deck of a >>> Thousand Cards. I plan to include >>>= a PDF of the 1000-card (really 1024-card) deck as a "feelie" with my >>> i= nteractive fiction, Symbol Chess. >>> >> [snip] >> >> >> >> >> ------------= ------------------------ >> >> Yahoo! Groups Links >> >> >> >> > > -- > Ron= Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-176= 8 > Mind Performance Hacks book: http://oreilly.com/catalog/9780596101534/ = > > > > > > > > > > _______________________________________________________= _____________________________ > Expecting? Get great news right away with e= mail Auto-Check. > Try the Yahoo! Mail Beta. > http://advision.webevents.ya= hoo.com/mailbeta/newmail_tools.html > > [Non-text portions of this message = have been removed] > > > > ------------------------------------ > > Yahoo! = Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ... http://r= on.ludism.org ... (206) 201-1768 Mind Performance Hacks book: http://oreill= y.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3680 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 64243 invoked from network); 12 Feb 2011 12:58:58 -0000 X-Received: from unknown (98.137.34.44) by m6.grp.sp2.yahoo.com with QMQP; 12 Feb 2011 12:58:58 -0000 X-Received: from unknown (HELO mail-vw0-f41.google.com) (209.85.212.41) by mta1.grp.sp2.yahoo.com with SMTP; 12 Feb 2011 12:58:57 -0000 X-Received: by vws10 with SMTP id 10so2136280vws.0 for <piecepack@yahoogroups.com>; Sat, 12 Feb 2011 04:58:56 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.220.74.207 with SMTP id v15mr2133164vcj.110.1297515536319; Sat, 12 Feb 2011 04:58:56 -0800 (PST) X-Received: by 10.220.72.210 with HTTP; Sat, 12 Feb 2011 04:58:56 -0800 (PST) In-Reply-To: <op.vp9ee4ni0gup8g@...> References: <op.vp7kcdmo0gup8g@...> <370064.33119.qm@...> <AANLkTinQu59mXorOUfPTXrd2+00hek+_4hdbq1xDPhcf@...> <op.vp9ee4ni0gup8g@...> Date: Sat, 12 Feb 2011 13:58:56 +0100 Message-ID: <AANLkTinXUT=_ixiNtBpcRVBCzNvy8Sf1CGhk9pT_BQvu@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: still playing Alien City X-Yahoo-Group-Post: member; u=83471513; y=o_zznZJOevCOuEhfGlEvHJvxiTFA76NRN9EVyvQxGvRhVWs X-Yahoo-Profile: makasoft Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Sorry for not answering this before, it got filed away to another folder and I just saw it by chance... I think the only problem would be that you need 3 small pyramids in two colors not used for the city. But I guess, if you print all the piecepack pyramids you'll have extras from other suits not used in the game. The rules to Alien City specify the use of large pyramids, but the size really doesn't matter, so it would be possible to use the piecepack pyramids of different sizes for each of the colors... In fact this makes it possible to play the game with 2 Treehouse sets instead of a full Icehouse set... On Feb 2, 2011 5:51 AM, "Daniel Ajoy" <da.ajoy@...> wrote: > On Tue, 01 Feb 2011 21:05:46 -0500, Jorge Arroyo <trozo@...> wrote: > >> I still love Alien City but it's been a long time since I played it. > > I know Alien City uses the IceHouse Pyramids. > > Could it be played with the Piecepack Pyramids, they are 6 sizes X 4 suits = 24 Pyramids > > http://www.piecepack.org/JCD/jcd-pp-pyramids.pdf > > I'm not sure if this has been discussed before. > > Daniel > > > ------------------------------------ > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3681 Return-Path: <bluepantherllc@...> X-Sender: bluepantherllc@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 92278 invoked from network); 12 Feb 2011 22:28:02 -0000 X-Received: from unknown (66.196.94.107) by m15.grp.re1.yahoo.com with QMQP; 12 Feb 2011 22:28:02 -0000 X-Received: from unknown (HELO nm18-vm0.bullet.mail.sp2.yahoo.com) (98.139.91.214) by mta3.grp.re1.yahoo.com with SMTP; 12 Feb 2011 22:28:02 -0000 X-Received: from [98.139.91.69] by nm18.bullet.mail.sp2.yahoo.com with NNFMP; 12 Feb 2011 22:28:01 -0000 X-Received: from [98.139.91.23] by tm9.bullet.mail.sp2.yahoo.com with NNFMP; 12 Feb 2011 22:28:01 -0000 X-Received: from [127.0.0.1] by omp1023.mail.sp2.yahoo.com with NNFMP; 12 Feb 2011 22:28:01 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 12946.23397.bm@... X-Received: (qmail 94305 invoked by uid 60001); 12 Feb 2011 22:28:00 -0000 Message-ID: <827034.93706.qm@...> X-YMail-OSG: fS1T1tMVM1kCuIZRqVSnknOPRCt7U7UbRMqL.68zOJFihfk IpTHu6UJkYghAqeLv9dvvK5brcT0V8TUH7lYo97XEwQ8u5NMhrN7S7Suawfd MvxAZxcWwLJqV5JiX7h2E5EypWblyGeVcy.8Oa6mizf6O3p2.tTNgpR5LyN_ UsY6L45fFngjyXOpUSlXcdjxNZQGLv6ydtj_uam_wRPlwhwcaV8rK54huOxN 0nh3srgqlLa8GoqC28z09idG5aQyO6utX_Pkr6MJzr0S.0qpWYC3qy0NxNV8 k9e4W_hewSpu7SLecpk.GmEHbP7e.WiHXzl.EKBtj2Z93MKgc8zDb X-Received: from [108.0.82.50] by web45512.mail.sp1.yahoo.com via HTTP; Sat, 12 Feb 2011 14:28:00 PST X-Mailer: YahooMailClassic/11.4.20 YahooMailWebService/0.8.108.291010 Date: Sat, 12 Feb 2011 14:28:00 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <AANLkTim56zAjaHaC8PYtH5pWT4pzSiRx8FVz6i0nPN9u@...> MIME-Version: 1.0 From: Steve Jones <bluepantherllc@...> Subject: Re: [piecepack] Re: OT: New game system: the Kilodeck, or Deck of a Thousand Cards X-Yahoo-Group-Post: member; u=326408870; y=N6A0xlpCxPalfMNnYICJ2-FjYyCIW0FM_hfXXTpt3o9QXupc6VxQ-iY X-Yahoo-Profile: bluepantherllc Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Ron: =C2=A0 The artwork on the Set 1 Piecepack is from Mike Drysdale.=C2=A0= He's also done the art for sets 2 and set 3, as well as for our games Nepa= l and Hokkaido. =C2=A0 The artwork on the Elemental Piecepack is by Justine= Lerma - who is quite talented, at least in my opinion. =C2=A0 SJ --- On = Sat, 2/12/11, Ron Hale-Evans <rwhe@...> wrote: From: Ron Hale-Evan= s <rwhe@...> Subject: Re: [piecepack] Re: OT: New game system: the K= ilodeck, or Deck of a Thousand Cards To: piecepack@yahoogroups.com Date: Sa= turday, February 12, 2011, 4:50 AM =C2=A0 Hi Steve, Normally it woul= d mean that, but in this context "dimension" means a variable that can take= on a number of values, such as piecepack suit (4 values) or piecepack numb= er value (6 values). Thus, a piecepack pawn is one-dimensional in this sens= e, because it only has one attribute, suit. If piecepack pawns were two-dim= ensional, there would be 4 x 6 =3D 24 of them, like tiles or coins. These = dimensions can be treated like spatial dimensions in some ways. For example= , you can lay out piecepack tiles and coins on a Cartesian grid. BTW, folk= s, I got a preview copy of the new Blue Panther piecepack yesterday (I help= ed select the games in the rulebook). The way Steve colors the suits is ing= enious and attractive. There must be photos up somewhere... Ron On Wed, F= eb 9, 2011 at 6:31 PM, Steve Jones <bluepantherllc@...> wrote: > Pawn= s can be two-sided, although they can't be laid flat - at least the ones we= make.=C2=A0 Does that give them two dimensions? > > SJ > > > > --- On Wed,= 2/9/11, Ron Hale-Evans <rwhe@...> wrote: > > > From: Ron Hale-Evans= <rwhe@...> > Subject: Re: [piecepack] Re: OT: New game system: the = Kilodeck, or Deck of a Thousand Cards > To: piecepack@yahoogroups.com > Dat= e: Wednesday, February 9, 2011, 9:05 PM > > > > > > > That's an interesting= insight and food for thought. Because they're so > different in form and f= unction, I never thought of piecepack coins and > tiles as lying along a co= ins/tiles "dimension". > > Would the equivalent for dice be dice /sides/? A= re pawns distributed > along a "compactified" dimension, because there are = only 4 of them? > > Ron > > On Wed, Feb 9, 2011 at 12:18 PM, imfurry <donki= rkby@...> wrote: >> You could make it more on-topic by replacing one = of the dimensions with a tile / coin dimension. You could have four two-dim= ensional pawns, maybe colour and shape. The coins could have four dimension= s on one side and five dimensions on the other, although that might get a b= it crowded. Instead of dice, a set of 10 coins, one for each dimension. Eit= her that or tetrahedral or octahedral dice. Kilopack, anyone? >> >> Don >> = >> --- In piecepack@yahoogroups.com, Ron Hale-Evans <rwhe@...> wrote: >>> >= >> Well, sort of on topic too, barring a general game systems mailing list.= >> [snip] >>> I've created a new card game system called the Kilodeck, or = Deck of a >>> Thousand Cards. I plan to include >>> a PDF of the 1000-card = (really 1024-card) deck as a "feelie" with my >>> interactive fiction, Symb= ol Chess. >>> >> [snip] >> >> >> >> >> ------------------------------------= >> >> Yahoo! Groups Links >> >> >> >> > > -- > Ron Hale-Evans ... rwhe@lud= ism.org ... http://ron.ludism.org ... (206) 201-1768 > Mind Performance Hac= ks book: http://oreilly.com/catalog/9780596101534/ > > > > > > > > > > ____= ______________________________________________________ > Expecting? Get gre= at news right away with email Auto-Check. > Try the Yahoo! Mail Beta. > htt= p://advision.webevents.yahoo.com/mailbeta/newmail_tools.html > > [Non-text = portions of this message have been removed] > > > > -----------------------= ------------- > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@= ludism.org ... http://ron.ludism.org ... (206) 201-1768 Mind Performance Ha= cks book: http://oreilly.com/catalog/9780596101534/ _____________= _______________________________________________________________________ We = won't tell. Get more on shows you hate to love (and love to hate): Yahoo! = TV's Guilty Pleasures list. http://tv.yahoo.com/collections/265 [Non-text= portions of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3682 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 21558 invoked from network); 18 Feb 2011 15:07:34 -0000 X-Received: from unknown (66.196.94.105) by m12.grp.re1.yahoo.com with QMQP; 18 Feb 2011 15:07:34 -0000 X-Received: from unknown (HELO mail-yw0-f52.google.com) (209.85.213.52) by mta1.grp.re1.yahoo.com with SMTP; 18 Feb 2011 15:07:34 -0000 X-Received: by ywf9 with SMTP id 9so3742648ywf.25 for <piecepack@yahoogroups.com>; Fri, 18 Feb 2011 07:07:34 -0800 (PST) X-Received: by 10.151.43.1 with SMTP id v1mr1133453ybj.329.1298041653383; Fri, 18 Feb 2011 07:07:33 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([190.152.236.125]) by mx.google.com with ESMTPS id q4sm444203ybe.12.2011.02.18.07.07.31 (version=SSLv3 cipher=OTHER); Fri, 18 Feb 2011 07:07:32 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Fri, 18 Feb 2011 10:07:32 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vq3tmu030gup8g@daniel-pc> User-Agent: Opera Mail/11.01 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: another crown open-clipart X-Yahoo-Group-Post: member; u=261769362; y=rPisIBkRAXSNfd14PtQCLWCiY_rtLE9QWo3FkT51qMj-tBCAV7K9iiE X-Yahoo-Profile: daniel_ajoy http://www.openclipart.org/detail/british-crown-by-rones-by-rones From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3683 Return-Path: <piecepack-owner@yahoogroups.com> X-Sender: piecepack-owner@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 40278 invoked from network); 25 Feb 2011 04:17:51 -0000 X-Received: from unknown (98.137.34.46) by m1.grp.sp2.yahoo.com with QMQP; 25 Feb 2011 04:17:51 -0000 X-Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta3.grp.sp2.yahoo.com with SMTP; 25 Feb 2011 04:17:51 -0000 X-Received: from [69.147.65.151] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 25 Feb 2011 04:17:51 -0000 X-Received: from [98.137.34.36] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 25 Feb 2011 04:17:50 -0000 Date: Fri, 25 Feb 2011 04:17:49 -0000 To: piecepack@yahoogroups.com Message-ID: <ik7ahd+e4e4@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: piecepack-owner@yahoogroups.com Subject: Piecepack article removed from Wikipedia X-Yahoo-Group-Post: member; u=384809096; y=PKfxZHTaj-FrDmBBje2G6ho1OxWSqAStYLPp7Bn2UxxTPJs Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit http://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/Piecepack <http://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/Piecepack> (Aww, we're "non-notable".) From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3684 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 93206 invoked from network); 25 Feb 2011 04:59:14 -0000 X-Received: from unknown (66.196.94.106) by m16.grp.re1.yahoo.com with QMQP; 25 Feb 2011 04:59:14 -0000 X-Received: from unknown (HELO mail-bw0-f45.google.com) (209.85.214.45) by mta2.grp.re1.yahoo.com with SMTP; 25 Feb 2011 04:59:14 -0000 X-Received: by bwz16 with SMTP id 16so1993271bwz.18 for <multiple recipients>; Thu, 24 Feb 2011 20:59:13 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.204.71.141 with SMTP id h13mr1630194bkj.180.1298609953487; Thu, 24 Feb 2011 20:59:13 -0800 (PST) X-Received: by 10.204.14.137 with HTTP; Thu, 24 Feb 2011 20:59:13 -0800 (PST) In-Reply-To: <ik7ahd+e4e4@...> References: <ik7ahd+e4e4@...> Date: Thu, 24 Feb 2011 20:59:13 -0800 X-Google-Sender-Auth: j5IR-lXk-3wmQXpRickMpOQcv8o Message-ID: <AANLkTi=Gkh-79Cqyw+DOjyNvN-NuZwsgpt+RLO3ATO=H@...> To: piecepack@yahoogroups.com Cc: piecepack-owner@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Piecepack article removed from Wikipedia X-Yahoo-Group-Post: member; u=810525; y=KDRkFMPIVKkJTdU4mGwVaov9FpILqGT8AyMI0L45HA X-Yahoo-Profile: rwhe Wikipedia has been undergoing something known as the "Delete Wars" for some= time, IIRC. Currently, the Deletionists are winning. Ron On Thu, Feb 24,= 2011 at 8:17 PM, <piecepack-owner@yahoogroups.com> wrote: > http://en.wik= ipedia.org/wiki/Wikipedia:Articles_for_deletion/Piecepack > <http://en.wiki= pedia.org/wiki/Wikipedia:Articles_for_deletion/Piecepack> > > (Aww, we're "= non-notable".) > > > > [Non-text portions of this message have been removed= ] > > > > ------------------------------------ > > Yahoo! Groups Links > > = > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ...= (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/catalog/978= 0596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3685 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 95826 invoked from network); 8 Mar 2011 22:38:20 -0000 X-Received: from unknown (66.196.94.107) by m17.grp.re1.yahoo.com with QMQP; 8 Mar 2011 22:38:20 -0000 X-Received: from unknown (HELO mail-wy0-f179.google.com) (74.125.82.179) by mta3.grp.re1.yahoo.com with SMTP; 8 Mar 2011 22:38:19 -0000 X-Received: by wyj26 with SMTP id 26so443809wyj.38 for <piecepack@yahoogroups.com>; Tue, 08 Mar 2011 14:38:19 -0800 (PST) X-Received: by 10.216.168.82 with SMTP id j60mr3900703wel.47.1299623899055; Tue, 08 Mar 2011 14:38:19 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.216.187.136 with HTTP; Tue, 8 Mar 2011 14:37:59 -0800 (PST) Date: Tue, 8 Mar 2011 16:37:59 -0600 Message-ID: <AANLkTikyDyxGq-_TqJeKQew1Uyt0QmwM0uMYfmGEHdtP@...> To: piecepack@yahoogroups.com From: Emily Page <emily.page@...> Subject: Wendy's and Piecepack. or Chick Fil A. X-Yahoo-Group-Post: member; u=258071165; y=7ND8uU3xHscdMzhjDM-OqS82CKJaO1zMsHRfAZuCeQQ X-Yahoo-Profile: hfsbd Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Mom of two. So... we get all sorts of interesting stuff in kids' meals these days. I notice thinkfun is all over Wendy's with the clever castle and rush hour. Does anyone know anyone who knows the janitor's niece's cousin's best friend that works over at the Wendy's or Chick Fil a kids meal planning area? I just think they could have a big success with punch out piecepacks in kids meals... and have two games printed up and the website to find more games and nicer do-it-yourself sets. And I could stop remaking these things for all my kids' friends. Not that that isn't my idea of a grand time, mind you... Just... Maybe this could be cheaply mass produced and dumped into kids' meals. And I wouldn't find myself covered in glue and inkjet toner so much. Maybe. I could go buy 20 of them and be super happy. Also... a fold-up box to keep all the parts in would be great, too. Maybe they could do one suit at a time... and maybe come up with games for one suit. "Collect 'em All" ... maybe that's Pokemon. who knows. Emily Page ps - this is the part where I demand a pony, I think. --------> follow me on twitter! @emilypage <------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3686 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 60274 invoked from network); 8 Mar 2011 22:49:35 -0000 X-Received: from unknown (66.196.94.106) by m14.grp.re1.yahoo.com with QMQP; 8 Mar 2011 22:49:35 -0000 X-Received: from unknown (HELO mail-bw0-f49.google.com) (209.85.214.49) by mta2.grp.re1.yahoo.com with SMTP; 8 Mar 2011 22:49:35 -0000 X-Received: by bwz1 with SMTP id 1so285344bwz.36 for <piecepack@yahoogroups.com>; Tue, 08 Mar 2011 14:49:33 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.204.20.65 with SMTP id e1mr1436118bkb.149.1299624573493; Tue, 08 Mar 2011 14:49:33 -0800 (PST) X-Received: by 10.204.74.221 with HTTP; Tue, 8 Mar 2011 14:49:33 -0800 (PST) In-Reply-To: <AANLkTikyDyxGq-_TqJeKQew1Uyt0QmwM0uMYfmGEHdtP@...> References: <AANLkTikyDyxGq-_TqJeKQew1Uyt0QmwM0uMYfmGEHdtP@...> Date: Tue, 8 Mar 2011 14:49:33 -0800 X-Google-Sender-Auth: amt9QGgMxiBQmAINoiUHw286hYE Message-ID: <AANLkTimiCk-_OivJp3N3HPqtiO=GHexHxe3H-oQXqB23@...> To: piecepack@yahoogroups.com Cc: Emily Page <emily.page@...> Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Wendy's and Piecepack. or Chick Fil A. X-Yahoo-Group-Post: member; u=810525; y=U2KghDiTyVZBBgoPsGIcbPSRdNC4eKMSaJbAiF0dWQ X-Yahoo-Profile: rwhe Some people (including me) have speculated that the new piecepacks manufact= ured by ToyVault are going to be inexpensive, costing something like a stan= dard deck of cards. Certainly they've stated their intent to mass-market pi= ecepacks and get them into every game and hobby shop in the US. Ron H-E O= n Tue, Mar 8, 2011 at 2:37 PM, Emily Page <emily.page@...> wrote: > M= om of two. > > So... we get all sorts of interesting stuff in kids' meals t= hese days. =A0I > notice thinkfun is all over Wendy's with the clever castl= e and rush hour. > > Does anyone know anyone who knows the janitor's niece'= s cousin's best friend > that works over at the Wendy's or Chick Fil a kids= meal planning area? > > I just think they could have a big success with pu= nch out piecepacks in kids > meals... and have two games printed up and the= website to find more games > and nicer do-it-yourself sets. > > And I coul= d stop remaking these things for all my kids' friends. > > Not that that is= n't my idea of a grand time, mind you... > > Just... > > Maybe this could b= e cheaply mass produced and dumped into kids' meals. And I > wouldn't find = myself covered in glue and inkjet toner so much. =A0Maybe. > > I could go b= uy 20 of them and be super happy. =A0Also... a fold-up box to keep > all th= e parts in would be great, too. > > Maybe they could do one suit at a time.= .. and maybe come up with games for > one suit. > > "Collect 'em All" ... m= aybe that's Pokemon. =A0who knows. > > > Emily Page > > ps - this is the pa= rt where I demand a pony, I think. > > > --------> > follow me on twitter! = =A0@emilypage > <------- > > > [Non-text portions of this message have been= removed] > > > > ------------------------------------ > > Yahoo! Groups Li= nks > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism= .org ... (206) 201-1768 Mind Performance Hacks book: http://oreilly.com/cat= alog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3687 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 5571 invoked from network); 8 Mar 2011 23:00:30 -0000 X-Received: from unknown (98.137.34.44) by m4.grp.sp2.yahoo.com with QMQP; 8 Mar 2011 23:00:30 -0000 X-Received: from unknown (HELO web130207.mail.mud.yahoo.com) (66.94.238.143) by mta1.grp.sp2.yahoo.com with SMTP; 8 Mar 2011 23:00:30 -0000 X-Received: (qmail 60155 invoked by uid 60001); 8 Mar 2011 23:00:30 -0000 Message-ID: <265688.25475.qm@...> X-YMail-OSG: ZD9tpjEVM1lVy._YV0HzeT_uTSsXRjOhuO_Iar44w8gTxPv 6lLeX5C.GLdNhbRi0WjckUaHtTdKCuX5Nva00wEY1gTuMoRQ2ncrxqDSDxXB N99apiRomrRth74LVrAqadXwuGd_ncXMTrgVEn9fB5gEnKPIP4cRl4sb7iW1 bXBlCzJwzm9CAp3U.X.UxBLTc3PDXVY_5UolheyuQ8zXSxQ1eEwRnDFsPhc9 tfzv_T.yIG8axMu4e7khlix0WvPFnK0TBBC_7Zno5q5McAD_f06f_S3e5k6f ufgsRmcWKLSbDeI8QpBmy1rau7lJdu4u2SDOE7cQZLMOo.p_kOykPVY4pVxJ T372aPn8mPoMN X-Received: from [203.4.203.107] by web130207.mail.mud.yahoo.com via HTTP; Tue, 08 Mar 2011 15:00:30 PST X-Mailer: YahooMailRC/559 YahooMailWebService/0.8.109.295617 References: <AANLkTikyDyxGq-_TqJeKQew1Uyt0QmwM0uMYfmGEHdtP@...> Date: Tue, 8 Mar 2011 15:00:30 -0800 (PST) To: piecepack@yahoogroups.com In-Reply-To: <AANLkTikyDyxGq-_TqJeKQew1Uyt0QmwM0uMYfmGEHdtP@...> MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Wendy's and Piecepack. or Chick Fil A. X-Yahoo-Group-Post: member; u=8536266; y=XSboJtwflLAgtJF1sZBPD-sSpyVPZ5SMFrcw6PxLOhk7eQ X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable I can't imagine the small parts going down so well with younger kids - exce= pt when accidentally added to meals. Plus the whole "non-commercial" aspec= t may be a bit of a spanner in the works for any company wishing to use th= e game for promotional purposes. Peter Cobcroft curufea@... Main: = http://www.curufea.com/ ________________________________ From: Emily Pa= ge <emily.page@...> To: piecepack@yahoogroups.com Sent: Wed, 9 March,= 2011 9:37:59 AM Subject: [piecepack] Wendy's and Piecepack. or Chick Fil A= . Mom of two. So... we get all sorts of interesting stuff in kids' mea= ls these days. I notice thinkfun is all over Wendy's with the clever castl= e and rush hour. Does anyone know anyone who knows the janitor's niece's c= ousin's best friend that works over at the Wendy's or Chick Fil a kids meal= planning area? I just think they could have a big success with punch out = piecepacks in kids meals... and have two games printed up and the website t= o find more games and nicer do-it-yourself sets. And I could stop remaking= these things for all my kids' friends. Not that that isn't my idea of a g= rand time, mind you... Just... Maybe this could be cheaply mass produced = and dumped into kids' meals. And I wouldn't find myself covered in glue and= inkjet toner so much. Maybe. I could go buy 20 of them and be super happ= y. Also... a fold-up box to keep all the parts in would be great, too. Ma= ybe they could do one suit at a time... and maybe come up with games for on= e suit. "Collect 'em All" ... maybe that's Pokemon. who knows. Emily Pag= e ps - this is the part where I demand a pony, I think. --------> follow = me on twitter! @emilypage <------- [Non-text portions of this message hav= e been removed] [Non-text portions of this message have been = removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3688 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12403 invoked from network); 8 Mar 2011 23:02:33 -0000 X-Received: from unknown (98.137.34.44) by m4.grp.sp2.yahoo.com with QMQP; 8 Mar 2011 23:02:33 -0000 X-Received: from unknown (HELO mail-ww0-f42.google.com) (74.125.82.42) by mta1.grp.sp2.yahoo.com with SMTP; 8 Mar 2011 23:02:33 -0000 X-Received: by wwi17 with SMTP id 17so1618882wwi.5 for <piecepack@yahoogroups.com>; Tue, 08 Mar 2011 15:02:32 -0800 (PST) X-Received: by 10.216.213.37 with SMTP id z37mr4998924weo.2.1299625352151; Tue, 08 Mar 2011 15:02:32 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.216.187.136 with HTTP; Tue, 8 Mar 2011 15:02:12 -0800 (PST) In-Reply-To: <265688.25475.qm@...> References: <AANLkTikyDyxGq-_TqJeKQew1Uyt0QmwM0uMYfmGEHdtP@...> <265688.25475.qm@...> Date: Tue, 8 Mar 2011 17:02:12 -0600 Message-ID: <AANLkTinRZOAM11mRutXovTw4p47r8x_vBWW4eo1itGvG@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Emily Page <emily.page@...> Subject: Re: [piecepack] Wendy's and Piecepack. or Chick Fil A. X-Yahoo-Group-Post: member; u=258071165; y=TvbNY83_CiC33E_fm2PURLjdiU7esTM0Ik7LdD5J4M0 X-Yahoo-Profile: hfsbd Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Oh, you should SEE the small parts that come with the Wendy's meals these d= ays. They always have an "under 3" toy for the younger kids. Something bi= g and chunky. The big kid toys are a free for all. But Wendy's wouldn't h= ave to pay any royalties to use the piecepack. They can just sponsor it th= emselves. All win. Emily Page --------> follow me on twitter! @emilyp= age <------- On Tue, Mar 8, 2011 at 5:00 PM, Curufea <curufea@...>= wrote: > > > I can't imagine the small parts going down so well with youn= ger kids - > except > when accidentally added to meals. > Plus the whole "n= on-commercial" aspect may be a bit of a spanner in the > works > for any co= mpany wishing to use the game for promotional purposes. > > Peter Cobcroft = > curufea@... > Main: http://www.curufea.com/ > > ___________________= _____________ > From: Emily Page <emily.page@...> > To: piecepack@yah= oogroups.com > Sent: Wed, 9 March, 2011 9:37:59 AM > Subject: [piecepack] W= endy's and Piecepack. or Chick Fil A. > > > Mom of two. > > So... we get al= l sorts of interesting stuff in kids' meals these days. I > notice thinkfun= is all over Wendy's with the clever castle and rush hour. > > Does anyone = know anyone who knows the janitor's niece's cousin's best > friend > that w= orks over at the Wendy's or Chick Fil a kids meal planning area? > > I just= think they could have a big success with punch out piecepacks in > kids > = meals... and have two games printed up and the website to find more games >= and nicer do-it-yourself sets. > > And I could stop remaking these things = for all my kids' friends. > > Not that that isn't my idea of a grand time, = mind you... > > Just... > > Maybe this could be cheaply mass produced and d= umped into kids' meals. And > I > wouldn't find myself covered in glue and = inkjet toner so much. Maybe. > > I could go buy 20 of them and be super hap= py. Also... a fold-up box to keep > all the parts in would be great, too. >= > Maybe they could do one suit at a time... and maybe come up with games f= or > one suit. > > "Collect 'em All" ... maybe that's Pokemon. who knows. >= > Emily Page > > ps - this is the part where I demand a pony, I think. > >= --------> > follow me on twitter! @emilypage > <------- > > [Non-text port= ions of this message have been removed] > > [Non-text portions of this mess= age have been removed] > > > [Non-text portions of this message have be= en removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3689 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 17727 invoked from network); 8 Mar 2011 23:04:01 -0000 X-Received: from unknown (98.137.34.46) by m4.grp.sp2.yahoo.com with QMQP; 8 Mar 2011 23:04:01 -0000 X-Received: from unknown (HELO mail-ww0-f53.google.com) (74.125.82.53) by mta3.grp.sp2.yahoo.com with SMTP; 8 Mar 2011 23:04:01 -0000 X-Received: by wwj40 with SMTP id 40so1810656wwj.10 for <piecepack@yahoogroups.com>; Tue, 08 Mar 2011 15:04:00 -0800 (PST) X-Received: by 10.216.160.1 with SMTP id t1mr3933951wek.2.1299625440142; Tue, 08 Mar 2011 15:04:00 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.216.187.136 with HTTP; Tue, 8 Mar 2011 15:03:40 -0800 (PST) In-Reply-To: <AANLkTinRZOAM11mRutXovTw4p47r8x_vBWW4eo1itGvG@...> References: <AANLkTikyDyxGq-_TqJeKQew1Uyt0QmwM0uMYfmGEHdtP@...> <265688.25475.qm@...> <AANLkTinRZOAM11mRutXovTw4p47r8x_vBWW4eo1itGvG@...> Date: Tue, 8 Mar 2011 17:03:40 -0600 Message-ID: <AANLkTinLLNZjfoFanT46JJNRJd8S_ytz_VpLKH0WQ-fm@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Emily Page <emily.page@...> Subject: Re: [piecepack] Wendy's and Piecepack. or Chick Fil A. X-Yahoo-Group-Post: member; u=258071165; y=MxIq5M1STZ2vPcXaELAE2DY8Ual6W7Nw2q71HRpD2FU X-Yahoo-Profile: hfsbd Content-Type: text/plain Content-Transfer-Encoding: quoted-printable ..or possibly a company that wants to sponsor could use their logo as the "= ace" on the piecepack. you should seriously have seen the mini-checkers ga= mes that came home once. teeny tiny plastic circles. Choking hazards galo= re. again, they have the "under 3" toys that parents of tots know to reque= st. We learn through osmosis. Emily Page --------> follow me on twitte= r! @emilypage <------- On Tue, Mar 8, 2011 at 5:02 PM, Emily Page <emil= y.page@...> wrote: > Oh, you should SEE the small parts that come wi= th the Wendy's meals these > days. They always have an "under 3" toy for t= he younger kids. Something > big and chunky. The big kid toys are a free = for all. > > But Wendy's wouldn't have to pay any royalties to use the piec= epack. They > can just sponsor it themselves. All win. > > > Emily Page >= > > > --------> > follow me on twitter! @emilypage > <------- > > > > On = Tue, Mar 8, 2011 at 5:00 PM, Curufea <curufea@...> wrote: > >> >> >> = I can't imagine the small parts going down so well with younger kids - >> e= xcept >> when accidentally added to meals. >> Plus the whole "non-commercia= l" aspect may be a bit of a spanner in the >> works >> for any company wish= ing to use the game for promotional purposes. >> >> Peter Cobcroft >> curuf= ea@... >> Main: http://www.curufea.com/ >> >> _______________________= _________ >> From: Emily Page <emily.page@...> >> To: piecepack@yahoo= groups.com >> Sent: Wed, 9 March, 2011 9:37:59 AM >> Subject: [piecepack] W= endy's and Piecepack. or Chick Fil A. >> >> >> Mom of two. >> >> So... we g= et all sorts of interesting stuff in kids' meals these days. I >> notice th= inkfun is all over Wendy's with the clever castle and rush hour. >> >> Does= anyone know anyone who knows the janitor's niece's cousin's best >> friend= >> that works over at the Wendy's or Chick Fil a kids meal planning area? = >> >> I just think they could have a big success with punch out piecepacks = in >> kids >> meals... and have two games printed up and the website to fin= d more games >> and nicer do-it-yourself sets. >> >> And I could stop remak= ing these things for all my kids' friends. >> >> Not that that isn't my ide= a of a grand time, mind you... >> >> Just... >> >> Maybe this could be chea= ply mass produced and dumped into kids' meals. And >> I >> wouldn't find my= self covered in glue and inkjet toner so much. Maybe. >> >> I could go buy = 20 of them and be super happy. Also... a fold-up box to >> keep >> all the = parts in would be great, too. >> >> Maybe they could do one suit at a time.= .. and maybe come up with games for >> one suit. >> >> "Collect 'em All" ..= . maybe that's Pokemon. who knows. >> >> Emily Page >> >> ps - this is the = part where I demand a pony, I think. >> >> --------> >> follow me on twitte= r! @emilypage >> <------- >> >> [Non-text portions of this message have bee= n removed] >> >> >> >= > >> > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3690 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 45305 invoked from network); 8 Mar 2011 23:10:19 -0000 X-Received: from unknown (66.196.94.105) by m15.grp.re1.yahoo.com with QMQP; 8 Mar 2011 23:10:19 -0000 X-Received: from unknown (HELO mail-bw0-f50.google.com) (209.85.214.50) by mta1.grp.re1.yahoo.com with SMTP; 8 Mar 2011 23:10:19 -0000 X-Received: by bwz2 with SMTP id 2so371545bwz.37 for <piecepack@yahoogroups.com>; Tue, 08 Mar 2011 15:10:18 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.204.141.17 with SMTP id k17mr5009042bku.41.1299625818547; Tue, 08 Mar 2011 15:10:18 -0800 (PST) X-Received: by 10.204.74.221 with HTTP; Tue, 8 Mar 2011 15:10:18 -0800 (PST) In-Reply-To: <AANLkTinRZOAM11mRutXovTw4p47r8x_vBWW4eo1itGvG@...> References: <AANLkTikyDyxGq-_TqJeKQew1Uyt0QmwM0uMYfmGEHdtP@...> <265688.25475.qm@...> <AANLkTinRZOAM11mRutXovTw4p47r8x_vBWW4eo1itGvG@...> Date: Tue, 8 Mar 2011 15:10:18 -0800 X-Google-Sender-Auth: VkP4UiqOj9FD9VlNHQpA5inQEu8 Message-ID: <AANLkTik_iddN8EexJttgQYwES_PDSs_FFa61JWkTmh5j@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Wendy's and Piecepack. or Chick Fil A. X-Yahoo-Group-Post: member; u=810525; y=_xvQy5QDjdJf-w5ukjBzo2F_P_2E7txCvhpmr-W4iw X-Yahoo-Profile: rwhe Exactly, Emily. The basic piecepack design is completely in the public doma= in. Anyone can do just about anything they want with it, including slapping= a Wendy's logo on it, just as they could manufacture a deck of cards that = had Wendy's logos on the jokers. As for when the ToyVault piecepack is due= , it's been postponed a couple of times. IIRC, the latest due date is somet= hing like August 2011, but I could be wrong. Ron On Tue, Mar 8, 2011 at 3= :02 PM, Emily Page <emily.page@...> wrote: > But Wendy's wouldn't hav= e to pay any royalties to use the piecepack. =A0They > can just sponsor it = themselves. =A0All win. > > On Tue, Mar 8, 2011 at 5:00 PM, Curufea <curuf= ea@...> wrote: > >> >> >> I can't imagine the small parts going down = so well with younger kids - >> except >> when accidentally added to meals. = >> Plus the whole "non-commercial" aspect may be a bit of a spanner in the = >> works >> for any company wishing to use the game for promotional purpose= s. >> >> Peter Cobcroft >> curufea@... >> Main: http://www.curufea.co= m/ >> >> ________________________________ >> From: Emily Page <emily.page@g= mail.com> >> To: piecepack@yahoogroups.com >> Sent: Wed, 9 March, 2011 9:37= :59 AM >> Subject: [piecepack] Wendy's and Piecepack. or Chick Fil A. >> >>= >> Mom of two. >> >> So... we get all sorts of interesting stuff in kids' = meals these days. I >> notice thinkfun is all over Wendy's with the clever = castle and rush hour. >> >> Does anyone know anyone who knows the janitor's= niece's cousin's best >> friend >> that works over at the Wendy's or Chick= Fil a kids meal planning area? >> >> I just think they could have a big su= ccess with punch out piecepacks in >> kids >> meals... and have two games p= rinted up and the website to find more games >> and nicer do-it-yourself se= ts. >> >> And I could stop remaking these things for all my kids' friends. = >> >> Not that that isn't my idea of a grand time, mind you... >> >> Just..= . >> >> Maybe this could be cheaply mass produced and dumped into kids' mea= ls. And >> I >> wouldn't find myself covered in glue and inkjet toner so mu= ch. Maybe. >> >> I could go buy 20 of them and be super happy. Also... a fo= ld-up box to keep >> all the parts in would be great, too. >> >> Maybe they= could do one suit at a time... and maybe come up with games for >> one sui= t. >> >> "Collect 'em All" ... maybe that's Pokemon. who knows. >> >> Emily= Page >> >> ps - this is the part where I demand a pony, I think. >> >> ---= -----> >> follow me on twitter! @emilypage >> <------- >> >> [Non-text port= ions of this message have been removed] >> >> [Non-text portions of this me= ssage have been removed] >> >> >> > > > [Non-text portions of this message = have been removed] > > > > ------------------------------------ > > Yahoo! = Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ... http://r= on.ludism.org ... (206) 201-1768 Mind Performance Hacks book: http://oreill= y.com/catalog/9780596101534/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3691 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 66618 invoked from network); 13 Mar 2011 02:23:09 -0000 X-Received: from unknown (66.196.94.105) by m14.grp.re1.yahoo.com with QMQP; 13 Mar 2011 02:23:09 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta1.grp.re1.yahoo.com with SMTP; 13 Mar 2011 02:23:09 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1PyaxX-0004p3-Pt for piecepack@yahoogroups.com; Sun, 13 Mar 2011 03:23:07 +0100 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sun, 13 Mar 2011 03:23:07 +0100 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sun, 13 Mar 2011 03:23:07 +0100 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Sun, 13 Mar 2011 13:22:56 +1100 Lines: 27 Message-ID: <87aagz4v3z.fsf@...> References: <AANLkTikyDyxGq-_TqJeKQew1Uyt0QmwM0uMYfmGEHdtP@...> <265688.25475.qm@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xAC128405 X-Public-Key-Fingerprint: 517C F14B B2F3 98B0 CB35 4855 B8B2 4C06 AC12 8405 X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-pubkey.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) Cancel-Lock: sha1:drAcpIouTJsx8fM+4MeLX8aebaU= From: Ben Finney <ben+yahoogroups@...> Subject: Re: Wendy's and Piecepack. or Chick Fil A. X-Yahoo-Group-Post: member; u=349137338 Curufea <curufea@...> writes: > Plus the whole "non-commercial" aspect may be a bit of a spanner in > the works for any company wishing to use the game for promotional > purposes. What “non-commercial aspect” do you see as a barrier for making and distributing Piecepack for promotional purposes? Remember that the Piecepack “anatomy” is explicitly free for all purposes; there are no restrictions on making and distributing a Piecepack by the standard anatomy. The piecepack is public domain; anyone may manufacture and distribute (for profit) piecepacks without pay of royalty or license. <URL:http://www.piecepack.org/Anatomy.html> Do you see a “non-commercial aspect” that makes Piecepack significantly different from standard decks of cards for promotional purposes? -- \ “You've got the brain of a four-year-old boy, and I'll bet he | `\ was glad to get rid of it.” —Groucho Marx | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3692 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 10277 invoked from network); 17 Apr 2011 03:54:12 -0000 X-Received: from unknown (98.137.34.45) by m1.grp.sp2.yahoo.com with QMQP; 17 Apr 2011 03:54:12 -0000 X-Received: from unknown (HELO mail-gy0-f180.google.com) (209.85.160.180) by mta2.grp.sp2.yahoo.com with SMTP; 17 Apr 2011 03:54:12 -0000 X-Received: by gyf2 with SMTP id 2so2433405gyf.11 for <piecepack@yahoogroups.com>; Sat, 16 Apr 2011 20:54:12 -0700 (PDT) X-Received: by 10.101.19.6 with SMTP id w6mr1929314ani.161.1303012450516; Sat, 16 Apr 2011 20:54:10 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([186.42.128.101]) by mx.google.com with ESMTPS id b3sm4147818ana.24.2011.04.16.20.54.08 (version=SSLv3 cipher=OTHER); Sat, 16 Apr 2011 20:54:09 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Sat, 16 Apr 2011 22:54:03 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vt2c4dur0gup8g@...> User-Agent: Opera Mail/11.01 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Blue Panther LLC - NEW Piecepack X-Yahoo-Group-Post: member; u=261769362; y=jivMBBr_c5gfktk9dzWal0gbLnBo5NHBQUaeba7EWGJ3AhSCNOyOIhI X-Yahoo-Profile: daniel_ajoy Could someone share a picture of the new piecepack sets: http://www.bluepantherllc.com/BP4_NewPiecepack.htm Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3693 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 83540 invoked from network); 17 Apr 2011 13:57:08 -0000 X-Received: from unknown (66.196.94.107) by m14.grp.re1.yahoo.com with QMQP; 17 Apr 2011 13:57:08 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.152) by mta3.grp.re1.yahoo.com with SMTP; 17 Apr 2011 13:57:04 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app02.sm.onr.chicago.hostway (Postfix) with ESMTP id AD8ACC40EE for <piecepack@yahoogroups.com>; Sun, 17 Apr 2011 08:57:03 -0500 (CDT) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <49342.1303048623@...> To: <piecepack@yahoogroups.com> X-Origin: 108.0.82.50 X-Atmail-Account: steve@... Date: Sun, 17 Apr 2011 08:57:03 -0500 From: Steve <steve@...> Reply-To: steve@... Subject: Re: [piecepack] Blue Panther LLC - NEW Piecepack X-Yahoo-Group-Post: member; u=295053027; y=55CMAWEcGEKK-5c1mcplRLNQVH0DDWO0iMkymJHeUb7dB8ycR6nQX_9rBQHlrAvfUB7JAQ X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Set 1, Set 2 and the Elemental Piecepack are attached. Blue Panther LLC -= Games, Accessories, Prototypes & Short Run Mfg Board Games Now LLC - the= best indy board games On Sat 16/04/11 10:54 PM , "Daniel Ajoy" da.ajoy@g= mail.com sent: Could someone share a picture of the new piecepack sets: h= ttp://www.bluepantherllc.com/BP4_NewPiecepack.htm [1] Daniel = Links: ------ [1] http://www.bluepantherllc.com/BP4_= NewPiecepack.htm [2] mailto:da.ajoy@...?subject=3DRe:%20Blue%20Panthe= r%20LLC%20-%20NEW%20Piecepack%20 [3] mailto:piecepack@yahoogroups.com?subje= ct=3DRe:%20Blue%20Panther%20LLC%20-%20NEW%20Piecepack%20 [4] http://groups.= yahoo.com/group/piecepack/post;_ylc=3DX3oDMTJwN2liMGVjBF9TAzk3MzU5NzE0BGdyc= ElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM2OTIEc2VjA2Z0cgRzbGsDcnBs= eQRzdGltZQMxMzAzMDEyNDUz?act=3Dreply&messageNum=3D3692 [5] http://group= s.yahoo.com/group/piecepack/post;_ylc=3DX3oDMTJlOXBobWd0BF9TAzk3MzU5NzE0BGd= ycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMT= MwMzAxMjQ1Mw-- [6] http://groups.yahoo.com/group/piecepack/message/3692;_yl= c=3DX3oDMTM0MHU5YTJrBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDU= yODk2BG1zZ0lkAzM2OTIEc2VjA2Z0cgRzbGsDdnRwYwRzdGltZQMxMzAzMDEyNDUzBHRwY0lkAz= M2OTI- [7] http://groups.yahoo.com/group/piecepack;_ylc=3DX3oDMTJlZnA1Mml2B= F9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwN2dGwEc2xr= A3ZnaHAEc3RpbWUDMTMwMzAxMjQ1Mw-- [8] http://groups.yahoo.com/;_ylc=3DX3oDMT= JkN2NqaGdiBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlY= wNmdHIEc2xrA2dmcARzdGltZQMxMzAzMDEyNDUz [9] mailto:piecepack-traditional@ya= hoogroups.com?subject=3DChange Delivery Format: Traditional [10] mailto:pie= cepack-digest@yahoogroups.com?subject=3DEmail Delivery: Digest [11] mailto:= piecepack-unsubscribe@yahoogroups.com?subject=3DUnsubscribe [12] http://doc= s.yahoo.com/info/terms/ [Non-text portions of this message have been remo= ved] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3694 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 704 invoked from network); 17 Apr 2011 14:45:42 -0000 X-Received: from unknown (66.196.94.105) by m11.grp.re1.yahoo.com with QMQP; 17 Apr 2011 14:45:42 -0000 X-Received: from unknown (HELO mail-yw0-f51.google.com) (209.85.213.51) by mta1.grp.re1.yahoo.com with SMTP; 17 Apr 2011 14:45:42 -0000 X-Received: by ywg4 with SMTP id 4so1366601ywg.38 for <piecepack@yahoogroups.com>; Sun, 17 Apr 2011 07:45:42 -0700 (PDT) X-Received: by 10.236.77.132 with SMTP id d4mr2605355yhe.398.1303051541191; Sun, 17 Apr 2011 07:45:41 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([186.42.128.101]) by mx.google.com with ESMTPS id x32sm4588146ana.38.2011.04.17.07.45.38 (version=SSLv3 cipher=OTHER); Sun, 17 Apr 2011 07:45:40 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com, Steve <steve@...> References: <49342.1303048623@...> Date: Sun, 17 Apr 2011 09:45:36 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vt27aaew0gup8g@...> In-Reply-To: <49342.1303048623@...> User-Agent: Opera Mail/11.01 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Blue Panther LLC - NEW Piecepack X-Yahoo-Group-Post: member; u=261769362; y=n84bSyTAuo28-hBB45lAmOEa6ICqxkgMXjhKlG90-un58eYU2-d0GtY X-Yahoo-Profile: daniel_ajoy Sorry I couldn't see them. It appears that they were not attached. They are not here either: http://games.groups.yahoo.com/group/piecepack/message/3693 On Sun, 17 Apr 2011 08:57:03 -0500, Steve <steve@...> wrote: > Set 1, Set 2 and the Elemental Piecepack are attached. > Blue Panther LLC - Games, Accessories, Prototypes & Short Run Mfg > Board Games Now LLC - the best indy board games > On Sat 16/04/11 10:54 PM , "Daniel Ajoy" da.ajoy@... sent: > Could someone share a picture of the new piecepack sets: > http://www.bluepantherllc.com/BP4_NewPiecepack.htm [1] > Daniel > > Links: > ------ > [1] http://www.bluepantherllc.com/BP4_NewPiecepack.htm > [2] > mailto:da.ajoy@...?subject=Re:%20Blue%20Panther%20LLC%20-%20NEW%20Piecepack%20 > [3] > mailto:piecepack@yahoogroups.com?subject=Re:%20Blue%20Panther%20LLC%20-%20NEW%20Piecepack%20 > [4] > http://groups.yahoo.com/group/piecepack/post;_ylc=X3oDMTJwN2liMGVjBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM2OTIEc2VjA2Z0cgRzbGsDcnBseQRzdGltZQMxMzAzMDEyNDUz?act=reply&messageNum=3692 > [5] > http://groups.yahoo.com/group/piecepack/post;_ylc=X3oDMTJlOXBobWd0BF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTMwMzAxMjQ1Mw-- > [6] > http://groups.yahoo.com/group/piecepack/message/3692;_ylc=X3oDMTM0MHU5YTJrBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM2OTIEc2VjA2Z0cgRzbGsDdnRwYwRzdGltZQMxMzAzMDEyNDUzBHRwY0lkAzM2OTI- > [7] > http://groups.yahoo.com/group/piecepack;_ylc=X3oDMTJlZnA1Mml2BF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTMwMzAxMjQ1Mw-- > [8] > http://groups.yahoo.com/;_ylc=X3oDMTJkN2NqaGdiBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMzAzMDEyNDUz > [9] mailto:piecepack-traditional@yahoogroups.com?subject=Change > Delivery Format: Traditional > [10] mailto:piecepack-digest@yahoogroups.com?subject=Email Delivery: > Digest > [11] mailto:piecepack-unsubscribe@yahoogroups.com?subject=Unsubscribe > [12] http://docs.yahoo.com/info/terms/ > > > > > > > ------------------------------------ > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3695 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 9313 invoked from network); 17 Apr 2011 21:25:58 -0000 X-Received: from unknown (98.137.34.44) by m8.grp.sp2.yahoo.com with QMQP; 17 Apr 2011 21:25:58 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta1.grp.sp2.yahoo.com with SMTP; 17 Apr 2011 21:25:57 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1QBZTe-0001fS-GO for piecepack@yahoogroups.com; Sun, 17 Apr 2011 23:25:54 +0200 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sun, 17 Apr 2011 23:25:54 +0200 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sun, 17 Apr 2011 23:25:54 +0200 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Mon, 18 Apr 2011 07:25:43 +1000 Lines: 12 Message-ID: <87pqokfu3s.fsf@...> References: <49342.1303048623@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xAC128405 X-Public-Key-Fingerprint: 517C F14B B2F3 98B0 CB35 4855 B8B2 4C06 AC12 8405 X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-pubkey.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.2 (gnu/linux) Cancel-Lock: sha1:rpi7BDI/g3pk3EPLF4fCKZWvbDg= X-eGroups-Msg-Info: 1:6:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Blue Panther LLC - NEW Piecepack X-Yahoo-Group-Post: member; u=349137338 Steve <steve@...> writes: > Set 1, Set 2 and the Elemental Piecepack are attached. It would be best if the images were on the Blue Panther web page for those items. -- \ “Earth gets its price for what Earth gives us.” —James Russell | `\ Lowell | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3696 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 36040 invoked from network); 17 Apr 2011 21:30:39 -0000 X-Received: from unknown (98.137.34.44) by m8.grp.sp2.yahoo.com with QMQP; 17 Apr 2011 21:30:39 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.152) by mta1.grp.sp2.yahoo.com with SMTP; 17 Apr 2011 21:30:38 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app05.sm.onr.chicago.hostway (Postfix) with ESMTP id 5348E10200B5 for <piecepack@yahoogroups.com>; Sun, 17 Apr 2011 16:30:38 -0500 (CDT) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <49405.1303075838@...> To: <piecepack@yahoogroups.com> X-Origin: 108.0.82.50 X-Atmail-Account: steve@... Date: Sun, 17 Apr 2011 16:30:38 -0500 X-eGroups-Msg-Info: 1:12:0:0:0 From: Steve <steve@...> Reply-To: steve@... Subject: Re: [piecepack] Re: Blue Panther LLC - NEW Piecepack X-Yahoo-Group-Post: member; u=295053027; y=jNqOkGH4IDlRAVIkUoop2jvbARVIcndiXljGsv7feXrXoBzrCXdZyYmDnUUPuS0zZSiOig X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable They were not attached, apparently, so I put them in a separate photo gall= ery. They are not on the BP website - still doing an upgrade to that. If = they do not belong in a separate photo gallery, then we can take them down.= SJ Blue Panther LLC - Games, Accessories, Prototypes & Short Run Mfg B= oard Games Now LLC - the best indy board games On Sun 17/04/11 4:25 PM ,= Ben Finney ben+yahoogroups@... sent: Steve writes: > Set 1= , Set 2 and the Elemental Piecepack are attached. It would be best if the = images were on the Blue Panther web page for those items. -- =E2= =80=9CEarth gets its price for what Earth gives us.=E2=80=9D =E2=80=94James= Russell | ` = Lowell | _o__) = | Ben Finney Links: ------ [1] m= ailto:steve@... [2] mailto:ben+yahoogroups@...?s= ubject=3DRe:%20Blue%20Panther%20LLC%20-%20NEW%20Piecepack [3] mailto:piecep= ack@yahoogroups.com?subject=3DRe:%20Blue%20Panther%20LLC%20-%20NEW%20Piecep= ack [4] http://groups.yahoo.com/group/piecepack/post;_ylc=3DX3oDMTJwMjNqNHZ= rBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM2OT= UEc2VjA2Z0cgRzbGsDcnBseQRzdGltZQMxMzAzMDc1NjAw?act=3Dreply&messageNum= =3D3695 [5] http://groups.yahoo.com/group/piecepack/post;_ylc=3DX3oDMTJldDZ= 1YzV0BF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwNmdH= IEc2xrA250cGMEc3RpbWUDMTMwMzA3NTYwMA-- [6] http://groups.yahoo.com/group/pi= ecepack/message/3692;_ylc=3DX3oDMTM0OTJjdmc1BF9TAzk3MzU5NzE0BGdycElkAzI1MTE= zODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM2OTUEc2VjA2Z0cgRzbGsDdnRwYwRzdGltZQ= MxMzAzMDc1NjAwBHRwY0lkAzM2OTI- [7] http://groups.yahoo.com/group/piecepack/= spnew;_ylc=3DX3oDMTJmMGg4NjkxBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZA= MxNzA1MDUyODk2BHNlYwN2dGwEc2xrA3ZwaG90BHN0aW1lAzEzMDMwNzU2MDA- [8] http://g= roups.yahoo.com/group/piecepack;_ylc=3DX3oDMTJlcmc4dXA2BF9TAzk3MzU5NzE0BGdy= cElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDMTM= wMzA3NTYwMA-- [9] http://groups.yahoo.com/;_ylc=3DX3oDMTJkbG8wM3E3BF9TAzk3M= zU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwNmdHIEc2xrA2dmcARz= dGltZQMxMzAzMDc1NjAw [10] mailto:piecepack-traditional@yahoogroups.com?subj= ect=3DChange Delivery Format: Traditional [11] mailto:piecepack-digest@yaho= ogroups.com?subject=3DEmail Delivery: Digest [12] mailto:piecepack-unsubscr= ibe@yahoogroups.com?subject=3DUnsubscribe [13] http://docs.yahoo.com/info/t= erms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3697 Return-Path: <jvipond@...> X-Sender: jvipond@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 95878 invoked from network); 6 May 2011 23:22:57 -0000 X-Received: from unknown (98.137.34.46) by m6.grp.sp2.yahoo.com with QMQP; 6 May 2011 23:22:57 -0000 X-Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta3.grp.sp2.yahoo.com with SMTP; 6 May 2011 23:22:57 -0000 X-Received: from [69.147.65.172] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 06 May 2011 23:22:57 -0000 X-Received: from [98.137.34.184] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 06 May 2011 23:22:57 -0000 Date: Fri, 06 May 2011 23:22:56 -0000 To: piecepack@yahoogroups.com Message-ID: <iq1vsg+jsi1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "James" <jvipond@...> Subject: Piecepack.org has expired X-Yahoo-Group-Post: member; u=204727056; y=9w29GUQXwiM-VWZ2fh6bPRjmTFrkQjtRCz_ZsaDq7tLwAOOEfb-w X-Yahoo-Profile: james_vipond As of 6:20 p.m. CDT today [Friday], the piecepack.org site has been replace= d by a domain parking page. According to that page, the domain registration= has expired. Will the site return soon? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3698 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 58096 invoked from network); 7 May 2011 09:45:54 -0000 X-Received: from unknown (98.137.34.45) by m1.grp.sp2.yahoo.com with QMQP; 7 May 2011 09:45:54 -0000 X-Received: from unknown (HELO mail-vx0-f174.google.com) (209.85.220.174) by mta2.grp.sp2.yahoo.com with SMTP; 7 May 2011 09:45:54 -0000 X-Received: by mail-vx0-f174.google.com with SMTP id 39so6807768vxi.33 for <piecepack@yahoogroups.com>; Sat, 07 May 2011 02:45:54 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.52.71.70 with SMTP id s6mr1120787vdu.80.1304761553725; Sat, 07 May 2011 02:45:53 -0700 (PDT) X-Received: by 10.220.4.132 with HTTP; Sat, 7 May 2011 02:45:53 -0700 (PDT) In-Reply-To: <iq1vsg+jsi1@...> References: <iq1vsg+jsi1@...> Date: Sat, 7 May 2011 11:45:53 +0200 Message-ID: <BANLkTinuMA12nsB0Ex2mDaK+cVs+6pHx2g@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Piecepack.org has expired X-Yahoo-Group-Post: member; u=83471513; y=ZB4UFN2dsq21e65XFXcYT4Kvb8-f9IVVIA6m_L5OhLOZXDc X-Yahoo-Profile: makasoft Well... at least no one seems to have grabbed it yet... If no one does, one= of those sites that sells domains very expensively will probably end up ge= tting it (we lost a domain for one of my bands this way once) -Jorge On S= at, May 7, 2011 at 1:22 AM, James <jvipond@...> wrote: > As of 6:= 20 p.m. CDT today [Friday], the piecepack.org site has been replaced by a d= omain parking page. According to that page, the domain registration has exp= ired. Will the site return soon? > > > > ----------------------------------= -- > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3699 Return-Path: <shaunmcse8@...> X-Sender: shaunmcse8@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 91958 invoked from network); 7 May 2011 22:24:22 -0000 X-Received: from unknown (98.137.34.46) by m7.grp.sp2.yahoo.com with QMQP; 7 May 2011 22:24:21 -0000 X-Received: from unknown (HELO n38b.bullet.mail.sp1.yahoo.com) (66.163.168.152) by mta3.grp.sp2.yahoo.com with SMTP; 7 May 2011 22:24:21 -0000 X-Received: from [69.147.65.148] by n38.bullet.mail.sp1.yahoo.com with NNFMP; 07 May 2011 22:24:20 -0000 X-Received: from [98.137.34.73] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 07 May 2011 22:24:20 -0000 Date: Sat, 07 May 2011 22:24:18 -0000 To: piecepack@yahoogroups.com Message-ID: <iq4gqi+ccmk@...> In-Reply-To: <BANLkTinuMA12nsB0Ex2mDaK+cVs+6pHx2g@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "shaungamer88" <shaunmcse8@...> Subject: Re: Piecepack.org has expired X-Yahoo-Group-Post: member; u=152459179; y=m-9nn4uRgkGRVzTgJajoq6jtR7KXZHCnmEXMlfF25XIkIdbw64QC X-Yahoo-Profile: shaungamer88 David Boyle is the Domain owner. So perhaps someone can contact him? I ha= te it when good domains get taken over and made into advertising sites. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3700 Return-Path: <jvipond@...> X-Sender: jvipond@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 62416 invoked from network); 7 May 2011 23:20:21 -0000 X-Received: from unknown (98.137.34.45) by m3.grp.sp2.yahoo.com with QMQP; 7 May 2011 23:20:21 -0000 X-Received: from unknown (HELO n5-vm6.bullet.mail.sp2.yahoo.com) (67.195.135.101) by mta2.grp.sp2.yahoo.com with SMTP; 7 May 2011 23:20:21 -0000 X-Received: from [67.195.134.239] by n5.bullet.mail.sp2.yahoo.com with NNFMP; 07 May 2011 23:20:21 -0000 X-Received: from [69.147.65.150] by t4.bullet.mail.sp2.yahoo.com with NNFMP; 07 May 2011 23:20:21 -0000 X-Received: from [98.137.34.34] by t7.bullet.mail.sp1.yahoo.com with NNFMP; 07 May 2011 23:20:21 -0000 Date: Sat, 07 May 2011 23:20:20 -0000 To: piecepack@yahoogroups.com Message-ID: <iq4k3k+haft@...> In-Reply-To: <iq4gqi+ccmk@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "James" <jvipond@...> Subject: Re: Piecepack.org has expired X-Yahoo-Group-Post: member; u=204727056; y=XxTXzACBp5mDeZrOd1_wKezOHuE0nVzDmszG-fFLYZbPFnCDLyvb X-Yahoo-Profile: james_vipond The site has been restored. Evidently David renewed the domain registration= . All is well. --- In piecepack@yahoogroups.com, "shaungamer88" <shaunmcse= 8@...> wrote: > > David Boyle is the Domain owner. > So perhaps someone ca= n contact him? > > I hate it when good domains get taken over and made int= o advertising sites. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3701 Return-Path: <stumpf@...> Received: (qmail 4709 invoked by uid 7800); 8 May 2011 04:20:09 -0000 X-Sender: stumpf@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 78229 invoked from network); 7 May 2011 13:32:06 -0000 X-Received: from unknown (66.196.94.105) by m11.grp.re1.yahoo.com with QMQP; 7 May 2011 13:32:06 -0000 X-Received: from unknown (HELO asmtpout025.mac.com) (17.148.16.100) by mta1.grp.re1.yahoo.com with SMTP; 7 May 2011 13:32:06 -0000 MIME-version: 1.0 Content-type: text/plain; charset=utf-8 X-Received: from [192.168.254.3] (189.27.16.108.dynamic.adsl.gvt.net.br [189.27.16.108]) by asmtp025.mac.com (Oracle Communications Messaging Exchange Server 7u4-20.01 64bit (built Nov 21 2010)) with ESMTPSA id <0LKT00EIZUWK0V60@...> for piecepack@yahoogroups.com; Sat, 07 May 2011 06:31:40 -0700 (PDT) X-Proofpoint-Virus-Version: vendor=fsecure engine=2.50.10432:5.2.15,1.0.148,0.0.0000 definitions=2011-05-07_04:2011-05-06,2011-05-07,1970-01-01 signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=2 spamscore=2 ipscore=0 suspectscore=4 phishscore=0 bulkscore=0 adultscore=0 classifier=spam adjust=0 reason=mlx engine=6.0.2-1012030000 definitions=main-1105070052 X-Mailer: iPod Mail (8J2) Message-id: <899ABC36-03C3-4B8F-970F-B0D5D7D74B4A@...> Date: Sat, 07 May 2011 10:39:32 -0300 To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Content-transfer-encoding: quoted-printable From: Ricardo Dantas Stumpf <stumpf@...> Subject: Re: Piecepack.org has expired X-Yahoo-Group-Post: member; u=389699852; y=X_xCOOvCCqWZQbdVDmcv_uok7-NSI7OpEOlrqaBH10klQQ X-Yahoo-Profile: manobra X-eGroups-Approved-By: prophesor <prophesor@...> via email; 8 May 2011 04:20:09 -0000 Hi everyone! Does anybody know the step by step procedure to grab this dom= ain back? Maybe that will encourage someone from this list to reactivate th= e Piecepack.org sooner... Regards, Ricardo Stumpf Brazil -- Envio m=C3=B3= vel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3702 Return-Path: <salmond@...> Received: (qmail 19650 invoked by uid 7800); 8 May 2011 04:20:52 -0000 X-Sender: salmond@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 68879 invoked from network); 7 May 2011 16:27:11 -0000 X-Received: from unknown (66.196.94.106) by m11.grp.re1.yahoo.com with QMQP; 7 May 2011 16:27:11 -0000 X-Received: from unknown (HELO mail-yi0-f45.google.com) (209.85.218.45) by mta2.grp.re1.yahoo.com with SMTP; 7 May 2011 16:27:11 -0000 X-Received: by yib19 with SMTP id 19so1961611yib.18 for <piecepack@yahoogroups.com>; Sat, 07 May 2011 09:27:11 -0700 (PDT) X-Received: by 10.236.41.38 with SMTP id g26mr756230yhb.394.1304785630563; Sat, 07 May 2011 09:27:10 -0700 (PDT) X-Received: from GTX285X2 ([201.199.61.34]) by mx.google.com with ESMTPS id 42sm1905793yhl.68.2011.05.07.09.27.08 (version=TLSv1/SSLv3 cipher=OTHER); Sat, 07 May 2011 09:27:09 -0700 (PDT) To: <piecepack@yahoogroups.com> Date: Sat, 7 May 2011 10:27:06 -0600 Message-ID: <016c01cc0cd3$9caae520$d600af60$@...> MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Mailer: Microsoft Outlook 14.0 Thread-Index: AcwM02IUjyjIivGNRrGGUkHTwVM31g== Content-Language: en-us From: "Craig Salmond" <salmond@...> Subject: Re: Piecepack.org has expired X-Yahoo-Group-Post: member; u=443155359; y=DVhYvUHLbFC_KDIFmeuUA45kXQUccaSWDtL7hcR8uR_2dxVXOH6kllns6plu14XrBQ5TCafieMM9_uk X-Yahoo-Profile: bbgpiecepacker X-eGroups-Approved-By: prophesor <prophesor@...> via email; 8 May 2011 04:20:52 -0000 Looks like the domain is in a grace period at the moment (autorenew) and shows the expiration date of 5/2012. I have a complete copy of the website as of last week, and have registered piecepack.net should the .org site not be functional by Monday, I'll put the old piecepack.org up at piecepack.net Craig From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3703 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 56019 invoked from network); 9 May 2011 05:39:49 -0000 X-Received: from unknown (66.196.94.107) by m10.grp.re1.yahoo.com with QMQP; 9 May 2011 05:39:49 -0000 X-Received: from unknown (HELO n44d.bullet.mail.sp1.yahoo.com) (66.163.169.158) by mta3.grp.re1.yahoo.com with SMTP; 9 May 2011 05:39:49 -0000 X-Received: from [69.147.65.171] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 09 May 2011 05:39:49 -0000 X-Received: from [98.137.35.12] by t13.bullet.mail.sp1.yahoo.com with NNFMP; 09 May 2011 05:39:49 -0000 Date: Mon, 09 May 2011 05:39:47 -0000 To: piecepack@yahoogroups.com Message-ID: <iq7un3+ghf6@...> In-Reply-To: <ev29ol+mbdd@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose From: "daniel_ajoy" <da.ajoy@...> Subject: Re: abstractgamer.com podcast X-Yahoo-Group-Post: member; u=261769362; y=biLzzVDB06JAJ-fyIzNB4HFk7HhmXzmLuP_lIjGOsc0j6zrYhpt3Dj0 X-Yahoo-Profile: daniel_ajoy --- In piecepack@yahoogroups.com, "jeepeterson" <jeepeterson@...> wrote: > = > Hello all, > > In the latest episode of my podcast, Abstract Gamer, I di= scuss game > systems, including piecepack. In addition, I'm giving away a = Blue > Panther JCD piecepack to one lucky listener. > > If you are inter= ested, check it out: http://www.abstractgamer.com/ > > -JEEP > Joe Peterso= n > I listened to: AbstractGamerEp03.mp3 AbstractGamerEp05.mp3 and en= joyed both programs. I wonder if you finally found piecepack games that you= really enjoy playing. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3704 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 49202 invoked from network); 18 May 2011 05:12:24 -0000 X-Received: from unknown (66.196.94.105) by m15.grp.re1.yahoo.com with QMQP; 18 May 2011 05:12:24 -0000 X-Received: from unknown (HELO mail-yx0-f170.google.com) (209.85.213.170) by mta1.grp.re1.yahoo.com with SMTP; 18 May 2011 05:12:24 -0000 X-Received: by yxi11 with SMTP id 11so479276yxi.29 for <piecepack@yahoogroups.com>; Tue, 17 May 2011 22:12:23 -0700 (PDT) X-Received: by 10.236.192.201 with SMTP id i49mr1485540yhn.141.1305695543500; Tue, 17 May 2011 22:12:23 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.46.53.57]) by mx.google.com with ESMTPS id j3sm866436anm.9.2011.05.17.22.12.21 (version=SSLv3 cipher=OTHER); Tue, 17 May 2011 22:12:22 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Wed, 18 May 2011 00:12:14 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vvnvenpv0gup8g@daniel-pc> User-Agent: Opera Mail/11.01 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: color intense piecepack X-Yahoo-Group-Post: member; u=261769362; y=hse8NeK4OPjmv65Aw9j8sFcAMKbMdlb-OWyOLz9vLh9nlab_TcG11mQ X-Yahoo-Profile: daniel_ajoy color intense piecepack http://www.boardgamegeek.com/filepage/66239/very-colorful-piecepack-set From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3705 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 57588 invoked from network); 20 May 2011 04:21:26 -0000 X-Received: from unknown (98.137.34.46) by m6.grp.sp2.yahoo.com with QMQP; 20 May 2011 04:21:26 -0000 X-Received: from unknown (HELO n40b.bullet.mail.sp1.yahoo.com) (66.163.168.154) by mta3.grp.sp2.yahoo.com with SMTP; 20 May 2011 04:21:26 -0000 X-Received: from [69.147.65.147] by n40.bullet.mail.sp1.yahoo.com with NNFMP; 20 May 2011 04:21:26 -0000 X-Received: from [98.137.34.72] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 20 May 2011 04:21:26 -0000 Date: Fri, 20 May 2011 04:21:25 -0000 To: piecepack@yahoogroups.com Message-ID: <ir4q85+dr9b@...> In-Reply-To: <db59b9610608281231q316c2e23j1c54b071b8be7b49@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "daniel_ajoy" <da.ajoy@...> Subject: Re: Dice and tile backs X-Yahoo-Group-Post: member; u=261769362; y=xxLCc1T_oNPYnH8F3C-8q7u-IoGOmogWvZl-xOadQrdJiBmGaae6gPA X-Yahoo-Profile: daniel_ajoy --- In piecepack@yahoogroups.com, "Eric Wald" <groups@...> wrote: > > On = 8/25/06, Jorge Arroyo Gonzalez <trozo@...> wrote: > > About the checkered b= acks, I don't think any games use this feature > > explicitly and it can be= a bit confusing with games that have layouts > > that have tiles in an hex= agon like pattern. > > Not if the tiles themselves are arranged in a hexag= on pattern, because > the black and white can be swapped by turning the til= e ninety degrees. > The checkered pattern can in fact support any arrangeme= nt of tiles such > that the small squares form a grid, unless the tile orie= ntation matters. > > However, at least one game, Chariots by Mark A. Bigga= r, arranges the > tiles such that some of the small squares are offset from= each other, > which would work better with the plain grid. The checkered = pattern also > gives away information about tile orientation, which may be = relevant for > some games. > > - Eric > Are there such games, though. Ga= mes in which tile orientation of face-down times is relevant. I ask becaus= e it seems that the new designers are adopting the checkered pattern for th= e backs of tiles. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3706 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 86690 invoked from network); 20 May 2011 04:56:40 -0000 X-Received: from unknown (66.196.94.105) by m14.grp.re1.yahoo.com with QMQP; 20 May 2011 04:56:40 -0000 X-Received: from unknown (HELO mail-qy0-f177.google.com) (209.85.216.177) by mta1.grp.re1.yahoo.com with SMTP; 20 May 2011 04:56:40 -0000 X-Received: by qyl38 with SMTP id 38so2168280qyl.15 for <piecepack@yahoogroups.com>; Thu, 19 May 2011 21:56:40 -0700 (PDT) X-Received: by 10.229.34.130 with SMTP id l2mr2974092qcd.293.1305867399052; Thu, 19 May 2011 21:56:39 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.158.121]) by mx.google.com with ESMTPS id m7sm2029435qcg.41.2011.05.19.21.56.36 (version=SSLv3 cipher=OTHER); Thu, 19 May 2011 21:56:37 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Thu, 19 May 2011 23:56:29 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vvrj0ees0gup8g@daniel-pc> User-Agent: Opera Mail/11.01 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=261769362; y=KJbP8EEtc7D-XjZoYIzCdxinUkgX8FwR_UgFXSNE-xQv4u7EK3vBubc X-Yahoo-Profile: daniel_ajoy some ideas about the backs of tiles: http://www.boardgamegeek.com/image/973518/piecepack Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3707 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 21142 invoked from network); 20 May 2011 05:05:22 -0000 X-Received: from unknown (66.196.94.107) by m14.grp.re1.yahoo.com with QMQP; 20 May 2011 05:05:22 -0000 X-Received: from unknown (HELO nm11-vm0.bullet.mail.bf1.yahoo.com) (98.139.213.136) by mta3.grp.re1.yahoo.com with SMTP; 20 May 2011 05:05:22 -0000 X-Received: from [98.139.212.152] by nm11.bullet.mail.bf1.yahoo.com with NNFMP; 20 May 2011 05:05:21 -0000 X-Received: from [98.139.212.232] by tm9.bullet.mail.bf1.yahoo.com with NNFMP; 20 May 2011 05:05:21 -0000 X-Received: from [127.0.0.1] by omp1041.mail.bf1.yahoo.com with NNFMP; 20 May 2011 05:05:21 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 792948.48474.bm@... X-Received: (qmail 86702 invoked by uid 60001); 20 May 2011 05:05:21 -0000 Message-ID: <337353.82449.qm@...> X-YMail-OSG: Q_kEGKMVM1lju5jCVTey6MEkZRtSm.BJDLMhTFRTpAm.ufh pFcAB5n3PEwiqKndXufsuhZNQlHQDefeEm8gV4ovKkYnJHNcoVTOtT0beECo 9CD4J.sRiWXVFmVfKEsBE9BJJi5iVqzwtmN0KsMZMJ3vonqY4hMZH06WqPcz znaln1cekNwow1oZqEAey_bu.GW6YmjO_s3E.FWk4dp19SMVxcLE2y74T5LF aZ87hw9ANHhPKiXphxYDalEd8svKXMDhN3rnntS07lY6nacO5Ws1adnsRMQO YD4.RyM1pLCSJap.ygRjOeeJDWdpNfea0W94aKf2B4fQ1eKyb0LczD.IwzgO VS0Rc_xco7H2LCi.snkihJrwI7Rm1t4hLmqeeuwlYJqmwkHdFqASjg7joG7t p.LbCYVx4ozfZL5Jg_LsLddVwTrXGs.0EFLc4azN4QGZKKIIkqx_jMjRQixm s3dDEQvZXhQ1Tzd1ycj5vXbf6dJObgjxt0JB_C38fUsvEzMqPkIBxU778.RL Z9gSB4nlNvWq7CU8eTk_xr_0UqJclxuSBheiBM877FmbNO8Tr9dPxQzp8mhP U0VsjYpCN3v2lBBc35JPVIn3gtiodM6MKL.5WK1laoXbDl0IaaMBj0KK3nrO p39hMngCbUrOvQrnWERng5pQWZEKODItKF79Ha2Il5dKxGAmyAFKCIdiotSi _cyUbczHw8WLMwYhlA6Fuqt8dm5UrKNw8G7shXmHa.1Z7TfKl2Yd2lkIgK06 tNegz7.uJ2wFw1880M0vsDQfBVXmqNPjygLpJEH7uhdPjh73mUFzM4w3tiE6 3wNlzl4fdyxWeJSUHLrRY8DD9o75hS.Fq.mniRvHCijpIrZEALEK5urPxcHa 4hWdIetxt7bC72I.8rr9mS8CezQkr_2LSyYLOkNLuXr1y3EYP2NT.fx.zbCQ J7GyvJ5PsHzcfm_elW6O2.cGJCcQE4FtfzZYzF_ctGONAmNCsV5oxRumBnW7 m9qHXQ0KYIxQAe0HNZvZ_TkDTyAxBZtiKUNmsjrTnEnySoIKD0ID38ATaonc Q4QgM6oh4UC0ISfnXOIG8zYxDIkxbkdTc_iU3o5JT9HRN_TA1TvIMsj3iwno Z X-Received: from [120.20.33.31] by web130209.mail.mud.yahoo.com via HTTP; Thu, 19 May 2011 22:05:21 PDT X-Mailer: YahooMailRC/567 YahooMailWebService/0.8.111.303096 References: <op.vvrj0ees0gup8g@daniel-pc> Date: Thu, 19 May 2011 22:05:21 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <op.vvrj0ees0gup8g@daniel-pc> MIME-Version: 1.0 From: Curufea <curufea@...> Subject: Re: [piecepack] some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=8536266; y=11bKXv3ueKg9dy5fxzolwwKu4UZTRDKkgBOXfHaT_6iYug X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Now I'm thinking it could be interesting to have a modular hex pattern on t= he back of tiles - with the number and suit as a watermark or overlay. Th= at way you have more variation in the kinds of boards you can create. Pe= ter Cobcroft curufea@... Main: http://www.curufea.com/ __________= ______________________ From: Daniel Ajoy <da.ajoy@...> To: "piecepack= @yahoogroups.com" <piecepack@yahoogroups.com> Sent: Fri, 20 May, 2011 2:56:= 29 PM Subject: [piecepack] some ideas about the backs of tiles some ide= as about the backs of tiles: http://www.boardgamegeek.com/image/973518/pie= cepack Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3708 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 47923 invoked from network); 20 May 2011 05:10:31 -0000 X-Received: from unknown (98.137.34.45) by m4.grp.sp2.yahoo.com with QMQP; 20 May 2011 05:10:31 -0000 X-Received: from unknown (HELO mail-qy0-f169.google.com) (209.85.216.169) by mta2.grp.sp2.yahoo.com with SMTP; 20 May 2011 05:10:31 -0000 X-Received: by mail-qy0-f169.google.com with SMTP id 2so94907qyk.14 for <piecepack@yahoogroups.com>; Thu, 19 May 2011 22:10:31 -0700 (PDT) X-Received: by 10.224.176.208 with SMTP id bf16mr3080006qab.22.1305868229931; Thu, 19 May 2011 22:10:29 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.158.121]) by mx.google.com with ESMTPS id l38sm2027325qck.42.2011.05.19.22.10.27 (version=SSLv3 cipher=OTHER); Thu, 19 May 2011 22:10:28 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <op.vvrj0ees0gup8g@daniel-pc> <337353.82449.qm@...> Date: Fri, 20 May 2011 00:10:18 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vvrkngaz0gup8g@daniel-pc> In-Reply-To: <337353.82449.qm@...> User-Agent: Opera Mail/11.01 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=261769362; y=IcX11XOVFLXTE1x6XrmwM8vdERbTFZoicwUsRcgD3MTjkSnr0N1ub4Y X-Yahoo-Profile: daniel_ajoy On Fri, 20 May 2011 00:05:21 -0500, Curufea <curufea@...> wrote: > Now I'm thinking it could be interesting to have a modular hex pattern on the > back of tiles - with the number and suit as a watermark or overlay. That way > you have more variation in the kinds of boards you can create. Do you mean "on *the front* of tiles"? The back of tiles, should be divided in 4 squares. Melody, the designer, does add a secondary "4-squares" pattern to the front of tiles. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3709 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 71744 invoked from network); 20 May 2011 05:18:58 -0000 X-Received: from unknown (66.196.94.106) by m16.grp.re1.yahoo.com with QMQP; 20 May 2011 05:18:58 -0000 X-Received: from unknown (HELO mail-qy0-f170.google.com) (209.85.216.170) by mta2.grp.re1.yahoo.com with SMTP; 20 May 2011 05:18:58 -0000 X-Received: by qyk32 with SMTP id 32so148124qyk.1 for <piecepack@yahoogroups.com>; Thu, 19 May 2011 22:18:58 -0700 (PDT) X-Received: by 10.229.127.99 with SMTP id f35mr3055934qcs.91.1305868736204; Thu, 19 May 2011 22:18:56 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.158.121]) by mx.google.com with ESMTPS id m13sm2059087qcu.4.2011.05.19.22.18.53 (version=SSLv3 cipher=OTHER); Thu, 19 May 2011 22:18:55 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Fri, 20 May 2011 00:18:45 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vvrk1jij0gup8g@daniel-pc> User-Agent: Opera Mail/11.01 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: about piecepack cards hexpack X-Yahoo-Group-Post: member; u=261769362; y=2-v7Ep_29s7LwA2N00bUjIl6haNmwmhRb9vJPdegvHMOjf4B4RUNGe8 X-Yahoo-Profile: daniel_ajoy Don't miss this question: http://www.boardgamegeek.com/thread/653694/about-piecepack-cards-hexpack =========== I recently did a redesign of the basic set & 3 expansion. I'm pretty sure I'll add the hexpack set but I was wondering about the cards. I thought I'd do the larger set but I was thinking to add a bit of symbols to them like letters in the right corner & maybe some arrows. This might make them easier to design games for. Is there anything that would be useful or does anyone still design new games for the system. Also I was thinking to make the hexpack useable as there doesn't seem to be any games for it that I'd make the backs of the set different terrain maybe. =========== These are the samples: http://www.boardgamegeek.com/image/995264/piecepack Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3710 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 76068 invoked from network); 20 May 2011 05:55:20 -0000 X-Received: from unknown (98.137.34.46) by m8.grp.sp2.yahoo.com with QMQP; 20 May 2011 05:55:20 -0000 X-Received: from unknown (HELO qmta13.emeryville.ca.mail.comcast.net) (76.96.27.243) by mta3.grp.sp2.yahoo.com with SMTP; 20 May 2011 05:55:20 -0000 X-Received: from omta20.emeryville.ca.mail.comcast.net ([76.96.30.87]) by qmta13.emeryville.ca.mail.comcast.net with comcast id lhsU1g0051smiN4ADhvLkl; Fri, 20 May 2011 05:55:20 +0000 X-Received: from [127.0.0.1] ([98.234.191.79]) by omta20.emeryville.ca.mail.comcast.net with comcast id lhvG1g00E1jELQ28ghvK6z; Fri, 20 May 2011 05:55:19 +0000 Message-ID: <4DD60249.6010602@...> Date: Thu, 19 May 2011 22:55:21 -0700 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv:1.9.2.17) Gecko/20110414 Thunderbird/3.1.10 MIME-Version: 1.0 To: piecepack@yahoogroups.com Cc: Daniel Ajoy <da.ajoy@...> References: <op.vvrj0ees0gup8g@daniel-pc> <337353.82449.qm@...> <op.vvrkngaz0gup8g@daniel-pc> In-Reply-To: <op.vvrkngaz0gup8g@daniel-pc> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=158158459; y=oT1pjRG_0Av_qShkovFRt3bfBv2fwVmTazCHSfBte2_N5ZK5oLM X-Yahoo-Profile: mark_biggar On 5/19/2011 10:10 PM, Daniel Ajoy wrote: > On Fri, 20 May 2011 00:05:21 -0500, Curufea <curufea@... > <mailto:curufea%40yahoo.com>> wrote: > > > Now I'm thinking it could be interesting to have a modular hex > pattern on the > > back of tiles - with the number and suit as a watermark or overlay. > That way > > you have more variation in the kinds of boards you can create. > > Do you mean "on *the front* of tiles"? > > The back of tiles, should be divided in 4 squares. > > Melody, the designer, does add a secondary "4-squares" pattern to the > front of tiles. Oh how history repeats itself. "Checkered vs not" has been discussed before in this list at least 3 times (see archive) and James Kyle (the original designer) explains why he rejected that in his designer notes (see wiki). I suggested the hex lines on the front of the tiles 8-9 uears ago during the original hexpack discussion. I suggest you go back through the message archive. Mark -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3711 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 74370 invoked from network); 20 May 2011 18:10:52 -0000 X-Received: from unknown (98.137.34.44) by m3.grp.sp2.yahoo.com with QMQP; 20 May 2011 18:10:52 -0000 X-Received: from unknown (HELO n46b.bullet.mail.sp1.yahoo.com) (66.163.168.160) by mta1.grp.sp2.yahoo.com with SMTP; 20 May 2011 18:10:52 -0000 X-Received: from [69.147.65.174] by n46.bullet.mail.sp1.yahoo.com with NNFMP; 20 May 2011 18:10:51 -0000 X-Received: from [98.137.34.32] by t12.bullet.mail.sp1.yahoo.com with NNFMP; 20 May 2011 18:10:51 -0000 Date: Fri, 20 May 2011 18:10:51 -0000 To: piecepack@yahoogroups.com Message-ID: <ir6arb+10anj@...> In-Reply-To: <iq4k3k+haft@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "sshum2003" <sshum2003@...> Subject: Re: Piecepack.org has expired X-Yahoo-Group-Post: member; u=155293172; y=f30JV5FCBrZ9FAnXmvN-Dp7I6xLz5r_JSkK4C_auNH6DPtYT X-Yahoo-Profile: sshum2003 > --- In piecepack@yahoogroups.com, "shaungamer88" <shaunmcse8@> wrote: >= > > > David Boyle is the Domain owner. > > So perhaps someone can contact= him? > > > > I hate it when good domains get taken over and made into adv= ertising sites. > > --- In piecepack@yahoogroups.com, "James" <jvipond@...>= wrote: > > The site has been restored. Evidently David renewed the domain = registration. All is well. > Except for the fact that piecepack.com has b= een renewed but is "parked" instead of redirect to the piecepack.org site. = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3712 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 79312 invoked from network); 20 May 2011 18:36:09 -0000 X-Received: from unknown (98.137.34.44) by m8.grp.sp2.yahoo.com with QMQP; 20 May 2011 18:36:09 -0000 X-Received: from unknown (HELO n44d.bullet.mail.sp1.yahoo.com) (66.163.169.158) by mta1.grp.sp2.yahoo.com with SMTP; 20 May 2011 18:36:09 -0000 X-Received: from [69.147.65.173] by n44.bullet.mail.sp1.yahoo.com with NNFMP; 20 May 2011 18:36:08 -0000 X-Received: from [98.137.34.32] by t15.bullet.mail.sp1.yahoo.com with NNFMP; 20 May 2011 18:36:08 -0000 Date: Fri, 20 May 2011 18:36:06 -0000 To: piecepack@yahoogroups.com Message-ID: <ir6cam+lpbm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "sshum2003" <sshum2003@...> Subject: PILUS X-Yahoo-Group-Post: member; u=155293172; y=HvCVzlkDI2eKPvWi_fJggHbo4OpwI3BZDWnbt6_JciMYtOy5 X-Yahoo-Profile: sshum2003 PILUS is a game made by Nestorgames.com. The symbols and the game looks li= ke they were inspired by the piecepack. The game seem quite (almost too) s= imilar to Hanging Gardens. It uses five colors and symbols: grey moons, bl= ue fleur-de-lis (arms), red suns, yellow crowns, green shields. Each title= has four symbols. <http://www.nestorgames.com/pilus_detail.html> It has a= Rainbows expansion with 10 tites. It adds the rainbow title and a grey sh= ield color/symbol combinations. <http://www.nestorgames.com/pilusrainbows_d= etail.html> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3714 Return-Path: <eswald@...> X-Sender: eswald@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 96435 invoked from network); 23 May 2011 15:43:08 -0000 X-Received: from unknown (66.196.94.106) by m16.grp.re1.yahoo.com with QMQP; 23 May 2011 15:43:08 -0000 X-Received: from unknown (HELO mail-vx0-f178.google.com) (209.85.220.178) by mta2.grp.re1.yahoo.com with SMTP; 23 May 2011 15:43:08 -0000 X-Received: by mail-vx0-f178.google.com with SMTP id 11so5041868vxc.37 for <piecepack@yahoogroups.com>; Mon, 23 May 2011 08:43:08 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.52.89.142 with SMTP id bo14mr3560266vdb.299.1306165388439; Mon, 23 May 2011 08:43:08 -0700 (PDT) X-Received: by 10.220.99.9 with HTTP; Mon, 23 May 2011 08:43:07 -0700 (PDT) In-Reply-To: <ir4q85+dr9b@...> References: <db59b9610608281231q316c2e23j1c54b071b8be7b49@...> <ir4q85+dr9b@...> Date: Mon, 23 May 2011 09:43:07 -0600 Message-ID: <BANLkTinsTVfHyTtAUakROaXqbh2qif8udA@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable X-eGroups-From: Eric Wald <eswald@...> From: Eric Wald <groups@...> Subject: Re: [piecepack] Re: Dice and tile backs X-Yahoo-Group-Post: member; u=242331055; y=SbInc609zYIqB0Dn20cvPpvIZc8qrMyR3V5GwuHy_14DZiYfTLxEGlY X-Yahoo-Profile: nomic_breadman On Thu, May 19, daniel_ajoy wrote: > --- In piecepack@yahoogroups.com, "Eri= c Wald" <groups@...> wrote: >> >> However, at least one game, Chariots by M= ark A. Biggar, arranges the >> tiles such that some of the small squares ar= e offset from each other, >> which would work better with the plain grid. = =C2=A0The checkered pattern also >> gives away information about tile orien= tation, which may be relevant for >> some games. > > Are there such games, = though. Games in which tile orientation of > face-down times is relevant. = I was originally thinking about Piece Packing Pirates, but it explicitly al= lows you to choose the orientation when you flip up the tile. So does Blac= k Thursday, the only other game I've found that has both face-down and face= -up tiles where the orientation of the latter matters. Alien City's setup = requests that you flip tiles over in a way that preserves orientation, but = they really could be laid out face-up in the first place. The only real re= quirement there is that the orientation be sufficiently random. There coul= d conceivably be a game that has some special effect when a token (coin, pa= wn, or die) had been on the tile's symbol corner when the tile is revealed,= but the physical logistics and memory issues involved would probably make = such a mechanic fail to survive playtesting. Only slightly better would be= a case where coins are pointing at various quadrants of the flipped tile; = there's a way to flip the tile such that its symbol stays in the same place= , but it's fiddly. On the other hand, that particular flip is *less* fiddl= y with checkered tile backs, because you already know which diagonal has th= e symbol. Then again, the reveal is less likely to be fun at 50/50. If any= one else knows of such a game, please speak up. I've done a few searches o= n "flip" and "turn over" that failed to find anything more interesting, and= scanned several dozen rulesets without finding any examples, but that does= n't mean that one doesn't exist. > I ask because it seems that the new des= igners are adopting the > checkered pattern for the backs of tiles. >From a= graphic design perspective, it certainly looks nicer. For the many games = where tiles are simply a rectangular grid, it also makes game play slightly= easier. The only other type of game likely to be negatively impacted invo= lves sliding tiles on a half-tile grid. San Andreas, for example, could be= laid out with a nice checkerboard pattern (with six tiles having a differe= nt orientation than the other seventeen), but that pattern would be quickly= destroyed unless the players rotate tiles to restore it. Granted, such a p= attern breakdown would probably contribute to the game's theme in that case= . - Eric From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3715 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 62025 invoked from network); 25 May 2011 03:38:34 -0000 X-Received: from unknown (66.196.94.107) by m13.grp.re1.yahoo.com with QMQP; 25 May 2011 03:38:34 -0000 X-Received: from unknown (HELO mail-vx0-f180.google.com) (209.85.220.180) by mta3.grp.re1.yahoo.com with SMTP; 25 May 2011 03:38:34 -0000 X-Received: by vxk12 with SMTP id 12so6055259vxk.25 for <piecepack@yahoogroups.com>; Tue, 24 May 2011 20:38:34 -0700 (PDT) X-Received: by 10.52.98.5 with SMTP id ee5mr1994520vdb.200.1306294714570; Tue, 24 May 2011 20:38:34 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.46.67.132]) by mx.google.com with ESMTPS id i1sm3961330vby.13.2011.05.24.20.38.32 (version=SSLv3 cipher=OTHER); Tue, 24 May 2011 20:38:33 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Tue, 24 May 2011 22:38:24 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vv0pqaur0gup8g@daniel-pc> User-Agent: Opera Mail/11.01 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: About piecepack design X-Yahoo-Group-Post: member; u=261769362; y=3x5G1Ht00hhn_Po0uFmb7Rv-6ncidHcuL2k-8AvuW1YAoSyL8rPzVN4 X-Yahoo-Profile: daniel_ajoy About piecepack cards & hexpack http://www.boardgamegeek.com/article/6823760 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3716 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 88280 invoked from network); 3 Jun 2011 05:27:29 -0000 X-Received: from unknown (66.196.94.107) by m15.grp.re1.yahoo.com with QMQP; 3 Jun 2011 05:27:29 -0000 X-Received: from unknown (HELO mail-yx0-f182.google.com) (209.85.213.182) by mta3.grp.re1.yahoo.com with SMTP; 3 Jun 2011 05:27:29 -0000 X-Received: by mail-yx0-f182.google.com with SMTP id 31so983167yxl.13 for <piecepack@yahoogroups.com>; Thu, 02 Jun 2011 22:27:29 -0700 (PDT) X-Received: by 10.147.135.25 with SMTP id m25mr1437857yan.15.1307078849524; Thu, 02 Jun 2011 22:27:29 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([186.46.66.134]) by mx.google.com with ESMTPS id x14sm923113ani.33.2011.06.02.22.27.27 (version=SSLv3 cipher=OTHER); Thu, 02 Jun 2011 22:27:28 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Fri, 03 Jun 2011 00:27:23 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vwhirxw60gup8g@...> User-Agent: Opera Mail/11.01 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: Melody talks about her Hexpack redesign X-Yahoo-Group-Post: member; u=261769362; y=2pbCZX6gpVq19EDuWnrVVTijHUqzjxVDey-qSrWw0D0wrI2fDoY5Gx0 X-Yahoo-Profile: daniel_ajoy http://www.boardgamegeek.com/article/6868615#6868615 Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3717 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 28903 invoked from network); 3 Jun 2011 06:06:40 -0000 X-Received: from unknown (98.137.34.45) by m7.grp.sp2.yahoo.com with QMQP; 3 Jun 2011 06:06:40 -0000 X-Received: from unknown (HELO nm24-vm2.bullet.mail.ne1.yahoo.com) (98.138.91.212) by mta2.grp.sp2.yahoo.com with SMTP; 3 Jun 2011 06:06:40 -0000 X-Received: from [98.138.90.52] by nm24.bullet.mail.ne1.yahoo.com with NNFMP; 03 Jun 2011 06:06:39 -0000 X-Received: from [98.138.87.5] by tm5.bullet.mail.ne1.yahoo.com with NNFMP; 03 Jun 2011 06:06:39 -0000 X-Received: from [127.0.0.1] by omp1005.mail.ne1.yahoo.com with NNFMP; 03 Jun 2011 06:06:39 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 536039.75829.bm@... X-Received: (qmail 70823 invoked by uid 60001); 3 Jun 2011 06:06:39 -0000 Message-ID: <58633.67186.qm@...> X-YMail-OSG: 23LTGiIVM1m8.1GnFJtSbnyhMXs5qLStIs89djupym3GaKK i3o0LQfENPpd60mCd6OL0LZuDm75Kc.MIAUm09DAc1jGkWd5wxE_0bj9Zghy 4s0MRvL61B6uiiM4WA3rVTWsdNlaxM0WclGCVATY9dSLSA9hbTTm1h5BYxLV 5SJ5RIROiI4lO5MRRkUDwNiXhGGLr.eo9M..2ZBr3HQtXLIlXPqNB6goyfKl NX3ZWe3QBgxenXekUE8K81DqEPf9AWQK_5wPVhs2U7HFOL9V_K9N_UEVyN6X POefAxZ7J_hF0t7RY3C7GmqmtEJFLFVughCAKsvTT3DiZkrOD2gvhbNnw1uI bh1GT345CXTxZh9hueovZigjw24lQcw_t_06ScyDgVZcT8JJuaRFUB8Awdfg GojUbld.kFbMme.XU_fjdsW1bJVvIOeTGgKkmXQ1hMOmCFKoJ_JVwC3dqm55 1AS9VqDxgwbYdnaIhZZjwago4C1UnV4MJWCtDPLtMRl0LKmjH9DJBrdkSOHy G8nAHhdzU8uU4hYoo71ZlKDTJm0ogFD1mOyo4.zVdmJ.hn27dS7LccnLLwwe TvQjvcCNyCZv_XGbAr76LlhWcW8F7Mwif7BIERObm.scAOrhssnwiNUjzrfo ytUEFjKf93JNz_vjDTqxIU830vDvUE8Z7cFxxMoilLSASTTBTfJFoe.bqmlT pzYsx9rtODv24tEhz0uaLfAQnqzXp2DZAwYQ0IK0lJn150iOxnX0y28_bswI NpJkPTI0Pa6ryX14of09d_BKAuEazMR.uboLbEhCTVwjb2piN0VOz2mN8sxj HDu01elXPJ3yyvKqYQkUYmZhjtPXJgM6mU51dpbw3uE3iCWnIp.ese7dtuT1 t25MvKKyqF4H8H4gTmt98KHQXgc8N48c0H9ZW2BYTJTHstIY96FEMlFhL2Jj DSyWwaCzzIoJISfRbqUaVSgW0uyoAp3DxO1cG2elAcZkXSZu4h7aNNt_x2Th a7twO8TYIhjXndegz3QVEK2Vgj3v68zG91gUIzga_fO1_FJBN_VtARAQbcVa rR1kUwBj7kPPRpmf_iay6lJWUvw-- X-Received: from [192.102.239.195] by web130201.mail.mud.yahoo.com via HTTP; Thu, 02 Jun 2011 23:06:38 PDT X-Mailer: YahooMailRC/570 YahooMailWebService/0.8.111.304355 References: <op.vwhirxw60gup8g@...> Date: Thu, 2 Jun 2011 23:06:38 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <op.vwhirxw60gup8g@...> MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Melody talks about her Hexpack redesign X-Yahoo-Group-Post: member; u=8536266; y=KiCnK2aaLno5weWUW8eCxB_vxqv0Ct_axDERpFCXWzhY3g X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable I wasn't thinking of hex shaped tiles though for the piecepack though (nice= as these are). I was thinking of a hex board instead of a square grid fo= r the backs. Just with simple staggered squares for example - Although yo= u wouldn't get any symmetry - unless you overlaid several sets of staggere= d squares/hex grids (but why would you?). Peter Cobcroft curufea@yahoo.c= om Main: http://www.curufea.com/ ________________________________ From:= Daniel Ajoy <da.ajoy@...> To: "piecepack@yahoogroups.com" <piecepack= @yahoogroups.com> Sent: Fri, 3 June, 2011 3:27:23 PM Subject: [piecepack] M= elody talks about her Hexpack redesign http://www.boardgamegeek.com/art= icle/6868615#6868615 Daniel [Non-text portions of this message have be= en removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3718 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 25497 invoked from network); 3 Jun 2011 06:09:26 -0000 X-Received: from unknown (98.137.34.44) by m6.grp.sp2.yahoo.com with QMQP; 3 Jun 2011 06:09:26 -0000 X-Received: from unknown (HELO nm24.bullet.mail.sp2.yahoo.com) (98.139.91.94) by mta1.grp.sp2.yahoo.com with SMTP; 3 Jun 2011 06:09:26 -0000 X-Received: from [98.139.91.67] by nm24.bullet.mail.sp2.yahoo.com with NNFMP; 03 Jun 2011 06:09:26 -0000 X-Received: from [98.139.91.33] by tm7.bullet.mail.sp2.yahoo.com with NNFMP; 03 Jun 2011 06:09:26 -0000 X-Received: from [127.0.0.1] by omp1033.mail.sp2.yahoo.com with NNFMP; 03 Jun 2011 06:09:26 -0000 X-Yahoo-Newman-Property: ymail-3 X-Yahoo-Newman-Id: 728425.82805.bm@... X-Received: (qmail 90430 invoked by uid 60001); 3 Jun 2011 06:09:26 -0000 Message-ID: <158497.89092.qm@...> X-YMail-OSG: PAHvJpwVM1m2T6_KXIfhmNnYkDe7cQSLxwlYrtw4FY6vaKu .gFTj453e2t3D4z8ID_GqL0HqmrpD4R0_c1XqcvUIRe1gyon1TjzcUAYzSjP tRhN6_FeOTzCXTpH9cIlZ9KfJOiLHoR2C79lcxKPEEC1S0ZkPfgwJSqVwWQb uybNWcVp0xBHoQppnoPJINn2iBUGNNPcxjD_ElqXUKiX3m2unrBYyTmZCfbc 6wO96sQlJmZ4w3HaMFqhkMppL9VGs8gMQg4ubJmy0lFExW_lbFlaSOYmqGmU FjpHgcCYXBpaJaohBD0zA.XbmfGQ94rdPUC7ls6iNJ64ejbmCI5vIHMiKiBt HOZ8R8neGm1OPDjzXcyekr1Lbh4MWGvdSHSuO4LmRQavNYaRQTg4nqlTHs6. S6Jocs3u_YZRptdo15KorCLvfEbVuz4nkFt17WiotXoj4_gvwe3L4hGbu5Oh RrrjwdgcFJKO29s_b5CxUpflMTO3dm7iKDbtGSUi0tvfkR7TOKE4vTNQE2ij gypOyAC4HVxJXyWLmUWekcPWAVnL.hneY4ydS825IFJq9gckle0S5naNGGFm qSIGwzdszwaC0CszdV54KGC0qhkMgLPT7q4JGjR1JGmb.9M8nBwiyWAaJPJa zmkNBaP7DjGt.W_Xnzi6.DI.cddCQ..Fshgb309XmBxPVF7z12ZecjZl3z4J hpSfUGheWeJw3SVb8SESExPGBWoz9mzvCxI7wXFC9a6ixFBP_icsO.cU0WMp Rt9xzlDJbKeB1J41GjJQO08CXHNGr68T6l7LGIbgbZ4W3kzKyiAUgUmoF0fA 6_o2spxoVyOzUYPKkpB6PGOfJnAxZFSmX_m3_y1autt.zvXRRR0okkBv_kYY 7JkCr1EDjtCKeYVKU8NAggVpPofJupi2uyyQyV6RvU0zui0E3RUfLnpAH3vU tW6OX19MrSqmjfhL6b4r5FjpE8k9ro98qQyz3bs2iIJmwD9WMHpI0bbo3G7t 3tIR_1o9k8wKjC0PUvR42UA5Yr.NXTa1HmqUlNgreMymQjdtnPMjL3ZmIohb m_GYKhCs7T509HK2oJKdNj6hYcA-- X-Received: from [192.102.239.195] by web130222.mail.mud.yahoo.com via HTTP; Thu, 02 Jun 2011 23:09:25 PDT X-Mailer: YahooMailRC/570 YahooMailWebService/0.8.111.304355 References: <op.vwhirxw60gup8g@...> <58633.67186.qm@...> Date: Thu, 2 Jun 2011 23:09:25 -0700 (PDT) To: piecepack@yahoogroups.com In-Reply-To: <58633.67186.qm@...> MIME-Version: 1.0 X-eGroups-Msg-Info: 1:12:0:0:0 From: Curufea <curufea@...> Subject: Re: [piecepack] Melody talks about her Hexpack redesign X-Yahoo-Group-Post: member; u=8536266; y=RHExmF7bmEw1mihHvCSL1icVmAMwIdts_oSixlx0WJKHOA X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable e.g. the attachement Peter Cobcroft curufea@... Main: http://www.cu= rufea.com/ ________________________________ From: Curufea <curufea@yaho= o.com> To: piecepack@yahoogroups.com Sent: Fri, 3 June, 2011 4:06:38 PM Sub= ject: Re: [piecepack] Melody talks about her Hexpack redesign I wasn't = thinking of hex shaped tiles though for the piecepack though (nice as thes= e are). I was thinking of a hex board instead of a square grid for the ba= cks. Just with simple staggered squares for example - Although you wouldn'= t get any symmetry - unless you overlaid several sets of staggered squares= /hex grids (but why would you?). Peter Cobcroft curufea@... Main: h= ttp://www.curufea.com/ ________________________________ From: Daniel Ajoy = <da.ajoy@...> To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.= com> Sent: Fri, 3 June, 2011 3:27:23 PM Subject: [piecepack] Melody talks a= bout her Hexpack redesign http://www.boardgamegeek.com/article/6868615#686= 8615 Daniel [N= on-text portions of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3719 Return-Path: <lefou23@...> X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 21231 invoked from network); 30 Jul 2011 05:32:21 -0000 X-Received: from unknown (98.137.34.45) by m5.grp.sp2.yahoo.com with QMQP; 30 Jul 2011 05:32:21 -0000 X-Received: from unknown (HELO mail-pz0-f41.google.com) (209.85.210.41) by mta2.grp.sp2.yahoo.com with SMTP; 30 Jul 2011 05:32:21 -0000 X-Received: by pzk4 with SMTP id 4so7616495pzk.0 for <piecepack@yahoogroups.com>; Fri, 29 Jul 2011 22:32:21 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.142.47.15 with SMTP id u15mr1247768wfu.258.1312003940808; Fri, 29 Jul 2011 22:32:20 -0700 (PDT) X-Received: by 10.142.211.19 with HTTP; Fri, 29 Jul 2011 22:32:20 -0700 (PDT) In-Reply-To: <4DD60249.6010602@...> References: <op.vvrj0ees0gup8g@daniel-pc> <337353.82449.qm@...> <op.vvrkngaz0gup8g@daniel-pc> <4DD60249.6010602@...> Date: Sat, 30 Jul 2011 00:32:20 -0500 Message-ID: <CAPx8xWK-AGx0oHZ51sVdphW+97dgUga1vNeoxz3mqMNw+qp9Tg@...> To: piecepack@yahoogroups.com From: George Harnish <lefou23@...> Subject: Re: [piecepack] some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=422047621; y=-sj1ZfoZYCeaG_YHLiFaUKc0O1zFIdN9KEVZwGhxtc64Yw X-Yahoo-Profile: lefou23 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit The legacy of older discussions and design considerations have a lot of value. One of the great values of piecepack is being able to pick up the rules to a game and know it can be played. Still, you never know what a new set of eyes, or designs, might come up with. It would be a challenge to create a repeating hex pattern to fit on a square. Sketch up your ideas, even if the idea has been discussed and discarded. Maybe you come up with a solution that hasn't been tried. Don't lose heart in your creativity! Some discussion topics repeat themselves in any group that lasts long enough. I guess that's why FAQs were invented. On Fri, May 20, 2011 at 12:55 AM, Mark Biggar <mark.a.biggar@...>wrote: > ** > > > Oh how history repeats itself. "Checkered vs not" has been discussed > before in this list at least 3 times (see archive) and James Kyle (the > original designer) explains why he rejected that in his designer notes > (see wiki). I suggested the hex lines on the front of the tiles 8-9 > uears ago during the original hexpack discussion. I suggest you go back > through the message archive. > > Mark > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3720 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 37435 invoked from network); 30 Jul 2011 22:29:21 -0000 X-Received: from unknown (98.137.34.45) by m7.grp.sp2.yahoo.com with QMQP; 30 Jul 2011 22:29:21 -0000 X-Received: from unknown (HELO mail-wy0-f181.google.com) (74.125.82.181) by mta2.grp.sp2.yahoo.com with SMTP; 30 Jul 2011 22:29:21 -0000 X-Received: by wyh22 with SMTP id 22so672018wyh.40 for <piecepack@yahoogroups.com>; Sat, 30 Jul 2011 15:29:20 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.227.32.73 with SMTP id b9mr3957417wbd.107.1312064960020; Sat, 30 Jul 2011 15:29:20 -0700 (PDT) X-Received: by 10.217.6.67 with HTTP; Sat, 30 Jul 2011 15:29:20 -0700 (PDT) Date: Sat, 30 Jul 2011 15:29:20 -0700 X-Google-Sender-Auth: YuqImddQIfoL38YQddkJJX9vhLI Message-ID: <CA+PLNg71SBirThDgK4gy_f1c6f+cF9eQrASEQyQHQ+xOpLRJ_Q@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Sad ToyVault news X-Yahoo-Group-Post: member; u=810525; y=Ju5RwZkaw6BdcAqqCPfYN4lH69BCJ02pieOu3m5rZw X-Yahoo-Profile: rwhe Paul Blake, who initiated the 2010 ToyVault piecepack game design contest, told me in email today that it is now extremely unlikely that ToyVault will publish the piecepack in any form, and that he is no longer employed there. This is bad news for the piecepack community, of course (not to mention Paul), but at least the winners of the contest and any other entrants can now publish their games on the Piecepack Wiki. I plan to upload Relativity there later today. Ron H-E -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-1768 My new book, Mindhacker: http://ur1.ca/4iaey My first book, Mind Performance Hacks: http://ur1.ca/4iaf3 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3721 Return-Path: <jvipond@...> X-Sender: jvipond@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 29694 invoked from network); 30 Jul 2011 23:17:51 -0000 X-Received: from unknown (98.137.34.44) by m5.grp.sp2.yahoo.com with QMQP; 30 Jul 2011 23:17:51 -0000 X-Received: from unknown (HELO n4-vm6.bullet.mail.sp2.yahoo.com) (67.195.135.100) by mta1.grp.sp2.yahoo.com with SMTP; 30 Jul 2011 23:17:51 -0000 X-Received: from [67.195.134.49] by n4.bullet.mail.sp2.yahoo.com with NNFMP; 30 Jul 2011 23:17:51 -0000 X-Received: from [69.147.65.151] by t2.bullet.mail.sp2.yahoo.com with NNFMP; 30 Jul 2011 23:17:51 -0000 X-Received: from [98.137.34.51] by t5.bullet.mail.sp1.yahoo.com with NNFMP; 30 Jul 2011 23:17:51 -0000 Date: Sat, 30 Jul 2011 23:17:51 -0000 To: piecepack@yahoogroups.com Message-ID: <j123ev+divs@...> In-Reply-To: <CAPx8xWK-AGx0oHZ51sVdphW+97dgUga1vNeoxz3mqMNw+qp9Tg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose From: "jamesvipond" <jvipond@...> Subject: Re: some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=204727056; y=LDk1yuFSpEMevnumIZPLGD591dkOfl-bvxE77p3jKPA49gw_LdfIFPflphg6bGLtoxC_sJ3B4NbQpjo X-Yahoo-Profile: jamesvipond George, it's already been done. Open the Piecepack Accessories folder in th= e Files section, then look at "pphextiles.pdf". --- In piecepack@yahoogrou= ps.com, George Harnish <lefou23@...> wrote: > Still, you never know what a = new set of eyes, or designs, might come up > with. It would be a challenge = to create a repeating hex pattern to fit on a > square. Sketch up your idea= s, even if the idea has been discussed and > discarded. Maybe you come up w= ith a solution that hasn't been tried. Don't > lose heart in your creativit= y! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3722 Return-Path: <lefou23@...> X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 16584 invoked from network); 31 Jul 2011 00:00:57 -0000 X-Received: from unknown (66.196.94.107) by m17.grp.re1.yahoo.com with QMQP; 31 Jul 2011 00:00:57 -0000 X-Received: from unknown (HELO mail-pz0-f47.google.com) (209.85.210.47) by mta3.grp.re1.yahoo.com with SMTP; 31 Jul 2011 00:00:57 -0000 X-Received: by pzk36 with SMTP id 36so7897538pzk.20 for <piecepack@yahoogroups.com>; Sat, 30 Jul 2011 17:00:57 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.142.231.20 with SMTP id d20mr1945147wfh.315.1312070456967; Sat, 30 Jul 2011 17:00:56 -0700 (PDT) X-Received: by 10.142.211.19 with HTTP; Sat, 30 Jul 2011 17:00:56 -0700 (PDT) In-Reply-To: <j123ev+divs@...> References: <CAPx8xWK-AGx0oHZ51sVdphW+97dgUga1vNeoxz3mqMNw+qp9Tg@...> <j123ev+divs@...> X-Goomoji-Body: true Date: Sat, 30 Jul 2011 19:00:56 -0500 Message-ID: <CAPx8xWJ790Nm5a0-fPEG4fQwYLyc=Kxf+MJYVfRhMA1FhngLEQ@...> To: piecepack@yahoogroups.com From: George Harnish <lefou23@...> Subject: Re: [piecepack] Re: some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=422047621; y=83v4KlBu9k_qkYiuxRdKRYra3OWRdx_A_-RvVJPIsAoYug X-Yahoo-Profile: lefou23 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Ah! Thank you, and nicely done "hexchex". Not what I imagined... [?] I may = have to take my own advice and open my sketchbook... On Sat, Jul 30, 2011 = at 6:17 PM, jamesvipond <jvipond@...> wrote: > ** > > > George, = it's already been done. Open the Piecepack Accessories folder in > the File= s section, then look at "pphextiles.pdf". > > > --- In piecepack@yahoogroup= s.com, George Harnish <lefou23@...> wrote: > > Still, you never know what a= new set of eyes, or designs, might come up > > with. It would be a challen= ge to create a repeating hex pattern to fit on > a > > square. Sketch up yo= ur ideas, even if the idea has been discussed and > > discarded. Maybe you = come up with a solution that hasn't been tried. > Don't > > lose heart in y= our creativity! > > > [Non-text portions of this message have been remo= ved] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3723 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 44219 invoked from network); 31 Jul 2011 05:37:57 -0000 X-Received: from unknown (66.196.94.105) by m12.grp.re1.yahoo.com with QMQP; 31 Jul 2011 05:37:57 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.152) by mta1.grp.re1.yahoo.com with SMTP; 31 Jul 2011 05:37:57 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app02.sm.onr.chicago.hostway (Postfix) with ESMTP id CB672C414C for <piecepack@yahoogroups.com>; Sun, 31 Jul 2011 00:37:56 -0500 (CDT) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <50846.1312090676@...> To: <piecepack@yahoogroups.com> X-Origin: 108.0.80.188 X-Atmail-Account: steve@... Date: Sun, 31 Jul 2011 00:37:56 -0500 From: Steve <steve@...> Reply-To: steve@... Subject: Re: [piecepack] Sad ToyVault news X-Yahoo-Group-Post: member; u=295053027; y=0Z5z62DcfPhdsLFSdXFYtDkjf6p1YM6Rd6Te4xZcqVBIgBaJw7AByDXKAESsHcTk0TxWJQ X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Our piecepacks are available at your FLGS now - sets 1,2 and 3 - and hte= y include the "Piecepack Gamer's Dozen which includes some of the more popu= lar games out there for piecepack. Blue Panther LLC - Games, Accessories, = Prototypes & Short Run Mfg Board Games Now LLC - the best indy board game= s On Sat 30/07/11 5:29 PM , Ron Hale-Evans rwhe@... sent: Paul B= lake, who initiated the 2010 ToyVault piecepack game design contest, told = me in email today that it is now extremely unlikely that ToyVault will pub= lish the piecepack in any form, and that he is no longer employed there. = This is bad news for the piecepack community, of course (not to mention Pa= ul), but at least the winners of the contest and any other entrants can no= w publish their games on the Piecepack Wiki. I plan to upload Relativity t= here later today. Ron H-E -- Ron Hale-Evans ... rwhe@... [1] ...= http://ron.ludism.org [2] ... (206) 201-1768 My new book, Mindhacker: htt= p://ur1.ca/4iaey [3] My first book, Mind Performance Hacks: http://ur1.ca/= 4iaf3 [4] Links: ------ [1] mailto:rw= he@... [2] http://ron.ludism.org [3] http://ur1.ca/4iaey [4] http://= ur1.ca/4iaf3 [5] mailto:rwhe@...?subject=3DRe:%20Sad%20ToyVault%20ne= ws [6] mailto:piecepack@yahoogroups.com?subject=3DRe:%20Sad%20ToyVault%20ne= ws [7] http://groups.yahoo.com/group/piecepack/post;_ylc=3DX3oDMTJwYXNlYmo5= BF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM3MjA= Ec2VjA2Z0cgRzbGsDcnBseQRzdGltZQMxMzEyMDY0OTYy?act=3Dreply&messageNum=3D= 3720 [8] http://groups.yahoo.com/group/piecepack/post;_ylc=3DX3oDMTJlZzFuam= ZiBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwNmdHIEc= 2xrA250cGMEc3RpbWUDMTMxMjA2NDk2Mg-- [9] http://groups.yahoo.com/group/piece= pack/message/3720;_ylc=3DX3oDMTM0YTZsYzM0BF9TAzk3MzU5NzE0BGdycElkAzI1MTEzOD= gEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM3MjAEc2VjA2Z0cgRzbGsDdnRwYwRzdGltZQMxM= zEyMDY0OTYyBHRwY0lkAzM3MjA- [10] http://groups.yahoo.com/group/piecepack/me= mbers;_ylc=3DX3oDMTJma25mazhxBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZA= MxNzA1MDUyODk2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEzMTIwNjQ5NjI-?o=3D6 [11] h= ttp://groups.yahoo.com/group/piecepack;_ylc=3DX3oDMTJlaGZrYWl0BF9TAzk3MzU5N= zE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwN2dGwEc2xrA3ZnaHAEc3Rp= bWUDMTMxMjA2NDk2Mg-- [12] http://groups.yahoo.com/;_ylc=3DX3oDMTJkdjhrNjNhB= F9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwNmdHIEc2xr= A2dmcARzdGltZQMxMzEyMDY0OTYy [13] mailto:piecepack-traditional@yahoogroups.= com?subject=3DChange Delivery Format: Traditional [14] mailto:piecepack-dig= est@yahoogroups.com?subject=3DEmail Delivery: Digest [15] mailto:piecepack-= unsubscribe@yahoogroups.com?subject=3DUnsubscribe [16] http://docs.yahoo.co= m/info/terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3725 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 39845 invoked from network); 31 Jul 2011 15:05:28 -0000 X-Received: from unknown (98.137.34.45) by m1.grp.sp2.yahoo.com with QMQP; 31 Jul 2011 15:05:28 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.152) by mta2.grp.sp2.yahoo.com with SMTP; 31 Jul 2011 15:05:27 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app00.sm.onr.chicago.hostway (Postfix) with ESMTP id 4ED9AD0C0C1 for <piecepack@yahoogroups.com>; Sun, 31 Jul 2011 10:05:27 -0500 (CDT) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <49302.1312124727@...> To: <piecepack@yahoogroups.com> X-Origin: 108.0.80.188 X-Atmail-Account: steve@... Date: Sun, 31 Jul 2011 10:05:27 -0500 X-eGroups-Msg-Info: 1:12:0:0:0 From: Steve <steve@...> Reply-To: steve@... Subject: Re: [piecepack] Sad ToyVault news X-Yahoo-Group-Post: member; u=295053027; y=0T8q_wxPUuTaVe3efAP4szCd-O0KRtzQdJj8oCyYOFAhlEwE5RokZvPS_p-Nf45T5UpCKA X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Hello Daniel: Blue Panther released new versions of Sets 1,2 & 3 of Piece= pack in May - using a different graphic set than JCD Piecepack. They are i= n color, made out of birch plywood - tiles are laser engraved on back with = color diigitally printed on the front. Discs have laser engraved numbers o= n one side, color symbols on the other. Dice are wood cubes with numbers = on 4 sides, color symbol on the fifth and one side blank for the null. Paw= ns are "standup" with bases and color symbol on one side. These sets are = available in your local gamestore or from our website if your FLGS does not= carry it. Steve Jones Blue Panther LLC - Games, Accessories, Prototypes = & Short Run Mfg Board Games Now LLC - the best indy board games On Sun = 31/07/11 2:23 AM , "Daniel Ajoy" da.ajoy@... sent: I don't get this= part. Where are they available? What exactly is available? Daniel On Sun= , 31 Jul 2011 00:37:56 -0500, Steve wrote: > Our piecepacks are availabl= e at your FLGS now - sets 1,2 and 3 Lin= ks: ------ [1] mailto:steve@... [2] mailto:da.ajoy@...= ?subject=3DRe:%20%5Bpiecepack%5D%20Sad%20ToyVault%20news [3] mailto:piecepa= ck@yahoogroups.com?subject=3DRe:%20%5Bpiecepack%5D%20Sad%20ToyVault%20news = [4] http://groups.yahoo.com/group/piecepack/post;_ylc=3DX3oDMTJwNGZpajRtBF9= TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM3MjQEc2= VjA2Z0cgRzbGsDcnBseQRzdGltZQMxMzEyMDk3MDUw?act=3Dreply&messageNum=3D372= 4 [5] http://groups.yahoo.com/group/piecepack/post;_ylc=3DX3oDMTJlanMwMWFnB= F9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwNmdHIEc2xr= A250cGMEc3RpbWUDMTMxMjA5NzA1MA-- [6] http://groups.yahoo.com/group/piecepac= k/message/3720;_ylc=3DX3oDMTM0ZG1tcTVoBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ= 3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM3MjQEc2VjA2Z0cgRzbGsDdnRwYwRzdGltZQMxMzEy= MDk3MDUwBHRwY0lkAzM3MjA- [7] http://groups.yahoo.com/group/piecepack/member= s;_ylc=3DX3oDMTJmcW9oYmk4BF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNz= A1MDUyODk2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEzMTIwOTcwNTA-?o=3D6 [8] http:/= /groups.yahoo.com/group/piecepack;_ylc=3DX3oDMTJldGxhZ2g5BF9TAzk3MzU5NzE0BG= dycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwN2dGwEc2xrA3ZnaHAEc3RpbWUDM= TMxMjA5NzA1MA-- [9] http://groups.yahoo.com/;_ylc=3DX3oDMTJkaGw1dXRkBF9TAzk= 3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwNmdHIEc2xrA2dmcA= RzdGltZQMxMzEyMDk3MDUw [10] mailto:piecepack-traditional@yahoogroups.com?su= bject=3DChange Delivery Format: Traditional [11] mailto:piecepack-digest@ya= hoogroups.com?subject=3DEmail Delivery: Digest [12] mailto:piecepack-unsubs= cribe@yahoogroups.com?subject=3DUnsubscribe [13] http://docs.yahoo.com/info= /terms/ From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3726 Return-Path: <queenofswords@...