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Re: [piecepack] Piecepack subways



Benedict wrote:
Hi

I promise not to mess with the rules any more this week.

Minor tweaks to the play of the game:

1) A player's turn has 3 phases a) loans, b) expansion, and c) operate trains.

The build track/station expansion phase takes care of reaching a goal that triggers game end. Track building is now free (stations still cost $ to build), as I think it is too expensive to build track and stations and expect any company to make a profit, plus all players can use all track. Players are now forced to operate a train route if they can - which also stimulates players to expand to get to more profitable locations. 2) Real city variants now cover London, Paris, New York, Edinburgh, Chicago and Amsterdam.

So for anyone planning to play over the weekend, the 0.3 version is more balanced than the 0.2 version (I think).

For those of you who have already provided feedback it has been invaluable for the development of the game so far. Thanks.

Hi Phillip, it's looking a lot better.

Two quick comments:

1.  The wording in the real city variants (specifically London is worst)
still imply that building track cost money as part of tunnel building.
You might want to pull the whole discussion of tunnel building out as a
preface to the city variant sections.  A blowup diagram showing two
tiles with a tunnel between would also help.

2. Think about making track cost $1 (then a tunnel costs the station +
$2). as it is you may have broken the tradeoff consideration between
building through someone elses station and building around it.  This
is something that probably needs playtesting the figure out.

BTW, I'm fooling around with a LA map where you have to build tunnels
through the Santa Monica mountians to get the the San Fernando Valley.
It's a pseudo-hex grid all over to get the shape right.

--
Mark Biggar
mark.a.biggar@...