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Re: [piecepack] Session Report - Easy Slider, One Man Thrag!, The Penguin Game,



> Easy Slider:
>
> My first thought was "This is great!  Square Off for the
> Piecepack!!!"  This was introduce to me in a 4 player game by the
> designers a little while back and I loved it. It didn't hurt that I grew
> up with Square Off and thus beat the proverbial pants off
> everyone.  I am definitely a fan of the "Slide!" variant as then it will
> keep my speed from being as much of an advantage.  After
> seeing it mentioned as a solitaire game I game it a shot and
> have to say that in it's basic form it will not work as a solitaire
> game in the sense that you will always win.  It does however
> work well as a solitaire puzzle.  One further step would be to
> write up the layout and try it over to see how few moves you can
> use to solve it.

Kisa, *you* will always win. *I* will always win.  Consider how much
trouble Meredith and Marty were having the other night -- they're
pretty rusty on their sliding-block puzzle skills, and might actually
give up before they solved it if they were playing solitaire, in which
case they wouldn't win...

I'm glad to hear you say you loved it; my impression when we played
the four-player game was that you were a little iffy on it, but maybe
that was because things bogged down a bit when Marty and Mer got
stymied.

Ron.

I loved the game, it was the situation. I didn't mean that the other players had no skill in this game and meant no offense and it was meant to be taken with a grain of salt. Cleary I will not "always" win. It is true that the ladies did not have smooth sets and their skills at such games were rusty. That was part of my point in wanting the "slide" rule in place. I have dexterity skills developed in youth that give me a great advantage and I would like to see that leveled as much as possible as I like to play such games with other people. I think that if someone had something that would chime every 2-3 seconds that would be better than calling out slide. I think the caller might not be even in calling given that they would also being thrying to find a move and it may turn out that they call after they have found a move. I don't think the later would be intentional but they might be looking find a move and then remember to call. But then I am very focused when playing a game like this and others may be able to multi-focus better than I in such situations.

> One Man: Thrag!:
>
> I was impressed by this games use of, I think, every aspect of
> the Piecepack.   The design is good and is the most fun of the
> four I tried.

You know, *everybody* likes this game.  I have not tried it yet
because the rules looked fiddly, but people seem to be saying they are
not as fiddly as they look.  I guess I am not a great game "sight
reader":


Some times a game is better learned from another player than the rules. I would be happy to give you a tour when next we meet.

http://www.thegamesjournal.com/articles/SightReading.shtml

> I hope to get to Dragon's Hoard, Pack Solitaire, Knight of the New
> Moon and Black Pawn Trucking tomorrow.

You b*st*rd!  I've been meaning to review Black Pawn Trucking and
KotNM for a week or two now, and possibly Pack Solitaire as well, but
I've been too busy.  I'd better hurry up and do them today while I'm
still snowed in.

Disclaimer: Kisa is a member of Seattle Cosmic, a member of my family,
and one of my best friends, so I reserve the right to rag on him a
little. :-)


LOL

Ron seems to have suggested that I look at Black Pawn Trucking and KotNM at close to the same time that he thought of it. Thus, it is only my procrastination and getting tired last night (as I had intended to look at them then) that even gives him a chance to review it first, snowed in or not. ;-p

Same disclaimer applies. I will also add the Ron is the person who got me interested in game systems, gave me my current Piecepack, and has been gently encouraging me do design some games for a long time.

Kisa

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