BugHouse
Based on [[http://www.chessvariants.org/multiplayer.dir/tandem.html|Bughouse Chess]]. A unit your partner . . . the other? How to do Bughouse with more than 2 games or 2 players/game? Circular Bughouse? Chad Urso . . . McDaniel points out that one of the "FF" games has multiple boards your piece can travel among. . . .
1K - last updated 2010-04-18 08:33 UTC by RonHaleEvans
CardShock
= CardShock = Make a deck of 2-4 index cards for every kind of unit in the game, then play subframes . . . at the end of the round. 44S:15.) Few board games other than Chess and wargames have more than . . . this right away. Give examples of cards for some games, such as cards with types of coin for coin games. . . . Games that can use the cards above include Emergo, . . .
3K - last updated 2010-03-14 10:43 UTC by RonHaleEvans
CodeDuello
= Code Duello = In a game using the Code Duello frame, you may challenge the other players to “duels” . . . or SubGames to stop them from taking actions that are disadvantageous . . . so as not to bog down the larger game. DeciGames often make good weapons because they’re quick . . . on a set of acceptable dueling “weapons” or subgames. Each player in the game suggests one weapon . . .
4K - last updated 2010-03-15 23:01 UTC by RonHaleEvans
CurrencyExchange
Currency Exchange One group of players play multiple games that use play money. At the beginning of your . . . place in the Monopoly game. Optionally, within games in which winning depends on attaining a certain . . .
2K - last updated 2010-03-15 23:04 UTC by RonHaleEvans
DeciGames
Decigames Decigames are games that are about an order of magnitude shorter and lighter than normal versions . . . of the same games. For many classic games such as Chess and Go, . . . there are canonical decigames, such as Presto Chess and One-Capture Go, respectively. . . . you want to play decigame versions of commercial games such as Monopoly, Settlers of Catan, Carcassonne, . . . own. Here are some suggested ways to “decimate” games for which a decigame does not already exist. . . .
2K - last updated 2010-03-15 23:27 UTC by RonHaleEvans
ExpansionKit
Create an expansion kit to modify old games and game systems -- compare [[http://en.wikipedia.org/wiki/Suit_(cards)#Adding_extra_suits_to_the_French_deck|Kites . . . stickers for cards, and rubber bands for games with pawns, miniatures, etc. OOBOTS (Out Of the . . .
2K - last updated 2010-04-18 07:47 UTC by RonHaleEvans
Frames
This section lists available frames. Powers may be chosen randomly (there is even a frame for doing so), . . . * CurrencyExchange * DavidVersusGoliath * DeciGames * DoublingCube * EbbAndFlow * ForfeitsFrame * . . .
1K - last updated 2018-05-20 19:49 UTC by RonHaleEvans
GameFrameHistory
History GameFrame has three main influences: Cosmic Encounter, Knightmare Chess, and João Pedro Neto's . . . R. Wayne Schmittberger’s New Rules for Classic Games... . . .
2K - last updated 2010-03-13 23:06 UTC by RonHaleEvans
GameTheory
= Game Theory = Each player must suggest three games to play, either all different, or with some duplication. . . . be played is chosen randomly from the last two games, for example, by flipping a coin. TK: Draw example. . . .
1K - last updated 2010-03-15 23:43 UTC by RonHaleEvans
Games
= GameFrame Games = Here are some games built with the GameFrame game system, and some other games that . . . or are inspirational. == Original GameFrame Games == * AlphaFarkle * GnosticChess * HostageUltima . . . * HyperPig * TitanicCarcassonne == Other Games == * [[http://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark|Archon]] . . . * BasicPig * HostageChess See also DeciGames. . . .
1K - last updated 2010-04-19 09:39 UTC by RonHaleEvans
HomePage
= GameFrame Wiki = GameFrame is a free, open source MetaGame system that you can extend yourself. It's . . . kit for people who not only like to play games, but play //with// them. GameFrame’s building . . . blocks include [[Games]], [[Frames]], and [[Powers]]. Let’s explore . . . a running analogy to make them less abstract. == Games == * //Games// are structured activities you . . . think of, such as Chess, Poker, or commercial games such as Monopoly and Settlers of Catan. You can . . .
5K - last updated 2010-04-18 18:14 UTC by RonHaleEvans
LetterByLetterWordGames
http://www.gtoal.com/wordgames/ . . .
