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RE: [piecepack] Making new games...



Thanks for the response Mark, I have looked at a number of the resources you
mentioned below, and have actually at least glanced at most of the rule sets
on the website.  I will be posting up my first rule set here in a bit.  I am
certainly excited about the upcoming Mesomorph contest, and will look
forward to others.

  _____  

From: Mark A. Biggar [mailto:mark.a.biggar@...] 
Sent: Monday, October 25, 2004 9:11 PM
To: piecepack@yahoogroups.com
Subject: Re: [piecepack] Making new games...


Sean Brady wrote:

> I am new to Piecepack, but not new to the World of gaming or the world
> of making up my own games.  In the past I have used my Cheapass games
> bits box and a deck of cards, and me and friends have played my games.
> I am planning to order a Mesomorph set (or maybe all 3) and transfer
> some of the game I have written to piecepack.

Welcome.

> I have a question though...i doubt I will get a chance to read through
> all of the games currently available for piecepack, and I dont have
> any delusions that my games are so unique that most of the population
> has not already thought of it.  So the question is, How do game
> designers ensure that there game is sufficently unique before posting
> it here or anywhere else?

Actually, most don't bother.  For example, quite a few of the piecepack 
rulesets are adaptations of existing games that show how to play that 
game using a piecepack.  If your really want that type of information, 
there are at least three ways to get it.

1) read all the rule sets. :-)

2) upload the ruleset to the groups rulesets-in-progress folder, 
announce it to the group and get comments.

3) go to the piecepack wiki ( http://www.ludism.org/ppwiki ).  Most of 
the games have a page that gives a brief description of the game, often 
design notes and player comments.  In any case, please come and 
contribute to the wiki.

> I suppose I just need to get reading...any thoughts from experts are
> welcome.  Once I have my set I will be posting 2 games fairly quickly
> (I think).  My games tend to be fairly quick to play games desinged
> primarily as fillers.  I try and use a theme in each game, and
> mechanics that keep all of the players engaged in each turn or round.
> So if you like that in games, I can always use a few good beta
> testers  :)

I'm looking forward to seeing your games.

Also, please consider entering the next piecepack contest, which should 
be starting up real soon now as the last one (the 6h) just announced its 
winner, who is traditionally the judge of the next contest.


-- 
mark@...
mark.a.biggar@...


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