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Sonic Bio-Mutants in Space

Sonic Bio-Mutants in Space!

Players 2-4
Length 45-60 minutes
Equipment Required standard piecepack, a bag, paper and pencil
Designer JonathanDietrich
Version 0.1
Version Date2006-11-01
License Creative Commons Attribution-NonCommercial?-ShareAlike? 2.5 License

Description

Each of you work for a company who was fortunate enough to get a handful of its genetically altered plant samples included on the space shuttle, to examine how they fare in a zero gravity environment while being exposed to a cycle of varying harmonic frequencies. Unfortunately something has gone wrong with the shuttle and it is required to return to Earth a full 4 days early! At this point there are only so many hours left to conclude as many of your experiments as you can.

All of the experiments, yours and all of the experiments owned by other companies as well, are maintained within a single grid, cared for by an operator with the assistance of a robotic arm. There is not enough time to complete all of the experiments, so NASA has decided to open up the bidding, and make some extra cash.

You and the other companies try to outbid each other to gain favor with NASA, and thus get the results from your precious experiments. To complicate matters, each experiment has an optimal time to be "harvested" during the harmonic cycle. Harvest early or late, and the results are less than ideal, although any results are still better than none.

An entry in the GoodPortsmanship contest. Based on the game Holiday by Sid Sackson.

Rules

http://www.ludism.org/attachments/ppwiki/SonicBioMutants.pdf


CategoryGame CategoryPortedGame CategoryNonPiecepackDotOrg ThemeSpaceAndTechnologyCategory