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|Players | 2 | |Length | 20 mins | |Equipment Required | One standard piecepack | |Designer | Alex Randolph, adapted for the piecepack by ["Mark A. Biggar"] | |Version | 1.1 | |Version Date | 2004-07 | |License | Copyright 2003, 2004 ["Mark A. Biggar"] under the GNU free doc license , [https://www.ludism.org/ppwiki/RelicensedGames dual-licensed] CC BY-SA 4.0 | == Description == Sneak one of your two leaders through enemy lines into enemy home territory with out being captured while trying to prevent your opponent from doing it first. This is an adaptation of the classic 3M mini-bookshelf game designed by Alex Randolph. Evade appeared on Day 1 of the LudicAdventCalendar. == Rules == * https://ludism.org/piecepack/org/rules/Evade.pdf (local copy) * https://web.archive.org/web/2016/http://www.piecepack.org/rules/Evade.pdf (original copy) * [[EvadeTextVersion]] == Reviews & Comments == One of the RecommendedGames. (./) (./) (./) ---- My favourite game using the Piecepack so far. My wife loves it. --IainCheyne ---- Players move six pieces forward from their side of the board to the opponent's, and win when one of their two "key" pieces reach the opponents's starting line. The tricky bit is that all pieces of a player look the same, and the key pieces can only be discovered by flipping them (after a capture or finishing the game). When a capture takes place, both the capturing and the captured piece stay pinned on the same square of the board: as pieces are captured during the game, they build barriers or obstacles for both players. Evade is an exquisite abstract that only Alex Randolph could have pulled out (short, clean, impossibly clever and sneaky); thankfully, this adaptation is an exact port. Only playing with standard pieces instead of purpose-made materials does take away a little bit of flavour: apart from the usual extraordinary production values of all 3M games, the clicks of the magnets gave Evade unexpected additional atmosphere. Nevertheless, this is a very small caveat - Evade with a Piecepack is still Evade, and it can be gleefully played a dozen times in a row all the same. -- ["Antonio Recuenco Muñoz"] ---- Hmm. Is 'adaptation' of commercial games permitted. I can think of more than one other which could be given this treatment?! --IainCheyne So can I, for example the recent game Street Soccer, can easily be played using a piecepack. --["Mark A. Biggar"] Yep - there's probably a long list... is this an item for discussion on the forum?? ["BoardGamesbook"] We should definitely discuss this on the mailing list. I'd love to see a definitive list of games that can be played with the piecepack. --IainCheyne Well we have a start with the GenericAbstracts and ["A Gamut of Games"] pages. -- ["Mark A. Biggar"] Note: https://web.archive.org/web/2016/http://www.piecepack.org has a rule set for Reversi/Othello. --["Mark A. Biggar"] Tough one. It's been out of print for years, and I can't imagine the licence being worth anything, but it would be polite to ask for Alex Randolph's permission - if you could contact him. For the record, the rules are also available at [http://www.di.fc.ul.pt/~jpn/gv/evade.htm World of Abstract Games: Evade]. --IainCheyne Given the above link and the fact the it's easier to ask forgiveness then permission, I don't think there is likely to be a problem. Always remember that if you ask a lawyer the question "Can I ...?" he will always answer "No"; you have to ask the question "How can I ...?" to get anything useful. --["Mark A. Biggar"] Note that the WoAG rules do not include the hidden piece identity features of the 3M rules. -- ["Mark A. Biggar"] BTW, does anyone know whose holds the rights to all the old 3M games? The answer may be different for different games. --["Mark A. Biggar"] ---- CategoryGame DisplaceDifferentiatedPiecesCategory GamesForChildrenCategory RecommendedGamesCategory MechanicRectangularBoardCategory MechanicHiddenIdentityCategory MechanicCaptureByFreezingCategory
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