Comments on EasySlider

# 5 Comments. # My first thought was "This is great! Square Off for the Piecepack!!!" This was introduce to me in a 4 player game by the designers a little while back and I loved it. It didn't hurt that I grew up with Square Off and thus beat the proverbial pants off everyone. I am definitely a fan of the "Slide!" variant as then it will keep my speed from being as much of an advantage. After seeing it mentioned as a solitaire game I game it a shot and have to say that in it's basic form it will not work as a solitaire game in the sense that you will always win. It does however work well as a solitaire puzzle. One further step would be to write up the layout and try it over to see how few moves you can use to solve it.


-- RonHaleEvans 2010-03-20 18:26 UTC

What's the distinction between a solitaire game and a solitaire puzzle? Also, just because you can always win EasySlider as a solitaire doesn't mean that you will, and I'm not sure why making certain setups impossible to solve would be a good thing; compare other piecepack solitaires like Tula, where players complain about that very feature/bug. My guess is if I had made EasySlider impossible to solve sometimes, there would be complaints about that, but in any case, it was necessary for it to be always solvable for it to be fair as a multiplayer game.

-- RonHaleEvans 2010-03-20 18:37 UTC

It just occurred to me that if you want to make some solitaire EasySlider games impossible to solve, you can require that the null tiles in the bottom row always be in a specified order. I'll borrow the mnemonic SCAM from TileThirteen (Suns, Crowns, Aces, Moons). Presto! Exactly half of your solitaire games will now be impossible!

This seems a bit perverse to me, but if enough people want it, I'll add it as an official variant.

-- RonHaleEvans 2010-03-20 19:03 UTC

Just to be clear, to update the rules, I need to reinstall the software I used to write them back in 2003 and do various other things, so I'm disinclined unless people really like the SCAM variant. But if they do, I'll add it to the rules, and probably also Kisa's suggestion about trying to beat one's best time for a given setup.

-- RonHaleEvans 2010-03-20 19:43 UTC

I left the bottom row of null tile in BrainBurn in unspecified order for exactly that reason, it makes the game always solvable. Sliding tile puzzles of this type are restricted to reaching only the even permutations of the initial position and as Ron said only half of random initial setups are solvable if you insist on the SCAM rule.

-- mark_biggar 2010-03-20 21:06 UTC

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