Meteors
One of the more fun ComputerGame''''''s created by ["Justin Love"]. The game is played in a crater during . . . sections. Each section is capable of catching meteors and converting them to raw materials, that . . . hovering height of the player's ship goes up. Meteors which are not caught pile up and constrain . . . comets. (Comets will also reduce the piled up meteors, so this can sometimes be useful.) There is . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Subgames
This rule comes from ComputerGame''''''s, (["Better By Design"], June 2002) but can easily be applied . . . several little subgames. * One of the keys to ["Meteors"] is the special rounds that mix up the basic . . .
2K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
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