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2018-10-23

  • 12:36 UTC (diff) Comments on Desfases . . . . Ottia Thanks for the corrections! I have incorporated them into the 0.6 (!) version of the rules; I have also scrapped the 3-player game. Last but not . . .
  • 12:31 UTC (diff) Comments on MixedSuitsExpansion . . . . Ottia I'm fine with it. I've already submitted the correction of the name at BGG - when it's executed I will leave a comment giving you credit for the new . . .

2018-10-21

2018-10-20

  • 16:52 UTC (new) Comments on MixedSuitsExpansion . . . . RonHaleEvans Antonio, what do you think about moving the content of the **MixedSuitsExpansion** page to a new page called **Packtet** and making it so the old . . .
  • 16:49 UTC (diff) Comments on PiecepackRPackage . . . . RonHaleEvans Trevor, what do you think about moving the content of the **PiecepackRPackage** page to a new page called **piecepackr** and making it so the old . . .

2018-10-19

2018-10-18

2018-10-17

  • 16:35 UTC (diff) Comments on Desfases . . . . RonHaleEvans That was my thought. It doesn't make any sense from a strategic game design standpoint to allow players to squat indefinitely in front of tiles they . . .
  • 05:35 UTC (diff) Comments on Desfases . . . . Ottia Players have to move at least one space - the only "zero move" is when the timer is fed the zero tile. It does make things a little bit more . . .

2018-10-16

2018-10-15

  • 03:08 UTC (diff) Comments on Desfases . . . . RonHaleEvans Daniel, you ask, "Why is it important to keep rotating scored tiles?" It's not. There are later versions of the rules that you haven't seen that . . .

2018-10-14

2018-10-12

2018-10-10

2018-10-09

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