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Summary: GNOSTIC CHESS 0.2 Paul Snyder Ron Hale-Evans 2008-09-07 We combine several Frames to build chess into an Archon-like game. Using FIDE . . .
Changed:
< == Attrition ==
to
> == Combat ==
Changed:
< == The Track ==
< EbbAndFlow uses a 5-position track. The track starts in the middle and
< starts moving toward the dark end. Positions are ( A:100% dark, B:75% dark,
< C:neutral, D:75% light, E:100% light).
< * A dark piece on a 100% dark square multiplies its hit points by 2.
< * A dark piece on a 75% dark square multiplies its hit points by 1.5.
< * A dark piece on a 75% light square multiplies its hit points by 0.75.
< * A dark piece on a 100% light square multiplies its hit points by 0.5.
< Thus, if a white pawn attacks a black knight on a 100% dark square, the
< knight has 15 hit points and the pawn has 20.
< * Checkmate is eliminated; to win, the opposing king must be killed. There
to
> Checkmate is eliminated; to win, the opposing king must be killed. There
Added:
> == The Track ==
> EbbAndFlow uses a 5-position track. The track starts in the middle and
> starts moving toward the dark end. Positions are ( A:100% dark, B:75% dark,
> C:neutral, D:75% light, E:100% light).
> * A dark piece on a 100% dark square multiplies its hit points by 2.
> * A dark piece on a 75% dark square multiplies its hit points by 1.5.
> * A dark piece on a 75% light square multiplies its hit points by 0.75.
> * A dark piece on a 100% light square multiplies its hit points by 0.5.
> Thus, if a white pawn attacks a black knight on a 100% dark square, the
> knight has 15 hit points and the pawn has 20.
We combine several Frames to build chess into an [[Archon?]]-like game. Using [[FIDE_Chess?]] as our starting point, we add the EbbAndFlow and TacticalBoard Frames.
Pieces damaged during combat remain damaged. Thus, several weaker pieces can take down a stronger by attacking it in series.
Checkmate is eliminated; to win, the opposing king must be killed. There is no restriction on a king moving into check.
W * W * * B * B B W * W B * B W W B W * * B W B * * * * * * * * * * * * * * * * B W B * * W B W W B * B W * W B B * B * * W * W
EbbAndFlow uses a 5-position track. The track starts in the middle and starts moving toward the dark end. Positions are ( A:100% dark, B:75% dark, C:neutral, D:75% light, E:100% light).
Thus, if a white pawn attacks a black knight on a 100% dark square, the knight has 15 hit points and the pawn has 20.
Instead of moving a piece, a side's Queen may cast a magic spell. A Queen may cast each spell only once during the course of the game.