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2020-11-27

2020-11-26

2020-11-23

2020-02-02

2019-11-20

2019-07-15

  • 19:46 UTC (diff) Comments on Piecepackman . . . . selfthinker And you're right again. :) I should get into the habit of checking the older revisions of the pages. Dan Burkey did indeed add the license himself.
  • 17:34 UTC (diff) Comments on Piecepackman . . . . TrevorLDavis I think it likely Dan Burkey himself initially created the Piecepackman article including license info when submitting the game to the latest . . .

2019-07-13

2018-07-01

  • 21:42 UTC (diff) Comments on Piecepackman . . . . Dan Burkey Glad you had fun! To answer your questions: If you are blocked, you are stuck; you have to backtrack unless you cannot move at all. That's the . . .
  • 06:00 UTC (diff) Comments on Piecepackman . . . . Jessica Eccles I played the game today and a few questions came up: What happens if you can't take you're full move because you're blocked in? Can you eat cubes . . .

2018-06-30

2018-06-28

  • 04:02 UTC (diff) Comments on Piecepackman . . . . Dan Burkey Thanks For the feedback: 1- fixed and added diagram 2- gave levels names instead of numbers to encourage free choice. 3- this is for Maze . . .
  • 03:19 UTC (diff) Comments on Piecepackman . . . . RonHaleEvans Also (5), about determining turn order: I understand using A through 4 sticks shows off the expansion in a different way, but wouldn't it be simpler . . .

2018-06-27

  • 15:39 UTC (new) Comments on Piecepackman . . . . RonHaleEvans Looks like a lot of fun! I especially enjoy the thematic revisionism. A few questions: (1) Can you define "quarter turn"? (2) What relationship do . . .

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