> X-Sender: queenofswords@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 22353 invoked from network); 31 Jul 2011 17:36:08 -0000 X-Received: from unknown (98.137.34.46) by m5.grp.sp2.yahoo.com with QMQP; 31 Jul 2011 17:36:08 -0000 X-Received: from unknown (HELO mail-qw0-f50.google.com) (209.85.216.50) by mta3.grp.sp2.yahoo.com with SMTP; 31 Jul 2011 17:36:07 -0000 X-Received: by qwe5 with SMTP id 5so3538293qwe.23 for <piecepack@yahoogroups.com>; Sun, 31 Jul 2011 10:36:07 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.229.2.28 with SMTP id 28mr2628049qch.103.1312133767427; Sun, 31 Jul 2011 10:36:07 -0700 (PDT) X-Received: by 10.229.95.14 with HTTP; Sun, 31 Jul 2011 10:36:07 -0700 (PDT) In-Reply-To: <op.vzg2t8fv0gup8g@...> References: <50846.1312090676@...> <op.vzg2t8fv0gup8g@...> Date: Sun, 31 Jul 2011 10:36:07 -0700 X-Google-Sender-Auth: M3SfGwJCqp3WvRMUswPzmwkT4v4 Message-ID: <CAEx16WrQy=uhUCNeT0P5=RAi48ZenVbaNUzE+G4uEaerD_V2rA@...> To: piecepack@yahoogroups.com From: "M. Hale-Evans" <marty@...> Reply-To: marty@... Subject: Re: [piecepack] Sad ToyVault news X-Yahoo-Group-Post: member; u=38766222; y=4iizDDh_paeT6HV5xvZhK8v9YlFUBxwwMrE31m6lrODPfsgscds X-Yahoo-Profile: seadragon66 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I think FLGS = "Friendly Local Game Store." :-> Marty On Sun, Jul 31, 2011 at 12:23 AM, Daniel Ajoy <da.ajoy@...> wrote: > I don't get this part. Where are they available? What exactly is available? > > Daniel > > > On Sun, 31 Jul 2011 00:37:56 -0500, Steve <steve@...> > wrote: > > > Our piecepacks are available at your FLGS now - sets 1,2 and 3 > > > ------------------------------------ > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3728 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 3220 invoked from network); 1 Aug 2011 07:01:37 -0000 X-Received: from unknown (66.196.94.106) by m12.grp.re1.yahoo.com with QMQP; 1 Aug 2011 07:01:37 -0000 X-Received: from unknown (HELO mail-gy0-f182.google.com) (209.85.160.182) by mta2.grp.re1.yahoo.com with SMTP; 1 Aug 2011 07:01:37 -0000 X-Received: by mail-gy0-f182.google.com with SMTP id 3so4398087gyf.41 for <piecepack@yahoogroups.com>; Mon, 01 Aug 2011 00:01:37 -0700 (PDT) X-Received: by 10.101.147.19 with SMTP id z19mr2828316ann.166.1312182096991; Mon, 01 Aug 2011 00:01:36 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([190.152.239.76]) by mx.google.com with ESMTPS id o14sm4669096anc.45.2011.08.01.00.01.33 (version=SSLv3 cipher=OTHER); Mon, 01 Aug 2011 00:01:34 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <op.vvrj0ees0gup8g@daniel-pc> <337353.82449.qm@...> <op.vvrkngaz0gup8g@daniel-pc> <4DD60249.6010602@...> <CAPx8xWK-AGx0oHZ51sVdphW+97dgUga1vNeoxz3mqMNw+qp9Tg@...> Date: Mon, 01 Aug 2011 02:01:29 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vziwgrg90gup8g@...> In-Reply-To: <CAPx8xWK-AGx0oHZ51sVdphW+97dgUga1vNeoxz3mqMNw+qp9Tg@...> User-Agent: Opera Mail/11.50 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=261769362; y=vdOyqmdqHqNBxzFGSoP1Nc8XDxdfdqx8oN9PBTE7LpA6KfY0QlzrBY8 X-Yahoo-Profile: daniel_ajoy On Sat, 30 Jul 2011 00:32:20 -0500, George Harnish <lefou23@...> wrote: > It would be a challenge to create a repeating hex pattern to fit on a > square. Sketch up your ideas, even if the idea has been discussed and > discarded. Maybe you come up with a solution that hasn't been tried. Beehive has such a design: http://www.boardgamegeek.com/image/786115/beehive Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3729 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 11549 invoked from network); 1 Aug 2011 07:06:41 -0000 X-Received: from unknown (98.137.34.45) by m2.grp.sp2.yahoo.com with QMQP; 1 Aug 2011 07:06:41 -0000 X-Received: from unknown (HELO mail-yx0-f172.google.com) (209.85.213.172) by mta2.grp.sp2.yahoo.com with SMTP; 1 Aug 2011 07:06:41 -0000 X-Received: by mail-yx0-f172.google.com with SMTP id 4so3745717yxp.31 for <piecepack@yahoogroups.com>; Mon, 01 Aug 2011 00:06:41 -0700 (PDT) X-Received: by 10.150.114.12 with SMTP id m12mr566589ybc.287.1312182400966; Mon, 01 Aug 2011 00:06:40 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([190.152.239.76]) by mx.google.com with ESMTPS id l38sm4671431ani.44.2011.08.01.00.06.37 (version=SSLv3 cipher=OTHER); Mon, 01 Aug 2011 00:06:38 -0700 (PDT) To: piecepack@yahoogroups.com References: <op.vvrj0ees0gup8g@daniel-pc> <337353.82449.qm@...> <op.vvrkngaz0gup8g@daniel-pc> <4DD60249.6010602@...> <CAPx8xWK-AGx0oHZ51sVdphW+97dgUga1vNeoxz3mqMNw+qp9Tg@...> Date: Mon, 01 Aug 2011 02:06:33 -0500 MIME-Version: 1.0 Message-ID: <op.vziwo72c0gup8g@...> In-Reply-To: <CAPx8xWK-AGx0oHZ51sVdphW+97dgUga1vNeoxz3mqMNw+qp9Tg@...> User-Agent: Opera Mail/11.50 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=261769362; y=5sE9x4cppEGLj9vlezhOawp4BxPEVcojruQqMcDvNcA8optmYj1A4PE X-Yahoo-Profile: daniel_ajoy Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit There can be a compromise. Two white squares of a thick black border of half the size of the tile, diagonally placed. Those two squares would represent the dark squares, while the two other opposite square areas formed would represent the white squares. Image attached. Daniel On Sat, 30 Jul 2011 00:32:20 -0500, George Harnish <lefou23@...> wrote: >> Oh how history repeats itself. "Checkered vs not" has been discussed >> before in this list at least 3 times (see archive) and James Kyle (the >> original designer) explains why he rejected that in his designer notes >> (see wiki). From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3731 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 64875 invoked from network); 2 Aug 2011 19:25:42 -0000 X-Received: from unknown (66.196.94.106) by m10.grp.re1.yahoo.com with QMQP; 2 Aug 2011 19:25:42 -0000 X-Received: from unknown (HELO mail-yi0-f44.google.com) (209.85.218.44) by mta2.grp.re1.yahoo.com with SMTP; 2 Aug 2011 19:25:42 -0000 X-Received: by yie30 with SMTP id 30so95216yie.17 for <piecepack@yahoogroups.com>; Tue, 02 Aug 2011 12:25:41 -0700 (PDT) X-Received: by 10.236.170.10 with SMTP id o10mr4706138yhl.496.1312313141601; Tue, 02 Aug 2011 12:25:41 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([186.42.136.155]) by mx.google.com with ESMTPS id j65sm59918yhm.82.2011.08.02.12.25.36 (version=SSLv3 cipher=OTHER); Tue, 02 Aug 2011 12:25:38 -0700 (PDT) To: piecepack@yahoogroups.com References: <op.vvrj0ees0gup8g@daniel-pc> <337353.82449.qm@...> <op.vvrkngaz0gup8g@daniel-pc> <4DD60249.6010602@...> <CAPx8xWK-AGx0oHZ51sVdphW+97dgUga1vNeoxz3mqMNw+qp9Tg@...> <op.vziwgrg90gup8g@...> <CAPx8xWKgd=uvf22Tr2LcUjPKq5VL=dpXHOrr+Se=144G=+zyFQ@...> Date: Tue, 02 Aug 2011 14:25:31 -0500 MIME-Version: 1.0 Message-ID: <op.vzlpktvc0gup8g@...> In-Reply-To: <CAPx8xWKgd=uvf22Tr2LcUjPKq5VL=dpXHOrr+Se=144G=+zyFQ@...> User-Agent: Opera Mail/11.50 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=261769362; y=PoaQ9Ande3aY8-HqM0u-Nv4JS9GfiRUFmzopX4kHAz9z_AIdVn3YFGg X-Yahoo-Profile: daniel_ajoy Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit On Tue, 02 Aug 2011 13:57:02 -0500, George Harnish <lefou23@...> wrote: > That's also very nice, and "regular" even. And that makes two size options, > a "pawn/coin" sized hex and a "tile" sized hex. Yes, though square coins are generally ugly. Another back of tile design is attached. Daniel > > On Mon, Aug 1, 2011 at 2:01 AM, Daniel Ajoy <da.ajoy@...> wrote: > >> ** >> >> >> On Sat, 30 Jul 2011 00:32:20 -0500, George Harnish <lefou23@...> >> wrote: >> >> > It would be a challenge to create a repeating hex pattern to fit on a >> > square. Sketch up your ideas, even if the idea has been discussed and >> > discarded. Maybe you come up with a solution that hasn't been tried. >> >> Beehive has such a design: >> >> http://www.boardgamegeek.com/image/786115/beehive >> >> Daniel >> __,_.,___ >> > > > > > > > ------------------------------------ > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3733 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 48927 invoked from network); 2 Aug 2011 19:38:42 -0000 X-Received: from unknown (98.137.34.45) by m2.grp.sp2.yahoo.com with QMQP; 2 Aug 2011 19:38:42 -0000 X-Received: from unknown (HELO mail-gy0-f170.google.com) (209.85.160.170) by mta2.grp.sp2.yahoo.com with SMTP; 2 Aug 2011 19:38:42 -0000 X-Received: by gyb13 with SMTP id 13so78948gyb.29 for <piecepack@yahoogroups.com>; Tue, 02 Aug 2011 12:38:42 -0700 (PDT) X-Received: by 10.150.66.12 with SMTP id o12mr2046579yba.229.1312313920515; Tue, 02 Aug 2011 12:38:40 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([186.42.136.155]) by mx.google.com with ESMTPS id 8sm591212ybl.7.2011.08.02.12.38.37 (version=SSLv3 cipher=OTHER); Tue, 02 Aug 2011 12:38:38 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <CA+PLNg71SBirThDgK4gy_f1c6f+cF9eQrASEQyQHQ+xOpLRJ_Q@...> <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> Date: Tue, 02 Aug 2011 14:38:33 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.vzlp6jza0gup8g@...> In-Reply-To: <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> User-Agent: Opera Mail/11.50 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Re: Sad ToyVault news X-Yahoo-Group-Post: member; u=261769362; y=E-eXkaTwYk94TPUparBTmoLUoZ7TtyKi_GmoJdZWTjV40sf9ukIGLK0 X-Yahoo-Profile: daniel_ajoy I'm sadden. I was hoping to buy a couple of plastic piecepack sets sometime, to play with my group of kids. I was thinking that a plastic set would be more resilient to the no-so-clean hands of the kids I'm used to playing with. The small amounts of grease in their little fingers do get absorbed by the wood in my current sets. Daniel On Tue, 02 Aug 2011 14:29:43 -0500, Ron Hale-Evans <rwhe@...> wrote: > Haven't seen much direct comment on this announcement. Was no one > surprised, or was no one saddened? > > Ron > > On Sat, Jul 30, 2011 at 3:29 PM, Ron Hale-Evans <rwhe@...> wrote: >> Paul Blake, who initiated the 2010 ToyVault piecepack game design >> contest, told me in email today that it is now extremely unlikely that >> ToyVault will publish the piecepack in any form, and that he is no >> longer employed there. >> >> This is bad news for the piecepack community, of course (not to >> mention Paul), but at least the winners of the contest and any other >> entrants can now publish their games on the Piecepack Wiki. I plan to >> upload Relativity there later today. >> >> Ron H-E >> >> -- >> Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-1768 >> My new book, Mindhacker: http://ur1.ca/4iaey >> My first book, Mind Performance Hacks: http://ur1.ca/4iaf3 >> > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3734 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 11142 invoked from network); 2 Aug 2011 21:30:30 -0000 X-Received: from unknown (98.137.34.45) by m2.grp.sp2.yahoo.com with QMQP; 2 Aug 2011 21:30:30 -0000 X-Received: from unknown (HELO mail-qw0-f54.google.com) (209.85.216.54) by mta2.grp.sp2.yahoo.com with SMTP; 2 Aug 2011 21:30:30 -0000 X-Received: by qwc9 with SMTP id 9so276652qwc.27 for <piecepack@yahoogroups.com>; Tue, 02 Aug 2011 14:30:29 -0700 (PDT) X-Received: by 10.229.212.201 with SMTP id gt9mr2352222qcb.39.1312320629167; Tue, 02 Aug 2011 14:30:29 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.229.227.14 with HTTP; Tue, 2 Aug 2011 14:30:09 -0700 (PDT) In-Reply-To: <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> References: <CA+PLNg71SBirThDgK4gy_f1c6f+cF9eQrASEQyQHQ+xOpLRJ_Q@...> <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> Date: Tue, 2 Aug 2011 16:30:09 -0500 Message-ID: <CABPwBc8tEcomd82gLbWJQzwp-BLiTSKONAG+DRP1Otts3H-L6g@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Emily Page <emily.page@...> Subject: Re: [piecepack] Re: Sad ToyVault news X-Yahoo-Group-Post: member; u=258071165; y=N8cd6XOpV00E4c5o5c3Domskddu1gKGG4zQoOLyAgZc X-Yahoo-Profile: hfsbd Content-Type: text/plain Content-Transfer-Encoding: quoted-printable I am constantly in a state of disgusted surprise that this whole system has= n't been properly profited from. :) So... the latest failure is just par fo= r the rolling my eyes course. I am still waiting for a fast food chain to = make it a collectible thing with their logo on the back. But I think I'm a= bit on the unusual side on the list here... :) Emily Page --------> fo= llow me on twitter! @emilypage <------- On Tue, Aug 2, 2011 at 2:29 PM,= Ron Hale-Evans <rwhe@...> wrote: > ** > > > Haven't seen much dire= ct comment on this announcement. Was no one > surprised, or was no one sadd= ened? > > Ron > > > On Sat, Jul 30, 2011 at 3:29 PM, Ron Hale-Evans <rwhe@l= udism.org> wrote: > > Paul Blake, who initiated the 2010 ToyVault piecepack= game design > > contest, told me in email today that it is now extremely u= nlikely that > > ToyVault will publish the piecepack in any form, and that = he is no > > longer employed there. > > > > This is bad news for the piecep= ack community, of course (not to > > mention Paul), but at least the winner= s of the contest and any other > > entrants can now publish their games on = the Piecepack Wiki. I plan to > > upload Relativity there later today. > > = > > Ron H-E > > > > -- > > Ron Hale-Evans ... rwhe@... ... http://ro= n.ludism.org ... (206) > 201-1768 > > My new book, Mindhacker: http://ur1.c= a/4iaey > > My first book, Mind Performance Hacks: http://ur1.ca/4iaf3 > > = > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (= 206) > 201-1768 > My new book, Mindhacker: http://ur1.ca/4iaey > My first b= ook, Mind Performance Hacks: http://ur1.ca/4iaf3 > > > [Non-text portio= ns of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3736 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 72684 invoked from network); 3 Aug 2011 04:36:25 -0000 X-Received: from unknown (98.137.34.44) by m2.grp.sp2.yahoo.com with QMQP; 3 Aug 2011 04:36:25 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta1.grp.sp2.yahoo.com with SMTP; 3 Aug 2011 04:36:25 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1QoTBt-0000tE-Tf for piecepack@yahoogroups.com; Wed, 03 Aug 2011 06:36:21 +0200 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 03 Aug 2011 06:36:21 +0200 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 03 Aug 2011 06:36:21 +0200 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Wed, 03 Aug 2011 14:36:07 +1000 Lines: 56 Message-ID: <87d3gnkt6w.fsf_-_@...> References: <CA+PLNg71SBirThDgK4gy_f1c6f+cF9eQrASEQyQHQ+xOpLRJ_Q@...> <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> <CABPwBc8tEcomd82gLbWJQzwp-BLiTSKONAG+DRP1Otts3H-L6g@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xAC128405 X-Public-Key-Fingerprint: 517C F14B B2F3 98B0 CB35 4855 B8B2 4C06 AC12 8405 X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-pubkey.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.3 (gnu/linux) Cancel-Lock: sha1:c+8sOCPuL9Cik4eztgIDu3nccWM= X-eGroups-Msg-Info: 1:6:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Profitable sales of free-culture Piecepack (was: Sad ToyVault news) X-Yahoo-Group-Post: member; u=349137338 Emily Page <emily.page@...> writes: > I am constantly in a state of disgusted surprise that this whole > system hasn't been properly profited from. :) So... the latest failure > is just par for the rolling my eyes course. One thing which is needed is freely-licensed game rules. Currently there are many game rules published, but very few of them under free licenses. Free licenses entail that there are no restrictions on commercial redistribution <URL:http://freedomdefined.org/Licenses/NC>. The Creative Commons Non-Commercial clause makes a work non-free. Free licenses entail that any modification is allowed in any redistribution of the work. The FDL (despite its name) places non-free restrictions on modification, and the No-Derivatives clause of the Creative Commons licenses also makes a work non-free. It's unfortunate that “Creative Commons” includes options for making a work free, and also options for making a work non-free. The brand isn't helpful for distinguishing the freedom of a work. <URL:http://www.techdirt.com/articles/20101020/09352711499/creative-commons-branding-confusion.shtml> I recommend the CC-BY-SA-3.0 license as being a free-culture license that still provides the necessary protections for the work and the copyright holder. <URL:http://questioncopyright.org/cc-pro> <URL:http://creativecommons.org/licenses/by-sa/3.0/> > I am still waiting for a fast food chain to make it a collectible > thing with their logo on the back. If there were a body of Piecepack game rules under free-culture licenses, that might be more possible: anyone could reformat them and translate them and modify them and mass-produce them and profit from them, without needing further license negotiation. What I'd really love is for a large number of the popular existing Piecepack games to be released under a free-culture license like CC-BY-SA-3.0. What I hope for is that we encourage all future Piecepack games to be released under free-culture licenses, without restriction on format nor modification nor commercial redistribution. > But I think I'm a bit on the unusual side on the list here... :) I hope not. -- \ “I don't accept the currently fashionable assertion that any | `\ view is automatically as worthy of respect as any equal and | _o__) opposite view.” —Douglas Adams | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3737 Return-Path: <queenofswords@...> X-Sender: queenofswords@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 35251 invoked from network); 3 Aug 2011 05:09:08 -0000 X-Received: from unknown (66.196.94.107) by m16.grp.re1.yahoo.com with QMQP; 3 Aug 2011 05:09:08 -0000 X-Received: from unknown (HELO mail-qy0-f179.google.com) (209.85.216.179) by mta3.grp.re1.yahoo.com with SMTP; 3 Aug 2011 05:09:08 -0000 X-Received: by qyk29 with SMTP id 29so399321qyk.17 for <piecepack@yahoogroups.com>; Tue, 02 Aug 2011 22:09:08 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.229.28.144 with SMTP id m16mr2241175qcc.103.1312348148342; Tue, 02 Aug 2011 22:09:08 -0700 (PDT) X-Received: by 10.229.95.14 with HTTP; Tue, 2 Aug 2011 22:09:08 -0700 (PDT) In-Reply-To: <87d3gnkt6w.fsf_-_@...> References: <CA+PLNg71SBirThDgK4gy_f1c6f+cF9eQrASEQyQHQ+xOpLRJ_Q@...> <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> <CABPwBc8tEcomd82gLbWJQzwp-BLiTSKONAG+DRP1Otts3H-L6g@...> <87d3gnkt6w.fsf_-_@...> Date: Tue, 2 Aug 2011 22:09:08 -0700 X-Google-Sender-Auth: IaPBqS9vsyGFq_K1faWhpA-7yd4 Message-ID: <CAEx16WoV5Rn7CLy6CNK4z4ua2Z=YXMX5jyXgP3h65Uq1GGiNjA@...> To: piecepack@yahoogroups.com From: "M. Hale-Evans" <marty@...> Reply-To: marty@... Subject: Re: [piecepack] Profitable sales of free-culture Piecepack (was: Sad ToyVault news) X-Yahoo-Group-Post: member; u=38766222; y=klm6IX0b0PyvMYquLIthxVl0ASQQHr6pQrLoHvi4okxu0jjNgg0 X-Yahoo-Profile: seadragon66 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable I believe all of the games written by Ron and me are free-licensed, includi= ng contest winners like Kidsprout Jumboree and Relativity, plus Piecepack L= etterbox, Wormholes, Snowman Meltdown, Epic Funhouse, Easy Slider, and Cast= le Croquinole. I think there are quite a few others, but it's hard to easi= ly tell which ones on the main piecepack site listings. Marty On Tue, Au= g 2, 2011 at 9:36 PM, Ben Finney <ben+yahoogroups@...>wrote: >= Emily Page <emily.page@...> writes: > > > I am constantly in a state= of disgusted surprise that this whole > > system hasn't been properly prof= ited from. :) So... the latest failure > > is just par for the rolling my e= yes course. > > One thing which is needed is freely-licensed game rules. Cu= rrently there > are many game rules published, but very few of them under f= ree licenses. > > Free licenses entail that there are no restrictions on co= mmercial > redistribution <URL:http://freedomdefined.org/Licenses/NC>. The = Creative > Commons Non-Commercial clause makes a work non-free. > > Free li= censes entail that any modification is allowed in any > redistribution of t= he work. The FDL (despite its name) places non-free > restrictions on modif= ication, and the No-Derivatives clause of the > Creative Commons licenses a= lso makes a work non-free. > > It's unfortunate that =93Creative Commons=94= includes options for making a > work free, and also options for making a w= ork non-free. The brand isn't > helpful for distinguishing the freedom of a= work. > > <URL: > http://www.techdirt.com/articles/20101020/09352711499= /creative-commons-branding-confusion.shtml > > > > I recommend the CC-BY-SA= -3.0 license as being a free-culture license > that still provides the nece= ssary protections for the work and the > copyright holder. > > <URL:http= ://questioncopyright.org/cc-pro> > <URL:http://creativecommons.org/licen= ses/by-sa/3.0/> > > > I am still waiting for a fast food chain to make it a= collectible > > thing with their logo on the back. > > If there were a bod= y of Piecepack game rules under free-culture > licenses, that might be more= possible: anyone could reformat them and > translate them and modify them = and mass-produce them and profit from > them, without needing further licen= se negotiation. > > What I'd really love is for a large number of the popul= ar existing > Piecepack games to be released under a free-culture license l= ike > CC-BY-SA-3.0. > > What I hope for is that we encourage all future Pie= cepack games to be > released under free-culture licenses, without restrict= ion on format nor > modification nor commercial redistribution. > > > But I= think I'm a bit on the unusual side on the list here... :) > > I hope not.= > > -- > \ =93I don't accept the currently fashionable assertion t= hat any | > `\ view is automatically as worthy of respect as any equ= al and | > _o__) opposite view.=94 =97Dou= glas Adams | > Ben Finney > > > > ------------------------------------ > > = Yahoo! Groups Links > > > > [Non-text portions of this message have been = removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3738 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 19522 invoked from network); 3 Aug 2011 05:12:03 -0000 X-Received: from unknown (98.137.34.44) by m7.grp.sp2.yahoo.com with QMQP; 3 Aug 2011 05:12:03 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.152) by mta1.grp.sp2.yahoo.com with SMTP; 3 Aug 2011 05:12:03 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app03.sm.onr.chicago.hostway (Postfix) with ESMTP id F3ED973C0B9 for <piecepack@yahoogroups.com>; Wed, 3 Aug 2011 00:12:02 -0500 (CDT) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <3761.1312348322@...> To: <piecepack@yahoogroups.com> X-Origin: 108.0.80.188 X-Atmail-Account: steve@... Date: Wed, 3 Aug 2011 00:12:02 -0500 X-eGroups-Msg-Info: 1:12:0:0:0 From: Steve <steve@...> Reply-To: steve@... Subject: Re: [piecepack] Profitable sales of free-culture Piecepack (was: Sad ToyVault news) X-Yahoo-Group-Post: member; u=295053027; y=YUT4CSMEXIL56OZaeaPi4HaPaZ6l1jBOfq8AkwkDdpFP--bfsbcfRklHTEZ1-W-j_LeKRA X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Well, we were able to poll some of the folks who know a good piecepack gam= e when they see one, and that's how we put together the "Gamer's Dozen" boo= k that we distribute with every retail copy of our piecepacks. But we did= have to spend time wading through the licensing differences and tracking d= own the copyright holders to secure their permission Considering that boar= d games are a challenge, we view any effort to grow the piecepack world as = a good one - since more exposure brings new people, ideas and game designs = into the community. Blue Panther LLC - Games, Accessories, Prototypes & = Short Run Mfg Board Games Now LLC - the best indy board games On Tue 02= /08/11 11:36 PM , Ben Finney ben+yahoogroups@... sent: Emily P= age writes: > I am constantly in a state of disgusted surprise that this = whole > system hasn't been properly profited from. :) So... the latest fai= lure > is just par for the rolling my eyes course. One thing which is nee= ded is freely-licensed game rules. Currently there are many game rules pub= lished, but very few of them under free licenses. Free licenses entail tha= t there are no restrictions on commercial redistribution http://freedomdef= ined.org/Licenses/NC [2]>. The Creative Commons Non-Commercial clause make= s a work non-free. Free licenses entail that any modification is allowed i= n any redistribution of the work. The FDL (despite its name) places non-fr= ee restrictions on modification, and the No-Derivatives clause of the Cre= ative Commons licenses also makes a work non-free. It's unfortunate that = =E2=80=9CCreative Commons=E2=80=9D includes options for making a work free= , and also options for making a work non-free. The brand isn't helpful for= distinguishing the freedom of a work. http://www.techdirt.com/articles/20= 101020/09352711499/creative-commons-branding-confusion.shtml [3]> I recomm= end the CC-BY-SA-3.0 license as being a free-culture license that still pr= ovides the necessary protections for the work and the copyright holder. h= ttp://questioncopyright.org/cc-pro [4]> http://creativecommons.org/lic= enses/by-sa/3.0/ [5]> > I am still waiting for a fast food chain to make i= t a collectible > thing with their logo on the back. If there were a body= of Piecepack game rules under free-culture licenses, that might be more p= ossible: anyone could reformat them and translate them and modify them and= mass-produce them and profit from them, without needing further license n= egotiation. What I'd really love is for a large number of the popular exis= ting Piecepack games to be released under a free-culture license like CC-= BY-SA-3.0. What I hope for is that we encourage all future Piecepack games= to be released under free-culture licenses, without restriction on format= nor modification nor commercial redistribution. > But I think I'm a bit = on the unusual side on the list here... :) I hope not. -- =E2= =80=9CI don't accept the currently fashionable assertion that any | ` = view is automatically as worthy of respect as any equal and | _o__) = opposite view.=E2=80=9D =E2=80=94Douglas Ad= ams | Ben Finney Links: ------ [1] m= ailto:emily.page@... [2] http://freedomdefined.org/Licenses/NC [3] ht= tp://www.techdirt.com/articles/20101020/09352711499/creative-commons-brandi= ng-confusion.shtml [4] http://questioncopyright.org/cc-pro [5] http://creat= ivecommons.org/licenses/by-sa/3.0/ [6] mailto:ben+yahoogroups@....= au?subject=3DRe:%20Profitable%20sales%20of%20free-culture%20Piecepack%20%28= was:%20Sad%20ToyVault%20news%29 [7] mailto:piecepack@yahoogroups.com?subjec= t=3DRe:%20Profitable%20sales%20of%20free-culture%20Piecepack%20%28was:%20Sa= d%20ToyVault%20news%29 [8] http://groups.yahoo.com/group/piecepack/post;_yl= c=3DX3oDMTJwdXJqdG8xBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDU= yODk2BG1zZ0lkAzM3MzYEc2VjA2Z0cgRzbGsDcnBseQRzdGltZQMxMzEyMzQ2MTg2?act=3Drep= ly&messageNum=3D3736 [9] http://groups.yahoo.com/group/piecepack/post;_= ylc=3DX3oDMTJlbmc4OWY3BF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1M= DUyODk2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTMxMjM0NjE4Ng-- [10] http://groups.= yahoo.com/group/piecepack/message/3736;_ylc=3DX3oDMTM0c3ZncGdlBF9TAzk3MzU5N= zE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ0lkAzM3MzYEc2VjA2Z0cgRz= bGsDdnRwYwRzdGltZQMxMzEyMzQ2MTg2BHRwY0lkAzM3MzY- [11] http://groups.yahoo.c= om/group/piecepack/members;_ylc=3DX3oDMTJmb3M0OW5lBF9TAzk3MzU5NzE0BGdycElkA= zI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwN2dGwEc2xrA3ZtYnJzBHN0aW1lAzEzMTIz= NDYxODY-?o=3D6 [12] http://groups.yahoo.com/group/piecepack;_ylc=3DX3oDMTJl= ZmdhYWV0BF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwN= 2dGwEc2xrA3ZnaHAEc3RpbWUDMTMxMjM0NjE4Ng-- [13] http://groups.yahoo.com/;_yl= c=3DX3oDMTJkcmg1a25lBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDU= yODk2BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMzEyMzQ2MTg2 [14] mailto:piecepack-tra= ditional@yahoogroups.com?subject=3DChange Delivery Format: Traditional [15]= mailto:piecepack-digest@yahoogroups.com?subject=3DEmail Delivery: Digest [= 16] mailto:piecepack-unsubscribe@yahoogroups.com?subject=3DUnsubscribe [17]= http://docs.yahoo.com/info/terms/ [Non-text portions of this message hav= e been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3739 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 64326 invoked from network); 3 Aug 2011 05:15:17 -0000 X-Received: from unknown (66.196.94.105) by m16.grp.re1.yahoo.com with QMQP; 3 Aug 2011 05:15:17 -0000 X-Received: from unknown (HELO mail-wy0-f170.google.com) (74.125.82.170) by mta1.grp.re1.yahoo.com with SMTP; 3 Aug 2011 05:15:16 -0000 X-Received: by wyf22 with SMTP id 22so337244wyf.15 for <piecepack@yahoogroups.com>; Tue, 02 Aug 2011 22:15:16 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.8.204 with SMTP id 54mr2396018wer.92.1312348515994; Tue, 02 Aug 2011 22:15:15 -0700 (PDT) X-Received: by 10.217.6.67 with HTTP; Tue, 2 Aug 2011 22:15:15 -0700 (PDT) In-Reply-To: <CAEx16WoV5Rn7CLy6CNK4z4ua2Z=YXMX5jyXgP3h65Uq1GGiNjA@...> References: <CA+PLNg71SBirThDgK4gy_f1c6f+cF9eQrASEQyQHQ+xOpLRJ_Q@...> <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> <CABPwBc8tEcomd82gLbWJQzwp-BLiTSKONAG+DRP1Otts3H-L6g@...> <87d3gnkt6w.fsf_-_@...> <CAEx16WoV5Rn7CLy6CNK4z4ua2Z=YXMX5jyXgP3h65Uq1GGiNjA@...> Date: Tue, 2 Aug 2011 22:15:15 -0700 X-Google-Sender-Auth: _fP1ql7yzM6ux9upv1kecvsqwes Message-ID: <CA+PLNg7OVQy=FpJsYMtN0iPMdKOa3mBcULYrJ6N5qiqT5jCkDQ@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Profitable sales of free-culture Piecepack (was: Sad ToyVault news) X-Yahoo-Group-Post: member; u=810525; y=QZZFluIvn6O_sYr_dVaITkAmg1_vrcx4QiMLNMJr0Q X-Yahoo-Profile: rwhe You beat me to replying, Mar. Most of our early games are GFDLed, and most= of our later games, such as the as-yet-unreleased Relativity, are under so= me form of CC, usually CC-BY-SA. I am completely open to relicensing our ea= rlier games under CC-BY-SA (I'm guessing Marty is too); it's just a slightl= y tedious process, and not my highest priority at the moment, nor Marty's, = I think. Ron On Tue, Aug 2, 2011 at 10:09 PM, M. Hale-Evans <marty@martyn= et.org> wrote: > I believe all of the games written by Ron and me are free-= licensed, > including contest winners like Kidsprout Jumboree and Relativit= y, plus > Piecepack Letterbox, Wormholes, Snowman Meltdown, Epic Funhouse, = Easy > Slider, and Castle Croquinole. =A0I think there are quite a few othe= rs, but > it's hard to easily tell which ones on the main piecepack site li= stings. > > > Marty > > On Tue, Aug 2, 2011 at 9:36 PM, Ben Finney > <ben+y= ahoogroups@...>wrote: > >> Emily Page <emily.page@...> wr= ites: >> >> > I am constantly in a state of disgusted surprise that this wh= ole >> > system hasn't been properly profited from. :) So... the latest fai= lure >> > is just par for the rolling my eyes course. >> >> One thing which= is needed is freely-licensed game rules. Currently there >> are many game = rules published, but very few of them under free licenses. >> >> Free licen= ses entail that there are no restrictions on commercial >> redistribution <= URL:http://freedomdefined.org/Licenses/NC>. The Creative >> Commons Non-Com= mercial clause makes a work non-free. >> >> Free licenses entail that any m= odification is allowed in any >> redistribution of the work. The FDL (despi= te its name) places non-free >> restrictions on modification, and the No-De= rivatives clause of the >> Creative Commons licenses also makes a work non-= free. >> >> It's unfortunate that =93Creative Commons=94 includes options f= or making a >> work free, and also options for making a work non-free. The = brand isn't >> helpful for distinguishing the freedom of a work. >> >> =A0 = =A0<URL: >> http://www.techdirt.com/articles/20101020/09352711499/creative-= commons-branding-confusion.shtml >> > >> >> I recommend the CC-BY-SA-3.0 li= cense as being a free-culture license >> that still provides the necessary = protections for the work and the >> copyright holder. >> >> =A0 =A0<URL:htt= p://questioncopyright.org/cc-pro> >> =A0 =A0<URL:http://creativecommons.org= /licenses/by-sa/3.0/> >> >> > I am still waiting for a fast food chain to m= ake it a collectible >> > thing with their logo on the back. >> >> If there= were a body of Piecepack game rules under free-culture >> licenses, that m= ight be more possible: anyone could reformat them and >> translate them and= modify them and mass-produce them and profit from >> them, without needing= further license negotiation. >> >> What I'd really love is for a large num= ber of the popular existing >> Piecepack games to be released under a free-= culture license like >> CC-BY-SA-3.0. >> >> What I hope for is that we enco= urage all future Piecepack games to be >> released under free-culture licen= ses, without restriction on format nor >> modification nor commercial redis= tribution. >> >> > But I think I'm a bit on the unusual side on the list he= re... :) >> >> I hope not. >> >> -- >> =A0\ =A0 =A0 =A0 =A0=93I don't accep= t the currently fashionable assertion that any | >> =A0`\ =A0 =A0 =A0 view = is automatically as worthy of respect as any equal and | >> _o__) =A0 =A0 = =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 opposite view.= =94 =97Douglas Adams | >> Ben Finney >> >> >> >> --------------------------= ---------- >> >> Yahoo! Groups Links >> >> >> >> > > > [Non-text portions o= f this message have been removed] > > > > ---------------------------------= --- > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@ludism.o= rg ... http://ron.ludism.org ... (206) 201-1768 My new book, Mindhacker: ht= tp://ur1.ca/4iaey My first book, Mind Performance Hacks: http://ur1.ca/4iaf= 3 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3740 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 30231 invoked from network); 3 Aug 2011 05:23:10 -0000 X-Received: from unknown (98.137.34.46) by m1.grp.sp2.yahoo.com with QMQP; 3 Aug 2011 05:23:10 -0000 X-Received: from unknown (HELO mail-ww0-f47.google.com) (74.125.82.47) by mta3.grp.sp2.yahoo.com with SMTP; 3 Aug 2011 05:23:09 -0000 X-Received: by wwf27 with SMTP id 27so495507wwf.4 for <piecepack@yahoogroups.com>; Tue, 02 Aug 2011 22:23:08 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.164.200 with SMTP id c50mr2344105wel.107.1312348988525; Tue, 02 Aug 2011 22:23:08 -0700 (PDT) X-Received: by 10.217.6.67 with HTTP; Tue, 2 Aug 2011 22:23:08 -0700 (PDT) In-Reply-To: <CA+PLNg7OVQy=FpJsYMtN0iPMdKOa3mBcULYrJ6N5qiqT5jCkDQ@...> References: <CA+PLNg71SBirThDgK4gy_f1c6f+cF9eQrASEQyQHQ+xOpLRJ_Q@...> <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> <CABPwBc8tEcomd82gLbWJQzwp-BLiTSKONAG+DRP1Otts3H-L6g@...> <87d3gnkt6w.fsf_-_@...> <CAEx16WoV5Rn7CLy6CNK4z4ua2Z=YXMX5jyXgP3h65Uq1GGiNjA@...> <CA+PLNg7OVQy=FpJsYMtN0iPMdKOa3mBcULYrJ6N5qiqT5jCkDQ@...> Date: Tue, 2 Aug 2011 22:23:08 -0700 X-Google-Sender-Auth: 41RTsJy2Usg4a4v8wVFV6GXS_Es Message-ID: <CA+PLNg5xQhRZNUX-TganJVAi9vefxFSUtZ8xpik_sdPrNT8Aiw@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Profitable sales of free-culture Piecepack (was: Sad ToyVault news) X-Yahoo-Group-Post: member; u=810525; y=X6I03YQChJQKesvFo9cxwCdrzA9J8xQKpIYCC19i8g X-Yahoo-Profile: rwhe By the way, it might be helpful to undertake an inventory of how games are = licensed and add a column to this table of contents on the Piecepack Wiki: = http://www.ludism.org/ppwiki/Games This is completely beyond me wrt free = time at the moment, but I will do what I can to support anyone who voluntee= rs. Ron On Tue, Aug 2, 2011 at 10:15 PM, Ron Hale-Evans <rwhe@...>= wrote: > You beat me to replying, Mar. > > Most of our early games are GFD= Led, and most of our later games, such > as the as-yet-unreleased Relativit= y, are under some form of CC, > usually CC-BY-SA. I am completely open to r= elicensing our earlier > games under CC-BY-SA (I'm guessing Marty is too); = it's just a slightly > tedious process, and not my highest priority at the = moment, nor > Marty's, I think. > > Ron > > On Tue, Aug 2, 2011 at 10:09 PM= , M. Hale-Evans <marty@...> wrote: >> I believe all of the games w= ritten by Ron and me are free-licensed, >> including contest winners like K= idsprout Jumboree and Relativity, plus >> Piecepack Letterbox, Wormholes, S= nowman Meltdown, Epic Funhouse, Easy >> Slider, and Castle Croquinole. =A0I= think there are quite a few others, but >> it's hard to easily tell which = ones on the main piecepack site listings. >> >> >> Marty >> >> On Tue, Aug = 2, 2011 at 9:36 PM, Ben Finney >> <ben+yahoogroups@...>wrote: >= > >>> Emily Page <emily.page@...> writes: >>> >>> > I am constantly i= n a state of disgusted surprise that this whole >>> > system hasn't been pr= operly profited from. :) So... the latest failure >>> > is just par for the= rolling my eyes course. >>> >>> One thing which is needed is freely-licens= ed game rules. Currently there >>> are many game rules published, but very = few of them under free licenses. >>> >>> Free licenses entail that there ar= e no restrictions on commercial >>> redistribution <URL:http://freedomdefin= ed.org/Licenses/NC>. The Creative >>> Commons Non-Commercial clause makes a= work non-free. >>> >>> Free licenses entail that any modification is allow= ed in any >>> redistribution of the work. The FDL (despite its name) places= non-free >>> restrictions on modification, and the No-Derivatives clause o= f the >>> Creative Commons licenses also makes a work non-free. >>> >>> It'= s unfortunate that =93Creative Commons=94 includes options for making a >>>= work free, and also options for making a work non-free. The brand isn't >>= > helpful for distinguishing the freedom of a work. >>> >>> =A0 =A0<URL: >>= > http://www.techdirt.com/articles/20101020/09352711499/creative-commons-br= anding-confusion.shtml >>> > >>> >>> I recommend the CC-BY-SA-3.0 license a= s being a free-culture license >>> that still provides the necessary protec= tions for the work and the >>> copyright holder. >>> >>> =A0 =A0<URL:http:/= /questioncopyright.org/cc-pro> >>> =A0 =A0<URL:http://creativecommons.org/l= icenses/by-sa/3.0/> >>> >>> > I am still waiting for a fast food chain to m= ake it a collectible >>> > thing with their logo on the back. >>> >>> If th= ere were a body of Piecepack game rules under free-culture >>> licenses, th= at might be more possible: anyone could reformat them and >>> translate the= m and modify them and mass-produce them and profit from >>> them, without n= eeding further license negotiation. >>> >>> What I'd really love is for a l= arge number of the popular existing >>> Piecepack games to be released unde= r a free-culture license like >>> CC-BY-SA-3.0. >>> >>> What I hope for is = that we encourage all future Piecepack games to be >>> released under free-= culture licenses, without restriction on format nor >>> modification nor co= mmercial redistribution. >>> >>> > But I think I'm a bit on the unusual sid= e on the list here... :) >>> >>> I hope not. >>> >>> -- >>> =A0\ =A0 =A0 = =A0 =A0=93I don't accept the currently fashionable assertion that any | >>>= =A0`\ =A0 =A0 =A0 view is automatically as worthy of respect as any equal = and | >>> _o__) =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0= =A0 =A0 opposite view.=94 =97Douglas Adams | >>> Ben Finney >>> >>> >>> >>= > ------------------------------------ >>> >>> Yahoo! Groups Links >>> >>> = >>> >>> >> >> >> >> >= > >> >> ------------------------------------ >> >> Yahoo! Groups Links >> >= > >> >> > > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludi= sm.org ... (206) 201-1768 > My new book, Mindhacker: http://ur1.ca/4iaey > = My first book, Mind Performance Hacks: http://ur1.ca/4iaf3 > -- Ron Hal= e-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-1768 My= new book, Mindhacker: http://ur1.ca/4iaey My first book, Mind Performance = Hacks: http://ur1.ca/4iaf3 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3742 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 88143 invoked from network); 3 Aug 2011 06:58:49 -0000 X-Received: from unknown (98.137.34.45) by m2.grp.sp2.yahoo.com with QMQP; 3 Aug 2011 06:58:49 -0000 X-Received: from unknown (HELO mail-qy0-f171.google.com) (209.85.216.171) by mta2.grp.sp2.yahoo.com with SMTP; 3 Aug 2011 06:58:49 -0000 X-Received: by qyl38 with SMTP id 38so2126927qyl.9 for <piecepack@yahoogroups.com>; Tue, 02 Aug 2011 23:58:49 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.229.7.3 with SMTP id b3mr4877367qcb.194.1312354727108; Tue, 02 Aug 2011 23:58:47 -0700 (PDT) X-Received: by 10.229.114.83 with HTTP; Tue, 2 Aug 2011 23:58:47 -0700 (PDT) In-Reply-To: <CA+PLNg5xQhRZNUX-TganJVAi9vefxFSUtZ8xpik_sdPrNT8Aiw@...> References: <CA+PLNg71SBirThDgK4gy_f1c6f+cF9eQrASEQyQHQ+xOpLRJ_Q@...> <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> <CABPwBc8tEcomd82gLbWJQzwp-BLiTSKONAG+DRP1Otts3H-L6g@...> <87d3gnkt6w.fsf_-_@...> <CAEx16WoV5Rn7CLy6CNK4z4ua2Z=YXMX5jyXgP3h65Uq1GGiNjA@...> <CA+PLNg7OVQy=FpJsYMtN0iPMdKOa3mBcULYrJ6N5qiqT5jCkDQ@...> <CA+PLNg5xQhRZNUX-TganJVAi9vefxFSUtZ8xpik_sdPrNT8Aiw@...> Date: Wed, 3 Aug 2011 08:58:47 +0200 Message-ID: <CAL9SDwOGiXNR-C7fM_zD=Oq+25j1giLKh50yAT3YorCDu-MWcw@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Profitable sales of free-culture Piecepack (was: Sad ToyVault news) X-Yahoo-Group-Post: member; u=83471513; y=7k8GZsoA3zbWYuYXCphLtn3BJ3G4B231gWYfUIR9tvwv6hI X-Yahoo-Profile: makasoft I understand the points about the non-commercial clause not being free and = all that, but I can see why people might not want others to profit on their= creations by default... I've used it some times, and some others I've used= more free licenses... But I don't think it is too important in this partic= ular case, as all the games are freely available to anyone anyway. I don't = think having actual rules in the box is essential... And even if you want t= o have rules in your commercially released piecepack it is not that hard an= yway (My edition had a few games and Blue Panther's does too). To me, the = biggest issue is when designers use licenses that don't allow for derivativ= e works such as translation or computer adaptations (even free ones). For e= xample, I've got a One Man Thrag computer game sitting on my computer since= last Summer because its author didn't reply when I asked him if it was ok.= I guess I could just release it under another name because it doesn't use = any copyrighted material, but I don't know... I'd rather do it right... so = no one can play it... -Jorge On Wed, Aug 3, 2011 at 7:23 AM, Ron Hale-Ev= ans <rwhe@...> wrote: > By the way, it might be helpful to undertake= an inventory of how games > are licensed and add a column to this table of= contents on the > Piecepack Wiki: > > http://www.ludism.org/ppwiki/Games >= > This is completely beyond me wrt free time at the moment, but I will > d= o what I can to support anyone who volunteers. > > Ron > > On Tue, Aug 2, 2= 011 at 10:15 PM, Ron Hale-Evans <rwhe@...> wrote: >> You beat me to = replying, Mar. >> >> Most of our early games are GFDLed, and most of our la= ter games, such >> as the as-yet-unreleased Relativity, are under some form= of CC, >> usually CC-BY-SA. I am completely open to relicensing our earlie= r >> games under CC-BY-SA (I'm guessing Marty is too); it's just a slightly= >> tedious process, and not my highest priority at the moment, nor >> Mart= y's, I think. >> >> Ron >> >> On Tue, Aug 2, 2011 at 10:09 PM, M. Hale-Evan= s <marty@...> wrote: >>> I believe all of the games written by Ron= and me are free-licensed, >>> including contest winners like Kidsprout Jum= boree and Relativity, plus >>> Piecepack Letterbox, Wormholes, Snowman Melt= down, Epic Funhouse, Easy >>> Slider, and Castle Croquinole. =A0I think the= re are quite a few others, but >>> it's hard to easily tell which ones on t= he main piecepack site listings. >>> >>> >>> Marty >>> >>> On Tue, Aug 2, 2= 011 at 9:36 PM, Ben Finney >>> <ben+yahoogroups@...>wrote: >>> = >>>> Emily Page <emily.page@...> writes: >>>> >>>> > I am constantly = in a state of disgusted surprise that this whole >>>> > system hasn't been = properly profited from. :) So... the latest failure >>>> > is just par for = the rolling my eyes course. >>>> >>>> One thing which is needed is freely-l= icensed game rules. Currently there >>>> are many game rules published, but= very few of them under free licenses. >>>> >>>> Free licenses entail that = there are no restrictions on commercial >>>> redistribution <URL:http://fre= edomdefined.org/Licenses/NC>. The Creative >>>> Commons Non-Commercial clau= se makes a work non-free. >>>> >>>> Free licenses entail that any modificat= ion is allowed in any >>>> redistribution of the work. The FDL (despite its= name) places non-free >>>> restrictions on modification, and the No-Deriva= tives clause of the >>>> Creative Commons licenses also makes a work non-fr= ee. >>>> >>>> It's unfortunate that =93Creative Commons=94 includes options= for making a >>>> work free, and also options for making a work non-free. = The brand isn't >>>> helpful for distinguishing the freedom of a work. >>>>= >>>> =A0 =A0<URL: >>>> http://www.techdirt.com/articles/20101020/093527114= 99/creative-commons-branding-confusion.shtml >>>> > >>>> >>>> I recommend t= he CC-BY-SA-3.0 license as being a free-culture license >>>> that still pro= vides the necessary protections for the work and the >>>> copyright holder.= >>>> >>>> =A0 =A0<URL:http://questioncopyright.org/cc-pro> >>>> =A0 =A0<UR= L:http://creativecommons.org/licenses/by-sa/3.0/> >>>> >>>> > I am still wa= iting for a fast food chain to make it a collectible >>>> > thing with thei= r logo on the back. >>>> >>>> If there were a body of Piecepack game rules = under free-culture >>>> licenses, that might be more possible: anyone could= reformat them and >>>> translate them and modify them and mass-produce the= m and profit from >>>> them, without needing further license negotiation. >= >>> >>>> What I'd really love is for a large number of the popular existing= >>>> Piecepack games to be released under a free-culture license like >>>>= CC-BY-SA-3.0. >>>> >>>> What I hope for is that we encourage all future Pi= ecepack games to be >>>> released under free-culture licenses, without rest= riction on format nor >>>> modification nor commercial redistribution. >>>>= >>>> > But I think I'm a bit on the unusual side on the list here... :) >>= >> >>>> I hope not. >>>> >>>> -- >>>> =A0\ =A0 =A0 =A0 =A0=93I don't accept= the currently fashionable assertion that any | >>>> =A0`\ =A0 =A0 =A0 view= is automatically as worthy of respect as any equal and | >>>> _o__) =A0 = =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 opposite vi= ew.=94 =97Douglas Adams | >>>> Ben Finney >>>> >>>> >>>> >>>> -------------= ----------------------- >>>> >>>> Yahoo! Groups Links >>>> >>>> >>>> >>>> >= >> >>> >>> >>> >>> >>= > >>> ------------------------------------ >>> >>> Yahoo! Groups Links >>> = >>> >>> >>> >> >> >> >> -- >> Ron Hale-Evans ... rwhe@... ... http:/= /ron.ludism.org ... (206) 201-1768 >> My new book, Mindhacker: http://ur1.c= a/4iaey >> My first book, Mind Performance Hacks: http://ur1.ca/4iaf3 >> > = > > > -- > Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ...= (206) 201-1768 > My new book, Mindhacker: http://ur1.ca/4iaey > My first b= ook, Mind Performance Hacks: http://ur1.ca/4iaf3 > > > --------------------= ---------------- > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3743 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 15581 invoked from network); 3 Aug 2011 07:02:30 -0000 X-Received: from unknown (98.137.34.45) by m7.grp.sp2.yahoo.com with QMQP; 3 Aug 2011 07:02:30 -0000 X-Received: from unknown (HELO mail-qy0-f175.google.com) (209.85.216.175) by mta2.grp.sp2.yahoo.com with SMTP; 3 Aug 2011 07:02:30 -0000 X-Received: by qyk30 with SMTP id 30so2248045qyk.20 for <piecepack@yahoogroups.com>; Wed, 03 Aug 2011 00:02:29 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.229.14.5 with SMTP id e5mr4792173qca.270.1312354949468; Wed, 03 Aug 2011 00:02:29 -0700 (PDT) X-Received: by 10.229.114.83 with HTTP; Wed, 3 Aug 2011 00:02:29 -0700 (PDT) In-Reply-To: <8762mfkn8d.fsf@...> References: <CA+PLNg71SBirThDgK4gy_f1c6f+cF9eQrASEQyQHQ+xOpLRJ_Q@...> <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> <CABPwBc8tEcomd82gLbWJQzwp-BLiTSKONAG+DRP1Otts3H-L6g@...> <87d3gnkt6w.fsf_-_@...> <CAEx16WoV5Rn7CLy6CNK4z4ua2Z=YXMX5jyXgP3h65Uq1GGiNjA@...> <CA+PLNg7OVQy=FpJsYMtN0iPMdKOa3mBcULYrJ6N5qiqT5jCkDQ@...> <CA+PLNg5xQhRZNUX-TganJVAi9vefxFSUtZ8xpik_sdPrNT8Aiw@...> <8762mfkn8d.fsf@...> Date: Wed, 3 Aug 2011 09:02:29 +0200 Message-ID: <CAL9SDwPruE=_Za2=m=CEOpmPEe+=7hCSqzMq0ZLwnws4Zb=A0g@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=windows-1252 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Re: Profitable sales of free-culture Piecepack X-Yahoo-Group-Post: member; u=83471513; y=BzyJ2Ixs0FuUCm2V6WtMocFdnaN_gbPcdUlrvXW1T2a2Yko X-Yahoo-Profile: makasoft Hmmm... what makes a license Free or non-free? I always thought the FDL was= free (I might be wrong)... Anyway, is there a definition of what Free mean= s exactly in this context? Because I don't think this is going to be someth= ing where everyone is going to agree 100%... Why not just state the license= and let the reader decide how free they think it is? -Jorge On Wed, Aug = 3, 2011 at 8:44 AM, Ben Finney <ben+yahoogroups@...> wrote: > R= on Hale-Evans <rwhe@...> writes: > >> By the way, it might be helpfu= l to undertake an inventory of how games >> are licensed and add a column t= o this table of contents on the >> Piecepack Wiki: >> >> http://www.ludism.= org/ppwiki/Games > > I have added a column asking whether the game's licens= e terms are free, > and set all currently-listed games to =93(unknown)=94. = As time permits > (anyone should feel free to help if you can!), we can rep= lace those with > information. > > for example, =93Free (CC-BY-3.0)=94 or = =93Non-free (FDL)=94. > > -- > =A0\ =A0 =A0 =A0 =A0 =93If you can do no goo= d, at least do no harm.=94 =97_Slapstick_, | > =A0`\ =A0 =A0 =A0 =A0 =A0 = =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0= =A0 =A0 Kurt Vonnegut | > _o__) =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 = =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0= =A0 =A0 =A0 =A0| > Ben Finney > > > > ------------------------------------= > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3744 Return-Path: <nick@...> X-Sender: nick@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 55213 invoked from network); 3 Aug 2011 07:49:28 -0000 X-Received: from unknown (66.196.94.106) by m16.grp.re1.yahoo.com with QMQP; 3 Aug 2011 07:49:28 -0000 X-Received: from unknown (HELO frotz.zork.net) (70.85.129.199) by mta2.grp.re1.yahoo.com with SMTP; 3 Aug 2011 07:49:28 -0000 X-Received: by frotz.zork.net (Postfix, from userid 1000) id DBB8E11531; Wed, 3 Aug 2011 07:49:27 +0000 (UTC) Date: Wed, 3 Aug 2011 07:49:27 +0000 To: piecepack@yahoogroups.com Message-ID: <20110803074927.GN3884@...> Mail-Followup-To: Nick Moffitt <nick@...>, piecepack@yahoogroups.com References: <CA+PLNg71SBirThDgK4gy_f1c6f+cF9eQrASEQyQHQ+xOpLRJ_Q@...> <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> <CABPwBc8tEcomd82gLbWJQzwp-BLiTSKONAG+DRP1Otts3H-L6g@...> <87d3gnkt6w.fsf_-_@...> <CAEx16WoV5Rn7CLy6CNK4z4ua2Z=YXMX5jyXgP3h65Uq1GGiNjA@...> <CA+PLNg7OVQy=FpJsYMtN0iPMdKOa3mBcULYrJ6N5qiqT5jCkDQ@...> <CA+PLNg5xQhRZNUX-TganJVAi9vefxFSUtZ8xpik_sdPrNT8Aiw@...> <8762mfkn8d.fsf@...> <CAL9SDwPruE=_Za2=m=CEOpmPEe+=7hCSqzMq0ZLwnws4Zb=A0g@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <CAL9SDwPruE=_Za2=m=CEOpmPEe+=7hCSqzMq0ZLwnws4Zb=A0g@...> X-Face: ,v*UQ$&xy@H)bVWQ)(sY_YHu/;*W45hPyUm)D+k8h1UhGagU2H2\s=w</CU9;L@8l:&~xqn w0oo4()qY)4C2y?_'&Jy</|m:Wb)E{5]-&*pLh\eYTEdd#&5mSpSeF=:4-^3ZHn`8pD+m@bH9ElS!_ g)A@Hy#l/UD)wnW_R{F@HP1n'bi[.Rn<!BhUYY{?'}( Face: iVBORw0KGgoAAAANSUhEUgAAADAAAAAwBAMAAAClLOS0AAAAFVBMVEVnZ2ddXV3Q0NALCwu CgoJMTEw0NDSlROZVAAACBElEQVQ4jWXTwZLbIAwAULMlPUPXztlhyL0zTHMmFO/ZdALndR30/59 QCbCTbHVJwrOEkEnHmTimv0orCttRMCmF7zibv4Cs0LMwpLuq4e0DsNShgvfOe0+FGrQMy3HZKb+ DFUf4o9SIPzCUuhLIAgeCIYiuI9ANeoLbOMYgmeAINYVAIuhzlLitIBifYRwqcGpPyqHChBkRt8B +uKNaMYYGd48JdRQIpxjjBnYHTBkL3Ky8wn2iZqkUgd5ggmUINYO7V0iMMoYYetpcPSAKJjoZc5z 9MxxymBmOe0gQSr8IvEJa6HgRIFO/usBcYJZYCQxAwLbGB+RAENc1B5zjeQOWc6S9I6xYqnNPEKV gBJD7c+APAATKSDn2Hz/59IBcMzB+nLinz74LVnbpkyEMtPCmnH6CmQaFkMNbHW4FkcoFHCKes6+ vo0HsakbKeVblGAjRMrk0oIN7NcVUwLP3hWZbMm6KAHDMBOuC90OWdj1CAoBE8N0s5fLRg07pESg QrusOkGenPxqk1SAMspzv5rRODcAY8wvXAm0hnD5BA0wwl1gDX6w+bBnmCQS+vZoAtwIG3xTF7NT xFS6QK5zw6ysArkvhvpkmDfB6YIrg0/bYDpeMLXlrzCb3HWb6K69mK7CBydiqur7vKTtcsFU1/Tb rF8Cqn9zi5v8BzqOz3htom9z/AVrl8zPwvSugAAAAAElFTkSuQmCC User-Agent: Mutt/1.5.20 (2009-06-14) From: Nick Moffitt <nick@...> Subject: Re: [piecepack] Re: Profitable sales of free-culture Piecepack X-Yahoo-Group-Post: member; u=23576616 Jorge Arroyo: > Hmmm... what makes a license Free or non-free? I always thought the > FDL was free (I might be wrong)... Anyway, is there a definition of > what Free means exactly in this context? Because I don't think this is > going to be something where everyone is going to agree 100%... Why not > just state the license and let the reader decide how free they think > it is? Trying to avoid debate here, but the GFDL is a license that was written as part of the goals of the Free Software Foundation and the GNU project. The goals of these organizations is to promote the freedom of software users, and they had traditionally used the "copyleft" GPL license to cover both the functional works (programs, data, etc) and the manuals. The GFDL has a concept of "invariant sections", which I believe (though I haven't verified this extensively) were intended for non-technical text such as the philosophical statements of the FSF. They did not want to permit or encourage, say, a modified copy of the GNU Manifesto calling for the replacement of all elementary school teachers with unrefrigerated jars of mayonnaise. They also wanted the philosophical documentation to be included with all manuals in which it featured. Five years ago the Debian project (which was the first to have a formal set of criteria for a free license that went beyond the FSF's more qualitative approach) voted on a resolution that declared the GFDL insufficiently free to be valid in its main body of software: http://www.debian.org/vote/2006/vote_001 > The GFDL conflicts with traditional requirements for free software in > a variety of ways, some of which are expanded upon below. As a > copyleft license, one of the consequences of this is that it is not > possible to include content from a document directly into free > software under the GFDL. I continue to use either the GPL or CC-BY-SA (2.0 or later, typically US or UK) for most of my non-functional text works. What's also important to note in this frustration about the CC licenses including non-free variants is the relative goals of the FSF/GNU project and the CC project. The FSF hopes to promote intellectual freedom for software users. The Creative Commons people are working to restore a commons of cultural works. They overlap, to be sure, but each thus far has done an admirable job of achieving what they set out to do. -- "Some of us figured out in the 1950s that blacklists were a bad idea. Some of us have that lesson still ahead of us." -- John Gilmore, on RBLs. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3745 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 25559 invoked from network); 3 Aug 2011 08:20:51 -0000 X-Received: from unknown (98.137.34.45) by m5.grp.sp2.yahoo.com with QMQP; 3 Aug 2011 08:20:51 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta2.grp.sp2.yahoo.com with SMTP; 3 Aug 2011 08:20:50 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1QoWh4-0000YE-Rz for piecepack@yahoogroups.com; Wed, 03 Aug 2011 10:20:46 +0200 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 03 Aug 2011 10:20:46 +0200 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 03 Aug 2011 10:20:46 +0200 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Wed, 03 Aug 2011 18:20:32 +1000 Lines: 48 Message-ID: <87wreukisv.fsf@...> References: <CA+PLNg71SBirThDgK4gy_f1c6f+cF9eQrASEQyQHQ+xOpLRJ_Q@...> <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> <CABPwBc8tEcomd82gLbWJQzwp-BLiTSKONAG+DRP1Otts3H-L6g@...> <87d3gnkt6w.fsf_-_@...> <CAEx16WoV5Rn7CLy6CNK4z4ua2Z=YXMX5jyXgP3h65Uq1GGiNjA@...> <CA+PLNg7OVQy=FpJsYMtN0iPMdKOa3mBcULYrJ6N5qiqT5jCkDQ@...> <CA+PLNg5xQhRZNUX-TganJVAi9vefxFSUtZ8xpik_sdPrNT8Aiw@...> <8762mfkn8d.fsf@...> <CAL9SDwPruE=_Za2=m=CEOpmPEe+=7hCSqzMq0ZLwnws4Zb=A0g@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xAC128405 X-Public-Key-Fingerprint: 517C F14B B2F3 98B0 CB35 4855 B8B2 4C06 AC12 8405 X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-pubkey.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.3 (gnu/linux) Cancel-Lock: sha1:b4Vdxk1h5ST2qRXKQMMZ7ZMRY3s= From: Ben Finney <ben+yahoogroups@...> Subject: Re: Profitable sales of free-culture Piecepack X-Yahoo-Group-Post: member; u=349137338 Jorge Arroyo <trozo@...> writes: > Hmmm... what makes a license Free or non-free? I always thought the > FDL was free (I might be wrong)... The FSF's position is inconsistent on this matter. It defines general freedoms that recipients deserve, but then claims that recipients don't deserve those freedoms in documentation. <URL:http://www.techdirt.com/articles/20110704/15235514961/shouldnt-free-mean-same-thing-whether-followed-culture-software.shtml?cid=41> (Some in the FSF attempt to get around this by claiming that the copyright holder gets to declare that the work will never be used by anyone as anything but documentation – in other words, that if the copyright holder doesn't think a freedom would be useful to recipients, then recipients don't deserve that freedom. This is, again, quite inconsistent with the FSF's position on software freedom generally.) This leads to imposing restrictions in the FDL that make it non-free <URL:https://secure.wikimedia.org/wikipedia/en/wiki/GNU_Free_Documentation_License#Criticism>. The FDL's requirement to reproduce the entire FDL text in every derived work makes it non-free, and quite problematic for distributing a small booklet derived from the work, for example. > Anyway, is there a definition of what Free means exactly in this > context? Because I don't think this is going to be something where > everyone is going to agree 100%... You're right, of course. That's why I've linked the heading “Free” to the Free Culture definition site, and am using that to evaluate the freedom of these works. > Why not just state the license and let the reader decide how free they > think it is? That information is already available, so there's no “why not” about it :-) I am providing additional information: an evaluation of the license against the Free Culture definition to determine whether the work is free. -- \ “As far as the laws of mathematics refer to reality, they are | `\ not certain, and as far as they are certain, they do not refer | _o__) to reality.” —Albert Einstein, 1983 | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3746 Return-Path: <nick@...> X-Sender: nick@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 66352 invoked from network); 3 Aug 2011 08:34:22 -0000 X-Received: from unknown (66.196.94.105) by m15.grp.re1.yahoo.com with QMQP; 3 Aug 2011 08:34:22 -0000 X-Received: from unknown (HELO frotz.zork.net) (70.85.129.199) by mta1.grp.re1.yahoo.com with SMTP; 3 Aug 2011 08:34:22 -0000 X-Received: by frotz.zork.net (Postfix, from userid 1000) id E5C5111531; Wed, 3 Aug 2011 08:34:21 +0000 (UTC) Date: Wed, 3 Aug 2011 08:34:21 +0000 To: piecepack@yahoogroups.com Message-ID: <20110803083421.GO3884@...> Mail-Followup-To: Nick Moffitt <nick@...>, piecepack@yahoogroups.com References: <CA+PLNg71SBirThDgK4gy_f1c6f+cF9eQrASEQyQHQ+xOpLRJ_Q@...> <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> <CABPwBc8tEcomd82gLbWJQzwp-BLiTSKONAG+DRP1Otts3H-L6g@...> <87d3gnkt6w.fsf_-_@...> <CAEx16WoV5Rn7CLy6CNK4z4ua2Z=YXMX5jyXgP3h65Uq1GGiNjA@...> <CA+PLNg7OVQy=FpJsYMtN0iPMdKOa3mBcULYrJ6N5qiqT5jCkDQ@...> <CA+PLNg5xQhRZNUX-TganJVAi9vefxFSUtZ8xpik_sdPrNT8Aiw@...> <8762mfkn8d.fsf@...> <CAL9SDwPruE=_Za2=m=CEOpmPEe+=7hCSqzMq0ZLwnws4Zb=A0g@...> <87wreukisv.fsf@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <87wreukisv.fsf@...> X-Face: ,v*UQ$&xy@H)bVWQ)(sY_YHu/;*W45hPyUm)D+k8h1UhGagU2H2\s=w</CU9;L@8l:&~xqn w0oo4()qY)4C2y?_'&Jy</|m:Wb)E{5]-&*pLh\eYTEdd#&5mSpSeF=:4-^3ZHn`8pD+m@bH9ElS!_ g)A@Hy#l/UD)wnW_R{F@HP1n'bi[.Rn<!BhUYY{?'}( Face: iVBORw0KGgoAAAANSUhEUgAAADAAAAAwBAMAAAClLOS0AAAAFVBMVEVnZ2ddXV3Q0NALCwu CgoJMTEw0NDSlROZVAAACBElEQVQ4jWXTwZLbIAwAULMlPUPXztlhyL0zTHMmFO/ZdALndR30/59 QCbCTbHVJwrOEkEnHmTimv0orCttRMCmF7zibv4Cs0LMwpLuq4e0DsNShgvfOe0+FGrQMy3HZKb+ DFUf4o9SIPzCUuhLIAgeCIYiuI9ANeoLbOMYgmeAINYVAIuhzlLitIBifYRwqcGpPyqHChBkRt8B +uKNaMYYGd48JdRQIpxjjBnYHTBkL3Ky8wn2iZqkUgd5ggmUINYO7V0iMMoYYetpcPSAKJjoZc5z 9MxxymBmOe0gQSr8IvEJa6HgRIFO/usBcYJZYCQxAwLbGB+RAENc1B5zjeQOWc6S9I6xYqnNPEKV gBJD7c+APAATKSDn2Hz/59IBcMzB+nLinz74LVnbpkyEMtPCmnH6CmQaFkMNbHW4FkcoFHCKes6+ vo0HsakbKeVblGAjRMrk0oIN7NcVUwLP3hWZbMm6KAHDMBOuC90OWdj1CAoBE8N0s5fLRg07pESg QrusOkGenPxqk1SAMspzv5rRODcAY8wvXAm0hnD5BA0wwl1gDX6w+bBnmCQS+vZoAtwIG3xTF7NT xFS6QK5zw6ysArkvhvpkmDfB6YIrg0/bYDpeMLXlrzCb3HWb6K69mK7CBydiqur7vKTtcsFU1/Tb rF8Cqn9zi5v8BzqOz3htom9z/AVrl8zPwvSugAAAAAElFTkSuQmCC User-Agent: Mutt/1.5.20 (2009-06-14) From: Nick Moffitt <nick@...> Subject: Re: [piecepack] Re: Profitable sales of free-culture Piecepack X-Yahoo-Group-Post: member; u=23576616 Ben Finney: > The FSF's position is inconsistent on this matter. It defines general > freedoms that recipients deserve, but then claims that recipients > don't deserve those freedoms in documentation. I should point out that while the FSF's position is always debatable, it may not be as inconsistent as you think. One of the core points the FSF has always made is that because software is both a functional work (like a blueprint) and a universal description of process (like a mathematical formula), it ought to be treated differently from anything else. Traditionally the FSF defended the particular freedoms surrounding documentation that you seem to personally find important, largely because the GNU project chose to use the GPL for its documentation early on. Now they're trying to include writings that they don't want misrepresented (political and philosophical writings, as well as fiction such as The Right To Read), and are kind of surprised that people are holding these works to the same standard as software. I'm not a fan of the GFDL or its effects, but the FSF's position can be reasoned about from their goals and actions. A lot of confusion comes from people making assumptions about the FSF's thoughts on a topic based on third-party reports, so please don't take _my_ word for it! http://www.gnu.org/licenses/why-gfdl.html -- Hey, how come nobody here in the future has a time machine except me? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3747 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 83135 invoked from network); 3 Aug 2011 08:38:29 -0000 X-Received: from unknown (66.196.94.106) by m12.grp.re1.yahoo.com with QMQP; 3 Aug 2011 08:38:29 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta2.grp.re1.yahoo.com with SMTP; 3 Aug 2011 08:38:29 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1QoWyB-0000f2-5n for piecepack@yahoogroups.com; Wed, 03 Aug 2011 10:38:27 +0200 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 03 Aug 2011 10:38:27 +0200 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Wed, 03 Aug 2011 10:38:27 +0200 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Wed, 03 Aug 2011 18:38:08 +1000 Lines: 43 Message-ID: <87sjpikhzj.fsf@...> References: <CA+PLNg71SBirThDgK4gy_f1c6f+cF9eQrASEQyQHQ+xOpLRJ_Q@...> <CA+PLNg66ZCDj9yzatBhfhfNmS4oCmxCioJqVzPx36R+ACppsNQ@...> <CABPwBc8tEcomd82gLbWJQzwp-BLiTSKONAG+DRP1Otts3H-L6g@...> <87d3gnkt6w.fsf_-_@...> <CAEx16WoV5Rn7CLy6CNK4z4ua2Z=YXMX5jyXgP3h65Uq1GGiNjA@...> <CA+PLNg7OVQy=FpJsYMtN0iPMdKOa3mBcULYrJ6N5qiqT5jCkDQ@...> <CA+PLNg5xQhRZNUX-TganJVAi9vefxFSUtZ8xpik_sdPrNT8Aiw@...> <CAL9SDwOGiXNR-C7fM_zD=Oq+25j1giLKh50yAT3YorCDu-MWcw@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xAC128405 X-Public-Key-Fingerprint: 517C F14B B2F3 98B0 CB35 4855 B8B2 4C06 AC12 8405 X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-pubkey.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.3 (gnu/linux) Cancel-Lock: sha1:kg+Xppv/89QqH0M2Rf35QYBompc= From: Ben Finney <ben+yahoogroups@...> Subject: Re: Profitable sales of free-culture Piecepack X-Yahoo-Group-Post: member; u=349137338 Jorge Arroyo <trozo@...> writes: > I understand the points about the non-commercial clause not being free > and all that, but I can see why people might not want others to profit > on their creations by default... There are many reasons for people to want to impose that restriction, and I'm not making any judgement about the people who choose to do so. But that choice brings consequences: Imposing a restriction on commercial redistribution makes the work non-free, and I'd like that fact made prominent on the Piecepack site. Hence my work in that direction. > I've used it some times, and some others I've used more free > licenses... But I don't think it is too important in this particular > case, as all the games are freely available to anyone anyway. I don't > think having actual rules in the box is essential... Whether it's essential is a separate issue. (We are talking about a game system, after all.) The issue at hand is whether having the freedom to get the rules for a game, derive a new work from it (by translations, or streamlining, or prose rewrites, or whatever), and then sell it with a Piecepack, is something that is desirable for free culture and for the Piecepack system in particular. I maintain that it is very desirable. Piecepack game writers who want the free-culture Piecepack system to flourish have every incentive to release their work under a free-culture copyright license (by the definition at <URL:http://freedomdefined.org/>) by not restricting commercial redistribution nor modification. Piecepack game writers who don't want free culture to flourish are under no constraint to release their work as free culture, of course. But we can advocate for it to happen, and argue for why it's a sound move. -- \ “Try to become not a man of success, but try rather to become a | `\ man of value.” —Albert Einstein | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3748 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 62081 invoked from network); 3 Aug 2011 15:42:49 -0000 X-Received: from unknown (98.137.34.46) by m6.grp.sp2.yahoo.com with QMQP; 3 Aug 2011 15:42:49 -0000 X-Received: from unknown (HELO mail-qy0-f180.google.com) (209.85.216.180) by mta3.grp.sp2.yahoo.com with SMTP; 3 Aug 2011 15:42:49 -0000 X-Received: by qyk30 with SMTP id 30so627798qyk.4 for <piecepack@yahoogroups.com>; Wed, 03 Aug 2011 08:42:49 -0700 (PDT) X-Received: by 10.229.136.144 with SMTP id r16mr5333440qct.153.1312386169153; Wed, 03 Aug 2011 08:42:49 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.229.227.14 with HTTP; Wed, 3 Aug 2011 08:42:29 -0700 (PDT) Date: Wed, 3 Aug 2011 10:42:29 -0500 Message-ID: <CABPwBc_bOWVUOKYBOyejMp5VZd7VWtf7wPcYWzE9nUu_1WtLLA@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Emily Page <emily.page@...> Subject: Submitted to Kelloggs X-Yahoo-Group-Post: member; u=258071165; y=7GA-S0W-6ggT7mQvGIKDoKfWvtD3P7sBtqvXUdFbgmc X-Yahoo-Profile: hfsbd Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I just get on these kicks every now and then. I hope Kelloggs contacts some of you. They put a cut-outable tangram set on the back of their Cocoa Krispies recently. I went to the website and filled out their special Big Idea form for piecePack. It can be printed on the back of the boxes (two sided printing... so one side will be ugly cardboardish, but totally functional). Color in or pre-colored (so you have to collect them). I am thinking that each box could have a "suit" of some sort. It just takes four suits... so... Tony the Tiger, Snap, Crackle, Pop, Toucan Sam, that Frog from Honey Smacks, Cornflakes rooster, Sunny Sun for Raisin Bran... I am not smart enough to make games... but this is just such a great thing. I am a piecePack evangelist. :) I have been asked to speak at a few PTO meetings this year and after Khan Academy, I will be hitting piecePack as an Internet Wonder. :) It just makes me giddy at how many amazing things are available to people on the Internet these days. And it makes me crazy how few parents are aware of the resources at their fingertips. I don't homeschool.... but the Vice-Principal at our Public elementary School has mentioned it to me. You know, as an idea. In case I get tired of bombarding the school with ideas. :) They mostly don't hide when I show up. I'm making a note here: "Huge Success." :) Emily Page --------> follow me on twitter! @emilypage <------- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3749 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 29552 invoked from network); 3 Aug 2011 22:12:22 -0000 X-Received: from unknown (98.137.34.45) by m5.grp.sp2.yahoo.com with QMQP; 3 Aug 2011 22:12:22 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta2.grp.sp2.yahoo.com with SMTP; 3 Aug 2011 22:12:22 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1Qojfo-0005Xe-IL for piecepack@yahoogroups.com; Thu, 04 Aug 2011 00:12:20 +0200 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 04 Aug 2011 00:12:20 +0200 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Thu, 04 Aug 2011 00:12:20 +0200 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Thu, 04 Aug 2011 08:12:07 +1000 Lines: 22 Message-ID: <87oc06jgaw.fsf@...> References: <CABPwBc_bOWVUOKYBOyejMp5VZd7VWtf7wPcYWzE9nUu_1WtLLA@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xAC128405 X-Public-Key-Fingerprint: 517C F14B B2F3 98B0 CB35 4855 B8B2 4C06 AC12 8405 X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-pubkey.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.3 (gnu/linux) Cancel-Lock: sha1:F4v1TcQjqglsJwNaEG1U+YR1epU= From: Ben Finney <ben+yahoogroups@...> Subject: Re: Submitted to Kelloggs X-Yahoo-Group-Post: member; u=349137338 Emily Page <emily.page@...> writes: > I just get on these kicks every now and then. I hope Kelloggs contacts > some of you. > > They put a cut-outable tangram set on the back of their Cocoa Krispies > recently. I went to the website and filled out their special Big Idea > form for piecePack. Thanks very much for that. (That's “Piecepack”, by the way.) > I'm making a note here: "Huge Success." :) Yes, the Piecepack cake is delicious and moist. -- \ “Never express yourself more clearly than you are able to | `\ think.” —Niels Bohr | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3750 Return-Path: <bluepantherllc@...> X-Sender: bluepantherllc@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 42686 invoked from network); 27 Aug 2011 02:15:59 -0000 X-Received: from unknown (98.137.34.45) by m5.grp.sp2.yahoo.com with QMQP; 27 Aug 2011 02:15:59 -0000 X-Received: from unknown (HELO n43d.bullet.mail.sp1.yahoo.com) (66.163.169.157) by mta2.grp.sp2.yahoo.com with SMTP; 27 Aug 2011 02:15:59 -0000 X-Received: from [69.147.65.172] by n43.bullet.mail.sp1.yahoo.com with NNFMP; 27 Aug 2011 02:15:59 -0000 X-Received: from [98.137.34.184] by t14.bullet.mail.sp1.yahoo.com with NNFMP; 27 Aug 2011 02:15:59 -0000 Date: Sat, 27 Aug 2011 02:15:59 -0000 To: piecepack@yahoogroups.com Message-ID: <j39k0v+eicl@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose From: "bluepantherllc" <bluepantherllc@...> Subject: Protospiel West - Game Playtesting Con within a Con X-Yahoo-Group-Post: member; u=326408870; y=2VTha-v0_M_k_95Yodk-wuWWKtjSwVkZwTxY_x1iiEILdYq6i_qD5Hs X-Yahoo-Profile: bluepantherllc Hello: Wanted to let the community know about an event that Blue Panther i= s co-sponsoring - we'll have plenty of piecepacks on hand for the event, in= cluding some as giveaways and some as a game design exercise - the new Blue= Panther Sets 1,2,3, Elemantal and War & Piecepack. Protospiel West will b= e at the Sheraton LAX Airport in Los Angeles on Labor Day weekend - Friday = evening, Sat and Sun. So if anyone is in the area, drop by. Format is simil= ar toProtospiel. Protospiel West is a "con within a con", running concurre= ntly with Gateway, a con of about 1500 people hosted by Strategicon every L= abor Day weekend. Companies that will be at Protospiel West include Blue P= anther, Numbskull Games, Victory Point Games, Guerilla Games, possibly a vi= sit from Fantasy Flight Games as well. Ted Alspach (GOH) will be giving a s= ession on Publishing / Kickstarter on Sat at 2 PM. Eric Burgess of Boardgam= e Babylon podcast will be doing his show from the event as well. Blue Panth= er will be giving a session on Print-On-Demand on Sunday at 2 PM Complete = info on Protospiel West can be found in a PDF download at www.bluepantherll= c.com. Note that there is a typo there - there will be no separate fee for = Protospiel West - your Gateway badge will get you oin. We've just set up a= group for the event - to list your title(s). Here are the details on prot= ospielwest: Group home page: http://groups.yahoo.com/group/protospielwest G= roup email address: protospielwest@yahoogroups.com Hope some of you can ma= ke it. Steve Jones Blue Panther LLC From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3751 Return-Path: <justrag@...> X-Sender: justrag@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 91323 invoked from network); 8 Sep 2011 12:52:22 -0000 X-Received: from unknown (98.137.35.161) by m1.grp.sp2.yahoo.com with QMQP; 8 Sep 2011 12:52:22 -0000 X-Received: from unknown (HELO mail-wy0-f176.google.com) (74.125.82.176) by mta5.grp.sp2.yahoo.com with SMTP; 8 Sep 2011 12:52:22 -0000 X-Received: by wyg30 with SMTP id 30so779837wyg.35 for <piecepack@yahoogroups.com>; Thu, 08 Sep 2011 05:52:20 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.216.230.25 with SMTP id i25mr692155weq.91.1315486340399; Thu, 08 Sep 2011 05:52:20 -0700 (PDT) X-Received: by 10.216.171.207 with HTTP; Thu, 8 Sep 2011 05:52:20 -0700 (PDT) In-Reply-To: <50212.1288795833@...> References: <50212.1288795833@...> Date: Thu, 8 Sep 2011 14:52:20 +0200 Message-ID: <CAG8tSKYyZ-FqB=OY4tyrb2XdfPdMLNm4hY8D-p3AAkEXzLw4YQ@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Adrian Wiechec <justrag@...> Subject: Re: [piecepack] New retail piecepacks: Blue Panther Followup X-Yahoo-Group-Post: member; u=361405615; y=CGSROhizdNZLywPUH4kS6VB1gav5FWZ_u40_pSfNl5LXxkc X-Yahoo-Profile: just_rag Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit 2010/11/3 rag > The deal sounds really good (free worldwide shipping, yay!) and the > artwork is interesting - but we seriously need photos of the actual sets. > Many pictures, in fact. Showing all components from every side :) 2010/11/3 Steve <steve@...> > Photos are on the way in a few days. 10 months later, I still can't seem to find the pictures of the piecepack sets on your site. Can we *please* have them now? :) rag From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3755 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 77566 invoked from network); 11 Sep 2011 23:13:22 -0000 X-Received: from unknown (98.137.35.160) by m3.grp.sp2.yahoo.com with QMQP; 11 Sep 2011 23:13:22 -0000 X-Received: from unknown (HELO lo.gmane.org) (80.91.229.12) by mta4.grp.sp2.yahoo.com with SMTP; 11 Sep 2011 23:13:22 -0000 X-Received: from list by lo.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1R2tDF-0003EE-DM for piecepack@yahoogroups.com; Mon, 12 Sep 2011 01:13:21 +0200 X-Received: from eth595.vic.adsl.internode.on.net ([150.101.214.82]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Mon, 12 Sep 2011 01:13:21 +0200 X-Received: from ben+yahoogroups by eth595.vic.adsl.internode.on.net with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Mon, 12 Sep 2011 01:13:21 +0200 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Mon, 12 Sep 2011 09:13:08 +1000 Lines: 26 Message-ID: <87wrdellkr.fsf@...> References: <87ehzom3vn.fsf@...> <1315760252.49572.YahooMailClassic@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: eth595.vic.adsl.internode.on.net X-Public-Key-ID: 0xAC128405 X-Public-Key-Fingerprint: 517C F14B B2F3 98B0 CB35 4855 B8B2 4C06 AC12 8405 X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-pubkey.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.3 (gnu/linux) Cancel-Lock: sha1:t+fbVcjIk7XNZE21bcOHBlL82wQ= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: New retail piecepacks: Blue Panther Followup X-Yahoo-Group-Post: member; u=349137338 Steve Jones <bluepantherllc@...> writes: > Set 1 and Set 2 pics are on the piecepack page, as is a pic of War & > Piecepack and Elemental Piecepack Sorry, perhaps I wasn't clear enough. Let me try again: Before buying the games, it would help the purchaser to see some *high-resolution* photos (say, 800px or more) of the *actual* equipment. A low-resolution shot of War & Piecepack is useful, but not enough to examine the pieces. An image of the graphics for the other piecepack sets, without showing the actual parts of those sets, is not useful for the above purpose. Can you please get high-resolution photos of *each* set, preferably multiple for each set showing different parts, and link them from the product page for that set? -- \ “Please do not feed the animals. If you have any suitable food, | `\ give it to the guard on duty.” —zoo, Budapest | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3757 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 16814 invoked from network); 7 Dec 2011 22:51:01 -0000 X-Received: from unknown (98.137.34.45) by m16.grp.sp2.yahoo.com with QMQP; 7 Dec 2011 22:51:01 -0000 X-Received: from unknown (HELO mail-gy0-f178.google.com) (209.85.160.178) by mta2.grp.sp2.yahoo.com with SMTP; 7 Dec 2011 22:51:01 -0000 X-Received: by ghrr1 with SMTP id r1so683785ghr.23 for <piecepack@yahoogroups.com>; Wed, 07 Dec 2011 14:51:01 -0800 (PST) X-Received: by 10.236.150.134 with SMTP id z6mr647143yhj.42.1323298261404; Wed, 07 Dec 2011 14:51:01 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([190.152.159.200]) by mx.google.com with ESMTPS id 32sm8821207anu.10.2011.12.07.14.50.59 (version=SSLv3 cipher=OTHER); Wed, 07 Dec 2011 14:51:00 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Wed, 07 Dec 2011 17:50:44 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.v545qupw0gup8g@...> User-Agent: Opera Mail/11.52 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Fleur-de-lis-fill.svg X-Yahoo-Group-Post: member; u=261769362; y=GB0sM_Y0QTPfnB1fFVIB5wUbce6CiriwTzMvLcEyI8Tp0ak8a4wHSvA X-Yahoo-Profile: daniel_ajoy http://es.wikipedia.org/wiki/Archivo:Fleur-de-lis-fill.svg From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3758 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 75791 invoked from network); 9 Dec 2011 05:22:11 -0000 X-Received: from unknown (98.137.35.161) by m11.grp.sp2.yahoo.com with QMQP; 9 Dec 2011 05:22:11 -0000 X-Received: from unknown (HELO mail-gy0-f174.google.com) (209.85.160.174) by mta5.grp.sp2.yahoo.com with SMTP; 9 Dec 2011 05:22:11 -0000 X-Received: by ghbz2 with SMTP id z2so2736526ghb.33 for <piecepack@yahoogroups.com>; Thu, 08 Dec 2011 21:22:10 -0800 (PST) X-Received: by 10.236.83.112 with SMTP id p76mr9248430yhe.118.1323408130808; Thu, 08 Dec 2011 21:22:10 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([186.42.109.31]) by mx.google.com with ESMTPS id f14sm20978451ani.8.2011.12.08.21.22.09 (version=SSLv3 cipher=OTHER); Thu, 08 Dec 2011 21:22:10 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Fri, 09 Dec 2011 00:21:54 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.v57iis120gup8g@...> User-Agent: Opera Mail/11.52 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: insights into the evolving world of board games X-Yahoo-Group-Post: member; u=261769362; y=QEf1YNd62FimygWoXYnwFrDqzDpuWkggbRwCGvVgL8wPyCUlPeEjvnk X-Yahoo-Profile: daniel_ajoy Dominic Crapuchettes provides his insights into the evolving world of board games and technology and a TEDx talk http://www.youtube.com/watch?feature=player_embedded&v=3oeVg8uRQS0 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3759 Return-Path: <lefou23@...> X-Sender: lefou23@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 91247 invoked from network); 9 Dec 2011 18:39:13 -0000 X-Received: from unknown (98.137.35.161) by m9.grp.sp2.yahoo.com with QMQP; 9 Dec 2011 18:39:13 -0000 X-Received: from unknown (HELO mail-gx0-f175.google.com) (209.85.161.175) by mta5.grp.sp2.yahoo.com with SMTP; 9 Dec 2011 18:39:12 -0000 X-Received: by ggnh1 with SMTP id h1so3524860ggn.6 for <piecepack@yahoogroups.com>; Fri, 09 Dec 2011 10:39:12 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.68.213.229 with SMTP id nv5mr8960251pbc.15.1323455952180; Fri, 09 Dec 2011 10:39:12 -0800 (PST) X-Received: by 10.142.254.16 with HTTP; Fri, 9 Dec 2011 10:39:12 -0800 (PST) In-Reply-To: <op.v57iis120gup8g@...> References: <op.v57iis120gup8g@...> Date: Fri, 9 Dec 2011 12:39:12 -0600 Message-ID: <CAPx8xW+w7F_yv8oUTmYyocrWhRf-LohfbhqJHnNe7yKGJaYBCQ@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: George Harnish <lefou23@...> Subject: Re: [piecepack] insights into the evolving world of board games X-Yahoo-Group-Post: member; u=422047621; y=9uQB42xpQierDnAHwHUB7Om7Fl5bPbYx3eg-h92ons_nlQ X-Yahoo-Profile: lefou23 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable Some interesting points made. I agree that electronic games are a major mar= ket, but I don't think physical games will go away. Of course things will c= hange, but we still have printed books, staged plays, radio, broadcast tele= vision, and movie theaters, even though the internet has changed the availa= bility and access to entertainment. There's a strong aesthetic to physicall= y handling the pieces of a game, be they pawns, dice, cards or counters tha= t cannot be substituted for electronically. The sounds they make as they co= ntact the board don't replicate well. I can recall late night debates on th= e subject of the aesthetics of wood vs plastic pieces among my friends. = Sure, electronics are convenient, efficient, and sparkly and make beeping n= oises. It's nice to click a button and have the game automatically set up, = multiple decks of cards shuffled instantly, pieces sorted. Similarly, clean= up is a button click away, and you never misplace or damage pieces. Takes u= p no more space than the device no matter how many games you own. And if yo= u can't find anyone to play with, the games often come with opponents of va= rious "skill". Very strong arguments. Throw in animated pieces that walk, d= rive, build and fight, flashy video effects, beepy sounds or music, and you= 've got an entirely new aesthetic going on. Just not the same kind of fun. = I'm looking forward to the desktop CNC machines and 3D printers. Imagine= the true print-and-play capabilities of sculpted 3D wood or metal pieces, = laser etched, printed wood boards... Heck, as long as I'm dreaming, lets cr= eate game rooms with surround sound and espresso machines. I'm not saying I= won't play electronic board games, since I do almost every day. I'm a comp= uter programmer and I love games. I just crave getting together with friend= s, face to face at a table, unfolding the map, pulling pieces out of the bo= x, taking a swig from my cola and saying "What color do you want to be toni= ght?" On Thu, Dec 8, 2011 at 11:21 PM, Daniel Ajoy <da.ajoy@...> wro= te: > ** > > > Dominic Crapuchettes provides his insights into the evolvin= g world of > board games and technology and a TEDx talk > > http://www.yout= ube.com/watch?feature=3Dplayer_embedded&v=3D3oeVg8uRQS0 > > [Non-text p= ortions of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3760 Return-Path: <timtjgames@...> X-Sender: timtjgames@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24758 invoked from network); 24 Dec 2011 16:39:26 -0000 X-Received: from unknown (98.137.34.45) by m3.grp.sp2.yahoo.com with QMQP; 24 Dec 2011 16:39:26 -0000 X-Received: from unknown (HELO n42b.bullet.mail.sp1.yahoo.com) (66.163.168.156) by mta2.grp.sp2.yahoo.com with SMTP; 24 Dec 2011 16:39:26 -0000 X-Received: from [69.147.65.148] by n42.bullet.mail.sp1.yahoo.com with NNFMP; 24 Dec 2011 16:39:25 -0000 X-Received: from [98.137.34.72] by t11.bullet.mail.sp1.yahoo.com with NNFMP; 24 Dec 2011 16:39:25 -0000 Date: Sat, 24 Dec 2011 16:39:23 -0000 To: piecepack@yahoogroups.com Message-ID: <jd4v7r+kjhq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "hexchex" <timtjgames@...> Subject: ascelinacbg X-Yahoo-Group-Post: member; u=488341255; y=zUnoF-HXrxrchdwuaOyMg73sx-ZhhwNu3YcKAfBZkoCjqw X-Yahoo-Profile: hexchex Seems like member ascelinacbg only purpose here is to place links that have= nothing to do with piecepack. I count 3 so far. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3761 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 60558 invoked from network); 24 Dec 2011 17:37:49 -0000 X-Received: from unknown (98.137.35.161) by m1.grp.sp2.yahoo.com with QMQP; 24 Dec 2011 17:37:49 -0000 X-Received: from unknown (HELO n37b.bullet.mail.sp1.yahoo.com) (66.163.168.151) by mta5.grp.sp2.yahoo.com with SMTP; 24 Dec 2011 17:37:49 -0000 X-Received: from [69.147.65.147] by n37.bullet.mail.sp1.yahoo.com with NNFMP; 24 Dec 2011 17:37:49 -0000 X-Received: from [98.137.34.35] by t10.bullet.mail.sp1.yahoo.com with NNFMP; 24 Dec 2011 17:37:48 -0000 Date: Sat, 24 Dec 2011 17:37:47 -0000 To: piecepack@yahoogroups.com Message-ID: <jd52lb+9pnm@...> In-Reply-To: <jd4v7r+kjhq@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:6:0:0:0 From: "prophesor" <prophesor@...> Subject: Re: ascelinacbg X-Yahoo-Group-Post: member; u=500338; y=4nCgpB1z_X_Gs-RSxLN3KZi65S-9JkzXKScr1CoL6dfXzWXd X-Yahoo-Profile: prophesor Thank you. Cleaned up the links, and banned the user. --- In piecepack@ya= hoogroups.com, "hexchex" <timtjgames@...> wrote: > > Seems like member asce= linacbg only purpose here is to place links that have nothing to do with pi= ecepack. I count 3 so far. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3763 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 71831 invoked from network); 5 Jan 2012 04:32:37 -0000 X-Received: from unknown (98.137.34.44) by m16.grp.sp2.yahoo.com with QMQP; 5 Jan 2012 04:32:37 -0000 X-Received: from unknown (HELO mail-qw0-f53.google.com) (209.85.216.53) by mta1.grp.sp2.yahoo.com with SMTP; 5 Jan 2012 04:32:37 -0000 X-Received: by qadb15 with SMTP id b15so158899qad.5 for <piecepack@yahoogroups.com>; Wed, 04 Jan 2012 20:32:36 -0800 (PST) X-Received: by 10.224.179.137 with SMTP id bq9mr1124171qab.53.1325737956333; Wed, 04 Jan 2012 20:32:36 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.lan ([186.42.143.110]) by mx.google.com with ESMTPS id q14sm112932761qap.4.2012.01.04.20.32.34 (version=SSLv3 cipher=OTHER); Wed, 04 Jan 2012 20:32:35 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Wed, 04 Jan 2012 23:32:24 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.v7lf8ad10gup8g@...> User-Agent: Opera Mail/11.52 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Dicezilla X-Yahoo-Group-Post: member; u=261769362; y=e08DPZaU5kmtXpx3sA_mW8KNqQGe_khjo6F11eTAFKC9u-KLaSQsAmo X-Yahoo-Profile: daniel_ajoy this game could be played with the piecepack http://www.boardgamegeek.com/thread/663018/dcezilla-a-game-with-dice-and-monsters/page/1 Either the monsters are pawns and the helicopter is a die, or vice-versa. The coins would be the dice markers on the board. The buildings would have to be extra tokens. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3764 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 37584 invoked from network); 7 Mar 2012 17:30:02 -0000 X-Received: from unknown (98.137.34.44) by m5.grp.sp2.yahoo.com with QMQP; 7 Mar 2012 17:30:02 -0000 X-Received: from unknown (HELO mail-gy0-f179.google.com) (209.85.160.179) by mta1.grp.sp2.yahoo.com with SMTP; 7 Mar 2012 17:30:01 -0000 X-Received: by ghbg19 with SMTP id g19so3791849ghb.24 for <piecepack@yahoogroups.com>; Wed, 07 Mar 2012 09:29:58 -0800 (PST) X-Received: by 10.236.80.74 with SMTP id j50mr6399121yhe.2.1331141398436; Wed, 07 Mar 2012 09:29:58 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.211.239]) by mx.google.com with ESMTPS id z3sm8749233and.18.2012.03.07.09.29.57 (version=SSLv3 cipher=OTHER); Wed, 07 Mar 2012 09:29:57 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Wed, 07 Mar 2012 12:29:54 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.was9j4z50gup8g@daniel-pc> User-Agent: Opera Mail/11.61 (Win32) From: "Daniel Ajoy" <da.ajoy@...> Subject: games-that-can-be-played-with-or-have-been-adapted X-Yahoo-Group-Post: member; u=261769362; y=C_t7nnVrOlrOtWeyBRloOhcRRduJRwP_QxJ5CcuY8xSVgNBKOIQXxis X-Yahoo-Profile: daniel_ajoy Which of these have you played the most? Which would you recommend? http://www.boardgamegeek.com/geeklist/15415/games-that-can-be-played-with-or-have-been-adapted Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3765 Return-Path: <emily.page@...> X-Sender: emily.page@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 45892 invoked from network); 28 Mar 2012 14:17:34 -0000 X-Received: from unknown (98.137.35.160) by m3.grp.sp2.yahoo.com with QMQP; 28 Mar 2012 14:17:34 -0000 X-Received: from unknown (HELO mail-pb0-f54.google.com) (209.85.160.54) by mta4.grp.sp2.yahoo.com with SMTP; 28 Mar 2012 14:17:34 -0000 X-Received: by pbcwz17 with SMTP id wz17so2146668pbc.13 for <piecepack@yahoogroups.com>; Wed, 28 Mar 2012 07:17:33 -0700 (PDT) X-Received: by 10.68.203.4 with SMTP id km4mr71779708pbc.53.1332944253857; Wed, 28 Mar 2012 07:17:33 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.142.14.12 with HTTP; Wed, 28 Mar 2012 07:17:13 -0700 (PDT) Date: Wed, 28 Mar 2012 09:17:13 -0500 Message-ID: <CABPwBc-tCbSDAByOnUEQuPYrwJvjkm5KaN9CKWuuCbYvuNz+vw@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Emily Page <emily.page@...> Subject: Galaxy Express? X-Yahoo-Group-Post: member; u=258071165; y=oFeITeQVsviOTKXbZsIpjDny0Vl5Yghdrsz6C9BoLWY X-Yahoo-Profile: hfsbd Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hello, all. So, I was browsing the iOS appstore and ran into Galaxy Express. It looks remarkably like Galaxy Express for piecePack (which is one of my favorite games). I haven't even played... just looked at the screenshots which, again, look EXACTLY like the G.E. I have already played. Is the piecePack Galaxy Express creator the same as the iOS game, which is usually not free? Emily From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3768 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 96558 invoked from network); 24 Apr 2012 02:46:04 -0000 X-Received: from unknown (98.137.35.161) by m15.grp.sp2.yahoo.com with QMQP; 24 Apr 2012 02:46:04 -0000 X-Received: from unknown (HELO mail-gy0-f171.google.com) (209.85.160.171) by mta5.grp.sp2.yahoo.com with SMTP; 24 Apr 2012 02:46:04 -0000 X-Received: by ghbz17 with SMTP id z17so167251ghb.16 for <piecepack@yahoogroups.com>; Mon, 23 Apr 2012 19:46:03 -0700 (PDT) X-Received: by 10.236.191.40 with SMTP id f28mr16766087yhn.115.1335235563354; Mon, 23 Apr 2012 19:46:03 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.111.92]) by mx.google.com with ESMTPS id q44sm80089310yhg.3.2012.04.23.19.46.01 (version=SSLv3 cipher=OTHER); Mon, 23 Apr 2012 19:46:02 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Mon, 23 Apr 2012 21:45:43 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wc80mhn30gup8g@daniel-pc> User-Agent: Opera Mail/11.61 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: acrylic piecepack sets? X-Yahoo-Group-Post: member; u=261769362; y=dRg6V8z3uwEytGxuYGsIKqMN8n1dbJJboeqhjbpZE7VTtVVzqFsUjO0 X-Yahoo-Profile: daniel_ajoy This guy is really enthusiastic about making board game bits with his laser cutter. http://www.boardgamegeek.com/thread/775525/laser-cutter-online From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3769 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 51696 invoked from network); 14 May 2012 01:09:25 -0000 X-Received: from unknown (98.137.34.45) by m6.grp.sp2.yahoo.com with QMQP; 14 May 2012 01:09:25 -0000 X-Received: from unknown (HELO mail-yx0-f180.google.com) (209.85.213.180) by mta2.grp.sp2.yahoo.com with SMTP; 14 May 2012 01:09:24 -0000 X-Received: by yenq6 with SMTP id q6so6135017yen.39 for <piecepack@yahoogroups.com>; Sun, 13 May 2012 18:09:24 -0700 (PDT) X-Received: by 10.236.144.134 with SMTP id n6mr6006931yhj.45.1336957764488; Sun, 13 May 2012 18:09:24 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([190.152.205.25]) by mx.google.com with ESMTPS id r9sm26508339anl.0.2012.05.13.18.09.22 (version=SSLv3 cipher=OTHER); Sun, 13 May 2012 18:09:23 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Sun, 13 May 2012 20:09:15 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wd9xhpxj0gup8g@daniel-pc> User-Agent: Opera Mail/11.61 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: reddit talking a little about the piecepack X-Yahoo-Group-Post: member; u=261769362; y=Wm-Q8mn6mwCW0z2mQxG45dwuG7wn3O4Ms-4lU8SqNZb9hGV7JlrG5wY X-Yahoo-Profile: daniel_ajoy http://www.reddit.com/r/boardgames/comments/tkzhe/piecepack_game_system/ (might want to "upvote") Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3770 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 81775 invoked from network); 14 May 2012 22:11:56 -0000 X-Received: from unknown (98.137.34.45) by m7.grp.sp2.yahoo.com with QMQP; 14 May 2012 22:11:56 -0000 X-Received: from unknown (HELO mail-yx0-f169.google.com) (209.85.213.169) by mta2.grp.sp2.yahoo.com with SMTP; 14 May 2012 22:11:56 -0000 X-Received: by yenm7 with SMTP id m7so5855755yen.0 for <piecepack@yahoogroups.com>; Mon, 14 May 2012 15:11:54 -0700 (PDT) X-Received: by 10.236.184.102 with SMTP id r66mr9717693yhm.46.1337033514358; Mon, 14 May 2012 15:11:54 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([190.152.156.113]) by mx.google.com with ESMTPS id u80sm69180517yhj.10.2012.05.14.15.11.52 (version=SSLv3 cipher=OTHER); Mon, 14 May 2012 15:11:53 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Mon, 14 May 2012 17:11:47 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.webjxxss0gup8g@daniel-pc> User-Agent: Opera Mail/11.61 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: icehouse piecepack X-Yahoo-Group-Post: member; u=261769362; y=tvbbF30bsbh3FZAtWxP6j3nXYJiatS7fDbMi5cBp4OarkTX6MHo0Jn8 X-Yahoo-Profile: daniel_ajoy I hadn't seen this "icehouse piecepack" picture before. https://www.facebook.com/photo.php?fbid=10150605345957728&set=a.10150191334902728.333441.174985987727&type=3&theater Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3771 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 67825 invoked from network); 15 May 2012 04:53:25 -0000 X-Received: from unknown (98.137.35.162) by m14.grp.sp2.yahoo.com with QMQP; 15 May 2012 04:53:25 -0000 X-Received: from unknown (HELO mail-yw0-f52.google.com) (209.85.213.52) by mta6.grp.sp2.yahoo.com with SMTP; 15 May 2012 04:53:25 -0000 X-Received: by yhpp61 with SMTP id p61so6338749yhp.11 for <piecepack@yahoogroups.com>; Mon, 14 May 2012 21:53:25 -0700 (PDT) X-Received: by 10.236.114.161 with SMTP id c21mr10800806yhh.51.1337057605336; Mon, 14 May 2012 21:53:25 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([190.152.156.113]) by mx.google.com with ESMTPS id m43sm93109019yhi.13.2012.05.14.21.53.22 (version=SSLv3 cipher=OTHER); Mon, 14 May 2012 21:53:24 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Mon, 14 May 2012 23:53:15 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.web2i12o0gup8g@daniel-pc> User-Agent: Opera Mail/11.61 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: idea for ace and null symbols X-Yahoo-Group-Post: member; u=261769362; y=x2OHuF1lKDldOrn2KtXSkgkscOv9NP_D_rW-8oawzy67LqOG5HtkagM X-Yahoo-Profile: daniel_ajoy Here is a crude design for ace and null symbols: http://i.imgur.com/3YENs.jpg Characteristics: * Ace and Null are special (they are different from the numbers) * Ace and Null have a similar look * Ace is always associated with 1 * Null looks like 0 or 6 I still haven't seen a game where Ace has to be 6. What I've seen is three uses: 1. Null and Ace have to be special (Evade, Four Blind Mice) 2. Games that need 0-5 values 3. Games that need 1-6 values In type 3 games, Ace is usually used as 6 because the standard way of representing Ace is with a spiral, which looks similar to a 6: http://www.bluepantherllc.com/images/PiecepackBirch1.JPG But are there games which for some reason require the value 6 to be represented by the Ace (tile or coin)? I know that originally, Ace was supposed to be the suit of the the suit symbol http://www.piecepack.org/Anatomy.html "Aces are represented by the appropriate suit symbol. Nulls are represented by the absence of a numeral or symbol." But that idea failed with coins, because we couldn't tell if they were suit-side-up or number-side-up. That's why the anatomy says: "24 coins (round): faces are marked with value in black (aces are spiral symbols)" Am I right in believing that that is the reason why the Ace became the spiral (even on tiles and dice)? Are there games that use Ace-as-suits tiles? or Ace-as-suits dice? Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3773 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24727 invoked from network); 15 May 2012 06:44:59 -0000 X-Received: from unknown (98.137.35.161) by m8.grp.sp2.yahoo.com with QMQP; 15 May 2012 06:44:59 -0000 X-Received: from unknown (HELO mail-gg0-f174.google.com) (209.85.161.174) by mta5.grp.sp2.yahoo.com with SMTP; 15 May 2012 06:44:59 -0000 X-Received: by gglu4 with SMTP id u4so3902347ggl.19 for <piecepack@yahoogroups.com>; Mon, 14 May 2012 23:44:52 -0700 (PDT) X-Received: by 10.101.134.19 with SMTP id l19mr3388615ann.57.1337064291960; Mon, 14 May 2012 23:44:51 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([190.152.156.113]) by mx.google.com with ESMTPS id i16sm21616526anm.12.2012.05.14.23.44.50 (version=SSLv3 cipher=OTHER); Mon, 14 May 2012 23:44:51 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <op.web2i12o0gup8g@daniel-pc> <87zk9a8032.fsf@...> Date: Tue, 15 May 2012 01:44:43 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.web7otbx0gup8g@daniel-pc> In-Reply-To: <87zk9a8032.fsf@...> User-Agent: Opera Mail/11.61 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Re: idea for ace and null symbols X-Yahoo-Group-Post: member; u=261769362; y=9akY3zqTF3mXNDnTV9TzFaqX1L6QZ1LS0eWGTfV6yc82LxnlheROuio X-Yahoo-Profile: daniel_ajoy On Tue, 15 May 2012 00:50:09 -0500, Ben Finney <ben+yahoogroups@...> wrote: "Daniel Ajoy" <da.ajoy@...> writes: > Here is a crude design for ace and null symbols: > http://i.imgur.com/3YENs.jpg > These are good characteristics. > >> * Ace and Null have a similar look >> * Null looks like 0 or 6 > > These don't seem good. > > Nulls should, as the Anatomy describes, have the *absence* of a symbol > in the place where the other ranks have one. So aces and nulls should be > quite different, not similar; and nulls should not look like a number. I would argue that, as shown in the "crude design", Ace and Nulls look different between themselves: * The Ace symbol has straight line going through the center of the symbol, and a spike * The Null symbol has a circle in the center of the symbol * The curves that join the outer circle with the inner stuff exhibit chirality * The Null symbol does represent "absence" because it looks like a O within a circle. But it is certainly a symbol. That's why I ask you: Do you know of a piecepack game where nulls (tiles, dice, or coins) *have* to be the absence of a symbol? These Ace and Null symbols do look different from numbers. Both Ace and Null look as "set apart" from the numbers-proper because they have that external circle around them, and they are not abstract symbols, not numbers. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3775 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 92493 invoked from network); 15 May 2012 15:57:58 -0000 X-Received: from unknown (98.137.35.161) by m16.grp.sp2.yahoo.com with QMQP; 15 May 2012 15:57:58 -0000 X-Received: from unknown (HELO mail-yw0-f42.google.com) (209.85.213.42) by mta5.grp.sp2.yahoo.com with SMTP; 15 May 2012 15:57:58 -0000 X-Received: by yhfq11 with SMTP id q11so786171yhf.15 for <piecepack@yahoogroups.com>; Tue, 15 May 2012 08:57:54 -0700 (PDT) X-Received: by 10.236.78.105 with SMTP id f69mr138689yhe.15.1337097474550; Tue, 15 May 2012 08:57:54 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([190.152.156.113]) by mx.google.com with ESMTPS id u80sm79238603yhj.10.2012.05.15.08.57.52 (version=SSLv3 cipher=OTHER); Tue, 15 May 2012 08:57:53 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <5f91c67944a14c3be5f2aa7bf9a96904ade68be2@...> Date: Tue, 15 May 2012 10:57:48 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wecxamh90gup8g@daniel-pc> In-Reply-To: <5f91c67944a14c3be5f2aa7bf9a96904ade68be2@...> User-Agent: Opera Mail/11.61 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Re: idea for ace and null symbols X-Yahoo-Group-Post: member; u=261769362; y=hzS4WdAelIALQjmfxpIWt2b2KFSKm0xeRmGL8pF4biil4PH7TZehx5c X-Yahoo-Profile: daniel_ajoy > Both Ace > and Null look as "set apart" from the numbers-proper because they have > that external circle around them, and they are not abstract symbols, > not numbers. I meant to say: Both Ace and Null look as "set apart" from the numbers-proper because they have that external circle around them, and they ARE abstract symbols, not numbers. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3776 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 17526 invoked from network); 4 Jun 2012 05:36:49 -0000 X-Received: from unknown (98.137.34.44) by m9.grp.sp2.yahoo.com with QMQP; 4 Jun 2012 05:36:49 -0000 X-Received: from unknown (HELO mail-gh0-f172.google.com) (209.85.160.172) by mta1.grp.sp2.yahoo.com with SMTP; 4 Jun 2012 05:36:49 -0000 X-Received: by mail-gh0-f172.google.com with SMTP id g16so3192388ghb.3 for <piecepack@yahoogroups.com>; Sun, 03 Jun 2012 22:36:49 -0700 (PDT) X-Received: by 10.236.186.103 with SMTP id v67mr720038yhm.6.1338788209542; Sun, 03 Jun 2012 22:36:49 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([190.152.156.225]) by mx.google.com with ESMTPS id v16sm13486722anh.22.2012.06.03.22.36.48 (version=SSLv3 cipher=OTHER); Sun, 03 Jun 2012 22:36:48 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Mon, 04 Jun 2012 00:36:36 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wfc5vack0gup8g@daniel-pc> User-Agent: Opera Mail/11.64 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: roll of three 0-5 dice. X-Yahoo-Group-Post: member; u=261769362; y=g0btreDnil3nnAsbYvV0q0UNkTEPAPu2eSqupeaJzyqFOkQaSCiNKc0 X-Yahoo-Profile: daniel_ajoy Hi, I was reading: THE PIECEPACK: IN SEARCH OF A GENERIC, UNIVERSAL BOARDGAME SET by James Kyle (jdroscha@...) http://www.piecepack.org/piecepack_article.html And noticed this paragraph: ====================== The range of 0-5 also has an advantage over the natural 1-6 range (albeit a rather insignificant one) in that the roll of 3 dice covers all possible totals of tile values or coin values within a suit. That is, given a random subset of the tiles (or coins) within a single suit, the total value of those tiles will be in the range 0-15, which is the same range achieved by the roll of 3 dice. ====================== Has this feature been used in a game? Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3777 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 46261 invoked from network); 4 Jun 2012 05:48:31 -0000 X-Received: from unknown (98.137.34.45) by m6.grp.sp2.yahoo.com with QMQP; 4 Jun 2012 05:48:31 -0000 X-Received: from unknown (HELO mail-bk0-f52.google.com) (209.85.214.52) by mta2.grp.sp2.yahoo.com with SMTP; 4 Jun 2012 05:48:30 -0000 X-Received: by bkcjc3 with SMTP id jc3so5102954bkc.39 for <piecepack@yahoogroups.com>; Sun, 03 Jun 2012 22:48:29 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.204.156.137 with SMTP id x9mr5504727bkw.135.1338788600369; Sun, 03 Jun 2012 22:43:20 -0700 (PDT) X-Received: by 10.205.132.14 with HTTP; Sun, 3 Jun 2012 22:43:20 -0700 (PDT) In-Reply-To: <op.wfc5vack0gup8g@daniel-pc> References: <op.wfc5vack0gup8g@daniel-pc> Date: Sun, 3 Jun 2012 22:43:20 -0700 X-Google-Sender-Auth: 62rT73l80gKtRdvHbiswsdeJhgc Message-ID: <CA+PLNg4qQ_YCpGuZ2EhRv_S2uVfPXDYDHQ0S4rRB82fmn9egcg@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] roll of three 0-5 dice. X-Yahoo-Group-Post: member; u=810525; y=_T6gHIq-dmEWaEZSl4BlHwTjkgrpy7gd7ybtNwU_hQ X-Yahoo-Profile: rwhe Yep. It's used to position the player on the trampoline in the last game of= Epic Funhouse. http://www.ludism.org/ppwiki/EpicFunhouse Ron On Sun, Ju= n 3, 2012 at 10:36 PM, Daniel Ajoy <da.ajoy@...> wrote: > Hi, > > I w= as reading: > THE PIECEPACK: IN SEARCH OF A GENERIC, UNIVERSAL BOARDGAME SE= T > by James Kyle (jdroscha@...) > > http://www.piecepack.org/piecepack= _article.html > > And noticed this paragraph: > > =3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > > The range of 0-5 also has an= advantage over the natural 1-6 range (albeit a rather insignificant one) i= n that the roll of 3 dice covers all possible totals of tile values or coin= values within a suit. That is, given a random subset of the tiles (or coin= s) within a single suit, the total value of those tiles will be in the rang= e 0-15, which is the same range achieved by the roll of 3 dice. > > =3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > > Has this f= eature been used in a game? > > Daniel > > > ------------------------------= ------ > > Yahoo! Groups Links > > > -- Ron Hale-Evans ... rwhe@ludism.