Players | 2 - 4 |
Equipment Required | piecepack, IceHouse |
Designer | Ken Leyhe |
Version | 2.0 |
Version Date | 2002-05 |
License | Copyright 2001 by Kenneth Leyhe Sr. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover and/or Back-Cover Texts. A copy of the license can be found at www.gnu.org/copyleft/fdl.html |
The ancient mages used monolithic pyramids to power their magics, the more pyramids the more power they held in their grasp. For centuries wars were waged with thousands of lives lost, then 50 years ago the arch-mage Gammar the Red came across a way to end the wars. Gammar found a way to channel the energies of the great pyramids into smaller versions that could be carried. The pyramids smaller cousins were soon referred to as mids, and each mid's size determined the power that was contained in it. With this representation of a mages power it was no longer necessary to fight over who is the strongest mage, thus The Mid Challenge was born. Every five years all of the mages in the land come together to take part in the challenge to determine who is strongest and more importantly who has the cunning and skill to use their power. The first mage to have all of their mids into play is declared the Grand-Magus.
http://www.ludism.org/attachments/ppwiki/MagicMids.pdf
This game was an entry into the LudicSynergy design contest.