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Re: [piecepack] Re: 'Weighted' coins for keeping score?



"karlvonl.geo" wrote:
> 
> --- In piecepack@y..., Thorn <edt@d...> wrote:
> > I think tokens with 'weight' values are the way to do this.  Values
> of 1
> > unit, 3 units, 9 units, 27 units, 81 units, etc.  Use these like
> weights
> > on a scale.  Each token has to represent either a positive of its
> value,
> > or a negative of its value, perhaps by flipping, or perhaps by
> rotation
> > or positionally.
> >
> > I'm printing a whole-sheet sticker page to be cut out and stuck on
> > wooden bits that should arrive soon.  (Thanks to jdroscha for
> posting
> > the link.)  I'm going to make my coins' numbered faces include a
> > subscript of their 'weight' value, to add this ability.  Leaving the
> > 'null' coin blank entirely lets it serve as a pawn, or maybe as the
> > balance point in the positional notation used with the 'weighted'
> > coins.  (Put coins 'above' the null to add value, 'below' the null
> to
> > subtract.)
> 
> Wow, that's a pretty cool idea! Being able to score up to 121 points
> with only 6 coins (including the blank as the "pivot") or 5 coins
> (using positive and negative sides) is quite an efficient scoring
> mechanism. I can see making a few sets of "score coins" and carrying
> them around as standard gaming equipment.

If you weren't trying to stay piecepack (as an adjective, yet...), you
could go with cards or chits or (perish the thought!) pencil and paper. 
I figure I'm not limiting the coins by adding the subscript, they still
do everything they did before.  Just now each set can score a Cribbage
game, too.  :)  Well, one set per player.

> > Is there any interest in the graphics for these weighted coins, or
> for
> > the whole-page image I will use?
> 
> Yup, I'm curious to see the design.

I'll put it in the photos section when I'm happy with it, and drop a
note here.