EmotionalHeart
In the April 2003 Issue of ['Game Developer Magazine"], John Gilles and Chris Klug wrote an article entitled . . . mark might be one of the FourteenFormsOfFun or PlayerExperiences. In art, the emotional heart is an . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
PayPerPlay
An alternative to buying the game up front for a fixed price, regardless of how much the game is later . . . Often, a game can be considered in terms of PlayerExperiences. . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PlayerExperiences
Experiences of players within the game, inhabiting the [[TheMagicCircle]], where stimuli considered and . . . In an [http://www.thegamesjournal.com/articles/PlayerExperiences.shtml article] in ["The Games Journal"], . . .
1K - last updated 2009-09-01 13:06 UTC by Glenn Storm
Replayability
The subjective value of a game as it is played subsequent to the first [[PlayerExperiences]]. The dynamic . . . that provide novel [[Interactivity]] and [[PlayerExperiences]] when the game is replayed. . . .
1K - last updated 2009-09-01 13:11 UTC by Glenn Storm
4 pages found.