Amun 20Re
A BoardGame by ["Reiner Knizia"] Probably the most interesting feature of the game is the "Sacrifice . . . on the exponential scale. With the game's money, PositiveFeedback can be created through buying farmers . . .
3K - last updated 2013-12-25 03:49 UTC by 181.112.133.181
AsymmetricalDistribution
If all players are exactly equal, there may be little need for PlayerInteraction, and less possibility . . . A foothold in all resources also creates PositiveFeedback for the player who took the initiative . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
OpportunityToWin
In some games, players start out with a unique situation, which may not be properly balanced with the . . . player to build advantage throughout the game, (PositiveFeedback) but if the other players have no . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
ParallelChallenges
If they player can operate in only one field, there is a chance that he will become stuck or fall very . . . April 2002. "Mutual assistance" is essentially PositiveFeedback, but it is especially relevant here. . . . inside, and make the rest of the area easier - PositiveFeedback.) * ["Ra"] has several categories . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PositiveFeedback
Advancing toward the goal should make it easier to advance toward the goal. The obvious example is experience . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
SeparationOfResources
If all resources are the same or closely related, there may be excessive PositiveFeedback A [http://www.bgdf.com/modules.php?name=Forums&file=viewtopic&t=129 . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Sequence 20For 20A 2048 2dhour 20Game
I participated in the 3rd ["Ludum Dare"] 48-hour game programming competition. As practice writing sequences, . . . RandomReinforcementSchedule, and PositiveFeedback. ---- CategorySequence . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
7 pages found.