= org ... http://ron.ludism.org ... (206) 201-1768 My new book, Mindhacker: h= ttp://ur1.ca/4iaey My first book, Mind Performance Hacks: http://ur1.ca/4ia= f3 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3779 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 95247 invoked from network); 4 Jun 2012 11:32:11 -0000 X-Received: from unknown (98.137.35.162) by m6.grp.sp2.yahoo.com with QMQP; 4 Jun 2012 11:32:11 -0000 X-Received: from unknown (HELO ng15-ip2.bullet.mail.bf1.yahoo.com) (98.139.165.128) by mta6.grp.sp2.yahoo.com with SMTP; 4 Jun 2012 11:32:11 -0000 X-Received: from [98.139.164.126] by ng15.bullet.mail.bf1.yahoo.com with NNFMP; 04 Jun 2012 11:32:11 -0000 X-Received: from [98.137.34.32] by tg7.bullet.mail.bf1.yahoo.com with NNFMP; 04 Jun 2012 11:32:11 -0000 Date: Mon, 04 Jun 2012 11:32:09 -0000 To: piecepack@yahoogroups.com Message-ID: <jqi6bp+67b8@...> In-Reply-To: <je4aiu+ih9e@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 2:3:4:0:0 From: "prophesor" <prophesor@...> Subject: Re: My ideas for more tiles X-Yahoo-Group-Post: member; u=500338; y=BTkd7XGuNAqBFCkb3m71T-coEdb01-wIc1mVUBLfdUXVYkah X-Yahoo-Profile: prophesor I just found this in the pending mail. I had not seen the usual alert. Pl= ease help me welcome this new voice. I hope I haven't silenced them by ina= ttention. --- In piecepack@yahoogroups.com, "teleny" <teleny23@...> wrote:= > > I've been adapting the tiles for use by a small child, and I was think= ing that the deck needs jokers. I unveil...the (red-violet) Pink Pussycat! = > > This makes for nine "suits", which gives you seven colors for days of = a week or a rainbow, plus black and white. Being a "joker suit", it has thr= ee tiles, not six (the Tom, the Queen, and the Kitten). Sorry if this seems= a bit presumptious, and I haven't figured out any games for them, but hey.= ..it's a thought! > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3780 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 72511 invoked from network); 5 Jun 2012 00:06:08 -0000 X-Received: from unknown (98.137.34.45) by m6.grp.sp2.yahoo.com with QMQP; 5 Jun 2012 00:06:08 -0000 X-Received: from unknown (HELO mail-yw0-f51.google.com) (209.85.213.51) by mta2.grp.sp2.yahoo.com with SMTP; 5 Jun 2012 00:06:08 -0000 X-Received: by yhnn12 with SMTP id n12so3556024yhn.38 for <piecepack@yahoogroups.com>; Mon, 04 Jun 2012 17:06:08 -0700 (PDT) X-Received: by 10.236.177.35 with SMTP id c23mr8821650yhm.26.1338854768151; Mon, 04 Jun 2012 17:06:08 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.66.33]) by mx.google.com with ESMTPS id p29sm42991709yhl.19.2012.06.04.17.06.06 (version=SSLv3 cipher=OTHER); Mon, 04 Jun 2012 17:06:07 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <jqi6bp+67b8@...> Date: Mon, 04 Jun 2012 19:05:54 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wfek74vw0gup8g@daniel-pc> In-Reply-To: <jqi6bp+67b8@...> User-Agent: Opera Mail/11.64 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Re: My ideas for more tiles X-Yahoo-Group-Post: member; u=261769362; y=qS0aispM_e-XIK-eY98FtjR9kcIHYIdnMW3MT8uI6TjySOlhHWtCGUs X-Yahoo-Profile: daniel_ajoy >> I've been adapting the tiles for use by a small child, and I was thinking that the deck needs jokers. I unveil...the (red-violet) Pink Pussycat! >> >> This makes for nine "suits", which gives you seven colors for days of a week or a rainbow, plus black and white. Being a "joker suit", it has three tiles, not six (the Tom, the Queen, and the Kitten). Sorry if this seems a bit presumptious, and I haven't figured out any games for them, but hey...it's a thought! There are similar Expansion ideas, here: http://www.ludism.org/ppwiki/SensibleExpansions and here: http://www.ludism.org/ppwiki/SixPack This page even mentions "jokers": ================== Maybe add a sort of joker suit as well: multi-colored bells. Though increasing the number of suits also merits increasing the number of coins/tiles per suit, to 12 in this case. Maybe 13, with the bells. Far too cumbersome a set to use all at once, though. ================== Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3781 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 94352 invoked from network); 5 Jun 2012 15:53:09 -0000 X-Received: from unknown (98.137.34.44) by m5.grp.sp2.yahoo.com with QMQP; 5 Jun 2012 15:53:09 -0000 X-Received: from unknown (HELO ng9-ip1.bullet.mail.ne1.yahoo.com) (98.138.215.180) by mta1.grp.sp2.yahoo.com with SMTP; 5 Jun 2012 15:53:09 -0000 X-Received: from [98.138.217.178] by ng9.bullet.mail.ne1.yahoo.com with NNFMP; 05 Jun 2012 15:53:08 -0000 X-Received: from [98.137.34.73] by tg3.bullet.mail.ne1.yahoo.com with NNFMP; 05 Jun 2012 15:53:08 -0000 Date: Tue, 05 Jun 2012 15:53:07 -0000 To: piecepack@yahoogroups.com Message-ID: <jqla13+10t6@...> In-Reply-To: <op.wfek74vw0gup8g@daniel-pc> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "sshum2003" <sshum2003@...> Subject: Re: My ideas for more tiles X-Yahoo-Group-Post: member; u=155293172; y=aLOrRMU18GU7uSWIXnPKM9AmkHBNOqo3R8qmit4VlYIdn04h X-Yahoo-Profile: sshum2003 teleny: > >> I've been adapting the tiles for use by a small child, and I w= as thinking that the deck needs jokers. I unveil...the (red-violet) Pink Pu= ssycat! > >> > >> This makes for nine "suits", which gives you seven colors= for days of a week or a rainbow, plus black and white. Being a "joker suit= ", it has three tiles, not six (the Tom, the Queen, and the Kitten). Sorry = if this seems a bit presumptious, and I haven't figured out any games for t= hem, but hey...it's a thought! > sshum2003: Welcome. Four is the standard= number of suits for the piecepack. But it is in the public domain. There = are additional expansion sets with different suits like the playing cards/B= P's Set 2, seasonal/BP's set 3, IPG Expansion, IPG Extra (1 suit, star), el= ements and zodiac. And the recent War & Piecepack by Blue Panther. (IPG=3D= IcePack Games, BP=3D Blue Panther)<http://www.ludism.org/ppwiki/Comparison= OfEditions#Heading7> <http://www.bluepantherllc.com/BP4_NewPiecepack.htm> = Jokers don't have a "suit". Some deck of cards have a "trump" suit which s= eems more to what your going for. >"Daniel Ajoy" <da.ajoy@...> wrote: > T= here are similar Expansion ideas, here: > http://www.ludism.org/ppwiki/Se= nsibleExpansions > and here: > http://www.ludism.org/ppwiki/SixPack > > T= his page even mentions "jokers": > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D > Maybe add a sort of joker suit as well: multi-colored = bells. Though increasing the number of suits also merits increasing the num= ber of coins/tiles per suit, to 12 in this case. Maybe 13, with the bells. = > > Far too cumbersome a set to use all at once, though. > =3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D A joker title has been suggested b= efore by Electronicwaffle: <http://games.groups.yahoo.com/group/piecepack/m= essage/2430> "I still want a Joker Tile for the Piecepack before all else..= . (The suit side of the tile would have each Suit on one fourth of the tile= ) but I think this idea is not as widely supported." Also produced at one = by Icepack Game with the addition off their logo: <http://www.ludism.org/pp= wiki/ComparisonOfEditions#Heading7> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3782 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 20696 invoked from network); 14 Aug 2012 23:45:18 -0000 X-Received: from unknown (98.137.34.44) by m6.grp.sp2.yahoo.com with QMQP; 14 Aug 2012 23:45:18 -0000 X-Received: from unknown (HELO mail-yw0-f43.google.com) (209.85.213.43) by mta1.grp.sp2.yahoo.com with SMTP; 14 Aug 2012 23:45:18 -0000 X-Received: by yhl10 with SMTP id 10so1473688yhl.30 for <piecepack@yahoogroups.com>; Tue, 14 Aug 2012 16:45:17 -0700 (PDT) X-Received: by 10.236.79.100 with SMTP id h64mr17757054yhe.50.1344987917766; Tue, 14 Aug 2012 16:45:17 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.46.173.1]) by mx.google.com with ESMTPS id e5sm7704763yhi.12.2012.08.14.16.45.15 (version=SSLv3 cipher=OTHER); Tue, 14 Aug 2012 16:45:16 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Tue, 14 Aug 2012 18:45:11 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wi11llnb0gup8g@daniel-pc> User-Agent: Opera Mail/12.01 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: a PnP piecepack X-Yahoo-Group-Post: member; u=261769362; y=79UGuGPUjStk70UcZihKjvIFhPvb1y8ZQ5Ii26fg5c5UyxA74YtpBmA X-Yahoo-Profile: daniel_ajoy a PnP piecepack http://www.boardgamegeek.com/image/1372856/loganbreath From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3784 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 33106 invoked from network); 30 Sep 2012 16:48:09 -0000 X-Received: from unknown (98.137.35.161) by m16.grp.sp2.yahoo.com with QMQP; 30 Sep 2012 16:48:09 -0000 X-Received: from unknown (HELO mail-yh0-f45.google.com) (209.85.213.45) by mta5.grp.sp2.yahoo.com with SMTP; 30 Sep 2012 16:48:09 -0000 X-Received: by yhpp34 with SMTP id p34so255660yhp.18 for <piecepack@yahoogroups.com>; Sun, 30 Sep 2012 09:48:09 -0700 (PDT) X-Received: by 10.236.181.225 with SMTP id l61mr12737443yhm.47.1349023689318; Sun, 30 Sep 2012 09:48:09 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.46.167.2]) by mx.google.com with ESMTPS id u13sm3561059anl.5.2012.09.30.09.48.05 (version=SSLv3 cipher=OTHER); Sun, 30 Sep 2012 09:48:08 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Sun, 30 Sep 2012 11:48:01 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wlgjmbpc0gup8g@daniel-pc> User-Agent: Opera Mail/12.02 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: piecepack construction X-Yahoo-Group-Post: member; u=261769362; y=_BEwSwoPUAUFF0qKiADvxqI7B90bMAWI0Ro4zg7AVgSsH_FPiPlO31s X-Yahoo-Profile: daniel_ajoy hi , what is the best way to create the coins? I'm thinking I should print the designs on sticker paper and the use some type of chip as the body of the coin. What are good chips for this? And is it true that the standard size for the tiles is 2x2 inches? Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3785 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 42163 invoked from network); 30 Sep 2012 17:38:15 -0000 X-Received: from unknown (98.137.35.161) by m16.grp.sp2.yahoo.com with QMQP; 30 Sep 2012 17:38:15 -0000 X-Received: from unknown (HELO qmta15.emeryville.ca.mail.comcast.net) (76.96.27.228) by mta5.grp.sp2.yahoo.com with SMTP; 30 Sep 2012 17:38:15 -0000 X-Received: from omta01.emeryville.ca.mail.comcast.net ([76.96.30.11]) by qmta15.emeryville.ca.mail.comcast.net with comcast id 5VdM1k0020EPchoAFVeFTV; Sun, 30 Sep 2012 17:38:15 +0000 X-Received: from [127.0.0.1] ([98.234.191.79]) by omta01.emeryville.ca.mail.comcast.net with comcast id 5VZB1k00V1jELQ28MVZFHP; Sun, 30 Sep 2012 17:33:15 +0000 Message-ID: <5068825F.8010303@...> Date: Sun, 30 Sep 2012 10:33:19 -0700 User-Agent: Mozilla/5.0 (Windows NT 6.0; rv:15.0) Gecko/20120907 Thunderbird/15.0.1 MIME-Version: 1.0 To: piecepack@yahoogroups.com Cc: Daniel Ajoy <da.ajoy@...> References: <op.wlgjmbpc0gup8g@daniel-pc> In-Reply-To: <op.wlgjmbpc0gup8g@daniel-pc> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] piecepack construction X-Yahoo-Group-Post: member; u=158158459; y=dd_8Dd5v5PqIu7b0G1yWEdieWs5yJIDbSnWfFIdx5y_HMY30DbI X-Yahoo-Profile: mark_biggar On 9/30/2012 9:48 AM, Daniel Ajoy wrote: > hi , > > what is the best way to create the coins? I'm thinking I should print > the designs on sticker paper and the use some type of chip as the body > of the coin. What are good chips for this? > > And is it true that the standard size for the tiles is 2x2 inches? > > Daniel The easiest way is either 3/4 inch clear plastic acrylic disks that you can get at a plastics supply store (Like TAP Plastics http://www,tapplastics.c0m) or wooden disks fram a craft supply store (like Michaels http://www.michaels.com/). Yes tiles are usually 2x2 inches, coins are usualy 2/4 inch See my wiki page for a picture of a set made by stickers on plastic parts (all from TAP) http://ludism.or/ppwiki?action=browseoldid=Mark_20A_2e_20Biggarid=Mark_A._Biggar Mark Biggar -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3786 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 11514 invoked from network); 2 Oct 2012 03:51:33 -0000 X-Received: from unknown (98.137.34.46) by m14.grp.sp2.yahoo.com with QMQP; 2 Oct 2012 03:51:33 -0000 X-Received: from unknown (HELO ng10-ip1.bullet.mail.ne1.yahoo.com) (98.138.215.189) by mta3.grp.sp2.yahoo.com with SMTP; 2 Oct 2012 03:51:33 -0000 X-Received: from [98.138.217.178] by ng10.bullet.mail.ne1.yahoo.com with NNFMP; 02 Oct 2012 03:51:33 -0000 X-Received: from [98.137.34.119] by tg3.bullet.mail.ne1.yahoo.com with NNFMP; 02 Oct 2012 03:51:33 -0000 Date: Tue, 02 Oct 2012 03:51:33 -0000 To: piecepack@yahoogroups.com Message-ID: <k4doc5+cg0d@...> In-Reply-To: <5068825F.8010303@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "imfurry" <donkirkby@...> Subject: Re: piecepack construction X-Yahoo-Group-Post: member; u=194416421; y=SGE8Bywss9owoX13P-DPPNi0xu8QFfMKgS8yyy00EGz8qw X-Yahoo-Profile: imfurry Typing with your thumbs, Mark? Here's the correct link to Mark's ppwiki pag= e: http://ludism.org/ppwiki?action=3Dbrowse&oldid=3DMark_20A_2e_20Biggar&id= =3DMark_A._Biggar Pennies also work for piecepack coins, but they're not g= reat. Don --- In piecepack@yahoogroups.com, Mark Biggar <mark.a.biggar@..= .> wrote: > > On 9/30/2012 9:48 AM, Daniel Ajoy wrote: > > hi , > > > > wha= t is the best way to create the coins? I'm thinking I should print > > the = designs on sticker paper and the use some type of chip as the body > > of t= he coin. What are good chips for this? > > > > And is it true that the stan= dard size for the tiles is 2x2 inches? > > > > Daniel > > The easiest way = is either 3/4 inch clear plastic acrylic disks that you > can get at a pla= stics supply store (Like TAP Plastics > http://www,tapplastics.c0m) or woo= den disks fram a craft supply store > (like Michaels http://www.michaels.c= om/). > > Yes tiles are usually 2x2 inches, coins are usualy 2/4 inch > >= See my wiki page for a picture of a set made by stickers on plastic > par= ts (all from TAP) > > http://ludism.or/ppwiki?action=3Dbrowseoldid=3DMark= _20A_2e_20Biggarid=3DMark_A._Biggar > > Mark Biggar > > -- > mark@... > = mark.a.biggar@... > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3787 Return-Path: <mark@...> X-Sender: mark@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12152 invoked from network); 2 Oct 2012 06:47:35 -0000 X-Received: from unknown (98.137.34.46) by m5.grp.sp2.yahoo.com with QMQP; 2 Oct 2012 06:47:35 -0000 X-Received: from unknown (HELO qmta11.emeryville.ca.mail.comcast.net) (76.96.27.211) by mta3.grp.sp2.yahoo.com with SMTP; 2 Oct 2012 06:47:35 -0000 X-Received: from omta18.emeryville.ca.mail.comcast.net ([76.96.30.74]) by qmta11.emeryville.ca.mail.comcast.net with comcast id 66XT1k0021bwxycAB6nbTH; Tue, 02 Oct 2012 06:47:35 +0000 X-Received: from [127.0.0.1] ([98.234.191.79]) by omta18.emeryville.ca.mail.comcast.net with comcast id 66iX1k0041jELQ28e6iaTn; Tue, 02 Oct 2012 06:42:35 +0000 Message-ID: <506A8CE8.7030500@...> Date: Mon, 01 Oct 2012 23:42:48 -0700 User-Agent: Mozilla/5.0 (Windows NT 6.0; rv:15.0) Gecko/20120907 Thunderbird/15.0.1 MIME-Version: 1.0 To: piecepack@yahoogroups.com References: <k4doc5+cg0d@...> In-Reply-To: <k4doc5+cg0d@...> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Mark Biggar <mark@...> From: Mark Biggar <mark.a.biggar@...> Subject: Re: [piecepack] Re: piecepack construction X-Yahoo-Group-Post: member; u=158158459; y=9FdKkq2HK6XohuLOF5BQM_OomJv7tp1CMm-BRU-1yQS0QDfrj8c X-Yahoo-Profile: mark_biggar On 10/1/2012 8:51 PM, imfurry wrote: > Typing with your thumbs, Mark? Here's the correct link to Mark's ppwiki > page: > http://ludism.org/ppwiki?action=browse&oldid=Mark_20A_2e_20Biggar&id=Mark_A._Biggar > > Pennies also work for piecepack coins, but they're not great. > > Don Weird that was a cntrl-c cntrl-v out of the URL window of Firefox. Sorry about that. Pennies are okay, Nickels are closer to the usual size,but both are really too heavy for flicking games. -- mark@... mark.a.biggar@... From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3788 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 94584 invoked from network); 2 Oct 2012 15:37:07 -0000 X-Received: from unknown (98.137.34.46) by m3.grp.sp2.yahoo.com with QMQP; 2 Oct 2012 15:37:07 -0000 X-Received: from unknown (HELO mail-gg0-f171.google.com) (209.85.161.171) by mta3.grp.sp2.yahoo.com with SMTP; 2 Oct 2012 15:37:07 -0000 X-Received: by ggmb2 with SMTP id b2so135696ggm.30 for <piecepack@yahoogroups.com>; Tue, 02 Oct 2012 08:37:07 -0700 (PDT) X-Received: by 10.236.148.70 with SMTP id u46mr19213734yhj.30.1349192227079; Tue, 02 Oct 2012 08:37:07 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([190.152.189.136]) by mx.google.com with ESMTPS id y10sm1281675ang.15.2012.10.02.08.37.05 (version=SSLv3 cipher=OTHER); Tue, 02 Oct 2012 08:37:06 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Tue, 02 Oct 2012 10:37:04 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wlj5n2yj0gup8g@daniel-pc> User-Agent: Opera Mail/12.02 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: piecepack pawns X-Yahoo-Group-Post: member; u=261769362; y=uiSqcUeIiq5jQTBqqgZX9LWiJgw_Ds_377RIHxIjxEnYfefbyqxgXQo X-Yahoo-Profile: daniel_ajoy I know that the anatomy of the piecepack does not specify that the suit should be drawn on each pawn, but I really found it useful that the Blue Panther pawn did have the suit on each. Do you know of a good pawn shape that would allow me to stick a little suit symbol on it? And where to buy them? Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3789 Return-Path: <teleny23@...> X-Sender: teleny23@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 30791 invoked from network); 2 Oct 2012 23:57:43 -0000 X-Received: from unknown (98.137.35.160) by m8.grp.sp2.yahoo.com with QMQP; 2 Oct 2012 23:57:43 -0000 X-Received: from unknown (HELO ng7-vm5.bullet.mail.gq1.yahoo.com) (98.136.219.83) by mta4.grp.sp2.yahoo.com with SMTP; 2 Oct 2012 23:57:43 -0000 X-Received: from [98.137.0.82] by ng7.bullet.mail.gq1.yahoo.com with NNFMP; 02 Oct 2012 23:57:42 -0000 X-Received: from [98.137.34.32] by tg2.bullet.mail.gq1.yahoo.com with NNFMP; 02 Oct 2012 23:57:42 -0000 Date: Tue, 02 Oct 2012 23:57:39 -0000 To: piecepack@yahoogroups.com Message-ID: <k4fv1j+8f06@...> In-Reply-To: <5068825F.8010303@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "teleny" <teleny23@...> Subject: Re: piecepack construction X-Yahoo-Group-Post: member; u=318858997; y=pcTbHue2_r5VViiWV7ocq4Sr2YcRm39IjaNWge_IUaAnTw X-Yahoo-Profile: teleny2 > The easiest way is either 3/4 inch clear plastic acrylic disks that you = > can get at a plastics supply store (Like TAP Plastics > http://www,tapp= lastics.c0m) or wooden disks fram a craft supply store > (like Michaels ht= tp://www.michaels.com/). Michael's is not a good place to look for piecepa= ck parts. Nothing is the right size! (Although they have good cubes for Som= a, if you're so inclined.) Casey's Wood products has excellent game parts,= but has exorbitant shipping charges ($8.95 for anything under $29.95). (h= ttp://www.caseyswood.com) Hope this helps. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3790 Return-Path: <jvipond@...> X-Sender: jvipond@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 50561 invoked from network); 3 Oct 2012 23:31:55 -0000 X-Received: from unknown (98.137.35.160) by m4.grp.sp2.yahoo.com with QMQP; 3 Oct 2012 23:31:55 -0000 X-Received: from unknown (HELO ng13-ip2.bullet.mail.bf1.yahoo.com) (98.139.165.108) by mta4.grp.sp2.yahoo.com with SMTP; 3 Oct 2012 23:31:54 -0000 X-Received: from [98.139.164.126] by ng13.bullet.mail.bf1.yahoo.com with NNFMP; 03 Oct 2012 23:31:54 -0000 X-Received: from [98.137.34.184] by tg7.bullet.mail.bf1.yahoo.com with NNFMP; 03 Oct 2012 23:31:54 -0000 Date: Wed, 03 Oct 2012 23:31:53 -0000 To: piecepack@yahoogroups.com Message-ID: <k4iht9+in7e@...> In-Reply-To: <op.wlgjmbpc0gup8g@daniel-pc> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 2:3:4:0:0 From: "James" <jvipond@...> Subject: Re: piecepack construction X-Yahoo-Group-Post: member; u=204727056; y=CB0jcC6e1ERAUAc-Z0fFouNUPdU9IEOane0UCweQFbULGQe8V2Dp X-Yahoo-Profile: james_vipond When I made my cardboard piecepack in 2004, I used a craft hammer and circu= lar die cutter from Sizzix (http://www.sizzix.com/). I also bought blank 1= 6mm cubes, one each in red, green, blue and black, from Great Hall Games (h= ttp://greathallgames.com/aacc/adice/adiceBlank.html) and turned them into p= iecepack dice. --- In piecepack@yahoogroups.com, "Daniel Ajoy" <da.ajoy@..= .> wrote: > > hi , > > what is the best way to create the coins? I'm think= ing I should print the designs on sticker paper and the use some type of ch= ip as the body of the coin. What are good chips for this? > > And is it tr= ue that the standard size for the tiles is 2x2 inches? > > Daniel > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3791 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 68498 invoked from network); 4 Oct 2012 15:48:21 -0000 X-Received: from unknown (98.137.34.45) by m16.grp.sp2.yahoo.com with QMQP; 4 Oct 2012 15:48:21 -0000 X-Received: from unknown (HELO ng4-vm5.bullet.mail.gq1.yahoo.com) (98.136.219.44) by mta2.grp.sp2.yahoo.com with SMTP; 4 Oct 2012 15:48:21 -0000 X-Received: from [98.137.0.84] by ng4.bullet.mail.gq1.yahoo.com with NNFMP; 04 Oct 2012 15:48:21 -0000 X-Received: from [98.137.34.36] by tg4.bullet.mail.gq1.yahoo.com with NNFMP; 04 Oct 2012 15:48:21 -0000 Date: Thu, 04 Oct 2012 15:48:18 -0000 To: piecepack@yahoogroups.com Message-ID: <k4kb42+5jgb@...> In-Reply-To: <k4iht9+in7e@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 2:3:4:0:0 From: "sshum2003" <sshum2003@...> Subject: Re: piecepack construction X-Yahoo-Group-Post: member; u=155293172; y=22kYQx5PBi3ZHNxvjEZQRhXeFOXwQw-VSt3bHkZnG9_VDSjF X-Yahoo-Profile: sshum2003 --- In piecepack@yahoogroups.com, "James" <jvipond@...> wrote: > > When I= made my cardboard piecepack in 2004, I used a craft hammer and circular di= e cutter from Sizzix (http://www.sizzix.com/). > > I also bought blank 16m= m cubes, one each in red, green, blue and black, from Great Hall Games (htt= p://greathallgames.com/aacc/adice/adiceBlank.html) and turned them into pie= cepack dice. > > --- In piecepack@yahoogroups.com, "Daniel Ajoy" <da.ajoy@= > wrote: > > > > hi , > > > > what is the best way to create the coins? I'= m thinking I should print the designs on sticker paper and the use some typ= e of chip as the body of the coin. What are good chips for this? > > > > A= nd is it true that the standard size for the tiles is 2x2 inches? > > > > = Daniel > > > sshum2003: Other source for parts (lower on the page): <http= ://www.ludism.org/ppwiki/Vendors> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3792 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 60094 invoked from network); 15 Nov 2012 22:28:01 -0000 X-Received: from unknown (98.137.34.45) by m13.grp.sp2.yahoo.com with QMQP; 15 Nov 2012 22:28:01 -0000 X-Received: from unknown (HELO mail-la0-f51.google.com) (209.85.215.51) by mta2.grp.sp2.yahoo.com with SMTP; 15 Nov 2012 22:28:01 -0000 X-Received: by mail-la0-f51.google.com with SMTP id e4so1496143lag.10 for <piecepack@yahoogroups.com>; Thu, 15 Nov 2012 14:28:00 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=from:mime-version:date:message-id:subject:to:content-type :x-gm-message-state; bh=6KlT//Hs/KWYQr8C4h9ir7uAXW3oyok97A9lTdZcUNA=; b=n3h+r0J60NKbOzJ97ZYOpFTAPis1sjANAs+8aDyZLPAOZNl3BIb+uCU3efLzqjjoN9 7fDypT0+/Hxsl1vBoG9e9EsRH60k1wkc1tKVSkShHZjAoEcObEloNFcsc/1kT3rw3c/B nDRky7GvSKvTMAdFsW9nn+cPyWGzn6HuQ+NC4NTZKBih7nJWGl1Bb1mt/ik9eCTaI9p0 kMrzgQsrtKHrxyeYycEf20t9chxiGcnEhokn02mRDKJahYrUiGy4y/+m62Jvax7ldDTr dchaq7pxGZt1kP+3A98aEiwTcSRpcjfWLldeJXVyEDcK3pRgeTfdLMRHF75iGK+diCMx f8QQ== X-Received: by 10.152.106.212 with SMTP id gw20mr2515784lab.8.1353018480473; Thu, 15 Nov 2012 14:28:00 -0800 (PST) Mime-Version: 1.0 (1.0) Date: Thu, 15 Nov 2012 23:27:57 +0100 Message-ID: <3672325677945943998@unknownmsgid> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-Gm-Message-State: ALoCoQmWA1e/yPdj/xuETcJ6d+rX1Ihghf6KaaEOrLBoJcldXXt/lye1bzlApn2jzZWSsComRYJR X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Anyone have an iPad? X-Yahoo-Group-Post: member; u=83471513; y=gy3TY9RgUiESNYjP1JzqUheu0hrbFOOWUdANaQ4JefHd8VU X-Yahoo-Profile: makasoft I'm finishing developing a piecepack app for Apple's iPad. It's basically a virtual piecepack set you can use to play any game (rules aren't enforced). You can move pieces around, flip them or rotate them. You can make stacks and shuffle them or group them. You can pan and zoom the main view (or lock it so those gestures don't interfere with playing a game). It also supports games with hidden hands and multitouch (more than one person can interact with different pieces at the same time). What it doesn't support is games where you flick the coins and it still doesn't have network play, but I will probably try to add it in the future. Right now it's just meant to be played like a regular boardgame... Im very pretty happy with how it's turning out and I think I've reached the point where it'd be nice to get some outside feedback and maybe suggestions... I've tried to anticipate what would be needed in most games, but maybe there are other features that could be useful... For example, I'm considering adding the option to have the pieces rotate randomly when shuffled, but I'm not 100% sure if it'd be really needed... The app is iPad only as I don't see much point in supporting a smaller screen. I can't imagine this being playable on an iPhone. Moving the coins accurately would be pretty hard... So if anyone here would like to give it a try, please, send me an email and I'll send you a beta through testflight.com (registration there is required). Other than how it plays, I'd love to know about any bugs I missed and how it runs on other iPad models performance-wise... I've only been able to test it on my iPad2 and I'm a bit worried about the iPad1 and the iPad3 (I might have to add an option not to use retina resolution). Thanks and hope people like this idea! -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3794 Return-Path: <sjschoessow@...> Received: (qmail 95005 invoked by uid 7800); 16 Nov 2012 04:43:00 -0000 X-Sender: sjschoessow@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 89879 invoked from network); 15 Nov 2012 23:14:31 -0000 X-Received: from unknown (98.137.34.44) by m4.grp.sp2.yahoo.com with QMQP; 15 Nov 2012 23:14:31 -0000 X-Received: from unknown (HELO dfw-mailout1.raytheon.com) (199.46.199.198) by mta1.grp.sp2.yahoo.com with SMTP; 15 Nov 2012 23:14:31 -0000 X-Received: from ca-mailout1.directory.ray.com (ca-mailout1.directory.ray.com [147.25.146.100]) by dfw-mailout1.raytheon.com (Switch-3.4.4/Switch-3.4.4) with ESMTP id qAFNESs5031522 (version=TLSv1/SSLv3 cipher=DHE-RSA-AES256-SHA bits=256 verify=NO) for <piecepack@yahoogroups.com>; Thu, 15 Nov 2012 23:14:29 GMT X-Received: from es2-msg03.raymail.ray.com (es2-msg03.ess.us.ray.com [147.16.196.92]) by ca-mailout1.directory.ray.com (Sentrion-MTA-4.2.2/Sentrion-MTA-4.2.2) with ESMTP id qAFNERia031208 sender sjschoessow@... for <piecepack@yahoogroups.com>; Thu, 15 Nov 2012 23:14:28 GMT In-Reply-To: <3672325677945943998@unknownmsgid> References: <3672325677945943998@unknownmsgid> X-KeepSent: 693FA024:A1A8259F-88257AB7:007F7A79; type=4; name=$KeepSent To: piecepack@yahoogroups.com X-Mailer: Lotus Notes Release 8.5.2FP1 SHF163 March 17, 2011 Message-ID: <OF693FA024.A1A8259F-ON88257AB7.007F7A79-88257AB7.007FAAB0@...> Date: Thu, 15 Nov 2012 15:14:27 -0800 X-MIMETrack: Serialize by Router on ES2-MSG03/SRV/Raytheon(Release 8.5.3FP1|March 07, 2012) at 11/15/2012 15:14:27 MIME-Version: 1.0 X-Spam-Score: 0.00% X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Stephen J Schoessow <sjschoessow@...> From: Stephen J Schoessow <steves@...> Subject: Re: [piecepack] Anyone have an iPad? X-Yahoo-Group-Post: member; u=161403247; y=BY-9DkvWyXDQ4lEeKHSu8xZnmYDOw9fT2nzXSXsp0GgvbUpTSFWxH9H19Q X-Yahoo-Profile: stephenschoessow Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable X-eGroups-Approved-By: prophesor <prophesor@...> via email; 16 Nov 2012 04:43:00 -0000 Jorge, Your app sounds great! My feedback is that some games require the tiles to be mixed and chosen randomly (like in the game "Ship It") so if that could be supported it would be great. -Stephen From: Jorge Arroyo <trozo@...> To: piecepack@yahoogroups.com Date: 11/15/2012 02:28 PM Subject: [piecepack] Anyone have an iPad? Sent by: piecepack@yahoogroups.com I'm finishing developing a piecepack app for Apple's iPad. It's basically a virtual piecepack set you can use to play any game (rules aren't enforced). You can move pieces around, flip them or rotate them. You can make stacks and shuffle them or group them. You can pan and zoom the main view (or lock it so those gestures don't interfere with playing a game). It also supports games with hidden hands and multitouch (more than one person can interact with different pieces at the same time). What it doesn't support is games where you flick the coins and it still doesn't have network play, but I will probably try to add it in the future. Right now it's just meant to be played like a regular boardgame... Im very pretty happy with how it's turning out and I think I've reached the point where it'd be nice to get some outside feedback and maybe suggestions... I've tried to anticipate what would be needed in most games, but maybe there are other features that could be useful... For example, I'm considering adding the option to have the pieces rotate randomly when shuffled, but I'm not 100% sure if it'd be really needed... The app is iPad only as I don't see much point in supporting a smaller screen. I can't imagine this being playable on an iPhone. Moving the coins accurately would be pretty hard... So if anyone here would like to give it a try, please, send me an email and I'll send you a beta through testflight.com (registration there is required). Other than how it plays, I'd love to know about any bugs I missed and how it runs on other iPad models performance-wise... I've only been able to test it on my iPad2 and I'm a bit worried about the iPad1 and the iPad3 (I might have to add an option not to use retina resolution). Thanks and hope people like this idea! -Jorge From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3795 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 4302 invoked from network); 16 Nov 2012 08:27:17 -0000 X-Received: from unknown (98.137.35.161) by m10.grp.sp2.yahoo.com with QMQP; 16 Nov 2012 08:27:17 -0000 X-Received: from unknown (HELO mail-lb0-f175.google.com) (209.85.217.175) by mta5.grp.sp2.yahoo.com with SMTP; 16 Nov 2012 08:27:17 -0000 X-Received: by mail-lb0-f175.google.com with SMTP id j7so1986861lbo.34 for <piecepack@yahoogroups.com>; Fri, 16 Nov 2012 00:27:15 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=google.com; s=20120113; h=references:from:in-reply-to:mime-version:date:message-id:subject:to :content-type:x-gm-message-state; bh=dZg//ZmO2lU26LF/jroiddni37y+nCKFa6CkBrVE4T8=; b=E+GEJm4wKcGV/bpBqlwUvTQr7MCToT5nuBQvB6Ff4GyIwkr1xKXFQaPtZlVqbQPTfT kctGKLXyEHfGBdTs+fjECY9L0nQ5eTfAD7IQcGdgzlurUtl98vQ0EYj7rGAlMQq/x7A8 CjfzVH6HSrIladcEzqEyczW3ASdW3xEoo+dGKYFAMnvBAoIDFUrDoOJacCB3VgXeuz5L HP/9iQnyA1CHOTbSCJ2Qt1kAbAlV64WIE4QQIX1mB8RRN8WFQuGaQoTvwoLPsVP9HmxV WYYSPbmKcngks0kTkj8GIGjXR7uxU9grtmIv7BKKX4ssPDZLTZKAIMnQHdPPZhCvdMmI 6TAg== X-Received: by 10.152.106.4 with SMTP id gq4mr3462018lab.44.1353054435784; Fri, 16 Nov 2012 00:27:15 -0800 (PST) References: <3672325677945943998@unknownmsgid> <OF693FA024.A1A8259F-ON88257AB7.007F7A79-88257AB7.007FAAB0@...> In-Reply-To: <OF693FA024.A1A8259F-ON88257AB7.007F7A79-88257AB7.007FAAB0@...> Mime-Version: 1.0 (1.0) Date: Fri, 16 Nov 2012 09:27:15 +0100 Message-ID: <8903407234938857029@unknownmsgid> To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Content-Type: text/plain; charset=ISO-8859-1 X-Gm-Message-State: ALoCoQl+yy4cxUP5qWBRVnyyjQPwoAGq5wgIqFikwjyzGIJAyNDUM7MCmgTW9jwHnXgt6pSp/l2q X-eGroups-Msg-Info: 1:12:0:0:0 From: Jorge Arroyo <trozo@...> Subject: Re: [piecepack] Anyone have an iPad? X-Yahoo-Group-Post: member; u=83471513; y=e0xCFoXrcjnCAejPrIpZVi_jGKaL83e9N0Jq-eEtLU6OFws X-Yahoo-Profile: makasoft thanks! Yeah, it seems I'd better add that feature... although that particular game can't be played right now, as it needs dominoes... -Jorge On Nov 16, 2012, at 5:43, Stephen J Schoessow <steves@...> wrote: > Jorge, > > Your app sounds great! > My feedback is that some games require the tiles to be mixed and chosen > randomly (like in the game "Ship It") so if that could be supported it > would be great. > > -Stephen > > > > > From: Jorge Arroyo <trozo@...> > To: piecepack@yahoogroups.com > Date: 11/15/2012 02:28 PM > Subject: [piecepack] Anyone have an iPad? > Sent by: piecepack@yahoogroups.com > > > > > > > I'm finishing developing a piecepack app for Apple's iPad. It's > basically a virtual piecepack set you can use to play any game (rules > aren't enforced). > > You can move pieces around, flip them or rotate them. You can make > stacks and shuffle them or group them. You can pan and zoom the main > view (or lock it so those gestures don't interfere with playing a > game). It also supports games with hidden hands and multitouch (more > than one person can interact with different pieces at the same time). > What it doesn't support is games where you flick the coins and it > still doesn't have network play, but I will probably try to add it in > the future. Right now it's just meant to be played like a regular > boardgame... > > Im very pretty happy with how it's turning out and I think I've > reached the point where it'd be nice to get some outside feedback and > maybe suggestions... I've tried to anticipate what would be needed in > most games, but maybe there are other features that could be useful... > For example, I'm considering adding the option to have the pieces > rotate randomly when shuffled, but I'm not 100% sure if it'd be really > needed... > > The app is iPad only as I don't see much point in supporting a smaller > screen. I can't imagine this being playable on an iPhone. Moving the > coins accurately would be pretty hard... > > So if anyone here would like to give it a try, please, send me an > email and I'll send you a beta through testflight.com (registration > there is required). > > Other than how it plays, I'd love to know about any bugs I missed and > how it runs on other iPad models performance-wise... I've only been > able to test it on my iPad2 and I'm a bit worried about the iPad1 and > the iPad3 (I might have to add an option not to use retina > resolution). > > Thanks and hope people like this idea! > > -Jorge > > > > > > > > > ------------------------------------ > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3799 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 63629 invoked from network); 15 Feb 2013 04:14:27 -0000 X-Received: from unknown (10.193.84.150) by m11.grp.bf1.yahoo.com with QMQP; 15 Feb 2013 04:14:27 -0000 X-Received: from unknown (HELO ng17-vm5.bullet.mail.gq1.yahoo.com) (98.136.219.213) by mta2.grp.bf1.yahoo.com with SMTP; 15 Feb 2013 04:14:27 -0000 X-Received: from [98.137.0.82] by ng17.bullet.mail.gq1.yahoo.com with NNFMP; 15 Feb 2013 04:14:27 -0000 X-Received: from [10.193.94.45] by tg2.bullet.mail.gq1.yahoo.com with NNFMP; 15 Feb 2013 04:14:27 -0000 Date: Fri, 15 Feb 2013 04:14:26 -0000 To: piecepack@yahoogroups.com Message-ID: <kfkcn2+gptm@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "jdroscha" <jdroscha@...> Subject: Re: a question about hanging gardens X-Yahoo-Group-Post: member; u=384809096; y=umBF1B4a5qw2IvVWo3M3qVVWQ8cEoEw8_CbEJA-jjv7xvRU X-Yahoo-Profile: jdroscha --- In piecepack@yahoogroups.com, "Daniel Ajoy" wrote: > > Question about = counting score. > http://www.boardgamegeek.com/thread/925064/question-about= -counting-score Thank you for the notice, Daniel. I have answered the Han= ging Gardens question... http://www.boardgamegeek.com/article/11389068#113= 89068 --James From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3800 Return-Path: <motherlessgoose@...> Received: (qmail 89902 invoked by uid 7800); 11 Mar 2013 14:54:54 -0000 X-Sender: motherlessgoose@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 59557 invoked from network); 11 Mar 2013 14:46:26 -0000 X-Received: from unknown (10.193.84.131) by m5.grp.bf1.yahoo.com with QMQP; 11 Mar 2013 14:46:26 -0000 X-Received: from unknown (HELO ng14-ip2.bullet.mail.bf1.yahoo.com) (98.139.165.118) by mta4.grp.bf1.yahoo.com with SMTP; 11 Mar 2013 14:46:26 -0000 X-Received: from [98.139.164.121] by ng14.bullet.mail.bf1.yahoo.com with NNFMP; 11 Mar 2013 14:46:26 -0000 X-Received: from [10.193.94.109] by tg2.bullet.mail.bf1.yahoo.com with NNFMP; 11 Mar 2013 14:46:26 -0000 Date: Mon, 11 Mar 2013 14:46:26 -0000 To: piecepack@yahoogroups.com Message-ID: <khkqo2+af4v@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "Craig" <motherlessgoose@...> Subject: Mesomorph games X-Yahoo-Group-Post: member; u=171000942; y=gDkQlE9C-gvJ6VBNWh_2wWZPL0YddzAm7zsAUJ8iUJrZVvy37RdfPNgM X-Yahoo-Profile: motherlessgoose X-eGroups-Approved-By: prophesor <prophesor@...> via email; 11 Mar 2013 14:54:54 -0000 Is Mesomorph Games dead? I sent in an order for a piecepack set 3.5 weeks = ago and have heard nothing. Their sales email address is not responding to= my query either. Thanks, Craig From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3801 Return-Path: <yahoogroups@...> Received: (qmail 28107 invoked by uid 7800); 12 Mar 2013 13:48:57 -0000 X-Sender: yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 94294 invoked from network); 12 Mar 2013 13:04:15 -0000 X-Received: from unknown (10.193.84.151) by m5.grp.bf1.yahoo.com with QMQP; 12 Mar 2013 13:04:15 -0000 X-Received: from unknown (HELO gemini.hmdnsgroup.com) (63.247.138.85) by mta5.grp.bf1.yahoo.com with SMTP; 12 Mar 2013 13:04:15 -0000 X-Received: from c-50-133-225-38.hsd1.ma.comcast.net ([50.133.225.38]:56702 helo=[192.168.1.2]) by gemini.hmdnsgroup.com with esmtpa (Exim 4.80) (envelope-from <yahoogroups@...>) id 1UFOra-0003QD-Vw for piecepack@yahoogroups.com; Tue, 12 Mar 2013 09:03:31 -0400 Mime-Version: 1.0 (Apple Message framework v1085) Date: Tue, 12 Mar 2013 09:03:28 -0400 In-Reply-To: <khkqo2+af4v@...> To: piecepack@yahoogroups.com References: <khkqo2+af4v@...> Message-Id: <D3D0A14D-97E3-4594-8BE4-D427178F09C1@...> X-Mailer: Apple Mail (2.1085) X-HMDNSGroup-MailScanner-Information: Please contact the ISP for more information X-HMDNSGroup-MailScanner-ID: 1UFOra-0003QD-Vw X-HMDNSGroup-MailScanner: Not scanned: please contact your Internet E-Mail Service Provider for details X-HMDNSGroup-MailScanner-SpamCheck: X-HMDNSGroup-MailScanner-From: yahoogroups@... X-Spam-Status: No X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - gemini.hmdnsgroup.com X-AntiAbuse: Original Domain - yahoogroups.com X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - gemini6ice.com X-Get-Message-Sender-Via: gemini.hmdnsgroup.com: authenticated_id: gem6ice/from_h X-eGroups-Msg-Info: 1:12:0:0:0 From: Gemini6Ice <yahoogroups@...> Subject: Re: [piecepack] Mesomorph games X-Yahoo-Group-Post: member; u=289239660; y=HYJZI2t0I28V__KFWAkk-WW5nlmbTsXgNp6N77DmRX1RjB41iYNToxM X-Yahoo-Profile: gemini6ice.geo Content-Type: text/plain Content-Transfer-Encoding: quoted-printable X-eGroups-Approved-By: prophesor <prophesor@...> via email; 12 Mar 2013 13:48:57 -0000 Yes, my understanding is that they are. I have not heard of an order being = fulfilled for several years now. On 2013-03-11, at 10:46 AM, Craig wrote: = > Is Mesomorph Games dead? I sent in an order for a piecepack set 3.5 week= s ago and have heard nothing. Their sales email address is not responding t= o my query either. > > Thanks, > Craig > > [Non-text portions of this= message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3803 Return-Path: <motherlessgoose@...> Received: (qmail 38757 invoked by uid 7800); 28 Mar 2013 12:26:49 -0000 X-Sender: motherlessgoose@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 52443 invoked from network); 28 Mar 2013 12:18:46 -0000 X-Received: from unknown (10.193.84.168) by m3.grp.bf1.yahoo.com with QMQP; 28 Mar 2013 12:18:46 -0000 X-Received: from unknown (HELO ng12-ip1.bullet.mail.ne1.yahoo.com) (98.138.215.207) by mta6.grp.bf1.yahoo.com with SMTP; 28 Mar 2013 12:18:46 -0000 X-Received: from [98.138.217.178] by ng12.bullet.mail.ne1.yahoo.com with NNFMP; 28 Mar 2013 12:18:45 -0000 X-Received: from [10.193.94.109] by tg3.bullet.mail.ne1.yahoo.com with NNFMP; 28 Mar 2013 12:18:45 -0000 Date: Thu, 28 Mar 2013 12:18:45 -0000 To: piecepack@yahoogroups.com Message-ID: <kj1cf5+9cgh@...> In-Reply-To: <D3D0A14D-97E3-4594-8BE4-D427178F09C1@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "Craig" <motherlessgoose@...> Subject: Re: Mesomorph games X-Yahoo-Group-Post: member; u=171000942; y=J1qA1NzeX0yDPZTp7PSaPgBrL8b2NqIu8uutWpxW6zZoSZJZuLfm4R6L X-Yahoo-Profile: motherlessgoose X-eGroups-Approved-By: prophesor <prophesor@...> via email; 28 Mar 2013 12:26:49 -0000 They REALLY need to take down their paypal link, then. I got my money back= from paypal, just took about 2 weeks because Mesomorph was not responding.= --- In piecepack@yahoogroups.com, Gemini6Ice <yahoogroups@...> wrote: > >= Yes, my understanding is that they are. I have not heard of an order being= fulfilled for several years now. > > On 2013-03-11, at 10:46 AM, Craig wr= ote: > > > Is Mesomorph Games dead? I sent in an order for a piecepack set= 3.5 weeks ago and have heard nothing. Their sales email address is not res= ponding to my query either. > > > > Thanks, > > Craig > > > > > > > >= > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3804 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 87855 invoked from network); 28 Mar 2013 15:44:58 -0000 X-Received: from unknown (10.193.84.168) by m5.grp.bf1.yahoo.com with QMQP; 28 Mar 2013 15:44:58 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.155) by mta6.grp.bf1.yahoo.com with SMTP; 28 Mar 2013 15:44:58 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app01.sm.onr.chicago.hostway (Postfix) with ESMTP id 39D048DC123 for <piecepack@yahoogroups.com>; Thu, 28 Mar 2013 10:44:58 -0500 (CDT) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <50599.1364485498@...> To: <piecepack@yahoogroups.com> X-Origin: 108.0.45.7 X-Atmail-Account: steve@... Date: Thu, 28 Mar 2013 10:44:58 -0500 X-eGroups-Msg-Info: 1:12:0:0:0 From: Steve <steve@...> Reply-To: steve@... Subject: Re: [piecepack] Re: Mesomorph games X-Yahoo-Group-Post: member; u=295053027; y=WUxdRCxpyzYbjkzTsORtuvlqBmn7TQ9F5RwbrwnFoqRWqE16tKsWpso3dGAulN8OA6NQWg X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Hi: Blue Panther still makes piecepacks. They're available on our site = or ... The following are actually in distribution and available in stores= and online ... BPN1102 - Piecepack Set 1 BPN1103 - Piecepack Set 2 BPN1= 104 - Piecepack Set 3 SJ Blue Panther LLC - Games, Accessories, Prototype= s & Short Run Mfg Board Games Now LLC - the best indy board games ew = Topic [1] Messages in = this topic [2] (3) = Recent Activity: Visit Your Group [3] [4] = Switch to: Text-Only [5], Daily Digest [6] =E2=80=A2 Unsubscribe [7] =E2= =80=A2 Terms of Use [8] =E2=80=A2 Send us Feedback [9] = . Links: ------ [1] http://groups.yahoo.co= m/group/piecepack/post;_ylc=3DX3oDMTJlc2ZlZmQ0BF9TAzk3MzU5NzE0BGdycElkAzI1M= TEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwNmdHIEc2xrA250cGMEc3RpbWUDMTM2NDQ3MzYw= OQ-- [2] http://groups.yahoo.com/group/piecepack/message/3800;_ylc=3DX3oDMT= M0aDR2ZGkxBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BG1zZ= 0lkAzM4MDMEc2VjA2Z0cgRzbGsDdnRwYwRzdGltZQMxMzY0NDczNjA5BHRwY0lkAzM4MDA- [3]= http://groups.yahoo.com/group/piecepack;_ylc=3DX3oDMTJlc2xyNzI0BF9TAzk3MzU= 5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwN2dGwEc2xrA3ZnaHAEc3= RpbWUDMTM2NDQ3MzYwOQ-- [4] http://groups.yahoo.com/;_ylc=3DX3oDMTJkOTBibTJv= BF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwNmdHIEc2x= rA2dmcARzdGltZQMxMzY0NDczNjA5 [5] mailto:piecepack-traditional@yahoogroups.= com?subject=3DChange Delivery Format: Traditional [6] mailto:piecepack-dige= st@yahoogroups.com?subject=3DEmail Delivery: Digest [7] mailto:piecepack-un= subscribe@yahoogroups.com?subject=3DUnsubscribe [8] http://docs.yahoo.com/i= nfo/terms/ [9] mailto:ygroupsnotifications@yahoogroups.com?subject=3DFeedba= ck on the redesigned individual mail v1 [Non-text portions of this messag= e have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3805 Return-Path: <aaron@...> X-Sender: aaron@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 7729 invoked from network); 28 Mar 2013 15:51:15 -0000 X-Received: from unknown (10.193.84.168) by m11.grp.bf1.yahoo.com with QMQP; 28 Mar 2013 15:51:15 -0000 X-Received: from unknown (HELO mail.daltons.ca) (69.164.197.88) by mta6.grp.bf1.yahoo.com with SMTP; 28 Mar 2013 15:51:15 -0000 X-Received: from webmail.daltons.ca (localhost [127.0.0.1]) (Authenticated sender: aaron@...) by mail.daltons.ca (Postfix) with ESMTPA id 7BDA168A5 for <piecepack@yahoogroups.com>; Thu, 28 Mar 2013 11:51:12 -0400 (EDT) X-DKIM: Sendmail DKIM Filter v2.5.4 mail.daltons.ca 7BDA168A5 X-Received: from 199.213.95.2 (SquirrelMail authenticated user aaron@...) by webmail.daltons.ca with HTTP; Thu, 28 Mar 2013 11:51:15 -0400 (EDT) Message-ID: <24251.199.213.95.2.1364485875.squirrel@...> In-Reply-To: <50599.1364485498@...> References: <50599.1364485498@...> Date: Thu, 28 Mar 2013 11:51:15 -0400 (EDT) To: piecepack@yahoogroups.com User-Agent: SquirrelMail/1.4.13 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Priority: 3 (Normal) Importance: Normal X-Virus-Scanned: clamav-milter 0.95.3 at arcadelt X-Virus-Status: Clean X-eGroups-Msg-Info: 1:6:0:0:0 From: aaron@... Subject: Re: [piecepack] Re: Mesomorph games X-Yahoo-Group-Post: member; u=304133279; y=3aI8j-KN1M9RFbSFceC7czhlLfw5NrIzV1H7LBm_CHTpdd7vxQ X-Yahoo-Profile: striton_ca > Hi: > Blue Panther still makes piecepacks. They're available on our site > or ... And they're awesome! I have the acrylic sets. Aaron http://superdupergames.org From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3806 Return-Path: <steve@...> X-Sender: steve@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 13790 invoked by uid 102); 28 Mar 2013 15:52:32 -0000 X-Received: from unknown (HELO mta2.grp.bf1.yahoo.com) (10.193.84.150) by m6.grp.bf1.yahoo.com with SMTP; 28 Mar 2013 15:52:32 -0000 X-Received: (qmail 11014 invoked from network); 28 Mar 2013 15:52:32 -0000 X-Received: from unknown (HELO sitemail.siteprotect.com) (64.26.60.155) by mta2.grp.bf1.yahoo.com with SMTP; 28 Mar 2013 15:52:32 -0000 X-Received: from localhost (localhost [127.0.0.1]) by app06.sm.onr.chicago.hostway (Postfix) with ESMTP id AC3ACF80151 for <piecepack@yahoogroups.com>; Thu, 28 Mar 2013 10:52:32 -0500 (CDT) MIME-Version: 1.0 X-Mailer: AtMail PHP 5.5 Message-ID: <50688.1364485952@...> To: <piecepack@yahoogroups.com> X-Origin: 108.0.45.7 X-Atmail-Account: steve@... Date: Thu, 28 Mar 2013 10:52:32 -0500 X-eGroups-Msg-Info: 1:12:0:0:0 From: Steve <steve@...> Reply-To: steve@... Subject: Re: [piecepack] Re: Mesomorph games X-Yahoo-Group-Post: member; u=295053027; y=pvF9nCboDwGwZe-hpmyA6YukPL__L-uVI6KEbFh4vgoSCpTSEK2eHORDwp3h9Rlq4nnZdg X-Yahoo-Profile: bluepanthr88 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable We don't make acrylic sets anymore, unfortunately. SJ Blue Panther LLC -= Games, Accessories, Prototypes & Short Run Mfg Board Games Now LLC - the= best indy board games On Thu 28/03/13 10:51 AM , aaron@... sent: = > Hi: > Blue Panther still makes piecepacks. They're available on our= site > or ... And they're awesome! I have the acrylic sets. Aaron http= ://superdupergames.org [1] Links: -----= - [1] http://superdupergames.org [2] mailto:aaron@...?subject=3DRe:%= 20%5Bpiecepack%5D%20Re:%20Mesomorph%20games [3] mailto:piecepack@yahoogroup= s.com?subject=3DRe:%20%5Bpiecepack%5D%20Re:%20Mesomorph%20games [4] http://= groups.yahoo.com/group/piecepack/post;_ylc=3DX3oDMTJlNmR1dWUyBF9TAzk3MzU5Nz= E0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwNmdHIEc2xrA250cGMEc3Rpb= WUDMTM2NDQ4NTg3Ng-- [5] http://groups.yahoo.com/group/piecepack/message/380= 0;_ylc=3DX3oDMTM0bXM3a2Q1BF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNz= A1MDUyODk2BG1zZ0lkAzM4MDUEc2VjA2Z0cgRzbGsDdnRwYwRzdGltZQMxMzY0NDg1ODc2BHRwY= 0lkAzM4MDA- [6] http://groups.yahoo.com/group/piecepack;_ylc=3DX3oDMTJlZnRt= cnBzBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2BHNlYwN2dGw= Ec2xrA3ZnaHAEc3RpbWUDMTM2NDQ4NTg3Ng-- [7] http://groups.yahoo.com/;_ylc=3DX= 3oDMTJkaGoyY3BjBF9TAzk3MzU5NzE0BGdycElkAzI1MTEzODgEZ3Jwc3BJZAMxNzA1MDUyODk2= BHNlYwNmdHIEc2xrA2dmcARzdGltZQMxMzY0NDg1ODc2 [8] mailto:piecepack-tradition= al@yahoogroups.com?subject=3DChange Delivery Format: Traditional [9] mailto= :piecepack-digest@yahoogroups.com?subject=3DEmail Delivery: Digest [10] mai= lto:piecepack-unsubscribe@yahoogroups.com?subject=3DUnsubscribe [11] http:/= /docs.yahoo.com/info/terms/ [12] mailto:ygroupsnotifications@...= m?subject=3DFeedback on the redesigned individual mail v1 [Non-text porti= ons of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3807 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 57371 invoked from network); 2 Apr 2013 01:48:08 -0000 X-Received: from unknown (10.193.84.131) by m7.grp.bf1.yahoo.com with QMQP; 2 Apr 2013 01:48:08 -0000 X-Received: from unknown (HELO mail-gh0-f177.google.com) (209.85.160.177) by mta4.grp.bf1.yahoo.com with SMTP; 2 Apr 2013 01:48:07 -0000 X-Received: by mail-gh0-f177.google.com with SMTP id g22so508791ghb.36 for <piecepack@yahoogroups.com>; Mon, 01 Apr 2013 18:48:07 -0700 (PDT) X-Received: by 10.236.143.147 with SMTP id l19mr12684505yhj.79.1364867287633; Mon, 01 Apr 2013 18:48:07 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.80.80]) by mx.google.com with ESMTPS id m28sm31459842yhi.11.2013.04.01.18.48.05 (version=TLSv1 cipher=RC4-SHA bits=128/128); Mon, 01 Apr 2013 18:48:06 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <kj1bo9+po82@...> Date: Mon, 01 Apr 2013 20:48:04 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wuv4mem30gup8g@daniel-pc> In-Reply-To: <kj1bo9+po82@...> User-Agent: Opera Mail/12.14 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Game design merit badge X-Yahoo-Group-Post: member; u=261769362; y=8th5AuZVjgiRZXjbA5ZFtYzQjPp3AOqOExCLhqB7TD2sXH-AjvEx4O4 X-Yahoo-Profile: daniel_ajoy On Thu, 28 Mar 2013 07:06:33 -0500, Craig <motherlessgoose@...> wrote: > I just wanted to mention the Game Design Merit Badge the BSA is now offering: > > http://www.geekosystem.com/bsa-announce-game-design-merit-badge/ > > I'm going to sign up as a merit badge counselor for it and encourage the boys to use piecepack in their designs. > > This merit badge sounds like a great opportunity for piecepack to get some exposure. > > Thanks, > Craig really promising idea. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3808 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 22778 invoked from network); 15 Apr 2013 05:54:20 -0000 X-Received: from unknown (10.193.84.163) by m10.grp.bf1.yahoo.com with QMQP; 15 Apr 2013 05:54:20 -0000 X-Received: from unknown (HELO ng3-ip2.bullet.mail.bf1.yahoo.com) (98.139.165.8) by mta3.grp.bf1.yahoo.com with SMTP; 15 Apr 2013 05:54:20 -0000 X-Received: from [98.139.164.123] by ng3.bullet.mail.bf1.yahoo.com with NNFMP; 15 Apr 2013 05:54:20 -0000 X-Received: from [10.193.94.44] by tg4.bullet.mail.bf1.yahoo.com with NNFMP; 15 Apr 2013 05:54:20 -0000 Date: Mon, 15 Apr 2013 05:54:18 -0000 To: piecepack@yahoogroups.com Message-ID: <kkg4ma+cc1b@...> In-Reply-To: <eds06g+2tmj@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "daniel_ajoy" <da.ajoy@...> Subject: Re: Tribes of the 4 Seasons X-Yahoo-Group-Post: member; u=261769362; y=giZ4hoTJavzKeOpZGpilCILjq5w44oAmV3desT1mFvKASaZ4SUKSomQ X-Yahoo-Profile: daniel_ajoy --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@...> wrote: > > I p= osted my 2 games from the MM contest to the files section. > > Tribes.pdf = contains the rules to Tribes of the 4 Seasons. > > CapetoCairo.pdf contain= s the rules to goods from Cape to Cairo which is my attempt at a > multipl= ayer version of Black Pawn Trucking (and using the BPT rules you can truck = your Black > Pawn across the Africa map as well). > > Phillip > Hi Phil= lip, Recently I=B4ve played "from Cape to Cairo" and "Tribes of the 4 Seas= ons". I have a question about "Tribes of the 4 Seasons". When "Moving a Sh= aman to a settlement", do I have to move it to a different settlement, or a= s the rules say: The current player must move one Shaman from its present = location (at the start of the game they are all off the board) to a differe= nt location. (only to a different location, maybe in the same settlement)= Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3809 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 90419 invoked from network); 15 Apr 2013 06:02:31 -0000 X-Received: from unknown (10.193.84.131) by m6.grp.bf1.yahoo.com with QMQP; 15 Apr 2013 06:02:31 -0000 X-Received: from unknown (HELO ng11-ip2.bullet.mail.bf1.yahoo.com) (98.139.165.88) by mta4.grp.bf1.yahoo.com with SMTP; 15 Apr 2013 06:02:31 -0000 X-Received: from [98.139.164.122] by ng11.bullet.mail.bf1.yahoo.com with NNFMP; 15 Apr 2013 06:02:31 -0000 X-Received: from [10.193.94.46] by tg3.bullet.mail.bf1.yahoo.com with NNFMP; 15 Apr 2013 06:02:31 -0000 Date: Mon, 15 Apr 2013 06:02:29 -0000 To: piecepack@yahoogroups.com Message-ID: <kkg55l+r0k8@...> In-Reply-To: <OE59vnxaQgNuHTLDm12000121f9@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "daniel_ajoy" <da.ajoy@...> Subject: Re: New Game: Colonization X-Yahoo-Group-Post: member; u=261769362; y=JTPpNyZhXsDo5NpCkGi-MUr7AOeVLX_M5eN1zWP4fuAyP-oveUasrks X-Yahoo-Profile: daniel_ajoy --- In piecepack@yahoogroups.com, "kenneth leyhe sr" <toren_l@...> wrote: >= > Here is a game we have been trying to work the bugs out of for a few day= s now and I think its pretty good. Its called Colonization, its for 2 to 4= players and a game takes from 10 to 30 minutes. The rules can a bit daunt= ing because explaining a game to someone and writting rules for the same ga= me are two entirely different beasts. > icepack.cjb.net/colo.html > Ken Ley= he > PS: As with all the games I've made and posted you are welcome to put = them on the piecepack site and in the rules book if you are so inclined. H= i Ken, I've been reading the rules of Colonization. I'm confused about thi= s sentence: "If the value is lower then the last planet to be played in th= at system it is added to the sun." what does it mean in practice? Should I= place the tile ON TOP of the the null tile? Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3810 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 33386 invoked from network); 15 Apr 2013 06:51:21 -0000 X-Received: from unknown (10.193.84.131) by m7.grp.bf1.yahoo.com with QMQP; 15 Apr 2013 06:51:21 -0000 X-Received: from unknown (HELO mail-ye0-f173.google.com) (209.85.213.173) by mta4.grp.bf1.yahoo.com with SMTP; 15 Apr 2013 06:51:21 -0000 X-Received: by mail-ye0-f173.google.com with SMTP id q5so676422yen.32 for <piecepack@yahoogroups.com>; Sun, 14 Apr 2013 23:51:21 -0700 (PDT) X-Received: by 10.236.172.74 with SMTP id s50mr11137133yhl.99.1366008681492; Sun, 14 Apr 2013 23:51:21 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.47.174.118]) by mx.google.com with ESMTPS id a26sm26984657yhe.9.2013.04.14.23.51.19 (version=TLSv1 cipher=RC4-SHA bits=128/128); Sun, 14 Apr 2013 23:51:20 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Mon, 15 Apr 2013 01:51:13 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wvklbn2k0gup8g@daniel-pc> User-Agent: Opera Mail/12.15 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Some of the best games... BGG PiecePack thread X-Yahoo-Group-Post: member; u=261769362; y=G2U7ipUu7HywD9P2mDIOftup9oE5kxaVH98yRVD9dZL6M7PJWuQY3q8 X-Yahoo-Profile: daniel_ajoy Some of the best games... BGG PiecePack thread http://www.boardgamegeek.com/article/12000046 Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3811 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 7146 invoked from network); 16 Apr 2013 22:35:38 -0000 X-Received: from unknown (10.193.84.131) by m4.grp.bf1.yahoo.com with QMQP; 16 Apr 2013 22:35:38 -0000 X-Received: from unknown (HELO ng18-vm5.bullet.mail.gq1.yahoo.com) (98.136.219.226) by mta4.grp.bf1.yahoo.com with SMTP; 16 Apr 2013 22:35:38 -0000 X-Received: from [98.137.0.83] by ng18.bullet.mail.gq1.yahoo.com with NNFMP; 16 Apr 2013 22:35:38 -0000 X-Received: from [10.193.94.109] by tg3.bullet.mail.gq1.yahoo.com with NNFMP; 16 Apr 2013 22:35:38 -0000 Date: Tue, 16 Apr 2013 22:35:37 -0000 To: piecepack@yahoogroups.com Message-ID: <kkkjnp+pho9@...> In-Reply-To: <op.web7otbx0gup8g@daniel-pc> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "daniel_ajoy" <da.ajoy@...> Subject: Re: idea for ace and null symbols X-Yahoo-Group-Post: member; u=261769362; y=rDP4CKycXtwAwvEigHl3QQkfwkzt0ZEVkQbbhtpXqdfEi4AX_a5kwI4 X-Yahoo-Profile: daniel_ajoy I implemented the idea: http://www.boardgamegeek.com/image/1638814/piecepa= ck http://www.boardgamegeek.com/image/1638830/piecepack Daniel --- In pie= cepack@yahoogroups.com, "Daniel Ajoy" <da.ajoy@...> wrote: > > On Tue, 15 M= ay 2012 00:50:09 -0500, Ben Finney <ben+yahoogroups@...> wrote: > > "Danie= l Ajoy" <da.ajoy@...> writes: > > > Here is a crude design for ace and nul= l symbols: > > http://i.imgur.com/3YENs.jpg > > > > These are good chara= cteristics. > > > >> * Ace and Null have a similar look > >> * Null looks l= ike 0 or 6 > > > > These don't seem good. > > > > Nulls should, as the Anat= omy describes, have the *absence* of a symbol > > in the place where the ot= her ranks have one. So aces and nulls should be > > quite different, not si= milar; and nulls should not look like a number. > > > > I would argue th= at, as shown in the "crude design", Ace and Nulls look different between th= emselves: > > * The Ace symbol has straight line going through the center = of the symbol, and a spike > * The Null symbol has a circle in the center o= f the symbol > * The curves that join the outer circle with the inner stuff= exhibit chirality > * The Null symbol does represent "absence" because it = looks like a O within a circle. But it is certainly a symbol. That's why = I ask you: Do you know of a piecepack game where nulls (tiles, dice, or coi= ns) *have* to be the absence of a symbol? > > > These Ace and Null symbol= s do look different from numbers. Both Ace and Null look as "set apart" fro= m the numbers-proper because they have that external circle around them, an= d they are not abstract symbols, not numbers. > > > Daniel > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3812 Return-Path: <ethan.glasser.camp@...> Received: (qmail 72650 invoked by uid 7800); 3 May 2013 13:15:58 -0000 X-Sender: ethan.glasser.camp@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24148 invoked by uid 102); 3 May 2013 13:01:46 -0000 X-Received: from unknown (HELO mta1.grp.bf1.yahoo.com) (10.193.84.135) by m3.grp.bf1.yahoo.com with SMTP; 3 May 2013 13:01:45 -0000 X-Received: (qmail 9095 invoked from network); 3 May 2013 13:01:45 -0000 X-Received: from unknown (HELO mail-lb0-f169.google.com) (209.85.217.169) by mta1.grp.bf1.yahoo.com with SMTP; 3 May 2013 13:01:45 -0000 X-Received: by mail-lb0-f169.google.com with SMTP id z5so1511536lbh.14 for <piecepack@yahoogroups.com>; Fri, 03 May 2013 06:01:44 -0700 (PDT) X-Received: by 10.112.199.230 with SMTP id jn6mr4200310lbc.131.1367586104605; Fri, 03 May 2013 06:01:44 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.114.20.229 with HTTP; Fri, 3 May 2013 06:01:24 -0700 (PDT) Date: Fri, 3 May 2013 09:01:24 -0400 Message-ID: <CAOJ+Ob2Eh5igS30oDfqa8-7oVb3xKXtE3AMmTHyJNBm+7azoZg@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Ethan <ethan.glasser.camp@...> Subject: Piecepack site down? X-Yahoo-Group-Post: member; u=546501029; y=zFrcWrtOHRjPpCEct2b4K1Zp197ee-6X2bq6pYQ1xEcPQ9xf X-Yahoo-Profile: glasserc2 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Approved-By: prophesor <prophesor@...> via email; 3 May 2013 13:15:58 -0000 Hi guys, It seems like as of a day or two ago, I can no longer access ludism.org. Going to a page, for example http://www.ludism.org/ppwiki/FourBlindMice , leads to connection timeouts. Any ideas? Ethan From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3814 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 48854 invoked from network); 6 May 2013 16:07:44 -0000 X-Received: from unknown (10.193.84.131) by m12.grp.bf1.yahoo.com with QMQP; 6 May 2013 16:07:44 -0000 X-Received: from unknown (HELO ng20-ip2.bullet.mail.bf1.yahoo.com) (98.139.165.178) by mta4.grp.bf1.yahoo.com with SMTP; 6 May 2013 16:07:44 -0000 X-Received: from [98.139.164.126] by ng20.bullet.mail.bf1.yahoo.com with NNFMP; 06 May 2013 16:07:44 -0000 X-Received: from [10.193.94.108] by tg7.bullet.mail.bf1.yahoo.com with NNFMP; 06 May 2013 16:07:44 -0000 Date: Mon, 06 May 2013 16:07:43 -0000 To: piecepack@yahoogroups.com Message-ID: <km8kgf+46dm@...> In-Reply-To: <CAOJ+Ob2Eh5igS30oDfqa8-7oVb3xKXtE3AMmTHyJNBm+7azoZg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "daniel_ajoy" <da.ajoy@...> Subject: Re: Piecepack site down? X-Yahoo-Group-Post: member; u=261769362; y=CUgZX9BerKCSfKI5-TGLxm03y3KBuuwyCnfOl8BXyuXTYtKAn-1ODRQ X-Yahoo-Profile: daniel_ajoy > Hi guys, > > It seems like as of a day or two ago, I can no longer acces= s ludism.org. > Going to a page, for example http://www.ludism.org/ppwiki/F= ourBlindMice , > leads to connection timeouts. > > Any ideas? It is back = online. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3815 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 60243 invoked from network); 6 May 2013 16:33:38 -0000 X-Received: from unknown (10.193.84.131) by m2.grp.bf1.yahoo.com with QMQP; 6 May 2013 16:33:38 -0000 X-Received: from unknown (HELO mail-oa0-f43.google.com) (209.85.219.43) by mta4.grp.bf1.yahoo.com with SMTP; 6 May 2013 16:33:38 -0000 X-Received: by mail-oa0-f43.google.com with SMTP id o6so812664oag.30 for <piecepack@yahoogroups.com>; Mon, 06 May 2013 09:33:37 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.60.65.5 with SMTP id t5mr1415975oes.139.1367858017767; Mon, 06 May 2013 09:33:37 -0700 (PDT) X-Received: by 10.76.169.166 with HTTP; Mon, 6 May 2013 09:33:37 -0700 (PDT) X-Received: by 10.76.169.166 with HTTP; Mon, 6 May 2013 09:33:37 -0700 (PDT) In-Reply-To: <km8kgf+46dm@...> References: <CAOJ+Ob2Eh5igS30oDfqa8-7oVb3xKXtE3AMmTHyJNBm+7azoZg@...> <km8kgf+46dm@...> Date: Mon, 6 May 2013 09:33:37 -0700 X-Google-Sender-Auth: aIn_bD1nMKF1J2bNeX1tWf5A37A Message-ID: <CA+PLNg533YrGnt7Qh6F7bLmdgCEV-fRq9CG_-EUfirBJoRMg5w@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Re: Piecepack site down? X-Yahoo-Group-Post: member; u=810525; y=swkombwQEWHJ4CKuq6MXLBiJVl4nThknqUFW1qrTFA X-Yahoo-Profile: rwhe Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Our server lost connectivity because of a fried modem. I would have responded earlier, but I only saw this question now because the web server is also the mail server. Ron On May 6, 2013 9:07 AM, "daniel_ajoy" <da.ajoy@...> wrote: > > Hi guys, > > > > It seems like as of a day or two ago, I can no longer access ludism.org. > > Going to a page, for example http://www.ludism.org/ppwiki/FourBlindMice, > > leads to connection timeouts. > > > > Any ideas? > > It is back online. > > Daniel > > > > > ------------------------------------ > > Yahoo! Groups Links > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3816 Return-Path: <williamgeorgebrowne@...> Received: (qmail 79810 invoked by uid 7800); 18 May 2013 04:58:26 -0000 X-Sender: williamgeorgebrowne@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 5669 invoked by uid 102); 18 May 2013 04:46:46 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m2.grp.bf1.yahoo.com with SMTP; 18 May 2013 04:46:46 -0000 X-Received: (qmail 4487 invoked from network); 18 May 2013 04:46:42 -0000 X-Received: from unknown (HELO mail-we0-f179.google.com) (74.125.82.179) by mtaq2.grp.bf1.yahoo.com with SMTP; 18 May 2013 04:46:42 -0000 X-Received: by mail-we0-f179.google.com with SMTP id n5so194038wev.10 for <piecepack@yahoogroups.com>; Fri, 17 May 2013 21:46:41 -0700 (PDT) X-Received: by 10.180.37.229 with SMTP id b5mr505600wik.29.1368852401479; Fri, 17 May 2013 21:46:41 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.194.119.100 with HTTP; Fri, 17 May 2013 21:46:21 -0700 (PDT) Date: Sat, 18 May 2013 14:46:21 +1000 Message-ID: <CAMuj-eJzhQ=iCuW5iB0TsgnG0t6cT9pX3=Af8TJVvsRTDEHv_g@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:5:0:0:0 From: Bill Browne <williamgeorgebrowne@...> Subject: Introducing myself; Piecepack designs X-Yahoo-Group-Post: member; u=464925778; y=d2Hh9vV9UQwYATIDEVZ3wG4C_V7gM1KydpaicvbIv8vV92lbyTZz9do9WJ0 X-Yahoo-Profile: khuxan@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-eGroups-Approved-By: prophesor <prophesor@...> via email; 18 May 2013 04:58:26 -0000 Hi folks, I recently looked into the Piecepack in more detail and found it pretty exciting. I've designed my own coins and tiles (I've bought dice and pawns on Ebay) and I've attached them if you're interested (unfortunately I stuffed up some of the line widths for the blank tiles). With my friends or by myself I've played a few games: Fuji-san is a favourite, I also enjoyed Zombies in my Piecepack and Galaxy Express from the solitaires. Last night we played Delegate Dash and San Andreas, both of which we took a while to understand. Cheers, *Bill * From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3817 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 23311 invoked by uid 102); 18 May 2013 11:39:16 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m11.grp.bf1.yahoo.com with SMTP; 18 May 2013 11:39:16 -0000 X-Received: (qmail 23543 invoked from network); 18 May 2013 11:39:16 -0000 X-Received: from unknown (HELO plane.gmane.org) (80.91.229.3) by mtaq6.grp.bf1.yahoo.com with SMTP; 18 May 2013 11:39:16 -0000 X-Received: from list by plane.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1UdfTl-0007RJ-MF for piecepack@yahoogroups.com; Sat, 18 May 2013 13:39:13 +0200 X-Received: from rasputin.madmonks.org ([64.150.190.16]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sat, 18 May 2013 13:39:13 +0200 X-Received: from ben+yahoogroups by rasputin.madmonks.org with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sat, 18 May 2013 13:39:13 +0200 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Sat, 18 May 2013 21:39:03 +1000 Lines: 22 Message-ID: <7wvc6go6ug.fsf@...> References: <CAMuj-eJzhQ=iCuW5iB0TsgnG0t6cT9pX3=Af8TJVvsRTDEHv_g@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: rasputin.madmonks.org X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.4 (gnu/linux) Cancel-Lock: sha1:cgn53dc7L4xCjhcOQb6Y+hfjOsQ= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Re: Introducing myself; Piecepack designs X-Yahoo-Group-Post: member; u=349137338 Bill Browne <williamgeorgebrowne@...> writes: > I recently looked into the Piecepack in more detail and found it pretty > exciting. I've designed my own coins and tiles Thanks for working to improve Piecepack! > and I've attached them if you're interested Your attachments won't make it here; this is a text-only discussion forum. Can you please put your designs online and point us to them with a URL? One good place might be BoardGameGeek, but anywhere you can put documents for public display will do. -- \ “Never express yourself more clearly than you are able to | `\ think.” —Niels Bohr | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3818 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 74897 invoked by uid 102); 18 May 2013 16:16:16 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m7.grp.bf1.yahoo.com with SMTP; 18 May 2013 16:16:16 -0000 X-Received: (qmail 24736 invoked from network); 18 May 2013 16:16:16 -0000 X-Received: from unknown (HELO ng19-ip2.bullet.mail.bf1.yahoo.com) (98.139.165.168) by mtaq2.grp.bf1.yahoo.com with SMTP; 18 May 2013 16:16:16 -0000 X-Received: from [98.139.164.124] by ng19.bullet.mail.bf1.yahoo.com with NNFMP; 18 May 2013 16:16:16 -0000 X-Received: from [10.193.94.45] by tg5.bullet.mail.bf1.yahoo.com with NNFMP; 18 May 2013 16:16:16 -0000 Date: Sat, 18 May 2013 16:16:16 -0000 To: piecepack@yahoogroups.com Message-ID: <kn89gg+k9dh@...> In-Reply-To: <7wvc6go6ug.fsf@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "imfurry" <donkirkby@...> Subject: Re: Introducing myself; Piecepack designs X-Yahoo-Group-Post: member; u=194416421; y=CoxODsbPBXdNDSb3DG8qEzf9pFBNLKLCutWjwnPYp6-4jg X-Yahoo-Profile: imfurry Welcome to the group, Bill. There's a files section at the Yahoo groups pag= e that you can use to post your files. If you enjoy Fuji-san, you might wa= nt to try the Fuji-san puzzles I posted on the piecepack wiki. http://www.l= udism.org/ppwiki/Fuji-san There's a discussion of recommended games on BGG= . http://www.boardgamegeek.com/thread/962135/some-of-the-best-games Don -= -- In piecepack@yahoogroups.com, Ben Finney <ben+yahoogroups@...> wrote: > = > Bill Browne > <williamgeorgebrowne@...> writes: > > > I recently looked = into the Piecepack in more detail and found it pretty > > exciting. I've de= signed my own coins and tiles > > Thanks for working to improve Piecepack!= > > > and I've attached them if you're interested > > Your attachments w= on't make it here; this is a text-only discussion > forum. > > Can you ple= ase put your designs online and point us to them with a URL? > One good pla= ce might be BoardGameGeek, but anywhere you can put > documents for public = display will do. > > -- > \ =E2=80=9CNever express yourself mo= re clearly than you are able to | > `\ = think.=E2=80=9D =E2=80"Niels Bohr | > _o__) = | > Ben Finney > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3819 Return-Path: <lyndau@...> Received: (qmail 42688 invoked by uid 7800); 18 May 2013 19:06:47 -0000 X-Sender: lyndau@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 70845 invoked by uid 102); 18 May 2013 17:05:42 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m3.grp.bf1.yahoo.com with SMTP; 18 May 2013 17:05:42 -0000 X-Received: (qmail 23288 invoked from network); 18 May 2013 17:05:42 -0000 X-Received: from unknown (HELO nk11p04mm-asmtp002.mac.com) (17.158.236.237) by mtaq6.grp.bf1.yahoo.com with SMTP; 18 May 2013 17:05:42 -0000 X-Received: from [192.168.1.66] (99-100-24-92.lightspeed.sntcca.sbcglobal.net [99.100.24.92]) by nk11p04mm-asmtp002.mac.com (Oracle Communications Messaging Server 7u4-26.01(7.0.4.26.0) 64bit (built Jul 13 2012)) with ESMTPSA id <0MN0007UZ7HH9E30@...> for piecepack@yahoogroups.com; Sat, 18 May 2013 17:05:42 +0000 (GMT) X-Proofpoint-Virus-Version: vendor=fsecure engine=2.50.10432:5.10.8626,1.0.431,0.0.0000 definitions=2013-05-18_06:2013-05-17,2013-05-18,1970-01-01 signatures=0 X-Proofpoint-Spam-Details: rule=notspam policy=default score=0 spamscore=0 ipscore=0 suspectscore=4 phishscore=0 bulkscore=0 adultscore=0 classifier=spam adjust=0 reason=mlx scancount=1 engine=6.0.2-1305010000 definitions=main-1305180192 Content-type: text/plain; charset=windows-1252 MIME-version: 1.0 (Mac OS X Mail 6.3 \(1503\)) In-reply-to: <7wvc6go6ug.fsf@...> Date: Sat, 18 May 2013 10:05:43 -0700 Content-transfer-encoding: quoted-printable Message-id: <699D0DC1-CCD8-4F10-9192-85BD1B9E598C@...> References: <CAMuj-eJzhQ=iCuW5iB0TsgnG0t6cT9pX3=Af8TJVvsRTDEHv_g@...> <7wvc6go6ug.fsf@...> To: piecepack@yahoogroups.com X-Mailer: Apple Mail (2.1503) X-eGroups-Msg-Info: 1:12:0:0:0 From: Lynda Underwood <lyndau@...> Subject: Re: [piecepack] Introducing myself; Piecepack designs X-Yahoo-Group-Post: member; u=136797287; y=5z4E2_gCfghlsq9xYi4_uLUnykEWmbDm80IqsOM5IHLAEXIojg X-Yahoo-Profile: miss3freak X-eGroups-Approved-By: prophesor <prophesor@...> via email; 18 May 2013 19:06:47 -0000 You can also put them in the files/photos section on the web. The link is = at the bottom of every email. Lynda On May 18, 2013, at 4:39 AM, Ben Fi= nney <ben+yahoogroups@...> wrote: > Bill Browne > <williamgeor= gebrowne@...> writes: > >> I recently looked into the Piecepack in m= ore detail and found it pretty >> exciting. I've designed my own coins and = tiles > > Thanks for working to improve Piecepack! > >> and I've attached= them if you're interested > > Your attachments won't make it here; this i= s a text-only discussion > forum. > > Can you please put your designs onli= ne and point us to them with a URL? > One good place might be BoardGameGeek= , but anywhere you can put > documents for public display will do. > > -- = > \ =93Never express yourself more clearly than you are able to = | > `\ think.=94 =97Niels Bo= hr | > _o__) = | > Ben Finney > > > > ------------------------------------ > > Yaho= o! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3820 Return-Path: <lauraj400@...> X-Sender: lauraj400@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 94427 invoked by uid 102); 19 May 2013 16:14:24 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.193.84.36) by m7.grp.bf1.yahoo.com with SMTP; 19 May 2013 16:14:24 -0000 X-Received: (qmail 9387 invoked from network); 19 May 2013 16:14:24 -0000 X-Received: from unknown (HELO ng15-ip2.bullet.mail.bf1.yahoo.com) (98.139.165.128) by mtaq5.grp.bf1.yahoo.com with SMTP; 19 May 2013 16:14:24 -0000 X-Received: from [98.139.164.126] by ng15.bullet.mail.bf1.yahoo.com with NNFMP; 19 May 2013 16:14:24 -0000 X-Received: from [10.193.94.108] by tg7.bullet.mail.bf1.yahoo.com with NNFMP; 19 May 2013 16:14:24 -0000 Date: Sun, 19 May 2013 16:14:24 -0000 To: piecepack@yahoogroups.com Message-ID: <knatp0+lq51@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "laura" <lauraj400@...> Subject: Does anyone know X-Yahoo-Group-Post: member; u=21408; y=RlZftxTFGMUVzxGx956jViZ6N7_o5zJqWyQOWgwoQJ6_UomZ X-Yahoo-Profile: lauraj400 where I can find the article on Piecepack from Games magazine?Thanks From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3821 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 8518 invoked by uid 102); 19 May 2013 16:33:18 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.193.84.36) by m3.grp.bf1.yahoo.com with SMTP; 19 May 2013 16:33:18 -0000 X-Received: (qmail 24572 invoked from network); 19 May 2013 16:33:18 -0000 X-Received: from unknown (HELO mail-gg0-f176.google.com) (209.85.161.176) by mtaq5.grp.bf1.yahoo.com with SMTP; 19 May 2013 16:33:18 -0000 X-Received: by mail-gg0-f176.google.com with SMTP id b1so510764ggm.7 for <piecepack@yahoogroups.com>; Sun, 19 May 2013 09:33:18 -0700 (PDT) X-Received: by 10.236.54.40 with SMTP id h28mr32549668yhc.185.1368981198067; Sun, 19 May 2013 09:33:18 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.42.76.200]) by mx.google.com with ESMTPSA id c31sm33698385yhn.6.2013.05.19.09.33.14 for <piecepack@yahoogroups.com> (version=TLSv1 cipher=RC4-SHA bits=128/128); Sun, 19 May 2013 09:33:17 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <knatp0+lq51@...> Date: Sun, 19 May 2013 11:33:09 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wxcaxjsi0gup8g@daniel-pc> In-Reply-To: <knatp0+lq51@...> User-Agent: Opera Mail/12.15 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] article on Piecepack from Games magazine X-Yahoo-Group-Post: member; u=261769362; y=rybXVa7Fabk-P4IrGfFuRbqMLr7Zh24cI8H1Njv_Zm7MMTZBZB-C1KU X-Yahoo-Profile: daniel_ajoy On Sun, 19 May 2013 11:14:24 -0500, laura <lauraj400@...> wrote: > where I can find the article on Piecepack from Games magazine?Thanks This one? http://www.thegamesjournal.com/articles/GameSystems1.shtml Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3822 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 39638 invoked by uid 102); 19 May 2013 17:28:30 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m1.grp.bf1.yahoo.com with SMTP; 19 May 2013 17:28:30 -0000 X-Received: (qmail 5131 invoked from network); 19 May 2013 17:28:30 -0000 X-Received: from unknown (HELO mail-oa0-f47.google.com) (209.85.219.47) by mtaq1.grp.bf1.yahoo.com with SMTP; 19 May 2013 17:28:30 -0000 X-Received: by mail-oa0-f47.google.com with SMTP id m1so6769703oag.6 for <piecepack@yahoogroups.com>; Sun, 19 May 2013 10:28:30 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.182.56.131 with SMTP id a3mr3656866obq.38.1368984510134; Sun, 19 May 2013 10:28:30 -0700 (PDT) X-Received: by 10.76.169.166 with HTTP; Sun, 19 May 2013 10:28:30 -0700 (PDT) In-Reply-To: <knatp0+lq51@...> References: <knatp0+lq51@...> Date: Sun, 19 May 2013 10:28:30 -0700 X-Google-Sender-Auth: Ivj3KkoKon2fmEgJp-FhXNAT1O4 Message-ID: <CA+PLNg5XHzVhCrFm1u9UsN4-PdhvR7zLSrxcqFNxRVV2VrFVvw@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] Does anyone know X-Yahoo-Group-Post: member; u=810525; y=30i8bq0-GP1s4wBAVRk5Z9aFF6aBhvwt60RA_W1qAg X-Yahoo-Profile: rwhe Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I scanned it and added it to the wiki quite a while back. http://www.ludism.org/ppwiki/GamesMagazine Ron On Sun, May 19, 2013 at 9:14 AM, laura <lauraj400@...> wrote: > where I can find the article on Piecepack from Games magazine?Thanks > > > > ------------------------------------ > > Yahoo! Groups Links > > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-1768 Mindhacker (2011): http://ur1.ca/4iaey Mind Performance Hacks (2006): http://ur1.ca/4iaf3 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3823 Return-Path: <williamgeorgebrowne@...> Received: (qmail 55739 invoked by uid 102); 20 May 2013 15:09:30 -0000 Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m6.grp.bf1.yahoo.com with SMTP; 20 May 2013 15:09:30 -0000 Received: (qmail 24728 invoked from network); 20 May 2013 15:09:30 -0000 Received: from unknown (HELO ng16-ip1.bullet.mail.ne1.yahoo.com) (98.138.215.243) by mtaq4.grp.bf1.yahoo.com with SMTP; 20 May 2013 15:09:30 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=echoe; t=1369062570; bh=A7XLTUGT4S32tA10+MexnwaaigKO6zmUtJwVZaCcgxM=; h=Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:X-Received:MIME-Version:X-Received:Date:Message-ID:To:X-Originating-IP:X-eGroups-Msg-Info:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:Content-Type:Content-Transfer-Encoding:X-YGroups-SubInfo:Sender:X-Yahoo-Newman-Property:X-eGroups-Approved-By:X-eGroups-Auth; b=JURuvftCA4gtfdosIo6WAck95RLLeAmtbcVtDEWdihjYNQpyVoNfSLguXTEFmeyyQ85qle8es9MR23KNsw5boo0zbXKrBo+qGCjoarXw7+fLlW6Zcp5sBCPja7m8SZUs4oTuEh2EeaSZu3TdXtWc25sJeTwleqYxRBIEraotFOs= Received: from [98.138.217.176] by ng16.bullet.mail.ne1.yahoo.com with NNFMP; 20 May 2013 15:09:30 -0000 Received: from [10.193.94.106] by tg1.bullet.mail.ne1.yahoo.com with NNFMP; 20 May 2013 15:09:30 -0000 X-Sender: williamgeorgebrowne@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 22757 invoked by uid 102); 20 May 2013 14:20:13 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m11.grp.bf1.yahoo.com with SMTP; 20 May 2013 14:20:13 -0000 X-Received: (qmail 15841 invoked from network); 20 May 2013 14:20:12 -0000 X-Received: from unknown (HELO mail-wg0-f44.google.com) (74.125.82.44) by mtaq6.grp.bf1.yahoo.com with SMTP; 20 May 2013 14:20:12 -0000 X-Received: by mail-wg0-f44.google.com with SMTP id a12so2903030wgh.23 for <piecepack@yahoogroups.com>; Mon, 20 May 2013 07:20:12 -0700 (PDT) X-Received: by 10.180.182.229 with SMTP id eh5mr14420520wic.6.1369059611210; Mon, 20 May 2013 07:20:11 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.194.119.100 with HTTP; Mon, 20 May 2013 07:19:51 -0700 (PDT) Date: Tue, 21 May 2013 00:19:51 +1000 Message-ID: <CAMuj-eJz-BB1o-wAXqYrR9HwC+ANn45+4WTNGnQjs5+PyJrLPw@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Bill Browne <williamgeorgebrowne@...> Subject: Now uploaded to the Files section X-Yahoo-Group-Post: member; u=464925778; y=8fT1L-K-9tllCZkr29JQFwro-XrsNb7UrGICIVNw6_GNU70E-_T_SHY3mBk X-Yahoo-Profile: khuxan@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 20 May 2013 15:09:27 -0000 Hi folks, I've now uploaded my piecepack design to the Files section: Files <http://games.groups.yahoo.com/group/piecepack/files/> > Printable piecepacks<http://games.groups.yahoo.com/group/piecepack/files/Printable%20piecepacks/>> BB's Piecepack Since then, I've also expanded it to meet the specifications of the 9-suit piecepack in the Sensible Expansions article ( http://www.ludism.org/ppwiki/SensibleExpansions), though I'm yet to export it. I was wondering if people had played with these expanded piecepacks and, if so, what their opinions of it were. Cheers, *Bill * From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3825 Return-Path: <williamgeorgebrowne@...> X-Sender: williamgeorgebrowne@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 55313 invoked by uid 102); 22 May 2013 23:18:42 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m2.grp.bf1.yahoo.com with SMTP; 22 May 2013 23:18:42 -0000 X-Received: (qmail 21686 invoked from network); 22 May 2013 23:18:42 -0000 X-Received: from unknown (HELO mail-ob0-f177.google.com) (209.85.214.177) by mtaq1.grp.bf1.yahoo.com with SMTP; 22 May 2013 23:18:42 -0000 X-Received: by mail-ob0-f177.google.com with SMTP id wn6so3083132obc.8 for <piecepack@yahoogroups.com>; Wed, 22 May 2013 16:18:41 -0700 (PDT) X-Received: by 10.60.23.70 with SMTP id k6mr6578502oef.90.1369264721670; Wed, 22 May 2013 16:18:41 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.182.102.233 with HTTP; Wed, 22 May 2013 16:18:21 -0700 (PDT) Date: Thu, 23 May 2013 09:18:21 +1000 Message-ID: <CAMuj-eK=_UA2fbMQ9Lb7H6px-jj6iMMCBXVA8fog5pXBAw7z0g@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Bill Browne <williamgeorgebrowne@...> Subject: Re: Introducing myself; Piecepack designs X-Yahoo-Group-Post: member; u=464925778; y=3prhyA1KcZhFIxcaF6qmP89FYKwO01W8u1akVEhbYC30-JhDqUaX_rC4mi0 X-Yahoo-Profile: khuxan@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Good question, David. I can't quite remember, but I think I thought the Anchor would be more versatile because it could represent ships, the ocean, iron, etc., whereas the fleur-de-lis could represent weapons and aristocracy (and the latter is already represented by crowns) Cheers, *Bill * From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3827 Return-Path: <williamgeorgebrowne@...> X-Sender: williamgeorgebrowne@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 85314 invoked by uid 102); 24 May 2013 01:47:47 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m5.grp.bf1.yahoo.com with SMTP; 24 May 2013 01:47:47 -0000 X-Received: (qmail 3371 invoked from network); 24 May 2013 01:47:47 -0000 X-Received: from unknown (HELO mail-ob0-f175.google.com) (209.85.214.175) by mtaq1.grp.bf1.yahoo.com with SMTP; 24 May 2013 01:47:47 -0000 X-Received: by mail-ob0-f175.google.com with SMTP id xn12so1632542obc.34 for <piecepack@yahoogroups.com>; Thu, 23 May 2013 18:47:47 -0700 (PDT) X-Received: by 10.182.29.105 with SMTP id j9mr433436obh.60.1369360067173; Thu, 23 May 2013 18:47:47 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.182.102.233 with HTTP; Thu, 23 May 2013 18:47:27 -0700 (PDT) Date: Fri, 24 May 2013 11:47:27 +1000 Message-ID: <CAMuj-eJ_5yPGQBjXyAwZcVpPUE7Asa+PBHOcuCbXZBe+PxANEw@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Bill Browne <williamgeorgebrowne@...> Subject: Re: Introducing myself; Piecepack designs X-Yahoo-Group-Post: member; u=464925778; y=AGjPVRPg0SV0jWQ-xXPqR3mWnprr1hKYKk9FTnSAZwGbGipYxyO1XO9Gttg X-Yahoo-Profile: khuxan@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Zombies in My Piecepack does - Arms represents weaponry, the Moon pawn represents the passage of the day, etc. Galaxy Express does too, vaguely - Crowns for goods, the Sun for thrust and the Moon for breaks, etc. But now you mention it, I can't think of any others. *Bill * From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3828 Return-Path: <sshum2003@...> X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 98235 invoked by uid 102); 24 May 2013 22:50:33 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m6.grp.bf1.yahoo.com with SMTP; 24 May 2013 22:50:33 -0000 X-Received: (qmail 29564 invoked from network); 24 May 2013 22:50:33 -0000 X-Received: from unknown (HELO ng5-vm2.bullet.mail.bf1.yahoo.com) (98.139.164.76) by mtaq4.grp.bf1.yahoo.com with SMTP; 24 May 2013 22:50:33 -0000 X-Received: from [98.139.164.126] by ng5.bullet.mail.bf1.yahoo.com with NNFMP; 24 May 2013 22:50:33 -0000 X-Received: from [10.193.94.45] by tg7.bullet.mail.bf1.yahoo.com with NNFMP; 24 May 2013 22:50:33 -0000 Date: Fri, 24 May 2013 22:50:31 -0000 To: piecepack@yahoogroups.com Message-ID: <knoqrn+k9vo@...> In-Reply-To: <op.wxf0tmak0gup8g@daniel-pc> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "sshum2003" <sshum2003@...> Subject: Re: Introducing myself; Piecepack designs X-Yahoo-Group-Post: member; u=155293172; y=vm_8iuTUDz9G4Dp6ynougekW8-yZuzpDdKVLuOR6wVnCQRep X-Yahoo-Profile: sshum2003 "Daniel Ajoy" <da.ajoy@...> wrote: > > Just curious, why did you choose Anc= hor instead of Fleur-de-lis? Do you own Empire Cards? > Or he could have = seen the JCD piecepack version based on the Empire Cards. http://www.piecep= ack.org/JCD.html From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3829 Return-Path: <ben+yahoogroups@...> X-Sender: ben+yahoogroups@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 70907 invoked by uid 102); 25 May 2013 09:18:20 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m6.grp.bf1.yahoo.com with SMTP; 25 May 2013 09:18:20 -0000 X-Received: (qmail 5393 invoked from network); 25 May 2013 09:18:20 -0000 X-Received: from unknown (HELO plane.gmane.org) (80.91.229.3) by mtaq6.grp.bf1.yahoo.com with SMTP; 25 May 2013 09:18:20 -0000 X-Received: from list by plane.gmane.org with local (Exim 4.69) (envelope-from <ben+yahoogroups@...>) id 1UgAcE-0001vA-Rd for piecepack@yahoogroups.com; Sat, 25 May 2013 11:18:18 +0200 X-Received: from rasputin.madmonks.org ([64.150.190.16]) by main.gmane.org with esmtp (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sat, 25 May 2013 11:18:18 +0200 X-Received: from ben+yahoogroups by rasputin.madmonks.org with local (Gmexim 0.1 (Debian)) id 1AlnuQ-0007hv-00 for <piecepack@yahoogroups.com>; Sat, 25 May 2013 11:18:18 +0200 X-Injected-Via-Gmane: http://gmane.org/ To: piecepack@yahoogroups.com Date: Sat, 25 May 2013 19:18:00 +1000 Lines: 25 Message-ID: <7wr4gve7uf.fsf@...> References: <CAMuj-eK=_UA2fbMQ9Lb7H6px-jj6iMMCBXVA8fog5pXBAw7z0g@...> Mime-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: 8bit X-Complaints-To: usenet@... X-Gmane-NNTP-Posting-Host: rasputin.madmonks.org X-Public-Key-ID: 0xBD41714B X-Public-Key-Fingerprint: 9CFE 12B0 791A 4267 887F 520C B7AC 2E51 BD41 714B X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-gpg.asc X-Post-From: Ben Finney <bignose+hates-spam@...> User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/23.4 (gnu/linux) Cancel-Lock: sha1:ekKa3B4m1dK89qfDKhN2y6aYC+8= X-eGroups-Msg-Info: 1:12:0:0:0 From: Ben Finney <ben+yahoogroups@...> Subject: Using Anchor (instead of Fleur-de-lis) as a Piecepack suit (was: Introducing myself; Piecepack designs) X-Yahoo-Group-Post: member; u=349137338 Bill Browne <williamgeorgebrowne@...> writes: > I can't quite remember, but I think I thought the Anchor would be more > versatile because it could represent ships, the ocean, iron, etc., whereas > the fleur-de-lis could represent weapons and aristocracy (and the latter is > already represented by crowns) Yes, I agree with this. The Anchor is (in addition to compatibility with the Empire deck) a symbol with IMO broader connotations than the fleur-de-lis. I hadn't realised but you're right that the Crown overlaps somewhat with the Fleur-de-lis, since the latter is heavily associated with French monarchy. It's good that (AFAIK) the Anchor doesn't have this kind of symbology overlap with any other Piecepack symbols. I'd be in favour of making the Anchor an official replacement for that suit. -- \ “For of those to whom much is given, much is required.” —John | `\ F. Kennedy | _o__) | Ben Finney From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3830 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 23726 invoked by uid 102); 25 May 2013 17:07:54 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m1.grp.bf1.yahoo.com with SMTP; 25 May 2013 17:07:54 -0000 X-Received: (qmail 1144 invoked from network); 25 May 2013 17:07:54 -0000 X-Received: from unknown (HELO mail-yh0-f43.google.com) (209.85.213.43) by mtaq6.grp.bf1.yahoo.com with SMTP; 25 May 2013 17:07:54 -0000 X-Received: by mail-yh0-f43.google.com with SMTP id a41so541109yho.16 for <piecepack@yahoogroups.com>; Sat, 25 May 2013 10:07:54 -0700 (PDT) X-Received: by 10.236.120.229 with SMTP id p65mr12097216yhh.98.1369501674560; Sat, 25 May 2013 10:07:54 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.46.107.184]) by mx.google.com with ESMTPSA id f19sm29596479yhj.3.2013.05.25.10.07.51 for <piecepack@yahoogroups.com> (version=TLSv1 cipher=RC4-SHA bits=128/128); Sat, 25 May 2013 10:07:53 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <CAMuj-eK=_UA2fbMQ9Lb7H6px-jj6iMMCBXVA8fog5pXBAw7z0g@...> <7wr4gve7uf.fsf@...> Date: Sat, 25 May 2013 12:07:50 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wxngjcus0gup8g@daniel-pc> In-Reply-To: <7wr4gve7uf.fsf@...> User-Agent: Opera Mail/12.15 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Using Anchor (instead of Fleur-de-lis) as a Piecepack suit (was: Introducing myself; Piecepack designs) X-Yahoo-Group-Post: member; u=261769362; y=CN6U6IPyWVJaLcMNncTm_EX7fGjC-2PgEMCo5vQi2KUz05HtuJQnDH4 X-Yahoo-Profile: daniel_ajoy On Sat, 25 May 2013 04:18:00 -0500, Ben Finney <ben+yahoogroups@...> wrote: > Yes, I agree with this. The Anchor is (in addition to compatibility with > the Empire deck) a symbol with IMO broader connotations than the > fleur-de-lis. I suppose another reason why it was chosen for the JCD Piecepack is that the Crown symbol can be drawn hollow while the Anchor symbol can be drawn full, to match the other suites: the Sun symbol can be drawn hollow, while the Moon symbol can be drawn full. JCD Piecepack is a two-tones-only piecepack designed to be used for laser cutting. AFAIK. My PiecePack derivative design has this property too: http://www.boardgamegeek.com/image/1639074/piecepack As I mentioned before I chose those symbols because they come in the Dingbats font, and can represent a variety of things, too: yellow cross: summer, hot, religion, priest, nobility, ruler, king, target blue snow flake: winter, cold, water, electricity, technology, spells, crystals green arrow: archer, aggression, wind/fall, shovel, speed, leader, pointer red flower: spring, damsel, life, softness, vegetable, food, nature. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3831 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 7054 invoked by uid 102); 25 May 2013 17:12:53 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m8.grp.bf1.yahoo.com with SMTP; 25 May 2013 17:12:53 -0000 X-Received: (qmail 31902 invoked from network); 25 May 2013 17:12:53 -0000 X-Received: from unknown (HELO mail-gg0-f180.google.com) (209.85.161.180) by mtaq6.grp.bf1.yahoo.com with SMTP; 25 May 2013 17:12:53 -0000 X-Received: by mail-gg0-f180.google.com with SMTP id q4so1660299ggn.11 for <piecepack@yahoogroups.com>; Sat, 25 May 2013 10:12:53 -0700 (PDT) X-Received: by 10.236.61.137 with SMTP id w9mr1663924yhc.5.1369501973527; Sat, 25 May 2013 10:12:53 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.46.107.184]) by mx.google.com with ESMTPSA id w12sm30430140yhj.19.2013.05.25.10.12.51 for <piecepack@yahoogroups.com> (version=TLSv1 cipher=RC4-SHA bits=128/128); Sat, 25 May 2013 10:12:52 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <CAMuj-eK=_UA2fbMQ9Lb7H6px-jj6iMMCBXVA8fog5pXBAw7z0g@...> <7wr4gve7uf.fsf@...> Date: Sat, 25 May 2013 12:12:50 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wxngrosd0gup8g@daniel-pc> In-Reply-To: <7wr4gve7uf.fsf@...> User-Agent: Opera Mail/12.15 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Using Anchor (instead of Fleur-de-lis) as a Piecepack suit (was: Introducing myself; Piecepack designs) X-Yahoo-Group-Post: member; u=261769362; y=WP9FRzUHyfDAFvV0LZfHakHPUZc7htDTRzoWobbb2XnD7oJjJDqlk5s X-Yahoo-Profile: daniel_ajoy On Sat, 25 May 2013 04:18:00 -0500, Ben Finney <ben+yahoogroups@...> wrote: > The Anchor is (in addition to compatibility with > the Empire deck) Is the Empire deck widely available? Prior to this conversation I hadn't heard of it. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3832 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 84460 invoked by uid 102); 25 May 2013 17:22:07 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m12.grp.bf1.yahoo.com with SMTP; 25 May 2013 17:22:07 -0000 X-Received: (qmail 6057 invoked from network); 25 May 2013 17:22:07 -0000 X-Received: from unknown (HELO mail-ye0-f172.google.com) (209.85.213.172) by mtaq1.grp.bf1.yahoo.com with SMTP; 25 May 2013 17:22:07 -0000 X-Received: by mail-ye0-f172.google.com with SMTP id m15so545513yen.17 for <piecepack@yahoogroups.com>; Sat, 25 May 2013 10:22:07 -0700 (PDT) X-Received: by 10.236.119.13 with SMTP id m13mr12466812yhh.155.1369502527093; Sat, 25 May 2013 10:22:07 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.46.107.184]) by mx.google.com with ESMTPSA id j64sm30441591yhj.25.2013.05.25.10.22.05 for <piecepack@yahoogroups.com> (version=TLSv1 cipher=RC4-SHA bits=128/128); Sat, 25 May 2013 10:22:06 -0700 (PDT) Content-Type: text/plain; charset=utf-8; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <CAMuj-eK=_UA2fbMQ9Lb7H6px-jj6iMMCBXVA8fog5pXBAw7z0g@...> <7wr4gve7uf.fsf@...> Date: Sat, 25 May 2013 12:22:03 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wxng61bb0gup8g@daniel-pc> In-Reply-To: <7wr4gve7uf.fsf@...> User-Agent: Opera Mail/12.15 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Using Anchor (instead of Fleur-de-lis) as a Piecepack suit (was: Introducing myself; Piecepack designs) X-Yahoo-Group-Post: member; u=261769362; y=zMAD1dU4v10RcGyK6oN-O6MHGlcFTvRg_Y0bSLKuvtQ2kb8s9UKxKqI X-Yahoo-Profile: daniel_ajoy On Sat, 25 May 2013 04:18:00 -0500, Ben Finney <ben+yahoogroups@...> wrote: > I'd be in favour of making the Anchor an official replacement for that > suit. A small drawback is that then, in King Arthur's Court http://www.ludism.org/ppwiki/KingArthursCourt Lancelot would have to be represented by the Anchor instead of the fleur-de-lis. And even though it is true that both the fleur-de-lis and the crown represent Nobility, someone made a distinction between the two: http://www.ludism.org/ppwiki/SensibleExpansions Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3834 Return-Path: <aaron.waters@...> Received: (qmail 89030 invoked by uid 7800); 26 May 2013 08:13:01 -0000 X-Sender: aaron.waters@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 66999 invoked by uid 102); 25 May 2013 23:13:19 -0000 X-Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.193.84.142) by m8.grp.bf1.yahoo.com with SMTP; 25 May 2013 23:13:19 -0000 X-Received: (qmail 6932 invoked from network); 25 May 2013 23:13:19 -0000 X-Received: from unknown (HELO mail-wg0-f50.google.com) (74.125.82.50) by mtaq3.grp.bf1.yahoo.com with SMTP; 25 May 2013 23:13:19 -0000 X-Received: by mail-wg0-f50.google.com with SMTP id k13so3600612wgh.5 for <piecepack@yahoogroups.com>; Sat, 25 May 2013 16:13:18 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.180.189.41 with SMTP id gf9mr3434428wic.32.1369523598427; Sat, 25 May 2013 16:13:18 -0700 (PDT) X-Received: by 10.194.158.137 with HTTP; Sat, 25 May 2013 16:13:18 -0700 (PDT) In-Reply-To: <op.wxng61bb0gup8g@daniel-pc> References: <CAMuj-eK=_UA2fbMQ9Lb7H6px-jj6iMMCBXVA8fog5pXBAw7z0g@...> <7wr4gve7uf.fsf@...> <op.wxng61bb0gup8g@daniel-pc> Date: Sat, 25 May 2013 16:13:18 -0700 Message-ID: <CAOPrfDtoWPp84Zt70fOR1w=AdthoWwnqNcDo+O00qtiCpaPgrg@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Aaron Waters <aaron.waters@...> Subject: Re: [piecepack] Using Anchor (instead of Fleur-de-lis) as a Piecepack suit (was: Introducing myself; Piecepack designs) X-Yahoo-Group-Post: member; u=199014136; y=3KzaYOadfM9yrSe1T79_hHM_JqFK2ADC5wP8BeUnBppggj04R5C7fw X-Yahoo-Profile: warmonger1966 X-eGroups-Approved-By: prophesor <prophesor@...> via email; 26 May 2013 08:13:01 -0000 On 5/25/13, Daniel Ajoy <da.ajoy@...> wrote: > And even though it is true that both the fleur-de-lis and the crown > represent Nobility, someone made a distinction between the two: > > http://www.ludism.org/ppwiki/SensibleExpansions I believe (and I hope I'm not stepping on any toes here) that was meant, at least to some extent, to be "A Modest Proposal on the Topic of Sensible Expansions to Piecepack". I think I do recall seeing that exact question on a Mensa test, though: 1 2 ? 4 3 ? ? ? ? What five numbers should be used to fill in the missing spaces. Note: there is only one "correct" answer. Just goes to show, humans are very, very good at finding patterns in things whether or not they exist. Personally, I got around the issue by making a few piecepacks some with fleur-de-lis, some with anchors and even some green and yellow crowns. I even made one with seasons, although apparently according to the aforementioned wiki page, I used the wrong colors. I can easily fit four piecepacks into an 8 1/2" x 11" x 2" stationary box, so its not too much of a burden as far as I'm concerned, especially since mine are clear acrylic coated foam core and so are quite light. The hard part for me is convincing my various gaming friends to actually try out any of the games. Perhaps its time for another round of attempts. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3835 Return-Path: <williamgeorgebrowne@...> X-Sender: williamgeorgebrowne@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 47348 invoked by uid 102); 26 May 2013 23:11:20 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m8.grp.bf1.yahoo.com with SMTP; 26 May 2013 23:11:20 -0000 X-Received: (qmail 17885 invoked from network); 26 May 2013 23:11:20 -0000 X-Received: from unknown (HELO mail-we0-f181.google.com) (74.125.82.181) by mtaq6.grp.bf1.yahoo.com with SMTP; 26 May 2013 23:11:20 -0000 X-Received: by mail-we0-f181.google.com with SMTP id u57so3873811wes.26 for <piecepack@yahoogroups.com>; Sun, 26 May 2013 16:11:19 -0700 (PDT) X-Received: by 10.180.205.177 with SMTP id lh17mr6404665wic.45.1369609879718; Sun, 26 May 2013 16:11:19 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.194.179.33 with HTTP; Sun, 26 May 2013 16:10:59 -0700 (PDT) Date: Mon, 27 May 2013 09:10:59 +1000 Message-ID: <CAMuj-eJ+U0z3=9XaZFs3qr_459hWV6i8OKNcqsKhui6KE9vR_Q@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Bill Browne <williamgeorgebrowne@...> Subject: Re: Using Anchor (instead of Fleur-de-lis) as a Piecepack suit (was: X-Yahoo-Group-Post: member; u=464925778; y=skOEEvTlODJN1FkiWQzIp1gyhxTUAAJWMqUdEs5pQ-74ULYWUh9Pppgg14o X-Yahoo-Profile: khuxan@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit > And even though it is true that both the fleur-de-lis and the crown represent Nobility, someone made a distinction between the > two: > > http://www.ludism.org/ppwiki/SensibleExpansions<http://www.ludism.org/ppwiki/SensibleExpansions> That's true, and I did think about whether the Anchor would cause problems when I created a nine suit piecepack. I decided instead of rule by nobility/rule by right/rule by might (Arms/Crowns/Swords), Anchors could represent rule by mercantile power. > I believe (and I hope I'm not stepping on any toes here) that was > meant, at least to some extent, to be "A Modest Proposal on the Topic > of Sensible Expansions to Piecepack". Really? That's very interesting. I thought the 16 suit piecepack was a bit of a strain, but I found the author's ability to identify patterns in the existing piecepack and extrapolate them very impressive (even though the patterns were, I suspect, accidental rather than deliberate). > My PiecePack derivative design has this property too: > > http://www.boardgamegeek.com/image/1639074/piecepack<http://www.boardgamegeek.com/image/1639074/piecepack> That's a nice piecepack! Have you posted the source files anywhere? *Bill * From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3836 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 23868 invoked by uid 102); 27 May 2013 21:27:55 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.193.84.36) by m10.grp.bf1.yahoo.com with SMTP; 27 May 2013 21:27:55 -0000 X-Received: (qmail 9489 invoked from network); 27 May 2013 21:27:55 -0000 X-Received: from unknown (HELO mail-qc0-f182.google.com) (209.85.216.182) by mtaq5.grp.bf1.yahoo.com with SMTP; 27 May 2013 21:27:55 -0000 X-Received: by mail-qc0-f182.google.com with SMTP id n1so3706374qcw.13 for <piecepack@yahoogroups.com>; Mon, 27 May 2013 14:27:54 -0700 (PDT) X-Received: by 10.49.71.46 with SMTP id r14mr16262354qeu.37.1369690074742; Mon, 27 May 2013 14:27:54 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.46.68.21]) by mx.google.com with ESMTPSA id u5sm24906217qeu.6.2013.05.27.14.27.52 for <piecepack@yahoogroups.com> (version=TLSv1 cipher=RC4-SHA bits=128/128); Mon, 27 May 2013 14:27:53 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes Date: Mon, 27 May 2013 16:27:47 -0500 To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wxrhwlg60gup8g@daniel-pc> User-Agent: Opera Mail/12.15 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: Using Anchor (instead of Fleur-de-lis) as a Piecepack suit X-Yahoo-Group-Post: member; u=261769362; y=Odc_EEpByUOoNMJFOoYn33dSpz8pCc0OgU4Av8iUhWzLF0Dj_RhxDHw X-Yahoo-Profile: daniel_ajoy >> My PiecePack derivative design has this property too: >> http://www.boardgamegeek.com/image/1639074/piecepack<http://www.boardgamegeek.com/image/1639074/piecepack> > > That's a nice piecepack! Have you posted the source files anywhere? I uploaded the PDF file to the BGG: http://www.boardgamegeek.com/boardgame/2860/piecepack It should be approved in the next few days. The source file is a Lout file https://savannah.nongnu.org/projects/lout Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3837 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 34219 invoked by uid 102); 28 May 2013 03:29:49 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m5.grp.bf1.yahoo.com with SMTP; 28 May 2013 03:29:49 -0000 X-Received: (qmail 30388 invoked from network); 28 May 2013 03:29:48 -0000 X-Received: from unknown (HELO mail-gh0-f178.google.com) (209.85.160.178) by mtaq6.grp.bf1.yahoo.com with SMTP; 28 May 2013 03:29:48 -0000 X-Received: by mail-gh0-f178.google.com with SMTP id g15so2127921ghb.37 for <piecepack@yahoogroups.com>; Mon, 27 May 2013 20:29:48 -0700 (PDT) X-Received: by 10.236.230.40 with SMTP id i38mr15963808yhq.170.1369711788665; Mon, 27 May 2013 20:29:48 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.46.68.21]) by mx.google.com with ESMTPSA id j64sm44155779yhj.25.2013.05.27.20.29.44 for <piecepack@yahoogroups.com> (version=TLSv1 cipher=RC4-SHA bits=128/128); Mon, 27 May 2013 20:29:47 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <CAMuj-eJ+U0z3=9XaZFs3qr_459hWV6i8OKNcqsKhui6KE9vR_Q@...> Date: Mon, 27 May 2013 22:29:39 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wxrynp1g0gup8g@daniel-pc> In-Reply-To: <CAMuj-eJ+U0z3=9XaZFs3qr_459hWV6i8OKNcqsKhui6KE9vR_Q@...> User-Agent: Opera Mail/12.15 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: PiecePack derivative design X-Yahoo-Group-Post: member; u=261769362; y=oqAwqqV6eocUMADpGGNXAWspXzZePlj4fi-ZL5xWlsrXvn7oFC3RZNo X-Yahoo-Profile: daniel_ajoy On Sun, 26 May 2013 18:10:59 -0500, Bill Browne <williamgeorgebrowne@...> wrote: >> My PiecePack derivative design has this property too: >> >> http://www.boardgamegeek.com/image/1639074/piecepack >That's a nice piecepack! Have you posted the source files anywhere? Here: http://boardgamegeek.com/filepage/91234/piecepack-design-variation Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3838 Return-Path: <williamgeorgebrowne@...> X-Sender: williamgeorgebrowne@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 8742 invoked by uid 102); 29 May 2013 05:45:41 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m12.grp.bf1.yahoo.com with SMTP; 29 May 2013 05:45:41 -0000 X-Received: (qmail 30511 invoked from network); 29 May 2013 05:45:41 -0000 X-Received: from unknown (HELO mail-we0-f181.google.com) (74.125.82.181) by mtaq2.grp.bf1.yahoo.com with SMTP; 29 May 2013 05:45:41 -0000 X-Received: by mail-we0-f181.google.com with SMTP id u57so5843940wes.26 for <piecepack@yahoogroups.com>; Tue, 28 May 2013 22:45:40 -0700 (PDT) X-Received: by 10.180.184.101 with SMTP id et5mr816521wic.45.1369806340435; Tue, 28 May 2013 22:45:40 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.194.179.33 with HTTP; Tue, 28 May 2013 22:45:20 -0700 (PDT) Date: Wed, 29 May 2013 15:45:20 +1000 Message-ID: <CAMuj-eKgxta2nT6Vf43GOEsXuCvp_4P6AQW3XDCdiTPtsn68Ww@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Bill Browne <williamgeorgebrowne@...> Subject: Re: PiecePack derivative design X-Yahoo-Group-Post: member; u=464925778; y=GvPCw7pQCVq_xIWZwV0JD-7eL28uTfjxGq2wxfDYppoV6_RybXDQs8kWpgM X-Yahoo-Profile: khuxan@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks Daniel! Fellow piecepackers, I've been having real trouble understanding the rules to Cardinal's Guards. http://www.ludism.org/ppwiki/CardinalsGuards Is there a different description of it somewhere on the web (or a play-by-play or something) that would help me figure it out? Cheers, *Bill * From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3839 Return-Path: <sjschoessow@...> X-Sender: sjschoessow@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 5813 invoked by uid 102); 29 May 2013 17:28:53 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m3.grp.bf1.yahoo.com with SMTP; 29 May 2013 17:28:53 -0000 X-Received: (qmail 11836 invoked from network); 29 May 2013 17:28:53 -0000 X-Received: from unknown (HELO dfw-mailout2.raytheon.com) (199.46.199.208) by mtaq6.grp.bf1.yahoo.com with SMTP; 29 May 2013 17:28:53 -0000 X-Received: from ca-mailout1.directory.ray.com (ca-mailout1.directory.ray.com [147.25.146.100]) by dfw-mailout2.raytheon.com (Sentrion-MTA-4.2.2/Sentrion-MTA-4.2.2) with ESMTP id r4THSpx8001619 (version=TLSv1/SSLv3 cipher=DHE-RSA-AES256-SHA bits=256 verify=FAIL) for <piecepack@yahoogroups.com>; Wed, 29 May 2013 17:28:52 GMT X-Received: from es2-msg03.raymail.ray.com (es2-msg03.ess.us.ray.com [147.16.196.92]) by ca-mailout1.directory.ray.com (Sentrion-MTA-4.2.2/Sentrion-MTA-4.2.2) with ESMTP id r4THSp6W004869 sender sjschoessow@... for <piecepack@yahoogroups.com>; Wed, 29 May 2013 17:28:51 GMT X-KeepSent: 530F299A:D09A9B5D-88257B7A:005E85AD; type=4; name=$KeepSent To: piecepack@yahoogroups.com X-Mailer: Lotus Notes Release 8.5.2FP1 SHF163 March 17, 2011 Message-ID: <OF530F299A.D09A9B5D-ON88257B7A.005E85AD-88257B7A.0060059B@...