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= Forfeits = TK: Need explanation. Forfeits may also be used when someone breaks the rules of the game, for example, when someone reneges in Hearts (that is, doesn't play a card of the suit that was led, even though she has a card of that suit), or when someone loses an in-game contest, such as a die roll. Here are some ideas for forfeits. You may decide to leave forfeits unspecified, and roll a six-sided die to choose one at the time of forfeit. # Winner's choice: winner gains a unit or power, or loser loses a unit or power. Double forfeit: Loser gives winner a unit or power. # Loser does a pre-agreed real-world favor for the winner, such as cooking winner a meal, doing the winner's chores for a day, taking winner out for dinner and a movie, or playing a game chosen by the winner. # Loser pays winner a predefined amount of play money (such as FungiBills) or victory points, optionally a fixed amount of play money for each point of difference in their scores. # Loser must eat some hated food (examples: Spam, eggplant, cilantro, etc.). # Loser must answer a question posed by the winner or else fulfill a dare posed by the winner. # Loser must take a drink. # Loser must remove an article of clothing.
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