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Digital piecepack?  My project ...
- To: piecepack@yahoogroups.com
- Subject: Digital piecepack?  My project ...
- From: "Matt Worden <brykovian@...>" <brykovian@...>
- Date: Sat, 22 Feb 2003 04:38:07 -0000
- User-agent: eGroups-EW/0.82
Hello everyone ... this is my first time posting on this group, 
although I have been lurking for a while.
I first found out about the piecepack about 9 months ago, thanks to 
the Games Journal website.  I've owned my own Mesomorph set for a 
handful of months now.  I originally intended to put an entry into 
the Changing Landscapes contest, but I wasn't able to test the game 
enough to get it past the ugly-buggy stage.  So, I'll work that one 
out and submit it to the piecepack.org site later on.  (I actually 
have a different design that is much closer to being completed, which 
I will submit first.)
In any case, the reason that I am posting here is to draw your 
attention for a second to a project that I've recently undertaken.  I 
have a tendancy to come up with tabletop-like game designs, but then 
work them out as computer programs.  You can see my first two 
completed games at my website (http://www.mwgames.com ).  Since I 
found the piecepack to be a very interesting thing, I thought it 
would be a good thing to do for the piecepack what Microsoft did for 
computer card games with their Cards32.DLL -- make a Windows library 
(DLL) to help programmers make piecepack games for the computer.
This may seem an odd project, but it stuck with me and I decided to 
move forward with it.  In any case, I figured the first thing to do 
was to come up with some workable graphics.  You can see where I am 
with the project so far here: http://www.mwgames.com/piecepack.htm
I would like some feedback (assuming you're still reading ;-D) on 
how you think the graphics look.  And I'd especially like to hear if 
I've done something wrong anatomy-wise with my incarnation of the 
piecepack.
Thanks for your time!
-Matt Worden
Minneapolis, MN  USA