SoloSystemWithDice

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To get the most out of this page, you should be familiar with the SoloSystem by Chad Mestdagh.

This is a portable version of the Solo System that you can play with a single pair of percentile dice (d100) or another generator of random numbers 1-100 instead of cards. If you print this page 4-up and duplex, it should fit on a single sheet of paper.

The page is broken into sections representing the four types of Solo System card, and each section is broken into tables representing the features of that kind of card.

Chad's original text has been edited lightly for clarity and consistency by RonHaleEvans?, who also did the cards-to-dice conversion.

Strategy

Start Phase

RollStrategy
01-11Opponent will focus on a monopolizing strategy that locks you out of options. This includes trying to be the first player if possible.
12-22Opponent will focus on advancing on one or two specific tracks.
23-33Opponent will focus on advancing with wealth building tactics.
34-44Opponent will focus on any strategy that will give it more actions/workers/extra options later in the game.
45-55Opponent will focus on area capture tactics or to dominate a specific part of the board.
56-66Opponent will focus on getting cheap buildings/cards/special powers that it can use later in the game.
67-77Opponent will focus on tactics that use a specific part of the gameboard. Use the tactical deck to decide which part of the gameboard.
78-88Opponent will try to collect/stockpile one type of rare/hard to get resource.
89-99Opponent will try to collect/stockpile two or more types of common resources.
00Roll again.

Mid Phase

Pick an End Phase strategy immediately after picking a Mid Phase strategy.

RollStrategy
01-33The opponent uses any gains it made in the Start Phase to advance in the most logical way possible.
34-66The opponent will continue the strategy that it used in the Start Phase. It will differ only in the types of thing it is trying to collect.
67-99The opponent will develop a completely new strategy. Draw another Strategy card and use the strategy of the Start Phase.
00Roll again.

End Phase

RollStrategy
01-33If the opponent has achieved a few of its Mid Phase goals, it switches to the End Phase.
34-66If the opponent has achieved many of its Mid Phase goals, it switches to the End Phase.
67-99If the opponent has achieved most of its Mid Phase goals, it switches to the End Phase.
00Roll again.

Personality

Personalities

RollPersonalityHistorical example
01-05AggressiveNapoleon Bonaparte, French military and political leader
06-10BuilderLeonardo da Vinci, known for work in diverse fields of the arts and sciences
11-15CapitalistJohn D. Rockefeller, American industrialist and philanthropist
16-20CopycatT.S. Eliot, poet, literary critic, and known plagiarist
21-25DefenderJoan of Arc, defender of France in the Hundred Years' War
26-30ExpansionistElizabeth I, Queen of Britain
31-35OpportunistStanley Baldwin, British Prime Minister between World War I and World War II
36-40Risk TakerAmelia Earhart, first woman to fly solo across the Atlantic Ocean
41-45ScholarAlbert Einstein, German-born theoretical physicist
46-50SpecialistWilliam Shakespeare, famed English playwright
51-00Same as lastn/a

Cubes

RollCube color
01-10red
11-20pink
21-30orange
31-40yellow
41-50brown
51-60green
61-70blue
71-80purple
81-90white
91-00black

Star System

RollStars
01-151 star
16-202 stars
21-253 stars
26-30Shooting star
31-00Nothing

10 dots

(1)  (2)  (3)  (4)  (5)

(6)  (7)  (8)  (9)  (0)

Tactics

Tactics

RollTactic
01-25Build up
26-50Heal/attack
51-75Move
76-00Special

Hexagon

RollArrowForward is at 12:00Forward is at 6:00
01-2012:0001-6061-00
21-402:0001-5051-00
41-504:0001-5051-00
51-706:00noneall
71-858:0001-3334-00
86-0010:0001-6667-00

Square

RollArrowForward is at 12:00Forward is at 6:00
01-2512:0001-6061-00
26-503:00noneall
51-756:00noneall
76-009:00noneall

Target

RollTarget
01-20Weakest unit
21-40Second weakest unit
41-60Middle unit
61-80Second strongest unit
81-00Strongest unit

Objective

RollObjective
01-15Capture checkpoints
16-35Move toward your biggest group
36-50Move toward your home base
51-70Move toward your strongest unit
71-90Move toward your weakest unit
91-00Regroup

Gameboard

RollBoard area
01-16Far left
17-32Far center
33-48Far right
49-64Near left
65-80Near center
81-96Near right
97-00Roll again

Probability

Auctions: Initial bid

RollInitial bid
01-28Minimum bid
29-491/4
50-701/3
71-911/2
92-98All
99-00Roll again

Auctions: Raise

RollRaise
01-28No raise
29-56Depends
57-84Yes +1
85-98Yes +2
99-00Roll again

Scales

RollResult
01-28Left pan
29-56Right pan
57-00Balanced

Probabilities

Your estimateYesNo
Probably01-7071-00
Unsure01-5051-00
Probably not01-3031-00