> Date: Wed, 29 May 2013 10:28:48 -0700 X-MIMETrack: Serialize by Router on ES2-MSG03/SRV/Raytheon(Release 8.5.3FP1|March 07, 2012) at 05/29/2013 10:28:50 MIME-Version: 1.0 Content-Disposition: inline X-Spam-Score: 0.00% X-eGroups-Msg-Info: 1:12:0:0:0 X-eGroups-From: Stephen J Schoessow <sjschoessow@...> From: Stephen J Schoessow <steves@...> Subject: Re: PiecePack derivative design X-Yahoo-Group-Post: member; u=161403247; y=qv_bp2o-MOb2X_y9pi0ApdtBX4PoZxaV6APNDHvMEbx26AnMPWY3pNMMfA X-Yahoo-Profile: stephenschoessow Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Bill, I'm glad to see your interested in Cardinal's Guards and would be happy to answer rules questions for you. I followed the Wiki link and noticed there are some additional questions posted there, so I need to review the game rules the next night or two and respond to those and your questions. -Stephen Schoessow From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3842 Return-Path: <steves@...> X-Sender: steves@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 1440 invoked by uid 102); 4 Jun 2013 00:56:03 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m4.grp.bf1.yahoo.com with SMTP; 4 Jun 2013 00:56:03 -0000 X-Received: (qmail 27184 invoked from network); 4 Jun 2013 00:56:03 -0000 X-Received: from unknown (HELO ng7-vm1.bullet.mail.bf1.yahoo.com) (98.139.164.45) by mtaq1.grp.bf1.yahoo.com with SMTP; 4 Jun 2013 00:56:03 -0000 X-Received: from [98.139.164.125] by ng7.bullet.mail.bf1.yahoo.com with NNFMP; 04 Jun 2013 00:56:03 -0000 X-Received: from [10.193.94.43] by tg6.bullet.mail.bf1.yahoo.com with NNFMP; 04 Jun 2013 00:56:03 -0000 Date: Tue, 04 Jun 2013 00:56:03 -0000 To: piecepack@yahoogroups.com Message-ID: <kojdv3+jsad@...> In-Reply-To: <CAMuj-eLPf4cfkQF0piVgdOF+V+RRJm4w8x9LDa31U8rKpWFiDg@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "Stephen Schoessow" <steves@...> Subject: Re: Cardinal's Guards Rule Questions X-Yahoo-Group-Post: member; u=161403247; y=TRvyvwpZP4KWE-bZHyaKqfaIO3HAuMGaHEmvoGwNUX4ujuejAuOsPtKeNQ X-Yahoo-Profile: stephenschoessow Bill, I'm glad the PDF version helped clear up your rules confusion (somet= imes a picture IS worth a thousand words). Also pleased that you enjoyed pl= aying Cardinal's Guards. To answer your question: All movements must invol= ve moving at least one tile. Entering the secret tunnel, and emerging on a = corner tile, is already at least one tile of movement so it would be legal = to stop on the corner tile if moving up against another mustketeer or a gua= rd. -Stephen --- In piecepack@yahoogroups.com, Bill Browne <williamgeorge= browne@...> wrote: > > Thanks Stephen, I appreciate it. > > Reading the PD= F instead of the plain text rules explained away my confusion > - I'd set u= p a guard on every border, even the secret staircase. One > additional ques= tion did pop up during play - can a pawn adjacent to a > perimeter guard bu= mp into it to clear it, even though it technically won't > move any squares= . The fact that in answer to one of the questions you say a > pawn in a cor= ner can move in any of the four directions seems to answer > that question.= > > I played a successful game (I didn't bother calculating my score), al= though > I did forget that only a pawn of the same suit can add a coin to t= he supply > instead of defeating it - instead of any pawn. > > Cheers, > *= Bill > * > > > > = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3844 Return-Path: <ethan.glasser.camp@...> Received: (qmail 6482 invoked by uid 102); 9 Jun 2013 13:53:23 -0000 Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m7.grp.bf1.yahoo.com with SMTP; 9 Jun 2013 13:53:23 -0000 Received: (qmail 19839 invoked from network); 9 Jun 2013 13:53:23 -0000 Received: from unknown (HELO ng14-ip9.bullet.mail.bf1.yahoo.com) (98.139.165.125) by mtaq4.grp.bf1.yahoo.com with SMTP; 9 Jun 2013 13:53:23 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=echoe; t=1370786003; bh=fHk364BCGgqyV6zekL8jPmKwLE+8yKX1Hvfdqn70VYg=; h=Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:X-Received:MIME-Version:X-Received:In-Reply-To:References:Date:Message-ID:To:X-Originating-IP:X-eGroups-Msg-Info:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:Content-Type:Content-Transfer-Encoding:X-YGroups-SubInfo:Sender:X-Yahoo-Newman-Property:X-eGroups-Approved-By:X-eGroups-Auth; b=175495cnTNjfDWR3K1aO+ujGGLei/i5tIXuQZ9qtkxKXhKOYZXd8Cba1PvKDNi8T32IWTjiN1+aYYmVn6XsvgXI/OYr8dyx390K+woqMJmfL3aAfiW9oPn3Ah3eRSRvtPA2CUP8IjEUUjKAoXM1pEIZjo63AONc+1cNV0AJqokQ= Received: from [98.139.164.120] by ng14.bullet.mail.bf1.yahoo.com with NNFMP; 09 Jun 2013 13:53:23 -0000 Received: from [10.193.94.105] by tg1.bullet.mail.bf1.yahoo.com with NNFMP; 09 Jun 2013 13:53:23 -0000 X-Sender: ethan.glasser.camp@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 43671 invoked by uid 102); 1 Jun 2013 01:36:04 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m9.grp.bf1.yahoo.com with SMTP; 1 Jun 2013 01:36:04 -0000 X-Received: (qmail 25148 invoked from network); 1 Jun 2013 01:36:03 -0000 X-Received: from unknown (HELO mail-la0-f44.google.com) (209.85.215.44) by mtaq6.grp.bf1.yahoo.com with SMTP; 1 Jun 2013 01:36:03 -0000 X-Received: by mail-la0-f44.google.com with SMTP id ek20so1938958lab.17 for <piecepack@yahoogroups.com>; Fri, 31 May 2013 18:36:03 -0700 (PDT) X-Received: by 10.152.28.233 with SMTP id e9mr6877530lah.41.1370050562921; Fri, 31 May 2013 18:36:02 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.114.99.97 with HTTP; Fri, 31 May 2013 18:35:41 -0700 (PDT) In-Reply-To: <OFAC413AAA.453767E0-ON88257B7B.005FBD89-88257B7B.00607290@...> References: <OFAC413AAA.453767E0-ON88257B7B.005FBD89-88257B7B.00607290@...> Date: Fri, 31 May 2013 21:35:41 -0400 Message-ID: <CAOJ+Ob0DBYn=7sy6Nj3VoE4WNwBaSE_WbXHjB9WHQwW9m3PUMA@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Ethan <ethan.glasser.camp@...> Subject: Re: [piecepack] Cardinal's Guards Rule Questions X-Yahoo-Group-Post: member; u=546501029; y=rT6It_Ai3Kq4jkiypCjXuOSDaANKE67E8cRzyXmV9Rct4dg7 X-Yahoo-Profile: glasserc2 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 09 Jun 2013 13:53:22 -0000 Hi! I posted the questions to the Piecepack wiki so thanks for answering th= em. Your answer to the last question raises another, though -- does a muske= teer's move "end" when he moves into the tunnel and emerges from a corner t= ile (meaning that another musketeer may move), or is it necessary that he c= ontinue moving? I can post this question to the page if you like, but I'd = suggest that you may want to work the answer into the response to the last = question. Thanks! Ethan On Thu, May 30, 2013 at 1:33 PM, Stephen J Scho= essow <steves@...>wrote: > ** > > > > > In response to Bill's inquir= y about Cardinal's Guards and the link to the > Piecepack Wiki, I have answ= ered the two rules questions on the Piecepack > Wiki and responded to some = rule inaccuracies in a Cardinal's Guards review > on Boardgamegeek. > Bill,= please use the PDF rules, not the text only version, since the PDF > versi= on contains a picture showing the game setup. I'd be happy to help > with a= ny Cardinal's Guards rules questions you post. > > -Stephen Schoessow > > h= ttp://www.ludism.org/ppwiki/CardinalsGuards > > [Non-text portions of this = message have been removed] > > > [Non-text portions of this message hav= e been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3845 Return-Path: <aaron.waters@...> Received: (qmail 16629 invoked by uid 102); 9 Jun 2013 13:55:05 -0000 Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m9.grp.bf1.yahoo.com with SMTP; 9 Jun 2013 13:55:05 -0000 Received: (qmail 25684 invoked from network); 9 Jun 2013 13:55:05 -0000 Received: from unknown (HELO ng24-vm6.bullet.mail.gq1.yahoo.com) (67.195.87.34) by mtaq4.grp.bf1.yahoo.com with SMTP; 9 Jun 2013 13:55:05 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=echoe; t=1370786104; bh=6Ui6wtNRFWDzOCY/k25YbZZksGPBGzNzOvhqOBm+kCs=; h=Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:MIME-Version:X-Received:X-Received:In-Reply-To:References:Date:Message-ID:To:Content-Type:X-Originating-IP:X-eGroups-Msg-Info:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:X-YGroups-SubInfo:Sender:X-Yahoo-Newman-Property:X-eGroups-Approved-By:X-eGroups-Auth; b=sMM+CTfXYe0sYCgo4EBWDCvg3troEM9WLw9e6HrxG57DGSA6SkYR9o3iijnXX48bjXusCWGDRyRheaWmKKWNWe4SHfFRt2XEdQSlQ46ib/v3h86CXZnd/y4GwkcsY6qMwvnSF95CHmYmVm8u4nXBYOyWFNP/7/+46Qwi+HeYrnE= Received: from [98.137.0.80] by ng24.bullet.mail.gq1.yahoo.com with NNFMP; 09 Jun 2013 13:55:04 -0000 Received: from [10.193.94.41] by tg1.bullet.mail.gq1.yahoo.com with NNFMP; 09 Jun 2013 13:55:04 -0000 X-Sender: aaron.waters@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 23379 invoked by uid 102); 2 Jun 2013 05:51:48 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m12.grp.bf1.yahoo.com with SMTP; 2 Jun 2013 05:51:48 -0000 X-Received: (qmail 19505 invoked from network); 2 Jun 2013 05:51:48 -0000 X-Received: from unknown (HELO mail-qe0-f45.google.com) (209.85.128.45) by mtaq4.grp.bf1.yahoo.com with SMTP; 2 Jun 2013 05:51:48 -0000 X-Received: by mail-qe0-f45.google.com with SMTP id q19so1718611qeb.4 for <piecepack@yahoogroups.com>; Sat, 01 Jun 2013 22:51:48 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.229.119.3 with SMTP id x3mr5798817qcq.64.1370152308282; Sat, 01 Jun 2013 22:51:48 -0700 (PDT) X-Received: by 10.224.151.74 with HTTP; Sat, 1 Jun 2013 22:51:48 -0700 (PDT) In-Reply-To: <CAMuj-eJ+U0z3=9XaZFs3qr_459hWV6i8OKNcqsKhui6KE9vR_Q@...> References: <CAMuj-eJ+U0z3=9XaZFs3qr_459hWV6i8OKNcqsKhui6KE9vR_Q@...> Date: Sat, 1 Jun 2013 22:51:48 -0700 Message-ID: <CAOPrfDuXg=vRaYdyoBaBUfEtgNT_-C5g-EC4=28vaoHYJkkC=A@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Aaron Waters <aaron.waters@...> Subject: Re: [piecepack] Re: Using Anchor (instead of Fleur-de-lis) as a Piecepack suit (was: X-Yahoo-Group-Post: member; u=199014136; y=XReEoMpuVa1zpEZopBqb4lbegVjYJiJtAnoQq80DZCInHDr2NoyT1w X-Yahoo-Profile: warmonger1966 X-Yahoo-Newman-Property: groups-system X-eGroups-Approved-By: prophesor <prophesor@...> via web; 09 Jun 2013 13:55:02 -0000 On 5/26/13, Bill Browne <williamgeorgebrowne@...> wrote: >> I believe (and I hope I'm not stepping on any toes here) that was >> meant, at least to some extent, to be "A Modest Proposal on the Topic >> of Sensible Expansions to Piecepack". > > Really? That's very interesting. I thought the 16 suit piecepack was a bit > of a strain, but I found the author's ability to identify patterns in the > existing piecepack and extrapolate them very impressive (even though the > patterns were, I suspect, accidental rather than deliberate). I think my overall feeling in reading it was influenced quite a bit by the title of the piece. Had it been something more like "Some thoughts about piecepack suit expansions" or something along those lines, I probably would have read the whole thing differently. Perhaps I ought to go back and do so anyway. There have been several companies and/or individuals that have offered various expanion suits during the time I've been subscribed to this group including seasons, weapons, zodiac signs, elements, etc. Certainly plenty to choose from. To the best of my recollection the only games that were designed with any but the basic four suits in mind have used either the card suits expansion and/or the four seasons expansion. I actually thought the zodiac signs was a fairly good idea, just because those particular symbols come imbued with such a rich and varied set of ideas and topics you could link into probably just about any type of game you were designing and they also inherently have at least four of the five elements from the elements expansion (I believe the other was electricity, definitely had a lightning bolt). No strong feelings about anchor/fleur-de-lis, but I do think more designs to choose from in the files area is almost certainly a good thing anyway. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3846 Return-Path: <prophesor@...> X-Sender: prophesor@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 32553 invoked by uid 102); 9 Jun 2013 14:11:44 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m6.grp.bf1.yahoo.com with SMTP; 9 Jun 2013 14:11:44 -0000 X-Received: (qmail 19882 invoked from network); 9 Jun 2013 14:11:43 -0000 X-Received: from unknown (HELO ng17-ip4.bullet.mail.ne1.yahoo.com) (98.138.215.96) by mtaq2.grp.bf1.yahoo.com with SMTP; 9 Jun 2013 14:11:43 -0000 X-Received: from [98.138.217.176] by ng17.bullet.mail.ne1.yahoo.com with NNFMP; 09 Jun 2013 14:11:43 -0000 X-Received: from [10.193.94.105] by tg1.bullet.mail.ne1.yahoo.com with NNFMP; 09 Jun 2013 14:11:43 -0000 Date: Sun, 09 Jun 2013 14:11:41 -0000 To: piecepack@yahoogroups.com Message-ID: <kp22et+c9op@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 2:3:4:0:0 From: "prophesor" <prophesor@...> Subject: One oops, two welcomes X-Yahoo-Group-Post: member; u=500338; y=mWsIc69BllcEz-6sSitf0a1nU--FIAUwXOPS4haoMoYp1DmX X-Yahoo-Profile: prophesor Member sshum2003 set to 'moderated' posting after some spam arrived from th= at account. New members: kuato50 and rainbeaufriend, welcome! From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3848 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 76393 invoked by uid 102); 12 Jun 2013 16:01:03 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m2.grp.bf1.yahoo.com with SMTP; 12 Jun 2013 16:01:03 -0000 X-Received: (qmail 31061 invoked from network); 12 Jun 2013 16:01:02 -0000 X-Received: from unknown (HELO mail-yh0-f47.google.com) (209.85.213.47) by mtaq4.grp.bf1.yahoo.com with SMTP; 12 Jun 2013 16:01:02 -0000 X-Received: by mail-yh0-f47.google.com with SMTP id f64so1428316yha.20 for <piecepack@yahoogroups.com>; Wed, 12 Jun 2013 09:01:02 -0700 (PDT) X-Received: by 10.236.169.132 with SMTP id n4mr8381216yhl.173.1371052862574; Wed, 12 Jun 2013 09:01:02 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.46.70.226]) by mx.google.com with ESMTPSA id b50sm28215752yhl.1.2013.06.12.09.01.00 for <piecepack@yahoogroups.com> (version=TLSv1 cipher=RC4-SHA bits=128/128); Wed, 12 Jun 2013 09:01:01 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <kp9j6l+2ilu@...> Date: Wed, 12 Jun 2013 11:00:57 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wykpfvmg0gup8g@daniel-pc> In-Reply-To: <kp9j6l+2ilu@...> User-Agent: Opera Mail/12.15 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] JCD vector graphics X-Yahoo-Group-Post: member; u=261769362; y=zUgGAINz4pR1V8FMEvT4Iu86OZCS5RVqdLcpke-OYqFoR_wTutZOh-s X-Yahoo-Profile: daniel_ajoy There is a TrueType font... On Wed, 12 Jun 2013 05:40:21 -0500, kelvsyc <kelvsyc@...> wrote: > I'm wondering if vector graphic versions of the JCD season suits or the ace spiral are available. I'm building a JCD-inspired piecepack set of my own, and it would be nice to use them in my own set. > > > > ------------------------------------ > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3849 Return-Path: <steves@...> X-Sender: steves@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 64282 invoked by uid 102); 18 Jun 2013 20:28:52 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m8.grp.bf1.yahoo.com with SMTP; 18 Jun 2013 20:28:52 -0000 X-Received: (qmail 3632 invoked from network); 18 Jun 2013 20:28:52 -0000 X-Received: from unknown (HELO ng4-ip9.bullet.mail.bf1.yahoo.com) (98.139.165.25) by mtaq4.grp.bf1.yahoo.com with SMTP; 18 Jun 2013 20:28:52 -0000 X-Received: from [98.139.164.121] by ng4.bullet.mail.bf1.yahoo.com with NNFMP; 18 Jun 2013 20:28:52 -0000 X-Received: from [10.193.94.42] by tg2.bullet.mail.bf1.yahoo.com with NNFMP; 18 Jun 2013 20:28:52 -0000 Date: Tue, 18 Jun 2013 20:28:50 -0000 To: piecepack@yahoogroups.com Message-ID: <kpqfu2+c534@...> In-Reply-To: <CAOJ+Ob0DBYn=7sy6Nj3VoE4WNwBaSE_WbXHjB9WHQwW9m3PUMA@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "Stephen Schoessow" <steves@...> Subject: Re: Cardinal's Guards Rule Questions X-Yahoo-Group-Post: member; u=161403247; y=GhzDtS6VQvCfJhYNe11VhOH3_GnrKGD6Y6zU3s907POXQVImpM85JywhCw X-Yahoo-Profile: stephenschoessow I have altered the Piecepack Wiki question's answer to address Ethan's ques= tion. http://www.ludism.org/ppwiki/CardinalsGuards The answer is that as = the rules state "Musketeers move as "run-away rooks". That is, they move or= thogonally, and they keep moving until they come up against another muskete= er or a guard". So mustkeers do not automatically stop when emerging from t= he secret castle tunnel. However, they *may* stop on the corner tile if com= ing up against a mustkeer or guard. -Stephen Schoessow --- In piecepack= @yahoogroups.com, Ethan <ethan.glasser.camp@...> wrote: > > Hi! I posted th= e questions to the Piecepack wiki so thanks for answering > them. Your answ= er to the last question raises another, though -- does a > musketeer's move= "end" when he moves into the tunnel and emerges from a > corner tile (mean= ing that another musketeer may move), or is it necessary > that he continue= moving? > > I can post this question to the page if you like, but I'd sug= gest that you > may want to work the answer into the response to the last q= uestion. > > Thanks! > > Ethan > > > On Thu, May 30, 2013 at 1:33 PM, S= tephen J Schoessow <steves@...>wrote: > > > ** > > > > > > > > > > In resp= onse to Bill's inquiry about Cardinal's Guards and the link to the > > Piec= epack Wiki, I have answered the two rules questions on the Piecepack > > Wi= ki and responded to some rule inaccuracies in a Cardinal's Guards review > = > on Boardgamegeek. > > Bill, please use the PDF rules, not the text only v= ersion, since the PDF > > version contains a picture showing the game setup= . I'd be happy to help > > with any Cardinal's Guards rules questions you p= ost. > > > > -Stephen Schoessow > > > > http://www.ludism.org/ppwiki/Cardin= alsGuards > > > > > >= > > > > > > > > = From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3850 Return-Path: <kelvsyc@...> X-Sender: kelvsyc@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 47481 invoked by uid 102); 21 Jun 2013 03:44:09 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.193.84.36) by m1.grp.bf1.yahoo.com with SMTP; 21 Jun 2013 03:44:09 -0000 X-Received: (qmail 31094 invoked from network); 21 Jun 2013 03:44:09 -0000 X-Received: from unknown (HELO ng19-vm3.bullet.mail.gq1.yahoo.com) (98.136.219.237) by mtaq5.grp.bf1.yahoo.com with SMTP; 21 Jun 2013 03:44:09 -0000 X-Received: from [98.137.0.85] by ng19.bullet.mail.gq1.yahoo.com with NNFMP; 21 Jun 2013 03:44:08 -0000 X-Received: from [10.193.94.110] by tg5.bullet.mail.gq1.yahoo.com with NNFMP; 21 Jun 2013 03:44:08 -0000 Date: Fri, 21 Jun 2013 03:44:07 -0000 To: piecepack@yahoogroups.com Message-ID: <kq0i67+367j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 1:12:0:0:0 From: "kelvsyc" <kelvsyc@...> Subject: Piecepack pyramid dimensions X-Yahoo-Group-Post: member; u=86107944; y=PHHEFxhPDhQP7MeGLu8CdA9lhGhYnDtNiLTQ-gEue4Fz4g X-Yahoo-Profile: kelvsyc I'm planning to cut some acrylic to assemble a set of piecepack pyramids. = Does anyone know what the dimensions should be, and how thick the pyramids = should be? What about other properties (hollow vs solid, etc.) of the pyra= mids? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3851 Return-Path: <timtjgames@...> X-Sender: timtjgames@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 62513 invoked by uid 102); 21 Jun 2013 16:22:25 -0000 X-Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.193.84.142) by m8.grp.bf1.yahoo.com with SMTP; 21 Jun 2013 16:22:25 -0000 X-Received: (qmail 27676 invoked from network); 21 Jun 2013 16:22:25 -0000 X-Received: from unknown (HELO ng21-vm1.bullet.mail.bf1.yahoo.com) (66.196.81.248) by mtaq3.grp.bf1.yahoo.com with SMTP; 21 Jun 2013 16:22:25 -0000 X-Received: from [98.139.164.124] by ng21.bullet.mail.bf1.yahoo.com with NNFMP; 21 Jun 2013 16:22:25 -0000 X-Received: from [10.193.94.44] by tg5.bullet.mail.bf1.yahoo.com with NNFMP; 21 Jun 2013 16:22:25 -0000 Date: Fri, 21 Jun 2013 16:22:24 -0000 To: piecepack@yahoogroups.com Message-ID: <kq1uk0+k5ic@...> In-Reply-To: <kq0i67+367j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 2:3:4:0:0 From: "hexchex" <timtjgames@...> Subject: Re: Piecepack pyramid dimensions X-Yahoo-Group-Post: member; u=488341255; y=J4ZuPv0o4mM-BhGxxRoQEmro6oFkW5h7hmm8Mwcb9GVylw X-Yahoo-Profile: hexchex --- In piecepack@yahoogroups.com, "kelvsyc" <kelvsyc@...> wrote: > > I'm = planning to cut some acrylic to assemble a set of piecepack pyramids. Does= anyone know what the dimensions should be, and how thick the pyramids shou= ld be? What about other properties (hollow vs solid, etc.) of the pyramids= ? > I would suggest printing a set from the files section and using those = for a guide http://games.groups.yahoo.com/group/piecepack/files/Piecepack%2= 0accessories/ Since they are suppose to be able to fit on the squares on a = tile, the largest one (F) should be no more then 1/4 the size of a tile. As= far hollow versus solid, ideally hollow, but solid would still work (and s= till be pretty cool). How thick they should they be (I assume you mean the = acrylic),,,I would say as thin as possible, especially if you want to make = them hollow and stackable. Tim Schutz P.S. I would love to see a picture wh= en you finish. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3852 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 85335 invoked by uid 102); 21 Jun 2013 16:50:06 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m3.grp.bf1.yahoo.com with SMTP; 21 Jun 2013 16:50:06 -0000 X-Received: (qmail 21747 invoked from network); 21 Jun 2013 16:50:06 -0000 X-Received: from unknown (HELO mail-ye0-f177.google.com) (209.85.213.177) by mtaq4.grp.bf1.yahoo.com with SMTP; 21 Jun 2013 16:50:06 -0000 X-Received: by mail-ye0-f177.google.com with SMTP id q11so21848yen.36 for <piecepack@yahoogroups.com>; Fri, 21 Jun 2013 09:50:06 -0700 (PDT) X-Received: by 10.236.54.162 with SMTP id i22mr7840401yhc.250.1371833406455; Fri, 21 Jun 2013 09:50:06 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([190.152.230.96]) by mx.google.com with ESMTPSA id v28sm9515201yhv.17.2013.06.21.09.50.04 for <piecepack@yahoogroups.com> (version=TLSv1 cipher=RC4-SHA bits=128/128); Fri, 21 Jun 2013 09:50:05 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <kq1uk0+k5ic@...> Date: Fri, 21 Jun 2013 11:50:01 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wy1fpn0x0gup8g@daniel-pc> In-Reply-To: <kq1uk0+k5ic@...> User-Agent: Opera Mail/12.15 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Re: Piecepack pyramid dimensions X-Yahoo-Group-Post: member; u=261769362; y=zH1uhLIWKg-FuqIC04Fx6QsYvqiMNTp0tqhF5103Xp347E7gFQ0HqN0 X-Yahoo-Profile: daniel_ajoy On Fri, 21 Jun 2013 11:22:24 -0500, hexchex <timtjgames@...> wrote: > I'm planning to cut some acrylic to assemble a set of piecepack pyramids. Does anyone know what the dimensions should be, and how thick the pyramids should be? What about other properties (hollow vs solid, etc.) of the pyramids? >> what do you want to play with them? Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3853 Return-Path: <kelvsyc@...> X-Sender: kelvsyc@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 36136 invoked by uid 102); 22 Jun 2013 02:53:20 -0000 X-Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.193.84.142) by m11.grp.bf1.yahoo.com with SMTP; 22 Jun 2013 02:53:20 -0000 X-Received: (qmail 12517 invoked from network); 22 Jun 2013 02:53:19 -0000 X-Received: from unknown (HELO ng14-ip3.bullet.mail.ne1.yahoo.com) (98.138.215.227) by mtaq3.grp.bf1.yahoo.com with SMTP; 22 Jun 2013 02:53:19 -0000 X-Received: from [98.138.217.178] by ng14.bullet.mail.ne1.yahoo.com with NNFMP; 22 Jun 2013 02:53:19 -0000 X-Received: from [10.193.94.107] by tg3.bullet.mail.ne1.yahoo.com with NNFMP; 22 Jun 2013 02:53:19 -0000 Date: Sat, 22 Jun 2013 02:53:19 -0000 To: piecepack@yahoogroups.com Message-ID: <kq33iv+ocq9@...> In-Reply-To: <op.wy1fpn0x0gup8g@daniel-pc> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 2:3:4:0:0 From: "kelvsyc" <kelvsyc@...> Subject: Re: Piecepack pyramid dimensions X-Yahoo-Group-Post: member; u=86107944; y=GdYbd_E4fxXfS58O547Iwp3sZ3oJOVp61S_Y64f234Wo3Q X-Yahoo-Profile: kelvsyc > > I'm planning to cut some acrylic to assemble a set of piecepack pyramid= s. Does anyone know what the dimensions should be, and how thick the pyram= ids should be? What about other properties (hollow vs solid, etc.) of the = pyramids? > >> > > what do you want to play with them? For now, I'm just = looking for general purpose; no games in particular. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3854 Return-Path: <ed@...> Received: (qmail 90177 invoked by uid 7800); 22 Jun 2013 19:50:07 -0000 X-Sender: ed@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 21470 invoked by uid 102); 22 Jun 2013 09:31:45 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m12.grp.bf1.yahoo.com with SMTP; 22 Jun 2013 09:31:45 -0000 X-Received: (qmail 14617 invoked from network); 22 Jun 2013 09:31:45 -0000 X-Received: from unknown (HELO newsmtp.well.com) (107.20.247.102) by mtaq1.grp.bf1.yahoo.com with SMTP; 22 Jun 2013 09:31:45 -0000 X-Received: from zimbra.well.com (zimbra.well.com [10.68.151.47]) by newsmtp.well.com (8.14.3/8.14.3) with ESMTP id r5M9VjMR018964 for <piecepack@yahoogroups.com>; Sat, 22 Jun 2013 02:31:45 -0700 X-Received: from localhost (localhost.localdomain [127.0.0.1]) by zimbra.well.com (Postfix) with ESMTP id D9B2434002D6 for <piecepack@yahoogroups.com>; Sat, 22 Jun 2013 02:31:44 -0700 (PDT) X-Received: from zimbra.well.com ([127.0.0.1]) by localhost (zimbra.well.com [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id JYkKixLxeCyF for <piecepack@yahoogroups.com>; Sat, 22 Jun 2013 02:31:44 -0700 (PDT) X-Received: from [192.168.1.16] (host217-40-254-182.in-addr.btopenworld.com [217.40.254.182]) by zimbra.well.com (Postfix) with ESMTPSA id C300F340007A for <piecepack@yahoogroups.com>; Sat, 22 Jun 2013 02:31:43 -0700 (PDT) Message-Id: <E1201CC7-C36E-47CC-B685-2AC0813FA107@...> Mime-Version: 1.0 (Mac OS X Mail 6.3 \(1503\)) Date: Sat, 22 Jun 2013 10:31:41 +0100 References: <kq33iv+ocq9@...> To: piecepack@yahoogroups.com In-Reply-To: <kq33iv+ocq9@...> X-Mailer: Apple Mail (2.1503) X-eGroups-Msg-Info: 1:12:0:0:0 From: Edward S Rustin <ed@...> Subject: Re: [piecepack] Re: Piecepack pyramid dimensions X-Yahoo-Group-Post: member; u=127230850; y=Zr6U_vtWWZS-KDoYBVT2meBBAdJlmxKcRwDcKDIYejc9oc-tflk7dg X-Yahoo-Profile: elemental0125 Content-Type: text/plain Content-Transfer-Encoding: quoted-printable X-eGroups-Approved-By: prophesor <prophesor@...> via email; 22 Jun 2013 19:50:07 -0000 Why not just buy a set of icehouse pyramids then? On 22 Jun 2013, at 03:53= , "kelvsyc" <kelvsyc@...> wrote: > > > I'm planning to cut some acryli= c to assemble a set of piecepack pyramids. Does anyone know what the dimens= ions should be, and how thick the pyramids should be? What about other prop= erties (hollow vs solid, etc.) of the pyramids? > > >> > > > > what do you= want to play with them? > > For now, I'm just looking for general purpose= ; no games in particular. > > [Non-text portions of this message have = been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3855 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 75803 invoked by uid 102); 22 Jun 2013 20:15:40 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m6.grp.bf1.yahoo.com with SMTP; 22 Jun 2013 20:15:40 -0000 X-Received: (qmail 25918 invoked from network); 22 Jun 2013 20:15:40 -0000 X-Received: from unknown (HELO mail-gh0-f176.google.com) (209.85.160.176) by mtaq1.grp.bf1.yahoo.com with SMTP; 22 Jun 2013 20:15:40 -0000 X-Received: by mail-gh0-f176.google.com with SMTP id z17so2719757ghb.7 for <piecepack@yahoogroups.com>; Sat, 22 Jun 2013 13:15:40 -0700 (PDT) X-Received: by 10.236.22.193 with SMTP id t41mr10029987yht.248.1371932139995; Sat, 22 Jun 2013 13:15:39 -0700 (PDT) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([190.152.230.96]) by mx.google.com with ESMTPSA id a62sm18274616yhk.4.2013.06.22.13.15.38 for <piecepack@yahoogroups.com> (version=TLSv1 cipher=RC4-SHA bits=128/128); Sat, 22 Jun 2013 13:15:39 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <kq33iv+ocq9@...> <E1201CC7-C36E-47CC-B685-2AC0813FA107@...> Date: Sat, 22 Jun 2013 15:15:34 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.wy3jv8020gup8g@daniel-pc> In-Reply-To: <E1201CC7-C36E-47CC-B685-2AC0813FA107@...> User-Agent: Opera Mail/12.15 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Re: [piecepack] Re: Piecepack pyramid dimensions X-Yahoo-Group-Post: member; u=261769362; y=dSIQcT9Polw8OrjwB87DwUKTdAFVJ-0EhgP9qyH-yoqustHsIZ-wzGE X-Yahoo-Profile: daniel_ajoy Instead of pyramids I use these: http://www.eaieducation.com/Product/530841/Stacking_Counters_-_Set_of_500.aspx I've played Alien City and Martian Miners: http://www.boardgamegeek.com/boardgame/40965/martian-miners with them. Daniel On Sat, 22 Jun 2013 04:31:41 -0500, Edward S Rustin <ed@...> wrote: > Why not just buy a set of icehouse pyramids then? > > On 22 Jun 2013, at 03:53, "kelvsyc" <kelvsyc@...> wrote: > >> > > I'm planning to cut some acrylic to assemble a set of piecepack pyramids. Does anyone know what the dimensions should be, and how thick the pyramids should be? What about other properties (hollow vs solid, etc.) of the pyramids? >> > >> >> > >> > what do you want to play with them? >> >> For now, I'm just looking for general purpose; no games in particular. >> >> > > > > > > > > ------------------------------------ > > Yahoo! Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3856 Return-Path: <kelvsyc@...> X-Sender: kelvsyc@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 85611 invoked by uid 102); 24 Jun 2013 07:23:57 -0000 X-Received: from unknown (HELO mtaq2.grp.sp2.yahoo.com) (98.137.63.212) by m5.grp.sp2.yahoo.com with SMTP; 24 Jun 2013 07:23:56 -0000 X-Received: (qmail 15829 invoked from network); 24 Jun 2013 07:23:49 -0000 X-Received: from unknown (HELO ng16-vm0.bullet.mail.bf1.yahoo.com) (98.139.164.62) by mtaq2.grp.sp2.yahoo.com with SMTP; 24 Jun 2013 07:23:49 -0000 X-Received: from [98.139.164.122] by ng16.bullet.mail.bf1.yahoo.com with NNFMP; 24 Jun 2013 07:23:48 -0000 X-Received: from [98.137.34.32] by tg3.bullet.mail.bf1.yahoo.com with NNFMP; 24 Jun 2013 07:23:48 -0000 Date: Mon, 24 Jun 2013 07:23:48 -0000 To: piecepack@yahoogroups.com Message-ID: <kq8s64+90hh@...> In-Reply-To: <E1201CC7-C36E-47CC-B685-2AC0813FA107@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-compose X-eGroups-Msg-Info: 2:3:4:0:0 From: "kelvsyc" <kelvsyc@...> Subject: Re: Piecepack pyramid dimensions X-Yahoo-Group-Post: member; u=86107944; y=oFT8s2AYpQe7w-H7No18pmwYNgB8e8D4S-uqKF2WVlNwdQ X-Yahoo-Profile: kelvsyc --- In piecepack@yahoogroups.com, Edward S Rustin <ed@...> wrote: > > Why= not just buy a set of icehouse pyramids then? > Because a piecepack pyra= mid set contains six pyramids per suit, while Looney Pyramids are only avai= lable in three sizes? As for the acrylic front, this might be a bit too in= feasible, after talking to people who know their materials science. The ca= rdstock pyramids that I use as a reference (available from this very fine F= iles section has it that each pyramid is only 1/16" larger in base compared= to the one size below (except for F, which is slightly larger than the 3/4= " base for E). The thinnest acrylic that I can get from the plastic store = is 1/16", which would mean that (since I have to apply a label with my own = pyramid design on them) the pyramids will not fit into one another (a key p= iecepack pyramid requirement). Furthermore, I learned that 1/16" acrylic i= s incredibly brittle (the rest of my piecepack is made from clear acrylic),= so it doesn't fill me with confidence when I need 288 triangular pieces (f= or 12 suits) cut. I discovered a place that might help in 3D-printing a se= t of piecepack pyramids, but again, from what I understand of this technolo= gy, the material would still be fairly brittle at something like 3/64" thic= k (to allow the pyramids some wiggle room to fit inside one another) - pres= umably that's the reason why the reference pyramids recommend printing on c= ardstock in the first place. BTW, a Looney Pyramid is considerably thicker= than 1/16". From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3857 Return-Path: <williamgeorgebrowne@...> X-Sender: williamgeorgebrowne@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 75740 invoked from network); 26 Jun 2013 06:17:33 -0000 X-Received: from unknown (98.137.63.213) by m10.grp.sp2.yahoo.com with QMQP; 26 Jun 2013 06:17:33 -0000 X-Received: from unknown (HELO mail-wg0-f42.google.com) (74.125.82.42) by mtaq3.grp.sp2.yahoo.com with SMTP; 26 Jun 2013 06:17:28 -0000 X-Received: by mail-wg0-f42.google.com with SMTP id z11so1485762wgg.1 for <piecepack@yahoogroups.com>; Tue, 25 Jun 2013 23:17:27 -0700 (PDT) X-Received: by 10.180.85.8 with SMTP id d8mr1549607wiz.13.1372227447360; Tue, 25 Jun 2013 23:17:27 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.194.176.40 with HTTP; Tue, 25 Jun 2013 23:17:05 -0700 (PDT) Date: Wed, 26 Jun 2013 16:17:05 +1000 Message-ID: <CAMuj-e+PO50BjTTM_Q3FuAf-+g0Xi6+Ks=-1mVL6ZSByVppyfw@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:5:0:0:0 From: Bill Browne <williamgeorgebrowne@...> Subject: A piecepack book I'm working on X-Yahoo-Group-Post: member; u=464925778; y=MpMPr8FWQq6H6RPD7Y0S26yfF8ApLM0cgSWLVCetn9algks0YoqLhNVsy5c X-Yahoo-Profile: khuxan@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Hi folks, I thought you might be interested in the piecepack book I'm working on. It contains all the public domain piecepack games that I could find. I've rewritten or tweaked some of them to make them easier for beginners - please let me know what you think. If you know of any other public domain games or games under the Creative Commons Attribution or Attribution-ShareAlike licences, please let me know and I'll add them. Unfortunately, it looks like most use the GNU Free Documentation License, which I'm not prepared to use. Cheers, *Bill * From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3858 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 52851 invoked from network); 26 Jun 2013 06:22:27 -0000 X-Received: from unknown (98.137.63.203) by m2.grp.sp2.yahoo.com with QMQP; 26 Jun 2013 06:22:27 -0000 X-Received: from unknown (HELO mail-ob0-f170.google.com) (209.85.214.170) by mtaq4.grp.sp2.yahoo.com with SMTP; 26 Jun 2013 06:22:27 -0000 X-Received: by mail-ob0-f170.google.com with SMTP id ef5so13092960obb.15 for <piecepack@yahoogroups.com>; Tue, 25 Jun 2013 23:22:27 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.60.95.232 with SMTP id dn8mr1063748oeb.106.1372227747219; Tue, 25 Jun 2013 23:22:27 -0700 (PDT) X-Received: by 10.76.101.147 with HTTP; Tue, 25 Jun 2013 23:22:27 -0700 (PDT) In-Reply-To: <CAMuj-e+PO50BjTTM_Q3FuAf-+g0Xi6+Ks=-1mVL6ZSByVppyfw@...> References: <CAMuj-e+PO50BjTTM_Q3FuAf-+g0Xi6+Ks=-1mVL6ZSByVppyfw@...> Date: Tue, 25 Jun 2013 23:22:27 -0700 X-Google-Sender-Auth: czV8Ksye7KS90w1gVbsXV3gQABI Message-ID: <CA+PLNg6Lwxq+gmAde7P2pVGdCexwaUANP47jrFpAw8x_TiDzag@...> To: piecepack@yahoogroups.com Content-Type: text/plain; charset=ISO-8859-1 X-eGroups-Msg-Info: 1:12:0:0:0 From: Ron Hale-Evans <rwhe@...> Subject: Re: [piecepack] A piecepack book I'm working on X-Yahoo-Group-Post: member; u=810525; y=zRoNklzrjdxmv-vTmZOqhw7wwvuySVI6woIUbg9INA X-Yahoo-Profile: rwhe Hi Bill, Consider this my public notice that all my existing piecepack games (and the ones I've coauthored with Marty) are now licensed under CC-BY-SA. If you need a more formal statement, please contact me privately and I will do my best to accommodate you. Best wishes, Ron On Tue, Jun 25, 2013 at 11:17 PM, Bill Browne <williamgeorgebrowne@...> wrote: > Hi folks, > > I thought you might be interested in the piecepack book I'm working on. It > contains all the public domain piecepack games that I could find. I've > rewritten or tweaked some of them to make them easier for beginners - > please let me know what you think. > > If you know of any other public domain games or games under the Creative > Commons Attribution or Attribution-ShareAlike licences, please let me know > and I'll add them. Unfortunately, it looks like most use the GNU Free > Documentation License, which I'm not prepared to use. > > Cheers, > > *Bill > * > > > > > > > ------------------------------------ > > Yahoo! Groups Links > > > -- Ron Hale-Evans ... rwhe@... ... http://ron.ludism.org ... (206) 201-1768 Mindhacker (2011): http://ur1.ca/4iaey Mind Performance Hacks (2006): http://ur1.ca/4iaf3 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3859 Return-Path: <williamgeorgebrowne@...> X-Sender: williamgeorgebrowne@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 68711 invoked from network); 28 Jun 2013 02:05:03 -0000 X-Received: from unknown (98.137.63.212) by m2.grp.sp2.yahoo.com with QMQP; 28 Jun 2013 02:05:03 -0000 X-Received: from unknown (HELO mail-wi0-f169.google.com) (209.85.212.169) by mtaq2.grp.sp2.yahoo.com with SMTP; 28 Jun 2013 02:05:03 -0000 X-Received: by mail-wi0-f169.google.com with SMTP id c10so1203761wiw.0 for <piecepack@yahoogroups.com>; Thu, 27 Jun 2013 19:05:02 -0700 (PDT) X-Received: by 10.180.99.67 with SMTP id eo3mr844494wib.35.1372384696132; Thu, 27 Jun 2013 18:58:16 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.194.176.40 with HTTP; Thu, 27 Jun 2013 18:57:55 -0700 (PDT) Date: Fri, 28 Jun 2013 11:57:55 +1000 Message-ID: <CAMuj-eLdVWdvUL=UtReie3rdsW-A_6gwDwADfqWZ-yT3k7U=VQ@...> To: piecepack@yahoogroups.com X-eGroups-Msg-Info: 1:12:0:0:0 From: Bill Browne <williamgeorgebrowne@...> Subject: Re: A piecepack book I'm working on X-Yahoo-Group-Post: member; u=464925778; y=pk-sPwboY41iaiEvymXbZM20O4pmbGT79G9R54bDO38gSmhCLbTBq1Hv7A4 X-Yahoo-Profile: khuxan@... Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Thanks Ron! I played Epic Funhouse yesterday and enjoyed it. I noticed some of your games require additional piecepacks or other game systems - I probably won't include them (at least not in this basic book), but I'll definitely put the others in for the next release. I thought you folks might like to see the nine suit piecepack that I designed. The fish and acorn suits come in two colours - the ones I prefer, and the ones that match the pawns and dice that I bought off of Ebay: http://fossilbank.wikidot.com/local--files/entry:piecepack/NINEPIECEPACK.svg It's under a Creative Commons Attribution-ShareAlike licence. Cheers, *Bill * From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3860 Return-Path: <sshum2003@...> Received: (qmail 60717 invoked by uid 102); 2 Jul 2013 14:23:22 -0000 Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m2.grp.bf1.yahoo.com with SMTP; 2 Jul 2013 14:23:22 -0000 Received: (qmail 10460 invoked from network); 2 Jul 2013 14:23:22 -0000 Received: from unknown (HELO ng12-vm0.bullet.mail.bf1.yahoo.com) (98.139.164.54) by mtaq6.grp.bf1.yahoo.com with SMTP; 2 Jul 2013 14:23:22 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=echoe; t=1372775002; bh=98nuOr1Biv9jDkcoyY7mOtoMVN/i3ZpiPLWcoBqHDUg=; h=Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:X-Received:Date:To:Message-ID:In-Reply-To:User-Agent:MIME-Version:Content-Type:Content-Transfer-Encoding:X-Mailer:X-Yahoo-Newman-Property:X-Originating-IP:X-eGroups-Msg-Info:X-Yahoo-Post-IP:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:X-YGroups-SubInfo:Sender:X-eGroups-Approved-By:X-eGroups-Auth; b=CtzpJNBWpzb7BAIot+mOyLkp7bZvOg9b3QVdqCA94ITZNRVhOlFU9diiW65OSbDjFQ/6zTAFEA4B6/mSX4ckQPAch38I8hd1wG+Wb1aoDX7OrcdxSP1viWE31lYCFyWI6XBA8BqcO8Uv+upjzpFBfZJN+OZTWlYjr9C08gWX8TM= Received: from [66.196.81.182] by ng12.bullet.mail.bf1.yahoo.com with NNFMP; 02 Jul 2013 14:23:22 -0000 Received: from [10.193.94.43] by tg10.bullet.mail.bf1.yahoo.com with NNFMP; 02 Jul 2013 14:23:22 -0000 X-Sender: sshum2003@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 58100 invoked by uid 102); 21 Jun 2013 13:46:09 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.193.84.36) by m6.grp.bf1.yahoo.com with SMTP; 21 Jun 2013 13:46:09 -0000 X-Received: (qmail 21600 invoked from network); 21 Jun 2013 13:46:09 -0000 X-Received: from unknown (HELO ng15-ip3.bullet.mail.bf1.yahoo.com) (98.139.165.129) by mtaq5.grp.bf1.yahoo.com with SMTP; 21 Jun 2013 13:46:09 -0000 X-Received: from [66.196.81.181] by ng15.bullet.mail.bf1.yahoo.com with NNFMP; 21 Jun 2013 13:46:09 -0000 X-Received: from [10.193.94.107] by tg9.bullet.mail.bf1.yahoo.com with NNFMP; 21 Jun 2013 13:46:09 -0000 Date: Fri, 21 Jun 2013 13:46:08 -0000 To: piecepack@yahoogroups.com Message-ID: <kq1lf0+89uo@...> In-Reply-To: <kq0i67+367j@...> User-Agent: eGroups-EW/0.82 MIME-Version: 1.0 Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable X-Mailer: Yahoo Groups Message Poster X-Yahoo-Newman-Property: groups-system X-eGroups-Msg-Info: 1:12:0:0:0 From: "sshum2003" <sshum2003@...> Subject: Re: Piecepack pyramid dimensions X-Yahoo-Group-Post: member; u=155293172; y=Bi73me3VETJ_8nCdRVVn5FDqaVRgycDX0Qw52XRnOADOInvX X-Yahoo-Profile: sshum2003 X-eGroups-Approved-By: prophesor <prophesor@...> via web; 02 Jul 2013 14:23:20 -0000 --- In piecepack@yahoogroups.com, "kelvsyc" <kelvsyc@...> wrote: > > I'm pl= anning to cut some acrylic to assemble a set of piecepack pyramids. Does a= nyone know what the dimensions should be, and how thick the pyramids should= be? What about other properties (hollow vs solid, etc.) of the pyramids? = > The pyramids are stackable so they should be hollow. See: Files > Piece= pack accessories > ppp7.pdf From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3861 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 55765 invoked by uid 102); 14 Nov 2013 22:08:47 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m8.grp.bf1.yahoo.com with SMTP; 14 Nov 2013 22:08:47 -0000 X-Received: (qmail 23543 invoked from network); 14 Nov 2013 22:08:47 -0000 X-Received: from unknown (HELO mail-gg0-f182.google.com) (209.85.161.182) by mtaq4.grp.bf1.yahoo.com with SMTP; 14 Nov 2013 22:08:47 -0000 X-Received: by mail-gg0-f182.google.com with SMTP id h3so1092107gge.13 for <piecepack@yahoogroups.com>; Thu, 14 Nov 2013 14:08:47 -0800 (PST) X-Received: by 10.236.31.71 with SMTP id l47mr2071171yha.121.1384466927193; Thu, 14 Nov 2013 14:08:47 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([186.46.67.190]) by mx.google.com with ESMTPSA id g14sm2274701yhb.23.2013.11.14.14.08.44 for <piecepack@yahoogroups.com> (version=TLSv1 cipher=RC4-SHA bits=128/128); Thu, 14 Nov 2013 14:08:46 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Thu, 14 Nov 2013 17:08:39 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.w6j7spg10gup8g@daniel-pc> User-Agent: Opera Mail/12.16 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Takenoko X-Yahoo-Group-Post: member; u=261769362; y=vMle5s-Pfk47POnAbTFue3xdZKDpSQEjUBRpGqsnYx7qlYJt-0LDoSc X-Yahoo-Profile: daniel_ajoy The latest Table Top game was about Takenoko http://www.reddit.com/r/boardgames/comments/1qmtbc/takenoko_harley_morenstein_rosanna_pansino_and/ An adaptation of this game seems feasible with a PiecePack, Icehouse sets and printed goal cards. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3862 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 86751 invoked by uid 102); 4 Mar 2014 17:12:48 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m14.grp.bf1.yahoo.com with SMTP; 4 Mar 2014 17:12:48 -0000 X-Received: (qmail 14517 invoked from network); 4 Mar 2014 17:12:48 -0000 X-Received: from unknown (HELO mail-yh0-f46.google.com) (209.85.213.46) by mtaq2.grp.bf1.yahoo.com with SMTP; 4 Mar 2014 17:12:48 -0000 X-Received: by mail-yh0-f46.google.com with SMTP id v1so5183205yhn.33 for <piecepack@yahoogroups.com>; Tue, 04 Mar 2014 09:12:48 -0800 (PST) X-Received: by 10.236.46.18 with SMTP id q18mr699093yhb.21.1393953168511; Tue, 04 Mar 2014 09:12:48 -0800 (PST) Return-Path: <da.ajoy@...> X-Received: from daniel-pc.ddns01.uio.satnet.net ([181.112.123.101]) by mx.google.com with ESMTPSA id q9sm49675213yhk.16.2014.03.04.09.12.47 for <piecepack@yahoogroups.com> (version=TLSv1 cipher=RC4-SHA bits=128/128); Tue, 04 Mar 2014 09:12:47 -0800 (PST) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Tue, 04 Mar 2014 12:12:39 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.xb7jfdkf0gup8g@...> User-Agent: Opera Mail/12.16 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 From: "Daniel Ajoy" <da.ajoy@...> Subject: Alien City with "Dingbats" piecepack X-Yahoo-Group-Post: member; u=261769362; y=tu2DVQB7etryQzDKLdXK-lwsIDLI3H_MhF095VRQh5hkXvnaAmjRWvU X-Yahoo-Profile: daniel_ajoy Alien City with "Dingbats" Piecepack http://www.boardgamegeek.com/image/1947877/alien-city Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3863 Return-Path: <elena.valhalla@...> Received: (qmail 45880 invoked by uid 102); 7 Mar 2014 16:19:41 -0000 Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m14.grp.bf1.yahoo.com with SMTP; 7 Mar 2014 16:19:41 -0000 Received: (qmail 22479 invoked from network); 7 Mar 2014 16:19:41 -0000 Received: from unknown (HELO n12.bullet.mail.bf1.yahoo.com) (66.196.81.228) by mtaq2.grp.bf1.yahoo.com with SMTP; 7 Mar 2014 16:19:41 -0000 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoogroups.com; s=echoe; t=1394209181; bh=/H38PNJTxKXXqOFk1w9WpGmWy855eEwqMzK3g4XLfXk=; h=Received:Received:Received:X-Sender:X-Apparently-To:X-Received:X-Received:X-Received:X-Received:X-Received:MIME-Version:X-Received:X-Received:Date:Message-ID:Content-Type:X-Originating-IP:X-eGroups-Msg-Info:From:Subject:X-Yahoo-Group-Post:X-Yahoo-Profile:X-YGroups-SubInfo:To:Sender:X-Yahoo-Newman-Property:X-Yahoo-Newman-Id:X-eGroups-Approved-By:X-eGroups-Auth; b=wSRjUpTzEwujGAz6DFM7djOSqRhTAEM4Mi+usOVoPQ7GrI5W40aFwoJr//OJYzsG6s5GgI58CHZl6vFtTp8CM2jGJqHPNkLpb567T9LlnVq1LhKfXsj07NGafeR2NlPOZZk3ZECJClrG7wVpE3ZeIxMHoaeD9RDJ/zMvH4I/4VE= Received: from [66.196.81.179] by n12.bullet.mail.bf1.yahoo.com with NNFMP; 07 Mar 2014 16:19:41 -0000 Received: from [10.193.242.243] by t9.bullet.mail.bf1.yahoo.com with NNFMP; 07 Mar 2014 16:19:41 -0000 Received: from [127.0.0.1] by gapi2.grp.bf1.yahoo.com with NNFMP; 07 Mar 2014 16:19:41 -0000 X-Sender: elena.valhalla@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 36369 invoked by uid 102); 7 Mar 2014 16:05:03 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m10.grp.bf1.yahoo.com with SMTP; 7 Mar 2014 16:05:03 -0000 X-Received: (qmail 2786 invoked from network); 7 Mar 2014 16:05:03 -0000 X-Received: from unknown (HELO mail-we0-f174.google.com) (74.125.82.174) by mtaq6.grp.bf1.yahoo.com with SMTP; 7 Mar 2014 16:05:03 -0000 X-Received: by mail-we0-f174.google.com with SMTP id t60so5148151wes.5 for <piecepack@yahoogroups.com>; Fri, 07 Mar 2014 08:05:02 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.194.82.105 with SMTP id h9mr20377241wjy.52.1394208302777; Fri, 07 Mar 2014 08:05:02 -0800 (PST) X-Received: by 10.216.237.132 with HTTP; Fri, 7 Mar 2014 08:05:02 -0800 (PST) Date: Fri, 7 Mar 2014 17:05:02 +0100 Message-ID: <CAC6uQnrft=9P_3BP+os2sjmFpyWJ3iwoAr5VzCjupQvRYKnXrg@...> Content-Type: multipart/alternative; boundary=047d7bdc7d52a173d404f4066a99 X-eGroups-Msg-Info: 1:12:0:0:0 From: Elena Grandi <elena.valhalla@...> Subject: 3D printed piecepack set X-Yahoo-Group-Post: member; u=231472745; y=_Dg6nPWNWEL5HZ66fR7OHWprIdTt0b7eOS5wSV9WGDCPTWWC X-Yahoo-Profile: evalhalla To: piecepack@yahoogroups.com X-Yahoo-Newman-Property: groups-system X-Yahoo-Newman-Id: groups-system X-eGroups-Approved-By: prophesor via web; 07 Mar 2014 08:19:41 -0000 --047d7bdc7d52a173d404f4066a99 Content-Type: text/plain; charset=ISO-8859-1 Hello after years of lurking around I've finally managed to build a working piecepack set, thanks to the magic of hobbyst grade 3d printers :) Since I couldn't find one on the internet I've designed the models for it, and they are available on the following link, both as source code (OpenSCAD) and ready-to-print STL files, under a Creative Commons (BY-SA) license. http://www.trueelena.org/fantastic/feelies/3d_printed_piecepack.html I hope it will be useful for somebody else. -- Elena ``of Valhalla'' --047d7bdc7d52a173d404f4066a99 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Hello</div><div><br></div><div>after years of lurking= around I've finally managed to build</div><div>a working piecepack set= , thanks to the magic of hobbyst</div><div>grade 3d printers :)</div><div> = <br></div><div>Since I couldn't find one on the internet I've desig= ned the models</div><div>for it, and they are available on the following li= nk, both</div><div>as source code (OpenSCAD) and ready-to-print STL files,= =A0</div> <div>under a Creative Commons (BY-SA) license.</div><div><br></di= v><div><a href=3D"http://www.trueelena.org/fantastic/feelies/3d_printed_pie= cepack.html">http://www.trueelena.org/fantastic/feelies/3d_printed_piecepac= k.html</a></div> <div><br></div><div>I hope it will=A0be useful for somebod= y else.<br></div>-- <br>Elena ``of Valhalla''<br><br></div> --047d7bdc7d52a173d404f4066a99-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3864 Return-Path: <jdroscha@...> X-Sender: jdroscha@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 7410 invoked by uid 102); 8 Mar 2014 21:07:42 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m15.grp.bf1.yahoo.com with SMTP; 8 Mar 2014 21:07:42 -0000 X-Received: (qmail 17606 invoked from network); 8 Mar 2014 21:07:42 -0000 X-Received: from unknown (HELO n8-vm5.bullet.mail.bf1.yahoo.com) (72.30.235.2) by mtaq2.grp.bf1.yahoo.com with SMTP; 8 Mar 2014 21:07:42 -0000 X-Received: from [66.196.81.177] by n8.bullet.mail.bf1.yahoo.com with NNFMP; 08 Mar 2014 21:07:42 -0000 X-Received: from [10.193.75.124] by t7.bullet.mail.bf1.yahoo.com with NNFMP; 08 Mar 2014 21:07:42 -0000 Date: 08 Mar 2014 13:07:42 -0800 X-Received: from [127.0.0.1] by gapi6.grp.bf1.yahoo.com with NNFMP; 08 Mar 2014 20:58:29 -0000 To: <piecepack@yahoogroups.com> Message-ID: <lfg09l+gje8sd@...> X-Mailer: Yahoo Groups Message Poster MIME-Version: 1.0 References: <CAC6uQnrft=9P_3BP+os2sjmFpyWJ3iwoAr5VzCjupQvRYKnXrg@...> In-Reply-To: <CAC6uQnrft=9P_3BP+os2sjmFpyWJ3iwoAr5VzCjupQvRYKnXrg@...> X-Yahoo-Newman-Property: groups-compose Content-Type: multipart/alternative; boundary="9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV" X-eGroups-Msg-Info: 1:12:0:0:0 From: <jdroscha@...> Subject: RE: 3D printed piecepack set X-Yahoo-Group-Post: member; u=384809096; y=P9ov1IhMiBdZQBm-bXzMoBWsF5Nfe8bNclDVYGyOJZl97Qc X-Yahoo-Profile: jdroscha --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 SGkgRWxlbmEsDQoNCllvdXIgM0QgcHJpbnRlZCBzZXQgbG9va3MgbmljZSEgIFdhcyBpdCBleHBl bnNpdmUgdG8gbWFrZT8NCkl0IHdhcyBjb25zaWRlcmF0ZSBvZiB5b3UgdG8gbWFrZSB0aGUgcGF0 dGVybnMgYXZhaWxhYmxlLg0KDQotLUphbWVz --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 SGkgRWxlbmEsPGJyPjxicj5Zb3VyIDNEIHByaW50ZWQgc2V0IGxvb2tzIG5pY2UhJm5ic3A7IFdh cyBpdCBleHBlbnNpdmUgdG8gbWFrZT88YnI+SXQgd2FzIGNvbnNpZGVyYXRlIG9mIHlvdSB0byBt YWtlIHRoZSBwYXR0ZXJucyBhdmFpbGFibGUuPGJyPjxicj4tLUphbWVz --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3865 Return-Path: <donkirkby@...> X-Sender: donkirkby@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 64270 invoked by uid 102); 8 Mar 2014 23:01:18 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m1.grp.bf1.yahoo.com with SMTP; 8 Mar 2014 23:01:18 -0000 X-Received: (qmail 21588 invoked from network); 8 Mar 2014 23:01:17 -0000 X-Received: from unknown (HELO n10.bullet.mail.bf1.yahoo.com) (66.196.81.226) by mtaq1.grp.bf1.yahoo.com with SMTP; 8 Mar 2014 23:01:17 -0000 X-Received: from [72.30.235.65] by n10.bullet.mail.bf1.yahoo.com with NNFMP; 08 Mar 2014 23:01:17 -0000 X-Received: from [10.193.242.243] by t2.bullet.mail.bf1.yahoo.com with NNFMP; 08 Mar 2014 23:01:17 -0000 Date: 08 Mar 2014 15:01:17 -0800 X-Received: from [127.0.0.1] by gapi2.grp.bf1.yahoo.com with NNFMP; 08 Mar 2014 23:00:27 -0000 To: <piecepack@yahoogroups.com> Message-ID: <lfg7eb+1pkp117@...> X-Mailer: Yahoo Groups Message Poster MIME-Version: 1.0 References: <CAC6uQnrft=9P_3BP+os2sjmFpyWJ3iwoAr5VzCjupQvRYKnXrg@...> In-Reply-To: <CAC6uQnrft=9P_3BP+os2sjmFpyWJ3iwoAr5VzCjupQvRYKnXrg@...> X-Yahoo-Newman-Property: groups-compose Content-Type: multipart/alternative; boundary="9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV" X-eGroups-Msg-Info: 1:12:0:0:0 From: <donkirkby@...> Subject: RE: 3D printed piecepack set X-Yahoo-Group-Post: member; u=194416421; y=YPCmN8SuFSYAZbQ5YFnvsETiYUt44bHz8jpY3q6kxV1sFQ X-Yahoo-Profile: imfurry --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 TG9va3MgbmljZSwgRWxlbmEsIHRoYW5rcyBmb3Igc2hhcmluZy4gSSB3YXMgY29uY2VybmVkIHRo YXQgdGhlIGJhY2tzIG9mIHRpbGVzIGFuZCBjb2lucyBpbiBhIDNEIHByaW50ZWQgc2V0IHdvdWxk bid0IGJlIGNvbnNpc3RlbnQgZW5vdWdoLiBZb3UgbWlnaHQgYmVnaW4gdG8gcmVjb2duaXplIGlu ZGl2aWR1YWwgcGllY2VzIHdoZW4gdGhleSBhcmUgZmFjZSBkb3duLiBIYXMgdGhhdCBiZWVuIGEg cHJvYmxlbSB3aXRoIHlvdXIgc2V0LCBvciB3YXMgdGhlIHByaW50aW5nIGNsZWFuIGVub3VnaCB0 aGF0IHRoZXkgYWxsIGxvb2sgdGhlIHNhbWUgZnJvbSB0aGUgYmFjaz8NCiANCg0KIERvbg0K --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 TG9va3MgbmljZSwgRWxlbmEsIHRoYW5rcyBmb3Igc2hhcmluZy48ZGl2Pkkgd2FzIGNvbmNlcm5l ZCB0aGF0IHRoZSBiYWNrcyBvZiB0aWxlcyBhbmQgY29pbnMgaW4mbmJzcDs8c3BhbiBzdHlsZT0i d29yZC1zcGFjaW5nOm5vcm1hbDsiPmEgM0QgcHJpbnRlZCBzZXQgd291bGRuJiMzOTt0IGJlJm5i c3A7PC9zcGFuPjxzcGFuIHN0eWxlPSJ3b3JkLXNwYWNpbmc6bm9ybWFsOyI+Y29uc2lzdGVudCBl bm91Z2guIFlvdSBtaWdodCBiZWdpbiB0byByZWNvZ25pemUgaW5kaXZpZHVhbCBwaWVjZXMgd2hl biB0aGV5IGFyZSBmYWNlIGRvd24uIEhhcyB0aGF0IGJlZW4gYSBwcm9ibGVtIHdpdGggeW91ciBz ZXQsIG9yIHdhcyB0aGUgcHJpbnRpbmcgY2xlYW4gZW5vdWdoIHRoYXQgdGhleSBhbGwgbG9vayB0 aGUgc2FtZSBmcm9tIHRoZSBiYWNrPzwvc3Bhbj48L2Rpdj48ZGl2Pjxicj48L2Rpdj48ZGl2PkRv bjwvZGl2Pg== --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3866 Return-Path: <elena.valhalla@...> X-Sender: elena.valhalla@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 90452 invoked by uid 102); 9 Mar 2014 13:32:17 -0000 X-Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.193.84.142) by m3.grp.bf1.yahoo.com with SMTP; 9 Mar 2014 13:32:17 -0000 X-Received: (qmail 30853 invoked from network); 9 Mar 2014 13:32:17 -0000 X-Received: from unknown (HELO n5-vm8.bullet.mail.bf1.yahoo.com) (72.30.235.60) by mtaq3.grp.bf1.yahoo.com with SMTP; 9 Mar 2014 13:32:17 -0000 X-Received: from [66.196.81.177] by n5.bullet.mail.bf1.yahoo.com with NNFMP; 09 Mar 2014 13:32:17 -0000 X-Received: from [10.193.242.234] by t7.bullet.mail.bf1.yahoo.com with NNFMP; 09 Mar 2014 13:32:17 -0000 Date: 09 Mar 2014 06:32:17 -0700 X-Received: from [127.0.0.1] by gapi7.grp.bf1.yahoo.com with NNFMP; 09 Mar 2014 13:32:17 -0000 To: <piecepack@yahoogroups.com> Message-ID: <lfhqh1+1u9ekls@...> X-Mailer: Yahoo Groups Message Poster MIME-Version: 1.0 References: <CAC6uQnrft=9P_3BP+os2sjmFpyWJ3iwoAr5VzCjupQvRYKnXrg@...> <lfg7eb+1pkp117@...> In-Reply-To: <lfg7eb+1pkp117@...> X-Yahoo-Newman-Property: groups-compose Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 X-eGroups-Msg-Info: 1:12:0:0:0 From: <elena.valhalla@...> Subject: RE: 3D printed piecepack set X-Yahoo-Group-Post: member; u=231472745; y=Rk2peSR0doNrvf43wtY0ZVK6jXrXWNx5e5i0O4sRhHZroxzH X-Yahoo-Profile: evalhalla LS0tSW4gcGllY2VwYWNrQHlhaG9vZ3JvdXBzLmNvbSwgZG9ua2lya2J5IHdyb3RlIDoKCj4gIExv b2tzIG5pY2UsIEVsZW5hLCB0aGFua3MgZm9yIHNoYXJpbmcuIEkgd2FzIGNvbmNlcm5lZCB0aGF0 IHRoZSBiYWNrcyBvZiB0aWxlcyBhbmQgY29pbnMgaW4gCj4gYSAzRCBwcmludGVkIHNldCB3b3Vs ZG4mIzM5O3QgYmUgY29uc2lzdGVudCBlbm91Z2guIFlvdSBtaWdodCBiZWdpbiB0byByZWNvZ25p emUgaW5kaXZpZHVhbCAKPiBwaWVjZXMgd2hlbiB0aGV5IGFyZSBmYWNlIGRvd24uIEhhcyB0aGF0 IGJlZW4gYSBwcm9ibGVtIHdpdGggeW91ciBzZXQsIG9yIHdhcyB0aGUgcHJpbnRpbmcgCj4gY2xl YW4gZW5vdWdoIHRoYXQgdGhleSBhbGwgbG9vayB0aGUgc2FtZSBmcm9tIHRoZSBiYWNrPwogCiBJ bmRlZWQsIHRoZSBiYWNrcyBvZiB0aWxlcyBhbmQgY29pbnMgYXJlIGEgYml0IGRpZmZlcmVudCAo YW5kIHRoZSBoYW5kIHBhaW50aW5nIG9mIGNvaW4gbnVtYmVycyBtYWtlcyB0aGVtIHdvcnNlKTsg aWYgYSBwbGF5ZXIgaGFzIGVub3VnaCBPQ0QgdG8gbm90aWNlIHVuY29uc3BpY3VvdXMgcGF0dGVy bnMgb3IgaXMgZGV0ZXJtaW5lZCB0byBjaGVhdCB0aGUgZGlmZmVyZW5jZSBpcyBwcm9iYWJseSBl bm91Z2ggdG8gcmVjb2duaXplIGluZGl2aWR1YWwgcGllY2VzLCBidXQgd2hpbGUgcGxheWluZyBj YXN1YWxseSBpdCBoYXMgbmV2ZXIgYmVlbiBhIHByb2JsZW0gKGkuZS4gSSd2ZSBuZXZlciByZWNv Z25pemVkIG9uZSkuIAoKIFRoZSBmaXJzdCBwaWVjZXMgcHJpbnRlZCBmb3IgZWFjaCBraW5kIHRl bmQgdG8gYmUgYSBiaXQgbW9yZSBkaWZmZXJlbnQgdGhhbiB0aGUgbGF0ZXIgb25lcywgc2luY2Ug SSd2ZSBoYWQgdG8gcmVmaW5lIHRoZSBwcmludGVyIHNldHRpbmdzLCBzbyBieSByZXByaW50aW5n IGEgZmV3IHBpZWNlcyB0aGUgcHJvYmxlbSBjYW4gYmUgbWl0aWdhdGVkIGEgYml0LgoKSSBiZWxp ZXZlIHRoYXQgYSAzZCBwcmludGluZyBzZXJ2aWNlIGNvdWxkIHByb3ZpZGUgZXZlbiBtb3JlIGNv bnNpc3RlbnQgcGllY2VzLCBidXQgSSd2ZSBuZXZlciB0cmllZCBhbnkgb2YgdGhlbSwgc28gSSBo YXZlIG5vIGV4cGVyaWVuY2UgdG8gYmFjayB0aGUgY2xhaW0uCiAKamRyb3NjaGEgd3JvdGU6Cj4g V2FzIGl0IGV4cGVuc2l2ZSB0byBtYWtlPwoKSSBiZWxpZXZlIEkndmUgc3BlbnQgYWJvdXQgMTAt MTUgRVVSIGluIG1hdGVyaWFscyAoYSBiaXQgbGVzcyB0aGFuIDAuNUtnIG9mIFBMQSkgZm9yIGVh Y2ggc2V0ICh0aWxlcywgY29pbnMsIHBhd25zLCBkaWNlLCBzYXVjZXJzLCBweXJhbWlkcyksIGFu ZCBJIGhhdmVuJ3QgbWVhc3VyZWQgaG93IG11Y2ggZWxlY3RyaWNpdHkgdGhlIHByaW50ZXIgY29u c3VtZXMsIHNvIEkgY2FuJ3QgZXN0aW1hdGUgaWYgaXQgaXMgYSBzaWduaWZpY2FudCBhZGRpdGlv bi4KCkl0IHRvb2sgcXVpdGUgc29tZSB0aW1lOiBwcmludGluZyBpcyBzbG93IChlLmcuIG9uZSB0 aWxlIGNhbiB0YWtlIDMwKyBtaW51dGVzIHRvIHByaW50LCBhbmQgdGhlIGJpZ2dlc3QgcHlyYW1p ZHMgdGFrZSBtb3JlIHRoYW4gYW4gaG91ciksIGJ1dCB0aGF0J3MgdGltZSBzcGVudCBkb2luZyBz b21ldGhpbmcgZWxzZSB3aGlsZSB0aGUgcHJpbnRlciBpcyB3b3JraW5nLgoKQXMgZm9yIHNoYXJp bmc6IEknbSBhIEZyZWUgU29mdHdhcmUgZGV2ZWxvcGVyLCBzbyBzaGFyaW5nIGlzIG15IGRlZmF1 bHQgb3B0aW9uLCBJIHdvdWxkIGhhdmUgbmVlZGVkIGEgcmVhc29uIG5vdCB0byA6KQoKLS0gCkVs ZW5hIGBgb2YgVmFsaGFsbGEnJwoK From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3867 Return-Path: <jvipond@...> X-Sender: jvipond@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 4596 invoked by uid 102); 22 Apr 2014 23:25:40 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m3.grp.bf1.yahoo.com with SMTP; 22 Apr 2014 23:25:40 -0000 X-Received: (qmail 30650 invoked from network); 22 Apr 2014 23:25:40 -0000 X-Received: from unknown (HELO n10.bullet.mail.bf1.yahoo.com) (66.196.81.226) by mtaq2.grp.bf1.yahoo.com with SMTP; 22 Apr 2014 23:25:40 -0000 X-Received: from [66.196.81.176] by n10.bullet.mail.bf1.yahoo.com with NNFMP; 22 Apr 2014 23:25:40 -0000 X-Received: from [10.193.242.235] by t6.bullet.mail.bf1.yahoo.com with NNFMP; 22 Apr 2014 23:25:40 -0000 Date: 22 Apr 2014 16:25:40 -0700 X-Received: from [127.0.0.1] by gapi8.grp.bf1.yahoo.com with NNFMP; 22 Apr 2014 23:25:40 -0000 To: <piecepack@yahoogroups.com> Message-ID: <lj6tpk+9hi181@...> X-Mailer: Yahoo Groups Message Poster MIME-Version: 1.0 X-Yahoo-Newman-Property: groups-compose Content-Type: multipart/alternative; boundary="9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV" X-eGroups-Msg-Info: 2:3:4:0:0 From: <jvipond@...> Subject: Problem with JCD Piecepack font on Mac OS X 10.9 X-Yahoo-Group-Post: member; u=204727056; y=XXDatO5_MIwqiGAmmMnt9DfMVAh9Ko727DpidnkVkDiVVREY99ld X-Yahoo-Profile: james_vipond --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 SSBqdXN0IHVwZ3JhZGVkIHRvIGEgbmV3IE1hYyBtaW5pIHJ1bm5pbmcgT1MgWCAxMC45LCBhbmQg d2FudCB0byBpbnN0YWxsIHRoZSBKQ0QgUGllY2VwYWNrIGZvbnQuIFVuZm9ydHVuYXRlbHksIEFw cGxlJ3MgRm9udCBCb29rIHJlcG9ydHMgYSBjb3VwbGUgb2YgbWlub3IgcHJvYmxlbXMgd2l0aCB0 aGF0IGZvbnQ6ICduYW1lJyB0YWJsZSBzdHJ1Y3R1cmUsIGFuZCAna2VybicgdGFibGUgc3RydWN0 dXJlIGFuZCBjb250ZW50cy4gQ2FuIEkgc2FmZWx5IGluc3RhbGwgdGhlIEpDRCBQaWVjZXBhY2sg Zm9udCBvbiBteSBjb21wdXRlcj8NCg== --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 PHA+PHNwYW4+SSBqdXN0IHVwZ3JhZGVkIHRvIGEgbmV3IE1hYyBtaW5pIHJ1bm5pbmcgT1MgWCAx MC45LCBhbmQgd2FudCB0byBpbnN0YWxsIHRoZSBKQ0QgUGllY2VwYWNrIGZvbnQuIFVuZm9ydHVu YXRlbHksIEFwcGxlJiMzOTtzIEZvbnQgQm9vayByZXBvcnRzIGEgY291cGxlIG9mIG1pbm9yIHBy b2JsZW1zIHdpdGggdGhhdCBmb250OiAmIzM5O25hbWUmIzM5OyB0YWJsZSBzdHJ1Y3R1cmUsIGFu ZCAmIzM5O2tlcm4mIzM5OyB0YWJsZSBzdHJ1Y3R1cmUgYW5kIGNvbnRlbnRzLiBDYW4gSSBzYWZl bHkgaW5zdGFsbCB0aGUgSkNEIFBpZWNlcGFjayBmb250IG9uIG15IGNvbXB1dGVyPzwvc3Bhbj48 L3A+ --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3868 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 68896 invoked by uid 102); 2 Aug 2014 17:03:05 -0000 X-Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.193.84.142) by m12.grp.bf1.yahoo.com with SMTP; 2 Aug 2014 17:03:05 -0000 X-Received: (qmail 29927 invoked from network); 2 Aug 2014 17:03:05 -0000 X-Received: from unknown (HELO n7-vm2.bullet.mail.bf1.yahoo.com) (98.139.245.163) by mtaq3.grp.bf1.yahoo.com with SMTP; 2 Aug 2014 17:03:05 -0000 X-Received: from [72.30.235.65] by n7.bullet.mail.bf1.yahoo.com with NNFMP; 02 Aug 2014 17:03:05 -0000 X-Received: from [10.193.39.251] by t2.bullet.mail.bf1.yahoo.com with NNFMP; 02 Aug 2014 17:03:05 -0000 Date: 02 Aug 2014 10:03:05 -0700 X-Received: from [127.0.0.1] by gapi15.grp.bf1.yahoo.com with NNFMP; 02 Aug 2014 17:03:05 -0000 To: <piecepack@yahoogroups.com> Message-ID: <lrj5k9+1vru46d@...> X-Original-Return-Path: da.ajoy@... X-Mailer: Yahoo Groups Message Poster MIME-Version: 1.0 References: <dc95aa990703201134i686c0b22i2c5cff66b2e2794d@...> <etpk38+rb0l@...> X-Original-From: da.ajoy@... In-Reply-To: <etpk38+rb0l@...> X-Yahoo-Newman-Property: groups-compose Content-Type: multipart/alternative; boundary="9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV" X-eGroups-Msg-Info: 1:12:0:0:0 Reply-To: da.ajoy@... Subject: Re: Fwd: Good Portsmanship - Wind Farms, a non-competing (and very late) entry. 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X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12866 invoked by uid 102); 2 Aug 2014 17:33:50 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.193.84.36) by m13.grp.bf1.yahoo.com with SMTP; 2 Aug 2014 17:33:50 -0000 X-Received: (qmail 6309 invoked from network); 2 Aug 2014 17:33:50 -0000 X-Received: from unknown (HELO mail-vc0-f175.google.com) (98.139.245.164) by mtaq5.grp.bf1.yahoo.com with SMTP; 2 Aug 2014 17:33:50 -0000 X-Received: by mail-vc0-f175.google.com with SMTP id ik5so8560811vcb.6 for <piecepack@yahoogroups.com>; Sat, 02 Aug 2014 10:33:50 -0700 (PDT) X-Received: by 10.52.164.199 with SMTP id ys7mr12244713vdb.42.1407000830145; Sat, 02 Aug 2014 10:33:50 -0700 (PDT) X-Original-Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([190.152.188.166]) by mx.google.com with ESMTPSA id fu19sm31001325vdb.2.2014.08.02.10.33.48 for <piecepack@yahoogroups.com> (version=TLSv1 cipher=RC4-SHA bits=128/128); Sat, 02 Aug 2014 10:33:49 -0700 (PDT) Content-Type: text/plain; charset=utf-8; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <kkg4ma+cc1b@...> Date: Sat, 02 Aug 2014 12:33:42 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.xjy62gn00gup8g@daniel-pc> In-Reply-To: <kkg4ma+cc1b@...> User-Agent: Opera Mail/12.17 (Win32) X-eGroups-Msg-Info: 1:12:0:0:0 Subject: Re: [piecepack] Re: Tribes of the 4 Seasons X-Yahoo-Group-Post: member; u=261769362; y=H9XQp5sOLqp66_0jNOiXyrjvMFHT571M2BXxharSkKIOknDBhTCIkWY X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> In other words: Does the following rule, imply that the different location can be within the same settlement? "The current player must move one Shaman from its present location (at the start of the game they are all off the board) to a different location. When moved the Shaman must be placed in an open quadrant orthogonally adjacent to any tribal marker in the new location with the restriction that only one Shaman may be present in any single settlement. " Daniel On Mon, 15 Apr 2013 00:54:18 -0500, daniel_ajoy <da.ajoy@...> wrote: > --- In piecepack@yahoogroups.com, "Benedict" <boycat_oh@...> wrote: >> >> I posted my 2 games from the MM contest to the files section. >> >> Tribes.pdf contains the rules to Tribes of the 4 Seasons. >> >> CapetoCairo.pdf contains the rules to goods from Cape to Cairo which is my attempt at a >> multiplayer version of Black Pawn Trucking (and using the BPT rules you can truck your Black >> Pawn across the Africa map as well). >> >> Phillip >> > > > Hi Phillip, > > Recently I´ve played "from Cape to Cairo" and "Tribes of the 4 Seasons". I have a question about "Tribes of the 4 Seasons". > > When "Moving a Shaman to a settlement", do I have to move it to a different settlement, or as the rules say: > > The current player must move one Shaman from its present location (at the start of the game they are all off the board) to a different location. > > (only to a different location, maybe in the same settlement) > > Daniel > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3871 Return-Path: <williamgeorgebrowne@...> X-Sender: williamgeorgebrowne@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 13516 invoked by uid 102); 6 Nov 2014 06:29:45 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m3.grp.bf1.yahoo.com with SMTP; 6 Nov 2014 06:29:45 -0000 X-Received: (qmail 2386 invoked from network); 6 Nov 2014 06:29:45 -0000 X-Received: from unknown (HELO mail-wi0-f181.google.com) (98.139.245.163) by mtaq6.grp.bf1.yahoo.com with SMTP; 6 Nov 2014 06:29:45 -0000 X-Received: by mail-wi0-f181.google.com with SMTP id n3so493659wiv.2 for <piecepack@yahoogroups.com>; Wed, 05 Nov 2014 22:29:44 -0800 (PST) X-Received: by 10.180.221.129 with SMTP id qe1mr11688377wic.21.1415255384502; Wed, 05 Nov 2014 22:29:44 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.194.22.199 with HTTP; Wed, 5 Nov 2014 22:29:24 -0800 (PST) Date: Thu, 6 Nov 2014 17:29:24 +1100 X-Google-Sender-Auth: 4q-03xKcQdl198I4L-2HEHrkr6A Message-ID: <CAMuj-e+Nv54TxTxy3rH3bknLieiMjj9U-2N438_KMbZ3CT6bKA@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary=001a1133c8fa75b72b05072ad22c X-eGroups-From: Chris Sakkas <sanglorian@...> Subject: Homemade piecepack and a few other thoughts X-Yahoo-Group-Post: member; u=464925778; y=36HfNFmbQiKGOTpZ90dB2nGFZp6OTXqkgYjJCDUIC5oBtOcUj__tSKRVCzQ X-Yahoo-Profile: khuxan@... From: Chris Sakkas <williamgeorgebrowne@...> --001a1133c8fa75b72b05072ad22c Content-Type: text/plain; charset=UTF-8 Hi folks, I posted about my homemade piecepack on my blog: http://livinglibre1.wordpress.com/2014/11/04/making-my-own-piecepack/ I've also been looking vaguely into getting components printed on chipboard. If the piecepack were to be available for under say $20, that seems like the way to do it. Has this avenue proven fruitful in the past? Other than that, the only part that seems difficult is getting cheap dice in the four colours with the range 0 to 5. Cheers, Chris *Chris Sakkas**Admin of the FOSsil Bank wiki <http://fossilbank.wikidot.com/> and the Living Libre blog <http://www.livinglibre.com> and Twitter feed <https://twitter.com/#%21/living_libre>.* --001a1133c8fa75b72b05072ad22c Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div><div><div>Hi folks,<br><br></div>I posted about my ho= memade piecepack on my blog: <a href=3D"http://livinglibre1.wordpress.com/2= 014/11/04/making-my-own-piecepack/">http://livinglibre1.wordpress.com/2014/= 11/04/making-my-own-piecepack/</a><br><br></div>I've also been looking = vaguely into getting components printed on chipboard. If the piecepack were= to be available for under say $20, that seems like the way to do it. Has t= his avenue proven fruitful in the past? <br><br>Other than that, the only p= art that seems difficult is getting cheap dice in the four colours with the= range 0 to 5. <br><br>Cheers,<br></div><div>Chris<br></div><div><div><div>= <br clear=3D"all"><div><div><div class=3D"gmail_signature"><b>Chris Sakkas<= br></b><i>Admin of the FOSsil Bank <a href=3D"http://fossilbank.wikidot.com= /" target=3D"_blank">wiki</a> and the <a href=3D"http://www.livinglibre.com= " target=3D"_blank">Living Libre blog</a> and <a href=3D"https://twitter.co= m/#%21/living_libre" target=3D"_blank">Twitter feed</a>.</i><br></div></div= > </div></div></div></div></div> --001a1133c8fa75b72b05072ad22c-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3873 Return-Path: <ben@...> X-Sender: ben@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 18305 invoked by uid 102); 4 Oct 2015 02:07:58 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.193.84.36) by m4.grp.bf1.yahoo.com with SMTP; 4 Oct 2015 02:07:58 -0000 X-Received: (qmail 10785 invoked from network); 4 Oct 2015 02:07:58 -0000 X-Received: from unknown (HELO mta1006.groups.mail.bf1.yahoo.com) (98.139.245.165) by mtaq5.grp.bf1.yahoo.com with SMTP; 4 Oct 2015 02:07:58 -0000 X-Original-Return-Path: <ben@...> X-Received-SPF: neutral (66.111.4.28 is neither permitted nor denied by domain of benfinney.id.au) X-YMailISG: 7x8z4RwWLDsOgYkksyvXIU25v_dA293oVA_p2IZ3G9CzWf0m jsPOl0.5JQmrvdEy8USIdar56ISyOBwhqxiH5YTNk99LvulcvDxPBwBqLHRz UouWcxQCVlA5mC3zwIiHSQk3k8rKtErwi7Ip6fHBIzvloiq6vHqwXBDcCrnt mhMVB240SW1cd5TsZIGG9S4FSjRODMHnBSdwDJdOe9YvX0WOJq0.6vqqXjx9 pyjmZepFqa4.SymK40n7iUaJ4trY9Vcwud9Ihd4_.._vgabhsMPW4DPTAI.W vyfNmSWt8.UIz47APY8hIgoTbABb57FuP0bB_D0SX76nJgnHCt70lAOIdGZ3 YFJmIMQtan9rH7uEV7vTJifPON_48QqUZ.yaBoduqun9gitzkzvmCwEgAzws V7eJXdyTUyRusVJAO9Wpw_dkSNhxW_DZzN5PG_WljPKC_.q465ncfSL2nORO L7Lwmzp4sxp36o5OENtksQEjXyBFXgYhBiLiSqxXgn3fEWzhSLdNrL45xdOw l4Zijz209ZWRYCyoDs0vgAc0JRV6yHDklyXDjTkTS2H_RagzGgXpuQ02SyNk EJnWhORuKjlLPV8y8ZuoyknJ5BZVLBVz_KaU.Ho0Gp4BJaQ1C21I0VSJ_EdI k9qeVIMaJeFtuDWaQYAW_eE6kiBZzZTgWlQBtbVaXkhRcwBZOpykAL63hfOU u_.UpYCoTC0AXQsyWgFWl0flkX7sL_dwTyDI43gKI1YoD_S.yC1hHYv5h3dQ 5WjLbS3d4OX5Ie8hndv.d_LwTaD.GEJke0.W6xuRBTjoariuBc0V6R_phOHt tW9BPaCthYXbht1Z6M2SysC675mSeeBhd7d6mdmNQUQybBJmBiSndZagRYUA AM.BUBI2g8yw2QW_3LrXq8NOgReo2PofzCLit6zXbKc.TStk9f7c5Nr8SOCJ 9f4S0QswNZ.pgXfalGgIK5VcoHebMAZxIWQE34.5j512yiiyfOFwMPkRxPZj rgKf8YfGeDwz2gtg5uJSQ_IwTHxjNm8FqikPVrEX0BReGpa3mLHLHtl_JoHV HccOjcseumvKFVQWpDYoxLlFVguDxBeGC5Pq7N2xX_il0LdJ6JPgkZ3XMqWW VW0bgcn4Mi5.X0ssSxY2NxuaGZ9p.Gp8bQLQniz9sEgtg7QghnmH4TtLlLFg kFsv1F.vp0tScbGkCtEjuLQhkSxWu2n2z5PY8gnLbeJMesYPTJBPtyLMuLbp 9q_gV_d9rT65n6rIQVtBJn.p7Fl2vGHyL1JvgyDvt9dw16ggg5j9YT2KKJta vBUciKOupLlEhykVKthQt7PHe5Dfd9Y22EU2k1B9aw_ZSwSREzmCegC2_uC2 P3G6x8AH17226VmYdcVHBGCdETElkEQ4VkmDAkR4O.m69gSMcE.IcYBSHSRC 79C_hkOxHDF93z6JKnkWhFqixwiaQxbpuSTx9PXMQbWUTSoGaiP_HcwPQqOx j8HgDKoyjuE3gGBT3deV.sCYztSE7R4lwjXhRVb.q7Wl45HqiEdjF464lxxu WQ4hMA-- Authentication-Results: mta1006.groups.mail.bf1.yahoo.com from=benfinney.id.au; domainkeys=neutral (no sig); from=messagingengine.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO out4-smtp.messagingengine.com) (66.111.4.28) by mta1006.groups.mail.bf1.yahoo.com with SMTPS; Sun, 04 Oct 2015 02:07:58 +0000 X-Received: from compute4.internal (compute4.nyi.internal [10.202.2.44]) by mailout.nyi.internal (Postfix) with ESMTP id 8EB412027B for <piecepack@yahoogroups.com>; Sat, 3 Oct 2015 22:00:50 -0400 (EDT) X-Received: from frontend2 ([10.202.2.161]) by compute4.internal (MEProxy); Sat, 03 Oct 2015 22:00:50 -0400 X-Sasl-enc: s5z5kgUnSeaena13sED4b3YdWkNAN3bdj2dVArkcjRQd 1443924049 X-Received: from localhost (ppp118-209-82-206.lns20.mel4.internode.on.net [118.209.82.206]) by mail.messagingengine.com (Postfix) with ESMTPA id C7FD2680155 for <piecepack@yahoogroups.com>; Sat, 3 Oct 2015 22:00:49 -0400 (EDT) Date: Sun, 4 Oct 2015 13:00:47 +1100 To: piecepack@yahoogroups.com Message-ID: <20151004020046.GK20868@...> References: <op.x5w1npsl0gup8g@daniel-pc> MIME-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Disposition: inline Content-Transfer-Encoding: 8bit In-Reply-To: <op.x5w1npsl0gup8g@daniel-pc> User-Agent: Mutt/1.5.24 (2015-08-30) Subject: Re: [piecepack] New piecepack design X-Yahoo-Group-Post: member; u=349137338 From: Ben Finney <ben+yahoogroups@...> On 03-Oct-2015, 'Daniel Ajoy' da.ajoy@... [piecepack] wrote: > New piecepack design by Evan Buskirk > http://www.boardgamegeek.com/filepage/122747/sharp-color-piecepack-design Thanks for the link, but it doesn't let us see the design. That is, it's in a walled garden: only people who choose to sign up to that site get to see the design. The document is declared to be under a free license (CC-By-3.0) but is not available outside that private repository. Someone able to participate at that forum, can you please bring this to the author's attention? Who here has access to download the documents? The apparent license means anyone who receives it can redistribute it elsewhere. Can we see the documents on the actual internet, instead of closed inside a private repository? -- \ “My roommate got a pet elephant. Then it got lost. It's in the | `\ apartment somewhere.” —Steven Wright | _o__) | Ben Finney <ben@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3874 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 16433 invoked by uid 102); 4 Oct 2015 04:17:23 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m15.grp.bf1.yahoo.com with SMTP; 4 Oct 2015 04:17:23 -0000 X-Received: (qmail 25237 invoked from network); 4 Oct 2015 04:17:23 -0000 X-Received: from unknown (HELO mta1006.groups.mail.bf1.yahoo.com) (98.139.245.165) by mtaq6.grp.bf1.yahoo.com with SMTP; 4 Oct 2015 04:17:23 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.160.176 as permitted sender) X-YMailISG: .RPwoaIWLDvG512bUec.THLIyKQnlL08z_RCdeXOQtA5nvQw qY0HGxVCFdv_YscvmgJLTBJy0caq4OLp72zB6v3KSidLdwaZYxbZ6YLbxwqn V.r7AAOujkcQqmTJRXW_NaubNkKWb__tNx40pnVxVGQh89O19jx6ej4iDdIy cXHImI0Mbs2oIp4_QIYEjsbhhFtU4y2YdV9ZWg45.LNCgOZBhlwDxvOOil9. naeKhADVY0O3Hl3oYYoZ_NogpNch8dqCfbFgHxkSEtjdB7M2n_VUdQTaOYVw AKqckdGKrvnT906HUqZUrj0nrN2cz1AL2vZaLaRcDJAxvZMXVd7ITe9ZgY6c GUruEewGpaBqPyfzuKsv.bLp8_CYTflmDH84FBhcJUUIhRyLZTR_8uFoKRPi QvQxpIKPauw2Gxj5SkVejanaf0apOzQmyZcHJp1XnTpfSF3Gkl54DQ7pIio8 ZcRDDU5h7Phx_fyMC9ZdCFkWy8bVMpHWJkoKY2zw2PeHb96zApE4RY1XnjGS _pFjSljlcjyFcov8xNk_y1eiPpgaq9xWkjmKE6VnoytdCbM2fDsWucXIApMO 97H757x2VWERHJdh0XfbSx.Yheo5745eGy4sFW1kfA8Nigcv3n_TJ_D_OD0j DbYoD_80xQila86D5yZzFbHrlrLYrsTik8AIgJ8WZX6kV0VPUO7KPkvAwHZW N38nYh5bXObS85HKNvVw7e4KgPaYrZPNiqRhlsFHXDlSZvYR5cAO1f5a4336 zsQYilObH.BjyXID6AWqHGHg0J57qz_F12QWH90tTFIy4XETNk2a_.sd5cF8 hx6552Y4c9f01QhvQ76i0wc4hlxbdbfVbIuESxqaWg2o1b4cT4bnHe1NFxuL M2KQXDVmbkJpCg6.ca5p4LifQrxRnJ2vu9DpLxw1xcy3ceeZY663yfENj9Pa uidW0ZIt6G3qlaDv0fSaSLj.6heEdtgqOau5tape_WlT4xB5q.rJNtYsn0ck rh3RUv5Iw5rpbDomVme63NE0AaBAvFupYBGuGgn.XSKuKRXLPqpt7adfkJ.z G_g0xQI95k7nYER_EPRBNQbrXgfXBfzUSxdyDcnDB3Q9wrrmbmNmrt2r9fQf jq2Ot0Z4Z4a2U3wBMxio8kRpqj2RZuBVpYeHTKpPtcR5VL5HCxkXDvkuHR7. 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[piecepack] <piecepack@yahoogroups.com> wrote: > On 03-Oct-2015, 'Daniel Ajoy' da.ajoy@... [piecepack] wrote: >> New piecepack design by Evan Buskirk >> http://www.boardgamegeek.com/filepage/122747/sharp-color-piecepack-design > > Thanks for the link, but it doesn't let us see the design. > > That is, it's in a walled garden: only people who choose to sign up to > that site get to see the design. > > The document is declared to be under a free license (CC-By-3.0) but is > not available outside that private repository. Someone able to > participate at that forum, can you please bring this to the author's > attention? Here is the file. The license with which Evan Buskirk released it allows me to share it, in this way. Daniel > Who here has access to download the documents? The apparent license > means anyone who receives it can redistribute it elsewhere. Can we see > the documents on the actual internet, instead of closed inside a > private repository? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3875 Return-Path: <ben@...> X-Sender: ben@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 50687 invoked by uid 102); 4 Oct 2015 07:44:59 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.193.84.36) by m13.grp.bf1.yahoo.com with SMTP; 4 Oct 2015 07:44:59 -0000 X-Received: (qmail 20996 invoked from network); 4 Oct 2015 07:44:59 -0000 X-Received: from unknown (HELO mta1006.groups.mail.bf1.yahoo.com) (98.139.245.165) by mtaq5.grp.bf1.yahoo.com with SMTP; 4 Oct 2015 07:44:59 -0000 X-Original-Return-Path: <ben@...> X-Received-SPF: neutral (66.111.4.28 is neither permitted nor denied by domain of benfinney.id.au) X-YMailISG: QXoVUG8WLDvsy939DS.zhSL.1iVxSZx.2biZKHwoOwNP2McY eQ5gT8QJcGWvZESsUIeLo6RcTrnE4SD.XPpiwL1eMLOtPSBlPmNIf9SOaw6Y P1UlCXlm0sozsTeGEfntp0ZYFroFl9YDUpdAD7Thm1YhQH7lJikVyl5v938B FEu0DEoEsLvOGKD1UvN9zXHpJ9GPiNOeJTvnh2nldaGwGX4kugMCLmPMDKIm 4YGXd8nxxtuivnTkZS98a3z2U7aCuPYh3k9dVHfQINus0.XaFMWX9aR46xqG rb42qGbgN7yK.bo5bDka2e7FIYZrJHv3V_o6mVrgMKPAlEgjnOEcYd5IocyN Tayj41Vw6OPRryaenpPA3bSBSb6Xk82oqdIaOs4Q142WiUkGMS7WeVS019wT hrZTlKqe89MJ6XNENifEhdiwxS0jHekKsRoMbRqVR4zJkZLHppmG.GEs4nYR IH6h7hx8X_0yCqvYRwvqsFzVNdQjKWemToyyI0ofnik8d_VUonIWsI692bq9 rveoTYko2XWmz.qbCCLH8M5r5y5iAVBSgVtte_ll7ex3ET2ZBhTzlebOfzoG LVpZ0AdIkxwMhpVlNePsQH7pWHzKT9iVNQ03jYd9WacA_irDFUGUFcN4CJCM 9whWZgcqfsHv50JTHW7Xm.Oe9D2jOTRqNgh2YTxR0IhT42xgZkpg_S.H59Bg yNUuAViysnVQSAr1f2C_PKiHjZX.DaIY3WiLoROyZ2jHmWZoeq.0VdsJo.UU Inm.GbMtVRYG1.0akQUgMKrBtGpkIQEtzy.88hwUiDpHnNyJmERcr0KbIdX3 cFnwhpp16K8VQIVIu_j5aE5ldhqntY4F4pqy3VfsPiRbmvAdlNuwxFp9IrgF v5JDnvpDEJhpOanHC.q3p1WytlkbGG593W.dqoAmj7WS3KDqX2hiVJiv4pfI ensa9FCpRZYjUfRpWrvjPP1dHsU.LWu865wJCSFLXDlG46TV8G4NHtnsnXBu j5or9mQgNWAhAUyNP81jm7lU0tlJr2hhBuraHBlioLjVVD0779fne6do8.4L XmYghhMvHZYQ7oA783XqzWlWELY2nxkb1NdbWjQozkA6sskWPNd32DuH61D_ 0Fk4q063xxD2VCwD0w063qQSwDL8CwEigfr8..VoOe6hhwaa2q6AkLTdSRDH LfgGuD5KCLQ2Et8PrO8FoSW1DxnaI0lS4jPmfAYQrjnWkvW0wbVOPY7Dc.t3 yrFE5guJb_.NOkH.T8rKzYEUamu7ziLOaCw7jObjZdPxJVCMUrpFTTN46Kv7 Ls9AbDYO0ZEslUpznDywfM.vpSLgafv51_tIO9mPgFQCp6nqUXNL8YHs05Vq ywROaPdR64HR35dIfS.opEqhGC6HKsNyRm5xmQgB5ZsPFDkcRAc1CueK7Vkn mv8B9xqRWFz8O0bnpKWD1BU9MM.Pk3OVgJttrmhADnXsC69pwMmhWh371zkM 36NFH7cUGKUU0cgnY67VRnE3jgRyJ646AckQp.jMbzwTHL.wYmb40NqV1sep MCLMnoQpcaN9K5bHHX9OdqIkS.fWu6s- Authentication-Results: mta1006.groups.mail.bf1.yahoo.com from=benfinney.id.au; domainkeys=neutral (no sig); from=messagingengine.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO out4-smtp.messagingengine.com) (66.111.4.28) by mta1006.groups.mail.bf1.yahoo.com with SMTPS; Sun, 04 Oct 2015 07:44:52 +0000 X-Received: from compute2.internal (compute2.nyi.internal [10.202.2.42]) by mailout.nyi.internal (Postfix) with ESMTP id EB25820630 for <piecepack@yahoogroups.com>; Sun, 4 Oct 2015 03:44:51 -0400 (EDT) X-Received: from frontend1 ([10.202.2.160]) by compute2.internal (MEProxy); Sun, 04 Oct 2015 03:44:51 -0400 X-Sasl-enc: dyGtspdXTp6klxzRuBek6og4GL42CUbSdxdXlizAguXE 1443944691 X-Received: from localhost (ppp118-209-82-206.lns20.mel4.internode.on.net [118.209.82.206]) by mail.messagingengine.com (Postfix) with ESMTPA id 1B81AC0001A for <piecepack@yahoogroups.com>; Sun, 4 Oct 2015 03:44:50 -0400 (EDT) Date: Sun, 4 Oct 2015 18:44:48 +1100 To: piecepack@yahoogroups.com Message-ID: <20151004074447.GL20868@...> Mail-Followup-To: piecepack@yahoogroups.com References: <op.x5w1npsl0gup8g@daniel-pc> <20151004020046.GK20868@...> <op.x5yrhnpt0gup8g@daniel-pc> MIME-Version: 1.0 Content-Disposition: inline In-Reply-To: <op.x5yrhnpt0gup8g@daniel-pc> X-Public-Key-ID: 0xAC128405 X-Public-Key-Fingerprint: 517C F14B B2F3 98B0 CB35 4855 B8B2 4C06 AC12 8405 X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-pubkey.asc User-Agent: Mutt/1.5.24 (2015-08-30) Subject: Re: [piecepack] New piecepack design X-Yahoo-Group-Post: member; u=349137338 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable From: Ben Finney <ben+yahoogroups@...> On 03-Oct-2015, 'Daniel Ajoy' da.ajoy@... [piecepack] wrote: > Here = is the file. Thanks, but I am pretty sure this forum does not allow file a= ttachments. Certainly I didn't see a document attached to your message. Ca= n you put it on a public website, and link to it from the Piecepack Wiki so= more people can find it? -- \ =E2=80=9CWhen I was a baby I kept = a diary. Recently I was re-reading | `\ it, it said =E2=80=98Day 1: Sti= ll tired from the move. Day 2: Everybody | _o__) talks to = me like I'm an idiot.=E2=80=99=E2=80=9D =E2=80=94Steven Wright | Ben Finney= <ben@...> [Non-text portions of this message have been remov= ed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3876 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 48411 invoked by uid 102); 4 Oct 2015 07:52:04 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.193.84.36) by m14.grp.bf1.yahoo.com with SMTP; 4 Oct 2015 07:52:04 -0000 X-Received: (qmail 25977 invoked from network); 4 Oct 2015 07:52:04 -0000 X-Received: from unknown (HELO mta1005.groups.mail.bf1.yahoo.com) (98.139.245.164) by mtaq5.grp.bf1.yahoo.com with SMTP; 4 Oct 2015 07:52:04 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.160.178 as permitted sender) X-YMailISG: 0_EMHFAWLDt96KTVAape.qXhqv.P7dhBe5v28G_groI_UR5O jyA5Itx5oilEzWqGATDJU6TtUOmWK57LBrgViaOixLYkzBZD2PMzWTAC0K8a FtptM1pXuMsYWWNDidX131.igWwHnUuvZet.7HevJrBEBJORVn5DhCItol00 SSccX1_ycvm3ZS5A0S70sBLRegWpbHW3kGfpv3Vu7NjjowuK1GPgyjm9UPNH vwVXDjmSVIHnW9LOsDz3baE8TZgTT5OFdEhU7n1CeltYkLUfYWveeVKzWPt4 qk0uYWA0gJbE_4Hx5K.TsgIH4J1Betb19ZHKJtGHjaoS0eI7U2L5J5I_Zbms b4qMybBoXTNAEoayiou_AsbT8BcBAlriXdpz6nl4wKRFq.Sx8dxDcKAL06.E jRVfTCWvWKMSM7XaWnhiWOYxUx4eSK9IdH_8TKCu1gfOfP3HR4g_KLF5oqWX 56R6fgSmLOxsWiguAIZ1thQ1yfTdYE3EZ5Mwsj5JLD9pp8e4wEnxYtfqkm0h oZc7Bjw1AvwVd0QgoxcaxTM.tcPnXPhodvyAvFURFYrupK9pPBJm5YK3Go_9 mk364o4WfdQgCBdZlDR4DRaKcbGFlCgBEC4DPZKiaCTbELxy9OcisoMVj8uN PF_YkTDsiVSUZ5lCD0Mlcun5RPeYdDsGAAhKwdOYu_LIjF0GB_Vs91.HvxJa SDailjljUNe52l6p2bbvbQgO_I5Adl2gllTl7qY13jDXkJlj7BFZztf6OyQ7 V4ousFyhjBGO_1uLiddLZDEeW7ZWK5ntROzPM.fNMQhOgRLZH37xjxLUoJow YqOUiBGEKBCR788M74IcVxCO3kjULAgWSo8q7DsMC5qrNW2PcGN0QMASbnQw 7zhJvnyZ6NugajovHlRu1rQcGv9jaBgDQpa7z_.OrkXMBV9Xl8IbFBhqThjJ 74GifyXCf8PEy6UjtSt.M9KTBxUzRO1TRrHmvxcgd5KF4vCutEptSIm1X4OP L7eIxNC8koxAX2g2Aj8an7TPdx.l7LQrMDIELwbLQhTa70AQ03H1IW15pl1k AQ4zvQcg2i_rTYUHXzynm3Y8cxTQwOZQLe99eRPL38NoPxgox_ype2ouVpGf C5.tx1SThHMaKDSzumPHtccoE_vVq0JARUerkVq2jFBvWogUOnbmm61w8iax CCJaKX9kJqHSUjNit2hh1h.Ij64Ak2es5Spk4Ly85j._go0u45vh493LCPyP .y_pwLRcnWkoMEEcSDwBfm9HmHdez6.jInPAksVaRNqXu9it.rwQSCZ.Kl9z aSD6hZVsnhSWWKLl.fSycqaeA3E4uXAkODPYk76pywWBWOt1RWEICxrYveOg .a0hk43bIG6W9PmrQBczswsV_iQdFgGDasbNsmQ2OuRDUK8FBx1IVkK0.g0Q JsM7Wl6lsptyjq5hpw1FU8b_QN8Oo.qbwmtxylC6sgrpC5k9ujhn2JXtoVIk jgeKtr08HvbwWGdMFmHWWvNwkg6WOQOqtqiFCREBkofT6Bwi72ASKM0POBU0 eIu.XVaPuUVcc_ZYpNH4KE3DGQJQCUzeOqwBKfi9 Authentication-Results: mta1005.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-yk0-f178.google.com) (209.85.160.178) by mta1005.groups.mail.bf1.yahoo.com with SMTPS; Sun, 04 Oct 2015 07:52:04 +0000 X-Received: by ykdz138 with SMTP id z138so145866504ykd.2 for <piecepack@yahoogroups.com>; Sun, 04 Oct 2015 00:52:03 -0700 (PDT) X-Received: by 10.13.235.16 with SMTP id u16mr3160781ywe.26.1443945123757; Sun, 04 Oct 2015 00:52:03 -0700 (PDT) X-Original-Return-Path: <da.ajoy@...> X-Received: from daniel-pc ([181.39.209.97]) by smtp.gmail.com with ESMTPSA id h205sm14186189ywc.2.2015.10.04.00.52.02 for <piecepack@yahoogroups.com> (version=TLSv1 cipher=RC4-SHA bits=128/128); Sun, 04 Oct 2015 00:52:02 -0700 (PDT) Content-Type: text/plain; charset=us-ascii; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <op.x5w1npsl0gup8g@daniel-pc> <20151004020046.GK20868@...> <op.x5yrhnpt0gup8g@daniel-pc> <20151004074447.GL20868@...> Date: Sun, 04 Oct 2015 02:51:58 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.x5y1gwmq0gup8g@daniel-pc> In-Reply-To: <20151004074447.GL20868@...> User-Agent: Opera Mail/12.17 (Win32) Subject: Re: [piecepack] New piecepack design X-Yahoo-Group-Post: member; u=261769362; y=zgSqKfEE8PghP1TfuRZ4RNjBrvyG5O76ZEvz68B0SicLNAz-hp5YSM8 X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> I think it will be a net benefit if instead you join Board Game Geek and get file from there. Daniel On Sun, 04 Oct 2015 02:44:48 -0500, Ben Finney ben+yahoogroups@... [piecepack] <piecepack@yahoogroups.com> wrote: > On 03-Oct-2015, 'Daniel Ajoy' da.ajoy@... [piecepack] wrote: > >> Here is the file. > > Thanks, but I am pretty sure this forum does not allow file > attachments. Certainly I didn't see a document attached to your > message. > > Can you put it on a public website, and link to it from the Piecepack > Wiki so more people can find it? From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3877 Return-Path: <ben@...> X-Sender: ben@... 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[piecepack] wrote: > I thin= k it will be a net benefit if instead you join Board Game Geek > and get fi= le from there. Thanks for the response. I appeal to someone else here, th= en, to get the document and share it under its declared license of CC-By-3.= 0, so no-one else needs to join a private forum as a condition of geting th= is public document. -- \ =E2=80=9CI have one rule to live by: = Don't make it worse.=E2=80=9D =E2=80=94Hazel | `\ = Woodcock | _o__) = | Ben Finney <ben@...>= From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3878 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 14261 invoked by uid 102); 3 Nov 2015 13:05:15 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m11.grp.bf1.yahoo.com with SMTP; 3 Nov 2015 13:05:15 -0000 X-Received: (qmail 22031 invoked from network); 3 Nov 2015 13:05:15 -0000 X-Received: from unknown (HELO mta1006.groups.mail.bf1.yahoo.com) (98.139.245.165) by mtaq1.grp.bf1.yahoo.com with SMTP; 3 Nov 2015 13:05:15 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> X-Received-SPF: pass (domain of yahoogroups.com designates 72.30.235.216 as permitted sender) X-YMailISG: Lj7E.JYWLDtcggfQyCVEpTnPkljlB..E6ii.JrqvXm_bfC9s kbcgsKxCqZqgLoCGdOySC_ZEZrxkjxgOMsYVAsC_l25YunkIwj0SqZF0vaVJ 4ZxVc5fSPAsZ8cRp9fFEWPAQMBia5gLnRF3KTTO1bbeTAPKwvsafcceTk2Cy rAj2du_dqU57HhZWox91eWVU4c_4mfSkk.UJE3n1bY5T1aBaE9T95eM.3mEQ VK6l7ynEHTk.mpN6p_nvK5rgLxHcFE65_noC_fjbMklwlhaNdpsgKw3T0sU6 xxNPt8JebrSp7WjaTyxJYjAgY8TrzddkSuMmWy4_0jJcrECy9X7_gpgsbKiN A4HO7Qv9CNArrIRiykqNQlqayefBwS5mDYu3hoZQonWrKC_v00Utb4WXdfd1 0FmgwtmANlbhSRn0Q.yGDcQURpCCvE7EP.wTpVMHGgMlppangLci2xD4V66y xhIKaHS_q1Ouakl3BAtlLNHAYs.4Vi8.tSJhMKFhHzLh3m3gyGqSXDZVKO.F QEQkgT00F0Sr46AGO.PjQKblaRUS0tXCxjeqZLx.BtjdRS2O2pUsGW3c95vd V5LaYCB3Ek8JolovyzsZviMS23I0mROgT3sIPiJkf3lZepKi8EtGmupL88vE Io7694vSFF0c8jXYeqoWq5K6BR22kI4TNnVS4fUBMY1ktzETP6_1Das5QTLy 616Yq2AqnREfNYEEm2KNF7FO2cvDuwE2dA7xiiNBtyTj6WG8_MYzIFwDkHvV AJKfY0Cub1p0DnW35belrCRq9OBwuf2beLWsH9HXYE0M9luTWN08AKSXjh3I adFEyfHDy8fPnRqhP_IYl4cFGgMn1z0pU4rbyCcMmTXpRo5BFHieNCwvh6A3 IcSLDnyTLrF7bBXt9lLN4Ag8ZfIPNdcZXbz5jEvwDMu6AkoUf9G3h2OnLDJm EBT1Xq5v4a3dYmCn.mkwZOrIOS_et.e0zL5dPGY0TuMUdKreBXn4_3gSjym. laS1LLV1VNNm6SuG8a6E3S6Rb59p3vrt_7w7o.JFYzo5dG5mTjXk72ELUZ4R OaQ_P.dzCcmo0kKhku3Ol1cDdzu9QIRIXKDGByERdqBMjiR.YlSxJVz6.SO8 .fXePJeXlkY0s3fF79tjNU9RRjCJNDXgzKoOwETJDpSaZgR22P.GveOJGPqG iBTQwgBHtzbRt9xL50zTJ_15QNWW_zngYEQyE.bJ_w0_2O3pdL3dDtCrfiYw dtPBCjXOgGO_7iHuyKyS.3zQpnBgqxEJjtkDUToQfMmyXjtcSmunzi.EwqLT nnDXKXZVIUDgifjG_rV92bm0FprP.ZEgZ6PDFG0yjumubllD0bUV3JEWrgp_ qys5J_xDghNChLugl8TQrQPgSOm6pSe175ufstsKVIvHOpG7E3noB6_p7V3i cOwgCYFVzPO.kMMA68oDkypX9EECF72LMBH8ok62mqS0FWoofWl5roKKOg-- Authentication-Results: mta1006.groups.mail.bf1.yahoo.com from=yahoogroups.com; domainkeys=neutral (no sig); from=yahoogroups.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO n4-vm0.bullet.mail.bf1.yahoo.com) (72.30.235.216) by mta1006.groups.mail.bf1.yahoo.com with SMTPS; Tue, 03 Nov 2015 13:05:15 +0000 X-Received: from [66.196.81.175] by n4.bullet.mail.bf1.yahoo.com with NNFMP; 03 Nov 2015 13:05:15 -0000 X-Received: from [10.193.39.251] by t5.bullet.mail.bf1.yahoo.com with NNFMP; 03 Nov 2015 13:05:15 -0000 Date: 03 Nov 2015 05:05:15 -0800 X-Received: from [127.0.0.1] by gapi15.grp.bf1.yahoo.com with NNFMP; 03 Nov 2015 13:05:15 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: motherlessgoose@... 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[piecepack] wrote: > "The Infinite Board Game > https://boardgamegeek.com/blogpost/40849/first-look-infinite-board-game" > is a piecepack set plus a 180 page soft cover book with about 50 > piecepack games. Thanks, I had no idea what this thread was about until you pointed us to that entry. The entry doesn't have enough detail to tell what the set is like; essentially the only thing one can really tell is the nice solid bold colours on the pieces. -- \ “It's my belief we developed language because of our deep inner | `\ need to complain.” —Jane Wagner, via Lily Tomlin | _o__) | Ben Finney <ben@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3882 Return-Path: <jeepeterson@...> Received: (qmail 47390 invoked by uid 102); 5 Nov 2015 14:28:18 -0000 Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.193.84.142) by m17.grp.bf1.yahoo.com with SMTP; 5 Nov 2015 14:28:18 -0000 Received: (qmail 14995 invoked from network); 5 Nov 2015 14:28:18 -0000 Received: from unknown (HELO mta1006.groups.mail.bf1.yahoo.com) (98.139.245.165) by mtaq3.grp.bf1.yahoo.com with SMTP; 5 Nov 2015 14:28:18 -0000 X-Original-Return-Path: <jeepeterson@...> Received-SPF: pass (domain of yahoo.com designates 72.30.234.81 as permitted sender) X-Rocket-Track: cat=UK; info=cconsam:UK;dmcu:UK<token=NO_MATCH>;ip:NN<ip=72.30.234.81,policy=n-w0,n100,g0,s>;ipst:GD<ip=72.30.234.81>;cmsgbl:UK<s=10,m=0>;cmsgbk:UK<s=10,m=0>;cmsgob:UK<s=10,m=0>;mip:UK<p=not_run>;cptron:UK<prob=0.27>;phhr:UK;sigk:UK<score=0.105>;ipsp:GD;csubbl:UK;csubbk:UK;url2db:NN<url=http://boardgamegeek.com,pri=3>;wlrcpts:UK;sgor:UK;abaca:UK<290, fh=mta1006; fi=98.139.172.204:14050; rg=U; GT=1; fs=290; ns=290; ws=371,A,26,-25,70,100,0,0,0,0,200,0,0,N,N; nn=1,70,20,200,0,0; cn=4,0,0,0,1,-49,0,5,0,0; ex=N,D,0001,IRTVY; sk=Bobz6Y1xigj; yd=5,5,1,0.27; st=AAS; id=UwpC_Mb6-A51428IAB; rv=inbound.0.40+25-ga7beb35/98.139.172.204:14051; ts=NcQwd; gv=203; fp=BKgEA; fu=B; fl=EIAEAA; ip=72.30.234.81; po=66.196.81.177; ht=1; so=3; oc=0; oL=3; co=n; hv=1; ha=FuDPOchz66s; hs=CFp8DFHkPSw; ho=FLq121wYQjP; hd=Pn67EoFGniL; hf=HNzXMGbpYoz; hF=EwSPQ99UcBa; hj=GaNu8I0wEvs; hr=CsRr7ZN3Elm; gt=1; sd=BNq77bfWtBC,1:1,0,1:1,0,0,0,1,1,3,0,w,w; dm=DDv7rr7erZw,1; ZB=BDuka+z0UYt; ZB=PkGEM/cb4sQ; ZB=OpUbfR2tcX9; ZB=HRZKn3d+hF; ZB=O4oFCYv1JD1; ZU=IqrXOjJb9Yn; Zu=I4okq/kB/Iy; ZU=Dys60KV11sQ; Zu=OE07TVXZMit; ZF=C/deEevM517; Zi=HdkimKGx3eD;, SRV_OR=1,WS_OR=1,WSS_OR=1,OR=1,AB_WS_IP=0,AB_WSS_IP=0> X-Rocket-Filter: dmarc-result=pass; X-RocketAttachment: type=text/plain;type=text/html; X-Rocket-MIMEInfo: 001.001,Rm9yIHRob3NlIGludGVyZXN0ZWQsIGhlcmUgaXMgbXkgcXVpY2sg cmV2aWV3IG9mIGl0IChzb3JyeSBmb3IgdGhlIGhpZ2ggZ2xhcmUgcGljdHVy ZXMpOiBUaGUgSW5maW5pdGUgQm9hcmQgR2FtZSBSZXZpZXcgfCBQaWVjZXBh Y2sgfCBCb2FyZEdhbWVHZWVrIFRoZSBJbmZpbml0ZSBCb2FyZCBHYW1lIFJl dmlldyB8IFBpZWNlcGFjayB8IEJvYXJkR2EuLi4gSSd2ZSBzcGVudCBhIGxv dCBvZiB0aW1lIHBsYXlpbmcgZ2FtZXMgd2l0aCBhIFBpZWNlcAEwAQEBAQN0 ZXh0L3BsYWluAwMwAgN0ZXh0L2h0bWwDAzEw X-YMailISG: .L5Eb2AWLDtlHtL3HBTpMfLItpakIWNPIF9MPkIF36PIe7WV MI4D7FDnVITA9xUo8cga4g7q392wRdmrRbEHZUJJ3IgRaRCuaTOeCVWh9o.8 cGq1q71HgC_EBey3PV_l1E8kOxWFfwLlgwQoU.BEDuidotaqSRA3raCNXeyK d6.iDPYNbRVOwJBGsFgfachQDzUtMOumlYtH75XeVXyXncOG9pWtk7a1cOUf _tPG4E3xKE2DUkyWi0Kkbn5QYo0bXjgiHiXakkodS7GLljQjsYYnMOT.eetG dEmzGQDzBgcUhpAGICMC6AV5kIKYwcO1SSCpmgUNIRROlJYXxF2UHGGYoXR5 mOCmeD2RbrMmqATFV7xlT40CtebuMXYDsQBSusGUr21Tsk10p6BhWC3eWdZh 9jA7RFsajw3.3jXaG40k7RzRxNHeqSxLW0Bq2NqVtg_QdqRYQvxRLdcyBSq5 uYc2bZI017N1_F44gZLtmDojQkeavc5MeAzkVpWwWx8XPty9voE.PPPKrA_2 uwseRYclYnbI0SNxmi38ZxkycyEv.FzoAeubATbMUwbUS7jy5megKC0j8iv9 H9EzXe2annfjheev2CsQwgxNgaANy7MjVLhoseeOHczYgsdFfckGGQmgXRsp XjNy_sl2ld1UPE3_caKb89wuZ0NfSyLZcK8sGAPrMeGS.Ab3__Z2jqwPvEbp Cp.a7d6Vt1FnQhrf4sGVDDnIs0COgsOhqfnf67DeF_yP6zATyRxy6G1Tdg0W zo2bCXm.MFYfgMfmzl95Xm9tqW.24KEJ0R5W_1G9z.KBLlqkj6.bXJkB0R3s EFje4hDNpjMkBGPbvb.6Ru2gFMf3ewESjR7Im239c4q40eJ2I.ITd6zCWPPl bqHZe07K1FeEPUxpe4lhOhOiurbQy4dO7xFGL7sjK.Q0Q1zzYXyfeXpovAOa ZoMiDqtog2onvfplH8GbqCXihY5gwJzEtl6pc7ekYapSGO5hr8bCOyfj9msh JdRfKCBB35tDyl5pm45lcfFSWuutV9md2E7a2ecf6ljHDA5Ni5zPmRTRTovy CUdTq7f3h3olmVhDqQhsofNPTKYEfDxqABcmQ09B04nbQwN4cgJPbYkvShDE QnpSMFqkaAfBuAF_cA98eABTgTzpyCNYiBk9rPAT1CBYSejL6zK5nzXcwsST UhRTffK6lyTD0hncYF7oOjCfb32y2z0nIvrFIVY5YDRHTL.yQE8esuDl5hWl 9ycbCk8GsWFq_yXVHC2XrUvsWiiJM32YBKll3RSOXcBsPdaxDP7VNanZApen gSwXlwpiTKHpSt5EvjGeX7BJ1Y2XvfL4YUhfsB3SCcU2buBqrhFoYJ3lqdgT tLZJN7erg.jCKIUFSStT0KI6gh.nJncdKwr2wuQ.0n5fGH5ehFEDNVRsl9in NCUe9ZtE08oiiTb1.RNRPJ.6rpculVPPbzAtb3hk.SI0azaPbq7z1dW1N2I3 nF4xLte3t8Bw2KB1cZ6a3UNMd0rvpsaJ58ge6e0MNOFVUYQhHr0l0WNse7A_ JS3RLyzVqXDWR5ypRwo0D21xI_pZhdsbHrsFxEsZRDj.B9FYc8fH0j1LnRIt xEaqBYE7L6trzmq3 X-RocketHELO: n6-vm1.bullet.mail.bf1.yahoo.com X-RocketMAILFROM: jeepeterson@... 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X-YMail-OSG: 6_M2nlEVM1nfEgE0z2JCCkSM3Xk5boJUh7VW2Ve9ZSchF1zXabq_8ZbPcC3OvuP h5hr8JhcbtnRtPL0erN5FBjFbki4_5hlL9CS_iqxsiEt0EievO.RMwCPCBudFu7aw8Y9QBXIMOAi t7ir2JN_roK7MmuHB5timtbWDNw5sFRg.s_RhOmDStco8z_dCjcLvNtJxUrOJEtawcRG3K4tBUZK 0IJv1B7.Zwg0S7Dfqe4AEEJ4zujEmnxdEAJNCdKTuo5fH1d8G.B3NC2mOR89mB7Oxtdj1hG1wBie 0qBB7q94d3iTmcVLvhQPC5Z8fNCf40GM56tR66swNYGUgu_RTtGa5.CkH1ASA4fDV3nYYhvlAEoY oYkOkor6vgOqsIQAhveVor2B2jsPqYGjElqM5EHmXhbwl3OYb5uxv2QJSb.R4H5sYjPkXrXvtPyP 8pXm3vACMAIaj68zj8UZIUFbA80j0HK5q70FgOkKAH_VYqNKVQ23l8MqiQrUWTpHrJ.nG0BMmB47 MiW6pKh7at0lHsaA59juxWtRqvSALvnCEKMhKsAc- X-Received: by 76.13.27.55; Thu, 05 Nov 2015 08:58:48 +0000 Date: Thu, 5 Nov 2015 08:58:48 +0000 (UTC) Message-ID: <1041759528.158423.1446713928303.JavaMail.yahoo@...> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_Part_158422_1535938831.1446713928300" References: <1041759528.158423.1446713928303.JavaMail.yahoo.ref@...> Content-Length: 10112 X-Original-Reply-To: Joseph Peterson <jeepeterson@...> Subject: Re: The Infinite Board Game X-Yahoo-Group-Post: member; u=134288865; y=nEbuJbiYypignRLapHjsp8iOZ-5gk-M8pwXnZC2jkrQYy5t6Hpo X-Yahoo-Profile: jeepeterson X-Original-From: Joseph Peterson <jeepeterson@...> Reply-To: Joseph Peterson <jeepeterson@...> X-Original-Return-Path: Joseph Peterson <jeepeterson@...> To: piecepack@yahoogroups.com X-Yahoo-Newman-Property: groups-system X-Yahoo-Newman-Id: groups-system X-eGroups-Approved-By: prophesor via web; 05 Nov 2015 06:28:17 -0000 From: Joseph Peterson <jeepeterson@...> ------=_Part_158422_1535938831.1446713928300 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset="UTF-8" For those interested, here is my quick review of it (sorry for the high gla= re pictures):The Infinite Board Game Review | Piecepack | BoardGameGeek |= =C2=A0 | | =C2=A0 | | =C2=A0 | =C2=A0 | =C2=A0 | =C2=A0 | =C2=A0 | | The = Infinite Board Game Review | Piecepack | BoardGa...I've spent a lot of time= playing games with a Piecepack and probably even more time making my own p= iecepacks. I have been searching for the "perfect" piecepack for ... | | |= | View on boardgamegeek.com | Preview by Yahoo | | | | =C2=A0 | ------=_Part_158422_1535938831.1446713928300 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="UTF-8" <html><head></head><body><div style=3D"color:#000; background-color:#fff; f= ont-family:HelveticaNeue-Light, Helvetica Neue Light, Helvetica Neue, Helve= tica, Arial, Lucida Grande, sans-serif;font-size:16px"><div id=3D"yui_3_16_= 0_1_1446713826629_2911">For those interested, here is my quick review of it= (sorry for the high glare pictures):</div><div id=3D"yui_3_16_0_1_14467138= 26629_2868" dir=3D"ltr"><a href=3D"https://boardgamegeek.com/thread/1466589= /infinite-board-game-review" id=3D"yui_3_16_0_1_1446713826629_2866">The Inf= inite Board Game Review | Piecepack | BoardGameGeek</a><br></div><div style= =3D"width:450px; font-family: 'Georgia', 'Times', 'Times New Roman', 'serif= ';margin-top:5px; margin-bottom: 5px; background-color: #ffffff;" contented= itable=3D"false" id=3D"enhancrCard_0" class=3D"link-enhancr-attachment link= -enhancr-element richcompose-card"><table class=3D"link-enhancr-element" ce= llspacing=3D"0" cellpadding=3D"0" border=3D"0" style=3D"width:450px; height= :170px; position: relative; display: block;" id=3D"yui_3_16_0_1_14467138266= 29_2892"><tbody id=3D"yui_3_16_0_1_1446713826629_2891"><tr class=3D"link-en= hancr-element"><td class=3D"link-enhancr-element" colspan=3D"8" style=3D"he= ight: 1px; background-color: #e5e5e5; font-size: 1px; border-collapse: coll= apse;"><div class=3D"link-enhancr-element" style=3D"height: 1px; background= -color: #e5e5e5; font-size: 1px; line-height:0px;"> </div></td></tr><t= r class=3D"link-enhancr-element" id=3D"yui_3_16_0_1_1446713826629_2910"><td= rowspan=3D"5" class=3D"link-enhancr-element" style=3D"width: 1px; backgrou= nd-color: #e5e5e5; font-size: 1pt; border-collapse: collapse;"><div class= =3D"link-enhancr-element" style=3D"width: 1px; background-color: #e5e5e5; f= ont-size: 1pt;"> </div></td><td class=3D"link-enhancr-element link-enh= ancr-image-wrap enhancr-image-crop" rowspan=3D"5" style=3D"vertical-align: = middle; width: 168px; height: 168px; border-collapse: collapse; background-= color: rgb(255, 255, 255);"><div class=3D"link-enhancr-element" style=3D"wi= dth: 168px;" align=3D"center"><a href=3D"https://boardgamegeek.com/thread/1= 466589/infinite-board-game-review" class=3D"link-enhancr-card-urlWrapper li= nk-enhancr-element" style=3D"text-decoration: none !important;text-decorati= on:none; 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background-col= or: #ffffff; font-size: 0pt; border-collapse: collapse;" id=3D"yui_3_16_0_1= _1446713826629_2909"><div class=3D"link-enhancr-element" style=3D"height: 6= px; background-color: #ffffff; font-size: 6pt;" id=3D"yui_3_16_0_1_14467138= 26629_2908"> </div></td><td rowspan=3D"5" class=3D"link-enhancr-elemen= t" style=3D"width: 20px; background-color: #ffffff; font-size: 0pt; border-= collapse: collapse;"><div class=3D"link-enhancr-element" style=3D"width: 20= px; background-color: #ffffff; font-size: 20pt;"> </div></td><td class= =3D"link-enhancr-element" rowspan=3D"5" width=3D"1" style=3D"width: 1px; ba= ckground-color: #e5e5e5; font-size: 1pt; border-collapse: collapse;"><div c= lass=3D"link-enhancr-element" style=3D"width: 1px; background-color: #e5e5e= 5; font-size: 1pt;"> </div></td></tr><tr id=3D"yui_3_16_0_1_1446713826= 629_2905"><td class=3D"link-enhancr-element" colspan=3D"2" style=3D"width: = 100%; vertical-align: middle; font-family: 'Georgia', 'Times', 'Times New R= oman', 'serif';" id=3D"yui_3_16_0_1_1446713826629_2904"><div class=3D"link-= enhancr-text-part link-enhancr-element" style=3D"line-height:16.5px; backgr= ound-color: #ffffff; height: 135px; width: 245px;" id=3D"yui_3_16_0_1_14467= 13826629_2903"><div class=3D"link-enhancr-element" style=3D"word-wrap: brea= k-word; word-break: break-all;" id=3D"yui_3_16_0_1_1446713826629_2902"><spa= n class=3D"link-enhancr-element icon icon-shrink link-enhancr-toggle"></sp= an><span class=3D"link-enhancr-element icon icon-close link-enhancr-delete"= ></span><a href=3D"https://boardgamegeek.com/thread/1466589/infinite-board-= game-review" class=3D"link-enhancr-card-urlWrapper link-enhancr-element" st= yle=3D"text-decoration: none !important;text-decoration:none; color: #00000= 0 !important; line-height: 100%; font-size: 18px; display: block;" id=3D"yu= i_3_16_0_1_1446713826629_2906"><span class=3D"link-enhancr-element link-enh= ancr-card-title" style=3D"margin: 0; font-weight: normal;margin-bottom: 3px= ; font-size: 18px; line-height: 21px; max-height: 43px; color: #000000; ove= rflow: hidden !important; display: inline-block;" id=3D"yui_3_16_0_1_144671= 3826629_2907">The Infinite Board Game Review | Piecepack | BoardGa...</span= ></a><div style=3D"font-size: 13px; line-height: 20px; color: #999999; max-= height: 81px; font-family: 'Georgia', 'Times', 'Times New Roman', 'serif';o= verflow: hidden;" class=3D"link-enhancr-card-description link-enhancr-eleme= nt" id=3D"yui_3_16_0_1_1446713826629_2901">I've spent a lot of time playing= games with a Piecepack and probably even more time making my own piecepack= s. I have been searching for the "perfect" piecepack for ...</div></div></d= iv></td></tr><tr><td colspan=3D"2" class=3D"link-enhancr-element" style=3D"= height: 4px; background-color: #ffffff; font-size: 0pt; border-collapse: co= llapse;"><div class=3D"link-enhancr-element" style=3D"height: 4px; backgrou= nd-color: #ffffff; font-size: 4pt;"></div></td></tr><tr id=3D"yui_3_16_0_1_= 1446713826629_2900"><td class=3D"link-enhancr-element" style=3D"vertical-al= ign: middle; font-family: 'Arial', 'Helvetica Neue', 'Helvetica', 'sans-ser= if';" id=3D"yui_3_16_0_1_1446713826629_2899"><div class=3D"link-enhancr-ele= ment" style=3D"font-size: 0pt;" id=3D"yui_3_16_0_1_1446713826629_2898"><a h= ref=3D"https://boardgamegeek.com/thread/1466589/infinite-board-game-review"= class=3D"link-enhancr-card-url link-enhancr-element" style=3D"color: black= ; text-decoration: none !important;text-decoration:none;cursor:pointer !imp= ortant;" target=3D"_blank" id=3D"yui_3_16_0_1_1446713826629_2897"><span cla= ss=3D"link-enhancr-element link-enhancr-view-on" style=3D"display: inline-b= lock; line-height: 11px; max-width: 145px; min-width: 85px; overflow: hidde= n; max-height: 13px; word-break: break-all;" id=3D"yui_3_16_0_1_14467138266= 29_2884"><span class=3D"link-enhancr-element link-enhancr-mobile-no-resize"= style=3D"vertical-align:middle; font-size: 9px; line-height: 11px; color: = #999999; -moz-text-size-adjust: none; -ms-text-size-adjust: none; -webkit-t= ext-size-adjust:none; text-size-adjust:none;" id=3D"yui_3_16_0_1_1446713826= 629_2896">View on <span style=3D"font-weight: bold" class=3D"link-enhancr-v= iew-on-domain">boardgamegeek.com</span></span></span></a></div></td><td cla= ss=3D"link-enhancr-element" style=3D"vertical-align: middle; width: 100px; = font-family: 'Arial', 'Helvetica Neue', 'Helvetica', 'sans-serif';"><div cl= ass=3D"link-enhancr-element link-enhancr-preview-wrapper" style=3D"max-widt= h: 100px; min-width: 80px; overflow: hidden; text-align: right; line-height= : 11px; max-height: 13px; font-size: 0pt;"><span class=3D"link-enhancr-elem= ent link-enhancr-preview-by link-enhancr-mobile-no-resize" style=3D"vertica= l-align:middle; 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X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 22909 invoked by uid 102); 10 Nov 2015 17:21:11 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m9.grp.bf1.yahoo.com with SMTP; 10 Nov 2015 17:21:11 -0000 X-Received: (qmail 29602 invoked from network); 10 Nov 2015 17:21:11 -0000 X-Received: from unknown (HELO mta1004.groups.mail.bf1.yahoo.com) (98.139.245.163) by mtaq4.grp.bf1.yahoo.com with SMTP; 10 Nov 2015 17:21:11 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.160.170 as permitted sender) X-YMailISG: mtHzb8gWLDs9ckuzWipEOIin3SHygO8DuHVI10fDlAWgCMQs t_0CMn9B8c3PE.RYZ82ttiXVnopugRS9NHgE9TcH3y5qHE453JtuVN3ITiyZ xyCienxn91mwrQiB8t4FUBn2udE2hqnABLc9zQ.ht1FcNIQGUxzy4Fy7Ugiy Hkg521nEuZjA4sZGDkA72Hc4SVYZ2e7KxlfAXCknXLGaNrx3ogwLnrW1txUh g4M9NN1gVCub9_MYH_QRVoGRgT3yYjSbAh58ozpAcecstnNx9BOEipSuCcwF dVkbKFR.j8P8dgRW3sm5yoQuTtDST6uJCEVxVTlsfJdRgfg3rEx8cAC8cS0L bYSXeiB1.7I_jyowODNdg6TrA_pDoyuz8nxRAn55iEU90Gscrelk.MVWRhgH F2CGaVvjAUjNPi2Mc0GlKcz67946V7NwN9H8Zx.Vv_rh_x3GzmR4EE_AF6kK oIyqvH.jL114DoJd5PhuLSyZ.D1hHK6iNM2ZyRb2krDB_6K3bhL2h5ZVkI1y yQUvSgnT_pbl4DeIBb2J8gOaQdSil84uqeIBsIsxYqoTs_Wgz7QSI6tHgJTN WxDntDJsCHKazNZWlEfPXeVio6HOZ_7uJVphCMVFQzNwmgqAKflPsuu0Dd8f eUgZOYXeTAX46PcvA30pUM2IDjoHWwNLhKmw04pJq1extYjtJAWuimndQHFu SQ8WDAV76py_FVPODI0lpff83WemLSHiaXY8ebmF21owbzACtmLREj53HDk7 5QtXK__f.IZbe6sXPWvRNa1gt21RMeseZDy_I2VeGNKf3gdH4oAIN.7KCutI n6n3PMRv79kvPzfmddnWWQN9LH8CfSka_vBppPKYL.GbCpxdlbL_ipe_Xz0w c3cZlCrkonAIOqh1B9T977L32uWxYDeQAyN7dUVmeUrQSn1YGYHikJhNjk6N 8MNH018bX9STpLMnKAlKdEeFjVCW0pnKSbXkt1VrP88rEwDqMy.HsmqV7nyW gzgwOczXr_aO8EqltcE2Tdgkv63sW_Im1YOU2j8PWYyH4c.C4kfe4FgFBX5Q _JHeCGOMsxs1SwbHDj9ljLyK.ax2O2W_A1qnRUNWJeJKC4twoWXLQbEHSwWG 15k65Jd9CJfSva52yvIDp_lLOWUR7oP5YYwr._16Xvapp2o4aNFHrNpw74CI tVallyR7e4gf234i7nJ6GNqb0NzRB0w9ZqvaQoANxejavzGKLEOsT2doPv9i i8zqn39szxKZgGfE5qUjWEe4LfxZnvotPDB6gjMN8IjqpV4Gwo_fOiGFd0yH Ee1e02wSGJTtDIildHIxpNUBf9JGRF.LSfcY4l_RTISGvUg64mfL72sOIHK_ I4_4WZ0S67yWUGccNKowpTtRz2MKqBEpDA2.6DH_mrQnGjmM3YVO9c0UBLhj vlw0QtIS_gLA9DZj1Q5WFtxilgEhtomrkJQoeQ-- Authentication-Results: mta1004.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-yk0-f170.google.com) (209.85.160.170) by mta1004.groups.mail.bf1.yahoo.com with SMTPS; Tue, 10 Nov 2015 17:21:11 +0000 X-Received: by mail-yk0-f170.google.com with SMTP id s79so4948938ykf.1 for <piecepack@yahoogroups.com>; Tue, 10 Nov 2015 09:21:10 -0800 (PST) X-Received: by 10.129.84.8 with SMTP id i8mr3850587ywb.275.1447176070437; Tue, 10 Nov 2015 09:21:10 -0800 (PST) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla ([181.39.209.69]) by smtp.gmail.com with ESMTPSA id x127sm5279711ywe.17.2015.11.10.09.21.07 (version=TLSv1 cipher=RC4-SHA bits=128/128); Tue, 10 Nov 2015 09:21:08 -0800 (PST) To: chad78@... References: <CAMuj-eLdVWdvUL=UtReie3rdsW-A_6gwDwADfqWZ-yT3k7U=VQ@...> <n1t48p+56ojoa@...> Date: Tue, 10 Nov 2015 12:21:06 -0500 Cc: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> MIME-Version: 1.0 Message-ID: <op.x7wahgge0gup8g@sarvasla> In-Reply-To: <n1t48p+56ojoa@...> User-Agent: Opera Mail/12.17 (Win64) Subject: Re: [piecepack] Re: A piecepack book I'm working on X-Yahoo-Group-Post: member; u=261769362; y=dbP_RGfvqhrgcTiWM4iqMnqrzcKgxhxHSWwyCVIbn5qachjJg8_5_mQ X-Yahoo-Profile: daniel_ajoy Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: "Daniel Ajoy" <da.ajoy@...> I don't see any problem with it. I opened it with Inkscape. I just converted it to PDF. Daniel On Tue, 10 Nov 2015 10:59:21 -0500, chad78@... [piecepack] <piecepack@yahoogroups.com> wrote: > Hi, > > I realize this is 2 years later. But I've just bought a copy of "The Infinite Board Game" and am trying to find all I can about the Piecepack system. I stumbled upon several mentions online to this NinePiecepack - all with links to the file you've posted. However, it appears the file is broken somehow. I can't open it in an SVG viewer or in Adobe Illustrator. > > Is there a new version of the file, or a different link to a working version of the file? I'd love to see it. The concept is interesting. > > Thank you. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3886 Return-Path: <chad78@...