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Re: [piecepack] Piecepack anyone?



Definitely, keep designing games. Eventually one will float to the surface and catch gamers' eyes. I also like the idea of designing suits related to the spanish deck of cards. If you want assistance with graphics, I'd be happy to help.

On Mar 3, 2006, at 6:01 PM, Craig Blumer wrote:

I think there is a basic conflict in the Piecepack system. The system is interesting to gamer-types, especially because it provides an easy tool to create your own games. That was certainly my experience, I immediately re-configured other games into Piecepack games and invented some of my own. But, because the games are relatively simple, they attract little attention from the world of gamers.

How would you "complexify" a game for the piecepack to make it more interesting to the world of gamers? What is missing? Is it a game component or piece? Or is it more the game(s) design(s)? What would be an ideal game to you?

But then again, there are the legal issues surrounding
the ownership and distribution of the intellectual
property (games) developed for piecepack...so maybe
that's what is keeping the big companies away.


But it seems a lot of the rule sets are under the GNU Free Document
License, I understand it allows for commercial use. Anyway, it would
be dabatable if including a "free" cd with a piecepack set is a
commercial use... in fact I believe this is what MG are doing, and
some of the games in the big list explicitly state  they can be
freely distributed but not for profit.

The legal issue of "intellectual property" is annoying. Most game designs have an email address of the designer, so drop them a note telling them your plan to compile some games into a booklet, commercial or not, and what locality you might be distributing it in. I suspect most of them would be happy to be included in expanding the exposure of the piecepack.