Brent 20Gulanowski
== Who Am I? == I am a student at Ryerson University, Toronto, studying Applied Computer Science. I have . . . defined by a number of axes. See [http://www.gamasutra.com/features/20031003/lindley_01.shtml game . . .
6K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
CalculatedRisk
Excluding the last move of the game, if the effect of an action on the end of the game is known with . . . behind this rule can be found in [http://www.gamasutra.com/features/20020204/hopson_01.htm The Psychology . . . registration required) by ["John Hopson"], at ["Gamasutra"]. Therefore, imbue the MeaningfulChoices . . .
3K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
EmergentStrategies
= Emergent Strategies = http://www.gamasutra.com/features/20010627/rouse_02.htm (free registration required) . . .
3K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Ernest 20Adams
Has a somewhat regular column of GameDesign articles on ["Gamasutra"], called ''Designer's Notebook''. . . . page], which includes a list of all his ["Gamasutra"] articles. He has also published two game . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Formal 20Abstract 20Design 20Tools
Basically another way of saying ["Pattern"]s. The name, however, makes some interesting points: * Formal: . . . try to create better tools. Also, an [http://www.gamasutra.com/features/19990716/design_tools_01.htm . . . them] (free registration required) on ["Gamasutra"], by ["Doug Church"]. ---- CategoryResource . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
FourteenFormsOfFun
* ["Beauty"] * ["Immersion"] * IntellectualProblemSolving * ["Competition"] * SocialInteraction * ["Comedy"] . . . * ApplicationOfAbility Read the [http://www.gamasutra.com/features/20011012/garneau_01.htm full . . . required) by ["Pierre-Alexandre Garneau"] on ["Gamasutra"] for the details. ---- CategoryGoodIdea . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Gamasutra
[http://www.gamasutra.com Gamasutra] is a web site for people involved in ComputerGame''''''s. They have . . . Adams"] with his "Designer's Notebook" column. Gamasutra is run by the same people who do the ["Game . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Game 20Developers 20Conference
A gathering of ComputerGame developers, put on by the same people who manage ["Gamasutra"] and ["Game . . . Proceedings are available for purchase at ["Gamasutra"], but are once again a little pricy for . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
OptimalPathsLevelPattern
= Optimal Paths Level Pattern = The game designer consciously provides a best strategy (or strategies) . . . in the 'Deus Ex' post-mortem (http://www.gamasutra.com/features/20001206/spector_01.htm) (free . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Pattern
We have set out to create a PatternLanguage. But what is a pattern? According to ["The Timeless Way of . . . ["Bernd Kreimeier"] has performed a [http://www.gamasutra.com/features/20030303/kreimeier_01.shtml . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PerceivableConsequences
The apparent results of action. A quality of interaction design that presents clear, causal reaction . . . article ["Formal Abstract Design Tools"] on ["Gamasutra"]. Turned into a ["Pattern"] by ["Bernd Kreimeier"] . . . in ["The Case For Game Design Patterns"] on ["Gamasutra"], and in a paper at ["GDC 2002"], "Content . . .
2K - last updated 2009-08-26 18:48 UTC by tuo.ict.usc.edu
PositiveFeedback
Advancing toward the goal should make it easier to advance toward the goal. The obvious example is experience . . . the time). Read ["Ernest Adams"]'s [http://www.gamasutra.com/features/20020104/adams_01.htm article . . . on Gamasutra] (free registration required) for more detail. . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RandomReinforcementSchedule
One of several things ["Psychology"] has to teach us. In brief, a random reinforcement schedule maintains . . . Game Design" by ["John Hopson"]: http://www.gamasutra.com/features/20010427/hopson_01.htm (free . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RealWorldTerrainAntipattern
= Real World Terrain Antipattern = Problem: We want to increase realism / immersion. Solution: Create . . . section of the Deus Ex Post-Mortem: http://www.gamasutra.com/features/20001206/spector_02.htm (free . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
The 20Case 20For 20Game 20Design 20Patterns
One of many precursors to this Wiki. An [http://www.gamasutra.com/features/20020313/kreimeier_01.htm . . . article] (free registration required) on ["Gamasutra"] by ["Bernd Kreimeier"]. Covers roughly . . .
1K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
15 pages found.