> X-Sender: chad78@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 30954 invoked by uid 102); 11 Nov 2015 16:34:09 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m10.grp.bf1.yahoo.com with SMTP; 11 Nov 2015 16:34:09 -0000 X-Received: (qmail 8156 invoked from network); 11 Nov 2015 16:34:09 -0000 X-Received: from unknown (HELO mta1004.groups.mail.bf1.yahoo.com) (98.139.245.163) by mtaq1.grp.bf1.yahoo.com with SMTP; 11 Nov 2015 16:34:09 -0000 X-Original-Return-Path: <chad78@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.160.176 as permitted sender) X-YMailISG: HVLcDdgWLDsI78yTQimxRaqQAMuj5OKcNCVUGYbUrI1ITAP5 m8DE5.pft8lgXGX3A7fBz9Pvk7ltwfL5117q9Ze0JXMhAQ9SOUPrOhkUPE6T yKGFWNpcqxwnoyI8YM.6Mru_fTJVpv1jwZud28diO2bgqnQcG0WcfNkuKmtq jDIAdsZ.1ISdj.1ZoAJeSPKezT9Xe1Glnw70k87vlOCepqHR5VRemZbKd3di t9pi_A2jH9VuvwKzY5ez3qc5yAR8v.yJZunopADm6MdtiIPLBHe2Enq.elO8 CYMoo6la39iRc0Gg4LiT8iEJ81PULCfmxf8WUipdUBs88F0eGNPX2PsSW64m AmHxJr4aZYVS1auYWmc1EU2RcuYH3zjBdz5PGJvaz53JgN8xFR4it9p30bxo wtZgiXRDgh..1APSFJvW.0HLJONRe3BKtngEbRSRv3RlU5754vhxIaFYqx.p yIvzS8Vz5odoHpopO8soU1bhehcGllE7vGqx_FYN5DZYqDTDmZUutSyMc9NS jpZrnw0ZeQ74XToulL2X7k7RH.3KhZcfQnd4HmRXAtKSyniRglcGRTKDFkgH C_DzDzNKqdQudyv4KnYFw5Ltco8hFTjZKbuGjct1Qd.U0zq2w6d5a9PYBEoR HTocKeTDjB0dRK31z9FZI6xryqk8XgImz50kPNTK4ILWL4Eo55hi4f6EWLaa QLiWXw382piGvS0CA9P3nUFWsrcDRH_mvkis7YOrL.mBlPBUR6ykq3HuaZak 3.vpqUHyaqZGY9I.EUDmMAvdOPDOYgM_lKZ5bU8kOXvn4WeM6nE.1tQ1cUtV 1X2XlGO4zegt4A_HycT1MUuRqBeVMTZjuBddywjeeWgtozpEk5IU3DQyZis2 19._7qYE37OFBCBRhI3HAl8_yAV99i09q6MammAD5oogc7xV9kxNY9gxoNZb BoBa46bQ2QP4s7jGV64jHJidZ07XbidBlMR2H6R88j59YKH4dPTh5MXePDhr KMdjfNcIwrXUehdBFt_Va7mWcvwD.CUb72FhXweOrhB.B3JGzCAWxVHB.lqa p65B45RCWxrB1oqMW73LqUHWl9n9fbnm1RGylJvIK_b6MoA3FmAki4U3W8dQ GBZ7U1v0hCtXAQzIn9_eYwmdqSRrxEwvEP.v8hXHWbgUZpTuZX0NV_5Pl.A1 RjmDz9LUCambRbqmZ1qc_FtUvHSemLGgj1f6_iSvk4nT2zaKsHUT14XmBn6Z B_g.MXJWsO5ZPWFEAoXqKQ7PUrCKZume2l5uRs5KOigF8FztkC1iOTl97yrN YSZ0jHdI_t_LxPj4AHfxd0Xpwktdc8_dCkYnPTnzZf_gUAUQhhjpvnM2OrxK 8e.52WBxvHCSteZnkZaYtyU8nN3VV7unzJA4kppOu.JQjwqQ1KRDP71pd2Pu SsYg95_re1Wa7zcPFVZJ1YpTbsQPCsopkiZs2kYfyh5goNao9jwlTpSx49kH HEi16aJHZFFGM5MynT4Z.9XXbS5REm.xmzgy5Kw- Authentication-Results: mta1004.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-yk0-f176.google.com) (209.85.160.176) by mta1004.groups.mail.bf1.yahoo.com with SMTPS; Wed, 11 Nov 2015 16:34:09 +0000 X-Received: by ykdr82 with SMTP id r82so57109220ykd.3 for <piecepack@yahoogroups.com>; Wed, 11 Nov 2015 08:34:08 -0800 (PST) X-Received: by 10.129.147.198 with SMTP id k189mr10433732ywg.282.1447259648753; Wed, 11 Nov 2015 08:34:08 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.31.205.71 with HTTP; Wed, 11 Nov 2015 08:33:29 -0800 (PST) Date: Wed, 11 Nov 2015 10:33:29 -0600 Message-ID: <CAP=JDPtwDa=mnSs60B3+Qo5R6jEcXxizFa5_EzeYWBx143cQYQ@...> To: piecepack@yahoogroups.com, Daniel Ajoy <da.ajoy@...> Content-Type: multipart/alternative; boundary=94eb2c07cf0e43248505244665a4 Subject: Re: A piecepack book I'm working on X-Yahoo-Group-Post: member; u=224158760; y=Z1FUL8yFi1ha1GLGQTDmoS6F_5RVnXoA7nqpRxRI0JwzIUysqJBZDvE X-Yahoo-Profile: gimpshopdotnet From: Chad Smith <chad78@...> --94eb2c07cf0e43248505244665a4 Content-Type: text/plain; charset=UTF-8 I think I know the problem I was having. I was able to open the SVG in Inkscape, but not Adobe Illustrator. When I went to "Save As" I had the option to save it as an "Inkscape SVG" or a "Plain SVG". I think the Plain SVG may work better in other programs. But that's just a guess. This site seems to say at the Inkscape SVG will work in other programs, but it didn't work for me in this case - http://wiki.inkscape.org/wiki/index.php/Inkscape_SVG_vs._plain_SVG. I don't know if that helps anyone or not. But I wanted to share. Thanks again for the file. *- Chad W. Smith* --94eb2c07cf0e43248505244665a4 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">I think I know the problem I was having.<div><br></div><di= v>I was able to open the SVG in Inkscape, but not Adobe Illustrator.=C2=A0 = When I went to "Save As" I had the option to save it as an "= Inkscape SVG" or a "Plain SVG".=C2=A0 I think the Plain SVG = may work better in other programs.=C2=A0 But that's just a guess.=C2=A0= This site seems to say at the Inkscape SVG will work in other programs, bu= t it didn't work for me in this case - =C2=A0=C2=A0<a href=3D"http://wi= ki.inkscape.org/wiki/index.php/Inkscape_SVG_vs._plain_SVG">http://wiki.inks= cape.org/wiki/index.php/Inkscape_SVG_vs._plain_SVG</a>. =C2=A0</div><div><b= r></div><div>I don't know if that helps anyone or not.=C2=A0 But I want= ed to share.</div><div><br></div><div>Thanks again for the file.</div><div>= <br clear=3D"all"><div><div class=3D"gmail_signature"><font size=3D"4"><i><= span style=3D"font-family:garamond,serif">-</span><font style=3D"font-famil= y:garamond,serif"> Chad W. Smith</font></i></font><div><font size=3D"1"></f= ont></div></div></div> </div></div> --94eb2c07cf0e43248505244665a4-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3887 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 20875 invoked by uid 102); 22 Dec 2015 04:40:43 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m17.grp.bf1.yahoo.com with SMTP; 22 Dec 2015 04:40:43 -0000 X-Received: (qmail 10125 invoked from network); 22 Dec 2015 04:40:43 -0000 X-Received: from unknown (HELO mta1004.groups.mail.bf1.yahoo.com) (98.139.245.163) by mtaq6.grp.bf1.yahoo.com with SMTP; 22 Dec 2015 04:40:43 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.160.175 as permitted sender) X-YMailISG: plLx9aEWLDvg8N4s9Xjcr96fTC6nd4xQeTnVQMtyZZft7OVE m8Y7woWc7BhSswMJT9B40WJDAvq36.ttLdeM1vpEwjWlYrMsLW7D0ubtsWEg M2RN5AySSDYPvpu.mteNWtZiNWWAx.CXp_WHhu6ITi8kW.wX5m1P6YIqOxD8 mkoXbuPIa.6V2sRw2oKHExd5.W2NIu6FV0qECaqD7GCaAmLYLSmVjjuZ2iEH ZMri3qm1Y1xnghiF2WvCR_xv4SA8bhsZovPIeU3cTcXjLezU8fR7bD7Ezrj. hx2qGlaYgMKjb1PkktyhtgJRdBgkLuFDt91JkymOdo.85Rw2.UjJ9r27xOcj V_bCPs1N_TBuXi76GA6dKIDhrPu9jjvCfikz8JFjsJ7MCiWpqk9eVRM1dWvR 7aO.Kn1bM3LzGn4C_4Rakgy..vMVud6Yw3Y30p9l38QkFzrA6U823OtXUfpo pZfMRYQaNtzrOXCQxJm6bNM.Mghsr2N76wzLwxFFKViIK4ue4OqnvfVy6pDg SENiGNt9mVUItQxsXVDlHKLAO8sAw8Xo_JmqvZL1NA_z20_f8WvG.pA_KCuE pw4T0olJrjF120VU8AhUUdDHh2ICorVlVrc05UZDnsuvdpEfbjfhfQZDhVQe 8XDFWgumFORLOl2u7cUYpmynDOq0lwJxp_6QbAETF0RaIQpGEKSuKp5Si2So cjqernjT5t7fLSqWq1FljvhrcoQ6W9TO4QWHZMfBFbT.HTo6GUp5W3GEHL_p gfx_AJFEACQLW_LwHPBPazTtafsGvvejIoNoEBwU6vNHa9P73u4xtxGt5fkq VNHQ1uARQcdEPJmxcg6lh0jHOShBRDO_fw1ytEBAqdn7DF8I7hKGGLRTmYSw FLrdmdBxS0zpDfoytPT_3yK7h.6A1zGAsz39lQzW6Xl_.Z_ZeJj3U6cnJhpx 4Olz1Pwq9bjcEPIvHGMe6CPl3ODdaohIclIrt42uRBX40t0AwYHy4_t508kn zqtqnYFELrROOJiXgHHxLbvjWoV8a4jA7LrV_pAwhJavrvDdi0Wr86glSEwJ iqjhthGhykYBhghHxxEEfqlh9Icvumjv2MF8Bt6mVw5ak1mCCL0E9rjEj6mE 6fOpK58j2ALdwDoYyKd3diti7_K7Z2delqqeoQ7ll0fCtD1m1ZgCucquyNBF 9.i9NVDBi.Te97XETLPW7Yx2g9oiFuVTg8uyE9GLJ8Ewbb6E82.ESWNGYXkB yi9ziA0M2h7C4uzAobsZ5m5Agg82yv_6qfcviszEVIalc3NHFT9a4oco761u brn_MNcKECPd2z2EXSy0axMAl3oZ9y4I1SbuTe7qhA.BeHbtkLgvPTFkokEb ZzL1avvR9QCn1.gOQI18iCa4yivb5saAvqDpV_TPYfZnTA.pA8KcjNt44wVe yNaIqEpvKWS3IclJITDgR9O8lyrouTHhAUleQsmDqVuyy4PrsbxUh50znAnq VOFcqSA0Ews- Authentication-Results: mta1004.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-yk0-f175.google.com) (209.85.160.175) by mta1004.groups.mail.bf1.yahoo.com with SMTPS; Tue, 22 Dec 2015 04:40:43 +0000 X-Received: by mail-yk0-f175.google.com with SMTP id x184so153735125yka.3 for <piecepack@yahoogroups.com>; Mon, 21 Dec 2015 20:40:42 -0800 (PST) X-Received: by 10.13.246.4 with SMTP id g4mr19562367ywf.285.1450759242625; Mon, 21 Dec 2015 20:40:42 -0800 (PST) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla ([181.39.209.5]) by smtp.gmail.com with ESMTPSA id x7sm31746772ywf.35.2015.12.21.20.40.41 for <piecepack@yahoogroups.com> (version=TLSv1/SSLv3 cipher=OTHER); Mon, 21 Dec 2015 20:40:41 -0800 (PST) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Mon, 21 Dec 2015 23:40:43 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.x90295rt0gup8g@sarvasla> User-Agent: Opera Mail/12.17 (Win64) Subject: someone posted a new piecepack game X-Yahoo-Group-Post: member; u=261769362; y=6FovuN7jfbhI54odD5n0q6MNSQ-vfQogzBppPSb828-UL3Ft62oBnZA X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> Someone posted a new piecepack game, here: https://boardgamegeek.com/article/21125382#21125382 From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3888 Return-Path: <ludism@...> X-Sender: ludism@... 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G8FfyUADi7jcaBYTXp1U6PCe5oI8Krj5gzeGSkjeVR30pbHOrLszPOPaXwB5 Q2jgTuebDoZI8WVgpZnBWDXu0vVRMQKo64y3uEHgQIaU4hVCS6W5LqvSeN4D zXGWHj2i_vW7OdoxsmNPNRrKW6y0g4CXZnviM5th2t6wV9F.rnd5JoGl_4yr 3tGW40jT3kCNvk1K_LX2gEvoto665ZpXhtYN3TyVoGArDfWDjB7YVvQphlYi MdiRxB2R6mI2sZOSgjrjrVgOy8OizlRqhEkDoipVr6GiL.qZbEXTd44oDUEA hQ1AsTaXarG.R7oRrbkWtAyGl9lBR47wNkVVGIE9pfHn9XBukOh7YD1gqPBb WuBQTUnyJexWYeGLargj3MJoCtFs8Zol66H3NUkknoum2fboMu2Jqn6Ju2Y1 YmXL7vWjbAAt8nTZA5ZaIZIdLmY- Authentication-Results: mta1004.groups.mail.ne1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-ob0-f171.google.com) (209.85.214.171) by mta1004.groups.mail.ne1.yahoo.com with SMTPS; Tue, 22 Dec 2015 05:40:55 +0000 X-Received: by mail-ob0-f171.google.com with SMTP id ba1so46063513obb.3 for <piecepack@yahoogroups.com>; Mon, 21 Dec 2015 21:40:55 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.60.54.10 with SMTP id f10mr9080571oep.8.1450762854996; Mon, 21 Dec 2015 21:40:54 -0800 (PST) X-Received: by 10.182.165.138 with HTTP; Mon, 21 Dec 2015 21:40:54 -0800 (PST) In-Reply-To: <op.x90295rt0gup8g@sarvasla> References: <op.x90295rt0gup8g@sarvasla> Date: Mon, 21 Dec 2015 21:40:54 -0800 X-Google-Sender-Auth: 4lum4FRkHOsXkGtUboSHTIdt6t4 Message-ID: <CA+PLNg70M8uPc-xFDGsuVgoRedJrqoJtQ1Ce=71P1otEJsA-CA@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary=089e013cba0ea022820527760cd4 Subject: Re: [piecepack] someone posted a new piecepack game X-Yahoo-Group-Post: member; u=810525; y=QWuf7WC5xBdi4E0BEsMP0HsOrTMPsqaAT4ynBuyRxw X-Yahoo-Profile: rwhe From: Ron Hale-Evans <rwhe@...> --089e013cba0ea022820527760cd4 Content-Type: text/plain; charset=UTF-8 Cool! Hope to see it on the Piecepack Wiki someday. Speaking of which, I noticed the wiki was down today, but it's back up now. On Mon, Dec 21, 2015 at 8:40 PM, 'Daniel Ajoy' da.ajoy@... [piecepack] <piecepack@yahoogroups.com> wrote: > Someone posted a new piecepack game, here: > > https://boardgamegeek.com/article/21125382#21125382 > > > ------------------------------------ > > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > > --089e013cba0ea022820527760cd4 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Cool! Hope to see it on the Piecepack Wiki someday.<b= r><br></div>Speaking of which, I noticed the wiki was down today, but it= 9;s back up now.<br></div><div class=3D"gmail_extra"><br><div class=3D"gmai= l_quote">On Mon, Dec 21, 2015 at 8:40 PM, 'Daniel Ajoy' <a href=3D"= mailto:da.ajoy@...">da.ajoy@...</a> [piecepack] <span dir=3D"lt= r"><<a href=3D"mailto:piecepack@yahoogroups.com" target=3D"_blank">piece= pack@yahoogroups.com</a>></span> wrote:<br><blockquote class=3D"gmail_qu= ote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex= ">Someone posted a new piecepack game, here:<br> <br> <a href=3D"https://bo= ardgamegeek.com/article/21125382#21125382" rel=3D"noreferrer" target=3D"_bl= ank">https://boardgamegeek.com/article/21125382#21125382</a><br> <br> <br> = ------------------------------------<br> <br> -----------------------------= -------<br> <br> <br> ------------------------------------<br> <br> Yahoo G= roups Links<br> <br> <*> To visit your group on the web, go to:<br> = =C2=A0 =C2=A0 <a href=3D"http://groups.yahoo.com/group/piecepack/" rel=3D"n= oreferrer" target=3D"_blank">http://groups.yahoo.com/group/piecepack/</a><b= r> <br> <*> Your email settings:<br> =C2=A0 =C2=A0 Individual Email |= Traditional<br> <br> <*> To change settings online go to:<br> =C2=A0= =C2=A0 <a href=3D"http://groups.yahoo.com/group/piecepack/join" rel=3D"nor= eferrer" target=3D"_blank">http://groups.yahoo.com/group/piecepack/join</a>= <br> =C2=A0 =C2=A0 (Yahoo! ID required)<br> <br> <*> To change settin= gs via email:<br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-digest@yahoogro= ups.com">piecepack-digest@yahoogroups.com</a><br> =C2=A0 =C2=A0 <a href=3D"= mailto:piecepack-fullfeatured@yahoogroups.com">piecepack-fullfeatured@yahoo= groups.com</a><br> <br> <*> To unsubscribe from this group, send an e= mail to:<br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-unsubscribe@yahoogro= ups.com">piecepack-unsubscribe@yahoogroups.com</a><br> <br> <*> Your = use of Yahoo Groups is subject to:<br> =C2=A0 =C2=A0 <a href=3D"https://inf= o.yahoo.com/legal/us/yahoo/utos/terms/" rel=3D"noreferrer" target=3D"_blank= ">https://info.yahoo.com/legal/us/yahoo/utos/terms/</a><br> <br> </blockquo= te></div><br></div> --089e013cba0ea022820527760cd4-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3889 Return-Path: <ben@...> X-Sender: ben@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 52686 invoked by uid 102); 22 Dec 2015 05:46:49 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m1.grp.bf1.yahoo.com with SMTP; 22 Dec 2015 05:46:49 -0000 X-Received: (qmail 11540 invoked from network); 22 Dec 2015 05:46:49 -0000 X-Received: from unknown (HELO mta1004.groups.mail.bf1.yahoo.com) (98.139.245.163) by mtaq6.grp.bf1.yahoo.com with SMTP; 22 Dec 2015 05:46:49 -0000 X-Original-Return-Path: <ben@...> X-Received-SPF: neutral (66.111.4.27 is neither permitted nor denied by domain of benfinney.id.au) X-YMailISG: sGd_NbMWLDts1Gb14bxWpDwqVPscXlxsemcKVD8K4VRQMcnw CuUOVk0.uD.jAgbjcoA5R.Wf7WzlXZf4WZvR7amqFAei8ArWzKQqNZk5lcD8 _C3HESCZPDBk1kwcOwf66RBevmaEMUKsw0l9trThUfwpLfUnbjSoHYHAqal8 1Q_N5w3nYFdp7.JtbqHtzX1YcX2DJXpuqqYkJMvhjEeLKE6HUvaOgfT7i.XI tSrZAXazhKzfzDal_.malOtXuD4HFOWR7sNsic0F8.CSHSVtL0lqe9mSPG1z .8FG4VFeG8zmooGdACspDhMXGOfO7rEbviVzQ8kKb1VgCZFkeCWWYPuNIt2w 07f5jlLATVpXrfEbyDXB6BY1227v3sViOGZpJUaVexBPrZiN.fnhcJwzc773 j3BPrD0oS0iIkO1Y_LRYUjb_01JyzbBg9pA3sLc10jHP9FHYglkslLZ4CD91 hHj5iFBy3FZ1OnzeDoBEka8bmbGGhQa46GeFTVIXFOS4TuGsNoo71n_AiDHa 9h8uJqkV8Z_OR6qJooyUszDcd4PGAv.__OBCmhjkUcxZ6eGbuThKYRSuX5iI RlALaHWonIk6QQcW.27ZabKWFcHT6tphI5FwVKnW42K1UOh_AMbUzbrRh8k. 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[piecepack] wrote: > Cool! Hope to see it on the Piecepack Wiki someday. That would be legal only if the copyrighht holder explicitly grants license to do so with that work. Ideally, the license conditions would also grant permission to redistribute modified and for any fee — that is, make it free culture like PiecePack itself. Can someone correspond directly with the copyright holder of that game, to obtain explicit grant of license under free culture conditions? Granting conditions such as Artistic License 2.0, or CC-By-SA 4.0, or similar free license terms? -- \ “I have a large seashell collection, which I keep scattered on | `\ the beaches all over the world. Maybe you've seen it.” —Steven | _o__) Wright | Ben Finney <ben@...> From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3890 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12275 invoked by uid 102); 22 Dec 2015 05:49:39 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m6.grp.bf1.yahoo.com with SMTP; 22 Dec 2015 05:49:39 -0000 X-Received: (qmail 30828 invoked from network); 22 Dec 2015 05:49:39 -0000 X-Received: from unknown (HELO mta1002.groups.mail.ne1.yahoo.com) (98.138.215.82) by mtaq1.grp.bf1.yahoo.com with SMTP; 22 Dec 2015 05:49:39 -0000 X-Original-Return-Path: <ludism@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.214.174 as permitted sender) X-YMailISG: .ravw.IWLDtPMh.ZTL.od.E24ffh643_eCGzlkrYjNwnpwbW DXumTRr2b.6vcd7t.jJD1yzatvqo8_v_llg4VXdDLCsZ_gS0nkdR68THSHP1 puN8sJ_BHRotD1WvuIrBfLeZ4e9n2DpaEO9xTnMzLWWQti0LcybSVYVQNj9E 3Jt6MbhjZ40.cOQyuzMUWOMap9tfunKzvBcgzK625elNZ4MnQhaL5BecHre7 rY5rPie_J6yWVaND89xig.XKbZtlmWC_uIb5aV0Ye2kUYWYDtL2l8cB_nA.6 TQrPaqIPfNHzcEJFMWC1_f0vsPKcE.E46JOYhb3u05E3yzL_GF6abN7MNfBx RM8DmQYsr3YLZv68.HC6pdP5wAI2i9pGOghiAI6vLwV3dd.6ow20gV096l.x jNIgQNLn876VLC2SKTpAbJ250HC2ZQ_waPyg1ULxJGPaR4kWGuxAvlzfwoWa DUrMZxSxO8HcPhLKq12WRFrz_anV8HtpStymt7v7XpOLQWia6GPro1.0QekB vVpsaDX0WoFqp0LDOhiLNkMHBc1ycdpKoKg_bQRtTHOn4KMzLINb7zeMjOGK kSj_W3ct6d2EOqYAazKrFo1y6IWrRWVLNtTxSPxN5Rnl8WakNfAW45FcrvTj yjiQ8n8tr8fsTZx5AKioDYdr9adwhV8P3yfM14nQGurb7NWjDpAPFUrvjCDA ZaQYBK11L9mrgLy8cvZOQRAXG4E8tooSbopcqSsJmfOqvK5hwweY.f63tC8h rdAg_lz2__.nNqKuII7p_KuYhMqtZP6.oiHyNBCfC.QLtP81pUpdNPQ3uHCK rCyEcmE7fsdJm3Pvv5FzYPEZOXr.DNln6P_yQtrZ1axj7bTsNIxPTzsOlxeX I8IpVLM.kp9R7hM85H3pOr3XqJHDYkhVSbjifnmFEbXdYBcmjfODDHVBLg_a WyT2FEGaJZvQ8YQjWd66oJyLHXp1FyZE4OPOR02QXP2KJleNSnqTWuvA5FZK JV2vcNHH5s4kjJpB17UueJn2jOh3W741dFSUG3GtZ.._vu.72C0_B0rqcLF0 tDxwC42uHbRKJR_5dDCw2v4JAamQZN99Tbae0kMIca1QteRbIGi2j_i3tD_C l6rLcRIBnsiKCb2xF6xih6fIQFQ.g3ItFW4dQ73oCx87w8basWlR1cktj1gG rWEdL19FNgj2tg9iD.q89VbnReOA6epqZzJwyYRgoRSkMtIHGk7ZwFtW.9XK pELjILDf7jXTtiLCTbQi8n71hEakLRB5dC1IjC9G235BvqHJqFFjQYED8cXL lnRodY7U48Q2ZWw59GYkS75UbOSFH9kGeDN2Z6DymE_HZo2OXE_CedyDDhTw OfAKZEOb3yDkKPfj0KB5cvNvN2pNSzBhMRaSRZitb0ir5sHE9yOS8SILm4iv a41eyYyzg28Rh3mEzGUZbRkLOLuJ7N61v9nmx3GMfIRrXUf6sr_lTMvRSpS5 ee9c0me4JgGMDKYVKIZmFz5P3FwmAKSb3cUunz8bSONf9aN5VSErSUbF3Mz. ZAhuuf59P_5oKQj0zZZJYBtaWjKlARdaK1EEkzogGYMGiWkXu5OEML2MBU.u xD7U1VaC4e_k.ZvT44G1r9_FaiG.KE9QjWMQM7FwQYmeSNNdarvuRv2P9IH7 XZl3m5tqSLw.4beVYjSH1gbypARKuSg7D4QJ2k34AmRNDP3ssJyh.ROEaP6k PZGyAIThtLNcZf5EiVWqfiMZUNgq Authentication-Results: mta1002.groups.mail.ne1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-ob0-f174.google.com) (209.85.214.174) by mta1002.groups.mail.ne1.yahoo.com with SMTPS; Tue, 22 Dec 2015 05:49:39 +0000 X-Received: by mail-ob0-f174.google.com with SMTP id 18so138141836obc.2 for <piecepack@yahoogroups.com>; Mon, 21 Dec 2015 21:49:39 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.182.24.37 with SMTP id r5mr9179414obf.77.1450763378957; Mon, 21 Dec 2015 21:49:38 -0800 (PST) X-Received: by 10.182.165.138 with HTTP; Mon, 21 Dec 2015 21:49:38 -0800 (PST) In-Reply-To: <20151222054642.GK22458@...> References: <op.x90295rt0gup8g@sarvasla> <CA+PLNg70M8uPc-xFDGsuVgoRedJrqoJtQ1Ce=71P1otEJsA-CA@...> <20151222054642.GK22458@...> Date: Mon, 21 Dec 2015 21:49:38 -0800 X-Google-Sender-Auth: 0ogxsQt71_O3JeHyOI4VNDy5z8s Message-ID: <CA+PLNg44TP92Up97jh8Ur7CaA_32hD1uktAU5XWhVVMLhCYzNQ@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary=001a11c29944db231d0527762bb1 Subject: Re: [piecepack] someone posted a new piecepack game X-Yahoo-Group-Post: member; u=810525; y=XhKHOgAocFGqi7BEKZo4TFtGbbCYRfpjxPxpofC4Ag X-Yahoo-Profile: rwhe From: Ron Hale-Evans <rwhe@...> --001a11c29944db231d0527762bb1 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable > That would be legal only if the copyrighht holder explicitly grants > lic= ense to do so with that work. You're blowing my mind. On Mon, Dec 21, 201= 5 at 9:46 PM, Ben Finney ben+yahoogroups@... [piecepack] <piece= pack@yahoogroups.com> wrote: > On 21-Dec-2015, Ron Hale-Evans rwhe@ludism.= org [piecepack] wrote: > > Cool! Hope to see it on the Piecepack Wiki somed= ay. > > That would be legal only if the copyrighht holder explicitly grants= > license to do so with that work. > > Ideally, the license conditions wou= ld also grant permission to > redistribute modified and for any fee =E2=80= =94 that is, make it free culture > like PiecePack itself. > > Can someone = correspond directly with the copyright holder of that > game, to obtain exp= licit grant of license under free culture > conditions? Granting conditions= such as Artistic License 2.0, or > CC-By-SA 4.0, or similar free license t= erms? > > -- > \ =E2=80=9CI have a large seashell collection, which I= keep scattered on | > `\ the beaches all over the world. Maybe you've= seen it.=E2=80=9D =E2=80=94Steven | > _o__) = Wright | > Ben Finney <ben@...> > >= > ------------------------------------ > Posted by: Ben Finney <ben+yahoog= roups@...> > ------------------------------------ > > > -------= ----------------------------- > > Yahoo Groups Links > > > > --001a11c29944db231d0527762bb1 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>> <span class=3D"im"> </span>That would be legal o= nly if the copyrighht holder explicitly grants<br>> license to do so wit= h that work.<br><br></div>You're blowing my mind.<br></div><div class= =3D"gmail_extra"><br><div class=3D"gmail_quote">On Mon, Dec 21, 2015 at 9:4= 6 PM, Ben Finney <a href=3D"mailto:ben%2Byahoogroups@...">ben+y= ahoogroups@...</a> [piecepack] <span dir=3D"ltr"><<a href=3D= "mailto:piecepack@yahoogroups.com" target=3D"_blank">piecepack@yahoogroups.= com</a>></span> wrote:<br><blockquote class=3D"gmail_quote" style=3D"mar= gin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class=3D"= ">On 21-Dec-2015, Ron Hale-Evans <a href=3D"mailto:rwhe@...">rwhe@lu= dism.org</a> [piecepack] wrote:<br> > Cool! Hope to see it on the Piecep= ack Wiki someday.<br> <br> </span>That would be legal only if the copyrighh= t holder explicitly grants<br> license to do so with that work.<br> <br> Id= eally, the license conditions would also grant permission to<br> redistribu= te modified and for any fee =E2=80=94 that is, make it free culture<br> lik= e PiecePack itself.<br> <br> Can someone correspond directly with the copyr= ight holder of that<br> game, to obtain explicit grant of license under fre= e culture<br> conditions? Granting conditions such as Artistic License 2.0,= or<br> CC-By-SA 4.0, or similar free license terms?<br> <span class=3D"HOE= nZb"><font color=3D"#888888"><br> --<br> =C2=A0\=C2=A0 =C2=A0 =C2=A0 =E2=80= =9CI have a large seashell collection, which I keep scattered on |<br> =C2= =A0 `\=C2=A0 =C2=A0 the beaches all over the world. Maybe you've seen i= t.=E2=80=9D =E2=80=94Steven |<br> _o__)=C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 = =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2= =A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 =C2=A0 = =C2=A0 =C2=A0 =C2=A0 =C2=A0Wright |<br> Ben Finney <<a href=3D"mailto:be= n@...">ben@...</a>><br> <br> <br> --------------= ----------------------<br> Posted by: Ben Finney <<a href=3D"mailto:ben%= 2Byahoogroups@...">ben+yahoogroups@...</a>><br> = </font></span><div class=3D"HOEnZb"><div class=3D"h5">---------------------= ---------------<br> <br> <br> ------------------------------------<br> <br>= Yahoo Groups Links<br> <br> <*> To visit your group on the web, go t= o:<br> =C2=A0 =C2=A0 <a href=3D"http://groups.yahoo.com/group/piecepack/" r= el=3D"noreferrer" target=3D"_blank">http://groups.yahoo.com/group/piecepack= /</a><br> <br> <*> Your email settings:<br> =C2=A0 =C2=A0 Individual = Email | Traditional<br> <br> <*> To change settings online go to:<br>= =C2=A0 =C2=A0 <a href=3D"http://groups.yahoo.com/group/piecepack/join" rel= =3D"noreferrer" target=3D"_blank">http://groups.yahoo.com/group/piecepack/j= oin</a><br> =C2=A0 =C2=A0 (Yahoo! ID required)<br> <br> <*> To change= settings via email:<br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-digest@y= ahoogroups.com">piecepack-digest@yahoogroups.com</a><br> =C2=A0 =C2=A0 <a h= ref=3D"mailto:piecepack-fullfeatured@yahoogroups.com">piecepack-fullfeature= d@yahoogroups.com</a><br> <br> <*> To unsubscribe from this group, se= nd an email to:<br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-unsubscribe@y= ahoogroups.com">piecepack-unsubscribe@yahoogroups.com</a><br> <br> <*>= ; Your use of Yahoo Groups is subject to:<br> =C2=A0 =C2=A0 <a href=3D"http= s://info.yahoo.com/legal/us/yahoo/utos/terms/" rel=3D"noreferrer" target=3D= "_blank">https://info.yahoo.com/legal/us/yahoo/utos/terms/</a><br> <br> </d= iv></div></blockquote></div><br></div> --001a11c29944db231d0527762bb1-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3891 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 1406 invoked by uid 102); 24 Dec 2015 04:36:13 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m10.grp.bf1.yahoo.com with SMTP; 24 Dec 2015 04:36:13 -0000 X-Received: (qmail 9026 invoked from network); 24 Dec 2015 04:36:13 -0000 X-Received: from unknown (HELO mta1006.groups.mail.bf1.yahoo.com) (98.139.245.165) by mtaq2.grp.bf1.yahoo.com with SMTP; 24 Dec 2015 04:36:13 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.160.182 as permitted sender) X-YMailISG: wqhRQNsWLDsW41adDm4BD6LsIte6tKOrZ.UD4BcGo6Uagl7j qw8U7.rulE_Csno4hX2mt21mGyJz_hBTC7lc5v.1innbfh_UnS52lHuWvKTN 5PxqesEYsLT11iuVBJCeAq.e6w.X_5aANVHxHqtmKBeBDFU7TVp1_tep8dTa eY2sFexqFgTyaz_LUXSRNJlp1j2p93OEt.wam7dCcVUb_KRHFWZnrL1dRD68 uu7wKuLf2bU5DbBvF7Fs9KpTLqTIkkPkel.XfEM_PB6WkTzK0OHtk2MFAIuB CafiKf0jMLLXCD9DD3U8B3nAcsootT0rxBHDv5arxlnZCgC_jWhiKAsKO9rt L_NzLzV_cqr3nCRDyyxz5tTItwNgZl0ljbEH4r22Kt8EchqqJkJH5JJku3ov slIbmooT1u7h3U1cO0lABn39.EeVR6MDGUqi60bOXdsjR2ugKpARi1aTf2ra hfSLNHdTNWrpgLFqrA1ka_2HVX6i7IGbGOTNm4Uk_gTuphQYL034a2c8UHQA 4a7FzA4mQZvkU79mQoaxtkId.bUPp2NN6g3MeuoLoChP7rRhsoht.OELBmwa QRVcXx7QuRDM2DZiuaOZbcbpVG8Z82uubdub3fIPJOQU4Q2_FXhYNI20Sf_S ea63b.zKr9I6V8LYiqgykSdtJtbRkVemv0yqljnWwlDbLGDDWqa0rdp7aReM I.O4CBCKx.saoj6n4cGJF8NFZg0NRs0KC1ezdrBkeYHWPR32zsek_8f.YFG1 X5dpnvqQdWO1Qoz7yqt5yy6lIRJChbZefN5cLu4UtNCzZ4e6k0mjdTPgRYPa lGwyGSVlMu_ExMphkpj40w2OpVPfyqFUBJGLJ15H2oZ3tAMhapLS8x68lOdP UybyD4RQgRPrpBn.5sJRT29ScJzjucBc7sCRsynWuHMvZDNWcmgMZ_VH00Yz 3xRMslwqD1VmemGTMym1zYFQhe3TdDFd7sSYyzJU66ACPusWuXDFDj_jLeiT ZWn2uhgAbx5xjNTGna4hKsscgkWuk1vBfm11xGtzagNc0v_ODTg7tttIFcKp sXoJLwcf7kJ5VXtgfshrz6uYK3NYa7ETuCkuo.YSqJUqc2MXfR8s.R1lKBr6 jRB7wDBOES6Vu8KMEEQSkawl7aGzKFkdFE3BmzrI6FhijeTd9vQS4qCCFycr bSy529Hhc7LStecxJZ4z_33DW7mdbVpUF7_VepG99sWixEQG6PVN5fpWXP4J xzjcaBLTpjwNCchSmS5mGvzxcZb6zIMC8vP5FIa9nMX.w83c.wEY6RoCTd6n ejLQukMUKSBTInXvGBR18LSzprxk3paZmYmHMc19_FSKnw0C.mWSs0tcp50K KjV0tGCQkjcOHcC7XacRnlMcZDRY4.l4LBhnd9OPFf4yvGvEloVnfFhKvC8F UdxBiqIowuvsZH2.GRJqB_8QwbHvcLXbh3K0e_Hq0BmgT_mmIMOdORbhBg-- Authentication-Results: mta1006.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-yk0-f182.google.com) (209.85.160.182) by mta1006.groups.mail.bf1.yahoo.com with SMTPS; Thu, 24 Dec 2015 04:36:13 +0000 X-Received: by mail-yk0-f182.google.com with SMTP id x184so215375234yka.3 for <piecepack@yahoogroups.com>; Wed, 23 Dec 2015 20:36:13 -0800 (PST) X-Received: by 10.13.202.83 with SMTP id m80mr26153767ywd.273.1450931772778; Wed, 23 Dec 2015 20:36:12 -0800 (PST) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla ([181.39.209.5]) by smtp.gmail.com with ESMTPSA id n191sm38699694ywd.42.2015.12.23.20.36.11 for <piecepack@yahoogroups.com> (version=TLSv1/SSLv3 cipher=OTHER); Wed, 23 Dec 2015 20:36:11 -0800 (PST) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Wed, 23 Dec 2015 23:36:11 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.x94selug0gup8g@sarvasla> User-Agent: Opera Mail/12.17 (Win64) Subject: PiecePack subreddit X-Yahoo-Group-Post: member; u=261769362; y=87rlPQu4U6xiGAdlCDOndwEOgzqF7JGD28zIzZlO76buE42el7pS7Kg X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> I didn't know there was a PiecePack subreddit: https://www.reddit.com/r/piecepack/ Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3892 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... 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X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 10130 invoked by uid 102); 21 Jul 2016 04:03:26 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m16.grp.bf1.yahoo.com with SMTP; 21 Jul 2016 04:03:26 -0000 X-Received: (qmail 18673 invoked from network); 21 Jul 2016 04:03:26 -0000 X-Received: from unknown (HELO mta1001.groups.mail.ne1.yahoo.com) (98.138.215.81) by mtaq4.grp.bf1.yahoo.com with SMTP; 21 Jul 2016 04:03:26 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.161.178 as permitted sender) X-YMailISG: bw1UGvUWLDuu2sjR.tkoTMJLgECNN6m1ITf6uQ2YgFjbIAj3 Yq75ghvaoDP7GzRdPKnSGbew6pXvzxeEruF590_CQ79r1cijaxMsmrjbiWZw XW0aoaAWL46VYa6u7.j3djsnPNKuYg7mLFfz2AdgaUfeEHGBdGIZHneyeZ8Z 2ZaH8qlqX0Z5YTxTYKf9TlT1fF1GgpLNPeqYe9fIiZfGrmWDqFYGJXmWGiJ6 jeeddwF8lLO2S98X_MXndM.5y54DO_BPyZs1Hkir12cCxWuYI1LzNpTotGR_ V5E6ZOXIZsLrjgHVjufasu5_CbWjYH9caI3zDORBm.ITVEeP_KMfiw6mY1EF IHBTmqMo1bd7d18ZJ2kZjHf.ix25YY3lyMaXdwG8xTRqz562B3kzGtv1PsMq Rn1erH1chmIdkWLFKjhB0jMoRWHYkrZTS7q2GXphByipg53WtekgGjMN68aE eivCLbjepjbOttFJo2UayCGx63HVuLoWio3olnehNKgOVmcZFMut75Om05ra Z5UffNOWdRXbTVJlPl_Ev7NU0GYC3eeWE4u7WR.Dn2YXhIsyaS45F9QkfHlS 1isMd2fc7ZHVG2QYEOgf25hBubrzpeKtbTF1zJf2C6VFnRrTKz7mrBpAtVlP 20zCF6YQIrd9hT34_j5MSeWp2wMZDEiGebyR02ay_54vV_t0ZWxA_BdIcNH_ zaxat22p29.8AeO9NPFtuitpzJH3xKIH.ZdPHsE9XAGpnZdB5zb1IA.6abuW xO711gFri36jrB_CVqlHslnDd6tFAZgPJYyWDKu59chF6RoNbS9EhUg0CcDf wsWRkAj.wjmhfAPodVnzvsAHPYeM1tFSEndhLY4MQv6Lp6XXca3_zzly2zec eun0nnzx3zayhJcN5Aun73n22qJtcYeBcFRJ_4osSgVaMhOSN_G01A4QLoQz DdjnBvdk4VfOowLgxpWGu7RHbIOV9.6WLquxYESO5sdIbVmetC2a17K6WDC8 Pyq73JNUQhpJKYEQozI06kCkmUTg.iayREEQ9NClwGLn5sb9JTvPI4hwRN2l UFdhU_zlNavz9zvbeN6U1aO318fOqIhGOR7EG44N9KjwGSowC4rIwWkLhtzx sLpIu0AA8kVYGZFYWaiDxue2UJ9VNfvSDpXeol0G8KxFIbP6dJUG6ndKCNu4 CafK8zaFdrRVtJJfdCftcxVkLs88B3JNLQGxmHsypXJY9QSOaY8ClBKaaGjc wjTNr2TYKk0vR589gdBcWzrZzYSIEgiNXagc Authentication-Results: mta1001.groups.mail.ne1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-yw0-f178.google.com) (209.85.161.178) by mta1001.groups.mail.ne1.yahoo.com with SMTPS; Thu, 21 Jul 2016 04:03:26 +0000 X-Received: by mail-yw0-f178.google.com with SMTP id r9so64131928ywg.0 for <piecepack@yahoogroups.com>; Wed, 20 Jul 2016 21:03:26 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20130820; h=x-gm-message-state:to:date:subject:mime-version :content-transfer-encoding:from:message-id:user-agent; bh=j7JATWJjlK+8tMecozJI9x+TZCZYnBxpfvndTOT+LRI=; b=a4SEx3TeWXLbwW5gcTPOlakcEMd14vWO64MB3tosdLGujk+TIDpoTwFz1cj+Mj/gdr r4i6TnAW5ieCSzus5smfm0VxHipqBY20RQVCpdZVoUwTRWXawwxPEGkvXWdMFG+Ux/zz hYVA5jNHrY07eWhTlK3abAKnF6vs3dwm9gXf5Bud2lT9N1rRgG5MI4ueTf4m5cx3so+j Gd2EbTYvm1tMqAL6DgKDzsJgSXg3RjmpyXfYAmEY9SNWxCqj9Dnth7PpUM16spinuT/x bVRTBL94K6gbvadKq+ovrw/Lq4u3vSF+qa0oELyrXZGhplOERazGJWgoQ6blzHzZwDMm ghmQ== X-Gm-Message-State: ALyK8tKx984zs3xp40RTK7vegBjPoV12OVuJH3Ms8zkTrbdjyk7BOKt8ghSvZPsQjGMxWg== X-Received: by 10.129.71.9 with SMTP id u9mr12111020ywa.115.1469073805693; Wed, 20 Jul 2016 21:03:25 -0700 (PDT) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla ([181.39.253.3]) by smtp.gmail.com with ESMTPSA id q188sm2493895ywh.35.2016.07.20.21.03.24 for <piecepack@yahoogroups.com> (version=TLS1 cipher=AES128-SHA bits=128/128); Wed, 20 Jul 2016 21:03:24 -0700 (PDT) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Wed, 20 Jul 2016 23:03:24 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.ykxmvyjo0gup8g@sarvasla> User-Agent: Opera Mail/12.17 (Win64) Subject: Requested: PiecePack recommendations X-Yahoo-Group-Post: member; u=261769362; y=3GA3Ve7pIOuvYaLA4Cubd3vGebW_LJt-jS65vBz6mWr0BwQFcE6PfiE X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> Requested PiecePack recommendations here: https://www.reddit.com/r/boardgames/comments/4b4685/infinite_boardgame/ Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3894 Return-Path: <williamgeorgebrowne@...> X-Sender: williamgeorgebrowne@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 5844 invoked by uid 102); 21 Sep 2016 09:30:40 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m2.grp.bf1.yahoo.com with SMTP; 21 Sep 2016 09:30:40 -0000 X-Received: (qmail 27906 invoked from network); 21 Sep 2016 09:30:40 -0000 X-Received: from unknown (HELO mta1005.groups.mail.ne1.yahoo.com) (98.138.100.120) by mtaq4.grp.bf1.yahoo.com with SMTP; 21 Sep 2016 09:30:40 -0000 X-Original-Return-Path: <williamgeorgebrowne@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.214.41 as permitted sender) X-YMailISG: 7xe3zM4WLDs5C6I8J.RmQB0QMZRfQ7IWx_TH.WiyvepgVkWg 6m5rDCHVKOvF0xH7twtdMu63DiNYXVp7LQVwil_lqE6Zt3C8QvgONNaiwLZE 452k5odNYjcRI7Y.iIF7DbcjwZg5platQXkfZS.SMkZnupWgw2sH5n5Lq5FS VMm41chlRqAdQX8Mqvjh0VurO4.1hiBOhazQmZi3cgyPkSBkqNWa.9IcSTUk efqQTDg8q8Y_S.e.aJpA2L7MTdHtUys4fscgAs3ePU_rDcom5G4pfWB2JMwO 7N0E3GNEOfgGrfEm7utSJQDnM_6cWJtPKwflVbhq6b64XMb4zoE.dxZxXmSD WBwCeEva6CIMwdf0Lol0uxCLAVMwsZR3LtpADZGGuUQkuz0pImHuYoGn39ez nnSKxL_sou6cRmPX0sdj.pTHAYplW.cz7pPHEjupgurwF_aB1fO6oDld_eYm SfEtAIF6FaDlxOfgL1VNSMh9ujfhVprBmRp1otXV3GU9_o7cENE1frbTUj9O fknzOrAl_Qi4UgZsgADPff7T03.8lgGPFjX6hmWwYrMlJnbK9OE_GGamqP5G x8M1tfpY7Qd.D5TYv54rz0Mxr4rkRcxq3QeA7ZIqrDaFj6Fe7W7BjOTmsJpT AluIBSxL.WrcLWy_aMZnsCkRXTCDv.W_zuHVqU3OE0w1vfTx8UmpNQxEr4yZ x4UYpXvozZ093Eh.8SMWWqTW0lZFdkD0Botv3TKIzUMHJUqRKlN6VFzA9Lgy E6uuLjxLR.nLEwcSTq4d7HMy2I5IQ3KZe2yap_8Hbb7CjdhUu39fevGHUJh1 Ajfk9j0TY3n9WVIM2CkvC5FFpdhDJigR5AkxDqUgFmbyWQ1qAHSmaVRBuyN8 LuEqqfKZZZO7vHbQTsxS1KE_3bBYqSJ.W1JPw1wtzXGuv0amehKIYsw9eWKx naulfLeNST2ToHpCQfuH4OWc_yEUWAsllAeikVmlkBtdxgfXSbekfLD46v0y 6pPynnirdK5HjOpPjxrHGy05wdQmC406EOAETfxCNhBIP91N1Eg4pZVsKXBQ zR53VtNSbLhqxtYaVUuY7CGPUlKhLHfJtXR_ctUZSU1AnXvZLcUSUWCdSpnV cGXW2z60X66i4D74_55qu3ccpTSf8DSL4rPBcW_zg.39isOfLb5rglF0OFjG zXijl7SzxMR3AGVtTFKFNMqhHmuLX0bMj7ReMEmMhlHEAZvfbMPB8HrzrFn6 7uAQ2v0lJrpPww-- Authentication-Results: mta1005.groups.mail.ne1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-it0-f41.google.com) (209.85.214.41) by mta1005.groups.mail.ne1.yahoo.com with SMTPS; Wed, 21 Sep 2016 09:30:40 +0000 X-Received: by mail-it0-f41.google.com with SMTP id n143so44617762ita.1 for <piecepack@yahoogroups.com>; Wed, 21 Sep 2016 02:30:40 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20130820; h=x-gm-message-state:mime-version:from:date:message-id:subject:to; bh=HAo7EZRKX5BiU7QTD4Iuam+Hude78Nb9k6BhOjUY8a0=; b=OZtuHil1S4u0iQaSAl38sKu90jnIL4Z35wYlBm/iMz68bJngw9jQPR8kxpKLlSPwOp rnHTCfV8lt2MndCXkHk9hqcEQaF7YvKoOumZO1/N7Y7zoYP1L5IEzPvGfR0jxAVeggeq Fwu6htrFaDAABGEaDF++TRgHc7KQa9iRCT4p0oNSCko9rhhrcqm4zCJ9S1nhZGUzfooU tk8wvIV9j5ELODrtUSR+293Hi9adq7Awn1LtAZWMFXR5Jn1w9mYnjwGQxnR0ZvHovVkO WGnk8gKgVrNTo0EzpbKKxXkmKTRHExpomRxvHx3LStJ17rKXkE641TKaRAAA+/OMEGvH KUiQ== X-Gm-Message-State: AE9vXwMAaF5C4gRpH+oRXTYJqHB9ew9dgEII/8ikP/SeFWCJDvwMxxntqq/21KiBCHaoEaLaT91qL0UmLbSn6Q== X-Received: by 10.36.127.87 with SMTP id r84mr2842493itc.4.1474449762542; Wed, 21 Sep 2016 02:22:42 -0700 (PDT) MIME-Version: 1.0 Date: Wed, 21 Sep 2016 09:22:31 +0000 Message-ID: <CAMuj-eJ4=T94fS6OHN1Hm7Ow1FfL4J+p7q2Qtq8ye4Vrd1ycRQ@...> To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Content-Type: multipart/alternative; boundary=001a1147c75655eb0a053d011668 Subject: Piecepack games that have a "miniatures game" feel X-Yahoo-Group-Post: member; u=402242546; y=OYcGmhp2qnDWDRaFIbKJMU2s3k_bZ4NlJtA2_aClVI7_K-5VSw X-Yahoo-Profile: sanglorian From: Chris Sakkas <sanglorian@...> --001a1147c75655eb0a053d011668 Content-Type: text/plain; charset=UTF-8 Hi folks, I've been thinking about creating a miniatures game (like Warhammer, Warmachines, etc.) using a piecepack, with twelve of the coins representing one force and six of the tiles representing another (so it would be asymmetric - I'm imagining Heroes vs Monsters). I was wondering if there's any existing piecepack games that you'd recommend that I check out. Not necessarily miniatures-like games themselves, but games with elements that could be borrowed or modified to fit a miniatures game like the one that I've described. E.g. if there's a game that does movement in an interesting way, or that keeps track of health points, or spells, or whatever else, or that has an interesting battle system. Thanks, Chris --001a1147c75655eb0a053d011668 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Hi folks,</div><div><br></div><div>I've been thin= king about creating a miniatures game (like Warhammer, Warmachines, etc.) u= sing a piecepack, with twelve of the coins representing one force and six o= f the tiles representing another (so it would be asymmetric - I'm imagi= ning Heroes vs Monsters).</div><div><br></div><div>I was wondering if there= 's any existing piecepack games that you'd recommend that I check o= ut. Not necessarily miniatures-like games themselves, but games with elemen= ts that could be borrowed or modified to fit a miniatures game like the one= that I've described. E.g. if there's a game that does movement in = an interesting way, or that keeps track of health points, or spells, or wha= tever else, or that has an interesting battle system.</div><div><br></div><= div>Thanks,</div><div>Chris</div><div><br></div></div> --001a1147c75655eb0a053d011668-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3895 Return-Path: <jade@...> Received: (qmail 7966 invoked by uid 102); 16 Dec 2016 14:03:49 -0000 Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.193.84.142) by m3.grp.bf1.yahoo.com with SMTP; 16 Dec 2016 14:03:49 -0000 Received: (qmail 22057 invoked from network); 16 Dec 2016 14:03:49 -0000 Received: from unknown (HELO mta1004.groups.mail.bf1.yahoo.com) (98.139.245.163) by mtaq3.grp.bf1.yahoo.com with SMTP; 16 Dec 2016 14:03:49 -0000 X-Original-Return-Path: <jade@...> Received-SPF: none (domain of gringer.org does not designate permitted sender hosts) X-Rocket-Track: cat=UK; info=cconsam:UK;cip_features:UK;ip:NN<ip=66.196.81.201,policy=n-w0,n100,g0,s>;cmsgbl:UK<s=18,m=0>;cmsgbk:UK<s=18,m=0>;csubbl:UK;url2db:NN<url=yahoogroups.com,pri=3>;sgor:UK;abaca:UK<1006, fh=mta1004; fi=98.139.172.200:14050; rg=U; GT=1; fs=1006; ns=282; ws=376,A,46,-33,62,100,0,0,0,0,200,0,0,N,N; nn=1,62,20,200,0,0; cn=24,5,0,0,4,-65,0,64,0,0,0; ex=E,b,0000,ILQRTUVWY; sk=KreKUmZNa6J; yd=5,5,0,-1; st=AAS; id=Uwp8_MZ7-BG1403n43; rv=+0-g1bbc15f/98.139.172.200:14051; ts=PiZjg; gv=209; fp=BewkA; fu=B; or=BAA; gd=1; fl=EAAoAA; ip=66.196.81.201; po=66.196.81.179; ht=1; so=3; oc=0; oL=3; co=n; ha=FuDPOchz66s; hs=CFp8DFHkPSw; hz=CFp8DFHkPSw:FuDPOchz66s:NAAAB; ho=InMRrKPCF0o; hd=FuDPOchz66s; hf=CsRr7ZN3Elm; hF=OlB7Qo0lh57; hj=HnbiuptHqfJ; rt=HRO0SgBIQBQ; hr=CsRr7ZN3Elm; gt=1; sd=M3Tc0hf1zb,1:0,0,1:0,0,0,0,1,1,1,0,w,w; ZM=g291Sz3v9i; ZB=PUUJXSUoLKJ; ZB=CRWAtRoexGC; ZB=OpcPnjQVxWE; ZB=IhjaES/CT1U; ZB=EPwDvwevpE3; ZF=DeeFKuWVXD7; Zi=HdkimKGx3eD;, SRV_OR=1,WS_OR=1,WSS_OR=1,OR=1,AB_WS_IP=0,AB_WSS_IP=0> X-Rocket-Filter: dmarc-result=pass; X-Rocket-MIMEInfo: 001.001,SGkgYWxsLCBJJ20gbm90IHN1cmUgaWYgSSd2ZSBpbnRyb2R1Y2Vk IG15c2VsZiBoZXJlLiBJJ3ZlIGJlZW4gcGxheWluZyBib2FyZCBnYW1lcyBh cyBhbiBhZHVsdCBmb3Igb3ZlciAxNSB5ZWFycyBidXQgb25seSBjYW1lIHRv IHRoZSBwaWVjZXBhY2sgaW4gdGhlIHBhc3QgeWVhciBvciBzby4gSSd2ZSBi ZWVuIGFjdGl2ZSBvbiB0aGUgd2lraSBmb3IgdGhlIHBhc3QgZmV3IG1vbnRo cyBhbmQgSSBoYXZlIGEgZmV3IHBpZWNlcGFjayBnYW1lcyBJJwEwAQEBAQ-- X-YMailISG: 6GiK5v0WLDtQb5VUjQhXPtKXoMJHUwwxYmfNSz035x_81U3l NgpVO_B3ziGLBSZt3EMJErHqN8nLG1Lo6t5miR37ecB_T9XOK7kYG3A_ZW1W eV5hL6DTMZvkz077wcswP6JrYJO4feQL1_JRGJ8dHHvZWLY0g2u06IPtJuaH YfCWymuCb.je7iopcRrUyuF.N0.LnVFRmzr8kqEMJ6myyZMFnLpZJZyJRLlE LGlGviin.XRJjNSjaQAdylT8bF11Ts9U1_X24s4L1ho.jLlF3bFN7Utwo1gG Hg.xHtoVlCmMPjOhLlVDqdxaZEsb1ylBX.KGUxhoQwaiVsvZydjE5jaJry5i ye.ktsjOSaQQj3obLor0eSmLWGCahXd3pHLx05z9aqweLZjtzZSuVO8wV6uf P89tOCrinRv1nlGYsIkVwK5r6mC8DxuSqFIYMP0eHlDeI3C24jG_vbcMYbLD 0B1ckyQjAyMqZCloUzEO4CKtsEMQTQ.8kUICW6Xp1bSgG2xfIi8DLcF8Cd8X TCreZH0Sml3lhTBdSNUgpzZGvFhvZgeVrOYTAJemqzIAAzlAHRnZg1O95dMo VI4MsAgv8XIThkA02fQd9Hb9gbIdew_YhjiLgEzVXSy2K5qHEZmlMb8d.7Vf iBqNfdIyoT3ZkgSBpXZnmymqmP5Erq3aoruCotNmVlIXl.q_OdapeKYuZCnD 6j1NQ7FEvGbOTaBpcvGCAmTNgb33rsWDMUOcZVGsmU2igSlhndm9TXma6QFd T6qtUPPe5hKt8VeKQjwrAM453F1FNvygB8csQBRSACHQfhPKu2hVHQylX_tC aYQJvjrMUWkkL6N6rUew728mjImT40FBqO9WDF4P39VWOzCDIIyGjb6JA0wV mdsNtLJAso0ybUDhv.pa3UeNdocT2OG6IA00wBObFfds5DXcdsYqhHrrlg0p cARLGWGv6tAi37K8y1yLd8U1_Q2nUc0P25PSmMwpTbiSoqwP.ZiY8r1tP1wV FRqLd1yJWAoub1R4obNFTearfz9mzCanQ260Fvsow7Ea3Jr80_OcNqwEZho_ IZW3ldyRnHIBFD76sT4iQRYkg3RJUTETT31gcntyUIXW6Jf.KZtb1dlnUwga DUXlZuivvqCm_Ve19fIEkmH0F0jmlRE5xSnQ_D80blXpKUxGWxmKWETYLlow pmK.S5mwCf3XKIkrEsKoBG76swS71YlZ51NmIo1_LPBvdteCfHNBhJ.2ONHx ..NKwdXPa_kh6IG4pNgWCo1RD8auiHnLg8.K_5nvZiiSPNC2mjuSDxpO2wYv kEwObOiLjIzYilUBFRl6arWdS.u8.uPWDBJYbuTvGKS02m1XROzF5C6hpBPp 3HjOKx5u_Czy3rUA_1umU0_nVZec X-RocketHELO: n11-vm10.bullet.mail.bf1.yahoo.com X-RocketMAILFROM: jade@... 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X-Yahoo-Group-Post: member; u=579728721 X-Original-From: Jessica Eccles <jade@...> Reply-To: Jessica Eccles <jade@...> X-Original-Return-Path: Jessica Eccles <jade@...> To: piecepack@yahoogroups.com X-Yahoo-Newman-Property: groups-system X-Yahoo-Newman-Id: groups-system X-eGroups-Approved-By: prophesor via web; 16 Dec 2016 06:03:49 -0000 Content-Type: text/plain; charset="UTF-8" From: Jessica Eccles <jade@...> Hi all, I'm not sure if I've introduced myself here. I've been playing board games as an adult for over 15 years but only came to the piecepack in the past year or so. I've been active on the wiki for the past few months and I have a few piecepack games I've been working on, mostly ports of other games or modifications or variants of published piecepack games. Anyway, I just counted the number of games on the wiki and saw that it's got to 200! cheers - Jessica From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3896 Return-Path: <jade@...> Received: (qmail 49053 invoked by uid 102); 16 Dec 2016 14:03:57 -0000 Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.193.84.36) by m16.grp.bf1.yahoo.com with SMTP; 16 Dec 2016 14:03:57 -0000 Received: (qmail 1915 invoked from network); 16 Dec 2016 14:03:57 -0000 Received: from unknown (HELO mta1006.groups.mail.bf1.yahoo.com) (98.139.245.165) by mtaq5.grp.bf1.yahoo.com with SMTP; 16 Dec 2016 14:03:57 -0000 X-Original-Return-Path: <jade@...> Received-SPF: none (domain of gringer.org does not designate permitted sender hosts) X-Rocket-Track: cat=UK; info=cconsam:UK;cip_features:UK;ip:NN<ip=72.30.235.216,policy=n-w0,n100,g0,s>;cmsgbl:UK<s=18,m=0>;cmsgbk:UK<s=18,m=0>;csubbl:UK;url2db:NN<url=yahoogroups.com,pri=3>;sgor:UK;abaca:UK<1006, fh=mta1006; fi=98.139.172.200:14050; rg=U; GT=1; fs=1006; ns=282; ws=372,A,46,-33,62,96,0,0,0,0,200,0,0,N,N; nn=1,62,20,200,0,0; cn=24,5,0,0,4,-65,0,64,0,0,0; ex=E,b,0000,ILQRTUVWY; sk=KreKUmZNa6J; yd=5,5,0,-1; st=AAS; id=Uwp8_Mb4-BG1403v6s; rv=+0-g1bbc15f/98.139.172.200:14051; ts=PiZjo; gv=192; fp=BewkA; fu=B; or=BAA; gd=1; fl=EAAoAA; ip=72.30.235.216; po=66.196.81.177; ht=1; so=3; oc=0; oL=3; co=n; ha=FuDPOchz66s; hs=CFp8DFHkPSw; hz=CFp8DFHkPSw:FuDPOchz66s:NAAAB; ho=InMRrKPCF0o; hd=FuDPOchz66s; hf=CsRr7ZN3Elm; hF=OlB7Qo0lh57; hj=NZbFuEH3Be6; rt=HRO0SgBIQBQ; hr=CsRr7ZN3Elm; gt=1; sd=LkiinTvQJm6,1:0,0,3:0,48,0,0,1,1,1,0,w,w; ZM=g291Sz3v9i; ZB=PUUJXSUoLKJ; ZB=CRWAtRoexGC; ZB=OpcPnjQVxWE; ZB=IhjaES/CT1U; ZB=EPwDvwevpE3; ZF=DeeFKuWVXD7; Zi=FPXimLrhkKt;, SRV_OR=1,WS_OR=1,WSS_OR=1,OR=1,AB_WS_IP=0,AB_WSS_IP=0> X-Rocket-Filter: dmarc-result=pass; X-Rocket-MIMEInfo: 001.001,SGkgYWxsLCBJJ20gbm90IHN1cmUgaWYgSSd2ZSBpbnRyb2R1Y2Vk IG15c2VsZiBoZXJlLiBJJ3ZlIGJlZW4gcGxheWluZyBib2FyZCBnYW1lcyBh cyBhbiBhZHVsdCBmb3Igb3ZlciAxNSB5ZWFycyBidXQgb25seSBjYW1lIHRv IHRoZSBwaWVjZXBhY2sgaW4gdGhlIHBhc3QgeWVhciBvciBzby4gSSd2ZSBi ZWVuIGFjdGl2ZSBvbiB0aGUgd2lraSBmb3IgdGhlIHBhc3QgZmV3IG1vbnRo cyBhbmQgSSBoYXZlIGEgZmV3IHBpZWNlcGFjayBnYW1lcyBJJwEwAQEBAQ-- X-YMailISG: l2cY5hgWLDv3UVZLwXHYaflVMyGAhYkcd6M5VIaSG_7LAmEd BwIexChO03CBgr5ELuV4PgZoBWnCXD5L72BaJeRNISqxsKliuYeDmo0sx432 Avxte5Kh_2eae7cSOiPIUmRWC3hX91mtL0uRphcsontRB.aFeo8MGBFt3.Fe b5IfP3WRJxkyqeeQwOdqeEVXstKUkANZqZl41izduRsLrtdJa7rhW2B7_Luq DohJ9djxnLXubWw5jaKfdqklNDCx.OQJHiFxGsw0WxMkWnfqGx3Nzdz1cEeR LW20ug0qovwME8yJuOHCPk7qdAI9St4.qpM3p_DsuSJYa.sgELTCAMF8X6tM 88QUPPZiGhTZkRlwfLWeR0N6yBDDyS3HKOkI1EtyROarfAli9Ct5EcZViajp b1ZV95RLY85GzIMtpnCPWqC9LaYHcSW5mmmS0c7R8ijpGabq3aMkXAKhRQ5Y cXqRV5_ZXLgDmeT9yHFNJJYjXUrIB6vh1jfbwDSqtOJiF0FHv0hWlK3WjTyi Huel1r4D9nUaJ_bPvonLlZtHK07YL2zAWfg1P5nJeITn35vVGC4z.pZvCkuR bx2zkLtDsPGptC61MdrjDcPifsUlgvrXAN4lIA7np1kpNqKfXIJp8uK3sTDN X.c9DWiht836IJBYvXL.y0Y_ROK_.buI3uG26XHxvq_EiEbIcDC5cmC4ZAdK mN.XBknAQdQM0.D7JelWltV9MCx0oUVXh_OK.DKWO1wGuKM7NQxjKOHZBMPy FnFL6s9o4DaniA3c7KBNnqV3q4Lw_bBMdse16zUGd54LS1IuMrHKnd.2UvR7 Xvix3F.0YJ02EztLA6B6t2Uy0hwiPdR18vo89_i_N.Knwhjzb7MOItd7yLaJ yDRuSB3HI4D0mGDfwNTDIIOPp.TomukuisQw7PoZj1YfOt3dvMPbeyhM4HP9 YhRx7C0_nS9Mc.iXG17PFYYSue0w12_k8OVDxtZnKRqSDIQokas6f.pic3fH 0bfsqmwQWYyMwKR701mtgFQCIGOQnYygKUp8BmVRtuiRpkGGN16aL0hgFEr1 ZtzrYYnFcPYYES8fNa5Go78zfuUfgyloUp1qA6aR5rLntD0AVYvoIGPXnm2Q AZ_1gxyO._RVsQWiCwV.J8hheukPbMYD_PcLGrcfPtA3QnthRTz2vcTRFTMe V3V7n739zlrVkaJp57UGIUPzsnqQvMdSPRHJzbyTj_NnvhtlpnHidMWn8DLK 9yn.bPGUrGDWtNgqJbMbU4eSGQb1nW_ws6_IsX3CIxboGRx.R3IDSuSZUq0L ulC7VCl_08ozqgVnZmys4eOyfqVJv0YtdiiWQdcoTkXcraWsn7i.eFgQPh8Z 6UhYW7twt77RkJQhr9qpoKsy5F7vLg-- X-RocketHELO: n4-vm0.bullet.mail.bf1.yahoo.com X-RocketMAILFROM: jade@... 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X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 13407 invoked by uid 102); 3 Dec 2016 01:38:50 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m2.grp.bf1.yahoo.com with SMTP; 3 Dec 2016 01:38:50 -0000 X-Received: (qmail 4214 invoked from network); 3 Dec 2016 01:38:50 -0000 X-Received: from unknown (HELO mta1003.groups.mail.ne1.yahoo.com) (98.138.215.83) by mtaq2.grp.bf1.yahoo.com with SMTP; 3 Dec 2016 01:38:50 -0000 X-Original-Return-Path: <jade@...> X-Received-SPF: none (domain of gringer.org does not designate permitted sender hosts) X-YMailISG: V2IwJuMWLDvU9xo35bMqrUfmr2BDLJCYP9esy.s84FtfE0qz yO5wNW27B0ko23XKdZD0ZE1O6FjG6_1KyhYV5q8ux5UUQnz8HmJDdyyRmj6r WY1q5fB3m2gUC1j98e6DudSU1x8jcm_kwilSV5az2jLs0u_QRJ4twSbjjUTo m741zxm5WUGpxVySeBhx8MntdiHT9nMCIiQkt_7D5Gwjq7Y7Z__WbUCi9nhE Ek4ngU2_YyH4nzuprqoQPeoMrtBnyJWohZJUdwgX9t86_xRRXgIxVv6RJLl3 WGX_0wYPZH91_QGqhWSu9E1Uwx8bd813Wk7cqy9gf5BG.wItcUbeMQe37JrM LSGq6BQ5NeQmBezU7m1Drify7r39jiXtSkPlwf.gW37A5HeC77Zelm7LuJyj lGai1dz8_f5Xp3VhJn7w2Z2cAXeFDxeRM1H8zHm8QyM8s.zVM8zNdKA8CTHm x5ct9IYF_P00kwiep5sQ2VeP0WkswXkJSHDXKyXnuQONhRXEsKdOoE4zr63. 56Dc.qyG9LH0_kFkodkinQaraqqgEkMq7LCMxqZ.tSnFZ36YRni9mT2GuVxG M4yeDFWXIrbUMAv_IgTLibQL18tsb.Rf8141gRPQFBlXxXua6KpJV1zxbbWU ThJ_0wXzKa_dWo9bDsH7I6nIrCDzSB5PUgxqcwQg.Rr.gzrpIXttJNVy4g7o u71C85hN5mjgl6f.9C2_HbFZCYo6Yh65CwKpOeNIQHoIr_NY4r2uffU_g83w QCxHcbC4ymv3GhQlwi_XIrqu8UXyDbk3zvOQe0Vsccs1Z6sS4AQdtkHDLGC5 AJYYHR8pL.wsslKwgXuCPWOjHc95hyEzDSpmD95vtj.oHoX_LZoVDan848_f _qJPboWa7uTqxqzJhitWpwBk.8rw8oAvJP40HZU9ZFsm_wmKlTmWFSynQ1HZ .Gonq39kcWaSgKGyUId4DJ.g.XxEAgauYDpq2tdv9G3PGpEmKENh4xVRpo5q 34HdY0xvYCoqT8O6OmvDdXlHsVBPYOuRydv3i3bwoz5c22ZU2ImNJoPMwq1e VN4EsNku4ffusxGsplmxsTslBCx.wFH5hR3vXiXqVPaJqpLZ.c6WDMS3FAAc bT7uRx8.k0F3_OLrtDYFrJ2ri6Sp0VjNpP0bM0ooaKG5 Authentication-Results: mta1003.groups.mail.ne1.yahoo.com from=gringer.org; domainkeys=neutral (no sig); from=gringer.org; dkim=neutral (no sig) X-Received: from 127.0.0.1 (EHLO metalhawk.actrix.co.nz) (203.96.16.180) by mta1003.groups.mail.ne1.yahoo.com with SMTP; Sat, 03 Dec 2016 01:38:50 +0000 X-Received: from [192.168.1.55] (unknown [202.49.157.154]) (using TLSv1.2 with cipher ECDHE-RSA-AES128-GCM-SHA256 (128/128 bits)) (No client certificate requested) by metalhawk.actrix.co.nz (Postfix) with ESMTPSA id A6F839EA7E for <piecepack@yahoogroups.com>; Sat, 3 Dec 2016 14:38:48 +1300 (NZDT) Message-ID: <58422222.3040306@...> Date: Sat, 03 Dec 2016 14:38:42 +1300 User-Agent: Mozilla/5.0 (X11; Linux i686; rv:31.0) Gecko/20100101 Icedove/31.6.0 MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Subject: 200 games! X-Yahoo-Group-Post: member; u=579728721 X-Original-From: Jessica Eccles <jade@...> Reply-To: Jessica Eccles <jade@...> X-Original-Return-Path: Jessica Eccles <jade@...> To: piecepack@yahoogroups.com X-Yahoo-Newman-Property: groups-system X-Yahoo-Newman-Id: groups-system X-eGroups-Approved-By: prophesor via web; 16 Dec 2016 06:03:57 -0000 Content-Type: text/plain; charset="UTF-8" From: Jessica Eccles <jade@...> Hi all, I'm not sure if I've introduced myself here. I've been playing board games as an adult for over 15 years but only came to the piecepack in the past year or so. I've been active on the wiki for the past few months and I have a few piecepack games I've been working on, mostly ports of other games or modifications or variants of published piecepack games. Anyway, I just counted the number of games on the wiki and saw that it's got to 200! cheers - Jessica From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3897 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... 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[186.101.190.105]) by smtp.gmail.com with ESMTPSA id l124sm1997685vki.4.2016.12.16.12.30.22 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Fri, 16 Dec 2016 12:30:22 -0800 (PST) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <638432c0-fad8-054f-2023-8bb1a2bd8d6e@...> Date: Fri, 16 Dec 2016 15:30:22 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.ysky8wqc0gup8g@sarvasla> In-Reply-To: <638432c0-fad8-054f-2023-8bb1a2bd8d6e@...> User-Agent: Opera Mail/12.18 (Win64) Subject: Re: [piecepack] 200 games on the wiki! X-Yahoo-Group-Post: member; u=261769362; y=WWog6ldDhqhDy8BoMv3GwTk9-ye_tGsPtwGwg-E1bLN0mDzPCtfz68Q X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> Hi Jessica, I'm glad you joined the group. I saw your contributions to the wiki. I still carry my piecepack everywhere I go and play games (mostly ports) with it. For the most part I play them with my SO. What PiecePack games are your favorites? Daniel On Fri, 16 Dec 2016 06:45:20 -0500, Jessica Eccles jade@... [piecepack] <piecepack@yahoogroups.com> wrote: > Hi all, > > > I'm not sure if I've introduced myself here. I've been playing board > games as an adult for over 15 years but only came to the piecepack in > the past year or so. I've been active on the wiki for the past few > months and I have a few piecepack games I've been working on, mostly > ports of other games or modifications or variants of published piecepack > games. > > > Anyway, I just counted the number of games on the wiki and saw that it's > got to 200! > > > cheers > - Jessica > > > ------------------------------------ > Posted by: Jessica Eccles <jade@...> > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3898 Return-Path: <jade@...> Received: (qmail 4158 invoked by uid 7800); 17 Dec 2016 05:45:00 -0000 X-Sender: jade@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 8810 invoked by uid 102); 16 Dec 2016 22:53:06 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m2.grp.bf1.yahoo.com with SMTP; 16 Dec 2016 22:53:06 -0000 X-Received: (qmail 14447 invoked from network); 16 Dec 2016 22:53:06 -0000 X-Received: from unknown (HELO mta1004.groups.mail.ne1.yahoo.com) (98.138.100.119) by mtaq2.grp.bf1.yahoo.com with SMTP; 16 Dec 2016 22:53:06 -0000 X-Original-Return-Path: <jade@...> X-Received-SPF: none (domain of gringer.org does not designate permitted sender hosts) X-YMailISG: PuhTRn8WLDtJv9AVLXp_P7Ae7YMk.at.Y3stoaCZdpR1U2VT 9sjK2F6dfl6td3TqZasW1UF022Q05IRWRGkNqVbHDp4DG88VthWSjtGfqqJN 66qeVItamEoKsVmz7PnUYYEMGxvbdBBPT.Gu3SQJmgL537CNIt44SZ7oHI7w CFCysZQgxRYyNOvJ2Gg5uNS843_99LYWz6tX27V4sPQueRMB3AXiPsowHyZY L43YEoYl9rPAOkKHLNcX4Be60eQoewZh6wCb9rmCX2D4lgj3IyGVEBr00cfe 28YZj5FQWNF1a_kDNOk9SHxKA9M3n.3NBlVgVGAQAyQ.y3IH.eZzw8RtlNAd ufqSBBA.A.Hn.6VOohjZwkq.YQvoGZb2Ez8rgvwoC_PwUhWPXO4Jip7H7XU9 sfzMRjvxSx35gyHCkXyVd2LSMLC7WxjTaRk3yzjkneL8OKPz8wcExW3q3t6W 4vN648s09RbN_aLzxzBDnyI76_QkDjo41LMO.P0I5htSQBpRJJkH_BX8EZMC 7s4THU6pW7OC7oIzQ8Qh1q9N4ubpppdWdmENxK9x.v9yDBvoxZGPmAk6tUhH qNqUV9Qcf3OOlJdeY.DKp_KaoQ0hT5UWFF0r85UbkbMBcrSV7ParVU_BPWwH 2IG_RPrdEEIZxQuBb8q5y5_pbKVt5GgLp0r5d88thzaB44OYHHSm8stKQeXN gJmPdX3Ge8Yw2cWkOtmaJiOVNQC9NctOcCkNKTyJHK.3ff7xnkrvh1IDkhCi LW28owqb1BH5TZm1sxP4hwGBubdw0itWb5MFEbv4flfVnW8lco1O3mjF2KcH bNHY0nGDR3d8jgMMgM5lAhhpmp90wn40wQ.BT6Yc5d2dX0ltuxHCA1ox_VP. rF4NUC1O3vs25nfJsrkpoBfpmVwo2aPHwUgFwMOSFRC4gVjUUxTjklWiJvMn a0F5FIUmDr4rI0MFPSjCtBtDBrKXvBcVh38WJrNl.0QttHvanVx1t5448sdO msV7Xjb.qeN13duCazyNm_OVGjLJnPYI.RTFcwu8ngNjmWuqk_0MguVQrNDb AjiM8Nnl8UPFU6j6NnJgusIZspqTvr.hYJzzHrGNIxgDlnwluaRxfnOXt0nT QFwwkI13c.KB0_zffPFGXJv3hVlPvWLfzo_A_k7xIURhzPsFupquIzpJ43HU hYq4bBjs6G8JeUwPtf37I1EVzkdZla05nMVQoar8GWSjZh3QSJzU2uQAWFdE OdTot3uImvX4LVBc6Etj2ewLG3uou4sjQcvbEKfXOtoRwEnorcSaP22i1CzC 4GiXzP44FBZ_Cply2fUsItemlwKHB9W21RJzit6JJ0HZ0W.eKlC0wajfO8cx ITtSKEZTadudlXBZh_1JiojBe4Y59e0_.I3gsVjgrFmeoIAWkOmSB6_Y_jOM YuWX9bWTHVo7VquMq.SKjV0d3rvxj_Ick23pwbJJZKmbbdIqwE6peO3uXof5 UmHrq9vpzD_F4O4P6_REc4gLvxJCQODum0BYTqJG1_Cy Authentication-Results: mta1004.groups.mail.ne1.yahoo.com from=gringer.org; domainkeys=neutral (no sig); from=gringer-org.20150623.gappssmtp.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-pg0-f50.google.com) (74.125.83.50) by mta1004.groups.mail.ne1.yahoo.com with SMTPS; Fri, 16 Dec 2016 22:53:05 +0000 X-Received: by mail-pg0-f50.google.com with SMTP id 3so36769612pgd.0 for <piecepack@yahoogroups.com>; Fri, 16 Dec 2016 14:53:05 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:subject:to:references:from:message-id:date :user-agent:mime-version:in-reply-to:content-transfer-encoding; bh=vSz4srNiUVxNVx4wBwtDbt2agn79rLRItN7ULoQZlxM=; b=XrhHzJuRaKsjB2SaEIfdUEZQciaLxVkBPErcsZF8puwPPCzBF9ibD10r8gYxaMnpM2 gPjG619SduLHKEYu1XFqW7tyfm7dD340m6YOPFJ4Sr/VG2hTjG80+i2dKwDgGHqp8LxC RAtUyqoLpNmnPSJO6UTOvZhTwf9PzSqEMfnD+98WpgWSL0CAxtd3b998h7FatXJrdsdY 1g27wJoeg8zlSX45/wnApXcchf3AGp8nba1U5kCnWdIDTmsdcli8TT7bNhkiBmDPMUnI 7vg7OgJVkfCslM09cNJgODULiXgZJCceSfglEonyMbwe2uqUK29R2Jw8txuGPz1bb/91 3Dbw== X-Gm-Message-State: AKaTC01cvp/Su69lC3eSciBYyq3IJpAksgrr9WqVwHwClvyuTaSOEiYBw3FB5yGD1ZeHTA== X-Received: by 10.99.143.9 with SMTP id n9mr9650785pgd.133.1481928784795; Fri, 16 Dec 2016 14:53:04 -0800 (PST) X-Original-Return-Path: <jade@...> X-Received: from [192.168.1.55] ([202.49.157.154]) by smtp.gmail.com with ESMTPSA id i124sm14216839pgd.15.2016.12.16.14.53.02 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Fri, 16 Dec 2016 14:53:03 -0800 (PST) To: piecepack@yahoogroups.com References: <638432c0-fad8-054f-2023-8bb1a2bd8d6e@...> <op.ysky8wqc0gup8g@sarvasla> Message-ID: <d5e4848c-737c-07cb-93c4-efc69901638c@...> Date: Sat, 17 Dec 2016 11:52:52 +1300 User-Agent: Mozilla/5.0 (X11; Linux i686; rv:45.0) Gecko/20100101 Icedove/45.5.1 MIME-Version: 1.0 In-Reply-To: <op.ysky8wqc0gup8g@sarvasla> Content-Type: text/plain; charset=windows-1252; format=flowed Content-Transfer-Encoding: 7bit Subject: Re: [piecepack] 200 games on the wiki! X-Yahoo-Group-Post: member; u=579728721 X-Original-From: Jessica Eccles <jade@...> X-eGroups-Approved-By: prophesor <prophesor@...> via email; 17 Dec 2016 05:45:00 -0000 From: Jessica Eccles <jade@...> Hi Daniel, Thank you. I've made a few attempts to join the yahoo group over the past months but I think my emails were getting caught in spam filters. I hope I've fixed the problem now. I currently don't have a board gaming group so I've mostly been restricted to one and two player games (and kids games). Here are three of my favourites (not including those I've tweaked): Climbing Man (I like a good puzzle, innovative use of components), Fuji-san (also a good puzzle, I thought I had found an unsolvable setup, but managed to solve it the next day), Galaxy Express (this was the first game I played with my printed paper piecepack and it totally won me over). What are your favourites? Do you have any recommendations for games to play with your SO? cheers - Jessica On 17/12/16 09:30, 'Daniel Ajoy' da.ajoy@... [piecepack] wrote: > Hi Jessica, > > I'm glad you joined the group. I saw your contributions to the wiki. I still carry my piecepack everywhere I go and play games (mostly ports) with it. For the most part I play them with my SO. > > What PiecePack games are your favorites? > > Daniel > > > > On Fri, 16 Dec 2016 06:45:20 -0500, Jessica Eccles jade@... [piecepack] <piecepack@yahoogroups.com> wrote: > >> Hi all, >> >> >> I'm not sure if I've introduced myself here. I've been playing board >> games as an adult for over 15 years but only came to the piecepack in >> the past year or so. I've been active on the wiki for the past few >> months and I have a few piecepack games I've been working on, mostly >> ports of other games or modifications or variants of published piecepack >> games. >> >> >> Anyway, I just counted the number of games on the wiki and saw that it's >> got to 200! >> >> >> cheers >> - Jessica >> >> >> ------------------------------------ >> Posted by: Jessica Eccles <jade@...> >> ------------------------------------ >> >> >> ------------------------------------ >> >> Yahoo Groups Links >> >> >> > > > ------------------------------------ > > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3899 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... 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[186.101.190.105]) by smtp.gmail.com with ESMTPSA id h89sm2408956vkc.5.2016.12.16.21.58.11 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Fri, 16 Dec 2016 21:58:11 -0800 (PST) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <638432c0-fad8-054f-2023-8bb1a2bd8d6e@...> <op.ysky8wqc0gup8g@sarvasla> <d5e4848c-737c-07cb-93c4-efc69901638c@...> Date: Sat, 17 Dec 2016 00:58:11 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.yslpi9c30gup8g@sarvasla> In-Reply-To: <d5e4848c-737c-07cb-93c4-efc69901638c@...> User-Agent: Opera Mail/12.18 (Win64) Subject: Re: [piecepack] 200 games on the wiki! X-Yahoo-Group-Post: member; u=261769362; y=Q8sOTMUcEqneyf2U6-U0K6Kuo317lT9e8MbxPOvQc9sPoRFWS2EKsi8 X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> On Fri, 16 Dec 2016 17:52:52 -0500, Jessica Eccles jade@... [piecepack] <piecepack@yahoogroups.com> wrote: > What are your favourites? > Do you have any recommendations for games to play with your SO? Yes, we like to play http://www.ludism.org/ppwiki/Palazzo http://www.ludism.org/ppwiki/KingArthursCourt http://www.ludism.org/ppwiki/GlobalWarming works well for two http://www.ludism.org/ppwiki/CreamOfTheCrop Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3900 Return-Path: <mikeschoessow@...> X-Sender: mikeschoessow@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 21157 invoked by uid 102); 19 Dec 2016 00:42:05 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.193.84.36) by m8.grp.bf1.yahoo.com with SMTP; 19 Dec 2016 00:42:05 -0000 X-Received: (qmail 14046 invoked from network); 19 Dec 2016 00:42:05 -0000 X-Received: from unknown (HELO mta1004.groups.mail.ne1.yahoo.com) (98.138.100.119) by mtaq5.grp.bf1.yahoo.com with SMTP; 19 Dec 2016 00:42:05 -0000 X-Original-Return-Path: <mikeschoessow@...> X-Received-SPF: pass (domain of comcast.net designates 96.114.154.162 as permitted sender) X-YMailISG: ZSTuezMWLDtwQkuj4QHRAItufqN9Nnent60AAUyce0_ETHUQ Urut8.28rPFe2vrbRSKdvtAA_NBTCqaEKi4dkwTKbhu4rMnncaAOfQjYigbz hkxN_CF0C8KGiZEjezGXRllm0f2Lk4JQtX1ibA8gC948NUS42dmkee4Gj0iz ugKAZJfZwW0jgXhByU9bp63HONKddiFIeGhXBDdRx62ESqqZRf9g.6pB31cO VAKOPzjp.lWo2GX.xAx9yS4O7InVNphDlNndYyLwpEfU1NCKBtB5.ipL3u5K 3ylKNSdm6Vm_X3nCjaa2kjT3U1ZIk7gaQzFWujplglUmv16D4MiNaPNvPcTe JMGWKFOkmOnnIcld.qRwNqe9z0i9Ir3DaJ.qZgTMMvK5L1aiTPqzih1vkbJj .wRKi.moSsZab17ffq1mZCivwFu9VsM4_oNInueiuluG05rnCfm0FWrnHKnH a6aoCZyjR8OvT9gUMhDRmEfjgfIISX2VGKdUaS9YMaTyEX2RMyzIYF1PZ78E F.i99oEIKFcgqyiofFIsT8hIxWnFglzTF9SpA6h8fa1D3TG70qL3Gl0LGaHJ 9oSr3ANpIneKqYjPo4cm4c0nLNhC8EAc_f_6hJTuM3tVqxJVaDZAUhkEKeOU dGVFvNdgj.270L9myIru.HlCNWZxbzhjyoykZQ69ESsgxAAR03Yj3xVfZCpp R5oJWhOi5AgMKSbtgzYKpIWOyV.hFXm_DkIU1o9t59wq16te6XqhqP2WLM9M ZloJsHYtmgS8ve1_VsIeoFxAunNOo2SpMQJidVrFtC7QDnXHaYzTnqbbEPnW 5as1vFlHcoDwZVR4QwwGdcuxXLR28wuHDOVx6UJdqGT.c_R_9tfghzLkjacw NZTyaliPrh4TQdWGvtymT81TKPtFHpZKr_U6b3hJ95RCaLoK5TeadMhKnL.h _fG8hcpXpQHlbiBumKCgNEy8wHTLlgqOhI0AINO4uCcuB6T4G9h95WRJ2Byn x3s3NBkt5cy5KyswPS.0S4QypyPyob7AwwCxoEbk98RE_we6YfmSiIwLo8bX RiiHVPR74dsYUAkI1DMutGdGvaAFMO6lxxOHaRJ7pw7qrfLgY8R0uOFKXHCm ahyVfW3T6an6EIIwUODsXSFDat8R9wYpwlKu8b3VbURoLO9lZdAi1UW3pwHN ha6_PHsa5sJDfetUIU6kqCdOjoiiBD9OxZ6mZWkfO4xRdM7arn3e4VYM46id GQhQv3odmlB0M9h_RAWK918OlhP639fne.RJE9sUZ4lVYukCN0V5cKdrlabh yI32rj1w.MZF2bJGKEnJ5HuvxelrjPLXabZODsYH.As.BTA9lIgjT_R9zbJA xTygQ8_yA4CW5SS_dSsAesI- Authentication-Results: mta1004.groups.mail.ne1.yahoo.com from=comcast.net; domainkeys=neutral (no sig); from=comcast.net; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO resqmta-po-03v.sys.comcast.net) (96.114.154.162) by mta1004.groups.mail.ne1.yahoo.com with SMTPS; Mon, 19 Dec 2016 00:42:05 +0000 X-Received: from resomta-po-12v.sys.comcast.net ([96.114.154.236]) by resqmta-po-03v.sys.comcast.net with SMTP id Im0TcRGw4cKypIm0nccGjT; Mon, 19 Dec 2016 00:41:05 +0000 X-Received: from [10.0.1.3] ([73.189.213.157]) by resomta-po-12v.sys.comcast.net with SMTP id Im0mcpdAlhTbKIm0ncUPII; Mon, 19 Dec 2016 00:41:05 +0000 References: <638432c0-fad8-054f-2023-8bb1a2bd8d6e@...> <op.ysky8wqc0gup8g@sarvasla> <d5e4848c-737c-07cb-93c4-efc69901638c@...> Content-Type: text/plain; charset=us-ascii X-Mailer: iPad Mail (12F69) In-Reply-To: <d5e4848c-737c-07cb-93c4-efc69901638c@...> Message-Id: <4A109BB3-1DCE-40F7-B4B7-46D6BA4E7971@...> Date: Sun, 18 Dec 2016 16:41:05 -0800 To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Content-Transfer-Encoding: quoted-printable Mime-Version: 1.0 (1.0) X-CMAE-Envelope: MS4wfOyLgCf6wzhcH19d8rXneJL5V/lv9AKIJWBQ69uQgKjMzGjJK8iZipbI7YpAGOQu4g7U3Yeod4y69lq0/T7KYoo/s3gMatPcUxmXDD/DHHAtbUEx2xBf DCS8vHdTAJy3MhsnR9yscWncHOrkGb0cjzuy6PNjAKjga5JOrWV8TAAk3EFZMVxc8P0Y0a9gx977rA== Subject: Re: [piecepack] 200 games on the wiki! X-Yahoo-Group-Post: member; u=154985245; y=Ej0GiitsLsUtR2Wbi99j53oIHTs-JX6sExUfUGiCokrCz58T7A X-Yahoo-Profile: mschoessow From: Mike Schoessow <mikeschoessow@...> Hi Jessica, Two really nice solitaire games are "One Man, Thrag" and "Piec= e Packing Pirates". -Michael > On Dec 16, 2016, at 2:52 PM, Jessica Eccl= es jade@... [piecepack] <piecepack@yahoogroups.com> wrote: > > Hi = Daniel, > > Thank you. I've made a few attempts to join the yahoo group ov= er the > past months but I think my emails were getting caught in spam fil= ters. I > hope I've fixed the problem now. > > I currently don't have a b= oard gaming group so I've mostly been > restricted to one and two player g= ames (and kids games). Here are three > of my favourites (not including th= ose I've tweaked): > Climbing Man (I like a good puzzle, innovative use of = components), > Fuji-san (also a good puzzle, I thought I had found an unsol= vable setup, > but managed to solve it the next day), > Galaxy Express (th= is was the first game I played with my printed paper > piecepack and it to= tally won me over). > > What are your favourites? > Do you have any recomm= endations for games to play with your SO? > > cheers > - Jessica > >> On= 17/12/16 09:30, 'Daniel Ajoy' da.ajoy@... [piecepack] wrote: >> Hi J= essica, >> >> I'm glad you joined the group. I saw your contributions to t= he wiki. I still carry my piecepack everywhere I go and play games (mostly = ports) with it. For the most part I play them with my SO. >> >> What Piece= Pack games are your favorites? >> >> Daniel >> >> >> >>> On Fri, 16 Dec= 2016 06:45:20 -0500, Jessica Eccles jade@... [piecepack] <piecepac= k@yahoogroups.com> wrote: >>> >>> Hi all, >>> >>> >>> I'm not sure if I'= ve introduced myself here. I've been playing board >>> games as an adult fo= r over 15 years but only came to the piecepack in >>> the past year or so. = I've been active on the wiki for the past few From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3901 Return-Path: <ludism@...> X-Sender: ludism@... 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X-Yahoo-Group-Post: member; u=810525; y=0Vtx9mT_O_a9OBwSKffyTNN6V9gn-M2JcMmuGRD3wg X-Yahoo-Profile: rwhe From: Ron Hale-Evans <rwhe@...> --001a1130d2eaacb2f80543fcdb13 Content-Type: text/plain; charset=UTF-8 Sorry about the delay. Does anyone still trust in the technical excellence of Yahoo after the latest news? :/ ---------- Forwarded message ---------- From: Ron Hale-Evans <ludism@...> Date: Fri, Dec 16, 2016 at 6:32 AM Subject: Re: [piecepack] 200 games! To: piecepack@yahoogroups.com Hooray! As admin of the wiki, I've been following Jessica's progress, but I wasn't aware we had reached that milestone. Good going, Jessica, and thanks for all the hard work! http://www.ludism.org/ppwiki Ron On Dec 16, 2016 6:03 AM, "Jessica Eccles jade@... [piecepack]" < piecepack@yahoogroups.com> wrote: > Hi all, > > > I'm not sure if I've introduced myself here. I've been playing board > games as an adult for over 15 years but only came to the piecepack in > the past year or so. I've been active on the wiki for the past few > months and I have a few piecepack games I've been working on, mostly > ports of other games or modifications or variants of published piecepack > games. > > > Anyway, I just counted the number of games on the wiki and saw that it's > got to 200! > > > cheers > - Jessica > > > ------------------------------------ > Posted by: Jessica Eccles <jade@...> > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > > -- Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/4iaf3> -- Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/4iaf3> --001a1130d2eaacb2f80543fcdb13 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div class=3D"gmail_quote"><div dir=3D"ltr">Sorry about th= e delay. Does anyone still trust in the technical excellence of Yahoo after= the latest news? :/<br><br><div><div class=3D"gmail_quote"><span class=3D"= ">---------- Forwarded message ----------<br>From: <b class=3D"gmail_sender= name">Ron Hale-Evans</b> <span dir=3D"ltr"><<a href=3D"mailto:ludism@gma= il.com" target=3D"_blank">ludism@...</a>></span><br>Date: Fri, Dec= 16, 2016 at 6:32 AM<br>Subject: Re: [piecepack] 200 games!<br>To: <a href= =3D"mailto:piecepack@yahoogroups.com" target=3D"_blank">piecepack@yahoogrou= ps.com</a><br><br><br></span><div><div class=3D"h5"><div dir=3D"auto">Hoora= y! As admin of the wiki, I've been following Jessica's progress, bu= t I wasn't aware we had reached that milestone. Good going, Jessica, an= d thanks for all the hard work!<div dir=3D"auto"><br></div><div dir=3D"auto= "><a href=3D"http://www.ludism.org/ppwiki" target=3D"_blank">http://www.lud= ism.org/ppwiki</a><span class=3D"m_5325937874279606282HOEnZb"><font color= =3D"#888888"><br></font></span></div><span class=3D"m_5325937874279606282HO= EnZb"><font color=3D"#888888"><div dir=3D"auto"><br></div><div dir=3D"auto"= >Ron</div></font></span></div><div class=3D"m_5325937874279606282HOEnZb"><d= iv class=3D"m_5325937874279606282h5"><div class=3D"gmail_extra"><br><div cl= ass=3D"gmail_quote">On Dec 16, 2016 6:03 AM, "Jessica Eccles <a href= =3D"mailto:jade@..." target=3D"_blank">jade@...</a> [piecep= ack]" <<a href=3D"mailto:piecepack@yahoogroups.com" target=3D"_blan= k">piecepack@yahoogroups.com</a>> wrote:<br type=3D"attribution"><blockq= uote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc = solid;padding-left:1ex">Hi all,<br> <br> <br> I'm not sure if I've = introduced myself here. I've been playing board<br> games as an adult f= or over 15 years but only came to the piecepack in<br> the past year or so.= I've been active on the wiki for the past few<br> months and I have a = few piecepack games I've been working on, mostly<br> ports of other gam= es or modifications or variants of published piecepack<br> games.<br> <br> = <br> Anyway, I just counted the number of games on the wiki and saw that it= 's<br> got to 200!<br> <br> <br> cheers<br> =C2=A0 - Jessica<br> <br> <= br> ------------------------------<wbr>------<br> Posted by: Jessica Eccles= <<a href=3D"mailto:jade@..." target=3D"_blank">jade@...= </a>><br> ------------------------------<wbr>------<br> <br> <br> ------= ------------------------<wbr>------<br> <br> Yahoo Groups Links<br> <br> &l= t;*> To visit your group on the web, go to:<br> =C2=A0 =C2=A0 <a href=3D= "http://groups.yahoo.com/group/piecepack/" rel=3D"noreferrer" target=3D"_bl= ank">http://groups.yahoo.com/group/<wbr>piecepack/</a><br> <br> <*> Y= our email settings:<br> =C2=A0 =C2=A0 Individual Email | Traditional<br> <b= r> <*> To change settings online go to:<br> =C2=A0 =C2=A0 <a href=3D"= http://groups.yahoo.com/group/piecepack/join" rel=3D"noreferrer" target=3D"= _blank">http://groups.yahoo.com/group/<wbr>piecepack/join</a><br> =C2=A0 = =C2=A0 (Yahoo! ID required)<br> <br> <*> To change settings via email= :<br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-digest@yahoogroups.com" tar= get=3D"_blank">piecepack-digest@yahoogroups.c<wbr>om</a><br> =C2=A0 =C2=A0 = <a href=3D"mailto:piecepack-fullfeatured@yahoogroups.com" target=3D"_blank"= >piecepack-fullfeatured@yahoogr<wbr>oups.com</a><br> <br> <*> To unsu= bscribe from this group, send an email to:<br> =C2=A0 =C2=A0 <a href=3D"mai= lto:piecepack-unsubscribe@yahoogroups.com" target=3D"_blank">piecepack-unsu= bscribe@yahoogro<wbr>ups.com</a><br> <br> <*> Your use of Yahoo Group= s is subject to:<br> =C2=A0 =C2=A0 <a href=3D"https://info.yahoo.com/legal/= us/yahoo/utos/terms/" rel=3D"noreferrer" target=3D"_blank">https://info.yah= oo.com/legal/u<wbr>s/yahoo/utos/terms/</a><br> <br> </blockquote></div></di= v> </div></div></div></div></div><br><br clear=3D"all"><span class=3D""><br= >-- <br><div class=3D"m_5325937874279606282gmail_signature" data-smartmail= =3D"gmail_signature"><div dir=3D"ltr"><div><div dir=3D"ltr"><span><div><spa= n><div>Ron Hale-Evans ... <a href=3D"http://ron.ludism.org" target=3D"_blan= k">http://ron.ludism.org</a></div></span><a href=3D"http://ur1.ca/4iaf3" ta= rget=3D"_blank"></a></div></span></div></div></div></div> </span></div></di= v> </div><br><br clear=3D"all"><br>-- <br><div class=3D"gmail_signature" da= ta-smartmail=3D"gmail_signature"><div dir=3D"ltr"><div>Ron Hale-Evans ... <= a href=3D"http://ron.ludism.org" target=3D"_blank">http://ron.ludism.org</a= ><a href=3D"http://ur1.ca/4iaf3" target=3D"_blank"></a></div></div></div> <= /div> --001a1130d2eaacb2f80543fcdb13-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3903 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12563 invoked by uid 102); 20 Dec 2016 00:33:16 -0000 X-Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.193.84.142) by m14.grp.bf1.yahoo.com with SMTP; 20 Dec 2016 00:33:16 -0000 X-Received: (qmail 17716 invoked from network); 20 Dec 2016 00:33:16 -0000 X-Received: from unknown (HELO mta1003.groups.mail.bf1.yahoo.com) (98.139.170.167) by mtaq3.grp.bf1.yahoo.com with SMTP; 20 Dec 2016 00:33:16 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.213.67 as permitted sender) X-YMailISG: t7U1x6kWLDtxBr9SRE7vEUFyf.n8X5GgXYtui.w.nuJmg12V Y1ZvoL8MZerI35TwfWYHheCNUc..RCOA1e63x3_tz7O42n5PwPIGlzMWtLcj q.6SeDixU38bL_IS.uNdNaPtUfXicqCdIY74KIRntck4WQoTINBqEfB38kXA 0PUasoO3zbcnwF9nOJlKS6nQ.Usny5TiuI_xF1Bc8iXoM3oU9z3nIPVN.W7I kbvMK0B0YhzgayGWb0_YzJlBdKTfOeCRUtXCVgmLW8CDoPKXdrG.plUo3dkP VQbt3W7n.z.8ZVn9CtzPN8yNsKFCQCpo_.B1fv4pdlViEyRI3WPLWwDUBvEb q5O0iKdxQFIo.YDh8rxE4OLxnhlsb5O3v4HTnU5xgvhv4imfVKWplYbaOCWt wBCJzFZA1UxwEcAqa219RU5CEGpnFk7ZWrjcIXgDUUEh9I26kFSR1rKzP4RI 9UlDaE1AmXfLZYxPr5Lq4TiI8o8WJw20FTw.DUKX3zY3yemMyz6jirniY6_X WOOv1.U59nvzGWmRCCBQvSAcPO0H1Z4O.gKVZBvR9idfLglw72wlJLLOZlg5 3dnkPatk4WyZJdrockL3IYovzJmMlMkHDKyGOhPgVHWQIPhjOX0qmM0gq37Q bEcjuleIB_KhZh5z5eo4502l2WOJAmMgnwnbBEze.kChOJreHMZEbeKNdiyF omKCzawiAjSvF4nJkE3u3RLhx2I9DYxYh1evc1ab_8QuvTePNTT.FPagDtId sk_wmTAWl4yTAcTmeG6jPPxZURiPPGrAJQSFls6I_pA4HUptzlFUQGtz3d9_ QNqLOM415DaaqbuXt7d82u0yIQE7H1kuS1Wg2stpB0OpB_YsJbta21i3gCvu TEyoW36I2tPffG0XR.yKZjJiB_CwEWlsXb58hT8OrnsUDte6.qgDJADTycHM xokRiLU2GabeKZXsthiUGBDyY2AgAGsP0SAT_zQ9P5Icr0IU.vw.TvEuitfJ mpd0aSjBxI3TGlYg3_MJrlPIajulqx_YplQLxEBiVoZVbu05YaJipH0ezx.d 2UCosvBhQ89USSyQVb7pgW5pjYb66GHqv8s1wQ6U_8wR7YbEdSK07Y0nxgCv tl5mdSI.Q6nvRQAEluXA54N73EntfVxw.Piv_Ymw0vYpokkoE.dJrFO_ZRHJ 1LgfTQhcRx6txnH1NkNsoXOxQZHBAJaEUsjPzzghlrH8j9EP_LDIcWIzsn3E lfwrbO5a.qFBUPUc7L8TZXXQ1loyrD92qfxWMixbtRMyuHjHrwBsQIEbCEdu sq_UZGNqbYc6ioO3SAFpss4EcQl44ziRuUbP6EVHz9E1ochcB6vwfEoWPMrs LJGPP_SlTbv4aS4Gsxd8cscd1aY7wEFIeQQrvfPJjbWdTItEV8F498OcNaW0 46OlXjhseJkm.oXR7BC6Ej1OGzFhdHf_bODxUE5wnqzHIREu21_kchZYVli1 1snF.smMPj7q.U99DIm.j5MnceVfOXKwTwEQIp01KJnOFRe6_y2Or7V0909D 82zsnGS.sybMIR_oxaB8t_rm2V3bIrVJMjRoKM3hV1g4fZ0LqmE- Authentication-Results: mta1003.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-vk0-f67.google.com) (209.85.213.67) by mta1003.groups.mail.bf1.yahoo.com with SMTPS; Tue, 20 Dec 2016 00:33:16 +0000 X-Received: by mail-vk0-f67.google.com with SMTP id p9so14111097vkd.1 for <piecepack@yahoogroups.com>; Mon, 19 Dec 2016 16:33:16 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:to:subject:references:date:mime-version :content-transfer-encoding:from:message-id:in-reply-to:user-agent; bh=y5RiAoiKP0mnO1923h6wFOa4P3PcJU7dUZS8s8dazls=; b=rA9CBffBlPITFNPlMCCBJ4eg72OnGXy3YtuEJ0+rzikYw+xVhsckIpxVx3xZjShUDQ x2UCz2gqcIYsglgc5dCen8N9Cm0Ic3BuJ6kNwHuOyVoZt1xwWAruUW7ePsZ31T89yNS1 lHetMpuCUfJgEOHev1UGxJ63/gOkP8OutC1Xx4bIujcwJzc55AR5mU4h+PZAYay/lcCi rMe900898Ryx1JoH9QseGXa+RPOyhTkthoNi072s7xd5FUe0z2H84iB5KpKof9H+aevb P/X6KVneQ+bDiHq6LuLVpglSXogUS2EJdVySyixDduh4bB3KbSTUyAQWrdZP24neHM1S XjZA== X-Gm-Message-State: AIkVDXLptPchHGByydlYOFU/xNS984nb1Uut+SQfVCl8Eta7YxGj/tDIK5v8n/lzzHb64Q== X-Received: by 10.31.235.132 with SMTP id j126mr7252242vkh.166.1482193995366; Mon, 19 Dec 2016 16:33:15 -0800 (PST) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla (host-186-101-190-105.netlife.ec. [186.101.190.105]) by smtp.gmail.com with ESMTPSA id 15sm5308763uai.18.2016.12.19.16.33.14 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Mon, 19 Dec 2016 16:33:14 -0800 (PST) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <951a2cba-d8bc-06a0-aee8-a474d257644d@...> Date: Mon, 19 Dec 2016 19:33:16 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.ysquhqp70gup8g@sarvasla> In-Reply-To: <951a2cba-d8bc-06a0-aee8-a474d257644d@...> User-Agent: Opera Mail/12.18 (Win64) Subject: Re: [piecepack] publishing modified piecepack games on the wiki X-Yahoo-Group-Post: member; u=261769362; y=VslGNEprFfEh5wJIKfVszQZzZIioG1dqRaEZfAuJ5981Ha4CY3zbVhU X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> I think it is pretty much whatever you wish to do. Notice however that, being a wiki, each page as a history of changes: http://www.ludism.org/ppwiki?action=history;id=ZombieInMyPiecepack If anyone cares enough about it they'll intervene. The whole idea of a wiki is that people shouldn't ask permission to make changes. But that changes, if they are eventually considered harmful, can be easily reverted. Daniel On Sun, 18 Dec 2016 21:36:27 -0500, Jessica Eccles jade@... [piecepack] <piecepack@yahoogroups.com> wrote: > Hi all, > > I would like to get a feel for the etiquette around publishing > modifications to existing piecepack games on the wiki. I have read > through the entire archives of the mailing list (quite a while ago now) > but I don't recall this being discussed. > > Presumably someone who modified an existing game (assuming the original > is under a licence that allows publishing modified versions) could just > replace the current version on the wiki with their new version. But > unlike Wikipedia where articles are (ideally) a matter of fact, games > are more like art in that they are a matter of taste and two very > similar artworks may appeal to different people. However having 10 > versions of what is essentially the same game in the games list may > flood it just as openclipart.org is flooded by endless remixed > variations of essentially the same clipart (this problem is reduced > somewhat by the search feature but that doesn't help if you're just > browsing). > > Looking at precedent: > - Many of the rules pages have links to two versions of the rules in the > rules section already (pdf and text, although the content is the same > sans pictures). > > - On the Alien City page a link to the updated version of the rules has > just been added in the Rules section rather than replacing the link to > the old rules, even though they are from the game's original author. The > header of the Alien city page currently refers to the version number and > date of the first version (probably just because no one thought to > change the header when the updated rules were uploaded). > > - A couple of games (Men Overboard, Zombie in my Piecepack and possibly > others) don't have links to rules, but rather have the rules on the game > page itself. Editing these pages replaces the earlier rules. On the > Zombie in my Piecepack page the author section mentions that the rules > were edited by Ron Hale-Evans (though this editing may have happened > before the game was put on the wiki). > > - Tula variants (alternate layouts for Tula) have their own entry in the > Games list. There are also a few variants for Tula mentioned in the > comments on the Tula page, but they are absent from the rules document. > > - There are two different versions of Senat, each with their own entry > in the games list (plus Pub-sCrawl which is Senat with a theme). > > - There is one Chess page with an alternative way of using a piecepack > to play Chess in the comments. > > > My suggestion is that anyone who has modified a game try to contact the > original author (maybe they could even collaborate to improve the game > further) who would no doubt be interested to see what others are doing > with their work. If the original author also thinks the modification is > an improvement then the new rules can replace the old rules in the rules > section. And the header can be updated with the newest version information. > > However if the original author and the modifier are of different minds > about which version is better (or the original author is not > contactable) then the rules section on the game page could link to both > sets of rules, but maybe with a little blurb about what the differences > are so that different prospective players can have some idea of which > version they're likely to prefer. I'm not sure what to do about the > header though. > > In the case of games where the rules are in the game page rather than > being a separate document the rules for each version would need to be > put on a separate page (eg. CoolGameV1-0 and CoolGameV1-1) and linked to > in the rules section of the main game page. > > However if the modifications are not changing the gameplay, just > expressing it more clearly or correcting spelling or grammar mistakes, > or any gameplay changes are added as optional variants rather than > replacing the original rules then I think it would be fine to just > replace the current rules on the wiki. > > What do you think? > > cheers > - Jessica > > > ------------------------------------ > Posted by: Jessica Eccles <jade@...> > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3904 Return-Path: <williamgeorgebrowne@...> X-Sender: williamgeorgebrowne@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 64550 invoked by uid 102); 21 Dec 2016 00:45:36 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m15.grp.bf1.yahoo.com with SMTP; 21 Dec 2016 00:45:36 -0000 X-Received: (qmail 4457 invoked from network); 21 Dec 2016 00:45:36 -0000 X-Received: from unknown (HELO mta1006.groups.mail.bf1.yahoo.com) (98.139.245.165) by mtaq4.grp.bf1.yahoo.com with SMTP; 21 Dec 2016 00:45:36 -0000 X-Original-Return-Path: <williamgeorgebrowne@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.223.178 as permitted sender) X-YMailISG: b_hLRq4WLDuMean9eglwat09RkxrYlCnUW6MMALTzJTn38o7 PnHwPOMdyA3vE5.A4Xs.Ix.tJ.UYq81Y02XC5yA56__j5B.uINaf__vc5AM1 X77h8cVxOyAOp2_khNqAF10ALDL2lXSpttO8gLfk.pLzv8MERTPA1hsUkj6z EJZCSSM9Hp820JvtyUFYXa0IlJxZVTx.A83g.b2.tQjyx5K1KY2DrcUyuGWY 4MppiS0_XlYgN4oSIPtGzRXz7pt5GD5vPWTSutbV1AoDHGtDxHD_coN75Ldn Z6eU1qb8tJXq2M5OpNZFNUEoyaHy2N.pxWndPTEBlZ9NJxPmN9yN6cHb24aW dh2rooOUCWcnT473DAnhLcU__Qzme8iat_ZTv3zJecih3q6QJGOpN80nIHoa Q6C5B5m9Z8SP6SEAIkc1WpAzksITm9_KdcikuGnkdDXuhEX0CWanZ8uyZguY 90am5P58afIXLNqfQpQ9CsbU9m7w5f2G8lkdTrgjMgTg1nzonIMtjElOTZJY WlbZOQusj3GrahNne1WvdEYZN2stQUmokKZyFWDKC86t_MilECooe3b2zzFA oKXPiKYjlUJgV5n7JT_5g5SQqOPvNbReS_4.Til8jLVMtLroaP4p4LqdvR0F 0s8KDF_76R01WYvCLGsBVdjYjVBdyb8ovTGLYW4qhDPe8ajLaLb_324II.f8 yGJfV14sZn5nYmGlLB2gEHQFE1R7kHEoXE_DAsPDtbUPdPK9UbevSLi5Ai8a azZv0vgXjcfMn_RcAk_2W0qzeNa9RA8LXOK75WvdyAnc3IZqPymHMX4M6WSB nSB5th8PHp6jQA_TAUNENaipz7GnGWWHwXyN0FVHQFte_gFRdktEu4Z76ryQ 5j6hD0VnwelpBXqA29uQ.c670hmXfwJcOVmjsjEd0L_.qnRPOoaugcNH_3de cvY3VgZK1.gL8LH7VmdIP9r2gZHaSMMp0Xz8qjjQkIqHRDSR8dD_0oy1z1G0 UFbUXVigHJrwt8B.5Pf.Ej90kEABsZDQSgtZPXffPX4qu17tKh4OEUpB6_GG 8WHTs2NWsKjgX5Yrs4c50gT69F.GdejT1phcb.clElbIlpTbH3FboSBwXgJj Ccp8.mQLYfZzYclv.N7T2BS4BTAh_fy0Ci7Ajo77Z8gpfCSk0VosGEcVBpOd HAwhpXMIhWoZHqiY1xV9sN_K9J8fmneAv5bEKZPTju1VxKOzhCrh5XRdct6V dVWHrE6tdBIQlCxSD3GuyKT5xLO4Thg7UUFgLxtNOmLU5oPJ__EjAQ8ZRTrt QKN24Uiy1hV_14dJ44RpGcnBCVgPPrYsUTGlD_ta6ulUpdhN3HK4YLYEoMc3 ITFO8SWdyNo7_G.DLx1y6wCFvxqLMUFT5loLiFLFKU9EItujiKhECUZcC7B8 FT1t1QqqQ0zWwK72xGDKy6ETYe3k4ezHuD275oGqCnHH2V2.rb68frAtv1pj l6SEvpPW8FlEGB7Hx7MerIPGnzUx9xpwOgJA7Qq9eZHaI0HIFfwYWRgId2j9 yzk0ELLksDCSBOLxxYJUuwwFCHPe83lnMw-- Authentication-Results: mta1006.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-io0-f178.google.com) (209.85.223.178) by mta1006.groups.mail.bf1.yahoo.com with SMTPS; Wed, 21 Dec 2016 00:45:35 +0000 X-Received: by mail-io0-f178.google.com with SMTP id d9so193382146ioe.0 for <piecepack@yahoogroups.com>; Tue, 20 Dec 2016 16:45:35 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:references:in-reply-to:from:date :message-id:subject:to; bh=2R8KP3LhjDVGRBLSxWROljahFdoLo2fj5wL2dLehv14=; b=V/Tb6xWwD9xklyCiVYWIZarxnEbXs9+rPwZQ7V64ZhM6qGzQ4qyf7EdLypbyckZixv nF+fHGqQHbySaOnUbAbY/1uWGVuiDpNXwRGbTc6pQMvLTFwT0UltT/xWMhnmNDMZgZpl uWAzTdn0BpFyGVFgYkoF/ai9CliT2XSZ7Vf+DbfQdmLAdH6iy4d6nU6+lWWP2AqaFbOU chu7wW6K3pl11aLGW3pDcpoP9vYtjAbLWfnSwpa7p0epT2GnG/Kaai85HcZZbXQHl14x yrHNFZpD8a+Q30yYJrlP7w/XR8lITvLZR5YKWMYdD7Y9Zu162ziId68ndp86qBg4xOgc CCDw== X-Gm-Message-State: AIkVDXIrOSqat+x6fSH3JFBAmqY0Z8q6oQ3OVhfe7hqPy2P2vT5zWruMiH2rj9j3H6uuMEv6H6fEpRcm6hrn5A== X-Received: by 10.107.46.25 with SMTP id i25mr3006139ioo.145.1482281135008; Tue, 20 Dec 2016 16:45:35 -0800 (PST) MIME-Version: 1.0 References: <951a2cba-d8bc-06a0-aee8-a474d257644d@...> <op.ysquhqp70gup8g@sarvasla> In-Reply-To: <op.ysquhqp70gup8g@sarvasla> Date: Wed, 21 Dec 2016 00:45:24 +0000 Message-ID: <CAMuj-eKX7spOaY-zGmGpuzEYfvVZX7VCwZyRekAWyUfOCBJGjg@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary=001a11c1698e82a1550544207895 Subject: Re: [piecepack] publishing modified piecepack games on the wiki X-Yahoo-Group-Post: member; u=402242546; y=VnbGyZC2Njxflac6eCNwleClJcW3fTSC_wpVQfVCAZ9C41QFyQ X-Yahoo-Profile: sanglorian From: Chris Sakkas <sanglorian@...> --001a11c1698e82a1550544207895 Content-Type: text/plain; charset=UTF-8 While it's true that people don't need to ask permission to edit particular pages of a wiki, all successful wikis have rules and guidelines - thank you for asking, Jessica, so that people could decide upon the rules and guidelines. On Tue, 20 Dec 2016 at 11:33 'Daniel Ajoy' da.ajoy@... [piecepack] < piecepack@yahoogroups.com> wrote: > I think it is pretty much whatever you wish to do. > > Notice however that, being a wiki, each page as a history of changes: > > http://www.ludism.org/ppwiki?action=history;id=ZombieInMyPiecepack > > If anyone cares enough about it they'll intervene. > > The whole idea of a wiki is that people shouldn't ask permission to make > changes. But that changes, if they are eventually considered harmful, can > be easily reverted. > > Daniel > > > On Sun, 18 Dec 2016 21:36:27 -0500, Jessica Eccles jade@... > [piecepack] <piecepack@yahoogroups.com> wrote: > > > Hi all, > > > > I would like to get a feel for the etiquette around publishing > > modifications to existing piecepack games on the wiki. I have read > > through the entire archives of the mailing list (quite a while ago now) > > but I don't recall this being discussed. > > > > Presumably someone who modified an existing game (assuming the original > > is under a licence that allows publishing modified versions) could just > > replace the current version on the wiki with their new version. But > > unlike Wikipedia where articles are (ideally) a matter of fact, games > > are more like art in that they are a matter of taste and two very > > similar artworks may appeal to different people. However having 10 > > versions of what is essentially the same game in the games list may > > flood it just as openclipart.org is flooded by endless remixed > > variations of essentially the same clipart (this problem is reduced > > somewhat by the search feature but that doesn't help if you're just > > browsing). > > > > Looking at precedent: > > - Many of the rules pages have links to two versions of the rules in the > > rules section already (pdf and text, although the content is the same > > sans pictures). > > > > - On the Alien City page a link to the updated version of the rules has > > just been added in the Rules section rather than replacing the link to > > the old rules, even though they are from the game's original author. The > > header of the Alien city page currently refers to the version number and > > date of the first version (probably just because no one thought to > > change the header when the updated rules were uploaded). > > > > - A couple of games (Men Overboard, Zombie in my Piecepack and possibly > > others) don't have links to rules, but rather have the rules on the game > > page itself. Editing these pages replaces the earlier rules. On the > > Zombie in my Piecepack page the author section mentions that the rules > > were edited by Ron Hale-Evans (though this editing may have happened > > before the game was put on the wiki). > > > > - Tula variants (alternate layouts for Tula) have their own entry in the > > Games list. There are also a few variants for Tula mentioned in the > > comments on the Tula page, but they are absent from the rules document. > > > > - There are two different versions of Senat, each with their own entry > > in the games list (plus Pub-sCrawl which is Senat with a theme). > > > > - There is one Chess page with an alternative way of using a piecepack > > to play Chess in the comments. > > > > > > My suggestion is that anyone who has modified a game try to contact the > > original author (maybe they could even collaborate to improve the game > > further) who would no doubt be interested to see what others are doing > > with their work. If the original author also thinks the modification is > > an improvement then the new rules can replace the old rules in the rules > > section. And the header can be updated with the newest version > information. > > > > However if the original author and the modifier are of different minds > > about which version is better (or the original author is not > > contactable) then the rules section on the game page could link to both > > sets of rules, but maybe with a little blurb about what the differences > > are so that different prospective players can have some idea of which > > version they're likely to prefer. I'm not sure what to do about the > > header though. > > > > In the case of games where the rules are in the game page rather than > > being a separate document the rules for each version would need to be > > put on a separate page (eg. CoolGameV1-0 and CoolGameV1-1) and linked to > > in the rules section of the main game page. > > > > However if the modifications are not changing the gameplay, just > > expressing it more clearly or correcting spelling or grammar mistakes, > > or any gameplay changes are added as optional variants rather than > > replacing the original rules then I think it would be fine to just > > replace the current rules on the wiki. > > > > What do you think? > > > > cheers > > - Jessica > > > > > > ------------------------------------ > > Posted by: Jessica Eccles <jade@...> > > ------------------------------------ > > > > > > ------------------------------------ > > > > Yahoo Groups Links > > > > > > > > > ------------------------------------ > > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > > --001a11c1698e82a1550544207895 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">While it's true that people don't need to ask perm= ission to edit particular pages of a wiki, all successful wikis have rules = and guidelines - thank you for asking, Jessica, so that people could decide= upon the rules and guidelines.<br><br><div class=3D"gmail_quote"><div dir= =3D"ltr">On Tue, 20 Dec 2016 at 11:33 'Daniel Ajoy' <a href=3D"mail= to:da.ajoy@...">da.ajoy@...</a> [piecepack] <<a href=3D"mail= to:piecepack@yahoogroups.com">piecepack@yahoogroups.com</a>> wrote:<br><= /div><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-le= ft:1px #ccc solid;padding-left:1ex">I think it is pretty much whatever you = wish to do.<br class=3D"gmail_msg"> <br class=3D"gmail_msg"> Notice however= that, being a wiki, each page as a history of changes:<br class=3D"gmail_m= sg"> <br class=3D"gmail_msg"> <a href=3D"http://www.ludism.org/ppwiki?actio= n=3Dhistory;id=3DZombieInMyPiecepack" rel=3D"noreferrer" class=3D"gmail_msg= " target=3D"_blank">http://www.ludism.org/ppwiki?action=3Dhistory;id=3DZomb= ieInMyPiecepack</a><br class=3D"gmail_msg"> <br class=3D"gmail_msg"> If any= one cares enough about it they'll intervene.<br class=3D"gmail_msg"> <b= r class=3D"gmail_msg"> The whole idea of a wiki is that people shouldn'= t ask permission to make changes. But that changes, if they are eventually = considered harmful, can be easily reverted.<br class=3D"gmail_msg"> <br cla= ss=3D"gmail_msg"> Daniel<br class=3D"gmail_msg"> <br class=3D"gmail_msg"> <= br class=3D"gmail_msg"> On Sun, 18 Dec 2016 21:36:27 -0500, Jessica Eccles = <a href=3D"mailto:jade@..." class=3D"gmail_msg" target=3D"_blank">j= ade@...</a> [piecepack] <<a href=3D"mailto:piecepack@yahoogroups= .com" class=3D"gmail_msg" target=3D"_blank">piecepack@yahoogroups.com</a>&g= t; wrote:<br class=3D"gmail_msg"> <br class=3D"gmail_msg"> > Hi all,<br = class=3D"gmail_msg"> ><br class=3D"gmail_msg"> > I would like to get = a feel for the etiquette around publishing<br class=3D"gmail_msg"> > mod= ifications to existing piecepack games on the wiki. I have read<br class=3D= "gmail_msg"> > through the entire archives of the mailing list (quite a = while ago now)<br class=3D"gmail_msg"> > but I don't recall this bei= ng discussed.<br class=3D"gmail_msg"> ><br class=3D"gmail_msg"> > Pre= sumably someone who modified an existing game (assuming the original<br cla= ss=3D"gmail_msg"> > is under a licence that allows publishing modified v= ersions) could just<br class=3D"gmail_msg"> > replace the current versio= n on the wiki with their new version. But<br class=3D"gmail_msg"> > unli= ke Wikipedia where articles are (ideally) a matter of fact, games<br class= =3D"gmail_msg"> > are more like art in that they are a matter of taste a= nd two very<br class=3D"gmail_msg"> > similar artworks may appeal to dif= ferent people. However having 10<br class=3D"gmail_msg"> > versions of w= hat is essentially the same game in the games list may<br class=3D"gmail_ms= g"> > flood it just as <a href=3D"http://openclipart.org" rel=3D"norefer= rer" class=3D"gmail_msg" target=3D"_blank">openclipart.org</a> is flooded b= y endless remixed<br class=3D"gmail_msg"> > variations of essentially th= e same clipart (this problem is reduced<br class=3D"gmail_msg"> > somewh= at by the search feature but that doesn't help if you're just<br cl= ass=3D"gmail_msg"> > browsing).<br class=3D"gmail_msg"> ><br class=3D= "gmail_msg"> > Looking at precedent:<br class=3D"gmail_msg"> > - Many= of the rules pages have links to two versions of the rules in the<br class= =3D"gmail_msg"> > rules section already (pdf and text, although the cont= ent is the same<br class=3D"gmail_msg"> > sans pictures).<br class=3D"gm= ail_msg"> ><br class=3D"gmail_msg"> > - On the Alien City page a link= to the updated version of the rules has<br class=3D"gmail_msg"> > just = been added in the Rules section rather than replacing the link to<br class= =3D"gmail_msg"> > the old rules, even though they are from the game'= s original author. The<br class=3D"gmail_msg"> > header of the Alien cit= y page currently refers to the version number and<br class=3D"gmail_msg"> &= gt; date of the first version (probably just because no one thought to<br c= lass=3D"gmail_msg"> > change the header when the updated rules were uplo= aded).<br class=3D"gmail_msg"> ><br class=3D"gmail_msg"> > - A couple= of games (Men Overboard, Zombie in my Piecepack and possibly<br class=3D"g= mail_msg"> > others) don't have links to rules, but rather have the = rules on the game<br class=3D"gmail_msg"> > page itself. Editing these p= ages replaces the earlier rules. On the<br class=3D"gmail_msg"> > Zombie= in my Piecepack page the author section mentions that the rules<br class= =3D"gmail_msg"> > were edited by Ron Hale-Evans (though this editing may= have happened<br class=3D"gmail_msg"> > before the game was put on the = wiki).<br class=3D"gmail_msg"> ><br class=3D"gmail_msg"> > - Tula var= iants (alternate layouts for Tula) have their own entry in the<br class=3D"= gmail_msg"> > Games list. There are also a few variants for Tula mention= ed in the<br class=3D"gmail_msg"> > comments on the Tula page, but they = are absent from the rules document.<br class=3D"gmail_msg"> ><br class= =3D"gmail_msg"> > - There are two different versions of Senat, each with= their own entry<br class=3D"gmail_msg"> > in the games list (plus Pub-s= Crawl which is Senat with a theme).<br class=3D"gmail_msg"> ><br class= =3D"gmail_msg"> > - There is one Chess page with an alternative way of u= sing a piecepack<br class=3D"gmail_msg"> > to play Chess in the comments= .<br class=3D"gmail_msg"> ><br class=3D"gmail_msg"> ><br class=3D"gma= il_msg"> > My suggestion is that anyone who has modified a game try to c= ontact the<br class=3D"gmail_msg"> > original author (maybe they could e= ven collaborate to improve the game<br class=3D"gmail_msg"> > further) w= ho would no doubt be interested to see what others are doing<br class=3D"gm= ail_msg"> > with their work. If the original author also thinks the modi= fication is<br class=3D"gmail_msg"> > an improvement then the new rules = can replace the old rules in the rules<br class=3D"gmail_msg"> > section= . And the header can be updated with the newest version information.<br cla= ss=3D"gmail_msg"> ><br class=3D"gmail_msg"> > However if the original= author and the modifier are of different minds<br class=3D"gmail_msg"> >= ; about which version is better (or the original author is not<br class=3D"= gmail_msg"> > contactable) then the rules section on the game page could= link to both<br class=3D"gmail_msg"> > sets of rules, but maybe with a = little blurb about what the differences<br class=3D"gmail_msg"> > are so= that different prospective players can have some idea of which<br class=3D= "gmail_msg"> > version they're likely to prefer. I'm not sure wh= at to do about the<br class=3D"gmail_msg"> > header though.<br class=3D"= gmail_msg"> ><br class=3D"gmail_msg"> > In the case of games where th= e rules are in the game page rather than<br class=3D"gmail_msg"> > being= a separate document the rules for each version would need to be<br class= =3D"gmail_msg"> > put on a separate page (eg. CoolGameV1-0 and CoolGameV= 1-1) and linked to<br class=3D"gmail_msg"> > in the rules section of the= main game page.<br class=3D"gmail_msg"> ><br class=3D"gmail_msg"> > = However if the modifications are not changing the gameplay, just<br class= =3D"gmail_msg"> > expressing it more clearly or correcting spelling or g= rammar mistakes,<br class=3D"gmail_msg"> > or any gameplay changes are a= dded as optional variants rather than<br class=3D"gmail_msg"> > replacin= g the original rules then I think it would be fine to just<br class=3D"gmai= l_msg"> > replace the current rules on the wiki.<br class=3D"gmail_msg">= ><br class=3D"gmail_msg"> > What do you think?<br class=3D"gmail_msg= "> ><br class=3D"gmail_msg"> > cheers<br class=3D"gmail_msg"> >=C2= =A0 =C2=A0- Jessica<br class=3D"gmail_msg"> ><br class=3D"gmail_msg"> &g= t;<br class=3D"gmail_msg"> > ------------------------------------<br cla= ss=3D"gmail_msg"> > Posted by: Jessica Eccles <<a href=3D"mailto:jade= @..." class=3D"gmail_msg" target=3D"_blank">jade@...</a>>= ;<br class=3D"gmail_msg"> > ------------------------------------<br clas= s=3D"gmail_msg"> ><br class=3D"gmail_msg"> ><br class=3D"gmail_msg"> = > ------------------------------------<br class=3D"gmail_msg"> ><br c= lass=3D"gmail_msg"> > Yahoo Groups Links<br class=3D"gmail_msg"> ><br= class=3D"gmail_msg"> ><br class=3D"gmail_msg"> ><br class=3D"gmail_m= sg"> <br class=3D"gmail_msg"> <br class=3D"gmail_msg"> --------------------= ----------------<br class=3D"gmail_msg"> <br class=3D"gmail_msg"> ---------= ---------------------------<br class=3D"gmail_msg"> <br class=3D"gmail_msg"= > <br class=3D"gmail_msg"> ------------------------------------<br class=3D= "gmail_msg"> <br class=3D"gmail_msg"> Yahoo Groups Links<br class=3D"gmail_= msg"> <br class=3D"gmail_msg"> <*> To visit your group on the web, go= to:<br class=3D"gmail_msg"> =C2=A0 =C2=A0 <a href=3D"http://groups.yahoo.c= om/group/piecepack/" rel=3D"noreferrer" class=3D"gmail_msg" target=3D"_blan= k">http://groups.yahoo.com/group/piecepack/</a><br class=3D"gmail_msg"> <br= class=3D"gmail_msg"> <*> Your email settings:<br class=3D"gmail_msg"= > =C2=A0 =C2=A0 Individual Email | Traditional<br class=3D"gmail_msg"> <br = class=3D"gmail_msg"> <*> To change settings online go to:<br class=3D= "gmail_msg"> =C2=A0 =C2=A0 <a href=3D"http://groups.yahoo.com/group/piecepa= ck/join" rel=3D"noreferrer" class=3D"gmail_msg" target=3D"_blank">http://gr= oups.yahoo.com/group/piecepack/join</a><br class=3D"gmail_msg"> =C2=A0 =C2= =A0 (Yahoo! ID required)<br class=3D"gmail_msg"> <br class=3D"gmail_msg"> &= lt;*> To change settings via email:<br class=3D"gmail_msg"> =C2=A0 =C2= =A0 <a href=3D"mailto:piecepack-digest@yahoogroups.com" class=3D"gmail_msg"= target=3D"_blank">piecepack-digest@yahoogroups.com</a><br class=3D"gmail_m= sg"> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-fullfeatured@yahoogroups.com= " class=3D"gmail_msg" target=3D"_blank">piecepack-fullfeatured@yahoogroups.= com</a><br class=3D"gmail_msg"> <br class=3D"gmail_msg"> <*> To unsub= scribe from this group, send an email to:<br class=3D"gmail_msg"> =C2=A0 = =C2=A0 <a href=3D"mailto:piecepack-unsubscribe@yahoogroups.com" class=3D"gm= ail_msg" target=3D"_blank">piecepack-unsubscribe@yahoogroups.com</a><br cla= ss=3D"gmail_msg"> <br class=3D"gmail_msg"> <*> Your use of Yahoo Grou= ps is subject to:<br class=3D"gmail_msg"> =C2=A0 =C2=A0 <a href=3D"https://= info.yahoo.com/legal/us/yahoo/utos/terms/" rel=3D"noreferrer" class=3D"gmai= l_msg" target=3D"_blank">https://info.yahoo.com/legal/us/yahoo/utos/terms/<= /a><br class=3D"gmail_msg"> <br class=3D"gmail_msg"> </blockquote></div></d= iv> --001a11c1698e82a1550544207895-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3905 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... 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[186.101.190.105]) by smtp.gmail.com with ESMTPSA id j73sm6506660vkd.15.2016.12.20.16.55.05 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Tue, 20 Dec 2016 16:55:05 -0800 (PST) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <951a2cba-d8bc-06a0-aee8-a474d257644d@...> <op.ysquhqp70gup8g@sarvasla> <CAMuj-eKX7spOaY-zGmGpuzEYfvVZX7VCwZyRekAWyUfOCBJGjg@...> Date: Tue, 20 Dec 2016 19:55:07 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.yssp55l70gup8g@sarvasla> In-Reply-To: <CAMuj-eKX7spOaY-zGmGpuzEYfvVZX7VCwZyRekAWyUfOCBJGjg@...> User-Agent: Opera Mail/12.18 (Win64) Subject: Re: [piecepack] publishing modified piecepack games on the wiki X-Yahoo-Group-Post: member; u=261769362; y=uMHKmYVsWZ820T_jKiROtt_0oWXjZ87G5gXWPndk6WNnA680M-LWXco X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> Hi Chris, On Tue, 20 Dec 2016 19:45:24 -0500, Chris Sakkas sanglorian@... [piecepack] <piecepack@yahoogroups.com> wrote: > While it's true that people don't need to ask permission to edit particular pages of a wiki, all successful wikis have rules and guidelines ... that develop over time when there is a large group of contributors involved. That is not the case here. > - thank you for asking, Jessica, so that people could decide upon the rules and guidelines. Don't expect other people to decide upon rules. The chances of that happening in this case are close to 0%. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3906 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12049 invoked by uid 102); 21 Dec 2016 01:16:36 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.193.84.36) by m10.grp.bf1.yahoo.com with SMTP; 21 Dec 2016 01:16:36 -0000 X-Received: (qmail 23235 invoked from network); 21 Dec 2016 01:16:36 -0000 X-Received: from unknown (HELO mta1002.groups.mail.bf1.yahoo.com) (98.139.170.166) by mtaq5.grp.bf1.yahoo.com with SMTP; 21 Dec 2016 01:16:36 -0000 X-Original-Return-Path: <ludism@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.210.194 as permitted sender) X-YMailISG: 7J4K7W8WLDv2FZh9SWo5vvGKOoDh9XmpSb264dQ9UIh73ePJ 3aysAiM8R98ieTbomiEO3OgAGiPkZiPffFdhAW8ENSFNKLLoSIyX9xJ5GZKH c3XwykYtKPVRnpFw_Zl0_Qy4h514rmsFk1g9qR1w3.CAreMFMwdk7wryBkjw sb3cgXmYrgymsJHG_tYoGpp.oF9ie7bprEaOlF00Su_f_4p2fEeHc7t0nL_I YeSio8y0pIEZ.5pIl5ZC1DeiaATG6Y9WJolaR1KNlD9GfU4s2Ebm.kRxoN0p pK_HS_2CT6GM4bSpydqP8_1n38v65ayrjBcocT0_gndVPnZXmPgH9hfbqdEU 5DdxzbCApe.m5sead9lDS4LTVlvpjIfdzEi0nNuPmRxksabVVepTCULA.gN0 xBMRLw7ni7YD0a7V4XBTtPu81dWnBZwR2i7SA84bR3gLxHUKlWevluEhB1QU x75PFDNrosS0jqFOkorMLlblk0hefGrFUcpCU5bR9JGgERgZGjIktOCeLS9j Yrr.ULh_XURCkcS1081dHnrmkkTMCYBa1cF_3aq5LmAdMLeckhKMjfINEczp QMMutizMCU.aeplsFfyaUKTK45YyQuaOpDRmZmJf3KgZxQhvbknsoNKoaave 1hIXXCqMMCQojGyF6y4G_ya6xE5TAAytvnAOUiIauTGxX.qGLLTPD3IX_05d TpQIYTazkoD3234Q2qsMiYcu6flad7GomzTizAfw4c4.vsOxYFh4T3xYsPi1 MBZNe5GTOYOaASZlKNDZvPuIRaKowvbBzVj7RfkGDTY5EGIhXv_1j51tTVaT zlweIrItTGQau7U3QDRyUqrJqJv9W0MIQZ1_5EFCmMlvjia6MQ4HymRCkO0o eMzbPivgVkEYolbl5Y5Lgm.8.BbJ.RKE6O4JmwvMJKA.epoX2lQNO.rLHGkj YDXd1RRrw00HgcLoIQhoLNcCKV_BdBY_MUvWdwKVU.vAbj3kzT55A4nmiHXN wQ6SW1qr7up5IN9g7diCVgY0uR2xgEbsA6qfrAu7IWzUNgdTxmGy6jztPSUB sGLaqhcZpTOyfHJ3PC4y0FWBSSbnGBZnV7BuDqB.62osfcgDYWhnNA6uH9ds BKwl7XvumZ1vpPRC4UOkSaZ8YS5xvFbXQdCEMQ8w0FbXVcF3RN886ZzVbgsM OOk16XzyTHApHVtsOp5oZd2whsOgXSefQyCHJ2D5_Zf_aFaxx7r5khFCHBr1 7bV7X1iM9boI0NpnqeVZnsGxO1fNjG.Oy2528dA1ZR2R74sz1l__qXiVvO4y 0bYbrl6C4m2VihZM6CNSSf.fFIinaroLdSfDNm_fWpxY2vzQTOoG2pOd21Ac xcVIFTK.9fmpBeD31DqCkFYVLq5odnTn1tP6Z5c7METkMzoae6.VftlBc8gm RpjEne03jR2jWGi9YJqkN1Wp6nX5G5.yQr5LPYIaqJK33KrnwxZr1.yhQaFM jHIVJFY3DXZoRcm40TkywYQuyaVCfmAIxrNLBVSGXhF_ovZls.dwTiGccX1k 7pDbC83McAhNXfuPb4EXteJC1FEqYW.1Vtgo7U5YYQlQ9rDJ48wkeO9WDvuE uySe2Yg- Authentication-Results: mta1002.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-wj0-f194.google.com) (209.85.210.194) by mta1002.groups.mail.bf1.yahoo.com with SMTPS; Wed, 21 Dec 2016 01:16:36 +0000 X-Received: by mail-wj0-f194.google.com with SMTP id o3so773308wjo.2 for <piecepack@yahoogroups.com>; Tue, 20 Dec 2016 17:16:35 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:sender:in-reply-to:references:from :date:message-id:subject:to; bh=9HVp68NhTXC5mFhAQKgBpiMu/3maTuHQeo8QYx2aK08=; b=WE4/msk5aV6BQL2ZTATrrJ+cWKeDIFumOBQspQ/RAavriwBtT+Me/N6AQuaxdwCcrT Mo7y3JX0qFaJTeynCGhtyY8rIDyzKEQIeebtdJ9JE9yua+yabPlfOAvGS2P4GLfQutly Cxy5z4y1lbS5uCKzbcQpQgBF7YgxIQeE6rSmqXj9Ln+azW284lt5ZUv0rqUg2XmrEerf HqeChtqqKX8I7PM6xfKlmIJXc+8NfMnMnnp+AyrPnCKsEMJJ4IwAzFzStoqPR6xj2SJh mCFjqG2u+hUuqNM4LwEyxgiN9BKhTj9CpLpucOEYJJUbFKPIpsJOZNk05l3ylVk76ZU+ ukBQ== X-Gm-Message-State: AIkVDXK2NcXcW/rNsYSvxYjyABlTNPI2kLc4zWA/ec/hGAPF2/+PK6WEcVYsGWPD90tyGoCubRZCGCuM9cYIEg== X-Received: by 10.194.115.132 with SMTP id jo4mr1825007wjb.27.1482282994925; Tue, 20 Dec 2016 17:16:34 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.194.152.194 with HTTP; Tue, 20 Dec 2016 17:16:34 -0800 (PST) In-Reply-To: <op.yssp55l70gup8g@sarvasla> References: <951a2cba-d8bc-06a0-aee8-a474d257644d@...> <op.ysquhqp70gup8g@sarvasla> <CAMuj-eKX7spOaY-zGmGpuzEYfvVZX7VCwZyRekAWyUfOCBJGjg@...> <op.yssp55l70gup8g@sarvasla> Date: Tue, 20 Dec 2016 17:16:34 -0800 X-Google-Sender-Auth: 7q8wjblpCizpJqerUHvpReBai98 Message-ID: <CA+PLNg7gVK1b0ondvii0PpCBmroaXho0ZnqQqnDAsxnJhR7YBw@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary=001a1130d2ea5e85ec054420e7bc Subject: Re: [piecepack] publishing modified piecepack games on the wiki X-Yahoo-Group-Post: member; u=810525; y=3b8TnMCZCRWi8xH4qWg9cPLBQNepeF33K5OeB854_A X-Yahoo-Profile: rwhe From: Ron Hale-Evans <rwhe@...> --001a1130d2ea5e85ec054420e7bc Content-Type: text/plain; charset=UTF-8 FYI, most open source projects track changes and old versions of files in a version control system like Github. Our wiki is peculiar in a couple of different ways. First, if you replace or delete a file that has been uploaded to the wiki (as opposed to having been linked to), that file POOF! vanishes. Maybe it's in the Internet Archive; I haven't checked. Second, OddMuse (our wiki software) only tracks six months' worth of changes. Please develop a non-destructive policy for making changes, especially deleting files. Thanks. Ron On Tue, Dec 20, 2016 at 4:55 PM, 'Daniel Ajoy' da.ajoy@... [piecepack] <piecepack@yahoogroups.com> wrote: > Hi Chris, > > On Tue, 20 Dec 2016 19:45:24 -0500, Chris Sakkas sanglorian@... > [piecepack] <piecepack@yahoogroups.com> wrote: > > > While it's true that people don't need to ask permission to edit > particular pages of a wiki, all successful wikis have rules and guidelines > > ... that develop over time when there is a large group of contributors > involved. That is not the case here. > > > - thank you for asking, Jessica, so that people could decide upon the > rules and guidelines. > > Don't expect other people to decide upon rules. The chances of that > happening in this case are close to 0%. > > Daniel > > > ------------------------------------ > > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > > -- Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/4iaf3> --001a1130d2ea5e85ec054420e7bc Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div><div>FYI, most open source projects track changes and= old versions of files in a version control system like Github. Our wiki is= peculiar in a couple of different ways. First, if you replace or delete a = file that has been uploaded to the wiki (as opposed to having been linked t= o), that file POOF! vanishes. Maybe it's in the Internet Archive; I hav= en't checked. Second, OddMuse (our wiki software) only tracks six month= s' worth of changes.<br><br></div>Please develop a non-destructive poli= cy for making changes, especially deleting files. Thanks.<br><br></div>Ron = <br></div><div class=3D"gmail_extra"><br><div class=3D"gmail_quote">On Tue,= Dec 20, 2016 at 4:55 PM, 'Daniel Ajoy' <a href=3D"mailto:da.ajoy@g= mail.com">da.ajoy@...</a> [piecepack] <span dir=3D"ltr"><<a href= =3D"mailto:piecepack@yahoogroups.com" target=3D"_blank">piecepack@yahoogrou= ps.com</a>></span> wrote:<br><blockquote class=3D"gmail_quote" style=3D"= margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Chris,<br= > <span class=3D""><br> On Tue, 20 Dec 2016 19:45:24 -0500, Chris Sakkas <a= href=3D"mailto:sanglorian@...">sanglorian@...</a> [piecepack] = <<a href=3D"mailto:piecepack@yahoogroups.com">piecepack@yahoogroups.com<= /a>> wrote:<br> <br> > While it's true that people don't need= to ask permission to edit particular pages of a wiki, all successful wikis= have rules and guidelines<br> <br> </span>... that develop over time when = there is a large group of contributors involved. That is not the case here.