If the player cannot develop a plan in the game, he will not feel in control of it.

This idea comes from Formal_Abstract_Design_Tools?. It requires that the player understand the rules of the game. (SimpleAsPossible) If he cannot understand the rules, there will be no PerceivableConsequences, and the player will be unable to form a plan of action. It should be possible for the player make MeaningfulChoices about the details of each plan, and to choose among several ParallelChallenges.

Therefore, provide players with opportunities to create and execute their own plans throughout the game.