Players 2-99
Length 5-20 minutes
Equipment Required one piecepack, an opaque bag, a pen, paper for each player and a playing screen or a large book.
Designer Roger Meertens
Version Version 1.1
Version Date2009-02
License Copyright 2009 by Roger Meertens. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license can be found at , dual-licensed CC BY-SA 4.0


Make the code on the table match your own secret code. This is done by manipulation of the coins on the table and in an opaque bag. Everything else you need, is a good memory.


BGG Page: [1]

Reviews & Comments

The idea of this game came to me in a dream. I realised I could take advantage of the two sides of the coins in a memory type of game.

The rules say:

For a more difficult game:

For a less difficult game:

One of those must be wrong, no?

The less difficult game says that you can make the code longer with less coins left in the bag. It's the change of the coins to the bag that makes the game a little unpredictable. If you have more coins on the table, you have more control. Roger Meertens

CategoryGame MechanicMemoryCategory MechanicSecretGoalsCategory MechanicSharedOwnershipCategory NonboardMemoryCategory