|Required Bits||single standard piecepack, cup or bag, paper and pencil|
|Designer||Michael_Schoessow? and Stephen_Schoessow?|
|License||custom non-free license|
Can you help the four Musketeers escape from the castle of the Cardinal's Guards.
The rules text is under a custom non-free license. This license fails to make the work free culture because:
Runner up in the SolitaryConfinement contest.
"Another game I tried was a runner-up in the competition: Cardinal's Guards. The designer had perhaps something do with my selection, as I have enjoyed Michael Schoessow's card game Pond. Cardinal's Guards was a rather interesting game. At first it seemed almost impossible, but in the end I managed to search every chamber and ended up with a score of 44/56. It was quite satisfying and if I'm in a need of solitary puzzling, Cardinal's Guards is a good choice." (./) (./) -- Mikko Saari at Gameblog
Are castle guards removed in the same ways as perimeter guards -- if they stop a musketeer, they are defeated or taken into the supply? The variant rules "Escape From The Cardinal's Guards" (http://www.boardgamegeek.com/thread/600940/escape-from-the-cardinals-guards) says no, but the Print and Players review (http://www.boardgamegeek.com/thread/348519/cardinals-guards-a-print-and-players-review) says yes.
Does a musketeer on emerging from a tunnel continue in the direction he was moving when he enters it? (http://www.boardgamegeek.com/thread/926513/question-about-the-tunnels)