= <br> <span class=3D""><br> > - thank you for asking, Jessica, so that pe= ople could decide upon the rules and guidelines.<br> <br> </span>Don't = expect other people to decide upon rules. The chances of that happening in = this case are close to 0%.<br> <br> Daniel<br> <div class=3D"HOEnZb"><div c= lass=3D"h5"><br> <br> ------------------------------<wbr>------<br> <br> --= ----------------------------<wbr>------<br> <br> <br> ---------------------= ---------<wbr>------<br> <br> Yahoo Groups Links<br> <br> <*> To visi= t your group on the web, go to:<br> =C2=A0 =C2=A0 <a href=3D"http://groups.= yahoo.com/group/piecepack/" rel=3D"noreferrer" target=3D"_blank">http://gro= ups.yahoo.com/group/<wbr>piecepack/</a><br> <br> <*> Your email setti= ngs:<br> =C2=A0 =C2=A0 Individual Email | Traditional<br> <br> <*> To= change settings online go to:<br> =C2=A0 =C2=A0 <a href=3D"http://groups.y= ahoo.com/group/piecepack/join" rel=3D"noreferrer" target=3D"_blank">http://= groups.yahoo.com/group/<wbr>piecepack/join</a><br> =C2=A0 =C2=A0 (Yahoo! ID= required)<br> <br> <*> To change settings via email:<br> =C2=A0 =C2= =A0 <a href=3D"mailto:piecepack-digest@yahoogroups.com">piecepack-digest@ya= hoogroups.<wbr>com</a><br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-fullfe= atured@yahoogroups.com">piecepack-fullfeatured@<wbr>yahoogroups.com</a><br>= <br> <*> To unsubscribe from this group, send an email to:<br> =C2= =A0 =C2=A0 <a href=3D"mailto:piecepack-unsubscribe@yahoogroups.com">piecepa= ck-unsubscribe@<wbr>yahoogroups.com</a><br> <br> <*> Your use of Yaho= o Groups is subject to:<br> =C2=A0 =C2=A0 <a href=3D"https://info.yahoo.com= /legal/us/yahoo/utos/terms/" rel=3D"noreferrer" target=3D"_blank">https://i= nfo.yahoo.com/legal/<wbr>us/yahoo/utos/terms/</a><br> <br> </div></div></bl= ockquote></div><br><br clear=3D"all"><br>-- <br><div class=3D"gmail_signatu= re" data-smartmail=3D"gmail_signature"><div dir=3D"ltr"><div>Ron Hale-Evans= ... <a href=3D"http://ron.ludism.org" target=3D"_blank">http://ron.ludism.= org</a><a href=3D"http://ur1.ca/4iaf3" target=3D"_blank"></a></div></div></= div> </div> --001a1130d2ea5e85ec054420e7bc-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3907 Return-Path: <jade@...> Received: (qmail 3349 invoked by uid 7800); 23 Dec 2016 01:07:50 -0000 X-Sender: jade@... 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I don't see why we shouldn't be able to come to a consensus; a smaller active community actually makes that easier. cheers - Jessica On 21/12/16 14:16, Ron Hale-Evans rwhe@... [piecepack] wrote: > FYI, most open source projects track changes and old versions of files in a > version control system like Github. Our wiki is peculiar in a couple of > different ways. First, if you replace or delete a file that has been > uploaded to the wiki (as opposed to having been linked to), that file POOF! > vanishes. Maybe it's in the Internet Archive; I haven't checked. Second, > OddMuse (our wiki software) only tracks six months' worth of changes. > > Please develop a non-destructive policy for making changes, especially > deleting files. Thanks. > > Ron > > On Tue, Dec 20, 2016 at 4:55 PM, 'Daniel Ajoy' da.ajoy@... > [piecepack] <piecepack@yahoogroups.com> wrote: > >> Hi Chris, >> >> On Tue, 20 Dec 2016 19:45:24 -0500, Chris Sakkas sanglorian@... >> [piecepack] <piecepack@yahoogroups.com> wrote: >> >>> While it's true that people don't need to ask permission to edit >> particular pages of a wiki, all successful wikis have rules and guidelines >> >> ... that develop over time when there is a large group of contributors >> involved. That is not the case here. >> >>> - thank you for asking, Jessica, so that people could decide upon the >> rules and guidelines. >> >> Don't expect other people to decide upon rules. The chances of that >> happening in this case are close to 0%. >> >> Daniel >> >> >> ------------------------------------ >> >> ------------------------------------ >> >> >> ------------------------------------ >> >> Yahoo Groups Links >> >> >> >> > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3908 Return-Path: <jade@...> X-Sender: jade@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 1488 invoked by uid 102); 11 Jan 2017 01:56:44 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.193.84.37) by m15.grp.bf1.yahoo.com with SMTP; 11 Jan 2017 01:56:44 -0000 X-Received: (qmail 23649 invoked from network); 11 Jan 2017 01:56:44 -0000 X-Received: from unknown (HELO mta1006.groups.mail.ne1.yahoo.com) (98.138.100.121) by mtaq6.grp.bf1.yahoo.com with SMTP; 11 Jan 2017 01:56:44 -0000 X-Original-Return-Path: <jade@...> X-Received-SPF: none (domain of gringer.org does not designate permitted sender hosts) X-YMailISG: YFe_W.gWLDsPxg9OF_DT9y_Mx26GV5cTWfp9V.nGaD6WjJtx Tk3gZaaiFbJbpe3p578QOrkygrf0SMjnpXgwwve1RN7gsVm9fEHLlDd7Vh7F _Fv7ArNid3yuHuGPnjOeroCXf4GhU5GEQijDnkigUa4ekvSd4ypGRLWm8VeW DLZFnxNzQLvFQHU_euaBOn6JKs0eLJSngiagU.KTEbTb39sDSYRjQiOq7eO5 RQNcZzVv.nbqWz6nZ4CdIgiPMGEu8gMNxJWeAt841_7T1IjAy2eEoBI_UTMw FTnQPZgVWyp_ZYpdDh.8kUjl0U1CVtkVfpZN4RPqnsYtTlzc9YCbUeC_YjNK 9sW4VHbZJhtutlReN9Na_anjVCL4ghuay4vdr6pj_t.9_YVDcwWnFmoAGmRr w8nbkY8utIzvPg8ZvYW50uPY6Ne0Wxt6IEYRAxV4wrRbpW.xXdv2q4ZwFss9 EfJHj_2oArXgM8uVlqK20Y.RDI1CelbQzJH6KAMVUx9HDkexkaIu_pefISci e3bSQ6PuyYsaJy3Z7FpdX9QU9SMPxfiXOYivcB9HrPqFfMWrJBv6D7VY39rv hG5jEMGtwOy3QxS3X36Y4hlnSC6q36lQ4sCMxA7xNBhGaeQKaA4LcCcYfH9d GN24lDWyNpLvjb0fG9c.R.cbv8QteRPrYHOWVPqrgZMvDoE.lEQiQtsqdWhi Lq5O10qAHwSV59sw4sutxvpouAkA_9KWmJWEY8ovH1sDh7nZqd_Ysq5pKHXj oy7ZHzrsUZvfynLdUtpF8IRI3Dn6xY9osc_wA0TYckMaishb.e5B5hycWCp4 rms0vRC7SvQg26Ei4YpLpD6e3.gmytKldpZYPfODgMN0bp2bTAqBYftN1FzZ VRRYz2mOoTgoqBq.C1z5XZIR.xW41_PmkoCRSi1DiX7zgju.Hu1n0MYTzRm9 4J7egAilX7kDZivOWRxdnzacOVO4NIs5ZAvlYLdYAC4cuaBdoiSIuazHRUK_ MFTRp65miuVk4LsnUYhZb41EUrawxZbk7LPmQyXEt6wxVcndRboh6YS3pvrP T_8ND6w_833saPMS19ab7_UZ6uBU.mGQrbL01CctsGuGKn1.HaGb1cOopB3b Knmsk4zF5fBDlAjwdvS6drVZREDsAv5wjmj4KXWzWlWxIZWb9cgojNPPRt5R mHEwVhML3T2c2weWm3FlHkAfr6R38fqMeAi_1GB9WVqmgE0PRxK6ft8BuH5e lhUjy196JcUEyiPfYXYA4xfDSxgHoWPv7BrqHLAl4ZWUaFKxMETvcrATP0zY xvaDo4sXBJQ87PTEOq7PUB5rXscTwtGrEv1VCzDOcXPw3_0urAeA0JI2H6Va HN3rfZ18G5y6CnAad92X8rjiqKlMidB3 Authentication-Results: mta1006.groups.mail.ne1.yahoo.com from=gringer.org; domainkeys=neutral (no sig); from=gringer-org.20150623.gappssmtp.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-pf0-f170.google.com) (209.85.192.170) by mta1006.groups.mail.ne1.yahoo.com with SMTPS; Wed, 11 Jan 2017 01:56:44 +0000 X-Received: by mail-pf0-f170.google.com with SMTP id 189so44160945pfu.3 for <piecepack@yahoogroups.com>; Tue, 10 Jan 2017 17:56:43 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:from:to:subject:message-id:date:user-agent :mime-version:content-transfer-encoding; bh=v8PCtBieVMDOVIBcVM/zRDmgrarwitIvJk0QJIIPlVE=; b=RkoOqm0SBt1b0wms6MQa6Zv6ML56xsw3En+o+NC/2qD60ZUh+XhX/CgHZvxt2Fw6MJ Bu0dcSQJmQdVgmoKC6fPUnlDRubAsMf1siRPWSJu4JxoEd51T64rrKSEWpx9VLB5sXnU ueDTLVKRMqJqtMIRo1sAC1mLlY1XwqLuUzoPT9eCjlqtA2zUGMuXsTXOTpCsEgo79oTt GPKyqYbMNT4dhLElQ5JzQbvHG7BDCJmumOBaQclLJm6viXewoN5s8wzplS6LblcmuDjS bYQZRGNEimbYLIo/I5Wb2WYkwZPcgEe5yLSOqUGgHB/N/vvr7trXXmD8/+iweiuKuVPd wgeg== X-Gm-Message-State: AIkVDXL4DLyfYJuVHRZZsfSeBawxH8JtKiWhhsEggqPNPjvXKH5S8A+6/YUUF53A+3pjcQ== X-Received: by 10.99.170.5 with SMTP id e5mr7615704pgf.46.1484097952787; Tue, 10 Jan 2017 17:25:52 -0800 (PST) X-Original-Return-Path: <jade@...> X-Received: from [192.168.1.55] ([202.49.157.154]) by smtp.gmail.com with ESMTPSA id l63sm8515731pfl.83.2017.01.10.17.25.51 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Tue, 10 Jan 2017 17:25:52 -0800 (PST) To: piecepack@yahoogroups.com Message-ID: <eda42fc8-4572-a1e7-0ea4-a17970bac7a4@...> Date: Wed, 11 Jan 2017 14:25:43 +1300 User-Agent: Mozilla/5.0 (X11; Linux i686; rv:45.0) Gecko/20100101 Icedove/45.5.1 MIME-Version: 1.0 Content-Type: text/plain; charset=utf-8; format=flowed Content-Transfer-Encoding: 7bit Subject: Re: [piecepack] publishing modified piecepack games on the wiki X-Yahoo-Group-Post: member; u=579728721 From: Jessica Eccles <jade@...> Hi All, As promised I have come up with some draft guidelines for publishing modified versions of games on the wiki <http://www.ludism.org/ppwiki/GuidelinesForPublishingGames>, and I've started off the discussion by explaining why I think it's useful to have them on the comments page <http://www.ludism.org/ppwiki/Comments_on_GuidelinesForPublishingGames>. Ron could you please link to the draft from the main page of the wiki. Please add your voice to the discussion on the wiki so that anyone who is active on the wiki but not on this list is not left out. Thanks - Jessica From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3909 Return-Path: <ludism@...> X-Sender: ludism@... 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Good work, Jessica! Everyone should go and read this. :) Ron On Tue, Jan 10, 2017 at 5:25 PM, Jessica Eccles jade@... [piecepack] <piecepack@yahoogroups.com> wrote: > Hi All, > > As promised I have come up with some draft guidelines for publishing > modified versions of games on the wiki > <http://www.ludism.org/ppwiki/GuidelinesForPublishingGames>, and I've > started off the discussion by explaining why I think it's useful to have > them on the comments page > <http://www.ludism.org/ppwiki/Comments_on_GuidelinesForPublishingGames>. > > Ron could you please link to the draft from the main page of the wiki. > > Please add your voice to the discussion on the wiki so that anyone who > is active on the wiki but not on this list is not left out. > > Thanks > - Jessica > > > ------------------------------------ > Posted by: Jessica Eccles <jade@...> > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > > -- Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/4iaf3> --f403045cf0ae5501a60545c9f4bc Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Done, and I added a comment. Good work, Jessica!<br><= br></div><div>Everyone should go and read this. :)<br></div><div><br></div>= Ron<br></div><div class=3D"gmail_extra"><br><div class=3D"gmail_quote">On T= ue, Jan 10, 2017 at 5:25 PM, Jessica Eccles <a href=3D"mailto:jade@gringer.= org">jade@...</a> [piecepack] <span dir=3D"ltr"><<a href=3D"mail= to:piecepack@yahoogroups.com" target=3D"_blank">piecepack@yahoogroups.com</= a>></span> wrote:<br><blockquote class=3D"gmail_quote" style=3D"margin:0= 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi All,<br> <br> As = promised I have come up with some draft guidelines for publishing<br> modif= ied versions of games on the wiki<br> <<a href=3D"http://www.ludism.org/= ppwiki/GuidelinesForPublishingGames" rel=3D"noreferrer" target=3D"_blank">h= ttp://www.ludism.org/ppwiki/<wbr>GuidelinesForPublishingGames</a>>, and = I've<br> started off the discussion by explaining why I think it's = useful to have<br> them on the comments page<br> <<a href=3D"http://www.= ludism.org/ppwiki/Comments_on_GuidelinesForPublishingGames" rel=3D"noreferr= er" target=3D"_blank">http://www.ludism.org/ppwiki/<wbr>Comments_on_<wbr>Gu= idelinesForPublishingGames</a>>.<br> <br> Ron could you please link to t= he draft from the main page of the wiki.<br> <br> Please add your voice to = the discussion on the wiki so that anyone who<br> is active on the wiki but= not on this list is not left out.<br> <br> Thanks<br> - Jessica<br> <br> <= br> ------------------------------<wbr>------<br> Posted by: Jessica Eccles= <<a href=3D"mailto:jade@...">jade@...</a>><br> -----= -------------------------<wbr>------<br> <br> <br> ------------------------= ------<wbr>------<br> <br> Yahoo Groups Links<br> <br> <*> To visit y= our group on the web, go to:<br> =C2=A0 =C2=A0 <a href=3D"http://groups.yah= oo.com/group/piecepack/" rel=3D"noreferrer" target=3D"_blank">http://groups= .yahoo.com/group/<wbr>piecepack/</a><br> <br> <*> Your email settings= :<br> =C2=A0 =C2=A0 Individual Email | Traditional<br> <br> <*> To ch= ange settings online go to:<br> =C2=A0 =C2=A0 <a href=3D"http://groups.yaho= o.com/group/piecepack/join" rel=3D"noreferrer" target=3D"_blank">http://gro= ups.yahoo.com/group/<wbr>piecepack/join</a><br> =C2=A0 =C2=A0 (Yahoo! ID re= quired)<br> <br> <*> To change settings via email:<br> =C2=A0 =C2=A0 = <a href=3D"mailto:piecepack-digest@yahoogroups.com">piecepack-digest@yahoog= roups.<wbr>com</a><br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-fullfeatur= ed@yahoogroups.com">piecepack-fullfeatured@<wbr>yahoogroups.com</a><br> <br= > <*> To unsubscribe from this group, send an email to:<br> =C2=A0 = =C2=A0 <a href=3D"mailto:piecepack-unsubscribe@yahoogroups.com">piecepack-u= nsubscribe@<wbr>yahoogroups.com</a><br> <br> <*> Your use of Yahoo Gr= oups is subject to:<br> =C2=A0 =C2=A0 <a href=3D"https://info.yahoo.com/leg= al/us/yahoo/utos/terms/" rel=3D"noreferrer" target=3D"_blank">https://info.= yahoo.com/legal/<wbr>us/yahoo/utos/terms/</a><br> <br> </blockquote></div><= br><br clear=3D"all"><br>-- <br><div class=3D"gmail_signature" data-smartma= il=3D"gmail_signature"><div dir=3D"ltr"><div>Ron Hale-Evans ... <a href=3D"= http://ron.ludism.org" target=3D"_blank">http://ron.ludism.org</a><a href= =3D"http://ur1.ca/4iaf3" target=3D"_blank"></a></div></div></div> </div> --f403045cf0ae5501a60545c9f4bc-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3910 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... 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[202.154.143.154]) by smtp.gmail.com with ESMTPSA id x15sm30060798pgo.56.2017.04.04.01.18.49 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Tue, 04 Apr 2017 01:18:51 -0700 (PDT) To: piecepack@yahoogroups.com References: <op.yxsd04vm0gup8g@sarvasla> <obf57h+14vvdf4@...> Message-ID: <a2f62714-cd21-374c-e5ef-dd19e7c4b319@...> Date: Tue, 4 Apr 2017 20:18:47 +1200 User-Agent: Mozilla/5.0 (X11; Linux i686; rv:45.0) Gecko/20100101 Icedove/45.6.0 MIME-Version: 1.0 In-Reply-To: <obf57h+14vvdf4@...> Content-Type: text/plain; charset=utf-8; format=flowed Content-Transfer-Encoding: 7bit Subject: Re: [piecepack] Re: Is Yahoo piecepack group closed to new members? X-Yahoo-Group-Post: member; u=579728721 From: Jessica Eccles <jade@...> Hi James, Thanks for speaking up (and thanks for creating the amazing piecepack). I for one would be very happy to move to BGG, and I think that's a good place for us as posting there would increase the visibility of the piecepack among other boardgamers more than other places I can think of (reddit, google mailing list, yahoo group, etc). But I don't mind staying here either if that's what others want. cheers - Jessica On 29/03/17 15:13, jdroscha@... [piecepack] wrote: > Hello Everyone, > > Daniel, thank you for bringing the Reddit post to our attention. (I don't have a Reddit account.) > > > For those wondering, yes this group is still active, and has been moderated for over a decade by two volunteers: myself, and the saintly Ed. Ed has been helpful and dutiful, while I have been a complete slacker. (Thank you, Ed!) If you need someone to blame for any shortcomings in moderation, please feel free to point your finger at me. > > > I almost never get administrative notifications from Yahoo. I don't know where the failure is in the chain, but it means that to exercise diligence, I would need to log into Yahoo daily. I, um, don't do that. > > Additionally, the Yahoo site has gradually become painful for me to use. And with their recent security breach, well... I am open to either forum migration and/or additional moderation volunteers. (How are you holding up, Ed? OK for another decade or so? I wonder how many beers I owe you already.) > > > > Over the years, as Yahoo waned in popularity, and as other forums became available, the relatively low volume of piecepack conversations were diluted further by getting spread across those various forums. A little here on Yahoo, a little on BGG, a very little on Reddit, and a few others. The net effect is that each forum receives only a trickle, preventing critical mass in a focused location. This can also cause confusion for those new to the piecepack about where to look for help and community. > > > If you're an old salt on this group, you might recall that part of my experiment with the piecepack has been to remain hands-off. Also, I am quite lazy. But I would be happy to assist with an effort to shift conversations (and any file content worth salvaging) to another platform if we could come to consensus on one. > > > One more thing: Although I don't express it often, please know that I do appreciate the interest and participation of every one of you. Pleased as Punch, truly. (Thank you, everyone!) > > And to address a misconception in the Reddit thread: No, Mesomorph Games is not involved in this Yahoo group, except as a normal member. Mesomorph does, however, own piecepack.org. (Thank you, Dave!) > > > And for clarity, the administration of the piecepack wiki (www.ludism.org/ppwiki/ http://www.ludism.org/ppwiki/) is the volunteer effort of Ron Hale Edwards. (Thank you, Ron!) > > > And the recent Infinite Boardgame was written by W. Eric Martin. (Thank you, Eric!) > > > And the mobile piecepack app was written by Jorge Arroyo. (Thank you, Jorge!) > > > And many others through the years have contributed in countless ways. (Thank you, many others!) > > > > Would anyone like to express how and where you would like to see the piecepack community gain cohesion? Or if you're happy with things here on Yahoo, it would be nice to hear that too. > > > > --James > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3913 Return-Path: <trozo@...> X-Sender: trozo@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 5664 invoked by uid 102); 5 Apr 2017 12:12:42 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m5.grp.bf1.yahoo.com with SMTP; 5 Apr 2017 12:12:42 -0000 X-Received: (qmail 7038 invoked from network); 5 Apr 2017 12:12:41 -0000 X-Received: from unknown (HELO mta1002.groups.mail.bf1.yahoo.com) (98.139.170.166) by mtaq4.grp.bf1.yahoo.com with SMTP; 5 Apr 2017 12:12:41 -0000 X-Original-Return-Path: <trozo@...> X-Received-SPF: neutral (209.85.215.54 is neither permitted nor denied by domain of makasoft.net) X-YMailISG: aZ8onaMWLDuF_Q93SJCa4un6kAUPGHxVtwsjm5ssPDoyVHLb 1KKgyZW3KQsNI0F.kXMH6rnI4ASoj1BZCdw6HbvD6jcu7ZM9Y5.83qrqVE74 e1oKOt_prUHpJ4RC5DwFnEhlyKa3fv_WOTTrFPvtrG3KNzl3.bFHNM83e83n GoL.6_3UnjbDQJybTA17Wq3UcsVYejxn7Koi5TU95bZnuuPaqrgb_4yM8qKu W.YNUGNFxsQFYYL1N.FIzRT2lfoWHn0kpSQ0JzPdV8K5zfFWxFHU.oe6qlC2 8DGy0bB7mi4WgmLtJ8KtH31_1OhUxScmYoHQblYlhCjEe1Z58JJVCP.xXK.P XPfWs4VX_xWspQnrMUZgy_I0HPaGzVbbIG_MY.JEBEhJiXz.Lwap82bNoONg 93nSD7Ce0Ngg0LBXkcF.V9YVty.1guHVW4mV88Es3ZVEpBazqk4TRTUlnl7A pP1fchEZSXSgkP6ciTeMBSrnaN1XvkzhN47sLg4PAr_P0sMQTApVsI7HoyRR 304jB4IY7._O8C4nd6nmoegSasvZ3lcNRr28uJIIKTGvJ95LRJf.s643Y10w fMpbxg67NkgKQg054i0U7G4x9x5A_SsuFxecnvCxBAGiao0JSDLYmx9QXVLl 6FECUYb0znZdXpL8IYQMPsL5oO8eKtPkGFBOwMUzeleW1tmfaf6hpFmR_j4t ki39zX21MlVkz1MTtPX3qJhKIfzZr9zKvG_ofDlNm5bjnNi4xcND8iu1vxfU m3ehMhMldYv9_B7qv7pCq3DqngSZ2GenoFZb45eTprt4p62kSOWZ7GpzpyA2 kKtcupF9gaTp.RKQb5_arV0LUevO_fndQQ5YUGjM6N1KeeTPs9cd92TkDw8r Eb7b.N1QlW38OqkqCyzavpizLPwTXu8jPyTjdakENDUo612y0kZBMWU4Mx75 WO4W5Uau5a1_jEm98jWRtTpsxx45lLXNIDbim7swPjHitoNCJbOji0Jbl5kI U4VarGouI1MIgPSHdGBvGRUBsz1T0GyHj2us1sQMJ.5mMAQcVRsZGkrByint ajfDc6ptwyszhCzCAlAUCDN2BWyza7C58XyIHZOFBH623CqdpxXNdnS5_pMP YZlKy8Kl2jOFZPgUxPPZZx64r6vhCEnHVJoGmMYtZ6zY_9pV_AWbo3lCOghH LTxH.LlF3IE1sjLCd2AqLydOWsovetnG3cGQJ5JFGHPuVUnx5Ar5eN0V827U 5CtN9tMcGVUu09gZP_lcRIcZr0c.usi7HnECYRcuWaqShTzZWWYs0LVvU0Xs jxjcz.d9u8M6YAp2sIEv03Ppq6.GCAvBvHdQaft9l7_K4KbJF6qTP4DfDK9m JyhaenXU8ohL1P6bp.PR4pt_DvvN9kOMnu8tRFOCEVV.AFuKv1gUcwdVs3rZ yeE15Va1nh7mLFOCj6_vsifVSnMIro7iRWmgu9gCzTwduJNviOUG7EOuXcUM Y_i1gKDgXrdApeh_zELuKpdoFxCzYcySzUyBTy_S6qjXa401TeLwn7HUTgSV nrCbOu1YIl3FnDyan289_pDjfnZonCY0srgadnN9S6gA3NEtQQ83TEt.4reg xOnugPUCU6cr0N5wE7Z6beCHgYHPDbFsG_89xXRr3FBN6uObb6XZ Authentication-Results: mta1002.groups.mail.bf1.yahoo.com from=makasoft.net; domainkeys=neutral (no sig); from=makasoft-net.20150623.gappssmtp.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-lf0-f54.google.com) (209.85.215.54) by mta1002.groups.mail.bf1.yahoo.com with SMTPS; Wed, 05 Apr 2017 12:12:41 +0000 X-Received: by mail-lf0-f54.google.com with SMTP id x137so6526681lff.3 for <piecepack@yahoogroups.com>; Wed, 05 Apr 2017 05:12:41 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:in-reply-to:references:from:date :message-id:subject:to; bh=SdoUuUAnZ9qLPWc23b+Pyh4bcQcLz14bydfCrLBe5EE=; b=bqbG5EkMNZMouVyQDNsLvaG3EvXw8mdidrVLYC52+GpAmcr5N8AT1zLkdudzD0t1e2 i2GWrcRZ9K1DUo6ZEw9sHQVFBoH2hX4brKc4i4BR0wItUoLv/JYnKgz5huJWAycL3hD9 Mm3ur69Be3f1RtgGOe0Cst8gZbOZE5f0b66RHAsWvpnxjMOJJ+OfgWwnIIhRQW1vysG5 EwmNsq4O7875f+Af2+ksFBJDarVDg+w3PgdtVjARILMLoQiL1N5FWgxBt0WqaUQgx88/ nXwAXqtc8q8Jy0Zt/Tne1ekkAb36i/T9ixaST5lngKSbF9c1p43pifgr+naHdnPadqnq 82PA== X-Gm-Message-State: AFeK/H1iYeAHb/uuzAnuOifiFQ9gzM2qBXFBuRY9Za8OCQjypNTHhuMJWHiOrslgNE8EiCZH0dgp8ubaZaQ0BQ== X-Received: by 10.46.77.135 with SMTP id c7mr8118933ljd.26.1491393993320; Wed, 05 Apr 2017 05:06:33 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.25.234.154 with HTTP; Wed, 5 Apr 2017 05:06:32 -0700 (PDT) In-Reply-To: <a2f62714-cd21-374c-e5ef-dd19e7c4b319@...> References: <op.yxsd04vm0gup8g@sarvasla> <obf57h+14vvdf4@...> <a2f62714-cd21-374c-e5ef-dd19e7c4b319@...> Date: Wed, 5 Apr 2017 14:06:32 +0200 Message-ID: <CAL9SDwMJvKegxHOe3t0BeKbsBSz-Zf_rc39W5GQO3W43f-w3Eg@...> To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Content-Type: multipart/alternative; boundary=94eb2c1aa7203146cb054c6a3970 Subject: Re: [piecepack] Re: Is Yahoo piecepack group closed to new members? X-Yahoo-Group-Post: member; u=83471513; y=rLxWKJLSRA_TmIMSajcDQYTGujmIgGCe6PSoMzPOj4ouYdM X-Yahoo-Profile: makasoft From: Jorge Arroyo <trozo@...> --94eb2c1aa7203146cb054c6a3970 Content-Type: text/plain; charset=UTF-8 Hi, Just wanted to comment that the piecepack iOS app is no longer on the App Store. It's outdated and I haven't had time to update it so they removed it... I should just do it from scratch again in a more modern way but I don't think I will have time... At the very least I'll take a look at the current problems and see if there's an easy solution... Cheers! Jorge Jorge Arroyo - makasoft.net <http://www.makasoft.net> On Tue, Apr 4, 2017 at 10:18 AM, Jessica Eccles jade@... [piecepack] <piecepack@yahoogroups.com> wrote: > Hi James, > > Thanks for speaking up (and thanks for creating the amazing piecepack). > > I for one would be very happy to move to BGG, and I think that's a good > place for us as posting there would increase the visibility of the > piecepack among other boardgamers more than other places I can think of > (reddit, google mailing list, yahoo group, etc). But I don't mind > staying here either if that's what others want. > > cheers > - Jessica > > On 29/03/17 15:13, jdroscha@... [piecepack] wrote: > > Hello Everyone, > > > > Daniel, thank you for bringing the Reddit post to our attention. (I > don't have a Reddit account.) > > > > > > For those wondering, yes this group is still active, and has been > moderated for over a decade by two volunteers: myself, and the saintly > Ed. Ed has been helpful and dutiful, while I have been a complete > slacker. (Thank you, Ed!) If you need someone to blame for any > shortcomings in moderation, please feel free to point your finger at me. > > > > > > I almost never get administrative notifications from Yahoo. I don't > know where the failure is in the chain, but it means that to exercise > diligence, I would need to log into Yahoo daily. I, um, don't do that. > > > > Additionally, the Yahoo site has gradually become painful for me to > use. And with their recent security breach, well... I am open to either > forum migration and/or additional moderation volunteers. (How are you > holding up, Ed? OK for another decade or so? I wonder how many beers I > owe you already.) > > > > > > > > Over the years, as Yahoo waned in popularity, and as other forums > became available, the relatively low volume of piecepack conversations were > diluted further by getting spread across those various forums. A little > here on Yahoo, a little on BGG, a very little on Reddit, and a few others. > The net effect is that each forum receives only a trickle, preventing > critical mass in a focused location. This can also cause confusion for > those new to the piecepack about where to look for help and community. > > > > > > If you're an old salt on this group, you might recall that part of my > experiment with the piecepack has been to remain hands-off. Also, I am > quite lazy. But I would be happy to assist with an effort to shift > conversations (and any file content worth salvaging) to another platform if > we could come to consensus on one. > > > > > > One more thing: Although I don't express it often, please know that I > do appreciate the interest and participation of every one of you. Pleased > as Punch, truly. (Thank you, everyone!) > > > > And to address a misconception in the Reddit thread: No, Mesomorph > Games is not involved in this Yahoo group, except as a normal member. > Mesomorph does, however, own piecepack.org. (Thank you, Dave!) > > > > > > And for clarity, the administration of the piecepack wiki ( > www.ludism.org/ppwiki/ http://www.ludism.org/ppwiki/) is the volunteer > effort of Ron Hale Edwards. (Thank you, Ron!) > > > > > > And the recent Infinite Boardgame was written by W. Eric Martin. > (Thank you, Eric!) > > > > > > And the mobile piecepack app was written by Jorge Arroyo. (Thank you, > Jorge!) > > > > > > And many others through the years have contributed in countless ways. > (Thank you, many others!) > > > > > > > > Would anyone like to express how and where you would like to see the > piecepack community gain cohesion? Or if you're happy with things here on > Yahoo, it would be nice to hear that too. > > > > > > > > --James > > > > > ------------------------------------ > Posted by: Jessica Eccles <jade@...> > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > > --94eb2c1aa7203146cb054c6a3970 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div><div><div>Hi,<br><br></div>=C2=A0 Just wanted to comm= ent that the piecepack iOS app is no longer on the App Store. It's outd= ated and I haven't had time to update it so they removed it... I should= just do it from scratch again in a more modern way but I don't think I= will have time... At the very least I'll take a look at the current pr= oblems and see if there's an easy solution...<br><br></div>Cheers!<br><= br></div>Jorge<br></div><div class=3D"gmail_extra"><br clear=3D"all"><div><= div class=3D"gmail_signature" data-smartmail=3D"gmail_signature"><div dir= =3D"ltr">Jorge Arroyo -=C2=A0<a href=3D"http://www.makasoft.net" target=3D"= _blank">makasoft.net</a></div></div></div> <br><div class=3D"gmail_quote">O= n Tue, Apr 4, 2017 at 10:18 AM, Jessica Eccles <a href=3D"mailto:jade@gring= er.org">jade@...</a> [piecepack] <span dir=3D"ltr"><<a href=3D"m= ailto:piecepack@yahoogroups.com" target=3D"_blank">piecepack@...= m</a>></span> wrote:<br><blockquote class=3D"gmail_quote" style=3D"margi= n:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi James,<br> <br= > Thanks for speaking up (and thanks for creating the amazing piecepack).<b= r> <br> I for one would be very happy to move to BGG, and I think that'= s a good<br> place for us as posting there would increase the visibility of= the<br> piecepack among other boardgamers more than other places I can thi= nk of<br> (reddit, google mailing list, yahoo group, etc). But I don't = mind<br> staying here either if that's what others want.<br> <br> cheer= s<br> =C2=A0 - Jessica<br> <span class=3D""><br> On 29/03/17 15:13, <a href= =3D"mailto:jdroscha@...">jdroscha@...</a> [piecepack] wrote:<br= > > Hello Everyone,<br> ><br> >=C2=A0 Daniel, thank you for bringi= ng the Reddit post to our attention.=C2=A0 (I don't have a Reddit accou= nt.)<br> ><br> ><br> >=C2=A0 For those wondering, yes this group i= s still active, and has been moderated for over a decade by two volunteers:= =C2=A0 myself, and the saintly Ed.=C2=A0 Ed has been helpful and dutiful, w= hile I have been a complete slacker.=C2=A0 (Thank you, Ed!)=C2=A0 If you ne= ed someone to blame for any shortcomings in moderation, please feel free to= point your finger at me.<br> ><br> ><br> >=C2=A0 I almost never g= et administrative notifications from Yahoo.=C2=A0 I don't know where th= e failure is in the chain, but it means that to exercise diligence, I would= need to log into Yahoo daily.=C2=A0 I, um, don't do that.<br> ><br>= > Additionally, the Yahoo site has gradually become painful for me to u= se.=C2=A0 And with their recent security breach, well...=C2=A0 I am open to= either forum migration and/or additional moderation volunteers.=C2=A0 (How= are you holding up, Ed?=C2=A0 OK for another decade or so?=C2=A0 I wonder = how many beers I owe you already.)<br> ><br> ><br> ><br> >=C2= =A0 Over the years, as Yahoo waned in popularity, and as other forums becam= e available, the relatively low volume of piecepack conversations were dilu= ted further by getting spread across those various forums.=C2=A0 A little h= ere on Yahoo, a little on BGG, a very little on Reddit, and a few others.= =C2=A0 The net effect is that each forum receives only a trickle, preventin= g critical mass in a focused location.=C2=A0 This can also cause confusion = for those new to the piecepack about where to look for help and community.<= br> ><br> ><br> >=C2=A0 If you're an old salt on this group, y= ou might recall that part of my experiment with the piecepack has been to r= emain hands-off.=C2=A0 Also, I am quite lazy.=C2=A0 But I would be happy to= assist with an effort to shift conversations (and any file content worth s= alvaging) to another platform if we could come to consensus on one.<br> >= ;<br> ><br> >=C2=A0 One more thing:=C2=A0 Although I don't expres= s it often, please know that I do appreciate the interest and participation= of every one of you.=C2=A0 Pleased as Punch, truly.=C2=A0 (Thank you, ever= yone!)<br> ><br> > And to address a misconception in the Reddit threa= d:=C2=A0 No, Mesomorph Games is not involved in this Yahoo group, except as= a normal member.=C2=A0 Mesomorph does, however, own <a href=3D"http://piec= epack.org" rel=3D"noreferrer" target=3D"_blank">piecepack.org</a>.=C2=A0 (T= hank you, Dave!)<br> ><br> ><br> </span>>=C2=A0 And for clarity, t= he administration of the piecepack wiki (<a href=3D"http://www.ludism.org/p= pwiki/" rel=3D"noreferrer" target=3D"_blank">www.ludism.org/ppwiki/</a> <a = href=3D"http://www.ludism.org/ppwiki/" rel=3D"noreferrer" target=3D"_blank"= >http://www.ludism.org/ppwiki/</a>) is the volunteer effort of Ron Hale Edw= ards.=C2=A0 (Thank you, Ron!)<br> <span class=3D"">><br> ><br> >= =C2=A0 And the recent Infinite Boardgame was written by W. Eric Martin.=C2= =A0 (Thank you, Eric!)<br> ><br> ><br> >=C2=A0 And the mobile piec= epack app was written by Jorge Arroyo.=C2=A0 (Thank you, Jorge!)<br> ><b= r> ><br> >=C2=A0 And many others through the years have contributed i= n countless ways.=C2=A0 (Thank you, many others!)<br> ><br> ><br> >= ;<br> >=C2=A0 Would anyone like to express how and where you would like = to see the piecepack community gain cohesion?=C2=A0 Or if you're happy = with things here on Yahoo, it would be nice to hear that too.<br> ><br> = ><br> ><br> >=C2=A0 --James<br> ><br> <br> <br> </span>--------= ----------------------<wbr>------<br> Posted by: Jessica Eccles <<a href= =3D"mailto:jade@...">jade@...</a>><br> <div class=3D"HOE= nZb"><div class=3D"h5">------------------------------<wbr>------<br> <br> <= br> ------------------------------<wbr>------<br> <br> Yahoo Groups Links<b= r> <br> <*> To visit your group on the web, go to:<br> =C2=A0 =C2=A0 = <a href=3D"http://groups.yahoo.com/group/piecepack/" rel=3D"noreferrer" tar= get=3D"_blank">http://groups.yahoo.com/group/<wbr>piecepack/</a><br> <br> &= lt;*> Your email settings:<br> =C2=A0 =C2=A0 Individual Email | Traditio= nal<br> <br> <*> To change settings online go to:<br> =C2=A0 =C2=A0 <= a href=3D"http://groups.yahoo.com/group/piecepack/join" rel=3D"noreferrer" = target=3D"_blank">http://groups.yahoo.com/group/<wbr>piecepack/join</a><br>= =C2=A0 =C2=A0 (Yahoo! ID required)<br> <br> <*> To change settings v= ia email:<br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-digest@yahoogroups.= com">piecepack-digest@yahoogroups.<wbr>com</a><br> =C2=A0 =C2=A0 <a href=3D= "mailto:piecepack-fullfeatured@yahoogroups.com">piecepack-fullfeatured@<wbr= >yahoogroups.com</a><br> <br> <*> To unsubscribe from this group, sen= d an email to:<br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-unsubscribe@ya= hoogroups.com">piecepack-unsubscribe@<wbr>yahoogroups.com</a><br> <br> <= *> Your use of Yahoo Groups is subject to:<br> =C2=A0 =C2=A0 <a href=3D"= https://info.yahoo.com/legal/us/yahoo/utos/terms/" rel=3D"noreferrer" targe= t=3D"_blank">https://info.yahoo.com/legal/<wbr>us/yahoo/utos/terms/</a><br>= <br> </div></div></blockquote></div><br></div> --94eb2c1aa7203146cb054c6a3970-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3914 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24082 invoked by uid 102); 17 Jun 2017 21:18:21 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m11.grp.bf1.yahoo.com with SMTP; 17 Jun 2017 21:18:21 -0000 X-Received: (qmail 14513 invoked from network); 17 Jun 2017 21:18:21 -0000 X-Received: from unknown (HELO mta1006.groups.mail.bf1.yahoo.com) (98.139.245.165) by mtaq1.grp.bf1.yahoo.com with SMTP; 17 Jun 2017 21:18:21 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> X-Received-SPF: pass (domain of yahoogroups.com designates 66.196.80.187 as permitted sender) X-YMailISG: 8WVIB.sWLDsMTJYBl4Ens2p5ZW3cmdvdeYwv5fCvZSldjIuV jkAg.uIqCEdkEgGe5x9Smgzs08kgOJNHBeJMc6PigI0mTZmzBzRR6WdUTSHW vJlaBO0Hejm3LBFtQ4R0fndRKYBowl7Gfvfu.oyZF7nyzcPjjuw6TS51ucvC neOWRaBnbtS.u9kWTrokCrculTijqM.vaD7g1caOx0GA3h7SAiIt41wJbnlg OrW78IWLCqYZRGaZeLTav.9Rora.BQKVzqHYpR4NkzbZvvNUEHYpg7j8wwDN uiDrQAIoOJAopca8KY_gRX0bOwQrGRRMcO2BYN6_rBrGQ1PgnBcMqHmgeK_j t9znkxKYh_rGW.720noTzoVOwL56raJzb9pSVTSYdaMrteaUeNYwkVCIcBka MdBBW_xGJOkg98.PRU_PtgwT_AM8guRZZvRnayziMbL_F5RxVWHEpUf45N8w wtHMybrgexGRk1EJYL4MOH8ZaWU78vdcsy_19jx2myXn4dl2e3U__TjQPwOm imDRcgHjVrTnpprrTmcKXQ6geKtorcz20K160no352sfiuZHCZgKIpLDUYwP j1a1yhgt7ye0lSddBXCgL7bafHFOQok_8yrIN62mVZQ6CEzVtKK.aEpVnTQ8 xidhGdAANYieDL0tl5q8cWEOuMPXn0.uk.VK_M_EeBIbt1TKHkIzFjZmKOYX rE_uHCo2bVF2Ieq2xNjf_P82FOWRvE4u7ySSGW7ThsRPKXabSRKjqrmQH9te GbfgcTYIj8fdf_Shk44OAU8w3KshyTBaT9PPG5qlaRvYvAbnrJW6Sz5T8SNR GXcL2UX5g0tTrYDG8TCZFW5jA41qO7VJBnpd.kyb2UpNERnVD5a.dFRaxBmj Hgv7Y0dHYoS1qH1b4FFkxYtRPYMdFWFmt_xGg2PzPaB6udRzfDdaWA.fw3qI 212a_DidCQfKlHBCWL4S0g88JjCl7Uo9wMX_tx8vcue.YKYHLV1IQnq9k.L_ g_v0sCs5DtHSAs3Qq0BJCLkCV.l1SBBgq67T4y2ZM2df650qQ_rJ205UnRMW O32uXoB1RKtau7_yu6MvWewkUkhcl_p5SPlN8tst9Kx.4cTlwN4NjE1NpOHI Gwg.znC7qhhl7F2pPyxTw9o2qFcbFXrY3.splULPrd2Lnblu_RJNheESS9gH 4QNL7xr8L_OlK2l6I2jEdBGupSXlGUoUMXM02LS2GEWD4_eTMObeuIVtZV0u wiXo_KNXbruqaqMSoHOS4RGAwmJuP.2FnxmYAY.oBStFFp7WsY7cLG9JdTbV bhbiGqsPZdiwI4wWDhwsELHtRErBcnwwtkWSlQu9ipc1k.PieDkeNVckrVFN .JGRAUdNmEy5LVOlZC6N6R5VgFCiCrFdfPO5i47JlEoeyPc- Authentication-Results: mta1006.groups.mail.bf1.yahoo.com from=yahoogroups.com; domainkeys=neutral (no sig); from=yahoogroups.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO n13-vm10.bullet.mail.bf1.yahoo.com) (66.196.80.187) by mta1006.groups.mail.bf1.yahoo.com with SMTPS; Sat, 17 Jun 2017 21:18:21 +0000 X-Received: from [66.196.81.176] by n13.bullet.mail.bf1.yahoo.com with NNFMP; 17 Jun 2017 21:18:21 -0000 X-Received: from [10.193.39.252] by t6.bullet.mail.bf1.yahoo.com with NNFMP; 17 Jun 2017 21:18:21 -0000 Date: 17 Jun 2017 21:18:21 +0000 X-Received: from [127.0.0.1] by gapi16.grp.bf1.yahoo.com with NNFMP; 17 Jun 2017 21:18:21 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: prophesor@... 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Subject: Moderator, taking my lumps X-Yahoo-Group-Post: member; u=500338; y=0lHyrIAHs4KOawSI970ecFIfS5E6kzPxo7NgxFnZndBiZT6- X-Yahoo-Profile: prophesor From: prophesor@... --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 TXkgWWFob28gbWFpbCBpcyBsZXNzLXRyYXZlbGVkIGJ5IG1lLCBhcyBvZiBsYXRlLCBhbmQgd2hp bGUgSSB3b3VsZCBoYXZlIHNhaWQgSSdkIGJlZW4gZHV0aWZ1bCBpbiB3YXRjaGluZyBmb3IgdGhl IGNhcGl0YWxpemVkIFtNT0RFUkFURV0gZmxhZywgSSBtaXNzZWQgdGhlIGNvbnZlcnNhdGlvbiBz b21lIG1vbnRocyBhZ28sIGFib3V0IHRoZSBpZiBhbmQgaG93IGFuZCB3aG8gb2YgYWRkaW5nIG5l dyBtZW1iZXJzLiAgVGhhbmtzLCBKRFIsIGZvciB5b3VyIHN1cHBvcnQuICBJZiBteSBvcGluaW9u IG9uIHRoZSBpZi9ob3cvd2hvIGNhcnJpZXMgd2VpZ2h0LCBoZXJlIGFyZSBteSBkcnV0aGVyczoN CiANCg0KIElmLCBuZXcgbWVtYmVycz8gIFRoZSBtb3JlIHRoZSBtZXJyaWVyLCBidXQgd2UgaGF2 ZSBnb3R0ZW4gYXdmdWwgcXVpZXQsIHNvICdtZXJyeScsIHBlcmhhcHMgbm90IHRoZSByaWdodCB3 b3JkLg0KIA0KDQogSG93LCBuZXcgbWVtYmVycz8gIEFwcGx5IHRocm91Z2ggWWFob28sIGFuZCBJ J2xsIHNlZSB0aGUgZmxhZy4gIE1heWJlIG5vdCB0aGUgc2FtZSBkYXksIGJ1dCBJJ2xsIHNlZSBp dC4gIEpEUiwgY291bGQgYmUgeW91ciBjYWxsIHRvIGxldCBmb2xrIGpvaW4gZnJlZWx5LCBidXQg dGhhdCBsZWQgdG8gc29tZSBkaXN0dXJiaW5nIHRoaW5ncyBpbiB0aGUgZmlsZXMgYW5kIGxpbmtz IHNlY3Rpb25zLCBzbyBJIGxvY2tlZCBpdCBkb3duLiAgTm93LCBJIGdyZXAgdGhlIG5ldCBhIGJp dCB3aGVuIHNvbWVvbmUgYXBwbGllcywgbGV0IGluIHRoZSBodW1hbnMsIGFuZCB1c3VhbGx5IHNl dCB0aGVpciBwb3N0aW5nIHRvIG1vZGVyYXRlZCBmb3IgYSB3aGlsZSwgZXZlbnR1YWxseSBzZXR0 aW5nIHVubW9kZXJhdGVkIHdoZW4gdGhleSBmYWlsIHRvIGJlZ2luIGFkdmVydGlzaW5nIHdhdGNo ZXMgb3IgbWFpbC1vcmRlciBicmlkZXMuDQogDQoNCiBXaG8sIGRvZXMgbmV3IG1lbWJlcnNoaXBz PyAgVXAgdW50aWwgbm93LCBtZS4gIEknbGwgd2VsY29tZSBhbnkgY2hhbmdlcyBKRFIgZGVjaWRl cywgb3IgY29udGludWUgaW4gbXkgY3VycmVudCBoYWx0aW5nLCBwbG9kZGluZywgYnV0LCBkdXRp ZnVsLCBmYXNoaW9uLg0K --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 PHA+PHNwYW4+TXkgWWFob28gbWFpbCBpcyBsZXNzLXRyYXZlbGVkIGJ5IG1lLCBhcyBvZiBsYXRl LCBhbmQgd2hpbGUgSSB3b3VsZCBoYXZlIHNhaWQgSSYjMzk7ZCBiZWVuIGR1dGlmdWwgaW4gd2F0 Y2hpbmcgZm9yIHRoZSBjYXBpdGFsaXplZCBbTU9ERVJBVEVdIGZsYWcsIEkgbWlzc2VkIHRoZSBj b252ZXJzYXRpb24gc29tZSBtb250aHMgYWdvLCBhYm91dCB0aGUgaWYgYW5kIGhvdyBhbmQgd2hv IG9mIGFkZGluZyBuZXcgbWVtYmVycy4gJm5ic3A7VGhhbmtzLCBKRFIsIGZvciB5b3VyIHN1cHBv cnQuICZuYnNwO0lmIG15IG9waW5pb24gb24gdGhlIGlmL2hvdy93aG8gY2FycmllcyB3ZWlnaHQs IGhlcmUgYXJlIG15IGRydXRoZXJzOjwvc3Bhbj48L3A+PHA+PHNwYW4+PGJyPjwvc3Bhbj48L3A+ PHA+PHNwYW4+SWYsIG5ldyBtZW1iZXJzPyAmbmJzcDtUaGUgbW9yZSB0aGUgbWVycmllciwgYnV0 IHdlIGhhdmUgZ290dGVuIGF3ZnVsIHF1aWV0LCBzbyAmIzM5O21lcnJ5JiMzOTssIHBlcmhhcHMg bm90IHRoZSByaWdodCB3b3JkLjwvc3Bhbj48L3A+PHA+PHNwYW4+PGJyPjwvc3Bhbj48L3A+PHA+ PHNwYW4+SG93LCBuZXcgbWVtYmVycz8gJm5ic3A7QXBwbHkgdGhyb3VnaCBZYWhvbywgYW5kIEkm IzM5O2xsIHNlZSB0aGUgZmxhZy4gJm5ic3A7TWF5YmUgbm90IHRoZSBzYW1lIGRheSwgYnV0IEkm IzM5O2xsIHNlZSBpdC4gJm5ic3A7SkRSLCBjb3VsZCBiZSB5b3VyIGNhbGwgdG8gbGV0IGZvbGsg am9pbiBmcmVlbHksIGJ1dCB0aGF0IGxlZCB0byBzb21lIGRpc3R1cmJpbmcgdGhpbmdzIGluIHRo ZSBmaWxlcyBhbmQgbGlua3Mgc2VjdGlvbnMsIHNvIEkgbG9ja2VkIGl0IGRvd24uICZuYnNwO05v dywgSSBncmVwIHRoZSBuZXQgYSBiaXQgd2hlbiBzb21lb25lIGFwcGxpZXMsIGxldCBpbiB0aGUg aHVtYW5zLCBhbmQgdXN1YWxseSBzZXQgdGhlaXIgcG9zdGluZyB0byBtb2RlcmF0ZWQgZm9yIGEg d2hpbGUsIGV2ZW50dWFsbHkgc2V0dGluZyB1bm1vZGVyYXRlZCB3aGVuIHRoZXkgZmFpbCB0byBi ZWdpbiBhZHZlcnRpc2luZyB3YXRjaGVzIG9yIG1haWwtb3JkZXIgYnJpZGVzLjwvc3Bhbj48L3A+ PHA+PHNwYW4+PGJyPjwvc3Bhbj48L3A+PHA+PHNwYW4+V2hvLCBkb2VzIG5ldyBtZW1iZXJzaGlw cz8gJm5ic3A7VXAgdW50aWwgbm93LCBtZS4gJm5ic3A7SSYjMzk7bGwgd2VsY29tZSBhbnkgY2hh bmdlcyBKRFIgZGVjaWRlcywgb3IgY29udGludWUgaW4gbXkgY3VycmVudCBoYWx0aW5nLCBwbG9k ZGluZywgYnV0LCBkdXRpZnVsLCBmYXNoaW9uLjwvc3Bhbj48L3A+ --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3915 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... 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[181.39.209.209]) by smtp.gmail.com with ESMTPSA id u131sm87117vke.17.2017.07.17.14.14.30 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Mon, 17 Jul 2017 14:14:31 -0700 (PDT) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes Date: Mon, 17 Jul 2017 16:14:32 -0500 To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.y3jhaila0gup8g@sarvasla> User-Agent: Opera Mail/12.18 (Win64) Subject: The Green box of Games Kickstarter was funded at 544% X-Yahoo-Group-Post: member; u=261769362; y=viF6t-LI-20rqKJjIgPRqA1NKhPj7VX8HUwcHvU4qOB0yXUKgNg-zOk X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> The Green box of Games Kickstarter was funded at 544% https://www.kickstarter.com/projects/787460250/green-box-of-games-game-system-in-a-box/updates Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3916 Return-Path: <jade@...> X-Sender: jade@... 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[203.96.132.33]) by smtp.gmail.com with ESMTPSA id z74sm552669pfd.112.2017.07.17.16.22.17 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Mon, 17 Jul 2017 16:22:18 -0700 (PDT) To: piecepack@yahoogroups.com References: <op.y3jhaila0gup8g@sarvasla> Message-ID: <666d9140-a482-a436-6b6b-ac3c489fb477@...> Date: Tue, 18 Jul 2017 11:22:13 +1200 User-Agent: Mozilla/5.0 (X11; Linux i686; rv:45.0) Gecko/20100101 Icedove/45.6.0 MIME-Version: 1.0 In-Reply-To: <op.y3jhaila0gup8g@sarvasla> Content-Type: text/plain; charset=windows-1252; format=flowed Content-Transfer-Encoding: 7bit Subject: Re: [piecepack] The Green box of Games Kickstarter was funded at 544% X-Yahoo-Group-Post: member; u=579728721 From: Jessica Eccles <jade@...> I love their logo! I Still think the piecepack is more versatile, because it has coins and values on the tiles etc. The only things the green box has that I miss are the cards (but you can just use a rainbow deck with your piecepack) and the markings that make hex style laying easier (I'm thinking if adding them to my piecepack designs). On 18/07/17 09:14, 'Daniel Ajoy' da.ajoy@... [piecepack] wrote: > The Green box of Games Kickstarter was funded at 544% > > https://www.kickstarter.com/projects/787460250/green-box-of-games-game-system-in-a-box/updates > > > Daniel > > > ------------------------------------ > > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3917 Return-Path: <chad78@...> X-Sender: chad78@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 3032 invoked by uid 102); 18 Jul 2017 15:07:21 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m12.grp.bf1.yahoo.com with SMTP; 18 Jul 2017 15:07:21 -0000 X-Received: (qmail 13616 invoked from network); 18 Jul 2017 15:07:21 -0000 X-Received: from unknown (HELO mta1006.groups.mail.ne1.yahoo.com) (98.138.100.121) by mtaq4.grp.bf1.yahoo.com with SMTP; 18 Jul 2017 15:07:21 -0000 X-Original-Return-Path: <chad78@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.192.170 as permitted sender) X-YMailISG: _b70UOoWLDuCjv.HOXuoYg_HWU.gGck5HR11pIzUag_hgYxY xqfE9vOcXuwXebLIMXSkZYruf91W426bkjMg5jxuWHJNrrnGN2pRRtd2CrKN 5iHsXReGSXAz9oihVU6b9A9LlFlp4_rW44CJqHuU2PPNex3CaF0idhiFZHDn QM_qFtPfsEqQvsgiBJ3jjZIJSYvz.a8TuPjaXDqAUwfE7tUpzmg6cL.hUOZa JGg5tIUNvGv5r6PjpOxwbBaXQDrLtZnPBPQPcDw.oqX5iGDgi4GgcRa4juQW qYo4qf0fc18v3tTDNZu8LAvEgDyvDlbHIZtWKJV_nNZmtig1Z1PwAr25NUG1 qn3f.Eg_KQ6CogW9gk1rQniQTTwM59W3UCmnjCoZBjihWzj3ON5.y7eJndAK xdYVAf0vM7XIqk9yecTP6oR.lb9IvtgeGk7VluoeoyGj62gD2.R1ZaPCiW0G BWecuqX3qCjbc4K4jMdtBAPtMWQ.9K23a64JlLIJILHMFXQLowRWZUUC3tv0 9VCOH4w2kkJyttVeuaOF2EeJnCAgE6710kHKCJ8zK4M_Mddr67RnDlwblS6G dtI9Ye08bhV6ISQvTNJOjLUT98W.GnUPYcb3XZ81K8Njt__lTQg8O6weyEgo 11RC_nBJPFGJALV5JVra8yJ4ZaHihiDQ9KJ8kVfLxUO113GddUfIeh310dyz Bq7PHg05sgan4f0vo3D7hFaOjfhhP.mInU6ZAbekzdIS5IUnU29HimlvilvT 537ZRRMKk9qHdM65H76qfErlx2yB28qSckd0nNGMfupB3kYZmWEucjzLV32p 0Jgpww3XTh2PioQ.An9Rqac183VaQu9WZyFfkPIgwvRAfwuEDodBfvRHi48D FOneLjEBXRUYGsCAg7OexeaNAub4Hd.Z.nfuivKkM_5GXvmD2aozdPT.7W9D qaLf7qaa3gVM3MXmgU9N58I3c.XWviG0A1Md15e8HSgfoZ46SMenbzRGXFKT uR3klIDD1DUeaMqIYowP2lHUTncpkDPCPThC2XJOQKf4nGBjowxavKS59Fi5 E5YIysaqFRfXbeZFdVIoxqKnz1Ge.ZvelqoEaf6onBIYk5Bv4mFwTcMr8zIA xiaPFm9EXP3bkTW8UE19tTZEHZ6LztwcjAKHhGQw0NEEl8grXEQZjSZNDWSj 110bRWKGbuQl_ezRm6Oin6VoA3foQOy48sWH.vr41Z4orqkHr3O3iJZM5GGh ExMcehfd Authentication-Results: mta1006.groups.mail.ne1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-pf0-f170.google.com) (209.85.192.170) by mta1006.groups.mail.ne1.yahoo.com with SMTPS; Tue, 18 Jul 2017 15:07:21 +0000 X-Received: by mail-pf0-f170.google.com with SMTP id q85so12852891pfq.1 for <piecepack@yahoogroups.com>; Tue, 18 Jul 2017 08:07:21 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:from:date:message-id:subject:to; bh=izzV9OjioglvZTU3ncJR3fbDuGeRSEqJnv9QALnLLtI=; b=N1U2tbPBa0ncGNL/bGEvLfIBc+SGQprHWK9jYjx0IQuf1v580RN5nwJ/IIR2UU8k78 sQocdsxDFj2qjqXYGgUrr49hVXEVMpMxhIayokiEbhSToYZi9TrtVZZ4/mebSvkPJ39W Bdt5XzK+9KaITVxdZijqQpxo9GbrcZSXgG2z4idbt6UMaKD2PAV6TPa72ElNcbj+tn9l IcgwgogmZKj1rSiSMXWSCyCYzbnByz8krZ64cJqVVUSRG508B7CyRNM2UhYW5oJeHCO1 FCkUebikZREuJHiBckD5Y8bpKT0Y4Ps/0sDlo07DEvk75HjgpAGQYcpqTabFuOI0HmIq sYBQ== X-Gm-Message-State: AIVw1104nEqDZgNpRaA8KIMSgAnZ25VrHwr8J6Gp76bBAlD28SUtbH/7 8pMF4vg+caGI7PA1AFnJicIQg0XAtQ== X-Received: by 10.84.211.46 with SMTP id b43mr2142448pli.177.1500390067267; Tue, 18 Jul 2017 08:01:07 -0700 (PDT) MIME-Version: 1.0 X-Received: by 10.100.179.232 with HTTP; Tue, 18 Jul 2017 08:00:26 -0700 (PDT) Date: Tue, 18 Jul 2017 10:00:26 -0500 Message-ID: <CAP=JDPtRr25mZmZAv5oxXSU9nEqoQVUmVeBkiWY0gDpEgZpX5g@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary="94eb2c0c26e4fbeed3055498c893" Subject: Re: The Green box of Games Kickstarter was funded at 544% X-Yahoo-Group-Post: member; u=224158760; y=27b4Y3rrRmYK7qKREpTfGLsi45_sv1jaU0D8n2uBz3pO3bwOJtq98no X-Yahoo-Profile: gimpshopdotnet From: Chad Smith <chad78@...> --94eb2c0c26e4fbeed3055498c893 Content-Type: text/plain; charset="UTF-8" One of things I like about the Green Box of Games is that the icons aren't strictly defined, and lend themselves to being different things. I can't really think of a great term for it, but I'm thinking something like themed abstract. The icons definitely match each other in style - but what are they exactly? Is the #6 icon a Tree, an Arrow, a Light pole? Is the #3 icon the end of three Logs, three Tires? a Storm system seen from space? 3 Targets? It all depends on the game. I made up a game for the GBoG called "Gear Head" in which all the icons are parts of a car. I am not sure I did the greatest job in theming the parts (the #6 was a "Shifter" - which kind of works, but there's probably a better use for it). Another advantage is it's based on 6 instead of 4. This allows for a wider range of things to be done. Keep in mind, I'm not bashing the Piecepack, and I know there are other variants - so you could combine the standard piecepack with the Suits piecepack to get 6 suits (or the Seasons one). And there's a Hexpack. I also know the Piecepack has been around much longer and has many more games than the GBoG - and more community support. However, I don't think it's a competition. Having the GBoG opens up new ways of playing. It's just another tool to add to the mix. Not only do I own the Very First Edition - and have Kickstarted the Second to None Edition. It also inspired me to buy a huge box of colored cubes to add more possibilities - and a bunch of discs (specifically Bingo counters) to add another dimension. I think it could be used in tandem with other game systems like the Piecepack or the Rainbow Deck or Looney Pyramids. That's what I plan to do anyway. :) *- Chad W. Smith* --94eb2c0c26e4fbeed3055498c893 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">One of things I like about the Green Box of Games is that = the icons aren't strictly defined, and lend themselves to being differe= nt things.=C2=A0 I can't really think of a great term for it, but I'= ;m thinking something like themed abstract.<div><br></div><div>The icons de= finitely match each other in style - but what are they exactly?=C2=A0 Is th= e #6 icon a Tree, an Arrow, a Light pole?=C2=A0 Is the #3 icon the end of t= hree Logs, three Tires? =C2=A0a Storm system seen from space? =C2=A03 Targe= ts?=C2=A0 It all depends on the game.</div><div><br></div><div>I made up a = game for the GBoG called "Gear Head" in which all the icons are p= arts of a car.=C2=A0 I am not sure I did the greatest job in theming the pa= rts (the #6 was a "Shifter" - which kind of works, but there'= s probably a better use for it).</div><div><br></div><div>Another advantage= is it's based on 6 instead of 4.=C2=A0 This allows for a wider range o= f things to be done.</div><div><br></div><div>Keep in mind, I'm not bas= hing the Piecepack, and I know there are other variants - so you could comb= ine the standard piecepack with the Suits piecepack to get 6 suits (or the = Seasons one).=C2=A0 And there's a Hexpack.</div><div><br></div><div>I a= lso know the Piecepack has been around much longer and has many more games = than the GBoG - and more community support.=C2=A0 However, I don't thin= k it's a competition.</div><div><br></div><div>Having the GBoG opens up= new ways of playing.=C2=A0 It's just another tool to add to the mix.= =C2=A0 Not only do I own the Very First Edition - and have Kickstarted the = Second to None Edition. It also inspired me to buy a huge box of colored cu= bes to add more possibilities - and a bunch of discs (specifically Bingo co= unters) to add another dimension.</div><div><br></div><div>I think it could= be used in tandem with other game systems like the Piecepack or the Rainbo= w Deck or Looney Pyramids.=C2=A0 That's what I plan to do anyway. =C2= =A0:)</div><div><div><br clear=3D"all"><div><div class=3D"gmail_signature" = data-smartmail=3D"gmail_signature"><div dir=3D"ltr"><div><div dir=3D"ltr"><= div><div dir=3D"ltr"><div><div dir=3D"ltr"><div><div dir=3D"ltr"><div><font= size=3D"4"><i><span style=3D"font-family:garamond,serif">-</span><font sty= le=3D"font-family:garamond,serif"> Chad W. Smith</font></i></font></div></d= iv></div></div></div></div></div></div></div></div></div></div> </div></div= ></div> --94eb2c0c26e4fbeed3055498c893-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3918 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 59948 invoked by uid 102); 3 Aug 2017 21:44:49 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m15.grp.bf1.yahoo.com with SMTP; 3 Aug 2017 21:44:49 -0000 X-Received: (qmail 12948 invoked from network); 3 Aug 2017 21:44:49 -0000 X-Received: from unknown (HELO mta1004.groups.mail.bf1.yahoo.com) (98.139.245.163) by mtaq2.grp.bf1.yahoo.com with SMTP; 3 Aug 2017 21:44:49 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> X-Received-SPF: pass (domain of yahoogroups.com designates 72.30.234.95 as permitted sender) X-YMailISG: gb2FlwIWLDuSOJaMfDfHyNP2DkjTVjox.CLVyKcQK85mmB9b ygAWI8_3puiVpWlBc.rlqI90pxkGAgMu1wWdVJWLWDywGgiruwiZmJw0KHrs mBtsvj9x0ym_GuLUCZjaZfUr8N8RUsMiHqAiuTDePCOC7yFYECXwDUnfCDjO p._PLs3l8wDFquxZ.3L2g6NV6yruCW5NYUNEyhZlDWYpyUmBrpK.rmF2CNOh y1yT0q1afN3z6s_1IxYAMTFgOVy02mWGEAlVEKam7wWXd3aOK8wAYYLONuWP e_zq0nZTnjzx.gYcg5EXEGPRhxZHzzA3L2F7ZaAC7p1SSZNnVWjsxKtlRwvA YTcJX1aU1jXSLTHuC6A88IGEQxIMyXSxYGwgoJcZ30g283MBVPhKKIvqJq4N Km0z07.1yhhp_VL6QnnR3lCS0opmSfEODva65wLTdCpC5XsmlsuhLpa9L.pz CHh2_BOtKik8H8OXt_qksJ_SuCSdkeVNkgV.KKCDEhiSccHHq0cXN91KTCo. 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Subject: Re: The Green box of Games Kickstarter was funded at 544% X-Yahoo-Group-Post: member; u=155293172; y=dqJQhkzMrcsq20J7Ka9T1gwnHf1zPknFJyNYu4llDB8zOwV7 X-Yahoo-Profile: sshum2003 From: sshum2003@... --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 VGhlcmUgaXMgYSBZISBHcm91cCBmb3IgZGlzY3Vzc2lvbiBvZiBib2FyZCBnYW1lIHN5c3RlbXMg dGhhdCBkb24ndCBoYXZlIHRoZWlyIG93biBncm91cCwgZ2FtZS1zeXN0ZW1zLCBodHRwczovL2dy b3Vwcy55YWhvby5jb20vbmVvL2dyb3Vwcy9nYW1lLXN5c3RlbXMvaW5mbyB3aGVyZSBkaXNjdXNz aW9uIG9mIEdyZWVuIGJveCBvZiBHYW1lcyB0b3BpY3MgaXMgcXVpdGUgd2VsY29tZS4gQWxzbywg dGhlIGNyZWF0aW9uIG9mIG9yIGNyb3NzIHVzZSBvZiAgZ2FtZSBzeXN0ZW1zIGRpc2N1c3Npb24g YXJlIGFsc28gd2VsY29tZS4NCg0KDQpodHRwczovL2dyb3Vwcy55YWhvby5jb20vbmVvL2dyb3Vw cy9nYW1lLXN5c3RlbXMvaW5mbyBodHRwczovL2dyb3Vwcy55YWhvby5jb20vbmVvL2dyb3Vwcy9n YW1lLXN5c3RlbXMvaW5mbw== --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 VGhlcmUgaXMgYSBZISBHcm91cCBmb3IgZGlzY3Vzc2lvbiBvZiBib2FyZCBnYW1lIHN5c3RlbXMg dGhhdCBkb24mIzM5O3QgaGF2ZSB0aGVpciBvd24gZ3JvdXAsIDxhIHJlbD0ibm9mb2xsb3ciIHRh cmdldD0iX2JsYW5rIiBocmVmPSJodHRwczovL2dyb3Vwcy55YWhvby5jb20vbmVvL2dyb3Vwcy9n YW1lLXN5c3RlbXMvaW5mbyI+Z2FtZS1zeXN0ZW1zLDwvYT4gd2hlcmUgZGlzY3Vzc2lvbiBvZiBH cmVlbiBib3ggb2YgR2FtZXMgdG9waWNzIGlzIHF1aXRlIHdlbGNvbWUuIEFsc28sIHRoZSBjcmVh dGlvbiBvZiBvciBjcm9zcyB1c2Ugb2YmbmJzcDsgZ2FtZSBzeXN0ZW1zIGRpc2N1c3Npb24gYXJl IGFsc28gd2VsY29tZS48YnI+PGJyPjxicj48YSByZWw9Im5vZm9sbG93IiB0YXJnZXQ9Il9ibGFu ayIgaHJlZj0iaHR0cHM6Ly9ncm91cHMueWFob28uY29tL25lby9ncm91cHMvZ2FtZS1zeXN0ZW1z L2luZm8iPmh0dHBzOi8vZ3JvdXBzLnlhaG9vLmNvbS9uZW8vZ3JvdXBzL2dhbWUtc3lzdGVtcy9p bmZvPC9hPg== --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3919 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 23143 invoked by uid 102); 29 Aug 2017 07:39:23 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m15.grp.bf1.yahoo.com with SMTP; 29 Aug 2017 07:39:23 -0000 X-Received: (qmail 27334 invoked from network); 29 Aug 2017 07:39:23 -0000 X-Received: from unknown (HELO mta1005.groups.mail.ne1.yahoo.com) (98.138.100.120) by mtaq4.grp.bf1.yahoo.com with SMTP; 29 Aug 2017 07:39:23 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.217.177 as permitted sender) X-YMailISG: v1pXkLAWLDu1aWnVbL5OdtCsnMBK1Wv8DMvvxrSCMD9Dr848 F8x6ZmX7.ifWkfbGyOlqTqDDc3qdex5M3dg4CqUgUah81dbw56NDVUDOrgFr fX3o3bJKYsWdHeu.CPDQCflE68lIbjDjcUeHj9fA3OQUFyE13Ik3qH_qv.YQ 3ApMJUvd464EKhsUpU7ZE_GJfa2EuCx7qqeczALCRCuWUko2rmJESl9Y4.LG XXe61KFLvEvzYZ.AnlliuQn8nTYvCRgpnUrH48z0lGUlmHQ85poFiSws1We5 Dmvv2aQqGkn2aWpFVS4VghpRbQ5zOxHDawz7dteWpwkysgYh398pbmbbn9Mi QFVjNqpee.E.TYC.hwxgAdQTquNncn1ZYlop.ylkY24uAeOHPEUT64Z97zAv JRf4VvhEbxBAD6fQv0fxTsPh21hUt0UazYSbKn8OZ73OLxf0eJ8_uP45j6UG Mu3aMTe_Uqyonf0S7WxbbudUbd0WSREErrrELo26TYo52vY1kmrAbc7x6JW1 t6vS_nTje.iJhV44Rinujqr8z1NOuH3EKa9pMlFQUCNf3Mtb775nUgMvkACX ZsDTfko2V0iF95STAdPEPxEw30INwkr5cFaen94N560ykYHvF3ahX.7nZFr8 khJ1aJsRlBnFPgxuHtFLDw016IzNRECiMITrnoD.yGvk9jRgmM6g67H86yM2 U1_7ICVoKTK1hLcrFrrLfa.PXR6v8_hBgss30.gUSScvs2_oVl3IQFXxq.n9 liOc5VAYDitXW9QlxIwgpkSRefGuAzK8CcHw_cHS8P7cazPcsaWXuGLVdCiS o7IXOVknxZXFhcgD25T4LXX_cU9wDkket58KukLgUh5lbJkkdIFvyfmkTclD VQ7nzYNG47GulWdCHhr_Msa50kIfRkALAX8vlAnRmo1ERhCs9AwrW6KSLm2Z 2xopFhsfcg7TY0B3GuWvRTU1w9GALBtR4JlXZiT6f7k.Yj2uo.CyjewUjAfg qs6UH2GaUGBNQcYNa3iNwGXFDCIrYhG.D8m6VWsLlkLQHAd2QElzONoizfSm 7EG9Ia7Ayc6cHnshd85Ts_cSyR5WJOD.cPoAVt6svnpQoSw.inwsy_Rb1fHT dYqWH9YVqtGaLwfK9bxcvRQCLxV7R6HXamhhI8kyn_E1k9_5sXJ7A1WdJfLF CeW8_U8q_Z9qe1KXpDNUhMhKZqArQh3zW2dVHRGhgB0NY1yhAbCf1bami3y9 _nwp96R95y0C4Sq8n_NjfWLwF3E.bjnHFKqG.Ms- Authentication-Results: mta1005.groups.mail.ne1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-ua0-f177.google.com) (209.85.217.177) by mta1005.groups.mail.ne1.yahoo.com with SMTPS; Tue, 29 Aug 2017 07:39:22 +0000 X-Received: by mail-ua0-f177.google.com with SMTP id 37so8021810ual.0 for <piecepack@yahoogroups.com>; Tue, 29 Aug 2017 00:39:22 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:to:date:subject:mime-version :content-transfer-encoding:from:message-id:user-agent; bh=/9rUOrJU2+XNamIYquUbI3m34f90CtIM6e74L/cJmw0=; b=FfJ/98cCNQ5ntRUj3ZVsMb30nhV2pP5nxzzzp6220W8VHkE+fKkpalCKbCigFOZPOh MoG+SEKutDjCKEUp5tSmVi8qwn78iKvHG3vMqd0G5jqsuTN0b+rQxBJPBo3P+Frb2+aa AZQ2YKdSfigmHKgF365z3MTVFTHj0PLPA+pmaFv61HP+B3hBsBOBA8jF/QvOoFXjO74Z vbg4gWc75RLh3yk4HILXWm+k6UqOXAbkiTYR4w0lYV+gqnGzvBhCBojFe5SRTjwmybno Oim50fmTl+mRUzr0XP3UfK2txKPmD3durHWSkaMoi+Bl1ZkZgqjs+0jiNLxvkG8F8OkE Q0EQ== X-Gm-Message-State: AHYfb5iF1op204Iv1JzppgdzV46vAYyLnq3ZMq188aPTIAJFrS7leiR/ dQtc8l94atluaDOq X-Received: by 10.176.24.160 with SMTP id t32mr2075579uag.20.1503992022360; Tue, 29 Aug 2017 00:33:42 -0700 (PDT) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla (host-181-39-209-209.netlife.ec. [181.39.209.209]) by smtp.gmail.com with ESMTPSA id t81sm506593vkb.0.2017.08.29.00.33.40 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Tue, 29 Aug 2017 00:33:41 -0700 (PDT) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Tue, 29 Aug 2017 02:33:39 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.y5p1ydd70gup8g@sarvasla> User-Agent: Opera Mail/12.18 (Win64) Subject: Martian Miners X-Yahoo-Group-Post: member; u=261769362; y=SFtQgxlWw5L-YHLNFIZOf0Fii1JvRqmF1RMRKKtwK5d-nI6OGqdc__k X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> Hello, From the rules, it didn't seem clear to me how many scout-ships each player starts with. It says: "You start by upgrading your ship to a laboratory." So I thought it was one, but maybe it is two. Also, it wasn't clear that we could place scouts at intersection points of less than 4 tiles. I played it with Stackable counters, instead of pyramids. http://www.eaieducation.com/Product/530841/Stacking_Counters_-_Set_of_500.aspx It was not clear how many optional actions we were allowed to make. The text says: "Once you have built a mine, you take a corresponding piecepack coin and place it near the unbuilt pyramids. This is to indicate the type of mine you have established." that is confusing. "you take a corresponding coin"... "corresponding" with what? It is not explicitly said but I suppose the mine type is the same as the tile it rests upon, no? Isn't it clear from the board which type of mine I have (If I see a mine over a Crowns tile, I know I have a Crowns mine, no?) The rules say: If, however, two dice of both players are right next to each other on the board (horizontally, vertically or diagonally) the starting player has first choice. If because of this rule the second player is forced to choose a location that has fewer tiles around it than the first player's choice, the second player is allowed to reroll the affected die. When the two remaining dice are next to each other as well, the second player has priority of placement. The same reroll rule can apply here. Remove the dice from the board and the game starts with the second player. After this both players take turns. That whole paragraph was very hard for me to understand. I didn't understand it. Could someone please help me rephrase it? Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3920 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 20176 invoked by uid 102); 15 Sep 2017 18:18:05 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m3.grp.bf1.yahoo.com with SMTP; 15 Sep 2017 18:18:05 -0000 X-Received: (qmail 26185 invoked from network); 15 Sep 2017 18:18:05 -0000 X-Received: from unknown (HELO mta1002.groups.mail.bf1.yahoo.com) (98.139.170.166) by mtaq4.grp.bf1.yahoo.com with SMTP; 15 Sep 2017 18:18:05 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.213.49 as permitted sender) X-YMailISG: vJNeyWIWLDt9p9AWBSagTFqtW9aXCGriXtPUys7dqyYzWdJZ HT809V4hf4v1ELIgQaPAPxEGs0uoVvGhVygm2DOy4OstwrAzMlKe2f7H0wr2 T6wizQnKyzv27rkgsGvnscWFeCVUQVQXpw2uI5JG2ypAkDmOSgCjDfGxeEoU SjstFM1t9frxGMoAX21_AFgI2GSWojq07SJfnGYw.mUpfcpW7OZfW.gQuH83 MkXLXCtqWJbYKmE1ydUkrbjotAZGC1ZrGZ8.ruzX33PdIh6sf.wEChwBPjof T5GZuCoBbR9zVlkvzkk5ZVl3oNT1iI7uBhrbhcPIDvZigCUeaqKaC7lUP5qE FK.LotYeA25NZI73.hgPhqAee0vIcL8YztvEegb1py2UPaBq2lnmlYvwl8F. n5YAhc7476zJ8jY7ErDfCvL9OQfNQup.ayv_40MZVul_Bh5lyAj9L5qPYHHC DN1BdnEbOOSvhpydY7NcxCszhsDx1MaTiSkKo79MKi1UFxY_x3tVyAgxLI3A 53U3UXoY6KX9oB5Um3DujKUS7SbjY6NfRnXEZQc4NlsaXB.7swefFwu.P3OW 6.H2YLbgvbmLgvsBhmc7hhN6aTzI_98iSJlTsSZY6qM9x_03KN8EMDm_L9TP fNP59osyN88GXGJ.8tOONOGuwNZ_VkImIfQ6OHHCjjAPG.XVGhyKf_mALTX_ YuzbdLnLad.dH9aM6GhZTi8gZmp8uGnaQOGKa09LlsIfHc4MbKvO8WXZp1rl wSajl.YfHCB.MCV..FnCgc8kWJFsP3z0p71GhItUZELVrh5U7hVm.lgIL0L7 XV6dH2s1VcX4dm9TDMIqRwq4Or2bJD5iUV2Oh6DQoum5NuHhr5gcI6dSIi05 LMwzQx0yzRZnQMvS3IVbCZvwvP41kft3Hgh.BH8hPEE2qQIJp2k.QwPHwFoS 6xgiXlUnPN4dZ6D1HKDco1BkqqYp1HvYvf.gZyVP2z2d4X1HkiJvWw91XosP KaDBug6l83ge5Rx9qm12ywyacufkQhZjLQo9pxWmH.bjslbAZ1cF7QeiSXf4 E.efTIm73HQqfh9l6o04AMiHaswPU_fcn4gjSdyXN4WfKz1_.OfPB2KSMKD9 tzWLSHtBTDMLAdBvNKasJvzXLit0FeaE7dhRBfcCdK4pQzfNteaVOHsbduFa vCOmuAGOR722aiijqswWx.dgUWO3i.pnd_k.WM4ZUDPiGgufpLyjBI6sUMkA GuncBeU_za3qBlEEB0nUal93BOadDzK9e.yTomFNN_lC1Wp4WsnFWw_2lE9l HsLazOsVuBmFkIgHD.VH0UuxuR75UonXWdPrMTcN0P_Ta9mnBIlMYv21i57_ e887cjofCOENLdtD.P5Clpl5nXlyeYS_nfBd8u8W7Lg.xiLhCM0uNVKUdMtZ VbOtnS66rAY1D3YD1J8t1D6l0Y1LxBAbPBWCt2sSDGHvYGDSO5mrmMeLB_Sf RNakNgM9FA-- Authentication-Results: mta1002.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-vk0-f49.google.com) (209.85.213.49) by mta1002.groups.mail.bf1.yahoo.com with SMTPS; Fri, 15 Sep 2017 18:18:05 +0000 X-Received: by mail-vk0-f49.google.com with SMTP id g69so1402395vke.5 for <piecepack@yahoogroups.com>; Fri, 15 Sep 2017 11:18:05 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:to:date:subject:mime-version :content-transfer-encoding:from:message-id:user-agent; bh=98i7k2igJk8tOhnNGJMyrCoYjgj/iuj869eBH8VRUHs=; b=L6C/Hzewxr6WmDHcuP2pAzUtToyxQA14WsH4uO0VKNoNFGn10zUOSsWZzuTydhBBLz QLqM/b+HDHfetY+hMGBNb6WH1nnJIXVmU32eg8ZZhFNxkTnwfTJ6fnRqu7M/Qi7Gg6ty 8MSDANgpSKUOC5pmmKU2mDfDPAAbmojO61VrF7dSRDKeAcpLvMgX3pogWWleZIVRNSxF 5fL3Y3KQrjF+rgMEUbNSXEu0m6jnN0kk1pKwszOeKwwVoSryPzfoPd4xXVCaGXdSgPpT m33kS/I1A6PI9cboTn7a02mn1JChisl+wyrukxgRBOyRWZYOfCUcrKrW/UyGGk4aRXWq ZmUQ== X-Gm-Message-State: AHPjjUgHMYCFe+PoXnTJ9Zh6MoAYiSMya8wPSGe0kKdA6UcAXYqJRy4u NUSCGJtt8dYgQPw1 X-Google-Smtp-Source: AOwi7QDiuPER+F3j5HvSMCdVKYF7KwSo3lyW+vQATH8+w8yInxxRUHBc+u/s8RnHjwyZkjVrS4U4hQ== X-Received: by 10.31.152.150 with SMTP id a144mr10597298vke.48.1505499484315; Fri, 15 Sep 2017 11:18:04 -0700 (PDT) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla (host-181-39-209-209.netlife.ec. [181.39.209.209]) by smtp.gmail.com with ESMTPSA id 134sm249217vke.54.2017.09.15.11.18.02 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Fri, 15 Sep 2017 11:18:03 -0700 (PDT) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Fri, 15 Sep 2017 13:18:02 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.y6mc4cgf0gup8g@sarvasla> User-Agent: Opera Mail/12.18 (Win64) Subject: Greenbox games adaptable to Piecepack X-Yahoo-Group-Post: member; u=261769362; y=ku951FJBWOh4wUTUMzCTSHJ1DWON_HrBIck-pNeJkv438mUAdA4PpOM X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> Hello, Here is an example: The Sutlers of Kansas ( https://greenboxofgames.com/2016/07/27/the-sutlers-of-kansas-game-14/ ) played using the Playing Cards expansion ( http://www.ludism.org/ppwiki/PlayingCardsExpansion ) of the PiecePack system, and using stacking counters ( http://www.eaieducation.com/Product/530841/Stacking_Counters_-_Set_of_500.aspx ) https://imgur.com/a/Av5U6 Greenbox games can be mined for ideas for ports. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3921 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 21119 invoked by uid 102); 15 Sep 2017 18:53:00 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m3.grp.bf1.yahoo.com with SMTP; 15 Sep 2017 18:53:00 -0000 X-Received: (qmail 26549 invoked from network); 15 Sep 2017 18:53:00 -0000 X-Received: from unknown (HELO mta1004.groups.mail.ne1.yahoo.com) (98.138.100.119) by mtaq2.grp.bf1.yahoo.com with SMTP; 15 Sep 2017 18:53:00 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.217.176 as permitted sender) X-YMailISG: BriDUc0WLDsWjeOjda2uZRPirCQ7lrB_CQWOmBLPeZMZQyeD Eb_UUY94fA6_sZUGxyAwKoSzRPSOKN9l8u1MZmFcnQVkgF5BtTFIxvkwiKUe mv5hqQf29L.cm5cZnFKUoQrCIlfAiTsd5WJA.hyhkVpqG1zEngT0eVCH3E1R 92_GYr9QPAfbscEUX8SwOQDktNAWgClvuQqTjsRucSD.U.1U5moWIPkbajKL l2IhvyifCpeuzdvZ3lr.wesuFkV4OJLNg5PwQ1Jl5R8MLXiZdSfs9.oAiO07 VnXN.ZPgk.m5CgPA7h4N53N5U.n92DIViAw56XLAH.hFieNR88Xl3p31Q7EV CVAY454BQsQWDaWAYVlYeKrdstR2ND0gAxvMWE7Xw835XzrW4AM4.VVY4cYx MZlio.rPFENAzHaySFnhsJ2WW9N31K_RoBQwsMmTYQga.zMvpMLM2DN2tMSG saf48mZ0dQ8qMWYMVdkASyCl6Z5B6mqU9BXRZuRT8IIR42eeOqxeGgwL64SO LBMeplqLC4R25kG5ydKTnQXuitvHGLePYXV3pe4VvoI3i0R94ZPQxV64zmPb VaSXrpaeQeRsrAY.vBOD1LLGvF487PfQXDFCQSAz2P2Iv7C3TjToxUx7fVB9 8ToiXDACBSkSmv602Lvqj3vXHU2fOcA1boJhkzFOR7p07Bww5rxUBCE4nYdG k63Ut_Y32Ct0nzMgGl.wiVh4RL9OcXBPtK8BJrkf9UXWriPo0uRKwkuTMo5P y02RuKwHENhovkDADEJgRs2GgzA.S.NRnhDO4kY2ghblMEkZsVjAEOcC14ql GcO3d1JlNeyvhhpnkWMPcVTLofwDHiVq19UtURIKlCTnhMVwHEHbZ76CQ25M FnaS2PkmZN16ZDB8o_ZsGM9PRVqdQzJTzzpIYBYYfNwkqkIrTv3yhnsLWnrG aoHX6OzeVmZqJfFI0wZ8COaXO1LIFSodKwn6pumMjUe6mbkgnHD.tVraDHPN y6qELSNWwe8HIKnUW5Vitd_qRVZUbPW346CLR0uA_kfBGoiNnnAsh_nu.QJ_ CsG8W6L4wQYYptP7bhnx9w90K44oJ3GGgEcpa5l5pj9LleF3DMEgluFimc_A jDxi8Wl9gBlPAyk9Mr3DI7ub1a6iSUuIjwJe8sUR_o.WzrxcVn0SIkhM3cmR 3xiDbT4AjPQ9t0HFCE7HyIEr_qSruVGY2aUGR7YmextweihVXbv8RAIRmlyp okfY8uyaDLlz5Q1zDpZa3IL9f3UgHWXWBz860GD0eEcYwXXeTI4BYDMjKnGD St3VL5P5i2LU1RwHY98hyJKbDsDcG34Scdu7U7bv_9iTZctjf5Wahj3Fp1tY IYUQVSk- Authentication-Results: mta1004.groups.mail.ne1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-ua0-f176.google.com) (209.85.217.176) by mta1004.groups.mail.ne1.yahoo.com with SMTPS; Fri, 15 Sep 2017 18:53:00 +0000 X-Received: by mail-ua0-f176.google.com with SMTP id t36so1673466uah.10 for <piecepack@yahoogroups.com>; Fri, 15 Sep 2017 11:52:59 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:date:to:subject:mime-version :content-transfer-encoding:from:message-id:user-agent; bh=StppGr/oBBwaxar/QCFUzAqxVDfRQ7qMh8UbBCFmE5M=; b=mur5Yr0ehRVnNdjWQdJpLAsaOYeecrmDH1DJoWnCSow5yyJ5ARWXrAbUNMexgSZYhI zr4FZyCS7afI6hWdX8hrjOQ78eXyF8vdBqECTWpRBSZhmVfMKfU+1doxzY1IRgCYYV2g QNiQxPtkxP3LrOaWIEYINDLbrZhohaddha7THiJ8jkfCKlIXCNa9iG7RlX8wL9nTpUv6 z2I+wZR4ZDyKA9LiXBbw09D10AjIQRoWWAS2O+lNqnfaoYBLElPy22qgRvv7W+qj3AU8 /rBFKy2gyuctqate3uksnTgmkPoI0Pk8h2KeFR2cKKZDR3OtM2vJXKezx9sgDAnQRWDT MzuQ== X-Gm-Message-State: AHPjjUh4c4E+24+BWEuotZ1ueOJ0smQxaWa+aohbSFx24UmRWIEs4U2m GH8ztSaeCP3z5EZU X-Google-Smtp-Source: AOwi7QBEyt5gQs7ko/ZWAcLkHhpzY0uaxv6fHExnso4Gy/q9i93pangX2XDDDp2XrY8aN83Y+WmGng== X-Received: by 10.159.54.241 with SMTP id p104mr21780869uap.143.1505501578979; Fri, 15 Sep 2017 11:52:58 -0700 (PDT) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla (host-181-39-209-209.netlife.ec. [181.39.209.209]) by smtp.gmail.com with ESMTPSA id g32sm306378uad.18.2017.09.15.11.52.56 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Fri, 15 Sep 2017 11:52:57 -0700 (PDT) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes Date: Fri, 15 Sep 2017 13:52:56 -0500 To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.y6meqiqj0gup8g@sarvasla> User-Agent: Opera Mail/12.18 (Win64) Subject: A Piecepack with maximal modularity X-Yahoo-Group-Post: member; u=261769362; y=lqUrKc5rzftdrIai9xF1X0MSxN_AzmdKOonLzfSMoIh6Z8UN0yEH8_c X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> Hi, I've come to believe the best features of the PiecePack are related to its ability to interact with other generic components. I've thought of ways to maximize that interoperability. I think these are the features that make (or could make) the Piecepack more modular: * The size of the tile is exactly that of two dominoes side by side * 4 Icehouse towers fit on a tile. * 4 Stacking Counters fit on a tile. Many games that use Icehouse towers can be played using Stacking Counters. * 4 Regular sized dice (or even a bit larger) fit on a tile. * Use the Playing Cards symbols. This allows a standard deck of cards to be incorporated in the game. ( for something like the The Sutlers of Kansas, or other Greenbox games, or Ticket to Ride https://boardgamegeek.com/image/1915846/ticket-ride ) * Use colors red, blue, yellow and green. This allows pawns to be used from Sorry! or Mexican Train, or many other of these games: https://boardgamegeek.com/geeklist/19091/red-blue-yellow-green Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3922 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 23910 invoked by uid 102); 16 Sep 2017 19:17:05 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m11.grp.bf1.yahoo.com with SMTP; 16 Sep 2017 19:17:05 -0000 X-Received: (qmail 24410 invoked from network); 16 Sep 2017 19:17:05 -0000 X-Received: from unknown (HELO mta1005.groups.mail.bf1.yahoo.com) (98.139.245.164) by mtaq2.grp.bf1.yahoo.com with SMTP; 16 Sep 2017 19:17:05 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.213.54 as permitted sender) X-YMailISG: Q94dvWIWLDv.GHaSD7JcS7csZ6RRQdrI9ElDYNOuuqe1LmEU 2IXw8Wex8wJvnGcnT6_vIminZEsONXPvy2MtDNLvTYzEBNpMPv2PIZ_0eXl3 Pg3dXTZH9xE4yKOBDaAR5xgZfHOJyqpjMvqm8VZpfRLQ2jeyo..b8xPcS3rS slzm0QkaYDBiyiugisXSBpWQ3Z5Pry.EV90.watp7Y7LOHyBrUbu1xdaiQLC 7Q4P9K8rBrSD_tFzLOp6D2FcVKrCayVqpyYgKKAATQWAotOY81LDPiEv9Uyc 5aOa1HSgJarlDvIZ5A_WSjkjroY15ixTMcdZDrA.sN70ILLIslM6wW3A47R9 gw7rKjZ93FQl.MVzZXoWqi_pMntPzZ9JqNxJUcFl7nS7GLeXVsxRmDhAjjhr MByuAFyRM5KCRw64sQ9_t2Y2Kyyx_maU3ykOMjybBze1PqBJoUELHPsJsP5X 8Na3WE94j4V639aFIlSCqrDwTV4Nu3s5MQK9HdEnL9XmzKGOTFsvvu98Q.xh ZKujvTuT.zA7yZbcG95VJVEoE76bRYJ9ap8AiPk0dyOwVttkBVZ3ID84jy_F 1HoheMKtz7ix3hEMqSjxpiD28gZEweqtV3H6HiT.HKNcq9N3PIB2XWbOFPXk 6FV_atRkWkQ.8e5PfhQhVEEXLb5RxJe_cAIOa.V5yV0EXEeKdCw0Blc0_NZk z0Xurg.HuOl5sTtuZyAcBXKaQV7h0kasC7UN9CVxBQRAd2u4MpOuE3.GsNJ7 F5tgNmbJa2fa7gPsXdRG6qZy.GW1mmOdIVJaICrqNtjpT24skEaPtoLqD_Yj cmstPXg1zd_8EQpmoBri5CAaybK8.cx5qWJCNKJGYRjMEU1b04yTR_Rmskrv Ir9qUfkI32o0BDiTn.pc0t8yPGpp0dJ2FdIRdFa_zps07oowl.Cw0m9LO0Zr fXZBvbAGFw1xHoAxzUEL35lxM.EdyS5157WoMystsZzKHPOu9Hkx9dFbj_GU XFxvQkaoLlGsa.idwi66GCl.iw4q5b1x4U5X2QxEtWxCBFMxHE9fFG6c.xW. S2QnKr9TDbacq69a9uNODl4UP9t2kCbfZAXfidv5KRtJa7Xdv0dyksPi2jrz BKmnPGKnwRBJk7xg1gK5na5XkRoBYmx3qlwWu6HbEq_352TTFcLBAAzkjja3 TA-- Authentication-Results: mta1005.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-vk0-f54.google.com) (209.85.213.54) by mta1005.groups.mail.bf1.yahoo.com with SMTPS; Sat, 16 Sep 2017 19:17:04 +0000 X-Received: by mail-vk0-f54.google.com with SMTP id w23so2279368vkw.2 for <piecepack@yahoogroups.com>; Sat, 16 Sep 2017 12:17:04 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:date:to:subject:mime-version:from:message-id :user-agent; bh=wtXVVYzH7uqzWw3brmxRc2PYaMAslUIuYYf+vYdj/yk=; b=JLrUYuwAA6ovQrIyNCVqdeNn8gVz+tqSq/3tZm1U/4HVCHGgLDsZh3uHvUyT1G874f GckOBFYTP/LnnCI4fWxhB6jjRx7QzeJ9/voVk1X1dANJErdN0kP702KLRnUgoY3+wTSn pknYOYlxv9CMhPTAzqkdu3GTMqv5el71nN5oLBaX2RvigEG6HI6p8bJSZHyQl7I6CcH4 f0wuSHp5dL/juIA+UNV0ZImg4OfmeAw34XErnX8Zry74GflgaIVMDCGK2Li/slH8SKO/ IOGIN4af4vMwEVF/W5xkUFxbJrjTLQXVFjfs49sfSDCVg0+udQkud57XbmMhmhbN/X10 N2Qw== X-Gm-Message-State: AHPjjUhotWDi25lZGSq0nhXi1XE9JawK7B70jUErZF9bEQage3rjzXJK JoJLK+/emQPW5lv6 X-Google-Smtp-Source: AOwi7QCXlGCjzpDiHPPe/jtE0ow0M5Qu0HiVCAGUYSDlS3IoAWDdfMasdUngkPllkCihpE/GipAgFA== X-Received: by 10.31.238.1 with SMTP id m1mr21539336vkh.114.1505587651550; Sat, 16 Sep 2017 11:47:31 -0700 (PDT) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla (host-181-39-209-209.netlife.ec. [181.39.209.209]) by smtp.gmail.com with ESMTPSA id p2sm703265vka.34.2017.09.16.11.47.27 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Sat, 16 Sep 2017 11:47:29 -0700 (PDT) Date: Sat, 16 Sep 2017 13:47:27 -0500 To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> MIME-Version: 1.0 Message-ID: <op.y6n85dg60gup8g@sarvasla> User-Agent: Opera Mail/12.18 (Win64) Subject: Re: some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=261769362; y=Vv4kyqWGD2YaldVHkoAtY8KRArzmhBxmMA4ObkwyVnx82zmQezgFQIo X-Yahoo-Profile: daniel_ajoy Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit From: "Daniel Ajoy" <da.ajoy@...> > Now I'm thinking it could be interesting to have a modular hex pattern on the back of tiles A new idea? attached. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3923 Return-Path: <jade@...> X-Sender: jade@... 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[203.96.138.53]) by smtp.gmail.com with ESMTPSA id d5sm8502460pfg.26.2017.09.16.13.52.17 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Sat, 16 Sep 2017 13:52:19 -0700 (PDT) To: piecepack@yahoogroups.com References: <op.y6n85dg60gup8g@sarvasla> Message-ID: <06aaad2e-1764-d758-a47d-c959544edffb@...> Date: Sun, 17 Sep 2017 08:52:14 +1200 User-Agent: Mozilla/5.0 (X11; Linux i686; rv:52.0) Gecko/20100101 Thunderbird/52.2.1 MIME-Version: 1.0 In-Reply-To: <op.y6n85dg60gup8g@sarvasla> Content-Type: text/plain; charset=windows-1252; format=flowed Content-Language: en-GB Content-Transfer-Encoding: 7bit Subject: Re: [piecepack] Re: some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=579728721 From: Jessica Eccles <jade@...> The attachment has been stripped, but I'd be interested to see your idea. Can you host it somewhere else and link to it? - Jessica On 17/09/17 06:47, 'Daniel Ajoy' da.ajoy@... [piecepack] wrote: >> Now I'm thinking it could be interesting to have a modular hex pattern on the back of tiles > > A new idea? > > attached. > > > > Daniel > > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3924 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... 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[181.39.209.209]) by smtp.gmail.com with ESMTPSA id 73sm1096873uah.32.2017.09.17.00.14.03 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Sun, 17 Sep 2017 00:14:04 -0700 (PDT) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <op.y6n85dg60gup8g@sarvasla> <06aaad2e-1764-d758-a47d-c959544edffb@...> Date: Sun, 17 Sep 2017 02:14:02 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.y6o7pop90gup8g@sarvasla> In-Reply-To: <06aaad2e-1764-d758-a47d-c959544edffb@...> User-Agent: Opera Mail/12.18 (Win64) Subject: Re: [piecepack] Re: some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=261769362; y=CRFmo_SEk5OFHFknabVz5zaP0CCh1cB9C4Zp0_6LFxRKda9_VICJgBw X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> Here: https://imgur.com/a/VwgB0 On Sat, 16 Sep 2017 15:52:14 -0500, Jessica Eccles jade@... [piecepack] <piecepack@yahoogroups.com> wrote: > The attachment has been stripped, but I'd be interested to see your > idea. Can you host it somewhere else and link to it? > > - Jessica > > On 17/09/17 06:47, 'Daniel Ajoy' da.ajoy@... [piecepack] wrote: >>> Now I'm thinking it could be interesting to have a modular hex pattern on the back of tiles >> >> A new idea? >> >> attached. >> >> >> >> Daniel >> >> >> >> > > > ------------------------------------ > > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3925 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... 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[181.39.209.209]) by smtp.gmail.com with ESMTPSA id 1sm1275808uaq.19.2017.10.09.08.36.17 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Mon, 09 Oct 2017 08:36:18 -0700 (PDT) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes References: <1507535108.218.29364.a8@yahoogroups.com> <CAMigB8GwESHQFFjHLrAWgriE-Or2JoffC++hNq-WRGUypTHBkg@...> Date: Mon, 09 Oct 2017 10:36:17 -0500 To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.y7ulmrtq0gup8g@sarvasla> In-Reply-To: <CAMigB8GwESHQFFjHLrAWgriE-Or2JoffC++hNq-WRGUypTHBkg@...> User-Agent: Opera Mail/12.18 (Win64) Subject: Re: [piecepack] Re: some ideas about the backs of tiles X-Yahoo-Group-Post: member; u=261769362; y=44i1mr2ezz6OFodUSmbk_tn1rq7ohFelkAqj1PQyI95oPkSHAYMOrfY X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> ------- Forwarded message ------- From: "Trevor Davis" <trevor.l.davis@...> To: da.ajoy@..., jade@... Cc: Subject: Fwd: Message to piecepack group not approved Date: Mon, 09 Oct 2017 10:11:12 -0500 Hi Daniel (and Jessica), Apparently my comment on adding hex-lines to tiles was not approved for the list. Besides the design I attached a picture of another design I was toying with was: 1) Four diagonal lines with one line special (i.e. different color or perhaps two lines) which marks special corner and directionality for tile laying 2) Put suit symbol in one of six random places (sort of like a hexpack tile) This would still be information-set compatible with normal piecepack games but would look a little less like a normal piecepack. Best, Trevor ---------- Forwarded message ---------- From: Yahoo Groups Notification <notify@yahoogroups.com> Date: Mon, Oct 9, 2017 at 12:45 AM Subject: Message to piecepack group not approved To: trevor.l.davis@... Hello, Your message to the piecepack group was not approved. The owner of the group controls the content posted to it and has the right to approve or reject messages accordingly. In this case, your message was automatically rejected because the moderator didn't approve it within 14 days. We do this to provide a high quality of service for our users. A complete copy of your message has been attached for your convenience. Thank you for choosing Yahoo Groups Regards, Yahoo Groups Customer Care Your use of Yahoo Groups is subject to https://info.yahoo.com/legal/us/yahoo/utos/terms/ ---------- Forwarded message ---------- From: Trevor Davis <trevor.l.davis@...> To: piecepack@yahoogroups.com Cc: Bcc: Date: Sun, 17 Sep 2017 14:54:52 -0700 Subject: Re: [piecepack] Re: some ideas about the backs of tiles Hi Daniel, You pointed out such a design idea on this list back in 2011 (explicitly inspired by the tiles of Beehive: https://www.boardgamegeek.com/image/786115/beehive). Such a design is actually one of several different new piecepack tweaked designs I've been slowly writing R code to generate pdfs of in a bunch of different suit and color schemes. Will probably take me a year or so to finalize and release the actual pdfs (I don't have much free time for the foreseeable future and creating a custom font so that all my unicode symbols are of a consistent size and my piecepacks look nice is kind of a slow jog). My plan was to add diagonal lines on both the front and the back running from the quarters of the edges. I was also going to add four orthogonal lines going through the center (blanking them out in the center where the rank is) with one of the one facing north being colored differently from the others. Then I was going to put the suit values in one of eight places [i.e. the corners but either shifted right or left a bit). This would allow if building a hex board orienting all the pieces in the same way (i.e. using the specially colored orthogonal line) you'd then you could have a piecepack tiles with random hex directions on the faces (the rank symbols) with it still not being hard to see a special corner. In my example a suit symbol at 3 or 5 o'clock would point to the hex right, 8 or 10 o'clock would point to the hex left, 1 o'clock would point hex top-right, 11 o''clock would point hex top-left, etc. Really quick hand-drawn example: https://www.dropbox.com/s/rj4vakco4k0z5qy/2017-09-17%2014.38.14%20HDR.jpg?dl=0 Best, Trevor p.s. This is probably my third favorite piecepack design tweak I've been playing with, There are other tweaks I've been playing with that facilitate other types of games but I find that throwing all the possible tweaks onto a single pieceepack makes it rather ugly and dysfunctional. It is impossible to enhance the piecepack for all possible games one could play with one. On Sun, Sep 17, 2017 at 12:14 AM, 'Daniel Ajoy' da.ajoy@... [piecepack] <piecepack@yahoogroups.com> wrote: > Here: > > > > https://imgur.com/a/VwgB0 > > > > > > On Sat, 16 Sep 2017 15:52:14 -0500, Jessica Eccles jade@... [piecepack] <piecepack@yahoogroups.com> >wrote: > > > >> The attachment has been stripped, but I'd be interested to see your > >> idea. Can you host it somewhere else and link to it? > >> > >> - Jessica > >> > >> On 17/09/17 06:47, 'Daniel Ajoy' da.ajoy@... [piecepack] wrote: > >>>> Now I'm thinking it could be interesting to have a modular hex pattern on the back of tiles > >>> > >>> A new idea? > >>> > >>> attached. > >>> > >>> > >>> >>> Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3926 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... 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[181.39.209.209]) by smtp.gmail.com with ESMTPSA id 1sm1275808uaq.19.2017.10.09.08.36.20 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Mon, 09 Oct 2017 08:36:20 -0700 (PDT) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes References: <1507535108.22.29364.a8@yahoogroups.com> <CAMigB8HnbVW1nDaAgpwc_i56rKqVsxz=stkO4ymUBt4d6xcM2w@...> Date: Mon, 09 Oct 2017 10:36:21 -0500 To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.y7ulmvhn0gup8g@sarvasla> In-Reply-To: <CAMigB8HnbVW1nDaAgpwc_i56rKqVsxz=stkO4ymUBt4d6xcM2w@...> User-Agent: Opera Mail/12.18 (Win64) Subject: Re: [piecepack] A Piecepack with maximal modularity X-Yahoo-Group-Post: member; u=261769362; y=F2d5jfg-7ttB4BP1HEmC6ftqxLEzNt1lU3haf_dwzmByW35LUFpk8eQ X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> ------- Forwarded message ------- From: "Trevor Davis" <trevor.l.davis@...> To: da.ajoy@... Cc: Subject: Fwd: Message to piecepack group not approved Date: Mon, 09 Oct 2017 10:05:10 -0500 Hi Daniel, Apparently my comment on modular piecepack color schemes was not approved for the list. Black, Green, Blue, Red (and White) are also the most common poker chip colors. Best, Trevor ---------- Forwarded message ---------- From: Yahoo Groups Notification <notify@yahoogroups.com> Date: Mon, Oct 9, 2017 at 12:45 AM Subject: Message to piecepack group not approved To: trevor.l.davis@... Hello, Your message to the piecepack group was not approved. The owner of the group controls the content posted to it and has the right to approve or reject messages accordingly. In this case, your message was automatically rejected because the moderator didn't approve it within 14 days. We do this to provide a high quality of service for our users. A complete copy of your message has been attached for your convenience. Thank you for choosing Yahoo Groups Regards, Yahoo Groups Customer Care Your use of Yahoo Groups is subject to https://info.yahoo.com/legal/us/yahoo/utos/terms/ ---------- Forwarded message ---------- From: Trevor Davis <trevor.l.davis@...> To: piecepack@yahoogroups.com Cc: Bcc: Date: Sat, 16 Sep 2017 10:28:55 -0700 Subject: Re: [piecepack] A Piecepack with maximal modularity Hi Daniel, Those are some good ideas. However depending on what 4-color (or 2-color) games you are trying to maintain modularity with different color schemes make sense. I personally like Blue, Green, Red, and Black which besides being a traditional Piecepack color scheme also maintains compatibility with the most widespread 4-color french-suited playing card scheme (i.e. Black Spades, Green Clubs, Red Hearts, and Blue Diamonds) which is also used by the most recent versions of the Rainbow Deck of Playing Cards and also maintains color compatibility with the Looney Pyramids Rainbow Stash. Other 4-color schemes I've seen besides those mentioned: Rook playing cards compatible: Yellow, Green, Red, Black Chinese Four-Color Cards compatible: Orange, Yellow, Green, White The GameCrafter sells the widest variety of extra game components in the eight colors Black, White, Yellow, Green, Orange, Red, Blue, Purple so if making an expansion piecepack might make sense to use the other four colors from those not originally used with the first one for widest variety of compatible game components. Trevor On Fri, Sep 15, 2017 at 11:52 AM, 'Daniel Ajoy' da.ajoy@... [piecepack] <piecepack@yahoogroups.com> wrote: > Hi, > > > > I've come to believe the best features of the PiecePack are related to its ability to interact with other >generic components. I've thought of ways to maximize that interoperability. > > > > I think these are the features that make (or could make) the Piecepack more modular: > > > > * The size of the tile is exactly that of two dominoes side by side > > > > * 4 Icehouse towers fit on a tile. > > > > * 4 Stacking Counters fit on a tile. Many games that use Icehouse towers can be played using Stacking Counters. > > > > * 4 Regular sized dice (or even a bit larger) fit on a tile. > > > > * Use the Playing Cards symbols. This allows a standard deck of cards to be incorporated in the game. ( for >something like the The Sutlers of Kansas, or other Greenbox games, or Ticket to Ride https://boardgamegeek.com/>image/1915846/ticket-ride ) > > > > * Use colors red, blue, yellow and green. This allows pawns to be used from Sorry! or Mexican Train, or many >other of these games: https://boardgamegeek.com/geeklist/19091/red-blue-yellow-green > > > > > > > > Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3927 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 43005 invoked by uid 102); 5 Feb 2018 01:41:29 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m17.grp.bf1.yahoo.com with SMTP; 5 Feb 2018 01:41:29 -0000 X-Received: (qmail 22793 invoked from network); 5 Feb 2018 01:41:28 -0000 X-Received: from unknown (HELO mta1003.groups.mail.bf1.yahoo.com) (98.139.170.167) by mtaq4.grp.bf1.yahoo.com with SMTP; 5 Feb 2018 01:41:28 -0000 X-Original-Return-Path: <ludism@...> X-Received-SPF: pass (domain of gmail.com designates 74.125.82.68 as permitted sender) X-YMailISG: QtqNKakWLDvWTiJcPYze3fMrxnAjeHO_X8xEQfjrXjXvtIrM SZC_29cn2k4dKO2xgj0n6Gk1y9lAN4GSFKBoTQLsTwkSEm77rRV.rX.1ctqx V4oy9jUKUjiWhdLUlBbBccCCfUgEQ8eDBg.epFSUXsXVuEumPJlPudS9ZbyU swOdTEEkGr1GRg_aVbve1rp2qLAlIM9IXxkDEd17QUuE1IF_XB4If0eTbiBe PGLDTX38P7P2oFcL5vDTrFBIRYyCWUIWmQTWiHxn7PrFpqQTuSSeYm3tGiLw iukbOUZOGqVDaDiXuHvpuXUAjJs7_ZZhpi3NDqLMNRXCx1BpAbjiRkWfGyRv e0NQAc6KBFkF3YRwUjTNY0anAZx4YaBfbm1UBZ4nTr7UgY7xsT88IO7wiOis Qs_f5ltHz4soLZORnkwnFx_McjiqDBJIJxQNuxx1csmQJpN.WbAlvvEOpwo1 rzBaOVitsiMytE0jKQ48ITHnCXhMHMLdbOF7MXCLp8e33JFjiSoZ0rEYwRsU Vs_tUYJKCctA6oK.nmWIwDGxTiI_T_Thayh8uE4IfjolV8v.Ryrp6Ty2N.gj Tak3vNPqQAbdy4XCuwJrZxdqxbti4OEZA.r9tj_xmlBZYBUT6qHBDpuknal0 2iAUH55slftxwFCQo8XR4G3n6CvPQVA03ShzYMH0jqUAqJ84HcHKX4OpBm09 qPM3MuchmcvF6TvmanUMumy1I5RTiOOgUA6Kf.acASkNwp421Ka3ekcCXhL4 NQhIdBVE.LmQkjensQ0Zt5gQD3yuPmsLw.9a.3KkqL6yMCqeejy73DbfUSD1 O34ucnDG7.s0LCJY15VFZPdiRTjQRL9ZZXRn3wn7g8IhixZtwX.f71Pw4S0m YgXtsuTlCiZoE9yWFtE2_QRtHijlyn_sr9h4mQl7nDVvVr13Xj_ZX2e7LK_J bkEj.sUeTKLXtJASSuDBna_zLtYYQgz_DOmXHnkuGToKxJsnBsD8d11IhCTC jJqwQV4EkqXj.3eHFUW7k00EjxnniOeqhIut8xE.DUN2mUgeVXothyRmpKhl USUUK8s4.PMd_193Tq_MZJoU4PYMz8lSsnaB7d1R2EonfqqG7hIyfLMyDvOm 2XALC77o1fgkvIj.wBO0cu2CgLJQwR1HFUSqMqWnF8cBdqhISJAPZZpzdBTx keNoO7FmBUXaFXOXOtpnYQLvwCiKFpe0kbdClZwyZT3QrS_kTSXA_NsrPjlk RECK7iDHsAdzJcywxw9D5MHCDVIwVHK9nB9isiAOYKdSd5URPmByzAIA_WZU BJLhTsNkNCmR87pIVrnaI4FEbAtpdzP4LKk- Authentication-Results: mta1003.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-wm0-f68.google.com) (74.125.82.68) by mta1003.groups.mail.bf1.yahoo.com with SMTPS; Mon, 05 Feb 2018 01:41:28 +0000 X-Received: by mail-wm0-f68.google.com with SMTP id r71so23188474wmd.1 for <piecepack@yahoogroups.com>; Sun, 04 Feb 2018 17:41:28 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:sender:from:date:message-id:subject :to; bh=zg0k9r/vzwh9MXTZbpLCOKk4pChAGWRxIVTKcjq5LPA=; b=c4OuwsWreTt8WRnOXzYP5U5XG2t4veqPtGSUsq7yFN9080SH8XtnKIsLEtaTNHBNrQ VpWhb+kH+bD4WKbotIamLbWb8cJ2EWDg60rrhmdDOiZlNq9S6+0Jp9B4J3ZYExRvG1EO 3249kDp7eaRbahvLXAvr419wqG4BpCM23iX9EC6s573mb/MyCgAvq55KzcBzbTuTaGZl yBapYgBlmw7+qiWfXAmNQ8pQ9TGJztdkKqpYHOX5xuxTyVxEw7I78vUHp7SIRdIBEy4N CDShUc3KuuL69JVycOjNIOjmEEDhop8MlDC50a3q1BytaGrzLoKGg8EDxtBmr1Goh8uW jAAw== X-Gm-Message-State: AKwxytewrf05N3KVNFX5gbqi+V/ilgwyUKdeOSSQ4GdZk7Y7bSgqYXzD WGsZuHDEzztMyktP0iCac1RrN1m4lvDPFarQyRJaaA== X-Google-Smtp-Source: AH8x226mRkebAuo2A+pDEnwle5EML908EHtljkDHHTDLRYUwhH2/45a7OjB17v1XvdIHg4SG3xhI0RmPdTwUKnDDvxA= X-Received: by 10.28.70.196 with SMTP id t187mr31829544wma.129.1517794887440; Sun, 04 Feb 2018 17:41:27 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.28.97.137 with HTTP; Sun, 4 Feb 2018 17:41:26 -0800 (PST) Date: Sun, 4 Feb 2018 17:41:26 -0800 X-Google-Sender-Auth: 8cq0ue8viSJZ4U7HtimSGc9-IPw Message-ID: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary="94eb2c0d468a1b9f3b05646d2901" Subject: New piecepack Facebook group X-Yahoo-Group-Post: member; u=810525; y=D8jnBODa5rB96r0XAFqCu0LJqnMWrMmjc5I5HVAIMQ X-Yahoo-Profile: rwhe From: Ron Hale-Evans <rwhe@...> --94eb2c0d468a1b9f3b05646d2901 Content-Type: text/plain; charset="UTF-8" There is now a Facebook group for discussing, working on, and sharing information about piecepack at < https://www.facebook.com/groups/589647544699867>. Everyone who's interested is invited to join. -- Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/4iaf3> --94eb2c0d468a1b9f3b05646d2901 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">There is now a Facebook group for discussing, working on, = and sharing information about piecepack at <<a href=3D"https://www.faceb= ook.com/groups/589647544699867">https://www.facebook.com/groups/58964754469= 9867</a>>. Everyone who's interested is invited to join.<br><br clea= r=3D"all"><br>-- <br><div class=3D"gmail_signature" data-smartmail=3D"gmail= _signature"><div dir=3D"ltr"><div>Ron Hale-Evans ... <a href=3D"http://ron.= ludism.org" target=3D"_blank">http://ron.ludism.org</a><a href=3D"http://ur= 1.ca/4iaf3" target=3D"_blank"></a></div></div></div> </div> --94eb2c0d468a1b9f3b05646d2901-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3928 Return-Path: <jade@...> X-Sender: jade@... 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[202.154.150.223]) by smtp.gmail.com with ESMTPSA id h13sm15092094pfd.14.2018.02.04.18.58.21 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Sun, 04 Feb 2018 18:58:24 -0800 (PST) To: piecepack@yahoogroups.com References: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> Message-ID: <e115d709-c028-a38d-46d0-78d9a6533ffc@...> Date: Mon, 5 Feb 2018 15:58:18 +1300 User-Agent: Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Thunderbird/52.4.0 MIME-Version: 1.0 In-Reply-To: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> Content-Type: text/plain; charset=utf-8; format=flowed Content-Language: en-US Content-Transfer-Encoding: 7bit Subject: Re: [piecepack] New piecepack Facebook group X-Yahoo-Group-Post: member; u=579728721 From: Jessica Eccles <jade@...> I am opposed to facebook so I won't be joining you there. But I understand that it's good to give the piecepack more visibility and yahoo groups really doesn't do that. On 05.02.2018 14:41, Ron Hale-Evans rwhe@... [piecepack] wrote: > There is now a Facebook group for discussing, working on, and sharing > information about piecepack at < > https://www.facebook.com/groups/589647544699867>. Everyone who's interested > is invited to join. > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3929 Return-Path: <ben@...> X-Sender: ben@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 30115 invoked by uid 102); 5 Feb 2018 03:53:24 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m4.grp.bf1.yahoo.com with SMTP; 5 Feb 2018 03:53:24 -0000 X-Received: (qmail 6791 invoked from network); 5 Feb 2018 03:53:23 -0000 X-Received: from unknown (HELO mta1003.groups.mail.bf1.yahoo.com) (98.139.170.167) by mtaq1.grp.bf1.yahoo.com with SMTP; 5 Feb 2018 03:53:23 -0000 X-Original-Return-Path: <ben@...> X-Received-SPF: neutral (66.111.4.29 is neither permitted nor denied by domain of benfinney.id.au) X-YMailISG: PaCUwLcWLDsd83IgMrnI_9mYk1xdtvMPUDdt8x9tQ8UJ0aSM YIfXR1sRDq_R3NaxqKAfzvcr_SHB5IN.KSiYqA130RuIPvQXPLNJVzu3exgX N1Hwi5fGXSW13J97EeqAppfvB.qfCTHsP4V0f85riqjGWmTYTkiPSBqQnk25 ETFT5.BI092xOdkzFZ_9SpxrQh3W7VTOEx3Zx1KKXbV.UCCd2LCPG4Q0rFqh 3UjJl37_EDaV4zvJBZnsqJAG8OpIsyP0ntSVvOQTfsowG6i7zRKiz3jBHPLZ GvecBM9WQ1rmC8xPqXaDAFwUkHfHX95zkBPwD70YUJLJtTMUuXVUh9B.nD17 b97pa2sEcvL3bl68awwg.rajMkw..c6o559iCTsRGNPOA6lbSk4BnOmZGoqe wtmT_iJNpCP6uQrGp3tomTTMhLODAu9PIwuwtdUgoQJMZMu..wJtdR3BdJxN f8UcgUXaORVwy2Gsgx2lsgfTFbv94dRhcHAlPILEDIJ4iZ_SnZdCwBDkHvkK YkyOasq2sIiUcols90GwGVM.NKT0tUlLMC4.eMkH11IB9I_MicMQUxN8jo8j 6h.QiIH7DOHoYzQNh6UfK8qCEbbs04pUP3u9lxM413NJdWMG07sw45sxHB3t 1xrbjPu2.GQHpB1yu1w0BGCI.oK2rVMsVV8zdrJilQjM.aukZXgKMNlVxSAu 8O9AVaWfq7aPGgffIPzw1kc6ownoU0wdZH6ODvhcozK6rrT6.2wIy0dr.72N .CKiCGdE1B.QzxF.XmEVIq8aXuMcCbNDEGQzULHhcFtfanwfdaBhc6Mw6w.a 9B5FAVzLY6Eid6SADGcU9Nftsdu3j8g5sYWp0VNbeIk_WZUbq9gavI2dQGay egE3WMgHsIu7Fp.N0x17DXVIoTi__gyUTq8DOEO7SvCQbI8jeg0p0ymcsy0y LBxfM.x55EhHnr_as4kKnnbezLnk2VZVepIbrFXqZBSpW6gjZcP1v4NELJwB d70F1dtLfHJm31RIuvtBEdgdU3wLp7wVk8_8HX25dG_UDYEETUqAHlTHrVMU X67VgwIc0Kr0vRVCJAmBya_SiHx8wYjf.E3Kp0Tdahe3rfg.kw9lTsaDcD6i 044Ed.geXPzpN9ymYNWGwwoOgw1P7mTv2dCOx3t0su1BqA72ibldv3hNgC87 _A5WRBB1_O7H21WmsLmdZdRs0B0JlZKUs1N_.pDtmJZptPWBDdI8mnBzE14E Nwt1Gh0Vz5O00kwe_OnRO6213rpKT9VqHEOz3Xyys3yUFH.5Q.oXgoh1xuBx 946ZvKswsSPGjU26lhpnGT0pD6JjxCQx4iT1o5xmWDiKEMQ5CEU9fqbmAeZ6 uLaOQoko3wrXuwzZFQ1XFTrWltKwjnkU_gxP3hU- Authentication-Results: mta1003.groups.mail.bf1.yahoo.com from=benfinney.id.au; domainkeys=neutral (no sig); from=messagingengine.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO out5-smtp.messagingengine.com) (66.111.4.29) by mta1003.groups.mail.bf1.yahoo.com with SMTPS; Mon, 05 Feb 2018 03:53:23 +0000 X-Received: from compute5.internal (compute5.nyi.internal [10.202.2.45]) by mailout.nyi.internal (Postfix) with ESMTP id 9AA3320BBA for <piecepack@yahoogroups.com>; Sun, 4 Feb 2018 22:53:23 -0500 (EST) X-Received: from frontend2 ([10.202.2.161]) by compute5.internal (MEProxy); Sun, 04 Feb 2018 22:53:23 -0500 X-ME-Sender: <xms:M9V3WosaRTsujGCZ0E9jDBUEEH2yE4l88BsB3E7fya7SXEup0iKjlA> X-Received: from localhost (124-149-144-112.dyn.iinet.net.au [124.149.144.112]) by mail.messagingengine.com (Postfix) with ESMTPA id D1F192415E for <piecepack@yahoogroups.com>; Sun, 4 Feb 2018 22:53:22 -0500 (EST) Date: Mon, 5 Feb 2018 14:53:20 +1100 To: piecepack@yahoogroups.com Message-ID: <20180205035319.GC7765@...> Mail-Followup-To: piecepack@yahoogroups.com References: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> <e115d709-c028-a38d-46d0-78d9a6533ffc@...> MIME-Version: 1.0 Content-Disposition: inline In-Reply-To: <e115d709-c028-a38d-46d0-78d9a6533ffc@...> X-Public-Key-ID: 0xAC128405 X-Public-Key-Fingerprint: 517C F14B B2F3 98B0 CB35 4855 B8B2 4C06 AC12 8405 X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-pubkey.asc User-Agent: Mutt/1.9.2 (2017-12-15) Subject: Re: [piecepack] New piecepack Facebook group X-Yahoo-Group-Post: member; u=349137338 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable From: Ben Finney <ben+yahoogroups@...> On 05-Feb-2018, Jessica Eccles jade@... [piecepack] wrote: > I am o= pposed to facebook so I won't be joining you there. But I > understand tha= t it's good to give the piecepack more visibility and > yahoo groups reall= y doesn't do that. Likewise, I will not be joining Facebook, so can't part= icipate there. You are not alone :-) I hope the Piecepack community can fi= nd a community-controlled home forum somewhere. -- \ =E2=80=9CPer= chance you who pronounce my sentence are in greater fear | `\ than I wh= o receive it.=E2=80=9D =E2=80=94Giordano Bruno, burned at the stake by | _o= __) the Catholic church for the heresy of heliocentrism, 1600-02-16 | Ben = Finney <ben@...> [Non-text portions of this message have been= removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3930 Return-Path: <ludism@...> X-Sender: ludism@... 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But my reasons are as you say. Thanks for understanding. Ron On Sun, Feb 4, 2018 at 6:58 PM, Jessica Eccles jade@... [piecepack] <piecepack@yahoogroups.com> wrote: > I am opposed to facebook so I won't be joining you there. But I > understand that it's good to give the piecepack more visibility and > yahoo groups really doesn't do that. > > On 05.02.2018 14:41, Ron Hale-Evans rwhe@... [piecepack] wrote: > > There is now a Facebook group for discussing, working on, and sharing > > information about piecepack at < > > https://www.facebook.com/groups/589647544699867>. Everyone who's > interested > > is invited to join. > > > > > > > ------------------------------------ > Posted by: Jessica Eccles <jade@...> > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > > -- Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/4iaf3> --001a113cc080f281d605646fd642 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Jessica, I sympathize, believe me. But my reasons are= as you say. Thanks for understanding.<br><br></div>Ron<br></div><div class= =3D"gmail_extra"><br><div class=3D"gmail_quote">On Sun, Feb 4, 2018 at 6:58= PM, Jessica Eccles <a href=3D"mailto:jade@...">jade@...</a= > [piecepack] <span dir=3D"ltr"><<a href=3D"mailto:piecepack@yahoogroups= .com" target=3D"_blank">piecepack@yahoogroups.com</a>></span> wrote:<br>= <blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p= x #ccc solid;padding-left:1ex">I am opposed to facebook so I won't be j= oining you there. But I<br> understand that it's good to give the piece= pack more visibility and<br> yahoo groups really doesn't do that.<br> <= span class=3D""><br> On 05.02.2018 14:41, Ron Hale-Evans <a href=3D"mailto:= rwhe@...">rwhe@...</a> [piecepack] wrote:<br> > There is n= ow a Facebook group for discussing, working on, and sharing<br> > inform= ation about piecepack at <<br> > <a href=3D"https://www.facebook.com/= groups/589647544699867" rel=3D"noreferrer" target=3D"_blank">https://www.fa= cebook.com/<wbr>groups/589647544699867</a>>. Everyone who's interest= ed<br> > is invited to join.<br> ><br> ><br> <br> <br> </span>----= --------------------------<wbr>------<br> Posted by: Jessica Eccles <<a = href=3D"mailto:jade@...">jade@...</a>><br> -------------= -----------------<wbr>------<br> <br> <br> ------------------------------<w= br>------<br> <br> Yahoo Groups Links<br> <br> <*> To visit your grou= p on the web, go to:<br> =C2=A0 =C2=A0 <a href=3D"http://groups.yahoo.com/g= roup/piecepack/" rel=3D"noreferrer" target=3D"_blank">http://groups.yahoo.c= om/group/<wbr>piecepack/</a><br> <br> <*> Your email settings:<br> = =C2=A0 =C2=A0 Individual Email | Traditional<br> <br> <*> To change s= ettings online go to:<br> =C2=A0 =C2=A0 <a href=3D"http://groups.yahoo.com/= group/piecepack/join" rel=3D"noreferrer" target=3D"_blank">http://groups.ya= hoo.com/group/<wbr>piecepack/join</a><br> =C2=A0 =C2=A0 (Yahoo! ID required= )<br> <br> <*> To change settings via email:<br> =C2=A0 =C2=A0 <a hre= f=3D"mailto:piecepack-digest@yahoogroups.com">piecepack-digest@yahoogroups.= <wbr>com</a><br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-fullfeatured@yah= oogroups.com">piecepack-fullfeatured@<wbr>yahoogroups.com</a><br> <br> <= *> To unsubscribe from this group, send an email to:<br> =C2=A0 =C2=A0 <= a href=3D"mailto:piecepack-unsubscribe@yahoogroups.com">piecepack-unsubscri= be@<wbr>yahoogroups.com</a><br> <br> <*> Your use of Yahoo Groups is = subject to:<br> =C2=A0 =C2=A0 <a href=3D"https://info.yahoo.com/legal/us/ya= hoo/utos/terms/" rel=3D"noreferrer" target=3D"_blank">https://info.yahoo.co= m/legal/<wbr>us/yahoo/utos/terms/</a><br> <br> </blockquote></div><br><br c= lear=3D"all"><br>-- <br><div class=3D"gmail_signature" data-smartmail=3D"gm= ail_signature"><div dir=3D"ltr"><div>Ron Hale-Evans ... <a href=3D"http://r= on.ludism.org" target=3D"_blank">http://ron.ludism.org</a><a href=3D"http:/= /ur1.ca/4iaf3" target=3D"_blank"></a></div></div></div> </div> --001a113cc080f281d605646fd642-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3931 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 64315 invoked by uid 102); 5 Feb 2018 04:54:21 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m16.grp.bf1.yahoo.com with SMTP; 5 Feb 2018 04:54:21 -0000 X-Received: (qmail 25965 invoked from network); 5 Feb 2018 04:54:21 -0000 X-Received: from unknown (HELO mta1005.groups.mail.bf1.yahoo.com) (98.139.245.164) by mtaq1.grp.bf1.yahoo.com with SMTP; 5 Feb 2018 04:54:21 -0000 X-Original-Return-Path: <ludism@...> X-Received-SPF: pass (domain of gmail.com designates 74.125.82.66 as permitted sender) X-YMailISG: Lx2HfQQWLDvJnznfFxG7pP_dau5LQR7.RjnN7E.X8zb88HoC j49A92xUDYn3BY.LfOxwHg7FX_TKQoMI09lv7NpM7VIBQQ3GAguTpaLH.V_F bLgrmhnWDBnWECnSBJ9Q5xXBMnkN4IDqRsAspv_j8_NNce_UcuOM2xhHsSZo cod6OcHjbUfAAbex1rscvoiD47YjCm.3.Q0rhdODeNk4PrjF1Ujysn419jLQ PW72fhhVbK7zerbR_uLTRoEmrq5h0.gv9huXc2uszH2O4sm1dTRLZQquNqa7 N56xWADJ_P4w_NLZGHVWCNL0iqIE_ZZKKwG47Nlq7WvA3DdApFcRMoe9jp9D 5Eem.N_Tmhy6CwvnkwCKSwuqQD8UkzHDzYfMj0nYGk4L_jIPXUf4eQpmMgCY .jG3g0Va6EXajivJRBtMdOVok6lwlTdmIe7iyPmKzOdOkGwTi45uOnmzOSyN T03fyI9vsP6ZLpMo9aCm4qaARatowTTia6LdPV7aRdgHi113FnvIRv93q6b5 JIr3M1h0Vq3Q9l1AkBB3isKRWB3ykuYlxpdDdN0G7oHypJw8lDNwHprt0jon 2nzXYWetBt8KYFblrlAalGBUxyw3E5_AYN0_Bbs55XBIdWHRM_PEQTp9uD6T 8onqNH93nXCbFT_MsPGjvAISBWiYmxF_5MXxCax1thdVqOkEBR5d5JaikXf. 7hdhNM1wNDCAOfRRs6atT7CzQY24VHAprQHGeoW8ViZRG4vGbG2d9atmpnIc DYe_Ryp9F16TxV63O39bzi60cTye7YwMTjXC0I4BsBxvYKs2gpdhKCnlwjB8 5ZaAQPtRo6kZ9EMXDNB7eKkBLEsH1l0yrZSYexTR8mJeuDb53PIyUhb0JNsF LdFHJvnbKpNvToCenuUxzDg1BBB4TiggDHUlk40fKLa6JPkdg2c9xss47F7t LMHdKFBkjdMvf0LHkpMecrpV3fl1E1dAcMCN8xBoLFn.swrXfrZo7.FeiIKf zPqns6I2KC_ZG4nJ6jz4AicFpd8lTq3bFHkGfvsmHXtFmqxrMoxBEsiSQfzU oof6X3NccqKqKb8YJk3Tj8MRkZZkxo39x0U703nplU5cpKmuGpE1cgGXm_ce U6J0MAh5SbGwtPFd3vXBggU5fFbqnMjvrHHDX3x4FlOZiT3zCYljIA1wbPQG GTxfk_QwIy0JJDmqa.20Mt.08GHfKZlCEBSdJXaPh9pI5F1B1EnD20hyiTcU yhJ5hQUZvV252O_8j8DETdvwyFN5UASIFVj7QgYerWpQCAe8tSuf_ziGEVsu Pj1OEOUvLD1KxIJ19z0NfGusNxm4aNnRHiVnVm6raADRJ1GMJT.jxJwZowMY xH8OWHP_MUq8Bbh1MVM8FAFoOtEhsQ_GSQ4xA84V8vBW_lFwRqyC0vIzM1CX AkEUI_sGnfkRHsPHpHaVEq18YhbhT7Mhi4tmdmH8IQRrzg2_MZWzrHR0fX.h 5qwp3bnly6CyY4MZ3tVwdq8ALBhnExU3rDU6 Authentication-Results: mta1005.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-wm0-f66.google.com) (74.125.82.66) by mta1005.groups.mail.bf1.yahoo.com with SMTPS; Mon, 05 Feb 2018 04:54:21 +0000 X-Received: by mail-wm0-f66.google.com with SMTP id r78so23258457wme.0 for <piecepack@yahoogroups.com>; Sun, 04 Feb 2018 20:54:21 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:sender:in-reply-to:references:from :date:message-id:subject:to; bh=BdHp1W07iWm+7MohdcdzqI8NNMBalkHj8oLl0YUH2As=; b=AuMyYStEMilRTWcurjYalBWm1sxKjZC+GSyZLFyxywu/cqcgrnYmd2eoJYewaxornW C6CjjFpVcG4Jtk0s0saAAFxYw0SuhocUsnD9OSOSvs4mP8MblSDasdlVRxdwEAsWYN+u G0uZH2CGYArqIfsUitZ70nyv2tCwgupxtaEFSOiHle3rLQSMEZRUyuNH2iSXgsLpqhy/ su+jkbLaTHTa4JLgcgus7dM4ZcLl7vOEFs9usPiHwLENY69GTCdPuNJmquTzGI6EEG+p dR6jaY+02ru08J70GonGJA6Etxm0isWdNTxb6aDYvXCAlMDy8FtYbwK1XNrAUZyypB5C eeyw== X-Gm-Message-State: AKwxytfG9iPgXrjbYO5bagqKNfd4Hf+ONy7xutU/iZClMljPKoNjFcEC MjYsFaHZcDtvztE728YDTlobwlZlkwdxq7Hz8lI= X-Google-Smtp-Source: AH8x224pSWTU76RBud4oTcDOFP1+sQlv8Kku6lTgnXE6UKCj6qK40FtBfHRIT3yTPIqSpTsW+oWmqICFEWtuGakKrRo= X-Received: by 10.28.217.213 with SMTP id q204mr28145679wmg.154.1517806460302; Sun, 04 Feb 2018 20:54:20 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.28.97.137 with HTTP; Sun, 4 Feb 2018 20:54:19 -0800 (PST) In-Reply-To: <20180205035319.GC7765@...> References: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> <e115d709-c028-a38d-46d0-78d9a6533ffc@...> <20180205035319.GC7765@...> Date: Sun, 4 Feb 2018 20:54:19 -0800 X-Google-Sender-Auth: 7xYs5BX-k55W1golFbHwSPwoxMw Message-ID: <CA+PLNg50SUiV2SXT+X8MrOjcetSK=3ZReEuA4jkgTGSHJ534kw@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary="001a114677eee77e0505646fdab5" Subject: Re: [piecepack] New piecepack Facebook group X-Yahoo-Group-Post: member; u=810525; y=n6V00HTcYJB_BLkwIsQWlrTERPe1fn06CsRYVuHPfQ X-Yahoo-Profile: rwhe From: Ron Hale-Evans <rwhe@...> --001a114677eee77e0505646fdab5 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Well, there's always the Piecepack Wiki. Every page has a comments section.= On Sun, Feb 4, 2018 at 7:53 PM, Ben Finney ben+yahoogroups@....a= u [piecepack] <piecepack@yahoogroups.com> wrote: > On 05-Feb-2018, Jessica= Eccles jade@... [piecepack] wrote: > > I am opposed to facebook so= I won't be joining you there. But I > > understand that it's good to give = the piecepack more visibility and > > yahoo groups really doesn't do that. = > > Likewise, I will not be joining Facebook, so can't participate there. >= You are not alone :-) > > I hope the Piecepack community can find a commun= ity-controlled home > forum somewhere. > > -- > \ =E2=80=9CPerchanc= e you who pronounce my sentence are in greater fear | > `\ than I who r= eceive it.=E2=80=9D =E2=80=94Giordano Bruno, burned at the stake by | > _o_= _) the Catholic church for the heresy of heliocentrism, 1600-02-16 | > Ben= Finney <ben@...> > > > [Non-text portions of this message have= been removed] > > > > ------------------------------------ > Posted by: Be= n Finney <ben+yahoogroups@...> > ------------------------------= ------ > > > ------------------------------------ > > Yahoo Groups Links > = > > > -- Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/4iaf3> --001a114677eee77e0505646fdab5 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">Well, there's always the Piecepack Wiki. Every page ha= s a comments section.<br></div><div class=3D"gmail_extra"><br><div class=3D= "gmail_quote">On Sun, Feb 4, 2018 at 7:53 PM, Ben Finney <a href=3D"mailto:= ben%2Byahoogroups@...">ben+yahoogroups@...</a> [pie= cepack] <span dir=3D"ltr"><<a href=3D"mailto:piecepack@yahoogroups.com" = target=3D"_blank">piecepack@yahoogroups.com</a>></span> wrote:<br><block= quote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc= solid;padding-left:1ex"><span class=3D"">On 05-Feb-2018, Jessica Eccles <a= href=3D"mailto:jade@...">jade@...</a> [piecepack] wrote:<b= r> > I am opposed to facebook so I won't be joining you there. But I= <br> > understand that it's good to give the piecepack more visibili= ty and<br> > yahoo groups really doesn't do that.<br> <br> </span>Li= kewise, I will not be joining Facebook, so can't participate there.<br>= You are not alone :-)<br> <br> I hope the Piecepack community can find a c= ommunity-controlled home<br> forum somewhere.<br> <br> --<br> =C2=A0\=C2=A0= =C2=A0 =C2=A0 =C2=A0 =E2=80=9CPerchance you who pronounce my sentence are = in greater fear |<br> =C2=A0 `\=C2=A0 =C2=A0than I who receive it.=E2=80=9D= =E2=80=94Giordano Bruno, burned at the stake by |<br> _o__)=C2=A0 the Cath= olic church for the heresy of heliocentrism, 1600-02-16 |<br> Ben Finney &l= t;<a href=3D"mailto:ben@...">ben@...</a>><br> <b= r> <br> <br> <br> <br>= <br> ------------------------------<wbr>------<br> Posted by: Ben Finney &= lt;<a href=3D"mailto:ben%2Byahoogroups@...">ben+yahoogroups@ben= finney.id.<wbr>au</a>><br> <div class=3D"HOEnZb"><div class=3D"h5">-----= -------------------------<wbr>------<br> <br> <br> ------------------------= ------<wbr>------<br> <br> Yahoo Groups Links<br> <br> <*> To visit y= our group on the web, go to:<br> =C2=A0 =C2=A0 <a href=3D"http://groups.yah= oo.com/group/piecepack/" rel=3D"noreferrer" target=3D"_blank">http://groups= .yahoo.com/group/<wbr>piecepack/</a><br> <br> <*> Your email settings= :<br> =C2=A0 =C2=A0 Individual Email | Traditional<br> <br> <*> To ch= ange settings online go to:<br> =C2=A0 =C2=A0 <a href=3D"http://groups.yaho= o.com/group/piecepack/join" rel=3D"noreferrer" target=3D"_blank">http://gro= ups.yahoo.com/group/<wbr>piecepack/join</a><br> =C2=A0 =C2=A0 (Yahoo! ID re= quired)<br> <br> <*> To change settings via email:<br> =C2=A0 =C2=A0 = <a href=3D"mailto:piecepack-digest@yahoogroups.com">piecepack-digest@yahoog= roups.<wbr>com</a><br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-fullfeatur= ed@yahoogroups.com">piecepack-fullfeatured@<wbr>yahoogroups.com</a><br> <br= > <*> To unsubscribe from this group, send an email to:<br> =C2=A0 = =C2=A0 <a href=3D"mailto:piecepack-unsubscribe@yahoogroups.com">piecepack-u= nsubscribe@<wbr>yahoogroups.com</a><br> <br> <*> Your use of Yahoo Gr= oups is subject to:<br> =C2=A0 =C2=A0 <a href=3D"https://info.yahoo.com/leg= al/us/yahoo/utos/terms/" rel=3D"noreferrer" target=3D"_blank">https://info.