Accucut
http://www.accucut.com The Accucut Line is a roller design. The dies cut up into the paper. They are . . . compatible with the ["Ellison"] line of ["Die"]s. * GRANDEMARK $495 * 14" x 17" paper * cuts . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
AcrylicDie
Acrylic dies help with ["Registration"] in some models of DieCutter''''''s. They let you see through . . . the ["Die"] to the cutting surface and the image being cut. . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Andrew 20Looney
Andrew Looney, of ["Looney Labs Games"], is the creator of many well-known games, such as ["Icehouse"] . . . which brings us to #9 - Rule #9: Know Your Audience Almost all game design rules are going to appeal . . . noting what kinds of games and what kinds of audiences those patterns work for. Rule #10: Keep Working . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
BannedContent
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7K - last updated 2024-10-30 06:37 UTC by TrevorLDavis
Beauty
A subjective quality that resonates with an audience as compelling. An ideal form or presentation, as . . .
1K - last updated 2009-08-26 19:09 UTC by Glenn Storm
BossPattern
= Boss Pattern = I'm not really clear on why bosses are considered an almost mandatory component of videogames. . . . before and after it. This rougher difficulty gradient appears to be more satisfying than a constant, . . .
3K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Brent 20Gulanowski
== Who Am I? == I am a student at Ryerson University, Toronto, studying Applied Computer Science. I have . . . it is a game, but the obsession of players (audiences?) and critics with the story element of these . . .
6K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ChessVariant-BlackGhost
Here is a chess riddle for you: Which piece belongs to only one player, possesses the most powerful transport . . . "pawn"] is Latin for footsoldier. Other pieces sharing this weakness of being capturable . . .
5K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
ComputerRPG
A Computer-based Role Playing Game. See RolePlayingGame for general information. A computer RPG is one . . . necessary to fall back on two other key ingredients: scripted plot points (and conversations) and . . .
7K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
CustomCreateDies
Through ["Ellison"]: http://shop.ellison.com/catalog/custom/custom_dies1.html Through ["Accucut"]: http://www.accucut.com/education/products/createashape.htm . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Deadwood
A board game by ["Cheapass Games"]. In summary: some elegant and appropriate mechanics, but a little . . . the the scene finishes, which is based on a die roll, often trying to get 5 or 6 on d6. While it . . . no MeaningfulChoices to make - just role the die and maybe collect a buck. While there are some . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Design 20Patterns
The book ''Design Patterns: Elements of Reuseable Object-Oriented Software'' created something of a buzz . . . brought ["Pattern"]s to programming. The fad has died down a bit and generated a little backlash (snarky . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Die
Used in DieCutter''''''s. Can be made out of wood, acrylic (AcrylicDie), plastic. Sizes vary by distributor. . . . You can CustomCreateDies. * Ellison Catalog http://shop.ellison.com/catalog/dies/ . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
DieCutter
* ["Sizzix"] * PhotoDieCutter * ["Accucut"] * ["Ellison"] * ["Die"] ---- CategoryProduction . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
DiezelSun
'''DiezelSun''' - popular artist, illustrator, game designer. In his creativity there are paintings executed . . . == *[http://en.wiki.unrealsoftware.de/index.php/DiezelSun_3d_graphics - unreal engine] . . .
1K - last updated 2016-09-04 17:12 UTC by Welix8
EGGS
Antibodies binding to platelets <a href=https://enhanceyourlife.mom/>priligy tablets</a> . . .
1K - last updated 2024-09-23 02:43 UTC by assocalig
EliminateCheating
= Don't Let The Player Cheat = I used to have a game design rule which was 'Let the Player Cheat'. I've . . . eliminating a set of opponents (gathering goodies, exploring) and moving on. If you die before the . . .
4K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Ellison
http://www.ellison.com Press-style DieCutter. Arm pushes on a plate that pushes the cutting blade down . . . $300 * cuts up to 4 7/8" x 5 7/8" size dies * XL !LetterMachine $395 * cuts up to 4 7/8" x . . . 10 3/4" size dies ---- CategoryProduction . . .
1K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
f4cSystem
f4c system is an attempt to use gamedesign wiki to design a new RPG ruleset. The current version is concept/pre-alpha. . . . is reduced. When all but one fighting parties die or flee combat mode ends. When in field mode subjects . . .
