This is an AutoGeneratedTextVersion of Landrush
Landrush A game for the piecepack and Icehouse by Ken LeyheVersion 1.2, Revised 05/2002Copyright (C) 2001 by Kenneth Leyhe Sr.2-5 players ObjectiveBe the player that owns the land with the highest value. Equipment1 piecepack2-5 Icehouse stashes each of a different color, one for each player.1 bag or cup to draw coins from. Setup1. Arrange the tiles facedown into a 6x4 board.2. Mark the columns and rows for easy reference during the game.a. Use the pawns to show the suits of the four columns.b. The first row is Null, then use the four dice to label rows 2 - 5, finally the sixth rowis Ace.3. Place all of the coins into a cup or bag.4. Each player chooses a stash of pyramids. # of Players Pieces 2 or 3 15 - 5 of each size. 4 or 5 12 - 4 of each size. 5. Each player places one medium pyramid on an empty square that has no pyramidssurrounding it. Play1. On a player’s turn he draws a coin from the bag/cup.2. If the player can make a legal play he does so.a. The coin the player drew determines the tile he will play to.b. If all four squares on the tile are full the player cannot make a play.c. A pyramid may not be played next to another player’s pyramid unless a take-overplay is being made.d. If a play allows you to connect one of your tracts to another player’s you can takeover their tract as long as take-over conditions are met:1. The pyramid you are playing makes your tract longer than the tract you areconnecting to.2. You have enough pyramids left in your stash to replace your opponent’spyramids. e. If you make a take-over play you replace your opponent’s pyramids with yourown. Your opponent adds his pyramids back to his stash.3. The player returns the coin back to the bag and his turn ends. Play continues to theleft. WinningThe game ends when one player has no pyramids left in his stash.Scores are counted and the player with the highest score wins.1. To score a tract it must be a certain number of pyramids long. If a tract contains this size pyramid It must be this long to be scored Small at least 2 pieces Medium at least 3 pieces Large at least 4 pieces 2. Points are earned for the following conditions: Condition Score Playing all of your pyramids. +5 All of your pyramids on the board are part of the same legal tract. (This can be earned even if a player didn’t use all of his pieces.) +5 Each legal tract containing only small pyramids. +1 Each legal tract containing only medium pyramids. +3 Each legal tract containing only large pyramids. +4 Each small pyramid in a legal tract. +1 Each medium pyramid in a legal tract. +2 Each large pyramid in a legal tract. +3 Copyright © 2001 by Kenneth Leyhe Sr. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover and/or Back- Cover Texts. A copy of the license can be found at www.gnu.org/copyleft/fdl.html.