IrreversibleConsequences
= Irreversible Consequences = Not only should your consequence be perceivable, it should be a consequence . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PerceivableConsequences
The apparent results of action. A quality of interaction design that presents clear, causal reaction . . . === Related Concepts === * PerceivableEvents * IrreversibleConsequences * If it looks the same, it . . .
2K - last updated 2009-08-26 18:48 UTC by tuo.ict.usc.edu
SaveGamePatterns
= SaveGamePatterns = I may not fully grok what patterns are all about; I've read about software engineering . . . must be managed, creating MeaningfulChoices with IrreversibleConsequences. On the other hand, player . . .
7K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
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