This is an AutoGeneratedTextVersion of JulGonu
Jul-Gonu A Traditional Korean game adapted for the piecepack by Michael Schoessow Version 1.0, January 2004 2 players, 15 minutes License Agreement: Public Domain Equipment Needed: 4 tiles, 4 red coins, 4 green coins Background Jul-Gonu is a 2-player game. One player is Red and the other player is Green. The four tiles are arranged into a 2x2 square, grid-side-up, to form a 4 space by 4 space board. Each player starts the game with the 4 coins of their color on their back rank (the four squares closest to them when the board is between the players). Object of the Game A player wins by capturing three of the other player’s coins. Movement Rules Red goes first and players alternate turns thereafter, moving one of their own coins per turn. Pieces move one space orthogonally and may only move onto empty squares. Repeating a move back and forth three times in succession (over, back, and over) loses the game. Capture is by orthogonal custodianship, i.e., when a coin is moved such that an enemy coin is trapped between it and another friendly coin, with all three coins in a row with no gaps and on the same rank or the same file, the enemy coin is captured and removed from the game. Captures of two coins at once can occur if a straight line of friendly, enemy, enemy, friendly is formed. A coin that is purposely moved between two enemy coins is not captured; a player’s coin(s) may only be captured as a result of a belligerent enemy movement.