Wind Farms

Players 2-4 (best with 3-4)
Length 30-60 minutes
Equipment Required 1 piecepack, pen & paper for scoring
Designer Phillip Lerche
Version 0.3
Version Date2007-03-20
License unknown


Power from Wind... the biggest payout comes from supplying power to the big cities, but they are all located in windless valleys. Expand your power network in an ever-changing landscape.

This game is a non-competing 'late' entry in the GoodPortsmanship competition. It is based on Friedemann Friese's Power Grid.



I've been playing Wind Farms lately as a two player game, each person controlling two suites. And enjoying it quite a bit.

The rules say:

I wonder why, though. Is it to give the player lowest in the pawn ladder and advantage or a disadvantage?

How can it be an advantage if everyone can outbid you once they see how much you bid?

I think the theme does not conform very well with the rules in the part that says:

In reality, If a tile is in a windy location for one Windfarm it would still be a windy location for another windfarm placed in that same tile. I think something that does have be shared is water, like water for crops.

I think the theme should be of mono-crop farmers (one crop for each suit)

Notice also that consumers of rice would also consume brocolli, and would also consume apples. As the rules imply:

Whereas with electric power that is not really the case. In reality, if a company gives me power I don't really need another company to give me power, also.

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