[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [piecepack] Re: Chariots



Benedict wrote:

Based on Mark's desire to have a fast tactical game, it doesn't sound like bidding is going to help game play all that much. I thikn I was trying to add german-game style strategy to it - obviously not in ;line with Mark's overall game design ;)

That's the conclusion I'm coming too as well.

So, Mark, do you have embryonic game ideas for the Ancient Greek Olympics events that you mentioned when you described the genesis of Chariots?

Well, my ideas (almost none of which were worked out) were:
Discus: flicking game
Wrestling: card game like system using hands of tiles where different
	suits correspond to different wrestling actions, possibly
	something like the fencing game "En Guarde"
Weightlifting: no ideas at all just a category
Long jump: Liars dice like bluffing game using coins.
Foot race: what turned into Chariots.

The basic global idea was to have several very different mini-games
each taking about 5-10 min with a point system to determine the
overall winner of the game (kind of a medal count).  I ran out of
time (and energy) and so re-themed the most developed part, the foot
race, as chariot racing.

--
mark@...
mark.a.biggar@...