12K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
FortuneCookies
* Game On! * Game Off! * Take off, Every Zig! * There IS Such a Thing as a Tesseract! * You hit one . . . duck, duck, duck... * "He who toys with the most dies wins!" --Brian Johnson * "God does not play dice . . .
2K - last updated 2009-06-01 02:20 UTC by 192.168.1.1
Immersion
Immersion is that part of games which involves the player becoming a part of the world which the game . . . experience of other narrative arts when the audience lets go of their awareness of the construct, . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Interactivity
A dynamic condition between a group of two or more agents/systems, where each has the potential to change . . . and say "Gee, I think I heard somebody in the audience urging me not to enter the dark house. I think . . .
3K - last updated 2009-08-26 18:52 UTC by tuo.ict.usc.edu
MakeThePlayerAhero
= Make The Player A Hero = This is another Midway/Atari via Mark Nau rule, that applies to action-adventure . . . that's the kind of thing people respond to. *Die By The Sword* violated this rule by putting you . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
NameForThisKindOfGame
= Need A Name = I've noticed that most of my contributions apply mainly to a certain broad category of . . . a particular name. Better to consider the ingredients and their relative proportions, perhaps? And . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
OnlyOneOrderOfSimulation
= Only One Order Of Simulation = In other words, don't simulate a simulation. Virtual paintball would . . . Ron Edwards has some good ideas. http://www.indie-rpgs.com/articles/3/ I like to use *Halo* and *Metroid . . .
5K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
OrderMaintainingEnergy
\x91'Every point of order imposed on a system requires the continuous expenditure of energy to maintain . . . likely never to be learned except by the most die-hard players. A person can hold SevenPlusOrMinusTwo . . .
5K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Originality
= Originality = Peter Drucker talks of two kinds of innovation strategies: "Being first with the most" . . . Is your original idea actually cool? Consider *Die By The Sword* and *Homeworld*; they were innovative, . . .
3K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PhotoDieCutter
Normally used to cut photographs, for example, trimming head shots for ID badges and passports. '''Advantages:''' . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PlayingCardProduction
* Printer * DieCutter * PaperCutter * CornerRounder * PaperStock ---- CategoryProduction CategoryNeedsWork . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PropertiesOfLife
["Christopher Alexander"] has a concept he calls 'life.' Essentially, it is the same thing he used to . . . DeepInterlockAndAmbiguity * ["Contrast"] * ["Gradients"] * ["Roughness"] * ["Echos"] * TheVoid * SimplicityAndInnerCalm . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
Proxy
This principle is presented in the context of ComputerGame''''''s in ["The Case For Game Design Patterns"]. . . . Settlers of Catan"] uses towns, roads, and soldiers as proxies for victory points. At this point, . . .
1K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
PunishmentAntipattern
= Punishment Antipattern = Problem: Player is able to finish the game too quickly, or they are not discovering . . . adventure games consisted of many ways to die and very few ways to advance. Monkey Island turned . . . Sims, it's quite rare that your character will die and you have to start all over. (Unless you make . . . of eschewing punishment: In Tony Hawk, you never die when you fail to pull off a gnarly trick. In Zelda, . . . docked a couple of points. Lose enough and you die. Although this is still punishment, it is much . . .
6K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
RedemptionGame
= Redemption Games = CoinOperated games that pay out tickets (or sometimes something else). Many of . . . Remember to think in terms of the primary audience, young children. 1. Players expect to walk up . . .
4K - last updated 2009-06-27 06:12 UTC by RonHaleEvans
SaveGamePatterns
= SaveGamePatterns = I may not fully grok what patterns are all about; I've read about software engineering . . . state intractable. (We had this problem with *Die By The Sword*, one of the main reasons we had an . . .
7K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
SimulatingSimulationAntipattern
= Simulating Simulation AntiPattern = Problem: We want to make our games toyetic; that is, like toys. . . . Ron Edwards has some good ideas (http://www.indie-rpgs.com/articles/3/) that were meant for discussing . . .
8K - last updated 2009-06-01 02:21 UTC by 192.168.1.1
TimeBetweenTurns
Usually, shorter turns are considered better, with constant engagement of all the players a kind of 'holy . . . frequent turns, but most of them are "roll the die - oh, nothing happened" and then on to the next . . .
2K - last updated 2009-06-01 02:22 UTC by 192.168.1.1
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