= yahoo.com/legal/<wbr>us/yahoo/utos/terms/</a><br> <br> </div></div></blockq= uote></div><br><br clear=3D"all"><br>-- <br><div class=3D"gmail_signature" = data-smartmail=3D"gmail_signature"><div dir=3D"ltr"><div>Ron Hale-Evans ...= <a href=3D"http://ron.ludism.org" target=3D"_blank">http://ron.ludism.org<= /a><a href=3D"http://ur1.ca/4iaf3" target=3D"_blank"></a></div></div></div>= </div> --001a114677eee77e0505646fdab5-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3932 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 30279 invoked by uid 102); 5 Feb 2018 05:15:13 -0000 X-Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.193.84.142) by m15.grp.bf1.yahoo.com with SMTP; 5 Feb 2018 05:15:13 -0000 X-Received: (qmail 28439 invoked from network); 5 Feb 2018 05:15:13 -0000 X-Received: from unknown (HELO mta1006.groups.mail.ne1.yahoo.com) (98.138.100.121) by mtaq3.grp.bf1.yahoo.com with SMTP; 5 Feb 2018 05:15:13 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> X-Received-SPF: pass (domain of yahoogroups.com designates 98.137.71.157 as permitted sender) X-YMailISG: 1LNtst0WLDvYLSBSiEuTukYjqn4JteMx8zQbgXfVTKyADgdd KlU_8VWBYS8zNnLbuVHpQmMcqIIASkWqyqHlo.EohHKKNeCTdpExb91dkbnU 6rxC4kY72m7oHQhEZQPt2Y1UssY6BCJ_W88NuPU7iU6mnxnEDw4UzRR0BYu3 awDXhpHEr6Rn7Km3QSZyjiOWig2p7lEHb29jSxb7LJj7YYoOlxR6RGNFUbVf 54zRkUxw12k8UDbWCwcKlzKMiDJomGCXPkV6.Jqraw92z5q4UD0kYP9Rg00N I3IzpNQGWSJksun0gtGL1iCzkcH9TdQVnJ3HUqe7NUmIbsf.Tc1eQVadom3_ L.fKi1JpFeNRaRfp30f1iwNfoNNRGj_7AI.HYKCPWkUNQTcanymgyg_vBU.L mx_vruWXFCkh0m4ke55_dm0CULtDkWX_YQ95cvxEIdc25gkHm.d_jtoiVN0N hQvaO6YIY9EKQTMdG28IUEjvVxFcgk0V4jr6xEwBWzTZ9ZTU367dwBKmiyRj TrOASmKOngz0W4L76htxxoWMSLp4wcdpHlVvBfuqu3QVAvRjdmBxlMhSLMY7 6wfdQtBbAchNQz6CiRsdK4pTg95E5TjH6zbPt2SxNNhwIgYhcIlEKgk5PcC5 iOTlJFSNWhNR47EewgPuNt5WTjeG8hoPdLRN2DKmJUyodWbFqjKom7sMijH6 h57vBsrn512WEJ6jS0z8BdpI3ClIXUj1IBaQD2gUSgMIrRf4sVN9HV1hV6K1 JXxu_S2JzMfTSnnLg4wFGdeIwaZ7f9a0MS4xvC5MpLDYvnq9InvBaBLzJc4H 2rQf6uFLpzPcEAcCS_aQL9kJWAxAyXzwXY1X6CC6Mi2V9XIHc3iJrc91EbCE hVbYeU0kacdOxa1f_7uTHyDAe8ZgBCytTjIlcQ9bNs4Ski3zs4gusBzOTDBD _AS8YmQ8v5H0_KclnK97sBJyDAsNgkE.rKoyCdSifeDpx.8fxCbWSgTfutD8 j2C01j5S7HDN6n8QFONCdhbgYhfDVrVlBHP_yEQap7qHBX4YWkEN2GLRC5pJ D6jljwCg9l3MZZtO6iPJOguleJqaExgyWT8tFyhfNwLEkXoYQXtWkJq39xf4 NrdwWT9hcIYQkpfJhpO4FkUhV9UxpWG5h84Bu3isHyIJPikdCRh51t2mpGiG ja4MSPZ.OmrfN8JEUdGj_.WqzsUJO9q_ZywvzJiQF98Q.0e0DnJQve_Aahfm ZXo5LVqFhxXD4Rezt13QBDc9ZrIhVGbraPo0USGXl5kk Authentication-Results: mta1006.groups.mail.ne1.yahoo.com from=yahoogroups.com; domainkeys=neutral (no sig); from=yahoogroups.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO sonic326-31.consmr.mail.gq1.yahoo.com) (98.137.71.157) by mta1006.groups.mail.ne1.yahoo.com with SMTPS; Mon, 05 Feb 2018 05:15:12 +0000 X-Received: from sonic.gate.mail.ne1.yahoo.com by sonic326.consmr.mail.gq1.yahoo.com with HTTP; Mon, 5 Feb 2018 05:15:11 +0000 Date: 05 Feb 2018 05:15:07 +0000 X-Received: from [127.0.0.1] by gapi9.grp.bf1.yahoo.com with NNFMP; 05 Feb 2018 05:15:07 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: marty@... X-Original-From: marty@... X-Mailer: Yahoo Groups Message Poster References: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> <e115d709-c028-a38d-46d0-78d9a6533ffc@...> <20180205035319.GC7765@...> <CA+PLNg50SUiV2SXT+X8MrOjcetSK=3ZReEuA4jkgTGSHJ534kw@...> X-Yahoo-Newman-Property: groups-compose Message-ID: <p58p8r+1714hho@...> In-Reply-To: <CA+PLNg50SUiV2SXT+X8MrOjcetSK=3ZReEuA4jkgTGSHJ534kw@...> MIME-Version: 1.0 Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 Reply-To: marty@... Subject: Re: New piecepack Facebook group X-Yahoo-Group-Post: member; u=38766222; y=R6weMEvdg40G26ggaQf2bbEPfsTcWvATvPubZMKDNymPwyjMPEc X-Yahoo-Profile: seadragon66 From: marty@... V2VsbCwgYW55b25lIHdobyB3YW50cyB0byBkbyB0aGUgd29yayBvZiBzdGFydGluZyBhbmQgcnVu bmluZyBhIGNvbW11bml0eS1jb250cm9sbGVkIGZvcnVtIHdoZXJldmVyIGlzIHBlcmZlY3RseSBm cmVlIHRvIGRvIHRoYXQuIFRoZSBGYWNlYm9vayBncm91cCBpcywgaW4gZmFjdCwgY29tbXVuaXR5 LWNvbnRyb2xsZWQsIGFuZCBnaXZlbiB0aGUgcmVhY2ggb2YgdGhlIHNlcnZpY2UgaXQncyBhbiBl eGNlbGxlbnQgbWVkaXVtIGZvciBpbmNyZWFzaW5nIHZpc2liaWxpdHkgb2YgdGhlIHBpZWNlcGFj ayBjb21tdW5pdHkgdG8gdGhlIHB1YmxpYywgYW5kIHRoZXJlZm9yZSBuZXcgZW50aHVzaWFzdHMs IHdoaWNoIHdpbGwgY2VydGFpbmx5IGJlIHRvIHRoZSBnb29kLgoKTWFydHk= From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3933 Return-Path: <jade@...> X-Sender: jade@... 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[202.154.150.223]) by smtp.gmail.com with ESMTPSA id t84sm4803093iod.6.2018.02.04.23.19.18 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Sun, 04 Feb 2018 23:19:19 -0800 (PST) To: piecepack@yahoogroups.com References: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> <e115d709-c028-a38d-46d0-78d9a6533ffc@...> <20180205035319.GC7765@...> <CA+PLNg50SUiV2SXT+X8MrOjcetSK=3ZReEuA4jkgTGSHJ534kw@...> <p58p8r+1714hho@...> Message-ID: <bffddf7b-d2ed-668b-4e1d-db2b1fd005d3@...> Date: Mon, 5 Feb 2018 20:19:13 +1300 User-Agent: Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Thunderbird/52.4.0 MIME-Version: 1.0 In-Reply-To: <p58p8r+1714hho@...> Content-Type: text/plain; charset=utf-8; format=flowed Content-Language: en-US Content-Transfer-Encoding: 7bit Subject: Re: [piecepack] Re: New piecepack Facebook group X-Yahoo-Group-Post: member; u=579728721 From: Jessica Eccles <jade@...> Yes, I agree that something had to be done and I applaud you for doing it. Just a couple of days ago I was looking at the solo games on your table geeklist at BGG and thought it would be nice to have something like that for the piecepack, but I didn't immediately do anything about it. Now I have. Thanks for the inspiration to actually put my thoughts into action. - Jessica On 05.02.2018 18:15, marty@... [piecepack] wrote: > Well, anyone who wants to do the work of starting and running a community-controlled forum wherever is perfectly free to do that. The Facebook group is, in fact, community-controlled, and given the reach of the service it's an excellent medium for increasing visibility of the piecepack community to the public, and therefore new enthusiasts, which will certainly be to the good. > > Marty > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3934 Return-Path: <andyl@...> X-Sender: andyl@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 3645 invoked by uid 102); 5 Feb 2018 08:59:43 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m6.grp.bf1.yahoo.com with SMTP; 5 Feb 2018 08:59:43 -0000 X-Received: (qmail 15552 invoked from network); 5 Feb 2018 08:59:43 -0000 X-Received: from unknown (HELO mta1002.groups.mail.bf1.yahoo.com) (98.139.170.166) by mtaq1.grp.bf1.yahoo.com with SMTP; 5 Feb 2018 08:59:43 -0000 X-Original-Return-Path: <andyl@...> X-Received-SPF: none (domain of azaal.plus.com does not designate permitted sender hosts) X-YMailISG: 2vJpn5IWLDtWVwZiXOAIu_xT6JFU9KeCA1y_NtCakoQqIVjB Jn45xbpNnYcRknKUKGCkU3PTNeXs8AEnU80zXyyNoFYgKS_fH_tYCPk8vLmZ M82i7EvJXoqdbuuikKfkwY6DZ3NAnAy_bZRBlQWJRkxpln5A2t8Bo12.bqjr 08Oad1ncsDzGwXM0Cy.KBZeRjovrDrV0V8hJX7HSJkZDN6r2aD3LBzhwye6L DKhLyFX5zYPgqDsRZ_6XrI0T0.Zb5CVdXov7mIxJG_ZEy0rpUD68PGAtiaN3 NK46OVIDpLM_cq926y09NKZYRInRHMX0AhmjreLB95ZD2YMM3gGuXFVWnIm3 HVdWGRB20UbGiiI6bHM12k9vbNtHHBIu4ZAb2juEQkFgAOwjtkyuXCiNSyA0 HfL9wlgZBgpg9fGd4KZBOMb.QuTTXzINnmlk1g.VzuSrNpZvjbkjOyAFI7Us hoUlUYGQEHAiR24nT1yTu0Fnq0ivzlffJJYzgbiHnDQ6xsTHn.XmmXmi_YyF bJon48t6UF9THdpsDsWiI1n_JoPGDmoqaOg9pKUel2jmsMPk7Okgm917cFMU ITjA5q370LAOQrYVAgB7cxoLMsFUQQz5pYlQOF3brNDU.xFzZrp0.rEcSVLI cEc.3hoaqOHG689IcUY7Le1uzJb9G7Fa37d.xcI5OGW7vui4JRGQjehBz59Y XoynAJPaRhjuZNmZltAbL1lHzledfzFy20H2eBGuG9zr7xgPC3dqruVpudro 4tBfIMA_KKw8iFvshfnA3c4TFTMGKQS70n2U8pHZ.DvLN.BRXQ9nTrhdg0bP NZ9cuOtBI5pXM0gaPdgbmYN4VB_Y0l7JbvoocBeM_Y6N5m.LjZnFUeKUK3Hh _hI5SbBzdh194NI8XC0ZcY_BejdgL1ojvQbrhJjtAIErympArRh_PAYVTadc sQaTjH6j0A.JW4o4a3kGxky.9jbUiwcU_Sog9l7QUP0MSA2gUZ8dJ0PILV3_ TO4uk2uslgVZKr58_wysPnmRTKBwJfP9MPhC2fr11Nick_AkXz5RHWln_qht 8vXXiCksH2xC7TdqwHqRn4jkZQ.TU8KTKpa2QEBTUeEdw35gCTEjOU.6q4PY Bg3vFMLp8ZrS8RdVm9xh1BRRTor6UL669ikf8uk16WTK2gGWTum2ZHC3N6jq NWR3ZstdPsggYTHiNcanAkbboABpvDF2UA-- Authentication-Results: mta1002.groups.mail.bf1.yahoo.com from=azaal.plus.com; domainkeys=neutral (no sig); from=azaal.plus.com; dkim=neutral (no sig) X-Received: from 127.0.0.1 (EHLO avasout05.plus.net) (84.93.230.250) by mta1002.groups.mail.bf1.yahoo.com with SMTPS; Mon, 05 Feb 2018 08:59:43 +0000 X-Received: from azaal.plus.com ([212.159.71.24]) by smtp with ESMTP id iccne0I13W2rHiccoe9fAf; Mon, 05 Feb 2018 08:59:42 +0000 X-CM-Score: 0.00 X-CNFS-Analysis: v=2.3 cv=WZAilXpX c=1 sm=1 tr=0 a=BxTFKXac9UXf7ZRcVZbTkA==:117 a=BxTFKXac9UXf7ZRcVZbTkA==:17 a=kj9zAlcOel0A:10 a=Op4juWPpsa0A:10 a=wPgPX-soAAAA:8 a=EBOSESyhAAAA:8 a=dJ5NDIf-VVYryQ3v990A:9 a=CjuIK1q_8ugA:10 a=jBd9FYUrjP343t0lrzmS:22 a=yJM6EZoI5SlJf8ks9Ge_:22 X-Received: from andyl by azaal.plus.com with local (Exim 4.86_2) (envelope-from <andyl@...>) id 1eiccn-0000Q7-0R for piecepack@yahoogroups.com; Mon, 05 Feb 2018 08:59:41 +0000 Date: Mon, 5 Feb 2018 08:59:40 +0000 To: "Ben Finney ben+yahoogroups@... [piecepack]" <piecepack@yahoogroups.com> Message-ID: <20180205085940.GA1595@...> References: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> <e115d709-c028-a38d-46d0-78d9a6533ffc@...> <20180205035319.GC7765@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20180205035319.GC7765@...> User-Agent: Mutt/1.5.24 (2015-08-30) X-CMAE-Envelope: MS4wfFElIV8tUqinFNvtlKn9M3C0DIuInPpBuyC0E0hAUSBQDveP0RsY2gh2CqmuvqD4FxpRNXuoBGjfv71CsWnjkiDxGyPrxTBBWLARDnitrQBMZU3jG7Dp GVgFs3ptZ+2xsoD/C6bJTQSN2vRZkEHK7BoF4XRY7Y5/LMN2IJsOVEQjr54TSs8yhPhUp0NmBt8THA== Subject: Re: [piecepack] New piecepack Facebook group X-Yahoo-Group-Post: member; u=178439053; y=jAcj5VVOmP_jGCty82jN6rd-9h9yiYvdVGK_QRNmQZLHVqiE X-Yahoo-Profile: andyl_aml From: andyl <andyl@...> On Mon, Feb 05, 2018 at 02:53:20PM +1100, Ben Finney ben+yahoogroups@... [piecepack] wrote: > On 05-Feb-2018, Jessica Eccles jade@... [piecepack] wrote: > > I am opposed to facebook so I won't be joining you there. But I > > understand that it's good to give the piecepack more visibility and > > yahoo groups really doesn't do that. > > Likewise, I will not be joining Facebook, so can't participate there. > You are not alone :-) Definitely. Same for me. -- Andy Leighton => andyl@... "We demand rigidly defined areas of doubt and uncertainty!" - Douglas Adams From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3935 Return-Path: <nick@...> X-Sender: nick@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 10225 invoked by uid 102); 5 Feb 2018 12:57:37 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m4.grp.bf1.yahoo.com with SMTP; 5 Feb 2018 12:57:37 -0000 X-Received: (qmail 28721 invoked from network); 5 Feb 2018 12:57:37 -0000 X-Received: from unknown (HELO mta1006.groups.mail.bf1.yahoo.com) (98.139.245.165) by mtaq2.grp.bf1.yahoo.com with SMTP; 5 Feb 2018 12:57:37 -0000 X-Original-Return-Path: <nick@...> X-Received-SPF: none (domain of frotz.zork.net does not designate permitted sender hosts) X-YMailISG: npV1rX4WLDukScPiwOveNB0rZsygp0bt_d65mDFZcugNARqy gDX126wh7gvBb2ylJ2bIHjHckqy5UstLEwDIUNMcoCQeX8zCVhHlYq5oIKhQ F8jXvKRQB3tKvN84R3hASnWi0vxwx1NuA5HXzcGOcApPSeVkoaG21zF2aa.g hdzbOuEkeq8kJe2_7aI6U3ivConICZ6LkYsx1W_B5NVW8MYCu_6wndz6LtLA wS0Sg4EOqjInLLCwNz0bi.kRxYKIugLN6qZfMRivn2DUbdOnYB9SGtM.HeJP M.kIvnvg.lapwP74mxut1pyHmAvv110tuQ_ieF2AGGpsgIdRVMehAhPJitPF rJgHKXS7YJslTMhjl7nFILH21djnzUNdX.8lFGB8eEIw9pS1a8A_vw09ARJn RZXdGLhd8uVIhyoU.HUKbGcnU1K2NTheswcJRsKsNfiZuQaE2871IOVqywf6 GuLuGM55MyzEyhBpwOJ5MThBsM202JmXWQzgNUsCM9dyrIeAht0SpCOJ4n_B su3qdV4QypGfkY6vWgWui9yDQqbTwneMq8FJaeLu0k1BWpV3LkZyD6Z95CKm qm.4Mbw5PrtM8PHuSccIR9srmvR6FR2hhTNIzykblHJtxGvXOQ87p.juXvXd K41oEHC5ub77Bm9cz.W6wdNA0kaM0VWcVsW5bokwbeJw_rVj6elc6LdK5c_9 aVsLxz9iB3BnMq2DCPy.enHo_KBnWRe4b6NYldPw9D1FVGJaw90aB97QDyDp dbbYAoF7Olwoj5qLhhizb9lRCAoDqLdKCoaNIrKaq5AnEfFt8t2zz2DKcYFw MBnXlqtM_CTDEfeCMZnvz1xyluiMfBak5aRiRFA6WqeeUFvQx9ufqufNRFKa PgMtxoJapki3w1XATlG6dmQZDV0mpqHR8VDrS9Zem4sBJoeFe7RlvkalGof6 UvXrY7FVWuqO5QErg8QE0tY62S0MX6lbWLFuDPp4zVffSAdmb47iVbq5n9yb VzHPv6MQtQbRFqHsdKG8zkxv0wXuw0plkpkJmgVg6tk6xlKcRnAxQmUyvYir wuPxGz.c94Z8F040HyyYTXbfdbfHBPytov6HG38MKLk253_2BprBDgAj5UJt U6jzEVBCs7gg035W6weeU_JyMKQdhVepFrI0BtaFtMbfcnX4qM1rPxp7OwLm OTkPlSotg6JfumPKQbwCocVC6tb.R22bz2m.HnS5eYT25UiICV9CCyyBMN8d PwSKN1WYZ1N26uNdBi5lOVzIuvYLs_Lf96pqQPL4o51e71732EWue2YMWjhf 7DJGncUZcXWQiLldG.Hrr_euwQq9P5HuqHvg0lIcK.g9yjUWUEus2e.eAix2 3_sgZe_XeJL9t4xxDHXH1_ZIu69hwLP7ctB6PTurOlYXPwnL6eJxnhw.dm4r UccDoXsqeiUz9X1XQ9altoqe748aaP0law-- Authentication-Results: mta1006.groups.mail.bf1.yahoo.com from=zork.net; domainkeys=neutral (no sig); from=zork.net; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO frotz.zork.net) (69.164.197.204) by mta1006.groups.mail.bf1.yahoo.com with SMTPS; Mon, 05 Feb 2018 12:57:37 +0000 X-Received: by frotz.zork.net (Postfix, from userid 1000) id C5C3C11A15; Mon, 5 Feb 2018 12:57:36 +0000 (UTC) DKIM-Filter: OpenDKIM Filter v2.10.3 frotz.zork.net C5C3C11A15 Date: Mon, 5 Feb 2018 12:57:36 +0000 To: "Ben Finney ben+yahoogroups@... [piecepack]" <piecepack@yahoogroups.com> Message-ID: <20180205125736.GJ28777@...> Mail-Followup-To: Nick Moffitt <nick@...>, "Ben Finney ben+yahoogroups@... [piecepack]" <piecepack@yahoogroups.com> References: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> <e115d709-c028-a38d-46d0-78d9a6533ffc@...> <20180205035319.GC7765@...> <20180205085940.GA1595@...> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20180205085940.GA1595@...> Face: iVBORw0KGgoAAAANSUhEUgAAADAAAAAwBAMAAAClLOS0AAAAFVBMVEVnZ2ddXV3Q0NALCwu CgoJMTEw0NDSlROZVAAACBElEQVQ4jWXTwZLbIAwAULMlPUPXztlhyL0zTHMmFO/ZdALndR30/59 QCbCTbHVJwrOEkEnHmTimv0orCttRMCmF7zibv4Cs0LMwpLuq4e0DsNShgvfOe0+FGrQMy3HZKb+ DFUf4o9SIPzCUuhLIAgeCIYiuI9ANeoLbOMYgmeAINYVAIuhzlLitIBifYRwqcGpPyqHChBkRt8B +uKNaMYYGd48JdRQIpxjjBnYHTBkL3Ky8wn2iZqkUgd5ggmUINYO7V0iMMoYYetpcPSAKJjoZc5z 9MxxymBmOe0gQSr8IvEJa6HgRIFO/usBcYJZYCQxAwLbGB+RAENc1B5zjeQOWc6S9I6xYqnNPEKV gBJD7c+APAATKSDn2Hz/59IBcMzB+nLinz74LVnbpkyEMtPCmnH6CmQaFkMNbHW4FkcoFHCKes6+ vo0HsakbKeVblGAjRMrk0oIN7NcVUwLP3hWZbMm6KAHDMBOuC90OWdj1CAoBE8N0s5fLRg07pESg QrusOkGenPxqk1SAMspzv5rRODcAY8wvXAm0hnD5BA0wwl1gDX6w+bBnmCQS+vZoAtwIG3xTF7NT xFS6QK5zw6ysArkvhvpkmDfB6YIrg0/bYDpeMLXlrzCb3HWb6K69mK7CBydiqur7vKTtcsFU1/Tb rF8Cqn9zi5v8BzqOz3htom9z/AVrl8zPwvSugAAAAAElFTkSuQmCC User-Agent: Mutt/1.5.24 (2015-08-30) Subject: Re: [piecepack] New piecepack Facebook group X-Yahoo-Group-Post: member; u=23576616 From: Nick Moffitt <nick@...> I think most of us here are of the mind that "Well I'm glad that someone did this, but I'll never touch Facebook!" On 05Feb2018 08:59AM (+0000), andyl andyl@... [piecepack] wrote: > On Mon, Feb 05, 2018 at 02:53:20PM +1100, Ben Finney ben+yahoogroups@... [piecepack] wrote: > > On 05-Feb-2018, Jessica Eccles jade@... [piecepack] wrote: > > > I am opposed to facebook so I won't be joining you there. But I > > > understand that it's good to give the piecepack more visibility and > > > yahoo groups really doesn't do that. > > > > Likewise, I will not be joining Facebook, so can't participate there. > > You are not alone :-) > > Definitely. Same for me. > > -- > Andy Leighton => andyl@... > "We demand rigidly defined areas of doubt and uncertainty!" > - Douglas Adams > > > ------------------------------------ > Posted by: andyl <andyl@...> > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3936 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 3175 invoked by uid 102); 6 Feb 2018 01:20:23 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.193.84.33) by m2.grp.bf1.yahoo.com with SMTP; 6 Feb 2018 01:20:23 -0000 X-Received: (qmail 30263 invoked from network); 6 Feb 2018 01:20:23 -0000 X-Received: from unknown (HELO mta1002.groups.mail.bf1.yahoo.com) (98.139.170.166) by mtaq2.grp.bf1.yahoo.com with SMTP; 6 Feb 2018 01:20:23 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> X-Received-SPF: pass (domain of yahoogroups.com designates 74.6.133.93 as permitted sender) X-YMailISG: GLyx4wYWLDuuw1X6GLh.6SPSgSOEcvnEPbuDm_WxB2rd13lX 8pv.McIGLeG4qZ3_15eUEtsywv3YM53VbiRdKyaQFSoVj952AaKIPo0RQWQ8 qV9sWF8IVWlmYm5mNnx4tuvr__8HPvhd9ZS8ZxVNl6BuB5HMfWDFTqZtqjm8 e0VubwFcfVpz3MWrGYgG.FyuKMnjaIZYr9Z01nWBST49MkN5Mvf8bezAaIkY ZXADC1igRWlFH4bYYkRB6UYjdKKWjwtrKJBC.1O73Lj_k1KUUE6AcgM3a2.9 7ZtfnNCN0NAF_L8KBYFX8AF08y3cylG.wEVugxe8ypiPuQT9hnc0rxfWUjA7 SSHkHk9oc.Iei6fjHJEN.sxfcwezPXyQiJPUAz6WE3.nqTIeCQ_4.3s8L8Wk AL5AUME9aIUpxq5SSHRbuK6vhPg0GqXy8hys9XD0e6EmzNsBGW2qgxkwOUm_ 6wA1moeg05Harn5CIVmvyuAT8h1Q0ZlwLTYV._gq9aN7Gd0WP0yzZSm8fYH7 JvufkMGsX3fUeg_TgO2J.rcMO_Wpp2zxlwe_uMpDhN9UTl4Bj4DSncv6eG3x I6Q.S4OV0hb2wwvWn6tSQfmA97VVfmTeMTaZDyKW1GrP3GgGJc6eR4BKJB7x 91cWoYpsbAMmZgAPgLXl1b0nqNhxzw_ibnDfNkyG6X_qH8NrY2YsMCxFvVhk eMmKtze8hiNc3YVm6DX5IgV4WpbJ1R4CBDqGuFnlugoG1pmuuPVYkLt0vhQH LmiaAwIP84lPQVN.Qr1zrJIemyNT0qafw3hvqBtaILrnNACkljnr_TqDXNWv QAiA1RV0ugLUeybiFlyUKRYesA0HDAx4frX4SJfzA29aoxXyz3oQ8nf1rOQo F8h77JbGKeMg4nIIfucDpWv6T7KYKzJ3d40BWrVH8S82gcR_snFi8gTIda5C DXjtTPhdLDZZALZIA1yduu7jAXPxb4A3Gj14oFzgNaZQzfP8cxWvTz4wcAl2 qC_0DG.e8Ocy6nAqQyG6IPDKtWZxyE.GHUsCqFTFS_ZDHpgE9p9.enEfd3jn o0P87SPTyDgP6Ub04GSo7rXk5Wo8x0nJAShiK6Zl6eC0zUxJuaKz82Bowx8K O2z5jtcMFZ27uSJYeOEZvVdhpUDbHRlCPqWcyKwTZjS9rzyYjUhIA2vlBAlY gZ2kWXO.2gvb_d6PuL1tGeQq5U1lbwLnVY1QflZZI8jRvhCM9FLBqKMjsBwa jV5z7NKcDTTuqIPy9QzZ5MO8fhj6HW2iSKu76jmJdHhpD9oa4.J6pkNjjLHI KFw26aYDZwk- Authentication-Results: mta1002.groups.mail.bf1.yahoo.com from=yahoogroups.com; domainkeys=neutral (no sig); from=yahoogroups.com; dkim=permerror (bad sig) X-Received: from 127.0.0.1 (EHLO sonic321-38.consmr.mail.bf2.yahoo.com) (74.6.133.93) by mta1002.groups.mail.bf1.yahoo.com with SMTPS; Tue, 06 Feb 2018 01:20:23 +0000 X-Received: from sonic.gate.mail.ne1.yahoo.com by sonic321.consmr.mail.bf2.yahoo.com with HTTP; Tue, 6 Feb 2018 01:20:23 +0000 Date: 06 Feb 2018 01:20:20 +0000 X-Received: from [127.0.0.1] by gapi15.grp.bf1.yahoo.com with NNFMP; 06 Feb 2018 01:20:20 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: sshum2003@... 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X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 16527 invoked by uid 102); 6 Feb 2018 01:24:12 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m4.grp.bf1.yahoo.com with SMTP; 6 Feb 2018 01:24:12 -0000 X-Received: (qmail 22925 invoked from network); 6 Feb 2018 01:24:12 -0000 X-Received: from unknown (HELO mta1006.groups.mail.bf1.yahoo.com) (98.139.245.165) by mtaq4.grp.bf1.yahoo.com with SMTP; 6 Feb 2018 01:24:12 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.213.47 as permitted sender) X-YMailISG: CwdPbMkWLDsOnbo6iFbHU8tSLVif8LS0Yl8Nufyt33o0Ry.t cFWOSwCl4Zea0BcjENiIolCguYjcN8sBj3mG65HYRHLKRrg.Fm4sooBIiPzx ehJkftjLpG6hDxEY2ckcX0kVwtu0UQM28.7RNgf1PqnzsYZZSeG9VOLfYOO4 OiQAmhj31zIiggbCLrkplhlEILXUQGQVwYA.OlceeUgkWHpSz4c8AG4mWTWF BSekyOyXRN6dx0Gx2GF3BUWBKOWF0Ckzf1BPRv.XC8nhtBN2qokM07Ap2U1h 8VR9KsIPNtMWGhsHWU92ZN5o0P.b96AMSHpJq37jF8CTRL.TV9kbGEVDXWjJ POpOzZBlvnYxfikO9Ki3tk74ZdkEB_.Em60RApQKNRF1Rvm1NFVOylO_KmBG oEEG_ZxuDSe_AvPzgeM.25DG_3zLlOxMSO3_Hk5hfnESf2NshowkHzM0WYZw rdVr9fxupSNZXlW0WDaItt8ZDLoF9nXY5p2soOIJs21Mj6QJqsV3jELxxm6d fd.hjJ_9SwX8c1KfKJe9lxGxDeNTapyzrBPkgdjP2u_bWd7AvlPYBRlPKDa2 82h6V9ru8.3EKSSgGEmP4ntlfN.PCMNgjcLOCvNC3Bx_ClApBp0y.yK0gPPq l.3lH5DS3M2SLA.ZTaz.AL4kHqeDXZkAISQzmWgeWn1UuuFmiCcan1HrI12r ehZGkKN7jxWtFvWeCKQbCTRAY1lUAW13xRKt8vMQMDC4Y_fiA5g4hqYgHiFT NSkhRhrhS8LH.YVMU.5_F6lI1IG8opGAnnEZIRmEQC.Vnkd4ukt4nQ8YBS8i idOouotexjEELtw9tq9_gvWK_htJiZUbCIStfv91Lf66K4wDH80Dt293diVS EcqLBn2nlDyyXE522yhdesoBbk60GBKfEuSSinT2R4pP68MuGXxXmb2VY0BT dNQe4TFMkQJqwjNcdVEpw3vVIEU42QT47L5jHueWvoLCVS2c9hYjEsRF8RzV vCibKjEsxKbZtI9XFdf57J5Wkz45mg8KWDTNOD84DKNFgFIHsd7vV.STOi_u nYj9HOJRf46rsnxjnoc4ODISaBSM0NmuS9TrI_pOCft9mHJOB7HaF1utGY9E eSQ6rCBaX7IcRPukY0_1n6izTmtp1G7cBlhfdxVp7oPxWWtgPJO3QCoXfh3L RjPyqEUrpOkNOnRUCDpT8picj3zNWA-- Authentication-Results: mta1006.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-vk0-f47.google.com) (209.85.213.47) by mta1006.groups.mail.bf1.yahoo.com with SMTPS; Tue, 06 Feb 2018 01:24:12 +0000 X-Received: by mail-vk0-f47.google.com with SMTP id w201so173486vkw.0 for <piecepack@yahoogroups.com>; Mon, 05 Feb 2018 17:24:12 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:to:subject:references:date:mime-version :content-transfer-encoding:from:message-id:in-reply-to:user-agent; bh=wQhHi/VLMxQdnRd6d5D2i7k2thkDkzf+jCnUFvCemDI=; b=A9Ug8P7pP3JDk28HLIB/RHGHPAPuBdp+MnbCEhMqzkO2g/mQO7tLujlFlHXUpL447q /9L2fHmS6llHPJje6Xu7q0tYAVP4TiJ+7lTzNeAUy4m0bE/rd0CLtlYTwFuSFa7isgml wsdGFYFaFR4ws3FCwXQN4VQKJdueO2hntN6ff/GXsIa4LfuPgahuUeOJsq/Y+EXLnPW4 7jXkckyTaJqaSDZ/8PvmADXk7a5KksbUvQWqwsPsv397lv5U6fvXwjmVnDN+q9WX5QCl 3SM6X1mA8t91mEy1vlhnk81DYwWWay1ZrGJA3rTqZw8XTuWkY0tKqoQ95PstX33M/Mq2 lRkw== X-Gm-Message-State: APf1xPAjGXd/5RyiBhk9WaOg8afKh3BEl406o7vff+VVpYAPhuXg6iKJ X17x7xMcooHgUbHqd/k8T7Lf2A== X-Google-Smtp-Source: AH8x225Sy/F9KbM5OIl6OaAYtx+uPL0+piUVZb3bXEW6ADxCFmZhqXCTM7a9sQDCT8lp97ZLHQHEsw== X-Received: by 10.31.217.132 with SMTP id q126mr785120vkg.12.1517880251574; Mon, 05 Feb 2018 17:24:11 -0800 (PST) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla ([2800:bf0:5:1341::2]) by smtp.gmail.com with ESMTPSA id u5sm6673425uaf.7.2018.02.05.17.24.09 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Mon, 05 Feb 2018 17:24:10 -0800 (PST) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> <p5avsk+r381qo@...> Date: Mon, 05 Feb 2018 20:24:08 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.zdzp6ijq0gup8g@sarvasla> In-Reply-To: <p5avsk+r381qo@...> User-Agent: Opera Mail/12.18 (Win64) Subject: Re: [piecepack] Re: New piecepack Facebook group X-Yahoo-Group-Post: member; u=261769362; y=mRaZZV9Ld_Vumfr_hPfgocJoeh2ogop6jkQp74O26zlurZP8rmhN_F8 X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> On Mon, 05 Feb 2018 20:20:20 -0500, sshum2003@... [piecepack] <piecepack@yahoogroups.com> wrote: > Really, the page is apparently private, as it demands I log in before I can see the page. (As I understand it) While facebook is higher profile, an individual group is no higher visibility then the # of "likers", which with not a whole lot of the Y! group going to move over, nor any likely website promotion. There probable won't be much in the way of increase visibility for the piecepack. So, a better course of action would have been.... ? Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3938 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 14855 invoked by uid 102); 6 Feb 2018 01:31:36 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.193.84.32) by m9.grp.bf1.yahoo.com with SMTP; 6 Feb 2018 01:31:36 -0000 X-Received: (qmail 13424 invoked from network); 6 Feb 2018 01:31:36 -0000 X-Received: from unknown (HELO mta1004.groups.mail.ne1.yahoo.com) (98.138.100.119) by mtaq1.grp.bf1.yahoo.com with SMTP; 6 Feb 2018 01:31:36 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> X-Received-SPF: pass (domain of yahoogroups.com designates 66.163.186.93 as permitted sender) X-YMailISG: 3lWjtYYWLDsp7MnbwpHBkbLjuufFRbheUyFntDu_Z9HTpT.T FHFX53AKO4Zwrbwq2olUuq858iauExHkwTqQIvdHOh8cIWU0aSHIzkWXIp1V EmaaToG.STNYYFmfxViiJ.57uWPEombWQhyOc4WIA7qjIb6XNJ4aWDG.jWI. 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X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 19967 invoked by uid 102); 6 Feb 2018 01:36:31 -0000 X-Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.193.84.142) by m2.grp.bf1.yahoo.com with SMTP; 6 Feb 2018 01:36:31 -0000 X-Received: (qmail 17670 invoked from network); 6 Feb 2018 01:36:31 -0000 X-Received: from unknown (HELO mta1003.groups.mail.bf1.yahoo.com) (98.139.170.167) by mtaq3.grp.bf1.yahoo.com with SMTP; 6 Feb 2018 01:36:31 -0000 X-Original-Return-Path: <ben@...> X-Received-SPF: neutral (66.111.4.25 is neither permitted nor denied by domain of benfinney.id.au) X-YMailISG: UclWKwEWLDtkZsFozWmfJ9wy9VJwChCH8qnYBbJ8hDw9tgp. 5h3hBcsUI1JRUPLcFzo3sKJbmRX3MlhS5_0OQ3jn9KLqe1AKnMx998msJL_b IsIeVMXm9s4gzg78OMiPO5v8JeBxpt9wQtMJwbU8sJUER8PsuKPZy8IxoE3V CStcylo_l2II5k_rmJjv2gyW4PdjVvpoOn.KiPzDLIP13yt9N0NKV.nArtpq lzLphYgHW96qQjFMgcKhk8GrTyoG7kDbvieEOOcXlttq3y0F9X9L03U482UI ryu3xMAj0Q4SQ5SeyAPPi6oigEMQKycmVuR3pTW4gJvdKhdi.mwgsEO3uFwR Mpk_AyCmXZkv39wjKFyzIRWhxYIoUK6lN4uX3ot_vgofyjdmKlp_PWsObe.u zUIsJgtW4c_ORtfKNun.wyWK74qJfghYIYCkPzzsjNZZHzVv8z1h9VbTYoy5 wIFPof356bScrY6oV3dshAod49IyHgjwj5jsEDdtVosk4OAN5uo_gglRrtDJ m8lSiRHBEHSXZMPt74LzvTz3MOZVCIqvdAuPiFgX.unaoQmmZgzGWTfSEGmE SGlRMKMGaDLnUv8JxaU9ILmma4qcvWcaNmWigvrisOdG8wuW09fmFbMvS8.D a.TBx0pLDkyS_KGd5TfpEH2lu_KRo7AJgxF0bEuI77Y95YUvl0nr4.YaEmYL abV_KJWlpLU7tU1Qu5tKzbXGIhDASwkIWPe345_VZUGai8DeCuZ_TwnIMz1B tCTD.LXJxfyc7gH41YQ59nSg.xQuePR.V.xWneNHRTuqMMFlEGJJesqJHn45 KDuYXW_93hQ6xHMAFJcomEUc4M3Of07kpRXc9YDy25xqCNm7ZisnP2iX1jlz uN48oYP_BCwPDbAx2YBMAGmGFU6zQuqpO08.ITP6uRImnXFYUGpWdeVIJpaw zEbAYoa7eXYHgdNzf5JdAC23IPwLe0wuFb0lIKz_kx0xaw9XzK0SWRCeeqhm xKlBpCcAbFHI6vPu1o_f0xgTSsL0L2xUOhuSe4l9wDHbEmFxo_fg4.Gw8GXy KCaqu9mozS4p7W5kHt4PqrpnW103sw8un_.ASANCQOtzgx.njxewyoSkEWeq 0G6K67BUpBF7i5AWBTsE5FKt0Tiu3DWnqHfs7eKQn04Sc_rpS3V5Khmr34EW GyKlZru_TxxrIRam6Y0DUp.o_.jZ8ra8c_yCF3GWvFXbXksTothrxFGO4F9o MGgf1QccWxIX8qaF9glP1gfOoCtb0xIBHeQtXbEDVp6Iwu.TRocxdNSLzHSa bFbAR7BLQE2X3906vtfqIFl2xPgZO3TEzOk_YnYuG.WFB8oGR_EQqrG_YmOa T5egJTAQTmx_wj5cIkNIcanlvaLSFMC6afxqG9yJ Authentication-Results: mta1003.groups.mail.bf1.yahoo.com from=benfinney.id.au; domainkeys=neutral (no sig); from=messagingengine.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO out1-smtp.messagingengine.com) (66.111.4.25) by mta1003.groups.mail.bf1.yahoo.com with SMTPS; Tue, 06 Feb 2018 01:36:29 +0000 X-Received: from compute5.internal (compute5.nyi.internal [10.202.2.45]) by mailout.nyi.internal (Postfix) with ESMTP id 1AFF921132 for <piecepack@yahoogroups.com>; Mon, 5 Feb 2018 20:36:25 -0500 (EST) X-Received: from frontend1 ([10.202.2.160]) by compute5.internal (MEProxy); Mon, 05 Feb 2018 20:36:25 -0500 X-ME-Sender: <xms:mQZ5Wht9fyFqFYef2TRJ2ZjeZhMnLmRBP_PO1S6I79r8yFXYBWiatA> X-Received: from localhost (unknown [193.138.218.162]) by mail.messagingengine.com (Postfix) with ESMTPA id E91487E070 for <piecepack@yahoogroups.com>; Mon, 5 Feb 2018 20:36:23 -0500 (EST) Date: Tue, 6 Feb 2018 12:36:19 +1100 To: piecepack@yahoogroups.com Message-ID: <20180206013618.GB4515@...> Mail-Followup-To: piecepack@yahoogroups.com References: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> <p5avsk+r381qo@...> <op.zdzp6ijq0gup8g@sarvasla> MIME-Version: 1.0 Content-Disposition: inline In-Reply-To: <op.zdzp6ijq0gup8g@sarvasla> X-Public-Key-ID: 0xAC128405 X-Public-Key-Fingerprint: 517C F14B B2F3 98B0 CB35 4855 B8B2 4C06 AC12 8405 X-Public-Key-URL: http://www.benfinney.id.au/contact/bfinney-pubkey.asc User-Agent: Mutt/1.9.3 (2018-01-21) Subject: Re: [piecepack] Re: New piecepack Facebook group X-Yahoo-Group-Post: member; u=349137338 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable From: Ben Finney <ben+yahoogroups@...> On 05-Feb-2018, 'Daniel Ajoy' da.ajoy@... [piecepack] wrote: > So, a = better course of action would have been.... ? This is a fair response. I a= m one who is dead against joining Facebook and my initial response was sole= ly about that. It is true that Yahoo now appears to be a dead end for comm= unity forums. That makes it timely to look for ways to help the community f= orum migrate somewhere else. I think Facebook is just another dead end, but= that does not speak against anyone working to set up a group there. So, I= should also have initially said: Thank you to those acting to help the Pie= cepack community continue and grow, using the resources you have. -- \ = =E2=80=9CYou don't change the world by placidly finding your bliss = =E2=80=94 | `\ you do it by focusing your discontent in productive= ways.=E2=80=9D | _o__) =E2=80=94Paul= Z. Myers, 2011-08-31 | Ben Finney <ben@...> [Non-text portio= ns of this message have been removed] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3940 Return-Path: <curufea@...> X-Sender: curufea@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 56197 invoked by uid 102); 6 Feb 2018 03:10:25 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m13.grp.bf1.yahoo.com with SMTP; 6 Feb 2018 03:10:25 -0000 X-Received: (qmail 6871 invoked from network); 6 Feb 2018 03:10:24 -0000 X-Received: from unknown (HELO mta1005.groups.mail.ne1.yahoo.com) (98.138.100.120) by mtaq4.grp.bf1.yahoo.com with SMTP; 6 Feb 2018 03:10:24 -0000 X-Original-Return-Path: <curufea@...> X-Received-SPF: pass (domain of yahoo.com designates 106.10.241.141 as permitted sender) X-YMailISG: XRQWx1wWLDt8C03H06NLkOPDqrQYHgZZFoQxLkThDw.5zGIQ XOgH2lEw6PkcMXjQfDWMEGHP4.aKMNdOSNd.ZgQYvoyWnW1rtwryOfrZgVTU 8.qHLlq6jBZA4sle51BjBmqwyk2b.wR8trvj82ygKlBpg6fccVX4esL8.cwH QHNoBXBtaB6N5ZBPDUq7Wky.HKr6qJyTR0Wrg7msNNNVvznpppYczfzrJgie 2BWctv2vJHXqKNSPQLYDPP9zRdIH9DdoNJsCUmzhN21YkWln0oijqHCCwle6 _4HX8ZI0gZFb.s3ZANKn6cYYJ2U1_.Q60.5EEDXI_vOKntGzwscvhXp27Iyc ePhSPhg9APHIGHZWOizc49RKAFYBQizGn96s0gTTqZSabNRlkblCQd1m7tHQ l9j.Pks7zWQgdFYTnbKQtScMd9LdUgccbWSezKoQzW_sGi1SFzb47HeHl1vq GDlcvZiCCQGqTe6zWIrRuijASuKXZcpKyeCooohfaw3_v4wo6ndsN2xI2X96 utJCtz0oiWxwPXV.d7jxTBlqiM34p7kYSHUjBNpVOVEHHYZKPrOSE4y.BFrO hsewEoFEncI2vn4plwD1UYECpjbillNqPE1NHa1R9RVSQP19qimUdOBAq6G4 hUCneYKaUi0tHV_iN_kgsreZWJnPS0Au6E9xKpWrShyyXJIB_sh4r7VrKMbD CJPMGR23_yBO7qToVW3g07fp_B2yhEUzItdDhepM5Yzf2.Z3xq.5.Gql7A.o xtAbHNKscfF6p7yPO0B4ozSzMD0IuW.vmnPwOnHjnU4SQ38xqB.PjnD62mni 3oC8g3bG8Lz4eaF.XlDLqL4l4Zu73.RUaDtR5Y2PfxO24xhUa9rWbVNSjIIJ 4K3mSaUcsBsF2m95W2tkFFHieXgX2Aur8UK6PYBpJK9iL3pH1lrkOHxGByII zESY9cGW.r9hrQNk2.K7xP1bwh8QhWa1GWKA6E3Vn9Qqaxpei26qpYno9prZ SB7ZuavvZOIIrV1XnhrxHXoEMs10SOTuVMDhWd1yVpr33RAO6DhMJPWmQ.Ea W2YMey.Efzeefdyiiu5_rVeGVVu8jtcu5lSvxUMN6miH0YBPccVfF7LBCtNJ 5Ih4hI8imZTBXlxdG0PQYMl3Ebv2M33a3hZXgTJKpEQX3c.wSTKikthQAorp Wl92Lm1YaD0G1ryXCwliXib9HENg_KwT87Dar3n_0egkrgDu7Qx.Wot7O_H9 XSED.IMbdCg2r0nu_McchOhIdlPT4MOm5ww9KdjShKGXqN46YPTlHzqWyJhs ifGRMaFyrPhkv99T1kbxwEPCuUrsq.QF8kRrTdjJG4qxiu4PGVeYo_zo0eND wj7X94WUrmWctuwK5LHFeLNjmwBPzCVq0zOizKyxqKhYJZYYUUyBxapGJk8V nsIjJtEO81zM1bQPImowHMQSlVJWnc6qUpnZ5vErpkP4vmx0987JRY5I1j2h .qN9E.NL_6_FlP7dBWjNEVSRVJ1gidRSeGdApJ6AX1HSHD9As9CsA4PAjH5p XGMQkjWlZiBNscQ_JeA8cwibP0ff1SemLJ_EerYOCRnJc7dPB2QWd5c- Authentication-Results: mta1005.groups.mail.ne1.yahoo.com from=yahoo.com; domainkeys=neutral (no sig); from=yahoo.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO sonic306-21.consmr.mail.sg3.yahoo.com) (106.10.241.141) by mta1005.groups.mail.ne1.yahoo.com with SMTPS; Tue, 06 Feb 2018 03:10:24 +0000 X-YMail-OSG: ZFc63KkVM1lMjSi1nL0NKpnWuUYjTstoaxEmQ1HGZ.O1AD1w1cRCVyaq_4MXxPZ uHgPCylEEjYG.PSc7VLuyxqGTv99i49wVnf3ubHiKHDFEMS.Ltd5iOOxH5lkEb4_65bfeJP45a0J OsDXcRwEnBj20zHjUhvkh8vgWJeUCMDovQAWSSVa5ZxtCAvF9s3_kbgADGxyQ5CDj0RUTEc.GChH uiWjshHbVa64aCMdEh894zAloQBTVunMcxx6WlItx.RGUwNt9J1hp7xTSt0nhJHDhyXwl58OFSl. ceERtlF5tKUtWmdY.Ocue8ZQHKI.6Bw4tWNRfYu4czhXNjYOMjduEZZ2pK.6.At_bA.2tYrnlpjV NnRmTpbLXsHEXYZkzhpddsteFtYWpYeGcrlVazlsJ80B4_sE9lHeoWE1sybJC5zUo81tSsTlaYFk R1bmIQFbbde6BjyGOx7cQ.aNf0FxTkFLEkfo0uxVi7A03PBCEeUrAjy3dNLEaBBDRfNpVeUIpGkF YIOlw_Se.XOYsF3w8qA-- X-Received: from sonic.gate.mail.ne1.yahoo.com by sonic306.consmr.mail.sg3.yahoo.com with HTTP; Tue, 6 Feb 2018 03:10:21 +0000 X-Received: from smtp173.mail.sg3.yahoo.com (EHLO [IPv6:::ffff:192.168.0.17]) ([106.10.163.117]) by smtp411.mail.sg3.yahoo.com (JAMES SMTP Server ) with ESMTPA ID 2a190bce641db10fd7f9503033d762d6 for <piecepack@yahoogroups.com>; Tue, 06 Feb 2018 03:10:16 +0000 (UTC) MIME-Version: 1.0 To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Tue, 6 Feb 2018 14:10:19 +1100 Importance: normal X-Priority: 3 In-Reply-To: <20180206013618.GB4515@...> References: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> <p5avsk+r381qo@...> <op.zdzp6ijq0gup8g@sarvasla> <20180206013618.GB4515@...> Subject: RE: [piecepack] Re: New piecepack Facebook group X-Yahoo-Group-Post: member; u=8536266; y=hmuT8NkOwyjAU80lTAe471osIitvlg02Z7Bued1NsN_FVw X-Yahoo-Profile: curufea Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable From: Peter Cobcroft <curufea@...> Google+ has some great communities Sent from Mail for Windows 10 From: Be= n Finney ben+yahoogroups@... [piecepack] Sent: Tuesday, 6 Febru= ary 2018 12:36 PM To: piecepack@yahoogroups.com Subject: Re: [piecepack] Re= : New piecepack Facebook group =C2=A0 On 05-Feb-2018, 'Daniel Ajoy' da.aj= oy@... [piecepack] wrote: > So, a better course of action would have = been.... ? This is a fair response. I am one who is dead against joining F= acebook and my initial response was solely about that. It is true that Yah= oo now appears to be a dead end for community forums. That makes it timely = to look for ways to help the community forum migrate somewhere else. I thin= k Facebook is just another dead end, but that does not speak against anyone= working to set up a group there. So, I should also have initially said: T= hank you to those acting to help the Piecepack community continue and grow,= using the resources you have. -- \ =E2=80=9CYou don't change the world b= y placidly finding your bliss =E2=80=94 | `\ you do it by focusing your dis= content in productive ways.=E2=80=9D | _o__) =E2=80=94Paul Z. Myers, 2011-0= 8-31 | Ben Finney <ben@...> [Non-text portions of this message= have been removed] [Non-text portions of this message have been remove= d] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3941 Return-Path: <jade@...> X-Sender: jade@... 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[202.154.150.223]) by smtp.gmail.com with ESMTPSA id t123sm6783698itb.14.2018.02.06.01.12.25 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Tue, 06 Feb 2018 01:12:27 -0800 (PST) To: piecepack@yahoogroups.com References: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> <p5avsk+r381qo@...> <op.zdzp6ijq0gup8g@sarvasla> <20180206013618.GB4515@...> Message-ID: <68296748-9607-d179-2e64-7dce1279115f@...> Date: Tue, 6 Feb 2018 22:12:23 +1300 User-Agent: Mozilla/5.0 (X11; Linux x86_64; rv:52.0) Gecko/20100101 Thunderbird/52.4.0 MIME-Version: 1.0 In-Reply-To: <20180206013618.GB4515@...> Content-Type: text/plain; charset=utf-8; format=flowed Content-Language: en-US Content-Transfer-Encoding: 7bit Subject: Re: [piecepack] Re: New piecepack Facebook group X-Yahoo-Group-Post: member; u=579728721 From: Jessica Eccles <jade@...> I forgot to mention the link of the BGG geeklist I created, here it is https://boardgamegeek.com/geeklist/237415/piecepack-games-your-table-2018 anyone who's also on BGG is welcome to join me there or chat in the piecepack forums and people who are not on BGG can still read along. Facebook seems to have stopped allowing non logged in members to see anything. I had the same experience as sshum2003@... when I tried to have a look (being told I had to log in). But I trust that any important news (such as new contests etc.) will also be posted to the wiki, here and BGG as such things have been done in the past and if the facebook group helps spread the news of the piecepack to more people then that's good. On 06.02.2018 14:36, Ben Finney ben+yahoogroups@... [piecepack] wrote: > On 05-Feb-2018, 'Daniel Ajoy' da.ajoy@... [piecepack] wrote: >> So, a better course of action would have been.... ? > > This is a fair response. I am one who is dead against joining Facebook > and my initial response was solely about that. > > It is true that Yahoo now appears to be a dead end for community > forums. That makes it timely to look for ways to help the community > forum migrate somewhere else. I think Facebook is just another dead > end, but that does not speak against anyone working to set up a group > there. > > So, I should also have initially said: Thank you to those acting to > help the Piecepack community continue and grow, using the resources > you have. > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3942 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 25535 invoked by uid 102); 6 Feb 2018 09:58:35 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.193.84.143) by m8.grp.bf1.yahoo.com with SMTP; 6 Feb 2018 09:58:35 -0000 X-Received: (qmail 24438 invoked from network); 6 Feb 2018 09:58:35 -0000 X-Received: from unknown (HELO mta1004.groups.mail.bf1.yahoo.com) (98.139.245.163) by mtaq4.grp.bf1.yahoo.com with SMTP; 6 Feb 2018 09:58:35 -0000 X-Original-Return-Path: <ludism@...> X-Received-SPF: pass (domain of gmail.com designates 74.125.82.53 as permitted sender) X-YMailISG: z0oh_DMWLDv4cD0iU2aLohx.yHVkSBn5qFv0S1dD27ZVanhs 3sfxd.iQqiwaf2t22d2ImHBluystEGNrJiHGUlB5REm6mFsxQWGCB5OT8P.L htkkd9xASSUnNWn90j5hhLUD7LMTTST8LtoZRh3L1Dh_pv18i3gAwuleAXN6 zu9aH3pRKrFJ.s1LSVszj59njSbIqNWvwhDWW4Zp6sEkvSybY.2w2YGvp1Bq KbIqyC27JjH7tvTfylGOq72jquUGyMOadtMo84eWuU5fCU6oWjeCiEy7hXEk crzJ1TOvbs_wvt3czS4YlGZWVdI8w4QgjreSywOhdnfhLcExydO3SvwQb8V9 8ZG2kEgnNmhdd618ar47Jm.zoQVRQhbVhWWSyMWO1zTi_UZetAK74RphYcLm IM1M6.LQj9vGBMdbuIWloLIytfVgOFbp_oTsYL7aGRVVct4WbmXHfTzFgdfp K5fWLuMxlBEN2lZpRyyQhfy71Z93SLSKvVgbaVCvpz9LquD1De.d6EAMfmU9 5QfKS2A.oUpPoQW2yv16mO18CqF43ghZ3_RenlbUAEUlYTBHF7h2nVlgBgwG e6hJpkI0bkLogsHh6S0dTCvyp5TNxQaTZtfM38GLrcW26yzxP_qKrRthYwK8 h6nJ..awYhUD31NfOlMnGU4QtRihUyJ4zXGRJpZBGpkjwWo.PmbDcOd9RLFv K8WU_30TTyzADRA9cS2OJnFZel.7p9TIK7qGDNsiwZto89FQIv76plaigLwS s6WfRGZPVWn.5nAviBglT3W8K.P263yP0cOsl4mA8.gm0L7ivkX9osgtSnZh E_9xQf4HnS2MnGtKGMsdldRdbcQsW9Wvzs.HoYe4zjBWkL096Ki_5r9LEFhi kPDnsxCoDzlaMqj6l0oVxoVivYA1ssJ_wElgyt.9W4pZfZe_KLk3L2xTcsuM S.PIlg8KWKVOWPVEEXFQajUtjIEUD.TrrbYzoIFlr2ofvK2Lz6B4bEraD5J5 lMquTmsiHWHesgGiONYN0GiU4Rad_UaXt.wN3Z5EVU4vA5p0F_r1CVgyAcui myfevqtJRZIBgf3kvv.fjpHmU3rGQTjJYUmux9SHIBAaCK6jtWYHbuTjmLwx mpm3CgtjFMJHl9ER8VccsRu_0r140vHvgL63MZSEEveuVLQienOljNrgyLci qNynre2YNPX8uJwFuW3B.KpEOy0Jm6YvYLGaF1gY1x8RvVjYG1R8BR8vZGLB xJL7HcKx5nGZc3lLZwixrkUJm5.ZS.RNcwfeUKuNdpPRmJfhAbF.YAATbwcp KvIfVfVZvDmmCgAOly9acsRuAQqdzrLJrEgxDlz4LZ_k1.9sw9LK0e__dtHi 5VLbamy710dmNzQouCFwmDHviwEfWk2n62F1xm7VLcx6Ws4zIq0urqGoQluO 0F7gZyTJzzOE.IHYHXB3yXD8WICps9A_ORCDxUltOpoupgcK3z_wccA_bwt2 w.ofHaJ1FeyzBMH2yD0zvQR72pTumQ4KsqBgLYFUBg18K6zRYyDPjgo.ZXWD cI8prHGZl_FoS5qohTvoLl2q Authentication-Results: mta1004.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-wm0-f53.google.com) (74.125.82.53) by mta1004.groups.mail.bf1.yahoo.com with SMTPS; Tue, 06 Feb 2018 09:58:35 +0000 X-Received: by mail-wm0-f53.google.com with SMTP id r71so2574259wmd.1 for <piecepack@yahoogroups.com>; Tue, 06 Feb 2018 01:58:35 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:sender:in-reply-to:references:from :date:message-id:subject:to; bh=SuIRP1/wfDooqhl498MaRMw9ieJDCZ+l8ClDWkSEjzE=; b=hcJym4H2vLTs4c4QEadvIl3HELsy/42g7lAPetEoDVqAAirwqC83XQGIiefPovi5P5 W3RhLYtWxwr0k0SOUH1J8WkUgJbbjiYAjiQgi+wd/UucpCsqyuC7BUxdWAjERxhO4wM2 IpLHXgqGbZM3sFjMJQ1yev0Vfn0aBL2FApAl4CXj8WgSc0gIVChkvCgHMmlhAiJXnimt QGeujsAfUQwoXFz7a3R1IKht9uqRI141vjMi90z+XA0lQ+bbNNdGmj4aHHi6PT7aOZ2G B8Qet8Tzn/VaodyY1MNNMHLdKJIRYCWf9p62NZH6lFsiA/DMBsajbUBvIcOr8bZB7xa2 EsxA== X-Gm-Message-State: APf1xPAhjdTMbWkoTSjXSb4xBrDcaIyZ/9MnoQI/1X9cign4xixeEPis oBTdqhZ+cC7+POrLefkkALAeJAj5oRhm7n7a9Uo= X-Google-Smtp-Source: AH8x226GBorPh3x44z8YrKRC3gS3OjyxSQ9usdQP+YMcukvfYNFgDaZKQyMDkodeauH1rOjBbo1YLU9alqeEttbFeG8= X-Received: by 10.28.21.73 with SMTP id 70mr1240256wmv.152.1517911113832; Tue, 06 Feb 2018 01:58:33 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.28.97.137 with HTTP; Tue, 6 Feb 2018 01:58:32 -0800 (PST) In-Reply-To: <68296748-9607-d179-2e64-7dce1279115f@...> References: <CA+PLNg4gZXAUEYgKZiaYsVBr=fvFDxsLFY-iYJ28VbkEROAZXg@...> <p5avsk+r381qo@...> <op.zdzp6ijq0gup8g@sarvasla> <20180206013618.GB4515@...> <68296748-9607-d179-2e64-7dce1279115f@...> Date: Tue, 6 Feb 2018 01:58:32 -0800 X-Google-Sender-Auth: q_yapVsLdJns31ztVXkElNBTRCw Message-ID: <CA+PLNg7tRUk+-+G3ZgsJ4PiBFj-H9SUAbEeOdX06jESYn+5+2g@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary="001a1145b334bd9e7c05648838e5" Subject: Re: [piecepack] Re: New piecepack Facebook group X-Yahoo-Group-Post: member; u=810525; y=6OJm4xeEEc8qFm99SyKB58UbAeFLjTdtaTsRsx9u1A X-Yahoo-Profile: rwhe From: Ron Hale-Evans <rwhe@...> --001a1145b334bd9e7c05648838e5 Content-Type: text/plain; charset="UTF-8" Hi Jessica, Rest assured that any news from the FB group will propagate out to the usual places. That was always the intent, Ron On Tue, Feb 6, 2018 at 1:12 AM, Jessica Eccles jade@... [piecepack] <piecepack@yahoogroups.com> wrote: > I forgot to mention the link of the BGG geeklist I created, here it is > https://boardgamegeek.com/geeklist/237415/piecepack-games-your-table-2018 > anyone who's also on BGG is welcome to join me there or chat in the > piecepack forums and people who are not on BGG can still read along. > > Facebook seems to have stopped allowing non logged in members to see > anything. I had the same experience as sshum2003@... when I tried > to have a look (being told I had to log in). But I trust that any > important news (such as new contests etc.) will also be posted to the > wiki, here and BGG as such things have been done in the past and if the > facebook group helps spread the news of the piecepack to more people > then that's good. > > On 06.02.2018 14:36, Ben Finney ben+yahoogroups@... > [piecepack] wrote: > > On 05-Feb-2018, 'Daniel Ajoy' da.ajoy@... [piecepack] wrote: > >> So, a better course of action would have been.... ? > > > > This is a fair response. I am one who is dead against joining Facebook > > and my initial response was solely about that. > > > > It is true that Yahoo now appears to be a dead end for community > > forums. That makes it timely to look for ways to help the community > > forum migrate somewhere else. I think Facebook is just another dead > > end, but that does not speak against anyone working to set up a group > > there. > > > > So, I should also have initially said: Thank you to those acting to > > help the Piecepack community continue and grow, using the resources > > you have. > > > > > ------------------------------------ > Posted by: Jessica Eccles <jade@...> > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > > -- Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/4iaf3> --001a1145b334bd9e7c05648838e5 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div><div>Hi Jessica, <br><br></div>Rest assured that any = news from the FB group will propagate out to the usual places. That was alw= ays the intent,<br><br></div>Ron<br></div><div class=3D"gmail_extra"><br><d= iv class=3D"gmail_quote">On Tue, Feb 6, 2018 at 1:12 AM, Jessica Eccles <a = href=3D"mailto:jade@...">jade@...</a> [piecepack] <span dir= =3D"ltr"><<a href=3D"mailto:piecepack@yahoogroups.com" target=3D"_blank"= >piecepack@yahoogroups.com</a>></span> wrote:<br><blockquote class=3D"gm= ail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-le= ft:1ex">I forgot to mention the link of the BGG geeklist I created, here it= is<br> <a href=3D"https://boardgamegeek.com/geeklist/237415/piecepack-game= s-your-table-2018" rel=3D"noreferrer" target=3D"_blank">https://boardgamege= ek.com/<wbr>geeklist/237415/piecepack-<wbr>games-your-table-2018</a><br> an= yone who's also on BGG is welcome to join me there or chat in the<br> p= iecepack forums and people who are not on BGG can still read along.<br> <br= > Facebook seems to have stopped allowing non logged in members to see<br> = anything. I had the same experience as <a href=3D"mailto:sshum2003@...= m">sshum2003@...</a> when I tried<br> to have a look (being told I ha= d to log in). But I trust that any<br> important news (such as new contests= etc.) will also be posted to the<br> wiki, here and BGG as such things hav= e been done in the past and if the<br> facebook group helps spread the news= of the piecepack to more people<br> then that's good.<br> <br> On 06.0= 2.2018 14:36, Ben Finney <a href=3D"mailto:ben%2Byahoogroups@....a= u">ben+yahoogroups@....<wbr>au</a><br> <span class=3D"im HOEnZb">[= piecepack] wrote:<br> > On 05-Feb-2018, 'Daniel Ajoy' <a href=3D= "mailto:da.ajoy@...">da.ajoy@...</a> [piecepack] wrote:<br> >= ;> So, a better course of action would have been.... ?<br> ><br> >= This is a fair response. I am one who is dead against joining Facebook<br>= > and my initial response was solely about that.<br> ><br> > It i= s true that Yahoo now appears to be a dead end for community<br> > forum= s. That makes it timely to look for ways to help the community<br> > for= um migrate somewhere else. I think Facebook is just another dead<br> > e= nd, but that does not speak against anyone working to set up a group<br> &g= t; there.<br> ><br> > So, I should also have initially said: Thank yo= u to those acting to<br> > help the Piecepack community continue and gro= w, using the resources<br> > you have.<br> ><br> <br> <br> </span><sp= an class=3D"im HOEnZb">------------------------------<wbr>------<br> Posted= by: Jessica Eccles <<a href=3D"mailto:jade@...">jade@...= g</a>><br> </span><div class=3D"HOEnZb"><div class=3D"h5">--------------= ----------------<wbr>------<br> <br> <br> ------------------------------<wb= r>------<br> <br> Yahoo Groups Links<br> <br> <*> To visit your group= on the web, go to:<br> =C2=A0 =C2=A0 <a href=3D"http://groups.yahoo.com/gr= oup/piecepack/" rel=3D"noreferrer" target=3D"_blank">http://groups.yahoo.co= m/group/<wbr>piecepack/</a><br> <br> <*> Your email settings:<br> =C2= =A0 =C2=A0 Individual Email | Traditional<br> <br> <*> To change sett= ings online go to:<br> =C2=A0 =C2=A0 <a href=3D"http://groups.yahoo.com/gro= up/piecepack/join" rel=3D"noreferrer" target=3D"_blank">http://groups.yahoo= .com/group/<wbr>piecepack/join</a><br> =C2=A0 =C2=A0 (Yahoo! ID required)<b= r> <br> <*> To change settings via email:<br> =C2=A0 =C2=A0 <a href= =3D"mailto:piecepack-digest@yahoogroups.com">piecepack-digest@yahoogroups.<= wbr>com</a><br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-fullfeatured@yaho= ogroups.com">piecepack-fullfeatured@<wbr>yahoogroups.com</a><br> <br> <*= > To unsubscribe from this group, send an email to:<br> =C2=A0 =C2=A0 <a= href=3D"mailto:piecepack-unsubscribe@yahoogroups.com">piecepack-unsubscrib= e@<wbr>yahoogroups.com</a><br> <br> <*> Your use of Yahoo Groups is s= ubject to:<br> =C2=A0 =C2=A0 <a href=3D"https://info.yahoo.com/legal/us/yah= oo/utos/terms/" rel=3D"noreferrer" target=3D"_blank">https://info.yahoo.com= /legal/<wbr>us/yahoo/utos/terms/</a><br> <br> </div></div></blockquote></di= v><br><br clear=3D"all"><br>-- <br><div class=3D"gmail_signature" data-smar= tmail=3D"gmail_signature"><div dir=3D"ltr"><div>Ron Hale-Evans ... <a href= =3D"http://ron.ludism.org" target=3D"_blank">http://ron.ludism.org</a><a hr= ef=3D"http://ur1.ca/4iaf3" target=3D"_blank"></a></div></div></div> </div> --001a1145b334bd9e7c05648838e5-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3943 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 61066 invoked by uid 102); 12 Feb 2018 02:11:09 -0000 X-Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.193.84.142) by m13.grp.bf1.yahoo.com with SMTP; 12 Feb 2018 02:11:09 -0000 X-Received: (qmail 14895 invoked from network); 12 Feb 2018 02:11:09 -0000 X-Received: from unknown (HELO mta1006.groups.mail.bf1.yahoo.com) (98.139.245.165) by mtaq3.grp.bf1.yahoo.com with SMTP; 12 Feb 2018 02:11:09 -0000 X-Original-Return-Path: <ludism@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.128.195 as permitted sender) X-YMailISG: E5djg3gWLDvewaMFiooZyiZN8pwhm7NKK.q3D20SWipExSaq luOBPsFLtes9IasqLUuXOEqgyqbOKbiI1GkliNDXGGXbd1tu8pBVQXPVdy6b UGZTpbGOX.wJPPZ3PsJP4cArRuJOgtdPZfk8r7F3zlXkioMKn_M5vkit3nW0 AA.BRr8jvtFKpPca__rDHLJPtiDNOmEsJbN1AjFOUOUj0MXO1otDcWOLNgXa T5NJo_zLZ55iwOWIqzdYytRFMUxyKbSCJrU3HZ.dVZzYr8QmqA2MfOFdCrF5 AP_PeABcLpBbcbTowLxt_rbG02aFkf7hH75uGsut9S_qB6rPR6Bv6jBXMMgN .u1nLTdou2vt0Z6_2vgVEAXeM56M67NYvhOtuJk1KIJGMKlPBJl6.ijvV7Cq UXHkRp3S5e6hhX9P90k3_SNKmPKacbGFUV.di_MIfFiUQN559Y5vxKjxurQ5 w51dsq3DSSeXhUHl52kud0AldyTWv1TipX1bHiF2eqAB3mY4ev9E2Z.MtrZ3 iNdsBY2_mAXkRDGdLOPtcPYtDfG7lb7u9nz4.T__Z73DFy9aOO6P9pzDOnlC NuYWMg5zj1_BuAxrbHuaaEVGY2jTdlCbObQsbpbGyRVj4mVeea4OiT5tvC_4 Bb40siCLPwD0.35g16iHIP64q92JtUVLa5vwB9Gp1kqGk2Vhcem3Xw5xTX8k yFkSAEQjkXo0eRVynDoQWfgmPorQmLTdgpifyF3JGHB9ofVfu6pUgvnY8jtl qgNRTc82KVh7e8nnIw0Ycmk3FKLMTUCRRRRGngYX88.bNt_TEjSYioxOshQO J5axLNOr3G2gpODvoad0tyOXrNIpjZtuQIaUl7VYd5k5zxsvOCFjgBWJJsX0 lVNaixrcq5eTJC1cMi9W0Mf8v.JhOiJASro3hPsA6mKFCQba2r2JmsZP3bpn Rqg_sTg00bLtdyAso84qeRE6QSh_jlBGY86kG7h77qKEvjQRQbVPQThkhggJ dCk3Gu5vzPbvtm62v1QI79WP1_1vjj.vqPpAIQas1u28wBIv92Ixugs6mO94 6lCYxoicGBloCKIabuBMetyROOqAqzdNu2PB7J3r_Nm91.er0RVXMreJef0x Jt9Nb9RGvgym2rvj9DpW6fdgQB7FGnX988HGtOJasUQoJACIDK5HUM8JIqBS RMrGIUKchcBdvmQt_FUt9y1vgDZJC9T00u9oI9NoB70fMdN5Cs98Leiw9R60 XNupKNv7fTspM_L2i19Vd2MIlFJmxOYrPdUS47tll9vYIpd3jXhA8Q.xbgSd HKJwnXuXzN79dX65GjEw8nFf.R.7pSreuYKx3CIVwwPqyHQ- Authentication-Results: mta1006.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-wr0-f195.google.com) (209.85.128.195) by mta1006.groups.mail.bf1.yahoo.com with SMTPS; Mon, 12 Feb 2018 02:11:09 +0000 X-Received: by mail-wr0-f195.google.com with SMTP id w50so13673975wrc.2 for <piecepack@yahoogroups.com>; Sun, 11 Feb 2018 18:11:08 -0800 (PST) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:sender:in-reply-to:references:from :date:message-id:subject:to; bh=SKeOy8EoOLViWeiGcCMWaW9DDV+ZP3Cc9j5vFXCY9fM=; b=XGFQD5TUf7VK6PILF/mMiDsZbNjuLSLaLivY6hYeNVtix3gK9k+jJOprVzkWGjMKfD nLW4IexUADF5vcqenaZvkMqh/5w4QEtmIqSq+xRtaaulR2hm6SEVA2Y5RS8JboOB5e3x tR31WhKtkeL29Si/4WT51cXeR+YecHZPZWirfeLl5BC4m0O9KO58GYkRfd4Zyi8cDUbz K9kRZRexz32YvQ2TCcjmG4DoPSd6YJGZ3hbKcz152LbwPvDi3Zi2YYOusB52DAogmyrS FK5jQ1M+ZyvjVqGwLtTh32bdqSzbWBM/OSddVpyAifCpS1Fxab1+V/Fa68tLPO8MIibw u1dQ== X-Gm-Message-State: APf1xPCTzOhH3/37DeTlB4C929eKR+JFC9lOFdU7EWTaC/OOHHPPj/PZ 6CK5r88mLuKLZz049dKkdYFg4qkvBWUG95XbK6E= X-Google-Smtp-Source: AH8x224Du1sp3t+aP6MWal+D2cwzV/0Xpl9HnUIje6ziamPCOztN5/5QuxbX+azOQgg51uk8qCz+oKl3dAtxeU8fRso= X-Received: by 10.223.146.231 with SMTP id 94mr122216wrn.164.1518401468353; Sun, 11 Feb 2018 18:11:08 -0800 (PST) MIME-Version: 1.0 X-Received: by 10.28.97.137 with HTTP; Sun, 11 Feb 2018 18:11:07 -0800 (PST) In-Reply-To: <CA+PLNg5QLeEZdw0J2zU7X=nYf4KHfs4=bJD1x0AveCE4p+8rAg@...> References: <CA+PLNg5QLeEZdw0J2zU7X=nYf4KHfs4=bJD1x0AveCE4p+8rAg@...> Date: Sun, 11 Feb 2018 18:11:07 -0800 X-Google-Sender-Auth: xjqup9bR8WKFlscL6ZOO1i4UsQ4 Message-ID: <CA+PLNg4-fFHng_BJ16C9bYHzu+KQe=ENKfkiMkpT7hvKPijjbw@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary="94eb2c0d22be25d1420564fa64c8" Subject: Fwd: Community Piecepack Competition 8: Where No One Has Gamed Before X-Yahoo-Group-Post: member; u=810525; y=4MSDJ5zbQHFgNjpe4xlqQ1lrwIF9CwszoYjQwPF_4w X-Yahoo-Profile: rwhe From: Ron Hale-Evans <rwhe@...> --94eb2c0d22be25d1420564fa64c8 Content-Type: text/plain; charset="UTF-8" ---------- Forwarded message ---------- From: Ron Hale-Evans <ludism@...> Date: Sun, Feb 11, 2018 at 6:10 PM Subject: Community Piecepack Competition 8: Where No One Has Gamed Before To: piecepack@yahoogroups.com Greetings, 'pack peeps! Announcing a new piecepack community game design contest with submissions due by July 1, 2018! The title is Where No One Has Gamed Before and the theme is novelty, in keeping with such previous community competitions as Changing Landscapes (games with mutable boards) and Solitary Confinement (piecepack solitaire games). There is also a sub-competition for the best new piecepack expansion or accessory. For the complete competition rules, see http://www.ludism.org/ppwiki/ Where_No_One_Has_Gamed_Before -- Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/4iaf3> -- Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/4iaf3> --94eb2c0d22be25d1420564fa64c8 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><br><div class=3D"gmail_quote">---------- Forwarded messag= e ----------<br>From: <b class=3D"gmail_sendername">Ron Hale-Evans</b> <spa= n dir=3D"ltr"><<a href=3D"mailto:ludism@...">ludism@...</a>&= gt;</span><br>Date: Sun, Feb 11, 2018 at 6:10 PM<br>Subject: Community Piec= epack Competition 8: Where No One Has Gamed Before<br>To: <a href=3D"mailto= :piecepack@yahoogroups.com">piecepack@yahoogroups.com</a><br><br><br><div d= ir=3D"ltr">Greetings, 'pack peeps! Announcing a new piecepack community= game design contest with submissions due by July 1, 2018! The title is Whe= re No One Has Gamed Before and the theme is novelty, in keeping with such p= revious community competitions as Changing Landscapes (games with mutable b= oards) and Solitary Confinement (piecepack solitaire games). There is also = a sub-competition for the best new piecepack expansion or accessory. For th= e complete competition rules, see <a href=3D"http://www.ludism.org/ppwiki/W= here_No_One_Has_Gamed_Before" target=3D"_blank">http://www.ludism.org/ppwik= i/<wbr>Where_No_One_Has_Gamed_Before</a> <br clear=3D"all"><span class=3D"H= OEnZb"><font color=3D"#888888"><br>-- <br><div class=3D"m_49693094173129762= 04gmail_signature"><div dir=3D"ltr"><div><div dir=3D"ltr"><span><div><span>= <div>Ron Hale-Evans ... <a href=3D"http://ron.ludism.org" target=3D"_blank"= >http://ron.ludism.org</a></div></span><a href=3D"http://ur1.ca/4iaf3" targ= et=3D"_blank"></a></div></span></div></div></div></div> </font></span></div= > </div><br><br clear=3D"all"><br>-- <br><div class=3D"gmail_signature" dat= a-smartmail=3D"gmail_signature"><div dir=3D"ltr"><div>Ron Hale-Evans ... <a= href=3D"http://ron.ludism.org" target=3D"_blank">http://ron.ludism.org</a>= <a href=3D"http://ur1.ca/4iaf3" target=3D"_blank"></a></div></div></div> </= div> --94eb2c0d22be25d1420564fa64c8-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3944 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 8233 invoked by uid 102); 19 May 2018 20:17:45 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.201.224.240) by m13.grp.bf1.yahoo.com with SMTP; 19 May 2018 20:17:45 -0000 X-Received: (qmail 18523 invoked from network); 19 May 2018 20:17:45 -0000 X-Received: from unknown (HELO mta1004.groups.mail.bf1.yahoo.com) (98.139.245.163) by mtaq2.grp.bf1.yahoo.com with SMTP; 19 May 2018 20:17:45 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.213.43 as permitted sender) X-YMailISG: oQpoCKQWLDuhxTLmf7MdG8g.mmwOYzZJj7B.wbNUmROGouTP 5LKqJPYbwW8T_lEbZHycVx.z1Osd0lTkSKx.Z4aGco6W3v6unc3lZUJ7.Mjl yCeVXlIeRjGj1HHgB6oSr2MEwTEnceHCE3bL0dC.sl4X2IDCzbbQ1vcTzQZ5 tZsdeiw7DOyEvYFQDwjyeWd5FyTKIPSZhmuyf83vLCKGEggY98mpQN6l1jwA 5RFoHK2J.WFlhMYlYqvPmIky4xGypcXWKJnem9bkxYIGnGjScISaPHT6tLlJ 2UXlbbG9PXPYQHUALMcYDst.VDroOZMht.qzBk0hYxbEQlQR3LWOt_sIWzT9 76qSPqqKrWyF8rwP8xsxBr0DWGwl0ZENZQifGTCot8cy6ZHLYCuCL.Jopk_u pcJVuSvXd2NUPp2TBM9Eh3fIaFkqzEWaymkEIYD__a.YbuoEaXV25khKquwm Xjhoi5pLVUWcvsm.Duaj1UIqnGU0ELM9RIajnQUC_6sULCnD29lHeOeskhf5 Fsk5_4SjID3zinVSST7mtbyV.dOPan.nEhz4gr1BKHieicaICOdcwhlPloSe iFqdL_kY0AQS36QV3G48KMe4fzHkGwwRSOL.Q_101i0FgfD7v2eGQ3SX1TSX IGwbOT5y3py8F7IOwmEInhAoMPXGW6RLR37HV4ZlRY1eEcItq2IXtG1D9Sr0 tYkcevjkd0IFXB6uKahgZ8yX4wdze0lYMxttYckAJaFYD8yORXUhwNlHWsFL _56LOLTz.dKrNgHLn6h7bwuQy6X6x_TjjzwDnmK73R0q.VnQk2.GUKiR.Ws7 NxW4lPQPQdipZHv4U.GH1amrGpC9kaULkPeigw1OJeLtK0ptFA9yIxzOyJNS xOP4qZkVLEbDiL33mWvMRm_iyzXVznJIlfLqVunUrow5XiM3.4FbzJKHV481 lAKNe3YDstyfN7U8BTJcqrXtXkXn10TpZmMhEN3LMbMXo8a5Ov8ST9RVoI63 JzX1gAw8KGhhcVjm_yycP3.4n8c0m_z6Lh2bsqysypLG98kUJsyo19yrk.4d uKlXa1baHsqoIPKwv96ncRhX3lEN7QbwW1_wUGdQVh9LD_oaeBaTQc1A7kX7 1_3ln9rpuUWDmeyNJxz_CMbK9PzE3_ITfw-- Authentication-Results: mta1004.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-vk0-f43.google.com) (209.85.213.43) by mta1004.groups.mail.bf1.yahoo.com with SMTPS; Sat, 19 May 2018 20:17:45 +0000 X-Received: by mail-vk0-f43.google.com with SMTP id x66-v6so6782482vka.11 for <piecepack@yahoogroups.com>; Sat, 19 May 2018 13:17:45 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:to:subject:date:mime-version :content-transfer-encoding:from:message-id:user-agent; bh=/H9F/JHV8c6R0av0O1p2l1/niRj6mZytWov6+khQZkQ=; b=aGdumPUaOs0TEMcPtz+hvXrruaLQI3Se13h9Zj65hTl83DuQ3v16H9oWhcHrwVq/p3 JPqs8vR8NbBmvOaip3Tacn9v/yejpift43kRUx/93yDv0EerR2ZojGJWt9yI2VdaYXic eUw0sXTFZXTCM9vhXirwClTxF8QxyiBQh1zVFin0XoCuZwi9MoLEVT/2KF5PWlXnJ4CB sDX4roHqvFGbfsaTLlvV1cWLeMiLVUnZxwOkUIFT0vKVBumGSRNkEsUusl0YwSpjPoSc 1F/Ncm8/f4xmQBBTxPS3NDLW4m9LAdaWEaAWLWfeOM477EFVxQFAxmjLtF4KU0nUAfum af/g== X-Gm-Message-State: ALKqPwelnOXmMtiNVOD89VmCZDvFNpYieNzdtpA+ec95XnpN10bMZe/N F44cSzQF9cov06C89QEHJzEhkQ== X-Google-Smtp-Source: AB8JxZq4lIfTXDEDN7H2/mHRE5F9rSohtsvYnxUFNq+lwFpF566EJWivmY3yC5BAvtHOZruwxpYuUg== X-Received: by 2002:a1f:10c8:: with SMTP id 69-v6mr9955952vkq.139.1526761064974; Sat, 19 May 2018 13:17:44 -0700 (PDT) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla ([2800:bf0:5:1341:99c0:f924:ecd0:a7d6]) by smtp.gmail.com with ESMTPSA id l64-v6sm2379568vke.3.2018.05.19.13.17.43 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Sat, 19 May 2018 13:17:44 -0700 (PDT) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Sat, 19 May 2018 15:17:42 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.zi92nswr0gup8g@sarvasla> User-Agent: Opera Mail/12.18 (Win64) Subject: New Piecepack game: Japan X-Yahoo-Group-Post: member; u=261769362; y=GwySplKnizIIIcUlZRwW-XWAEFKVigyRcBTBspQtoPD-cZevvTVmrwk X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> Hi, I'm finalizing the rules of this game. It has been playtested extensively. https://docs.google.com/document/d/1vP6xsylndUYN6PtlpA7jjG9ROKpN9MF3sef9FKlURG8/edit# What I need is for someone to go over the rules and point to me things that are unclear, or could be improved. I'm still preparing the final graphics. Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3945 Return-Path: <elena.valhalla@...> X-Sender: elena.valhalla@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 5952 invoked by uid 102); 20 May 2018 11:00:22 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.196.227.14) by m3.grp.bf1.yahoo.com with SMTP; 20 May 2018 11:00:22 -0000 X-Received: (qmail 13479 invoked from network); 20 May 2018 11:00:22 -0000 X-Received: from unknown (HELO mta1003.groups.mail.bf1.yahoo.com) (98.139.170.167) by mtaq4.grp.bf1.yahoo.com with SMTP; 20 May 2018 11:00:22 -0000 X-Original-Return-Path: <elena.valhalla@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.128.172 as permitted sender) X-YMailISG: KrcWHHwWLDsgvP8ClcbPH7iWKVktt7ettkAwxIAAx1WrKqnp mHjxFKuPYWyxZ4bCyZOS1wvpkDQXfjizu4znPkJNWgNMd0ZIwmox3UeA9DY8 0usnAG.bnI89n_KqmjKb6BLG9RWQP3aRD9JUmGJnxUfZf24n2.kvZtfgtCLV bf0SSDDiHpWR1lFeKoFxBiOigxz9JRwsIsyf7enyMw9Qg6FA8sLrTPgE1dT8 aRrweC2PidKqNErxAIxip4Up9MSE5aHaFR8oPEUvXd3dGOeqOIy3M0A4jmYO 6ExTnbFeLEmGYpfgt5XBK6c3qmzqUXfK323FfBzw0S8xFzxYLZodlvHU.C.q KgEGzQz3iX1ysUJkeh5m0dL1H6EraetpRRe87ubNYFcRTaC96rVVVdn17fiX 6fjsgXvD8ROF8fU4M8m9O4dCOM7QyZR5Avk67i_4q9QGiFnAGP5pJCroK8Qb SDXoEChrw524WFcgu_dVvne_FH_B6w7U1qIVszED_h_OIa5F3UA9LacG99qF ANwASLeLG6JbC3J5EB9WvAYo2L2Bpei8VkdxyNrkBEc5Y.YWv8mHnP8gbytD CKNTZXIV5tSoBVmTLimiBntaxRh8t8YeNi8dDWX5tp2.03qhW.lXKU8Au5dM YixAd_xrdBpt12LOMaI_NeZLrPr3rS8.D.nLWybJb8PHPi1Xh0aLHNj9eBbT WBdKcwtC32IzO4rnzfR7LQgspDqCeXMFth.7MslotOknNMy0kG.HARfrx9zI ElLj04Zm_SOkpi_gFnnhE8ZYmdw5sUw2SDCaMkeHCXnaCJDvnOnXU4rbM6nO TxvfziVUd458OJnr0pUgj29ik0qlgYXKJ6C8IZDn2nLZiuGmeAmkF8QanwBV y7sAuP4WzKfiJmjvzfGqD2qcVopvQR2h0WcKhAfxOjaxFYebqI0hOR2lXkNO a9ppALNGFUinUJqoOIISyUIw6KDvsy12o9tgkH5Id37Z7Ph2GrGbbnEaoLOD LTCDLkwKHKPHBW9xlhowSk1_eGLZnE8yVb3vuu5hiqByz0bbMnegkyqU4Jl5 Msi4EKpQX91RZo0WJ5qyejx4HLXfuqvolxG1hXMaoikzb470LqwjkspAcNdR OU.9zTvUpF_7mXxfWIsi8jaOBX6jo7CST2gY4jiLlFaAnB0qKoc- Authentication-Results: mta1003.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-wr0-f172.google.com) (209.85.128.172) by mta1003.groups.mail.bf1.yahoo.com with SMTPS; Sun, 20 May 2018 11:00:22 +0000 X-Received: by mail-wr0-f172.google.com with SMTP id y15-v6so13229692wrg.11 for <piecepack@yahoogroups.com>; Sun, 20 May 2018 04:00:22 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:date:from:to:subject:message-id:mail-followup-to :mime-version:content-disposition:user-agent; bh=gMuzuVq31zTAlOphpQIJ5Sz0PEXrheKNK6eo9wzbT+g=; b=kpNlhT+Wh30r3rYxF1bIEqY+aYGRZm6mNweikO3FtEQdOgQubk9ftAsgZDxao8RXcR lW6oJ1IKZ6rphZzZ0D+SFmfc/DgxO4gCggYAcwbWG0sSCEsGUCcdaido2rqeUwCoAsws 7f6cO2YofASWwaZKPtuC51OuWCupL+OyP5X/eW46E+NaGRMGsUEHhY9vbw2ipzhYMdp/ 4Nx90GvqUWKhAkA+8Xj7PnLWdIYF8XiXl+FSu5c+NnHjXwcyKPzqt27eVe+S2sm/XDLR XmiCitvaW3U1X2I9+UftjEk/+gghPGUJWccEpqnqv/+0FtrPtQWpiEIPmY5bauT+kZ8Z xIcg== X-Gm-Message-State: ALKqPweHEPPWeusZb5yuu0AleFHaegnZZwsZ6mUfvsfAGDaHdXVagpsK P5s4LFV5yzRt/FH1zHlFrSzdWw== X-Google-Smtp-Source: AB8JxZqWHMgEBnDK7BxIqQxGA3ntljNyjbkjpK0n07U1ddy4/z42dEWpMdyZ0EHPOAwP4rv/UBxkJw== X-Received: by 2002:adf:afce:: with SMTP id y14-v6mr13322760wrd.249.1526814021034; Sun, 20 May 2018 04:00:21 -0700 (PDT) X-Original-Return-Path: <elena.valhalla@...> X-Received: from manillaroad.local.home.trueelena.org (dynamic-adsl-78-12-226-47.clienti.tiscali.it. [78.12.226.47]) by smtp.gmail.com with ESMTPSA id g28-v6sm11651544wmc.38.2018.05.20.04.00.20 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-CHACHA20-POLY1305 bits=256/256); Sun, 20 May 2018 04:00:20 -0700 (PDT) Date: Sun, 20 May 2018 13:00:16 +0200 To: piecepack@yahoogroups.com Message-ID: <20180520110015.3hl37mlh7lxsshzz@...> Mail-Followup-To: piecepack@yahoogroups.com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: NeoMutt/20180323 Subject: Duodecimal cards X-Yahoo-Group-Post: member; u=231472745; y=x8eT26bNdaUeAp62V4xRCgvfFs_StHynuZfJtTudYxarYee6 X-Yahoo-Profile: evalhalla From: Elena ``of Valhalla'' <elena.valhalla@...> Hello I've been toying with the idea to make a deck of cards based on the piecepack and a few weeks ago I've come up with: https://www.trueelena.org/fantastic/feelies/3d_printed_piecepack.html#d (the second link, to duodecimal cards) I've used (a subset) to playtest something that is basically cluedo (US clue) for the piecepack and I've tried a few traditional card games with success. It is based on the following ideas: * it should be "similar" to the piecepack in some way; * it should be compatible with a traditional deck of 52 cards. For each suite it has 12 cards numbered with the duodecimal digits: 0, Ace, 2, 3, ..., 9, X, Z, which in my opinion fit nicely with the 0-5 values of the piecepack elements, plus a suite card (no value). On the printable pdf above I had room for two more cards, so I've added one with all of the suites and one with the values; those can be skipped, or used as jockers. When playing games for the standard deck I believe it's better to reorder the cards so that the suite card becomes the ace, digits 2 to 9 are of course cards 2-9, 0 is used as 10 and Ace, X and Z become the face cards (I'm still not sure which one is more intuitive as which). The PDF above has cards in the euro mini board game size (44 mm x 67 mm) and prints on A4 paper. -- Elena ``of Valhalla'' From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3946 Return-Path: <aaron.waters@...> X-Sender: aaron.waters@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 28972 invoked by uid 102); 4 Jun 2018 07:12:51 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.198.29.79) by m8.grp.bf1.yahoo.com with SMTP; 4 Jun 2018 07:12:51 -0000 X-Received: (qmail 7337 invoked from network); 4 Jun 2018 07:12:51 -0000 X-Received: from unknown (HELO mta4004.groups.mail.bf1.yahoo.com) (10.201.195.149) by mtaq6.grp.bf1.yahoo.com with SMTP; 4 Jun 2018 07:12:51 -0000 X-Original-Return-Path: <aaron.waters@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.213.50 as permitted sender) X-YMailISG: 93cZxyQWLDuUTTDN.L11gK6dFng95EE4eKswHL_TZKBKWY0a 4.rMb0eRFr_Vcyc6hvpjipdfdyACpjRV_Qkm5CPDajnDOVkVKy_QAelgYjj4 _7tFM5aSJPL6e2..YguXU6hksusj7EWmKdAm6Fvt6A5tZYgFUJ3UTwjYfTVH 8DvGtq1ON6NUCR7frHEhmn99Kkx_ljaIWeIIoOOJdsYAWMaNQ4_KD0FftAGi 25JH35dE8SrDVbppPhtRufwIibBCEATIz02JtMeKmP9WWudeyEJ2MGTG0r0l th.5T2viwN8K0oNqqxw4H1v6s_DMXO4ZqHhYtvoUZc21lJDa1eNqZD40w6IZ eKE6ZjoejXmdH4pS3ZCdNOrZYRiOU5aLxNgz.KRXiLYheFC5Rk2I2xLm8qDp mFXF20oDgSXbFUFxexjMImtYxLg52zUQ6fKPWE4CGXD4GT9PEMiNXQWmrASn NPBtIFCO_KQnWwjJYk.z940zx9cu2.z_.3GwCDDpuqM2pgU_uOvFOEdMvw7z bX4cCjTcFbBlaAvSle8LBfAK2VaWY0m3kBjZupnonaGHhjCrYO2WG0YFteDw tBTIq3.DkW7K_ufBZ5XfA9rVcmOaT7Xn3IKGkRGy0n7FVqvUDUW3Ftk45wFR BIsEnldajrWNSwrX9RCpszE4BgPhckFB6Ass6lmaRjDp_SK_8apLVF892uC. rkEdy22YN20fpTGCQLI6Ch6Vz1GWMky4ZwuE_mD8eBnPMWVr6rk6z4dZyIUI GaK_29jtFs_3SDHOFiXoyosHfT1yru7OwjLLbbx6w4ZkG2h31riqKsPCQ8oC .OOSNjOaa5f_5nZWzT5NngFGoz9lznLroUAFJtz4EfomDDZfqztiJwfKiu_A h97rPgnpDwUepE333HMHWFx3qxtqUyY5.NqgZKp4diNfV7sQW13IQMmehad6 2P0Kbb16iaz1r1q8HEmaeMgdrEWPaNQTZdPECKP1cx.xW8X._BpJqbC9SMpJ c4rwYC4o0fexkBvsCTCC62XdlAl.nmJHCaylUX9HCCtmylI7e6LKm8iTAD.t tc8htpeQHCzGCljcULpK3zEBEn7TlXwUTcv9w9rbzAfhBnwhVlxuK0MfBvvs 506HAYOqCxOb10iJ_GJJWKx6XWDrHYYm95.dvTrkK9G17FVUMvoOKnlFjt8I zBctw.GObtu31HcTAtj.KRehlWgffpVPYCD38Qel_mKPyrdQDcN9LsYOGOiQ uRIwbq2ryncmeQlneKF_5rwd1AEGj9hmnYDgcTKBxo_EFqXmT0wHcaW5COes v_93hkixIN4JDgQrFybsLwot.9hXgFn_DqVbvn9afIe8LJ5OkwCQ6sD82frr TT4s6IqFqA-- Authentication-Results: mta4004.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-vk0-f50.google.com) (209.85.213.50) by mta4004.groups.mail.bf1.yahoo.com with SMTPS; Mon, 04 Jun 2018 07:12:51 +0000 X-Received: by mail-vk0-f50.google.com with SMTP id s187-v6so7465532vke.9 for <piecepack@yahoogroups.com>; Mon, 04 Jun 2018 00:12:51 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:in-reply-to:references:from:date :message-id:subject:to; bh=XZpb0DBPE9pmJ6RduImuIhTnGoZZFude07OsN7wTqoU=; b=jns2sQPKS+HIppJ6Txr+W/H7EEuzZcR33eAZ00DHQ5sWveNC4CfOXdYVawOn7L+92F JYmq/PZ3MD+nRaSMd2nh6wWTMggCp2bFBdKrkBxoDqHr9BvrrIrA/9Y3wNwYbnTcVZkx CP7xOZKSYvtm6Xyy+WNfhDpZO4DOOBsXgTZG5+y8uYNMmOmxAsrc8w519A71kSSIFydK TvmMR2iU6t70QNB8RWzE0O/uJwR7cXULj2BMMpb5ej0TgzAuudJ7tDO/Ca+BwMW92XF8 4VjmiBKeTGudmmonlK3bL3sUsvZpqd+iTB3t2Aq/Da+N54AcC3zQiqmoIko5o/XPPED+ n2Fw== X-Gm-Message-State: ALKqPwfLb/WCeN2ZcthQS3DC1NghDhpBNhdifMwV621HTjyPqJiNRICL SVdYS+TzpfTbHmOxzfixEsfN+3tEp56hgtHH//M= X-Google-Smtp-Source: ADUXVKIvD3UiWXrsSCHhEfzoM9PdrB9AsGKRL5eCcBhPJMFLkeUDWLOYzyZsHXuXuWwiZp//n9VMQ13nZ+f6QwH8A50= X-Received: by 2002:a1f:f0a:: with SMTP id 10-v6mr12298579vkp.178.1528096370519; Mon, 04 Jun 2018 00:12:50 -0700 (PDT) MIME-Version: 1.0 X-Received: by 2002:ab0:2ac:0:0:0:0:0 with HTTP; Mon, 4 Jun 2018 00:12:49 -0700 (PDT) In-Reply-To: <op.zi92nswr0gup8g@sarvasla> References: <op.zi92nswr0gup8g@sarvasla> Date: Mon, 4 Jun 2018 00:12:49 -0700 Message-ID: <CAOPrfDv73q5OFXV5m3v-y4KGZeFq5sk9jp=zEbye79WX15Dy4w@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary="00000000000058f38d056dcba9ff" Subject: Re: [piecepack] New Piecepack game: Japan X-Yahoo-Group-Post: member; u=199014136; y=8AXTU3jh7MITDAQ-aGkZyKP7ZydY70iYcknfkmD_Pqzq1XFs5j3neA X-Yahoo-Profile: warmonger1966 From: Aaron Waters <aaron.waters@...> --00000000000058f38d056dcba9ff Content-Type: text/plain; charset="UTF-8" Hi Daniel, First let me say I like this implementation. I'm an RK fan so I recognize the source. For years I've thought the original was a great two player, so-so three player, and kind of randomish and dull as a four player. I eventually traded away my copy, since it is much more rare for me to have a chance to play two player games and when I do my friends often want to use the opportunity to play exclusively two player games (which I personally thought the original was one of, but since it said otherwise on the box...). Very clever use of the double 0 domino as the special reuse an existing samurai, and the use of the die as ronin is also good. So that being said, the rules were pretty clear in general, though it's possible that some unclear parts may have been clear to me knowing what it was based on. There were two things I saw, though, that I thought could be improved. One is probably just a typo, but I think you want the word 'placed' instead of 'place' when you talk about setting up the dice in front of the players. The other is that I think your setup instructions could use a lot more detail. At a minimum I think you should add the words "wherever you want" about the coin placement, because the very first thing that came to my mind was to wonder if there was only one possible way of placing them while keeping them from being orthogonally adjacent. I'm assuming the intent is to have them somewhat randomly distributed and well spread out. If so, you might want to explicitly say that. Also I'm guessing, since you have the players place the coins suit side down, that you intend them to shuffle them so they don't know which number is going where. If so, it would probably be better to explicitly say that as well. The other possibility would be that you're placing them face down just so the other player doesn't know which number you are placing where but that you would know where your numbers were (and so could try to separate some numbers from each other and/or put some close together). Even if neither of these things make that much of a difference to overall gameplay, I think it's still generally better to make them explicit and you could also then suggest the other possibilities as variations. One additional thought I had, and you may have already considered this and decided it didn't work or wasn't useful, but what about allowing the die also to be used off of land like the ships from the original. It could only influence a coin if it was placed adjacent to it before it was otherwise surrounded. Anyway, just a thought. And one last thought, since you're using the name Japan and nothing in your rules has even the tiniest of ties to anything Japanese, perhaps you might want to think of moving the rightmost rows of tiles up some to generally curve the island a bit like Honshu is. That or call the dominoes samurai and the die ronin or just change the name to something abstract like games like Yinsh, etc. do. Hope this helps, Aaron Waters On Sat, May 19, 2018 at 1:17 PM, 'Daniel Ajoy' da.ajoy@... [piecepack] <piecepack@yahoogroups.com> wrote: > Hi, > > I'm finalizing the rules of this game. It has been playtested extensively. > > https://docs.google.com/document/d/1vP6xsylndUYN6PtlpA7jjG9ROKpN9 > MF3sef9FKlURG8/edit# > > What I need is for someone to go over the rules and point to me things > that are unclear, or could be improved. > > I'm still preparing the final graphics. > > Daniel > > > ------------------------------------ > > ------------------------------------ > > > ------------------------------------ > > Yahoo Groups Links > > > > -- If kine is the plural of cow, And the plural of sow is swine, Then pumpkins may hang from a vow, And coronets rest upon brine. - Ambrose Bierce Some cause happiness wherever they go; others whenever they go. -Oscar Wilde --00000000000058f38d056dcba9ff Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div><div><div><div><div>Hi Daniel,<br><br></div>First let= me say I like this implementation. I'm an RK fan so I recognize the so= urce. For years I've thought the original was a great two player, so-so= three player, and kind of randomish and dull as a four player. I eventuall= y traded away my copy, since it is much more rare for me to have a chance t= o play two player games and when I do my friends often want to use the oppo= rtunity to play exclusively two player games (which I personally thought th= e original was one of, but since it said otherwise on the box...). Very cle= ver use of the double 0 domino as the special reuse an existing samurai, an= d the use of the die as ronin is also good.<br><br></div>So that being said= , the rules were pretty clear in general, though it's possible that som= e unclear parts may have been clear to me knowing what it was based on. The= re were two things I saw, though, that I thought could be improved. One is = probably just a typo, but I think you want the word 'placed' instea= d of 'place' when you talk about setting up the dice in front of th= e players.<br><br>The other is that I think your setup instructions could u= se a lot more detail. At a minimum I think you should add the words "w= herever you want" about the coin placement, because the very first thi= ng that came to my mind was to wonder if there was only one possible way of= placing them while keeping them from being orthogonally adjacent. I'm = assuming the intent is to have them somewhat randomly distributed and well = spread out. If so, you might want to explicitly say that. Also I'm gues= sing, since you have the players place the coins suit side down, that you i= ntend them to shuffle them so they don't know which number is going whe= re. If so, it would probably be better to explicitly say that as well. The = other possibility would be that you're placing them face down just so t= he other player doesn't know which number you are placing where but tha= t you would know where your numbers were (and so could try to separate some= numbers from each other and/or put some close together). Even if neither o= f these things make that much of a difference to overall gameplay, I think = it's still generally better to make them explicit and you could also th= en suggest the other possibilities as variations.<br><br></div>One addition= al thought I had, and you may have already considered this and decided it d= idn't work or wasn't useful, but what about allowing the die also t= o be used off of land like the ships from the original. It could only influ= ence a coin if it was placed adjacent to it before it was otherwise surroun= ded. Anyway, just a thought.<br></div><div><br></div><div>And one last thou= ght, since you're using the name Japan and nothing in your rules has ev= en the tiniest of ties to anything Japanese, perhaps you might want to thin= k of moving the rightmost rows of tiles up some to generally curve the isla= nd a bit like Honshu is. That or call the dominoes samurai and the die roni= n or just change the name to something abstract like games like Yinsh, etc.= do.<br></div><div><br></div>Hope this helps,<br></div>Aaron Waters<br><div= ><div><div><div><div><div><div><div class=3D"gmail_extra"><br><div class=3D= "gmail_quote">On Sat, May 19, 2018 at 1:17 PM, 'Daniel Ajoy' <a hre= f=3D"mailto:da.ajoy@...">da.ajoy@...</a> [piecepack] <span dir= =3D"ltr"><<a href=3D"mailto:piecepack@yahoogroups.com" target=3D"_blank"= >piecepack@yahoogroups.com</a>></span> wrote:<br><blockquote class=3D"gm= ail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-le= ft:1ex">Hi,<br> <br> I'm finalizing the rules of this game. It has been= playtested extensively.<br> <br> <a href=3D"https://docs.google.com/docume= nt/d/1vP6xsylndUYN6PtlpA7jjG9ROKpN9MF3sef9FKlURG8/edit#" rel=3D"noreferrer"= target=3D"_blank">https://docs.google.com/<wbr>document/d/<wbr>1vP6xsylndU= YN6PtlpA7jjG9ROKpN9<wbr>MF3sef9FKlURG8/edit#</a><br> <br> What I need is fo= r someone to go over the rules and point to me things that are unclear, or = could be improved.<br> <br> I'm still preparing the final graphics.<br>= <br> Daniel<br> <br> <br> ------------------------------<wbr>------<br> <b= r> ------------------------------<wbr>------<br> <br> <br> ----------------= --------------<wbr>------<br> <br> Yahoo Groups Links<br> <br> <*> To= visit your group on the web, go to:<br> =C2=A0 =C2=A0 <a href=3D"http://gr= oups.yahoo.com/group/piecepack/" rel=3D"noreferrer" target=3D"_blank">http:= //groups.yahoo.com/group/<wbr>piecepack/</a><br> <br> <*> Your email = settings:<br> =C2=A0 =C2=A0 Individual Email | Traditional<br> <br> <*&g= t; To change settings online go to:<br> =C2=A0 =C2=A0 <a href=3D"http://gro= ups.yahoo.com/group/piecepack/join" rel=3D"noreferrer" target=3D"_blank">ht= tp://groups.yahoo.com/group/<wbr>piecepack/join</a><br> =C2=A0 =C2=A0 (Yaho= o! ID required)<br> <br> <*> To change settings via email:<br> =C2=A0= =C2=A0 <a href=3D"mailto:piecepack-digest@yahoogroups.com">piecepack-diges= t@yahoogroups.<wbr>com</a> <br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-f= ullfeatured@yahoogroups.com">piecepack-fullfeatured@<wbr>yahoogroups.com</a= ><br> <br> <*> To unsubscribe from this group, send an email to:<br> = =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-unsubscribe@yahoogroups.com">piec= epack-unsubscribe@<wbr>yahoogroups.com</a><br> <br> <*> Your use of Y= ahoo Groups is subject to:<br> =C2=A0 =C2=A0 <a href=3D"https://info.yahoo.= com/legal/us/yahoo/utos/terms/" rel=3D"noreferrer" target=3D"_blank">https:= //info.yahoo.com/legal/<wbr>us/yahoo/utos/terms/</a><br> <br> </blockquote>= </div><br><br clear=3D"all"><br>-- <br><div class=3D"gmail_signature" data-= smartmail=3D"gmail_signature"><div dir=3D"ltr"><div><div dir=3D"ltr"><div>I= f kine is the plural of cow,<br><div style=3D"margin-left:40px">And the plu= ral of sow is swine,<br></div>Then pumpkins may hang from a vow,<br><div st= yle=3D"margin-left:40px">And coronets rest upon brine.<br></div>- Ambrose B= ierce<br>Some cause happiness wherever they go; others whenever they go.<br= >-Oscar Wilde</div></div></div></div></div> </div></div></div></div></div><= /div></div></div></div> --00000000000058f38d056dcba9ff-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3947 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 3166 invoked by uid 102); 4 Jun 2018 16:29:39 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.196.227.14) by m14.grp.bf1.yahoo.com with SMTP; 4 Jun 2018 16:29:39 -0000 X-Received: (qmail 30858 invoked from network); 4 Jun 2018 16:29:39 -0000 X-Received: from unknown (HELO mta4000.groups.mail.bf1.yahoo.com) (10.201.194.145) by mtaq4.grp.bf1.yahoo.com with SMTP; 4 Jun 2018 16:29:39 -0000 X-Original-Return-Path: <ludism@...> X-Received-SPF: pass (domain of gmail.com designates 74.125.82.41 as permitted sender) X-YMailISG: Uc.6pV8WLDvjdhY03rxj07FFVDdg3sY4xl4hkOkUgMfWJXVW B3_o7SR3C.QS1JJ1ZjroFs2OuFiaL6BSOQkAXXOf_XtkmYCH5n1BrG2p0S.q iVhRWpu8PG7LRfkXlw36kwdFKD5vaEA4jsL9038rq19tI7ESk9RvrRiQhgI0 7ZqbPExoWLKQrwEOMV4QGBRl7eghSDSKkhPZIIkCY5F1xs5wgsdMThKNVzD3 Oho.vRbBUCOD0fm0uwKcKvCqTwoqP2dV0ozbkOtmnvEW1CACv9DnOwUrgGDc F853MgcEmLQYUGLKm6GdOF0KOD3UvMcrMmS4DGEA5Li1rnxVdNF1p6_5vwsZ k2kjWL1klMiGdQVX6Ct73JwVCpgkpTO62FQAWouYtneOrbLh8IKGC07MPXOB zkXkNnFptDiFXbxhrnSXKT4sCCnAq_gt14HdAFxeN8B2TFaZ0K6q8RHjcjRC zLjL1wYIe0D2x1ZdCtK4lS14XgoNUP_vUBrWyqT60H7dTviYi6NBGBjp5YAm lm10egoVNoTiLQtx437Y4HldiFCrvluwTqScgx2H.lqACnQdpOE2JDglZlAS gIYjwJWs2GDD1wNlV0sob2J2qoPXnyiBLZAMfJRhQRLAmoL4Jd.UjoBc8lJm Kjzl7SypIX7qUL.0QpB9tcmFU67FbojDpDgx42MKJ6ggYkDHD7s_ZSZYnSZP qtRk9.1Wsf5QXIcrkRdbGZQMOs9Tpu__s8XVQ2GXP3UONvgxrOgtN9egkFWi dY_Rj_CIFAtdqHqQ6V7LN6.QoW1NOQ64.BbKdWgAmT9ts_Y_Ec8v.7xiwnHI QHaoBIfqSjgbric75YMF1C6WwYm_BggRoQf.weic1V_fJdI.YDuR.lAwmQBz W2qMdQ2_gCjOLmeExU6YGN5ntj9mUTo9hUq8wtciB0ltR76LDycttZLAssfu 7Qk7SVNF2UW6nBEdQT9XNQaPpUolPFXW6nLikmSQ46VFc8gVAmvdMRTiOpAP RP2YIUWU_8b93uF1Wwibe1t1HDMDyRfX2W1bta9I_vkaRrGCH7p.Cc1uUZCb L5xTvfxeqGhgkpGXDqxOh1sJoujDYnLQPirdq8S1fKeQ55zMZDd8ASI8nDGv fsrDapp94h63tBCUQGK_80n19QXnvppld21Dr7HxFHfqAtk2T5Y.NPZA8LEs oyCrBEU2y22fGwowqw8Hd5cZ7UvHdfB2SZWwWSs5qR8rGJMmO5TnAOk1v0kF dS.PSUHx1dL3lyhNzFB5_8B97qNuruV_snOHlHMZhQFkXxQgKzZNmvhHjmPs _jMxd3tk6mWmDtwEkIYBkBn_AdP1Vhuz8d3zJQZVMaKq14HRhN9A2O3beR4o bjVcL_zD5rgZ2aldh3sRr55R4hy6SCVUAZu3DK60U_01VlWMeny99Ms7v_st nIM.lIfuahqnB60KEx0J3wpm9n.cz1PQQne0Abh9Kvpl_wNloD_p0c4Co4Ha laaxORV47opfOq_EGuk- Authentication-Results: mta4000.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-wm0-f41.google.com) (74.125.82.41) by mta4000.groups.mail.bf1.yahoo.com with SMTPS; Mon, 04 Jun 2018 16:29:39 +0000 X-Received: by mail-wm0-f41.google.com with SMTP id x6-v6so9063028wmc.3 for <piecepack@yahoogroups.com>; Mon, 04 Jun 2018 09:29:38 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:sender:in-reply-to:references:from :date:message-id:subject:to; bh=Yze0rOZip0UnmctZt/2rIczI/G8cs4ZROMXDQQsfCGw=; b=KB/7ziAvdjKIWOlG0qkEEw1Rt8uyS4xuqqliOrz/ThoPli1fyK1Cpei1YVla8IjHW2 Duv4nByksPvwmMwJtN3nEdxhBFoKSimMRWKxhHo49gYeze5H2TerYPdCrFPTQyqH151j TggdVAJOBgcSv6GKhxObt31OvXwXonwKNDW6ag77EYdHELuJ6w2go4P0d5xyY1ySwJPs 5x746ZvEYUsFurpg2VidgiyMw03gzuswhZQsHHloNQvxtFay5j1JBBplL/NT75gvi0vh JJHmnemtrVhLcT0TENNzpAskU5vfjjdjsRbZ27HCbOlY/riYde3tvD15Vq59480enGhn LTSQ== X-Gm-Message-State: APt69E38xGGmiHalMnLFliXIwBw4hO+4XPmF1N61WzR6XlNOTR6UOGCE 4ls3VKxOFJPYwbI5Vl03zInYxZAwUubPP1ZDjiE= X-Google-Smtp-Source: ADUXVKJ84RrGFUklx5UjxbUxBtVVZWa33ZgLZwNueSudF3pI4LFeekGYBub94Et6q961RFArcrxm/5DBCO9P1cUq2rE= X-Received: by 2002:a1c:cfc2:: with SMTP id f185-v6mr6084483wmg.101.1528129777363; Mon, 04 Jun 2018 09:29:37 -0700 (PDT) MIME-Version: 1.0 X-Received: by 2002:a1c:9b53:0:0:0:0:0 with HTTP; Mon, 4 Jun 2018 09:29:36 -0700 (PDT) In-Reply-To: <CA+PLNg6Ut7V+jxSjW2Kry5QbWTLBLmXhF03Xn0OSnT2mLMCHMw@...> References: <op.zi92nswr0gup8g@sarvasla> <CAOPrfDv73q5OFXV5m3v-y4KGZeFq5sk9jp=zEbye79WX15Dy4w@...> <CA+PLNg6Ut7V+jxSjW2Kry5QbWTLBLmXhF03Xn0OSnT2mLMCHMw@...> Date: Mon, 4 Jun 2018 09:29:36 -0700 X-Google-Sender-Auth: eImR_ko9frXbszwzsnSfeKUUnf8 Message-ID: <CA+PLNg7vt25oQE4RUHKzD_dkPBrWoVX6VoXQ7YKjeR7ZnXXLdA@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary="0000000000008cf01e056dd370ae" Subject: Fwd: [piecepack] New Piecepack game: Japan X-Yahoo-Group-Post: member; u=810525; y=cZZJFwwySsj0ES1vfCJACQMcYYw92wX4hx-xK-v1Vw X-Yahoo-Profile: rwhe From: Ron Hale-Evans <rwhe@...> --0000000000008cf01e056dd370ae Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Hi Aaron, Nice analysis. One main question: What does RK stand for? Thank= s, Ron H-E On Mon, Jun 4, 2018, 12:13 AM Aaron Waters aaron.waters@gmail.= com [piecepack] <piecepack@yahoogroups.com> wrote: > > > Hi Daniel, > > Fi= rst let me say I like this implementation. I'm an RK fan so I recognize > t= he source. For years I've thought the original was a great two player, > so= -so three player, and kind of randomish and dull as a four player. I > even= tually traded away my copy, since it is much more rare for me to have a > c= hance to play two player games and when I do my friends often want to use >= the opportunity to play exclusively two player games (which I personally >= thought the original was one of, but since it said otherwise on the > box.= ..). Very clever use of the double 0 domino as the special reuse an > exist= ing samurai, and the use of the die as ronin is also good. > > So that bein= g said, the rules were pretty clear in general, though it's > possible that= some unclear parts may have been clear to me knowing what it > was based o= n. There were two things I saw, though, that I thought could be > improved.= One is probably just a typo, but I think you want the word > 'placed' inst= ead of 'place' when you talk about setting up the dice in > front of the pl= ayers. > > The other is that I think your setup instructions could use a lo= t more > detail. At a minimum I think you should add the words "wherever yo= u want" > about the coin placement, because the very first thing that came = to my mind > was to wonder if there was only one possible way of placing th= em while > keeping them from being orthogonally adjacent. I'm assuming the = intent is > to have them somewhat randomly distributed and well spread out.= If so, you > might want to explicitly say that. Also I'm guessing, since y= ou have the > players place the coins suit side down, that you intend them = to shuffle > them so they don't know which number is going where. If so, it= would > probably be better to explicitly say that as well. The other possi= bility > would be that you're placing them face down just so the other play= er > doesn't know which number you are placing where but that you would kno= w > where your numbers were (and so could try to separate some numbers from= > each other and/or put some close together). Even if neither of these thi= ngs > make that much of a difference to overall gameplay, I think it's stil= l > generally better to make them explicit and you could also then suggest = the > other possibilities as variations. > > One additional thought I had, = and you may have already considered this and > decided it didn't work or wa= sn't useful, but what about allowing the die > also to be used off of land = like the ships from the original. It could only > influence a coin if it wa= s placed adjacent to it before it was otherwise > surrounded. Anyway, just = a thought. > > And one last thought, since you're using the name Japan and = nothing in > your rules has even the tiniest of ties to anything Japanese, = perhaps you > might want to think of moving the rightmost rows of tiles up = some to > generally curve the island a bit like Honshu is. That or call the= dominoes > samurai and the die ronin or just change the name to something = abstract > like games like Yinsh, etc. do. > > Hope this helps, > Aaron Wat= ers > > On Sat, May 19, 2018 at 1:17 PM, 'Daniel Ajoy' da.ajoy@... > = [piecepack] <piecepack@yahoogroups.com> wrote: > >> Hi, >> >> I'm finalizin= g the rules of this game. It has been playtested extensively. >> >> https:/= /docs.google.com/document/d/1vP6xsylndUYN6PtlpA7jjG9ROKpN9 >> MF3sef9FKlURG= 8/edit# >> >> What I need is for someone to go over the rules and point to = me things >> that are unclear, or could be improved. >> >> I'm still prepar= ing the final graphics. >> >> Daniel >> >> >> -----------------------------= ------- >> >> ------------------------------------ >> >> >> ---------------= --------------------- >> >> Yahoo Groups Links >> >> >> >> > > > -- > If ki= ne is the plural of cow, > And the plural of sow is swine, > Then pumpkins = may hang from a vow, > And coronets rest upon brine. > - Ambrose Bierce > S= ome cause happiness wherever they go; others whenever they go. > -Oscar Wil= de > > > > -- Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/= 4iaf3> --0000000000008cf01e056dd370ae Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div class=3D"gmail_quote"><div dir=3D"auto">Hi Aaron,<div= dir=3D"auto"><br></div><div dir=3D"auto">Nice analysis. One main question:= What does RK stand for?=C2=A0</div><div dir=3D"auto"><br></div><div dir=3D= "auto">Thanks,=C2=A0</div><div dir=3D"auto"><br></div><div dir=3D"auto">Ron= H-E=C2=A0</div></div><div class=3D"HOEnZb"><div class=3D"h5"><br><div clas= s=3D"gmail_quote"><div dir=3D"ltr">On Mon, Jun 4, 2018, 12:13 AM Aaron Wate= rs <a href=3D"mailto:aaron.waters@..." target=3D"_blank">aaron.waters= @...</a> [piecepack] <<a href=3D"mailto:piecepack@yahoogroups.com"= target=3D"_blank">piecepack@yahoogroups.com</a>> wrote:<br></div><block= quote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1px #ccc= solid;padding-left:1ex"> <div> <br><br> <div d= ir=3D"ltr"><div><div><div><div><div>Hi Daniel,<br><br></div>First let me sa= y I like this implementation. I'm an RK fan so I recognize the source. = For years I've thought the original was a great two player, so-so three= player, and kind of randomish and dull as a four player. I eventually trad= ed away my copy, since it is much more rare for me to have a chance to play= two player games and when I do my friends often want to use the opportunit= y to play exclusively two player games (which I personally thought the orig= inal was one of, but since it said otherwise on the box...). Very clever us= e of the double 0 domino as the special reuse an existing samurai, and the = use of the die as ronin is also good.<br><br></div>So that being said, the = rules were pretty clear in general, though it's possible that some uncl= ear parts may have been clear to me knowing what it was based on. There wer= e two things I saw, though, that I thought could be improved. One is probab= ly just a typo, but I think you want the word 'placed' instead of &= #39;place' when you talk about setting up the dice in front of the play= ers.<br><br>The other is that I think your setup instructions could use a l= ot more detail. At a minimum I think you should add the words "whereve= r you want" about the coin placement, because the very first thing tha= t came to my mind was to wonder if there was only one possible way of placi= ng them while keeping them from being orthogonally adjacent. I'm assumi= ng the intent is to have them somewhat randomly distributed and well spread= out. If so, you might want to explicitly say that. Also I'm guessing, = since you have the players place the coins suit side down, that you intend = them to shuffle them so they don't know which number is going where. If= so, it would probably be better to explicitly say that as well. The other = possibility would be that you're placing them face down just so the oth= er player doesn't know which number you are placing where but that you = would know where your numbers were (and so could try to separate some numbe= rs from each other and/or put some close together). Even if neither of thes= e things make that much of a difference to overall gameplay, I think it'= ;s still generally better to make them explicit and you could also then sug= gest the other possibilities as variations.<br><br></div>One additional tho= ught I had, and you may have already considered this and decided it didn= 9;t work or wasn't useful, but what about allowing the die also to be u= sed off of land like the ships from the original. It could only influence a= coin if it was placed adjacent to it before it was otherwise surrounded. A= nyway, just a thought.<br></div><div><br></div><div>And one last thought, s= ince you're using the name Japan and nothing in your rules has even the= tiniest of ties to anything Japanese, perhaps you might want to think of m= oving the rightmost rows of tiles up some to generally curve the island a b= it like Honshu is. That or call the dominoes samurai and the die ronin or j= ust change the name to something abstract like games like Yinsh, etc. do.<b= r></div><div><br></div>Hope this helps,<br></div>Aaron Waters<br><div><div>= <div><div><div><div><div><div class=3D"gmail_extra"><br><div class=3D"gmail= _quote">On Sat, May 19, 2018 at 1:17 PM, 'Daniel Ajoy' <a href=3D"m= ailto:da.ajoy@..." rel=3D"noreferrer" target=3D"_blank">da.ajoy@gmail= .com</a> [piecepack] <span dir=3D"ltr"><<a href=3D"mailto:piecepack@yaho= ogroups.com" rel=3D"noreferrer" target=3D"_blank">piecepack@yahoogroups.com= </a>></span> wrote:<br><blockquote class=3D"gmail_quote" style=3D"margin= :0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br> <br> I'= ;m finalizing the rules of this game. It has been playtested extensively.<b= r> <br> <a href=3D"https://docs.google.com/document/d/1vP6xsylndUYN6PtlpA7j= jG9ROKpN9MF3sef9FKlURG8/edit#" rel=3D"noreferrer noreferrer" target=3D"_bla= nk">https://docs.google.com/<wbr>document/d/<wbr>1vP6xsylndUYN6PtlpA7jjG9RO= KpN9<wbr>MF3sef9FKlURG8/edit#</a><br> <br> What I need is for someone to go= over the rules and point to me things that are unclear, or could be improv= ed.<br> <br> I'm still preparing the final graphics.<br> <br> Daniel<br= > <br> <br> ------------------------------<wbr>------<br> <br> ------------= ------------------<wbr>------<br> <br> <br> ------------------------------<= wbr>------<br> <br> Yahoo Groups Links<br> <br> <*> To visit your gro= up on the web, go to:<br> =C2=A0 =C2=A0 <a href=3D"http://groups.yahoo.com/= group/piecepack/" rel=3D"noreferrer noreferrer" target=3D"_blank">http://gr= oups.yahoo.com/group/<wbr>piecepack/</a><br> <br> <*> Your email sett= ings:<br> =C2=A0 =C2=A0 Individual Email | Traditional<br> <br> <*> T= o change settings online go to:<br> =C2=A0 =C2=A0 <a href=3D"http://groups.= yahoo.com/group/piecepack/join" rel=3D"noreferrer noreferrer" target=3D"_bl= ank">http://groups.yahoo.com/group/<wbr>piecepack/join</a><br> =C2=A0 =C2= =A0 (Yahoo! ID required)<br> <br> <*> To change settings via email:<b= r> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-digest@yahoogroups.com" rel=3D= "noreferrer" target=3D"_blank">piecepack-digest@yahoogroups.<wbr>com</a> <b= r> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-fullfeatured@yahoogroups.com" = rel=3D"noreferrer" target=3D"_blank">piecepack-fullfeatured@<wbr>yahoogroup= s.com</a><br> <br> <*> To unsubscribe from this group, send an email = to:<br> =C2=A0 =C2=A0 <a href=3D"mailto:piecepack-unsubscribe@yahoogroups.c= om" rel=3D"noreferrer" target=3D"_blank">piecepack-unsubscribe@<wbr>yahoogr= oups.com</a><br> <br> <*> Your use of Yahoo Groups is subject to:<br>= =C2=A0 =C2=A0 <a href=3D"https://info.yahoo.com/legal/us/yahoo/utos/terms/= " rel=3D"noreferrer noreferrer" target=3D"_blank">https://info.yahoo.com/le= gal/<wbr>us/yahoo/utos/terms/</a><br> <br> </blockquote></div><br><br clear= =3D"all"><br>-- <br><div class=3D"m_-2507234642929477090m_-3647715747573521= 334gmail_signature" data-smartmail=3D"gmail_signature"><div dir=3D"ltr"><di= v><div dir=3D"ltr"><div>If kine is the plural of cow,<br><div style=3D"marg= in-left:40px">And the plural of sow is swine,<br></div>Then pumpkins may ha= ng from a vow,<br><div style=3D"margin-left:40px">And coronets rest upon br= ine.<br></div>- Ambrose Bierce<br>Some cause happiness wherever they go; ot= hers whenever they go.<br>-Oscar Wilde</div></div></div></div></div> </div>= </div></div></div></div></div></div></div></div> <br> <br> <div= width=3D"1" style=3D"color:white;clear:both"></div> </blockquote></div>= </div></div></div><br><br clear=3D"all"><br>-- <br><div class=3D"gmail_sig= nature" data-smartmail=3D"gmail_signature"><div dir=3D"ltr"><div>Ron Hale-E= vans ... <a href=3D"http://ron.ludism.org" target=3D"_blank">http://ron.lud= ism.org</a><a href=3D"http://ur1.ca/4iaf3" target=3D"_blank"></a></div></di= v></div> </div> --0000000000008cf01e056dd370ae-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3948 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 42652 invoked by uid 102); 4 Jun 2018 18:20:59 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.201.224.239) by m14.grp.bf1.yahoo.com with SMTP; 4 Jun 2018 18:20:59 -0000 X-Received: (qmail 14386 invoked from network); 4 Jun 2018 18:20:59 -0000 X-Received: from unknown (HELO mta1002.groups.mail.ne1.yahoo.com) (98.138.215.82) by mtaq1.grp.bf1.yahoo.com with SMTP; 4 Jun 2018 18:20:59 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.217.177 as permitted sender) X-YMailISG: qCWOlDkWLDuJB5nV57etywdlTpCtIaTUlQA8gUwpSn2hDfX8 TGI8NU..DRw4kP0046PX0y1Ic0.N_J5hr16envwLSv3WyOge9S6NTkJDOuKa 0dzVC7ff8FmFnkofzS1pjJbKccAi7zdpDNsK20pEknA3e.3Wrxgco0hnhnMU HkWIVvBhvrjVcop_mJZBw7ow8rf8NPwXUIMl2OgeiAbfGgYDZUkEnwOpRXZr l7CybQhiaat214ll9jjLdd3q8kV6Hddo84Gujov6xOP_3qLds_joA0XZO0Lt vQwGfbi4OOK_3PFq8E__ea95WIEjDqc29amsrO4bmCB78RH5rcjHtOzXXvGu p2_VYXpsQJVOyMyRLc3TGnCO7ypIEatuWTpcbxxTcDYxNqf8Bc0Mn9LNxMDP caJg6eMHuFu.4hHg69y352YYK3njKQWvyb8Y.OXQpo5DRkTn0Xk.IZ6an5tp M0Gf5SlRnaQEV95QlKRMLQdsg0qIvGnUz.um2.enXpJqtkJLCalCEEnyHUES OLuKes7W2K8pP4FETgvJSA.98nEzcCBAkiqxwiEdVpk_VEsZoFrbzVW9yR2D 8vxTc2_j.i976bDpitncg0UywnjR1CpRxyNRsLheXTQc560gnk_8L4uwYpMd .rrg.Xmtvwbeayz0QQooEF_GdJ_k1iPkUVthLzAdtz7Tndh.qv_SPEGzJ4Q5 fSxywXwdKiYmJaiA04bDEDt9VLuwkI6K7COQyRSFVdjtXWDNn2t6E0Nu4K8l _A.ZFug4L02_prXmfMsMNdQBrsF9jxTn4bJq9U_8oTzSUKqo5Rh7YA0KvFec o8PKepip2jQXrbpUHigEGPn4oQviUKX1cpWpOPgw8Z7n4PYfwF5O2S1yAA4N bl5IWLLOtCTf0R3RODQ5mWY7YgaAZ6Qi5RZiwAbmgGCi4LR4ZMzH6lM_K_8G 9Roe12EyzfVIQuQR9OnO71Fyet3jVK8LAcJb7WnxGSKLnkEn9UbA49rbUHqa cele4tkyLCMEqeBfFZpbw0y6TXx.s5G8SqKPQ74nxi_UpJu1ncmvKvl.Ypxw .wYkideBCS9lXoRoqCtUci8AqOVNDfMFJcrHv2UIW65ecjXjPVBAezfRfIIu PdtV8c95PYUAamK2OZLvBkDLUGMQCWiP Authentication-Results: mta1002.groups.mail.ne1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-ua0-f177.google.com) (209.85.217.177) by mta1002.groups.mail.ne1.yahoo.com with SMTPS; Mon, 04 Jun 2018 18:20:58 +0000 X-Received: by mail-ua0-f177.google.com with SMTP id x18-v6so16061805uaj.9 for <piecepack@yahoogroups.com>; Mon, 04 Jun 2018 11:20:58 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:references:subject:to:from:date:mime-version :content-transfer-encoding:message-id:in-reply-to:user-agent; bh=ZNp8Fg/kSje0ACIocVq16Zh3OyPDGYDb9jtANlh0+8k=; b=nCDNhGKtzvmGDWeqb5lpvkKKBhQZP2haPQxHkVS5+H9gGyudASsqdaRPw7GMHRrKTZ yshUu6y6ic6tMeuX6V6KYLX7W33JZWZfkFlB5GAfW1CoyzQuOAXcclzPo9CC0UWBMcOT L4EgLWsTKYKP/vLYe2ptsmdjpQ+wAgaNHkp4rLCg9BprNgOFv6U+TvtUgu2QRgP6Q3h7 BPT1NfM4ItwYv4wKNWXtL1oPB9KGLnukNqcJ/++E8qBTmvI2gT1EfZHRQ/5xIxnY/jmB Nqk3PJxXdbckibDXx7ScNcchmVgB62IIJS7nf7N5Pk5pxNTv5RZxWAwT6J32BByFLOX+ t7gA== X-Gm-Message-State: ALKqPweQBYeFav22E8Kq9z99SM24fPUO1aeRf2UywoLg8yOYtsLV2GPF c6GqDcvAMb8MRTeXuhurvzUb/w== X-Google-Smtp-Source: ADUXVKJXYCJvJB2gYuDeJx/nWRlFpEN+sOOqp4MIFG4Rh+wkIs4t8BjWfF2lQl4D5wwcd3d32XiD0w== X-Received: by 2002:a9f:3561:: with SMTP id o88-v6mr14405445uao.96.1528136457681; Mon, 04 Jun 2018 11:20:57 -0700 (PDT) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla ([2800:bf0:5:1341:34a8:e53d:4f9a:e0af]) by smtp.gmail.com with ESMTPSA id f7-v6sm7725093vkg.55.2018.06.04.11.20.55 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Mon, 04 Jun 2018 11:20:56 -0700 (PDT) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes References: <op.zi92nswr0gup8g@sarvasla> <CAOPrfDv73q5OFXV5m3v-y4KGZeFq5sk9jp=zEbye79WX15Dy4w@...> <CA+PLNg6Ut7V+jxSjW2Kry5QbWTLBLmXhF03Xn0OSnT2mLMCHMw@...> <CA+PLNg7vt25oQE4RUHKzD_dkPBrWoVX6VoXQ7YKjeR7ZnXXLdA@...> To: piecepack@yahoogroups.com Date: Mon, 04 Jun 2018 13:20:56 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.zj3jw60m0gup8g@sarvasla> In-Reply-To: <CA+PLNg7vt25oQE4RUHKzD_dkPBrWoVX6VoXQ7YKjeR7ZnXXLdA@...> User-Agent: Opera Mail/12.18 (Win64) Subject: Re: Fwd: [piecepack] New Piecepack game: Japan X-Yahoo-Group-Post: member; u=261769362; y=qULmDINM5jec8Y_GPZvGyV1j3pNB6VbnqlAtgVnd2ygy6VCBxqB5TuI X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> Reiner Knizia. Aaron is talking about this game: https://boardgamegeek.com/boardgame/3/samurai On Mon, 04 Jun 2018 11:29:36 -0500, Ron Hale-Evans rwhe@... [piecepack] <piecepack@yahoogroups.com> wrote: > Hi Aaron, > > Nice analysis. One main question: What does RK stand for? > > Thanks, > > Ron H-E From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3949 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 1500 invoked by uid 102); 4 Jun 2018 23:31:38 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.198.29.78) by m3.grp.bf1.yahoo.com with SMTP; 4 Jun 2018 23:31:38 -0000 X-Received: (qmail 24383 invoked from network); 4 Jun 2018 23:31:37 -0000 X-Received: from unknown (HELO mta1002.groups.mail.ne1.yahoo.com) (98.138.215.82) by mtaq5.grp.bf1.yahoo.com with SMTP; 4 Jun 2018 23:31:37 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.213.43 as permitted sender) X-YMailISG: vhiPV88WLDuZx.6D3Dm9yTBbHRaLUuIJmM4tc.opetCZHchf TRWyqcy8iyIGDGtmObJzt.Iafur2uIPXBWOPijY513ZBILNu5Vh83qyIdvD_ ukdXFvIZX2RqtW4ASqwtIDeXyb3mkrs5AVsOfcae9sYXWc5A8W7sPdRQJapg J5Jq2npf93uWLvxKmZAZfaINuWVjDT6W7ctllDy2RW9F9Ck3KyegE7M0z4CW fslRa8ad3313kQnjZuT3NMoHi0DIFDPUlRDWvTF5JTfbIdhJqgMRhFVfrnU3 wQn5qOUpHsCI.uPvo5F7VnZw84hqnQlEL0HzV892EqYr8l4LZ.wFaBFB1GzQ qDCTbwglucZevmQAAVvZOTnS2XrMGuWj25hV02PDlO6qqgjvSariAybMWZPH FET.x1bcLa68F0QBi4VC405wgYELQqj4osY4D5xpLRI8lduwkIJ34HH5_Ewk 2i3f88.RktDHSdHjyDPyDcOPeuuoVbsfaia9b5MHpfw7Jy5HHhtkW.aUCjYr HerPj.qOTymjbK6KUktH2LtDZElCMIPvzn.pycmplPLVuD_Oh59X8jUgxhAE GMg_J29.Sk1xWsMBdw0a.zuNHuRyjX5zqWrM41woxTj.aK3DwThguiKXs52O u8pQXjJCMBE5wRUyPXbqPZSyZjxbR.OwGxSIHd.2B8PEF6XC5IdNBoqtZWiP kWo9.mwZDgx0cNm0iUmDPxad7RH8OVNUKMbceNm2e40tq76ZHk0NkeR.LZ9U MnPYbHiCFb8WrywI2ZjCXnaI0dI.SZvtOO46QwQCUJcA4iLZocbLQlYDpeP5 vgrpWHlb2ex8HepZe3s2vu3_9gCOylQhPaI0iLRGAKeg.LZ4b0ts35avWmC8 G4bEB2tHuGjyy.CfwHTXdlzvoFK_nSQdZhQTYUN8R6.bp5XhtPJ.Cdx_dhzg d1b73CU7tnPqDkx5pxIMDyiJEMEFufgIQWWykzuXlESqwU70dwJpU2J0_bZo WtROyTT_vwl489fkINe84hlEcdmSXAT3c1X7WUfJmyFf6JJhI1D9rdcokNgL NhTMc3ulNMozWQa_fy6RQn6C50iWHC5iGCwXg7kUqgnVFKPyW2YxXqV9umcQ e6kOv_Xqz8FNcvMgg.3DQTk3rTnN8KVP Authentication-Results: mta1002.groups.mail.ne1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-vk0-f43.google.com) (209.85.213.43) by mta1002.groups.mail.ne1.yahoo.com with SMTPS; Mon, 04 Jun 2018 23:31:37 +0000 X-Received: by mail-vk0-f43.google.com with SMTP id b134-v6so246277vke.13 for <piecepack@yahoogroups.com>; Mon, 04 Jun 2018 16:31:37 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:to:subject:references:date:mime-version :content-transfer-encoding:from:message-id:in-reply-to:user-agent; bh=DiOOPft1KQ19S8lhhAtOI9tEYhBYpnsnzFBHLNDT2W4=; b=XKl9atq5hbm5dUfGw9ol8m7t1HYt5CCvWUB3LBlQgoxRFuLkFSIG/MlLi65SHev0Kg wsk2vkz9s9aFFaXoFkR5tCQx7uLiUrU6778NT9t29HNCRtpP/5pummGiuKm+T+WrfQZj 1sslQD2Otd+P+r6bD03hg/B9GAMWu7mdj55Yw7JBe2RIPf6UEiSmrEKAVdInu7+ivaNV p3XbWh7n38FfiQ3N0gDyeupYdMPLK1XSd30aNv2TKODGq2FVL6A0ecAlBstLV2yvvm4G iGau426zBnSUDl1hTvBImLKGQqnFVGNVD4rJQixC3MTBmnBPM4bT9dWt6K/Lzbm35LZi WZeQ== X-Gm-Message-State: APt69E1nzIIVcpkKoPLgMTgjeCTZt0oPYWvWd0fvX2IbXr5J7Vk3xVN6 8HFXwVVk3vEHpxZl1s3J9AKUOg== X-Google-Smtp-Source: ADUXVKJBUutnyYQzCpNF/ucphkud5VN6aD0sLA4+iAYr1FTKjA8xN+s3gkR0qz1sTYPo0kbj5LkJdg== X-Received: by 2002:a1f:d603:: with SMTP id n3-v6mr6337063vkg.175.1528155096629; Mon, 04 Jun 2018 16:31:36 -0700 (PDT) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla ([2800:bf0:5:1341:34a8:e53d:4f9a:e0af]) by smtp.gmail.com with ESMTPSA id b205-v6sm2341854vkf.44.2018.06.04.16.31.35 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Mon, 04 Jun 2018 16:31:35 -0700 (PDT) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: piecepack@yahoogroups.com References: <op.zi92nswr0gup8g@sarvasla> <CAOPrfDv73q5OFXV5m3v-y4KGZeFq5sk9jp=zEbye79WX15Dy4w@...> Date: Mon, 04 Jun 2018 18:31:35 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.zj3yaxw10gup8g@sarvasla> In-Reply-To: <CAOPrfDv73q5OFXV5m3v-y4KGZeFq5sk9jp=zEbye79WX15Dy4w@...> User-Agent: Opera Mail/12.18 (Win64) Subject: Re: [piecepack] New Piecepack game: Japan X-Yahoo-Group-Post: member; u=261769362; y=yzxD76HVaOcA173BVoUfy9MMACTdpbYWq0yQ-Fb-r6urPmCdCEVGDcE X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> On Mon, 04 Jun 2018 02:12:49 -0500, Aaron Waters aaron.waters@... [piecepack] <piecepack@yahoogroups.com> wrote: > Hi Daniel, Hi Aaron, > First let me say I like this implementation. I'm an RK fan so I recognize > the source. For years I've thought the original was a great two player, > so-so three player, and kind of randomish and dull as a four player. I > eventually traded away my copy, since it is much more rare for me to have a > chance to play two player games and when I do my friends often want to use > the opportunity to play exclusively two player games (which I personally > thought the original was one of, but since it said otherwise on the > box...). Very clever use of the double 0 domino as the special reuse an > existing samurai, and the use of the die as ronin is also good. I'm really happy with the reducing value mechanism of the die. > So that being said, the rules were pretty clear in general, though it's > possible that some unclear parts may have been clear to me knowing what it > was based on. There were two things I saw, though, that I thought could be > improved. One is probably just a typo, but I think you want the word > 'placed' instead of 'place' when you talk about setting up the dice in > front of the players. fixed. > The other is that I think your setup instructions could use a lot more > detail. At a minimum I think you should add the words "wherever you want" > about the coin placement, because the very first thing that came to my mind > was to wonder if there was only one possible way of placing them while > keeping them from being orthogonally adjacent. I'm assuming the intent is > to have them somewhat randomly distributed and well spread out. Yes, I added that intention, to the text. > If so, you > might want to explicitly say that. Also I'm guessing, since you have the > players place the coins suit side down, that you intend them to shuffle > them so they don't know which number is going where. If so, it would > probably be better to explicitly say that as well. The other possibility > would be that you're placing them face down just so the other player > doesn't know which number you are placing where but that you would know > where your numbers were (and so could try to separate some numbers from > each other and/or put some close together). Even if neither of these things > make that much of a difference to overall gameplay, I think it's still > generally better to make them explicit and you could also then suggest the > other possibilities as variations. > > One additional thought I had, and you may have already considered this and > decided it didn't work or wasn't useful, but what about allowing the die > also to be used off of land like the ships from the original. It could only > influence a coin if it was placed adjacent to it before it was otherwise > surrounded. Anyway, just a thought. Die? no... but we tried used the null-side dominoes as a means of shoring-up the borders of the board. A null-side domino has a null side an a number side. The domino is placed touching the board. The number side should be linked with a coin and the null side has to be used exclusively by the same player (on a future turn) to add a regular domino (following the regular rules of Supporting Coins). Only that, in this case, one side of the regular domino is on top of the null side of a domino. In the end, not much of that was done, because other strategies were more direct. And because I wanted the game to use pawns, too. Pawns solve the same kind of problems solved by shoring-up with null-side dominoes. > And one last thought, since you're using the name Japan and nothing in your > rules has even the tiniest of ties to anything Japanese, perhaps you might > want to think of moving the rightmost rows of tiles up some to generally > curve the island a bit like Honshu is. That or call the dominoes samurai > and the die ronin or just change the name to something abstract like games > like Yinsh, etc. do. I like the game Japan, and I see there isn't a game with that name in BGG. I think the name is easy to remember. I added a note about the name in the rules. Thank you for your help! 