Chess
[http://www.uschess.org/beginners/letsplay.html Introduction to the rules of Chess.] Some possible reasons . . . obvious, but it still holds MeaningfulChoices. * CompellingGoal - while chess has only the faintest . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ClearShortTermGoal
If the player does not understand the rules, the goal of the game, or the currently available means to . . . Therefore, provide the player with a clear, CompellingGoal at every stage of the game. === Corollaries . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
CompellingGoal
If the players do not desire the the goal of the game, they will not become truly involved in the game, . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ParallelChallenges
If they player can operate in only one field, there is a chance that he will become stuck or fall very . . . goal, be it a ClearShortTermGoal or a long-term CompellingGoal. (Well, short term goals should be compelling . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RedemptionGame
= Redemption Games = CoinOperated games that pay out tickets (or sometimes something else). Many of . . . you can use others to support it. 1. Create a CompellingGoal. Remember to think in terms of the primary . . .
4K - last updated 2009-06-27 06:12 UTC by RonHaleEvans
Sequence 20For 20A 2048 2dhour 20Game
I participated in the 3rd ["Ludum Dare"] 48-hour game programming competition. As practice writing sequences, . . . right into it when the game starts. 1. Create a CompellingGoal, if you can think of one in the time . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
ThematicDesign
A talk at ["Protospiel"] 2002, by ["James Kyle"]. James is of the conviction that games which are strongly . . . in purely AbstractGame''''''s.) The idea CompellingGoal comes directly from this talk. Other . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
7 pages found.