ScavengerHuntTextVersion

This is an AutoGeneratedTextVersion of ScavengerHunt

Scavenger Hunt
A Changing Landscapes game for the piecepack
by Mark A. Biggar
Version 1.2, August 2004
Copyright © 2002, 2003, 2004 Mark A. Biggar
4 players - 45 min

Object
The object of the game is to collect all six coins that match your pawn's
color. Note that this game has a memory component.

Game Setup
Construct a 4x6 tile board with the tiles grid-side up. Each player
should choose a color and place the corresponding pawn in the corner
square closest to the player. Thoroughly mix the coins, suit-side down,
and deal to each player a set of six coins one of each number value
(null, ace, 2, 3, 4 and 5), without exposing the suit sides of the coins.
Choose a first player by any agreed upon method.

Players set up the board, taking turns starting with the first player, by
placing one of the coins they have been dealt on any square on the
board of the player's choice until all of the coins have been placed, with
the following limitations. Only one coin may be placed on each tile.
However, do not place coins on the outside-edge squares of the
board. The game begins after all the coins have been placed. Do not
expose or peek at the suit-side of any of the coins while they are being
placed.




                Figure 1. Example Starting Setup
 
Note that this game requires shifting the rows and columns of the tiles
that make up the board; therefore the board should be kept loosely
packed to allow for easy sliding of the tiles when shifting a row or
column.

Player Turns
Players take turns by performing the following actions:
   1. Shift a row or column of tiles, one tile in either direction, moving
      the pushed-out tile without rotation to fill the space left open by
      the shift. Any coins or pawns on the pushed-out tile remain on
      that tile in the same squares.
      No player may reverse a shift made in a previous turn, until the
      player who made that shift has made his next complete turn. If
      players have trouble remembering which rows and columns
      have been shifted, is it suggested that the players use the die
      corresponding to their pawn color to mark the tail end of the row
      or column they just shifted to block any illegal shift. As each
      player will move his die after each of his turns, this procedure
      will automatically enforce the restriction on legal shifts. Shifting
      that row or column again in the same direction is allowed.
   2. Move the player's pawn on the board like a rook in chess in any
      direction the player wishes. If the pawn passes over a coin, the
      player's move ends on that coin. A player's pawn also may not
      pass another player's pawn.
   3. If the player's pawn ends its move on a coin, the player may
      peek at the suit-side of that coin without showing it to any other
      player. If the suit matches the player's color, the player collects
      the coin and places it suit-side up in front of him; otherwise the
      player leaves the coin on the board. A player may look at the
      number value of any coins he has collected at any time, but may
      not look at other player's collected coins.
Winning
The game ends and a player wins by collecting all six of his matching
coins.

Design Notes
   1. The name comes from the idea that each player is trying to collect the
      same list of items.
   2. This game has the same problem that all piecepack sliding tile game
      designs have shown; the tiles do not slide well past each other because
      of the sharp corners.
   3. Some people don't like the memory elements in this game.
 
History
20020905       mab    0.4     initial version
20020909       mab    0.5     Changing Landscapes contest entry version
20030312       mab    1.0     post contest clean up version
20030823       mab    1.1     fix typos and formatting
20040807       mab    1.2     annual update and added design notes

Thank you for playing my game. Please report rules problems or
variant suggestions to mark@biggar.org.

Copyright ©2002, 2003, 2004 by Mark A. Biggar. Permission is granted to copy,
distribute and/or modify this document under the terms of the GNU Free
Documentation License, Version 1.2 or any later version published by the Free
Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no
Back-Cover Texts. A copy of the license can be found at
http://www.gnu.org/licenses/fdl.html.