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Subject: Design Competition Reminder and Inspiration X-Yahoo-Group-Post: member; u=384809096; y=GFc-sLXmlLmXYZUDZwnxx5mtY0L19fTDaBNIKtmGJ_ADwjE X-Yahoo-Profile: jdroscha From: jdroscha@... --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 SnVzdCBhIHJlbWluZGVyIHRoYXQgMTAgZGF5cyByZW1haW4gdG8gc3VibWl0IGFuIGVudHJ5IGZv ciB0aGUgY3VycmVudCBDb21tdW5pdHkgUGllY2VwYWNrIENvbXBldGl0aW9uLiAgRGV0YWlscyBj YW4gYmUgZm91bmQgYXQuLi4NCiBodHRwOi8vd3d3Lmx1ZGlzbS5vcmcvcHB3aWtpL1doZXJlX05v X09uZV9IYXNfR2FtZWRfQmVmb3JlIGh0dHA6Ly93d3cubHVkaXNtLm9yZy9wcHdpa2kvV2hlcmVf Tm9fT25lX0hhc19HYW1lZF9CZWZvcmUNCg0KIA0KDQogSSBhbSBub3QgdGhlIG9yZ2FuaXplciBv ciBqdWRnZTsgSSBqdXN0IHRob3VnaHQgd2UgY291bGQgYWxsIHVzZSBhIHJlbWluZGVyLg0KIA0K DQogVGhlIHRoZW1lIG9mIHRoaXMgZGVzaWduIGNvbXBldGl0aW9uIGlzIG5vdmVsdHkgKHNhbnMg Z2ltbWlja3J5LCB0aG91Z2ggSSBmb3Igb25lIGNhbiBub3QgYWx3YXlzIGRpc3Rpbmd1aXNoIHRo ZSBib3JkZXIpLiAgVG8gdGhhdCBlbmQsIENocmlzIFlvdW5nIGFuZCBJIHJlY2VudGx5IGJyYWlu c3Rvcm1lZCB0aGUgZm9sbG93aW5nIGxpc3QuICBTb21lIHN1Z2dlc3Rpb25zIGFyZSBtb3JlIHNw ZWNpZmljIHRoYW4gb3RoZXJzOyBwZXJoYXBzIG9uZSBvZiB0aGVtIG1pZ2h0IHN0cmlrZSB5b3Vy IGZhbmN5IG9yIHNwYXJrIGFub3RoZXIgaWRlYS4NCiANCg0KIC0tLS0tLS0tLS0NCiANCg0KIEEg Z2FtZSBmb3Igd2hpY2ggdGhlIHJ1bGVzIGFyZSBwcmVzZW50ZWQgYXMgYSBzb25nLg0KIA0KDQog QSBnYW1lIHBsYXllZCB3aXRoIGEgcGllY2VwYWNrIGZsb2F0aW5nIGluIHdhdGVyLg0KIA0KDQog QSAiZ2FtZSIgd2l0aCBubyBwbGF5ZXJzIChjZi4gQ29ud2F5J3MgR2FtZSBvZiBMaWZlKS4NCiAN Cg0KIEEgZ2FtZSBpbiB3aGljaCB0aGUgcGxheWVyIGlzIG5vdCBodW1hbi4gKEUuZy4sIFBsYXll ciBjb3VsZCBiZSBhIGJvb2suLi4gc2VxdWVuY2Ugb2YgbGV0dGVycyBpbiBib29rIGVxdWF0ZSB0 byBhY3Rpb25zLikNCiANCg0KIEEgZ2FtZSB0aGF0IGlzIHVud2lubmFibGUuDQogDQoNCiBBIGdh bWUgaW4gd2hpY2ggdGhlIHBsYXllcnMgZG9uJ3Qga25vdyB0aGV5J3JlIHBsYXlpbmcuDQogDQoN CiBBIHBpZWNlcGFjayBSUEcgc3lzdGVtLg0KIA0KDQogQSBjb2luIHJvbGxpbmcgZ2FtZS4NCiAN Cg0KIEEgZ2FtZSBpbnZvbHZpbmcgdG9zc2luZyB0aGUgcGllY2VzLg0KIA0KDQogQSBmbGlja2lu ZyBnYW1lIGluIHdoaWNoIHlvdSBhdHRlbXB0IHRvIGJlIHRoZSBsYXN0IGhhdmluZyB5b3VyIHBp ZWNlcyBvbiB0aGUgdGFibGUuDQogDQoNCiBNYWtlIHVzZSBvZiByb3dzIG9mIHRpbGVzIG9mZnNl dCBieSAxLzIgc3BhY2Ugc3VjaCB0aGF0IGVhY2ggc3BhY2UgaGFzIDUgbmVpZ2hib3JzIChwbHVz IDIgZGlhZ29uYWxzKS4gIE5vdGUgdGhhdCB0aGUgcmFuZ2Ugb2YgdmFsdWVzIGZvciBwaWVjZXBh Y2sgaXMgMC01Lg0KIA0KDQogQW4gaXJvbiBtYW4gcGllY2VwYWNrIGdhbWUgKG1lYW5pbmcgaGUg cGllY2VzIGdldCBkZXN0cm95ZWQgYXMgeW91IHBsYXkpLg0KIA0KDQogQSBnYW1lIHVzaW5nIDIs IDMsIDQsIGFuZCA1IGFzIG11c2ljYWwgaW50ZXJ2YWxzLiAgUGVyaGFwcyBudWxscyBhcmUgcmVz dHMuDQogDQoNCiAtLS0tLS0tLS0tDQogDQoNCiAtLUphbWVzDQo= --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; 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X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 51872 invoked by uid 102); 3 Jul 2018 15:30:15 -0000 X-Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.196.204.226) by m14.grp.bf1.yahoo.com with SMTP; 3 Jul 2018 15:30:15 -0000 X-Received: (qmail 8391 invoked from network); 3 Jul 2018 15:30:15 -0000 X-Received: from unknown (HELO mta4003.groups.mail.ne1.yahoo.com) (10.221.10.34) by mtaq3.grp.bf1.yahoo.com with SMTP; 3 Jul 2018 15:30:15 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.217.174 as permitted sender) X-YMailISG: rPzxOPAWLDuKErbxlbpCZ7DMw19UO26QiqIQlbm.cEeTANTL gLDLc_5UzooqChXGirDxr6Cr_nv8T1pOL3lwj8lai8Mjd3oKW5P_..eo9ENg 7cyk8Uj0pjW2rD326eIZr0Djz._EMJ2PbSm2mANCur4kNJUyfspZHl_MD4jK ygC66l.rTEFU3PQJhXSlaxpLwbMDbsKaskoH9b4IqVnaSzlChHJfUPs.Ah06 0IQx5IZYdzetiP.oQi08fiRVnQfb1snlORwo3Letjew2Zfv90dloeuY_yvVe t278CkcIEYPPEbN3prKDbl6hbNxxvFKKfcDFth7uzMTCG5EdreFMgphwXVCr TBdK83AgSqvQC1gcV0hAP0ej12.0LK_.pSqD5MjWKUcZ.IoQcIAtG4oPMp1P I03RwbuGRGh4jH0mhTTyYsNg4hoizrt5M4RC7OyTulV5bTOpSsn9brGZSw_g M5nPj0.HFdNx1HYyq7JwD34B_RL8c8_ifcrrTnYl80VFwdGerN9JQdYw4KMY Wj_hD8DmRus1rdP2W4MUbe2oWK7yvk5e_kPNJq3Su9djTxOWxTQdeKYvS8Ms 2u9VjI5YVjmSVATrk0Vgaj35nZjrnZ.KGHV6VLitrp1bmAaJxFNe4bOTg289 E4GiN5vLZzOmMnJqFIrl21LahkMd7LLdvRNnejcYkf7QOhDdBvL3rbrot91_ 4pdpQFoOflo6u50owaLwL_4eaA0P5suveqSrzjnelLdo8g74daXwRfVE7puF B3kU1R90WZ.SpwGOLpkTlJ4u7fSCdhwlnGWIOh65neWuBocEtOLDeaXnSn0k PwEGKd6x4Jyp61Ix6pY2YHwZ.LMDhscXcodA2p3nle0UssTPyzUCCfIoUdsb q2p6SNQa47_7M_d6G9VzfFCg_RWjHIK1CpNDLe8pmtKL9uAO.Stdn6Q.nF6u X54aiKfdGBPFuGJS017vzKLUm0mHM2bSJdZj1F9qHAURfRQQcEnoiDunQ3vj QtY.WFgAjwn7nwz0Boj6oN3I2_f6oZL.OZFjngDvqYn594HTP6dyq3GFJY2C _hYoDqJI.e9oqZVWXLbkXPP43ZtMAwnOcRGALjb90MtW3FSWhEY55UMUDlgW s_G9kiOrku4EyXyc.HSjzE0w7btbB8Xs3R6qTv.o4k.QBewpFbtIzxOjDHUt bPM- Authentication-Results: mta4003.groups.mail.ne1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-ua0-f174.google.com) (209.85.217.174) by mta4003.groups.mail.ne1.yahoo.com with SMTPS; Tue, 03 Jul 2018 15:30:14 +0000 X-Received: by mail-ua0-f174.google.com with SMTP id r18-v6so1480344ual.13 for <piecepack@yahoogroups.com>; Tue, 03 Jul 2018 08:30:14 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:to:date:subject:mime-version :content-transfer-encoding:from:message-id:user-agent; bh=FftVW8tgsd6Y1lnnHWZ3uo/McUXRRJY72shGAAjUpRk=; b=UKONn6r4VShMD47bt58ketRU6e8YlESi2+x2LdNiQ2HwSQh8/cvB63TSiCgBTNuJnC IHpTjIZKJidkvKjZiHtmUZRt7NTTn7+Mn6pORB4HU8DJOptqxL0lB3lwkOTkUsxKkcE7 Mbns/DqsgPyCijLK9xICaErmS/+IBOvvieJcvhe8to3tjvvkg9ZXJUFZm9nNXCzElfcn EyME4wj2+yZ+CcXhptoG2ULquxiPYM6RVc1tbpqukLF50y3hfqd6AM629HYIy+QS3Cua Uh6vPMkOU8Jsvp8RAqLrtSbnraQjHBzzvx4YXiiYPP2ga35tRDszeMAwRUVtEc/UNS6r WXnQ== X-Gm-Message-State: APt69E2di+xivS0TSU8+5z8UbZxJYJA9v8ZXV+ek3C4Qtht3pSDn8gKQ 5c4kr6X75s2Nnh1vaMwxaXWmRQ== X-Google-Smtp-Source: AAOMgpenKwuGb/95yLNYaXVrx3D2TZOsIZtFOsvOlpCWYRNb558gmJnwgj484eRTFlTfJDlrCE3JAQ== X-Received: by 2002:a9f:3ca6:: with SMTP id s38-v6mr18625827uai.64.1530631813855; Tue, 03 Jul 2018 08:30:13 -0700 (PDT) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla ([181.199.32.238]) by smtp.gmail.com with ESMTPSA id 80-v6sm411661vki.3.2018.07.03.08.30.12 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Tue, 03 Jul 2018 08:30:12 -0700 (PDT) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Tue, 03 Jul 2018 10:30:10 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.zlk1ckk40gup8g@sarvasla> User-Agent: Opera Mail/12.18 (Win64) Subject: Synergies X-Yahoo-Group-Post: member; u=261769362; y=dPbt0JzSYzaCrWxj6LIjnq8uOXeSJA8tQ1B4WpSCibGZDXPeBlq0Vfo X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> Hi, I'm expanding the SynergiesOfPiecepackComponents page: http://www.ludism.org/ppwiki/SynergiesOfPiecepackComponents so far I have identified the following synergies. Do you know others? Synergies between Pawns and Dice Throw a die, the outcome represents how many spaces a pawn of the corresponding color should move. As in Adultery. Throw a die, the outcome represents what happens in the space where the pawn in currently located. As in SanAndreas. Throw a die, the outcome represents if the pawn stays in the current area or moves to other areas. As in Martian Miners. Set the face of a die in secret, then reveal, the face represents how the corresponding pawn should move. As in GlobalWarming. Synergies between Pawns and Coins Use the coins to program the future movement of the pawn. As in Everest. Play a coin and use its color to determine one of the 4 cardinal directions on which the pawn should move. Synergies between Dice and Coins Have coins in the hands of players as money and use them to buy thrown dice based on their value. The dice could have powers based on their value or color. Throw a die of a suit, select the corresponding coin, if they are face up use another hint to know what color the coin is. Throw a die of your suit, select the corresponding coin from your set of coins. Synergies between Tiles and Coins Have a tile in your hand, use the suit and value of the tile to identify a coin on the table. As in Matches. Place a coin on one of the small squares of the back of tile. Mentally divide the front of the tile into 4 quadrants (one of the quadrants contains the suit of the tile), place a coin on one of them. As in ShoppingMall. Take a coin out of a bag, the coin represents what tile should be eliminated from the board. As in GlobalWarming. Take the top tile from a pile, the player holding the corresponding coin is affected. Place a coin on one of the small squares of the back of tile, the direction mark of the coin points to the small square affected by that coin. Place a coin on one of the small squares of the back of tile, the value or color of the coin affect the surrounding squares. As in Japan. Have coins in the hands of players as money and use them to buy tiles available based on their value. As in Palazzo. Synergies between Dice and Tiles Throw a die, the outcome represents in what face-up tile something should be placed (maybe a coin, a pawn or the die itself). As in GoodsFromCapeToCairo. Throw a die, move the corresponding tile. Place a die on one of the small squares of the back of tile. Place a die on one of the small squares of the back of tile, the top value of the die represents its amount of influence on that square. As in Ship It. Synergies between Tiles and Pawns Place a pawn on a tile to affect its value. As in Palazzo. Use the tiles as a board on which a pawn can move. Stack tiles to form towers on which a pawn can perch. If a pawn is placed on a tile that matches its color the value of the tile is affected. Use the ace (or null) tile of each color as pedestals on which each of the pawns should be placed, taken from or returned to, by players. As in KingArthursCourt. From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3953 Return-Path: <da.ajoy@...> X-Sender: da.ajoy@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 26129 invoked by uid 102); 8 Jul 2018 17:14:46 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.196.227.14) by m12.grp.bf1.yahoo.com with SMTP; 8 Jul 2018 17:14:46 -0000 X-Received: (qmail 7076 invoked from network); 8 Jul 2018 17:14:46 -0000 X-Received: from unknown (HELO mta4002.groups.mail.bf1.yahoo.com) (10.201.195.45) by mtaq4.grp.bf1.yahoo.com with SMTP; 8 Jul 2018 17:14:46 -0000 X-Original-Return-Path: <da.ajoy@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.217.173 as permitted sender) X-YMailISG: NFL906EWLDuGyybuboYiz90NjNBSKZx9tNeDouS3jCUKbpl9 tI2FdNVHM00jV1AObH8vVUlhmlapI5dvZr_DGZZgjpsX7uAkLPGkSu7Riasj 8eUx_ew8_eB1CJGRGnw.uXfD.agUYf6BFkXEuQmQJWvfWDvQ3_vkN7sbNd9C MeKuKHnyc4ZEm8qfb0Ij4pd8dbxa2uRO51ItyuzNvHzyDIRygiIB4iZJHGSV Bpzm8PtIaT7RJHYo2VcX74hM7VjUv7xoW9d_u3EsPhX_oqsD4Wn.QUQ.VcSf bJUZaQVp9gp6Jj_4AN57tDRA..gIOy6aTJv1KGLNnqEMtGgSARmeSaViLV5m QEehIQJ7TAO8SF5swpfbEZ_6j8lqFGJHbBLm8Tbbbi.Wy3PNQq3DIFNFxIbn N2vovwPVC_NTMwW6pU65dtvvq581Eky0V4GEyYKi9RY7e8BxmoLjDVeFaTGM 7kdH19F1pRD2GbVr5aU8pNX2E4F0.UlldQcg1jiDR5XtU1wfaL505Ssasox3 oHGl7Jv5y6.qjdjlF1WeDsPKxZ5S3dPzrAtdG0FRf.EdEjCowobdrKPF2Vh3 C5NBFsZItyGlgPzwVHIqbLDp4NEylI47meBcTgd4UpSWcEQPuV_PW3FHOHAm MT2ezkWy410DdJbINZJk6SKcDsHgnLtpKSyN2symmVk6caLz0U.PQ2vpzNE8 F9CdrGAWSXXa1amBH1R7A3QimLx4gg2TAKt.F_2CYL9cv_gHscQo4D_aJeOL 3GJ2oG9wvIERJdB0Lh6Grn_71hS9DsJGMzO9wUVTXA4fVxYMCG_kqjoiz4eq YwnIcTmk6r52y4PNxL3DDSg3oTdYBr8KxKFRGoWL2UcyLdDfVGTP15OAQU27 rdq1khIrR4JcI7Tr4rWPqvKHUH37Vw7WFNczPw2L46oT1MTdsFateTHbLvLX oEjmzrIW8wBAffwUESrp0_UkhJp9vI1oB5BEwf.Yxvlj2F_gNi0l77DCZuEY dMNfh.GjMgHULYfWFp9NPN0jm5aYq6zOFtSY8ufaFl4KNLqIzOTX7l1i06ot HWcbRDIQ2BnElw1Tfx1ERQQxwTO2eBvgiacaK1jPQk.JzRWOqROuvMgt.GzB f4BD7CUJuRgwjGXPB26IPHSXRAiPY9gS Authentication-Results: mta4002.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-ua0-f173.google.com) (209.85.217.173) by mta4002.groups.mail.bf1.yahoo.com with SMTPS; Sun, 08 Jul 2018 17:14:46 +0000 X-Received: by mail-ua0-f173.google.com with SMTP id t14-v6so10365462uao.8 for <piecepack@yahoogroups.com>; Sun, 08 Jul 2018 10:14:45 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:to:date:subject:mime-version :content-transfer-encoding:from:message-id:user-agent; bh=sIr08nzojXUmZ102whYWAlwjNF8lgRRkfd4QMbOlNM0=; b=bAMhK21H9p1cOYStUXSgi6ZdWzuNR7C2QbCSk18XEInna1L33+rCeB+F6t3EwzN16s 6k4m4PkcclQA5YnSgnG7pgFbHVLge+3orznw52Xa943A3taqIPuxa1w3YxQkizv9LoL+ gWeOb7AZRUMONF1NZSfUQy1z01gGWM76M5s6YWjXeFJdwGxNrG9bXlCFccT0M0CH0JlX SZTSduGY54+eBj3ibGHwCCTf5Gj+quPjKhNRniCrUr7zAdBdjlhmt3PqGQkasjTwsgiP 2lHlXTIvHwqFfYe2uch28valTTpkWug0dUEQ9212mmwZljtl9X8n0tpn0zOFOOiFK4rR Y2Ow== X-Gm-Message-State: APt69E1q3c2+FcD+KPNGUHbo3pIDQXtdq8HdiHaIYIJGFSG7BNBcmDTc W6STevWi2U9wsxDE/AJ40uQ7Nw== X-Google-Smtp-Source: AAOMgpdzYipJeN09O7h2AJxMS/aDWqbpywmFNff0CKeYsk2AndE1/ouoXlYFP+lzevV1LQDlULzmKg== X-Received: by 2002:ab0:3308:: with SMTP id r8-v6mr10113433uao.121.1531070085445; Sun, 08 Jul 2018 10:14:45 -0700 (PDT) X-Original-Return-Path: <da.ajoy@...> X-Received: from sarvasla ([181.199.32.238]) by smtp.gmail.com with ESMTPSA id j19-v6sm2073813vka.39.2018.07.08.10.14.44 for <piecepack@yahoogroups.com> (version=TLS1_2 cipher=ECDHE-RSA-AES128-GCM-SHA256 bits=128/128); Sun, 08 Jul 2018 10:14:44 -0700 (PDT) Content-Type: text/plain; charset=windows-1252; format=flowed; delsp=yes To: "piecepack@yahoogroups.com" <piecepack@yahoogroups.com> Date: Sun, 08 Jul 2018 12:14:44 -0500 MIME-Version: 1.0 Content-Transfer-Encoding: 8bit Message-ID: <op.zlufiui20gup8g@sarvasla> User-Agent: Opera Mail/12.18 (Win64) Subject: Synergies X-Yahoo-Group-Post: member; u=261769362; y=CAD6Nhy0Tb4hxC41YJXxO4YbFGBNQcrXJPDkouate7DYE02fScI_OQ4 X-Yahoo-Profile: daniel_ajoy From: "Daniel Ajoy" <da.ajoy@...> Thanks for the synergies suggested. I believe I've incorporated them into the main page http://www.ludism.org/ppwiki/SynergiesOfPiecepackComponents Daniel From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3954 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 9223 invoked by uid 102); 10 Jul 2018 20:16:10 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.201.224.240) by m3.grp.bf1.yahoo.com with SMTP; 10 Jul 2018 20:16:10 -0000 X-Received: (qmail 28070 invoked from network); 10 Jul 2018 20:16:10 -0000 X-Received: from unknown (HELO mta4001.groups.mail.bf1.yahoo.com) (10.201.194.219) by mtaq2.grp.bf1.yahoo.com with SMTP; 10 Jul 2018 20:16:10 -0000 X-Original-Return-Path: <ludism@...> X-Received-SPF: pass (domain of gmail.com designates 209.85.221.52 as permitted sender) X-YMailISG: 8MzqpzoWLDvfjieB8LlkLdkgnVJ5J7pPO_WMrJrX7RQbrRrb 89jXOfxpnZuxO293nxAF7DHMY4ddKmv0m2PYJNn0CR7Nqw1AzqoSZ7fPihfm UazfBacD9gVnzc7PVy05mDqI_uCgGqRzRS7Mj8U7ehm4APIGuoExIYwyM63f 70XnNR84PHaWG7lQ3GbV5TXha5WKRfS9bnbyVsE4YGHgRnqgyYGArP0z6eju 7DW9wLMC8e3ZrqgADy0zVWrQWyBIg5DHalMB9497yE7cMCuO0DR9.yfEoT1h 0OUhe596UNmslOa7hwqYSkUOeSg8OHRnw5A.co637YNNieGaGb.Fya8QGTOb qpTgGP3utv2FGIicIcVCSmOT8bcBgF3jpNuKMU7q3n_lwuuf9Lrd2jum1nwu ZoIsY0SC5.dh.MRZcc0PZ5EWPi0Qe5v1m3sI1aTqej1_Ro.lEkn0XepeTiIZ XFl0svooNGSCkj889gViCx.oS0U7mYLXpb6vdb2ZGP3NdPJizLg5ny5IlH7. DbmkaatGJ9in6Iiw2MNJ3ASr7YJbyl9QqseLS50S5aLhSLTQ6eICyQVWvgr0 3Po_DPe4LQ3MOC7q7GAVtC._GMPigQMRH59ShOhvF3LoVuQRYtAEJbDUhImI C98MBXHF9EYqHfoB8IXgWfBzYLTkfxlEbj_JXL3pQx6NBx5wm6_kzF8dblfC 6cluu0o.JPLCQZGHGlbJvy_6wlJgOIVa0ehhpIDqklIBUvkH75.vFOeKPj47 Ma0CyerWOTbRPsmB0mcht_k4wIlKuXPdNJ5FfWRb9qd9lajsfuQzpjrttnVb 9209XZbcwrqmgVRVjEY_xw521MATsuSLyRyhzG3flIurlkTPxYE1WQlai7S9 W18Db.mjj9JMonbCKrWdzCkSEYGgr7u19ZVGaSxlaCZZTV9jn2vAqm5k9iPs fo2VoMGvcEXL.gbLU2cvW3yqSa39v2XsTj9lHo5JdiEyxgR7TVbvd9oZExfk dXyWULOH8CchE4G_iTq3pu7sxVpQD08HeuDIQOKZ8rMLKQPjNEtkgWOjoYoc to3IrIi_cEErQP.faatTtrRkTjNDVvvcIOqJS7rI3wyFop04ZdVwzHxRqye4 6XZccOphZydfQNn.CaZoE11_RmuKzcmTSNuXlMmqn3pjDPy6pQTn7zJFpLyG iX_4Hu20OJr3wQiB48YQT6E- Authentication-Results: mta4001.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-wr1-f52.google.com) (209.85.221.52) by mta4001.groups.mail.bf1.yahoo.com with SMTPS; Tue, 10 Jul 2018 20:16:08 +0000 X-Received: by mail-wr1-f52.google.com with SMTP id h10-v6so15870825wre.6 for <piecepack@yahoogroups.com>; Tue, 10 Jul 2018 13:16:08 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:sender:from:date:message-id:subject :to; bh=251Sg57IDUFizzsNVgai9TjR/69rn02QsqWT25uE8fo=; b=t2Hj2HryH4sa8ilRuWm42IWuzKoE8JfQCJVjAUywanXfo1nOQrtcpaF2I1KyMqJaCQ wr5JY+9LbaHT4RPUiHs6N8Wp8QfqvyzVb7lOGDEkdt8RjSMwc99cYEzAO2N8TrVvy9Gw 95fGfE311ox/EpA3htHBpLJj27bvhlNToqo8tQ/otrJBIi9GlYIGJRwquRz6iC11aDD5 1oxQ2QBOydJi4IiKbtUzdYMDTiSM47MpIAKMCmXunN36Rk68osCqeWaOxuIMfIXGynyT 0kg2+PXGBYpyuMoE60WsvSqvn5MkPQvsz86hLEeZmiTc5XUztHsPK9hBMraXWCgcz0iR /KtA== X-Gm-Message-State: APt69E2mQZwutd2ZEMlAua9pCmUqM5fJ7RjtFjQIArGyDaCCXNd2xyWp f/wHHHF5nl6nwRMgk6evq/Q6Fvl0yqShxf+8HiVGtw== X-Google-Smtp-Source: AAOMgpe44z3eAeQdxOAEy1BN3cw6a6znpEpLLVdAtOxJ0sHT01fZzxdZYv5Sw0V5qW2cjOmh9KQIHg3myI1vZIL11dI= X-Received: by 2002:a5d:4acc:: with SMTP id y12-v6mr17641893wrs.132.1531253767497; Tue, 10 Jul 2018 13:16:07 -0700 (PDT) MIME-Version: 1.0 X-Received: by 2002:a1c:9b53:0:0:0:0:0 with HTTP; Tue, 10 Jul 2018 13:16:06 -0700 (PDT) Date: Tue, 10 Jul 2018 13:16:06 -0700 X-Google-Sender-Auth: Ye8eLHQtS8z9f-0e52Y4qRzzy58 Message-ID: <CA+PLNg6HHnon3eBhUBVigMEPdTWBH8Jtm_UK8wX-pvsTJRWeEw@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary="000000000000df6bb70570aacc9d" Subject: Contest status X-Yahoo-Group-Post: member; u=810525; y=OxmAqo8tmzOO8eL3Y7EA6_XCBrJkr9OUHOZpcLYLXA X-Yahoo-Profile: rwhe From: Ron Hale-Evans <rwhe@...> --000000000000df6bb70570aacc9d Content-Type: text/plain; charset="UTF-8" The submissions phase of the Where No One Has Gamed Before contest has ended and playtesting will begin as soon as the playtesters and I can coordinate our schedules. http://www.ludism.org/ppwiki/Where_No_One_Has_Gamed_Before Ron H-E -- Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/4iaf3> --000000000000df6bb70570aacc9d Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>The submissions phase of the Where No One Has Gamed B= efore contest has ended and playtesting will begin as soon as the playtest= ers and I can coordinate our schedules.</div><div><br></div><div><a href= =3D"http://www.ludism.org/ppwiki/Where_No_One_Has_Gamed_Before">http://www.= ludism.org/ppwiki/Where_No_One_Has_Gamed_Before</a></div><div><br></div><di= v>Ron H-E<br></div><br>-- <br><div class=3D"gmail_signature"><div dir=3D"lt= r"><div>Ron Hale-Evans ... <a href=3D"http://ron.ludism.org" target=3D"_bla= nk">http://ron.ludism.org</a><a href=3D"http://ur1.ca/4iaf3" target=3D"_bla= nk"></a></div></div></div> </div> --000000000000df6bb70570aacc9d-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3955 Return-Path: <ludism@...> X-Sender: ludism@... X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 10355 invoked by uid 102); 10 Jul 2018 20:18:02 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.198.29.79) by m7.grp.bf1.yahoo.com with SMTP; 10 Jul 2018 20:18:02 -0000 X-Received: (qmail 14654 invoked from network); 10 Jul 2018 20:18:02 -0000 X-Received: from unknown (HELO mta4004.groups.mail.bf1.yahoo.com) (10.201.195.149) by mtaq6.grp.bf1.yahoo.com with SMTP; 10 Jul 2018 20:18:02 -0000 X-Original-Return-Path: <ludism@...> X-Received-SPF: pass (domain of gmail.com designates 74.125.82.45 as permitted sender) X-YMailISG: O78gFAwWLDslpcLu8X_pYJ_1cczpQtlN3fvNUNIoGe614G2P 9Z0T9S4WSyfZf1Npus_XvJxazY_bFYLAwVx6Y9.AqbUH6sPU1ClUVrs3p2ej eZq2A2UDz4FXDP2jPDab3mqSt7oihUA3mZTb6Mc1CvBK5nhk4Hb4A66TgPvO r.jihTvNyymXgIq0NqVnKoJV1RdMZuc8Z9Z8Hq8rHfio3Xd7zIuPIvAJ4V2O vCC9qbVbe9ntQXtjJ.S61gZTR8zRlCUvO1k5I6QmpIL8xk1_c0tymieqFgHK 2bre_q5454we.br2A9YmSzPVSgnp3Ul9Th6L6F5hraYradRWF8nrdN0T9IEt SlbQg3rha9yXKDFHPj9vY3SzAhFU72LmZp6tda7xo_necr4dtukosjScQfkw iLQkhZLrSF9DHHNyx_oh.wQrELgDG_HFHEWgygsYWnvjTE4i5eNADHVPTzh_ Xae8VdngBiwx8oHlaEx7VsJCS5bnC55i6mEtDQU7vSjPkszEb4BKEHWw8GzW mUDriXejkGFQf3xOEAr3ovps9nXuEu6Y_YV3JUxsCl3gI.IAIVpEkf2BJPRz tQRq4as1lHpw9quja_07tA48MzL.38oAYdNdn4JvsOxE8U2BOVbZQfcBf_ID K5S219.YA3Fd1BQ0rpr1OgQFUzBE33St6CI7DwF.VoIIT8e3jQtPUOhkiiZH 5gKN2yTNhe5mOCzKkzGD4dNdd.bafAVrXeEO0tdyGShLywwIhCQOwyUV0Ptu BEeSW02WMaTaiNwi_RZhqubmWcApWq40xYE5_fESKU2XTqW_PJ.e2DdeyU11 dbgy6ZqWowhm3hyRuQPPAREiRBV24RaNOPiCjE87SckQOuMgXAilLfYQul9s hvjzsglyVQTTfuHG2jBt.rYEik7VCRALv8cpUmVEArbAwJYG.9algtRr7UzV Glp1tz6ndiSU.xvDMIF6EDpI9OdqCYEcZh5EfEexmmMyHLCvIpZzJQ2E7Yqa OKqekY_tdAc0PkNsMTT1FbMFIWtnYty2owOvgFMC0f0gEw7xL1EEnRwzDaFM 1SvOEhzj3fzOlQ290lm1q_J76PBQYwu87M9m.2a_xR3BkKS6mWfjyqkA6xea 59Es3cPjMP4zwR.u_DeLsonr.si_cxtIAn_JKvtz7kqxmg5H04IkpbjCfJe4 61a6XXWkiMS8Hr86AonZ41lvYQN9jCPeDzE5BqizLCmwned3eqXIhPoJqjW4 n3piF.qxrcPkixG.0d8ypo_IMJoN67v55Z9pkGPNM5BPTKGKkVzlwjVDkeeS 0xrAbw-- Authentication-Results: mta4004.groups.mail.bf1.yahoo.com from=gmail.com; domainkeys=neutral (no sig); from=gmail.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO mail-wm0-f45.google.com) (74.125.82.45) by mta4004.groups.mail.bf1.yahoo.com with SMTPS; Tue, 10 Jul 2018 20:18:02 +0000 X-Received: by mail-wm0-f45.google.com with SMTP id s14-v6so291856wmc.1 for <piecepack@yahoogroups.com>; Tue, 10 Jul 2018 13:18:02 -0700 (PDT) X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:sender:from:date:message-id:subject :to; bh=1JwOuI3eXh3z10avaMhdnvLnJpdyfIFy56R2LBgWavs=; b=WTjCXN7QuY7ODMImWVkdIPB6A1I5Qe3LcCEVcT+NfbvklnhtE4nulJapn0fVmlMlMv 8UffsnY30R3xfSlwXdYxmsYN0KwuRit4jyUzbIHWQXqmgSbUlEa3q+h8EMlvKaOw9xBx SuUadGnjF6Y2gCuWDvXNX4SBB5LiWzpjRI0fI+y5MLgjclThVhIOaVayAAcTPZtWaVqy dBT6l9y6QgzCZbrTLR6hSG6NSs19i0gTYj9Vu3KMsQ826ETYM3MEa/jbyhrQ6mxDur4u jbWAdmo7UsdGesKpDR/3PyzJMFLj0OCdZ9/45UGLg/2ciHMObdRLjFsNAypB6UWLvEra 77LA== X-Gm-Message-State: APt69E22MIfHdRVCtm7bzMifQZiYLjF6rk8H9MjJ13BSdopKQR9wNFvl MVjn6v/wAjpxPZ0ggFUn1iWxMBkUGs/oxd42Euq6JQ== X-Google-Smtp-Source: AAOMgpdeFhPTep+xhdWuxmD6X+IYammrYXwVOZtKTvkhAbh4IGz09kaHnrwdOaK+eiI2JOnJO77KOXJgRFcbHXxjEaI= X-Received: by 2002:a1c:85cc:: with SMTP id h195-v6mr9535439wmd.110.1531253880922; Tue, 10 Jul 2018 13:18:00 -0700 (PDT) MIME-Version: 1.0 X-Received: by 2002:a1c:9b53:0:0:0:0:0 with HTTP; Tue, 10 Jul 2018 13:17:59 -0700 (PDT) Date: Tue, 10 Jul 2018 13:17:59 -0700 X-Google-Sender-Auth: QFpW8Qn6KnRHDbrYmylfBLcPwKo Message-ID: <CA+PLNg4ujqQigC7NF8KBW_Htn4qikCVbG=1+j+aqgdxO6j9B5w@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary="000000000000a227560570aad36a" Subject: Piecepack patch available (iron-on, sew-on, velcro) X-Yahoo-Group-Post: member; u=810525; y=7OgkMhHVBqdwH65ZjNXErUtKjwBGAvxvA0mgC9dEzg X-Yahoo-Profile: rwhe From: Ron Hale-Evans <rwhe@...> --000000000000a227560570aad36a Content-Type: text/plain; charset="UTF-8" Howdy piecepackers, I just had a velcro piecepack patch made by Barefoot Sewing for my day bag, sport cap, emergency game kit, etc., and I thought you all might like to buy one too. These patches are pretty inexpensive -- about $10 depending on which options you choose. Please note that I don't profit from this in any way. https://barefootsewing.com/piecepack-patch.html I just ordered my patch today and haven't seen it yet, but I can vouch that the computer rendering usually looks very close to the actual fabric product. Share and Enjoy! Ron Hale-Evans <http://ron.ludism.org> <http://ur1.ca/4iaf3> --000000000000a227560570aad36a Content-Type: text/html; charset="UTF-8" <div dir="ltr"><div class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><p> Howdy piecepackers,</p><p> I just had a velcro piecepack patch made by Barefoot Sewing for my day bag, sport cap, emergency game kit, etc., and I thought you all might like to buy one too. These patches are pretty inexpensive -- about $10 depending on which options you choose. Please note that I don't profit from this in any way.</p><div class="gmail-text_exposed_show"><p> <a href="https://barefootsewing.com/piecepack-patch.html" target="_blank" rel="noopener nofollow">https://barefootsewing.com/piecepack-patch.html</a></p><p> I just ordered my patch today and haven't seen it yet, but I can vouch that the computer rendering usually looks very close to the actual fabric product.</p><p> Share and Enjoy!</p></div>Ron Hale-Evans<a href="http://ron.ludism.org" target="_blank"></a><a href="http://ur1.ca/4iaf3" target="_blank"></a></div></div></div> </div> --000000000000a227560570aad36a-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3956 Return-Path: <ludism@...> X-Sender: ludism@... 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Sun, 22 Jul 2018 22:46:37 -0700 (PDT) MIME-Version: 1.0 X-Received: by 2002:a1c:9b50:0:0:0:0:0 with HTTP; Sun, 22 Jul 2018 22:46:36 -0700 (PDT) In-Reply-To: <CA+PLNg6HHnon3eBhUBVigMEPdTWBH8Jtm_UK8wX-pvsTJRWeEw@...> References: <CA+PLNg6HHnon3eBhUBVigMEPdTWBH8Jtm_UK8wX-pvsTJRWeEw@...> Date: Sun, 22 Jul 2018 22:46:36 -0700 X-Google-Sender-Auth: HEwu35KmkovquBGJ7cphQwANrx0 Message-ID: <CA+PLNg41aWeG2ZFxiHC=ncELRn__TTtZC_-bua7Q96Vy2f3fHw@...> To: piecepack@yahoogroups.com Content-Type: multipart/alternative; boundary="000000000000355f970571a42b86" Subject: Re: Contest status X-Yahoo-Group-Post: member; u=810525; y=3ygxUvdY6UnxVMWxWxRMD15cQtxxfh7GE6hpkGXQKQ X-Yahoo-Profile: rwhe From: Ron Hale-Evans <rwhe@...> --000000000000355f970571a42b86 Content-Type: text/plain; charset="UTF-8" Playtesting status: http://www.ludism.org/ppwiki/Comments_on_Where_No_One_Has_Gamed_Before On Tue, Jul 10, 2018 at 1:16 PM, Ron Hale-Evans <rwhe@...> wrote: > The submissions phase of the Where No One Has Gamed Before contest has > ended and playtesting will begin as soon as the playtesters and I can > coordinate our schedules. > > http://www.ludism.org/ppwiki/Where_No_One_Has_Gamed_Before > > Ron H-E > > -- > Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/4iaf3> > -- Ron Hale-Evans ... http://ron.ludism.org <http://ur1.ca/4iaf3> --000000000000355f970571a42b86 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Playtesting status:</div><div><br></div><div><a href= =3D"http://www.ludism.org/ppwiki/Comments_on_Where_No_One_Has_Gamed_Before"= >http://www.ludism.org/ppwiki/Comments_on_Where_No_One_Has_Gamed_Before</a>= <br></div></div><div class=3D"gmail_extra"><br><div class=3D"gmail_quote">O= n Tue, Jul 10, 2018 at 1:16 PM, Ron Hale-Evans <span dir=3D"ltr"><<a hre= f=3D"mailto:rwhe@..." target=3D"_blank">rwhe@...</a>></spa= n> wrote:<br><blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;b= order-left:1px #ccc solid;padding-left:1ex"><div dir=3D"ltr"><div>The submi= ssions phase of the Where No One Has Gamed Before contest has ended and pl= aytesting will begin as soon as the playtesters and I can coordinate our s= chedules.</div><div><br></div><div><a href=3D"http://www.ludism.org/ppwiki/= Where_No_One_Has_Gamed_Before" target=3D"_blank">http://www.ludism.org/ppwi= ki/<wbr>Where_No_One_Has_Gamed_Before</a></div><div><br></div><div>Ron H-E<= span class=3D"HOEnZb"><font color=3D"#888888"><br></font></span></div><span= class=3D"HOEnZb"><font color=3D"#888888"><br>-- <br><div class=3D"m_832230= 3432142458372gmail_signature"><div dir=3D"ltr"><div>Ron Hale-Evans ... <a h= ref=3D"http://ron.ludism.org" target=3D"_blank">http://ron.ludism.org</a><a= href=3D"http://ur1.ca/4iaf3" target=3D"_blank"></a></div></div></div> </fo= nt></span></div> </blockquote></div><br><br clear=3D"all"><br>-- <br><div c= lass=3D"gmail_signature" data-smartmail=3D"gmail_signature"><div dir=3D"ltr= "><div>Ron Hale-Evans ... <a href=3D"http://ron.ludism.org" target=3D"_blan= k">http://ron.ludism.org</a><a href=3D"http://ur1.ca/4iaf3" target=3D"_blan= k"></a></div></div></div> </div> --000000000000355f970571a42b86-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3957 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 1502 invoked by uid 102); 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Subject: Contest status X-Yahoo-Group-Post: member; u=810525; y=uwyCntJZb0LbkDMmElDlXAR7ehhOPBB4NgCFWXSHzw X-Yahoo-Profile: rwhe From: rwhe@... --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 U28sIHRoZSBncmVhdCBtYWpvcml0eSBvZiB0aGUgY29tcGV0aXRpb24gcGxheXRlc3RpbmcgY29u Y2x1ZGVkIGxhc3Qgd2Vla2VuZC4gQWxsIHF1YWxpZnlpbmcgZ2FtZXMgaGF2ZSBiZWVuIHBsYXl0 ZXN0ZWQgYXQgbGVhc3Qgb25jZSwgd2l0aCB0aGUgbGlrZWxpZXIgY2FuZGlkYXRlcyBoYXZpbmcg YmVlbiBwbGF5dGVzdGVkIG11bHRpcGxlIHRpbWVzLiBNb3N0IGV4cGFuc2lvbnMgaGF2ZSBiZWVu IHRlc3RlZCBhdCBsZWFzdCBvbmNlLCBpZiBhdCBhbGwgcG9zc2libGUuIFRoZSBub25jb21wZXRp bmcgZW50cmllcyAodGhhdCBpcywgbWluZSBhbmQgbXkgY29sbGFib3JhdG9ycycpIGhhdmUgYmVl biBuZWdsZWN0ZWQgaW4gZmF2b3Igb2YgdGhlIGNvbXBldGluZyBlbnRyaWVzIChhbGwgdGhlIG90 aGVyIG9uZXMpOyBJIGhvcGUgZXZlbnR1YWxseSB0aGV5J2xsIGdldCBzb21lIGF0dGVudGlvbi4g DQoNCiANCg0KIEFsbCB0aGF0IHJlbWFpbnMgaXMgdGVzdGluZyBhIGNvdXBsZSBvZiBlZGdlIGNh c2VzLCB0aGUganVkZ2luZywgYW5kIHRoZSByZXN1bHRzIHdyaXRldXAuIFNvb24hIDopIA0KDQog DQoNCiBSb24gSGFsZS1FdmFucw0KDQo= --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 PHA+U28sIHRoZSBncmVhdCBtYWpvcml0eSBvZiB0aGUgY29tcGV0aXRpb24gcGxheXRlc3Rpbmcg Y29uY2x1ZGVkIGxhc3QgCndlZWtlbmQuIEFsbCBxdWFsaWZ5aW5nIGdhbWVzIGhhdmUgYmVlbiBw bGF5dGVzdGVkIGF0IGxlYXN0IG9uY2UsIHdpdGggCnRoZSBsaWtlbGllciBjYW5kaWRhdGVzIGhh dmluZyBiZWVuIHBsYXl0ZXN0ZWQgbXVsdGlwbGUgdGltZXMuIE1vc3QgCmV4cGFuc2lvbnMgaGF2 ZSBiZWVuIHRlc3RlZCBhdCBsZWFzdCBvbmNlLCBpZiBhdCBhbGwgcG9zc2libGUuIFRoZSAKbm9u Y29tcGV0aW5nIGVudHJpZXMgKHRoYXQgaXMsIG1pbmUgYW5kIG15IGNvbGxhYm9yYXRvcnMmIzM5 OykgaGF2ZSBiZWVuIApuZWdsZWN0ZWQgaW4gZmF2b3Igb2YgdGhlIGNvbXBldGluZyBlbnRyaWVz IChhbGwgdGhlIG90aGVyIG9uZXMpOyBJIGhvcGUKIGV2ZW50dWFsbHkgdGhleSYjMzk7bGwgZ2V0 IHNvbWUgYXR0ZW50aW9uLiA8YnI+PC9wPjxwPjxicj48L3A+PHA+QWxsIHRoYXQgcmVtYWlucyBp cyB0ZXN0aW5nIGEgY291cGxlIG9mIGVkZ2UgY2FzZXMsIHRoZSBqdWRnaW5nLCBhbmQgdGhlIHJl c3VsdHMgd3JpdGV1cC4gU29vbiEgOikgPGJyPjwvcD48cD48YnI+PC9wPjxwPlJvbiBIYWxlLUV2 YW5zPGJyPjwvcD4= --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3958 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 31354 invoked by uid 102); 9 Oct 2018 04:15:26 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.201.224.239) by m12.grp.bf1.yahoo.com with SMTP; 9 Oct 2018 04:15:26 -0000 X-Received: (qmail 11758 invoked from network); 9 Oct 2018 04:15:26 -0000 X-Received: from unknown (HELO mta4000.groups.mail.ne1.yahoo.com) (10.222.143.200) by mtaq1.grp.bf1.yahoo.com with SMTP; 9 Oct 2018 04:15:26 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> X-Received-SPF: pass (domain of yahoogroups.com designates 98.137.66.213 as permitted sender) X-YMailISG: pVVEdgUWLDtNCyCcYBv.k9lUHe7CSfgdTERu8jVDAaNo5Lxc ZiOBPHPJ._2kc3vFwYveg6QsQ4K8XBt2ozaYZXcgJlfy3aK8sm4KRmU38aay XRDjzyB_3WWp8TNwbwRI4Ho.IwUoG.EmhZaFrCG2d5LxCtM2ub4G0Mh1etqo yrhTy7eoXFEZxTFLWKB5g3TDiI740BynrZN.GvXIxYUiNZ3tXJ1EOPG8Y2TC D_kzXqcVsGKv1rFbtyhoOnsfGxm7C7qsguqzK9jxd.0uK34vp64L390Ai4Bc DqV3cA70DiiKNcV0DV4d5IYdCpC1BrSqWOKa7_efKNuyesoS4rSwmWyf4eBA rRO34wQn8Ynva9TKnupEV1ptJ.puwpDciItCfPVCasEbBGYcSJcXyd9Lds1l 2ZfjjiaLsod75VGEZ4YE8ryzZ0eQLCvgJxVnF7xJ07kRteGz8JZmMNprxUDc Z1bSJTn6ueUOYlpAm5zPXC503iy2oTbW_vwP3r6bL7fEn_63.YzYuwQZnYkF pr6RhJhmcedRDApGhP3cLZAUqkGvnN78T7wWeQF5M.u_EWtnkWJ90_.QPUfL JsGhiMcPDhUNb._AHyQuBZFaaqTIcj5lETC1CdIf9rpVUURWAtTtfs5822P4 DaW79syNwp1P5tYUrW.7kENz3sZYxp5bJIWh5kg1hAkh7BDNyggYv2DZVY6v 2U6g1DPQDQiKQRyAr8LMIf2TRX0Ue_OGHV2aM.oFB4DtX0qitw9R3Z7VZEue ErzsdC10Y5IqWH7ru.YopH1wxSMu0W.4oG1lCNzebz_vpzIRwtZiPi.QJArC ZXTzNHi8Ox5U9X5_frTsBVVqIRIYwi9FhYTBD_Jn0crzUiHWoQcTqDnuh4Cx RFtxCMcibVC4oyxLvvyOYuJHzp_bU7sOxd4kJQ_9sUyCTxxKTMBOeIRCW6Po NPTNHL8JXFkax.dEsUSOst1Y12uRN3Maa7Tz9bF2LpcNgKPjl5t6bj8DWW7V O6TpaCI7cP3K8Vyk6ir8W.ltonBqhcgmdBDy_l8jDW_m7RWkIUXHRPD3eGzZ 8wlRnWZ2XpWflAtqR.zpw3AfSHWTDs_nHgf7bpR3Vx8crH90buFe674f.SHw oHIqvcaqIS41T95jVV00MvUZ2T.r2b5F2GJOFQR58j0WkRFMogq1lgP2jI2T mpOsA5Oi5IoD2uCZaaZhYhYzGoiBPjIrGMsihamdfqMJLdIeR_Vz8.F9jpPK 7p7GW5bhodU_uOvpvlJyHoArLOcPOcmtSCuFKhNewyQzPzg1jJRVN5AXk_W7 toYKXWQdKleWTA-- Authentication-Results: mta4000.groups.mail.ne1.yahoo.com from=yahoogroups.com; domainkeys=neutral (no sig); from=yahoogroups.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO sonic319-32.consmr.mail.gq1.yahoo.com) (98.137.66.213) by mta4000.groups.mail.ne1.yahoo.com with SMTP; Tue, 09 Oct 2018 04:15:25 +0000 X-Received: from sonic.gate.mail.ne1.yahoo.com by sonic319.consmr.mail.gq1.yahoo.com with HTTP; Tue, 9 Oct 2018 04:15:25 +0000 Date: 09 Oct 2018 04:15:20 +0000 X-Received: from [127.0.0.1] by gapi3.grp.bf1.yahoo.com with NNFMP; 09 Oct 2018 04:15:20 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: rwhe@... 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Congratulations to the winners! Thanks again for running this contest Ron. It was fun designing my first real piecepack game (not counting ports of other games) and it was great being able to improve it in response to comments from you and other early playtesters. - Jessica On 10/9/18 5:15 PM, rwhe@... [piecepack] wrote: > The winners of the current piecepack game design contest have been announced! > > > http://www.ludism.org/ppwiki/Where_No_One_Has_Gamed_Before_Results http://www.ludism.org/ppwiki/Where_No_One_Has_Gamed_Before_Results > > > Ron Hale-Evans > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3960 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 15247 invoked by uid 102); 10 Oct 2018 05:43:12 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.196.227.14) by m10.grp.bf1.yahoo.com with SMTP; 10 Oct 2018 05:43:12 -0000 X-Received: (qmail 12090 invoked from network); 10 Oct 2018 05:43:12 -0000 X-Received: from unknown (HELO mta4003.groups.mail.ne1.yahoo.com) (10.221.10.34) by mtaq4.grp.bf1.yahoo.com with SMTP; 10 Oct 2018 05:43:12 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> X-Received-SPF: pass (domain of yahoogroups.com designates 98.137.66.213 as permitted sender) X-YMailISG: rJc_yYsWLDthk_vOpr1Be2gldFNcxeZKkg3XqJHGevOdR06Z nskfIqVpqHu3Ia14bNbLO0l3ITzDxrOOpgT07kMaGvVXdfwGqUe4Zw6yQgkg qT_9MytkvzyAXJzWTxTO7s5O3PMreAYti31GR0mYYo3eXx7osS6W_3GR33tY KAXCnEl9b_jH4L0Xai22Dg2x2VIh93p2_6Yn163wZ8aAs7QZ85CMflBUChEo 5t0n5DbA9Ax3o9WW8dZgeuNuhlF0MlBQh7doUTDSHjp5vnagCintgsbkxd10 M7xKRmE5VTdBGxC.FPPo0c5QMbZioWA7G9Thr84ItgmpEDaW_M.JFFd8_sGM Vsg72fJPKpIEHJi.aX2FhgFsMuV6eyA1jZ1itOCCJajgYh5Ym0W7SReE.k9Y 9ha6l1.EtO2ZUpgWA91Qzpt3DFWTip94NtoEadBz2OyWs5r.gPnodWcf1KAb dHczP0LlJFGKXgOvavx.lEGsBPwrl5858k1RrycU_GYZmGehUquipn_29Kp4 hRmflBs7slVDSwRakuKgwEsp58diWrPoTMrthde7SWOkeUBHRmGArW4W9G_u 08FnmAq4p8ARLC5uqntQfVPnXjLBYE5z5M81iz9mlRJx5CfusAelqFPpatgX UhDjBRAngsCt2xDLH31AAkgfHc86peTeLmn4nCnS27CqbMh5iMY43sVilpAG 10i1s2hqSq8pI1MVEwRhAuvEK1OoFRi0ymwF2wEXq2E7W5KFS4iIy7WMVHyK wOt_USjN.WU_5fg5FaB4T0.DSdjS3hBGo7iUdq6V_P0x0AzVzIPviMuotSgW .AcSYuzBDiRHFBtN3ma1FtF9ZZaew4QPawAoYarGnaWHtlQDH_fIpk.50FE2 G6muOPA0XLs7hJI6WoQbcl2HoW_jRYP7kyF42coAjot4C8KjOvyfN_AKc2id 1nX_5PRQ.w96qDbJg63jEo3V2kyz41x3BxNitIBf2EEkYgNV18wq7A2Uxgak CdKALVyIvxvD_kFFYus5yWM9obsn1ksBnQ.v2BaxyUmsPopImkA0A58sasw8 n_WkJ0IvgpGoQTmfhO7IbVNYK9V1uQ5oITvWSfXy4JmU3R7tuNVFP_0ptFVp tLx1Y.Kz5DU74TJ3h0qRYaWOMmYRJ3pv4T4.0dMW7vDfDdVrVfNUWK6Kt6lA Lvr56l8g__z5XtS3PMZM7ubZIOr9K_i2D08rhUNOdmEleBonacNRKqgMmTEc Pg-- Authentication-Results: mta4003.groups.mail.ne1.yahoo.com from=yahoogroups.com; domainkeys=neutral (no sig); from=yahoogroups.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO sonic319-32.consmr.mail.gq1.yahoo.com) (98.137.66.213) by mta4003.groups.mail.ne1.yahoo.com with SMTP; Wed, 10 Oct 2018 05:43:12 +0000 X-Received: from sonic.gate.mail.ne1.yahoo.com by sonic319.consmr.mail.gq1.yahoo.com with HTTP; Wed, 10 Oct 2018 05:43:11 +0000 Date: 10 Oct 2018 05:39:14 +0000 X-Received: from [127.0.0.1] by gapi2.grp.bf1.yahoo.com with NNFMP; 10 Oct 2018 05:39:13 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: donkirkby@... 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Subject: Re: [piecepack] Winners of the current piecepack game design contest X-Yahoo-Group-Post: member; u=810525; y=BJ0gv1Ah1CCCf8N342iuMUEwOcyFIkmS3AW3hMKPSg X-Yahoo-Profile: rwhe From: rwhe@... --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 SmVzc2ljYSwgcnVubmluZyB0aGUgY29udGVzdCB3YXMgbXkgcGxlYXN1cmUgLS0gYW5kIHNvbWV0 aW1lcyBteSBzb3Jyb3cuIDopIElmIHRoYXQgd2FzIHlvdXIgZmlyc3Qgb3JpZ2luYWwgcGllY2Vw YWNrIGdhbWUsIEkgdGhpbmsgeW91IGNhbiBiZSBwcm91ZC4gVGhlIHBsYXl0ZXN0ZXJzIGFuZCBJ IGhhZCBhIGJsYXN0Lg0KIA0KDQogUm9uDQoNCg== --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 PGRpdj5KZXNzaWNhLCBydW5uaW5nIHRoZSBjb250ZXN0IHdhcyBteSBwbGVhc3VyZSAtLSBhbmQg c29tZXRpbWVzIG15IHNvcnJvdy4gOikgSWYgdGhhdCB3YXMgeW91ciBmaXJzdCBvcmlnaW5hbCBw aWVjZXBhY2sgZ2FtZSwgSSB0aGluayB5b3UgY2FuIGJlIHByb3VkLiBUaGUgcGxheXRlc3RlcnMg YW5kIEkgaGFkIGEgYmxhc3QuPC9kaXY+PGRpdj48YnI+PC9kaXY+PGRpdj5Sb248YnI+PC9kaXY+ --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3963 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 34088 invoked by uid 102); 15 Oct 2018 02:45:12 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.201.224.240) by m17.grp.bf1.yahoo.com with SMTP; 15 Oct 2018 02:45:12 -0000 X-Received: (qmail 31114 invoked from network); 15 Oct 2018 02:45:12 -0000 X-Received: from unknown (HELO mta4004.groups.mail.bf1.yahoo.com) (10.201.195.149) by mtaq2.grp.bf1.yahoo.com with SMTP; 15 Oct 2018 02:45:12 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> X-Received-SPF: pass (domain of yahoogroups.com designates 98.137.66.213 as permitted sender) X-YMailISG: QjsQhl4WLDtd8SlHS8DgCC5TJNUo.S8UFNlcfZTGi_vG4xJP zQ_rclVxX_djUSXZFmazjoWExsawU3YLw0psIHTVEYaU0s75TYa5teY6Ly0F iXSG8rIPret6VKjOylKkOyUu0YtCQ6FKwYcVs_0Y9wXw_3WzTih0vocZGVCb Jo0o4IqmxXvWHcphs51Cv6VdfyCF1E28tiwPMd.Lbta0KGqSZLmB5NUxWpzo 4Wfz9XBO0HlClH0DOIy19wYdBVzYKtuNEwgvJx0ZeaqGExlWEO_Atw1qPIug kHS1q7.rsoLiUEI_tWx8RG1w.jyDMle3pm2JZ3zFwMr5Z8lGJu7qeadlHO7S 22t9SgjmLwsW.2soYGESis2XG.1e0lKTDnZuZWjZ3Qh3N55qY7kGOjvkDRRP QGIxUMiHS75HSs64EXtH9gwpuQ2IarpvpHnZf_yDMSGApnMp6FwbckfphFuG CVnPJk4GydgqRKFEQ5UGvkQkU9XlKkIY8.B17VU.dmDt.qNHvdc0w16ycAiM fbUCXMFV9xy4dvHY4hWKoLnsp4EsHqr4b0RxSfn3n_NKtRpf6173wMvuM_13 9zERjUN6vbH1SdioM.8URC7xJ8lDzzyMO8LjgH3xiXKDP6vgf2Be8Ze7iGWv nlRLuKgt77iSYvMQqXZlysqfYi5J6X8LvaZ6NnfjnhB7HyvnD9qlqjlApQPl QZ93FA3mooQht1XM3Yrupc.iw16.Wbe2H7f2qMmyWwq9o0R0hxNmBqTPazm6 NivQGB3hbzklya4idHDwilTusNGqt_bN3gMqO30Oo1KV8YUOpPYwFZIxxycH erXj0xcGBYIuH7Ge..J36FZeq.BvTU_jnF5S3zQ0T53fQoZbXT2mLZ9FvoOL LsldZzZYpkGRx_LGC0hz.2ZTgEoNsHAYgEbUjO7b6tYDJVoNzbwMK7psgAqb IPHFdzrn9rbrtwhg137T2_6kfkbEGHVK6FfeNfezyRllfmUx8qW9WNysKitO p7e.QDzz2lDrOG9IQ.HVtzAu9azPEmjoA7.TMrFwgsi8qlzL_ZKkbs_ExmcP cxZ1Dt5MJJKbhVeaE3MZmxieN2dO.fizlbVc35eRKRu6nbsgTUzdBXkjLfyq ukYzN8OGYRW4OksCibIXwwxaxDiqWcwBTNCIrewS11_zrzphs30jwXnUP8pS kXRRIPXCdyxnlevxqeGYSB2UI3KG3Cix6fF4A80nbLuS3VIYUfmdacW6kNpX xq5B_yFezQ-- Authentication-Results: mta4004.groups.mail.bf1.yahoo.com from=yahoogroups.com; domainkeys=neutral (no sig); from=yahoogroups.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO sonic319-32.consmr.mail.gq1.yahoo.com) (98.137.66.213) by mta4004.groups.mail.bf1.yahoo.com with SMTPS; Mon, 15 Oct 2018 02:45:11 +0000 X-Received: from sonic.gate.mail.ne1.yahoo.com by sonic319.consmr.mail.gq1.yahoo.com with HTTP; Mon, 15 Oct 2018 02:45:11 +0000 Date: 15 Oct 2018 02:45:06 +0000 X-Received: from [127.0.0.1] by gapi16.grp.bf1.yahoo.com with NNFMP; 15 Oct 2018 02:45:06 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: rwhe@... 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Subject: Re: Winners of the current piecepack game design contest X-Yahoo-Group-Post: member; u=810525; y=kt160qn7AhKn4vTX0nZqM2wd98upSZQdlUBh4vv6cg X-Yahoo-Profile: rwhe From: rwhe@... --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 SGkgRG9uLA0KIA0KDQogTmV2ZXIgZmVhcjsgdGhlIHBsYXl0ZXN0ZXJzIGFuZCBJIGhhZCBhIGxv dCBvZiBmdW4gd2l0aCB0aGUgZ2FtZXMsIHdpdGggc29tZSBtb3JlIHRoYW4gb3RoZXJzLCBidXQg dGhhdCB3YXMgZXhwZWN0ZWQuDQogDQoNCiBIZXksIHNpbmNlIFNseSBDb3Jwb3JhdGlvbiBpcyBh IHBvcnQgYW5kIFRpbmdsZSBpcyBub3QsIGlzIFRpbmdsZSB0aGUgZmlyc3Qgb3JpZ2luYWwgZ2Ft ZSBmb3IgU2x5L1JlYWxtIHNpbmNlIDE5NzQ/IFlvdXIgZ3JhaWwhDQogDQoNCiBSb24NCg0K --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 PGRpdj5IaSBEb24sPC9kaXY+PGRpdj48YnI+PC9kaXY+PGRpdj5OZXZlciBmZWFyOyB0aGUgcGxh eXRlc3RlcnMgYW5kIEkgaGFkIGEgbG90IG9mIGZ1biB3aXRoIHRoZSBnYW1lcywgd2l0aCBzb21l IG1vcmUgdGhhbiBvdGhlcnMsIGJ1dCB0aGF0IHdhcyBleHBlY3RlZC48L2Rpdj48ZGl2Pjxicj48 L2Rpdj48ZGl2PkhleSwgc2luY2UgU2x5IENvcnBvcmF0aW9uIGlzIGEgcG9ydCBhbmQgVGluZ2xl IGlzIG5vdCwgaXMgVGluZ2xlIHRoZSBmaXJzdCBvcmlnaW5hbCBnYW1lIGZvciBTbHkvUmVhbG0g c2luY2UgMTk3ND8gWW91ciBncmFpbCE8L2Rpdj48ZGl2Pjxicj48L2Rpdj48ZGl2PlJvbjxicj48 L2Rpdj4= --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3964 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 6814 invoked by uid 102); 15 Oct 2018 02:55:31 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.198.29.79) by m2.grp.bf1.yahoo.com with SMTP; 15 Oct 2018 02:55:31 -0000 X-Received: (qmail 26138 invoked from network); 15 Oct 2018 02:55:31 -0000 X-Received: from unknown (HELO mta4000.groups.mail.ne1.yahoo.com) (10.222.143.200) by mtaq6.grp.bf1.yahoo.com with SMTP; 15 Oct 2018 02:55:31 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> X-Received-SPF: pass (domain of yahoogroups.com designates 98.137.66.213 as permitted sender) X-YMailISG: 7PbF2vMWLDtEWdbg_oJkhCnWDvq7f3UG1HjjGUHGh2mIFeET urqfgFbHGNTSlgUr1_xgZb7u1tYeepUDZ5QoyUrqMhmsGu4IoNScj3QPacqK aT86ZMllmIA8UDc39iHwRpKp_AI3XLvyuI2WwOe891tB_4ZcxLuwfSBhkoGU 44m2pxU51Km_z6.6xSU_9rVXeiSQX.JMZBFp7Cbfss_2unDlstkgQ1WlNGNt 58pErpszKVvBtNatp697Ok.Z3fiajLKHRs_xmq75lZ71lo9Y27_6hldBBmtZ 0pDZm8TxLVxx.iaosOqXA58ArKFgWlxkhN3fGVrJmcCxTGQtonoOR702hUxS or9qHLKluG2z4yxWr8YuXzuJ6k5E7aM2m0QVJtwXU8KGuwhXkfL.IrYkQQfz y6fSD4QcZBWKSZ.lmH5feqgvKbQMumU3rgMIoNCKadCkjNzmGgufM5qNR9HQ sLccTBLeUZE3ASafBYEq8zEm76o55CYMhZCnb2F9jWFTqRpwtdT0.bYr.m0L u76filszJKD34TanxjV.EHCQgj5Z_p5V_3ZdYkcuoKOBGlS5drT3PHvzyOWy PaIBy4hW1ozdiZ7XuAhvt6tu9NQoYDeTLbk_bCQ6tnzVpvKS6RzfnCt0N9Qj JL2btQW79gX5VhK1D79mCc3Os5FUyF7pAOP9QSqLK9ZRuyZcKTuuOHPFSFRb JXF_1QhCEtUTq_pGLO1i2RTVp9j9lAyu2JhIo0Ks1ULAxuPVlRS3ALSO6sad Wok01eXs3DbnMhIIbPH7ErwIn5vr6ZhCaaq0qekqTxjY1Zy1dsgRlu6GtBE. 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Subject: Re: Winners of the current piecepack game design contest X-Yahoo-Group-Post: member; u=810525; y=YLkOoSmOTigUsoh8EhRtKJOo6va4ALdJhjQ1HsRqJA X-Yahoo-Profile: rwhe From: rwhe@... --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 V2lsbCBldmVyeW9uZSB3aG8gaGFkIGEgZ2FtZSBpbiB0aGUgY29udGVzdCBwbGVhc2UgZHJvcCBt ZSBhbiBlbWFpbD8gSSdtIG5vdCBzdXJlIGV2ZXJ5b25lIHdobyBjb21wZXRlZCBldmVuIGtub3dz IHRoZSBjb250ZXN0IGlzIG92ZXI7IHRoZXJlIGFyZSA4MCBvciA4NSBtZW1iZXJzIGluIHRoZSBG YWNlYm9vayBncm91cCBhdCB0aGlzIHBvaW50LCBidXQgb25seSAyMCBoYXZlIHNlZW4gdGhlIGFu bm91bmNlbWVudC4NCiANCg0KIEZvciBzb21lIHJlYXNvbiwgbXkgZW1haWwgb2Z0ZW4gZ29lcyB0 byBzcGFtIGZvbGRlcnMsIHNvIGlmIHlvdSBoYXZlbid0IGVtYWlsZWQgbWUgYmVmb3JlLCBwbGVh c2Ugd2hpdGVsaXN0IG1lLg0KIA0KDQogSSdtIGVzcGVjaWFsbHkgaW50ZXJlc3RlZCBpbiBoZWFy aW5nIGZyb20gQ2hyaXMgR29vZHdpbiAoVGluZ2xlKS4gSSd2ZSBoZWFyZCBmcm9tIGFsbCB0aGUg b3RoZXIgd2lubmVycy4NCiANCg0KIFRoYW5rcywNCiANCg0KIFJvbg0KDQo= --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 PGRpdj5XaWxsIGV2ZXJ5b25lIHdobyBoYWQgYSBnYW1lIGluIHRoZSBjb250ZXN0IHBsZWFzZSBk cm9wIG1lIGFuIGVtYWlsPyBJJiMzOTttIG5vdCBzdXJlIGV2ZXJ5b25lIHdobyBjb21wZXRlZCBl dmVuIGtub3dzIHRoZSBjb250ZXN0IGlzIG92ZXI7IHRoZXJlIGFyZSA4MCBvciA4NSBtZW1iZXJz IGluIHRoZSBGYWNlYm9vayBncm91cCBhdCB0aGlzIHBvaW50LCBidXQgb25seSAyMCBoYXZlIHNl ZW4gdGhlIGFubm91bmNlbWVudC48L2Rpdj48ZGl2Pjxicj48L2Rpdj48ZGl2PkZvciBzb21lIHJl YXNvbiwgbXkgZW1haWwgb2Z0ZW4gZ29lcyB0byBzcGFtIGZvbGRlcnMsIHNvIGlmIHlvdSBoYXZl biYjMzk7dCBlbWFpbGVkIG1lIGJlZm9yZSwgcGxlYXNlIHdoaXRlbGlzdCBtZS48L2Rpdj48ZGl2 Pjxicj48L2Rpdj48ZGl2PkkmIzM5O20gZXNwZWNpYWxseSBpbnRlcmVzdGVkIGluIGhlYXJpbmcg ZnJvbSBDaHJpcyBHb29kd2luIChUaW5nbGUpLiBJJiMzOTt2ZSBoZWFyZCBmcm9tIGFsbCB0aGUg b3RoZXIgd2lubmVycy48L2Rpdj48ZGl2Pjxicj48L2Rpdj48ZGl2PlRoYW5rcyw8L2Rpdj48ZGl2 Pjxicj48L2Rpdj48ZGl2PlJvbjxicj48L2Rpdj4= --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3965 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 35361 invoked by uid 102); 16 Oct 2018 03:43:19 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.201.224.240) by m13.grp.bf1.yahoo.com with SMTP; 16 Oct 2018 03:43:19 -0000 X-Received: (qmail 30481 invoked from network); 16 Oct 2018 03:43:19 -0000 X-Received: from unknown (HELO mta4002.groups.mail.ne1.yahoo.com) (10.221.2.24) by mtaq2.grp.bf1.yahoo.com with SMTP; 16 Oct 2018 03:43:19 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> X-Received-SPF: pass (domain of yahoogroups.com designates 66.163.186.93 as permitted sender) X-YMailISG: lfITe0kWLDtNSPF67pPTPtVlwobRc1p5DupmvtaxpOqZcfGt 4twmx9dg5apvDr10KTN5KdR4yobuxqRaZBzRRbzwGSwean1FxA_5T3iGcjeH 9CtrNSK8rqTvqvpqVEIB8QNkTjRQjysEEwaGHqYjzPCFfYJUYmmL6vFCwMob vktIGnalhCpPpZJZYvGkZI9xU.Juy4Tu1vMWvn0nTMcAclFhYXt6JfpAarv8 7gIg5xdvFxwGtZWOxMVZPakMI09I0rMjDWn7C6uzUjUknThFYLDaLQQ7aOA6 4qc13Xao24WeOhAwZT3y46yT02Gjuzx.XVIHyvGXJaEAem803RvGjoUNXGu0 J62uIuG_CUcoUubDGe27sLEU4ZiPo2mIfPyAzBhBw2sdBdT3lGCtthfU_cWI lSyxHHbWWJswWFie2udswWggVPhDAeLyZ8cKfsKDZTwuQSO6BtzNokiFetk2 jhrDad7dbkut8xKHwqV63AixsqgGYucMYrNAAO6WC2V1f8GQyoyTlm7kLMHN NwBp9aAJP4Upj2d86yne012qngWOdmiDl9GmBLthRDcdCcE99Z3JYqn1zjTh g9Vu6.VU2328NfCc758FtcOmCW3JALL6yh0PB715W4kNK3KUXtRb2MsUYqvn aDvOy1cpHRiFvi8CIprx46t0b8fcnJaJnt3Gjx8xkJS11bOZAuyV9syKVSUx MaZeFoBFCSTWQRGUztFR51TduVPEpY1zB9mV4uCtJtlFaP7FrZ7E1uQ.6XSH yP1FslgF3OutuvE58GXV6uR.Lzm0uwFeuznGAldGnbDQbZZiCc5Sf.5zvEj8 gkEpv1ghWa.Dmbi5hiOEhi.LP1R2Sfl5Q6ksdtq_jHt5WSBWk8pcDI.REsul xYd2Yvm.tTYYTBeVOom5CdTFtcx5y5cM5.K1lG_d94t9tRh3JY8.CnLQER05 QlwApbnko2CaapCf4tUp.vqBAEQqYe4Mmnw.qTwV5IHnOx3m9mmS_SoaY9eH r1GtjDIRqF9F5vuNiKjNRFb_G00_duCMzrjBbF_ugX6PvkiSR.to45eYS_tv Q1T9E9MeMk0nLB_r0o9Yw7gMNU1Dlb3EinDIdu4DAKjCSuPNTFjmoLicmIa1 n8ubazZjgLC37CKZoCRuiXhjpczaZW4JDf25q.Emfby7G0kfRYmoU3vSje_q XqS7.IAvwYh1MaLPKcIpswBSzlA- Authentication-Results: mta4002.groups.mail.ne1.yahoo.com from=yahoogroups.com; domainkeys=neutral (no sig); from=yahoogroups.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO sonic318-31.consmr.mail.ne1.yahoo.com) (66.163.186.93) by mta4002.groups.mail.ne1.yahoo.com with SMTP; Tue, 16 Oct 2018 03:43:18 +0000 X-Received: from sonic.gate.mail.ne1.yahoo.com by sonic318.consmr.mail.ne1.yahoo.com with HTTP; Tue, 16 Oct 2018 03:43:18 +0000 Date: 16 Oct 2018 03:39:08 +0000 X-Received: from [127.0.0.1] by gapi3.grp.bf1.yahoo.com with NNFMP; 16 Oct 2018 03:39:08 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: donkirkby@... 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Subject: Re: Winners of the current piecepack game design contest X-Yahoo-Group-Post: member; u=194416421; y=BOrcaBMoJyaC2YLqZbjELfxCfud1y3L-dBvtc4RILg0b-w X-Yahoo-Profile: imfurry From: donkirkby@... --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 SSBkb24ndCBrbm93IG9mIGFueSBvdGhlciBuZXcgZ2FtZXMgZm9yIFNseSwgUm9uLCBzbyBpdCdz IHByZXR0eSBleGNpdGluZy4gDQoNCiBEb24NCg== --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 SSBkb24mIzM5O3Qga25vdyBvZiBhbnkgb3RoZXIgbmV3IGdhbWVzIGZvciBTbHksIFJvbiwgc28g aXQmIzM5O3MgcHJldHR5IGV4Y2l0aW5nLjxkaXY+PGJyPjwvZGl2PjxkaXY+RG9uPC9kaXY+ --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3966 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 47507 invoked by uid 102); 16 Oct 2018 03:51:28 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.198.29.78) by m17.grp.bf1.yahoo.com with SMTP; 16 Oct 2018 03:51:28 -0000 X-Received: (qmail 11002 invoked from network); 16 Oct 2018 03:51:27 -0000 X-Received: from unknown (HELO mta4002.groups.mail.ne1.yahoo.com) (10.221.2.24) by mtaq5.grp.bf1.yahoo.com with SMTP; 16 Oct 2018 03:51:27 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> X-Received-SPF: pass (domain of yahoogroups.com designates 66.163.189.44 as permitted sender) X-YMailISG: TfbIAH8WLDsmLXJsn3JSKlp.o38RF9CwL2BZGF.yOXosr5_L q5JdQhKRo5mGvckL7nu7bABan0bRKiUvEPn.ayS2BeoDzgH7.bBvhFEd_OmN 48XmI0TQoIANs5NTeHbWoDLODrddNxh8MlnFycllhgU.fPirvSq3Qg1XiSsR OmH1vSzTKqhkif7w40HArsYsyvsfQT21iwP427Z6NL9p8ngcthGH.nfpRWiP 0ash1yVxrwmwiaOWpW9ZuA4IEUO.Y26BePhdCCL8uPRGaQe9PVjRMSNsySxZ GWstxBeYuKFKgrG5etT7QrpqSmE6BRmHTi2JHnctgM_HrWN2hlLxZm94CdQX d.dMxUDPmA2.KVcA7RGL9a02DK6AElR4.uxNXsfE9VdnX5wKVFkR_YMRSDzZ j9ty7V3YMSznV7xI1iV91C36wb4ylHh5mvTI0Ej6iuv02fS7lSV0IR7OAz2j QDJpleSAtR3EddaNKhHy1p8gut6wpCcl4majfaRyGZX_wg0kuleVt2fy8IQ2 R3AI.buyRdBqCrUhhu.dDnoW1j0EPMQFUkPvR2uNgZNC89QJWyx6YGSEHXRd GycO0GVar1Bh8G0Cx3SoAkHGf.wXLmLsjp.sXYmtVbchqcPUY0cudYkZzn.i c97arwcaEMNn7jBB8aWcqrFOk975xx_S_iVIy5DgyD5JjtJV5zOwqy2YXvNi OWDVTdc9Lrfayrysmd4uxnlpk7Y05gcajNA0YIw9.XPoHZMNQnnq4kr0m9wV lN.ah5YsiWZ.aygx_NVelE1fafHOlWvmEbyGOo3b8jDS6TSfllUEcuMxcWYR ekPtbOEFE9iuBii9yATUwgJly84JvKMAGpGQIQD2sV3hrwEkuecmXornyj82 0vEc4hKJySSkpnAaR6zgzwGPX4yqAGvgnBEB41eBtYUZMzEiFAEq4.Y92Q8s pekHcA7v1mMQPF5Nam54yghqKWJcSxxisKutbjimrqklO7iqmQVI877nNv2c gC.3A9ls.SqVqaJrM_0jLI_5__9xHCD9FvBWVRKxO231vpobBevnlsKiBRzx I6I5D1ktjS0gxzKa4g5j2jQiAITqROjPXgw5di1_YZ5f7VwvkohHcZ5lfCIv VR60.jhjmevoP6pRVYLJTflgVg.u46yHRqsqou0czKQy.Gohq8TL2HAbO2pl .PT5VA-- Authentication-Results: mta4002.groups.mail.ne1.yahoo.com from=yahoogroups.com; domainkeys=neutral (no sig); from=yahoogroups.com; dkim=pass (ok) X-Received: from 127.0.0.1 (EHLO sonic322-21.consmr.mail.ne1.yahoo.com) (66.163.189.44) by mta4002.groups.mail.ne1.yahoo.com with SMTP; Tue, 16 Oct 2018 03:51:27 +0000 X-Received: from sonic.gate.mail.ne1.yahoo.com by sonic322.consmr.mail.ne1.yahoo.com with HTTP; Tue, 16 Oct 2018 03:51:27 +0000 Date: 16 Oct 2018 03:51:23 +0000 X-Received: from [127.0.0.1] by gapi1.grp.bf1.yahoo.com with NNFMP; 16 Oct 2018 03:51:22 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: rwhe@... 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Subject: Re: Winners of the current piecepack game design contest X-Yahoo-Group-Post: member; u=810525; y=OhBhO9UpUqknuZCl14OILX-BisYom_UfNIKUxE5wXQ X-Yahoo-Profile: rwhe From: rwhe@... --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 SSBrbm93LCBtYW4sIEknbSBqdXN0IHRlYXNpbmcgeW91LiBBbHNvLCBJIHN0aWxsIG93ZSB5b3Ug YSBzY2FuIG9mIHRoZSBvbmx5IGtub3duIG5ldyBnYW1lIGZvciBPcmlvbiwgd2hpY2ggSUlSQyBp cyBjYWxsZWQgQmFuYW5hIEJvYXQu --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 SSBrbm93LCBtYW4sIEkmIzM5O20ganVzdCB0ZWFzaW5nIHlvdS4gQWxzbywgSSBzdGlsbCBvd2Ug eW91IGEgc2NhbiBvZiB0aGUgCm9ubHkga25vd24gbmV3IGdhbWUgZm9yIE9yaW9uLCB3aGljaCBJ SVJDIGlzIGNhbGxlZCBCYW5hbmEgQm9hdC4= --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3967 Return-Path: <trevor.l.davis@...> Received: (qmail 4943 invoked by uid 102); 14 Nov 2018 02:42:49 -0000 Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.201.224.239) by m7.grp.bf1.yahoo.com with SMTP; 14 Nov 2018 02:42:49 -0000 Received: (qmail 6122 invoked from network); 14 Nov 2018 02:42:49 -0000 Received: from unknown (HELO mta4001.groups.mail.bf1.yahoo.com) (10.201.194.219) by mtaq1.grp.bf1.yahoo.com with SMTP; 14 Nov 2018 02:42:49 -0000 X-Original-Return-Path: <trevor.l.davis@...> Received-SPF: softfail (transitioning domain of gmail.com does not designate 98.137.67.154 as permitted sender) X-Rocket-Filter: dmarc-result=pass; X-Rocket-Track: cat=UK; info=url2db:GD<url=mail.gq1.yahoo.com,pri=350>;sgor:UK;abaca:UK<1006, fh=mta4001; fi=98.139.15.17:14050; rg=U; GT=1; fs=1006; ns=277; ws=306,ABI,-25,57,73,0,0,0,0,200,0,0,N,N; nn=1,57,20,200,0,0; cn=34,6,0,1,3,-49,0,10,0,0,0,5.42,4.58; ex=E,b,0000,LQRTUY; sk=D+zdla2BRFm; yd=0,2,0,-1; st=AS; id=UmyHSBR4-AE0242n3v; rv=master.23-g82f6d08/98.139.15.17:14051; ts=TITBE; gv=146; fp=BGwgA; fu=B; or=BAA; gd=1; fl=EAAoAA; ip=98.137.67.154; ht=1; so=4; oc=0; oL=3; co=n; ha=FuDPOchz66s; hs=CFp8DFHkPSw; hz=CFp8DFHkPSw:FuDPOchz66s:NAAAB; al=NAAAB; ho=BVwZrpUFJIh; hd=FuDPOchz66s; hf=CsRr7ZN3Elm; hF=P/y21/Jfhb7; hj=P0PcIC0PO49; rt=I6Gzm6JNlWc; hr=CsRr7ZN3Elm; gt=1; sd=FrpYwNJ5gu9,1:0,0,1:0,0,0,0,1,1,1,0,w,w; dm=E9aUjY27pix,1; ZM=Jac6f/aSwDO; ZB=OQrADQ5rBtw; ZB=KP6JeWQFsoa; ZB=MAoCHQbegzK; ZB=K3dprOp4DEf; ZB=PLhvMLCNK96; ZU=H1kU8MB7ZWZ; Zu=GEKLxMxGiKw; ZF=Gd1DO5QX3nX;, SRV_OR=1,WS_OR=1,WSS_OR=1,OR=1,AB_WS_IP=0,AB_WSS_IP=0> X-RocketAttachment: type=text/plain;type=text/html; X-Rocket-MIMEInfo: 002.001,SGkgYWxsLCBJJ3ZlIHdyaXR0ZW4gYSBzaG9ydCBhcnRpY2xlIG9u IHRoZSBwaWVjZXBhY2sgd2lraSBhYm91dCBzb21lIG9mIHRoZSBuaWNlIGZl YXR1cmVzIHRoYXQgYXJpc2UgaWYgeW91IGNvbWJpbmUgdHdvIGRpZmZlcmVu dGx5LXNpemVkIHBpZWNlcGFja3Mgc2l6ZWQgc3VjaCB0aGF0IHRoZSBzbWFs bGVyIHBpZWNlcGFjayB0aWxlIGNhbiBiZSB1c2VkIGFzIGEgZ2FtZSB0b2tl biBvbiB0aGUgbGFyZ2VyIHBpZWNlcGFjayB0aWxlOiBodHRwOgEwAQEBAQN0 ZXh0L3BsYWluAwMwAgN0ZXh0L2h0bWwDAzE- X-YMailISG: uZ5DMLMWLDtYd8QQTFDyD9MTJoAm6R3YtEeL_vYlHTRT0rHa UPiSJ7mgYpK8MLhTjbp7m1t2nQKXbwMU7BqpCuzGBL6rTrS7jqiQo4VPCTGi AGAoDSYJEltFNoMlnRW5mPIOMyJxkNpz71xAjGZaww4epQnQyiGrbWwagBPq rb8ymf2N2aT2DTpnoPZv8Gun1KFvN8qFeM2TBr2GAYJJSYkEca0jzYLASDBJ UHQjPUguh4Tv1UMLk7jJdVTSw.60KTlZvRqAF5msd9tgLI0uL582bm7.gyUB OLJCvFVpGjKe7DstJ7.oATc6zYmS0Qc8FgQNOuzwXzQS0s.1zSZs3GHK4vl0 Um1THdDevR3k_3Mv51nJPrcM.PLvyJ5lGacrgX0kMA9yUeX9E4m7LYG0rpS0 _nMvfHJl6dROoumF.2bOOsYuV0bgz5mUrZEMrTkCYH3jjd9hoAALMJ8PHybW dBmsky1bkvHJdYkI4B10IupXu0V.AOWqPF_gt.FeuLDMeTxUr2qE28zuEYSc mO8LWix.wp3qEzh2SE9cEtJ70ECBhPy0l78WYk9A94YeYhJlMk6vLHKlpPd8 Scj2YP8USGdpvmQU9c6gJSs9dCp_mxIgQkqe4nC70jN9orQKrecYnJeG_GPB CK1dCpyipz9ZMtzShl9HgVbWMN14X0L8AOzYBlC7byz74iaNKapDZOCHcIGJ LcA4fLiTbJn08nGUfhIfJt8Azy7p7meIyJ.mtk4.xMkda1pugWG62L4tbWpE 4gAd6C6GM4RRHq5QQz9MmkrvdMgF6ENtzJCUtuiWzyzUbfjvbqGANvuXuOsH L.s3U9WGJOuo8fM_UL29VsIOu1zUWc3eKg_eATYW16FtgmdyE2DtzOLJH9az WegMvmSg95mtc7.wvAR3V.hRK6r96XsXCffldzo6EuVUPDOI2l_HxU4K3uF6 lx4oA0wsdztgt5Ca_QebeLJ_3_nX0oByL8hBuXg.i13nAfc1x2.Hsz9lfosB II6ARPYLkaqeeKXKeFEqFZfBkkp3QtRn3e2BW2NTc7Qi4EOEHQ6Uhm50S6A7 yovQZGa6_d1zWXNJE4nHS4JwWU0yw7jcP.taUMahP9hfqKxgesvGevO6yXpJ S_PbShBhFtOADVTQUqdzGfAxydb2AuyDBIvfrc9N2ctcj_NPwzzIgexfqMI. 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Mon, 29 Oct 2018 12:41:09 -0700 (PDT) MIME-Version: 1.0 Date: Mon, 29 Oct 2018 12:40:58 -0700 Message-ID: <CAMigB8FwpDyxhJh4Sb4b45noa=eLh-fTb0hkpd_VVnvLaiv7eA@...> Content-Type: multipart/alternative; boundary="000000000000302e2f05796340f4" Subject: Stacked Piecepacks aka "StackPack" X-Yahoo-Group-Post: member; u=423595583; y=l7czcRY0M7yCZNvG6s3LsBPiZ7witCs2n-hqLVNmlA9atOnqbgY2Uw-8b7XrfO2OQhz8im9CdUvlCig X-Yahoo-Profile: 5dec385d3cc45a5a3edbc5b98300b4a7 X-Original-From: Trevor Davis <trevor.l.davis@...> Reply-To: Trevor Davis <trevor.l.davis@...> X-Original-Return-Path: Trevor Davis <trevor.l.davis@...> To: piecepack@yahoogroups.com X-Yahoo-Newman-Property: groups-system X-Yahoo-Newman-Id: groups-system X-eGroups-Approved-By: jdroscha via web; 14 Nov 2018 02:42:27 -0000 From: Trevor Davis <trevor.l.davis@...> --000000000000302e2f05796340f4 Content-Type: text/plain; charset="UTF-8" Hi all, I've written a short article on the piecepack wiki about some of the nice features that arise if you combine two differently-sized piecepacks sized such that the smaller piecepack tile can be used as a game token on the larger piecepack tile: http://www.ludism.org/ppwiki/StackPack Best, Trevor --000000000000302e2f05796340f4 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="UTF-8" <div dir=3D"ltr"><div>Hi all,</div><div><br></div><div>I've written a s= hort article on the piecepack wiki about some of the nice features that ari= se if you combine two differently-sized piecepacks sized such that the smal= ler piecepack tile can be used as a game token on the larger piecepack tile= :<br></div><div dir=3D"ltr"><br></div><div dir=3D"ltr"><a href=3D"http://ww= w.ludism.org/ppwiki/StackPack">http://www.ludism.org/ppwiki/StackPack</a></= div><div dir=3D"ltr"><br></div><div>Best,</div><div><br></div><div>Trevor<b= r></div></div> --000000000000302e2f05796340f4-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3968 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24917 invoked by uid 102); 1 Dec 2018 07:18:07 -0000 X-Received: from unknown (HELO mtaq6.grp.bf1.yahoo.com) (10.198.29.79) by m11.grp.bf1.yahoo.com with SMTP; 1 Dec 2018 07:18:07 -0000 X-Received: (qmail 2482 invoked from network); 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Subject: Re: piecepack Advent calendar for 2018 X-Yahoo-Group-Post: member; u=810525; y=GlBAoG1WTGNKDplSvHGLVa-AUKQTjAl0vORdkAooHw X-Yahoo-Profile: rwhe From: rwhe@... --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 U29ycnksIHRoaXMgaXMgdGhlIGRpcmVjdCBsaW5rIGZvciB0aGUgY2FsZW5kYXI6DQogDQoNCiBo dHRwOi8vcGluY28xMS5ibG9nc3BvdC5jb20vMjAxOC8xMS9jYWxlbmRhcmlvLWx1ZGljby1kZWxs YXZ2ZW50by0yMDE4Lmh0bWwgaHR0cDovL3BpbmNvMTEuYmxvZ3Nwb3QuY29tLzIwMTgvMTEvY2Fs ZW5kYXJpby1sdWRpY28tZGVsbGF2dmVudG8tMjAxOC5odG1sI21vcmUNCiANCg0KIFJvbiBILUUN Cg0K --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 PGRpdj5Tb3JyeSwgdGhpcyBpcyB0aGUgZGlyZWN0IGxpbmsgZm9yIHRoZSBjYWxlbmRhcjo8L2Rp dj48ZGl2Pjxicj48L2Rpdj48ZGl2PjxhIHJlbD0ibm9mb2xsb3ciIHRhcmdldD0iX2JsYW5rIiBo cmVmPSJodHRwOi8vcGluY28xMS5ibG9nc3BvdC5jb20vMjAxOC8xMS9jYWxlbmRhcmlvLWx1ZGlj by1kZWxsYXZ2ZW50by0yMDE4Lmh0bWwjbW9yZSI+aHR0cDovL3BpbmNvMTEuYmxvZ3Nwb3QuY29t LzIwMTgvMTEvY2FsZW5kYXJpby1sdWRpY28tZGVsbGF2dmVudG8tMjAxOC5odG1sPC9hPjwvZGl2 PjxkaXY+PGJyPjwvZGl2PjxkaXY+Um9uIEgtRTxicj48L2Rpdj4= --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3970 Return-Path: <yokozuna_79@...> Received: (qmail 9160 invoked by uid 102); 15 Jan 2019 17:06:54 -0000 Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.201.224.240) by m8.grp.bf1.yahoo.com with SMTP; 15 Jan 2019 17:06:54 -0000 Received: (qmail 17687 invoked from network); 15 Jan 2019 17:06:54 -0000 Received: from unknown (HELO mta4001.groups.mail.ne1.yahoo.com) (10.221.10.59) by mtaq2.grp.bf1.yahoo.com with SMTP; 15 Jan 2019 17:06:54 -0000 X-Original-Return-Path: <yokozuna_79@...> Received-SPF: pass (domain of yahoo.com designates 98.137.70.153 as permitted sender) X-Rocket-Filter: dmarc-result=pass; X-Rocket-Track: cat=UK; info=url2db:GD<url=mail.gq1.yahoo.com,pri=350>;sgor:UK;abaca:UK<1006, fh=mta4001; fi=98.138.57.72:14050; rg=U; GT=0; fs=1006; ns=222; ws=293,ABI,-40,2,100,0,0,0,0,200,0,0,30,N; nn=1,2,20,200,0,0; cn=17,16,0,1,3,-79,0,14,0,0,0,5.02,4.98; ex=E,b,0000,LQRTU; sk=D+zdla2BRFm; yd=0,2,0,-1; st=AS; id=UZb8Gex6-0F1706rCB; rv=master.23-geeb5f9f/98.138.57.72:14051; ts=Tc7fI; gv=376; fp=GwgA; fu=B; or=BAA; gd=1; fl=EAAsAA; ip=98.137.70.153; ht=1; so=4; oc=0; oL=3; co=n; ha=FuDPOchz66s; hs=CFp8DFHkPSw; hz=CFp8DFHkPSw:FuDPOchz66s:NAAAB; al=NAAAB; ho=PennZGgIlku; hd=FuDPOchz66s; hf=CsRr7ZN3Elm; hF=B04HQ5AMXXo; hj=M1hfRiEJ1Ox; rt=BBemFXChEBL; hr=CsRr7ZN3Elm; sd=DyRlSo9gRK,1:0,30,1:0,0,0,0,1,1,1,0,w,w; dm=DSGiYo7utpP,1; ZM=DaM4Vpp9TcT; ZB=FbFk7WEeffy; ZB=I1hrPz6pFwI; ZB=CAv96kxZKet; ZB=DlIWIqTtsXz; ZB=F6DefOq39rR; ZU=DFZbR2K/oKY; Zu=Evovf5F8Klx; ZF=NVwH1pA5VFE;, SRV_OR=1,WS_OR=1,WSS_OR=1,OR=1,AB_WS_IP=0,AB_WSS_IP=0> X-RocketAttachment: type=text/plain;type=text/html; X-Rocket-MIMEInfo: 002.001,TGl2ZXJwb29sLCAzMSBEZWNlbWJlciAyMDE4IERlYXIgZmVsbG93 IHBpZWNlcGFja2VycywgSSBob3BlIHlvdSBoYXZlIGhhZCBhIGxvdmVseSBo b2xpZGF5IHRpbWUgc28gZmFyIGFuZCB3aXNoIHlvdSBhbGwgdGhlIGJlc3Qg Zm9yIDIwMTkhIFRoaXMgeWVhciBoYXMgYmVlbiByZWxhdGl2ZWx5IGJ1c3kg Zm9yIFBpZWNlcGFjayBwbGF5ZXJzLCBoYXNuJ3QgaXQ_IFRoZSBsYXN0IGdh bWUgZGVzaWduIGNvbnRlc3QgYW5kIHRoZSBuZXcgRmFjZWJvbwEwAQEBAQN0 ZXh0L3BsYWluAwMwAgN0ZXh0L2h0bWwDAzg- X-YMailISG: Ojd__VAWLDv4WHKXFmFluId0PCGgf_asNFjNfkJFrY4QlBtN XkIvHZpUbJaflohAyMLKPKFd.PVb.hCypIl4lKsGmSXvKgI93noP9yZbkOEu 2zde.bnuOby2ZwF5qkM8SrdOlfb51xuMPn2brzrYxcqM5bOnKPkpIyOiTLtv j2fGKNAtabxgSdlV_VcY1hjyjaWhJtXGu5mOsC1Nxy8NvNyHdHpvYEUGt7kD pJyCSRcCY0FPg3NEvE92zTJ3ROFcfcyodxTaLAusgu6GiHg5p1nDmXcpI0ve 7uX2D4BU6_cAq1oAGw61rCzZ2vB9Z_alMHTyBbj3HQNo04J4uZa6VmTP_TJZ 0kvlQmrvkhD62cHHXGEjtx17WOyByooe2BOurbQSV7FzBKo.C7e.VO.VuTX_ HFGoZGbe_6e9TlN8rZ5X9XxzuKbeJvmc9F.NWoYRyiwwWHnrE9H_i5TZqaC7 gUB6mfO3Bsv.T2Ol8sRI7maAI2kdm5koeQ4G0czdYxlwNrQhMtbAlbWr4jDz g1LbbUnTRY7xJxWX4vuIx8lu0.g400KaSZef53xBToaRFS8j5wpy9qCLrhKd ED2E5of.JvgYJ9Voce3KfbmA6U.7Pr0dIEFjSWsPqR8tqROqLF5GinhYJrx. gRbcqqIBcCtWEnWuRFNZSi_pHJ9nwGRIs6slIRhkrxM8.e1kAbx28OLAcN7i xE4YgwGQP_wCiRHVQYbmagCtfgrzPi_02zlFwIdRS3qsVu9upxWfgh.XmZ2D .h2NL0SIkC49n12q5OxEl0fFZfDgs4_gdCyIPn0slPUZI7IBajVF1DRc3oDd Ez751z4zW7XqxgvfJFE7hr5FSSgdI0DD4khIwnf1VrKmQKigj0SUpgaH5j.Z KdJSt1ICLa7quFWxbGYSR6PNHIfO38yWlFtM6CbF9y0oM4XUHrLNmIFijgvT ZmOd45BT8kJARmQg7nChYWnq6UDVhnaZ4A1nDs.jJszzwOYC4hW1caGslBum fIZ.vVeNlJ7FFSr.jlnRa26pHbWHHpqsc32bZmPQhS5A_Tt8RNMKykpI8og_ kX.17CdfzA7s1TrOUt6ZlSI7rlwk.zHrkB_MChOHotv12Pu8xW49awVXflnE r04.9aFNzC7D8Kd2ci9xjUhCSG6mD3Mh2tUSIUTSSfC1pBger8TqQmZ_Nhag wIlgpfnsCZUdqzD_Ynge8thsOnVx6HR1e1H6wDlxlUYGdE3L7aAfw9J19q_x BW.CR59dNWSDDmlK0PGaKGcofP7Y X-RocketHELO: sonic318-27.consmr.mail.gq1.yahoo.com X-RocketMAILFROM: yokozuna_79@... 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This ye= ar has been relatively busy for Piecepack players, hasn't it? The last game= design contest and the new Facebook group have indeed breathed new life in= to the community (even though I left Facebook about half a year ago I still= hope that the momentum it gained has been sustained... anyway: thanks, Ron= !). The Piecepack advent calendar was a very welcome surprise at the end a= s well - Proximity has been quite a discovery, I must say... I'm still comi= ng to terms with it (!). Otherwise it was a good chance to refresh some old= "classics" (I'm frankly surprised that Power Lines didn't make it into the= Infinite Board Game booklet). I'm looking forward to the next game design= contest and to whatever surprises 2019 has in store for us all. HAPPY 201= 9! Antonio =C2=A0 Hi Don, Never fear; the playtesters and I had a lot = of fun with the games, with some more than others, but that was expected. = Hey, since Sly Corporation is a port and Tingle is not, is Tingle the firs= t original game for Sly/Realm since 1974? Your grail! Ron #yiv7954172= 434 #yiv7954172434 -- #yiv7954172434ygrp-mkp {border:1px solid #d8d8d8;font= -family:Arial;margin:10px 0;padding:0 10px;}#yiv7954172434 #yiv7954172434yg= rp-mkp hr {border:1px solid #d8d8d8;}#yiv7954172434 #yiv7954172434ygrp-mkp = #yiv7954172434hd {color:#628c2a;font-size:85%;font-weight:700;line-height:1= 22%;margin:10px 0;}#yiv7954172434 #yiv7954172434ygrp-mkp #yiv7954172434ads = {margin-bottom:10px;}#yiv7954172434 #yiv7954172434ygrp-mkp .yiv7954172434ad= {padding:0 0;}#yiv7954172434 #yiv7954172434ygrp-mkp .yiv7954172434ad p {ma= rgin:0;}#yiv7954172434 #yiv7954172434ygrp-mkp .yiv7954172434ad a {color:#00= 00ff;text-decoration:none;}#yiv7954172434 #yiv7954172434ygrp-sponsor #yiv79= 54172434ygrp-lc {font-family:Arial;}#yiv7954172434 #yiv7954172434ygrp-spons= or #yiv7954172434ygrp-lc #yiv7954172434hd {margin:10px 0px;font-weight:700;= font-size:78%;line-height:122%;}#yiv7954172434 #yiv7954172434ygrp-sponsor #= yiv7954172434ygrp-lc .yiv7954172434ad 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434ygrp-sponsor #yiv7954172434ov li a {font-size:130%;text-decoration:none;= }#yiv7954172434 #yiv7954172434ygrp-sponsor #yiv7954172434ov li {font-size:7= 7%;list-style-type:square;padding:6px 0;}#yiv7954172434 #yiv7954172434ygrp-= sponsor #yiv7954172434ov ul {margin:0;padding:0 0 0 8px;}#yiv7954172434 #yi= v7954172434ygrp-text {font-family:Georgia;}#yiv7954172434 #yiv7954172434ygr= p-text p {margin:0 0 1em 0;}#yiv7954172434 #yiv7954172434ygrp-text tt {font= -size:120%;}#yiv7954172434 #yiv7954172434ygrp-vital ul li:last-child {borde= r-right:none !important;}#yiv7954172434 ------=_Part_17392797_1571491581.1546269065228 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset="UTF-8" <html><head></head><body><div class=3D"ydp727a0673yahoo-style-wrap" style= =3D"font-family:Helvetica Neue, Helvetica, Arial, sans-serif;font-size:13px= ;"><div id=3D"ydp727a0673yiv7954172434"> <span><p>Liverpool, 31 December 20= 18</p> <p>Dear fellow piecepackers,</p> <p>I hope you have had a lovely= holiday time so far and wish you all the best for 2019!</p> <p>This year h= as been relatively busy for Piecepack players, hasn't it? The last game des= ign contest and the new Facebook group have indeed breathed new life into t= he community (even though I left Facebook about half a year ago I still hop= e that the momentum it gained has been sustained... anyway: thanks, Ron!).<= /p> <p>The Piecepack advent calendar was a very welcome surprise at the end= as well - Proximity has been quite a discovery, I must say... I'm still co= ming to terms with it (!). Otherwise it was a good chance to refresh some o= ld "classics" (I'm frankly surprised that Power Lines didn't make it into t= he Infinite Board Game booklet).</p> <p>I'm looking forward to the next gam= e design contest and to whatever surprises 2019 has in store for us all.</p= > <p>HAPPY 2019!<br> Antonio</p></span> <br clear=3D"none"><div> = <img src=3D"http://y.analytics.yahoo.com/fpc.pl?ywarid=3D515FB27823A7407E&= amp;a=3D10001310322279&js=3Dno&resp=3Dimg&cf12=3DCP" data-inlin= eimagemanipulating=3D"true" class=3D"" width=3D"1" height=3D"1"> </di= v></div></div><div class=3D"yiv7954172434yqt5885539721" id=3D"yiv7954172434= yqt72155"><div id=3D"yiv7954172434ygrp-text"> <div>Hi Don,</div= > <div><br clear=3D"none"> </div> <div>= Never fear; the playtesters and I had a lot of fun with the g= ames, with some more than others, but that was expected.</div= > <div><br clear=3D"none"> </div> <div>= Hey, since Sly Corporation is a port and Tingle is not, is Ti= ngle the first original game for Sly/Realm since 1974? Your g= rail!</div> <div><br clear=3D"none"> </div> = <div>Ron<br clear=3D"none"> </div> </div> = <div style=3D"color:#fff;min-height:0;"></div> <style type=3D"t= ext/css"> #yiv7954172434 #yiv7954172434 -- #yiv7954172434ygrp-mkp { borde= r:1px solid #d8d8d8;font-family:Arial;margin:10px 0;padding:0 10px;} #yiv7= 954172434 #yiv7954172434ygrp-mkp hr { border:1px solid #d8d8d8;} #yiv79541= 72434 #yiv7954172434ygrp-mkp #yiv7954172434hd { color:#628c2a;font-size:85%= ;font-weight:700;line-height:122%;margin:10px 0;} #yiv7954172434 #yiv79541= 72434ygrp-mkp #yiv7954172434ads { margin-bottom:10px;} #yiv7954172434 #yiv= 7954172434ygrp-mkp .yiv7954172434ad { padding:0 0;} #yiv7954172434 #yiv795= 4172434ygrp-mkp ..yiv7954172434ad p { margin:0;} #yiv7954172434 #yiv795417= 2434ygrp-mkp .yiv7954172434ad a { color:#0000ff;text-decoration:none;} #yiv= 7954172434 #yiv7954172434ygrp-sponsor #yiv7954172434ygrp-lc { font-family:A= rial;} #yiv7954172434 #yiv7954172434ygrp-sponsor #yiv7954172434ygrp-lc #yi= 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X-Original-From: donkirkby@... X-Mailer: Yahoo Groups Message Poster References: <qo7tq1+13hvjql@...> <qo8425+u86hll@...> X-Yahoo-Newman-Property: groups-compose Message-ID: <qo8oj4+14eqpbn@...> In-Reply-To: <qo8425+u86hll@...> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV" Reply-To: donkirkby@... Subject: Re: URGENT! 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Yahoo Groups is going away X-Yahoo-Group-Post: member; u=500338; y=i8TOSuWm2KH80loo1bC8zKjEyygrKspflw8mgsjL7unqU9b- X-Yahoo-Profile: prophesor From: Ed Thorn <prophesor@...> ------=_Part_3800729_1910477755.1571453902743 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable It appears that Google groups is not as ready as Groups.io to _preserve_ a= group.=C2=A0 Mention is made on the linked Stack Overflow page of a rights= issue keeping the Personal Groupware download from being uploaded to Googl= e Groups. So...=C2=A0 One might sort of _archive_ with Personal Groupware.= =C2=A0 (And any of us might, it seems, fetch our own copy) But to preserve = the group's function, it's Groups.io with a $110 cost per account (So if yo= u've several groups, it might be seen as less per group). I do expect I'll = be taking the steps above, both the PG archive and the Groups.io migration.= But I'd love to hear from the list owner.=C2=A0 I'm just a deputy mod.=C2= =A0 It's not about the money, it's that this all ought to be his call. = On Wednesday, October 16, 2019, 11:53:34 PM EDT, donkirkby@... [pie= cepack] <piecepack@yahoogroups.com> wrote: #yiv1545597876 #yiv15455978= 76 -- #yiv1545597876 .yiv1545597876ygrp-photo-title{clear:both;font-size:sm= aller;min-height:15px;overflow:hidden;text-align:center;width:75px;}#yiv154= 5597876 div.yiv1545597876ygrp-photo{background-position:center;background-r= epeat:no-repeat;background-color:white;border:1px solid black;min-height:62= px;width:62px;}#yiv1545597876 div.yiv1545597876photo-title a, #yiv154559787= 6 div.yiv1545597876photo-title a:active, #yiv1545597876 div.yiv1545597876ph= oto-title a:hover, #yiv1545597876 div.yiv1545597876photo-title a:visited {t= ext-decoration:none;}#yiv1545597876 div.yiv1545597876attach-table div.yiv15= 45597876attach-row {clear:both;}#yiv1545597876 div.yiv1545597876attach-tabl= e div.yiv1545597876attach-row div {float:left;}#yiv1545597876 p {clear:both= ;padding:15px 0 3px 0;overflow:hidden;}#yiv1545597876 div.yiv1545597876ygrp= -file {width:30px;}#yiv1545597876 div.yiv1545597876attach-table div.yiv1545= 597876attach-row div div a {text-decoration:none;}#yiv1545597876 div.yiv154= 5597876attach-table div.yiv1545597876attach-row div div span {font-weight:n= ormal;}#yiv1545597876 div.yiv1545597876ygrp-file-title {font-weight:bold;}#= yiv1545597876 #yiv1545597876 #yiv1545597876 #yiv1545597876 --#yiv1545597876= ygrp-mkp {border:1px solid #d8d8d8;font-family:Arial;margin:10px 0;padding:= 0 10px;}#yiv1545597876 #yiv1545597876ygrp-mkp hr {border:1px solid #d8d8d8;= }#yiv1545597876 #yiv1545597876ygrp-mkp #yiv1545597876hd {color:#628c2a;font= -size:85%;font-weight:700;line-height:122%;margin:10px 0;}#yiv1545597876 #y= iv1545597876ygrp-mkp #yiv1545597876ads {margin-bottom:10px;}#yiv1545597876 = #yiv1545597876ygrp-mkp .yiv1545597876ad {padding:0 0;}#yiv1545597876 #yiv15= 45597876ygrp-mkp .yiv1545597876ad p {margin:0;}#yiv1545597876 #yiv154559787= 6ygrp-mkp .yiv1545597876ad a {color:#0000ff;text-decoration:none;}#yiv15455= 97876 If anyone is interested in migrating to Google Groups, there's a di= scussion of that here. There's a description of migrating to groups.io here= . I haven't done either of these tasks myself. ------=_Part_3800729_1910477755.1571453902743 Content-Type: text/html; charset=UTF-8 Content-Transfer-Encoding: quoted-printable <html><head></head><body><div class=3D"ydpcc9627cbyahoo-style-wrap" style= =3D"font-family:Helvetica Neue, Helvetica, Arial, sans-serif;font-size:13px= ;"><div></div> <div dir=3D"ltr" data-setdir=3D"false">It appears th= at Google groups is not as ready as Groups.io to _preserve_ a group.  = Mention is made on the linked Stack Overflow page of a rights issue keeping= the Personal Groupware download from being uploaded to Google Groups.</div= ><div dir=3D"ltr" data-setdir=3D"false"><br></div><div dir=3D"ltr" data-set= dir=3D"false">So...  One might sort of _archive_ with Personal Groupwa= re.  (And any of us might, it seems, fetch our own copy)</div><div dir= =3D"ltr" data-setdir=3D"false"><br></div><div dir=3D"ltr" data-setdir=3D"fa= lse">But to preserve the group's function, it's Groups.io with a $110 cost = per account (So if you've several groups, it might be seen as less per grou= p).</div><div dir=3D"ltr" data-setdir=3D"false"><br></div><div dir=3D"ltr" = data-setdir=3D"false">I do expect I'll be taking the steps above, both the = PG archive and the Groups.io migration.</div><div dir=3D"ltr" data-setdir= =3D"false"><br></div><div dir=3D"ltr" data-setdir=3D"false">But I'd love to= hear from the list owner.  I'm just a deputy mod.  It's not abou= t the money, it's that this all ought to be his call.</div><div dir=3D"ltr"= data-setdir=3D"false"><br></div><div dir=3D"ltr" data-setdir=3D"false"><br= ></div><div><br></div> </div><div id=3D"yahoo_quoted_24314= 66327" class=3D"yahoo_quoted"> <div style=3D"font-family:'Helve= tica Neue', Helvetica, Arial, sans-serif;font-size:13px;color:#26282a;"> = <div> On Wednesday, Octo= ber 16, 2019, 11:53:34 PM EDT, donkirkby@... [piecepack] <piecepac= k@yahoogroups.com> wrote: </div> <div><b= r></div> <div><br></div> <div><div id=3D"yi= v1545597876"><style type=3D"text/css"> #yiv1545597876 #yiv1545597876 -- = #yiv1545597876 .yiv1545597876ygrp-photo-title{ clear:both;font-size:smaller= ;min-height:15px;overflow:hidden;text-align:center;width:75px;} #yiv1545597= 876 div.yiv1545597876ygrp-photo{ background-position:center;background-repe= at:no-repeat;background-color:white;border:1px solid black;min-height:62px;= width:62px;} #yiv1545597876 div.yiv1545597876photo-title a, #yi= v1545597876 div.yiv1545597876photo-title a:active, #yiv1545597876 div.yiv1= 545597876photo-title a:hover, #yiv1545597876 div.yiv1545597876photo-title = a:visited { text-decoration:none; } #yiv1545597876 div.yiv1545597876attach= -table div.yiv1545597876attach-row { clear:both;} #yiv1545597876 div.yiv15= 45597876attach-table div.yiv1545597876attach-row div { float:left;} #yiv15= 45597876 p { clear:both;padding:15px 0 3px 0;overflow:hidden;} #yiv1545597= 876 div.yiv1545597876ygrp-file { width:30px;} #yiv1545597876 div.yiv1545597= 876attach-table div.yiv1545597876attach-row div div a { text-decoration:non= e;} #yiv1545597876 div.yiv1545597876attach-table div.yiv1545597876attach-r= ow div div span { font-weight:normal;} #yiv1545597876 div.yiv1545597876ygr= p-file-title { font-weight:bold;} #yiv1545597876 #yiv1545597876 </style>= <style type=3D"text/css"> #yiv1545597876 #yiv1545597876 -- #yiv1545597876yg= rp-mkp { border:1px solid #d8d8d8;font-family:Arial;margin:10px 0;padding:0= 10px;} #yiv1545597876 #yiv1545597876ygrp-mkp hr { border:1px solid #d8d8d= 8;} #yiv1545597876 #yiv1545597876ygrp-mkp #yiv1545597876hd { color:#628c2a= ;font-size:85%;font-weight:700;line-height:122%;margin:10px 0;} #yiv154559= 7876 #yiv1545597876ygrp-mkp #yiv1545597876ads { margin-bottom:10px;} #yiv1= 545597876 #yiv1545597876ygrp-mkp .yiv1545597876ad { padding:0 0;} #yiv1545= 597876 #yiv1545597876ygrp-mkp .yiv1545597876ad p { margin:0;} #yiv15455978= 76 #yiv1545597876ygrp-mkp .yiv1545597876ad a { color:#0000ff;text-decoratio= n:none;} #yiv1545597876 </style><div> <br clear=3D"none"><br clear=3D= "none"> If anyone is interested in migrating to Google Groups, there's = a discussion of that <a rel=3D"nofollow" shape=3D"rect" target=3D"_blank" h= ref=3D"https://stackoverflow.com/q/35966337/4794">here</a>. There's a descr= iption of migrating to groups.io <a rel=3D"nofollow" shape=3D"rect" target= =3D"_blank" href=3D"https://groups.io/static/transfer">here</a>. I haven't = done either of these tasks myself. <br clear=3D"none"> <br clear=3D"= none"> <div style=3D"color:white;clear:both;"></div> </div></div></div>= </div> </div> </div></body></html> ------=_Part_3800729_1910477755.1571453902743-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3977 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 24418 invoked by uid 102); 20 Oct 2019 17:49:00 -0000 X-Received: from unknown (HELO mtaq4.grp.bf1.yahoo.com) (10.196.227.14) by m2.grp.bf1.yahoo.com with SMTP; 20 Oct 2019 17:49:00 -0000 X-Received: (qmail 7143 invoked from network); 20 Oct 2019 17:49:00 -0000 X-Received: from unknown (HELO mta4002.groups.mail.ne1.yahoo.com) (10.221.2.24) by mtaq4.grp.bf1.yahoo.com with SMTP; 20 Oct 2019 17:49:00 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> Authentication-Results: mta4002.groups.mail.ne1.yahoo.com; dkim=permerror (bad sig) header.i=@yahoogroups.com header.s=echoe; spf=pass smtp.mailfrom=@yahoogroups.com; dmarc=pass(p=none sp=NULL dis=none) header.from=yahoogroups.com; X-Received-SPF: pass (domain of yahoogroups.com designates 66.163.190.92 as permitted sender) X-YMailISG: EpIbDZYWLDufp61kFcV.yuTpXnehjTgSxOX_uEwjiZ9m3zSh np7zn1h.bLnqakZYeqk9wXAhakOJSe5R7kDPHEx8YSGNh.Q0OxhG5R72k4JZ we7cSgmhK9cZ_9h_.5sp7lWI7XXEmqb_IPXKRkEcy.Ykd70ROXhNE9cpZGRF PIHGtzFjqGLP1F7GmF3ivPD1wVyAmIPJEHct2GB7NAdqaf3CaK5H1U9CB0sc dNkYiEiBs7rGKtkJlbBq3FFHnlyYxKNIFKpq0SiVyQuSweGrVLnUkCGDH6X1 5rvlD0y2elZL_DyJHemC0N67valTqRkSVwgppyv.asCZztX9SYpiPOXsAQ_4 BPyelCpffx.dGwUCtMDh76jkWPNdlIUOtuMzIvxbZ3qVPWWeZs_ZgQ8zW0Et wsXDn3ZuzqNQqKWEfyVkRHKXp2x6C9StoN1mbgajh4veW_qRqs7lWRUagncn khdxR0f1JxKMRxK9b24GfClVP1T5L34aPxjtvfm8zdgqWckzHX.5AxHWXecr Ke5fXKV.qAYo9ZqibZQ33Rc9i3SrajDGkc5l5k94i.eicR5sjeTT5wj6bVAl gJV6fGHjnYkuehWGTrgTbff2vceqbkbQim3oGWq4nXoZ3q18aOc87THg6aoE 1DnpRuqZoe7hqCa.K5SyAQg.RYpJXm0nSiFlti0EqVyrSjCF.4O4rq40MBKm 27zl3aNlgDUUEOuo_8qg3qyytZ5GwEsDlTK3OyZHka8K49xg5KZudHaXuf8H owvhwdHG9Av.IAL32KNT728wiW5qD2HH_gzJZOV.MV7IGyBaZnmxtcREaLO_ Lda7sxXhn0Py9HAsq5Z6Ke10VM9FYCd.oBfRPfIj0DWhnDm20YFr5EnPbbKG YKGC1YT_HDGtDUz0cIH3PE8UpLXpmb7bk7Dd7_KrqD_bm0HAbyQ073EZui0G Hn9Axx9nVl3pikY.Mc._QhPzoAEWgY09ydfqfo4WFbwJGQTGd7qa9GRtu5KE T.iyPfD0G22UUCWTT4nc.arSSS5rnKjMhvZbRaP5jTmZEjFZAjFPMM1LDOVO oaVxy3F.i1sLLXqYWF8Yug1mYYZ7yC6udXD0fUuvOg2xl8RcQl9BpIZQvChz e76B X-Received: from 127.0.0.1 (EHLO sonic323-30.consmr.mail.ne1.yahoo.com) (66.163.190.92) by mta4002.groups.mail.ne1.yahoo.com with SMTPS; Sun, 20 Oct 2019 17:48:59 +0000 X-Received: from sonic.gate.mail.ne1.yahoo.com by sonic323.consmr.mail.ne1.yahoo.com with HTTP; Sun, 20 Oct 2019 17:48:59 +0000 Date: 20 Oct 2019 17:48:59 +0000 X-Received: from [127.0.0.1] by gapi2.grp.bf1.yahoo.com with NNFMP; 20 Oct 2019 17:48:59 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: jdroscha@... X-Original-From: jdroscha@... X-Mailer: Yahoo Groups Message Poster References: <qo7tq1+13hvjql@...> <qo8425+u86hll@...> <qo8oj4+14eqpbn@...> <1832790726.3800730.1571453902745@...> X-Yahoo-Newman-Property: groups-compose Message-ID: <qoi6mb+2uc532@...> In-Reply-To: <1832790726.3800730.1571453902745@...> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV" Reply-To: jdroscha@... Subject: Re: [piecepack] Re: URGENT! 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Yahoo Groups is going away X-Yahoo-Group-Post: member; u=224158760; y=edv7Z2uTDhFXPbrnISqlD2L2ayc9zzgU2BiIYz5HOx7mqEkRsX_HCSw X-Yahoo-Profile: gimpshopdotnet From: Chad Smith <chad78@...> --0000000000006cd786059565d18c Content-Type: text/plain; charset="UTF-8" My suggestion is a hybrid approach. Migrate to Groups.io - and back up everything some other place(s) as well. BGG would be my first choice for everything that can be backed up there (if it is not already). I am confused about the "Small cost" that was mentioned. the front page of Groups.io says "Great for open source projects. - Groups.io is Free. Have an open-source project and need a group to discuss it? Groups.io is great for those. Full Github integration keeps people up to date on the development of your open source project. Post using Markdown with syntax highlighting." I'm fine with a Google Group as well, especially since it is free. I mean, monetarily free. ;) And I've already sold them my soul. Basically, whatever the next step is, I just want to be a part of it. :) *- Chad W. Smith* --0000000000006cd786059565d18c Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr">My suggestion is a hybrid approach.=C2=A0 Migrate to Group= s.io - and back up everything some other place(s) as well.=C2=A0 BGG would = be my first choice for everything that can be backed up there (if it is not= already).<div><br></div><div>I am confused about the "Small cost"= ; that was mentioned.=C2=A0 the front page of Groups.io says "Great fo= r open source projects. -=C2=A0Groups.io is Free.<br>Have an open-source pr= oject and need a group to discuss it? Groups.io is great for those. Full Gi= thub integration keeps people up to date on the development of your open so= urce project. Post using Markdown with syntax highlighting."<br><br>I&= #39;m fine with a Google Group as well, especially since it is free.=C2=A0 = I mean, monetarily free.=C2=A0 ;)=C2=A0 And I've already sold them my s= oul.</div><div><br></div><div>Basically, whatever the next step is, I just = want to be a part of it.=C2=A0 :)</div><div><br clear=3D"all"><div><div dir= =3D"ltr" class=3D"gmail_signature" data-smartmail=3D"gmail_signature"><div = dir=3D"ltr"><div><div dir=3D"ltr"><div><div dir=3D"ltr"><div><div dir=3D"lt= r"><div><div dir=3D"ltr"><div><font size=3D"4"><i><span style=3D"font-famil= y:garamond,serif">-</span><font style=3D"font-family:garamond,serif"> Chad = W. Smith</font></i></font></div></div></div></div></div></div></div></div><= /div></div></div></div></div></div> --0000000000006cd786059565d18c-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3981 Return-Path: <jade@...> X-Sender: jade@... 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[202.154.154.12]) by smtp.gmail.com with ESMTPSA id o64sm36597905pjb.24.2019.10.21.14.38.03 for <piecepack@yahoogroups.com> (version=TLS1_3 cipher=TLS_AES_128_GCM_SHA256 bits=128/128); Mon, 21 Oct 2019 14:38:04 -0700 (PDT) To: piecepack@yahoogroups.com References: <qo7tq1+13hvjql@...> <qo8425+u86hll@...> <qo8oj4+14eqpbn@...> <1832790726.3800730.1571453902745@...> <qoi6mb+2uc532@...> Message-ID: <f137f08c-b91d-a9f2-8085-29855feba08c@...> Date: Tue, 22 Oct 2019 10:38:01 +1300 User-Agent: Mozilla/5.0 (X11; Linux x86_64; rv:60.0) Gecko/20100101 Thunderbird/60.9.0 MIME-Version: 1.0 In-Reply-To: <qoi6mb+2uc532@...> Content-Type: text/plain; charset=utf-8; format=flowed Content-Language: en-US Content-Transfer-Encoding: 7bit Subject: Re: [piecepack] Re: URGENT! Yahoo Groups is going away X-Yahoo-Group-Post: member; u=579728721 From: Jessica Eccles <jade@...> I like the idea of archiving the yahoo group content and relying on BGG (and others) for community. It's basically what we're doing already, since, as it is, this group exists mainly as an archive of past conversations and current conversations happen in other places. On 21.10.19 06:48, jdroscha@... [piecepack] wrote: > Greetings all! > > > This is the list owner, James. > > > Thank you to Ed, Ron, imfurry, and others, for bringing this issue to the group's attention, and for some initial research into options. > > (For anyone who doesn't know, by the bye, Ed has been helping to moderate this list for close to two decades, and I am very, very thankful!) > > Honestly, I'm not too broken-hearted by the news of Yahoo Groups' demise. I have been annoyed with it for some time, but not annoyed enough, it seems, to have moved the group yet. > > > Here are some of our options so far: > > > 1) Migrate the piecepack list, including its membership and historical content, to groups.io. As Ed pointed out, this would incur a small cost, which is not really an issue. The bigger issue to me is asking people to sign up on yet another site, although it appears that if you never visit the site itself, you won't need a login. So, maybe not so bad. > > > 2) Create a new Google Group and ask everyone to join. I would bet the majority of list members have already signed up to be tracked by our benevolent overlords. In this case, I think we would try to archive the historical content and make it available in some static form. > > > 3) Archive (and host somewhere) the historical content and then just rely on existing Facebook, Reddit, and BGG for community. > > > All I really want is a place for anyone interested in the piecepack to go and share ideas and announcements. I would like the lowest barrier of entry possible for finding the community, signing up (if that's even needed) and communicating. If it's a site that does a good job of preventing spam so that we no longer have to police it, that would be fantastic. I am not worried so much about hosting files and other such features. > > > Opinions? Sway me! > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3982 Return-Path: <ben@...> X-Sender: ben@... 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Yahoo Groups is going away) X-Yahoo-Group-Post: member; u=349137338 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable From: Ben Finney <ben+yahoogroups@...> On 21-Oct-2019, Chad Smith chad78@... [piecepack] wrote: > Basically= , whatever the next step is, I just want to be a part of > it. :) The cha= nges are not friendly to communities on Yahoo Groups <URL:https://modsandme= mbersblog.wordpress.com/for-the-press-2/> and are clearly just a stepwise a= pproach to shutting Yahoo Groups down <URL:https://boingboing.net/2019/10/1= 7/oath-makes-you-swear.html>. -- \ =E2=80=9CWhen I was a baby I k= ept a diary. Recently I was re-reading | `\ it, it said =E2=80=98Day 1:= Still tired from the move. Day 2: Everybody | _o__) talks= to me like I'm an idiot.=E2=80=99=E2=80=9D =E2=80=94Steven Wright | Ben Fi= nney <ben@...> [Non-text portions of this message have been r= emoved] From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3983 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 12641 invoked by uid 102); 22 Oct 2019 01:21:20 -0000 X-Received: from unknown (HELO mtaq3.grp.bf1.yahoo.com) (10.196.204.226) by m5.grp.bf1.yahoo.com with SMTP; 22 Oct 2019 01:21:20 -0000 X-Received: (qmail 12406 invoked from network); 22 Oct 2019 00:10:34 -0000 X-Received: from unknown (HELO mta4000.groups.mail.ne1.yahoo.com) (10.222.143.200) by mtaq3.grp.bf1.yahoo.com with SMTP; 22 Oct 2019 00:10:34 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> Authentication-Results: mta4000.groups.mail.ne1.yahoo.com; dkim=permerror (bad sig) header.i=@yahoogroups.com header.s=echoe; spf=pass smtp.mailfrom=@yahoogroups.com; dmarc=pass(p=none sp=NULL dis=none) header.from=yahoogroups.com; X-Received-SPF: pass (domain of yahoogroups.com designates 66.163.189.42 as permitted sender) X-YMailISG: BhYQrs0WLDt59JGofENZwHa21zceodF.cyHf4XISkPtyc7MV QLj7Y7OPuUIFARBbAJ8RK87GBTBG8YeFr51A4ywBIHX4p7GnOevxEBkMA7V1 LvxTtybsTlbJ3qzoFtsRcu92pbLsFvwMo.MS1fOiDEb8jiOGmg1vJl2KCOCo BgyP3SV.3KM3d8l8C7dHPmMPKAUDHnA8m1u5Rm6Ufc89dJWroqQnz3LcmrIk NpN5VOLbSi3UDF7HBHzR0FaIbbs_sUrMqQRJ8QGUU97CAElRK8bni6VSTmVk NVRiIUo4R2TESNMpdFsz7zyfYr46QO4Y2AfCQ2ndT1hTRDY5qgTNkjJwBrK_ 2DuY9jEectZpa.jfy1m.unwPEX1Mm_LrAmulRdlFY.yWqT04HMgIWoJDP0ma 70cjPMFrxgICGDfmot9EqphzgaeI8xfBUjsf2g.apU6ldWqnHqiIt0E5k7_1 M6Jrzbkd41MmGrHtg0k2V91NSGcljvqJeUBj3DPc26X9IZeEjJ.u8hGq7o_c CeAXc9qiNsbHSEoR6rLNKdrUpxBcTuvB5PVuMlnRwELd5v9AynR9DA.7RZJu EPBZBg9uko0PvtPZzZOL1QOmsWqrenmTBhuVXnR0pM_7dzZFJDjYEErOxwhY 3HqzP.vki8mgEFu6idZCnegAZlz0eL5kYGLPW7yM.jQcWJ5FISF04iHI97L_ L282.pUe9dteBnwPaKn8gcHoP0efwSAAae6XQVodYXOQG7UarTKU6Byn9J7u 4pO3PxdXDiQQCG5VPb7hdykbz1WQKl7WTXE3UwFdS2RJdxQsSzNCQlAqNK9c BFeSkt5IKoKZuzW_XwS6NiqWu_CHWfTH.BmawYon.FfuuchYDo1g_pO0yKRA HUyDOLOTszL58b09geg8uSazUNBP0Xd3FuTq7UtiwjFAXX8kAJLg1_j8E3Zu j1T0wz98mLyvNDgpIubzsQ_DnDKYeKOGKX.bl.Kh.6YMErkCmijgbQPiYdUM glHyo5J3zfgnyZhqmPjrCFIvYEI5N4Mjt9KSzbxCUEFVsMssem2YvTjGntBt bJSgRHKk1YWMrA5Vgq_0fq.KUIDc4SE3lt6aOuNX0NW3VfS_BwC9VFcDK6M8 VLPEUwG5EwaB_qzUq0dgvbf0hQ-- X-Received: from 127.0.0.1 (EHLO sonic322-19.consmr.mail.ne1.yahoo.com) (66.163.189.42) by mta4000.groups.mail.ne1.yahoo.com with SMTPS; Tue, 22 Oct 2019 00:10:34 +0000 X-Received: from sonic.gate.mail.ne1.yahoo.com by sonic322.consmr.mail.ne1.yahoo.com with HTTP; Tue, 22 Oct 2019 00:10:34 +0000 Date: 21 Oct 2019 17:10:32 -0700 X-Received: from [127.0.0.1] by gapi1.grp.bf1.yahoo.com with NNFMP; 22 Oct 2019 00:10:32 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: electronicwaffle@... X-Original-From: electronicwaffle@... X-Mailer: Yahoo Groups Message Poster References: <qo7tq1+13hvjql@...> <qo8425+u86hll@...> <qo8oj4+14eqpbn@...> <1832790726.3800730.1571453902745@...> <qoi6mb+2uc532@...> X-Yahoo-Newman-Property: groups-compose Message-ID: <qolhdo+11h9heu@...> In-Reply-To: <qoi6mb+2uc532@...> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV" Reply-To: electronicwaffle@... Subject: Re: [piecepack] Re: URGENT! 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Subject: Looking for a copy of my Ruleset "Bonkers Omaha Poker" X-Yahoo-Group-Post: member; u=100789305; y=bZkJjY9R8vqb-9S5oHvEVMDPkNiHD76ViB798szo2B9UaCaYvFt_NiKF5A X-Yahoo-Profile: ElectronicWaffle From: electronicwaffle@... --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 RnJhbnRpY2FsbHkgdHJ5aW5nIHRvIGRvd25sb2FkIGFsbCBvZiBteSBnYW1lcyBsb2NhbGx5IHRv IG15IGNvbXB1dGVyLiBBcyBsb25nIGFzIHdlIGNhbiBiYWNrIHVwIC8gYXJjaGl2ZSB0aGUgWWFo b28gR3JvdXAgaW4gZnVsbCwgSSBoYXZlIG5vIHByZWZlcmVuY2Ugd2hlcmUgb3IgaG93IHdlIGRv IGl0LiBUaGlzIGFzc3VtZXMgImZyZWUiIGluIHRlcm1zIG9mIGFjY2VzcyBhbmQgbW9iaWxpdHku IA0KIC4NCiBBbnl3YXkuIEkgaGF2ZSBoYWQgbm8gbHVjayB0cnlpbmcgdG8gZG93bmxvYWQgQm9u a2Vycy4gSWYgYW55b25lIGNhbiBhc3Npc3QgaXQgd291bGQgYmUgYXBwcmVjaWF0ZWQuIA0K --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 PHA+PHNwYW4+RnJhbnRpY2FsbHkgdHJ5aW5nIHRvIGRvd25sb2FkIGFsbCBvZiBteSBnYW1lcyBs b2NhbGx5IHRvIG15IGNvbXB1dGVyLiBBcyBsb25nIGFzIHdlIGNhbiBiYWNrIHVwIC8gYXJjaGl2 ZSB0aGUgWWFob28gR3JvdXAgaW4gZnVsbCwgSSBoYXZlIG5vIHByZWZlcmVuY2Ugd2hlcmUgb3Ig aG93IHdlIGRvIGl0LiBUaGlzIGFzc3VtZXMgJnF1b3Q7ZnJlZSZxdW90OyBpbiB0ZXJtcyBvZiBh Y2Nlc3MgYW5kIG1vYmlsaXR5LiZuYnNwOzwvc3Bhbj48L3A+PHA+PHNwYW4+Ljwvc3Bhbj48L3A+ PHA+PHNwYW4+QW55d2F5LiBJIGhhdmUgaGFkIG5vIGx1Y2sgdHJ5aW5nIHRvIGRvd25sb2FkIEJv bmtlcnMuIElmIGFueW9uZSBjYW4gYXNzaXN0IGl0IHdvdWxkIGJlIGFwcHJlY2lhdGVkLiZuYnNw Ozwvc3Bhbj48L3A+ --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3985 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 25144 invoked by uid 102); 22 Oct 2019 04:33:26 -0000 X-Received: from unknown (HELO mtaq5.grp.bf1.yahoo.com) (10.198.29.78) by m11.grp.bf1.yahoo.com with SMTP; 22 Oct 2019 04:33:26 -0000 X-Received: (qmail 14938 invoked from network); 22 Oct 2019 02:46:54 -0000 X-Received: from unknown (HELO mta4002.groups.mail.bf1.yahoo.com) (10.201.195.45) by mtaq5.grp.bf1.yahoo.com with SMTP; 22 Oct 2019 02:46:54 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> Authentication-Results: mta4002.groups.mail.bf1.yahoo.com; dkim=pass (ok) header.i=@yahoogroups.com header.s=echoe; spf=pass smtp.mailfrom=@yahoogroups.com; dmarc=pass(p=none sp=NULL dis=none) header.from=yahoogroups.com; X-Received-SPF: pass (domain of yahoogroups.com designates 74.6.129.157 as permitted sender) X-YMailISG: XDPzfy4WLDvi1XchdHHpRYjITiMQ08.2vHph7uix_kWFsxDP PkhqnpU2mSXNl4DCDpDG4mWmdcOeLL352vFt9eqpkJ3rmMc6RnIQ7TPyQBRp IyqKphtYvTPVQ2hnRO0xT1Rwp7gGkdJi6ACsfxJP5qcGI2Js5WXzVLpEMufj wpC8i.CF4QXGk6TDuHriM4kpEvCm791EhqXl98X3mSAZkjfPZ.RAKBufwJTU 7aTahfFCHxGNPXbBHzpai.iLBNx1GzYQGt7_dcBEkLm2nREVYvtctDKS2J3P WIJouNO27Md_z9mfscSGsVhgiw8xhb1GRdho1nue37Tjcp23ylX9WIXG9aH5 ylEgdzwMfrRaarvSth0j8Vwo_0lgJvtSm0dZrL8PVDFDYmkPB.CgZBW3xdQk BwZ3nkJ.wvzs6JzkvGseIeV7_nkOBAqpN24RNnJguzhCcNfAlmmDP2C.gVhY 7TO8J.mrWha7dPYwgyO_CVnKJcWXXKoEfgxZ18rhOftydKL9JhEZ5dnmyEvf KlJ5FRNG2yVbvMl6WdcIO0oYhG9wUchiplBGzUWIwdl_j4LHZbRfe_kpAUdZ VF5pjoRZyiMQWqGvWwSkXexbjgwoS8a104Zpb_TquGM.O8Vyn7BZKeOAVpQ1 x46s8WV57QYHYolsCdv7bA6FCV.WUNRiaxAPOi9WfCwnQPkL4q_dw0rZuATr JcCKz8DpcZf3y7OMnog8Gtav99GBVM0kRw3yNnMjxEHyt7qXTIMONby14W_2 p1lqhs.X7oSv4mEFBjD95Jr.91CH5w0mnboVB8cNhHgOCKwnD5d_PCjjRkqc BP7FdByxHsoCCll7jZWro7CgZbRvcfpl2lWzxMzXXZgt5HwKcw_0IkuAhIZb 27YdLI8O8vqPWse79yTkbM5W.otRtP68myPPd9gggAr4Wm2HzP0t9MQlV6bS Dh49ITLjyhJSQwf3i8bheSgNNuS8Lj9CPTyAgQUIoG..t2OHPgbN1LGW58Xz w7F7c4qIXjTSoKLZnsGhFaChcBoShYuu3xwMHdwDX7N1rvcrrJiUKxz31tGK tjftmuoQalcMKsEJKHWDLjny.S9Zx9dQ8OqgGf3GMWoDy1jN8s3WEm0IEHgj im_CFj0oOGnV4hBp2h1GO8uRFyFK_GWER0dmmbAU6aF0eNhPCXScVl6t3LH4 UkFR8t1Z03tMGnVwbEJISKWRcJF.Cw-- X-Received: from 127.0.0.1 (EHLO sonic325-31.consmr.mail.bf2.yahoo.com) (74.6.129.157) by mta4002.groups.mail.bf1.yahoo.com with SMTPS; Tue, 22 Oct 2019 02:46:54 +0000 X-Received: from sonic.gate.mail.ne1.yahoo.com by sonic325.consmr.mail.bf2.yahoo.com with HTTP; Tue, 22 Oct 2019 02:46:54 +0000 Date: 21 Oct 2019 19:41:28 -0700 X-Received: from [127.0.0.1] by gapi1.grp.bf1.yahoo.com with NNFMP; 22 Oct 2019 02:41:28 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: donkirkby@... 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Subject: Re: Looking for a copy of my Ruleset "Bonkers Omaha Poker" X-Yahoo-Group-Post: member; u=194416421; y=16ZfbyouK-oScXaMGvkuScS7SJC1hI2BPCm8cb_wH0FAgA X-Yahoo-Profile: imfurry From: donkirkby@... --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/plain; charset=utf-8 Content-Transfer-Encoding: base64 SSBjYW4ndCBkb3dubG9hZCB0aGF0IGZpbGUgZWl0aGVyLCBXYWZmbGUuIE9uZSB0aGluZyB0byB0 cnk6IHJlbW92ZSB0aGUgw58gY2hhcmFjdGVyIGZyb20gdGhlIG5hbWUuIFRoZSBVbmljb2RlIGNo YXJhY3RlciBtaWdodCBiZSBjYXVzaW5nIHlvdSB0cm91YmxlLCBhbHRob3VnaCBJIHRyaWVkIHJl bmFtaW5nIG9uZSBvZiBteSBmaWxlcyB3aXRoIHRoYXQgY2hhcmFjdGVyLCBhbmQgSSBjb3VsZCBz dGlsbCBkb3dubG9hZCBpdC4gDQoNCiBEb24NCg== --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV Content-Type: text/html; charset=utf-8 Content-Transfer-Encoding: base64 SSBjYW4mIzM5O3QgZG93bmxvYWQgdGhhdCBmaWxlIGVpdGhlciwgV2FmZmxlLiBPbmUgdGhpbmcg dG8gdHJ5OiByZW1vdmUgdGhlIMOfIGNoYXJhY3RlciBmcm9tIHRoZSBuYW1lLiBUaGUgVW5pY29k ZSBjaGFyYWN0ZXIgbWlnaHQgYmUgY2F1c2luZyB5b3UgdHJvdWJsZSwgYWx0aG91Z2ggSSB0cmll ZCByZW5hbWluZyBvbmUgb2YgbXkgZmlsZXMgd2l0aCB0aGF0IGNoYXJhY3RlciwgYW5kIEkgY291 bGQgc3RpbGwgZG93bmxvYWQgaXQuPGRpdj48YnI+PC9kaXY+PGRpdj5Eb248L2Rpdj4= --9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3986 Return-Path: <ethan.glasser.camp@...> X-Sender: ethan.glasser.camp@... 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Yahoo Groups is going away X-Yahoo-Group-Post: member; u=546501029; y=fkTJTgu2iQlakRZzM6aC58279mmbJvcPIt5wDxDAdcUGaFIw X-Yahoo-Profile: glasserc2 From: Ethan <ethan.glasser.camp@...> --000000000000bf0a720595802cd2 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Where do people hang out on BGG? The forum https://boardgamegeek.com/boardg= ame/2860/piecepack/forums/0 ? Ethan On Mon, Oct 21, 2019 at 6:13 PM Jess= ica Eccles jade@... [piecepack] <piecepack@yahoogroups.com> wrote: = > > > I like the idea of archiving the yahoo group content and relying on = BGG > (and others) for community. It's basically what we're doing already, = > since, as it is, this group exists mainly as an archive of past > convers= ations and current conversations happen in other places. > > On 21.10.19 06= :48, jdroscha@... [piecepack] wrote: > > Greetings all! > > > > > > T= his is the list owner, James. > > > > > > Thank you to Ed, Ron, imfurry, an= d others, for bringing this issue to > the group's attention, and for some = initial research into options. > > > > (For anyone who doesn't know, by the= bye, Ed has been helping to > moderate this list for close to two decades,= and I am very, very thankful!) > > > > Honestly, I'm not too broken-hearte= d by the news of Yahoo Groups' > demise. I have been annoyed with it for so= me time, but not annoyed enough, > it seems, to have moved the group yet. >= > > > > > Here are some of our options so far: > > > > > > 1) Migrate the = piecepack list, including its membership and historical > content, to group= s.io. As Ed pointed out, this would incur a small cost, > which is not real= ly an issue. The bigger issue to me is asking people to > sign up on yet an= other site, although it appears that if you never visit > the site itself, = you won't need a login. So, maybe not so bad. > > > > > > 2) Create a new G= oogle Group and ask everyone to join. I would bet the > majority of list me= mbers have already signed up to be tracked by our > benevolent overlords. I= n this case, I think we would try to archive the > historical content and m= ake it available in some static form. > > > > > > 3) Archive (and host some= where) the historical content and then just > rely on existing Facebook, Re= ddit, and BGG for community. > > > > > > All I really want is a place for a= nyone interested in the piecepack to > go and share ideas and announcements= . I would like the lowest barrier of > entry possible for finding the commu= nity, signing up (if that's even > needed) and communicating. If it's a sit= e that does a good job of > preventing spam so that we no longer have to po= lice it, that would be > fantastic. I am not worried so much about hosting = files and other such > features. > > > > > > Opinions? Sway me! > > > > --000000000000bf0a720595802cd2 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Where do people hang out on BGG? The forum <a href=3D= "https://boardgamegeek.com/boardgame/2860/piecepack/forums/0">https://board= gamegeek.com/boardgame/2860/piecepack/forums/0</a> ?</div><div><br></div><d= iv>Ethan</div><div><br></div></div><br><div class=3D"gmail_quote"><div dir= =3D"ltr" class=3D"gmail_attr">On Mon, Oct 21, 2019 at 6:13 PM Jessica Eccle= s <a href=3D"mailto:jade@...">jade@...</a> [piecepack] <= <a href=3D"mailto:piecepack@yahoogroups.com">piecepack@yahoogroups.com</a>&= gt; wrote:<br></div><blockquote class=3D"gmail_quote" style=3D"margin:0px 0= px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"> <u= ></u> <div style=3D"background-color:rgb(255,255,255)"> <span st= yle=3D"display:none">=C2=A0</span> <div id=3D"gmail-m_3753989773030880120= ygrp-mlmsg"> <div id=3D"gmail-m_3753989773030880120ygrp-msg"> <div = id=3D"gmail-m_3753989773030880120ygrp-text"> <p>I like = the idea of archiving the yahoo group content and relying on BGG <br> (and = others) for community. It's basically what we're doing already, <br= > since, as it is, this group exists mainly as an archive of past <br> conv= ersations and current conversations happen in other places.<br> <br> On 21.= 10.19 06:48, <a href=3D"mailto:jdroscha@..." target=3D"_blank">jdrosc= ha@...</a> [piecepack] wrote:<br> > Greetings all!<br> > <br>= > <br> > This is the list owner, James.<br> > <br> > <br> = > Thank you to Ed, Ron, imfurry, and others, for bringing this issue to = the group's attention, and for some initial research into options.<br> = > <br> > (For anyone who doesn't know, by the bye, Ed has been = helping to moderate this list for close to two decades, and I am very, very= thankful!)<br> > <br> > Honestly, I'm not too broken-hearted b= y the news of Yahoo Groups' demise. I have been annoyed with it for so= me time, but not annoyed enough, it seems, to have moved the group yet.<br>= > <br> > <br> > Here are some of our options so far:<br> >= <br> > <br> > 1) Migrate the piecepack list, including its membe= rship and historical content, to <a href=3D"http://groups.io" target=3D"_bl= ank">groups.io</a>. As Ed pointed out, this would incur a small cost, whic= h is not really an issue. The bigger issue to me is asking people to sign = up on yet another site, although it appears that if you never visit the sit= e itself, you won't need a login. So, maybe not so bad.<br> > <br= > > <br> > 2) Create a new Google Group and ask everyone to join. = I would bet the majority of list members have already signed up to be track= ed by our benevolent overlords. In this case, I think we would try to arch= ive the historical content and make it available in some static form.<br> &= gt; <br> > <br> > 3) Archive (and host somewhere) the historical = content and then just rely on existing Facebook, Reddit, and BGG for commun= ity.<br> > <br> > <br> > All I really want is a place for anyo= ne interested in the piecepack to go and share ideas and announcements. I = would like the lowest barrier of entry possible for finding the community, = signing up (if that's even needed) and communicating. If it's a si= te that does a good job of preventing spam so that we no longer have to pol= ice it, that would be fantastic. I am not worried so much about hosting fi= les and other such features.<br> > <br> > <br> > Opinions? Sw= ay me!<br> > <br> </p> </div> <div style=3D"color:r= gb(255,255,255);height:0px"></div> </div> </blockquote></div>= --000000000000bf0a720595802cd2-- From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3987 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 16180 invoked by uid 102); 23 Oct 2019 05:49:27 -0000 X-Received: from unknown (HELO mtaq2.grp.bf1.yahoo.com) (10.201.224.240) by m13.grp.bf1.yahoo.com with SMTP; 23 Oct 2019 05:49:27 -0000 X-Received: (qmail 25423 invoked from network); 23 Oct 2019 00:54:31 -0000 X-Received: from unknown (HELO mta4000.groups.mail.ne1.yahoo.com) (10.222.143.200) by mtaq2.grp.bf1.yahoo.com with SMTP; 23 Oct 2019 00:54:31 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> Authentication-Results: mta4000.groups.mail.ne1.yahoo.com; dkim=permerror (bad sig) header.i=@yahoogroups.com header.s=echoe; spf=pass smtp.mailfrom=@yahoogroups.com; dmarc=pass(p=none sp=NULL dis=none) header.from=yahoogroups.com; X-Received-SPF: pass (domain of yahoogroups.com designates 66.163.188.41 as permitted sender) X-YMailISG: _QadQXcWLDv7xx4aMevpdUWX7Pca3Lj6rtjDeaXpGPUrqN5L BwXRSJEgVX6ULJ24YnOhTAo9QdWMncvrtRsIB7dzZ5Gx9VBgoVqrNO72ONjX JDU7y5ulLA3tza.53sgmhCkHWWzcS2nV83abDaXXTGmnR6WaDBhR0kTF7uvB 669CCzRax3sxhqvEi6pPetxzUMxT.l9dltPxEdS522YQiVtU4it5i93c1JuW 17ZFMPzhotFfaJj8zMaHvwrFVWI15L2XNI6m57I6KQBQ3RyWUIXZL55MVuhP 0k48wIAtUAexwZgZadT4NcrU0w3gSZ5A1LZVqWXZA.0fwmDEOOZR8w1lDjJ4 g_DdUi.yUDKawc47BBaDeDFzH4YT46YpiktUgo6QWWeI48dRUrimVDsXoCh8 5TIl2ZuVSi6ofWTq.fjpTvI.T5IoAm8Y0RhhYbNzGAMx9O1.Ik2MXOecR54K iOawUpOoiPohDKOyHxVigPHj5.ziFZvsOu0QOZJymfIlOb0TTYKDIKZpNF4j W9s_.kLW9jMU1jExCG1HG4QYWOCkurbm5yWJaQmHEVujqRz9701uBpa6C3Yh .YNbp2s8GTAeFDRS0Z1gqs8CPROdD97USM1X22dzLaQklFM_u0Kt3bb5nZRg pd8yEjhPUHK_bMvVo3jX5xE748dgkD96wOpmAd8EmTdK0BZa0CCkxv5rJLz_ BYAGJzIt5KbAZ8aK4FbCIdeuM2UJ13s4oXfn42LQm6jeWAsiftjhdG5Kmv2p e4QeVvBYlS6GH.M9.3sVs6feuFLrUrNaw2ul6bBJK5rqFIaLqvpELoBD0fGg ELPHLOhFWffCa6KX4EsPyvs042NUXIKDHvlcemlDGxjXm7ThwlXLmN8hcXGr Va2DkQwU5mVr0zwHB1A.HltXQ3jzcm5mNlz2Y8mHYvb6.BIpv_HYLcPtv7cr cBI5x51f906B4brzkIS4oX6MO06_mvi5xa_83ix5NSKuFEYxXhiRfEO3L1VJ cQEe_nwKezBLFaU3_q5JrY_nflMX61AscwWxrmS8in6Ght89fgzCQfqBxv.1 YzcVkZlUaTzo6T6Fhp21eDX6XFWW1gO3p8oLaj1n_DiajsuYK4gojlo9fy_P 30pvMNZHdK0fIkySIs1pUDf2Qmgv_kKp2hVqAlL6otx3m2qx4OCyvc662lzV RiWvEg7f_LdsTUrD0OJqz4004BxTw3_VGqozsa1seYJrjPdrBzi0a1U2lYkG fQ-- X-Received: from 127.0.0.1 (EHLO sonic327-18.consmr.mail.ne1.yahoo.com) (66.163.188.41) by mta4000.groups.mail.ne1.yahoo.com with SMTPS; Wed, 23 Oct 2019 00:54:29 +0000 X-Received: from sonic.gate.mail.ne1.yahoo.com by sonic327.consmr.mail.ne1.yahoo.com with HTTP; Wed, 23 Oct 2019 00:54:29 +0000 Date: 23 Oct 2019 00:54:20 +0000 X-Received: from [127.0.0.1] by gapi5.grp.bf1.yahoo.com with NNFMP; 23 Oct 2019 00:54:20 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: rwhe@... 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X-Original-From: rwhe@... X-Mailer: Yahoo Groups Message Poster References: <qo7tq1+13hvjql@...> <qo8425+u86hll@...> <qo8oj4+14eqpbn@...> <1832790726.3800730.1571453902745@...> <qoi6mb+2uc532@...> <f137f08c-b91d-a9f2-8085-29855feba08c@...> <CAOJ+Ob3h-5qyHvYdYAmtRBTPL0n2RhvMf5dAMxaF6LcjBJB_Zg@...> X-Yahoo-Newman-Property: groups-compose Message-ID: <qoo8ik+1c4vkp7@...> In-Reply-To: <CAOJ+Ob3h-5qyHvYdYAmtRBTPL0n2RhvMf5dAMxaF6LcjBJB_Zg@...> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="9nlWnTS9ocNmxdhsK3FKVLWiM6a5jwOaA8HvrLV" Reply-To: rwhe@... Subject: Re: [piecepack] Re: URGENT! 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[202.154.154.12]) by smtp.gmail.com with ESMTPSA id d7sm7980798pgv.6.2019.10.22.14.28.22 for <piecepack@yahoogroups.com> (version=TLS1_3 cipher=TLS_AES_128_GCM_SHA256 bits=128/128); Tue, 22 Oct 2019 14:28:23 -0700 (PDT) To: piecepack@yahoogroups.com References: <qo7tq1+13hvjql@...> <qo8425+u86hll@...> <qo8oj4+14eqpbn@...> <1832790726.3800730.1571453902745@...> <qoi6mb+2uc532@...> <f137f08c-b91d-a9f2-8085-29855feba08c@...> <CAOJ+Ob3h-5qyHvYdYAmtRBTPL0n2RhvMf5dAMxaF6LcjBJB_Zg@...> Message-ID: <73f05bc7-1ee9-3b99-3ca4-966aa5a86d50@...> Date: Wed, 23 Oct 2019 10:28:19 +1300 User-Agent: Mozilla/5.0 (X11; Linux x86_64; rv:60.0) Gecko/20100101 Thunderbird/60.9.0 MIME-Version: 1.0 In-Reply-To: <CAOJ+Ob3h-5qyHvYdYAmtRBTPL0n2RhvMf5dAMxaF6LcjBJB_Zg@...> Content-Type: text/plain; charset=utf-8; format=flowed Content-Language: en-US Content-Transfer-Encoding: 7bit Subject: Re: [piecepack] Re: URGENT! Yahoo Groups is going away X-Yahoo-Group-Post: member; u=579728721 From: Jessica Eccles <jade@...> Yes, that's the place. There's not much activity, but there is some. - Jessica On 23.10.19 02:56, Ethan ethan.glasser.camp@... [piecepack] wrote: > Where do people hang out on BGG? The forum > https://boardgamegeek.com/boardgame/2860/piecepack/forums/0 ? > > Ethan > > > On Mon, Oct 21, 2019 at 6:13 PM Jessica Eccles jade@... [piecepack] > <piecepack@yahoogroups.com> wrote: > >> >> >> I like the idea of archiving the yahoo group content and relying on BGG >> (and others) for community. It's basically what we're doing already, >> since, as it is, this group exists mainly as an archive of past >> conversations and current conversations happen in other places. >> >> On 21.10.19 06:48, jdroscha@... [piecepack] wrote: >>> Greetings all! >>> >>> >>> This is the list owner, James. >>> >>> >>> Thank you to Ed, Ron, imfurry, and others, for bringing this issue to >> the group's attention, and for some initial research into options. >>> >>> (For anyone who doesn't know, by the bye, Ed has been helping to >> moderate this list for close to two decades, and I am very, very thankful!) >>> >>> Honestly, I'm not too broken-hearted by the news of Yahoo Groups' >> demise. I have been annoyed with it for some time, but not annoyed enough, >> it seems, to have moved the group yet. >>> >>> >>> Here are some of our options so far: >>> >>> >>> 1) Migrate the piecepack list, including its membership and historical >> content, to groups.io. As Ed pointed out, this would incur a small cost, >> which is not really an issue. The bigger issue to me is asking people to >> sign up on yet another site, although it appears that if you never visit >> the site itself, you won't need a login. So, maybe not so bad. >>> >>> >>> 2) Create a new Google Group and ask everyone to join. I would bet the >> majority of list members have already signed up to be tracked by our >> benevolent overlords. In this case, I think we would try to archive the >> historical content and make it available in some static form. >>> >>> >>> 3) Archive (and host somewhere) the historical content and then just >> rely on existing Facebook, Reddit, and BGG for community. >>> >>> >>> All I really want is a place for anyone interested in the piecepack to >> go and share ideas and announcements. I would like the lowest barrier of >> entry possible for finding the community, signing up (if that's even >> needed) and communicating. If it's a site that does a good job of >> preventing spam so that we no longer have to police it, that would be >> fantastic. I am not worried so much about hosting files and other such >> features. >>> >>> >>> Opinions? Sway me! >>> >> >> > From DummyAddressAndDate Thu Sep 16 11:42:17 2010 X-Yahoo-Msgnum: 3992 Return-Path: <piecepack@yahoogroups.com> X-Sender: piecepack@yahoogroups.com X-Apparently-To: piecepack@yahoogroups.com X-Received: (qmail 13569 invoked by uid 102); 23 Oct 2019 07:41:50 -0000 X-Received: from unknown (HELO mtaq1.grp.bf1.yahoo.com) (10.201.224.239) by m5.grp.bf1.yahoo.com with SMTP; 23 Oct 2019 07:41:50 -0000 X-Received: (qmail 586 invoked from network); 23 Oct 2019 01:52:56 -0000 X-Received: from unknown (HELO mta4001.groups.mail.ne1.yahoo.com) (10.221.10.59) by mtaq1.grp.bf1.yahoo.com with SMTP; 23 Oct 2019 01:52:56 -0000 X-Original-Return-Path: <piecepack@yahoogroups.com> Authentication-Results: mta4001.groups.mail.ne1.yahoo.com; dkim=permerror (bad sig) header.i=@yahoogroups.com header.s=echoe; spf=pass smtp.mailfrom=@yahoogroups.com; dmarc=pass(p=none sp=NULL dis=none) header.from=yahoogroups.com; X-Received-SPF: pass (domain of yahoogroups.com designates 66.163.189.42 as permitted sender) X-YMailISG: cG8mlywWLDv_QtZ_hVV5JHb.Nk2snv3Nbv2CFBTrgbcoR0XZ J6NL3uBGbt0A5S.uLIKhwtBBkCq0xAYJN1j6wmtsxDJ60bHkwThaQ9GNql.y B6UcQRRPDaleoBmG5icq44DrZgP5xkxzla4VeMvIxOp37aRd9YPuVlNB87nJ FXBdb5i1k50Gmm_anfUJybM6CABgLk.7MdLUmY_TbVNqqZSDlNWcr9DNaIYW ljI7h76wgxHxojJHQVu.78SNzlWZtHHacp9cET3nhR1cXvyUMYL7CQ3rMUGj Ol4FIn2h9tO9OyfXvzi646ldYBhzUHA6VsAvzbSX4kDMi8y5mKIXuO11l6kv KiMEUz2lYd4FlvHRb5RviucE6nzSlHe6WVSyrk92hfXZN4CHnJN8e9G..oRu wsgbNUGDR4LmNqRSpuUboNkUyRp.qlI66UGPXz9bh98Te931_U01oh.vKCUX KI2donaass6joo2adGHktxjatbclD36LaVaPEDOtXpLedr7z.Jg1_jrcELhw bStTp4OMjKofsIVm5QwrKkQWcZGN1kvAktjhDmv7rki8JBVkn.7T7psiNms4 9onXAg5JjcpXQYUnWXGSOK.olDOnX0ANZRwzvr1g4.G.GaN6q37OxLO.UyAy NToEelk97AFMiJf7dmG1scYRb9i3f07HG278I_Ol9H97iyp6jLsjsX_TIjdt 4toWffi57h6w7jJPtvQTzk37EwodUt0wvtReGnXSmy9s38I3DZ.x.7yqCvVl qaTlLdrX3z2yRA4ahRrbmiN2fjgDqBQUptuvtXNTQtJzV0zpXohLglkSmsLm PKcX9huZUQCDwQHNzeUb0nn6DzhBIWUT6ZhzRXDW7q_1_5dDYIfzVhpNYGQc b110yF29r9au5LLbpO3CmdyKB.Oge9tIOm94OfogoiBAi7N4_MeWzwNecv6E dqwGASZao1fXIvMe4ptaGltAcNpH9Z3F328bv39Qyzj57LQzeJa6ojAg83OQ JyYdWxNw35TnZVukQ_I.7lcXOyjs5vDAluJy9XOsWaNq0BZlS68ys9MlOFgW RIZAuXeWMOB.GxFOZAP.mL2ckcE8lz8kK_adrCr_vfqJDt5.xgwTnHl7Sh7S 8QYCGkD2ZX8G47Y4Sudsv2reP.gNyD8UP6_RV4diUujY6Pcv88LH X-Received: from 127.0.0.1 (EHLO sonic322-19.consmr.mail.ne1.yahoo.com) (66.163.189.42) by mta4001.groups.mail.ne1.yahoo.com with SMTPS; Wed, 23 Oct 2019 01:52:56 +0000 X-Received: from sonic.gate.mail.ne1.yahoo.com by sonic322.consmr.mail.ne1.yahoo.com with HTTP; Wed, 23 Oct 2019 01:52:56 +0000 Date: 23 Oct 2019 01:52:52 +0000 X-Received: from [127.0.0.1] by gapi9.grp.bf1.yahoo.com with NNFMP; 23 Oct 2019 01:52:52 -0000 To: <piecepack@yahoogroups.com> X-Original-Return-Path: marty@... 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