ThoughtFiddleRatio
["Ray Petersen"] nicely summed up what you want in a game; loosely: "You want as much thought as possible, . . . with bits." The particular domain at hand was TrickTaking games, but this seems to cut right to the . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
TrickTaking
In brief: mechanic, usually the only mechanic besides passing, bidding, or scoring, used in many classic, . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
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