PositiveReinforcement
Even scratching the surface of ["Psychology"] (say, by attending ["Maggie Tai Tucker"]'s talk at ["GDC . . . it with a RandomReinforcementSchedule. And use a TokenBasedEconomy. ---- Examples: In Tony Hawk, the . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
StyleGuide
= Game Design Wiki Style Guide = Here are some suggestions for style-related choices when creating a . . . a book.) * Some games use token based economies (TokenBasedEconomy). Exceptions include page names from . . .
2K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
TokenBasedEconomy
= Token Based Economy = Problem: We want to reward player behaviors but don't want them to become satiated . . .
2K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
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