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This page provides detailed description of weapons for [f4cSystem]. Please improve this page. = Weapons in f4c = == Common stats == These values are defined for all weapons in f4c based games. |Stat|Effect|Examples| | Name | You call it so | Short sword, Whip of fire | |Base weapon type| Skill bonuses, base damage type and values and attack | Short sword, Whip | |Enchanted| --- | No, Yes| |Material| Mass, damage specials | Mithril, Leather| Note: mass is defined for all weapons, but it == Base weapon types == Examples: | Name | Damage | Attack bonus | Base mass | Base material | Misc | | Whip | 0-4-3-2-2 impact | -1 | 0.8kg | Leather | Long reach | | Dagger | 0-4-4-4-4 cutting | 0 | 0.4kg | Steel | Back-stab and conceal bonus | | Short Sword | 0-4-4-4-4 cutting | 0 | 1.1kg | Steel | Off hand bonus | | Long Sword | 0-5-5-4-4 cutting | +1 | 1.5kg | Steel | --- | | Heavy Mace | 2-6-6-5-4 impact | 0 | 3.1 kg | Steel | 2-handed | == Special Effects == If the weapon is enchanted it may have one or more special effects. The effects are normally beneficial to the wielder although it is not necessarily so. Artifact weapons, magically enchanted weapons, weapons forged by smith of great smith have such special bonuses. Examples: | Whip of fire | +10 fire damage if the base attack hits and penetrates target's armor. | --- | | Blessed sword | +0-2-1-1-1 damage (cutting), +1 attack. | --- |
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