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2018-05-20

  • 16:14 UTC (diff) Comments on Jessica Eccles . . . . DanielAjoy Hi Jessica two of your suits here don't show animals: http://www.gringer.org/~ja/piecepack/JE_piecepack_Animals_v1-0.pdf
  • 15:54 UTC (diff) Comments on Japan . . . . DanielAjoy Right. I must have been tired las t night. Thanks for all the suggestions. I incorporated several to the document.
  • 06:08 UTC (diff) Comments on Japan . . . . TrevorLDavis Both linked PnP sets look to me like complete double-6 sets with all 28 dominoes although I agree the second is a better layout with bigger and . . .
  • 05:32 UTC (diff) Comments on Japan . . . . DanielAjoy Ha ha, this set is incomplete: https://www.rosiesworld.co.nz/content/games/papercraft/Files/CustomDesign/Cuban_Dominoes.pdf Use this one . . .
  • 04:51 UTC (diff) Comments on Japan . . . . RonHaleEvans I don't want to flog this too hard, but the first thing that occurred to me was to snap a rubber band around one of the domino sets as the dominoes . . .
  • 04:44 UTC (diff) Comments on Japan . . . . RonHaleEvans Anyway, Japan designers, I'm persuaded there are at least one or two ways people without two colors of dominoes, or any dominoes at all, can play . . .
  • 03:59 UTC (diff) Comments on Japan . . . . RonHaleEvans I think we're stretching it a bit ergonomically with the dice. :)
  • 03:56 UTC (diff) Comments on Japan . . . . TrevorLDavis Although a little bit more awkward to setup, to hide (could use a DM screen), and verify that the other player didn't make a mistake (best if one . . .
  • 03:53 UTC (diff) Comments on Japan . . . . RonHaleEvans I like the Post-It flags idea too.
  • 03:47 UTC (diff) Comments on Japan . . . . TrevorLDavis Yeah, I agree Print & Play (or some other form of DIY) dominoes would work pretty well for playing this game and shouldn't be very expensive.
  • 03:39 UTC (diff) Comments on Japan . . . . TrevorLDavis "Post-it Flags" should be one fairly-non-damaging way to temporarily mark up a set or two of dominoes. The following has all the non-black piecepack . . .
  • 03:37 UTC (diff) Comments on Japan . . . . RonHaleEvans It might be feasible to print these out on different colors of paper: . . .
  • 03:32 UTC (diff) Comments on Japan . . . . RonHaleEvans Boardgame players are IMHO most likely to own a //single// double-six set of dominoes, if they own any at all. The colored dominoes are . . .
  • 03:17 UTC (diff) Comments on Japan . . . . TrevorLDavis {{{ I have two double-six domino sets, but they're identical. I bet I'm not alone. How about a simple way to distinguish two identical sets? }}} . . .
  • 03:14 UTC (diff) Comments on Japan . . . . TrevorLDavis {{{ I have two double-six domino sets, but they're identical. I bet I'm not alone. How about a simple way to distinguish two identical sets? }}} . . .
  • 03:10 UTC (diff) Comments on Japan . . . . TrevorLDavis {{{ I have two double-six domino sets, but they're identical. I bet I'm not alone. How about a simple way to distinguish two identical sets? }}} . . .
  • 00:34 UTC (new) Comments on Japan . . . . RonHaleEvans Looks good. Comments from the top: * Source of title? A bit obscure. * I have two double-six domino sets, but they're identical. I bet I'm not . . .

2018-05-19

2018-05-14

  • 21:08 UTC (diff) Comments on ConsensusFantasy . . . . RonHaleEvans Trevor, I think you're right. I'll work on it later. Even without the complications of dice rolling contests, etc., it's redundant to say that 'A' is . . .
  • 18:08 UTC (diff) Comments on ConsensusFantasy . . . . TrevorLDavis I know in the d20 system (i.e. DnD 3.0-3.5 and Pathfinder) a 1 was an automatic failure and a 20 was an automatic success but it was always a single . . .
  • 17:59 UTC (diff) Comments on ConsensusFantasy . . . . TrevorLDavis I had seen a similar mechanic in "Powered by the Apocalypse" games (i.e. success mixed with failure for certain dice roll combinations) as a way to . . .

2018-05-13

2018-05-12

  • 05:27 UTC (diff) Comments on ConsensusFantasy . . . . RonHaleEvans OK, I went ahead and made an example (on paper) for the special rolls, and then I went back to your question and realized you were asking about . . .

2018-05-11

  • 18:09 UTC (diff) Comments on ConsensusFantasy . . . . RonHaleEvans I thought I had some text in there like "If an argument will always fail or always succeed, don't roll for it" but I see I didn't transcribe that . . .
  • 05:32 UTC (diff) Comments on ConsensusFantasy . . . . TrevorLDavis Saw that in the original Matrix rules "Stupid" arguments automatically fail (even if one rolls a 6) - in your version are "Stupid" arguments just not . . .

2018-05-09

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