1K - last updated 2010-03-15 23:55 UTC by RonHaleEvans
MultiToSolo
The MultiToSolo frame is a collection of ways to make a multiplayer game enjoyably playable by a single . . . two-handed play, some people prefer "asymmetric games" with different goals, such as [[https://www.boardgamegeek.com/boardgame/2932/hnefatafl|Hnefatafl]], . . . separate in one's mind. Playing cooperative games two-handed is also popular, especially if the . . . games are without hidden information, such as Pandemic . . . [[https://boardgamegeek.com/geeklist/209213/games-automa-opponents-solo-play|Automa]], or "bots", . . .
6K - last updated 2018-06-25 00:25 UTC by RonHaleEvans
PossibleFrames
Frame: Each player has static powers that add to n points. Frame: hidden powers versus open powers Frame: . . . dealt to vary the length of the frame game, in games where you discard powers after you use them. . . .
1K - last updated 2010-04-18 18:10 UTC by RonHaleEvans
PossiblePowers
== Paul Snyder == Zombify: Scavenge captured pieces of an opponent rather than one's own. Pin: Probably . . . of Spades? Probably both cancel out. In economic games where having a certain amount of money is a victory . . .
3K - last updated 2010-04-18 17:54 UTC by RonHaleEvans
PreservingGameState
We need guidelines for preserving face-to-face game state between sessions. John Braley suggests [[http://en.wikipedia.org/wiki/Forsyth-Edwards_Notation|Forsyth-Edwards . . . as a basis for GameFrame notation, allowing games to be quickly recorded and picked up much later. . . . Play-By-Email GameFrame? Important because games can be very long and involve many people (and . . . how to notate (1) GameFrame and (2) arbitrary subgames? Ordinary you can just play Puerto Rico (for . . . with powers. What about human-run PBEM GameFrame games to avoid rigidity of computer-moderated games? . . .
2K - last updated 2010-04-18 07:56 UTC by RonHaleEvans
RelatedLinks
= Related Links = The following links point to projects conceptually related to GameFrame. * D-Total, . . . * Hasbro Express Line (for DeciGames), http://www.boardgamegeek.com/boardgamefamily/74/hasbro-express-line . . . metgaming links: http://delicious.com/rwhe/metagames . . .
1K - last updated 2018-07-23 05:00 UTC by RonHaleEvans
RonRules
= Ron Rules = Ron Rules, as my friends and family call them, are a frame that mostly applies to LetterByLetterWordGames . . .
2K - last updated 2010-03-15 23:56 UTC by RonHaleEvans
ShockingPowers
= Shocking Powers = This frame is meant for games where players take turns moving pieces. It is a MultiFrame . . .
1K - last updated 2010-03-15 23:58 UTC by RonHaleEvans
StoryTime
= Story Time = Join several games together to tell a story. Compare Spy Night -- http://www.ludism.org/sc/2002-05-18.html . . .
1K - last updated 2010-03-16 00:01 UTC by RonHaleEvans
SuperFrames
= Superframes = You can mix and match frames as part of a superframe. Here are some mixes we think are . . . * CurrencyExchange and TwoOutOfThree: The three games played in the TwoOutOfThree mini-tournament must . . . money, and players may exchange money among the games. * TwoOutOfThree and DeciGames: DeciGames enable . . . and other [[Frames]]: Choose among “framed” games rather than ordinary games. Every player may . . . propose up to three games and the frames with which to modify them. . . .
2K - last updated 2010-03-16 00:07 UTC by RonHaleEvans
TacticalBoards
= Tactical Boards = This SuperFrame combines StoryTime and CodeDuello. Let your [[CodeDuello|duels]] . . . tell a story. Games using tactical boards are sometimes called "titanic" . . .
1K - last updated 2010-03-28 20:24 UTC by RonHaleEvans
TwoOutOfThree
= Two out of Three = Win two out of three games, or m out of n games, in a tournament. SubGames may be . . . Compare Schmittberger, //New Rules for Classic Games// . . .
1K - last updated 2010-03-16 00:10 UTC by RonHaleEvans
WhatNeedsWork
Here are some lists of ideas, less than 100% baked, where you can make your mark on GameFrame. This is . . . * PossibleFrames * ExpansionKit * PreservingGameState . . .
1K - last updated 2010-04-18 18:13 UTC by RonHaleEvans
WordUp
= Word Up frame = To be explored: Apply the letter-stacking mechanic from [[http://www.boardgamegeek.com/boardgame/1515/upwords|Upwords]] . . . to other word games, such as Scrabble, or even mechanically-similar . . . non-word games, such as [[http://www.boardgamegeek.com/boardgame/25669/qwirkle|Qwirkle]] . . .
1K - last updated 2010-04-22 18:16 UTC by RonHaleEvans
25 pages found.