In brief: mechanic, usually the only mechanic besides passing, bidding, or scoring, used in many classic, and some modern, card games. One player is 'lead' who plays a card from his hand to the table. Each player in turn then plays one card into the 'trick' The game rules specify a method to determine which of the cards wins the trick. Often, the player who won the trick is lead in the next hand.

One of the primary determinates of 'good' trick taking game seems to player perception of luck. A player does not want to feel that his fate is 'determined by the deck'. In other words, the player wants MeaningfulChoices.

Another prominent features of most trick taking games is a high ThoughtFiddleRatio.