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""" | **Name** | **piecepack** | **Odds** | **d100** | **d10** | | VERY STRONG | 2,3,4,5,A | 83.3% | 83 or under | 8 or under | | STRONG | 3,4,5,A | 67.7% | 67 or under | 7 or under | | AVERAGE | 4,5,A | 50.0% | 50 or under | 5 or under | | WEAK | 5,A | 33.3% | 33 or under | 3 or under | | VERY WEAK | A | 16.7% | 17 or under | 2 or under | Piecepack dice have six sides: N 2 3 4 5 A, where N means "null" and A means "ace". In Matrix Games, nulls count as 1 and aces count as 6. N is an automatic failure and A is an automatic success. If you roll either of these special values, roll again. (But don't roll again when settling **competing arguments** or **conflicts**.) If your second roll is another special value, this is what it means: * NN = "no, and..." extra failure * NA = "no, but..." a positive side * AN = "yes, but..." a negative side * AA = "yes, and..." extra success The gamemaster determines what these results mean by making an argument for an unexpected event. (See **Unexpected events**.) """
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